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Over the past few years, Master Limited Partnerships ("MLPs") have gained a lot of attention. Investors have been drawn to the dividend yield offered by many of these entities. Certain companies, like The Blackstone Group, L.P., have been able to structure their operations to qualify for partnership tax treatment in a public offering. In addition, investment advisors have set up a host of products, such as Exchange Traded Notes, ETFs, Open and Closed End Funds, to allow investors access to this investment class.
Overview of MLPs
Master Limited Partnerships (often referred to as Publicly-Traded Partnerships or PTPs) are publicly-traded limited partnerships that meet the passive income requirements under the Tax Code, allowing them to be taxed as a partnership. Unlike corporations, MLPs are not subject to entity-level federal taxation. Instead, MLPs allow for the flow-through of taxable income to investors.
A MLP meets the passive income test if 90% or more of the MLP's gross income during the tax year is derived from "qualifying income." Specifically, qualifying income for this test consists of the following:
Many MLPs operate in energy infrastructures, which transport petroleum, natural gas, and propane and engage in the storage, processing, exploration and production of natural resources. Therefore, they meet the qualifying income test and can be treated as partnerships for income tax purposes. Certain investment advisory businesses, ETFs and other businesses also may meet the requirements to be taxed as a partnership. Visit www.naptp.org for a list of currently-traded MLPs.
Investors in a MLP receive Schedule K-1s each year, which report their allocation of the MLP's income, expenses, and gains and losses for the tax year. This differs from an investment in a corporation, where the investor receives a 1099-DIV to report the amount of dividends he or she received. The K-1 also provides information regarding the MLP's activities in various states, which may or may not create state filing requirements for investors. Investors take the information reported to them via the K-1 and recognize those items on their individual tax returns (both federal and state) and pay the corresponding tax. Any cash distributions paid by the MLP during the year generally are considered return of capital to the investor and typically are not subject to current tax. This flow-through treatment eliminates the "double taxation" seen with traditional corporate investments, where the corporation pays tax on their current taxable income and then investors pay tax on any current year distributions received from the corporation's earnings and profits.
Fund Investments in MLPs
A Registered Investment Company ("RIC") under Subchapter M of the IRC is afforded the tax efficiency of a flow-through investment by means of a dividends-paid deduction. As long as the RIC meets the qualifications under the Tax Code, the RIC is able to take a deduction for dividends paid to its investors and effectively reduce its taxable income to zero. One of the requirements is that a RIC not invest more than 25% of its total assets in securities of Qualifying Publicly-Traded Partnerships (QPTP). A MLP generally would meet the definition of a QPTP. Consequently, if a RIC invests more than 25% of its assets in the securities of one or more MLP, the RIC will not meet the qualifications under Subchapter M and generally would be subject to an entity-level tax.
Several funds have been launched with a core strategy of investing in MLPs, despite the adverse tax consequences of failing to meet the RIC requirements. An investment company that invests more than 25% of its assets in QPTPs still may register with the SEC as an investment company under the Investment Company Act of 1940. However, the investment company's failure to meet the RIC tax qualification requirements would cause the fund to be taxed as a corporation and be subject to an entity-level tax. This would create current and deferred tax assets or liabilities of the fund, which must be included in the fund's calculations of its Net Asset Value ("NAV"). These computations are complicated and include the use of estimates of the fund's federal and state income tax rates. The fund would be required to file a Federal Form 1120 and other relevant state tax returns in order to calculate, report and pay its relevant tax liabilities.
Distributions from MLP Funds that are taxed as corporations are taxed like other corporate distributions—as dividends to the extent of the corporation's current or accumulated earnings and profits. To the extent distributions are in excess of the corporation's current or accumulated earnings and profits, they are treated as return of capital distributions to the extent of an investor's basis in the corporation. Any excess distributions are treated as capital gains to the investors.
The discussion in this article only scratches the surface of the complex tax compliance issues associated with investing in MLPs. Cohen Fund Audit Services, Ltd. is in a unique position to assist with the tax compliance and financial statement requirements for RICs interested in investing in MLPs and for fund sponsors interested in organizing a fund with primarily MLP investments.
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Mustelus henlei
|Scope: Global
|Scientific Name:
|Mustelus henlei
|Species Authority:
|(Gill, 1863)
Common Name(s):
Rhinotriacis henlei Gill, 1863
|Taxonomic Notes:
|The Brown Smooth-hound was originally described as Rhinotriacis henlei by Gill in 1863. This name was changed to Triakis henlei and then to the currently valid name Mustelus henlei (Gill 1863).
In the past, misidentification has lead to a lack of information about the basic biology of the Mustelus species in the Gulf of California. A recent taxonomic revision of this group in the Northern Gulf of California and off southwest peninsula of Baja California has identified a fourth smooth-hound species (Castro-Aguirre et al. 2005, Pérez-Jiménez et al. 2005)).
|Red List Category & Criteria:
|Least Concern ver 3.1
|Year Published:
|Date Assessed:
Needs updating
|Pérez-Jiménez, J.C. & Carlisle, A.B.
|Stevens, J.D., Pollard, D., Dudley, S. & Valenti, S.V. (Shark Red List Authority)
A small common to abundant shark, occurring from Coos Bay, Oregon, USA to the Gulf of California, Mexico in the Eastern Central Pacific and from Ecuador to Peru in the Southeast Pacific. Found from the intertidal region to 278 m depth, and very common in enclosed, shallow muddy bays. Although the species is heavily fished in areas of the Gulf of California, there is apparently no evidence to indicate that the population has undergone significant decline. The species is not commercially fished off California, but is taken as bycatch and by recreational anglers (but not in significant numbers). It is not thought that the species is being over-fished off the USA. This is a fast growing species, with low longevity, early age at first maturity and with a relatively high fecundity, giving it a high capacity for recovery from fishing pressure. These life history characteristics combined with the fact that there have been no suspected, observed, or inferred declines in catches or populations in any region for M. henlei justify an assessment of Least Concern at present.
|Range Description:
|Eastern central Pacific: Coos Bay, Oregon, USA to Gulf of California, Mexico (Eschmeyer et al. 1983). Southeast Pacific: Ecuador and Peru (Compagno in prep.).
This is one of the most commonly found sharks in bays and estuaries, particularly in San Francisco, Tomales, and Humboldt Bay (Compagno 1984, Love 1991). Nursery areas have been reported from central and northern California, specifically in Tomales Bay (Bane and Bane, 1971), San Francisco Bay (De Wit 1975, Yudin 1987) and Humboldt Bay (Yudin 1987). At the moment there are no known nursery areas for M. henlei in the Gulf of California.
|Countries occurrence:
Native:Ecuador; Mexico; Peru; United States (California, Oregon)
|FAO Marine Fishing Areas:
Pacific – eastern central
|Additional data:
|Range Map:
|Click here to open the map viewer and explore range.
|A common to abundant shark where it occurs. The microdistribution and population structure of this species may be very localized and spotty (Compagno in prep.). It is locally abundant in bays north of Monterey, California, with extensive populations in San Francisco, Tomales, and Humbolt bays (Castro 1996). No decline in catches or population has been observed in any region for M. henlei.
|Current Population Trend:
|Additional data:
|Habitat and Ecology:
|An abundant inshore to offshore, cold-temperate to warm-temperate or subtropical bottom-dwelling shark of continental shelves, found from the intertidal region to at least 200 m depth, and very common in enclosed, shallow muddy bays (Compagno 1984). In the northern Gulf of California has been caught from 30-266 m but it is mainly distributed at depths greater than 100 m (Pérez-Jiménez 2006). It is seasonally abundant in inshore estuarine waters during the spring and summer when it pups, but moves offshore during the winter months when salinity drops due to increased freshwater runoff (Compagno 1984, Yudin 1987, Flemming 1999, Ebert 2003). Of the three species of smooth hounds off the west coast of North America, it is the most cold-tolerant, being apparently resident in cold-temperate northern California (Compagno 1984, Compagno in preparation).
It is viviparous, with a yolk sac placenta, and litter sizes range from 1-10 (Compagno 1984, Ebert 2003). They grow quite rapidly during the first few years of life, but growth slows at maturity. Age at maturity is 2-3 years for females and three years for males (Pérez-Jiménez 2006, Yudin and Cailliet 1990). Size at maturity is 51-66 cm total length (TL) for females and 52-66 for males (Pérez-Jiménez 2006, Yudin and Cailliet 1990). Longevity is about 13 years and the species reaches a maximum size of 100 cm TL (Yudin and Cailliet 1990). Reproduction is annual, with a gestation period of 10-12 months (Pérez-Jiménez 2006, Yudin 1987) and litter size ranging from 1-10 off central California (Compagno 1984, Ebert 2003) and 1-21 (average 11) in the northern Gulf of California (Pérez-Jiménez 2006). Size at birth is 19-30 cm TL (De Wit 1975, Pérez-Jiménez 2006, Yudin and Cailliet 1990). Average reproductive age (generation period) is estimated at 4.7 years (Cortés 2000). Annual rate of population increase is 1.163 (95% C.I. 1.021-1.427) (Cortés 2000) and natural mortality is 0.295 (Smith et al. 1998).
The movement patterns appear to be fairly localized, although one individual traveled 96 miles in three months. In the Gulf of California, they exhibit seasonal migrations. They move about in discrete groups of sharks of similar age, size, and sex. In San Francisco Bay, the sex ratio changes over time and space, with females predominating at times (4.5:1) and males predominating at other times (1:4). These sharks are an important prey item for the sevengill shark in Humboldt and San Francisco Bays (Ebert 2003).
Off San Francisco, California parturition period reportedly occurs from March to May (Bane and Bane 1971) or from May to December (De Wit 1975), and between Santa Cruz and San Francisco, California from January to August (Yudin 1987).
Pregnant females with terminal embryos are abundant (sometimes 50% of sampled individuals) northeast and east of Angel de la Guarda Island (Northern Gulf of California) from late January-late April. So, parturition in the northern Gulf of California has been estimated to occur from late January to late April (Pérez-Jiménez 2006).
