text:
Grand Theft Auto: Vice City Full FAQ and Walkthrough
Written by Chase "AggroSk8er" Ansok
Version 2.7f -- 01 January 2003 (f being final)
"And so I says to Mable, I says 'READ THE FAQ!' And then I says,
'Before asking me a question about the location of something,
check the map that came with your game!'"
You can't buy assets because you haven't completed "Shakedown". Quit asking!
Notice! As of now, I am no longer answering any e-mails which have questions
covered in my guide. As of January 31st, I will only respond to selected
e-mails concerning matters I haven't answered a thousand times, and the guide
will no longer be updated, or even concerned of.
Current completion progress: 100%--I am done.
Look for a guide by me for "The Getaway" next month!
Can't find something? http://www.all-vice-city.fr.st/ has locations.
Can't buy assets or get into the stripclub? You have to finish the mission
"Shakedown" to do that! STOP E-MAILING ME ABOUT IT!
My guide covers everything to get you about 90%, and then the hidden packages
guide by bradsnet will get you that last 10%.
Other guides that I would like you to read because well, they're good:
Hidden Packages FAQ by bradsnet
Another GTA: VC FAQ by Myke--his is bigger and better. Wait, no. MINE is.
O. Version History
2.7f -- 01/02/03 -- Happy new year, etc. I'm done with the guide. Probably
forever. No new submissions. As I said, until January 31st,
I'll still answer e-mail, but after that, kaput. No more.
2.6f -- 12/30/02 -- Bullsfan7210 is a god to me :). More touch up on the new
info, more FAQ stuff. So close to the end...I organized the
FAQ so it's easier to cover stuff.
2.5f -- 12/28/02 -- FAQ is updated. Stupid e-mails still flowing like a
river...o, and I got listings of the criminal, media, and
flight records! I have the listings, but I need the
numbers. If you get them, mail me!
2.4f -- 12/25/02 -- Merry Christmas and stuff. Fixed up the ASCII art up top.
More FAQ questions. I still need my listings--SOMEONE HELP!
2.3f -- 12/21/02 -- Read the notice above, as well as some stuff in the FAQ.
SOMEONE HELP WITH THE CRIMINAL AND MEDIA LEVELS! Please!
More questions, more stuff, and a new unique jump tip.
2.2f -- 12/14/02 -- I fixed the BODYGUARD problem, and added more incredibly
stupid questions to the guide. You wouldn't believe some
of these e-mails...
2.1f -- 12/05/02 -- Happy December. I spent Thanksgiving weekend in Los
Angeles, so sorry for the lack of updating. I fixed some
errors, and added some stuff. The best thing I added is
a "Helicopter Compatible" sign on some missions. This just
says that if you use a helicopter instead of a car, you
can save a lot of time and work. I just finished beating
the game 100% again, so I have some alternate strategies.
2.0f -- 11/28/02 -- I can't add much else...the guide is practically done. If
you find a site with this guide that isn't up to this
version, e-mail me. I added the last codes, fixed some
errors, and added a Gangs section, which'll be updated one
more time.
New note about assets: You must complete six of them, one
being the Print Works for the last two missions. Not all,
but do them anyway. You'll need them for 100%.
1.33a - 11/19/02 -- Meh...stuff was added. I've almost finished the game, and
thus, this guide.
1.32a - 11/18/02 -- I don't know what happened, but GameFAQs messed up my
version history. This should fix it.
1.31a - 11/17/02 -- I fixed some errors and added some strategies. I'm nearing
the end of stuff to add. I broke my thumb, and I'm typing
with a cast. Don't send mail unless it's urgent...
1.3a -- 11/16/02 -- I have added every single rampage and every unique jump.
This is the best update since...well, Monday. Meh...enjoy.
I also fixed a bunch of the car info up.
1.2a -- 11/15/02 -- Found some more checkpoint races, and added some rampages.
I've began car details and the difficulties of missions.
1.1a -- 11/13/02 -- Whee. The great god of GameFAQs has given me Full Walk-
through status. I've revamped the store section to be more
detailed. That's about it.
1.0a -- 11/11/02 -- I have completed every storyline, every non-storyline, and
every asset mission. Now, to find all of the rampages,
jumps, and extraneous crap. Bah...I've also revamped a lot
of stuff, and added the 100% section.
0.7b -- 11/10/02 -- Yay for the British and Aussie's with Vice now! Enjoy!
Today is the last day of beta. Hooray.
Things Added: Every Love Fist and Biker mission, three
Cuban missions, more jumps, and two rampages.
Problems Fixed: More stupid stuff. Stupid, evil stuff.
Cut my ASCII art down a bunch.
0.6b -- 11/08/02 -- Power outages are the suck. Seriously, I had like 40
mile per hour winds last night and it knocked over a
tree. I did get to play Vice for a few hours, and I've
Things Added: All of the Asset Missions and all of the
Vercetti missions.
Problems Fixed: More bad text lines, and some outdated
0.5b -- 11/06/02 -- Ugh...e-mail backlog is hell.
Problems Fixed: Some bad text lines
Things Added: Asset Missions, FAQ Questions
0.41b - 11/05/02 -- A sorry excuse for an update, but the information is
pretty good.
0.4b -- 11/04/02 -- I've updated an absolute ton, and I just reached a huge
breaking point in the game. I can buy assets! I'll be
adding lots of stuff. Beta ends on Friday.
0.3b -- 11/03/02 -- Another large update. I've added a couple of good missions
as well as some rampages. E-mail backlog is hell, but
Vice City needed some play time.
0.21b - 11/02/02 -- A nice large update. Many missons, side missions, and
rampages added. I am no longer accepting submissions
for the mission, Four Iron. Also added the "Super Easy
Money" section.
0.2b -- 11/01/02 -- I finally added every single damned cheat for this game.
After countless e-mails, I've given in. Please read the
FAQ and the "What I Want" section. Also added the now
famous "Good Citizen Bonus" to General Strategies.
0.11b - 10/31/02 -- I tried to have a social life tonight, and that means no
big update (Halloween party for those who care). I added
a new mission, fixed some evil typos, and am working on
my e-mail backlog.
0.1b -- 10/30/02 -- Added a new section and did various updates do almost every
section. READ THE FAQ NOW.
0.02b - 10/29/02 -- Accepted! I got my copy of the game, so I'll be updating
almost every day now. I've done the first few missions,
hit some unique jumps, and checked out some cars. This
should help most people to start off.
0.01b - 10/29/02 -- Fixed the FAQ to be 79 characters per line. Hopefully
it will be accepeted now.
0.0b -- 10/28/02 -- Just started the FAQ and provided a basic outline for
myself. There will be a lot more as I begin to play.
Table of Contents
O. Version History
I. Introduction
a. Personal Rant
b. About This Guide
c. What I Want (And Don't Want)
II. Legal Junk
III. Basics
a. Controls on Foot
b. Controls in Car
c. Controls in Helicopter or Plane
d. Cast of Characters
e. Radio
f. Good Citizen Bonus
g. General Game Stratgies
i. **** the Police!
ii. How Not to Die...
iii. General Mission Strategies
iv. Making the Blingy Blingy, and Early Money!
v. More Stuff
h. Helicopter Locations
i. Criminal, Media, and Flight Ratings!
i. Criminal Ratings
ii. Media Attention Ratings
iii. Flight Ratings
j. 100%, The Legacy
IV. Vehicle Database
a. Four-wheeled Cars
b. Motorcycles
c. Boats
d. Planes and Helicopters
e. 'R3' Vehicles
V. Item/Weapon Database
a. Items
b. Weapons
VI. Other Stuff Database
a. Stores
b. Hideouts
c. Gangs
d. Costumes
VII. *Walkthrough*
a. Ken Rosenburg
1. The Party
2. Back Alley Brawl
3. Jury Fury
4. Riot
b. Colonel Cortez
1. Treacherous Swine
2. Mall Shootout
3. Guardian Angel
c. Ricardo Diaz
1. The Chase
2. Phnom Pehn '86
3. The Fastest Boat
4. Supply & Demand
d. Colonel Cortez II
1. Sir, Yes Sir!
e. Paul Kent
1. Death Row
f. Ricardo Diaz II
1. Rub Out
g. Colonel Cortez III
1. All Hands on Deck!
h. Tommy Vercetti
1. Shakedown
2. Bar Brawl
3. Cop Land
i. Final Missions
1. Cap the Collectors
2. Keep Your Friends Close
VIII. *Non-Storyline Walkthrough*
a. Phone Missions
1. Road Kill
2. Waste the Wife
3. Autocide
4. Check Out at the Check In
5. Loose Ends
b. Avery Carrington
1. Four Iron
2. Demolition Man
3. Two Bit Hit
c. Umberto Robino
1. Stunt Boat Challenge
2. Canon Fodder
3. Naval Engagement
4. Trojan Voodoo
d. Auntie Poulet
1. Juju Scramble
2. Bombs Away!
3. Dirty Lickin's
e. Love Fist
1. Love Juice
2. Psycho Killer
3. Publicity Tour
f. Big Mitch Baker
1. Alloy Wheels of Steel
2. Messing with the Man
3. Hog Tied
g. Phil Cassidy
1. Gun Runner
2. Boomshine Saigon
IX. Side Missions
a. 'R3' Missions
b. Arena
c. Rampages
d. Unique Jumps
e. Hidden Packages
f. RC Races
g. Checkpoint Races
h. Street Races (Sunshine Autos)
1. Terminal Velocity
2. Ocean Drive
3. Border Run
4. Capital Cruise
5. Tour!
6. V.C. Endurance
i. Other
1. Shooting Range
X. *Asset Missions*
a. Boatyard
1. Checkpoint Charlie
b. Cherry Popper Ice Cream Factory
1. Deliverance
c. Pole Position Strip Club
d. Kaufman Cabs
2. Friendly Rivalry
3. Cabmageddon
e. Sunshine Auto Show Room
1. Car Boosting (4 Lists)
f. Film Studio
1. Recruitment Drive
2. Dildo Dodo
3. Martha's Mug Shot
4. G-Spotlight
g. Print Works
1. Spilling the Beans
2. Hit the Courier
h. The Malibu Club
1. No Escape?
2. The Shootist
3. The Driver
4. The Job
XI. Cheats, Secrets, and More
a. Cheats
b. Secrets
c. Easter Eggs
d. Glitches
a. Basic Questions
b. Where is...(Vehicles/Helicopters)
c. Where is...(Buildings)
d. Where is...(Other)
e. When can I...
f. Last Missions and 100%
g. How do I...
h. Why..., Why not..., and What is...
i. Cheats and Tech Support
j. Other
XIII. Contact Information
XIV. Special Thanks
I. Introduction
Hello and welcome to my Grand Theft Auto: Vice City Walkthrough and FAQ.
GTA: VC, as it will be referred to as of now, is the next installment of
Rockstar's ground-breaking series. Grand Theft Auto 3 has won world-wide
prestige for the amount of freedom and advanced gameplay that gamers had
yet to see. Vice City blows it away. The amount of freedom you will find
in Vice City will blow your mind. From the many weapons to the hundreds
of cars, to the new side missions and mini-games, you will never put
your controller down. This is a final, well, almost final version. Updates
are now far and few between. Anyway, this is the first full FAQ I have ever
written, so bear with me here.
A. Personal Rant
Since the first day the FAQ has been posted, I have received over 4000
e-mails (seriously), and 500 IM's. Some info will not be posted, many
things will not be responded to. Some info I won't post until I find it,
others I won't dven notice. Please don't send e-mail saying, "HEY I GAVE
YOU INFO AND IT WASN'T POSTED." It annoys me. Thanks to the many people who
told me about crouching and the HONDA CRX. Also, many of you are sending in
crap codes like "Swim", "Get an F22", "Get a Mustang", "Unlock all city",
etc. They are bull.
B. About This Guide
This is a COMPLETE Vice City walkthrough. It should have essentially
everything about the game included, with the exception of easter eggs,
glitches, and other random crap.
C. What I Want (And Don't Want)
Here is what I want: Suggestions for missions BESIDES "Four Iron"!
I've had more e-mails about this than I can count!, cool tricks that I
haven't found, important information, pleasant e-mails, questions that
I haven't answered 40,000 times, and asking my permission for use of this
What I don't want: Questions about helicopters, garages, and robbing
stores (they're in the FAQ), cheats (I don't need them any more), stupid
little things, rampage locations (I add those when I find them), jackass
rants at me (you'd be amazed), cheats, Klez, and other viruses. I've
received over 30 copies of Klez, so now I'm running three firewalls, and
two anti-virus programs.
If it isn't in either one, feel free to send it in. If it's good, I'll
post it, if not, I'll probably give you a reply. Also note that it really
helps if your title has something to do with your e-mail. "Vice City",
"GTA", "Question", and "(no subject)" get responded to last usually,
because I don't know whether they're good things or not.
II. Legal Junk
This document is copyrighted material of Chase Ansok and may not be used
without expressed written consent of Chase Ansok. No part of this guide can
be used without proper quoting and/or recognition. Any person(s) found
violating this copyright are punishable by law and will be to the fullest
extent. Please contact me if you wish to use this.
The following sites have permission to use this guide:
Sorry, but I am no longer allowing any other sites to use the guide. It just
makes more hassle for me to submit updates, which means more annoying e-mails.
If you see another site using my guide and it is not listed here, please
contact me with the title "Copyright Infringement".
O, and take note that Videogames.com is GameSpot.com...
III. Basics
A. Controls on Foot
D-Pad----------------Move around
Left Control Stick---Move around
Right Control Stick--Look in first person mode (you can't move)
Select---------------Toggle camera view
X--------------------Hold to sprint (Zoom out Sniper rifle)
Square---------------Jump (Zoom in Sniper Rifle)
Circle---------------Use current weapon
Triangle-------------Enter vehicle
L1-------------------Center camera
L2-------------------Change weapon back
R1-------------------Target lock-on
R2-------------------Change weapon forward
R3-------------------Look back
B. Controls in Car
D-Pad----------------Turn vehicle
Left Control Stick---Turn vehicle
Right Control Stick--Turn vehicle
Select---------------Toggle camera view
Square---------------Decelerate (Reverse if stopped)
Circle---------------Drive-by (Hold L2 or R2)
Triangle-------------Exit vehicle/Bail
L1-------------------Change radio station
L2-------------------Look left
R2-------------------Look right
L2 + R2--------------Look behind
R3-------------------Side missions (if applicable)
(L3 and R3 buttons are accessed by pressing down on corresponding control stick)
C. Special Controls in Helicopter or Plane
Control Stick Up-----Move forward
Control Stick Down---Move backward
Right Control Stick--Control back rudder (turn, basically)
X--------------------Accelerate/Gain height
Square---------------Decrease altitude
Circle---------------Fire missiles (Hunter only)
Triangle-------------Suicide bail
R1-------------------Fire machine gun (Hunter and Sea Sparrow only)
R2-------------------Turn right, hold to spin
R3-------------------Brown Thunder (Vigilante, Hunter only)
L2-------------------Turn left, hold to spin
L3-------------------Hover in place
D. Cast of Characters
Alex Shrub -- The congressman of Vice City, who has earned his way to the
top because of a great haircut, and because he says things that make
people nod their heads.
Auntie Poulet -- The Haitian Ms. Cleo who wants Tommy to fight back
against the Cubans. She gives him a strange tea that screws with his mind.
Avery Carrington -- A Texas bigman tutoring Donald Love in business, while
giving Tommy some nice busy work.
Cam Jones -- A locked up safe cracker used in "The Job."
Candy Suxxx -- A local porn star recruited for Tommy's film studio. Voiced
by Jenna Jameson.
Colonel Cortez -- A rich man who is fighting a personal war against the
French. He sets Tommy up to Diaz, but mostly gives him little errands to
run...like stealing a tank.
Earnest -- The printer at the Print Works, who helps you counterfeit some
cold hard cash.
Gonzales -- The fat bastard that Cortez sends you to kill.
Hilary -- A sick man with some closure issues. The best driver in Vice
City used in the mission "The Job." He fails miserably.
Leo Teal -- A hitman/chef that you whack for his phone...
Ice Cream Lady -- The psychotic loonie that sells Cherry Popper Ice Creams
to Tommy. She loathes children with a passion...
Ken Rosenburg -- Tommy's lawyer that gives him some nice easy work to
start his stay in Vice City, and helps him out along the way.
