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The National Incident Management (NIMS) Integration Center has developed guidelines for ICS training providers that will assist in ensuring that training offered meets the requirements for Homeland Security Presidential Directives 5 and 8, the National Incident Management System, and Governor's Letter of September 2004 which outlined the compliance standards for NIMS.
Homeland Security Presidential Directives were set forth after recognizing from several national events that governments at all levels needed to work better together to prepare, prevent, respond, and recover from domestic incidents, regardless of cause, size, or complexity. Significant to the directives remains the eligibility for emergency preparedness grant funding. In his letter to the Governors of September 2004, Homeland Security Secretary Tom Ridge specifically highlighted to the maximum extent possible that states, territories, tribes, and local entities are encouraged to achieve full NIMS implementation and institutionalization across the entire response system during FY 2005.
The Massachusetts Department of Fire Services (DFS) will establish a strategic plan designed, developed, and implemented in a phased approach for training programs to meet compliance initiatives with respect to the NIMS requirements that will assist in enhancing state and local emergency response capabilities.
Phase One
It is being encouraged that all fire service personnel in the Commonwealth of Massachusetts become compliant in NIMS. As part of Phase One of our planned approach, the DFS will be offering a series of courses to the fire service. The IS 700 - An Introduction to National Incident Management System and the National Fire Academy NIMS ICS for the Fire Service are courses that meet the training compliance for NIMS. These courses will be offered to fire departments across the Commonwealth as Train-the-Trainers. A flyer on the timeframes and locations for the initial course offerings is enclosed.
IS 700 - An Introduction to National Incident Management System
This is a four (4) hour period of instruction. The lesson will describe the key concepts and principles of NIMS, and the benefits of using the system for domestic incident response. NIMS is a comprehensive, national approach to incident management that is applicable at all jurisdictional levels and across functional disciplines.
The Department of Fire Services will offer a four (4) hour Train-the-Trainer program to all training officers or representatives of a fire department or fire district in the Commonwealth of Massachusetts. In each of the Homeland Security Regions, a minimum of three courses will be offered. This equates to fifteen (15) total course offerings for those interested in training the local fire department. Additional courses may be offered as the demand arises. Should the need arise and funding becomes available, the MFA will offer Regional Direct Delivery IS 700as a one time opportunity to a department. It is anticipated that courses related to ICS 100 and ICS 200 will be delivered in similar format, as they become available over the next year.
DFS is currently working with the Executive Office of Public Safety (EOPS) on details for a reimbursement to your community or department for costs associated with your personnel attending these courses. You will soon receive additional information on eligibility for this reimbursement.
Steps to take
Additional Information
Also enclosed is a complete copy of the Implementation Plan for State and Local Level NIMS Compliance and a CD overview entitled Nims Overview file size 2MB .
The Coordinator of Incident Command System Training Programs is Henry Michalski and he may be reached at 987-567-3252.
The fire service across the Commonwealth should become engaged in the NIMS training process, if not already involved. Every fire department should have a command system (ICS) and participate in the NIMS, as it evolves. All first responders should complete the IS 700 NIMS Awareness course. Remember, failure to train and plan in these areas may severely limit your organization's ability to provide assistance at future multi-jurisdictional incidents and most importantly jeopardize opportunities for future federal funding grant applications.
© 2016 Commonwealth of Massachusetts. Mass.Gov® is a registered service mark of the Commonwealth of Massachusetts.


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KITCHENER — The last straw for Jennifer Weber was when things started to go missing from her home.
She knew her teenage son, Brandon Dao, and his friends were taking her jewelry.
"I met him outside one day. I took his keys. I said, 'Go grab some clothes. That's it. You're gone,' " Weber recalled of the day she kicked out her son.
Dao was 17 when he found himself homeless. He filled his days hanging out with friends. But at night, he was alone.
He slept outside in secluded places.
"I had a whole bunch of blankets and crap to keep myself warm," Dao said. "Living outside, I never got used to it."
Nighttime was "crazy and scary."
Dao ended up at a drop-in centre and shelter for homeless youth in downtown Kitchener called Reaching Our Outdoor Friends, better known as ROOF. The centre's 15-bed emergency shelter for youth age 16 to 25 is called Providing a Roof.
Since it opened in April 2010, the coed shelter has been home to 416 young adults. Some stayed only a few days, the longest a year.
A shelter was badly needed for the age group because many teens were afraid to go to the adult men's shelter, the House of Friendship, said Sandra Dietrich-Bell, ROOF's executive director.
At that shelter, "You're meeting people who've been on the street for 20 years," said Tristan Lippert, co-ordinator of ROOF's social enterprise programs.
Teens are also reluctant to go to churches that run Out of the Cold programs offering meals and beds to people living on the street because they don't feel safe, Dietrich-Bell said.
There's always a wait list of four or five youths who need ROOF's shelter, she said. It's located downstairs in the agency's Queen Street building, near downtown Kitchener.
Lime green stairs painted with black footprints descend to a welcome sign on the shelter's doorway. Inside, more bold colours cover the walls — purple, green, blue, deep red and lime green.
A huge, graffiti-style mural takes up a wall at one end of the room. Teens used spray cans to paint "I Know I Can" and "Kitchen Gnarly."
Staff members are on duty all night and a camera scans the room to prevent stealing. The rules: no drugs, no weapons, no booze, no lighters and no bullying.
James Legate, 18, woke every morning to see "I Know I Can" on the wall near his bed.
He was also kicked out of his home — for "doing drugs, not going to school and disobeying my parents."
He went to a rehabilitation program and returned home, but family circumstances were unstable and he left again. He stayed with a friend and kept his belongings in a shed.
Things changed when he went to jail. His girlfriend cried, and he says she snapped him out of it. He quit drugs and went to the shelter.
"It changed my life," Legate said.
He hadn't expected much, but got a nice surprise.
"It wasn't as bad as it seemed," he said. "A homeless shelter I thought would be worse. It was clean.
"When I came here, I met a lot of kids facing the same things I went through. It made me feel comfortable. The staff respect you and don't judge you."
Legate didn't sit around. He had to be out of the shelter by 9 a.m. to look for a job or a place to live, or do something else productive such as volunteer at the Working Centre.
Residents are allowed to return at 1 p.m. for lunch and "essential services," such as visiting the registered nurse practitioner, taking a shower, doing laundry, meeting with staff for goal setting and problem-solving, or using a computer for educational or work purposes. Residents can also see the psychiatric nurse on Wednesday afternoons.
Ontario Works pays for teens at the shelter. They're expected to search for work, return to school or reconnect with their family, Lippert said.
Some work right in the building. ROOF hires 10 youths and two leaders every three months for two social enterprises that offer job skills to about 45 young adults a year who lack family support, housing and a high school diploma.
The Lunchbox program offers corporate catering and lunch delivery services. Street Designs lets youth express their artistic talents by creating such items as T-shirts, mouse pads, tote bags and puzzles for customers. The teens work 30 hours a week.
Coming to the shelter was a bit of a shock for Dao, a slight, polite teenager.
"When I first came here, it got to me," he said. "It was a huge blow. I didn't have a job. I was homeless."
But he ended up working at Lunchbox and things improved.
"When I first moved here, I didn't have the confidence in myself,' he said. "The staff showed me that I did. I just felt like I could actually do something."
After the first month, he handed out resumés and started looking for a place to live. He had job interviews lined up at a pet store and a sports equipment store. But he was offered the position of lead youth for Lunchbox and took it.
After two months, he asked his mother if he could return home, and she agreed. He now pays rent, and does dishes, cleaning and other chores on his days off work. He buys his own groceries.
"I wish I could have started doing this earlier," he said. "Time has gone by so fast. I wish I was still 13."
Dao, 19, was young when he got involved with a bad crowd in his low-income neighbourhood in Kitchener.
"I was just a kid who wanted to do bad s--t and not go to school," he said. "I thought that would have been cooler."
His mother was 18, and raising two children, when they moved there. She has seen a big change in her son, who used to skip school, drink and break into houses.
"He's come a long way," Weber said. "He's more goal-oriented, interested in ROOF and cooking."
For Dao, cooking used to consist of making a sandwich or eating a bowl of cereal, his mother said. Now, he makes pies.
"It's exciting for me," Weber said. "I'm very proud of him."
She thinks being homeless was "a rude awakening for him."
It wasn't easy for her to send him away.
"I constantly worried about him," she said. "It was scary because I didn't know where he was staying, if he was getting in any trouble.
"I heard once he and his friend were sleeping in a tent in someone's backyard. I felt like crap. You hear about kids going missing."
She's grateful to ROOF.
"I'm thankful for a place like that, very thankful," she said. "I didn't know there would be extra programs to help them ... figure out their goals in life, where they want to go from here."
Last year, the agency served 3,751 young people in all its programs.
