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Product Description
In the depths of the unexplored wilds is hidden undreamt-of wealth! But before the riches can be uncovered, treasure seekers must face the challenge of travel through these uncharted lands, and must overcome the treacherous perils of the wild countryside. Coming prepared with the right equipment is even more important than luck on this expedition, and those who plan their journey well will be rewarded handsomely!
Product Awards
Best Strategy Game Nominee (special award), 2003
7th place, 2002
Product Information
Wolfgang Kramer
Year: 2002
Players: 2 - 5
Time: 60 - 80 minutes
Ages: 10 and up
Weight: 1,644 grams
Language Requirements: Game components are language-independent. An English translation of the rules is provided.
- 7 adventure markers
- 36 discovery tokens
- 8 treasure tokens
- 112 articles of equipment
- 1 temple
- 49 terrain tiles
- 5 adventurers
- 50 camps
- 5 backpacks
Product Reviews
Average Rating: 4.2 in 4 reviews
If Wolfgang Kramer's exploration trilogy of Tikal, Java, Mexica are sister games, then Goldland is their Great Uncle. This is an exploration game that most closely resembles Tikal in the series. 2 - 5 players explore and cross a desolate area of unexplored riches filled with deserts, natives, banditos, pumas, craggy peaks, lakes and cavernous canyons. A simple backpack is filled with provisions for your trek. The more you pack, the slower you move, but the more to trade and use to survive with. There are only three things you can do on your turn; move, acquire provisions, explore. You can do these in ANY ORDER YOU WANT (important to remember!), but only once during your turn. When a player survives an 'adventure' tile (by giving up the required goods from your backpack) you place a matching color tent on that tile. As long as you have the majority of tents on tiles that match that 'adventure' you keep the majority marker which is worth gold at the end of the game. Some tiles enable you to acquire treasures as well worth gold at the end of the game. Finally, reaching the temple gains you the amulet and gold pieces. When all the gold pieces are gone or all players have acquired an amulet, the game ends. Player with the most gold wins.
There are a lot of things going on in this great game. What really struck BGoR is how truly simple this game is. Move, Acquire provisions, Explore. Players need to juggle all of the above in order to win. Goldland is not just a race to the temple. Players can win even if not the first to make it to the temple. One of the key elements are how you use your discovery tiles. Every time you 'explore' (turn over a orthogonal square) you receive one. They take up no room in your backpack, and can be exchanged any ANY time for provisions. Stockpiling them early on, gives you a huge advantage towards the end game. BGoR also recommend a house rule about positioning a new tile. The rules allows you to position it in any way you see fit. This can create lots of dead ends and really slow down the game. While a dead end IS traversable (execute an ORDEAL: give up 4 provisions) it really can bring the pace of the game down. As there is little interplay between explorers (taking a majority marker from another player is about it), a quicker pace is always welcome and gives that sense of urgency an exploration game should have. We play a tile should at least have two trails that connect (when possible) to limit the number of dead ends. It just depends on how much time the group wants to commit to the game. BGoR likes to play several games in an evening, so pace is always important.
The map tiles, backpacks, provisions are all nice heavy construction and well illustrated. The wooden men and tents are strong solid colors and easy to distinguish. BGoR has played Goldland three times in a row, and we really enjoy it. With the simplicity of play, it is quite easily taught and can be enjoyed be non-gamers and seasoned veterans alike. BGoR rate it 5 stars and a 'strong' buy.
Goldland is an ingenious game of exploring (tile-laying), planning (resource management), problem-solving (overcoming obstacles), and treasure hunting (grabbing the gold). Each game is like trying to solve a puzzle, and with each game, a player usually sees new tactics and strategies to accomplish the goal. The greater a player's efficiency, the greater his/her success.
The game really does have an adventurous flavor to it, as the players race to get to the opposite corner of the board to grab the treasure and return. I might rate it as '5-stars' if there were more player interaction, but it is still a very entertaining and challenging game regardless.
I highly recommend Goldland for both serious strategy gamers, and families.
Much is made about how superficial theme is in many 'German' games. For those looking for rich atmosphere, look no further than Goldland. As a gamer new to designer games, I had never felt real awe from game components until I got this game. Big and beautiful, the game is full of sumptuous detail. From the weight of the wooden gold coins in your palm to the evocative tiles, the entire production just draws you in.
To my delight, Goldland is not just 'nice bits'. The way the amount of items you collect in your backpack limits movement is the definition of elegant design in my opinion. Let's not forget the items themselves. While some may be turned off by the equipment for experience puzzle that Goldland puts forth, I like it. It gives the game a touch of Jack London-like survivialism.
I believe from the handful of times I have played Goldland, I can see that players have to bring their own sense of competition to it. If you merely rush to the temple, you are missing the point. The game quietly hinges on trials and tile based encounters. Though I have yet to crack it, it seems that acts of darring-do (called ordeals in the game)reward in the long run. The game is about taking risks not thumping combatants.
With a game as subtle as this, it takes a few times for it all to sink in. Whether or not you will give it the time to work its magic, will depend on how much you like logic puzzles with a just a touch of luck. Admittedly the rules translation I dug up online may also be a deterrent for the impatient.
Personally, every time I play it, I get a new idea for how I could play differently next time. To me, this is the sign of a good game. I expect fully for Goldland to gain that fifth star sometime in the near future.
Also note that the game requires lots of table space and does take some time to set up. We are not talking A&A long set up time but definitely more than dealing a hand of cards.
If you are looking for a game where the journey is as important as getting there, Goldland is the very spirit of adventure.
Show all 4 reviews >
The eventual 7 x 7 array begins with 13 faceup tiles, with pawns on the Start tile. There are seven kinds of items. Begin with five items in your rucksack, which has 12 spaces. Each turn, execute three Actions: (1) Move your pawn up to the number of your unoccupied rucksack spaces, following tiles' connected paths. Danger spaces require you to discard specified items to proceed through them the first time to earn Victory Points. (2) Exchange items you carry for others, as permitted by the instructions on the tile you occupy. The bartering market feels like a maze when you trot between tiles for a frenzy of exchanges to acquire the items needed to cross a danger space! (3) Draw a facedown tile and lay it adjacent to your pawn. Race to add the top left tile to the array. Players who reach it first gain handsome bonuses. Several turns later, highest score wins. Another solid gold interactive and strategic design by Kramer.
Goldland is a game of exploration by Wolfgang Kramer, a name that is not a new one to exploration games. Released in Nuremberg in 2002, it has been the focus of a lot of talk on the 'net, but its debut was overshadowed by the release of Puerto Rico. It's been compared (both favorably and not) to Africa, Entdecker (old & new), Expedition and Samarkand. As I've not played any of those, I can't really give an opinion on the matter one way or another.
It has only been released in German, but the game components are completely language-neutral, and they are of top-notch quality. The only bad thing about them is a propensity for the color brown and the similarity in appearance between the mountain & gorge tiles, and the rifle & fishing rod equipment tokens. The rules are very well written and have been translated into English. Someone has integrated the translations with scans of the original rules to create a full-color, fully illustrated PDF of the rules in English. It's available at the Geek, of course.
Play is on a 7x7 grid of tiles, with only 13 of them being known at the outset. These 13 represent the coastline, and are laid out in a V-shape, 7x6 (or 7x7 with one in common, depending on how you look at it). The remaining 36 inner tiles are revealed during the course of the play. The object is to get the most gold, and gold can be had in one of three ways:
- finding/acquiring Treasures and Amulets;
- completing Adventures; and
- the Temple bonus.
On a player's turn, he or she may do 3 things in any order: move, acquire and explore. Movement is on a simple movement point system, with each tile costing one movement point to enter. You may not enter the same tile twice in a single move, so a little thought is involved in how to get from where you are to where you want to get, doing everything in between that you wish. A simple mechanism determines how many MPs you have. You have a backpack with 12 spaces in it for equipment, and the more equipment you're carrying, the slower you go. Your base movement is 12, and each backpack space occupied reduces this by one. For these purposes, Treasures and Amulets count as equipment, and as such will affect your movement (gold is, after all, very dense).
Movement is carried out along roads, with each tile costing 1 MP to enter, regardless of "terrain" (there really is no concept of terrain in the game). Each tile has a road leading off 3 edges of the tile, and normal movement between two tiles must have roads on both tiles along the adjacent edge. If only one of the tiles has a road, or neither do, movement is still possible by doing an "ordeal". To do an ordeal, you must give up 4 articles of equipment (of any kind). The decision to do an ordeal must be take with care, as you can easily find yourself stuck in the new tile with no roads out and no resources for another ordeal. Thankfully, the designer provided a way out, though it can be costly (see the section on "Exploring" below).
Equipment is representative of the things you would need in a typical exploration setting: food, rope, wood, shovel, guns, a fishing rod & pearls. Most tiles let you acquire other equipment, assuming you have the requisite equipment in your backpack already (e.g. having pearls in a village will allow you to acquire either a shovel or a rifle, and having wood in another tile lets you acquire a fishing pole). You don't have to give up the equipment in order to acquire; you merely need to have it in your backpack. You may acquire either before or after your move, but not during. This forces you to think several turns in advance, to make sure you have the needed resources before you reach your destination.
So what do you need equipment for, you ask? Adventures. There are seven different kinds of Adventures, and whoever has completed the most in each category receives the gold (VPs) for the Adventure (represented by an Adventure token). I've found that these are often the deciding factor in who wins and who's sent packing. You're not allowed to enter an Adventure tile unless you can pay the specified price in equipment (and unlike with acquiring, here you actually take the equipment out of your backpack and return it to the common supply). If you had to perform an ordeal to enter the Adventure tile, then part of the ordeal payment may be applied to the Adventure (assuming the equipment is of the required kind). Once you complete the Adventure, you may place a camp in that tile, allowing you to enter it freely in a later turn. Fighting the Puma in one tile, though, will not help you against a Puma in another tile, so if you want to enter a second Puma tile, you'd better have more guns in your pack (or know of a way to get some more).
Eight of the Adventure tiles have Treasures on them. These must be dug up by paying two provisions, which is over and above the cost for completing the Adventure itself (so digging up a Treasure in a desert, for example, will cost 5 food; 3 to enter the desert tile, and 2 to dig up the Treasure). Treasures are worth 3 gold at the end of the game, and take up a space in the backpack. These account for just under 50% of the fixed gold/VPs available in the game, with the Adventure tokens comprising the rest. By fixed, I mean the amounts are constant from game to game. The variable amount of gold is determined by the number of players, and is only available at the Temple.
Ah finally, the Temple. Where would we Adventurers be without a Temple to plunder? In the far corner of the board, directly opposite from the starting tile, is the Temple. Once that far corner tile is placed, and someone then occupies it, the Temple is considered to be found. The first player to get there receives 2 bonus gold, and anyone else that can get there before the current turn is over also receives two bonus gold (see note below). Everyone who visits the Temple receives an Amulet, regardless of whether or not they received the bonus gold. Like Treasures, the Amulets are worth 3 gold in the end, and occupy a precious space in your backpack (the bonus gold, however, does not take up space in the backpack).
[There was some very heated debate over whether or not the first player got an advantage, as it was originally thought that the bonus gold remained at the Temple until the person discovering it took her turn again. This would give the first player a marginal advantage, giving him an extra turn to reach the Temple and claim the bonus gold. Herr Kramer has since clarified this, as described above. Our group likes the "original" rule, though, so that's how we play.]
After visiting the Temple and receiving an Amulet, on each subsequent turn, a player with an Amulet receives one additional gold from the Temple stock (the total amount available is determined by the number of players). When this gold runs out, the game is over. Alternately, once everyone possesses an Amulet (and you can only have one), the game ends. In either case, the last turn is played out completely, so that everyone gets the same number of turns.
The last action available each turn is to explore. This is done by drawing a tile and placing it in any open spot orthogonal to the tile that the player is currently on. Each time the player does this, they get an exploration token, and sets of these can be turned in for a piece of equipment of the player's choice. You can also receive an exploration token by skipping your turn entirely (no movement, no exploration, no acquiring), something you don't have much of a choice on when stuck after an ordeal. The usual use of these tokens is to trade them in at a key time for one (or more) key pieces of equipment, to swoop in and steal a Treasure or perhaps control of an Adventure token. Timing is key, and the use of this trade-in can often be vital to winning a close game.
So how does it play? Very well, indeed! It has a very puzzle-like quality to it, trying to figure out what to do, and how to get the equipment needed to do it. It plays best with 3, in my experience, and is quite excellent with 2 and good with 4. It bogs down a bit with 5. Given the puzzle-like quality, it is subject to analysis/paralysis. However, with quick players even 5 is an acceptable number.
Bad tile placement can cause the game to drag. In over a dozen games, though, this has only happened once or maybe twice. It's more likely (though still infrequent) that someone will find themselves stuck after an ordeal. Once that happens, it's hard to recover, and that can sour the game for that player. It's something that's easily avoided, though, so being stranded should be taken as more of a learning experience.
Although there's no direct player interaction, there should be some serious contention for the Adventure tokens and Treasures. Figuring out how to steal them away from your opponent is most satisfying!
There were two initial complaints with the game: 1) it's too simple/light; and 2) the game is simply a race to the Temple. I think there's a lot more to this game than at first meets the eye. It can surely be simple and light if you want it to be, but there's lots of tactics and a decent amount of strategy to be had.
As for being just a race to the Temple, there's much more to winning than just this. There are 49 VPs to be had from the Treasures and Adventure tokens, and at most 17 from the Amulet, Temple bonus gold and per-turn Amulet gold (and that only in a 5-player game). Clearly this is not the sole way to get a win; you have to take a portion of the Treasures and Adventure tokens to win.
Bottom line: I heartily recommend this game!


