text:
David DeSteno
Compassion isn't random: DeSteno
Adversity makes you more compassionate. Except when others are suffering as you did.
Why does Patriots Nation trust Tom Brady when no one else does?
"It's an established fact that our sense of whether a person's actions are morally correct doesn't solely depend on the objective facts. It also depends on our links to the person in question." Psychology professor David DeSteno takes a look at the trust Patriots Nation has in Tom Brady.
Dealing with impulses
Psychology professor David DeSteno writes the cover story for Pacific Standard, "A Feeling of Control: How America Can Finally Learn to Deal With Its Impulses."
A little gratitude can go a long way
Psychology professor David DeSteno was recently featured in an article about gratitude and financial patience.
Can Gratitude Reduce Costly Impatience?
In a potentially landmark study forthcoming in the journal Psychological Science, a team of researchers from Northeastern University, the University of California, Riverside, and Harvard Kennedy School demonstrate that feelings of gratitude automatically reduce financial impatience.
Your iPhone gets emotional
Virtual humans, relational robots, brain imaging devices, and mobile eye-tracking technologies were among the innovative research projects highlighted at a daylong conference at Northeastern that explored the intersection of emotion science and technology.
Compassion, Trust, Morality – Can you gauge it?
Psychology professor David DeSteno talks about his work in his lab, The Social Emotions Group, which studies emotions and social behavior.
Can Meditation Make You a More Compassionate Person?
Scientists have mostly focused on the benefits of meditation for the brain and the body, but a recent study by Northeastern University's David DeSteno, published in Psychological Science, takes a look at what impacts meditation has on interpersonal harmony and compassion. Several religious traditions have suggested that mediation does just that, but there has been no scientific proof—until now.
Psychology Professor Talks Science of Compassion at PopTech
When someone is victimized, do you see yourself in them in some manner? It could be why you feel compassion toward them.
Trusty robot helps us understand human social cues
You're not sure why, but you don't trust that guy. You wouldn't give him a buck because you're pretty sure he wouldn't return the favor. What is it about him? Can you put your finger on it?


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Salla disease
Other Names for this Disease
- Sialuria, Finnish type
Related Diseases
See Disclaimer regarding information on this site. Some links on this page may take you to organizations outside of the National Institutes of Health.
free sialic acid storage disorders, which primarily affect the nervous system. Infants with Salla disease typically begin to experience poor muscle tone (hypotonia) during the first year of life, followed by slowly progressive neurological problems. Signs and symptoms include intellectual disability and developmental delay; seizures; ataxia; muscle spasticity; and involuntary slow movements of the limbs (athetosis). About one-third of affected children learn to walk. It is caused by mutations in the SLC17A5 gene and is inherited in an autosomal recessive manner.[1][2] Treatment is generally symptomatic and supportive.Salla disease is the mildest form of the
Last updated: 10/14/2011
- Sialic acid storage disease. Genetics Home Reference. February 2008; http://ghr.nlm.nih.gov/condition/sialic-acid-storage-disease. Accessed 10/14/2011.
- David Adams, William A Gahl. Free Sialic Acid Storage Disorders. GeneReviews. July 3, 2008; http://www.ncbi.nlm.nih.gov/books/NBK1470/. Accessed 10/14/2011.
GARD Video TutorialsLearn how to find information on treatment, research, specialists, and more.
Your Questions AnsweredView questions about this condition answered by GARD Information Specialists. You can also submit a new question.
On this page
Basic Information
- The American Society of Gene & Cell Therapy provides information on the treatment of lysosomal storage diseases.
- Genetics Home Reference (GHR) contains information on Salla disease. This website is maintained by the National Library of Medicine.
- The National Organization for Rare Disorders (NORD) has a report for patients and families about this condition. NORD is a patient advocacy organization for individuals with rare diseases and the organizations that serve them.
In Depth Information
- The Monarch Initiative brings together data about this condition from humans and other species to help physicians and biomedical researchers. Monarch's tools are designed to make it easier to compare the signs and symptoms (phenotypes) of different diseases and discover common features. This initiative is a collaboration between several academic institutions across the world and is funded by the National Institutes of Health. Visit the website to explore the biology of this condition.
- Online Mendelian Inheritance in Man (OMIM) is a catalog of human genes and genetic disorders. Each entry has a summary of related medical articles. It is meant for health care professionals and researchers. OMIM is maintained by Johns Hopkins University School of Medicine.
- Orphanet is a European reference portal for information on rare diseases and orphan drugs. Access to this database is free of charge.
- PubMed is a searchable database of medical literature and lists journal articles that discuss Salla disease. Click on the link to view a sample search on this topic.
Other Names for this Disease
- Sialuria, Finnish type
Related Diseases
See Disclaimer regarding information on this site. Some links on this page may take you to organizations outside of the National Institutes of Health.


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Federal Appeals Court Strikes Down Targeted Tax Incentive in Ohio
Tax incentives that states across the country have used to retain businesses and attract new business investment are illegal, according to a ruling issued September 2 by the 6th U.S. Circuit Court of Appeals in Cincinnati. In the same decision, the court upheld as consistent with the Constitution a local property tax abatement.
The ruling stems from an investment tax credit Ohio gave DaimlerChrysler AG in 1998 to build a Jeep manufacturing plant in Toledo. The judges ruled the tax credit gave the firm preferential treatment to entice it to locate in Ohio rather than in other states, and therefore violated the interstate commerce clause of the U.S. Constitution, which aims to keep states from favoring in-state businesses over out-of-state firms.
The 6th U.S. Circuit Court of Appeals has jurisdiction in Kentucky, Michigan, and Tennessee, as well as in Ohio.
On September 14, DaimlerChrysler filed for a rehearing, backed by amicus briefs filed by more than a dozen organizations, including the Council on State Taxation, the State of Ohio, and the United Auto Workers, said Diann Smith, general counsel for COST, a nonprofit trade association with about 550 member corporations, including DaimlerChrysler. She said she expects a decision on the request for rehearing by mid-October.
The suit was filed by a dozen taxpayers and three small businesses, with the backing of independent presidential candidate Ralph Nader.
Incentives Impede Interstate Commerce
Ohio granted DaimlerChrysler a $281 million incentive package for its Toledo plant, which opened in 2001 and employs about 3,800 workers. The court found tax incentives granted by the State of Ohio--worth about $70 million--were improper.
Plaintiffs in the case, filed as Cuno v. DaimlerChrysler, argued a targeted investment tax credit "discriminates against interstate economic activity by coercing businesses already subject to the Ohio ... tax to expand locally rather than out-of-state." The court also took notice of plaintiffs' claim that "the economic effect of the Ohio investment tax credit is to encourage further investment in-state at the expense of development in other states and ... the result is to hinder free trade among the states."
"In short, while we may be sympathetic to efforts by the City of Toledo to attract industry into its economically depressed areas, we conclude that Ohio's investment tax credit cannot be upheld," Judge Martha Craig Daughtrey wrote for the unanimous three-judge panel.
"The business that chooses to expand its local presence will enjoy a reduced tax burden, based directly on its new in-state investment," she wrote, "while a competitor that invests out-of-state will face a comparatively higher tax burden because it will be ineligible for any credit against its Ohio tax."
The plaintiffs also attacked local property tax abatements, but the court upheld the abatements, ruling they do not "impose specific monetary requirements, require the creation of new jobs, or encourage a beneficiary to engage in an additional form of commerce independent of the newly acquired property."
Decision Imperils State Tax Reforms
The ruling calls into question the use of state tax incentives to lure business investment, according to some legal analysts. Nearly all states have used tax incentives to compete with one another for auto plants and other major business projects, sometimes getting into bidding wars over the size of the incentive packages.
"One of the troubling aspects of the 6th Circuit opinion," said COST's Smith, "is that they don't make clear, and there doesn't appear to be, a legitimate distinction of how [targeted tax incentives] offered by a state would be different from a state that chooses to have a lower or no income tax. The problem is there is not a principled analysis about where the line should be drawn."
Smith said the ruling does not clearly explain why local tax abatements, which made up the bulk of the incentive package, are acceptable.
"This ruling has put tax incentive packages at some risk and creates a great deal of confusion in the industry," Smith said.
"And the decision says that straight subsidies are fine," Smith noted. "That's another distinction that doesn't make a lot of sense, legally."
In an analysis of the ruling issued September 21 by the Tax Foundation, staff attorney Chris Atkins wrote, "The extensive panoply of federal and state investment tax credits, exemptions, and subsidies have been criticized by economists and politicians across the spectrum as being everything from ineffective to 'corporate welfare.' Economists tend to view such incentives as violating the principle of tax neutrality, which says that tax policies should neither favor nor punish a particular industry or sector of the economy.
"Irrespective of these criticisms," Atkins noted, "the implications of the court's reasoning in Cuno extend far beyond Ohio's investment tax credit, and threaten to strike at the root of state tax reform and tax competition, while even leaving a loophole for the complicated system of state tax incentives to continue in another form."
States May Be Able to Evade Restrictions
Atkins said many states have changed their corporate income apportionment formulas to keep in-state investment and attract out-of-state investment. Most states apportion corporate income using a weighted formula that takes into account several factors, such as sales, payroll, and property. A typical formula might be weighted 75 percent sales, 12.5 percent payroll, and 12.5 percent property. By changing the weightings, a state can make itself more or less attractive from a tax standpoint.
"For example," said Atkins, "a state can make itself particularly attractive to manufacturers who sell to other states or countries by reducing its payroll and property [tax apportionment] factors while double-weighting the sales apportionment or even moving to a sales-only factor as Iowa has done."
With a sales-only factor, sales are defined based on the buyer's location. Increasing out-of-state sales would reduce the amount of taxable income, because more income would be apportioned outside the state. If property and payroll are used to apportion income, increasing in-state property or payroll would assign more income to the state and increase the tax.
"The only differing impact on interstate commerce between a targeted investment tax credit and a move towards single-sales apportionment is probably the fact that the apportionment change would apply to all businesses while the tax credit only applies to those that purchase new capital (although apportionment changes have been found to spur the purchase of new capital in-state)," Atkins wrote.
"While this distinction regarding to whom the change would apply may be as a matter of law crucial, one cannot be sure," Atkins noted. "Accordingly, tax reform agendas in the states could be imperiled by this decision."
Atkins also said targeted subsidies and grants could be called into question.
"Making a distinction between subsidies and tax incentives seems highly formalistic since subsidies can, in practice, discriminate against interstate commerce in precisely the same manner as tax incentives," he said. If that distinction remains, "Ohio can bypass the Cuno ruling by simply changing the tax incentive program into an investment subsidy."
May Thwart State Tax Competition
Atkins noted states have widely varying tax policies and some states, such as Nevada, South Dakota, Washington, and Wyoming, have no corporate income tax. He worries the Cuno ruling "casts a dangerous shadow over the entire notion of tax competition among the states, and seems to point toward court-imposed tax uniformity in the future, a step the U.S. Supreme Court has explicitly refused to take in the past.
"To be sure, the current state system of tax incentives and subsidies creates deadweight economic loss and violates the neutrality principle of sound tax policy," Atkins said. "But, while it will undoubtedly put a damper on the states' use of such incentives, the Cuno decision could have a chilling effect on tax competition between the states overall."
"This decision is a major blow against the most insidious form of corporate welfare: the extortionate demands by large companies for subsidies from cowering cities and states, all desperate to attract or retain investment in troubled economic times," Nader said in a statement after the ruling.
Michael LaFaive, director of fiscal policy at the Mackinac Center for Public Policy in Michigan, said the Cuno ruling also calls into question the constitutionality of the Michigan Economic Growth Authority (MEGA), created in 1995 to offer targeted tax relief to a limited number of companies. MEGA has offered more than $1.7 billion in Single Business Tax relief for more than 200 projects, according to LaFaive. That figure does not include the value of local tax abatements, job-training subsidies, and other incentives offered to firms in addition to their MEGA credits.
"Lawmakers should focus on legal, sound economic policies, like broad-based tax cuts, now that the Michigan Economic Growth Authority might be found unconstitutional," said LaFaive, who has opposed the MEGA since its inception.
Steve Stanek (firstname.lastname@example.com) is managing editor of Budget & Tax News.
Articles By Steve Stanek
Blue States Join Red States on Tax Reform
Opponents of Government's 'Choke Point' Program Work to Loosen Its Grip
Study: State Tax 'Carve-Outs' Much Bigger Than Reported
A Plan to Compel Congress to Amend the Constitution for a Balanced Budget
Supreme Court's Harris Ruling Could Affect All Government Unions