Lance Vance -- Your partner in crime for most of the game. He's fighting
back against Diaz becaue his brother was killed.
Love Fist -- The drunken band of bisexual Scots that's doing a show in
Vice City. You can do work for them later.
Paul from Kent -- The most annoying Brit you'll ever find. He spends most
of his time at the Malibu Club, but serves some storyline purpose.
"Big" Mitch Baker -- Leader of the Biker gang who recruits Tommy because
he needs a favor from them. He's a badass.
Pastor Richards -- Another pyscho that is trying to get money so he can
create a salvation statue in his own image to be shot into space when
nuclear war begins.
Phil Cassidy -- A former Vietnam veteran (or so he thinks) that sets
Tommy up with some nice firepower, and loses his arm in the deal.
Ricardo Diaz -- The coke baron that lives on Starfish Island. He befriends
Tommy and gives him some work for his personal gain.
Sonny Forelli -- A big man in the mafia who sends Tommy to Vice City with
a drug deal, and gets pissed when it gets blown to hell.
Steve Scott -- An adult film director with some strange visions on what
makes a porno film...sharks, aliens, and poontang.
Tommy Vercetii -- You.
Umberto Robina -- Leader of the Cuban gang who gives Tommy some work to
prove he has "big cajones".
E. Radio Stations
V-Rock--80's Rock Station--Hosted by the great Lazlow
Wave 103--80's Pop/Rock Station--Hosted by Adam First
Emotion 98.3--80's Love Station--Hosted by Fernando Martinez
Flash FM--Classic 80's Station--Hosted by Toni
Wildstyle Pirate Radio--80's Rap Station--Hosted by Mr. Magic
Fever 105--80's Dance Station--Hosted by Oliver Biscuit
Radio Esperanto--80's Jazz Station--Hosted by Pepe
K Chat--Chat Station--Hosted by Amy Sheckenhausen
Vice City Public Radio--Chat Station--Hosted by Maurice Chavez
F. Good Citizen Bonus
Since the whole world has e-mailed me about it, I'm posting it. If you
see a cop running after a guy, beat the other guy to oblivion. You get
$50 for knocking him down, and $50 for every time you kick him on the
ground. The kicking thing works about five times. Some have gotten more,
but five or six is about normal.
Another good way to earn money fast.
G. General Game Strategies
i. **** the Police!
This section will contain strategies about the police, stars,
and how to avoid getting busted.
1. If you have one star, just drive around. Police will come on
foot and beat you with a night stick, but just driving will drop
your wanted level.
2. At two stars, you should drive to your hideout and change clothes.
That will get rid of the level. Police will now be shooting at you,
so you're not that safe.
3. At three stars, police get vicious. They spawn everywhere, so
find a Pay-and-Spray and lose that level. Also, undercover cops in
Banshees and Cheetah start showing up, and they're a bit faster
than normal ones and great for Vigilante Missions. There are also
annoying as hell spike strips out and road blocks.
4. At four stars, the SWAT comes in, and they have rifles. You can
be plunked down in no time. GET TO A PAY-AND-SPRAY. Police choppers
will also deploy them, so you're not safe anywhere.
5. At five stars, the FBI is coming, and hell is breaking loose.
Their MP5's will eat you alive, and their cars are very fast.
Find a frickin' Pay-and-Spray! Note: YOU CANNOT GET SIX STARS UNTIL
"Sir, Yes Sir!" is completed!
6. At six stars, the army is here. M60's, tanks, Barracks OL's...
Run, just run for your life...towards a Pay-and-Spray...or take
a tank.
7. Memorize Police Bribe locations, when in need, drive to them.
This can ease missions up a ton.
8. Never run over a cop. That's two stars right there and that
will lead to more very fast...
ii. How Not to Die...
This section will, of course, tell you ways to save yourself
before death.
1. Car on fire? BAIL! You can get out of a moving car and take
minimal damage. Don't explode.
2. Motorcycles are dangerous. Too many falls and you'll get wasted.
3. Long jumps are bad. Falling can take some massive health away.
4. Try to always keep full health and armor. Learn locations of
the pick ups and grab them before missions.
5. Don't piss off a gang without protection. Gangs hang in packs,
and pistols will own melee weapons anyday.
iii. General Mission Strategies
Most missions have a common point to them, and a general
strategy can give you a basis on how to go about them.
1. Fast cars are good for timed missions, but for those that aren't,
safety is first. Don't get blown up, busted, or killed stupidly.
2. Motorcycles are fun to ride but handle not so good...it's very
easy to take a lot of damage if you hit something.
3. Some missions will piss off gangs, make a copy of the save before
this mission so you can make sure you haven't lost something
4. Can't pass a mission? Go do something else. Kill some people, go
package hunting, do someone else's missions, or turn the game off
and read a book. Take some time to ease up, and then focus on the
task at hand. It makes life much easier.
5. Helicopters are your friend. Anything that says 'Get to point A
to point B', and doesn't give you a set vehicle, try a helicopter.
It keeps you out of most gunfire.
iv. Making the Blingy Blingy and Early Money
Money actually serves a purpose in this game, unlike GTA3 where it
was a joke almost. You receive less money for many things, and
have to buy your weapons and hideouts for good money. First of
course, is doing missions. Missions will earn you good money, but
advance the game, which may do bad things (like angering gangs).
Phone missions are notorious for this. Taxi missions are very easy,
and can land you some good profit over time. Vigilante missions are
pretty challenging, but give good rewards as well. All of the R3
missions are profitable. The newest feature to GTA is to rob stores.
This earns about $1000 every time, and you can rob the same store
many times. My favorite is the Corner Store, head over to that
section for details.
Early in the game, money is hard to come by. The best for this is
taxi missions. Earn quick money, then buy a Pistol from Ammunation.
Find the store closest to a Pay-and-Spray and rob it. Repeat this
until you have enough to buy a couple of hideouts. Do some missions,
and keep this up. When you get to the west island, get a Firetruck
and get a ton of money that way. Keep robbing stores. Once you can
buy assets, get Sunshine Autos. Complete its missions, and then get
a ton of money from the street races. I have over $3 Million, and
that was basically my strategy. I was only short on money a few
times, and that was because I died.
v. More Stuff
If I have a tip I feel like adding, it will go here.
H. Helicopter Locations
Once the west island is open, you can get helicopters.
On top of Hyman Condos (must own Hyman Condos).
On top of Starfish Island mansion.
Police Maverick:
On top of Downtown police station.
VCN Maverick:
On top of VCN building in Downtown.
Sparrows (these all start checkpoint missions):
Behind the Pay-and-Spray in Ocean Beach is a pink building. On top of it
is the Sparrow that starts a checkpoint race.
Across the street from the Vice Point Pay-and-Spray is a large apartment
complex. Turn right as you enter and you'll see it in plain sight.
Little Haiti Sparrow--This one is best reached if you already have a
helicopter. A few blocks behind Kaufman Cabs in Little Haiti and on top of
a roof is this Sparrow. (Also reached by a Unique Jump)
Starting from the Greasy Chopper in Downtown, head north. The first
building on your right has a white staircase that leads to this Sparrow.
You have to have G-Spotlight completed to get this Sparrow.
Sea Sparrow:
Behind the Starfish Island mansion (must have 80 hidden packages).
Northernmost part of the air base (must have 100 hidden packages and/or
completion of 'Keep Your Friends Close').
Southernmost part of the east island, on a helipad next to a building
(must have both 100 hidden packages and completion of 'Keep Your Friends
I. Criminal, Media, and Flight Ratings (FINALLY!)
Thank you bullsfan7210! THANK YOU! Sadly, I still need the numbers for
each, so please e-mail me.
i. Criminal Ratings
To raise your criminal rating, just cause destruction throughout the
city, and survive. If you die or get busted without hitting zero
stars, you get severely less criminal points.
-6000+ = Total Liar--------(Negative rating for cheating)
-4000--6000 = Cheater-----------(Negative rating for cheating)
-2000--4000 = Hacker------------(Negative rating for cheating)
-1000--2000 = Embarrassment-----(Negative rating for cheating)
0--1000 = Untrustworthy-----(Negative rating for cheating)
0 - 25 = Upstanding Citizen
25 - 50 = Nobody Special
50 - 75 = Litterer
75 - 100 = Shoplifter
100 - 125 = Vandal
125 - 150 = Do Boy
150 - 200 = Pickpocket
200 - 240 = Clepto
240 - 270 = Snitch
270 - 330 = Rat
330 - 360 = Leece
360 - 390 = Scam Artist
390 - 420 = Trickster
420 - 450 = Numbers Runner
450 - 500 = Hustler
500 - 550 = Bully
550 - 600 = Riff-Raff
600 - 630 = Scalawag
630 - 660 = Ruffian
660 - 700 = Outlaw
700 - 850 = Thug
850 - 1000 = Drop Man
1000 - 1010 = SA Goon
1010 - 1150 = Goon
1150 - 1300 = Jailbird
1300 - 1500 = Ex-Con
1500 - 1700 = Felon
1700 - 2000 = Bag Man
2000 - 2100 = Wiseguy
2100 - 2300 = Wheelman
2300 - 2500 = Hired Muscle
2500 - 2750 = Hatchetman
2750 - 3000 = Headhunter
3000 - 3500 = Enforcer
3500 - 4000 = Ronin
4000 - 5000 = Fixer
5000 - 7500 = Hitman
7500 - 10000 = Associate
10000 - 12500 = Butcher
12500 - 15000 = Cleaner
15000 - 20000 = Assassin
20000 - 25000 = Consigliere
25000 - 50000 = Made Man
50000 - 75000 = Right-Hand Man
75000 - 100000 = Executioner
100000 - 150000 = Lieutenant
150000 - 200000 = Underboss
200000 - 250000 = Capo
250000 - 300000 = Boss
300000 - 400000 = Kingpin
400000 - 500000 = Don
500000+ = Godfather
ii. Media Attention Ratings
To raise your media rating, just cause destruction throughout the
city, and survive. If you die or get busted without hitting zero
stars, you get severely less media attention points.
0 - 25 = Ignored
25 - 50 = Boring
50 - 75 = Vaguely Interesting
75 - 100 = Local Paper Page 7
100 - 150 = Front Page of Local Paper
150 - 200 = Vice Courier Page 2
200 - 250 = Vice Courier Front Page
250 - 300 = Local TV 3 AM
300 - 350 = Local TV News
350 - 400 = Local TV Live Coverage
400 - 500 = UFA Today Page 12
500 - 600 = UFA Today Page 4
600 - 700 = Picture in UFA Today
700 - 800 = National TV 4 AM
800 - 900 = National TV News
900 - 1000 = National TV Live Coverage
1000 - 1200 = International News
1200 - 1400 = National Crisis
1400 - 1600 = International Crisis
1600 - 1800 = World Event
1800+ = Stuff of Legends
iii. Flight Record Ratings
To raise your flight ratings, just fly the Skimmer around.
Helicopters do not count on your rating (yes, that sucks).
0:00 - 0:05 = No Rating
0:05 - 0:10 = Flyboy
0:10 - 0:20 = Aircraftman
0:20 - 0:30 = Pilot Officer
0:30 - 1:00 = Corporal
1:00 - 1:30 = Lieutenant
1:30 - 2:00 = Sergeant
2:00 - 2:30 = Captain
2:30 - 3:00 = Biggs
3:00 - 3:30 = Wedge
3:30 - 4:00 = Red Baron
4:00 - 4:30 = Goose
4:30 - 5:00 = Viper
5:00 - 6:00 = Jester
6:00 - 7:00 = Chappy
7:00 - 8:00 = Iceman
8:00 - 9:00 = Maverick
9:00 - 10:00 = Noops
10:00 - 20:00 = Air Chief Marshal
20:00 - 30:00 = Ace
For these, there is some bad coding (something about a misplaced
'else' on the Ace, but whatever), that puts you at Ace at about 30
minutes. Sometimes, you'll be Noops at 0:10, but at 0:11, you're back
to an Aircraftman. Ignore that. Just know that 30 HOURS is an Ace.
If you didn't notice, most of those names came from the movie, 'Top
Gun.' Anyway, THANK YOU bullsfan7210! Info? Problems? E-mail me.
J. 100%, The Legacy
What you need for 100%:
All 21 Storyline missions completed
All 8 Assets completed
All 19 Cuban, Haitian, Love Fist, Biker, Avery Carrington, and Phil
missions completed
All 5 Phone missions completed (Assinations)
All 7 Hideouts owned
All 8 Checkpoint races completed
All 6 Street races completed (1st place)
All 3 Arena challenges completed (1st place)
All 3 RC challenges completed
All 100 Hidden packages found
All 36 Unique jumps completed
All 35 Rampages completed
Shooting Range completed (45+ Points)
Level 12 Vigilante completed
Level 12 Paramedic completed
Level 12 Firefigher completed
Level 10 Pizza Boy completed
100 Taxi passengers dropped off
All 15 Stores robbed
NO CHEATS SAVED WITH (this is more a scare tactic that anything else, but
cheats can and will screw with your game)
Yea, easy right? Of course. Hey, at least you GET something, unlike in
GTA3, where all you got was the 'glory'. If I missed something above,
tell me.
What you get for 100%:
200 Max Health
200 Max Armor
Cars you drive can take twice as much damage
Infinite Ammo!
The "Frankie" outfit--A white shirt with black letters, "I completed Vice
City and all I got was this lousy T-Shirt."
Three Bodyguards--Go out of Starfish Island to the east. Come back after
you enter Vice Point. Go into the little room on the right as you enter
the mansion. Three guards SHOULD be there. They are, however, a waste of
time and money ($1000 each). They follow you around like lapdogs, but
only attack hostile targets that you lock on to AND FIRE. Every gun in
your arsenel at 100% should kill in one-shot, so it's pretty lame.
IV. Vehicle Database
Jnco904 has written a very helpful and informative Car Locations FAQ. Use it
when you need to find a car. The link is long, so copy-and-paste it, removing
the space.
A. Four-Wheeled Cars
Admiral--A basic 4-door coupe with a spiffy decal on the hood.
Speed: 5
Handling: 5
Durability: 6
Fun Factor: 4
Baggage Handler-A slow cart for putting bags on airplanes.
Speed: 4
Handling: 4
Durability: 5
Fun Factor: 5
Banshee--An eighties 'vette with enough speed to outrun cops.
Speed: 8
Handling: 8.5
Durability: 6
Fun Factor: 8
Benson--A slow, large carrying truck similar to a Yankee or Mule. Watch
out, it flips really easily.
Speed: 4
Handling: 3
Durability: 6
Fun Factor: 3
BF Injection--A dune buggy with many exaust pipes, no doors, and roof
Speed: 7
Handling: 6
Durability: 7
Fun Factor: 7
Blista Compact--A Honda CRX look-alike, and a pretty boring car. It has
a domed back.
Speed: 6
Handling: 6.5
Durability: 6
Fun Factor: 4
Bloodring Banger--An Oceanic (see below), but with a destruction derby
paint job and mesh windows. A racing car for Bloodring.
Speed: 7
Handling: 3.5
Durability: 6
Fun Factor: 6.5
Bobcat--A light pick-up truck with BOBCAT written on the trailer. It has
horrible handling.
Speed: 6
Handling: 3
Durability: 6
Fun Factor: 3
Boxville--A box with wheels. Seriously, it's a box-shaped van.
Speed: 4
Handling: 4
Durability: 6
Fun Factor: 3
Burrito--A decently speed van with a spoiler. Get a Gang version instead,
it's spiffier.
Speed: 6
Handling: 3.5
Durability: 5.5
Fun Factor: 4
Bus--A schoolbus looking vehicle, similar to the Coach, but just shaped
differently, as the doors are in front.
Speed: 5
Handling: 5
Durability: 7.5
Fun Factor: 5
Caddy--A golf cart...probably found on golf courses.
Speed: 5
Handling: 4
Durability: 5.5
Fun Factor: 6
Cheetah--The fastest non-secret sports car in the game, and a very sweet
ride. It's a Ferrari.
Speed: 8.5
Handling: 8
Durability: 6
Fun Factor: 8
Coach--The giant bus from GTA3 is back, and it looks exactly the same.
Great for starting traffic jams.
Speed: 5
Handling: 6
Durability: 7.5
Fun Factor: 5
Comet--A Porsche-style sports car with enough gas to fly.
Speed: 8
Handling: 7
Durability: 7
Fun Factor: 7.5
Cuban Hermes--A Hermes painted in spiffy black with flames.
