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ABDZ CSS box-shadow rollover effect
A couple of months ago we shipped the new version of Abduzeedo to our readers - a new post detailing the impetus and features of the new site is forthcoming. In a nutshell, our main goal was to simplify and reduce as much as we could. One of the areas we decided to invest our time was in subtle little effects like night mode with a dark theme and CSS rollover effects over images. The latter one has been praised by a number of our readers and we have received quite a few requests asking how we did it, so I will try to lay it all out here in this post. The image shadow rollover effect is quite straightforward. It was inspired by the new Apple TV visual language in which they use long and colorful shadows for selected items as well as a lot of Dribbble references. The visual design community has embraced that and I love the effect so I decided to recreate it. The outcome is pretty much CSS box-shadow and Javascript to extract colors of the images. Design When I was designing the site in Sketch I started playing with some ideas of using dramatic shadows that I used when I was designing my personal site. Here's an example (http://fabiosasso.com/labs/newsite/) of long shadows for text. The cool thing about Sketch is that the shadow property is pretty much the same as in CSS. That gives us the opportunity to try several variations until we got the result wanted. I played with tons of shadows, different opacities like you can see in the image above. My final CSS was something as simple as: box-shadow: 0 4px 4px rgba(0, 0, 0, .1), 0 8px 8px rgba(0, 0, 0, .1), 0 16px 16px rgba(0, 0, 0, .1), 0 32px 32px rgba(0, 0, 0, .15), 0 64px 64px rgba(0, 0, 0, .15); That CSS creates the shadow effect, now I just needed to put it on the "hover" state and that's it. But in order to make it smooth I also used the CSS transition just for the box-shadow. transition: box-shadow .3s ease-out; For a regular black shadow that was enough, but I wanted to use some color extracted from the image to use as the CSS box color. To do that I used Javascript and a library called Vibrant.js. "Vibrant.js is a javascript port of the awesome Palette class in the Android support library." The library extract up to 6 colors: Vibrant Muted DarkVibrant DarkMuted LightVibrant LightMuted The final thing to do was to select all images and extract the colors, then replace the RGBA() from the css to the one from the image. If the process is done in the client it might take a little longer depending on the image size, because of that we render a small image to use for the color extraction. Also, the fact that the effect only shows during rollover helped us to have a bit more time to do everything in the background. Of course nothing is perfect. We are still trying to fix some bugs. The script returns 'undefined' when the image doesn't provide the specific color. That becomes quite difficult to predict because we never know the outcome, so sometimes you might see some weird colors. We are also fine-tuning the best configuration to improve the speed, one of the goals is to move from client to server so the colors are extracted and stored in the DB. That would significantly reduce the time of the extraction. We just need to learn how to do that :)
Stranger Things Logo - Photoshop Tutorials
80's revival is stronger than ever. With Netflix's Stranger Things we're seeing people going crazy about 80's culture which is shown in the show thru its style and easter eggs. One of the things that set ambience for the show is its logo. I thought it would be cool trying to mimic its style in Photoshop, so let's try it out. Step 1 Open Photoshop and create a new document. I am using 1920x900 pixels. After that fill the layer with a gradient #000000 and #303030 for colors and tilt it for better effect. Step 2 Go to filter > blur > gaussian blur and fill with 100 for radius. Step 3 Add a new layer above it and fill it with #d91f26. Set is blend mode to Multiply. Step 4 Time to add some text. I'm using the original logo font, called Benguiat. The weight is bold. You can buy it at MyFonts, or feel free to use a bold, serif font of your choice. Adjust the text so that it has 2 lines, the top one being wider than the bottom one. Turn all text black (#000000). Step 5 Group the text. In its blending options add a stroke of 10px, #d91f26 for color. Step 6 Inside the group add 3 black, rounded rectangles, a wide one at the top and 2 smaller ones at the sides. Duplicate this group and turn the copy invisible, because we'll save it for later. Step 7 Add a new layer below the visible group and fill it with #000000. Step 8 Merge the group with this new black layer. Step 9 Set the blending mode to Color Dodge. Step 10 Duplicate this layer, and set the blending mode of the copy to Overlay. Step 11 Turn visible the copied group from ealier. Make its stroke thinner, from 10px to 8px. Add a new layer above this group. Step 12 Merge the new layer with this group. Go to filter > blur > gaussian blur. Set it to 1px and apply. Step 13 For its blending mode, set it to Color Dogde, and Opacity 50%. Step 14 Add new layer. Using a round brush add some strokes covering the logo. Step 15 Add a gaussian blur of 100px to these strokes. Step 16 Blending mode: Color Dodge, Opacity: 30%. Step 17 Merge all visible layers. Duplicate it. Step 18 Add noise to the top layer. Go to filter > noise > add noise. For values use Amount: 5%, Distribution: Gaussian, Monochromatic. Step 19 Set its blending mode to Overlay, Opacity 70%. Final Result I know the final result it's not a clone of the original style, but it mimics the original pretty well. I hope it inspires you to keep trying to perfect it and even make a perfect clone.
Ode to the 80s - Photoshop Tutorials
Last weekend while surfing the web I discovered this image of a classic 80s style logo. I noticed the option to buy the effect, amazed that nowadays we can simply buy something to streamline the process. I love this idea but I also feel that it's important to try to recreate sans short cut in an effort to learn something new. Of course you need time, but that was something I sort of had so I decided to take a crack. So on this post I will share a bit of my process using Illustrator and Photoshop. Step 1 To create the 3D effect I used Illustrator's Blend Tool. I feel that it might be the quickest way to get a nice extrusion, especially for this particular type of graphic. CGI in the 80s was still evolving and playing with basic geometries. Step 2 Now in Photoshop I created a document and the background I set to black. Step 3 Paste the vector in Photoshop, make sure you use Smart Objects. It's always good to be able to make mistakes and just change fix it withouth much hassle. Step 4 Now for the top part let's add some nice gradient from blue #0000ff to a very light blue. Step 5 Duplicate that layer and then add some Layer Styles to create the bevel and stroke effects. The images below show the values. Step 6 For the complementary text I used a font that I found on DaFont, a super cheesy one that has all of that 80s feeling. The font is Las Enter Font (http://www.dafont.com/lasenter.font). Just add your text and with Layer styes add 2 drop shadows. The first one white and the second black, that will create a nice bevel effect. Step 7 Now for the background let's apply a gradient. Get some of the colors from the logo to make it look like the logo is sort of illuminating the background. Step 8 Select the 3D extrusion layer and add an Adjustment Layer Hue and Saturation. The idea hear is to add a bit more Saturation, Brightness and Hue. Step 9 The classic reflection of the 80s, you can do that very easily by creating a sort of wavy selection and then create a layer to apply the same gradient that the text has. Step 10 Now it's that time, the little flares that are part of that beautiful decade. To do that is quite easy, create a new folder on your layer palletes and add a new layer in this folder. Change the folder Blend Mode to Color Dodge. Then select the layer inside and with the Brush Tool and a very soft brush you can just create some dots with white color. The result is a quite awesome light effect. Step 11 To add a bit more mood to the scene I just added some smoke using the Render>Clouds. Then change the Blend Mode to Linear Color Dodge. Also add a Layer Style with a Gradient Overlay. Use Linear with blue at the top and purple for the bottom. Step 12 It would not be an 80s graphic without the classic scanline effect. I created a pattern with 2 rectangles, a black and an white. Then I filled a layer with this pattern and placed on top of all the other layers using Soft Light for the blend mode. I also applied a super soft blur. Step 13 To add a bit more texture I added a new layer and then filled it with white. After that I went to Filter>Pixelate>Pointilize. Then just change the Blend Mode to Overlay at 10%, it's very subtle but you can notice the difference. Step 14 I always like to add a bit of a warm feel to the image. For this particular one I just added an adjustment layer Photo Filter on top of all the other layers. Step 15 To finalize the image I added some lightning bolts. I used an image I found on Google Images. I also adjusted the flares to match where the bolts intersect with the logo. Step 16 The last thing I did here was just to duplicated all layers and merge them onto a new one. Then I applied Gaussian Blur with 20px for the amount and after that I just changed the Blend Mode to Hard Light at 60% Opacity. Conclusion Here's the final image. I added a grey solid layer on top at 10% Opacity to create a little Fade effect and that's it. As you can see, it's not a really complicated effect, it just require some trial and error and time to go through all steps. I even played with some color variations like an all red one. Download Photoshop file Download Photoshop file used for this tutorial