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SMC defense steps up in win over Catawba Valley
Published: Wednesday, November 28, 2012 at 3:15 a.m.
Last Modified: Thursday, November 29, 2012 at 1:52 a.m.
Spartanburg Methodist was just more than two weeks removed from winning a shootout at Catawba Valley Community College when they throttled back Wednesday to win a much more defensive 68-62 decision over CVCC.
"After playing them already, they did a good job of being ready for our stuff and they defended, rebounded and played hard," SMC coach Jeff Brookman said. "It was just a defensive grind-it-out game."
SMC took a 100-80 win earlier over CVCC, who is led by former Pioneers coach Bryan Garmoth. SMC improved to 10-0 and is ranked eighth by the National Junior College Athletic Association.
SMC led 59-56 with 2:40 remaining in the game when Chesnee product Dajohn Rowland made three crucial plays to help stave off the upset. The 5-foot-11 sophomore guard found a center crease and unloaded a deep scoop at the hoop for a 61-56 advantage.
Rowland then led the break on the next possession and found Broome product DaQuan Jeffries for a dunk to expand the lead to seven with 1:25 left. Catawba cut it to five before Rowland once again slashed to the lane and banked in a running one-hander as the shot clock expired for the clincher with only 43 seconds to go.
"We were trying to waste time off the clock and I looked up and saw the time running all the way down and knew I needed to get a shot up," Rowland said. "I saw the lane split and I just threw it up knowing I had to get one up."
Brookman acknowledged Rowland has been clutch for his team this season, saying, "Dajohn is always composed, he never gets rattled and is always mentally ready for any situation. He did a good job down the stretch and made a couple of very important baskets that helped us hold on."
Rowland led all scorers with 14 points, including a pair of 3-pointers in the first half to help the Pioneers to a 41-33 lead at the intermission. Chapman product Jalen Nesbitt scored 12 and Ronell Crockett added 11 for SMC. Jeffries finished with six as did Boiling Springs product Ben Johnson.
SMC scored the game's first five points, but then neither side led by greater than four before the Pioneers went on an 11-1 run ending with under four minutes go go. It marked the only true sustained momentum by either team throughout. Nesbitt had four points and Byrnes product Marquise Sims converted a traditional three-point play during that spurt.
SMC maintained a 10-point advantage until Catawba made a 12-4 run to cut it to 52-50 with 8:20 remaining.
"We never could get in a flow," Brockman said. "We did get up 10 points and we just couldn't push it out. They hit a couple of shots, we turned it over, and they were able to grind back in the game. We just couldn't pull away from them."
Rowland said the disparity in scoring from the first meeting was a result of each having the other's offensive blueprint.
"Our offense just really wasn't clicking that well so we had to depend on our defense," Rowland said. "We love to run the ball, but know we have to slow it down sometimes so our coach always has us well prepared to do either. They were a well-prepared team and knew what we were going to do, but we stuck together and pulled a win out."
WOMEN -- SMC 75, Guilford College 72: Shanolla Council, Jenna White and Beatrice Williams scored 12 points each to lead SMC past Guilford. Williams had 13 rebounds, while Council had 10.
Reader comments posted to this article may be published in our print edition. All rights reserved. This copyrighted material may not be re-published without permission. Links are encouraged.


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I am working through the Opengl Bible 5th edition. Due to a recent hardware failure my primary machine is now an old laptop that does not support the opengl standard for my tutorial book. I have a headless server running Ubuntu 11.10 which has a capable graphics card. I would like to code though SSH and have my compiled program display on a monitor attached to the server. How would I go about doing this?
You did not specify too much about your environment, so let's go one by one. First, if you were running Ubuntu (or any GNU/Linux for that matter) on your previous machine, you are most likely using X Windows for display in your OpenGL applications. Given that assumption, all you need is a working X Windows server on your "headless" server (note that when you attach a monitor, it's not headless anymore). If you don't have it installed (which would be the case if you installed Ubuntu Server edition, for example), you need to install it first, check this:
Note that it's not advisable to install X (or anything not necessary) on pure-servers for various reasons, see Arguments Against a GUI section in the above link to see some of them and decide whether it's something you want to do or not.
When you have that installed (which you can check e.g. by running
From this:
you can see that this variable has the following format:
If you don't have a SSH server installed, you need to install it - it's fairly simple, here's one of many tutorials:
Check that your ssh is working by running
if your server's IP is 10.0.0.5. If that succeeds, you are all set.
Now that you can SSH to the server, all you need to do is just run
provided you use
If, on the other hand, you want to run the app itself on the laptop and just display on the server, all you have to do is change the
providing that IP of your server is 10.0.0.5. You can try the above in terminal following by
Hope this helps.
I had similar problem. Good solution for that is VirtualGL http://www.virtualgl.org/
It's pretty easy to set up. Here's the manual.
It runs the application on the server and redirects OpenGL output to the client as raw frames (afair compressed for better performance).


text:
Joined: 03 March 2008
Posts: 4064
hey bro, am with u, i guess we only 2 guys
hey welcome to u in my Janat
and yaa ur gusess is right ther is just 2 guys we love eijoo becus he is soo hoot but boy's allso crazy about him i dont know why
Akky crazy for him when Akky married Noori he thought he marryin Eijoo
Joined: 25 September 2007
Posts: 4954
hey bro, am with u, i guess we only 2 guys
hey welcome to u in my Janat
and yaa ur gusess is right ther is just 2 guys we love eijoo becus he is soo hoot but boy's allso crazy about him i dont know why
Akky crazy for him when Akky married Noori he thought he marryin Eijoo
hahaha he is so funy
Joined: 03 March 2008
Posts: 4064
as i cant answer that with me a guy , i asked my gf, her answer was his smile and his eyes, i wonder what she thinks off me then
hahaha so ur gf allso eijoo par FIDA hai
my gf loves Eijoo
Joined: 05 December 2005
Posts: 2530
Joined: 05 December 2005
Posts: 2530
welcom to you anaam
hop you will einjoyed it
Joined: 01 June 2005
Posts: 51974
Joined: 25 September 2007
Posts: 4954
hmhm pritey very good question and iam sure his 2 films well b hit and he is allredy super star i love him to work in tv becus in tv i cane see him every day but he is dream in bollywood and insha allah he well b sucsses good luk 4 my jaan
Joined: 12 November 2005
Posts: 7114
well stil waiting for his cricket 1 and very xcited bout his suneil durshan 1 he negative
depends really becuz we ave seen em do his jalwa on tv lets see wait n see how he is in filmz personally i think he shud return to tv becuz den we can watch em everyday naa o god ma hubby gona kill me now
Luvz ya
Luv Noori
|Last Post
*~Eijaz and Anita Fan Club~*(EA official)
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|22 August 2009 at 3:52pm by Vedika126
*Shahrukh Khan*King Khan*Love SRK*
Author: mariasrk Replies: 1202 Views: 32780
|03 December 2008 at 6:21am by Nadz_YuNalover
~*~Bachna Ae Hasseno~*~
Author: mariasrk Replies: 195 Views: 7042
|26 September 2008 at 1:01pm by HeavenlyBliss.
*-*Bachna Ae Haseeno -Rate the movie*-*
Author: Rabba-Ve-Delena Replies: 1210 Views: 28751
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**(¯`v´¯)SHAHRUKH KHAN*KING KHAN(¯`v´¯)**
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1 Review
There are several recipes for "Italian Wedding Soup" on the 'Zaar, and I looked at ALL of them, but chose this one since it is home-made from start to finish. It IS time-consuming, but I knew that from the get-go. WOW - was it EVER worth it!! I made 2 minor changes based purely on personal preference - no offense to Alan - and that is: (1) I used chopped fresh baby spinach instead of escarole - didn't cook it first either - just threw it in when I added in the cooked chicken and meatballs - it DID NOT turn my soup green; and, (2) when I mixed my meatballs I added some fresh grated Parmesan cheese to the mix. Outstanding soup recipe and many thanks to Alan for posting it! :)


