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- Table View
- List View
All For Youby Sheila O'Flanagan
As TV's favourite weather forecaster, Lainey is good at making predictions. But what she doesn't foresee is that her own life is about to hit a stormy patch. With a string of failed relationships behind her, surely history isn't about to repeat itself with her beloved Ken? To add fuel to the fire, her estranged mother announces that she's returning to Dublin. Deanna has always been dismissive of Lainey's choices - particularly in men. And Deanna's lectures are the last thing Lainey needs now. Yet is there more to her mother than she knows? Uncovering some long-concealed family secrets, Lainey begins to reassess her life. Is the happy-ever-after she's always dreamed of really what she wants after all?
Anyone But Himby Sheila O'Flanagan
Andie and her sister Jin have never seen eye to eye. Andie doesn't envy Jin her marriage to a wealthy businessman, while Jin can't believe Andie's happy with her man-free existence (if only she knew!). But when their widowed mother Cora comes back from a Caribbean cruise with more than just a suntan, Andie and Jin are united in horror. Who is this gorgeous young man who's swept their mother off her feet? What the women really need is a friend to set the world to rights with - but can they be friends with each other?
Bad Behaviourby Sheila O'Flanagan
Darcey and Nieve were best friends for life. Until Nieve stole the heart of Aidan, the boy Darcey had fallen in love with while Nieve was travelling. Aidan was going to propose the very night Nieve caught his eye, and Darcey had seen the ring. For the next ten years she's haunted by the memory of her humiliation. No career success, no comfort her eccentric but loving family can offer, not even (short-lived) marriage to Neil, can console her. And then the invitation comes: to the wedding of Aidan and Nieve, neither of whom she's seen since they left Ireland for life in the USA. They're coming home to have the wedding of a lifetime at Ireland's most expensive hotel. Will Darcey be there? Will there be fireworks? And can the past be put to rest at last?
Better Togetherby Sheila O'Flanagan
BETTER TOGETHER is a fabulously addictive novel from No. 1 bestselling author Sheila O'Flanagan - if you enjoy the novels of Freya North and Marian Keyes, don't miss it! When journalist Sheridan Gray loses her job, her boyfriend and her flat in one altogether bad week, she knows she must pick herself up and make a new start. But can she adjust to small-town living and local reporting? Nina Fallon's life is shattered when the romantic exploits of her actor husband become national news. Now she's avoiding friends as she runs Ardbawn's guesthouse on her own. When Sheridan moves into Ardbawn, she realises Nina holds the key to a story that will make her name as a reporter again. But as she gets closer to the truth, Sheridan risks jeopardising not only a budding friendship, but also her relationship with a certain handsome man in the town.Will Sheridan go with her heart or her head?
Caroline's Sisterby Sheila O'Flanagan
To her younger sister, Tessa, Caroline O'Shaughnessy has everything - great looks, easy charm, and the distinctly desirable Damien Woods. But for Caroline, things don't feel quite so rosy. She'd dreamed about moving in with Damien, but not about having his child, just yet. And though he did the honourable thing when she told him she was pregnant, it obviously wasn't what he wanted either. And as both of them struggle to make the best of a bad job, neither are prepared for the impact a moment of drunken indiscretion will have not just on their lives but on Tessa's too...
Connectionsby Sheila O'Flanagan
In touching, poignant and delicious tales of life by the ocean, Sheila introduces some of the most likeable and interesting characters she's created. There's Tara, who's arrived with the man she wants to marry only to find that a rejected lover is planning to get in the way; Grainne, who's been sent with her husband by their children to celebrate their anniversary, and who thinks the time has come to move on. Rudy's on an idyllic break with his young son which is set for an unexpected ending; and Isobel - of ISOBEL'S WEDDING - discovers her ex-lover Nico might be staying just next door. Romance is very much alive in the hot Caribbean nights...
Destinationsby Sheila O'Flanagan
Two eavesdropping train passengers learn more than they bargained for about their own love lives; an office-party fling has unforeseen consequences for a young woman and for a marriage; a suburban housewife is forced to face her past when her estranged mother, famous and exotic, makes contact after many years; an office worker who imagines herself an undercover agent finds her commute to work livened up by the daily sightings of a handsome stranger...whose life she decides to investigate; an adopted woman journeys to meet the woman who gave her up all those years ago, and finds that all is not what she imagined... A myriad lives brilliantly captured through the keen lens of one of Ireland's best-loved and best-selling storytellers.
Dreaming of a Strangerby Sheila O'Flanagan
Jane O'Sullivan is a dreamer. She dreams of white sands, blue skies and one true love, the man who will turn all her dreams into reality. Then Jane gets married. And she finds that real life isn't like any of her other dreams. That sometimes real life can be a nightmare. So Jane has to take control of her own destiny. And she does. Because sometimes life can be more satisfying than any dream. And dreams don't come true. Do they?
Far From Overby Sheila O'Flanagan
Gemma Garvey's marriage has been over for ages. Gemma ended it and chose to be a single mother rather than continue the pretence that her marriage to work-obsessed David Hennessy was working. So why is she so upset when he marries bimbo Orla O'Neill? Is it that Orla's thin and gorgeous whilst Gemma, at thirty-five, feels more like fifty-five? Or that David's starting a new life whilst she's facing middle age alone? For Orla, being wife no. 2 isn't all she's imagined, always aware of how Gemma coped with a house, family and job while she can't even cook dinner without setting the kitchen alight. To David, who has loved them both, there isn't a problem. But actually the trouble's just begun...
Follow Meby Sheila O'Flanagan
Pippa Jones seems to have it all. The only thing that the high-flying career girl is missing is love. When she spots a gorgeous man who seems to be following her everywhere she goes, she wonders if fate is trying to throw them together. But with her job on the line can she afford to make time for this handsome, mysterious stranger?
He's Got to Goby Sheila O'Flanagan
It's a miracle they're related. Apart from being sisters and living in Dublin, Nessa, Cate, and Bree Driscoll couldn't be more different. Nessa's the happy homemaker, tending to her doting husband Adam and little girl Jill and boasting of marital bliss. Cate, a career go-getter with a knock-out wardrobe, lives with her drop-dead gorgeous boyfriend, Finn -- a famous radio host who's about to break into TV -- and never wants kids. Youngest sis Bree -- a mechanic who's happier riding her motorcycle than chasing guys -- is the free spirit of the family, the one who'll never settle down. No wonder they bicker all the time. In one way they're the same. When Nessa begins to suspect that Adam isn't the faithful man he seems, all three sisters are shocked. But with the perfect sheen of Nessa's life finally chipped, Cate might just allow herself to admit that things with Finn aren't exactly wonderful either. And, as her two older siblings debate loving and leaving and kicking their men to the curb, Bree dares to embark upon a relationship of her own. Soon all three sisters face unexpected revelations that will show them that they can all stand on their own two feet if they have to, and that they've got each other to lean on no matter what.
He's Got to Goby Sheila O'Flanagan
What do you do when the man in your life lets you down? Show him the door? Chuck his clothes out of the window? Cut the crotch from his trousers? If only it was that easy - especially when you've got an eight-year-old daughter to think about and a part-time job that barely pays the milk bill. Nessa Riley, who believes that with her husband, her little girl, and the home she loves, she has it all, is suddenly faced with the hardest decision of her life. Can she ignore what Adam seems to be up to and hang on to the happiness they've enjoyed for the past ten years? Can they wipe the slate clean and start again? Or, as her sisters appear to think, has he really got to go?
How Will I Know?by Sheila O'Flanagan
It was love at first sight for Claire and Bill Hudson. They met at Claire's fifth birthday party and they were destined to be together for the rest of their lives. When baby Georgia came along, it was the icing on the cake. So when a tragic accident snatched Bill away, Claire felt like she'd lost everything - except Georgia. In the three years since, Claire has devoted her life to Georgia; she knows no man could ever replace Bill, and the child needs her all her attention. Now Georgia's a teenager, though, and there's one thing Claire can't advise her on: dating. And so, purely to help her lovely young daughter in her journey through the teenage years, Claire sets out on some serial dating. And destiny is watching, again...
If You Were Meby Sheila O'Flanagan
From Sheila O'Flanagan, the Number One bestselling author of Someone Special and Things We Never Say, comes an unputdownable, heart-searching new novel for every woman who still remembers her first love... On a sultry summer evening in Seville, anything can happen... Carlotta O'Keefe is happily engaged, and the wedding plans are coming together. She's clear about her future path, both personally and in her busy career. Maybe Chris doesn't make her heart race every time she sees him, but you can't have that feeling for ever. Can you? Then, on a trip to Seville, Carlotta runs into Luke Evans. Luke broke her heart so long ago she'd almost convinced herself she'd forgotten him. Now, he's not that boy any more, but an attractive and intriguing man. And he can explain everything that happened way back when. Suddenly Carlotta's not so sure of anything any more. Except that what she decides now will shape the rest of her life...
Isobel's Weddingby Sheila O'Flanagan
Four hundred and twenty pearls hand-sewn onto the wedding dress. The Mediterranean honeymoon booked for months. A pile of presents bigger than Everest. And her lovely Tim, the most perfect bridegroom a girl could wish for. Except, two weeks before the wedding, he changes his mind... Isobel's wedding is off. Her world in tatters, Isobel turns to Spain, a new job, a new life and as many men as she can decently manage. Including the very appealing Nico with whom, she feels, there could be a long-term future. But part of Isobel knows that she will have to go back home some day. And that, despite all that's happened since she left, she still has unfinished business...
The Missing Wifeby Sheila O'Flanagan
Readers of Marian Keyes, Lisa Jewell and Santa Montefiore will love Sunday Times bestselling author Sheila O'Flanagan's THE MISSING WIFE.Have you ever wanted to disappear? When Imogen Naughton vanishes, everyone who knows her is shocked. She has a perfect marriage. Her handsome husband treats her like a princess. She's always said how lucky she is. So why has she left? And how will she survive without Vince?What goes on behind closed doors is often a surprise, and Imogen surprises herself by taking the leap she knows she must. But as she begins her journey to find the woman she once was, Imogen's past is right behind her... Will it catch up with her? And will she be ready to face it if it does?
