text:
Choose me... 'cause I can write. -__-
'But do what y'like, man.'
A critical appraisal of character development through gameplay in God of War II (2007)
Ideally, a preface to the following analysis featuring a discussion of the meaning of gameplay and variants in people's definition of it would be placed here. However, whilst taking other priorities into consideration, the conventional concept of gameplay in the contemporary video gaming industry context must be used in order to carry out universally coherent and ultimately more valuable analysis.
David Jaffe, the director of the first God of War title - well-known within his industry for various other things - made clear his intent to present the protagonist of the game, Kratos, as a character with a very specific persona: unrelenting disregard for the life of almost all other beings, brutal defence of his own self-righteousness, largely illogical anger and the inability to empathise. Whilst the desired vision of the main character was established, the execution of the communication of this vision to the consumer was to be entirely different to anything the majority of other titles on the market had attempted. Not only was this true, but the sheer understanding of the character on the part of the player was particularly impressive, and evident in many impressions of the game voiced by players and critics. All too often, games are penalised for their lack of character development and their inability to delve deeply and authentically into what makes a particular character do what he or she does. Therefore this title clearly warrants analysis of its said component, being progressive and taking risks. However, it would be wrong to suggest that all the techniques implemented are without flaws, which only adds further material and stimulus to potential debate.
The true value of interesting characters is detailed in the following extract found in the appendix,[1] When considered in the case of God of War, it is plain to conceptualise how the same theory would transfer - the player sees the relationship between Kratos and Zeus, which results in motivation to play further and exact revenge.
The Game's Initiation
What makes this series notorious for its brutality is surprisingly not its abundance in graphic violence, but the subconscious acknowledgment that the main character can and will best absolutely any enemy which makes an affront against him, using whatever means necessary. This could mean crawling out of the Greek mythological equivalent of Hell - Hades - or the murdering of the Sisters of Fate, the beings which govern all the events and life in the universe, even the Gods. I feel that this disregard for general reason - the following of a single goal no matter the barrier - is what grants the series its universally agreed-upon descriptor, 'brutal'.
The game begins with Kratos being betrayed by a fellow god who the player is lead to believe is named Athena, by relinquishing him of his godly powers as he attempts to destroy a Greek city in order to fulfil his lust for power.
Contrary to the majority of attempts to flesh out characters in games, God of War II begins by forcing upon the player a - what could be interpreted as - set of circumstances which lead to empathy with Kratos. Admittedly drawing inspiration from an original PlayStation title, The Symphony of the Night, Cory Barlog, II's game director, gave the player all of the abilities ultimately available to Kratos in the game at the very beginning, and then abruptly wiped the skill set of the playable character completely clean. Barlog explained, "Symphony of the Night was pretty strong inspiration for the way that I started the game - the idea of losing everything - actually getting to play with it, and then lose it all and then get it at the end. I wanted to see how far I could push it. It was about thirty minutes in and then you lose it, whereas in Symphony of the Night, you kind of lose it on the second panel. People were all kind of reminding me of that, like, 'Hey, this is a really long time, they're gonna get really frustrated.'"[2]
In essence, for Barlog to retain this system in the game, a very definite intent to motivate the player through frustration and anger must have been present. It is evident in the fact that he did not react to his co-worker's concerns, as they were correct in suggesting that all that could be salvaged from the idea is frustration, albeit in the form of motivation. In conclusion, the player sees the anger Kratos is experiencing, resulting in the feeling of empathy. The sequence then fundementally lays out the correct mindset for the player to use Kratos' brutal strength to achieve a state of equilibrium and perceived justice. It is one example of the implementation of the said character development through gameplay, or debatably through the adjustment of combat systems, a sub-division of gameplay. However, the implementation of the component could be perceived as uninspired in that it invokes negative emotions in the user for what could be argued as a less important end, which therefore means that the component in this case is at risk of being perceived as poor.
Nevertheless, the player vents irritation on the enemies after witnessing the supposed injustice inflicted upon Kratos - having been degraded from a godly being - by using the fully upgraded weapons, advanced moves and attack combinations. This, despite the event which shortly follows, provides the user with a much sought-after outlet for frustration. Since players of the first instalment in the franchise played through the experience in order to gain the prestige status of a god after having defeated the final boss, Ares, [Jaffe considered both games in the series to be story-driven][3] witnessing the entirety of their work and the progression in the story to the current point being undone in the introduction of the sequel was clearly unsatisfying and provoked aggression. This was not aggression invoked by dissatisfaction on the part of low quality, but rather based upon the desire for certain characters to retain what they had earned. Similar to the previous instance, this provides foundations for the reasoning behind Kratos' story ark. Though, no doubt for less artistic reasons, the designers were also required to remove the protagonist from his status as a god in order to provide more opportunities for gameplay and progressive design work in terms of environments. The implementation of this aspect of the component can generally be said to be positive in that the game is forgiving in terms of difficulty at the correct time, which both serves as an introduction to its mechanics for newcomers and an opportunity for the player to exact revenge.
Another example of this is the fact that the player can simply press the controller's circle button when close to an enemy in order to perform a fatal attack. Correlating to the previous example, the inclusion of this particular function displays Kratos' initial determination, and helps to make the experience less mentally taxing in terms of defeating enemies, resulting in a smooth learning curve. The circle button would usually only result in Kratos performing a 'grab' after which the player could choose from a multitude of consequential moves. Yet, in the beginning of the game, when the user presses circle, the move is articulated by a less-than-satisfying animation which displays Kratos simply throwing the soldier to the ground from an unimpressive height. It is unclear as to whether the imagination of the animators was thwarted by the fact that they were restricted from depicting gratuitous violence against human enemies [only the enemies in the game's opening sequence were human] or whether the need to keep the animation short because of the opponents being minor was an influence. At any rate, the means pursued for this end appear to be negative, as the development of Kratos' character through the gameplay seems to have taken priority over visual fidelity, therefore resulting in the conclusion that the implementation of this property was not deserved of as much praise as other elements attempting to achieve the same result.
Micro Development Methods
Put into practise in the beginning of the title are varying uses of in-game voice acting and character acting through animation to articulate the nature of Kratos. Specific to the opening sequence is the sound bite of Kratos screaming 'I am the God of War!' or 'None shall defy me!' whilst using the Poseidon's Rage attack. This line embodies Kratos' intention to communicate to his opponents the fact that he believes that he grossly out-matches them, and thus develops his character, adding a clear sense of arrogance and defiance. Ultimately through this, it appears as though his inability to accept that he has been stripped of power grants him greater strength, determination, and consequently, the ability to defeat his foes. It is the user which causes the character to voice these lines, as he will only do so when performing certain actions, caused by the player's input, thus rendering it gameplay. The execution of this particular development of the character through interaction is not notably innovative or interesting. Many other titles have used such methods, such as in the majority of the 3D Grand Theft Auto games and the more recent Uncharted: Drake's Fortune (2007). Despite this, the use of such a method is considered mandatory in the current industry and therefore should not be overly scrutinized.
A notable mechanic which is prevalent throughout all of the games in the franchise is the ability the player has to earn orbs to upgrade their weapons when they destroy parts of the game environment and, obligatorily, when they defeat enemies. Demolishing walls, vases, statues and various other objects will yield these orbs which can be used to enable more efficient and creative destruction or death/to upgrade weapons. What the player and Kratos destroys in order to obtain this rendition of currency are most often, as previously indicated, works of art or pieces of work with significant conscientious effort invested in their creation. Reiterating the previous argument that the team behind the game were aiming to convey the protagonist as a single-minded individual, this feature provides subtle and effective development to the character's mythos. The actions which the system requires Kratos to perform indicate a rejection of the world's introduction to logic and reason through ancient Greek culture also. Fundamentally, the said feature utilises the basic pleasure felt when the preferred neurones in the brain fire, due to small, pleasing events having elapsed. This makes it harder to focus directly upon what the mechanic is actually telling you about Kratos. An effect with the same result is prevalent in the core gameplay of the title, as a slight pause in the video feed is inserted each time the player's blades come into contact with an enemy. An undeniably satisfying feeling is nothing less than what is felt by the user, resulting in a lessened feeling of alertness, greater acceptance of the onscreen violence and therefore empathy with Kratos.
A large societal and perspective-orientated achievement made by the Greeks - suggested by scholars and researchers - is the recognition of the inherent beauty in all pre-defined natural forms, particularly the human anatomy, as there is no better designer than nature, endowed with millennia of opportunities to produce life in harmonious coexistence with its environment.[4] God of War II provides an intriguing twist on this concept by portraying Kratos as a Spartan solider with nothing other than a physical form representative of a faultless human body at the height of its physical adeptness, seen in the incarnations of many Greek mythological gods, but in Kratos' case, with a layer of inhuman, animal-like characteristics above, tarnishing the ideal construct below. Kratos is laden with battle scars and war paint which is reminiscent of medieval European savagery. Contributing to this is the ape-like idle animation or poses which he performs after having fought in battle. This contrast helps to develop his character, and intuitively provides the user with an understanding of the juxtaposing elements of his psyche. Contrary to the Greek's rejection of the worship of animals and their pride in humanity, this animation conjures up animalistic imagery which also provides an informative piece of visualisation, communicating the fact that he is not a conventional Greek thinker of the time. As suggested by arguments put forth in the volume, Digital Storytelling, Aristotle stressed the idea that the most interesting characters are not perfect.[5] This would indicate adeptness on the part of God of War's designers, as Kratos is indescribably interesting by such logic. The ingenuity in the development of his character in this instance is subject to little fault or derivativeness, leading to the conclusion that this is well-implemented character development through gameplay and design.
Puzzle and Quick Time-based Developments
Quick time events - the use of in-game cutscenes featuring user interaction in the form of presses of certain buttons during the cinematic events in order for a desired set of proceedings to come to pass.
It can be argued that the use of quick time events in God of War II relates directly to the need to demonstrate the more ambitious actions Kratos can carry out as a character. Though this may not seem unique to the game in question, the God of War franchise made many progressive leaps forward in this said element of games. Instead of using the mechanic to surprise the player by initiating a sequence without warning, or disguised as a normal cutscence, God of War made clear to the user when a sequence of such a type would begin through on-screen indicators. Part of the excitement in the battle system of God of War II was the anticipation of the quick time event, whilst being aware of the creativity and originality inherent with such parts of the series. Titles such as Heavenly Sword used quick time events heavily, and was criticised due to it, being branded as 'a game which often resorts to the lazy game design philosophy.' It was also said to draw heavily from God of War itself. However, special care was taken to ensure optimal pacing in God of War II in terms of the placement of the said sequences.
An example of a quick time event used for purposes such as the ones mentioned here is Kratos separating a Griffon from its wings whilst riding it thousands of feet in the air, mandatorily combined with prompts for the player to input random sequences of face buttons and rotations of the analogue stick. Needless to say, it exemplifies his disregard for his own well-being so long as his enemy suffers. The use of this mechanic is said to be justified due to lack of an alternate way of depicting the larger and more exciting encounters in an interactive manner and to convincingly make evident the truly intended nature of Kratos.
An example of Barlog's mention of the use of puzzles to develop character[6] is a certain point in the game which requires the player to end an innocent, injured human's life in order to progress. There was a similar situation in the first title, which placed Kratos in the position of having to slowly drag a desperate and pleading man to a chamber in which he would pull a leaver to watch as the prisoner burnt alive after having not done any harm to Kratos. This was the case in the version of the game released in North America, whilst Europe was relieved of the scene by the replacing of the man with a generic enemy creature which roared as it was dragged towards the fire. Jaffe explained that the European game certificate organisations had stated that European culture was not ready for the type of gameplay present in the aforementioned segment. God of War II's scene involving essentially the same thing played down the pleading on the part of the man, drawing less attention to it, as the voice performance was executed in a manner suggesting that the man was unaware of his fate. The scene ultimately played out with Kratos using the NPC as 'a spanner in the works' to break a rotating machine, consequently crushing him. This event was left unchanged in all known versions of the game.
In actual fact, the majority of puzzles in the game are solved through either destroying something or inflicting pain on a being, which though when mentioned seems clear, would have required notably delicate thought to conceive, indicating more quality development of character through gameplay. The very extreme nature of these circumstances in the title make all the more clear the lengths which the game's development team went to in order to successfully communicate their vision of Kratos.
In more than one case, the player is required to use a dead body of a man to act simply as a weight in order to hold down a pressure pad which will in turn open a door or somehow allow Kratos to progress. Such actions as cutting down a limp man hanging by his neck from a rope are performed in order to obtain what the player will use as a tool. What may be becoming redundant is the reiteration of the same or slightly adjusted portrayal of the protagonist in almost every gameplay scenario, in some people's eyes. However, this concept is required to be made apparent at all intervals in order to display the fact that this behaviour in Kratos is unrelentingly consistent. The defilement or misuse of a human's remains is something which is universally considered to be taboo and indisputably immoral from the perspective of the contemporary mainstream public. These and all the extremities are needed due to the well-known disconnect present when an average game enthusiast interacts with a title which is clearly set apart from quantifiable reality. It is necessary for all ideas to be almost exasperatedly repeated to result in meaningful affect.
Even within the modern game development community, a common trait seen in a variety of IPs appears to be the garish separation between gameplay and cutscenes or user interaction and story/character-based events. It can be seen in almost all war games whose predecessors have been criticised for lack of compelling story[7], and react by adding sensitivity to the main character who may question higher authority or be put in perplexing moral dilemmas, only for the game to then challenge the player in the usual way by providing a slew of enemies which must be killed for any sort of reward to be warranted. In some games displaying this, the accumulative kill tally reaches almost a thousand. This is undeniably poor design in terms of attempting to overlap narrative and interaction. Opinions which claim that stories in such games are 'excuses to shoot things.' are most often scolded or disregarded in spite of the fact that they bear depressing truth when viewed in conjunction with the aforementioned argument.
Grand Theft Auto IV (2008) adds credence to this school of thought in that it bravely attempted to give the player a variety of choices throughout the experience, yet, it is unquestionably contradictory in that the player actually has no real choice in deciding the nature of Niko, the main character. There should be no confusion as to why this element of the game is displeasing due to lack of choice, as Chris Crawford explains its fundamental importance in an interactive experience, 'The design break is easy to conceptualize and immensely difficult to build. What is the fundamental component common to both story and interactivity? Answer: choice. Aristotle placed choice at the core of story; choice reveals character. And choice lies at the heart of interactivity; a user makes a choice with a keyboard or mouse, and the computer responds to that choice.'[8]
As with the previous example, the player is required to murder hundreds of people in the primary story missions, regardless of whether or not the user decided to play passively or save an NPC from death earlier in the game. It seems the developers were undecided in the direction to take the project, and fell victim to simply attempting to implement a moral-based system of choices instead of committing resources to ensuring its level of quality.
The previously cited Uncharted: Drake's Fortune (2007) makes similarly curious design choices which are at odds with each other. The main character, Drake, is portrayed as an easy-going improviser akin to Harrison Ford's role as Indiana Jones [non-military civilian], and yet the gameplay involves Drake accumulatively murdering thousands of pirates. Though these actions are carried out in self-defence, if there was meaningful connection between the character and the on-going events, the narrative of the title would be required to depict Drake giving up the pursuit of the treasure in favour of less murdering. This is addressed slightly in a brief cutscene, but this is not enough to draw attention away from how he is still as light-hearted at the end of the experience as at the beginning, and even after having ended the amount of human life equivalent to that found in a small town.
The God of War franchise is a part of a disappointingly small amount of game worlds which embrace the connection between its story and gameplay. One could argue that it was only fortunate coincidence which lead the two to run parallel in God of War's case. There is weight to such an argument. However, it is irrelevant in when one judges the title based upon the experience delivered in the final iteration. An ideal demonstration of a strong link between gameplay and narrative would be an every-man reacting realistically to extraordinary events, or having to take another person's life. Yet, the rarity of such things is fuelled by the commercial demand for simulated killing. Clearly, not only this is in demand. High quality, interesting and fun experiences can still be found in the prospect, but God of War, again, is one of the few which is convincing when considering the protagonist's traits and his actions in conjunction with each other.
Word count: 3290
Appendix & References
'Symphony of the Night was pretty strong inspiration for the way that I started the game - the idea of losing everything - actually getting to play with it, and then lose it all and then get it at the end. I wanted to see how far I could push it. It was about thirty minutes in and then you lose it, whereas in Symphony of the Night, you kind of lose it on the second panel. People were all kind of reminding me of that, like, 'Hey, this is a really long time, they're gonna get really frustrated.'
The Kojima Productions Report - Session 67, Podcast 22:40, 22 November, 2007, Cory Barlog interviewed by Ryan Payton - Source #1
'We've always looked at God of War - the whole franchise - as a story-based game, and so we're simply continuing to tell the story that wasn't complete with the first God of War.'
Imagine Games Network video interview, 25 April, 2006, with David Jaffe and Cory Barlog [transcribed personally] - Source #2
'The Greeks made their gods in their own image. That had not entered the mind of man before. Until then, gods had no semblance of reality. They were unlike all living things. In Egypt, a towering colossus, immobile beyond the power of the imagination to endow with movement...
...The sculptor watched the atheletes contending in the games and he felt that nothing he could imagine would be as beautiful as those strong young bodies. So he made his statue of Apollo. The storyteller found Hermes among the people he passed in the street. He saw the god "like a young man at the age when youth is loveliest," as Homer says.'
Mythology: Timeless Tales of Gods and Heroes, Foreword, E. Hamilton, 1940, Mentor - ISBN: 0-451-62803-9, page 16, paragraphs 2-4 - Source #3
'...But also really bring in that story-driven puzzle - that idea that the puzzle is also defining the character and telling you a little bit more about him and kind of helping shape not only your impression of him but like his sort of progress throughout the story. We've got a lot of cool ideas that we couldn't go with in the last game so it's like 'wow, this is the free time to really explore some of those things that really define the brutal nature of this guy.' - that really say like 'Wow, this guy's really messed up.'
Imagine Games Network video interview, 25 April, 2006, with David Jaffe and Cory Barlog [transcribed personally] - Source #4
'Despite many interesting developments, storytelling and games are still far apart, and I am pessimistic about the likelihood of the two ever merging. This is not to say that interactive storytelling has little future; my point is that we are unlikely to see anything impressive emerge from the games industry in the matter of storytelling. The real problem lies in the heart and soul of the industry. The games industry is a bastion of techie-geek triumphalism; it has no truck with those soft-headed artsie-fartsie people. In their hearts, games people believe that any problem can be solved with sufficient attention to technical detail.
Chris Crawford on Game Design, C. Crawford, 10 June, 2003, New Riders Publishing, ISBN : 0-13-146099-4, Chapter 11: Storytelling, 'The Real Propblem', paragraph 1, 5 & 6 - Source #5
The design break is easy to conceptualize and immensely difficult to build. What is the fundamental component common to both story and interactivity? Answer: choice. Aristotle placed choice at the core of story; choice reveals character. And choice lies at the heart of interactivity; a user makes a choice with a keyboard or mouse, and the computer responds to that choice.
Chris Crawford on Game Design, C. Crawford, 10 June, 2003, New Riders Publishing, ISBN : 0-13-146099-4, Chapter 11: Storytelling, 'Tackling the Problem', paragraph 2 - Source #6
'Even games that you would not expect to have fully developed characters can gain much by including them. Consider the multi-format title SSX Tricky, shown in Figure 5.8. This is an extreme sports snowboarding game that pays attention to character development. The player is allowed to make friends, foster rivalries, and enhance her character throughout the game. The addition of this storylike element enhances the game above the simple level of a straight sports game. The player chooses the preferred character and begins to identify with her. This causes a greater sense of immersion in the game-and best of all, it's not prescripted. The player can choose who to make friends with and who to antagonize, and it does have an effect on the gameplay.'
Andrew Rollings and Ernest Adams on Game Design, A. Rollings & E. Adams, 05 May, 2003, New Riders Publishing, ISBN : 1-592-73001-9, Chapter 5: Character Development, 'Story-Driven Character Design', paragraph 2 - Source #7
Digital Storytelling, C.H. Miller, 2004, Focal Press, ISBN: 0-240-80510-0, PART TWO, Chapter 6: Characters, Dialogue, and Emotions, CHARACTERISTICS OF THE PROTAGONIST, page 96, paragraph 2 - Source #8
Game Design - Theory and Practice, R. Rouse, 2001, Wordware Publishing, ISBN 1-55622-735-3 - Source #9
Ultimate Game Design : Building game worlds, T. Meigs, 2003, McGraw-Hill/Osborne, ISBN 0-07-222899-7 - Source #10
[1] Andrew Rollings and Ernest Adams on Game Design, A. Rollings & E. Adams, 05 May, 2003, New Riders Publishing, ISBN : 1-592-73001-9, Chapter 5: Character Development, 'Story-Driven Character Design', paragraph 2 - Source #7
[2] The Kojima Productions Report - Session 67, Podcast 22:40, 22 November, 2007, Cory Barlog interviewed by Ryan Payton - Source #1
[3] Imagine Games Network video interview, 25 April, 2006, with David Jaffe and Cory Barlog [transcribed personally] - Source #2
[4] Mythology: Timeless Tales of Gods and Heroes Foreword, E. Hamilton, 1940, Mentor - ISBN: 0-451-62803-9, page 16, paragraph 2-4 - Source #3
[5] Digital Storytelling, C.H. Miller, 2004, ISBN: 0-240-80510-0, PART TWO, Chapter 6: Characters, Dialogue, and Emotions, CHARACTERISTICS OF THE PROTAGONIST, page 96, paragraph 2 - Source #8
[6] Imagine Games Network video interview, 25 April, 2006, with David Jaffe and Cory Barlog [transcribed personally] - Source #4
[7] Chris Crawford on Game Design, C. Crawford, 10 June, 2003, New Riders Publishing, ISBN : 0-13-146099-4, Chapter 11: Storytelling, 'The Real Propblem', paragraph 1, 5 & 6 - Source #5
[8] Chris Crawford on Game Design, C. Crawford, 10 June, 2003, New Riders Publishing, ISBN : 0-13-146099-4, Chapter 11: Storytelling, 'Tackling the Problem', paragraph 2 - Source #6


