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Sonic and the Secret Rings
Version: 1.52 4/2/07
By Angnix (Angela Petersen)
Wii #7035-3047-5500-7479 (e-mail me and I might add you...)
Help Me Out!
If you help me with this guide, your name will go in the Special
Thanks Section forever.
The more you help out with this guide or give me suggestions, the
better it will be!
Help Needed:
Medal times, the ones in here now are based on my records/what I
remember, I need to make sure they are accurate. Also I guess they
are all listed in the Prima Guide, it would be nice if I had those
Secret Book Unlock Info.
Special Thanks:
Opps... much of this section got erased accidentally because of an
error on my end... I'll try to reconstruct it the best I can... If I need
to thank you again... tell me.
GameFAQs.com, BLAZEHEATNIX- (I found the Fire Souls, but didn't
record the numbers to unlock certain things, so yeah, I looked them
GameFAQs/GameSpot Messageboard- Sorry I forgot to say something
earlier, thanks in general!
Knux Chao- Tip for getting lots of experience
NintendoMania- Party Mode Information
Nathan- Typos and Errors
merius- Serious error concerning the Evil Foundry World Ring, wrong
mission noted
GameFAQS/GameSpot Messageboard members, Raybob Industries INC., and
others- Extra Boss info
Naruto DX - Fye DX- Walkthrough Mistake, You have to complete Sand
Oasis 5 and 9 to get Dinosaur Jungle
SSJ2 Dark- Unlock info for Sub S Armor
FadedFaded, Legend_of_Me- Good tips for Last Chapter
Light the Hedgehog/Knux Chao/others- info about randomness of Skill
Points/Rings when Leveling Up
Mayor__Quimby- Lots of Gold Medal times, Correction for Sub M-Grind
Luke J.- correct Gold Medal time for Lost Prologue 8
Luke R.- Hits for Last Chapter (I was counting too and knew it was
around that number), Gold medal Time Night Palace 10
Chrono Sonic- Pointed out Ring Skill Unlock mistake for Sub HS-up,
also gave me link to partial Prima Guide for this game.
IGN Guides- I looked up the rest of the Ring Skills Unlock info.
Prima Guide- Experience info I didn't know. (I only have the partial
guide that's promotional)
Mahzes- pointed out there might be a problem with my mission unlock
list in Dinosaur Jungle
supamane-x- info about Experience and different Points values
Luigifan18- info about Experience
Mario_Hedgehog- told me about info now on Sonic Team's site.
Sonic Team- Not only did they make this game, but they put useful
info on their site, yay, like all of the experience data and even
reminded me of things I forgot to add, it seems they are still adding
things to it from time to time:
The Himiring-Do http://www.sonicteam.com/secretrings/en/
FadeddreamsXXX- Wrote a Boss FAQS for Secret Rings on GameFAQs, also
gave me a great strategy for Ifrit.
Legal Notes:
This guide cannot be placed on any site without my permission. Sonic
and all related characters copyright Sonic Team/Sega.
Sites with permission to post any of my FAQS:
www.GameFAQS.com (This is the major site I update to)
I actually sold Sonic 06 to get this game... yep... Anyway, don't let
Sonic's initial speed fool you! Progress through the story and get
more Ring Skills, and soon enough Sonic will be going so fast you
can't believe it! Plus the Party Games are fun too and will give you
lots of entertainment with your best friends. And even after you
finish the Last Story, it will take you hours to unlock everything in
the Special Book.
Since this is a game where you are constantly unlocking stuff, it's
going to take a while to get all that info down, unless I have help.
So far, I don't have much of the unlock stuff down yet, but someday,
I hope to have it all.
Fire Soul Locations and Big's Diary are already separate FAQs on
As of version 1.1, I now have a Ring Skills list, but it groups
similar skills together and explains them.
New to Version 1.5:
Tips and at least rough times for all Gold Medals.
More specific info on Experience and what points values different
things are for Action Bonus and Ring Bonus.
Also I corrected a huge error in this guide, it's what level of Quick
Step that you have equipped that determines how fast you Wall Shuffle
across ledges, not your speed.
Also I moved, got highspeed, so I have a Wii code, but I'm mostly
interested in Miis, maybe if you have additional questions after
first e-mail. :P
Added/Corrected info based upon Sonic Team's site
(http://www.sonicteam.com/secretrings/en/), Especially fixed up some
Ring Skills descriptions and added Technical Bonus data and some
awesome things about the Ifrit Golem boss I never knew before...
Also added a cool Gold Medal strategy for Ifrit from FadeddreamsXXX.
In the future, I might try to get all Medal times and all Secret Book
Unlock Times. I might do a Secret Book Guide, but truthfully very
soon I am starting a new job, and that will take up so much time I
don't know about that.
Table of Contents:
1. FAQs (Frequently Asked Questions)
2. Story
3. Characters
4. Main Menu Options/Save Files
5. Sonic's Moves
5.a. Using Level Objects/Rail Grinding
5.b. Experience/Leveling Up
5.c. Ring Skills and Customize Screen
5.c.1. Soul Gauge/Speed Break/Time Break
5.c.2. Ring Skills List with Explanations
5.c.3. Good Ring Skills Combinations
6. Rings, Items and Level Obstacles
7. Enemies
8. Missions (and Action Screen, Pause Menu and Mission End Screen)
8.a. Mission Types/Tips
8.b. Worlds and Missions Short List
8.c. Mission Unlock Chain
8.d. Shortest Route to Final/Extra Boss List
8.e. Mission and Boss Tips/Walkthroughs
8.e.1. Lost Prologue
8.e.2. Sand Oasis
8.e.3. Dinosaur Jungle
8.e.4. Evil Foundry
8.e.5. Levitated Ruin
8.e.6. Pirate Storm
8.e.7. Skeleton Dome
8.e.8. Night Palace
9. Medals
10. Fire Souls
11. Party Mode
11.a. World Library
11.b. Tournament Palace
11.c. Pirates Coast
11.d. Genie's Lair
11.e. Treasure Hunt
11.f. List of Party Games
12. The Special Book
13. Questions?
14. Version History
1. FAQs (Frequently Asked Questions)
There are just certain questions that keep coming up again and again
and again about this game I want to make clear at the beginning.
Remember, there is more guide after this section!!!
(List of questions will expand in the future, I promise :P )
Questions included so far:
My Wii remote is not working right...
What are the little white orbs?
Where is the Soul Gauge?
What are the red, fiery Rings?
What do Fire Souls Do/How do I unlock things in Party Mode?
When unlocking things in the Special Book, do Gold Medals count the
same as Silver Medals?
How do I use Mini-Turbo, Rocket Start and Warp Dash?
How do I use the Crest Skills?
How do the Save Files work?
I got this many Silver Medals/Gold Medals/Fire Souls in two Save
Files, where is my unlockable?
I just found out you get a Page in the Special Book if you defeat the
Final Boss at less than Level 25, can I still get it if I didn't?
What Missions do I have to Complete to progress in the Story?
Where is such and such World Ring?
Q. My Wii remote is not working right...
A. Make sure you are holding it correctly for this game, which is
sideways, with the 1 and 2 buttons under the right thumb, directional
pad under the left.
Q. What are the little white orbs?
A. They are called Pearls and fill up the Soul Gauge, also see next
Q. Where is the Soul Gauge?
A. It doesn't appear until after you have completed Evil Foundry
Mission 1: Head for the Goal! The Soul Gauge allows you to do the
Speed Break and Time Break skills, see that respective section in
this guide.
Q. What are the red, fiery Rings?
A. They are called Fire Souls, see next question.
Q. What do Fire Souls Do/How do I unlock things in Party Mode?
A. Collect Fire Souls in the Missions that have them to get things in
Party Mode such as extra characters, games and tournaments. Missions
with Fire Souls have three small lines next to them on the Mission
Select Screen.
Q. When unlocking things in the Special Book, do Gold Medals count
the same as Silver Medals?
A. If you get a Gold Medal before a Silver when trying to unlock
something in the Special Book, of course it counts toward your Silver
Medal count. It would be kind of horrible if it didn't.
Q. How do I use Mini-Turbo, Rocket Start and Warp Dash?
A. These skills allow you to start a mission off at high-speed if you
jerk the wii remote forward when the countdown reaches 1.
To use Mini-Turbo, jerk the wii remote anytime 1 is up.
Rocket Start requires jerking the wii remote when most of the little
countdown things around the 1 are gone
Warp Dash requires almost all the little countdown things around the
1 to be gone.
Q. How do I used the Crest Skills?
A. These are skills obtained by getting lots of Silver Medals. When
you equip one you need to make sure to have the minimum number of
that "type" of skill also equipped in order for the Crest Skill to
work. The types are shown by the color of the icon next to the skill,
Blue is Wind, Red if Fire and Purple is Dark.
There is more about this in the Ring Skills List/Explanations Section.
Q. What Missions do I have to Complete to progress in the Story?
A. Now there is a section in this guide with the list, 8.c. Shortest
Route to Final/Extra Boss List
And section 8.d. is a walkthrough with tips.
Q. Where is such and such World Ring?
A. There is a Mission in each World except Lost Prologue that gives
you a World Ring if you defeat it. All Bosses except Final and Extra
give you a World Ring, in Worlds without a boss it's just by beating
one of the Missions. You don't need all the World Rings to face the
Final Boss, but you need them to open Last Chapter that contains the
Extra Boss.
Later in this guide is a detailed list of what order you have to beat
the Missions in to get the World Rings and even tips for the required
Here is a list of all Missions that earn you World Rings:
Sand Oasis:
13. Defeat the Boss
Battle! Sand Scorpion!
Dinosaur Jungle:
9. Special Challenge
Smash 5 Genie Eggs!
Evil Foundry:
5. Beat the Clock
Find the Exit in Time!
Levitated Ruin:
9. Rampage!
Defeat 20 Enemies!
Pirate Storm:
13. Defeat the Boss
Battle! Captain Bemoth!
Skeleton Dome:
5. Rampage!
Defeat 40 Enemies!
Night Palace:
5. Rampage!
Defeat 20 Enemies!
Q. How do the Save Files work?
A. You can only use multiple save files for Adventure mode... which
means that any Save File can contribute to opening things in the
Special Book or in Party Mode. But only unique things, for example
the same Fire Soul in two files counts as one, etc... So if you want to
clear out your Special Book or Party Mode unlockables, you will have
to delete your Adventure Data in the Options Menu.
Q. I just found out you get a Page in the Special Book if you defeat
the Final Boss at less than Level 25, can I still get it if I didn't?
A. Yes, start a new save file. The Special Book is shared across Save
Files, so you can start at the beginning and reach the Final Boss at
less than Level 25.
Q. I got this many Silver Medals/Gold Medals/Fire Souls in two Save
Files, where is my unlockable?
A. The same one doesn't count twice, i.e. if you get the same exact
Fire Soul in two Save Files or Silver Medal the same mission it will
only count as one.
2. Story
(Story from the game booklet)
It all started when the genie of the magic ring appeared while Sonic,
the world's fastest hedgehog, was taking his nap. The genie's name
was Shahra and she explained to Sonic that she came out of the book
of the Arabian Nights, seeking his help.
According to Shahra, the world of the Arabian Nights was being
threatened by the temptations of the evil genie, Erazor. She added
that if Erazor continued to manipulate the world within the book, he
would ultimately gain enough power to leave the book and wreck havoc
in the real world.
In order to thwart Erazor's vile ambitions, Sonic has decided to dive
into the world of the Arabian Nights with Shahra so he can save the
true spirit of the timeless tales.
3. Characters:
(Profiles from the game booklet)
Sonic the Hedgehog
A cut-loose hedgehog with super speed. Suddenly approached by the
genie of the ring, he decides to enter the world of Arabian Nights to
help. At first, he felt a little out of place within the book, but
Sonic is eager to explore all of the mysteries that await him.
Shahra, the Genie of the Ring
Genie of the magic ring who came from the book of the Arabian Nights.
She holds the power to grant her master's wishes, and hopes that her
new master will be none other than our spiky blue hero.
Erazor Djinn
The evil genie who corrupts the text of the Arabian Nights, and is
plotting to take over the world. He quickly builds his power by
defiling the story of the book in order to ultimately rule the real
world. He and Shahra appear to have an ongoing rivalry that is far
from being settled.
(Also, some of the characters in the book look a little too
4. Main Menu Options/Save Files
In order to properly navigate the menus and control Sonic, the Wii
remote must be held in the horizontal position, with your Right thumb
over the 1 and 2 buttons and your Left thumb over the directional pad.
The first Menu you reach will have four choices: Adventure, Party,
Special Book and Options.
Most of this guide is about Adventure Mode. Several Save files can be
created for this Mode so you can replay the story from the start and
unlock Missions again. What you do in all Save Files unlocks stuff in
Party Mode and in the Special Book.
Play the minigames with up to four players. Unlocking stuff in this
mode requires finding Fire Souls in the Adventure Mode in any of the
Save Files(but only counts if you find different Fire Souls!).
Discussed in its own section.
Special Book-
Pictures, Movies and Music you can unlock. Complete Missions/Tasks in
any of the Adventure Mode Save files to unlock more items. Discussed
in its own section.
Here are the Game Options you can change:
Text Settings: Choose Japanese, English, German, Italian, French or
Spanish subtitles.
Voice Settings: Choose either Japanese or English voice acting.
Display Settings: Choose whether to display the game in 4:3 (regular
TVs) or 16:9 (Widescreen)
Sound Settings: Choose Monaural, Stereo or Dolby Pro Logic II sound.
Delete Adventure Data: Choose Adventure Game Files to delete. (I
think maybe deleting them all will clear the Special Book and Party
Mode unlockables, but I have not tried this yet.)
5. Sonic's Moves
Here is a list of Sonic's Basic Moves in Missions. Moves can be
affected greatly by Ring Skills and these basic skills can even be
changed much later in the game, but make sure you master these skills
first before moving on to more advanced things:
Moving- tilt left and right
Sonic moves forward automatically. Just tilt the Wii remote right and
left gently to make him change direction.
Stopping- Hold down 1 button
Sonic can stop by pressing and holding the 1 button. You might want
to stop if you are unsure of what to do ahead or if you want to
charge a jump while standing still.
Backing Up- tile wii remote toward you
Sonic can back up by just simply tilting the wii remote toward you
and then keeping it tilted in the same position. Back up if you have
missed something or if things have suddenly appeared behind you.
Jumping/Sliding- 2 button (tap or hold down)
Tapping the 2 button will cause Sonic to perform a short jump to get
over a small obstacle, this will also allow you to land without
loosing speed.
Holding down the 2 button will cause Sonic to charge a jump. If you
are moving and you hold down the 2 button, you end up performing a
Slide and you continue to skid along the ground, cancel the slide
with the 1 button. If you are standing still, you just charge a jump
in place. When the little blue lines around Sonic turn red, that
means his jump is now fully charged. This allows you to jump much
further than he can with the short jump, but when Sonic lands he will
loose speed and will have to accelerate again.
Also when you are jumping, you can attack enemies by just hitting
them when Sonic is spinning. Sometimes multi-hit enemies can be
attacked faster this way than with regular attacks.
When you are about to jump, objects in range of Homing Attack will
develop green arrows around them (though occasionally the game makes
a mistake with objects too high).
Homing Attack/Jump Dash - Tilt wii remote forward in the middle of a
No matter what kind of jump you just did, once you are in the air the
closest object in range of Homing Attack will get a red marker on it.
Push the wii remote forward in order to Home in on the closest red
target to you. After using Homing Attack once, if there are other
nearby objects you can repeat the move before you come down to the
ground if another red target appears in range.
Things you can Homing Attack include enemies, treasure boxes, cages,
springs and collectable items. Fire Souls normally cannot be Homing
Attacked unless you get the Fire Lock-on Skill.
If there are no targets around, the same action will just send you
forward through the air an this is called a Jump Dash.
Note that if you Jump Dash, you cannot use Homing Attack anymore, but
if you run into an enemy you will still defeat it. You can also just
jump into enemies.
Jump/Homing Attack/Jump Dash Cancel- 1 or 2 button held in the middle
of the air
If you decide you don't really want to Jump, Homing Attack or Jump
Dash in the middle of that action, press and hold the 1 or 2 button
to head straight down and you will land. If you use the 1 button, let
go of the button to start moving forward again. If you press the 2
button to do this, you will start to charge up another jump when you
hit the ground. Sometimes you will need to use this move to land on
tricky platforms you jump over or to hit a switch in the middle of
Wall Shuffle- Tilt left or right on a narrow ledge.
If you find yourself on a narrow ledge, tilt left or right to move
Sonic along the wall. The further you tilt the wii remote, the faster
Sonic will shuffle. Not tilting the wii remote will cause Sonic to
halt to a stop. If you are hit, you will fall off unless there is
something to hang onto. If you find yourself hanging precariously,
tilt the wii remote forward quickly to get back on the ledge, but
make sure it is safe to do so first!
If there is nothing to hold onto, be very careful, or you will die if
you fall.
The speed you wall shuffle is affected by the skills Quick Step,
Quick High Step and Quick Mega Step.
If you want to go really fast along a ledge, run at it then hold down
the 2 button to Slide across. Use Skimmer skills with Aegis Slider,
and you can get past these ledges in seconds with no fear!
5.a. Using Level Objects/Rail Grinding
There are various special objects in the Missions that require you to
use the wii remote in specific ways.
Grind Edge (Rails)-
Jump and land on a Rail to get onto it. When you are grinding on a
rail, you are on a narrow but set path.
Many Rails are obvious, but some are invisible. Invisible Rails are
only indicated by blue sparkles at the beginning and end of the Rail
and maybe items lined up on the Rail. Jump on them like any other
Tapping the 2 button will make Sonic flip around quickly and speed up
his movement.
Pressing and holding the 2 button will make Sonic charge a jump. You
will also jump forward if you suddenly shake the wii remote forward.
Holding the 1 button will cause Sonic to slow down then brake. If you
press 1 long enough, Sonic will drop off the rail completely.
To get off of or change rails, simply tilt the wii remote right or
left gently in the direction you want to go, this is called a Grind
Note: Time and Speed Break seem accelerated on a Rail.
Homing Attack or touch the small part of the catapult to get in. To
use the Catapult normally, first tilt the wii remote toward you to
move the catapult back down to the ground. Then suddenly jerk it
forward to launch Sonic off into the distance.
If you don't want to go as far for some reason, jerk the wii remote
forward when the catapult is still in the up position.
If you want a mid-distance launch then fling the wii remote when the
catapult is somewhere in-between all the way up and all the way down.
If you just simply want to get out of the catapult, press the 2
Flying Pot-
Homing Attack the Flying Pot to get in.
When in the pot, shake the wii remote up or down to make the pot fly
up. Different speeds of shaking will give you control over how fast
the pot rises.
Stop shacking the wii remote if you want the pot to fall back down.
Tilting the wii remote while shaking will allow you to move right or
left while flying.
If you are damaged while in the pot, the pot will disappear sending
you falling straight down. If you land safely, the pot will reappear
again shortly.
Air Launcher-
A circular thing that expands in on you then goes out again, you have
to jump into it.
Fling the wii remote forward to be launched out of it.
For the normal type, the amount the device is contracted on you will
determine how far you will travel through the air, so carefully try
to determine which distance you want to travel.
For the type with spikes in it, it will only launch you one distance,
so make sure to launch yourself before the device contracts all the
way or you will be spiked.
Sometimes up ahead will be obstacles you will have to avoid, so time
your launch carefully.
Jump Carpet-
Homing Attack the carpet. To jump even higher, Homing Attack it at
least one more time. Use a cancel move if you decided you don't want
to jump on it anymore.
Homing Attack a rope, then swing it by swinging the wii remote back
and forth.
Rip Cord- Tilt the wii remote right and left to lean right or left.
If you tilt one direction, than the other, you can swing side to side
faster and lean over more. If you practice and get enough speed, you
can even flip completely over the top of the rope. You can use Time
Break but not Speed Break.
Riding Objects (Log, Bullet etc.)-
All you can do is move left and right. You can use Time Break but not
Speed Break.
Flying Carpet-
Hold the Wii remote so the buttons are facing up to properly move the
carpet. Just move in any direction up, down left or right. You can
use Time Break but not Speed Break.
5.b. Experience/Leveling Up
This section thrown in here because it's important to using Ring
Skills moves.
Experience is mostly gained by getting a good score by doing well in
a Mission then having your score converted to Experience at the end.
Doing well includes not taking damage and not dying which affects
your score, see the Mission End Screen Section of this guide for more
info on that. The most important factor is the Technical Bonus that
multiplies your score at the end of a Mission, this greatly effects
how much Experience you have gained. You loose about .1 Technical
Bonus for every time you are hit (maybe more for dying and I still
need to research this more), so be careful! There are even Ring
Skills that help you gain experience and this can be seen in the
Pause Menu under the "Stage Experience" on the Status Screen.
Remember, this does not depend on speed like a Medal does, so if you
want to gain experience, don't worry about how much time the Mission
will take you, just tread carefully.
Even if you fail a Mission, you will still receive a Score and some
Experience for that Mission.
If you just hit Restart from the Pause Menu, you will loose all
experience gained.
If you Fail a Mission, the little Experience you gain will be added
the Experience if you finally Complete it after hitting Retry.
Types of Experience:
Stage Experience: Experience gained through use of a Ring Skill or by
grabbing a Fire Soul (500 points), all Rings skills that give you
Experience have a Ring icon.
Action Bonus: Experience gained from grabbing things like Pearls,
Grinding Rails and other things in-stage. Here is a list of different
things that fall under Action Bonus-
Pearls- one point each
Rings- three points for each one you pick up (doesn't matter if you
keep them or not, Ring Exchange and Power Restart doesn't count)
Grinding- 10 point every two meters on the rail multiplied by the
number of rails (I think... can't understand the site...), 20 points per
trick (leaning on a rail or changing rails.)
Time Break- 30 points first 3 seconds, then 10 points for each second
Speed Break- 10 points for each meter multiplied by number of times
Speed Break was used (I think that's what the official site is trying
to say >_>;)
Enemy Bonus: 50 points for each enemy, 1,000-4,000 for each Boss
Ring Bonus: 3 Points for each Ring picked up (doesn't matter if you
loose them)
Technical Bonus: Multiplies Action, Enemy and Ring Bonus by a certain
Technical Bonus goes down each time you are hit or you die. If you
fail a mission, Technical bonus is below 1.
No damage: X2
Damage once: X1.5
2-3 times: X1.2
4-5 times: X1.1
6 or more times, or you died: X1
Failed Mission: X0.3
Mission Bonus: Received the very first time you beat a mission and is
a set number, if you replay that mission you can't get it again.
Getting hit/dying greatly reduces your Experience, so obviously try
not to.
Time isn't a factor at all when gaining Experience, so take it slow.
Equip skills that increase Experience. If you have the Crest of Dark
skill, this will enhance how well these skills work (I have heard,
not sure about this myself).
Make sure you are grabbing lots of things, grinding rails, etc...
Longer levels give much more Experience than shorter ones.
Bosses give a lot of Experience.
Knux Chao's Experience Gaining Strategy:
During the Ifrit Golem boss, start off by running around the stage
for a quite a while. More Rings keep appearing, and the more Rings
you have, the more Experience gained. If you are leveled up high
enough, put in Collection Present or Sub C-Present for a huge Boost
and other Experience gaining skills, For only a few minutes of effort
I have gotten well over 10,000 in Experience with Collection Present
turned on, and Knux Chao says over 10 minutes of Ring collecting with
Collection Present will gain you over 30,000 Experience Points. Also,
I have heard Crest of Dark helps, but I'm not sure of that myself.
Leveling Up
If you get enough experience in a Mission, your orange bar will go
all the way up and you will Level Up. (I'll have the exact experience
requirement later and a future list will be the amount of rewards you
get for each level, maybe...). At first 8000 Experience Points are
needed to get to the next level, the amount you need increasing when
you get to higher and higher levels. The highest level you can reach
is 99. When you Level Up, you are rewarded with various things
Skills Points- So you can equip more skills on your ring, read next
section to find out more about this. You get about 3 per Level and
even more at higher levels. At Lv. 99 you will have around 640 (Ring
Skill increase is random or determined by a factor I do not know yet)
Rings- For every 5 Levels you gain, you get more Rings you can hold.
You get an increasing reward when your level gets higher and higher.
Rings at Lv. 99 are about 350 but this is random also, but can vary
in certain missions.
Soul Gauge- For every 5 Levels you gain, you get more capacity on
your Soul Gauge if you have your Soul Gauge. You are rewarded at
least 10 more, your reward increasing the higher in level you get.
You start off with 100, and it levels up to 300 eventually.
Also Certain Missions Completed or Silver/Gold Medal will earn you
certain new Ring Skills, which I hope to map out later.
Look in the above Experience section, those Tips apply to Leveling Up
5.c. Ring Skills and Customize Screen
After completing the first 8 missions in Lost Prologue, when you
select a Mission you will come to a screen with four different Rings.
Choose a Ring and select Ring Skills that you have to change Sonic's
moves and actions during Missions. Many Missions require certain
Skills so it's important to choose wisely.
There are four Rings so you can create Rings for different Mission
situations. I would suggest a well rounded Ring, a Ring with lots of
Speed, a Ring with lots of Attack and another Ring to change around
for certain specific missions.
When you have selected a Ring, you will see what Level you currently
at, SP which is the number of Skills Points you have already used on
that Ring out of all the Skills Points you can currently use, and the
date and time you have last modified that Ring.
Choose Equip for one of the four Rings if you think the Ring is fine
the way it is, but if you want to change skills you will arrive at
the Custom Screen.
Custom Screen
You will see a list of the Ring Skills you currently own. Get more
Ring Skills by Leveling Up or beating/getting Gold Medals in certain
Missions. At the top of the screen, you can check how many Skills
Points you have already used and the current level your Ring is at.
More Skills Points are earned by Leveling Up and will allow you to
equip more skills at once and use skills that require more Skills
Points. Level 1 gives you a puny 3 Skill Points and only one skill,
but be patient and soon your list will grow!
Each Ring Skill has a number in the list, the number of Skills Points
it takes to Equip, then most are followed by a Skill Icon.
The color of the Skill Icon determines the "Element Group" and the
little symbol inside indicates what sort of thing in-game the skill
The Element Groups are a general category that gives you a rough idea
of what the Skill affects, and is also used when you use the Crest
Skills you unlock with lost of Silver Medals:
Blue- Wind Type Skills, these affect Sonic's Speed and
Red- Fire Type Skills, these affect Sonic's Attack ability.
Purple- Dark Type Skills, these affect things like Soul Gauge, Rings,
Pearls and Experience.
The Skill Icon Symbols are as follows:
Arrow- Increase Sonic's Speed
Wing- Help Sonic's Jumping, Homing Attack, Jump Dash and related
Shield- Helps protect you when you take damage in some way.
Rocket?(I think)- Increases Sonic's Acceleration.
Ring- Skills that increase Experience.
Skull- Increases one ability but hurts you in some way.
Starburst- Crest Skill, these increase the power of skills of the
same type and have another added effect, check the Ring Skill
List/Descriptions for a better explanation.
If the Ring Skill Name is in White letters, that means you have
enough free points to equip it or sometimes it means that even though
there are not enough points, selecting that skill cancels out another
skill at the same time creating enough points.
Gray letters mean you don't have enough points so you need to take
off another skill.
Red letters mean you can't equip the skill because of another skill
you either have equipped or maybe you don't have a necessary skill on
to use that skill. Press 2 when highlighting a red letter skill to
find out what other skill you need to modify to make that one useable.
Ring Skills are sorted in numerical order, but if you press the A
button, you can change the sort order as follows:
Numerical-Reverse Numerical-Skills Points Required from smaller to
larger-Skill Points Required larger to smaller-Skill Icons
Section 5.c.2 is my Ring Skills List and Explanations, check it out!
