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breakreep wrote: While I see merit in the idea there is a distinction between that phenomenon and, say, the building of a musical or literary narrative, I think that it is simply unfamiliar. This comes back to two things: 1) the notion that what we are experiencing right now as "video games" is too embryonic to even use as a base by which to judge what a "video game" actually will be
breakreep wrote: Also, why does anyone care whether a game can be beaten or not? That has nothing to do with it being art. Books can be beaten, too, dudes. It's called reading the whole thing.
But is the book art while you're reading it?! Or does it only become art when the back cover closes????
It's a diversion. It's asinine. And anyone who acts like it's pertinent is doing so in bad faith. I hope the Intro to Philosophy class I plan to take someday doesn't try to teach me the same egregiously broken logic Roger Ebert uses when he's annoyed at something and can't quite figure out why.
breakreep wrote: The problem Mark is trying to convey seems to be at the root of most of the argument by either side. I'm more with Icarus in that I don't particularly care whether any given person defines any particular game as art, though if there's an obvious logical flaw involved I'm all over that for the fun of it. But none of these "can you win", "is it interactive", "must it be attached to video" arguments lead anywhere until one can settle whether the thing coming in is more, less, or equally important to the thing coming out.
The quality of the dialogue, the cinematography, the soundtrack, and so forth, is somewhat of a distraction. No one analyzing a painting, even in Art 101, would call each individual stroke 'art' in itself. They might discuss technique, or interaction, or the interplay of lighting and panel. Like foreknowledge possessed going into a new book, or the individual letters on those pages, these things aren't art. They are pieces of function mutually expressing one whole. Anyone would agree on this.
One of the main reasons why video games seem to be so confusing in these discussions--at least in those of honest exploration of ideas separate from the need to prove prior convictions--is their inability to fit into the framework. Like Mark has been saying, there is too much functionality involved. Games do, and often do, slip into a space not of a moving end held together by unexamined functions, but of a moving function. The entire point of the game is to do something else within the game.
My take on this point is tenuous. While I see merit in the idea there is a distinction between that phenomenon and, say, the building of a musical or literary narrative, I think that it is simply unfamiliar. This comes back to two things: 1) the notion that what we are experiencing right now as "video games" is too embryonic to even use as a base by which to judge what a "video game" actually will be, and 2) something which Icarus mentioned directly in another thread and alluded to in this one, namely his suspicion that discussion of video games belongs not in the realm of the humanities but in that of the sociologist, by nature of (among other things, but most obviously) the repetition of act through similar yet always mutually distinct attempts, compounded through the sheer time sunk into the medium as a neurological practice mat.
I probably would have agreed with that a few years ago, but I've read enough about the development of the reading mind over the past few years to know that a very...as in very...similar argument could have been made both of the repetition of individual symbols intended initially as mimetic representation (a large part of most popular definitions of art) to the point that they became functional commodities within the exchange of language, as well as the initial catharsis associated with the task of reading becoming, through very observable physiological stages, into a functional and even quite banal task, wherein the act itself is simply a means to an end, which is ultimately, regardless of intent, physiologically identical in every case: to gather information.
Notice that I'm not equating the written thing with the act of reading it. I'm pointing out that the potential confusion between the two, though seemingly trivial, is the same as that present in games now. The confusion is amplified for several reasons, but the one most relevant to the strand of thought I'm trying to extricate in the time I have is that, again, games are simply too new. No one knows what to make of them yet. Initially novels had not that connection to the past that some in this conversation have referenced--except to the extent that they referenced some already common myth or historical event in their genetive cultures, in the same vein that video games do today--yet no one now would seriously argue that, because of the confusion present toward the novel then, it could ontologically never have been or become art at some point in the future, as now.
Which is to say nothing of the fact (mine and subjective, of course) that most novels are trash. Garbage. Most books should never be read. They are by and large horrible creations filled with the most unpracticed, unintimate, uncreative noise which most people with the functional capacity to write have ever thought. This leads me to what is probably my primary of many haphazard points, which is that the novel is not an artform either, and I think most would agree with that if they thought about it. A very few novels are artful, fewer are works of art, and those very few which linger forever take the form of a bit of the fog fulminating in the sapient line--there is only one artform, though it can be represented through various media.
I would argue that several games partake of that definition, but I will not even mention them here. The naming game is possibly the most stupid, base result these dialogues. They always go like this:
"Games aren't art."
"Yes they are!"
"Name one."
"Such and such."
"I've cursorily examined it in the midst of an intellectually heated discussion, which in turn I entered with preconvictions. Your game is not art."
I'm reminded, every time, of those periodic hip-hop threads where the antagonist, new on the scene, downloads each 90's-era classic album in succession per member suggestions, then proceeds to dissect and disseminate--on first listen, no less!--why each one is, or isn't, good.
I realize that this discussion (at least, theoretically) isn't about good vs bad, or by common extension, bad vs art. I also realize that there are fundamental differences between the absurdities in these two circumstances, but there is a common thread underlying both--unfamiliarity with the subject. Knowing of some semi-obscure games and mods doesn't really count. It's like passing judgment on, say, 20th century composers from exposure to movie soundtracks. It's like how I hated Freud when I had only a passing familiarity with his ideas, hated him more as I learned more, and one day, years later, realized that I didn't know much about his work at all, not to any degree worth mentioning. I still don't, actually, but as I learn more I'm able to better appreciate the aesthetics of his approach in a way that was never possible while I ascribed judgment on non-immersion, even if I still think the majority of his conclusions are bonkers.
It's like how someone mentioned in this thread that there are (in a tenuous sense of the word) collaboratively agreed-upon definitions for things, and definitions of defining, and so on. Well, of course. But when a cannonball breaches your wall you won't get far trying to figure out what kind of arrow just breached your wall.
Also, leave out the issue of the 'performance' of playing the game. That's a red herring, and anyone discussing the issue in good faith knows and will readily admit that, in the same way that reading a book is not an artform--or, at least, it is not the same thing ontologically as the book itself. If one is art, the other is not, and maybe neither is an artform, whichever is art.
The discussion of the medium's relation to the consumer is a red herring as well, like I've said before, but in the context of the framework Icarus elaborated it makes sense. I simply don't share his framework, and thus disagree that it's relevant.
Finally, I didn't reference Icarus several times because of some venal obsession with his words. That's there, but it's not the reason. He's simply the most (perhaps only) interesting critic of games on this board, in the context of arguments put forth. Saying "Of course everything is art, even though some things are and some aren't!" doesn't go far, and frankly, I like the sociological beast in his criticisms better than the framework he contorted, however interestingly, around a discussion he admitted to not being entirely interested in. But I'll say the name a few more times anyway for future search engine results. Icarus. Icarus.
Would love to type more! No time.
Robert Ebert wrote: I was a fool for mentioning video games in the first place. I would never express an opinion on a movie I hadn't seen. Yet I declared as an axiom that video games can never be Art. I still believe this, but I should never have said so. Some opinions are best kept to yourself.
At this moment, 4,547 comments have rained down upon me for that blog entry. I'm informed by Wayne Hepner, who turned them into a text file: "It's more than Anna Karenina, David Copperfield and The Brothers Karamazov." I would rather have reread all three than vet that thread. Still, they were a good set of comments for the most part. Perhaps 300 supported my position. The rest were united in opposition.
If you assume I received a lot of cretinous comments from gamers, you would be wrong. I probably killed no more than a dozen. What you see now posted are almost all of the comments sent in. They are mostly intelligent, well-written, and right about one thing in particular:
I should not have written that entry without being more familiar with the actual experience of video games.
This is inarguable. Many of the comments continued by debating the definition of art, which, it was pointed out, I never provided. Many others defined art in terms that would include video games. I received dozens of names for video games that the posters said had affected them like art, and they told me why. Three or four games came up time and again.
In my actual experience, I have played "Cosmology of Kyoto," which I enormously enjoyed, and "Myst," for which I lacked the patience. Both games are from the infancy of the form. I'd played no others because--well, because I didn't want to. I particularly didn't want to play one right now, this moment, on demand.
Gamers tried to make it easy for me. Kellee Santiago, whose talk in defense of video games was the subject of my entry, offered to send a selection of games. But I didn't have a game machine. No problem. I heard from my fellow Chicago movie critic Steve Prokopy, better known as Capone of Ain't It Cool News. He has a friend who works at Sony Games, and through this friend I was offered a PlayStation 3 unit and a copy of "Flower," which Santiago produced. To install it and brief me, Steve would bring over Simeon Peebler, the chair of Games and Interactive Media at Chicago's Tribeca/Flashpoint Academy. Steve had the box waiting at his place, pre-loaded with several games.
I stalled. I said I was headed for Cannes. I said I wasn't sure I should accept a gift from Sony. He said he'd wait until after Cannes. He said he'd see that the PlayStation was sent back to Sony when I was finished with it. I replied: "Gee, Steve...I dunno...sigh..."
Actually, I did know. I knew (1) I had no desire to spend 20 to 40 hours (or less) playing a video game, (2) Whether I admired it or not, I was in a lose-lose position, and (3) I was too damned bull-headed. I guess the PlayStation is waiting for me even now in Capone's vault.
My error in the first place was to think I could make a convincing argument on purely theoretical grounds. What I was saying is that video games could not in principle be Art. That was a foolish position to take, particularly as it seemed to apply to the entire unseen future of games. This was pointed out to me maybe hundreds of times. How could I disagree? It is quite possible a game could someday be great Art.
I was accused of not responding in detail to the arguments against me. This is the gratitude you get for responding to comments at all. I didn't respond because I was at Cannes, because it was taking so much time simply to vet and post the comments, and because...well, what could I say? The entry had expressed everything I had to say without going to the extreme of actually playing a game.
I first expressed my opinion on video games in 2006. At a 2007 "Hollywood and Games Summit" conference, the filmmaker and game auteur Clive Barker responded to some of my statements. Under the circumstances, he was quite civilized. I responded, and you will find the link below. Barker studied English and philosophy at Liverpool, and understood where I was coming from. He said:
"I think that Roger Ebert's problem is that he thinks you can't have art if there is that amount of malleability in the narrative. In other words, Shakespeare could not have written 'Romeo and Juliet' as a game because it could have had a happy ending, you know? If only she hadn't taken the damn poison. If only he'd have gotten there quicker."
Well, yes, that is what I think. There was actually a time in history when a version of Romeo and Juliet was performed with a happy ending, and I can't begin to tell you how much that depressed audiences.
Barker: "Let's invent a world where the player gets to go through every emotional journey available. That is art. Offering that to people is art."
Ebert: "If you can go through 'every emotional journey available,' doesn't that devalue each and every one of them? Art seeks to lead you to an inevitable conclusion, not a smorgasbord of choices. If next time I have Romeo and Juliet go through the story naked and standing on their hands, would that be way cool, or what?"
Okay, I was being snarky. I imagine Baker would be the first to agree his example of Romeo and Juliet was not an ideal one. Sooner later these arguments all get around to Shakespeare, and have a way of running aground on him. If I could save the works of Shakespeare by sacrificing all the video games in existence, I would do it without a moment's hesitation. I suspect Clive Barker would, too.
But there are many forms of high art, and they have appeared at many times. The conscious creation of art seems to be one area in which humans have a monopoly among living beings. Perhaps the turning point in our evolution as a species came when we grew capable of creating art and stories; I illustrated that blog entry with prehistoric cave paintings, only to have a gamer describe them as "scribbles." Well, there's one in every crowd.
Who was I to say video games didn't have the potential of becoming Art? Someday? There was no agreement among the thousands of posters about even one current game that was an unassailable masterpiece. Shadow of the Colossus came closest. I suppose that's the one I should begin with.
But many other games were also mentioned. If I didn't admire a game, I would be told I played the wrong one. Consider what happened when I responded to the urging of a reader and watched Kellee Santiago's TED talk. It would finally convince me, I was promised, of the art of video games. I watched it. But noooo. Readers told me I had viewed the wrong talk about the wrong games. Besides, arguing with a You Tube video was pointless if I had never played a game.
They had me there. And I didn't want to play a video game. If I should dislike it, I already had a preview of the response awaiting me: I was too old, I was over the hill, I was too aged it "get it." That became the mantra: "Ebert doesn't get it." I disagreed with them about age, which I know more about than most of them, but I had some sympathy about the concept of not "getting it." There are many, many things I believe many members of our society don't "get," but I don't think they're too old or too young to "get" them, only differently evolved.
One bizarre exchange with a reader led to a debate about whether Mark Twain himself valued Huckleberry Finn above a table game he had been trying to invent. "Show me a man who believes a game can have more value than Huckleberry Finn," I wrote, "and I'll show you a fool." This debate became reduced to a squabble about semantics and technicalities, and in a quixotic moment I put the question to a vote, devising an online Twitter poll which asked readers which they would value more, a great game or Twain's great novel.
Of course this poll inspired dozens of complaints that it was simplistic (it was) and stupid (also true), and comments such as "if it were another novel yes, but not Huck Finn." The first wave of responses showed Huck leading video games 70% to 30%. But those would have been from among my first-line Twitter followers. I asked others to re-tweet it as well, and as the sample grew the numbers shifted.
I tweeted and was re-tweeted two more times. At 11:14 p.m. CDT on June 30, I declare these the final results:
Which of course proves nothing.
One thing I brought from this experience was that I lacked a definition of Art. I've been thinking about that for a couple of months now. There are countless theories of Art, many of them supplied by readers in the thread. The preferred dictionary definition is:
This might exclude video games on a technicality (are they works to be appreciated primarily for their beauty or emotional power?), but that won't do. I required a definition that would exclude video games (those up to this point, anyway) on principle.
I thought about those works of Art that had moved me most deeply. I found most of them had one thing in common: Through them I was able to learn more about the experiences, thoughts and feelings of other people. My empathy was engaged. I could use such lessons to apply to myself and my relationships with others. They could instruct me about life, love, disease and death, principles and morality, humor and tragedy. They might make my life more deep, full and rewarding.
Not a bad definition, I thought. But I was unable to say how music or abstract art could perform those functions, and yet they were Art. Even narrative art didn't qualify, because I hardly look at paintings for their messages. It's not what it's about, but how it's about it. As Archibald MacLeish wrote: A poem should not mean, but be.
I concluded without a definition that satisfied me. I had to be prepared to agree that gamers can have an experience that, for them, is Art. I don't know what they can learn about another human being that way, no matter how much they learn about Human Nature. I don't know if they can be inspired to transcend themselves. Perhaps they can. How can I say? I may be wrong. but if 'm not willing to play a video game to find that out, I should say so. I have books to read and movies to see. I was a fool for mentioning video games in the first place.


