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Talisman: The Dragon Expansion
Your Price: $39.95
(Worth 3,995 Funagain Points!)
from 6 customer reviews
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Product Description
Three new Draconic Lords vie for rulership of the Firelands–Varthrax, Cadorus, and Grilipus. Talisman grows more dangerous as they struggle to claim dominance over their territory and the Crown of Command.
The Dragon expansion offers players even more choices and strategic challenges, including a new, dual-sided Inner Region for their heroes to conquer. The alternate sides allow you to face familiar terrain along a path that requires all new tactics, or to venture into the Dragon Tower, where a hero's every step meets opposition by the Dragon King's minions and leads him ever closer to an ultimate confrontation with the Dragon King, himself.
Talisman: The Dragon brings the Draconic Lords and their legions of dragons to life with over 300 new cards and tokens, and six new characters are introduced with dynamic miniatures.
Any hero who dares confront the Dragon King must be prepared for an epic battle!
Product Information
Robert Harris
Asmodee North America, Fantasy Flight Games
Year: 2011
Players: 2 - 6
Time: 60 or more minutes
Ages: 9 and up
Weight: 1,103 grams
Language Requirements: This is a domestic item.
working title: Death and Glory
Revised 4th Edition
Revised 4th Edition
Product Reviews
Average Rating: 3.2 in 6 reviews
Games Workshop only teased us with the release of 2003 Talisman. The copies are extremely hard to find and are a bit pricey ($75 retail), but well worth the investment. This is game is easy to learn, fun to play and a great collectors item. Just look up the previous expansions are valued between $80-$250 dollars each.
The game appeals to many for the simplicity, and yet exciting ever changing gameplay, that it will always have great replay value. The cards change the outcome and you can never play the same game twice. This game is must have item for every die hard, stay up all night, eating cold pizza, drinking Mt Dew, game playing fanatic.
The happiest day in most hard core gamer's life is the day the finally get their grubby little paws on a copy of GW Talisman.
I saw there wasn't a review for this game and so I just had to write one. Writing a review for an out of print title may not be all that useful, but on the off chance that Funagain gets a copy floating through its doors in the future I thought I would let people know a bit about it.
Talisman - The Magical Quest Game was first published in the early to mid 1980's, when fantasy role-playing games like Dungeons & Dragons were quite popular. Games Workshop published a few other games before this one, but to my recollection Talisman was the first game they published that had wide-spread acclaim and really catapulted the company's success.
There are three editions of the Talisman game. The first and second editions are the same game, with the second edition incorporating card errata and rule clarifications but not changing the game play at all. The third edition is a substantial redesign with all new components and several rule changes. The changes are substantial enough that third edition Talisman actually plays like a different game. This review applies to the first and second editions of the game. I'll make some comments about third edition at the end.
Talisman is a fantasy board game where each player takes up the role of a hero seeking to rule the world. Heroes battle monsters, and each other, to be the first to travel through the three regions of the board (Outer, Middle, and Inner) and place the Crown of Command upon their head. Once someone wears the crown, the other players can swear fealty (i.e., concede victory) or attempt to brave the killing power of the crown to eventually wrest it for themselves.
Heroes have four stats: Strength, Craft, Lives, and Gold. Strength is used to physically battle creatures and other heroes. As heroes defeat creatures this way their Strength increases. Strength is also increased through the use of weapons and various magic items. Craft is used to battle spirit creatures (psychic combat), escape traps or other puzzles, and cast spells. Craft does not increase as it is used, but can be increased through magic items. Lives represent the life force of the hero. Each hero starts with 4 lives and loses one each time he/she is defeated in combat or fails in some other lethal situation. When lives are reduced to zero, the hero is dead and the player is out of the game (optionally, the player can start over with a new hero if no one yet has the Crown of Command). Lost lives can be healed, and the hero can have more than 4 lives through magical means. Gold is the hero's wealth and used to purchase items, spells, healing and so forth.
The game mechanics are straightforward. Players roll a die, move their pawn the appropriate number of spaces, and follow the instructions for the space they land on. There are places to buy and trade items, learn spells, gain healing, and so on. Primarily, though, the board has open areas where players draw adventure cards to see what happens. This is the crux of the game. Adventure cards have monsters to fight, magic items and equipment, gold, events, and various people or entities who may harm or help the players. Cards are ordered such that events take place first, then conflicts with monsters, then interaction with any items or other denizens.
Game play consists of traveling the board to increase your hero's stats, gather useful items and followers, and find a magic talisman that you need to enter the Inner region. Once you think you are powerful enough, and you have a talisman, you head for the center of the board and the waiting Crown of Command. Once you wear the crown the other players either concede victory or continue on. If they continue, you roll a die instead of taking a normal turn. On a 1, 2 or 3 nothing happens, but on a 4, 5 or 6 every other hero takes one point of damage. Eventually either another hero will reach the center of the board and engage you in combat to determine who keeps the crown, or they all will die from the damage you inflict with the crown.
Talisman became so popular that GW published six expansions for the game. The first two: Expansion Set and The Adventure, add new heroes and adventure cards to the base game. Talisman Adventure also adds an optional rule for random endings, so the Crown of Command becomes only one of several possible endings. The next three expansions: Dungeon, Timescape and City, add additional boards to the game with their own cards and opportunities along with new heroes. These extra boards expand the scope of the original game and consequently also increase the game length. The final expansion, Talisman Dragons, adds a number of dragons to the adventure deck as well as items with which to better defeat them. It also adds four new heroes and a new ending: defeating the Dragon King in order to win.
Talisman is very exciting, challenging, and entertaining. The heroes are quite varied so game play is interesting as players use different tactics based on the character they are playing. Some are brute-force types while others rely on guile and stealth. The random nature of the adventure deck and the numerous different hero types results in no two Talisman games ever being the same. This makes the game exciting and creates a sense of adventure. It also means the game is not strategic, so if you loathe having your best laid plans laid waste by a few random events you should steer clear of this game. If, however, you enjoy exploring and overcoming hidden challenges, then this game is perfect for you.
The game is not without its faults. Game balance is not perfect. Some of the heroes have abilities that are more useful than others, which gives them an advantage. Usually the advantage is minor and doesn't affect the game much. Sometimes, though, the disparity is so unbalancing that either those heroes should not be used at all (e.g., the Prophetess) or the players should make sure that all of the heroes used in the game are of similar power levels. Game balance is further eroded as you add the expansions. Some of the added heroes do not mix well with the originals, and should only be used in a game against each other. Timescape is the most blatant example of this with the opportunity for characters starting on the Timescape board to get firearms or power armor early in the game and then easily plow through the main board to win.
Another detractor is the potential for 'chase the leader' to occur. Because so much of the game is random, should a player get a few good draws that increase his/her hero's power early in the game it can be difficult to catch up or knock that player down. Difficult, but not impossible. There is always the mighty Random spell that can turn even the greatest hero into a toad--for a short while.
Lastly, the game components are not of the same quality level as today's 'german' games. The hero pawns are thin, coated paper pieces that you put into plastic stands. Over time the bases tend to not stay on. GW came out with pewter miniatures that are very nice, but are quite expensive if you buy the whole set. You could substitute miniatures from a different game, I suppose. The adventure cards are made from the same thin paper and thus have a tendency to tear or bend if not treated with some level of care. This isn't a problem for adults, but kids enjoy the game too and can be rougher on the parts.
Overall I think Talisman is a great game and well worth the time investment it takes to play (at least two hours). I have yet to play a fantasy themed board game that does as good a job of creating a sense of adventure and role-playing as Talisman. My enthusiasm for the expansions is a little less than for the base game. I recommend the Expansion Set, Adventure, and Dragons with no reservation. Talisman City and Dungeon are OK for variety, but I do not consider them to be 'must haves'. Timescape is too unbalancing, in my opinion, to use other than in a game with Timescape-only heroes, so its value is limited.
A comment on third edition Talisman: Some of the criticisms I mention above were corrected in the third edition. The paper pawns were replaced with very nice plastic miniatures. The heroes were completely redone with simpler, more balanced powers. Instead of combat victories only improving your Strength, they added an experience point system where all creatures are worth points that you can then use to improve any stat you want: Strength, Craft, or even Life or Gold. This adds a good measure of flexibility that is lacking in the first and second editions.
These changes greatly improved game balance. They also took away a lot of the character of the previous editions, however. Third edition heroes are not as unique and thus the interaction among the players is not as varied or necessary. The adventure cards were also simplified and balanced. To me, the result is that third edition feels 'dumbed down' and sanitized. I think they balanced the game a little too much and ended up dousing a lot of the excitement found in the earlier editions. It may be that I am just used to the earlier editions and do not appreciate the finer points of the third edition. The third edition is definitely a better choice for families with younger children because the rules and cards are simpler and the components are more durable.
I like a good dungeon crawl as much as the next person, and this game does it as well as any other. Roll a die, move your character (each with his own special abilities), and draw a card which could be a monster, a treasure, or a follower, or attack one of the other players, should he or she be unlucky enough to be there.
Unfortunately there's really not much more to it than that, and not nearly enough to justify the $75 price. The only decision you make each turn concerns which of the two directions to move your character, unless you're lucky to have a spell or item you can use on the other players. Everything else is random, whether the roll of the die or the luck of the draw. This would be a fun family game... if only the average family could afford it.
Oh, but it has great plastic minis. That must be what costs so much.
Talisman came out in the very early 1980's, a fantasy board game that very obviously sought to do for fantasy what Cosmic Encounter had done for science fiction. The systems were simple, and each character had unique powers. Unfortunately, Talisman was not half the game that Cosmic Encounter was.
Talisman was popular enough to spawn a number of expansions which gave the game an amazing amount of variety, with the fantasy characters suddenly thrust into the roles of time travellers, as well. A new version came out which gave nice full-color artwork to the many (many, MANY) cards in the game.
Was it worth all the fuss? Ultimately, no, but it was still a fun ride. There was simply too much randomness to the game, and games could take an outrageously long time. Still, a lot of us who have been gaming a long time have fond memories of hours (and hours and hours...) spent trying to make it to the Crown of Power.
Auction sites like E-bay sometimes have copies of this, but they go for exorbitantly high prices. Best to put it on your Funagain wish list and hope for the best.
One nostalgic thumb up.
I'm a big fan of fantasy games and quite enjoy those that tend to recreate the fantasy role-playing experience in a board game. In discussions of this genre, the game that tends to spring up most often is the game Talisman. Opinions of this game, which was first published in 1983, were quite varied; but there was a group that tended to radically praise the game, heralding it as a truly great fantasy board game. Just recently, the 4th edition of the game was published (Black Industries, 2007 – Robert Harris and Rick Priestly), and I finally got my hands on a game that I had heard about for years but had never seen or played.
That's it?
Well, you can certainly color me disappointed, as I was amazed at how the exciting ideas involved in the game are held back by clunky mechanics and annoying luck. Mind you, the components are fantastic and there is some neat theme thrown in here with some varied and enjoyable characters to play. But while some may be fond of the nostalgia that this faithful reprint exudes, I am more frustrated at how it pales beside more modern, better systems. (Runebound and Return of the Heroes come to mind). Talisman 4th edition has come boisterously to the year 2007 - twenty years too late.
In Talisman, each player chooses one of fourteen characters (Monk, Priest, Thief, etc.), taking the matching character sheet and figure, which is placed on their starting space on the board. Each character has two major stats (strength and craft), and markers of each type are taken to match these starting numbers. Characters also have one or more special abilities that will come into play during the course of a game. Piles of cards are placed on the table, and each player receives one gold, as well as four life. The board is made up of three rings of spaces (the outer, middle, and inner region). One player is chosen to go first, and then play proceeds around the table.
On a player's turn, they roll a six-sided die and then move their character in either direction around the ring they are in. The player then follows the directions of the space they are in. Some spaces have stores where the player can buy weapons and other items; others have random events that can help or hinder a player. Most, however, require a player to draw an adventure card and deal with it. A few spaces cause a player to draw two or three cards. Adventure cards may be
- Followers: These are people who help the character - basically giving him a special ability. A player can have unlimited followers.
- Gold: The player finds some gold
- Objects: The player receives an object (of which they can only have four). There is a "mule" that allows a player an extra four objects.
- Event: An event occurs that affects the players, or possibly all players in the same region or on the board.
- Shop: A person sets up shop on the space where the card was drawn, effectively turning it into some sort of store.
- Enemy: This could be anything from a lion to a dragon to a brigand. Each enemy has a strength number. Combat occurs, and the player may attempt to play a card that allows them to evade the enemy; otherwise, they must fight. A die is rolled for the enemy and added to their strength, with another rolled and added to the character's strength. If the character's total is higher than the enemy's, then they defeat the enemy and keep the card. Otherwise, they lose one life, and the enemy stays in the spot, ready to attack any future characters who land there.
- Spirit: This is the same as an enemy, except that they have a craft stat, and the dice rolled are added to the craft skill in combat.
Once a player collects enemies that have a total of seven or more strength, they may discard them to gain one permanent point of strength. The same can be done for enemies with craft, increasing the character's craft. Weapons and armor can also increase these two statistics, as well as random encounters on the board.
Players may also start with spells or collect them on their journey. The amount of spells a player may have at any one point depends on their craft number. Spells can do anything from evading combat to attacking enemies. Players continue to move around the outer ring, adventuring, but will eventually attempt to get to the middle ring. This can be done by fighting a strength 9 Sentinel at a bridge space or by finding, buying, or building a raft and crossing the river that separates the two rings. The middle ring is the same as the outer ring, although the spaces have more difficult challenges. Eventually, the player can land on the Portal of Power space and attempt to move to the inner region. This can only be done if they have found a Talisman on their journey. Once they do make it to the inner region, they then can only move one space a turn - difficult spaces, but with two choices - a track that emphasizes strength, and one that emphasizes craft.
Whenever a player is killed, they discard their character and start over with another character. However, once one character reaches the final space on the inner track - the Crown of Command, dead characters no longer are replaced - a player who dies is out of the game. Not only that, but the character on the Crown of Command causes each other player to lose one life point each turn eventually ending the game. The last player left alive is the winner!
Some comments on the game…
- Components: I may not like the game play very much, but I can't
complain about how nice the game looks. The artwork is fantastic, and
the components are very nice. I have a few small problems - I don't
like using the strength and craft counters; it's clunky and annoying;
and I wish they used plastic miniatures -but these are small problems.
The game looks tremendous when set up and really invokes a strong
fantasy theme. The plastic coins are probably the best pieces of the
game - I want to steal them for other games; they're that nice.
Everything fits inside a nicely decorated box, which screams "cool
fantasy game inside"!
- Rules: At first glance, the twenty-page full color rulebook looks
fantastic. And there are some nice back stories, illustrations, and
pictures scattered throughout. But in teaching the game, it's an
annoying jumble, really. The rules are printed in a bulleted format
(1.1, 1.2, 1.3, 2.1, etc.), but there's no table of contents, and some
of the rules seem to be placed randomly in the rulebook. The overview
at the beginning is actually more helpful than the rules themselves.
The game is actually quite easy, and yet there is a detailed flowchart
on the back for how to handle the spaces. I found it amazingly
complicated for what actually happens when landing on a space, and
thus ignoring it when teaching new players. Despite my problems with
the rulebook, I haven't had any issues when teaching the game; most
folks pick it up quickly.
- Roll and Move: Talisman uses a game mechanic that was quite
popular twenty years ago, that of rolling the dice and moving. Now
there are ways in which this mechanic can be put to good use, but
Talisman's movement is annoying to an extreme. I get the exact same
feeling in Talisman as I do in Trivial Pursuit, as I roll and re-roll,
hoping to land on the space that I need. It's frustrating as a player
attempts to go to a specific space (healing, for example) and
continues to miss it time after time. This might be fun for children,
but I was ready to flip the board at times.
- Luck: The adventure cards are also ridiculous in their luck.
I've seen one person land on a space and get a dragon (strength 7),
while the next lands on a space that causes them to draw two cards,
and they get two gold and a Talisman. Sure, this luck is supposed to
even out during the game, but a player who starts with a few bad draws
is going to fall behind and have a hard time catching players who find
treasure and good fortune at the beginning. I wish that there were
different decks for each of the tracks, as you really have no control
over your encounters. In a real role-playing game, a good Dungeon
Master won't have a first level party run into a dragon or find the
most powerful item in the first session, yet that can happen in this
game. Oddly, I don't mind the luck in combat, as that seems to even
out over the course of the game.
- Characters: One thing Talisman does extremely well is the
different feel that they give to each of the characters. From the
character's alignment (Good, Neutral, or Evil) to their special
abilities, each must be played a different way. The dwarf and troll
can simply power their way across the board, while the priest and
ghoul must use their special abilities to do well. I can't speak to
how balanced they are, although they seem on onset fairly even (the
only one who seems overpowered is the monk, but that may just be my
imagination). I will state that the strength trait seems extremely
more useful than the craft trait; as the majority of enemies will
attack via strength, and the spells that craft gives don't seem to
make up the difference.
- Strategy: The best strategy in this game is to land on spaces and
hope the cards are good to you. Really, there's not much else there.
Sure, you can head towards spaces that will be very beneficial to
your class; but if you don't land on them, what's the point? In every
game I've played, the player who got lucky first ended up winning.
The game has a very strong "rich get richer" feel, as a player who
makes some early kills gets stronger and eventually starts mutilating
every enemy they come across. Since enemies don't increase along with
characters, the end of the game can become boring; as powerful
characters race to be the first to be lucky enough to find a Talisman
and then get to the end.
- Fun Factor: Despite everything I've said, a few people I taught
the game to really enjoyed it. I don't understand how a game that
seems to be 90% luck is enjoyable - especially when it takes three
hours to play, but maybe the simplicity is what appeals to folks.
However, most gamers who've played it are annoyed at the luck,
especially when they've played superior games, such as Descent,
Runebound, and Return of the Heroes. Talisman may have been a fun,
fun game in its day, and I would have played it to death as a
teenager. Now, however, it's going to languish on my shelf - it
simply doesn't measure up to other games.
There is a core group of gamers who've played one of the previous editions of Talisman and have been clamoring for a new release. They, most likely, will be the ones who enjoy this game the most. However, a discerning gamer will be heartily disappointed; because between the stunning randomness of card drawing and the annoying "roll and move" factor, Talisman takes a fantastic theme and drags it down in the mire of clunkiness. A fourth edition brings the connotation of vast improvements and refinements. If that's true regarding Talisman, then I feel sorry for those who played the first edition!
Tom Vasel
"Real men play board games"
Before I discovered German games Talisman was one of my favorites. This is a game that wouldn't seem to have much going for it, yet it remains popular and commands decent prices on E-bay. A limited 2003 reissue sold like hotcakes at $75 a pop.
Roll, move, draw a card and resolve the card. With a few exceptions that is the game. Try to get your character to build up strength, lives and gold so you can work your way to the center of the board and win. The components are cheap, it lasts too long for what it offers, and there is a 'gang-up-on-the-leader' factor that causes the game to drag on even longer. There is little strategy and the end game is very weak.
On the plus side, the basic game has lots of different cards which keep the game from getting too dry and repetitious. The fantasy theme and art are done very well. The designer had a wonderful imagination. If any game succeeded at capturing the D&D flavor in a purely boardgame format Talisman is the one. The truth be told, I hated D&D, but for a short period of time I really enjoyed Talisman.
Although I haven't played Talisman in years, I am often tempted. The reality is that I have, maybe, 50 games that are more fun and better designed. Common sense always prevails and we play one of those instead.
I doubt I will ever get rid of Talisman, purely for nostalgia reasons. I had a lot of fun and really, really enjoyed this game for about 20 minutes in the 1980s.


