text:
Quotes & Info
|ATLS > SEC Filings for ATLS > Form 10-Q on 8-Nov-2012
|All Recent SEC Filings
Quarterly Report
Forward-Looking Statements
When used in this Form 10-Q, the words "believes," "anticipates," "expects" and similar expressions are intended to identify forward-looking statements. Such statements are subject to certain risks and uncertainties more particularly described in "Item 1A. Risk Factors", in our annual report on Form 10-K for the year ended December 31, 2011. These risks and uncertainties could cause actual results to differ materially from the results stated or implied in this document. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date hereof. We undertake no obligation to publicly release the results of any revisions to forward-looking statements which we may make to reflect events or circumstances after the date of this Form 10-Q or to reflect the occurrence of unanticipated events.
We are a publicly-traded Delaware master limited partnership, formerly known as Atlas Pipeline Holdings, L.P. (NYSE: ATLS).
At September 30, 2012, our operations primarily consisted of our ownership interests in the following entities:
• Atlas Resource Partners, L.P. ("ARP"), a publicly-traded Delaware master limited partnership (NYSE: ARP), and an independent developer and producer of natural gas and oil, with operations in basins across the United States. ARP sponsors and manages tax-advantaged investment partnerships, in which it coinvests, to finance a portion of its natural gas and oil production activities. At September 30, 2012, we owned 100% of the general partner Class A units and incentive distribution rights, and common units representing an approximate 51.5% limited partner interest in ARP;
• Atlas Pipeline Partners, L.P. ("APL"), a publicly traded Delaware master limited partnership (NYSE: APL) and midstream energy service provider engaged in the gathering and processing of natural gas in the Mid-Continent and Appalachia regions of the United States. At September 30, 2012, we owned a 2.0% general partner interest, all of the incentive distribution rights, and an approximate 10.5% common limited partner interest; and
• Lightfoot Capital Partners, LP ("Lightfoot LP") and Lightfoot Capital Partners GP, LLC ("Lightfoot GP"), the general partner of Lightfoot L.P. (collectively, "Lightfoot"), entities which incubate new master limited partnerships ("MLPs") and invest in existing MLPs. At September 30, 2012, we had an approximate 16% general partner interest and 12% limited partner interest in Lightfoot.
In February 2012, the board of directors of our General Partner ("the Board") approved the formation of ARP as a newly created exploration and production master limited partnership and the related transfer of substantially all of our natural gas and oil development and production assets and the partnership management business to ARP on March 5, 2012. The Board also approved the distribution of approximately 5.24 million ARP common units to our unitholders, which were distributed on March 13, 2012 using a ratio of 0.1021 ARP limited partner units for each of our common units owned on the record date of February 28, 2012. The distribution of ARP limited partner units represented approximately 20% of the common limited partner units outstanding at March 13, 2012.
Our consolidated combined financial statements contain our accounts and those of our consolidated subsidiaries, all of which are wholly-owned at September 30, 2012 except for ARP and APL, which we control. Due to the structure of our ownership interests in ARP and APL, in accordance with generally accepted accounting principles, we consolidate the financial statements of ARP and APL into our financial statements rather than present our ownership interests as equity investments. As such, the non-controlling interests in ARP and APL are reflected as income attributable to non-controlling interests in our consolidated combined statements of operations and as a component of partners' capital on our consolidated balance sheets. Throughout this section, when we refer to "our" consolidated combined financial statements, we are referring to the consolidated combined results for us, our wholly-owned subsidiaries and the consolidated results of ARP and APL, adjusted for non-controlling interests in ARP and APL. All significant intercompany transactions and balances have been eliminated in the consolidation of our financial statements.
On February 17, 2011, we acquired certain producing natural gas and oil properties, a partnership management business which sponsors tax-advantaged direct investment natural gas and oil partnerships, and other assets (the "Transferred Business") from Atlas Energy, Inc. ("AEI"), the former owner of our general partner. Our management determined that the acquisition of the Transferred Business constituted a transaction between entities under common control. In comparison to the acquisition method of accounting, whereby the purchase price for the asset acquisition would have been allocated to identifiable assets and liabilities of the Transferred Business based upon their fair values with any excess treated as goodwill, transfers between entities under common control require that assets and liabilities be recognized by the acquirer at historical carrying value at the date of transfer, with any difference between the purchase price and the net book value of the assets recognized as an adjustment to partners' capital on our consolidated balance sheet. Also, in comparison to the acquisition method of accounting, whereby the results of operations and the financial position of the Transferred Business would have been included in our consolidated combined financial statements from the date of acquisition, transfers between entities under common control require the acquirer to reflect the effect of the assets acquired and liabilities assumed and the related results of operations at the beginning of the period during which it was acquired and retrospectively adjust its prior year financial statements to furnish comparative information. As such, we reflected the impact of the acquisition of the Transferred Business on our consolidated combined financial statements in the following manner:
• Recognized the assets acquired and liabilities assumed from the Transferred Business at their historical carrying value at the date of transfer, with any difference between the purchase price and the net book value of the assets recognized as an adjustment to partners' capital;
• Retrospectively adjusted our consolidated combined financial statements for any date prior to February 17, 2011, the date of acquisition, to reflect our results on a consolidated combined basis with the results of the Transferred Business as of or at the beginning of the respective period; and
• Adjusted the presentation of our consolidated combined statements of operations for the nine months ended September 30, 2011 to reflect the results of operations attributable to the Transferred Business prior to the date of acquisition as a reduction of net income to determine income attributable to common limited partners. However, the Transferred Business' historical financial statements prior to the date of acquisition do not reflect general and administrative expenses and interest expense. The Transferred Business was not managed by AEI as a separate business segment and did not have identifiable labor and other ancillary costs. The general and administrative and interest expenses of AEI prior to the date of acquisition, including the exploration and production business segment, related primarily to business activities associated with the business sold to Chevron Corporation in February 2011 and not activities related to the Transferred Business.
Cash Distribution. On October 25, 2012, we declared a cash distribution of $0.27 per unit on our outstanding common limited partner units, representing the cash distribution for the quarter ended September 30, 2012. The $13.9 million distribution will be paid on November 19, 2012 to unitholders of record at the close of business on November 5, 2012.
ARP Cash Distribution. On October 25, 2012, ARP declared a cash distribution of $0.43 per unit on its outstanding common limited partner units, representing the cash distribution for the quarter ended September 30, 2012. The $17.5 million distribution, including $0.4 million to us, as general partner, and $1.7 million to its preferred limited partners, will be paid on November 14, 2012 to unitholders of record at the close of business on November 5, 2012.
APL Cash Distribution. On October 24, 2012, APL declared a cash distribution of $0.57 per unit on its outstanding common limited partner units, representing the cash distribution for the quarter ended September 30, 2012. The $33.1 million distribution, including $2.4 million to us, as general partner, will be paid on November 14, 2012 to unitholders of record at the close of business on November 7, 2012.
APL's Equity Distribution Program. In August 2012, APL filed a registration statement describing its intention to enter into an equity distribution program with Citigroup Global Markets, Inc. ("Citigroup"). Pursuant to this program, APL may offer and sell from time to time through Citigroup, common units having an aggregate value of up to $150.0 million. Citigroup will not be required to sell any specific number or dollar amount of the common units, but will use its reasonable efforts, consistent with its normal trading and sales practices, to sell such units. Such sales will be at market prices prevailing
at the time of the sale. APL intends to use the net proceeds from any such offering for general partnership purposes. As of September 30, 2012, the equity distribution agreement had not been signed and no common units have been offered or sold under the registration statement. APL will file a prospectus supplement upon the execution of the equity distribution agreement (see "Issuance of Units").
ARP's Acquisition of Titan Operating, L.L.C. On July 25, 2012, ARP completed the acquisition of Titan Operating, L.L.C. ("Titan") in exchange for 3.8 million ARP common units and 3.8 million newly-created convertible Class B preferred units (which had a collective value of $193.2 million, based upon the closing price of ARP's publicly traded units as of the acquisition closing date), as well as $15.4 million in cash for closing adjustments (see "Issuance of Units"). Through the acquisition of Titan, ARP acquired interests in approximately 52 proved developed natural gas wells, as well as proved reserves and associated assets in the Barnett Shale, located in the Bend Arch - Fort Worth Basin in North Texas. Also, ARP entered into an amendment to their senior secured revolving credit facility on July 26, 2012 to increase the borrowing base from $250.0 million to $310.0 million. The cash paid at closing was funded through borrowings under ARP's credit facility (see "Credit Facility"). The common units and preferred units were issued and sold in a private transaction exempt from registration under Section 4(2) of the Securities Act of 1933, as amended (the "Securities Act") (see "Issuance of Units").
APL's Expansion Project. In June 2012, APL completed construction of, and started processing through, a 60 MMCFD cryogenic facility at its Velma gas plant, increasing capacity at Velma to 160 million cubic feet per day ("MMCFD"). This expansion supports APL's long-term fee-based agreement with XTO Energy, Inc., a subsidiary of ExxonMobil, to provide natural gas gathering and processing services for up to an incremental 60 MMCFD from the Woodford Shale.
APL's Acquisition of Gas Gathering Systems and Related Assets. In June 2012, APL acquired a gas gathering system and related assets in the Barnett Shale play in Tarrant County, Texas for an initial net purchase price of $18.0 million. The system consists of 19 miles of gathering pipeline that is used to facilitate gathering some of the newly acquired production for ARP. In February 2012, APL acquired a gas gathering system and related assets, within their WestOK system, for an initial net purchase price of $19.0 million. APL agreed to pay up to an additional $12.0 million, payable in two equal amounts, if certain volumes are achieved on the acquired gathering system within a specified time period. In connection with this acquisition, APL received assignment of gas purchase agreements for gas currently gathered on the acquired system. APL accounted for these acquisitions as business combinations.
New Credit Facility. In May 2012, we entered into a new credit facility with a syndicate of banks that matures in May 2016. The credit facility has maximum lender commitments of $50.0 million, and up to $5.0 million of the credit facility may be in the form of standby letters of credit. Our obligations under the credit facility are secured by substantially all of our assets, including our ownership interests in APL and ARP. Additionally, our obligations under the credit facility may be guaranteed by future subsidiaries. The credit agreement contains customary covenants that limit our ability to incur additional indebtedness, grant liens, make loans or investments, make distributions if a commitment deficiency exists or a default under the credit agreement exists or would result from the distribution, merge into or consolidate with other persons, enter into commodity or interest rate swap agreements that do not conform to specified terms or that exceed specified amounts, or engage in certain asset dispositions including a sale of all or substantially all of our assets. The credit agreement also contains covenants that require us to maintain a ratio of Total Funded Debt (as defined in the credit agreement) to EBITDA (as defined in the credit agreement) not greater than 3.25 to 1.0 as of the last day of any fiscal quarter and a ratio of EBITDA to Consolidated Interest Expense (as defined in the credit agreement) not less than 2.75 to 1.0 as of the last day of any fiscal quarter (see "Credit Facility").
APL's Amended Credit Facility. In May 2012, APL entered into an amendment to their revolving credit facility agreement that increased the facility from $450.0 million to $600.0 million (see "APL Credit Facility").
ARP's Acquisition of Assets from Carrizo Oil & Gas, Inc. On April 30, 2012, ARP
completed the acquisition of certain oil and natural gas assets from Carrizo
Oil & Gas, Inc. (NASDAQ: CRZO; "Carrizo") for approximately $187.0 million in
cash. The assets acquired include interests in approximately 200 producing
natural gas wells from the Barnett Shale, located in Bend Arch-Fort Worth Basin
in North Texas, proved undeveloped acres also in the Barnett Shale and gathering
pipelines and associated gathering facilities that service certain of the
acquired wells. The purchase price was funded through borrowing under ARP's
credit facility and $119.5 million of net proceeds from the sale of 6.0 million
of ARP's common units at a negotiated purchase price per unit of $20.00, of
which $5.0 million was purchased by certain of ARP's executives. The common
units were issued in a private transaction exempt from registration under
Section 4 (2) of the Securities Act (see "Issuance of Units").
ARP's Equal Acquisition. In April 2012, ARP acquired a 50% interest in approximately 14,500 net undeveloped acres in the oil and NGL area of the Mississippi Lime play in northwestern Oklahoma for $18.0 million from subsidiaries of Equal Energy, Ltd. ("Equal") (NYSE: EQU; TSX: EQU). The transaction was funded through borrowings under ARP's revolving credit facility (see "Credit Facility"). Concurrent with the purchase of acreage, ARP and Equal entered into a participation and development agreement for future drilling in the Mississippi Lime play. ARP served as the drilling and completion operator, while Equal undertook production operations, including water disposal. In September 2012, ARP acquired Equal's remaining 50% interest in the undeveloped acres, as well as approximately 8 Mmcfed of net production in the Mississippi Lime region and salt water disposal infrastructure for $41.3 million, including $1.3 million related to certain post-closing adjustments. The additional acquisition was subject to certain post-closing adjustments and funded with available borrowings under ARP revolving credit facility (see "Credit Facility"). As a result of ARP's acquisition of Equal's remaining interest in the undeveloped acres, the existing joint venture agreement between ARP and Equal in the Mississippi Lime position was terminated.
Atlas Resources
Natural Gas. ARP markets the majority of its natural gas production to gas utility companies, gas marketers, local distribution companies and industrial or other end-users. The sales price of natural gas produced is a function of the market in the area and typically tied to a regional index. The production area and pricing indexes are as follows: Appalachian Basin and Mississippi Lime, primarily the NYMEX spot market price; Barnett Shale, primarily the Waha spot market price; New Albany Shale and Antrim Shale, primarily the Texas Gas Zone SL and Chicago Hub spot market prices; and Niobrara formation, primarily the Cheyenne Hub spot market price.
Crude Oil. Crude oil produced from ARP's wells flows directly into storage tanks where it is picked up by an oil company, a common carrier or pipeline companies acting for an oil company, which is purchasing the crude oil. ARP sells any oil produced at the prevailing spot market price in each region.
Natural Gas Liquids. Natural gas liquids ("NGL's") are extracted from the natural gas stream by processing and fractionation plants enabling the remaining "dry" gas (low BTU content) to meet pipeline specifications for long-haul transport to end users. ARP sells its NGL production at the prevailing spot market price for NGLs.
ARP does not have delivery commitments for fixed and determinable quantities of natural gas, oil or NGLs in any future periods under existing contracts or agreements.
Investment Partnerships. ARP generally has funded a portion of its drilling activities through sponsorship of tax-advantaged investment drilling partnerships. In addition to providing capital for its drilling activities, its investment partnerships are a source of fee-based revenues, which are not directly dependent on commodity prices. As managing general partner of the investment partnerships, ARP receives the following fees:
• Well construction and completion. For each well that is drilled by an investment partnership, ARP receives a 15% to 18% mark-up on those costs incurred to drill and complete the well;
• Administration and oversight. For each well drilled by an investment partnership, ARP receives a fixed fee between $15,000 and $400,000, depending on the type of well drilled. Additionally, the partnership pays ARP a monthly per well administrative fee of $75 for the life of the well. Because ARP coinvests in the partnerships, the net fee that ARP receives is reduced by its proportionate interest in the well;
• Well services. Each partnership pays ARP a monthly per well operating fee, currently $100 to $2,000, for the life of the well. Because ARP coinvests in the partnerships, the net fee that ARP receives is reduced by its proportionate interest in the wells; and
• Gathering. Each royalty owner, partnership and certain other working interest owners pay ARP a gathering fee, which generally ranges from $0.35 per Mcf to the amount of the competitive gathering fee, currently defined as 13% of the gross sales price of the natural gas. In general, pursuant to gathering agreements, ARP has with a third-party gathering system, which gathers the majority of our natural gas, ARP must also pay an additional amount equal to the excess of the gathering fees collected from the investment partnerships up to an amount equal to approximately 16% of the realized natural gas sales price (adjusted for the settlement of natural gas derivative instruments). As a result, some of its gathering expenses within our partnership management segment, specifically those in the Appalachian Basin, will generally exceed the revenues collected from investment partnerships by approximately 3%.
Atlas Pipeline
APL's principal revenue is generated from the gathering and sale of natural gas, NGLs and condensate. Variables that affect its revenue are:
• the volumes of natural gas APL gathers and processes, which in turn, depend upon the number of wells connected to its gathering systems, the amount of natural gas they produce, and the demand for natural gas, NGLs and condensate;
• the price of the natural gas APL gathers and processes and the NGLs and condensate it recovers and sells, which is a function of the relevant supply and demand in the mid-continent, mid-Atlantic and northeastern areas of the United States;
• the NGL and BTU content of the gas that is gathered and processed;
• the contract terms with each producer; and
• the efficiency of APL's gathering systems and processing plants.
Under certain agreements, APL purchases natural gas from producers and moves it into receipt points on its pipeline systems and then sells the natural gas and NGLs off of delivery points on its systems. Under other agreements, APL gathers natural gas across its systems, from receipt to delivery point, without taking title to the natural gas. Revenue associated with the physical sale of natural gas is recognized upon physical delivery of the natural gas.
We expect our and our subsidiaries' businesses to be affected by the following key trends. Our expectations are based on assumptions made by us and our subsidiaries and information currently available to us. To the extent our underlying assumptions about or interpretations of available information prove to be incorrect, our and our subsidiaries' actual results may vary materially from our expected results.
Atlas Resource
The areas in which ARP operates are experiencing a significant increase in natural gas, oil and NGL production related to new and increased drilling for deeper natural gas formations and the implementation of new exploration and production techniques, including horizontal and multiple fracturing techniques. The increase in the supply of natural gas has put a downward pressure on domestic prices. While ARP anticipates continued high levels of exploration and production activities over the long-term in the areas in which it operates, fluctuations in energy prices can greatly affect production rates and investments by third parties in the development of new natural gas, oil and NGL reserves.
ARP's future gas and oil reserves, production, cash flow, its ability to make payments on its revolving credit facility and its ability to make distributions to its unitholders, including us, depend on ARP's success in producing its current reserves efficiently, developing its existing acreage and acquiring additional proved reserves economically. ARP faces the challenge of natural production declines and volatile natural gas and oil prices. As initial reservoir pressures are depleted, natural gas production from particular wells decreases. ARP attempts to overcome this natural decline by drilling to find additional reserves and acquiring more reserves than it produces.
Atlas Pipeline
APL faces competition in obtaining natural gas supplies for its processing and related services operations. Competition for natural gas supplies is based primarily on the location of gas gathering facilities and gas processing plants, operating efficiency and reliability, and the ability to obtain a satisfactory price for products recovered. Competition for customers is based primarily on price, delivery capabilities, quality of assets, flexibility, service history and maintenance of high-quality customer relationships. Many of APL's competitors operate as master limited partnerships and enjoy a cost of capital comparable to, and in some cases lower than, its own. Other competitors, such as major oil and gas and pipeline companies, have capital resources and control supplies of natural gas substantially greater than APL's. Smaller local distributors may
enjoy a marketing advantage in their immediate service areas. APL management believes the primary difference between APL and some of its competitors is that APL provides an integrated and responsive package of midstream services, while some of its competitors provide only certain services. APL management believes offering an integrated package of services, while remaining flexible in the types of contractual arrangements that APL offers producers, allows it to compete more effectively for new natural gas supplies in its regions of operations.
As a result of APL's Percentage of Proceeds ("POP") and Keep-Whole contracts, its results of operations and financial condition substantially depend upon the price of natural gas, NGLs and crude oil. APL management believes future natural gas prices will be influenced by supply deliverability, the severity of winter and summer weather and the level of United States economic growth. Based on historical trends, APL management generally expects NGL prices to follow changes in crude oil prices over the long term, which management believes will in large part be determined by the level of production from major crude oil exporting countries and the demand generated by growth in the world economy. However, energy market uncertainty has negatively impacted North American drilling activity in the past. Lower drilling levels and shut-in wells over a sustained period would have a negative effect on natural gas volumes gathered and processed.
Production Profile. Currently, ARP has focused its natural gas and oil production operations in various shale plays throughout the United States. As part of our agreement with AEI to acquire the Transferred Business on February 17, 2011, ARP has certain agreements which restrict its ability to drill additional wells in certain areas of Pennsylvania, New York and West Virginia, including portions of the Marcellus Shale. Through September 30, 2012, ARP has established production positions in the following areas:
• the Appalachia basin, including the Marcellus Shale, a rich, organic shale that generally contains dry, pipeline-quality natural gas; the Utica Shale, which lies several thousand feet below the Marcellus Shale, is much thicker than the Marcellus Shale and trends primarily towards wet natural gas in the central region and dry gas in the eastern region; and the Chattanooga Shale in northeastern Tennessee, which enables ARP to access other formations in that region such as the Monteagle and Ft. Payne Limestone;
• the Barnett Shale in the Bend Arch Fort Worth Basin in northern Texas, a hydro-carbon producing shale in which ARP established a position following its acquisitions of assets from Carrizo and Titan during 2012 (see "Recent Developments");
• the Mississippi Lime play in northwestern Oklahoma, an oil and natural gas liquids rich area, in which ARP established a position following its acquisitions from Equal during 2012 (see "Recent Developments");
. . .