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U.S. Senator Wayne Allard, R-Colorado, says he's secured more than $150 million in mass transit funding for the state. The funding will go toward the light rail lines in Denver, the West Corridor light rail line and bus and bus facilities.
About $60 million is set asisde for formula funding, which can be spent at the discretion of the state.
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Inntel Hotels Art Eindhoven
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Score of 442 reviews: 8.7
Eindhoven is known as the city of light, as Philips established their first light bulb factory here. Nowadays you can stay in the striking building where light bulbs were once tested. Art Hotel Eindhoven combines living, working and relaxation. Hotel guests can enjoy a delicious meal in the attractive restaurant or a workout in the gym. The hotel also has a sauna for guest use, swimwear is not permitted in the sauna. A car park is situated underneath the hotel.
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Snapshot: Is this the place where Keira Knightley married rocker James Righton?
Keira Knightley married rocker James Righton in a small wedding ceremony in southern France.
A French mayor says Oscar-nominated actress Keira Knightley has said "oui" to rocker James Righton in a small wedding ceremony in southern France. Aime Navello said the couple followed French tradition when he married them at the Mazan town hall. Navello read the service in French and the couple responded in French and English. He said about 10 people were present.
Righton is keyboard player for the rock group Klaxons. He and Knightley got engaged a year ago. Knightley first won notice for her role as a soccer-playing teenager in 'Bend It Like Beckham.'
She went on to star in the first three 'Pirates of the Caribbean' movies and was nominated for an Oscar for playing Elizabeth Bennet in an adaptation of Jane Austen's 'Pride and Prejudice.'
The images are of the Mazan town hall near Avignon, southern France where Knightley has married Righton and her farmhouse in Mazan.


