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Circling Lake Erie by Bike
By DONNA MARCHETTI
Published: June 29, 1997
EVERY summer when I was growing up in Cincinnati, our family would pile into the car and make a four- to five-hour journey north to Lake Erie, where we rented a cottage on a sandy beach. I was enamored of the water that stretched all the way to Canada, of the sunsets flaming across an open sky. Later the lake lost some of its glow as pollution levels rose, and we found other places to go. Now that Lake Erie is clean once more, I decided to explore it again -- the whole thing -- in the most intimate way I could think of: by bicycle.
My husband and I planned to ride the perimeter of the lake, beginning at our home in Cleveland and traveling east until crossing over into Canada at Buffalo, then heading west to Windsor where we would cross to Detroit, and finally back east to Cleveland. We estimated the distance to be about 600 miles (it turned out to be 755), so we planned a leisurely 17-day trip of about 40 miles a day with one day of complete rest. We mapped out a route that would keep us as close to the lake as possible and booked rooms at bed and breakfasts along the way.
Our ride took us through the urban sprawl of six cities -- Cleveland, Erie, Buffalo, Windsor, Detroit and Toledo -- past bustling Ohio resort towns, alongside vineyards in Pennsylvania and New York, and past the cornfields of southern Michigan. And while it's possible to find charm in almost all these places, we found the highlights of our trip in the small port towns and rural farmlands of southern Ontario.
We spent nine days cycling the Canadian shore, riding about 15 to 60 miles each day. Although the roads along the 350-mile Canadian shoreline are narrower than their United States counterparts, there is far less traffic, except for the bustling eastern shore around the towns of Fort Erie and Port Colborne. The one inconvenience was the absence of paved shoulders along the roads, but we found the Canadian drivers to be very conscientious when passing us.
We crossed into Canada over the Niagara River via the Peace Bridge. It was July 1 -- Canada Day -- and Fort Erie, just across the bridge, was alive with celebration. But our schedule dictated that we ride on to Port Colborne, about 15 miles west, where the Welland Canal empties into the lake.
Thousands of ships a year make the 12-hour journey through the canal that connects Lake Erie with Lake Ontario, circumventing Niagara Falls. A series of eight locks makes the gradual 326-foot adjustment in water level between the lakes; the lock at Port Colborne is the last of these for vessels headed into Lake Erie. As we rode across a bridge over the canal, an ocean freighter was making its way into the lock, a behemoth maneuvering into what appeared to be a pencil-thin strip of water.
We spent the night at a motel in Port Colborne, and though the town seems too preoccupied with the serious business of the canal to be much of a tourist destination, local Canada Day revelers crowded the wide, grassy harbor area, barbecuing and listening to an open-air concert.
By mid-afternoon the next day we were on a quiet road that hugged the shoreline, and though the temperature was warm, we were cooled by a constant breeze off the lake. We encountered little but cottages, with no prospects of finding a restaurant for lunch, so we cycled several miles inland to Selkirk, where we found a restaurant so full of farmers and their families that the waitresses had no time to write out checks. After consuming overstuffed sandwiches, salads and homemade muffins, we simply told the cashier what we had eaten and were charged accordingly.
Late in the afternoon we arrived at Port Dover, the most commercial of the Canadian towns we stopped in, with streets lined with miniature golf courses, dairy bars and french-fry stands. Since the port is also the home of the lake's largest fishing fleet, we enjoyed excellent Lake Erie perch in the restaurant at the Erie Beach Hotel. Situated on a hill overlooking the harbor, the Erie Beach opened in 1946 and seems still a part of bygone times, with its sunshine salad and gelatin molds.
We rode 20 miles or so the next day to Port Rowan, through villages tucked into coves along the lake -- Port Ryerse, Fishers Glen, Turkey Point -- hamlets of a dozen or so houses surrounded by carefully tended flower gardens.
It was on this rural route that we had one of several flat tires and were thankful once again that we had brought all the equipment for emergency repairs. Although we never had occasion to look for a bike shop, we did not see one our entire time in Canada.
We planned the short trek from Port Dover to Port Rowan because we wanted to take a side trip out onto Long Point, just west of the town. Long Point is a peninsula of sand and wetlands that extends more than 20 miles into the lake. It is well known as a stopover for migrating birds in the spring and fall, and also for its many species of turtle. It was, in fact, the only place on the lake where we encountered turtle-crossing signs along the road.


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Highway Patrol completes investigation into Osage County Sheriff Mike Dixon
Dixon accused of harassing and stalking a woman
Charges could be filed against a Mid-Missouri sheriff now that the Missouri State Highway Patrol has concluded its investigation.
Sgt. Erik Eidson told ABC 17 News the Highway Patrol's Division of Drug and Crime Control completed their investigation into Osage County Sheriff Mike Dixon.
Those results have been turned over to the special prosecutor, which is the Phelps County Prosecutor.
Sheriff Dixon is accused of harassing a Maries County woman. Courtney Duncan Mahaney claims Dixon stalked and harassed her.
Maries County Sheriff Chris Heitman said his office received the complaint from the Belle Police Department in June.
Heitman investigated the complaint then turned it over to the Highway Patrol Wednesday.
Highway Patrol Sgt. Paul Reinsch told ABC 17 News that the Maries County Sheriff asked the patrol to begin the investigation.
Reinsch says once the patrol completes a preliminary investigation, they will determine if a full investigation is warranted. There is no word on when the investigation will be completed.
Sheriff Dixon was formerly the police chief in Belle.
Copyright © 2013 KMIZ - The Networks of Mid-Missouri. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.

subset: commoncrawl


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Posted: Fri Jun 29, 2012 5:56 am
Post subject:
Well, it is years and years since I have been on here.....and when I saw how many people had viewed this post, I thought I would post a reply to our situation in the hope that it might help someone who had been through something similar to us. Just reading my post for the first time in years made me cry and reminds me of the years of sadness and heartache that we went through. After losing Harry, we ttc unsuccessfully for 5 years! We had 2 early m/cs in that time, but after limited fertility treatment, realised in December 2010 that enough was enough. Too much heartache, too much pain.....and we moved into the phase of adoption. Its taken a little while, because there had to be a gap from fertility treatment to starting the adoption process. But we are now well on our way to a little one coming to us. Its been a long and difficult process, but for those out there who desparately want children and having their own just isnt working out, there are other ways. And yes, one day you will carry your grief and it won't carry you anymore. "An angel wrote my baby's name in the book of birth, then whispered as she closed the book, too beautiful for earth". To all our little ones in heaven, you are loved and never forgotten x