text:
Major Areas of Interest:
- Urban Politics
Selected Publications:
- Local Elections and the Politics of Small Scale Democracy (Princeton University Press, 2012)
|(773) 702-9784
|Pick 518A
Eric Oliver is Professor of Political Science at the University of Chicago. His interests include contemporary American politics, suburban and racial politics, political psychology, and the politics of science. His books include Democracy in Suburbia (Princeton University Press, 2001), Fat Politics: the Real Story Behind America's Obesity Epidemic (Oxford University Press 2005), The Paradoxes of Integration: Race, Neighborhood, and Civic Life in Multi-ethnic America (University of Chicago Press, 2010), and Local Elections and the Politics of Small Scale Democracy (Princeton University Press 2012). He has also authored numerous articles in journals such as the American Political Science Review, American Journal of Political Science, Perspectives in Biology and Medicine, International Journal of Epidemiology, Public Opinion Quarterly, and Urban Affairs Review on topics ranging from absentee voting to happiness in suburbs. He has been a Robert Wood Johnson Health Policy Scholar at Yale University (1999-2001), a visiting scholar at the Russell Sage Foundation (2002-2003), and winner of a Young Investigators Career Award from the National Science Foundation. Eric is currently working on papers about public support for conspiracy theories, whether liberals and conservatives name their children differently, and conducting research on the biological foundations of political cognition.