text:
To the Editor of the Journal:
Dear Sir:
—In a letter in The Journal of February 6, " Branch" opens up a very proper field of discussion in the closing paragraph of his letter on "Branches of the American Medical Association," when he says: "Any one who will take the trouble to look the matter up will be surprised to see the number of physicians in this country who do not belong to any medical organization at all. Even in some of the most populous States there are numbers of Counties without any medical society; and in many of the Counties in which medical societies exist, there are numbers of medical men who have no connection with them."To show that this is true I need only mention the State of Illinois as a most striking example. Exclusive of Cook County there are one hundred Counties in the State, with only
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Overall Experience:
When I applied at Everest, the staff treated me as if I was family. They were very nice, and helpful, and didn't mind answering all of my questions.
Tuition & Financial Aid:
I think this school would be super great if the tuition wasn't so high. my financial aid covered most of it but I wasn't planning to pay out of pocket. Hopefully my career will pay it off in the end
Student Body:
My class is full with helpful student who always there to help to make sure everyone has what They need to pass the class we also has a lead to love to help but if you not willing to help your self she you not gone pass
Online Courses:
My Experience With Online Classes – My school doesn't offer online classes. When I was in high school I took 4 online classes: Emplyability Skill, Spanish< Art and Music. They were easy but I didn't like them very much. It was a lot of work and it took a lot of time. I had three online classes in one school day that were 50 assignments each. I worked really hard and to my luck I passed them all with high marks. My teacher in my Emplyability skills class didn't really like me or the 50 other students too much because we did our work late. But that was only because our principal enrolled us in a class that started Jan. 4 and ended on Feb 2. on Jan. 15. We had a lot of catching up to do and some of us barely passed. But I did! I enjoy online work. It probably would've been better and less pressure if I didn't have three classes in one day, though.
Overall Experience:
If I Could Do It All Over~I Wouldn't – Everest Institute is not for everyone. I thought it was for me but I'm not so sure anymore. I love all the people that I have met so far. I love my teacher and my classmates so much that when I leave here I am going to cry so hard. I couldn't ask for better friends here. I go to school with people that are decades older than me and it doesn't even feel like it. However, I don't feel comfortable AT ALL with the faculty. If I had a problem, I wouldn't go to them for help. I would talk to my friends or the other students. Although, I would ask my teacher because she is as cool as the students. I absolutely hate talking to my financial aid advisor or any other faculty in this school. They are the upmost misereable people in this school. They never smile or aound happy when they greet new people. But just because they act the way they do doesn't make me feel bad, becasue I know that i can always turn to my friends who always smile even if they don't want to. To answer the other part of the question about what makes my school so unique, is that the students here are more of a family with each other than they are with the faculty and staff. If we could do it all over we would do it together.
Career Services:
they are great they have you do your externship in places that are hiring so that if you do a good job most likely they will hire you
Campus Resources:
Scoop on Everest Dearborn – I love it here they are so helpful and the office staff is willing to help you at any time, and the instuctors are great expecually Miss Phillips, she is so informative and willing to help you no matter what time it is she will come in before class or stay after to assist you in what ever is needed.
Tuition & Financial Aid:
The people in the financial office were very helpful and nice I just wish that they would help students that can't really afford to pay alot with filling out schoarship applications.
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Since 3.1 version I've got a message for the pro version each time I go on my plugin page. How to get rid of this - it's like spam for me ?
Since 3.1 version I've got a message for the pro version each time I go on my plugin page. How to get rid of this - it's like spam for me ?
There is a link to close the message in the box on the right.
I know but each time I go to the page, there is the message... EACH TIME.
Iw ill have a look
That message is annoying and as such is, arguably, against #5 of the plugin guidelines.
@philipjohn Do you see the same behavior as Li-An does?
You're right, it would be a violation of the plugin guidelines, but that message is supposed to disappear forever after it has appeared once. No need to click anywhere, it appears once, you navigate somewhere else, and it's gone.
It should remain gone, because the option
backwpup_about_page gets the value
1 once the redirect has taken place. That option value should not be touched during an update, so the page should not appear again.
The fact that it re-appears in Li-Ans installation is an erroneous behavior, maybe even a bug we're going to try to fix here as quickly as possible. The re-appearance of that page is in no way intended by the plugin authors.
Update: I'm seeing in the forums Li-An is not the only one. We're on it, please stay tuned.
Same here. Looks like the plugin is not saving the dismiss decision.
I can confirm the bug is present no matter the version and PHP platform used. It's a bug IN the plugin.
If you want this gone now, before we fix it, this is the place where it happens: http://plugins.trac.wordpress.org/browser/backwpup/trunk/inc/class-admin.php#L102
if ( ! defined( 'DOING_AJAX' ) && ! get_site_option( 'backwpup_about_page', FALSE ) && ! isset( $_GET['activate-multi'] ) ) {
update_site_option( 'backwpup_about_page', TRUE );
wp_redirect( network_admin_url( 'admin.php' ) . '?page=backwpupabout' );
It's a super-quick hack, but you could just out-comment or delete the whole if statement.
Very sorry about that. :(
OK, I will wait for the update.
Caspar: I'll wait for the official fix to avoid getting nuts modifying a dozen sites. If it will be fixed this week I can live with it :)
Thanks. I'm trying to get a hold of a developer right now, so yes, it is going to be fixed this week.
We did fix that on the 3.1.1 and will include it in the next bugfix release. Please re-install version 3.1.1 to get this problem fixed.
3.1.1 is the official last update from wp repo, and the bug is happenning yet, nor this appears fixed in the changelog. Did you mean 3.1.2?
@Marcelo Pedra
No, you have to download the 3.1.1 version again. There is no 3.1.2, the fix is just backported to the 3.1.1 and 3.1 branch.
ok, reinstalled and confirmed the bug is cleared now. the problem is I cannot manually reinstall this in dozens of websites. So, anyway, I have to wait for you to release a next version.
And I bet I'm not the only one ;)
Except if you can recommend a plugin to allow reinstall plugins from scratch.
Hey! I just found this and did the trick. Install, activate, and whenever you have to reinstall a plugin, just select it from the plugin list and "update" it to force reinstall. Nice.
Thanks for the tip. I test it.
Hello guys. Guess what? The ad is back!
I reinstalled the plugin again and the ad have gone.
Based in past experience, I can expect the ad to come back tomorrow. Is that part of a scheduled task? what boolean in the world is neglecting to be set?
For now, enjoy the holidays. We will be sit here by the 26th :)
@Marcelo Did you log in as a different user? That would be the only way I could think of why you would be redirected to the About page again.
UPDATE: The ad on the plugin page has been removed (inc/class-admin.php). Feel free to download the file and override it in your installation, or wait for 3.1.2.
As a side-note: Silly me had been under the impression we were talking about a redirection to the plugin's About page. I know now we weren't. There is some internal discussion going on about the implementation of that nag now, and personally I am very confident we won't see anything like that again.
For us as a company there is a sort of "natural" desire to upsell, while as plugin authors we should trust our users to be mature enough to judge for themselves whether they'd like to make use of the features and services coming with a Pro version.
Apologies to everyone who felt annoyed, and happy holidays.
Well, I understand perfectly the desire to help to sell your product but the use in WP is to put the message in the plugin option page, not on a regular WP page.
Have a nice Christmas with happy friends and family.
Hello there. It seems to be solved in my sites today. I didnt reinstall the 3.1.1 again and by now I can tell it's ok. So, I'll let you know if this happens again.
This topic has been closed to new replies.