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In Their Own Words – All You Need is Love
I guess she is just depressed because her overbearing sister steals all of the attention. That's why she doesn't smile, run, play and laugh like a normal toddler. If I plan to home-school this child I have got to figure out why she hates to practice her ABCs and manuscript. She doesn't care if she gets a sticker or not. I know she knows how to do it; she is just refusing. Her head is down in her arms on the table. Is it really possible for a 3-year-old to be this stubborn? She won't even come out for a cookie!
My mom used to get motion sickness; maybe that's why my daughter gets sick every time we get in the car. But why does she spin herself in circles in the backyard for what seems to be hours at a time without even getting dizzy? That just doesn't make sense. It is strangely funny and weird that she likes to throw herself backwards on the floor over and over and over again as her father and I sit and watch completely bewildered and entertained at the same time. What two-year-old does that?
"I did. I asked the doctor again. She said it's just her personality," I tell her father.
Why won't she get dressed? There is no reason for her to be so difficult about getting dressed. Just put on the jeans and shirt with the cute little design and let's go already! I am going to be late to work again! She's four years old. Her sister has been dressing herself and changing numerous times a day, much to my dismay, on her own since she was at least two. What is the problem? This child doesn't seem to want to wear anything except pajamas or sweat suits. She can't wear sweat suits everyday.
How did she get that math problem? She's not even in school yet. Was she even listening to us? She was in the other room. She just blurted out the answer like it was nothing to her.
Why is she overreacting? I am just brushing her hair. I am being so gentle. It would look so cute if she would just let me put this pony tail in.
I read an article on autism. Eva doesn't have autism. It is an interesting subject though. I'll read it and think that thankfully my child does not have autism!
Okay, she's five. It's time to learn to ride a bike. Oh my goodness, she's going to hurt herself if I let go. Why can't she get this?
Look both ways when crossing the street. Hold my hand when we walk in the parking lot. You have to watch where you are going. Stay close to me. Be aware of your surroundings. Don't wander in the store. Now I understand why parents have leashes for their kids. I have to physically have a hold on my child or she will disappear. Don't talk to strangers. Yes, the store clerk is still a stranger. Please don't tell everyone we meet such personal family information. It is a good thing I don't get embarrassed easily. Just smile, take her hand so you don't lose her and walk away.
Big girls take showers, not baths. What is the problem? Why is she crying? Outright refusal. It has been twenty minutes and she still hasn't turned the shower on. I don't even take that long of a shower. It has been an hour since she got in. Okay, she's finally done. Did you wash your hair? It's not even wet. What were you doing in there for an hour? Okay, you have to get back in. More crying. I will come in with you and wash your hair for you.
I justify my actions. "I do not spoil her! How outrageous! No, I don't make excuses for her!" I know, although I can't understand it, she cannot do it by herself. So I do it for her.
Back to the doctors. It's a different doctor and this time, I insist. "There is something wrong. She is seven. She cannot ride a bike. She would trip over a blade of grass. She's awkward." She has my compliant daughter do a few minor gross motor activities and tells me she is not where she thinks she should be and sends us to a physical therapist that does some more in-depth testing with her and finalizes that she has Sensory Processing Disorder. Phew! That explains it! That's why she won't wear jeans. That's why she hates showers. That's why she begs for back rubs. That's why she falls so much. Eva spends a year in physical and occupational therapy. I notice most of the other children in therapy definitely have autism, yet I brush off the thought once again.
Two years later we are doing homework. I'm sitting right next to her, keeping her on track the whole way and trying to be patient. I am explaining everything in a way she can understand.
"Wow! Did she just re-write that entire paragraph word for word after only reading it once? I can't do that. I'm going to Google that." And so I do because I am so intrigued. Every site it takes me to mentions autism.
At the age of nine, I take her to see a neurologist. I am convinced there is more to my child's strange and intermittent brilliance, odd ways and sensory issues. How can I understand her? How can I help her, and how can I have a relationship with my child if I don't know what is going on inside that mind of hers? After a few checklists and hour-long sessions of questions regarding Eva's social interaction and behavior and we have a diagnosis! Asperger's Syndrome. Tears form, but they are tears of relief. The relief of finally knowing.
For nine years, her father has insisted that something was just not right. When he suggested autism to me a few years back I told him I was on top of it. She had sensory issues, but I knew. My gut and my instincts told me daily that she just was not "normal." I wanted to believe her doctor. It is just her carefree personality. So she's different? She's just innocent and naïve. That can be a good thing, right?
When I called her father to tell him about the diagnosis, he responded, "I told you. No one ever listens to me. She is to stay in a normal classroom. She is not stupid. I think she's a genius. Do you hear me? Don't let them dump her off." I promise him that I won't. I read every piece of information I can find on Asperger's Syndrome and high functioning autism and I am convinced he knew because he had it, too.
My daughter is now going to be 11 years old. She is possibly the coolest person I know. She attends a regular school, is in a regular classroom and is on the honor roll. Her teachers, therapists and IEP team are extremely cooperative and proactive. She is in several social skills groups and she takes showers now. She has friends, attends sleepovers and although not gracefully, she rides a bike, dances and roller skates. She makes us laugh and makes us wonder. She thinks life is a bowl of cherries. She doesn't sweat the small stuff. She is patient, faithful and so forgiving. She is forgiving of the world for not always understanding and not always being so kind. Forgiving of my ignorance at what she is talking about sometimes. Forgiving of the ever-confusing way us atypicals go about things. Eva continues to be kind though, to everyone she meets. She is incapable of being mean or malicious or untrue.
"All you need is love, mom" were the words of my three-year-old-Beatles-fan daughter who has Asperger's Syndrome.
This "In Their Own Words" essay is written by Launa M. Taylor of Willoughby, Ohio.
If you have a story you wish to share about your personal experience with autism, please send it to firstname.lastname@example.com. Autism Speaks reserves the right to edit contributions for space, style and content. Because of the volume of submissions, not all can be published on the site.
May 10, 2010 at 7:51 am
Ah, my darling daughter "wasn't caught by the spectrum" till we read an article when she was 11, and then took forever to convince the necessary people…this, my darling whom hated (and still hates the car), was always a little wobbly around others, spatial problems…but could throw a mean baseball or basketball, as long as she wasn't moving…She loved baths, till her shots at almost 5, then hated them, sensory problems worsened, she "forgot" left and right", how to count past 5 and c-a-t spells cat was the last new thing she seemed to learn till she was 11, she suddenly stopped wearing her cute outfits, and overlayered,,,noise started to bother her…she is ambidextrous now…but comprehension is a real problem…she is considered grownup at 21, but in so many ways is young and innocent for herself, she's seen what happens to others around her and is sometimes a real good advocate and advisor to them..Carol