subset: commoncrawl


text:
The villainous Vixen of Vines, Poison Ivy (Pamela Lillian Isley), returns as lethal as ever, continuing her crusade for botanical supremacy over Gotham. While essentially a loner, Ivy is not above "hanging with the girls," as she occasionally re-teams with Harley Quinn, and even in one episode, Superman's foe Livewire as well. Ivy will remain one of Batman's most lethal foe's, continuing to duel with the Dark Knight to avoid the ceremonial trip back to Arkham Asylum.
Poison Ivy Episode Appearances
For more history on Poison Ivy, visit Batman: The Animated Series


text:
NEW DELHI: Riding on tariff schemes that offer hefty discounts, new telecom operator Uninor has added a huge 2.2 million new subscribers in August, taking its total user base to nearly 9.1 million.
"This is the highest net add in a month since we launched services last December. The August numbers place us as the third highest GSM operator pan-India in terms of net-adds," the company said in a statement.


text:
Definition of people meter in English:
people meter
An electronic device used to record the television viewing habits of a household so that the information obtained can be used to compile ratings.
Example sentences
- All the industry cares to track with a device called people meters is audience viewing patterns for the benefit of advertisers.
- Nielsen Media Research has announced it will begin installing local people meters in 600 Boston households in September.
- That could change if people meters show higher viewership levels for cable.
For editors and proofreaders
Syllabification: peo·ple me·ter
Definition of people meter in:
What do you find interesting about this word or phrase?
Comments that don't adhere to our Community Guidelines may be moderated or removed.
= trending


text:
I have been experimenting to find the best recipe for portobello mushrooms. I am looking for a marinade, so i can just grill them or saute them. Any suggestions?
I have been experimenting to find the best recipe for portobello mushrooms. I am looking for a marinade, so i can just grill them or saute them. Any suggestions?
I rarely marinade them. I spray with non stick PAM, sprinkle kosher salt, fresh ground pepper and granulated garlic powder on mine, then grill. Sometimes I splash a little balsamic vinegar. I do this on all of my grilled veggies. Enjoy!
"One of the advantages of being disorderly is that one is constantly making exciting discoveries."
A.A. Milne
My favorite marinade for them is any kind of LF Italian salad dressing. If I use FF, then I mist the mushrooms with olive oil before grilling. I also like to use a splash of teriyaki sauce (reduced sodium) in the dressing.
Red wine vinegar, thyme and garlic....marinate about 20 mkinutes!
Nashville Restaurant Examiner - check out my page
Check out my blog: Zen Kitchen http://onehotkitchen-kim.blogspot.com/
"Without question, the greatest invention in the history of mankind is beer. Oh, I grant you that the wheel was also a fine invention, but the wheel does not go nearly as well with pizza."
Dave Barry
We ate grilled portobello sandwiches once a week all summer this year. The night before I marinated the mushrooms in fat-free Italian dressing and balsamic vinegar, with some pressed garlic and basil thrown in the bag. Then they were grilled on the barbecue, topped with slices of fresh mozzarella, and put on sesame-seed rolls. Sometimes I also made CL's Sun-dried Tomato Pesto and spread that on the rolls. YUM!
I'm a little late on this, but I love portobellos as a side dish and wanted to share...
Really easy -- saute a few minced garlic cloves (or much, much more! ) and a handful of minced/chopped parsley in a few teaspoons of olive oil, then add sliced portobellos and kosher salt. Saute until the 'shrooms have given up liquid and are tender.
I love this dish!
"What contemptible scoundrel stole the cork from my lunch?"
By W. C. Fields
I brush on bottled fat free Paula's Garlic Dressing and put on a low flame grill. Rounded top facing up first, for about 6-7 min, then turn and continue grilling until see lots of juices start to pool in the center. Should be juicy, not dry.
I like to eat like a hamburger: lettuce, tomatoe, red onion slice & guacomole on a wheat hamburg roll or sandwich size Thomas's English Muffin.
Good luck, they are wonderful and so easy!
Copyright © 2016 Time Inc. Lifestyle Group. All Rights Reserved. Use of this site constitutes acceptance of our Terms of Use and Privacy Policy ( Your California Privacy Rights). Ad Choices