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Well, Folks, been a while. I've just been so crazy busy. Lots of private paid writing contracts and starting a new radio show. That's right, I got... More.
Stage Time with Steven Alan Green needs your attention now
May 16, 2013 | 12:22 pm
Dear Steven Alan Green Fans:
Short blog today. I need your help. Financially, yes; but we'll get to that in a minute. Here's the deal. Now, many of you... More.


text:
Cute little cartoon bots by Wolf-Shadow77Watch
©2012-2016 Wolf-Shadow77
so cute pls
lol reminds me of the guesture you can do were they hug :3
Nice. Perfect for a theme song for a cartoon series. Eh? Eh? I'm so sad
thats so adorable
p-body and atlas are so cute together!
yes ;w;
Dont hug or youl die :3
i love this cartoonie style
Love the Orange one!
This is awesome. I love your human versions of ATLAS and P-Body!
why do your pics always cause me to smile damn it XD
D'aaawww! I'm digging it!
true lovers :3
If that was a pin or something, I'd totally buy it.
i wish i could make pins
i wish i could make pins
omFG CUTIES
That's so lovely! ^W^


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Long the consensus pick as Canada's best sportswriter, Brunt has probably earned the right to be called one of our best writers, period." Montreal Gazette
100 Grey Cups: This Is Our Gameby Stephen Brunt, Canadian Football League
View All Available Formats & Editions
This country and its people are made of the same hardy stuff that makes our game and our league. The Grey Cup has helped unite our country for 100 years now. And it has revealed us, built our pride and our sense of Canadianness in annual tributes to effort, sweat and toil. But what does 100 years of history and cultural relevance add up to? When we Canadians look at the Grey Cup, we see far more than a gleaming football trophy; we see a reflection of ourselves. After its first years as an amateur challenge cup, the Grey Cup would go on to be awarded to the best football team in Canada, with Western challengers traveling back east to fall at the hands of the more established Toronto teams. That is, until a group of frustrated Winnipeggers paid an enormous sum during the Depression to buy up star players and bring the cup west for the first time. Following this, the games became about the pride of the country, East versus West, the national identity fought over the gridiron, all chronicled dutifully by bestselling author Stephen Brunt.
From the birth of the modern CFL in 1958, through the dynastic Edmonton Eskimos and into the nineties, attempted USA expansion, franchise re-birth in Montreal, 100 Grey Cups has it all: behind-the-scene anecdotes, never-before-seen photographs, and unprecedented access to the CFL archives. It is a must-have for all fans of this national tradition
Editorial Reviews
Product Details
- 9780771017469
- Publisher:
- McClelland & Stewart Ltd.
- Publication date:
- 10/02/2012
- Sold by:
- Random House
- Format:
- NOOK Book
- Pages:
- 256
- File size:
- Note:
- This product may take a few minutes to download.
Meet the Author
STEPHEN BRUNT was a columnist at the Globe and Mail and is currently with Sportsnet, co-host on The FAN 590's Prime Time Sports with Bob McCown as well as contributing writer for Sportsnet Magazine and sportsnet.ca. He is the author of the #1 national bestselling Searching for Bobby Orr; Facing Ali: The Opposition Weighs In; The Way it Looks from Here: Contemporary Canadian Writing on Sports; Mean Business: The Rise and Fall of Shawn O'Sullivan; Second to None: The Roberto Alomar Story; and Diamond Dreams: 20 Years of Blue Jays Baseball.
Customer Reviews
Average Review:
and post it to your social network
Most Helpful Customer Reviews
See all customer reviews >
This is an excellent book! Here is my full review: Review: The Grey Cup is the championship game of the Canadian Football League and like its American counterpart, the Super Bowl, Grey Cup Sunday is a day in which the entire nation will celebrate the game of football and people will attend parties for the game whether or not they are fans. However, the Grey Cup had an inauspicious debut and some interesting games and history during its infancy in the early 20th century. During the 2012 CFL season, which would culminate with the 100th Grey Cup game, sportswriter Stephen Brunt published a book that looks at the history of not only the game, but also of the trophy and some of the teams that have made the history of this championship game very interesting. Hockey fans know of the history of the Stanley Cup trophy and its humble beginnings. The Grey Cup has a similar history of its own as it too was passed from various players and teams that didn't exactly treat it with reverence. The chapters on the early history of the game alone were worth reading but the remaining chapters about the teams that have won the Grey Cup were interesting as well. This book did not simply list each game's winner and give a brief description of the games, although there is an index listing the winning team, losing team and MVPs for each year up to 2011. Chapters were in chronological order, but chosen for significant moments in Grey Cup history. For example, the 1948 season was highlighted as the year that not only a team from the western portion of the country won the game, but it was when the Grey Cup became a national party. Other seasons highlighted included 1978 when the Edmonton Eskimos began a long run as the champions, 1995 when the Baltimore Stallions became the first and only team based in an American city to win the Grey Cup and 1935 when Winnipeg became the first team to win with American players on the roster. The chapters would not only highlight the Grey Cup game and season, but would also narrate an interesting history on the franchise highlighted in the chapter. For example, the chapter on the 1935 game talked about the entire history of the Winnipeg Blue Bombers team, including the 1950's teams coached by NFL Hall of Fame coach Bud Grant and the later struggles for the franchise. The most interesting chapter was the one on the 1995 champs, as the team was created by an experiment to expand the CFL into American cities. Baltimore was eager for football as this was the time between the Colts leaving and the Ravens arriving. They put together a great team on the field and were the only franchise to stay intact when the American experiment ended, moving to Montreal to become the new Montreal Alouettes. The book was well written, well researched and fun to read. The only quibble I had was in a couple spots the scores given while writing about the progress of the game did not make sense. For example, in the 1978 chapter about the Edmonton Eskimos, when describing the start of the third quarter, it was stated that the "Esks led 14-4 at the half, and stretched it to 17-3 not long after the break." There is no subtraction of points in the CFL, so this was confusing, most likely a typo that was missed. It didn't detract from my enjoyment of the book – but it was enough to keep me from giving this a perfect 5 star rating. This was a fun book to read and learn more about the history of the Grey Cup. The author writes proudly about its uniquely Canadian flavor and that made me enjoy the book even more, as it was apparent the author enjoyed writing it. Anyone who enjoys the Canadian version of football or wants to learn more will enjoy reading this. Did I skim? No, as I was eager to learn about the history of the trophy and the game. Therefore, I carefully read each chapter and took a little longer reading this book than usual. Pace of the book: It took awhile to get through the book. Not only because the aforementioned desire to learn more about the game, but also because the chapters did not seem to flow freely while reading. The main topic or team covered in the chapter would not necessarily be the subject throughout the chapter. While very interesting and informative, it made me read the book a little more carefully. Do I recommend? Anyone who wants to learn more about the history of the Canadian Football League, its signature game or the rich history of the trophy itself will want to pick this book up. As a fan that has started watching and learning the Canadian game, this was an interesting look at the Grey Cup trophy and game. Book Format Read: E-book (Nook)


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|Cream cheese
|3 Ounce
|Unsalted butter
|1⁄2 Pound, softened
|1 1⁄4 Cup (20 tbs)
|1 Pinch
|1⁄4 Cup (4 tbs)
|Golden raisins
|1⁄4 Cup (4 tbs)
|Chopped nuts
|1⁄4 Cup (4 tbs)
|1 Pinch
|1 Pinch
|1 Pinch
|Melted butter
|2 Tablespoon
|1 Tablespoon
Beat the cream cheese and butter in a mixing bowl until well mixed.
Gradually beat in the flour and salt.
Knead for a few minutes until a smooth ball is formed.
Wrap in wax paper and chill the dough for 1 hour.
Meanwhile, in a small bowl combine the filling ingredients, mixing well.
Set aside.
Divide the chilled dough into four balls.
Roll each ball into about a nine-inch circle, one-eighth inch thick.
Cut each round into eighths.
Brush with some of the melted butter.
Spoon about 1 teaspoon of filling along the wide end of each triangle.
Roll up the triangles from the wide end and place them, seam side down, on lightly oiled baking sheets.
Brush with the beaten egg and milk mixture.
Repeat with the remaining dough.
Bake at 350 degrees about 15 to 18 minutes, or until golden brown.
Transfer to wire racks to cool.
Rate It
Nutrition Rank
Nutrition Facts
Serving size: Complete recipe
Calories 3320 Calories from Fat 2329
% Daily Value*
Total Fat 264 g405.8%
Saturated Fat 153.7 g768.3%
Trans Fat 0 g
Cholesterol 858.7 mg286.2%
Sodium 769.6 mg32.1%
Total Carbohydrates 214 g71.4%
Dietary Fiber 9 g36%
Sugars 80.1 g
Protein 39 g78.6%
Vitamin A 155.1% Vitamin C 2.6%
Calcium 29.5% Iron 52.5%
*Based on a 2000 Calorie diet


