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Multi-generational Homeschooling!
At HEAV this year, I met a family that gave me a chance to witness a beautiful vision for home education, especially for those of us who may be entering the grandparent stage of life. Karen was gracious enough to assemble the story of how this extended family formed a TOG co-op. I found it fascinating and hope you are equally inspired by their story!
Karen's account of how it all began…
Three years ago my sister, Rene, started looking for a new curriculum for her oldest daughter, Katy. That's when she stumbled upon Tapestry of Grace. Katy was 13 at the time, and they jumped into Year 1 at the dialectic learning level. That first year, I think my sister would admit that it was a learning curve and while she loved it, she wanted to do so much more. She loved it so much that she went ahead and got the lower grammar books for her next oldest daughter, Kaylin, who was about to turn five. And she was hooked.
She began to talk to me about doing TOG with my oldest (who was only three weeks younger than her Kaylin). But, at the time I had a four-year-old, twin three-year-olds, and a two-year-old. I was at my max, but she suggested I just buy the lower grammar books to get my feet wet. So, I did. And I got hooked. That first year, we didn't do much more than that. Rene and I read the books to our 5 year olds and she gradually did more and more with her oldest who was 13 at the time.
The next year though, we knew would be a whole new ball game. Our kids' combined ages at this point were: Katy (14), Josh and Kaylin (5), Kathleen and Karissa (4), Kara and Isaac (3), David (2). Katy was entering the rhetoric learning level, and we wanted to do more for Kaylin and Josh. We got started just reading to the littles, and Rene and Katy were working through transitioning to the rhetoric level with its increased workload when, a few months into our Year 2 studies, our whole world kind of fell apart.
Seven of our eight children were diagnosed with sensory processing disorders. This explained why it was a challenge to do anything with children actually seated in chairs and why our attempts at crafts together resulted in our younger ones throwing back their heads and howling for literally two hours. These weekly craft days had become an incredible challenge because it put them all on sensory overload. Even having everything down and ready hadn't worked. Fortunately, some occupational therapies began to make it so that we had children who could actually sit sometimes, and the screaming gradually began to get better, but Rene was overwhelmed trying to plan and get through all of Katy's rhetoric lessons while taking kids to occupational therapy and doing home therapy. It was super stressful.
However, God works all things together for a much better purpose. My mom had always been totally supportive and open to giving tons of advice and helping out anywhere she could. She knew we needed help. We were both overwhelmed by everything that was going on, and things were slipping through the cracks.
So, the most incredible mom ever entered the scene. She volunteered to help by doing all the prep and planning for Katy's History, Government, Worldview, and Fine Arts lessons, in addition to offering to do anything else needed to help. Rene kept doing all of her prep work for the Literature and Writing portions of TOG, but Mom's help took some off her plate. Katy loved everything that my mom was doing. And her grasp of those sections of TOG was growing by leaps and bounds as my mom was able to put in so much more time than my sister had.
Rene and I started chatting one day about Katy's Literature, and I helped her understand a few of the points that Katy had been asking about. As we were talking, it became clear that teaching Literature was definitely more my passion than hers. In a subsequent conversation, we discovered the same thing about Science for me. Yes, my kids were being taught it, but not by someone with a passion for it. Truth be told, I had to force myself to open that Science book each time. And the thought of experiments made me cringe.
So, we decided to work a swap. I'd help her oldest on her Literature questions – I figured this was the only time in my life I'd actually have the time to read the rhetoric Literature – and Rene took over my kids' science questions. We were well on our way to an effective division of labor, and figuring out ways to help all our kids get answers from people who could spend more time on individual subjects. And we were loving it.
My mom was loving doing Katy's prep work each week so much that she began to brainstorm what all the younger ones could do with TOG. And truth be told, as soon as she read the books and looked at the curriculum, she was salivating over all that could be done. She began to bounce ideas off of us for what kinds of crafts we could do, and ways to tie it together and having a plan to most effectively have everything build to the rhetoric level. I think we must have given her a bit of panicked look because at this point we were barely holding our head above water with all the occupational therapy and subsequent home therapy that we were having to spend all our time prepping. She said, "Well, why don't we try having me plan out some stuff for the Littles that would go along with what you are doing?" And it went amazingly well – at this point there were four lower grammar participating: Josh and Kaylin (6) and Kathleen and Karissa (5). Needless to say, everyone was thrilled.
Well, a few weeks in, I had taken over any Literature questions while Rene supervised all of Katy's questions and homework, my mom was doing her prep, and my sister came to us about a paper of Katy's. She read the rubric, but she just couldn't decide what grades to give her. And truthfully, I was struggling as well. It's the first time I'd ever graded a high schooler's paper. It was laid out well, but the more subjective categories, I felt like I just didn't know enough – and truthfully, I'd had her do so many rewrites, I was a bit confused as to which version was which! So, my husband entered the scene. I was proofing it for another edit one night, and he leaned over my shoulder and began to make better suggestions than I could have ever made. I, with great excitement, passed him the computer, and after his suggestions, she produced a great paper. I just couldn't put into words what I was trying to say. So, he came on board as a semi-regular writing professor!
Well, a few weeks later, we had a family dinner and we were joking about what all everyone was doing, and my sister's husband piped up and said, "Well, what about me?" We all just looked at each other and said, "Well, are you interested in something?" And my mom said, "What were we thinking, you were a political science major. I would love to hand off prepping Government." So, a Government professor was born for our rhetoric girl. My dad jokes that he's the woodworking professor, and since he's forever building something and letting them help. And since he's amazing at it, I think that qualifies.
This year we have expanded what all we are doing. We are doing Year 3, and we have the following ages of kids: Katy (15), Josh and Kaylin (6), Kathleen and Karissa (5), Kara and Isaac (4), David (3), and one on the way.
- As far as preparation goes, we are still in the midst of professional occupational therapy as well as home therapy for our kids, so most of the prep work falls on my mom right now.
- She prepares all the History, Worldview, Geography, and Fine Arts in a notebooking style for all the kids.
- Then, she does a weekly class for Katy on History, Worldview, Geography, and Fine Arts.
- She also does a weekly class for our lower grammar students for their History, Geography, Worldview, and some of the arts. Since she was a music teacher for years, she includes anything age-appropriate that she has on musicians and music that corresponds to what Katy is studying at the rhetoric level.
- Rene preps all the science, and we do science together. For science classes, we include all of the kids from ages 4 and up.
- I prepare the rhetoric Literature and do a class with Katy, but my mom is doing the Littles' Literature and Grammar right now. I'll take that over as well, probably when they reach the upper grammar level.
- My sister assigns the writing assignments for Katy and does her Grammar and Spelling programs as well. My husband grades Katy's writing as needed. Although a lot of these writing pieces, Rene feels qualified to grade herself.
- Katy gets a Government class from her dad once a week – who gets a special one-hour trip out to prep each week.
And that's kind of how it works.
The beautiful thing is that, because my mom has it all written out, we can share our prep notes (this would be things like our schedule of when to read each book and what activities we have chosen to do) that we make from our individual copies of TOG on an Internet cloud server. Using this method, other families wouldn't necessarily require living as close together as we do to accomplish many of the same planning benefits. Also, even though we live so close, I teach Literature every week via iPhone's Face Time. [Others might use the LLC's Blackboard Collaborator software, or simply Skype.]
We are able to share the books for our lower grammar students, which wouldn't work for a family that was not living close together, but the activities my mom has chosen (and the way she has it all written out) means that we could do the work in our own homes–and we have when kids have been sick or when our mom is busy or out of town–though then, of course, co-op doesn't double as time with cousins.
In summary, we have loved it, and it's neat to be able to share something so much as family. Family homeschooling links us in a special way, and it's been tons of fun. None of us would be able to do all the things we are doing with our kids if it was all on our plates, but since we are doing it together, it has been amazing what all we have been able to accomplish.
My sister, Karen, wrote you an e-mail about the history of how and why we started splitting up our homeschool classes among family members. This e-mail is about the nuts and bolts of how it works.
Our families' homeschool most weeks from Monday through Friday. All of our prep work and the majority of our non-TOG classes take place at our individual homes. We meet most weeks for classes as a group at my mother's house because she has a large room where we can all sit.
First, I will talk about my eldest daughter, Katy.
- My mother has created notebook pages for her to write her answers on, and she uses these in her work throughout the week. She completes all of her Tapestry of Grace readings and notebook pages that include the questions from the TOG curriculum. Throughout the week, we discuss what she is learning, and I answer any questions that she may have.
- Once a week I drop her off at my mother's house where they discuss History, Geography, Philosophy, and Fine Arts.
- Mom creates a Power Point presentation for each class, and has notes about what to say and cover, so that we will be able to use if there is a week that she is unable to do class for Katy.
- For Katy's Literature, Writing, Grammar and Spelling, we use a couple of programs throughout the week.
- I assign her writing assignments and have Spelling and Grammar classes with her most days.
- I grade the majority of her writing assignments. However, if she has a paper that takes several weeks and is a big project, my brother-in-law grades these for me. He is an adjunct professor at a university, and is accustomed to grading college papers. Since, we really want our daughter to be writing at a college level by the time she leaves high school, he grades these papers and makes additional suggestions. I love having him do this since I feel these grades are more objective since he grades papers all the time.
