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Kathy (Beard) Carroll, 62, resident of Willard, died Tuesday, Oct. 16, 2012, at her home.
She was born May 23, 1950, to Urban and Anna (St. Clair) Beard.
She is survived by her husband, Leeland Carroll; one daughter and son-in-law, Robin (Brian) Barnett; one grandson, Christopher Barnett; one granddaughter, Carley Barnett; one son, Thomas Carroll; one stepson, Brandon L. Carroll; and one stepdaughter, Ashley Taylor, all of Willard; four sisters, Judy (Harold) Price of Tiffin, Cindy (Neil) Bowman of Sycamore, Paula (Robert) Miller of Tiffin and Mary "Pete" (Brian) Beard-Walters of Sycamore; and several nieces, nephews, great-nieces and nephews.
She was preceded in death by her parents; a brother, Urban G. Beard Jr.; two sisters, Marlene and Darlene Beard; and both sets of grandparents.
Visitation is anytime after 1 p.m. today, Oct. 18, 2012, and one hour before her funeral at 1 p.m. Friday at Freewill Baptist Church, 670 Kieffer St., Willard, OH 44890. The Rev. Ron Parsons will officiate. Burial will follow at Maple Grove Cemetery, New Haven.
Donations may be made to Leeland Carroll or Robin Barnett to off set any expenses left.


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Star Tracks: Monday, May 16, 2016 42 years, 2,191 covers and 55,436 stories from PEOPLE magazine's history for you to enjoy
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People Top 5
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- March 11, 1991
- Vol. 35
- No. 9
Fuming Over Vanessa Redgrave's Latest Outbursts Against the U.S. and Israel, Sister Lynn Says She's Just Plain Fed Up
The timing of this declaration of independence was hardly fortuitous, since it coincided with the actress sisters' first-ever appearance onstage together—in London, in Chekhov's The Three Sisters. British tabloids were instantly agog with news of the feud—SISTERS AT WAR screamed one London daily; SHAMED BY HER SISTER railed another—but the rift had been brewing for weeks. It all began when Vanessa, 54, declared in January at a peace rally in Barcelona. "We must unconditionally defend Iraq against American. British or Israeli troops." In the British press and in the U.S., her comments have caused a furious backlash, including cancellation of her scheduled American tour in the Broadway hit Lettice and Lovage. Vanessa claimed she was quoted out of context but then made the mistake of providing the context by placing an ad of "clarification" in the New York Times. "I unconditionally oppose the Iraqi invasion of Kuwait," she explained. But by the end of the half-page letter, she had cited as the source of the conflict not Iraq, but Israel—culpable, she implied, for its treatment of the Palestinians.
Inevitably the fires of outrage burned hotter. Not, of course, that furor is anything new to the radical Vanessa. For more than 20 years, the left-wing activist has made for controversial copy. She rallied against both nuclear weapons and the Vietnam War. once sold her home to fund a documentary on the Palestinians and four times ran for the British Parliament (and resoundingly lost). But perhaps her most notorious performance came at the Oscars in 1978, where she was awarded Best Supporting Actress for her role in Julia, a film about a young woman killed by the Nazis. She accepted the award with a pro-PLO speech that characterized Israel's Zionist leaders as "hoodlums." She was jeered and promptly placed on what amounted to a blacklist "banning" her for most of a decade from performing in America. The Boston Symphony Orchesta. for instance, dropped her from scheduled appearances in 1982 after receiving threats that pro-Israel demonstrators would picket her shows. (She sued and won a small settlement.)
Back then Lynn defended Vanessa. "People don't know her," she protested. "They just see the serious star who shouts and fights for what she believes in. People don't see the private her. She's a very generous and loving person."
Growing up, the two were quite different—big sister Vanessa assertive and self-confident. Lynn shy and lonely—yet they maintained a special bond. "You can almost touch how close we feel," Lynn once said. It was Vanessa more than the rest of her family—her father, the actor Sir Michael Redgrave; her mother, Rachel Kempson, now 80; or her brother, Corin, 51, also a politically involved actor—who gave young Lynn emotional support. "There was a great deal of tension [at home]," Lynn remembered. "My father was distant and didn't communicate well with any of us. [Vanessa] was wonderful to me.... She'd read me books and make up stories for me."
Years later, an accomplished actress in her own right, Lynn moved away from Vanessa and the suffocating burden of the Redgrave name. She settled in the U.S., where she still lives—in suburban Los Angeles—with her husband and manager, John Clark, and their three children.
Ironically, though Lynn and Vanessa are together professionally for the first time, they have never been more remote from one another personally. Backstage at London's Queen's Theatre, says Cindy Adams, the two do not speak. Nor are they likely to now. Among Lynn's more biting observations about her sister was the suggestion that Vanessa's causes are merely attention-getting devices. "I think she always thought of herself as Joan of Arc." Lynn said. 'There is definitely a dramatic angle attached. Perhaps it is the ultimate in being center stage."
In the end, says Adams of Lynn's declaration, "Her patriotism is stronger than her sisterly feelings." Meaning in part that Lynn, who is the high-profile spokeswoman for Weight Watchers, and whose book, This Is Living: How I Found Happiness, is due out in May, doesn't want Vanessa's surly politics to sully her reputation—or employment potential. "I get phone calls about this," said Lynn, who is not a U.S. citizen. "What's happening is scary. I can understand [the outcry over Vanessa's remarks] because I live in the States.... I think of America as my country, my people." she said, as angry and sad as she is resigned to the forseeable future. "I don't think [Vanessa and I] shall be working together again."
Karen S. Schneider, Laura Sanderson Healy in London
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You may have attended one of my antiques appraisal shows, or you may have read about some of the places that I have visited or the people I have met.
Ever since 1998, I continue to present my appraisal events to live audiences across the country. It is fun to hear the stories of how someone acquired a vintage or antique piece. Recently, I met some folks with some interesting stories to share.
Raining Jewelry
Article Photos
Dr. Lori
Submitted photo courtesy of Dr. Lori
This $5,000 Native American necklace was left as a tip to Kelly, a waiter who works in a Seattle restaurant.
I met Kelly in rainy Seattle. He wanted me to appraise a gorgeous Native American necklace, in the squash blossom form with semiprecious stones, during my appraisal event. I asked him how he acquired it and he told me that it was a tip. I asked, "A tip?!" He replied, "Yes. I was waiting on a table and when I returned to pick up my tip, this necklace was on the table on top of the bill." I handed it into my manager and he held onto it expecting the diners to call the restaurant or come to pick it up. About a month later, no one called about the necklace and my manager gave it to me announcing, "I guess it IS your tip."
I told him that it was probably the best tip any waiter ever received. His circa 1920s squash blossom necklace from New Mexico was worth $5,000. That's what I call a good day at work!
Print versus Drawing
At an appraisal event in Kansas City, Mo., I met a woman named Jane who got a great deal and didn't even realize it. Jane brought a picture of an eagle to one of my events that she bought at an estate sale for $2. She maintained that even though she didn't pay much for it, she was sure it was a valuable print by Pablo Picasso. I respectfully disagreed with her. She started to raise her voice. As she did, I reassured her that what she had was not a Picasso print worth $1,200, but instead a Picasso drawing worth $50,000. She had an original and didn't even know it.
Don't believe the Pickers
In Hazleton, Pa., I presented an appraisal event at a shopping mall. A couple, aged 75 or so, brought a large Impressionist snowscape painting to the event that had been in their family for generations. Before the start of the event, two men approached the couple and offered the couple $8,000 for the painting on the spot. The couple declined. They explained that they had brought the painting to be appraised by me and that they were going to find out what the painting was worth.
They were wise to ignore the offer from these two "pickers" as they had only offered them a tiny fraction of the painting's actual value. The painting was a 1930s American Impressionist painting by one of Pennsylvania's premier artists. I told them it was worth $100,000, as another painting like theirs had recently sold for that much money - not a measley $8,000. They were thrilled and took the painting home to share the news with their children and grandchildren.
- Celebrity Ph.D. antiques appraiser, author and award-winning TV personality Dr. Lori presents antique appraisal events nationwide. As seen on NBC's "The Tonight Show" and Comedy Central's "The Daily Show," Dr. Lori appears on Lifetime Television. To learn more about antiques and appraisal events, visit www.DrLoriV.com or www.Facebook.com/DoctorLori, or call 888-431-1010.


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Top Definition
So Dan and I went out last night, we went back to his place, and then blah, blah, blah.
von NomadScarlett 17. April 2011
Trending Now
Can you define these popular missing words?
A way to tell a story. With-out going, into specific details.
SHE REPLIED WITH: BLAH,BLAH,BLAH...SO i, PIMPED SLAPPED HER..LOL
von light bearer666 16. August 2009


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Orchard Park, N.Y. -- Doug Marrone made a bold move in his first year as Syracuse head coach, bringing in Greg Paulus to play quarterback. Paulus, who grew up in Syracuse and starred in multiple sports at Christian Brothers Academy, came to SU after a four-year basketball career at Duke, and he had just one season of football eligibility.
Syracuse's next head coach, Scott Shafer, made a similar move by adding Oklahoma transfer quarterback Drew Allen during the spring. Allen, a highly coveted recruit out of high school, struggled to earn playing time for the Sooners and has one year of eligibility remaining after graduating in early May. He will come to Syracuse and attempt to win the starting job just like Paulus did in the summer of 2009.
Marrone, now the head coach of Buffalo in the National Football League, did not know Allen's name when asked about him by a reporter at Wednesday's organized team activity. Fewer than six months after leaving Syracuse, he has immersed himself in the culture of the NFL and does not have much time to keep up with the news at his alma mater.
But when asked to elaborate on the difficulties of a one-year quarterback, Marrone compared the process to free agency in the NFL. Marrone, who spent time in the NFL from 2002 to 2008 before taking the job at Syracuse, said the research process in advance of the decision to bring in or not bring a particular player is key.
'People in our profession with free agency, you have to do a good job of research and knowing what you want, knowing what you're going to get and knowing what you have," Marrone said. "I think when you do that, you can make good decisions on what the future holds."
With Paulus, Marrone was tasked with grooming a quarterback that had not played competitive football for four years when he arrived on campus. He won the Gatorade National High School Player of the Year award as a senior at Christian Brothers Academy, but he opted to pursue basketball over football for the majority of his collegiate career.
Paulus led the team to a 4-8 record in his one year under center for Syracuse. He set the single-season school record for completion percentage by connecting on 67.7 percent of his passes, but he had seven games in which he threw for fewer than 150 yards.
By season's end he was splitting playing time with his successor, Ryan Nassib.
Said Marrone: "I think the transition depends on the person."
Follow Michael Cohen on Twitter at @Michael_Cohen13.