My Favourite Goodbyeby Sheila O'Flanagan
Ash O'Halloran is happy with her futon, her flat, her cat and her job as a party caterer. She doesn't do impulsive. She is absolutely, perfectly in control of her single woman's life. And if she can't have relationships without complications - then she's content to carry on as she is. Ms Self-Contained. B'Touching and funny'ut when she's employed to cook the supper over which Dan Morland plans to propose to his girlfriend, suddenly she becomes party to someone else's relationship - in all its tangled, heart-breaking complexity. And, as she watches Dan struggling to sort out the mess his emotions have got him into, Ash starts to realise she's not Ms Invulnerable after all...
My Mother's Secretby Sheila O'Flanagan
When Steffie helps her two siblings organize a surprise wedding anniversary party for their parents her only worry is whether they'll be pleased. What she doesn't know is this is the day that her whole world will be turned upside down. Jenny wants to be able to celebrate her ruby anniversary with the man she loves, but for forty years she has kept a secret. A secret that she can't bear to hide any longer. But is it ever the right time to hurt the people closest to you? As the entire family gather to toast the happy couple, they're expecting a day to remember. The trouble is, it's not going to be for the reasons they imagined...
The Perfect Manby Sheila O'Flanagan
Two very different sisters, Mia (still in love with Alejo, the married father of her daughter) and Britt (the ice maiden, who has ironically written a romantic bestseller), join a luxury honeymoon cruise in the Caribbean where Britt is the guest lecturer. Also on board are recently widowed Leo, still reeling from the discovery of his wife's betrayal just before her death, and Steve, a ship's officer who's soon looking for more than a holiday romance with Mia. Can Steve replace Alejo and is there any chance that Britt and Leo can see that they really should get together? When the characters head for home - Mia to Spain, the others to Dublin - it seems that all romantic options are off, especially as Leo rashly got engaged to glamorous, man-eating Pippin while at sea. But love has a way of triumphing in Sheila O'Flanagan's novels, even if it takes till the very last page... From bestselling author Sheila O'Flanagan comes a captivating novel about family ties, romance and leaving the past behind.Two very different sisters, Mia (still in love with Alejo, the married father of her daughter) and Britt (the ice maiden, who has ironically written a romantic bestseller), join a luxury honeymoon cruise in the Caribbean where Britt is the guest lecturer. Also on board are recently widowed Leo, still reeling from the discovery of his wife's betrayal just before her death, and Steve, a ship's officer who's soon looking for more than a holiday romance with Mia. Can Steve replace Alejo and is there any chance that Britt and Leo can see that they really should get together? When the characters head for home - Mia to Spain, the others to Dublin - it seems that all romantic options are off, especially as Leo rashly got engaged to glamorous, man-eating Pippin while at sea. But love has a way of triumphing in Sheila O'Flanagan's novels, even if it takes till the very last page...
A Season To Rememberby Sheila O'Flanagan
Sheila O'Flanagan's deliciously engaging A SEASON TO REMEMBER is essential Christmas reading for fans of Marian Keyes, Veronica Henry and Harriet Evans.It's Christmas - when everyone is meant to be merry. But what if you've just had your heart broken? Or discovered that the man you're married to has lied to you? What if a secret from your past has come back to haunt you?As Claire and Neil Archer open the doors to their luxurious Sugar Loaf Lodge for the festive season, it's with worries of their own. But can they, along with their troubled guests, find the magic of Christmas - and a happy ending - within the walls of this beautiful hotel? Maybe this really is the happiest time of the year!
Sheila O'Flanagan Invites You In (An e-short)by Sheila O'Flanagan
Sheila O'Flanagan has captivated millions of readers with her novels and in this delightful ebook she invites us in for a glimpse of her world... Pop over with a cup of tea (or a glass of wine!) and share all the exciting, scary (and slightly nutty) moments of life as a writer. Includes: IT'S NOT HOW YOU IMAGINE IT - A WRITER'S LIFE FAMILY PARTIES - AND HOW TO SURVIVE THEM A Q&A WITH THE AUTHOR A SHORT STORY And the very special first chapter of MY MOTHER'S SECRET NOT A NOVEL - more a really good gossip!
Someone Specialby Sheila O'Flanagan
Romy Kilkenny loves her life in Australia - she has her dream job, an active lifestyle, and best friend Keith who understands her better than anyone. Best of all, she couldn't be further from her family. But when her family needs her back in Ireland at short notice, Romy's world is turned upside down, and she is thrust back into the lives of her mother and half-siblings again. Romy has never fitted in with her family and now with Keith too far away to give comfort, she feels like more of an outsider than ever. She also worries that the accidental half-kiss with Keith at the airport may have lost her the greatest friend she ever had. Will she ever find someone special?
Suddenly Singleby Sheila O'Flanagan
What do you do when you find yourself suddenly single? Go suddenly suicidal? Suddenly sex-crazed? Or simply slump into self-pity? Alix Callaghan, who thought she was in control of her busy life, feels like doing all three when her long-term boyfriend insists on settling down to a sensible existence - complete with children, proper meals and early nights - but without her. Little by little, though, Alix begins to think there might be more to the single life than the first shock of rejection suggests...
Things We Never Sayby Sheila O'Flanagan
The irresistible new novel from No. 1 bestselling author Sheila O'Flanagan. Abbey Andersen's life in San Francisco is in serious danger of hitting a rut. She's pretty sure it doesn't get worse than being dumped by post-it note, and her current job is hardly the best outlet for her creative talents. Meanwhile in Ireland Fred Fitzpatrick is finding it impossible to keep his grown-up children and their families on side, and they're a demanding lot at the best of times. But when Fred asks solicitor Ryan Gilligan to contact Abbey about a long-buried family secret, things start to change dramatically. And not everyone affected is happy about it...
Too Good to Be Trueby Sheila O'Flanagan
When Carey Browne decides it's time for a holiday and flies into New York City - one of her favourite shopping destinations - she knows she'll have a good time. What she doesn't know is that she's about to have the biggest adventure of her life. Within days she's met and married Ben Russell, and a week later they're heading back together to Dublin, where they both live, to share the happy news with family and friends. Except not everyone's thrilled. And not everyone's convinced this is really more than a holiday romance. Carey and Ben are about to discover whether they've found the kind of love that can survive a blast of reality...
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SCOOTER enthusiasts are riding into the West End to raise money for charity today.
Around 25 owners of vintage scooters will make the four-hour round trip to Leicester Square and back this afternoon (Thursday) to collect money for Haven House Children's Hospice in Woodford Green.
The Foresters Scooter Club hopes to donate more than £100 after the journey.
Member George Jay, 46, will be one of the group, taking his vintage Vespa on the road.
He said: "It's a really fun day that we do twice a year, and it's a good way to raise money for an important charity.
"It's a nice ride when you take your scooter and hopefully we can donate around £150, which is what we got this time last year."
The club will return to The County Arms in Hale End Road, HIghams Park, for a drink, after completing the ride at about 3pm.

subset: commoncrawl


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NFL Draft's Potential Patriots: Boise State DE Demarcus Lawrence
|04.22.14 at 5:14 pm ET
WEEI.com will continue to offer daily insight and analysis regarding options that may be available to the Patriots when it comes to the 2014 NFL draft. Here is one in a series of profiles of players who could be on the board when it's time for the Patriots to make a selection.
Position: Defensive end
School: Boise State
Height: 6-foot-3
Weight: 251 pounds
Achievements: 2013, 2012 first-team All-Mountain West, 2011 first-team JC Gridwire, 2011 second-team NJCAA All-American
What he brings: Lawrence is a versatile player who has demonstrated a good initial reaction off the snap with natural pass-rush ability. He needs to become stronger and play with more power to succeed at the next level.
Where the Patriots could get him: Rounds 1-2
Notes: During his final season with the Broncos, Lawrence recorded 20.5 tackles for loss and 10.5 sacks — the most in the Mountain West. … He was suspended three times during his time at Boise State — twice during the 2012 season (including for the Las Vegas Bowl) and one game of the 2013 season for unspecified violations of team rules. … Before committing to Boise State, Lawrence earned second-team NJCAA All-America honors at Butler Community College in El Dorado, Kan.
Related articles:
USA Today: Lots of teams looking at Demarcus Lawrence
Idaho Statesman: How Lawrence performed at the NFL scouting combine
Video: Here is a video highlighting Lawrence's time with Boise State.
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Does Algorithmic Trading Improve Liquidity?
Terrence Hendershott
University of California, Berkeley - Haas School of Business
Charles M. Jones
Columbia Business School - Finance and Economics
Albert J. Menkveld
VU University Amsterdam; Tinbergen Institute - Tinbergen Institute Amsterdam (TIA)
August 30, 2010
Journal of Finance, Vol. 66, pp. 1-33
WFA 2008 Paper
Algorithmic trading has sharply increased over the past decade. Does it improve market quality, and should it be encouraged? We provide the first analysis of this question. The NYSE automated quote dissemination in 2003, and we use this change in market structure that increases algorithmic trading as an exogenous instrument to measure the causal effect of algorithmic trading on liquidity. For large stocks in particular, algorithmic trading narrows spreads, reduces adverse selection, and reduces trade-related price discovery. The findings indicate that algorithmic trading improves liquidity and enhances the informativeness of quotes.
Number of Pages in PDF File: 54
Date posted: March 5, 2008 ; Last revised: July 27, 2011
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WELLSBORO - Six people were charged with driving under the influence of intoxicants recently, including one who was allegedly under the influence of bath salts.
According to documents filed with Wellsboro and Mansfield district courts they are,
Jason A. Ayers, 33, of 635 Prouty Road, Austin, also charged by Wellsboro police Dec. 11 and with endangering the welfare of children and possession of a firearm without a license.
