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Dyson Sphere
One way to capture the energy output of a star is to build a box and put the star inside it. The box will be spherical, of course (or would it?) - we're trying to economize here.
The idea comes from
. They provide a way to detect advanced civilizations from a distance. If a small, hot star turns into a large, cooler one over a relatively short period (say, a hundred years), it may be because it has been wrapped in a Dyson Sphere. Presumably every civilization will build one when it becomes sufficiently advanced. See
Why would anyone build a
It would visibly signal the technological level of your civilization as soon as construction begins, inviting attacks from any hostile aliens in the region who probably never knew the area was inhabited. Therefore building one can be tantamount to suicide for the entire civilization.
Every organism needs energy and a
is the best way to collect all of the energy which would otherwise just be going to waste. Species grow exponentially and their energy needs also grow exponentially even as the energy resources in the universe remain finite. Energy is an extremely scarce resource in the universe and no advanced civilization can afford to let it be wasted.
As for actually constructing a
, it isn't too difficult if you have
. I do not believe that it is possible for a starfaring species to lack either of these two technologies. And even as AI makes the construction of a
possible, they provide their own motives for such a construction. A community of AI would undergo even more rapid growth than can be conceived of an organic species. The computational power made possible by a
would be irresistible and, due to population pressures, would very quickly become absolutely necessary. -- rk
Various kinds of DysonSpheres
, and how to build them
How to build a
doesn't necessarily have to be solid. We can imagine surrounding the star with a shell of asteroids. If the shell is thick enough, the asteroids can be separated enough not to bump into each other, yet each ray of light leaving the star will still hit one asteroid or another. Using asteroids would also maximize the surface area and hence living space.
A partial
would still be impressive like
A simple example is a Dyson
, essentially a version of Saturn's rings that extends (almost) down to the solar surface. It will intercept 1/4 of the star's light so its efficiency will be less. But still a lot of power! Interestingly, naturally occurring versions exist.
If an AI civilization built a
, they could design it as a single seamless
rotating only enough to counteract the gravitational attraction of the star. The computers would be located at the equator and the box would be shaped like a barrel. The top and bottom of the box would have to rely on the solar wind to counteract gravitational attraction. The sides must be angled so that the result of the outward centrifugal force and the inward gravitational force is a force along the curved walls of the box.
A spherical design
[, by comparison,]
would have the top of the walls push straight down towards the plane of the equator; i.e., inwards and away from the walls. Since everything would press down on the equator, the walls of a seamless
cannot be made habitable (even with materials like diamond). Avoiding this limit would require using a series of overlapping rings all rotating around the sun but at crazy angles to each other. Dealing with the complex gravitational forces involved would not be easy. Constructing a
for biological organisms seems messy, inefficient and extremely complex. --
That's a
argument. You've suggested one way to build a Sphere which doesn't work. You can't conclude all ways don't work. See in particular the paragraph about the Sphere not being solid. --
Which changes nothing. Individual asteroids would still have to orbit the star. They couldn't, for example, have orbits centered above the star. Any asteroid that tried to do so would find its orbit falling towards the equator. The difference between unconnected asteroids and connected ones is that nothing would be holding them up in the former case. Disconnecting things isn't magic, it doesn't change any of the forces involved. And since asteroids would all have to follow predefined orbits, it would be simpler to link everything in the same orbit together into a ring. Bingo, you've got the second design I mentioned. Now, if you want to use jets to solve the navigational problems with unconnected asteroids, well you can do the same thing for connected asteroids. The only genuine difference between an unconnected (or loosely connected) and a rigidly connected design is that with the former you can use non-circular orbits. That's it.
That line about using asteroids maximizing living space is a crock. Where does the extra space come from? At the expense of using more material and having less light for a given area. Oh yeah but you can do that by just increasing the size of the
. And by that reasoning, why not make the sphere a light-year across? It would make it close to absolute zero in temperature but look at all the living space! "Unconnected asteroids" is used like some kind of magical talisman, an easy solution to hard problems.
I've suggested one way which works for AI. And frankly, that's the only thing I care about. If you think that a human habitable design is possible then it's your job to prove it, not everyone else's to disprove it. Personally, I think the overlapping rings is doable but it's messy, inefficient and extremely complex. There are only a few basic designs possible for a
so waving your hands and uttering "there are alternatives" isn't a sufficient response when someone shows one of them is impractical. The "all" in your statement is "two or three" as far as I know and I already accounted for two of them.
There's no reason why all the asteroids have to be in the same orbit. They can be spread out over an arbitrarily large volume of space, so that they don't physically approach each other closely. Nor is there any need for the orbits to be predefined. Making stuff solid reduces our options and probably requires us to use super-strong material when forces try to tear it part. It doesn't buy us anything.
There is plenty of reason to fit as many asteroids as possible into the same orbit. It's the crucial matter of simplifying the geometry of the
which is important to fulfill both safety and efficiency concerns. For the same reason, the orbits should be predefined and if possible everything made rigid. It is grossly incorrect that asteroids can be spread out over an
large volume of space. An asteroid at 1 LY distance from a star doesn't do anyone any good; it's just a waste of material. All asteroids have to be within the habitable zone around a star. Finally, nothing is gained by having separate asteroids floating around except more surface area with which to lose precious heat.
The extra surface area comes from basic area:volume geometry. Take a cube and cut it in half. We increase its surface area by 1/3rd, i.e. by the two new inner faces. The extra surface area does not come from extra material.
Only lighted surface area counts. If you double the surface by halving the average lighting then you haven't actually doubled the
living surface area
If your main point is merely that it is easier to build environments for computers than for meat, then I agree and you can delete all this.
I didn't have any point to make; I was just creating a quick and dirty model of the thing for my own amusement and others' perusal & critique. Of course, now I do have points to make. My main one would be that "there'll be a cloud of these things" is ridiculous as an argument and as a design.
A note about basic geometry:
If you rotate two points around their common center, you get a circle. If you rotate a circle around its center, you get a sphere. And so on. In some sense, one can think of two points as a 1D circle or sphere just as a circle can be thought of as a 2D sphere.
Differential geometry:
A point on the outside of a spherical shell feels the same force as if from a point source located at the center of the shell. A point on the inside of such a shell feels no force at all. Both effects are due to the fact that although the far side of the shell is farther away, proportionately more mass is located there.
If you lop the top and bottom of a shell, a point on the inside of this shell will now feel a force from the walls of the shell because you've disrupted the exact proportion. A point on the inside of a circular shell will feel a force from the walls of the shell as long as it isn't in the exact center. Naturally, a point inside of a 1-dimensional circular shell (ie, between two other points) will also feel a force if it isn't in the exact center.
The above is why a
is passively stable (or passively unstable depending on one's viewpoint) while a
is unstable.
The simplest arrangement of orbits in a
is circular orbits intersecting at two common points, exactly like the lines of longitude on the surface of the Earth intersect at the poles. All the rings would be stacked, one on top of another. Naturally, there would be at least as many rings as the ratio of the width of a ring to its diameter. Thus, if each ring is 1 AU distant from the sun and 1 millionth of an AU wide then there would be half a million rings stacked on top of each other at the poles. Even if they were all 1 km in height, they could easily be fit into the habitable zone so that is not a concern. The gravitational influence of the stacked mass at the poles is a concern. A
made up of such rings can't be modeled as spherical but must be modeled as a 3D sphere onto which is added a 1D sphere. The stack at the poles would be compressed together since the rings at the top of the stack would be deformed downwards while the rings at the bottom of the stack would be deformed upwards. Disconnecting the rings into individual modules solves the problem of low intensity tidal forces at the poles, not of high intensity ones. If the tidal forces are low then this is a workable design. Of course, it may still be unacceptably dangerous to have that many stacked orbits close together.
An alternative design which allows for a doubling of the number of poles relies on the fact that an ellipse has two foci. Take an ellipse around a point and rotate it around its axis for a quarter turn so that it covers half of the total spherical area around the point. Now flip the ellipse so that the chosen point is centered at the other focus and resume rotating in the same direction. There will now be four poles; two distant and two nearby / two on each side of the star. By interlocking the individual rings in such a manner, one reduces the edge effects and makes the entire design much more uniform.
I can't think of any simple way to increase the number of poles yet again and by now I have no idea as to the thing's stability anyways.
Maybe don't go with a single star. How about a circular disc located at the center of mass between and perpendicular to two stars in a binary system? Rotate the disc to counteract gravitational compression within the disc itself. You can't live on it since there'd be no gravity to keep you on the surface of the disc, but you could put energy collectors on it on both sides. I haven't done the math on this yet. My guess is that that disc will be passively stable/unstable with respect to stellar gravity although possibly solar wind from each star would help to maintain the disc's central position. Anybody care to do the math on the internal rotation of the disc itself? Can this rotation keep the disc "inflated" in such a way that no exotic materials are required for the disc's construction? --
It would be actively unstable. To be passively stable, the disc would have to feel no force no matter where it is located between the two stars. In a binary system, the only stable orbits are close to one or the other star, and far from both of them. A stable ternary system has the third star in one of the stable orbits. An unstable system tends to kick out the least massive star IIRC.
To understand the effect of the disc's rotation, you can simplify the binary system into a unary system with the star at the center of the disc. This is because you don't care about the gravitational component perpendicular to the disc. At that point, it becomes obvious that the disc would tear itself apart since the centrifugal force would be increasing while the gravitational force would be decreasing as you go outwards on the disc.
And the disc wouldn't enclose any star. :)
I'd just like to note that the disc would be a gigantic freaking gyroscope. What would this do to its (in)stability? Damned if I know. I have a hundred-page book which attempts to explain why gyroscopes work...
I must admit I was quick to judge and dismiss the seemingly simple suggestion of a Dysons Sphere entirely made of asteroids as a trivial concept merely tangential to the mammoth proportion of complexity required in the planning of a DS project. My initial reaction was actually an audible response, LOL! However, after stirring the idea around in my head since yesterday, the thought occurred to me that a design utilizing asteroids is not such a ridiculous concept as it seems on first inspection.
So far the discussion has revolved primarily around the choice of a physically balanced and stable design configuration.
A sphere may turn out to be the most logical DysonShape
because it obviously provides a uniform distribution of stress in any direction. However, since no current method of construction can be applied to instantaneously produce a complete sphere, consideration is due for the forces which will act upon component structures and their combined segments in various assembly stages throughout the (suggested 100 year) construction term. A stable system of gyroscopic rings is likely to be desirable either as a temporary construction platform and / or as the basis of a structural foundation for the DS.
