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Hello people. The following is a beginners guide for The Blockheads. It is here to help out all the new players trying to figure out this game, and also to answer some of their many questions. Please note it is a work in progress and will be worked on in chunks. If you see any mistakes or grammatical errors, please make a comment on it. Comments and ways to improve upon it are greatly appreciated. Thanks.
This guide is correct as of 1.1.
[size=6]Starting Off[/size]OK to begin our journey lets create a world. This shouldn't take too long.
After your world is finished, you want to bring in your first Blockhead. You can do this by tapping your world's portal. From here choose to spawn in a blockhead and then select your character's gender, name, and looks. You can only use the "random" button to change your character's looks, and cannot change individual parts. You will be able to give your character(s) clothing to wear in the future, so don't worry too much about his/her looks.
Your character will then enter the world through the portal and will already have a few things in his/her inventory. You can move him by tapping the air anywhere on the map (tap too high up in the air and your character won't be able to get there and will not move).
[size=6]Breaking Blocks[/size]Now that you have your character, you should first acquire a workbench. To do this you first need some dirt.
Blocks can be destroyed by tapping them. If your tap is white and has a hand in the middle then you are using your hands and will take an average amount of time to break the block. If your tap is green and has a tool in the center you are using the correct tool and will be able to break the block much faster depending on how good that tool is. Keep in mind after every use the tools durability goes down, and after a certain amount of uses the durability will reach 0 and the tool will break. If the tap is red you are using the wrong tool for that block and will essentially be wasting that tool's durability and will not work faster.
Once a block is destroyed you gain it's drops and they are put in your inventory if you have room in your inventory for the item. Like items will stack together in the same spot, and a number will be out beside it to signify the amount of items in that spot. You may not have more than 99 items in the same spot, and picking up another item will just cause it to go to another empty spot. Tap a basket to see its contents, as items you pickup are sometimes put in baskets if no other space is available. Later you can make more baskets at a craftbench to give you more inventory space and chests at a woodwork bench to give you more storage space. If you have no room in your inventory at all you cannot pick up the item drop and will walk right past it. Items drops will disappear after a certain amount of time which is usually only about a couple in-game days (this includes fruits and seeds on trees and such; if its small and spinning and can be picked up its an item drop).
[size=6]Placing Blocks and Time Crystals[/size]Once you have destroyed some dirt tap on the portal again. This time choose to get a workbench warped in for 1 dirt. After its warped in, get your character to collect it and place it down on the ground by holding the block and tapping next to another block.
I recommend travelling out and away a bit from the portal untill you start to see trees and other plants before putting the workbench down, as you can make your house out here in a lusher environment than the one close to the portal, and you won't need to go back to the portal again unless your order something else or call in another Blockhead.
If you ever find yourself far away from the portal but without a workbench, tap your character to open his status screen and choose to get a workbench delivered directly to your character at the cost of 50 time crystals.
Time crystals can be used in the game to speed up crafting times and do other things like this and calling in other Blockheads. They can be purchased from the portal store or can be found underground. Your time crystal count transfers between characters and worlds.
[size=6]Using the Workbench and Other Crafting Surfaces[/size]Once you have placed your workbench on the ground, you can begin to craft. Tap the workbench and then the green button to see a list of everything you can craft with that particular bench. The workbench is the crafting surface that allows you to craft the other kinds of crafting surfaces, and by crafting surfaces I mean anything you craft stuff on, like the campfire, workbench, and furnace, for example.
Notice how only 4 crafting surfaces are available and the other ones are locked and have "2" written beside them. This means you must upgrade your bench to level 2 to craft all the other benches. To upgrade a bench simply select the "upgrade bench to level _" option instead of a crating recipe. Some crafting surfaces have many more levels than 2, such as the toolbench, which has 6 levels.
[size=6]Trees[/size]Lets start by making the 4 main benches. One is called the campfire and will allow you to make torches and other things. Torches are a great way to provide light for your blockhead. To make one first gather 10 sticks. Sticks can be acquired by destroying the leaves of trees. If the tree is really big then yoir blockhead can climb the tree to reach the highest leaves. Blockheads are very athletic and can climb and hang from many surfaces. Try it out.
Be sure not to destroy the bottom wood block of a tree as this will only yield 1 or 2 wood blocks as opposed to the number of trunk blocks the tree has and only a couple sticks as opposed to the number of leaf blocks on a tree. Although it may take lots more time, destroy trees 1 block at a time and leave the trunk blocks for the last thing you destroy and make sure to destroy them from highest to lowest to yield the most resources from one tree. A tree can regrow itself and its leaves if part of it still remains, even if the only part of the tree remaining is a single truck block directly off the ground. If you are too lazy to replant trees or don't have their particular seed (apple, pine cones, mangoes, etc.), at least leave their bottom trunk block there so they can regrow themselves.
On larger adult trees they will produce seeds as a way of creating younger trees. These seeds are in the forum of a pine cone on a pine tree, fruit on a fruit tree (apples, oranges, etc.) and so on. By collecting these seeds, you can replant trees. Just hold the pine cone or fruit in your hand and tap the surface dirt block to plant the tree. They will start of looking just like a pile if leaves but will slowly grow into a large tree that will produce plenty if fruit/pine cones. Fruit tree farming is a great way to get a reliable and effective source of food. You can even plant one of the 5 fruits your character started off with in the ground to grow more of that fruit. I strongly recommend doing this to ensure you have a reliable source of food in the beginning.
Don't be the guy that chops down every single tree and never replants them. If you want your world to be and stay a lush environment replant every single tree you chop down, and never chop down a young tree, only adult trees. Keep in mind that after a certain amount of time goes by trees will die on their own, but new younger trees will also grow naturally without you planting them. It's the circle of life.
[size=6]Dropbears and Using the Campfire[/size]Now you've probably got some sticks and wood and replanted every tree you chopped down from top to bottom leaving the trunk for last, right? Good.
Now lets make that campfire as it will provide light for your character by itself and by now it's probably starting to get dark. Don't worry! There are no monsters or hostile mobs at night, with the exception of dropbears who live in forests on trees and attack you during the night when you walk under their tree. During the day dropbears only attack you if you attack them. And I don't recommend attacking one until you have a good weapon/reliable supply of food. They are the most dangerous mob currently, and the only one that can hurt you. I should note that when a dropbear attacks you your health bar is reduced, and lowers your happiness and speed.
If your health reaches 0 you do not die. Instead you just become incredibly slow. It is impossible for one of your characters to die in The Blockheads.Click on the workbench and and hit the green button. Select the campfire and craft it for 10 sticks. After the crafting is done, you can place it down.
IMPORTANT SAFETY NOTE: campfires can and will set fire to anything flammable beside it. This includes trees, wood, beds, and other things so keep it away from these things. People have lost whole wooden houses because they put their campfire inside of it. Don't even try to make a stone fireplace as campfires can ignite things from a distance. Keep them outside and away from anything flammable.
When you tap a campfire, you will get 3 options instead of 2. The third option allows you to add fuel to your campfire, as crafting on it slowly lowers it fuel level. You can add sticks to a campfire to give it one fuel point, pine cones to give it two fuel points, and a wood block to give it 4 or 5 fuel points. Fuel can be added to the campfire using that button or while crafting.
The kilns and furnaces also has a fuel point system, but we'll talk about them later. Don't worry, campfires, kilns, and furnaces will not lose fuel over time, and only lose fuel when used for crafting.
Part 2 of this guide is in the next post. There is much more to read. (I couldn't put all my guide in one post due to the character limit.)
Part 2 of The Blockheads Beginner Guide.
[size=6]The Character Status Panel[/size]Now sounds like a good time to tell you about the character status panels. Tap your character icon/name on the side of your screen. A panel should open up with all of his info.
At the top you have your character health. It can go down fit a variety if reasons, including dropbear attacks and starvation. Don't worry! Characters cannot die and will just become incredibly slow. To heal your character put him to sleep or feed him food.
The second bar is the happiness bar and is determined by the other four bars: health, hunger, energy, and environment. It is a good way of telling how your character is currently feeling.
In the second section, we have the hunger, energy, and environment bars. The hunger bar slowly decreases over time and is filled back up by eating anything edible (if something is edible it will ask you if you want to feed it to your character in a panel above his head when you select the food). If it reaches 0 you will start taking damage.
The energy bar decreases over time when working, such as walking, destroying blocks, climbing trees, or even crafting. To replenish this bar simply put your character to sleep. You can only sleep if your energy bar is past a certain point, and will automatically wake up when the energy bar is filled. When your energy bar goes beyond certain points, your characters starts to work slower and slower until it takes much longer to complete a given task. Be sure to keep this bar away from empty, because although it won't hurt you, it will make you very slow.
The environment bar changes depending on a variety of conditions. Being in dark place without much/any light or being exposed to rain/snow without proper clothing will lower your bar, for example. Putting some torches up to give you light or taking cover under some shelter will cause it to rise back up. This bar is the reason you should build some house or underground shelter for your character. Also don't build houses with wooden platforms as they do not produce back walls when placed and let the cold snow in (I have actually never seen snow, as I think my portal was placed near the equator).
Below these 3 bars are words describing your characters conditions. If he's low on health it will say he's injured, if he's low on energy it will say he's tired. If he's low on the environment bar due to rain it will say he is exposed to the elements. If he's pretty good on all 4 bars (not counting happiness, as it is sort if an average between all the other bars and should be filled up if your other bars are also filled up) then it will say he's happy or even very happy.
Below that there is a button to get a workbench warped directly to your character for 50 time crystals if you are far away from your portal like I said earlier.Below that there is either a big red button to cancel all current orders or 2 smaller half sized buttons to meditate or sleep on the ground.
Meditating is like sleeping in the sense that time goes by quickly. It also fully fills your environment bar no matter the outside conditions and is a good way to pass time if your character is not tired enough to sleep. There is also a bar that appears during meditation, that when filled up will give you a nice gift, which may just be an orange or so something much more valuable like an emerald.
When tired enough (when energy bar is past a certain point) the sleep button will pop out so you can sleep on the ground. This passes the time quickly like meditation and refills your energy bar. You will automatically wake up from your sleep when your energy bar fills up or you hit wake up. You can also quickly fill up your energy bar by paying a varied amount of time crystals while sleeping. Once you make a bed at a woodwork bench you can sleep in it instead of the ground for a much better nights sleep.
There is actually another status bar that only appears while underwater. It is blue and will quickly decrease while underwater. If you are swimming on the surface or or walking and such on land the bar will not appear nor go down. It is refilled and hidden as soon as you are no longer underwater. If it empties you have run out of air and will begin to take damage untill the bar is refilled.
