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Dan Fenno Henderson Professor Emeritus
Daniel H. Foote is Dan Fenno Henderson Professor Emeritus and Senior Advisor to the Asian Law Center. Through a joint professorship, he is also Professor of Law at The University of Tokyo, where he holds the post in Sociology of Law. ... more
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Professor Zang joined the faculty full-time in 2006, after serving as a visiting professor in 2005-06. His academic interests include international trade law, and comparative study of Chinese law, with a focus on the role of law and state in response to social crises in the social transformation in China. He holds an S.J.D. and LL.M. from Harvard Law School, in addition to his LL.M. from Renmin University (Beijing) and LL.B. from Beijing College of Economics. His doctoral dissertation, One-way Transparency: The Establishment of the Rule-based International Trade Order and the Predicament of Its Jurisprudence, was awarded the 2004 Yong K. Kim '95 prize. He was a research fellow at the East Asia Legal Studies at Harvard Law School during the 2004-05 academic year. ... more
Visiting Professor
John Owen Haley is an internationally recognized scholar of comparative and Japanese law. His 1991 book, Authority without Power: Law and the Japanese Paradox, and his article, "The Myth of the Reluctant Litigant," are considered leading works in the field. His most recent books include two casebooks: a new edition in two volumes (2010 and forthcoming) of The Civil Law Tradition: Europe, Latin America and East Asia (Charlottesville: Michie Company, 1994) and Fundamentals of Transnational Litigation: The United States, Canada, Japan, and the European Union (New Providence, N.J.: LexisNexis, 2012, 2nd ed. 2014). His other most notable publications include Legal Innovations in Asia: Judicial Lawmaking and the Influence of Comparative Law (Cheltenham, UK and Northhampton, MA: Edward Elgar Publishing, 2014), edited with Toshiko Takenaka; Antitrust in Germany and Japan: The First Fifty Years, 1947-1998 (Seattle: University of Washington Press, 2001), the first comparative study of German and Japanese antitrust law in English; and The Spirit of Japanese Law, (Athens, GA: University of Georgia Press, 1998, paperback ed. 2006). His most recent publication is Law's Political Foundations: Rivers, Rifles, Rice, and Religion (Edward Elgar Publishing, 2016). ... more
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Professor Lombardi joined the UW law school faculty in 2004. A specialist in Islamic law and in constitutional law, he teaches in these areas and also teaches courses in federalism, comparative law, and development law. Professor Lombardi's current research and writing have focused on the evolution of Islamic law in contemporary legal systems. He also focuses on comparative judicial institutions and on the way that constitutional systems deal with religious organizations and religious law. ... more
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Professor Takenaka, a Washington Research Foundation Simpson Professor of Law, joined the UW law school faculty in 1993 and teaches Patent Law, Advanced Patent Law, Intellectual Property and Intellectual Property Innovations in Science and Technology. She is the Director of Center for Advanced Study and Research on Intellectual Property (CASRIP). ... more
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Dr. Raigrodski is a Lecturer and Director of the General LL.M. Track at the University of Washington School of Law. She is also the Executive Director of Global Affairs at the Law School, overseeing international exchange and collaboration, the Visiting Scholars Program and the Summer Institute in Transnational Law and Practice. Dr. Raigrodski holds an LL.B magna cum laude, Tel Aviv University; LL.M. with distinction, and SJD from Tulane University. ... more
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Professor Winn, of the Center for Advanced Study & Research on Innovation Policy and a Fulbright Scholar, is a leading international authority on electronic commerce law as well as regulatory governance issues arising from technology innovation in global markets. She joined the faculty in 2002. Her current research interests include electronic commerce law and governance developments in the United States, the European Union, India, and China. She is coauthor of Law of Electronic Commerce and the casebook Electronic Commerce. ... more
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Professor Durkee joined the faculty in 2013. Her teaching and research interests bridge the areas of business and international law, with particular emphasis on international governance, transnational regulation, and international environmental law. Her current work explores business roles in shaping the content and effect of treaty regimes and conditions for effective multilateral treaty-making and compliance. Professor Durkee teaches International Law, Business Organizations, and the Comparative and International Law Survey. ... more
Harold S. Shefelman Professor of Law
Thomas J. Schoenbaum is presently the Harold S. Shefelman Professor of Law at the University of Washington in Seattle. He received his Juris Doctor degree from the University of Michigan and his PhD degree from Gonville and Caius College, University of Cambridge (UK). He is also Research Professor of Law at George Washington University in Washington DC. He is a practicing lawyer, admitted in several U.S. states and before the Bar of the Supreme Court of the United States. He has been a professor at the University of North Carolina at Chapel Hill and was Associate Dean at Tulane University in New Orleans. ... more
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Director, Graduate Program in Sustainable International Development
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Anita Ramasastry is an expert in the fields of business and human rights, anti-corruption and commercial law and development. Her current research focuses on the accountability of economic actors in conflict and weak-governance zones. ... more
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Fed proposes big banks hold more cash, assets
WASHINGTON -- The Federal Reserve on Thursday proposed that big banks keep enough cash, government bonds and other high-quality assets on hand to survive during a severe downturn on par with the 2008 financial crisis.
The proposal subjects U.S. banks for the first time to so-called "liquidity" requirements. Liquidity is the ability to access cash quickly.
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Hi there, I read PhysX Guide for Vehicles, but there is only "theory + data" not "step by step tut" and with this I can't wrote simple car on plane in physx (I'm noob).
If anyone has some samples, please post it here, thanks a lot.
Need physx simple vehicle sample code
Started by Nov 14 2012 07:00 AM,
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OZARK -- The Ozark Boys & Girls Club spent Tuesday evening getting an education on healthy eating habits and the severity of eating disorders.
They watched clips of interviews from students around their ages who have been personally affected by an eating disorder. Fortunately, the girls in the SMART group at the Club said they do not think about losing weight.
According to the National Eating Disorders Association website, the 50% of young females and 33% of young males who are not satisfied with their body image.
This idea stemmed from National Eating Disorders Awareness Week. The week goes from February 23rd through March 1st.
If anyone would like more information regarding serious eating disorders, the following website has information regarding the nationwide effort to create awareness for eating disorders and negative body image.


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STOCKTON — A pump station on the south bank of the Calaveras River is in danger of failing in a major storm, officials warn in a new report.
And residents of that neighborhood may have to pay to fix the problem.
Most of those homes are north of Michigan Avenue and west of Kirk Avenue. The neighborhood is already in a high-risk federal flood zone, forcing homeowners to buy flood insurance.
Replacing the pump station could cost $2.3 million, although officials are seeking help from the state.
Read Thursday's Record for more on this story by staff writer Alex Breitler.
Location, ST | website.com


