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Help me write my DrupalCon Amsterdam keynote
For my DrupalCon Amsterdam keynote, I want to try something slightly different. Instead of coming up with the talk track myself, I want to "crowdsource" it. In other words, I want the wider Drupal community to have direct input on the content of the keynote. I feel this will provide a great opportunity to surface questions and ideas from the people who make Drupal what it is.
In the past, I've done traditional surveys to get input for my keynote and I've also done keynotes that were Q&A from beginning to end. This time, I'd like to try something in between.
I'd love your help to identify the topics of interests (e.g. scaling our community, future of the web, information about Drupal's competitors, "headless" Drupal, the Drupal Association, the business of Open Source, sustaining core development, etc). You can make your suggestions in the comments of this blog post or on Twitter (tag them with @Dries and #driesnote). I'll handpick some topics from all the suggestions, largely based on popularity but also based on how important and meaty I think the topic is.
Then, in the lead-up to the event, I'll create discussion opportunities on some or all of the topics so we can dive deeper on them together, and surface various opinions and ideas. The result of those deeper conversations will form the basis of my DrupalCon Amsterdam keynote.
So what would you like me to talk about? Suggest your topics in the comments of this blog post or on Twitter by tagging your suggestions with #driesnote and/or @Dries. Thank you!
The business behind Open Source
A few days ago, I sat down with Quentin Hardy of The New York Times to talk Open Source. We spoke mostly about the Drupal ecosystem and how Acquia makes money. As someone who spent almost his entire career in Open Source, I'm a firm believer in the fact that you can build a high-growth, high-margin business and help the community flourish. It's not an either-or proposition, and Acquia and Drupal are proof of that.
Rather than an utopian alternate reality as Quentin outlines, I believe Open Source is both a better way to build software, and a good foundation for an ecosystem of for-profit companies. Open Source software itself is very successful, and is capable of running some of the most complex enterprise systems. But failure to commercialize Open Source doesn't necessarily make it bad.
I mentioned to Quentin that I thought Open Source was Darwinian; a proprietary software company can't afford to experiment with creating 10 different implementations of an online photo album, only to pick the best one. In Open Source we can, and do. We often have competing implementations and eventually the best implementation(s) will win. One could say that Open Source is a more "wasteful" way of software development. In a pure capitalist read of On the Origin of Species, there is only one winner, but business and Darwin's theory itself is far more complex. Beyond "only the strongest survive", Darwin tells a story of interconnectedness, or the way an ecosystem can dictate how an entire species chooses to adapt.
While it's true that the Open Source "business model" has produced few large businesses (Red Hat being one notable example), we're also evolving the different Open Source business models. In the case of Acquia, we're selling a number of "as-a-service" products for Drupal, which is vastly different than just selling support like the first generation of Open Source companies did.
As a private company, Acquia doesn't disclose financial information, but I can say that we've been very busy operating a high-growth business. Acquia is North America's fastest growing private company on the Deloitte Fast 500 list. Our Q1 2014 bookings increased 55 percent year-over-year, and the majority of that is recurring subscription revenue. We've experienced 21 consecutive quarters of revenue growth, with no signs of slowing down. Acquia's business model has been both disruptive and transformative in our industry. Other Open Source companies like Hortonworks, Cloudera and MongoDB seem to be building thriving businesses too.
Society is undergoing tremendous change right now -- the sharing and collaboration practices of the internet are extending to transportation (Uber), hotels (Airbnb), financing (Kickstarter, LendingClub) and music services (Spotify). The rise of the collaborative economy, of which the Open Source community is a part of, should be a powerful message for the business community. It is the established, proprietary vendors whose business models are at risk, and not the other way around.
Hundreds of other companies, including several venture backed startups, have been born out of the Drupal community. Like Acquia, they have grown their businesses while supporting the ecosystem from which they came. That is more than a feel-good story, it's just good business.
Fostering inclusivity and diversity
The past few weeks, I've been thinking over and over again trying to rationalize how to best foster a culture of inclusivity and diversity. This in the context of creating a productive work climate of trust and respect.
I think it is fair to say we all want other people to feel welcome and respected. Where that gets difficult is that feeling welcome and respected means something different to different people. What seems harmless to you could be hurtful to another. For example, some people tend to be more concerned about the use of crude or sexual language than others. It's a complex issue based on a range of factors including gender, race, age, geographical location and more. There is also a lot of academic research about the fact that derogatory and vulgar language or sexually graphic behavior creates a hostile environment. These two facts combined, makes it a popular topic in the context of diversity and inclusion.
However it is not just a popular topic, it is also a very difficult topic. Why do we feel defensive and argumentative when confronted with a value and belief system different from our own? It is one thing to challenge someone's take on, say, a country's healthcare system, it is another thing to challenge someone's beliefs. Challenge someone's beliefs, and you challenge their sense of self.
Given all this, is it possible to be inclusive of everyone? For example, can we be inclusive of those who are easily put off by sexually graphic or vulgar language and at the same time be inclusive of those who often use crude or sexual language? Does supporting one group of people mean turning away others? I hope not, but I'm not sure. Can we find a balance when we have conflicting behaviors? Sometimes we need to change behavior (eg. tone down or refrain from using bad language), and other times we need to understand when no offense was intended, and try to accept and accommodate cultural differences.
Answering these questions to define our culture is very difficult. It is even harder to put them into written rules. I strongly believe that being inclusive is a mindset first. It is about wanting to be a good person to all other people. Once you have it in your mind that you want to make others feel respected and comfortable around you, you'll find that you'll be looking for ways to do so. The key is to be appreciative of our differences. If you show respect and sincerity and remain open to hearing differing opinions, we will automatically become more aware of how our actions affect people different from ourselves. We'll automatically become more inclusive and more diverse.
By the same token, being appreciative of how we are different also means you should be willing to give the benefit of the doubt in case you are offended. It's only through fostering an environment where it is safe to make mistakes and learn from each other that we can achieve diversity and inclusiveness in our community.
Last but not least, it also presents a tremendous opportunity to learn about new cultures. I hope to learn from people who are different than me and talk honestly about our differences. If you are one of these people, I hope to ask you questions respectfully to learn more about how your values differ, and would love to find out how you want to be treated.
I'll continue to think about how to best foster a culture of inclusivity and diversity, but I wanted to stop and listen first ...
Drupal 6 support
The policy of the Drupal community is to support only the current and previous stable versions of Drupal. If we maintain that policy, Drupal 6 support would be dropped the day that Drupal 8 is released. We'd only support Drupal 8 and Drupal 7.
We're changing that policy slightly as there are still around 200K known Drupal 6 sites in the wild, and we want to ensure that sites that wish to move from Drupal 6 to Drupal 8 have a supported window within which to upgrade.
The short version is that Drupal 6 core and modules will transition to unsupported status three months after Drupal 8 is released. A three month extension is not a lot, but continuing to support Drupal 6 is difficult for many reasons, including lack of automated test coverage. This gives Drupal 6 users a few options:
- Upgrade to Drupal 7 any time between now and 3 months after Drupal 8.0.0 is released.
- Upgrade to Drupal 8 after it is released, but before Drupal 6 is not supported anymore. There's already a Drupal 6 to Drupal 8 migration path in core which can be used for testing. Keep in mind though that if your site relies on contributed and custom modules, you may need to port the code and write the migration paths yourself if they're not done by the community in time for Drupal 8's release.
- Find an organization that will provide extended support for Drupal 6. We hope that organizations that rely on Drupal 6 will step up to help maintain it after community support winds down. The Drupal Security Team will provide a method for companies or individuals to work together in the private security issue queue to continue developing updates, and will provide a reasonable amount of time for companies to provide patches to Drupal 6 security issues that also affect Drupal 7 or Drupal 8.
You can read the details on https://drupal.org/node/2288521.
About today's Drupal Association Board resignation
Today Morten Birch Heide-Jørgensen stepped down from his role on the Drupal Association's Board of Directors. The Drupal Association's Board of Directors supports Morten's decision. The Drupal Association and the Drupal community value inclusivity and diversity, and our leadership must demonstrate those values as well.
We want to thank Morten for his service; he came to the board with a mission to foster improved transparency and communication. He helped both the board and staff embrace those principles in a way that will carry into the future.
Today's development underscores the need for a broader discussion that we need to have about inclusivity and diversity. Creating and maintaining the right culture and environment is vital to Drupal's success. Therefore, we have asked the Community Working Group to define a process to help our community address these issues and identify positive, proactive, and concrete steps we can take to ensure that everyone feels welcome in Drupal.
Morten is vacating a community elected seat. The Board of Directors will discuss how and when to fill this vacancy at the next board meeting.


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Last year, the Oklahoma City Thunder vs. Memphis Grizzlies playoff series ended with Memphis winning in five games. Part of the reason for that was because Russell Westbrook's season ended in the previous series. This year, Westbrook is healthy again, but Thunder beat reporter Berry Tramel reported on Friday that the Oklahoma City Thunder averages almost two fewer points in margin of victory than last season. Here is how fans can follow the Oklahoma City Thunder vs. Memphis Grizzlies live stream for the first game of the NBA playoff series.
What they number means is that, over the full season, Oklahoma City only beat teams by an average of 6.41 points per game, while last season they won by an average of 9.3. What should be taken into account is that the 9.3 mark was one of the best in NBA history. This season, the Thunder only played with their starting five in 30 games. If the Thunder remains healthy through the playoffs this season, they should immediately be a better team.
The first thing that matters is that Russell Westbrook has played sporadically throughout the season, so when the playoffs arrived he was healthy. Thunder head coach Scott Brooks calls Westbrook one of the best players in the NBA, and Westbrook has done little to prove his coach wrong. Since Feb. 20, Westbrook has averaged 22.3 points, 6.9 assists and 5.4 rebounds a game. He also shot 46 percent from the field, and those numbers were just for an average of 28 minutes a game.
While the Thunder are not winning by as wide of a margin as they were last season, Westbrook only playing 28 minutes a game might explain that. The Thunder still has the NBA's leading scorer Kevin Durant tearing it up this season. Durant won his fourth scoring title this year, and it was his highest total of his career, averaging 32 points per game. Serge Ibaka is also having a fantastic season, with a career high 15.1 points, 8.8 rebounds and 2.7 blocks per game.
Oklahoma City welcomes Memphis to their home turf tonight, and the Grizzlies come in on a five-game winning streak. However, this is not the same Thunder team that lost to Memphis last season. The Oklahoma City Thunder vs. Memphis Grizzlies live stream for game one can be found at WatchESPN. Tipoff is set for 9:30 p.m. EST.