Cutout Paper Style - Photoshop Tutorials
It is been quite a long time since the last time I posted a tutorial. I haven't for some reason stopped. I used to do this every week, it was part of my routine but little by little I stopped doing. I remember never having too much of hard time to come up with something but without using it, I definitely lost it. Now I am trying to create a routine again and write a few tutorials per month. Nothing fancy, just things I'd like to try and for this first one I decided to try a little sort of cutout effect using Photoshop. I added a little color touch in the end, just to make it a bit more unique. Anyways, I hope I start getting better little by little. Step 1 Start with a circle in the middle of your canvas. Step 2 Add two other smaller circles like the image below. You can add more if you want but for this composition I used 3 cricle only. Step 3 Now it is the most important part, the Layer Styles. They will give the look we are looking for. First thing let's use a Bevel & Emboss. That's because if you noticed, when you cut paper, the border always has a litte reflection and bump from the cut. Step 4 Second part of course is the shadow. That will give the optical illusion of depth. For this I used the Inner Shadow, that way we have control of the shadows for each circle. Another important thing is the Noise for the Quality. That gives that little dirty look that real materials have. Step 5 The last thing is the paper texture. For that we will use the Pattern Overlay with a paper texture I found on Google. You can use any texture you want. Ideally, you should take a photo of the texture you want, that way you have a trully unique design. Step 6 Here's the outcome of the layer styles for all three layers. Step 7 Now add the pattern to background of the artwork. Besides that I added the Abduzeedo logo in the center and use pretty much the same layer styles, but instead of inner shadow I used Drop Shadow. Step 8 Add a layer on top of the other layers and then with the brush tool paint half with cyan and the other half with pink. Then you can mask using the biggest circle as the mask shape. Step 9 Change the Blend Mode to Soft Light, that way it will affect just the shadow and grey tones. Conclusion You can duplicate all layers and merge them onto a new one, then use Color Burn for the Blend Mode in order to increase the contrast. The outcome will be something simple but yet with some nice contrast. Download Download the Photoshop file
Sketch into an animation tutorial
With mobile devices and tablets at our disposal we now have pretty much an arsenal of tools that in the past would be almost unthinkable. I remember using a scanner to scan photos from magazines or that I took for textures and references for vector. Adobe has been present during my almost 20 year design career and with the Capture app we can literally collect resources anywhere, anytime. This tutorial showcases how Alex Fleisig's use Adobe Capture CC and Adobe Animate CC to create a really cool animation. Check it out. Step 1 Copy Alex Fleisig's sketch to your Creative Cloud library. To use Alex's sketch, click the . Click Save to Creative Cloud to copy the asset to your Creative Cloud Library. Note: You need to be signed in to your Creative Cloud account to save the library. Step 2 Capture a shape Launch Capture CC. Select Shapes (1) and tap the + icon. Tap the Capture From icon (2) at the bottom of the screen to browse to your images. Select Creative Cloud (3), tap the down arrow to the right of My Assets (4), to get to My Libraries > Capture + Animate (5). Select the koala_sketch photo, then tap the blue Open button. Note: The screenshots and instructions in this tutorial show Capture on an Android phone. The user interface may vary between iPad, iPad Pro, iPhone, and Android device Step 3 Convert the sketch to a vector shape. Capture CC transforms Alex's pencil drawing to a vector shape that maintains its sharpness at any size. Drag the slider handle left or right, to capture more or less detail in the shape. Tap the Capture button (camera icon) to capture the image and turn it into a vector shape. If necessary, refine the shape by selecting Remove from Shape or Keep in Shape. Drag your finger over the details you want to remove or keep in the vectorized graphic. Tap the arrow. Capture converts your shape into a vector. When complete, Capture guides you to the next screen to name and save the koala shape (we named it koala_A, in the Capture + Animate Library). Step 4 Capture a color theme. Tap Colors, then tap the + icon. Point your camera at a colorful scene. Interactive color circles will appear on top of the image. Tap the screen to freeze it so you can move individual color circles to adjust the theme. Tap the Capture button checkmark to capture a theme of 5 colors. Step 5 Save your color theme. Type a name for your color theme. Choose the appropriate Creative Cloud Library, then tap the checkmark to save. You will use this theme in Animate CC to color your animated koala. Step 6 Animate your character. Watch this video to see Joseph Labrecque retrieve the koala and color theme from Creative Cloud Libraries in Animate CC, and bring the character to life with some fun animation. For more information about Adobe Animate CC visit https://www.adobe.com/go/learn_animate_download_en. And for Adobe Capture CC, check out http://www.adobe.com/products/capture.html Also make sure you check out Alex's work at http://alexfleisig.blogspot.com/
Holiday Card - Adobe Capture and Illustrator Tutorials
It's that time again, the most wonderful time of the year, at least that's what the old song says. I love the holidays, and Abduzeedo was born at this time back in 2006, which makes me even more nostalgic. But the reason of this post is not to talk about the past but to showcase a tutorial that illustrates the future at least in terms of how mobile tools can be incorporated in your design process replacing old things like scanners. This tutorial is a courtesy of Von Glitschka. He shows us how to create a Holiday Card using Adobe tools like Capture and the old classic Illustrator. Step 1 Even in a digital age, I like to begin with a pen and paper. This design started off as a rough sketch to work out the main art for our design's theme. Step 2 Working from our rough sketch, I inked the final line work with a brush pen to imbue it with nice thick and thin lines. Step 3 Using Adobe Capture CC, I transformed my art from ink on paper to a digital vector image. I also used the slide control to adjust the exposure and add/subtract detail. Step 4 Once I've captured my artwork, I quickly removed the unwanted content, including the pen captured in this image, using the select/deselect slider. Step 5 Using Creative Cloud's CreativeSync feature, I easily saved my captured assets into Creative Cloud Libraries. From there, I was able to access my vector artwork across Illustrator CC and Photoshop CC within seconds. Step 6 Since installing Adobe Capture CC, I take pictures of anything and everything for inspiration! I'm particularly fond of these anime manga patches, which I used to develop my color theme. The best part – all of these swatches can be easily saved to CC Libraries and acessed in Illustrator CC, InDesign CC and Photoshop CC. Step 7 Once I transferred my artwork from Adobe Capture CC into Illustrator CC, I began to add colors to my penguin. I wanted the color to loosely fit within the lines, so I used the Pen tool and loosely followed the shapes. Step 8 Seeing the colors captured with Adobe Capture CC helped me adjust my overall color scheme to improve my design. Instead of black, I shifted the line work to a darker blue. This kind of fluid workflow is facilitated by Adobe Capture CC because it allows me to easily experiment with a wide range of swatches at a moment's notice and consider color themes I might not have thought of before. Step 9 Focusing on the background, I used my custom color theme to build out the background image and snow. Step 10 With Adobe Capture CC, you can leverage analog methods and easily integrate them into a digital workflow. For this design, I wanted authentic-looking brush strokes, so I used an actual paint brush and black acrylic paint to create the artwork. Step 11 I love making custom brushes with Adobe Capture CC. For this, I captured my hand-painted strokes, then cropped out what I didn't need. Using the filters, I adjusted and customized my brush stroke to transpose it into an asset. Adobe Capture CC allowed me to test drive the brush within the app so I could see how it would look once I accessed it in Photoshop CC or Illustrator CC via CC Libraries. Step 12 Once I saved my brushes to a CC Library, they automatically appeared in my CC Libraries panel in Illustrator CC. I drew a stroke and applied the new brush design to it. The process doesn't get any easier, and the results look authentic and add a lot of organic flair to the overall aesthetic. Step 13 I could have used a font, but almost everything in this design was created by hand, so I decided handletter the type as well. I sketched the words on paper, scanned it in and used the Pen tool to complete. The final type in place really added a nice level of fun to this design. Looking at my design, I realized I was missing an integral piece – SNOWFLAKES! Instead of cluttering the design with ornate graphics of snowflakes, I decided to use a repeat pattern. I first created a Pattern swatch (shown on left) in black and white, then adjusted the opacity of the various white flakes as they'd appear on the background color. Once I was happy with the snow, I dragged the art into the Swatches panel and began using the pattern. To adjust the pattern tiling, adjust the elements of the pattern, or recolor it, I just double-click on the Pattern swatch to enter Pattern Editing mode in Illustrator CC. My initial color composition was blue, but creativity is all about exploration. I played around with the color themes to develop three separate color iterations. I settled on the green color scheme for my final holiday card design. The final card design is fun, as was the process to create it using Adobe Capture CC and Illustrator CC. In total, this project took me about 3 hours. For more information check out http://www.glitschkastudios.com/
