text:
User's Guide to playoff system
The College Football Playoff system begins this season. Here's how it will work and what you need to know.
Those i...
User's Guide to playoff system
The College Football Playoff system begins this season. Here's how it will work and what you need to know.
Those involved in putting the playoff together and now managing it cringe when it's suggested that the new system is BCS 2.0, but to understand how it works, it helps to keep in mind how the Bowl Championship Series worked.
In the BCS, there were four, and then later five games played each season. Only one, the national championship game, had anything to do with the national championship.
The others were glitzy bowl games played in showcase stadiums that — hopefully — had compelling matchups. Six conferences had automatic bids to those games, and other teams could earn automatic entry.
The new system will have a total of seven games, including two national semifinals and a final that will determine the champion. The four other games will be glitzy bowl games played in showcase stadiums that — hopefully — will have compelling matchups. There will no longer be automatic bids for six conference champions, as was the case for the BCS. Now five conferences (the Big Ten, Big 12, SEC, ACC and Pac-12) each have guaranteed a spot for their champions in either the semifinals or one of the four glitzy bowls. There will also be a guaranteed spot for the best team from the five FBS conferences (American Athletic Conference, Mountain West, Sun Belt, Conference USA and Mid-American).
A 13-member selection committee will pick the teams. The committee will also release a weekly top 25 starting, Oct. 21. On Dec. 7, the matchups will be revealed.
The committee members: Chairman Jeff Long, athletic director, Arkansas; Barry Alvarez, athletic director, Wisconsin; Lt. Gen. Mike Gould, former superintendent of the United States Air Force Academy; Pat Haden, athletic director, Southern California; Tom Jernstedt, former NCAA executive vice president; Oliver Luck, athletic director, West Virginia; Archie Manning, former Mississippi quarterback; Tom Osborne, former Nebraska coach; Dan Radakovich, athletic director, Clemson; Condoleezza Rice, Stanford professor and former secretary of state; Mike Tranghese, former commissioner of the Big East Conference; Steve Wieberg, former college football reporter, USA Today; Tyrone Willingham, former head coach of Notre Dame, Stanford and Washington.
The semifinals will rotate through six bowl games: the Rose (Pasadena, California), Orange (Miami), Sugar (New Orleans), Fiesta (Glendale, Arizona), Cotton (Arlington, Texas) and Peach (Atlanta). When those games don't host a semifinal, they will put on one of the glitzy bowls. The semifinals this season will be played in Pasadena and New Orleans.
The championship game will be bid out like the Super Bowl and move all over the country. The first one will be played at AT&T Stadium in Arlington, Texal.
Three games will be played back-to-back-to-back on New Year's Eve and there will be another tripleheader on New Year's Day.
The championship game will always be played on a Monday, at least a week after the semifinals.
This season the semifinals will be on Jan. 1. The championship game in Texas will be played the night of Jan. 12.
Might as well call it Mission: Impossible.
Starting in mid-October, a panel of 13 football experts will begin meeting once a week to determine the four teams who will compete for the national championship in the very first College Football Playoff. Their goal is to choose the four best teams in the nation at the end of the regular season.
But how does someone answer a question for which there will almost always will be more than one correct answer?
"We need both faith and reason," said committee member and West Virginia athletic director Oliver Luck. "We have to use our logical skills and the deductive skills that the people in that room have. But the college football world needs a little bit of faith that we all check our pasts at the door and we go about this in a very straightforward and honest manner."
Where the College Football Playoff has the Bowl Championship Series beat is simply the number four. Twice as many teams will now enter the postseason with a chance to win the national championship. Most fans agree this is progress over an old system were deserving teams were left out.
How will the new panel decide on top teams? Will so-called great teams still be left out? As its first season unfolds, the group could create an all-new set of questions about whether the process works.
The human element
The biggest change in the process is that people — not computer rankings — are solely in charge of teams' fates. So the panel will have to learn how to effectively debate, compromise and even account for bias.
"This small number of human beings sitting across the table from each other can evaluate nuances to a much greater degree than the old system could," said Bill Hancock, the executive director of the College Football Playoff. "There can be give and take. There can be questions and answers. That element just wasn't a part of the old system."
The down side of that is with so few people, if there is bias in the room it can have a greater impact on the final decision. If someone consistently overrates the importance of offense over defense, for example, that can affect the process more so than when the teams were chosen by more than 100 voters in Harris and coaches' polls.
"With 13 people, if somebody really has it in their head that no matter what South Carolina is not that good, if one person votes them No. 15 even if everybody else has them around the top four, they're probably not going to get in," said Bill Connelly, a writer for SB Nation whose statistical rating system called F+ can be found at www.footballoutsiders.com .
Page 2 of 3 - On Oct. 21, the committee will release its first weekly rankings, a top 25 that will allow fans to see what the panel is collectively thinking down the stretch of the season.
Hancock has said the weekly rankings were a nod to college football tradition, and transparency. The ranking give fans a way to assess to some degree where teams stand in the championship race and they shine light on the process.
Maybe a little too much light?
"The obsession with transparency drives me crazy," Connelly said. "I get the idea that it's good to know how somebody came up with what they come up with, but they have gone overboard. It's going to make it a far more painful process for them."
Dave Bartoo, a data analyst, consultant and founder of www.cfbmatrix.com , said he anticipates the selection committee will rank teams similarly to other poll panels. Traditionally, college football poll voters tend to create tiers based on the number of loses and wins and adjust the teams within those tiers, making some alterations to account for perceived schedule strength.
"I feel that's what should happen because they (the committee) don't have enough information to do any better than the people who have been doing it," Bartoo said.
Strength of schedule
The committee has been instructed to place an emphasis on strength of schedule, head-to-head matchups and conference championships.
Strength of schedule has become a particular buzz phrase this offseason, with coaches and conferences already touting the virtues of their lineup.
Bartoo said it's misguided to emphasize strength of schedule because calculating it accurately is not possible, no matter how it's done.
"A lot of people want to believe that strength of schedule is a valid stat for separating teams," he said. "It's not the best one or the worst one. They are all about a coin flip."
There are not enough data points in college football to make a good sample size to study strength of schedule because teams play so few games and the best teams rarely play each other, Bartoo said.
Analyzing the data
The committee will have a virtual bank vault full of data at their fingertips, provided by a company called SportsSource Analytics, to help them judge teams.
Bartoo is concerned about information overload and the committee using numbers that have not been properly vetted.
"Who is helping with oversight on that?" he said. "Can the playoff committee call me? 'We think this metric is valuable, can you back test it for that?'"
Page 3 of 3 - The BCS taught college football fans there is no perfect way of picking the best teams. That won't change with the College Football Playoff.
"They will do the best they can and I'm confident they'll pick the best four teams," Hancock said.
Location, ST | website.com


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On this day: January 11
POSTED: 11:39 AM PST Jan 10, 2013 UPDATED: 11:00 PM PST Jan 10, 2016
A U.S. marshal dies in the line of duty for the first time, a landmark report points to the hazards of smoking, the designated hitter comes into play, and Mark McGwire admits to steroid use, all on this day.
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subset: commoncrawl


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Supreme Sacrifice: Good Friday around the world
As Good Friday is observed around the world to commemorate Jesus Christ's crucifixion, the faithful gather in prayer. In some countries such as the Philippines and Indonesia, crucifixions are reenacted, while in Jerusalem, India, Sri Lanka and England, special masses are held.
