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Guide By: Blue Radium
There are 60 achievements with a total of 1220 points.
Show / Hide Guide Road Map
Escalation Expansion Pack (DLC)
[x360a would like to thank Creech and Eternal for this roadmap]
|Communication Officer
|Complete the Voice Command Trainer.
Before you can begin the single player campaign, you will be asked to complete the Voice Command Trainer. This system simply calibrates your voice by having you go through a few simple voice commands. Everything you need to know will be explained to you in great detail while going through the Voice Command Trainer.
|First Command
|Win the Warning Signs mission.
Warning signs is the first mission you will complete in Prelude to War. In this level, all you do is get familiarized with the camera and voice commanding as you have a few gunships destroy some tanks. This is a training level, so everything you need to know to finish it will be explained to you in detail. It shouldn't take you more than 2 minutes or so.
|Combat Chain Master
|Defeat Tanks with Gunships, Gunships with Transports and Transports with Tanks.
This achievement branches off of the combat triangle. This is the game of rock, paper, scissors between gunships, transports, and tanks. As long as you play the game for more than an hour you just about have to get this achievement naturally, it would be hard to avoid. All you have to do is have a gunship unit destroy an enemy tank unit, a tank unit destroy an enemy transport unit, and a transport unit destroy an enemy gunship unit.
|Won Finishing Move without any units being defeated.
Finishing Move is the level in Prelude to War where you are the Russians pretending to be terrorists at night. It is the level before you choose your single player campaign faction. All you have to do is make sure that none of your units die while doing this mission. You should play this level on normal, as on the other 2 difficulties it is much harder to keep your units alive.
To start, send 2 of your riflemen to Whiskey and all of your other units to sierra. At Whiskey, have your riflemen kill the engineers that are hiding inside the barracks, while having all of your units at Sierra destroy the engineers hiding in the guard tower. Once you clear out an area, have a ground unit take Whiskey and Sierra as they become available. Once they are taken, be sure that you upgrade them both with air support, as it becomes useful for holding out at Alpha later on.
Once both Uplinks are upgraded, have all of your units move to Alpha. Take advantage of the combat triangle on the way there to make sure that your tanks and transports do not die. Remember, any command points you have should be used for air strikes, because as long as none of your units die you won't be able to call in reinforcements. When all of your units are at Alpha, have your tanks and transports take position at the area that the enemy armor always enters from. Have one of your riflemen capture and upgrade Alpha, while having your other ground units enter buildings nearby. Once Alpha is captured and upgraded, have your last remaining ground unit enter a building.
At this point it should be easy to hold off the enemy. Call in air strikes as is convenient, and wait for the 5 minute timer to run out.
|Win one match in each mode (Conquest, Assault, Siege, Raid).
The fastest way to do this achievement is to go into Single Player Skirmish mode. Once there, press Start to enter Mission Options. Under mission type, you will find the 4 match types required to complete the achievement. Every other option does not have to be set in a specific way. From here, proceed to select the first game type (conquest) and start the match. As long as the AI difficulty is set to normal, the enemy should put up little resistance. To change your AI difficulty, press start while in the Skirmish mission menu, then scroll down to difficulty.
You are almost guaranteed to get this achievement while naturally playing the game, but if you want to unlock this achievement as fast as possible, this is how you should do it.
|Road to War
|Complete "Prelude to War" on any difficulty.
You may unlock this achievement on any difficulty setting. Prelude to War is the game's tutorial, and must be completed to play the single player campaign. To unlock this achievement, play through Warning Signs, Freedom's Guardian, Gas Pains, Ruse De Guerre, Going for Broke, Finishing Move, Opening Move and the Retaliation mission as your selected nation. The nation that you choose after Finishing Move will be your nation for Opening Move and your Retaliation mission.
|World in Flames
|Complete "Prelude to War" on Hardcore.
Complete the same steps that are required to unlock Road to War, except complete them on the Hardcore difficulty setting.
|Weapon Master
|Use Secondary Attack for the first time.
To unlock a secondary attack, you must first upgrade and rank up a unit to a point that they meet every requirement to use a secondary move. Most units unlock their special attack when you upgrade their attack to grade 3, which requires 900,000 CR to buy, and a rank 3 (hardened) unit to use on the battlefield. This is not the case for all units. For example, Russian tanks unlock their secondary attack, Flame Thrower, at attack grade 2, which requires a rank 2 (regular) unit to use. Once you have unlocked a unit's secondary attack and ranked up the unit to the required rank, use the unit's special attack on an enemy by pressing Y. As soon as you use the attack, the achievement should unlock.
|Hardened by War
|Win 15 missions in the Solo Campaign.
During the solo campaign, win a total of 15 missions of any game type. Prelude to War missions do count towards unlocking this achievement.
|No Stone Unturned
|Win 5 missions without using Mission Support in "World War III".
Mission supports are the special abilities (air support, force recon, electronic warfare) that you unlock by upgrading your uplinks. To unlock this achievement, don't upgrade/use any mission supports for 5 full winning rounds during your single player campaign.
|Call of Booty
|Win a mission by deploying infantry units only.
This achievement can easily be unlocked during Prelude to War. Simply allow one of your units to die, and replace them with a ground unit. If you are playing on normal, you probably will never have to reinforce your army during Prelude to War, with the exception of your faction's Retaliation mission. To solve this, just do something dumb like having a single riflemen unit run out in front of a tank. Once the unit is dead/evacuated, replace him with another rifleman unit, and continue the mission until it is complete. I unlocked this achievement during the 6th Prelude to War mission, Rotten in Denmark, but I assume it can be as easily done on any other Prelude to War mission besides your faction's Retaliation one.
|Lightning War
|Finish "World War III" in less than 15 turns.
When the description says "World War III," it is referring to the second portion of the single player campaign, and has nothing to do with Prelude to War. I found that the best way to unlock this achievement is to play on the normal difficulty, without focusing on enemy capitals. I was able to win a full war in 8 turns as the United States by simply doing any attack mission available.
|Capture an enemy Capital in only 3 turns in "World War III".
This description can be very deceiving. It is in fact impossible to reach any enemy capital by your 3rd turn, let alone capture it. What this achievement is referring to is the way that you must have 3 consecutive victories on the same enemy capital to capture it. You just can't lose a battle during any of the 3 battles required to fully capture an enemy capital. As the United States, I was able to reach Paris on my 7th turn, having it captured on the 10th turn. You must win a conquest, assault, and siege mission in any enemy capital consecutively to unlock this achievement. Once you complete your siege victory, the achievement should unlock when you are returned to the war map.
|Tour of Duty
|Finish "World War III" on Normal.
Straightforward and very easy to do, complete the single player campaign on the Normal difficulty setting. The enemy AI is dumb on this difficulty, with the odds stacked against them. It is suggested that you do this first thing to get familiarized with the game.
|True Patriot
|Finish "World War III" on Expert.
To unlock this achievement, complete the single player campaign on the Expert difficulty setting. This difficulty is slightly challenging, but shouldn't be much of a problem as long as you use the combat triangle to your advantage. It is suggested that you save after every victory so that you can exit to the main menu and reload your game if you happen to lose a match.
|Ready for Theater of War
|Finish "World War III" on Hardcore.
The Hardcore AI, for the most part, is extremely hard to defeat. They start out with more units than you do, they always seem to call your moves correctly, and they always seem to have better upgrades and unit ranks than you do. There is no foolproof way to unlock this achievement. Use artillery wisely, and make sure that you are never left open to any part of the combat triangle. It is highly suggested that after every win your save your game, so that you can reload the game to your last win if you ever fail a battle.
|Finish "World War III" with all 3 Factions on Hardcore.
This achievement requires you to finish the single player campaign as every faction, each on the Hardcore difficulty. See Ready for Theater of War for a rundown on the Hardcore difficulty. This achievement has apparently been giving people trouble. The most common problem, by far, is that people are not finishing the Prelude to War with their factions. You must complete the Prelude to War on each of your 3 Hardcore playthroughs. If you have already done all three campaigns, but didn't do the Prelude to Wars, it has been reported that simply resetting your cache should do the trick.
|Training Simulator
|Play 20 Single Player Skirmish matches.
