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The Warlock of Firetop Mountain
The Warlock of Firetop Mountain Review
Pessimeister goes in-depth in this Warlock of Firetop Mountain review.
» Continue reading the article...
Avadon 3: The Warborne
Avadon: The Warborn Review
Forgottenlor ventured into the third game of the Avadon series to see if he could continue his enjoyment of Spiderweb games.
» Read the article
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Poll Watch
Do a raffle and give away stuff
Tell us again about the good old days
Bring back RPGDot, to see what it was like
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Let's not, I don't like celebrations
Recently ReleasedSep: Dungeons & Darkness
Sep: Masquerada
Sep: Earthlock
Sep: FIVE: Champions of Canaan
Sep: Rogue Wizards
Expected ReleasesOct: The Deep Paths: Labyrinth Of Andokost
Oct: Styx: Shards of Darkness
Oct: The Soulkeeper
Nov: Diluvion
Nov: Expect the Unexpected
News Watch
No Truce With The Furies - Design Ethos by Archangel
The Deep Paths: Labyrinth Of Andokost - Available on October 14 by henriquejr
Divinity: Original Sin II - Evolves in Early Access by TheMadGamer
Dungeons & Darkness - Released on Steam and Playism by Darkheart
General News - Leonard Boyarsky Interview @ RPG Codex by Falchor
Forum WatchPricewatch! by porcozaur
Sid Meier's Colonization by Myrthos
Let's discuss the forum structure again by porcozaur
Things you don't need to know... by pibbur who
MuOnlines x200 HYDRA OPENING 1 OCTOBER by muonlinelifes
Friday - September 23, 2016
Stellar Tactics - Early Access available
You can now try the Space RPG Stellar Tactics:
Stellar Tacticsloading...
Stellar Tactics - Bringing back the nostalgia, excitement and wonder of classic RPG's, Stellar Tactics will thrill you with a compelling narrative, deep strategic turn based ground combat system and rewarding open world space exploration. Build your team, equip your ship, explore the universe!
It's about that time!
Well, it's finally that time. After lots of testing, late nights, early mornings and over six years of obsessive attention to detail, Stellar Tactics is ready for Early Access. Stellar Tactics is a complicated game with many of the core role playing systems you would expect in a classic RPG. It's more though. It combines traditional space exploration, trading, space ships and progression with deep party based RPG mechanics.
Many of you supported me earlier this year by Greenlighting Stellar Tactics. Since then I've been working hard to make certain the story, combat and core game play elements were as polished as they could be. That doesn't meant there aren't a few rough edges, because there are. I am at a point, however, where I need to gather feedback. Being a small developer (just me) your feedback is going to be critical for the success of the game.
I'm excited to hear what you think. Please, post your suggestions and comments in the forums. I read every post if I can and I usually respond if I have time. I'm looking for your thoughts on combat, interface, progression, balance, weapons, armor, loot, itemization...generally everything. I won't promise that I'll take immediate action on every suggestion, but I will be listening. If I see a good idea or suggestion, I'll consider it and let the community know if I'm planning to move forward with a change. If you find a crash bug, exploit or something that is generally making the game unplayable for you, please, post a note in the bug forums. I'll be working quickly to fix any game stopping bugs and annoyances.
What's next? I expect I'll be fixing bugs for the next few weeks. I'll be fixing things that I missed and issues that different play styles bring to the surface. After that it's all about Alpha. I'll be working hard to finalize space combat, generating content for exploration missions and following the road-map posted on the forums.
I'd like to thank each and everyone one of you for your interest in Stellar Tactics. I know you have many games to choose from. I'm going to work hard to make this game the best it can be.
If you want to help support Stellar Tactics, tell, your friends, family and people you don't even know.
-Don Wilkins
Stellar TacticsSP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development
Thursday - September 22, 2016
RPGWatch Feature - Avadon 3 Review
We were provided with access to Avadon 3, prior to it being launched and gave it to Forgottenlor, who dived into the game to come back with a detailed analysis of the game.
The Avadon games are story driven. While they allow a decent amount of exploration and character building, it's clear that they aren't as open as, for example, the Avernum series, but make up for this with their main stories and companions. Obviously if you don't like story driven RPGs (such as most RPGs by Bioware, Obsidian, or the Shadowrun games), then Avadon probably won't be your cup of tea. If, like me, you can get really caught up in a story, provided you're given a decent combat system, character building, and exploration, then you'll probably like the Avadon series. As far as The Warborn is concerned, the story is great, and probably my favourite of the Avadon series. It gradually builds tension and sucks you in. In fact I much preferred the way the narrative was built up in this game compared to the two previous games. The one thing that has to be said about The Warborn is that it is a true sequel. If you don't have prior knowledge of some of the NPCs from previous games, the events that occur and choices you'll have to make won't have quite the same impact as they do if you have played the earlier games. The price of peace and loyalty, as well as the worth of personal sacrifice drive the story forward, and you're often put between a rock and a hard place. You can die from making story based decisions (as I found out the beginning of the third chapter, though I decided to reload, decide differently and continue.) Also you'll have to like to read if you want to play these games. There is nothing voiced, and while you're never confronted with huge blocks of text, there is a significant amount of dialogue and environment description, and it's all pretty well written.
Avadon 3SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released
Sorcery! Part 4 - Released
The final part of the gamebook adaption Sorcery! Part 4 has been released today:
An open-world narrative adventure into a cursed Citadel of monsters, traps and magic. Fight weird creatures, cast powerful spells that shape the story, cheat death, and explore everywhere. Begin your journey here, or conclude your adventure from Part 3.
- Explore freely - go where you want through a hand-drawn, 3D world, creating your own unique story
- Totally dynamic storytelling - the story adapts itself around everything you do
- Thousands of choices - all are remembered, from the big to the small, and all will shape your adventure
- Disguise yourself - adopt different disguises as you infiltrate the Citadel. Characters react differently depending on how you are dressed
- Uncover the secrets of magic - secret spells to discover, and new forms of magic to master
- Multiple endings, and hundreds of secrets - the game is stuffed with secrets and hidden content. Can you enter the vaults? Will you find the grave of the invisible girl?
- Cheat, swindle, deceive, or play with honour - how will you win the trust of the citizens of Mampang? Remember, every choice matters...
- New enemies, including mutants, guards, merchants and the undead - each with their own strengths and weaknesses
- Adapted from the best-selling gamebook series by legendary game designer Steve Jackson
- Swindlestones is back! The game of bluff and deceit is back, with the toughest opponents yet - the Gambling Monks of Effe
- Seven Gods, all with different quirks and powers
- Start your adventure here, or load your character and all your choices from Part 3
- New music from "80 Days" composer Laurence Chapman
- New 3D hand-drawn maps to explore by Mike Schley
Sorcery! Part 4SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released
Heroes of the Monkey Tavern - Release Day
The dungeon crawler Heroes of the Monkey Tavern will be released today:
After countless days and nights celebrating within the infamous Monkey Tavern, our team of adventurers have spent every last penny... Their fates, however are about to change...
Like a gift from the gods, in walks a mysterious stranger who points them towards a high tower full of invaluable treasures .
It doesn't take much more to rouse their thirst for adventure.
You will enjoy exploring a dungeon full of riddles, dangerous enemies and vicious traps. And if luck favours... you will discover secret passages sheltering legendary weapons and armours.loading...
Key Features :
- Dungeon exploration in grid-base movement
- 8 classes
- 3 difficulty levels
- 2 hours of intense music
- Real time fights
- 22 different enemies, including 6 bosses
- Full keyboard and gamepad support
- Numerous traps and secrets
- More than 100 unique items
Heroes of the Monkey TavernSP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released
Dishonored 2 - New Gameplay Video
A new gameplay video for Dishonored 2:
From the gritty streets of Dunwall to the shimmering opulence of Karnaca, every level in Dishonored 2 is a puzzle waiting for you to solve. Watch as both Emily Kaldwin and Corvo Attano showcase a few of the seemingly limitless creative combinations of their supernatural abilities, weapons and gadgets to dispatch their enemies. If you plan on facing your foes head-on, you may find some inspiration here.
Dishonored 2SP/MP: Single-player
Setting: Steampunk
Genre: Adventure-RPG
Platform: PC
Release: In development
Startrail HD - Finsterkoppenbinge
The Early Access version of Realms of Arkania II: Startrail HD will be available in Q4 2016. Farflame spotted some pictures of a dwarfen mine called 'Finsterkoppenbinge' -
take a look here.
Startrail HDSP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development
Halcyon 6: SC - Reviews
Destructoid and Zam have reviewed Halcyon 6: Starbase Commander:
Halcyon 6: Starbase Commander is September's sleeper hit
Space pirates and pixel art
A simple glance at the galactic map is enough to encourage continued play sessions. Halcyon 6 is the kind of game that you can lose hours to. The game's constant push and pull of new missions and management requirements is aided by great art and quirky humor. Space has never looked prettier in a pixelated format, nor has the silliness of attempting to interact with alien races been quite as charming. On a minute-to-minute scale, it balances challenge and humor to make for a game that feels like a well-realized version of some long forgotten sci-fi TV show.
Halcyon 6: Starbase Commander review impressions
It's like Xcom, but in spacier Faster Than Light space.
At the most straightforward level, success and failure aren't clear enough in Halcyon 6. You can, for example, lose officers and ships in combat, but it feels like a total disaster that should call for a reload -- in large part because it's incredibly difficult to have happen in the first ten-plus hours of gameplay. You can be short of resources for what you want to built, but this never seems to be life-threatening. On the other hand, it's also possible to be faced with a seemingly overwhelming number of distress calls that indicates that things are going badly -- but it rarely appears to be an existential threat.
This has the net result of making it feel like Halcyon 6: Starbase Commander is nearly-great, but just missing the one thing to put it over the top, in the way that Darkest Dungeon's stress system tied everything together with that similar game. This doesn't make it bad in the slightest, but it does mean that Halcyon 6 isn't quite as exciting as its first impression makes it appear.
Halcyon 6: SCSP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released
Unsung Story - Project Update #53
In today's Kickstarter update for Unsung Story, Playdek announces that they have a new design partner, as yet unspecified, working with them to produce new content. More details are coming, apparently.
So, essentially, it's an announcement to say that an announcement is coming. Hmm.
Though it took a little longer than anticipated, we are happy to tell you that we have entered into a strategic agreement with a major company, who will be providing design work for the tactics game, as well as other Unsung branded games in the future. We have begun the collaboration process with them, and will start to see the fruits of those efforts over the next few months.
We will coordinate with them and make a formal announcement in the near future, but want you to know that this is in place and will have a positive impact on the gameplay, mechanics and overall delivery timeline for the beta and full release. We had hoped to have some design and art progress to show by this month, but we are just now getting the time we need to spend with our partner on the core mechanics and the game world and need to do this before providing updates with visual content progress. Rather than making estimates as to when we think content updates will be ready, we will stick to updating on the design progress more regularly, and then update you when we have a good step forward with some content progress, whether it be concept art or screenshots of in-game progress.
Again, look to get a formal announcement on our partner as soon as we can all coordinate on public messaging for that. Hopefully, it won't take longer than a few months, but announced or not, it is happening and is a huge plus for Unsung Story development.
Unsung StorySP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development
No Truce With The Furies - Dev Blog
In the latest dev blog for No Truce With The Furies the developer Fortress Occident talks about why they have prioritised non-combat systems and how they have made them a focus with this game. The focus of this development is a more immersive conversation system than what is standard.
In the 15 year build up to No Truce With The Furies, one of our main gripes with RPG-s has always been non-combat skill use. In RPGs - even the story-heavy ones - combat is lavished with tactical tension, skill use produces cool chunky animations, you get pulse-raising rewards and punishments, the logos are colourful. Sound effects go "Tring-trang!" and "Pow!", there are intricate beautiful systems for you to delve into.
Most of this is missing from non-combat skill use. Talking and exploring gets a simplified, non-competitive version of the combat rules. Usually this comes in the form of passive dialogue options: have this much of that required skill and you'll be able to say this thing. Even the games we truly admire - Planescape: Torment, Mask of the Betrayer, Fallout - have little going on in the rules department when it comes to dialogue. Ditto for most tabletop pen-and-paper role playing systems. The tactical depth of using arguments, employing logic, original thinking, empathy - the skill use that covers 95% of our actual lives - makes up 5% of the rule system. Yet my experience tells me thinking is the ultimate game. It's nerve-wrecking, conversations are filled with hidden doubts; we struggle to trust each other, manipulate each other, stay sane. There is great strategic depth and tactical tension that goes into talking that games haven't really - for me - begun to represent yet.
So that's the first thing we set out to create: a truly in depth non-combat skill system. We have four stats and under each stat there are 6 skills. That gives us 24 skills - all 24 have critical non-combat use. In fact, No Truce With The Furies (the first implementation of our role playing system) will cover their non-combat use almost exclusively. (In the future we want every skill to be a two-faced Janus with somewhat unsymmetrical and unexpected uses in combat and outside it).