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12 kiteboarders from different backgrounds were invited by Remi Meum to shred for four days at Haugastøl, Norway . Three teams were been decided by draw. Each team had it's own videographer and was tasked with making the best edit over four days.Read More »
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Red Bull Ragnarok
Don't go making any plans for the 15-18th of April because the worlds first Red Bull Ragnarok (endurance snow kite race) is not to be missed!Read More »


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PELHAM, Alabama -- The Pelham Board of Education is hosting a community forum on May 1 as part of its efforts to develop a five-year strategic plan.
The meeting will start with registration at 6 p.m. before orientation begins at 6:15 p.m., followed by discussion groups commencing at 6:30 p.m. The gathering will be at the Pelham Civic Complex and Ice Arena.
School leaders hope the audience includes anyone interested in development of Pelham City Schools. "This event is designed to give students, parents, employees and community members an opportunity to discuss the future of our school system," according to a board notice about the meeting.
The municipal school system is in the process of developing the five-year strategic plan as it works toward separation from Shelby County School District starting July 1. The plan will cover a range of topics including mission, vision, and operational plans for improving student achievement, curriculum, instruction, facilities, technology, safety, finance, and human resources.
The meeting will include a brief overview of the strategic planning process by the team of educators helping with the project. Discussion groups will follow and allow participants to share ideas about long-range plans and priorities for Pelham City Schools.
The community forum is expected to conclude at 8 p.m.


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Is vicodin and soma harmful to mix?
I can't go to sleep, plz assistance?Umm. They are both for pain. I would name your local pharmacy or hospital and ask, just to engineer sure.
Need objective belief on Pediatrician's advice. What do U reckon?No they are fine as one is a pain med and the other is a muscle relaxer. These are normally used together,
What is soma!? :)
will EEG show epilepsy indefinetly?yes, almost od'd doing this, soma is a stong muscle relaxant. your diaphragm is a muscle that help you breath. especially dont use alcohol on these. might feel pious at first, could not wake up
My back been cracking none stop this long-gone 3 days.Help?!?It is usually given at the same time for sprains beside muscle spasm. It is only to be used for a impressively short time and only when you are going to bed. It will clear you very loopy. It is fundamentally dangerous to drive while on both together. It is also notably addictive. A good doctor will not usually fill this type of combination. You have to enjoy a really good idea to get refill. Otherwise, it is not dangerous.
Any design to stop pain from blisters? I hold to walk side ways to stop the anguish.?nope.
soma (usually generic carisoprodol) is a muscle relaxer, and usually perscribed with a analgesic, for muscle related injuries.
Vicodin is a painkiller.
Soma is for a moment harsh sometimes though, and alot of times, doesn't really inevitability the painkiller beside it. it will make you surface very sour balance, and should be taken until that time sleeping.
From experience, if i take it too untimely and stay up longer, its harder to fall asleep because i grain like im slack upside down when i lay down.
I wouldn't suggest taking these if they were'nt perscribed to you though.. as they both come in different dosages, and could hit pretty hard together, espcially if its more than what you should be taking.
What Is The Difference Between Oxy Cottin 10Mg & Percocet 10/325 (Besides The Tylenol) & Which Is Stronger?no we make available it together all the time jsut becarefull steal it as directed both are very much habbit forming


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We want your stories! Write Michigan, our statewide annual short story contest, accepts submissions from Sept. 1 to Nov. 30 from writers of all ages.
Read More
Enjoy wine and cider tastings as well as tour the specialized facilities that produce them in Kent County. For ages 21 and older.
Read more
To celebrate our Library for the Blind and Physically Handicapped being recognized as Sub-Regional Library of the Year, we're throwing a party! Refreshments, special tours and door prizes.
Join us for a non-partisan discussion on how to make Michigan's government work better for the people of Michigan. Sponsored by The Center for Michigan
Get our wands ready, we're offering a costume party and screening of the latest Harry Potter movie installment at Celebration Cinema North. Buy your tickets now!
Write Michigan opens for short stories, wine tastings, the debut of our KDLand reading program for kids in grades K-3 and much more! Learn more in our seasonal publication, Kaleidoscope.


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UNIVERSITY PARK - Central Mountain bled Mifflin County ace Shelby Lyter for four first-inning runs and that's all the Wildcats needed to take the District 6 Class AAAA softball championship, 4-1, over the Huskies Wedneday at Penn State's Beard Field.
Lyter surrendered just four harmless singles and no runs over the game's final six innings, but the aggressive Mifflin County hitters couldn't strike against Wildcats' starting pitcher Rachael Shady until it was too late.
Mifflin County's best opportunity may have come in the top of the first. Jordan Shirey launched a one-out double to right field and Mara Rhodes followed with a single to shallow left.
Article Photos
Sentinel photo by BUFFIE BOYER
Mifflin County catcher Allessa Morrison, right, tags out Central Mountain's Avery Pringle at home Wednesday at Penn State's Beard Field in the District 6 Class AAAA softball championship game.
Sentinel photo by BUFFIE BOYER
Mifflin County's Jordan Shirey, left, slides safely into second under the tag of Central Mountain's Jessica Strouse Wednesday.
But Shady got the following two Huskies, Kale Hunter and Olivia Riden, with groundouts to escape the inning.
Central Mountain seized its chance in the bottom half of the inning.
Jessica Strouse started it off with a one-out walk and quickly stole second base. Lyter struck out Lauren Russell for the second out before Mariah Major's RBI-single brought home the first run of the day.
Bree Hilty was hit by a pitch and Jordan Kaler's two-run single made it 3-0 Central Mountain.
"I'm not sure (what happened)," Mifflin County coach Jack McCurdy said. "We certainly misplayed some balls and weren't making very good decision in trying to get the runner at home and missing the cutoff to kept advancing runners to second base."
Shady singled to center and Kaler scored to make it 4-0 before Lyter could get Avery Shaffer swinging to end the inning.
"I had a lot of trouble at first (gripping the ball in the first inning)," Lyter said. "As the game progressed, I started to do better."
Mifflin County went down in order in both the second and third innings.
Central Mountain had a chance to add another run in its half of the third, but Mifflin County didn't let that happen.
Major singled and her pinch-runner stole second. Hilty lined out to Lyter and bring Kaler up with two outs again.
Kaler lined her second single of the day to left and the Huskies' left fielder, Tara Kibe, gunned down Wildcat pinch-runner Avery Pringle trying to score to end the inning.
In the fourth, Mifflin County got a one-out single from Hunter to set up the biggest scare of the game to that point for Shady.
Riden popped up in front of the plate and the Central Mountain pitcher collided with catcher Lauren Russell, but Russell came up with the ball and the two laughed it off.
Shady returned to the circle after being checked and induced a grounder to short by Hannah Ruby to end the inning.
"Not that aggressive," McCurdy said of his team's approach at the plate. "Aggressive and smart. We were definitely a little lax in swinging at some bad pitches at different times. You have to be aggressive somewhat because the kid is pretty quick. You also have to be able to pick the ball up and swing at good pitches."
Lyter got the Wildcats in order to finish the bottom half of the fourth.
Maggie Wray served a two-out bloop single into center field, but got no further as Shady got Huskies' catcher, Allessa Morrison, on a first-pitch groundout to shortstop.
The Huskies had more than one runner on base in the sixth for the first time since the first inning, but couldn't cash in.
Shady issued a lead-off walk to Shirey and started Rhodes off 2-0 before a mound visit. Rhodes took the next pitch for a strike before grounding into a fielder's choice.
After Hunter grounded out, Riden drew a two-out walk but Shady got Ruby to pop-up to end the inning.
Central Mountain got two singles in the bottom half of the inning, but the first was erased on a steal attempt by a great throw from Morrison behind the plate and two fly outs ended the inning.
The Huskies last chance started with a flourish when Tara Kibe singled to start the seventh.
Wray added a base hit to put runners on the corners with one out.
Morrison bunted up the first-base line and Kaler lobbed the throw over Major's head and into right field to allow the first Huskies' run of the day to score.
"I thought toward the end of the game, I was thinking we were going to be able to get to her," McCurdy said. "That's when we really needed to be patient. Some of our kids were. She walked a couple kids there. We certainly helped her by making bad decisions with the pitches that we swung at."
Shirey, representing the tying run, struck out and Rhodes flew out to deep center to end the game and Mifflin County's season.
"It's always a tough, tough game to lose," McCurdy said. "You have to reflect back. We had a very good season. We have some good, young juniors looking forward to next year and we have a lot of good young talent coming next year. This hurts. In time, that will go away and we can look forward to next year."
Mifflin County ends the season 16-6 and will say goodbye to six seniors, including Lyter.
"It's definitely rough to end my senior year like that," Lyter said. "We had a great year though, so it makes up for that."