Because M. henlei is a fast growing species, with low longevity, early age at first maturity (Yudin and Cailliet 1990) and with a relatively high fecundity (1-21 pups every year and more in the largest females, in the northern Gulf of California according to Pérez-Jiménez 2006), it has a high capacity for recovery from fishing pressure (Smith 1998).
The diet of this species in California waters consist of crustaceans, cephalopods, echiuran and polychaete worms, bony fishes and their eggs, tunicates and bivalves (Herald and Ripley 1951, De Wit 1975, Talent 1982, Russo 1975, Haeseker and Czech 1993, Ebert 2003).
|Major Threat(s):
Interest to fisheries is considerable (Compagno in prep.). The species is fished commercially in the Gulf of California, Mexico (Compagno in prep.). Off California they are probably taken as bycatch, although there is no commercial fishery for this species (Ebert 2003). They are primarily caught by recreational anglers in San Francisco Bay and elsewhere along the coast, but not in significant numbers (Ebert 2003).
In the northern Gulf of California, Mexico, Mustelus species have been caught by the artisanal fleet since the 1980s (Cudney and Turk 1998) and by medium size trawler vessels since 1996, when 59 shrimp trawler vessels obtained fishing permits to catch finfish and elasmobranch species during the non-shrimp fishing season. This small shark species is also caught as bycatch, although it is believed that only small numbers are caught because the trawling operations for catching shrimp are shallower than the main distribution area of this small shark species (Sustentabilidad y Pesca Responsible en México: Evaluación y manejo 1997-1998).
In the northern Gulf of California it is commonly caught (the highest catches being of 150 kgh-1) in demersal trawlers operating from January to June at depths greater than 100 m, which are targeting Pacific Hake (Merluccius productus). The species is very commonly caught by the artisanal fishery in the upper Gulf of California, which targets "Baqueta" (Epinephelus acanthistius) using bottom set longlines. It is sometimes quite abundant in these catches from November to March (Cudney and Turk 1998). In this region it is less commonly caught in bottom gill-nets.
Marquez-Farias (2000) stated that in the Sonora state (northeastern Gulf of California) M. henlei was the most abundant shark species caught with gill-nets by the artisanal fishery at depths greater than 80 m. This mainly occurs during the autumn and winter months when this, and other small shark species (Rhizoprionodon longurio, M. lunulatus and M. californicus), make seasonal migrations. During this period, catch rates as high as 1,200-1,500 individuals per fishing trip have been reported. In the Pacific, off Santa Rosalillita, Baja California (approximately 400 km south of Ensenada) there are high catch rates of Mustelus species (possibly mainly M. californicus and M. henlei). During the period from May to September of 2001, 4,638 kg of Mustelus species were caught (Rodríguez-Medrano and Almeda-Jauregui 2002).
Various fisheries (mainly artisanal) along the coasts of Ecuador and Peru land sharks, including houndsharks, as bycatch. In some cases sharks have been specifically targeted, however target fisheries for sharks were prohibited in Ecuador in 2004 (see Conservation Measures section).
Catch statistics are generally limited, with inadequate monitoring of fishing activities and landings. Bostock and Herdson (1985) estimated that in the early 1980s small-scale fishers landed some 1,800-2,000 t of sharks per year off Ecuador. Later catch estimates from only a subset of landing ports amounted to ~4,000 t/year for 1993-1995. Martínez (1999) noticed a reduction in shark landings in small-scale coastal fisheries in Ecuador in more recent years when compared with those of the early 1980s.
|Conservation Actions:
No specific measures in place.
There is little effective management of inshore fishing activities in Ecuador and Peru. Specific management regulations have been lacking, but the recent development of a shark plan for Ecuador and recently introduced measures should lead to improvements. In Ecuador, Decree 2130 banned target fisheries and fin trade in 2004, but implementation and enforcement was insufficient and fins continued to be exported illegally. The export of fins is not banned in Peru. Subsequently, Decree 486 permitted trade in fins from bycatch, mandated the full utilisation of all shark meat, and required monitoring of all bycatch and a licensing system for the trade of fins. This decree provided an important means of monitoring shark catches.
|Pérez-Jiménez, J.C. & Carlisle, A.B. 2009. Mustelus henlei. The IUCN Red List of Threatened Species 2009: e.T161648A5472414. . Downloaded on 28 August 2016.
|To make use of this information, please check the <Terms of Use>.
|If you see any errors or have any questions or suggestions on what is shown on this page, please provide us with feedback so that we can correct or extend the information provided

subset: commoncrawl


text:
Despite relatively low second-season ratings — compared, at least, to its triumphant return last summer — Dallas is returning to TNT for a third season. The network made it official moments ago, announcing that it ordered 15 more episodes to begin airing some time in early 2014.
"Dallas has built a passionately loyal following with its expertly woven storylines, clever twists and turns, and numerous outstanding performances by a cast that spans generations," says Michael Wright, president and head of programming for TNT, in a release. "Although we said goodbye to Larry Hagman and his iconic character J.R. Ewing this year, Dallas has many more stories left to tell, and the Ewing clan will continue to honor J.R.'s memory by keeping its audience surprised and delighted."
According to the network during its second season, which just wrapped, Dallas averaged 3.8 million viewers a week (live and via DVR) — numbers helped by J.R.'s funeral episode, which garnered 4.9 million viewers. And it's still a hit overseas. And Dallas City Hall kicks in its little bit every season it sticks around.
Little wonder Deadline deemed its return a "slam dunk for renewal" two weeks ago.


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Duffle Coat
Colorful Collection
Kids always like colorful things and because of the start of winter, I have to make shopping for them. It's really hard to find their choice. But this season I luckily searched online shop and found a most colorful collection of duffle coat for my kids at ileatherwear.com. This is really an interesting one; I keep on visit this site to get the new variety. You must visit it at once for the new collection.
Single Click Happiness
I am a House wife. My husband and daughter always rely on my choice for shopping. Husband needs a classy and refine duffle coat while daughter needs a fitted duffle coat. I have to care for both of them. I came to know about ileatherwear.com and found duffle coat there. I don't need to waste my time and my husband and daughter was quite glad. You can also make your family happy through this site. Your happiness requires a single click so do it and get it. Thank you very much for duffle coat I got here! It's very good and stylish!
Short Time Shopping
Shopping shopping shopping!!!! Girls are quite crazy about shopping. I always go malls for shopping. I don't like online shopping and these kinds of things because I don't feel myself satisfied, I always thought that what we see in sites we can't get it in real but tomorrow my friend make me surprised after showing her duffle coat. It was same as it was in site and also told me about home delivery. She told me to place order on ileatherwear.com and I do and then I realize that these sites are actually helping us to do shopping in short time. You also must try this short time shopping.
Cool And Smart Looks
I love shopping but because of shortage of time, I keep on searching different online outlets. I visited the site ileatherwear.com and found it interesting regarding the winter season. A big collection of duffle coat at reasonable price and home delivery. When I got that duffle coat it enhances my personality. I was looking cool in it. If you want to be a cool boy just visit this and get that duffle coat which would make you cool and smart. William Hardin.


text:
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|February 24th, 2011, 02:58 PM
Join Date: May 2009
Location: Malaysia (GMT+8)
Posts: 2,918
Killzone 3 - Road Map & Trophy Guide
Killzone 3
• Estimate difficulty: 4/10
• Offline: 41 (35 | 4 | 2 )
• Online: 10 (9 | 1 )
• Approximate time: 20+ Hours
• Minimum number of playthroughs needed: 2
• Missable trophies: None (Chapter Select)
• Glitched trophies: None
• Cheats disable trophies: No cheats as far as we know
• Difficulty affects trophies: Yes
• Peripherals Required: Co-op Campaign - 2x Dualshock/Sixaxis Controllers (Game does not support 2x Move Controllers)
Trophy Breakdown: 44 | 4 | 3 | 1
All Content & Images contained herein are properties of the authors and/or PS3T.Org unless otherwise noted/credited. Copying and editing of any part of these objects without explicitly asking for the authors' permission is NOT in any way allowed, and will be dealt with accordingly
Killzone 3 is Guerilla Game's sequel to the highly acclaimed Killzone 2 and picks up immediately where its predecessor left off, after Sev's battle with Helghan's Colonel Mael Radec and confrontation with Scolar Visari.
The death of their dictator has left the Helghast Empire in a state of internal struggle. Now, Sev and his comrade Rico are trapped in the cross-fire between the various political factions without any reinforcements and are left to fight alone in order to escape as the ISA struggles to regroup its forces and stop a Helghast invasion of Earth.
Killzone 3 is a PS Move enabled game and also supports 3DTV. It features Offine split screen Coop Campaign for 2 players and sports 3 different game modes for its Online Multiplayer, as well a Botzone mode where where players can set up an offline multiplayer match against AI bots. There are Five multiplayer classes to choose from: Marksman, Engineer, Field Medic, Tactician, and Infiltrator, each with unique class upgrades available for purchase as you rank up online.
Note: If you are using the Alternate controller setup, the Default melee button () is assigned to , and Zoom button is instead. For those using the PS Move, the recommended settings are:
* Deadzone Width: 0%
* Deadzone Height: 0%
* Crosshair Sensitivity: 10%
* Turn Speed: 60%
* Lock Assist: None
* Zoom: Hold
* Crouch: Toggle
Step 1: Complete the Campaign on any difficulty
Important: Most of the offline trophies can be obtained in the Co-op Campaign if you wish to do so, you don't necessarily have to play the Single Player Campaign. However, there have been reports that the Victory trophy (Complete the game on Elite difficulty) does NOT unlock in Co-op Campaign but it still can be obtained in Single Player Campaign. We do not know if this was the intended design or a glitch, thus we recommend you start off with Single Player Campaign instead to be on the safe side.
Three difficulties are presented to you in the beginning: Recruit, Trooper and Veteran. If you wish to speed through the game, play on Recruit. If you would like a decent challenge and prepare yourself for the next step on Elite difficulty, then choose Veteran instead.