5.c.1 Soul Gauge/Speed Break/Time Break
Soul Gauge
One you get past Evil Foundry Mission 1: Go for the Goal it appears
in the lower right hand side of the screen during a Mission. You
start out with a small Soul Gauge with a small capacity of 100. but
every time you gain 5 levels you will gain about 20 more in Capacity
and the maximum Soul Gauge level is 300. Later on in the game, you
will gain the ability to turn off Soul Gauge again if you want to.
Increase your Soul level by collecting Pearls. Each Pearl increases
the gauge by 1, and a Rich Pearl increases it by 20. Pearls are found
in stage, in Treasure Chests and in Enemies.
If you are hit by something, you loose 30 in Soul.
If you die and start again somewhere in level, you actually keep the
Soul you already have accumulated.
When Soul is high enough and gets past a small marker on the gauge
(at least 50 full), the blue bar will turn red and fiery and you can
use Speed Break and Time Break. Your Soul Gauge will slowly run out
during Speed Break and Time Break until the Gauge either runs out or
you cancel Speed and Time Break. The amount of Soul you have
determines how long Speed and Time Break will last and Leveling Up
will allow you to use it for longer periods of Time.
Speed Break
When the gauge is red and you press up on the directional pad, Sonic
will go so fast you cannot control the direction he is going very
well. Speed Break can take you through parts of levels fast and
enemies and many obstacles can't hurt you, but be careful if you use
it because if there are pits and stuff Speed Break might kill you.
Speed Break does last a little longer if you collect Pearls during
Speed Break.
New note on Speed Break: I have pretty much confirmed this though
experimentation, Speed Break also increases the clock run time, so it
often does not help you actually go through parts of a stage faster,
like I thought before.
Cancel Speed Break by pushing up on the control pad again. (Can't
activate/deactivate in certain situations like in the middle of a
jump or while braking.)
Use Speed Break to:
Get past relatively empty areas of the stage with few obstacles and
lots of enemies very quickly. Speed Break does kill enemies it hits.
Break certain obstacles/attacks that might have items inside or to
just get through them. Remember not everything is breakable and some
things and attacks will still hurt you badly during Speed Break. If
you plan on picking up items, try canceling it quickly and
backtracking. Sometimes you have to do this to find Fire Souls.
Time Break
When the gauge is red and you press down on the directional pad, time
slows WAY down and the screen turns all pale. At first, it's kind of
hard to steer a slow-downed Sonic, but later on you will gain Surge
Ring Skills that allow you to control his movement easier. Time Break
can take you past obstacles that are going too fast, or other
situations where you want to be very precise.
Cancel Time Break by pushing down on the control pad again. (Can't
activate/deactivate in certain situations like in the middle of a
jump or while braking.)
Use Time Break to:
Get past things moving extremely quickly.
Also includes Springs with spikes on the other side that are turning
very rapidly.
Help you get Gold Medals because it slows down the timer too so you
can duck between objects effectively or collect things.
Find Fire Souls, some are completely out-of-sight except during Time
Break. Look in places in levels where it makes sense to use Time
Break and in seemingly empty cages.
5.c.2. Ring Skills List with Explanations
There is already a huge list of all Ring Skills on GameFAQs.com, so
instead I have decided to group similar ones together to save space
and mostly concentrate on telling you what they do and when to use
them. Many of the skills are quite similar to each other, which is
why I am discussing them as a group. Basically there are skills that
have uses that are not apparent from playing the game, and I see
questions about them, so I thought I would explain them like this.
1-8: Charge Jump(10), Short Jump(10), Homing Attack(10), Homing
Dash(10), Soul Gauge(10), Jump Cancel(10), Jump Dash(10), Homing
Unlock: All except Soul Gauge there from the beginning, Soul Gauge
after beating Evil Foundry 1. After beating Last Story, they show up
and become editable on your Ring Skills List.
Color/Icon: None
All of these skills are basic ones that mostly have tutorials in Lost
Prologue and all of them except Soul Gauge are available from the
start. First part of the game, they are hidden and you can't turn
them off, but after beating Last Chapter, you will see them on your
list and can turn them on or off.
I sometimes turn Homing Attack off during Stealth Attacks and No
Pearl Missions so I can jump over enemies easier.
9-10: Charger(12), All-rounder(6)
Unlock: 9-Lv.30, 10-Lv.10
Color/Icon: Blue,Rocket
Both these skills increase how fast Sonic reaches top speed, in
general and on rough terrain respectively.
11-13: Quick Step(4), Quick High Step(12), Quick Mega Step(20)
Unlock: 11-Lv.7, 12-Lv.24, 13-Lv.67
Color/Icon: Blue,Arrow
You can only have one of these equipped at a time.
These skills increase how quickly Sonic moves left and right. But I
suggest only using Quick Mega Step in levels with a crazy amount of
obstacles because Sonic moves so easily to the right and left it's
hard to keep him moving straight.
Also these skills affect how quickly Sonic Wall Shuffles across
ledges, but sliding is faster with a high Skimmer skill.
14-16: Quick Air(4), Super Quick Air(12), Hyper Quick Air(20)
Unlock: 14-Lv.8, 15-Lv.28, 16-Lv.71
Color/Icon: Blue,Wing
You can only have one of these equipped at a time.
Allows you to move left and right when Sonic is in the air easier, a
pretty good set of skills, comes in handy sometimes when trying to
reach an oddly placed rail or platform, but like Quick Mega Step,
Hyper Quick Air might make Sonic move left and right too much.
17-20: Turbo Boost(3), Rocket Boost(15), Warp Boost(25), Sub W-
Unlock: 17-Lv.4, 18-Lv.24, 19-Lv.49, 20-Pirate Storm 5 Gold Medal
Color/Icon: Blue/Arrow (20 Skull)
You can only have one of these four equipped at a time.
Increases how quickly Sonic reaches top speed (not sure how this
differs from Charger, but these skills are better and can be on at
the same time as Charger).
Sub W-Boost is one of the sub skills, it's as good as Warp Boost, but
hurts Sonic in some way, in this case lowers defense, which means
skills the amount of Rings you can hold at one time reduces and Ring
Savor stops working.
21-24: Speed Up(10), Super Speed-Up(25), Hyper Speed-Up(40), Sub HS-
Unlock: 21-Lv.18, 22-Lv.39, 23-Lv.63, 24-88 Silver Medals
Color/Icon: Blue/Arrow (24 Skull)
You can only have one of these four equipped at a time.
Increases Sonic's top speed. Basically it's just harder to control
Sonic the faster he is going, but at the same time a must in many
cases if you are trying to get a Gold Medal.
Sub HS-Up will make Sonic go as fast as Hyper, but lowers
defense(reduces Rings you can hold)
25-27: Landing Dash(8), Landing Turbo(20), Landing Boost(38)
Unlock: 25-Lv.16, 26-Lv.36, 27-Lv.48
Color/Icon: Blue/Arrow
Only one skill from 25-31 can be equipped at a time.
Sonic gets a boost of speed after landing from a jump. An extremely
helpful set of skills for speed missions because Sonic will
accelerate almost immediately to top speed, especially with Boost.
But for very precise missions you might not want to have Sonic
speeding off when he lands.
28-31: Soul Absorber(4), Soul Assimilator(12), Soul Devourer(20), Sub
S Devourer(15)
Unlock: 28-Lv.23, 29-Lv.37, 30-Lv.56, 31-Lv.46
Color/Icon: Purple/Wing (31 Skull)
Only one skill from 25-31 can be equipped at a time.
Sonic's Soul Gauge increases after landing from a jump. Not a very
large increase, but Devourer can make a difference sometimes. Sub S
will take away some of your Rings if used.
These I find most helpful in No Pearls missions if you want some Soul
even if you can't grab Pearls, but Landing Boost and related is in
general more helpful than these and since you can have them both, I
almost never use them myself.
Sub S I find very useful in Hands Off Missions if you don't have Ring
Exchange or even Wind Crest. Grab all the Rings you want, then do a
few quick jumps before reaching the Goal to get rid of them!
32-33: Fire Tackle(8), Sub F-Tackle(5)
Unlock: 32-Lv.20, 33-Dinosaur Jungle 7 Gold Medal
Color/Icon: Red/Wing (33 Skull)
Only one of these two can be equipped at a time.
Allows a Short Jump to cause damage to enemies. In some situations,
especially in a tight place, this can be quicker than a Homing Attack
if used correctly. A must for Rampage!
Sub F lowers defense, reduces your number of Rings.
34-36: Cancel Dash(6), Cancel Turbo(15), Cancel Burst(25)
Unlock: 34-Lv.16, 35-Lv.38, 36-Lv.57
Color/Icon: Blue/Wing
Only one skill from 34-40 can be equipped at a time.
Similar to Landing Dash, Turbo and Boost, but works after a Cancel
move. Same situations as those set of moves.
37-40: Cancel Absorber(3), Cancel Assimilator(8), Cancel Devourer(18),
Sub C Devourer(12)
Unlock: 37-Lv.27, 38-Lv.42, 39-Lv.60, 40-Lv.52
Color/Icon: Purple/Ring (40 is Skull)
Only one skill from 34-40 can be equipped at a time.
These skills will give you Experience when you land off a Jump Cancel.
Honestly, not very much Experience at all.
I use Sub C the same way as Sub S in Hands-off Missions, to burn off
extra Rings and not much more.
41-42: Fire Gaze(5), Sub F-Gaze(3)
Unlock: 41-Lv.17, 42-Sand Oasis 11 Gold Medal
Color/Icon: Red/Wing (42 is Skull)
Only one of these skills can be equipped at a time.
A Cancel move can now attack enemies. Useful if you are jumping over
enemies and for some reason want to land below them instead of just
Homing Attack, like if there was a switch under them. Can also easily
break open small boxes, if you don't simply want to just push them
out of the way and can dish out more damage to enemies in some cases
and during some bosses.
Sub F will reduce number of Rings.
43: Splash Jump(20)
Unlock: Lv.42
Color/Icon: Blue/Wing
An extremely useful move, if you Jump Dash into most walls Sonic will
automatically flip higher. This is great because you can use it to
get to higher places you normally can't go, sometimes with Fire Souls,
and you can also just simply flip over many obstacles instead of
going around them. Also works in some situations where you normally
have to defeat enemies to open a gate. I have only see it become
harmful in some missions where Sonic will try to go over stuff he
can't and it ends up wasting time, but that's rare.
44-46: Turbo Jump(6), Boost Jump(15), Rocket Jump(25)
Unlock: 44-Lv.17, 45-Lv.34, 46-Lv.48
Color/Icon: Red/Wing
Only one of these equipped at a time.
Allows Sonic to use Jump Dash faster and farther. An extremely useful
set of skills for jumping across larger holes. Rocket Jump in some
cases will even allow you to jump over gaps that normally you have to
hit a spring to get across, if you wait until you get past the spring
to activate Jump Dash that is.
47-49: H-Expand(5), H-High Expand(18), H-Mega Expand(28)
Unlock: 47-Lv.12, 48-Lv.34, 49-Lv.52
Color/Icon: Red/Wing
Only one of these equipped at a time.
Allows Sonic to lock-on to targets and use Homing Attack from further
distances. Extremely useful for many missions and situations,
especially if there are many enemies and springs so you can very
quickly jump from one to another.
50: Fire Lock-On(10)
Unlock: Evil Foundry 5 Gold Medal
Color/Icon: Red/Wing
Allows Sonic to lock-on to and Homing Attack Fire Souls. Needed to
grab some Fire Souls and makes all of them a lot easier to get.
51-53: Homing Stability(6), Homing Balance(15), Homing Recovery(25)
Unlock: 51-Lv.14, 52-Lv.31, 53-Lv.56
Color/Icon: Red/Wing
Only one of these equipped at a time.
Allows you to repeat Homing Attack sooner after using it. Extremely
useful, blast through a group of enemies quickly. Also the key to
Gold Medaling Bosses, normally when the boss is stunned you only get
in one or maybe two hits before the boss recovers, this allows you to
get in three.
54: Expert Attack(10)
Unlock: Pirate Storm 9 Gold Medal
Color/Icon: Purple/Ring
Gives you 2 Experience Points each time you use Homing Attack.
55-56: Quick Jump(10), Sub Q-Jump(6)
Unlock: 55-Lv.27, 56-Lv.49
Color/Icon: Blue/Arrow (56 Skull)
Allows you to fully charge a Charge Jump almost immediately, highly
useful of course.
Sub-Q will reduce number of Rings.
57: Aegis Slider(10)
Unlock: Lv.21
Color/Icon: Blue/Arrow
Only one skill from 57-59 can be equipped at one time.
Extremely Awesome skill. When Sliding, allows you to travel unharmed
through spikes on the ground or on a ledge, touch enemies without
harm, and if you run into something like a cactus or a spiky ball,
you hit it and bounce back unharmed. This skill can be the key to
getting a Gold Medal in many missions with lots of spikes and enemies,
especially Perfect Challenges.
Most awesome part, instead of using a slow Wall Shuffle along a
narrow edge with spikes and carefully watching your step, run and
then slide before you get to the ledge with this skill equipped and
also Skimmer or higher, and you can get past even the most difficult
of these sections in seconds unharmed.
58: Volcano Slider(5)
Unlock: Lv.21
Color/Icon: Red/Arrow
Only one skill from 57-59 can be equipped at one time.
Allows you to defeat enemies while sliding. I prefer Aegis Slider,
but this is a great skill for Rampage! Missions because you can slide
through a group of enemies and get them very quickly.
59: Soul Slider(5)
Unlock: Lv.21
Color/Icon: Purple/Ring
A small amount of Experience is gained while you slide. Honestly,
Aegis and Volcano are much better.
60-62: Quick Slide(4), Quick High Slide(12), Quick Mega Slide(20)
Unlock: 60-Lv.9, 61-Lv.32, 62-Lv.69
Color/Icon: Blue/Arrow
Only one at a time can be equipped.
Increases how fast Sonic moves left and right during a slide. Beware,
Quick Mega Slide can make Sonic slide out-of-control, but the other
two are great if you are trying to use Volcano Slider against many
enemies for example.
63-65: Skimmer(5), Super Skimmer(15), Hyper Skimmer(25)
Unlock: 63-Lv.26, 64-Lv.41, 65-Lv.61
Color/Icon: Blue/Arrow
Only one at a time can be equipped.
Allows Sonic to slide for much longer before he eventually slows down
and stops. Very great if you are trying to get past a large bed of
spikes or a ledge, can be bad if you for some reason want to skid to
a quick stop, but if you do just simply use Break or Jump Cancel
first before using a Charge Jump.
66-67: Slowed Search(4), Sub S-Search(2)
Unlock: 66-45 Silver Medals, 67-Lv.44
Color/Icon: Purple/Rocket (67 Skull)
Only one equipped at a time.
Honestly, the tutorial in Lost Prologue is horrible because it
doesn't really show you what it can do. You can even Gold Medal that
mission without this skill on. I used to think it was some strange
useless thing, but that's not true...
It allows you to use Homing Attack onto certain things during Time
Break you normally can't. The only three examples I know of are
pieces of debris in Night Palace and you use it here to get two Fire
Souls, Attacking Ifrit Golem by flinging back barrels later in this
boss fight, and the tops of statues with sand coming out of them in
Levitated Ruin's towers.
Sub S-Search just chews up more Soul when you are in Time Break.
68-71: Surge(6), Super Surge(15), Hyper Surge(25), Sub H Surge(20)
Unlock: 68-Lv.30, 69-Lv.45, 70-Lv.72, 71-Lv.53
Color/Icon: Blue/Rocket
Only one equipped at a time.
Increases how fast you can move Sonic during Time Break. Very useful,
because without these skills it can be quite hard to make Sonic do
exactly what you want when Time is slowed down. Very useful in Ring
gathering missions and you want to grab a twisting line of Rings
during Time Break, and avoidance missions where you want to avoid
things precisely at high speed.
Sub H will make you use up Soul faster.
72: Hard Brake(4)
Unlock: Lv.10
Color/Icon: Blue/Arrow
Allows you to stop quickly when you press the 1 button. I suggest to
always keep it on.
73: Back Step(2)
Unlock: Lv.5
Color/Icon: Blue/Arrow
When backing up, allows you to do a short jump. Very useful for
moving backwards quickly, and even needed in some missions where you
must back up and hit a spring quickly before it disappears.
74: Fire Step(5)
Unlock: Lv.6
Color/Icon: Red/Arrow
Back Step must be on for it to work.
Allows you to defeat enemies with Back Step. Extremely useful,
because honestly it's hard to see what you are backing into and this
will at least help you if you accidentally backtrack into an enemy.
75: Ring Saver(15)
Unlock: Lv.37
Color/Icon: Purple/Shield
Reduces the amount of Rings that are lost when you are hit from 20 to
10. The only type of mission where this is bad is Hands Off.
76-77: Balance(8), Down Cancel(10)
Unlock: 76-Lv.15, 77-Lv.35
Color/Icon: Blue/Shield
Balance allows you to get up quicker after taking a hit. Down Cancel...
there's a Lost Prologue Tutorial, but other than pressing the 2
button I'm still not sure what it does differently really...
78: Soul Resurrection(10)
Unlock: Lv.43
Color/Icon: Purple/Shield
Uses some of your Soul Gauge to keep you from dying if you get hit
with 0 Rings. Very good skill, especially in general Gold Medal
missions and you are going very fast, and in Hands Off Missions if
you are truly not trying to get any Rings.
79-80: Soul Armor(10), Sub S-Armor(6)
Unlock: 79-Lv.32, 80-Levitated Ruin 9 Gold Medal
Color/Icon: Purple/Shield (80 is Skull)
Only one Skill from 79-81 can be equipped at the same time.
Reduces how much Soul you loose when you are hurt. Good combo when
used with Soul Resurrection and missions in general where you want a
full Soul Gauge to use Speed Break or Time Break.
Sub S will reduce number of Rings you can hold.
81-82: Soul Barrier(25), Sub S-Barrier(15)
Unlock: 81-Lv.50, 82-Levitated Ruin 5 Gold Medal
Color/Icon: Purple/Shield (82 Skull)
Only one Skill from 79-81 can be equipped at the same time.
Soul Gauge increases when you loose Rings. And that's for any reason
too and not just a Hit, use it with a skill that kills off Rings
during a Hands Off Mission or in other situations with lots of Rings
and you're in for quite a Soul Boost. For example, watch Wind Crest
if you have it increase your Soul Gauge to go even faster!
Sub S reduces Defense, reduce number of Rings.
83-85: Pearl Collector(4), S-Pearl Collector(12), H-Pearl
Unlock: 83-Lv.3, 84-Lv.25, 85-Lv.59
Color/Icon: Purple/Rocket
Only one of these equipped at a time.
Attracts nearby Pearls to you. The only time these skills are bad are
during a No Pearls! Mission.
86-87: Ring Bonus(3), Power Restart(3)
Unlock: 86-Lv.1, 87-Lv.14
Color/Icon: Purple/Rocket
Ring Bonus will give you 5 Rings to start a Mission off with, and
Power Restart will give you 5 Rings when you come back after death.
Don't let their low skill points fool you! Two extremely useful
skills that can prevent death early in a level or soon after you just
Also, Ring Bonus is required for most if not all Collect Rings Gold
Medals, and both these skills can help other ways, like for example
using Wind Crest from the start of a level if you have it.
The only mission type where these hurt are Hands Off, but not always
if you are just running thorough one of these missions with a skill
that eats up Rings.
88-90: Mini-Turbo(3), Rocket Start(15), Warp Dash(25)
Unlock: 88-Lv.2, 89-Lv.19, 90-Lv.46
Color/Icon: Blue/Rocket
Only one of these can be equipped at the same time.
These skills allow you to start a mission off at high-speed if you
jerk the wii remote forward when the countdown reaches 1.
To use Mini-Turbo, jerk the wii remote anytime 1 is up.
Rocket Start requires jerking the wii remote when most of the little
countdown things around the 1 are gone.
Warp Dash requires almost all the little countdown things around the
1 to be gone.
91: Ring Exchange(25)
Unlock: Night Palace 10 Gold Medal
Color/Icon: Purple/Rocket
All Rings you pick up count as 2 Pearls instead of a Ring.
This is the most useful skill in Hands Off Missions because you can't
even get a Ring at all! But you have to be careful about getting hit,
so I recommend Soul Resurrection and Soul Armor to give you a few
hits before you die, which works well because all of those Rings are
giving you Soul.
Also wonderful in Perfect Challenges, because if you can't get hit
anyway, why let those Rings be just Rings when they potentially can
be Soul?
Also can be good in No Pearls Missions if you are careful not to get
hit, because maybe sometimes you might want to use Time Break even if
you can't grab Pearls to avoid the Pearls...
92: Expert Drift(10)
Unlock: Pirate Storm 4 Gold Medal
Color/Icon: Purple/Ring
Gives you 100 points of Experience when you go around a 90 degree
corner at very high speed.
93: Homing Bonus(20)
Unlock: Night Palace 2 Gold Medal
Color/Icon: Purple/Ring
Gives an increasing bonus of Experience for each enemy you defeat
with Homing Attack in a row without touching the ground.
List from Sonic Team:
2 enemies, 20 points
3, 50
4, 100
5, 150
6-9, 200
10-15, 300
16 and over, 500
94: Ring of Zero(10)
Unlock: Skeleton Dome 5 Gold Medal
Color/Icon: Purple/Ring
When you have Zero Rings, the amount of Stage Experience you get from
other Ring Skills doubles (yay, I had this fact right!). Use in
missions like Hands Off where you would normally not have Rings
anyway, also works great with Ring Exchange.
95: Chain Bonus(30)
Unlock: Night Palace 5 Gold Medal
Color/Icon: Purple/Ring
Getting Rings in a row in any Mission (not just Chain of Rings) will
earn you an experience bonus that increases when you get more Rings.
Great Experience boost in any Mission with tons of Rings.
List from Sonic Team:
20-24 Ring Chain, 100 points
25-29, 200
30-34, 300
35-39, 400
40-44, 500
45-49, 700
50 and over, 1000
96-97: Collection Present(50), Sub C-Present(30)
Unlock: 96-Night Palace 14(Last Chapter) Gold Medal, 97-Lv. 63
Color/Icon: Purple/Ring (97 Skull)
Note: I had this completely wrong earlier and no body caught it...
You only can hold 100 Rings, but after you get 100 you get experience
for the distance traveled with 100 Rings with no damage taken. (no
amount was given)
Sub C just takes a bit of Soul for each Ring after 100.
98-101: Quick Grind(4), Fast Grind(12), Mach Grind(20), Sub M-
Unlock: 98-Lv.11, 99-Lv.29, 100-Lv.51, 101-25 Silver Medals
Color/Icon: Blue/Arrow (101 Skull)
You can only have one of these equipped at a time.
Allows you to grind rails faster. Only useful in missions that happen
to contain a lot of Rails, but can hurt you if you have to get off a
rail quickly.
Sub M will cause you to loose Rings when you are grinding.
102: Crest of Fire(25)
Unlock: 105 Silver Medals
Color/Icon: Red/Starburst
You can only have one of 102-104 equipped at the same time.
You need at least 6 other Fire Type (Red Icon) skills equipped for it
to work.
Homing Attack now blasts out over a wider range with each hit,
allowing you to take out multiple enemies at the same time.
Use for Rampage! Mission for quick, mass carnage...
103: Crest of Wind(25)
Unlock: 110 Silver Medals
Color/Icon: Blue/Starburst
You can only have one of 102-104 equipped at the same time.
You need at least 10 other Wind Type (Blue Icon) skills equipped for
it to work.
While running, you will slowly burn Rings, but gain lots of Speed.
This is great for getting Gold Medals in almost all Missions, if you
can handle the speed that is!
Use with Soul Barrier for a Soul Gauge Boost also.
104: Crest of Dark(25)
Unlock: 100 Silver Medals
You can only have one of 102-104 equipped at the same time.
You need at least 8 other Dark Type (Purple Icon) skills equipped for
it to work.
Slowly increases your Soul Gauge while running. I have heard it also
increases the amount of Experience you gain, but I am not sure of
Good for Missions where you want Soul but it's hard to get Pearls, or
you can't get Pearls.
5.c.3. Good Ring Skills Combinations
These are meant as suggestions of skills that work well together in
certain situations. Some of these skills require you to be at a high
level too, so be patient!
Have any good combos? I would love to hear about them!
Perfect Challenge Ring:
Aegis Slider combined with Hyper Skimmer to get past spikes. Ring
Exchange so those Rings in the stage are not just useless. Crest of
Fire to get rid of more dangerous enemies.
No Pearls Ring:
Soul Devourer, Dark Crest and Ring Exchange, charge up your Soul
Gauge so you can use Time Break later on to avoid more Pearls at high
speed and make sure to add Hyper Surge. Also Rocket Jump to get over
pearls safely for sure. Also same tips as for Stealth Attack since
you can't get enemies.
Stealth Attack Ring:
If you can, take off Homing Attack. Don't use Fire-type skills except
Rocket Jump, and even then be very careful...
Aegis Slider plus Skimmer to get past enemies quickly without harm.
Soul Armor and Soul Resurrection in case they hurt you.
Rampage Ring:
Increase Fire-type skills, i.e. Fire Gaze, Fire Tackle, and Volcano
Slider. Be a bit careful about Speed, but for Golds go for it. Fire
Crest if you have it for sure! Also use H-Expand and related so you
can Homing Attack large groups of enemies.
In these missions if you are looking for Experience use Homing Bonus.
Clever Hands Off 1, lower level:
Sub C Devourer, Sub S Devourer and/or Sub-M Grind with highest speed
skill. Use jumps near the Goal to get rid of Rings.
Clever Hands Off 2, higher level:
Same as 1, but add Crest of Wind to increase Speed and Soul Barrier
to get Soul for each Ring lost.
Clever Hands Off 3:
Use Ring Exchange, but add Soul Armor and Soul Resurrection so you
can take a few hits. Crest of Wind won't work here however since it
needs Rings to work and the Sub skills are useless.
Ring Collector:
High-speed and Ring Bonus. Don't use Crest of Wind, Crest of Dark is
best to grab lines of Rings during Time break or to sometimes use
Speed Break.
Chain of Rings:
Go ahead and use Crest of Wind, it doesn't matter here if you burn
Rings. Use Crest of Dark if you want to use Time Break to grab lines
of Rings. Also, unlike with Collect Rings, you can actually use Ring
Exchange and still count as a chain of Rings.
Fire Soul Collector:
Take off high speed skills and especially Landing Dash and related so
you are not going too fast. Fire Lock-on for sure, duh! Add Splash
Jump to get some Fire Souls. Add Slowed Search to get the few that
require it. Add Soul Barrier and soul-gaining skills and Dark Crest
so you can have plenty of Soul for Time and Speed Break. Add Surge
skills so you can grab the ones you see during Time Break easier.
Experience Gaining Ring:
Homing Bonus, Collection Present, Ring of Zero etc... plus things for a
Perfect Challenge Ring, don't get hit! Defeat a boss or go through a
stage with lots of enemies/Rings. Also remember not to use Ring of
Zero with Collection Present... use some logic :P
Extremely Crazy Fast Ring:
As many of the High Speed skills as possible, especially Hyper Speed
combined with Crest of Wind. Make sure you have Splash Jump to get
past some obstacles. Add Soul Barrier for a Soul Boost while you are
burning Rings with Crest of Ring, Balance and use Aegis Slider/Hyper
Skimmer to help get you up when you take damage/prevent damage.
6. Rings and Items
Rings work a little differently in this game than in other Sonic
games. They still protect you from death if you are hit by an
obstacle, but instead of dropping them all, only 20 disappear, but
you can't pick them back up again! That means 20 or less Rings equals
one hit you can endure before you die.
Also, the number of Rings you can hold varies depending on the level
you have obtained. You start out with a capacity of only 50 Rings,
but for each 5 levels of Skill you gain the ability to hold more and
more Rings which means more and more hits you can endure. The first
number in the Ring counter is the number of Rings you currently have,
the second number is the number of Rings you can hold. But the number
of Rings you can hold might also depend on the mission in some cases.