- My sister took classes towards a minor in Literature, and she has taken over the discussion section of Katy's Literature classes. Each week Katy reads her book and answers her questions at home. Then one night a week, Katy has a Literature class with my sister via Face Time. This is an easy way for us to conduct class even though we live close to each other since our other little ones all go to bed during her class time.
- The plan eventually is for my brother-in-law to take over philosophy when the younger ones get to the rhetoric level.
- My husband is a political science major and loves learning about government. He usually takes one afternoon a week and goes and sits for an hour at a local restaurant with Wi-Fi to read the Government documents and prep for his class. He actually really enjoys this and what would be a 15 minute class if I were to do it often turns into a 2-3 hour discussions that they both really enjoy. I love that they have this time each week to discuss current events, worldviews and the Government portion of TOG. My husband is able to relate what she is learning to things going on in the world in a way that relates to what she is learning.
- I teach all of the children Science. I have a BS in Biology education and a BS in nursing. Katy is excellent in science and does not require much help, but I do make sure that she understands each concept and has answered all of her questions correctly. I also ensure that her labs and lab reports are done correctly.
We currently have four children in lower grammar. We have a six-year-old boy and girl, and two five-year-old girls.
- My mother is amazing and has made it really easy to teach them! Not all of our children will just sit and listen to the books, so my mom has come up with sheets and activities for them to do during their readings which really does help them to listen well and learn.
- We do the little ones' class once a week at my mother's house, where there is a large room. She has created really fun notebooking pages and the kids absolutely LOVE going to her house and learning. They have had so much fun doing the activities and projects.
- Some of the books are read at my mom's house and others at our houses. I read the books at our house to my littler ones as well. (I have a four and almost three year old as well as one due this fall.)
- We finish up the notebooking pages throughout the week at our homes and do the read-alouds at our individual houses.
My mom has written out really easy to follow lesson plans as well as all of those notebooking pages that she has created. When she is out of town or we have sick kids, we are able to easily do classes individually.
My mom and dad are really amazing and supportive of homeschooling. They actually allow us to store all of our TOG books in one place at their house. We spent hours helping my mom to organize all of the books. Also, since we all live close together we are able to share many of our books for the younger kids. My sister is gifted at using Excel; she and I have typed up all of the books onto a spreadsheet. We keep track of which books we have, who bought them and if they are a share book.
And here is Nana's account of the story and her unique goals in customizing Tapestry of Grace…
It really started years ago with my interest in curriculum when I taught school and again as I taught piano. I was always adapting and changing to fit the situation I was in. As my husband's ministry moved from just the local church to helping pastors, I was traveling with him and feeling lost in my own personal area of ministry. As I was seeking the Lord in one of my Quiet Times, He very clearly told me that I was to leave a legacy to my grandchildren. I had no idea exactly how this was going to work out, but the Lord is constantly showing me and working with me.
Several years ago, I attended the NC homeschool convention here in Winston Salem with my daughter. I spent a full day looking at curriculum. (I know. I am a geek when it comes to curriculum. It is that teacher in me and the education degree that keeps appearing. I taught school and worked in churches for years planning children's curriculum and later student ministries. So, curriculum is something I love to study.) I looked at lots of materials and many of them would have been adequate, but not really what I felt would teach a Christian worldview. My daughter Karen had friends that were using Tapestry of Grace and I was intrigued. I glanced at the materials at the convention, but really wanted to see more in-depth material. There was a printed copy there and I spent an hour pouring through the binder and listening to a lady share how wonderful Tapestry was. Still, I was concerned about the prep time for the Rhetoric girl with so many preschoolers with special needs. I watched and made some suggestions as my daughter, Rene, worked with Katy as a dialectic student, and also saw her increasing frustration with not having the time to devote that she really wanted.
So… I offered to help her prep the material. I was hooked immediately. As we progressed, I began to not only prep, but do a weekly discussion with Katy. She was really struggling with the Socratic discussion portion and has struggled some with minor learning disabilities. I knew that we needed to adapt the questions to help her progress in her thinking. The advantage that I had was that for years I had prepared curriculum for our children's choir program in a large church in Houston, had written a curriculum guide for Spring ISD in TX, and had taught children's choir workshops for the state of TX. I knew that any curriculum needed to be customized to fit the learner and situation. So, I began to work on some more detailed plans. At first, I put together a Power Point presentation that directed Katy's discussion. She really needed the visual to stay on target. Slowly I have weaned her off that and we basically just use the questions, but I have broken the questions into parts to help her answer them before coming and make her think more logically.
My thoughts were to make the Power Point presentation and re-type some of the lecture notes into the note section of PP. That way, I would not have to flip back and forth between the actual curriculum and the presentation. Then, either of my daughters could use my notes and presentation to teach as each child reaches Rhetoric. Mom printed the slides for Katy to take notes on during our discussion and used this to study for her test. This year, I have prepared notebook pages to go with our discussion and she must progress beyond the Power Point to defend her faith and begin reasoning better. We'll see how this plays out.
The little ones have sensory processing disorders. They listen and are very intelligent, but have trouble sitting in one place for any length of time. I have provided pages for them to color that fit the stories we are reading. I also provide some activity sheets, and sheets where they can draw what they have read about, copy work, etc. Then, we always have a craft of some sort to help them stay interested. I always include something fun to work on that keeps them excited about their learning. It really helps that I have studied the different levels of the curriculum so that I can see where it is going, and I can discuss things with the little ones that Katy is doing as well so they can all learn together.
I hope those of us who are approaching (or just reaching) grandmotherhood can look at this account with a prayerful heart. Are you able to help your daughters or daughters-in-law to homeschool? This grandmother customized Tapestry in ways that the Lord led her according to the needs of her grandchildren; not all of us will need to do so much preparation in order to implement Tapestry! While some might use PowerPoint or make notebooks, many others use simpler approaches to implementing Tapestry lesson plans.
That said, mothers of adult children who are in those early years of building their families and starting homeschooling might need a little help. Can you take any of the teaching or preparation load from them, and enter a whole new world of family closeness, even at a distance? Or, perhaps you're already doing some of this? If you are either newly provoked by this story, or are already functioning in like circumstances, could you take a moment to share? Comments are welcome (and encouraging)!


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Other Department News
Annual Molecular Biology Retreat
- Details
- Posted on February 10, 2006
Over 200 faculty members, staff, postdocs, and graduate students descended upon the beautiful Pocono mountains this year to participate in the 23rd annual retreat. Held at the Fernwood Hotel from September 7-9, nearly every hour was filled, from excellent scientific talks and poster presentations to an 80s dance party and a concert courtesy of Dante Ricci. The retreat allows first year graduate students the opportunity to meet faculty and socialize with more senior researchers, as well as offering an opportunity for researchers to present their work in an informal setting.
Professors Coleen Murphy and Manuel Llinás chaired the event, which included guest lecturer Charles Offria of Michigan State University.
The winner of our t-shirt contest was Raja Jasdave, whose elegant "unwinding" design graced a shirt given to each attendee, as well as the retreat booklet.
Prizes for best poster were awarded to Josh Forman and Shin-Yi Lin. Forrest Collman and Johna van Stelten were recognized for their excellent talks. Honorable mentions went to Arati Tripathi and Oliver Grimm.
Danielle Snowflack, Michael Ingerson-Mayer, Kim Tu, and Kari Baker were recognized for excellence in teaching.
We hope you enjoy the photos of the event, and look forward to seeing you next year at the shore!

subset: commoncrawl


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Vintage GE Record Player Stereo in End Tables
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Now this is an exciting set. A stereo system concealed in two end tables. One end table holds the AM/FM receiver up top and slide out record player on the bottom and speaker in the rear. The second end table has storage for records up top and speaker in the rear. This stereo system is in great working order, given a thorough tune-up by our tech. Features include AM/FM radio tuner, working turntable, two outputs for external speakers. iPod and MP3 ready… just plug into the tape input. Run your infinite playlist via your MP3 player through this vintage system. Walnut wood Danish style Mid Century Modern cabinets. This is the best of all worlds. System comes with original manual. Made by GE. Sample it for yourself in our store.
Achtung!: This piece works great now, but since it is a decades old electronic device, we make no guarantee that it will work down the line. Be aware that this is OLD, and old electronics can be fickle. We do not offer refunds. Sample this player for yourself, in person, at our store if you so please.
Stereo is in working order. Cabinets are in great cosmetic condition. No remarkable wear.
21" Wide x 29.25" Deep x 21.25" High
|25 lbs


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A fraternity at Washington and Lee University has been suspended for three years following a fatal accident in December involving one of its members.
The national headquarters of Sigma Alpha Epsilon announced the recent suspension of the Washington and Lee chapter.
The Roanoke Times reports an SUV carrying 11 Washington and Lee students flipped on Dec. 3, killing a 21-year-old woman and injuring several other students.
Sigma Alpha Epsilon says the driver was a member of the fraternity. State Police charged 21-year-old Nicholas Perry Hansel with driving under the influence.


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second edition with new clay
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Product Description
Cluzzle is a fun-filled game that combines creativity, communication, strategy, and self-expression. In Cluzzle, players outwit their opponents through obscure sculptures, tricky questions, and insightful guessing.
The game has two fun phases: sculpting and guessing. In the first phase, every player creates a Cluzzle, a clay puzzle, from one of the subjects on a random game card. Then comes the guessing. There are three rounds in which players ask yes/no questions to figure out what you have created.