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Star Wars: The Queen's Gambit
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from 11 customer reviews
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Product Description
This game recreates the ending of the Phantom Menace with four different battles taking place on four different boards. Planning, resource management and tactical positioning are key. Concentrate on the battlefield? The Jedi? Anakin? The Palace? This over-the-top production comes with two large game boards, one three-dimensional three-level cardboard and plastic Palace and over 130 plastic figures. Sure, its an incredible toy box, but the game mechanism rocks, too.
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Product Information
Craig Van Ness
Avalon Hill, Hasbro
Year: 2000
Players: 2 - 4
Time: 120 minutes
Ages: 12 and up
Weight: 2,454 grams
- 155 Star Wars figures
- 1 Go First marker
- 1 3-dimensional Theed Palace
- 2 Gameboards
- 4 Reference charts
- 90 Battlefield cards
- 90 Palace cards
- 8 Starfighter cards
- 16 Dice
- 18 Life markers
- Instructions
Product Reviews
Average Rating: 4.5 in 11 reviews
I have no experience with comparable games to compare this to. I bought it because it's 'Star Wars'. I wasn't disappointed. Not only is it faithful to the movie--and playing it is like being in the movie--it's a fun game.
The instructions and the sheer scope of the game were daunting, but once I and my sons (one of whom can't even read, yet) sat down with it, we were able to figure it out. The first time we played, set-up and playing took about 3 hours total. Now, we can set it up and play a full game in under an hour.
All of the games have been close, but so far we have not been able to make the bad guys win. This has become a challenge and when we play now there's almost an argument over who gets to be the bad guys, because that's where the challenge seems to be.
I am not a big Star Wars fan. Never was. I think the first trilogy is ok, I hated Episode I and thought Episode II was a little better...but not much. I bought this game because I am a game addict and I buy every game Avalon Hill puts out. The componants looked so nice that I just had to try the game. I played one game with one of my friends and the rest is history, as they say.
We had so much fun you wouldn't believe it. We played in a store (my friend is the owner) and soon after we had begun, a lot of onlookers gathered and were amazed at the looks of the game. You have to see this one set up to appreciate what I am saying here. Anyways, we just had a blast. Yes it is luck driven and strategy is limited but that is not the point. This is a FUN, and TENSE game. Period. I can't get enough of it.
And guess what? It promted me to rent Episode I and watch it again. Now I did pass over most of the first 2/3 of the movie but was amazed at how the game closely lets you relive the end of the movie.
Get this under the Christmas tree for yourself or someone else. You will not regret it.
This is a great game for all the reasons mentioned in the previous reviews. My wife ( who normally does not enjoy shoot 'em up games) and I played this morning and we had a ball. The tension is constant from the beginning, involving you in every single move.
I know some people have problems with the Anakin game mechanic but I think it fits perfectly with the theme. In the movie, Anakin is pulled along by a tractor beam and it's only by sheer luck that he makes it to the space station at all. Accordingly, luck plays a fairly large role in Anakin's mission but there are deterrents. Starfighter cards really slow Anakin down and make it frustrating to waste a card trying to move Anakin when you could have played a card to wipe out droids with your catapult, thus scoring more bonus cards (essential in winning).
There have been suggestions throughout the web on how to fix the Anakin 'problem', but I really don't see it as such. Perhaps, after a few more games, I'll view things differently, but right now I'm having too much of a BLAST!
I bought this game after seeing descriptions and reviews in various publications, Star Wars and otherwise. I have played it numerous times and have not been dissapointed.
The game itself a faithful translation of the climactic end of Episode I: The Phantom Menance. Four battles occur at once, the most important ones being the plains battle and the palace battle. In most games, the game will follow the movie. Qui-Gon will die, the Gungans are outmatched, the Queen's warriors are resiilient, and little Anakin can't be stopped.
After owning this for close to six months, with close to fifty playings I must say that the strength of the game is its design. Often games are not decided until the endgame. It is very hard to win or lose everywhere. The shortest game I have played lasted 45 minutes and featured some incredibly favorable die rolls.
Strengths of the game include:
Rules- These are the best instructions I have ever seen. A standard for the industry.
Ease of Play- I play with some younger cousins who are interested when they see the cover- they understand the goals of the game and figure out how to best acheive them.
Design- exciting finishes almost every time.
Weaknesses of Game
Replay Fatigue- If you play often enough with the same people, best strategies emerge. This is the case in almost all games, but warrants consideration.
Time- This game usually takes 1.5-2 hours to play. If both players know what is going on, games can last around 1-1.5 hours.
Bottom line- This is a fun game that will keep you entertained for many years.
My brother and I have been playing board and table-top minature games for many years. We are big Star Wars fans, so this looked like a good combination. I was a little skeptical at first: 'probably just another quick Star Wars cash-in'. The Avalon Hill label turned out to be a great sign, as we really enjoyed the game! Its thematic nature was wonderfully woven together with the dozens of plastic minature 'Star Wars guys' and an interesting card and dice formula.
We played with our gamer cousin and his two daughters. I took the role of referee and the two sides slugged it out. After 2 hours, we realized we had a thrilling game on our hands. I wasn't needed much, as the rules are very clear, and I jumped on the Naboo team when our youngest member had to go to bed! It went back and forth, the Naboo plains player getting demolished (and the droids getting tons and tons of extra cards), and there was a fierce battle for control of the palace. The Naboo player was down to his last few characters and about to lose, when Anakin came through to win the game for the good guys.
In our replays we discovered several strategies:
- Duke it out with Darth Maul (by playing as many cards as possible on the sabre battle) in the hopes of slaying him and getting BOTH Jedi inside the palace to annihilate the droids as they enter from the Naboo plains.
- Speed thru space with Anakin, try to finish the game as quickly as possible, hope for good die rolls on the last few squares, deactivate the droids and win. (This assumes Darth Maul doesn't kill your Jedi and everyone else inside the palace!)
- Go for bonus cards, pushing hard on the plains of Naboo, hoping to feed further victories with the extra actions.
- Play an attrition game, try to get the 'slow down' cards on Anakin's space battle, so that you can wear down the Naboo player on the plains, and make your way inside the palace with the deadly destroyer droids.
Discussion and discovery of these strategies was a lot of fun, although sometimes a really good series of dice rolls could eliminate a well-thought out plan (this isn't chess, after all). We played the 4-player game twice and the 2-player game three times. The 4-player games were the best, as involvement and discussion over how to coordinate strategies between teams were quite fun and there were a lot of 'high-fives' and drama over the die rolls of each side.
The game is simple enough that younger players can enjoy it (perhaps taking the simple groups, like the Jedi battle and space battle), but has some great 'moments of truth' for the strategy gamer looking for how to change the movie's storyline.
Caveats: It takes up a lot of space on your table (and 15 minutes to set it up). It also requires the good part of an evening (at 100-150 minutes easy), and is a little expensive.
Although not a Star Wars fanatic, I have purchased most of the earlier board and CCGs based on these movies, and must say that they have been hopeless--either meant for kids below 5 years or purely a merchandizing scam! (Note: I have not tried Clash of the Lightsabers.)
Until... this one came along. My advice: BUY IT NOW! The reasons:
1) I could feel the helplessness of the Gungans facing a never ending stream of battle droids, as the droids slowly but surely eliminate the totally outnumbered and outpowered Gungan army. (sob!)
2) I could feel the resilience, skill and strength of Darth Maul as both Jedi try to eliminate him. Suddenly, I worry if it is he who will eliminate the Jedi instead!
3) I could feel the urgency of the two queens and the palace guards in trying to take out the droids and trying to reach the throne room to capture the viceroys. And then, once that is done, the long wait trying to defend the position.
4) Finally, I could feel the tension and odds against me as Anakin tries to weave his way through the Federation's defenses to attempt to destroy the central computer. My inability to do this more quickly sees my Gungan troops being slaughtered, the queen's palace guards bracing for droid reinforcements, or worse, the appearance of Darth Maul in the event that he defeats the Jedi!
I never felt greater victory than when Anakin burst through the last of the Federation's defenses in this game.
If only all movie-based games were made like this! The only other I have seen do justice is [page scan/se=0524/sf=category/fi=stockall.asc/ml=20]Dune (the original Avalon Hill version).
I'm always looking for good two player games. Games that interest both my wife and I are particularly hard to find. Most are too abstract for our taste or simply too lame. Enter 'The Queen's Gambit'. As a disclaimer, I hesitate to buy any game that is based on a movie or TV show, or aimed at the mass market.
'Star Wars:Episode One' was a huge disappointment for me, I went to see it at the theater once and haven't seen it since. So? You ask. The point is, I am not a person who is enamored with all things related to Star Wars. 'Star Wars:The Queens Gambit' is nicely themed, and fun to play. With four different conflicts occurring simultaneously, all intertwined to some degree, and almost 140 units on the board, one might be inclined to think there is too much to keep track of to truly enjoy the game. Not so. Play is smooth, fast, and the different aspects of the game are easy to follow.
Game pieces are of the finest quality plastic I have encountered in a game, they are basically unbreakable. Extras are included if any are lost. The rule book is to the point and very well written.
Game play is adequately described in other reviews on this site, let me only reiterate that there is lots of dice rolling. I have found the game to be balanced despite lots of dice. If lots (and lots) of dice rolling turns you off, approach with caution. Strategy can be limited by the cards you hold, but each card has two possible actions, so you still have lots of options. Even with lots of options this is not a brain-burner by any stretch of the imagination, play is more fun than it is challenging.
'Star Wars:Queen's Gambit' is good, despite the blatant attempt to appeal to the American mass market. It has quality bits, a well written rule book, a strong theme, is lots of fun, is tense, has lots of action, and is well balanced. On the downside: not a lot of thought is required (a person tossing out random cards will do O.K.), in fact many 'bonus cards' that come into the game are random. Lots of dice rolling is used to determine the outcome, and strategy is limited by the cards you are holding.
Bottom line:Play before buying if you are a game snob (such as myself). It is much better than I expected, but its strength is in fun and tension caused by the dice rolls, not strategy, nor the satisfaction of a well laid plan coming together.
My gaming group was a little hesitant to pick this one up because of its theme, but the promise of a Battle Cry-variant rule system egged us on to try it out. What we have found is an extremely fun and well themed game, IF things do not go awry at the beginning of the session. With 4 battles going on simultaneously, it can be tempting to split your forces around all 4 to try and get an even spread. This doesn't really work, however, and it is often important to centre your attention on one or two battles in a turn. As a result, the 4 player version of the game doesn't quite work, as players' egos have to stand aside for proper team work. Queen's Gambit definitely comes into its own with two players though, and as long as the Space Battle board doesn't get too many lucky dice rolls and the Jedi Battle doesn't end in the first 5 minutes, the game is rather well balanced. Fans of the [page scan/se=0099/sf=category/fi=stockall.asc/ml=20]Star Wars universe have an extra reason to enjoy the game, as it mirrors the end of the Phantom Menace film extremely well. I can recommend this for two players, but you might want to stay away if you are thinking of using it as a 4 player game.
As somthing of a Star Wars nut, this was a must-have game for me. Like the other big-time fantasy/sf licenses, though (Star Trek, Babylon 5, Middle Earth), good games on the subject are rather few and far between.
This one is not going to be the definititive Star Wars game, but it is quite good fun. The game is easy and clean to play. The tension and feel of the climactic battles in the Phantom Menace come through quite well. The players are presented with plenty of choices and options, which is good. The presentation is outstanding. Compared to Axis & Allies: Europe, anyway, the game seems pretty well-balanced. Overall, highly reccomended.
It's actually somewhat similar in feel to Battle Cry, with cards that control the action, although it (fortunately) doesn't have Battle Cry's huge variance in card power--plus each player draws from their own decks, which helps mitigate the luck element considerably. There is also a lot more variety in the units, from the awesome power of the Jedi all the way down to the Gungan/Palace Guard/Battle Droid flunkies.
This is designed by the same guy who did Clash of the Lightsabers (another highly recommended--if lighter--game), and it shows. My only complaint about the game is that the card decks (which control the action a la Battle Cry) are awfully generic, much like that previous game. Instead of the Light and Dark having different powers, you instead get the same powers with Light and Dark sounding titles. This is no big deal, really, but an opportunity missed I think.
One piece of advice for play: it's very important to keep your eyes on the victory conditions, especially for the Trade Federation player. It's easy to get wrapped up in wiping out the Gungans, which is entertaining, but that doesn't get you directly to victory. Thus the whole 'Gambit' thing.
What do you get when you take the marketing power of the Star Wars License and blend it with the gaming power of Hasbro/Avalon Hill? A darn good game of course. This is a large game (took up most of the kitchen table) with well-designed gameboard and bits. It covers the 4 battles taking place during the last half hour of the phantom menace, the plains of Naboo, Anakin in his starfighter, Quigon, Obiwan and Darth Maul, and the palace raid. All the main characters are represented except... NO JAR JAR. He makes a slight appearance on an initiative marker but he's of no consquence. That's a reason to buy right there. With four battles to be monitored and limited resources to manage them, strategy is a must. After just 2 plays my friend and I started to see the grand scheme and the numerous ways of going about accomplishing our goals. You can be the dark side or the light side. The game is listed for 4 people but really that just makes the game 2 on 2, so really this game is better played by 2. The rules are relatively simple and after a slower beginning while getting a feel for the mechanics of the game we moved right along. First game taking 1:45 but the second taking only 50 mins, (due to some short-sighted palace protection on my part). Both games came down to the wire and due to a mechanic that essentially allows each person 2 turns in a row there were some MASSIVE momentum switches (which I find gutwrenchingly fun). The turn before my friend won, he was bemoaning how badly hes was being beaten; then 5 minutes later, he was doing the victory dance around the table (a little obnoxious tradition we have). Certainly a fun couple of hours that I would certainly recommend to friends. In particular if you have a smaller gaming group or a husband and wife team. The Star Wars element certainly added to the enjoyment (we are both big fans) but was not SO integral to the game as to be just a cheap way of exploiting the license. My only complaint would have to be that due to the fact that there are so many tiny pieces that in the process of moving them you were constantly knocking the boards and other pieces. A fault that is partially due to my ham hands. So if you like a nice hour of dipping into the Star Wars universe definitely take the time to buy this one.
I'm sorry, perhaps I'm a bit old for this malarkey, but this game did NOT do it for me. Game play is OK. I bought this game because I was under the impression that the game used the same mechanics as the very successful Avalon Hill game Battle Cry, which to some extent I would agree it does. But play seems to move along soooo much faster in Battle Cry, with half hour games the norm. As for Star Wars, admittedly, I've had to teach people with each game I've played, but they have ALL exceeded 3 hours! The game soon becomes a dice-fest with card play which does not even have a variation of card play between the light and dark sides.
If you want a good 2-player game, go for Battle Cry. It's faster and more fun. Unless theme is all important to you and you love playing with plastic toys!
