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A Minneapolis man's seizure on Friday ended on a positive note – literally – thanks to an act of kindness from a stranger, the Star Tribune reports.
Aaron Purmort, who was diagnosed with stage 4 brain cancer two years ago, suffered a seizure while driving in northeast Minneapolis. Before he knew it, he was in an ambulance, and found out the whereabouts of his vehicle thanks to a note in his jacket pocket that read, "Your car is parked in the tobacco shop parking lot at 18th Av NE and Stinson."
Thankful for the gesture, Purmort's wife, Nora, posted a photo of the note on her Facebook page, writing beneath it, "We have no idea who called 911 or moved our car to safety … but we sure are grateful for them and their Minnesota spirit. Hoping this post finds a way into their news feed so they know how thankful we are for their actions. You saved my husband and that is pretty damn rad."
As of Wednesday morning, the photo has been shared more than 3,400 times, but the good Samaritan has not yet stepped forward.
The couple didn't post the note in an effort to find out who moved the car. The intent was much simpler than that.
"It was more to say, 'Thank you,' to whoever — not even knowing if it would ever find them," Aaron Purmort told the Star Tribune. "It was just a really kind thing for them to do."
Aaron Purmort's seizure Friday was his first in two years. Nora Purmort is documenting her husband's progress on her blog, called My Husband's Tumor.


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Dominion Resources (NYSE: D ) announced Tuesday that it is boosting its 2014 dividend by nearly 7%. While this might mean more cash in hand for immediate investors, let's dive deeper to see whether Dominion Resources is making the most of its money.
Dynamite dividend?
The Dominion Resources board of directors has spoken. For fiscal 2014, the utility will up its dividend to $2.40 per share, compared to $2.25 this year. In absolute terms, that represents a 6.7% increase over current numbers, a significant bump for investors.
But the move should hardly come as a surprise for long-term Dominion shareholders. Through thick and thin, the company has prided itself on following the "staircase model" of consistently upping its dividend over time.
Southern Company (NYSE: SO ) and Duke Energy (NYSE: DUK ) have also managed to step up their dividends again and again. Over the past five years, Southern Company has upped its dividend five times for a total 20.8% payout increase, while Duke Energy has increased its own distribution five times for a 13% improvement. Although Dominion Resources has bumped up its dividend only four times, the overall 28.6% increase beats out both Southern Company and Duke Energy, and that's not including this latest announcement.
All dividends are not created equal
But a big dividend doesn't mean a thing if the company can't compete. Dividends are one of many ways a company can create value for shareholders, and freed-up finances can sometimes mean more for capital expenditures or acquisitions than distributions. Rejecting the staircase model, both Exelon Corporation (NYSE: EXC ) and Atlantic Power (NYSE: AT ) dropped their dividends drastically this year. Exelon Corporation cut its distribution by 40%, while Atlantic Power knocked off a whopping 66%.
The market moves for these five stocks is evidence enough that dividends aren't the only things that matter. While Dominion stock has soared 63% over the past five years, Duke Energy isn't far behind with 43%. And for those companies cutting dividends, Exelon stock's dip is minimal compared to Atlantic Power stock's price plummet.
That same stock price drop has allowed Atlantic Power's dividend to soar to 11.4%. The other companies' yields look a lot more stable, and reflect the fact that each utility has grown or compressed its yield in conjunction with its stock price. Dominion Resources currently has the lowest yield at 3.5%, but that has a lot to do with Dominion shares soaring in recent times.
Is Dominion's dividend dynamite?
For current shareholders, Dominion Resources' dividend increase is a good thing. The company has reaffirmed its dividend payout ratio of 65% to 70% of operating earnings, and its current operations support smart spending elsewhere.
"As Dominion continues building energy infrastructure to meet market and customer demand, we expect 80 percent to 90 percent of our future earnings to come from our regulated businesses," said Chairman, President, and CEO Thomas Farrell II in a statement. "This earnings mix should allow for continued strong growth in our dividend commensurate with our future operating earnings growth rate."
For prospective Dominion Resources investors, its stock price isn't cheap. The "staircase model" is quite the allure for income investors, but the market may have already priced in much of Dominion Resources' upside as it adds on natural gas and transmission projects.
P/E Ratio, TTM
Exelon Corporation
Southern Company
Dominion Resources
Duke Energy
Atlantic Power
n/a (no earnings)
Big dividends with big returns
Dominion Resources' dividend increase is a smart move for current shareholders, but shopping investors might be better off elsewhere. The Motley Fool has searched long and hard for companies that offer both sustainable dividends and significant profit potential, and has identified the absolute best of the best when it comes to rock-solid dividend stocks, drawing up a list in this free report of nine that fit the bill. To discover the identities of these companies before the rest of the market catches on, you can download this valuable free report by simply clicking here now.

subset: commoncrawl


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Argentina RECOMMENDATIONS See all
Gay Pride Festival in Buenos Aires
By Zoe Smith, United Kingdom, October 2012
Since its first parade back in 1991, Buenos Aires has hosted an annual Gay Pride festival on the first Saturday of November, marked by a flamboyant parade starting from the city's central Plaza de Mayo.
Editor's Note: This recommendation was taken from our Argentina Things to Do blog. Visit the original post to continue reading the full post and to learn more about things to do in Argentina.
Photo courtesy of loco085 via Flickr.


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Top Definition
Essentially meaning the same as the word Cack.
I'm not going to watch that show, it's cackins.
od uživatele smurray444 03. březen 2007
Trending Now
Can you define these popular missing words?
(adj.) crazy in a good way, brilliantly insane
That girl is so cackin, I never know what to expect next.
od uživatele Wayne Hoy 05. prosinec 2007
surfer for sleeping/being tired.
Hey man, you gonna be cackin it soon?
od uživatele isaydawgalot 19. květen 2008


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With distributed solar growing at a record pace, states nationwide are assessing the benefits and costs of this dynamic resource. The implications of these studies couldn't be higher, as cornerstone policies such as net metering are on the line. Join Vote Solar and the Solar Energy Industries Association for a webinar featuring experts from:
Rocky Mountain Institute
Interstate Renewable Energy Council
Rabago Consulting
You will learn about their new reports that provide lessons learned from studies done to date, and that offer regulators a framework for best practices in cost/benefit study design.


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UNEP Frankfurt School Convenes Sustainable Energy Finance Academy
November 2012: The Frankfurt School - UN Environment Programme (UNEP) Collaborating Centre for Climate and Sustainable Energy convened the Sustainable Energy Finance Summer Academy in Nairobi, Kenya, from 21-26 October 2012. This year's Academy focused on sustainable energy finance in Africa.
According to the Centre, topics covered by the Academy included: the potential for renewable energy and energy efficiency projects in Africa; challenges and opportunities for successful investments in clean energy technologies; economics and dynamics of the most significant renewable energy sources; and practical examples through case studies in the region.
A total of 28 participants participated in the Academy. Senior trainers and practitioners from UNEP, the Development Bank of South Africa, and Carbon Africa Project Developers taught at the Academy. [Frankfurt School Website]


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Product Information
Otterbox - Defender Realtree Series Hybrid Case And Holster For Apple? Iphone? 5 And 5s - Ap Pink
Otterbox Apple Iphone 5/5S Defender Series Case, Realtree (Ap Pink) - 77-33390 The Defender Series Case defends against drops, dust and damage without taking away from the interaction of the device features. The case offers triple-layer protection and offers a built-in screen protector. Stand out by blending in with the Defender Series Realtree camo iPhone 5S case from OtterBox.
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Ohio woman charged in theft of $2.87 from fountain
A western Ohio woman charged with petty theft for allegedly stealing $2.87 from a courthouse fountain says she is jobless and took the change to buy food.
WBNS-TV in Columbus reports the woman pleaded not guilty Wednesday. A police report alleges she stole the change Oct. 7 from the Logan County Courthouse fountain in Bellefontaine, and an officer asked her what she was doing and found change in her pocket.
The woman says she worries she'll end up in jail for taking money that she says didn't belong to anyone. She says she has no job, is on the verge of losing her apartment and was trying to feed herself and her four cats.
The city's safety director says officials hope to resolve the case before the November trial.
Copyright 2013 by The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


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Peter Mallory of NSBNews.net named award-winning blogger
Posted Tue, 2011-11-22 20:35
By ANONYMOUS
NEW SMYRNA BEACH -- Peter Mallory, co-founder of NSBNews.net with Henry Frederick, won an award from the Florida Press Club for blog writing. He finished third in the 2011 press club "blog writing" category and with the win, NSBNews.net became the first 24/7 exclusively-online newspaper to win an award in the state of Florida. Here are his winning entries:
This story and its contents are © copyright of NSB News LLC, New Smyrna Beach, Florida, owner of NSBNEWS.net and VolusiaNews.net.
- Login to post comments


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It's been a busy week for BlackBerry (NASDAQ: BBRY ) , which released preliminary earnings estimates a week ago only to announce a possible $9-per-share buyout deal just days later. The company has now announced its official figures, and investors were relieved that the results weren't at the low end of guidance.
Two important data points remain unknown, though. BlackBerry didn't share any information regarding its current subscriber base, nor did it provide additional breakdowns of its product mix. Investors want to know how many BlackBerry 10 units were sold, but the company cancelled its conference call in wake of the Fairfax offer.
The market is clearly skeptical about the deal, since shares are trading at a substantial discount relative to the offer price. Fairfax can still walk away, or it could fail to secure financing, among other possible risks. Should Prem Watsa stay away from tech?
In today's episode of Tech Teardown, Erin Kennedy discusses BlackBerry's week with Evan Niu, CFA, and Jamal Carnette.
Every good investor wants to build that perfect portfolio that he or she can set and forget forever. Fortunately, it's easier than anyone ever knew. We've uncovered the pillars of such a portfolio today, and we're willing to share The Motley Fool's 3 Stocks to Own Forever. Simply stated, we think they're the best stocks for true long-term investors to know about, and you can uncover them for free today, instantly; just click here now.