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Now we can see what Rafael Viñoly was thinking. The celebrated architect re-imagined the Cleveland Museum of Art as a ring, with the 1916 building as the diamond and the three new wings as the band. At the center, he designed a vast, glass-ceiling atrium.
It's now open, and as you walk in, it's easy to think that Viñoly meant for the atrium to be the jewel. The expansive, overwhelming space beckons visitors the moment they walk through the museum's north entrance.
The room frames the entire rear of the 1916 building, enclosing it. The neo-classical marble façade signifies the art held within: antiquity to the history of pre-modern Western art. Far off to the left, modern lines and tall panes of glass frame the East Wing, with its growing contemporary collection and its galleries filled with works by modernist masters, such as its Picasso paintings or Monet's wall-sized Water Lilies.
To the right, the rattle and whir of construction echoes as the last parts of the museum take shape, including the west and north wings, which will open next year and house the museum's world-renowned collection of Asian art.
On a sunny day, the glass panes and thin steel beams of the atrium roof cast a latticework of sunlight across the width of the granite floor. The sun pattern glows, then shifts and fades as clouds pass. Four rectangles of greenery interrupt the rectangles of light. Two are currently rolling collections of leafy plants, while thin-trunked and tiny-leafed bamboo trees rise from the others located across the giant room. Benches sit among the trees offering an ever-present spot to pause near nature.
That's the atrium's final success: It makes October as bright as summer, but it's more valuable still in November and beyond. The vast hall of light is about to become Cleveland's greatest year-round gathering space, a haven for the seasonally affected, an antidote to our winters of nine-hour days and closed-up rooms. It's a social crossroads, where people pass on the way from the Egypt of the pharaohs to the salons of late-19th-century Paris.


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Boston Sports Radio, as well as some fans, have been in an uproar the past few days concerning Rajon Rondo's absence from a team flight to Sacramento last weekend. Rondo missed the flight for a childish reason, to celebrate his birthday, but the heat Rondo is taking is outrageous. The only people who should be concerned with this issue are Rondo's coach, his teammates, and GM Danny Ainge. As it should be, the issue is being handled internally. But, of course, people now feel the need to question Rondo's character and, to an extent, even his game.
Whether Rondo had permission to miss the flight for a game he wasn't going to play in, is a bit cloudy. But the fact remains, the backlash from the fan base is extremely unnecessary. Rondo was named the captain last month when he returned to the court a year after tearing his ACL. Similar injuries have kept players out for full seasons, as was the case with the Bulls' Derrick Rose, but not Rondo. He worked his tail off to come back this season. He could have easily mailed it in this year, taking his time to come back to a team that clearly wouldn't be hanging a banner at the end of the season. Instead he pushed himself, and showed his face while doing it. Rondo was on every road trip, something that was unheard of from injured players in the past (see- Kevin Garnett). Rondo was on the bench supporting his team, basically doing what a captain does.
But now he messed up once, and people want him hung out to dry for it. Let's be clear, Rondo should have been on that flight, but the fact that this issue has surfaced shouldn't be such a big deal to people. Rondo has been the model captain this season and maybe he is entitled to a little slip up once in a while. Through all this "turmoil", nobody has yet to get a negative quote from his teammates, the same teammates he helped lead to a victory Wednesday night, by pouring in 22 points, on 8 of 14 shooting, while dishing out 11 assists. Yeah, what a terrible captain, let's ship him out of town as soon as the season ends.
So if his teammates don't have a beef with Rondo, why should you? In the end, maybe this will be a blessing in disguise. Maybe this will push Rondo to wave his giant middle finger to the radio stations and the fans. Maybe Rondo will step up his game even more, helping the C's to a few more victories. But of course, all you "fans" who are criticizing Rondo are probably the same ones rooting for losses so the team can be rescued by an unproven 19-year old college player.


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Top Definition
When one suckles on the scrotom sack, ever so gently, then pulls back just enough to create a popping sound when the testicle exits the mouth.
He was a very good boy so I rewarded him with a ball-popping good time!
ayon kay Dirt Star ika-18 ng Nobyembre, 2003


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District Courts of Punjab
(B.B Lal, S.P. Gupta, Frontiers of the Indus Civilization ( P 526) and Madhu Hala, Prachin Punjab Di Sanskriti ( Delhi, 1990)
The archaeological excavations carried out at Dholbaha, situated at a distance of about 30 km to the north-west of Hoshiarpur, reveal its relationship with the pre-historic period. This area has been a place of habitation right form the very early times, the archaeological discoveries have related its antiquities to the pleistocene period. Fossils and stone tools found in this picturesque valley indicate the appearance of early man here in this region. Presence of fossils and beautiful sand stone sculptures of medieval period underline the importance of Dholbaha and tend to establish the fact that Dholbaha valley was occupied by the affluent iconolatry at various intervals. The sculptures and other findings excavated from Dholbaha pertain to the Gurjara Prathihara Period ( C-800-1100 A D). In the 10th Century A D Shiwalik areas came under the influence of Pratiharas. During that period, the art of the local tribes took a definite shape. In AD 965, Jaipal came to the throne and thus the Hindu Shahi style penetrated into the valley of Dholbaha. In AD 988, the rulers of Parmaras remained paramount power upto AD 1260.
Medieval Period
British Period


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Europe's Morning MoneyBeat: Investors Shun Risk As Rethink Goes On
Good Morning Europe
Local investors will return to the fray Tuesday to find U.S. stocks on their knees, and the poor old Nikkei on the canvas, so it's hardly surprising that European equity should be called lower from the open.
A weaker than expected manufacturing roundup from the U.S.' Institute for Supply Management sent U.S. stocks reeling Monday. A feebler dollar, along with the usual background worries of slowdown in China and a Federal Reserve backing away from stimulus , did the damage in Tokyo. The Japanese mainboard has closed down over 4%, notching up its worst day so far for this young year.
Europe can't seem to catch a break, as its own economic numbers seem to be improving, gradually, but this is being totally overshadowed by events elsewhere. The local data slate Tuesday is restricted to producer prices from the euro zone, which will hardly have the muscle lift this gloomy mood.
By David Cottle
Market Snapshot: U.S. stocks (Monday close) DJIA down 2.1%, Nasdaq down 2.6%, S&P 500 down 2.3%. Nikkei (Tuesday close) down 4.2%. March FTSE futures up 0.4%, March S&P up 0.4%. Brent crude down 22 cents at $105.82. Gold down $2.50 at $1,257.30. EUR/USD now at $1.3532 above $1.3527 late Monday in New York. USD/JPY at ¥100.85, below ¥100.96. Ten-year T-note yields 2.58%, Bund 1.64%
Watch For: Euro zone PPI, U.S. factory orders
What you may have missed from MoneyBeat:
Emerging Markets Play an Unsettling Tune: The opening lines of "Don't Cry for Me Argentina" seem like the right musical accompaniment for investors as they shed money, and maybe a few tears, over emerging markets.
More Pain for Lenovo Shareholders: Shares of the Chinese personal-computer maker fell by as much as 14% Tuesday morning in Hong Kong, on the first trading day after the holiday, extending an 8.2% decline on Thursday.
BATS-Direct Edge's Market Share Just Shy of NYSE's: The merger of upstart exchanges BATS and Direct Edge, which closed last Friday, was expected to create the second-largest U.S. equity exchange as measured by average daily trading volume behind the New York Stock Exchange.
Will Ryanair Find it Pays to be Kind?: Ryanair's abrasive chief Michael O'Leary once mooted standing up on aircraft and charging to use the restroom while flying to out-of-town airports, but now the low-cost airline has a new plan to get aggressive with competitors: being a little kinder to customers while going more mainstream on destinations.
Private Gas Imports Won't Resolve Egypt's Energy Woes: Egypt's move to allow private-sector firms to import natural gas using the government's network is unlikely to help bridge the country's energy shortfall – that has forced some cement and steel companies to cut their output in recent years, analysts and industry sources say.
Spain Has Caught the Eye of the U.S. Buyer: Buyouts of Spanish businesses by private equity firms based outside of Europe have reached their highest level ever, outpacing acquisitions by European firms for the first time following an uptick in sentiment towards the country.
What Matters in the Week Ahead for Global Markets: Want to get ahead on the most important macroeconomic data and policy news events expected in the forthcoming week? From Janet Yellen being sworn in as the new Federal Reserve chair to manufacturing PMIs across Europe and a crunch meeting at the European Central Bank, here's a cheat sheet of what to expect, with fresh analysis and insight from our Macro Horizons team.
From The Wall Street Journal:
Factory Weakness Hits Stocks: A round of weak manufacturing reports Monday reignited fears about the health of the U.S. economy, fueling the sharpest one-day decline in the Dow Jones Industrial Average since June.
Euro May Return as Safe Haven: Over the past few years, the euro has been a barometer of risk: When the markets got cloudy, it fell. But in recent weeks, that relationship has changed, leading some analysts to wonder whether Europe, after years of crisis, is becoming a haven again.
Europe's Banks Resume Deals Hunt: European banks, still nursing their wounds from the continent's financial crisis, are starting to look for opportunities to expand internationally through acquisitions.
ECB Defends Bank Review, Stress Test: The European Central Bank on Monday defended the credibility of its continuing bank review and impending bank stress test, saying they strike the right balance between being tough and protecting the fragile euro-zone recovery.
Julius Baer Dragged into Forex Probe: The chief executive of Switzerland's Julius Baer Group said Monday the private bank has had to "clarify a few cases" of currency trading to the country's regulator, an indication that the global investigation of possible market manipulation has spread well beyond the major lenders that have so far been at its center.