I don't mean to be a stick in the mud. I am a HUGE Avalon Hill fan. But, to be honest, this is not their best effort. It's good, but not that good.
Hey, someone's gotta be a harsh critic! The only force I felt was my foot going to sleep.
It may look impressive on the back of the game box, but only in person can you truly appreciate the absolute glory of the sheer number of pieces in this two-player game from Avalon Hill. 150-plus plastic figures dot the landscape of the three boards, one of which sits three tiers high. It's tempting to leave it set up between playings, partly because it looks so spectacular, but also because it takes both players ten minutes to get all the bits out of the box. Fortunately, the game typically takes two hours to determine a victor, so the assembly time isn't really noticeable in the grand scheme of things. To boot, it's not a bad game either.
This review is necessarily going to give away some of the plot of the movie 'The Phantom Menace', because the game's premise is squarely based on the climactic battle at the end of that film. I don't expect this to be a problem for the people reading this review, though, because I'm certain that the game's intended audience was collectively standing in line to see the movie on its opening day. Besides, the Star Wars universe has so many strange nouns in it that if you haven't seen the movie, the following will seem like a foreign language anyway. (Having said that, the game isn't inaccessible to Star Wars neophytes, because you don't really have to know anything about the movies to play; it just helps set the atmosphere.)
Here's the premise of the game, the point where the events of the movie leave off and you start playing. Queen Amidala of the planet Naboo, her decoy and a few loyal guards commanded by Captain Panaka are about to attempt to re-take Naboo's Theed palace, where the viceroys of the Trade Federation -- the force that is blockading Naboo -- are standing protected by a number of robotic battle droids. The two Jedi knights Qui-Gon and Obi-Wan have encountered the vicious Sith, Darth Maul, and are busy fighting in the power plant. Up in space, Anakin Skywalker is trying to shut down all of the droids on the planet, by taking out the orbiting droid control ship. Out on the plains, a vastly outnumbered and outgunned Gungan army is creating a diversion to draw as much of the Federation's force as possible from the palace, to help Amidala in her mission. These are the four arenas of conflict featured in the three boards of the game (the space battle and the Jedi duel share one of the boards, while the other two theatres occupy a board each). Most impressive is the multiple-storey palace, assembled from three segments stacked vertically with the help of plastic struts, with all three levels participating in the game. The throne room is on the top floor, while Amidala's forces enter on the ground floor with several droids to dodge or destroy on the way up. It's one of the most creative uses of the dimension of height I've seen in a game.
In this two-player game, one player takes control of the Trade Federation, its myriad battle droids and Darth Maul; the other player controls the forces of Naboo: the Queen, her decoy and attack force, the Gungans, the Jedi and Anakin. All pieces are placed on their starting spaces, fortunately marked on the boards so that you don't need to constantly refer to the game's instructions -- tremendously readable though they are. It's fiddly to get the pieces onto the three-level palace arena -- I was always knocking droids rolling whenever my hand strayed and caused a Nabooquake -- but I'm clumsier than most. I usually knock privacy shields over in other games too, so the game is not to blame here.
The game is card-driven in a way reminiscent of Avalon Hill's earlier 'Battle Cry': play a card, then activate the piece or pieces mentioned on it, moving them or possibly attacking with them. Players alternate doing this until they are both out of cards, then repeat with more cards until one of the players has met the game's victory conditions. Along the way there are ways for players to gain bonuses in the form of extra cards, which will doubtless help in subsequent rounds.
The cards are not equal, however. Each player has his or her own deck of cards, which are themed for the Federation or Naboo. The differences are mostly cosmetic, but some are significant, owing to the asymmetry of the two sides' objectives. Each player's deck is further divided into two -- one stack contains cards that almost exclusively focus on the palace (and the Jedi duel), and one stack has cards that affect only the plain and space battles. Each turn, players receive an equal number from each stack, forcing them to roughly split their effort fifty-fifty between the palace nitty-gritty and the big picture unfolding outside on the plain or in orbit. Players secretly choose a set of cards from their hands and stack them up to be played singly, alternately Naboo and Federation. Unselected cards are kept until the next round, when new cards are drawn, and the selection process begins again.
With four mostly independent areas to attend to, you have a number of decisions to make each round. The game's card-drawing mechanism allows you to focus, to an extent, on one area to try to get dominance in that one, but this is risky, because it weakens your hold on the other battles. Likewise, it's unwise to totally ignore an arena, because an enemy breakthrough in any one of the four battles can turn the tide on another theatre in subtle ways. (Besides, the same mechanism that gives you freedom to focus also limits you by requiring you to focus on the neglected areas at a later time, so completely ignoring a theatre isn't realistically an option.)
Each of the four battles behaves in different ways, though the gameplay in three of them is largely the same, integrating most of the game into a seamless whole. I'll describe each of the areas and what each player must do in it.
For all but the space battle, pieces move and attack in a similar way. When a card activates a piece (or a group of pieces on the plain), that piece moves up to a set number of spaces on the board, then may fire once at one enemy. Both sides roll a set number of dice, and the difference in hits rolled by the attacker and shields rolled by the defender amounts to the number of hit points lost by the defender (if it has any at all), or the number of pieces lost (if the target has no hit points). It's all very simple, quite random, and fortunately completely tabulated on reference cards, because each type of piece has its own stats, which can even vary from theatre to theatre.
The simplest of the four battles, and also the least relevant in terms of the game's final objective, is the diversion on the plains. Gungan forces are on what seems like a suicide mission to distract the Trade Federation's droids from the important battle in the palace. However, the plains battle is still quite real and both players can gain from expending energy there: Every time an enemy group is eliminated, the victorious side gets to select a bonus card, from one of its two stacks, to be added sight-unseen to next round's cards. In this way a player is able to get a precious extra action next round.
The plains battle is grand-strategy in nature, and while the pieces look funny, they adopt the universal wargame roles of infantry, cavalry and artillery quite easily. (Indeed, this entire battle -- hex map and all -- is reminiscent of light wargames such as 'Battle Cry'.) Each side has its own advantages: the Federation has more pieces and they are stronger; the Gungans have artillery that doesn't need line-of-sight, and a vast but vulnerable shield to protect its weaker forces from the onslaught of the Federation's assault tanks.
Both sides' objectives on the plains are the same -- fight to get bonus cards. The Naboo player really doesn't have a chance here, so the Gungans must simply fight to stay alive as long as possible, and keep the Federation's droids occupied. If a few droids get taken out along the way, so much the better. For the Federation player, it's a slayfest that you can't possibly lose, especially once you take out the Gungan shield generators. But you can't ignore the battle, because you'll deprive yourself of bonus cards if you do. Additionally, you'll be needing to transfer the droids from here to the palace later on in the game to reinforce your by now dwindling palace defence force, and you can't do that if you are still having to fight off the Gungans. This is also the only place that you can bring new droids into the game by deploying them from your troop transports onto the plain.
Speaking of the palace, this is probably the most entertaining part of the game. Here a force of twenty-odd palace guards, Queen Amidala and her lookalike decoy are attempting to get into the throne room on the top level, where they can intimidate the cowardly Federation viceroys into submission. They must fight through several droids to reach the throne room, either the slow way by climbing the stairs, or (much more effectively) by scaling the outside walls and entering through the upstairs windows. Unlike the strategy of the plains, this is a tactical battle where both sides are jockeying for the best position.
The Naboo player has the Federation at a disadvantage here in the palace; with the ability to scale the outside of the building and effectively skip the intervening droids, it is not difficult to get a superior force into the throne room. Once inside, the throne room is easy to defend because there is only one entrance. Additionally, the Naboo player has a decoy Queen who acts and moves just like the real thing, but if she is killed the player suffers no ill effects. (At the start of the game, the Naboo player secretly assigns a "real Queen" token to either the red or purple queen figures.) This uncertainty makes the job of the Federation player that much harder, as he or she must spend actions on trying to eliminate what is possibly an insignificant character.
The Federation player must protect the throne room at all costs, and take out as many of the guards as possible -- even better, the (real) Queen, for there is a serious morale penalty for the Naboo player should she die. This is made especially difficult by the guards' ability to scale the walls and bypass your defences. You can bring in extra droids from the plain -- provided you can spare them there -- but they may arrive too late to save you.
Below the palace in the power plant, the evil Sith Darth Maul is locked in combat with the Jedi knights Qui-Gon Jinn and Obi-Wan Kenobi. This duel is a miniature version of the free-for-all that is going on up in the palace, except that the participants are stronger and harder to kill. And kill is what must be done, for the victor here receives a veritable wad of bonus cards for vanquishing the enemy. On top of that, when one side has won this battle, the survivor(s) can head on out into the palace to greatly affect the outcome of the struggle in the palace. As masters of the Force, they even have additional strengths in hand-to-hand combat, such as the ability to intersperse attacking and moving freely. Jedi can slice up battle droids as effortlessly as they do in the movie.
Like the battle on the plain, the Jedi duel doesn't directly feature in the victory conditions of the game, but the bonus cards that can be earned there, and the edge that a Jedi can provide in the palace battle, can make all the difference.
The fourth area, up in orbit around Naboo where Anakin Skywalker is trying to destroy the droid control ship, is in my opinion the weakest part of the game, in that it doesn't share the same mechanisms as the rest of the game and that it doesn't fit the theme of the film -- for instance, the other starfighters of the Naboo fleet aren't represented at all. Not only that, but Anakin is invulnerable to damage and his progress is entirely governed by luck. (Actually, this last point is probably true to the movie in some deep mystical Force-ish way.) The Naboo player simply rolls the dice, and if the sum corresponds to empty space on a table printed on the board, Anakin advances a space. When he reaches the sixth space, all droids on the plain and in the palace are instantly rendered inactive -- leaving the Federation player with only Darth Maul, provided he hasn't already been bested by the Jedi. This sudden-death ending is a requirement for Naboo victory, and the only thing that the Trade Federation can do to prevent it is to spend actions to place extra stages between Anakin and his destination. This only delays the inevitable, however, as those extra stages are limited in number and Anakin will eventually get through. The Federation must take the time to deploy all of these extra stages, or the Naboo side will get away with a quick and relatively bloodless coup for the victory.
What I will say about the space battle is that, because Anakin's march to the droid control ship is so inexorable, it does effectively put a ceiling on the length of the game, preventing long bogged-down endings from turning the game into an anticlimax. It has also apparently been playtested to within an inch of its life, because two of the three times I have played the game, it came down to rolls in the space battle. It ended up going a different way each time. There's a little more to the space battle than I mention here, giving the Federation a smidgen more control than I imply, but once you understand elementary probability theory, it's just rolling of dice. All the same, it's still fun and heart-stopping to see if a die roll has ended the game or not.
So how does the game end? Well, the Naboo player has to succeed in both destroying all droids on the board (which means shutting down the droid control ship, because the Gungans are not going to win on the plains), and getting more pieces into the throne room than the Federation (who gets two to start with, thanks to the inanimate, indestructible viceroys, who just stand about the throne looking ominous). The Federation player needs to render Naboo's victory conditions impossible somehow, which means that -- owing to the fact that Anakin Can't Be Stopped Because He's In The Sequels -- all but two of Naboo's characters in the palace (the guards, Queens and Jedi) need to be wiped out before the droids are terminated from orbit. It's an interesting asymmetry, but the game must have been playtested well because it's still anyone's game, sometimes right up to the end. None of the games I played were one-sided.
That's a lot of rules and mechanisms for one game. But because things work pretty much the same way across the different arenas of conflict, you're actually underway quite quickly. I was on top of the rules about ten minutes into the game, and from then on needed only to refer to the rulebook for obscure rules, of which there are mercifully few. Not that the rulebook is a problem. In sixteen colour pages, it covers setup in great detail, explains all four battles and even suggests some strategies for each side, and includes a blow-by-blow example of one complete round. This is a rulebook that other publishers should read and learn from. It's a far cry from the opaque efforts of the old Avalon Hill.
My one complaint -- other than the sheer lack of control in the space battle -- is that near the end of the game, you may not have any useful cards to play. For instance, the Naboo player often has no Gungans left near the end, but still must play plains battle cards because they're all that the player has left in his or her hand. This is somewhat alleviated by the game's design in a few ways: one is that if a card is useless to you, the corresponding card is probably also useless to your opponent, so you both end up wasting a turn and no one gets ahead. Another way is that most of the cards have more than one way of being used, so that a card that can't move the Jedi because they're both dead has a backup behaviour, resulting in the movement of palace guards instead. Finally, while individual cards may become useless, the decks themselves will never be. The plains/space stack is useful for the plains battle early on, and the space battle towards the end of the game, while the palace/Jedi stack is most helpful for the palace towards the end, once the Jedi battle has been decided. This clever feature means that even at the end of the game, when most of the pieces are eliminated, both players still have enough things to do to keep them in the game.
While this game appeals to me, and I'm sure to any Star Wars fan (the rulebook suggests that players as young as ten can play), I imagine that it won't be for everyone. First off, the game is longish, coming in at about two hours for experienced players. Second, there's an awful lot of dice-rolling, enough that the Central Limit Theorem kicks in and averages out the fortune or misfortune of a single roll. But there are still extremities on the bell curve, and I can imagine that losing ten straight rolls can be demoralizing, especially halfway through a two-hour game. This is not in the same league as no-luck games like 'Diplomacy' or 'Civilization'. The game is also only for two players; three cannot play, and although there is a four-player partners variant (which I admit I haven't tried), it doesn't look very different from the two-player game, and downtime could become a factor. As this isn't a cheap game -- especially if you have to pay to have the heavy box shipped somewhere -- I'd recommend borrowing a copy to try out first, if you are likely to be put off by some factor or mechanism in the game.
In this seventh game released under Avalon Hill's new banner, Hasbro has demonstrated once again that it is determined to provide only the best quality in games, with both the gameplay and components. (In my copy, they've even provided some spare pieces, to replace the ones that -- with over 150 of them in the game -- will inevitably become damaged or lost. A friend, however, didn't get these spare pieces, so perhaps I was just lucky.) At two hours per game, it isn't likely to come out every evening, but it captures the essence of the movie so beautifully that it's almost better than watching the film, which is about as long. Plus, the ending isn't always the same, and playing the game I don't have to wince whenever Jar Jar speaks. That's got to be a plus.