Complete the Campaign as you would, while referring to the trophy guide below which has been arranged in the order that you would unlock the trophies under normal circumstances. Each chapter has at least a couple of trophies that are specific to certain sections only and most of the time it's one immediately after the other, so it would be wise to pay attention to them now instead of doing them later on Elite. These trophies are:
Chapter 3 "Pyrrhus Evacuation" - Mopping Up, Sawn Off, and Smoking Wrecks
Chapter 5 "Icy Incursion" - Excessive Force and Spread the Love
Chapter 6 "Stahl Arms Infiltration" - Frazzle Dazzle and Shattered
It should take you around 5-8 hours to complete on Recruit. Try to achieve 50 Brutal Melee kills during playthrough to knock out Hand to Hand Master and other related trophies before attempting Elite difficulty, and also kill as many Helghast as you can to work towards 1500 kills required for Fight to the Last trophy.
Step 2: Complete the Campaign on Elite difficulty
Elite difficulty is now unlocked after you've completed the SP campaign once. You are free to use Chapter Select and play the chapters and/or sections in any order you wish. Standard shooter strategies will apply such as taking cover, picking up better guns and aiming for headshots. The difficulty this time has been toned down as compared to its predecessor Killzone 2.
If you have missed any of the Campaign related trophies on your earlier playthrough you can attempt them again this time, or wait to clean them up after completing Elite difficulty.
Refer to the Elite Mode Tips and Strategies section if you're having trouble with certain sections of the game, but be warned that it will contain spoilers.
Step 3: Complete the Co-op Campaign up to end of Chapter 3 "Pyrrhus Evac" on any difficulty [Optional]
This is only required if you have chosen to beat the campaign as Single Player in Steps 1 & 2 above. The Co-op Campaign is an Offline Split Screen mode and requires 2 controllers. You can leave the 2nd controller alone, apart from the Weapons Training section and play the game as you would normally. You do NOT have the complete the entire campaign in Co-op, only till the end of Chapter 3 "Pyrrhus Evac".
Step 4: Complete Online Multiplayer trophies
The Online Multiplayer trophies have been drastically toned down as well this time and are a far cry from Killzone 2's challenges. You should get most of them through normal play. Each class has a specific trophy related to it, whereas the other trophies are more general and relate to normal gameplay. See the Online Multiplayer section for details.
Step 5: Campaign Clean Up and Grind kills for Single Player on Chapter Select
If you have missed any of the Campaign related trophies or still need to attain 1500 kills for the Campaign, you can choose to play them again on Chapter Select. See Fight to the Last - Kill 1500 Helghast trophy for more kill grinding strategies. When you're done with that, just have fun playing Online.
Last edited by yewjhin; March 1st, 2015 at 11:08 AM.
|February 24th, 2011, 03:08 PM
Join Date: May 2009
Location: Malaysia (GMT+8)
Posts: 2,918
Credit to RomanClaret for this banner.
Platinum Trophy
Collect All Killzone 3 Trophies
You have conquered Killzone 3. Congratulations.
CAMPAIGNReady for Battle - Complete weapons training
Completed weapons training in Prologue
Not long into the first Chapter you will need to undergo a Helghan weapons training program. Complete the objectives as they appear and itll pop when youve learned how to shoot from behind cover. Aim for the targets that look like a person with hands behind their heads, as shooting the Helghast target will make the Armorer shout at you.
In Your Face - First Brutal Melee
Performed first Brutal Melee move
Shortly into the 2nd Chapter, you will come up behind a couple of Helghast. Sneak up on them and a prompt to press will appear that initiates a brutal melee kill. The prompt has to appear to count as a Brutal Melee and a Brutal Melee kill is always a mini-cutscene as opposed to the standard melee motion. You need a total of 50 Brutal Melee kills for this and other related trophies, so try to work on some every chapter.
Frag Out - Kill 3 Helghast with 1 Frag Grenade
Killed 3 Helghast using 1 fragmentation grenade
Chapter 2 Evacuation Orders Rooftop Showdown, after a cutscene youll go down a stairs and manually open a door (Rico mentions I got you covered) and appear behind a lone Helghast. To his right beyond some debris there are 4-5 enemies shooting towards the streets, cook a grenade while going over the debris and throw it at them. You need to be fast as they will spot you instantaneously when you go over the debris. If you fail, you can restart from last checkpoint, then cook the grenade immediately after you open the door and throw it at the target location before dealing with the lone Helghast in front of you.
Tip: You can observe how long you've cooked the grenade by looking at the bars on the grenade when you're holding it.
Video by PowerPyx.
One Each - Kill 3 Helghast with Shotgun Pistol, no reloads
Shot and killed 3 Helghast using the Shotgun Pistol without reloading or switching weapons
Chapter 2 Evacuation Orders Dead End, you can pick up a Shotgun Pistol from one of the Helghast that drop it during the fight in an open area, where you also rendezvous with some ISA stragglers and a ISA vehicle. You can only fire 3 shots with the pistol before you need to reload, but the gun is pretty powerful and can instant kill enemies even from hip-fire on Recruit difficulty. If you cant get the trophy in this area, keep the gun with you as there will be more fights coming up with more than enough enemies.
No Witnesses - Destroy all dropships on the Highway
Destroy All Dropships on the Highway
Chapter 2 Evacuation Orders Broken Highway, beginning with the fight where your allies are in Exo Mechs, immediately after defeating the spider-like Helghan machine, run forwards and keep an eye on the bridge in front and above you. Dropship #1, which looks like a hovering aircraft with red lights, will appear very shortly to drop off enemy soldiers on the bridge. You can take it down with the Minigun if you brought it with you from earlier sections or pickup the rocket launcher that is next to the ammo crate and a red barrel on your left just before the bridge. If you fail, you can restart from last checkpoint which puts you back to the part where the Exo cleared a path earlier. Destroying Dropship #1 will create a new checkpoint which you can use to restart from for the later section.
Moving forwards under the bridge, a structure with a bunch of soldiers is to your left, and once you take them out Dropship #2 will appear directly ahead, just before the barrier. The checkpoint created upon completing this task.
Take #2 out and an ally tank will break a path through the barrier and theres Dropship #3 and #4 immediately one behind the other, which are on the ground behind the barrier and getting ready to lift off, so quickly take them out. Credits to THES79 for the above descriptions.
Video by PowerPyx
Time For A Dip - Reach the river
Reached the Corinth River with the convoy
Story related. Unlocks upon completing Chapter 2 Broken Highway.
Mopping Up - Kill 40 Helghast foot soldiers
Kill 40 or more Helghast foot soldiers on the Beach.
Chapter 3 Pyrrhus Evac Senlin Beach, you start ontop of an APC turret, use to fire Shells and to fire the Machinegun. The Shell Cannon is far more destructive and doesn't overheat so keep tapping , aim them at everything that moves or fires at you especially at the APCs that carry enemy soldiers within and you should unlock this by the time you spot two Dropships and destroy them. Enemies are fairly easy to spot because there's always a couple of Rocket Launchers amongst them and you can easily track their rockets origin.
Video by PowerPyx
YouTube - Killzone 3 - Senlin Beach Walkthrough (Mopping Up + Spawn Off + Smoking Wrecks Trophy Guide)
Sawn Off - Destroy all chasing APC's
Destroyed all chasing SawBlade APC's in the Senlin Beach section
Note: I've seen a couple of videos, played and replayed the section many times and the number of APCs that appears varies depending on how fast you destroy the APCs that you encounter. Meaning up to the point where your vehicle stops briefly before overtaking your ally, you may encounter somewhere between 6-8 APCs. Nevertheless, you will still have to destroy any and all that appear before you.
Chapter 3 Pyrrhus Evac Senlin Beach, shortly after the part above in Mopping Up trophy, youll go up a highway and 2 Helghan APCs appear on your right (or left if youre looking backwards). Destroy them and another 2 (depending on difficulty) appear immediately after them. Destroying the last 2 will spawn 1 or 2 APCs from another path on your left. Keep tapping that button for the Shell Cannon which is very effective here.
Your vehicle moves on again and overtakes the ally vehicle beside you, but keep your sights facing the back as the last 2 APCs will appear behind your ally. Take them out as well, a total of 6-7 APCs, for the trophy.
If you reach the part where a Tank appears before you, youve missed the section. Refer to the video in Mopping Up trophy above if you need help.
Smoking Wrecks - Destroy all Tanks on Senlin Beach
Destroyed all the Helghast Tanks in the Senlin Beach section
Chapter 3 Pyrrhus Evac Senlin Beach, moving on from the part in Smoking Wrecks above, the 1st Tank will appear from behind the debris right in front of you, followed by 2nd tank on your left on the highway further up. Take them out and as you move further forwards a dropship appears and your vehicle will take the path to the right towards a Helghast nest and the 3rd tank will be to the left of it, right beside the dropship that crashes soon enough.
Your vehicle moves over to the left behind your ally who makes an abrupt stop and the 4th tank is directly in front of him. The trophy should unlock right after this point.
Refer to the video in Mopping Up trophy above if you need help.
Eagle Eye - Every Sniper Rifle bullet is a kill
Shot and killed 6 Helghast using the Sniper Rifle without reloading or switching weapons
Chapter 3 Pyrrhus Evac Salach District, you come to a part where Sev is on higher ground and speaks to Rico who is on the ground and next to an Anti-Air weapon. A sniper rifle lies in the corner of where youre standing. You need to take the rifle and kill 6 enemies with 6 shots. After you fire 6 shots Sev automatically reloads the gun. There are plenty of enemies around but try to aim above the chest for confirm kills. The snipers in adjacent buildings are good targets as they go down easier than the ones on the ground. They are easy to spot because their rifles have red laser target designators. There are also opportunities in later chapters for this trophy.
Video by PowerPyx
Save The Intruders - Arc APCs destroyed
Successfully assisted with defeating the Arc APCs
Story related. Unlocks upon completing Chapter 3 Pyrrhus Evac Salach District.