To begin, enter skirmish mode from the main menu. Select single player from the following menu, then press A a few times to begin the match. As soon as the match begins, issue a "calling all units, evacuate" for you to automatically end the match. Once the match is over (you will have lost) continue by beginning another match, and repeating the steps above. Once you have done this 20 times, the achievement will unlock. Note that when you do this to boost matches quickly in Theater of War, neither side will receive CR for the round. A match must last 3 or more minutes to obtain the round's CR, so keep that in mind if you want to boost unit ranks along with achievements.
|Together We Stand
|Win 10 2 vs. 2 multiplayer Skirmish matches.
You are going to need to find a person to boost with to unlock this achievement. To begin, set up a 2 vs. 2 public Skirmish match. Now, simply follow the same steps as in Training Simulator to finish your matches quickly. Once your have a total of 10 rounds played, the achievement will unlock. This achievement will take a total of 10 rounds to unlock for all parties involved. You don't actually need 4 human players to unlock this achievement. You also don't need to win, as the description states. Simply play 10 2 vs. 2 multiplayer Skirmish matches, and the achievement will unlock.
|Always Attack
|Win 3 missions in a row in Theater of War.
To unlock this achievement, win 3 matches in a row during online multiplayer within Theater of War. It is possible to boost this achievement by having a boosting partner on an opposite faction. To begin, pick a map that you and your boosting partner can both play on, with conditions that are good for the current achievements you are trying to unlock. Have one party member search for a game. If you are this party member, and are hosting a game after you search (you don't find a host,) tell your partner to search for the same game. If you find someone else, you can exit directly to the dashboard to end the matchup. Your winning streaks are not ended if either of you dashboard out before the match starts, so feel free to do so to keep your boosting match streaks going. If your boosting partner finds someone else, have him exit to the dashboard, with you pressing B to exit your current hosting session. Repeat until you are matched with your boosting partner.
From here, just have your partner let you win. He can evacuate, you have him make 3 gunships to suicide run 3 of your transports, anything works. Once you win 3 times in a row, the achievement will unlock.
|Role of Honor
|Win 30 missions without killing a unit in Theater of War.
This achievement is unlocked when you win 30 full Theater of War matches without killing any enemy units fully. You can get enemy units down to 25% health to knock them out of the battle, but as long as you do not permanently kill them, and you win the match, your win will count towards this achievement. Win 30 times in this way, and the achievement will unlock. You can have a boosting partner immediately evacuate his entire army to let you win some matches if you want this to go faster.
|Urban Operations
|Play 30 missions in Theater of War city maps.
City maps are the 3 capitals, Washington D.C., Paris, and Moscow. You must first wait for the war map to allow a battle for your faction within a capital. This may or may not be possible at the current time, depending on how the current Theater or War is going. Once you play through 30 full Theater of War matches in city maps, the achievement will unlock. You can have your boosting partner immediately evacuate his entire army to let you win the match if you want this to go faster.
|Breach and Clear
|Disarm 10 minefields in Theater of War.
To unlock the ability to disarm minefields, you must first upgrade your engineers to ability Grade 4. Only Rank 3 (hardened) and above engineers have the ability to disarm minefields. You simply have to lay down 10 of your own minefields, then disarm them. You could also disarm your opponent's minefields, if you wanted to. This achievement would be easier boosting partner, as nobody will be trying to fight against you.
To begin, set up a match. Have your partner make 10 minefields (process explained in the BOOM description), if you are boosting, or make 10 for yourself. Once all of the minefields are made, have your partner retreat from the minefields. You will be able to see the minefields far before your reach them with your engineers if your partner laid them, so don't worry about running into them. Once you spot the minefield, have your engineers disarm the mines by pressing with your cursor over the minefield. Your engineers will then disarm the mines. Repeat for all 10 minefields, and the achievement should unlock.
|Have one unit fight and survive for 10 missions in Theater of War.
If you are boosting consecutive matches, it should be easy to get this achievement without much effort. All you have to do is deploy a unit during a battle, making sure that the unit gets out of the battle alive 10 times. A unit is considered dead if they are killed fully. This means that someone got your unit down to 25% health, incapacitated your unit, then continued to destroy them until they reached 0% health. If you can't boost this, you can deploy a unit at the beginning of a Theater of War match, having that unit evacuate as soon as the battle begins. Doing this will count as 1 survived battle for that unit. Repeat 10 times, and the achievement will unlock.
|Deploy 20 minefields which successfully damage enemies in Theater of War.
To deploy minefields, you must first have bought the level 2 ability of engineers. Your engineers must also be rank 2 (regular) to be qualified to make minefields. If you meet the requirements, simply press Y while the camera is focused on your engineer unit, pick a spot, and plant the minefield by pressing A.
This achievement is very easy to boost by having a boosting partner run into your minefields. To set this up, make your 20 minefields in a strait line. Now just have your boosting partner hit each of the 20 minefields with an assortment of about 10 different units at least once. Once s minefield is hit once, it will no longer count towards the achievement for every hit after. This meaning that you must have 20 different minefields hit 1 or more times for the achievement to unlock. You can't have 1 minefield, then have your boosting partner run into it 20 times.
|Mass Murderer
|Kill 500 units in Theater of War.
You are going to either have to be very heartless, or have a dedicated boosting partner to unlock this achievement. To unlock it without boosting, you have to fully kill 500 enemy units during Theater of War. This means that you remove all rank that your enemy has built up on his units. Beware, for once you start killing units your enemy is likely to do the same. Once your unit is killed to 0% health, they are rank 1s (recruits) again, and need to rank up to take advantage of the upgrades you have bought them. To kill a unit fully, just kill it as your normally would. But, once the unit is at 25% health and it stops attacking, order your units to continue attacking the enemy until it is fully destroyed. Every time you do this, it will count as one killed unit.
If you don't have the heart to kill off 25 battle's worth of progress for hundreds of people, you can also boost this achievement quite easily. The best way I have found to boost this achievement, is to play a conquest map with both you and your boosting partner spawn camping each other's drop zones. For this to go as quickly as possible, have each party involved send 4 or so transports to the other player's drop zone. Now all you both have to do is call in gunships one after the other, allowing each of your transports to make short work of the other's gunships. Once you are both out of reserves, you can take turns evacuating your transports at the end of the matches so that you can both gain an equal amount of CR while boosting this achievement. Repeat for 500 kills and the achievement will unlock.
|Win 5 missions in a row on the same territory in Theater of War.
The best way to do this achievement is to have you and a boosting partner immediately evacuate your armies to let the other person win 5 times in a row. If you don't want to boost it, hope that you get pitted against some newer players. Once you achieve 5 wins within the same territory, the achievement will unlock.
|Win a Conquest by securing all Uplinks on a map in Theater of War.
This achievement is very easy to boost, but extremely hard to get legitimately. To boost this achievement, set up a boosting session with your boosting partner, then have him hide his units in a distant corner of the map. Now secure all of the map's Uplinks. The round will automatically end, and the achievement will unlock. I can't quite say how you can get this one legitimately. You are going to need a combination of dumb luck coupled with an even dumber opponent to get this one without boosting.
|Point of Attack
|Win 40 missions as Attacker in Theater of War.
Within Theater of War, you will be able to see if a match is attack or defense for you at the bottom-left corner of the war map. You will see a duel colored bar with the faction colors of your faction and the enemy faction at that location. Next to your faction's name, the phrases either "[Attacker]" or "[Defender]" will be displayed. If [Attacker] is next to your faction's name, any win your achieve on this map at this time will count towards this achievement. Win 40 rounds as an attacker and this achievement will unlock. You can have a boosting partner immediately evacuate his entire army to let you win 40 matches with you as an attacker to make this achievement go quicker.
|Dog of War
|Win a Theater of War Phase as each Faction; you must have played as that Faction in 10 missions.
This achievement is unobtainable. Ubisoft has confirmed that the achievement will not unlock and that they will not be patching the game to fix this.
|Air Defense
|Intercept 5 incoming Air Strikes with Electronic Warfare.
As hard as this achievement sounds, if you dedicate a skirmish match with a boosting partner to it, you shouldn't have any problems. Me and my boosting partner used Uplink Lima in Washington D.C., but any area/map/target will work. To begin, both of you have to upgrade an Uplink with both electronic warfare and air support. This will require a total of four Uplinks, two for each of you. Once this is done, choose a target area on the map.