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On Wed, 23 Aug 2006 05:57:24 -0700, jrshedden wrote:
> Hi All,
> I'm new to embedded Linux, and wish to put an openVPN server in flash
> memory. The goal is to achieve an absolute minimum application
> footprint on the file system.
> In the Windows world that I'm familiar with I could use a 'dependency
> walker' to see what libraries the application needed, or use
> Sysinternals 'filemon' program to see what files the program accessed.
Both can be done in linux using lsof - Both the libs used by the process
and its open files can be shown at runtime. The number of dependencies
for a vpn server is likely to be small.
> I would appreciate any tips or techniques on how to best accomplish
> this in a Linux environment (Kernel is 2.6, probably close to a Fedora
> type distribution).
Start by setting the vpn up on a full system - once your happy start
again with a bare minimum and add back in only the needed components.
Plenty of firewall/vpn images exist already, sure you not re-inventing
what you could just download ?


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wrote in message
> My MC218 after receive email by using Travel 56k modem (Infra) connected
> fixed line. The next day I try to open my email in "Message" but that turn
> out "The EPOC Mail Server interface failed to initialise", and also
> "Corrupted". both Disk C & D too. I try to RESET the set. same problem
> message come out. The rest of the function are OK. Why? What can I do?
> Please help. Thank You very much.
Try this - close the Email application ('Message' in the MC218?) and rename
your "Mail" folder to hide it from the operating system. It is in the path
C:\System\Mail (or the same path on D drive if you moved it). The email
program should then open in its original state creating a new Mail folder
and with no settings or messages. If this has worked, your original Mail
folder is almost certainly corrupt and you need to create your mail settings
again in the new "Mail" folder.
Mike [Dundee, Scotland]


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The day after three congressmen sent a joint letter to U.S. Attorney General Eric Holder demanding answers about the ATF cases dropped by the Reno U.S. Attorney's office, and the Reno Gazette-Journal wrote about it, the three lawmakers sent out press releases detailing their demands.
They also posted them on their Websites.
The press release said: "U.S. Sens. Dean Heller, R-Nev., Chuck Grassley, R-Iowa, and Congressman Mark Amodei, R-Nev., sent a letter pressing Attorney General Eric Holder for information about cases that were not prosecuted during a fallout between the Reno, Nevada offices of the U.S. Attorney and the Bureau of Alcohol, Tobacco, Firearms and Explosives."
I first reported on the "fallout" on Sept. 20 and I've been writing about it ever since. All of the stories are collected at www.rgj.com/atf.
The Congressmen wrote: "A recent article in the Reno Gazette-Journal indicated that the U.S. Attorney's office may have declined or dismissed as many as a dozen cases that were submitted by the ATF."
The story mentioned in the letter was published on Oct. 9.
Grassley said in his press release that the lack of information from the Justice Department is "an abdication of responsibility."
Heller said the breakdown "within the Justice Department is a threat to public safety."
Amodei said federal officials have not provided any answers on what happened and what's being done to fix it.
"The Department of Justice owes Nevadans an explanation and a solutionk," Amodei said.