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A 65 year old cyclist has died after being hit by a car in Villeray-St. Michel-Park Ex.
Constable Anie Lemieux says the collision happened around 12:45 at Marquette and Tillemont.
"A small four door vehicle was going west on Tillemont. The driver stopped and let an emergency vehicle pass by that was going on Marquette, just north of the intersection. Then the driver accelerated, colliding with the cyclist.
The victim was rushed to hospital where his death was confirmed shortly after his arrival.
It is possible, according to preliminary information gathered, the cyclist failed to perform a mandatory stop or that the motorist did not see the cyclist because of the sun.
Police add speed was not a factor.
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In a reflection of increased competition among airlines at Charleston International, airfares declined 15 percent at the airport during the second quarter of 2013 compared to the same period a year earlier, the U.S. Department of Transportation reported this week.
Fare comparison
The U.S. Department of Transportation reports on the average round-trip fares at the nation's top 100 airports. Some of the latest findings:
Rank/City 2Q 2012 2Q 2013 Change
1. Huntsville, Ala. $513 $547 +6.8%
30. Greenville/Spartanburg $408 $407 -0.2%
34. Charlotte $415 $406 -2.4%
42. Charleston $465 $395 -15%
52. Atlanta $373 $383 +2.7%
58. Jacksonville, Fla. $387 $376 -2.6%
100. Atlantic City, N.J. $169 $159 -5.5%
Note: Columbia and Myrtle Beach not among the top 100.
JetBlue Airways started service to the Northeast with three flights on Feb. 28, so the report includes its first full quarter of flights out of Charleston, South Carolina's busiest airport.
Charleston's average airfares declined to $395, a $70 savings over the April-June period in 2012 but $17 higher than the national average, the Bureau of Transportation Statistics reported.
"I think that's great news," said Andy Savage, chairman of Charleston County Aviation Authority, which operates the airport. "It's the result of a lot of hard work by a lot of people to bring Southwest and JetBlue here."
Low-cost carrier Southwest Airlines started service from Charleston in March 2011, and rates have steadily declined since then.
The percentage decrease in Charleston during the second quarter this year was the second highest among the nation's top 100 airports. The Lowcountry airport ranks 42nd highest in airfares.
Charleston's rates have dropped nearly 36 percent since 2000, when average fares cost $615, the agency reported.
The airport in North Charleston ranks 86th in number of domestic passengers. Greenville-Spartanburg International comes in at No. 100. Rates at the Upstate airport dropped one dollar to $407, or 0.2 percent, from the second quarter of 2012 to the same period this year. It has the 30th-highest rates in the country.
Columbia and Myrtle Beach airports are not among the top 100 airports in the U.S.
Nationwide, the average price of an airline ticket fell to $378, down 3.6 percent from the average of $392 a year ago.
"Over the past three years, from the second quarter of 2010 to the second quarter of 2013, inflation-adjusted fares decreased 0.6 percent," the transportation agency said in a statement. "Not adjusting for inflation, the $378 second-quarter 2013 average was the second-highest average fare for any second quarter since 1995. The highest unadjusted second quarter fare was $385 in 2012."
The report bases fares on round-trip ticket costs, unless a customer purchases a one-way ticket. In that case, the one-way fare is included. The price reflects only the ticket's value at purchase and does not include baggage fees, frequent-flyer fares or abnormally high fares.
The agency said Huntsville, Ala., posted the highest average fares at $547 while Atlantic City, N.J., reported the lowest fares at $159.
Reach Warren L. Wise at 937-5524 or twitter.com/warrenlancewise.


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State and local governments are trying unconventional ways to fund their pension liabilities, such as offering lump-sum cash payments to employees.
New Census data shows some cities have a lot of residents who consume more public services than they contribute in taxes. That can cause fiscal problems down the road.
The retailers are deploying a 'dark store' strategy that's hurting cities and counties around the country.
As states increasingly look to tax services, Missouri voters can be the first to keep that from ever happening. How that would impact consumers is unclear.


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Web posted Monday, August 24, 1998 5:19 a.m. CT
Perennial powers top preseason poll
Wheeler voted second in Class 1A
The Associated Press
DALLAS (AP) - High school football is supposed to be cyclical. Players spend two, maybe three, years on the varsity. Districts are reshaped every other year. Lately, the playoff system has changed just as often.
But for the past five years, one thing has remained constant - the dominance of La Marque in Class 4A and Sealy in 3A.
La Marque, a three-time defending state champion and a finalist the past five seasons, and Sealy, winner of a record four straight crowns, both enter this season as No. 1 in The Associated Press high school football poll released Sunday.
The only other defending champion returning at No. 1 is Stanton in 2A. Ellison is the favorite in 5A, and Tenaha is the favorite in 1A.
Wheeler, which lost to Granger in last year's 1A championship game and finished 11-4, is second in the 1A poll. Granger is third, and Sudan is seventh. Happy received one 10th-place vote.
Tenaha tops 1A on the strength of 17 returning starters from a team that lost by one point to Granger in last year's quarterfinals.
In Class 2A, Spearman received 32 points - teams get 10 points for a first-place vote and one for a 10th-place vote - and finished three points behind Italy, which is No. 10 in the poll. Canadian received four points.
Ellison was one of the favorites last year too, winning its first 12 games before being shut out in the 5A Division I quarterfinals by state runner-up Longview.
Ellison returns Reggie Duncan, a 2,500-yard rusher last year, and backfield mate quarterback Jeff Overstreet. Nine starters are back on defense.
Tyler John Tyler, which deserves mention alongside La Marque and Sealy for its prowess this decade, is ranked second, followed by Duncanville and its district rival Arlington Lamar.
Defending Division II champion Flower Mound Marcus, which eliminated Amarillo High during its playoff march, is No. 7, and Division I champ Katy is No. 9.
La Marque is undergoing one major change this season - a new coach. Alan Weddell left for an assistant's job at Texas A&M and turned the program over to Larry Walker, his former offensive coordinator.
Corpus Christi Calallen, which has set an unenviable record by losing to La Marque in five straight semifinals, is ranked second. Denison, which has lost to La Marque in the past three title games, is eighth.
Texas City, the Division I champion, is tied with Fort Worth Wyatt for 10th. Texas City and La Marque are both from District 23.
La Marque is seeking a sixth straight finals appearance, a feat matched only by the 1922-27 Waco teams.
A fourth straight championship for La Marque would tie another state record - unless Sealy extends that mark to five this season.
Sealy's road should be a bit easier as the University Interscholastic League has split 3A into two divisions. Three of the preseason top 10 teams project as Division I qualifiers, and Sealy is likely to be in Division II.
Sweeny has dropped into 3A, and the team has high hopes after going 9-4 and reaching the regional finals in 4A last year. They come in at No. 2 and drew the other top vote.
Cleveland, tied with Breckenridge for third; Alvarado, tied with last year's finalist Commerce for eighth; and No. 10 Graham also were realigned from 4A to 3A in the UIL's biennial shuffling in February.
Stanton, went 16-0 for its first crown last year, will have several of its top players back this season, but so will No. 2 Mart, an 8-4 area finalist last year.
Omaha Pewitt, the 2A runner-up in 1993, returns from an exile in 3A and steps in at No. 3. The Brahmas were regional finalists in the higher class last year.
We'd love to hear your feedback. © 1998 Amarillo Globe-NewsWebmaster
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As a New Yorker who is extremely indifferent to the city's beloved New York Giants, it has been intriguing to see how fans in the area have been reacting to the blockbuster signings the Philadelphia Eagles have been making over the past week.
While the Giants are struggling to retain the pieces they already had, the Eagles are signing the best free agents across the league.
The Giants have just re-signed Ahmad Bradshaw after he looked at other teams and didn't like the market, but haven't been so fortunate with other players.
Osi Umenyiora is holding out on his $3.1 million contract, and the Giants, who have several other functional defensive ends, have failed so far to trade him or to rectify the situation.
Their former wide receiver, Plaxico Burress, has signed with the New York Jets, whom Giants fans will have the pleasure of knowing will be playing his eight home games at their stadium, without reaping any of the benefits.
The Eagles, on the other hand, can't turn away top-tier players.
Vince Young, the former Tennessee Titans quarterback, has agreed to be second-string to Michael Vick, despite many analysts agreeing that he is capable of holding down a starting job elsewhere.
They traded Kevin Kolb, their former backup, to the Arizona Cardinals for Dominique Rodgers-Cromartie and a second-round draft pick.
Then, Philly snatched up Cullen Jenkins, the defensive tackle who helped the Green Bay Packers to the Lombardi Trophy this past season.
Nnamdi Asomugha is probably the biggest name of the bunch, who decided to take less money to sign with a team he thought was most likely to make a run at the Super Bowl.
Asomugha, Rodgers-Cromartie and several other recognizable names lead an Eagles secondary that will surely stifle opponents.
Their closest rival, the Giants, hope to bring back Steve Smith, who will likely lead an imposing group of targets for Eli Manning to scope out downfield.
Let's take a look how the Giants' receivers compare to the Eagles' cornerbacks.