Legate, a longtime drug user, soaked up everything the agency had to offer. He became independent after two months, with an apartment, a job and a new-found confidence.
ROOF also hired him as lead youth for its Street Design program.
"I never really had a real job before," he said.
He always turned to drugs to solve problems.
"I was too hurt to care," he said. "Every time I had to deal with a situation that hurt me, I didn't hesitate to do drugs."
ROOF staff didn't lecture him, instead offering strategies to help. He learned skills in leadership and communications.
"Then I felt motivated — obviously there's something in me," he said.
He set goals: find a place to live, get a job. He hooked up with Pathways to Education, a program that helps youth in low-income communities graduate from high school and then move on to post-secondary education or training.
Pathways provides academic support, social support, a monthly bus pass and $1,000 for every year he completes in the program.
He's in an online co-op program, doing his homework during his free time while working at ROOF.
Legate now has his own place in Waterloo, paying $285 a month for a room in a house shared by two others. He mentors one who is like a little brother to him.
Shelter residents must move out once they have earned $799. Legate makes minimum wage of $11 an hour working at ROOF.
It takes only two paycheques to make $799 and become independent. ROOF staff members help with the housing search and setting up job interviews.
For the first time, Legate had bills to pay.
"I got used to it and kind of liked it," he said.
In fact, he has paid his rent six months in advance and has a savings account of almost $1,000.
"I was scared to be homeless again," he said.
Legate plans to continue his schooling and wants to become a nurse or paramedic, either at college or university if his marks are good enough. Pathways will fund his education for up to four years.
"I just want to help people," he said. "I'm really good in science."
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Anesthesia is broken down into three main categories: local, regional, and general, all of which affect the nervous system in some way and can be administered using various methods and different medications.
Here's a basic look at each kind:
The anesthesiologist will be there before, during, and after the operation to monitor the anesthetic and ensure you constantly receive the right dose. With general anesthesia, the anesthesiologist uses a combination of various medications to do things like:
To better understand how the different types of anesthesia work, it may help to learn a little about the nervous system. If you think of the brain as a central computer that controls all the functions of your body, then the nervous system is like a network that relays messages back and forth from it to different parts of the body. It does this via the spinal cord, which runs from the brain down through the backbone and contains threadlike nerves that branch out to every organ and body part.
Often, anesthesiologists may give a person a sedative to help them feel sleepy or relaxed before a procedure. Then, people who are getting general anesthesia may be given medication through a mask or breathing tube first and then given an IV after they're asleep. Why? Because many people are afraid of needles and may have a hard time staying still and calm.
The type and amount of anesthesia given to you will be specifically tailored to your needs and will depend on various factors, including:
The anesthesiologist can discuss the options available, and he or she will make the decision based on your individual needs and best interests.
Reviewed by: Judith A. Jones, MD
Date reviewed: April 2012
Note: All information is for educational purposes only. For specific medical advice, diagnoses and treatment, consult your doctor.
© 1995–2015 The Nemours Foundation/KidsHealth. All rights reserved.
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In This Issue: Summer 2016
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Mothers are there to help us grow, support us and be our rock when we're in need. This special helps us honor and celebrate mothers with heartwarming patient stories from Seattle Children's.
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From healing paws to poetry programs, see the innovative and inspiring ways Seattle Children's goes beyond traditional medicine to heal kids. The KING 5 HealthLink special "Healing the Spirit" is hosted by Jean Enersen.


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Pocket Sized Budgeting Notebooks by Cash Management Connection
|Email Print
Cash Management Connection is a small business located in Chapel Hill, NC, that produces a series of workbooks designed to teach consumers some basic financial concepts. President Maureen Rosen, cognizant of the recent blowup regarding paying bloggers to shill for products, contacted me about taking a look at some of their workbooks and I told her just to send me a few of their products and I'd consider reviewing them. Well, she kindly sent me a nicely wrapped package, complete with green bow and Cashwork Books pencil (unfortunately I don't have a pencil sharpener so I can't even use this pencil!) so I'm going to share my thoughts on these books.
The thirty second synopsis of what you can read, after the jump, is that Cash Management Connection produces nicely bound pocket-sized booklets to help you track your spending. While useful, there are a lot of alternatives to buying a little booklet and, honestly, the people who really do need to budget, aren't going to be getting something to record their spending. If you know someone who should be budgeting, this could be a nice gift or something but I doubt the recipient will use it – budgeting is a state of mind thing.
Cash Management Connection sent me a copy of MYCA$H, MYCA$H College, Cash Management Combo for Couples (HISCA$H and HERCA$H), MYCA$H LP (Large Print), and their KIDSCA$H product. All of the products are pocket-sized products, with the exception of the Kids and Large Print versions, that are designed for you to carry with you at all times.
The idea behind these products, and the reason why they're pocket sized, is that they are trying to teach you to be aware of your spending. By carrying these pocket sized notebooks, you'll be able to keep track, down to the penny, how much you are spending and on what. They are trying to teach this level of diligence so that you'll learn that you're in total control of your money, of your budget, and of your life. I can't stress enough that it is important for every consumer to be aware of how much they're spending each month and on what, whether it's through an excel spreadsheet (what I used to do) or with a book that you buy.
I don't know if Maureen will like what she hears next but it's my opinion that anyone who will use these books likely already has a good handle on their budget and, unfortunately, the people who will benefit the most from these books will probably not be looking for it. I think the Cash Management Company is just trying to do a noble thing in educating folks about budgeting, and selling these little booklets, but I'm not sure how many people will buy them.{ 2 comments, please add your thoughts now! }


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It has been seven months.
I am walking down Toledano Street, the wide pitch from Broad to Claiborne, 10 blocks of classic urban American landscape: sad grocery stores, chicken, pig's feet and dirty rice to go, brick revival churches, funeral homes, auto parts stores and ramshackle row houses.
There was a time when optimistic paint jobs -- orange sherbet, burnt sienna and sea foam green trims, posts and porches -- did their best to cover the age and decay, but it's all laid bare and painful now. The optimistic veneer here -- everywhere -- was stripped by the water.
Seven months ago.
The corner of Broad and Toledano once marked a turf war for customers between Cajun Chicken and Cajun Seafood, two caddy-corner carry-outs owned by Asians in a black neighborhood.
Welcome to the melting pot.
But the war is over; both stores have been shuttered. For seven months.
Just down from the corner at Broad, there's a sign that says: "No Dumping: $500 Fine."
That's almost funny. Eight feet above the ground, the crooked sign has the brown water mark across it. And there are, about every hundred paces, big piles of debris, like a dump -- carpet, plaster, furniture and televisions, lots of televisions.
You have to figure the local Nielsen ratings took a beating in this hurricane. The revolution was televised, but all the TVs are broken.
This is one of those puzzling neighborhoods where you look at some of the houses and you tremble at their altered states of decline but you sometimes realize: This one or that one was falling down even before The Thing.
The Rhodes Funeral Home anchors this unwieldy boulevard, all stately, grand and white, looking like nothing more than a mausoleum itself. It is gutted now and masked workers are removing the floor with shovels.
You don't want to think about what happened in the funeral homes. The only consolation is that at least the people inside were already dead.
But still.
In the middle of the afternoon, there's a wan ghost town feel to Toledano, with weeds gone wild and power lines dangling and swaying in the breeze like electric spider webs and Styrofoam cups and potato-chips bags drifting this way and that as motorists speed by on their way to or from Uptown or the interstate, destination always someplace else -- anyplace else -- but here.
It's easy to fall into a listless state after a while out here on Toledano. You get an irritation in your throat or maybe that's just your imagination -- that Katrina Cough that people talk about, but is it real?
Work crews around here are spotty and slow-moving; there seems to be no urgency.
Many houses have been gutted but that's as far as the work goes in most cases while the residents wait to learn the future of Broadmoor, this neighborhood, designated "green" by many specialists who suggest that low lying areas such as this should be returned to their natural state and their natural state didn't include crawfish egg rolls or jazz funerals.
Or Bible study or happy hour, so both the Pleasant Zion Baptist Church and Tapp's II are gutted and waiting. Cap'n Sal's Seafood is cleaned out and cleaned up with shiny stainless steel counters in place and a fresh paint job, but there's no one on the premises, hardly ever is, all boarded up and waiting.
Inside the storefront window, on a table top: Work gloves, industrial wipes, small electrical fixtures and a book, "Your Best Life Now: 7 Steps to Living at Your Full Potential."
Indeed. Talk about self-help. Best of luck to you, my friend.
There's an unmarked green tin building down the block, the parking lot still full of drowned cars, but life and commerce stir around them.
This is Dooley's Auto & Wrecker Service but you'd only know that because that's what's printed on the brand new shirt that the man named Dooley wears in the office.