Speed: 7
Handling: 6
Durability: 7
Fun Factor: 7
Deluxo--A Delorean. It's the car from Back to the Future. No gull-wing
doors, which is kind of a let down. Fast as light though.
Speed: 8
Handling: 8
Durability: 7.5
Fun Factor: 9
Esperanto--A stretched-out Caddilac that turns like it has grease for
Speed: 5
Handling: 4
Durability: 6
Fun Factor: 3.5
Flatbed--A long military-style pickup, with what appears to be a bomb
in the back bed. Coolness. A Barracks OL look alike, too.
Speed: 5
Handling: 4
Durability: 7.5
Fun Factor: 5
Gang Burrito--A fairly quick van with spoiler, cool paintjob, roof
mounted foglights, and a teddy bear on top.
Speed: 7
Handling: 5
Durability: 6
Fun Factor: 6.5
Glendale--A Chrysler "K-Car", or so says Sir Coleman.
Speed: 5
Handling: 4.5
Durability: 5
Fun Factor: 3
Greenwood--It looks and feels just like a Glendale, no difference
to me, but there is some difference. It has a vinyl back.
Speed: 5
Handling: 4.5
Durability: 5
Fun Factor: 3
Hermes--Think of PT Cruiser. It's actually a '46 Mercury, or so says
blackbic. Nowadays, it still looks like a PT Cruiser. I don't care what
anyone says. It looks like a goddam PT Cruiser, just lower.
Speed: 5
Handling: 5
Durability: 6
Fun Factor: 4
Hotring Racer--A stock car with excellent handling and speed.
Speed: 9
Handling: 8.5
Durability: 7
Fun Factor: 9
Idaho--An Esperanto look alike, but it's a bit slower and handles a bit
better. It has a vinyl top as well.
Speed: 5
Handling: 4
Durability: 6
Fun Factor: 4
Infernus--An 80's Lamborghini. Commence with the drooling. Second fastest
car in the game.
Speed: 8
Handling: 8
Durability: 7
Fun Factor: 8
Landstalker--The annoying SUV that rolls in the wind is back, try not to
get in one.
Speed: 5
Handling: 3
Durability: 5
Fun Factor: 2
Linerunner--A semi without a trailer. It's very slow, but durable as
Speed: 6
Handling: 4.5
Durability: 8
Fun Factor: 5.5
Love Fist--A pink pimped out limo owned by the Love Fist band.
Speed: 6
Handling: 4.5
Durability: 6.5
Fun Factor: 5
Manana--A styrofoam block with wheels; it flips in gusts of wind...It's
more or less an old Chevy coupe.
Speed: 4
Handling: 4
Durability: 5
Fun Factor: 3
Mesa Grande--A jeep that isn't as fast as it should be on dirt.
Speed: 5.5
Handling: 6
Durability: 6
Fun Factor: 5
Moonbeam--An ugly six-windowed minivan--looks just like the one from
Speed: 5
Handling: 4.5
Durability: 5
Fun Factor: 4
Mule--Another carrying van with bad handling, slow acceleration, but
decent speed. There is really no difference between all the carrying
Speed: 4
Handling: 4
Durability: 6
Fun Factor: 3.5
Oceanic--Yet another 60's Chevrolet sedan look alike, and it's just as
common as the others. I think it's a bit faster though.
Speed: 4
Handling: 4.5
Durability: 4
Fun Factor: 3
Packer--A large car carrying truck that works as a portable stunt ramp.
Speed: 5
Handling: 4.5
Durability: 7.5
Fun Factor: 7
Patriot--A military style Hummer. Handles very well off road.
Speed: 6
Handling: 7
Durability: 6.5
Fun Factor: 6.5
Perennial--An ungodly slow four door station wagon. Keep away.
Speed: 3
Handling: 3.5
Durability: 5
Fun Factor: 2.5
Phoenix--Another lightning fast sports car with about the same driving
stats as the Banshee. A Pontiac Firebird.
Speed: 8
Handling: 7
Durability: 7
Fun Factor: 7.5
Pony--A little van with two back windows and solid otherwise. It's well
rounded in almost every feature besides lower acceleration.
Speed: 5
Handling: 5
Durability: 6
Fun Factor: 4
Rancher--A Blazer looking SUV, nothing to gawk at. Easily confused with
a Landstalker.
Speed: 5.5
Handling: 4
Durability: 5.5
Fun Factor: 4
RC Bandit--An RC Car...
Speed: 6.5
Handling: 4
Durability: 7
Fun Factor: 6.5
RC Bandit--An RC Plane...
Speed: 5.5
Handling: 4
Durability: 6
Fun Factor: 5.5
RC Raider--An RC Helicopter...
Speed: 5.5
Handling: 1
Durability: 2
Fun Factor: 2
Regina--A GTA3 Perennial-style wagon...that should bring back some
bad memories.
Speed: 5
Handling: 4
Durability: 5.5
Fun Factor: 3.5
Romero's--A large black hearse, perfect for stuffing those skeletons
in your closet...
Speed: 5
Handling: 5.5
Durability: 5.5
Fun Factor: 4.5
Rumpo--A Pony with an extra window on each side. Faster with better
acceleration as well.
Speed: 5
Handling: 5
Durability: 6
Fun Factor: 4.5
Sabre--A medium speed sedan that is very well-rounded. Nothing special
though. It's an Oldsmobile Cutlass.
Speed: 5.5
Handling: 6.5
Durability: 5
Fun Factor: 4
Sabre Turbo--A faster version of the Sabre with a racing stripe and
spoiler. Take it if you're driving a Sabre...it's better.
Speed: 7
Handling: 6
Durability: 6
Fun Factor: 7
Sandking--An awesome monster truck with fog lights and a spoiler. Nice
speed both on-road and off-road.
Speed: 7
Handling: 7
Durability: 7.5
Fun Factor: 7
Securicar--The same blue armored car from GTA3.
Speed: 5
Handling: 4.5
Durability: 6
Fun Factor: 4.5
Sentinel--A dumbed down version of the Sentinel XS. Much slower and
definitely not as stylish. Possibly an 80's Camry.
Speed: 5
Handling: 5
Durability: 5.5
Fun Factor: 4
Sentinel XS--The sports version of a Sentinel.
Speed: 7
Handling: 6
Durability: 6.5
Fun Factor: 6.5
Spand Express--A large work van similar to a Mule.
Speed: 5
Handling: 4
Durability: 6.5
Fun Factor: 4.5
Stallion--A Dodge Challenger convertible that spins out when off road very
Speed: 5.5
Handling: 4
Durability: 5
Fun Factor: 4
Stretch--The same limo from GTA3. It looks like a regular limousine.
Speed: 5
Handling: 6
Durability: 6
Fun Factor: 5
Stinger--A nice convertible sports car. A Ferrari "Daytona", a car from
Miami Vice.
Speed: 8
Handling: 8
Durability: 7
Fun Factor: 8
Top Fun--A van with the words "Top Fun" written on the sides. This starts
the RC races. It's like a TOYZ van in GTA3.
Speed: 6
Handling: 4
Durability: 6
Fun Factor: 5.5
Trashmaster--A large green garbage truck that races snails for fun.
Speed: 3.5
Handling: 5
Durability: 7
Fun Factor: 5
Virgo--A Coupe style car with a vinyl back.
Speed: 5
Handling: 5.5
Durability: 4.5
Fun Factor: 4
Voodoo--A 60's Chevy Impala, perfect for pimpin' out yo' ride foo. Comes
with hydraulics.
Speed: 6
Handling: 6
Durability: 5
Fun Factor: 7.5
Walton--A farmer's pick-up. Put the chickens in the back.
Speed: 5
Handling: 4
Durability: 6
Fun Factor: 4.5
Washington--Another Sedan type vehicle, this one has a roof.
Speed: 5
Handling: 5.5
Durability: 6
Fun Factor: 5
Yankee--Yet another Mule/Spand Express look-alike. Almost exactly like
a mule. Seriously, no difference.
Speed: 5
Handling: 4
Durability: 6.5
Fun Factor: 4.5
B. Motorcycles
To do a wheelie, get on a PCJ-600 or a Sanchez. Pull back on the control
stick and keep your balance. Too far back and you fly off, to far forward
and your wheelie won't last long enough to count.
To do a stoppie, get a bunch of speed on a PCJ-600 or Sanchez, then press
Square and slam forward on the control stick. You'll keep going on your
front wheel.
Angel--A Freeway with an American Flag on the side, and a red, white, and
blue paint job.
Speed: 5.5
Handling: 7
Durability: 7
Fun Factor: 5
Faggio--A cute little motor scooter, damn slow.
Speed: 4
Handling: 5
Durability: 6
Fun Factor: 5
Freeway--The biker gang's hog of choice, a nice looking ride, too. It is
pretty fast and handles better than all the bikes.
Speed: 6
Handling: 7.5
Durability: 7
Fun Factor: 5.5
PCJ-600--A super fast sports bike sure to fit your needs...except
handling. Watch your speed or you'll be eating gravel.
Speed: 9
Handling: 5.5
Durability: 7
Fun Factor: 8
Sanchez--An uber-cool dirt bike that's great for stunts. It's very well-
rounded with decent speed and good handling.
Speed: 7
Handling: 6.5
Durability: 7
Fun Factor: 8
C. Boats
Coast Guard--A small speed boat with a life ring on it. No difference than
a Speeder really.
Cuban Jetmax--A Squalo painted Red and Yellow.
Speed: 7
Handling: 5
Durability: N/A
Fun Factor: 5.5
Dinghy--A James Bond style inflatable raft with two motors. Decent speed.
Marquis--A spiffy looking fishing boat.
Reefer--A decent sized fishing boat. Same one as from GTA3. It's slow
as snot.
Rio--Basically the Marquis. Small differences...
Speeder--A sleek speed boat...hence the name "Speeder."
Speed: 6
Handling: 5
Durability: N/A
Fun Factor: 5
Squalo--A speed boat with a white overhang covering it; the words
"Squalo II" are written on it. It's "The Fastest Boat".
Speed: 7
Handling: 5
Durability: N/A
Fun Factor: 5.5
Tropic--A large two-story yacht.
D. Planes and Helicopters
Maverick--A normal looking helicopter. Nothing special.
Speed: 7
Handling: 7
Durability: 5
Fun Factor: 7.5
Police Maverick--The police's version of the Maverick. Duh.
Speed: 7
Handling: 7
Durability: 5
Fun Factor: 7
Sea Sparrow--A Sparrow that can land on weater. Yup. Has a machine gun!
Speed: 9
Handling: 6
Durability: 5.5
Fun Factor: 8
Skimmer--The famous sea plane.
Speed: 5.5
Handling: 4
Durability: 5
Fun Factor: 6
Sparrow--A helicopter with a bubble shaped windshield.
Speed: 8
Handling: 6
Durability: 5.5
Fun Factor: 7.5
VCN Maverick--A smaller blue version of the Maverick, found in a mission,
but available elsewhere, on the VCN building. Thanks to Iama Fakeperson.
Speed: 7.5
Handling: 7
Durability: 5
Fun Factor: 7
E. 'R3' Vehicles
Ambulance--An ambulance. It looks like an ambulance. You can do
ambulance missions. It handles like absolute crap.
Speed: 7
Handling: 2
Durability: 4
Fun Factor: 4
Barracks OL--The army truck from GTA3 makes a return.
Speed: 6
Handling: 5.5
Durability: 7.5
Fun Factor: 7
Cabbie--...and so does the Cabbie from GTA3. It looks like an old
taxi cab from the old days. Slower than a Taxi.
Speed: 4
Handling: 5.5
Durability: 5
Fun Factor: 5
Enforcer--The SWAT van from GTA3 is back as well! Hooray!
Speed: 6
Handling: 5.5
Durability: 7
Fun Factor: 6.5
FBI Cheetah--An undercover Cheetah with Tubbs and Crocket (Miami Vice
characters) manning it.
Speed: 8.5
Handling: 8
Durability: 6
Fun Factor: 8
FBI Rancher--The FBI's version of the Rancher.
Speed: 7
Handling: 5.5
Durability: 6
Fun Factor: 6
FBI Washington--The FBI's version of the Washington.
Speed: 6
Handling: 6
Durability: 6.5
Fun Factor: 5.5
Firetruck--It's a firetruck! AMAZING!
Speed: 6
Handling: 5.5
Durability: 7
Fun Factor: 6
Kaufman Cab--This looks just like a Cabbie except 'Kaufman Cabs' is
written on the sides. Faster than a Cabbie as well.
Speed: 5
Handling: 6
Durability: 5
Fun Factor: 5.5
Mr. Whoopee--An ice cream van! And you get to deliver ice cream!
Speed: 4.5
Handling: 5.5
Durability: 6
Fun Factor: 5.5
Pizza Boy--Deliver pizza to the hungry citizens on this very slow moped.
Speed: 3.5
Handling: 5.5
Durability: 6.5
Fun Factor: 6
Police--A regular police car, these ones are white with gold stripes on
the sides and green on the hood and trunk.
Speed: 8
Handling: 7
Durability: 6.5
Fun Factor: 7
Predator--The police boat, so you aren't safe at sea.
Speed: 6
Handling: 5
Durability: N/A
Fun Factor: 5.5
Rhino--Our favorite tank is back, and just as evil as before.
Speed: 3.5
Handling: 7
Durability: 11 (out of 10)
Fun Factor: 8.5
Taxi--A normal yellow taxi with more speed than the other taxi cars.
Speed: 5.5
Handling: 5.5
Durability: 4.5
Fun Factor: 5
Zebra Cab--I'd assume a taxi with black and yellow stripes...Opened after
completing all the Kaufman Cab Missions.
Speed: 6.5
Handling: 6.5
Durability: 6
Fun Factor: 6
Ultimate Vehicle--The Hunter. An Apache helicopter with two machine guns
and dual missiles. It's super amazing and stuff. Press R3 for the Brown
Thunder Vigilante missions.
Speed: 7
Handling: 7
Durability: 5
Fun Factor: 9
Yup, those are all the vehicles. Hooray...
Lots and lots of car info from Jnco904. Thanks. *huggles Jnco* Even more info
from Sir Coleman.
V. Item and Weapon Database
A. Item Database
Armor Icon--Gives you 100 armor, so you won't die as fast.
Heart Icon--Replenishes your health back to 100.
Money Icon--If you own an asset and have finished it's mission(s), you'll
see this outside it. It makes a certain amount of money per day.
Pill Icon--An adrenaline pill that puts the game in bullet-time and gives
Tommy super-human strength. Move cars, punch people through glass...
Police Bribe--A blue star icon that lowers your wanted level by one.
Skull Icon--This spawns a rampage, see below for a description.
Tiki Icon--This is a hidden package, there are 100 hidden in the game.
Every ten nabs you a nifty item for your hideout.
B. Weapon Database
Brass Knuckles--Fist--Put these own and make those punches hurt.
Hammer--Melee--A tinker tool...OF DEATH. BWAHAHAHA...
Screwdriver--Melee--Pop some tires, stab some people, screw stuff over.
Golf Club--Melee--Please be courteous and yell 'FORE!' before swinging.
Night Stick--Melee--The same stick the police use to beat you with when
you're naughty.
Baseball Bat--Melee--Hit a homer...or a car...or that guy...it doesn't
Knife--Melee--A steak knife...good enough to make someone bleed.
Meat Cleaver--Melee--Good for chopping vegetables, fruits, and limbs.
Machete--Melee--A long, sleek knife, perfect for disfiguring unwanted
Katana--Melee--Take some Ju-Jitsu and slice your enemies to peaces.
Chainsaw--Melee--Rev it up and tear the world apart.
Grenades--Explosive--Lob one of these and let the carnage reign.
Molotov Cocktail--Explosive--Fire in the hole! Make sure it doesn't hit
Bomb and Detonator--Explosive--Set the target and wait for your time...
Tear Gas--Explosive--A grenade that doesn't hurt cars, but makes people
cry like they just saw Old Yeller for the first time.
Colt 45--Pistol--A handgun good enough for a basic killing.
Colt Python--Pistol--The Colt 45 with some extra BANG. Fires slower, but
kills in one hit.
Chromed Shotgun--Shotgun--Your average shotgun.
Spas-12 Shotgun--Shotgun--Another shotgun with an automatic firing
Stubby Shotgun--Shotgun--A sawed-off gun with worse aim, but more power.