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Alexis on the Sexes: Jealous again
ALEXIS MCKINNIS , Vita.mn | Updated 11/5/2013
New and old relationships affected by green monster.
Q: My girlfriend has become insanely jealous, almost overnight. The problem is how often she calls or texts me and how pissed off she gets when I don't answer. Yesterday she called four times and sent 11 texts in two hours. I was at work and she knew that. When I called her back, she started screaming about not knowing if I was alive or dead! Nothing else in our relationship has changed. We're at the six-month mark and I don't know if it's going to go much longer. Aside from that, she's pretty much perfect, but I can't live in fear of her wrath whenever I can't answer my phone.
A: She's not perfect — she's got control issues. The honeymoon phase of your relationship is over and this raging green monster is your real girlfriend. Every time you apologize for not getting back to her right away or sit quietly while she throws a tantrum, you're giving in to her controlling nature. Let her know your work schedule (jealous people love transparency in others) and tell her firmly that you can't take personal calls at work. Let her know that jealousy is a huge turnoff. Your relationship was all positive vibes for the first six months, but now she's injecting negativity whenever she has the opportunity. Why does she suddenly not trust you? Any bad experience she may have had with other partners at the six-month mark has nothing to do with you now.
Give your girlfriend a chance to curb her jealousy, but be firm and don't backslide. If she slips up, then set yourself free. You gain nothing (except maybe a stalker) by sticking around to see how much worse her jealousy can get.
Q: My wife and I dated for five years and have been married more than 20. Neither of has ever strayed, post-marriage. She slept with an old boyfriend before we got married, and it pissed me off something fierce, as we were committed but not engaged. I know 100 percent that she's only slept with this other dude and me. I love her with all my heart. I would never cheat on her. The problem is that before I met her I had many sexual relationships, and every now and then she will ask me how many. All I see coming out of this is a giant can of worms that should be left closed. I tell her whatever I did before I met her is in the past and all that really matters is that I'm head over heels in love with her. She was really pressing the other day. Why should I tell her? How do I answer her? Why does it matter?
A: Unless you're delivering a load of bullcrap every time the subject of your marital devotion comes up, I doubt there's any reason to be afraid of opening that can of worms. Whatever your number is — 20, 40, 200 — it's totally irrelevant to your marriage, and your wife knows that. She's not going to pack up the kids and stay at her sister's for a while if it's higher than she thought it might be. She's not going to demand names and addresses (for ass-kicking purposes) of all those women you banged before you met her. She's not going to shame you for sleeping around in your 20s. Most of us did that.
The question you should be asking her and not me is why your number matters. Maybe she wants to use this discussion as a springboard to a different topic, such as opening up your marriage. She might feel like she's been missing out, having had only two sexual relationships in her whole life. You've avoided the question enough times that just getting that information out of you might have become a personal challenge to her. Find out why it's so important that she knows your magic number, then tell it to her and see what happens. After 25 years of coupled bliss, I promise no worms.
Ask Alexis
Alexis McKinnis is taking your questions about sex, dating and relationships. Send them to [email protected] or submit anonymously here. Don't leave out the juicy details!