Availability and cost of materials will also affect the final design choice, and the management of these materials is also no small matter to undertake.
Suppose a target solar system is readily available which already contains sufficient matter for conversion into a DS
, or perhaps a star with very close neighbouring solar systems is at hand (uninhabitable of course) whose combined planetary masses would provide sufficient raw materials. In any case, a large quantity of raw material must be persuaded to alter its current momentum (i.e. orbital path) to bring it to a useful orbit proximal with the target star.
The least expensive (costing both energy and time) to initiate a large mass transfer would be to nudge a source planet or its exploded remains at determined opportune orbital moments. Thorough planning, favourable prevailing conditions (favourable solar winds, anyone?) and a strict construction schedule would ensure that little or no additional effort would be required once the armada of asteroids were set en route (Note to self: Hire
programmers to model proposals for all the asteroid delivery trajectories.)
Ideally, the raw materials, whether they be asteroid clusters or entire planetary bodies, would arrive at the correct time more or less (i.e. within precalculated windows of tolerance and with alternate destination timetables) and they should be travelling at a speed to match the relative velocity of the current construction sites. I estimate the foundation structure(s) would rotate very quickly to accommodate the arrival of fast-moving raw materials, and thereafter it would continuously slow down according to the increased structural mass as construction progresses.
Such detailed precision and coordination is paramount to minimize the energy costs - building a "custom brick wall" to stop each gravel truck is too expensive - rather boulders should be catapulted directly from the quarry, reduced to manageable size by in-flight collisions with each other, then each would land softly in or near to their final place in the "wall".
Of course these energy conservation concerns will all be trivial in future DS projects. Once the first sphere has been built energy will have become an affordable commodity, perhaps even permitting future DS designs where a star is ignited inside after the sphere has been built or has been partially completed. '"You bet your asteroid, kid."' --
How are you going to store all this energy so you can get it where you want it?
Antimatter is an extremely compact form.
could be useful as a foundation or platform for the construction of a Dyson
Sphere. --
How so? Wouldn't a collapsing structure be the
thing you want when looking at a construction platform? --
IMHO this is actually a fairly neat idea. You could construct the sphere in it's expanded form out at around 1 LY without having to worry too much about gravity and tidal stress. Then collapse it down to 1 AU, lock it and fill in the gaps. --Tim
Actually you might have more success trying to bootstrap from a [
Dyson Bubble] --Pallando
Question: assuming
then how rapidly could a
be constructed in the Sol star system, from the landing of an AI/nanotech probe on a planetoid of one's choice?
Energy is not a limitation and with AI/nanotech, neither is research, design, simulation nor manufacturing. Personally, I don't think it would take more than a few years, a decade at most. --
A decade for an ArtificialNanoIntelligence
probe to consume an entire planet is a scary thought, but sounds like a reasonable timeframe with enough material. A tiny nanoprobe (but sufficiently more advanced than the Terminator 2) could land inside an active volcano then proceed to mine the planet from the inside out--like a baby chick, starting out as a speck inside an egg, which grows large enough to be able to perform mechanical (non-nano) tasks if necessary.
How big would a single planet have to be to contain enough matter for a basic paper-thin sphere x distance from a star? Assuming close to 100% of the atoms are used, and all alloys and structures are built with atomic precision. --
On your first scenario. Whatever the technology, it would need a power source powerful enough to consider magma a
heat sink
. The power source could be antimatter or a heat difference engine but both of those would require substantial matter to work with. Further, survival in magma would require the use of rare elements not likely to be found in abundance anywhere, thus severely limiting replication. The only reason I can think of to tap a planet's core is as a source of energy. A
heated by magma instead of the sun and reaching many kilometers in height would provide a lot of energy even in dark environments. Other than that, the sun provides more than enough energy for nanotech devices in space. Using the materials in a planet's core would require cooling them first. This could easily be accomplished by stripping the crust and atmosphere off a planet then repeating the process until there's nothing left. This might take a while.
IMHO, a Uranus-like gas giant might be a better target for a nano-probe. Some advantages:
It is easier to collect materials, since they are in gaseous form.
Lots of hydrogen available, which might be advantageous if you are able to do fusion.
More material to use.
Easier to detect from interstellar distances.
Especially a "hot" gas giant, e.g. one close to the sun, might be a good spot.
A gas giant would be difficult to dismantle with nanoprobes because:
It's harder to collect materials, since they are in a gaseous form.
Lots of useless hydrogen around to gum up the works.
Not any easier to detect than a pebble using moderately advanced technology.
The first problem a probe would encounter with a gas giant is that there's nothing to land on. Assuming it was able to float in the atmosphere, it would still have to contend with the thick cloud cover obscuring that giant fusion reactor in the sky we affectionately call "the sun". Zero maintenance and a 5 billion year lifespan, how can you beat that? Wasting material to build
fusion reactor is not something one wants to do. Rather, in a darkened environment it's something one
to do. So given the fact that it would require tons of material when a nanotech probe could otherwise be made smaller than a kilogram, this is far from desirable.
The natural environment of nanotechnology is space, with the bright shining sun on one side and glorious dark space on the other. Planets are for losers, asteroids are where the action will be at. A civilization with space travel and nanotech would have no problem detecting asteroids. Anyone have numbers on the resolution of a telescope array spanning our asteroid belt?
Gas giants can be harvested only with the greatest of difficulty. They would be a secondary stage in the dismantling of a solar system since you need lots of startup material. You start by building a giant space station in orbit. Then you lower a SkyHook
several kilometers into the atmosphere. Then you collect, solidify and move the carbon up to orbit through the SkyHook
. This is an extremely time-consuming and resource intensive process. By comparison, a probe that landed on Earth could immediately build solar collectors, take over the biosphere within a a few days, then start stripping the planet by shooting it into orbit using railguns. This is only possible because you can be where the carbon is abundant and still receive light.
If one went to the effort then Uranus would be useful to harvest, quite unlike Jupiter which is made up of > 99% non-metals (hydrogen and helium).
Is this >99% mass or >99% volume we're talking about here? In any case I think that a 99% atmosphere to core ratio is too high of an estimate.
That's 99% of the entire planet's bulk mass. Jupiter has a liquid hydrogen core. If Jupiter actually had a solid core made of metal then believing it to make up as much as 1% of its bulk mass would be crazily overoptimistic. Jupiter is basically a proto-sun.
Can anyone expand a little on spectral analysis in this context? Is it any easier to detect the presence of hydrogen than it is to detect say, carbon or iron?
Say a nanoprobe already has enough hydrogen (collected from solar winds via a "sail" during its travels, or whatever). Could the gas of a Gas Giant be converted into a more useful state through oxidation? How long would it take to burn Jupiter's atmosphere, using powerful lasers or orbital nuclear bombardment to ignite the atmosphere?
Jupiter has little or no oxygen and any oxygen it has is already be bound in H2O so there is no free oxygen to oxidize anything.
I remember some kind of speculation that a GG's core might be a very dense material like diamond, this would be useful building material. I'll try to find more info on this. --
The emphasis is on
diamond. I bet they're talking about metallic hydrogen.
No, the speculation is that there might be some sort of solid core, made of heavier elements, lower down than the metallic hydrogen. But it would only be about terrestrial-sized, isn't that easy to get to, and would undoubtedly undergo phase changes if you tried to take it out.
I found a page that said something to that effect except it didn't have any details (not even the hypothetical size). Are there any useful references on the web about planetary composition? I never took the astrophysics class and I didn't even recall that Jupiter and Uranus had very different composition.
Only thing I care to find at the moment is
I don't know who started it, but I first read about a possible diamond core for Jupiter in
's 2010: Oddesey Two. As I recall, he hypothesized that over the millennia all the carbon that used to be in the atmosphere worked its way downwards to the core (through gravitation) and were compacted into a big diamond of around the size of the Earth. --
How would oxidation help you? There isn't much oxygen available. Remember, it's almost all hydrogen.
I was thinking about burning off the atmosphere as an easier way to get at the core, and burning it would also convert the gas into something else hopefully more useful. -- Carsten
Now, if your nanoprobe can utilize fusion to transform hydrogen into other elements, you can get away with this. Presumably, this is what Clarke's TMA2 (I can't remember the Russian name he gave to it later) did to Jupiter. --
Wasn't that the Monolith? --
Assuming you're talking about using hydrogen in fusion reactors then it's too slow and inefficient. Using tons of material in order to create (micro?)grams of metal (anything heavier than helium)
per year
is a losing proposition. If you're just talking about igniting Jupiter (eg, using a black hole) then why not fling it into the sun and be done with it? See also
"Fling it into the sun and be done with it." (An AI with a sense of humour, I love it! THIS PLANET IS IRRELEVANT. LOL. BEGIN DISPOSAL PROCEDURE. LOL.) -- Carsten
The main point of stellifying Jupiter is getting more energy out of it. Flinging it into the sun won't work; that is, it won't get you a lot more energy than the sun is already producing; considering that you will have to deal with its kinetic energy, Mv*v/2, I dare say that it's not what you'd want to do. -- MihaiCiumeica
Getting back to the title topic for a moment - why would you want a Dyson sphere? Put a big magnetic bottle around the sun and drain it into a few thousand Jupiters and you can mine them for hydrogen as you need it to run your streetlights and space heaters for trillions of years (or even higher powers of 1000, depending on your population). StripMineTheSun
Obviously you've missed the fact that the sun is a thermonuclear fusion reactor. An eminently safe, cheap and utterly practical one that ALREADY EXISTS. We don't have to deal with containment, radiation, fuel, waste, radioactivity, nor even construction. All we have to do is gather the generated power. So why would we want to demolish a WORKING giant nuclear fusion reactor in order to create lots of hypothetical useless itty bitty ones?
He has a very good point.
The stars burn out faster the larger they are, radiating energy at a rate defined by their size. if we tapped out the hydrogen into cool protostars, they would act as giant hydrogen gas bottles and the lower gravity should cease fusion at the core. shipping the hydrogen to fusion reactors on earth and the initial transfer of hydrogen would use a lot of energy, but that is somewhat offset by the increase in the life of the solar system as energy is produced on demand, not by natural runaway processes. this way, we could even keep the other planets and any life on them as nature preserves. when a Dyson sphere is built, the solar system becomes dark and cold, lit by power directed towards it by the builders of the Dyson sphere and power transfer devices.
by shipping out hydrogen and putting reactors in orbit around each planet, where a Dyson sphere could be attacked by terrorists and the power go off-line, with shipped hydrogen, each world would have its own mini sun in orbit that can run until on board hydrogen is depleted. worlds inhabited by sentient species would have local fusion units and may prefer to not have a wasteful fusion reactor in orbit.
the mini sun in orbit around Neptune for example, would have very low power requirements as it would only have to match the light that would have reached Neptune from the sun.
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'Star Trek' actress to play librarian in mystery pic
Rachel Nichols ("Star Trek") has joined the cast of "The Loop." Nichols plays Fiona, a librarian who joins a highway patrolman to uncover the mysteries behind the cryptic sayings spoken by an ancient parrot.
Nichols was most recently seen in "G.I. Joe: The Rise of Cobra."