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In Aaron Cometbus's first poetry collection, Last Supper, flashes of the city and one of its writers carouse side-by-side in all their messiness and fragmented beauty like blurry snapshots that tell the truth in the fuzziness. Which is fitting, given the film stills by experimental film documentarian Jem Cohen that grace the book's covers. Improbable seeming scenes present themselves in freeform stanzas, sometimes with gallows rhyme that often showcases pained or hard-won honesty.
As a rule, the most general abstractions arise only in the midst of the richest possible concrete development, where one thing appears as common to many, to all. Then it ceases to be thinkable in a particular form alone. — Karl Marx, Grundrisse
Over the past two decades, poet and essayist Patrick Pritchett has been quietly building an impressive and altogether unique body of work, culminating in a recent (2014) new and selected poems, Song X, which is derived from previous collections Gnostic Frequencies (Spuyten Duyvil, 2011), Antiphonal (Pressed Wafer, 2008), Burn: Doxology for Joan of Arc (Chax Press, 2005), and Reside (Dead Metaphor Press, 1999).
Remarkably few volumes of poetry by Juan Gelman have been translated into English.
After reading erica lewis's latest poetry collection daryl hall is my boyfriend, a collaboration that later became the first book in a box set trilogy, I felt as if I'd returned an epic hero who found a way back home to selfhood/personhood via a sea of layered memories, triggered by songs that change "even in the remembering."[1] Stirring up an accessible feeling of Odyssean nostos, or the journey home, lewis prefaces her collection with "this is an album about re-ordering the past"; anyone with room for nostalgia is invited to join t


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Reviewed by 2 customers
This is a very useful necklace tree - as it goes out in a bar form, your necklaces won't be doubling over each other. Also like the ring/bracelet tray below.
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Home >Udaipur
Udaipur, Rajasthan
Population of UdaipurUdaipur district is located in Rajasthan . Population of Udaipur district is 3067549 as per Census 2011. Udaipur is 5th most Populous district out of total 33 districts in Rajasthan and it is 118th most Populous district in India.The population density of Udaipur is 242 Persons per square Km.It is 15th most densely populated out of 33 districts in Rajasthan and it is 439th most densely populated district out of total 640 districts in india.
Literacy rate of UdaipurTotal Literacy rate of Udaipur is 62.74%. This means 62.74 out of 100 persons of age more than 6 years are literate. It is ranked 21 in terms of literacy rate out of total 33 districts of Rajasthan and 118 out of total 640 districts of India. Male Literacy of Udaipur is 75.91% while female literacy stands at 49.1%.
Note: Serchhip district(98.76%) in Mizoram has highest literacy rate and Alirajpur district(37.2%) of Madhya Pradesh has the lowest literacy rate in India.
Sex-Ratio of UdaipurSex-ratio of Udaipur is 958 female per thousand male.
Note : Highest Sex-ratio of india is of Puducherry (1176) while lowest being from Daman district (533).
Note:All the details are as of Census 2011.
Area of UdaipurArea of Udaipur is 12675.82 Sq. Km. It is 7th largest district in Rajasthan and 32th largest in India in terms of total area.
Note: Kutch district(45441 sq.km) of Gujarat is the largest and Mahe district(9 sq km) of Puducherry is the smallest district in India.
Udaipur Census 2011
Udaipur Pin Code list