This is all trial and error, as you are going to need to find a way to get the jets from one of your air strikes to pass through the other player's electronic warfare attack. The best way to do this is to get timed counting system going. Me and my boosting partner did 1 … he fired air strike, 2 … 3 … 4 … 5 … I fired electronic warfare strike. The system is going to have to be different from map to map and from target to target. You are also going to have to find a new sequence when it is time to switch up who fires air strikes and who fires electronic warfare. After five successful attempts the achievement will unlock.
If you would rather just watch a video:
|War is Heck
|Win 5 missions in a row without losing health in Theater of War.
This achievement is either going to require 5 easily boosted rounds, or 5 sequential acts of divine intervention. To unlock this achievement by boosting, simply have your boosting partner immediately evacuate his units for 5 boosting matches. I see no possible way to unlock this achievement without boosting, but if you think that you can, go for it.
|Destroy 100 Critical Buildings in Theater of War.
Critical buildings are only available as the attacker with a raid mission type. You are required to destroy over half of the enemy's critical buildings to win the match, so as long as you are playing as the attacker on a raid mission you have to work towards unlocking this achievement to win the match. Destroy a total of 100 critical buildings within Theater of War, and this achievement will unlock.
|Fast and Furious
|Win a mission within 5 minutes in Theater of War.
You can easily unlock this achievement by having a boosting partner evacuate all of his units as soon as a match starts. You can also have a lucky round playing normally. As long as the round is less than 5 minutes long, this achievement will unlock.
|Total War
|Play 100 2 vs. 2 Theater of War missions.
You can access 2 vs. 2 matches by entering the mission select screen, then pressing start to access the mission options. Number of players is the only option available. Change it from 1 vs. 1 to 2 vs. 2 matches. From here, just play 100 2 vs. 2 matches, and this achievement will unlock. You don't have to win. As long as you play through the entire match it will count towards this achievement.
|Command from the Front
|Kill 10 units with the Command Vehicle's sentry units.
This achievement is hard to do without boosting, as you have to fully kill the unit, not just incapacitate them. The way I boosted this achievement was by setting up a 1 vs. 1 skirmish match with a boosting partner. We both made a command vehicle, then set them close to the other player's spawn location. Next, we made artillery to feed to the other's command vehicle kills. We used artillery because they don't automatically fight back while they are being attacked, meaning that your command vehicle can hold up for 10 non-stop kills. You must fully kill the enemy units, meaning that once they reach 25% health, becoming inactive, you must order your command vehicle to fully kill the enemy unit. The kills do not have to be with the same command vehicle, or in the same match. Once you reach a total of 10 kills using the sentries of your command vehicle, this achievement will unlock.
|Turning Point
|Win a match after the enemy has triggered DEFCON in Conquest.
You can get this achievement without trouble against the AI. Once your opponent has either used a WMD on you or crashed an uplink, continue to win the match. This can be done on any map with the conquest variant, and would be easiest with a boosting partner.
|Field Intelligence
|Upgrade 100 Uplinks in any game mode and any Mission Type.
To upgrade an Uplink, you must first capture it. If you are World War III or Theater of War, you must have air support on the map you are playing on. If you have air support on a specific map, you will see a little jet popping out of the top-left corner of the map tile within the World War III and Theater or War mission select map. If you are playing a skirmish battle, upgrades are always available. Once the Uplink is yours, you just click on it again using A to upgrade it. Choose any of the available upgrade types, then wait for the upgrade to be completed. Repeat 100 times, and this achievement will unlock. Note that you can't change the upgrade on an Uplink over and over again to unlock this achievement, you must give 100 individual Uplinks upgrades.
|Kill 15 enemy Command Vehicles.
This achievement is difficult to do without boosting, as command vehicles tend to be well-guarded, and have too much health for a single unit to get the full kill by itself. The best way to get the 15 kills is for you and a boosting partner to send 15 of your command vehicles into hordes of enemy units waiting to get the kills. You must fully kill the command vehicles, meaning that once you incapacitate them, you must order your units to continue attacking to get the full kill. Please note that kills with supports will not count towards your 15 kill count. This includes WMDs, air strikes, etc. Once you kill a total of 15 command vehicles, the achievement will unlock.
|Total Warrior
|Win 30 missions in any game mode.
You will most likely unlock this achievement while naturally playing the game, as any win in any game mode counts towards this achievement. If you just have to get it as quickly as possible, you can make short work of normal difficulty AI in skirmish. To get it even quicker, have a boosting partner evacuate all of his units as soon as a battle starts to get you some quick wins.
|Command & Control
|No Uplinks recaptured by hostiles for 10 consecutive Conquest victories.
This achievement will unlock while facing a computer player or a boosting partner in skirmish, Theater of War, and World War III. It would be easiest against a boosting partner in skirmish. To unlock this achievement, simply play 10 conquest rounds in a row where your opponent never captures any Uplinks that you have already captured. You can easily do this by playing 10 rounds with a boosting partner where your boosting partner evacuates his entire army as soon as a rounds begins 10 times in a row with a conquest game type. If you want to do this without boosting, make sure you keep an eye on the Uplinks you have already captured while fighting the AI. If fighting the AI, it would be easiest to play against them on the normal difficulty setting.
|Retake a Critical Uplink within the 3-minute timer in a Siege match.
Siege matches can only be played within capital city maps. This achievement is much easier with a boosting partner than it is to go against the AI. With a boosting partner, have your partner directly assault Uplink Alpha while you send your units to the side. Once he captures Alpha, the 3-minute timer begins. Once the timer begins, have your partner retreat all of his units, while you re-take Uplink Alpha. Once Uplink Alpha is under your control, this achievement will unlock.
If you want to do this by playing against the AI, you will follow the same basic concept. The only difference is that you are going to have to fight the AI as the 3-minute timer is running so that you can re-take Uplink Alpha. Harder, but not impossible.
|Kill an enemy troop without being spotted.
The only way you can do this is by using a rifleman unit with the sniper upgrade, or an artillery unit. I personally found using an artillery unit easier. All you have to do is kill a distant enemy before they spot your artillery unit. This is done easiest by spotting a ground unit with a gunship, then having your artillery bombard the ground unit until it is dead. As long as you were far enough away and the enemy didn't have your artillery pop up on his radar, this achievement will unlock. It is slightly easier to do this with a boosting partner for the reassurance of your artillery not being spotted, but you should have no problems unlocking this against the enemy AI.
|Defeat 6 hostile units with a single unit.
To unlock this achievement, you must have a single unit incapacitate 6 enemy units. It is easiest to do this with artillery heavily defended by transports, tanks, and gunships, to make sure that the artillery doesn't die. Have a gunship spot for the artillery, and open fire on any enemy you come across. Once the artillery gets 6 kills, this achievement should unlock. You can do this with a boosting partner by having him send 6 artillery to their doom against a gunship of yours, but it shouldn't be necessary.
|Do or Die
|Win a Conquest mission by Annihilation after the DEFEAT counter was under 30 seconds.
This is easiest to do with a boosting partner, and can be difficult against AI. To do this achievement against AI, whittle down your enemy's reserve count until your announcer person says something along the lines of "the enemy has no more reserves." At this point, the enemy can no longer call in reinforcements. Now, use a gunship to look around for enemies, killing every enemy except a single rifleman/engineer unit. If he hasn't already, let the infantry unit capture enough Uplinks for you to be in Defcon, with the defeat timer going. When the timer reaches about a minute, have your gunship fly over the 1 remaining unit. Just use your WMD with 30 seconds or less on the clock for the achievement to unlock.
The easier way of doing this with a boosting partner is to have your partner make about 4 riflemen, capturing the majority of the Uplinks. Then he should just crowd them all together, waiting for the timer to reach 30 seconds left. At this point, WMD his entire group for an annihilation win.
|Win a Skirmish mission and lose no health.
Nearly impossible against the AI and extremely easy with a boosting partner, just have a boosting partner evacuate all of his units as soon as a battle begins to unlock this achievement. You must do this in skirmish. I would suggest finding a boosting partner for this one, as trying to not lose any health at all, even against a normal AI, would be extremely hard to do.
|Angel of Death
|Kill 10 enemy Evacuation Helicopters.