text:
Lightning winger Watkins was a constant nuisance to Hearts full-back Kevin McHattie and laid the second goal in the 2-0 Scottish Premiership success on a plate for McKay with a superb surge on the break.
Hughes lauded the former Hereford man's showing in the capital, hailing the display as a "man of the match performance".
McKay, meanwhile, continued the scintillating form he showed under previous manager Terry Butcher, netting two composed goals to take his tally for the season to 15 - with his 12 in the Premiership sending him four clear at the summit of the league scoring charts.
"Billy is an exceptional talent and a lovely kid to go and work with," said Hughes.
"He certainly has that quality in his locker and showed that with a great right foot and a left-foot finish.
"And Marley Watkins was different class. I have a soft spot for him because he is still a young kid and has been given the opportunity to come up here by Terry [Butcher] and he really gets himself involved.
"When he plays like he did he is a real handful, he has all the tricks - stepovers, dragbacks. If I am looking to help him along, I would just say I'd like more goals out of him."
Celebrating a first league win at Tynecastle in his managerial career, Hughes added: "It's not broke, don't fix it. Instantly, from when I first came here, I touched upon what made this club successful. And those fundamentals cannot change.
"Anything we do will be built on those fundamentals of hard work and spirit. Everything else is a bonus."
As well as suffering another defeat which leaves Hearts marooned at the foot of the table, still 14 points behind Ross County, the home side also suffered another injury scare.
Jamie Walker was withdrawn at half-time with an Achilles complaint and Locke admits the winger may be the latest name added to a growing injury-list, with Ryan Stevenson, Jason Holt and Mark Ridgers already on the treatment table.
"It never rains, but it pours," said the beleaguered Tynecastle boss. "If there's one player at the moment who looks a right good goal threat for us, then it's Jamie Walker - and we lose him.
"With Ryan [Stevenson] out, that's two players in a small squad who are capable of getting us goals. To have the two of them missing was a blow for the second half.
"I certainly hope not, but it's an Achilles injury and we might have to wait another 24 hours to see what happens."
However, Locke believes his patchwork Jambos were well in the contest - but for the quality of McKay.
He explained: "I thought we contributed to the game but the difference at this level is in the final third and they have a player who can score goals, Billy McKay."
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Once outside, this property just gets better and better. Firstly there is the cedar 'studio' that's perfectly positioned to capture views over the rolling acres. This space is idea for extra accommodation or maybe an artists studio? Then there are the sheds. Used as a home office and workshop the first shed is around 106 sqm in size and has a great glassed office and work area. The second shed is the ultimate 'man land' with approx 250 sqm of concrete floored, high roofed, dry, secure man space.
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I need help with some basic editing in business lite 4.0.2.
(Please note I am not a whizz at code or anything too tricky so would love some basic guidance)
website is bodyfabulous.com.au
A) At the top of my wordpress site in Business lite version 4.0.2 just under the logo and menu buttons is another heading "Our Blog" (found just above my slider images). How do I edit or remove this ?
B) When you hover over the menu buttons at top right of page they turn blue. How can I change this colour ?
Any help greatly appreciated !