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on October 22, 2012 - 11:37 PM
Aug. 7, 1957 — Oct. 21, 2012
Audrey Rose Gleason was a church leader, a bus driver and a fun-loving jokester.
But Mrs. Gleason said that when her life ended, she wanted to be remembered first as a homemaker.
She accomplished all of that, her family said, caring for her husband, three sons and a daughter with grace and constant faith.
Mrs. Gleason, of Baldwinsville, died Sunday after a car collided with her family's vehicle in Darien. She was 55.
The former Audrey Przybylak grew up off Seneca Street in South Buffalo. She lived one street over from her future husband, Dennis Gleason, but they did not know each other well until after her graduation from Baker Victory High School.
Once they started dating, though, the two were hard to separate, friends said. After Mr. Gleason arranged for the song "What Are You Doing the Rest of Your Life?" to be played while the two were out to dinner, they were married in St. Teresa Catholic Church in South Buffalo in 1979.
Their love, coupled with Mrs. Gleason's warm personality and strong Catholic faith, was the bedrock upon which the family flourished.
Each time work obligations took the family to a different city, Mrs. Gleason made sure her children – James, 32, Jeffrey, 29, Daniel, 25, and Kelly, 16 – thrived in the new environment.
Mrs. Gleason spoke often about her faith and her personal relationship with Jesus and Mary.
She was active in her Elma parish and, after the family moved to Baldwinsville, her youth faith group there, where she made annual trips to a Catholic youth convention.
She took pride in cooking for her parish priest and often sent him text messages with questions about the faith.
Her unwavering faith co-existed with a fun and playful side, and she was known to enter homes while dancing or singing.
She took pride in creating clever nicknames for everyone from her husband to the fiancees and wives of her sons.
She loved drinking red wine with her sister-in-law and visiting a group of childhood friends she remained close with.
Above all, though, Mrs. Gleason was devoted to her children and her husband, 58, with whom she shared a birth date.
"Happy Anniversary, my dear Jack," Mrs. Gleason wrote two years ago. "We've been married for 31 years, I loved you for 35 years. Time will never change the way I feel."
In addition to her husband, sons and daughter, Mrs. Gleason is survived by two brothers, James and David.
Funeral arrangements were incomplete.


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Sat 18th Aug at 9:00pm
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Spellbound: Cherry Foxxx + Simon Price
Cherry Foxx and Simon Price play alternative '80s classics by the likes of Adam and The Ants, Joy Division, Siouxie, Soft Cell and The Smiths.
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Definition of placket in English:
An opening or slit in a garment, covering fastenings or for access to a pocket, or the flap of fabric under such an opening: a vest top with button fastening placket
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- The long-sleeve style has button-through sleeve plackets, adjustable cuffs and a back pleat.
- The shirts feature a three-button placket, rib knit collar and cuffs, banded sleeves, tail back, side vents, taped neck and shoulders, and woodtone buttons.
- You can apply your design to any garment area, but construction details such as seamlines, pockets, collars, plackets and cuffs offer built-in creative opportunities.
Early 17th century: variant of placard in an obsolete sense 'garment worn under an open coat or gown'.
Words that rhyme with placketBlackett, bracket, jacket, packet, racket
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San Fran at Bay
Category: Places
Photo and caption by Ashley Gargas
Walking around the docks in San Francisco California, the view and attractions to absorb were endless. I love the water, the lining of these docked sail boats against the then present gray sky, even the sea gulls pulled me into this moment.
Location: San Francisco, California, US
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By Kelly Fenwick
By Cristina Valencia
By Cristina Valencia


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Paralysis is a temporary or permanent loss of muscle power or control. Paralysis may consist of inability to move a limb or part of a limb or individual muscles, paralysis of the muscles of breathing, swallowing and voice production being especially serious. Paralysis may be due to disease of the brain (e.g., stroke, tumor); spinal cord (poliomyelitis); nerve roots (slipped disk); peripheral nervous system (neuritis); neuromuscular junction (myasthenia gravis), or muscle (muscular dystrophy). Disturbance of blood potassium levels can also lead to paralysis.
Related category HEALTH AND DISEASE
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The Providence Journal GameTime live chat returns this week with coverage from the boys basketball state championship Round of 16 on Wednesday and Thursday.
On Wednesday, we�ll be live from Rhode Island College for a doubleheader between No. 6 seed Coventry and No. 11 seed Tolman at 6 p.m. That game will be followed by No. 3 seed Barrington against Division III state champion and No. 14 seed Juanita Sanchez at 8 p.m.
We�ll also be live from Rhode Island College on Thursday when No. 1 seed and Division I champion La Salle takes on No. 16 seed Middletown at 6 p.m. Coverage continues at 8 p.m. when No. 8 seed Classical plays No. 9 seed and Division II state champion North Providence.
The chat will go live at 5:45 p.m. on both days and feature a scoreboard and live play-by-play. Fans are encouraged to send questions, comments and scores from the other Round of 16 games at CCRI in Warwick.
Location, ST | website.com


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FILE - in this Aug. 7, 2009 file photo, passengers crowd at Japan Airlines check-in counters at Haneda airport in Tokyo, Japan. Kyodo News reported Friday, Sept. 11, 2009, struggling Japan Airlines Corp. is considering receiving capital contributions from Delta Air Lines Inc. and forming a capital and business tie-up on international flight operations with the U.S. airline according to industry sources. (AP Photo/Itsuo Inouye, FILE)


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On Tuesday, Lockheed Martin (NYSE: LMT ) announced it has won a $100 million contract to sustain the ground control segment of the U.S. Air Force's GPS satellite constellation.
The contract, awarded through the U.S. Air Force Space Command Space and Missile Center in service of the Air Force Space Command 2nd Space Operations Squadron, runs from this month through June 2019. Among other services, Lockheed will be responsible for supporting the squadron's command and control ground systems, systems engineering, hardware and communications engineering, space vehicle and ground equipment simulation, software testing, and hardware maintenance.
In a press release, Lockheed said it will be retaining the services of privately held Arctic Slope Research Corp., ISYS Technologies, Overlook Systems Technologies, and Tigua Technology Services to assist it on the contract.


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SACRAMENTO, Calif. — The NCAA announced that Sacramento State was selected as one of nine hosts for the 2013 Div. I Cross Country regionals. The meet will take place on Friday, Nov. 15, at Haggin Oaks Golf Course.
Along with Sacramento State, which will host the West Regional, the NCAA awarded regionals to Wisconsin, Lehigh, Iowa State, Weber State, Alabama, Baylor and Virginia. Sacramento State is the only school among the group which will be hosting a regional for the first time. The site of the Northeast Regional will be announced at a later date.
Sacramento State partnered with the Sacramento Convention and Visitors Bureau to help bring the event to the area. Last year's West Regional in Seattle featured nearly 400 student-athletes with additional coaches and staff joining their teams. The West Region is comprised of all Div. I teams in California, Oregon, Washington as well as Arizona State.
"We are excited to have the opportunity to host a cross country meet of this magnitude," Sacramento State Director of Track & Field/Cross Country Kathleen Raske said. "Haggin Oaks is a large venue which allows us to have a legal start where there is no turn for the first 1,000 meters. It should be a flat, fast course at sea level which will create a fair playing field."
The meet is the latest in a long list of high-caliber track and field meets hosted by Sacramento State which includes a pair of U.S. Olympic Trials, five NCAA Div. I Outdoor Track & Field Championships, the Junior Olympics and World Master's Championships.