Rings you have at the end of the level also count toward your
Later on in the game, there is at least one Ring Skill that reduces
the number of Rings you lose when hit.
Items and Level Objects:
(Certain Level Objects such as Rails and Flying Pots are described in
Sonic Move's Section)
Ring: Worth One Ring.
Rings are found on the stage and in Treasure Chests.
Rich Ring (large and silver with a star): Worth 20 Rings
Pearls (Little white spheres): Increase your Soul Gauge a little.
They are found on the ground, in Treasure Chests and in Enemies. You
have to pick up ones on the ground, but the ones in Enemies and in
Treasure Chests come to you automatically.
Rich Pearls (Bigger with a halo): Worth 20 Pearls
Treasure Chest: With our Without Wings, ones with Wings sometimes
move. Just touch or Homing Attack them. Can contain Rings, Pearls or
Fire Souls: Collect these red fiery Rings to unlock things in Party
Mode. There are three in certain Missions. Discussed more in the Fire
Soul Section.
Collection Objects: Sometimes you have to find and gather random
objects like eggs and bones to complete a mission.
Springs: Bouncy! Use Homing Attack for a better aim. Some Springs are
Invisible and you can't tell where they are at all until you hit them,
they are on the ends of some rails.
Spiky Spinning Springs: Some springs have spikes on the other side
and flip over. You have to wait until the spring side is facing up in
order to Homing Attack it safely. If they are spinning very rapidly,
you need to slow down with Time Break in order to properly hit them.
Launch Pad/Ramp: Automatically sends you forward at a high rate of
speed. Ramps send you into the air.
Switches: Often very large with a star on it, press it to make
something happen and it will glow blue. Small brown switches with
numbers appear in one Mission.
Cages: Often contains an Item or Enemy. You need to Homing Attack it
to Smash it open before you can get what's inside.
Hint: Use Time Break near Empty Cages to expose possibly hidden
Easily Breakable Obstacles: Some things, for example jars, are easy
to break apart with a Homing Attack or sometimes even by just
touching it to see what's hidden inside. Other small objects like
boxes can be broken by Fire Gaze or by Jump Dashing into them or even
just going fast enough sometimes.
Enemy Defeat Breakable Obstacles: Some large rocks "magic rocks" will
only break apart if you defeat a nearby group of enemies. You might
need to do this to expose a spring or to move on with the level, or
maybe there is a hidden item inside.
Speed Break Breakable Obstacles: Some things can only be broken in
you run into them during Speed Break. These are often blocks with
cracks in them, rocks, and even cactuses. Sometimes there is a hidden
item inside, so you might want to only use Speed Break for a little
while then back up!
Enemies: Found in many levels, these evil genies might take more than
one hit to defeat and sometimes attack you. Get them before they hit
you and make you lose Rings!
Spiky Balls, Spikes and other Obviously Sharp and Hot Things: Don't
touch! If you do, you will lose Rings and if you don't have Rings
then you must start over from an earlier point!
7. Enemies:
Along the way, Sonic will encounter various evil genies and other
nasty things, here's a basic list:
Green or Purple Genie:
Number of Hits to Defeat: 1
Worlds Found in: All
These basic enemies have a different appearance in each World to fit
in with the theme of the world. They can behave a couple different
When they don't move at all, they are just something to attack or to
use Homing Attack on to get to a higher place, but sometimes they
will move a little.
Spinning- When they move rapidly back and fourth, you might have to
time your attack just right, or if you are trying to avoid them in a
Stealth Attack mission you might even have to use Time Break to get
past them easier.
Disappearing: If you see one suddenly disappear, wait around and it
will appear again, you might have to time it just right to Homing
Attack across a dangerous area.
Red Genie:
Number of Hits to Defeat: 2
Worlds Found in: All
All of these genies breath fire and stay in one place. Sometimes they
just blow fire straight ahead, but sometimes they spin around while
blowing fire. You just need to time your attack carefully so the fire
doesn't hit you before you attack them, it's best to attack them from
above. Very occasionally they might disappear and reappear also.
Rafflesia Djinn (Flower):
Number of Hits to Defeat: 3 when not defending
World Found in: Dinosaur Jungle
Flowers will defend themselves by closing up, you can still Homing
Attack during this time, but no hits will get thorough. They attack
with a series of three rapidly-fired red balls straight at you, you
can Homing Attack these red balls if you want to. According to Sonic
Team's site, whether they defend and attack and how quickly they
attack depends on how you time your Homing Attacks, so experiment to
find the correct Homing Attack frequency.
Golem Djinn:
Number of Hits to Defeat: 1 on the head
World Found in: Evil Foundry
These large robots require you to hit the very top of their head. You
need to either jump up on an nearby obstacle that will get you higher,
or sometimes they are carrying a hammer you can Homing Attack then
use to reach the head.
When you defeat them, they fall down flat and have two rails on them
you can then grind.
Gargoyle Djinn:
Number of Hits to Defeat: 3 when not defending
World Found in: Levitated Ruin
Like the flowers, they will defend themselves, but they also have a
few attacks. Also the new note about frequency of attack for the
flowers apply to these enemies also.
Swipe- Very hard to avoid, they will very suddenly lunge at you and
claw you.
Invisible Ripple- Barely visible as a ripple in the air, pushes you
Light- If the light hits you (I think it's when you are not jumping)
you might turn to stone, shake the wii remote to break free.
Slime Djinn:
Number of Hits to Defeat: 1
World Found in: Pirate Storm
These creatures have a couple different attacks you need to avoid
Green gas: Will hurt you if you touch it
Electricity: Surrounds the enemy, it will hurt you if you attack it
during this time.
Skeleton Djinn:
Number of Hits to Defeat: 1 or collapses and gets back up
World Found in: Skeleton Dome
Skeletons can either be defeated, or they get right back up again and
again. I don't know how to tell the difference, but I do know in the
Rampage missions the defeatable ones count as an enemy and the other
ones do not. They also behave in a few different ways:
Standing still: Will try to attack you with their swords if you get
too close.
Spinning: Very dangerous, you can't attack from the side, you need to
attack from above with a Homing Attack instead, not even Speed Break
can avoid this attack.
8. Missions
First you will have to complete a set of Missions in Lost Prologue,
but soon when you complete some Missions you unlock others and unlock
other Worlds. Missions require you to complete a certain objective to
clear them. Choose a World, then Choose one of the unlocked Missions.
Some types of Missions just require you to reach the Goal or getting
a certain number of things. There isn't a Lives counter in this game,
so if you die by getting hit with no Rings or falling into a
bottomless pit you just start back up at a certain point in the level.
But some Missions can be Failed by not meeting the Mission Objective
and you will fail to Complete the Mission.
A black light next to a Mission means you haven't Completed it yet, a
green light means you have.
There is one large white line to the far right of each Mission name,
these are replaced by a Medal if you earn one. Medals are earned by
completing the Mission very quickly, read more about them in the
Medal section.
If there are three little white lines next to the Mission Name, that
means the Mission contains Fire Souls and reminds you how many Fire
Souls you have collected. Fire Souls unlock things in Party Mode.
Read more about Fire Souls in the Fire Souls section.
When you Select a Mission after Lost Prologue, you will enter the
Ring Customization Screen. Select one of four Rings to adjust skills
on, then hit Equip. Read more about Ring Skills in the Ring Skills
Section. Choose skills wisely to help out with your Mission!
Doing well in Missions by not getting hit, defeating lots of enemies
and grabbing Rings will earn you Experience which will level you up
and increase the power of your Ring. Even if you fail a Mission, you
will still receive some Experience for that Mission. If you just hit
Restart from the Pause Menu, you will loose all experience gained.
Read more about Experience in the Experience/Ring Skills Section.
Action Screen
During an Action Stage, the various gauges and things:
Ring Counter- Upper-left hand corner, the first number is the amount
of Rings you have collected and the second number is the number of
Rings you can hold. Increase the number of Rings you can hold by
leveling up.
Bonus Info- Various things such as getting a Fire Soul or sometimes
other things are displayed under the Ring Counter.
Mission Counter- Appears in the upper right during some Missions.
Counts off things such as number of objects, time and distance
depending on mission.
Soul Gauge- Appears in the lower right part of the Screen after you
first beat Evil Foundry Mission 1: Go for the Goal. Increase it's
level by collecting Pearls. When it is high enough and gets past a
small marker on the gauge, it will turn red and you can use Speed
Break and Time Break. Read more about this in the proper section of
this guide.
Pause Menu
Pause during a Mission by hitting the + button and you will have four
different options.
Continue- Choose to get out of the Pause Screen
Restart- Choose to start again from the beginning of the Mission. If
you choose this option, all Experience and Fire Souls gained will be
Status- Choose to see various statistics about the Mission. Here are
the sub-menus:
Status- A table of statistics including
Ring level: The Skill level on your Ring
High Score: Your previous Score record
Score: Your current Score
Best Time: Time record
Time: Current amount of Time
Stage Experience: Experience you have gained by using a Ring Skill
that increases Experience or by grabbing a Fire Soul.
Total Experience: The amount of Experience you currently have in
Max Ring Chain: Only applies to Chain of Ring missions, the number of
Rings you have gotten in a row.
Soul Gauge: The first number is the amount you have now, the second
number the total amount you can hold.
Check what your current Mission is, how well you are doing on it, the
number of Fire Souls you have picked up (if there are any) and the
best medal you have already earned.
Check what skills are on your Skill Ring and what type they are. Note
you cannot change skills in the middle of a Mission, just look at
Quit- Completely quit the Mission.
Mission End Screen
If you either Complete or Fail a Mission, a screen will appear to
show you how well you did and displays these things:
Clear Time
Medal Earned- Determined by speed, either none, Bronze, Silver or
Action Bonus- A score you get for doing various things in-stage and
grabbing things like Pearls. Max 99,999. Refer to Experience section
for more info.
Enemy Bonus- Get 50 points for each Enemy defeated, 1,000-4,000 for a
Ring Bonus- Get 3 points for each Ring you pick up, whether you keep
it or not.
Technical Bonus- Decreases each time you get hit. This multiplies the
score received from the above things a certain amount, which is why
getting damaged can severely affect your Score/Experience gained.
Refer to Experience section for a complete explanation.
After the first screen, the second screen converts your score into
more Experience. An orange bar will increase to show you how close
you are to Leveling Up. If you do Level up, then your new level along
with any gained Ring Capacity, Skills Points, Soul Gauge will appear.
Then finally you get to see what you have unlocked if anything
including more Missions/Worlds, Ring Skills, Pages in the Special
Book and Party Mode stuff if you grabbed Fire Souls.
8.a. Mission Types/Tips
There are specific types of Missions, each general type requiring
it's own strategy. Bosses have general tips in here too but they also
have their own sub-section with Tips since they are important.
Eventually I will have Tips for each individual Mission, for now I
just have tips for Story-required Missions.
Here is the short list to the different types of missions discussed
Paragraphs: The Lost Prologue Tutorials
Go for the Goal: Basic head to the Goal
Beat the Clock: Get to the Goal before Time is up
Head to Head: Get to the Goal before Uhu does
Rampage!: Defeat a certain number of enemies
Stealth Attack: Don't defeat enemies
Collect Rings: Get a certain amount of Rings
Chain of Rings: Get a certain amount of Rings in a row
Hands Off: Don't finish the mission holding Rings
No Pearls: Don't touch a single Pearl
Diehard Challenge: Don't die
Perfect Challenge: Don't take damage at all
Special Challenge: Varies, read Mission objective
Boss Battle: Defeat the Boss
The names of the Missions in Lost Prologue. These Missions have their
own special objectives and are practice for using certain Ring Skills.
You do earn Medals for these Missions and gain Experience from some
of them, so it's worth mastering them.
Make sure you have the skill the Mission calls for equipped on your
Gold Medal Tips:
For most, run like crazy with a very high speed skill. If you are
required to use a skill, use it only the minimum amount of time, then
run like crazy the rest of the way.
Go for the Goal
The basic head to the end Mission. These are the longest Missions and
take you through the entire World. Other Missions only occur in parts
of the World.
I suggest a well-rounded Skills Ring with a nice balance of attack
and speed.
These are rather easy since they are the basic Story Missions and
don't require lots of fancy skills.
Gold Medal Tips:
These are fairly easy to get a Silver/Gold Medal in, especially if
you have Hyper Speed. Put on a bunch of Defensive skills like Ring
Savor and Soul Resurrection if you have them and don't worry about
getting hit, just get back up and run again.
Some levels have huge shortcuts and it pays to know them.
Beat the Clock
There is a clock ticking down in the upper right-hand corner how many
seconds you have left to reach the Goal or you will fail! Of course
to make it more difficult, the game designers have placed various
obstacles in your way.
You can die, but dying will set you back quite a ways sometimes.
Equip the highest Speed-type skills you have in general, unless you
end up going so fast you can't control Sonic effectively. Also what
helps if you have them are skills that help you collect Pearls for
your Soul Gauge and Defensive Skills that help you get back on your
feet quicker.
Speed Break is an obvious help, but make sure to only use it where
you have a clear way ahead.
Time Break helps too, it slows down you and the clock, so you can get
through obstacles with more precision at high speeds.
Defeating Enemies might slow you down, but at the same time they give
you Pearls which could be useful or using Homing Attack could lead to
a shortcut.
Gold Medal, pretty much the same above, but maybe risk using Speed
Break even more.
Head to Head
You have to beat Uhu, a blue sparkly light, to the Goal or you will
fail. Like a Beat the Clock Mission except you don't have a counter
to show you how much time you have left. In general, these are a
little harder than Beat the Clock.
Instead of ticking down time, there's a counter showing you the
distance Uhu is from you, Positive Red numbers means he is ahead of
you, negative blue numbers means you are winning.
Like in the previous mission, you can die and continue, but Uhu is
often fast enough that this allows him to get ahead.
Same General Tips as Beat the Clock, but Uhu is a very tight race.
Defeat the indicated number of enemies. A small counter keeps track
of how many enemies you have defeated and how many you have left to
go. Sometimes, the level will loop back on itself so you can go back
and get enemies you missed, but sometimes these levels have a Goal
and you have to get them all in one shot before you hit the Goal or
you will Fail.
Attack type skills, of course. These are of the Fire Type. The more
ways you can kill an enemy, the better.
Don't put a lot of Speed on your Ring at least at first, because you
might speed past enemies. Defense helps too since you are dealing
with enemies here. Put on good Homing Attack skills to lock on to and
attack enemies quickly. The higher your Homing Attack skill, not only
can you lock on to enemies at a longer distance, but also at a
greater height.
Some enemies disappear and reappear. If you see one disappear, just
wait around for a few seconds and it should blink into view again.
Speed Break in general is too fast, but you can use it to get past
some stretches of level with no enemies in some cases.
Gold Medal Tips:
Try doing it with a high Speed Skill, but you have to be extra
careful you don't go so fast you don't get an enemy.
Homing Attack extend is very important, cause it allows you to get a
lot without having to run to another group often times.
If you have it, use the Fire Crest so you can smash enemies quickly.
In at least one mission I have done (In Levitated Ruin), there is a
section where enemies appear across a gap but you can fall down to a
lower part of the level, then when you get back there again the
enemies have reappeared in the same spot! I got a Gold by rapidly
doing this.
Stealth Attack
The opposite of Rampage, you can't attack enemies at all or you will
fail. Of course, there are many enemies in the way!
Jump over them, don't Homing Attack. You might want to practice
Cancel so you can stop short of hitting an enemy.
Obviously, don't put on Attack-type skills. Focus on Defense in case
you hit enemies when trying to avoid them. Speed is in general all
right, if you don't mind hitting the occasional enemy.
Later on in the game, you will be able to actually take off Basic
Skills, with some of these Missions, they become a lot easier if you
take off Homing Attack so you can jump over then a lot easier.
Increase your Jump Dash distance if you are doing this to get you
past gaps and junk.
Don't use Speed Break because that can kill enemies unless you know
for sure there are no enemies up ahead. Use Time Break to sneak past
groups of enemies.
Remember when using the hoops when you are blasted out of them you
can hurt enemies, so time these carefully.
Gold Medal:
Basically the highest speed skill.
Other Good Skills include Aegis Slider to simply slide past groups of
enemies without hurting them.
Dark and Wind Crest work well here.
Bad Skills: Anything of the Fire Type except maybe the Jump Dash
extend skill.
Collect Rings
Grab a certain amount of Rings. Your Ring count will be limited to
that amount of Rings.
Obviously, try not to get hit or you will loose Rings. So don't put
too much Speed on your Ring. Also focus on Attack and Defense so you
can deal with enemies easier.
Equip Ring Bonus to give you 5 free Rings at the very beginning.
You can put on skills that reduce Ring Loss, but try to not get hit
at all if possible!
Time Break can help you gather lines of Rings with precision.
Find the switches and invisible Rails that lead to more Rings.
Gold Medal Tips:
Ring Bonus Necessary usually
Unlike what I said earlier, Speed counts more than grabbing the very
first group of Rings.
Sometimes, it's better to speed through a section to get to a ricer
section of Rings up ahead.
Some of them seem to require using Time Break at the correct time to
grab a line of twisting Rings very precisely.
Crests: Dark is best for gaining extra Soul to use Time Break to
precisely grab Rings.
Bad Skills: Anything that eats Rings and of course Wind Crest and
Ring Exchange for obvious reasons.
Hands Off
Reach the Goal with 0 Rings or you will Fail.
Obviously, turn off Ring Bonus and Power Restart Skills. Ring-based
Skills in general don't make sense here.
Don't put on Speed, it takes high precision to duck the Rings
sometimes. Focus on Defensive and Agility skills so you can have
maximum maneuverability.
You can pick up Rings, just get rid of them by hitting enemies if you
can or with a Ring Skill.
If you have them, use Skills that take away Rings when used, these
can be excellent here. Put on as many as you can.
Use Time Break helps a lot, Speed Break will send you into Rings most
likely. Defeat lots of enemies and gather lots of Pearls.
Obstacles can hurt a lot without Rings, so if there are a lot of
dangerous things in the Mission, it's okay to pick up a few Rings if
you remember to get rid of them before reaching the Goal.
Gold Medal:
Run thorough the stage without caring about Rings and get rid of them
before hitting the goal.
Best skill is Ring Exchange, because you can't get Rings at all. Plus
you will have lot of Soul you can Speed Break with. Combine this with
Soul Resurrection and Soul Armor so you can have hits without dying.
Without Ring Exchange, try other skills that eat Rings, like Sub C
and S Devourer, Sub M Grind, and Wind Crest.
Wind Crest is the best here, but note it makes no sense to use it if
you are using Ring Exchange, but overall will cause you to be faster.
Bad Skills: Ring Bonus, Power Restart, Ring Saver.
Chain of Rings
These Missions only start appearing after beating Last Chapter. Sort
of like Collect Rings, except you have to get a certain "Combo". That
means you need to collect bunches of Rings in a row. There is a combo
counter at the top of the screen. If you go more than about a second
without grabbing a Ring, the combo counter goes back down to zero. A
little gauge appears in the upper left when you get closer to
achieving the desired Combo.
Unlike with Collect Rings, Speed helps A LOT to keep Combos. Also
keep your agility up so you can weave back and forth effectively and
Combos don't stop after you reach the correct number, so brake and
wait for the mission to end.
Rich Rings only count as one in a Combo.
The Ring Bonus skill doesn't help.
If you get hit, you surprisingly don't loose your Combo count even if
you loose Rings. But make sure to pick up more Rings quickly after
getting Hit. Put on Skills such as Balance to get up quickly after
getting hit.
Time Break is extremely effective in grabbing rows of Rings while
avoiding obstacles. Speed Break can be used in some situations where
there are long lines of Rings or if there is a gap in placement of
Lots of times Rings are above enemies or enemies lead you to another
path with Rings, so don't ignore them.
Gold Medal:
Very high speed skill, but use Time Break for more precision.
In at least one mission, I find myself getting hit to keep a combo,
that's fine since you don't actually need to keep the Rings.
It's often important to precisely grab Rings, but sometimes you might
just want to high speed it to another section.
Unlike with Collect Rings, Wind Crest is wonderful here because you
don't have to worry about actually keeping them.
Ring Exchange actually doesn't mess up combos, I've found myself
using it here to gain more Experience to precisely get more Rings
later on.
No Pearls
Man, that means my Grandma Pearl can't play this Mission... just
kidding, it means you can't get pearls of course. These Missions only
appear after beating Last Chapter. This is a lot harder than the No
Rings Missions because getting just one pearl at any time will cause
you to fail and pearls in general are harder to avoid.
Take off Pearl Collector... nuff' said. Also not too much Speed and
plenty of Agility for ducking reasons and Defense and Ring
increasing/saving skills in case Enemies hit you.
Soul-based abilities make no sense here since you cannot charge up
your Soul Gauge at all.
Remember, Pearls are found in Enemies and sometimes in Treasure Boxes,
so avoid these objects in more cases. Since you cannot smash enemies
either, most of the tips for Stealth Attack apply here too.
If you are far enough in the game, you can take off Soul Gauge since
you will not be using it anyway to make room for other skills. Also
since you can't smash enemies if you can get away with it take off
Homing Attack also.
Gold Medal:
Takes very precise ducking at high speeds, experts only!
Dark Crest is best here, so you can actually build up your Soul Gauge
so you can use Time/Speed Break if you want to. Also other skills
that increase Soul Gauge can help too, even Ring Exchange even though
you have to be careful.
Diehard Challenge
You can't die basically, but you can get hit as much as you want. Of
course, the game designers have placed various obstacles in your way
to make it harder.
Don't put too much Speed on your Ring unless you are going for a Gold
Medal. Instead focus on Defensive Ring Skills. Some of them are Aegis
Slider, Surge so you can use Time Break to weave between obstacles
easier, Ring Saver, and Soul Resurrection which can keep you from
dying if you have a good amount of Soul even without Rings combined
with Soul Armor.
Time Break of course to duck between obstacles.
Gold Medal: Same thing as a regular stage, just be a bit extra
careful and you can't fall into a bottomless pit/water.
Perfect Challenge
Quite Hard, like Diehard Challenge, but you can't even get hit. These
Missions only appear after beating Last Chapter. So basically you
have to be EXTREMLY careful to avoid the numerous junk the level
throws at you.
Don't bother with the defensive skills I mentioned for Diehard, won't
do you any good if you can't get hit at all. And Speed is a no-no for
first time play-throughs. Instead, actually focus on Attack so you
can defeat Enemies easier and stuff like Pearl Collector. Also
increase Jump, Jump Dash and Homing Attack to be able to jump over
dangerous things more easily and keep Agility skills like Quick Step.
Aegis Slider combined with Hyper Skimmer to slide though
enemies/spikes unharmed.
Watch enemies closely if they are attacking and attack them when they
stop attacking or it's too dangerous.
Time Break, Speed Break is too risky unless you know the level very
You should gain quite a bit of Experience since you can't get hit, so
you might want to increase that bonus with Experience gaining Ring
Gold Medal:
Knowledge of the level so you know where to jump and avoid damage at
high speed.
Try the Dark Crest to get more Soul to use Time Break. Also, try Ring
Exchange for more Soul, you don't really need Rings, so turn them
into Soul!
Bad Skills: Anything that protects you if you are hit, they are
useless here and you might as well use those Skills Points for
something else.
Special Challenge
Missions that are not in another category and can vary in objective.
Often some sort of search mission where you are finding random
objects, or you are destroying things.
Read the Mission carefully and think about what Ring Skills would
help you the most to meet your goal.
Most Special Challenges require you to find something, so don't put
on too much Speed when first going through so you don't miss
Boss Battle
Bosses are fighting one large enemy that takes many hits. The Bosses
are covered in more detail in the next Section, but here are some
general Tips:
Most important skill to increase is Homing Attack because the number
of times you Homing Attack the boss is what's important, not how many
times you stun then so you can Homing Attack, make the range longer
and the recovery time shorter with abilities such as Balance and H-
Attack-type skills sort of help, maybe... but some Bosses require Speed
and Agility always helps. Each Boss is different basically and
requires a different strategy.
Have lots of Defense and Ring saving skills up so you can have more
hits when facing a boss.
Watch the Boss very carefully, you can predict it's next attack and
respond accordingly. There is always a window of opportunity where
you can attack.
Gold Medal: Hitting the boss as soon as you can and to make sure you
pound it with Homing Attacks as much as you can.
8.b. Worlds and Missions Short List
This is just a simple list of the Missions and their Descriptions
with a note on whether the Mission contains Fire Souls or not (refer
to the Fire Soul section for more info). Defeating Missions will
unlock more Missions and more Worlds. Most missions past 8 in Lost
Prologue are unlocked by obtaining certain Ring Skills. The general
types of Missions are described above including Tips.
Next couple of sections is the unlock chain and then tips for all
these Missions!
Lost Prologue
1. Paragraph 01
Tilt the Wii Remote left and right and collect 50 Rings!
2. Paragraph 02
Use the Charge Jump move to reach the goal!
3. Paragraph 03
Use the Jump Dash move to reach the goal!
4. Paragraph 04
Use Homing Attacks to defeat 10 Enemies!
5. Paragraph 05
Use proper braking to reach the goal!
6. Paragraph 06
Use back moves and collect 25 Rings!
7. Paragraph 07
Use 10 small jumps and reach the Goal!
8. Paragraph 08
Use grinding to reach the goal!
9. Paragraph 09
Use Speed Break to reach the goal!
10. Paragraph 10
Use Time Break to reach the goal!
11. Paragraph 11
Use Sliding Attacks to defeat 3 enemies!
Tip: Equip Volcano Slider
12. Paragraph 12
Use Homing Attack while in Time Break
13. Paragraph 13
Use the Fire Gaze move and break 20 boxes!
14. Paragraph 14
Use Down Cancel!
15. Paragraph 15
Collect 10 Rings using Back Step!
16. Paragraph 16
Splash Jump Practice
Head for the Goal!
17. Paragraph 17
Use Mini-Turbo and head for the goal!
18. Paragraph 18
Perform a Rocket Start and reach the Goal!
19. Paragraph 19
Use Warp Dash and head for the goal!
20. Paragraph 20
Clear the stage as quickly as possible!
21. Paragraph 21
Clear the stage as quickly as possible!
Sand Oasis
1. Go for the Goal (Fire Souls)
Find King Shahryar!
2. Diehard Challenge (Fire Souls)
Don't get Defeated!
3. Head to Head
Beat Uhu to the Goal!
4. No Pearls
Don't Get any Pearls!
5. Special Challenge (Fire Souls)
Don't Break the Jar!
6. Diehard Challenge (Fire Souls)
Don't get Defeated!
7. Beat the Clock
Finish Within 120 seconds!
8. Perfect Challenge
Don't Take Damage!
9. Special Challenge (Fire Souls)
Break 5 jars!
10. Collect Rings (Fire Souls)
Collect 99 Rings!
11. Rampage!
Defeat 20 Enemies!
12. Chain of Rings
Get a 60 Ring Combo!
13. Defeat the Boss (World Ring)
Battle! Sand Scorpion!
Dinosaur Jungle
1. Go for the Goal (Fire Souls)
Follow the Pterosaur!
2. Diehard Challenge (Fire Souls)
Don't get Defeated!
3. Collect Rings
Collect 99 Rings!
4. Perfect Challenge
Don't Take Damage!
5. Rampage! (Fire Souls)
Defeat 10 Enemies!
6. Stealth Attack (Fire Souls)
Don't Defeat Enemies!
7. Head to Head
Beat Uhu to the Goal!
8. Chain of Rings
Get a 30 Ring Combo!
9. Special Challenge (Fire Souls, World Ring)
Smash 5 Genie Eggs!
10. Special Challenge (Fire Souls)
Get the Pterosaur Egg!
11. Collect Rings
Collect 99 Rings!
12. No Pearls
Don't Get any Pearls!