I'll show off the individual skills in a future post. But first I want to talk about how the skills are used in No Truce With The Furies. That is - about skill checks.
No Truce With The FuriesSP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: Unknown
Release: In development
Wednesday - September 21, 2016
Morrowind Rebirth 3.8 - Released
The Morrowind Rebirth mod has reached version 3.8:
Morrowind Rebirth Changes
- You can now get a full set of Morag Tong armor by visiting Morag Tong Guild Halls. These pieces are not given for free until you've reached the rank "Brother", unless you find a set somewhere in the gameworld that is...
- Travel costs for using boats/silt strider/mages guild travel-services have been raised somewhat.
- Fatigue returned per second while walking changed from 0.0200 to 0.0300.
- Minimal runspeed from 115 to 120 (initial starting speed).
- Low level Dark Brotherhood assassins are now somewhat stronger.
- Regular rats are no longer hostile.
Morrowind Rebirth Additions
- Bernadette's Import, Vivec Entrance, has recived a shipment of rare goods. Be sure to check it out.
- Overhauled Seyda Neen somewhat to make it feel less cramped (more fps as a bonus!).
- Molag Amur overhaul [ALPHA] with new content featuring:
- Improved landscape with less floating objects, texture seams, bleeding meshes etc.
- A new fort, Fort Ashmoth, haunted by the undead [ALPHA - no interior atm].
- Added a connecting road to Vivec's east entrance.
- Added more clutter in Ald Velothi.
- Misc additions here and there.
- New unique items:
- Ring of Blind Faith
- Nightbane [Sword]
- New creature:
- Earth Atronach
MorrowindSP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox
Release: Released
Sorcery! Part 4 - Review @ TechRaptor
TechRaptor has reviewed Sorcery! Part 4 - which will be released tomorrow:
Steve Jackson's Sorcery! Part Four Review – Showdown
It's been a long journey. You've found your way through the Shamutanti Hills, navigated the treacherous "Cityport of Traps", and survived the time-twisted, apocalyptic Baklands, avoiding or defeating the assassins of the Seven Serpents along the way. Now, in the third installment of Steve Jackson's legendary Sorcery! series (the first included Parts 1 & 2), your mission to stop an ancient Archmage from subjugating your homeland with the magical Crown of Kings will reach its dramatic conclusion.
Sorcery! pushes and exploits both genre tropes and limitations, not as mere parody but in order to provide a better role-playing experience.
A masterful work.
Score: 9.0
Sorcery! Part 4SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released
Light Fairytale Episode 1 - Kickstarter launched
The J-RPG Light Fairytale Episode 1 is now on Kickstarter:
Light Fairytale is a turn-based Japanese-style RPG set in a dying underground world ruled by a fierce empire. Inspired by classics such as Final Fantasy 7 and Breath of Fire 5.
The first episode is coming in 2017 on PC and Consoles. In English and Japanese.
The goal of this project is to bring back the immersion and emotion of 90's JRPGs, but with modern graphics and gameplay systems.
I think the reason why most recent games in the genre have failed to impress is their overly complicated stories and the realistic direction they are taking. This does not leave much to the imagination and just doesn't feel like the naive drama stories we used to love.
Most game-systems in those games are also too complex and require lots of time and dedication to start to be fun. I personally believe in quick and easy to understand, but hard to master gameplay mechanics.
This is exactly what I'm trying to achieve with Light Fairytale: A light yet touching story, with a simple but addictive gameplay!
Kickstarter GamesSP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development
Warlock of Firetop Mountain - Review @ RPGFan
RPGFan has reviewed the gamebook adaption of The Warlock of Firetop Mountain:
The Warlock of Firetop Mountain
Tin Man Games has carved a niche for itself in the digital gamebook market, with their original 2000 AD's Judge Dredd series and the popular Fighting Fantasy series by Ian Livingstone and Steve Jackson. The Warlock of Firetop Mountain (WFM) is no stranger to the list as a 1982 paperback by the two aforementioned legends. After a successful Kickstarter that almost quadrupled their $15,000 goal for better artwork for environments and characters, WFM is now available on Steam and coming soon for smart phones and tablets. While I've never played the original paperback on tabletop, it's clear WFM aims to be more than a nostalgia trip.
Overall, The Warlock of Firetop Mountain certainly has its unique charm—I was captivated for a good amount of time until things started to crash and burn near the end. I have no doubt a demographic exists for those who enjoy exploring and don't mind repeating paths to eke out the best way, but I can't help but feel that the game could be so much better if it had chosen to focus more on one thing rather than both. Perhaps I'm a little too spoiled by Sorcery!, but if WFM had a rewind feature, or even just more save points, I would have stuck around for much longer.
Score: 72%
Warlock of Firetop MountainSP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released
Titan Quest - Anniversary Edition Review
FilmGamesEtc has reviewed the Anniversary Edition of the Action RPG Titan Quest:
Titan Quest was an action RPG that was showered with positive reviews when it was first released back in 2006. However, a rough launch ensured that the game wouldn't catch on with a wide audience like other genre staples, such as Blizzard's Diablo series. Iron Lore, the developer behind Titan Quest, went under shortly after releasing Immortal Throne—the game's first expansion. While Iron Lore's financial failure put an end to further developments in the Titan Quest series, the bright minds at Iron Lore did go on to play a pivotal role in the creation of Grim Dawn—arguably the best ARPG since Diablo II.
The spirit of Titan Quest lives on in Grim Dawn, but what about Titan Quest itself? When the game was released it had so much promise, but financial and technical hurdles stunted its growth and kept it to cult classic status. Well, fast forward to 2016. Austrian developer and publisher THQ Nordic, who has the rights to the Titan Quest IP, has released a 10-year anniversary version of the game on Steam, which includes the Immortal Throne expansion and full support for modders.
SummaryIf this is your first time hearing about Titan Quest, or if you never played it when it came out back in 2006, now is your chance to experience this gem. Titan Quest is a must-own for any fans of the ARPG genre, and for those who are looking to delve into the genre for the first time. For those who fell in love with this game back in 2006, why not rekindle that love affair? Sure, there are lots of great ARPGs on the market right now, but the zestful spirit of Titan Quest has yet to be recaptured by another title like it. Besides, if you still have your digital copy on hand, it's free! My experience with this game has been eye-opening.
Sure, Titan Quest has its warts, but these are very easy to look past. The epic journey from Greece to the Far East has a habit of sweeping you off your feet and carrying you along in a captivated trance—at least that was the case for myself. Players who are looking for an ARPG with a deep character customization system, challenging and stimulating gameplay, and a beguiling setting should look no further. Titan Quest is back with a vengeance.
Score: 8.4/10
Titan QuestSP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released
Sorcerer King: Rivals - Create Your Own RPGs
Remember the Neverwinter Nights modding days? Stardock does as Sorcerer King: Rivals will let players create their own RPGs according to Gameranx, all thanks to Steamworks. The game is due for release September 22nd.
Neverwinter Nights had some incredibly versatile campaign-creation tools. Remember those? Well, Stardock's upcoming 4X strategy game Sorcerer King: Rivals will include all the tools you need to create your own RPGs and share them with everyone else-minus any of the hassle players had to put up with in NWN and other games thanks to Steamworks.
This fantasy 4X game allows players to design their own classic RPG by stripping out the factions and city/unit building and focus entirely on characters and storybuilding.
In Rivals, the tables are turned and players now take on the role of a wizard who aspires to godhood. The rival wizards must try to stop you before you ascend, and the Sorcerer King's (he's still around) own ambitions will get in the way of yours.
The tools available in Sorcerer King: Rivals include a quest editor, a map editor, and various other tools to create items, units, tiles, and more.
Stardock describes the game as "Populous meets Master of Magic." It's set for release on September 22.
Sorcerer KingSP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released
D&D Online - Producers Letter
Gamebanshee reports on the producers letter from Turbine which has annouced some ambitious plans for D&D Online. There are plans for an expansion in 2017 and a significant new content release for the 10 year old game. Now the producers letter details new features, character advancement options and quests.
Here's the list of Things We're Working On:
~ Updated Night Revels event: First up, we're working on an update to The Night Revels, our Halloween-themed event which debuted last year. We're planning to add a couple of new quests along with a handful of new items that will focus on cosmetic fun. We're expecting the updated Night Revels to debut later in October.
~ A new Questing hub: We've long wanted to help people figure out where to go and what to do when they come back to DDO from some time away, and this hub will help both them as well as anyone who'd like to get to quest entrances more quickly. We don't have a name for this new system yet, and we'll be talking a lot more about it in the coming weeks.
~ World Character Transfers: We've heard from many of you that our process to transfer characters from one world to another needs to be more intuitive and take less time. Our new launcher-based system will send a character or characters from one world to another in seconds, and players will be able to pay for their transfers directly with Turbine Points. We think you'll like this transfer system, which is already in place in our sister game Lord of the Rings Online. Expect to see it debut by the end of the year.
~ Deity feats: We'll be adding new Deities that players can follow, and new feats that can be unlocked by players who find favor with their deity of choice.
~ A new free dungeon: We're expecting to release a new free dungeon in December that we think fans of A Study in Sable will enjoy. This quest sends adventurers to a popular type of pen and paper location that hasn't had much representation in DDO. I'd say more, but I don't want to spoil it.
~ Character Bank Storage: We're working to take the user interface used for your Shared Account Bank and Crafting Storage and bring it to your personal character bank. Besides an improved look and functionality, this change will allow us to offer additional character bank storage space in the future.
~ Monks and Favored Soul updates: Continuing our class work, you can expect an overhaul of handwraps in addition to updated enhancement trees for both classes.
Looking beyond 2016, we know many of you have been hearing the rumors and teases about Ravenloft, so let's talk Strahd. We're 100% interested in bringing Ravenloft to DDO, and are working through the process to make it happen. We don't have an exact time frame in mind, although our current plan has it coming to DDO sometime towards the end of 2017. We can't wait to bring one of the most popular and classic adventures in Dungeons & Dragons history to the game.
D&D OnlineSP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released
Shiness - Behind the Scenes
Take a look at this behind-the-scenes trailer for Shiness: The Lightning Kingdom:
Go Behind-the-Scenes in Shiness: The Lightning Kingdom trailer
Shiness: The Lightning Kingdom,the upcoming Action-RPG from Enigami, is coming to PlayStation 4, Xbox One and PC this December. This Behind-the-Scenes video tells the story of the birth of Shiness, and how a seven year-old Samir Rebib - creative director - imagined Shiness' magical universe 20 years ago when he drew his manga, before adapting his universe into a video game. In this video, Enigami studio is opening the door to their imaginary world and describe how they created the enchanting lore of Shiness: The Lightning Kingdom.
The development team also tells us more about Shiness' fast-paced battle system, which blends RPG elements with classic fighting game mechanics. Mastering the real-time blocking, parrying, dodging and combos are key to progressing in your quest, with distinct playstyles across 5 different characters. Each character also has their own special abilities used outside of battle, vital for resolving the many puzzles scattered across the lands of Shiness.
Shiness features its own unique language, created in full just for this mythical universe - this intricate language helps players feel totally immersed in the world of Shiness. The soundtrack, composed entirely by Enigami director Hazem Hawash, only enriches this extraordinary world even further.
Harness the power of Shi alongside Chado and his allies in Shiness: The Lightning Kingdom, coming to Playstation 4, Xbox One and PC this December.
Pre-orders for PC are already open on Steam, including the Official Shiness Manga, the Original Soundtrack and 15% off the game's price.
ShinessSP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development
InXile Entertainment - Selling 3D Models
At gamasutra they report that InXile Entertainment is selling the 3D models from its games to other developers starting with the models from Wasteland 2. The models themselves will be available on game asset marketplace TurboSquid.
It's very rare to see a studio selling game assets it's produced on an open marketplace, and it's a line of business that TurboSquid chief Matt Wisdom (understandably) hopes will become more popular in the game dev community.
"Studios are often sitting on thousands of 3D models that were incredibly expensive to produce," Wisdom stated in a press release laying out the arrangement. "Selling the content helps offset the rising costs of development for the studio, and it allows developers around the world to access amazing, consistent, game-ready models."
The plan seems to be for InXile to start processing and uploading 3D assets from its games to TurboSquid's store in usable formats, starting with assets from its 2014 RPG (pictured) Wasteland 2.
"3D models for AAA titles are often built and used for only a single title," stated InXile founder Brian Fargo in the afore-mentioned release. "It made sense to create additional value out of our existing content by opening it up to other developers."
InXile Entertainment
Tuesday - September 20, 2016
RPGWatch @ Gamescom - Morning Men
The end of the Gamescom articles series is nearing (although there are still a few to cover) and today's article is about Morning Men, a story driven episodic J-RPG.
Morning Men will be released in episodes, with the first episode being planned for the 22nd of November. All episodes will be roughly the same size, but next episode will also include feedback from gamers, so the size might differ depending on that feedback. Currently they are considering at least three episodes. Each of the episodes will be stand-alone, so it can be bought separately from the other ones. Each of the episodes will have a beginning and an end, but there is also an overarching story covering all three of the episodes. If you happen to play episode 1, followed by episode 3, you will get some information, like characters sharing their memories of what happened in episode 2. You can take your character from episode to episode, and your skills will carry over to the new episode. However, you can also opt for starting each episode with a new character, in which case that character will get a stock set of skills and items.