[size=6]Campfire Crafts and Dodo Birds[/size]OK now that you have some materials, a workbench, the knowledge of how to keep your character happy, and a campfire, let me tell you a little more about what you can craft at the campfire.
Although the campfire on its own produces light, it's not something you make lots of just to light up your house. Instead at the campfire you can craft torches using 1 stick. Torches can be placed on background walls and will produce a good amount of light, plus they have the added advantage of not making other things catch in fire. Use them to light up your house and shelter. Later you can make oil lanterns with oil and clay and steel lanterns with steel, oil, and gla to produce more light than a torch, but for now torches work excellent.
You can also make ember at a campfire for 1 stick to start a fire of your own, earning you a game enter achievement, but I only recommend doing this in a well contained area as fire can jump several blocks to ignite another block. You don't want to end up burning down your house when you just meant to burn down that one tree right beside it.
Finally you can cook dodo meat at a campfire to get more health and hunger filled from just eating the raw meat by itself. I still recommend making a fruit tree farm to ensure a reliable source of food in the case when you can't find any dodo birds.
Dodo birds like to eat apples, and will spawn by any apple trees. If you plan to raise dodo birds all you need to do is plant plenty of apple trees. Adult dodo birds will also occasionally lay eggs that will hatch into baby dodo birds after a certain amount of time, given you don't steal the egg first. I recommend leaving dodo birds and their eggs alone unless there are plenty, as it takes some time for dodo birds to respawn when fully killed off in an area.
They are the the 2nd passive mob in the game as they will never attack or hurt you in any way, and are the 3rd mob in the entire game (includes both hostile and passive mobs).
[size=6]The Toolbench[/size]The next crafting surface you might want to build is the toolbench. It is also one of the three crafting surfaces unlocked at a level 1 workbench.
It requires 1 dirt and 1 flint. Flint can be found within the first 6 or so dirt blocks and can easily be seen when walking across your world's surface. It looks like bits of black particles trapped in a dirt block. Collect flint with a spade to get it faster and get more flint from 1 deposit.
Once you have the flint and dirt, go to the workbench and select the toolbench. Once it is done crafting, place it down somewhere, preferably next to your workbench.
The toolbench has 6 levels, each one upgrading the bench to allow the making of tools with a new material. The levels of tool materials are, in order, flint, stone, bronze and tin, iron, steel, and gold.
It requires some of the material to unlock that level to be able to craft tools with that material, and you must unlock the levels in order. You cannot unlock the iron level without first unlocking the bronze and tin level first, for example. Also not all types of tools are available in all tool materials. For example, you can craft a bronze and flint machete, but not a stone machete, or you can only make a steel pickaxe, not a steel spade and such.
I recommend getting a good amount of flint in the beginning to make your basic tools like pickaxes and more spades until you are able to mine out some stone with a flint pickaxe and upgrade your workbench to level 2 so you can use more stone to make stone tools, which are stronger and faster than flint tools. Stone is a grey block found under the initial 10 or so deep dirt layer.
Part 3 of this guide is in the next post. Still plenty more to read.
hey i noticed in one of the videos on the home screen the character had a brown linen brimmed hat i wanted it so i made i workbench to dye clothes but the only option it gave me is to make rainbow clothes can you tell me if there is anyway to make a brown brimmed hat? thanks
Hey mingo! Transfer part two to the original post and put the guides in separate spoiler boxes, for easy access!
It won't let me, there is a character limit. How do you make spoiler boxes?
I don't think you can...
? Is it possible to converge my two parts even if I use spoiler boxes somehow. And what is that code thing.
That was my best attempt to make a spoiler box D:
does anyone know how to make a brown brimmed hat please answer!!
Please don't spam the forums with a single question.
How two get linen?
Harvest flax, then use a tailors bench to make linen.
This is a spoiler [.Spoiler]Message!!YAYA[/Spoiler]Without the periods. Like this[Spoiler]Hi[/Spoiler]And then... INFINITE SPOILERS!! MWAHAHA, there is something at the end.[Spoiler][Spoiler][Spoiler][Spoiler][Spoiler][Spoiler][Spoiler][Spoiler][Spoiler][Spoiler][Spoiler][Spoiler][Spoiler][Spoiler][Spoiler][Spoiler][Spoiler][Spoiler][Spoiler][Spoiler][Spoiler][Spoiler][Spoiler][Spoiler]The Word Just Kidding is THE ULTIMATE SACRIFICE...[/Spoiler][/Spoiler][/Spoiler][/Spoiler][/Spoiler][/Spoiler][/Spoiler][/Spoiler][/Spoiler][/Spoiler][/Spoiler][/Spoiler][/Spoiler][/Spoiler][/Spoiler][/Spoiler][/Spoiler][/Spoiler][/Spoiler][/Spoiler][/Spoiler][/Spoiler][/Spoiler][/Spoiler]
How to get a coffee bean
Part 3 of The Blockheads Beginners Guide.
[size=6]Shelter[/size]I would think you would have already made some sort of shelter, but if you still haven't I'll walk you through it.
When building a shelter you must think of 3 main things: location, efficiency, and creativity.
The location is where you will build your shelter. I recommend building your shelter about a 10-30 second walk away from your spawn portal, but you can choose this. Just make sure you leave some space between you and the portal so if you ever decide to build anything to the left and/or right of your shelter you have some room, but are still close enough to the portal so that you can easily access it. Some people even decide to build there shelter right over their spawn portal so the portal is inside their house, which you can do if you like.
Next you need to determine whether you will be building a house above ground using wood or stone and such or if you will be digging out a shelter underground, like I did.
At first I just dug a step tunnel going downwards into the ground and I stopped when I was a couple dirt blocks above the stone layer (I could still see the top of the surface and a few of blocks above it). Then I just dug out a 2 block high tunnel about 6 or so blocks long. I later expanded it and replaced the step tunnel with a ladder. I put all my crafting surfaces in it (except for the campfire, of course), my bed in it, my chests in it, and the entrance to my mine in it at the far side of the tunnel. I then put a door between it and my ladder to the surface and lit it up with torches I made at my campfire. It's located not too far from my spawn portal and there is my fruit and plant farm above and near it on the surface.
But enough about my shelter (I posted a pic of it below this section). Once you've got a good location for it, you want to make it efficient. This means putting things (like crafting surfaces, for example) together in the right spot and keeping your chests organized so you can easily put away your stuff and find it when you need it. It should be simple to navigate and move around in it too, and should be lit up well. It also should do as a shelter should do, and should keep you away from the snow (if any in your area), rain, and other aspects of nature. Also be sure to make a door (or a trapdoor if your shelter is directly underground) so you can get in but dodo birds and other mobs don't get in and annoy you.
Finally be creative! Don't just copy someone else's home (unless you really like it), make the home originally and unique to you. Make it pretty and nice to look at and decorate it with things like windows and furniture. Design your home so it works for you and your game play style.
Another couple things to consider are farms and mines. I prefer to keep my farm above my underground shelter, which includes fruit trees for a reliable and plentiful source of food as well as other plants like corn and flax. Some people prefer to make a underground or indoor farm instead, which is also fine as all plants will grow undergrounds with proper space and lighting. Some people like to have their main mine outside and away from their home, while others like to keep an entrance to it from inside or near their home. Both of these are perfectly fine, just make sure to be creative and make it match your game play style.
[size=6]The Craftbench and Woodworkbench[/size]Ok now that you have a shelter and your first three main crafting surfaces (workbench, campfire, toolbench), it's time to get the last two main crafting surfaces, the craftbench and woodworkbench. These are the final crafting surfaces available at a level 1 workbench.
A craftbench requires 1 dirt and 1 stick to be crafted at a level 1 workbench. It only has one item available to craft before you upgrade it to level 2 and 3: the basket.
Baskets can be put in your inventory hotbar (the bar along the bottom or right side of the screen) to give you an extra 3 spots, and they work in a similar fashion to the way you equip clothes, by listing the extra squares beside the hotbar sqaure. Although they give you 4 squares, you are taking up 1 hotbar sqaure by carrying the basket itself, so are essetially only gaining 3 more spots. You may have noticed that your character entered the world carrying a basket, but for 5 sticks per basket you can craft as many as you'd like.
You can drop a basket carrying items on the ground and only the basket will show, because it is "holding" the items. Same goes for putting baskets in chests. An interesting thing to note here is by putting baskets inside if baskets you can have a infinite inventory, but keep in mind that you can only view the contents if a basket if it's in your hotbar. I like to keep my hotbar full of baskets so that I have the maximum viewable inventory space.
If you decide to upgrade your craftbench to level 2 for 1 limestone (a fairly common lightly coloured block found in the same places stone is found), you will get access to more craftable items at a craftbench. These are the miscellaneous items that don't necessarily fit into the other benches, but can be very useful such as the boat which allows you to traverse oceans much, much easier or steel lanterns which are brighter than oil lanters and waterproof as well.
If you decide to upgrade your craftbench to level 3 for 1 marble (a white mineral found deeper underground) you get access to the rest of the items craftable at a craftbench, which are just expensive, but pretty, gem chadelliers. I'll talk more about a level 2 and 3 craftbench later.
The woodworkbench on the other hand is used to craft items typically made of wood, like beds and chests. It requires 1 wood at a level 1 workbench to craft and is the last option at the workbench before the "upgrade to level 2" option for 5 stone, which unlocks all the other crafting surfaces that I will talk about later.
Every craft at a workbench is available at start, and the woodworkbench has only one level and thus cannot be upgraded. The woodworkbench is used to craft beds, chests, ladders, doors, trapdoors, and reinforced platforms. All of these recipes take 1 wood except for doors which require 3, trapdoors which also require a ladder as well as 1 wood, and reinforced platforms which take 1 iron ingot as well as 1 wood.
Beds are useful and should be crafted shortly after a shelter is built, as they speed up the energy recover time while sleeping and makes your shelter look more like a home.
Chests are definitely important and should be built as soon as you start running out of inventory space. You are able to keep your items in their for safekeeping. Make sure you keep your chests organized so you can find your stuff. Don't just shove everything in chests randomly. Also be sure to stack like items together to conserve space, but if you get a 99 stack you will have to make another one as 99 is the max amount for a stack.
Ladders are useful in homes (especially underground shelters like my shelter), buildings, and mines as they allow you to quickly climb up an area. They do get washed away from water (no counting rain) though, so don't place them in pools and such.
Doors will keep the wildlife out and will automatically open and close when you walk past it. The material the foreground of a door is made our of depends on the surrounding blocks. Trapdoors are like doors but upside down.
Finally reinforced platforms are like normal blocks except no backwall is formed when you place one up in the air, where as other blocks would make a backwall. A backwall is the wall placed in the background when a block is placed above air. These are not a very good material to make a house out of, but are great at removing backwalls from other blocks when placed underneath them.
Make sure to place these two crafting surfaces somewhere close to your other crafting surfaces inside your shelter (excluding the campfire, of course) for easy access.
[SIZE=6]Farming-Trees-Classical[/SIZE]OK well one of the main aspects of the game is farming. Farming allows one to collect a lot of one particular resource such as wood, fruit, or even animal drops like leather. I'm going to talk to you guys about farming all the different kinds of plants, starting with trees.
I have already talked to you about trees in a previous section, but now let me categorize all the types of trees into 3 main groups: Classical, Fruit, and Other.
Classical trees are the really huge ones that do not produce anything you eat like fruit. They are most useful for wood and stick farming. Currently the only tree in this group is pine trees, which yield pine cones. Pine trees grow very tall and wide, so be sure to give them lots of space above them and between other pine trees.