Evil Foundry
1. Go for the Goal (Fire Souls)
Head for the Center!
2. Diehard Challenge (Fire Souls)
Don't get Defeated!
3. Hands Off
Finish with 0 Rings!
4. Head to Head
Beat Uhu to the Goal!
5. Beat the Clock (Fire Souls, World Ring)
Find the Exit in Time!
6. Stealth Attack (Fire Souls)
Don't Defeat Enemies!
7. Hands Off
Finish with 0 Rings!
8. Perfect Challenge
Don't Take Damage!
9. Rampage! (Fire Souls)
Defeat 20 Enemies!
10. Collect Rings (Fire Souls)
Collect 99 Rings!
11. Perfect Challenge
Don't Take Damage!
12. Chain of Rings
Get a 50 Ring Combo!
13. Defeat the Boss
Battle! Ifrit Golem!
Levitated Ruin
1. Go for the Goal (Fire Souls)
Find Sinbad!
2. Rampage! (Fire Souls)
Defeat 1 Enemy!
3. Head to Head
Beat Uhu to the Goal!
4. Perfect Challenge
Don't Take Damage!
5. Special Challenge (Fire Souls)
Open Sinbad's Cage!
6. Diehard Challenge (Fire Souls)
Don't get Defeated!
7. Hands Off
Finish with 0 Rings!
8. Perfect Challenge
Don't Take Damage!
9. Rampage! (Fire Souls, World Ring)
Defeat 20 Enemies!
10. Beat the Clock (Fire Souls)
Finish Within 90 seconds!
11. Collect Rings
Collect 80 Rings!
12. No Pearls
Don't Get any Pearls!
Pirate Storm
1. Go for the Goal (Fire Souls)
Follow the Pirates!
2. Head to Head (Fire Souls)
Beat Uhu to the Goal!
3. Collect Rings
Collect 100 Rings!
4. No Pearls
Don't Get any Pearls!
5. Rampage! (Fire Souls)
Defeat 20 Enemies!
6. Hands Off (Fire Souls)
Finish with 0 Rings!
7. Beat the Clock
Finish Within 100 seconds!
8. Chain of Rings
Get a 100 Ring Combo!
9. Diehard Challenge (Fire Souls)
Don't get Defeated!
10. Stealth Attack (Fire Souls)
Don't Defeat Enemies!
11. Collect Rings
Collect 10 Rings!
12. Perfect Challenge
Don't Take Damage!
13. Defeat the Boss (World Ring)
Battle! Captain Bemoth!
Skeleton Dome
1. Go for the Goal (Fire Souls)
Find King Solomon!
2. Hands Off (Fire Souls)
Finish with 0 Rings!
3. Head to Head
Beat Uhu to the Goal!
4. Perfect Challenge
Don't Take Damage!
5. Rampage! (Fire Souls, World Ring)
Defeat 40 Enemies!
6. Diehard Challenge (Fire Souls)
Don't get Defeated!
7. Beat the Clock
Finish Within 45s
8. No Pearls
Don't Get any Pearls!
9. Special Challenge (Fire Souls)
Find the King's Bones!
10. Rampage! (Fire Souls)
Defeat 15 Enemies!
11. Collect Rings
Collect 50 Rings!
12. Chain of Rings
Get a 50 Ring Combo!
Night Palace
1. Go for the Goal (Fire Souls)
Sneak into the Palace!
2. Head to Head (Fire Souls)
Beat Uhu to the Goal!
3. Hands Off
Finish with 0 Rings!
4. No Pearls
Don't Get any Pearls!
5. Rampage! (Fire Souls, World Ring)
Defeat 20 Enemies!
6. Stealth Attack (Fire Souls)
Don't Defeat Enemies!
7. Collect Rings
Collect 100 Rings!
8. Chain of Rings
Get a 100 Ring Combo!
9. Diehard Challenge (Fire Souls)
Don't get Defeated!
10. Hands Off (Fire Souls)
Finish with 0 Rings!
11. Beat the Clock
Finish within 90s
12. Perfect Challenge
Don't Take Damage!
13. Boss Duel (Final Boss)
Battle! Erazor Djinn
14. Last Chapter (Extra Boss)
8.c. Mission Unlock Chain
It took me a while to try to think of a way to represent this... The
best way was a big ol' chain. The main chain is the Story Required
Missions. Branches to the Top lead to World Rings, branches to the
bottom Non-story required Missions. Also there are two smaller chains
representing what is unlocked when you defeat Night Palace 14(Last
Story) and then a list of the Ring Skills needed to get all of the
Lost Prologues(I don't have all the Ring Skill unlock info yet, but I
included what I know or what I think is correct).
All World Names are abbreviated
A - is a direct mission unlock, a , means you have to complete both
missions to continue on.
(WR) means World Ring.
Note: If it's seems kind of funky... I had a hard time fitting
everything in and making sure it stayed in margins... I could
probably be improved in the future somehow...
Ehh, maybe I should list it out too, but a list would be harder to
read but easier to find a specific mission... ???
NOTE: Still might not be totally accurate, because it seems in some
places more than one mission has to be completed to continue on with
the story.
To the Final Boss (broken in two):
| |
| | |
| | | | | | |
| |
| | | | |
| |
Beyond Last Chapter
| |
| | |
| | |
| |
Lost Prologue 9-21 Unlock
(This is based on a rough unlock list of mine... I don't know for sure
if I unlocked some of these skills by leveling up or by completing a
certain mission... help me correct errors)
9- Soul Gauge Skill, Beat Evil Foundry 1
10- Soul Gauge Skill, Beat Evil Foundry 1
11- Volcano Slider Skill, Lv. 21
12- Slowed Search Skill, 45 Silver Medals
13. Fire Gaze Skill, Lv. 17
14. Down Cancel Skill, Lv. 34
15. Back Step Skill, Lv. 5
16. Splash Jump Skill, Lv. 42
17. Mini-Turbo Skill, Lv. 2
18. Rocket Start Skill, Lv. 19
19. Warp Dash Skill Lv. 46
20. Unlock Last Chapter (NP 14)
21. Beat Final Boss (NP 13)
8.d. Shortest Path to Final/Extra Boss List
Basically when you progress through Adventure Mode, you often unlock
more than one new Mission at once. Some of those missions are
required to beat to reach the Final/Extra Boss, but some are not. As
you can see, the list often even goes back to Missions in earlier
Worlds and the numbers are not always in order, so pay attention!
If you want tips for all of these Missions and the Bosses, refer to
the next section and just look it up by world and number.
IMPORTANT NOTE: There might be at least one other place in Dino
Jungle where this list is inaccurate... it seems sometimes you have to
complete two missions in any order to continue the story, if someone
can find this problem for me, I would appreciate it so I can fix this
Final Boss (Night Palace 13) Shortest Path:
WR means World Ring
Lost Prologue 1-8
Sand Oasis 1,2,5,9
Dinosaur Jungle 1,2,5,6
Evil Foundry 1
Sand Oasis 3
Levitated Ruin 1,5
Pirate Storm 1,9,10,5,13(WR)
Evil Foundry 2,13,5(WR)
Skeleton Dome 1,5(WR),9,10
Night Palace 1,13(Final Boss!)
Extra Boss (Last Chapter, Night Palace 14) Shortest Path:
Beat Final Boss and go back and Clear these Missions to get the rest
of the World Rings to unlock Last Chapter in Night Palace, you can
get the World Rings and Beat the Final Boss in any order, doesn't
If you made it to Final Boss, you will already have the World Rings
from Pirate Storm, Evil Foundry and Skeleton Dome. Of course you can
get these World Rings before meeting Final Boss also.
This list assumes you have already made it to Final Boss.
Sand Oasis 10,7,13(WR)
Dinosaur Jungle 9(WR)
Levitated Ruin 6,9(WR)
Night Palace 2,9,10,5(WR)
And now for the Tips for these Missions!
8.e. Mission and Boss Tips/Walkthroughs
I have replaced my earlier Bosses Section and Walkthrough with a list
of each Mission/Boss in each World with relevant unlock info and Tips
to make it through the hard parts. Of course, this is not the order
they are unlocked, just the order they appear in Mission Select.
A * indicates it's a Mission you need to complete to progress through
the game's story all the way to Last Chapter (Extra Boss).
8.e.1. Lost Prologue
*LP 1. Paragraph 01
Tilt the Wii Remote left and right and collect 50 Rings!
Unlocks: Paragraph 02
Difficulty: Extremely Easy
Gold Medal Time: 20 Seconds (approx.)
Gold Medal Tips:
Very easy Collect 50 Rings mission, you don't even have to have Speed
Up Equipped.
*LP 2. Paragraph 02
Use the Charge Jump move to reach the goal!
Unlocked By: Lost Prologue Paragraph 01
Unlocks: Lost Prologue Paragraph 03
Difficulty: Extremely Easy
Gold Medal Time: 17 Seconds
Helpful Ring Skill: Quick Jump
Gold Medal Tips:
You can skip Shahra's first speech by jumping from the beginning, if
you do, you don't even need Speed Up.
LP *3. Paragraph 03
Use the Jump Dash move to reach the goal!
Unlocked By: Lost Prologue Paragraph 02
Unlocks: Lost Prologue Paragraph 04
Difficulty: Extremely Easy
Gold Medal Time: 25 Seconds
Gold Medal Tips:
Skip Shahra's first speech by jumping before stopped by the first
little ledge, if you do, you don't even need Speed Up.
*LP 4. Paragraph 04
Use Homing Attacks to defeat 10 Enemies!
Unlocked By: Lost Prologue Paragraph 03
Unlocks: Lost Prologue Paragraph 05
Difficulty: Extremely Easy
Gold Medal Time: 25 Seconds (guess)
Gold Medal Tips:
Skip Shahra's first speech by jumping before stopped by the first
little ledge, if you do, you don't even need Speed Up or H-Expand.
*LP 5. Paragraph 05
Use proper braking to reach the goal!
Unlocked By: Lost Prologue Paragraph 04
Unlocks: Lost Prologue Paragraph 06
Difficulty: Extremely Easy
Gold Medal Time: 20 Seconds (guess)
Gold Medal Tips:
Break for the first two spiky balls, and then the rest of the way is
clear, that's all you need to do.
*LP 6. Paragraph 06
Use back moves and collect 25 Rings!
Unlocked By: Lost Prologue Paragraph 05
Unlocks: Lost Prologue Paragraph 07
Difficulty: Extremely Easy
You can go back, then go forward to collect Rings also.
Gold Medal Time: 5 Seconds
Gold Medal Tips:
Don't use Back Step! You actually don't get the Rings faster this way,
just back up and follow the path of Rings.
Pick up the first 25 Rings there are, which is pretty simple.
*LP 7. Paragraph 07
Use 10 small jumps and reach the Goal!
Unlocked By: Lost Prologue Paragraph 06
Unlocks: Lost Prologue Paragraph 08
Difficulty: Extremely Easy
Tips: Do 10 or more Small Jumps, not Charge Jumps by just tapping the
jump button. It doesn't matter where you do the jumps.
Gold Medal Time: 15 seconds
Gold Medal Tips:
Only jump the required number of times. Don't get stuck behind the
slightly bigger wall you have to Charge Jump over, jump over this gap.
*LP 8. Paragraph 08
Use grinding to reach the goal!
Unlocked By: Lost Prologue Paragraph 07
Unlocks: Sand Oasis World, Sand Oasis 1
Difficulty: Extremely Easy
Read Rail Grinding section for proper controls, this tutorial doesn't
go over them at all.
Gold Medal Time: 18 Seconds
Gold Medal Tips:
Don't hit the springs on the end of the rails, except maybe the first
one! Instead, switch rails to avoid the springs by tilting left and
LP 9. Paragraph 09
Use Speed Break to reach the goal!
Unlocked By: Soul Gauge Ring Skill, Evil Foundry 1
Difficulty: Easy
Tips: Speed Break not required to complete, but very useful!
Gold Medal Time: 7 Seconds
Gold Difficulty: Very Easy
Gold Ring Skills: Hyper Speed-up, Warp Dash, S or H Pearl Collector,
Dash and Acceleration Skills
Gold Medal Tips:
Dash from the start, activate Speed Break as soon as you can and
there are enough Pearls/Enemies to last you to the Goal.
LP 10. Paragraph 10
Use Time Break to reach the goal!
Unlocked By: Soul Gauge Ring Skill, Evil Foundry 1
Difficulty: Medium
Time Break not required to complete... but man, you're crazy if you
don't use it!
Activate Time Break before the spiky balls.
Ouch, no Rings, you have to be extremely careful!
Gold Medal Time: 7 Seconds
Gold Difficulty: Medium
Gold Ring Skills: Hyper Speed-up, Warp Dash, Surge and higher, S or H
Pearl Collector, Dash and Acceleration Skills
Gold Medal Tips:
Run past the enemies instead of attacking them, in fact activate Time
Break before reaching the enemies.
You can jump over then are reach the Goal, but you will not get a
Very careful ducking of the spiky balls without slowing down during
Time Break.
LP 11. Paragraph 11
Use Sliding Attacks to defeat 3 enemies!
Unlocked By: Sliding Skills, Lv. 21
Difficulty: Easy-Medium
Volcano Slider needed, Skimmer helps
Gold Medal Time: 3 Seconds
Gold Difficulty: Easy
Gold Ring Skills: Hyper Speed-up, Volcano Slider, Hyper Skimmer, Dash
and Acceleration Skills
Gold Medal Tips:
One slide through all three enemies.
LP 12. Paragraph 12
Use Homing Attack while in Time Break
Unlocked By: Slowed Search Skill, 45 Silver Medals
Difficulty: Hardish
Skill Needed: Soul Gauge, Slowed Search to unlock
Helpful Skills: Surge and related, Soul Resurrection
You don't need the skill equipped to complete this Mission, and this
mission isn't even a good tutorial for this skill, read about this
skill for more info.
Ouch, three enemies surrounded by spiky balls and no rings? This one
takes very careful timing, while in Time Break only attack when the
spiky balls are at either side, so there is a clear window to the
Gold Medal Time: 8 Seconds (I think)
Gold Skills: Hyper Speed-up, Surge and higher, H-Expand, Dash and
Acceleration Skills
Gold Difficulty: Hard
Gold Medal Tips:
Same as above, just do it as quickly as possible.
LP 13. Paragraph 13
Use the Fire Gaze move and break 20 boxes!
Unlocked By: Fire Gaze Skill, Lv. 17
Difficulty: Easy
Jump Dash will also destroy boxes, so make sure you are actually
using Fire Gaze, or they won't count.
Gold Medal Time: 13 seconds (my time, could be higher)
Gold Difficulty: Hardish
Gold Ring Skills: Hyper Speed-up, Warp Dash, Dash and Acceleration
(Also Wind Crest+Ring Bonus to go even faster)
Gold Medal Tips:
It's actually quicker to run to the end and smash the last few piles
of large boxes than the first few small piles. Make sure you are
using Fire Gaze and not just running into them.
LP 14. Paragraph 14
Use Down Cancel!
Unlocked By: Down Cancel Skill, Lv. 34
Difficulty: Easy-Medium
Ring Skill Needed: Down Cancel
It's easiest to just use the spring past the first spiky ball, then
after the second spring don't press any buttons and let Sonic hit the
spiky ball, then rapidly tap 2 to make sure you activate Down Cancel.
Gold Medal Time: 5 Seconds
Gold Difficulty: Hardish
Gold Ring Skills: Hyper Speed, Super or Hyper Quick Air, Quick Jump,
Dash and Acceleration Skills
Gold Medal Tips:
You need to hit the first spiky ball, and be thrown back far enough
to use Down Cancel! That's not as easy as it sounds... Try hitting the
first spring, then while in the air moving slightly to the left or
right. Use Cancel by pressing 2 actually so you land in front of the
first spiky ball, slightly to the left or right. Now release 2 after
landing and you should hit the spiky ball on the side, knocking you
high enough to rapidly press 2 and use Down Cancel before you hit the
LP 15. Paragraph 15
Collect 10 Rings using Back Step!
Unlocked By: Back Step Skill, Lv. 5
Difficulty: Easy-medium
A ring collected while not backstepping doesn't count.
Gold Medal Time: 5 seconds (I think)
Gold Difficulty: Medium
Gold Medal Tips:
Don't move forward to get a group of Rings you have missed, instead
just keep backstepping to the next group.
LP 16. Paragraph 16
Splash Jump Practice
Head for the Goal!
Unlocked By: Splash Jump Skill, Lv. 42
Difficulty: Easy
You need Splash Jump
Gold Medal Time: 16 Seconds
Gold Difficulty: Medium
Gold Ring Skills: Hyper Speed-up(even faster Crest of Wind and Ring
Bonus also), Dash and Acceleration Skills, Quick Jump
Gold Medal Tips:
Only Splash Jump over the things you need to, run around everything
else. You need to pretty much be perfect and get over all 4 main
obstacles in one try.
LP 17. Paragraph 17
Use Mini-Turbo and head for the goal!
Unlocked By: Mini-Turbo Skill, Lv. 2
Mini-Turbo required
Use Mini-Turbo by tilting the Wii Remote forward when 1 appears on
the countdown.
Gold Medal Time: 4 Seconds
Gold Difficulty: Easy
Gold Ring Skills: Hyper Speed-up, Dash and Acceleration Skills
Gold Medal Tips:
Move to the left or right side to avoid the little obstacles.
LP 18. Paragraph 18
Perform a Rocket Start and reach the Goal!
Unlocked By: Rocket Start Skill, Lv. 19
Difficulty: Easy
Rocket Start required
Rocket Start requires tilting the Wii Remote shortly before the
little countdown circle around 1 is finished.
Gold Medal Time: 5 Seconds (my time)
Gold Difficulty: Medium-hard
Gold Ring Skills: Hyper Speed-up, Dash and Acceleration Skills, Quick
High Step or higher
Gold Medal Tips:
You need to duck between the obstacles without jumping over them or
running into them.
LP 19. Paragraph 19
Use Warp Dash and head for the goal!
Unlocked By: Warp Dash Skill Lv. 46
Warp Dash required
Warp Dash requires even more precise timing than Rocket Start, just
before the 1 disappears from the screen.
Gold Medal Time: 7 Seconds (my time)
Gold Difficulty: Hard
Gold Ring Skills: Hyper Speed-up(Wind Crest+Ring Bonus can be used
too), Dash and Acceleration Skills, Quick Mega Step
Gold Medal Tips:
Hard, you need to duck through the tiny openings in the walls without
jumping or running into them.
LP 20. Paragraph 20
Clear the stage as quickly as possible!
Unlocked By: Unlocking Night Palace 14, Last Chapter
Difficulty: Medium-Hard
This is a "Beat the Clock" Mission. You have 90 seconds.
There is one part blocked from top to bottom with magic rocks, just
smash one or two nearby enemies to at least open up a hole in this
barrier, you don't have to open them all.
Gold Medal Time: < 1 Minute
Gold Difficulty: Medium-Hard
Gold Ring Skills: Hyper Speed-up, Dash and Acceleration Skills, Mach
Gold Medal Tips:
Try not to die, most certainly. Run along the ground instead of
hitting springs and junk.
LP 21. Paragraph 21
Clear the stage as quickly as possible!
Unlocked By: Beating Night Palace 13, Final Boss.
Difficulty: Hard
This is a "Beat the Clock" Mission. You have 90 seconds.
Make sure you know how to properly switch rails while grinding.
People (probably like me who are used to jumping to change rails in
other Sonic games) tend to have trouble with this, just tilt left or
right, no jumping required.
Gold Medal Time: 50 Seconds (I think)
Gold Difficulty: Hard
Gold Ring Skills: Hyper Speed-up(Crest of Wind if you have it), Dash
and Acceleration Skills, Mach Grind
Gold Medal Tips:
Try not to die on your way there and not get hit if possible... and run
along the ground as much as possible. Make sure you have your
grinding skills down to an art. Also, use Speed Break where
8.e.2. Sand Oasis
*SO 1. Go for the Goal (Fire Souls)
Find King Shahryar!
Unlocked By: Lost Prologue 8
Unlocks: Sand Oasis 2
Difficulty: Easy
If you are wondering what the Pearls do, they fill up your Soul Gauge,
which at this point you don't have yet.
A very basic level, make sure if you don't understand how to do
something basic, go back to Lost Prologue and practice.
Gold Medal Time: 3 minutes 40 seconds
Gold Difficulty: Easy
Gold Ring Skills: Speed-up or higher (higher the speed, the easier of
Gold Medal Tips:
A very easy Gold to get if you have at least Speed-up.
*SO 2. Diehard Challenge (Fire Souls)
Don't Get Defeated!
Unlocked By: Sand Oasis 1
Unlocks: *Sand Oasis 9, *Sand Oasis 5
Difficulty: Easy
This is a very short mission, but it's full of fire and the ramp of
spiky balls at the end is unpleasant, so tread very carefully because
dying means you start over again!
Pick up as many Rings as you can so you can get hit.
At the end on the ramp, you can't walk up it very fast, so you need
to watch the spiky balls and move left and right out of their way
Gold Medal Time: 30 seconds
Gold Difficulty: Easy
Gold Ring Skills: Super Speed-up or higher recommended
Gold Medal Tips:
Try not to get hit by things, you can go up the final hill faster by
jumping up it.
*SO 3. Head to Head
Beat Uhu to the Goal!
Unlocked By: Evil Foundry 1
Unlocks: *Levitated Ruin 1
Difficulty: Easy-Medium
Now you have your Soul Gauge! It's helpful to use Speed Break at the
level you are at to beat Uhu to the Goal. If you want to practice
using your Soul Gauge, there are now Tutorials for Speed Break and
Time Break in Lost Prologue 9 and 10. This is a very safe level to
use Speed Break in, but the pillars that fall on your path will
hinder it a bit.
You should have the Pearl Collector skill by now, now it's finally a
good time to use it since it does attract Pearls that are relatively
near you.
Gold Medal Time: 40 seconds
Gold Difficulty: Easy
Gold Ring Skills: Super Speed-up or higher
Gold Medal Tips:
Run and jump, that's about it :P
SO 4. No Pearls
Don't Get any Pearls!
Unlocked By: Night Palace 14
Unlocks: Sand Oasis 8, Evil Foundry 4
Difficulty: Hardish
First playthrough, I recommend no speed-up skills. Stop and think
before proceeding.
Water area, it's kind of hard, but it's best to hop on a rail, but
get off before you hit any pearls.
Gold Medal Time: 35 seconds (I think)
Gold Difficulty: Hard
Gold Ring Skills: Hyper Speed-up(Crest of Wind recommended if you
have all Silvers), Quick High or Mega Step
Gold Medal Tips:
You have to weave back and forth and jump over Pearls at high speed.
Taking off Homing Attack does help in this Mission.
*SO 5. Special Challenge (Fire Souls)
Don't Break the Jar!
Unlocked By: Sand Oasis 2
Unlocks: *Dinosaur Jungle 1, *Sand Oasis 10 (If Sand Oasis 9 is also
Difficulty: Easy-Medium
Take it slow first play-through, Jars will shatter at the slightest
When going around the corners toward the end, take it slow, because
it's very easy to take a corner wrong and touch a jar.
Last Part, you have to be careful and Homing Attack the three genies
on top of jars to open up the magic rock in front of the Goal. Watch
out, the last one is a fire genie, so you might want to time your
attack so you don't get hit by the flames, drop down, and touch a jar.
Gold Medal Time: Less than 55 seconds (I think)
Gold Difficulty: Easy-Medium
Gold Ring Skills: Super Speed-up or higher, Soul Gauge, Surge and
related, Quick High Step
Gold Medal Tips:
It's easy to avoid most jars at high speed except at the very end.
What you should do is use Time Break at the very end of the Mission
to get through the curvy path part while running at top speed. Then
charge a jump during Time Break to get the last three genies.
SO 6. Diehard Challenge (Fire Souls)
Don't get Defeated!
Unlocked By: Sand Oasis 5
Unlocks: Nothing
Difficulty: Medium
Helpful Skills: Aegis Slider, Soul Resurrection and similar damage-
The hardest part is the second Homing Attack water crossing. There is
an enemy that appears and disappears, you have to time your jump so
you hit it before it disappears, then you have to be a bit patient
after hitting the enemy until another enemy appears and so forth to
cross the gap.
Gold Medal Time: 1 minute (my time)
Gold Difficulty: Easy
Gold Ring Skills: Soul Gauge
Gold Medal Tips:
I got a Gold Medal with regular speed but I did have Soul Gauge on
and used Speed Break which is best for the last part of this level.
*SO 7. Beat the Clock
Finish Within 120 seconds!
Unlocked By: Sand Oasis 10
Unlocks: *Sand Oasis 13
Difficulty: Easy-Medium (depends on if you have Soul Gauge and how
much speed you have.)
Becomes a lot easier if you attempt this mission with Soul Gauge to
use Speed Break at the end through the jars. Rail Grinding speed-ups
helps too.
Gold Medal Time: 1 minute 20 seconds
Gold Difficulty: Easy-Medium
Gold Ring Skills: Super Speed-up, Grind skills, Soul Gauge
Gold Medal Tips:
Super Speed-up or higher recommended. Plenty of rails, so put on
Quick Grind and related. Also, try not to hit springs at the end of
rails, they slow you down.
SO 8. Perfect Challenge
Don't Take Damage!
Unlocked By: Sand Oasis 4
Unlocks: Sand Oasis 12
Difficulty: Hard
Take it slow first play-through.
The most dangerous part of this one is the fire genies. You need to
watch them carefully to see where they are blowing fire before
attacking. The one over the water spinning rapidly is difficult, you
might even want to use Time Break before doing this section.
Gold Medal Time: 50 seconds (approximate)
Gold Difficulty: Hardish
Gold Ring Skills: Hyper Speed-up, Quick High Step, Aegis Slider and
Gold Medal Tips:
Not really that bad for a Perfect Challenge Gold Medal. I like to use
Aegis through the part with the fire genies and spiky balls. I said
above, Time Break can and does help at some points.
*SO 9. Special Challenge (Fire Souls)
Break 5 Jars!
Unlocked By: Sand Oasis 2
Unlocks: *Dinosaur Jungle 1, *Sand Oasis 10 (If Sand Oasis 5 is also
Difficulty: Easy
Jars are easy to break, just touching them will send them shattering.
The ones circled by spiky balls are best left until later when you
get the Soul Gauge and the Time Break ability.
Cages can be easily broken open with a Homing Attack to get at what's
Gold Medal Time: 40 seconds
Gold Difficulty: Easy
Gold Ring Skills: H-Expand and higher(H Mega preferably), Soul Gauge
Gold Medal Tips:
First 5 Jars, it helps to use Soul Gauge to get the ones surrounded
by the spinning spiky balls, but you can do it without Time Break
pretty easily. H-Mega helps the most, but also higher speed makes it
easier of course.
*SO 10. Collect Rings (Fire Souls)
Collect 99 Rings!
Unlocked By: Sand Oasis 9
Unlocks: *Sand Oasis 7, Sand Oasis 11
Difficulty: Easy
Avoid the sharp things, which is easy and you will be fine.
Gold Medal Time: 45 seconds (near there
Gold Difficulty: Easy
Gold Ring Skills: Ring Bonus, Soul Gauge
Gold Medal Tips:
At a lower speed, you can use your Soul Gauge to grab the twisting
path of Rings, then Speed Break after hitting the switch, but a
higher speed makes it a lot easier. Don't forget that Rich Ring to
the far right, it's important!
SO 11. Rampage!
Defeat 20 Enemies!
Unlocked By: Sand Oasis 10
Unlocks: Nothing
Gold Medal Unlock: Sub F-Gaze
Difficulty: Easy-Medium
This is a Loop-type mission, so you can stay here as long as you want.
Many of the enemies disappear and reappear, you can either wait for
them to appear, but you can also just skip them and move on, doesn't
really matter here.
Gold Medal Time: 1 minute 30 seconds (approx.)