subset: commoncrawl


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July 29 and July 30, 15 eager kids along with seven youth counselors from across Watonwan County gathered under the trees for the annual Voss Park Overnight Camp.
Once everyone was settled in, disguises were handed out and the fun could begin. There was plenty of fun had with the creation of book safes, mystery animal tracks, and fingerprints. And the kids had a real splash down at the lake side with some water fun and canoeing.
New games were learned, and new songs were sung, and they even tried some new foods.
The Camp ended with a pot luck supper and the campers got a chance to show off some of the things they learned, and the fun crafts they made.
Next year is sure to have many returners and hopefully some more kids ready to have a blast.
Location, ST | website.com


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$1 million Powerball ticket sold in Davidson County
UPDATED 11:45 AM EST Jan 28, 2013
A Powerball ticket sold in Davidson County for Saturday's drawing is worth $1 million. It's the second million-dollar winning ticket sold in the Triad in a week.
The ticket was bought at Kelly's 49 convenience store on Old Highway 49 in Denton.
The ticket matched all five white ball numbers, which were 3, 22, 26, 41 and 49.
The other million-dollar ticket sold in the Triad was for the Jan. 23 drawing. It was sold at the Harris Teeter on Clemmons Road in Clemmons.
Neither ticket had been claimed as of Monday morning. Players must claim their prize within 180 days of the drawing.


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We now accept the following payment types: Maestro, Solo, Mastercard, Visa, Visa Electron, American Express, Paypal, JCB, Laser, Carte Bancaire and Carte Bleue


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We solicit your anonymous assistance. If you have any information that may lead to the arrest of the perpetrators of these or any other crimes, Crime Stoppers will pay a cash reward of up to $10,000. Rewards must be collected within 90 days of being approved. Please call Crime Stoppers at (209) 946-0600 or visit stocktongov.com/crimestoppers.
Police are searching for two men who robbed a T-Mobile store in Manteca at 9:51 a.m. April 2. The same men are believed to be responsible for a robbery that occurred at the GameStop in Tracy at 3:35 p.m. March 11. The robbers are described as black men standing 6 feet to 6 feet 2 inches tall. One appears to have a tattoo on the back of his neck. Anyone with information is asked to call Detective Jim Harris of the Tracy Police Department or Detective Joshua Gutierrez of the Stockton Police Department at (209) 831-6628 or (209) 937-8323.
Police are searching for Isaac Arista, 27, who is wanted on a no-bail warrant alleging parole violation and a $100,000 warrant on suspicion of evading police in a high-speed pursuit. He is described as 6-foot-1 and 165 pounds with black hair and brown eyes. Anyone with information is asked to call Detective Mark Petricevich of the California Highway Patrol at (209) 943-8600.
Police are searching for Julian Plascencia, 24, who is wanted on a felony warrant alleging carjacking. He is described as 6 feet tall and 200 pounds with black hair and brown eyes. Anyone with information is asked to call Detectives Phirum Var or Damion Underwood of the Stockton Police Department at (209) 937-8323.
Location, ST | website.com


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8 oz. butter 1 cup diced onion 1 cup diced carrot 1 cup diced celery 1/2 cup flour 1 bag frozen corn (kernels) 24 oz. chicken stock 1/2 cup diced cooked bacon 2 Tbsp. milk Salt and pepper to taste
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In Theaters This Week
As an avid J.R.R. Tolkien fan, I was ecstatic when "The Hobbit," Peter Jackson's prequel to "The Lord of the Rings" trilogy, was announced. Then came the shocking news: "The Hobbit" would be expanded into three movies, essentially turning a 300-page children's fantasy tale into a full-blown epic. Some feared that Jackson would add "fluff" to the storyline and unnecessarily stretch out the book. So does part one, "The Hobbit: An Unexpected Journey," fail or exceed expectations?
It exceeds them -- by far.
Martin Freeman plays a quirky, almost twitchy Bilbo -- reminiscent of his performance as John Watson in British TV's "Sherlock" -- and it works extremely well. Sir Ian McKellen reprises his role as Gandalf the Grey, the wizard who stirs up the buried adventurous spirit in Bilbo and coerces the hobbit into joining a band of dwarves led by Thorin Oakenshield (Richard Armitage) on a seemingly-doomed quest to reclaim their kingdom from a dragon. "An Unexpected Journey" is much more lighthearted than the original "The Lord of the Rings" trilogy. With 13 dwarves, a more personable Gandalf the Grey, and Bilbo Baggins in a children's adventure story, how could it not be?
Jackson had more than enough material to make movies from "The Lord of the Rings," but he had to add much more to "The Hobbit" to fill three movies. To my surprise and delight, these extra scenes vastly enriched the universe that Jackson previously brought to life. We're given insight into Bilbo's initial reluctance to join the adventure and his eventual enthusiasm for it; we see why Thorin wants to complete his impossible quest; and we're privy to an enchanting scene with Gandalf, Saruman, Galadriel and Elrond. We're also introduced to the humorous, likable wizard, Radagast the Brown (Sylvester McCoy). And along the journey, we see foreshadowing of growing evil in Middle Earth -- a prevalent theme that links "The Hobbit" and "The Lord of the Rings."
As for the movie itself, "An Unexpected Journey" is beautifully shot. The 3-D was disconcerting at first, but it worked amazingly well with the aerial and landscape shots. The landscapes and sets are just as stunning, if not more than, the gorgeous shots of New Zealand in "The Lord of the Rings" trilogy.
"An Unexpected Journey" balances comedic and intense scenes, from 13 dwarves packed inside Bag End to battles in a goblin-infested cavern. Bilbo's encounter with Gollum (Andy Serkis) deserves a mention of its own. Both actors are incredible and the execution of their game of riddles is superb. (Watch for a nod to Tolkien at the end of the game.)
"The Hobbit: An Unexpected Journey" surpassed all of my expectations, and Tolkien fans will not be disappointed. It'll be hard to wait another year for the second installment, but in the meantime, we can always revisit the books and previous films.
The Life in Perspective board is made up of teens who write for the features sections. Marisa Chow is home-schooled. Reach her at firstname.lastname@example.com