There's no actual wrecker visible on the premises but gospel music blares from the back auto bay where Dooley's grandson-in-law -- the only current employee -- busies himself with auto repair.
Dooley sits at his desk eating lunch out of a Rally's bag with "Guiding Light" blaring on a TV against the wall. After losing every tool and every machine seven months ago -- to say nothing of the eight cars he was working on at the time and all the old mechanic uniforms with names stitched on the pockets -- he's been back in business for three weeks.
New uniforms. Some new tools. Still need new machines, but can't wait forever.
"Need to get back to work," Dooley says. He's cobbling this thing back to life with no help from FEMA or the Small Business Administration or anything else that's government-related or spelled by acronym.
"I don't fool with that," Dooley says. "Just doin' it myself."
Doin' it with no sign and no phone; there is still no land line service in this part of town. Seven months later.
A customer walks into Dooley's shop. Broken headlight. Dooley loses interest in his conversation with a stranger and attends to the customer and the gospel music in the back bay blares and the sound of tools -- new tools -- clatters in the shade.
Moving down the block, more piles of debris. Big and small. A pile of riding lawn mowers stacked up on the sidewalk speaks of the loss of a small business. One small story. Many small stories make the big story.
Other places, little things, cosmetics, bedding, toys, small appliances. It's just stuff. Possessions. But it was somebody's stuff, and it took a long time and some scrap to get this stuff and in a lifetime, this stuff amounted to somebody's comfort zone. Their home.
We are Humpty Dumpty, laughing on a wall one minute, then cracked and flat on our back the next.
A work crew is gutting a home, its debris spilled out onto the traffic lane and marked off with police tape. A man in a mask delicately lifts and tucks strands of Christmas lights that hang from the aluminum awning on the front porch to keep them from getting tangled in the floorboards the workers are ferrying out. It's as futile and loving a task as you could witness.
Let there be light. Let there be life.
Most houses here on this stretch of Toledano are one-story and empty, but some folks here are living in the rare upstairs and there are some trailers dotting the landscape, though not much sign of activity in them.
Clara Hunter watches this world from her front porch. In a housecoat and plastic hair net, she is the only resident in view on this afternoon, one of the first back.
"I was in Metairie but I didn't like it," she says. "Didn't like paying rent. So I came back home. There is nothing like home."
Her front lawn, all 12 square feet of it, holds two new azalea bushes and one gardenia, the only living plant life other than menacing, spiky weeds you see up and down this street.
She regards the boulevard before her, silent but for speeding, anonymous drivers seemingly oblivious to the stirrings out their windows. They've got their own problems.
A retiree, Hunter has lived here for 35 years. She says most of her neighbors own their homes. From what she has heard, the neighborhood will rise again, but she doesn't hear much these days because there is no phone service and she can't afford a cell and there's no one on the stoop next door or next door to that or next door to that.
"I can't talk to my friends," she says. "But the lady up the street says some folks say they're coming back here soon. And some folks say they're not coming back at all.
"You got to be patient, I guess. You're not patient, you get a stroke or a heart attack."
Words to live by. Seven months in.
. . . . . . .
Columnist Chris Rose can be reached at firstname.lastname@example.com; or at (504) 352-2535 or (504) 826-3309.


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The Changing Face of the Hospice Industry: What Really Matters?
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JAMA Intern Med. 2014;174(4):507-508.
Published online April 1, 2014
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text: Padma Lakshmi Hawking NYTimes.com Eick December 9, 2008 Top Chef, YouTube 1 Comment The New York Times has a new marketing campaign to promote their website called "Conversations." They've produced 12 videos of different celebrities talking about what they read on NYTimes.com. Three of the videos feature celebrities from the world of Food – two feature Top Chef host Padma Lakshmi. Below, she lays on a couch, looking damn good, and talks about what she reads on NYTimes.com. In the second video, she helps NY Giants player Justin Tuck learn how to do a runway walk: Also, Chef Eric Ripert is featured in a video with Cynthia Nixon: The videos are kind of lame, but semi-interesting. Artistically they seem to have been really well done. But hey, if you can't get enough of Eric Ripert, or you love every chance you get to see Padma, here you go. The following two tabs change content below.BioLatest Posts Eick Latest posts by Eick (see all) Surge Wins Discontinued Foods Bracket! - April 12, 2013 Discontinued Foods Bracket FINAL VOTE: Surge vs. Planter's Cheez Balls - April 10, 2013 Discontinued Foods Bracket Final Four! Surge vs. Ecto Cooler - April 8, 2013 One Response Leave a Reply Cancel Reply Your email address will not be published. Name* Email* Website Comment Current [email protected]* Leave this field empty Notify me of follow-up comments by email. Notify me of new posts by email.


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Cibola County CommissionerUPDATED 10:34 PM MDT Jul 20, 2014
A county commissioner made a land deal where he pocketed about one hundred thousand dollars. Target 7 first broke the story in February-now we've learned even though he thinks he did nothing wrong, some of the people he represents, do. Investigative reporter Nancy Laflin tells us how they're taking actionVideo Transcript
OPPOSITE SIDE ON I-40 WEST. A COUNTY COMMISSIONER MADE A LAND DEAL, WHERE HE POCKETED ABOUT 100-THOUSAND DOLLARS. TARGET 7 FIRST BROKE THE STORY IN FEBRUARY. NOW WE'VE LEARNED EVEN THOUGH HE THINKS HE DID NOTHING WRONG ... SOME OF THE PEOPLE HE REPRESENTS - DO. INVESTIGATIVE REPORTER NANCY LAFLIN TELLS US HOW THEY'RE TAKING ACTION. TONY GALLEGOS IS A REAL ESTATE BROKER. HE IS ALSO A CIBOLA COUNTY COMMISSIONER WHO MADE ABOUT A $100 GRAND ON A COUNTY LAND DEAL... "I'm here to tell you the truth...do you feel like you did anything wrong? No." BACK IN FEBRUARY -- TARGET 7 UNCOVERED THAT COUNTY LAND DEAL BROKERED BY COMMISSIONER GALLEGOS. GALLEGOS TOLD US THAT BACKIN IN 2012 -- CIBOLA COUNTY COMMISSIONERS WANTED TO MOVE OUT OF THEIR OLD DIGS AND COVERT AN OLD STRIP CENTER INTO A NEW COUNTY BUILDING. HE SAYS COUNTY LEADERS ASKED HIM...AN EXPERIENCED REALTOR... TO BROKER THE DEAL. HE DID. THE COUNTY PAID NEARLY 1.5 MILLION BUCKS FOR THE OLD STRIP CENTER. FOR HIS PART... GALLEGOS ADMITTED HE POCKETED ABOUT A HUNDRED GRAND. AND THAT STATE INVESTIGATORS SAY -- IS A NO NO. "We are not allowed as elected officials to use our positions of power or influence and then turn a profit on that influence." STATE AUDITOR HECTOR BALDERAS BEGAN LOOKING INTO THIS AFTER SOME PEOPLE IN CIBOLA COUNTY CONTACTED HIM -- SAYING THEY THOUGHT THE DEAL SMELLED. BALDERAS SAID HIS AUDIT UNCOVERED GALLEGOS MADE $103-THOUSAND DOLLARS FOR HIS WORK ON THAT COUNTY REAL ESTATE TRANSACTION. IN FEBRUARY...BALDERAS TURNED THE CASE OVER THE ATTORNEY GENERAL. NOW...A SPOKESMAN FOR THE A.G. SAYS THEIR INVESTIGATION IS QUOTE "MOVING ALONG AND CLOSE TO A CONCLUSION" BUT A LOT OF PEOPLE IN CIBOLA COUNTY HAVE BEEN TAKING STEPS OF THEIR OWN.. THEY'VE COLLECTED ENOUGH LEGIT SIGNATURES FOR WHAT'S CALLED A CITIZENS GRAND JURY PETITION. NOW THE CASE IS NOT ONLY IN THE HANDS OF THE ATTORNEY GENERAL ...BUT ALSO A SPECIAL PROSECUTOR. "i'm not surprised that citizens are up in arms about this... our audit confirmed he had his signature on transactions and paperwork...he also admitted he made over 100 thousand dollars in private fees" THE DISTRICT ATTORNEY IN CIBOLA COUNTY SAYS HE CAN'T WORK ON THIS CASE INVOLVING THE CITIZENS GRAND JURY BECAUSE HE REPRESENTS THE COUNTY -- SO A PROSECUTOR IN SANTA FE WILL NOW HANDLE THE CASE. THERE'S A HEARING SCHEDULED NEXT MONTH. FOR TARGET 7 I'M NANCY LAFLIN. GALLEGOS HAS NOT CALLED US BACK, TO COMMENT ON THE CITIZENS GRAND JURY PETITION.