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Welcome to New Moon Pizzeria & Pub
New Moon Pizzeria and Pub is pleased to bring an exciting new concept to the Charleston area. We have created a fun and casual dining spot serving a wide variety of palate pleasing specialy pizzas, sandwiches, wings, salads and appetizers; using the best ingredients available.
In addition, we offer a modern, pub-style bar environment with a full-service bar featuring specialty cocktails and live entertainment. You can bet this will be the place to be on Johns Island.
We look forward to serving you!
Paul "Snappy" Farrell & David Christopher
|No events


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Serving the Inland Empire and all of Orange County, CA
Precision Dent Removal
Got dents? Precision Dent Removal comes to you to repair minor dents, dings, and creases in your automobiles and other priceless possessions. You'll save yourself the excessive time, money, and aggravation of traditional dent removal methods.
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Our technicians can easily remove minor dents, dings, and creases without damaging your paint. No matter what caused the dents, we make your car, truck, motorcycle, antique, or airplane look like new again.
FREE mobile service throughout the Inland Empire
You don't even have to leave the comfort of your own home to get your dents removed. We come to you anywhere in the Inland Empire. Our services are usually available to you by the next day, and there's never an extra charge for driving extra miles.
Get to know Precision Dent Removal:
Tell us about your dent
To send us your service inquiry, just fill out the form at http://www.pdrsocal.com. Please be as descriptive as possible about your dent. You can upload images of your dent at a maximum of 3MB in either .jpg or .jpeg formats.
Call us today at 951-789-5270 for mobile dent removal service anywhere in the Inland Empire. There's no extra charge no matter where you live!


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Singer and reality TV star Ray J has been hospitalized in Las Vegas following the Billboard Music Awards, and his reps have already released a formal statement explaining why.
In an effort to get out in front of the rumor mill, a rep told Us Weekly that Ray J was hospitalized on Monday--and will remain there for an indefinite amount of time--so that he can properly recuperate from both exhaustion and jet lag.
- Join the community of 1,000+ readers who are following the African American Entertainment Examiner on: Facebook
Ray J reportedly flew from China back to the United States (a flight that takes over 24 hours) in order to appear at Sunday's Billboard Music Awards.
Still, this likely won't kill the rumors—this is the Internet—that Ray J's hospitalization somehow relates to Whitney Houston's death in February. It's been well documented that Ray J and Whitney had a thing going on prior to Houston's passing, and Ray J has since acknowledged that it's been difficult to process Whitney's death and move past the tragedy.
You may remember Ray J best for being Brandy's brother (or for that absurdly clear sex tape with Kim Kardashian), but he was also looking for love Flavor Flav style on VH1's "For the Love of Ray J" two years ago, and even got into a Twitter beef with Fabolous in 2011.


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Welcome to the Video Section of the Horse Racing Channel. If you would like to contribute to this online video library, please use our Video Upload Section.
2001 Tampa Bay Derby [01:48]
Quick Tip, winner of the Florida Oaks on the same March 18 card. Quick Tip races in Farish's silks, but Burning Roma has been sold three times. At the 1998 Keeneland November sale, he was sold as a weanling for $50000. The following August at the Ocala Breeders' Sales Co.'s yearling auction, he went for $90000. He subsequently was sold to Queen for a bargain $40000 at Fasig-Tipton's Calder sale in February 2000. Donated by Jeff Mende.. ... tampa bay downs horse racing richard migliore ...
Tags: tampa, bay, downs, horse, racing, richard, migliore, burning, roma
Racehorse Tribute [02:26]
... Racehorse "Horse Racing" Tribute Music Jockey
Tags: Racehorse, Horse Racing, Tribute, Music, Jockey
LOUISIANA DOWNS October 4, 2009 RACE 9 [02:09]
... "Louisiana Downs" Harrahs "horse racing" thoroughbred Littlemisshoudini "Don Simington" wagering betting "order of finish"
Tags: Louisiana Downs, Harrahs, horse racing, thoroughbred, Littlemisshoudini, Don Simington, wagering, betting, order of finish
Gran Criterium Filly 2008 -Mind Wise As [02:12]
3 4. Moon Light Bi, Alessandro De Chirico 1:16,6 5. Marina di Pippo, Gaetano Carro 1:16,6 6. Modena, Roberto Vecchione 1:17,2 7. Machi del Cigno, Fernando Vitali 1:17,3 8. Melody Dechiari, Massimo Barbini 1:17,6 9. Melania SF Giuseppe Pietro Maisto 1:17,6 60 10. Madras Marco Smorgon 1:25,2 49 Margot Grif Giampaolo Minnucci dr 345 Meraviglia Lorenzo Baldi ... attele trot harness racing trav trotto cheval cavalli horse corse ippica trab gran criterium filly san siro milano italy mind wise as ...
Tags: attele, trot, harness, racing, trav, trotto, cheval, cavalli, horse, corse, ippica, trab, gran, criterium, filly, san, siro, milano, italy, mind, wise, as, miccia, riz
2009 Spring Classic [02:36]
2009 SPRING CLASSIC Riccarton, Christchurch, NZ 3 October 2009 2000m Open Handicap 1st: Don't Say Clang (J.Bullard) 2nd: Doyenne (J.Collett) 3rd: Quick Time (S.Collett) Time: 2:01.54 DON'T SAY CLANG 6 g Clang - Caramel Twist 31:9-8-4 ... horse racing new zealand riccarton spring classic don't say clang
Tags: horse, racing, new, zealand, riccarton, spring, classic, don't, say, clang
1... 7330 | 7331 | 7332 | 7333 | 7334 | 7335 | 7336 | 7337 | 7338 | 7339 | 7340 ...8112


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31 We know that God does not listen to sinners. He listens to the godly person who does his will." John 9:31
It is often said, "That listening is a skill." Listening is a very important ingredient in communication. One must listen and receive what is being said in the conversation. An appropriate response is given after the other person has been heard. The lack of listening causes miscommunication to happen. Active listening consists of clarification on the message.
The Bible verse states something interesting about God and listening. He does not listen to sinners. A sinner is a person that consistently disobeys God's commands. God listens to those who love Him and obey His commands. The believers in Jesus Christ are the godly and do God's will. They are actively listening to God through the Holy Spirit and the Holy Bible. Jesus said His followers would listen and obey His voice. God responds by listening to the believer in prayer.
Challenge: Believers, be sure to listen to God via the Holy Spirit and His Word. These are the ingredients of a godly life in return God listens to your prayers and will answer them.
Listening to God!
Godliness is established by listening to God and following His directions. God gives guidance to the believer in Jesus. He sent His Son and listening to Him is the first step to a relationship with God, the Father.
Listen to Jesus!
Jesus said that His followers would listen to Him and obey His voice. "16 I have other sheep that are not of this sheep pen. I must bring them also. They too will listen to my voice, and there shall be one flock and one shepherd."(John 10:16)
Listen to God's Word
God' Word, the Holy Bible, gives guidance and instructions. God speaks through it. One can find wisdom, direction, correction, and encouragement from God's Word. "For the word of God is alive and active. Sharper than any double-edged sword, it penetrates even to dividing soul and spirit, joints and marrow; it judges the thoughts and attitudes of the heart."(Hebrews 4:12)


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Article ID: 798 - Last Modified: December 4, 2010
What penalty terms are used in Glide XP that are not in Glide SP?
Two XP penalties that are not in SP are the desolvation penalty (derived from our water-scoring methodology) and the ligand-strain penalty. For more information on the XP terms see the XP paper, J. Med. Chem., 2006, 49, 6177-6196.
Keywords: XP terms, penalty, XP visualizer, XP paper
To ask a question or get help, please submit a support ticket or email us at firstname.lastname@example.com.
Type the words or phrases on which you would like to search, or click here to view a list of all
Knowledge Base articles


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For a very limited time, Earth Creations is taking special orders from retailers to re-cut the original boxy Scoop Neck tee that was discontinued back in 2009. Personally, I loved this cut. (I'm a boxy sort of gal.) While they always sold well, the new more fitted Better Than Before (BTB) scoop necks also sell well.
So, I'm asking you our friends and followers, would you like to see the boxy scoop back? Do you see yourself purchasing one of these in the future?