They also have a fast growth rate and grow quicker than the other trees, however I find that they also die faster as well and need to be replanted more often. They will usually reproduce other pine trees before they die though. Finding them in your world is not very hard, as they are pretty common. Just look for a very large tree with dark green leaves with pine cones hanging on its leaves.
Pine cones can be replanted to grow a new pine tree. Like I said before, when destroy a tree or part of one, destroy the outermost leaves and work your way to the trunk, starting with the top of the tree. Destroy the trunk afterwards as a tree can always regrow itself as long as the final and bottom trunk/leaf block remains. Use a machete and axe when harvesting this tree for leaves and wood for maximum resources.
Part 4 up next!
Part 4 of The Blockheads Beginners Guide.
[size=6]Farming-Trees-Fruit[/size]The next group of trees is Fruit trees, and as you can guess these are the relatively small trees that grow slower but grow fruit every certain season. These tree's fruit can be eaten to fill a substantial amount of your food/health bar, so I recommend planting several of them to use as your primary food source. I like to plant orange trees as they are faster growers than some of the other fruit trees, and can grow fairly large before they die. They also seem to produce more fruit than the other trees, which may be due to them growing larger than the others. Even just a couple orange trees outside your house can provide you a decent amount of food.
All fruit trees will produce something edible, and all have a fairly long lifespan. Some fruit trees grow faster than others, and some live longer than others. The list of all the different kinds of fruit trees are: Orange, Mango, Apple, Cherry, Coconut, and Coffee Cherry. These trees can be planted by planting the fruit they produce (ex. plant an apple to grow an apple tree).
An interesting thing to note here is unlike other trees such as orange trees or pine trees, cherry and apple trees, along with maple trees, will change their colour/pattern of their leaves based off the season.
Also it seems that some trees grow better in different climates, such as players claiming coffee cherry trees grow better and faster when they are nearer to the equator. Keep this in mind when farming different crops.
[size=6]Farming-Trees-Other[/size]OK so this tree section is for any trees that don't grow fast and large, but also don't produce fruit or anything edible. Like the classical section, this section only has 1 tree in it, maple trees.
Now I'm not sure why, but maple trees are my favourite kind of tree in-game. This may be due to the fact that, like I said before, maple trees, along with apple and cherry trees, have their leaves change explores depending on the season, making them very beautiful to look at during the different times of the year. They are not very useful for farming, though, due to the following reasons:
Maple trees are very slow growers, perhaps the slowest growers in the game (although coffee cherry trees may take longer to grow in the wrong climate), and take a long time to grow to a substantial size. They make up for this with their long lifespan, however, so they can live for a very long time before dying. If given the time and room, they will also become quite large, as seen in the image below this section.
They do not produce anything except for maple seeds, which cannot be eaten unlike flax and sunflower seeds, cannot be used in a campfire or kiln unlike pine cones, and serve only to grow new maple trees. This makes maple trees relatively useless.
Although you could farm maple trees for sticks and wood, this is much better done with pine trees which can quickly regrow themselves to very large sizes. I still have 2 young maple trees in my game though, not just because I wanted to have access to every plant in the game, but because they are beautiful and are my favourite tree.
This concludes the 3 part "Farming-Trees" section. If you are wondering where cacti (prickly pear plants) and kelp are, check the "Farming-Other" section. If you are wondering where all the other crops are check out the "Farming-Crops" section.
[size=6]Farming-Crops[/size]In this section we have all the plants that are labeled as "crops", meaning they are 1 block big plants grown on the ground that grow a second part a block higher in the right season so it can reproduce itself. The second section will automatically break or "die" after a certain amount time after it was grown, leaving behind one of the crops seed or resource.
The plants in this section are flax, sunflowers, corn, carrots, and chilies. All of these plants are best harvested with a shovel or a machete, as they are faster and give you more resources per plant.
Flax is green plant that looks just like a small bush. It is possibly one of the most common crops in the game and can be found with relative ease. It is, however, in some sense slightly different than the other crops as to gain its main resource, flax, you must destroy that actual green bush instead of the second part that grows off it in the right season.
Flax has two resources it produces, flax and flax seeds. Flax itself is a non-edible material that is not used in the reproduction of the plant. It is instead turned into linen at a level 1 tailors bench (1 linen for 3 flax). Flax is gained by destroying the actual green bush-like plant.
Flax seeds, on the other hand, are used as a food source (although they do not give you much hunger/health back), a method of replanting flax, or can be used to craft oil at a press (which, like all the other crafting surfaces I haven't spoke of yet, will be talked about later). Flax seeds can be gained by destroying the green bush-like part of the flax plant just like you would get flax, but can also be gained by destroying the reddish/orangish second part of the plant that grows of it in the right season.
The second crop is sunflowers. Sunflowers look like a small stem with two leaves and will grow a sunflower above it in the right season. Sunflowers are fairly common, and may be the second most common crop in-game. They are most recognizable when they have their sunflowers grown.
They are very similar to flax except their only resource is a sunflower seed, gained by destroying the small stem or the sunflower. These seeds function just like flax seeds, as they can be eaten for a small amount of hunger/health, can be planted to grow more sunflowers, or can be pressed into oil at a press. Due to sunflowers not producing any resource except for sunflower seeds, this probably makes them one of the least valuable crops in-game.
One thing I should note about sunflowers is that, along with all the other crops except for flax, their main bottom block may break or "die" occasionally, dropping a sunflower seed so you can replant it. It can be annoying especially if you have a large farm and must replant lots of sunflowers and other crops or if you go on a large trip and come back to find all your crops (except flax) dead and that their drops have long disappeared, especially if you find all your chilies are dead due to their extreme rareness and you have none saved in your inventory or chests.
This the main reason I always recommend keeping at least 1 of every crop in your chest for times like these. If worse comes to worse, and you, say, have lost all your chilis, you can always try to get one from meditating if your lucky or try to get one from a golden shovel.
Sunflowers and all other crops (excluding flax) may also spread to nearby empty dirt blocks on their own. This can be useful when building up a giant farm, or can be annoying as they keep growing in all the "wrong" places that you disapprove of.
I should note here that although I say flax does not die on its own nor spread to nearby blocks, I have been finding cases recently in which flax was dying and spreading. This, however, was very minimal compared to other crops and should not be worried about too much.
The next crop is corn. Corn looks like a straight stalk or stem with little green branches coming off it. In a certain season corn grows a second block with, well, corn. They are a more uncommon crop in the game, but are still not too hard to find if you go exploring around your continent a bit.
Corn's only resource is corn, and unlike flax/sunflowers, you plant the corn itself in the ground to grow more corn plants, instead of a seed. Corn can also be eaten to regain a substantial amount of hunger making it a good, reliable food source if you prefer not to live off fruit trees. Like sunflowers, corn may also die and regrow itself on its own, so be sur to check up on it and all your other crops regularly to ensure they are still alive and well.
Carrots, the second last crop in-game, are very similar to corn. They look like a short stem with a bunch of green leaves that looks like a small bush of some sort, and in the right season will grow a second block looking like a lovely white flower.
Like corn, carrots have only 1 resource, carrots, which can be replanted to grow more carrots or eaten for a substantial amount of hunger/health. The main difference between corn and carrots is that donkeys (the third, and passive mob, in-game which I will talk about in a few sections) have a strong liking towards carrots, and will actively spawn in front of any carrot plants. You can create carrot patches in an enclosed area so donkeys will spawn and breed there, as carrots will occasionally be "eaten" by donkeys, causing a baby donkey to be born which will eventually grown into an adult donkey.
"Why raise donkeys?" You may ask. Well, you see, 1 carrot, 1 stick, and 1 string (crafted from linen at a level 2 craft bench) can be made into a carrot-on-a-stick at a level 2 craft bench, allowing you to ride donkeys over land so you can travel much faster, which is why a carrot farm or "pasture" is a good idea.
Other than their looks and liking from donkeys, carrots function exactly like corn, and will still die and regrow themselves on their own.
This section continues in part 5 of The Blockheads Beginners Guide, which is in my next post, just like all the other parts to this guide.
Part 5 of The Blockheads Beginners Guide.
[size=6]Farming-Crops (Continued)[/size]Finally, we reach the last crop, chili. Chili is the rarest crop in-game, with some world containing only a handful of chili plants. They are small, green, and bush-like and in the right season grown a second block that grows red chilies, which are so hot they glow in dark places or during the night.
Chili is an example of those "extremely rare but just as useless" items, as their only resource is chili, which can either be planted to grow more chili like corn and carrots or can be eaten, which is a bad idea. Chili is very hot and eating a few of them will cause your blockhead to burn and take damage from the heat is the chilies until he cools down. Some people try to cool themselves down after eating chili by eating other foods or swimming in water, but it turns out how fast you cool down is more related to the actual climate of an are rather than what you do or of your in water or not, so you'd cool down quicker after eating chili in the North Pole rather than at the west equator, regardless of whether you are submerged in the ocean or not or have eaten other foods.
Since chili is so rare, some people choose not to farm it for the fear that their only chili will die and they will lose it forever. This can possibly be the case if you are not careful though, so I recommend waiting until your first chili has grown the second block, harvesting it, and planting one chili and keeping another one somewhere safe like in a chest for those "just in case" situations. Eventually you could have well over a stack of chilies if you farm it successfully.
If worse comes to worse and you think you have none left, you could always get some chili (or any plant for that matter) by meditating or by digging with the golden shovel.
Up next is "Farming-Other", where I'll talk to you about the two final plants in-game, cacti (prickly pear plants) and kelp.
[size=6]Farming-Other[/size]This section is for all the other plants in-game that don't fit into any of the other catagories. This means all plants here arn't any type of tree or small crop, but rather of its own type. If enough of another type of plant are added, I may add another catagory specifically for that type and remove them from here. Currently the only two plants in this section are cacti, otherwise known as prickly pear plants, and kelp.
Cacti are plants that grow in the desert. They are well known as prickly pear plays because like fruit trees, they also grow a fruit, prickly pears. Unlike fruit trees, or any trees for that matter, cacti does not have a trunk or leaves. It does freely grow on its own, often creating unusual shapes with its blocks, and also reproduces and dies on its own, much like other plants. Instead of a trunk and leaves, cacti are instead made of green prickly cactus blocks. They are climbable, and often you character will climb them when harvesting thier prickly pears, however they are also harmful as you character will take slight damage when climbing them. Breaking a cactus block brings no harm, however, but breaking one fully yields no drops.
Cacti only have one resource, prickly pears. Although they have the word "prickly" in them, you will not take damage from eating them, and will instead recover health and hunger just like other fruit from fruit trees. Prickly pears also can be planted to grow more cacti, but unlike all other plants, they must be planted in sand, making them the only plant in-game to not be planted in dirt.
The next, and last, plant in this section is kelp.
Reserved. Part 6 of guide to be put here.
Reserved. Part 7 of guide to be put here.