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Progress Lighting P411037 Burnished Brass Huntington Eleven-Light Single-Tier Chandelier with Fluted Etched Glass Shades and Central Etched Glass Bowl
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- Eight light chandelier
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Yes, the Progress Lighting P4110 can be installed with a dimmer switch (standard incandescent bulbs must be used).
Can this model be used with a dimmer switch?
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does the down light work independent of the up lights? Is there a 3 way switch?
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When properly installed and under normal conditions of use, Progress Lighting, Inc. ("Seller") warrants its manufactured products, including their metal finishes ("Product(s)") will conform to its catalogue specifications and be free from defects in materials or workmanship for a period of one (1) year from the date of sale to end user, as specified in Seller's shipment documents for each Product (extended warranties may apply to Seller's fan motors and Energy Star® Products as indicated in Seller's Product manuals). Warping of wooden or plastic blades is not covered by this warranty. This warranty excludes fluorescent ballasts and high intensity discharge (HID) components, and Buyer agrees to make all claims regarding defects or deficiencies therefore according to the warranty of the manufacturer thereof as its sole source of recourse or compensation. Seller's obligations under this warranty and Buyer's sole remedy for its breach to the fullest extent permitted by law, shall be limited to the value of the cost of repair or replacement of the Product, pursuant to a written warranty claim validated in writing by Seller. IN NO EVENT SHALL SELLER BE LIABLE FOR ANY LOSSES OR ACTUAL DAMAGES TO ANY CLAIMANT, INCLUDING BUT NOT LIMITED TO SPECIAL, INCIDENTAL, CONSEQUENTIAL, MULTIPLE, OR OTHER SUCH INDIRECT DAMAGES (INCLUDING, WITHOUT LIMITATION, LOSS OF REVENUES OR PROFITS), WHETHER ARISING OUT OF OR AS A RESULT OF BREACH OF CONTRACT, WARRANTY (EXCEPT THOSE SET FORTH HERIN), TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY, INTELLECTUAL PROPERTY INFRINGEMENT OR OTHERWISE. In no case does this warranty extend to anybody other than Seller's customers, and no one is authorized to extend warranties or remedies on Seller's behalf. To be valid, the warranty claim must be made: (a) in writing according to Seller's procedures existing at the time of the claim, (b) within thirty (30) days of discovery of the defect, (c) within the applicable warranty period, and (d) include the dated store receipt or invoice evidencing purchase of the Product. Warranty claims should be sent to: Progress Lighting, Inc., P.O. Box 6701, Greenville, SC 29606. Products may be returned only after a Return Authorization Number has been issued by Seller's customer service department. Any unauthorized return, repair, replacement, modification or misuse of the Products by Buyer shall void the warranty. THIS WARRANTY IS THE SOLE AND EXCLUSIVE REMEDY FOR SUCH PRODUCTS, AND IS IN LIEU OF ALL OTHER EXPRESS AND IMPLIED WARRANTIES. SELLER SPECIFICALLY DISCLAIMS ALL OTHER WARRANTIES, INCLUDING, BUT NOT LIMITED TO, ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.