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#Seawolves take on New Hampshire in America East action Saturday
Oct. 11, 2013
2013 Stony Brook Men's Soccer
Stony Brook #Seawolves (5-5-0, 1-0-0 America East)
New Hampshire Wildcats (7-3-0, 1-0-0 America East)
The Matchup: The #Seawolves are seeking their second 2-0-0 start to America East play in the last three seasons Saturday night when they challenge the New Hampshire Wildcats. Both teams opened conference play last weekend with 1-0 victories, and both teams could use three points this weekend as the schedule gets more challenging in the next two weeks. This is the 14th all-time meeting between the two programs, and the series is a dead-even 4-4-5. Stony Brook is 2-4-1 all-time at UNH. The #Seawolves have won the last two matchups and are unbeaten vs. the Wildcats since UNH won the 2007 meeting (2-0-3).
Scouting New Hampshire: The 7-3-0 Wildcats have already matched their win totals from each of the last two seasons, thanks in large part to their consistenly stout defense. UNH has allowed only five goals in 10 matches this season and only one goal in its last 457:06 minutes played. On offense, the Wildcats are in the middle of the pack, averaging 1.10 goals per game. Jesus Tudela is the team's leading scorer with three goals and two assists, and all three of his goals have represented UNH game-winners, including a golden goal vs. Grand Canyon.
Last Time Out: This past Tuesday, the #Seawolves trekked down to West Virginia for midweek action against the Mountaineers. Stony Brook fell behind 2-0, fought back to get within one on a Keith McKenna goal, but ultimately succumbed to West Virginia, 3-1. Stony Brook had trouble with West Virginia's defense, garnering just four shots on the night.
Honored for the Game-Winner: After scoring the golden goal in overtime to beat Albany on Oct. 4, Martin Giordano was named America East Player of the Week on Oct. 7. It was Giordano's first-ever Player of the Week honor after garnering one Rookie of the Week honor during his freshman campaign in 2012.
Player of the Week: Will Casey's 66th minute goal vs. Northeastern on Sept. 28 was the game-winner, and it led to his being named America East Player of the Week on Sept. 30. It was Casey's first-ever weekly honor, and he currently leads the team in goals (4) and points (8), which also both rank in the top 10 in America East.
Better Score First: Stony Brook is nearly unbeatable when it is the first team to score in a match. When the #Seawolves go up 1-0, they are 23-2-1 under head coach Ryan Anatol.
Rookie of the Week: After scoring his first collegiate goal in the first half against Sacred Heart on Aug. 30, Favio Sbarra was named America East Rookie of the Week on Sept. 3.
In the Rankings: Stony Brook was No. 8 in the first week of the NSCAA Northeast Region poll, but fell out of the poll in week two and is looking to make a case for re-entry this weekend.
Welcome Everybody: The Seawolves have a lot of new faces on the roster in 2013 as they brought in 16 newcomers, including 13 true freshmen. The 16 newcomers represent a mix of talent across all positions and from numerous different parts of the world. The 16 newcomers are from six different countries (including the U.S.).
Preseason Pick: Despite losing seven letterwinners to graduation, including three of the top four scorers, the Seawolves are still highly regarded among the America East men's soccer coaches. Stony Brook was picked to finish second in the eight-team conference by the coaches in the preseason poll. The Seawolves received one first-place vote and finished second to defending America East tournament champion UMBC. Last season's regular season champion, Vermont, was third followed by Hartford, New Hampshire, Albany, Binghamton and league newcomer UMass Lowell.
Tough Schedule: The Seawolves annually challenge themselves against stiff competition, and 2013 will be no different. Stony Brook will play six opponents that finished in the top 75 in the NCAA RPI last season, including three teams (Northeastern, Drexel, UMBC) that advanced to the NCAA Tournament. The Seawolves themselves are a quality matchup for teams as they finished at No. 55 in the NCAA RPI, the highest finish since a program-best No. 45 in 2005.
Going for 4: The Seawolves are in search of their fourth America East conference championship in program history. Since joining the conference in 2001, the Seawolves have qualified for postseason play seven times, reached the semifinals six times, advanced to the title game three times and won all three. Stony Brook will look to gain home field advantage in postseason as the program is undefeated in America East Championship home games (6-0-2).
What a Pro: Former Seawolves All-American and three-time America East Midfielder of the Year Leonardo Fernandes has moved on to become the first Stony Brook men's soccer player to appear in an MLS game since Chris Megaloudis in 2008 (New York Red Bulls) and the first-ever to start an MLS game. After being selected in the MLS Supplemental Draft by the Philadelphia Union, Fernandes won a spot on the roster and then made his first appearance on May 18, 2013 against Chicago. He then made three starts for the Union in early July, playing a career-high 86 minutes against Real Salt Lake on July 3.
Coach Anatol: The Seawolves are in good hands under third-year head coach Ryan Anatol, who has led Stony Brook to back-to-back 10-win seasons in his first two years and took the program to the NCAA Tournament in 2011. The NCAAs have been a staple in his coaching career. He went to the NCAA Tournament eight times as an assistant coach at South Florida and Akron, including an appearance in the quarterfinals in 2008.
The Last Meeting
October 24, 2012
Stony Brook, N.Y.