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We're so spoiled these days!
When I built my first EF-16 back in 2008, with a Don's Wicked motor and a 64mm Eflite fan, 500W was considered a fairly hot plane.
Joined Jan 2011
1,487 Posts
Well my franken plane flies again. No canopy and the front half is all twisted and what not but it flies. I didn't do anything to beef up the pylons on this one except fiberglass tape. I kept it under half throttle the whole time. I was expecting it to crash so I could have a power system to transfer to one of the 2 new ones I got coming but no such luck. I'm really wanting to run a 5s setup in one of the new ones but debating on just getting the detrum fan and running it on 5s, or getting another CS to run on 5s. Hrm. decisions, decisions. I did pick up some ply today, as well as cf rod to properly beef up the new ones. Also got some music wire so I can just have the ailerons flat instead of angled.
Australia, VIC, Sale
Joined May 2007
3,593 Posts
They're angled for a reason...
The wing produces a dirty region of air behind it, in pretty much a flat line. When the elevator passes through this wake, it changes the AoA on the stab, therefore making the plane pitch up/down.
If the stab is in line with the wing, that can happen all at once at certain angles of attack. With it angled, it happens gradually - hopefully at a speed the pilot won't notice.
The real F16 has it, the Hawk's got a bit, and the F4 has it in spades!
Joined Jan 2011
1,487 Posts
Hmmm. Well efflux did straight ones on his 150mph one and it turned out fine. My main reason was once i had it installed the angle was different on each one. They were identical when i glued the rods in as i faced the rod ends together to make sure they were equal. Idk. It flew fine either way
Ok, I have read a lot of this thread, I'm new to EDF so here is my setup. P3 F16 with Detrum 3000kv 70mm and the supplied 60amp esc. I will be running 4 cell, probably 2200 40c since I have some, may go bigger later on the batteries. I will move the fan back a couple inches. I plan to wrap the pylons in either carbon or ply for strength, and will add the inner bushing, and maybe a strip of carbon on the inside too for extra strength. Here are a couple questions before I get started building.
1. Carbon or ply for the pylons? Whats easier to work with, I have a dremel to cut carbon if needed.
2. If carbon, what thickness. I was thinking 0.5mm
3. What other mods should I consider with this setup, not looking for much over 120mph for now, I purchased 2 kits if I should want to build the next one for more power.
4. What kind of speed can I expect with this combo?
5. Should I run a separate BEC just in case? I have one laying around, but with just 2 servos do I need it?
Thanks, lot of good info here, I have been over 100mph before with a HK Rarebear, but its just to damn small, and I tend to get it to far away from me, not used to going 100+ close in. I thought this jet may be a good next step for me.
Joined Jan 2011
1,487 Posts
From what ive been told on the pylons do both. Many have done just ply and i know effluxrc did just carbon. My tails ripped off my bird with them being fiberglassed. My next build will run a carbon spar the length of the pylon plus about 6 in more forward. Then will do the ply over that. Im running that same combo but with cs rotor. Unless you can remove the intake lip your gonna want to cut it off. Took me a while to get the shroud to fit. I ended up cutting off half the lip, sanding the inside and it still didnt wanna fit. Also you may want bigger batts. My 2200 40c only got 500 watts with the detrum rotor. Im getting 780 watts with same batt but the 10 blade rotor. Id guess its in low 100s
Not sure about thrust but I am expecting to go about 120-130 mph.
There is a lot of good info in the CS10 thread.
Joined Jan 2011
1,487 Posts
Has anyone filed a spot down on the taileron rod where the linkage screws down onto it? My last 2 landings on rough grass rotated the left taileron on the shaft. I have them screwed down as tight as I can get them, so I'm thinking maybe a flat spot is in order. Got my 2 new kits in today. Power system for one, wont be here till monday, and not sure when my zpoxy will be in. Also, question on amp draw for the motor. What are the odds of a motor frying running it about 20 amps over what its rated at for short bursts? The motor is the dynam 3000kv. On 4s, i'm getting 780 watts at 60 amps. If I go 5s on it, I get 1400w at 80 amps. If I was to run this 5s setup in the plane would it last? I fly mostly at half throttle so there would be very few WOT runs, and not longer than a few seconds.
Yes, grind a flat on the taileron pivot rods for the control arms.
Joined Jan 2011
1,487 Posts
Having a motor issue last couple days. It seems like it wants to randomly cut out in flight. It doesnt but just sounds like it struggles for a few seconds then picks back up. Happens below 1/2 throttle
I have a EF-16 kit on order with no power system. I have a perfect fan and motor unit out of my Stinger 64mm that died. Will it work in my new F-16 or is it too big? The Stinger flew well on it w/3S 2200/50C in it. I was making an order from Heads Up and saw a 55mm /4750Kv. EDF motor and fan unit for $26.00. It shows; 33amps, 380watts and 23oz.thrust w/2200/40C lipo. Would that be better? Then, I have heard of Don's Wicked, what's up there? I'm learning this jet thing, I will get this if y'all help, promise...Dave/zeezee BTW, I normally fly Big warbirds and my Pawnee, 60"-110" planes. I can fly, but jet's?????
In any case make sure you do the mods so your plane will be around to enjoy for a long time!
Good luck!
Joined Jan 2011
1,487 Posts
Whats the power figures on that 64mm? At least 700 watts will give you over 100 easy
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I think you have a good plan.
We'll have to discuss the possibilities for a meet up.
Printable View
I think you have a good plan.
We'll have to discuss the possibilities for a meet up.
Ruth, I find that any vegetable in the cabbage family causes bloating and weight gain for me. Sadly that means broccoli, cauliflower and brussel sprouts are not my friend. Consider tracking how you feel after eating them.
well potatoes and rice will add some variety at least. Can you do fruit or are you trying not to get back into that? with summer coming you could make some nice salsas and such for some taste variety.
I think it best to find something you can do reliably while traveling with the hubs, and deal with any changes when you get back.
question: If you reintroducing these carbs are you decreasing fat?
I've just been eating. I mean, I was gaining even when watching calories so I decided to just see if I could feel better and help my digestion. Now that I'm stabilized, my intent is to focus on: quality and calories. Maybe try 5:2 now that I'm feeling better. And when I say carbs, except for yesterday, it's usually under 50 g. It's just that before, it was somewhere like 5-15 g...anything more made my stomach hurt like the dickens.
I'm going to be so depressed if I find the same thing HB. My favorite veggies are cauliflower, brussels sprouts, and cabbage. It'll be my luck...
Chris, not too much fruit yet, as it can really cause sugar cravings. With summer, I will see how limited amount of seasonal veggies do. I LOVE watermelon and cherries. Last summer, I don't recall watermelon being a problem, but who knows with the body this year. I'm also slowly trying other veggies, but some of my old favorites, like spinach, do not seem appetizing, so I'm not forcing it right now.
I love celery but its not loving me right now.. I feel for you.
not sure what I would do without my veggies. Of course I lived without them for years and was thinner and energetic, also much younger, so who knows? Think it is the fiber? It can't just be about the carbs right? Wonder what they have in common, the ones that really bother you?
[QUOTE=athomeontherange;1179721]I love celery but its not loving me right now.. I feel for you.[/QUOTE]
This explains why I feel so crummy. Been snacking on celery all day.
Earlier this week, I posted the following link in Paula's journal. [url=http://www.stumptuous.com/hormones-homeostasis-and-why-you-probably-need-carbs]Hormones, Homeostasis, and Why You (Probably) Need Carbs :: stumptuous.com[/url] Truth of the matter, it was pretty much aimed at me. As I was reading, I kept thinking, "did you write this for me??????????"
Aside from some obvious things, I think the article helped explain why things went really wrong after I was sick (cold from the underworld -- 4-6 weeks of sick). I was:
* Extremely sick (for me).
* Lots of inflammation.
* Couldn't sleep.
* Was barely eating -- and pretty much only meat (NOTHING else looked, smelled, or tasted even removed remotely good).
So, I think I was very nutrient deficient, sleep deprived, and as the article makes loose mention of, I think my digestion system slowed (or almost shut) down. Bingo. I suspect this very much explains why carbs have been so problematic (which, for me, tend to be about 90% from veggies [ignoring my recent foray into potato and rice]).
I think that means I am having to work through several things.
1. Digestion slowed down. My carbs -- mostly veggies -- have tended to be the higher fiber carbs or the "gassy" kind. I go to eat those, and my poor stomach hurts (would have helped had I tried a more gradual approach!).
2. I've been VLC since January. Add that to slowed digestion and reintroducing carbs is naturally going to lead to water gain (and, probably some re-adaptation). Yeah, okay, I wasn't expecting a [I]10 pound[/I] water/gain/adaptation, but hey, it is what it is.
3. Stress/lack of sleep. Sleep is better, but not great. And, sick puppy has meant several nights of very poor sleep.
4. Poor nutrition. Veggies are still not tolerated well, but getting better. I haven't been able to find my pate (the only one I can find without dairy) for several weeks. I'm out of bone broth. I still haven't mastered eating other offal. Can you say [likely] nutrition deficiency?
5. Low grade inflammation. Although I'm not generally have stomach cramps, I still have some digestive issues. Last night, I noticed that my stomach has a slight burn to it on the days I'm introducing carbs. Better than the cramps, but still not great.
Now that [I think] I have some reasons, the question is, where do I go from here? Not entirely sure, but am feeling better about things (I'm sure it helps that I got good sleep last night!).
I would aim to get yourself to 15-25g of carb per meal/snack.
I eat one High Glycemic fruit per day and one serving of berries if I want more fruit. Plus I have white rice or a sweet potato. It all works out between 75-100g carbs. I eat 2 servings of veg per day as well.


