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Copperbell Mines
Copperbell Mines Dungeon Tour
As Copperbell is based in Ul'dah's zones, the enemies within will be similar to those outside. Spriggans, bombs, and more will await players; though most of these do not have unusual strategies, players must be aware of bomb-type enemies, which can explode and cause instant death to anyone caught in the radius.
EditKottos the Gigas
The first boss of Copperbell Mines is a two-stage fight, beginning with an onslaught of weak spriggans, which simply must be gathered and killed by the party. Healers should not be hard pressed, however they may pull aggro due to their casting, and tanks must be aware so they are not swarmed in the early going. After the spriggans are done spawning, Kottos himself joins the fray, and is a straightforward battle afterward. He does have a weak AoE attack, but should die within seconds of spawning.
EditIchorous Ire
A blob/flan type monster, the Ire is not fought in the traditional manner, as it is immune to damage. During the fight, players will right click an "Improved Blasting Device" switch near the middle of the room. This will spawn a Blasting Cap bomb monster that will eventually explode; the boss must be caught in the blast radius, which will cause it to divide into two smaller blobs. These steps are repeated a second time, to create 4 blobs, then a third time to create 8 blobs, which can then be damaged and killed by the party. The only mechanic change mid-fight is that spriggans will spawn and attempt to kill the blasting cap, so those adds must be killed by the DPS to win the fight.
Note, the blasting cap and the Ire itself (with exception of the final incarnation when it has split into 8 pieces) should not be attacked by anyone except the tank, and only then to hold threat during the fight.
Note, the explosion from the blasting cap will kill any player caught in its radius as well, so it must be avoided.
EditGyges the Great
The final battle of Copperbell Mines is completed by utilizing a great deal of control over the adds that spawn throughout the fight. Gyges himself has relatively few mechanics, though a frontal cone AoE attack can cause a great deal of damage to the unwary if they are struck by it. When the boss nears half health, he will begin to run to two large boulders in the room, and begin attacking them. The first boulder will always be destroyed by the boss (this cannot be prevented), and will allow reinforcements to spawn, which will attempt to break the second boulder. The DPS will need to kill the adds to keep the boulder from being broken, then return to the boss to continue damaging him. If the second boulder breaks, two adds will join the fight every few seconds, and attack the party.
A melee character using a single-target Limit Break can often make this fight quick if it is used after the first boulder has been destroyed. A caster using a AoE Limit Break can also help to recover if a large number of adds spawn, however that should be kept as a last resort, with damage focused on the boss instead. All adds despawn when Gyges reaches 0 HP.
EditOptional Strategy
After the first boulder breaks, ignore the adds and just burn the boss down as fast as possible. He will die before the adds can even break the second boulder.
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Dungeons | Western Thanalan | Into a Copper Hell | Kottos the Gigas | Gyges the Great | Patch 2.1


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- Overview
- Transcript
- View Offline
- Importing photos, video, and audio from a camera or other source
- Adding and modifying titles
- Trimming and splitting video clips
- Adjusting music volume, fading, splitting, and timing options
- Creating transitions between clips
- Panning and zooming photos
- Making a movie from Windows Live Photo Gallery
- Creating slow motion video
Skill Level Beginner
Much like working with titles in a movie project, credits usually appear near the end of your movie. In Movie Maker, there are number of different types of credits that can be added and modified. As we scroll to the end of our BeachMovie, you'll notice some credits that were added by default when we applied one of the AutoMovie themes in an earlier lesson: a Directed By credit, Starring, and you can see Filmed On Location as well. Now these are just like titles, in that text can be added and modified.
If we go to the Directed By and double-click, you'll notice the text box appears right in the center as it fades out from the last video clip and into a dark screen. Directed By and then it say Enter your name here. So we'll do that. Let's just click inside the text box. We'll click and drag over the existing text, and type in your own name. Now, we'll double-click the Starring. The Starring credit has a black screen in behind. This is a background that can be modified.