Morning MenSP/MP: Single-player
Setting: Post-Apoc
Genre: Adventure-RPG
Platform: PC
Release: In development
Rogue Wizards - To be released Next Week
News reached us that Rogue Wizards will be released next week the 27th of September. Here is its trailer.
Rogue Wizards is built on dungeon crawling and procedurally generated playthroughs; yet beneath the chasms of these core details are a few fantastic spins on the genre. Combat is turn-based which adds a more clinical thought process to keeping your character alive on a deep run. This is also supplemented by building out your own assets with a town-building mechanic in the Wizard's Sanctuary of Rogue Wizards. As you rescue lost NPCs in dungeons, they'll move their shops into town which gives you access to new spells and weapons. Sell off your excess loot to bring shop prices down for a chance to even score sweet stuff for free!
If you are still interested, you might also check out this gameplay video by Evolve.
Rogue WizardsSP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released
Bloom - Particles, Design and Planning
In a new development update for Bloom: Memories, some information is given on experiements with particles (including a video), new creatures, a new dungeon, artwork and a timeline.
First off, like I said last time, we are aiming at getting this prologue done ASAP. I'm talking a month or two..... but that really depends what walls we hit (for example, we need to get in the spawners and the event scripting system to move characters around during "scenes". Waypoints SHOULD work for this, but more likely is we will need to custom build some functionality into that to really get the control we need. For spawners I want to randomize some of the creature stats within a range upon generation...which isn't a crazy task, just another job on the pile. And that isn't even considering the loot tables.).
After the prologue is done and you all get a chance to play it, it will then be time to plug in our content and work on custom stuff that fell outside of the prologue (for example, some specific abilities will need a little work....like getting moss footsteps to spawn or solving how to handle swimming class creatures ((in water and sand)).
How long will that take? Really not sure. 6 months? A year? Realistically I expect it actually to go fairly fast to get it playable and all the content in (less than 6 months), BUT then I expect polish and fixing little things to be a huge task (fixing animations, replacing sound effects, scripting out some better movements in events....or even just adding stuff and reworking segments of the story that is confusing).
Keep in mind I handle all of this scripting and plugging stuff in, along with fixing the animations and basically everything except for the hardcore programming + music....so....only so much one person can do so fast :P
Basically, as I've always said I want to do this right. That "fix little things" stage is a fairly important difference between releasing a game that FEELS good and polished...and one that "falls short, but had so much potential".
So, to the question of "when will it be done" ....I can only REALLY say "as soon as possible!". :) Everything else is up in the air to how progress goes and how peoples lives fit into development (I don't have sacks of cash laying around to just tell everyone to put down everything they are doing and focus only on Bloom haha).
BloomSP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development
Starbound - Hotfix 1.1.1
The sandbox adventure game Starbound got an hotfix:
v1.1.1 - Changelog
Morning everyone!
We've released a small update this morning that should take care of some collection-related issues introduced in 1.1, plus a few other little things!
Click through to read the patch notes. :)
Starbound v1.1.1 Changelog
- Make previously captured monsters and previously completed fossils unlock their relevant collectible entries
- Pets and fossils will need to be dropped and picked back up as item drops in order to register as collectables
- Better handling of status effects applied by weather, e.g. acid rain
- Fix bug with Snuffish and Gosmet not being properly added to monster collection
- Fix swapped collection entries for Avian and Apex skeleton fossils
- Prevent critters captured in previous versions from also being relocatable
- Add a few missing recipe unlocks for cooking recipes to relevant items
- Add missing documentation for a few new Lua functions
StarboundSP/MP: Single + MP
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: Released
UnReal World - Major Update in October
The longest living Rogue-like UnReal World gets a major update in October:
Monstrous summary about upcoming quests and spells
Oh yes, we're aiming for a new version release in October with the meat of it being the quests and the new kind of spells. I'll be still wrestling with the final additions until the end of this month, but no longer. Then it's time to wrap things up for You to unfold on some pretty unpredictable October day.
Been writing down the list of new features too and hereby you'll get to read a sneak preview about the big two to expect. Let's have a few screenshot in there too for easier digest. Some of this has been hinted about earlier, but putting it all together is in place now. And there's still September left to write a few more chapters - both the code and the news ;)
This is a list of future features to be released in October:
There are quests - and that's big. We start with around 15 quests in this version, and more will follow in the future. It's quite impossible to pinpoint it all, but here's a few lines about the most important ideas, features and mechanics regarding the implementation of quests.
The quest system as a whole is an enormous (and laborous) addition. We haven't taken the easiest path, but use verbose dialogue, procedural generation and randomization to maintain replayability and immersion.
Quests don't come in your way in linear or fixed fashion. Not in the the same order, not from the same NPCs, not in the same locations, and so on. Some of the quests may appear several times, some only once.
The plots vary from everyday chores and problems to folklore and mythology based stories and incidents.
We've paid attention to making quests also to fill in the game world and the worldview of the player (character) to good and interesting extent. There are both mundane and otherworldly things to discover, solve and learn.
Quests bring a lot to the game, but open-ended and non-linear roaming, adventuring and surviving remains the essence. You are likely to get involved in quests relatively rarely. Perhaps only once or twice a month or so. And in the end it's completely up to player characters as to what extent, if at all, they want to unfold the quests and stories there now exist.
[...much more...]
UnReal WorldSP/MP: Single-player
Setting: Historical
Genre: Roguelike
Platform: PC
Release: Released
Oceanhorn: Monster of Uncharted Seas - Review
WGTC reviewed the puzzle adventure RPG Oceanhorn: Monster of Uncharted Seas:
Oceanhorn: Monster Of Uncharted Seas Review
Taking just one look at Oceanhorn reveals the type of game that it is, and it quickly becomes apparent that this action-RPG contains more Zelda than anything else. It's obvious that the developers were big fans of both A Link to the Past and The Wind Waker, because those two adventures are emulated closely within. That's not a bad thing, per se, given that Cornfox & Bros. were able to pay homage to their inspiration by doing its iconic mechanics justice, but their obvious lack of creativity is hard to overlook.
The good news, though, is that things play out in a mostly solid fashion without anything in the way of major technical problems. The gameplay is solid, and offers the odd interesting dungeon and thought provoking puzzle, but it's all very much A Link to the Past. Hell, the items you find (outside of a fishing rod for hobby fishing) are almost all borrowed from Zelda, including the familiar bow and arrow, bombs and heart pieces. Spells change things up a bit, but they're not the most useful things out there and are better served for puzzle solving than general combat.
Despite its lack of creativity, Oceanhorn still manages to be a very solid and enjoyable game. It won't appease everyone, but those who are willing to check their expectations in favour of playing a Zelda-like quest on a non-Nintendo console will find a campaign worth experiencing.
Score: 3.5/5loading...
Oceanhorn: Monster of Uncharted SeasSP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released
Deus Ex: MD - In Praise of Prague
YouTube critic Mark Brown breaks the trend of supporting bigger worlds by coming out in favor of smaller, more detailed game worlds, using Deus Ex: MD's Prague as an example.
Deus Ex: MDSP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released
Moon Hunters - Replaying Value
Gamasutra analyzed the replaying value of the adventure RPG Moon Hunters:
Replaying value: A unity of mechanics and theme in Moon Hunters
"We remember something new with each telling. Together, let's tell the story again and again."
With those words begins another session of Kitfox Games' Moon Hunters, a puzzle-box myth that was recently selected as one of the PAX 10. Each playthrough is a variation on the theme of an epochal event that sees moon-worshipping tribes pitted against an ascendant, militaristic sun cult bent on destroying them. A single session in this game--once billed as a "co-op personality test" for its heavy emphasis on taking the measure of your character--will last between 75 and 90 minutes, but it's not meant to be played once.
This is, more than most RPGs, a truly mythopoeic game from top to bottom. It is about playing through every possible embellished variation on the same mythic story, a ludic rendering of how our own real myths come to be. In this, the repetition serves an expressive purpose. There isn't much in Moon Hunters' mechanics or its emphasis on replayability that's strictly new; what impresses is how they are used to draw the game's theme into sharp definition. Moon Hunters is a prime example of a game that harmonizes its themes with its "gamey-ness."
Moon Hunters is on a -35% discount this week.
Moon HuntersSP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released
Zenith - Release Day
The humorous action RPG Zenith will be released today:
Wizards and adventurers have one thing in common: they'll happily start messing with any ominous glowing artifact they find in a ruin if they think they can gain something for it, be it knowledge on the arcane powers that forged the world, some shiny new sword or, god forbid, the power of friendship. No matter how many skulls are engraved on the thing.
Sure, mages may be more prepared and do it for the right reasons... sometimes. But that doesn't change the fact that they're toying with dangerous powers, and when they fail, they fail big. And most times those failures reshape the world around them. Generaly in the form of a smoking crater. Or something with a lot of tentacles.
Well, Argus windell was a pretty good wizard, an Arcanologyst to be precise. He knows everything there is to know about ancient artifacts, but I guess an apocalypse unleashed in the middle of a war has a way to change your views on the whole "unveiling the mysteries of the universe" thing. So he retired, looking for peace and quiet.
But that's not easy to get in a world full of spike-haired buffoons who drag their giant swords around and mess things up with their chosen one complex. Specially when you're trying to keep one of those dangerous devices out of the reach of their greasy heroic hands.
Key Features
- Explore a world of possibilities in a fully-realized fantasy realm. And one of those world map things we used to love.
- Face huge bosses, dangerous foes, and angsty teenagers.
- Find tons of parodies and pop culture references. Let's see if you can recognise them all.
- Save the world. Sorta. Granted, it's a bit of a cliché. But hey, it works.
- Unlock special abilities and upgrade basic combo movements with an all-powerful "final blow"-type move.
- Evade the cruel and overrated real world with a long single player campaign. Well, not as long as that one with the guy with the white hair, SURE, but we're an indie studio, dammit!
ZenithSP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released
The Fallen Kingdom - Update 1.05
The open world RPG The Fallen Kingdom got an update:
Version 1.0.5
Hello, my friends!
Our team is happy to give you the new update for The Fallen Kingdom. Here is what we've done:
- Fixed bugs and collider issues
- Improved environments
- Level connections ( Now there is no problem with travelling back from The Island )
- New encounters
- Fixed "Drastar Outpost" mission ( We saw in a couple of videos that this level was needing some serious work and we've done it. )
I hope you are happy with the new update. The next one is coming very soon!
As always, if you think that you can help us in some way, just contact us on this e-mail - email@example.com
Thank you and have a great week! :))
The Fallen KingdomSP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: In development
Eisenwald: Blood of November - Funded!
The Kickstarter campaign for Eisenwald: Blood of November reached the funding goal with 11 hours to go:
We are funded! Thank you!
When I was posting our last update I had no idea that we would get to the goal so fast! We were pretty confident that our campaign would get funded but we thought it would more like a last minute thing. But we are so happy it's not the case! Thank you so much, we are so grateful to you all!
I am not sure we will be able to fall asleep soon (past midnight here) but tomorrow we will continue working on this game with much joy and enthusiasm and this is known to boost development times several hundred percent!
Thank you, your support means a world to us!
Alex and all of us at Aterdux
Eisenwald: Blood of NovemberSP/MP: Unknown
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development
The Dwarves - Beta 2 Released
The Dwarves has been updated to Beta 2 according to the latest kickstarter update.
What's in the Beta?
Compared to Beta 1 there are...
Up to 5 new battles with new enemy types
Up to 6 new playable heroes, including the new companion written by Markus Heitz
Tungdil's journey between the kingdoms of the Secondlings and the Firstlings
We also fixed a ton of bugs, added new features and worked on the performance. We're looking forward to your feedback!
The DwarvesSP/MP: Unknown
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development
Monday - September 19, 2016
Hardland - Just Played
Gametrailers checked out the Early Access Adventure RPG Hardland:
Just Played Hardlandloading...
HardlandSP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development
Prisonscape - Alpha 2 Release
Prisonscape is still in development:
Prisonscape Alpha 2 Release
Only took a year to release.
Anyways, I recently started working part-time so that I can concentrate on finishing Prisonscape.
This release contains mostly bug fixes and code refactoring.
List of completed stuff:
- add license attributions (LICENSE file)
- add teleports to level editor
- add trigger areas (game model + level editor)
- fix all bugs found from Alpha 1
- refactor texture atlas creation process
- update all libraries
- upgrade to Java 8
- fix redundant code style issues
- delete useless libs
- update lib folder structure
- update and clean build file
Alpha 3 will contain Consequences and Drug Effects, maybe some improvements to the combat as well.
PrisonscapeSP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development