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Note: this is a serious attempt at explaining where I feel this game has let me down. It invites discussion and responses, but troll answers, personal attacks and any other such time-wasters will be reported without hesitation. If you feel this is 'TL', 'DR', and by DR I mean 'Don't Respond.'-- Charan
Summary: This is an examination (and condemnation) of Path of Exile's failure to stay true to a sacred ARPG convention, that of one vs many, despite the viability of solo play. It discusses the all-too-quick necessity to divest single target skills in favour of area of effect, regardless of class, skill choice or playstyle. The 'cheap' difficulty booster of 'more mobs' and 'more projectiles' is considered at fault, as well as the overall potency of so-called 'trash mobs'. I posit that this means where other ARPGs provide a true variety of styles within each class, Path of Exile merely teases them, with the game's method of presenting 'difficulty' forcing an almost fatal homogenisation into a single, uninspired style: 'ranged' area of effect.
The conclusion is that this monster-like behaviour by the player even during a normal playthrough is not only anti-heroic, but strips the player of the most basic reward of any ARPG -- that of knowing one can overcome many and still remain one.
ARPG vs RPG: The Individual vs The Group
If there's one thing that has always drawn me to ARPGs, it's the concept of one versus many. You against the Horde. The odds seem utterly stacked against you, but only in terms of quantity -- quality-wise, you can do so many things the enemy can't. After all, you're the hero.
To me, that's one of the fundamental differences between the ARPG and any other form of RPG: solo play isn't just permissible, it's viable. I have played many RPGs over time and virtually all of them work with the assumption that you are controlling a party, simulating that classic RPG experience: Dungeons and Dragons with a table of friends assuming the roles of a balanced party. There is a sense that alone, any of these would-be heroes will fail. The RPG is all about 'Us'. It's about the group.
Where the RPG is all about managing your party members' functions and abilities, the ARPG is much more about creating a character that can handle whatever is thrown at it -- with the unspoken assumption that whatever is thrown at it won't favour one class over another overwhelmingly. The ARPG is inherently more heroic than the RPG in this respect. Whether it's Link in a dungeon surrounded by lava, Adol facing off against corridors of ogres or The Wanderer delving under Tristram, the ARPG is founded on the notion that one extraordinary individual can overcome waves of adversity. The entire premise of the ARPG is the power of one. The potency of a single, determined, gifted individual.
Path of Exile is an ARPG. You can play it in a party but that party will rarely function as cohesively as an RPG party, precisely because of the aforementioned necessity: in an RPG, a party that doesn't work together, dies. In an ARPG, a party that doesn't work together just kills individually. A GOOD party in an ARPG can be a whole other level of excellence, but this should be a peripheral notion. Once the party becomes the focus, the demand, the ARPG has stepped away from its heroic roots and entered the much less individually-rewarding realm of the RPG.
It's not dangerous to go alone: the viability of Solo play in Path of Exile
Whether or not you can play PoE solo is not in question. Even the most challenging of content can and has been tackled by solitary players. Provided a player is willing to do whatever it takes, there is little compulsion to play in a party as regards the game's difficulty. People party for speed of clearing, increased loot and experience, and other meta-game reasons outside of what should be the game's 'core difficulty'. The game should be, relatively speaking, as difficult with 6 people as it is with 1, party chemistry notwithstanding. Whether or not that holds true is for another topic, another time. Suffice to say that the game's challenge level should not be dependent on how many people you're playing with.
And Path of Exile achieves that, despite some misgivings after the revelation of what seemed to be a 'raid boss': Atziri and her creatively named successor, Uber Atziri. Many people play this game solo and at their own pace. They are able to walk their own paths along the roots and branches of the Skilldrasil. All seven Exiles function as relatively equal starting points, given the eventuality of 'invading' the areas more commonly associated with other classes. All seven Exiles are given sufficient skill rewards along the way to deal with whatever Wraeclast may throw at them, although there are some junctions where a certain playstyle may be forced to make a difficult, almost unfair decision (A lightning Shadow, upon finishing Intruders In Black on normal, must choose between Arc, Conductivity and Critical Weakness, for example). These niggles aside, the game allows a solo player to start a character of any class and progress through the acts and difficulties without really having to reach out for skills or gear -- again, give or take.
By yourself but not alone: Your path, but not your walk
The issue that arises is not which path a player chooses, which class or which style, but how they employ it to get by. What starts out as a true experience of One vs Many gradually dissolves into something else: a simulation of Many against Many.
The start of the game is quite enticing for someone seeking the feeling of overcoming the odds: the Exile wakes up, literally one with nothing, beats a zombie to death and takes a skill. This single event is a microcosm of what the player might expect from there in: beating things up, taking their stuff, and generally proving the supremacy of savagery over civility in a world without morals. This is a far cry from other ARPGs where one typically starts 'on a quest' and is clearly heroic. Path of Exile is much, much simpler, and this initial encounter sets that tone.
This continues for a while, as the Exile makes their way through the areas. And by and large, the Exile can get by using any of the skills offered as a reward. More economical players will choose area of effect attacks and spells, and it is perhaps telling that each class is now offered one that seems to fit their archetype very early:
Witch: Fireball (magic)
Shadow: Reave (claws, daggers)
Templar: Ground slam, sweep (staff)
Ranger: Split Arrow (archery)
Duelist: Cleave (swords)
Marauder: Ground Slam, Cleave (mauls, swords, axes)
Scion: Spectral Throw (everything and anything melee)
There are, no doubt, some players who wouldn't even bother with any of the other skills on offer restricted to single targets. Racing in particular doesn't allow for that sort of frivolity.
But if the other skills are on offer, then it is fair to say they should be viable, even if they're single target only. And they are, early on. Even in situations where one must deal with 'adds' or minions, the damage output of a single target spell or attack is usually sufficient to outgun the oncoming horde. This, I feel, is the very essence of the ARPG: the lone 'hero', facing hordes, armed not with an army or 'sweeping' screen-clearing skills, but an attack or a skill that deals more than enough damage to clear so-called 'trash mobs' efficiently without turning more difficult foes into pushovers.
Path of Exile fails this condition spectacularly, and it does so well before even the end of its first difficulty, arguably its 'story'.
Upon reaching the middle of Act 2, the Exile is presented with a choice of support gem for completing the quest 'Sharp and Cruel'. These include Melee Splash, Fork and Lesser Multiple Projectiles. A quick glance at the reward list shows that each Exile is offered at least one of those. The other options augment an existing skill that is very likely already Area of Effect. An exile that has relied on a single target skill until this point is very, very strongly encouraged to choose a support gem that will transform their single target skill into an Area of Effect ability.