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MTTA's backountry hosts four huts, each with their own character, but all providing the comforts of home, in a wonderful wilderness setting. Warm up and get a hot drink in the middle of your day-trip. For a real getaway, spend several nights in a hut -- just bring your own sleeping bags and food. Everything else is provided; including utensils for gourmet meals. And each hut has not only has a room with a view, but a room with a view of Mount Rainier! All this for only a $15 per person per night reservation processing fee.
Choose a hut for your next adventure. Start by learning more about:
|Copper Creek Hut | Bruni's Snow Bowl Hut | The Yurt | High Hut
|Hut Availability | Reservations System | Fees | Maps
Copper Creek Hut, located in our North District off the 92 Road, is our most accessible and most popular hut. The very gradual ascent in is beginner-friendly, and families with small children frequently visit this hut.
Copper Creek has an extensive network of nearby trails serving all levels of trekers; from the short "ridge view" loop to longer trips to Glacier Vista and the Puyallup Lookout Tower.
Copper Creek Hut, at 4200', has views of Mt. Rainier, Saw Tooth Ridge and the Nisqually Valley.
Warm up and relax in front of Copper Creek's stove.
Copper Creek's bright loft sleeps 14.
Copper Creek Hut with new floors, couch and tables.
Bruni's Snow Bowl hut, finished in 2012, is our newest hut, replacing the original Snow Bowl hut that was lost in a fire. Of the three huts located in our South District, Bruni's is the easiest to reach. It's a great base for overnight backcountry skiing and snowshoeing adventures. Bruni's Snow Bowl Hut sleeps 14.
At 4250', Bruni's Snow Bowl Hut sits atop a large bowl perfect for telemark enthusiasts.
Night Skies at Bruni's Snow Bowl Hut
A Spacious Kitchen and Dining Room await guests in Bruni's Snow Bowl Hut.
Bruni's Sleeping Loft sleeps 14.
The Yurt is the most unique and the most remote accommodation in our trail system. It sleeps six and is located about 2 1/2 miles beyond Bruni's Snow Bowl Hut in our South District. It can also be reached via the new Lower Yurt Trail, part of which is ungroomed.
At 4100', the Yurt sits in a clearing at the base of Griffin Mountain.
The Yurt interior with new floors.
Sitting atop a high ridge in our South District, High Hut is both challenging and rewarding to reach. The unobstructed view of Rainier is one of the best anywhere, and if that's not enough, there are views of St. Helens, the Cascade Range, the Olympics and part of Mt Adams. High Hut sleeps eight.
High Hut can be reached via a groomed logging road (beginner to intermediate skiing skills are recommended), or via an ungroomed backcountry* route via Anderson Lakes. Long steep slopes will entice expert telemarkers while snowshoers explore the more moderate treed slopes near the hut.
* SAFETY ALERT: unlike the groomed logging road trail, the Anderson Lake trail to High Hut is true backcountry -- this trail is not groomed, it is not well signed, and should only be undertaken by people with expert backcountry skills! The trail requires high level navigation skills, avalanche terrain assessment, the gear/knowledge to be able to spend the night outdoors, etc. Please keep this in mind when planning your tour on MTTA trails.
At 4760', weather permitting, High Hut provides dramatic vistas of nearby Mount Rainier.
|High Hut's interior, with a new floor and wonderful new windows


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Someone with more reason than a Browns fan to be optimistic might tell you that you learn something new every day. In the aftermath of the disaster that was the Buffalo game, I've desperately tried to take something positive from the rubble - some ray of hope or lesson learned, however small.
Alas, it seems all one can get from the loss to the Bills is confirmation that the Browns have a nasty habit of dropping games to opponents they should soundly defeat. Not something that bodes well going into a game against Cincinnati, another team that the Browns should, at least in theory, have no trouble beating.
So with nothing positive to take out of the loss in Buffalo, it seems a good time to reflect on what we've learned this season on a large scale, and examine the following issues which Mike Holmgren and company ought to examine in an effort to begin devising a strategy for what needs to change going forward in order to help the Browns improve for the rest of the season and beyond.


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Medication and chronicity have complicated past attempts to characterize the neuropsychological performance of patients with schizophrenia. There have been inconsistencies regarding the pattern, selectivity, and sources of observed deficits. Our objective was to comprehensively examine neuropsychological function in patients with schizophrenia who had never been exposed to neuroleptic medication, and who were experiencing their first episode (FE) of psychosis.
Subjects were consecutive recruitments that included 37 patients with FE schizophrenia who were never exposed to neuroleptics. These subjects were compared with 65 unmedicated, previously treated (PT) patients and 131 healthy controls.
The patient groups had nearly identical profiles showing generalized impairment, particularly in verbal memory and learning, attention-vigilance, and speeded visual-motor processing and attention. Verbal memory and learning accounted for most of the variance between patients and controls and removing this effect substantially attenuated all other differences. By contrast, both the FE group and PT group continued to show highly significant deficits in verbal memory and learning after controlling for attention, abstraction, and all other functions. Some functions not typically implicated in schizophrenia (spatial cognition, fine motor speed, and visual memory) were more impaired in the PT group than in the FE group.
Verbal memory, as a primary neuropsychological deficit present early in the course of schizophrenia, implicates the left temporal-hippocampal system. Neuropsychological evaluations before treatment permit differentiation of primary deficits from changes secondary to medication or chronicity. This is essential for developing a neurobehavioral perspective on schizophrenia.
Thank you for submitting a comment on this article. It will be reviewed by JAMA Psychiatry editors. You will be notified when your comment has been published. Comments should not exceed 500 words of text and 10 references.
Do not submit personal medical questions or information that could identify a specific patient, questions about a particular case, or general inquiries to an author. Only content that has not been published, posted, or submitted elsewhere should be submitted. By submitting this Comment, you and any coauthors transfer copyright to the journal if your Comment is posted.
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Lake Erie Moment: Father and son share love of duck hunting
'It is a lot of work for a few ducks, but we enjoy it," said Eric Newhart, 44, of Conneaut, Ohio, as he picked up decoys with his father, Ron Newhart, 71.
The two had spent a day hunting ducks near Leo's Landing at Presque Isle State Park.
"Mostly all blue bills today. No redheads," said Ron Newhart, also of Conneaut, Ohio.
Ron Newhart was hunting from a duck blind on the shore. His son spent most of the day in a layout boat anchored in Presque Isle Bay. Eric Newhart built the layout boat by hand using plywood and fiberglass.
A brisk wind and occasional rain shower didn't bother the men. "I like the cold weather, so I don't mind," Eric Newhart said.
"It is really nice to hunt with my dad, and I have been doing it since I was 7 or 8 years old," he said. "We usually hunt together 10 to 12 times a season. We have hunted all over, and we have spent a lot of time together."
The season for ducks, sea ducks, coots and mergansers in the Lake Erie zone runs through Jan. 4.