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Saucony Amp Pro2 Training Tight
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The Saucony Amp Pro2 Training Tight is not available from the stores we monitor. It was last seen December 13, 2012 at Altrec Outlet.
If you're looking for a new performance pant/tight, check out the best reviewed current models.


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Rez Review
Rez is genuinely one of, if not the most inspired, inspiring, amazing, venerable games in memory. A landmark game in every respect.
It's difficult not to admire Sega's resilience. After the (some, myself included, would say unfair) demise of the utterly exceptional Dreamcast, the legendary games company have persevered at a time where many a lesser company would simply fold and cease operations. They are doing what was unthinkable all of five years beforehand - they're going multiformat. They're actually developing games for the new gaming trinity - Nintendo, Microsoft and Sony.
And this is where Rez comes in. Encouraged by their fans' unwavering faith, Sega green lighted this ambitious, innovative project, allowing Tetsuya Mizuguchi to guide his United Game Artists team through what has turned out to be a very lengthy development. Right from the initial unveiling, the game has been heavily promoted in the specialist press, whipping up a fever-pitch of anticipation among the (and I hate to use the word) â€hardcoreâ€. Now, with Rez's release, we can all rest easy in the knowledge that our excitement was not unfounded - inadequate, even, given the explosion of magnificence that awaits you intelligent individuals who will hopefully, after reading this review, rush out and buy the game.
Rez puts you in control of the digital representation of a computer hacker, intent on destroying a virus hidden deep within a computer system known only as â€Edenâ€. And that's it. That's the plot. Almost totally superfluous to the gameplay, yet it fits perfectly.
Simplicity is the new complexity, it would seem.
'Mere words can not do this game justice.'
Now that we've got such frivolous matters as storyline out of the way, it's time to delve deeper into what makes Rez what Rez is, specifically what it's like to play. And it is here that we encounter our little quandary. To crassly mis-quote Morpheus, â€Unfortunately, no-one can be told what Rez is - you have to see it for yourselfâ€. Therein lies our problem. Mere words cannot do this game justice, but I shall endeavour to use my zero years of experience in the journalism industry to transmit this magnificent experience into words.
On the surface, the game is deceptively simple. Think the on-rails mentality of â€Panzer Dragoon†fused with a â€Tron†graphical aesthetic, and you're somewhere close to getting there. The shooting system is, at first glance, disarmingly uncomplicated. Your airborne avatar glides through the game, as a series of abstract assailants assault you from all angles. All you have to do is hover your target square over them, holding the lock-on button, letting go to destroy them. It is only when you enter score attack mode, and attempt those elusive 100% ratings on each level that the control system's nuances become apparent, of which there are plenty - for example, the differing scores you procure based on how many enemies you lock onto at once. The only other major gameplay element of note is the character evolution. Enemies will occasionally drop a blue sphere upon destruction, which, for every eight collected by you will evolve you by one level - The lowest level being a simple sphere, the highest being a ball of pure, pulsating energy. Taking damage from an enemy will devolve you by one level, eventually wiping you out, and forcing you to start over, and play through the level anew. Which is hardly a bad thing.
The main argument that will be no doubt put forth by the game's naysayers, which there will invariably be, as with any game, is one of the game's initial brevity - something which initially sparked a flicker of dismay in this reviewer's mind, but strip away the game's many layers, and you will uncover a wealth of unlockable extras, such as a score attack, new game modes, and, most importantly, the utterly wonderful fifth area. But more on that later.