I was able to easily get this achievement against the normal AI in a single round. To begin, make about 4 transports, then have the transports rush the enemy. Reinforce the transports with gunships as the battle goes on. Have the transports focus on single units at a time, incapacitating them. When the unit's evacuation helicopter arrives, focus all of your fire on it for an easy kill. When you can bring in reinforcements, have some gunships help the transports in case a tank arrives. I was able to unlock this achievement in a single round, however 1 or 2 more may be required.
|Kill 30 enemy regular units.
To unlock this achievement, just fully kill 30 units. See "Mass Murderer" for an explanation on killing units fully. You can kill the units for this achievement in any mode on any game type.
|Army of One
|Win 20 1 vs. 1 matches in Theater of War.
This achievement can be obtained by winning 20 normal 1 vs. 1 matches within Theater or War. As long as you are half decent at the game, this shouldn't be all that hard to do. If you want to boost this achievement, you and a boosting partner can take turns evacuating all of your units as soon as a battle starts to boost wins for this achievement. Remember though, Theater of War rounds must last at least 3 minutes for you to receive CR for the round. CR has nothing to do with the achievement, but if you want to boost unit ranks and upgrades along with achievements, keep that in mind.
|Achieve a 100% Command Rating in one mission in Theater of War.
Unlocking this achievement normally is very hard, as there are no defined rules for what constitutes a perfect win. You can play a lot online, and you will eventually unlock this achievement. However, if you want to boost this achievement, have a boosting partner make 3 artillery, with your making 3 gunships at the beginning of a battle. Just fly over, kill the artillery, and get the annihilation win. This will count as a 100% victory, netting you the achievement.
|DLC: Escalation Expansion Pack
|Price: $9.99 USD Achievements: 10 Points: 220
|Storm 10 enemy buildings.
Despite what you may think, all storming a building does is give your riflemen an attack bonus while they shoot at the building. Afterward, they enter the building. To get this achievement with a boosting partner, have your partner place infantry within a building, having you use your riflemen's storm building ability on that same building. To enter a building press while your camera is following an infantry unit, with your camera focused on a building. To use your storm building ability, press while your camera is following an infantry unit, with your camera focused on a building occupied by an enemy infantry unit. Repeat 10 times against 10 different enemy units, and the achievement will unlock. Trying to unlock this achievement against a computer will be a lot more up to luck than anything. All you can do is hope that your enemy puts his units in buildings so that you can attack them. Don't attack the building until your riflemen arrive, to storm the building, and hope that the AI doesn't pull his units out of the structure before you get them.
|Gates of Fire
|Defended Capital in Siege 20 times in Theater of War.
This achievement will be circumstantial for the most part, as a siege mission only happens in Theater of War for 1 turn maybe every 20 turns. Once that day is up, the capital is taken or the attackers will have to make another attempt, which could take a lot of turns to happen. If your faction has basically lost the war, you will be at this point. If your faction is experiencing a defensive siege, jump on the opportunity. You can either boost an easy 20 wins with a boosting partner, or play against an actual enemy. Win 20 rounds as a defender during your capital's siege match, and this achievement will unlock.
|Lonely at the Top
|Win 100 missions in Theater of War.
Simply win 100 rounds for this achievement to unlock. You can win rounds quicker while boosting, but if you are dedicated to the game you shouldn't have much trouble unlocking this one while naturally playing. Win a total of 100 matches in Theater of War, and you will unlock this achievement.
|Under Cover
|Defeat 50 enemy units with infantry in cover.
To enter cover, press while your camera is following an infantry unit, with your camera focused on an area you can take cover in such as trees, medians, cars, and barriers. Now, with your infantry in cover, defeat 50 enemy units. This would be easy to boost in skirmish matches, as your boosting partner could send 50 engineer units to their doom trying to fight a group of your riflemen. Fighting against the AI, you could hold out at various Uplinks, using the Uplink's barriers as cover for your units, killing the enemy units as they try to attack your Uplinks. Defeat 50 enemy units with your infantry units while they are behind cover, and this achievement will unlock.
|Unit of Action
|Play 30 2 vs. 2 matches in any game mode.
This achievement can be unlocked in any game mode, with any game type. The quickest way to unlock this achievement would be to use the quick game boosting method found in Training Simulator. If you want to unlock Total War, you can easily get this achievement along the way by default.
|Super Soldiers
|Have 12 units in your Battalion promoted to Legendary Rank in Theater of War.
Legendary units have reached the highest rank possible, and are represented by three stars. It is going to take a lot of battles, with a lot of kills to get 12 units to Legendary. If you are playing Theater of War naturally, it is extremely difficult to get to Legendary while playing normal opponents, as your units can and probably will be killed before they are able to reach legendary status. To boost this achievement, set up rounds the same way as in Mass Murderer, where you allow each other to defeat or kill the other player's units by spawn camping. It may be necessary, as people online are most likely going to kill your units before they gain the massive amounts of games and kills required to reach the rank of Legendary.
From this point, you are going to need to grab a boosting partner, beginning a Theater of War match. Call in all 12 of your Legendary ranked "super soldiers" at the same time. Yes, they must all be out at the same time. Now have your boosting partner evacuate. The achievement should unlock at the end of the match.
|Defeat 6 Hostiles with one WMD.
You are either going to have to get lucky against the normal AI or have a boosting partner for this achievement. To boost, begin by having your partner capture over half of the map's Uplinks. He should have 6 or more of his units gather at a single point as he is doing this. When he captures his last Uplink putting you into Defcon, destroy his large gathering of units with your WMD to unlock this achievement. If you want to do this against the AI, hope that they make the very stupid move of having 6 or more units close to each while you have a WMD waiting to go.
|Casualties of War
|Kill 200 units in multiplayer matches.
See Mass Murderer for an explanation on killing units. This achievement is an add-on to Mass Murderer, unlocking when you reach the benchmark of 200 kills. This is 300 kill less than the 500 required to unlock Mass Murderer.
|Down to Size
|Purchase 60 unit upgrades in Theater of War.
To purchase upgrades, all you need is CP. Upgrades are the various abilities and powers you can give to your units. You can buy attack, defense, mobility, and ability upgrades for all of your unit types. Each level of upgrade purchased will count towards this achievement. To efficiently gain a large number of upgrades, go through the various unit types, and buy the cheapest upgrades available. This is still going to require a massive amount of CP, and will take a lot of time. However, you will most likely obtain this achievement naturally as you unlock your Theater of War achievements. There is no point in focusing on this achievement, as you still gain CP for everything you do in Theater of War. Give it time, and you should reach 60 unit upgrades purchased. The achievement should unlock as soon as you buy your 60th vehicle upgrade.
This achievement is glitched, however there is a way to avoid it. You are required to save up an absolutely massive amount of CP. You must then buy all 60 upgrades in a single go. So get out there, erase all of your current progress by switching sides, and commence the grind. The JSF, at 100% efficiency, should cost about 25 million CP to reach 60 upgrades, making it the cheapest faction. Russia, on the other hand, costs roughly 34 million CP at 100% efficiency, being the most expensive faction. To be fully safe, I would suggest getting around 2-5 million more CP than the bare minimum... you don't want your hard work to go to waste. Only vehicle upgrades count, so be sure to not buy any air strike upgrades, electronic warfare upgrades, etc. There are rumors that command vehicle upgrades also don't count towards the achievement, so to be absolutely safe I would steer clear.
|Rorke's Drift
|Win 20 missions without calling reinforcements in any game mode.
Easy to boost, but will be difficult against AI. To boost, just have your boosting partner quick leave 20 skirmish matches without you calling in any extra units for the achievement to unlock. Against the normal AI, you are probably going to have to cleverly use level 3 air strikes while holding 3 Uplinks with only a few units if you want to unlock this achievement. It will be difficult. Win 20 full matches without calling in any reinforcements, and this achievement will unlock.
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Hey, just wanted to tell you this.
Since I auto-updated WordPress to version 3.5 the archive.php seems to be ignored by my WordPress. Instead the content is displayed on the archive-CUSTOM-POST-TYPE1.php of a custom post type (which I created with CCTM of course).
When I deactivate CCTM, WP uses the archive.php like usual.
In short:
CCTM is activated
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- Custom Post Type 2 is wrongly displayed on archive-CUSTOM-POST-TYPE1.php
- Tag 1 is wrongly displayed on archive-CUSTOM-POST-TYPE1.php
Category 1 is still correctly displayed on category-category1.php
CCTM is deactivated
- WP uses archive.php like usual
Before the update things seemed to work fine.
Any ideas what could be the problem or should I just wait for the next update of CCTM ? :)