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Miles Johnson
Senior Manager, Quality, Service and Technology
COSTA MESA., Jan. 18, 2012 - Hyundai Motor America is pleased to announce the release of the 2012MY Hyundai Elantra. The 2012MY Elantra is rated among the highest in residual value according to ALG, continuing its strong resale performance from a year ago when the 2011MY won the ALG Residual Value Award for the Compact Car segment. The Elantra also continues to deliver 40 MPG highway standard; no other competitor offers 40 MPG highway for all trim levels. Elantra also delivers "class-above" interior roominess. Elantra is categorized by the EPA as a mid-size car rather than a compact car like Civic or Corolla. With 40 MPG highway, "class-above" interior roominess, and a starting price of $15,345 the 2012MY Elantra delivers exceptional value.
Fuel economy is the most important purchase reason for the compact segment, especially with gas prices exceeding $4 per gallon in many areas of the U.S. To deliver better fuel economy, all 2012 Elantra automatic transmissions are equipped with an Active Eco System to improve real world fuel economy. The Active Eco System modifies engine and transmission control for improved fuel economy by smoothing out throttle responses. By selecting the Active Eco button, drivers can realize up to a seven percent increase in real-world fuel economy.
• Active Eco System is standard on all Elantra automatic transmissions to improve real world fuel economy up to 7%
• Front fog lights added to the GLS Preferred Package to improve the front exterior appearance
• The GLS Preferred model adds a passenger side sunvisor extension to complement the driver side
• The Limited badge was redesigned for better visibility
• The horn sound was improved to sound more prominent on all trim levels
Standard and Optional Features
GLS Manual Transmission
The Elantra GLS M/T MSRP is priced at $15,345, excluding $760 freight, and includes the following standard features:
GLS Options:
GLS Comfort Package – M/T only MSRP: $1,250
(Late availability. Available to order.)
GLS Automatic Transmission
The Elantra GLS A/T MSRP is priced at $17,595, excluding $760 freight, and includes the GLS manual transmission content plus the following:
GLS A/T Options:
GLS Preferred Package – A/T only MSRP: $600
Limited with standard 6-speed automatic starts at $20,595, excluding $760 freight, and includes all the GLS Preferred Package plus the following:
Limited Options:
Technology PackageMSRP: $2,100
Hyundai Motor America, headquartered in Costa Mesa, Calif., is a subsidiary of Hyundai Motor Co. of Korea. Hyundai vehicles are distributed throughout the United States by Hyundai Motor America and are sold and serviced through more than 800 dealerships nationwide. All Hyundai vehicles sold in the U.S. are covered by the Hyundai Assurance program, which includes the 5-year/60,000-mile fully transferable new vehicle warranty, Hyundai's 10-year/100,000-mile powertrain warranty, and five years of complimentary Roadside Assistance.
For more details on Hyundai Assurance, please visit www.HyundaiAssurance.com
Journalists are invited to visit our news media web site: www.hyundainews.com