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Aliases for DNA2 Gene
Aliases for DNA2 Gene
External Ids for DNA2 Gene
- Entrez Gene: 1763
- Ensembl: ENSG00000138346
- UniProtKB: P51530
Previous HGNC Symbols for DNA2 Gene
Previous GeneCards Identifiers for DNA2 Gene
Summaries for DNA2 Gene
This gene encodes a member of the DNA2/NAM7 helicase family. The encoded protein is a conserved helicase/nuclease involved in the maintenance of mitochondrial and nuclear DNA stability. Mutations in this gene are associated with autosomal dominant progressive external ophthalmoplegia-6 (PEOA6) and Seckel syndrome 8. Alternatively spliced transcript variants have been found for this gene. [provided by RefSeq, Sep 2014]
GeneCards Summary for DNA2 Gene
DNA2 (DNA Replication Helicase/Nuclease 2) is a Protein Coding gene. Diseases associated with DNA2 include progressive external ophthalmoplegia with mitochondrial dna deletions, autosomal dominant 6 and seckel syndrome 8. Among its related pathways are Gene Expression and Cell Cycle, Mitotic. GO annotations related to this gene include ATPase activity and 4 iron, 4 sulfur cluster binding.
UniProtKB/Swiss-Prot for DNA2 Gene
Key enzyme involved in DNA replication and DNA repair in nucleus and mitochondrion. Involved in Okazaki fragments processing by cleaving long flaps that escape FEN1: flaps that are longer than 27 nucleotides are coated by replication protein A complex (RPA), leading to recruit DNA2 which cleaves the flap until it is too short to bind RPA and becomes a substrate for FEN1. Also involved in 5-end resection of DNA during double-strand break (DSB) repair: recruited by BLM and mediates the cleavage of 5-ssDNA, while the 3-ssDNA cleavage is prevented by the presence of RPA. Also involved in DNA replication checkpoint independently of Okazaki fragments processing. Possesses different enzymatic activities, such as single-stranded DNA (ssDNA)-dependent ATPase, 5-3 helicase and endonuclease activities. While the ATPase and endonuclease activities are well-defined and play a key role in Okazaki fragments processing and DSB repair, the 5-3 DNA helicase activity is subject to debate. According to various reports, the helicase activity is weak and its function remains largely unclear. Helicase activity may promote the motion of DNA2 on the flap, helping the nuclease function.


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A lot of people like to use dog clothes for their pets. When using dog clothes, it is also very important to accessorize it.
A lot of dog owners like to dress their dogs into different jerseys of their favorite teams. This can be really cute ad fun.
When it comes to Halloween, a lot of dog owners often buy dog costumes to include their dog into this event as well. During the Halloween, there are a lot of pictures available on the internet that show dogs dressed into funniest Halloween costumes. Some of the most popular Halloween dog costumes are witches, ladybugs, bees, skunks, etc. these costumes are available in many sizes and shapes.
But the main purpose of buying dog clothes is because small dogs can get too cold if they do not have something to cover them, especially during the winter. Dog outfits come in different shapes, sizes and colors.
It is very popular that dog owners buy their favorite team jerseys for their dogs. From the other side, a lot of dog owners like to dress to their dog's everyday clothes. Small dogs need to be covered otherwise they will get too cold. Raincoats are very popular as well, as with a raincoat your dog will not get wet when going for a walk on a rainy day.
Buying clothes for a little dog can be fun. It is easy to be creative with different outfits for each dog. It is fun to dress dogs in jerseys, Halloween or Christmas costumes, and similar. There are different kinds of dog clothes available both for small and big dogs. Dog clothes are available in different sizes, so always make sure that you are buying a proper size for your dog.
Join Us


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Give your rockstar pooch a harness that shows off their tough as nails spirit. Everyone will love stopping to give your dog some much loved attention. All Avant Garde Harnesses are a stylish twist on the classic harness. With the cotton canvas construction and Velcro belt, your dog will be comfortable and secure. And if your dog happens to dirty the harness, it is machine washable and air drys!
Enter your zip code or sign in to view shipping information. For more detailed information see our shipping page.


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If you are new to the sport of Skydiving, a tandem skydive in Austria is the fastest and easiest way to experience freefall today!
Our network of Skydiving Schools in Austria has the perfect training course for your first solo skydive at a location near you!
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At Skydiving.com Austria, we love freefall skydiving... But the photos are cool too! Check out some of our favorites from our affiliates!
Skydiving.com offers skydiving at locations around the world! Call for skydiving centers serving Austria! Join us at 14,000 feet today!
Sign up for our newsletter and receive updatesand specials on skydiving across Austria!


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"My 2006 visit to Angkor Wat in Cambodia inspired this work. It reflects impressions of the temples and the trees, the sounds of the land, the children, and the culture of that place. I recorded sounds and images from the jungle surrounding the temples
—Shen Wei
© 2016 Les Grands Ballets Canadiens de Montreal |FAQ
| Privacy policy
|Design web : Globalia.ca


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Thompson Offers Prescription for Fiscal Discipline
Amy Schatz reports on the presidential race.
Republican presidential candidate Fred Thompson offered a little more detail about how he'd bring fiscal discipline to the federal budget, suggesting that higher-income Medicare recipients pay more for their health care.
"I think we have to address the question of whether or not we can stick with the same premiums and deductions for the higher-income type recipients on Medicare," Thompson said today at a luncheon sponsored by the Club for Growth, a group of fiscal conservatives who support lower taxes and limited government. After the speech, aides stressed that Thompson had not advocated the use of means testing for Medicare benefits and that more details of his proposals would be released at a future (unspecified) date. They also wouldn't say how Thompson defines "higher income."
Thompson acknowledged his suggestions for reining in spending on the popular entitlement programs are a bit risky. As to whether voters will be turned off by his suggestions for paring Medicare and Social Security spending, Thompson said, "I guess we'll find out."
Since Thompson, formally kicked off his presidential run in early September, the former senator from Tennessee and star on the television series "Law & Order" has set himself apart from rivals Rudy Giuliani and Mitt Romney by speaking often about curbing spending, particularly on Social Security and Medicare. As he has in the past, Thompson said today he wouldn't have voted in favor of the Medicare drug benefit and suggested that spending on the program is unsustainable.
"You can come out with 15-point plans all day long that somebody's experts have dreamed up and that's important, that's part of the dialogue," Thompson told the group. "But the underlying principles are even more important and that is recognizing the importance of growth…We cannot begin to deal with this problem without strong, consistent economic growth."
Thompson also said he liked the idea of private Social Security accounts, but did not offer any details about how he'd implement them, if president. "I think we need to do more to help people save for themselves during their working years. I'm talking about the private accounts," Thompson said.
As he has in the past, Thompson suggested that the Alternative Minimum Tax should be indexed to inflation for at least a year until the entire tax code could be overhauled. He suggested cutting the corporate tax rate to 28% and killing the inheritance tax.
He also joined Giuliani, who spoke to the group just a few hours earlier, in saying he had made a mistake by championing the McCain-Feingold campaign finance reform bill when he was in the Senate. "We went too far," Thompson told the group, which has opposed provisions in the law that place restrictions on the airing of issue ads by outside groups before an election.
UPDATE: Late this afternoon, the Thompson campaign released a statement from the candidate clarifying his remarks: "I believe that our priority should be to guarantee health insurance coverage for all seniors, a commitment this country made more than forty years ago. Today, however, our country faces ever-rising and unsustainable costs related to meeting this commitment. To ensure Medicare's viability for future generations, we might expect wealthier seniors in the future to contribute more toward covering the costs of their own medical coverage. The provisions of Medicare Part B that tie premiums to income provide one model that could be extended to other parts of the program. The choice and competition enacted under Medicare Part D may also serve as a model for improving the system."


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When CBO speaks, Washington Listens
When CBO speaks, Washington Listens
02.15.13 | By
Yesterday on The Hill's Congress Blog, our President and CEO John J. Castellani discussed the Congressional Budget Office's new methodology for calculating the cost of Medicare policies to reflect the effect of prescription medicines on total medical costs. This is the first time prescription medicines have been distinguished with a broad certification of achieving savings on other Medicare costs, so for every 1 percent increase in the total number of prescriptions filled, there is a .02 percent decrease in spending on medical services, such as hospitalizations.
Using diabetes and other diseases as examples, Castellani highlighted how medicines can help cut down on more costly health care expenses, saving patients and the government money while improving quality of life. Discussing the costs associated with diabetes, which affects nearly 26 million Americans, Castellani illustrated how access to medicines can help control patients' physical and financial burdens:
"If uncontrolled, diabetes can lead to many complications, including amputations, kidney failure, heart attack and stroke. Each of these complications comes with a cost. The average cost of amputation surgery is nearly $40,000. A single year of dialysis for kidney failure patients costs $83,000. However, a year's supply of medicines that help control a patient's diabetes typically averages $2,400."
The CBO's updated methodology illustrates how prescription medicines are the innovation that can offset other health care costs. Urging policymakers to recognize the value of medicines and how they can curb other medical spending, Castellani emphasizes that not recognizing their value could result in increased costs that affect taxpayers today and in future generations.
Medicare Part D is one of the few government programs saving money. In its seventh year, the program is coming in 43 percent below the cost originally expected. Additionally, the satisfaction rate among beneficiaries is a remarkable 90 percent. Visit our website here to learn more about why Part D works.