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I am a C# programmer (hobby), but I want to convert to a VB.NET programmer. I have seen many posts written in both C# and VB.NET, but I need some links which explain from the basics (like void main void) to the most advanced.
Note: Microsoft blogs (until now whatever I read) do not refer to the basic core level knowledge/things.


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I was told that a part of the PDAC was prepaid by George (althought maybe what was meant was a contract they couldn't get out of) and that current management would have had a much smaller and less expensive presence at PDAC given the current news cycle of the company.
Hard to separate rumour from fact but the amount of garbage being attributed to George (website theft, his lawsuit against PBX, permit problems, misrepresentations, angry hordes of shareholders, dozens of trashed opportunities, grossly weakened financial position, ...) and the ramifications make it sound like it will be years before the "George damage" gets completely dealt with.
We're all waiting for the new management to get the house in order and start getting the shareprice back to reality, and i think they can do it, but I don't envy them the job. One of their promises was greater transparency - I haven't seen that yet but in the grand scheme of things it is early days still.
- imauuru


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Giuseppe Taffarel (1922–2012)
Giuseppe Taffarel was born on March 1, 1922 in Vittorio Veneto, Veneto, Italy. He was an actor and director, known for Un alpino della settima (1969), Fazzoletti di terra (1963) and La Montagna del Sole (1966). He died on April 9, 2012 in Vittorio Veneto, Treviso, Veneto. See full bio »
Born:in Vittorio Veneto, Veneto, Italy
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Take a look at the place where former football coach Joe Paterno's statue once stood.
Images: Penn State University removes Joe Paterno statueUPDATED 10:26 AM EDT Jul 23, 2012
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Unlikely sources provide perspective
Published: Sunday, July 20, 2008 at 4:30 a.m.
Last Modified: Sunday, July 20, 2008 at 12:09 a.m.
On Saturday I finally came to grips with Davidsons run in the NCAA basketball tournament. The epiphany came courtesy of an aging Australian, known more for what he hasnt done that what he has, and a recovering drug addict.
Months after Kansas held off the Wildcats in the regional finals I still cant wear a Davidson shirt without at least one person stopping and saying something like, Davidson! I loved them. Or, Davidson should have been in the Final Four.
Yet, that 59-57 loss to Kansas still gnawed at my stomach defeats in which any number of plays, and not just Jason Richards final, ill-fated 3-point attempt, would have made all the difference usually do. It still does. It always will, but finally the gnawing has subsided.
I sometimes say, Davidson had the ball in Stephen Currys hands with a chance to beat the eventual national champions. Ill take that every time. True, but still ...
Which brings us to the Aussie and the Addict.
The Aussie was golfs lovable loser long before Phil Mickelson ever turned pro. With 87 professional victories and two major titles (the 1986 and 93 British Opens), Greg Norman is one successful loser. But with at least two runner-up finishes in each of the other three majors including his legendary collapse at the 96 Masters Norman became the quintessential choke artist.
The Addict was baseballs top prospect until drugs crept into his life and forced him out of baseball for nearly four years. On Monday Josh Hamilton, a former crack addict, had Yankee Stadium rocking during the home run derby.
Things like 28 homers in one round arent supposed to happen. Thirteen in a row? Ridiculous. But it did happen and it happened to a man who just started playing baseball again in 2006... not only are things like that not supposed to happen, they dont.
At some point, probably around the time of Hamiltons third 500-foot blast, one thought crossed my mind: This. Isnt. Real.
It was. Years from now we wont remember that Justin Morneau captured the 2008 Home Run Derby. Well remember the Addict because in that moment, anything was possible. Not only did I imagine that Hamilton could hit one of the park, I expected him to.
Today, the Aussie will take a two-stroke lead into the final round of the only major hes won. This, also, should not be happening.
Following his Augusta collapse in 1996, Norman faded from the spotlight around the same time some guy named Tiger took it and held it. Until this weekend.
Norman hasnt won on the PGA Tour since 1997. He hasnt been a serious contender in a decade. Hell, he hasnt even been working to be a serious contender. His preparation for this years Open was a honeymoon with former tennis champion Chris Evert.
Were talking about a guy who has no business holding a 54-hole lead on the Nationwide Tour. Which is why, it doesnt matter really whether he wins. The unlikely story has already been written, all thats left is to pen the epilogue.
Years from now, we wont remember who won the 2008 British Open (unless its Norman.) We probably wont even remember that Tiger wasnt there. Well remember The Great White Shark, the Aussie. Norman may lose, hes often done so in the past. He cannot, however, fail when hes already succeeded.
Which brings us back to Davidson.
A school of Davidsons size and academic profile is not supposed to come within a play of making the Final Four. It. Doesnt. Happen.
The moment Richards launched Davidsons final shot of the 2008 season carried with it the fates of two teams. And a possibility. As the ball sailed towards its own fate an event that just doesnt happen, briefly could become real.
The ultimate outcome didnt matter. Crafting the mere possibility was enough.
Enough, even, for a long-time loser like Greg Norman.
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Systemic Lupus Erythematosus
Self-efficacy and pain catastrophizing in systemic lupus erythematosus: Relationship to pain, stiffness, fatigue, and psychological distress
Version of Record online: 27 AUG 2012
DOI: 10.1002/acr.21686
Copyright © 2012 by the American College of Rheumatology
Arthritis Care & Research
Volume 64, Issue 9, pages 1334–1340, September 2012
Additional Information
How to Cite
Somers, T. J., Kurakula, P. C., Criscione-Schreiber, L., Keefe, F. J. and Clowse, M. E. B. (2012), Self-efficacy and pain catastrophizing in systemic lupus erythematosus: Relationship to pain, stiffness, fatigue, and psychological distress. Arthritis Care Res, 64: 1334–1340. doi: 10.1002/acr.21686
Publication History
- Issue online: 27 AUG 2012
- Version of Record online: 27 AUG 2012
- Accepted manuscript online: 13 APR 2012 12:06PM EST
- Manuscript Accepted: 21 MAR 2012
- Manuscript Received: 27 SEP 2011
- Abstract
- Article
- References
- Cited By
To determine how self-efficacy for pain control and pain catastrophizing, both potentially modifiable pain coping cognitions, are related to pain, stiffness, fatigue, and psychological distress in patients with systemic lupus erythematosus (SLE).
We conducted a cross-sectional study of patients with SLE who completed measures of pain coping cognitions (i.e., self-efficacy for pain control, pain catastrophizing), symptom ratings (i.e., pain, stiffness, fatigue), and psychological distress.
Correlational analyses revealed that self-efficacy for pain control and pain catastrophizing were associated with the patients' physical symptom reports and psychological distress. After controlling for age, race, and disease activity, patients with lower levels of self-efficacy for pain control reported much higher levels of pain, stiffness, and fatigue. Patients with higher levels of pain catastrophizing reported much lower positive mood. SLE activity as assessed by the rheumatologist was not associated with physical symptoms, psychological distress, self-efficacy for pain control, or pain catastrophizing.
These results suggest that pain coping cognitions (i.e., either self-efficacy for pain control or pain catastrophizing) are significantly related to physical symptoms and psychological distress in patients with SLE. This finding is important because the results of studies from other samples of patients with persistent pain conditions have shown that these pain coping variables can be modified using psychological interventions, and that such treatment-related changes in pain cognitions are related to improved patient outcomes.