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|Civ4Col - Strategy Articles If you have written a strategy article/guide for Civ4Col, you can post it here (either directly or use the forum's file attachment feature).
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|Oct 14, 2008, 11:32 PM
Join Date: Oct 2008
Location: Burlington, Ontario
Posts: 2
Tips on adjusting to Colonization 2008
I have enjoyed playing Colonization (1994) for the last 14 years. I play it through to completion several times a year using DosBox. The graphics are outdated making it difficult to share this gem of a game with colleagues and friends.
I was thrilled to see they were remaking it with the Civ IV engine and promptly bought a copy as soon as I saw it.
If you are similar to me, you love the new graphics and interface but the changes to the game are extremely frustrating. Old strategies don't work and new ones are not intuitive. The civlopedia leaves much out and the instruction manual is a joke (especially compared to the tome from 1994).
I got totally smoked in my first two games. So much so, I was angry and lurked these forums looking for answers to my frustration. Some posts were informative and helpful but still left a lot of questions.
I've now been able to win the game, and find playing a lot easier. The following are observations I made while losing, then put into practice in a new game, and then won the revolution in 9 turns.
I've attached my save game to this post so you can see what a winning setup looks like. I would say I was over prepared for the revolution, but it sure beats losing!
Strategic Overview
Your second most important resource is time. You have 300 turns to build an economy, fight a war, and win. Anticipate roughly 20-30 turns for war (depends on the number of ships the king ends up having how many waves he sends). In my game the king had 200 units and 50 ships and it took about 9 turns for him to land all units.
The first 50-70 turns focus on expansion. It's quantity over quality at this point.
The next 100-130 or so turns focus on your economy and relations with the nations and natives. This is where you start building up your manufactured goods and experts.
The next 50 turns spend completely focused on building up your revolutionary forces and supplies. It took me roughly 25-30 turns to get my rebel sentiment from 3% to 50%
Declare independence around turn 250 and you're on the path to victory!
The single most important resource in winning the revolution is population. This is fundamentally different from 1994, where guns were most important. The reason for this reversal is the combat mechanics. Before if you lost a battle you simply lost guns or horses, but you kept your person who could return to fight another day. Not so now, if you lose your dead! Guns and horses won't help you at all if there is no one to use them!
All of the winning strategies are focused on the overarching importance of food (read people) production.
1. Build lots and lots of Settlements
This isn't Civ III where corruption kicks in at massive amounts after your 4th city, or Civ IV where distance from your capital matters. In fact, there is no corruption at all. The only thing you have to worry about is upsetting natives by being too close and leaving yourself open to attack.
The game heavily favors settlements. A single free colonist (no profession) working plains in an existing settlement:
Generate 4 food, eat 2 food, net +2 food
A single free colonist founding a city on plains will:
Town Center: Generate 4 food and 4 cotton
Free Colonist assigned to farming: Generate 4 food, eat 2 food
Net: 6 food + 4 cotton
That is 5x the production for the same cost, and no other time is this more important than at the beginning of the game. The more resources you have at the beginning, the faster you can expand and get a leg up on everyone else.
And don't worry about the sites either. If the land is empty, it's good land (well, except for mountains, tundra/ice, and deserts). Even if a square only produces 1 food on it, put in the hands of a competent farmer, he can generate 4 food on it, for a net +2 food. Latter when you factor in founding fathers (2 food becomes 3 food) and rebel sentiment (+50% production) what once looked like crappy 1 food land, is now an agricultural paradise of 7 food, for a net of +5!
And unlike other Sid games, the borders never expand, so you can plop cities every 3 squares in every direction!
Finally, in a change from 1994, the maps are much smaller (less tiles) even when you play on huge, so every spot is valuable. I used to only found a city if there was a special resource. In 2008 you can't be as picky, but you also don't need to be.
2. Small Settlements over Large Settlements
In my first game I had 6 nice sizeable settlements (14-20 population). I thought that was good enough to win. Boy was I wrong.
Besides the fact that it doesn't generate enough resources to win the game, it is also harder because rebel sentiment is exponentially more difficult to generate the larger the town. There is a post already on these forums about how many liberty bells per population and how all that works. Suffice to say, it takes much less liberty bells to get two towns of 10 to 50% than one town of 20. This is important because the king adds troops to his forces based on the number of liberty bells produced, not your percentage.
3. Education
Unless this is the first post you've read on these forums, you probably know that education is seriously broken. Not only is it totally different than 1994, but unfun, and it doesn't even match what the manual/civlopedia says about it. I fully hope/expect that Firaxis re-evaluates how all this works for the patch.
Education is so broken that you should altogether skip using schoolhouses or colleges. Only with a university do you have any hope of getting a graduate in a reasonable timeframe.
Suffice to say, the real way that education works is this:
-- The number of students currently in a school building in city does not matter. Having one at a time in a university or 3 at a time makes no difference.
-- Every graduate, regardless of where or how, increases the time of the next graduate by 1 year. So your first university grad will be 5 turns, the next 6, and so on
-- Most graduating professions, regardless of how long an expert has been in the city, will require money to finish. Farmer, lumberjack, ore miner are free, everything else ranges from 250-500 gold.
Since the graduation time increases with each graduate (two put in at the same turn will result in one graduating after the other), only the first 10 or so graduates are really worth the effort. After that your opportunity cost is too high. Here is an example:
A master weaver in a textile mill generates 18 cloth per turn (+ bonuses). In 10 turns he can generate 180 cloth, which, if you sold them at 10 per is 1800 in value.
A weaver at the docks costs 900, so in 5 turns he pays for himself
If you wait 10 turns for school, you have an opportunity cost of 1800 + graduation cost of 200 (I don't have the screen in front of me, but I think its 200). That's 2,000gp you are missing out on. And none of this takes into consideration the time it takes your free colonist to get to your university, which could add another 4-5 turns.
So, you can wait an excruciating length of time to get a graduate elder statesman for 500gp or just buy him, now, for 1500gp.
So, in my experience, the only thing the education system is good for now is elder statesman during your last dash for the 50% finish line. You can pop them out the first 5 from a university in 5-10 turns, and you save 1,000 per from the dock price. This barely justifies the cost of constructing a single university.
4. Native Training
Since education is broken, you either have to buy all your farmers etc. or get them trained by the natives.
Gone are the days of natives so wise they can train an expert in their field in only a single turn!
2008 went with a similar mechanic to the education system for the native training. Every graduate from a single native village (this is different from universities, which is colony wide) will increase the time of the next graduate by (at least) 1 year.
I didn't know this, I thought it was a standard 5 turns or something like that, so I loaded up an expert farmer tribe with some free colonists in a short period of time. Each one took progressively longer and longer to pop back out. Near the end of the game it was taking 50 turns to get a graduate from that village.
Finally, there does appear to be some overlap in training multiple colonists. I loaded up a village with two colonists. The bar went to the top and out popped a new expert. But the bar didn't reset to 0 for the second colonist, it was about half way and continued from there. This leads me to believe that the second student probably goes at 50% of the first student, and the third probably goes at 1/3 the speed of the primary, and so on. It is unclear if the backlog of students affects the primary, but I don't think it does.
So, since this is per village, this means after the first 2 or 3, you need to find another village for your farmers and fisherman. At some point the travel time becomes ridiculous and it's just faster to get them from the docks. Again you have to consider the opportunity cost of not founding a new settlement because you can't produce enough food for everyone just to save 600 at the docks.
5. Trade with the Natives
In 1994 trading with the natives was interesting, but not necessary. There was little information on why they would offer what they offered for a good.
In 2008 native trade has become more in-depth and more transparent. Ignoring native trade is one of the factors that led to losing the first couple of games.
Native trade works like this:
a) Each native nation has one pool of money from which they buy goods at all the villages. If their southern most village says they have 1,000 gold, travelling to the northern one won't help you, they will still only have 1,000 gold.
b) Each native village has one good they desire and will pay a premium for, it is marked on the bar below the village. My testing showed about a 10% uplift on a cargo of horses from when they didn't want it, to when they did
c) Each village has two goods they will trade with you. One they sell for about 50% of market value and one they sell for close to market value. You can tell the one they will sell cheap by looking at the land their village is on. What this square produces (plains = cotton/ore) is typically the one they will sell for half price (I was getting ore for 2 per unit when the market sell price was 4).
d) It appears the natives sentiment to you affects the price they offer when you buy from them
6. Preventing Attack by the Natives
Other posts on these forums will go into the details of how and why natives aren't impressed with your version of civilization, but suffice to say building large cities and clear cutting forests right next to their village doesn't impress them.
I ran into a situation where my relations with one tribe was +1 for trade and -12 for my way of life. I tried numerous things but 4 years after the save the natives always declared war and sneak attacked my villages. I tried giving gifts of goods and money, but to no avail. It appeared once the net relations reached -13 they would attack.
I went back 8 years in auto saves and started building up an army. This was a defensive measure for the inevitable attack. But they never did.
It turns out that the native tribes (and there were three separate ones) got back in line when they saw the dragoons and cannons at each city. My relations got down to net -22 and they never attacked.
This is when I learned the natives are opportunists. If you look big and strong they will put up with whatever you do.
7. Build your settlements inland
The kings forces will always appear from the east close to where you started. If you founded your first city on the coast close to the route to Europe, be prepared to lose this city in the first turn of the war.
All of the rest of your settlements should be built inland and far away from the eastern shore. However, you can build costal cities safely north and south of your starting position, because the king attacks the closest thing he sees, he doesn't go up and down the shore attacking every costal town.
8. Founding Fathers
The game features a point system from which you earn founding fathers. You can view your progress along each type of founding father from the special screen.
There are two bars: the top is the Political Points needed, and the bottom is the specialized points needed. In many cases the specialized points are easier to come by. For instance, exploration points come from uncovering black squares. You get more points for inland squares than sea squares, but they all help.
Now remember you have only one political point pool from which you "buy" founding fathers. So if you spend 1,000 points to get a religious father, you won't have the 1,000 to spend on a political father.
Now here is something I wish the manual or someone would have told me:
When you are saving up for a particular father, once you meet any of the father's requirements they will offer to join you (assuming another nation hasn't taken them first). IF YOU SAY NO you will not get a chance to be offered again until your points fall below his requirement. This means some offers to join that you decline could result in never being offered again because you never dip below their requirement again triggering the offer again.
So if you have 1,000 political points and a father offers to join you and you say no, because you want someone at 2,000. When you get to 2,000 and you say yes for the one you want, your points will go down but not necessarily to 0. It could drop down to 1,100 (see other posts for the reasons and factors affecting this). So even if no other nation took the 1,000 point father, you never get a chance to get him again.
Finally, political points are generated by creating liberty bells or through production. If you use liberty bells to generate political points, the king will be alarmed by your liberty bell production and will add troops for the revolution. So in the early phases of the game generate political points through production to keep the REF forces low.
BTW, you can earn a LOT of political points through production. A single town with three carpenters creates 40 hammers. Each hammer gives you 3 points, so that is 120 points per turn from just one city. This can be very effective.
9. Hide your Rebel Sentiment
Being a colonization old timer, I was fooled into getting started on my rebel sentiment early by recruiting statesmen early so I could get the bonuses to production.
Bad move. It alerted the king more often and more frequently and that game ended with massive REF forces I had no hope of ever conquering.
So the best plan is to build up your infrastructure like printing presses and newspapers, recruit your statesman and spread them throughout your empire, and when you are ready to get up to 50%, do it all at once in as short a time period as possible.
10. The Final Push before Declaring Independence
As in battlestar galactica, making babies is your #1 goal. Your most important resource is people. This isn't just an HR slogan, this is the reality of the combat mechanics.
As you fight you will take some combat losses, the only way these can be replaced is by guns, horses, and people.
A big town with high rebel sentiment, 3 blacksmiths, 3 gun makers, and 3 ranchers can pump out ~60 guns per turn and ~25 horses per turn, which equals the equipment necessary for 1 dragoon and 1 soldier every two turns. But who's going to carry it into battle?
Even your best food producing town can only make +45 food per turn. That means a new free colonist roughly every 5 turns. So to keep up with the production of equipment, you will need a 5:1 ratio to your gun producing town to keep the flow of troops going.
This resorts to a somewhat cheesy tactic of creating settlements purely for food production. Then you use wagon trains to move the food from multiple towns to one town close to the front lines and for every 200 food a new colonist will pop out, ready to die for the cause of freedom.
In the 1994 game having 5-10 purely food producing towns was not necessary because you lost equipment if you lost a battle, not people. The new combat mechanic necessitates this and is one of the reasons I was blindsided in my first few games.
11. Declaring the Revolutionary War
As noted elsewhere in these forums, a key strategy is to declare as soon as you hit 50% sentiment.
Once you declare the war, the kings forces will never increase, but yours do because of your functioning economy.
In addition, because of the bonuses from the declaration of independence, your rebel sentiment will go up drastically during the war, so if you were thinking you wanted to get it to 80% before the war for the combat advantage, forget it.
12. Fighting the Revolutionary War
In 1994 when you declared independence you got access to super units called Continental Soldiers. They had awesome bonuses. I declared my first independence and no such joy, your left with the same troops as you had before the declaration.
The kings forces are vastly superior to your own (and likely in vaster number), but there are ways of beating them.
The first thing you need to know is that you will likely lose your first costal town. The kings forces always appear from the east side of the map (close to where you began). He will dump all his troops on the closest shore available to where your colony is.
You know all those nice fortresses you built for defense? Useless. The kings forces receive 50-150% bonus for attacking settlements, neutralizing any defensive bonuses you receive. Also, they typically have veteran III (+30% strength) and bonuses for attacking in forests, mountains, or otherwise.
Now did you notice something consistent in the above? REF receives ATTACKING bonuses, but no defensive bonuses!
So in a big shift from 1994, the game overwhelming supports an aggressive war. No defending from your towns, you need to bring the fight to the REF. I found dragoons to be ideal for this, as they are fast to move around (especially with the founding father that gives them +1 movement) and have a base strength of 4.
If you are defending anything, you have to remember that canons and dragoons receive no defensive bonuses! So if you were to defend a town, or a pass, or whatever is important, you must do it with soldiers.
I made the mistake early on of thinking dragoons were 1 strength higher than soldiers, so they were better. Well they are only better in some circumstances.
By attacking instead of defending, I was able with my 40 dragoons to wipe out each wave of REF troops landing each turn.
Finally, remember this is a fight for EVERYTHING. There is no reason to hold back for any reason. Give every man woman and child a musket and just keep attacking. To qualify for a win all you have to do is have one remaining citizen in one remaining town while defeating all enemy ground forces. In circumstances like these you don't need to protect your costly elder statesman, give 'em a gun and get them to the front line!
I hope this has been helpful. I know explanations like this would have gone a long way to me enjoying the game sooner.
Last edited by LordYabo; Oct 15, 2008 at 09:33 PM. Reason: Completing sections 5-12
|Oct 15, 2008, 02:32 AM
Join Date: Oct 2008
Posts: 49
3 food usually
4 food/resource only when there is a river nearby
5 if you build on top of resource and
6 if you build on top of resource near a river(haven't tried that one though).
|Oct 20, 2008, 09:06 PM
Join Date: Oct 2008
Posts: 5
Thanks, LordYabo. A few of these I (finally) figured out on my own, but there are definitely some good tips in there that I only half-suspected or didn't know at all.
|Oct 21, 2008, 03:50 AM
Join Date: Jul 2003
Location: Kent, UK
Posts: 27
This is not only a very interesting analysis, but it's also really well written.
Thanks a lot for sharing .
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|Oct 21, 2008, 05:17 AM
Join Date: May 2004
Location: Belgium
Posts: 26
Nice guide! It is worth to be put in the strategy article sub forum, i think.
|Oct 21, 2008, 09:55 AM
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Join Date: Jun 2004
Location: Bloomberg
Posts: 1,370
Nice writeup LordYabo.
However I disagree with a couple of points you raise:
1. Fighting the natives early on not trading with them. Foremost this game is about declaring independence and fighting a war. Unlike you I don't trade with indians I don't even try to convert them I just use them as cannon fodder to train my troops (Dragoons). By the time the REF lands their 300 plus units I have a stack of 20-30 Dragoons with high promotions (Veteran IV or V plus Formation) of which normally 6-10 are veteran soldiers purchased in European docks and the rest are colonial militia. I typically spawn 3 generals fighting the ensuing Indian Wars and a further 1 or 2 fighting the REF. Using the General's promotions is key in taking out a REF even 8 times the size of your paltry colonial army. Heal 3 promotion is invaluable only available to General attached units. Naturally the first turns of the game I train colonists in their tribes.- fishermen, farmers, trappers, tobacco planters, cotton planters etc. after that its war because as you point out they are opportunists and will attack you if they see you are weak.
Key to winning this game is building up your Economy. Trading, meeting natives with a scout and later on razing indian settlements will yield all the funds you require to win.
2.- Do not build inland cities. Coastal cities are ideal for trading unless there is a particular sweet spot inland with resources such as 3 tobacco. You can choose to build a city on a sweet defensive tile right next to a forrested hill for the 75% defense bonus on fighting the WoI. Naturally you will avoid chopping down the hill's forest to mine it. This city in particular should be the closest to the far right where the REF will land eventually.
3.- More settlements is not better à la Civ ICS. You can win fast with only 2 settlements keeping at bay the REF and upping rebel settlement on the last truns or take your time as I do and build up 5 or 6 very large settlements of pop 15 and above. More colonists means more soldiers but affects the LB as you rightly point out in your post. So you must know what you are doing.
4.- Although adding the elder statesman at a latter age is good to avoid becoming the REF becoming too large I would however advise doing it as early as you can. Besides keeping the REF size at bay is more of a game mechanic exploit IMHO. A REF 8 times or even larger than the size of your army can be beaten through superior tactics and manoeuvre.
5.- The only thing one should be afraid of is running out of time to fight off the large REF. I have lost games because it took the REF 8 turns to come back and forth from Europe bringing in waves of fresh troops. Unlike you I do not advise leaving only 30 turns to win the Revolutionary War unless of course the REF is small and maneageable. I've lost games having declared Independence on turn 60 because of the sheer size of the REF. Normally the WoI requires between 60-80 turns for a REF of 300 + units just to play safe. I play on Epic (450 turns) or Marathon speed so my game lasts longer than your 300 turns, that's the time for a normal game.
6.- The single most important advice is to take out early fellow european colonies. You will hinder all their progress, avoid them stealing FF, you will be able to capture very useful units early on such as pioneers (the French always start with one) or even Elder Statesmen. Besides obvioulsy earning promotions very early on. I normally play with the Spanish (start with a veteran soldier) and with José de San Martín as my leader (-50 XP) which means that this starting vet soldier will earn promotions pronto. He will go out in the starting boat hunting out rival european settlements. As starting promotions obviously the Grenadier 1 & 2 for settlement attack coupled in with the Heal promotion to allow the enemy less time betwen attacks to build stockades. In Dale's and Snoopy's Patchmod this has been toned down somewhat as you can only declare war after the first 20 turns into the game. In vanilla Col2 you can declare war on them from turn one. They will not even have stockades built up, so they are easy prey and easy promotions for a veteran soldier which has as a starting promotion Leadership which grants them 100% XP on winning battles.
7.- You need not loose ever a city fighting the WoI, no matter if it's in the coastline. Use your pioneers to build roads on all the landing spots of the REF. Place soldiers on forested hills (so don't clear them for mining puposes which will negate the defense bonus) with Mountaineer and Ranger (light forest defense) promotions, specially in a peninsula chokepoint. If you like settling in North America, there is a peninsula on the upper far right which is ideal to create killing ground for the landing REF. On placing cities on the map not only should you consider food and trading tiles but also the potential for defense. As you rightly point out the REF will land on the far right always. This however doesn't mean that later on in the game they will also deploy troops further down the coastline or even attempt direct amphibious attacks on the cities themselves.
8.- Some FF are very important. Key but not essential to win are Peter Minuit (-25% cost of purchasing european units), Pedro Alvares Cabral (-50% time to travel to Europe) and Dom Pedro I to fight the WoI (free Veteran 1 and City Garrison 1 promotions dubbed "Minuteman" in the game). Aswell as all the other FF's that increase the LB output such as Benjamin Franklin. On attacking a cannon or a wounded REF unit it is easy to obtain for a militia soldier City Garrison 2 (Minuteman 2).
On declaring I choose slavery (extra 25% food is a must when you have settlements with 20 pop, food becomes scant also getting FF McCormick is great further on), 100% FF rate, controlled arms to up the 50% rebel sentiment, choose the extra 2 indentured servants per settlement which I upgrade immediately to dragoons and with the help of generals I had spawned in the Indian Wars give them promotions to Veteran 3. The generals I never attach to militia, only to veteran soldiers) and Manifest Destiny giving you 50% against indians. By the time of the WoI I've already made peace with all Indian tribes to avoid fighting simultaneously on 2 or 3 fronts. Normally I fight in 2 fronts, north and south (Canada and Viriginia) splitting my Dragoons equally in 2 groups of 13-15 units which mount over time as the WoI progresses besides the KIA of course.
All the above comments are valid taking in mind my gameplay style which may be very different from others and will differ depending as well on the civ and leader chosen.
I agree with the rest of your writeup.
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Last edited by Drakan; Oct 21, 2008 at 11:38 PM.
|Oct 21, 2008, 04:52 PM
Join Date: Oct 2008
Posts: 26
My strat is probably quite simple compared to some but ill lay it out here for your viewing pleasure
First of all dont plonk your first colony down at the first square you see, your looking for an area with a forrested hill on the coastline (which i didnt do in my save because i thought i would get 150% def off that mountain ) this is extreamly important, also you want at least 1 fish really and if you can manage it a "prime" tobacco/cotton/whatever, this will be your money maker for finished goods and your only coastal colony. The first thing this colony will ever build is political points, your going to get yoru trade points from selling guns to natives and you want Peter Minuit, once you got him you can ignore founding fathers for a while
Second you want a gun making colony, 3 hills and good food supply
after that all the colonys you make are simply soldiers that your hiding from the AI, if you actually made them into soldiers then the mechanics of the game would prevent you making them go rebel, so... they would be set up as 2 forrest squares 1 hill square and the rest to produce as much food as you possibly can. 2 lumberjack 2 carpenter ore miner and blacksmith and just let them churn out artillery once they have their basic structures up
The basic idea is to get warehouse expansions up as fast as possible after that you dont really have to worry about trading much and the less you trade with europe the less tax your going to pay, trade with teh natives if your desperate, occasionally you might need to take a full gallion back and just bite the bullet on the tax raise
Sell guns and horses to the natives to get your starting income up but make sure you keep your own military strength up, the natives wont attack so long as you look strong, by the time you have taken all the natives gold and had a good number of treasure trains, you ought to have your first and second colonys at least semi productive and shifting their surplus out thru the warehouse expansions and its pretty much plain sailing from then on, put down "farmer" colonys and make sure you have at least 3 statesmen ready for each colony you have, build your printing presses/newspapers and when your ready drop your statemen in the town hall and you can expect 50% rebel in all colonys in 10 to 15 turns if you make the correct FF choices (choose carefully most of the FFs are useless)
Now when the time comes your counting on the REF taking your first colony so dont worry too much about that you can just plant yourself down on the hills and pick them all off without too much trouble, i havent found a way yet to actually stop them taking a coastal colonly if the AI decides it really wants to so i figured i would just let them have it, leaving me with more units that can actually fight back
The save games probably show it alot better than i have explained it and i left alot of really obvious stuff out as this is turning into a wall of text, but as you can see some of it is exactly the opposit of whats been said b4 so feel free to comment/tell me im wrong, i think i can sum it up by saying the only things of any importance are guns and people/food and the rest of the game is just fluff. This strat can no doubt be made more efficient but it would always be the "one" way to win and that doesnt inspire me to replay and refine it.
Edit: something i missed out, mission spamming is a very useful way to increase your population and definately something to learn, place the mission - get teh convert - straight back into the village to learn, doesnt matter what, and you have a colonist ready to be a farmer or whatever and when the time comes hold a gun
Last edited by Imagawa99; Oct 21, 2008 at 04:59 PM.
|Oct 23, 2008, 12:39 PM
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Members of a newly formed group, Hunterdon United for Gun Safety (HUGS), have provided the Raritan Township Committee with a resolution calling for passage of new legislation to strengthen gun laws, close loopholes, and reduce the likelihood that criminals and persons with mental illness will have access to guns. The resolution is part of a campaign by Mayors Against Illegal Guns, a national organization committed to reducing gun violence.
The group is calling on the Raritan Township Committee to pass the resolution at their regularly scheduled meeting on Tuesday, Feb. 19.
HUGS is a non-partisan group of Hunterdon County residents which formed recently to address reducing gun violence at the local, state and national level. The group supports the goals of Mayors Against Illegal Guns and has joined with gun safety groups across New Jersey to educate residents and lobby lawmakers.
Marianne Rampulla of Raritan Township, Hunterdon is one of the organizers of HUGS: "We call on the Raritan Township Committee to stand with more than 800 mayors from across the country and more than 80 mayors in New Jersey to support action in Congress to support increased reporting of mental health and other relevant records into the NICS database, the Fix Gun Checks Act, passage of legislation that would get military-style weapons and high-capacity magazines away from our community and especially our schools, and passage of legislation that would make gun trafficking a federal crime. Newtown, Connecticut is Raritan Township, New Jersey, and Sandy Hook School could be any of our local schools. This is a national issue but it is a local issue too."
HUGS members will be attending the Raritan Township Committee meeting on Tuesday Feb. 19, to address the committee. The group encourages like-minded residents to join them at the meeting which will be held at 7 p.m. at the Raritan Township Municipal Building, 1 Municipal Drive, Flemington.