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This being a hockey blog, and I being a Michigan State grad, the 2001 MSU\UofM game that would most logically appear here would be The Cold War. To that I say, "Suck it, I don't own that game."
You can find more Classic Liveblog posts by following the "Classic Liveblog" label at the bottom of this post. You can find actual hockey content at ..... Oh who am I kidding, you probably just started your own Wings blog 15 minutes ago.
To usher in the 2010 college football season, I bring to you a live account of one of the most exciting and divisive games in our great state's history.
As Michigan State football fans, we haven't had all that much to cheer about over the last two decades, especially when it comes to battles with our arch nemesis. The 90s were largely a train wreck (I still see Charles Woodson's 1997 interception burned into my memory, as he borrowed Carl Lewis' legs and Rick James' cocaine to jump 25 feet into the air. Still the greatest catch I've ever seen); the 2002 game was total manslaughter; Chris Perry's unfathomable 51 carries in 2003 sucked the life out of me completely (and probably Perry's pro career); 2004 didn't happen because that's what my dad tells me -- despite what YouTube may have you believing. Same goes for '05 and '07.
But this contest -- simply known as "The Clock Game" -- was the diamond in the turd-filled rough. Did the clock hit zero before the ball was spiked? Was this an obvious case of "home timekeeper advantage"? Maybe perhaps sorta kinda. Regardless, it gave Spartan fans the bragging rights to the greatest game in this rivalry's history (Because 2004 never happened, you see). It was doubly great because not only was the game one for the ages, but it made Michigan fans whine to an extent that they never have before or since. To this day you can go up to a UM fan with a ticking clock and they will go ape shit like Captain Hook.
- 15:00 -- Michigan State takes the field first, led by the embattled Jeff Smoker. Smoker was notoriously kicked off the team for the final five games of the following season due to "substance abuse". His #1 passing target, the great Charles Rogers, did three months of jail time this year over a DUI, had to give back millions of dollars to the Detroit Lions after flaming out in the pros, fathered multiple children before graduating high school, and smokes what I'm guessing to be about a half pound of weed every day. So yeah, our team in a nutshell.
- 14:00 -- The drive starts with three solid runs from MSU's mega-running back, the monstrous T.J. Duckett. At 6'2" / 250 lbs, Duckett was one of my all-time favorite Michigan State athletes. I feel like I can really relate to a guy who probably ate over 500 Jersey Giant sandwiches during his time in East Lansing. Ignoring the whole "I'm white/he's black" thing, we're pretty much twins.
- 12:50 -- Rogers catches a pass over the middle and is absolutely crushed, but he hangs onto the ball for a first down. It was the biggest hit Rogers had taken since putting away his bong right before the opening kickoff.
- 12:00 -- The game is being announced by the legendary Brent Musburger, who is both my least favorite and real favorite football announcer ever. He has a perfect voice for college football, but at times dares you to hate him with his over-the-top theatrics. 2001 was the tail-end of his prime, actually; nowadays he sounds far more sedated, like he's being tranquilized before each telecast. Back then he would routinely make a pedestrian 2nd and 7 sound like World War 3.
- 11:20 -- MSU's drive stalls just inside Michigan territory, and they line up to punt. But OH SNAP, it's a fake! For the first time in football's 100+ year history, a play is drawn up where the punter blindly throws the ball 50 yards down field to a completely covered receiver. Dumbest fake ever ... but MSU's blunder is erased when Rogers was hauled down and pass interference was called. Disaster averted, first down Spartans.
- 10:10 -- Two plays later, Smoker drops a perfect pass over Rogers' shoulder in the back of the endzone for a touchdown. 7-0 Michigan State. Beautiful play. In fact, I rewound it, watched it again, and had my one-thousandth career "HE COULD'VE BEEN A SUPERSTAR" Charles Rogers relapse.*
- *Notice how his name keeps popping up? Rogers was all over the first five minutes. It may have been Duckett's game in the end, but Charlie Rogers was the most talented player on that field. He was loaded with talent and potential, and I loved watching him play more than any MSU football player to date. As a tall and skinny football-loving kid growing up in a Spartan family, I wanted to be just like him. I wanted to be a wide receiver. I literally wanted to be a black dude from Saginaw who had five kids by the time I was 1 years old.
- 14:55 -- We cut ahead to the start of the 2nd quarter, because that's what Big Ten Network has decided to do. It's 7-3 Spartans after Michigan's Hayden Epstein hit a 57 yard field goal. Michigan has the ball after a missed field goal.
- 13:08 -- UM wideout Marquise Walker makes a nice catch and run for about 25 yards, which was accompanied by a long-standing Michigan State tradition: awful tackling. Every few years, State will produce a good linebacker who makes you forget about this tradition, but frequently during my lifetime, they've made tackling look like a cry for help. Highlights like this one make me want to pick up a phone and sponsor an MSU defensive back for 89 cents a day.
- 12:07 -- Walker makes a catch, a nice cut up field and finds the endzone to give Michigan the lead, 10-7. Of all the great wide receivers that I've seen come through Ann Arbor, Walker is the one I least hated. Unless he said some rancid shit about me, my family or Michigan State that I never heard about, I can almost say that I liked watching the guy play. I'm surprised he didn't have a notable pro career, especially after making catches like this disgusting one right here. Holy hell. Considering the Charles Woodson one-handed grab from earlier, I guess this would have to be the 2nd greatest catch I've ever seen. You know, that actually kind of sucks. I hate Marquise Walker.
- 10:57 -- Musburger is really starting to heat up. With former Spartan coach George Perles in the booth, he delivers the Aflac Trivia Question with such excitement that it becomes highly unlikely that he's still wearing pants. "ALRIGHT COACH, HERE'S THE QUESTION .... WHO HOLDS THE MICHIGAN STATE RECORD FOR THE HIGHEST YARDS PER RECEPTION? WHO DO YOU THINK IT IS, COACH? GO AHEAD AND GUESS. GO AHEAD AND GUESS." ..... (Perles, physically ill) "Andre Rison?" .... "ALRIGHT HE SAYS ANDRE RISON. WE'LL SEE THE ANSWER LATER, AND CHECK IF GEORGE REALLY KNOWS HIS SPARTANS. IT'S 1ST AND 10 AT THE MICHIGAN 30 AND BOY ARE MY NIPPLES A LOT HARDER THAN THEY SHOULD BE."
- 9:23 -- After Smoker is sacked for the 4th time already in this game (a developing theme) State converts 3rd and 17 with an 18 yard pass to Herb Haygood. T.J. Duckett runs wild through Michigan's #1 rated rushing defense to the tune of 30 more yards, as he closes in on 100 yards midway through the 2nd quarter (another developing theme). After Rogers draws another pass interference penalty in the endzone, Duckett capitalizes on the next play with a TD and MSU takes a 14-10 lead. On the pass interference call, color commentator Gary Danielson cryptically says in George Perles' direction, "Rogers could play at any level and you know he'll be in the pros as long as he keeps his nose clean." And I die inside a little bit more.
- 9:23 -- Perles tries to get the hell out of the booth: "Alright guys I gotta go--" before Musburger yells that they haven't heard the answer to the Aflac Trivia Question yet. Perles says, "Oh alright" like a guy who can't get his fucking girlfriend off the phone. "HE SAID ANDRE RISON AND OOOOHHHHHHHHHH KITTENS ALIVE IT'S KIRK GIBSON. 21.0 YARDS PER CATCH. THANKS FOR STOPPING BY, COACH, NOW SOMEBODY GET ME A CIGARETTE. TIMEOOOUUT."
- 6:34 -- Walker catches a 37 yard pass down the middle of the field to march the Wolverines into Spartan territory. He's looking rather unstoppable against this depleted MSU secondary, now with 4 catches for 97 yards. The pass was made by the painfully gumpy looking John Navarre, who -- fun fact here -- is the 2nd cousin of a dude I played little league baseball with.
- 5:04 -- Navarre goes up top to Marquise Walker again and connects on a 33 yard touchdown pass, putting Michigan up 17-14. Perfect example of the pro and con of Musburger: He nails the call ("OH BABY WE'VE GOT A DUEL ON OUR HANDS HERE,") and then ruins it by saying, "32 MORE YARDS FOR THE 'QUISE!". He's known for just saying the first name of a particular player, but he took it to a new level here. Literally said "The 'Quise" on national television.
- 2:07 -- Two more sacks for the Michigan defense, as they now have an astounding seven before halftime and put a halt to MSU's final drive before the half. The Spartan coaching staff inexplicably ignores the unstoppable running game on first and second down as head coach Bobby Williams looks on in total confusion. Williams, during his short time in East Lansing, was incapable of ever looking comfortable. Even for a second. He always had a look on his face that seemed to say, "I really hope nobody goes in that bathroom, because I just took a monster dump in there. I mean I really hope nobody goes in there." (Editor's note: "The Bathroom" is what we call the 2002 Michigan State football season.)
- 12:10 -- State goes to the ground game wisely and T.J. Duckett rips off a 28 yard run. Musburger breaks out his famous, "IT'S A FOOT RACE!" for the first time this game. Contractually, he's obligated to say the word "footrace" any time Player A is chasing Player B. Personally, I never understood why he didn't just become a track and field announcer so he could say it all day. "IT'S A 200 METER FOOT RACE!" Well, yeah, no shit.
- 10:39 -- MSU runs the option on 3rd and 2 and Duckett scores -- but the play is called back due to holding. Instead of a touchdown, Smoker is sacked on the next play, and State misses the field goal. Huge disappointment to end a great drive. As both an MSU football and Detroit Lions fan, I'd be a millionaire if I could invest money in such things as "Touchdowns that were called back on penalties". Brent can play Xbox with Chad Ocho Cinco and I can't put my money into something like this? Come on, Internet.
- 2:12 -- John Navarre drops back on play action and lobs a gift of an interception to Duran Bryan, and MSU is back in business. As Navarre comes off the field, Michigan coach Lloyd Carr gives him the, "I'm going to chain you in my basement, just like I do to most young boys I meet because I'm Lloyd Carr" glare. You think that's a joke? Yeah okay. Look at that man. If you're a 12 year old boy and you're thinking about following that mysterious trail of yo-yo's and Reese's Pieces, get the fuck away from Lloyd Carr's driveway.
- 1:44 -- Duckett gashes the U of M defense for two more 10 yard runs. On every run he's picking up at least 10 to 12 yards and punishing Wolverine defenders who dare step in his way. The drive ends with a field goal and the 3rd quarter ends deadlocked, 17-17.
- 14:56 -- On the ensuing drive, Marquise Walker drops what would have been a first down catch (Musburger is exclusively calling him "Marquise" now. He no longer has a last name.) Then on the next play, Duran Bryan makes his second interception of the game and sends Spartan Stadium into a frenzy. But nothing comes of it as MSU goes 3-and-out, a drive which included Michigan's 10th sack of Jeff Smoker. Seriously, 10 sacks. Even Sidney Crosby's chin thinks this is too many sacks for one night.
- 10:54 -- After a Michigan punt, Charles Rogers comes back on the next play with a full extension diving catch of 29 yards to move into U of M territory. Typing it obviously doesn't do the catch justice, but it had to make the final cut. Just a phenomenal catch, which was all the more difficult because Chuck was being held. Every time the ball would get close to him, a Michigan DB would be forced to commit interference and just hope it didn't get called. HE COULD'VE BEEN A SUPERSTAR, DAMMIT.
- 9:40 -- Duckett goes over 200 yards for the game on another long run down to the U of M 16 yard line. But because he's a 250 pound dude who always needed a 2 to 3 play rest after a big run, the drive stalled as soon as he went to the sidelines and MSU was forced to settle for 3. 20-17 Spartans.
- 6:44 -- On the next Michigan drive, Walker drops another sure first down pass, prompting Musburger to use the word "Walker" after Marquise for the first time in at least two hours. That's how it works. If you're in that special zone as a college football player, Musburger says just your first name -- or even a ludicrous nickname instead -- but if you fall off a little bit, that last name is going right back up there. He was simply "Marquise" for the first three quarters, but now he's just plain old Marquise Walker.
- 6:05 -- Huge moment in the game occurs on the next MSU drive when Smoker fumbles the snap and U of M recovers in Spartan territory. The very next play, Michigan runs an end-around for 22 yards. Three plays later, Navarre finds Jeremy Gonzales in the endzone and U of M goes up 24-20. Huge momentum shift ..... typical MSU football when playing Michigan.
- 2:09 -- Both teams exchange possessions, and now it's MSU ball at the Michigan 44. Final drive of the game.
- 1:25 -- After yet another sack and two incomplete passes, it's now 4th and 17. (You know what might have prevented this. RUNNING THE DAMN BALL. Yes, this game happened 9 years ago and I know the outcome and I'm still complaining about play calling. That's the Bobby Williams era.) Hope is about as low as can be right here. Smoker can't seem to take any shots down field without a Michigan lineman jumping all over him, and Duckett can't save us when it's 4th and long.
- 1:18 -- But Michigan's boneheaded defense can. Cornerback Jeremy LeSueur makes one of the dumbest decisions I have ever seen in a football game, physically assaulting Charles Rogers at the line of scrimmage. Grabs his facemask and anything else he can get ahold of, then throws him out of bounds. Inexplicable. Your pass rush has been playing A+ football the entire game and MSU needs a prayer to keep the game alive -- and you do this on 4th and 17? That's how good Rogers was. They'd rather rape him right at the line than let him run downfield. First down State at the Michigan 35, and the crowd is really buzzing.
- 1:12 -- Oh lord, I had forgotten about this part. Rogers split the double coverage down the sideline and Smoker went for the win, delivering a gem of a pass right on the money ..... and Chuck dropped it. Again, even knowing the outcome, that one made me cringe.
- 1:01 -- Herb Fuckin' Haygood! On 3rd and 10, he snags his 4th catch of the game on a 15 yard pass. The Spartans are still alive as the clock ticks under 50 seconds.
- 0:36 -- Michigan's defense, at it again: 12 men on the field gives State a half the distance to the goal penalty. Crazy scene as the referee tries to stop the U of M defenders from escaping to safety on the sidelines as he's trying to double check his counting. Yes, there were indeed 12 Wolverines on the field. The ball is at the 11 yard line. God almighty this shit is intense.
- 0:27 -- (Interesting wrinkle to this game: On the '12 men' penalty, Smoker was sacked (naturally) and State burned their last timeout. But the penalty stops the clock, so they didn't really need to use it. Yet they were charged one anyway. Could they have used that last timeout a few plays later? Yeah, obviously. I'll use this as a ridiculous excuse to absolve the timekeeper from any criticism here in a few seconds.
- 0:23 -- After a couple of incomplete passes, it's 4th and 4. T.J. Duckett saves the game for now with a little 7 yard slant as Spartan Stadium pees it's collective pants in a sigh of relief. We now have 1st and Goal at the 3 yard line.
- 0:17 -- Smoker spikes the ball on 1st down to stop the clock. The camera cuts to Bobby Williams, who looks like he'd rather be hunched over a sink in a prison washroom than have any part of this game. I think you can actually see a red stain on his shirt where his heart has begun to bleed. He's a little stressed right now.
- 0:17 -- 2nd and Goal: Smoker takes the snap out of the shotgun and scrambles to his right. There's nothing there and he's tackled at the one yard line. He struggles to get up and get his teammates to the line to spike the ball one last time. Four seconds left as the clock ticks away ..... then three ..... then two ...... one ............. zero-point-five ............ zero-point-one ....... (looks down at watch) ........................................
- 0:00.0000000000000001 -- ......... and Smoker spikes the ball with one second left on the clock!
- * Despite what Brent Musburger or anyone else was insisting at that moment, the ball was spiked in time. I've watched the video 10 million times. I've clapped my hands along with the ticking seconds of the replay to try and judge if that last second hung up there a little too long. It didn't. When you do watch it, you have to mute it because Musburger's counting is off. He's an ass.
- * Furthermore, Michigan's radio announce team lost all of my respect after this game, largely because of Jim Brandstatter. Their embarrassing transcript of the final drive and postgame is here. They lose their minds over the '12 men' penalty -- which was legit by the way -- claiming that there were 11 guys on the field. There were 12. It's counting, it's not overly difficult. They go on to claim that the game was won by the officials because the clock should have run out. The play was so close that it's certainly debatable, but that's just it -- it was too close at the time to have any definite opinion on it without seeing replays. For them to treat this game like somebody shot their dog in front of them was complete trash and defined what the bad side of "homerism" is to me.
- 0:00 -- 4th down for the 3rd time on this drive...
Final: 26 - 24 Michigan State