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HOME>Press Release>Text
TOKYO January 31, 2014: Japan Airlines (JAL) today announced that the Board of Directors had approved at a meeting on January 31, 2014 a stock split of our common shares as below, pending approval of amendments of our Articles of Incorporation at the 65th General Shareholders' Meeting scheduled in June 2014.
1. Purpose of the stock split and the partial amendment of our Articles of Incorporation
JAL is aware of the general price of a shareholder's investment in companies listed on the first section of the Tokyo Stock Exchange, and will undertake a two-for-one stock split to develop an environment to make its common shares more affordable to a broader range of investors including individual investors and increase JAL's shareholder base. The Articles of Incorporation will be partially amended to implement the stock split above.
2. Stock split
(1) Method of stock split
The stock split will be implemented by way of a stock dividend whereby each shareholder will receive one additional share of stock for each share owned as of the close of business on the record date, September 30, 2014 (Tue.). Shares which JAL refused to register in the shareholders' list (adjusted shares held by foreigners) pursuant to provisions of the Civil Aeronautics Law will also be split.
(2) Number of shares increasing as a result of the stock split
① Total number of issued shares prior to the stock split: 181,352,000 shares
② Number of shares increasing as a result of the stock split: 181,352,000 shares
③ Total number of issued shares after the stock split: 362,704,000 shares
④ Total number of authorized shares after the stock split: 800,000,000 shares
3. Schedule of the stock split
(1)Official notice of record date: September 12, 2014 (Fri.)
(2)Record date for the stock dividend: September 30, 2014 (Tue.)
(3)Effective date : October 1, 2014 (Wed.)
4. Partial amendment of Articles of Incorporation
(1) Content of amendment
Article 6 of the Articles of Incorporation will be amended, whereby the total number of authorized shares will be increased by 400,000,000 shares to 800,000,000 shares. The total number of authorized common shares will be 750,000,000 shares.
(Amendments are underlined)
(2) Schedule of amendment
Effective date: The date on which the stock split takes force, October 1, 2014, as planned
5. Others
The standard for distribution of shareholder discount coupons will remain the same even after the stock split.
(Example:A shareholder holding 100 shares will receive one shareholder discount coupon each year before and after the stock split.) The first distribution of shareholder discount coupons after the stock split is expected to be in late May 2015 based on the record date of March 31, 2015.
In case of any discrepancy between this translation and the Japanese original, the latter shall prevail.


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"Mark_GGG wrote:"That's always been the case. The only change is that now if there's no life to recover, it will do nothing and not use charges, rather than doing nothing but using up charges.ama wrote:Changed Life, Mana and Hybrid flasks to no longer be usable when they would have no function. That is, when there is no life and/or mana to recover and there is no on-use effect.
Divination Distillate nerf, MFers need to be hit before Distillate can actually work?
"Removing curses on use is an on-use effect, which specifically allow the flask to be used anyway to get the effect, as mentioned in the patch note.ama wrote:Can't remove curse for example from Rima before she can hit you (same for other mobs that use curses)? Sounds like a potentially big problem to me in various situations.
Thnx for clearing things up!


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Issue Archive
Dr. Greg Chavers, Test Lead, Marshall Space Flight Center, Huntsville, AL
- Created: Thursday, 01 November 2012
Dr. Greg Chavers, test lead at the Marshall Space Flight Center in Huntsville, Alabama, helped to design the "Mighty Eagle" robotic prototype lander. The vehicle, which can guide itself to a specified target, flew "open loop" to an altitude of 100 feet in late August.
To download this interview as a podcast, click here.


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Mountains to Molehills: Better idea?
Published: Wednesday, July 9, 2014 at 4:30 a.m.
Last Modified: Tuesday, July 8, 2014 at 3:06 p.m.
N.C. Education Lottery officials get some advice from Hendersonville's Keith Howell, who says there is no spin that will make him call it by any name other than gambling. "The N.C. Education Lottery proposes to spend more money on advertising, presumably to provide more money for teachers' salaries. In olden times, gambling was illegal. A lottery is gambling. Is the N.C. Legislature promoting gambling?" he wants to know. "If the lottery is not gambling, then purchasing a lottery ticket is, at least in part, a contribution to our school systems. Hence, a portion of the ticket price should be considered a charitable contribution. Such portion would correspond to that fraction of the total lottery income designated for education. Making a portion of the cost of a lottery ticket tax deductible should boost sales more than increased advertising could. But it is still gambling."
QUIPS BOYD PEYTON of Hendersonville: "I can save you from reading tomes of dense economic analysis. What is the best argument for capitalism? Nothing else works."
'OH, REALLY?': You never know what is going to roll off the tongues of the little ones, as Bill May of Suwanee, Ga., explains with the tale of a mother who was asked some hard questions by her daughter. The mom was driving her little girl to her friend's house for a play date. "Mommy," the little girl asked, "How old are you?" "Honey, you are not supposed to ask a lady her age," the mother replied. "It's not polite." "OK," the little girl said, "but how much do you weigh?" "Now really," the mother said, "those are personal questions and are really none of your business." Undaunted, the little girl asked, "Why did you and Daddy get a divorce?" "That's enough questions, young lady! Honestly!" sighed her mother, who walked away as the two friends began to play. "My mom won't tell me anything about her," the little girl said to her friend. "Well," said the friend, "all you need to do is look at her driver's license. It's like a report card. It has everything on it." Later that night, the little girl said to her mother, "I know how old you are. You are 34." The mother was surprised and asked, "How did you find that out?" "I also know that you weigh 140 pounds," the little girl continued. The mother was past surprised and shocked now. "How in heaven's name did you find that out?" Mom demanded to know. "And," the little girl said triumphantly, "I know why you and Daddy got a divorce." "Oh really?" the mother asked. "Why?" "Because you got an F in sex," came the reply.
LAST BUT NOT LEAST: A guided walk along a certified section of the Overmountain Victory National Historic Trail in Polk County will be offered Saturday starting at 10 a.m. The walk will last about three hours. Park Ranger Valerie Baldwin will lead the walk and will examine the story of the Overmountain Men, who traveled along this trail in Polk County on their way to Kings Mountain. If you would like to be part of the guided walk, arrive no later than 9:50 a.m. Take Highway 108 toward the Polk and Rutherford county line. Turn right onto County Line Road, heading south, and follow signs for Grays Chapel Church. Then you will caravan to the start of the trail. Bring water, a snack and sturdy shoes to wear on the trail.
Reader comments posted to this article may be published in our print edition. All rights reserved. This copyrighted material may not be re-published without permission. Links are encouraged.