A good Cluzzle is one that cannot be solved until several yes/no questions have been asked. In fact, you get more points the longer it takes others to figure out your sculpture. So why not make a horribly unrecognizable blob? The kicker is that if your Cluzzle is not correctly guessed by the end of the game, then you'll receive zero points for it! A perfect Cluzzle is one that is not immediately recognizable but also not too obscure.
Cluzzle is a fast-paced game filled with laughter and incredulous eye-rolls as players fumble their way to deciphering your clay puzzle!
Product Awards
Product Information
Dominic Crapuchettes
Eagle Games, North Star Games
Cathy Hamilton
Year: 2004
Players: 3 - 6
Time: 45 - 60 minutes
Ages: 8 and up
Weight: 1,248 grams
- 110 Cluzzle Cards
- 6 Colors of Clay
- 6 Sculpting Boards
- 1 Centerboard
- 24 Question Tokens
- 60 Double-sided Guess Sheets
- 6 Pencils
- 2 Sand Timers
- 1 Full Color Rules Booklet
Product Reviews
Average Rating: 4.6 in 22 reviews
Cluzzle is a great game, recommended for family nights and friends nights. It's very simple to learn and play. You don't have to have skill to make something out of the colorful clay that is provided - in fact, you are encouraged to push the boundaries of creating something that isn't recognizable. This game keeps everybody busy, plays fast and clean, brings on lots and lots of laughs and will give you lots and lots of fond memories. Also, customer service for Northstar games is first class.
If you like Cranium, you'll love this game! Its great at parties and it's for children of all ages. I know I am a kid at heart! Trying to figure out just what the heck your friends sculpted will have you in tears with laughter. The best part is that you don't need to have any artistic skills whatsoever. Its just plain 'ol fun. I'm so glad I came across this game. In fact, we're gonna play it again tonight!
My girlfriend is a massive 'Cranium' fan - in particular the sculpting part of it - so it was a bit by chance that i did a search on the internet for a game that uses clay a lot to sculpt stuff and it came up with cluzzle. I gave it to her as a Christmas present and it was by far and away the best present I got her!!!! Ever since, it has been THE game that we play with all our mates whenever we feel like a bit of a game sesh.
Cluzzle is brilliant on many levels, not least because it is so easy to just get started on. It also can be adapted easily if you wish so you can just make up whatever you want to make out of clay, which is great because it allows lots of 'In Jokes' between you and your friends. The game requires a minimum amount of artistic ability (great for someone like me who was an art teacher's nightmare!) and can be played completely seriously or just for fun!
I can see that there could be problems at some stage with equipment (i.e. the clay) but it isn't difficult to find playdough to top up the reserves.
As far as value for money is concerned, I have no doubts that the game is well priced. I already feel that we have got our money's worth out of the game.
In short, this game is ideal for any boardgame fan, particularly those who like games like pictionary but don't feel as competent as your friends!
We played this game last night for the first time with two other couples that come over 2-3 times a month for a long game night. It was so fun. The sculptures prompted a lot of socializing and laughing, especially the ones that looked nothing like they were supposed to! The most amazing aspect of the game was that although I have absolutely no artistic ability, every one of my cluzzles was guessed on the first round. So now I guess I'm too GOOD of an artist! I really like how you can choose what you want to sculpt; having those choices really helps you to get the creative juices flowing. You look at the card, and you think, "How would I sculpt that, no, that one's too hard, oh, that one could be interesting!" and away you go.
The one downside, at least with the game we purchased, was that the clay was kind of dried out. This made it a little hard to sculpt properly, but getting it wet did help. Although this would seem like a turn-off to buying the game, don't let this stop you! The clay was definitely still usable, but after contacting the game producers at Northstar Games, they sent me all new modeling clay, at no cost to me! That was what pushed this game up into 5-star range for me, kudos to the game makers for standing behind their game and going the extra mile!
After playing with us, our friends are going to buy their own copies of this game, and we're thinking about buying some additional copies as gifts. So buy it already!
Don't let the detailed rules of the game discourage your players. Once they begin and arcs are assembled around the center circle, the rules will fall into place naturally. The colors and the pieces look cool. Seemingly ambiguous creations only enhance the interest as the game progresses through each round. Unlike the aforementioned Pictionary or trivia games, the solution, when done properly, takes time and emerges through a group effort.
My family played this game just twice but every one of them loved it. If your group likes a buffet of games to choose from this would be a great addition for its colors and unique activities.
This is best new game that I have come across recently. It is a perfect mix of creativity, logic, and social interaction! Very unusual mix of skills for a game and ones that go amazingly well together. Add humor and this game always leads to a great time. Fun, Fun, FUN!!!
First, everyone (not just one player) makes something out of clay. The trick is that you don't want to make it too good. This makes for some interesting clay puzzles (Cluzzles) that need to be figured out. Then, players ask questions to figure out what the objects are. Simple and captivating.
This game is one of the best party games on the market right now. Although it is an adaptation of an earlier Klaus Teuber design that won the Spiel Des Jahres in 1988, Cluzzle is by far the superior design (which is saying a lot).
At first glance, the central aspect seems to be the clay, but this game has nothing to do with being a good artist. Instead, the game is actually an interesting deduction game where you try and figure out the objects that others have purposely sculpted in an vague fashion. While playing with clay IS fun (I had forgotten this) and so is trying to figure out what the other sculpture are supposed to be, I think the best part of this game is the funny situations that arise. This is my favorite game right now for family reunions because it is easy to teach and always leads to a great time.
I picked up this game because Dirk mentioned it as one of the best 6-player party games in one of the first episodes of Geek Speak. When I read that it was a remake of Barbarossa, I decided I had to try it. It has quickly become one of my favorite fillers because it has such a great mix of tempos.
To start off, you get into your own little (not so) artistic world by making some intricate thing out of clay which you want to keep partially obscure. This takes a good deal of thought based upon the players you are playing with.
Then you have to liven up the pace by asking questions within the timer. Actually, I am usually so mellow by this point that I just sit back and listen to the questions that others ask. It doesn't take long to get really curious about what the other objects are. That's what drives this game forward because people seem to care less about who's winning than about figuring out the little puzzles (called cluzzles).
After a few rounds of questioning, it's back to my own little artistic world again. What a great mix of FUN activities!! About once a year you come across a new game that really floats your boat. This year it was Cluzzle for me.
I am a special education resource teacher and I recently tried this game with all my 4th - 8th grade students. The response was great. They picked up the rules quickly and really got into playing. As a great side benefit, I've also seen improvements in their analysis of stories and word problems - based on practicing their questioning skills through Cluzzle!!
Our school social worker and speech pathologist have both participated in the game at my students invitation. They're both now hooked too! I told them they have to get their own and they both said they definately will. I especially love the freedom to not be good, it really helped my students with low self esteem get up the gumtion to try it.
This is definately the best game I've come across in a while. I'm thinking about getting a second one for home so I don't have to keep lugging this one back and forth. Buy it, you won't regret it!
I play a lot of games. Most of them are variations on some game theme that I learned 20+ years ago. These games are a nice change from the other versions (like Cranium), but they don't create the same type of excitement in me as when I try something that is wholly original. Cluzzle is definitely something fresh and new!! I guess the closest game to it is "20 Questions" with clay. Sounds weird and intriguing does it? It is! Perhaps the best part about the game is that it is so elegant and simple.
The basic concept is that each person chooses an object from a card and creates a Clay Puzzle (called a Cluzzle) for it. The Cluzzle is not supposed to be a perfect representation of the object because you don't want people to guess it right away. In fact, you want your object to be guessed later in the game because that is when it is worth the more points! Your Cluzzle is simply a clue which the other players use to try and figure out the object by asking yes/no questions. So why sculpt anything at all if you don't want others to figure out the object right away? The trick is that you will not get any points unless at least one other player is able to figure out what you made. Nice little catch, eh?
The rest of the game is a fast-paced series of questions that people ask about all of the other Cluzzles (Clay Sculptures). This is the most important part of the game because you don't want to ask questions that give away what you think the objects are. At the end of the two minute timer, everyone writes down their guesses for each of the Cluzzles. Players only get points for writing down the correct objects (not for asking the questions out loud).
So why is this game so great? One reason is that it is fun to make things out of clay. It is even better that you don't have to be a good artist to be good at this part of the game. In fact, there is no time limit for making your sculpture. For this reason, the first half of the game is usually a relaxing clay-fest where people sit around and joke while making things with clay. Then the timer is flipped and everything gets frenetic for a few minutes. This is the fun and exciting part of the game where tons of humorous situations arise. All in all, the game is a great balance of creativity and intellectual stimulation. The best part is that the game takes less than 20 minutes which means that it is easy to get friends to join you, and that you'll usually want to play the game 2 or 3 times in a sitting. I have already played this game more than 10 times now and it is still great fun. I highly recommend it.
I bought this game as a present for my folks at home, but I tested it with a bunch of friends recently. Personally, I do not like "clay games" at all -- I stink when it comes to sculpting, drawing, or anything involving manual labor. And that is why I think Cluzzle works so great for me, or for everybody: If your sculpting is as bad as mine, you'll have way more fun answering questions of people who have no clue what that's supposed to be.