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Oscars Photos: Selfies, pizza delivery and big winners
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HOLLYWOOD, CA - MARCH 02: Actor Matthew McConaughey accepts the Best Performance by an Actor in a Leading Role award for 'Dallas Buyers Club' onstage during the Oscars at the Dolby Theatre on March 2, 2014 in Hollywood, California. (Photo by Kevin Winter/Getty Images) ORG XMIT: 470937441
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Trailer: The Hangover Part III the epic conclusion
From Warner Bros. Pictures and Legendary Pictures comes "The Hangover Part III," the third and final film in director Todd Phillips' record-shattering comedy franchise. Courtesy: Warner Bros
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Show off your creative side with repurposed furniture pieces you make yourself. From the bedroom to the kitchen, windows are an innovative way to enhance the aesthetics and functionality of your home. Most projects are simple to complete with basic hand tools in just a couple of hours of your time. Fill your home with "new" furniture to be treasured for years and passed down to loved ones for generations.
The Bedroom
Complement your bedroom décor with a window canopy. Suspend it from the ceiling with eye-hooks and cables. Cover the top of the window with a strand of white lights; add a touch of romance by draping chiffon or tulle over the lights and allowing the fabric to hang over the sides. Another option is to paint a thin layer of glass paint on the window panes, giving a distinctive artistic bent to your surroundings without overpowering the space. A shabby chic look is acquired by simply hanging the window canopy above your bed in its original distressed state.
The Kitchen
Solve practical storage problems in your kitchen with an eye-catching pot rack made from an old window. Carefully remove the glass panes from the window frame and add several S-hooks to it. Fasten the window to your ceiling and hang pots and pans from the hooks. If low ceilings are an issue, screw the window flat against the wall above your counters. Screw eye-hooks around the frame from which to hang your pots and pans. Your window-turned-pot holder pulls double duty as a conversation piece.
The Living Room
Utilize three discarded windows in your living room to create a matching set of end tables and a coffee table. Attach a single large window to a shadow box with legs you purchase or build inexpensively from wood or metal spindles. Create as simple or elaborate a design as your personal taste allows. Complement the coffee table with end tables made from smaller windows. The new tables allow you to safely display your sentimental treasures and photos while also holding lightweight lamps and magazines.
The Library
Impress your friends with an industrial style floor-to-ceiling suspended bookcase. Create sturdy shelving surfaces by laying five windows flat and gluing Plexiglass to them. Hang the windows horizontally by threading cables through the corners, allowing enough space between each to display books in various sizes. A simpler solution is to secure 4-inch-deep window frames to your walls to display small books and novelties around your library.
Resources (4)
Photo Credits
- Comstock/Comstock/Getty Images


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Photos from our gallery:
Music on Sunday
25th September
Weelkes Venite from Short Service
Mendelssohn I waited for the Lord
Merkel Fughetta Op. 37 No. 2
Alpha Course
Lunchtime Alpha Express meets TUESDAYS at 1PM. For full details of the next course, contact the Parish Office or firstname.lastname@example.com. Next course due to commence on 13th September.
Cyber Cafe
Calling all over 55! Would you like to learn how to use a computer? Classes for beginners take place every Monday and Wednesday. Those interested can enrol by contacting the Parish Office on 01 676 7727.
Visiting choirs
Choirs wishing to sing at Sunday Services in St Ann's are asked to contact the Director of Music, Charles Marshall on (01) 676 7727 or firstname.lastname@example.com.
Welcome to St Ann's Parish Church
The church in the heart of the city with the city at its heart
St Ann's Church on Dawson Street (beside The Mansion House) maintains a very busy city centre ministry dating back to 1707.
The Eucharist is celebrated daily at 12.45pm (except Saturday) and the clergy are responsible for the pastoral care of two hospitals, the chaplaincy to the Royal College of Surgeons and Dublin Port –– including the Mission to Seafarers Centre in the dock area (open every evening of the year) –– and a considerable parochial ministry.
The church, a much loved place of worship, is also the venue for civic events, lunchtime recitals and evening concerts, as well as being a popular destination for tourists, with upwards of 40,000 visitors annually.
Sunday Service is at 11.00 (alternately Matins and Eucharist) with full choir. Christians of all traditions are welcome to participate in all services and to receive the sacrament of Holy Communion.
St Ann's is open on Monday to Friday from 10.00am to 4.00pm in the summer months and from 10.30am to 2 pm in the winter months for private prayer and visitors.


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- When:
Add This Event To YourTuesday, October 23, 2012
at 9:00 AM
- Where:
- Buntrock Commons, Viking Theater
- Contact:
- Mary Barbosa-Jerez
MN-IUG Conference
Minnesota's Innovative User's Group (MN-IUG) annual meeting to share information about III's Millennium Integrated Library System. The conference is open to public and academic librarians who use III systems at their institutions.
< Return to main calendar page