ABDZ 07 Playing with Shades - Photoshop Tutorial
Back to my image a week after a short vacation, much needed. I have also been spending my time with the new Abduzeedo which is looking much sleeker and soon will be going live. This week I decided to recreate an effect I saw a couple of weeks ago and I saved the screenshot because I thought it would be awesome to know how to do it. After a few tries I think I got a good result, at least worth sharing with you guys. Step 1 Starting with the simple path of the Abduzeedo logo in Illustrator. Step 2 WIth the Offset Path I made the logo thicker and it will also be used to separate both sides. Step 3 Here you can see the 2 different sides. I used red and black but that doesn't really matter because I will change those colors in Photoshop in the next steps. Step 4 Paste the vector from Illustrator to Photoshop. With the Magic Wand Tool I selected the black color and created a new layer with that as a mask. Step 5 Then I did the same thing for the red part. Step 6 After creating the layers, create 2 folders and move the mask to each one of the folders. After that just add layers and start paiting. The mask will do the job of keeping them separate. Step 7 I used the Lasso Tool (L) a few times to make some different cuts, like the 45 deg one on the you can see when the horizontal line connects with the other side. Step 8 Here's after a few tries. Step 9 The last thing I did was to add some shadow. Conclusion Here's the final image with a Photo Filter on top of it. This was a quick first try but I am very happy with the result, of course there's a lot to learn, but it's always good to learn some new things. Download Photoshop file Download the Photoshop file
ABDZ 06 Strokes and Paths - Photoshop Tutorial
Week 6 and here we go again. This morning while I was looking for some references or inspiration on what to do I saw a post on Instagram from the Street League, it's the league of street skateboarders. I loved the logo and decided to try to create something with the same style in Illustrator to learn how to do that. After that I just went to Photoshop to add some flare. Below you can see the behind the scenes on how I achieved this effect. Step 1 I started in Illustrator with 3 circles with 1pt for the stroke. Step 2 For the outer circle I changed the stroke to be 5pt for the Weight and Dashed Line with 0.5pt for the dash and 1pt for the gap. For the inner circle, change the Weight to 0.5pt and for the dashed line use 0.5pt for the dash and 1pt for the gap as well. Step 3 With the Type on Path Tool I added the text you want using the Type on a Path Tool. Step 4 Here I cut the parts of the circles/paths that went over the text and then added the Abduzeedo symbol and with some paths I added the Since 2006. Step 5 Now in Photoshop I pasted the vectors and changed the color to #04D9AE using the layer styles. For the background I used #19242D for the color. Step 6 Here I added a stock photo from Shutterstock titled Black textured background by Valzan. I put it on top of all other layers and used Overlay for the Blend Mode. Step 7 Now to add some more realism and old school effects I used the Layer Styles in Photohsop. I added Bevel & Emboss and Drop Shadow. The values are below. Conclusion Here's the final result. It feels quite cool for my new hat. Maybe it will be available at the Abduzeedo store very soon. Download Photoshop file Download Photoshop file used for this tutorial
Playing with Fire - Photoshop Tutorials
Week five and another image done. This time I went back in time and attempted a recreation of those crazy light effects I used to do in Photoshop back in 2006-2009. The main reason I wanted to do this was because I found out that with the new version of Photoshop we can now apply multiple layer styles, like multiple gradients, shadows, and inner shadows. That is something I always wanted to have and it's finally here. It saves so much time and also adds so much more power to one of my favorite features in Photoshop. Step 1 I started in Photoshop with a simple gradient from a super dark grey almost black to #453513 Step 2 Here I added an image to set the stage and make sure that the symbol looks great over a realistic metal background. The image I am using is courtesy of Shutterstock, it's titled Metal surface by Manczurov After importing the image make sure you change the blend mode to Soft Light and play with some masking. Step 3 Here I just added the Abduzeedo logo and went stright to Layer Styles. Step 4 Below you can see the layer styles I used for this image, the best thing about the new Photoshop is that finally you can have multiple styles, like more than one Gradient Overlay, or Shadows. For this image I took a lot of advantage of this features. Step 5 To add a little bit more realism I just added a flame, the image is from Shuttestock titled Fire flames collection by Lukas Gojda. I just imported to my image and with the Edit>Transform>Warp I made it match the design. Step 6 Here I created a new layer from a merged copy of all other layers. The shortcut is Command+Option+Shift+E. After that I appied a gaussian blur of 10 pixes for the radius and changed the Blend Mode to Soft Light at 60% Opacity. Step 7 Just duplicate the same layer and apply more blur. Change the Blend mode to Screen at 80%. Also use mask to make just the center visible. The sides should be super dark. Step 8 Here I just added a Photo Filter. Layer>New Adjustment Layer>Photo Filter. I used Colling Filter (82) to add a bit of blue to the image. Conclusion Here's the final result. It's a simple process but it's really cool that we have much more power now with Layer Styles in Photoshop. I always wanted that to happen and finally it's here. Now let's go to week 6. Download Photoshop file Download the Photoshop file used for this tutorial
Windows 10 Wallpaper - Photoshop Tutorials
Another week and another image to be done. The most difficult part is finding the inspiration point, this time however, I knew exactly what my mission would be. This week's image is my attempt at recreating the beautiful Windows 10 wallpaper created by GMUNK. In no way or form am I trying to take credit that this is my design, I just wanted to see if it was possible to create something similar just in Photoshop. The result you can see after the break. I am very happy with the outcome and I will share a little step-by-step on how I did it. Step 1 In Photoshop I started with a thicker version of the Abduzeedo logo in solid white. The background color also is important. I am using #101921 Step 2 After that I duplicated the logo and for the new copy I changed the opacity of the fill to 0 and added a stroke of 3 pixels in white. For the other solid one I just reduced the opacity to 30%. Step 4 Here I just applied a perspective to match the Windows 10 logo style. Just go to Edit>Transform>Perspective. I also created a new folder and moved the layers inside it. In addition to that I changed the Blend Mode of the group to Color Dodge. Step 5 Duplicate the layer with the stroke and go to Filter>Blur>Radial Blur. Use 100 for the Amount, Zoom for the Blur Method and Best for Quality. Step 6 The layer might not be visible or it's very subtle. Here's the secret, start duplicate that layer until you have the effect visible. Merge all the duplicated layers. Step 7 Apply the same Radial Blur to the merged layer. Repeat the same process again. Step 8 After a lot of times repeating the process you will end up with something like the image below. It's pretty straight forward, just duplicating the same layer. Step 9 Select the original layer with the stroke and duplicate it. After that change the stroke to a much thicker value. After that just create the layer from the layer style, add a layer mask to the layer and apply the Filter>Render>Clouds with black and white. The last thing to do to make some areas visible only, just change the Levels of the mask so you have just black and white. Step 10 Here's when I started adding some flares, literally. I used an image from Shutterstock titled Abstract image of lighting flare by 21. I added 2 copies of the flare as you can see in the image below. Step 11 Keeping with the details I used another Shutterstock image. This one is titled Abstract smoke moves on a black background by Vagengeim. The idea is to add that kind of fog/smoke effect you see in the original image. Conclusion To add the final details I simply created a new layer from a copy of all layers by using the shortcut, Command + Option + Shift + E. After that I apply a Gaussian Blur of 15 px radius. Duplicate the layer so you have 2. The one on top change the Blend Mode to Soft Light at 50% opacity. The other one use Screen at 70% opacity. That's it, the image is done. It looks much more complicated than it really is and of course the incredible image created for the Windows 10 was done with real photography and light coming from behind the symbol. Download Photoshop file Download Photoshop file for this tutorial
More Lines - Illustrator and Photoshop Tutorials