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Message Persistence - Oracle AQJMS
By Raghu Yadav-Oracle on Oct 23, 2008
The PERSISTENT delivery mode, which is the default, instructs the JMS provider to take extra care to ensure that a message is not lost in transit in case of a JMS provider failure. A message sent with this delivery mode is logged to stable storage when it is sent. Change the message send statement as shown below m_sender.send(mesg, 1, 2, 3000); - Use below statement to set priority level to individual messages Expire the message sent after 3 seconds and priority level set to 2 m_sender.setPriority(2) - Use this statement to set priorty 2 to all messages sent. . m_sender.setTimeToLive (3000) - Use this statement to set Expiration time to all messages sent. priority levels : 0 (lowest) - 9 (highest) default : 4 Message with highest priority send first. The NON_PERSISTENT delivery mode does not require the JMS provider to store the message or otherwise guarantee that it is not lost if the provider fails. Using the NON_PERSISTENT delivery mode may improve performance and reduce storage overhead, but you should use it only if your application can afford to miss messages TemporaryQueue m_queue=m_queueSess.createTemporaryQueue(); QueueSender m_sender=m_queueSess.createSender(m_queue);


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Hello guys! I saw this library and decided to give it a try, I am not a Java programmer but Flex developer, my question is could it be possible to create an application that send motor movement in real time?, for instance if I have an application in my pc and tell leJOS to move the motor could it send the info in real time?
Thanx in advance


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Best Use of RFID to Enhance a Product or Service: This award will be judged on how well the company used RFID to deliver additional value to its customers. Among the questions judges will be asking are:
Most Innovative Use of RFID:
This award will be judged on how innovative the use of RFID is, regardless of whether the implementation was to improve operational efficiencies, enhance a product or customer service or deliver some other benefit. Among the questions judges will be asking are:
Scoring System
Each judge will choose a first-, second- and third-place entry for each category. Fifteen points will be awarded for each first-place entry, nine for each second-place vote and five for each third-place vote. The entries with the highest totals for each category will be declared the winner. In event of a tie, the companies with the tied scores will share the award.
For the purposes of this award, RFID technology will be defined as any system that uses radio waves to remotely identify and object or person. These systems include, but are not limited to, low-frequency, high-frequency, ultra-high-frequency systems, active RFID systems, Wi-Fi-based systems, real-time locating systems, and RF-sensory mesh networks. They can be based on air-interface protocol standards established by the International Organization for Standardization or other standards bodies, such as the American National Standards Institute.


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The Second Best Exotic Marigold Hotel Drama
- Summary
- Reviews / Ratings
- Photos
- Videos
- Events
"The Second Best Exotic Marigold Hotel" is the expansionist dream of Sonny (Dev Patel), and it's making more claims on his time than he has available, considering his imminent marriage to the love of his life, Sunaina (Tina Desai). Sonny has his eye on a promising property now that his first venture, The Best Exotic Marigold Hotel for the Elderly and Beautiful, has only a single remaining vacancy—posing a rooming predicament for fresh arrivals Guy (Richard Gere) and Lavinia (Tamsin Greig). Evelyn and Douglas (Judi Dench and Bill Nighy) have now joined the Jaipur workforce, and are wondering where their regular dates for Chilla pancakes will lead, while Norman and Carol (Ronald Pickup and Diana Hardcastle) are negotiating the tricky waters of an exclusive relationship, as Madge (Celia Imrie) juggles two eligible and very wealthy suitors. Perhaps the only one who may know the answers is newly installed co-manager of the hotel, Muriel (Maggie Smith), the keeper of everyone's secrets. As the demands of a traditional Indian wedding threaten to engulf them all, an unexpected way forward presents itself.
Mar 04, 2015
Apr 20, 2012
Apr 20, 2012
Apr 20, 2012
More Details
Official Website
- Starring - Bill Nighy, Maggie Smith, Richard Gere, Judi Dench, Dev Patel, David Strathairn
- Directed by - John Madden
- Distributed by - Fox Searchlight
- MPAA Rating - PG


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Between Wednesday, May 14, and Monday, May 19, the Summit County Sheriff's Office responded to numerous calls including the following:
A North Summit hotel reported on May 14 that a woman had been found deceased in a room. The woman's body was transported to the medical examiner's office.
Deputies were called to assist with keeping the peace during a child custody exchange in North Summit on May 14.
A deputy attempted to serve a protective order on a woman in the Snyderville Basin on May 14, although contact with her was unsuccessful. It was discovered the woman may be located at a drug rehabilitation center in Orem.
On May 15, a Coalville resident reported that an unknown suspect had spray-painted their goat blue. The individual had no suspects but believed it may be high school students.
Deputies were dispatched to a suicidal juvenile female in North Summit on May 15. She was transported to Park City Medical Center for treatment.
On May 15, an employee of a Kimball Junction business was caught creating false merchandise returns and collecting the cash himself. He was arrested and admitted to the allegations and was later booked into jail.
A man in the Basin was located near storage units on May 16 and a records check was run, which revealed he had two active warrants for his arrest for $50,000 each. He was taken into custody and booked into jail.
A fight in progress was reported in the Basin on May 16 from a passerby.
While heavily intoxicated, a man in a North Summit bar stumbled behind the bar and accidentally grabbed a fryer on May 16, tipping it over and burning his hand. He was transported to the University of Utah Hospital's burn unit and no evidence of criminal activity was found.
A records check of a man exiting a vehicle in the parking lot of a Kimball Junction business revealed he had two active warrants for his arrest. He was taken into custody and booked into jail.
A woman called to report that she had been given information that a male suspect had been committing vehicle burglaries in the Park City area during the last couple weeks. The suspect supposedly drives a maroon 2001 Dodge Durango.
Contact was made with a vehicle that was parked on the side of State Road 224 on May 17. One of the passengers, a female, was intoxicated and attempted to jump out of the vehicle while it was moving. She was arrested for intoxication, as she was endangering herself.
A traffic stop was made on a vehicle for an equipment violation on May 17 in the Basin and a deputy smelled an odor of marijuana coming from the vehicle, which was searched. Marijuana and drug paraphernalia were found and the driver was arrested.
An individual called to report a vehicle burglary on May 18 in South Summit. The incident had occurred some time during the night and there were no known suspects at the time of the report. Items stolen included CDs, a box of clothes, binoculars, a car jack and a Patagonia jacket. The suspect had broken into the back door of the SUV. The case was forwarded to investigations.
A woman near Kimball Junction who was intoxicated on May 18 was angry at several individuals and was disorderly. She refused to leave the individuals' residence and deputies later arrested her for disorderly conduct and intoxication.
A man was reported to be extremely intoxicated near a lake in the eastern Uinta Mountains and was causing problems at a residence on May 19. Deputies from Sweetwater County, Wyo., responded and requested a deputy from the Summit County Sheriff's Office. The man was later arrested and booked into jail with the assistance of Sweetwater and Daggett County deputies.
Deputies were dispatched to a suspicious call from a residence in South Summit on May 19. A male suspect was observed looking through the windows of a vacant house, although several belongings were inside the residence. Shoe prints were photographed and fingerprints were obtained from the house and deputies attempted to find the man, who was in violation of his probation.


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Announcing Our Residential Solar Reference
From Brittany Mauriss on December 19, 2007 in CalFinder News
As a certified Bay Area Green Business, CalFinder is quickly being recognized for promoting environmentally sustainable practices in the home remodeling industry. In addition to bridging the gap between homeowners and remodeling contractors, CalFinder provides a Green Remodeling Blog and extensive Web content on solar power and eco-friendly products, resources, and practices. We believe going green is a win-win situation for our business, our customers, and our planet, and we invite all our readers to follow us through the green movement with our new companion site: CalFinder Residential Solar.
A large segment of our business comes from working with every major solar company in California and a growing number across the nation. Every day, CalFinder receives more and more requests for qualified solar installers, and were rising to the challenge of meeting these demands. On December 19, CalFinder launched CalFinder Residential Solar Contractors, "Installing Solar Panels on Your Home."
According to Dean Dowd, CalFinders CTO, the new sites goal is to push the solar initiative.
"We believe every home should be equipped with solar energy," Dowd says. Taking that into account we also understand the importance of educating homeowners about this source of energy. Weve designed the site to meet all of these needs, mainly focusing on helping homeowners make that switch.
A companion site to the companys original website, CalFinder Residential Solar will include a blog devoted to solar in homes, solar contractor profiles from across the nation, an abundance of articles detailing how the solar energy system works, and "Asking the Pros," a section with solar news and information, coming straight from longstanding experts in the industry.
Currently, over 85 percent of U.S. energy needs are being supplied by fossil fuels oil, coal, and natural gas. However, the worlds supply of fossil fuels is limited, and burning them produces dangerous by-products and pollutants. Solar energy is clean and renewable, and because homeowners who utilize solar power can expect lower monthly utility bills, it is quickly becoming more popular. Numerous solar loans and financial incentives also exist to reward energy efficiency in the home.
Dowd explains,
The solar energy niche is all abuzz with news about new statewide and national incentives for going solar. If we keep pace with this trend, CalFinder Solar will increasingly grow, adding more and more contractors and resources for local homeowners.


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Award Winners
This style has won one (or more) industry awards!
Want a cushioned, stable trail running shoe that doesn't feel like a brick? The nimble Double-Track with X-Dome™ Cradle Support corrects your overpronation without you even realizing it, freeing up your attention to focus to enjoy your run. Cushioned footbed intended to absorb shock on the trail, with raised lugs underfoot to provide tread for hundreds of miles.


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Higher Rates Would Underline Europe's Problems
Financial markets are usually well attuned to anything that might have a euro-zone debt angle for very good reason. So, on the face of it, it's hard to see why the prospect of higher interest rates in the bloc isn't causing more jitters.
There have been hawkish rumblings out of the European Central Bank for a while. The latest came in an interview with the Wall Street Journal ahead of this week's annual World Economic Forum get-together in Davos.
ECB chief Jean-Claude Trichet warned that inflation pressures in the euro zone must be watched closely and urged central bankers everywhere to ensure higher energy and food prices don't bed down in the global economy.
Strong stuff for a central banker.
Even so, the euro zone encompasses several national economies that aren't exactly crying out for the monetary brakes to be slammed on, and still won't be once the European Central Bank actually gets around to it.
Obviously Greece and Ireland head the queue and wouldn't celebrate Trichet acting on these words. It's doubtful whether Portugal, Spain or Italy would be much keener. Wouldn't higher rates just underline the now rather obvious fact that one monetary size doesn't fit all and never has?
Well, yes. But so far investors seem to be taking the view that there's not much any likely policy could do for struggling euro users, tight or loose. They'll just have to stew in their own juices until such time as a credible backstop can be put behind them. Until then, as any good European economic news turns out on closer inspection to be good German economic news, set rates for Germany and the other good children.
The theory runs that a strong performance here is driving what positive news there is for the zone as a whole, more than counteracting the negative effect of the sovereign-debt crisis on confidence. A healthy Germany should help the rest of the euro zone out via trade, lifting peripheral countries' exports, while sustained growth in the bloc's biggest economy provides it with resources to 'extend loans to peripheral countries', as Bank of America/Merrill Lynch puts it today, allowing them to continue their adjustment process.