The arrest occurred after Ayers approached police in the parking lot of the Tops market saying he had injected bath salts and that his wife was cheating on him and the other guy was hiding in the vehicle with her and their 4-year-old son. The court ordered toxicology reports from the National Medical Services Lab, Willow Grove.
Ayers was jailed in lieu of $10,000 bail and his preliminary hearing set for Dec. 20.
Zachary J. Geist, 26, of 1317 North Road, Westfield, also charged by Wellsboro police and with fleeing or attempting to elude an officer after police attempted a traffic stop Sept. 9 on Charleston Street.
He was issued a summons to appear at a Jan. 17 preliminary hearing.
Shane M. Cannon, 23, of 47 Fourth St., Mansfield, charged by Wellsboro police following a traffic stop on Charleston Street Dec. 2. He was issued a summons to appear.
Kenneth L. Glatfelter, 71, of 353 Broughton Hollow Road, Wellsboro, charged by state police after he crashed his car on Route 287, Delmar Township Nov. 1. He was issued a summons to appear.
Ray R. Boltz, 80, of Lititz, charged by state police he crashed his car on Route 362, Shippen Township Nov. 4. He was issued a summons to appear.
Lacey D. Christley, 22, of 7895 Route 6, Lot 8, Wellsboro, charged by state police after she crashed her car on Route 287 in Tioga Township Nov. 13. She was issued a summons to appear.


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Gilgit-Baltistan (Northern Areas), Pakistan
This page is currently not sponsored. Click here to sponsor this page.
Mineral ListMineral list contains entries from the region specified including sub-localities
160 entries listed. 101 valid minerals. 1 (TL) - type locality of valid minerals.
Localities in this Region
- Gilgit-Baltistan (Northern Areas)
- Astor District (Astore District)
- Baltistan
- Skardu District
- Basha Valley (Basha Nala; Basna)
- Braldu Valley
- Apo Ali Gun (Apaligun; Apaligon)
- Baha
- Byansahpi
- Chhappu
- Chungo
- Dassu (Dasso; Dusso)
- Foljo (Folji; Fuljo; Pulji; Phuljo)
- Gyaiungu (Goyungu; Goyangu; Goyungo)
- Hoh Nala
- Nyet-Bruk
- Nyet (Niit; Niyit; Niyil)
- SW Buspar Peak
- Teston (Tigston; Tisgtung; Tekston)
- Gharmung area
- Haramosh Mts.
- Rondu (Ronda; Mendi)
- Satpara
- Shigar Valley
- Skardu District
- Gilgit-Baltistan (Northern Areas)
- Baltistan
- Diamar District (Diamir District)
- Ganache District (Ghanche District)
- Ghizer District
- Gilgit District
- Bagrot Gah (Bagrote)
- Chalt
- Gilgit
- Hanuchal
- Haramosh Mts.
- Hispar
- Hopar (Hupar)
- Hunza Valley
- Ishkapul (Ishkapal)
- Laila
- Sassi (Sasi; Sasli)
- Ishkoman Valley
The above list contains all mineral locality references listed on mindat.org. This does not claim to be a complete list. If you know of more minerals from this site, please register so you can add to our database. This locality information is for reference purposes only. You should never attempt to visit any sites listed in mindat.org without first ensuring that you have the permission of the land and/or mineral rights holders for access and that you are aware of all safety precautions necessary.


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New DVD
Bored to Death: The Complete First Season
- Summary
- Reviews / Ratings
- Photos
- Videos
- Events
Past Events
Bored to Death: The Complete First Season
Sep 21, 2010
Meet Jonathan Ames: writer, romantic, unlicensed private detective. Moonlighting from his job as a novelist and writer for a New York magazine, Jonathan is looking to jettison some heavy emotional baggage (his girlfriend just dumped him, okay?) through an unusual second careerof cracking cases of missing persons, espionage and infidelity in the Big Apple.


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First things first: Dan Tursi, were you the Decathlon judge?
Talk about a popular show. The house was packed. Pa-a-acked. To where ninth grade earth science formulas about heat transference finally started to seem applicable to real life. I got to the show over half an hour early, and the interior lobby was already half-full. The children sitting to my left told me their entire extended family was in attendance.
Speaking further with the folks around me, I took an informal poll and asked whom they'd want to play if they were in the show. Overwhelmingly, the answers were either Sharpay or Ryan, proving once again that there is much to be said for the compelling nature of villainy.
Regarding cell phones: I come from a time when you synchronized your swatches, not your cell phones. In fact, the only person who even had a cell phone when I was growing up was Zack Morris, and his was roughly the size of a hiking boot. So, I don't know whether it's the ubiquitous nature of phones in the play, or in contemporary teen culture that I don't relate to. Either way, I felt an unsettling affinity for the bizarre drama teacher and her cell phone bucket.And finally, will somebody please tell me what the WWMD stands for? I googled it and came up with "World Water Monitoring Day," "What Would Moe Do?" and "What Would Mohammed Do?"
I know it cannot possibly be 'What Would Mickey Do?'
At least, I really don't want it to be.
Tomorrow: The Adventures of Rudolph!


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'Send us our wages': story behind letter ex-slave Jordan Anderson sent his former masterBreaking News
The photograph, scratched and undated, is captioned "Brother Jordan Anderson." He is a middle-aged black man with a long beard and a righteous stare, as if he were a preacher locking eyes with a sinner, or a judge about to dispatch a thief to the gallows.
Anderson was a former slave who was freed from a Tennessee plantation by Union troops in 1864 and spent his remaining 40 years in Ohio. He lived quietly and likely would have been forgotten, if not for a remarkable letter to his former master published in a Cincinnati newspaper shortly after the Civil War.
Treasured as a social document, praised as a masterpiece of satire, Anderson's letter has been anthologized and published all over the world. Historians teach it, and the letter turns up occasionally on a blog or on Facebook. Humorist Andy Borowitz read the letter recently and called it, in an email to The Associated Press, "something Twain would have been proud to have written."
Addressed to one Col. Patrick Henry Anderson, who apparently wanted Jordan to come back to the plantation east of Nashville, the letter begins cheerfully, with the former slave expressing relief that "you had not forgotten Jordon" (there are various spellings of the name) and were "promising to do better for me than anybody else can." But, he adds, "I have often felt uneasy about you."
He informs the colonel that he's now making a respectable wage in Dayton, Ohio, and that his children are going to school. He tallies the monetary value of his services while on Anderson's plantation — $11,608 — then adds, "we have concluded to test your sincerity by asking you to send us our wages for the time we served you."...
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Fine, if you want to be technical it's 2 games... the original and the GU series.
Sorry, wasn't trying to come off as rude, just silly. The first game was really good, I was just a little irritated back then that the games were developed and released without much variety or improvements between them.


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May 13 29
May 13 29
Nice video Keef. I've never been to that part of OFD, now I don't have to
Pleased to be of service.
Now that's the kind of caving I could enjoy – I'm not terribly keen on the squeezing through tight spaces bit. Excellent vid – thanks!
Hi Paul. Unfortunately the video doesn't show what you have to do to get to the streamway. The video that shows that is at http://youtu.be/rONcEdnHnpA


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Sorry, this item is no longer available.
- Expanding cup holder grips most beverages
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TV Ratings: Tom Brady delivers Sunday wins for the Pats, NBC
New England-Pittsburgh draws big for NBC on Sunday
Doubted by most pundits, the New England Patriots came out and beat up the favored Pittsburgh Steelers on Sunday Night Football. There were no pundits to doubt NBC, which got huge numbers for the game and dominated Sunday night.
Among adults 18-49, NBC averaged a 5.9 rating, tops for the night in the coveted demographic. FOX, boosted by NFL overrun, was second with a 4.5 rating. ABC's 2.5 rating and the 2.4 rating for CBS trailed.
Overall, NBC averaged an estimated 15.63 million viewers to go with a 9.4 rating/15 share. FOX was second overall with 10.991 million viewers and earned a 6.5/10. CBS had a 6.6/10, but 10.85 million viewers for third. ABC's 9.05 million viewers and a 5.6/9 came in a close fourth.
7 p.m. -- FOX started primetime in first with 18.94 million viewers and a 7.0 demo rating for NFL overrun. CBS' "60 Minutes" averaged 12.1 million viewers, though several markets had NFL overrun into the hour. NBC's "Football Night in America" finished third with 7.38 million viewers and second in the demo. ABC's "America's Funniest Home Videos" was fourth with 7.215 million viewers.
8 p.m. -- NBC moved into first in the 8 p.m. hour with 18.09 million viewers and a 6.6 demo rating for the start of the game between Pittsburgh and New England. CBS was second with a 6.2/9 for "The Amazing Race," which came in third in the demo with a 2.7 rating. ABC's "Extreme Makeover: Home Edition" was third with 8.51 million viewers. FOX's "The Simpsons" and "The Cleveland Show" were fourth overall with 7.84 million viewers and second in the demo with a 3.5 rating.
9 p.m. -- The Patriots and Steelers stayed in first for NBC in the 9 p.m. hour, delivering 19.5 million viewers and a 7.4 demo rating. ABC's "Desperate Housewives" was second with 11.78 million viewers and a 3.7 demo rating. CBS' "Undercover Boss" was third overall with 10.34 million viewers, fourth in the demo. FOX's "Family Guy" and "American Dad" finished fourth overall with 6.2 million viewers and third in the demo.
10 p.m. -- The football game ended primetime with 17.56 million viewers and a 7.0 demo rating for NBC. CBS' "CSI: Miami" was second overall with 10.44 million viewers, but third in the demo. ABC's "Brothers & Sisters" was third with 8.69 million viewers and second with a 2.5 demo rating.
All ratings information comes from preliminary Fast National Nielsen data, which includes live and same-day DVR viewing. All numbers are subject to change, particularly in the case of live events.