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A new blog post from Linsey Murdock describes some of the new "Ascended" gear coming to Guild Wars 2 in the upcoming November update and why it's being introduced. This has become an incredibly hot topic the moment it came out of the oven. Players have stated concerns about future gear progression as well as the role the new infusion slots will have in the game.
You can read this blog post on the Guild Wars 2 official website here, but here's a quick summary for those looking for some answers.
- There will be a new monster condition called "Agony", which is where the new infusion slots come into play.
- Players must "infuse" to protect against this deadly new ailment.
- Infusion slots come in Offensive, Defensive, and Omni protective varieties.
- In terms of rarity, Ascended items fall between Exotic and Legendary.
- Currently, Ascended items only come in the form of rings and back slots, but there's room to expand in the future.
How do you feel about the introduction of a new tier of gear to the game? What about the new Fractal dungeons or Agony? Tell us what you think below!


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Rodeo series starts Saturday
Published: Saturday, January 19, 2013 at 6:01 a.m.
Last Modified: Saturday, January 19, 2013 at 11:52 p.m.
The beginning of the Terrebonne Livestock Association's winter series rodeo — scheduled from 7 p.m. to 11 p.m. Saturday — includes bull riding, barrel racing and more.
The Terrebonne Livestock and Agricultural Fair Association, a nonprofit organization founded in 1947 to promote and preserve livestock and agriculture in Terrebonne Parish, is holding the rodeo at the Houma Air Base Arena, 121 Moffet Road.
Admission costs $10 for adults, $7 for children and is free for kids 2 and under. For information, call Kim Triche at 804-7932.
Reader comments posted to this article may be published in our print edition. All rights reserved. This copyrighted material may not be re-published without permission. Links are encouraged.


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About the Book
"You're going to love Todd."
—Stephen King, Entertainment Weekly
The critically acclaimed creator of the Inspector Ian Rutledge and battlefield nurse Bess Crawford mystery series, Charles Todd now offers readers a bittersweet love story and romantic mystery that unfolds at Christmas during the dangerous opening days of World War I. The Walnut Tree is an unforgettable story of a woman who puts herself in the line of fire for the sake of wounded soldiers and falls deeply in love with a man who may be forbidden to her. For anyone who has fallen under the spell of Downton Abbey, and for all the fans of the British-set mysteries of Elizabeth George, Anne Perry, Ruth Rendell, Martha Grimes, and Jacqueline Winspear, The Walnut Tree is essential reading.
"I was in Paris the day the French Army was mobilized."
In 1914, while visiting her friend Madeleine, Lady Elspeth Douglas's life is thrown into chaos when war breaks out and the Germans quickly overrun Belgium, threatening France. Having just agreed to marry Alain, Madeleine's dashing brother, Lady Elspeth watches him leave to join his unit, and then she sets out for England, only to find herself trapped on the French coast.
Caught amid a sea of stranded travelers, terrified refugees, and wounded men overflowing the port of Calais, the restless Elspeth—daughter of a Highland aristocrat whose distinguished family can trace its roots back to the court of Mary, Queen of Scots—decides to make herself useful, carrying water to weary soldiers near the Front. It is an act of charity that almost gets her killed when enemy shells begin to explode around her.
To her rescue comes Captain Peter Gilchrist, who pulls her away from the battle and leads her to safety. But before they can properly say good-bye, Elspeth and Peter are separated.
Back in London, surrounded by familiar comforts, Elspeth is haunted by the horrors she witnessed in France. She also cannot forget the gallant Peter Gilchrist, even though she has promised herself to Alain.
Transformed by her experience, Elspeth goes to London and enrolls in a nursing course, where she meets a fellow nurse in training, Bess Crawford. It is a daring move, made without the consent of Elspeth's guardian, her cousin Kenneth, a high-handed man with rigid notions of class and femininity.
Yet Elspeth Douglas is a woman with a mind of her own, which—as she herself says—is a blessing and a curse. She is determined to return to the battlefields of France to do her part . . . and to find the man she has no right to love, no matter how far Cousin Kenneth may go to stop her. But before she can set things right with Alain, he goes missing and then Peter is gravely wounded. In a world full of terror and uncertainty, can the sweetness of love survive or will Elspeth's troubled heart become another casualty of this terrible war?
A poignant, compelling tale brimming with adventure, danger, and love, The Walnut Tree is an enchanting holiday gift and a wonderful companion to Charles Todd's acclaimed Bess Crawford series.
Educator and Librarian Resources
Product Details
- Imprint: William Morrow
- On Sale: 10/30/2012
- Trimsize: 4.875 in (w) x 7.5 in (h) x 0.89 in (d)
- Pages: 256
- List Price: 16.99 USD
- BISAC1: FICTION / Historical
- BISAC2: FICTION / Thrillers / Suspense
- BISAC3: FICTION / General


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Thursday January 10, 2013
Fayetteville, NC--Josh McQuade netted a hat trick to lead the Fayetteville FireAntz over the Augusta RiverHawks, 5-3.
McQuade notched his first tally 7:27 into the third period. He then added goals at 10:41 into the third and at 19:55 into the third.
Fayetteville put up an impenetrable defensive front on the penalty kill, and did not allow Augusta to score on any of its three power plays. The FireAntz offense rang up 32 shots on the RiverHawks' net.
Fayetteville also got a goal from Brian Elser as well. In addition, Fayetteville received assists fromMike Kavanagh, John Clewlow, Brock Sawyer, Mike Gurtler, and Bobby Reed, who each chipped in one.
Augusta's penalty kill was spotless, allowing no goals on six Fayetteville power plays. By firing 30 shots on goal, the RiverHawks exceeded the 24.2 shots they average per game this year.
Augusta was led by Alex Morton, who registered one goal and one assist. Morton scored 19:15 into the second period to make the score 3-1 Augusta. Casey Mignone assisted on the tally. Augusta also got points from Shawn Skelly, who also tallied one goal and one assist. Myles McCauley also scored for Augusta. Other players who recorded assists for Augusta were Michael Switzer, who had one.
Marco Emond recorded 27 saves for Fayetteville. The FireAntz ended with 11 minutes in penalty time with three minors and one major. Robbie Moss made 27 saves for the RiverHawks on 31 shots. Augusta ended with 17 minutes in penalty time with six minors and one major.


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Ultrasound Center - Decatur, AL
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Decatur Doctors and Specialists for Ultrasound
While the patient's history and physical examination are the initial steps of making a medical diagnosis, the ability to peer inside the body can be a powerful tool. Ultrasound is an imaging technique that provides that ...
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Emergency Contact for Decatur
- In case of Emergency, call 911
Nearby Decatur Hospitals results
- 1Decatur General Hospital
1201 7th St SE
Decatur, Alabama 35601
(256) 341-200
- 2Decatur Morgan Hospital West
2205 Beltline Rd SW
Decatur, Alabama 35601
(256) 341-200
- 3Parkway Medical Center
1874 Beltline Rd SW
Decatur, Alabama 35601
(256) 350-221
- 4North Alabama Regional Hospital
4218 US Highway 31 S
Decatur, Alabama 35603
(256) 560-220
- 5Athens Limestone Hospital
700 W Market St
Decatur, Alabama 35611
(256) 233-929
- 6Bradford Health Services
1600 Browns Ferry Rd
Decatur, Alabama 35758
(256) 461-727
- 7Lawrence Medical Center
202 Hospital St
Decatur, Alabama 35650
(256) 974-220
- 8Crestwood Medical Center
1 Hospital Dr SW Ofc
Decatur, Alabama 35801
(256) 429-400
- 9Healthsouth Rehab Hosp
107 Governors Dr SW
Decatur, Alabama 35801
(256) 535-230
- 10Huntsville Hospital
101 Sivley Rd SW
Decatur, Alabama 35801
(256) 265-100
- 11Surgery Center Of Huntsville
721 Madison St SE
Decatur, Alabama 35801
(256) 533-488
- 12Huntsville Hospital For Women
245 Governors Dr SW
Decatur, Alabama 35801
(256) 265-706
- 13Cullman Regional Medical Center
1912 Al Highway 157
Decatur, Alabama 35058
(256) 737-200
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Electronic Religion Directory
Published: Monday, October 8, 2012 at 4:30 a.m.
Last Modified: Friday, April 29, 2011 at 4:35 p.m.
Information for this list of churches in and around Henderson County is provided by individual churches. Additions, revisions and/or corrections must be e-mailed to firstname.lastname@example.com; faxed to Crossroads Editor, Times-News at 828-692-2319; or mailed to Crossroads Editor, P.O. Box 490, Hendersonville, NC 28793, no later than noon on Monday. Please include a contact name and phone number. Send to Attention: Religion Directory.
(Note: The abbreviation SS means Sunday, church or Sabbath school.)
Search by denomination here
Online Database by Caspio
Click here to load this Caspio Online Database.GO BACK
Reader comments posted to this article may be published in our print edition. All rights reserved. This copyrighted material may not be re-published without permission. Links are encouraged.