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Game of the Week: Before Saturday, Sporting Kansas City hadn't won a game since early May. That all changed when SKC defeated the Columbus Crew 3-2 in a thriller that came down to boot of Kei Kamara and mistakes by the Columbus defense. Kansas City dominated the first half in front of a sellout crowd at Sporting Park with Kamara opening the scoring in the 34th minute.
But Columbus responded immediately in the second half when Jairo Arrieta dribbled through SKC defenders alone to score his second goal of the season. Two minutes later, Kansas City countered the Columbus goal when Claudio Bieler scored on a volley shot off a deflected corner for a 2-1 lead. Again Columbus wouldn't go down, and in the 58th minute a counterattack and botched back pass by Seth Sinovic gave Dominic Oduro a wide open shot on goal to tie the match at 2-2. But in the end, it would be a Columbus mistake in the box that would give Kansas City the victory.
In the 80th minute Bernardo Anor attempted to clear the ball from the box with a header, but sent it to Claudio Bieler who then headed the ball down to an open Kamara. With no more than 12 yards away, Kamara easily scored his second goal of the night and the game-winner to get Kansas City back to their winning ways.
Team of the Month: In Real Salt Lake fashion, quiet and unassuming, Jason Kries has taken his team to the top of the Western Conference and Supporter's Shield standings without anyone paying attention. In the month of June, Real Salt Lake has gone 6-0-0 throughout all competitions with three out of their four league victories coming against playoff teams.
Even with the absence of important players like Kyle Beckerman and Nick Romando on international duty, Salt Lake was able to have players step up and win games versus tough opponents. Real Salt Lake is a team that plays best under the radar and with low expectations. Now that they are the leaders in MLS at the halfway point, will they continue to play up to their potential through the rest of the season?
Player of the Month: June was busy time for a handful of MLS players who had to split time between domestic clubs and international responsibilities. Of these players, Seattle Sounders' Brad Evans showed that even blue-collar mid-level stars can make a big impact at an international level. Evans started for the United States Men's National Team in all three World Cup qualifiers, including versus Jamaica where he scored the game winner. Evans was an example of how MLS talent is growing and can make a difference at the highest level of play. Evans also continued to make appearances for the Sounders who went 2-1-0 in MLS play for the month.
Goal of the Week: Hassoun Camara's awkward sitting bicycle kick might been one of the oddest goals of the year for any league. Let us know who you think deserves "Goal of the Week" in the comment section below.


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For Teachers and Educators
The girlshealth.gov web site offers girls ages 10 through 16 information about health, growth and development, and the challenging social issues they will likely face. We provide reliable tools and resources to help girls navigate adolescence, as well as tips on handling relationships with family and friends. The web site emphasizes choosing healthy behaviors by using positive, supportive, and non-threatening messages. The resources below offer guidance for educators on topics covered by the web site. All of the content throughout the girlshealth.gov site can also be printed and reproduced for your students and patients.
Featured resources
The girlshealth.gov Teen Survival Guide [ PDF 21M] covers topics from nutrition to body image and from reproductive health to acne treatments. You can share activities, quizzes, and tips with girls to help them live well and feel great.
The BodyWorks Toolkit helps leaders teach parents and caregivers how to improve family eating and activity habits.
The Communication Skills Building for Parents of Preteen Girls offers tools to help community leaders work with parents to improve communication with their preteen and teenage girls.
What about boys?
For information and links on boy's health issues, visit:
KidsHealth, a health information service of the Nemours Foundation.
Family Doctor.org, a comprehensive web site brought to you by the American Academy of Family Physicians.
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"There is more depth at the skill positions on offense: receivers, two really good tailbacks. Their quarterback is really elusive and a very good player. They have a very solid offensive line. But I think, more than anything, the play of the receivers. [Senior] Scotty McKnight is really their go-to guy, and now they have three or four guys that can go out and play."
The play of McKnight and USC-transfer Travon Patterson provides the Buffaloes with two big-play guys on the outside. The California secondary – that struggled in 2009 as a unit, but has earned the praise of Tedford in fall camp – will get their first major challenge in preventing the big play. With the speed of Colorado's receivers, the duty of sophomore Josh Hill and junior Sean Cattouse to man centerfield will be a bit more magnified.
Another wrinkle that defensive coordinator Clancy Pendergast will have to consider is the speed of quarterback Tyler Hansen. Hansen, who came into this season with 640 net rushing yards (not accounting sacks), has the ability to escape a collapsing pocket, and pick up positive yards on the ground. His backup – senior Cody Hawkins – also has shown an ability to run.
"They are both very competitive," said Tedford, regarding the Colorado quarterbacks. "They are elusive. They can pull it down and run, and they throw the ball very well."
It will be interesting to analyze what blitz schemes Pendergast will put to use, given Hansen's ability to run the ball. Without a doubt, a key for the game will be how much pressure the Bears can put on Hansen, without losing containment.
The Buffs have a number of weapons that they can deploy, and run a similar style of offensive attack to Cal: downhill running with playmakers outside. Given that, the Bears defense should have an idea or two in planning ways to stop the Buffalo stampede.
On the other side of the ball, Colorado's touted cornerbacks – seniors Jalil Brown and Jimmy Smith – will provide the Bears' talented wideouts Marvin Jones and Keenan Allen with a more stiff challenge in making plays. But what will be more interesting is seeing how the Buffaloes come out to defend the all-of-a-sudden potent Cal offense.
Last week, the UC Davis Aggies loaded the box to limit junior Shane Vereen, only to be burned by the big plays of Jones and Allen. Whether Colorado elects to limit the big plays of Allen or Jones, or put more attention in stopping Vereen will dictate where the Bears will focus in terms of moving the ball downfield. With the introduction of Allen, the Bears now have an array of playmakers surrounding Kevin Riley, and can attack any defense in a number of ways.
Practice News & Notes
Other than that, there is no change to the two-deep for Saturday's game against Colorado. Kickoff is at 12:30 p.m. PT on Fox Sports Net.
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Sorry, can't help you on cooking, but when oxygen binds with PUFA's, the result is rancidity. Bet you knew that! But rancid fats destroy other vital nutrients in the body, like Vit E. The only reason I became aware of this was when a frugal goatkeeping friend used up the last of her Vit A-D-E food supplement for her pregnant goats. She figured she was saving money by not throwing away rancid oil. But at 3 weeks of age, her little goat kids bouncing around their pen would suddenly drop dead. Autopsies revealed heart attacks, and the prime culprit was the rancid oil.
Unless the putative fish that you are cooking is totally exposed to air while being cooked, I sincerely doubt if the fish oils can go rancid, surrounded as they are by tissue. I've heard that's why you shouldn't scramble eggs, (Mercola) but, who knows?


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Top Definition
A snake that is orignally from Central and south America. Many of these species are available to purchase from breeders.
Look at that albino Boa Constrictor, that bitch is SICK!!!
viết bởi Ramalamham 27 Tháng bảy, 2005
Trending Now
Can you define these popular missing words?
This is for the ladies. Tell your parter you are not on Birth Control so he must pull out, but you really are on BC. Then till him you only do it missionary. Right as he's about to pull out wrap your legs around him and say something fucked up like " I want you to be my baby's daddy"
Guy: Oh baby Ima pull out......take your legs off me.
Girl: BE MY BABY'S DADDY
Guy: Dude, had a pregnancy scare. she said she wasn't on BC and wrapped her legs around me like a Boa Constrictor as I was about to cum.
Girl: BE MY BABY'S DADDY
Guy: Dude, had a pregnancy scare. she said she wasn't on BC and wrapped her legs around me like a Boa Constrictor as I was about to cum.
viết bởi BryNSanity, Migzz 28 Tháng tư, 2010
A bank that nickels and dimes its customers and finds every way they can do get money out of them, especially the poor.
I am planning to get my money out of the BOA constrictor fast and put it in a credit union as soon as possible before they take it.
viết bởi Occupy Wall Street 16 Tháng mười một, 2011
Squeezing a friend until he or she can no longer breathe
How was last night?
Sucked. Josh hit me with a boa constrictor.
Sucked. Josh hit me with a boa constrictor.
viết bởi Jleebootyhole 24 Tháng một, 2015
when a man takes his penis and wraps it around the base of the scrotum,protruding the testicles, showing similarities to a boa constricting its prey.
A. yo bro check out this boa constrictor!
B. eww gross
B. eww gross
viết bởi tmfrb 16 Tháng chín, 2009
A woman, who, during fellatio, unhinges her jaw, in order to take in an abnormally large male member.
Last night, that Boa Constrictor had to ice her jaw after we finished.
viết bởi NoPseudonym 24 Tháng hai, 2009


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|Women, Girls
I started crocheting and knitting since I was a child. I have two
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Delicate and elegant lace shawl made of very soft yarn. This shawl is light and very romantic.