text:
|Thread Tools
|Display Modes
Join Date: Jun 2006
Posts: 79
Gamertag: Frankie B1
Single Player & Achievement walkthrough
Ok I know there is an achievement guide already and this isn't that, what I am doing is writing a sort of brief walkthrough to each level indicating where all collectables are and achievements to do without the blurb found ina walkthrough, it is completed now I think, so let me know of any mistakes etc.
James Bond 007 Quantum of Solace Single Player achievement walkthrough
More than an achievement guide, all bits of information in one location and a bit of guidance of where to go, nothing much though since the game is so linear J
Note for PC; 360 pads don't work L also if problems downloading live update go to www.gamesforwindows.com , click on support and go to new update and download the new update here J
Note CP=Cell Phone also note I start numbering from 2, since 1 is given at start of each mission J
Note AL] = achievement unlocked here J
For weapons to count as 'collected' just open golden box, pick up weapon to be sure though, even if you don't hold onto it, also if you die make sure you redo any collecting you did after last checkpoint
White's Estate
AL] Liscence to Kill
Should be attained in 1st couple of kills just shoot them in the head!
- Kill goons
- Hack gate
- Kill goons on boat
- Kill guy who crashes through door
- Hack Cameras
- Sprint through greenhouse
- Take out guy in chopper
- Take CP2 off low wall just here (opposite exit of greenhouse you ran through)
- Follow path, clear greenhouse
- Half way up steps in next area, on left on metal table CP3
- AL] Time to face gravity; shoot guy on balcony in head, if miss load checkpoint
- Go down cellar steps, CP4 on floor at bottom
- Follow corridor, in nook area on left special weapon: A3 Shotgun
- Clear Wine Cellar
- In next room, up small stairs, CP5 is on table in centre (room has black and white tiles)
- Shoot through kitchen
- Clear hall area (the room after kitchen area)
- CP6 on alter-table type thing opposite bottom of main staircase
- Head upstairs, go to safe, open secret room, hack computer
- Head back downstairs, be careful of fire, note most enemies get killed by debris but be careful
- Follow linear path, run to helipad, shoot at chopper
- AL] A View to a Kill
AL] The Man with the Golden Gun: Somewhere in this level you'll probably get the achievement for killing 50 people with 1 shot each (well I have on both runs, so it should be coming soon J)
- Clear Plaza and stair area
- AP2 on metal table in seating area in front of cafe
- Walk up stairs, look to left, satellite dish 1 on roof
- Climb ladder, mantle through window
- On left, on left of bed special weapon: magnum
- On the right side of bed on little shelf in alcove CP3
- Leave room, to courtyard, go up a couple of steps
- Turn 180 degrees to see Sat Dish 2 on roof
- Go further up stairs, look to left, Sat Dish 3 on roof
- Go onto roof, watch jump scene, clear guys
- Don't drop down but shoot Sat Dishes 4,5,6; if you look at grey tower straight ahead, one at 11 o clock, 1 at 1 (hard to see, in distance quite high) 1 at 2 (near you, a little above your level)
- Drop down, pickup ammo, go in door
- CP4 in corner of room on floor
- Go outside onto roof, shoot guys, jump to balcony opposite
- Go all the way up the stairs and round, CP5 on floor next to hole
- Go out again, kill guy
- Look to left, sat dish 7 fairly close, easy to see
- AL] We have people everywhere (all sat dishes)
- Cross bus, up pipe, shoot guys
- Advance, wait to be saved by the bell
- Advance to have boss fight – button presses on 360, aim and click with mouse on PC
Lemme know what you think, if you like it I will carrry on, if you think it's pointless a mod can delete this Just figured saves looking at a bunch of different lists to know what to do...
Last edited by Frankie B1; 12-10-2008 at 08:14 PM.
Join Date: Jun 2006
Posts: 79
Gamertag: Frankie B1
Another few missions done:
Opera House
- Achievement for stealth here so dont get spotted by cameras or guards; silence your weapon and if detected get killed and the achievement will still unlock J
- Patch into Camera
- A little a long disable camera
- Continues but before going over the bridge look to left, CP2 on stepladder
- Advance, hit left switch once, the right one twice
- Continue, kill guards silently; wait for them to stop and headshot them with silenced P99
- Outside, press button to lower container
- Go up ramp then to the left straight away, disable Camera 2
- Continue and outside Cam 3 is directly to your right, right above the window you just passed, the box is near camera by window
- Same area, crawl under the next platform to find box to disable Cam 4
- Go up the stairs, kill guy, hop over rail continue through gate
- At the top over the second metal stairs (the ones with red lips and black and yellow stripes) CP3 is on the floor next to a light
- Climb ladder, hop over ledges when sniper not looking (dont have to worry on PC)
- Go up another ladder and kill guy silently again and go up stairs
- AL] Opera isnt for everyone
- Sniper all the people shooting at you
- Mini cutscene where structure collapses
- Go up ladder and kill 2 guys
- Balance across plank
- Just over the plank look on the ground to your right for CP 4
- Drop down (left from the plank) and go to the far end for Secret Weapon TLD 22s
- Kill all the people that come on boats
- Leg it over peer once timer starts but dont worry too much, still time to take cover
- Run forward, down slope, through fuselage
- Hop over fallen rocks and under mini rock bridge
- Sneak all the way round to the left and knock out guard
- Take his weapon and kill all people who come on the ledge
- Go onto this ledge and follow it round
- Clear next area (quite a few guys here)
- Go into rock tunnel, another couple of guys to kill
- Follow path round the downed heli
- Hop on the turret and shoot like mad!
- Once all dead, head on up to the side you were shooting at and up the path
- the path goes under a mini rock bridge and back on its self, just as it does this look on your left for CP2 on the bridge you went under
- Keep following path, knock out 2 guys and take the sniper
- Kill all people shooting at Camille
- When all or most are dead the heli will come
- Shoot the Pilot but NOT the gunner
- AL] Hes Coming Fast!
- The rock will now collapse into a slope in front of you DONT go down it yet
- Follow path round to left to find secret weapon; Grenade Launcher
- Now head down slope and over to Camille
- AL] From Russia with Love
Join Date: Jun 2006
Posts: 79
Gamertag: Frankie B1
Shanty Town
- Follow guy into bar
- Clear out bar and pick up CL2 off the bar
- Head out onto beach, let truck pull forward and shooter explosive on crane to kill gunner
- Head into the shack
- Pickup CL3 next to radio on table in 2nd room
- Head outside again
- Climb ladder and right at the top pickup CL4 off the floor
- Continue along into shack with ladder to roof
- Secret weapon here on ground floor (the 8 Cat – useful for this bit)
- Defend the shack against a couple of waves of goons (best to be on the roof)
- When the truck comes shoot large explosive thing through the door opposite to blow everything up!
- Head over to Digger
Construction Site
- No collectables here to worry about!
- Climb onto ledge
- Jump to crane's arm
- Head into building and under grating floor
- Climb out and run towards cracked wall
- Follow the linear path over the scaffolding
- Follow onscreen prompts and run along the cranes (don't forget to jump at the end)
- Drop down the scaffolding and hop on lift
- At the bottom Run to Van
- AL] The Living Daylights
Science Centre Outside
- Sniper the 6 guys with 1 shot each (to the head) – 3 will be on your level then 3 more spawn on the roof
- AL] I miss the Cold war
- As soon as you've done this, turn around and on the floor, next to a dead guy (he may have disappeared though – he did on PC) pickup CP2 (it's under the billboard)
- Head through door and watch mini cutscene
- Knock out 3 guys (make sure you're crouched)
- Go up ramp into truck and pickup CP3 off crate
- Hack Door look and Pickup CP4 off Cleaning trolley to the left as soon as you enter
- Head out into carpark, knock out another couple of people then shoot the rest (haven't found a way of doing this stealthily)
- Clear the Carpark and head into the truck at the far end, on the floor of the truck is CP5
- Climb ladder onto roof of truck then up stairs
- Guy will bust out of a room so kill him and go in to get secret weapon grenade launcher
- Head on upwards, hop over the ledges dodging the spotlight (again don't have to worry about this on PC)
- Head up ladder to roof, knock out the guys up here
- Pickup CP6 off the floor from next to pipes straight ahead from the ladder you get onto the roof with, one of the guys runs here as soon as you get on the roof
- Follow the Roof around killing all the guys, really linear but watch for grenades
- Take out the chopper - my tips is use the M14 and fire away, if it flies behind you, watch out for a guy spawning behind you so get behind some cover J But the heli should go down quick if you pummel it with the M14, haven't tried the Grenade Launcher though
Last edited by Frankie B1; 11-26-2008 at 04:14 PM.
Join Date: Jun 2006
Posts: 79
Gamertag: Frankie B1
Science Centre Interior
- Head down the stairs
- Knock out the guy here
- On your left (before going through door) is CP2 on a box on the wall
- Patch into the cameras
- Head downstairs, wait at door for guys to leave room
- Head to left end of room and disable the camera
- Wait for 1 guy to return into room and kill him silently then kill the other (do your best to nor get the special team to come)
- In next small area there are 2 doors to hack, on the ground between the two is CP3
- Hack the left door
- Clear the area, advance and clear again
- Advance over the balance pipes
- Climb up the ladder into the vent and zip down the rope
- Hack the lock
- Patch into the cameras
- Continue and knock out the guard
- Pickup CP4 off workbench on your left just after the guard
- Follow corridor (don't go into the room on your right) and disable the camera with the box on the wall near the pipes
- Continue further, wait for guys to separate and knock out the guy by the monitor
- In the office with the window overlooking the monitors, CP5 is on a desk
- Knock out the other guy who is in the next office
- Hit the button to activate the elevator (it's by the monitors)
- Head into the elevator
- Once it has crashed and the roof opened, climb out and up the ladder quickly
- Immediately get in cover and let the rocket take out the 2 guys then kill the rocket launcher guy
- Clear the corridors on the left and right
- To the right from exiting the elevator CP6 is on a crate next to a crowbar, further to the right is a special weapon: the TLD 22s
- Shoot the 4 light rigs attached to the main ceiling (2 on left and 2 on right)
- AL] Half-Monk, half-Hitman
- Head to opposite side to special weapon and head down stairs (watch for guys at bottom)
- At the bottom of the stairs to your left is a cleaning trolley with CP7 on it
- Clear the room (Hint, advance down the left and hide behind the counter to the left so you cannot be flanked making this area easy J
- Continue out of the main hall, kill the guy hiding behind the desk and mission complete J
Join Date: Jun 2006
Posts: 79
Gamertag: Frankie B1
Well here's the next installment, I'll try and keep these coming as quickly as possible Let me know of any mistakes, typos or anything that would be good to add
Miami Airport
- This is another stealth mission so stay quiet! Take down guards whenever possible and if you alert them die and re-load the checkpoint!
- Patch into camera on right
- Through doorway take out guy on your right
- Go into office straight opposite grab CP2 off desk
- Go straight down stairs, under camera and disable Cam 1 with box on wall
- Headshot the guy walking away from you with silenced pistol
- Keep round to the left, follow room round and disable Cam 2 with box next to Camera
- Hack door lock
- Hack PC
- Take down guy as he walks through newly opened door
- Follow corridor and wait for guys to walk away
- Take down guy still standing there
- 1 guy should walk over to the right while you're looking into the room, headshot him
- The third guy patrols up the left side of the room, similarly headshot him!
- Go to the back left of the room
- Hack the door lock
- Patch the cameras in this room
- Hack the PC
- Go through door and head over to left, disable Cam 3 here
- Take cover on the wall here, when the guard comes towards you then turns away, headshot him
- This next bit needs to be done quickly, go over to the pillar the camera is aiming at, just after the camera moves to the right off the guy, take him out then QUICKLY deactivate the camera else it will see the body!
- AL] For You Eyes Only
- Continue past camera, on shelves next to photocopier is CP3
- Hack the door lock near the camera you disabled
- Hack the PC
- Go Noisy! Clear the server room, my tip here is take cover on the railing on the right, watch for flankers and stun people by shooting the canisters attached to the ceiling
- Head to the far side of the server room, through the door on the right towards the van, go straight to the right and behind the metal fence on a table is CP4
- AL] Moonraker
- Head up the stairs and into the little office room on the right
- Pickup the Special Weapon off the floor – a grenade launcher
- Use this to clear the warehouse area
- Remember to smash the windows before trying to shoot a grenade through them!
- Head down the stairs, trigger the spawns and head back up to the corridor and allow the guys to come to you!
- When you have cleared all the guys, head down to the far left (if you were looking through the windows)
- Pickup CP5 off the red tool trolley
- Head down the ramp opposite the windows, watch for the guy here
- Hop over the fence on your left
- Clear the guys here
- Climb the ladder and immediately take cover, kill all the guys here
- Drop down and take cover on luggage cart
- Clear the room, grenade launcher is useful again here
- Remember to blow anything up you can lay your sights on, what doesn't kill them now, may kill you later!
- Head up stairs to you right into little office and pickup CP6 off desk
- Head to the far side of the room
- Hit the door button
- Climb up the trolley stairs and kill the people shooting at you
- Now's a simple matter of shooting the bomb guy before he reaches the truck on the left which is dead easy when you have a height advantage, just hit him between cover or as he runs towards the truck
- If you're quick, run up the stairs, shoot the guy opposite then shoot the fork lift truck thing on your right behind the carts to kill the other shooter and the bomb guy! Easy
- AL] On Her Majesty's Secret Service
Cutscene after a good mission for achievements!
Last edited by Frankie B1; 12-02-2008 at 12:56 AM.
Join Date: Jun 2006
Posts: 79
Gamertag: Frankie B1
Not sure if people are still interested in this, half because of the snazzy vid guides to the cell phones and half because I have so little time at the moment to finish this off but the next level is here:
Montenegro Train
- There is an achievement for only using the P99 while on the Freight train, however I'd recommend not using anything but the P99 until the achievement is unlocked, it is a decent enough gun and you are frequently restocked with ammo
- Head out of the compartment and go to your right, in the compartment next to the one you started in is CP2
- Carry on down the corridor and into the end compartment
- Climb the ladder and immediately crouch, head forward along the roof of the train
- At the first skylight, take out the two guys standing here but be careful – you re very vulnerable
- A couple more guys will come towards you, shoot them through the skylight too, then when it's clear, drop down and finish off the last guy or two
- Head along the carriage, just past the bar, on the floor, is the special weapon, a magnum
- Further along, right of the ladder, on a counter is CP3
- Climb the ladder, drop onto the freight train between the 2 containers
- Head through the container picking up the ammo on the right
- Run out and hide to the left of the boxes, clear the carriages – remember explosive stuff helps, hit the canisters to free people
- Once they're all dead, refill ammo again
- Head forward and again clear carriage, remember canisters are easier to blind-fire than heads, so hit them the aim and shoot when they are stunned
- Head down towards the cover you need to hop over, watch for the 2 guys in the next container
- In this same container, on the right on a box is CP 4
- Before climbing the ladder, shoot the guys on the other train's roof
- Don't head straight up, you'll be slaughtered, once you've killed a few and the others have legged it, climb up and take cover just in case
- Once it's all clear, drop down and restock ammo
- Take cover against the ammo crate and wait for a hole to be shot in the wall, kill the guys you can see here
- Head towards the container door and there will be a mini cutscene
- Shoot the two canisters, head forward and kill the other guy shooting at you, ignore the guy with the saw
- Jump the gap and hop over the rail
- Head down the side, hopping the gaps
- Kill the guys you passed once in normal view again then head further down the train
- Clear the way, release the carriage then hop onto the next train, clear this carriage and continue down
- You will see a guy jump to the right, there is a scripted jump here to do
- AL] I'm the money
- Knock out the guy right here then clear the next carriage using the explosive canisters (remember you can use all guns again now)
- Head into the next carriage, kill the guys and pickup CP5 off the crate in the middle, you can't miss it
- Finish clearing the carriage, then climb the ladder at the end immediately take cover
- Clear the guys in front then clamber over the roof watching out for the lights above (when you have just gone under one climb up and head along quickly
- Drop down the ladder and pickup CP6 off the luggage rack immediately behind the ladder
- I'd recommend picking up the shotgun one of the goons always drops at the top of the ladder, also
- Climb back up the ladder then hop over the gap, watching for overhead lights again
- Immediately get in cover, a flashbang is thrown at you which is cheap since it knocks you out of cover so hit the cover button again else you'll die!!
- Clear this carriage, the shotty is recommended for the über accurate blind fire!
- Head along the carriage and up the ladder in the end carriage again
- Boss fight! Quite an easy ones but again much easier on PC, although you should manage it first time on both as it seems more lenient on the button presses
Edit: I think for some reason the Casino Royale level got deleted when this Forum was re-arranged so I have reposted down this page... Post 17
Last edited by Frankie B1; 12-14-2008 at 01:41 PM.
Join Date: Jun 2006
Posts: 79
Gamertag: Frankie B1
Thanks again for all the positive respones; makes it worth while, sorry about the wait (damn Uni's fault) but anyway, here are the last 3 missions all done I will try and get a mod to sticky this (if you think it's good enough) and to sort ot the posts so all the guide is together Anyway, the guide...
- Patch into the cameras right at the start if you wish
- Head forward a tad and on the end of the hut is a box to disable cam 1
- Pickup CP2 from in the hut, on the table
- When the camera isn't pointing your way, head out of the far door, down the stairs and around the back through the bushes, the box to disable Cam 2 is on the warehouse wall, beyond the crates
- Head back from behind the crates and take down the guy when he's not talking
- Takedown the guy in the warehouse
- Head to the window making sure you have the FRWL, pickup ammo from the box and take cover under the rightmost window, immediately shoot the explosive just to the left of the spotlight – it helps!
- Take out the guys being spotted for you, far quicker with assault rifle than sniper
- When Vesper goes most of the way to the left, head to the next window to the left, remember the ammo!
- Just keep clearing the guys as quickly as possible
- AL] I've got a little itch
- This achievement for doing the section in 2 minutes is weird, I don't really understand it as the second time I did it, I just couldn't see the last guy, eventually the guy came and grabber Vesper and it still unlocked so I don't know... just do it as quickly as you can!
- If you miss the achievement restart the level since it's early on and a checkpoint hits when you would get the achievement so you can't just redo that little bit
- Head to the left side of the warehouse (If you are facing the barge) and into the side room