text:
THE HUNGER GAMES — Set in a future where the government selects a boy and girl from the 12 Districts to fight to the death on live television, Katniss Everdeen volunteers to take her younger sister's place for the latest match. 142 minutes; PG-13 (intense violent thematic material and disturbing images — all involving teens); Aaron Shill, Deseret News: ★★★
IN DARKNESS — A sewer worker helps Jewish refugees escape in a Nazi-occupied Polish city. 145 minutes; R (violence, disturbing images, sexuality, nudity and language); (Broadway); Rene Rodriguez, MCT: ★★★
JEFF, WHO LIVES AT HOME — A man sets out on an errand for his mother but instead might discover the destiny he has lazily been waiting for. 83 minutes; R (language including sexual references and some drug use); (Broadway); Doug Wright, KSL Radio: ★★1/2
JOHN CARTER — A former Civil War military captain is inexplicably transported to Mars and reluctantly finds himself in the middle of a large conflict. 132 minutes; PG-13 (intense sequences of violence and action); Doug Wright, KSL Radio: ★★★
JOURNEY 2: THE MYSTERIOUS ISLAND — In this sequel to "Journey to the Center of the Earth," a young man and his stepfather embark on a quest to find a mysterious island and rescue its lone inhabitant. 94 minutes; PG (some adventure action, and brief mild language); Doug Wright, KSL: ★★1/2
THE LORAX — A 12-year-old boy seeks to discover the story of the Lorax in order to win the affection of the girl of his dreams. 94 minutes; PG (brief mild language); Shawn O'Neill, for the Deseret News: ★★★
MIRROR MIRROR — This retelling of "Snow White and the Seven Dwarfs" follows an evil queen as she steals control of a kingdom. She faces opposition when an exiled princess calls upon the help of seven rebels to help her reclaim her birthright. 106 minutes; PG (some fantasy action and mild rude humor); Rachel Brutsch, Deseret News: ★★1/2
MISSION: IMPOSSIBLE - GHOST PROTOCOL — In this fourth installment of the "Mission: Impossible" series, Ethan Hunt (Tom Cruise) and his team go undercover to clear the IMF's name. 133 minutes; PG-13 (sequences of intense action and violence); Shawn O'Neill, for the Deseret News: ★★★
PROJECT X — Three high school seniors seek to make a name for themselves by throwing a party. The situation spirals out of control as word of the party spreads. 88 minutes; R (crude and sexual content throughout, nudity, drugs, drinking, pervasive language, reckless behavior and mayhem all involving teens); Roger Moore, MCT: ★★
REDEMPTION — Based on a true story, "Redemption" follows the story of a sheriff who discovers shortly after burying his only daughter that a man in the town has been robbing the dead. The sheriff faces outrage and guilt to become the man's only defense against the angry community. 115 minutes; PG (thematic material, some violence and mild language); Sharon Haddock, Deseret News: ★★★
SAFE HOUSE — A rookie operative finds himself on the run with a renegade CIA agent when a safe house is attacked by mercenaries. 115 minutes; R (strong violence throughout and some language); Roger Moore, MCT: ★★★
SALMON FISHING IN THE YEMEN — A British fisheries expert is asked to help realize a sheikh's vision of bringing fly-fishing to the desert. 107 minutes; PG-13 (some violence and sexual content, and brief language); (Broadway); Moira Macdonald, The Seattle Times: ★★1/2
THE SECRET WORLD OF ARRIETTY— A family of four-inch-tall people live quietly beneath the floorboards of a home until their daughter, Arrietty, is discovered. 94 minutes; G (nothing offensive); Jeff Peterson, for the Deseret News: ★★★★
A SEPARATION — A married couple is torn between leaving Iran to establish a better life for their child in another country or staying to care for the husband's father who has Alzheimer's. 123 minutes; PG-13 (mature thematic material); Rene Rodriguez, Miami Herald: ★★★★
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text:
Julie and Rhonda are busy cooking the Thanksgiving dinner.
They all dressed in their finest Colonial garb in honor of Felicity and Elizabeth.
McKenzie, Magdalena, & Nellie are ready for the feast to begin!
Doesn't their table look lovely?
The plates, mugs, and soup tureens are so festive.
Rhonda baked the pumpkin pie and apple pie earlier in the day. They sure look yummy!
Lily Nicole, Julie, and Rhonda have done an excellent job preparing the Thanksgiving feast.
Linda pitches in to help get dinner ready.
She draws water from the pump.
Mr. Curtis was banished from the kitchen, so he hangs out with the dolls in the living room.
These dolls are also wearing their favorite fall dresses.
"I hope the food will be ready soon. I'm sooo hungry!" Evangeline says to Invalid Kirsten and Pilar.
Another group of dolls are waiting somewhat patiently for the dinner to be served.
They all have on their pretty Autumn inspired party dresses for the Thanksgiving dinner.
They set the table with the good china including the covered casserole dish and the turkey platter.
What is wrong with this picture? The turkey platter is empty!
What is Thanksgiving without a turkey?
Ha! This isn't exactly the turkey they had in mind!
The "Turkey Girls" pose in their cute Turkey sweaters.
Happy Thanksgiving!! from Norah Kathleen, Ciara Nollaig, and Mia.


text:
I'm new around here but have been using wordpress just for blogging for years but now I'm trying to work on my own theme.
I've discovered this page-to-link plugin that works a treat.
I've got stuck on how to list pages and subpages the way I desire, described below:
Type 1 (Index.php, About Us page, etc I want the list to look like so)
> About Us
> Portfolio
> News
> Contact Us
Type 2 (When in any section beneath portfolio shows the tree of portfolio)
> About Us
> Portfolio
>> Print
>> Web
>> Branding (page with description of skill set)
>>>Branding Projects (page link to category)
> News
> Contact Us
Type 3 (The list if you're in the news section)
> About Us
> Portfolio
> News
>> Latest (page link to category)
>> Press Releases (page link to category)
> Contact Us
Ok now I have a few angles on how I in my juvenile understanding of wordpress would do this:
1. Create templates for both pages and categories that have the 3 different versions of the menu handcoded in and assign them as needed. (means my client couldn't really change the menu structure easily and seems like the defeatist solution)
3. Using custom attributes to tell which menu to use for whichever page (but then means I can't use page-to-link categories any more.
2. Somehow use a plugin or an improved script that looks up the parent page and then builds the menu accordingly (I have no idea how to)
4. Use CSS to hide depths I don't want to show (but I don't think you can separate items in different nodes for a particular depth.)
Do you have any ideas on how I might achieve what I'm speaking of above? Or at leas recommend a good Plugin that works well (I've found a few haven't worked after following their directions and they had no example for me to aspire to).
Any help would be appreciated!


text:
|Tryouts for Spring/Summer 2014 season 2 years ago in Tennessee
|by 12ustars
|10U Bradley County Grizzlies looking for players 3 years ago in Tennessee
|by farkas1
|9U Major RBI Rangers looking for players 3 years ago in Tennessee
|by rangersbball
|9th Annual Atomic City Fall Clash Tournament - August 24-26 in Oak Ridge, Tennessee - The souths largest Fall Baseball Tournament! 3 years ago in Tennessee
|by birchj
ACTIVE is the leader in online event registrations from 5k running races and marathons to softball leagues and local events. ACTIVE also makes it easy to learn and prepare for all the things you love to do with expert resources, training plans and fitness calculators.


text:
What Are The Producers, Consumers, & Decomposer
•What role does a producer, consumer,and decomposer play in a ecosystem?
What is a producer?
Most producers are at the very bottom of the food chains. Producers are the ones that mostly make every other animal live. Ex. A plant would be a producer because it would produce like fish that eat plants and it would go on.
What is a consumer?
Consumers are the ones that eat the producers. People are consumers just like other types of birds. Such as the herbivores they eat the producers because they eat plants witch sometimes are the beginning of a food chain. There is also the carnivores that eat the secondary consumers (herbivores). Another one is like us that are called omnivores because we eat both meat & plants. There is another one that they are scavengers, they are the ones that eat the carrion of the other dead animal.
What is a decomposer?
A decomposer is an organism that dies. When it dies it becomes bacteria. It can become nutrients, nitrogen, and can go in the soil to feed the plants. The decomposer also makes the molds on the bread, it mostly happens when it's rotten . An example of a decomposer would be a Fungi. The Fungi absorbs nutrients from the soil an when it dies the nutrients that it had come back down to the soil.
Why are the producers, consumers and decomposers are important?
All this are important to the ecosystem because if their wasn't producers there would probably not be consumers nor decomposers. Also many people depend on the producers for our food that we eat.
-Carnivore & Consumer -Decomposer & Fungi
Jones, Greg L. "Rock Art." Flickr. n.p., 3 Apr. 2009. Web. 14 Jan. 2011. <http://www.flickr.com/photos/wyojones/3481535889/>.
"The Wolf." Flickr. painted light, 15 May 2009. Web. 14 Jan. 2011. <http://www.flickr.com/photos/mc_light/3533763787/>.
Vaid, Saran. "The Asiatic Black Bear." Flickr. N.p., 21 Feb. 2009. Web. 15 Jan. 2011. <http://www.flickr.com/photos/saranvaid/3308686376/>.


text:
Laminitis or "founder," as it is commonly called, is one of the most debilitating types of lameness associated with the hoof. There are two general types of laminitis – mechanical and metabolic – both result in damage to the foot's laminae (the delicate tissues suspending and attaching the coffin bone to the hoof wall). Mechanical laminitis results from overload on a horse's foot, either from the horse repeatedly pounding on hard surfaces or trying to keep his weight off of one foot.
Some ways to avoid the risk of mechanical laminitis is to keep your horse's weight in check and keep him off of hard surfaces for prolonged periods of time. Consistent use of certain supplements to help strengthen and nourish your horse's hooves may help decrease the damaging effects of laminitis.
Ingredients: Magnesium Oxide, Flaxseed Meal, Stabilized Rice Bran, Brewer's Yeast, Chromium Tripicolinate, Biotin, I-Lysine, Vitamin E supplement, Folic Acid supplement, dl-Methionine, Ascorbic Acid, Zinc Sulfate, and Niacin.
Guaranteed Analysis per oz:
|6000 mg
|14 mg
|3000 mg
|2150 mg
|Vitamin C
|1200 mg
|250 mg
|40 mg
Storage: Store in a cool, dry area. Keep out of reach of children and pets to prevent unwanted consumption.


text:
Skip to Main Content
IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards,
eBooks, and eLearning courses.
Learn more about:
IEEE membership
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Rewarded homogeneous continuous-time Markov chain (CTMC) models can be used to analyze performance, dependability and performability attributes of computer and telecommunication systems. In this paper, we consider rewarded CTMC models with a reward structure including reward rates associated with states and two measures summarizing the behavior in time of the resulting reward rate random variable: the expected transient reward rate at time t and the expected averaged reward rate in the time interval [0, t]. Computation of those measures can be performed using the randomization method, which is numerically stable and has good error control. However, for large stiff models, the method is very expensive. Exploiting the existence of a quasistationary distribution in the subset of transient states of discrete-time Markov chains with a certain structure, we develop a new variant of the (standard) randomization method, randomization with quasistationarity detection, covering finite CTMC models with state space S/spl cup/{f/sub 1/,f/sub 2/,..., f/sub A/}, A/spl ges/1, where all states in S are transient and reachable among them and the states f/sub i/ are absorbing. The method has the same good properties as the standard randomization method and can be much more efficient. We also compare the performance of the method with that of regenerative randomization.
A not-for-profit organization, IEEE is the world's largest technical professional organization dedicated to advancing technology for the benefit of humanity.© Copyright 2016 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.


text:
On a much louder Michigan Stadium: "I couldn't tell but I wasn't paying attention to that too much. We had some communication issues - it was loud - and I think the fans need to remember they need to be quiet when we're on offense and get loud when the defense is out there. It's a good atmosphere; it's always great in there, a great place to play, and I think it's going to be great Saturday."
Peppers at 10, which seems low.