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It looks complicated, but is made of fairly basic stitches.
Complete written and charted instructions included.
Skill level: Suggested for intermediate knitters, or advanced beginners.
Color: light blue
Size: approx 82.7" (210cm) ... 19.7" (50cm) after blocking.
Materials Needed:
Size 5 (3.75 mm) needles
2 balls of Fingering /30% Mohair 70% Acrylic/ yarn, 100gr/525m-apprx 574 yds
Stitches Used/Abbreviations
k " knit
p " purl
yo " yarn over
k2tog " knit 2 together
ssk " slip, slip (knitwise), knit slipped sts together
Hand-wash in cool water with mild soap, squeezed (don(tm)t wring) and lay flat to dry.
Block with needles or pins.
I am happy to help with any knitting questions you may have via e-mail.


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Also, this is a good read, from Theorycrafting HUB (which is coincidentally an excellent place to go for more interesting ideas like this one), as it is more a more organized collection of theories and evidence than my haphazardly copy/pasted post is.
This is also a good read, as it is a collection of reasons explaining why the endings as they stand don't make any kind of sense.
Is it just me, or does the entire ending sequence not feel like it fits in with the overall theme of the ME universe? It just feels.... off. I cant really describe it.
It seems otherworldly and kind of unfocused.
And when you talk to TIM, you get those weird black things at the edges of the screen.
I am of the opinion that once reaching the Citadel, severely wounded, and losing blood, Shepard hallucinated most of the ending sequence.
It would explain why the kid was there.
The weird blackness when TIM tried to control you and you tried to fight it could be Shepard fighting against blood loss and trying not to pass out (hence the darkening around the edges of the screen)
It explains how even the crew who were wounded with you near the portal in London ended up on the Normandy, and even why the Normandy was leaving Earth in the first place, its because Shepard isnt thinking clearly, and these are just the images dreamed up by a deteriorating brain.
Also, there is a likelyhood that having spent so much time around Reapers, Shepard is slightly indoctrinated. The Synthesis ending really doesnt make much sense, other than the fact that the little kid seems to think it is the best option. We never get an explanation on how jumping into a beam of energy that kills us will do anything like what it is said it will do.
The Reapers used Shepard's slight indoctrination and confused state as part of a last ditch effort to get Shepard to take himself out of the picture, since they knew that if they didnt do so, Shepard was about to win.
tl;dr blood loss leads to reaper victory
Hallucination makes the most sense, in my humble opinion.
Maybe Bioware will release a DLC where it turns out the horrible endings were all just a hallucination that you experienced after you got knocked unconscious by Harbinger while heading towards the portal thingy, and then you can go on to have endings that actually make sense.
Edit: fixed my weird formatting
Edit 2: Adding a list summarizing the theories that people have come up with in the thread, compiled by Turtlicious:
Thought on the ending:
THE THEORIES. (by Turtlicious)
There are two theories for WHEN Shepard's subtle indoctrination starts, these theories will be numbered, there are two theories when his full blown hallucinations start. These are lettered. Simply pick a number and a letter, or just a number, or just a letter. This way, you can have your special theory.
theory 1 is that indoctrination is at the start of ME3 and that during the whole game every dream is more and more indoctrination. Also, there is an indoctrination device on the normandy, (supported by Vega mentioning a Hum all throughout the game) This is supported by the re-apperance of the RGC all througout the game. People disagree because people believe Indoctrination, (from now on condensed to ID) is not as subtle as that, and would not only affect dreams.
Theory 2 is that it happens on the Normandy, that the child is real in the beginning, but once on the Normandy, you start to get indoctrinated, which is supported by Vega hearing the Hum. The same reasons as above but SLIGHTLY more credible due to the poster of the missing earth child. People disagree with Theory 2 for the same reasons as theory 1.
Theory A is what I like to call the "Ilos Run" theory, that you're ID is full blown on the shuttle as soon as you leave the shuttle. This theory concludes that the shuttle was blown up at some point, that you were buried beneath rubble, and harbinger is trying to indoctrinate you to retrieve the body. It is supported by the dreamy quality of the run itself, and the lack of squadmates following you, soon as the ID gets stronger, you go full on dream mode. This is to compensate for the "Dream Trees" at the very beginning of the run
Theory B is that your full blown indoctrination is not until you get pwnt by the laser. and that at that point you are passed out at the crucible, and Harbinger is doing what he has always wanted, (ID of Shep) This is supported due to the realistic look of the run down the hill.
Parts 1-12 by kyleh619
1. The endgame scenario is Indoctrination/Manipulation from the Reapers (Harbinger) trying to force you into choosing to let the Reapers live. Shepard is not awake during the final sceens!
2. Choosing to control the Reapers allows them to live. Reapers win. They will still exist.
3. Choosing to combine organic and synthetic life: Reapers win. They will still exist.
4. Choosing to destroy all synthetic life: Reapers loose. Shepard lives. Reapers die.
5. Choosing to destroy all synthetic life option is more Renegade in appearence. Controlling the Reapers is more Paragon in appearence. The Illusive Man's choice should not be Paragon colors, just as Anderson's choice should not be Renegade.
6. Shepard awakes at the end of destroying Reapers. But Shepard is not awaking from the aftermath. He is awaking from either after he is hit by Harbingers lazer attack on Earth or after the scene with Anderson and the Illusive Man.
7. Stating that all sythetic life will be destroyed will give you pause; destroying the Geth can force you to a different conclusion. This choice exists for the illusion of choice; the other choices are ment to sound better.
8. Shepard does not awake in the other 2 "endings" because you are fully indoctrinated by the choices you made to allow the Reapers to win. "Assuming Control!"
9. Never trust any child construct, be it a ghost or artificial intelligence, or heck even human. They are just creepy.
10. Shepard awakes at the end because he has broken hold of the Reaper's control.
11. Shepard has spent alot of time around Reapers. Soveriegn, various Reaper artifacts, the Human Reaper, 2 Reaper destroyers, the Artifact from "The Arrival." Its foolish to assume there is not some level of
12. Bioware not only get more $$$ for DLC for the final battle, but big props for INDOCTRINATING A LOT OF ITS OWN PLAYERS! I do not know of another gaming company that has tried to fool all of its consumers, but they look to be the first and reap all of the attention.
13. Look at these screenshots. I believe the 1m1 is a clue, because of how often it shows up, and how human it is, when the ship is supposedly older then the ancients.
14. Definitions:
Catalyst =
One that precipitates a process or event, especially without being involved in or changed by the consequences
A severe test, as of patience or belief; a trial. See Synonyms at trial.
15. Shepard is not wearing his armor when he wakes up in the Citadel, implying that this is a dream.
Deklan_Caine wrote...
I have a couple of observations to contribute to the theory that it doesn't seem like others have caught (apologies if someone else caught these already and I missed it...):
16) As soon as Shepherd "wakes up" after being blasted by the Reaper laser, he's limping. If, as you're playing, you try to look/aim down at Shep's feet, you can't. The view angle get's blocked so that you can't see below his/her knees. If you watch the pace of the legs moving, though, it becomes really obvious that Shepherd is moving considerably faster than he is actually walking, almost floating as it were. At first when I noticed this in the my second play-though I just figured it was designed that way because making Shepherds speed the same as his walk would make the last moments in the game take 3 times longer (and it already seemed to take forever). But if we're rolling with the hallucination/indoctrination theory, then the fact that he's practically floating on his feet just adds more fuel to the fire...
17) The line Harbinger repeated over and over in ME2 was that the Reapers would be "your salvation through destruction." Well, the synthesis and control options are literally salvation for the galaxy through Shep's destruction, buying into a compliance mindset. The only option that leaves Shep breathing is to destroy the Reapers, which has been the point since ME1. All the evidence points to the last sequence being a battle for Shepards mind that is only won when Shep chooses the path that the god-kid tries to convince him not to take.
by Luc0s
Check this footage:
Listen carefully and you'll hear 3 very distinct voices when the Catalyst speaks. Strange you say? It's getting even stranger...
Listen REALLY carefully and you'll hear that the 3 voices are a kids voice, femShep's voice and maleShep's voice.
The first voice you'll hear is the kid's voice. His voice is the loudest and panned in the middle.
The second voice is femShep's voice. Her voice is panned to the left. If you carry a headphone, you'll hear her only in the left speaker of your phone.
The last voice is maleShep's voice. His voice is rather hard to hear because he's almost whispering, but it's clearly manShep's voice. If you carry a headphone, you can hear that his voice is panned to the right speaker.
19) Anderson is clearly killed by the laser
20) No squad members are scene once you're hit by the laser
21) after being hit by the laser, you see shadowy whisps on the floor, similar to the much larger whisps seen in the dreams during the game.
Kitten Tactics:
-The endgame scenario is Indoctrination/Manipulation from the Reapers (Harbinger) trying to force you into choosing to let the Reapers live.