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We stick with a fairly traditional mix of grilled chicken, bacon and tomato for our club sandwich but throw in a few twists along the way, including avocado mayo and homemade fennel seed flatbread.
Put flour, salt, baking powder, crushed fennel seeds and cinnamon in a bowl and mix with a fork. Make a well in the centre and pour the olive oil and water into the well slowly and bring in the flour with a fork to make a dough.
Knead with floured hands for 10 minutes until it become elastic. Place into a floured bowl, cover with ClingFilm and leave for half an hour.
Roll into large golf balls and flatten with the palm of your hand and move from hand to hand, slapping the bread into circles as thin as you can.
Put in a dry hot pan and cook on both sides- they should puff up, colour and the dough should be cooked.
Blitz the avocado and mayonnaise together, then use to spread on each piece of flatbread.
Heat a little oil in a pan and pour in the beaten eggs. Cook the eggs until firm and golden on the bottom then flip and do the same on the other side.
Stack plenty of fillings between three layers of bread.
Secure with a cocktail stick to serve with a handful of crisps. Makes 4
Welcome newcomers! Special shoutout to Sorted for bringing you all to my yard. It's nice to see so many faces from all over the world. One of the things I love to do is to take recipes and see how clean and healthy I can make them. This low fat take on a Hotel Classic is all about the protein and is decadent student treat to boot. It can also be done using one pan and one baking tray if you do it right. Let's crack on.
This classic meal can be seen in many restaurants and pubs, and while this is a common recipe, there are many variations on ingredients and style of this sandwich.
Everything you need for your sunny weekend all in one playlist. So many delicious recipes that are created by YOU.
Our community recipes always look delicious, but this week they are ON ANOTHER LEVEL.
Rich, creamy dishes are the best to impress. This list will hopefully give you inspiration for unbelievable sweet and savoury dishes.