The irony that this is a reward for a quest that involves dealing with 'endless' minions and a boss in a very tight environment should not be overlooked either.
Again: common sense dictates, as the hordes grow stronger and more populous, that one should choose a transition from single target to multiple. If one can. It is very much a path of least resistance. But if an option exists, it should be viable. To say otherwise is to declare the other support gems traps, and again, there are likely many players who believe they are.
The difficulty only increases from there, and it really only increases in one direction: more enemies, tougher enemies, faster enemies. They don't get smarter; the environments don't really present any more challenge. All that happens is that as one progresses, it becomes increasingly obvious how forced one is to play Area of Effect. It is a natural response to the way in which Path of Exile escalates its challenge.
There is little room for engaging, tactical play. A game that started out as potentially one vs many has become your many vs their many. Whether you're throwing multiple Spectral weapons, forking Sparks, Cleaving, using totems, trapping, melee splashing, Reaving...you're essentially pretending to be more than one offensive force. By the time an Exile reaches Dominus, they're going to need a very effective means of dealing with very fast, very strong multiple enemies. Area of Effect is a given.
The feeling of One with Nothing overcoming the seas of bad guys, that visceral satisfaction of knowing your one attack or spell is THAT much stronger than their life, has been lost to a much less entertaining One With Everything. You are a one-man army, but not in the cool, heroic sense. You are an army because your damage output looks like something an army would launch, rather than simply having that effect.
Becoming the beast: What's wrong with it?
I can imagine the response to this may well be, 'so what?' If using Area of Effect skills kills more things quickly, why not go for it? This is what the game seems to want people to do. So do it. Why fight what the game demands of you?
I would argue that this approach takes the idea of 'becoming the beast' too far. There is a beauty to how Path of Exile illustrates its basic philosophy, a borderline cliché with more than a vague echo of Nietzsche's maxim from Beyond Good and Evil (or the opening monologue of Pacific Rim, if you like): to fight monsters, you must become a monster. Or, as Nessa would put it, become that which even nightmares fear. The Exile starts with nothing, as a nothing in Wraeclast, but ends up with everything, an embodiment of everything Wraeclast represents.
Unfortunately, this also means stepping away from being 'heroic' in potential and becoming the beast. A hero is heroic precisely because the odds are against them. The rush of overcoming those odds is the hero's reward, and in some cases substance of abuse. A beast, on the other hand, finds its pleasure not in overcoming odds but simply destroying things. It has no concern for odds or adversity. As far as the beast is concerned, the easier the killing, the better. Further, the more challenging, the less likely the beast is to bother, because the beast is if nothing else instinctively economical with its resources. Once again, we have the path of least resistance, but this time not being chosen by a would-be hero. This time, it's being rampaged all over by a monster obliterating entire hordes in one attack. More often than not, the player-monster kills from afar, because if one doesn't need to be in harm's way, why go there?
War is Hell...Bullet Hell: Path of Exile the shooting game?
One game often considered a prototype for not only Path of Exile but the entire 'multiplayer ARPG' sub-genre is Gauntlet. Although dressed up as a fantasy game, Gauntlet is in essence a shooting game: all four heroes have, by default, ranged attacks. If a monster gets too close to a hero, the hero will kill it but is guaranteed to take damage. Gauntlet is classified as a hack and slash game, but I would argue that's more due to its fantasy aesthetics than the game play. Anyone attempting to actually hack and slash in a game where your default attack is ranged isn't going to last very long, or at the very least is going to be told 'you're doing it wrong!'
That this can probably also be said of Path of Exile is problematic. As noted above, the Exile is given a wide range of skills, and not all of them are by default ranged or area of effect. Also as noted, it seems that 'melee, single target' is a temporary state for any given Exile, as support gems soon attempt to 'upgrade' said skills into area of effect or ranged abilities.
Here I am speaking not only of Melee Splash and Lesser Multiple Projectiles, but also the Totem and Trap supports, both of which act primarily as 'fake party members', since they can essentially discharge skills as the Exile would, but from a position distanced from the Exile. The Mine support gets a bit more of a pass because it has to be laid 'in person' and manually detonated (typically). The Mine is, ironically, more of a traditional trap than the Trap, which can be hurled with relative precision and magically lands set up and ready to be sprung. The Totem, obviously, is even more guilty of moving Path of Exile further away from the one vs many ARPG focus. There's no denying these support gems are clever and facilitate some very interesting play styles, but do they really belong in an ARPG?
Note that I'm not asking if they belong in Path of Exile. Given that the game's difficulty scales not with smarter, more creative enemies but with enemies that fire more projectiles, move faster and/or hit harder, simulating a party-style output of damage by the player is absolutely logical. Most would consider it essential. But Path of Exile is the first ARPG where I have felt this way even on the first playthrough, even well before that point of mindless grinding, boss runs and farming. As early as the Pyramid of act 2, the game is relying on rooms full of multi-projectile mages and super-quick snakes that cause damage over time if they land a hit. While this is before the more potent support gems such as Trap and Totem, it's well after the first wave of AoE-makers such as Melee Splash and Lesser Multiple Projectiles.
But I ask again: should an ARPG demand of its solo player Area of Effect ability? I recall making it to Hell difficulty in Diablo 2 with single target attacks solo. Sometimes it was even with just default attack, if one had the right gear. Diablo *One*, that most pure of One vs Many experiences, didn't even have AoE attacks, although every class could, to some degree, use spells. A good Rogue could clear Hell/Hell with her trusty Windforce and default attack. Titan Quest overcame the issue by making melee a matter of 'procs', such that default attack could, if the character trained properly, activate cleave-like attacks without making them standard.
And if we broaden the definition of 'ARPG' to include single player games (anything from Zelda to Torchlight), then the demand for AoE is, despite what may seem logical, even lower, primarily because ARPG designers have, until fairly recently, understood that part of the fun of playing a single player ARPG is in feeling solitary, in wading through waves of enemies rather than blasting them to bits before they can even get close enough to be a threat.
I would argue that any game that encourages if not outright demands a class choose ranged/Area of effect play over single target/melee (even if, especially if single target melee seems to be that class' specialty) is less ARPG, more shoot-em-up. The difference of a shoot-em-up typically being 'instant death if damaged' where an ARPG has life and defences is less significant than it should be in Path of Exile, given how frequently one-hit-knock-outs (or instagibbing, or one-shotted as some put it) can occur.