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ICF International
Email: mailto:info *at* icfi *dot* comPhone: +1.703.934.3603
Want to work at ICF? Learn about Careers.
Kevin Palaia is a professional geologist who specializes in environmental due diligence, hazardous waste site investigation, brownfields assessment, and remediation management.
Mr. Palaia manages large Comprehensive Environmental Response, Compensation, and Liability Act (CERCLA) investigation and remediation programs at Superfund sites with PCB-contaminated lake sediments, solvent-contaminated ground water, and DNAPL in fractured bedrock. He directs Targeted Brownfields Assessments to assist communities nationwide in the sustainable revitalization of blighted properties. He also provides community outreach and regulatory support, including organizing and delivering training workshops across the country on conducting environmental assessments in accordance with All Appropriate Inquiries and ASTM standards.
© Copyright 1992–2016
ICF International, Inc. All Rights Reserved.9300 Lee Highway, Fairfax, VA. www.icfi.com


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NEW YORK (AP) -- It's a boon to investors, but a turn-off for jewelry shoppers.
Gold prices hit a new benchmark today at $1,000 an ounce. That's a jump of nearly 20 percent since the beginning of the year, and follows a year that saw gold prices rise nearly 32 percent.
And those who are fond of gold jewelry say they've noticed prices going up lately. One New York City shopper says she'll wait for prices to go back down before buying more gold items.
Big retailers order products up to a year in advance, so the latest increases may not be felt for a while. A spokesman for Tiffany says other factors, such as the labor involved in crafting a piece, are also important in determining jewelry prices.
Still, he says it's "a fair assumption" that the price of gold jewelry will keep heading up.
(Copyright 2008 by The Associated Press. All Rights Reserved.)


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The freeway connector from U.S. 27 north to Interstate 275 is unsigned Kentucky 471.1 Kentucky 471 was created on June 1, 1990, when the section of Interstate 471 between U.S. 27 and Interstate 275 was removed from the Interstate Highway System.
Interstate 471 was first envisioned in 1961 as an east-west connector between Interstate 71/Interstate 75 in Covington with Interstate 71 in Cincinnati, crossing the Ohio River at a spot close to the current location.1 In effect, this connection would have provided for an alternative to Interstate 71, creating an inner loop system that would span both Ohio and Kentucky. Since this freeway would have hugged the southern riverfront, Interstate 471 would have prevented access to the Ohio River from Kentucky.
By 1967, the freeway was planned for a new alignment, much like the one seen today, connecting Cincinnati with Newport, Kentucky. On December 10, 1967, plans called for a north-south, 4.8-mile freeway that would connect Interstate 71 with Interstate 275 near the interchange with U.S. 27.2 Interstate 471 would have three lanes in each direction (which has since been reworked into four lanes in each direction due to a construction project). The bridge between Newport and Cincinnati was constructed between November 1971 and September 1976. Named Daniel Carter Beard after the founder of the Boy Scouts, "most people referred to it as the Big Mac Bridge because its massive arches over the river resemble the golden arches of McDonald's restaurants."2
Subsequent construction extended the freeway south from the bridge in phases, with the last segment of Interstate 471 opening in 1980 at its junction with U.S. 27 south of Interstate 275. In 1981, the cost to construct the freeway and bridge was calculated to be $85 million, and the Daniel Carter Beard Bridge was fully dedicated in 1981.
Page Updated July 29, 2008.


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WASHINGTON - Responding to what it called complaints by "small business," the Occupational Safety and Health Administration retreated from even the mild ergonomics proposal it had planned for later this year: forcing firms to count such injuries.
Dr. David Michaels, the OSHA chief, said, Jan.25, his agency would set up meetings with small businesses, on dates to be announced in 30 days, on the ergonomics injury counts issue. OSHA would set up meetings with "other interested parties" only "if requested," he added.
The rule withdrawal was disclosed by House Education and the Workforce Committee Chairman John Kline, R-Minn., who hates OSHA and cheered the move.
OSHA had sent a proposed rule to President Obama's Office of Management and Budget. It called for a separate column on OSHA injury and illness reporting forms for ergonomics injuries, also known as musculoskeletal disorders (MSDs). There had been such an MSD column, but the GOP/Bush OSHA eliminated it in 2003. Bush and business pushed the then GOP-run Congress to kill a wider anti-MSD rule in 2001.
OSHA staffers said in an on-line chat earlier in January that the counting rule was the only MSD proposal the agency is considering and that the wider rule to crack down on MSDs is dead. Federal data show MSDs "accounted for 28 percent of all workplace injuries and illnesses" that forced workers to miss time from the job, the agency added.
"The agency has taken this action to seek greater input from small businesses on the impact of the proposal and will do so through outreach in partnership with the Small Business Administration's Office of Advocacy," OSHA's announcement said.
"Work-related musculoskeletal disorders remain the leading cause of workplace injury and illness in this country, and this proposal is an effort to assist employers and OSHA in better identifying problems in workplaces," Michaels added.
"However, it is clear that the proposal has raised concern among small businesses, so OSHA is facilitating an active dialogue between the agency and the small business community."
OSHA's move was its second proposed rule withdrawal since Obama, in an op-ed in the pro-corporate Wall Street Journal, promised to order agencies to prune what he called unneeded or outmoded regulations. OSHA's other retreat, a week before, was the elimination of a proposal to write a rule regulating extreme noise on the job.
A check of union websites showed no immediate comments on OSHA's decision to yank the ergonomics count column, and there weren't any website cheers from the Chamber of Commerce, either. But AFL-CIO President Richard Trumka, answering questions at the National Press Club the week before, took a dim view of Obama administration plans to prune federal regulations.
"To the extent that (pruning) drives you away from health and safety" rules and enforcement, "that's a disappointment," Trumka said.