Last edited by Terminator; January 29th, 2015 at 05:26 PM. Reason: Replaced missing banner.
|February 24th, 2011, 03:20 PM
Join Date: May 2009
Location: Malaysia (GMT+8)
Posts: 2,918
Spiky Personality - Kill a Helghast using a Burster
Killed a Helghast by shooting a Burster plant
Chapter 4 "Six Months On" – Jungle Valley , a Burster is one of the orange plants with small sacs at the top, which explodes if you shoot it. It's different from the yellow Claw looking plant that hits you when you're close. If you follow your partner's instructions while sneaking around the jungle, you should get this automatically by shooting a Burster when two Helghans stop just beside it while you are in the shadows.
Video by PowerPyx
Never There - Sneak past Helghast
Sneaked past all Helghast in the Jungle without alerting any of them
You will need play the following sections in one go and will be given a silenced weapon which you should make full use of along with the Bursters. You CAN restart from last checkpoint in the event you are spotted, it will not disable the trophy. Basically you need to make your way to the Satellite Uplink undetected all the way.
Video by Powerpyx
ISA TV - Establish communication
Made contact with Earth
Story related. Unlocks upon completing Chapter 4 "Six Months On" – Cruiser Wreckage, after the cutscene when you reach the uplink panel.
Turn the Tables - Melee Kill a Capture Trooper
Killed a Capture Trooper using melee
Early in Chapter 4 "Six Months On" - Jungle Valley, you will have a look at the Capture Trooper in the cutscene where he stabs an ISA soldier, but you won't encounter him until after activating the uplink later in "Cruiser Wreckage" section. Whenever you see similar enemies dressed like the Capture Trooper, standard or brutal melee kill one of them to unlock this.
Video by PowerPyx
Minigunned - Destroy all targets
Destroyed everything while using the Minigun on the Intruder
Chapter 5 "Icy Incursion" – Frozen Shores, your primary target during the opening section should be to target everything that looks like a blue cylinder, or a vessel next to pipes marked by blue stripes, as well as the 2 dropships that appear at/after the second Oil Rig. Ignore the troopers and go for the indicated targets instead. The trophy should unlock during the brief conversation between Sev and Rico after passing the second Oil Rig. We recommend you do this on Recruit difficulty as there are no crosshairs when playing on Elite difficulty.
Video by PowerPyx
Aerial Superiority - Kill 5 Helghast while in the air
Killed 5 Helghast while airborne using the Jetpack
Chapter 5 "Icy Incursion" – Akmir Rig, after you have put on the Jet Pack and make your way to the Oil Rig, kill 5 enemies with while hovering in the air using . You don't have to kill 5 in a single jump, just a total of 5 throughout the game. There will be opportunities later if you don't happen to unlock this in Chapter 5.
Quick Exit - Escape the Oil Rig quickly
Got off the 2nd rig within 2 minutes
Story related. Chapter 5 "Icy Incursion" – Nilfrost Rig, after you plant the two charges on the Oil Rig, you're given 4 minutes to escape the oil rig. What you need to do is get to the main deck and jump off a ramp. Follow the objective marker all the way upwards while you get rid of enemies along the way and the trophy will unlock when you reach the point where Sev jumps off the Oil Rig in his Jet Pack. We recommend you play this section on Recruit difficulty, just ignore the enemies and head straight to where the objective markers tell you to go (press for marker)
Video by PowerPyx
Excessive Force - Kill a lone Helghast with the WASP secondary fire
Used the secondary fire function of the WASP launcher to kill a single Helghast
Chapter 5 "Icy Incursion" – Providence Bay, when the section starts, run to the other end, clear the area and go up the stairs in the building. Clear out all enemies and you'll be asked to take the WASP, which is a mobile rocket launcher, to destroy the Gun Nests. Detach the WASP, press to zoom and let the gun autolock on any lone Helghast and fire away to your trophy.
Spread The Love - Kill 5 Helghast at once using the WASP's secondary fire
Killed 5 Helghast at once using the secondary fire mode of the WASP launcher
This is a pretty tricky trophy. Similar to where you get the WASP launcher in Excessive Force trophy above, a dropship will hover nearby the first Gun Nest and drop 5 Helghast onto the ground. You should destroy the Gun Nest first to prevent your gun from auto-locking onto it. What you can do is wait for the Helghast to drop to the ground (jump off the railing and run forwards if you wish to have direct line of sight of them) and fire the launcher at their estimated location. This method is a bit of trial and error and luck.
Video by PowerPyx
Alternatively, you can obtain this after Jammer is asked to return. From here you will be fighting uphill. After destroying the first tank and going up the first slope, a 2nd tank will appear on the next slope. Destroy the tank, and move forwards on the left side to trigger 2 enemies to appear. Shoot but don't kill one of them to make them notice you. Run back to the building at the bottom of the slope to make them come forwards. Now run back to where you were, and on the right side you should probably spot 1 Helghast behind a crate/wall, and another 4 on the right side of the tank. Throw a grenade uncooked at the lone Helghast to force him to run forwards towards the 4 guys, then quickly switch to the WASP and use the secondary fire on them. This method is shown in the video below by NextGenTactics
YouTube - Killzone 3 Spread the Love Trophy Guide | Kill 5 Helghast at once using the WASP's Secondary Fire
Into The Lair - Reach the cable car
Reached the cable car and gained access to Stahl Arms South
Story related. Unlocks upon completing Chapter 5 "Icy Incursion" – Providence Station.
Last edited by yewjhin; March 6th, 2011 at 05:23 AM. Reason: editorial sweep
|February 24th, 2011, 03:24 PM
Join Date: May 2009
Location: Malaysia (GMT+8)
Posts: 2,918
Jail Break - Liberate Narville
Liberated Narville from Stahl Arms South
Story related. Unlocks in Chapter 6 "Stahl Arms Infiltration" – Ward 5, once you've rescued Captain Narville from execution.
Shattered - Destroy all glass in the Labs
Destroy all glass panes in the Stahl Arms South laboratories
Chapter 6 "Stahl Arms Infiltration" – Ward 5, Starting from the point you rescue Narville, in the next room you will find 10 transparent Glass Panes in the middle of the room with the Stahl logo on it (disconnected triangle). These are the glass panes you need to destroy. You DON'T have to personally destroy them all, it will still count even if your allies or the Helghast destroy them.
Move on into the refrigeration room, destroy 4 glass panes on your right, into the next room and up the stairs. A cutscene will play at the top. After the cutscene, you will be in a fairly large room, and you have to destroy 64 glass panes scattered throughout the room on the ground and on the upper floor. The tricky ones are:
● From where you enter this room, on the upper level in front of you there are 4 glass panes to the right and 3 glass panes on the far left.
● The last wave of enemies spawn on the deck above where you entered this room. Go to the the far end of the room (don't enter the room Rico opens), look at this deck and at the far back left corner there are 4 glass panes. You may need to grab the Sta-14 to be able to zoom and spot these.
Credits to THESE79 for the above descriptions. Video by PowerPyx
Frazzle Dazzle - Kill 3 Helghast with one shot from the StA5X Arc Cannon
Used the StA5X Arc Cannon to kill 3 Helghast with one shot
The StA5X Arc Cannon is the weapon you first obtained after rescuing Narville, which shoots green radiation balls that can pass through matter and disintegrate enemies instantly. Hold to charge and release when you see 3 Helghast in close proximity or in a line to kill them and achieve this. There are also opportunities to do this in later chapters.
Video by PowerPyx
Go Down And Stay Down - Destroy the ATAC
Defeated the ATAC outside the Stahl Arms facility
Story related. Chapter 6 "Stahl Arms Infiltration" – Assembly Line #17, unlocks after you destroy the ATAC which is a mobile flying turret. There's a couple of Jet Packs as you exit the factory which you should utilize to make short work of the Helghast in the area as well as the ATAC.
Iced - Destroy all Ice-Saws and Dropships
Destroyed all 4 Helghast Ice-Saws and all 6 Dropships
Chapter 6 "Stahl Arms Infiltration" – Sharp Pursuit, for this section you'll be riding a Snow-tank of some sort, for Machinegune and for Homing Rockets. Your vehicle will automatically lock-on to enemy bikes (Ice-Saws) and Dropships so keep spamming Homing Rockets and this'll unlock as soon as a subsequent cutscene starts to play.
Video by Powerpyx
Power Spike - Nail a Helghast to an exploding object
Used the Boltgunn to nail and Helghast to an exploding object
Chapter 7 "Scrapyard Shortcut" – Scrapyard Perimeter, after the cutscene about the radiation field, you should find a Boltgunn in a weapon rack to your right. After activating the crane to break through an obstacle, you should come to an ammo box and to your right there's a couple of exploding barrels and enemies will comes from this direction. Zoom in on the nearest barrel, wait for an enemy to come in between you and immediately fire the Boltgunn to nail him to the barrel, killing him and unlocking the trophy.
Video by PowerPyx
Pinpoint - Kill the Heavy with an StA-14
Kill the Heavy with an StA-14
Chapter 7 "Scrapyard Shortcut" – Blind Yards, immediately after the area as described in Power Spike trophy above, you'll come to a large yellow structure on your right and an ammo box beside a weapon rack containing the StA-14. Grab this while you can because shortly after you move forward a cutscene dialogue between Rico and Jammer will play, followed by your first encounter with a Heavy.
The Heavy is a heavily armored Helghast with a chaingun. The weapon rack is blocked after the cutscene so you'll have to restart the section if you didn't grab the gun prior to the cutscene. Aim for the Heavy's head a few times to make him turn around, and quickly shoot the horizontal red canisters behind his back. Repeat this a couple of times and you'll take him down.
Video by PowerPyx
You Drive - Drive the Mobile Factory
Took over the controls of the Mobile Factory
Story related. Unlocks after completing Chapter 7 "Scrapyard Shortcut" – Belly of the Beast,
Completist - Destroy everything on the MAWLR
Destroyed every destructible weapon on the MAWLR while on foot and on the Intruder
Chapter 8 "The Reckoning" – MAWLR, after the cutscene between Rico, Sev and Narville, you'll start on foot against the MAWLR. Take note of the gun turret on the legs of the machine and take them out with the WASP in the bunkers. There are ammo boxes in each of the bunkers to refill your ammo.