Take a look at how the world observes Good Friday. And don't forget to share your own photo collections on our Flickr group pool Your Photos.
To write a guest blog, read our submission guidelines
- BAN won by 141 runsvs. AFGBAN3rd ODISat, Oct 01, 2016Mirpur, BangladeshAfghanistan in Bangladesh ...
- SA won by 6 wkts.vs. AUSSA1st ODIFri, Sep 30, 2016Centurion, South AfricaAustralia in South Africa ...
- PAK won by 111 runsvs. WIPAK1st ODIFri, Sep 30, 2016Sharjah, United Arab EmiratesPakistan vs West Indies OD...
- live match NZ 128/7 (34 Overs)vs. NZIND2nd TestLIVEIND 316/10;Kolkata, IndiaNew Zealand in India Test ...
- Upcoming matchvs. AUSSA2nd ODISun, Oct 02, 2016Johannesburg, South AfricaAustralia in South Africa ...
- Upcoming matchvs. WIPAK2nd ODISun, Oct 02, 2016Sharjah, United Arab EmiratesPakistan vs West Indies OD...
- vs. WIPAK3rd ODIWed, Oct 05, 2016Wed, Oct 05, 2016Abu Dhabi, United Arab EmiratesPakistan vs West Indies OD...
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Action images from the 2nd Test played in Kolkata, from September 30-October 4, 2016. Scorecard More » India vs New Zealand at Eden Gardens
We take a look at some interesting statistics and figures from India's match against New Zealand at Kanpur. This was India's 130th Test win and 88th win at home. More » In numbers: India's 500th Test match vs New Zealand
Action images from India's 500th Test match, played at Kanpur from September 22-26, 2016. Scorecard More » India vs New Zealand, 1st Test at Kanpur
As India plays its 500th Test match at Kanpur vs New Zealand, we take a look at the breakthrough moments in Indian cricket when the team registered its first overseas Test wins against each team. More » In pictures: India's foreign conquests
As India plays its 500th Test, we flip through the pages of history and look back at India's journey so far. More » India in Tests: a glorious journey
Here are five important pointers the Kiwis will have to execute on the field, to have a semblance of a chance to upset India's applecart. More » What Kiwis must do to win the Test series vs India?
As India gears up to take on New Zealand, we look at their best batting performances against each other over the years. More » India vs New Zealand: Best batting scores
-Chaitra Anand
Pragmatists would maintain that 'astrology' is a whole lot of bunkum. But here are 12 cricketers who could convince the most practical people to doubt their intrinsic beliefs about astrology, by having lived up to the very characteristic of the zodiac signs they are born under.
More » 12 stalwarts of cricket born under 12 signs of the zodiac
We take a look at the top bowling performances by both Indian and New Zealand bowlers against each other across three formats over the years. More » India vs New Zealand: best bowling performances
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As the India-New Zealand Test series starts off from September 22, we take a look at 10 players from both sides who hold the power to change the destiny of a match or the series. These players have been picked keeping in mind their recent form and the pitch conditions. More » 10 cricketers to watch out for in India-NZ Test series
India has lost only 4 matches whenever Virat Kohli has scored a century in ODIs. Of his 25 centuries, 15 have come while chasing which speaks volumes of his performance under pressure. We take a look at the top 10 match-winning knocks Kohli has played for India. More » Kohli's top 10: best match-winning ODI knocks
-By Chaitra Anand
India is undoubtedly a cricket-crazy/ Bollywood-crazy nation. But when the two come together, there can't be a better treat for fans. In recent times, Bollywood has ventured into making biopics on cricketing legends, including Mohammad Azharuddin and MS Dhoni. … More » Cricketers who have acted in Bollywood films
Want to know who are the 'Bachcha', 'Muscles' and 'Babu' of Indian cricket? Well, now look no further. If you know of any more, please mention them in the Comments section. More » Nicknames of Indian cricketers
Want to know who are the 'Bachcha', 'Muscles' and 'Babu' of Indian cricket? Well, now look no further.
If you know of any more, please mention them in the Comments section. [TAG: CYCSPL]
More » Nicknames of Indian cricketers


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Top Definition
When you take a deuce in the upper tank of the toilet. Leaving the owners to believe the toilet is broken, since the water comes out brown and pieces of fieces. This continues until someone either scoops it out of the upper tank or it dissolves.
Usually happens at mad crazy house parties or when someone mad dogs another person and allows them to use their bathroom.
de Tony 21 avril 2004
Trending Now
Can you define these popular missing words?
To leave an Upper Decker in the toilet tank, and to leave a Floater in the bowl. This can either be a two-man job, or performed by a single person who breaks his payload into two segments. The result is that the water in the bowl will be brown, and the water that comes from the tank during a flush will also be brown.
An upper decker wasn't enough for that place, so for good measure I left a double decker.
de inmatarian 3 février 2008
Taking a crap in the upper part of a toilet, then in the bowl, forcing the owner to flush in dismay, and in stench.
Oh man, I freakin double deckered that toilet, sucks for them!
de Atømicfly 31 décembre 2004
When someone takes a dump with someone on their lap
I took a double decker with Sally today
de fordham2010 11 mars 2010
The act of sitting in ones lap while he or she is sitting on the toilet. The individual on bottom produces excrement into the bowl of the toilet while the individual on top produces excrement between the bottom individual's legs thereby creating the "upper" portion of the deck.
*Often confused with an UPPER DECKER, in which one individual produces excrement into the upper tank of the toilet.*
*See also: Upper Double Decker
*Often confused with an UPPER DECKER, in which one individual produces excrement into the upper tank of the toilet.*
*See also: Upper Double Decker
Roommates Ezekiel and Jebediah both consumed too many matzah balls and were locked in a heated stand-off over who may use the toilet first. They decided to compromise and perform a DOUBLE DECKER.
de PapaPete 29 septembre 2011
The act of taking a shit while another is sitting on your lap and shitting simultaneously between your legs.
Perry and Carl both had to shit but only one toilet was available so they performed a double decker.
de gvanasse32 25 février 2013
Double-decker, or to pull a double-decker, is when a girl is having sex with two men, whereas one is thrusting his manhood in her ass, and the other man is penetrating her vagina. Often done to completely dominate the woman, and/or a symbol of the friendship between two men.
Man Oscar, we have gots to double-decker that Sandra chick, she is too fine.
de Christopher Marrow 12 mai 2008


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the drink of pro's get your supply from jolt.co.uk or pm heaton
dari Anonymous Minggu, 13 April 2003
Trending Now
Can you define these popular missing words?
Top Definition
A high energy cola, with twice the caffeine and sugar than Coke or Pepsi, has even more caffeine than Mountain Dew.
Also an important essential if my work shift calls for more than 6 hours.
Also an important essential if my work shift calls for more than 6 hours.
I was very disappointed that they stopped selling Jolt. Now what I am going to do?
dari Saints Rabu, 17 September 2003
Jolt Cola, the Hackers drink of Choice.