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Our Long-Awaited Xenoblade Chronicles Impressions
You want coverage of one of 2012's best RPGs? You got it, buddy.
By Bob Mackey May 15, 2012 5:14PM PSTTags: Wii Xenosaga Episode I: Der Wille zur Macht (PS2) Xenosaga Episode I Reloaded (PS2) Xenosaga Episode II: Jenseits von Gut und Bose (PS2) Xenosaga 1 + 2 (NintendoDS) Xenosaga Episode 3 (PS2) Xenoblade Chronicles (Wii)
Bob Mackey, Associate Editor: "Why aren't you guys talking about Xenoblade?"
We at 1UP have heard your concerns and understand them; Xenoblade deserves attention, but devoting 40-50 hours to a single RPG doesn't always mesh well with our desire to cover dozens of other games at the same time. Rest assured, 75% of our staff has played at least some portion of Xenoblade and agree that it features a collection of amazingly forward-thinking ideas, and expresses a clear desire to make everything more convenient for the player -- but not necessarily easier.
That said, I had my doubts about the game before reading much about it; I have a sort of love-hate relationship with director Tetsuya Takahashi, as some of his more notable productions concern themselves more with telling a prescribed story than letting the player do much of anything. Though Takahashi has always strived to meet the demands of the time, as Xenosaga's eight hours of cutscenes fell very much in line with the late '90s/early '00s trend of cramming the FDA's minimum required amount of game bits into one overlong movie. Thankfully, he's grown out of this phase, and Xenoblade acts as the ultimate proof of his maturing as a developer; forgive my effusiveness, but -- while some of my favorite games can be found within the genre -- it's very rare to see an RPG get so much right.
Jose Otero, Associate Editor: You're right about that, Bob. I couldn't quite believe it at first, but Xenoblade does get a lot right, and in many ways it feels like a spiritual successor to FInal Fantasy XII -- a game that I resented at first because I'd already grown accustomed to its mechanics in an online multiplayer context. I later learned to appreciate FFXII's offline MMMO qualities as a brilliant step for the single-player RPG, despite its unpleasant attempts to make me an AI programmer, but Xenoblade takes those concepts even further than Square Enix at the time.
In fact, it's safe to say Xenoblade draws inspiration from a number of sources and really does an excellent job of trimming away a lot of the bullshit associated with RPGs, and I really appreciate it for that. Combat moves at a brisk pace and doesn't require the type of tedious party member babysitting I'm used to -- an annoyance present in a lot of party-based RPGs from FF12 to Dragon Age. During a battle the characters in my party essentially care for themselves, and I just need to worry about doing my part to contribute -- a mentality that traces back to MMOs for me, I suppose. Positioning around the enemy functions as a critical element in battle too, one that sets up huge damage opportunities and powerful chain attack possibilities later on.
I still can't believe this game comes from the same person that directed Xenosaga I. The combat alone feels worlds apart from anything in that game.
Bob: It actually took a few hours for the battle system to get its hooks into me; at first, I couldn't tell if I understood just what the heck was going on, but initial impressions can be deceiving. After reaching the first major plot point, Xenoblade starts throwing groups of enemies that require some real strategy, and that's where battles become much more rewarding. I expect the game to integrate more challenging versions of these puzzle elements further down the road, but for now, having to use the right attacks in sequence in order to wear down enemy HP (an echo of Xenosaga 2's complicated system) provides just the right amount of challenge without requiring a crazy amount of micromanagement. You still have to depend on your allies to follow up on some of your vital attacks, but even when they miss out on an opportunity (or just flat-out ignore the situation at hand), battles move fast enough so you won't be waiting very long for another chance to strike. I'm not sure if there's a way to jump into another party member's body on the fly, but I never felt the need to do this as I would with Final Fantasy XII.
For me, though, Xenoblade is a dream, because playing it never feels burdensome. When I get home from work, or want to squeeze in a few hours of gaming on the weekends, I often have to psyche myself up to play games that demand a bit more for me, like Dark Souls. Like I said, Xenoblade isn't easy, but playing it just feels... comfortable. I can turn it on, play for a few hours, really not accomplish much of anything (aside from a few side-quests), and walk away happy with my experience. A few RPGs start off with some promise, but it's not surprising to hear players sighing with grief after stumbling into their thousandth enemy encounter. Xenoblade makes traveling quick and easy; most enemies exist as wildlife with no real reason to murder you, and your characters move at a pretty good clip. The immensity of the Guar Plains actually stunned me for a few minutes; Dragon Quest VIII went for the same sense of scope, but its random battles took away from what Xenoblade makes into a seamless experience. Plus, you get to listen to some amazing music during your travels, which has yet to grow old despite hours of scouring those Plains in search of treasures and rare monsters.
Jose: As much as I appreciate how laid back and refreshing the core systems of Xenoblade appear, I'm a little disappointed by inventory management. I have no idea of the difference between junk items and quest-related ones. Did I miss it somewhere in one of the tutorials? I'm not sure, but not knowing what to do has me avoiding the inventory tab in the menus, and hopefully that's something I won't come to regret later.
Despite my inventory woes, I really like the quest structure of Xenoblade; its another masterfully executed feature that keeps me on track, but also encourages me to explore other areas. Completing a side quest yields instant rewards and experience points on the spot too, and rarely ask me to track down the original quest giver. And if I already have the items for a particular quest before its offered, I get the rewards the second I accept the quest. No fuss. No muss.
The existence of Unique Monsters is one of my favorite pieces of Xenoblade, as it entices me to try my luck against tough adversaries that require carefully executed attack patterns. If I win, i get my rewards and probably a level up from the extra XP offered. If I lose and die, I respawn at the nearest landmark and move on with my quest, with no artificial penalties or frustrating game over screens. I can't believe how carefree this RPG approaches death, and although I may try to fight a Unique Monster and (probably) fail, it's great to know I don't lose anything for simply trying.
If my appreciation for the aspects of Xenoblade that appeared in other games appears generous, I apologize: I just never played anything that put all of these novel systems in one game. But these are merely surface level impressions of Xenoblade, and while Bob and I slowly chip away at the game, it's time to hear what you think. Tell us about your experiences and what you appreciate most about the game in the comments below.
Comments (39)
long awaited indeedPosted: May 15, 2012 12:00AM PST by th3chosenon3
i patiently waited in the US for the release of this game, and have not yet been disappointed in the quality of this game. Jose and Bob are spot on with discussing the systems of this game, but mere words do not begin to describe the sheer vast scope of this game's "overworld". it simply has to be played to believe. and the british english voice acting is a plus as well. i sure am glad no one from ATLUS or NIS localized it.
....Posted: May 15, 2012 12:00AM PST by San_Andreas
....I wish more games would get British localizations. Loved the localization they did for Xenoblade and for Dragon Quest VIII.
agreedPosted: May 16, 2012 12:00AM PST by th3chosenon3
both games have a spectacular voice cast, along with not cheesy writting (well, mostly...)
can't wait...Posted: May 15, 2012 12:00AM PST by kingsharkboi
to get started on this game this summer! Looking good!
Im the same!Posted: May 16, 2012 12:00AM PST by yummyjibblybits
With Diablo 3 and Max Payne 3 out this will have to be a later summer play for me....cant wait all the same! :-)
I just got it a couple of days agoPosted: May 15, 2012 12:00AM PST by MikkiSaturn
I'm about 15 hours in right now. It is really a very exceptional JRPG. I always knew that the JRPG had promise left - it just needed a bit of updating. This game proves that to be true. The story is actually pretty engaging (lately the story has actually been the worst part of JRPGs for me) - I was truly surprised by one early twist. Everything about the game is fast paced, from the running to the swimming to the combat, to the way you get your quest rewards the second you complete them, the leveling up and so forth that occurs without the game ever pausing - it's all very streamlined. All of that is accomplished without really sacrificing anything in terms of complexity - there are still alot of important support spells and status effects that must be strategically exploited, and you have to pay attentiont to alot of moving parts in the battles. Leveling up alone will not allow you to steam roll every enemy and there is no equivalent to just selecting "attack" over and over again. While certain strategies do start to emerge as dominant after a while, still adjustments will be required in basically every boss fight and even some of the more challenging regular fights. It's just a really really great game.
Completely agree...Posted: May 15, 2012 12:00AM PST by bubblegum_imp
with the comments about the game being easy to dive into. I definitely experience that issue with having to psyche myself into playing some games. Xenoblade just lets you play for an hour or 2. It's so painless and relaxing that I have spent hours running around the game world just enjoying the music.
This game ate 105 hours of my lifePosted: May 15, 2012 12:00AM PST by Ersanven
Yet I feel the need to dive back into it for new game plus. It's addicting to explore that world. There were many secrets that escaped me on my playthrough. I also have several scores to settle with unique monsters. It's rare these days for a game to suck me in so completely.
Instantly one of my favorite games of this console generationPosted: May 15, 2012 12:00AM PST by supersnake66
It'll take forever to describe everything I loved about this game. So I'll try to keep it brief. I loved how nearly everything is tied to gameplay. Talking to people, chain attacks, collecting everything, discovering places, crafting gems: all have a place in the game.
Best thing about exploring-it gives out a ton of XP for finding new and secret areas, which brings up an amazing plus: there's no grinding at all. This game encourages players to seek every corner in the world as opposed to other RPGS forcing you to stay in areas to level, then go out into the world. Plus you're never forced into a fight just by roaming and the visuals cues let you know who to stay away from, which breaks up the tedium of RPG battles.
The story has been really good without descending into Xenosaga/Xenogears like madness and the characters actually show some great development and you come to actually care for your entire crew.
The battle system, soundtrack, quests and epic scope has already been touched on and it just needs to be reiterated. The graphics are really good. The day and night cycle in some areas just produce some awe-inspiring sights, especiall Satorl Marsh.
Probably my favorite thing about it: it didn't asked me to put in an online code, its not forcing me to connect an account somewhere online, its not locking me out of content because of used games, there's no forced modes that doesn't fit. This is a huge game, in scope, ambition, and importance, and it doesn't pull any of this other crap publishers do when it comes to games of the same magnitude. It took my money and just let me play :)
My Score After 40 HoursPosted: May 16, 2012 12:00AM PST by king_mob
I hate the battle premonitions but, after 40 hours of play, I'd still give this game a solid B. Every J-RPG developer is going to rip of mechanics from this game and that is a very good thing. "Final Fantasy XII's Spiritual Successor" is a great way to describe "Xenoblade". But it's formula needs to be perfected further in order to rate as an A.
I just hate how the game pauses in the middle of heated battles to force us to watch fifteen seconds of bland exposition that can't be skipped over. You can't even input commands during these sequences and if you're selecting something from the menu, you get booted out and have select your next attack all over again when the premonition ends. I can't figure out why people are praising this aspect of the game. It's a big detraction from a game that, otherwise, has some of the best menu driven battles we've ever seen in an RPG.
This game still has all the goods in its other departments. It has and interesting story and is set in a world that has a fascinating backstory. It fixes a lot of the problems J-RPG's have been having since the time after the end of the 16-Bit age, still my favorite era of RPG gaming.
Forget SNES...Posted: May 16, 2012 12:00AM PST by SargeSmash
...just go for all-time. Works just fine.
In all seriousness, only a few games have even come close to dethroning Chrono Trigger from its top spot on my list, but Xenoblade does a lot of things right. It feels like what Final Fantasy XII should have been. Where that game always felt a little dull to me, Xenoblade's battles move at such a raucous pace that it's hard to get bored, even if you're just messing around.
That being said, I do worry that I will eventually tire of the massive number of optional quests. Those feel far too MMO-ish, and I wish they had integrated them into the story a bit better.
All in all, though, the game is great. Definitely worthy of a purchase. (I actually imported it before they announced a release over here. )
For PremonitionsPosted: May 16, 2012 12:00AM PST by supersnake66
That won't be enough-you just have to change that outcome, like killing the beast or healing that party member to the point where that premonition won't come true.
To addPosted: May 16, 2012 12:00AM PST by sepewrath
to what has been said, chain attacks and switching aggro is a good way to change the future. However in both cases, the counter will just change and start on the next person. But if you Topple an enemy, you change that future for good. If all else fails, try running away lol. Also don't forget that you can warn one of your party members, which lets you pick a talent art of theirs. Its a good way of making sure you get the Topple if your chain attack isn't up.