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Adapt or die - that's kind of an abrupt title for an article isn't it? Before I get into the meat of this, let me digress for a moment.
Like many of you, I have a deep love for this industry and the independent jeweler. Perhaps many of you just like me have watched this industry for almost 30 years or longer. Its been an incredible ride in my own career, that's for sure.
When I entered the jewelry biz as a goldsmith's apprentice in downtown Statesville, NC, the landscape was quite different than it is today. Some called this time the "good ole days" or the Reagan "Glory Years." Things were easier then, that's for sure!
I remember in the '80s when I could place a full page ad in our local newspaper with several sale items such as a gold nugget watch or ring, some diamond solitaire specials and a few other things. The ad would hit on Wednesday and by Saturday our telephone would have rang off the hook and we'd have sold out of most the items. Yes, back then it was just that easy!
Nowadays, jewelers don't have it so good. Many report that newspapers no longer produce results, or at least most don't (in some unique markets it still works). One of the comments I most often here is, "What do I do now? Newspapers don't work like they used to, discount sales no longer work, what should I try?" Maybe you've felt the same way.
You've probably found that it does take quite a bit more technique to make things produce like they should. Simply put, "Jewelers Must Adapt To An Ever Changing Marketplace or Die."
You see, I'm afraid if many of our friends don't try to adapt and change, they simply will not be here much longer.
It really pains me to see those who could have a thriving independent jewelry store simply wither away. Why is this happening? I think its because being creatures of habit, we (independent jewelers) are afraid to embrace new ideas, new marketing, new lines and in doing so, many are sealing their destructive fate.
Years ago, I stopped by to visit a dear friend and mentor of mine who is now departed, Bob Deitz of Salisbury, NC. While visiting Bob, I kiddingly asked him about a line of pocketbooks he was carrying in his jewelry store. His answer even way back then, showed what a wise man Bob really was. He said, "Bill, I've learned to be happy with whatever makes my cash register ring!" And let me tell you, this man knew how to make his cash register ring! I miss you Bob.
I say all of that to say this: "What are you doing today that is different? What new lines and innovative lines are you carrying today that you didn't yesterday? Are you experimenting with direct mail and your own instore customer mailing list? You do have one, don't you? Have you tried social media? Many report great success. I've had great luck with it for sure! Are you standing still or are you moving forward?"
In our store the key to success has been:
- Using direct mail in the form of postcards, letters and other unusual devices loaded with special offers (not necessarily sales) to stay in front of our better customers. We always send birthday & anniversary cards with a gift certificate and they work!
- Radio to push special events and new lines to keep Top of Mind Awareness.
- Social Media - Facebook in particular has been very important in cultivating young engagement ring clients.
- E-mail - capturing and using clients' e-mail to send them weekly/bi-weekly info that is important, but also entertaining.... never dull!
- Billboards - I can't begin to say how having a billboard in the right location with the right message has helped grow our biz!
- Telemarketing - yes, we call our customers regularly with announcements of special events or something as simple as, "Hey Mrs. Jones, I've got something in I think you'd like!"
The important thing is don't give up! Keep experimenting with merchandise mix and marketing until you find the combination that works for you. Please don't give up. The independent jewelry industry is counting on you.
By the way, I love hearing from so many of you and I appreciate the kind words, questions, comments and e-mails. I'll be speaking at the Atlanta Jewelry Show on Saturday, August 3rd on "How To Find The Riches In The Niches of Your Store's Mailing List." I invite you to come out and even share your thoughts during this session. I'd also love to meet you. Until then, I hope you take the words above to heart and apply them in your store.


text: Brand: Bodywrap Style: 45305 Sizes: 1X, 2X, 3X Fabric Content: 70% Polyamide 30% Elastane Body Wrap The Smooth Catwalk High Waist 45305. Adjustable straps. Front panel (tummy control) smooths and flattens the tummy while fabric tension eliminates bulges. Slenderizes the waistline while providing lower back support. Lifts and shapes the derriere. Extra firm band along the outside of the leg over the hips to eliminate bulges. No seams make it invisible under clothing. Bra not included. Wear it with your favorite bra.


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I have selected to display 8 flags but in IE7 & 8, only 3 flags are showing.
Plse advise.
The Support Forums will be in read-only mode for a scheduled maintenance window on 01 September 2016 14:00 UTC - 20:00 UTC. More information.
I have selected to display 8 flags but in IE7 & 8, only 3 flags are showing.
Plse advise.
Hi Novice kk, would you mind sharing your site so that I can view the issue? Thanks for posting your question - I will do my best to help!
Thanks, Rob.
Hi Novice kk, I tested the site using IE web developer tools (built into the browser). Can you send me a screenshot, and also let me know your screen resolution and operating system?
Everything looks great on my side - absolutely no display issues, which is good.
Also, I would check other computers with IE and make sure you test them in both IE7 and IE8 with their web developer tools. It simply allows you to change between IE7 - IE10. I only suggest going that extra step because each computer could possibly interfere with how the browser displays the site. In my case, it looks great!
I will continue to help if needed - let me know how I can help.
Hi Novice kk, any luck with checking this out on other machines? Let me know if you find any issues by viewing your website directly on other machines.
Thanks! Rob
Hi Bob,
Plse see the screenshot of the website in IE7
You can see that there are 3 flags only.
(I do not have ie7 and have to ask another friend to help check for me)
Hi Novice kk, I see the screeshot - thank you. I will start looking at your source code in more detail to see if I can get an idea of what is happening. It's probably a CSS conflict of some sort. I will probably need access to the site too - this is only way I can guarantee giving you good support. Let me know if that's okay.
You can send details through my form here:
Thanks, Rob
Hi Novice kk, your issue is likely fixed. I sent you an email with a description of the changes. I'm going to close this thread as resolved, and I will re-open if things are not fixed on your side. Thanks!
Hi Rob,
I am so happy with the way you have fixed my issue. You are very friendly & efficient. Thumbs Up! This plugin is so elegant yet simple to use.
Highly recommended!
(I will make a donation for your excellent work)
This topic has been closed to new replies.