Tech-9--Sub-Machine Gun--An Uzi style gun good enough to make some blood
Ingram MAC--Sub-Machine Gun--Another sub-machine gun with a bit more
Uzi M9--Sub-Machine Gun--Run and fire, then drive and fire, it's all good.
MP5--Sub-Machine Gun--A gun similar to an Uzi, but more power. The FBI's
weapon of choice. The most powerful of the class.
Ruger--Rifle--Great for hunting...people! Has manual aim.
Colt M4--Rifle--The 45 is turned into a machine gun for a much faster
Sniper Rifle--Sniper Rifle--Zoom in and pop some heads. Great for shooting
out tires, or popping heads.
PSG-1--Sniper Rifle--A sniper rifle with a laser scope for easier aiming.
Mini-gun--Heavy Weapon--Heavy indeed, just pull the trigger and watch the
M60--Heavy Weapon--Although it isn't an M16, it functions like
the one in GTA3. Exactly like it, so Rockstar screwed up with the
description. Not me. Leave me alone with the e-mails.
Rocket Launcher (RPG)--Heavy Weapon--So...so very sweet...
Flamethrower--Heavy Weapon--Torch your enemies to a burning carcas.
Those are all of the weapons.
REMEMBER THIS! You can only hold 9 weapons at a time.
1 Melee (Chainsaw)
1 Pistol (Colt Python)
1 Sub-Machine Gun (MP5)
1 Rifle (Colt M4)
1 Sniper Rifle (PSG-1)
1 Heavy Weapon (RPG)
1 Shotgun (Spas-12)
1 Explosive (Grenades)
1 Fist (Brass Knuckles)
All Sub-Machine Guns are drive-by capable.
VI. Store/Hideout/Costume Database
A. Stores
There are 3 of these. You can't rob them because the clerk is packing a
Colt Python--$2000
Spaz-12 Shotgun--$4000
Body Armor--$200
North Point Mall
Colt 45--$100
Uzi 9mm--$400
Stubby Shotgun--$600
Sniper Rifle--$1500
Body Armor--$200
Ocean View
Colt 45--$100
Ingram Mac 10--$300
Body Armor--$100
Bunch of Tools
The hardware store in Washington Beach. Robbable, and it has stuff. (1/15)
Meat Cleaver--$50
Baseball Bat--$80
Corner Store
Located north of the Shady Palms Hospital, on a corner of Vice Point.
Nothing here, but it is robbable. (2/15)
A small dougnut shop located in Little Havana, down the main road. Nothing
to buy here, just rob it. (3/15
A pharmacy where you can get free health and an Adrenaline Pill.
Located in Vice Point as well, down the road from the hospital. Robbable
as well. (4/15)
A clothes store in the mall where you can pick up Casual Clothes. Another
store you can rob. (5/15)
Jewerly Store
You can't buy anything at this store, but you can stick it up and rob
it as one of 15 stores. Three locations, one in Downtown near the music
studio, in Vice Point down the road from Well-Stacked Pizza, and another
in North Point Mall. (6-8/15)
Look in the northwest part of Little Havana. Nothing to buy, just rob it.
Music Store
A small record store at North Point Mall. Nothing here but a clerk, so
rob him. (10/15)
Pay-and-Spray (NOT ROBBABLE, NOT EVEN A STORE)
Drive your car in the garage, and for $100, lose your wanted level, get
your car fixed, and get a new paint job (doesn't work on some cars).
Same as the Dispensary but located in Downtown. Down the road from the
music studio and right next Jewerly Store. (11/15)
Phil's Place
After completing the mission for Phil, Boomshine Saigon, you can buy the
heaviest weapons in the game for a hefty price.
Rocket Launcher--$8000
Bomb and Detonator--$1000
Robina's Cafe
In Little Havana, the place where you get the Cuban missions from Umberto.
Just rob it. (12/15)
Ryton Aide Pharmacy
Located next to the Pay-and-Spray in the west island. Second, it's the
same as the Dispensary, just different name and different location.
Screw This
The ultimate hardware store, found in Little Havana, just off the main
road. (14/15)
Meat Cleaver--$50
Tool It Up
The hardware store in North Point Mall. (15/15)
Meat Cleaver--$50
All of these store are robbable, I will also list what you can buy at
these stores later, as I find them. To rob a store, take a gun and aim it
at the clerk. Keep this up until he drops 4 cash pickups. Now get in a
car and drive away as you now have 3 stars, but are $1000 richer. Get to
a Pay-and-Spray. If you don't need the money, but just need to knock the
store off, take a one hit kill weapon (Colt Python or a shotgun) and just
wait for him to drop one cash pickup. Blow him away. You only get one
star, and you get credit for it.
0 Stars--$50, but two stars once you kill him.
1 Star---$150, but two stars once you kill him.
2 Stars--$550
3 Stars--$1050
The Pay-and-Spray costs $100.
O, and never rob an Ammunation or the Malibu Club. The clerks have
Shotguns...And they hurt.
Some info from Jnco404. Thanks.
B. Hideouts
Elswanko Casa
$8000--A nice big house with a useless swimming pool. Many people have
told me there's an assualt rifle on the roof, so I guess there is.
There is a single one-car garage. It's farther down the road from
Links, but it's on your in-box map.
Links View Apartments
$6000--Located down the road from Leaf Links. Has one garage.
Ocean Heights
$7000--Located near the Pole Position Strip Club. It's kind of hidden in
some vines. It's on your in-box map. This has a garage as well.
Hyman Condos
$14,000--Located next to the Hyman Stadium on the west island. Has
two two-car garages, a FOUR-CAR garage, and a helipad with respawning
Maverick. A neat little tidbit about this place: the roof does have the
hidden package prizes on it. If you bought it with only ten packages, it
will have only armor, but if you bought it with say, seventy, it'll have
seventy packages worth of prizes.
1102 Washington Street
$3000--Located amazingly in Washington Beach! It's directly across from
Ken Rosenburg's office. No garage, but a save point for when you need it.
3321 Vice Point
$2500--Located on the north side of well, the North Point Mall. So it's
an easy find. No garage, just another save point.
Skumhole Shack
$1000--This thing is a joke, but is required to own all property. It's
located on a roof in Downtown, and is literally, a shack! No garage.
It's behind the Greasy Chopper, head up the stairs located on the east
side of that block.
You can buy these as soon as the game starts, there are others that you
can buy later. See section X.
C. Gangs
Vice City has gangs of course, but most of them serve no purpose. Yup...This
section is in a small beginning, I'll fix it up later.
The Bikers
Location: Downtown
Clothes: Leather jackets, tattered jeans, black bandanas
Vehicle: Angel/Freeway
Desciption: The best gang ever. They pack heat and ride hogs. Their leader
is Big Mitch Baker. Yup...
The Cubans
Location: Little Havana
Clothing: White shirt, jeans, red bandana.
Vehicle: Cuban Hermes
Description: They gonna cut off your tongue son...most of them are packing
heat, so beware. They are in a gang war with the Haitians.
The Golfers
Location: In and around Leaf Links
Clothing: Purple shirt, pink shorts, optional visor.
Vehicle: Caddy
Description: Old fogeys in golf clothes. Run them down, but beware of the
golf clubs of death.
The Haitians
Location: Little Haiti
Clothing: Purple shirt and white pants, or pink shirt and jeans.
Vehicle: Voodoo
Description: ...they're Haitian. They pack heat too, and of course, are
at war with the Cubans. After the last Auntie Poulet mission, they'll
hate you, so beware when in Little Haiti.
The Sharks
Location: Prawn Island
Clothes: Denim jackets, jeans.
Vehicle: Gang Burrito
Description: I'm not even sure if that's their name...but whatever. They
hang around in Prawn Island and do nothing.
The Streetwannabe's
Location: Vice Point, in and around the North Point Mall
Clothing: Leather jacket, red pants, white undershirt.
Vehicle: None
Description: So hardcore that they have to be a gang. Very few of them
have guns, but they manage to be very annoying anyway.
Vercetti Gang
Location: Around all assets you own
Clothing: Hawaiian shirts and jeans or purple shirts and white pants.
Vehicle: None
Description: They're your own gang, so it would be mean to kill them.
Bwahahaha! They're chopped liver and Uzi ammo. Beat them to bits, they
won't fight back.
D. Costumes
Bank Job Outfit
A blue suit with a white hockey mask (can you say, Jason?) Spawns at
the Malibu Club after its mission, "The Job."
Casual Clothes
A brown shirt and light pants. Very bland, but easy for a change of
clothes. Found at the clothes store at North Point Mall.
Cop Outfit
You look just like a cop, brown shirt, brown pants, brown cap. Walk the
beat and bust some people. Found inside the Washington Beach police
station after the mission "Cop Land". You'll have the ability to enter
the Air Base immune to gun fire when you wear this.
Be a hick! This is a white T-shirt, work gloves, and blue overalls. You
can find these after "Riot" at "Tool It Up".
Golf Outfit--Plad plants and a golfing shirt. Hehehe...geek. Spawns at
Leaf Links after completing "Four Iron."
Havanna Outfit
The Cuban gang outfit. Keep on thuggin'. Found at the clothes store in
Little Havana after the mission "Two Bit Hit".
Mr. Vercetti
A very nice suit with tan vertical stripes and a bright pink under-
shirt. Found at Collars & Cuffs after you complete the Strip Club asset.
Soriee Outfit
A nice suede suit for when Tommy needs to dress up. Found at Rafael's
after completing "The Party".
Street Clothes
The 'Tommy Verceti' look. A blue Hawaiian shirt and acid-washed jeans.
(thanks Tommy Russel for the acid-washed heads up). Found at your
hideout after "The Party".
A jogging suit of different colors. It looks hot...Found at the Laundromat
in Downtown, and in other locations.
VII. Walkthrough
NOTICE TO ALL! If you are submitting a suggestion via e-mail, and it involves
a helicopter, it will not be accepted. Every mission that tells you to get
from Point A to Point B is made easy by a helicopter. Oy...Any mission with
a "Helicopter Compatible" message under it means you can use a copter.
This is your first boss of the game, and his missions are pretty easy and
self explanitory, but I must include them for the sake of the guide. He
can be found by going to the "L" on the mini-map.
1. *The Party*
Difficulty: 1/10
Head to the clothes shop showed on your mini-map and grab some threads.
Feel free to take that Freeway showed in the cinematic. Now follow the
next blip to Cortez's yacht, and watch the cinematic. You can now take
his daughter with you in your car (or bike). Take her to the club.
Reward: $100 -- Street Clothes delivered to save point.
2. *Back Alley Brawl*
Difficulty: 1.5/10
Follow the blip to the club and meet Kent Paul. He will tell you to meet
a chef in an alley. Go the blip shown on the mini-map. Use your fists to
punch is lights out and take his cell phone. Three more chefs will appear
after the cinematic with Lance. Feel free to kill them and take their
Meat Cleavers, or just follow Lance. If you do kill them, make sure to
grab the nearby Police Bribe. Take Lance and his Infernus to Ammunation
where you can grab some nice artillery. Now drive back to your hotel.
Reward $200 -- Cellphone
3. *Jury Fury*
Difficulty: 2/10
*Note: Just before this mission, you should get a meaningless phone call.
I mention this so you can keep count of phone calls.*
Two juries are about to sentence a very important man, convince them that
he is innocent by scaring the bageezes out of them. Grab the hammer in
front of you and head south. Go up to the jury's car and beat it to a
pulp with it. The jury will come out of the building and Tommy will say
something (the phrase is random, I've done it 3 times).
Now head back North and find the other jury. Hit him with the hammer and
watch as he gets in his car. Wait a second, as a van is about to box him
in. Hit his car with the hammer until he gets out. Ignore the police if
they come, as the wanted level will go away after the mission.
Reward: $400
4. *Riot*
Difficulty: 2.5/10 (see a pattern yet?)
*Note: Before this mission, you should receive a call asking where the
money is. This is meaningless except to add story. However, a few minutes
later, you get another anonymous call. You can now receive missions
from a phone near your save point.*
Some workers are protesting, but you have to make it a full-blown riot.
First, head to the clothes store and grab your Coveralls, then drive over
to the point of riot. Attack four workers then run out of the area for a
bit. The four workers you attacked will follow you, so beat them down
one by one. Next, grab a weapon (you should have a pistol at least), and
run back in. Shoot the explosive barrels near the van and watch as they
explode. Do this for all three and claim your reward.
Reward: $1000 -- Coveralls at Tool It Up
*Note: Just after this mission, you get a fourth phone call. This is from
Cortez saying that you can come work for him. Avery Carrington is already
on the map, so we'll go see him next, as Ken is done with you.
After finishing Riot, you'll get a call from Cortez. Find him on his
yacht, located by the 'C'.
1. *Treacherous Swine*
Difficulty: 1.5/10
Easy easy mission. Take the chainsaw and hop into Cortez's Cheetah. Go
to the blip to find Rodriguez. Try to kill him in his house to make it
easy, but if not, unequip the saw and run in front of him, grab the
chainsaw, turn around, and kill him. You now have two measly stars, so
head to the Pay-and-Spray to finish the mission.
Alternate strategy:
Buy a gun before the mission, or find one. I had a Shotgun, so I blew
him away as soon as I saw him.
NOTICE! There is a hidden package in his house! If you do not kill him
before he leaves, you cannot pick it up until you can come back with a
Kent Neale has this strategy:
Simply park the car you drove over in outside. Walk in the building.
The dude you're after runs away. Jump in your car and run him over.
Simple yet effective.
Reward: $750
2. *Mall Shootout*
Difficulty: 3/10
A bit harder than the previous, but easy nonetheless. Take the Cheetah
again and head to the mall. Watch the cinematic and try to cap the French
man in the mall. Otherwise, run after him, grab a bike, and get ready for
a chase. Either drive-by him or force him to fall and run him over. Now
depending on your location, go to a Pay-and-Spray, or directly to Cortez.
Two stars is nothing.
Alternate strategy: Same as with Treacherous Swine, come in with a gun
and kill the Frenchman before he even exits the mall.
Reward: $500
3. *Guardian Angels*
Difficulty: 4/10
The hardest mission just far, and it reminds you of Bomb Da' Base from
GTA3. Go the car park near your hotel and grab the Ruger. Now go with
Lance to see Diaz. Get to your vantage point and crouch if you'd like to.
Watch as the waves of Cubans come out to attack, and pop them. The Ruger
is a one hit kill, so aim once and move on. After a while, two dirt bikes
will come buy and take the money. Grab the bike that gets left behind
and follow the other one. His path is winding, so try to keep up. Again,
either push him off his bike or drive by. Take the money back to Diaz.
Reward: $1000
Lots and lots of people have this streagy:
Who said you have to stay at the vantage point? Jump down and take a
weapon with auto-aim and blow the crap out of everyone you see.
After the mission Diaz calls and tells you to come see him for work.
Diaz is located by the large 'D' on your minimap, on Starfish Island.
1. *The Chase*
Difficulty: 3/10
This mission is very easy as long as you can run long enough. The more
you sprint, the longer you become able to sprint. First, drive to the
blip on your minimap, which is located northeast of your locating, at a
hotel. Do as the game says and peer through his window, when the short
cinematic shows your man, RUN. Follow him on his butt, ignoring all gun-
fire and random cinematics; they can't hurt you. Now when he gets in his
BF Injection, and his friend gets on top to play turret, take your super
fantastic vehicle--the Faggio. He drives slow, but erratic, and the gun-
fire is annoying, as it can do damage to you, but inevitably, it blasts
your tires out. Stay on the tail of him until you end up at Prawn Island,
and the location where Diaz's associate was stashing the money. Mission
What? You don't kill him?! Not yet at least.
Reward: $1000, and the opening of Starfish and Prawn Islands, but no
access to the second huge island yet. Keep waiting.
2. *Phnom Pehn '86*
Difficulty: 3-6/10, depending on your aim
This mission is a test of aim, something that must be acquired, not
learned in a guide. The Ruger is your weapon and you'll be firing from
a helicopter. There is manual aim, but no scope. Watch as you head
over to Prawn Island as Lance flies you there. When you see some gang
members standing and shooting (and you'll be very slightly moving),
kill them all. Make sure you don't look over one as it can do some
damage to the helicopter. The Maverick's (helicopter's) health is very
courteous, so unless you are taking constant fire, you'll be fine.
Repeat the killing four or five times until you get to a very short
cinematic. These guys have hellacious guns, so kill them FAST. Shoot
the explosive barrels if you can't hit the people directly. Phineas T.