subset: commoncrawl


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- Medium
- Lithograph
- Dimensions
- composition (irreg.): 25 3/16 x 32" (64 x 81.3 cm); sheet (irreg.): 26 3/4 x 33 9/16" (68 x 85.2 cm)
- Publisher
- unpublished
- Printer
- The artist, Westphalen, Flensburg, Germany
- Edition
- 23 in 6 color variations
- Credit
- James Thrall Soby Fund
- Object number
- 69.1957
- Copyright
- © Nolde Stiftung Seebüll, Germany
- Department
- Drawings and Prints
With a deeply Romantic vision for his art, Emil Nolde sought to express the primal and elemental forces of life through the creative process. Raised in a family of farmers in a rural area on the Danish-German border, he had been expected to carry on in this vocation but instead turned to furniture carving and, later, to painting. Through his art, however, he maintained a link to nature and the land.
Over the course of his career, Nolde made some five hundred prints in a consistently experimental manner during short periods of sustained activity. He learned the woodcut technique from the young artists of Brücke (Bridge), a group he joined briefly, working in a decidedly painterly fashion by brushing compositions onto woodblocks before carving them. The simplification and direct impact of his imagery are indebted to his study of tribal art.
In etching, breaking with picturesque conventions of the late-nineteenth century, Nolde created irregular tonal passages through unusual applications of acid to his printing plates, and formed bold masses of tangled lines and textures by scratching with a variety of tools. In his Hamburg Harbor series, he turned an industrial hub into a timeless metaphor for man's impact on nature, all through the mysterious effects of his etching process. In lithography his interpretations of a young couple are neither abstract nor fully articulated. As his organically shaped figures merge with an indeterminate landscape, they embody Nolde's fluid and intuitive technique as much as the psychological tensions between the sexes.
All of Nolde's innovations in printmaking were carefully documented by the artist in an archive that was, tragically, destroyed when his Berlin studio was bombed in 1944. This event followed the confiscation of more than one thousand of his works from German museums during the Nazi purge of "degenerate" art.
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Six points from Pat Horgan proved decisive in Portlaoise where Cork moved to the head of Allianz Hurling League Division 1B with a 0-14 to 0-07 win over Laois.
But it was a game dominated by high winds that won't live too long in the memory.
The Rebels built a substantial eight-point lead at half-time and defended with their lives after the break.
Laois only scored one point from open play and lacked potency as they sought to build on their shock win over Offaly.
It was hardly convincing from last season's beaten All-Ireland finalists either who shot just 0-09 from play themselves.
Jimmy Barry-Murphy made eight changes to his Cork team after their Round 1 draw with Limerick.
They struggled for fluency and didn't create any clear cut goal scoring opportunities.
Credit to 'Cheddar' Plunkett's Laois who will take plenty from another battling display, six days after shocking Offaly.
They lacked a vital cutting edge to ever really hint at another win but were competitive throughout in front of their home fans in Portlaoise.
Cork blasted 10 wides in the first-half - 13 in total - despite playing with a strong wind behind them.
It meant they led by eight points at the interval when it should have been much more.
Dwayne Palmer was one of two late additions to the Laois team and replaced key forward Willie Hyland.
The Camross man dropped deep to play a sweeper's role and Cork found the home defence difficult to break down.
The Rebels were largely restricted to shots from distance and wing-back William Egan blasted one long range beauty.
Stephen Maher scored all three of Laois' first-half points from frees. They didn't score from open play until Tommy Fitzgerald's 53rd minute point.
Laois were awarded a 29th minute penalty for a foul on John Purcell whose shot moments earlier was saved.
But Laois 'keeper Eoin Reilly couldn't take advantage and drove his penalty puck straight at his opposite number.
It got a little better for the hosts with a third point before half-time followed by star man Hyland's introduction.
Cork led 0-11 to 0-03 at the break though it was far from over as they had to play into driving rain.
Laois took advantage of the big wind after the restart and took plenty of pot shots.
But their radar was off and eight wides cost them in their pursuit of a famous win as Cork wrapped it up with scores from Horgan and Alan Cadogan.
Cork: D McCarthy, C Spillane, S McDonnell, S O'Neill, L McLoughlin, C Joyce (0-01), W Egan (0-01), M Ellis, P Haughney, S Harnedy (0-02), J Coughlan, M O'Sullivan, A Cadogan (0-03), P Cronin, P Horgan (0-06, 5f).
Subs.: S Moylan (0-01) for Cronin, D Kearney for O'Sullivan, R O'Shea for Harnedy, C McCarthy for Haughney, M Cahalane for Horgan.
Laois: E Reilly, JA Delaney, B Campion, B Stapleton, J Fitzpatrick, M Whelan, C Dunne, P Whelan, C Collier, C Dwyer, J Purcell, S Maher (0-06, 6f), N Foyle, D Palmer, T Fitzgerald (0-01).
Subs.: R King for Foyle (blood), Hyland for Purcell, King for Foyle, J Campion for Dwyer, W Dunphy for P Whelan, PJ Scully for Dunphy.
Referee: C Browne (Galway).