I guess the game allows for bad artistic skills to be balanced with enjoying Q&A skills, and vice versa. It works both ways. And that is something I have not seen in a clay game before. (Which spells: I have not played Teuber's Barbarossa -- all based on my assumption that Teuber's game is to elaborate/complicated to work well as a social game.)
This was a great party game, a lot like charades and great for most ages. It takes some thought and depends on how well you can mold clay. I give it a 10 out of 10.
The trick is that you are supposed to make a poor sculpture on purpose, which why the game becomes so humorous. At the same time, most of the game is really about asking good questions to figure out what all of the other poorly made sculptures are supposed to represent. Since the game only takes 15 minutes, we usually play 2, 3 or even 4 times in a sitting! We have played the game so many times now that we are now starting to make up our own subjects and write them into the spaces on the bottom of each card. This game is always fun to play.
I played it for the first time last weekend. It was definitely the most fun game of the evening. The basic idea is that everyone makes a purposefully obscure sculpture out of clay for others to guess. The trick is that the longer it takes for people to figure out what you made, the more points you get! The pure absurdity of it had us on the ground laughing several times. It took me a few games to fully grasp the fine line between making a "poor" sculpture and making a "way too poor" sculpture as you don't get any points unless at least one other player guesses your object by the end of the game.
Cluzzle is definitely a good game to get people laughing. At the same time, there was enough strategy that we ended up playing it three times in a row. This is the coolest new game I've seen for several years now.
I received a review copy of Cluzzle a few weeks ago, and after several playings, am quite happy to have this game in my collection.
Cluzzle is Klaus Teuber's Barbarossa rendered into a party game. I'd like to say that I'll still play Barbarossa, as it remains more of a gamer's game, but in all honesty, we will probably end up playing Cluzzle instead of Barbarossa from here on out.
The game comes with a stack of cards listing possible sculptures, high-quality clay, a timer, a playing board which breaks apart into segments which double up as your work surface, and a stack of paper "clay money" which serve as points.
At the beginning of the game, players get a card, a small amount of clay, and sculpt something from their card. The sculptures are added to the board, the timer is started, and each player has two questions to ask any other player, with the goal of trying to guess their sculpture. In the rules, players are also supposed to have their guesses written down before the timer runs out. Guesses are read aloud, and points awarded for correct guesses. There are three question/guessing rounds per "clay session". Sculptures guessed in the first round only get one point awarded to both the sculptor and those who guessed it correctly, while those that are not guessed till the last round get three points each. Any sculptures not guessed by the end of three rounds get no points.
After this, players start over with a new card and a new sculpture, and play for a total of three "clay sessions." The player with the highest points at the end of the three sessions wins the game.
First and foremost, this game clearly levels the playing field and allows even below-average sculptors a chance at winning the game. In the first game that we played, there was a very talented sculptor at the table who got very few points because her sculptures were guessed almost immediately. After a while she figured out a way to "dumb" down her work, but by then she was too far behind to win.
The quality of the clay and the well thought out board design make the game easy on your furniture. There are no greasy stains to be left on your table, because the board cleverly breaks up into sections which each player uses to sculpt on. That being said, my only true complaint about components has to do with the paper money scoring system. Rather than use paper money to keep track of points, I would prefer to see the center section of the board turned into a score table, much like the ones included with Carcassone or Alhambra. If you really wanted to get into the sculpting aspect of the game, players could then sculpt their own little score token, or simply use a wedge of their clay.
All of our games have been extremely fun and relatively quick. There was some initial confusion about what constituted a correct guess, but we eventually settled on the house rule that nouns had be word-for-word exact, and adjectives/verbs just had to be close enough, ie. jogging, jogs. Three sculptures per game didn't seem like quite enough, and many players would request a second game immediately after the first. In subsequent games we might simply extend the playing time to include a total of 4 or 5 sculptures per player.
Another house rule that we adopted was simply taking a few seconds to write down our guesses after the timer ran out. This came about because we were so busy looking at the sculptures and asking questions of each other that we rarely noticed when the timer ran out. Playing it this way extended our total game time by maybe a minute or two.
I particularly like the two-question limit on each player. There are always going to be a few players at the table who could ask question after question after question. The two-question per round limit forces them to think carefully before asking, and gives the quieter players a chance to ask their own questions after everyone else has used up their two questions. It also prevents each game from becoming a free- for-all, and enables some sculptures to make it to the third guessing round.
Overall, I think Cluzzle is a solid party game which allows almost anyone a chance at winning. It is easily learned, generates a lot of laughter, and encourages canny questioning. I would pull this game out if you have a mixed crowd of gamers and non-gamers, or kids and adults.
Basically, each player must create a puzzle (or should I say, "Cluzzle") of an object, action or idea, but must create it in such as way as to avoid it being too easy. The trade-off is that one must also be careful as to not make the puzzle too hard, or risk receiving no points at all for their masterpiece.
My group played this using the latest edition rules which do away with the question markers and allow for unlimited questions each round, with the only requirement being that one question must be answered before a new one is asked (to avoid yelling over each other). We also saw fit to play with a house rule that required the person asking the question to pause for a second after their question was answered, to allow time for someone else to start a question. This really helped keep things civil, and stopped one player from "grilling" another under a hot lamp (We tried the old "good cop/bad cop" routine, with mixed results).
In each round, the value of each cluzzle rises by one point until the last round in which cluzzles are worth 3 points. This point scheme applies to both the guesser, and the cluzzle- maker, with both being awarded for a correct guess. In some cases, multiple guessers are awarded.
THE HIGHS: First, the clay itself is quite nice. You can tell that there was an eye to quality here, and while the amount of clay is slightly limiting, it is nice to know that the next time you come back to play, the clay will still be moist enough to work with.
Additionally, we found that the choice of puzzles to create was very random, and didn't follow any one theme. This makes the game much more challenging, as one doesn't know if the puzzle will be a vegetable, or an olympic event. Also, there are enough catagories that it would be nearly impossible to recognize one from a previous playing.
The laugh factor is huge. We played with a 20- something crowd, and found that the jokes were pretty much endless. A good laugh was had by all, as we pointed out various alternate possibilities for puzzles, or scratched our heads trying to figure out just what that extra glob of clay was meant to represent.
THE LOWS: Only a few things come to mind here. First, the play money is a little tough to work with. It's thin, and sticks together, making it difficult to hand out. All of those playing felt that it would have been better to create a scoring track on the center board, and have each player place a dab of clay denoting their score.
Another item that may have been useful would have been a cardboard "blind" so that others couldn't see your puzzle in it's creation stage. Many times a player will cloud their puzzle in mystery by removing certain give-away attributes, and it would have been nice to have a screen that blocked others from seeing.
OVERALL IMPRESSION: I was a bit stunned by the response "Cluzzle" received. From the most serious players, all the way up to the strictly party-gamers, this one was a success. I had the impression that most felt this was a game not meant to be played at every opportunity, but rather one that would be called on to provide a little comic relief, especially after a longer, more serious game.
I would be inclined to recommend this game to families with young children, as this could be the "Pictionary" of their generation. I would also recommend this to people who like party games, or have friends that would provide extra humour to their creations.
Overall, this is a suprisingly good game worthy of the consideration of almost all gamer types.
Though I generally dislike the reviewing technique of comparing recent games to established classics ("It's El Grande light!"), there is simply no way to discuss Cluzzle, a new game by Dominic Crapuchettes, without mentioning the award-winning Barbarossa. Released in 1988, Barbarossa is a Klaus Teuber party game in which players make sculptures out of clay and attempt to identify their opponents' creations. It is quite fun and invariably generates a lot of laughter. But I've been playing less and less of it over the years, as a number of cracks in the game design have made themselves apparent. The largest flaw, to my mind, is that the game requires 45-90 minutes to play -- too long for what it is. The final third of the game often finds the players increasingly uninterested, and you can usually sense the mood shifting from "this is blast!" to "when will it end?" I've used the homebrew variants available Boardgame Geek to shore up Barbarossa, but I've often wished that someone would find a way to overhaul the rules and halve its playing time.
So when Crapuchettes sent me an email saying he had done just that with his new game Cluzzle, I gladly accepted his offer of a review copy. And I largely agree with his assessment: Cluzzle incorporates the good elements of Barbarossa, omits most of the bad, and streamlines everything in between.
Everyone starts with lump of clay, a pad of paper and a pencil, and a card with nine subjects on it; a typical card might have "baseball bat," "shoelaces," "Easter," and six more words and phrases. A "clay session" begins with each player choosing a subject from his card and sculpting a clue from his clay. The key word here is "clue" -- players need not create literal representations (and, in cases like "Easter," couldn't in any case), but may sculpt anything that they think will aid the other players in guessing their subject.
When the sculptures are complete the first two-minute round begins, during which players ask their opponents yes-or-no questions about their clues. "Is it alive?" and "is your subject two words?" are typical questions, and the owner of a clue must answer truthfully and completely. There is no turn order, and any player may jump in with a question as soon as the previous question has been answered. Players will also be spend the round jotting down their guesses as to the other players' subjects. When the timer runs out, no more questions may be asked or guesses recorded.
Afterwards, all players read their guesses, and the owner of a clue announces if anyone has guessed correctly. When a clue is identified the correct guesser(s) and the owner of the clue score points. Clues are retired after being guessed correctly; if no one identifies a clue it is carried over to the next round. The session ends after three rounds, and after three clay sessions the game is over.