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Captace Region (Fakemon + Other stuff)
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October 31st, 2009 (8:20 PM). Edited October 31st, 2009 by Jappio.
Prophet of Lightning
Join Date:
Mar 2008
Well did some more Fakemon. Not a full sheet yet, but I figured to show off what I have. The Khangaskhan sprite is of course not my doing, but I might consider respriting all Pokemon for the region, including existing ones for my region. C+C and what not highly welcomed.
Kanghun is the baby form of Kangaskhan. Normal type with a gender split evolution.
Battillahun is the male form of a Kangaskhan. Still normal. More emphasis on slashing based attack instead of the pounding type of attacks Kangaskhan uses. I am again unsure if I want to have the pipe or not.
Also just to let people know, my front page is now more well organized.
Lastly I will let you all know about a project I plan in the future. To go along with my video tutorials, I think I will also do a little something where I take flawed sprites and fix them, to basically show some common problems and how to fix them. Instead of making the bad sprites on my own, I figured I could just use other peoples. Basically it would be like a video critique of other peoples sprites, with shown methods of how to fix. This means I will need volunteers willing to let me use their sprites, knowing full well I will be critiquing it in front of others, perhaps with a little extra mockery for the sake comedy =P
I don't plan to start this necessarily soon, as I want to do it later when I finally bother to buy myself a mic that isn't built into my laptop and adds an annoying buzzing noise to my videos. So feel free to start PM'ing me any sprites of yours you might like me to do. I won't accept everything, only stuff I know I can fix, and usually not too many that all have the same problem. I will happily give anyone who does credit in the video, or I can keep you anonymous if you so wish. Again, I don't know when I'll start this, but don't expect it like next week =P
Lightning is the ultimate force. All shall bow to the might of Lightning, or it will strike you down.
Support Mega Man getting off the moon and help get Capcom to make Legends 3!
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|Back to Calendar » December 6, 2012 @ 9:00 am - 11:00 am
|Holiday Inn New Ulm
2101 S Broadway St
New Ulm,MN 56073
|✔ Add to Calendar Add to Google Calendar
|Sam O'Byrne
|Community Events
How to Compete Online as a Small Market Business
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This past Sunday, I noticed something unusual at SFO: instead of a plane taxiing by itself all the way to the gate, they stopped the plane just before entering the gate area, and had a tug pull the plane into the gate itself. This happened to the flight my stepfather returning from Hong Kong arrived on, Singapore Airlines Flight SQ002; they stopped the 777-300ER first, then had a tug pull the plane into Gate G91 on Concourse G at the International Terminal.
Does anyone know why this is was done? Was it done as a fuel-saving and pollution-reduction measure? Or was the spacing around Gate G91 so tight with a 773ER they decided to use a tug for easier placement of the plane into the gate parking spot? I've noticed that when the SQ 773ER parks at the gates further out into Concourse G they don't do this practice, and the 773ER taxis by itself all the way to the gate.


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The show floor at this year's E3 was littered with online role playing games. You couldn't walk more than a few feet without stumbling across an MMORPG booth. Of all these games, however, two stood head and shoulders above the rest. One was Final Fantasy XIV, and the other was Star Wars: The Old Republic. After checking out the game behind closed doors, we managed to steal a few words from LucasArts senior producer, Jake Neri.
Q: Due to the power of the Star Wars brand, a lot of people are going to be coming to the game without having ever played an MMO before. How does The Old Republic accommodate for those types of players?
Jake Neri: I think at the core of our design is a host of features that will resonate with the casual gamer who's never picked up an MMO, but also the hardest of the hardcore. We've carefully created a lot of our game to support that casual player, in the sense that a casual player's attention span is going to be a lot less than that of a core player. So, right away we're trying to push the idea of being a hero in the Star Wars galaxy early. We've got our players from level 1 to feel heroic, to take out multiple enemies, make tough decisions, use tactics and strategies. So things that more casual players might have a hard time with on the surface, but once they get in and get their hands on the game, I think what they'll find is it's exciting, it's interesting, they're having fun, they're doing something that they haven't done before, but they're successful at it, and therefore hopefully they're going to continue.
At the same time, our story – one of the primary benefits of having an interesting story is that people who are not familiar with MMOs have something that they can come in at right away, and they can succeed with it. And it also works well with our hardcore players. So I think the question is will we support the casual players? Will we support hardcore players? We're building our game to capture multiple players. I think we have our finger pointed in the right direction, so far. And we'll continue to make sure we have the most accessible game we possibly can.
Q: The game is incredibly narrative driven. If a player comes to the game not knowing much about the Star Wars universe, will they still have fun with the game?
JN: I think so yeah. I think each of the individual class stories are really very interesting and a lot of fun. You don't have to have a tonne of pre-history with Star Wars; this game is set thousands of years before the Darth Vader era that most people will think of as Star Wars. So you don't need any kind of pre existing information to come in and succeed.
Q: So it's quite self contained in that respect?
JN: In that respect, yeah. That's part of the benefit of being in the era that we are, we have this brand new territory to create within. It's a big part of what we're doing for sure.
Q: The recent EA conference revealed the Hope trailer, and we learned that the player would be able to pilot their own Star ship. Will each player have their very own star ship?
JN: Yeah, they do.
Q: And do you get that from the start or is it something you have to earn?
JN: You know, you think of the ships as something you have to earn. It's a tent pole moment; a key moment of achievement inside each class. That's really what we're going for. We want the ships to be aspirational. I don't know if you saw them today – but they're big. They're very cool looking; something we know people will want to have, and own, and take into their travels.


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Fair ~
High: 66°F ~ Low: 47°F
Thursday, Sep. 29, 2016
2012 A.R.T. Artist Hank HallPosted Monday, March 26, 2012, at 9:28 AM
Circus Arrival Teapot - © Hank Hall (2012)
Hank Hall - proprietor and resident artist of Art on 16th in Olde Town Spirit Lake - continues his fascination with making one-of-a-kind teapots. Recently, his "Circus Arrival" teapot was selected for the 23rd Annual Teapot Show "On the Road Again" which opens in Chicago on April 1. For the third year in a row, Hank has entered and been selected for this prestigious exhibit of hand-crafted teapots.
"Circus Arrival" includes wheel-thrown and altered clay parts, acrylic paint, and a handle made from copper tubing, resin elephants and a wooden ball. The high-fire glazed interior also makes it a fully functional teapot. Hank says he enjoyed figuring out the handle and searching for the "right elephants" to complement the elephant-like body. "Circus Arrival" will be on display at Watertower Place on N. Michigan Avenue in Chicago between April 1 and May 15, at Chiaroscuro gallery, Suite 3050.
Hank has participated in the Artisans Road Trip at Art on 16th since he re-purposed Joe Lieb's long-time woodworking shop into an art studio and gallery in 2007 and before that at Carnegie Hall Artworks, also in Spirit Lake. Generally viewed as a potter and mixed media artist, Hank continues to create one-of-kind teapots along with his distinctive abstract drawings and paintings. An Iowa Arts Council-sanctioned teaching artist, he also offers art classes to people of all ages to help them turn up their creativity and experience success working with materials. His extensive schedule of summer art classes is released to the public by April 1. Along with Hank's work, Art on 16th represents the work of nearly 20 other area fine artists and has regular hours starting in May, with appointments available year round. More information about Hank and Art on 16th is available at www.hankhallarton16th.com or by calling 712.330.6007.
Join us again soon for more great artists and happenings from the 2012 Artisans Road Trip!
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Blogger Bio - Bruce Morrison is an artist of the Tallgrass Prairie (Painter/Photographer/Print Maker). He and his wife Georgeann live on a small Tallgrass Prairie remnant where he works as a full-time artist throughout the year. Bruce takes his inspiration from the Tallgrass itself and the natural and cultural heritage of the tallgrass prairie region. Morrison graduated from the School of Art at the University of Iowa. His work can be found in public, corporate and private collections across the United States, Canada and overseas. Blog description - Bruce writes the blog for northwest Iowa's Artisans Road Trip and will share the daily process and ventures taken by area artists participating in each year's A.R.T. event. We'll look into the studio, the shows, the individual medium, and even the thought process of individual artists!
Hot topicsArts on Grand Exhibiting Artists of the 2016 Artisans Road Trip!
(0 ~ 12:36 PM, Sep 15)
2016 A.R.T. Artist Judy Thompson's Homestead Series!
Tim Arand-McIlrath - "A Fiberartist Journey- 50+Years of Making Fiberart"
"Connecting With Nature Through Sculpture" Exhibit by 2016 A.R.T. Artist Bill Lieb!
2016 A.R.T. Now Showing at the Red Rock Center for the Arts!