subset: commoncrawl


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So I'm not one to freak out over a single blood panel test, as numbers can certainly fluctuate from day to day. But I had my quarterly blood screening at work today and my trigs (which were already "high") have more than doubled!!
I've been primal for almost a year now and feel great. I am 6'0" 175 lb. I move slowly and work out 2-3 times a week. Granted, I haven't been as good at doing those things over the winter, but now that spring has arrived I have worked out over the past couple weeks.
Check these numbers. Any ideas or thoughts on what I should do next?
Test October '12 April '13 Total Cholesterol 213 221 HDL-C 33 26 LDL-C 150 126 Triglycerides 153 341 Fasting Glucose 87 94 Systolic Pressure 120 118 Diastolic Pressure 76 82
This test was at 8:00 AM and I fasted since dinner the night before (8:00 PM). Whats with the trigs?? The only thing I can think is my meal the night before: homemade crock-pot chili (ground beef), of which I ate copious amounts. Maybe since insulin in my blood is low, all those fatty acids are still floating around in my blood from the night before? I still think it looks high.
Maybe my LDL receptors are down regulated for some reason.
Any other thoughts or recommendations?


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There is a knock at your door, no wait a minute, you have no door, you come into your living room and there is a young man.
You ask what are you doing in my home. He replies in broken English that he is moving in and furthermore you will have to feed and cloth him and educate him and he will not be learning your language.
He also wants his medical and dental problems taken care of.
He adds that he is also bringing his family and friends and you may not do any type of background check on anybody and above all do not question as to why they are going to live in your home, just pay the bill. It doesn't matter that your home is mortgaged to the hilt and you can't afford to pay your own bills.
He and his friends insist that you take out another loan to pay for their comfort. Don't worry about it, he says, Your children and grandchildren can pay, and those older folks don't have to retire, they'll just waste that social security money and then die anyway.
This is just a story, but one that a whole flock of liberals seem to think is OK. So to all my liberal friends out there, please leave your doors open, or better yet, take them off and don't call the cops when all you have worked for is taken from you.
Kenneth Berninger
Submitted by Virtual Newsroom


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Edit: like I said boneheaded move that I have NEVER done before and will never do again,I took the time to send you 5 messages via voice to apologize profusely! You call us classless pieces of shift (me right now) and this is how you decide to deal with this? By ranting like that. At least I'm an adult, took responsibility and laid it out there. The score was the exact same either way and like I said in this case, slip in judgement.
A commissioner is supposed to be someone who tempers action with wisdom! You sir, are not doin that right now and letting your emotions act without the benefit of intellect.
Check yourself in the way you handle things. I'm surei am not alone when I say that we want a fair commish and not just one who is fair when it doesn't involve him.
I'm an adult who is saying "enough is enough". I'm not playing in this league...let alone running it to compete against people that don't think it's enough to win by 21 points...but feel the need to disrespect their opponent as well. As I said, I'd rather play against the CPU than deal with that garbage. I'm not kicking you out immediately. I'm saying enough is enough. There's not going to be any more "oopsies" for obvious shit that a 6 year old would know he shouldn't do. If you're an "adult", play like one and show a little class when you're winning a game by 21 with 3 minutes left. There is no realm in which this behavior is acceptable.


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An advanced undergraduate/graduate class. Animals show an astonishing variety of body plans, life histories, morphologies and decorations. Yet all of them have evolved from a single common ancestor. How did this happen? What is the molecular basis of animal diversity? How do new structures and organs evolve, and how do old ones acquire new functions? The answers to these and other questions lie at the interface between development and evolution. In this class, we explore the burgeoning field of evolutionary developmental biology, with emphasis on the most recent research.
|Lecture 1
|Principles of comparative analysis
|Lecture 2
|A brief history of animals
|Lecture 3
|The toolkit of animal development
|Lecture 4
|A case study: HOX genes and animal body plans
|Lecture 5
|Conservation and change at the molecular level
|Lecture 6
|Evolution of developmental pathways
|Lecture 7
|Molecular basis of morphological diversity
|Lecture 8
|Modularity, dissociation and co-option
|Lecture 9
|Radical events in evolution
|Lecture 10
|The origin of evolutionary novelties
|Lecture 11
|Reconstructing extinct ancestors
|Lecture 12
|Evolution of sex
|Lecture 13
|Convergent evolution
|Lecture 14
|Evolution of gene regulation
|Lecture 15
|The origin of new genes and gene functions
|Lecture 16
|Evolution of development among close relatives
|Lecture 17
|Developmental drift, polyphenisms and ecological developmental biology


text:
Coral And Sterling Silver Necklace
Availability: In Stock and Ready To Ship
For more than 30 years, Israeli jewelry designer Avi Soffer has been creating unique, eye-catching works of wearable art. This stunning necklace features hand-forged sterling silver with beads of polished coral. Approx. 20" long, with 3" pendant.
Certificate of Authenticity Included


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Milwaukee police are investigating a shooting.
It happened shortly after 1:00 a.m. on Saturday near Melvina Street & Beckett Avenue.
Police said an 18-year-old man was shot. He was taken to a local hospital and is expected to survive.
Witnesses told police that the shooter fled the scene in a white van.
No other information about the shooting was immediately available.


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Heather's Dish
I ask you this: is there anything better than homemade pizza? I think not!
Does the word 'curd' freak anyone else out? I tried my first cheese curds about a year ago. That was a big step. Then a few months later I made lemon curd (yes, I know they're not the same). Heaven. So why does the name still scare me? I guess it's just what happens when […]
© 2011 Heather's Dish – All rights reserved.
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42 years of experience
Oregon, OH 43616 Phone number & directions
A medical license is required for a doctor to practice medicine in a particular state. Requirements vary by state but most require, at a minimum, post-graduate training in the doctor's specific specialty. An NPI number is a national identifier unique to an individual health care provider and is managed by the Center for Medicare & Medicaid Services (CMS).
Learn more about Dr. Arvindkumar Mistry:
View the full profile to get information on:
- Qualifications
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View full profile
Patient Reviews
The overall average patient rating of Dr. Arvindkumar Mistry is Excellent.
Specialties & Research
Dr. Arvindkumar Mistry, BS, MBBS, MD is board certified in Anesthesiology.
Education & Awards
Dr. Mistry graduated from Smt. N.H.L. Municipal Medical College, Ahmedabad.
Dr. Mistry has 2 hospital affiliations:
- St Anne Mercy Hospital
- St Charles Mercy Hospital
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- Additional Information
- Dr. Arvindkumar Hiralal Mistry BS, MBBS, and MD is a male Anesthesiologist, has 42 years of experience and practices in Anesthesiology.
- Where does Dr. Arvindkumar H. Mistry practice?
- Dr. Arvindkumar Mistry has 1 office location.
Dr. Arvindkumar Mistry practices Anesthesiology near Oregon, OH.
See Oregon Anesthesiologists.


text:
LCD innovation benefits personal privacy
Thursday December 18, 2003
Toshiba have announced a new technolgy that increases privacy for the user by narrowing the viewing angle of LCD screens. As well as addressing security concerns around the use of ATMs and touchscreen displays in public places, the tecnology can also facilitate user adjustment of the viewing angle on personal devices - increase the angle to show images on your phone, PDA or laptop to a group of friends, or cut-back the angle when you need more privacy.
In recent years, research into LCD flat panel TV has concentrated on reducing the darkening effect experienced when viewing LCDs from the side. Toshiba asked whether this "defect" in terms of television viewing could have benefits in other areas and developed the new technology where the viewing angle can be simply controlled by the user.
The screen works usign a special filter placed on the display area and a small circuit built into the display controller that aligns the pixels in the LCD. The pixels are arranged in different directions so that when activated, a bright image remains visible from the front of the screen but a reticulate pattern is all that can be seen from the side.
The filters can also be customized so that images or logos can be displayed - in an ATM, for example, filters could be designed to display an ad when the ATM is not in use.