Between its proclivity for projectile 'spam' and one-hit-kill mechanics, Path of Exile's occasional resemblance to a bullet-hell game is unsettling and unhealthy...especially given how twitchy and precise bullet hell games are: there is no room for internet lag/desync in that genre...!
We DO need another Hero: Why Path of Exile needs to reclaim its ARPG roots
The moment an ARPG blatantly preferences ranged over melee, area of effect over single target, it loses its heroic (or in Path of Exile's case, anti-heroic) essence. The primal satisfaction of a sword biting into the enemy, of an arrow thunking into its skull, of a spell literally disintegrating one's foe is gone. The connection between combatants becomes as impersonal and disengaged as dropping bombs or pushing buttons to launch nuclear strikes. The flashiness of the skills is still there, even exaggerated and overwhelming at times, but it has no value in its separation from the act of killing the enemy, one at a time. Path of Exile's push towards area of effect, ranged style depersonalises the experience of killing and makes it routine. And from routine, there's only a small, lazy step to 'boring'.
There is a reason racing is so entertaining and engaging. Beyond its demand for precise timing, for knowing who to kill and who to avoid, what racing does is strip away all those fancy toys and abilities that can effortlessly obliterate a screen at a time and return the player to that original state. One with nothing, and everything ahead of them. Each kill means something, and seeing those first few zombies fall to pieces from a rusted sword or a piece of wood or even a basic fireball (AoE, yes, but still just one projectile and not exactly massive in its blast radius) feels heroic. They're the first steps towards the gaining of power.
But that power isn't what I expected, not what the game advertises at first. No matter how good you get with that sword, unless you figure out a way to throw it, to extend its range well beyond traditional melee (Splash, Reave, even Cleave to a degree), you're going to fail. Even if you become the most amazing archer in Wraeclast, one arrow at a time will never suffice unless it explodes, splits, causes poison gas, chains, forks...anything to extend that single arrow attack into an impersonal 'spam' of damage. Even a mage, traditionally the most destructive of ARPG classes (at the expense of frailty and limited resources), must before long gain some relatively cheap, easy area of effect (preferably at ranged) ability just to get by.
So what starts out as a viscerally awesome experience is soon replaced by what can easily be considered drudgery. For the first 20 or so levels, Path of Exile is an excellent ARPG. Beyond that, it becomes more of a shooting game, partially because of how it ramps up difficulty and partially because the player has no incentive to do otherwise. The support gem system, and the fact that all classes can equip all skills, is also not guilt-free in this regard: it's difficult to reward the usage of single target skills if that skill can then be made into a ranged AoE. Perhaps the existence of these support gems is sufficient proof that Path of Exile doesn't fail as an ARPG, but succeeds as a shooting game.
If so, I think that's a terrible shame.
But I don't think this was by design. I believe that in using more projectiles, faster and stronger enemies, larger and replenishing hordes (Weaver's Nest, Piety's minions, Dominus' endless supply of miscreations) as their main means of ramping up difficulty, GGG soon realised that single target melee (or even ranged) was out of the question. I don't think they fully realised how their solution, being the introduction of skill and support gems that blurred the line between melee and ranged or outright allowed players to create 'dumb' versions of themselves (totems, traps), would gut the game of its original appeal. My belief is they rightfully saw a way not only to enable players to deal with this fairly dull means of making the game harder, but of minimising their exposure to the woes of desync. Although I've skirted that well-worn issue, it has to be acknowledged that ranged AoE players have a MUCH easier time dealing with desync than someone desiring to go toe-to-toe with an enemy that might not even be there. This is just another path of least resistance, or perhaps it's even a necessity. I think it's a mixture of chicken and egg here: desync is easier to handle if you play Ranged AoE, but the changes made to enemies as the game gets 'harder' (faster, more projectiles, more enemies overall) are themselves catalysts of desync.
This is why Path of Exile needs to reclaim its ARPG roots. An ARPG isn't about super fast enemies on screen or hordes of mages firing multiple projectiles to a point where an entire room is little more than a mess of magic bolts. It's not about having to employ the same methods as the enemy just to get by, or more precisely doing what the enemy does, but even better, even worse. The ARPG is about one vs many. It's about being tough enough that any single 'trash' mob can barely scratch you IF you want to get into the fray, but being overwhelmed can be fatal. It's about your damage output from a single attack killing a 'trash' mob fairly easily, such that you don't need AoE or ranged because where an AoE spell or attack might take 5 instances to kill 4 mobs, a stronger single target attack can do 1 in 1. The Area of Effect is good for steadily clearing crowds; the Single Target is quicker but runs the risk of being overwhelmed. This is standard RPG damage philosophy, but Path of Exile missed that lesson.
Path of Exile cannot, in its current state, afford to embrace that most crucial of distinctions -- Area of Effect has to be as lethal and efficient as Single Target. Single Target must become Area of Effect. This game has no room for assassins, sharpshooters, or any sort of precision work. In the end, every Exile loses their humanity in forgetting the value of each kill. They just become beasts of mindless, effortless spam. Sword swings become sword throws; sniping becomes spray-and-pray; 'one good stab' (to quote the Shadow), a simulation of many. And the magic, much of which is by default ranged or area of effect, gains power not primarily by dealing more damage but by hitting even more targets. And the apex of this escalation is when the Exile is nothing more than the origin of other things delivering mass death: chained arrows, trap-triggered explosions, totems firing multiple fireballs or arcs of lightning, 'spectral' copies of one's weapon flying through the air to hit anything in the way in what has to be the most 'Gauntlet'-like any ARPG has ever been.
One with Nothing, nothing owned and nothing to lose, becomes One With Everything, delivering Everything, taking everything...eventually, taking Everything for granted.
People wonder why I start over so much. It's not because I 'suck', or because I'm unhappy with my builds. It's because I don't want to reach that inevitability, that point where I'm just spamming the same skill over and again and decimating screens at a time. I know I could do it, because people with far less time than I have do it effortlessly. I do not feel this is a matter of skill.
I simply never want to take anything in this game for granted. I want to play as a character who kills things for themselves, whether that means single target melee/archery or 'hard-cast'. I refuse to play this game passively or 'easily'. If the option exists for me to play actively and intensively, then I see no reason why I shouldn't be able to. But I acknowledge, in the game's current state, this means hitting walls that aren't walls to players who are far less discerning, who are willing to do whatever it takes, even IF the demands of the game are contrary to its puported nature as an ARPG.
But in the end, it's up to GGG, not me, not any player, to figure out ways to make the game harder to take for granted. To restore the reward of playing as a genuine feeling of enjoyment rather than the inertia of grind. I think that reassessing their approach to AoE and the demand on the player to embrace it as a style regardless of their class, weapon or Skilldrasil choices, might be a good step towards that end.