text:
[Cross posted from Couchbound (r.i.p.)]
There was a time where I'd review every new game that popped up in my mail box. Consider me burned out. I cut most ties with public relations companies and my Gamefly account is collecting whatever the digital version of dust is [bit rot?]. The strangest of all these changes would be that I began playing Demon's Souls. A now two year-old Japanese RPG that has prevented me from thinking logically about any other game I've been playing around its orbit. Because, let's be honest, once you make it to a certain age, there is your main game and the games you play before playing your main game.
"I picked the Soldier class, because I liked how he looked on the cover of the box. In hindsight, probably not my best decision."
Prior to me going into this kind of gaming hibernation, I was well aware of the industry's echo chamber. If you're reading this then you are probably well aware of Demon's Souls unabashed difficulty. Or, I should say, you are privy to what reviews and gaming personalities have said about the game's flaws and triumphs. Here's the thing, I'm not finding Demon's Souls difficult. This isn't to say that I don't recognize how the game could be difficult. Due to the game's design, time has changed Demon's Souls.
The odd thing is, I don't know if it's for the better, or for worse -- but I'm playing a different game. The well-known systems in Demon's Souls are provoking the games environment to change over time. The game I'm playing now is littered with hundreds of messages from previous players. They warn me to "proceed with caution" or "it's safe here." Some of the messages could be traps, but the game allows players to rate or recommend messages. See a low rated, "this guy is a friend." I'll tend to stay on my guard. If I want to be helpful -- or sadistic -- I could leave a message for other brave participants.
I can leave a mark and it means something. Among a litany of lessons, this game that has caused me equal amounts of frustration as it has immutable joy, Demon's Souls is a kind of teaching tool. The most recent lesson came from a five hour romp the night before writing this article. I spent a great deal of time grinding and raising the stats of my Soldier-type character. Enemies that gave me such sweaty palms prior to a first blow being exchanged are effortlessly ousted.
"Arguments over punitive death versus learning the battle system continue to rage on. The detractors and enthusiasts have probably functioned as a form of advertising. In doing so, we may have discovered a new system of word-of-mouth marketing."
However, I thought I was playing another game. I thought I was playing a first-person shooter, where the enemies are locked into a drone-like script. If I hurt them, they don't feel it. In Demon's Souls, a more intelligent enemy backs off, assesses range. They even heal themselves. I thought I was playing an action adventure game. I ran out of healing items at one point, but I was in a room with foes with laughable health. So laughable, I ran forward. Slicing and stabbing my way to the top of a staircase -- looking cool while doing so. In the process, wasting my endurance and in the process, dying for reasons I could attribute to a current generation of games pre-programming me to always value the killing, as opposed to value being killed.
It isn't that Demon's Souls is a throwback to a forgotten generation of games. There are games then and now that don't care about how the player perceives the world they play in. There are JRPGs that just want you have fun [hence, pressing "X" in just about any Final Fantasy game to win]. This game, much like any other, is a form of reality escapism which has me totally enraptured. However, I can't help but think what would it have been like had I have played the game when it initially was released. Valuing death is a subject that isn't tread upon in this current generation of games. We want, we need, to have the player consistently rewarded.
We need to feel like we are escaping to a word with minimal consequences, because the actual world we live in has plenty. This is why Demon's Souls functions [also] as a survivor horror simulator. If you die, you are sent to a hub world with other meandering souls. Your only chance of redemption is, while in soul form, to journey through the world again with all the enemies back where they were. You lose all the souls you've collected and you have half of your health [wear the Cling Ring, it helps]. You must touch the blood puddle from whence you previously died, and if you die prior to getting to said puddle, you lose those previous souls as well. This is where I agree with Demon's Soulsdetractors.
"The Nexus -- Consider it to be like Limbo or Purgatory, only there's a possibility everyone you're talking to in this world, isn't your friend."
A game centered around punishing the player for their mistakes isn't inviting. It could almost be misconstrued as a means of snobbish rejection. Another lesson. The current climate of games is almost wholly reliant on the money made within it's first couple months of release. These games, even the small experiments that don't get much advertising cost hundreds, if not millions to make. Disc-based games and media of any kind take a great deal of marketing and savvy to make it onto a store shelf. Especially in the age of rising digital and mobile media. It's completely vexing as to how Demon's Souls ended up on store shelves. The game is figuratively seen as a dare to play. As games become more expensive to produce, less chances will be taken. Demon's Souls teaches us to value these chances.
Even if the chance taken, is at odds with what you really want. I'm thirty-two hours into Demon's Souls and I'm not even halfway through the game. One of the reasons why I wrote this was centered around post-mortem perception. How we look at games and how games grow. Not many perceptions change and not many games grow over time. This isn't meant to be a fanboy letter to Demon's Souls enthusiasts. To be honest, the melee combat isn't that great and the targeting system is just as unwieldy as the camera controls. These words aren't meant to be taken as yet another, "if you don't like it then you don't get it." I found something here. It isn't perfect, but it feels special. It's been a while since I felt a game, a film or piece of literature carried some sort of weight -- magnitude. I found a world here that is just as inviting as it is revolting. I'll tell you more about it when I'm finished learning about this place.