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Systems Personalities
It seems to me the
community is missing this higher-level concept of their work.
A software system presents a certain amount of help, information and speed to its various end users. It might be designed to be fast and efficient, for example, or warm, friendly and informative. These are the
it presents to the outside world. Most systems present different personalities to different users, depending on those users' backgrounds and needs. Except . . . most designers don't develop the personalities in any deliberate fashion. They simply throw together whatever they have on hand, and the personalities of the system are just whatever happens to come out. --
There are probably one or two focal user groups that the sponsors really want to see satisfied with the new system. The team needs to find out who those are, what they need to accomplish using the software, what personality is best suited for each, and be sure they are properly served by the system. They need to detect, write down, and periodically recheck who those are.
illustrates with the example of a chain of retail stores. The cashier uses the system daily, gets familiar with it, and prioritizes for speed in registering sales. The store consultant, on the other hand, won't use the system very often, won't be fluent with its interface, but knowing all aspects of the store's operations, will want to do more functions than the cashier. The cashier wants a fast-and-efficient personality to work with; the store consultant wants an informative-and-helpful one.
(with apologies for the drive-by ad, here's a para on it from the
Before you get too far into designing the system, you need to identify the user roles that the sponsors consider the most important people to fit the application. These are the focal roles. The system will present different "personalities" (fast and efficient, for example, or warm and friendly) to each different role. The designers will accentuate one personality over others, and you want to make sure they accentuate the most important one(s). --
I think I agree with what you mean, but I also think you need to distinguish it more sharply from what has gone before, because otherwise, Microsoft's Bob and Paperclip were exactly this.
Not sure if this is related; depends on how you clarify: There is also a ton of current research going into emotional interfaces; adding affect to systems. This is not a bad idea if not taken too seriously, like skinnable interfaces are not a bad idea. But it's an extremely bad idea when taken to extremes, yet many researchers do in fact think this will revolutionize interfaces.
A recent example was a little study that had software apologize profusely when something went wrong. 60% of users reported a sharply better experience under single blind conditions, so it was reported to the media as a huge success and the wave of the future - despite the little note that 10% of the users were highly alienated. But screw them, right?
Once people get used to affect in systems, the placebo effect will wear off, and 100% of users will get pissed at condescending software that pretends to have feelings when it's obvious it doesn't, and at its completely empty politeness.
These researchers haven't stopped to think about parallel situations with humans interacting with humans: if the person you're interacting with in a bureaucracy is extremely polite and apologetic, but refuses to actually
anything to help, it's infuriating.
Yet that's the "wave of the future" of affective computer interfaces? Shoot me now.
Anyway, this is more of the sort of thing that I think you want to distance your position from.
I'm not saying that "giving the software a lot of personality is a good idea." I'm saying that every application
a personality, whether it was deliberately designed or not. You cite that "software apologize profusely when something went wrong" - that was a particular choice of personality given to the software. Evidently you don't agree with the one that was given. If you had preferred a terse interface instead, that wouldn't mean that the application didn't have a personality, just that it had a terse one instead of an apologetic one.
It seems to me that InteractionDesigners
are fussing over the nature of the personality being given to the application instead of it being an accident. Part of their job, as I see it, is being right in detecting when a terse one vs an apologetic one is appropriate (and yes, the Paper Clip is a projection of personality - and too much of one, as everyone but MS seems to have decided. A less intrusive personality would have been a better design). --
That's part of what I mean: there are in fact some nearly absolute guidelines, such as what you said: less intrusive. It's hard to imagine when highly intrusive might be appropriate. Part of therapy for certain mental conditions, maybe. That is not at all just a matter of an individual designer's tastes for a particular generally-used application, though.
And you're apparently missing one point, when you say "Evidently you don't agree with the one that was given." Look again. The more important point was that some of their own users didn't agree! They themselves said that 10% of the users were alienated. A change is not an improvement unless it's at worst neutral for everyone; you can't just say 10% of the users don't matter.
Interfaces should follow the Hippocratic oath, usually paraphrased as "first, do no harm". Designers
should not
have the freedom to pick an interface that "only" harms 10% of the users (including here meaning emotional harm).
More generally, computers should not be deceptive, yet some personalities are deceptive. Profuse apologies are deceptive, for reasons I've already outlined, and this deception will eventually be penetrated by essentially all users.
So I'm saying that you need to go further, and have general guidelines: designers should explicitly design personalities, and that we already know they should not be overly intrusive, they should not emotionally harm even a minority of users, they should not be deceptive, they should not be condescending, etc.
This needs to be said because clearly it is not obvious to everyone, even though it is certainly a kind of common sense. Other areas of common sense are, by contrast, much better known, such as that interfaces shouldn't be rude.
Look at human personalities. There is a vast range, but only a small subset of those personalities are appropriate even to be the company receptionist, let alone an official company spokesperson, precisely because personality makes a difference when interacting with the general public.
Same thing with software. It cannot be a matter of "anything goes, as long as it was on purpose" - which I hope you didn't mean, but I think what you wrote could be read that way.
So hopefully none of this contradicts your actual position. -- dm
Indeed it doesn't. What I'm positing is that we give apps the equivalent of "personalities", and what those personalities are does matter. I think that the definition and deliberate construction of the multiple personalities that an app shows its various users is what
is about, although those people aren't yet saying that (I'm prompting them.....) -- Alistair
That's not
of what it's about by any means. Consider the source of your analogy, people's personalities. I mentioned the personality of a company spokesperson. The directors of HR, marketing, and accounts receivable could easily all have the same personality as the spokesperson, yet each clearly has different job functions.
Conversely, although talking about the personality of an interface makes a great deal of sense, if you redefine it to merely mean "all aspects of interaction design" of software, then it forces it to include functional elements that are not an intrinsic part of human personalities, which overextends the metaphor, and removes the effectiveness of the term.
I would say instead that
personality design as one of its components.
It also seems that it would help if you make it clear whether this is an open-ended system, or whether the choices are exactly the two you offer as examples at top of page, and whichever approach you have in mind, to offer some guidelines as to how to choose a personality, rather than leaving it to their individual intuition. InteractionDesigners
need to operate within a clear cognitive framework that you establish for them. -- dm
You know, if you're going to have personalities in the system, we should first look at the very most obvious elements of the history of UI design. Especially the developments of user-definable themes from the earlier Unix attitude that every developer gets to chose what kind of torture they'll inflict on the user (Unix is rot13 for Evil).
Actually, I get "havk" from rot13 of Unix. :-)
Think about it, wouldn't it be great if you had one application that was warm and cuddly to the user and then another application that cursed their name for even running it? Not!
To date, I believe the evidence is that the goal is to have people curse the name of the developers of
app, not just some of them.
Just like developers should work against abstract looks and feels so as to leave the choice in the hands of the users, so too should it be for affect.
But this is all bogus since I don't believe that
software, one with a
UI at its base, has a personality. -- rk
I would've thought that
would show the personality of the
within, because I am taking Alistair's central point to be that the human mind anthropomorphize
automatically, so we see personality where it does not literally exist; it's just a question of which one we see. -- dm
Except that the human mind doesn't anthropomorphize
everything. I think the emphasis on universal abstractions like objects is misleading in this situation.
Yes, it's useful to talk about sending messages to objects as a universal framework. But someone playing
doesn't think of their "hand" as an object in the system which they are sending messages to. The hand doesn't have a distinct personality, it's a direct extension of the user's will.
In the real world, people don't anthropomorphize simple objects like bricks. They're just
. (Note: higher anthropomorphization is a sign of mental instability and psychocultural backwardness.)
Something only acquires a personality either due to an arbitrary association (eg, a stone in the shape of a human face), or due to massive
complexity. Both are signs of horrible UI design.
We can play the "what kind of abnormal psychopathological personality does Unix have" all we want, it won't tell us a whit about god UI design. -- rk
Ok. But it's only a metaphor, anyway, and any metaphor can either help or hinder communication depending on how it's used. So I don't think Alistair will necessarily find this a fruitless approach; I presume he will wield the metaphor effectively.
Given your comments, it would be interesting to see some studies on when people do and do not perceive personality in computer interfaces. I don't recall any that tested this directly. -- dm
I do suspect that most people anthropomorphize a lot, and I know that I anthropomorphize a whole bunch, and I would be interested in how much people perceive personality in computer interfaces, but that's still not what I'm after.
Imagine Pat who is assigned to do the "interaction design" for an app, e.g., the store app mentioned at the top. Pat will uncover that this app will interface with two groups (e.g., of course more). One group will be temporary hire, high-school education, but using it every day in the same way for routine inquiries. The other will be permanent hire, possibly business school or accounting grad, from headquarters, deeply versed in many aspects of the business, and this person will not use the app so often, but will be making complex and in-depth analyses of the store situations.
So Pat has to come up with 2 appropriate interfaces. What I'm suggesting is that just as a database or OO designer will come up with a core model of the domain centered around a few key abstractions, Pat will look for a way to coalesce the 2 different sets of interface characteristics around a couple of key abstractions, so that the app's interface is suitable and consistent (in different ways) for each of those user groups. And so Pat might say (just to pick two out of the air, not that they are the only two): "For the store clerk, we want something simple, easy to use, efficient, not wordy, etc." and "For the HQ analyst, we want something more wordy, more helpful, more comprehensive." If people off the street are going to use it, Pat says, "For the customer, it needs to be exceedingly simple, warm, friendly, forgiving of mistakes, patient, clear, etc."
And these "amount to" descriptions of personalities. Further, that having Pat operate in these terms will help Pat check (a) whether the app's interfaces are consistent in those characteristics, (b) whether those characteristics are indeed suited to those users, and (c) whether the programmers actually put those characteristics into the app.