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NEW YORK (AP) - The World Trade Center toppling in "Deep Impact." Terrorists taking over an office building in "Die Hard." The White House and Empire State Building blowing up in "Independence Day."
Suddenly, none of it seems so crazy.
Since hijacked jets smashed into the World Trade Center and the Pentagon, our whole idea of "imaginary" has been permanently transformed. The manufactured effects of "disaster" movies now look like network news footage. A paranoid thriller such as Tom Clancy's "Debt of Honor" - in which a jumbo jet destroys the U.S. Capitol during a joint meeting of Congress - resembles a mere variation of current events.
"It's the role of artists to presume what hasn't yet happened," says Edward Zwick, who directed "The Siege," a 1998 release about the government invoking martial law in New York after a terrorist campaign runs rampant.
"There is a rueful feeling at having been told at the time of 'The Siege' that what we showed was implausible. Had we tried to show what just happened it would have been considered even more implausible."
Art and real life have long engaged in a kind of marathon, overtaking each other and occasionally running side by side.
With nothing in their own lives to compare the bombings to, many people inevitably looked to the arts and popular culture. References were made to everything from Dante's "The Inferno" to "Independence Day."
Among the various cancellations and postponements this week, Fox pulled a planned broadcast of "Independence Day," long dismissed as among the most mindless of blockbusters.
The space race of the 1960s turned any number of old science fiction novels into pseudo-historical documents.
The Monica Lewinsky affair changed the 1998 film "Wag the Dog," in which the president fabricates war with Albania to divert attention from a sex scandal, from satire to prophecy. When President Clinton ordered missile attacks against Afghanistan and the Sudan three days after confessing to his relationship with the White House intern, some critics referred to it as a "Wag the Dog" ploy.
Catastrophic events, such as the Holocaust, change how we experience and even interpret art. Franz Kafka's "The Trial," unfinished at the time of the author's death in 1924, ends with Joseph K. succumbing to his punishment for an undetermined crime. When Orson Welles made a film version, in the 1960s, the character fights back.
"I don't think Kafka could have stood for that (a passive surrender) after the death of 6 million Jews," Welles later explained, saying he considered K. to be Jewish. "It just made it morally impossible for me to see a man who might even possibly be taken by the audience for a Jew lying down and allowing himself to be killed that way."
Real life can give art new and horrible power. "The China Syndrome," released in 1979, was an embellishment on previous accidents at nuclear power plants. Within weeks, the Three Mile Island facility had a near disaster and was forever joined in popular memory to the "fictional" story.
"The Manchurian Candidate," Richard Condon's novel about a presidential assassination, was published in 1959.
Directed by John Frankenheimer, the film came out in 1962 and received two Academy Award nominations. But the following year Kennedy was murdered.
"The gist of the questions I got was, 'Did I feel responsible for the president being killed?' My answer was, 'Of course not. It had nothing to do with movies,"' Frankenheimer later recalled.
But in 1968, the director relived the film. He was helping his friend Robert Kennedy run for president. After Kennedy won the California primary, Frankenheimer drove him to the Ambassador Hotel in Los Angeles to greet supporters and watched the speech from a TV monitor in a hotel archway.
Moments later, a stranger brushed by him. That stranger: Sirhan Sirhan, the man about to kill Kennedy.
"It was like 'Manchurian Candidate,"' Frankenheimer would remember. "I felt this shaking inside of me."
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You could be more liberal in your thinking, which may mean that you are open to accepting different points of view today. It might be that you see the value in learning to appreciate ideas that are vastly different from your own, and by embracing the new thoughts and opinions, you recognize that you arrive at a greater understanding of mysteries of the world around you. Being able to suspend judgment no matter what ideas you come across could help you be more receptive to views that are unlike your own. Should you hear something that causes negative or critical thoughts to arise today, you might remind yourself of the value there is in diversity. Being open to something new doesn't mean you have to wholeheartedly agree with it, but simply acknowledge it.
Relinquishing our inner critic allows us to see that all ideas have merit; we will gain deeper insights into the world once we accept this. If we were only to expose ourselves to the ideas that speak to us, our perspective would become skewed. Opening ourselves to alternative ways of thinking, however, challenges us to question everything we know, which in turn will add deeper meaning to our lives. It is through this respect for, and acknowledgement of, differences that we begin to see the beauty that exists in the range of ideas in this world. By being broadminded and nonjudgmental, you will find that truth and understanding exist in many forms.
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Slide RulesLinear Slide Rules
Between 1614 and 1622, John Napier discovered logarithms, Edmund Gunter devised a scale on which numerals could be multiplied and divided by measuring the distance between two logarithmic numbers with a pair of dividers, and William Oughtred put two such scales alongside each other, moving one on a slide so that the distance between the numbers could be read off directly. The speed with which these developments unfolded suggests the power that logarithms provided for reducing the tedium of calculation. By the 1680s, the English used slide rules in carpentry and in gauging (estimating liquid volumes)—the instruments were quite helpful for determining excise taxes on barrels of liquor.
It was not until the late eighteenth century that slide rules were commonly utilized in the manufacture of machines and machine tools, most notably by James Boulton and James Watt. Several more decades passed before slide rule use became widespread throughout Europe. French artillery officer Amedée Mannheim fostered acceptance of the rectangular or linear form of the instrument in 1851 by standardizing the general types of scales and the order in which the scales were arranged. Mannheim also developed the cursor or indicator, which made it easier to read results from two scales that were not adjacent to each other. By the 1870s, German companies made slide rules one of the first consumer products to be fashioned out of plastic (specifically, sheets of celluloid laminated to a wooden frame), and they built dividing engines that permitted mass production of the scales engraved on slide rules. In the United States in the 1890s, Keuffel & Esser of New York City pioneered first the import and then the domestic manufacture of linear slide rules. Numerous other companies entered the market in the 20th century.
A quick tour of what you can expect to see on a slide rule starts with the C and D scales, which both represent the standard number line. To multiply two numbers, set the 1 on the C scale above the first number to be multiplied on the D scale. Look at the second number to be multiplied on the C scale; the number below it on the D scale is the answer. For example, to multiply 2 by 3, set 1 on C over 2 on D, and then look below 3 on C to see the answer 6 on D. Division is accomplished by reversing the process. To calculate 6 ÷ 3, set 3 on C over 6 on D, then look at 1 on C to see the answer 2 on D. To deal with numbers larger than 10 or smaller than 1, the user must mentally move the decimal point. Slide rule users also had to be able to estimate distances between marks on the scales, since there was no way to include all of the digits needed to solve a problem such as 3.14 X 2.7. (On linear and circular slide rules, the answer is "approximately 8.48." Web sites on the Resources page provide more detailed training in using slide rules.)
|Instructions for multiplying two numbers on a slide rule. Eugene Dietzgen Co., Self-teaching Instruction Manual [for] Maniphase Slide Rule (Chicago, [1950s]), 4. NMAH Mathematics Collection, cat. no. 1988.0367.02. AHB2013q009216
The basic process for setting up and solving problems is the same for operations on other scales. If the numbers used in the calculation produce a result off the ends of the scales, a user employs the CI and DI scales, which put the number line in inverse, or reverse, order. If the numbers still extend past the end of the instrument, the user may try the "folded" CF and DF scales, which start numbering at π instead of at 1. The A and B scales are number lines of squares, so they are used with the C or D scales to square (or take the square root of) a number. The K scale provides cubes and cube roots. L scales represent common logarithms, S scales give sines and cosines, and T scales indicate tangents.
"Slide Rules - Linear Slide Rules" showing 2 items.
Keuffel & Esser 4088-3 Polyphase Duplex Slide Rule
- Description
- This ten-inch duplex linear slide rule is made from boxwood faced with white celluloid and held together with L-shaped metal end pieces. On one side, the base has DF and D scales, with CF, CIF, and C scales on the slide. The bottom of the base is marked: KEUFFEL & ESSER CO. N. Y.; PAT. JUNE 5, '00 DEC. 22, '08. On the other side, there are K, A, D, and L scales on the base and S, T, and CI scales on the slide. Both pieces of the base and the slide are stamped on one end: 13. The indicator is glass in a metal frame with vertical bars on the sides.
- Keuffel & Esser introduced this form of slide rule in 1913 as model 4088-3 and sold it with a leather case for $7.00. This style of indicator was used only from 1913 to 1915, when K&E switched to its "frameless" glass cursor. This example thus dates to 1913–1915. Compare to MA*321778, 1981.0933.03, and MA*318480.
- References: Willie L. E. Keuffel, "Slide-Rule" (U.S. Patent 651,142 issued June 5, 1900) and "Slide-Rule" (U.S. Patent 907,373 issued December 22, 1908); Catalogue of Keuffel & Esser Co., 34th ed. (New York, 1913), 304a; Catalogue of Keuffel & Esser Co., 35th ed. (New York, 1915), 307b.
- Location
- Currently not on view
- date made
- 1913
- maker
- Keuffel & Esser Co.
- ID Number
- catalog number
- 318476
- accession number
- 235479
- Data Source
- National Museum of American History, Kenneth E. Behring Center
Keuffel & Esser 4088-3 Polyphase Duplex Slide Rule
- Description
- This ten-inch duplex linear mahogany slide rule is completely coated with white celluloid and held together with L-shaped metal end pieces. The indicator is frameless glass with metal edges and held together with metal screws. One edge is marked: PAT.APPL'FOR. On one side of the rule, the base has DF and D scales, with CF, CIF, and C scales on the slide. Near the left end, the top of the base is marked in red: PAT. JUNE 5, '00 DEC. 22, '08. The slide is marked: < 4088-3 >. The bottom of the base is marked: KEUFFEL & ESSER CO. N. Y. Both pieces of the base and the slide are stamped on one end: 85.
- On the other side, the base has K, A, D, and L scales, with S, T, and CI scales on the slide. The K scale is divided logarithmically three times in the length of the scale, for use in finding cubes and cube roots. The A scale is divided logarithmically from 1 to 10 twice in the length of the scale and provides the square of numbers on the D scale. The S scale gives the sines of angles from less than 40 minutes to 90 degrees. The T scale gives tangents of angles from somewhat less than 6 degrees to 45 degrees. The CI scale is divided logarithmically from 1 to 10 once the length of the scale; it runs in the opposite (inverse) direction from the D scale below it. The L scale is a scale of equal parts running from 0 to 10 and provides the mantissa for the logarithm of D.
- The Keuffel & Esser Company of New York sold model 4088-3, a polyphase duplex slide rule, from 1913 to 1939. The indicator used in 1913 had vertical metal bars on the sides, while the patent for the frameless indicator was issued in 1915 and mentioned on K&E slide rules almost immediately. Since the markings on this example indicate the patent had not yet been granted, this rule must have been manufactured around 1914. Model 4088-3 sold in 1913 and 1915 for $7.00. Compare to MA*318476 and 1981.0933.03.
- References: Catalogue of Keuffel & Esser Co., 34th ed. (New York, 1913), 304a; Catalogue of Keuffel & Esser Co., 35th ed. (New York, 1915), 307b; Willie L. E. Keuffel, "Slide-Rule Runner" (U.S. Patent 1,150,771 issued August 17, 1915); Wayne E. Feely, "K & E Slide Rules," The Chronicle of the Early American Industries Association 49, no. 5 (June 1996): 50–52; Peter M. Hopp, Slide Rules: Their History, Models, and Makers (Mendham, N. J.: Astragal Press, 1999).
- Location
- Currently not on view
- date made
- 1914
- maker
- Keuffel & Esser Co.
- ID Number
- accession number
- 246883
- catalog number
- 321778
- Data Source
- National Museum of American History, Kenneth E. Behring Center