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Sarah Tisdall
Sarah Caroline Tisdall (born 1960 in Plymouth) is a former Foreign and Commonwealth Office (FCO) clerical officer who was jailed for leaking British government documents to a newspaper in 1983.[1]
Sarah Tisdall anonymously sent The Guardian photocopied documents detailing when American cruise missile nuclear weapons would be arriving in Britain. The documents set out the political tactics Michael Heseltine, then defence minister, would use to present the matter in the House of Commons.
There did not appear to be any threat to national security in the revelation but the Government nonetheless brought a legal action against The Guardian, seeking an order requiring the newspaper to reveal its source. Although The Guardian successfully argued that it was protected by section 10 of the Contempt of Court Act 1981 from providing the information, the judgement by Justice Scott was almost immediately overturned.[2] The appeal by the Attorney General was on the grounds that although the documents themselves were harmless, a civil servant capable of leaking them might leak other documents which could pose a threat to national security.
The Guardian complied with a court order to hand over the documents, which were identified as coming from an FCO photocopying machine. The machine led to Tisdall. In March 1984, Tisdall pleaded guilty to a charge under section 2 of the Official Secrets Act 1911. She was sentenced to six months in jail, but was released after four months.[3]
The legality of the Order (compelling The Guardian to surrender the documents, and thus reveal their source) was upheld in a decision of the House of Lords (Secretary of State for Defence v. Guardian Newspapers Ltd. [1985] AC 339) by a majority of three against two.
Sarah Tisdall currently works for an ethical property company developing accommodation for charitable organizations and community groups.[4]
See also[edit]
- Intermediate-Range Nuclear Forces Treaty
- Clive Ponting was another civil servant who leaked defence information but was acquitted by the jury that accepted his public interest defence.
- Thomas Andrews Drake, Thomas Tamm
- Patrick Haseldine was dismissed by the then foreign secretary, John Major, in August 1989 following his public criticism of prime minister Margaret Thatcher for being "soft on terrorism".
- ^ Parliamentary Question by Tam Dalyell MP
- ^ Peter Preston (5 September 2005). "A source of great regret". The Guardian. Retrieved 29 October 2015.
- ^ Nigel West (2009). The A to Z of British Intelligence. Scarecrow Press. p. 543. ISBN 978-0810868656.
- ^ Roy Greenslade (5 September 2005). "Tisdall's downfall". The Guardian. Retrieved 29 October 2015.