Topple...Posted: May 17, 2012 12:00AM PST by Sinfullyvannila
Just resets the timer. You have to Daze the enemy to make the enemy "forget" the move they are doing. Generally, they will just start another vision if you haven't healed the target.
Later you'll also get speed which lets a party member evade all physical arts(the ones with red names).
You can also warn party member to heal or use stuff like Guard Shift to mitigate damage to ensure survival.
I'm Burnt Out on XBCPosted: May 16, 2012 12:00AM PST by kidgorilla7
After 80+ hours, I've finally started to ignore the sidequests just to finish the game. It's turning into a serious drag
90+ hours for me so farPosted: May 16, 2012 12:00AM PST by themoth
... and I'm nowhere near finished. Even though I'm not big on action battle systems this one has held my interest. I'm still not really good at it and sometimes have to grind so that I'm at least a few levels above the enemies I'm fighting but I'm not dying too much so that's a good thing.
Last night I was wondering how long one would have to play in order to reach the level that some of the dangerous enemies are at. I'm at level 46 now but nowhere close to being able to take on the "red" enemies.
Sounds likePosted: May 16, 2012 12:00AM PST by kidgorilla7
...NG+ territory to me. I'm in the mid 60s and I'm sure that there are some quests I can turn around to do to start to take some of those guys on, but I've been playing this game straight for the last month and a half. I need it to end
Hope this helps, JosePosted: May 16, 2012 12:00AM PST by DavdaKeiff
Current quest items are marked with an orange "!" and future ones are marked with a blue "!"...there are also items marked with a star, or something, but I'm not sure what the star means, if someone else can weigh in... Normal junk items have no markings, and are good to sell :)
I thinkPosted: May 16, 2012 12:00AM PST by kidgorilla7
...that those with a star mean that they're used in a quest at some point, but that point may have already passed. Meaning you have no clue when it's "safe" to ditch some of them. Yep.
AlsoPosted: May 16, 2012 12:00AM PST by supersnake66
Don't get rid of any items until they've been used for reconstruction and presenting them as gifts between your part. There's an excellent Google doc floating around that tells you when and where to use everything correctly.
Star?Posted: May 16, 2012 12:00AM PST by wiseman4380
I believe what you're referring to is a twinkle that indicates its a more valuble item. Like, say, a diamond rather than a rock. I never saw it as a star, but i havent looked at it in a while...
If we are indeed speaking of the same icon, then it does not mean its quest related. I would hang on to them, as trading with NPCs can only be accoplished through items. Not particular items, the item you have has to be more valuable than the item they have. It makes no difference which item it is, only its value is important.
The graphicsPosted: May 16, 2012 12:00AM PST by SuperSmashSolidSnake
are great but man I would love a nice HD version.
I clocked 160 hours on this gamePosted: May 16, 2012 12:00AM PST by Sweatin'me
and I loved every bit of it. It's been a really, really long time since I've fully thrown myself into a role playing game and been hooked. This brought it all back. 160 hours is alot, but the game is massive, and I took my tie just soaking up the atmosphere and making sure I did all the sidequests since some are missable if not completed in a certain order. Great game.
InventoryPosted: May 16, 2012 12:00AM PST by wiseman4380
Is indeed a mess. Even comparing stats on armor is a chore, because it shows the altered numbers present from arbitrary gems attached. So the armor you have equipped will say it has +5 defense over the new piece you just picked up, when in reality it has -10, but theres a +15 defense gem attached to it. So you have to remove all the gems and compare, or look at its base stats, remember it, then look at the other items base stats. This isnt hard when both items are already in your inventory, but if you're looking at an item in a vendor's list...ugh. Forget it, i'll just keep what i got on.
Anyway, I am enjoying the game. It surprises me that the most enjoyment i get from it is just wandering around, looking for secrets and monsters. I find myself wanting to explore in this game more than in Skyrim. It doesnt help that I find the story pretty dull (the over-the-top Disney villian voices on the Mechon are really disappointing), but its enough to get me going through it just to check out the next area.
And yes, having you allies perform their abilities in a mildy intelligent manner without any input is a godsend.
This is why 1UP is one of the last big game sites with credibilityPosted: May 16, 2012 12:00AM PST by FatTroll
MANY other site would have taken impressions less insightful than these and slapped a score on them to rank on gamerankings or metacritic. At a time when stes are scoring on extreme ends of scoring scales to gain traffic from metacritic, that's refreshing. Even without that, 1UP probbaly pays attention to JRPGs more than any other big site, and they still didn't write aa review before they were ready. It's hard to believe you and IGN work in the same office. I have to believe it's because real gamers run 1up, and while I'm sure real gamers work at IGN too, the balance of power isn't quite the same.
Unless IGN just made 1up for the nerd niche and are trying to gain credibility with this non-review, knowing we'd appreciate it's authenticity :0
ItsPosted: May 16, 2012 12:00AM PST by sepewrath
a solid game, but it has a number of UI problems. The item management is glossed over in this article and maybe its not a big deal in small doses, but trying to do a number of side quest, you realize how much of a mess it is. Speaking of side quest, that is also messy and the big part of it is the world design. Now the world looks great, standing out on a ledge looking at a waterfall with a rainbow over it is spectacular. But now go get the item that is behind that waterfall and do the long slow, tedious, 5 minute swim to get there. Just to teleport back to the quest giver and have to find them roaming all the place, since their location isn't on the map. Those things are grating and can sap the fun out of a session. But you cant just skip the side quest, because you would get obliterated by the monsters in the field without that XP boost. Overall I'm enjoying it, but it certainly has its fair share of problems.
Really?Posted: May 16, 2012 12:00AM PST by wiseman4380
I started ignoring the side quests for the reasons you mentioned, but mainly because i found the rewards useless. I always felt overpowered fighting enemies in the field, even once i quit side questing. The only monsters i have trouble with are the named ones that are pretty much sub bosses. I suppose all the aimless wandering and fighting almost everything i see makes up for the XP loss
Long Time Gaymer, First Time JRPG PlayaPosted: May 16, 2012 12:00AM PST by gillysinlow
Xenoblade is by far the best game I have played for the Wii. In a nutshell, the critiques coming from the writers are almost on the nose with a few concepts.
The first being the score - beautiful, effortless and never actually kills the joy.
The second is the side quests - I love it for the items and xp, the avatars and affinity markers love me in return.
Thirdly, Affinity systems made easy! No complicated dialogue routes, no mess or cushioned duties to upkeep gained affinities, the game just wants you to become a better "person" while you better other peoples lives. It helps a lot in battles too with the Affinity Links.
Fourth, Unique Monsters - definitely one of my favourite things to do in the game! No penalties for trying to be brave and conquer awesome monsters?! YES PLEASE!
Fifth, the story definitely is slowly played out but timed very well. There is no sense that you are forced to watch any given scene again, and again and again.
Finally and just as important: HUGE LAND MAPS. This game loves you for exploring and you end up loving the exploration for all the goodies, items and environments you encounter. How many games can you tackle a Lvl 70 Arachno while you are at a mere 31 and trying to grab that one quest item you need? (For the record, that spider monster is in a nest of spiders and other really tough bad guys. NOPE NOPE NOPE NOPE)
Best JRPGPosted: May 17, 2012 12:00AM PST by Nomado
Love Xenoblade, Best JRPG of this generation without doubt. 30 Hours into game and recently reached Bionis Head(Eryth Sea). Love battlesystem, Love music, love environment. Like u guys said i would spend hours doing nothing just traveling killing mobs yet never get bored
Very well made game.Posted: May 17, 2012 12:00AM PST by Whatah
So I was dog-sitting for a friend and before booting up his 360 to continue my game of Eternal Sonata I notice that they have a shiney new copy of Xenoblade for their Wii with a classic controller connected to a Wiimote.
I had heard about the game; that it was really good, that it was not going to be released here, then that it was going to be released here with limited distribution. I figured I would check it out, so here are of my thoughts about the game after playing it for just under 4 hours:
The graphics are better than expected for a wii game, characters on screen change appearance when you change their equips, zones and cities are very large, was very impressed.
Sound is great, since this game was localized for a European release the translated voices have an British accent. Usually for my jrpgs I prefer to turn on subs and turn dialogue to Japanese but this game's combination of fantasy+british was imo decent. The music was fantastic, and during combat your characters are constantly talking back and forth to each other and encouraging each other. While the combat chatting gets repetitive there are actual game mechanics that build on it.
Combat engine is decent, you target an enemy, directly control 1 guy, 2 allies are controlled by AI, you autoattack when in range and use skills that have a cooldown after being used. There are no SP or MP, all you have to deal with is skill/spell cooldown, you can use cure magic during battles and HP regens quickly between battles. Battles occur directly on worldmap.
Loadtimes are great, you have about 30 seconds of load between areas and about 5 seconds of load when bringing up certain menus. The areas are very large, 4 hours in and I have only just gotten to the second area.
The previous games in series (Xenosaga and Xenogears) are infamous for letting you play 5-10 minutes then forcing you to wait through 30 minute cutscenes. From what I have seen with this game the cutscenes are not overly long.
The overall game length sounds great, about 80 hours for the main game and 120+ hours if you complete the sidequests. The sidequests are a bit annoying. They are standard mark and fetchquests, the annoying part is that the game uses a nay/night time system so you have to be at the right place at the right time to accept a quest and to get your reward.
Ok, now for the really good parts. The game uses a reputation/affinity system (kinda like Bioware games) but not only does it track the happiness of your party members but it also tracks your reputation in an area (how much respect you have in a zone) and you have more quest options as it increases. You can also pull up a chart showing the happiness connections all named npcs have for each other (This system would have been great in Skyrim). You can trade with any named npc; they have some items with values attached and they attach variable values to your items. This lets you trade cheap items up into better items and if you give them an item they overvalue they will even throw in a freebie item.
This affinity/reputation system continues with yuor party. You have the same elements seen in games like Dragon Age, and also in mid-combat you get opportunities to shout encouragements to give boosts to your party members.
Overall I get the feeling that many of the innovative game design elements not only work on their own but also compliment each other. The day/night/quest aspect reminds me of Majora's Mask, the party reputation/heart-to-heart system reminds me of Dragon Age, the combat engine reminds me of FF13, the cities/quests remind me of FF12. Most importantly, all the aspects of the game tie together and compliment each other like a well designed game (IMO examples include FF8 and Disgaea) as opposed to a game that is a pile of good ideas that really do not tie into each other very well (FF13 is a perfect example of this IMO)
If you get a chance to check this game out then give it a shot, it is being short printed and is only available at Gamestop so it is likely to go up in price within a couple years.
It's as good as everyone saysPosted: May 17, 2012 12:00AM PST by Captain_Gonru
Which is not a statement I make lightly. It isn't without a few warts, but that's true of pretty much every game.
One thing that came up in the article that has been mentioned elsewhere is the day/ night system, and the problems it presents for finishing the few quests that require meeting a person at a certain time. I didn't find this to be an issue, as the clock can be adjusted to whatever time you need it to be. Sure, it's sort of cheating, I suppose, but the feature is right there. I think it only adds to the idea that the game wasn't meant to be tedious.
Good gamePosted: May 18, 2012 12:00AM PST by conezays
I got this back in August via the UK release. Great game, though a little too combat-heavy for my tastes. Given the creator's past work I probably had unrealistic expectations given my love of Xenogears. Still, it looks good, plays well, and has a decent, if pretty cliched story IMO.
I took 64 hours to beat it and that seems to be on the lower side of most people's play times.
Easily one of my favorite RPGsPosted: May 19, 2012 12:00AM PST by D-e-f-
Xenoblade stands proudly next to Terranigma (SNES) as my favorite (Action-)RPG of all time.
There is so much stuff to get into: (obviously) exploring the huge world, the fantastic music, tons of sidequests, the battle system, gem crafting to spice up your gear, the character-affinity between party members and the places you visit, the reconstruction aspect of Colony 6 (which is reminiscient of Terranigma - coincidence?) and on top of that: achievements!
Still, there are a few annoyances (Riki!) but they appear quite late and are pretty easy to ignore or avoid.
Fantastic game!
J-RPGPosted: May 19, 2012 12:00AM PST by BERRY.1.F.R.I.T
This is another great j-rpg for my collection, great game.