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text: The Lipschitz norm of a function over a domain $D \subseteq \mathbb R^n$ is easy to define: $$\|f\|_{\mathrm{Lip}} = \sup_{x,y \in D} \frac{|f(x) - f(y)|}{|x-y|}.$$ Is there a standard notation for the space of functions whose Lipschitz norm is finite? i.e., $$X(D) = \{f \in C(D) : \|f\|_{\mathrm{Lip}} < \infty \}.$$ Even better, what about functions which are continuously-differentiable and whose derivative has finite Lipschitz norm? $$X^1(D) = \{f \in C^1(D) : \|\nabla f\|_{\mathrm{Lip}} < \infty \}$$ I am using $X$ and $X^1$ here only as placeholders, and would prefer a better notation.


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Atashi is for females. Chicchai can be seen as more emphatic "tiny". They are both quite common. Remember that in most textbooks for any language the most ideal form of the language (often judged so by prescriptive grammarians) is taught. As you familiarize yourself with real world usage (through travel, friends, and media) you will discover all sorts of ...
Everyone's done a great job of answering this one, so I'm just going to add a quick answer. The なの that you're asking about is really just の. The な is only there if you use it after a noun or a na-adjective (きれい, 大変, 非常). The most common way of using this の is as a question marker. そうなの - Is it really? This is the same as そうなんですか but less formal. ...
Disclaimer: I'm just a random Japanese native and my answer below isn't based on formal research or anything like that. The feminine 「わ」 seems to have become almost extinct. You see it in text books and novels, but it's extremely rare to hear people actually using it. The kansai 「わ」 is different from the feminine 「わ」. The feminine 「わ」 is used in 標準語 or ...
Well, there is indeed a stereotypical "Samurai way of talking" that you can see in Samurai films or in historical dramas (時代劇, Jidaigeki) on TV, but it's far from being authentic. In fact, Samurai talked in many different ways, depending on the era and their home province (after all, they were speaking in their dialect). As far as I know, the stereotypical ...
We should also note that while 超- meaning "very" is colloquial, 超- meaning "super" or "above" (the "original" meaning of the kanji) is entirely acceptable as a prefix in a literary work. In fact, many words rely on it: 超大国 【ちょうたいこく】 superpower, as in US or USSR during the Cold War (from WWWJDIC) 大国 is a word in its own right - 超- is just a prefix. ...
なの relates to the ~のだ construction, and as such provides explanatory, secondary, or supporting information (which could be a reason, a cause, or other fact the speaker feels would aid in the listener's understanding). Note that the な is only used if the preceding word is a noun or な-adjective. Following a verb or い-adjective, only の is used: ...
They both mean "eat", as you no doubt already know. 食{た}べるhowever, is "eat" in the sense of "sit down and have a meal". Not strictly that, but that's more the image. It also means eat as in "sustenance", the food you eat regularly to stay alive. 食{く}う is eat in the sense of "consume", as in one animal eating another. 食う can be used for people, of course, ...
Probably too vast a question to cover exhaustively, but I can offer a couple pointers picked from experience (mine and foreigners I've met): First-person pronouns (kinda obvious, really). Beside straight-up pronouns, the use of your own name to address yourself is a big tell-tale of female speech (some older grandpas can get away with it, but I doubt that ...
Rather than 死す (which I believe you are right in saying is literary), this is a slang suru-verb キュン死 meaning "death from a heart pang caused by seeing something cute". (Possible English translations: "death by d'awwing", "death from cuteness overdose/overload"?) The すっぞ comes from rough speech slurring -- するぞ→すんぞ→すっぞ -- so it fits his character.
うち is mostly used by girls to refer to themselves, but this usage is only common in Kansai-ben and perhaps other regional dialects as well, and it is generally not considered to be part of standard Japanese. See http://detail.chiebukuro.yahoo.co.jp/qa/question_detail/q148192694 So to answer your question, yes if a guy says うち, he is probably most likely ...
As you probably already read in the question on dialects, Yakuzas are often pictured speaking Hiroshima-ben on TV. According to Japanese friends, this has probably as much to do with the fact that Hiroshima-ben naturally sounds quite hard to the ear (whereas soft-spoken Kyoto-ben is the typical dialect choice for cute, feminine characters) as any real-world ...
I did a search on this and found the following: 昔、TBSの番組「ザ・ベスト10」で久米宏が なに気に 「〜かしら」と言ったのを見て初めは かなり衝撃でしたが アナウンサーの業界では以外と使われている様です。 あと学者や解説者など、有識者や育ちのいい人が 今でも比較的違和感なく使っていますね。 Loose translation: "Back in the days, Kume Hiroshi used it quite frequently in the show "The Best 10". While it may come as a shock to those who first experience it, it's ...
I think it comes from 撮影【さつえい】 where つ becomes ちゅ for some reason (slang?). A bit like おやちゅみなさい. Seems to me that さちゅえい refers to 撮影会 events. There are many types of 撮影会 but the main ones are for amateur photographers to meet, to take a picture with a character or model, to create publicity with an open photoshoot, or to recruit new models. They are ...
It depends on what kind of written works you consider. As Boaz wrote in a comment on the question, 超 (ちょう) meaning "very" is very colloquial. It is highly unlikely to see it in formal contexts, written or spoken. However, this does not mean that 超 (also written チョー or ちょー) is not used in written Japanese. See latest search results on Google of "超", "チョー" ...
It's probably worth noting that 食う also gets used for things like time and money getting eaten up 「暇も金もパチンコ機器に食われちゃった。」 and being on the receiving end of bad stuff 「激しいパンチを食った。」 「お目玉(叱り)を食った。」. There's also a similar verb 食らう (くらう), with pretty much the same meaning.
There are almost too many to list, but the simple (grammatical) ones are: Men should never use わ at the end of a sentence in place of よ. If you're REALLY good at Japanese as a man, you can get away with わ only when you're saying something to yourself aloud, such as 疲れたわ in passing, right before you decide to leave work, et al. Women can end sentences with ...
As opposed to 「か」, which is open-ended and can have any sort of answer, 「かい」 is expected to have an answer in the affirmative or negative only, that is, yes or no, with subsequent explanation optional. Example: 誰か来たのか 誰か来たのかい 誰が来たのか × 誰が来たのかい
Well, since I have no examples to go off of, I'll guess at which type of scenario you're thinking of. It can mean like "But" or "Well (then)" in a kind of defensive sort of way. Usually giving a reason for some action. Like なぜかというと. Ex: お皿{さら}のものはみんな食{た}べなさい → Eat everything on your plate. だってお腹{なか}が一杯{いっぱい}なんだもん → But I'm full!
I have never seen 人 with おとこ or おんな for the furigana, but I've seen plenty of examples when the person would be saying the furigana, but the meaning was further clarified by the kanji used. For example, in Deadman Wonderland, it quite often has the letters DW with the furigana ここ because the person said 'here' but was referring to the entire park.
かい is used to soften the rudeness of か in informal speech. Sentences like "見たか?" or "好きか?" are harsh to the ear, and using かい instead of か is thus nicer to the listener.
This ぞと should be broken down into two particles: ...ぞ: reinforces and reminds one's decision or will to oneself ex. さあ、やるぞ。Here I go. ...と: light declaration ex. いつか行こうっと。I'll visit there one day. So your example roughly means, "There, I've posted a new blog article." And no, it doesn't add any politeness to the sentence. The same と is discussed in ...
あたし (atashi) is the female version of 私 for referring to yourself. わたし (watashi) is the neutral form for that, so you can use it always. あたし is only used by females, while 僕 (ぼく, boku) one of multiple possibilities for males is (although 僕 by itself is rather informal). There are many words that are dependent on who it says, or who it is addressed. あたし is ...
Yes, they're common, but those words in particular are very casual and あたし is only used by girls. Many women will not use it since it's so effeminate, but it's not uncommon.
One is feminine and the other is just very emphatic. Both are particles so both can be used in the same context. The wa used by males is likely to be used with less formal language, but only because of the common language of its users, not any grammatical constraint.
Well, you are always free to use かしら, whether if people think if you are a weird is a different matter. It's not as much as being inappropriate(in a social sense) as to sounding weird. Linguistically it's usually used by female speakers and male speakers who are cross-dressers/gay as far as I know.
I'm not sure where you're from, Aki, but depending on your native language you might have already come across a pair of words that mean almost the same thing, but one of them has a slightly bad connotation where the other is more neutral. In my native language, German, we have "essen" (to eat [humanly], 食べる) and "fressen" (to eat [animalistic], 食う).
In your example: これはあなたの財布ですか そうですね doesn't work. The ね at the end gives a feeling of asking for a confirmation (As in yes, right?) At the beginning of a sentence ね is used to get someone's attention or (if followed by an interrogation mark) to ask for confirmation. Just use そうです instead.
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This Kerrits® Kids' Rider Swacket is the perfect combination of sweater and jacket. Worn indoors or out, it's comfortable, practical and stylish. A two-way front zipper and elliptical back hem provide just the right coverage for riding.
Designed for riding, this Kerrits® Kids' Twist of Bit Zip-Neck top is versatile and fun. Stretch fabric in a great horse-themed geometric print provides the freedom to move and an elliptical back hem ensures good coverage.
The Kerrits® Kids' Ventilator Short Sleeve Shirt keeps kids cool and comfortable. Like the adult version, this short sleeve shirt features ultra-breathable Cooltak™ fabric that wicks moisture and dries quickly. Long length provides full coverage.
Durable and lightweight, the Kerrits® Kids' Venti Short Sleeve Shirt keeps the young rider comfortable in hot weather. Made of breathable fabric, it wicks moisture and dries quickly. Style features include a slightly longer hem, front zipper and rear stock tie loop.
The Kerrits® Microcord™ Full-Seat Breech in slimming ribbed compression fabric is durable, quick-drying, and stretchable. Styled with a slenderizing front V-panel waist, this full-seat breech makes you look great as it shuns wrinkles, hay and horsehair. A seamless rider contact area is exceptionally comfortable and an EcoSuede™ seat provides mid-level grip.
The Kerrits® Kids' Painted Pony Tee is a guaranteed winner. This horse-themed t-shirt coordinates perfectly with Kerrits tights and breeches. It's made of soft cotton and embellished with horse graphics.
You'll love Kerrits® Performance Riding Tights for schooling or trail riding. A comfortable alternative to breeches, these lightweight riding tights with four-way stretch offer freedom of movement and a great fit. Breathable fabric helps keep you cool.
Get insulated and stay riding this winter with Kerrits® Powerstretch Tights! In thermal weight Polartec® Powerstretch® fabric, these four-way stretch winter riding tights combine a fleece inner with a dirt-repellent smooth matte outer. Comfort features include chafe-free seams, Flow Rise waist, 2" flat elastic waistband and flexible EcoSuede™ knee patches.
Get the look of a traditional breech and the comfort of fleece in the Kerrits® Pro Fleece Crossover Full-Seat Breech. This ladies' winter full-seat breech features Kerrits' custom fleece backed Dynamic Extreme™ fabric that resists wind, stains and abrasions. Four-way stretch fabric allows unrestricted mobility while providing the cozy comfort.
This Kerrits® Rider Swacket combines the best features of sweaters and jackets to move with you easily indoors and out. Comfortable, convenient and stylish, it has a two-way front zipper, elliptical back hem, zippered pockets and a slimming fit.
Kerrits® Sit Tight 'N Warm Full-Seat Breeches deliver superior warmth and wind protection. In breathable Malden Mills Wind Pro® fabric, these ladies' winter breeches have a soft inner surface and a smooth exterior surface that stands up to life with horses. Other features include a GripStretch™ Suede full seat, Flow Rise waist, flat elastic waistband with belt loops and BreatheTech panel at lower leg.
The Kerrits® Venti Sleeveless Shirt is lightweight and durable, with a fit that's cut a little longer for full coverage. Cooltek™ fabric offers moisture wicking, breathability and just enough stretch to keep you riding comfortably. This sleeveless riding shirt has a front zipper and a stock tie loop.
Because Kerrits® knows you can never have too many horses, the Steppin' Out Horse Tee is loaded with them! This comfortable cotton horse-themed top is a great match with any Kerrits breech.
This Kerrits® Twist of Bit Headband is a fun and sporty way to keep your ears warm. And it's a great way to disguise that messy winter helmet-head! Contoured for optimal fit and coverage, this winter headband has a comfortable microfleece lining for warmth without weight.
Made of stretch fabric, this Kerrits® Twist of Bit Zip-Neck Top lets you move with ease. This ladies' riding shirt creates a slimming silhouette and offers great in-saddle coverage with its elliptical back hem. The intricate geometric print is sure to gather compliments.
Lightweight and durable, the Kerrits® Venti Short Sleeve Shirt is cut a little longer for the full coverage any rider will appreciate. Cooltek™ fabric offers exceptional breathability and superior moisture wicking. A touch of stretch adds comfort. This riding shirt has a zipper, stock tie loop and an invisible side zip pocket.
Lightweight and resilient, the Kerrits® Venti Short Sleeve Shirt is cut a little longer for the full coverage any rider will appreciate. Cooltek™ fabric offers exceptional breathability and superior moisture wicking. A touch of stretch adds comfort. This riding shirt has a zipper, stock tie loop and an invisible side zip pocket.
The Kerrits® Venti Sleeveless Shirt is lightweight and durable, with a fit that's cut a little longer for full coverage. Cooltek™ fabric offers moisture wicking, breathability and just enough stretch to keep you riding comfortably. This sleeveless riding shirt has a front zipper and a stock tie loop.
The Kerrits® Warm Up Quilted Jacket pairs a quilted outer with stretch fleece sides for style and in-saddle comfort. This lightweight riding jacket is water- and wind-resistant, a complete package for cool weather riding. Side panels are ventilated to prevent overheating in heavy activity. Complete with elliptical back hemline and pockets.
Kerrits® Kids' Fleece Flow Rise Tights combine the styling of Kerrits' most popular riding tight with winter warmth. This knee patch winter riding tight for children is made of fleece-backed fabric that has a herringbone texture. The Flow Rise construction ensures complete coverage when seated in the saddle.