Arbuckle states that if you duck, your aim is much better.
Lance will land and let you go off on your own. Ignore the gunfire that
is coming from nowhere; it never hits you. Your ammunition will run out
on the Ruger if you waste it, so save it for the gang members. Duck and
fire, or take quick shots and run as you get to the first set of gang
members. Go up the stairs and turn left, going through the hole in the
wall. Repeat the proceess you did for the first section, and head up
the last set of stairs. Take the briefcase and do a dance. You've
reached a huge breaking point in the game.
Reward: $2000, Avery Carrington reopens for business, and ACCESS TO THE
WEST ISLAND! HOORAY! Helicopters and stuff are now yours for the taking!
Note: You receive a phone call from Cortez after this mission, and he
reopens as a boss as well. Continue on with Diaz for now.
3. *The Fastest Boat*
Difficulty: 5/10
HELICOPTER COMPATIBLE--Fly one from Diaz's to the boatyard, then shoot
the guards from the roof of the boat garage.
I did this mission once, had no problems, died on the way back to my
hideout, reloaded, tried again, and died the second I stepped into
the docks...after numerous tries, I have a strategy.
First, go behind Diaz's mansion in the hedge maze and take the Sniper
Rifle. This will help a lot throughout the mission. Get over to the Vice
Port Docks, and keep going as the game tells you to get to the switch.
Run the workers with hammers over, click the switch and GET BEHIND YOUR
CAR. It is your shield for about 30 seconds.
Using the snipe-and-duck technique, kill as many people as you can. When
your car catches fire, switch to a weapon you can sprint with and sprint-
jump to the boat (by this, I mean sprinting and jumping occasionally;
this throws off the AI shooting). Get in the boat and FLOOR it. You have
three stars. Ignore the police boats, they can't do anything to your
Squalo. It's a straight shot to Diaz's mansion.
NOTICE! There seems to be a huge glitch in the game that prevents the
door that leads to the switch from ever opening! I don't know to fix this,
but beware of it!
Reward: $4000
Note: You will receive a phone call telling you to get to the phone in
Washington Beach. Ignore this for now.
jtNYC has this boatacular strategy:
As soon as you get the mission, grab the sniper rifle from Diaz's backyard,
cross the bridge towards your target, but follow the highway along the
water...you should see a coast guard boat by some docks. Jump into the
boat, and set sail for your target. From there park your boat in the
water and systematically pick off your targets (aka bad guys) Since
you're so far out you take very little damage. There's even a nice little
ramp you can run your boat up to land. Finish off the last couple of bad
guys, hit the lever to drop the boat, take a leisurely stroll to get the
boat, then run that bad mama home to Diaz.
4. *Supply & Demand*
Difficulty: 4-7/10, depending on your aim
Get to the boat and see Lance, he'll be your turret for a while. Follow
the lead boats until you pass them, then navigate to the yacht. This is
the easy part. Now, if you had trouble with Phnom Pehn, this will be
your Hell. You're going to have to use the Ruger from a boat, and hit
people on boats. I can't teach you how to aim, so you're on your own.
The first bit is to shoot two boaters that are behind you. Feel free
to wreck their boats too. You should take minimal damage from this. Next,
a Sparrow flies overhead. Blow it out of the sky. Here comes the hardest
part--There are men lining the dock up ahead. As soon as you see someone,
fire. Keep firing until you've crossed the dock. I took a lot of damage
here. Lastly is a nice break. When you speed in front of a boat in front
of you, cap the shooter and destroy the boat. End of mission. Now claim
your lovely prize. Sorry for not being able to help much on this; it's
all about your aim.
Reward: $10,000!
Note: After this mission, Lance calls and has a small, meaningless to
anything but storyline phone call.
Now we go back to Cortez for one of the easiest missions in the game.
D. Colonel Cortez II
1. *Sir, Yes Sir!*
Difficulty: 1/10
First, my strategy sucks. Ignore it. Seriously. The one submitted below
is a lot better. Sorry for misleading a lot of people earlier.
Make sure you have Grenades from the Ammu-Nation in the mall, a Sniper
Rifle from Diaz's hedge maze, a melee weapon that can damage a vehicle,
a fast car, and about $300-$600 you can blow on the Pay-and-Spray. Drive
across the bridge towards the convoy. When you see the Patriot drive by,
lob a grenade at the Barracks OL (the huge army transport truck). Now get
back in your car and drive! Drive north to the Pay-and-Spray to rid you
of your wanted level. Now drive back towards the tank, which has now
stopped. Run over all the army troops you see. Continue until you know
that all of them are dead. Go to the Pay-and-Spray when you need to. Now,
there may or not be a Barracks OL with some men in it. If there are, get
behind a somewhat nearby median (road divider), and snipe everyone out
of the truck. Go to the Pay-and-Spray one last time. Last to kill is the
guy holding turret on the tank. Just snipe his head off. Now, pull out
your melee weapon and knock off one of the tank's doors. Get in.
Although on your minimap, it looks like the garage is up a ramp, between
a little alley, but it's not. Drive through the alley and turn left, you
should see the pink dot now. Drive the tank into the garage, and get
out. You have roughly sixty seconds before the tank auto-detonates, so
drive as fast as you can in a slow tank.
Reward: A pathetic, measly, lame, $2000...
Now isn't that reward lame? Well, I've came up with this! Well, probably
someone else has already, but I need some glory here. You have to own
the Hyman Condo to make this work. Instead of taking the tank to Cortez's
garage, take it to yours! If you know the path, you can do this with
roughly ten seconds left. Just get out to where the garage is open, but
you're decently far out of it. Watch the tank detonate, and let the door
close. Open it again, and you should have a fully reconstructed Rhino.
Add that to your $2000...
Jason Story and many other have made me feel stupid with this:
Instead of bothering with the grenades, just drive alongside the Convoy,
and after about two minutes, the sergeant yells "PRIVATE! Go get some
donuts!" To which he responds "Sir, yes sir!" Then, When the convoy stops,
just hop into the tank and drive it to the garage.
Another strategy by others is:
Park a car in front of the convoy. A trooper will get out. Now saw the
door down and take the tank. Easy as pie.
I know I said that I'd put four submissions in, but these are just too
easy to even bother with. God, I feel so stupid. Paul Kent is open. Let's
go to him.
Kent is marked by large 'K' at the Malibu Club.
1. *Death Row*
Difficulty: 6/10
HELICOPTER COMPATIBLE--Use the copter to fly from the Malibu, around the
side, and on top of the warehouse where Lance is being held. Snipe
everyone, fly down, and take Lance to the hospital from the copter.
And now, back to the hard stuff. Really, this is a hell of a wake up,
although it's not amazingly hard, it is a change of pace. You'll need
a sniper rifle, a nice weapon with a long auto-target, and fast car.
This time limit actually has purpose, and we don't want poor old Lance
to get killed.
Cross the Leaf Links bridge, cross the road, make a few turns, and stop
about halfway down the road to the junkyard. Pull out your Sniper Rifle
and kill the three guards around the car. Now get back in and ram the
"road block". Pull out your auto-target weapon and start blasting the
Haitians. Once the close ones are dead, pull out the Sniper Rifle again
and kill the three or four in the distance. Next, drive up a little, and
MAKE ABSOLUTELY SURE you kill the guy on the tractor. He will kill Lance
easily. Pull up a bit farther and switch to the auto-targeting weapon.
Kill the guys around Lance's hostage point. Your time should be slim
now, so run over to him.
Part two is easy. Run over to the Trashmaster and let Lance get it.
Get out in front of the four Comets and watch as they bounce of you. It
isn't too far of a drive from the junkyard, and once you get a decent
lead on the Comets, they'll be hitting too much traffic to bother you.
Drop Lance off and save. Mission passed. Don't bother trying to destroy
the Comets either--another one will just respawn.
I don't know why you all find this SO hard. Take Colt Python. Aim. Fire.
Rinse. Lather. Repeat. TADA!!!
Reward: Nothing, nada, zilch! Diaz is now open for business. Let's go
back to him.
Note: Cortez also calls, but as I said, let's go to Diaz. It continues
this mission.
Difficulty: 6/10
Ahoy there! Yarrr...there be massive spoilers ahead! Beware! You have
been warned.
1. *Rub Out*
This is the mission where all Hell breaks loose. This isn't much of a
Diaz mission, more of a Lance and Tommy mission. Here comes the spoiler!
Lance and Tommy have decided that now is the time to kill Diaz, and take
over this town. Now, you're going to be given an M4, and that's nice,
but you'll need a Sniper Rifle for my strategy, which is the safe, "take
no damage but take twenty minutes" method. Lance is not your friend. He
only makes the mission easier to fail. Keep him behind you.
Start the mission by capping every single one of Diaz's men around you.
Beware of the one or two in the pool. Run up to the doors and find out
that they are locked. You're going to have to head to the hedge maze.
Cap the two men near the start of the maze, and head in. Lance will rush
ahead. Follow him with an auto-targeting weapon. Take all the hits that
Lance would be taking. Grab the Sniper Rifle a little bit down the way.
Once you get out of the maze, you'll enter part two, Diaz's mansion.
This is where my panzy strategy comes in. As soon as you see a guard,
blow his arm or whatever off with a sniper rifle. To your disadvantage,
the AI is very good and usually sees you before you see them. If you
have full health and armor, you'll survive no problem. Just make sure
Lance isn't taking damage. Once you get to the stairs, go into Solid
Snake-style stealth mode. Get as close as you can without being shot and
nail anyone you see on the stairs. Head up slowly, and when you see a
bullet, back off. Head up a little bit and blow his arm off (as that's
all you'll be able to see. There's three or four guards here. When
you get level to the dot that is Diaz, head through the door.
Now you'll have to bust some heads fast, there's quite a few guards in
here, and Lance is in massive danger. When Diaz comes out, auto-target
him with a machine gun and start blasting him. When he runs into his
little office, finish the job. Watch Diaz's final words and rejoice.
You are now the owner of Diaz's Mansion, or should I say, the Vercetti
Estate. You open for your own boss, and even though Cortez and the Cubans
had first dibs, we'll be doing the Vercetti mission first.
Reward: A whopping $50,000, Diaz's entire mansion, a respawning Shotgun,
and an M4 in a room, and a two-car garage. Enjoy.
Note: Paul Kent will call saying that he's at the studio with some
work for you. These are the Love Fist missions. Sonny will call soon
afterwards, and this is just for storyline purposes.
Alternate strategy: Instead of going through the hedge maze, go to the
left side of the hotel. I had a Python on me, but any one-hit kill weapon
will do. Keep firing at anyone you see, then run in through the back door.
Use the same "snipe before you get seen" strategy as I used before. When
you get to Diaz's room, kill everyone before he comes out, then just take
out the M4 until he runs. After he goes back into his room, finish him
Difficulty: 5-7/10, depending on your aim
Cortez needs to get out of town, and boat is his only way. However, there
is a nice force blocking his exit. You're given a Ruger for this, so use
use it to your advantage; it does good, fast damage.
Start by killing the guys on the boats behind you, and then run to the
front of the boat. There's a huge blockage out front; destroy at least
two or three boats, but save your ammo. Use a different weapon to kill
the people trying to climb up the yacht. Helicopters come next, and the
hardest but fastest way to shoot them down is by killing the pilot. Men
will repel down a rope continuously, so make sure you shoot the first
two copters down quickly. Now, head back to the front of the boat and
kill some of the stragglers still heading up the boat. In about ten
seconds, an Apache helicopter will come out from the right and begin
firing its massive guns. I was lucky as hell as I capped the pilot in
about three shots. If not, keep firing as it makes its passes, it will
either catch fire or crash as the pilot falls out. If all of Cortez's
men die, you fail, so hurry. If you have a Rocket Launcher (found in the
pool of a hotel near Sunshine Autos, next to the airport), you can
knock it down in two shots. If not, pray that you have enough ammo. Clear
a path for Cortez and watch as he sails to safety, away from the damned
Reward: $5000 and a nice speed boat. I felt really stupid after finishing
this mission because I feel off the damned boat as I rode up the docks.
I was too lucky to try again. If you have a better strategy, submit it
to me...
Note: You'll get another call from Paul Kent saying that there's a price
on your head and to be weary. I'm not sure what this means...yet.
Head on to the rest of the Vercetti missions if you haven't already done
1. *Shakedown*
Difficulty: 4/10
It's time to take over this town! To show that he means business, Tommy
needs to offer some protection. Still, stores need a reason to want
protection. That's where you come in. The North Point mall has many
windows on stores that need busted, grab a good melee weapon that can
break stuff (Baseball Bat, Chainsaw, Hammer, Screwdriver, etc.) before
this mission.
You have five minutes to get to North Point Mall and smash all the stores'
windows. This is harder than it sounds, but grab the Infernus or Stinger
outside and drive. When you get there, find a logical order to hit the
stores depending on your entrance. The Gash has a ton of windows, so
you may want to do those as soon as possible. Run around and bust the
windows on your mini-map. You'll slowly gain stars, but you can divert
the first two with a change of clothes, after that, it gets hard.
RUN! Run and jump and sprint and fly or whatever to every window you can
find! By the end, you'll have four stars and a mall crawling with cops!
Hopefully, you have enough armor to live. Ammunation has some though,
but depending on location, it may be hard to get to. There are about
twenty or twenty-five total windows.
Reward: $2000 and the all amazing ability to buy assets. YAY!
Lots of people have this strategy:
Instead of using a melee weapon, use an Uzi. The cops will come anyway,
so it doesn't matter. For an even easier way, take a PCJ-600 into the
mall and drive by them. Easiness.
2. *Bar Brawl*
Difficulty: 5/10
You NEED grenades for this. Buy them at the Ammunation in the mall. Start
by capping the two guards at the bar and talking to the bar owner. He
tells you to get over to the security building, so do so. You have five
minutes, but that's no problem; it's around the corner. Get over to the
wall and wind up a grenade, it'll take a few practice shots, but once
you lob one or two over, every security guard and car will blow to bits.
Drive back to the mansion, or hit a Pay-and-Spray first.
Reward: $5000
Lance will call afterwards. He's pissed that you're not giving him a fair
cut. Meh...
3. *Cop Land*
Difficulty: 5.5/10
HELICOPTER COMPATIBLE--After getting your uniform, grab a copter and fly
to the mall. Park it outside, set the bomb, and get back in. Fly over
to the mansion without harm.
This is a fun mission! Seriously! It's fun!
One of your men has screwed up and mis-wired a bomb that was supposed
to destroy a coffee shop. Now, cops are roaming like flies, and they're
bound to find Tommy's tracks. You have to get in and blow it yourself.
Start by running a cop over or something and getting two stars. Get a
cop car to follow you to the lock-up. Listen as Tommy and Lance mug the
cops and take their clothes. Now get in the squad car and head to the
mall. Walk in and get to the coffee shop. Step into the circle and RUN!
Watch as it blows. You now have FIVE stars. Try to get a non-police
vehicle and drive it to the Pay-and-Spray, because five stars is no joke.
Do that, and take the easy ride home.
Reward: $10,000 and Cop Outfit delivered to Washington Police Station.
The Vercetti Mansion has now become an Asset worth $5000 a day. Take note
of that.
Lance calls again and he's still pissed. Is this leading to something?
Probably not. Who cares?
If you have done EVERY SINGLE ASSET! Not all but two, not all but one, ALL
OF THEM!, you'll get a call from the Earnest telling you to come down.
He's been beat up by Forelli's goons, and they're taxing all your assets.
Thus, the more you have, the better and easier. I suggest owning them
all. Ok, ok, just to clear up. You need all BUT TWO. Do them all anyway, because
you need them for 100%. I'm just sick of the e-mail.
The first mission is at the Print Works.
1. *Cap the Collectors*
Difficulty: 3/10
The Mafia are on Sanchez's (what the hell?), so this is amazingly easy.
They start at the Boatyard, then Sunshine Autos, then the Ice Cream
Factory, then Kaufman Cabs, Film Studio, The Malibu Club, and The Pole
Positions is last. I hit them at the Ice Cream Factory and Sunshine
Autos. Just get some speed up in a car and ram the Sanchez. Run the
survivors over. The Mafia keep coming to the same asset, so this makes
this very easy. Just kill them at one place and camp.