Take your time during the on-foot section to destroy all gun turrets and do NOT be in a hurry to destroy the Cooling Vents. You can camp on the left most section of this area, below and in front of the last bunker for dealing with any Helghast soldiers that appear and avoiding the Laser Beam from the MAWLR as well, only running to a bunker whenever you need ammo.
• Start off with destroying the turret on each of the knees of the MAWLR. Your allies may take them out; particularly the ones on the far sides. You can destroy the Cooling Panel that appears first on the right.
• A group of turrets will appear on the right side under the panels. Take them out. Wait for the MAWLR to rotate 1-2 times to ensure you got them all, then destroy the left most Cooling Panel.
• Turrets will appear on the lower right and left, about 3-4 on each side. Destroy them, wait 1 round to double-check, then destroy the right-most Cooling Panel.
• Turrets will appear under the second-from-left Panel, take care not to accidentally destroy the panel. When you're done and sure you have all turrets, go for the panel.
Once you've destroyed the Cooling Vents from the ground, you'll need to clear a small fire fight section with more Helghast soldiers, proceed up the stairs to higher ground and board the Intruder.
Aboard the Intruder, you will now have control of the Minigun. Your objective is to destroy all gun pods on the MAWLR as they appear and before they close themselves off again. This section is relatively fast paced and gun turrets will NOT reappear unlike the on-foot section so you need to be quick and precise. It will take a number of tries for this trophy so try to memorize the location and order in which the gun turrets/pods appear while on the Intruder. When a turret is destroyed it will either be on fire or spew out smoke, so you'll know. This is the order they appear:
• 3 Turrets will appear on the one side of MAWLR, in the middle
• 3 Turrets appear on the lower right (front) of MAWLR
• 3 more turrets appear just above the last group, **Intruder moves to other section**
• 2 turrets appear at the front, and 2 more quickly beneath those
• 2 Turrets appear on the right side of this section, 2 more just beside the last group. **Cooling panel is revealed but ignore it and let your allies destroy it
• 2 Turrets revealed to the left of the Cooling Panel **Intruder moves back to previous section**
• 2 Turrets appear on the front section
• 3 Turrets appear behind the last group, followed quickly by 4 groups of 3 turrets each one to the left of previous group **Intruder moves to other section**
• 3 groups of 2 Turrets appear just above the last Cooling Panel, ignore the Panel and go for the turrets **Destroy laser cannon**
• Finally, shoot everything you see on top of the deck.
For a step-by-step visual walkthrough, please refer to this post.
Video by PowerPyx
Last edited by yewjhin; March 6th, 2011 at 05:17 AM. Reason: editorial sweep
|February 24th, 2011, 03:38 PM
Join Date: May 2009
Location: Malaysia (GMT+8)
Posts: 2,918
Bring It Down - Defeat the MAWLR
Defeated the MAWLR defending the Space Elevator
Story related. This will unlock upon completing Chapter 8 "The Reckoning" – Ashen Skies, by destroying the Cooling Vents on the MAWLR which is the big four-legged Machine your flying around on the Intruder.
Let's Go Home - Destroy Stahl's Cruiser
Destroyed Stahl's Cruiser and left the planet on any difficulty
Complete the game on any difficulty.
Victory - Complete Campaign on Elite
Completed the Campaign on Elite Difficulty
Complete the game on Elite difficulty. After your first playthrough on Recruit or any difficulty, you are free to play any Chapter/Section you wish on Elite difficulty, it doesn't have to be in chronological order. As a reminder, you can NOT unlock this trophy by completing the Co-op Campaign, it must be in Single Player Campaign.
Refer to the Elite Mode Tips and Strategies section if you're having trouble with certain sections of the game, but be warned that it will contain spoilers.
Evening the Odds - Kill 500 Helghast
Kill 500 Helghast
You should have this trophy by the end of Chapter 7 of your first playthrough on Recruit. Seize the opportunity to kill as many as you can on your first playthrough if playing on Recruit.
Now it's Personal - Kill 1000 Helghast
Kill 1,000 Helghast
You should have this trophy somewhere in the middle of your playthrough on Elite.
Fight to the Last - Kill 1500 Helghast
Kill 1,500 Helghast
All your kills across multiple playthroughs and Co-Op mode will count towards the 1500 requires for this trophy. By the end of your playthrough on Elite, you are probably somewhere around 1200-1300 kills. Play through the game again on any chapters that you wish and continue to grind kills until you reach the 1500 mark.
You can choose to play the opening section of Chapter 3 "Pyrrhus Evac"– Senlin Beach up till you destroy the dropships and get over 40 kills for a couple of minutes work, or play the Salach District section of the same chapter, get to the part where they tell you to kill the 2 machine gun guys. Simply ignore what they're saying and start popping the ground level Helghast off as there will be infinite enemies until you kill the 2 guys manning the machine guns. Credits to SAS_Smithy_1986.
Cagefighter - Kill 10 Helghast using Brutal Melee
Kill 10 Helghast with Brutal Melee
See In Your Face - First Brutal Melee trophy
Closed Quarters Killer - Kill 25 Helghast using Brutal Melee
Kill 25 Helghast with Brutal Melee
See In Your Face - First Brutal Melee trophy
Hand to Hand Master - Kill 50 Helghast using Brutal Melee
Kill 50 Helghast with Brutal Melee
See In Your Face - First Brutal Melee trophy
Co-Op Campaign ModeDouble Trouble - Reach the river in Co-op
Made it to the Corinth River in Co-op mode
You will need 2 controllers to be able to play Co-op. You can leave the 2nd Controller alone for the most part, except for the Weapons Training in the 1st Chapter, as the 2nd player will automatically 'catch-up' with you as you progress. The trophy should unlock upon completing Chapter 2 "Evacuation Order" - Broken Highway, after you clear the bridge of Helghast.
Stranded Together - Reach the Extraction Point in Co-op
Made it to the Extraction Point in Co-op mode
Make it to the Extraction Point at the end of Chapter 3 "Pyrrhus Evac" - Ground Zero, in Co-op mode and you'll unlock this trophy.
Online MultiplayerUp Close and Personal - Brutal Melee another player
Use Brutal Melee move against another player
Go close up to a player of the opposing faction and press when the button prompt appears to execute a Brutal Melee. This works best if you're able to sneak up on enemies unaware.
Team Player - Play a match as part of a squad
Joined and completed a match as a part of a squad.
To unlock this trophy, you need to complete a match with a squad, doesn't matter if you win, lose or draw. It also doesn't matter if your Game Type is Warzone, Guerilla Warfare or Operations, as long as you complete the match with your squad you'll receive the trophy shortly after the match ends.
Click here to try and find Squad Partners.
Medic! - Revive another player
Revived a friendly player for the first time
You must choose the Medic class in order to acquire this trophy. Whenever you see a teammate down with a heartbeat icon displayed above them, approach them and press and Hold to revive them. If you got to them in time (before they were either shot again or they bled out) you will gain 50 points for a successful revive and the trophy if it's your first time.
Handy Man - Repair an object
Repaired an object for the first time
Objects such as Ammo Boxes and Gun Turrets can only be repaired by the Engineer class. These objects will appear as wrench icons displayed on your mini-map and on screen. Get close to one and press and Hold to begin repairing the object. You will gain 50 points for a successful repair and the trophy if it's your first time.
Players with fully upgraded Repair Abilities will restore equipment much faster than those who haven't spent any Unlock Points on them.
Now You See Me - Kill using Cloak
Killed another player while cloaked
The Marksman class is the only class with the ability to cloak himself by pressing . The cloak ability at its basic level only lasts for 5 seconds before it disables and needs to recharge. The ability can be upgraded to provide permanent cloaking that only disables when you fire a shot (or kill), and upgrading it further a second time will maintain your cloak even while you fire (but still disables if it's a kill shot). To do so, you need to spend Career Unlock Points, which are gained by ranking up while playing Killzone 3 Multiplayer Matches. When you have 2 Unlock Points available, you will be able to purchase the first upgrade, cloak yourself and attempt to headshot or brutal melee an opponent to unlock the trophy. 5 Seconds is too short so we recommend you consider upgrading it.
Spy Game - Kill using Disguise
Killed another player while disguised
You must play as the Infiltrator class in order to acquire this trophy. One your screen you'll see a mask icon. Press to active the ability which will permanently disguise yourself as a random member of the opposing team. You'll know if you're disguised or not because the screen will turn a shade of blue. Your disguise can be blown if you receive damage, or after a very short period of time when you fire a shot on enemies. Experienced players will be able to tell you apart because you won't show up as an ally on their minimap. Score a kill while you are still undetected to achieve the trophy.
Last edited by tuffmuff; March 3rd, 2011 at 09:52 PM. Reason: editorial sweep
|February 24th, 2011, 03:38 PM
Join Date: May 2009
Location: Malaysia (GMT+8)
Posts: 2,918
Turf War - Capture a Tactical Spawn Point
Capture a Tactical Spawn Point for the first time
Tactical Spawn Points can only be captured while playing as the Tactician. On screen, they will be displayed as icons like this and appear as spotlights as shown below. To capture a Spawn Point, simply stand/crouch within its radius until the bar on-screen turns completely green. Some Spawn Points will provide you with access to Jet Packs and Exos on certain maps.
Spawn Point Icon: Spawn Point Object:
Pilot's Wings - Mid-air kill
Got a mid-air kill using the Jet Pack in any multiplayer mode
You must play on the Turbine Concourse SE-6 map in Warzone game mode in order to acquire this trophy. Jet Packs are located on each side of the map for both the ISA and Helghast and at Tactical Spawn Areas. Youll find them folded up inside of what looks like a rack. Approach the equipment and press the button to grab it. To activate it, press and hold .