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For over 140 years Kohler Co., has been improving the lives of its customers with
exceptional products and service. Kohler Co. is the recognised leader in kitchen
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Kitchen and Bath Group includes a family activity areas around the world. Major
brands sanitary Jacob Delafon The Bold Look of Kohler Mira, Daryl, Rada, Englefield
Karat continue to highlight the pleasures of the bath, offering a range of elements
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The Hospitality Group Kohler elevates the art of living to new heights with two
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Destination Kohler, located in Kohler, Wisconsin, includes the American Club, the
only AAA 5 Diamond hotel in the Midwest), Whistling Straits and Blackwolf Run,
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A Destination St Andrews is the world famous Old Course Hotel (5 stars) in St Andrews,
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Kohler Co. is also owner and manager of Village Realty & Development, which developed
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When Baker joined the family in 1986 Kohler, Kohler's mission to provide a certain lifestyle
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Going beyond the bathroom and kitchen, the group offers interior design advanced and impeccable
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Kohler Co. and each of our more than 35,500 associates have the mission of
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Kohler Co. has been leading the way in style and innovation since the company was
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52 manufacturing locations on six continents and 50+ global brands.
The Kohler E-Newsletter will feature the very latest in bathroom design, trends, and new products. We will introduce you to designers, stylists, and specialists - anyone or anything that can give an insight into making the most of your bathroom.


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CORTLAND - Community bank holding company Cortland Bancorp. reported increased earnings in the third quarter of 2012 that contributed to the reinstatement of 3 cents per share cash dividends.
The company's net income for the third quarter ending Sept. 30 was reported at $1.3 million, or $.28 per share, compared to $1.1 million for the third quarter of 2011, or $.24 per share.
Bank officials said net interest income increased by $7,000 in 2012 versus 2011 was spurred by the commercial loan growth. Mortgage banking gains reached $1 million in the quarter versus $25,000 in the same quarter of 2011. The gains, which are reported as non-interest income, are exceeding expectations from the wholesale mortgage unit which was formed late last year specifically as a result of strategic initiatives aimed at improving overall profitability, the company announced.
The company's total shareholders' equity also increased from $45.7 million Dec. 31 to $50.6 million Sept. 30, an increase of $4.9 million.
The company continues to remain well capitalized under all regulatory measures. The company's total risk-based capital is $18.6 million in excess of the 10 percent well capitalized threshold.
"On the heels of the financial crisis, we have now posted positive earnings in each of the last 12 quarters dating back to the fourth quarter of 2009," said James Gasior, president and chief executive officer. "In the midst of earnings pressures brought on by the economic downturn, interest rate compression and investment impairment issues, the company devoted substantial attention to profit improvement measures, balance sheet restructuring and a reorganization of its management structure.''
Cortland Bancorp is a holding company headquartered in Cortland.


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First trade edition. A book about time travel, illustrated by Moebius. SIGNED on the title page. Fine in fine dust jacket (remainder dot.) .ISBN # 0-8027-67125
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UNEP Releases Vital Climate Change Graphics for Latin America and the Caribbean
6 December 2010: The UN Environment Programme (UNEP), in collaboration with the UN Economic Commission for Latin America and the Caribbean (ECLAC), has released a report titled "Vital Climate Change Graphics for Latin America and the Caribbean."
Launched on the sidelines of the 16th session of the Conference of the Parties (COP 16) to the UNFCCC in Cancun, Mexico, the report depicts the major signs of climate change in the region and its physical impacts, drawing on historical analysis of variables such as temperature, precipitation and sea levels. In addition, it details the effects of climate change on ecosystem services, human health and the region's vulnerability to extreme events. Lastly, it provides an analysis of global and regional greenhouse gas (GHG) emissions and identifies possible options in the region for mitigating the impact of climate change. The report shows that the number of people in Latin America and the Caribbean (LAC) affected by extreme temperatures, forest fires, droughts, storms and floods grew from five million in the 1970s, to over 40 million from 2000 to 2009.
Other key messages in the report include that: solutions to climate change must be based on the participation of all countries, with recognition of common but differentiated responsibilities; LAC as a whole emitted fewer tons of carbon dioxide per capita than the world average, but rates poorly compared to other regions with regard to emissions of carbon dioxide equivalent per US$1 million of GDP; the effects of climate change in the region are already significant, particularly in the agricultural, health, water and tourism sectors; and climate projections under different emissions scenarios indicate that forms of production, distribution and consumption must be profoundly altered, in order to move towards economies with lower levels of carbon dioxide emissions and greater social inclusion. [Vital Graphics Website]


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As the seasons change, the weather can take its toll on your skin, leaving you with a dry look and feel.
Learn more about how you can keep your skin looking its best all year with tips from one of our medical aestheticians.
Your wedding is a day you'll remember forever, and you'll want your skin to looks its best. The skin care experts at the UPMC Cosmetic Surgery and Skin Health Center can work with you to create and maintain a skin care plan before your big day.
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Learn more about the waxing, laser hair removal, and dermaplaning services available at the center.
Affiliated with the University of Pittsburgh Schools of the Health Sciences
Supplemental content provided by Healthwise, Incorporated. To learn more, visit www.healthwise.org
For help in finding a doctor or health service that suits your needs, call the UPMC Referral Service at 412-647-UPMC (8762) or 1-800-533-UPMC (8762). Select option 1.
UPMC is an equal opportunity employer. UPMC policy prohibits discrimination or harassment on the basis of race, color, religion, ancestry, national origin, age, sex, genetics, sexual orientation, gender identity, marital status, familial status, disability, veteran status, or any other legally protected group status. Further, UPMC will continue to support and promote equal employment opportunity, human dignity, and racial, ethnic, and cultural diversity. This policy applies to admissions, employment, and access to and treatment in UPMC programs and activities. This commitment is made by UPMC in accordance with federal, state, and/or local laws and regulations.
Medical information made available on UPMC.com is not intended to be used as a substitute for professional medical advice, diagnosis, or treatment. You should not rely entirely on this information for your health care needs. Ask your own doctor or health care provider any specific medical questions that you have. Further, UPMC.com is not a tool to be used in the case of an emergency. If an emergency arises, you should seek appropriate emergency medical services.
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Pittsburgh, PA, USA UPMC.com