Reward: $30,000
Lance will call and tell you that Sonny is coming, so come back to get
ready. That mission is INCREDIBLY hard, so lets do some of the somewhat-
side missions, like the Cubans and Love Fist. Or, if you're feeling
lucky, keep reading. Beware! *SPOILERS ARE COMING!*
2. *Keep Your Friends Close*--SPOILERS AHEAD!!! YARRRR!!!
Difficulty: 7/10
Head back to the mansion to start this mission.
Well, you've done it. This is the last storyline mission of the game. Now,
that wasn't so hard now, was it? Ok, it was, but that's beside the point.
Tommy's plan goes sour when it turns out that Lance is a backstabbing
prick. You start the mission in your main office. Pull out a shotgun of
some sort (I had a Spas-12), and auto-target any one that comes near you.
Blow them away. When Lance shows up, get as close as you can to him and
keep firing an Uzi as you run. If you're lucky, you'll kill him before he
can get all the way up the stairs. If not, pull out your shotgun and get
ready for some skillful duck-and-fire. Once everyone but Lance is dead,
run back downstairs and grab some health and armor from your closet (if
you've completed level 12 Vigilante and Pizza so you have 150/150, this'll
be much easier, by the way). Head back up and charge Lance, eventually
killing him.
Ignore whenever the game says that the Mafia is stealing your money,
unless they're draining you down to about $10,000, you're fine. Run back
to the safe for a second, and watch as Sonny bursts in. NOW RUN! Get away
from the gunfire! This is where we play cheap. Run down the stairs and
out back, then walk out to the front of the mansion. Blow up the limo's
and any Mafia you see straggling around. Get behind the now-destroyed
limosines and crouch down to get better aim. Take out your heaviest weapon
(hopefully a Rocket Launcher or M60), and blow Sonny away while his back
is turned to you. Much easier than trying to get about seven or eight
shots off while being fired at now, isn't it? When Sonny hits the floor,
the credits roll. Congrats.
Reward: $30,000, Hunter now appears at Fort Baxter military base.
After the mission, Paul Kent will call. He just met Mercedes and he is in
love. Good for him. Cortez will call next, and wonder if the rumors of
Mercedes becoming a lawyer is true. Tommy assures him that she won't be,
and the Colonel is relieved. Next, Paul calls again, now drunk off of
his ass. Ignore him. Last, Earnest from the Print Works calls and tells
you that he's doing fine. Good for him, too.
Alternate Strategy: Instead of bothering with Lance in a normal way, head
up stairs after him. When you reach the roof, RUN LIKE HELL to the
helipad. Now, sit back and lob grenades over the railing. When you get
the, "You picked the wrong side Lance" dialogue, head back for Sonny.
Well, onto the side missions and to finish the non-storyline stuff.
VIII. *Non-Storyline Walkthrough*
There are other missions that don't concern the storyline, but are much too big
to go under the next section, "Side Missions." There are phone missions, and
missions for gangs, bands, and other stuff. I'll start with the Phone missions.
Your caller is found by the telephone icon at different locations. These
are the assination contracts you see on your stats page.
1. *Road Kill*
Difficulty: 2/10
Very easy mission, just grab a fast car and keep looking at the yellow
blip on the mini map. When you see a place you can cut him off, ram
the pizza delivery man's pathetic little scooter. He'll fly off, and
you can just run him over. Feel free to take the scooter and use it for
some Pizza Boy Missions.
Reward: $500
2. *Waste the Wife*
Difficulty: 3.5/10
I loved this mission. Head to the new phone in Vice Point, and grab a car.
A police car is very good for this as it's both fast and durable. Stop
in the pink marker as our caller's wife gets in her Comet. She drives
damn slow for the car she's in, so ram her until she catches fire, then
get the heck out of there. Easiness, but worth it...
Reward: $2000
3. *Autocide*
Difficulty: 6/10
This phone is in Washington Beach. You'll need a Rocket Launcher (found in
the pool of the orange hotel near Escobar International Airport), and a
Sniper Rifle. The first guy you can kill by driving up to the top of the
Washington Mall car park, and sniping him off. Head back down and drive
relatively close to the Securicar. Fire TWO rockets, and blow it to bits.
Your next target is in a Bobcat. Fire just one rocket, and he's gone.
The next target is hard, but possible. Drive over to the closest land you
can get to him, and snipe him off his boat. You may have to take a couple
of tries on getting the best vantage point. The last one is driving along
on a PCJ-600. If you're in a car, run him over. If you're on a bike, just
shoot forward and watch him die.
Reward: $4000
4. *Check Out in the Check In*
Difficulty: 5/10
HELICOPTER COMPATIBLE--Park the copter outside, kill the target, then
get back in and fly to Ammunation.
This phone is INSIDE the airport terminal. You lose ALL of your weapons
when you go in, and they're left outside along the wall. Start by taking
the Sniper Rifle and walking until the meter is about half full. Zoom in
on your target, and kill her acquaintances. Take the briefcase and run
outside. Grab all your weapons and get to a car as fast as you can!
Not only do you have two stars and the police after you, but you also have
guys in Sentinels shooting M60's after you...this is a lot easier if you
own Sunshine Autos, because you can use its Pay-and-Spray and grab a nice
car. If you don't...it'll be a long drive...
Alternate Strategy: Same as before, but get in the car and drive north,
across the grass and towards the far runway. To the right of that plane
is a little space in the fence. Drive through and down the little path
and watch as you end up inside Little Havana. No black Sentinels and the
cops will scarecly bother you.
Reward: $8000
5. *Loose Ends*
Difficulty: 4.5/10
HELICOPTER COMPATIBLE--Take a helicopter up to the top of the factory,
ignore all the other idiots, and just kill the two guys up top, take the
briefcase, and fly away. To hell with doing things legitimately.
This phone is in Little Havana, and is the last phone mission. Head into
the Cherry Popper factory with a shotgun or Colt Python and just blow
anyone you see away. Auto-target can help you or kill you, depending on
who it wants to target. Just keep firing until you get to a safe point.
Make sure you kill the snipers up on the bilboard. The only trouble on
this mission is the fact that it's very easy to miss one person. Just go
around every corner and blow anything away. When you get to the top, make
sure to kill the guys behind the vents. They have Spas-12 Shotguns.
Grab the case and head into the helicopter. Fly away safely.
Reward: $16,000
That's it for the phone missions.
After you finish Riot, Avery opens for business. His missions are a bit
harder. He's at the construction site located with an 'A'.
1. *Four Iron*--I AM NO LONGER ACCEPTING SUBMISSIONS FOR THIS MISSION!!!
Difficulty: 3.5/10
HELICOPTER COMPATIBLE--If you wait a long time to do this mission, you
can fly into Leaf Links and kill the target with weapons.
A big man in town is teeing off at the local golf club. Avery gives you
a membership card so you can now get in. Drive in and let your weapons
be discarded (no guns in the golf course, state law). First, head over
to the sports clothes shop and grab some dorky golf clothes. Now head
to the golf course down the road.
You should have a bat, knife, machete, meat cleaver, or some melee
weapon, and those are acceptable. If you don't, you'll get one from the
Caddie sitting out at the beginning of the course. Drive that over to the
blip and get out of your car. He will tell his guards to get you, so get
in your Caddie and drive away for a bit. Now turn around and mow down all
five of his bodyguards. This makes the mission _THAT_ much easier. Now
just follow the guy in his Caddie until you can push him in the lake.
Mission accomplished.
Reward: $500 -- Golf clothes at the clothes store in the mall.
Sasha Gajic has another method:
I was having no luck running his cart into the lake, and before I knew it,
he made it to the parking lot and escaped. My method was a cheap as hell
one, but it worked really well. Go up the stairs of the driving range,
just enough to hear him tell his guards to get you. Immediately run back
down, get in a golf cart, and drive back to the country club entrance.
Go through the metal detector, grab the Uzi gun sitting there, place
yourself a little ways away from the metal detector on the outside,
crouch, and wait for the yellow blip to reach you. As soon as the target
runs through the metal detector, gun him down. Simple, and it worked
Various People have these methods:
1. Take the Caddy inside and just ram all the other ones into the water
first, watch as he tries to run to the door and flatten him.
2. Stay outside the course, and park your car near the little gas
can on the left side. Jump on the car and over, and retain all your
weapons, thus making him an easy target.
2. *Demolition Man*
Difficulty: 5/10
This is a pretty challenging mission, because the helicopter controls are
wacky. You may want to do a test mission just to learn how to fly it.
Head up the street to the Top Fun van, and grab a bomb. Fly to the
construction site and drop it in the pink area. Try not to get hit by the
workers' hammers, as they will eventually destroy you. You have to go up
the stairs for the next ones, you cannot fly around through windows.
Repeat the process for the first one trying not to get shot down or
hammered. The time limit is very gracious, so ignore it. It just tries
to scare you. After you've done this, enjoy the fireworks.
Sasha Gajic also says: "Your helicopter is a mean, lean, construction
worker slicing machineí¢â'¬Â¦if youí¢â'¬™re getting nervous about all the hammer
swinging workers, get ahead of them a bit, lower yourself close to the
ground, and fly back into them. Instant salad, and no pressure!"
Reward: $1000
3. *Two Bit Hit*--Available after the Diaz mission "Phnom Pehn '86".
Difficulty: 3.5/10
HELICOPTER COMPATIBLE--Doesn't really matter, but you could just fly to
to the funeral, kill the gang leader, and fly away.
Ah, a nice, easy mission. Don't be too excited...
The cinematic will bring back memories for the GTA3 players, as Donald
Love is in it. Avery's speech is similar to one Love gives to you as
well. "Nothing drives down prices like a good old fashion gang war,
besides maybe an outbreak of plague or a bomb, but that may be going
too far."
Anyway, drive over to the clothes shop and grab some Cuban threads. For
an extra feel, take a Cuban Hermes. It doesn't matter. Now, park a bit
in front of the first car, and get out. If you get the "spotted" message,
good. If you don't move up a little. Now, since you're not that close,
the gang lord won't get in his hearse, so kill any Haitian that's
bothering you, then snipe off the head of the gang lord. It's a short
drive out of Little Haiti.
If you miss or move to far up, you'll have to chase the hearse. This is
pretty easy, just dodge the exploding coffins he drops behind him, ram
him into walls and poles until the man finally gets out. Then run him
over. Drive-bys make this faster.
Reward: $2500, and a call from the Cubans, opening them for bosses.
1. *Stunt Boat Challenge*
Difficulty: 3/10
Easy mission, very similar to Checkpoint Charlie for the Boatyard. Just
hit every checkpoint you get to, making sure you don't overshoot one.
There are a few of them that you'll have to hit a jump to get, make
ABSOLUTELY sure that you don't miss one of those. There's plenty of time,
so just follow course.
Reward: $1000
Note: Auntie Poulet will call, these are the Haitian missions. Stick with
the Cubans for now.
2. *Canon Fodder*
Difficulty: 5.5/10
Get a car that seats four and head over to the war zone. Pull out a big
weapon and blow up the car. Pick off any remaining Haitians. When you get
the short cinematic, blow the sniper's head off. Head forward a bit more,
and kill some more Haitians. In the last area, find some safe ground and
blow away as many Haitians that you can find. Make sure that you don't
hit any Cubans, as that fails the mission instantly. When you have a
break in the waves of Haitians, grab the van and floor through the alley.
Head back over to the cafe, ignoring all the Haitian gunfire.
Reward: $2000
3. *Naval Engagement*
Difficulty: 6/10
Drive over to Rico and get into his boat. When you get to the Haitian
base, pull out your Rocket Launcher or M60. Blow the boats to bits, then
take out the few on the docks. When on land, finish the last few off.
Pull out a sniper rifle and kill any Haitians on the building. Make sure
to get the one on the roof, and the one around the corner. Collect all
of the briefcases, then watch as Rico and his boat are blown to bits,
and your wanted level shoots to four. Run out to the road and pray that
you can get a getaway car. I was lucky enough to come upon a Stinger,
and on the second time, a Phoenix. Anyway, head across the bridge to
the west island, and take your choice of either going to the Pay-and-
spray, or straight to the cafe. Either way, you pass the mission.
Reward: $4000
You can't do the next Cuban mission until you finish the Haitian's.
4. *Trojan Voodoo*
Difficulty: 5/10
The opening cinematic is great, definitely one of the best. Anyway...
This isn't too hard of a mission, but it is fun. GTA3 players relate this
to the mission "Blow Fish", where you get to wipe out the Triad Fish
factory. But I digress...anyway, start by jacking a Voodoo, the Haitian
gang car. Take Pepe over to where the other Cubans are, across the road
from Kaufman Cabs. Head over to the Haitian factory and wait for them
to open the gates. Park at the blip, get out, and start blowing Haitians
away. Before arming a bomb, kill all the Haitians, then go up the stairs.
Arm the first bomb, run downstairs, arm the second one in the corner, then
hit the last one near the door. Now here's where a lot of people get
confused. The gates won't open on your way out, but run over by them, turn
right, and you'll see some stairs. Run up them and onto the roof (you'll
have about ten seconds left), once you get out of range, you'll get to see
a nice cinematic of the factory becoming nothing more than a junkyard.
Reward: $10,000
Umberto calls afterwards, and he's proud of you. You've got big cojones.
Seriously, I kept waiting for her to say, "Call me now for your free tarot
reading!" She's probably the strangest character of Vice City, as she
gives Tommy a tea that makes him forget where he is, who he is, and what
the hell is going on. She's found in Little Haiti and marked by a voodoo
doll on your minimap.
1. *Juju Scramble*
Difficulty: 5.5/10
HELICOPTER COMPATIBLE--Just fly from briefcase to briefcase. Screw the
This is a lot harder than it sounds. Start by grabbing the first case up
top of a building. You now have two stars. Get off the roof and drive over
to the second one. You now have four stars. On your way to the third one,
you'll run into a police bribe. Take that, and then head over to the Pay-
and-Spray. You have enough time. Take the easy drive to the final case,
and then head back over to Auntie Poulet's house. The hardest part comes
with the three-star drive over to the Pay-and-Spray, as it's pretty easy
to get your car spun out and wrecked, and you'll lose a ton of time.
Reward: $1000
2. Bombs Away!
Difficulty: 4.5/10
Dammit, another RC mission. Drive over to the Top Fun van. The hardest
part of this comes from the horrendous handling of the plane. Learn to
fly it first. Make sure that your first bomb is well aimed, as it'll make
the rest of the mission much easier. Try to hit the back of the middle
boat, as that should take out at least two boats, and most everyone on
the dock. If you can hit the last boat before it takes off, great. If not,
chase it down and blow it up. It never gets away, it just circles around.
A couple of Cubans will make a getaway in a car. Get as close as you can
to it and blow it away. If there was anyone left on the docks, take them
out now. If you screw up on your first bomb, just restart. The first one
is key.
Reward: $2000
3. Dirty Lickin's
Difficulty: 4-6/10, depending on your aim
I don't know why everyone thought this mission was so hard. It really
isn't. Start by taking the adrenaline pill under the stairs, then head
up. Do as the mission says and get up to your vantage point. Crouch
down and start picking off Cubans. Once the first batch is dead, two
vans will come. Pull out a Rocket Launcher or M60 and blow them up before
they even get out. If you don't get them, just pick them off. Lastly,
a group of about six Cubans will run out from an alley. I took an M60 and
just did a spread fire. It took out all of them. Don't bother with the
sniper rifle except for the first batch, it's worthless on the vans and
the last bit. If you don't have an M60 or Rocket Launcher, use the biggest
thing you have. Failing the mission once is good, as it'll let you get
used to the location of where the vans come.
Reward: $5000
You can now go back to do Umberto's last mission. Auntie Poulet calls
now. You're not welcome in Little Haiti anymore. Every time you see a
Haitian, they'll be firing at you. Don't do this mission if you haven't
covered all the unique jumps, rampages, and hidden packages of Little
Haiti. It makes them hard as hell.
This is the band set up by Rockstar themselves, and are found at the
music studio in Downtown. This is marked by a skull icon on the mini-map.
1. *Love Juice*
Difficulty: 2.5/10
A nice, simple mission. Take a fast car and drive to the blip down the
road. Face towards the road to save time. When the drug dealer rips you
off, flatten him off his bike and take his money. Love Fist needs some
lovin', so go over to Mercedes house. Face towards the road if you can.
When she gets in, be ready to FLY. You have a minute and thirty seconds
to get over to the studio, as the Love Fist concert is about to start.
I made it with about ten seconds to spare, even in a Deluxo...