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After a British tabloid implied that she and actor Jude Law were carrying on an affair, Nicole Kidman sues—and prevails
Here's the way it usually goes: A newspaper prints a rumor, a celeb denies it, but the rumor metastasizes through the Internet and gossip columns until it becomes part of the common wisdom—as an accepted fact.
Unless you're Nicole Kidman. Angered that Britain's Daily Mail on March 6 suggested that she was having an adulterous affair with her Cold Mountain costar Jude Law, Kidman not only denied the charge, she sued. And got satisfaction. On Aug. 1 the chastened Mail printed a blunt apology and retraction: "We now accept that these allegations were untrue," the paper said. "We apologize to Ms. Kidman for the distress and embarrassment caused to her and have agreed to pay her substantial damages and her legal costs." The damages will go to aid Romanian orphanages, Kidman's spokeswoman said. Kidman has taken other British publications to task over the same story, including The Sunday Telegraph, which apologized, and The Sun, a dispute still in legal proceedings.
The six-year marriage of Law and actress Sadie Frost hit rough spots this year. Law moved out of the house last February. In June police were called after the two exchanged heated words. Frost recently appeared at a function with British director Nick Love, described in Heat magazine as a friend, not a romantic interest.
The man in the Calvins is none other than Hollywood hottie du jour Colin Farrell, then 19, on a visit to Australia in 1995. The photo, part of his first modeling shoot, was taken at an old abandoned Colgate plant in Sydney, where cops asked him to move on because he was tress-passing.
Teen Triangles
Could the drama at the Freaky Friday movie premiere get, like, any heavier? The film's star, Lindsay Lohan, 17, dated singer Aaron Carter, 15, from January 2002 until last April. During that time Carter was also dating Hilary Duff, 15, star of The Lizzie McGuire Movie. Bad blood between the girls ensued. So it came as a shock when Duff showed up at the Aug. 4 premiere of Lohan's movie with—are you ready?—Lohan's boyfriend in the movie, Chad Michael Murray, 21. Duff and Murray held hands for part of the night. "I feel like we have a big brother/little sister relationship," says Murray. "Maybe they're dating," says Lohan. "She's 15; he's 21. Best of luck to 'em: Demi and Ashton!"
Mike Tyson: How I Lost $300 Million
Mike Tyson seems to have bitten off more than he can chew. "I have been in financial distress since 1998," said the former heavyweight champ in bankruptcy papers filed Aug. 1 in Manhattan. He earned an estimated $300 million from the ring, so where did the money go? Outstanding bills (personal and corporate) include: a California limo service, $308,749; a Hawaiian resort, $30,000; a New York rug store, $78,000; and Jewelers Inc. in Las Vegas, $173,706. Tyson claims promoter Don King cheated him out of $100 million in funds. King's attorney says no: "Tyson apparently spent it all."
Over the years, Tyson has maintained mansion in Connecticut, Ohio, Maryland and Las Vegas (above) where Wayne Newton lives next door.
Siegfried, Roy and Mike: The heavyweight boxer enjoyed wresting with the tigers he kept at his Vegas home. Care and feeding cost $8,100 for two months.
Tyson loved to drive. "We lost count. He had over 100 cars," says a source. Not to mention motorbikes!
Harry Potter and the Curse of Puberty
A photo from the set of next year's eagerly awaited Harry Potter and the Prisoner of Azkaban suggests that actors Daniel Radcliffe, 14, Emma Watson, 13, and Rupert Grint, 14, though not yet wizened wizards, are growing up fast.
Brittany Murphy
Before there was Ashton and Demi, there was Ashton and Brittany. But what's the proper way of bringing up that subject when Brittany Murphy, 25, has her heart set on promoting her upcoming movie, Uptown Girls, in which she plays a socialite who takes a job as a nanny? Scoop took a cautious approach.
We don't want to pry or go places where you are uncomfortable....
Oh, dear. Go for it.
How are you doing?
I'm doing great.
How are you doing with the fact that your ex-boyfriend is all over the covers of magazines with a new woman?
I made a decision never to speak about my private life in print again. And since he was a part of my private life...
Don't try to get us on a technicality.
I should have been a lawyer, huh? I don't feel that I would be respecting myself or him to speak about his life.
Just tell us a little.
That was a high-profile relationship, but to me it was very comical and mind-boggling. And a great learning experience.
Are you always happy?
I am a happy-type person, or so I am told, and have been my entire life.
You say a lot of that's due to music.
Very much so. When I am overtired, which I am now, the thing that actually wakes me up the best is rap music, hip-hop. Something high-wattage. Like Eminem. Or Biggie.
Can you rap?
I can. But I don't think I'll be doing it on an album.
Which celebrities fascinate you?
I will buy any magazine that has Drew Barrymore on the cover. I love what Drew has to say. I love reading about Angelina Jolie and Winona Ryder. I am basically, like, a textbook 25-year-old demographic.
What's the most unladylike thing about you?
Sometimes I am too honest for my own good.
Price: $3.75 million
Place: Westlake Village, Calif.
Specs: Olympic superskater Scott Hamilton, 44, and his wife, Tracie Rose Robinson, 33, are startin a family—she's pregnant and due next month. So they have put their 4,500-sq.-ft. landmark home on the market while they look for a more traditional house. This estate, built in 1921 and recently renovated by architect Michael Graves, also features three bedrooms, a refitted dock and a party cruise boat. The nearest skating rink? Half an hour away.
updated 08/18/2003 AT 01:00 AM EDT
•originally published 08/18/2003 AT 01:00 AM EDT


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FSU (-2) @ Louisville (65)
I feel like there are a couple lines that are flawed looking at the numbers tomorrow. Everything has been tight lately but it looks like tomorrows card has some great opportunities, ladies and gentlemen please give me some feedback on these thoughts.
Figured I would take some initiative and start the thread because I was looking around and didn't see one up. WHo is everyone liking today? I'm leaning over in OKC but am still very weary just yet may ride on OKC even without westbrook, I didnt like all the calls Memphis was getting from the refs was completely absurd for the entire series vs clips.
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Hi! My name is Jasper
I am an American Shorthair from Austin, TX
Nicknames: Jasper-Kitty, Beuh-Beuh, Jasper-Kitty-Ta- bby-Kitty
Age: 15 years old
Gender: M
Coat: short haired
Education: Oh my. Where to begin? He won't drink out of a water bowl, but insists on drinking out of the bathroom faucet. He will run you over to beat you to the sink if you need to wash your hands or brush your teeth. He scratches on doors and rattles cabinets as soon as Mom lays down to sleep. He makes out with shoes; the stinkier, the better. He follows you to the fridge, sometimes crawling into the bottom shelf if you're not careful. He runs at top speed across the kitchen, jumps onto the counter, then on top of the fridge, and finally into a cabinet by the ceiling. He's very proud; he'll act insulted if he makes a clumsy move (as though it was someone else's fault), and promptly licks his back to save his dignity. In short, he's a general mischief-maker. But he chirps and purrs and loves making cuddles, so it all works out.
My favorite tricks and treats are: He puts his front paws in people's shoes.
Where I hang out: Bathroom counter, waiting for the faucet to be turned on. Other than that, Mom's lap.
My favorite grubs: Dry cat food.
My pet peeves: Not having the bathroom faucet turned on. Not being fed treats every second of the day. Being told "No" when he shreds the couch and Mom's computer chair. Being licked by his younger brother Laszlo when he's feeling anti-social.
What I love about my owners: Mom always turns the faucet on for me nowadays (she didn't used to!). She gives me treats, lots of pets and cuddles galore. She even lets me make out with her boyfriend's shoes.
My cat hobbies: Run the house. Wreck havoc. Blink his mesmerizing green eyes and purr while doing it.
Pet motto: "Excuse me?"
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I had wanted a cat of my own since I left home for college, and now it was my birthday...in my early 20's. I went to adopt a shelter kitty at the Humane Society. I was about to adopt another kitty when the staff realized at the last moment that the cat I was holding was already promised to someone else. I turned around and there was this adolescent tabby kitty on his hind legs, facing me through the Plexiglas cage, pawing at me like he knew me. He was meowing like crazy. Somehow, I'd missed him. We visited in a little room next to another room where someone was visiting with a huge dog. At one point the dog lept up on the Plexiglas divider looking into our room and Jasper stood up on his hind legs and just stared back. That, plus the fact that he was a beautiful and intuitive lap kitty, won me over.
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CLAYTON TWP., MI -- The township supervisor and an attorney for an animal rescue say they are working to find a way to keep the nonprofit operating.
Acting on a tip, township and Genesee County Animal Control Department officials raided Pets Are Worth Saving, the Seymour Road shelter, on Aug. 29.
The raid didn't turn up poor conditions that had been alleged in a tip, but did show that Director Glenda Beatty, who lives on the property, didn't have the proper zoning to keep dozens of cats and dogs on the property.
"There's just an issue with zoning compliance," said Supervisor Brian Sepanak. "We've been working toward resolving it."
"She's not zoned for a business like this. She's zoned residential," he said. "It's got to go through the Planning Commission."
Attorney Richard Angelo said Beatty may be forced to seek a special use permit from the township to continue.
She is working to raise money to move the nonprofit operation to a more suitable location, Angelo said.
The Flint Journal could not immediately contact county Prosecutor David Leyton regarding a possible criminal charge against Beatty for resisting arrest during the Aug. 29 raid.
Township police handcuffed Beatty and took her to jail after she initially locked herself inside her home during the raid, officials have said.