Shepard is not awake during the final scenes.
-Choosing Control - You can not control them, they control you. Shepard says as much to the Illusive Man moments earlier.
-Choosing Synthesis - Allows everyone in the galaxy to be manipulated by Reaper code, like they have done to the Geth multiple times now.
-Choosing Destroy - Breaks the hold the reapers have on Shepard's mind.
-Choosing to destroy all synthetic life option is more Renegade in appearence. Controlling the Reapers is more Paragon in appearence. The Illusive Man's choice should not be Paragon colors, just as Anderson's choice should not be Renegade. The reapers are saying that Destroy is the worst, Control is worse, and Synthesis is the best. They want you to fail.
-Stating that all sythetic life will be destroyed will give you pause; destroying the Geth can force you to a different conclusion. This choice exists for the illusion of choice; the other choices are ment to sound better.
-Shepard wakes up after Destroy, because the Reaper's hold is diminished. Shepard does not awake in the other 2 "endings" because you are fully indoctrinated by the choices you made to allow the Reapers to win. "Assuming Control!"
-The child does not actually exist. He is an attempt to indoctrinate Shepard. Nobody but Shepard ever sees or interacts with the child.
-When Anderson calls for Shepard at the beginning of the game, when Shepard is talking to the child, Shepard turns back and the child is gone. Shepard has been "snapped out of it".
-When Shepard turns towards Anderson after being "snapped out of it", a growl is heard. In the third novel, when Greyson resisted the reapers they would make a growling noise once they realized they didn't have him under complete control.
-During Shepard's final dream with the child, chatter can be heard over the radio about nobody making it to the beam. Shepard is still in London.
-When Shepard catches the child in the final dream, they are both engulfed in flame. Going with the child (the
reapers) means Shepard's destruction.
-Shepard has spent alot of time around Reapers. Soveriegn, various Reaper artifacts, the Human Reaper, 2 Reaper destroyers, the Artifact from "The Arrival." Its foolish to assume there is not some level of indoctrination.
-When Shepard wakes up at the end of Destroy, he/she is waking up in London, after being hit with the laser.
From lookingglassmind:
In defense of the Hallucination/Indoctrination theory: the BioWare/Player Indoctrination Theory
With the assistance of my peers throughout the rest of this thread, I have collated a series of facts that I would like to present to the community as being evidence for a a priori intention for the endings of ME3. Some of this information will not be new to a lot of you, and it may seem downright strange to a lot of you. It does require a strong and disorienting amount of suspension of disbelief, so if you cannot engage in this type of thought process, I encourage you to skip over this post. It will hurt your brain. Or make you think that I'm crazy. Likely both. (I'm okay with either.)
With the assistance of countless others' highly important observations in this thread, I sumbit to you that possibility the endings of ME3 represent the highest form of the metagaming experience. The highest form of BioWare's "giving the player choice that matters, from ME1 to ME3". The highest form of player interaction that we have yet seen from a video game. This has never before been attempted by a company, and it represents the ballsiest dedication to story and lore that may exist.
I believe that the endings may be indicative of BioWare attempting to allow the player the real-time experience of what indoctrination would be like. This theory explains (in a highly weird, impossible, and completely insane way) all of the missing pieces in the hallucination sequence, and also explains BioWare's real-world actions (such as
complete silence since the fan sh*tstorm broke in response to the endings).
If you have not been keeping up with the thread, or if you have not read Byne's/Kitten Tactics/Turtlicious' amalgamation of all of the evidence we have accumulated for the originial hallucination theory on page 1, then I would urge you to do so before you read any more of this post. Due to time constraints, I won't be posting all of the evidences that we have located in this post to confirm or contradict this theory: I leave it in your capable and self-aware hands to attain this information yourself. I am posting this as an add-on to page 1, as I don't think it was properly represented there in its entire grand scope.
So, to the meat of the issue:
We have already established as much evidence as we can that 'proves' that Shepard is either hallucinating/dreaming just prior to/immediately after he runs into Harbinger's beam/Conduit. The hallucination/dream sequence has been quite well fleshed out, with a lot of compelling environmental evidence to support it (again, please see page 1 for further analysis). I am going to use this particular vehicle of suspension of disbelief to propose that BioWare's intention during this sequence is to flag the player with as many markers as they can: This current reality playing
before your eyes (the Citadel, the Catalyst, TIM, Anderson) is a reflection of Shepard. It is the product of his/her mind. The meeting with the Catalyst may or may not be rooted in reality; they may meet in some metalphysical dimension, or Shepard may just hallucinate the entire thing. Either way, this theory would argue that it essentially doesn't matter, because what truly matters is the role of the player in this sequence. Your role. The scene is set in a way that urges the player to become aware of things just not being right, of being a place that mirrors (literally) Shepard's experiences throughout the game. The reality presented on the Citadel is an amalgamation of archetypes of every thing Shepard has seen in the series, which this theory challenges the player to understand as being a
direct prompt from BioWare to understand that what is truly happening during this scene is all within Shepard's mind. His/her reality. Under her/his control.
Understanding that the reality on the Citadel as being a cerebral concoction that is entirely of Shepard's creation is
important when we arrive upon the Crucible. It becomes a vital understanding when we are faced with these three, seemingly bizarre and unexpected choices that the Catalyst gives us. This theory submits that BioWare is asking the player to actively question EVERYTHING that happens once Shepard runs into Harbinger's beam. The cost of not
questioning, or making the right choice even if you do?
Real-time player indoctrination. Shepard's literal death.
Think about it carefully. We arrive on the Crucible, and are faced with an archetype of manipulation, the Catalyst. Taking the form of a child that has come to represent everything that is horrendous about the Reapers to Shepard, the Catalyst/Harbinger provides Shepard with three strange and disorienting choices. He first presents Shepard with the option of Destroy, making swift and empty assertations about how it is the wrong choice because it would kill all synthetic life and Shepard herself/himself. At its surface, this seems like the renegade/chaos option, and is even insidiously portrayed in Renegade Red, a direct nod to the Player himself/herself. Directly appealing to your experiences with how the game works. He then goes on at great length about the Control and Synthesis options, portraying Control as the blue paragon/order option. Again, directly appealing to the Player. He argues
that Control is the best option, implies that Shepard is the new Catalyst, and leaves us to contemplate the possibility that we could use it to try and save the people we love; after all, we are Shepard, and we would never become like TIM.
Synthesis is the last option explored, and it is portrayed as a compromise or as being the Brave New Hope for the galaxy. I have a suspicion that Synthesis may actually be the 'perfect' choice, but thatis for another theory. (If you're curious, read about the tech-singularity lore within the game, and research humes spork's posts about the singularity within this thread.) Either way, Synthesis smacks of strangeness because it seems so inherently Reaper-oriented. As though it were servicing the Reapers' philosophy more strongly than the other two options.
This moment, when you are standing there, agonizing over your choice? This is your indoctrination moment. This is where, it could be (fantastically and insanely) argued that this is the moment when indoctrination and all of its insidious power becomes as real as it possibly CAN be to the Player. Think about it! We stand there. We
agonize. We freak out about the ridiculous choices, and we wonder (like Shepard would) why we just can't ARUGE with the Catalyst (like Shepard would). And then, as this reality seems to be the only way forward (much like how indoctrination presents a version of reality to the indoctrinated that he/she sees as being the ONLY REAL OPTION -- echoes of TIM, Kai Leng, Saren here), we begin to accept it. Tremulously, we start to make our choice.
If you choose Control, then you, the player -- the one who moves through the game though Shepard's eyes; every choice s/he has ever made in the game has been directly because of you -- have been indoctrinated. It may
have been because you thought you could save your crew, your LI, or that you really could gain perfect Control over the Reapers because you are Shepard. Regardless, you have been duped. Indoctrinated by the game.
Your slow exposure to the Reapers in 2007 culminates to this final choice -- complete and free player agency and determination.
If you choose Synthesis, you face a fate similar to that of Control. It's debatable to me at this point as to whether or not you have chosen to fulfill the Reapers' purpose, but indoctrination is still a heavy possibility with this one. The only reason that I state this with any certainty is because, like the ending we see with Control, Shepard is dead at the final credits.
If you choose Destroy, then the Player Indoctrination Theory submits that this is you, the player, deciding whether or not Shepard overcomes the indoctrination attempt being rained upon him/her by Harbinger/the Catalyst. If you decide this option, and if you have enough EMS to ensure that Shepard has enough real-world time to get through the indoctrination attempt/hallucination -- Shepard lives. We see him/her breathing in the rubble of London streets at the end of the game. Shepard has defied indoctrination. You, yourself, have defied indoctrination.