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Game design is primarily an act of communication and every vocation comes with its own vernacular. The language of making games is no different.
What follows is a glossary from Mr. Emrich's classes that you can use as a handy reference guide. Remember, the limits of your language are the limits of your world.
? "The investigation of the meaning of words is the beginning of education." – Antisthenes
Other useful glossaries for the aspiring worker in the entertainment industry include the Game Design Glossary, Practical Yiddish and Practical Latin. Check them out!
Advances [against royalties]: Payments of royalties made before they were earned. Advances paid to developers are usually not recoupable by the publishers who pay them. With good sales, a game can earn out so that those collecting royalties on it will see some back end.
Publishers want to pay the lowest advance possible. This helps their cash flow and keeps developers wanting to make a hit game because they're that much closer to seeing some back end. (If a developer is paid huge advances, they'll know that the chances for them to earn out are slim, so they have less incentive to make a kick-ass product.) Basically, publisher are looking for a developer who will be their 'partner' and share the risk; the more the developer assumes the up-front costs, the higher their royalty rate usually is.
Developers want advances to be high enough to cover the costs of running their business while the game is in development. The advances need to provide enough oxygen for them to keep breathing and enough water for them to 'cross the desert' to the project's completion. After all, it's in neither party's interests for the developer to go out of business halfway through the project. In addition, the developer has to build in some profit up front, because the publisher can cancel the project at any time (leaving developers who were counting on back end from that project to make their profit high and dry). Sometimes this particular contingency is addressed in the contract by having the publisher agree to pay the developer a kill fee if the project is cancelled.
Negotiations over advances usually boil down to finding each party's "point of pain" and determining whether an accommodation can be reached where neither side is so uncomfortable that a deal cannot be reached.
Ancillary Revenues: Many contracts include a provision for the division of royalty revenues from strategy guides, merchandising, licensing, and so forth. Percentages for these items can be quite different from those for the product itself.
Ass Armor: Having everyone physically sign off on a printed copy of the game's Vision Document. That way, if the game is designed as agreed, yet fails in the marketplace, the designer doesn't get all the blame.
Back End: Royalties paid to a developer or author from the publisher in excess of those paid as advances. This income occurs after the product has reached the earn out point.
Biz Dev: The Business Development person at a game company. The Biz Dev is there to help a company find key business opportunities by matching developers with publishers and keeping abreast of useful industry news and trends.
Boilerplate: Contract language, often in fine print and/or legalistic language, that appears on the generic printed contract form used by one party and, thus, represents that party's 'standard terms.' Boilerplate in contracts usually represents terms and conditions inherently advantageous for that party. The other party must carefully go through it to find 'gotcha' language and other instances where they'll will get screwed and negotiate those out. See "veritas simplex oratio est."
Business Equation: This is spelled out as: Vision = Resources. The idea for a game cannot be bigger than the amount of resources available to create it (neither should it be smaller, but that's seldom a problem). If the vision is too big, it needs to be paired down or more resources must be acquired until balance is achieved (i.e., can put an equal sign between them). Often the the Business Formula goes back and forth with the Vision and Resources modifying each other until balance is achieved. All projects reconcile the Business Equation at some point. The secret is to do this before the project starts. Otherwise, the Business Equation won't balance out until the project is partially completed when someone discovers that it's underperforming and/or missing milestone deadlines (at which point painful reassessments must be made by senior management who are none too happy and may even cancel the project).
Buzz: What people are saying either by word-of-mouth, on discussion boards, email, and in print. Buzz can often have a dramatic effect on sales of a product, often being the single most important factor to a game's marketing success.
Casual gamer: Is acquainted with the gaming hobby and plays occasionally; may be a "geek," but usually isn't; infrequent purchaser of games (only if the game grabs their interest and/or they think they can get people in their social circles to learn / play / enjoy them).
Cheese Screen: The ending cinematic of a digital game. Named after a piece of cheese, which is a mouse's reward for working through a maze to completion in behavioral research, the so-called Cheese Screen is the player's reward for an essentially similar act.
Concept Document: See Vision Document.
Conceptualizing: Thinking about a game and asking (and answering) to yourself all conceivable 'wopen' questions about it.
Confidentiality: This is usually not a big deal and is often handled though a Non-disclosure Agreement. Essentially, each party agrees to keep the other's trade secrets confidential.
Copyright: A copyright protects against only actual copying; therefore, another person can claim rights to identical expression so long as it was not copied. Theoretically, two people working without knowledge of each other could paint the same picture, write the same software, or take the same photograph. Each could copyright their creative work. The concept of copyright "expression" does not include individual words, names or titles. The duration of a copyright currently is the life of the author/artist plus seventy years or a fixed period for anonymous or corporate authors. Almost every game is copyrighted.
Cross-collateralization: When a developer is doing more than one game for a publisher (or an author does more than one book for a book publisher, etc.) or a game for one publisher is released on multiple platforms, the publishers may seek to link the finances of the two (or more) products together. The upshot is that publishers can apply royalty payments on a successful product to the others until they have all earned out their advances (and only then will the developer or author see a royalty check). This is a great deal for publishers (as it mitigates their risk considerably) but not for developers (and authors).
Cost of Goods (COGs): This is what the publisher pays the printers for physical materials needed to produce the complete retail product: that is, the box, game CDs, CD cases, manual, and any other printed material or tchotchkes in the box. This usually includes the cost to assemble the games (i.e., putting the right content into each box and shrink wrapping it). Typically, the Cost of Goods is in the range of $2.50 to $3.50 per game unit produced (less for PC games, more for cartridge-based games). Most royalty payments are negotiated as paid to developers based on the game's wholesale price minus the Cost of Goods (i.e., less the price the publisher had to pay to physically manufacture it).
Deliverables: What a developer owes a publisher when a milestone is reached. These can include documents of various sorts, art or music samples, mockups, executable software, and source code or source assets. Generally, if that deliverable is deemed acceptable to the publisher, the publisher makes another advance on royalty payment to the developer and thus the project continues to be funded. See milestones.
Derivative Works: A copyright holder's modification rights allow them to create "Derivative Works" (which is an important legal term in contract law). Generally, Derivative Works mean anything that's later made based on the original product. This is an extremely broad definition. Because of this, it is generally best if the contract itself provides an explicit definition of what Derivative Works means and how royalties and future rights will be handled. Any sequel to the product is a Derivative Work, but so is any other game that uses the same engine, even if it's in a completely different genre. To the greatest extent possible, you want to have control over Derivative Works, especially if they involve your property.
Earn out: When a game or book has sold enough copies to equal the advances paid to create it. From this point on, additional sales will earn the developer or author back end royalty payments.
Fringe gamer: Is not very knowledgeable about the gaming hobby; plays rarely but does play; seldom a "geek;" rare purchaser of games (usually only if a fad or if it is on a subject of special interest).
Gantt chart: A Gantt chart is a horizontal bar chart that offers the benefit of being easy to change. (These charts may be adjusted frequently to reflect the actual status of project tasks as, almost inevitably, they diverge from the original plan.) A Gantt chart is constructed with a horizontal axis representing the total time span of the project, broken down into increments (for example, days, weeks, or months) and a vertical axis representing the tasks that make up the project (for example, if the project is outfitting your computer with new software, the major tasks involved might be: conduct research, choose software, install software). Horizontal bars of varying lengths represent the sequences, timing, and time span for each task. Gantt charts give a clear illustration of project status, but one problem with them is that they don't indicate task dependencies - you cannot tell how one task falling behind schedule affects other tasks. The PERT chart, another popular project management charting method, is designed to do this.
Genre: A game's classification or type as broken down into two broad subcategories: turn type (real-time, turn-based, pause-and-effect, etc.) and category (action, strategy, sports, shooter, role-playing, casino, etc.). Also see The Real Game Cube.
Gray Market: When a version of a game is released prior to its localized versions, a 'Gray Market' version of that game is a copy of a non-localized version of a game within a localized marker. For example, a game is released first in the United States and will be localized in German. If someone in Germany buys a U.S. version of the game instead of waiting for a localized German version to be published, that sale is said to be made through the Gray Market. It's not illegal, but it does put a crimp on the German distributors' sales that they aren't happy about.
Gross Receipts: Monies received by the publisher from the sales or licensing of the product. This is a lot less than the price listed on the box in the store because the store takes a big piece. Typically, for a product that retails for $49.95, the publisher usually "grosses" between $30 and $35.
Hard Core gamer: Extends gaming into their lifestyle (picture the stereotypical "game geek"); this gamer writes, creates, and otherwise goes the extra mile for the gaming hobby and is a frequent purchaser of games since gaming is among their primary hobbies.
Intellectual Property Rights (IP or IPR): These include the copyrights and trademarks (with the occasional rare patent, usually given to a special piece of engine code), along with the game's expression of its story, setting, characters and special items - all of which combine to make up that game's universe. Intellectual Property is the Holy Grail of entertainment publishing and, while consumers might think of it as merely a "brand," it is really much more than that.
Intuitiveness: How easily a game can be learned without the player receiving any instruction at all.
Kill Fee: The money paid by a publisher to a developer when the developer cancels the project. The kill fee is usually the next milestone payment or two due on the contract.
Litigious: Prone to engage in lawsuits. In America, we live in a "litigious" society.
Localize: To make 'foreign language' versions of the game where the text and dialogue has been translated into the local language (e.g., translating an American game into German) for text and audio. Some content modifications might also be necessary for the local market's particular regulations on violence (no humans can be killed nor red blood shown in Germany), profanity, sexual content, or even gameplay (shooters are made easer in Japan, platformers are more difficult in the UK). This prevents a loss of foreign market sales through the 'Gray Market.'
Milestones: Significant points in the development cycle marked by the completion of a certain amount of measurable work (a deliverable). Advances are generally paid as a certain amount on signing the contract ("start up" money) and the rest over time linked to milestones (to assure the published that progress is being completed to their satisfaction and on time before they sink more advance money into it).
Milestones are usually included in a contract's appendix and must be very precisely defined. Many publisher / developer disputes occur when milestone payments are due and the milestone definition is vague; the developer says, "the work is done; pay us" while the publisher argues that "the work is not done; we won't pay you." So, avoid opaque requirements like "design 75% complete." Use binary language so that the milestone is either met or its not, such as "Concept sketches for 12 characters (front, side, and back); location sketches for 10 levels; and a screen mock-up of the main user interface."
Note that milestone dates and deliverables do change over the course of a project (and this happens all the time). Just make sure that the new deliverables are also very specific and, most importantly, amend the contract to reflect these changes! (This is why the schedule is put in the contract appendix; it's easy to just replace the old appendix with the milestone payment schedule with a new one.)
Always define the mechanism for accepting milestones in the contract! That is, the publisher should have a certain amount of time to review the work and either accept or reject the milestone. Publishers want lots of time while developers want as short a time as possible. Many developers also insist on a clause that states if the milestone is not rejected within a certain number of days, it is automatically deemed accepted.
Marketing Development Funds (MDF): Euphemism for the extortion money paid by publishers to retailers so that a game receives beneficial in-store promotion. That is, the publisher pays the retailer to have the game put on the "New Products" shelf at the front of the store, to have it placed at eye-level, to have it face-out instead of spine-out on the shelf, to place it on an end cap (i.e., that little shelf at the end of an aisle where people turn around), and so forth.
Media: A game's presentation platform as broken down into two broad subcategories: digital (PC, platform, web-based, hand-held, cell phone, etc.) and analog (board, card, miniatures, component-based, etc.). Also see The Real Game Cube.
Milestone Schedule: This is the timeframe in which the developer has promised to deliver certain parts of the game to the publisher for the publisher's inspection. Milestones generally run monthly (two weeks or less and there is too little to see; six weeks or more and the projected may have drifted too far away from the publisher's desires) with, typically, 10 to 20 milestones per project running all the way through to the final completion of the game (i.e., when the Gold Master milestone is sent to the publisher). When the publisher approves a milestone it usually triggers a payment to the developer.