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http://www.agrupjrosa.net/?car-gps-tracker-kit Car Gps Tracker Kit
Star Wars: The Old Republic – A First Look
A long time ago in a galaxy far far away…
Honestly, did you think we would start this first look at the new Star Wars MMO in any other way? Star Wars: The Old Republic, or SWTOR, is probably one of the most anticipated game releases of 2011 and certainly the most anticipated massively multiplayer online role playing game release in some years. First announced at the end of 2008, SWTOR has been developed by BioWare and of course is based in the Star Wars universe. Set some several hundred years after the events of the Knights of the Old Republic games and over 3000 years before the events of Star Wars: A New Hope, SWOTR sees a time of uneasy peace between the Sith Empire and the Galactic Republic.
Of course SWTOR isn't the first MMO based on the Star Wars universe. Star Wars Galaxies claims that title and was the first MMO that this writer really got into, way back before Blizzard released World of WarCraft. Star Wars Galaxies was developed by Sony Online Entertainment and for a time was very popular. It has carried on much longer than was expected however with the imminent release of SWTOR, SOE and LucasArts announced that Galaxies will finally close its servers on the 15th of December, just days before SWTOR goes live.
So now that SWTOR is finally here and will be the only MMO on the park for Star Wars fans what does it actually have in store for us? Here at HardwareHeaven we have been playing the beta and are going to share our thoughts on how the game plays and what sets it apart from other MMOs currently available.
But first, before we get into our thoughts, some basic game info…
http://www.southpadretrips.com/research-essay-on-gun-violence/ Research Essay On Gun Violence Factions, Races & Classes
Of course the Sith Empire allows us to play a Sith, whereas the Galactic Republic will give us access to the Jedi. After all, wielding a lightsaber will be something that a lot of players will be looking for in SWTOR. Then drilling down from there there are a number of races available to play in SWTOR including Chiss, Human, Cyborg, Miraluka, Mirialan, Rattatki, Sith Pureblood, Twi'lek and Zabrak. Hard core Star Wars fans will know those races however even causal fans will be able to recognise some of the races from the films.
Each faction has four classes and each class can pick a specialisation at level ten. The Sith Empire has the Bounty Hunter, the Imperial Agent, the Sith Warrior and the Sith Inquisitor. In the Galactic Republic we can play as a Smuggler, a Trooper and Jedi Knight or a Jedi Consular.
All the classic MMO roles are covered in the available classes, from tanks to melee or ranged dps and healers. Each class has its own starting story and planet, which should take our character through the first 10 levels and introduce us to how our chosen class plays before sending us out to the wider SWTOR universe. Finally, the initial level cap for SWTOR is 50.
http://www.meandergroep.com/?fsu-admissions-essay-requirements Fsu Admissions Essay Requirements Gameplay
Although questing in SWTOR is traditional in its style, its implementation is very new. Almost all quests taken in SWTOR include a fully voiced acted cut scene, including multiple response choices in classic BioWare style. This is very different from other MMOs which simply offer a pick up and go style of questing. With SWTOR we have to think about our responses, as ultimately they will impact the path our character will take, either toward the light or dark side.
It is very impressive that such a vast number of quests are also fully voice acted, especially given the conversation choices we can make. BioWare have gone to great lengths to provide a questing experience that we've never seen before in a major MMO.
Combat in SWTOR is tight and fast paced. Although we have the traditional click button to perform action style of play BioWare have thrown some new elements into combat, such of the cover system. Cover is used by the Republic Smuggler and its Empire equivalent the Imperial Agent. Cover is a skill that has this ranged DPS class looking for a place to hide, while blasting his enemies from afar. If no strategically placed boxes can be found then the class is able to spawn shield in front of them. Gaining cover allows the class access to more types of blaster shots.
Aside from solo questing, SWTOR also offers group play. In fact once we get through our starting zone and leave our first planet we are offered the chance to go to the next planet via a group quest. We can ignore this of course, and take the shuttle straight there however it's nice to see BioWare encouraging group play from such an early point in the levelling curve.
A big part of SWTOR is the companion system. Companions, or our crew, are characters that we gain as we level. They will help us in combat, or we can send them on missions to gain experience in crew skills. Crew skills fall into three main categories – Gathering, Crafting and Mission. In each category there are a number of options to choose from. One of the best things about crew skill missions is that they work while we are offline. So before logging off we can send one of our crew on a mission, that might take 5hours, then when next online we would find that they have completed the mission.
During the test phase of the game we levelled up into double figures and found that there was plenty to do at the early stages and hope that BioWare will be aware that most of the time an MMO player spends which his character is at level cap, so they have put a similar amount of effort into end game that we have seen for the earlier levels.
Essay Words Help Graphics
The character models look great, and certainly feel very in tune with the Star Wars universe. The combat animation on them is good and our actions feel very connected with the onscreen action.
The planetary environments are very detailed and varied in their display. Planets like the world of Coruscant that we are so used to from the prequels, are brought to life in SWTOR and as we are running around we can look over the edge and see the depth of the planet, the height of the buildings and the unlimited number of vehicles flying past us in regimented formation.
http://orpf.ir/ditch-cover-letter/ Ditch Cover Letter Audio
Aside from the voice acting SWTOR also features the classic sounds we have all come to associate with the Star Wars universe. From classic spaceship sounds to the swoosh of the lightsabre, to the annoying beep of droids all the sounds we would expect to hear in a Star Wars game are found in SWTOR. The in game music is also very familiar, from the instantly recognisable Star Wars theme music at the start to the zone music which fits in very nicely with environments.
The companion system is an interesting feature and the ability to develop our crew while we are offline is a very welcome option.
We are very keen to play this game more, and to get to grips with some of the later levels and group play to see if BioWare is able to keep up the excellent start that we experienced with the starting zones and initial gameplay. So far though looking like a solid 90% Release.
http://kurilo.pro/dissertation-marche-a-la-seconde-guerre/ Dissertation Marche A La Seconde Guerre Checkout our hands-on look at the new Star Wars: The Old Republic Gaming Peripherals by Razer


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I must admit that the new Zelda has given me a good surprise. I'm slowly making my way through. My expectations for this iteration of the game were originally pretty low. I didn't really think that Twighlight Princess good be outdone. Also, I didn't think that any Zelda game could reach Ocarina of Time status(All Hail!).My wife got it for me for Christmas and I've been gaining more respect for the game as I've progressed. I'm not a fan of using the same locations over and over again like Dragan Age 2, for example. It hasn't really bothered me with Skyward Sword. I'm still holding my breath, but I appreciate what I've got. Thanks Nintendo!
Zelda:Skyward Sword
Pleasant Surprise
Jan 26, 2012 8:08AM PST
Comments (4)
No WiiPosted: Feb 06, 2012 12:00AM PST by rangergirl
Otherwise, i'm sure I would have been really excited for this one.


text:
This is a discussion on Re: shutting down due to TCP receive error - DNS ; Clade wrote: > I work at an ISP. We have two name servers, a primary and a > secondary name server. We also have a caching server. The primary > name server and the caching server sun operate with Solaris ...
> I work at an ISP. We have two name servers, a primary and a
> secondary name server. We also have a caching server. The primary
> name server and the caching server sun operate with Solaris 9 and
> they run BIND 9.2.3 . The secondary name server runs Bind 9.2.2 and
> Solaris 8. Lately, I have been noting error messages like
> named[135]: [ID 873579 daemon.error] dispatch 41d110: shutting down
> due to TCP receive error: connection reset
> on all the three servers. Can someone please help? Although the
> connection is said to be reset, the name service does not appear to
> be effected in any way. On the 2 servers running BIND 9.2.3, BIND is
> running in chroot mode where a directory /var/named has been created
> and all BIND files and services are operating from with this
> directory.
Do you run TCP between the three servers? If so, Solaris may still
have text in the RST segment that explains the reason for the reset -
a tcpdump trace and a bit of hex decode would be in order, something
that should not be too difficult for an ISP
Otherwise, there can be many reasons for a RST - the remote may have
given-up on trying to transmit data to your system(s). It could be a
Windows or other application that is (ab)using the SO_LINGER option to
use abortive closes. It could be that your system sent data to the
remote after the remote had called close().
rick jones
The glass is neither half-empty nor half-full. The glass has a leak.
The real question is "Can it be patched?"
these opinions are mine, all mine; HP might not want them anyway...
feel free to post, OR email to raj in cup.hp.com but NOT BOTH...


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Mouse meets remote control: Logitech release cordless air mouse
July 13, 2007 As part of a shift towards navigation devices that cater for the new digital media era where computers and home entertainment converge, Logitech have released a laser mouse that works in the air like a television remote as well as on the desk. The MX Air Rechargeable Cordless Air Mouse incorporates several different motion sensing and wireless technologies that enable the mouse to be held in any orientation and pointed in any direction, facilitating intuitive "flick of the wrist" cursor control and distinguishing between intentional and unintentional hand movements so that an involuntary shake wont result in stopping playback by accident.
To achieve intuitive cursor control the mouse features "Freespace" motion-control which blends MEMS (microelectromechanical systems) sensors, DSP (digital signal processing) technology and RF (radio frequency) wireless technology. Additionally, algorithms are used to differentiate between intentional and unintentional hand movements.
The device also enables gesture-based commands so that changing the volume for example, can be achieved by pressing the dedicated volume button and gesturing to the right or left to increase or decrease levels. For music applications, a small circular motion to the right activates the skip track command, while a circle to the left repeats the song.
The traditional scroll wheel is replaced a touch-sensitive scroll panel and media functions such as Play and Pause are accessed in the air by pressing the large, orange backlighted buttons with the thumb.
Though it may not impress your friends as much as a mouse you wear on your finger, the MX Air mouse looks pretty slick with its polished-black, semi-transparent top case, silver base and a contoured shape that helps it to double as a desktop device – where the fingers are placed on top – as opposed to a remote – where the thumb is placed on top and the fingers underneath.
The Logitech rechargeable MX Air mouse offers a range of up to 30 feet (10 meters) and will be available in the U.S. and Europe from August at a cost of US $149.99.


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By Emily Chan
Staff Writer
It's that time of the year again: New York Fashion Week. Intricately designed and outrageously priced, the high fashion clothing exhibited bi-annually in Lincoln Center is clearly not meant for the Average Joe. Instead, millions of people around the world live vicariously through the fashionistas who can buy a $5,000 dress.
Lately, however, it has become much easier to get runway looks at affordable prices as Fifth Avenue fashions migrate to Main Street stores. The most visible example comes from designers like Missoni, Jason Wu and Michael Graves all of whom recently came out with clothing lines for Target. A suburban mom in New Jersey can decorate her house with designer décor, and a teenage girl can sport a Missoni dress at her school dance.
While this clothing transition appears superficial and irrelevant, it illustrates a shift that has been occurring in America for many months. The Occupy Wall Street movement made the issue of class more visible than it has been in decades, and now it seems that everyone is paying more attention to the disparity not just between the ultra-rich and impoverished, but also the gap between the ultra-rich and the middle class
One of the primary complaints of the Occupy Movement is that one percent of the country lives a grossly unattainable lifestyle, but now, members of the one percent itself are attempting to ameliorate that problem. By catering to the middle class and making products more affordable, high-end design is now an attainable reality.
Members of the one percent are also appealing to the 99 percent in other facets. Warren Buffett, one of the wealthiest people in the world, argued that proportionally, the ultra-rich do not pay enough in taxes compared to the rest of the population.
Buffet's adamant fight for more equal taxation inspired President Obama to propose "The Buffett Rule," which is a tax plan that requires those who earn more than $1 million a year to pay a higher tax rate. Although this means that Buffett himself would have to pay much more in taxes, his concern was ultimately for the 99 percent.
While Buffett is only one ultra-rich person fighting for the layman, and making designer clothing more affordable is not a drastic societal change, these factors show that America is slowly moving in the right direction.