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Appendix: On the Dance and Other Matters
In its early stages the outline of the foetus in the womb resembles the path of a simple labyrinth curling and curving in on itself. The labyrinth and the spiral are, as we have seen, among the earliest intuitions of man about his life and death cycle. They contain the first apprehensions of the possibility of some sort of eternity and some idea of the processes of creation. The labyrinth is the archetypal puzzle. It, by implication, deals with the observed progression of time and the seasons as set against another and different scale. The Dream Time, as the Australian Aborigines called it, a place where all being and becoming are in waiting. Dreaming has no set scale to our sense of time, all things being latent in the dreamer. Events are displayed, to his no surprise, wildly out of sequence, where indeed one can dream separate events simultaneously.
To some the dream is almost as important as the life experience. There is ordinary dreaming where we rearrange and recover from the shocks our flesh is heir to; and there are the big dreams, powerful statements that foreshadow and comment on important psychological events in the waking world. It is in this maze world of the dream that we often can find our way to wholeness of personality. Our treading the maze in our dances, and particularly the spiral maze is part of emulation and mimickry of the Cosmic Dance. One of its purposes is to put us in touch with the eternal ground behind our apparent being. Dreaming to go beyond dreams. In the dance we contact our other selves and the greater self underlying appearance. The dance is a technique.
Traditionally many of our dances go widdershins, i.e. anti-clockwise. In popular fancy such movement is connected with witchcraft, particularly the malevolent sort. So much has this idea taken root that some modern Witch Cultists, dedicated, as they put it to White Magic, do not dance at all in this fashion, but always perambulate sunwise. The thinking behind this is that anti-clockwise movement goes from order to chaos. This is only half the story. True, such motion does, as C. G. Jung notes, activate the unconscious mind, and therefore the deeper and more primitive parts of our psyche. These are also the more instinctive areas of mind. But surely it is our business to know them, for they have great force and importance to our healthy being. Ballroom dances go this way, anti-clockwise round the dancing floor. So do all circus riding acts, these latter generally about a five pointed star or pentagram. This five pointed star we know very well. We saw it at the Promise, and noted it in the apple of wisdom. It symbolises the fivefold path of our lives from Birth, to Initiation, Consummation, Rest and finally Repose. This is ancient magic and the circus still has its archetypal fascination. Of course our friend the Fool is there with his irreverent and apparently uncoordinated companions. All this implies contact with spontaneity and joyful serendipity. The circus can be a microcosm of the eternal dance; and the dancers at the ball move in harmony with their instinctual being producing grace and elegance.
Widdershins motion is used by the Dervishes, a Mohammedan* sect, the object of their exercise being to contact just that ground of deep being and through its realisation to unify the mind, not emphasise its parts. Our motion has the same purpose. We need the bright sun of the intellect for necessary order, but this cannot go unchecked else it becomes too much a monitor of our instinctual mind. We need some base line for our brain waves. Some great discoveries have been found when the unconscious, given its chance, comes to the surface with the insight or solution to a hitherto baffling problem. It is said in our sermons that we must learn to walk from top to bottom of our minds and be not afraid of what we find there. All parts of our mind have their place. Our dances and many of them are sunwise, attempt to focus these factors, to bring what in some people are felt to be different personalities even, together into a unity making a fulfilled and truly individual person, confident and assured.
Both of our dance movements have their rationale. We dance Moonwise for the Goddess, who is archetypal in all things even the Gods, whose active, thinking and logical aspects we recognise in our sunwise dances.
One of the known effects of anti-clockwise motion, if prolonged is a sense of displacement. Generally we temper one movement with its opposite, the object being unity where the strata of the mind surrender their sense of separateness and cease to comment endlessly upon each other. Although it could seem outside this study, the results of displacement are important enough to merit some consideration. Our normal sensorium** is one of linear time. We have already divined that this is not always the case. Odd things do happen. As at the Hallows, where because of its nature the festival asks a large amount of Moonwise motion, it is no strange matter to experience a sudden temperature drop, or to notice tiny fire-flies of light. A high pitched whistle which often occurs spontaneously among the dancers at a festival is often answered with a rising breeze. This phenomenon was widely known and accepted among sailors who 'whistled for a wind' when becalmed. It must have worked sufficiently often or they wouldn't have bothered to do it. Occurrences like these are often held to be 'occult' and to indicate a connection with another order of being. I prefer to consider them as part of the natural order of things, although I do agree that they indicate an impingement of our linear time with another order of being. To everyone who has studied the matter it seems that there is some sort of flux where all events are held latent and waiting for the correct triggering. Those that manifest are dependent on our history and character. Much of so-called occult phenomena, like prevision, seeing events taking place at a distance, the appearance of ghosts and the atmospheric changes surrounding certain 'haunted' places, are markers that these two dimensions, linear and latent are interacting.
I have also noted that whenever some possibility of important change is in the offing that strange coincidences start to occur. Things, as it were, happen out of sequence. Sometimes we are absolutely certain of quite chancy matters. We know that someone is going to phone and lo! they do. Sometimes whole blocks of events are delivered out of linear sequence. The effect comes first, the cause afterwards. These things are what C. G. Jung called 'acausal coincidences'. Portents and omens come into the same category. Arguing as it seems, we must, that all things affect each other and are affected by them, animals and birds have quite reasonably been used for centuries as objects of augury. To learn the language of birds, (birds being readily associated with the spirit, vide the dove), was considered a necessity for the Mage. It is also an art that may repay rediscovery.
While on this point of the interdependence of all things in a different continuum than that normally considered, it is noteworthy that there is some good evidence to suggest that lessons learnt by creatures in Europe, influence the speedier acquisition of the same knowledge by others in America. Rupert Sheldrake, an American scientist, has done interesting work on this hypothesis, and discusses it in his book A New Science of Life.
There is it seems an acausal world available to us if we learn how to set about it. Perhaps this may explain why some people are 'lucky'. They seem to have an inbuilt ability to profit by the acausal world, knowing instinctively when the ground is favourable for action. The concept of serendipity is similar, it being that wonderful moment when, without trying, all things seem to flow together of their own accord.
Omens then are signs that 'acausal triggering' has taken place. They are themselves acausal coincidences.
From all this, however, it is unwise to assume the success or otherwise of an enterprise because of the presence of favourable or unfavourable omens. They merely indicate the possibilities of the situation that has arisen.
It is for us, like the Mage, to interpret them aright and then to act on them. Things may be latent elsewhere, but they will only become apparent here if their possibilities are accepted with right action. It may be a lucky day, but if you do nothing, nothing will happen. After all it's up to you. The possibility is there. And as far as the limitations of your character, history and mental and physical make-up permit, you do have Free Will.
It seems then, that in the ever shifting lattice beneath the appearance of our being; and in A Step in The Dark, T. C. Lethbridge has produced some interesting evidence for such a world where our type of time does not exist; all things are present at once. As in my text I have called this the Lattice. A computer analogy may help. All is there, but until called for or triggered remains latent. The Lattice is non-¬dimensional, non-spatial and in our sense non-temporal. When we use the technique of displacement, becoming in contact with more of ourselves, we are able, however dimly, to appreciate ourselves in relation to that lattice and its extra-ordinary continuum. In a way it is our path to sharing in the great mystery of the Universe and the Goddess.
I believe that this is the prime material of magic; but it is a study requiring a cool head and a stable psyche, for we must continue to deal with our temporal life on a causal basis. Ordinary situations must be coped with in their own terms of causality.
It will have been noticed that from the foregoing the New Pagan is trying to adapt to a new world view, even though much of it is ancient matter being now rephrased for a modern time and fitting marvellously well with the new knowledge of the macro- and microcosmos of the Universe. Its patterns are both geomantic and psychic and interact to produce that lattice in which and with which everything past and present and future exists.
Our maze patterns reflect this lattice: our spirals of life, death and rebirth are patterns of its ever regenerative power. In our dances we become aware of these patterns as charts of a new Universe where our fragmentary selves can unite, and in such discoveries become Lords of the Dance ourselves.
For many this is a new environment. It leads, because the sense of isolation drops away, (no one is ever really alone), to understanding and love of all creation. With such a comprehension goes compassion and care for all life and all being.
So it is up to us to strive for our own unity in ourselves, and in that unity to meet with the Goddess in Her Universal ground of all being. And that means still being aware of the Fool, the Trickster, the Magician, for after all he is reputed to have the last word and the last magic before even he vanishes into the direct consuming presence of Her Being.
*The Oxford English Dictionary notes that the term 'Mohammedan' is now considered offensive. However, the earliest reference it gives in support of this warning dates from 1992. There can be no doubt that Ronald M. White, who last revised this text in the mid-nineteen-eighties, did not in the least intend to cause offence by his use of this word. It is quite commonly used with the meaning 'Muslim' in the Victorian and twentieth century works on anthropology, mythology, folklore and religion in which he had read so extensively.
**sensorium, marked in OED as 'alien or non-naturalized', is a Latin word usually meaning 'The seat of sensation in the brain of man and other animals; the percipient centre to which sense-impressions are transmitted by the nerves.' However, this does not seem to be the precise sense in which Ronald M. White is using it here.
Next section: Notes for Suggested Reading
© The Estate of Ronald M. White


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Left foot pain
Assalamu alaikum sisters I am having foot pain and thought some of you may have experienced this! When I am prostrating and sit up and my left foot is sideways towards the right all of my weight is leaning on that foot and it hurts very much! It is very very sore and making salat painful. I'm not obese but I am no skinny girl lol. Any advice?
Do not put your foot sideways inshallah. I have a back injury and any assymetry hurts. God does not want us to be in pain inshallah or make assalaat difficult for us. We are even allowed to pray sitting (I do sometimes) if we have a physical ailment. Or even laying down if we are too ill to stand.