text:
The campaign to make LA Latino again
Andrew Bolt
–, Monday, January, 28, 2013, (7:52am)
Los Angeles is being reclaimed for Latinos, in the great demographic shift that poses questions about how the multi-"racial" US maintains its culture - and peace:
The black family—a mother, three teenage children and a 10-year-old boy—moved into a little yellow home in Compton over Christmas vacation.
When a friend came to visit, four men in a black SUV pulled up and called him a "nigger," saying black people were barred from the neighborhood, according to Los Angeles County sheriff's deputies. They jumped out, drew a gun on him and beat him with metal pipes.
It was just the beginning of what detectives said was a campaign by a Latino street gang to force an African American family to leave.
The attacks on the family are the latest in a series of violent incidents in which Latino gangs targeted blacks in parts of greater Los Angeles over the last decade.
Compton, with a population of about 97,000, was predominantly black for many years. It is now 65% Latino and 33% black, according to the 2010 U.S. census....
Federal authorities have alleged in several indictments in the last decade that the Mexican Mafia prison gang has ordered street gangs under its control to attack African Americans. Leaders of the Azusa 13 gang were sentenced to lengthy prison terms earlier this month for leading a policy of attacking African American residents and expelling them from the town.
Similar attacks have taken place in Harbor Gateway, Highland Park, Pacoima, San Bernardino, Canoga Park and Wilmington, among other places.
The black family—a mother, three teenage children and a 10-year-old boy—moved into a little yellow home in Compton over Christmas vacation.
When a friend came to visit, four men in a black SUV pulled up and called him a "nigger," saying black people were barred from the neighborhood, according to Los Angeles County sheriff's deputies. They jumped out, drew a gun on him and beat him with metal pipes.
It was just the beginning of what detectives said was a campaign by a Latino street gang to force an African American family to leave.
The attacks on the family are the latest in a series of violent incidents in which Latino gangs targeted blacks in parts of greater Los Angeles over the last decade.
Compton, with a population of about 97,000, was predominantly black for many years. It is now 65% Latino and 33% black, according to the 2010 U.S. census....
Federal authorities have alleged in several indictments in the last decade that the Mexican Mafia prison gang has ordered street gangs under its control to attack African Americans. Leaders of the Azusa 13 gang were sentenced to lengthy prison terms earlier this month for leading a policy of attacking African American residents and expelling them from the town.
Similar attacks have taken place in Harbor Gateway, Highland Park, Pacoima, San Bernardino, Canoga Park and Wilmington, among other places.
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Just as well were are there most racist country in the world. Other wise this would look bad.
Mon 28 Jan 13 (08:14am)
That would cause a Roxon meltdown. She would be just a puddle on her papers.
We can expect a ban on all metal products including her plate. From gillard we might see a Latino paper and and from Garret we will have lessons in Spanish to prove we are multicultural.
Anything to prove we are unworthy. Bloody PC idiots can take their cringing and shove it where the sun doesn't shine.
Mon 28 Jan 13 (08:19am)
Look on the bright side.....it could be a demographic shift to the Caliphate.
The US citizens clearly don't mind because they deliberately allowed multi million Latino border crosses, it's all completely predictable....they reaped what they sowed, they can therefore stop complaining.
Mon 28 Jan 13 (08:21am)
Mon 28 Jan 13 (10:03am)
Shouldn't you be on other open threads posting lies about Abbott and S18C?
Mon 28 Jan 13 (02:25pm)
Abbott won't guarantee to completely repeal S18C . Brandis likes elements of it. If you don't believe me ask him face to face with a recorder. LibLab.
What lies would they be?
Mon 28 Jan 13 (02:32pm)
And Pauly if you want to see what the Libertarian Right think of S18C Brandis and Abbott try here.
I am increasingly worried about the future for my children. Historically we know that people don't get on for many reasons (people hate people who barrack for a different football team or went to a different school). Racism is just one reason for people not to get along.
The problems are going to really start when people once again feel the need to fight for their territories and resources. It is just so naive to think people can live in harmony, or that they can be forced to. It will never happen and the West will find itself going through civil wars after allowing so many immigrants in vast numbers. When various tribes (or races) inevitably to join forces to take over we will be in serious trouble.
Mon 28 Jan 13 (08:31am)
Mon 28 Jan 13 (09:29am)
Reaction in France
Three out of four French reject Islam
Nearly three out of four French believe that Islam is not compatible with Republican values, according to an "Ipsos" survey conducted for "Le Monde" as part of an investigation into populism. According to this survey, 74% of respondents believe that Islam is a religion "intolerant", incompatible with the values of French society.
More radical figure, said the daily, "8 French out of 10 consider Islam seeks to impose its mode of operation to the other. "Finally, more than half think that Muslims are ' majority' (10%) or 'in part' (44%) fundamentalist, although it is known that covers this qualifier".
Asked about the tolerance of religions in France, 24% of respondents believe that the Catholic religion is "quite tolerant", against 13% for the Jewish religion and only 3% to the Muslim religion. On the other hand, 7% consider the Catholic religion "rather not tolerant at all", compared with 10% for the Jewish religion and 39% for the Muslim religion.
When the compatibility of religions with the values of French society, 89% of the respondents first put Catholicism, compared with 75% for Judaism and 26% for Islam.
Survey "Ipsos /Le Monde", entitled "France 2013: new fractures", was conducted via the Internet, from 9 to 15 January, to 1.015 persons aged 18 and over, according to quotas method.
Transpose the name, Blacktown Cabramatta,Dallas (Vic). Thats the future for Australia.
Mon 28 Jan 13 (08:38am)
Once upon a time California was a Northern province of Mexico. California's admission to the Union was strongly supported by the Latino population, whose allegiance was rewarded by being treated as second class citizens for the next 150 years.
It would seem that the Latinos are trying to take back what was once theirs but it's tragic that they are turning on their negro brothers in oppression. In consideration of the history of oppression in America that I view with suspicion any sudden concern about the fate of African Americans.
Mon 28 Jan 13 (08:41am)
Mon 28 Jan 13 (08:55am)
"Negro brothers in oppression". You really are a risible dolt with your cliches.
They hate each other as I found out living in LA for 4 months in 2011.
One question though to anyone who may know the answer: Can anyone explain the white persons figure at 74% and the qualified figure (non Hispanic whites at almost 40%). I'm assuming the extra 34% of whites are of Hispanic background. Is that right? Leaving the remainder of 3 or 4% hispanics of non white background.
I think thats what the table is alluding to and wonder if its right.
Mon 28 Jan 13 (09:04am)
Ah, so the violence, abuse and the fact that this is making california a basket case is all OK because some time in the past California wasn't part of the USA?
Good old moronic leftist moral relativism strikes again.
Mon 28 Jan 13 (09:07am)
You have a bit of warped perspective of racism in the US.
Mon 28 Jan 13 (09:11am)
So a caricature lefty supports cultural/racial invasion because someone at some stage was "oppressed".
Who'd a thunk it?
What is it with the cartoonish left and their desperate need to constantly display their allegiance with the "oppressed", "dispossessed" or any other dubious kind of self-proclaimed victim?
Mon 28 Jan 13 (09:26am)
The Latinos had every opportunity through free markets and democracy. Typical left; can't get its way so its violence and totalitarianism for another warped narrative.
Mon 28 Jan 13 (09:49am)
Oh the irony.
The right up in arms about Latinos reclaiming Los Angelos but completely supportive of the Jews reclaiming Israel.
Tell me hypocrites, what's the difference?
(cue the right tying themselves in nots to justify their hypocrisy)
Mon 28 Jan 13 (10:55am)
Thunderoad replied to Uncle Quentin
Mon 28 Jan 13 (09:49am)
Tell me hypocrites, what's the difference?
So California was an important, religious area for Latino's was it? Not like they conquered it first, not like hardly anyone lived there until gold was found and it became a US state.
Your morally equivalent Strawman is complete nonsense. Both situations are completely different. You know it, I know it, everyone knows it, so why are you even commenting?
Mon 28 Jan 13 (11:50am)
I don't give a rat's about Los Angeles, or Israel Thunderbox because I don't live there and never will. Why do you?
That is axactly what the Blacks did to the whites in the white suburbs.
Not so happy when it happens to them.
Mon 28 Jan 13 (08:43am)
Mon 28 Jan 13 (09:29am)
oh, but whites never did this to blacks…
I can't see how this is claimed by Bolt to be a change in culture in the U.S.A. This behaviour has occurred for generations, since the first days, by all sorts of ethnic peoples against all sorts of other ethnic peoples… and yes, by whites against blacks as much as any other case…
But thankfully, many good people in the U.S. have combated prejudice, and will continue to do so
And we need to combat this type of prejudice too!
Good people need to stand up against racism and stereotyping and prejudice everywhere..
I hope and trust that the readers here will do that too
Mon 28 Jan 13 (09:48am)
Yeah chris as long as it's by your rules.
Black violence against Whites? nah never happened.
Mon 28 Jan 13 (11:05am)
Yeah chris as long as it's by your rules.
What has that got to do with my post? What rules?
Courageous people have stood up against prejudice. And will continue to..
That is all....
Someone better tell the Census people that percentages are supposed to add up to 100%
Mon 28 Jan 13 (08:44am)
Mon 28 Jan 13 (09:05am)
I noticed that, the only answer I can think of is that someone can have 2 options if they are mixed.
Mon 28 Jan 13 (11:22am)
If you click on the link provided and go to FAQ then you see the following: "Why do I come up with more than 100 percent when I add the race groups (White, Black, Asian, and American Indian) and Hispanic origin together?
Hispanic origin is not a race, and persons of hispanic origin may be of any race. For more information, click on the icon next to any of the race or hispanic items."
HIspanic not a "race"? Would be in Australia where appaently Australian is a race.
It's going to get ugly over there especially in California or is that Aztlan? Obama et al have deliberately allowed this to happen. They are also attempting to take the guns off the populace so they cannot defend themselves.
Interesting to note that while anti-gun proponents want "Gun Free Zone" signs put up at schools which will apparently guarantee that all nutters will stay away, the politicians kids all go to schools with armed guards. I also saw that many of those journalists who published the names and addresses of people who had guns also had armed guards patrolling outside their homes.
Mon 28 Jan 13 (08:44am)
Mon 28 Jan 13 (09:13am)
Interesting to note that while anti-gun proponents want "Gun Free Zone"
These people are either absolute idiots or deliberately misleading the public. The vast majority of shooting sprees have happened in gun free zones. Gun free zones virtually guarantee that the shooter can move freely without being opposed.
How many shootings happen at gun shows or NRA meetings? None, that's how many, who would be dumb enough to try it?
Ever since gun control happened in Australia, gun violence has nearly doubled. Prohibiting guns simply takes them away from law abiding citizens and keeps them in the hand of criminals and the government.
Mon 28 Jan 13 (10:34am)
Ever since gun control happened in Australia, gun violence has nearly doubled
That is simply 100% hogwash, MattR.
If you believe that, you believe in santa claus
I suggest you do some research (and that does not mean reading NRA propaganda, it means reading widely from credible studies from people who are not pushing an agenda due to being sellers of guns, i.e. NRA and the people they finance.
Mon 28 Jan 13 (11:44am)
Prohibiting guns simply takes them away from law abiding citizens
632 legal guns were stolen from "law abiding citizens" in NSW last year alone. 10% of those were handguns.
Those citizens should not have been armed the first place.
Those percentages add up to more than 100%. I don't think thats how maths works…
Mon 28 Jan 13 (08:45am)
Mon 28 Jan 13 (09:08am)
One person can qualify for more than one category, that's how it works.
Mon 28 Jan 13 (09:08am)
Initially I thought that people could be counted twice, but I don't know. I think it could be that "white" also counts Latino.
There is a category "White persons of not latino descent."
One of the wonderful side effects of illegal immigration, brought to them by the Progressive Left.
Mon 28 Jan 13 (08:57am)
Oh gosh - is it possible for other than white people to be racist? Who knew?!
Mon 28 Jan 13 (09:02am)
Mon 28 Jan 13 (09:36am)
Of course it isn't. Only white Anglo Saxons are evil racists, just ask the progressives. These people are merely disaffected because of how they are treated by people of Anglo Saxon backgrounds.
Mon 28 Jan 13 (10:37am)
Sue is absloutely correct. In fact as we all know it was probably oragnised by Andrew Bolt, Alan Jones and Tony Abbott. What other explanation could there be noting that white Europeans and their decendants are the only racists in the world?
Divide then Conquer, the Leftist way!
Gillard is doing a great Job of it too!
Mon 28 Jan 13 (09:31am)
It's happening all over the US, not just California.
I frequent Washington State and can assure you that to get a job there, you must speak English and Spanish. 95% of the students at the local primary school in the town I stay in are Mexican, with most being children of illegals. I live there for 3 months of the year, so I know first hand.
Don't blame the people, blame the Government and their inaction of stopping this human flood.
Mon 28 Jan 13 (09:35am)
i thought the Latino population, loved black people, i mean the majority of them voted for Obama, didnt they?
Makes you wonder doesnt it. Guess they dont hate blacks all that much, especially when they vote a black man into power, a black man ( or is he really half white ) gives them all that hopey and changey promise
Mon 28 Jan 13 (09:40am)
While not the same in race, it is the concept of illegal entrants flooding in, and being excused without penalty by Government. Now in Australia add family reunions and your on the way to structural change. In our case it's religious based and we should all be scared.
Mon 28 Jan 13 (09:44am)
latino again.--this crops up often as a leftie meme about the south western united states.
the south western united states was not an indigineous spanish speaking country. cortez bought spanish to southern mexico when he began to destroy the aztec and maya. spanish began to trickle into the south west usa with the european spanish.
the apache and comanche were the power in the american southwest,once they had horses [from the spanish] they effectively could kill off all opposition from more peaceful 'indians' or from mexicans crippled by long supply lines.
the gadsen purchase,the last expansion of the usa into the southwest had a clause where the mexican government gave up territory in return for the americans protecting latinos from the apache,the mexicans could not combat the apache on land the apache controlled with spanish horses.
the southwest was never spanish controlled,mexico claimed it without the ability to deploy power to it,and that claim by a corrupt dictatorship was swamped by the ability of free people in a democracy to create and deploy wealth. the 'yankees stole from latinos' meme ignores the true owners,which were mostly the farming indians butchered by the raiding apache.
Mon 28 Jan 13 (09:55am)
Fighting this sort of racism against any American citizen, whatever their origin, sounds like a better battle for an American president looking for fame akin to Abraham Lincoln, than a war against one of America's basic freedoms - to own guns. Sadly, making it more difficult for ordinary citizens to own weapons won't stop the shootings. Criminal elements will continue to find guns and use them, and those of us in countries where gun ownership is tightly restricted hear of the results almost daily.
Mon 28 Jan 13 (10:04am)
don't worry it happens here too
Mon 28 Jan 13 (02:11pm)
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Andrew Bolt
Andrew writes for the Herald Sun, Daily Telegraph & Advertiser and runs Australia's most-read political blog, On week nights he hosts The Bolt Report on Sky News at 7pm and his Macquarie Radio show at 8pm with Steve Price.
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Bermuda makes a lot of nice-looking coins. Their designs, concentrating on wild life, are very beautiful. This 10 cent coin is made of copper-nickel.
As a modern coin made of non-precious metal, the value is very low, well under $1 US dollar per coin. If you have one in fully uncirculated condition, a collector might pay a dollar or two to add it to his or her collection.
That's a cool-looking coin, isn't it, Brian? Trinidad and Tobago are large islands off the coast of Venezuela in northern South America. They were under British rule until 1976. Their coinage bears a spiffy coat of arms supported by two neat birds (I am not sure what they are. What are they?)
All circulating coins from Trinidad and Tobago are modern and made of non-precious metals like bronze and copper-nickel. As such, they are worth face value. Collectors are usually willing to pay a few US dollars for nice-looking specimens.
All sorts of unusual gold coinage sprung up as a result of the famous California gold rush of 1849. One of the most famous coins to come out of this era is the Horseman (Vacquero) design by Baldwin and Company of San Francisco. It is an amazing coin and one that deserves special mention.
Genuine, original Baldwin Horsemen are extremely valuable. The coin catalogs quote values such as $60000 US dollars in average circulated condition and $95000 in well preserved condition. A publicized example in uncirculated condition realized $195000 in a Goldberg Auction.
The 3 lion design appears on most modern Indian coins. Although very pretty with plenty of eye appeal, just about all modern Indian coinage is worth very little. This is true for the 1 pice piece as well as anna, rupee, and paisa denominations.
The one pice coins catalog as:
COMMON DATES (all dates and mint marks except those called out below):
worn: less than $1 US Dollar approximate catalog value
average circulated: $2
The hole in the center, of course, is the main distinquishing feature of these old coins from Belgium. There are several variations on this theme, and we will attempt to cite them all for you. Just about all of these coins are not very valuable, worth a few US dollars.
First, there are two flavors for the inscriptions on these coins. One is Dutch: KONINKRIJK BELGIE; one is French: ROYAUME DE BELGIQUE. These inscriptions do not affect value except in a few rare cases (see below).
European interest in ancient coins started as far back as the mid-1700s and these forgeries of ancient Jewish shekels were soon pawned off to unsuspecting enthusiasts. When Darwin proposed that mankind evolved from lower life forms, rather than being created by God, new vigor entered the study of the Bible and ancient Jewish culture and, again, false coins produced tidy income for the ethically challenged. In more modern times, Jewish and Masonic influence caused false shekels to be manufactured for use as gifts and in ceremonies.