Let's go again. Third week and third image. I am taking my Sunday night to try to come up with something. I had forgotten how hard it is to start a new image from scratch. I must start paying more attention to movies and books so I can have more inspiration. For this week I tried to recreate a really cool shape I saw on Pinterest sometime ago that was about some hipster badges. I thought it was a great exercise and way to lose myself a bit more. I hope you enjoy it. Step 1 I started in Illustrator. With the Star Tool create a 4 sides star. Step 2 With the Direct Selection Tool (A) select the controller to round the corners. Use the maximum amount for the 4 point star. Step 3 Duplicate the rounded star and rotate it 45 degree. Step 4 Here I started to create some space when the lines intersect. Step 5 Here's the final result with the spaces. Step 6 I added the abduzeedo symbol and made the strokes a bit thinner. Step 7 With the Offset Path, the same we played with last week, I created 3 more lines for each path. They are closed though. Step 8 I delted the lines that connect the paths. That way they are now just 3 lines. There was some little adjustments to make them the same lenght as well. Step 9 I pasted the vectors in Photohsop and then added a Bevel & Emboss and Drop Shadow. You can see the values below. Conclusion To make the image a bit more dramatic I added a nice leather texture offered by Shutterstock, the image titled is Luxury black leather texture background by 123creative.com. The final result as yu can see is a simple yet elegant design. You can even try to add a more chrome style but I was very interested in getting that black on black look. Download Photoshop file Download Photoshop file
ABDZ 002: Playing with Strokes - Illustrator Tutorials
Second week of my little project of trying to create an image per week. This time I got inspired by simple vector illustrations I saw that had lines creating the logo. I've done something like this in the past but never with the style that I played with this week, completely out of my comfort zone. Below you can see the little step by step of this image done in Illustrator and Photoshop. Step 1 I started with the Abduzeedo logo in a simple line. Step 2 Then I used the Offset Path to create more lines. Step 3 The offset path is quite simple to use, just offset by 1pt and keep repeating that with the offset path result. Step 4 The end result of the offset path is always a closed shape. So with the Direct Selection Tool (A), I deleted the line that closed the shape to have open lines. Step 5 Now with the lines with a nice brownish color I added a solid and thick version of the logo with a redish/pink color under the lines. Step 6 To add more details I offset the outer path once again but for this one I used the dashed stroke with green for the color. Step 7 Here's in Photoshop already, I edited a bit the green path to make it less uniform. The background also was changed to a beige tone. Step 8 I added the logotype "Abduzeedo" trying to replicate the same effect. I just used copies of the text with different strokes. Conclusion Here's the final result of my second image. I had never played with this style and it was a good exercise for me, especially in terms of going out of my comfort zone. Download Photoshop file Click here to download the Photoshop file
ABDZ 001 - Illustrator and Photoshop Tutorials
In the past year I stopped writing tutorials and the main reason was that I thought they weren't relevant anymore given the copious amount of great websites out there. Also, I believe the audience of the blog has already matured and focused more on other areas of the design process such as ideations and the the process itself. The tools, as I always tried to emphasize, is the least important part of the process, but it's important to have command of them. As a good craftsman, knowing the best tool for each trade will save you a lot of time. The thing is, I miss creating new things and that helped me a lot in terms of productivity. With that in mind I will try to create an image per week for at least one year. Let's see if I can stick to my word. Step 1 In Illustrator I created a version of the Abduzeedo logo with a inner stroke. After that I just created a copy of the logo and moved it down and right to create a hard shadow. Step 2 I used the Blend Tool to create the lines for the highlighted area. The first part was kind of easy, just linear Blend. Step 3 For the edges that are curved it was a bit trickier. The biggest problem was the spacing between lines, so if you try to do it I recommend a lot of tweaking until you get a cool result. Step 4 Here's with both sides done with the Blend Tool. Step 5 Now in Photoshop I copied and pasted the composition in different layers. The idea is to manipulated each one individually. Step 6 For the lines created with the Blend Tool in Illustrator I just added a mask and with the soft brush I made them fade away on the edges. Step 7 Here's both sides once again. The bottom lefft is a bit too sgrong in my opinion. Step 8 With the brush tool I softed a bit more the bottom edged. Conclusion The last thing to do was to add a little noise and dust texture on top of everything. This image took me a few hours but most of the time was tweaking the details. At the end of the day that is what gives the level of refinement that I was trying to accomplish. Download Photoshop File Download Photoshop File
Native Android Prototypes with Android Studio - Introduction
80s Artwork - Photoshop Tutorials
This weekend I took 30 minutes of my time to watch Kung Fury. What a masterpiece! It's a true homage to the 80s actions movies full of the cliche styles that made that era the most creative and visually rich in my opinion. After watching the movie I had to go back and dust off my Photoshop skills to create something inspired by that. The movie is full of references and of course the computer glowing grid effect which happened to inspire this tutorial. So for this tutorial I will show you how to create an 80s style composition with the classic glowing grid. We will use Photoshop for most of the tutorial and a little bit of Illustrator for the vector part. Step 1 Let's start by creating the grid that we will use in Photoshop. The best way or the easiest at least, for me, is to use Illustrator and the Rectangular Grid Tool Options. Create a grid with 40 dividers for both horizontal and vertical. That's it, the next steps will be all in Photoshop. Step 2 In Photoshop, create a new document. I am using 2880x1800 for the size. Paste the grid in the document and then with layer styles change the color of the grid to white. Step 3 Go to Edit>Transform>Distort. Then just start distorting the grid till you get the effect you want. Step 4 I am pretty much using half of the screen, a little bit less actually. Below you can see my result. Step 5 Select the background layer and then go to Layer>Layer Style>Gradient Overlay. Change the colors for purple to blue and make sure that the Dither option is selected. Step 6 Select the grid layer and group it. Change the Blend Mode of the group to Color Dodge. After that duplicate the grid and first apply a Gaussian Blur (5px). Then for the same layer apply a Layer Style Outer Glow. Use 30px for the Size. As you can see you will have a nice glowing grid. Step 7 Duplicate the group and flip it vertically so you create the top part. Step 8 With the Ellipse Tool create an ellipse filling the center of the screen line the image below. Step 9 Go to FIlter>Blur>Gaussian Blur and apply a 60 pixels radius blur to the ellipse. Step 10 Add a new layer and fill it with black. After that with the Brush Tool create an oval brush and paint with white in the center of the document like the image below. Step 11 Change the Blend Mode of the layer with the white ellipse to Multiply. Step 12 Add a new layer and fill it with white. After that go to Filter>Noise>Add Noise. Use 8% for the Amount and Gaussian for the distribution. Step 13 Change the Blend Mode to Overlay.You can also add a new layer with a scanline pattern to create an even more retro effect. Conclusion Of course to finish the design we need to add our logo. This time we are using the beautiful SN Neo-Noire Font font by the mighty James White from Signal Noise. The font fits like a glove to this style and as you can see we are pretty much done here. You can create variations with or without the top part. I kind a prefer without it. It is up to you. Now take 30 minutes to watch Kung Fury and also get inspired to play and learn new techniques in Photoshop. Download the Photoshop File Download Photoshop file
Playing with Lines Photoshop Tutorials