Press to launch yourself into the air. While airborne you can press the button to dash forward. This is especially useful to avoid enemy fire or to try and reach ledges/platforms otherwise out of your reach. Pressing fires your machine gun. Take care not to fire it for too long or youll overheat your weapon thus leaving you vulnerable. You must be airborne (ie; not touching the ground) in order for the kill to count.
Video by PowerPyx with ingame Map Location for Jetpack at the Tactical Spawn
Iron Man - Get a kill with the Exo
Killed a player using the Exo in any multiplayer mode
The Exo is found only on the Corinth Highway map in Warzone game mode. There are 2 of these, 1 on each factions base for the ISA and Helghast. This devastating piece of equipment is very lethal, particularly in the hands of a skilled player. The armor can hold up to a modest amount of abuse and the weapons (Machine Gun & Rocket Launcher) are extremely accurate. Again, is for the Machinegun, and are the Rocket Launchers. Although the Exo provides you with some decent protection, be aware that you can still be killed very quickly by headshots and explosives
Video by PowerPyx with Ingame Map Location of Exo at Helghast base
Grand Slam - Win a match in 3 multiplayer modes
Won a match in Operation, Warzone & Guerilla Warfare modes
Win at least once in each of the 3 match types available: Operation, Warzone & Guerilla Warfare to unlock this. This can be done in separate sessions and does not need to be completed in one go.
Guerilla Warfare - Also known as Bodycount for Killzone veterans, this is a Team Deathmatch game where the first team to fill their kill quota wins.
Warzone - This is a best-of-7-rounds game that consists of 4 Sub-Missions: Search & Destroy (2 rounds), Assassination (2 rounds), Capture & Hold, Search & Retrieve and Bodycount. To win, your team must successfully complete the objective in at least 4 rounds.
Operation - One team will play as the Helghast defending a set of objectives and the other team will play as the ISA whose target is to blow up the objectives, and the teams will rotate once each map. The team that successfully attacks/defends their objectives at the end of the game wins.
Last edited by yewjhin; March 1st, 2015 at 11:08 AM. Reason: editorial sweep
|February 24th, 2011, 03:40 PM
Join Date: May 2009
Location: Malaysia (GMT+8)
Posts: 2,918
Elite Mode Tips & Strategies by Chapter
WARNING: The following section contains spoilers for each chapter. Do not proceed if you do not wish to have the game spoiled for you.
We'll be covering the essentials on making your life easier while playing through Killzone 3's Elite Mode. It should be said though, that the overall difficulty pales in comparison to that of Killzone 2. This can (and should) be comforting to know, particularly due to the fact that many players can become psychologically overwhelmed when facing potentially intimidating platinum trophies like the Killzone franchise.
But let's not get ahead of ourselves just yet. Elite mode in this game is still challenging, and in some cases very frustrating. But that's what this guide is for - to provide tips for the troublesome chapters in the game. That said, we most likely wont be including every chapter since many can be completed successfully with minimal headaches.
Pyrrhus Evac - Senlin Beach
Towards the middle of this sequence your convoy will come to a stop due to being cut off by 2 AA guns and 2 Helghast Dropships. This of course isn't counting the Helghast foot soldiers in the area.
Your main goal is to immediately take out both AA guns and then the 2 dropships. Save the foot soldiers for last. Wasting time on the soldiers initially will only get you killed. You simply cannot take the abuse of the AA guns and dropship weapons, especially on Elite
Pyrrhus Evac - Ground Zero
Tip: Press often on this level for more precise and accurate shots. It will make a difference.
While in the Exo, you'll eventually come to an area where there's buildings on either side of a heavily damaged road (actually, everything is heavily damaged) and a MAWLR in the background. On the other side of these buildings are AA implacements, tanks and ground troops. This is a lethal bottleneck on Elite mode.
The best way to get through this area is to take your time and use to make accurate machine gun/rocket shots to try and take out all the AA guns from a distance. At some point though you will have to get closer to spawn a tank and more foot soldiers. The tank will spawn on the other side of the broken highway and to the left. Your best bet is to turn around and hightail it back to a safe distance and try to continue picking them off with rockets. Be also award that the MAWLR will periodically fire mortars at you, which will kill you if you sustain a direct hit.
Six Months On - ISA Camp Seige
While it seems terrifying when you have infinite waves of Helghast descending upon you when defending the Base Camp with Narville, actually you don't have to do anything other than camping at the far back section of the camp where an ammo box (not the one next to a weapon rack). Grab an LMG and only take out the Mech Crawlers (4 of them) as they appear and the cutscene will roll in signifying an end to the chapter. Credits to dz06lt.
Icy Incursion - Shipwreck
During the sequence where you have to iceberg-hop and eventually land on a section that has a naturally arched bridge, you'll want to be prepared for a few re-do's here. This is another nasty little bottleneck in that once you kill the first Helghast your choices of taking cover become very limited.
I recommend that you take cover in the small tunnel (that has an Ammo Crate inside) and try to pick off one Jet Pack Helghast at a time. Be mindful of the open-aired area of the tunnel where enemies can (and probably will) lob grenades down there.
Icy Incursion - Nilfrost Rig
This chapter can be very frustrating in several parts however I'll outline the 3 main bottlenecks that can potentially cause some players quite a bit of grief.
a. The first death trap is shortly after you place the 1st C4 charge on the pillar. You'll be attacked by 2 Jet Pack Helghast after which time you'll jump up and over a few platforms until you see what's in the picture. When you look at the image, directly to the right is the other pillar where the 2nd Charge will go. However it's guarded by 2 trigger-happy Helghast who will cut you down practically the moment you land on the platform.
The key in this situation is when you're standing on the platform in the picture, press to boost into the air, but instead of landing on the platform in front of you, turn the corner and simultaneously press the to boost yourself onto the pillar platform. This will close the distance on you vs the Helghast very quickly. Try to shoot one of them before landing. Position yourself on the side of the pillar opposite of the 2nd Helghast and finish off the 1st enemy with either a melee or by shooting him. In those few seconds you should be able to regain your health to finish off the 2nd Helghast.
b. The next frustrating sequence happens the moment after you set the 2nd C4 Charge. A gate will open and you'll have to tend to another Jet Pack Helghast. Do NOT jump over the water to the other side of the broken steps. Instead, stand in the doorway then pan up until you see the stairs as shown in the picture. Cook a grenade (or two) and throw it exactly where I'm aiming in the picture. There's 2 Helghast perched on the broken stairs/ramp up the shaft just waiting for you. This is a nasty bottleneck unless you are able to kill one of them with the aforementioned grenade toss.
Sometimes, throwing grenades up there disorients them and I've seen one of them fall to their deaths before. However, as long as one is dead you can better get passed this section. Lastly, you wont necessarily know that you've killed one until you jump up there and into the line of fire of the 2nd Helghast, but 1 enemy firing at you on Elite mode is better than 2 firing at you.
c. And lastly, once you emerge from beneath the bulkhead onto the deck you will immediately want to turn to your left and hop ontop of the crates there and take cover behind the pipes.
The first order of business is to take out the Jet Pack Helghast that will land on some crates as shown in the image. You'll want to use and aim as best as you can to take him out. Yes you can shoot through the fence too.
In the mean time, Helghast enemies will try to rush your position to the left of where you're camped out at. Quickly fire at any that come into view. Slowly inch your way until you can see where they're at and continue trying to take them out one at a time. Once you're comfortable with the situation and have killed the rest off, go ahead and make a run for the door and then ultimately the end of the chapter.
Icy Incursion - Providence Bay and Station
Both of these chapters have a few difficult bits but really nothing you can't handle. As such my only recommendation is to make good and strategic use of the incredibly lethal WASP weapon. My personal strategy in getting through these levels was running back and forth to Ammo Crates (yes, it was extra work to do so). But I also was able to easily dispatch the majority of the enemies very easily. I only switched weapons when I had to get into close encounters with the Helghast
Stahl Arms Infiltration - Ward 5
After the cut-scene immediately press and aim at the door as shown in the image. 2 Capture Troops as well as regular Helghast soldiers will intermittently come through the door, so take cover and don't take chances. The Arc Cannon is an excellent weapon in this area, all you have to do is charge the gun fully by holding and let it go to send a charged shot that passes through matter and explodes at the end of its travel. Keep this on you all the time and refill your ammo whenever you run out.
Once you've cleared them all out, refill your ammo from the Ammo Crate on the right and head to the door. Be careful where you fire the radiation weapon. Rico and Narville can be killed by it.
The next room is easy to get killed in if you get sloppy and just rush inside. It's best to stay in the previous room (with the Ammo Crate) and pick off as many Helghast as you can with the Arc weapon. You can always refill your charges and proceed to clear out the room altogether
Stahl Arms Infiltration - Assembly Line #17
You wont have too much of an issue with this section except for the end of the level where a familiar foe arrives to say hi. The moment you exit the factory through the huge doors and head out into the open area outside, turn left and immediately grab a Jet Pack. Aiming is harder to do with these but you'll need the fire power against the ATAC as well as the Helghast that attack. Take cover behind the large crate just outside the factory doors, particularly while bringing down the ATAC
Last edited by yewjhin; March 1st, 2015 at 11:11 AM.
|February 24th, 2011, 03:40 PM
Join Date: May 2009
Location: Malaysia (GMT+8)
Posts: 2,918
Stahl Arms Infiltration - Sharp Pursuit
This driving scene in the Ice Saw can be dangerous on Elite mode due to the raw damage from multiple Helghast Dropships, particularly when you're attacked by more than one. Try to keep firing rockets at them while staying locked on as much as you can. There might be a little trial and error in getting through this level but it's really not too bad if you can survive the parts where there's more than one Dropship and can heal your health back to full before the next encounter, and so on
Scrapyard Shortcut - Blind Yards
The Scrapyard Shortcut chapter is pretty straightforward until you get to the Blind Yards section. During this section you'll face another Heavy along with an assortment of Helghast enemies. Some of these are the armored LMG-toting Helghast which really makes things a bit ugly for this fight.