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Line: Stanford by 3 1/2.
Series record: USC leads 58-29-3.
Stanford is two wins away from hosting the Pac-12 title game again for a Rose Bowl berth or more. The Cardinal's last serious threat is the Trojans, who could herald their resurgence under interim coach Ed Orgeron by staying in the Pac-12 South race.
Stanford RB Tyler Gaffney vs. USC LB Hayes Pullard. Gaffney had a school-record 45 carries last week while the Cardinal mercilessly wore down Oregon's defense. Pullard is the Trojans' leading tackler and the lynchpin of a solid run defense.
Stanford: S Ed Reynolds. The Cardinal's ball-hawking senior has just one interception this season, but he'll play a major role in Stanford's plan to limit USC receivers Marqise Lee and Nelson Agholor. He's also tough against the run.
USC: TB Javorius Allen. The sophomore known to his teammates as Buck has emerged from the Trojans' crowded backfield to score six touchdowns in the last two games. If he runs wild again, USC might have a chance.
Stanford is USC's oldest rival in a series dating to 1905. ... USC's four-game skid against Stanford is the Trojans' longest in series history, but the last three meetings have been decided by fewer than nine points apiece. ... USC is facing a ranked opponent for the first time all season.


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'The Legend of Korra' Recap: 'The Guide'
In "The Guide," the latest episode of 'The Legend of Korra," Korra has gotten her memory back, but to stop Unalaq and his plans (whatever they are exactly), she's got to close the spirit portal before the Harmonic Convergence (whatever that is exactly)–which is only a few weeks away. BTW, I really like the breathless newsreel-style voice that gets us up to speed at the beginning of each show. It's a good storytelling device.
We start with Tenzin and his family and his never-ending vacation. Air benders, it seems, get lots of down time if they want it, and the workaholic Tenzin probably has lots of personal days stored up. We see Jinora playing with some spirit creatures. Tenzin comes to fetch her–turns out she can see the spirit beasts but he can't. The Force is strong with this one.
Then Tenzin's family gets an unexpected guest: Korra.
Turns out Tenzin doesn't know anything about the civil war. So she tells them everything (she'd make a great recapper, it turns out).
"I knew this would happen!" Tenzin declares at the end of her tale.
Tenzin sits down with Korra to hatch a plan to close the southern spirit portal. Korra suggests that she enter the spirit world from the inside. Tenzin, the guy who couldn't even see the spirits his daughter was playing with, agrees to help. "Today we enter the spirit world," he declares confidently.
Unalaq tells Eska and Desna about his aim to open the northern spirit portal. He says he needs their help to do it–and the task can be accomplished without the Avatar. "I believe there is another way," he says.
He walks with the twins into the spirit world and, in the distance, points out the northern portal.
Mako stops by to visit Bolin and Asami on the set of Bolin's mover. He tells them that he's found out who's been stealing from Future Industries: Varrick.
Turns out, according to Mako, that Varrick wants Republic City to go to war because he wants control of the companies that stand to profit the most from the conflict. In other words, he's pretty much like any wartime businessman ever. Asami doesn't believe Mako and thinks he's stressed because his brother has moved out. "Maybe you just need to relax," she says.
"I'm not going to let it go," Mako says.
But will Varrick let him go? Two big goons confront Mako and tell him that Varrick is looking for him.
Tenzin tries various techniques and rituals involving drums and smoke to allow Korra to enter the spirit world. They don't seem to work. But Jinora sees the spirit creatures gathering around the Avatar, and Kya notices that she notices.
Tenzin admits to Korra that he's never been into the spirit world. Looks like he might not be the best guide to take her to a place he's never visited.
"It's my greatest shortcoming as an air bender, spiritual leader, and son of Aang," he sighs.
"Welcome to the I-Disappoint-Dad club," Bumi laughs.
(That's a very big club–it's international, and always accepting new members.)
Korra is worried now. If Vaatu escapes from the spirit world they're all in trouble. 10,000 years of trouble.
Kya speaks up–and asks Jinora to speak up.
"Actually, I think I do know where Korra needs to go to get into the spirit world," she admits.
"And how would you know that?' Tenzin asks.
"My spirit friends showed me," she answers.
That's right, she's got spirit friends.
She tells them to show themselves–and the dragonfly bunny spirits come out. (I love the hybrid creatures of Avatar world.)
Korra decides to follow them.
Unalaq and the twins use their bending to try to open the portal. Crazy Unalaq keeps going even after his son is hurt and his daughter leaves to take him to a healer.
Varrick confronts Mako about his investigation. Mako rebuffs him.
Korra tells Jinora about meeting the first Avatar. Jinora tells her about seeing a carving of the first Avatar at the southern air temple. It happened on the solstice, the same day that Korra opened the southern portal.
The spirits lead Korra and her companions to an ancient air bender meditation circle. Tenzin performs a cleansing ceremony to help strengthen the area's connection to the spirit world. And eruption of bat-like spirits fly out of a hole in the rocks.
They're dark spirits, Korra says.
She calms them with her bending.
Tenzin is bummed that Unalaq's spiritual training seems more useful than his.
"Everything Unalaq taught me was to help himself," Korra says. "Everything you've done was meant to help me."
They embrace, and Tenzin tells her if they meditate, they may be able to enter the spirit world from this location.
Just as Mako and Asami start to get closer, some police stop by and say the Triple-Threats say Mako hired them to steal. The cops, lead by Beifong, search Mako's apartment and find explosives. He's been set up–he claims by Varrick.
The meditation doesn't work. The others suggest that perhaps Jinora was meant to be Korra's guide to the spirit world.
So Korra and Jinora meditate–and the spirit world opens up.
Elsewhere in the spirit world, we see Unalaq talking to the imprisoned Vaatu.
Interestingly, the knot in the tree in which Vaatu is imprisoned looks something like an eye–evoking the lidless eye of Sauron from "The Lord of the Rings."
"You have not failed me–yet," Vaatu says to Unalaq. "The Avatar still lives."
Vaatu tells Unalaq that Korra has entered the spirit world.
It's on.
If you want a heads up on "Korra" news, follow me on Twitter @cjfarley