- Go slightly down the stairs so the guys spawn outside then go back to the top
- Let the guys come to you can kill them off easily 1 by 1, running down is suicide as you are so vulnerable
- If you can't see any more head down slightly and finish them off until you get objective complete
- Don't go outside yet but at the bottom of the stairs, look to the right and CP3 is on a work bench next to a lathe
- Head outside and to the left, on the last container take cover and watch for a couple of guys coming down off the barge, there is a conveniently placed explosive at the top of the ramp if you get there nice and quickly to use it!
- To the left of the ramp is a bunch of explosives, to the left of them is a crate with CP4 on it
- Head up the ramp and there will be a couple of blue barrels just beyond them is a container at an angle, quickly get in cover behind this and blow up a ton of people by shooting the explosive out in the open, clear up the rest and watch for flankers from the left of the container on the far side
- Once the place is clear, head over to said container and inside you'll find CP5 on a barrel
- Now EVERY time I pick CP5 up another guy spawns, head back out of the left end and to the far side of the container and take cover here to take him out, this guy to me seems to be overly deadly for some reason :s
- There will be one more guy, also hiding over the side of the barge you came up from
- Through the little round windows at the back on the right side (if the warehouse is on your right) you can see a bunch of explosives, shoot them
- Head down the right side, kill the guy here and the door will blow open
- Head in and take the second door on the right
- Pick up the Special Weapon on the floor, behind the table, a TLD 22s and then take CP6 off the shelf next to it
- Head back out of the room and into the room opposite then to the right and outside, shoot the guy who you can see through the stairs, running away from you
- Head up the stairs and round to the right, one guy will be cowering here
- Head around the left side and forward through the containers
- Keep going then head up the prominent ladder onto the container, immediately drop back off else you'll get slaughtered
- Jump on nearby objects to clear a few guys then head back up, most of the guys should have dispersed anyway
- Kill all you can see then run and jump onto the walkway off the container or climb up the ladder to it if you miss the jump
- Clear all the guys, use the plentiful explosives lying about
- Head forward and get in cover again
- Clear the guys quickly to prevent flanking as soon will try to climb up behind you
- Once these men are Clear DO NOT advance, head back to where you first jumped onto the walkway
- Under here is a control room, inside on some sort of electronic device box thing is CP7
- Head forward again, through the gate, through the suspended container
- Drop down, go up the stairs and hit the button
Join Date: Jun 2006
Posts: 79
Gamertag: Frankie B1
- Head over the bridge, past the statue, under the hanging washing and keep on straight
- At the far side there will be a small enclosed garden area
- Head in here, on your immediate right on a garden bench is CP2
- Look where you are meant to be going and look up a little and you'll see two goons above you, shoot them!
- Head up the stairs to the right
- Stay at the entrance to the next area and clear the upper area as much as possible before going in
- When the guys stop coming to you, run out, grab a gun and run back, some more should come to you
- When the checkpoint hits, head to the stairs on the right and camp half way up
- Finish the guys off; keep killing until the gate opens
- Head through the gate, the left and on the right near a door, on the floor is CP3
- Carry on through the streets and through a gate
- You'll come to a beam it looks like you can balance along to get to the next bit but I can't figure out how, drop down and head along the ledge
- Climb the ladder and pickup CP4
- Head along the walkway, don't go down, and you'll enter a room, on your right is a Special Weapon
- Clear out the area from this room, then head down and up the stairs opposite
- Head around this corridor and clear the guys in the courtyard below
- Head down the stairs and under the arch, in the raiser flowerbed on your left is CP5
- Head over the bridge, onto the pier and jump onto the boat
- Hop over onto the ledge, wait for the guy to look away and hop over the next railing, takedown the guy as his back is turned
- Head across the courtyard and into the building
- Takeout the guy facing away from you and shoot the guys in the central room
- Head across the middle room and up the stairs opposite
- Take cover and kill the 2 guys who come
- Follow the only path on round
- Just keep heading onward and upwards, clearing out the odd guy
- When you get to the room with a nail gun on a bench you've got to the boss
- Head over to the metal grating stuff to trigger a cutsene
- Kinda Boss Fight; aim very carefully with the nailgun at the guys head, 1 shot 1 kill!
- AL] Allow Me
- AL] The Spy Who loved Me
Join Date: Jun 2006
Posts: 79
Gamertag: Frankie B1
Echo Hotel
- Head forward and slightly down the ramp, a car will come flying through the gate
- Stand your ground and shoot the driver in the head, you will die but...
- AL] You just need one shot
- After you have reloaded the checkpoint, do the same thing again but don't bother shooting the driver, just get out of the way
- Head to the totalled car and pickup CP2 near the ejected driver's head
- Head down the ramp and take cover on the right, shoot a few people with your P99 then run to the pillar and collect an M14, clear the guys here, watch out for people who come up the edges
- When you get objective complete, head into the office behind you and pickup CP3 off the surface next to the microwave
- Head out and into the office on the right down the carpark is you are facing the same was as you came in
- Take cover on the door to this office and take out the guys who come through the opening shutter
- Pickup CP4 in this office, off the desk
- Head into the next area of the car park to trigger the guy's spawns then head back out and hide behind a pillar to the left of the gate as you're looking at it and let them come round to you!
- Head into the next area again and on the right is a loading bay, on the floor here is the last secret weapon an 8-cat
- AL] Thunderball
- Continue on, through the door and up the stairs
- Hack the door here
- AL] Diamonds are Forever
- Head through the door to the right, on the right is a little kitchen area, next to the sink is CP5
- Head through the locker are and in the stone corridor, crouch behind the pillar on the left
- As soon as the door opens shoot the guy you can see then run back away from the grenade
- Head forward, shoot the fire extinguisher on the floor on the left to put out the fire, head along here towards a burning kitchen
- Clear out the kitchen from the door, head in a little to make the enemies spawn, then back, back out and clear these enemies
- Slowly head through the kitchen using the fire extinguishers to clear the flames
- Blind fire works wonders over the counters
- Out of the kitchen, in the next room, head to the door in the far right corner, pickup CP6 here
- AL] The World is Not Enough
- Head down the stairs, shoot the glass on the left and head outside to avoid the flames
- Head back in then take cover on the left, DO NOT advance until the fireball has passed you by
- Head up the stairs then into the room on your left, out onto the balcony then head along the balconies killing the guys here
- Head to the seating area at the end and shoot the obviously obvious explosives
- Head in through the window, then over the balance beam when the fire has subsided
- Head down the ramp on your left then go round to the left
- Immediately take cover on your right behind the liquor cabinet which is behind the bar, it may be beneficial to quickly shoot the people on your level when not in cover
- Watch out for the people on the balcony above, they're the most dangerous
- Once they're all dead, head towards the doors opposite the place where you came in
- Straight after the mini cutscene, shoot the explosives the panel just fell off, then take cover to your right, if a grenade gets thrown your way use the switch move to avoid it, note it is likely you will get knocked out of cover though
- When the boss guy is on the right, shoot the other panel, job done!
- Turn around and hop over the fallen pillar after the flames have been put out due to the exploding extinguisher
- Then go through the open door on your right and hop off the balcony
- AL] Quantum of Solace
- AL] The name is Bond, James Bond
- AL] Tomorrow Never Dies
- AL] You Only Live Twice
- AL] Octopussy
Congratulations you have now completed the game, and if you have followed this guide and had the game on 007 difficulty you will (or should) now have all the single player achievements worth 620 points, enjoy...
P.S. Towards the end of finishing the second run I have just noticed when you hit the back button (on 360, can't remember what key on PC) it will bring up a kind of radar with the enemy locations, not all that useful I suppose but it's there and may come in handy! Sorry if this is obvious but I missed it
P.P.S. Just went back to pick up the Special weapon on Venice (because even though I put it in the guide I forgot to pick it up ) anyway I found that if you sprint to the balance beam and jump at the last second you can make it, it's not important but correcting an error, this may be because I was on recruit, I don't know, but anyway, fixed...
Join Date: Jun 2007
Posts: 788
Gamertag: Raider1987
Very nice, will be the next game I do.
Edit: Why isn't this stickied?
Last edited by Raider; 12-10-2008 at 08:28 PM.
Join Date: Mar 2006
Location: New Brunswick Canada
Posts: 4,043
Gamertag: covertdog
To make it so the guide was all together, I had to delete some post. I didn't want Frankie to lose all his positive feedback, so here it is.
Space for rent.
Join Date: Jun 2006
Posts: 79
Gamertag: Frankie B1
WOW thanks Covert that was damn quick much appreciate it and yeah the positive comments make me feel all warm and fuzzy, thanks If people like this then I may do a similar thing for other games I know what it feels like looking at about 20 lists at once Thanks all!
Join Date: Jun 2007
Posts: 788
Gamertag: Raider1987
W00t its a sticky. And for the guy who said the date is wrong in the sig... in the UK the day is put before the month. So its not wrong just different.
Join Date: Mar 2008
Posts: 11
Gamertag: Lonely Heart
Is it hard on 007 ?! like Veteran in COD; W@W?
Join Date: Jun 2006
Location: The Netherlands (EU)
Posts: 87
Gamertag: Scuderia NL
Ferrari Fans Bleed Rosso Corsa
Join Date: Sep 2008
Posts: 827
Gamertag: m49907
After the train level, where I am in the game and where I am on this guide dont match up. I used the guide all the way through untill i beat the train one its really good i wish all games had a guide like this. But is there something missing from the guide?
Edit: Oh the casino royale part. I need some help with this because its impossible to get all cell phones without alerting or attacking gaurds. Think Ill play this part twice.
For casino royal just get to the vents without alerting or attacking gaurds and get that ach (Any thug can kill). Then restart the misson and go around and do a takedown on every enemy. This level is great for take downs you might be able to get like 15 or something on this level. When you do this also collect the 3 phones. When you go around without alerting them you will be suprised how invisible you are if you crouch. As long as you are not directly infront of them this is very easy. Casino Poison is pointless you just gota find your car.
Also, thank you for all the time you put into this. I love the guides that are simple and just tell you what to do in the correct order along with the locations of things as they come. I will have you to thank for a few hundred of these points that I may not have even cared for without a solid guide because I only have the game for a few nights.
Last edited by M49907; 12-14-2008 at 12:52 PM.
Join Date: Jun 2006
Posts: 79
Gamertag: Frankie B1
Casino Royale
- This is another stealth mission, however there is a hitch, you cannot even attack an enemy until you get to the air vent (where the achievement pops up) and you also have to collect CP2 and CP3, however I haven't figured out a way to do this with the goons standing there (although there probably is) so I recommend doing what I'll do here and when I get the Any Thug can Kill Achievement, restart the level and knock everyone one out
- Note also will likely also get the achievement for taking down 50 enemies in total on this level
- AL] Live and Let Die
- As soon as you can move, crouch down and head straight down the corridor, you won't be seen as long as you go straight away with the guy walking away from you
- Remember if you do take down an enemy or get seen, die and restart that checkpoint
- Head onto the balcony and tap the jump button to hop over the side onto a ledge
- Head along the ledge when the guys aren't looking (this is about the only ledge section you have to worry about on PC)
- Head inside, wait for the guy on the right to pass through the room
- Head opposite and to the right
- Wait for this guy to walk away from you, follow, remember to always be crouched
- Head to the trolley and hit action to move it allowing you through the door
- Move the trolley in here and hop up twice and into the vent
- Head to the left, drop down into a lower vent section
- AL] Any thug can kill
- While that is probably the easiest stealth achievement it pretty much prevents you from collecting CP2 and CP3 so hit pause and chose to restart the mission
- Right this time we get to knock people out!
- Head forward and takedown the first guy
- Takedown the guy next to the laptop after he's done with the phone call
- Takedown the guy next to the large TV and pickup CP2 off the surface here next to the radio and TV
- Take out the guy on the balcony (I think this is where I got Live and Let Die on both runs, or the guy after him!)
- Head over the ledge again blah blah same thing, take out the guy on the balcony and then the guy who comes from the right, out of the bathroom
- Next is the guy you saw through the window, to make sure you go to take him down when he's not looking, I advise covering on the left door, letting him pass then taking him down! Or any other opportune moment...
- CP3 is in this same room on the right of the door, this can be easily be picked up in the 1st run but you need to do it quickly and with the guards in specific places, much easier to wait to the 2nd run!
- Same thing as before, head the same way, knock out the guy, move the trolley, climb into the vent etc
- After the mini cutscene in the vent, follow the vent around, ignore the scripted bullet holes, but watch out as you can be hit when near the open vents
- Drop down the last vent by walking onto it
- Immediately take cover here and for the guys to come to you, this is imperative as running in = suicide!
- If a grenade gets thrown at you, the safest place is the front right corner of this first area, then run back behind the desk
- Finish off the stragglers, when you hear a guy saying something about we must keep him here, no one shall pass you know you've got the lot and the next few are spawning through a door, in the next room
- Head down the right hand side in the steamy room and take cover at the end door, 2 guys will be opposite, remember, as always, to utilise the fire extinguishers/other shiny explosive objects
- Head through the next room and wait for the 2 guys to pass by in the area after that, when they are split up, take each one down
- Hop onto the ledge on the right of the balcony and head around, you don't have to worry about being seen
- Head in and do this quickly, crouch and as soon as the 2nd guy has walked on by, head towards the door with the couch on your left so the guy doesn't see you, then come up behind him and take him out, this prevents a whole mess of trouble
- Head towards the corridor, watch that the guy to the right isn't looking your way, then swiftly head to the room opposite with the vending machine, head through here quickly again then take out the guy just outside the door
- Now there'll be two open doors, double doors on the left and a single on the right, head into the single doors and pickup CP4 from between the cardboard boxes on the Trolley
- Head out of the store room and straight into the long room opposite
- Hop over behind the desk on the right and hack the door using the pad near the ringing phone at the far end (the phone may have stopped ringing by now)
Continued in next post...
Join Date: Jun 2006
Posts: 79
Gamertag: Frankie B1
- After the mini cutscene hop over the bar and crouch down, head through the newly opened door and take cover behind the low wall bit to the left of the stairs
- Blind fire who you can then take a bunch out with the highly explosive shiny canisters
- As soon as the guys are definitely clear, head up the stairs and hide behind the cleaning trolley, this next bit is easy if done quickly but gets harder as the guys WILL flank you
- It is very scripted so if you have problems, easy to learn, two guys will be in the door at '10 o'clock' if you take the trolley as 12 o'clock, one guy will run to the next door round (at 11 o'clock)
- One more guy from the 9 o'clock door, then a bunch from 12 to 1 o'clock
- This order is hard to explain but straightforward and the same every time so take them out quickly so you don't have to worry about people at all angles
- 3 Guys will spawn through large doors on the ground floor
- 4 Guys will spawn through the door in the opposite corner to the stairs you just came up, the A3 is useful here to take them out at range and you are bound to have picked some up
- Head over to the most recently opened doors on the ground floor, (the doors in the opposite corner to where you came in)
- Head along the corridor to trigger a boss battle
- Again this is quite lenient in comparison to the first couple but is quite long, make sure you mash quickly!
- Large Cutscene
- Right the trick to this section is FOLLOW THE COMPASS, it is pretty simple after you know the route
- The trick for crossing the road at the end is to look a little to the right else the bright light stops you seeing anything and the second the car passes just go across, the car in the next lane across will hurt but not kill you, the first car will kill you if you hit it
- Then just leg it to the Aston
- AL] Casino Royale
Join Date: Sep 2008
Posts: 827
Gamertag: m49907
I cant beat the last part of the game. This battle sucks theres people on both sides of the upper level. Died more at the end here than any other part of the game so far.
K i beat it. Best advice is take your time
Thanks again!
Last edited by M49907; 12-14-2008 at 02:45 PM.
Join Date: Sep 2007
Posts: 527
Gamertag: aCzarX
Just finished the game using your guide and got every achievement !!!
Wanted to say thanks for a such a great guide .
Last edited by aCzarX; 12-18-2008 at 10:26 PM.
Join Date: Aug 2008
Location: Sydney, Australia
Posts: 9
Gamertag: neptune125
Join Date: May 2006
Location: Kent, England
Posts: 370
Gamertag: Thrash Forever
Awesome achievement map. Very helpful. Thanks for taking the time to make this.
Now for the multiplayer...
Join Date: Sep 2008
Location: GERMANY - Cologne
Posts: 424
Gamertag: II yakuzZaa II
....for the thunderball arch. - just pick up the weapons and quit out or play the level 2 the end ???
Join Date: Dec 2008
Posts: 1
How on earth do you shoot the pilot only? I've tried and tried on Xbox 360. No matter how long I shoot the front end of the chopper, nothing happens. Inevitably one of the gunners gets a stray round and I've got to start the whole thing again from the beginning.
Join Date: Dec 2008
Location: Scotland.
Posts: 100
Gamertag: iKaliber
Im still using this guide but so far its been amazing.
Thanks for posting it.
great guide easy to follow
Join Date: Jan 2008
Location: Dalton,Georgia
Posts: 145
Gamertag: DEMONIC ASH
Hello all,
If I missed anything the first play through can I select levels and play them again. I didn't find your excellent guide until I already started. I just finished it on the hardest difficulty but if I went to get the achievement for shooting the pilot of the helicopter can I just put it on easy or do I have to play it on hard again?
Edit: I figured it out. Still need alittle help on the Thunderball achievement.
Last edited by ASH4L; 01-01-2009 at 02:38 AM.
Join Date: Jan 2008
Location: Dalton,Georgia
Posts: 145
Gamertag: DEMONIC ASH
Join Date: Mar 2008
Posts: 11
Gamertag: Lonely Heart
Great Job 100% perfect
nice guide will use this
|Thread Tools
|Display Modes
Linear Mode