The last tutorial I wrote was back in January, it's been quite a long time and boy I missed it. I have been trying to organize myself to start playing more with not only Photoshop and Illustrator but also Sketch and other tools so I can share some new things with you. It's always a challenge due to my day to day job but it makes me feel so good when I finish something that went from my head to the final design in a very short period of time. Quite refreshing. So this week I will share a tutorial on an image I created inspired by some similar artworks I saw on Pinterest, more precisely, the project call Linea by Marcos Bernardes.. The tools I used were Illustrator for the basic vectors and Photoshop for the final details and shadows. Referencens Step 1 Open Illustrator and create a new document. After that with the Line Segment Tool create 2 lines like the image below. The rectangle size is for a 2880x1800 resolution. Step 2 Select the Blend Tool and create a blend object by tapping on both segments. After that double click on the Blend Tool icon to open the Blend Options dialog box. Change the Spacing to Specified Distance and use 30 pixels for it. Step 3 With the Pen Tool (P) create the shape you want to pop from the lines. I am using the Abduzeedo symbol. Step 4 After creating the shape you want duplicate it 3 or 4 times to make the symbol spread to more lines, like outer stroke. Also you will have to create a shape with the color of the background to hide the lines that go under the symbol. Step 5 After that with the Pen Tool and the Direct Selection Tool make sure to connect the new lines with the ones that they should diverge from. Step 6 Select the points that the lines connect and then change the corner option. I am using 90 pixels for the roundness. Step 7 Change the colors to the ones you prefer. I am using a dark grey and teal color. I like the dark themes, this one heavily inspired by Google Material Design. Step 8 With the Polygonal Lasso Tool select the symbol and create a new layer from it (Layer>New>Layer from Copy). After that go Layer>Layer Style>Drop Shadow. Step 9 For the shadow options I used Multiply for the Blend Mode, 120º angle, 20 pixels Distance, 40 pixels Size and the most important, 25% Noise. The noise is really cool because it adds some nice texture to a rather uniform vector illustration. Step 10 Group the layer and then apply a mask to hide the areas selected below. That way the shadow will give the perception that the lines are going over or popping from the rest of the composition. Conclusion You can also add some vignette and more textures if you want. For me it's pretty much done. I could go over some details that still bother me a little bit like some of the lines in the middle of my symbol. But that is beyond my little thought/practice exercise. I hope that is useful for you and you can play with that on your own ideas. Download Photoshop file Click here to download the Photoshop file
Abduzeedo Material Design - App Navigation
Last weekend I started the process to design the Abduzeedo mobile app and web for Android. The goal is to apply Google's Material Design style to the new app, but in order to do that we have to rethink quite a few things. The first thing we did last week was to get used to the spec, get files, assets and resources ready to start exploring. This past weekend, I spent more time thinking about how the navigation would be and then designing the look of the app. In this post I will walk you through some of the basic concepts I have in my head for the navigation of the app. Navigation One of the apps that I think has a great navigation is Newstand and the Play Store. There are a few things that I like about them: Gestures for navigation Seamless transition for different verticalsl The experience feels natural This model is not new, I remember some of the first iPad apps, was Wired Magazine, if I am not mistaken, used the same style. Actually magazines on tablets still use the same model. Vertical scrolling for the content about that topic and horizontal for different verticals. Some things bother me a little bit: The horizontal navigation limits the interactions for the specific vertical, we wouldn't be able to have another horizontal navigation Discoverability: It gets complicated for users to see all categories, either horizontal or vertical. If users scroll 3 panels to the right, it would take them another 3 screens to expose the navigation. Simple prototype in Keynote Keynote is a great tool for simple motion studies. You can simply create slides and use Magic Move to animate the objects from one slide to the other. Below you can see the simple prototype I put together to see how this idea would look. Based on the blog's stats, we know that users pretty much pass the second pagination. We also know that they don't click on the navigation very often either. The site is pretty much what they see. Because of that I think making the app more browsable will make a big difference. The cost of gesture seems to be much cheaper than the burden on clicks and page requests. The top navigation still bothers me. I would love to have just the content, and not navigation at all. One of the apps that does that really well is Facebook Paper. I like the way they handle the navigation by using real content. There are a few ideas to consider: Expose the navigation when user scrolls, both vertically or horizontally Use the pull to refresh style to expose the navigation Based on simple keynote animations I think a mix of both cases might do the job. The simple wireframes gave me an overview of how the navigation might work. In terms of UX/navigation, the app is quite straightforward and it won't have more than 2 levels of hierarchy. Users see an article teaser and then the full view. The full view might have some related articles, but the idea is that every article details would be a modal, by clicking on related articles, users would leave the modal. By clicking on a different article, users would go back to a modal again. Next week my goal is to prototype this model with HTML and Javascript to test on my phone. Nothing fancy, I just want to see how it feels on hand. After that we can go back to visual and motion design. It's important now to see the big picture, before getting too immersed in the details.


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In skate., you play as an average skateboarder who is sadly hit by a bus. When taken into the hospital for major reconstructive surgery (which is a good excuse for allowing you create your own skater), you head back out to the community park in the fictional San Vanelona with your film-obsessed friend to re-learn how to skate again. After getting your bearing (no pun intended), you decide that you want to make it big as a skater, and that the best way is to try to get yourself featured on the cover of either (or both) The Skateboard Mag and Thrasher Magazine.
skate. is, more or less, a sandbox game with skateboarding as the actual focus. As soon as you start, all of San Vanelona is traversable. Unlike a Tony Hawk title in which you could get off the board and explore on foot, skate. has you stuck on the board, so you must skate everywhere or take subways to get to different areas. While this sounds like a pain on paper, it encourages you to do the most fun thing in the game: Skate. Simply skating in this huge city is a joy, and as stated before, uses a unique control scheme that separates itself from the competition. You control your body with the left analog stick while the right analog stick controls your tricks. Basically, the player must push and pull the analog stick in natural directions to pull off tricks. For example, an ollie, the basis of all tricks, is done in real life by pushing down on the tail of the board and then quickly shifting your weight and momentum forward to bring the tail up and even with the nose of the board while in the air. In skate., you would hold back on the right analog stick and then quickly push up to ollie. This system applies to all the flip tricks in the game, requiring more complex motions for more complex tricks that may take practice, much like in real skating. The grab tricks are done with either of the two triggers and can be tweaked using the right analog stick. To actually push, since it is not automatic like in the Tony Hawk titles, you use the X button to push with your left foot and the A button to push with your right, which makes no difference but it is a nice touch.
This control scheme would be rather gimmicky (though cool nonetheless) if the game played like a Tony Hawk title, which is naturally arcade-like. skate. goes for just a more natural feel. While skate. is not totally based in reality (high ollies are still just a little too high), it definitely goes for a more realistic feel. As mentioned, your skater does not automatically go forward and you must push, meaning that setting up your tricks is of utmost importance. Fifty-trick combos are not possible in real life, and they sure aren't possible in skate., meaning that players used to long combos may be for a bit of a shock at first. Basically, if a certain line (of tricks) is amazing in real life, it is in the game as well. With grind tricks, you do not just keep magically cruising on a rail or ledge at one speed, but rather slow down gradually as the trucks of the board grind with the object, and button presses aren't necessary to land on a rail or ledge and modify the grind. All you have to do is land on a rail, and the trick can be modified by using the right analog stick to control the board while on the rail. Also, little physics touches like how the skater reacts when he lands a certain way go a long way in making skate. feel much more fulfilling than any Tony Hawk game after Pro Skater 3.
As mentioned previously, the primary goal in skate. is to be featured in skateboarding magazines The Skateboard Mag and Thrasher Magazine. This is achieved by meeting other skaters around San Vanelona and by competing their goals. Don't go thinking you'll be grinding on the back of a giant dinosaur at the museum either (like in ESPN X-Games Skateboarding by Konami for PS2), as all of skate.'s goals are categorized in different sections and will have you competing in (mostly) realistic challenges, such as photo shoots, filming video, entering in skateboarding competitions, completing goals for pros, and the occasional deathrace. The goals are the same, but they get more challenging (and more interesting) as time goes on. They might seem repetitive on the outset, but they serve as a great way to prove your newfound skating skills. Don't think that stats will improve your chances either, as they don't exist. The skater you start with is the skater you finish with, so you must improve as a player with practice (much like in real skating) if you hope to get coverage in magazines.