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Most Games Programmers Dont Grok Object Orientation
Games programming is immensely complicated and expensive, and rather unfulfilling in many ways if one is (or aspires to be) an OO programmer.
If we wish to use
we must first (within a team or organization) educate people in
and convince them of its value.
sounds difficult (if not impossible).
is a problem which
requires a solution for.
Any suggestions as to how this problem can be solved is most welcome! Unfortunately the main problems are psychological ... Teaching
A possible solution is to create your own games company and only employ people who are at least
in OO. But this doesn't help if you wish to move an existing project, in an existing company, towards XP. The first step is moving the existing project towards OO. Actually, many games programmers don't even grok structure or correctness, and I (harshly) view these people as lost causes. Such people show no interest in OO, or say things like "OO makes programs harder to understand".
Game programming is upside down. It has to make a lot of compromises for the sake of memory and speed that normal applications just don't care about. Simplicity and user functionality isn't so important in games. That's what makes them cool. But, still, some questions for you:
What part of XP doesn't work with game programming?
Unit testing 3D graphics is really hard. Not impossible, mind you, but really really hard. Very slow going
Huh? I've done some 3D graphics programming before I started using XP. I don't see why testing it would be extraordinarily hard. --
Why do you think games aren't object oriented? I have seen games written with objects before.
Why do you think application programmers grok OO better than game programmers? Most application programmers don't get objects either.
I think language has a lot to do with it. I wonder if we would be asking the same questions if
language for games development? And, although C++ is perfectly capable of facilitating ObjectGrok
, I have found that the component parts of most games - graphics, AI, physics simulation, hardware API's - are researched, implemented and taught by people who couldn't care less about objects. It's hard to keep your mind focused on objects when you're mapping some hairy, spaghetti-making C algorithm onto a butt-ugly API like DirectX. --
Submitted for your consideration:
Games programmers are optimization specialists. Application programmers are design specialists. Why can't application programmers write highly optimized code?
Facetiously: because they use Java. Actually, because application developers can afford to blow cycles and memory, optimization isn't much of a concern. Hence, the promulgation of virtual machine hoopla lately because it's "fast enough." Or, as Mr. Bunny says, "Java is high performance. By high performance we mean adequate. By adequate we mean slow."
But we already know that
, so this argument is pretty weak. Spaghetti code is slow.
You have obviously never squeezed the last bus cycle out of a DSP. I mean the kind where you can put two instructions in the delay of a delayed branch, and do speculative execution down both branch paths. I also mean the kind of code where instruction addresses aren't integers, but bit-strings. Or maybe code where addresses have side effects, or barely even exist. Those times are rare, but I hope you're not ignoring them. I prefer nice inheritance rules, design patterns, and all the rest when I have the luxury. I don't always have it.
When your application (1) uses a relational database (2) across a network and (3) displays the results in a GUI, then choice of hashing or linear search through an in-memory table of employee type codes will impact performance about 0.00001%. Sensible application developers should focus their efforts where most needed: long term maintainability.
Unmaintainable programs are slow, because you can't safely change them to optimize their performance.
Games programmers are ostensibly optimization experts (the poor ones don't even know how to do that) and application programmers are ostensibly design experts (I'm sure the same qualifier applies).
Myself, I try to be both. I believe the LeadProgrammer
on a games project
must be
both - at least to make up for the lack of these talents in the junior staff ("junior staff" in a games company can mean someone like
, who is an excellent coder and thinks about his skills on multiple levels, or someone like XXX, who is a hacker and has written some simple 3D stuff and got hired on that basis - no knowledge or interest in OO, design
I came into games by curious route, though - I began life as a software engineer - so I started out by hacking and learning optimization, and then I learned design as a professional necessity.
[Random side-note: is much known/published about
s? This strikes me as a potentially useful basis for games programmers - as useful as
for general programming.]
wrote games for a while, and have friends who still do it. It's my impression that game developers tend to be
specialists and "short timers" -- not at all concerned about the "long-term maintainability" of their software products.
"Get it done and kick it out the door (and get paid)"
are the rules of the day.
I would suggest that is because in the modern commercial game market, the vast majority of games have a shelf-life of 6 months at most. There are exceptions of course.
Seems like OO would help such projects, as games are simulations. And while incremental releases can't be delivered to the game playing public, I'm sure they'd help in play testing, and any project can use the reduction in risk. --
"Huh? I've done some 3D graphics programming before I started using XP. I don't see why testing it would be extraordinarily hard."
I'm not sure which bit of the pipeline Eddie (if it was you that wrote that, Ed) was referring to, but, simply put, much of it is not stuff for which you can easily devise tests. OK, your vector / matrix math (if you're not passing that stuff off to lower-level entities anyway) stuff can be tested, but testing to make sure that (to take a recently-observed example) a change to the lighting system isn't going to "look wrong" (by the game-artist who set up the lights's definition, not a physics-correct one) when modified?
Sure, in a trivial case, you could render some lights, get some values, and save them. Then, the test would simply compare the rendered results with the saved ones, so you can at least say "this code is functionally the same as the old code, even if the old code was wrong" but it all falls apart if, say, you decide to trade some accuracy for speed and it "looks fine" but gives different values.
Then you start getting into unit tests with epsilon values and that's just... um... is it me or is it cold in here? *brrr*
Also, large chunks may get taken out of your hands. Your code is responsible for setting up a number of structures which are then handed off to a set of drivers which are outside of your control (and very frequently, contain
bugs of their own) -- and you typically have to support, let's say, 6 -8 different sets of drivers, from different and competing manufacturers.
"Why do you think games aren't object oriented? I have seen games written with objects before."
object orientated. That's why OO is so great for games -- the problem domain frequently maps
very nicely indeed
to object domain. A typical object, in a game, will be... an object! Less obtusely, a typical class will refer to a simulated real-world object such as a spaceship.
And because of this, many games are written with at least some OO principles involved. However, all-too-frequently, what you will see is C structs with a bunch of pointers, if you're lucky (I wasn't...) some kind of virtual-method-table kludge, but often not even that (you just have to "know" what function to call for a given class, frequently leading to large, mangled switch...case statements), and no inheritance, just a tangled, dangerous form of composition handled by pointer-to-struct inside the superstruct ... oh it all quickly becomes a nightmare.
And Jeff, you're absolutely right :}
Why do you think application programmers grok OO better than game programmers? Most application programmers don't get objects either.
The title isn't "Games programmers grok OO worse than app programmers", it's just
and I think for the most part, that's true.
As for the "ship it, get paid" factor: This is actually very valid. I mean, I'm an OO freak, but sometimes, perfection must take a back-seat... we've all seen a lot of games shelved because they've just dragged on, and on. Of course, the counter-argument (and one I use often myself) is that the cleaner the underlying code, the
it will be to ship on time, because it'll be easier to debug, test, refactor, optimize and add new features when you have a robust, clean foundation on which to build. But it doesn't seem that way to the non-OO-grokking folk who (with some justification) care more about making the game
than whether this member function should be const or not.
The trick is to strike a balance. My belief in a nutshell: The cleaner the codebase, the quicker the development,
the more time you have to add Fun Stuff to make a great game
Nice one, Canis, I couldn't have put it better myself ;)
Do application developers run their unit tests on the live database, or on a mock one that they whip up? I still assert that anything can be tested. For a given light that you build, in a given location, you know EXACTLY how lit the pixels in its cone are going to be and you SHOULD be testing that the lighting algorithm is lighting pixels as you expect. Next challenge. :) On handing data off to drivers, there are two points: 1) You expect that the driver works. 2) When you find a bug, you write a test that demonstrates it, submit to vendor, and then test that your code cannot trigger it. --
(who's still trying to figure out how to unit test 3DS plugins)
Some folks who fit into this space
completely grok OO. Of course, these same folks might not believe in XP. Of course, this is a company that is interested only in building correct systems and not in than pushing something rapidly out the door. See
as an example. They are using BON + full software specification for their work which is in Java, C++, and Eiffel. -
They haven't made a very fun game though. The only fun part is that when you kill it, it says "You are quitting. Do you want to save the world?", and I suspect that's an accident. And am I the only one who thinks that a fish screensaver shouldn't need a network connection? --
Interesting about not 'believing in XP'. In my last game programming job (1995-1998) I worked at a small company that I think--in retrospect--would have benefitted greatly from XP. At the time, though, I was myself a proponent of the 'correctness at all costs /
/ get it right you Bastards don't you know how damaging and atavistic this whole "hacking" approach is / you're only hurting yourselves!!!' ideology. But, of course, XP
about hacking. And in our case, requirements
constantly changing (the off-site "producers" had a lot of control)... Anyway, I think XP: Embrace Change would have been an awesome model for us:
alone would have been greatly beneficial; but a team-wide adoption of DTSTTCPW, OAOO, YAGNI,
, test-first programming, and XP-as-a-whole... I think would have seriously brought us together as a kick-ass team. But I can only speculate. So, ultimately, what I'm wondering is what you mean when you say you don't 'believe in XP'? Are there specific practices or tenets of XP you find unreasonable? --