Hope this is slowly making the original thought clearer --
This is perhaps akin to the idea of "personas" presented in
. Every system is designed to satisfy a certain user or set of users. This is the "persona" that one must design for. If there's no conscious choice, then the system will be designed to satisfy the programmer, through ease of implementation, cool gadgets, whatever.
recommends designating one persona as primary: this is the make-or-break user, the one that the system should be geared to. Oftentimes, this is the most difficult user to satisfy, the one that will give up in frustration the easiest, but it need not be. Sometimes it could be the most lucrative or the one with the most specific feature requests.
Alistair, correct me if I'm wrong so far...
But above, you seem to suggest that the
abstract the common requirements of the different users, and then that becomes the personality of the system. I'd argue that that's the wrong approach. Programmers work in abstractions. Interaction designers
to work in concrete terms, with UIs that will directly satisfy the customer. I agree with Cooper, here, that the most important aspect is specificity: personas should have names, faces, and very concrete requirements. And the software should be designed to serve
persona (the primary) as best as possible. The interaction designer doesn't check for the existence of characteristics: he sits down with the software, plays out the primary persona, and sees whether the interface will satisfy that
This doesn't necessarily mean the others will be left out in the cold - I don't know any company that'll throw away part of their customer base of if it can help it. But if the choice is between delivering a mediocre-but-okay product to everyone and satisfying one core group extremely well, the interaction designer ought to go for the single, well-defined group. (The business manager, OTOH, might legitimately decide that it's better to satisfy everyone poorly rather than one group well. But in that case, he shouldn't hire an interaction designer to begin with, because he's better off hiring a bunch of really skilled programmers so he can respond quickly to customer requests.)
I also don't agree with Doug about it being unacceptable to alienate 10% of users. If those 10% are not your core customers, I see no problem with telling them to go elsewhere. If you try to please everybody, you'll just end up pissing off everybody. Then the competitors come in and chop up your marketplace with their better-but-more-narrowly-focused products. --
This is the worst of statistical fallacies: optimism that the subpopulation you displease will be the correct subpopulation. There is, actually, no reason whatsoever to think so. The correlation could be random - the null hypothesis - in which case, as I said, it is unacceptable to alienate a random 10% of your users. Or you could get unlucky, and you could alienate the very most important 10% of your users. Also, despite RK's apparent agreement below, actually you two are in sharp disagreement here, because there is no reason to think that you have to alienate
of the users. -- dm
Except that the reason you're hiring an
is so that the correlation is
random. Your comment above is phrased as "pick an interface..."; from that, I gathered that the designer is making a deliberate choice to say "These users are not important", and not simply shooting in the dark. The whole reason for focus groups, studies, feedback forms, and other human factors research is to make sure that you know which group you're alienating and can make a business decision as to whether it's okay to alienate them.
And yeah, I think I do disagree with RK, because I'm a design relativist. I don't believe that there's one UI that will please
. I do believe that there's one correct UI design
for a given person
and the others are suboptimal compromises. And I believe that it's possible to create a UI that'll be optimal for
(maybe even a group of people) and acceptable to a lot of other people, which is what a business is really looking for. In some areas, it may even be possible to create a UI that's acceptable to everyone, though ideal for no-one (the telephone is one example).
If you're in the 10% that gets screwed over by a design decision, why not launch a competing product that caters to folks like you? Apple has done steady business by catering to the 10% of users that Microsoft alienates. Or maybe it's the other way around, and Microsoft has become huge by catering to the 90% of users that Apple alienates. ;) There's nothing that says one solution must be ideal for everyone. -- jt
I agree [with Jonathan, before Doug's response]. If you start listing a set of abstract characteristics like "Pat" was doing, then there's
characteristic that isn't obviously a
. This is made worse by the fact that none of the ones listed are mutually exclusive. If they seem to conflict (eg, terse and wordy), this is merely a failure of your imagination.
If you're going to design to abstracts and you want to do it in a user-configurable principled manner, then you've just set yourself up to inventing a social AI. And there's lots of people that'd be interested in your implementation.
If you're going to design to concrete people, then that's a whole other ball of wax, because
is doable. At the same time, I'm a design absolutist. I think there's one correct UI design and that all others are broken versions of it. -- rk
I have long suspected this is true, but I've never seen it. -- dm
Meanwhile, I'm happy to design and program for a single, extremely demanding concrete user. Myself. This works since I'm not primarily a programmer and I certainly don't think like a programmer. -- rk
There's a time when verbosity is helpful, and a time when it is insulting. Tonight the self-check-out machine at my local grocer instructed me in a loud, clear voice "Please wait while your transaction is processed" while it sent in my debit card request. If this was my first time to use the system (or if I had just moved here from a remote village in Mustang), I might appreciate that audio cue. I've been there dozens of times, though, and used my debit card thousands of times. It should know that I know how to wait for an approval and politely wait in silence with me. --
If you've been there dozens of times, are you likely to stop using it because it talks to you?
The new user is often more important
they're more likely to give up and walk away. That doesn't mean a business should routinely shaft its long-time customers (many businesses have lost their market presence precisely by making this mistake). It does mean that it's often worth a minor inconvenience to longtime users if it brings in more new users. The exception to this is when the market is mature and there
no more new users that can easily be won over.
Incidentally, I think this is one of the big problems with
. It screws over newbies so that wizards can do great and wondrous things with it. This is great if you're a wizard or have the patience to become one, but it's a death knell for any product trying to become popular. Every wizard was once a newbie, but the vast majority of newbies never make it to wizard status. --
"Except that the reason you're hiring an
is so that the correlation is not random... If you're in the 10% that gets screwed over by a design decision, why not launch a competing product that caters to folks like you?" quoting jt above
Your response completely baffles me. I cited a recent study where a
10% of their users were alienated,
a targeted subpopulation, and you seem to be persistently ignoring that context, and running off and making a bunch of unwarranted assumptions.
As I have already said, there is no clear reason to think that one need alienate any users at all. You have not contradicted
, but you're acting as if you had. In some places - and then your comment about newbies vs wizards seems to go back into agreement with me. Very puzzling. -- dm
I'm responding to "Interfaces should follow the Hippocratic oath, usually paraphrased as "first, do no harm". Designers should not have the freedom to pick an interface that "only" harms 10% of the users (including here meaning emotional harm)," which seems to be a general statement of principle, not in reference to the specific study. In the specific study, I more or less agree with you; I'd hate to see software that profusely apologizes. But if I were running a business that is trying to sell to the population targeted by the study, I would put aside my personal preferences and do whatever generates the most revenue. Assuming that I felt the designers conducting the study were qualified (and I'd certainly double-check this, as pissing off 10% of users is not something to be done lightly), I would sacrifice the 10% to better please the 60%.
I don't believe that, in the general case, it is possible to satisfy everyone
better than the competitors
without alienating some users. In the specific case where it
possible, of course I'd choose not to alienate users - I don't know any rational person that wouldn't. But the interesting case is the one where it's
possible, and it's there that I'd rather satisfy a core group well than satisfy everyone poorly.
In the newbies vs. wizards comment, I'm arguing that newbies generally make a better target "core group" than wizards do, if only because there are more of them and every eventual wizard must start out a newbie (and afterwards, has some investment in your product and hence a reason not to switch). This is not a universal though; in a market that's already saturated, it becomes better to target wizards because you're unlikely to attract any newbies. -- jt
Backing up to
's comments:
recommends designating one persona as primary... But you seem to suggest that the
abstract the common requirements of the different users, and then that becomes the personality of the system."
does recommend that, but no, I don't suggest that. The operative word here is "personality". This page is called "personalities" (plural). I am a fan of personas, plural, not just one. But that is external to the system, how the system sees the user base. I am talking about how the system
presents itself
to the user base. Not what personality it expects to dialog with, but what personality(ies) it presents to them. The interaction is two-way. If
is designing a two-way interaction between a persona and a system, he has to have in mind the personality of the system as well as the personality of the persona. Except, here again, plural - each usefully different user set will have its own needs for the interaction, and want the system to present a different personality set.
So imagine Pat creates three or four personas, for what the ID community calls "focal roles" (I guess that would make them
focal personas
) And then Pat conjures up what sort of interaction would be suitable for each of these focal personas, and not too surprisingly, they are different in style and tone. The system now shows a different personality to each of these different user groups. --
To simultaneously respond to both you and Jonathan, this approach need not exclude any subpopulation of users; each might select the interface style they prefer - which is similar to interface skins, as I noted in passing above.
Furthermore, if there
a need to pick out a specific target audience, and address only their needs, to the exclusion of others (not uncommon for business reasons), then the targeted audience is then 100% of the intended users. CAD products are marketed to CAD professionals, and if it then turns out that 10% of sales go to home users who all hate the interface, that's too bad, but not even vaguely similar to alienating 10% of the
audience. So I think Jonathan was inappropriately mixing up "all conceivable users" with "all intended users". Two different subjects. You cannot target e.g. non-computer users, but you should try to accommodate all of the
audience, else you lose market share unnecessarily. (And yes, sometimes it's too costly to address everyone, but again, then they drop out of the pool of "intended users", caprice?)
Well, maybe there's still room for misunderstanding. Initially, one just does the best one can to get product on the street and revenue coming in - but even then, aiming for 100% of the targeted audience is desirable if it happens to be possible. Sometimes it is, sometimes it's not. Later, the company will certainly want to increase revenue 10% if possible, and if engineering says "there's no way in hell we will lift a finger for the 10% of users that we are currently alienating; 10% is too small to bother with", then naturally the engineering head who insists on that, or even the entire engineering staff, if necessary, is fired en masse and replaced with people who
willing to do whatever it takes to expand the number of targeted users, so as to increase revenue.
(And don't think I'm just being dramatic; this actually does happen in the small number of cases where engineering is so foolish as to take that attitude. 10% increase in revenue is very significant.)