"Jolt Cola, for those late night hacks"
dari CrashOverride Selasa, 09 Agustus 2005
an adjective used to describe something amazing or something /someone very, very energetic.
commonly used in northern ohio
commonly used in northern ohio
dude that kid got to stay home to play cod 4 modern warfare II !?!!!!!
thats funking jolt cola!!!!!!!!
thats funking jolt cola!!!!!!!!
dari Zygorff Selasa, 10 November 2009
Back when I was living in Michigan where I could get this beverage at the local Quality Dairy convenience store, it was my buzz. This was before I started sippin' energy drinks for a buzz. I remember easily getting wired off of Jolt, and just kickin' it old school, listening to the radio and sippin' my Jolt while playing DarkStalkers 3 on my PlayStation. It has twice the caffeine as Pepsi and about 35% more caffeine than Mountain Dew. Jolt is hard to find now, and doesn't even stand up to a can of BooKoo anyway, so now I sip energy drinks while I play Pocket Tanks or DarkStalkers.
I miss the days where I'd constantly sip Jolt.
dari Hand Hanzo Jumat, 15 April 2005
that shit has so much fucking caffine in
i drank some of that jolt shit, and i
was fucking high on caffine.
was fucking high on caffine.
dari person yo-yo Rabu, 16 April 2003
tastes like sh*t, but it comes in handy for a caffene fix
i need more jolt to wake up and finish this damn definition
dari gnizzle Rabu, 08 September 2004


text:
Tuesday, April 30, 2013
Bishop England
Jeanne Stroud, a Bishop England alumna and current Winthrop distance runner, continues to have a stellar collegiate career. The junior was named the Big South Conference's Scholar Athlete of the Year and this season's Most Outstanding Track Performer among female athletes.
The scholar-athlete award is her second after receiving it – as voted on by the league's sports information directors – in cross country and last season's indoor track.
She has a 3.958 GPA as an English major, according to a Winthrop news release. The major awards came on the heels of a record-breaking performance in the conference outdoor championships meet two weeks ago in the 5,000 meter run.
Her time was 16:59.40, which broke the facility record at Liberty and Big South Championships meet record. Stroud now turns her attention to the NCAA East Preliminary event at North Caroline A&T, May 23-25.
"Jeanne is emerging as a force going into postseason competition," Eagles head coach Ben Paxton said in the release. "While winning the 10k and 5k this week, Jeanne ran conservatively in the first part of both races before accelerating to take commanding victories."
Palmetto Christian
The Palmetto Christian Academy boys and girls track and field teams prepared for the SCISA 1A/2A state championship meet with a tune up this past Wednesday in the qualifier.
The Eagle boys finished third and the girls grabbed second. Individual winners included: Lane Weinheimer, Annie Pascutti, Caitlin Casey, Joe Siegwald, Gabe Hogan and the 4x100 and 4x800 relay teams.
The Wando rugby club team lost in the state championship to Chapin, April 20, 24-0. Chapin is ranked the No. 12 team in the nation.
The Warriors trailed 7-0 at halftime and were unable to bring the score any closer after intermission. "Everyone played their hearts out. It was a very even match, and with a few luckier bounces, the result could have been different," coach Tod Shepherd said in a provided post-game report. "It was an effort the players will remember for the rest of their lives."
Shepherd repeatedly praised the efforts of his team against the national powerhouse. Defensively, Wando emphasized blitzing to provoke chaos against Chapin threats.
"We had our chances to score, but just couldn't finish. Chapin is a good team and deserved of the win," Shepherd added. "They tackled well and made fewer critical mistakes than we did."
Palmetto Christian
The Palmetto Christian Academy grabbed fourth place at the SCISA 2A state championship. Sophomore Chris DeMarco finished two strokes off the lead for individual honors.
DeMarco and lone senior Greg Malone were awarded with all-region honors. The Eagles came in third in their region, qualifying them for a berth in the All Regions/All Classifications tournament in Conway, where they grabbed fourth place of 13 teams, while improving their team total by more than a 100 strokes from last season.
DeMarco was the individual runner-up among 2A players with a 2-day total of 152 (77-75). The high finish earned him a spot in the Jimmy Self Invitational, which is held in Greenwood, June 8-9.
"This season was very gratifying both on and off the course," coach Dewey Caulder said, "as the boys not only improved physically and with their ability to manage the golf course with their shotmaking."
The Lowcountry headlined the 4A girls lacrosse all-state selection. Wando's Sierra Armstrong and Kendra Blackstock topped the lists as Goalie of the Year and Defender of the Year, respectively. That also qualifies them as first-team selections.
Bishop England placed three first-team players: Elena Bosco at attack, Isabel Burnett at midfielder and Caitlyn Greenho at defender. Hunter Leckonby, of Academic Magnet, also made the list at midfield.
The Battling Bishops added three more players to the all-state second team: Taylor Kennington at attack, Jordan Mitchell at midfielder and Carolyn Roberts at defender. Wando midfielders Christian Oliver and Alyssa Smith also received second-team recognition.
All-Lower State players were Cora Petyak (Bishop England attack), Taylor Rice (Bishop England goalie), Allie Bucknam (Wando midfield) and Karen Grant (West Ashley midfield).
Academic Magnet
The Academic Magnet girls soccer team finishes its regular season slate this week with a Thursday finale at Wando.
The Raptors (19-2, 7-0 Region 6), the top 2A program in the state, had its game against 4A West Ashley postponed this past Monday. They'll face the Warriors for the second time in as many weeks, after dropping the first meeting, 2-1.
The Academic Magnet (12-2, 6-0) boys soccer team could not play Fort Dorchester this past Monday night due to weather. The Raptors face Wando in a rematch opportunity on Thursday. The Raptors were edged by Wando, 2-1, a week ago in their attempt to knock off the top-ranked program in the country for spring soccer.
The Wando girls soccer team hosts West Ashley Wednesday night and then Academic Magnet, Thursday night, capping a challenging stretch of nine scheduled games in 10 days to close the regular season.
The Warriors (12-1-1, 5-0-0) could not play 4A Region 7 opponent Cane Bay Monday night due to weather, and then had a rematch the following night. That game was completed after the Moultrie News went to press.
The Wando boys soccer team remained unbeaten, and largely unchallenged, this regular season. At a perfect 19-0 overall and 7-0 in region action, the Warriors have had a winning margin of one goal only four times this year. Other times, they've won by margins of 11, nine and seven.
Wando traveled to Cane Bay, Tuesday night for a region match, and then hosts Academic Magnet on Thursday.
Bishop England
The Bishop England girls soccer team faces James Island Charter, Wednesday, in hopes of ending the regular season on a winning streak. The Battling Bishops (10-6, 5-1) defeated Cane Bay a week ago, 6-0, and played region opponent Ridgeland Tuesday night after press time.
Prior to those contests, Bishop England had faced Wando, Academic Magnet and Christ Church – a gauntlet of elite state programs.
The Bishop England boys soccer team faced Ridgeland in a make-up game this past Tuesday night after the April 11 scheduled game was rained out. It was the regular season and region finale for the 13-7-1 overall and 4-1 region Battling Bishops.
East Cooper high school varsity tennis programs began their quest for state titles Tuesday night after the Moultrie News went to press.
Wando opened its 4A bracket with a match against Fort Dorchester, Bishop England began its 2A slate and Palmetto Christian Academy hosted St. Andrew's in the SCISA state semifinal.
On the other end of the SCISA bracket, Spartanburg Day and Marlboro battled for the right to play in Friday's final.
Bishop England
The Bishop England softball team's game against Wade Hampton Monday night in the 2A District 6 playoffs was rained out.