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A necessity in anime. All the characters should have blue hair.
And for some reason, Id have blue hair. I mean, you gotta have blue hair. -Strong Bad
! tarafından 5 Nisan 2003, Cumartesi
Trending Now
Can you define these popular missing words?
Top Definition
An old person whos white hair appears blue. Usally it is the only thing you can see over the steering wheel of the car they are driving.
Damn blue hair, get off the road
JohnH tarafından 13 Mayıs 2005, Cuma
An old person who should have their drivers license revoked because they can't see over the goddamn steering wheel.
If this blue hair doesn't kick it up to at least 20 mph on the freeway, I'm gonna run his ass into the guard rail and wave the double duece at him....AAAAUGGGHHH !!!
Poster Nutbag tarafından 3 Haziran 2003, Salı
Noun: An eldery female, usually with curled, grey-blue hair.
The bluehair cut me off in the fast lane.
Scaryberry tarafından 21 Ocak 2004, Çarşamba
One of the hottest hair-dye colours.
Shares the title with: red, green, pink, orange, purple, and black.
ClockworkRose tarafından 8 Ocak 2005, Cumartesi
An old person, but especially a slick, well-dressed retiree that still thinks that they have it going on.
After the U of A game, all the Arizona blue hairs made a run for the border to score some cheap Viagra in Nogales.
J Willard tarafından 12 Ocak 2008, Cumartesi
Blue hair is a nessesity.
I just got blue hair today and im suprisingly happy!
sophia tarafından 31 Ağustos 2003, Pazar