Mod: Short for "modification." This is a game that is an electronic game made from the engine and assets from another game.
MOTS: Acronym for "More of the Same." When a sequel or 'me too' product comes out that offers nothing new in it, the one-word review that often accompanies it is "MOTS."
Multiplier, The: A value used to adjust a contractor's confidential internal budget information (i.e., actual employee salaries) when creating a budget for external submission to 'factor in' general office burden and overhead (i.e., fixed expenses like rent, utilities, and insurance) and profit. This multiplier is usually in the 1.4 to 1.8 range. (A 2.0 or higher multiplier indicating a company with problems being competitive; i.e., it is supporting too much corporate 'fat,' while a lower multiplier might represent unrealistic optimism or a very low overhead outfit doing the work.) For example, your company's multiplier is 1.4 and your Art Director's salary is $65,000 year. If that Art Director is scheduled to work half-time on a project for 16 weeks, the math would be: $65,000 / 52 weeks per year = $1250 per week. $1250 / 2 (for working half-time) x 16 (the number of weeks on the project) = $10,000 for the company's internal expense. On the budget submitted externally, this $10,000 is multiplied by 1.4 for a total of $14,000. So, in this example, the line item on the external budget would read: "Art Director, half-time, 16 weeks: $14,000."
Nepotism: When family (or even friends) are shown favoritism in hiring or promotion.
Net Receipts: Gross Receipts minus a variety of allowances for shipping, "marketing development" and "product placement" in the stores, demo copies, and so forth. This can really add up!
OPM: Pronounced "opium," it stands for Other People's Money. That is what you're trying to get when you set about to make a game (particularly to cover the production and publishing costs).
Over-engineered: A mechanic or procedure that is needlessly complex in its design. In a game this means one having too many steps take place to achieve a results that could be reached far more simply. (See Design for Cause.)
Patent: Protects certain inventions having a utilitarian function. The owner of a patent has rights superior to all subsequent inventors, but for a limited term of 20 years (17 years for patents issued prior to June 8, 1995). The rights to an invention are not protected from use by others unless a patent is obtained from the United States Patent and Trademark Office (USPTO) or other comparable international authority. A patent contains full public disclosure of the invention. Very few games are patented, though tools and technologies often are.
PERT chart: A PERT chart is a project management tool used to schedule, organize, and coordinate tasks within a project. PERT stands for Program Evaluation Review Technique, a methodology developed by the U.S. Navy in the 1950s to manage the Polaris submarine missile program. A similar methodology, the Critical Path Method (CPM), which was developed for project management in the private sector at about the same time, has become synonymous with PERT, so that the technique is known by any variation on the names: PERT, CPM, or PERT/CPM. A PERT chart presents a graphic illustration of a project as a network diagram consisting of numbered nodes (either circles or rectangles) representing events, or milestones in the project linked by labeled vectors (directional lines) representing tasks in the project. Some tasks are dependent or serial (meaning that one cannot be begin until the task before it is completed; thus these tasks must be accomplished in strict order), while others are parallel or concurrent meaning that they can be undertaken simultaneously. The PERT chart is sometimes preferred over the Gantt chart, another popular project management charting method, because it clearly illustrates task dependencies. On the other hand, the PERT chart can be much more difficult to interpret, especially on complex projects. Frequently, project managers use both techniques. A broader definition and sample illustration can be found here and here.
Pitch: Short for "Sales Pitch," meaning a formal solicitation of a game idea in the pursuit of resources (usually money) to advance the idea to the production stage and ultimately realize it as a finished product.
Pitch Packet: The information about a game necessary to Pitch the idea and sell it to the client. A Pitch Packet includes a Vision Document, a proposed schedule, a proposed budget, plus the pitching company's history and biographies of key personnel that will be developing the project.
Product: The product is the end result of your work, ready to ship to a customer in a retail package (or to download from the publisher). Sometimes, it is defined as including the manual, other documentation, or an installer. Make sure you understand what is included and excluded in the definition of "the product" in your contracts!
Project Plan: A schedule of what tasks must be accomplished, by whom, and when (including how long each task will take) to complete a project according to its various pre-planning documents (Vision Document, Design Document, Technical Design Document, Art Style Guide, Sound Design Document, and so forth). A Project Plan also includes milestone deadlines, task dependencies, and a risk management plan.
Project Triangle: In manufacturing, when one does research and development on something it is to make it: better, faster, or cheaper – pick 2. That is, you can achieve any two of these goals, but at a cost of a loss in the third goal. In game making, the Project Triangle says that a game can be: On Time, On Budget, or High-Quality/Feature Rich – pick 2. Any project that aims to achieve all 3 will fail with at least one, more likely two, and possibly all three goals. So, if you want a game On Time and On Budget, be prepared to sacrifice High Quality. If it is to be High Quality and On Time, there had better be a lot of Budget flexibility in order to reach that admirable goal. If it is to be On Budget and High Quality, plan on it taking a lot of time to achieve.
Key concept: Every project must be envisioned with two of these goals 'cemented' (the project will meet them) and the third goal must remain flexible and be constantly managed.
Proprietary Technology: Publishers require access to all of the code necessary to publish and support the game. Developers, however, have rights to their proprietary code for the game's engine and tools. Consequently, some negotiation must take place on this issue and it must be explicitly addressed within the contract. There should be no dispute about who owns what code once the companies go their separate ways.
Prototype: A copy of a game while it is still in development. These can include hand-made analog games or alpha and beta versions of game software.
Recoupable: Something that can be taken back. Royalties are recoupable against advances; that is, first the publisher "recoups" their payment of advances to you then you get your royalty checks. Already paid advances against royalties are generally not recoupable by a publisher when a project is cancelled is fails to earn back its royalty advances.
Regular gamer: Is versed on the gaming hobby by playing regularly and reading up on it; may not be a "geek," but often is; frequent purchaser of games since gaming is among their hobbies.
Retail Price: See "Suggested Retail Price (SRP)."
Rights: Generally, each side wants to retain as many rights as possible. Developers with an original intellectual property are wary about giving up their rights to it to the publisher. Publishers are equally wary of sinking millions of dollars into developing and promoting an intellectual property that the developer can walk away with after a couple years.
Some publishers will ascent to 'reversion rights.' That is, the rights revert back to the developer if the game has been out of print for a certain period of time.
Royalties: A negotiated percentage of the money earned from each individual unit sale that is paid by the publisher to certain parties such as developers and licensors. This term is often used incorrectly as it implies legal ownership of the product being sold. Only the owner if the Intellectual Property is entitled to a royalty; for everyone else who gets a percentage from the sales, it would be better to call that revenue stream a "bonus" or "revenue sharing," but most contracts still refer to those monies as "royalties."
Royalty rate: The exact percentage of royalties paid. For developers, the royalty rates they can achieve are generally higher the more willing the developer is to shoulder the up-front costs (i.e., take less in advances) and assume more of the risk of the project's development. Development houses that need no advances and assume all the costs of development earn the highest royalty rates.
The royalty basis is what values are used to calculate the royalties. Generally, royalties are earned the wholesale (not retail) price of the game. From this, publishers often seek to deduct (and developers resist these deductions to some degree) things like the cost of goods (to manufacture it), marketing expenses, and shipping costs. Other items that publisher seek to deduct from the royalty basis (that developers tend to greatly resist) include Marketing Development Funds (the extortion money paid by publishers to retailers for favorable product placement and promotion in their stores), license fees (for example, the costs to Paramount for licensing a Star Trek game), and the publisher's various overhead costs.
There can be escalator clauses and caps included with royalty rates, too. For example, with an escalator clause, a game might recoup its advances at an 18% rate but once those advances are recouped and the developer will see some back end, the royalty rate drops to a 15% rate. Or perhaps there's an overall royalty cap equal to advances paid plus $500,000 in additional royalties (if earned). Another case might be that the royalty rate drops to 0% if the game's priced is marked down to the bargain-bin level (so that the publisher can blow out their remaining inventory without worrying about miniscule royalty payments).
There are a lot of tricks that can be done with royalty rates. You may find a lot of contractual creativity when this aspect of the deal is negotiated.
S&M: Sales and Marketing; these people are your friends not your enemy.
Sell-in: The number of games sold from a publisher to retailers. This is an illusory number as these games might be sold to consumers and, instead, returned to the publisher; thus no true sale (or profit) is made. See "sell-through," below.
Sell-through: The number of games actually sold to consumers. This is the good stuff, as it is a true sale. See "sell-in," above.
Shelf Keeping Unit (SKU): Every different published version of a game is known in the retail selling business as a "SKU." For example, you might work on a game with four different SKUs: 1) the basic PC version; 2) the "deluxe, director's cut" PC version that includes added extras; 3) the Xbox version; and 4) the PS2 version. Thus, if you walked into your favorite game retailer and looked around, you'd see all four different versions on various shelves; hence the term "shelf keeping unit."
Sizzle: That part of a promotion that sounds the best and makes people drool in anticipation. This comes from the old marketing adage, "Sell the sizzle, not the steak."
Steak: The 'meat' or actual content of a game or its production (including budgets, schedules, technical specifications and other 'boring bits') This comes from the old marketing adage, "Sell the sizzle, not the steak."
Suggested Retail Price (SRP): This is the prices that a game publisher suggests (and often assumes) will be the game's retail selling price. However, this suggestion is meaningless since it is the retailers who actually control the retail or "street" price of a game, even to the point where the game is priced at a loss for the retailer (these are called a "Loss Leader" sales and used to bring customers into the store where the retailer will sell them something else for a profit; supermarkets do this all the time, and so do game retailers on occasion). Never use the suggested retail price in a publishing agreement contract; always, instead, use "wholesale price."
Sycophant: The dictionary defines this as a "servile flatterer," but you know them as a mindless kiss-ass. Because the entertainment industry is a vast arena of ideas, when it's time to be truly creative sycophants don't do well.
Target audience: The group(s) that a game was created to appeal to in particular.
Term: This is the expiration date for a contract. No one should have a contract that goes on forever.
Termination: The effects of termination of the deal should be spelled out. If either side can terminate for cause (i.e., due to a breach of the contract by the other side), the method should be spelled out, as well as the consequences and aftermath. Often, publishers insist on the right to terminate the project "without cause," which is why developers often insist on a kill fee.
Trademark: A trademark is any word, symbol or device that serves to identify the source or origin of particular goods or services. MARRIOTT, McDONALDS, and MICROSOFT are examples of famous word marks. The "golden arches" in the shape of the letter "M" of McDonalds Corporation is a design trademark. Unlike a copyright, a trademark can be obtained for a word or title, as long as the word or title signifies the source of the product. The first to use a trademark is the owner.
Trade Secret: The owner of a trade secret can indefinitely preclude others from disclosing nonpublic information obtained from the owner. However, the owner cannot stop independent discovery and use of such information. Whereas a patent does not protect ideas (only the embodiment of an idea in a new and useful device or method), a trade secret can be used to protect the idea itself from use by others. It is said the Coca Cola Company elected to keep its syrup "formula" secret rather than obtain a patent because the patent would have only a limited term, after which anyone could use the formula disclosed in the patent.
Vision Document: A short document containing an overview of a game's key concepts or 'vision.' This is generally used as part of a Pitch Packet for soliciting funding for a game project (but also see Ass Armor) and includes:
The game's title (and subtitle) with an appropriate cover image
Company contact information
The game's High Concept, Hook, and One-Sentence Marketing Description
A bullet-point listing of the game's key features
A brief description of the game's Setup
A succinct narrative description of actual gameplay
A brief description of the game's Victory Conditions
Plenty of good concept art and screen shots (or at least screen mock-ups)
A controller diagram (if one is used)
All set in a unique binding (to set it apart from other Vision Documents) that itself helps convey the essence of the game.
Wholesale Price: The price that the publisher sells a game for to either a distributor or a retailer. With the possible exceptions of a few direct sales at the retail price and giving away promotional copies of the game for free, all the revenue that a publisher receives comes from a game is based upon selling it at its wholesale price.
Window Dressing: Slapping a theme on an abstract game to give it better marketability. Risk! is a perfect example; the map of the world and Napoleonic pieces have nothing to do with the game's systems and mechanics, they merely provide 'window dressing' for it.
Work for Hire: When someone pays you to create an original work (such as when you are their employee or have been contracted to do work for them), they own the intellectual property rights to it (i.e., the patent, copyright, trademark, and trade secret rights and protections are theirs) expect where otherwise specifically called out in a contract.