text:
Cyril Tawney >
Songs >
The Ragged Beggarman
> Lal & Norma Waterson > Songs > The Beggar Man
> June Tabor > Songs > The Auld Beggarman
The Beggar Man / The Auld Beggarman / The Jolly Beggar
Roud 118
; Child 279
; Ballad Index
; trad.]
Maggie Murphy (née Chambers; 1924-2006) and ner niece Sarah Chambers of Tempo, Co. Fermanagh sang The Auld Beggarman on July 18, 1952 to Peter Kennedy and Sean O'Boyle. This BBC recording was later included on the anthology The Child Ballads 2 (The Folk Songs of Britain Volume 5; Caedmon 1961; Topic 1968) and in 1996 on Murphy's Veteran CD Linkin' O'er the Lea as its title track. Maggie Murphy also sang Linkin' O'er the Lea to Keith Summers at her home in Killaculla, Tempo, Co. Fermanagh on August 1, 1980. This recording was included in 1998 on the Topic anthology First I'm Going to Sing You a Ditty (The Voice of the People Series Volume 7).
Ewan MacColl sang The Jolly Beggar in 1956 on his and A.L. Lloyd's Riverside anthology The English and Scottish Popular Ballads (The Child Ballads) Volume I. This song and 28 other from this series were reissued in 2009 on his Topic double CD set Ballads: Murder·Intrigue·Love·Discord. Kenneth S. Goldstein commented in the album notes:
The earliest printing of this delightfully ribald Scottish ballad is from the middle of the 18th century, though an English broadside from the Pepysian collection (ca. 1675) has the same story and may have been the foundation for it. Child, however, thought the Scottish ballad "a far superior piece of work" to the English forerunner.
The Jolly Beggar has not been reported from tradition in England and only fragmentary texts have been collected in the United States. Though Greig collected six versions in Aberdeenshire at the turn of this century, the ballad may well be extinct in tradition in Scotland at the present time.
The version sung by MacColl was learned from Greig and Keith [Last Leaves of Traditional Ballads and Ballad Airs].
Cyril Tawney sang The Ragged Beggarman in 1969 on his album of traditional ballads from Devon and Cornwall, The Outlandish Knight. He commented in his sleeve notes:
Collected by Baring-Gould between 1889-90 from three Devon singers, Will Setter of Two Bridges, J. Gerard of Hellhole, Chaffed, and James Parsons of Lew down. The tune is Will Setter's. There are two recognised forms of this ballad, namely The Jolly Beggar and The Gaberlunzie Man, of which the former is the older. Even in this form, however, the beggar frequently turns out to be a rich lord in disguise. Which leaves us with the interesting question: Have the Devonshire singers 'lost' those last few stanzas of preserved an even older form of the ballad?
The Clutha sang The Gaberlunzie Man in 1974 on their Topic album Scots Ballads, Songs & Dance Tunes.
Lal and Norma Waterson and Lal's daughter Maria Knight sang The Beggar Man in 1977 on their album A True Hearted Girl. This track was also included on the 1992 CD reissue of For Pence and Spicy Ale and in 2003 on the Watersons' anthology The Definitive Collection.
Bob Hudson notes:
A variant of Child Ballad No. 279, often called The Gaberlunzie-Man, or The Jolly Beggar. Tradition has it that it was written by King James V of Scotland, and indeed, there were a number of ballads describing his romantic conquests while roaming the countryside in disguise. It was first printed in Thomas Ramsay's Tea Table Miscellany (1724). In 1952, folklorist Peter Kennedy and Sean O'Boyle recorded two Irish women, Maggie and Sarah Chambers, singing this song (in Tempo, County Fermanagh). Both their tune and lyric are close to the one sung here, leaving one to suspect that the Irish version may have been the source for the Watersons. Variant text: Kinsley, The Oxford Book of Ballads, no. 132.
Lizzie Higgins sang The Beggar Man at the National Folk Music Festival, Sutton Bonington, Leicestershire, on April 12, 1988. This recording by Doc Rowe was included in 1998 on the Topic anthology It Fell on a Day, a Bonny Summer Day (The Voice of the People Series Volume 17).
Elizabeth Stewart & Tom McKean sang The Jolly Beggar at the Fife Traditional Singing Festival, Collessie, Fife in May 2004 and Gordon Easton sang The Beggar Man at the same place in May 2006. These recordings were included on the festival CDs Here's a Health to the Company and Some Rants o' Fun (Old Songs & Bothy Ballads Volumes 1&3).
June Tabor sang The Auld Beggarman on her 2007 Topic album Apples. She commented in her liner notes:
Chile No. 279, often called The Gaberlunzie Man, first printed version in the Tea Table Miscellany 1724; this version collected from Maggie and Sarah Chambers of Tempo, Co. Fermanagh in the 1950s. A song "beloved by travellers and other unsettled people, and by girls who live in remote places" (Sam Henry)
Does the girl see through the beggar's disguise, or is she just desperate to escape the slavery of her lonely farmstead home?
|Lal and Norma Waterson sing The Beggar Man
|June Tabor sings The Auld Beggarman
An old beggar man come over the lea,
As I was a-linking o'er the lea,
For the night being wet and it being cold
He sat himself by the chimney nook
He sat himself in the chimbley neuk
Now he grew canty and she was fain,
"Well, if I was black as I was white
"O if I was black as I am white
"Lassie, lassie, you're over young,
"O lassie, lassie, you're far too young,
"But I'll bend my back and beck my knee,
"I'll burden my back and I'll bend my knee,
All the doors being locked quite tight,
For all that the doors were locked quite tight,
Well, she ran to the cupboard, likewise to the chest,
She's run to the cupboard, likewise to the chest,
The breakfast was ready and the table was laid
When the breakfast was ready and the table laid
Seven long years have passed and gone,
Now seven years were passed and gone,
"Well, I never lodged any but the one,
"I never lodged any but the one,
"If it's your daughter ye want to see,
"If it's your daughter you want to see,
"Yonder she sits, yonder she stands,
"For yonder she sits, yonder she stands,
Thanks to Greer Gilman for the transcription of Lal and Norma Waterson's singing.