subset: commoncrawl


text:
I want you to tell the story again, try to
Um, there was, there were several points where, where, um, uh, what was happening really, uh, came back to me. And, uh, one point I really remember was, uh, when we went into the Chairman's room, uh, at one point or another to take evidence, and we went under the bed. And we found a high-heeled shoe under the bed. And in that shoe was blood. It was up, filled to the top with blood. And in the middle of the shoe was a bullet. And, uh, that just really then, the symbolism of that was just so heavy. I mean, just whatever, uh, groove you were into in, in the job you were doing, and forgetting about really what the job was or what it meant, just getting it done. It was cold, it was probably 15 degrees and we were bundled up. There was no real heat in the place. Ah, at some point along the way, I'm not sure it was the first night, the Panther's had organized people to come in from the community and over the next week or ten days, maybe ten thousand people went through that apartment, from all over Chicago, but primarily from the Black community to see what had happened. Ah, one thing that happened in the first day or two, which, uh, was very significant, that we saw happen there in the apartment was that the press at the beginning had taken Hanrahan's line, "This was a shoot-out. 200 shots were fired. The Panther's fired half of them." Nobody was really challenging that, except a young Sun-Times reporter by the name of Brian Boyer who went down there. And he saw the evidence, and it didn't take a genius to look at what at ha--what was there and see that all the bullets were going in one direction, and all those bullet holes were pointing towards Fred Hampton's bedroom. And that middle bedroom where, where Verlena and Doc Satchel and everyone was**. And, uh, so he'd written something about it. And they buried it on page 43 of the Sun-Times. And, so he quit. He, he quit, and caused the editor of the Sun-Times to come down there with his girl-friend. I think Jim Hogue I think was his name. Marshall Field owned the Sun-Times at that time, and he forced them to come down. And I remember them and they're very well dressed, coming through that apartment, looking at the evidence. Looking at what was there. And from that point forward, there was a turn in the press.


text:
"Several Voices Out of a Cloud" by Louise Bogan
by Ernest Hilbert on 11/07/11 at 11:48 am
Come, drunks and drug-takers; come, perverts unnerved!
Receive the laurel, given, though late, on merit, to whom
and wherever deserved.
Parochial punks, trimmers, nice people, joiners true-blue,
Get the hell out of the way of the laurel. It is deathless
And it isn't for you.


text:
- Table View
- List View
The New Glucose Revolution for Diabetesby stephen Barclay Kaye Alan Diet Brand-Miller Dr Jennie Foster-Powell M. Nutr Colagiuri
The New Glucose Revolution for Diabetes is the first comprehensive guide to using the glycemic index to control type 1 diabetes, type 2 diabetes, prediabetes, and more. The book features the latest, most accurate information with new findings by the authors. It includes GI-based recipes and menus for type 1, type 2, prediabetes, gestational diabetes, and juvenile diabetes, as well as related conditions like obesity and celiac disease, plus practical dietary guidance on sugar, sweeteners, alcohol, snacking, and eating out.
The Ordinary Princessby Kaye M. M.
Along with Wit, Charm, Health, and Courage, Princess Amy of Phantasmorania receives a special fairy christening gift: Ordinariness. Unlike her six beautiful sisters, she has brown hair and freckles, and would rather have adventures than play the harp, embroider tapestries . . . or become a Queen. When her royal parents try to marry her off, Amy runs away and, because she's so ordinary, easily becomes the fourteenth assistant kitchen maid at a neighboring palace. And there . . . much to everyone's surprise . . . she meets a prince just as ordinary (and special) as she is! "This delightful fairy tale is sure to please young romantics . . . Neither Kaye's princess nor her book should be considered ordinary. " (School Library Journal) .
Select your format based upon: 1) how you want to read your book, and 2) compatibility with your reading tool. To learn more about using Bookshare with your device, visit the Help Center.
Here is an overview of the specialized formats that Bookshare offers its members with links that go to the Help Center for more information.
- Bookshare Web Reader - a customized reading tool for Bookshare members offering all the features of DAISY with a single click of the "Read Now" link.
- DAISY (Digital Accessible Information System) - a digital book file format. DAISY books from Bookshare are DAISY 3.0 text files that work with just about every type of access technology that reads text. Books that contain images will have the download option of 'DAISY Text with Images'.
- BRF (Braille Refreshable Format) - digital Braille for use with refreshable Braille devices and Braille embossers.
- MP3 (Mpeg audio layer 3) - Provides audio only with no text. These books are created with a text-to-speech engine and spoken by Kendra, a high quality synthetic voice from Ivona. Any device that supports MP3 playback is compatible.
- DAISY Audio - Similar to the Daisy 3.0 option above; however, this option uses MP3 files created with our text-to-speech engine that utilizes Ivonas Kendra voice. This format will work with Daisy Audio compatible players such as Victor Reader Stream and Read2Go.