Reward: $2000
Note: After this mission, Paul calls and says that Love Fist could do
with some security work. The Biker gang should do that. They open for
2. *Psycho Killer*
Difficulty: 3/10
Someone is out to kill Love Fist, and its your job to stop him. Drive
over to the record store in the limo. When you get there, you'll watch
a cinematic that makes _NO SENSE_ at all, but whatever. Follow the car
in the limo and ram it. Then drive-by it until it pops. Hooray.
Reward: $4000
You can't do the last Love Fist mission until you complete the Biker
gang's missions. See the next section.
3. *Publicity Tour*
Difficulty: 4/10
This mission is absolutely hilarious. The Love Fist limo is rigged to
blow, and the band members that have to diffuse it are drunk off their
asses! Nothing is funnier than drunken Scots! Just keep driving down the
main highway of the west island, making a U turn at the end. You should
have enough speed to not blow when you make that turn. Do this a couple
of times, trying to not to drop the controller laughing at Love Fist's
comments, and the bomb will be diffused. Drive them over to the concert
hall, and you've completed the mission. For fun, while the bomb is still
active, go full speed, then bail, and watch Love Fist explode and kill
a huge group of people. It's pretty funny.
Reward $8000
That's it for Love Fist and Paul Kent.
1. *Alloy Wheels of Steel*
Difficulty: 4/10
This is another racing mission, so it's up to you. I can't come over to
your house to teach you how to drive, so...Start by taking an Angel parked
next to you. Go to edge of the block, get a lot of speed, and just tap
one of the bikers. This gives you a good two second lead. Now, it's just
a matter of not wiping out. I had such a large lead by the end that I
was able to fly off my bike, end up in the Police compound, run around it,
and get back on my bike. So it can't be that hard...
Reward: $1000
2. *Messing with the Man*
Difficulty: 6.5/10
A lot of people e-mailed me saying that this was a hard mission...it
really isn't. You have two minutes to show Mitch how pissed you are by
causing as much chaos as you can in two minutes. My weapon arsenal was
the Rocket Launcher, Molotov Cocktails, and a Spas-12 Shotgun. I blew up
any car I saw, torched any pedestrians, and fired at any cop. I hid in an
alley behind the Greasy Chopper to keep from being flattened. I had about
20 seconds left when I filled the chaos meter.
Now, if you have a tank, which you could've easily gotten in the mission
"Sir, Yes Sir!", or by getting six stars and taking one the hard way (like
me), then this is cake. Just fire the turret and run over anything in
your way. With my tank, I did this in about 35 seconds.
Reward: $2000
SoccerOwl has this strategy:
All you gotta do is blow up a car outside and repeatedly shoot at it.
That's all. Just shoot at the blown up car and your chaos meter will
fill. It took me a few days to find that one. Slainte!
3. *Hog Tied*
Difficulty: 5/10
HELICOPTER COMPATIBLE--Instead of making the jump, fly to the bike.
Some gang has stolen Baker's bike, so you have to get it back. Start by
taking a PCJ-600 or a Sanchez. Go over the the stairs you see in the
short cinematic, clear the road, and land on top of Ammunation. Jump down
and take the bike. Now is where a bit of luck comes in...if you didn't
sit with a shotgun and pick off all the nearby gang members, you'll have
to hope that your tires don't get flattened. If they do, you're going to
have a lot harder time getting back to Mitch. To get out of the little
complex, go up some stairs and out. When you do, three Gang Burritos
will be on your ass. This is why having flat tires is really bad. I had
both of my tires flat, but I managed to get back. Just weave in and out
of traffic, as that will throw the Burrito's off.
Reward: $4000
Note: You'll get a call from Mitch after this saying that he'll do the
security job, so you can go back to work for Love Fist.
That's it for Big Mitch Baker and the Biker Gang.
After you finish "The Job" for the Malibu Club, you can do work for Phil.
These are marked by *gasp* a 'P' on your minimap, in the junkyard.
1. *Gun Runner*
Difficulty: 5/10
Bah, this misson is evil. Take Phil's Patriot and drive it north. Ram the
two trucks you see there, then drive-by them until they explode. Try not
to rack up a wanted level. Take the weapons, even if you have to swtich
out another weapon. Once you take these, Faggio-riders of death will
appear. They can shoot out your tires, but are worth $100 each if you kill
one. Ram the other trucks, and do the same thing, taking heed of the
stupid moped guys firing at you.
Reward: $2000
2. *Boomshine Saigon*
Difficulty: 4/10
Phil happens to be drunk off his ass on 'boomshine' (moonshine mixed with
some battery acid), and Tommy's just in time to watch him show off some
fireworks. Sadly, it doesn't work at first. He walks over to get some
new batteries, and BOOM. His arm flies off and becomes a bloody stump.
You just have to get him to the hospital. The catch--his boomshine is
so strong, that you're drunk too! Sho shtake yoush and Phil to sthe
hoshpital drunk. If a cop sees you, you get one star, and the mission
gets a bit harder. Try not to run one over. Once you get to the hospital,
Phil tells you that he knows a 'specialist' in Little Havana. Thankfully,
that's right down the road. Drop him off and complete the mission, and
get your vision back.
Reward: $5000, Phil's Asset Completed
You can now buy some heavy weaponry for a price at Phil's place. Let this
be known that this is how the Phil in GTA3 loses his arm. Some war eh?
Phil will call after saying that he's thankful for saving him. Yak yak...
Well, that's it! There's every side mission. You've now completed every single
mission in the game. Onto the R3 missions, arena challenges, and all that good
stuff. You're a long way from 100%.
IX. Side Missions
A. 'R3' Missions
In certain cars, pressing R3 will begin a special mission. After
completing a certain amount of them, you get something. That's a good
thing. Vice City has many of these missions to offer.
1. Firefighter
Available Vehicles: Firetruck
Difficulty: 6/10
Description--Circle fires the hose, the right analog stick aims it. It
starts with just a burning car, then a burning car with one person, then
a burning car with two people, then a burning car with three people, etc.
At level 5, 9, 13, and so on, another car is added, and thus more people.
This is pretty hard, so learn how to aim your hose.
Best Place For: Anywhere--I used Downtown because that's where you find
the parked truck...I'd assume Escobar International would be a good place
because of a lack of stuff to run into; however, the tunnel may cause
lots of a mapping problems.
Reward for completing: Level 12 = Always Fireproof on foot
2. Distribution
Available Vehicles: Mr. Whoopee
Difficulty: 5/10
Description--People around the town need their "ice cream"! Drive to them
and deliver. Easiness...or not...For every four you sell, you get a star.
This is because it's not ice cream...it's magic powder. Yea...magic...
Drive around for a bit to get rid of the star, then do four more. For
the best results, stay near a Pay-and-Spray.
Best Place For: Vice Port has lots of druggies and very few narcs. Yup.
Reward for completing: 50 in a row allows the Cherry Popper factory to
earn you daily money.
3. Pizza Delivery
Available Vehilces: Pizza Boy
Difficulty: 4/10
Description--Someone needs his pizza! Pick it up from the pizza place
and deliver it to him. For every level, you must deliver one more pizza.
You have five minutes for every level. You are your own worst enemy.
Don't hit any cars. You can carry six pizzas at a time, so levels one
through six are damn easy. After that, you'll have to plan your paths
well. You only get thirty seconds for dropping off six pizzas and coming
back for more. This is pretty easy, and well worth it.
Best Place For: The east island--gotta love that beach!
Reward for completing: Level 10 = 150 Max Health
4. Paramedic
Available Vehicles: Ambulance
Difficulty: 8/10
Description--You have a set time limit to drive to a patient on the
street, and get him back to the hospital. For every level you go up,
you have to pick up another patient. You gain time by picking a patient
up, and for dropping 3 off. For every bump you make (hitting something),
their life ticks by faster. Drive safely.
This is the only time I condone cheating. Put the perfect handling code
on, enter the health code to heal your ambulance, it's that damn hard!
I haven't broken down yet...but I'm coming to that point.
Best Place For: Ocean Beach is the best and really only place where you'll
ever pass this. The beach makes for easy clumps of patients, so use it
wisely, and pray you don't flip.
Reward for completing: Level 12 = Infinite Sprint
5. Taxi Driver
Available Vehicles: Cabbie, Kaufman Cab, Taxi, Zebra Cab
Difficulty: 2/10
Description--Find a person who needs to be taxied, then take him to
his location in a certain amount of time. You get money for delivering
people faster, and the money goes up incrimentally. You get bonuses at
five, ten, fifteen, et cetera. If your taxi gets too beat up, your
passenger will flee. If you have enough time, get to a Pay-and-Spray.
Otherwise, start over and get a new taxi.
Best Place For: Anywhere. It doesn't matter at all.
Best Vehicle For: Zebra Cab--it's the fastest and best handling of all
the taxis.
Reward for completing: 100 Taxi Passengers = All taxi vehicles can now
jump. Yes, they can jump over cars.
6. Vigilante
Available Vehicles: Enforcer, FBI, Cheetah, FBI Rancher, FBI Washington,
Police, Rhino, and the Ultimate Vehicle (Hunter).
Difficulty: 5/10
Description--You have a set time to find a criminal driving around the
city, force his car to stop by ramming it, flipping it, forcing it to a
corner, anything, and then kill the driver and the passenger.
There's a pattern here. For every level, another criminal gets put into
the car. For every four, a new car is added. After 12, the cars split up,
and you'll occasionally end up with a sniper as a criminal, or someone
inside somewhere. The Hunter has a special Vigilante mode called 'Brown
Thunder' that is incredibly easy. The challenge comes from not wrecking
yourself. I made $400,000 in the Hunter just by getting to level 22.
It gets boring after a while.
Best Place For: I liked the west island the best, because of the winding
turns that make for crashing criminals.
Best Vehicle For: The Rhino or Hunter are the only vehicles that even make
this possible...
Reward for completing: Level 12 = 150 Max Armor
B. Arena
At 20:00-23:59, the downtown arena holds challenges. The money earned
depends on time, number of other things done (destroying cars, etc.), and
how many other arena challenges you've done.
Bloodring--A demolition-derby style race for checkpoints.
Difficulty: 5/10
This is fun! If being rammed to bits will trying to grab one damned
checkpoint is your idea of fun. This sucks I tell you! You only have to
get to one minute, so it isn't too hard, but the other cars will ram you
and force you to spin. Flipping costs you between five and ten seconds,
so beware. As soon as you hit one minute, you win. You get more money
for destroying cars as your race.
Complete this mission and you can grab a Bloodring Racer on the left side
of the arena. Thanks to Racer #27.
Dirt Ring--32 Checkpoints, 1 Sanchez, No Time
Difficulty: 6/10
Reward for under 5 minutes: $50,000!
Reward for under 10 minutes: $10,000.
Reward for over 10 minutes: $5,000.
I absolutely DESPISE this. Some of the checkpoints are hell to get. My
record time is about fifteen minutes. Feel free to laugh. Grab the
checkpoints along ground in the small track first. Then, hit all the ones
that require you to simply gain speed and jump. Then, go to the loops
and other semi-simple ones. Fourth, go for the ones that require you to
cross a slim piece of wood or piping, but don't involve cars. Lastly,
get the ungodly hard checkpoints that involve crossing a slim board over
uneven cars. To note, you cannot get a checkpoint on foot.
Hotring--A 12 lap race
Difficulty: (for first) 8/10, (for second) 6/10, (for third) 5/10
This is not easy at all. I was off my nut when I posted the first info.
The first six cars want to race. The last six are hell bent and destroying
everything around them. Get a quick jump into the top five off the start
and try to get up to first or second within a couple of laps. There will
be the occasional pile of cars in the middle of the track that will ram
your car and slow you to a halt. If your car reaches a sliver of health
get to the pit stop! Losing a few places is better than losing the race.
You get $500 for third, $1000 for second, and $2000 for first.
C. Rampages
There are 35 Rampages hidden throughout Vice City. In these, you have
a certain amount of time to kill a certain amount of a certain type
of people, or destroy a certain amount of cars. These can be very
challenging. As I find these, I will post the location and how to pass
them. You get incriments of $50 for every completion.
Unlike GTA3, there's only one location per rampage. Hooray. You have two
minutes for every rampage.
Major, major credit to qwertyuiopasd of GameFAQs.com for writing a truly
awesome rampage FAQ, and then letting me use his locations and number
order. He helped me get the last six I needed, and thus, you can see
them here. For his FAQ go to:
Tips: 1. All of these are easier with 150 health and armor.
2. If you've pissed off the Haitians, it's all that you'll get. This makes
melee rampages evil.
3. Always come in full health and armor, so you don't die as fast.
4. This is dishonest, but it does all of your tough rampages for you.
The tank turret, the Hunter missiles and minigun, and the Sea Sparrow
minigun can do the rampages for you! Abuse the hell out of this if you
have to. Thanks to Feitclub.
5. Try to get a score of 45 at the Shooting Range after the mission "The
Shootist". You'll have a quick reload ability that makes this amazingly
1. This is on the beach south of your hideout, near a bush. It's pretty
easy to find.
Weapon: Molotov Cocktails
Mission: Kill 30 Gang Members
How to do: Keep the Cocktails as far away from you as possible, as they
drain 69 health everytime one hits you. Keep chucking them, and ignore
the police. Not too hard, just throw them far.
2. Between the lighthouse and the main beach. Look around, it's in plain
sight as well.
Weapon: Running Over
Mission: Kill 30 Gang Members
How to do: Make sure you already have a car, as it'll save a ton of time.
This is incredibly easy. Just go up and down the sidewalk running over
packs of gang members. I had 90 seconds left when I finished.
3. On a hut south of Colonel Cortez's docks. You'll need to have completed
the first set of Cortez's missions to access a boat. Go out to the
uncompleted hut, and it's right there.
Weapon: Rocket Launcher
Misssion: Destroy 10 Vehicles
How to do: Boats are your targets. Just hope that enough spawn out there
and just keep firing. Don't destroy your own boat; you need it to get
back. You could also use a helicopter to get there, then fly back to
mainland and do this easily.
4. On top of the Washington Mall (check the map that came with the game).
Use the spiral ramps to get up there. It's in plain sight.
Weapon: Shotgun
Mission: Kill 25 Gang Members
How to do: The hardest part is that you won't always kill in one shot. So
when a target hits the ground, fire a security shot. You can either jump
down from the roof, or "snipe". Whatever works for you.
5. Drive south from the Washington hospital and look for a grey 'L' on
your map. It's in there. It's hard to find the general spot, but once you
get there, you'll find it.
Weapon: Katana
Mission: Kill 10 Gang Members
How to do: This is patheticly easy. Go up to a couple packs of gangs and
cut them up. Laugh as they fall to the ground headless.
6. Directly across from Rafael's clothes shop, in an apartment conplex.
Weapon: Chainsaw
Mission: Kill 20 Gang Members
How to do: This is pretty easy. Go up to a pack of gang members and slice
them up. You can keep the chainsaw attacking by holding down circle.
7. In the car park near your hotel, drive up the little ramp at the top
and fall off. In the corner, you'll find this.
Weapon: PSG-1 (Sniper Rifle with Laser Scope)
Mission: Kill 35 Gang Members
How to do: This thing has rapid fire. Keep tapping Circle and watch as
it blows the heads off a group of gang members. The cops won't touch you,
and they won't either. Just have fun watch limbs blow off.
8. Down the road from the Ocean Beach hospital, in the second house with
stairs. It's on a wall, run and jump to get it.
Weapon: M4
Mission: Kill 25 Gang Members
How to do: Whee! Just aim the weapon manually and blow a pack of gang
members away. Before they realize what's going on, they'll be dead. Stay
on the ledge where you picked this up from, as you have a nice vantage
9. Right next to the bridge leading to Starfish Island (I mean RIGHT NEXT)
is a set of stairs. Run around up there to find this rampage near a long
Weapon: MP5
Mission: Kill 25 Gang Members
How to do: No, you can't drive by with this. Just keep aiming and re-
aiming at any gang member you see, kill them, and wait for his cronies
to come after you. Cap them one-by-one.
10. South of the Malibu Club is a huge hotel. Go around back of it and
you'll find this in the bushes.
Weapon: Spaz-12 Shotgun
Mission: Kill 30 Gang Members
How to do: Man, this is too easy. You can take out two or three people in
one shot, and then kill them six more times. Overkill doesn't count, so
make sure to re-aim.