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RICHMOND -- A federal probe. An overdue audit. Voter revolt. After years of smooth sailing, West Contra Costa Unified's massive $1.6 billion bond program is listing as trustees and staff scramble to get back on course, respond to mounting questions and figure out how to complete more than two dozen large construction projects after residents rejected a multimillion bond measure in June.
Their rejection of the district's $270 million Measure H -- the seventh school construction ballot measure in 16 years -- came as a shock to district officials who are now trying to dole out what's left while assessing what to do next.
"My concern is that we're not going to have enough growth in assessed valuation to keep to our current commitments and time schedules as we move forward," said trustee Todd Groves. "We've committed to building schools and building them to standards. If we don't get double digit growth in assessed valuation for three or four years, we're going to have to make some decisions to either scale back standards, delay construction -- which may not save money -- or not follow through with all of our commitments."
But the loss of new bond money is just one woe for the district as residents, elected officials, members of the independent bond oversight committee and even the federal Securities and Exchange Commission pile on and intensify scrutiny of the program and those who run it, including the board president, bond underwriters and the highly paid construction management and design consultants.
Since June:
And two other longtime stalwarts of the bond program with tremendous institutional memory are leaving the district. Ramsey is running for Richmond City Council, and Martin Coyne, longtime executive director for business services who regularly reports to the board and bond oversight committee about bond financing, retires next month.
Since the June election, opinions have varied about the future of the bond program, with some administrators saying construction will have to stop and planned construction of new schools won't happen, with others saying it may be necessary to go back to voters for another bond.
Voters have already approved $1.6 billion in school bonds -- $56,000 per student -- since 1998. Of that, the district has issued about $1 billion so far.
About two dozen school projects costing more than $214 million have been completed, and more than $960 million worth of projects are still underway at 24 other schools. The total bill will top out at roughly $1.2 billion before they are all completed in 2032.
But that leaves many school construction projects on the drawing board. Just how many depends on whom you ask.
New information recently released to the district's Citizens' Bond Oversight Committee, which is responsible for monitoring and reporting how money is spent, reveals that the district does not have enough to meet its promise that all of the district's more than 50 schools, serving nearly 29,000 students, are built to the same standards.
In a sign of inadequate financial controls, the oversight committee itself was unsure how much money from each bond measure was spent on school construction, with an early draft of the group's annual report showing that somehow $300 million had been spent from a $150 million measure.
A report to the group also showed that some district officials were not well-informed about the state of its rebuilding program. The report, partially based on a PowerPoint presentation given by Superintendent Bruce Harter, listed some schools as completed that were actually still under construction, and some schools that are slated for new construction yet had no money set aside in the budget. The committee itself hasn't asked for basic information, such as the costs per square foot for each project, saying it might make their monthly reports from the district too cluttered.
Lack of specific information to the committee and public has led to confusion about how the loss of Measure H will affect planned construction, with Ramsey, the former superintendent for operations, school trustee Groves and district spokesman Marcus Walton each saying something different.
Walton said projects at Highland and Wilson elementary schools may be delayed, while projects at Crespi Middle School and Cameron, Collins, Grant, Lake, Olinda, Shannon and Riverside elementary schools may be delayed or not completed. Groves' list of projects on the bubble was shorter but included Kennedy and Richmond high schools, while Ramsey's list identified only five schools. Fay, no longer with the district, said all the projects could be completed, albeit delayed, with existing bond funds.
Ramsey said Friday that the loss of Measure H will force the board to make tough decisions after he leaves about whether to continue rebuilding schools or decide instead to modernize existing schools. Or, they could seek another bond measure.
"I think they're going to have some constraints," Ramsey said. "I think there's about four of five schools that we won't get to. They may change the philosophy. They may say, 'Hey, we don't want to tear down schools anymore.' They may want to spread the money around and do something at each school. I hope not."
Several residents have complained for months that the district has stonewalled their requests for detailed information related to bond construction costs. Ramsey said such criticism surprises him. West Contra Costa holds regular public facilities subcommittee meetings, where construction progress is discussed extensively, he said.
"What surprises me is that we're deemed to be withholding information," Ramsey said. "Our bond financial adviser, underwriters and lawyers all come to meetings to explain things."
Charley Cowens, a longtime member of the bond oversight committee, said the loss of Fay, Coyne and Ramsey within such a short time period will place more pressure on the board and superintendent to fill the void.
"Now, I can see a gathering storm," he said. "The board atrophied in its knowledge of the construction program because Charles was so dominant. The other board members didn't develop as much expertise as they could have."
Ramsey said Friday that he's committed to showing the public and the committee that the district is serious about informing them about the taxpayer-funded bond construction program, which is the third largest in the state and among the top 20 nationwide.
"It needs more scrutiny," Ramsey said. "You can't pass six bond measures without having it as transparent as possible. We have 28,600 students. We're almost at $2 billion. You have to have trust. You have to get people behind it."
Theresa Harrington covers education. Contact her at 925-945-476.¿ Follow her at Twitter.com/tunedtotheresa.
Completed Projects: $214.5 million
Total projects under construction: $960.5 million
Total to be rebuilt with current funding: $266 million
Projects waiting to be rebuilt: $272.7 million
Approximate total costs for all planned projects: $1.68 billion
Matching funds: $163.6 million
Total available to spend: $1.8 billion
Source: West Contra Costa School District
Bond proceeds
1998 Measure E: $40 million
2000 Measure M: $150 million
2002 Measure D: $300 million
2005 Measure J: $400 million
2010 Measure D: $380 million
2012 Measure E: $360 million
TOTAL: $1.63 billion
The West Contra Costa school district's Citizens' Bond Oversight Audit Subcommittee will meet at 6 p.m. Monday to discuss the scope of the district's bond construction program audit in the district's facilities operations center at 1400 Marina Way South, Richmond.
More information is available by visiting www.wccusd-bond-oversight.com.
To see video clips from the last Bond Oversight Committee meeting, visit www.contracostatimes.com/education.


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Makin' It Rain On Them Hoes: Meek Mill Gets His Own Record Label As His Debut Album Hits Stores
- By Bossip Staff Categories: Making it Rain on Them Hoes, New Music, News
Meek Mill Gets His Own Record Label
MMG hotboy Meek Mill has a whole lot to celebrate today.
Along with release of his highly anticipated, street-savvy debut album hitting stores today, IAmSuperGorge reports that Mr. Dreams & Nightmares also announced plans for his own record label, "Dreamchasers,' with fellow Philly rappers Lee Mazin, Louie V Gutta, and Goldie as his first signees.
Hopefull all this gwap Meek is bringing in will help keep his babymama drama to a minimum.