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Alec Baldwin's Twitter: 'New York City Is a Mismanaged Carnival of Stupidity'
Alec Baldwin apparently took to Twitter to share his side after he was arrested for riding a bicycle the wrong way down the street in New York City.
The following were posted on Baldwin's Twitter account:
New York City is a mismanaged carnival of stupidity that is desperate for revenue and anxious to criminalize behavior once thought benign.
— ABFoundation (@ABFalecbaldwin) May 13, 2014
I asked both police officers today to ticket me. If they contend that I asked for special treatment, they are lying.
— ABFoundation (@ABFalecbaldwin) May 14, 2014
The former "30 Rock" star contends that his arresting officer's claim of disorderly conduct after the actor failed to produce identification is "distortion or an outright lie."
I think handcuffing some1 4 riding a bicycle in the wrong direction is ridiculous. Report of disorderly conduct is a distortion by Moreno.
— ABFoundation (@ABFalecbaldwin) May 14, 2014
So, when a cop lies to protect themself, what do I plead in court on July 14th? Even if you are innocent, w witnesses, what do you do?
— ABFoundation (@ABFalecbaldwin) May 14, 2014
Late last year, Baldwin's short-lived television show "Up Late with Alec Baldwin" was cancelled after the actor allegedly made threatening remarks to a photographer. Earlier this year, the actor told New York Magazine "I just can't live in New York anymore".
A representative for Baldwin declined to comment.


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Family of 5 loses home in fire in Vermont
No one hurt
Published 12:21 PM EDT Jun 09, 2013
A family of five has lost their home to fire in southern Vermont.
The American Red Cross says the Saturday night fire destroyed the family's home and belongings in Shaftsbury, but nobody was hurt. The family's three children range in age from 5 to 15.
The Red Cross says it's arranged for the family to stay in a local hotel for the next few nights and is providing financial help to replace food and clothing lost in the fire.
Copyright 2013 by WPTZ.com. The Associated Press contributed to this report. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


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Pipeline and Hazardous Materials Safety Administration (PHMSA), DOT.
Withdrawal of notice of proposed rulemaking.
The Pipeline and Hazardous Materials Safety Administration (PHMSA) is withdrawing the notice of proposed rulemaking published under this docket on May 5, 2008 (73 FR 24519). Our revised estimates of unexpended balances from previous years and revenues expected to be generated at current registration fee levels indicate that an increase in registration fees is not necessary to fund the national Hazardous Materials Emergency Preparedness (HMEP) grants program at its authorized level of $28,318,000 for Fiscal Year 2009.
Deborah Boothe, Office of Hazardous Materials Standards, (202) 366-8553, or David Donaldson, Office of Hazardous Materials Planning and Analysis, (202) 366-4484, Pipeline and Hazardous Materials Safety Administration, U.S. Department of Transportation.
The Hazardous Materials Emergency Preparedness (HMEP) grants program, as mandated by 49 U.S.C. 5116, provides Federal financial and technical assistance to States and Indian tribes to "develop, improve, and carry out emergency plans" within the National Response System and the Emergency Planning and Community Right-To-Know Act of 1986 (Title III), 42 U.S.C. 11001
Congress reauthorized the Federal hazardous materials transportation law (Federal hazmat law; 49 U.S.C. 5101
To ensure full funding of the HMEP grants program for FY 2009, PHMSA proposed an increase in registration fees to fund the program at the $28.3 million level (73 FR 24519, May 5, 2008). For those registrants not qualifying as a small business or not-for-profit organization, we proposed to increase the registration fee from $975 (plus a $25 administrative fee) to $2,475 (plus a $25 administrative fee) for registration year 2009-2010 and following years. As explained in the NPRM, an existing surplus enabled us to delay an increase in registration fees, but we concluded that we would not be able to fund the HMEP grants program at the $28.3 million level in Fiscal Year 2009 without an increase.
We received 13 written comments in response to the NPRM from shippers and carriers and from the emergency response community, including the American Trucking Association (ATA), Council on the Safe Transportation of Hazardous Articles (COSTHA), Institute of Makers of Explosives (IME), International Association of Fire Chiefs (IAFC), National Association of SARA Title III Program Officials (NASTTPO), and Vessel Operators Hazardous Materials Association, Inc. (VOHMA).
We have recently re-examined our estimates for funding the HMEP grants program based on updated information from the Department of Treasury on the HMEP account carry-over balance, de-obligations of unused grant and administrative funds, increased enforcement of the registration requirements, and current registrant data, and we have further refined our estimates of revenues we anticipate collecting for registration years 2008-2009 (covering July 1, 2008 to June 30, 2009) and 2009-2010 (covering July 1, 2009 to June 30, 2010) at current registration fee levels. Based on this analysis, we have concluded that we will be able to fund the HMEP grants program at the $28.3 million level in Fiscal Year 2009 without an increase in registration fees. Accordingly, PHMSA is withdrawing the May 5, 2008, NPRM and terminating this rulemaking proceeding. Depending on appropriated and available funding for Fiscal Year 2010, we may initiate a future rulemaking to adjust registration fees for future registration years.


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Note: Online Registration closes at midnight on Friday, May 6. If
you have not registered by May 6, please visit the registration table of
the events you wish to attend when you arrive on campus.
As Berry alumni and family, we share a common bond with this picture-perfect place. Celebrate special memories May 20 – 22, 2016, when we'll take time to reminisce and enjoy our one-of-a-kind alma mater. Come Friday night for your reunion and stay to enjoy Saturday's Awards and Golden Guard Dinner and Sunday's worship services in the beautiful settings of Frost Chapel and the College Chapel. We look forward to seeing you there!
Full Schedule
The following classes will hold reunion celebrations during Alumni Weekend 2016:
See information about Rome area lodging


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This is a coin operated Williams POKERINO pinball machine from the private Pinball Collection of PinballOwners.com's member ala. The POKERINO pinball machine shown above is not necessarily for sale! For further information on the above pictured POKERINO pinball machine feel free to contact the Collector, ala, thru our website dedicated to the hobby of collecting coin operated pinball machines, www.pinballlowners.com. On our website you can also search for used pinball machines available in your area and for other owners of a POKERINO pinball machine like the one above.
ala's notes about this game:
"Very rare."


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Christie at Reagan Library: Calling for Unity, Fueling Talk of 2012 Bid
New Jersey Gov. Chris Christie stoked speculation Tuesday that he could enter the Republican presidential race, with a planned speech at the Ronald Reagan Presidential Library in California that would deliver a muscular plea for national unity and a strong, assertive government prepared to act.
Excerpts of the speech, scheduled to start at 9 p.m. EDT, indicate that if he did run, it would be as a different kind of Republican candidate. He will use his trademark gruffness to condemn placing "comfortable lies ahead of difficult truths." But he will also admonish his country "to not become a people that thinks so little of ourselves that we demand no sacrifice from each other" – language more typical of President Barack Obama than GOP leaders.
"We are a better people than that, and we must demand a better nation than that," he is to say.
Mr. Christie's appearance in such a politically potent setting may carry more significance than the speech he is to deliver. Speculation about a possible Christie bid for the Republican presidential nomination has risen feverishly since Thursday night's GOP presidential debate, when a shaky performance by front-running Texas Gov. Rick Perry sent some Republican heavyweights looking for an alternative.
Mr. Christie has said repeatedly that he will not run for president. His brother, Todd Christie, told the Star Ledger in New Jersey Tuesday that the first-term governor would not run. A day earlier, New Jersey Gov. Tom Kean told the conservative National Review the odds of a Christie bid were rising.
"I'm sure that he's not going to run," Todd Christie told the paper. "If he's lying to me, I'll be as stunned as I've ever been in my life."
But Mr. Christie's behavior seemed calculated to keep the speculation going. He appeared Tuesday morning at a St. Louis fund-raiser for a Republican congressional candidate and headlined an event Monday for the Missouri Republican Party. The image of a New Jersey governor delivering a foreign policy speech on "American exceptionalism" at the Reagan Library would be far removed from his usual, more parochial battles with the teachers union in Trenton.
And the rhetoric of the speech at the Reagan Library is to be lofty and nonpartisan. In the excerpts released by the governor's office, Mr. Christie was set to decry "political conduct" that has diminished the nation's standing in the world and left the nation's problems languishing, but he will not point fingers of blame. Instead of preaching an austere, stripped-down government, as many Republican politicians are doing, he planned to say an assertive nation "takes resources – resources for defense, for intelligence, for homeland security, for diplomacy."
The swirl of speculation surrounding the speech has been feverish. One senior Republican in the national party said he still believes Mr. Christie will not run, but he said he would not be surprised if he changes course. Some members of George W. Bush's inner circle have jumped into the fray, encouraging a Christie candidacy, the official said. But the Bush circle is divided.
"His moment is now, and it's not often that such moments come in American politics," Steve Schmidt, who worked on President George W. Bush's 2004 re-election and managed John McCain's 2008 campaign, said on MSNBC.
Democrats took advantage of the governor's travels to needle him on the state's problems.
"While the governor is at the Reagan Library, this might be a good opportunity for him to study up. I might recommend he take out books like 'How to Create Jobs' or 'How to Jumpstart the Economy' or 'How to Reduce the Unemployment Rate,'" said New Jersey Senate President Steve Sweeney.


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This game really throws people for a loop.
The designers purposely made it vastly different than most other garden variety MMOS in terms of what it means to level up, gear progression, skills and everything else.
The first reaction most people have is to start flooding the chat with questions. And some of these questions would take like ten minutes worth of discussion to really answer.
So this is that ten minutes of discussion to get a nooblet er… new person. Up to speed on the basics.
I'm going to divide this into categories so it's easy to use. the categories will be:
basics about display, character, and equipment stats.
charms, mines and gold
what class is best?
ok so… what should I do??
I might not do all of these tonight so I'll reserve a few replies. I'll try to keep this updated within reason once it's finished and hopefully it can get stickied.