Does this theory make sense? Maybe not. When we consider BioWare's real-world motivations and risks (profit, losing a large fanbase over the disgusting wretchedness of the endings as they currently exist), then the theory is hard to support. But if, for just one moment, we can let ourselves believe that BioWare may just have lived up to their celebrated philiosophy of Player Choice and Player Acutalization, then this theory becomes awe-inspiring. Is it possible? Could BioWare have sacrificed the potential for safe profits in order to bring the most insane and beautiful gaming experience of all time to its fans? The most unprecedented example of player immersion of our times? Would BioWare have truly allowed the risk for profit and angering a serious amount of their fan population in pure deference to the story, and its lore?
It may explain BioWare's silence on the matter, until "more people have played the game", or until all regions have the game. It may explain Jess M.'s twitter about fans "reacting before having all of the facts". It may.... just may explain these super sh*tty endings in a way that would make BioWare the God of RPGs.
Is it likely? No. Am I reaching, insanely? Yes.
But is it possible?
ceruleancrescent wrote:
Okay so I just noticed something, and I don't know if it's been pointed out yet, so if it has, I'm sorry I don't remember reading it on this thread.
Anyways, during the god child scene this is what we see
and this is what we seen when the Crucible is being connected to the Citadel
red circle is the connecting point of the Crucible, as the connected end is a spherical shape, not flat, as seen in the second picture with the red circle. The green circle is the Citadel connecting point to the Crucible (ignore the yellow circle in the second picture).
Seeing that, we can see that the part that Shepard is standing on is definately part of the Citadel...so why is there the human numbers and letters such as 1M1 on structures in the citadel, a site we've never seen before?
Also looking at the structures that are used for Control (blue) and Destroy (red) are already on the Citadel
They appear not to be directly connected to the Crucible, as it looks like the Crucible and the Citadel are connected only by the blue stream of light (purple circle). The options to control or destroy were implimented on the citadel, and not made through the Crucible.
So the reapers, that created the citadel so many years ago, foresaw that over the many cycles, organics would be able to design and eventually create a weapon that would be capable of destroying them? Why would they create that possibility? Also, since the god child said that Shepard was "the first organic" there, it doesn't seem as if one of the species in the many cycles created it themselves, especially since the keepers would probably change it.
Just a thought.
EDIT: It just seems more dream/hallucination like to me, as if Shepard's mind is trying to make sense of things and not very well. Or it is an extreme oversight...IDK
AlphaDormante wrote:
I just noticed this right now...don't know if anyone's mentioned this already or if it's been explained, but I thought I'd bring it up.
So you know that oddly colorful rubble that's littered around the Makos near the beam?
Yeah, that crap looks weird. PC, I'm ashamed of you and those textures.
...hey, wait a minute.
Are those BODIES?
Yes. As you can clearly see, there are faces, torsos, and legs in that pile of low-res polygons. Now, why it's so low-res I don't know; that might really be an issue with my computer. But I've never had this level of terrible with any other texture in the game...and you have to admit, seeing it so blurry and awful-looking lends it a very eerie quality.
Besides that, why are there SO MANY? There were absolutely not that many people running for the beam. And even if there were, how did they all end up in neat little piles off to the sides? And, most importantly...
Take a closer look at the bodies pink and purple circles. Look familiar?
...how about now?
Rifneno wrote...
I know the subject of the eyes has been brought up a lot. But I've talked to quite a few people who don't see it, or
don't think they're really what we think they are. So I got some screenshots and when necessary magnified them so you can see them better.
That's the Illusive Man's eye in ME2. Note the pattern: an inner circle, an outer circle, and two orb shapes on the bottom left and right.
This is Saren's eye in ME1 right before he ragequits existence. It's different, but similar in a way. A large glowing center, an inner ring, a much smaller outer ring, and some wavy designs coming out of them.
This is Shepard's eye right after his face turned black in the control ending. This is the exact same pattern as the Illusive Man's. The only difference is the color. Which is similar to Saren's. I'll also note that the rest of the scene he seemed to be in immense pain as he's gripping the handles. After he turns like this, he simply looks deadpan
and emotionless.
This is Shepard's eye during the synthesis ending. He's further from the camera and a lot of the time it's distorted by the green pulses, but this is still a clear enough shot to tell, without a doubt, that he has the same eyes here as in control.
Hopefully this helps convince someone that doesn't believe the eye evidence, which I personally consider to be the strongest evidence of the indoctrination theory.
Also, not sure who put this together, but I believe it was Nighthunteer. The area where you talk to the godchild and the Conduit approach look remarkably similar:
Also, gonna add some videos that talk about hallucination/indoctrination
Excellent 20 minute explanation video.
Short 3 minute explanation video
"Mass Effect 3 Ending Mysteries" video
Edited by byne, 21 March 2012 - 09:46 PM.


text:
Windows Azure Active Directory - Common Sign-up, sign-in and usage questions
- Posted: Apr 17, 2013 at 2:16PM
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This post answers some of the common questions asked in the forums about Azure Active Directory sign-up, sign-in and migration:
- How do I create a new Windows Azure Active Directory?
- How can I create a Windows Azure Active Directory if I am an existing Azure customer?
- How do I use my existing Windows Azure Active Directory Identity I have through Office 365 to signup for Azure?
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text:
Japan may have shown their naivety during their brief sojourn in the Confederations Cup, but their prowess was also on display.
Their attacking capabilities enthralled the public in spells and led to an enthusiastic show of support from Brazilian spectators upon their elimination following a 4-3 thriller with Italy.
Naturally this Asian Dream Team is dominated by Japanese talent—the nation, after all, are the continental champions and were the first side to qualify for the World Cup back in Brazil next summer.
This Asian Nations Best XI also taps into other nations in the continent however, presenting the cream of AFC.
Doubtless some readers will disagree with Bleacher Report's selection. Comment down below and present a case for those players who failed to make our cut.


text:
Brenda Davis
Lab Coordinator/Deaf Services Coordinator
650 949-7039 (v)
650 949-7476 (fax)
San Lu
Alternative Media Specialist
Phone: 650 949-7673
Fax: 650 949-7476
The Foothill College Computer Access Center provides support in
the use of adaptive computer technology for students with disabilities.
Enroll in ALCA 201.01 (1 unit). Download ALCA 201.01 syllabus (pdf format).
You must have a verifiable disability and be enrolled in classes at Foothill College, or have the
consent of the instructor, to receive services from the Computer Access Center.
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Gran Turismo Series Sells Fifty Million Copies
Every entry has sold over a million copies.
A lot of people sure like sexy cars. In fact, enough to sell over fifty million games to be exact, according to a recent Sony press release.
A series that featured groundbreaking graphics when it hit the Playstation just over ten years ago, Gran Turismo has been a flagship title through each of the console's successive iterations, with every entry surpassing a million sold.
"Initially, Gran Turismo was an 'alternative' racing game, kind of an outsider in the genre," said producer Kazunori Yamauchi. "And we made it thinking that it would be okay as long as it reached out to 'the select few who would agree with us.' So this figure -- 50 million units -- is simply astounding."
While the series is typically praised for its excellent graphics and strong attention to detail, it has also met its share of criticism, with detractors pointing to the lack of damage modeling and simplified driving mechanics as evidence of a lack of a realism. However, Yamauchi announced at a recent press event that future updates to GT5: Prologue will feature deformation damage modeling, saying that players can expect it to be implemented sometime in Fall 2008.
GT5: Prologue, the latest and first PlayStation 3 version of the Gran Turismo series, has sold more than 2 million units worldwide since its release in Japan in November 2007. The full version does not yet have a release date, but Yamauchi has stated it might not be released until at least summer 2009.
See Also
Comments (19)
VoodooPosted: May 14, 2008 12:00AM PST by hydraulics
Voodoo, you smell like a hobo.
Nice guys do finish lastPosted: May 12, 2008 12:00AM PST by voodoo_12
The problem affects all of us. If Sony constanstly delays games and PS3 gamers put up with it, Microsoft will try and do the same with their crowd. I play 360 and root for PS3 to give competition in order to have M$ provide better products. If SONY fails, we will get crap from M$ and vice versa as well. Its all about money and what I get for it. Right now, SONY is not worth it.
GT is not overrated.Posted: May 11, 2008 12:00AM PST by loligagger
Without GT you'd still be playing Cruisin' rehashes. It's unfortunate though that the series has been nearly toppled by Forza. I just can't believe Prologue sold 2 million copies given it's horrible online and simplistic gameplay. Still, the cars and replays looked better than everything else on the market, so it's not a complete loss for fans.
This seriously is overrated.Posted: May 11, 2008 12:00AM PST by MikeyRocks
i do agree with dan_lionheart..the GT series was always pretty overrated.. but i guess i have to give the stupid series a pat on the back since not alot of gamers are really into the racing genre anymore..