text:
I installed Version 1.8 (which appears to be the most recent version).
My WordPress Theme has a Feature Video "slider" that displays the most recent feature images in succession on the Home Page. Every few seconds, the slider switches to the next feature image. If a user clicks on a feature image when it is being displayed, the system displays the relevant page for the Post.
I selected the "Replace featured image automatically if possible (default)" option in the Feature Video Plus Media Setting screen, as I want the thumbnail to be the same as the one used on my YouTube videos. I also want to display the play button (the red and white arrow that appears over the thumbnail).
When the user clicks on the play button on the video thumbnail, the video plays for a while, but is overwritten by the slider after a few seconds elapse. This interrupts the person viewing the video and causes other problems when the user tries to click back to the video.
It would be better if one of the following things occurred:
a. When the user clicks on the Feature Image of the video (if the image is embedded in a Slider) the system should go to the page for the Post in question. In other words, the Feature Image should function as a link to the Post page (when it is resident in a slider) - rather than launch the video when.
b. When the user clicks on the Feature Image (if the image is embedded in a Slider) the video should play and the slider feature should be prevented from overwriting the video while it is in progress. (I would prefer this option - but I suspect option "a" is technically easier.)
I tried the "Open video overlay when featured image is clicked. Define width below!", but this had two problems:
1. It did not display a thumbnail with a Play Arrow, so the user could not be sure he/she was supposed to click. It made the video appear just like any other static image, so users would be less likely to click on it.
2. When the Overlay played, there was no obvious way to close the video.
I think this is a terrific plugin and I'm please to report it installed easily. I currently have it running on my site at http://www.mediavidi.com and I will probably keep it if you can solve this problem.
Cristian Worthington


text:
We offer a complete range of Yamaha Motorcycles, Yamaha Snowmobiles and
Yamaha ATV's.
Each are built to withstand the riding pleasure you have come to expect from
a Yamaha!.
Whatever your needs may be, you will feel at home with Bracebridge Yamaha and
Equipment Sales.
Come visit us to view our new "fun in the sun" product line of Yamaha Outboards


text:
OSI-Approved Open Source (161)
- GNU General Public License version 2.0 (106)
- GNU Library or Lesser General Public License version 2.0 (26)
- BSD License (17)
- GNU General Public License version 3.0 (9)
- MIT License (6)
- Apache License V2.0 (4)
- Mozilla Public License 1.1 (3)
- GNU Library or Lesser General Public License version 3.0 (2)
- zlib/libpng License (2)
- Artistic License (1)
- Common Development and Distribution License (1)
- Common Public License 1.0 (1)
- GNU General Public License with Classpath exception (1)
- Mozilla Public License 1.0 (1)
- Mozilla Public License 2.0 (1)
- Public Domain (4)
- Creative Commons Attribution License (1)
- Linux (139)
- Grouping and Descriptive Categories (95)
- Windows (93)
- Modern (75)
- Mac (54)
- Android (39)
- Emulation and API Compatibility (10)
- Embedded Operating Systems (9)
Streaming Software
- Programming Language: C ×
The Home Information and Theater Center is a consistent presentation of personal information management, internet services, DVB, DVD, CD and other modularized data sources for those of us who are not intended to use a PC but a Set Top Box or a car radio.
Jamendo Audacious Plugin
This is a Audacious Media Player plugin to play music from Jamendo.com. There's any function of research : by artist, album, tag.
Jukebox Server
A low profile (Linux CLI) audio player, which can be controlled over the network and stream from/to the network.
LANbyrinth is a bot that indexes a LAN and organizes its files. It is initially focused on MP3 files indexing. Features: Fully configurable Fast and smart searching Recognizes duplicated files Organizes songs by artist/album etc.
Leon Socks5 Server
a standard socks V5 server for POSIX System. RFC 1928(SOCKS Protocol Version 5).
Mini LibEvent
A small, unobtrusive and efficient cross-platform header-only C library for asynchronous I/O. Depending on the platform it will use poll(2), kqueue or other asynchronous I/O event source for sockets and file descriptors.
MusicDevil allows you to easy share, store, tag, and stream music. it contains server, which stores files, preferences, and streams audio. It also contains a client app, which can download or upload files, enter tags, and allows you to listen to streams.
NeToU Media Server
A low resource media server allowing the sharing of media files over a local area network to Xbox 360 and Playstation 3 games consoles.
This is an Open IP Multimedia Subsystem for mobile phones at application level. Initially the deployment will be on Symbian S60 platform, but can be ported to other operating systems (including PC based), in the future.
Audio/Video Bridging open source enabling
OpenDStar applications and utilities
OpenMediaEngine API is a very high level and easy to use API for C/C++. It is based on full-featured PJMEDIA stack from pjsip.org.
An application and library to parse transport stream to SBTVD
Universal Open Source sniffer OpenSkyZX. Project Manager, System Administrator: Bete-Test. Forum: http://www.opensky.zx6.ru/
OpenTube Engine
OpenTube is a powerful open source video hosting engine that designed for extremely high loads. It uses it's own small integrated http server to handle requests without overheads. OpenTube completely written in C.
Opentick is a financial market data service which provides a suite of API's for connecting market data to custom software applications.
Outer Galactic Jukebox
Outer Galactic Jukebox is an open source streaming media player.
P2P App on Mobile
p2p-mobile is an application written in Java(J2ME) that allow VOD,Video Conference,File Sharing on Mobile Phone. P2P applications make metadata sharing available with other phones or even PCs all over the world!
PRS - Personal Radio Station
PRS (Personal Radio Station) is a radio automation package designed especially for Internet radio. It features continuous mixing (a.k.a crossfading), dynamic compression, advanced scheduling, and SHOUTcast/Icecast streaming.
A Peercast-compatible P2P(peer-to-peer) live video streaming player/server on ActiveX for Win32. It can play/host WMV streaming videos. You can embed live streaming videos with OBJECT tags in your HTML pages.
Prepeat Packet Repeater (OS-Independent)
Prepeat is an OS-independent implementation of a packet repeater. Monitors and redirects network traffic for a given port acting much like a HAM Radio repeater network. Packets are repeated from one IP to another transparently. Java graphical version.
REX : Remote EXecution Services : rfork
REX: Remote EXecution Distributed Computing Services for Linux and Solaris, providing C and C++ APIs, librex library and "rexd" daemon software to implement Load Balancing Process Migration : Dump + Restore, Remote File and Resource Management.
Raawana is a P2P multimedia file system.
Realtime User Space Driver/Device Proj.
rtusd is a foundation set of real time enabled User Space Devices/Drivers designed to link to HRT high resolution Timer controlled POSIX threads and link re-factored Linux hdw drivers for 2.6.18+. rtusd propogates Linux RT to user space generically.
Simple Automotive Telemetry System MCP
The Module Communications Protocol is a subproject of the SATS project. MCP is a C library for the protocol that will facilitate communications between a SATS compliant data acquisition module and a SATS compliant data monitoring module.


text:
OKLAHOMA CITY (AP) - A second teenager has been arrested in the suspected gang-related shooting death of a 17-year-old boy in the parking lot of an events center in northwest Oklahoma City.
Police say 18-year-old Orlando J. Smith was arrested Friday on a first-degree murder complaint in the Nov. 28 shooting death of Dejontae Durham outside the Portland Events Center.
Eighteen-year-old Tracey Tyler Humphrey was arrested on a similar complaint Tuesday, and police say they believe other suspects were involved.
Formal charges have not been filed, and jail officials say they don't know if either Humphrey or Smith have retained an attorney.


text:
Not sure this thread will do any good. I was going to add to the other all22 film thread, but I didn't like that thread title. If people are done with this game, I get it. I'll try to go in chronological order so we hit the good and the bad. I have mainly watched the 49er passing plays because that's what interests me the most when reviewing a game.
The 49ers made a conscious effort to attack the middle of the field at the linebacker level with the passing game. This makes a lot of sense against a predominantly cover3 defense. With 3 deep defenders (one being a very good FS), that leaves 4 to cover the underneath. Attacking this secondary deep would also require good protection to get vertical, something Kap was not afforded on most dropbacks. So it works in the 49ers favor to have quick developing plays with short routes that try to stretch the 4 underneath defenders. Notice how many routes over the middle of the field were targeted and all the curl routes being ran. Throws to the outside were mainly designed to beat man coverage.
SEA played a lot of mixed coverage in an effort to confuse. This was evident in the much talked about INT. SEA did this many times throughout the game. What I mean is, the CBs (Maxwell, Sherman) were doing different things on any given pass play. One would be playing press man while the other played over the top/deep zone.
Yellow routes are completions. Orange are incompletions. Only pass attempts that show up on the stat sheet are shown below:
1st Quarter:
2nd Quarter:
3rd Quarter:
4th Quarter:


text:
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Please call the store before you visit to check that the item you want is still in stock to avoid disappointment. The stock indicator is a guide and items can go out of stock quickly
Sorry, but we do not have stock available at the moment in your selected store. Please call customer services for more information on 0333 400 3285 if calling from within the UK, or +44 1792 784 150 if calling from overseas.
* Please note the stock checker is only a guide to store stock levels.
French Connection cotton jeans are a cool boyfriend fit with a flattering, ankle-skimming feminine twist. Wear them with your favourite sneakers or dress them up with heels.
Pippi Denim Jeans have a button fastening with zip fly, five pockets, a boyfriend fit and cropped leg.
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text:
Toyotomi Hidenaga
From Wikipedia, the free encyclopedia
In this Japanese name, the family name is Toyotomi.
Toyotomi Hidenaga (豊臣 秀長?, April 8, 1540 – February 15, 1591), formerly known as Hashiba Koichirō (羽柴 小一郎?) was a half-brother of Toyotomi Hideyoshi, one of the most powerful and significant warlords of Japan's Sengoku period. He was also known by his court title, Dainagon (大納言?). He promoted Tōdō Takatora to chief engineer. He led Hideyoshi's vanguard force a few years later into Satsuma Province, contributing heavily to his half-brother's victories in gaining control of Kyūshū. Hidenaga was awarded the provinces of Kii, Izumi and Yamato, reaching a governance of one million koku. He was regarded as Hideyoshi's brain and right-arm. He died in Kōriyama, Yamato province (now Nara Prefecture), and his tomb is called Dainagon-zuka (大納言塚?).
- Sansom, George (1961). "A History of Japan: 1334–1615." Stanford, California: Stanford University Press.
|This article about samurai or samurai-related topic is a stub. You can help Wikipedia by expanding it.


text:
I've recently enrolled in an online course that is presented in a Java window (no ability to copy/paste text). I have been taking notes with print screen and then saving the image via MS Paint as a jpg. When I want to go over my class notes they only open at 30-40% of their original size. This makes it to view the slide show w/o having to enlarge each one.
For a time I was using extended desktop and print screen would capture the image from both monitors. I would then crop out the unwanted portion and voila the images appeared full size. After a brief online chat w/MS it was determined that the way a jpg is saved will determine how it opens. Can anyone recommend a solution to either saving them or changing the properties of the file itself. I have a SONY VAIO laptop w/VHP32 on a Pentium 2 @ 1.6Ghz w/2GB RAM. I use Windows Photo Gallery to view them. TIA


text:
updated 04/27/2011 AT 10:00 AM ET
•originally published 04/27/2011 AT 8:05 AM ET
It's shaping up to be a party for Jason Aldean at this year's CMT Music Awards.
The singer topped the list of nominees for the country music video award show, earning four nods in total, including three for his hit "My Kinda Party."
Aldean was nominated for video of the year, male video of the year and best Web video of the year for "Party." He and duet partner Kelly Clarkson also scored a nomination for collaborative video of the year for their hit, "Don't You Wanna Stay."
A few non-Nashville names also picked up CMT Music Awards nods: British chart-topper Adele was nominated with Darius Rucker for CMT performance of the year for a cover of Lady Antebellum's "Need You Now." And Justin Bieber and Rascal Flatts were nominated for collaborative video of the year for "That Should Be Me."
Other top nominees include Lady Antebellum, Miranda Lambert, the Band Perry, Rascal Flatts, Taylor Swift and Zac Brown Band, who received three nominations each.
The nominations were announced Wednesday morning on the Today show, and the 2011 CMT Music Awards – the show's 10th anniversary – will air June 8 on CMT and CMT.com.


text:
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text:
Matchbox Mini Gift Box by Kim Kwan
Matchbox Mini Gift Box
4 empty matchboxes
2 3.5"x3.5" chipboard squares
2 5"x5" pieces of patterned paper
4 2"x5" pieces of patterned paper (to fit matchboxes)
3' ribbon
4 mini-brads
Large silk flower
Decorative tag
1/6" hole punch
Large safety pin
1. Adhere patterned paper squares to each of the chipboard pieces.
2. Cut corners of paper to mitre edges and then adhere edges to finish.
3. Punch a hole in one end of each matchbox "drawer" and insert mini-brads.
4. Wrap and adhere paper strips around each matchbox
5. Position and adhere matchboxes on the bottom chipboard piece
6. Adhere remaining chipboard piece to top.
7. Wrap with ribbon as you would a gift package.
8. Adhere sillk flower to the top of the package using a large safety pin.
9. Tie on decorative tag
10. Fill "drawers" with goodies and enjoy!!
© 2006 Kimberly A. Kwan for Scrapbook Answers


text:
I just posted a comment to a post on my blog but it doesn't show up. It exists as I checked it out in the editing window but when I tried to view it, an entirely different post was presented and no comment!
What gives?
And while we're at it, it would be very useful if P2 had an Edit comment function on the page instead of having to go to Admin.


text:
ODT Online
ODT /directory
The first freestyle motocross competition will be held on the
new Koarse Motor Cycle Club course on Mt Cargill this
Nine motocross competitors will test their skills on the
specially prepared ramps and dirt jumps of the testing 300m
There are two big ramps on the course and the "kick off" on
the largest one is 5m high. The cyclists will travel 25m
before landing.
"There are ups and downs on the course and competitors will
fly as high as the top of a lamppost," event organiser Jason
Young said.
"There is good viewing on the course and spectators will see
action that has not been seen in Dunedin before. "The riders
will do back flips and other crazy tricks."
The track has been slowly developed over the past decade and
is now ready for action.
There are concrete run-ins to the ramps.
It is a knockout competition and the favourite is Callum
Shaw, of Cromwell, who has been a professional in freestyle
events for the past four years.
New Zealand's best freestyle motocross rider is Levi
Sherwood, of Palmerston North, who races on the North
American circuit and competes in the X-Games.
"He is a world champion and won over $US1 million last year,"
Young said.
There will also be a series of pit bike racing for smaller
bikes on the dirt course.
The competition will be held on the Mt Cargill Rd course
between 1pm and 4pm today. If it rains and conditions are too
dangerous, the competition will be held tomorrow at the same
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text:
Watch wildlife as you have never seen before in this four-hour mini series narrated by Josh Brolin. Untamed Americas takes you into untamed forests, deserts and oceans to capture amazing footage of American wildlife. Shop for Untamed Americas T-shirts to show your support of the show!
Untamed Americas > Untamed Americas > Untamed Americas T
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text:
5.0 stars 1 totalReview Michael Merino
Posted by a Foreclosure client
My experience with the Law office of Michael Merino has always been successful. I would highly recommend him to anyone looking for a proficient, cognizant lawyer in the areas of real estate, foreclosures and bankruptcy. I've also referred friends & family to his office and he handled their foreclosure defense with positive results. He saved my home several years ago and assisted me with the negotiation of several of my debts. He was easily accesible thus reducing our stress during our tough financial times.


text:
At Custom Ice we design and construct specialty rinks to meet your needs and your budget. Our modular Roll-Out-Rinks are ideal for communities that need additioMore
$5 mil. - $10 mil.in Revenue
20 - 50EmployeesContact people at this company
outdoor refrigerated rink systemsMore
3375 North Service Rd. Unit C2BurlingtonOntarioL7N3G2Canadaview map
(905) 632-8840(905) 632-6723Fax
Enterprise_Iteration-NT.1545[03] SEIDXWK-31


text:
Hi all,
I just launched howetechnical.net, and it seems that the theme I'm using (Irresistable by Woo) is showing my posts on the main page in their entirety. I would like to have only a blurb showing on the main page, then when clicked have it re-direct the user the the actual, full post. Right now, my page is super long with only 6-8 posts...I'd hate to see how long it gets in the next year.


text:
PG&E Not Seeking More Solar Tax-Equity Deals, CEO Earley Says
PG&E Corp., owner of California's largest utility, has shut a unit that was investing in renewable energy projects, Chief Executive Officer Anthony Earley said yesterday.
Earley said the company will no longer be making tax-equity investments in solar projects as it focuses on improving its utility operations in the wake of a pipeline explosion that killed eight people last year in San Bruno, California.
"I didn't think it would be appropriate for us to be looking at opportunities outside of our utility," Earley said at a press event in San Francisco. "Given our circumstances, we need to be focused on our utility," he said.
PG&E will continue to manage its existing investments in project financing funds for SolarCity Corp. and SunRun Inc., Earley said. "We are not looking for more," he said.
In such arrangements, PG&E provides capital needed to install the systems and in return receives payments from SunRun and SolarCity customers, as well as any local solar energy rebates and benefits from the 30 percent federal investment tax credit for renewable energy.
PG&E created a $100 million tax-equity fund in January 2010 with SunRun to help the company install more than 3,500 U.S. home solar arrays. It executed a similar $60 million deal with SolarCity in June 2010.
The utility will continue to buy power from solar plants and wind farms to help it get one-third of its electricity from renewable energy by 2020, as required by state law, Earley said.


text: Kyle just emailed us a recap of his successful haggling adventure at Target this past weekend. If you're afraid to try haggling at a big chain store, check out his story for an example of how to make it pleasant for all parties involved; the goal is to approach it as a negotiation where everyone wins, not as a zero-sum competition. [More]