Gold Difficulty: Easy
Gold Ring Skills: Super Speed-up(easier if higher), H-Expand (Mega is
best of course and other Homing skills.
Gold Medal Tips:
Don't bother waiting a long time for enemies that have disappeared,
keep running and get the easy to hit ones.
There is an invisible rail quite early on, if you jump up to it then
charge a jump, there are four easy to get enemies up there.
SO 12. Chain of Rings
Get a 60 Ring Combo!
Unlocked By: Sand Oasis 8
Unlocks: Nothing
Difficulty: Easy
This level loops forever, plus it's easy to get 60 Rings somewhere
along the way.
Getting hit doesn't make you loose your combo right away.
Use Time Break through the parts with the spiky balls moving back and
forth to gather Rings more easily.
Speed Break works through the parts with the switches that make Rings
Gold Medal Time: 20 seconds
Gold Difficulty: Medium
Gold Ring Skills: Hyper Speed-up and other acceleration/speed related,
Soul Gauge
Gold Medal Tips:
You need to have Hyper Speed to keep a combo from the very beginning.
When you get to the part where there is a line of Rings crossed by
spiky balls, use Time Break to grab them easier. This is about the
point you should have 60 Rings, you might have to brake to end your
*SO 13. Defeat the Boss
Battle! Sand Scorpion! (This Mission earns you a World Ring)
Difficulty: Easy-medium
Helpful Skills: Homing Attack/Jump Enhancers, Shielding attacks (like
Aegis Slider).
Harmful Skills: Speed, you will end up running into the boss before
you can attack it sometimes, unless you start braking before the boss
attacks and you don't need speed to get a Gold Medal.
Unlocked By: Beating Sand Oasis Mission 7
Unlocks: Yellow World Ring
Number of Hits: Three on the large back eye, then three on the
"mouth" eye.
How to beat it:
First, you need to be close to Sand Scorpion, just duck the purple
missiles it fires at you by moving left and right. If you have Soul
Gauge, don't use Speed Break because the Boss will hurt you if you
run into it, instead use Time Break if you want to gain a hit in
When Sand Scorpion brings out it's "Tail Attack", one of those crazy
tails with eyes on them will start glowing at the tip, then the Boss
will thrust it at you and to the ground and at the same time the Boss
will slow and come to a halt. When tail reaches the ground, first
make sure you slow down before running into the boss, then quickly
jump and Homing Attack the eye on the tip of the tail and then Homing
Attack the other eyes until you reach the large one on it's back.
Homing Attack the huge eye, try to get three hits in quickly if you
can and have the necessary Ring Skills.
After repeating the above procedure enough and you have gained three
hits on the back eye...
A giant eye with a mouth for eyelids comes at you... anyway, just jump
at it first with a Jump Dash, then Homing Attack it when you can
three times until the boss is finished.
Gold Medal Time: 50 seconds
Gold Difficulty: Easy
Gold Ring Skills: H-Mega Expand, H Recovery
Gold Medal Tips:
Speed not necessary and can actually hurt you, make sure to gain
three quick Homing Attacks when you get to the big back eye, so use
skills that Enhance range/recovery time of Homing Attack as much as
possible, as suggested above, its best to have the highest possible
Homing related skills.
8.e.3. Dinosaur Jungle
*DJ 1. Go for the Goal (Fire Souls)
Follow the Pterosaur!
Unlocked By: Sand Oasis 9
Unlocks: *Dinosaur Jungle 2
Difficulty: Easy-medium
There are several "magic rocks" blocking your path in this mission,
defeat nearby enemies to bust them open and reveal the way.
When on the log ride, the spiky balls mean death and having to start
over again, even if you have Rings.
First part, wait for him to bite through the wall first to proceed,
then proceed with caution, he bites in a regular pattern and not
directly at you.
Then, watch out for the tail and jump over it when it sweeps across
the stage
Finally, you have to wait for it to bite a large rock before going
forward, just wait back further for a little while and don't stand
next to this rock, then when the rock is clear proceed.
Gold Medal Time: 3 minutes 40 seconds (somewhere around here or even
Gold Medal Difficulty: Easy
Gold Ring Skills: Speed-up or higher
Gold Medal Tips:
Easy to get, especially with a higher speed skill.
*DJ 2. Diehard Challenge (Fire Souls)
Unlocked By: Dinosaur Jungle 1
Unlocks: *Dinosaur Jungle 5, Dinosaur Jungle 3, *Dinosaur Jungle 9
Difficulty: Easy-Medium
The log ride part is tricky, especially since getting hit here means
the end of the Mission. The hardest part are the spiky balls circling
pillars on both sides, try going for the Rich Ring(large gray ring)
on the right-hand side of the right pillar and you should make it
Toward the end, there's a cactus in the middle of the path where the
path bends, just charge jump over it. Also watch out for little
cactuses in your path before you reach the Goal.
Gold Medal Time: 1 minute 35 (approx.)
Gold Medal Difficulty: Easy
Gold Ring Skills: Speed up or higher recommended
Gold Medal Tips:
I even did this without speed up when I had acceleration and other
skills, but of course the higher the speed the better. Splash Jump
and Aegis Slider can help you get past some parts quicker, but not
necessary if you have higher speed.
DJ 3. Collect Rings
Collect 99 Rings!
Unlocked By: Dinosaur Jungle 2
Unlocks: Nothing
Difficulty: Medium
If you make it to the Goal without 99 Rings you are in trouble, so be
Try using Time Break through the first part of the Dino chase to
precisely grab lines of Rings, and Speed Break through the second
part full of cactuses.
There are large groups of Rings on the log ride.
Gold Medal Time: 16 seconds
Gold Medal Difficulty: Hard
Gold Ring Skills: Hyper Speed Up, largish Soul Gauge, Surge and
related, Quick High Step, Dark Crest if you have it.
Gold Medal Tips:
You pretty much need to grab Rings early, but don't loose speed doing
it. Try using Time Break whenever you can during the Dino Chase to
precisely grab lines of Rings and also hit the speed boosts, also
don't forget about the Rich Ring behind a cactus early on, just don't
loose speed is the most important thing.
DJ 4. Perfect Challenge
Don't Take Damage!
Unlocked By: Night Palace 14
Unlocks: Dinosaur Jungle 8, Levitated Ruin 4
Difficulty: Hard
Helpful Ring Skills: Soul Absorber group (a little), Ring Exchange if
you have it.
It's possible but hard to complete this mission without Time Break,
so try to gather pearls early on. Go near the cactuses with Pearls,
but don't touch them of course!
Jump Cancel is your friend for landing between spiky cactuses.
The tricky second Dinosaur:
There are two rapidly spinning springs you can use Time Break on, but
it's hard to gather enough Pearls/Soul to use both of them, try just
avoiding the first spring and using the second one. If you are in the
correct spot in front of the second spring, it is possible to charge
a jump over the huge spiky ball, but I don't recommend that.
When using Homing Attack on the two flower enemies, you can often
Jump Dash afterwards if facing the correct direction right over the
Magic Rock. I couldn't Gold Medal this Mission until I figured this
Gold Medal Time: 36 seconds (approx.)
Gold Medal Difficulty: Very Hard
Gold Ring Skills: Hyper Speed-up (maybe even Crest of Wind), Aegis
Slider, Hyper Skimmer, Rocket Jump
Gold Medal Tips:
Hard... first of all, use the shortcut described above at the Flower
enemies. You need to get over that magic rock as soon as possible. At
the second dino, I did use Time Break on the second spring, but it's
much faster to try to charge jump over the giant spiky ball. Then the
two enemies at the end, use Aegis Slider past them and don't try to
fight them.
*DJ 5. Rampage! (Fire Souls)
Defeat 10 Enemies!
Unlocked By: Dinosaur Jungle 2
Unlocks: *Dinosaur Jungle 6
Difficulty: Medium
This is a loop-type mission, which means at a certain point it goes
back to the beginning again, so you can stay here as long as you want
to until you get 10 enemies.
Make sure to fire the catapults here when they are completely on the
ground, tile the wii remote back toward you first until it is lying
on the ground, then jerk forward to fire.
There is a flower enemy across a wide gap, Shahra tells you to use
it's attacks to get to the other side. Wait until the flower fires
the red balls at you, then jump and you can Homing Attack them to the
other side, but be very careful and time your jump correctly!
There is a series of three springs with spikes on the other side that
leads up to a winged treasure box. Under this treasure box is a
switch, hit it to make the dino up ahead move it's neck and a new
path with a few more enemies will be opened up.
Gold Medal Time: 1 minute 50 seconds (approx.)
Gold Medal Difficulty: Medium-Hard
Gold Ring Skills: Hyper Speed-up, Fire-type Skills and H-expand,
Crest of Fire(if you have it)
Gold Medal Tips:
Skip over some Flower enemies since they take the longest to kill and
focus on enemies that are quicker to kill, this works quite well.
Make sure to hit the switch under the winged treasure chest.
*DJ 6. Stealth Attack (Fire Souls)
Don't Defeat Enemies!
Unlocked By: Dinosaur Jungle 5
Unlocks: *Evil Foundry 1, Dinosaur Jungle 7
Difficulty: Easy-Medium
Useful Ring Skills: Aegis Slider (you will get this later in the game,
so you need to beat it without it first)
Jump over enemies so you don't kill them, but this can be tricky!
Also remember that if you hit an enemy with Jump Dash, you will hurt
it too.
Fire-breathing genies take two hits, and flowers take three when they
are open and can be hit without harming them when they are closed, so
you can still get away with hitting these enemies some.
There are two different ways through this mission and the direction
is changed by the switch under the first flower enemy. First time
through, I would suggest leaving this switch alone and going the
lower path, because the upper path is much harder and longer and
takes precision timing out of an air launcher, and you only need to
go up there for a Fire Soul.
Gold Medal Time: 50 seconds (aprox.)
Gold Medal Difficulty: Easy
Gold Ring Skills: Aegis Slider and Skimmer skills
Gold Medal Tips:
Take the lower path, so don't hit the switch under the flower. Other
than that if you have Aegis slider easy to get even without Speed-up
by just sliding past the enemies (except the flower, don't hit the
switch, and I did have acceleration skills on... of course a higher
speed makes it easier). Splash Jump can get you past some of the
rocks easier, but not necessary.
DJ 7. Head to Head
Beat Uhu to the Goal!
Unlocked By: Dinosaur Jungle 6
Unlocks: Nothing
Gold Medal Unlock: Sub F-Tackle
Difficulty: Medium-hard(low speed)
Helpful Ring Skills: Speed Up and higher, Homing
Lots of cactuses and small rocks, jump over!
There is an alternate path, a large switch causes the dino to change
directions, but in my opinion the other path is actually more time
consuming because there are more things in the way and the Pearls
don't end up helping much.
In the cave, there are invisible rails under some of the enemies, but
remember to charge up a jump after the last one to Homing Attack a
couple of enemies to the Goal.
Gold Medal Time: 50 seconds (approx.)
Gold Medal Difficulty: Medium (easier of course at higher speed)
Gold Ring Skills: H-Mega Expand, Homing Recovery, Speed-up or higher,
Aegis Slider and Skimmer skills
Gold Medal Tips:
Basically slide past things and stuff, but the real test is at the
end in the cave, the fastest way across is if you have H-Mega Expand
and you Homing Attack lots of enemies in a row instead of landing
DJ 8. Chain of Rings
Get a 30 Ring Combo!
Unlocked By: Dinosaur Jungle 4
Unlocks: Dinosaur Jungle 12
Difficulty: Medium
This is NOT a looped course, if you don't have 30 Ring Combo before
the Goal, you will not make it.
Use a higher speed skill, but you don't need too much speed.
The best place to get a 30 Ring Combo is the first dino, run down
instead of jumping at the huge column of pearls/rings at first, then
jump into them to continue the chain, then on the ground afterwards
go back and fourth between the circles of rings on the ground and in
the air.
Gold Medal Time: 20 seconds (approx.)
Gold Medal Difficulty: Medium-hard
Gold Ring Skills: Hyper Speed-up, H-Expand and higher, Warp
Gold Medal Tips:
You need to get the first ring chain you can. Do that by getting the
first line of Rings, then when you jump in the flying pot, shake the
wii remote as fast as you can so you can fly up and get the higher
Rings to keep the chain going, keep shaking the wii remote until you
have them all, then jump out of the pot and quickly Homing Attack and
kill the fire enemy, so you can grab all of the Rings above it, make
sure you land quickly to keep the chain going. You should have 30 on
the first dinosaur, you might have to stop on purpose to stop the
*DJ 9. Special Challenge (Fire Souls)
Smash 5 Genie Eggs! (This Mission earns you a World Ring)
Unlocked By: Dinosaur Jungle 2
Unlocks: World Ring, Dinosaur Jungle 10
Difficulty: Easy-Medium
Genie Eggs take three hits to break apart and there are actually 6
Eggs in this mission to choose from.
This is a looped mission, you can go through it as many times as you
want to get the eggs.
Here are the locations of all 6 Genie Eggs:
Egg 1: Defeat the first enemy, and after jumping from it you should
briefly home in on it since it's on a platform to your right.
Egg 2: Undershoot the first catapult, preferably in the middle
position to land below where this egg is. If you shoot too high, you
will land on the high platform and it's hard to get down from here to
the egg.
Egg 3: (Not on the direct path to the others) When in the flying pot,
go all the way to the top and hit the spring, you will find this Egg
in front of a boost ramp. But if you go this way you will end up back
at the start of the level.
Egg 4: In the flying pot, get out of it not at the top so you can go
the path below. Egg 4 is before a log ride.
Egg 5: There is a log ride where you need to make a decision to take
the right or the left path, at the end of the log ride tilt the wii
remote to the right to take the right path. Then you will come to a
magic rock guarded by three genies, defeat them and an egg is found
in the magic rock.
Egg 6: Fire the catapult after Egg 5 from the ground and you will
land on the platform with this egg on it.
Gold Medal Time: 1 minute 30 seconds
Gold Medal Difficulty: Hardish
Gold Medal Skills: Hyper Speed-up, Crest of Fire(if you have it),
Fire-type skills, H-Mega Expand and Homing Recovery,
Gold Medal Tips:
You need to smash eggs as fast as possible, the Eggs that are on a
direct path(don't get #3)
A big difference is the Crest of Fire, it seems Eggs will break with
one Homing Attack and a Fire Gaze if you have it equipped.
DJ 10. Special Challenge (Fire Souls)
Get the Pterosaur Egg!
Unlocked By: Dinosaur Jungle 9
Unlocks: Dinosaur Jungle 11
Difficulty: Medium-Hard (Just for frustration factor...)
Dino eggs come in many patterns, touch one to pick one up. You have
to find what nest each one belongs to, 4 in total! If you pick up
another egg when you already have one, the other one goes back where
it used to be. Sounds simple, but it's not. First of all, you loose a
Dino Egg if you are injured in any way or you die. Second of all, if
you do die, the patterns and nests you have not matched up change.
And third the alternate routes can make it frustrating, because it's
best to memorize what eggs/nests are where.
So basically, don't try to get hit or die and memorize where the eggs
A simple way to do this is to try to map out on a piece of paper what
eggs and nests you have seen one loop through the level, then try to
figure out what the rest are based upon that and then pause the game
so you can plan the shortest way to get the eggs in the proper nests,
one loop through the level should tell you what eggs are left based
on the nests and vice-versa.
Gold Medal Time: 3 minutes 30 seconds
Gold Medal Difficulty: Hard
Gold Medal Skills: Hyper Speed-up
Gold Medal Tips:
Treat as a Perfect Mission, don't drop an egg or slow down. The eggs
don't appear in a set place. I suggest restarting over again until
the first egg matches the first nest to give you a head start. Then
hope for a little luck, and go one loop through the level (Get off at
ground from flying pot, go left at the log ride) and that is enough
to figure out what Nest 3 and Egg 3 are, then plan what the shortest
route to those Eggs will be.
Here is a simple Map of the level showing you the different paths you
can take and the location of Nests and Eggs on each one:
------------------ | / \
| / \
X Egg 4 / \
\ O Log Ride Decision \
^ \ Nest 4 / \ |
| \--X--------_>;, it's a simple get to the end mission actually.
Rip cord practice! You really just need to lean left and right for
this mission.
In the second tower, you will eventually find yourself on a rope and
all you see in front of you is a spiky ball and a spike trap below.
Jump off the rope at the highest part of the swing when the spiky
ball is not in the way and you will eventually lock-on to another
rope, then a spring will appear under the first rope, now you must
jump off the rope you are on when the spiky ball is not in the way
and wait until the red target appears on the spring instead of the
other rope.
Before the third tower, there is a magic rock in front of the
entrance, but the enemy you have to defeat will not appear until you
jump over it, then you become trapped in that tiny space with it.
It's good to have a skill like Fire Tackle or Fire Step in here.
The comment about "Stopping the Sand Flowing" is referring to using a
skill called "Slowed Search" which you don't have when playing this
level through first time and shouldn't worry about. Slowed Search
lets you Homing Attack things like the tops of the statues during
Time Break.
Catapult before the fourth tower, make sure to launch it from the
ground and when the giant spiky ball is to one side or the other in
order to hit a switch on the side of the tower to open the gate.
Fourth Tower, you need to be careful, because you make springs appear
below and you need to hit the new one that has appeared, it can get
confusing when all three springs are down there and if you get turned
around, remember when there are three springs left, it's the one to
the left you need to hit to get to the end of the mission after you
have gotten the treasure chest and turned around.
Gold Medal Time: 6 minutes (guess)
Gold Medal Difficulty: Medium-hard
Gold Medal Skills: Hyper Speed-up, Aegis Slider and Hyper Skimmer,
Slowed Search(or Sub S-Search)
Gold Medal Tips:
All the tips above, plus in the third and fourth towers activate Time
Break and use Slowed Search to hit the tops of the sand statues and
to hit spinning springs for a shortcut, but you can also use Aegis
and Hyper in here across the ledges and on top of that there's a
switch between two spiky balls that will send you into air launchers
to get you to the top faster also in the third tower.
Also use Aegis and Hyper Skimmer past a few ledges in the towers.
*LR 6. Diehard Challenge (Fire Souls)
Don't get Defeated!
Unlocked By: Levitated Ruin 5
Unlocks: *Levitated Ruin 9, Levitated Ruin 7
Difficulty: Medium (Easy with shortcut)
There is a huge shortcut here. After shimming or sliding past the
second ledge with the spike trap, there is a large switch. Instead of
pressing it, charge jump over it instead and then Homing Attack a
spring/switch on the wall. This will send you back down to the bottom
and you will see enemies appear over another switch. Kill them all
and carefully hit this switch without hitting the others, and a
series of three air launchers will take you to the top of the tower.
Gold Medal Time: 30 seconds (guess)
Gold Medal Difficulty:
Gold Medal Skills: Slowed Search(or Sub S-Search), Hyper Surge(I
think this helps)
Gold Medal Tips:
First, start off by backing up into the treasure chest behind you for
Instead of using the switch method above if you have Slowed Search
and plenty of Soul, it's possible to hit the tops of statues and
spinning springs all the way up to the top of the tower or at least
most of the way up during Time Break, it's faster for some reason,
takes good timing and junk.
I like jumping over the first ledge, and starting to use Time Break a
little later on.
LR 7. Hands Off
Finish with 0 Rings!
Unlocked By: Levitated Ruin 6
Unlocks: Nothing
Difficulty: Medium-Hard (depending on Ring Skills)
Useful Ring Skills: Sub S or Sub C Devourer or Ring Exchange with
Soul Resurrection
Rip Line! First tip I recommend is making sure you know how to lean
left and right and to even go over the top if you have to.
Remember, you can use Time Break here if you have a lot of Soul.
If just trying to beat this mission, you can just get a bunch of
Rings and get hit, etc... then at the end use a Sub Devourer skill to
get rid of them before the Goal. It's hard to just try to avoid all
of the Rings. Ring Exchange works well here, but if you use it you
must not get hit, and that's hard, so use Soul Resurrection too.
Gold Medal Time: 40 seconds
Gold Medal Difficulty: Hardish
Gold Medal Skills: Ring Exchange, Soul Gauge(highly recommended, much
harder without)
Gold Medal Tips:
You can't get hit once on the rip cord if you want a Gold Medal, so
it's best to use Ring Exchange to give you extra Soul and so you
don't pick up any Rings.
The second fire enemy, it's actually best to keep going straight
forward because it seems to aim at you if you lean to the side.
You have to flip completely over the rope to get over the last spiky
balls, so you have to swing back and fourth to gain momentum and flip
completely over at the correct time, I find this easier to time if
you use Time Break.
LR 8. Perfect Challenge
Don't Take Damage!
Unlocked By: Levitated Ruin 4
Unlocks: Levitated Ruin 12, Skeleton Dome 4
Difficulty: Hardish
Useful Ring Skills: Aegis Slider, Hyper Skimmer, Fire Gaze and other
Fire-type skills
Fire breathing enemies! Just sit and wait for the perfect time to
attack without getting hit by the fire. It's best to use Fire Gaze on
enemies on Magic Rocks, just so you land on the switch/spring
afterwards better.
After hitting the second spring on the floor of the tower, there is a
part with a ledge and lots of spikes. A barrier prevents you from
jumping over this part, instead use Aegis Slider across it for a
Gold Medal Time: 40 seconds
Gold Medal Difficulty: Hard
Gold Medal Skills: Above skills, Speed-up and other speed
skills(higher the better), Crest of Fire if you have it(helps a lot)
Gold Medal Tips:
Depends on how fast you can smash enemies, which is why Crest of Fire
helps, and also using Aegis and Hyper Skimmer across the narrow ledge
for a huge shortcut.
*LR 9. Rampage! (Fire Souls)
Defeat 20 Enemies! (This Mission earns you a World Ring)
Unlocked By: Levitated Ruin 6
Unlocks: World Ring, Levitated Ruin 10
Difficulty: Medium (Easy-medium with shortcut)
Huge shortcut. In the first tower, there are two enemies that appear
over a gap. When you defeat them, instead of going ahead fall back
down to the level below by doing a jump cancel after defeating the
second one, then when you get to this gap again, the two enemies will
appear again and count toward your total! Rinse and repeat until you
get up to 20.
Gold Medal Time: 2 minutes (guess)
Gold Medal Difficulty: Easy(if you cheat as above)
Gold Medal Skills: Speed helps but not necessary if you use above
Gold Medal Tips:
Honestly, I haven't done anything in this level other than the
shortcut described above...
LR 10. Beat the Clock (Fire Souls)
Finish Within 90 seconds!
Unlocked By: Levitated Ruin 9
Unlocks: Levitated Ruin 11
Difficulty: Medium-hard
Useful Ring Skills: Super/Hyper Speed Up, Back Step
Harmful Ring Skills: Landing/Cancel Dash and related
It's best to run past the first enemies and focus on the Gargoyle
guarding the entrance to the Tower to get rid of a magic rock.
Inside the tower, try Jumping over the first few little barriers
instead of running past them.
There's a few precise Jump Cancels, so I suggest not having dashing
skills on your Ring, you want to go fast, but not too fast.
Near the top and the spiky ball part, charge jump over the first one
on the ground, then Jump Cancel before hitting the one floating in
the air. There is a switch after this, brake some, because if you are
going too fast you will run past it and into a spiky ball, then once
you hit the switch use Back Step to reach a spring that appeared
behind you before it disappears.
Gold Medal Time: 40 seconds
Gold Medal Difficulty: Hard
Gold Medal Skills: Hyper Speed-up(Crest of Wind if you have it, above
skill suggestions.
Gold Medal Tips:
Follow tips above, just really fast, but still make sure you
accurately hit all of the switches and things, so you still need to
be careful.
LR 11. Collect Rings
Collect 80 Rings!
Unlocked By: Levitated Ruin 10
Unlocks: Nothing
Difficulty: Easy-medium
Very short little mission, but with plenty of Rings.
Watch the enemies carefully, then jump at them when they are under a
Rich Ring.
There's a switch that makes a spring appear to a Jump Carpet. Jump
off the Carpet and then dash forward and use a Cancel through the
line of Rings and Rich Rings ahead.
Don't use Speed Break! There's nothing in those blocks, and you will
probably hit the Goal too early! Use Time Break instead if you want
to, but not really necessary.
Gold Medal Time: 15 seconds (guess)
Gold Medal Difficulty: Easy-medium
Gold Medal Skills: H Mega Expand, H Recovery
Gold Medal Tips:
After the first enemy, which you should attack quickly, for the next
group Homing Attack between the rest of the enemies and the jump
carpet rapidly not caring if you time it correctly, you should get 80
when you attack the last enemy.
LR 12. No Pearls
Don't Get any Pearls!
Unlocked By: Levitated Ruin 8
Unlocks: Nothing
Difficulty: Medium-Hard
Useful Ring Skills: Quick High Step or Quick Mega Step
This mission is mainly ducking pearls while following a gargoyle
through the air and on a rip-line. The trick here is to be able to
move back and forth quickly, which is why I recommend the Quick Step
skills. Also, you might want to especially your first time through
use a lower speed and to use Brake to carefully plan where to step
Gold Medal Time: 40 seconds
Gold Medal Difficulty: Hardish
Gold Medal Skills: Quick Mega Step, Hyper Speed-up
Gold Medal Tips:
Use Quick Mega Step to duck between the Pearls without slowing down,
might take you a few tries but not really that bad.
8.e.6. Pirate Storm
*PS 1. Go for the Goal (Fire Souls)
Follow the Pirates!
Unlocked By: Levitated Ruin 5
Unlocks: *Pirate Storm 9, Pirate Storm 2
Difficulty: Medium-hard
Jump Cancel and Jump Dash! Make sure you Jump Cancel on floating
stuff in the water to bridge gaps, and if you jump and you are not
making it far enough to finish your jump with a Jump Dash.
If you want to, use Time Break to slow down the sharp spinning blades
in some areas to sneak past them.
Sometimes a barrel floating in the water you are suppose to Homing
Attack will suddenly disappear, but if you wait long enough it will
There is a shortcut in this mission involving firing the first
catapult at mid-level, but also involves carefully grinding a rail
and jumping over a dangerous spiky ball, then possibly backing up
when you land on the circular deck to hit a switch under an enemy,
but it does save time and gets you a Fire Soul too.
Huge wave section: If you don't hit enough of those white, sparkly
circular things in the water, Sonic will not have enough energy to
flip over the huge waves and you will die.
Gold Medal Time: 4 minutes 30 seconds
Gold Medal Difficulty: Medium (the shortcut can sometimes be a bit
annoying to pull off)
Gold Medal Skills: Super or Hyper Speed Up and other speed skills
Gold Medal Tips:
You need to use the shortcut at the catapult stated above, it makes a
huge difference in time.
PS 2. Head to Head (Fire Souls)
Beat Uhu to the Goal!
Unlocked By: Pirate Storm 1
Unlocks: Pirate Storm 3
Difficulty: Medium(much easier with Speed-up skills)
Useful Ring Skills: Speed-up and higher.
Some sections you can get away with using Speed Break, but mostly
this is not recommended. I suggest Time Break instead, especially
past the fan part at the very end.
Careful, there is junk in this mission like in other Pirate Storm
Missions like a barrel that sinks into the water, then reappears
Gold Medal Time: 1 minute 5 seconds
Gold Medal Difficulty: Easy-medium (at high speed)
Gold Medal Skills: Super or preferably Hyper Speed-up and other speed
skills, Splash Jump
Gold Medal Tips:
Ignore lots of the first few enemies, Splash Jump will get you over
that slowly lowering platform quickly.
PS 3. Collect Rings
Collect 100 Rings!
Unlocked By: Pirate Storm 2
Unlocks: Nothing
Difficulty: Medium
This is not a Loop-type mission.
Tread past Enemies/Spike balls carefully and make sure you use Ring
Focus a little more on the Rich Rings, both on the rails and on the
Use Time Break to accurately grab lines of twisting Rings.
Gold Medal Time: 48 seconds
Gold Medal Difficulty: Medium
Gold Medal Skills: Ring Bonus, Hyper Speed-up and other speed skills.