Man I need to sleep.Posted: May 11, 2008 12:00AM PST by theultimate13x
I can't type clearly. I meant to say "forgot" and not "found".
Thanks foir the reminder cmbeto42Posted: May 11, 2008 12:00AM PST by theultimate13x
I found about the crahtacular and now coming with bikes awesomeness of Burnout. Criterion/Bizarre/Turn 10/Polyphony/Codemasters aere all masters of the racing genre. Now if only Juiced Games could have done better with their next gen sequel.
Good job GT.Posted: May 11, 2008 12:00AM PST by theultimate13x
But I am still a Forza/PGR/Dirt(Grid aka Race Driver) fanboy. :-P
Good jobPosted: May 10, 2008 12:00AM PST by projectrunaway
Great to see Gran Turismo 5 sell 50 million copies. Might pick it up next month.
I spent 400 on mine voodooPosted: May 09, 2008 12:00AM PST by DrDamz
Not much more than a 360 and it's pretty much a blu ray player as well which is convenient to know. I dont got many to buy many, and as long as our trademark titles are being worked on with so much patience, it makes it feel like my 60 dollars is going towards good work not just games reusing everyones engine unintentional unreal engine cue
Re: VoodooPosted: May 09, 2008 12:00AM PST by Gundamspiegel
Don't feel too bad for us PS3 owners. I don't need every game right now and, it is nice not to have to worry about the RROD.
re: voodooPosted: May 09, 2008 12:00AM PST by mysteriousgamer
Don't feel sorry for us PS3 owners. We have lots of good games to play. And more than just first person shooters too :)
FourPosted: May 09, 2008 12:00AM PST by no_talent
I've bought 4 copies personally. Unfortunately, I don't see myself buying any more. There's only two games I'd like to play on the PS3 and neither is close to being released yet (GT and FF). Plus they don't justify the high cost of the console itself. I'm just glad my 360 has had plenty of great games.
I'll pass this timePosted: May 09, 2008 12:00AM PST by OldMustang
I dont have enough time or interest in the series to play it anymore especially when the price seems like a rip off
I feel ashamedPosted: May 09, 2008 12:00AM PST by asusimpreza
I can't believe I bought this game. =(
Summer 2009?Posted: May 09, 2008 12:00AM PST by voodoo_12
In other words (and by the pattern SONY has shown), you're looking at Holiday 09'or Spring 2010. I truly feel for the PS3 owners who bought a $600.00 machine and have to keep waiting and waiting. I will wait till PS3 is at $199.99 or even $99.99, maybe by that time, all the promised games will be out.


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MOBILE, Alabama – Officials are working on the details to hold a special Alabama Public Service Commission meeting in Mobile to consider an oil pipeline project in Mobile and Prichard.
The meeting -- which is essentially a public hearing only -- is tentatively scheduled for Monday, Oct. 28, though a time and location are yet to be determined.
Mobile City Clerk Lisa Lambert and David Roundtree, chief of staff for Commissioner Terry Dunn, said the plan is to hold a special hearing on the Mobile project only.
"It's being finalized as we speak," Roundtree said Wednesday. "The PSC needs to make sure that the members can all make it on that date."
PSC spokesperson Angier Johnson said the commission's staff is unaware of a relocation site for the hearing. Johnson said the public can refer to the PSC's website at www.psc.alabama.gov for more information.
Roundtree said the actual hearing into the Plains project will be held on Oct. 30 and that the PSC's vote on the issue will not occur until the regular monthly meeting in November. The meeting in Mobile, Roundtree said, is "specifically to hear from residents" before the Oct. 30 hearing.
The public hearing in Mobile, once finalized, comes after the Mobile City Council officially requested the meeting be held locally.
Council members, in separate Sept. 25 letters to commissioners, said business owners and public officials have concerns about hosting the meeting in Montgomery, which is where the PSC typically conducts its business.
The letters state that if the meeting was held in Montgomery, that local concerns about the pipeline project would go unheard.
The PSC meeting in Mobile is designed for commissioners to hear from residents on a request from Plains Mobile Pipeline Inc. -- a separate but related company to Plains Southcap -- to build a 2.2-mile, 36-inch crude oil pipeline from the company's Ten Mile Terminal east to U.S. Route 43, or Telegraph Road. The project is estimated to cost $14.4 million and would utilize about 40 construction workers to build.
According to the request, Plains wants to replace a portion of an existing pipeline that will be retired from service. The replacement will "reduce the risk of pipeline failure and ensure that the pipeline infrastructure is well maintained," according to a filing with the PSC.
Roundtree said part of the
proceedings will include a request for the pipeline's safety specifications.
Plains officials say they are choosing to replace the entire pipeline instead of repairing worn sections. The replacement pipeline, according to the company, will take a "slightly different route" to avoid interfering with some of the construction that has taken place since the original pipe was installed. It will be the same size as the existing line, and have additional safety valves.
The company seeks a certificate of industrial development, which is the same certificate they got from the PSC in 2011 to build the Gulf Coast pipeline, a Plains Southcap project, from Ten Mile to Pascagoula, Miss.
The PSC's hearing in the 2011 case
was criticized because it was held with little public awareness from residents
in Mobile County.
Much of the public's criticism for the Plains Southcap project stems from an
ongoing dispute of having a portion of it build through the Big Creek Lake
watershed, which is the largest source of drinking water in the Mobile area. The project resulted in the formation of a local advocacy group that has pushed for more information about industrial projects in the Mobile region.


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GRAND RAPIDS, MI – In its 94 year history, Calvin College Oratorio Society has had just six music directors.
Soon enough it'll have its seventh.
Music director Joel Navarro led his 10th and final performance of Handel's "Messiah" with the Calvin Oratorio Society on Friday.
Fittingly, Calvin College's Covenant Fine Arts Center was sold out for the first performance, and the 1,100 seat auditorium is sold out again for tonight's program.
Fittingly as well, Friday's performance ended with an enthusiastic standing ovation.
It's not hard to understand why. Handel's "Messiah" is comfort food for the soul.
Related: Calvin College Oratorio Society performs 94th annual Handel's Messiah' for the holidays
Handel didn't compose his oratorio – an opera without sets, costumes or acting – especially for Christmas. In fact, it debuted originally at Easter.
But the oratorio with its Biblical texts foretelling the coming of the Messiah very much resonates during the seasons of Advent and Christmas, whether its composer intended that or not.
Navarro led the soloists and Calvin College Orchestra in a smooth performance that was unhurried, even relaxed at times, in the Covenant Fine Arts Center auditorium. It's a room large enough to accommodate upwards of 130 singers and orchestra on stage plus an audience, but it's intimate enough to feel like a performance of chamber music.
That setting put tenor Drake Dantzler in his element. A singer of notable contrasts, singing very softly as well as very loudly, he milked every nuance out of recitatives such as the opening, "Comfort Ye." He improvised heroically on the aria "Every Valley Shall Be Exalted" and sang with power and precision with the aria, "Thou Shalt Break Them with a Rod of Iron."
Mezzo soprano Martha Hart, a familiar face and voice in Grand Rapids, sang with a clear tone and clarity of expression that drew listeners into the aria, "He Was Despised and Rejected of Men."
Bass soloists usually are remembered for their biggest number of the night, "The Trumpet Shall Sound." Friday's performance, featuring trumpeter Simon Fanthorpe, had some issues settling into a steady tempo. But Benjamin Clements' penetrating voice resonated profoundly with the aria, "The People That Walked in Darkness," yet it also moved nimbly through the recitative, "Thus Saith the Lord of Hosts."'
Soprano Awet Andemicael, however, lit up the auditorium with her radiant performance. Surely her angelic, soubrette soprano, charismatic stage presence and empathetic delivery touched everyone with such arias as "Rejoice Greatly, O Daughter of Zion."
The Calvin Oratorio Society, a little heavy on altos, a little light on tenors, but with plenty of good voices, delivered a plush sound on choruses such as "Glory to God" and a big sound with "Surely He Hath Borne our Griefs."
Navarro led a youthful Calvin College Orchestra, occasionally struggling with intonation issues, in an expressive performance. His readings are reliable though not predictable as he finds new things to highlight.
Such choruses as "And with His Stripes We are Healed" didn't simply chug along on their way. He massaged and music to bring out its nuances. With arias such as "But Who May Abide the Day of His Coming," Navarro deftly supplied the musical fire that to match the text from the Old Testament prophet Malachi.
Navarro has one more performance in the spring with the Calvin Oratorio Society after which the native of the Philippines is returning to the region to take a post at a college in Singapore.
But count on the fact that the Calvin Oratorio Society, with its annual performances of Handel's "Messiah," will go on.
Jeffrey Kaczmarczyk covers arts and entertainment for MLive/Grand Rapids Press. Email him at email@example.com or follow him on Twitter, Facebook or Google+.