So, Alistair, you gave examples of two kinds of interaction personae; do you have further examples, or is that TBD? I would guess that there might only be a small number that are initially identifiable. -- dm
P.S. I commented on a very old and forgotten study about an interface approach that targeted both newbies and experts, and assisted the former in becoming the latter, on
, beginning at "expert vs beginners" -- dm
Doug, I found this on the Yahoo Agile-Usability eGroup:
For UIs, the tradeoff is between easy-to-use (experts) and easy-to-learn (novices). They are inversely related in UIs because of the limitations of pixel space. Think of the contrast between two sentences: (1) 'Give me all the help you can!' for novices, and (2) 'Get out of my way!' for experts. The more info you put on the screen to help a novice, the less functionality you can cram in to make it faster for the expert.
so it seems there are two predominantly different ones. I'll keep my eyes open for others.
[There's not necessarily a contradiction. Interfaces should always be helping novices to, not just do their work, but to become more expert over time, as well. But it's not symmetric; interfaces don't need to help experts become novices!]
[The same interface can, however work for both groups, so long as it provides e.g. unclutter options for experts. This is quite different than presenting this as a simple spectrum of options between the poles "lots of help" and "no clutter". -- dm]
I think unclutter should be done automatically by monitoring actions and gestures performed by the user. When the user has performed a command a set number of times, the menu item starts to fade and get smaller in the same relative place (menus that move around are evil). Of course, this should be reflexive so at a minimum a "show all items" command must be provided. And since this is an operation, it must also be reversible, so an "unshow all items" must be provided. Since the user would be able to see what "unshow all items" does, it would also be possible for them to customize it to
the visibility of menu items. Damn, I forgot all about the "[continuous] fade learned commands", which must also be reflected upon, but isn't a command so much as an integral part of the
, which internals are reflected in a different place. Probably the same place where the class bindings (object->plugin) and the glyph bindings (glyph->command) are stored. But then again, sortBlocks (for directories) are also continuous instead of discrete even though they are commands. Which shows that learning and typing must be as easily accessible as sorting, and that everything is some sort of command, even if it's just a lambda with a big table inside. -- rk
Agreed. But there should always be a way to explicitly override such responses, so that comes first. I would also expect that the automatic response would need experimentation and tuning in order to home in on the best approach, and those algorithms should build on the lower level simple on/off mechanisms.
Wait a second, actually on re-reading, I don't think I understand the continuous/discrete comment. -- dm
"create new movie" is a discrete command that's performed at a specific point in time. "sort directories by date order" is something that occurs continuously, something which the GUI does repeatedly without any explicit user input. Push vs poll.
create object of type X (duplicate prototypical object X)
move object
duplicate object
edit object
delete object
fork a process
announce to everyone on my IM list that I'm present
and so on and so forth
sortBlocks (for directories)
glyph (
) lookup hierarchy
plugin (object type/ class) lookup hierarchy
trigger on any glyph "announce to everyone on my IM list that I'm present" if last state was absent
Alistair, I'm wondering if the Personalities metaphor doesn't encounter some of the same difficulties as the much-maligned XP Metaphor. What problems does it solve, and for whom? I think that a competent interaction designer takes a number of factors into account to arrive at a given design, and that the simplification of these complex data into simple personalities might be questionable in many cases. For example, there are a number of levels at which a system's personality might be considered:
Overall system
All tasks for a given user role
A single task for a given user role
A system might display a given personality at a coarser granularity (e.g. a webmail program might be spartan and efficient overall), while adopting a different one for more specific tasks (e.g. the initial setup might be friendly and helpful).
Total context is the key. A few of the many disparate elements that might comprise it are:
Task environment
Cultural norms
Technological proficiency
Brand consistency
Information flow
User domain knowledge
The tricky part is that these things will often interact in a complex manner, so it pays to consider them at a number of different levels. And once you've got the "what" of the context, you still have to consider the "how" of your solution, which includes layout, flow, color choices, typefaces, etc. All that being said, I do still believe that there could be value in that system-level personality, perhaps as an information radiator for the broader team, or as a guiding factor to the novice ID...
Good point, Arlen. Actually, I don't know whether it goes that far, and of course I'd be happy if it did. Doug suggests above there may only be two.
The point I'm trying to reach may be much simpler than all the text on this page suggests. Here's what triggers my post. Start from the description of ID from the
and move to a conversation:
"Hi! What do you do?" "I'm an interaction designer, I am concerned with High-level task to UI navigation mapping; Low-level task mapping to the design of an individual UI; Control selection (and knowing when a custom control is appropriate); Selection of appropriate (and platform-sensitive) UI idioms; Promoting design consistency (along a variety of axes)."
That's a mouthful. When someone says that what they do is <long laundry list follows>, it possibly means they don't properly understand the place of what they do.
What I'm proposing is that they say, "I'm an interaction designer, I design the personalities that a system shows its various users."
This is an abstraction of the ID job description, one that I propose fits the bill, and is both short and meaningful. (Since I'm not in the ID field, I am of course aware that this group could reject the abstraction .... but then I think they need to come up with a better one, and not just keep presenting the laundry list.) --
[Hmm, interesting... -- dm]
View edit of
July 2, 2005
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text:
Trying to offload your island?
Today's story about "The Secret Millionaire's" island in Clew Bay, Co Mayo being on the market for €2.85 million is The Irish Times number one most read story today Click here. What intrigued me about the story wasn't so much the fact that Nadim Sadek only appeared on RTE's The Secret Millionaire a year ago and his island, Inis Turk Beg, is now in receivership, or the fact he spent €9 million building a sanctuary on the 65-acre island with five houses, craft centres , an all-weather football/basketball complex, an indoor heated swimming pool etc etc ….
What I found surprising is the sheer number of islands that are on the market in this country at the moment. Although thinking about it logically, there are an awful lot of little islands around our coast so given the current economic climate there are bound to be people wanting to offload them tout suite . What seemed like a Utopian dream back in the Celtic Tiger days might seem like a moment of madness in more stringent times.
But what I would like to know is how many of them are privately owned and why? A very interesting Wikipedia list Click here shows the population of Ireland's islands in 1841 and in 2006. Clear island had a population of 1,052 which dwindled to 125. The Great Blasket Island went from 152 to 2 and Whiddy island went from 729 to 22 . Lots of them have no inhabitants whatsoever and these are the ones that tend to be privately owned.
Maybe someone should suggest a mass auction of distressed islands to Allsop Space?
In the article today there's a selection of four islands on the market at the moment (Inisliroo in Co Fermanagh for €770,000, Spanish Island in west Cork for €600,000, Shore Island in Co Clare for €900,00 and half of Mermaid Isle off the Ring of Kerry for €2.95 million. There's also one that's for rent (Rabbit Island in Galway asking €1,500 for the week). The cheapest I came across was €150,000 for Mannions Island in Cork (about the price of a one-bed apartment in Dublin) up to €2.95 million for half of Mermaid Isle in Co Kerry .
An Island that wasnt included was the 185-acre Mutton Island, south of Galway Bay, being sold through privateislandsonline.com which targets "island investors" (price on application). In 548 AD, St. Senan constructed a church there and in the 1700s, the island was home to wine and tobacco smugglers. Inhabited until 1948, Mutton Island contains the ruins of two cottages and an oratory, as well as a graveyard and several walled fields.The island has been inhabited since pre-history and there are traces of potato plots.It also has an important breeding population of Grey Seal . Another one on the same website is Mannions Island in Dunmanus Bay, west Cork , a four-acre landholding asking €150,000.Then there's Carbery and Cold Islands, also in Dunmanus Bay, for sale through Dominic J Daly for €1.25 million.
Believed to be owned by a middle eastern investor the principal island Carbery has 34 acres and has a new single storey dormer house that was recently built. Cold Island just to the east of Carbery is little more than a scattered rock outcrops of about 4 acres with some grass and is also home to a Seal and Otter Colony. Another one is Quay Island in Bunratty, Co Clare, a 24-acre island with a lighthouse asking €400,000.
Are there any other islands for sale that we haven't mentioned?


text:
Chris Rainey Works Out For The Chiefs
The Steelers drafted running back Chris Rainey in 2012. After a couple of run-ins with the law, the Steelers cut him.
He has since been ignored by all other NFL teams.
On Monday, he wasn?t. Per multiple league sources, the Chiefs worked out Rainey on Monday. Though he ran the 40-yard dash in the low 4.3s, the Chiefs have decided that they currently don?t have a spot for him.
Source: Mike Florio, NBC Sports


text:
ESSEX COUNTY — Authorities are searching for a stick-up man who struck at least a dozen gas stations during a series of gunpoint robberies in Essex and Union counties over the past six weeks.
Surveillance images and descriptions from victims helped police link the man to robberies in Bloomfield, Maplewood, East Orange, Newark, Nutley, Linden and Union Twp, authorities said.
Last week, Essex County Sheriff Armando Fontoura offered a $2,000 reward for information leading to the arrest of the alleged gunman and a second person who joined him in some of the robberies.
Bloomfield Police Sgt. Stephen Dunn said the man held up two gas stations on Bloomfield Avenue on May 17, and struck a third business on June 20. Surveillance images connected the man to three gas station robberies in Linden on June 16, and Fontoura described him as the "prime suspect" in similar stick-ups in five other cities.
Varying police accounts paint the gunman as a prolific thief with a penchant for violence. Dunn said the robber has a habit of "going from one job right to another," often striking several businesses in one night.
During one of the May 17 robberies in Bloomfield, the man allegedly pistol-whipped a gas station attendant after demanding money. Earlier this month, the gunman also smashed his handgun into the face of an employee at a Lukoil station on Williams Street in East Orange, according to Sgt. Andrew Dielmo, a city police spokesman.
The man was spotted with an accomplice during robberies in Bloomfield and East Orange in late June, but authorities did not provide a description of the second man. Dunn and Dielmo said the gunman fled the scene of several robberies in a champagne colored Dodge Stratus.


text:
Oh my eyes, Hogue should be ashamed!
Social Situations
General Gun Discussions
> Oh my eyes, Hogue should be ashamed!