Gold Medal Tips:
Fast! I like just running down one of the staircases past the first
fire enemy, then going as fast as possible to the catapult, don't
take the time to try to grab the Rings that appear after hitting the
first switch.
Now at the catapult, fire it at middle position to land on the crow's
nest, make sure to hit the Treasure Chest to get the Pearls.
Now grind the rail and jump over the spiky ball to grab the Rich Ring,
then land on the next rail. Now instead of grabbing the circle of
rings, fall down below to the ship's deck so you are in front of the
hallway with the twisting Rings. Now before going in there, back up
to grab a Rich ring behind you, then use Time Break to grab the line
of twisting Rings, you should have 100 now.
PS 4. No Pearls
Don't Get any Pearls!
Unlocked By: Evil Foundry 8
Unlocks: Pirate Storm 8, Night Palace 3
Gold Medal Unlock: Expert Drift Ring Skill
Difficulty: Very Hard
Useful Ring Skills: Aegis Slider, Ring Exchange with Soul
First part, you can simply run past the first few lines of Pearls.
Then the sharp fans surrounded by Pearls... DON'T hit a switch and then
hit a spring that appears ahead, this leads to a rail with Pearls on
it... Instead to get past this part, run to the far left of the area.
Ohhh... a line of Pearls that weaves across enemies, sharp spikes and
sharp fans... The best skill here is Aegis slider, but don't use
Skimmer... Now jump over the first line, use Aegis past the enemy-
spikes, then one more jump, but not too big of a jump or you will hit
the enemy/pearls. Then slide past the last spikes.
Avoid the Treasure Chests ahead, they mostly contain Pearls.
Another tricky part, running up a steep ramp, avoiding Pearls and
Spiky Balls. This is why I like using Ring Exchange, this part is
easier with Time Break. Now this is very important, there are three
springs at the top of this ramp, hit only the middle one, the other
two... you guessed it... Pearls.
Now what to do after hitting that spring... There's two options, Homing
Attacking the swords leads to a scary high rail... it's possible to go
up there and it's a shortcut, but you will have to charge jump over
Pearls and avoid hitting Flying Treasure Boxes full of Pearls, for
experts only! The second way is to charge jump over the large steps
that are sided with Pearls... then up ahead avoid vertical columns of
Pearls near Sharp Fans... then running through a tunnel of Pearls...
Now before you reach the Goal, there are two cages over water. There
is an enemy in each one that disappears and reappears. To get across
this part, you need to wait until the enemy is not in the cage,
Homing Attack it hoping the enemy doesn't reappear, then do the same
for the other cage.
Gold Medal Time: 55 seconds (guess)
Gold Medal Difficulty: Very Hard
Gold Medal Skills: Hyper Speed-up, Quick High or Mega Step, Aegis
Slider and Hyper Skimmer
Gold Medal Tips:
Follow instructions above insanely fast, you need the Quick Step
skills to dodge things at high speed. Also you need to take the
shortcut where you Homing Attack the swords... so you need to charge a
jump on the rail, jump over the Pearls, and then land without
touching the treasure chests.
*PS 5. Rampage! (Fire Souls)
Defeat 20 Enemies!
Unlocked By: Pirate Storm 10
Unlocks: *Pirate Storm 13, Pirate Storm 6
Gold Medal Unlock: Sub W-Boost
Difficulty: Medium
This is a loop-style mission, so if you don't get 20 enemies first
loop you will just loop through until you finally do.
The sharp fan part! Yikes, Time Break to the rescue! But you really
don't need Time Break if you are careful, but it is recommended. The
first set of fans can be run past if you time it just right, and you
can charge jump over the second one. But the last two... the trick is
that the right one is higher than the left one, and instead of trying
to jump over them during Time Break, what you do is short jump under
the right one. Also, notice something that appears here during Time
Gold Medal Time: 1 minute 25 seconds
Gold Medal Difficulty: Medium-hard
Gold Medal Skills: Hyper Speed-up(Crest of Fire), Splash Jump
Gold Medal Tips:
Careful, but fast around the sharp fans, don't die.
It isn't worth it to get the disappearing enemy up high, but get all
the other enemies.
Also, there are a series of three enemies behind a gate with a Fire
Soul behind it, it's worth it to Splash Jump the gate, land on top
with Jump Cancel so you can get high enough to attack these enemies,
this is also the way to get the Fire Soul if you have Fire Lock-on.
Crest of Fire can make a difference for the Gold.
PS 6. Hands Off (Fire Souls)
Finish with 0 Rings!
Unlocked By: Pirate Storm 5
Unlocks: Pirate Storm 7
Difficulty: Medium-hard(Much easier with skills that burn Rings)
Useful Ring Skills: Sub C and/or Sub S Devourer, also harder to get
skills like Ring Exchange.
The hard part is not the first part of the stage, you can even hit
enemies and fires to get rid of Rings. It's when you see what is in
front of the Goal that's hard. A series of platforms, with only small
areas clear of Rings! If you do not have skills that burn Rings, this
section takes a very precise set of Jump Cancels up the clear
sections of these platforms. If you get far enough, there is switch
on the ground if you fall off the platforms that creates a spring to
the Goal.
Sub C Devourer is the best. You burn Rings every time you jump cancel.
You can in fact Jump Cancel all the way up to the Goal easily.
Ring Exchange is the best here, but if you use it, use Soul
Resurrection so you have a few hits because the rest of the stage is
dangerous without Rings.
Gold Medal Time: 1 minute 30 seconds
Gold Medal Difficulty: Medium-hard
Gold Medal Skills: Hyper Speed-up, Splash Jump, Ring Exchange, Soul
Resurrection, large Soul Gauge
Gold Medal Tips:
Lots of fires and stuff, so Ring Exchange can be a bit scary here but
is best, which is why I suggest using Soul Resurrection also, and
Time Break to get you past hard parts. Splash Jump will get you over
gates without having to lower them first.
PS 7. Beat the Clock
Finish Within 100 seconds!
Unlocked By: Pirate Storm 6
Unlocks: Nothing
Difficulty: Medium-hard(Much easier with higher speed/Splash Jump)
Ring Skills: Super/Hyper Speed-up, Splash Jump.
The gates here lower very slowly after hitting the switches. So use
Splash Jump to get over them, one gate toward the end has to be
lowered at least a bit, but Splash Jump helps you get over it even
Gold Medal Time: 1 minute 15 seconds
Gold Medal Difficulty: Medium
Gold Medal Skills: Hyper Speed-up, Splash Jump
Gold Medal Tips:
Splash Jumping over the gates is the most important part, followed by
trying not to get hit by fires if you can help it.
PS 8. Chain of Rings
Get a 100 Ring Combo!
Unlocked By: Pirate Storm 4
Unlocks: Pirate Storm 12
Difficulty: Easy-medium
There is a Goal, but there are many Rings in this level, and when you
unlock it you should have at least Super Speed Up. Getting 100 Rings
in a row here is quite simple.
Use Time Break when you can to get Rings and duck fires, but remember
you can still keep chains even if you are hit.
Gold Medal Time: 30 seconds (approx.)
Gold Medal Difficulty: Hardish (depends on skills)
Gold Medal Skills: Super or Hyper Speed-up, Quick High Step, Ring
Exchange, Surge and related
Gold Medal Tips:
Ring Exchange sounds strange in a fiery level like this, but if you
want to make the Gold Medal Time, you shouldn't be getting hit anyway
and you need to keep your Combo from the beginning, use Ring Exchange
so you have more Soul to stay in Time Break longer to duck in-between
fires to grab Rings at high speed.
*PS 9. Diehard Challenge (Fire Souls)
Don't get Defeated!
Unlocked By: Pirate Storm 1
Unlocks: *Pirate Storm 10
Gold Medal Unlock: Expert Attack Ring Skill
Difficulty: Hardish
At the catapult, you can launch it pretty much anyway, to either use
the barrels to cross or just launch it strongly, you need to
eventually lock-on to the Flying Pot up ahead.
At the Flying Pot, you need to carefully avoid the spiky balls, fly
up at one side of the tower, then when you have your window fly very
quickly before the spiky ball comes back. Then at the top of the
tower is another spiky ball, you must shake the wii remote just the
right amount to stay in the same place until you have your chance to
get to the top. If you get hit while in the pot, you will have to
start the mission over again.
At one point, you are faced with choosing a rail to cross a dangerous
stretch of water, or Homing Attacking a Barrel. I suggest the rail,
the other way is mostly for getting a Fire Soul and is quite tricky,
the rail is safer from the spiky balls. And just jump on the rail too,
if you use Homing Attack you will hit the barrel of course.
Gold Medal Time: 1 minute 5 seconds
Gold Medal Difficulty: Meduim
Gold Medal Skills: Super or Hyper Speed-up and other speed skills,
Splash Jump and Rocket Jump
Gold Medal Tips:
Same as above, but at a higher speed. Splash Jump and Rocket Jump
will help you get over a couple of things faster.
*PS 10. Stealth Attack (Fire Souls)
Don't Defeat Enemies!
Unlocked By: Pirate Storm 9
Unlocks: *Pirate Storm 5, Pirate Storm 11
Helpful Ring Skills: H-expand and related and Turbo Jump and higher,
Aegis Slider and skimmer skills.
Difficulty: Hardish
Yikes, enemies everywhere and you can't attack them! So use those
defensive Ring Skills!
Second spring with spikes on the other side has an enemy behind it,
so obviously wait until you can homing attack the spring, not the
enemy to cross that gap.
The rail part is a little hard. You grind one rail covered in Pearls,
then you find yourself stopping and you see another rail to your
right and an enemy up ahead disappearing and reappearing. First, make
sure to brake and then charge jump on the little tiny platform at the
end of this rail. This is what I suggest, DON'T try to reach the rail
to your right. Instead charge up a jump, wait for the enemy to
disappear, then jump straight ahead. You should lock-on to a spring
on the end of the other rail, hit that to continue on.
Like in the last mission, you need to fly up the tower off to one
side, but at least there isn't another spiky ball at the very top,
you're in the clear after getting past the first two.
Yikes! After using a barrel and landing on another platform, you are
faced with a hard part. There is a tiny box up ahead and an enemy in
front of it. Yes, you have to Jump Dash at the box so you can do a
Jump Cancel on the tiny box AND time it so you don't hit the enemy in
the process. On top of that, you have to charge jump off the box
quickly, or the enemy might hurt you if it reappears! You might have
to practice this one quite a while. If you have Rocket Jump, you can
jump clear over the box.
Gold Medal Time: 1 minute 5 seconds
Gold Medal Difficulty:
Gold Medal Skills: Hyper Speed-up(Crest of Wind if you have it), H
Mega Expand, Aegis Slider and Hyper Skimmer and Rocket Jump
Gold Medal Tips:
Above skills and tips, also jump over the little box with Rocket Jump
and use Aegis to slide past enemies and fire.
PS 11. Collect Rings
Collect 10 Rings!
Unlocked By: Pirate Storm 10
Unlocks: Nothing
Difficulty: Medium
Very Useful Ring Skills: Ring Bonus, Super/Hyper Speed-up, Aegis
Doesn't sound hard, but you are pretty crazy if you don't use Ring
Bonus here. Very few Rings, and on top of that you hit switches to
make them appear and they disappear pretty soon after they do appear,
so you need to act fast.
Enemies are the greatest hazard, make sure to smash them carefully or
even use Aegis Slider
Gold Medal Time: 15 seconds
Gold Medal Difficulty: Medium
Gold Medal Skills: Ring Bonus, Hyper Speed-up, Aegis Slider and Hyper
Gold Medal Tips:
You have to have Ring Bonus on, and grab the first five Rings.
Hit the first row of switches to make two Rings appear, then just use
Aegis past the enemies or attack them very quickly, there is a third
ring that appears between two enemies on the metal platforms, but it
will disappear if you don't get there in time. Now hit the switch
that is really low then continue on and hit the enemy behind the
switch then a spring, you should get a Ring before you hit an air
launcher if you are fast enough. Now time your launch so you destroy
the spinning enemy up ahead, that will open a Magic Rock with a
switch that makes the fifth Ring appear.
PS 12. Perfect Challenge
Don't Take Damage!
Unlocked By: Pirate Storm 8
Unlocks: Nothing
Difficulty: Hard
Useful Ring Skills: Splash Jump, H-extend and higher, Ring Exchange
Trying to hit a fire enemy to cross the water on a shaky platform is
hard... but just take practice...
The part where you have to Homing Attack swords up platforms and
avoid spiky balls is hard. Takes very careful timing to make sure you
don't hit them. I like using Splash Jump here, seems to help me get
over the top if I miss a sword and you can even skip the first sword
using this.
Rails over water part, it's best to stop at the end of the first rail,
then Charge Jump so you can jump and hit the spring at the end of the
other rail. You can also use good Quick Air and higher too to get to
this Rail.
After the rails, try to use Time Break to duck the fires and grab the
Rings, this is where Ring Exchange becomes handy. Also you can use
Breaking a lot.
At the catapult, it's best to fire from the ground and even have H-
Extend and higher to reach the Flying Pot. Then in the Flying Pot,
you need to tilt the wii remote to one side first, then carefully fly
past the first spiky ball when your way is clear, then before the top
one shake the remote just the right amount so you can wait for that
one to move also.
Spiky balls with switches and boost ramps, another part where you
might want to either go very slowly, jump over everything and avoid
the boost ramps, or use Time Break if you can.
And yes, there is a part where you have to Jump Cancel onto a tiny
box... practice makes perfect, but Rocket Jump will allow you to jump
past this box.
Gold Medal Time: 1 minute 5 seconds (guess)
Gold Medal Difficulty: Hard
Gold Medal Skills: Hyper Speed-up and other speed skills(Crest of
Dark helps a bit), Ring Exchange, Splash Jump, H Mega Extend, Rocket
Gold Medal Tips:
Same tips as above, but at a very fast speed. Time Break between the
fires and spiky balls to keep Rings and keep Time Break fueled.
*PS 13. Defeat the Boss
Battle! Captain Bemoth! (This Mission earns you a World Ring)
Helpful Skills: Homing Attack increase, Jump Increase, Speed, Aegis
Slider and Skimmer skills
Harmful Skills: None that I know of.
Unlocked By: Beating Pirate Storm 5
Unlocks: *Evil Foundry 2, Water Blue World Ring
Difficulty: Medium (Easier with increase in skill)
Number of Hits: 4 horns pulled out..
How to beat it:
(Eww, gross...)
The basic attack this boss has is firing missiles at you, but these
are easy to avoid by ducking back and forth. Your main priority is
getting very close to this boss, this boss speeds up when you speed
up, so you won't run into if running normally.
When you are close, do a Short Jump and then Homing Attack one of the
horns! Shake the Wii remote like crazy to start to pull it out. When
Sonic is done, a bunch of gross purple stuff splatters everywhere and
you have earned a hit. Using Speed Break is great because it
temporarily stuns the boss afterwards and allows you to Homing Attack
it much easier, plus there is nothing in the arena that can harm you
during Speed Break.
After pulling out the first horn, the boss gains a couple new attacks.
When one of it's tentacle thingies starts to glow, it will swipe out
this white energy cloud. It does this three times in a row, the first
two times you can run past it, but the third time you have to jump
over it. (Careful, this attack can still harm you during Speed Break)
(and according to Sonic Team's site... you can use Aegis though this
attack, why didn't I think of that? Sigh...)
Homing Attack the horn as before, except this time it will charge up
this strange yellow energy ball. Watch out, if you hold on too long,
you will get severely hurt. So you might have to press the 2 button
to jump off the Horn before you pull it all the way out, there is a
short period of time before the boss harms you you can jump off, but
if you are shaking the wii remote hard enough you can pull a horn out
in one try.
When only one horn is left, the boss gains a new attack where it
first goes way back, then charges at you, just run off to one side or
another to avoid it.
Gold Medal Time: 2 minutes 30 seconds
Gold Medal Difficulty: Easy-medium (easier at higher speeds
Gold Medal Skills: Super/Hyper Speed up and related, H Extend
(especially Mega),
Gold Medal Tips: Homing Attack enhancers like the other two bosses,
but Speed helps a lot here, instead of using Speed Break run up to
the boss so you can yank on the horns. Remember you can't Homing
Attack the horns during the white energy cloud attack or use Speed
Break, just avoid it.
Shaking the wii remote as fast as you can will allow you to pull out
the last three horns in one turn, but if you have the skills
suggested above and jump and grab the horns as fast as you can you
shouldn't have to worry about pulling them out in one turn to make
the Gold Medal Time.
8.e.7. Skeleton Dome
*SD 1. Go for the Goal (Fire Souls)
Find King Solomon!
Unlocked By: Evil Foundry 5
Unlocks: *Skeleton Dome 5, Skeleton Dome 2
Difficulty: Medium
Shortcut 1:
There is a genie rock blocking your path, but it's surrounded by
blocks that can be broken by Speed Break.
Shortcut 2:
Nice shortcut at the part where Shahra talks about "This is huge,
there must be something up there!" Attack the first enemies in this
area to break open a magic rock to get to a higher area with rails
that leads to the shortcut.
Shortcut 3:
Use Aegis Slider and Hyper Skimmer across the narrow ledge in the
room with the orange windows.
Switches circled by spiky balls:
Either jump over then and do a Jump Cancel to land in the middle,
then Charge Jump back out, or in some cases you can Time Break to run
between a gap in the spiky balls precisely and run out again.
The ones with red eyes take you further in the level, while ones with
white eyes send you back, so only choose the red eyed ones.
Gold Medal Time: 4 minutes (or maybe higher)
Gold Medal Difficulty: Easy-medium(use the shortcuts)
Gold Medal Skills: Super or Hyper Speed-up and other speed skills,
Aegis Slider and Hyper Skimmer, H Expand and related
Gold Medal Tips:
Use the shortcuts described above, they save TONS of time.
SD 2. Hands Off (Fire Souls)
Finish with 0 Rings!
Unlocked By: Skeleton Dome 1
Unlocks: Skeleton Dome 3
Difficulty: Easy-medium (very easy with shortcut)
Useful Ring Skills: Aegis Slider, Hyper Skimmer
Easy because there are spiky balls at the end of this mission just
before the Goal that will allow you to loose Rings that you pick up.
Use Aegis Slider and Hyper Skimmer past the ledge part, MUCH easier
than skimming across.
Gold Medal Time: 1 minute (guess)
Gold Medal Difficulty: Easy-medium
Gold Medal Skills: Super or Hyper Speed-up, Aegis Slider, Hyper
Gold Medal Tips:
You can use Ring Exchange here, but if you do use Soul Resurrection
with it. Other than that same tips as above, including the shortcut
and also try to just run along the ground as much as possible.
SD 3. Head to Head
Beat Uhu to the Goal!
Unlocked By: Skeleton Dome 2
Unlocks: Nothing
Difficulty: Medium(Easy with lots of speed)
Useful Ring Skills: H-Extend and higher, Super/Hyper Speed Up
The ground is kind of dangerous here, so you might want H-extend to
Home from one bone/enemy to another.
Before the Goal, you might think you have to defeat an enemy to open
up a magic rock, but the truth is this magic rock is sitting on top
of blocks that can be broken by Speed Break, so do that instead.
Gold Medal Time:
Gold Medal Difficulty: Easy (high speed)
Gold Medal Skills: Skills mentioned above, but the higher the better
Gold Medal Tips:
Speed Break through many of the bones and the stuff mentioned above.
SD 4. Perfect Challenge
Don't Take Damage!
Unlocked By: Levitated Ruin 8
Unlocks: Skeleton Dome 8, Night Palace 7
Difficulty: Hardish
Useful Ring Skills: Aegis Slider, Hyper Skimmer, Quick High Step, H-
Extend and higher, Fire Tackle and Fire Gaze
First hard part is the spike bed with enemies above, the third enemy
being a fire-type. The safest way to cross is with Aegis Slider.
Next is three swinging blades with an enemy over a switch behind them.
You will have a gap to the left of the first blade and then the right
of the second blade, then either charge up a jump and time your
attack on the Fire enemy, or you can even use Aegis Slider and slide
under it to hit the switch.
Next are skeletons in the hallway, twirling around rapidly and coming
at you. They take up too much space and you really can't Time Break
around them, so instead jump and Homing Attack carefully.
Next section full of enemies and spiky balls, I like using Aegis
slider or Time Break.
Now before the Goal a couple of hard parts. First, there are spiky
balls falling down, even on top of a switch. Wait for the ball to
fall down on the switch than move off it some, and carefully press it,
then wait for a gap to get past here. You might want to use Time
Lastly, yikes, two Fire Enemies before the Goal, Charge Jump a little
ways back, and attack when you have a clear opening.
Gold Medal Time: 45 seconds (my time)
Gold Medal Difficulty: Hard
Gold Medal Skills: Hyper Speed-up, Quick High Step, Crest of Fire if
you have it, H Mega Expand and H Recovery, Aegis Slider and Hyper
Gold Medal Tips:
Same tips as above, but done as quickly as possible, use Aegis to hit
switches under enemies instead of attacking.
*SD 5. Rampage! (Fire Souls)
Defeat 40 Enemies! (This Mission earns you a World Ring)
Unlocked By: Skeleton Dome 1
Unlocks: *Skeleton Dome 9, Skeleton Dome 6, World Ring
Gold Medal Unlock: Ring of Zero Ring Skill
Difficulty: Medium-hard (harder if you don't know the order of
There are five small brown switches in this circular level marked up
to 5 in tally marks. If you don't press them in order or press the
wrong one at the wrong time, you will have to start over again at 1.
The switches will make all the skeletons around you resurrect, giving
you the necessary amount of enemies to defeat to complete the Mission.
Here is a Walkthrough for all 5 Switches:
1: Straight ahead on the ground once you enter the dome.
2: A little up ahead from 1, to the left on a low platform, attack
purple genies to reach it.
3: From 2, a little up ahead to the left, attack two green genies and
a magic rock will break open, a couple of small jumps will get you to
the top of the platform, the switch is on the end.
4: As soon as you hit 3, two springs will appear in front of you, hit
those into an air launcher hoop. Now time your launch carefully, you
want to launch when the hoop is small, yet you do not want to hit the
swinging blade up ahead, this will send you straight to 4.
5: Attack the two green genies up ahead after hitting 4 to break open
a magic rock and hit the switch, which has a spring that will send
you into 5.
Gold Medal Time: 1 minute 40 seconds (approx.)
Gold Medal Difficulty: Hardish
Gold Medal Skills: Hyper Speed-up and other speed skills, H Mega
Expand, H Recovery, Crest of Fire if you have it.
Gold Medal Tips:
Very tight! Hit all switches first time and on top of that don't fool
around by staying in air launchers too long, etc. When the skeletons
resurrect, you should be able to pull off a very rapid assault from
one to the other barely touching the ground if you have H Mega and H
Recovery, Crest of Fire helps a lot if you have enough Silver Medals.
SD 6. Diehard Challenge (Fire Souls)
Don't get Defeated!
Unlocked By: Skeleton Dome 5
Unlocks: Skeleton Dome 7
Difficulty: Medium
Useful Ring Skills: H-Extend and higher, Defensive skills like Ring
Lots of sharp things... but you can Homing Attack through much of this
At the end, you will see the Goal blocked by a Magic Rock, but as a
shortcut you can Charge Jump over the large spiky balls on either
Gold Medal Time: 30 seconds (approx.)
Gold Medal Difficulty: Medium-hard
Gold Medal Skills: Hyper Speed-up, Quick High Step, Aegis Slider and
Gold Medal Tips:
Run and duck and slide, that's all I can say. It's faster ducking
things on the ground than to Homing Attack stuff above.
SD 7. Beat the Clock
Finish Within 45s
Unlocked By: Skeleton Dome 6
Unlocks: Nothing
Difficulty: Medium
Useful Ring Skills: Super/Hyper Speed-up, H-Extend, Splash Jump
Defensive Skills
Lots of crazy things to avoid, but much of it can be Homing Attacked
Across. You can use Splash Jump to get over some of the large bones.
Gold Medal Time: 15 seconds (approx.)
Gold Medal Difficulty: Hardish
Gold Medal Skills: Hyper Speed-up and other speed related, Quick High
or Mega Step
Gold Medal Tips:
It's best to run along the ground, trying to avoid all obstacles,
jumping only occasionally, which is why I recommend Quick High or
Mega Step, basically you don't want to loose any speed.
SD 8. No Pearls
Don't Get any Pearls!
Unlocked By: Skeleton Dome 4
Unlocks: Skeleton Dome 12
Difficulty: Hardish
Useful Ring Skills: Ring Exchange is you have it.
First playthrough, don't put high speed on your Ring. The first
really hard part is where there is two walls of Pearls that narrow
down. It's hard to run quickly through here, use braking a lot to
help you through.
After that, there is a switch near blades that gets you to the next
section, a platform in the middle of a sea of Pearls.
Then you need to jump over Pearls and duck swinging Blades, use Time
Break if you have the Ring Exchange skill and some soul.
Finally it's just a matter of Homing Attacking three enemies in a row,
then a Treasure Chest for the Goal.
Gold Medal Time: 30 seconds (approx.)
Gold Medal Difficulty: Hard
Gold Medal Skills: Hyper Speed-up and related, Quick Mega Step
Gold Medal Tips:
The hardest part is the very narrow and curved twisted passage
between Pearls, that's why I suggest Quick Mega, you might have to
try to get past this part several times.
You also need to try to avoid the swinging blades and jump over
pearls at high speed, so Ring Exchange and Time Break will help you
do that, but if you use this method you have to be extra careful of
hitting sharp blades.
*SD 9. Special Challenge (Fire Souls)
Find the King's Bones!
Unlocked By: Skeleton Dome 5
Unlocks: *Skeleton Dome 10
Helpful Ring Skill: H-extend
Difficulty: Medium
The 5 bones are pretty easy to grab, you will eventually get to a
part even with a lot of skeletons in front of three magic rocks, just
attack all three to break open all three rocks and there's three
bones right there.
The next section after the treasure is the giant hand. It tries to
stay the same distance from you and you need to Homing Attack it to
move on to the next section. At first this is hard because it moves
behind gates, but eventually you should be able to Home in on it.
The last part is just making it to the Goal. There is a shortcut
around the ledge part that involves a dangerous air launcher section,
then a flying pot that goes down to a lower flying pot. Then shake
the wii remote to the side to make the second pot land on the lower
pathway below, but truthfully it's faster to use Aegis Slider and
skimmer to get past this part if you have those skills.
Gold Medal Time: 2 minutes (maybe higher)
Gold Medal Difficulty: Easy(with skills listed below)
Gold Medal Skills: Super or Hyper Speed-up, H Mega Extend, Aegis
Slider and Hyper Skimmer (Crest of Fire helps too)
Gold Medal Tips:
You still don't have to get the very first five bones, but get them
by the time you get to the three rocks guarded by skeletons.
Don't linger in the Treasure Room, just run to the end
Giant Hand can be grabbed very quickly with H Mega Extend
Use Aegis/Hyper Skimmer at the ledge.
Use Aegis under all of the gates at the end.
*SD 10. Rampage! (Fire Souls)
Defeat 15 Enemies!
Unlocked By: Skeleton Dome 9
Unlocks: *Night Palace 1, Skeleton Dome 11
Difficulty: Hardish
This is NOT a loop-style mission. You have to get 15 enemies before
reaching the goal, and that can be hard! Several switches will make
enemies appear so press them, please!
Skeletons that resurrect themselves do not count as enemies defeated.
There are genies that appear and disappear, it's worth it to wait
with a charge jump, then jump when they appear again.
In the hallway with the flying pot, there is a switch on the ceiling
that will make three enemies appear, it's worth it.
The genies near the rails are hard to get, especially since they
disappear and reappear. But if you got the switches and stuff earlier,
you can get away with skipping them.
In the group of skeletons at the end, some of them are defeatable and
some are not, so just attack them all to make sure you get the ones
that can be defeated.