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When I enter the email address on the textfield and submit, I see the text "Loding...", I tought that that string was not translated, but when I checked I find it was translated.
Maybe it has something to do with the file widgets/wysija_nl.php ?!
Thank you for this nice plugin ))


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Terri Nunn's Star Wars Audition
Posted April 26th, 2013 @ 2:03pm
Here's the singer of the band Berlin reading lines with Harrison Ford. who wasn't even being considered for the movie at the time. Harrison was working as a carpenter and was just helping out his friend George Lucas by feeding lines to those who auditioned!


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Hotels in Petrosino
- Approximate price: Cheapest | Luxury
- Stars: 1 star | 5 stars
- First name: A-z | Z-a
- Central: More central | Less central
- Services: More services
- User evaluation: Best rated
- BestSelling: Most popular
Baglio Basile
SS 115 - Km 43.200 - C.Da Triglia Scaletta,, 91020 Petrosino, Italy
Baglio Basile
Petrosino, 3 km from the city centre. SS 115 - Km 43.200 - C.Da Triglia Scaletta, see on map
This conference hotel enjoys a wonderful location between Mazara del Vallo and Marsala, in the heart of western Sicily. The fascinating...
This conference hotel enjoys a wonderful location between Mazara del Vallo and Marsala, in the heart of western Sicily. The fascinating surroundings with vineyards, palm trees and Mediterranean vegetation make a stay in this hotel even more enjoyable. The centre of Petrosino, with an array of shops, restaurants and bars, is approximately 8 km from the hotel. The nearest wonderful beach is approximately 5 km away and the tourist centre is roughly 30 km away. Furnished with the highest comforts and including wheelchair access, the rooms include a bathroom with a shower and hairdryer, a direct dial telephone, satellite TV, an Internet connection, a minibar, a double bed, a seating area, hire safe and a balcony or a terrace. Air conditioning and heating are individually regulated. There is a swimming pool available for use in the outdoor complex (open seasonally) alongside a poolside snack bar, sun loungers and parasols .
Standard Room Services
- Air Conditioning
- Safe
- Minibar
- Satellite TV
- Hairdryer
- Telephone
- Television
Accommodation facilities
- Lift
- Bar/Café
- Business Centre
- Meetings Room
- Children's Playground
- Garden/Terrace
- People with reduced mobility access
- Non-smoker Rooms
- Parking
- Hairdresser
- Restaurant
- 24 hr Room Service
- Shops
Leisure facilities
- Gym
- Jacuzzi
- Swimming Pool
- Sauna
From Trapani Birgi airport: SV Marsala, then SS115 follow to Mazara del Vallo km 43.200from €30
Approximate price
Il Baglio Della Luna Relais
Ss 113 Km 318,200, 90047 Petrosino, Italy
Il Baglio Della Luna Relais
Petrosino, 55.9 km from the city centre. Ss 113 Km 318,200 see on map
Only 6 km from the sea and 23 km from Palermo airport is conveniently located for visits to Palermo, Monreale, Segesta, the Zingaro...
Only 6 km from the sea and 23 km from Palermo airport is conveniently located for visits to Palermo, Monreale, Segesta, the Zingaro Reserve, Trapani, Erice, San Vito lo Capo, Selinunte, Agrigento
from €29
Standard Room Services
- Air Conditioning
- Minibar
- Satellite TV
- Hairdryer
Accommodation facilities
- Garden/Terrace
- Non-smoker Rooms
- Parking
Approximate price
Dimora Storica Spano
Contrada Triglia Scaletta,, 91020 Petrosino, Italy
Dimora Storica Spano
Petrosino, 2.2 km from the city centre. Contrada Triglia Scaletta, see on map
Visit PetrosinoEnjoy your stay in Petrosino. Make your visit to Petrosino an unforgettable experience by staying in the hotel you deserve. Still don´t know where to stay? At Destinia we offer you a wide variety of hotels in Petrosino, Italy, so you can choose the one that´s right for you, depending on your expectations and your budget. There are numerous hotels in Petrosino that are ideal for a business trip, a family holiday, a weekend getaway or an outing with friends in Petrosino. No matter the reason for your trip, at Destinia, you´ll find the greatest variety of hotels and hostels, always at the best prices, guaranteed. Are you looking for a deluxe hotel in Petrosino city centre with a spa, Internet access or a pool? Perhaps a hotel that accepts pets or that has a child-care centre? We have that, too. Why not give our hotel finder a try? It´s quick, simple and the most effective way to find the best lodging in this part of Italy. Whether you need a single-occupancy room, double-occupancy room or even a suite, with Destinia´s search engine, you´ll always find the best deals, so all you´ll have to worry about is packing your bags and enjoying your trip to Petrosino.
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In Petrosino we will have clear sky, a rise in temperature is expected; dress in light clothing.
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- Corralejo


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To the Editor: Dr Blinderman and colleagues1 discussed a default position of not performing CPR for imminently dying patients in US hospitals unless consent to opt-out is obtained. Similarly, a physician may deem CPR futile and may wish to enter a do-not-attempt-resuscitation order over the objections of the patient or family. Although it may be ethically and medically justified in certain situations, the bulk of case law and statutory interpretation does not support the use of such a hospital policy.
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Adobe Photoshop CS5*: Software Evaluation Guide
This document is a guide measuring performance of Intel® processors on application software. The primary audience for this document includes individuals, publications, OEMs and technical analysts whose goal is to test or evaluate the performance benefits and features of the Intel® processors. If there are questions that are not answered here on software application performance evaluation of the Intel® Processors, please contact your Intel representative.
Software Description: Adobe* Photoshop* CS5 software is a professional image-editing tool. It helps the user to work more efficiently, explore new creative options, and produce the highest quality images for print, and the web. It creates imagery with easier access to file data, streamlined web design, faster and professional quality photo retouching.
Test Workflow/Workload Description: Sarah is a student taking a digital photography class. She has taken several photographs using a Canon PowerShot S50* camera and is beginning to explore the use of filters in Adobe* Photoshop* CS5 on one of the photo lab computers. For her assignment, Sarah has chosen 5 TIFF images, and the photos have a resolution of 2592x1944 and vary in sizes from 11.3MB to 14.4MB. This is Sarah's first experience using Photoshop and the editing session consists of applying a filter to each photo, taking notes of how the filter changes the appearance of each photo, and removing the filter before trying another filter. By the end of the testing, Sarah has experimented with several different filters, and has created a web photo gallery with 5 pictures to share with her social media friends.
Read the full Adobe Photoshop CS5* Software Evaluation Guide.


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Family Court Services Coordinator
P.O. Box 896
Lewiston, ID 83501
(208) 750-2034 fax (888) 789-3193
Focus on Children call-in Registration -- 208-799-3052
ATTORNEYS: You can register your clients for the FOC class by the Form below or by calling 799-3052 and leave a message with (1) the party's name, (2) case number and County, (3) date and time of class, and (4) a local contact phone number. You will receive a return call ONLY if there is a scheduling problem.
NOTE: If there is a NCO or restraining order, leave the name of the other party involved to avoid conflicts.
Please refer to the link below for class locations and times.
NOTE: September have special setting dates in Lewiston.
Focus on Children SCHEDULE 2016
Preregistration is required. Classes are subject to cancellation due to low registration.


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Young pastors serving God in word, songs and deeds
The Westons want "to seek, find, and help save the lost"
Gigi Tinsley | 6/23/2014, 12:10 p.m.
Michael S. Weston was born to Doris Rahming and Booker T. Weston in Deerfield Beach, Florida. He was raised and educated there, and is a graduate of Zion Lutheran Senior High School. Weston matriculated at Florida Memorial University in Miami for two years, but is a graduate of Harvest Reapers International School of Ministries (HRIS) at 600 S.W. 27th Ave. in Ft. Lauderdale. There are three HRIS. He is a Licensed Life Coach and Christian (Family) Counselor.
LaShawn R. Weston's birth place was Brooklyn, N.Y. to Clarice McCoy-Scott and Alphonso McCoy. She graduated from Boyd H. Anderson Senior High School in Lauderdale Lakes, FL.
LaShawn, like her husband, is a Harvest Reapers graduate with identical degrees and licenses. They are the parents of four boys: Stephen, Michael, Christopher, and Bishon. Stephen is presently serving in the US Navy while Michael, Christopher and Bishon serve as musicians in their church.
The Westons were members of The House of God in Deerfield under the leadership of Pastor Alpheus Byrd, before they were selected to pastor and co-pastor the Harvest Reapers International Ministries Church at 884 S.W. 27th Ave. in Ft. Lauderdale, under the leadership of Apostle Dr. Howard Akins, Jr.
Weston teaches Homiletics at HRIS and in his position as Life Coach will be mentoring young boys ages 13 to 18 within the Miami-Dade and Broward communities, bridging the gap between boys and men. Weston is well versed in music and is a singer, songwriter and musician "for the Lord."
Reverend LaShawn is dedicated to the women and children at their church and loves to lead the Praise and Worship services.
She also leads the Back to the Basics Bible Study classes, is a spoken word artist, and is an upcoming author of inspirational poetry for the soul.
The aim of these two God-fearing servants is "to serve their community by seeking and helping to save those who are lost."
Additionally, they "want to be a beacon of light and hope through Christ Jesus our Lord."
Pastor Weston said, "The angels rejoice in heaven over every soul that has been saved and brought out of darkness into the marvelous light of Jesus Christ our Lord." He added, "I have a passion for spreading the gospel in my immediate community, nationwide, and abroad.
Michael and LaShawn Weston were featured pastors on The Trinity Broadcasting Network (TBN), recently. Weston is a sought after guest preacher, teacher, singer and musician.
Michael and LaShawn said, "Our mission and promise to the Lord is to seek, find, and help save the lost, through the power of Jesus Christ."