It says, "Enter your cast here." In this case, you would-- let's just do a triple-click on the existing text and start typing in your cast. Now if you don't have cast, you can be creative here. For example, we have "The Ocean" in this movie. Press Return, and you're on to the next line. If you want to leave a little extra space, press Return again. The next star of our presentation might be "The Beach." Press Return a couple of times, and type in "Wildlife".
Press Return again a couple of times. You can see how the text box starts to stretch out. Now we'll just add one more: "The Sky." There we go. Now if you want to see what this looks like, just press your Play button. (Video playing.) So what you're seeing there is the default effect, where it's scrolling, and you see the title of the cast, with the standard default background. But we can start making some changes to this.
Let's go to the Background color. Let's change it to that dark tan color we use for our titles. We'll do the same now by going to the Directed By. Now this one fades from our movie into a black screen. So when we click Directed By, we want to make sure that we drag the marker into the dark part, so we can select Background color. There is our dark tan. Now there is one more that's been added here: Filmed On Location. Let's double-click that, Filmed On Location.
Enter location here. We'll triple-click on that text to type in "California", just like so. When you click outside the text box, you can see the beginnings of the credits starting to roll. Another way to go into the text box itself to make changes is to click the Edit text button that appears in the Adjust group, with the Format tab selected under Text tools. This just gets you back inside. Let's just be a little more specific. We'll type in "Ventura, California". There we go.
Now of course, we can change the effect as well. Let's go to our Background color, so it matches. Let's choose that dark tan. The effects appear in the Effects group. So if you wanted to apply effects to all three of them, why not click the first one, Directed By, hold down Shift, click the Filmed On Location option so all three are selected? Now you can see what's currently selected here. (Clip playing.) It's called Scroll, and as you hover over it, you get a quick preview.
So let's go to our dropdown, and you'll see a number of different options here. I kind of like this one. (Clip playing.) The Swing down kind of swings down each of them. That's as an option. You can go to some more Cinematic effects. (Clip playing.) And Contemporary. (Clip playing.) So why don't we go to one that adds emphasis? We'll go to this Emphasis group, and choose Stretch.
All right, we'll move our marker over to the first clip containing one of our credits, Directed By, and click Play. (Music playing.) That looks kind of cool.
So we were totally able to manipulate the credits that were added. Now if you wanted to add a credit at anytime, all you need to do is make sure the Home tab is selected. In the Add group, you'll see Credits has a dropdown. When you click it, credits can be simple Credits. It's a new blank credit. You're going to apply any of those effects. Or if you want, you're can have the Directed By, the Starring, and Filmed On Location in options. Now these just give you a little bit of a head start with some existing text that can be edited, but all you need to do is fill in the blanks with these three. Credits, if you choose that, totally blank so you can create whatever credit you want.
Once they're in there though, it's just a matter of making all the changes that you want necessary to make it look exactly the way you need it.


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Last Sunday, we crept stealthy to Ink Lounge for a full on attack!
We'd been planning since 2010 to kick off the new year with some really fun new things, lots of new friends, and projects that challenged and intrigued us!
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Ink Lounge, located at 1512 S. Acoma, is the artisan passion of Nicky & Stu Alden! Graphic designers by day, these two truly talented people created a home away from home where they can get their hands dirty with screen printing and welcome any willing learners to join them – they make their home yours!
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Stabbing trial postponed until March
Published: Saturday, January 8, 2005 at 4:30 a.m.
Last Modified: Saturday, January 8, 2005 at 12:00 a.m.
A pretrial hearing for a Saluda woman charged with stabbing her brother in the back was postponed Friday in District Court.
Heather Nicole Morgan, 22, was scheduled to appear in a Henderson County courtroom for a probable cause hearing but it was continued until March 4 at the request of her attorney, Scott Sheffron of Hendersonville.
Morgan was arrested Dec. 19 and charged with assault with a deadly weapon inflicting serious injury with intent to kill in connection with the stabbing of her brother, 27-year-old Ronald Jeremy Morgan.
Investigators said the brother was stabbed just under the left shoulder blade after an altercation at his father's home on Hillside Drive in Saluda. The wound punctured a lung and severed an aortic vein.
Morgan is being held in the Henderson County jail under a $110,000 secured bond.
--T-N Staff
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