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NEW DELHI: Hindustan Petroleum and Bharat Petroleum have not been included in the agenda of the cabinet committee on disinvestment meeting scheduled for December 27, '02 although disinvestment minister Arun Shourie has said the privatisation of the two companies would be discussed at the meeting.
Discussion on the stake sale in the two companies is likely to come up in the meeting although it is not listed, sources said. A note on privatising HPCL through strategic sale and BPCL through the market route was circulated to a few ministries last week.


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HORNTAGGER: Welcome to the Missouri Sportsmen, my special outdoor guest this week is country music star Troy Gentry of Montgomery Gentry.
How are you doing today Troy?
TROY GENTRY: Doing pretty good my man, sittin' back relaxing little bit, watching a little Outdoor Channel.
HORNTAGGER: Well have you got to hunt any this year?
GENTRY: I have got to hunt a little bit this year. I went on my first bear hunt in Minnesota this year.
HORNTAGGER: Was it buggy up there?
GENTRY: It wasn't too bad; actually I was expecting that every time I talk to someone about bear hunting. They always say mosquitoes and big black flies come into play. It wasn't bad up there at all. I had a really good time.
It was a rushed hunt; it was a 3-day hunt. I had one bear come in the second day. He came to me like a whitetail, since I was so use to hunting whitetails; he noticed that something was wrong. They told me he might have been checking the wind and coming around this way or another.
He was making his way out of the woods and I thought this would be my only opportunity for a shot.
So, I took a shot through a hole in the woods, about the size of a basketball, and it seemed like as soon as I hit my release he stopped right in mid-track, and it shot right in front of him. He left me a souvenir - a broken arrow on his way out of the woods.
I did get to see a bear and had a great hunt. I am looking forward to going back next year.
HORNTAGGER: When did you start hunting? Did you grow up around hunting or are you just now getting into it?
TROY GENTRY: I kind of grew up around it. My father introduced it to me as a kid. He took me on my first squirrel hunt, first rabbit hunt, and my first fishing trip. He grew up in the country and everything. He grew up with hunting as a part of living to help feed the family and stuff.
As I got old enough to get out into the woods he started carrying me with him and everything. He turned me on to it. As I got older and in high school, finding new friends, that was in the outdoors and involved in the outdoors and everything. That had different places that I didn't have, to go hunting and got invited to go hunting and hang with them. It kind of grew on me as I got older.
HORNTAGGER: It's always good to have friends that have land isn't it?
TROY GENTRY: That it is. That it is. I am not knocking public hunting land. That is one of the greatest benefits hunters can have, especially if they live in towns and busy towns that people don't have friends that have land to hunt on.
HORNTAGGER: You went on a big elk hunt last year. I have a nice picture on the web site of you and your elk with your bow.
TROY GENTRY: I started doing a lot of bowhunting. I grew up gun hunting, and I still do gun hunt and blackpowder hunt. I try to take advantage of all the seasons. But there is something about bow hunting that I have really gotten into the last 4 or 5 years.
HORNTAGGER: It is humbling!
TROY GENTRY: It is humbling, it's the fact that you have to be that much more aware of your surroundings to be close enough, to get a shot with your bow, compared to gun hunting and everything else.
I just like the challenge of it. With that too, I am out on the road and I am able to bring my bow. Get in the back of the semi and shoot my bow year-round. There's a lot to be said with that!
HORNTAGGER: I meet you at Nashville, TN., at the Andy Griggs archery tournament. You had to go up against some other dandy bow shooters.
TROY GENTRY: I sure did. I got the opportunity to shoot in the back of the trailer, which is not very long. There was a lot of talented shooters their from 3D professional shooters to guys like me, that just shoots around in the back yard, that just gets out and hunts and doesn't do a lot of competing. It was a lot of fun and great experience and I hope I get invited back again next year.
HORNTAGGER: Hopefully I will get to see you next year. When you can't hunt we just do the next best thing.
TROY GENTRY: That's exactly right, get out here and play some music, and get to watch hunting on TV.
HORNTAGGER: Got anything about tonight's show you want to tell the audience? Anything new you are bringing to the show?
TROY GENTRY: We have some new songs we have been doing. We are working on new albums. Who knows? It's all by the seat of the pants. Go out there and have a good time. It's going to be a great show. It's always something different, it's a lot of fun. We interact with the crowd a lot, try to get the crowd into it. The more fun the crowd has the more fun we have.
HORNTAGGER: Do you have any more hunts planned this year?
TROY GENTRY: I got to go out to Montana and do a buffalo hunt with Kirk Dooms. He has a show on the outdoor channel TV. I go out with him and do a 4-day hunt with Buffalo. The rest of the time will be in Tennessee, Alabama and Kentucky doing whitetail hunting.
HORNTAGGER: Any big boy scouted out to hunt?
TROY GENTRY: I haven't got to get out and scout. I got a bunch of guys I hunt with that have seen a couple of nice bucks. I do have one spot, that I have a bunch of guys on a lease back home. I do have one ridge that I have taken a couple of nice bucks on in the last couple of years. I have a zone for myself. They call me to give me some grief, tell me they are going back to my stand and hunt tonight. They try to give me as much grief on the road as they can. I get that ridge for myself this year.
The deer are just now putting out some sign. I got some buddies out there looking around trying to find them. They know that my life out here keeps me from doing a lot of homework in the woods. They're going to try to help me out and put me in a decent area I am sure, so that I get the opportunity.
HORNTAGGER: Any body else hunts that is on the road with you.
TROY GENTRY: Eddie hunts a little bit; he likes to get out and rabbit
hunt and squirrel hunt a little bit. He has a big farm back home and wildlife on it. He tends to let the kids do the hunting, when he gets back home he has so many chores you know on the farm, like bush hogging and getting other things done that he is unable to get done when he is out here that he takes care of.
HORNTAGGER: Well we will have to take Eddie on a good old fashion Southeast Missouri swamp rabbit hunt, let him see what the big rabbits look like.
TROY GENTRY: I am sure he would enjoy it.
HORNTAGGER: As far as family goes, do you take any of them out now?
TROY GENTRY: I got a ten-year-old daughter that wants to get out in the woods and do a little deer hunting. I have taken her out the last couple of years. She's kind of fidgety and everything, but I am trying to break her in right. I have been taking her out just long enough and as long as she wants to be out there. She starts to get cold we leave, last thing I want to do with any of my kids is to make them miserable, where they don't want to come back out.
My wife couple of years ago, Santa Claus brought her an over and under for Christmas. Matter of fact he brought me a matching one too. We have a couple of friends in Livingston, Alabama. They have plantation that they managed quail on. That New Years I took her out on her first quail hunt. She killed her first bird. She was very excited and got it on tape. We are going to try to get back down there and do some bird hunting. Santa Claus last year brought her a brand new Mathews Bow. I think Santa Claus is a big outdoor enthusiast too.
HORNTAGGER: Matter of fact Santa Claus brought my boy a brand new Genesis bow last year.
TROY GENTRY: Right on. The more I am able to get my family out in the woods the more I am able to get out in the woods. It's a win - win situation for all of us.
HORNTAGGER: Thanks for the time Troy. Hope to see you in the woods or the water.


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Fun With Quilting
Monday, May 13, 2013
3:30pm @ Westport Branch
May is a great time to come to the Westport Library and learn the craft of quilting. The basics of quilting are covered and some fabric is available. Also, if you have a project already started feel free to come to the class and finish the quilt.


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You are responsible for your behavior in your use of this Website and for respecting BFLs and third parties (person or entity) rights in connection with this Website and its content.
The use of this Website is solely at your own risk. This Website is provided on an as is and as available basis. BFL expressly disclaims all warranties of any kind with respect to this Website whether express or implied, including, without limitation, implied warranties of merchantability, fitness for a particular purpose and non-infringement. BFL expressly disclaims any responsibility for the actions of any other user of this Website. BFL makes no warranty that this Website will meet your requirements, or will be uninterrupted, timely, secure, current, accurate, complete or error-free or that the results that may be obtained by use of this Website will be accurate or reliable. You understand and acknowledge that your sole and exclusive remedy with respect to any defect in or dissatisfaction with this Website is to cease to use this Website.
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GREENLAND — Marcia (Chesley) Wentworth, 81, of 66 Winnicutt Road, passed away Sunday, Nov. 18, 2012, at home, surrounded by her loving family.
She graduated from Robinson Female Seminary in 1949 and went on to graduate from Dover Hospital School of Nursing in 1953. She then went on to work for many years at Exeter Hospital and retired from Rockingham County Nursing Home.
Marcia is survived by her loving husband of 60 years, Paul Wentworth, and their six children, Cindy Purchas and her husband, John, Kevin Wentworth, Scott and Ginger Wentworth, Julie Young and her husband, David, Tracey Sylvester and her husband, John, and Tricia Wentworth; one sister, Jeanne Sargent; 14 grandchildren; and 10 great-grandchildren.
SERVICES: There will be no calling hours. A graveside service will be held at 12:30 p.m. Monday, Nov. 26, at Locust Grove Cemetery in Newfields. In lieu of flowers, donations may be made to SolAmor Hospice, 65 Lafayette Road, Suite 302, North Hampton. For information, visit www.brewittfuneralhome.com.
Location, ST | website.com