The conceit at the heart of Cluzzle is lifted directly from Barbarossa: players gain the greatest rewards for making "Goldilocks clues," those that are neither to easy nor too hard. The number of points a player gains when his clue is guessed equals the round in which it was identified -- one point in the first round, two in the second, three in the third -- but clues that remain unsolved at the end of a session score nothing. Thus, players need not fret if they are poor sculptors, because creating instantly recognizable clues is not the goal. The game instead rewards creativity, both in the clue-smithing and in question asking.
Cluzzle is both considerably less than and a vast improvement on Barbarossa. By stripping the system down to its core, Crapuchettes allows the players to focus on the fun rather than the mechanics, an essential feature of any party game.
One fault Cluzzle shares with its progenitor is that people can occasionally and unintentionally give ambiguous answers to questions -- throwing players off track and irritating them when the solution is revealed -- but this is unlikely to cause serious disagreements when played amongst friends. And there is at least one aspect of Barbarossa that I prefer to Cluzzle. One of the challenges of Barbarossa was devising carefully worded questions that would elicit answers meaningful to you but to no one else at the table; the players in Cluzzle on the other hand, who are allowed to ask as many questions as they wish during the two-minute round, will often blurt out queries the moment they pop into their heads. Barbarossa's system appealed to the gamer in me, but I recognize the trade-off: the elimination of the deliberative element is largely responsible for Cluzzle's reduced playing time. And even this small complaint is unlikely to result in my ever reaching for Barbarossa so long as Cluzzle sits on my shelf.
Some people have expressed misgivings about Cluzzle genesis, calling it little more than rip-off of Barbarossa. I see their point, but don't agree with it. As Teuber's much needed "Barbarossa: Second Edition" doesn't appear to be on the horizon, I can't bring myself to begrudge Crapuchettes for undertaking the task himself, even if he makes a few bucks in the process. Besides, one of the reason game mechanics aren't copyrightable is so they can be freely reused, giving designers the liberty to take older games and improve them. In my opinion, that's exactly what Crapuchettes has done.
When I first read on the internet about the game Cluzzle (North Star Games, 2004 - Dominic Crapuchettes), my thoughts immediately went to Barbarossa, a similar game by Klaus Teuber. I thought, "Why would I need another game that basically does the same thing?" Yet still I continued to hear good things about Cluzzle, especially by some respected gamers, so I wondered if there was maybe something more to the game. I enjoy sculpting clay for games (I'm absolutely horrible at drawing) and find that it makes an excellent activity, so I was happy to finally give Cluzzle a go.
Cluzzle went over extremely well with the first group, and then continued to have repeat playings because of its popularity. It certainly has some similarities to Barbarossa but is simpler and more accessible to "non-gamers". There are some ambiguities in the game rules (which have been solved in the next edition), but they are minor and can be handled by the players. All in all, it's a nice little party game; and one that has instant appeal, thanks to the fun clay modeling aspect.
Each player (up to six) takes a mound of clay of a different color, as well as a "Clay Station" - a rounded board section that fits around a middle round board. They also receive a guess sheet, pencil, two question tokens, and a random cluzzle card. Piles of "clay dough" (money) are placed in the middle of the round board, in "1", "2", and "3" denominations. Each player selects one of the words from their card and sculpts it, placing it on their Clay Station. The catch to this is that players are trying to make their sculptures not too difficult to guess nor trying to do a great work of art that is apparent on initial sight. The first round then begins with a ninety-second timer begun. Each player then can, in any order, ask "yes" or "no" questions to any other player about their sculptures. When asking a question, the asker flips over one of their question tokens, therefore giving each person only two questions.
Players can neither intentionally mislead the questioner with their answer nor give a hint in their answer. However, they may answer in complete sentences and are not restricted to a simple "yes" or "no". The rules give this as a legal example of an answer to the question: "Is your Cluzzle bigger than a breadbox?" Answer: "My subject is an intangible concept that does not have a size, but the clue depicted with this Cluzzle is smaller than a breadbox." I haven't seen this answer given in a game yet, but this does allow a bit of leeway in answers given.
Before the timer runs out, the players should write down a guess for each player's sculpture on their score sheet. Once the timer runs out, no more guessing occurs; and each player reads their guesses for each sculpture. Each player guessing correctly, as well as the sculpting player, receives points (clay dough). One point is given out for guesses in the first round, two in the second round, and three in the third round. If a sculpture is guessed, it is removed from the game, but the sculpting player can still guess other players' sculpts. The timer is then flipped, and another round begins. After the third round, or if all sculptures have been guessed, the phase ends, and a new "clay session" is begun, with new sculptures being chosen. After three sessions, the player with the most points is the winner of the game!
Some comments on the game...
1.) Components: The large box is filled with a variety of components, including six different plastic bags full of brightly colored clay. When I first saw the amount of clay, I thought it too little to sculpt anything successfully, but it has proven to be quite sufficient for all the sculptures I've seen. The rounded clay station pieces are really nice - of a good size, and with a bit of lamination on them, making them an excellent surface for modeling clay. The "clay dough" paper bills are useful; although I don't see the necessity of them, as points would work just as well. On the flipside, the scoring sheets are really nice, providing plenty of room for a game on them and are double sided, providing multiple uses. Pencils are included, as well as a nice timer and thick, rounded tokens. The cards are of medium quality but are easy to read; and many of them have extra space on them, so that a player can write in their own words.
2.) Variety: There are over one hundred cards in the game with seven to nine words on each, which provides enough words for many a game. One feature I really enjoyed about the game was the fact that the cards had many words on them, allowing a player a great deal of choices when deciding what to sculpt. An example card included these choices (hamburger, telescope, desk, swordfish, squash, speakers, Africa, Easter, and Babe Ruth). And if this isn't enough, players can have their own cards inserted into the game. If a player can get three friends to buy the game, the company will print out a card for that player with the words of their choice. Yes, this is a shameless marketing ploy, but it's simply cool to have a card of your own, so I'm sure it will work with some folk. (And if you buy the game because of this review, please tell them [email protected] sent you, so I can get my card.)
3.) Rules: The rules are simple and short, on two sides of a laminated piece of paper. A few examples of proper sculpting are shown; but other than that, the rules are sparse. I got a page included with my game giving some clarification, along with the promise that any rule confusion will be cleared up in the next edition of the game. The best thing of all, however, is a full page describing an entire round complete with sample questions and answers. It helps one learn the game easier than the rules. The game itself is easy to teach and learn; and as with all party games, the playing of it is more of an experience than the winning of it.
4.) Barbarossa: The inevitable comparisons with Teuber's Barbarossa are easy to see: both involve modeling objects, and both involve the player trying to model objects not too well and not too poorly. However, I think that Barbarossa is the "gamer's" version, while Cluzzle is the "family" version. That is no disservice to Barbarossa, as I think it is a simplistic game. It isn't as simple as Cluzzle, however; and unlike Cluzzle, I have to explain a few more rules. Cluzzle is simpler, easier, and therefore, more fun for most people. The designer stated that Barbarossa is the inspiration for his design, and the similarities are striking; but the games are not identical.
5.) Fun Factor: The game is very quick, ending in about thirty minutes or so. Because of the timer, the game moves at a quick pace, and players shout out questions and answers quickly. This helps keep people from taking exorbant amounts of times to guess, or think, and makes the game much more fun as a result. The only downtime is when people are sculpting, and that is fairly enjoyable, so it doesn't seem that long. One thing that makes the game universal is that you are deliberately trying to make your sculptures ordinary, so that most people (who aren't skilled artisans) will do well at the game, regardless of their artistic ability.
Cluzzle is not a rip-off of Barbarossa; it's more like a fifteen year update on the game, making it more accessible to "non-gamers" and quicker and more fun. Everyone likes to play with clay (see Cranium if you doubt this); and this game is full of it, allowing even the most horrible sculptor a sporting chance. Knowing what questions to ask, and how to ask them so that others don't get as much knowledge from the answer, is all part of the strategy of the game. But at its heart, the game is a simple party game - easy to learn, easy to play, and easy (most importantly) to have fun.
Tom Vasel
"Real men play board games."
So if you like Klaus Teuber's game Barbarossa as much as I do, and haven't been able to find a copy since it went out of print, you will be glad to hear about this game. If you have no idea what on earth I am talking about because the best game you've ever heard of is Cranium...well, actually, you'll be pretty glad to hear about this too. Well, I guess we are all very glad! The first couple steps towards world peace...
Can you sculpt clay in a way that would embarass Michaelangelo? Do the things you shape seem so lifvelike an vibrant that they almost seem to come to life? Boy, are you going to lose! =)
You see Cluzzle is a clay sculpting game for people who are are lousy at clay-sculpting games. The premise is simple:
Each player grabs a lump of clay and a card.
On the card is a list of 7 or 8 things.
Pick one of them.
Sculpt it.
The timer is flipped and players now are allowed 2 yes/no questions each to try and get information about the other players' 'cluzzles'. By the time the sand runs out, players have asked their questions and written down guesses for each cluzzle. If a cluzzle is guessed, then the guessor(s) and the sculptor get money, and that cluzzle is disposed off. (I usually take my fist and pound my sculpture into oblivion -- unless of course it earns me maximum points. (Maximum points?) Yes: The CATCH is that the LATER in the game that the cluzzle is guessed, the more points for the sculptor and the guessors. So if the cluzzle is guessed in Round 1, then 1 point for the scultor and correct guessors. But in the 3rd round it's worth 3 points!