Of course, even with the skill-oriented skating, controls and physics, none of this would prove very useful if they were used in boring locales. San Vanelona is a huge city which is divided up into four main areas: The Suburbs, The Res (no, not a native reservation), Downtown, and Old Town. The local skatepark in the Suburbs is where you start off, so it's a great place to get your bearings in, whether you go to a parking lot, a driveway, or even a pool in some backyards. The Res stands for the residential area and is known for some extremely steep hills, so skaters who have a need for speed (and the will to push up said steep hills) will find The Res to be perfect for them. Old Town is the more run down part of town with much older architecture, so there are a lot more curbs and ledges, as well as a fair share of more downhill sections to gain lots of speed (though not quite to the extreme as The Res). Downtown is the business district and features lots stairsets, kinky rails, an art gallery, and more security than any other area in the game. The greatest feature about San Vanelona is how naturally all four areas blend into each other. While in Tony Hawk titles (from American Wasteland and up) the areas are divided by gates that are opened up by progressing into the game, the areas end up feeling like individual levels tacked together by (usually) an actual gate. Since all of San Vanelona is open from the start in skate., there are no need for gates. Instead, there might be a sign that tells you where you are heading if you stay on the main roads, and if you don't (and you probably won't want to, as the city features great nooks and crannies off the beaten path that make for great skating), you might just find yourself in another part of town without realizing it. Luckily, a handy map can always be your guide. Pedestrians and traffic also make an impact on the general feel of the city, as certain pedestrians react differently to your actions than others, and certain cars are more aggressive on the roads (mainly sports cars and taxi cabs), which is another nice touch.
skate. also features a nice set of extras that are sure to keep players busy. You can record 30-second video clips and edit them with a variety of filters and camera angles to capture your greatest moments. You can then upload these videos on the skate.reel, where you can watch and rate various videos and photos from different players either from the Xbox Live menu or on the skate.reel website. The game also features a hotseat-style local multiplayer and Xbox Live multiplayer featuring modes taken from the career mode, such as S-K-A-T-E, Deathraces, and Own the Spot (where players must get more points on a certain area than their competitors), as well as a Freeskate where players can hang out and just skate as they talk. However, there can be connection problems that hamper the fun and can become quite annoying, which I'm guessing a problem with using the EA Nation service. There can also be lag as a skater enters or leaves the session, but then disapears afterwards so that the game runs smooth again.
skate. also has some problems that can be fixed in the upcoming sequel. While the right analog stick control system allows players to be creative and experimental with the tricks they pull off, there still aren't as many tricks as there could have been. An option for players to add tricks to certain movements would have prevented this problem. Manuals are also way too easy. All the player has to do is hold the right analog stick either halfway down or halfway up and keep it balanced, which can create possibly endless manuals. The lack of freestyle tricks is also a bummer.
Despite these problems, skate. is a fantastic game. It comes off as a creative and undeniably polished title, a huge feat considering that it's the start of a new IP. skate. may very well be one of the best sports simulations to date, let alone skateboarding games, and it definately deserves your attention.
Developer: EA Black Box
Player #: 8
Online: Yes
Genre: Sports
Release Date: September 13, 2007
ESRB: Teen for Blood and Gore, Crude Humor, Language, Mild Violence, Tobacco Reference
Demo avaliable on the Xbox Live Marketplace and PlayStation Store
Bad: Lag and connection issues online, no trick-setting option means a general lack of tricks, manuals too easy, lack of freestyle tricks.
Proof: That some people have too much time on their hands.

subset: commoncrawl


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Payment card
A payment card is a device that enables its owner (the cardholder) to make a payment by electronic funds transfer.[1] The most common types of payment cards are credit cards and debit cards. Payment cards are usually embossed plastic cards, 85.60 × 53.98 mm in size, which comply with the ISO/IEC 7810 ID-1 standard. They usually also have an embossed card number conforming with the ISO/IEC 7812 numbering standard.
Most commonly, a payment card is electronically linked to an account or accounts belonging to the cardholder. These accounts may be deposit accounts or loan or credit accounts, and the card is a means of authenticating the cardholder. However, stored-value cards are cards that store money on the card itself.
Payment cards can be distinguished on the basis of the features of each type of card, including:
Credit card[edit]
The issuer of a credit card creates a line of credit (usually called a credit limit) for the cardholder on which the cardholder can draw (i.e. borrow), either for payment to a merchant for a purchase or as a cash advance to the cardholder. Most credit cards are issued by or through local banks or credit unions, but some non-bank financial institutions also offer cards directly to the public.
The cardholder can choose either to repay the full outstanding balance by the payment due date or to repay a smaller amount, not less than the "minimum amount", by that date. In the former case, interest is typically not charged; while in the latter case, the cardholder will be charged with interest. The rate of interest and method of calculating the charge vary between credit cards, even for different types of card issued by the same company. Many credit cards can also be used to take cash advances through ATMs, which also attract interest charges, usually calculated from the date of cash withdrawal. Some merchants charge a fee for purchases by credit card, as they will be charged a fee by the card issuer.
Debit card[edit]
With a debit card (also known as a bank card, check card or some other description) when a cardholder makes a purchase, funds are withdrawn directly either from the cardholder's bank account, or from the remaining balance on the card, instead of the holder repaying the money at a later date. In some cases, the "cards" are designed exclusively for use on the Internet, and so there is no physical card.[2][3]
The use of debit cards has become widespread in many countries and has overtaken use of cheques, and in some instances cash transactions, by volume. Like credit cards, debit cards are used widely for telephone and internet purchases.
Debit cards can also allow instant withdrawal of cash, acting as the ATM card, and as a cheque guarantee card. Merchants can also offer "cashback"/"cashout" facilities to customers, where a customer can withdraw cash along with their purchase. Merchants usually do not charge a fee for purchases by debit card.
Charge card[edit]
With charge cards, the cardholder is required to pay the full balance shown on the statement, which is usually issued monthly, by the payment due date. It is a form of short-term loan to cover the cardholder's purchases, from the date of the purchase and the payment due date, which may typically be up to 55 days. Interest is usually not charged on charge cards and there is usually no limit on the total amount that may be charged.[citation needed] If payment is not made in full, this may result in a late payment fee, the possible restriction of future transactions, and perhaps the cancellation of the card.
ATM card[edit]
An ATM card (known under a number of names) is any card that can be used in automated teller machines (ATMs) for transactions such as deposits, cash withdrawals, obtaining account information, and other types of transactions, often through interbank networks. Cards may be issued solely to access ATMs, and most debit or credit cards may also be used at ATMs, but charge and proprietary cards cannot.
The use of a credit card to withdraw cash at an ATM is treated differently to an POS transaction, usually attracting interest charges from the date of the cash withdrawal. The use of a debit card usually does not attract interest. Third party ATM owners may charge a fee for the use of the ATM.
Stored-value card[edit]
With a stored-value card, a monetary value is stored on the card, and not in an externally recorded account. This differs from prepaid cards where money is on deposit with the issuer similar to a debit card. One major difference between stored value cards and prepaid debit cards is that prepaid debit cards are usually issued in the name of individual account holders, while stored-value cards are usually anonymous.
The term stored-value card means that the funds and or data are physically stored on the card. With prepaid cards the data is maintained on computers controlled by the card issuer. The value stored on the card can be accessed using a magnetic stripe embedded in the card, on which the card number is encoded; using radio-frequency identification (RFID); or by entering a code number, printed on the card, into a telephone or other numeric keypad.
Fleet card[edit]
A fleet card is used as a payment card, most commonly for gasoline, diesel and other fuels at gas stations. Fleet cards can also be used to pay for vehicle maintenance and expenses, at the discretion of the fleet owner or manager. The use of a fleet card reduces the need to carry cash, thus increasing the security for fleet drivers. The elimination of cash also helps to prevent fraudulent transactions at the fleet owner's or manager's expense.
Fleet cards provide convenient and comprehensive reporting, enabling fleet owners/managers to receive real time reports and set purchase controls with their cards, helping to keep them informed of all business related expenses.
Other types of payment cards include:
- Gift card
- Electronic money
- Store card
A number of International Organization for Standardization standards, ISO/IEC 7810, ISO/IEC 7811, ISO/IEC 7812, ISO/IEC 7813, ISO 8583, and ISO/IEC 4909, define the physical properties of payment cards, including size, flexibility, location of the magstripe, magnetic characteristics, and data formats. They also provide the standards for financial cards, including the allocation of card number ranges to different card issuing institutions.
Originally charge account identification was paper-based. In 1959 American Express was the first charge card operator to issue embossed plastic cards which enabled cards to be manually imprinted for processing, making processing faster and reduced transcription errors. Though the imprinting method has been predominantly superseded, cards continue to be embossed in case a transaction needs to be processed manually. Cards conform to ISO/IEC 7810 ID-1 standard, ISO/IEC 7811 on embossing, and have a bank card number complying with the ISO/IEC 7812 numbering standard.
Magnetic stripe card[edit]
Magnetic stripes started to be rolled out on debit cards in the 1970s with the introduction of ATMs. The magnetic stripe stores card data which can be read by physical contact and swiping past a reading head.