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Definition of separation of powers in English:
separation of powers
An act of vesting the legislative, executive, and judicial powers of government in separate bodies.
Example sentences
- The constitutionality of the legislation is suspect and potentially breaches the separation of powers.
- The Australian Constitution, with its more rigorous separation of powers, prevents our common law changing in the same direction.
- It actually gave rise to and provided justification for the principle of separation of powers in the establishment of our republic.
Definition of separation of powers in:
What do you find interesting about this word or phrase?
Comments that don't adhere to our Community Guidelines may be moderated or removed.
= trending


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DEAR CAROLYN: We live a long way from my wife's father, who lives in his own home but who needs assistance. We've providing financial assistance to my wife's sister to live with their father and assist him.
My wife's father and sister have verbal sparring matches, but both would be happy eating pancakes and ice cream every day. To me it seems like they have a right to eat what they want, even if it might be unhealthy. But my wife sometimes spends up to three hours a day on the phone, providing "guidance" on what they should eat, how they should clean the house, and other things.
She gets bossy and demanding, and I'm concerned that what she is doing may be abusive. She claims she is saving their lives and they should be grateful.
I'm concerned about the potential for abuse because her sister depends on us for financial support and may feel she can't hang up the phone. Any ideas?
Concerned Spouse
You can't micromanage your wife out of micromanaging her father's household.
That said, you have standing, and good cause, to talk to your wife about it. And you can calmly hold your boundaries at home when she gets "bossy and demanding" with you.
Start by speaking your truth fully: Prepare what you'd like to say, think of examples to support your point, imagine how you'd feel if you were the dad or sister, and imagine how you'd feel if you were in your wife's position. Then, choose a time when you're not in a hurry and neither of you is upset about something.
Then, start with any insight you gleaned from trying to see things from her perspective. For example: "I realize you are worried about your dad and sister, and I realize how hard that is, to know they're not taking good care of themselves. I know I'd be worried that if they die prematurely or become ill, I might blame myself for not trying harder to prevent that."
Then share any conclusions you drew from imagining yourself in her dad or sister's place. Maybe: "But I'd realize I can't make them live the way I want them to. And I know how I'd feel if you spent three hours on the phone with me, dictating my menus and chores. If I were counting on you financially, as your sister is, then I might be afraid to stick up for myself."
Then hand the thinking and talking over to her: "Have you thought about how you'd feel, and react, if you got so many hours of such calls?"
If she doesn't say, "I'd probably hang up on me and go eat ice cream," then she's lying, to you or to herself or both.
And that, in turn, would mean your chances are slim to imaginary that your wife will do anything except micromanage them off this mortal coil. However, please don't let that stop you from interrupting calls when your wife sounds abusive, and consulting a therapist who specializes in elder care.
Do not fail to thank your sister-in-law for her efforts. I don't want to think how rarely she receives gratitude calls, if in fact she ever does.
"Tell Me About It" by Carolyn Hax appears Tuesdays, Thursdays and Saturdays. Send your questions to firstname.lastname@example.com or fax 202-334-5669.


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Engaged Innovation: Speaking to Those You Serve
The British public sector is in the midst of its biggest crisis to-date. With a huge deficit looming over its head, alongside a desperate need to transform internal processes, infrastructure, and public services for the better. But with any challenge comes opportunity, in this case a chance to re-think and re-structure in order to create a sustainable foundation for the public services of the future.
The Key to Survival
Like private businesses, the sector is having to innovate in order to survive. Organisations, such as Gloucester City Council, made the decision to outsource the delivery of revenues, benefits, and welfare rights services to a private organisation, in order to streamline their processes, raise service levels, and cut costs. It's now saving more than £200,000 per year, and sharing the services with its sister authority, Forest of Dean District Council, to reach more people and be well-prepared for the future.
According to a recent report by the Institute for Public Policy Research, innovation from the grassroots is key to buy-in and success. It's a no-brainer, really — you're far more likely to produce the right solution to a problem if you ask the people facing the problem what they think. And as my colleague Nikki wrote, a problem shared is a problem halved.
Various public sector organisations in the US have already started to implement this crowdsourcing innovation methodology with fantastic success. Maryland's Harford County, which cares for a community of close to 250,000 residents, were seeking a way to bring its residents into the governmental process. The idea was to create greater transparency while simultaneously fostering a community of open innovation. The county used Mindjet's SpigitEngage innovation platform to gather over 100 ideas from residents about how to create economic opportunity, improve efficiency in government, look after the environment, and save money. They were able to implement a number of successful new programmes, which resulted in a 50% reduction in paper usage, cutting their paper costs in half, and dramatically reducing their electricity bills. You can read more here.
A Global Platform
Similarly, the UN Refugee Agency (UNHCR) started using our technology last summer to collaborate with, and gather ideas from, its partners. This included refugees themselves and those on the front-line, to solve some of the most pressing challenges in refugee protection and assistance worldwide. The organisation launched a special UNHCR Ideas initiative to do so, and has since successfully developed ways to improve access to UNHCR information and services for refugees living in urban areas.
The moral of both of these stories? When your business is people, there is truly no one better to stay engaged with when solving problems, or developing new assets and services. We're on the verge of being able to announce some similarly exciting projects we're working on with public sector organisations in the UK, and we expect equally impressive, and innovative, results. I look forward to sharing more news with you soon!


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save these files NOW.. backup .. mirror and share IMMEDIATELY.. before they take it all down with the rest of the information!!!
high levels of radiation have been released from fukushima!
prophetic seer will be mirroring the content soon:
and I will have copies up over at http://www.dutchsinse.com
this WILL NOT disappear like the last high forecasts showing EXTREMELY HIGH levels of Cesium, Xenon, and Iodine over the USA and Canada.
and here is the information on ZARDOZ .. the post apocolyptic NUCLEAR FALLOUT world where Sean Connery plays a "mutant" .. and human reproduction is considered bad.
FAIR USE NOTICE: These Videos may contain copyrighted (© ) material the use of which has not always been specifically authorized by the copyright owner. Such material is made available to advance understanding of ecological, political, human rights, economic, democracy, scientific, moral, ethical, and social justice issues, etc. It is believed that this constitutes a 'fair use' of any such copyrighted material as provided for in section 107 of the US Copyright Law. In accordance with Title 17 U.S.C. Section 107, this material is distributed without profit to those who have expressed a prior general interest in receiving similar information for research and educational purposes. For more information go to: http://www.law.cornell.edu/uscode
By: PropheticSeer
In: Other
Tags: radiation, high, levels
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Methane levels 17 times higher in water wells near hydrofracking sites
Toxic Vapors From Gulf Oil Spill Reaching Dangerous Levels
NUCLEAR CRISIS-FLOODED Omaha Power Plant!
Ann Coulter: 'Radiation is good for you'
Nuking the crew: The story of a wireless communications installer
5/12/2011 -- BREAKING NEWS !! NILU - Norsk Institute = ZARDOZ = radiation at EMERGENCY LEVELS
NOT ONE NEWS STATION WILL REPORT ON THIS !!! Japan Nuclear Radiation In Hawaii Milk A Total Of 2033% Above Federal Drinking Water Limits
Japan Nuclear Radiation In Hawaii Milk A Total Of 2033% Above Federal Drinking Water Limits
Radiation on the rise in Japan


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Da Vinci Code author Dan Brown tackles Dante's Inferno for new book
His most famous book found Jesus's bloodline, now Dan Brown is taking his readers into hell following the surprise announcement of a new book, inspired by Dante's Divine Comedy.
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What's Trending in San Diego?
Today's top viral videos on 'Night&Day' with Chris Cantore + Michelle Guerin.
What viral videos are trending today in San Diego? Watch and learn on the "Night&Day" show with Chris and Michelle.
- April epic fails recap
- Rapping car salesman
- Jazzy Fur Elise remix
- Chihuahua plays pool
- Maker vs. Marker: the showdown
For more viral videos trending in San Diego, watch the "Night&Day" show, 2 – 3 p.m. and 7 – 8 p.m. week days on UT-TV.


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Definición de carrion en inglés:
- A survey of fox dens showed that the vast majority of lamb carcasses found in them were carrion ie. dead before being taken by the fox.
- Diversionary feeding involves leaving dead rats and other carrion on the moor for the harriers to eat.
- Biologists, however, have reported some bees taking advantage of other resources, such as animal droppings and carrion.
Middle English: from Anglo-Norman French and Old Northern French caroine, caroigne, Old French charoigne, based on Latin caro 'flesh'.
carnival from mid 16th century:
Originally a carnival was, in Roman Catholic countries, the period before Lent, a time of public merrymaking and festivities. It comes from medieval Latin carnelevamen 'Shrovetide'. The base elements of the Latin word are caro, carn- 'flesh' and levare 'to put away', before the meat-free fasting of Lent began. There is a popular belief that carnival is from carne vale, 'farewell, meat', but this is mistaken. Other flesh-related words that come from caro include carnivorous (late 16th century), carnage (early 17th century), carnation (late 16th century) (from the flower's 'fleshy' colour), carrion (Middle English), and incarnation (Middle English).
Palabras que riman con carrionCarian, clarion, Marian
For editors and proofreaders
División en sílabas: car·ri·on
Definición de carrion en:
¿Qué te llama la atención de esta palabra o frase?
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Nephthys Photo: Stability and Life, Under the Sun
Isis and me praying while Ra rises. Thoth's baboons joined us, too. The artist drew hieroglyphs between me and my sister that say "stability" (Osiris's djed pillar on the bottom) and "life" (the ankh, which has human arms to lift the sun). We're kneeling on the hieroglyph for "gold." (Wasn't very comfy.) [Isis and Nephthys greet the sunrise in the scribe Ani's personal copy of the Book of the Dead. Dynasty 19, New Kingdom (ca. 1300 BCE)] Public domain.