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Aloha Wedding Photography by Slater Robinson
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Sheriffs' Offices sometimes have excess property or property that they do not intend to continue to use. And, sometimes Sheriffs are seeking property that other counties might have available. This page will allow counties to share this information with each other.
Please contact our offices if you have any such property -either property wanted or property available- and we will post it here


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Sound Tests
Pulling out the TES 1350A Sound Level Meter we find ourselves quickly yelling into the top of it to see how loud we can be.
After five minutes of that we get a bit more serious and place the device two CM away from the fan on the card to find the maximum noise level of the card when idle (2D mode) and in load (3D mode).
Noise levels jump a little, but again it's nothing serious. It's hardly the loudest setup and continues to come in under 65dB which is a nice number to be at.


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Donate blood for ticket to Humana Challenge
Tee up for tickets to the Humana Challenge golf tournament when you donate blood at the Lowe's Blood Drive on Jan. 11th.
Desert Blood Services' donors will receive a free ticket to the 2013 Humana Challenge golf tournament. Tickets are good for any single day between Jan. 14-20, while supplies last. The drive will be held at Lowe's at 5201 Ramon Road, Palm Springs from 10:00 a.m. till 2:00 p.m.
Desert Blood Services is a Community Blood Bank and LifeStream partnership that has been serving the Coachella Valley for over 60 years and provides 100% of the blood and services needed by Desert Regional Medical Center, Eisenhower Medical Center, JFK Memorial Hospital, Hi-Desert Medical Center, Robert E. Bush Naval Hospital and Palo Verde Hospital.
Copyright 2014 Gulf California Broadcasting. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


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Share Photo
FILE - In this Monday, May 31 2011 file frame grab of the PBS website, as PBS officials confirmed its official Twitter account that the website had been hacked. Lulz Security has stolen mountains of personal data in about a dozen different hacks, embarrassing law enforcement on both sides of the Atlantic while boasting about the stunts online.(AP Photo, File)


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Has LL released any information on what the bat regs will be for 2012?
Hey Dawg! There is still plenty of time for the bat companies to grease Steve Keener's palms with $$$$$ to make sure their bats are allowed, so please! try not to be in such a hurry!
Mike CVUA
That'a quite an accusation Mike - maybe you should think it over.
On the LL Facebook page LL has said they don't anticipate any changes at this time. The 2011 book already says what the 2012 rules are.
LL is participating in the discussions on Facebook. Go there.
ACTIVE is the leader in online event registrations from 5k running races and marathons to softball leagues and local events. ACTIVE also makes it easy to learn and prepare for all the things you love to do with expert resources, training plans and fitness calculators.


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For the first time in season 10 of Top Chef, superstar Brooke Williamson played the part of the underdog in the moment that mattered most – the second and final installment of the reality cooking show's finale.
Brooke battled against the lone remaining contestant, Kristen Kish, who was a frontrunner along with Brooke for much of Season 10 until she was prematurely voted off. Kristen won Last Chance Kitchen and was brought back to the competition, and it seemed like Kristen would have to fight her way back into the judges' good graces.
But far from it: Kristen skated through part one of the finale, beating out competitor Sheldon Simeon as she and Brooke advanced to the last round. And throughout the five-course meal she and Brooke served to a live audience of 160 people in the finale, Kristen had the upper hand, causing a usually-confident Brooke to battle for each course.
Brooke was noticeably frazzled as she and her team cooked. With three chosen former contestants joining her – C.J. Jacobson, Kuniko Yagi, and Stefan Richter – it was abundantly clear from the first course that Brooke would have been much more successful if she cooked her own dishes rather than sharing the load. Her first course, a crispy pig ear and chicory salad, featured burnt pig ears from C.J.
Kristen (accompanied by Josh Valentine – from Dallas – plus Lizzie Binder and Sheldon) easily won the first course with her chicken liver mousse.
Perhaps to make things more interesting, Brooke won the second course. She made seared scallop with salt cod puree, which head judge Tom Colicchio said was cooked perfectly. Kristen's citrus and lavender cured scallop was almost without flaw, too, but Brooke's course won out.
In the third course, Brooke attempted to redeem her poorly cooked fried chicken from a past episode – a decision that is rarely rewarded. Kristen's celery root puree with bone marrow was more elegant and picked as a clear favorite. With Kristen's win in the third round, Brooke seemed to unravel during the fourth. The first chef to win three rounds would take home the Top Chef title – making for a fun, sports-like evening – and throughout the episode, Kristen appeared made for the job.
The chefs didn't even have to bother making course five after Kristen handily won the fourth, securing her three victories and earning her the title of Top Chef Season 10.
Kristen becomes the second female Top Chef in the show's history. She won $125,000, a feature in Food and Wine magazine, and a showcase at the Food and Wine Classic in Aspen.
Kudos to Kristen. By beating out other chefs in Last Chance Kitchen, she proved she had the grit. The finale with Brooke proved she also had the guts, and it was her creativity that won in the end.


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Ghoulia Yelps is the daughter of the infamous Zombies. After a long week at school, the girls are dead tired and in need of a little rest and relaxation. Meet the coolest children of some of history's most infamously famous Monsters. These are the trendiest ghouls at Monster High in their stylish sleepover fashions. They get together for a sleepover and some scary fun ghoul time. Monster High Dead Tired Ghoulia Yelps doll comes with eye mask, Dead Tired outfit and accessory for the sleepover. Doll is fully articulated so they can be posed in many different ways.. Price: $19.95
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The Brazilian midfielder joined Hanover in January and is likely to have already been infected with the virus when he travelled from his homeland, said Hannover.
"We are very sorry for Franca but the most important thing is that he recovers and returns healthy," sports director Joerg Schmadtke said.
"After treatment he will continue his career as a footballer according to the doctors. That is important and good news for him and us."
Club officials said it was "unlikely" for other players to have the virus but there will be blood tests conducted in the coming weeks.
The 21-year-old, who was far shorter than the 1.9 metres tall man the German team had been expecting when he arrived in January, signed a deal to 2016.
- Sports & Recreation
- Health