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Picture Of The Day: The NFL Draft Watchmen
27 Hot Girls With Footballs (Pics)
by: AnthonyP On Wednesday, July 13, 2011
It's NFL Draft time, and with the first round set to take place tonight on the NFL Network, 32 college kids are about to see their lives changed with one simple call of their name. So while the coaches, scouts and general managers of every NFL team are making their final decisions on who their next star player will be, we would like to present you with a Pro Bowl roster of our own.
Check out these 27 ladies as they show off some of their skills with the pigskin.
- Sexy Swagger! (Pics)
- A Girls Point of View (NSFW Gallery)
- The Naughtiest Girls Ever (SFW-PICS)


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American Airlines employees to begin getting prefunding refunds
American Airlines employees should be getting their refunds soon for the money they had put up over the years to prefund their retiree medical insurance.
Transport Workers Union Local 512 told its members Thursday that their checks were mailed on Wednesday. Each who participate in the prefunding should get two checks, the union said:
– A refund of the money contributed.
– Earnings on the prefunding contributions, which had been invested.
American Airlines eliminated the prefunding program as part of its bankruptcy-prompted changes to benefit programs. When current employees retire, American will no longer help pay their insurance premiums as it historically has done.


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Animation Videos
Watch the most popular, latest and new animation videos and animation video clips. Make sure you check out the latest funny videos and new videos.
Simons Cat Chases A FlyThis is a great little animation with a cat chasing a fly around while it's owner is asleep.Tags: simons cat, chase, kitten, cartoon
Amazing Lego Stop MotionApparently, this video took over 1,500 hours to create. Very impressive. I wish I had that much time to play with Lego.


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A Quote by Ralph Waldo Emerson on emerson, nature, trees, attorney, transcendentalism, and buddhism
The tradesman, the attorney comes out of the din and craft of the street, and sees the sky and wood, and is a man again. In their eternal calm, he finds himself. The health of the eye seems to demand a horizon. We are never tired, so long as we can see far enough.
Source: Nature
Contributed by: Jessie


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Definition of admiration in English:
1Respect and warm approval: their admiration for each other was genuine
More example sentences
- The hard working people in the theatre community deserve our respect and admiration for the time and effort they put into their craft.
- Everyone was full of praise and admiration for the people who worked so hard to make this trip so memorable.
- Everyone affected by the floods will be filled with admiration for the Hovingham diggers.
1.1 (the admiration of) Something regarded as impressive or worthy of respect: her house was the admiration of everyone
More example sentences
- I try to show that it's possible to be different and worthy of admiration and respect.
- All her life she's never done anything that has been worthy of my admiration and respect.
- She says my goals and aspirations inspire her, and frankly, I want to be worthy of her admiration.
1.2Pleasurable contemplation: they were lost in admiration of the scenery
More example sentences
- I take no pleasure from passive admiration of designer products.
- Nevertheless his finest works are among the most significant of their time and remain capable of giving pleasure and evoking admiration.
Late Middle English (in the sense 'marveling, wonder'): from Latin admiratio(n-), from the verb admirari (see admire).
miracle from Middle English:
In Latin a miraculum was 'an object of wonder' and was formed from mirus 'wonderful'. These also lie behind admiration (Late Middle English) and marvel (Middle English).
For editors and proofreaders
Syllabification: ad·mi·ra·tion
Definition of admiration in:
What do you find interesting about this word or phrase?
Comments that don't adhere to our Community Guidelines may be moderated or removed.
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View More: Christmas Costumes
Aren't you just the most adorable tree in all the forest? We've got to take you home with us! When you want your little one to be in an adorably festive costume for Christmas, you can't go wrong with this outfit! Pick up our Infant Christmas Tree Costume today!With this outfit, your little one will have a great look that can work for both Halloween as well as Christmas! Bring Christmas to bear on your gatherings with our Infant Christmas Tree Costume today!
Available in Sizes:
12-18 Months & 18-24 Months
Item Includes:
Dress and Hat
100% Polyester
Care Instructions:
Hand Wash Cold, Reshape and Dry Flat
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Our 4 x 6 Portrait Photo Frame gives you the chance to display your most treasured memories in a way that's just as special as how you made them, thanks to the luxury of full grain leather. This handcrafted piece offers style that other frames can't match thanks to its sleek covering of leather over the front. Designed to hold one of your favorite 4 x 6 photos, it has a large rear stand for support and metal tabs to keep the easy-open back in place. Perfect for dressing up a baker's rack or adding to a desk with matching leather accessories.
Casual yet distinctive, our Timeless collection is one of our favorites. This leather boasts a polished finish and a soft hand feel, making it a great choice for any leather connoisseur. And with the variety of colors it comes in, it's easy to find a shade that appeals to you or matches with your other accessories. As the name implies, our Timeless collection will hold up through years of use while aging gracefully every step of the way.
Please note: textures in this collection range from light grain to a lightly pebbled grain depending on which part of the hide it's from.
Whether you are treating yourself or giving a gift to someone else, we want you to have an amazing and memorable experience. All items will be shipped using our signature gift packaging. Depending on the type and size, your item(s) will come wrapped in our signature microsuede sleeve, drawstring bag or soft velour bag (each with black tie accents), and be packaged inside a high-density bronze gift box. You will also have the opportunity to add a personalized gift note when you place your order.
All of this extra attention to detail is complimentary.
The frame is elegant of supple leather. Packaging was handsome and upscale. Delivery quick and website clear and easy to us.
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The best way to keep up with the upkeep of your home is to break down the chores so they're more manageable and map out a seasonal home maintenance plan, so you know what needs to be done when. DIY's Home Maintenance host Tim Hockenberry outlines the chores best tackled each summer to help keep the health of your home in check and explains how best to take on each task. Summer checklist items featured include care and repair of your deck, cleaning and caring for your air conditioning unit inside and out, checking and protecting your crawlspace, testing and maintaining garage doors and a whole lot more. [Access this checklist]
Source: www.diynetwork.com


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A real fast list of stuff from the Percona Live 2014 event.
Yahoo's Performance Analyzer
Yahoo is developing a MySQL performance analyzer that should be released as open source later this year. From the demo, it looks like it pulls in most of the MySQL metrics, shows you a processlist and then lets you drill into a processlist with explain. Will have to keep my eye out for this.
ChatOps with Hubot
GitHub's Sam Lambert has a set of hubot chatops scripts for MySQL. I was already …[Read more...]