The key is to try and use the salvage yard terrain to your advantage in terms of cover. There's an Ammo Crate nearby so cook and lob those grenades out there to thin the ranks. And if you've already obtained the Pinpoint trophy then break out your strongest weapon. I personally used the Boltgun, though.
The Reckoning - Freight Elevator
As you enter the wide open area, you'll spot an ammo box and a weapon rack containing the Sta-14 rifle. You can save yourself from a lot of fuss by standing at this precise location and use the Sta-14 to snipe all the enemy Helghast. Your allies will slowly proceed forwards and takeover the area where the Gun Turrets are. When ready, grab the LMG and climb the stairs at the far end, quickly disposing of 4-5 Helghast at the top, then take the elevator up.
Interception - Fleet Battle
Be sure and try to stay locked onto the enemy ships as much as possible while continuously firing your rockets with . This goes for the exterior defenses on the Cruiser as well. Destroying them before they destroy you is really the name of the game here since you can't take very much abuse in Elite mode before being killed.
Last edited by yewjhin; July 3rd, 2011 at 04:07 AM. Reason: editorial sweep
|February 24th, 2011, 03:40 PM
Join Date: May 2009
Location: Malaysia (GMT+8)
Posts: 2,918
How to Tackle "Completist" Trophy Aboard the Intruder
Frame-by-Frame Image Walkthrough by Yoshi_Girl
Please note you still have to destroy every turret that appears during the on-foot part in an earlier section.
Red spots are blood, you can ignore that.
I'm all burnt out..
Last edited by yewjhin; March 1st, 2015 at 11:14 AM. Reason: New image links
|February 24th, 2011, 03:43 PM
Join Date: Apr 2010
Location: Netherlands
Posts: 11,755
Seems more detailed than the other guide.
Good luck to you both
|killzone 3, trophy guide
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Cutis laxa, rare disorder in which the skin hangs in loose folds. The cause of cutis laxa is unknown, but the defect appears to be an abnormality in the formation or structure of the protein elastin, the principal component of the elastic connective tissues of the skin; as a result, degenerative changes occur in the elastic fibres. There are several forms of the disorder, which are separable into inherited and acquired varieties. In the inherited variety, manifestations may include a characteristically hooked nose, with nostrils opening outward, and a long upper lip. Other complications may include diverticula (abnormal pouches or pockets in the walls) of the gastrointestinal tract and bladder, hernias of the diaphragm or the abdominal wall, lung complications, and rectal and vaginal prolapse (falling from a normal position). Cosmetic surgery may be helpful in improving the appearance of those afflicted with the inherited form of the disease.
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WEBS, American's Yarn Store America's Yarn Store
Complicated weave structures can make magnificent weaving, but often require many harnesses to accomplish. Another way to make your weaving unusual is to dye the warp and weft with new and intriguing colors. Any warp can be dyed before being placed on the loom. If you have 2 harnesses, as in a rigid heddle loom, or 24, on a complex floor loom, your woven fabric can benefit from color application to the warp. In this one-day workshop, participants will dye warps wound ahead of class time with animal fibers such as wool, alpaca, silk, or merino, and learn several different techniques for color application. This workshop is designed for the weaving neophyte as well as the seasoned weaver -- anyone who wants to take color to a new level. No previous dyeing experience is necessary.
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Date: Friday, 11/14/14
Time: 10:00am - 4:00pm
Materials Required:
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Prior to class, wind your warp.


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Gillespie Forum Presents
Spring 2015 Film Screening MANAKAMANA
Upstate Films in Rhinebeck NY
DATE: Sunday June 14th, 2015
TIME: 1:00 pm
Q and A with Filmmaker Pacho Velez following the screening.
The FILM: High above a jungle in Nepal, pilgrims make an ancient journey by cable car to worship Manakamana.The Manakamana Temple is in the Ghorka district in Nepal, 65 miles from Kathmandu. It's situated on a 3900 foot ridge above the Trisuli River with views of the Himachali and Annapurna Mountains.
The Temple is a sacred place for pilgrimages, the Goddess Bhagwati an incarnation of Parvati, grants the wishes of those make the long journey to her mountaintop shrine. "Mana" means heart and "Kamana" means wish. Pilgrims have been making this trip through the Nepali jungle for four centuries. Since 1998, they can make their final ascent to the temple in a cable car. Filmmakers Pacho Velez and Stephanie Spray traveled to this remote region to film worshippers going to visit this ancient sacred site. Running time: 118 mins Language: Nepali, English
The FILMMAKER: Pacho Velez works at the intersection of ethnography, contemporary art, and political documentary. His film and theater productions have been presented at venues such as the Edinburgh Fringe Festival, the Museum of Ethnography in Stockholm, and on Japanese National Television.
In 2010, Pacho completed his MFA at CalArts. He now lives in New York City, where he teaches filmmaking at Bard College and design ethnography at Parsons The New School For Design.


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Mayor Mike Rawlings: Toyota didn't move to Dallas because of DISD
Dallas Mayor Mike Rawlings said Tuesday that Toyota considered moving its national headquarters to the city but decided against it because of Dallas ISD.
In an interview on KERA's Think, Rawlings said Toyota ultimately decided to relocate to Plano because of the schools in Dallas.
"We don't get Toyota in Dallas because of the school system. We've talked to them. They want to be in Plano," Rawlings said.
Rawlings said it's difficult to sell a company on moving to Dallas when it has so many low-performing schools that produce few graduates. He said the schools played a role in 7-Eleven deciding to move its headquarters from Dallas to Irving recently.
"They looked at a lot of things — the location, cost of real estate," Rawlings said about Toyota. "But they want a school … The 7-Eleven CEO said, 'I need to be where our families are sending their kids to school,' and they are not sending them to DISD."
Toyota declined to comment about what cities the company considered besides Plano. Through a spokesperson, Toyota said it looked at several criteria, including cost of living, access to an airport and educational opportunities. Toyota considered both K-12 schools and higher education, the spokesperson said.
Dallas ISD spokesman Jon Dahlander, however, pointed out that the district has some of the best public high schools in the nation. And DISD is working to improve all of its schools, he said.
"Dallas ISD is proud to have, for the third year in a row, the best high school in the country, according to U.S. News and World Report, along with the 8th best high school. Today, Dallas ISD was named as having seven of the top ten schools in the region, according to Children At Risk," Dahlander said.
Trustee Bernadette Nutall, who debated home rule with Rawlings on Think on Tuesday, said after the show that Toyota probably didn't cross Dallas off the list only because of DISD.
"They are looking at tax incentives. They look at economic development, quality of life," she said. "There are a lot of things people look at. Education is one thing but it's not the deciding factor."
In an interview with The Dallas Morning News on Tuesday afternoon, Rawlings elaborated on the city's talks with Toyota and why he thinks it picked Plano.
"In listening to (Toyota's) real estate advisors, one of the main criteria is K-12 schools. It was clear that the Plano situation offered a better situation," he said.
Rawlings said that Dallas has a "strong hand" when it pitches companies to relocate to the city. But it has a "weak card" in Dallas ISD, he said.
"It shouldn't be a big surprise that one of our barriers to recruiting a large corporation is our neighborhoods and our schools," he said. "The CEO of 7-Eleven told me this very clearly."
Despite Toyota's decision not to move to Dallas, Rawlings said he's happy the Japanese carmaker picked Plano. Rawlings said he believes Dallas' offer to Toyota, including the tax incentives, match Plano's.
"Plano is the first town north of Dallas. I consider that Dallas won in this situation too because we have a great corporate citizen," he said.
During the past two months, Rawlings has been the most vocal supporter of an effort to convert Dallas ISD into a home-rule charter district. Home-rule districts are free from some state laws and can implement a new system of governing. He believes that a home-rule Dallas ISD could innovate and thrive without burdensome state oversight.
Rawlings, whose mayoral campaign include a pledge to improve Dallas' schools, has also launched GrowSouth, his plan to improve southern Dallas communities. The effort includes improving schools there.
Matthew Haag writes about the Dallas Independent School District. Follow @matthewhaag.


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Our Programs
We would like to thank
and their support through the Amherst Foundation.
We would also like to thank our shelter food donors:
We also acknowledge our program underwriters:
and Mr. Paul Twitchell
One student that I have been working with since the beginning of this school year has made unbelievable strides both as a student and as a teen mom of a 6 month old little girl. This student was referred to Project HELP through her campus counselor. Project HELP then conferred
The student stated that she needed help with transportation because she was walking almost 2 miles every morning with her baby to the nearest bus stop. After arriving at the bus stop it would take her another 1½ hours to actually arrive at school. She was concerned with her frequent tardiness and the fact that she had to walk so far with her baby. At the end of each day she was taking the same route home, only by the time she arrived at her final bus stop it was dark outside and she still had a long walk home from that point. Upon arriving home she still had to feed and care for her baby and then settle in to study. This student rarely missed school and managed to keep her grades up; she has stated on many occasions that school is very important to her and that she will graduate.
During my time spent with this student I was able to learn more about what this student needed to be successful. We spent a lot of time setting goals and discussing how she can achieve each goal. Additionally, I learned more about her life story, which was filled by pain and sadness. This student was very worried about her ability to parent her daughter in a loving way, because she did not have a mom that loved and cared of her. This student grew up in a house filled with drugs and chaos and she recounted many memories involving Child Protective Services and Law Enforcement. She did say that she felt close to her dad and remembered with tears what it was like for her when he was sent to prison. She remembered how alone she felt at the age of 13 with no one to rely on.


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INSIDE POOL & SAUNA - OUTSIDE HOT TUB in VAL DAVID
|Per week
|Per month
This unique family home is on the outskirts of Val David & is a 5 minute drive to the local ski hills & Le P'tit Train du Nord linear park (bicycle path & cross country skiing).
Val David, the creative centre of the Laurentians, with art studios, shops & gourmet restaurants, is a 1 hour drive from Montreal, & a 45 minute drive to Mont Tremblant.
The house is on the side of a mountain, on a "dead end" street. It is extremely quiet & is surrounded by nature. The floor to ceiling windows offer incredibly magnificent views.