February 11, 2013, 10:48 PM
"Zombie green" stock by Hogue.
I just threw up in my mouth, and a part of my soul died.
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February 11, 2013, 10:51 PM
you'll never lose your gun again if you set it down to take a peepee while hunting zombie squirrels
February 11, 2013, 10:51 PM
That's just disgusting
February 11, 2013, 10:55 PM
If you build it, They Will Come!
Unfortunately, the current market is catering to Zombie Hunters and Video Game players who know no better.
I guess you gotta do what you gotta do to stay in business?
See this thread too:
February 11, 2013, 10:56 PM
Why do they make all the cool stuff for the 10/22?
February 11, 2013, 10:58 PM
They may call that "zombie green". I've always called that color "caterpiller gut green".
Speaking of zombies...I saw that "Walking Dead" will be back on AMC tv channel in my area.
February 11, 2013, 11:03 PM
I'm thinking the Zombie craze has just about run it's course, and it's time to go back to classic again.
If you wait long enough, history WILL repeat itself.
Over and over again!
At my age, there is nothing at all COOL about a pea-soup / vomit green stock on a Ruger, or especially a S&W.
February 11, 2013, 11:04 PM
ATTN: Firearms Industry
Enough with the zombie crap.
February 11, 2013, 11:13 PM
They have grip in their Zombie line for pistols too.
I'm thinking about getting a Zombie Green grip sleeve for my IDPA gun...competition guns should be like hot rods YMMV
February 11, 2013, 11:25 PM
^^ Haha, maybe if the barrel, action, and triggerguard on that 10/22 were volquartsen anodized purple....
Green stock? ugly. Green stock and dayglo anodizing? hmmm. still ugly, but it somehow wins in my book....
hard to steal, anyways, lol
February 11, 2013, 11:34 PM
I don't care what it looks like; if it brings more folks into shooting, so much the better.
February 11, 2013, 11:41 PM
Splithoof wins the thread.
February 11, 2013, 11:42 PM
^^^ this.
February 11, 2013, 11:54 PM
I don't know... of all the cool reasons to take up the pastime, if what gets a person into shooting is a vomitus stock, then I'm not so sure I want them around the sport.
but live and let live.
7.62 Nato
February 12, 2013, 12:22 AM
I appreciate steel and wood. But we have a lot of new shooters young, and teens that this would appeal to as an entry level "race" gun. Some people just like the louder the better. No accounting for taste. No problem with them liking it by me.
February 12, 2013, 12:24 AM
I'm with Colorado Handgunner..... a part of my soul died to say, and it made a bunch of kittens look very very sad.
February 12, 2013, 12:30 AM
Doesn't bother me one bit. To each their own.
If you don't like it, don't buy it!
Otherwise, stay out of the business of the people that do buy it.
February 12, 2013, 12:32 AM
Lots of kids like the Zombie stuff. Lots of kids like 10/22's...Sounds like good marketing to me.
February 12, 2013, 12:41 AM
I'll give it this...it makes it extremely difficult to steal and blend in with the background at the same time.
February 12, 2013, 01:11 AM
Not something I'd buy but yeah I'm sure they'll sell a few.
Looks better than pink.
February 12, 2013, 01:23 AM
INNOVATE... try a new meme... Vampires... Mummies... Ninjas... Pirates... Leprechauns!
February 12, 2013, 04:28 AM
OK, OP, please explain why Hogue should be ashamed?:rolleyes:
February 12, 2013, 05:59 AM
Put it in the back of your closet next to the bell bottoms. Bring them out in 20 years.
February 12, 2013, 06:56 AM
Green plastic differs little from black plastic to me.
February 12, 2013, 07:18 AM
I like it. In fact, I think the Zombie craze is a hoot. The movie Zombieland is a classic! Anything that pushes the Vampire craze aside is a winner in my book. Vegetarian vampires that sparkle don't sell guns, zombies do.
February 12, 2013, 07:45 AM
INNOVATE... try a new meme... Vampires... Mummies... Ninjas... Pirates... Leprechauns!
Skin walkers man! That's what we need to fear...Skin Walkers!!!
Nice thing about Skin Walker themed merchandise, it would all be desert tan wood, worn blueing, and leather.
February 12, 2013, 07:51 AM
As if that wasn't enought, check out the Leupold and Sig. http://zombietacgear.com/?tag=sig-sauer-zombie
February 12, 2013, 07:52 AM
That's ugly!!!
I like it.... :neener:
February 12, 2013, 08:01 AM
I think the magazine is more offensive than the color. My kids got me Zombie targets for Christmas. Life is supposed to be fun and colorful.
February 12, 2013, 08:09 AM
Zombies to me are U.N. Peacekeepers.
February 12, 2013, 08:30 AM
I saw this Remington 1911 at cabelas. 179636
February 12, 2013, 08:32 AM
I don't want it, and wouldn't buy it, so it won't cost me a dime. If somebody else wants to spend their money on it, it's ok with me.
February 12, 2013, 08:45 AM
+1 splithoof; I bought a pink one from my daughter and she loves it. Neon green, bright pink, whatever. She shoots it more because it's pink, eventually she'll grow up and want a camp one for the woods...
February 12, 2013, 10:08 AM
I actually think their zombie grips for handguns might be a good idea for a nightstand gun. Would help get your hands on it quickly in the dark.
If they made a bright green medium backstrap for an m&p9 I'd get one.
February 12, 2013, 10:15 AM
I love zombie movies, I love watching the walking dead, I may even be talked into having a serious Z-Day discussion, I was even startled by a zombie outside of 7/11 recently(crazy crackhead homeless guy growling and shuffling towards me), but I just don't get the super bright green zombie crap. I really don't mind all the zombie stuff, but who decided bright green=zombies?
February 12, 2013, 10:38 AM
Why do they make all the cool stuff for the 10/22?
Do you have any idea how many of those things Ruger has sold over the years? I bet a poll of THR would show a huge majority of us own at least one.
Ruger pretty much hit one out of the park with that rifle. The 10/22 and the MK series pistols have paid a lot of bills for them... ;)
As for the green stock, not for me but interesting anyway. I thought the zombie thing had pretty much played out?
I saw this Remington 1911 at cabelas. 179636
Now THAT made me throw up in my mouth a little.:barf:
Is nothing sacred? :D
February 12, 2013, 11:55 AM
Sickening--that looks nothing like REAL zombie green.... ;)
February 12, 2013, 12:03 PM
Don't like it? Don't buy it.
February 12, 2013, 12:23 PM
Slap a Kawasaki decal on it.
Sent from my C5120 using Tapatalk 2
February 12, 2013, 12:25 PM
I saw this Remington 1911 at cabelas. 179636
Would have to look closer but I kinda like that.
February 12, 2013, 12:28 PM
Uh...it's just a green stock, right? Race gun folks and other competitors have been painting their guns crazy colors for a long time now. Who the heck cares?
Somewhere or another I have a photo of a Rem 1100 stock painted red with an airbrushed vignette of Shaggy and Scooby Doo! Pretty cool, actually.
Honestly, my 10/22 stock is a little nasty. Think I might pick that up. The boys will really enjoy that in a few years. .22s are supposed to be FUN, right?
If your soul died over this, it wasn't worth much to begin with. Robert Johnson wouldn't have been able to play "Mary Had a Little Lamb" if all he had to trade was a soul as weak as yours! ;)
February 12, 2013, 12:30 PM
I don't want it, and wouldn't buy it, so it won't cost me a dime. If somebody else wants to spend their money on it, it's ok with me.
Same here. I love that the same guys complaining about the elmer fudds not liking their evil black rifles are the same guys complaining about bright green guns. :D
Don't like it? Don't buy it. Somebody else likes it and buys it, who cares?
February 12, 2013, 12:31 PM
I'll take anything that helps us win the struggle by getting more people into the sport.
February 12, 2013, 12:37 PM
I saw the same Remington 1911 at Cabelas here. They also had a matching 870 with the green zombie get up. Didn't bother me at all. To each their own, besides, I love the Walking Dead.
February 12, 2013, 12:40 PM
I have to get one of those, my 5 yr old would claim it's her's in a heart beat and not understand why she could not take it to bed with her.
While not my favorate color it does look cool and unique.
Better green than pink.
February 12, 2013, 01:05 PM
I really don't understand the zombie hate. I haven't bought any of it... there are a lot of things I don't buy. But it doesn't just drive me nuts like it seems to do to a lot of people here. Hope you boys don't get the drizzles.
Chevelle SS
February 12, 2013, 01:05 PM
I like it! I'm not a zombie nut, but I like the color. In a world full of 10/22s, I wouldn't mind something a bit different.
February 12, 2013, 01:06 PM
It's going to be funny to find out, when the real zombie horde arrives, that they are highly attracted to day glow green.
Ragnar Danneskjold
February 12, 2013, 01:16 PM
Man, that really sucks they're forcing you to buy it. You should be able to do what you want with our own money.
February 12, 2013, 01:18 PM
Skin walkers man! That's what we need to fear...Skin Walkers!!!
Nice thing about Skin Walker themed merchandise, it would all be desert tan wood, worn blueing, and leather.
I see you working and I like it :)
February 12, 2013, 01:19 PM
the walking dead came back on this past Sunday night I believe
on the topic of the neon stock this is what i think; meh
February 12, 2013, 01:22 PM
a lime green pistol wouldbe really easy to see if dropped in the dark... that's the only plus i can think of
February 12, 2013, 01:25 PM
RC, you have to know I'm a sarcastic .........by now.
February 12, 2013, 08:22 PM
I hate zombie themes, but.....I love lime green. It would go well with my zx14r.
Black Knight
February 12, 2013, 09:15 PM
Forget about losing it I don't think anyone would want to steal something like that.
Nickel Plated
February 12, 2013, 09:28 PM
Unfortunately, the current market is catering to Zombie Hunters and Video Game players who know no better.