Who knew there could be a game where lousy is good! (Well, lousy is good up to a point. You can't completely stink. After 3 rounds, the session is over and unguessed sculptures get nada. So you can only stink so bad. Mind you, if you've been guessing everything else right, you'll still have a lot of points!)
This game is light, breezy, easy, fun. It has been a smash hit with non-gamers, and that comes as no surprise. It feels like it should be a game in the Cranium family. In fact, the whole of the graphic design is presented in such a way as to make you think it is a Cranium game. It has high quality clay, and reasonably good components, although, like so many other games, it has the dreaded paper money.
So why only 5 stars? 2 reasons.
1. It's a party game. And I don't care how good a party game is, eventually the fad is forgotten. Cranium has lasted a bit longer than some because it has so much variety in the game, but Cluzzle is like Apples to Apples is like Mad Gab: there's only so often you can play it and still have it be fun. The good news is that of all party games, this is one of the best. I like it a lot better than Cranium.
2. It's a rip-off of the aforementioned Barbarossa by Klaus Teuber. Barbarossa has TWO 'cluzzles' per player; correct guesses are kept secret so that the models stay on the table until guessed by two people (Cluzzle ditches it as soon as it is guessed); Barbarossa has an even better scoring system, and a better way of selecting a 'topic'; Barbarossa has a variety of types of questions you were allowed to ask, which made the game more challenging; Barbarossa had much better components (the clay is about the same, but all the extras like the board are better in Barbarossa.)
Still, I would say that for 90% of gamers, either Barbarossa or Cluzzle is a no-brainer for a purchase. Immense non-gamer appeal, and a lot of fun. Despite the minor differences, Barbarossa feels like far more of a game, while Cluzzle feels a lot more like a party game. I am still kind of ticked off that Cluzzle ripped off Barbarossa, but I'll let Mr. Teuber decide on appropriate legal action -- my job is to simply rate the games.
And Cluzzle is a pretty good game!
Purpose: I'm in a situation where I feel a number of Geeks are in. You have a core group of people you play Euro/Designer games with, and you also have your non-gamer family and friends. I'm going to give my impression of this game from both sides, if it crosses over, and how much bang for the buck you'll get from the game between the two groups.
Overview: Cluzzle is a clay-sculpting game with a twist, you're not trying to make the best clay sculpture, or the worst… you're shooting for something in-between. Players may be familiar with a game called "Barbarossa" from which this game borrows heavily. In Cluzzle, you receive a small amount of modeling clay, a mat in the same color in which to sculpt on, a guessing pad, pencil, and several question tokens. You then get a card from the stack, and choose one of the items on that card to sculpt. You don't want to make your sculpture too obvious, and you don't want to make it impossible to guess, and here's why: You get points based on which round your opponents guess your sculpture. In round one, anyone who guesses your sculpture gets one point, and you get a point as well. In rounds two and three, you get two and three points, respectively. In order to make educated guesses on the other sculptures, you ask questions during a timed round, which can only be answered in a few specific ways: "yes", "no", "sometimes", "partly" and "I don't know". Each time you ask a question, you flip over one of your question tokens for the round (You don't flip one over if you get "I don't know" as an answer). Once you're out of questions, that's it for you for the round, but you get to listen to any questions asked by the other players.
The components are of good quality. The clay was tough to work with, but a little water softened it right up. I was hoping for a bit more clay to play around with, but it seemed to be enough to do the job it needed to do. The box seems unusually large for such a short game, but overall I was impressed with the components and the variety of cards.
Game play: Game play is very quick outside of the initial sculpting round. You have to be careful when actually making your sculpture that you're not giving too much away, as well as with the questions you ask during a round. Even though you may have figured out someone's sculpture, you don't want to tip off your neighbor as to what it is with too pointed of a question.
With your family and friends: This game was quite fun. Playing with clay gives everything a light atmosphere, and the cards are varied enough to hold up to repeated plays. The problem is that it's such a short game, that people won't remember that they played it at the end of the night, and there's not a lot of desire for a repeat play once it's already on the table. People seem to be satisfied with the result, and simply want to move on. So it's treated more as a novelty, than a party/social staple.
With your fellow geeks: Unfortunately, this is not a game I found that geeks enjoy. First, it draws numerous comparisons to Barbarossa, a game which many believe is superior and more of a "game", so much to the point that many gamers get a bad taste for Cluzzle because it feels like a direct rip-off. Second, it's very short, clearly meant to be a filler… and it's viewed as too much hassle to bring out, simply for a quick hit of 15 minutes or so… and there's not nearly enough enjoyment to be had by playing it once. Third, Clay goo getting all over other games is not something any geek is looking forward to. The one thing it does right with gamers is having the "celebrity" cards included, which feature a few names familiar to gaming geeks alone, and not really anyone else.
Overall: Cluzzle hits the family/party scene pretty well; the tactile feel of it coupled with the ability to ask questions seems to do well with a more social crowd. Unfortunately, the game was a "miss" with all gamers I've played it with, who saw it either as too much of a hassle, or a direct rip-off of Teuber's Barbarossa. If you're looking for a 15 minute game in a big box that fills a little space at a party or family function, Cluzzle is a pretty good match. If you're looking for a bit more utility out of the games you purchase (like yours truly), this one is questionable.
Friends and Family: 8
Gamers: 4
Combined: 6


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Suggested Reading
James Madison: A Biography by Ralph Ketcham
"Madison's personality comes alive in these pages, his strengths and weaknesses of mind and character clearly outlined. His great services in the Constitutional Convention of 1787 are graphically portrayed. The analysis of his political theory, and of the way in which he sought to apply it to the establishment of government under the Constitution, is excellent. The depiction of Jeffersonian and Madisonian foreign policy up to the outbreak of the War of 1812 is clear and succinct. This is an excellent biography."
—American Historical Review
A Perfect Union: Dolley Madison and the Creation of the American Nation by Catherine Allgor
Acclaimed historian Catherine Allgor reveals how Dolley Madison manipulated the constraints of her gender to construct an American democratic ruling style and to achieve her husband's political goals. By emphasizing cooperation over coercion—building bridges instead of bunkers—she left us with not only an important story about our past but a model for a modern form of politics.
Building a Presidents House by Bryan Clark Green, Ann I. Miller, with Conover Hunt
Follow the building of James and Dolley Madison's home from its initial construction to the changes Madison ordered during his first retirement and during his presidency.
Houses of the Founding Fathers by Hugh Howard
When the Founding Fathers of America declared independence in Philadelphia in 1776, they changed the course of Western history. But the patriots—landowners, merchants, and professional men who hailed from towns, cities, and plantations scattered along the eastern seaboard—had private lives too, quite apart from the public deeds we know so well. In this breathtaking volume, historian Hugh Howard and photographer Roger Straus examine the everyday lives of the Founding Fathers.
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This is an excerpt from EERE Network News, a weekly electronic newsletter.
January 07, 2004
USDA Proposes Rule to Encourage Federal Purchasing of Bioproducts
The U.S. Department of Agriculture (USDA) announced in December a proposed rule that will require federal agencies to purchase biobased products when available. Biobased products displace products produced from petroleum, and could help reduce our nation's dependence on oil imports. To that end, Section 9002 of the 2002 Farm Bill authorized the Federal Biobased Procurement Program, which will require federal agencies to greatly increase their use of biobased industrial products, thereby contributing to the development of a broad range of new biobased products. When the program is fully implemented, agencies will be required to purchase biobased industrial products if their cost is not substantially higher than fossil-energy-based alternatives and if they meet the performance requirements of the federal user.
Under the new proposed rule, the USDA will designate generic groupings of similar bioproducts and will provide federal agencies with information about product availability, price, performance, and environmental and public health benefits. The rule also requires third-party verification of the biobased content of products. See the USDA press release and the Federal Biobased Procurement Program Web site.
The USDA has also awarded a total of $4.3 million in grants to 29 new biomass and renewable energy projects. The grants were part of a $28.7 million grant package announced by USDA on December 11th. See the USDA press release.


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Seminary Sunday gives congregations an opportunity to join with Unity World Headquarters and Unity Worldwide Ministries in supporting the work of Unity Institute and the future of our movement.
All proceeds from this campaign will benefit Unity Institute's mission to serve through:
How to Participate
Choose any Sunday service to share the Unity Institute story and take a second offering to benefit the Unity Institute mission. If you wish, you may arrange for a student or faculty member to speak at your center.
Seminary Sunday Resources
To schedule your participation or secure a speaker, contact Rev. Mark Fuss or call 816-251-3535.


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Wheat, niacin, iron Enriched macaroni product Kosher. Price: $3.58
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Posted: Sat May 08, 2010 11:23 pm
Post subject: May mummies and babies 2010!! Birth club =)
ktmay2010 - Gave birth to baby Rowen 25/04/10 weighing 6lb 6oz!
Mummy2aMiracle gave birth to baby Andrew 28/04/10 weighing 7lb 1oz!
Nappysacs gave birth to her baby girl 05/05/10
XxSunshineMummyXx gave birth to baby Joseph Maksymilian 06/05/10 Weighing 8lb 11oz!
SunnyP gave birth to baby Peter Albert 07/05/10 weighing 8lb 1oz!