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The Align panel is a powerful tool for aligning, distributing, and spacing objects in Flash. In this movie we will take a look at how it works. Remember that if you don't see the Align panel, you can find it at Window > Align. On the Stage here I have a bunch of scattered artwork. We will use the Align panel to align everything up correctly. So I am going to select everything and open up the Align panel. I am going to uncheck Align to Stage for now. We will talk more about Align to Stage later in this movie. So the first thing I want to do is align the top of all the shapes to the top of the top shape.
So I will click the Align top edge button in the Align panel, and there the alignment is set. Note that you can align the left edges of the shapes or the centers of the shapes, right edges, top vertical center, or the bottom edge. Let's look at Distributing shapes. You can distribute by top edge, vertical center, bottom edge, left edge, horizontal center or right edge. So let's say I want to space these out by their vertical centers.
So I can click Distribute horizontal center to space out these object evenly. The space area allows you to create even space in between objects. So what I would like to do is have even space between the objects and have some amount of pixels of space in between the objects and the edges of the Stage. So all I have to do for that is set the left object distance from the Stage and then set the right object distance from the Stage. I can now select all the objects, and through the Align panel I can choose Space evenly horizontally, and the space will be even between each of the shapes.
Know that that's different from distributing the horizontal center of shapes. So while Distributing horizontal center spaces the horizontal centers of objects evenly, spacing controls the actual space between the objects. You will see a really big difference when you work with objects that have more width or height than others. For example, I can scale out one of these shapes and use the Align panel to Distribute horizontal widths, and it's telling me that they are distributed correctly. Now when I click to Space evenly, they move to have an exact amount of space between each of the objects.
I will undo the changes I just made. Finally, you can use Match size to have objects match the size of each other. So if I select these two objects on the Stage, and with the Align panel choose Match size, I well click Match width and Match height, and they have the same width and height. Finally, you can use the Align to Stage option to align objects to the Stage. So let's say I wanted to align an object with the center of the Stage. I could select the object, and then choose Align horizontal center or Align vertical center.
If I wanted to align all of these objects to the center of the Stage, I could line them up again, select them all, and then if I just used the Align panel to align them, then it doesn't work right, because they don't stay grouped. So the solution is to group them. So I will use Command+G on the keyboard to group them, and then I can align the horizontal center. And then once I am done, I can ungroup them and I can edit them individually. The last thing I want to show you is that you can match the width and height of the stage with an object.
So I can select an object and then I can choose Match width and height with Align to Stage checked, it will match the width and height of the Stage. This is really useful when you are creating background artwork. So if you create a background shape and you want it to be the same size as the Stage, then you can click Match width and height, Align to horizontal center and Align vertical center and your object will take up the same space as the Stage. So using the Align panel, you have excellent control over aligning, distributing, and spacing objects.
- Becoming familiar with the Flash workspace
- Drawing basic shapes
- Masking content
- Organizing a file into layers
- Importing content into the Library
- Understanding symbols and instances
- Inserting frames and keyframes in the Timeline
- Animating with motion and shape tweens
- Creating IK (Inverse Kinematics) animations
- Using ActionScript code snippets to control video playback
- Publishing HTML, SWF, and AIR files from Flash


text:
Endzeit Stalker Case by skorpiusdeviantWatch
©2011-2016 skorpiusdeviant
Can't stop stalkin'... I use restraining orders as toilet paper!
(c) 2012
(c) 2012
Reminds me of nosferatu
It reminds me something but I can't get what exactly. Anyway... nice shot !
uh oh!
Is that a compliment?
Awesomely Lol'd. Stalker clubbing.
Silence! Stalker loses concentration when people laugh... <in the sulking voice of Darth Vader>
Looks like me guarding my Mountain Dew!
Fantastic work! Fave
Fantastic work! Fave
love it
Thanks. This piece seems to be a surprise hit. Already having some 40 Favs. I guess gasmasks are cool, then!
Disguised Generalissimus Morte sneaking towards refrigerator at night.
Ha! You wish. It's Generalissimus Morte sneaking towards your cardboard hut at night!
Oh goodie, i could use some practice with trusty ol' silencers and light amplifiers.
Your light amplifiers are no match for my flashbangs!
Me on a Sunday.


text:
The NBA and San Antonio Spurs are in offseason mode which means a few Spurs are having basketball camps for the kids.
Tiago Splitter is hosting a basketball camp in his home country of Brazil and is teaching the campers a thing or two about the game. Such as how someone who is 7-feet tall can drive into the lane and dunk on a bunch of kids.
Check out Splitter (at 20 second point of the video below) jamming it down on the kids as well as showing kids the finer points of playing basketball.


text:
The top officers of U.S. Healthcare and Blue Cross of Greater Philadelphia squared off in federal court yesterday in the ongoing battle over an ad campaign that the HMO operator charges is fraudulent, defamatory and malicious.
But the debate unfolding in U.S. District Judge Marvin Katz's courtroom goes beyond whether the advertisements Blue Cross ran for its Personal Choice prepaid health plan are accurate or misleading.
The testimony by the heads of the area's two leading health insurers frames a debate over which system provides the best medical care to its subscribers, and whether efforts to cut the cost of medical care also lower the quality of care that patients receive.


text:
DeeJay's EVENT RENTALS, LLC
919-255-3335 | email@example.com
|Raleigh's Only One-Stop Party Rental Shop
|Home | AV Equipment
Audio Visual Equipment
98% of your guests will never notice the sound system at the party--unless it doesn't work properly. Our speaker systems are powerful enough for almost any event, yet easy for the home user to set up.
Sound Equipment
Movie & Presentation Equipment
Our projectors hook up to your DVD player or laptop. These are great for movie night (check out our popcorn machine rentals), or for presentations
|LCD Projectors * Microphones * Flooring & Staging * Stage Lights * Sound Systems * Tables & Chairs * Tents * Wedding * INDEX


text:
Brent Hyatt
Hello, my name is Brent Hyatt and I am the Data Management Systems lead engineer. Before I tell you about my job, let me first tell you a little about my family and how I became an engineer.
When I was young I remember watching a man walk on the moon, and I remember the first shuttle flights when I was in high school. I always thought about how exciting it would be to be an astronaut. However I did not decide what career I would pursue until I was in college. I found I enjoyed both math and science in elementary school, but I continued to take classes in a wide range of subjects until my third year of college. At this time I decided based of my enjoyment of applying math to solve problems, I would become an engineer. After discussions with different engineers I chose Electrical Engineering.
I have two children (and another one on the way), my daughter is six years old and is thoroughly enjoying kindergarten and my son is three. I have brought them to work on several occasions and their curiosity has been inspiring. That curiosity of how things work in the world around us is a wonderful trait and it is something I hope to continually encourage in my children.
Now let me tell you a little about my job. As I said earlier, I am the Data Management Systems lead engineer. But what is the data management system? The data management system is the link by which all other systems or functions on HST communicate; it is also the system that processes commands, stores data and commands, and provides the timing for HST.
The responsibility of the Data Management Systems engineering team is divided into two areas, the first is Operational support and the second is Servicing Mission support. Operational support includes the continuous monitoring of our subsystem and the support of the weekly science schedule. Servicing Mission support includes the development of new hardware, and preparing for the Servicing Mission in which the astronauts replace certain components on HST.
Each area has some exciting work and some not so exciting work. In the operational area, the most exciting and often the most demanding work occurs when a problem is discovered. The problem may involve some hardware that has broken, software that has not executed properly, or a set of instructions that has not executed as expected. When this happens, a team of engineers is formed to identify the problem, find the cause, and find a solution. Depending on how serious the problem is, this can involve around the clock work until the problem is solved.
Servicing Mission work is also quite interesting. I get to work with those who support the astronauts and occasionally the astronauts themselves. The amount of work and the attention to detail that goes into a nine to eleven day mission is just unimaginable.
This work involves new challenges continually. Because the data management
system communicates with all the other parts of HST, I get to see how
each part of HST works together, and I am continually learning from each
experience. I still remember the excitement and wonder I felt watching
a man walk on the moon. While I have never been in space, I cannot describe
to you how exciting it was to watch the astronauts use procedures I help
develop during the launch of HST and especially during the First Servicing
Mission. Being a part of that team will always be a memorable moment of
my career.


text:
We were not designed to live a life of monotony. We have always been told that we should spend each day on earth to the fullest, but with the way most of our days seem to blend together with the same chores, meetings, errands, and responsibilities, this concept may seem easier said than done.
The best thing about our industry, workplace, and culture is that every day, we are encouraged to recreate ourselves, share our ideas, showcase our work, and be inventive. We all hold different roles within the agency — planners, strategists, creatives, writers, accountants, analysts, developers, administrators, managers, leaders (The list goes on…) — and have the notion that we're all here for the same purpose: Work hard, make money, build our reputation, and please our customers. However, I think this might not be entirely true. We all have our own talents, skills, dreams, hopes, aspirations, and individual traits that allow us to stand apart from our colleagues. Each of us has a solitary value that contributes to one common goal as a business.
Now, you may be scratching your head and asking yourself, "What is my purpose?"
Well, here is the simple formula:
What you love to do + What the world needs = Your mission
What the world needs + What you are paid for = Your vocation
What you are paid for + What you are good at = Your profession
What you are good at + What you love to do = Your passion
Your mission + Your vocation + Your profession + Your passion = Your purpose
Your purpose should not be defined by the title on your business card. Your purpose is to foster positive change, no matter the part you play within the agency. If you have an idea, write it down, email it to your manager, collaborate with coworkers. An idea is just an idea until it becomes an action with results. There is an Irish proverb by which I try my best to abide each day: You'll never plough a field by turning it over in your mind. Seek inspiration from everything and everyone around you, but most importantly, learn to spark your own fire.
Do the math.