text:
603 N. Lamar Blvd Austin, TX 78703 512-472-5050 Open 9AM - 11PM The largest independent bookstore in Texas!
Books On Our Site May Not Be Available In-Store
Is This Book In Stock? Be Savvy! Check availability details beneath the blue "Add to Cart" button.
The Sugar House (Mass Market Paperbound)
Baltimore local Tess Monaghan thought she knew the Sugar House the abandoned factory that remains a stubborn and defiant legacy of the city's past until a client named Ruthie asks the newspaperwoman-turned-p.i. to investigate a year-old Jane Doe murder and its grim aftermath. Ruthie's low-life brother, Henry, confessed to killing a teenage runaway over a bottle of glue and, a month into his prison term, met the same fate as his victim. Following a precious few tantalizing clues, Tess's hunt for the truth is leading her from Baltimore's exclusive Inner Harbor to the city's seediest neighborhoods a hunt that turns deadly with the shocking discovery of the runaway's true identity. Suddenly, a supposedly solved murder case is turning up newer, fresher corpses and newer, scarier versions of the Sugar House places that look sweet and safe . . . but only from the outside.


text:
A new app from one of the chief creators of Google Maps, Sam Liang Ph.D, is appearing this week to allow your family to track you at all times. Contextual awareness is key to the existence of "PlaceUs," an app which allows you to tell your family you're running late without ever taking your smartphone out of your pocket.
You'll want to begin by downloading PlaceUs on at least two devices. Right this minute, PlaceUs is out on iOS. It'll be available on more platforms soon - so say the developers behind this project.
Once you've connected your device to the PlaceUs network and paired between you and your friend, family member, or significant other - or god forbid, your coworker - you'll be well on your way to tracking and being tracked.
You'll be able to do the following with PlaceUs:
• Detect and report car accidents "in real time"
• Predict grocery store runs and ask family members if they need anything
• Connect with active wearables to report blood pressure and heart rate - drastic changes can even send a medical alert and schedule a doctor's appointment
• Send invites to loved ones with its "Connections" feature
• Stay on at all times using "patented adaptive technologies" that won't run your battery down - NOTE: We've still got some testing to do with this bit
• Send messages when leaving or arriving at home, work, or other specified locations
• On The Go feature brings up-to-the minute location updates
• Automatically detect "all the places a user visits" - this includes start time, end time, and place names
This whole collection of features is granular. This means you can turn features on or off as you like, whenever you like. It's all about trust - trust for the folks who make this app and trust for those you connect with.
Sound like something like to take part in?
This app is entirely free and - again - is available only on iOS through the iTunes App Store for the iPhone at the moment. You'll have to wait for this app to appear on Android or alternate platforms for a short bit. We'll let you know when it arrives!
Alohar Mobile also make the app called PlaceMe. This app automatically tracks you and records all the places you visit. Unlike some very similar apps, like Foursquare, it's all automated, collecting this data in private - only on your device locally - unless you share it, of course.