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For the rest of us, it's a great excuse to gather with friends and chow down on hoagies and other super snack fare and try to cheer on teams that aren't the Raiders or 49ers.
That's not a problem for chef Lewis Choi or his buddy Paul Redicks. The Dublin duo hasn't let a little thing like football rivalry Choi's a die-hard Bears buff, Redicks' a Colts devotee get in the way of their friendship.
"Absolutely not," said Redicks. "Everyone knows the Colts are going to win, so it won't be a problem."
Choi, a culinary school grad who spent years working in restaurant kitchens before opening Dublin's Super Suppers (there are franchises throughout the Bay Area including in Fremont and San Carlos) with his wife last fall, rebuffs the jibe with an easy grin. His mind is on food anyway.He's planning to serve Cowboy Caviar with pita triangles, Barbecued Beef Hoagies, Cranberry-Barbecue meatballs and other hearty fare to his fellow Bears fans as they cheer their team's victory on Sunday.
Redicks will nosh on similar fare across town, texting chortling little messages to his friend every time the Colts surge ahead.
Super Bowl parties pose unusual challenges for partygivers. The event lasts forever in "football time," four 15-minute quarters equal a four-hour game.
The happy medium between kitchen slavery and total takeout, said Choi, is a meal assembly outfit like Super Suppers.
More than a dozen businesses, including The Full Plate, Ensembles and Dream Dinners, have opened in Bay Area suburbs in the past couple of years. The staff does the sous chef thing the shopping and tedious chopping. The customer assembles the dishes, pops them in the oven and, er, takes all the credit and watches the game.
The Dublin franchise is particularly popular, says Choi's wife, Minah, with moms' groups which come for private parties. Glance at the reservation calendar of any of the other venues and you see a similar pattern.
Groups of friends, book clubs and parent groups make it a social outing.
But on this particular morning a practice session for the real Super Bowl buffet it's the savory scent of barbecue sauce and sweet aroma of multi-layered cookie bars that fill the air.
"A little before in the morning I'll make my own avocado dip," says Choi. "Definitely wings. You always have to have some kind of wings. Cranberry meatballs. Hello Dolly bars. The nice thing about this is you don't have to put all that prep into it."
Er, Hello Dolly Bars?
They're the classic "Seven Layer" or "Magic Cookie Bars." They're going to serve a cookie named after a Barbra Streisand musical to Chicago Bears fans and Colts die-hards?
"Um," says Choi. "How about Ditka's Magic Bars?"
No," says Redicks. "Colts by Seven Bars."
Cowboy Caviar
Recipe courtesy of Super Suppers. This recipe is easily cut in half if you don't have a giant crowd coming over. The numbers in parentheses represent a half batch.
3 (or 11/2) cups black beans, drained and rinsed
1 1/2 (or 3/4) cups garbanzo beans (chickpeas), drained
2 (or 1) cups pinto beans, drained
2 (or 1) cups red kidney beans, drained
1 (or 1/2) cup canned diced red bell peppers, undrained
1 (or 1/2) cup fresh diced green bell peppers
1 (or 1/2) cup fresh diced green onions
1/2 (or 1/4) cup chopped fresh cilantro
1/4 cup (or 2 tablespoons) sliced, pickled jalapenos, optional
1 (or 1/2) cup canned diced green chile peppers, undrained
2 (or 1) teaspoons minced garlic
1 1/2 (or 3/4) cups Italian salad dressing
1 (or 1/2) cup mild picante sauce
1 (or 1/2) teaspoon kosher salt
1/2 (or 1/4) teaspoon black pepper
Pita wedges or tortilla chips
Combine everything (except the pita wedges or chips) in a large mixing bowl, tossing gently to blend. (The mixture can be frozen at this point. Thaw completely before proceeding.)
To serve hot, place contents in a saucepan over medium heat and cook until heated through and just beginning to simmer. Or, serve at room temperature.
Serve with tortilla chips or pita wedges.
Makes 3 quarts.
Per half cup of caviar: 150 Calories, 5 g Protein, 17 g Carbohydrates, 8 g Total Fat, 1 g Saturated Fat, 0 Cholesterol, 540 mg Sodium, 5 g Fiber. Calories from fat: 47 percent.
Hello Dolly Bars
Recipe courtesy of Super Suppers.
4 1/2 (or 1 1/2) cups graham cracker crumbs
1 1/2 (or 1/2) cups melted, unsalted butter
4 1/2 (or 1 1/2) cups finely chopped pecans
4 1/2 (or 1 1/2) cups semisweet chocolate chips
6 3/4 (or 2 1/4) cups sweetened shredded coconut
4 1/2 (or 1 1/2) 14-ounce cans sweetened condensed milk
Spray three 9x13x1 1/2-inch pans with non-stick coating.
In a large bowl, combine the graham cracker crumbs and melted butter.
In each pan, layer about 11/2cups graham cracker crumb mixture, followed by 1 1/2 cups chopped pecans, 1 1/2 cups chocolate chips and 2 1/4 cups shredded coconut.
Drizzle 1 1/2 cans sweetened condensed milk over the coconut in each pan, making sure to cover the corners. (The cookies can be frozen at this point. Thaw completely before baking.)
Preheat oven to 350 degrees. Bake about 25 minutes or until top is lightly browned. Let cool, then cut into 24 bars (about 21/4-by-2 inches).
Makes three batches of 24 bars.
Per serving: 280 Calories, 4 g Protein, 29 g Carbohydrates, 18 g Total Fat, 9 g Saturated Fat, 20 mg Cholesterol, 85 mg Sodium, 2 g Fiber. Calories from fat: 57 percent.
Cranberry-Barbecue Meatballs
From "Super Suppers Cookbook" by Judie Byrd (Meredith Books, $19.95)
Nonstick cooking spray
1 recipe Basic Meatballs (recipe follows)
2 tablespoons vegetable oil
1/2 cup finely chopped onion
1/2 cup finely chopped bell pepper
1 teaspoon minced fresh garlic
1 15-ounce can jellied cranberry sauce
1/3 cup cider vinegar
1/3 cup honey
1/4 cup Dijon mustard
2 tablespoons soy sauce
2 tablespoons Worcestershire sauce
1/2 teaspoon crushed red pepper flakes, optional
Preheat oven to 375 degrees. Coat a large baking sheet with cooking spray. Arrange Basic Meatballs on prepared baking sheet. Bake, uncovered, for 20-30 minutes or until meatballs are cooked through (internal temperature should be 160 degrees).
Meanwhile, for sauce, preheat oil in a large saucepan over medium heat. Cook onion, bell pepper, and garlic in hot oil for 3 to 5 minutes or until onion is tender. Turn heat to low. Add cranberry sauce, vinegar, honey, mustard, soy sauce, Worcestershire sauce, and, if desired, red pepper flakes. Simmer, uncovered, for 20 minutes, stirring frequently. Add cooked meatballs; heat through.
Plan Ahead: Prepare basic meatballs up to one day ahead. Cover and refrigerate. Make sauce the day of the game.
Freeze Ahead: Place cooked meatballs and sauce in a freezer bag and freeze up to 2 months Defrost completely in refrigerator. Reheat over low heat until hot and bubbly.
Makes 24 large meatballs.
Per large meatball: 140 Calories, 8 g Protein, 12 g Carbohydrates, 7 g Total Fat, 2.5 g Saturated Fat, 12 mg Cholesterol, 200 mg Sodium, 0 Fiber. Calories from fat: 50 percent.
Basic Meatballs
From "Super Suppers Cookbook" by Judie Byrd (Meredith Books, $19.95)
1/2 cup soft white bread crumbs
1/2 cup milk
2 pounds lean ground beef
1/2 cup finely chopped onion
1 egg, lightly beaten
1 teaspoon dried Italian herbs, crushed
1 teaspoon salt
1/2 teaspoon black pepper
Preheat oven to 375 degrees. Coat a large baking sheet with cooking spray.
In a large bowl combine bread crumbs and milk; let soak 5 minutes.
Add ground beef, chopped onion, egg, herbs, salt and pepper. Mix well.
Form meat mixture into 24 large or 48 small meatballs. Arrange on prepared baking sheet. Bake, uncovered, for 20-30 minutes or until meatballs are cooked through (internal temperature should be 160 degrees).
Makes 24 large meatballs.
Pulled Beef Sandwiches
From "Super Suppers Cookbook" by Judie Byrd (Meredith Books, $19.95).
4 (or 1) pounds cooked roast beef, shredded
9 (or 3) cups shredded cabbage
2 (or ) cups ketchup
1 15-ounce can (or cup) beef broth
3/4 (or 1/4) cup Worcestershire sauce
2 tablespoons (or 2 teaspoons) freshly squeezed lemon juice
1 tablespoon (or 1 teaspoon) yellow mustard
2 (or 1/2) teaspoons salt (or to taste)
24 (or 8) hamburger buns
In a 4 to 6 quart Dutch oven combine shredded beef, cabbage, ketchup, beef broth, Worcestershire sauce, lemon juice, mustard, and salt.
Cover and simmer over low heat for 1 hour, stirring occasionally. Uncover and simmer for 1 hour more, stirring occasionally. Serve on buns.
Plan ahead: Prepare up to 3 days ahead. Cover and refrigerate. Reheat over low heat.
Freeze ahead: Place all ingredients, except, hamburger buns, in a freezer bag and freeze up to 2 months. Defrost completely in refrigerator. Cook as directed.
Makes 24 sandwiches.
Per sandwich: 400 Calories, 22 g Protein, 28 g Carbohydrates, 22 g Total Fat, 8 g Saturated Fat, 65 mg Cholesterol, 810 mg Sodium, 2 g Fiber. Calories from fat: 50 percent.
Chicken Wings with Sweet and Sour Dipping Sauce
24 meaty chicken wings, tips removed, cut into wings and drumettes
8 cloves garlic, coarsely chopped
1 tablespoon grated fresh ginger
4 teaspoons soy sauce
4 teaspoons honey
2 teaspoons dried coriander, crushed
2 teaspoons fish sauce
Place chicken wings in a large resealable plastic bag; add garlic, ginger, soy sauce, honey, coriander, and fish sauce. Seal bag; turn to coat chicken wings. Refrigerate for 2-24 hours.
Preheat oven to 350 degrees. Place wings on a foil-lined baking sheet. Bake, uncovered, 25 minutes. Turn and bake 5 minutes more or until chicken is no longer pink. (Or broil 10 minutes. Turn and broil about 5 minutes more or until chicken is no longer pink.)
Plan Ahead: Prepare through Step 1 up to 24 hours ahead. Continue according to Step 2.
Freeze Ahead: Place wings in marinade and freeze up to 2 months. Defrost completely in refrigerator. Continue as directed.
Makes 24 wings.
Per wing (including marinade): 160 Calories, 10 g Protein, 6 g Carbohydrates, 11 g Total Fat, 3 g Saturated Fat, 40 mg Cholesterol, 290 mg Sodium, 0 Fiber. Calories from fat: 63 percent.


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[updated August 4, 2013] This page will contain historical information, mostly about Lowell. Please consider it under construction for now.
BUT we have set the dates for the Fall 2013 tours of Lowell Cemetery. They are:
– Friday, September 27 at 1 pm
– Saturday, September 28 at 10 am
– Friday, October 4 at 1 pm
– Saturday, October 5 at 10 am
All tours begin at the Knapp Avenue entrance (next to Shedd Park) and are free, require no registration, last for 90 minutes, and are conducted rain or shine.