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Investigators are asking for help identifying three burglars.
Hamilton County deputies are looking for three burglars after a burglary in the 8000 block of Bridgetown Road in Miami Township.
Investigators said the thieves took gift cards from a residence.
The thieves used the gifts cards at various locations throughout Hamilton County.
Anyone with information about the burglars is asked to call Crimestoppers at 513-352-3040.


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IFRAME support required.
Home of the dragons!
The community of Marquette Primary Montessori Academy, an American Montessori Society member, provides an unique approach to public education by embracing multi-aged, prepared learning environments that spark each child's natural desire to learn. We design dynamic learning experiences according to the developmental characteristics and needs of all children. We aspire to create independent learners who will change the world.


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UPDATED: Texas Legislature has no California-style driver service for lawmakers who might be impaired
Update at 4:43 p.m.: California Senate President Pro Tem Kevin de León, D-Los Angeles, announced Friday that he has asked his chamber's sergeant at arms to immediately discontinue the "infrequent" provision of night-time car rides to senators. De León said though security experts recommended the "after-hours emergency services program," there was so much "confusion caused by recent media reports" that he decided to scrap it.
Original item at 2:58 p.m.: Two lawmakers who oversee payrolls in the Legislature's respective chambers said Friday that Texas has no late-night driver service for lawmakers who drink too much, as the California Senate created about four months ago.
"No," Senate Administration Committee Chairman Kelly Hancock texted from a chamber of commerce luncheon, when asked if the Texas Senate has any arrangement that helps prevent one of its 31 members from driving when impaired.
Hancock, of North Richland Hills, and fellow Republican Charlie Geren of Fort Worth, who heads the House Committee on Administration, said their chambers haven't hired part-time employees to provide late-night and early-morning rides for members while they are in Austin.
In a story late last week, The Sacramento Bee disclosed that in early February, the California Senate hired two "special services assistants" at about $2,500 a month to be on call to give tipsy senators a ride.
Each of the body's 40 senators received small plastic cards with the phone number to call for "Sacramento 24 hr transportation." The cards included the Senate sergeant-at-arms' number and told members to call her "in an emergency." Four California lawmakers in the past five years have been accused of drunken driving, including three on downtown streets near the state Capitol.
Geren said in an interview that the Texas House offers no similar service.
"We have Uber, we have Lyft," he quipped. "The same thing that any citizen can call is what we've got — or we can walk home."
Texas has a part-time Legislature that meets 140 days every other year and pays $7,200 a year. The California Legislature meets every year and pays enough for lawmakers to live on. Most probably spend more time in Sacramento than Texas legislators spend in Austin.
Geren said that in the just-ended session, the only instance he can recall when a House member had any assistance with transportation was early in the session, when Eagle Pass Democratic Rep. Poncho Nevárez "had threats" from advocates of open-carry gun legislation and had "DPS escorting — following, not driving" him home at night.
Last year, former state Rep. Naomi Gonzalez, D-El Paso, was sentenced to 15 days in jail in a drunken driving crash in March 2013 that injured a bicyclist in South Austin. Gonzalez drove her car into another car, which struck a bicyclist. Three people, including Gonzalez, were hospitalized with minor injuries. Gonzalez's blood-alcohol content was measured at 0.164, twice the legal limit.
Gonzalez told police that she had two drinks that night before she left a downtown Austin hotel to pick up her car at the Capitol, according to an arrest warrant affidavit. Though she apologized, she was defeated in last year's primary election.
Referring to the California Senate's arrangement, Geren said, "We don't have anybody on our payroll especially to drive people home. I'm not sure we could get away with hiring someone to do that."


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- Report: #1165950
Report - Rebuttal - Arbitrate
Complaint Review: metro pcs
metro pcsoley st reading, Pennsylvania USA
metro pcs My service payment was paid on july 3,2014. My service was cut off todat reading Pennsylvania
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On July 3 ,2014 I paid my metro pcs bill. Now today July 29,2014 less 26 days after paying my no contract bill,my service was diconected due to them saying my bill was due again. I purchashed a full month of service and recieved 26 days.When I went to a metro pcs location I wanted to get the unlock code for 2 phones I purchased in full so I could take my phone to another service provider. I was told by the associate I had togo on line and get them because there unlocked pre paid phone.Now why would I have to do this.When I went to the location I purchased my phones from.Untill I pay more money they do not allow you to speak to an agent.
I do know every metro pcs location in my area are all relatives who can't even open a customers memory up on there device, when they only have 1 thing downloaded on there phone with a 16 gb card.The most coman basic thing you should know about any cell phone being a sales rep. The service is horrible .Knowing the company is closing within the next 2 years due to T Mobile purchasing there company. You would think the service would be better to loyal customers.Before things get worse with this company I wanted to move on.So in the mean I am in the position of having to go viral with this theft of a company.
This report was posted on Ripoff Report on 07/29/2014 05:49 PM and is a permanent record located here: http://www.ripoffreport.com/r/metro-pcs/reading-Pennsylvania-19604/metro-pcs-My-service-payment-was-paid-on-july-32014-My-service-was-cut-off-todat-readin-1165950. The posting time indicated is Arizona local time. Arizona does not observe daylight savings so the post time may be Mountain or Pacific depending on the time of year.
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Man kills 2, himself on Texas beach
PORT ARTHUR, Texas (AP) - Authorities say a man has killed two people before killing himself at a southeast Texas beach.
The Jefferson County sheriff's office said that they got several 911 calls on Sunday afternoon about a shooting in progress at McFaddin Beach.
When deputies arrived they found three people who had been shot to death. The sheriff's office said a man had shot to death another man and a woman and then turned the gun on himself.
Autopsies have been ordered on all three. Their names have not yet been released.
Officials are still investigating the cause of the shooting and the relationship between the victims and the shooter.


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Clinic Operator: 1-(800)-4-SANSUM (472-8746)
Comprehensive healthcare services for young people, starting at birth and continuing through infancy, childhood, adolescence and young adulthood.
Hitchcock Pediatrics51 Hitchcock Way, Santa Barbara, CA 93105Phone: (805) 563-6211Hours: Monday- Friday 8:00 am - 5:00 pm
Lompoc Pediatrics1225 North H Street, Lompoc, CA 93105Phone: (805) 737-8760Hours: Monday-Thursday 8:00 am - 5:00 pm, Friday 8:00 am - 12 Noon
Primary care for children from one day old through adulthood.
Pesetas Multi-Specialty Clinic, Family Medicine215 Pesetas Lane, Santa Barbara, CA 93110Phone: (805) 681-6510
Lompoc Multi-Specialty Clinic, Family Medicine1225 North H Street, Lompoc, CA 93436Phone: (805) 737-8700
Goleta Family Medicine122 South Patterson Avenue, Santa Barbara, CA 93111Phone: (805) 681-750
State Street Family Medicine1919 State Street, Santa Barbara, CA 93101Phone: (805) 563-6120
Sansum Country Clinic, Family Medicine2027 Village Lane, Suite 102, Solvang, CA 93463Phone: (805) 688-3440
Carpinteria Family Medicine4806 Carpinteria Avenue, Carpinteria, CA 93013Phone: (805) 566-5080
Urgent Care bridges the gap between preventative primary care and emergency care. We provide expert time-sensitive care when an unscheduled visit is necessary.
Hitchcock Urgent Care51 Hitchcock Way, Santa Barbara, CA 93105Phone: (805) 563-6110Hours: Monday- Friday 8:00 am - 7:00 pm, Saturday 9:00 am to 5:00 pm, Sunday 9:00 am to 3:00 pm
Lompoc Urgent Care1225 North H Street, Lompoc, CA 93436Hours: Monday- Friday 8:00 am - 6:00 pm; Saturday 9:00 am - 5:00 pm; Sunday 9:00 am - 2:00 pmPhone: (805) 737-8786
Other departments that provide specialized care for children:
Allergy & ImmunologyPhone: (805) 681-7635
UrologyPhone: (805) 681-7564
Ear – Nose – Throat (ENT)Phone: (805) 681-7636
Pediatric OphthalmologyPhone: (805) 681-8950
Sansum ClinicProviding innovative healtcare services in Santa Barbara County for more than 90 years.
Call 1-800-472-6786 to book an appointment for your child today.
Healthcare for KidsKid's Health InformationFun for KidsContact Us
© 2014 Sansum Clinic
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JAN 11, 2013 - Boston Globe
A Must Read - Share
BOSTON (AP) — The Coast Guard said it has confirmed the discovery of submerged wreckage of a Gloucester-based fishing vessel that disappeared in December.
Editor's Picks
Hey you have no friends!!! Get to work and start inviting friends to help build your Comunitee. Click Here to invite friends.
© 2011 Comunitee, Inc.