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Perennial, 40-70 cm tall. Leaves ovate-lanceolate, elliptic or lanceolate, acute to acuminate, base cordate-amplexicaul, 6-60 mm long, 2.5-15 mm broad. Spikes 9-45 cm long. Pedicels 1-2 mm. Hypanthium 12-ribbed. Epicalyx longer than or equalling the calyx. Petals 5.5-8.5 mm long, 2-3 mm broad, obovate-spathulate or obovate-oblanceolate. Ovary subsessile, 2-5 mm long, 0.75-1.5 mm broad. Capsule 4 mm long, 1.5 mm broad, narrowed. Seeds obovate, tip ±membranous.
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text:
- Tapping into networks, no matter who you are
Sign up for our newsletter to not miss out on tomorrow's game-changers for your industry.
Tapping into networks, no matter who you are
Change agents on all levels are equalized on the great big communications network. That is illustrated extraordinarily well at this week's Social Good Summit (#socialgood) in New York.
On Monday, opening day, the topics varied from water conservation to maternal health, and speakers ranged from supermodels and billionaires to public servants and internet sensations.
What every speech shared was the ingredient of talking about mobilizing people for change and how they can harness communications technology to do that. And as every speech was delivered, it was reacted to, commented on, and shared with an audience that was not physically present, but tuned in via social networks or the live webcast (on mashable and here on ericsson.com).
The tagline of the Social Good Summit is "new powers. new players. new platforms," and indeed the Digital Media Lounge is full of bloggers who wear pins saying, "Talk to me about How to Change the World," distribute books on the same topic, and publish updates on Twitter with dizzying speed and regularity.
Meanwhile, the official event featured supermodel Christy Turlington Burns and Heather Armstrong, founder of dooce.com and well-known "mommyblogger", who talked about maternal health and how technology can make simple procedures available, saving lives every day.
Turlington showed an excerpt of her documentary "No Woman, No Cry," which follows at-risk pregnancies in four countries: Tanzania, Bangladesh, Guatemala and the United States. Her efforts to reduce maternal mortality are gaining publicity through Armstrong's popular site dooce.com. Armstrong talked about having a voice and sharing in the new-media world. The only limit she sees in sharing, she noted with a twinkle in her eye, was from her own seven-year old child, who said: "Please don't put this on your website."
(I digress, and must confess that sometimes I get the same treatment from my own kids when I take their pictures: "Don't put that on Facebook!" I usually do anyway, fully expecting revenge when their own tools of social interaction develop in ways their old Mom can neither predict nor learn by the time they're savvy.)
The final speaker, Alec Ross, Senior Advisor for Innovation in the Office of the US Secretary of State, showed a series of portraits and asked: "Is this the face of power?" Every answer could have been "yes."
Another memorable piece of advice from Ross: "Use these tools to learn to listen."
This is perhaps the most exciting facet of the Networked Society: The vision that new ways of interaction will allow us to use our networks and act together for more social good, to join our fellow human beings in endeavors to bring access to education and information, to treat the earth more kindly, and above all, to listen.
Written by Dodi Axelson
Dodi Axelson is head of internal communications for Ericsson Region Latin America and Caribbean. Based in Mexico City, she leads a team covering 53 countries and sharing news with employees ranging from company strategy to the latest telecom innovations. She has been asking the important questions ever since she started her journalism career in newsradio in Seattle, Washington.
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I am very pleased with the room divider. It was exactly as described.
Very nice screen, provides very little privacy. More for looks. Beautiful finish, made well & with substantial weight. Also purchased the matching magazine rack. It too is beautiful.
Product as expected and timely delivery. Just what I was looking for to separate entry from living room in my small apartment.
I bought one of these to see if I could use it to block a doorway when needed (to keep a furry pet out of a room) instead of a baby gate - I am very happy that first of all it works well, it's a very sturdy well made item, and second of all how pretty it looks - I was so pleased that I bought another one! It is a very nice decor piece to have.
It divides one large room into 2 rooms without looking like there is a solid partition. That is what I wanted. it totally works.
My bed is in a little nook in my apartment that is too narrow for a regular size headboard. As soon as I saw this room divider I knew it was PERFECT! and it was! The divider arrived on time and looks beautiful. So glad I found it.
Very well made and looks exactly like the picture display. The free shipping and price reduction made our decision to order the screen ASAP.
Arrivedi in a timely manner and in good condition. The online picture is true to life.I ha been concerned that it might not be steady or solid piece but is quite sturdy. At present it is in an upstairs laundry room to add a touch of glam, but because it is portable I might use it for an outdoor party!...lots of cool uses!
I bought this as a gift for a special friend of ine and her husband and they absolutely loved it!!
A good buy. Expensive looking. Looks just like its picture. Arrived in excellent condition and in a remarkably timely manner. I would recommend it.
This divider is very decorative. It looks very nice in my living room. It's sturdy approx. 20 lbs. The delivery was fast.
Love the room divider and the quality. Shipping was on time and early. It looks great in my new home.
I don't care for headboards and footboards on my bed. I mentioned this to a friend who's an interior decorator. I told her I wanted the illusion of a headboard by using a folding screen and she found this one for me. I love it! So does everyone who had seen it. Since it's really heavy, there's no danger of it falling over. Looks very elegant and classy and the price was right on!
I was very happy with the room divider. It was exactly what I wanted and very affordable. Service was extremely prompt!
The room dividers are working out very well. They are tall and sturdy for our particular use.
This is really a quality product. It is very heavy, durable and of course beautiful.
I love this room divider. I was looking for something to keep my dogs out of my living room that didn't look like a dog gate. It is perfect. It's elegant and gives my room beauty and function. It looks even better in person!!
This product was well worth the money! It is beautiful, elegant, and sturdy. I am extremely satisfied!
Hard to find item. Needed a screen one could see through and this was perfect. I now own three of them. Added elegance to my room.


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When we got to our state room it was lovely until we looked in the bathroom. the floor was filthy & the toilet was filled with black water. Tried to flush it & it would not flush. Called the front deck & a plumber was dispatched promptly to fix it. He told us it was fixed & the room steward cleaned up the floor.The next morning the used the toilet & would not flush. Again called the desk quite irate & another plumber came to fix the toilet. again he told it was fixed. The next morning used the toilet & this time it would not flush but for some reason the water & content of toilet started to overflow into cabin & out into the hall. We were absoletly mortified & my husband was down at the front desk in a robe going ballistic. Again everyone is extemely apologetic but by this time we are both thinking 3 days of this & we have 16 more days to go. I don't know whether I can stand it.
Anyway the toilet was good for a few days but did break down again. On to all the other problems. The A/C was not working properly all over the ship. Some folks had to go & sleep on the couches in the common rooms because either the rooms were freezing or stifling. Panels from the ceilings fell off & hit people in the head & sprinklers fell out of the ceiling & water poured down the walls.
Holland America had cut staff on this cruise & it was very evident in the dinning room. Our cabin stewards & dinning room steward were wonderful but extremely overworked. We were told in confidence by one of the crew that the ship truly needed at least 2 more weeks in dry dock to be completely finished.When the life boats were used for tenders one of them each time broke down. This really didn't give a lot of confidence if anything did go wrong & we had to abandon ship.
Several of the ports were really bad - Mayaguez, Santa Marta, Corinto(awful). When we finally reach San Diego debarqation was a nightmare. People were standing in the stairwells up to the Lido deck for up to 2 hr. Some people missed flights. Holland America should be ashamed. There were many other problems but not enough space to list. The only compensation HAL were giving was bottles of wine & 1 hr. of free drinks. What if you are a non drinker & the hr. of free drinks was a stampede.
Some people were so fed up before the end of the cruise several of them got off at the various ports & flew home.


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Do you know if you'll still beable to trade maps between the US & UK?
i.e. Between Elebits and Eledeededeeeedr-thing?
I've never met anyone who calls it that!Originally Posted by E7ernal
And Konami should have stuck with the name Elebits. We're all used to that title, and there's no good reason to change it (unless there's some trademark issues we're not aware of?).
I never add friend codes.
Originally Posted by AndThen?
Do you know if you'll still beable to trade maps between the US & UK?
i.e. Between Elebits and Eledeededeeeedr-thing?
I think this sums it all up.
If it's not broke why fix it?
The game has been out here for a few weeks? I own Elebits, so they can't change the name.
Will you beable to exchange maps between the two games still?
I'd imagine so, It's still the same game unless theres some changes we havent been told about... Why change it though? Although... i don't really care what it's called, i'll still buy it.
It's the same Game. It will still be called Elebits in North America.
Dreamcast Fan Fo Lyfe
why would the need to change the name? the old one is perfectly fine..
I like the name change.
Although I live in North America.
It gives Europe some exclusivity to the game.
Plus Eledee is funny.
Well do you?
For you slow retards..
Eledees - L.E.Ds
Trading my Wii again! Come on home 360!
Games: Metroid Prime 3, Super Paper Mario, Ghost Squad, Link's Crossbow Training + Wii Zapper, Geometry Wars, Battalion Wars 2


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Welcome to Il Sogno
Since 2006, Il Sogno has been serving up casual Italian fare to the locals in Midtown as well as diners from abroad. From delicious 'Neopolitan Style' pizza and award winning calzones to our creative daily specials, our menu has something for everyone. And with theme nights like BYOW with no corkage fee and Martini night, it's no wonder Il Sogno has become 'Midtown's Favourite Hidden Hotspot'.
So whether you're looking for a place to spend your night out or a cool little bar to wind down, Il Sogno is where you need to be.
**2nd floor coming fall 2016!! Stay tuned for more details!
Today's Specials
- $5 Martinis All Night Long!
- More Specials »
We're small but mighty, reservations are recommended.
*Now offering delivery on UberEats and Foodora!
Operating Hours
Hours may change during holidays or special occasions. Please contact the establishment for specific information.
|Monday :
|Tuesday :
|5:00pm - Close
|Wednesday :
|5:00pm - Close
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|Sunday :
|5:00pm - Close