I have found that it is the principals who have a problem changing style. They often wrote the original engine and some prototype stuff, then get put in charge of the development. Needless to say they don't appreciate requests to make their engine friendly to modification. Given the number of games that fail due to time overruns I think this will change. Your average programmer will do whatever he is asked to do or go work somewhere else. Its not like OO is particularly difficult. My 2p.
Interesting this because I think it explains why
is still popular and
isn't. Whereas
is largely function pointer based,
was entirely OO and I think a lot of game hackers just didn't get it (I think DirectX was well ahead of it time). I think things are now changing and more games are using DirectX. Also games these days tend to have two clear layers - the graphics kernel (for all the bits not handle by the API) and the game simulation layer. I think it is the latter layer that benefits more from OO, e.g. characters, maps, AI, etc. --
Not sure I buy this. DirectX is *much* more popular than OpenGL, and has been for quite some time. The first 3 or so iterations of Direct3D were just lousy. While it (D3D) is still not as clean an API as OpenGL, there are many advantages to using it on win32, as the system it is part of (DirectX) is of much larger scope than OpenGL (or Direct3D) which makes your life easier. I wouldn't say that OO had much to do with acceptance or non-acceptance. OpenGL was compellingly better in the early days of D3D. These days, it can be a pain to use because of vendor extensions.
$.02 - the core OpenGL interface is a thing of simple beauty, a design so elegant it should be in an art gallery. DirectX may be more powerful, flexible and up to date - but it's one ugly **************. DirectX code scares the hell out of me. --
Be afraid. Be very afraid.
Is there a
page that this
could be moved to before the big guns come out?
Interestingly, I've had a number of conversations with games companies lately. I've been interviewing. All of them have basically said "yeah, we're interested in hiring people from outside the industry who can come in and give us the experience we're lacking; projects keep going wrong, doing the work seems so hard.. so we're after people with a wide skill range like yourself... you want **HOW MUCH**?!?!?!?!"
And they decide to go with the 19-year-old uni drop-out after all.
As for not knowing OO, I've found there's a brilliantly sneery attitude to things like that in a lot of the games industry. It's the same tone they used about C++, five years after everyone else moved to it. The same tone they used about C, five years after everyone else moved to it... While things like the graphics technology is ahead of everyone else, the project management technology and the development technologies are years behind. They'll end up picking up design patterns as a way of speeding up development in about 2006, after everyone else has moved on to something else.
I almost sense it's machismo. Programming is hard. Games programming is **HARD** and it's going to stay that way. And anyone who says that if you're a bit more organised you can have enough spare time in the day to eat healthy and go home to sleep clearly is a wimp.
That's why, still, in the 21st century, the games developer boards are full of people trying to write self-modifying x86 code that drives mode 0x13 directly...
There's a couple of interesting points here. First up is the salary thing... In the UK, salaries for programmers are much lower in the games industry than other areas. I think employers would like us to believe that demand for jobs is high, hence the lower salaries. However, everyone I've spoken to in recruitment complains about how hard it is to get (and retain) good staff. So why don't they wan't to pay good money for the good staff? I dunno...
As for OO... I think
is quite widespread in the industry now. Many of my colleagues are experienced in C++, and for every low level assembler bit hacker, there's a design pattern guru to match. Thing is, the console hardware that we are targeting remains fixed (at least until the next iteration comes out...). As time goes on, and we try and squeeze more and more performance out of the hardware, C++ morphs into 'to the metal' C and assembler. For example, your average PC profile wouldn't even notice a virtual function calls, the but the Playstation 2 has a tiny I-cache/D-cache and stuff like this can be relatively costly.
Finally, I don't think games programming is hard. In fact, I'd say its easy - and fun. There's a certain challenge in implementing, say, stencilled shadow volumes, but a basic understanding of vector maths will get you through most things. The hard stuff - the REAL hard stuff - I guess is just like any other industry - team building, keeping a clean code base, managing the design, feature creep, lousy management, etc etc etc.....
Game programming is my dream job. And it is also my nightmare from the seventh tier of Hell.
I do enjoy being a member of that elite group that is "leading the herd towards software engineering greatness", "heralding the evolution", etc. Seriously though, it's not really that elite. I agree with Jay. While there are plenty of H4X0R D-luxes, there are also actually plenty of software engineers that understand OO and other stuff very well, and make life better for everyone.
My current project is like that. We basically have all OO gurus on this one (except for one open-minded noobee), and it is indeed quite nice. Now if only our management were as enlightened.... But I digress.
The people you see proliferating on the games developer boards appear to be primarily the on-the-side hobbyists. I very seldom catch whiff of any actual, experienced game developers. I believe the real game programmers are too busy making games and keep their skills honed and polished, to participate in web threads about x86 hacks!
-- GraysonTheRaisin
This subject is a bit overstated. You'll find lots of game developers that fully understand and use OO methods.
On the other hand, one of the real tricks of the game development fieldis that tightly specifying gameplay is very tough to do. Something that sounds wonderfully fun may turn out to be laborious and misguided. Projects constantly get turned around and redirected. It sounds like XP makes a lot of sense here, and it does, except that OOP in C++ is a lot less lightweight to work with than in, say, Smalltalk. Refactoring is a lot tougher, too. So rather than getting bound into an object hierarchy that turns out to be completely incorrect, it is often much easier to go with something flatter and less heavy-handed. This at least keeps the impact of bad decisions localized. Now for a game written in a lightweight language this may be a different story.
Also note that the subject of this page is a bit pointed and misleading. Certainly it is not accepted in all walks of software development that "OOP = Good, Everything Else = Bad"? This page appears to have been started by someone who sees OOP as The Way, but worked at a company where the senior programmer or programmers were less zealous.
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November 18, 2010
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Pat O'Neill & Bob Bonner
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Welcome All Twits
by Jim Bartlett
posted Jun 26 2013 2:32PM
I think I've mentioned here before that I find Twitter to be remarkably useful and interesting, and just in the last couple of days there have been a couple of additional instances that prove it.
This morning, with heavy rain causing serious flood headaches all over the Madison area, Katie Austin's Twitter feed,
, was indispensable. She's plugged in to various law enforcement agencies and the Wisconsin Department of Transportation, and she gets tips via Twitter from people reporting what they see as they travel. On the air, we report this information as quickly and as often as we can, but the beauty of Katie's Twitter feed is that if you miss anything, you can go back and see what she has been reporting. Plus, it's instant information. You never have to wait.
Last night, a state legislator in Texas launched a 13-hour filibuster in hopes of stopping a controversial bill from passing. Oddly, her speech didn't get much coverage on the cable news channels, but it was all over Twitter, with information from reporters, from people watching the proceedings online, and from people inside the statehouse in Austin. Something similar happened here during our Capitol protests in 2011--you could watch news happen in real time instead of waiting for somebody to tell you about it later.
In quieter times, Twitter is equally useful and entertaining. (If you're a dog owner, for example, the feed
is hilarious.) I am not just a reader of Twitter--I crack wise on it, too, and you can follow me
. If you decide to try Twitter and you follow me, let me know you're a Magic listener and I'll follow you back. I promise.
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Interstate 10-Causeway Boulevard interchange: I-10 will be completely closed in both directions Sunday, 5 a.m.-3 p.m., to pour concrete on overpasses under construction.
U.S. 11 Lake Pontchartrain Bridge: The bridge will be closed until mid-May to replace guard rails.
Interstate 10 over the Bonnet Carre Spillway: The right westbound lane will be closed today, 9 a.m.-2 p.m., to inspect and repair conduit.
Interstate 10 twin spans over Lake Pontchartrain: One- and two-lane closures will be enforced in sections along the bridges and their approaches through Friday for work on electrical and communications systems.
Seine Court at Gen. DeGaulle Drive: The crossing will be closed indefinitely to install a large box culvert.
Interstate 12 offramps to U.S. 190: Shoulders will be closed and lanes narrowed tonight, 8 p.m.-5 a.m., to replace overhead signs.
Interstate 12 near the U.S. 190 exit: The right westbound lane will be closed Friday night,8 p.m.-5 a.m., to replace overhead road signs.
Willowdale Boulevard in Luling: The street will be closed to through traffic between Michael Drive and Cottage Drive from Jan. 30 until mid-March for box culvert improvements.
Primrose Street in Luling: The street will be closed at the Coronado Pump Station No. 2 today, 9 a.m.-5 p.m., for pump equipment testing.
Chef Menteur Highway: Right lane closures will be enforced daily through Friday, 9 a.m.-6 p.m., both eastbound and westbound between Downman Road and Old Gentilly Road and westbound only between Downman and Chantilly Drive.
Chef Menteur Highway: The left lanes in both directions between Laine Avenue and Crowder Boulevard will be closed today, 7 a.m.-3 p.m., to asphalt a new turning lane.
Interstate 10 between the St. Charles Parish line and Veterans Boulevard overpass: The left shoulder in both directions will be closed daily through Friday, 5 a.m.-5 p.m., for work on cable barrier foundations.
Almedia Road (Louisiana 50) in St. Rose: Alternating lane closures will be enforced today and Friday and Monday-Jan. 23, 6:30 a.m.-4:30 p.m.
Louisiana 21 between Ochsner Boulevard and Bootlegger Road: The left turn lane will be closed intermittently through Friday, 8 a.m.-5 p.m., for survey work.
Huey P. Long Bridge: The bridge will be closed in both directions from midnight Friday through 5 a.m. Monday.
Huey P. Long Bridge: The left lane in both directions will be closed weekdays, 9 a.m.-3 p.m., and Saturdays, 7 a.m.-5 p.m. There also will be periodic 15-minute full closures.
Huey P. Long Bridge: The bridge will be closed tonight on this schedule: West Bank-bound lanes will be closed from 10 p.m.-1:30 a.m. East bank-bound closures will be from 1:30-5 a.m.
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Wiegand Drive: The West Bank street will be closed through Feb. 18. Detour available on Hooter Road. All residents, deliveries and emergency vehicles will have access.