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WDYTYA Live 2016: The highlights
Our MyHeritage team had a great time last week at the Who Do You Think You Are Live? 2016 show in Birmingham, UK.
The show attracted visitors from all over the UK and also many from abroad. Both beginners and advanced researchers shared their passion of family history.
Continue reading "WDYTYA Live 2016: The highlights" »
WDYTYA Live 2015: Highlights
The MyHeritage team had a fantastic time last week at the Who Do You Think You Are Live? 2015 show in Birmingham, UK.
Thousands interested in exploring their family history flocked to the show this year. We enjoyed meeting new friends and catching up with old ones who visited our booth to say hello.
Continue reading "WDYTYA Live 2015: Highlights" »
WDYTYA Live 2015! MyHeritage heads to Birmingham
This weekend, the MyHeritage team will be heading to Birmingham, UK for Who Do you Think You Are? Live 2015.
This great event is packed with genealogy workshops and family history sessions to satisfy all attendees from beginners through advanced family historians with tips to help you discover your family heritage.
Visit the MyHeritage booth for a chance to get research tips for advancing your research, and to try out our free Instant Discoveries™, a new experience that makes it easier to discover your family history instantly.
The MyHeritage team will be at booth 414. Our team includes: Continue reading "WDYTYA Live 2015! MyHeritage heads to Birmingham" »
WDYTYA Live!: MyHeritage heads to London
Following RootsTech 2014, the MyHeritage team heads to London for the world's largest family history show, "Who Do You Think You Are? Live." The eighth annual event takes take place February 20-22 , in National Hall, Olympia.
This great event is packed with genealogy workshops and family history sessions to satisfy all attendees from beginners through advanced family historians. Also, the hall is crowded with exhibitors to help you discover more about your family history.
The MyHeritage Team at WDYTYA will be at stand #530 and includes:
- Daniel Horowitz - Chief Genealogist
- Laurence Harris - Head of Genealogy (UK)
- Aaron Godfrey - Public Relations and Social Media Manager
- Ross Bloom - Marketing Program Manager
- Karen Hägele -Country Manager for Brasil & Portugal
These demonstrations will be presented every day at our booth: Continue reading "WDYTYA Live!: MyHeritage heads to London" »
Competition: Win tickets for WDYTYA Live 2014!
Join MyHeritage at "Who Do You Think You Are? Live" in London, from February 20-22.
We'll be presenting many exciting talks and workshops, and will soon post what we have planned for the event.
We're also giving away a free pair of tickets for one lucky reader to join us at WDYTYA?Live 2014!
To enter, share with us the ancestor you'd most like to meet and why.
We will need to receive your story by Tuesday, February 18 at email@example.com. The lucky winner will be chosen and notified by email.
Will we see you at WDYTYA Live 2014? Let us know in the comments below!
Competition: Win tickets for WDYTYA Live!
Want to learn how to delve into your family history and learn from top genealogy experts how to trace your ancestors?
Come and join MyHeritage at "Who Do You Think You Are? Live," at London's Olympia, booth 842, from February 22-24.
We'll soon be sharing some of the exciting activities we've planned for the event. Now, however, we have free tickets for five lucky readers to attend the family history fair.
All you have to do is answer this question:
What's the name of MyHeritage's family history search engine, that lets you browse billions of historical documents and millions of newspaper articles?
For your chance to win, e-mail your answer - by Friday, February 8 - to email@example.com. Winners will be chosen at random and notified by email.
Continue reading "Competition: Win tickets for WDYTYA Live!" »
Nick Barratt's Family History Show Launches
MyHeritage is delighted to see the launch of the Family History Show, masterminded and presented by family historian extraordinaire, Nick Barratt.
Nick Barratt - author, broadcaster, historian and genealogist - is best known for his work on the "Who Do You Think You Are?" series. Renowned throughout the genealogy industry, Nick is always looking for new ways to engage the community and his new Show provides free and open advice, interviews and interesting news stories.
The first two episodes of the Show are available free of charge at www.familyhistoryshow.net where you will see Nick discuss - with Laura Berry, editor at Your Family History Magazine - the latest happenings in the UK genealogy community, including record releases, helpful genealogy courses, new online resources and more. Continue reading "Nick Barratt's Family History Show Launches" »
UK: JK Rowling discovers her past on 'Who Do You Think You Are?'
JK Rowling - of Harry Potter fame - was featured on Wednesday night's episode of "Who Do You Think You Are?"
The popular BBC1 programme focused on Rowling's interesting family history.
It followed her late mother's French roots, starting with her maternal great-grandfather, Louis Volant. Rowling's family had been convinced that Louis received the prestigious Légion d'honneur for bravery during World War I. Rowling also received that award for her contribution to literature for the popular Harry Potter series.
The family tale was proved wrong as the award-winning Louis Volant was an unrelated man with the same name as her great-grandfather. However, her great-grandfather was in fact similar to Rowling.
Continue reading "UK: JK Rowling discovers her past on 'Who Do You Think You Are?'" »


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Very odd. I have always gotten great service and communication from Ghost Ride on all my purchases.
Type: Posts; User: robert
Very odd. I have always gotten great service and communication from Ghost Ride on all my purchases.
Thanks Larry, much appreciated. See you in a couple of days!
That IS great news............... it has been a while.
Larry, Won't be making it to the show this year so thank you very much for doing this. Much appreciated.
HMMMM........ Does sound like there is an over saturation problem. Any other factors?
I'm not part of this convention's production team but....................... Why is there not more conversation about this event on these boards? No chat about who's going. Some of the top pros in...
The producers of this show are pulling this together really well. Great line up of talent and resources. Who's going?
Well done but as you said.....typical.
I just listened to "Carriage Ride". Refreshing stuff in a wonderfully morbid way. Simply can't wait for the full album.
Just listen to "It's Alive".......... Great stuff. Can't wait for the full CD.
Good to hear you are coming back and that you'll be in the So. Cal area. Will you guys be attending Scare LA?
Zombie has been in the haunt industry for YEARS!!!!!!!!!!!!!!!!!!!!!! His haunts in the past have been very Rock a Billy in style.
The prices and lack of connections (or direct flights) to St. Louis make scheduling and travel tougher.
In all honesty getting to St. Louis from the west coast is a pain in the @#$. Chicago was always a lot easier on travel logistics and pocketbook in general. By the way somewhere in Texas wouldn't be...
Thanks Larry. I've since found out it's David Marklin and Lora Ivanova. Neither of which I've come across in the industry before.
Who's producing this show?
There has got to be somebody who knows who is producing this show.
Oh... the suspense.
Turbidite Manor was awesome but short lived. It featured many of the sight gags they purchased from "Hallowed Haunting Grounds" (another great yard haunt) after they packed it in.
This web site does not do this incredible ambient haunt justice. As you walk around the outside of this house and look into various rooms illusions appear. It's all about the apprehensive mood that...
I always thought John D's Boneyard Production's Dracula figure in coffin pulling the stake out was very cool. Even to this day.
Even Universal Studios had a booth one year during the shows heyday. It was a few rows down from Denley's Boneyard Productions. That was a trip.
NOW IT ALL MAKES SENSE. From a design stand point, when comparing the two logos together there are some very specific points that can be made within the parameters of the design. The original has a...
I remember meeting Larry when he was the new kid on the block at Transworld who said................. "I'm going to make it big in this business". And the rest is history. That was when we were all...
Personally, I think CGI imagery in haunt videos is a bit counterproductive and that actors in make up and costumes in these kinds of videos are much more effective and believable. Next CGI level or...