The Battling Bishops beat Wade Hampton in the opening round, 12-1, before losing to Silver Bluff, 6-0. If they advance, they will have to beat Silver Bluff twice to advance in the Lower State playoffs.
Before shutting out Bishop England, Silver Bluff routed Academic Magnet 14-0 in the opening round.
The Wando softball team hosts the 4A District 7 final, Wednesday, against the winner of Beaufort/Lexington.
The Warriors have already defeated both of those teams by a combined score of 9-0, so either opponent would have to beat them twice in order to advance.
After losing to Beaufort and defeating North Augusta in the first round of the 4A state playoffs, the Wando baseball team tried to knock off West Florence to remain in playoff contention. That game was postponed Monday.
Bishop England
The Bishop England baseball team awaits the winner of Bamberg-Ehrhardt/Silver Bluff, which played Tuesday night. The Bishops defeated both teams in the first two District 5 2A rounds already.
Either of those teams would have to beat Bishop England twice to advance in the Lower State postseason.
"Follow" reporter Tyler Heffernan on Twitter @TylerHeff for continued sports coverage, as East Cooper high school varsity teams continue their quest for state championships. Email stats, scores, recaps, pictures and video to firstname.lastname@example.com.
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text:
Wednesday, April 10, 2013
I am a sedentary sort.
I am one who has adopted the deadly sin "Sloth" as a lifestyle choice, but I need to remain active.
I don't mind being horizontal. Energy or the lack thereof has been an issue with me for years. I used to get paid to exercise. Do you think I'm going to now do it for free?
I tried Ritalin once, thinking my lack of focus and lack of energy was somehow tied in to my ADD. But Ritalin is a fickle mistress. You don't know how it's going to affect you.
Taking Ritalin was like sticking my fingers into a light socket and leaving them there, like sawing through a live wire with a steak knife. I've done both before. Only this wasn't a kinetic energy. It was more an alertness like what you would feel right before the tornado appeared in the distance.
You know something's coming but you don't know when. Not a good feeling.
Ritalin made me antsy, like I'd just chewed on coffee grounds.
If you really want to get all jacked-up try sucking on some fresh coffee grounds. Use it like Skoal or Copenhagen. That's what the troops did during Desert Storm to remain alert.
Taster's Choice works even better. The freeze-dried stuff will eventually dissolve and doesn't leave behind all that gritty black crud that will never come out of your teeth.
Talk about the sweet rush of pure caffeine.
After my brush with Ritalin I tried the holistic approach, what I like to call the Twisted Sisters - Gingko Biloba and Ginseng. Gingko Biloba is an herb that improves memory function and Ginseng helps provide energy and stimulates cerebral circulation.
I took Ginseng and Gingko to increase my energy and improve my memory function, but I was too amped up to ever remember to take it.
The current energy drink craze began a couple years ago, but its predecessor was a wicked Mountain Dew knockoff called "JOLT!" which boasted "twice the sugar and all the caffeine."
I was never impressed with these so-called energy drinks. They just jack you up on caffeine and a little ginseng is all.
Not until I got my hands on this stuff called "SPARK!"
Capital letters and an exclamation point on the label, "SPARK!" implies the ignition of an incendiary device, which in this case would be the lack of my resolve that keeps me pasted to the sofa.
This was the good stuff because I'd never heard of it before. Just mix it with water and enjoy, it says. So I did.
I felt like Alice after she took the blue pill.
I heard something… a tiny, barely discernible bristling then a faint yet distinct "POP!"
I could hear my eyebrows growing. I was Kung Fu Panda catching houseflies with chopsticks. I could suddenly see into the fourth and fifth dimensions.
Like Bobby Fischer in chess I could see 20 moves ahead. I could predict the future.
That's when I got scared. This is Matrix stuff… it makes me want to clean something. If I wasn't careful I could set myself on fire. Again.
No, the best energy drink out there isn't Red Bull or any of the other canned atrocities out there, not even the 5-Hour Energy Drinks or the Twisted Sisters.
It's your momma's Sunday sweet tea.
Now there's a beverage that has twice the sugar and all the caffeine. And it tastes better, too.
© 2016 The Berkeley Independent an Evening Post Industries company. All Rights Reserved.
Registration on or use of this site constitutes acceptance of our Terms of Service, Privacy Policy and Parental Consent Form.


text:
Top Definition
A high school in Pearl River, Louisiana. Many people look down on the people at PRHS, under the pretense that all residents of Pearl River are hicks, rednecks, or just plain stupid. However, there are many smart, cool people at Pearl River High.
I go to Pearl River High, and it's an awesome school. Go Rebels!
ayon kay PRpride ika-30 ng Marso, 2010
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text:
Google Apps for Education
(Enrollment closes 6pm the day before this workshop)
Tue Feb 25, 2014 2:00pm - 3:50pm @ e-Learning Training Room
Category: Tools Seats Available: 8
Format: Hands-on Delivery Method: Real-time Delivery System: Classroom
Instructors: Sharon Gorman
Similar to Microsoft Office, Google Docs (now known as Google Apps for Education) has a Word Processor, Spreadsheet and Presentation tool. The difference is that you access the tools via the web and that multiple people can simultaneously edit. Imagine working on the same document at the same time as your collaborators, and seeing their changes appear alongside yours in real time! Google Docs can be exported as Word, Excel, and PowerPoint files.
Here are the PowerPoint notes.
Create an NAU Google account, Build a Google Doc, Build a Google Spreadsheet, Add a collaborator, Explore the formatting tools, Export as Word and Excel


text:
Sunday, February 28, 2016 by: Harold Shaw
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Hello svvvvitchers,
post your bugs, comments or feature requests here.
download here: svvvvitcher
yuujuu Very nice you post it at last hehe ;D very cool ¡¡
yea, thx for your help, your blending is integrated.
what a great patch! i tried to understand it, but it's just too complex :-P
suggestions after a short test run:
not all controls are faders, instead of 16 faders i'd think it better to have 8 faders, 8 bangs and 8 toggles (roughly same space requirement)
is midi-learn for all interface elements possible? i'm thinking about the blend modes, and also patch/fx enable, and maybe patch or preset selection...
Premo patch, makes my switcher seem a bit sad! Love it, will definitely be using this next time I play...
i will think about the buttons for patches, bilderbuchi. you think 8 faders are enough? and for what will you need the bangs? toggle buttons make sense anyways..
hm. i use bangs for all kinds of pulsing, flashing, etc signals...beat related, i get midiclock from outside.
8 faders: i think it depends on patching style, also i always try to accomodate my midicontroller's layout (novation remote zero, 8 pots, 8 faders, 8 encoders, 32 buttons), so that's more of a personal preference. still trying to find the perfect config... :-)
Doesn't work for me. it seems the paths in the GUI files are your pc paths and so it appears broken in my pc...
I have to try and edit the patches to fix the broken paths.
thanks anyway :)
works great on mine! just placed the Gui2d files in vvvv's plugin directory and it run well. love your patches and the gui rocks!
and wireboxes with seldisplacement looks damn good with sound!
thanks a lot for sharing that!
From my few days repatching and patching I definatley agree with bilderbuchi, I run with a uc33, which I am finding the controlling the patch great, but would definately like to be able to map the presets to keys on my midi keyboard so I can jam the settings. It's really quick at switching if it's just setting changes for the same two patches.