Gold Medal Time: 1 minute 20 seconds (approx.)
Gold Medal Difficulty: Medium-hard
Gold Medal Skills: Speed Up and higher (heh, I Golded this and didn't
realize I only had Speed-up on but I recommend higher), H Mega Extend
and H Recovery, Crest of Fire(if you have it)
Gold Medal Tips:
The disappearing enemies by the rails in general are not worth
waiting around for, so just run past the rails. You will have 15 in
time if you hit all of the switches.
Crest of Fire makes a huge difference, so you might want to wait
until you have lots of Silver Medals first to get a Gold here.
SD 11. Collect Rings
Collect 50 Rings!
Unlocked By: Skeleton Dome 10
Unlocks: Nothing
Difficulty: Medium
At first, you might think it's hard finding 50 Rings before the Goal...
but there is a secret... some of the portals in this level can be
walked past to secret areas that contain more Rings, including the
second one.... In back of one portal there is even a gate opened by a
switch up high behind a Rich Ring in a cage.
Gold Medal Time: 30 seconds (approx.)
Gold Medal Difficulty: Medium
Gold Medal Skills: Ring Bonus, Super or Hyper Speed-up, Aegis Slider
and Hyper Skimmer, Fire-type skills
Gold Medal Tips:
Use Aegis through the first skeletons, don't kill then and break the
genie rock, but do grab some of the Rings. Go behind the portal after
that instead of through it. In the next room slide along the line of
Rings using Aegis and Hyper Skimmer so you don't get hurt by the
falling spiky balls. After defeating enemies and breaking through
genie rocks and the next portal, you should just use Aegis Slider
again past the next group of enemies, because behind the boxes and by
a switch is a Rich Ring, you should have 50 after getting this Rich
Ring or from the Rings on the floor just ahead.
SD 12. Chain of Rings
Get a 50 Ring Combo!
Unlocked By: Skeleton Dome 8
Unlocks: Nothing
Difficulty: Medium-hard
Helpful Ring Skills: Super/Hyper Speed-up, H-Extend, Quick High Step
This one is kind of tight. I like starting from the beginning, but
going the lower route with the caged Rings, make sure to let Sonic
bounce up high before Homing Attacking the one over the fence. Then
use Time Break if you can to get the ones by the enemies behind the
blades by Homing Attack, and also toward the end.
Gold Medal Time: 25 seconds (approx.)
Gold Medal Difficulty: Hardish
Gold Medal Skills: Hyper Speed-up (Crest of Wind if you have it),
Quick High Step, H Extend and related, H Pearl Collector
Gold Medal Tips:
As above, with Hyper Speed-up and maybe even Crest of Wind. Use Time
Break when you can, especially when you are using Homing Attack on
enemies between swinging blades.
8.e.8. Night Palace
*NP 1. Go for the Goal (Fire Souls)
Sneak into the Palace!
Unlocked By: Skeleton Dome 10
Unlocks: *Night Palace 13, *Night Palace 2
Difficulty: Hardish
Crumbling ledges are kind of hard, shimmy across them as fast as
possible or use Aegis Slider/Skimmer, then go across the spikes as
soon as you get the chance. There is a solid ledge under some of the
spikes, sometimes you can be safe by standing next to them.
Flying Carpet:
Control with the buttons facing up. If you get hit once, you will die
and have to start over on the carpet again.
Watch out in the strange glass-bottomed floor area, there are giant
arrows that either aim for you, or hit the ground, breaking the glass
and your path beneath you.
Some rooms are filled with red poison gas that will quickly take away
your Rings, you need to keep gathering Rings in these rooms to stay
alive or you will die if your Ring count gets to 0.
Gold Medal Time: 4 minutes 30 seconds
Gold Medal Difficulty: Medium(easy with high speed and good skills)
Gold Medal Skills: Super or Hyper Speed Up, Aegis Slider and Skimmer
Gold Medal Tips:
Mostly, try not to die on the carpet part and be careful on the glass
pathways, other than that the tips above.
*NP 2. Head to Head (Fire Souls)
Beat Uhu to the Goal!
Unlocked By: Night Palace 1
Unlocks: *Night Palace 9
Gold Medal Unlock: Homing Bonus Ring Skill
Helpful Ring Skills: Speed Up and higher, Soul Gauge
Difficulty: Medium
Heh, it's more of being careful on the ledge part than anything and
getting over the little boxes quickly, I almost beat this one without
speed skills on my ring at all!
On the crumbling ledge, some of the spikes don't come out, so learn
which ones and don't worry about it, but you do need to break for
There is a spring with spikes on the other side that leads to the
Goal. It's possible to hit it without Time Break, but that's not
Gold Medal Time: 1 minute
Gold Medal Difficulty: Easy-Medium
Gold Medal Skills: Speed Up and higher, Aegis Slider and Hyper
Skimmer, Soul Gauge
Gold Medal Tips:
Pretty easy if you use Aegis and Hyper Skimmer across the second and
third ledges, but make sure to smash some of the enemies to get
enough Pearls to use Time Break on the last spring.
NP 3. Hands Off
Finish with 0 Rings!
Unlocked By: Pirate Storm 4
Unlocks: Night Palace 4, Night Palace 11
Difficulty: Hard(Much easier with Ring Exchange)
Useful Ring Skills: Ring Exchange if you have it.
Ring Exchange makes this mission so much easier, you should probably
get a Gold in Night Palace 10 before attempting, unless you like a
Magic Carpet Practice... basically with this one, you shouldn't get hit
because you will fall off the carpet, and you are on the carpet until
you reach the Goal, and while you are on the carpet you can't use any
Ring taking skills except Ring Exchange.
Very hard part at the end takes very expert flying between two lines
of narrow Rings if you don't have Ring Exchange. Remember, you can
use Time Break on the carpet so you can squeeze through.
Gold Medal Time: 50 seconds (approx.)
Gold Medal Difficulty: Hard(Much easier with Ring Exchange)
Gold Medal Skills: Ring Exchange, Speed up or higher, other speed
Gold Medal Tips:
The carpet only goes one speed, so it's how fast you reach the carpet
that determines the Gold, I got Gold first time I finished this
NP 4. No Pearls
Don't Get any Pearls!
Unlocked By: Night Palace 3
Unlocks: Nothing
Difficulty: Hard
Helpful Ring Skills: Ring Exchange, Soul Gauge, Hyper Surge
Yikes... You need to be good at controlling the carpet. I suggest Ring
Exchange so you can have Soul to use Time Break past the last very
hard part, but I completed it without this skill somehow... Plus
remember you shouldn't get hit on the carpet anyway, so it doesn't
The last two beds of pearls before the Goal look horrible, but you
can actually barely avoid them if you fly above them as high as you
Gold Medal Time: 50 seconds (approx.)
Gold Medal Difficulty: Hard
Gold Medal Skills: Super Speed-up(recommended), Ring Exchange, Soul
Gauge, Hyper Surge
Gold Medal Tips:
Same as above and Mission 3, the medal is determined by how fast you
can reach the carpet since the carpet can only go one speed. I got a
Gold Medal here first time I was able to beat it.
*NP 5. Rampage! (Fire Souls)
Defeat 20 Enemies! (This Mission earns you a World Ring)
Unlocked By: Night Palace 10
Unlocks: World Ring, Night Palace 6
Gold Medal Unlock: Chain Bonus Ring Skill
Difficulty: Medium
This is a looping mission, so if you miss enemies you can go back and
get more.
Catapult, launch out of it while on the ground to hit a high air
launcher that moves, then just fire the air launcher when at it's
tightest to make it across to the other side.
One of the hourglasses is in a huge glass cage. Break it open with
Speed Break, a staircase with more enemies for you to clobber will
Gold Medal Time: 1 minute 30 seconds (guess)
Gold Medal Difficulty: Hard
Gold Medal Skills: Hyper Speed-up, Fire-type skills, Crest of Fire if
you have it.
Gold Medal Tips:
Try to get the first 20 enemies. The first hourglass is a waste of
time, but get the next two including the one in the glass case. Try
not to die or waste time.
Crest of Fire can make a huge difference.
NP 6. Stealth Attack (Fire Souls)
Don't Defeat Enemies!
Unlocked By: Night Palace 5
Unlocks: Nothing
Difficulty: Medium
Useful Ring Skills: Aegis Slider, Skimmer, especially Hyper Skimmer.
Aegis will get you past all of the enemies and the red laser gates
unharmed, but watch out! The second group of enemies is over an area
where two giant arrows take out part of the floor, so instead jump
and land on one of two invisible rails lined with Rings.
Gold Medal Time: 1 minute 10 seconds (my time)
Gold Medal Difficulty: Easy-Medium
Gold Medal Skills: Hyper Speed-up, Aegis Slider and Hyper Skimmer
Gold Medal Tips:
Slide past all the enemies and laser gates you can, but remember if
you slide for too long you will eventually slow down.
Other than that, not that bad actually.
NP 7. Collect Rings
Collect 100 Rings!
Unlocked By: Skeleton Dome 4
Unlocks: Night Palace 8, Night Palace 12
Difficulty: Hardish
Useful Ring Skills: Ring Bonus, Aegis Slider, Skimmer and higher, H-
Expand and higher
Lots of opportunities to get hit and loose Rings because of enemies,
which is why I recommend Aegis. Also be careful and look before you
leep, some dangers are at least a little hidden... Also, there is a
switch that reveals a handy Treasure Box with a Rich Ring in it, but
you probably need Homing Extend to get it before it disappears.
A few more Rich Rings:
One under a group of enemies early on, on a rail and across a place
in the floor that disappears, attack the first two enemies carefully,
then land on the rail to grab it.
Enemies on platforms past laser gates, there's one above the third
enemy, but this enemy appears and disappears, so time carefully.
There are several tube-shaped Pearl formations in the air above the
path, but be careful because of a Fire-type enemy on the other side.
Attack carefully, and there's a Rich Ring in front of the enemy
partially hidden by Pearls.
Gold Medal Time: 40 seconds (approx.)
Gold Medal Difficulty: Hard
Gold Medal Skills: Ring Bonus, Hyper Speed-up, Aegis Slider and Hyper
Skimmer, H Mega Extend and H Recovery, Soul Gauge, Crest of Dark if
you have it
Gold Medal Tips:
Try this:
Smash the first two enemies, you need the Pearls and grab as many
Rings behind them as you can. Now as described above, just attack the
first two enemies above the rail and slide under the Fire enemy for
the Rich Ring. Now after that, try to grab the rings on the ground,
but be careful of incoming arrows. Now use slider past the first two
laser gates, but then jump on one of the platforms, try to Homing
Attack up to the third enemy with a Rich Ring above it. Now from
there Homing Attack ahead to the treasure chest to pick up more
Pearls, then try to land safely. Now use Time Break to gather the
Rings up ahead precisely. You should have enough when you grab the
Rich Ring by the Fire Enemy behind the Pearls.
NP 8. Chain of Rings
Get a 100 Ring Combo!
Unlocked By: Night Palace 7
Unlocks: Nothing
Difficulty: Very Hard
Useful Ring Skills: Hyper Speed-up and all the speed-type skills you
can get, Aegis Slider and Hyper Skimmer, Surge and higher, Cancel
Make sure to keep the combo from the start because this is a very
tight mission! Homing Attack the first enemies, then land very
quickly(use Cancel and Cancel Dash) and making sure to grab the first
ring surrounded by pearls up ahead. Then second group of enemies, Hit
the first two, then there is a rail under the third with Rings on it,
so use that instead of hitting it. Run more and keep your Combo while
ducking the arrows, then at the laser gates slide under them with
Aegis and Hyper Skimmer(Quick Slider and related makes this part
harder). Now more Rings on the ground (use Time Break to grab them
accurately) and you will end with the dangerous part... there are Rings
and pearls in the air, but watch out, they are hiding an enemy, so
jump and Homing Attack it, there are more Rings above this enemy.
Gold Medal Time: 28 seconds
Gold Medal Difficulty: Hard
Gold Medal Tips:
Same as above, but maybe even with Crest of Wind.
*NP 9. Diehard Challenge (Fire Souls)
Don't get Defeated!
Unlocked By: Night Palace 2
Unlocks: *Night Palace 10
Difficulty: Medium
Useful Ring Skills: Splash Jump
First area with the glass floor, the higher route is safer because
arrows do destroy part of the path.
Completely upside-down room is a two-part affair, unless you use a
Defeat all of the enemies at the back of the room first to open up
the Magic Rock above, then carefully jump dash above the spikes and
use Splash Jump, this might take a few tries to get it right...
Normal Way:
First, go to the very back of the room and destroy all the enemies
near the spike wall to open up the huge magic rock above them, but
you cannot jump to this opening. Then backtrack and get the enemies
earlier in the room to reveal a spring that sends you to two air
launcher hoops. Use those to get to a high area with two fire genies,
defeat them to reveal a catapult. Now fire the catapult from the
ground so you can finally make it through the hole in the wall you
opened up earlier
Gold Medal Time: 2 minutes 30 seconds (guess)
Gold Medal Difficulty: Medium-hard(with the shortcut)
Gold Medal Skills: Hyper Speed-up and other speed skills, Splash Jump,
Crest of Fire if you have it
Gold Medal Tips:
Use the shortcut described above, that's the best way to save time in
this mission.
Besides the first part, this is a great Speed Break mission.
*NP 10. Hands Off (Fire Souls)
Finish with 0 Rings!
Unlocked By: Night Palace 9
Unlocks: *Night Palace 5
Gold Medal Unlock: Ring Exchange Ring Skill
Difficulty: Easy-Medium
This is a relatively easy 0 Rings Mission because there is an enemy
and laser gate before the Goal that will help you get rid of Rings
you have picked up earlier, just run, then get hurt at the end.
Gold Medal it to get the very useful Ring Exchange Skill for other
Hands-off Missions.
Gold Medal Time: 40 Seconds
Gold Medal Difficulty: Medium
Gold Medal Skills: Super or Hyper Speed-up, Aegis Slider and Skimmer
Skills. Sub C or S Devourer helps (Ring Exchange too, but you get
Ring Exchange by Gold Medaling this)
Gold Medal Tips:
Pretty easy Gold since you can hurt yourself at the end with Super
Speed-up or higher, so it's worth doing this one first for the Ring
Exchange Skill.
Use Aegis Slider past laser gates and such, or just use Speed Break.
NP 11. Beat the Clock
Finish within 90s
Unlocked By: Night Palace 3
Unlocks: Nothing
Difficulty: Medium-hard
Useful Ring Skills: Hyper Speed-up, Splash Jump
Most importantly in this level is the shortcut. In the upside-down
room the lower way is slower. Instead jump on the rails. Then charge
a jump to hit a spring that takes you to a higher rail, then charge a
jump on that rail and Jump Dash to yet another rail to exit this room.
Next section has lots of places where the floor is going away! (It's
getting late, so my grammar can suffer :P ) Anyway there are
invisible rails that help you, but I find it best just to Charge Jump
over them and use Jump Cancel to land where it is safe.
Gold Medal Time: 45 seconds (approx.)
Gold Medal Difficulty: Hard
Gold Medal Skills: Hyper Speed-up and any other speed-types skills,
Crest of Wind if you have it, Aegis Slider and Hyper Skimmer
Gold Medal Tips:
Same tips as above basically, but extremely fast.
Also, don't bother attacking enemies, slide past them.
Crest of Wind can make the Gold Medal difference, so maybe you might
want to wait to get all Silvers first.
NP 12. Perfect Challenge
Don't Take Damage!
Unlocked By: Night Palace 7
Unlocks: Nothing
Difficulty: Very Hard(A little easier with shortcut)
Useful/Required Ring Skills: Quick High Step or Quick Mega Step,
Aegis Slider, Skimmer and higher
One of the harder Missions in this game, but a shortcut makes it a
lot easier...
First part is very hard, you are on a spiral full of spiky balls. The
problem here is the floor is slippery, and for some weird reason you
can't brake or slide... seriously. I find that instead of hitting the
speed pad at the very beginning, charging a jump over it helps to
reduce my speed for the first part. Then you need Quick High or Mega
Step to weave back and forth past the spiky balls. Takes some
The Awesome Shortcut:
The room on it's side is easy to get through... the hard part is what's
after that... the Wall of Doom! Normally, you have to use a flying pot
and very precisely time your accent to make it past spiky balls
moving up and down... But here is the trick. See those spiky balls
across a gap below the flying pot? Use Aegis Slider, and slide to the
farthest left or right you can and you will make it through unharmed!
Keep sliding through the laser gates after, and then jump because if
you are not careful the floor will give way, then you've made it to
the Goal!
Gold Medal Time: 50 seconds (guess)
Gold Medal Difficulty: Very Hard
Gold Medal Skills: Super or Hyper Speed-up and other speed-type,
Quick Mega Step, Aegis Slider and Hyper Skimmer
Gold Medal Tips:
Use a high speed and Quick Mega Step to get past the first spiral
part, you might have to try more than once. Use the shortcut above,
please... other than that and the spiral of doom not bad :P
*NP 13. Boss Duel
Battle! Erazor Djinn (This is the Final Boss)
Helpful Skills: Homing Attack increase, Speed increase, Jump Increase,
Left-Right Agility, Decrease in Long Jump Charge time, Pearl
Collectors, Surge (increase in movement during Time Break),
Ring/Damage Defense.
Harmful Skills: Sliding enhance skills, (Quick Slide/Skimmer) you
want to come to a stop quickly during a duel.
Unlocked By: Beating Night Palace 1
Unlocks: Lost Prologue 21, Last Chapter and Lost Prologue 20 with the
7 World Rings (gotten in any order)
Difficulty: Hard (Easier with increase in skill, but you get a Page
in the Special Book for defeating him below Lv. 25.)
Number of Hits: About 12 Homing Attacks to the head (I think the
Duels count as more, I get inconsistent results...)
How to beat him:
This is it, you vs. Erazor!
First part is you running after Erazor. Make sure to grab the Rings
and Pearls, they are kind of highly spaced out. If he swings his
sword around vertically first, he will attack with a forward strike.
This can easily be avoided by moving left or right quickly. But if he
swings it horizontally he strikes across the ground and you will have
to jump to avoid it. But this horizontal strike is a chance for a
hit! He will be open for a couple of seconds when you jump out of the
way of the sword and then Homing Attack his head for a Hit. Try to
get in as many Homing Attacks as possible during this time so the
rest of the battle is not as long, usually three. His attack pattern
is very predicable, when you know he is going to attack with a
Horizontal swipe, charge up your jump early to jump ever further.
Later in the Battle, he gets a lot faster and you might want to use
Time Break during this time to aim better.
The Second part is the Duel! Erazor will stop, then very suddenly
charge at you and swipe you with his sword! He is only open for a
split-second for attack during this time! The trick of course is Time
Break. When the duel begins, start by holding down the 2 button to
charge up a jump and keep it pressed. The split second you see Erazor
start to move forward, at the same exact time hit Time Break and take
your finger off the 2 button. Now in slow-mo you will be sailing
through the air. Now wait until the red marker appears, then strike
for a hit! You can sometimes if you are extremely lucky win the Duel
without Time Break, but it's very hard.
Tip: Attack every chance you get, because his attack pattern seems to
be mostly set no matter how many times you have hit him earlier so
the faster you beat him the easier the last hit will be. Also, you
can get in a lot more hits after the Horizontal Sword attack than
during the Duel.
Gold Medal Time: 3 minutes (guess)
Gold Medal Difficulty: Hardish
Gold Medal Skills: H Expand and higher, H Balance or Recovery, Pearl
Collector and higher, Quick High Step, Surge and related, etc...
Gold Medal Tips:
Homing Attack Enhancers and Speed helps a lot when it comes to
getting Rings/Pearls, so does a high level and a good-sized Soul
Gauge. Make sure to get in hits early when he swings his sword
horizontally and to get in three Homing Attacks if you can,
especially early. There is leeway and you don't have to be perfect to
get a Gold Medal time.
*NP 14. Last Chapter (This is the Extra Boss)
Difficulty- Hard
(The Bosses' name is Alf Layla wa-Layla, I read somewhere it means
"One Thousand and One"
Unlocked By: Getting all 7 World Rings, Beating Night Palace 13 (any
Unlocks: Sand Oasis 4, Dinosaur Jungle 4, Ability to change Basic
Skills on Skill Ring
Gold Medal Unlock: Collection Present Ring Skill
Number of Hits: 25 pounds on his chest
Extra Boss Controls:
This form of Sonic is called Darkspines Sonic. Unlike other Missions,
you cannot customize his skills/speed at all and the controls differ
Move- Tilt the wii remote left and right to move him. Tilt back to
move backwards slowly.
Jump- Only one type of jump, just press 2 to do a jump. Homing Attack
and Jump Dash are the same
Charge Soul Gauge- Unlike in the other Missions, you can charge up
the Soul Gauge at any time by shaking the Wii remote up and down. The
faster you shake, the more Soul you gain. Try shaking the wii remote
during this part and other parts of this boss with just one hand,
easier to shake it faster that way. When you are charging the Soul
Gauge, remember that you are now not moving forward, so you can't
gather more Rings. Use Speed and Time Break just like any other
How to beat him:
First priority is to grab Rings (Unlike Super Sonic, Darkspines Sonic
takes normal damage and looses Rings) and to charge your Soul Gauge a
little by shaking it. He has a variety of attacks.
His first attack is pink energy balls, either weave back and forth to
avoid them, or use a short Speed Break.
Next is his fiery sword swipes. Before the fire appears, there are
pale lines on the screen, quickly move to a place where the fire will
not appear. This attack can also be avoided with a quick Speed Break,
or better yet at a safe place during this attack shake your Wii
remote like crazy, it's easiest to do this when he swipes down the
middle and you are at the side.
Now get ready for the giant energy ball! If you charge up your Soul
Gauge as early as possible, he will do this attack sooner, which is
good. This Attack will hurt you if it hits you and knocks you back
quite a ways. But this is actually when you have a chance to get a
hit in if you do it just right... make sure over half of your Soul
Gauge is charged, and use Speed Break just when he throws this giant
energy ball at you! Shaking the Wii remote during this part helps if
your Soul Gauge is kind of low, Sonic will start attacking the giant
energy ball and will eventually hurl it at this boss and will stun
This next part is kind of gross, his heart just popped out of his
chest... I'm not kidding. Homing Attack the heart, then shake your wii
remote vigorously to attack and to finally get a hit in. If you don't
Homing Attack the heart and start attacking in time, the Boss will
eventually recover.
Tip: Try shaking the wii remote with just one hand very quickly. Also,
you can get in a "free hit" if you use Speed Break into the heart.
After he is damaged enough, he gains a new attack, Whirlpools. These
blue Whirlpools suck you in and hurt you. They will hurt you even
during Speed Break and are hard to avoid. So use Time Break instead.
Keep attacking the boss as before, it just gets harder to charge your
gauge in time.
Also, defeating this Boss will make the most basic skills such as
Homing Attack and Soul Gauge show up on your Rings Skills list so you
can turn them on and off if you want to and several stages are opened
Gold Medal Time: Less than 2 minutes 30 seconds
Gold Medal Difficulty: Hard
Gold Medal Tips:
Beat the Boss in only two rounds. For some reason, I have a hard time
doing it, but it has to do with how many times you beat on his chest.
Also, he uses his large energy attack early if you fill your Soul
Gauge early, and when beating on his chest attack as hard as you can.
It's a bit easier to do it in two rounds if you use Speed Break into
the heart when he is stunned, but you don't have to have your Soul
Gauge charged much.
Faded Method:
Fill Soul Gauges as early as possible, then under attack to defeat
him in three rounds. If you under attack, he will not go into the
harder stages of his attacks, making it easier.
9. Medals
Medals are earned by how quickly you move through the level only. If
you are really slow, you get no medal at all. Then there is Bronze,
Silver and Gold. Medals help you unlock pages in the Secret Book.
Gold Medal Tips:
Level up Sonic so he will gain more and faster Ring Skills and
increase his Soul Gauge.
Some Missions cannot be Gold Medaled unless you have Sonic's highest
Speed possible equipped (Lv. 63) and if you have all Silver Medals,
you will get Crest of Wind that will allow you to run even faster for
the Golds. It's best to get all Silver Medals first so you can use
the Crests to get Golds.
For most missions, since you are only worried about Speed, make sure
you have Speedy Ring Skills equipped and don't worry as much about
other skills except things like Homing Extend and Jump boost, you
want Sonic to be as agile as possible also to duck things.
The beginning boost skills are surprisingly helpful. If you have any
of the higher level ones, make sure not to activate them until the
very last moment.
Use Speed Break a lot at places where it is safe to get past enemies
and things. Time Break can get you through tight spots at a faster
rate of speed because Time Break also slows down the clock, so you
don't have to worry about Time lost.
Don't worry about getting hit so much if you are just trying to get a
Gold Medal. Just get back up and continue on, but with some of the
Missions later on you don't want to be slowed down. Put Defensive
Skills on your Ring also that allow you to recover quickly from a hit.
If it's a Mission that can be failed by getting hit or some other
reason, you can either jump over dangerous things or sometimes I run
blindly hoping I don't hit what I am not suppose to hit, that works
too sometimes :P
Use Aegis Slider to get past dangerous parts unharmed oftentimes. Use
this combined with Hyper Skimmer to skim across narrow ledges safely
and save LOTS of time instead of shimmying across them.
10. Fire Souls
Note, I have written a Fire Soul Location Guide which is now on
GameFAQs.com. Below are tips only.
These Red Fiery Rings appear in certain Missions and unlock things in
Party Mode. You can easily tell if there are Fire Souls in that
missions because there will be three small white lines to the right
of the Mission Title representing the three Fire Souls in that
When you grab a Fire Soul, you need to finish the Mission you are in.
Don't worry about dying if you have a Fire Soul, you will keep it,
but don't just hit Restart from the Pause menu or you will loose it.
In some Missions you can fail, like "Don't collect Pearls" and "Don't
Defeat an Enemy" you can fail the mission by not meeting the
Objective, but even if you get the "Mission Failed" Screen, you will
still keep any Fire Souls you have found if you press 1, Next instead
of hitting Retry.
The three Fire Souls in the Mission Select Screen appear in order, so
if you only picked up one or two, you can look back to see which slot
is empty on the screen and figure out roughly where in the level you
need to go back to find it, or which number you need to look up in
the Fire Soul Location guide.
Some Fire Souls only appear and are collectable during Time Break,
but in spots where you would normally use Time Break, or in Empty
Cages during Time Break. Also some appear in objects only breakable
with Speed Break.
The skill Splash Jump, which allows you to jump over certain walls,
and the skill Slowed Search, which allows you to Homing Attack
objects during Time Break you normally cannot, are needed to get a
few Fire Souls.
The things unlocked with Fire Souls in Party Mode:
(I got these from GameFAQs, and the numbers are close, but might be a
little off based on some of my counts...)
Aim! Big Crossbow: 6
Sink 'em! Pirate Ship: 12
Row! Canoe Race: 18
Reel! Battle Fishing: 24
Shadow: 30
Thrust! Bone Knight: 36
Cream: 42
Cross! Balance Race: 48
Watch out! Trap: 54
Put it out! Big Fire: 60
World Bazaar: 69
Fly! Ptero-rider: 78
Silver: 87
Spin! Propeller Race: 96
Blaze: 105
Extreme Difficulty: 114
Final X Adventure (the ??? Option in the World Library): 126
NOTE: Sometimes two Missions in the same World have the same name,
don't get confused! Make sure you count down the list to the correct
There is a Skill that allows you to Homing Attack Fire Souls called
Fire Lock-on. You receive it by getting a Gold Medal in Evil Foundry
Mission 5. Beat the Clock!
Some Fire Souls seem to require this ability to grab them or at least
to make it easier, but this makes all Fire Souls easier to obtain.
Other common Skills that Fire Souls often need are Soul Gauge, Splash
Jump and Slowed Search.