text:
...and if you really need a PPM output signal (e.g.to drive a transmitter module from some other manufacturer), there is a connector for this also on the back of the transmitter circuit board. See section 4.7 of the manual (german or czech only at the moment).
Joined Apr 2003
278 Posts
the other option is to use the simstick with a receiver connected to the simstick.... the futaba style simstick comes with a connection jumber that should connect channel by channel to the receiver
a work around solution but should work..
I think I used this one - http://www.translate-pdf.com/
But do a Google search for 'translate PDF' and you'll find lots.
Hampshire, UK
Joined Jun 2002
3,119 Posts
Thought I would attempt another little task that was easy on the Profi 4000 but might be a challenge for some radios.
Auto rates - This was something I found online for the 4000. Basically the switch over from high to low rates is based on the position of the rudder stick. What I have is low rates most of the time but when I put full rudder either way then it gives me high rates and more throw. I use this on an F3P plane where I need very very little rudder for rolling circles etc but would like lots for the stall turn.
Easy on the DC-16. Even easier than the 4000.
Navigate 'advanced properties' menu through to 'logical switches'. Edit L1 and set 'enabled' to 'yes' this lets you setup the logical switch.
P3 as 'control 1' and P3 as 'control 2' with logical 'or' between them.
When selecting each of the sticks I clicked on 'prop.' so rudder goes from 0 to 100 rather than the normal -100 to +100
When you assign a proportional control a second row of values is available to setup the actual switching positions.
For 'control 1' I set this to 'x>' and the value 95%. for 'control 2' I set this to 'x<' and the value 5%
This can then be seen to work on the bottom line. It shows a cross when the rudder is centred and a tick when the rudder is moved out to the extremes.
If you wished to have this rate switching 'armed' by a switch then simply setup 'L2' to use 'L1' as 'control 1' AND a switch to be 'control 2'. L2 is then TRUE when rudder is at extremes (L1 TRUE) and the switch is in correct position.
To use the logical switches you assign them in the rate/expo screen as you would any other switch.
Rather specialised functionality but it does show the power of switching points on proportional controls and the huge power of logical switches.
Hampshire, UK
Joined Jun 2002
3,119 Posts
I'll respond to myself here. The above seems rather complicated for a simple rudder auto rate. It is but may be useful for something like snap rates.
A much better way to implement the required rudder functionality is to use a multipoint curve. Very flat out from the centre but then going almost vertically at either end. Very easy on the DC-16 where we can move the X position of a point as well as the normal Y position. I use a 5 point curve with values of:
In Out
-100 -100
-95 -25
0 0
95 25
100 100
Obviously have to make sure we have no expo but that is what a multipoint curve allows you to do by hand.
Dave, Thanks for taking the trouble to share this. Whilst we all probably will be looking to do different things with this Tx, it is reassuring to hear that you were able to 'feel' your way through such a setup without a proper English manual.
I've just received my Jeti DC-16, and don't seem to be able to get it to connect to my Windows 7 laptop. When I run the JBP Read program, and hit any of the buttons I get the following error message..."USB adapter Error! (rv=102)".
Any ideas?
Update USB drivers???
That's about all I'm good for at this point Gordon.HTH
Joined Feb 2006
98 Posts
This last point is very important, it will appear to update but it doesn't without UAC turned off.
Once updated you get an extra box in the JBP reader program saying read from data file, you then need to point this at the log file in the logs sub directory.
This will then run up the Flight monitor program and display your readings.
One bug I have noticed with the MGPS readings is that you cannot display the map. You can do this using a Jeti Profi Box however.
One final problem I had the other day was when I plug the DC 16 into my PC I got a message saying drive had a problem and I let PC scan the drive and solve the problem. Well it didn't, it seemed to wipe the drive of all the files and I could not then switch the DC16 off. I therefore pulled the battery out and reconnected and all came good. A very worrying time as I thought I had lost all my settings.
I therefore recommend everyone to back up all the files on the internal Sd Card of the DC 16 onto your PC, just in case.
Still learning how to program everthing, but one point I would make is that there are very few useful mixers setup, (even butterfly), and you will have to setup your own free mixers and use function curves to set movements each way of neutral on the servos.
This is logical but time consuming, but it can do everthing you want it do, even play music, and it always gives you something to do at your flying site when the weather is not so good.
Hi David. I did what you suggested, and I think it is sorted now. Thanks.
Another question... does this transmitter have a range check function? i.e. something like the reduced transmitter signal facility on Spektrum and JR?
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I like a girl with curve if not straight edge. She got to burn that herb with me sometimes if not that's fine. A dime with a mind that doesn't have a twitter name that ends with a times 3. I can't stand drinkers or club rats cause we're not compatible, life's not a party. She got to be a role model, a real chill girl, non of that child play drama, and got to have a sense of humor. Sorry if I sound picky, but the last few girls I've been with played a game like 50. So my condition for girls is to be a little grown and don't throw a little fit if I don't answer my phone.
Weekly Thoughts.
Letting my thoughts out to you Gaians.


text:
The Library of Congress is sponsoring a summer essay contest in conjunction with the Lycoming County Library System.
It encourages rising 5th and 6th grade students to reflect on a book that has made a personal impact on their lives.
Lycoming County Libraries include Hughesville Public Library; Konkle Memorial Library, Montoursville; James V. Brown Library; Jersey Shore Public Library; Montgomery Area Public Library; and Muncy Public Library.
The "A Book That Shaped Me" summer writing contest is administered as part of summer reading programs at participating public libraries in Washington, D.C., Maryland, Virginia, Delaware, Pennsylvania and West Virginia. Prizes will be awarded and top winners will be invited to present their essays during a special presentation at the Library of Congress National Book Festival, held Sept. 21 and 22, at the National Mall in Washington, D.C.
Students entering 5th and 6th grades in the fall of 2013 are eligible.
Essays should be one page in length and must be submitted with an entry form in person at participating public library locations.
The deadline for entries is August 12.
Librarians at the Lycoming County Libraries are available to provide guidance to students preparing essays for contest entry.
"A Book That Shaped Me" will award prizes to five finalists and one winner per state, and to three overall grand prize winners. The three grand prize winners will be selected by a panel of judges assembled by the Library of Congress including educators, children's authors and Library of Congress staff.
Founded in 1800, the Library of Congress is the nation's oldest federal cultural institution.
The Library seeks to spark imagination and creativity and to further human understanding and wisdom by providing access to knowledge through its magnificent collections, programs and exhibitions. Many of the Library's rich resources can be accessed through its website at www.loc.gov.
A directory for Lycoming County Libraries, their hours and their locations is available online at www.lycolibrary.org/clibrari es.html.


text: I'm not quite sure what type of tuna I eat. I'm pretty sure it's one of the canned ones from the grocery store. I have a question though - what's the best way to purchase tuna - fresh over the counter? Is there a healthy canned alternative? Do I have to worry about mercury content in tuna or any other type of fish?


text:
Confused.com are offering those who switch energy provider up to £30 cashback, adding weight to encourage people to shop around for the best energy provider.
Gareth Kloet, head of utilities says "We're really keen for customers to try switching through Confused.com when they shop for the best energy deals and our offer will hopefully give customers an added reward for making the effort to search for a better deal. "
It's not only Confused though that have a tempting offer, some of the energy providers are topping up the offer. Currently Scottish Power and First Utility are boosting their offering in a bid to bring back the best prices.
It really does pay to review your current energy provider and make sure you are getting the best deal and not needlessly wasting money.
Using an energy comparison site, such as Confused.com or uSwitch.com, you can easily see how your deal stacks up against others and if you decide to switch energy provider it is likely to be easier than you might at first think.


text:
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Would you enjoy tackling cutting-edge problems? Being at the frontiers of mathematics and probability? Creating and applying innovative solutions? Working independently or as part of a team? If yes, then look no further than a career in statistics. In our information-rich world, we depend heavily on quantitative reasoning. Today, there is a growing demand for statisticians, experts who can produce trustworthy data, analyze data to make their meaning clear, and who can draw practical conclusions from these data.
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The medical arena is another setting in which statisticians make significant contributions. As a member of a research team you could be investigating the efficacy of a new treatment for cancer. New surgical or medical procedures require careful study before they are approved for general implementation. This requires precisely designed experiments to demonstrate the validity of the new procedures. The same is true for new drugs, which must be approved by the FDA. Statisticians working in pharmaceutical firms, independent research organizations, and government laboratories such as the National Institute of Health design the experiments, collect the data, and analyze the results. Two other interesting employers of statisticians are the Center for Disease Control and the World Health Organization, which study the etiology and epidemiology of infectious diseases.
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In industry, many companies hire statisticians to maintain quality in their operations. Reliability and quality control are the key elements and statisticians are pivotal in designing systems to collect data that can be used to refine production or services.
Another area of considerable statistical involvement is that of survey research. Polling firms such as Gallup conduct surveys to gauge political preferences. These can affect campaign strategies as well as voter decisions. Surveys are also critical to businesses seeking to profitably meet consumer demands. Statisticians in market research firms will design elaborate surveys to estimate public response to new or proposed products and services. What's your preference: Coke or Pepsi?
Obtaining a job as a statistician is feasible with a bachelor's degree but an advanced degree will significantly increase your market value. The job market for statisticians is promising. If you like mathematics and computers, want to use your quantitative skills, like collaborating with others while learning new things, and enjoy tackling new and practical problems, then this is the career for you!