text:
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Video Encoder Engine (Linux Version)
Video Encoder Engine (Linux Version) Full Description
Professional Linux video encoder builds YouTube clone sites simply and fast
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Video Encoder Engine for Adobe Flash (Linux Version) is a FLV encoder server engine for building YouTube-clone video sharing site on Linux servers. This video sharing solution includes full source code, step-by-step documentations, video sharing scripts and command line utilities. It can be applied to Web servers, blogs, forums and other interactive areas. This Linux video encoder can fast convert almost all popular formats of video to FLV videos with high picture quality. In the latest version, you can even convert video to AVC/H.264 MP4 and HD video. Also, you can do advanced video editing (such as trim video clips or add watermark for the output video), batch conversion, quality control and other tasks with CGI or any other server-side scripting languages. Efficient and Excellent Video to FLV Conversion 1 Higher conversion speed, better output quality and video converting experience than that of other Server-side Flash Video Encoder or Video to Flash Converter. 2 Convert any format of videos to FLV on Linux server side, the supported formats include AVI, MPEG, MPG, MPE, DAT (VCD), VOB (DVD), WMV, ASF, MP4, MOV, 3GP, 3GPP, RM, RMVB, etc. 3 Convert to high-quality AVC/H.264 encoded MP4 videos. 4 Encode to high definition (HD) videos. 5 Efficiently convert numbers of videos to Flash in batch mode. Powerful and Customizable Video Conversion Functions 1 Full control over the video and audio quality for converted Flash Video files. 2 Customizable audio sample rate, bit rate, channels and volume via command-line parameters. 3 Customizable video dimension, frame rate, key frame interval, bit rate, etc. 4 Convert video to FLV with different zoom modes (LetterBox, Pan and Scan, Stretch) for better visual effect. 5 Create thumbnail for a specified time point or frame. 6 Advanced video editing functions let you crop the video efficiently. 7 Encoding the video clip of a specified time period (trim video). 8 Add watermark for the output video.
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Koennen PNG Dateien ohne Transparenz Kanal nicht unterstuetzen. Die Kodierung fiel aus, wenn der Dateiname von Eingang oder Ausgang Leerzeichen enthaelt.
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text:
Image Archive
Detailed Record
Title: Illustrated Log Book Page of Whaler GANGES off Sunday Island, April 19, 1850
Accession Number: 1973.899.188
Category: PHOTOGRAPHS
Type: photograph
Date: 1850-4-19
Description: Black and white copy photograph of what appears to be an illustrated log book page depicting the whaler GANGES off Sunday Island, April 19, 1850. Ship painted below dark mountainous island. Script above picture reads: "Friday, April 19 the / Comences with strong winds and pleasant weather stearing / N.West at 2 P.M. saw Sunday Island abairing W.N.W. dist 45 / at dark. dubel reaft the top sails and lay off to windward / of the Island. Later past fair weather at 10 A.M. went in / with 8 boats and lay off with the / ship off the [?]".
Mystic Seaport Image ID m188914 Information regarding reproductions


text:
Create your own candy heart
POSTED: 11:22 AM PDT July 14, 2011 UPDATED: 10:00 PM PST February 11, 2014
Test out your creative side and create your own candy heart here. Also, find out some interesting fun facts about these sugary treats.
The views expressed are not those of this company or its affiliated companies. Please note by clicking on "Post" you acknowledge that you have read the Terms of Service and the comment you are posting is in compliance with such terms.


text: Three of the seven Doane students with their art on display at an Omaha art show have been recognized for their work. The Nebraska Independent College Foundation (NICF), hosting its 11th annual art show at the O'Keefe Elevator Gallery, awarded Lauren Baird '14 the Best of Show award for her three-dimensional ceramic sculpture/mixed media composition of two children figures looking at each other (pictured below, top left). Baird, an art major with a professional emphasis, also won awards in the three-dimensional category for two more ceramic sculpture/mixed media pieces: her woman and the mirror took first (top right) and her rabbit-inspired display took second (top middle). Kourtney Erickson '17 earned an honorable mention (furry creature, bottom left), as did Kim Williams '17 (copper mask, bottom right), for their three-dimensional pieces. Students set up their art during the first week in April and received their honors at an awards reception April 10. The art will remain on display until April 28. Doane is one of eight colleges in the NICF along with Bellevue University, College of Saint Mary, Concordia University, Midland University, Nebraska Wesleyan University, Union College and York College.


text:
WALLACE, Idaho - In many parts of the country, abandoned train tracks have been repurposed into multi-use exercise trails. The best of them - a little more than two dozen routes in all - are in the Rail-to-Trails Conservancy Hall of Fame, and several of those are located in the Northwest region of the United States, in Idaho, Montana, Oregon and Washington.
Some routes are within earshot of an interstate or overrun with tumbleweeds. Others take you outside of city limits, perhaps following a river around a mountain pass, offering an opportunity to see and hear birds in remote marshlands or spot wildlife in an open meadow. And since the original tracks had gradient limits for locomotives, the trails are relatively flat, making for an easy bike ride, hike or run.
The Hall of Fame trails, selected between 2007 and 2011, were chosen for reasons of "scenic value, high use, trail and trailside amenities, historical significance, excellence in management and maintenance of facility, community connections and geographic distribution."
The 72-mile Trail of the Coeur d'Alenes features beautiful views of the south end of Lake Coeur d'Alene, the South Fork of the Coeur d'Alene River and the peaks of the Bitterroot Mountains.
The track, formerly occupied by Union Pacific Railroad, goes from Plummer, Idaho, to Mullan, Idaho. Parts go through protected marshlands near the chain lakes region (east of the lake), giving trail users a chance to see blue heron, swans, bald eagles, moose, elk and other wildlife. In the fall, the trail comes alive with colorful autumn foliage from the aspen and larch trees.
History buffs can visit Idaho's oldest standing building, the Sacred Heart Mission, which was built in the 1850s, or tour a silver mine in nearby Kellogg or Wallace.
Lodging is available along the way for multi-day trips, from campsites at Heyburn State Park to hotels and motels in towns.
Less than 20 miles from the trailhead for the Coeur d'Alenes trail is the trailhead for the Route of the Hiawatha, located just across the Montana border.
The Hiawatha trail, where the Milwaukee Railroad once ran trains, offers 10 tunnels and seven high trestles with views of mountains in Idaho and Montana. The Taft Tunnel is the main starting point for the trail and, for many, the highlight of the trip, but bring a headlamp because the pin-sized hole at the end of the tunnel doesn't provide enough light for safe riding.
The 15-mile track is advertised for bicycle travel and the non-paved, packed gravel surface can be ridden on hybrid bike tires. Mountain bikes can be rented at Lookout Pass Ski Area, 7 miles from the trailhead. Visitors must purchase a trail pass for $10 ($6 for children) and have the option to pay for a one-way return trip on a bus ($6-$9).
Seattle's Burke-Gilman Trail's first sections were paved in 1974 after the Burlington Northern Railroad abandoned the line. It goes through the University of Washington, hugs northeastern Lake Washington and is popular for bicycle commuters, connecting many suburban cities with various Seattle neighborhoods.
The Springwater Corridor, outside of Portland Ore., runs through industrial and residential areas, agricultural fields, along the Willamette River, and near the Oaks Bottom Wildlife Refuge, Tideman Johnson Nature Park and Powell Butte Nature Park.
Here's a partial list of the trails in the Rails-to-Trails Conservancy Hall of Fame, accessible online at www.railstotrails.org/ourWork/promotingTrailUse/trailRecognition/hallofFame/index.html:
COEUR D'ALENES (Idaho-Montana), friendsofcdatrails.org
BURKE-GILMAN (Seattle area), www.seattle.gov/parks/ burkegilman/bgtrail.htm
SILVER COMET AND CHIEF LADIGA TRAILS (Georgia/Alabama), www.silvercometga.com/chief-ladiga-trail/index-ladiga.shtml
MINUTEMAN BIKEWAY (Massachusetts), www.minutemanbikeway.org
PERE MARQUETTE RAIL-TRAIL OF MICHIGAN, www.lmb.org/pmrt
PAUL BUNYAN STATE TRAIL (Minnesota), www.paulbunyantrail.com
KATY TRAIL STATE PARK (Missouri), www.bikekatytrail.com/
LITTLE MIAMI SCENIC TRAIL (Ohio), www.miamivalleytrails.org/little-miami-scenic-trail
GEORGE S. MICKELSON TRAIL (South Dakota), gfp.sd.gov/state-parks/directory/mickelson-trail/
HISTORIC UNION PACIFIC RAIL TRAIL STATE PARK (Utah), stateparks.utah.gov/park/historic-union-pacific-rail-trail
ELROY-SPARTA STATE TRAIL (Wisconsin), dnr.wi.gov/topic/parks/name/elroysparta/
ISLAND LINE (Vermont), www.islandlinetrail.org/