If you are just going though a mission looking for Fire Souls, you
might not want to put much speed on your Ring at all so you can
search easier, but put more agility and Homing Attack increase skills
and similar things that will help you reach Fire Souls easier,
especially since many Fire Souls need specific Skills and it's nicer
if you already have that skill equipped when you first find it.
Fire Souls that are in plain sight but seem unreachable are either
reachable with a spring or some other level object nearby that is
often hidden itself, or you need another Ring Skill to grab it later
Catapults sometimes have to be purposefully undershot to reach Fire
Souls by having them in the up or mid position when you jerk the wii
remote, or sometimes a spring, launch pad or switch has to be avoided.
Sometimes, a Fire Soul seems to be placed where if you get it you
will Fail the Mission. Don't worry about this, just grab the thing
and fail the mission, you will still have your Fire Soul if you press
the 1 button afterwards.
During Collection Type Missions, such as Rampage! And Collect Rings,
the Fire Souls are often near the end of the Mission and sometimes
it's a challenge not to end the Mission before you reach the Fire
Many Fire Souls are sneaky, look for them in:
Hidden Areas, often opened up by a switch
Blocks broken only by a certain group of enemies
Inside Breakable Objects, including those only broken by Speed Break
On Invisible Rails or above Invisible Springs
Out of sight but gotten by hitting a certain spring or other level
object/enemy or something behind something else blocking it from view.
By using the Catapult differing ways.
During Time Break some will suddenly appear and are only obtainable
then. As I said above, check not only areas where you would normally
use Time Break, but also random empty cages.
Near other things in the level that are about the same color as a
Fire Soul (I swear they put Fire Soul colored things in some levels
on purpose)
11. Party Mode
(Fire Soul numbers below I think might be slightly off)
Party Mode is where you can play a variety of fun mini-games by
yourself or with up to three other people. There are always four
participants, extra players controlled by the computer.
First thing is for all players to choose a character. Only Four
characters are available to choose from at first, Sonic, Tails,
Knuckles and Amy, but if you find enough Fire Souls in Adventure Mode
you will also unlock Shadow (30), Cream (42), Silver(87) and
Blaze(105), the World Bazaar Party Mode(69), and some mini-games.
For computer controlled characters, you can set their difficulty to
Easy, Medium, Hard or if you find enough Fire Souls Extreme (114).
After Choosing your Characters, it's off to the Map Screen, where you
can choose one of the Attractions which are games themselves. In all
Attractions except the World Library, you will be faced with random
Party Games. The Winner will be able to advance in the Attraction
game and eventually the overall winner will be determined for the
Attraction. For most Attractions, you can change various Options,
usually number of rounds.
Choose Exit to leave Party Mode.
11.a. World Library
This is where you come to pick single games to play and to check out
character records. Here are the various options in the World Library:
All Party Games-
Look at a list of each and every Party Game and choose which one you
want to play. Also check your previous records for that game and how
many times you have played it. There is a preset number you need for
some party games to get a record for it, that's the first number
listed next to the 1st, 2nd 3rd and 4th place on the green chart, but
some Party Games don't have a record.
NOTE: Games can be on more than one of the following lists.
Survival Games-
A list of all Survival type games where characters are eliminated.
Point Games-
A list of all games where you earn Points.
Race Games-
All games where you race your opponents to the Goal.
Record Games-
All of the Points and Race games combined I think...
Check various statistics.
Use Count: How much that character has been chosen by a human player
Party Game 1st, 2nd 3rd and 4th: Which character has come in what
place how many times.
New Record Streak: Consecutive setting of New Record high scores
Attraction Wins: Characters that have won a Attraction Overall
Individual Attractions: Records for all five Attractions.
Character Records-
Look at various stats listed by character.
???? (Final X Adventure)-
The last option in the World Library is unlocked when you get all 126
Fire Souls in the game. It's one player only, and you basically just
try to see how many times in the row you can beat the computer at
randomly selected party games. (If there is something else to this,
please let me know, I just now unlocked it)
11.b. Tournament Palace
This Attraction in general is the shortest. The four players are
randomly paired and then play a party game with only those two
characters. The number of games in one round is picked in the Options
and can be 1, 3 or 5. The loosing characters from the first two
Rounds go head-to-head to determine third and fourth place. Then the
two winners get to fight it out to determine the overall winner.
The Option you can change is how many games played in each round(1, 3
or 5), and whether or not you want to see any games fought between
two COM players.
10.c. Pirates Coast
This is a type of Board Game, board the Pirate Ship! The first one to
reach the Goal is the winner.
There is a total of 62 spaces. The number of spaces you can move
during a turn is determined by how you place in the Party Games:
1st: 10 Spaces
2nd: 6 Spaces
3rd: 4 Spaces
4th: 2 Spaces
If there is a tie, then both players get to move the indicated number
of spaces.
Some Spaces have "Events" which are things that can affect how much
you can move next turn and are marked by green squares, these
Headwind: Number of spaces reduced by half next turn.
Tailwind: Number of spaces doubled next turn.
Whirlpool: Can't move at all next turn.
Storm: Makes you go back 5-10 spaces. (info given to me)
Giant Fish: Moves a character forward 5 or more spaces (info given to
11.d. Genie's Lair
In this Attraction, the winner of a Minigame gets to open as many
Treasure Boxes (20 in total) as they wish to try to grab points, but
be warned, some of them are booby trapped, so you might not want to
press your luck! If you get points, those Treasure Boxes will be
claimed until eventually the game ends. If there is a tie in a
minigame, no one gets to choose a Treasure Box.
The game ends when all of the treasure is found, so it's helpful to
remember where the traps are. There are about 5 traps (I have seen 6
Treasure Box Contents:
Silver Coin: 1 Point
Gold Coin: 3 Points
Gold Bars: 5 Points
Trap 1: All points that turn lost.
Trap 2: All points that turn lost and another character chosen at
random gets to open Treasure Boxes, that character getting treasure
the other character already opened.
Trap 3: All points that turn lost and the Boxes around that Box are
switched around.
Trap 4: All points that turn lost, boxes added around box you opened.
With this game, you have the option of turning off Traps, there are
still treasure boxes that will make you loose all points that turn,
but 2-4 above are completely turned off.
11.e. Treasure Hunt
This is a giant board game, but there is no goal. A specific treasure
is chosen, and you need to open Treasure Boxes to try to find the
indicated Treasure.
You can move in any direction you want to, and if you pass a Treasure
box while moving you can stop and open it at any time even if you
have not moved the number of spaces you can.
If you land on a large center space, it's called an Event Space. You
have to land on one by moving every single space you can that turn.
You can choose one of three options:
Change Treasure- The game will pick a new Treasure to look for.
Treasure Shuffle- The contents of the three of the Treasure Boxes are
randomly switched around.
Change Position- Switch places with another character of your
Be sure to use the - button to see the larger map so you can plan
your move accordingly.
The number of spaces you are allowed to move is determined by how
well you place in the Party Games and is as follows:
1st: 9 Spaces
2nd: 6 Spaces
3rd: 4 Spaces
4th: 2 Spaces
Tie situations get to move the same number of spaces.
If you find the correct Treasure you keep it. Treasure stays the same
and you can memorize where it is if someone opened it earlier and try
to get to it later if that particular treasure pops up. You can even
use the Event Spaces wisely to get you closer to the desired treasure
or to keep a treasure away from someone else.
The first person to find three correct Treasures is the winner.
11.f. World Bazaar
(Unlock by finding 69 Fire Souls)
In this game, Rings you earn by coming in a certain place in a Party
Game go toward Bids on Carpets.
1st: 5 Rings
2nd: 3 Rings
3rd: 2 Rings
4th: 1 Ring
You can choose to bid on the carpet or not. The person with the
highest bid gets to keep that Carpet and looses all their Rings, or
no one could choose to buy it. If there is a tie in bids, then the
person that did the best in the last mini-game gets the carpet. There
are five types of Carpets in total. At the end of the game you get to
trade-in your Carpets for their value in Rings. Base Value of the
Carpet is 30. The Value goes down with the more of the same type
bought, to 20, 15 12 and I think 10.
At the end of the game when set number of carpets are bought, you
will get the determined value in Rings of each one. The King will
choose a Special Carpet and you will be paid double that amount in
the end if you keep that option on.
In the Options menu, you have the choice of 10, 15 or 20 Party Games
and if you want the Special Carpet Rule on or off.
11.g. List of Party Games
Note: No detailed descriptions yet. Each game has instructions you
can look at. Just a list for now.
40 Total
Roll it! Heavy Ball
Hit it! Home Run
Spin! Cogwheel Relay
Go! Mine Cart Race
Hit it! Parasol Ball
Get 'em! Parasol Diving
Spin! Steel Survival
Knockdown! Balance Battle
Grab it! Bubble Hunt
Spike! Fruit Catch
Whack! Giant Stakes
Row! Canoe Race
Row! Canoe Salvage
Row! Canoe Survival
Shine on! Kri Ma Djinn
Recognize! Treasure Box
Spot! Pitch Black
Seek! Edge Race
Spill! Weight Puzzle
Aye aye Captain! Pirate Flag
Spin! Safe Dial
Aim! Big Crossbow
Aim! Color Balloon
Whack! Hatchet
Stay Tight! Big Balloon!
Pull on it! Carpet
Look up! Skydiving
Sink 'em! Pirate Ship
Reel! Battle Fishing
Thrust! Bone Knight
Cross! Balance Race
Put it out! Big Fire
Fly! Ptero-Rider
Spin! Propeller Race
Fore! Putt-Putt
Play! Violin
Watch out! Trap
Fire! Marksman
Hold it! Treasure Haul
Grab it! Kri ma Djinn
12. The Special Book
The Special Book is a collection of unlockable artwork, pictures,
music and rewards and contains various "Chapters" and "Pages".
Chapters are just groupings of related material, while pages are just
individual items in the book. Pages are unlocked various ways, often
by beating certain missions, getting Silver and Gold Medals, or doing
other random things in-game. There is an unlock clue for most of the
There is only one Secret Book per Wii, which means all game saves on
your Wii will contribute to unlocking stuff in the Secret Book. That
means you really can't erase unless I think you erase your Adventure
Note: I'd appreciate it if people would send in info and help me to
complete this section, because seriously, if I would have known how
annoying it would be to clear the book again.
Also for now, I decided to list everything in the Secret Book out,
but I still don't have much of the unlock info, nor do I remember it.
This is all things/descriptions.
Chapter 1: History
The History of Sonic, these are all pictures of various Sonic game
box art. For each game/year unlocked, there is box art for the U.S.,
Europe and Japanese regions.
You unlock the box art by getting a certain number of Silver Medals.
Gold Medals of course count as Silver Medals also if you happen to
get a Gold before you get a Silver.
The first one unlocked is box art from some of the games released
from 2005-2006 and it goes down in year from there all the way to
1991 when Sonic 1 came out.
Chapter 2: Illustrations
Various versions of Sonic and the Secret Rings logo, current and
concepts, and official artwork.
All the Unlock Descriptions say to get a certain number of Silver
Medals or a Gold Medal in a certain Mission.
Chapter 3: Illustrations
Concept Art and Art of Shahra and Erazor Djinn.
All of them are unlocked by getting Gold Medals in certain Missions.
Chapter 4: Illustrations
Art of the Characters, Objects and Places in the game.
All of them are unlocked by getting Gold Medals in certain Missions.
Chapter 5: Illustrations
Concept Paintings for the Various Worlds, Lost Prologue-Levitated
All of them are unlocked by getting Gold Medals in certain Missions.
Chapter 6: Illustrations
Concept Paintings for the Various Worlds, Pirate Storm-Night Palace.
All of them are unlocked by getting Gold Medals in certain Missions.
Chapter 7: Illustrations
Artwork of Bosses and Enemies.
All of them are unlocked by getting Gold Medals in certain Missions.
Chapter 8: Movie
Storybook cut scenes from the game.
Unlock these by completing certain Missions that unlock a cut scene.
Chapter 9: Movie
Storybook cut scenes from the game. The last one is a special meet
the developer's video.
Unlock these by completing certain Missions that unlock a cut scene.
The last one is unlocked by getting Silver Medals.
Chapter 10: Developer Material
Various storyboards/how they made the CGI moves and Development
Most need a Gold Medal in a certain Mission, I think I unlocked a
couple by just beating a Mission, but I am not sure.
Chapter 11: BGM (Background Music)
Music Tracks from the Game.
Music from the Adventure Mode.
Get Gold Medals in certain Missions, mostly Go for the Goal Missions
and Bosses.
Chapter 12: BGM
Music Tracks from the Game.
Music from cut scenes, credits and Party Mode.
Get Gold Medals in certain Missions or a certain amount of Silver
Chapter 13: Rank Name (Awards)
Awards received by completing certain tasks.
So far I have unlocked awards about doing things in Adventure Mode.
Some of these have unlock clues, while others just question marks
which means you don't know how to unlock them until you do.
Here is a list of the Rank Names in this Chapter, with tips on how to
get them!
1. Hero
Description: Earned by defeating Erazor Djinn!
How to get it:
Beat Night Palace 13. Refer to Mission Tips/Walkthroughs for tips on
how to unlock/beat it.
2. True Hero
Description: Earned by defeating Alf Layla wa Layla!
How to get it:
Beat Night Palace 14. Refer to Mission Tips/Walkthroughs for tips on
how to unlock/beat it.
3. World Traveler
Description: Earned by traveling a total of 500km (310.7 mile)
How to get it:
You should get this reward when attempting to complete all
missions/get all Gold Medals
4. Grind Performer
Description: Earned by grinding a distance of 30km (18.64 mile)
How to get it:
You should get this reward when attempting to complete all
missions/get all Gold Medals
5. Ring Catcher
Description: Earned by obtaining a total of 10000 Rings!
How to get it:
You should get this reward when attempting to complete all
missions/get all Gold Medals
6. Genie Buster
Description: Earned by defeating a total of 1000 genies!
How to get it:
You should get this reward when attempting to complete all
missions/get all Gold Medals
7. Extreme Speeder
Description: Earned by using Speed Break a total of 50 times!
How to get it:
You should get this reward when attempting to complete all
missions/get all Gold Medals
8. Time Controller
Description: Earned by using Time Break for a total of 300 seconds!
How to get it:
You should get this reward when attempting to complete all
missions/get all Gold Medals
9. Chain Striker
Description: Earned by obtaining 200 Ring Chains!
How to get it:
I got it myself by getting a 200 Ring chain in Sand Oasis Ring Chain
Mission... I'm not sure if you can get it outside of Ring Chain
Missions... I had to use Crest of Wind, Quick Mega Step and Time Break
a lot to do it... I'll have to see if there is an easier way.
10. Skill Savor
Description: Earned by clearing 30 missions using under 100 SP!
How to get it:
It counts the basic skills too that you can't see until you beat Last
Chapter, so you have to wait until you beat Last Chapter to attempt
And that is 30 different Missions, but remember that Lost Prologue
counts also!
Pick skills wisely for the Mission at hand, you can have any skills
or any number of skills as long as the sp is under 100.
What really helps is if you make sure when trying to get the next
Rank Name, Skill Quinti to make sure the four skills you choose are
under 100 sp so you are counting toward both Rank Names or maybe even
if you are trying to get Flame, Wind and Dark Master.
11. Skill Quinti
Description: Earned by clearing 20 missions while equipping 4 skills
or fewer!
How to get it:
It counts the basic skills too that you can't see until you beat Last
Chapter, so you have to wait until you beat Last Chapter to attempt
And that is 20 different Missions, but remember that Lost Prologue
counts also!
Pick skills wisely for the Mission at hand, you can have any skills
as long as four or less are equipped.
I highly suggest keeping the SP under 100, so these 20 Missions will
also count toward getting the Rank Name above, Skill Savor, makes it
a lot more easier.
12. Flame Master
Description: Earned by clearing 20 missions using only fire!
How to get it:
Only have skills with a red icon and the first 8 skills that lack
color equipped. So unlike Skill Savor and Skill Quinti you don't have
to wait until you beat Last Chapter.
And that is 20 different Missions, but remember that Lost Prologue
counts also, but some Lost Prologue missions you can't complete
without other color skills, so pay attention!
Be careful, Purple and Red can look kind of similar.
Fire Step requires a Blue icon skill to use, so it's out of the
13. Wind Master
Description: Earned by clearing 20 missions using only wind!
How to get it:
Only have skills with a blue icon and the first 8 skills that lack
color equipped. So unlike Skill Savor and Skill Quinti you don't have
to wait until you beat Last Chapter.
And that is 20 different Missions, but remember that Lost Prologue
counts also, but some Lost Prologue missions you can't complete
without other color skills, so pay attention!
14. Dark Master
Description: Earned by clearing 20 missions using only dark!
How to get it:
Only have skills with a purple icon and the first 8 skills that lack
color equipped. So unlike Skill Savor and Skill Quinti you don't have
to wait until you beat Last Chapter.
And that is 20 different Missions, but remember that Lost Prologue
counts also, but some Lost Prologue missions you can't complete
without other color skills, so pay attention!
Be careful, Purple and Red can look kind of similar.
15. Rebellion
Description: Earned by defeating Erazor Djinn at Level 25 or below!
How to get it:
Complete only the necessary missions you need to reach Erazor, plus
maybe a few more if you want to do this at lv. 24, which is the
easiest. Refer to section 8.d. Shortest Path to Final/Extra Boss List
for the correct order of missions.
If you have beaten Erazor already, you just simply need to start a
new Adventure Save File, you don't have to erase all of your data.
Chapter 14: Rank Name
Awards received by completing certain tasks.
Rewards relating to things such as how long you have played, or
things collected, and rewards received doing things in Party Mode.
Unlock clues all Question Marks.
Here is a list of the Rank Names in this Chapter, with tips on how to
get them!
1. Super Player
Description: Earned by reaching Level 99!
How to get it:
Level up Sonic, to do it much faster, use Experience gaining skills
and other Experience gaining techniques, including the Ifrit Golem
method described in the Experience section of this guide.
2. Skill Collector
Description: Earned by obtaining all skills!
How to get it:
Level up Sonic into the 70's, get lots of Silver Medals, and Gold
Medals in certain missions. Refer to the Ring Skills Section for
specific requirements for each skill.
3. Soul Collector
Description: Earned by obtaining all Fire Souls!
How to get it:
If you don't want to find them yourself, I have a guide to the
location of all Fire Souls on GameFAQs.com.
4. The Ultimate
Description: Earned by obtaining all Gold Medals!
How to get it:
Well, basically clear all missions under the required time for a Gold
Medal. I'll have more tips and all times in a future version of this
5. Bookworm
Description: Earned reaching a playtime of 24:00!
How to get it:
You will probably reach this time just trying to get all of the
Missions complete and Gold Medals.
6. Star
Description: Earned by playing party games a total of 200 times!
How to get it:
You will probably get this one while trying to get the rest of the
Party Game Rank Names below.
7. Celebrity
Description: Earned by playing attractions a total of 35 times!
How to get it:
You should receive this reward when you get all of the "win
attraction 7 times" awards below.
8. Dealer
Description: Earned by winning World Bazaar a total of 7 times!
How to get it:
First, you need to unlock World Bazaar by getting 69 Fire Souls.
Com on easy, relatively good at party games, set the number of
matches to 10 and turn off reward from the King, because that could
work against you if it turns out to favor one of the Com characters.
I find the best strategy is to just try to buy as many carpets as you
can, because even if a lot have already been bought, you usually
still get more Rings for them than you paid. Always bid, sometimes if
you have a low amount of Rings, the rest of the COM characters might
randomly decide not to buy it, and you get a cheap carpet!
9. Trier
Description: Earned by winning Tournament Palace a total of 7 times!
How to get it:
The fastest way is to set Com on Easy, go into options and set Rounds
to 1. If you set Rounds to 1, you do have to win every single game,
but it's much faster than playing 3 or 5 Rounds.
10. Pirate
Description: Earned by winning at Pirate's Coast a total of 7 times!
How to get it:
Well, set com to easy is the only thing I can suggest. Be relatively
good at Party games, and hope that you don't end up in a series of
11. Thief
Description: Earned by winning at Genie's Lair at total of 7 times!
How to get it:
Com on easy is the best way, also turn Traps off, there are still 5
Treasure Chests with 0 points, but stuff like shuffling Treasure
Chests and adding additional ones will be turned off.
Use a piece of paper to record where 0 Points Treasure Chests are
when you or the Com opens them, so you can avoid opening them again
in the future and grab all of the treasure as soon as possible, there
are about five traps (but I have seem more before), when you find
them all, grab all the Treasure and win!
You can even keep opening Treasure Chests till you find the Traps, to
reduce the number of Rounds it will take to find all the traps, if
you are good at Party Games and win most of the time, then when you
know where all the Traps are go back and grab all the treasure in one
Also, I don't know if this is a universal pattern, but it seems traps
are more likely to be in the first row than any other.
12. Explorer
Description: Earned by winning at Treasure Hunt at total of 7 times!
How to get it:
Set Com on easy and be relatively good at the party games. If you
want to, use a piece of paper and note which treasure is in each box
when it is opened by you or a COM player, and hope the COM doesn't
mess it up too much by using the Event Spaces, or the COM gets lucky
finding treasure... which sometimes happens...
13. Champion
Description: Earned by getting #1 in party games a total of 120
How to get it:
You should get this reward if you are working toward the Tournament
Awards above eventually.
Of course, easiest if you set the COM characters to easy.
14. Sonic Freak
Description: Use Sonic 30 times!
How to get it:
Use Sonic as much as you can when trying to earn the other Party Mode
Rank Names.
This is how many times you pick Sonic as a character before entering
the map area, not how many games you play as Sonic in a party game.
I found out that you can just pick Sonic, enter the map, then exit
Party Mode, then pick Sonic, etc... and it counts toward your total,
but it's still easier to just use Sonic when trying to earn the rest
of the Party Mode Rank Names.
15. Record Buster
Description: Earned by setting every record!
How to get it:
First of all, make sure you have all Party Games unlocked by
collecting enough Fire Souls.
If you look at the list of Party Games in World Library, you will see
a records area in a green chart. In order to set a New Record, you
have to get 1st place in the Party game AND beat the game's preset
minimum number to be listed on the chart, it's the first number that
appears in the green chart next to 1st so look through all of the
Party Games and see which ones you have not set "New Records" for yet,
which is indicated by a character name appearing in the chart next to
If no numbers appear in the first column of the chart for a certain
game, that means that game doesn't record a record and you don't have
to worry about it. You should get most of them by trying to earn the
other Rank Names for Party Mode.
Chapter 15: Big's Travel Diary
If you stop in certain places in certain Missions for a few seconds,
Big the Cat will suddenly appear. He was apparently sucked into the
book also. Complete the Mission (like with Fire Souls you shouldn't
hit restart but you will still have it if you end up failing) and you
will unlock a new page with a picture featuring Big and part of his
Yay! I've found all the Bigs! Some of them are tough! I'll tell you
now the hardest one involves using the catapult at mid-shot. A Big's
Diary FAQs on GameFAQs has already been written by GREG-THE-GUY893,
but I might include my own directions or just more clues in the
future, but for now here are some Tips!
Think of Big as if he was a Fire Soul, some of the same tips still
apply, except he is only found by remaining still for a certain
period of time.
Big only appears in wide-open parts of the stage, so keep that in
mind when looking for him.
Often the clue is of a general area and he's in the toughest part of
that area to reach, but not always...
The clues differ in how telling they are, sometimes they pretty much
out an out tell you the general area he is in, but sometimes you need
to be creative and think things such as "What do they mean by
Sparkles?" or "First step, could that mean something a little more
than the stairs straight ahead..."
13. Questions?:
Got Questions or need help?
First check Section 1, FAQ to see if your question has already been
answered or not.
If not, e-mail me, email@example.com
I prefer e-mails relating only to the FAQS.
Wii #7035-3047-5500-7479 I'll only add nice people...
And note, I'm mostly after Miis... and maybe mine will wander over your
way... and if you're lucky, you'll see that elusive Angnix Mii... >_>;
14. Version History:
0.5: 3/1/07
0.51: 3/2/07
Added Description for Lost Prologue 12
Catapult info, Added controls for Ropes, Riding Objects and Flying
Extreme Difficulty Description
Corrected small breakable items mistake
Added Ring Customization info I forgot
Added More Soul Gauge info
Added Party Mode info
0.6: 3/3/07
Shortest path to Final/Extra Boss
Tips for Big's Travel Diary
Fixed Errors in Leveling up section and Evil Foundry Boss
General re-read/tweaking
0.65: 3/5/07
Error Fixing and/or clarification
Info addition to Party Mode, Secret Book, Boss Fights, more Tips in
certain sections
Added some Silver/Gold Medal Tips in the Mission Types section.
0.66: 3/6/07
Added more info to Fire Soul section
Fixed error that was cause by me using the "Replace" function in
Microsoft Word...
0.7: 3/7/07
Added info about Final X Adventure
Added more Fire Soul info
Added note about braking on Rails
Fixed Tip for Paragraph 12 in Lost Prologue
1.0: 3/9/07
Added Tips/Walkthrough for all Story-required Missions.
Restructuring of Guide
Added controls for Rip Cord
Updated catapult controls
Other small updates here and there
1.01: 3/10/07
Corrected Error on location of Evil Foundry World Ring
1.1: 3/11/07
Addition of Ring Skill List and Explanations Section
Addition of Good Ring Skill Combinations Section
Updates to Mission Types Suggestions
Updates relating to the Crest-type Skills
Added more Frequently Asked Questions
General re-read/tweaking of entire guide.
1.11: 3/13/07
Info for all Ring Skills included
A little added info about Ring Combos
Fixed an error about Fire Crest
Updated Ring Skills in the Mission Tips
1.2: 3/14/07
Time Break info
Extra Boss update
Mission Unlock List
1.25: 3/14/07
Fixed major mistake in walkthrough/unlock list
Fixed enemy names and added more info to Special Book Section
Fixed/Added Gold Medal info to Mission Tips
1.3: 3/17/07
Added a couple more Questions
Scattered tips and other info in the Mission Types and Medals section.
Added Some Unlock info for Ring Skills
Added Gold Medal Times I know/approximate times for Lost Prologue
Added Tips for rest of Missions
1.31: 3/19/07
Updated info and corrected errors for Treasure Hunt and Pirates Lair
Party Mode Attractions.
Added info about Special Book.
Added Question about Silver Medals
Added info about Last Chapter
1.32: 3/20/07
Updated info for Tournament Party Mode Attraction
Added Ring Skill Unlock info
1.35: 3/24/07
Re-read of entire guide with tweaking/error fixing
Added Gold Medal times/tips for Sand Oasis
Added info about randomness of Skill Points and Ring gains
Fixed mistake with Sand Oasis mission name
Added more tips for Last Chapter Extra Boss
Small additions to Special Book and Party Mode info
1.36: 3/26/07
Added Gold Medal Tips through Evil Foundry and also Night Palace 8
because of Special Request
Added more Ring Skills Unlock Info
Added hit info for Last Chapter
1.4: 3/27/07
Added rest of Ring Unlock Info
Listed out and Added Tips for Rank Names in the Special Book Section
Added more info about Experience and Ring Skills in relevant sections
A bit of added info to World Library
A few more Gold Medal Times and fixed Gold Medal Errors
Error Fixing
1.45: 3/29/07
Added Gold Medal Times/Tips for Levitated Ruin and Pirate Storm
Added/corrected more Gold Medal Times
Added note about possible story unlock problem
1.5: 3/29/07
Added Gold Medal Times/Tips for Skeleton Dome and Night Palace
1.51: 4/1/07
Added more info about Experience and Action Bonus
Corrected error about Wall Shuffle and added info to Quick Step and
related skills
Added my Wii console number
1.52: 4/2/07
Added/Corrected info based upon Sonic Team's site, especially
Technical Bonus info, Ring Skill info, and Ifrit Golem strategies
from Sonic Team and FadeddreamsXXX.
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(c) Angnix (Angela Petersen) 2007
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