Also would like to be able to midi assign the cross faders.... to be honest I think making every button and slider midi assignable would be great...
Again, great work on this....
nodename=":PLUGINS:\Gui2d.dll|VVVV.Nodes.RadioButtonNode" path="C:\vvvv\patches\VJ Patch Switcher\work\gui\
I have the GUi2d files in my vvvv flder. But just look at this path! It sure isnt mine. I dont get it how people can use SWITCHER out of the box, without editing these paths...
vvvv writes the original location into the patches, but since it starts with ":PLUGINS:\.." it will load it out of vvvv's plugin folder. so it should work if the files are there.. are you using the latest vvvv version?
@bilderbuchi and SuperflysiNZ, assigning midi controllers to the other gui elements would cost some performance.. but i will think about a way to patch that. i'm just wondering, how to map the 768 presets to midi buttons..
with 768 presets a dedicated knob or fader to select the preset number + a midi button to load it should be easier
the idea is good, but midi has only 127 steps.. could be two controllers, one to switch pages and the other to select the preset..
or one rotary to change preset "page", then you can map the presets on the current page (is that understandable?)
another idea..
edit buttons to show up the current loaded patch
but not sure it's possible (GetPatch/Setpatch?)
It works amazing, tonfilm !!
I think if you add a preset switcher, you should also add a "launch" button instead of loading every preset you navigate.
What about adding an automation record for the faders ?
I've built two versions using electromeyer RecordRun for use with a midi controller.
The second version uses a modified RecordRun (RecordRunSwitch)
that automation would be something that could be integrated in a patch. in the gui it would eat too much performance. the svvvvitcher is designed with the goal to leave all possible performance for the patchs.
but i will add button controller for the patches, to implement something like that in a patch.
wow! had a few attemps to something similar with versions
Awesome work :) Lot to discover.. so nice...
Perhaps we can start our little library with little patches we all can use/share.... So we all have some basics we can put in there?
Wouldn't mind setting one up. (would need some contributions though)
Yes a few bang/flash buttons would make your work just that more interactive during a live show.
Amazing work... we were wondering to dedicate the next two months in order to make a patch switcher for our performance. Kudos for that!
After spending the weekend testing the patch, we discover the following things:
And probably 16 parameters is more tha enough for each channel.
Hope to see the nex iteration soon.
ok, so what i will try to do is:
something missing?
thats already a lot to do... give it some time..
i've been meaning to add rotary encoders to the mix (since i have some on my midi controller) - e.g. to choose a "number of elements" or a specific texture by encoder (which puts out +/-1 on turn).. patch sth. with S+H (is there an Add+Hold node?) or what not.
also, i don't know how much "patch standardization" would work, since every one of us has a unique way to work, and therefore unique needs for the interface (button/fader config, etc)?
The list sounds great, if only support for multiple midi devices conected at the same time can make in to the list, should be great.
Quick off topic about midi controllers:
Tonfilms: actually you can connect multiple midi controllers, at least USB ones.
Yesterday nigth I patched my 2 Korg Nano Kontrol and 1 Korg Nano Pad, each one with a different MidiController (Devices), and worked without problems.
I realized that is not posible with the standard windows driver, but upgrading to the Korg driver solves the issue.
yes, of course you can connect to multiple devices with vvvv. whats not possible, is to make an automatic programming like the midi learn function with multiple devices. but a plugin could do the job...
Oh, my mistake interpretating your answer...
Hi I've been really enjoying Svvvvitcher for a while now and have experienced a problem: When in fullscreen mode I cannot use the patch-switching keyboard controls, shift+1/2/3 work as expected but pressing 1+e for example doesn't switch the patch at all.
Any help greatly appreciated.
hm.. as far as i remember there was an issue with keyboard global and fullscreen, i'll have a look at it.
Thanks, I figured out a temp. fix for it/why it's happening:
When you Alt+Enter into fullscreen, vvvv continues to think that one of the keys is held (almost always Alt), just re-pressing Alt when in fullscreen will fix it.
I have discovered bitminsters observation too. Often I also need to repress enter to. When I go fullscreen I have made it a habit to first press alt and then enter.
Yep, other than that all is well. I have svvvvitcher running very nicely with my new vista laptop in fact! The audio analysis is running perfectly contrary to what I've read in the forums. Although the new Text plugin isn't working which is causing some problems with the Svvvvitcher GUI, anyone know of a fix for this?
how does the text error look like? if there is no text at all, you probably have to install the SlimDX runtime..
Aaaah yes, sorry I half-knew this but thanks for the reminder. Installing now!
tonfilm: We used the Svvvvitcher last week for a live performance (5 hours) and worked really weel, thanks for sharing it!
We found some bugs during the performance, but almost all seems to be related to vvvv and not for the svvvvitcher . This are the issues that we discovered preparing/performing this show:
The setup was a vista 64 machine, with two nvidia 9500 GT (in SLI), 4 GB RAM. We will retest all the show and issues in an XP 64 machine when our license arrives.
And one simple feature that we missed when performing was the ability to set a label for the presets section (we used different sections for different songs).
Great work and thanks again for sharing it!!!
great report, thnx a lot! nice to hear that svvvvitcher was already on the road.
would be really interesting to see how the XP machine works.
i have to admit, that i never tested patches with videos, but this has something to do with the fact that videos can only be displayed on one graphics output. was there any other renderer open? or one that was in the patch and renders the video on the other output?
can you send me an effect patch which was not working? tebjan(at)gmx.de
hope i can release an update soon, but then there are also little changes to the patch interface. but as there are only some additional buttons, the changes on the patches are really minor.
but it will take a week or two..
Hi there,
I'm a bit late on this...
Thanks Tonfilm for this smart patch > many usefull patching tricks in there. And using the GUI2d stuffs make things a lot more confortable.. Fast and simple... I like it very much.
I understand (the videos issue)
The problem presented only with one renderer (the output renderer in the svvvitcher) in fullscreen (and of course the GUI renderer). Only happened in fullscreen, and only if the EX9 renderer was fullscreen in the secondary monitor. We have to set the proyector as primary display, but wasn't that terrible ;)
When we displayerd the output renderer without fullscreen, we had no problem at all working in the secondary monitor.
I have to search in my svn the effects that pruduced the issue, I'll send you a couple of examples tonigth when I arrive home.
thank you, i got the file. will test that next week, im not at home right now..
Perfect... we will be installing a new computer this weekend, I'll let you kwnow the performance and issues differences in XP 64 bits.
I truely salute tonfilms amazing patching style. This is a real pleasure to look thru!
thx zepi!
but i want to excuse, that i'm late with the update, having some personal troubles.. but there will be an update soon.
hey, I just found out that you CAN make live patching with svvvvitcher, without any problems... you can save the patch, reopen it... amazing !
Hi guys, I am fairly new to VVVV but starting to get my head around it.
Svvvvitcher looks ideal for what I want to use VVVV for, but I am having a little bit of an issue with the blender.fx module - it doesnts seem to be doing anything.
Looked into the patch, and everything seems to be right, but just cant see what is wrong.
Aside from the VVVV install, is there anything else I might need to download/install to get it going?
Windows XP, btw..
is .net 2.0 installed? what graphics card do you have? does it support pixel shader 2.0?
what happens if you click on some presets in the gui window? do you have any output at all?