text:
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Please click on the link below to download the latest version. Thanks!
It's been almost two weeks since the death of 18-year-old Michael Brown, and the protests in Ferguson, Missouri, are still raging.
Attorney General Eric Holder arrived in Ferguson Wednesday to meet with community members.
"We understand the need for an independent investigation, and we hope that the independence and thoroughness of our investigation will bring some measure of calm to the tensions in Ferguson,'' Holder wrote in a column to the people of Ferguson.
Tuesday night, police and National Guard tried to keep a lower profile, but demonstrations soon turned violent again, forcing them to make arrests.
At 2:15 a.m. Wednesday morning, Missouri State Patrol Capt. Ron Johnson said they'd arrested 47 people.
"The agitators, the criminals embedded themselves and hid behind media," Johnson said. "They began throwing bottles. They threw urine on officers and that's what caused officers to take action and again make arrests."
Police didn't use tear gas or smoke bombs.
Meanwhile, local authorities have talked with Darren Wilson, the officer who shot and killed Brown. A grand jury is expected to begin hearing evidence Wednesday to determine whether he will be charged.
A friend of Wilson, who asked to remain anonymous, said he's not a "cold-blooded murderer."
"Darren's a good person and people have immediately labeled him as a cold-blooded murderer and that's not the type of person he is," he said.
Ferguson Like a War Zone as Residents Urge Peace
National Guard Called In as Ferguson Riots Escalate
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Selected Comments from August's American Customer Satisfaction Index (ACSI) Survey
- Layout is nice. And you tell people immediately you don't have census data there. Of course, this also tells me it's the main thing people are coming there for. So, it would seem logical, that providing it would be a great service
- I did appreciate the sample visuals. Those helped me. Thank you
- it is easy to use, the menus contain useful info about the images, you don't have to guess about the content, the material is beautifully organized, the program returns you to your search or list with no weird detours or delays - hank you! it was a pleasure
- It covers a lot of ground for a lot of people of various interests.
Archives.gov Metrics Dashboard
August 1 - 31, 2013
Monthly Summary
- 2,098,820 visits to Archives.gov (WebTrends)
- 1,545,645 Unique Visitors (WebTrends)
- 69.17% New Visitors (Google Analytics)
- 30.7 % Returning Visitors (Google Analytics)
Most Popular Topics on Archives.gov
As reported by WebTrends
- Military Service Records Request: 259,965 Visits, 384,482 Views
- National Archives and Records Administration: 200,347 Visits, 278,474 Views
- Constitution of the United States: 165,926 Visits, 257,919 Views
- Constitution of the United States Transcript: 160,779 Visits, 207,149 Views
- Declaration of Independence Transcript: 134,260 Visits, 175,328 Views
- Veterans' Service Records: 119,998 Visits, 181,314 Views
Most Popular Search Terms
This includes searches using external search engines as well as the search on Archives.gov, as reported by WebTrends
- declaration of independence
- us constitution
- constitution
- bill of rights
- national archives
- the constitution
- federal holidays 2013
- the declaration of independence
Who our Website Visitors are
This is based on those who filled out the American Customer Satisfaction Index (ACSI) survey.
- Genealogists: 31%
- Veterans: 27%
- Researchers: 16%
- Other: 13%
- Educator or Student: 9%
What our Website Visitors are Looking for
This is based on those who filled out the American Customer Satisfaction Index (ACSI) survey.
- Historical Documents: 26%
- Veterans' Service Records: 25%
- Genealogy or family history information: 24%
- Online Electronic Records: 4%
- Events Information: 3%
Satisfaction Scores
We use the ACSI Customer Satisfaction Survey, which includes plain writing specific questions, to measure customer satisfaction.
In August, there were 468 respondents:
- Satisfaction Score: 67 out of 100
- Content Satisfaction Score: 77 out of 100
Customer satisfaction impacts visits:
- Likelihood to Return: 76%
- Recommend: 73%
Contact Us
If you have suggestions on ways to improve Archives.gov, we'd like to hear from you!
Contact us at email@example.com


text:
MMA Forum - UFC Forums - UFC Results - MMA Videos (http://www.mmaforum.com/forumindex.php)
- MMAForum Articles (http://www.mmaforum.com/mmaforum-articles/)
- - Miletich and Caplan Leave WAMMA (http://www.mmaforum.com/mmaforum-articles/56186-miletich-caplan-leave-wamma.html)
Miletich and Caplan Leave WAMMA
Well, Pat Miletich and Sam Camplan have resigned from WAMMA, according to a press release from Caplan's company.
I tried to start with an objective analysis of it. My thoughts are later in the piece.
Click here to read the rest of the piece.
In case you can't tell, I'm a little pissed about the whole thing. I'm happy to go into why on here if people care, but whatever.
Anyway. Thoughts about what this does to the sport? Or why it doesn't matter?
Miletichs involvment was one of the few things that helped add credibility to WAMMA, I never thought it was a good idea and Im even more sure of that now.
I don't really think WAMMA was having any effect on the world of MMA anyway. Their departure shows that they obviously feel the same way. I mean come on..who really cared about a WAMMA belt anyway? :confused02:
I dont think that most people cared about the wamma rankings. It was pretty much just another pointless ranking system that didnt really mean anything.
Ditto what everyone else said.
I've spoken with regard to WAMMA with several MMA trainers and fighters around here in the Bay Area, and they all agreed that without the UFC's support WAMMA rankings are somewhat useless.
With Lynch, Miletich and Caplan all jumping ship, this could be a sign for the end. RIP WAMMA.
Well that sucks that uber-sweet WAMMA belt given to Fedor that looked liked it could only properly fit around a killer whale or Rosie O' Donnell will be missed. :sarcastic09:
In theory, WAMMA is a great.
In practice, it's next thing to a joke.
Rankings are published, but belts aren't defended based on those rankings. As long as UFC doesn't play, the WAMMA has little credibility and even less importance.
And don't get me started on the whole WAMMA name thing -- one more stupid, barely brandable mixed martial arts acronym.
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There are 54 companies tagged `call`; raised $374.9M from 143 investors
Yext raised $65.8M from Marker, CrunchFund, Sutter Hill Ventures, Institutional Venture Partners, WGI Group, Michael Walrath, SV Angel, Sutter Hill Ventures, Institutional Venture Partners, Institutional Venture Partners, Sutter Hill Ventures, Michael Walrath, Sutter Hill Ventures, Sutter Hill Ventures, Howard Lerman, Brian Distelburger, and Brent Metz in 6 rounds.
LiveOps raised $51M from Benchmark, Michael Dearing, CMEA Capital, Menlo Ventures, Menlo Ventures, CMEA Capital, Bill Trenchard, Scott Banister, and Josh Kopelman in 3 rounds.
Ifbyphone raised $38.3M from Bluecrest Capital Finance, Apex Venture Partners, Spring Mill Venture Partners, Origin Ventures, Irv Shapiro, Second Century Ventures, Apex Venture Partners, Origin Ventures, and Bluecrest Capital Finance in 9 rounds.
inContact raised $35.3M in 3 rounds.
Evolve IP raised $24.3M from Herb Lotman, Ira M. Lubert, Peter G. Peterson, Michael C. Forman, Thomas Gravina, and Michael Peterson in 2 rounds.
Mindshare Technologies raised $20M from Sorenson Capital .
Spoken Communications raised $15.5M from Ignition Partners and Ignition Capital in 2 rounds.
Pindrop Security raised $12M from Andreessen Horowitz, Citi Ventures, Webb Investment Network, Felicis Ventures, Redpoint Ventures, Andreessen Horowitz, GRA Venture Fund, New World Ventures, Sigma Partners, Kevin Donahue, Kenneth Leiter, Ben Ling, and Webb Investment Network in 2 rounds.
RingRevenue raised $10.8M from Upfront Ventures, Rincon Venture Partners, Upfront Ventures, Rincon Venture Partners, Upfront Ventures, Rincon Venture Partners, and Persistence Partners in 3 rounds.
Jangl raised $9M from Cardinal Venture Capital, Alex Mendez, Stuart Davidson, Chris Hadsell, Labrador Ventures, Storm Ventures, Storm Ventures, and Labrador Ventures in 2 rounds.
Jangl SMS raised $9M from Cardinal Venture Capital, Alex Mendez, Stuart Davidson, Chris Hadsell, Labrador Ventures, Storm Ventures, Storm Ventures, and Labrador Ventures in 2 rounds.
Perceptis raised $7.5M from Frontier Capital in 2 rounds.
Freespee raised $7M from Sunstone Capital, Inventure Oy, and Inventure Oy in 3 rounds.
Impact Radius raised $6M from Redpoint Ventures .
OnState raised $5.5M .
CrowdEngineering raised $4.4M in 2 rounds.
ContactPoint raised $4.3M in 2 rounds.
PrivacyStar raised $4.2M in 2 rounds.
Bright Pattern raised $3.5M from Cervin Ventures and Anonymous Angel in 2 rounds.
Agendize raised $3.3M from Entrepreneur Venture, Aube Investissement, BNP Paribas, and Champagne Ardenne Croissance in 2 rounds.
CelebCalls raised $3.1M from Kevin McKim in 2 rounds.
Cenoplex raised $3M .
Engagement Media Technologies raised $3M .
Infratel raised $3M from Prostor Capital and Runa Capital .
Tellybean raised $2.8M in 2 rounds.
MobileDay raised $2.5M from DH Capital, David Cohen, Google Ventures, Foundry Group, SoftTech VC, and BoxGroup in 3 rounds.
Sonexis Technology raised $2.5M from Tudor Growth Equity and Velocity Equity Partners .
Viewbix raised $2M from Canaan Partners and Longfellow Venture Partners .
Plivo raised $1.8M from Andreessen Horowitz, Battery Ventures, Qualcomm Ventures, and SV Angel .
ThriveHive raised $1.5M from Ed Roberts, Mitch Roberts, Jean Hammond, and Founder Collective .
iAdvize raised $1.4M from Alven Capital .
Seva Search raised $1.3M from Fortify Ventures, Timothy Sykes, Jay Virdy, David Eisner, Andrew Bachman, Jigar Shah, Krishna Subramanian, Vishal Gurbuxani, Arjun Dev Arora, and Kumar Saurabh .
Nordic TeleCom raised $1.3M from Open Ocean .
Vizolution raised $1.2M from Finance Wales, Notion Capital, and Peter Birch .
Zingaya raised $1.2M from Esther Dyson .
AVST raised $1M .
SpiceCSM raised $1M .
SocialDial raised $1M .
PhoneTell raised $1M from Ron Conway, Cyan Bannister, Scott Weiss, and Matt Symons .
cloud.IQ raised $396.6K .
EvaluAgent raised $396.6K from Northstar Ventures .
SocialRel8 raised $396.6K from Northstar Ventures .
Ringio raised $300K from CIT GAP Funds and Dingman Center Angels in 2 rounds.
Callision raised $250K from Jane Basina and Alex Kleyner in 2 rounds.
Waybeo Inc raised $200K in 4 rounds.
CrossWorld Warranty raised $200K from Confidential information and Confidential information in 2 rounds.
TappnGo raised $150K .
International Gaming League raised $150K .
PushCall raised $150K .
46elks raised $135K from Inventure Oy .
BlitzLocal raised $125K .
3C Plus raised $75K from FluxoTi .
Pedius raised $33.8K from Telecom Italia .
Scintella Solutions raised $10K .