text: So i've set up several categories. One being 'hoodies' for the hoodie clothing that we sell. The slug is 'hoodies'. One post is called college so to access it you go to http://www.universityhoodiesdirect.com/wp/hoodies/college/. However, when you use the url http://www.universityhoodiesdirect.com/wp/hoodies/ a 404 is displayed. Is there anyway to create a category template for this, to list all posts?


text:
Hi there. I am using the Paradise blog theme with a left and right sidebar. Everything works great until I turn on the Users must register or login to comment function. Then when I click on the comments of a post my left sidebar suddenly moves to the right and the format of my page is all screwed up. See example here:
I've moved quite a bit of stuff around... I'm wondering if my wp_list_pages and wp_register functions are in the wrong spot. Any ideas?
Note: I'm using IE.


text:
Ron Cantor
Ron Cantor, a Messianic Jew, lives in Israel with his wife and three daughters, where he serves on the leadership team of Tiferet Yeshua - a Hebrew-speaking congregation in Tel Aviv. Ron is a gifted storyteller and sought-after speaking on the Jewish Roots of the New Covenant. His Jewish Roots seminars are in high demand, and have taken him to five continents.
Identity Theft
Ron Cantor, Ron Cantor, Destiny Image$15.99


text:
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- Overview
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Skill Level Appropriate for all
Okay, assuming that you now have your speakers, let's think about how we are going to set them up in the rooms that we are going to set them up in. The first thing you want to do is find a location where you can set your speakers up so that they have the appropriate relationship to you, the listener. And in a nutshell, you want to find yourself in the sweet spot. Now, what this means is kind of these three items over here that I have listed. The main thing is equidistant between the three of you, and symmetrical so that there's balance. You want the left speaker be as far away as the right speaker. You want them to be coming at you from the same angle. The distance is usually 3 to 5 feet apart.
I usually say if you can reach the speaker with your arm, it's a little too close. But if it seems like its really far, beyond that, like you have to get up and really stretch to turn it, then it's maybe too far, so 3 to 5 feet, somewhere in there. Usually 4 or 6 feet apart from each other on a console or on speaker stands is where you want to start. And then you can rotate those in towards your head evenly, turn each one a little bit and tell where you want to be sitting, wherever that is, behind a mixing board, behind a keyboard and a computer monitor.
Make it so that they're pointed right at the sides of your head, and that you're here in the sweet spot. The other thing you want to do is keep obstructions to a minimum, which means anything that you kind of put in the middle, in between the speakers, or kind of off to the immediate sides. Because the speakers are going to generate sounds in all directions, and things close are going to reflect and deflect that sound and affect the sound that gets to you. So if you have to put a computer monitor there, try and get a flat screen monitor. But don't put a bunch of big stuff. Don't put a PC there obviously, one, because it's really truly noisy, but two, because it's a big box.
So try and keep that space clear between the speakers. The other thing you want to do is set up your speakers at the right height. The general thinking is that you want to put the speakers at about your height. So you can have them set up either vertically or horizontally, here is the vertical and the horizontal. The main thing to keep in mind if you go horizontal is to keep the Tweeters either on the outside or the inside, but just make sure it's the same. Don't have one with the Tweeter on the outside and one with Tweeter on the inside.
That will actually affect the imaging that comes to you. If they're set up horizontally, just put the Tweeters on the top. Again, angle them in. If this is you, and this is your green Mohawk, this is a good place to have your speakers. The other thing you want to do is put them on foam or insulate them somehow so that you reduce the vibrations. You don't want them sending vibrations through your table or through your desk, or rattling anything. So I've heard that you can buy pre-made foam things, you can also stack them up on a bunch of mouse pads. Anything to kind of put something between your speaker and the surface so that they're isolated from vibration.
Okay, so now that you know what relationship you want to have with your speakers, how do you want to set up that relationship inside different rooms? Well, basically there are a few kinds of rooms. Most of us are going to end up in either a square room or a rectangular room. In older houses and unique spaces, you'll get some different angles, and that gets crafty, and then you have to really play around and figure out what's the right location. But here's the basic thinking on stuff like square rooms. First of all, you don't want to put yourself in a corner. It'll do two things, it'll create uneven room reflections, and it will also cause an increase in the low frequencies that you hear from the speakers in the corner.
So what you want to do is find yourself in the middle of the room with a good distance from the back wall. This will actually increase the sound and your reflections, while you hear them, will all be the same. You want the way that the sound bounces through the room to be even, and you don't want to put any speaker too close to a walk, because sometimes it'll affect how you hear different frequencies. It might boost certain frequencies, and it might cut certain frequencies. So you want to try and keep your speakers away from walls, if you can. Now in a rectangular room, you basically have two other options, knowing that we want to be kind of in the middle of the room.
So long story short is if it's a rectangular room, don't set up along the long wall. Set up along the short wall so that you have maximum space behind you so that these direct reflections take longer to get back to your head. In this setup those reflections come a lot faster, and that's mostly it, plus, you'll be able to put these speakers farther away from the back wall without feeling cramped. Finally, let's talk a little bit about sound dampening. And what we want to do here is place absorbing materials on the walls to kind of limit the direct or immediate reflections of the sounds.
If you look at this graphic, you can kind of see I have shown where the immediate reflections go. The speaker, of course, shoots at your head and behind you. It really kind of comes in over here and bounces over there. That's a direct reflection. Also, these side walls, the sound comes off and comes back to you like this. What you want to do is try and put some foam or something that absorbs sounds like blankets, shag carpet, old Led Zeppelin tapestries, whatever you've got, in those areas. But try and do it evenly. You want it to do it about head level, which is also going to be about speaker level of your setup.
And you don't want to make it completely dead, you just want those sounds when they come to that back wall or on the side walls to slow down quite a bit. And you'll know if you've succeeded, because when you start to do your mixes with these dampeners in place, you'll notice a lot more clarity in the room. You'll be able to kind of hear the direct signal more, and there won't be, kind of some of the mud or murkiness that comes with a lot of reflections in the room. So these were a few things you can do to try and get better sound when you set up your monitoring system. It's really all about the environment. Now you're going to be in different rooms, and there will be different things going on, so you'll have to adapt a little bit.
These are kind of starting scenarios, and you always need to test and tweak, test and tweak. But if you start it out this way, you'll be doing pretty well.