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I am running Ubuntu 11.10 on my Dell Studio 1558 laptop.
Everything works, but the fan stays on the whole time. Better than not working at all, but still irritating.
I installed lm-sensors and when I run sensors I get the following output:
Adapter: Virtual device
temp1: +26.8°C (crit = +100.0°C)
temp2: +0.0°C (crit = +100.0°C)
Adapter: ISA adapter
Core 0: +44.0°C (high = +95.0°C, crit = +105.0°C)
Core 2: +44.0°C (high = +95.0°C, crit = +105.0°C)
Adapter: PCI adapter
temp1: +75.5°C
fancontrol gives me:
Loading configuration from /etc/fancontrol ...
Error: Can't read configuration file
and pwmconfig gives me:
There are no pwm-capable sensor modules installed
Any help would be appreciated


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Cars Coming Soon: Porsche Panamera Sport Turismo Concept
September 27th, 2012
Now THAT'S how to do a Panamera.
The original, and current, Panamera is a fantastic car. It's fast, comfortable, thrilling and seductive all at once. But there's one major problem: It might be the most bloated and oddly proportioned car on the road today.
Look at the Panamera from head-on and there's no problem. It looks decidedly Porsche. But take a glance from the side or the rear, and that's where the great controversy begins. The Panamera's got BACK!
Car Industry News, Car Minded, Car Shows, Cars Coming Soon, Exotic Cars, Foreign Cars, General Chat, Hybrid Cars


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SAN JOSE -- Want a Coke at the San Jose Library? A root beer for the kids at Happy Hollow Park and Zoo? Maybe some whole milk for the little one? Forget it! That stuff makes you fat.
A San Jose councilman wants the city to stop providing sugary drinks and whole milk at city properties and events to promote healthier diets.
"We cannot stop the obesity epidemic," City Councilman Ash Kalra said in his proposal. "But as the city of San Jose, we can do our part by being socially responsible and accountable for the products we make available to San Jose residents at the facilities and centers we operate, as well as at events that we host."
Kalra will ask the council's agenda-setting committee on Wednesday to consider the idea.
At least one committee member will have none of it.
"Are you freakin' kidding me?" said Councilman Pete Constant in disbelief. "Of all the things I've seen proposed here at City Hall, this is the craziest. It's stupid. I come to work thinking about how to fix our city, not how to tell our residents to live their lives."
Kalra's proposed soda-pop ban is the latest shot leveled by progressive-leaning government leaders at fattening food and drinks, which critics liken to cigarettes as inherently unhealthy products that spawn widespread public health problems.
Kalra cited U.S. Centers for Disease Control and Prevention statistics suggesting nearly 27 percent of Californians are overweight. A 2011 national Youth Risk Behavior Study, he said, found 13 percent of American high school students to be fat. Sugary diets, he said, are chief culprits. Kalra noted a 20-ounce soda pop contains 17 teaspoons of sugar and packs 250 calories.
California became one of the first states to require chain restaurants to post calorie tallies alongside their menu items. The federal health care law includes similar provisions. The state also banned sugary drinks from schools in 2009. Santa Clara County became the first in the nation to forbid fast-food restaurants from giving out toys with high-calorie meals. The county also has adopted nutrition standards, including a provision that started last month barring sugar-sweetened beverages at county-funded meetings or events.
But other recent efforts to legislate healthier diets have fallen flat. A proposal by former San Jose City Councilwoman Nora Campos, now representing the city in the state Assembly, for a moratorium on new fast-food outlets, based on a similar move in Los Angeles, died for lack of support. Ballot measures last year in Richmond and the Los Angeles suburb of El Monte to tax sugar-sweetened beverages were drubbed at the polls. And in New York, Mayor Michael Bloomberg's "Big Gulp ban" on restaurants selling large servings of soda pop got neutered by the courts.
Kalra's proposal calls for banning all sodas -- even low-calorie diet drinks sweetened with sugar substitutes. It would disallow sports drinks and other "electrolyte replacement beverages" with more than 42 grams of added sweetener per 20 ounces. It also would ax fruit and vegetable drinks with added sweeteners and less than 50 percent real fruit or vegetable juice, as well as milk with more than 2 percent fat.
What does that leave? Kalra calls for allowing plain and carbonated water, drinks sweetened with pure fruit juice, skim milk, 1-2 percent milk and non-sugary milk substitutes such as soy beverages.
A huge question concerns the proposed ordinance's scope. Kalra says vending machines and resellers at City Hall, city libraries and community centers are chief targets. And he acknowledges the impracticality of applying the ban to city facilities that serve "commercial purposes," including the SAP Center arena that hosts the Sharks hockey games and concerts, and the struggling Dolce Hayes Mansion conference center. Other potential exemptions could be considered in the course of developing the ordinance, Kalra suggested.
Constant, acknowledging his own beltline battles, called Kalra's proposal a "slippery slope" filled with inconsistencies. Kids could drink soda pop and their parents could have beer at a Sharks game, but the children couldn't have a lemonade at the zoo, he said. They could eat a fattening corn dog, but not drink whole milk.
Kalra said the particulars of his proposed law, including the scope of what facilities and events it would apply to and exemptions, would have to be worked out after analysis and study. But he said it's something the city should explore.
"We're not trying to dictate how people try to live their lives generally speaking," Kalra said. "But I do think at certain facilities such as libraries, senior centers, community centers, we have an obligation to pay attention to the real impacts of certain foods and beverages are having on our health care system and our residents." Contact John Woolfolk at 408-975-9346. Follow him on Twitter at Twitter.com/johnwoolfolk1.


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FOX Sports Ohio Redsfest presented by PNC Bank, benefiting the Reds Community Fund, returns on December 4th & 5th to the Duke Energy Convention Center (DECC) in downtown Cincinnati! Over 400 Volunteers per day are needed to help make this event a success!
Volunteers will be asked to work one or both of the following shifts:
Volunteers may choose to work either one or both shifts, but it is crucial that they are able to commit to the entire shift(s) for which they sign up. All volunteers who are selected to work will receive a meal voucher, a $10 parking stipend and a ticket voucher valid for two Field Box tickets to a 2016 Reds game (Monday-Thursday only, based on availability; excluding Opening Day and Opening Night) for each shift they volunteer to work.
Volunteers will be randomly assigned a variety of duties including but not limited to: assisting with player autograph & photograph areas, staffing kids' areas and interactive activities (batting cages, speed pitch, etc.), helping answer questions for guests, passing out bags and programs and other miscellaneous tasks. A volunteer t-shirt will be provided for all volunteers and recommended dress code for Redsfest is comfortable jeans and sneakers.
There will be a volunteer training session on the evening of Thursday, December 3 at the DECC. All volunteers are asked to attend this training. The Reds will not provide parking; however, there are several surface lots and garages available near the DECC.
Volunteers will receive a confirmation e-mail after the form is submitted to let them know that we have received the request. If there are more requests than volunteer spots available, volunteers will be chosen based on past service at Redsfest, the ability to volunteer for both dates and the date they chose to register. Registrants will receive a second e-mail in mid-November (no later than Thursday, November 19, 2015) notifying them if they were selected as a volunteer or not. All volunteers need to fill out this form; e-mails will not be accepted as a way to sign up to volunteer.
Finally, volunteers for Redsfest are not permitted to seek autographs or photographs from players while working their shifts; no exceptions. Any volunteers violating this policy will be relieved of their duties immediately.
*The minimum age requirement to volunteer at Redsfest is 16 years of age.
Another part of the Redsfest production is the assembly of more than 22,000 bags that will be passed out to all fans in attendance. Those willing to assist with bag assembly may bring others with them as we need as many people as possible to help with this enormous task. Volunteers do not need to sign-up ahead of time for this task. There is no dress code for bag assembly and this is an unpaid duty; however, it does count toward community service hours and it is also an excellent way to stand out and be noticed if volunteers are seeking possible future employment opportunities with the Reds organization. The assembly of bags will be held at the DECC Lobby Monday, November 30, 2015 - Wednesday, December 2, 2015 from 9:00 AM - 6:00 PM each day and volunteers are welcome to participate at any point throughout that timeframe.
*There is no minimum age requirement for Redsfest bag assembly.
If you have any remaining questions about volunteering for Redsfest, please contact Caylor Escalante, Redsfest Volunteer Coordinator. He can be reached at firstname.lastname@example.com.