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Author Affiliations: Institute of Brain Aging and Dementia (Drs Berlau, Kahle-Wrobleski, Head, and Kawas and Mr Goodus) and Departments of Neurology and Neurobiology and Behavior (Dr Kawas) and Pathology (Dr Kim), University of California, Irvine.
The apolipoprotein E (APOE) ε2 allele has been suggested as having a protective effect and delaying the age at onset of Alzheimer disease.
To describe a dissociation between neuropathologic findings with normal cognition in a woman with severe Alzheimer disease with the APOE ε2/ε2 genotype.
Case report from a community-based prospective study of persons 90 years or older (The 90+ Study).
A 92-year-old woman without dementia with the APOE ε2/ε2 genotype who lived independently without significant cognitive or functional loss and was a participant in The 90+ Study. She died in December 2004, and postmortem examination of her brain was performed.
Neurologic examination and a battery of neuropsychological tests were performed 6 months and 1 month before death. Neuropathologic examination included Braak and Braak staging for senile plaques and neurofibrillary tangles.
Neuropathologic examination of the brain revealed advanced senile plaque and neurofibrillary tangle disease consistent with a high likelihood of Alzheimer disease. At clinical evaluation, the participant demonstrated no dementia and only mild cognitive deficits.
The APOE genotype may have contributed to maintenance of cognition despite advanced neuropathologic findings of Alzheimer disease. This case suggests that the APOE ε2 isoform may have a protective effect against cognitive decline in Alzheimer disease that may be independent from senile plaques and neurofibrillary tangles.
In the last decade, many studies (for a review, see Laws et al1) have examined the role of the apolipoprotein E (APOE) genotype in the development of Alzheimer disease (AD) and neuropathologic findings in AD. There are 3 APOE alleles: ε2, ε3, and ε4. The ε3 allele is the most common, representing approximately 78% of all alleles; the ε2 and ε4 alleles are much less common, representing 7% and 15%, respectively, of all alleles.2 Of the 6 possible genotypes, ε2/ε2 is the rarest, occurring in less than 1.4% of most populations3 and severely limiting research opportunities.
The ε2 allele (APOE2) has been suggested as having a protective effect and delaying the age of onset of AD.4 In addition, APOE2 appears with reduced frequency in sporadic cases of AD5 and patients with AD with APOE2 have less β-amyloid (Aβ) density in the frontal and parietal cortices compared with patients with AD with the ε3/ε3 genotype.6
We report the case of a woman with the rare ε2/ε2 genotype, who died at age 92 years. At brain autopsy, substantial AD-like neuropathologic features were noted, but the participant had not demonstrated any cognitive deficits indicative of AD. Many studies have found evidence of a weak association between neuropathologic features of AD and cognition in the elderly,7,8 a finding that is more common in studies that included oldest old subjects.9- 11 However, these studies rarely reported dissociation of the magnitude observed in our participant, and most do not examine the contribution of the APOE genotype. It is suggested that the unusual APOE status in our participant may have had a protective effect, delaying or possibly preventing the onset of cognitive symptoms but not AD-like neuropathologic features.
The subject was a 92-year-old right-handed woman with hypertension but no diabetes mellitus who was a participant in The 90+ Study, a prospective population-based study of cognition and longevity in the oldest old. She reported mild short-term memory loss in 2004 but was still living independently despite blindness in the left eye as a result of shingles.
As part of the Leisure World Cohort Study,12 the participant had completed a health questionnaire in 1984 and follow-up surveys in 1992 and 1998. These surveys indicated a history of vitamins A and E and ascorbic acid usage for 25 years and estrogen supplementation (1.25 mg) for more than 15 years. The participant indicated that she exercised, on average, 7 hours per week.
Her medical history included hypertension and hypercholesterolemia diagnosed in 1980, a transient ischemic attack in 1990, and atrial fibrillation diagnosed in 1999. Her medications were atenolol, levothyroxine sodium, hydrochlorothiazide, acyclovir, calcium, and potassium chloride. There was a family history of stroke (her brother had a stroke at an unknown age), but no family history of dementia was reported. The participant completed high school and some college. She smoked one-fourth pack of cigarettes a day for 17 years, but stopped at age 37 years. No alcohol consumption was reported.
On November 14, 2003, the participant was examined using the Cognitive Abilities Screening Instrument via telephone and scored 33 of a possible 33, indicating intact global cognitive functioning. In 2004, she was examined twice. During these visits, she completed a neuropsychology battery including the Mini-Mental Status Examination (MMSE); California Verbal Learning Test (9 items); Digit Span (forward and backward) subtest of the Wechsler Adult Intelligence Scale, Third Edition; Boston Naming Test (15 items); animal and letter /F/ fluency; Constructional Praxis subtest of the Consortium to Establish a Registry for Alzheimer Disease Psychological Battery; and Trail Making Test, parts A through C. The results are given in Table. Her performance at the first visit was within normal limits for her age group13 on all measured domains including attention, language, visuoconstruction, verbal memory, and executive function. Between visits, in September 2004, the participant had a stroke that resulted in dysarthria, dysphagia, and right-sided weakness for 10 to 14 days. Her performance on the neuropsychological tests administered after the stroke remained within normal limits across domains, with 2 exceptions. Phonemic fluency declined, and she demonstrated mild executive dysfunction as reflected by inability to complete the Trail Making Test, part B. These deficits are best characterized as mild and, on the basis of family reports, did not result in functional loss. The participant died after a second stroke in December 2004.
At autopsy, the brain weighed 1140 g. Senile plaque formation, which was moderately intense, was predominantly diffuse, although neuritic plaques were readily observed. Neurofibrillary tangle formation, in addition to being present within the hippocampus, subiculum, entorhinal-transentorhinal region, and amygdala, was also seen in moderately severe to severe degree within the frontal, temporal, parietal, and occipital layers of the neocortex (Figure 1). Overall, the pathological changes were judged to be of stage VI-C severity by Braak and Braak staging criteria (the stage that represents the highest frequency of senile plaques and neurofibrillary tangles). These neuropathologic changes are considered highly likely to be associated with dementia according to criteria of the National Institute on Aging, and Reagan Institute Working Group on Diagnostic Criteria for the Neuropathological Assessment of Alzheimer Disease,14 although our participant did not experience significant cognitive dysfunction. Additional immunostaining (Figure 2) for Aβ and tau proteins was performed to compare findings in our participant with those in a subject without dementia with a similar MMSE score but with few pathologic features of AD (age, 99 years; female sex; MMSE score 28; and Braak and Braak classification III-0) and a subject with dementia with similar neuropathologic features of AD but a much lower MMSE score (age, 94 years; female sex; MMSE score 0; and Braak and Braak classification VI-C). The results showed that senile plaques in our participant's brain were both diffuse and neuritic, compared with only neuritic as observed in the comparison subject with dementia.
The case subject demonstrated neocortical neuropathologic features of Alzheimer disease. At histopathologic analysis, a section of inferior parietal cortex immunostained with polyclonal rabbit anti-human tau (DAKO, Carpenteria, California) showed neuritic plaque formation and neurofibrillary degeneration (arrows).
Neuropathologic features in the case subject compared with matched control subjects. Note pathologic features in area CA1/subiculum of the hippocampus in the case subject. β-Amyloid deposition is absent in area CA1/subiculum in a 99-year-old woman without dementia (A), primarily diffuse in the case subject (B), and associated with extracellular neurofibrillary tangles and compact neuritic plaques in a 94-year-old woman with dementia (C). Neurofibrillary tangle accumulation was sparse in the control subject without dementia (D) but was comparable in the case subject (E) and the control subject with dementia (F). AD indicates Alzheimer disease; bar, 100 μm.
This case shows a prominent dissociation between severe neuropathologic features of AD and preserved cognitive function. Although many potential mechanisms may be responsible, the rare APOE genotype (ε2/ε2) in our participant may have contributed to this dissociation. Current research suggests that APOE2 may delay the onset of clinical AD by increasing Aβ clearance15 and protecting against the formation of neurofibrillary tangles.16 Also, APOE2 is typically associated with reduced neuropathologic features of AD,17 and APOE2 injected in PDAPP mouse brains, a model of AD, reduces Aβ and facilitates degradation and turnover.18 Despite the extensive plaque deposition observed in our participant, many plaques appeared as diffuse β-amyloid deposits, suggesting that the presence of APOE2 may mediate a more rapid turnover of Aβ deposits and lead to less neuronal injury.
Although our participant demonstrated diffuse plaque formation, extensive neuritic plaque and neurofibrillary tangles were also observed in the presence of intact cognition. Therefore, APOE2 may contribute to this dissociation independently of the formation of senile plaques and neurofibrillary tangles, exerting its protective effect through alternative mechanisms such as the reduction of oxidative stress damage19,20 and the preservation of synaptic viability.21
This case provides insight into a possible mechanism for preserved cognition with severe neuropathologic features of AD. In addition to providing evidence of a possible protective mechanism of APOE2, this case report also underscores the importance of clinical confirmation to support a neuropathologic diagnosis of AD, especially in the oldest old.
Correspondence: Daniel J. Berlau, PhD, Institute of Brain Aging and Dementia, University of California, Irvine, 1515 Hewitt Hall, Irvine, CA 92697-1400 (email@example.com).
Accepted for Publication: November 23, 2006.
Author Contributions:Study concept and design: Berlau. Acquisition of data: Kahle-Wrobleski, Head, Goodus, Kim, and Kawas. Analysis and interpretation of data: Berlau, Kahle-Wrobleski, and Head. Drafting of the manuscript: Berlau, Kahle-Wrobleski, and Head. Critical revision of the manuscript for important intellectual content: Berlau, Kahle-Wrobleski, Goodus, Kim, and Kawas. Statistical analysis: Kahle-Wrobleski. Obtained funding: Kawas. Administrative, technical, and material support: Berlau, Head, and Goodus. Study supervision: Berlau and Kim.
Funding/Support: This study was supported by grant RO1-AG 21055 from the National Institute on Aging (Dr Kawas).
Financial Disclosure: None reported.
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Product Information
Herbed Beer Bread Mixes - 2 Pack
Enjoy the aroma of Herbed Beer Bread being baked right in your own home! New Glarus Bakery makes it easy- just add beer or club soda to the bread mix, stir and bake! Each bag makes a one pound loaf of Beer Bread - two bags of bread mixes per order. Baking instructions on the package.
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Anesthesiologist (pain control)
38 years of experience
38 years of experience
500 W 4th St
Odessa, TX 79761 Phone number & directions
Odessa, TX 79761 Phone number & directions
License & Identifications
A medical license is required for a doctor to practice medicine in a particular state. Requirements vary by state but most require, at a minimum, post-graduate training in the doctor's specific specialty. An NPI number is a national identifier unique to an individual health care provider and is managed by the Center for Medicare & Medicaid Services (CMS).
Learn more about Dr. Kenneth Batch:
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Dr. Batch graduated from Meharry Medical College, Nashville.
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- Dr. Kenneth Herman Batch MD is a male Anesthesiologist, has 38 years of experience and practices in Anesthesiology.
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Dr. Kenneth Batch practices Anesthesiology near Odessa, TX.
See Odessa Anesthesiologists.


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Gaza fire increases pressure on Israel to hit back
JERUSALEM -- Gaza militants pummeled southern Israel with rockets for a third day in a row Monday, increasing internal pressure on the Israeli government to retaliate.
A million Israelis are in range of the rockets. Israeli leaders have warned they won't tolerate continued barrages and have threatened a more forceful response.
Six Palestinians have been killed in Israeli counterstrikes, Palestinians said.
Israeli Prime Minister Benjamin Netanyahu told foreign ambassadors that Israel would defend itself. He spoke during a visit to Ashkelon, a southern city that has been battered by Gaza rockets.
"I don't know of any of your governments who could accept such a thing. I don't know of any of the citizens of your cities, who could find that acceptable and something that could proceed on a normal basis. I think the whole world understands that this is not acceptable," Netanyahu said.
"We'll take whatever action is necessary to put a stop to this. This is not merely our right, it's also our duty," he said.
Israeli Defense Minister Ehud Barak met with the military chief of staff and other senior officials Monday to determine how to respond to the rocket fire.
More than 110 rockets have hit Israeli towns since the latest round began, the military said.
At least a dozen rockets slammed into Israel on Monday. One rocket hit a house, and another smashed into a factory, the military said.
Three civilians were injured by shrapnel and dozens were treated for shock when rockets exploded in residential areas, Israel's emergency rescue services said.
The latest round of violence began when Gaza militants fired an antitank missile at an Israeli jeep patrolling on the Israeli side of the border Saturday, wounding four soldiers.
An Egyptian official, speaking on condition of anonymity, said that efforts are under way to try to achieve a truce.