text:
The world's weirdest wedding photos?
POSTED: 06:52 AM PDT Aug 30, 2013
Wedding photos get wacky in Hong Kong, where couples pose with everything from pies to giant cats.
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text:
Tom Lidtke to retire from Museum of Wisconsin Art
Some things are predictable in the art world. For a host of reasons, museum directors often retire as important expansion projects are realized, not unlike Moses surveying the Promised Land.
And so it goes for Tom Lidtke, the director of the Museum of Wisconsin Art, a man with substantial knowledge of our state's art history. He is planning to retire as the museum opens a $9.9 million, identity-altering building. »Read Full Blog Post(2)
A classic performance by youth for Milwaukee Symphony Orchestra
If you're worried about the future of classical music, you should really hear this weekend's Milwaukee Symphony Orchestra concert, which features both a conductor and soloist of the under-30 set.
Guest conductor Santtu-Matias Rouvali led the orchestra through beautifully crafted interpretations of music by Carl Nielsen and Jean Sibelius on Friday evening. He and the orchestra were joined by cellist Andreas Brantelid in a deeply musical rendering of Dmitri Shostakovich's Concerto No. 1 for Cello and Orchestra. »Read Full Article
Chamber Theatre faces tragedy in 'October, Before I Was Born'
Late on a Tuesday afternoon in October 1960, a deadly explosion at the Tennessee Eastman Co. plant left employees' loved ones in the dark, desperately waiting for news in a prewired era of shared phone lines and radio stations that signed off at dusk.
In Lori Matthews' "October, Before I Was Born" — which opened at Milwaukee Chamber Theatre Friday, under C. Michael Wright's direction — we spend 90 anxiously unfolding, real-time minutes waiting alongside three of them. »Read Full Article
Larry the Cable Guy's favorite NASCAR driver? Dick Trickle, of course
Daytona Beach, Fla. — Turns out Larry the Cable Guy was a fan of Wisconsin stock-car legend Dick Trickle.
And not just for the easy joke. »Read Full Blog Post(4)


text:
Alabama's senior duo of quarterback AJ McCarron and linebacker C.J. Mosley continue to see the honors pour in with numerous awards announcing its list of finalists on Monday.
Click here for the original story.
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text:
- Report: #187367
Report - Rebuttal - Arbitrate
Complaint Review: Bryant And Stratton College
Bryant And Stratton College150 Bellwood Drive Rochester, New York U.S.A.
Bryant And Stratton College ripoff They will keep your student loan and you will have to pay it back Fraud Rochester New York
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After a few days I decided I did not want to attend Bryant and Stratton College. So I never went back or contacted them again. This was actually several years ago.
All of a sudden I started getting calls from new york state inquiring about the payments on my student loan. I tried to tell them I never went to that college nor did I recieve any student loan money. There telling me that they have the promisary note that I signed stating I would pay back this loan.
As I stated before I never attended school or recieved any student loan. To this date I have been fighting New York State about this supposed loan for over 10 years. And the only thing that has happened is the penalties are going up and up.
I want to do something about this but I need help. they are to big to handle alone.
Rochester, New York
This report was posted on Ripoff Report on 04/18/2006 07:29 PM and is a permanent record located here: http://www.ripoffreport.com/r/Bryant-And-Stratton-College/Rochester-New-York-14606/Bryant-And-Stratton-College-ripoff-They-will-keep-your-student-loan-and-you-will-have-to-p-187367. The posting time indicated is Arizona local time. Arizona does not observe daylight savings so the post time may be Mountain or Pacific depending on the time of year.
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text:
i want retrive two type tags in tag.php and i did by this code
but if my url this localhost/?tag=test1 and i want test1 and test2.
and number of test1 3 and test2 4 and sum = 7. when i go to page 4 and up i gave 404 error!!
i hope understand my problem and help me :)


text:
Ruger says no plans to expand NH plant, will pursue higher productivity
There is no intention of expanding the footprint of Ruger's factories in Arizona or New Hampshire, though he did say the company is continuing to improve processes and makes more product within the same space than it did a few years ago.
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Model: V12H003Z27 Item: EPSV12H003Z27
This wall mount is designed exclusively for use with PowerLite® 420, 425W, 430, 435W multimedia projectors. Accessory Type: Wall Mount; For Use With: Epson® BrightLink 425Wi, 430i, 435Wi; PowerLite® 420, 425W, 430, 435W.
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text:
You Pay: $50.64
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800.606.6969 Live Chat
The Cokin "P" Series Universal Adapter Ring attaches to the outside of the lens and is used to fit the Cokin "P" series filter holder to lenses with non-standard diameters (or damaged threads) from 72 to 84mm.
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text:
The yellow building on Main Street belonging to Siemer Milling Company was torn down on March 14. It was taken down to make room for a new office building that will be added on to the current office building. Rick Siemer is presently working with a design company on the plans for the new building.
Location, ST | website.com


text:
Being stuck in a hospital room in the wee hours of the night, with rock a bye baby faintly playing on loop challenging my will power to stay awake is probably not the best way to spend a hiatus. For starters, I am losing… the challenge of staying awake. Wanting to sleep at night is a rarity since my body has its ways of making sure that what I want/need won't materialize. That is…
Usual idle nights be like:
"Hey, it's late. We best be sleeping right now."
"Hell no! You probs should just watch MTV's Awkward re-runs until the fresh ray of morning light makes you realize how you squandered a perfect opportunity of having a good night's rest."
And now that I need to stay awake, I can barely open my eyes. Fucked up.
Although I admit that my circadian rhythm is douchey at best, I can't solely blame it for the misery I am currently withstanding. Had I been told that I'll be looking after cousin Anthony during his pre-surgery overnight confinement, I would have hoarded all the hours I got and slept in the unbearably hot afternoon. But guess what, scheduling something in advance and giving me a bit of time to adjust weren't exactly my relatives' forte.
Whatever. Things that were important earlier are obsolete now. I'm far in too deep to even think of backing out. /wrist
A grown, logical person would most likely succumb to the tacky yet comfortable softness of a hospital bed under the right circumstances. And although the circumstances can never be any more right, I'm not one of the grown, logical individuals. See, I'm in a public hospital, and public hospitals aren't exactly known for having the tightest security. You are your own guard, if I say so myself. If I took a risk and sleep, there's a high probability that I'll lose grasp of time and my surroundings. Add two and two together and we'll probably get a scenario involving my Mom causing a scene due to missing tablets and what not. A scene that is too intense for my little socially awkward self to process.
What can I do to shake off the lingering drowsiness in my system cause by my paranoiac tendencies. Should I roam around the hospital grounds and try to converse with the nurses? Maybe if I use my aegyo well enough, they'll probably confide a secret or two, maybe even tell a paranormal experience. Perhaps I'll do that since I so desperately need to stay up. If the odds are on my side, I might even encounter a headless nun speaking in tongues. Yeah, that will keep me awake for months!
(ps. the last few sentences are products of extreme sleepiness.)


text:
- Report: #1011135
Report - Rebuttal - Arbitrate
Complaint Review: american laser skincare
american laser skincare7801 York Rd #101a, Towson, MD 21204 baltimore, Maryland United States of America
american laser skincare fraud baltimore, Maryland
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I went there last DEC 2012 to have a skin dermabrasion they offered me a promo like if you want to do the skin peeling and dermbarasion for 5 vsit they will only give for 600 only get the financing payable in 6 months without the interest. Since this is my first time to their office for this procedure .. Im so dissapointed after the microdermabrasion was done it take only 15 minutes they dont even clean my face they just put cotton with water and start doing as if they just only suction my face and done.. terrible.
Its very far to that service that i got in Rockville clinic where got my skin dermabrasion ..it takes 1 1/2 hour they massage my face do the laser all complete microdermabrasion. When I spoke to the manager because I dont want to continue since Im not happy with service or either their proceduret. I told them I want to pay for my visit and not the whole amount for 5 visit and the promo with the6 peeling promo. They said NO since i sign the contract, but i keep insisting that I just got the first treatment and since Im not happy I dont want to continue.
Now they're charging me 600 dollars for whole package even though I only got the 1 treatment. Very unfair! Im willing to pay for whatever service I got but not the whole amount of promo since i didnt get that. Please Be careful to your transction with\them, they will not explain neither they will give a bundle of paper to sign without knowing that you sign a wrong information. American Laser is COMPLETELY sucks!
This report was posted on Ripoff Report on 02/08/2013 06:33 PM and is a permanent record located here: http://www.ripoffreport.com/r/american-laser-skincare/baltimore-Maryland-21204/american-laser-skincare-fraud-baltimore-Maryland-1011135. The posting time indicated is Arizona local time. Arizona does not observe daylight savings so the post time may be Mountain or Pacific depending on the time of year.
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text: Posted October 31, 2010 Brayton didn't have a great day but one offsides call hardly means he isn't good. No one on our team had a good day, so your argument doesn't really make sense. Should we cut every player on our team? Also, Smith just put the team on his back to bring them down field and then threw a sick block to let Lafell in for the TD. Dude sucks. Brayton's play led to the Rams putting 7 on the board. Both the offsides and then getting his feet caught in cement on a screen. But, by all means, feel free to ride his jock all the way into retirement. My argument makes plenty of sense. Smitty's play took possible points off of the board for us with his drops and fumble. Great, awesome, he threw a block to get 7 points on the board after he got us down with his play in the first place. Share this post Link to post Share on other sites