Ah... may have found it.
I have net 2.0, and 3.0 running, but I run a Matrox Parhelia in the computer I am running it on, which likes like it might not support pixel shader 2.0, maybe. Still looking into it.
However - what is essentially happening, is that the 'blend' aspect seems to be the issue.
I can use the switch to flick from one patch to another, but I just cant seem to have them 'mix' on top of each other?
Hey guys, I am new to this but very interested. I have downloaded the files but how am I able to achieve this
I've opened _root_MAIN but only able to see the _root_3Dboxes working. I've unzip Svvvvitcher into a folder on desktop and included the Gui2d patches into the plugin folder.
Am i missing a step?
are SlimDX and .NET 2.0 runtimes installed as stated at the downloads page?
Tonfilm, yesterday night i was playing with a way to preload geometries (in order to speed up load times) and I noticed an incremental lag in load times when you switch between presets (without my preload work).
I tested it with two presets, one loading a video, one loading a path that loads 3 different XFiles and 1 Texture (3 times each).
I switched a few times between both, and noticed that the 3d loading time was increased, and found this values:
With Preload Textures On:
1st time: 4 seconds
2nd time: 8 Seconds
3rd time: 12 seconds
4th time: 16 seconds
With Preload Textures Off:
1st time: 1 seconds
2nd time: 1 Seconds
3rd time: 2 seconds
4th time: 3 seconds
Any ideas of what can be adding this lag to the load times?
Hi there,
I'm new to vvvv. I try the svvvvitcher but I've got a problem that I don't understand.
So, the problem is that I have nothing in the GUI...but I've put the GUI folder in the vvvv's plugin folder.
Do you know what is the problem ?
Thank you
see two posts before... are SlimDX March 2009 and .NET 2.0 runtimes installed?
Thanks tonfilm for your help, I haven't read well before. But I think I have a new problem here, as you can see, no letter in my GUI...
Do you know why ?
Thanks for your help and this hard work you did on the svvvvitcher.
this looks like a problem with the Text (DX9) plugin... are you sure, that you installed SlimDX Runtime March 2009 SP1 and you are using vvvv beta 21? test if the Text plugin works by opening its help file (create the node, select it and press F1). hope that's it..
It works !
thank you very mych. The probleme that I installed the SlimDX Runtime from August and not from March.
Regards :)
Hi Drakko,
today I'm learning so I just buy one nano Kontrol. The probleme I have is that I need to fix a problem with my nano or with svvvitcher, don't know exactly.
Do you know if I can assign manually controller and scene to the GUI chanel and sliders ?
I don't know why just the only fourth slider work, and I would use knobs to control patch if it could be possible.
Thanks for your help.
EDIT > kind of error with the forum date. This post have to be down the Drakko's answer.
LeCloneur, we actually changed the code a little in orger to use two nonoKontrol´s directly (without a midi join)... during the week i will send you the version that we are using right now....
(Btw, with only one nano control is enough to us the midilearn function, and using one scene in the control for each channel)
The problem that we found with the Nano series is that they are too fragile... we damaged 2 in the las 4 gigs, before buying a Beringer BCF2000.... a great surface control with motorized faders for the cost of 3 nanos.
after trying hard to find the problem, I found that it comes from the midi mapping.
How do you make your midimap files to fit well between nano control and svvvvitcher ? Do you use a specific vvvv tools ?
Thank you
Hey, this looks like a great patch and exactly what I need.
But I can't figure out how to get the patch to show up inside VVVV? I've tried putting it in the main folder, in the plugins folder, creating a new "patches" folder, everything!
A few people mentioned problems with paths, I'm guessing that's what's happening with me. How can I fix this?
I'm new to VVVV :(
Lookin great, keep up the good work!
hello ethan, you just have to extract the zip somewhere on your hard drive and double click the _root_MAIN.v4p file.
the content of Gui2d.zip goes into the plugins folder of vvvv.
I'm getting similar problems to what lecloneur posted above. After downgrading to SlimDX March it definatly changed but it's still not working at all. Can someone who's running this on Windows XP please tell me what versions of .NET, vvvv, SlimDX you are using successfully?
It finally seems to be working for me with the following:
Windows XP SP3
vvvv beta 22
SlimDX August
Add-on Pack for beta 22
After I installed the add-on pack everything seemed to be working except for the text. After I upgraded SlimDX everything seems hunky-dorey still need to do some testing though....
I'm having strange problems since beta22, everytime I try to change the preset within Svvvitcher the save dialog appears.I have all components mentioned above installed on windows xp. Anybody?
Ok, so I've just saved everything I was asked to and it seems to be working fine now.
My problems continue, now I'm not able to save presets in Svvvitcher under beta22. I've tried beta21 and it works fine (no save dialogs in the first place). Is there any workaround or should I just go on with beta21?
i cant save presets with patches i Did, It just ignores them.
hm.. that sucks... it works for me.. what operating system?
Hi there...
I have explored this patch, and it does basically the same thing that I want.
There seems to be a problem with createnode, small hang that is mentioned in other svvvitcher forum thread, when loading patches.
I don't know how createnode node is programmed and how it interacts with vvvv. the .net IPluginHost does not implement functionality for creating nodes, or enumerating existing ones...
Perhaps there is way to load patch on separate thread, than release objects to other vvvv thread. When monitoring thread count and running svvvvither it seams there is no change in thread count, but I'm not quite sure about that.
There might be some other ways to interact with vvvv, using modules or something, but I didn't have time to check it out.
as the gui and the gravvvv run in the same thread, there will always be a hang when loading patches. but svvvvitcher reduces the hangs significantly by preloading all textures in the patches folder. just make sure your textures are in that folder or subfolders of it..
Are you thinking about updating Svvvvitcher? For me its properly working only under beta21, but I would like to be able to use it with latest updates of vvvv.
it works for me, on beta23 with win7 x64, no troubles, i lovvvve it :)
@matka, whats not working?
Well, as I've mentioned above. When I start Svvvvitcher with beta 22 or 23 the vvvv save dialog appears, same thing happens if I try to change presets within GUI renderer. Actualy GUI is not operative at all. Everything appears as it should,text, sliders, etc but its impossible to play with it. With beta 21 all works fine on the same machine with same components.
I have Matkaa's problem also. Open/save dialog is activated upon clicking presets in beta23 gui renderer_running Win7 x64.
ah, i see, that is because the patches are stored with an older vvvversion. click 'save', rhis will update the vvvversion information in the patches and the dialogs wont appear again..
Uh, it seems to be working now. Actually you'll have to save everyhing (GUI, root, effects....) and your demo patches, which was a bit tricky. If you'll try to save them within Svvvitcher, it does some stange things. So finally I've save them outside of Svvvvitcher and seems to work fine. Finally!!!
Thanks Tonfilm, great work
awesomeeeee!!!! works great for me under win7 64 win vvvvbeta23
=) also tried to insert my patched and it works!
Great job =)
Ive tried get the Svvvitcher to work today with various versions of VVVV.
I think its nearly there.
First up it appears that different releases of SlimDX work with different versions of VVVV/plugins/Svvvitcher, but you cant use the same version of SlimDX for relases 21,22 and 23.
To give an example SlimDX Runtime (February 2010) works with version 23 on my machine,the TEXT EX9 help file works but not on previous versions of VVVV.
So it took me a while to get the GUI text to show up.