MrsMB gave birth to baby Stephen George 07/05/10 weighing 10lb 13.5oz!
Twigg gave birth to baby Chloe Sian Twigg 07/05/10 weighing 7lb 7oz!
Spudmummy gave birth to baby Riley Joseph Hall 09/05/10 weighing 8lb 2oz!
EMM4SCARLETT gave birth to baby Zack 10/05/10 weighing 7lb 3oz!
AmandaJaneplus2 gave birth to Lewis Brae 13/05/10 weighing 8lb 1.5oz!
Katie198920 gave birth to baby Ruby Mae Orchard weighing 8lb 1oz!
ChellexxAndxxBella gave birth to baby Bella Rose Trebilco 15/05/1- weighing 5lb 13oz!
Mummybecks gave birth to Alatheia Edith Jane Smith 17/05/10 weighing 7lb 7oz!
dflewis gave birth to baby Rudi 20/05/10 weighing 7lb 9oz!
Poppytops gave birth to baby Eleri 21/05/10 weighing 9lbs 6.5oz!
Clairekiss01 gave birth to baby Isabelle 24/05/10 weighing 7lbs 9oz!
Sweetpea24 gave birth to baby Carlo Jacob 26/06/10 weighing 8lbs 2oz!
Alyss gave birth to her baby boy 27/05/10 weighing 6lb 13oz!
VanillaSky gave birth to baby Lola 28/05/10 weighing 9lb!
Mariblake gave birth to baby Elijah Thomas Blake 28/05/10 weighing 7lb 5oz!
Nikk871 gave birth to Charlie Austin 29/05/10 weighing 6lb 11oz!
faerie44 gave birth to baby Skye 29/05/10 weighing 8lb 11oz!
Jo86 gave birth to baby Connor Paul Ryles 29/05/10 weighing 7lb 7oz!
Fionac22 gave birth to baby Harrison Robert James Orr 30/05/10 weighing 7lbs 4oz!
Last edited by XxSunshineMummyXx on Sun Jun 06, 2010 3:15 pm; edited 9 times in total
Posted: Mon May 10, 2010 12:31 pm
Post subject:
Hello mummies, yes congratulations to the mummies so far - Kirsty, Dolina, Myself, Megan and Kim How are we all doing ladies? Is anybody else breastfeeding? I know you are Kirsty. My milk came in yesterday and bloody hell I forgot how uncomfortable it was how's it going for you Kirsty? Those that aren't what formula are you using? How is mummyhood going? We're doing well, my body seems to be taking forever to recover this time round but i'll get there. He's a brilliant baby, very very content so I can't moan. Still have Brittany here so that's getting me down as our first quiet few days aren't exactly going to plan going to see the council today about it and also take lil monkey to see my mom as she hasn't seen him yet as i've not been able to get down. She's so excited to see him xxxxx
Posted: Fri May 14, 2010 11:37 am
Post subject:
hi ladies!
Thanks Nat for setting this up!
Am doing well - midwife is impressed! Peter is a very content baby so i am lucky too! Yea i am breastfeeding as well. Milk came in on monday (day 3) and yea was uncomfy!! also got a real build up yesterday and had to hand express some before i could feed him - so sore and hard (harder than boob implants my OH says!!). Better today though
Anyone else have a caesarean? how is your recovery going?
sunny xx
Posted: Fri May 14, 2010 11:50 am
Post subject:
Hey ladies, welcome Twigg and congratulations! Will add you to the list tonight when I get on the computer as have got to edit the other May mummies with new babies too well done! Sunny it's nice to hear from you, I haven't had a c-section and I feel for you as I found it hard enough to recover this time round. I'm glad lil Peter is being good, I really want to see some pics! We had a bad night last night, tbh I think he may have colic as India did He just wouldn't settle from about 10pm til about 4am and he fed that much I ran out of milk! The only thing that kept him quiet was lying on his changing mat looking around so I was up all night with him and then fed him once my milk had gone back up, was a nightmare! Lil bugger... I have to say I don't think it helps that he's had so much attention since he's been born and because i'm co-sleeping part of the night he spends no time alone so unfortunately i'm making a rod for my own back. I've just left him on this mat for abit now xxxxx
Posted: Fri May 14, 2010 8:37 pm
Post subject:
will try to post a photo in baby pics now. hope u and joseph have a better night tonight. Actually making a really good recovery from caesarean - midwife is impressed! just finding it annoying thinking i wont be able to drive for weeks! Nat how is India getting on with Joseph? and are u and Nick ok now?
sunny x
Posted: Sun May 16, 2010 1:22 pm
Post subject:
Heya Sunny, sorry i've not replied til now. It's been busy and hectic... Luckily Joseph has slept alot better the past couple of nights so hopefully we're okay I've been making sure he's winded alot though so he doesn't get trapped wind and also giving him more time on his own... India was and is quite spoiled and she can be difficult at times so don't want to make the same mistakes' especially with two of them! She's doing very well actually I'm shocked that it's not really bothered her, we do give her loads of attention though. Her tantrums have got worse but that's probably her age. We were going to start potty training but we've decided to leave it til we're all settled. Me and Nick are good thank-you. I have been expressing this week and we had a drink last night, we had a good chat about life, as you do when influenced by alcohol Am happy because he wasn't bothered by the bottle at all India took to it well and very quickly but he wasn't bothered at all, he's a greedy lil ting though Have you got a pump? Will you be expressing? I have both the electric and manual tt pumps... Glad you're both doing well and healing brilliantly... It's strange now we have them isn't it... I'm going to pop into May mummies now and see how they're getting on as haven't been on. Hope there will be more mummies joining us soon! Will look at the pics now xxx
Posted: Thu May 20, 2010 2:59 pm
Post subject:
Nice to see you on here Amanda! are u feeling a bit more settled now? How is lewis doing? can't believe my little man is 2 weeks old tomorrow! Breast feeding is getting more comfortable on the nipples which is jus aswell as i think Peter is having a growth spurt, he wants lots of feeding! am loving it though
sunny x
Posted: Thu May 20, 2010 9:50 pm
Post subject:
hello ladies! Nat can you add me please, Alatheia Edith June Smith was born 2.29am Monday 17th May 2010 weighing 7lb7oz! she is adorable and i'm completely in love with her!
congratulations to everyone else and it's so good to see you all on the other side of our journey together after some very troublesome pregs!
i'm so pleased to have the labour behind me now and even though yesterday i was worried that i'd never want to do it again as it was so traumatic, now i am thinking that one day in a couple of years i will be able to consider it again!!
am struggling with bf but we are progressing!! she just wont latch on! she roots and shows all the right signs, then gets to my breast and has a hissy fit!! little monkey!!
right, i have to go sterilise the pump and prepare for the 3am feed! got my milk in the fridge ready for midnight and i want to get half hours sleep before she wants feeding! my milk came in today - - they were big before at 36H, i dread to think what i'd be measured at now! the bf counceller i saw today commented how Jordan would be jealous! lol
looking forward to catching up with you all soon! xox
Posted: Sat May 22, 2010 1:42 pm
Post subject:
Hi all hope you are well. I am fine an recovering well from my cs. Had stitch out Thurs so feeling better. Lewis is fine although perm attatched to my boobs. Going to have him weighed tomm an i bet he has put a lot on. He took to bf straight away which is good but took a while for my milk to come in cause on the cs so my nipples were so sore with the constant feeding. Its hard to know what to dress baby in as its so hot. Had the fan going all night an the window open but still warm but we cant complain being off in this lovely weather xx
Posted: Mon May 24, 2010 3:37 pm
Post subject:
hi there ladies,
Glad you're recovering well from CS too Amanda. I really thought it would be a lot worse! i just want to be able to drive now! what have your insurance company said to u? i should call mine today really - hope they say whenever MW or doc say ok.
I agree its hard to know what to put little one in in this weather! peter has been in a short sleeve vest with his nappy for 3 days! he seems happy
Anyone know where to get a really good sun parasol? i bought one from mothercare but it's [*@!#%*] so am going to take it back when i can. I have a mama's and papa's MPX travel system.
Hope you are all having a good day! Better go hang out some washing!
Waiting for other May mummies to join us here!!
speak soon, sunny xx
Posted: Wed May 26, 2010 7:45 pm
Post subject:
Ive not spoken to my insurance co yet but i feel ready to drive now. Be worse when hubby goes back to work.
Ive got a sun parasol from M&P but its kinda [*CENSORED*] too lol.
Im glad its a little cooler now as the hot weather is nice but not for baby.
Lewis had put on 13oz in 10 days when the mw weighed him, no wonder he was feeding all the time.
Hows everyones lo sleeping at night? What time are you putting them to bed? i am trying to get a 7pm bedtime same as my other son but not really working at mo. Got him down at 8 tonight but settling him after night feeds is hard.
Hope everyone is doing ok xxx
Posted: Wed May 26, 2010 9:06 pm
Post subject:
Hello ladies, i am so sorry i've not been on!!! Things have been really hectic... unfortunately Joseph isn't the content baby he started off being and is crying alot of the time and is only quiet when i'm holding him I'm almost constantly holding him and even now he's crying when he's been fed and changed Nick has him now but he's only really ever happy when he's with me... we've also been ill with a sickness bug which was awful and spent most of 24 hours in bed!!! Anyway how are the other ladies, where are they all? I'm finally going into the May mummies thread now to catc up I've really been looking forward to getting back on and catching up after all we've been through and so hope the other ladies don't think i was forgetting about them or anything!!!