Smart card[edit]
A smart card, chip card, or integrated circuit card (ICC), is any pocket-sized card with embedded integrated circuits which can process data. This implies that it can receive input which is processed — by way of the ICC applications — and delivered as an output. There are two broad categories of ICCs. Memory cards contain only non-volatile memory storage components, and perhaps some specific security logic. Microprocessor cards contain volatile memory and microprocessor components. The card is made of plastic, generally PVC, but sometimes ABS. The card may embed a hologram to avoid counterfeiting. Using smart cards is also a form of strong security authentication for single sign-on within large companies and organizations.
EMV is the standard adopted by all major issuers of smart payment cards.[citation needed]
Proximity card[edit]
Proximity card (or prox card) is a generic name for contactless integrated circuit devices used for security access or payment systems. It can refer to the older 125 kHz devices or the newer 13.56 MHz contactless RFID cards, most commonly known as contactless smartcards.
Modern proximity cards are covered by the ISO/IEC 14443 (proximity card) standard. There is also a related ISO/IEC 15693 (vicinity card) standard. Proximity cards are powered by resonant energy transfer and have a range of 0-3 inches in most instances. The user will usually be able to leave the card inside a wallet or purse. The price of the cards is also low, usually US$2–$5, allowing them to be used in applications such as identification cards, keycards, payment cards and public transit fare cards.
Re-programmable magnetic stripe card[edit]
Re-programmable/dynamic magnetic stripe cards are standard sized transaction cards that include a battery, a processor, and a means (inductive coupling or otherwise)of sending a variable signal to a magnetic stripe reader. Re-programmable stripe cards are often more secure than standard magnetic stripe cards and can transmit information for multiple cardholder accounts.[4]
See also[edit]
- Credit card fraud
- Payments as a platform
- Payment card industry
- Payment gateway
- Payment system
- Payment Services Directive
- Payment terminal
- Prepayment for service
- ^ About-Payments.com - Card Payments
- ^ Säkra kortbetalningar på Internet | Nordea.se
- ^ e-kort
- ^ "Putting Money into the Mobile Wallet". AdMonsters. Retrieved 2013-10-13.


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Library Journal - Library JournalUntil now there has never been a definitive biography of the model for Oscar Wilde's Dorian Gray. Gray's later life as a convert to Catholicism and a Catholic priest is well documented. Using manuscripts and correspondence previously unavailable, McCormack lifts the cloak of secrecy in which Gray shrouded his early years and his association with Wilde's decadent society. McCormack's work, both well researched and well written, skillfully keeps the focus on Gray and avoids the pitfall of focusing on the flamboyant Wilde. The dedication and objectivity displayed here adds credibility to Wilde and his work.-- Martin J. Hudacs, Solanco High Sch., Quarryville, Pa.
John Gray: Poet, Dandy, and Priestby Jerusha Hull McCormack
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Product Details
- 9780874515336
- Publisher:
- Brandeis University Press
- Publication date:
- 08/01/1991
- Pages:
- 334
- Product dimensions:
- 6.00(w) x 9.00(h) x 1.05(d)
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- Books and blogs (14)
- Fermented foods (45)
- Food history (17)
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- Wild foods (22)
The Joy of Pickling
The Joy of Jams, Jellies, and Other Sweet Preserves
- Finally, Stainless-Steel Mason Jar Bands
- From the New Joy of Pickling: Pickled Sliced Peaches
- Fennel Pollen—Really?
- Canned Cherries for a Flamboyant Dessert
- USDA Approves Steam Canners
- News Bites
- Adventures with Almonds, Part II: No-Flavor-Added Homemade Marzipan
- Adventures with Almonds, Part I: The Marvelously Fragrant Hall's Hardy Almond
- Tomato Report 2015
- Persimmon Treats for the Holiday Cookie Platter
Tag Archives: fermented cucumbers
Another Cause of Soft Pickles
I threw out half of my first crock of brined cucumbers this year, because the cucumbers were strangely soft. Much more upsetting than the loss was the fact that I couldn't explain it. I am supposed to understand such things! … Continue reading
Uses for Pickle Brine, Part II
As American bartenders have grown increasingly inventive in recent years, some have taken inspiration from the pickle jar on the bar. The dirty martini—a martini with a bit of olive brine added—has long been a bartending favorite. But now, all … Continue reading
Posted in Fermented foods, Pickles Tagged Bloody Mary, cocktails, dirty pickle martini, fermented cucumbers, pickle brine, pickle juice, pickleback, recipe, vinegar 11 Comments


text: g-h-o-s-t c-r-o-w-n (working title) - Premiered New York Live Arts, October 2014 - Above: Saul Ulerio, Rebecca Warner and Natalie Green. Additional performers: devynn emory, Athena Malloy, Asli Bulbul; Sculpture and Video by Glen Fogel; Music by Jeffrey Young; Costumes by Walter Dundervill; Lighting Design by Stan Pressner / Ben Hagen; "Tao Hua Qi Xue Ji (Peach Blossom Weeps Tears of Blood)", Film (1931) by Bu Wancang, re-edited by RoseAnne Spradlin in fast-forward speed; Music Performance by Lisa Dowling (bass), Hannah Levinson (viola), Mara Mayer (bass clarinet) and Jeffrey Young (violin). Curated at NYLA by Carla Peterson.


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The best way to Build Great Writing Skills throughout British: Three Solutions to Grow to be An Outstanding Author
English is best voiced words within the entire world. That'utes why it really is absolutely crucial to understand how to build excellent writing skills throughout British. Regrettably, certainly not every little thing could be realized in the classroom. Some extra help can be a long way.
Here are a few approaches concerning how to develop good writing skills inside Uk.
One particular) Go through Guides.
In case you'regarding a passionate viewer, this shouldn't be a problem for you. Studying textbooks helps you have a far better understanding with the British language. You're also able to see how individuals employ selected terms or perhaps create sentences independent of the illustrations in your vocabulary handout or even recommendations. Additionally, you'lmost all in addition get more self-assurance absolutely need writing design.
In case you'lso are not just a enthusiast associated with textbooks, it's possible to read quick tales or even attribute posts on-line. Perhaps a number of mags will help you produce excellent writing skills in British.
Two) Commence Writing.
If you wish to produce excellent writing skills within Language, you're also going to need to publish some thing eventually. A number of people whom keep magazines are able to apply his or her British perfectly. It is best to carry out the identical to properly.
If you like typing in order to actual writing, that'ersus not an issue either. The writing skills are not impeded by whichever method you decide to use. Writing within a laptop will not always make you an improved author when compared with keying in on your pc. Nevertheless, stick to the one you'lso are confident with.
Should you don'to desire to compose any log, try writing articles. With my case, My partner and i typically enjoy writing "what if" articles. Consider a "just what if" query as well as reply this inside essay kind. Using this method, anyone won'capital t uses up tips along with wheel of the workout instantly.
Several) Put Your Workout There.
The main methods concerning how to produce great writing skills within English will be feedback. Just how otherwise do you recognize how bad or good your work is unless you display this to other people? Many people dread this specific stage simply because they don'big t really need to pick up others criticize their work.
Nevertheless, that is certainly along the same lines in the entire process. It'ersus like the account involving "Your Emperor'utes Fresh clothes." You don't wish to are living all of your living donning simply no clothing simply because you can'to handle somewhat integrity?
It'azines organic becoming a little worried about displaying work to other people, and that's why It is best to merely show that to prospects people who you actually trust. They'll give you the sincere opinions you'll need without having mocking you on your attempts.
Also effective creators need to retain figuring out how to develop good writing skills inside British. Anyone can'big t continue to be at standstill simply because you'regarding too sluggish to see or create or perhaps too scared to hear the other individuals think. You do have a much more prospective as compared to you already know.


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Latest Talking pointTalking point RSS feed
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The Core is the Core
Whether the topic is education or exercise, core content and core activities tie everything together. In education, core content includes the specific information upon which the course is based. S ...View Article
You are using an outdated browser. Please upgrade your browser to improve your experience.
For more information or to schedule an appointment with our Chandler chiropractor, call 480-755-2277 today!
Your healing begins the moment you step into our caring, relaxed office. We make your visit simple and easy – and even more important, fun.
At Yeager Chiropractic & Wellness Center, we're dedicated to helping you feel and be better. That means relieving your pain and getting you back to living life on your terms as quickly as possible!