text:
La Feria offers healthy comfort food prepared with fresh, local ingredients as well as spices, herbs and aji peppers imported from Peru. All our dishes are either traditional or fusion.
Our goal is to preserve the quality and tradition of Peruvian folk art by providing a market in the US.
We travel to Peru regularly and personally select each piece ourselves.


text:
Svelte, on 25 November 2009 - 05:16 AM, said:
Personally I think Brickbeard has the better colour scheme (dark red and gold) but this is nothing to sniff at and the Captain wins on acreage.
Since this thread has been bumped again I will add it is a great review and I must agree that the dark red and gold colours are great, so I am in the process of building this in that colour scheme. Also making it a 12 gun ship and a few other changes to use as many of my existing parts as possible. I will have to wait for the QAR set to get the sails to finish it off though.


text:
14 Triathlon Wetsuits Reviewed
- By Shaun Guest and Jené Shaw
- Published Jun 13, 2013
- Updated Jul 15, 2015 at 4:04 PM UTC
Aquaman ART
$650, Aquamantri.com
The draw: Ultimate flexibility
Flexibility outshines every other characteristic of the ART. It allows for great feel for the water and flawless stroke mechanics, although a little water was able to trickle into the suit through the neck and tended to create a small pool near the stomach. Larger athletes are likely to fill out the suit better than those with slender builds. Thigh and hip lift is solid, helping to prop the swimmer at the top of the water to take full advantage of the free moving upper body.
RELATED: Triathlon Gear Upgrades
FILED UNDER: Gear & Tech / Swim / Triathlete Buyer's Guide TAGS: wetsuits


text:
I'm working with a team based in another location. The product owner and I are trying to bring down one of the developers down for a collaborative design session. We're at an important juncture and really need to hammer out some important design questions. This developer has a focus on UI development and a rich background in human factors.
In January, I went up for a week to work with him and then then product owner. We spent most of the week in a conference room with a whiteboard and were extremely productive since we played well off each other.


text:
Find information on common issues.
Ask questions and find answers from other users.
Suggest a new site feature or improvement.
Check on status of your tickets.
Use this link to report a NEES network security incident
5208 Views
0 Downloads
The experiments contain unprocessed data, documentation, and necessary metadata. The project contains metadata and a final report.
Complete - 04/25/2012
The curation dashboard shows your progress as you add required elements to your project or experiment.