I'm really glad you're all doing well and recovering though! Sunny make the most of having an easy baby, India really was very content and Joseph is such hard work in comparison! I should have guessed from the pregnancy hey!!!!! Amanda i'm like you, i've had to top up with formula because he's just so difficult and will feed constantly if i let him... i'm topping up with Hipp organic. MummyBecks i'm glad you're doing well too Don't worry about the breastfeeding, India took to it straight away but i have to say Joseph took a while latching on a few times, he'd root but like completely miss and get all angry!! He's such an angry baby lol, so serious... don't get me wrong i love him but he's hard work... i'm sat here with some rose finally having abit of time to myself
Really hope you ladies are well.. i need to go and catch up in May mummies and Birth announcements now as have no idea what's gone on!!! xxxxxx


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Entertainment Photos
Photos: Dallas girls strut the runway and go inside life-sized dollhouse at Barbie is Moving Tour
Photo: Alexandra Olivia/Special Contributor
Barbie's helpers teach girls how to transfer the stencil onto the white dress to create a personalized touch to their dolls at the Barbie Is Moving Tour in Dallas, TX on June 15, 2013. (Alexandra Olivia/ Special Contributor)
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State health officials say no other cases of a mysterious virus that has sickened hundreds in the Middle East and has hospitalized a man in Indiana have been reported.
They say the condition of the man with the first case of Middle East Respiratory Syndrome, also known as MERS, in the U.S. is continuing to improve.
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The man fell ill with MERS after flying to the U.S. late last week from Saudi Arabia, where he was a health care worker.
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Uinta Mountains > High Uintas Wilderness > Hayden Peak > Climber's Log
Hayden Peak Climber's Log
[ Sign the Climber's Log ]
|Amazing views
Date Climbed: Aug 10, 2016
|Climbed with mr "edge" below me (Bence). His log sums it up better than mine did but worth the effort!
|Posted Aug 11, 2016 12:12 am
|Route Finding
Date Climbed: Aug 9, 2016
|For some reason we tried getting up the final summit block from the west which is class 5 and not doable without rope for mortals but after 3hrs of trying every chute we decided to go right (east) and that's how you get to the summit. Beautiful views but cold winds.
|Posted Aug 10, 2016 1:42 am
|Garon Coriz
|Great Alpine Exploration
Date Climbed: Aug 23, 2015
|Went up the second gully to the right of Iron Hayden Wall - 3rd class staircase all the way up to the south end of the rocky section of the ridge. Went up the 5th class variation and removed the rope dangling there. I chose to help Leave No Trace, especially when the 3rd class route is around the corner. Lost my climbing buddy, Margaret, on the way down as she waited for me to complete the route. Found her after descending all the way to the saddle. Luckily there were no storms. What a day!
Peak #150 as well!
|Posted Aug 25, 2015 8:54 pm
|fun peak
Date Climbed: Jul 25, 2001
|Nice hike with a bit of route finding and some scrambles
|Posted May 3, 2015 3:06 pm
Date Climbed: Aug 15, 2014
|Scrambled up then ascended the crack before traversing to Agassiz on the ridge
|Posted Sep 1, 2014 12:24 pm
|Matt Lemke
|South Ridge via Hayden Pass
Date Climbed: Aug 16, 2014
|Nice morning scramble. I ascended via the 10 foot crack described by the original author. Then made the easy scramble up the ridge veering right of the summit block to hit a class 3 gully marked by cairns. With the exception of the 10 foot crack to gain the ridge (which can be avoided by heading straight up the loose talus to the notch), this route is Class 3
|Posted Aug 16, 2014 6:54 pm
|South Ridge Climb
Date Climbed: Jul 13, 2013
|Great day on Hayden. Started cloudy but broke to sun once on the saddle between Hayden and Agassiz. Met some friendly mountain goats near the summit as well.
|Posted Mar 5, 2014 4:27 pm
|3 peaks
Date Climbed: Aug 11, 2012
|First climbed up Hayden, then traversed the ridge to East Hayden. Descended into the basin and across to Agassiz before returning to the car. RT was a little more than 8 hours.
|Posted Aug 16, 2012 10:07 pm
|Happy Pioneer Day!
Date Climbed: Jul 24, 2012
|One of the most fun peaks I've done. Loved the scrambling/climbing and the route finding!
|Posted Jul 24, 2012 6:00 pm
|Fun Scrambling
Date Climbed: Sep 27, 2008
|Climbed with a friend- light snow flurry on the summit.
|Posted Jun 12, 2012 5:20 pm
|It's about time
Date Climbed: Sep 27, 2011
|The hardest 3 mile RT hike I've ever done by far.
|Posted Sep 27, 2011 6:29 pm
|S Ridge & Agassiz
Date Climbed: Aug 3, 2011
|Wonderful scramble, including the traverse to Agassiz
|Posted Aug 18, 2011 4:54 pm
|South Ridge
Date Climbed: Aug 7, 2011
|With a near-perfect weather forecast, we got an alpine start of 11:02 AM. There is somewhat of a trail now branching to the left/east immediately after the start of the Highline Trail, but it's a bit intermittent. The county line ridge is a good route - we ascended that way - but we made the mistake of being lazy or impatient and came down the gully to the north: very nasty.
|Posted Aug 8, 2011 12:14 am
|Winter Wonderland in July
Date Climbed: Jul 5, 2011
|I was able to tag along on this one and go up a southwest couloir up to the south ridge and then to Hayden Peak. A ton of snow in July! It was an amazing time and a great experience.
|Posted Jul 6, 2011 5:24 pm
|Up I Go
|7/05/11- Did this bad boy from the Mirror Lake Highway. We were on snow the entire way until we hit the Ridge. There was SOOO much snow! The Rock is amazing here. It took us 4 hrs up and down.
|Posted Jul 6, 2011 12:28 am
|Ran/Scrambled up from
Date Climbed: Jul 10, 2009
|Ran/Scrambled up from Ryder and McPheter where we were camped. Tough run and some pretty hairy sections on the way up but totally awesome. All alone on top of course. Injured my foot pretty bad before the trip and used a trekking pole to keep pressure off of it but it was shot on the way down so we ended up taking a very steep and somewhat dangerous 1,000 foot glissade right down a shoot toward Ryder lake. Scary and VERY FUN.
|Posted Nov 8, 2010 4:27 pm
|South Ridge
Date Climbed: Sep 7, 2009
|This was fun and much less exposure than what I had read on other trip report pages...just a good scramble. I have a map and pictures with route drawn on at
|Posted Sep 8, 2009 11:22 am
|Simply Awesome
Date Climbed: Aug 16, 2009
|If you only have a few hours to kill up on the Mirror Lake highway skip Bald Mountain and do this hike! We ascended via the south ridge from the mirror lake highway side. The scrambling starts at the beginning and doesn't let up til the end. Views are spectacular. Only wish it had taken longer. Next time I think I'll tie in Agassiz or Kletting or the peak just east of Hayden.
|Posted Aug 19, 2009 9:30 pm
|A long time ago
|If you love scree, this is a peak for you.
|Posted Dec 7, 2008 10:52 pm
|Quick fun scramble
Date Climbed: Aug 26, 2007
|After camping the night before lower down the canyon we decided to make a late run up Hayden as there was not a cloud in the sky. We made it up fine but on the ridge down it started hailing and scared us for a few minutes before it stopeed. The weather changes so fast out there because 10 minutes later it was sunny for the rest of the day. Great scramble with nice exposure though, plus a quick approach.
|Posted Aug 26, 2007 10:49 pm


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Forensic nursing is a growing field with plenty of opportunities to make a phenomenal difference in the lives of those affected by crime. These programs, most of which are graduate, offer a unique mix of both health care and criminal justice.
Want more information on how this list was compiled? Find out more here.


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Homemade Light Applesauce
This is a nice applesauce to enjoy anytime, but especially with latkes during Hanukkah. You don't need to get your blender dirty; you just need a potato masher and a little elbow grease.
- 3 pounds apples, whichever type you prefer; peeled, cored, and chopped; (about 8 cups)
- 1/2 cup water
- 6 tablespoons granulated sugar
- 6 tablespoons sugar-substitute
- 1 Juice from lemon, about 1 tablespoon
- 1/2 teaspoon ground cinnamon or apple pie spice
- Step 1
- Put chopped apples in a large nonstick saucepan and stir in water, sugar, sugar-substitute, and lemon juice. Bring mixture to a boil, cover, and reduce heat to medium-low. Cook until apples are tender (about 10 minutes).
- Step 2
- Use a potato masher to break cooked apples up into a nice puree.
- Step 3
- Stir in ground cinnamon or apple pie spice. Serve warm or cold.
© 2015 WebMD, LLC. All rights reserved.


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Israel unrest moves meet for NH swim star
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Top Stories: Sanctions Follow Crimea Vote; SEALs Board Hijacked Tanker
Originally published on Mon March 17, 2014 6:13 am
Good morning.
Our early headlines:
-- Sanctions Imposed As Crimea Asks To Join Russia
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The day's other news includes:
-- "U.S. Navy SEALs board tanker hijacked in Libya." (Reuters)
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