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There are two major assignments that comprise 75% of a student's course grade.
Though much of our attention in this subject will be on the cities of Athens and Rome, it is of course important for you to familiarize yourselves with a range of the lesser known Greek and Roman urban sites. To that end, I will ask you to work in small groups each of which will be assigned an individual city (chosen by lot from a list including Aphrodisias, Cosa, Delos, Herculaneum, Knidos, Miletos, Morgantina, Olynthus, Paestum, Priene). Each group will be required to create an informative web-site about its chosen city for use by yourselves and your colleagues in the class when you all come to write your research papers at the end of the term.
An example of a good Web-site will include, but not be limited to:
The Adopt-a-City Web-sites will be due during class in lecture 8.
The paper should be a research paper of 12 to 15 pages on a theme of your choice, but one that allows for focus on the city of Athens and/or the city of Rome in order to complement your work on the group projects and to reflect our work together in the weekly meetings.
The final paper will be due at the start of our final class meeting, lecture 12.


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George Sotiropoulos played with fire, and Ross Pearson made sure he got burned.
Video: UFC on FX 6 Post-Fight Press Conference
The athletes of UFC on FX 6 meet with the media at the post-fight press conference.
UFC on FX 6 Results: 'Sotiropoulos vs. Pearson' Play-by-Play & Updates
Sherdog.com will report from the Gold Coast Convention Centre in Gold Coast, Australia, at approximately 6 p.m. ET/3 p.m. PT with play-by-play and live results of UFC on FX 6 which is headlined by a lightweight grudge match pitting...
UFC on FX 6 Prelims: Team Alpha Male's Chad Mendes KOs Yaotzin Meza
By: Brian KnappRead More
Chad Mendes has no intention of becoming just another face in the crowd at 145 pounds.x
Jordan Breen UFC on FX 6 Pre-Fight Chat Recap
By: Jordan BreenRead More
Sherdog.com Administrative Editor Jordan Breen is chatting live for two hours, taking your comments and questions on everything in MMA at 1 p.m....
Weigh-in Video: UFC on FX 6 'Sotiropoulos vs Pearson'
Thursday's UFC on FX 6 weigh-in video can be viewed following the jump.
George Sotiropoulos, Ross Pearson Hit Marks for UFC on FX 6 Main Event in Australia
By: Brian KnappRead More
Their coaching obligations on "The Ultimate Fighter: The Smashes" fulfilled, George Sotiropoulos and Ross Pearson can concentrate on what...
UFC on FX 6 Notebook: Lombard's Mulligan
By: Brian KnappRead More
After a disappointing Octagon debut, Hector Lombard gets a second chance Down Under.


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NYC Parks Events Calendar
Get up, get out, and do something! Just about any day of the year, you can find something fun, informative, and healthy to enjoy at an area park. Feel free to browse the listings below, or use the search tools to find an event that matches your interests and location.
Viewing 1,791–1,800 out of 16,414 events
from October 6, 2012 (x) to April 25, 2026
Wednesday, August 19, 2015
The Reading Circle
at Northwest lawn (in Marcus Garvey Park), Manhattan
10:30 a.m.–12:30 p.m.
Volunteers and authors read to children and encourage the children to read throughout the summer. Bring a blanket and your children.
Category: Best for Kids
Ocean Breeze Summer Fitness: Breezy Walk
at Midland Beach Splash Plaza (in Franklin D. Roosevelt Boardwalk and Beach), Staten Island
11:00 a.m.–12:00 p.m.
Take free fitness classes outside this summer, brought to you by the staff of the new Ocean Breeze Track & Field Athletic Complex!
Category: Fitness, Outdoor Fitness
Central Park Tour: Iconic Views of Central Park
at Outside the Dairy Gift Shop (in Central Park), Manhattan
11:00 a.m.–12:30 p.m.
Some of New York's most iconic sights are found in Central Park, including the fountain at Bethesda Terrace and Bow Bridge. Join Central Park Conservancy guides for an insider's look.
Category: Nature, History, Tours
Dendrology: Walk and Talk
at Conference House Park Visitor Center (in Conference House Park), Staten Island
11:00 a.m.–1:00 p.m.
This educational Walk and Talk is a family-friendly program designed to increase the appreciation and understanding of the numerous tree and plant species found within the various forest types in the park.
Category: Education, Nature, Seniors
Bryant Park Juggling
at 42nd Street Plaza (in Bryant Park), Manhattan
12:00 p.m.–1:00 p.m.
Test your coordination and dexterity with free juggling lessons in the park. All skill levels are welcome to join in the fun. Equipment is provided.
Category: Education
Central Park Tour: Conservatory Garden
at Vanderbilt Gate (in Central Park), Manhattan
12:00 p.m.–1:15 p.m.
Take a tour with Conservatory Garden staff and learn about the history of the only formal garden in Central Park, including its restoration by Central Park Conservancy.
Category: Nature, History, Tours
Bryant Park Reading Room: Author Talk by Dr. Ruth Westheimer
at Reading Room (in Bryant Park), Manhattan
12:30 p.m.–1:30 p.m.
Dr. Ruth Westheimer, America's most loved therapist, will discuss her book The Doctor is In: Dr. Ruth on Love, Life, and Joie de Vivre and give tips on living life to its fullest.
Category: Talks
Bronx Sports Extravaganza: Youth Instructional Basketball Clinic & Street Hockey
at St. James Recreation Center (in St. James Park), Bronx
1:00 p.m.–2:30 p.m.
Kids ages 6-12 are invited for free sports instruction at St. James Recreation Center!
Category: Best for Kids, Sports
Bronx Sports Extravaganza: Flag Football and Youth Fitness
at St. James Recreation Center (in St. James Park), Bronx
1:00 p.m.–2:30 p.m.
Kids ages 6-12 are invited for free sports instruction at St. James Recreation Center!
Category: Fitness, Best for Kids, Sports
Stories in the Garden: Animal Antics
at Wave Hill, Bronx
2:00 p.m.–3:00 p.m.
Each week, Wave Hill educators share some of their favorite nature tales.
Category: Education, Nature, Best for Kids, Talks
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Related Information
- Get information on upcoming events directly in your inbox by signing up for our Email Newsletters.
- Know about an event that's not on the calendar? Send us a tip!
- Planning an event and considering hosting it in a park? Make sure to read our Planning an Event page.