text:
The Edge of Town
The Edge of Town
At 21, Julia Jones thinks life is passing her by. Her mother's death four years ago left her in charge of caring for her father and five siblings. When her father finds another woman, Julia suddenly gets another chance for happiness and romance.
At 21, Julia Jones thinks life is passing her by. Her mother's death four years ago left her in charge of caring for her father and five siblings. When her father finds another woman, Julia suddenly gets another chance for happiness and romance.
Available formats-
- Kindle Book
- OverDrive Read
- EPUB eBook
- PDF eBook
Library copies:1
Interest Level:
Text Difficulty:
From the book
March 17, 1918
FOR THE PAST WEEK SHE HAD FELT AN ACHE in her lower back but not as sharp as this one. When the muscles of her body relaxed, she lowered herself to the stool to start milking the cow. Her strong fingers grasped the cow's teats, and streams of milk hit the bucket. It was only half filled when a sharp pain knifed through her abdomen, and she realized she could no longer ignore what was happening.
Her time had come.
Clinging to the patient cow, she pulled herself to her feet and then, holding to the stall railing, inched her way to the barn door. An agonizing spasm of pain brought her to her knees and she feared that she would never make it back to the house. She tried to push open the barn door but had no strength.
Oh, Lord! It hurt so bad. She'd never dreamed that there could be such overpowering, racking pain. She fought to keep fear from clouding her mind. She was alone, and the baby inside her was tearing her apart.
"Remember," she muttered. "Remember to take deep breaths, remember to push down."
Oh, Lord, when it comes out, it will drop down onto the dirt floor.
Grasping the rail, she dragged herself back past the two big friendly workhorses, who neighed a greeting. In an empty stall covered with fresh straw, she shrugged out of her old sweater and quickly pulled the loose dress off over her head. When the cold air hit her damp body, she scrambled to pull the sweater back on again. First she got to her knees, then rolled over onto her back with her knees raised. She panted for breath and tried hard to remember everything she knew about childbirth.
Lord, help me!
"Help me! Somebody help me." She tried to shout, but her voice came out in a whimper.
I can't breathe! She began to panic and rolled back onto her knees and, holding the stall post, positioned herself with her feet far apart. She remembered Mrs. Johnson, their neighbor, saying that Indian women gave birth in a squatting position.
The surge of water came first. From that moment on, her only reason for existing was to push from her body the thing that was causing the excruciating pain. She sobbed, she yelled, she prayed.
"Why me, Lord? What did I ever do to deserve this?"
She felt between her legs and realized the lump emerging from her was the baby's head.
She drew in quick, gasping breaths. Holding tightly to the railing to ease her cramping legs, she concentrated on pushing the child out of her. After what seemed an eternity, the wet, bloody lump dropped from her body.
Sweating, exhausted and relieved, she hung there until she could get her breath. Movement alerted her to the live bundle between her knees. She picked it up, dug into its mouth with her finger to remove the mucus and saw with relief that it was breathing. The cord was still attached. Having nothing to cut it with, she severed it with her teeth and wrapped the baby in her dress. Too weak to stand, she squatted there, having completely forgotten about the afterbirth until she felt the surge of liquid between her legs.
Not even checking to see the sex of the child, she hugged it in the dress against her body and pulled the sweater around it to keep it warm. She was cold and tired but knew that she had to get to the house and prayed that she had the strength to climb the slight rise.
About the Author-
After retiring as a newspaper reporter and a bookkeeper in 1978, Dorothy Garlock began her career as a novelist, with the publication of Love and Cherish.
She is one of America's -- and the world's -- favorite novelists. Her work consistently appears on national bestseller lists including USA Today and the Washington Post. There are over twelve million copies of her books in print, translated into eighteen languages. She has won more than twenty writing awards including five Silver Pen Awards from Affaire de Coeur and three Silver Certificate Awards. In 1998 she was selected as a finalist for the National Writer's Club Best Long Historical Book Award.
A proud mother, grandmother, and great-grandmother, Dorothy Garlock resides in Clear Lake, Iowa.
Title Information+
PublisherGrand Central Publishing
Kindle BookRelease date:
OverDrive ReadRelease date:
EPUB eBookRelease date:
PDF eBookRelease date:
Digital Rights Information+
- Copyright Protection (DRM) required by the Publisher may be applied to this title to limit or prohibit printing or copying. File sharing or redistribution is prohibited. Your rights to access this material expire at the end of the lending period. Please see Important Notice about Copyrighted Materials for terms applicable to this content.
Sign In
More titles may be available to you. Sign in now to see your library's full collection.


text:
I was celebrating the upcoming premiere of the CW's mid-season reality show lineup at trendy New York City club Simyone Lounge. New appearances on your TV guide include High Society and Fly Girls, along with the old guilty pleasure America's Next Top Model, now in its fourteenth cycle. While the fate of the CW's newcomers remains
to be seen, this new dose of reality promises plenty of drama and indulgence.
exotic locations, glamorous parties and a touch of drama between landing pads.
And "High Society" offers another chance for you to groan at the likes of a
Park Avenue Princess as Tinsley Mortimer takes on the young and wealthy New
York socialite scene.
not sure if viewers will have the stomach for another real life Blair Waldorf
strutting across their screens, but I definitely soaked in all the high society I could last night. Former Top Model winners mingled with Tyra Banks, Jay Manuel, new judge Andre Leon Talley and the uniformed Fly Girls as trays of champagne and cheesecake bites circulated the room. I even caught up with last season's ANTM winner Nicole Fox, who unsurprisingly didn't stand out in the over 6-foot tall glam crowd almost as intimidating as the club's skull motif. Nicole was all smiles as she told me about her anticipation for Cycle 14 as well as the shock and amusement she experienced while watching last season's episodes.


text:
Share Photo
The Freedom, almost 400 feet long, can exceed a speed of 40 knots and carries an MH-60s Sea Hawk helicopter along with boats that can deploy from beneath the flight deck. One of two boats was taken off the Freedom before it arrived in San Diego Friday, April 23, 2010.
— John Gastaldo / Union-Tribune


text:
Dallas Mayor Mike Rawlings' spokesman resigns to run for City Council
The spokesman for Dallas Mayor Mike Rawlings has resigned to run for City Council.
Sam Merten, after a year on the job, ended on Friday his tenure in the mayor's office. The former Dallas Observer reporter confirmed on Monday that he will mount a political bid next year in District 9, where he recently moved after having lived there in the past.
The Lakewood and Far East Dallas district is being vacated by Sheffie Kadane because of term limits. Other candidates in the district so far include businessman Christopher Jackson and blues musician Will "Smokey" Logg.
Merten, 37, earned $75,000 annually as Rawlings' spokesman.
Adam McGough – the mayor's chief of staff, who is also considering a council run in Lake Highlands – will temporarily take over Merten's duties. McGough said on Monday that Rawlings would seek to find a replacement for Merten.
Merten's decision again raises the question of whether Rawlings will run for re-election next year.
The mayor, who recently underwent hip replacement surgery, said last month that he would make up his mind sometime this fall. He said that, at that point, he had started talking over the decision with his wife and his business partners.
"I have some thinking to do in September and October," Rawlings said.
With one – and possibly two – of his former aides running for council next year, Rawlings would likely have to fend off charges that he's trying to pack the council with friendly faces. That's if the mayor decides to run, of course.
Rawlings, Merten and McGough last month all dismissed that notion. Rawlings laughed off the idea and said, "I'm not as concerned about that."


text:
Democrats' Rx? Generics
Democrats' vow to cut health-care costs might spell bad news for the brand-name pharmaceutical industry, but their efforts could provide new momentum for the generic-drug rivals' agenda.
Boosting the generics industry may prove to be a politically palatable way to follow up on the party's campaign promises. That's because making more room for generics is meant to cut prices through increased competition — a solution that is easier to sell as pro-market than other proposals Republicans will portray as precursors to federal price controls.
"Overall, because of the shift in Congress, next year could be the most important year to the generics industry since 1984," when Congress passed the law that opened the door to the modern generics business, says Jake Hansen, a vice president at generics maker Barr Pharmaceuticals Inc., of Woodcliff Lake, N.J.
The most important question will likely be how and whether to create a legal pathway for the FDA to approve generic versions of biotechnology drugs. The 1984 law that created a framework enabling the FDA to approve generic drugs focuses on traditional, chemically derived drugs such as Prozac, but didn't give the agency a way to approve generic versions of most biotech products. Now, the issue will get a push from several key Democrats, though it will be difficult to pass such a complicated and contentious change in 2007. Read the full article. – Anna Wilde Mathews


text:
Share < br />this article:
Jake Gyllenhaal Looking Buff While Jogging in Central Park in NYC
Barbara DeFranco
| October 8, 2011 - 7:26 pm
Share < br />this article:
View Full Size
Return to Story
Jake Gyllenhaal
Recommended for you
Check Out the First Images of Jake Gyllenhaal and Amy Adams in Tom Ford's New Film 'Nocturnal Animals'
Jake Gyllenhaal Goes Wild on the Set of His New Film 'Okja'
21 Independent Celebrities Who Are Proud to Be Single This 4th of July
9 Showstopping Moments from the 2016 Tony Awards, Plus 'Aladdin' Karaoke by Jake Gyllenhaal
WATCH: Amy Schumer and Jake Gyllenhaal Hilariously Spoof 'Catfish'
Jake Gyllenhaal to Star in 'Sunday in the Park with George,' 'Fear The Walking Dead' Star Frank Dillane Arrested For Battery and More News
Around The Web
Teenage Fan Sexually Assaulted at Selena Gomez Concert
Naya Rivera Explains Why She Married Ryan Dorsey So Soon After Ending…
Here Are Khloé Kardashian's Tips to Healthy Eating
Bradley Cooper and Girlfriend Irina Shayk Bare Some Skin on Italian…
Jessica Alba Admits She Regrets Her Tattoos: 'I'm Not Into Them Now'
Sign Up For The Latest Celebuzz News
Thank you for signing up for our newsletter. You will receive a confirmation shortly.
Sign Up
Top Photos
All »
Amber Rose Has Lost Count of How Many Men She's Hooked Up With
Kim Kardashian Rocks Her Blonde Wig Again for Night Out with Kendall Jenner
This Week in Kardashian Fashion: Kendall Jenner's Bra-Exposing T-Shirt and More!
Jennifer Lopez in a See-Through Shirt Leads Today's Star Sightings
Taylor Swift's Cat Made One Young Woman's Afternoon Quite Uncomfortable
Chrissy Teigen Flaunts Her Long Legs in Daisy Dukes
You'll Love
Drake's Short Film Gets Release Date
Taylor Swift Donates $50K to Food Bank
Kaley Cuoco's '8 Simple Rules' Reunion