11. Same location as the last one, but keep heading north. It's at the
top of the diving boards.
Weapon: PSG-1
Mission: Kill 10 Gang Members
How to do: Stop laughing. Aim. Fire ten shots. Yay.
12. In the little cul-de-sac near Leaf Links. Very easily found.
Weapon: Drive-By (Uzi)
Misson: Kill 35 Gang Members
How to do: Drive around the cul-de-sac firing until you have enough
kills. This is easier on a motorcycle because you can fire forward.
Just keep killing them. If they come up to your car, kill them before you
get pulled out.
13. Near Leaf Links, on a dock behind the apartments.
Weapon: Chainsaw
Mission: Kill 20 Gang Members
How to do: Rev it up and charge at a pack of gang members. By holding
down Circle you can keep attacking with it. Just mow them down one-by-one.
Twenty isn't that hard to do.
14. North Point Mall, second level, near the escalator.
Weapon: RPG (Rocket Launcher)
Mission: Kill 30 Gang Members
How to do: You are your own worst enemy, one wrong shot and you're
in more pieces than you'll ever find. Just keep firing near the packs
of gangs, and try not to hit police, as it racks up wanted levels.
15. Outside the doors of the North Point Mall's east side.
Weapon: M4
Mission: Kill 35 Gang Members
How to do: Same as the other M4 rampage. Just aim at a pack of gang
members and kill them before they know what hits them. The M4 fires mad
fast, so this is pretty easy.
16. Along the huge beach, behind a house. It's between the North Point
Mall and the beach.
Weapon: Colt Python
Mission: Kill 25 Gang Members
How to do: Ready. Aim. Fire. When you see a pack of gangs, aim and cap
them one by one. If some run at you, great! Easy kills! The Python is
a one-hit death, so this isn't too hard. You can sprint as well, and that
makes any rampage easy. Cops will come, but ignore them.
17. Go to the very north of the island, just north of the North Point
Mall's parking garage is a house with two ramps. Go up one of them around
back and grab this.
Weapon: Drive-by (Uzi)
Mission: Kill 30 Gang Members
How to do: Same as the last drive-by one. Motorcycles work best, but you
can do it in a car. Just keep firing at anyone you see. Except cops. Cops
aren't supposed to be shot. Don't get pulled out of your car, either.
18. Heading west on Starfish Island, go to the very center and look right.
There's a small alley there. Turn left as you go down it, and at the very
end, head into a housing area. At the beginning of the drive-way (at the
house), is the rampage.
Weapon: Running Over
Mission: Kill 35 Gang Members
How to do: Man, these are easy. Take the car near the rampage, and drive
it over the ramp. Now that you're on the street, run over any gang members
you see, and laugh as they crunch. Damn, I'm evil.
That's it for the east island and Starfish Island.
19. On that huge ship at the docks. It's between some of the boxes.
Weapon: Rocket Launcher (RPG)
Mission: Destroy 15 Vehicles
How to do: Argh. This is the suck. Vehicles never spawn when you need
them, so destroy any you see. If you have to, blow people up and get
some cop attention. Cop cars are vehicles too.
20. Near the airport is a huge orange hotel. Go around the left of it
to find this rampage.
Weapon: Grenades
Mission: Kill 35 Gang Members
How to do: This is a hard one as well. You can easily blow yourself to
bits, and if a gang member chases you, you can't kill him so easily.
Try to stay away from the packs and lob them far away, so you have time
to run if they start following you. There is some luck in this.
21. Hit the unique jump at Escobar Airport--the one in the Surf VC bil-
board. Fly off this on top of the airport terminal. It's at the very north
edge of it. You can use a helicopter as well.
Weapon: Rocket Launcher (RPG)
Mission: Destroy 12 Vehicles
How to do: Whee! More of this crap! Use the same strategy as in #19.
22. Inside the airport terminal, it's in the back.
Weapon: Spaz-12 Shotgun
Mission: Kill 25 Gang Members
How to do: All right, a fun and easy one! The Spaz makes all things easy,
so just lock and load. Cops won't bother you much as you're inside.
23. Near the Fort Baxter Air Base, behind a sign.
Weapon: Minigun
Mission: Destroy 15 Vehicles (DAMMIT!)
How to do: If you can get a car to stop traffic beforehand, you'll pass
this easily. I was able to get about seven cars in about fifteen seconds.
If you rack up a wanted level, great! Cop cars are vehicles, aren't they?
The hardest part of this is to get enough cars to come, and you can't run
with a Minigun on hand.
24. Down the road north of Sunshine Autos, in a little alley. Head up
the stairs and grab this on the roof.
Weapon: Ruger
Mission: Kill 20 Gang Members
How to do: Anything less than 30 is easy. Use the same strategy of the
M4. Find a pack of gang members and blow them to bits. The Ruger has some
choppy aim, but since one hit kills, it's no matter.
25. Take a helicopter and head the Starfish Bridge. Head directly west
from it to find this rampage on the corner of a roof.
Weapon: Crappy Sniper Rifle
Mission: Kill 20 Gang Members
How to do: This thing reloads after every shot, very slowly at that. If
you can't find enough gangsters, let go of R1, turn around, then aim
again. A bunch of people should show up. You have a long scope, so just
kill them as fast as you can, and ignore anyone that runs away.
26. Behind the "El Corrupto Banko Grande", which is down the main road
north, on the left side. It's not too far from the Starfish bridge.
Weapon: Katana
Mission: Kill 10 Gang Members
How to do: Finally! Some pathetic easiness. Just run up to a pack of
gang members, do some kung-fu fighting, and watch your enemies bleed,
27. In the very center of Little Havana, in the middle of some basketball
courts. Very hard to miss.
Weapon: Shotgun
Mission: Kill 25 Gang Members
How to do: As said, this usually takes two shots to kill, so always fire
an insurance shot. Stay behind the fencing of the courts, as it wards
away a lot of gunfire and leads your enemies into uncertain doom. Twenty-
five isn't hard to do.
28. In an alley behind the Print Works in Little Haiti.
Weapon: Tec-9
Mission: Kill 35 Gang Members
How to do: This is ungodly difficult...the gun has no aim, and takes like
two seconds of fire to kill one bloody Haitian. What I did to beat this
was got on a PCJ-600 and drove to the main road. There's a lot more space
and a lot less violent Haitians here. You can't drive-by in this rampage;
I tried.
29. Head north towards Kaufman Cabs, but stop when you see a large
bilboard reading, "Welcome to Hell". Look to your left to see an alley.
At the end of this, and around the left corner, is the rampage.
Weapon: Spaz-12 Shotgun
Mission: Kill 35 Gang Members
How to do: This should take out two or three gang members per shot, so
just watch as they fall to the floor in a bloody heap. Hehehe..."heap."
The Spaz is a beautiful gun.
30. As you head north down the main road, you'll find a huge pool of
water. In the same little area is a parking lot, and in the the east
corner of it is the rampage. Just go into the lot and turn around.
Weapon: M60
Mission: Kill 30 Gang Members
How to do: Ah, some nice heavy weapon, and my weapon of choice. Just
find a pack of gang members and hold down circle. It kills in one hit,
and is very accurate, so have fun.
31. Behind Rock City and Well-Stacked Pizza in Downtown.
Weapon: Drive-By (Uzi)
Mission: Kill 35 Gang Members
How to do: This rampage is pretty hard. Make sure you have a car before
you start...I messed up on that bit the first time. Drive up and down
the road firing at the packs of gang members. If one comes up to your
car, drive away and run him over. One missed kill is better than being
torn out of your car. The cops can get annoying after about 25 kills,
because if they ram you, your aim gets thrown off.
32. Across the road from the Downtown Ammunation, up a long flight of
stairs that are also a unique jump.
Weapon: Colt Python
Mission: Kill 35 Gang Members
How to do: Run down or just jump off of the staircase. Aim, fire, re-aim,
fire, and continue the process until you've killed 35 gang members. The
cops will probably come, but as always, ignore them. They go away after
the rampage.
33. On the road that has Ammunation on it in Downtown, keep looking
to your left. When you see a building with long, winding stairs, walk
up them to find the rampage.
Weapon: Molotov Cocktails
Mission: Kill 40 Gang Members (wow...)
How to do: If you've completed level 12 of the firetruck missions, you'll
love yourself, and love this rampage. If not, throw them far and stay away
from your targets. Cops hate fire and you'll have three stars by the end
of this. This is the single hardest rampage in the game, unless you are
34. In the V.A.J. Finance center in Downtown. Starting from the Hyman
Condo, go east out through the construction blockades. Look to your right
as you go down until you see the big "V.A.J. Finance" sign. It's in the
very back. Thanks to Robert for fixing a mistake here.
Weapon: Minigun
Mission: Kill 35 Gang Members
How to do: Have fun. Stay a decent distance away from the gang members,
because if one gets up close, you're screwed. You can't run or jump, and
you'll get killed by one guy with a fist because you can't stand still
long enough to shoot. With that in mind, hold down Circle and just let
'er rip. It took me 37 seconds to do this.
35. Near the helipads on Hyman Arena.
Weapon: Flamethrower (burrrrnnn...)
Mission: Kill 30 Gang Members
How to do: When fire is around, you'll be your own worst enemy. A couple
of poorly shot flames and it will come back at you. Full health and armor
is a must for this. For the strategy, just walk around finding gang packs
and torch them. I was lucky to only get one star, but if you get two, the
police won't do much to you, as they'll never get up the arena stairs.
Again, major credit to qwertyuiopasd and his rampage FAQ.
D. Unique Jumps
There are 36 Unique Jumps in Vice City. These are sometimes hidden,
and sometimes blatant. By hitting a certain jump and landing in the
correct spot (sometimes), you complete the jump. These are shown in
cinematic view and are very cool. You get incriments of $100 for every
jump. Unless specified otherwise, every jump will be hit best on a PCJ-600
To get more speed for jumps like #3, lean slightly forward on the bike,
so that your head is behind the windshield. This nets you a lot more
acceleration and spped.
Let's start with the huge alley south of the Malibu Club and north of your
starting hotel. There are lots of jumps here.
1. There's a wooden plank set up against a wall along the road. Rev up
from the grass and hit it. The jump is before the alley, just to note.
2. As you head down the alley, you'll see a flight of stairs (the ones
you used in 'Guardian Angels'. Hit it and fly onto the next roof.
3. Same alley, different staircase. These are the ones Lance used in
'Guardian Angels'. Rev up the beach wall and hit the staircase, landing
on the police station's roof.
4. Farther down the alley is another flight of stairs, hit them and land
on the ajacent roof.
5. Even farther down is a little wooden box, get a ton of speed, and hit
it facing slightly left. Land in the middle of the alley to get credit;
DO NOT LAND ON THE ROOF! That's not the jump.
6. Still farther down, and facing north, is another box. Get some speed
and hit this one, landing on the roof across the road.
Now, we go to the Malibu Club, where a few jumps reside, or at least, I can
give good directions to the stuff from here.
7. To the west of the entrance is large cement barrier, hit this, and
go across the river.
8. Facing south from the same spot, rev up and go down the grassy area,
where you'll see another cement barrier, hit this, and go over the bridge.
9. Go across the bridge you just jumped, all the way to the Starfish
Island bridge. Turn around, get some speed, and hit the little dirt
mound, and go over the river.
10. Now, turn around from number 9, and you'll see yet another cement
barrier. Hit this, and fly over the river.
11. Now, we go over to the construction site. There's one that has
some partial windows, and one that doesn't. Go to the one that doesn't,
all the way up to the third level. Get a decent amount of speed as you
go somewhat north off the edge of the rail.
These ones have some hard locations to describe, but I'll try. They are all in
the Ocean Beach area.
12. There's a large car park west of your starting hotel. It looks like
a capital T. Go up to the top and hit the ramp, facing south.
13. There's a building with white stilts and a staircase leading to a
useless door in Ocean Beach. It's right next to the south Pay-and-Spray.
Anyway, go down the alley and hit the stairs facing south. Fly over
and land on the adjacent building.
14. Now, if you're on the same roof where you landed, hit the staircase
in front of you. Now you should see three vents. Two face south, one
faces east. Hit the left vent facing south and go over the ajacent
building for this jump.
15. Find the Washington Mall car park, which I believe is near the police
station in Washington Beach. Go up to the top, and face east, towards the
shotgun pick up. If you had enough speed, you'll fly over to the next
16. Hopefully, you're still on the roof that you landed on in jump 15.
You'll see a bunch of vents, but rev up and hit the one on the far left,
clearing the next building.
17. If you have completed the first set of Colonel Cortez missions, you
can access the northernmost docks. Go in, and turn left at the first split
in the docks. Get a ton of speed and hit the jump.
18. Continuing your steam from jump 17, hit the next jump on the docks.
Slam on your REGULAR BRAKE (not the handbreak) or else you'll end up in
the water. If you're paranoid, bail as you land, then take a boat in to
shore. Hooray, halfway through.
There is only one jump on Starfish Island:
19. Coming from the east, make the first right and head to the inter-
section in the center. Stop, look right, and you'll see an alley. Go
through it and turn right. You should see a large orange house. Go around
it and find a small staircase. Go as far back as you can from it and
use it as a ramp. There's jump 19.
There is also only one on Prawn Island:
20. On the far west part of the island, turn right to see a long white
staircase, hit this, hit another ramp, and you'll be on the correct roof.
Look right to see a long ramp, rev up and hit this to fly over the film
studio doors and complete the jump.
Now, we go to Escobar International Airport, which has eight jumps, all of
which are in the main airport...place. It's the largest one, and it contains
the main airport terminal (the one with a sloping roof).
21. As you go into the airport, you'll see a large "VC Surf 3D" bilboard.
Heading south, it has a ramp. Hit this and land on top of the main
terminal building.
22. Inside the main section, along the side and facing east, is a mobile
staircase (okay, there are a lot, but this is the right one). Hit it,
and land in the street or on the VC Transport building.
23. Further south is a large lift ramp, it's pretty hard to miss. Hit
the left one and land in the street.
24. There's another set of mobile stairs that is facing west and leading
over the easternmost loading bridge (the long white things =P). Sail
over it and try not to face plant into the plane.
25. There's another loading bridge west of the one you just jumped.
Do the same thing, still heading west.
26. Now turn around after this jump to seee yet another set of mobile
stairs facing east over the same loading bridge. You guessed it; jump it.
27. Farther west from the loading bridges is a large red radar. Facing
east of this is a mobile staircase. Hit it (wow), and sail over the low
part of the radar building.
28. Get a ton of speed facing west and hit a yellow and black striped
runway marker. Use it to jump the radar building. Face a bit to the right
as you hit it so you only jump the low part. You'll never make it over
the radar.
Now, to Little Haiti and Havana, where four jumps reside.
29. East of Kaufman Cabs are a bunch of containers and a floating police
bribe. Head around the road left to see the ramp you need to hit to grab
it. Get some speed and go over. This is incredibly easy, but try to go
over the bilboards as to avoid some head trauma.
30. Now south of Kaufman cabs is a broken down bus near some houses.
Look north to see the ramp you have to hit. Jump the bus.
31. From where you are now, there's a large sewage channel that runs
north to south. Facing east, in the middle, is a ramp. Hit it and clear
the channel.
32. This one too me ages to find. Go north from the Cuban's cafe. You'll
eventually come to a set of alleys that make a '+' type intersection on
your minimap. Take the south one, and keep hitting the ramps until you
end up hitting the one you need to.
Lastly, we go to Downtown.
33. Facing Ammunation is a long flight of stairs. Get some speed and you
can land on the building. You do this in the Biker mission, 'Hog Tied',
but you can do it any time.
The last three can be hit anytime, but it's stupid. You do them during the last
Film Studio mission, G-Spotlight.
34. When you start the mission, you get this one as you crash through the
glass onto the huge building opposite.
35. Eventually, you'll come to a ramp on top of the hospital. Use it to
clear the road and land on the Secondhand Circuitry shop.
36. The last one! Are you psyched? No? Meh, you shouldn't be. You don't
get $1,000,000 when you complete all the jumps. Just $10,000. Poopy foo.
This is the last jump of the mission; the one that leads to the spotlight.
Lots and lots of credit to an e-mail by Wayne Taylor. I know he copied it from
somewhere, but who cares? It was good info. O, and let me laugh at VICKAKERS,
who tried to rip this section of my guide off. May he burn in hell for his
insolence. Send him hate mail at [email protected][email protected][email protected]