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Boo: Monster Bash Haunts the Gaslamp
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Welcome back to the time of year when goblins and witches are matched by barely-clothed guys and gals. The 13 Annual Dos Equis XX Monster Bash Block Party makes its ghoulish return, howling through our downtown quarters on Saturday, October 26th.
San Diego's biggest Halloween block party is calling the bizarre, the wacky, the scantily clad and the creative to bring their spirit to the streets from 6 p.m. to midnight. If you remember, or barely remember past years, Monster Bash overflows our usual downtown bubble with the spectacular and spooky emerging from all corners of San Diego. Enter through the Gates of Hell at 7th Avenue and Market Street and then take your party through Island, 7th and 8th Avenues.
Three mega-clubs will mesmerize the masses this year, with new levels of debauchery and scandal in a Halloween hotbed. First, stop through the Birds of Prey club, as a bird invasion creates a spine-tingling experience down 7th Avenue. DJ Dynamix and Kids at the Bar will bring the beats while black-feathered dancers seduce and prey upon the crowds. If you hear shrilling shrieks, you're getting close to the second club located on Island Ave., the Gaslamp Asylum. Here, deranged doctors and nurses will perform a real-life horror film unfolding before your eyes. And finally, for a tamer tease, head to the Dos Equis XX Masquerade club with a sea of seduction moving to the beats of Chris Cutz and DJ G*Roy.
Dress to Impress: Your costume could win $5,000 at the annual contest hosted by MC Mikey Beats. It's the quickest way you'll make that money all year, so get to work now on your rockin' frock.
Tickets: General admission tickets are $30 until Oct. 10; $35 from Oct. 11 through Oct. 19 and $40 from Oct. 20 through Oct. 26. VIP experiences include access to the VIP House of Burlesque, a private entrance, VIP restrooms, front-of-the-line access to Designated Driver Shuttles, two complimentary drunk tickets, and more drink specials at surrounding venues. VIP tickets are available for $65 until Oct. 19 and $75 from Oct. 20 through Oct. 26.
Only the 21 and up may enter. For tickets and more information, visit SanDiegoMonsterBash.com
Check our more pictures from last year's festivities here.
Discover more San Diego entertainment ideas and follow our San Diego lifestyle blog.


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During a meeting in San Francisco, Wednesday, July 15, 2009, Lt. Governor and UC Board of Regents member John Garamendi listens to proceedings. The University of California's governing board is proposing to furlough most of the university's 180,000 employees as part of a plan to address a cut in state funding.
/ (AP Photo/Russel A. Daniels)


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Marijuana Blog
More drivers test positive for pot since Washington legalized cannabis
Category: News | Posted on Tue, November, 26th 2013 by THCFinder
The number of Washingtonians who tested positive for pot while driving got higher ever since the leaf's legalization in January, authorities said.
Washington State Patrol says it found THC, marijuana's psychoactive ingredient, in the bloodstream of 745 drivers pulled over this year.
That's a nine percentage point increase from where we were last year at this time, Sgt. Jason Hicks explained.
"It was previously illegal to drive under the influence of marijuana and it remains illegal," Mason Tvert, spokesperson for the Marijuana Policy Project (MPP), told the Daily News.
"Law enforcement officials should focus their time and attention on people driving impaired on any substance and not just possessing marijuana."
MPP's goal is to end marijuana prohibition and replace it with a system where marijuana is regulated like alcohol.
And like alcohol, testing positive for pot does not necessarily mean that the driver is impaired. The legal limit is 5 nanograms of THC per milliliter of blood.
But 420 of those 745 who tested positive exceeded that limit.
Read more: http://www.nydailynews.com
Headband Wax
Category: Concentrates | Posted on Mon, November, 25th 2013 by THCFinder
Super Sized Frosty Bong
Category: Fun | Posted on Mon, November, 25th 2013 by THCFinder
Tahoe OG Strain Review
Category: Nugs | Posted on Mon, November, 25th 2013 by THCFinder
Tahoe OG is a great looking bud. It has a dark green color, with a slight density. It smells extremely fruity, almost like citrus. It's so delicious smelling and looking that people can't help but take it home and light it on fire. This strain is especially good for patients in pain, as it is an indica with a slight sativa note.
Patients suffering from depression, arthritis, MS, and especially migraines will love this extremely potent masterpiece. With a THC percentage of 20, Tahoe OG is definitely going to be a new favorite if you suffer from any pain related problem. Specifically, headaches. Patients with bad headaces report that this strain definitely helped them go about their day with a lot less discomfort.
Tahoe OG is strong and takes effect quickly so you'll feel better in no time. Taking care of everything from pain to appetite problems, this strain should always be kept around. You never know when you're going to wake up with a bad headache or hurt yourself around the house. Tahoe OG will replace Tylenol in your medicine cabinet, for sure!
See more Strains HERE: http://www.thcfinder.com/strains
How To Control Bacteria And Fungus On Your Marijuana Plants
Category: Culture | Posted on Mon, November, 25th 2013 by THCFinder
Ampelomyces Quisqualis
These are naturally occurring hyperparasites of powdery mildew. They form colonies on the infection, reducing growth and may eventually kill powdery mildew on cannabis leaves. Rain perpetuates the life cycle of this beneficial fungus. A formulated powder is available under the brand name AQ-10.
Bacillus Pumilus
Bacillus Pumilus is a spore-bearing bacterium found in soil. It is resistant to environmental stresses, include UV light. The growth of Bacillus Pumilus on plant roots prevents Fusarium spores from germinating. A commercial product is available by the name of Sonata. Application boosts the cannabis plants' immune system, inhibiting fungal germination and growth.
Bacillus Subtilis
Bacillus Subtilis is a naturally occurring anti-fungal bacterium found in soils. It has proven to fight blight, gray mold and several strains of mildew, yet has no adverse affects on the environment or humans. For this reason, it has been approved as a fungicide and bactericide for use in organic farming. Bacillus Subtilis compounds prevents pathogens from colonizing crops. This biological fungicide can be procured online under several brand names. Two strains are available; one for foliage applications (QST 713) and one to be used as a soil amendment at the time of planting (GB03 or MBI600).
Barley Straw Rafts and Pellets
Barley straw rafts are used in hydroponic cannabis systems to inhibit the growth of algae. Barley straw does not kill existing algae but does prevent the growth of new algae cells. While barley straw has not been approved by the EPA for use in public waters, it is available for purchase by homeowners for hydroponics and private ponds.
The use of copper as a fungicide has been practiced for centuries. The most popular use today is in the form of Bordeaux Mixture, which combines copper sulfate with lime. The purpose of adding lime to copper sulfate is to reduce the damaging effect copper sulfate can have on marijuana plants. It is an added benefit that Bordeaux Mixture is also effective in controlling bacteria. As such, it is a good combatant for plant diseases caused by fungi and bacteria such as powdery mildew, downy mildew, leaf spots and fire blight. Bordeaux Mixture is a good option for controlling these diseases on outdoor grown marijuana plants, as it withstands rains, enabling its effect to remain on the foliage. However, it should only be applied before the flowering stage. Use a diluted solution on young plants to prevent burning of the tender leaves. Also avoid applying in temperatures over eighty five degrees to avoid the leaves yellowing and dropping off the plants. Follow label directions before using.
Gliocladium – Beneficial Fungus
Gliocladium is a species of parasitic fungus living in the soil. It produces volatile organic compounds which are toxic to other fungi and bacteria. Gliocladium protects Mary Jane from gray mold by suppressing spore production. It is best applied as a soil drench and is available under several brand names.
Hydrogen Peroxide
This common product found in drug stores and supermarkets, at 3% concentration, is a natural treatment for algae, gray mold, Pythium and powdery mildew. Using hydrogen peroxide on your marijuana plants will not bring them harm. Peroxide helps aerate the soil by adding oxygen and is both anti-fungal and anti-bacterial. Cannabis plants can be fed a mixture of hydrogen peroxide and water as a fertilizer and disease deterrent, resulting in healthy plants. It can be misted on the leaves and/or applied directly to the soil. An easy way to apply is to fill a clean fertilizer spray bottle that attaches to a garden hose and feed as you would, say Miracle Gro. The bottle will have gallon markings on it. Fill the bottle with peroxide. When you turn on the hose, it will automatically dilute. If feeding sick plants, add one cup 3% hydrogen peroxide per gallon of water. Pour into a spray bottle and spritz the leaves, making sure to cover completely. For general feeding, add one half cup to a gallon of water.
Hydrogen peroxide can also be added to the water in hydroponic environments. It can be used to sprout seeds by adding it to the water they soak in before planting; they will sprout quicker and grow stronger. Follow the general application recipe for the peroxide to water ratio if using to soak seeds.
Just as milk is essential to a healthy human diet by building the immune system and providing good bacteria to ward off infection, it works in much the same way for plants, including marijuana. Milk is a natural germicide and may boost plants' immune systems in much the same way it does humans. It is a formidable treatment for powdery mildew. Applying weekly sprays of one part milk to nine parts water significantly reduces the presence of powdery mildew and will prevent it from forming if the plants are not currently affected. When rinsing empty milk bottles prior to putting in the recycle bin, pour the diluted milk around your plants rather than pour it down the drain. Your plants will love it!
Milk also acts as a disinfectant. Dip your gardening tools in milk, rather than bleach, when sterilizing between uses.
Read more: http://www.theweedblog.com
Hells Angel OG - Indica
Category: Nugs | Posted on Mon, November, 25th 2013 by THCFinder
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The Southern rock and blues band, featuring husband-and-wife team Derek Trucks and Susan Tedeschi, will perform at 7 p.m. Saturday, June 16, at the Britt Pavilion, 350 First St., Jacksonville. Slide guitarist Trucks was a member of The Allman Brothers Band, and he also has toured with Eric Clapton. In 2012, the band won a Grammy for its album "Revelator." Slide guitarist and banjo player Tony Furtado will open the show. Tickets cost $57 for reserved, $37 for lawn and $23 for ages 12 and younger. Premium blanket seating costs $228 for four, $114 for two. See www.brittfest.org, call 541-773-6077 or visit the box office at 216 W. Main St., Medford.
Location, ST | website.com


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Order Reprints
Journal: Metabolites, 2013
Volume: 3
Number: 718
Article: 1H NMR-Based Metabolomic Analysis of Sub-Lethal Perfluorooctane Sulfonate Exposure to the Earthworm, Eisenia fetida, in Soil
Authors: Brian P. Lankadurai, Vasile I. Furdui, Eric J. Reiner, André J. Simpson and Myrna J. Simpson
Link: http://www.mdpi.com/2218-1989/3/3/718
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