Now that it has when i open the Svvvitcher only the wire boxes appear, if i select a different patch none loads, evening esle seems to work fine.
Also after sometime the patch unfortunately crashes.. Im on a very high spec'd laptop with a 1GB Nvida
Is there anything else like Svvvitcher? I really only need to mix, load and crossfade patches, as each patch would have it very unique midi controllers and bespoke sound analysis.
Many thanks for any help thrown my way
helo, it sounds like you stored svvvvitcher in a messed state, my advice would be to download svvvvitcher again and overwrite the one you are using now...
and whenever you are asked to save your patch because of a new version, klick 'yes', the patches are stored with beta22 an need an update.
hope that works..
Thanks for your reply Tonfilm, appreciated!
Now after uninstalling all versions of VVVV and re installing from scratch i can get the svvvvitcher working.
But still some very strange things. Firstly the crossfader was fading in reverse ie channels were swapped, this has easily been fixed by swapping a few connections in the engine.
My only last issue is that allthough the preset options saves a png file with the correct image it does not save a corresponding text file. Do you have any idea why this might be happening? I would find this option extremely handy.
Finally i would ike to ask how users use this in the real environment? I for one need to a preview so i imagine the best thing to do is add another output renderer and open it on an extended desktop?
Once again thanks,
>But still some very strange things. Firstly the crossfader was fading in reverse ie channels were swapped, this has easily been fixed by swapping a few connections in the engine.
thats a feature! because some blending effects are not symetric, you can swap the layer order by clicking at the button which shows the framerate.
>My only last issue is that allthough the preset options saves a png file with the correct image it does not save a corresponding text file. Do you have any idea why this might be happening? I would find this option extremely handy.
hm.. the preset should save a .bmp file.. and yes, a textfile besides it.. are you shure that you did not change anything in the patch? what operating system do you have?
>Finally i would ike to ask how users use this in the real environment? I for one need to a preview so i imagine the best thing to do is add another output renderer and open it on an extended desktop?
svvvvithcer has no preview by design, because it would double all geometries and textures on the second output and vidoes work only on one head, that could half your framerate. so for a preview you should get a splitter for the main output and put that on a second monitor.
thanks for the extremely swift reply!
If i unzip the svvvvitcher to a sub directory on my hd i can only load one patch (the starting patch), it refuse to load any other. No other patches load allthough the control changes are being set.
However, if i unzip to the desktop, it all work fine as i mentioned above without saving the text file presets. So i imagine its some kind of file path issue, one that i cannot resolve.
Im running XP
>so for a preview you should get a splitter for the main output >and put that on a second monitor.
If possible could you please explain this last sentence a little bit more in detail, im not sure for example what you mean by a splitter,
thanks again,
thats very strange, works for me.. i only get some save dialog, so now i uploaded a new version, which is updated for vvvv beta23:
does this save presets?
Tonfilm, thanks for the patch update.
So i tried both versions of Svvvvitcher with each corresponding version of VVVV they are designed to work with, but each time a get the same probelm:
The loading of new patches doesnt work if i unzip Svvvvitcher to somewhere on my C:drive, however if i move the Svvvvitcher folder to my desktop the patches load as expected, but still a preset txt file is not saved to the preset folder.
Also once again, regarding using the patch live, what do you mean exactly by:
>so for a preview you should get a splitter for the main output >and put that on a second monitor.
Im not sure what you mean by 'get a splitter'
As ever thanks for your time, its much appreciated.
with splitter i mean something like a Y-cable which gives you two connectors for just one output, just google for "vga splitter" or "dvi splitter", they are quite cheap.
but this saving problem really bothers me, and also it should really make no difference where you unzip svvvvitcher.
one thing you could try first: open svvvvitcher and put a Renderer (TTY) somewhere. then try to load patches and save presets and see if it writes something out..
if not, you could just try to reinstall all in that order:
.NET runtime 2.0
SlimDX runtime feb 2010
vvvv beta23 with addonpack_02
then start the beta23 exe, to be sure its the right version...
also make sure, that you start vvvv with administrator privileges, maybe your current XP user has insufficient rights to do the actions..??
hope it works out..
I'm playing with the svvvitcher, but I'm curious to know why there is a delay when loading patch ?
Sometimes delay are vvvvery long... so it's difficult to be fluid while mixing.
the delay comes from loading the patch from disk. when you have vidoes in the patch they have to be loaded too.
when you use textures in the patch, make shure they are located in the 'patches' folder and enable the 'preload' button. that should speed up loading.
nevertheless, svvvvitcher is more designed to load one patch after another, not to jump fast between them, you can not compare it to a video mixer. you should do all cool stuff in the patches, there is the real power.
thanks Tonfilm,
I found an old post on the forum talked about the create node and the delay about it.
I'm trying to modify the switcher to open all the patch when I open the switcher and just switch between texture nodes instead of open patch one by one.
EDIT : Finally I tried to open every patch in a channel. I can switch without delay but, because of too many nodes, vvvv is at 6 FPS... not a good solution at all...
am I missing something or x-fader is not within the parameter ready to be mapped? Why? Is it because of MIDI low res ? I d be happy to go along with 128 steps, I tried to dig into the patch to emerge the relevant event but it was a bit complicated..
I d like to map the x-fade to a MIDI parameter.. tx
yes.. svvvvitcher v2 will come! with that feature of course.. but, i am saying this since, what, 1,5 years? need some time for that...
Some thoughts about Svvvvitcher after a few days with it:
svvvvitcher v2? exciting!!
As feature request I d also add a "data link" from the main patch to the 2 channel patches, for example the Tablet node can t be used 2 times in the same instance of vvvv so if I have two patches open with it, only the latest opened can use it.
first thanks again, switcher is awesome!
but what i don't understand is:
hi i ve found out that thte resolution things depends on the real output resolution so even if you set a reso in the main patch the reso you ll see in one of the channels patch is the reso set in the main renderer inspektor (see how it is taken from its output pins) so the "mistery" is solved.
Blank output comes if you have a patch that hasn t been prepared to be svvvvitcher friendly, it will corrupt the internal linkage of the subpatches
Good idea with the default blank fx, but I still think it should be off by default
sorry i may have not be clear :) for the resolution i have no problem, i put the one i want in the main renderer backbuffer pins and it's sent via S to "Screen Resolution" IOBoxe in patches (and then to renderer backbuffer pins in each patche).
the thing i was pointing out is when i (maybe you) open the window of a patche which is playing in a channel, the values of some nodes output pins are static and not correct. for example all the SplitAudioAnalysis output pins are showing "0", nevertheless there's a signal in it, the patch is reacting to it.
same for "Screen Resolution" output pin (which always shows 1024x768) and "Control" output pin (shows always "1").
all the rest is working, i can create an LFO and put an IOBox behind, i see the values moving in the IO no prob. seems only related to these 3 IOBoxes which are receiving an external signal.
otherwise i don't think the blank problem is related to my patches. they all respect the template conventions and are working well as long as default patches are present in svvvitcher's "patches" directory. that's only if i delete or rename a default patche (without changing anything to mine) that the renderer gets corrupted. it's strange..
well, the "blank renderer" problem is gone, not sure how but guess it was from one of my patches.. :/ anyway still have no visual data from nodes "audio analysis" "control" and "screen resolution". getting used to it..