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5 reviews
An ideal base for discovering Worcestershire and the Wye Valley
Burleigh House is a period, Victorian, detached holiday property with entrance hallway, and enjoys far reaching countryside views. The large games room on the lower ground floor, complete with TV, will keep the children occupied and the terraced garden gives extended space. The ancient market town of Tenbury Wells is set on the River Teme and was affectionately referred to by Queen Victoria as 'the town in the orchard'. It provides a range of interesting shops, cafes and pubs whilst Ludlow, with its fine eateries and restaurants, is only a short drive away. Tenbury Wells also hosts the annual mistletoe and apple festivals. For walkers, Titterstone Clee Hill offers spectacular views from its summits, or if you prefer a more leisurely stroll, there are plenty of country walks through the Teme Valley, renowned for its growing of hops and cider apples. The cathedral cities of Worcester, Hereford and Gloucester are only a short drive away as are the National Trust properties of Berrington Hall and Croft Castle. Hay-on-Wye can be reached in less than an hour's drive. Shop 200 yards, pub and restaurant 100 yards.
Lower ground floor: Games room. Ground floor: Living room. Dining room. Kitchen. Drawing room. Utility room. 1 double (6ft) bedroom (zip and link, can be twin). Shower room with toilet. First floor: 5 bedrooms: 2 double, one (6ft zip and link, can be twin) with additional single day bed and 2ft 6in pull-out single (on request, for alternative sleeping only), one 5ft, 2 twin, 1 single. Bathroom with bath, bidet and toilet. Second bathroom with shower over bath and toilet.
Open fire in living room and drawing room (initial fuel included). Gas central heating, electricity, bed linen and towels included. Travel cot. High chair. Three Freeview TVs. DVD. iPod dock. Gas/electric range. Two washing machines. Tumble dryer. Dishwasher. Freezer. Wi-fi. Enclosed, terraced garden, with decking, patio, sitting-out area and furniture. Barbecue. Ample parking. Cycle store. Games room with Freeview TV, table tennis and dartboard. No smoking. NB: Steps and sloping banks in garden.
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cottages.com is a trading name of Wyndham Vacation Rentals (UK) Ltd. Registered in England and Wales.
Registered Office: Spring Mill, Stoney Bank Road, Earby, Lancashire,BB94 0AA, UK
Company Registration Number 00965389. VAT Registration Number: GB 598 22 99 77
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cottages.com is the new home of cottages4you (Cottages for You).
cottages.com is a trading name of Wyndham Vacation Rentals (UK) Ltd. Registered in England and Wales.
Registered Office: Spring Mill, Stoney Bank Road, Earby, Lancashire,BB94 0AA, UK
Company Registration Number 00965389. VAT Registration Number: GB 598 22 99 77