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Welcome to CCSDS.org
Founded in 1982 by the major space agencies of the world, the CCSDS is a multi-national forum for the development of communications and data systems standards for spaceflight.
Today, leading space communications experts from 26 nations collaborate in developing the most well-engineered space communications and data handling standards in the world.
The goal? To enhance governmental and commercial interoperability and cross-support, while also reducing risk, development time and project costs.
More than 700 space missions have chosen to fly with CCSDS-developed standards, and the number continues to grow.
Collaborative Work Environment
Visitors: Enter the CWE area to view public documents in the CCSDS working teams. Request a CWE ID to fully engage in the Technical teams. Request login here.
Visit the CCSDS Mailman page to Sign up for mail lists in technical areas Of your expertise. Then engage with Other experts and contribute! New Work Item Announcements
The CCSDS Blog General Announcements


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Peaceful Suburb
Category: Places
Photo and caption by Yuen Ting Chan
Many people only remember Hong Kong is a prosperous international city. Busy traffic and fast pace exist. However, Hong Kong also has a quiet side. People could enjoy a peaceful life in suburban areas at weekends or during holidays.
Location: Tai Po, Hong Kong
More Places Entries »
By Phil Bouchet
By Aidas Banaitis
By Arie Hoeflak


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LOTD #16: Hotspot Flags, JRuby Version String, and JRuby/MRI Benchmark
By arungupta on Feb 03, 2009
This post shares 3 links that were recently published.
The first one is about the Favorite Hotspot JVM Flags by Charlie. See how you can use them for tweaking performance or investigating runtime metrics.
The second one is about using JRuby Version String. It explains the detailed meaning of the version string printed by "jruby --version". If you read it carefully then you know the date, hardware, platform, SVN revision and even state of Charlie's local git-svn clone.
The third and the last one is about benchmark results between MRI and JRuby with the following summary:
From my tests it appears that MRI is faster in single threaded mode, but JRuby makes up for the loss big time in the multi-threaded tests. It's also interesting to see that the multi-threaded mode gives MRI(green threads) a performance boost, but it's nowhere close to the boost that JRuby(native threads) can squeeze out from using multiple threads.
Read Igor's report for more results.
And while you are reading this entry, did you know that GlassFish Gem 0.9.2 was recently released ? Use it for running your Rails applications seamlessly :)
All previous entries in this series are archived at LOTD.
Technorati: lotd glassfish v3 gem jruby ruby hotspot vm


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Sonic in Ashburn is a fast food restaurant which allows you to drive in to eat. It's headquarters are based in Oklahoma City and has been in operation since 1950 and have over 3,500 locations throughout the United States. They serve over 3 million guests every day and has been ranked in the top 50 fast food drive ins in the entire nation.
In 1953 they revolutionized ordering food by using curbside speakers which allows their guests to place their food orders without leaving the comfort of their car. They specialize in providing fresh meat, hot dogs and more... They also offer some classic desserts from Shakes to crushed ice drinks and more.
Currently, they serve over 3 million customers per day throughout America. They have been serving food in a curbside manner for over 60 years since Troy Smith Sr. began Sonic in numerous locations coast-to-coast. Their brand is doing different, special and better things to surprise and delight all of their customers.
If you are looking for the closest Ashburn Sonic, you can find it easily here Find Sonic Locations .com. You won't experience any difficulties locating your destination because our website is simple, quick, user-friendly and your comments and suggestions are always welcome. Visit our About page for more information.
If you are interested in more information about Sonic, you can visit their official website at SonicDriveIn.com.
You may also be interested in:


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All Quiet on the Western Front
by Erich Maria Remarque
Guide Mentor
Character Role Analysis
Kat is Yoda here. He teaches Paul the ropes (or wires) and is broadly respected by the men for his talent, not his military rank. His talent is his sharp natural instinct, specifically his ability to sense danger and find food. Kat puts others' interests ahead of his, especially Paul's and in the midst of this ubiquitous horror, Kat shows Paul how to have fun – goose-hunting, smoking, whatever.


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Which sex is the worst about washing up? Why is it so important? We've got the dirty truth on how and when to wash your hands.
Groups Want a Tougher FDA
Calls for Reform continued...
Other experts told the panel during hearings that drug companies often don't publish scientific results that question a product's safety or effectiveness, skewing the doctors' and the public's perception of the drugs.
Visco backed efforts to force drug companies to register all clinical trials and to report all findings to the public. "That is not happening now," she said.
James Kotsanos, MD, head of endocrine and cardiovascular drug development for drugmaker Eli Lilly and Co., told the panel that most companies now have voluntary web sites displaying trial information and that those sites are improving. "We even have an independent auditor checking the information," he said.
The agency also does not have the right to order companies to perform safety studies on drugs already on the U.S. market. Panelists pointed to data showing companies often don't complete promised safety studies for drugs already on the market.
Committee member Bruce M. Psaty, MD, cited research showing that 827 studies made by drug companies still remain unfulfilled. He called the figure "a large percentage" of the total commitments made by companies.
Companies: We're Improving
Drug company executives said their firms are working with the FDA to improve safety monitoring but warned that giving the agency more power would slow the progress of getting new drugs to market.
"It's not at all clear that the FDA is using the tools it already has in an adequate and effective way," said Geoffrey Levitt, an attorney representing Wyeth Pharmaceuticals. Granting regulators more authority "will undermine public health by depriving patients access to new medicines."
Sidney M. Wolfe, MD, director of the health research group for the FDA watchdog group Public Citizen, told experts that more authority for the FDA was essential. Wolfe listed 13 medications that later showed severe safety problems after being approved by the agency. The drugs including the drugs Rezulin, Baycol, and Propulsid; all had to be from the market because of safety concerns.
"This is certain to continue unless some fundamental changes take place," he said.
The committee is set to conclude its investigation this summer.


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Peterborough task force to review town's recycling center picking' policy
PETERBOROUGH — Town Administrator Pamela Brenner presented several scenarios about a 30-year-old copper pot at the Select Board's meeting Tuesday to illustrate her office's concerns about the practice of "picking" at the Recycling Center. In one scenario
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New Jersey riders have a new custom option in Fanwood's Gut Wrenching Cycle.
The shop started crawling to life last October but only opened in March. Now, owner Ed Friedman, says his first few months have been "fantastic."
"Sometimes, you're not very welcomed as a motorcycle shop, but our neighbors accepted us with open arms," he says.
Friedman owned a similar business in Brooklyn more than 20 years ago, but left that behind and moved to Garwood in 1991. He then spent 18 years working as a mobile repairman, traveling to friends' and acquaintances' homes and servicing their motorcycles.
"Friends kept encouraging me to rebuild a shop," he told the Scotch Plains Patch. "A lot of people knew about my work through word of mouth, so [I thought] I could at least make some money from paying customers."
Locals say the shop owes much of its success to filling a need in an area with few alternatives, added to a prime location.
The shop has five employees who build custom bikes, manufacture and order parts, restore classic bikes, sell used motorcycles, and do repair and maintenance work.
"We do everything from Harley to Honda, from Suzuki to Ural," Friedman says. "If it has to do with a bike, we do it."
Posted by Holly Wagner


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Magnitude 7.1 - VANUATU
2011 August 20 16:55:02 UTC
Earthquake Details
- This event has been reviewed by a seismologist.
|40.6 km (25.2 miles)
|63 km (39 miles) SSW of PORT-VILA, Efate, Vanuatu
190 km (118 miles) NW of Isangel, Tanna, Vanuatu
316 km (196 miles) SSE of Luganville, Espiritu Santo, Vanuatu
1850 km (1149 miles) ENE of BRISBANE, Queensland, Australia
|Location Uncertainty
|horizontal +/- 14.7 km (9.1 miles); depth +/- 6.8 km (4.2 miles)
|NST= 65, Nph= 65, Dmin=455.3 km, Rmss=1.29 sec, Gp= 32°,
M-type=centroid moment magnitude (Mw), Version=8
|Event ID
- Did you feel it? Report shaking and damage at your location. You can also view a map displaying accumulated data from your report and others.
Earthquake Summary
Tectonic Summary
The Vanuatu earthquakes of August 20, 2011 (M 7.1 and M 7.0) resulted from thrust faulting on or near the subduction zone plate boundary between the Australia and Pacific plates in the Coral Sea region of the southwest Pacific. Near the epicenter of the earthquakes, the Australia plate moves to the east-northeast with respect to the Pacific plate at a velocity of approximately 83 mm/year, and begins its eastward decent beneath the arc at the Vanuatu North New Hebrides trench.
The M 7.1 earthquake (August 20, 2011, 16:55 GMT) preceded the M 7.0 event (August 20, 2011, 18:19 GMT) by 84 minutes, and was located approximately 6 km away horizontally, and 12 km in depth - each within location uncertainties of typical global earthquakes. The two events also had approximately the same focal-mechanism. The latter earthquake was almost certainly triggered by the earlier event. Seismologists sometimes refer to a pair of similarly sized shocks that occur at nearly the same time and location as an earthquake "doublet."
These earthquakes are located approximately 80 km to the south of an M 7.3 earthquake that occurred in August of 2010, and 600 km to the south of a sequence of large subduction thrust earthquakes that occurred in October of 2009. The Vanuatu region experiences a very high level of earthquake activity, with almost 50 events of magnitude 7 and larger having been recorded since 1973. The subducting Australia plate is seismically active to depths of about 350 km beneath the islands.
Earthquake Maps
Scientific & Technical Information
Tsunami Information
The earthquake locations and magnitudes cited in NOAA tsunami statements and bulletins are preliminary and are superseded by USGS locations and magnitudes computed using more extensive data sets.
General Tsunami Information
- Preliminary Earthquake Report
- U.S. Geological Survey, National Earthquake Information Center:
World Data Center for Seismology, Denver