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Federal Bison
Federal Bison started in 2001 when guitarist Brett McQuiggan and Bassist Dan Porri started jamming in a friend's basement, forming a rock trio. One year later the band adopted fiery guitarist Jim Cipollini along with vocalist Gabe Silverman. Former Civil Eyes drummer Adam Barker was soon added, cementing the band's lineup.
Federal Bison's goal is to write rock n roll music that is relevant to modern times, while incorporating classic elements. Their music reflects their live performance: high energy, no gimmick rock n' roll.
Federal Bison recently finished recording their EP, "The Taste," and have been blowing away capacity crowds all across southern New England with their delicious blend of blistering rock.
A celebrated Connecticut music magazine recently nominated Federal Bison for awards in six different categories, including Best Original Rock. Additionally, each band member was nominated for top honors in categories for their respective instrument.
Their music thrives on an intense, hard-hitting sound while incorporating emotion driven melodies and affectionate lyrics.
Check out Federal Bison at:


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An inadvertent product we offer is firewood. As we started taking wood chips (for our mulch) from the arborists, they asked if they could dump logs here as well – usually bucked into firewood lengths. We could not say no – the alternative was to take the wood to the landfill.
We heat our shop, shed and house with wood, so we decided to split, dry and make available for general sales our firewood.
The cost of wood is $180/ cord. One does not have to buy a cord ( 8'X8'X4′) of wood. You can buy whatever part of a cord you need and want to stack.
We will have a booth at the Calgary Hort Show


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Zabriskie Point (Redated)
(Stephen Connolly, 2013, 27.5 min)
Inspired by a visit to Zabriskie Point – a scenic tourist spot in Death Valley, California – this film re-visits and contemporizes Antonioni's 1970 MGM film of the same name. Aligning with Antonioni's stated intentions – to produce a work as "an idea in landscape" – Zabriskie Point (Redacted) enacts a program of visual and social research for the earlier film at one remove from the dramatic narrative. -SC
I wanted to 'play the stranger' with the original film. I've put the story to one side and concentrated on other aspects of the movie - the landscapes, the documentary footage used and the kind of material that was used as research for the work. -SC
Filmmaker in Attendance, North American Premiere, Video
Directed by Stephen Connolly
Saturday, March 23 1:00pm
Films in Competition 5
New works by Ana Vaz, Ben Rivers, and the North American premiere of Stephen Connolly's Zabriskie Point (Redacted). Program concludes with The United States of America (1975) by Bette Gordon


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Posted by triber on 2/6/2002, 8:57 am
Gargantua SoulLive this FRIDAYSpringfield Music Hall350 Worthington StSpringfield MADoors at 9:0018 & overwww.gsoul.com
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Your Rad Dad Stories - Just Like Your Father
Editor's note: For Fathers' Day 2010, we asked readers to Tell Us About Your Rad Dad. We received lots of great photos and short stories about dads who have done all kinds of cool things with their kids. George Gess's story caught us by surprise. The third in our series of submissions (the first two posts are available here: 1 and 2), George's story invited us to have another think on what makes a dad truly rad. We hope you enjoy it as much as we do. Here's George:
I have always thought of my dad as "rad." Not really because of what he did, but just because he was my dad. The Man. The guy that made what I wanted to do while I was growing up possible. Be it little league baseball, soccer, basketball camp or backpacking trips, he was the one that made it happen. He was always there for me; always on the sidelines, always in the crowd, always a postcard away. I had a lot of great times growing up, and I have him to thank.
My dad was an attorney in northwest Ohio. His name is Tom Gess. A few years after making partner in the law firm that he was with, he began doing pro-bono legal work for a land trust called the Black Swamp Conservancy. The goal of the conservancy was to protect the land in the Black Swamp from deterioration and development, thus preserving the natural habitat for local wildlife. Shortly after providing legal counsel for the BSC, he became board-member and President of the entire outfit. When he was home at night, he was spending time with the family. When he wasn't at home, he was giving his time to the environment. Not for profit, but because he loved it. That's pretty Rad.
[George and Tom Gess. Photo courtesy George Gess]
Continue reading "Your Rad Dad Stories - Just Like Your Father" »


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For Current Beers Draught List: Click Here
Serving Lunch and Dinner Sunday through Thursday from 11:30am to 10:00PM. Bar Service until midnight.
Serving Lunch and Dinner Friday and Saturday from 11:30am to 11:30pm. Bar service continues until 1:00am.
open all holidays except for thanksgiving day, christmas day, and easter sunday.
We Cater events both on and off premise. To learn more please visit our catering services page.
Voted Best Burger in the Hudson Valley In 2014!
Be sure to check out our Facebook page for our daily drinks specials.