Conditions We Treat
Services Offered
At your first visit to Yeager Chiropractic & Wellness Center, Dr. Stephen Yeager will explain the science behind how chiropractic care works, and give you a full evaluation to see if chiropractic care is right for you. If there is a good fit, we can develop a plan of chiropractic care that is specific to your condition and health goals.
If you are new to seeing a chiropractor and want to find out more, please email us or call 480-755-2277 to receive personalized answers to your questions from our friendly team. We also welcome referrals, so feel free to use the "Send to a Friend" link located at the bottom of every page to share our health information with your friends and loved ones.
If you would like to stay informed about modern chiropractic care or if you want to start receiving free articles about health and wellness news, please subscribe to our bi-weekly newsletter, even if you are not a patient. Once you are subscribed, you will be able to explore our member wellness section and take advantage of our animated exercise videos, wellness articles, and other resources.
"Observational study found that low back pain patients receiving chiropractic care, which typically includes spinal manipulation, are more satisfied than those receiving medical care."
-New England Journal of Medicine
Dr. Stephen Yeager
Chandler Chiropractor | Yeager Chiropractic & Wellness Center | 480-755-2277
2330 N. Alma School Rd. Suite 124
Chandler, AZ 85224
Featured Articles
Whether the topic is education or exercise, core content and core activities tie everything together. In education, core content includes the specific information upon which the course is based. S ...View Article
Being able to distinguish between a good pain and a not-so-good pain is critically important for all of us who engage in regular vigorous exercise as part of a healthy lifestyle. Even highly train ...View Article
Summer is here and, although you may not be actually "dancin' in the streets" as famously proclaimed by the beloved Motown group Martha and the Vandellas, you will likely be spending much more tim ...View Article
Do you have frequent neck, shoulder or back pain? You may have a recently identified condition called "text neck." The repetitive strain injury occurs when you spend considerable time looking down ...View Article
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11 Ways To Cook Bacon That Will Probably Kill You
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- As a perpetually plugged-in, texting, swiping, selfie-taking human being, you might be damaging your body without realizing it.
- The Senate voted to override President Obama's veto of a bill that would allow families of 9/11 victims to sue Saudi Arabia.


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OutbackVer en iTunes
Para escuchar en vista previa una canción, pasa el ratón sobre el título y haz clic en reproducir. Abre iTunes para comprar y descargar música.
Outback's ebullient, accessible, yet highly irregular style could be described as "tribal new-acoustic." The group is anchored by two multi-instrumentalists, Graham Wiggins and Martin Craddick, who in 1988 met by chance in Oxford and began playing as a duo all over England. A former jazz pianist, Wiggins taught himself to play the didgeridoo (sometimes spelled didjeridu), an Australian aboriginal wind instrument made of a hollowed-out wooden tube. Through the use of various techniques (including circular breathing), the instrument produces an earthy, gritty, and at times almost electronic sound. Curiously enough, Wiggins's didgeridoo takes on a folksy quality similar to the resonant twang of a mouth harp when combined with Craddick's acoustic guitar and mandolin strummings. After the success of their first international release Baka, the two refined and expanded upon this unusual sound by adding the talents of Sagar N'Gom on West African percussion and Ian Campbell on drums. Outback's latest release, Dance the Devil Away also features French fiddle player Paddy LeMercier.
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Mar 7, 2012 · 5:30 PMStartup Advantage [March - Louisville]Please join us on March 7 from 5:30 to 7:30 at Peak 10 for the Louisville Edition of the Regional StartUp Advantage. StartUp Advantage is a networking and experience... Learn more
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Birmingham middleweight star Tommy Langford overcame a tough challenge Dronfield's determined Lewis Taylor to defend his WBO Intercontinental title and also claim the Vacant Middleweight Championship at the Liverpool Echo Arena.
It was a gallant effort from both fighters who put on a real barn burner of a domestic scrap. All-action Langford came away with a unanimous decision in what was his 16th professional career win.… Read Article


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La Quinta Inn & Suites Midwest City - Tinker AFB, Midwest City
- Free hot/cold buffet breakfast, free WiFi, and free parking
Main amenities
- 78 guestrooms
- Indoor pool
- Fitness center
- 24-hour business center
- 24-hour front desk
- Coffee/tea in a common area
- Air conditioning
- Daily housekeeping
- Computer station
- Gift shops/newsstands
For families
- Free cribs/infant beds
- Microwave
- Refrigerator
- Private bathroom
- Premium TV channels
- Free toiletries
What's around
- Heart of Midwest City
- Reed Conference Center (0.3 mi / 0.5 km)
- Tinker Air Force Base (1.7 mi / 2.8 km)
- Chesapeake Energy Arena (6.4 mi / 10.4 km)
- Myriad Botanical Gardens (6.6 mi / 10.7 km)
- Myriad Botanical Gardens (6.8 mi / 10.9 km)
- Oklahoma City, OK (OKC-Will Rogers World) 20-min drive; 15.9 miles/25.6 km
- Oklahoma City Station 11-min drive; 6.9 miles/11.1 km
- Free self parking
- Free RV, bus, and truck parking
La Quinta Inn & Suites Midwest City - Tinker AFB, Midwest City
Hotel Info: 866-266-9798from $120 CAD
- Standard Room, 1 King Bed
- Standard Room, 2 Queen Beds
- Suite, 1 King Bed with Sofabed
- Room, 1 King Bed, Refrigerator & Microwave
- Suite, 2 Queen Beds
- Suite, 1 King Bed
- Standard Room, 2 Queen Beds, Smoking
- Room, 2 Queen Beds, Refrigerator & Microwave
- Suite, 1 King Bed, Smoking
Also popular with travellers from Canada
At a glance
Key facts
Hotel size
- This hotel has 78 rooms
- This hotel is arranged over 4 floors
- Check-in time starts at 3 PM
- Check-out time is noon
Required at check in
- Credit card or cash deposit required
- Government-issued photo ID required
Travelling with others
- Children (18 years old and younger) stay free when occupying the parent or guardian's room, using existing bedding, but may not be eligible for free breakfast
- Pets stay free
- Restrictions apply *
- Free WiFi in public areas
- Free WiFi in rooms
- Free self parking
- Free RV/bus/truck parking
In the hotel
- Free hot/cold buffet breakfast
- Coffee/tea in a common area
- Indoor pool
- Fitness facilities
- 24-hour business center
- Computer station
- 24-hour front desk
- Number of buildings/towers - 1
- Elevator/lift
In the room
- In-room climate control (air conditioning)
- Air conditioning
- Coffee/tea maker
- Iron/ironing board
- Premium bedding
- Private bathroom
- Shower/tub combination
- Free toiletries
- Hair dryer
- Flat-screen TV
- Premium TV channels
- Desk
- Free WiFi
- Free local calls
- Refrigerator
- Microwave
- Daily housekeeping
More great choices
La Quinta Inn & Suites Midwest City - Tinker AFB, Midwest City's small print
Also known as
- Quinta Inn Midwest City
- Quinta Midwest City
- Quinta Inn Midwest City Tinker AFB
- Quinta Inn Tinker AFB
- Quinta Midwest City Tinker AFB
- Quinta Tinker AFB
- Quinta Tinker AFB
Pet-friendly rooms can be requested by contacting the property at the number on the booking confirmation.
The name on the credit card used at check-in to pay for incidentals must be the primary name on the guestroom reservation.
We have included all charges provided to us by this hotel. However, charges can vary, for example, based on length of stay or the room you book.
Recent reviews
Excellent 4.3 /5 from 111 reviews
Was raining and we had come to visit our daughter, who had just relocated there. We sat in the lobby and talked and drank coffee. Used their computer to locate some places and restaurants. I also found out we could bring our dog next time. Very pet friendly,
Hardest part was access from highway.
Standard Breakfast.
It was nice and peace
The hotel did not have the room I reserved available. Instead, they gave me a smoking room even after I told them about my extreme allergy to smoke. I tried to suggest other options to the front desk clerk, such as upgrading a room with me paying the difference, but she refused. She contacted the GM on the phone who also refused to consider any options other than giving me a smoking room. The front desk clerk then shoved under my nose a piece of paper that said: "Smoking preferences cannot be guaranteed". I survived the night in the room only with the help of my CPAP machine
Is the description of this hotel not correct? Tell us