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And now, ladies and gentlemen, for her next project, Lisa Mezzacappa announces "Glorious Ravage."
Coming our way in 2015, this evening-length performance piece will feature a small orchestra and visual projections by five experimental filmmakers, all of it inspired by the adventures and writings of "lady explorers" of the Victorian era -- "all these women in the late 1800s who yanked up their petticoats and kind of zipped across the planet," Mezzacappa says.
Having dreamed up the concept, the Berkeley bassist and bandleader will compose the music and recruit the participants.
She's been planning it for three years, though it isn't all she's got going -- not by a long shot. A ubiquitous presence in the Bay Area's underground arts scene, Mezzacappa collaborates with sculptors, poets and neuroscientists, leads one band that plays vintage French-Caribbean tunes (Les Gwan Jupons) and another that specializes in snarling skronk jazz (Bait & Switch quartet).
On any given night, she is likely to be performing in some small venue you didn't know existed, around the corner from where you live. She has toured with Donovan -- a rare above-ground gig -- and recently founded her own label, Queen Bee Records.
"She has the vision," says Rocco Somazzi, an East Bay music presenter who first met Mezzacappa in Los Angeles, where she programs the annual jazzPOP concert series at the UCLA Hammer Museum. "Everything she's involved in is top-notch and has impeccable taste, whether she's playing in a band or curating. It's rare, her set of talents."
"We've done a lot of weird things together," says visual artist Deborah Aschheim, a steady collaborator who has watched Mezzacappa improvise music in response to her own brain data as it streams across a screen in a UC San Francisco neuroscience lab. "She sees being an artist as being inherently collaborative, and she's one of the most unselfish people I've ever met. Lisa's not into being a star. She's building a community."
Mezzacappa terms herself an "instigator." When she performs, wrapped around her upright bass, she tugs and tickles the strings, shaping sturdy lines that coil, uncoil and stealthily interact with her band mates. She patiently propels the music while assessing what her next moves should be.
One senses that this is how she lives, too. She is well-prepared, grounded and always on the lookout for the next surprise. Anything can feed Mezzacappa's music: her interest in the journals of those "lady explorers," her love of noir detective novels, or her addiction to the Criterion Collection of foreign and experimental films on Hulu Plus. When she meets or hears about another broad-minded musician, she follows up; one result is that she has just returned from a monthlong tour of Germany and Italy.
As hardworking as she is creative, she supports herself as a freelance arts writer and publicist, working for the Oakland Ballet, Cal Performances and other groups.
"The music I like to play is not very commercially viable," says Mezzacappa, 39. "So I can complain about it, or I can figure out how to make it work. I grew up very working-class. I always had a million jobs: painted houses, worked in bakeries."
Growing up in Staten Island, New York, she took up the clarinet in the fourth grade and became a youth symphony star, shuttled everywhere by her mom, Agnes, who worked for the phone company. Starting in junior high school, Mezzacappa also played electric bass, "jamming with dudes in garages," doing Jimi Hendrix tunes, funk and metal. She dyed her hair blue and was an A+ student.
At the University of Virginia, where she majored in biology, Mezzacappa "just sort of cross-faded to upright bass," added a second major in music and began to get loads of jazz gigs, some with her teacher and mentor John D'earth, an outside-the-box trumpeter.
After moving to UC Berkeley in 2001 to pursue a Ph.D. in ethnomusicology, she crossed paths with composer, saxophonist and flutist Henry Threadgill, one of jazz's most profound thinkers, who was in residence at the university. She left the program after receiving her master's degree and began to explore the Bay Area's experimental music scene.
"I think of myself as a lapsed ethnomusicologist," she says, sipping a coffee at Caffe Trieste in Berkeley, one of her neighborhood haunts. "But I'm still interested in the culture of music scenes and economics and art worlds and how everything connects."
She thinks that her music -- and the music of her improvising peers -- may connect one day to more than a fringe audience.
Like a special meal, her music mixes familiar ingredients, but in unexpected ways. It has "that visceral rock feeling or that jazz propulsiveness. It's open to new information. It's not stuck. It's constantly moving and breathing and changing with what's happening in the world. And I think that resonates with people. Music lovers want the experience of being surprised, of getting snapped into focus, of feeling, 'Ah, we're all here right now.' "
Contact Richard Scheinin at 408-920-5069. Follow him at Twitter.com/richardscheinin.
Bassist and bandleader
Performing with Les Gwan Jupons: 12:30 p.m. Thursday, Yerba Buena Gardens Festival, San Francisco, free.
Performing with ROVA saxophonist Steve Adams: 9:30 p.m. Thursday, Studio Grand, Oakland, $10 at door
Performing with Bait & Switch: 9 p.m. July 14, Duende, Oakland, $10, duendeoakland.com
Other July performances: Go to www.lisamezzacappa.com
Age: 39
Claim to fame: Toured with Donovan, starting in 2004; curates the Best Coast Jazz Composers Series at the Center for New Music in San Francisco
Quote: "Life is pretty short, and if you're fortunate enough to have found something that gives it meaning, that is a gift -- and it's worth a whole lot of sacrifice."


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Third Place: High School
Published: Friday, December 7, 2012 at 12:01 a.m.
Last Modified: Thursday, December 6, 2012 at 5:14 a.m.
In May, the State Board of Education lowered the passing score for the FCAT from 4.0 to 3.0 because the newer, tougher test resulted in many failures. In July, the Florida Department of Education miscalculated grades for 213 schools, 14 of those from Polk County, and decided to raise the grades by one level. With evidence of a broken system, it cannot be trusted.
Many teachers involved in FCAT testing note that they are required to spend much more time teaching in areas that are routinely covered on the test rather than a broader understanding of subjects. One thing that they have pointed out is that the necessity to emphasize the material to be tested reduces the amount of time they can devote to children who need additional attention. These students who don't grasp onto the material progressively fall further behind, which could be the reason for the high dropout rates. The graduation requirement to pass the FCAT causes students to drop out because they feel discouraged. A Georgia Southern University study found that self-esteem correlates with the FCAT test failures, and that some students may seek relief by dropping out. In fact, Florida has one of the lowest high school graduation rates in the country, and it is believed that the FCAT is the dominant factor.
One major consequence that derives from the test is the stress placed not only on students, but teachers and administrators as well. They are focusing on better test results rather than a good educational experience that students can benefit. Children as young as 8 years old face the prospect of being held back if they fail the test, and teachers risk losing their jobs if their students underperform. How is this worthwhile?
The FCAT impairs the students of Florida and positions them for failure. Whether or not they pass or fail should be determined by their performance throughout the year, not their performance on one single test.
Reader comments posted to this article may be published in our print edition. All rights reserved. This copyrighted material may not be re-published without permission. Links are encouraged.


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Psychology Degrees from CSPP
The California School of Professional Psychology (CSPP) at Alliant International University has been recognized nationally and internationally for its superior commitment to training multiculturally competent mental health professionals.
CSPP offers APA-accredited Clinical Psychology programs (PsyD and PhD), COAMFTE-accredited Master's and Doctoral programs in Marriage and Family Therapy, Master's and Doctoral programs in Organizational Psychology, Master's programs in Clinical Counseling and International Counseling Psychology, a post-doctoral Master's program in Clinical Psychopharmacology, and international programs in Hong Kong and Japan. CSPP also oversees the Department of Undergraduate Psychology at Alliant International University.
For more detailed information about individual psychology degree programs from CSPP, check out the links below, where you will find comprehensive information about the CSPP program at each location, including courses, faculty, areas of specialization and accreditation.
Psychology Degrees at CSPP
Clinical Psychology Programs
- Fresno (PhD)
- Los Angeles (PhD)
- San Diego (PhD)
- San Francisco (PhD)
- Fresno (PsyD)
- Los Angeles (PsyD)
- Sacramento (PsyD)
- San Diego (PsyD)
- San Francisco (PsyD)
Doctoral Respecialization in Clinical Psychology
Marriage and Family Therapy Programs
Organizational Psychology Programs
- MA in Organizational Behavior
- PsyD in Organization Development
- MA in Organizational Psychology
- PhD in Organizational Psychology
Clinical Counseling MA Program
Online Clinical Psychopharmacology Postdoctoral MS Program
International Programs
- Clinical Psychology (PsyD) - Hong Kong
- Clinical Psychology (MA) - Tokyo
- Cultural Immersion Program - Mexico City
- Cultural Immersion Program - Italy
- Cultural Immersion Program - India
Graduate Certificate Programs
- Gerontology
- Infant-Preschooler Mental Health
- Latin American Family Therapy
- LGBT Human Services and Mental Health
Undergraduate Program - Bachelor's in Psychology (BS)
Although they differ from location to location, many elements of CSPP's psychology degree programs are shared by all programs. For instance, all programs integrate coursework and practical experience. All of the CSPP programs offer an exciting selection of electives taught by experts and all are designed to develop multicultural competencies in the behavioral science professions.
Most programs can be taken full-time or part-time during the day. Evening and some weekend classes are also offered at most campuses for most programs.