I'm now running svvvvitcher in beta24.1, no prob still now except a strange bug that occurred just 30min before i had to do visuals at a party. didn't do anything particular, was strange.. blend modes in the gui just disappeared, leaving a black empty space, and none of my patches worked anymore! (no, i wasn't drunk!) was kind of stressful..
had to grab an old save of the svvvvitcher, repaste my patches and fxs and some custom stuff in it and it worked fine. so i'm asking if it's a good thing to run it under beta24.1. saw dawoof was having troubles too..
in any case make sure you have an original svvvvitcher aside of yours to replace his "motor" in case of bug. cause shit happens!
last thing: when i disconnect gui's renderer the framerate is twice higher (30 -> 60 fps)! is this normal for the gui to take that much of power?
anyway thanks again tonfilm for that great tool :)
hi aze,
this sounds like you once loaded a patch which had wrong inputs, or just no patch and then saved svvvvitcher. so the links in the channel patches are gone and new patches also wont have the links. to fix that, open the channel patches, reconnect the input links and save.
similar issue, when svvvvitcher was saved with one of the patches you just renamed, then no patch will be loaded on startup and all links in the channel patches are broken. this can be solved by saving svvvvitcher in a state, where only patches from you are loaded.
might have been a multiscreen issue.. no idea what it was exactly..
hm.. this is also a multiscreen issue, performance should be good when you have both renderers on the same screen. when designing svvvvitcher i was trying to avoid graphics which are on both renderers, but somehow they slow each other down anyway.. you could try some different settings of the 'presentation interval' of the GUI renderer.
hope that helps. a svvvvitcher V2 will come sometime after node10...
thanks a lot for your answers
..the "no visual data problem" came from me.. I was opening the patche directly from folder instead of browsing it through the root (engine>channel>patche).. i feel stupid on that..
for the framerate thing, i tested without multiscreen, having just one active monitor with both renderers on it (gui and output) but it didn't affect framerate for me (i guess you have an nvidia gpu, i have ati -> different behaviours?)
However setting the presentation interval of the gui on 'immediatly' gives me a gain of 5/10 fps! nothing compared to the 20/30 gain i have when i disconnect gui's renderer but it's already a nice step (and the gui is usefull..) so thanks for the tip!
happy node10!
for anyone following this thread, i just posted this contribution:
hopefully it can become part of svvvvitcher
I've been trying to get svvvvitcher to run with beta25.1 (with addons), windows 7 (32bit). The problem is that 4V can't seem to see any patches or effects in the respective folders. I've tried opening and saving the patches to update them from the older versions but still showing nothing.
Any thoughts would be welcome?
same here, the directories looks to be stuck on "vvvv_45beta25.1".
beta 25.1 is buggy with relative paths and IO boxes. Delete the IO boxes for Patches and Effects folders and set the paths directly on the pins.
dammit.. version 2 will come.. :)
Thanks gilbi and tonfilm. Already tried to delete IO boxes and change the paths, but 4V just seems to crash. Will just wait on the update I think.
Thanks again.
If it's crashing, I must ask what hardware are you using otto? My old Thinkpad T60p with core 2 duo and discreet graphics is not powerful enough to run svvvvitcher. As for version 2 I wouldn't hold my breath. He said it's coming, but he didn't say any time soon.
Hi Gilbi,
It is strange I agree, so I went and tried to delete the IO boxes again, this time with success, no crashes. Seems to be working, but needs a bit more testing.
Hi, did somebody manage to get this to work under 25.1 version? Could you post it?
hey, it should just run in beta 25.1 if you remove the 2 IO boxes which define the paths for the effects and post effects like gilbi said in some earlier posts.
thanks, it works!!
I recenlty launched svvvvitcher and I get unexpected render output in the control renderer (see the attached screenshot)
The first time when I ran it everything worked fine, then the second time I opened the svitcher project I got this mess, although I tried reinstalling the files.
What is happening?
Please help.. thanks
Every time I see this thread pop back up I scroll aaaaall the way to the bottom hoping to see "version 2!".
You might want to look into why that node is red although I doubt that's the problem. Also try to reinstall everything: dx, .net, vvvv, etc.
Hey sorry kundi I gave you some bad advice. You need to Ctrl+Tab to gui then double click the following nodes which should be red:
sliders... type: sliders <enter>
presets... type: presets <enter>
gui__ ... type: RadioButton <enter>
gui__ is the left-most red node, I can't remember exactly what it was called.
Also since you're on win7 you can delete the red nodes names "Input Device" (in _root_MAIN and gui) because the OS determines input device.
hey gilbi..
will try that out when I get home..
any idea why is that happening?
thanks for help!
my best guess is that it's related to the relative path bug in 25.1
Where should I tzpe "sliders, presets, .." in the patch when its opened in new instance?
Is there any way to prevent this from happening in future?
Thanks for help
I'm not sure how to make my instructions more clear.... press ctrl+tab and then a window will pop up with a diagram, click "gui". That's where you'll see some red nodes. Double-click those red nodes and type what I said above.
After that click save and you should never have to do it again.
Or you can download my customized Svvvvitcher here...
... that should work out of the box (no need to bother with the iPhone-related instructions if you don't want to).
Wow, this modification is amazing. I love it. Thanks for sharing this!
I'd still like to learn how to fix patches in such scenario..
When I press ctrl + tab I see those red patches, and I go to double click each to open the patch, and then double click on missing nodes.. I managed to fix sliders, but with other red patches, when I double click the red nodes and re-type the name in it, the option doesnt come up in the select box. How should I locate it elsewhere if its not displayed in the search box?
If I press ctrl + tab in your modification, I still see red root, _root_main and engine patches. Is that normal?
Thanks again
try pressing enter anyway, what happens?
It depends. It's possible the red nodes indicate I messed up packaging the zip, or it could just be a warning: you will definitely see red nodes if you don't have a midi controller attached. However, that's completely expected and won't negatively effect anything. (if you want, you can install a virtual midi driver (http://www.nerds.de/en/loopbe1.html) which will get rid of the red nodes related to missing midi drivers). The trick with diagnosing red nodes is to press ctrl+tab and follow the red nodes right down the hierarchy and click the right-most node to find out what the source of the problem is.
Hey, this svvvvitcher looks awesome. Unfortunatley I can't seem to get it working. I'm running vvvv_45beta27.1 on Win7 64bit .NET 4, and have the addons pack, however, I'm getting red nodes such as those in kundi's picture several posts back.
When I CTRL-TAB and drill down into the red nodes, it tells me the following bits are missing:
:MODULES:\tonfilms\SplitAudioAnalysis (Spreads).v4p
:MODULES:\tonfilms\AudioAnalysis (DShow9).v4p
:MODULES:\vvvv group\Spreads\AvoidNIL (Spreads).v4p
:MODULES:\vvvv group\Devices\MidiControllerOut (Devices).v4p
Can u tell me what I'm missing?
if you have the addonpack installed, simply adding the missing nodes anywhere in the patch and saving should solve the problem.
it looks like your addonpack is not properly installed. about the addonpack
Does anyone know why the gui of svvvvitcher is black on beta 45beta34.2? all sliders and buttons disappeared. Is there a way to fix that? It works fine on 33.7 though.
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The United States National Rugby Team stormed into Charleston on Thursday, Aug. 8, an entire week earlier than Rugby Canada is expected to arrive in South Carolina.
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