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CHARLESTON - Eugene German nearly walked away.
In fact, the Martinsburg senior did.
Saturday night, German was a starter in the state championship game, and he helped jumpstart Martinsburg early with six quick points.
Article Photos
Eugene German of Martinsburg battles for the basketball. (AP photo)
He nearly missed it all.
"We were just coming off our football championship, and I was pretty beat up," German said. "I told coach (Dave) Rogers that I couldn't do it, I was just not feeling like playing basketball anymore. I was tired. Sore. I just didn't want to do it."
Rogers, a veteran coach, had seen it before.
"I told him that he should take some time and think about it, and then let me know what he thought," Rogers said.
German did.
He sought the counsel of his father, Eugene Sr.
Still, he wasn't feeling it.
"I just didn't want to," German said.
"Then, I started thinking about it and I noticed I was gaining unhealthy weight."
That's when he got the itch again.
German, who will play football at North Carolina-Charlotte this fall, went to Rogers and asked for a chance to return.
"I'm just glad he let me come back," German said.
With an injury to Bryan Hairston, German became key inside.
He has had quite a senior year. Two state titles, the Hunt Award as football's top lineman and was all-tournament this weekend in Charleston.
"It's been quite a year," German said. "I think it is just hard work and people pushing me to be successful."


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Mandela Visit
President Mandela goes on an official state visit to a small country
in the middle of Africa. At the airport he is met by this country's
Minister of Harbours. All of a sudden Mr. Mandela realizes that this
is absurd, this country has no harbours as it is landlocked! He is
very puzzled and decides to find out what the story is.
At the official state banquet later that evening, he leans over to the
President and asks, "Mr. President, why do you have a Minister of
Harbours when you don't have any harbours?"
The President looks Mr. Mandela straight in the eye and says, "Well
you know that may be true Mr. Mandela, but I was just as puzzled at
why you have a Minister of Law and Order?"
Re: Mandela Visit
It seems Mandela was unaware that the Minister of Harbours was going to dig a river up to the Indian Ocean and create a harbour.
|All times are GMT +5.5. The time now is 22:58.


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Imagine for a moment the Reality of logging on to your email account and receiving cash from all over the world.
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You will earn an income for the rest of your life!With The $6 BY SIX MILLIONS


text:
Sadat X - "Imagine" f. Rhymefest + 'Agua' Out Now
Off Sadat X's new album, AQUA.
Off Sadat X's new album, AQUA.
Rhymefest's new documentary will also debut on Showtime.
A modern day "What's Going On?"
How about some new soul from the DMV singer?
Directed by Paradise Gray In response to repressive anti-Immigration legislation SB1070 and HB56, Jasiri X, Rhymefest, and Paradise Gray traveled to Arizona and Alabama courtesy of the Sound Strike to see first hand how these unjust laws break up families, fracture communities and destroy lives. You can grab the song here, if you'd like.
Damn, it's been a minute since we've heard from Fest. Check as he makes his musical "comeback" with a quickstrike over Common's No I.D.-produced single. Motorcycle Diaries is coming. DOWNLOAD: Rhymefest - Sweet Freestyle
According to Andrew, this was supposed to be the end result of Kanye and 'Fest's Comedy Central-based series, which ultimately never came to fruition. Check the lion getting his Barry White on and try to do the same thing Ray-J inexplicably did to Kim Kardashian. Fuck Ray-J.
Off Vakill's long-awaited album, Armor of God, which is finally in available! DOWNLOAD: Vakill - Beast Ballad f. Crooked I, Rhymefest, Nino Bless & Juice PREVIOUS: Vakill – Endless Road f. Vizion (Video)
In light of the holiday season, DJ Semtex lets loose of an unreleased track from '03. DOWNLOAD: Mark Ronson - Wreck Tha Hallz f. Saigon & Rhymefest | Alt Link PREVIOUS: Saigon & Joe Budden In The Studio (Video)
Andrew over at FSD just liberated this unreleased gem. On a sem-related note... Fest killed his verse on that Rawth EP. Yep. DOWNLOAD: Rhymefest - Super Guy f. Killer Mike | Alt Link
At A3C, 'Fest convinces a fan to jump on stage with him and perform Kanye's verse to "Brand New." Props to JMack.
[youtube=http://www.youtube.com/watch?v=tvqu7B4tEDU] El Che is still sticking to his plan to drop a video for each song on his sophomore album, which is out now. Directed by Bryan Carr and Francis Kmiecik. PREVIOUS: Rhymefest- One Hand Push Up (Video)
In Part 2 of Good*Fella Media meets Rhymefest, they touch on having an ear for upcoming artist, watching Kanye and Eminem become iconic in front of his eyes, Playing his position in Hip Hop, and not being able to vote when Obama ran for office. PREVIOUS: Rhymefest – RSE Radio Interview (Audio)


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Good afternoon! I'm Puck Dumps, a daily feature that is supposed to be posted earlier in the day.
The Top Line
Everybody is talking about Sabres getting suspended. NBC, Sports Illustrated. Sporting News, TSN, The Local Take
Ottawa 6, Detroit 1 – Amazing, it's almost like the Senators don't miss their 70 year old former captain.
Boston 5, Buffalo 2 – The Sabres lost the game and will end up losing two players. Not so good.
Tweet of the Moment
Booth hits the ice as #Canucks face the Devils in New Jersey. Torts says… http://t.co/mwJMLSEgcP
— Vancouver Canucks (@VanCanucks) October 24, 2013
Yes, it's David Booth everyone is talking about with this game, right?


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UN Secretary-General Urges EU to Complete Energy and Climate Package, Addresses Financial and Climate Crises
22 October 2008: UN Secretary-General Ban Ki-moon has
addressed the climate and financial crises in a number of meetings and
statements in the past two days. He has sent letters to the heads of the EU
states, encouraging the EU to conclude its energy and climate package by the
end of 2008, in order to provide a positive signal to the international
community in its negotiations on emission reduction commitments for the
post-2012 period.
He also underscored that clean industry and investment offer
long-term profits and returns, offering an opportunity to simultaneously
address both the financial and climate change crises, and leaving no
justification for delaying action. In an address on 21 October 2008 at Harvard
University, Massachusetts, US, Secretary-General Ban highlighted five
challenges that concern global public goods and must be addressed by all
nations: ensuring global financial stability as an intentional first step
toward prosperity for all people; addressing climate change; advancing global
health; countering terrorism; and ensuring non-proliferation and disarmament.
On climate change, he emphasized the need to develop, by the end of next year,
an agreement on post-2012 emission reduction commitments that is "universally
acceptable, inclusive, balanced and ratifiable."
He said the Poznan Climate
Change Conference in December 2008 needs to end with "a strong political signal
on strengthening financial and technology transfer mechanisms to help
developing countries with adaptation and mitigation" as well as "a shared
vision of what a new agreement will look like, including on the question of
institutional architecture, as well as a concrete work plan for 2009 that will
enable parties to engage in very serious negotiations without delay."
Secretary-General has also announced that he will meet with five eminent
economists on 23 October 2008, to evaluate the impact of the global financial
crisis on UN efforts to achieve the Millennium Development Goals and on climate
change. The economists are Joseph Stieglitz (Columbia University), Kenneth
Rogoff (Harvard University), Dani Rodrik (Harvard University), Nancy Birdsall
(Centre for Global Development), and Jeffrey Sachs (Columbia University). [Secretary-General's
Statement, Harvard University] [UN
News Release, Ban's Meeting with Economists] [UN
News Release, Ban's Message to EU Leaders]


text:
Hello Team,
Database users are complaining that the database is slow.I observed that The select queries are taking time when they are issued by users and most of the queries are spending time in reading index blocks.Also observed "db file sequenial read" as one the top events in awr report.
Almost every query is using the indexes in their execution plan.
All the datafiles are located on the same Drive on windows 2003 R2 server.
Attached the AWR report for 30 min duration.
please suggest options for me to improve the performance.


text:
Community Information Database
You are browsing the Subject Heading Educational Programs which contains 25 record(s)
- Tandy Beal & Company
Since 1974, Tandy Beal & Company, has created original concerts in dance, theatre, circus, and music. TBC has toured on four continents, with an Eastern European tour funded by the State Dept., an... [Full Record] [Add to Personal List]
- The Ecological Farming Association
EcoFarm is a non-profit educational organization founded in 1981. For over three decades, EcoFarm has facilitated the inception and continued development of an ecologically sustainable and just food a... [Full Record] [Add to Personal List]
- Walnut Avenue Women's Center Domestic Violence Services
The Women's Center has full-time and volunteer advocates available to support victims of domestic violence. Our advocates are trained and certified DV counselors and can meet you where you are, r... [Full Record] [Add to Personal List]
- Watsonville Wetlands Watch
Watsonville Wetlands Watch advocates for wetland issues, educates elementary, middle, and high school students, restores degraded habitats, preserves what remains whole, and teaches appreciation for t... [Full Record] [Add to Personal List]
- Young Writers Program
The Young Writers Program started in 2012 and has worked steadily (and successfully) to support students with their writing. Volunteer Writing Project Assistants are trained during 2-hour workshop ses... [Full Record] [Add to Personal List]