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Nursing Someone Else's BabySierra Black
Jennifer Spiegel is suing a Chicago hospital for $30,000 in damages because, one night in 2008, a hospital nurse brought her the wrong day-old infant boy, and she mistakenly nursed him.
Today, Motherlode invites readers to weigh in on the question of nursing someone else's child: would you?
I can understand Spiegel being distraught at the mix-up, but I have a hard time seeing it as grounds for a lawsuit.
But maybe I'm a little biased. I'm nursing someone else's baby right now.
My best friend's 6-month-old daughter is on my lap, nursing contentedly as she falls asleep. I babysit her twice a week so her mom can teach a course at the nearby university, and nursing her is the obvious, easy way to feed her.
I've nursed three babies other than my own, and both my kids have latched onto other mamas' breasts.
This used to be a common thing, but today it's unusual enough to raise eyebrows. And apparently anxiety-provoking enough to fuel lawsuits.
I'm distressed that this lawsuit is coming from the mom who mistakenly gave some of her milk to someone else's child. The baby could potentially have been harmed if Ms. Spiegel had a blood-borne infection like HIV or hepatitis, but what harm was Ms. Spiegel exposed to?
It's not that I think hospitals should be cavalier about passing babies around to any new mom on the ward. But I think women should be doing everything we can to normalize and destigmatize breastfeeding. Suing because The Wrong Baby nursed from your breast hardly makes breastfeeding seem normal and healthy.
Really, nursing is just a normal part of life. Our breasts make milk after we give birth, and if a baby suckles them, they continue making milk. It's food for babies, any baby. Breastfeeding isn't some arcane ritual or the parenting equivalent of sexual intimacy.
Yes, gazing into your babies eyes as she nurses can be a deeply bonding experience, one you may not want to have with a tiny stranger. But it's also a simple, dare I say natural, means to deliver food to a hungry baby.
The more we can demystify that, the fewer articles I'll have to write about women being kicked out of shopping malls and restaurants for feeding their babies.
What do you think? Would you nurse someone else's child? Have you? What would you do if you nursed the wrong baby by accident?
Photo: Summer
More by Sierra Black:
Honey, Don't Bother the Gray Lady. She's Busy Angering Mommy Bloggers
Did You Really Call That Kid A D-bag?
Will Your Son Abuse His Girlfriend?


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A ladies "top bollocks."
"Look at the breasticles on that"
ayon kay neilbombd ika-30 ng Enero, 2003
Male breasts that defy the norm. Also commonly referred to as "man boobs" - just a little more sophisticated.
Standing at the bar I nearly hit on a guy with "breasticles" the size of Aunt Martha's mammary protuberances.
ayon kay IamwhoIam69 ika-06 ng Enero, 2014
A woman's breasts and/or vagina and/or rear-end. Her girlie bits.
He was totally checking out my breasticles.
ayon kay steigerbeat ika-22 ng Abril, 2010
check out that chick's breasticles.
ayon kay end of the internet ika-15 ng Abril, 2010
. Manboobs
. Erected nipples
. Shaggy breasts (Female)- 'It resembles testicles'
. Torpedos
. Erected nipples
. Shaggy breasts (Female)- 'It resembles testicles'
. Torpedos
"What a good Daddy, he can use his breasticles feed tha baby while Mama's busy on her manjina."
ayon kay Lil Tankstar ika-28 ng Nobyembre, 2009
saggy ass titties
that biatch gots some saggy breasticles
ayon kay elbasha ika-16 ng Oktubre, 2008
The way to describe when a woman does something good. The opposite of the term 'balls' for men...as in.."Man, you've got some balls to dump her".
"You've got some breasticles"
ayon kay Stephanie Clark ika-12 ng Enero, 2007


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How To Use Safe Deposit Boxes
When I was a kid, there was always this mystique about safe deposit boxes. My parents never had one so the only experience I had with them involved television shows or movies. The scenes were always of bank robberies, of masked men and women running into a smoke filled room filled (after they blew open the door of course!) with hundreds of these boxes all stacked up nicely and neatly in their little cubbyholes. Inside each was a little treasure chest of riches and these crooks were here to take them.
It wasn't until I was an adult did I realize that they typically held more pedestrian items such as important paperwork (car and house titles, marriage licenses) rather than sexy uber-valuable jewelry one could fence.
(Click to continue reading…)


text:
As Peyton Manning stood at the podium with confetti floating around following the Broncos' convincing win over the New England Patriots in the AFC Championship, I can't help but wonder what could've been. Because of tweedle dumb (Steven Ross) and tweedle dumber (Jeff Ireland), it wasn't to be. After what has–and continues to happen–in Miami, Peyton made the right choice.
I'm not sure what's more ridiculous. So far here are 2014's musings…
1–There's former Dolphins WR Devon Bess' naked tweets and other erratic behavior. NOW we know why he was traded to Cleveland for essentially a case of beer. It's being reported now that Jeff Ireland traded him KNOWING that Bess was a mess. Slimy move from Ireland. It just adds to his reputation as a rotten human being.
2–Ryan Tannehill's wife, Lauren "forgetting" that she had a $2000.00 rifle in the back seat of a rental car. How does that happen? IT'S A RIFLE! It's not like it was a makeup bag. Can you imagine the uproar it would've caused had that weapon fallen in the wrong hands? Hey Ryan, hire an assistant from now on. Thank God they don't have kids.
3–Owner Steven Ross firing ONLY Ireland, knowing full well the pressure Philbin and his staff will have once the new GM is hired. If the 2014 Dolphins don't start off fast, Philbin will be gone by week 5. Good luck with that. But hey, miracles do happen.
4–The comical GM search. After delaying what should've been the easiest decision in sports history, Ross finally fired Ireland. It came less than a month after his foolish vote of confidence. Ross has since interviewed just about every adult human being in Florida. To make matters worse he's leaving for London and China for the next couple of weeks.
5–We STILL have yet to hear about the findings from the Incognito/Martin report. Apparently it doesn't matter to the Dolphins as Incognito is tagging along on a team trip to the Dominican Republic.
We're only now starting to put all these pieces together, but Peyton Manning knew long ago–the Miami Dolphins are a total disaster. Maybe the new GM can change things. But until Ross is finished interviewing the masses, we can only hope. I've got to go prepare for my interview with him. When's yours?


text:
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text:
the deposition of witnessRalphRalph a taken at the
House of John Laffoon in the County ofCounty of Hopkins HopkinsCounty of Hopkins
KentuckyKentucky, state on the 26th, 27th and 28th day of July 1830Between the hours of six in the forenoon and
six in the afternoon of said day Respectively
Agreeably to the notice here unto annexed to be
Read as evidence a On the part of the Defendant in
A suit now pending in the Circuit CourtCircuit Court
in the County of St. LouisCounty of St Louis State of MissouriMissouri
wherein RalphRalph a Coloured man is plaintiff and
ColemanColeman Duncan DuncanColeman Duncan and JamesJames Duncan DuncanJames Duncan are
defendants -
July 26th 1830such
agreeable to noticed and adjourned
until 27th.
27th July 1830 agreeable to adjournment
the deposition of Hiram WoodruffHiram Woodruff taken in the
above case this deponent being of lawful
age and first duly sworn deposith and sayeth
Question by deft
did or did you not start to orleansaboard
of a
boat Belonging to John DuncanJohn Duncan and
BrisonBrison Pursley PursleyBrison Pursley in Company with JesseJesse Duncan
DuncanJesse Duncan and a Coloured man named RalphRalph
the property of Coleman DuncanColeman Duncan
Answer. I did Question by same
did or did not the boat get slow before you
got very far
Answer it did
Question by same
did or did not you and JesseJesse Duncan DuncanJesse Duncan quit
the boat and goon to Fever River together
Answer I did
Question by same
did or did not Jesse DuncanJesse Duncan take the
above named Coloured man RalphRalph with him
to Fever River
Answer he did
Question by Same
did or did you not hear Jesse DuncanJesse Duncan Say
that he had hired the above named Coloured
man RalphRalph of Coleman DuncanColeman Duncan in the state
Of KentuckyKentucky. Hiram WoodruffHiram Woodruff
Answer I did
And further this deponent SayethSayeth
The deposition of John DuncanJohn Duncan taken at the
same time and in the same case this
deponent Being of lawfull age and first
duly sworn deposith and sayth
Question by deft
was or was you not present in the spring of
1828 in KentuckyKentucky in Company with Coleman DuncanColeman Duncan
and Jesse DuncanJesse Duncan and heard Coleman DuncanColeman Duncan
hire unto Jesse DuncanJesse Duncan the above named