And failing horribly at it. How exactly is neon green related to zombies in any way? Radioactive mutants maybe, but not zombies.
February 12, 2013, 09:50 PM
Well you can't forget that any place.
Nickel Plated
February 12, 2013, 09:59 PM
Well you can't forget that any place.
Even though you'd probably like to.
February 12, 2013, 10:04 PM
It ain't easy being green.:D
February 12, 2013, 10:46 PM
I'd even buy one in Hot Pink. My daughter was given a pink spray-painted BB gun with Barbie and animal stickers on it when she was four years old (she is now 15). She (and her younger brother) have now settled on how they will eventually divide up the family collection, having both been very active in our club, and taken over almost all the reloading chores and maintenance of the various loaders. I'll tell you something guys: when your own children take after one of your passions with great interest, and do it well, just watching them is worth all that time spent, miles driven, and money spent.
February 13, 2013, 02:53 PM
Yes, the stock is ugly in my opinion, and I would never put anything that bright on any firearm.
I don't own anything Zombie related, never have, never will.
The Walking Dead is my absolute favorite television show, and I've watched it every Sunday night since the very first episode aired. It pulled in all-time record ratings last Sunday night. It is being watched by a huge population, many of which are impressionable 18-35 year old males. I know of at least 2 friends of mine who have become first-time firearm owners specifically because of the Walking Dead. Their excuse is "preparation" for some unforeseen future event, but the Zombie-themed apocalyptic television show is the seed that put the idea in their heads to become gun owners, and more generally, "preppers" in a casual sense.
Don't underestimate or undervalue the effect that Zombie shows, movies, and games are having on people wanting to become first-time gun owners. Aren't more gun owners a good thing?
February 13, 2013, 03:02 PM
Just think of it as Redding Green rather than Zombie green ;)
February 13, 2013, 03:15 PM
Hey I like it and I like the Z-Max rounds from Hornady! It is useful too it glows in the dark!
February 13, 2013, 03:24 PM
I'm not sure how glowing in the dark is useful but ok.
February 13, 2013, 03:28 PM
I'm not sure how glowing in the dark is useful but ok.
What could be more useful? You like sights that glow in the dark don't you? :D Besides it is more useful then a chainsaw attachment for an AR.
February 13, 2013, 03:30 PM
"Bout time they brought out a green gun!" ................. http://i636.photobucket.com/albums/uu88/pepsydog/kermit_zps21c302a3.gif
February 13, 2013, 03:33 PM
Besides it is more useful then a chainsaw attachment for an AR.
LOL but what isn't?
February 13, 2013, 03:41 PM
For a survival type firearms having it be an easy to find high visibility color could be a very useful feature in certain situations.
As a hunter Ive always wanted to be able to buy a "less than lethal" orange stock for my deer rifle.
I have "zombie grips" on my 386xl revolver just because they were cheap and fun. Who knows in a struggle in low light with a two or four legger those bright grips could be a godsend. For me it has nothing to do with zombie culture and everything to do with practicality and preference
posted via that mobile app with the sig lines everyone complains about
February 13, 2013, 03:45 PM
Plus Hogue products are awesome no matter what color.
February 13, 2013, 03:51 PM
my wife told me, If I ever got her a pink gun, she would shoot me with it , I said I'd hide the ammo , with out missing a beat, she said she would beat me with it !! lol.. I wonder what she would do if I got her a GREEN one ? hummm , best hide the ammo first,
oh and shouldn't that thing have a red tip on it ?
February 13, 2013, 06:36 PM
Besides it is more useful then a chainsaw attachment for an AR.
LOL but what isn't?
Maybe trying to carry a CZ...or even using it as a HD pistol...with these attachments
February 13, 2013, 06:52 PM
When i was ten, i would have loved this.
February 13, 2013, 08:07 PM
We should judge guns not by the color of their stocks, but by the contents of their chambers.
February 13, 2013, 08:10 PM
I don't see anything wrong with it. Although, I am more traditional minded...blued or parkerized metal and wood furniture finished with linseed oil.
February 13, 2013, 08:39 PM
We should judge guns not by the color of their stocks, but by the contents of their chambers.
By that logic: It is a .22 :rolleyes:
February 13, 2013, 08:41 PM
That would match my XDM!
In God and Glock we Trust
February 13, 2013, 08:52 PM
If you don't like it, it's as simple as not buying it. Let your dollar votes do the talking instead of deciding what's cool and uncool on forums. If it doesn't sell then no more will be made.
February 14, 2013, 12:37 AM
Besides it is more useful then a chainsaw attachment for an AR.
That's debatable. I think they both fall right firmly, in the middle of the same category.
I'm not interested in either one, but have nothing against them being out there.
February 14, 2013, 02:35 AM
@blasin - Right. And the 22 is a fine chambering. It is the most popular round on the planet a reason. :neener
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text:
The Freed farm will be there
I've known Dennis and Ellen Freed of Bothell for nearly three decades. I knew his parents, too. His dad was a minister. I knew the two Freed kids. I projected then that the 2 teenagers would amount to something.
Destination Ethiopia for 21-year-old
At first, she hesitated. Ethiopia didn't sound like the safest place to live for two years. But after researching the country and opening her mind, Ellen Bek of Woodinville left the United States late June for a two-year program with the Peace Corps in Ethiopia.
Hong Kong: the handover
Which is going to change more--Hong Kong or China--now that the former British Crown Colony is returning to Chinese sovereignty on Tuesday?
Mystery photo
Can you guess where this photo was taken?


text:
Subway employee robbed while taking out trash
An employee taking out the trash at a Daytona Beach Subway restaurant was robbed at gunpoint.
Get breaking news alerts sent to your email
Police say the employee was out back at the Subway in the 1100 block of Beville Road Monday night when he was approached from behind by a man mumbling something.
When the victim said he couldn't help the robber, the man pulled out a gun and demanded the victim empty his pockets.
The culprit made off with the victim's wallet and a small amount of cash, but also a key to the business.
Official said their was another man and woman in a waiting car, identified as a 2010 four-door silver Ford Focus.
Do you have breaking news photos or video? Upload them on u local and we might use them on TV.
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text:
State Senate candidate Eric Lesser has raised nearly 10 times more money in campaign contributions than two of his opponents, Tim Allen and James "Chip" Harrington.
Allen was the first candidate to publicly criticize Lesser's significant support from contributors outside the district.
Lesser raised $302,897 from Jan. 1, to Aug. 22, of this year, as compared to $31,280 raised by Allen and $33,234 raised by Harrington during the same time period, according to pre-primary campaign finance reports filed with the state Division of Campaign and Political Finance.
Allen, however, loaned his campaign $30,000 this year, and started the year with a balance of $5,652. Combining all amounts, Allen spent $66,443 in the Senate race, as compared to $250,840 spent by Lesser, according to the filed reports.
Harrington loaned his campaign $5,000 and started the year with $2,692. He has spent $37,772 in the campaign.
Allen's reported liabilities total $34,040, including the $30,000 in loans to himself, and $3,780 owned for printing and mailing, and $250 owed for videography. Harrington's reported liabilities total $5,654, including the loan to himself and $564 in Facebook advertisements he paid for.
Of the $31,280 raised by Allen, at least $4,800 came from outside the district, according to the report. Of the $33,234 raised by Harrington, at least $1,500 came from outside the district.
"Of course, all candidates would like to raise a little more money," Allen said Tuesday. "More important to me is where the money is raised and spent."
The great majority of of his funds were raised in-state and in-district, Allen said. Allen pledged not to raise more than $5,000 out of district and has kept to the pledge, he said, raising half that amount thus far out of state..
He and the other candidates continue to raise money to have more chances to get their messages out to the people, Allen said.
Harrington said he is "so very proud of how we did when it came to raising money."
"We out raised some of our opponents and a large majority of the funds came from the people and voters in this district as I pledged to do," Harrington said. "We also made it a priority to spend the money primarily in the district and certainly in Western Mass."
Harrington said it is never easy to ask for campaign contributions in tough economic times "from the hard working people who make up my support base."
"We are right where we need to be; to stay competitive and win this race," Harrington said. "Despite being outspent by one of our opponents this is still anybody's race and we are confident down the stretch. Obviously; Mr. Lesser out-raised all of us but it is very telling where he received the money from and from whom. It also is troubling where he chose to spend it."
Harrington said he chose to raise funds "here from the hard working everyday citizens and also spend it in the area on vendors and small businesses like myself, that make up the fabric of our community. Mr. Lesser chose to do something different."
Of the other two candidates in the race, only Tom Lachiusa, had filed a report as of 1:15 p.m. Tuesday. Lachiusa reported $3,725 in receipts, while Aaron Saunders had not yet filed.
Pre-primary campaign finance reports:
Tim Allen »
Chip Harrington »
Tom Lachiusa »
Eric Lesser »
Allen, in criticizing Lesser on Monday, said that just 17 percent of Lesser's contributions were from residents in the 1st Hampden and Hampshire district. The level of out of district funds was "an affront" to Western Massachusetts, including numerous contributions from political insiders and consultants from Washington, D.C., and Chicago, Allen said.
The other three candidates for the Senate seat – James "Chip" Harrington, Aaron Saunders, and Tom Lachiusa – also were critical of the out-of-district support.
Lesser, a former White House aide now living in Longmeadow, said Monday he was proud of the support he has received.
On average, Senate candidates raise about $65,000 in an election year, said Jason Tait, a spokesman for the state campaign office. In the last state election in 2012, Sen. Therese Murray raised $475,095, according to records.
Candidates will file two more campaign finance reports after the Sept. 9 primary.
The 1st Hampden and Hampshire district includes Wilbraham, Longmeadow, East Longmeadow, Ludlow, Belchertown, Granby, Hampden, and portions of Springfield and Chicopee.
This story was updated with comments from Chip Harrington at 3:25 p.m. Tuesday; the graphic was updated at 5:45 p.m. to include finance data for Aaron Saunders.