There are 5 bedrooms - 2 Queens, 2 Doubles & 1 with 2 Twins. There is also a crib & an extra futon.
The kitchen is fully equipped.
What a pleasure to jump in the pool or the sauna or the hot tub after a day in the snow or a long bicycle ride.
There are pool toys & snow toys for the children.
- Wood burning cook - stove
- Gas BBQ
- Baby crib & high chair
- Internet & WiFi
- Cable television
- Fully equipped kitchen
- Towels & linens provided
One week minimum rental.
Long term rental available.
Minimum Nights: 7
Weekly Rental: $800
Monthly Rental: $2700
Long-term Rental Available
Linda Foy
Val-David is also a paradise for Quebec outdoors enthusiasts in general, one of the oldest and best known rock-climbing sites in Canada and a creative environment for numerous artists and crafts persons.
Many renowned and amateur artists, writers and dancers live and have lived in Val-David, notably Québécois poet Gaston Miron, jazz bassist Charlie Biddle, ceramist Kinya Ishikawa, who hosts the 1,001 Pots - the largest annual ceramics festival in North America, the painter, engraver and sculptor René Derouin, who hosts an international site-specific art festival annually,
Visitors will be able to appreciate this special location, which is not quite like anywhere else, but is always there to be shared. With a multitude of activities for both relaxation and recreation, Val-David offers a marvelous combination of Nature and Culture for everybody to enjoy.
Santa Claus Village - on the outskirts of Val David - has something for everyone! There are more than 40 different activities, aimed primarily at kids aged two to eight. Whether they're cautious or adventurous, children can discover new activities each year that suit their changing interests and personality, making each visit a unique experience.
Property Rates
|Jan 06 2016
|Dec 31 2016
|1 Week
|Check In: 2 p.m. Check Out: 11 a.m.
|Deposits: 50% at reservation 50% 1 month before arrival
|Payment Options: Cashier's Check, Money Order, PayPal
|Other Fees: Long-term rates available US$250 damage deposit which will be refunded if there have been no problems. $70 cleaning fee
From Oli Van Roost:
My 3 daughters and I spent a week here with my mother this past summer. We really enjoyed the house and its great decor.
The house is very spacious and charming and also has a great screened in balcony on which we had most of our meals.
the kitchen is well equipped with everything you need to prepare and serve meals.
Linda was very warm and welcoming and a pleasure to deal with. All our transactions were vey smooth.
We spent hours and hours in the pool and hot tub and surrounding area. The pool is huge and is heated.
We also took advantage of the village which has a great library, a beautiful river and quaint shops and cafes.
The village is very close by and also has a great farmers market on saturday mornings.
We will definitely stay here again.


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- Up the Toon!
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Midfielder Jonas Gutierrez (otherwise known as Spider-Man) has been a staple for Newcastle United since he came from Mallorca in 2008. He battled shoulder injuries in his first two seasons after an impressive start with his new club, and since then, has become a staple for Newcastle's roster. Jonas also shines on Argentina's national team's roster as a left-winger.
Show your support for the Magpies with this Newcastle United third jersey from PUMA. This jersey has the PUMA cat logo and Newcastle team badge embroidered on the chest with additional PUMA branding embroidered on the sleeves. "1892" is printed below the back collar.
100% polyester. Imported.
Lamentamos que todavia no hay descripción en español para este producto.


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Guitarist Slash's (VELVET REVOLVER, ex-GUNS N' ROSES) top hat that he's been wearing for the past 15 years was stolen out of the limo that took him to the Grammy Awards last Sunday (Feb. 13), informed sources have told BLABBERMOUTH.NET. The limo driver swears he knows nothing about it and Slash wants the hat back. In addition, some personal things were missing from a bag Slash's wife Perla left in the limo with the top hat.If anyone has the top hat and wants to return it (no questions asked), please contact BLABBERMOUTH.NET.
SLASH's Top Hat Stolen
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Will Momentum Move Your Portfolio?
September 22, 2009
by Robert Huebscher
Will it work in the future?
Momentum has worked in the past, and investors would have been better off with a combination of value and momentum than with a combination of value and growth (even after trading costs and taxes). That much is certain, but can one expect similar outperformance in the future?
Asness claims that his out-of-sample results, showing that momentum has worked across asset classes and markets, are strong evidence that momentum's superiority will persist. His other out-of-sample test over time is that it worked during the 20 years since his initial research – but, of course, we must wait another 20 years to see whether the future will replicate the past.
Momentum has fared poorly in 2009, as value has been a clear winner. Asness' explanation was simply that momentum, or any style, does not win all the time. In fact, momentum wins about two out of three years (an impressive result), but it does not work every time. That's why you should make it only part of your portfolio, importantly combining it with value.
Also, there is some evidence that momentum has a tough time when the market abruptly turns around. This makes sense, since momentum bases its stock selection on rolling prior-year returns. Hence, abrupt movements in the market will only slowly be taken into account in a momentum strategy. Again, this is another reason why Asness recommends momentum be held as a complement to value, which often does well at such times.
There do not seem to be strong trends in momentum itself. Whether it's done poorly or well, it seems to have the same better-than-even chance of doing well going forward.
A crucial issue, which was raised during the question and answer period, concerns Asness' choice of a 12-month timeframe for his calculations. He presented the data below showing that if radically different time intervals were chosen, the results would be clearly inferior:
He stated that if you used one month instead of 12 months, you would "lose a ton of money." But small changes in time interval, say using six months or 18 months, have a small effect on the results, indicating to Asness that the momentum effect is reasonably "robust."
Similarly, the choice of the one month "lag" before selecting the stocks for the index is a critical assumption.
One possibility is that the popularity of social networks and the increased speed of communication will move Asness' "sweet spot" away from 12 months with a one-month lag. Asness argued, however, that his timeframe has been robust in the face of rapid technology changes over the last 80 years. "Why it would change going forward if it hasn't yet is a mystery," he said. In any case, investors must embrace these critical assumptions if they become momentum proponents.
Investors should be concerned about turnover and taxes, and Asness is obviously sensitive to those issues, as well as the need to offer funds with very low costs. Momentum is clearly better-suited for non-taxable accounts.
Momentum is real and will persist into the future. The question is whether Asness can capture enough of it to make it worthwhile for investors.


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dr. loomis
Hey there again everyone. I don't know WHY I've never posted this on here until now - but I want to take the opportunity to let everyone know that I am a freelance filmmaker and videographer completely available for hire. You can see my work at www.youtube.com/joshhastyfilms. I also have some commercial work I've recently directed for American Cancer Society and Acuvue Contacts, which will be on my official web site this week. I'm currently in post production with The Myers House N.C. (www.myershousenc.com) for the first ever official video for Sheri Moon Zombie's clothing line, "Total Skull" and will be launching it everywhere this fall. For now you can see the music videos and films I've done on my page, and I can send you the other work if you're seriously interested. I live in Cincinnati and am able to travel. Anyone interested, please let me know! Call or email at contact[at]joshhasty.com Thanks!
Josh Hasty
Josh Hasty


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The U.S. womens gymnastics team showed up to the National Indoor Stadium Sunday night ready to shine with a sure plan to qualify for the team final. Well, they qualified, but not with the same plan they had when they entered the stadium.
As team USA walked out onto the floor their was distress showing on their faces, but no one watching knew why. Next, Samantha Peszek, who was supposed to compete in all four events, never took off her warm-up suit. What was going on?
The announcers searched for answers, panning from coach, to Peszek, to her mother and back. As we later found out fifteen minutes into the competition, Peszek had sprained her ankle during warm up on the floor and did not seem to be competing at all.
The team was clearly stressed by the sudden change in plan, which was first obvious on their faces, but later even more evident when the first two U.S. gymnasts to compete, Bridget Sloan and Alicia Sacramone, stepped out of bounds during their floor routines.
Sacramones performance on the floor, which is usually her specialty, cost her a chance at competing in the individual finals. The U.S. team seemed to be crumbling right before our eyes.
Peszek did compete in the uneven bars and cleanly landed her dismount despite the painful ankle sprain she endured just a couple hours before. However, Peszeks teammates, Chellsie Memmel and Nastia Liukin were not as lucky. Both had uncharacteristic falls in the event.
With Peszek out of three of the four events, the team was without a throwaway score on floor, vault and beam, which meant there was no room for mistakes if they wanted to go on to the team finals.
By the final rotation, the balance beam, team USA got it together and it might have been thanks to the pep talk Sacramone gave before her teammates took to the beam. They all nailed their routines.
In the end, team USA was in second place, despite an uncharacteristic performance by the defending champions. The girls huddled with their arms around each other and gave words of encouragement to one another and showing the fans watching on tv that team USA would be back, as the team to beat, in the finals. Watch out China!


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TICK TOCK! Looks like the downtrend is continuing there nutjob!All the doom and gloom you spew, and yet it continues to go up.It just doesn't make any sense now does it?Maybe it will go down on friday.....GLTU.......LMFAO hahahahahahahahahahahahahahahahahaha
i will bring this post up to remind you how much of a moron you are when they get delisted in a few weeks and when they run out of cash in a few months DUMBO!!!!!!!!keep crossing your fingers for a .40 cent buy out... LMFAO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!TICK , TOCK your days are numbered with jones


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Gallery T North is comprised of 120 feet of cases located along the north corridor
of the T gates. This exciting exhibition space is the second largest in the Airport
and allows the Art Program to present large-scale rotating shows. Exhibits are changed
annually and scheduled several years in advance.
Past Exhibitions
"From the Collection of the Tellus Science Museum"
A broad selection from the Tellus Science Museum and an exhibit that
transported viewers into the fascinating worlds of natural history,
earth sciences and transportation. Click here for a copy of the exhibit brochure.
"From Tradition to Innovation: Enriching Lives Through Art"
Artwork from the permanent collection of Arrowmont School of Arts and Crafts
Click here for the exhibit brochure.
2008 "Found Objects Transfigured"
An exploration of art created with found objects, curated by the Connell Gallery
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