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Khloe Kardashian has been trying to stay out of the spotlight because of her divorce from Lamar Odom. However, she is starting to come out of the dark and she is busy promoting the family's various businesses, including the new DASH store in Miami and the sisters' new clothing line for children. And she recently decided to speak out to an Australian morning show, Sunrise, about these new ventures. And of course, she got questions about Kim, Kanye and North. According to a new Radar Online report published on March 17, Khloe Kardashian is now denying that she ended an interview after being asked about North West.
Apparently, the connection was lost during the interview when Khloe was about to ask questions about Kanye West and North. Apparently these questions were "unapproved," but it sounds like there are mixed stories about it. Sunrise said Khloe's team pulled the plug on the Monday morning satellite interview during the conversation because of the unapproved questions about North. But Khloe has another side of the story.
When she learned of the story, she tweeted, "You are so f***ing desperate." She revealed that she learned of the story, saying, "Why would I cut an interview short because of North? Get over your self Sunrise… The call dropped… stop reaching for a story."
Do you think she quit the interview or do you think her call was dropped?


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By JOHN McCALLUMEditor
December 19, 2013 | Vol. 117 -- No. 35
The Cheney School Board approved an inter-district cooperative agreement with Spokane School District 81 for the operation of the Newtech Skill Center in Spokane at its last meeting of the year, Dec. 11.
The agreement is a consortium of nine other area school districts, including Medical Lake, that agree to provide "quality career and technical education in several career areas and to enable students to select courses from a comprehensive career and technical curriculum," according to contract language.
Newtech director Will Sarett told the school board 39 Cheney School District student...
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I love to bake and decorating cakes of all kinds, espically weddings.
I started baking and decorating when my oldest daughter was 1.. 33 yrs ago.The More that I do, The more that I want to do. I find it very satisfied,and intriging..
Plan on doing and learning as much as I possibly can from now on.
Showing 1 - 3 of 3 saved projects
White Peony
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Craftsy Apps for iOS and Android. Read more »


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Our regional presidents keep pace with Europe's demand for diesel engine cars and mobile multimedia products, position Delphi to capitalize on the fast growing automotive markets in China and throughout the Asia Pacific region, and expand Delphi's presence in highly competitive, critical markets in South America. They represent Delphi to the world.
As leaders of Delphi, we are visible, we are accountable, we are determined. People inside -- and outside -- observe what we say and do. Each and every day, we strive to embody the qualities of leadership through our words, our behaviors, and our commitment to making Delphi a strong and respected corporation.
© Delphi Automotive LLP. All rights reserved.


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In honor of your county's rich historical legacy, Historical Armory is proud to present the Limited Historical Edition Rifle! Produced on the affordable, American-made Henry .22 LR rifle (Model #H001 & H004) and .30/30 (Model # H009B, not pictured), the Limited Historical Edition rifle combines meticulous research, original artwork, and finely detailed engraving to celebrate the history of ACT NOW, because there will be only rifles ever produced by Historical Armory! Purchase each model separately or all rifles for a complete limited edition set.
Renowned for their durability and solid construction, Henry rifles offer you a welcome shelter from the planned mechanical obsolescence so common in modern products these days. Well-maintained, they will continue to perform as designed for generations to come, perhaps even one day becoming a treasured family heirloom for your descendants, so start your own tradition of lasting permanence today with the
Limited Historical Edition rifle, available only from Historical Armory!
Each County Historical Edition Rifle available on the American-made Henry LR. 22 (H001), Golden Boy (H004), and .30/30 (H009B) feature the following:
Detailed engraving on both sides of the American walnut forearm, with the name and establishment date of your county on the right side and your state name and nickname on the left side.
The right side of the American walnut buttstock is engraved with an intricate, original piece of artwork that captures the unique history of your county, while the left side is reserved for custom personalization.
Finally, both sides of the receiver are engraved with an elaborate scroll and banner pattern. Each rifle is individually numbered on the left side of the receiver, for example an edition of 50 rifles would be numbered 1 of 50, 2 of 50 and so on.
Henry H001 .22LR -
Henry "Golden Boy" H004 .22LR -
Henry H009B .30/30 -
Easy payment plans are available, so inquire about our layaway program when you place your order.


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In this jam-packed tutorial we will build an energy ball that emits natural light onto the road's surface. Plus, we will be utilizing 'reverse-tracking' to lock the 3D effects in-place, while maintaining the original camera movement in the exciting final shot.
The displacement effect at the end uses the Energy Wipe tutorial:
I also added some camera shake with the AFTER SHAKE preset:
Oh Yeah:
Today and tomorrow are the last two days to receive free shipping on the 2K version of our new stock footage collection, Action Essentials 2. Of course the 720p version is still available at the great low-price of $99.95 so be sure to show your support by using it to blow something up
PS: We have all new discs and every package goes out within 24 hours!
You might be a compositor when....
... look up at the sky and bitch about how fake it looks.
... you look at your plate of spaghetti and see a shake script.
... when you open up photoshop and wish it was node based
... you burn out your retinas while thinking to yourself. "Wow the lightwrap on that is really good."
.. when you actually 'study' the way dust blows around, while cleaning out your vacuum cleaner
...every time you see your ex you mentally cover them with markers to be tracked and replaced later.
..you put garbage mattes on people you don't like.
...you see blue and green transparent.
...when you try to fix your life in the post.
... when you take a camera everywhere "just for reference photos"
... when you look more closely at the edge of things than at the things themselves...
.. when you see blonde hair blowing in the wind against a light background you think to yourself. "This is going to be a pain in the ass."
..when you want to find ways to CHEAT EVERYTHING and NEVER go back to 3d EVER again.
... when you look at the edges of your own shadow and wonder if you got that shot a while ago right or not.
... when you watch a high budget effects movie and notice the crappy green screen edge
... when you watch Tron and actually see the roto edges slightly chatte
..whn you wake up and instantly start complaining that the suns gamma is cranked up too much.
...or when you wake up and try to bypass the blur node. or attempt pause the playback of the world around you to sleep a while longer
...when you ask the photographer for the "clean plate" of your wedding.
...when you connect that one birthday gift to all of your relatives via strings.
When you automatically see tracking markers (including the keyframed paths) on stuff that comes into your vision (for example single leaves in the wind).
when you're starting wondering about how much frames per second real life is...
...when you look at the ultra sound picture of your very first baby and think "Hmm... I can probably fix this with some grain removal and some slight contrast adjustments".
...you look at all the filth in your apartment and wish you could just fade the dirt pass down
...when you play pool and you think about the best way to extract the balls from the green table
...when you listen to Blur every time you need to escape life
... when you start to contemplate how many hidden messages are written in the blue channel
..When you see a sun reflection/bloom on a metallic surface and wonder how much blur and what blending mode was used.
..........when you settle for 'less than stellar' vacation spots to be matte painted later.
...when you don't see the sky as a sky but as a bluescreen.
...when you starting to see matte lines around everyone
...when you think reality is becoming fake.
...when you look at sand pouring from your hand and realize that you could screen that as a waterfall.
...you see rotosplines around things in real life after a long roto session.
...a blonde with frizzy hair walks into the bar you think that's gonna be a hard one to extract.
...you point out mistakes or achievements in commercials, and your family thinks you're crazy.
...When you read about some really complex and clever bit of CG work, and think to yourself - "if they's shot a few real elements and done it in 2D it ...would've taken a tenth of the time, and looked twice as good"
...When you feel the need to turn off the lights and draw the curtains to watch a movie at home, so as to get decent blacks on your TV.
..When you spend more time sitting at a desk in a darkened room looking at 2 seconds of footage over and over again than you spend out in the sunlight, interacting with real human beings.
...when you see a hamberger as a perfect pre-comp of aliments layers.
When you wake up knowing the solution of your yesterday comp`s problem..
When you're buying an engagement ring and you think the 4 C's are Color Correction, Concatenation, and Convolve.
...You look at the view outside your apartment and think of endless ways it can be replaced with matte paintings
.....When all you care about is that tiny roto wobble in the lower right hand corner no one will ever, EVER, notice.Or you might be a supervisor?
...when you are reading ....... You might be a compositor........
Andrew Kramer Nice and very Sweet New Tutorial and lot of things and points to learn and i have requested to my Uncle for "ACTION ESSENTIAL 2K DVD" may be that he Buy for me........................
It's very refreshing to have someone with the budget and experienced crew to be able to make special effects elements, and to make them affordable so that those who don't have the equipment or know-how can benefit in reaching amazing production quality.
Very much is appreciated with your generocity towards us in giving FREE lessons and helpful and affordable products. Thank you so much!
I think that's what Andrew will want you to do. Take the techniques in here and apply them to your own projects.
Andrew, great tutorial as always. You never cease to amaze me.
great effect and can you make a tutorial on human torch effect plz
This effect seems useful. It will be assimilated.
Video Copilot: Building better editors one tutorial at a time.
soon i make my movie about predator and dbz movie of real fan for real fans !!
i hope we can stay in contact cya men !!
MIKE from paris
Great work!
(Greetings from England)
Dave (uk)
Gr8 work.....
Am new here and I now know y they call you "awesome guy"
Greetings from Kenya
Very very nice tut ;)
Greeting from Serbia
Great tutorial.
Greetings from Pakistan.
regards Paul
u still didnt put the reflections on the cars andrew...
i think im gonna download this video.. open up after effects.. and do it for you...
Thanks for the tutorial Andrew.
Greetings from Chile.
regards from argentina!
I love tutorials that intergrate live action with CG elements.
5 Gold stars for you!
I thought I'd mention that the After Shake link seems to be broken.
Thank you!!!!
Action Essentials 2.so useful thnkas Andrew
Greetings from Hungary
"I love how the guy on the right adjusts his sunglasses as the orb passes him."
Haha was thinking same thing, first I thought kramer had that set up:P
This is without no doubt one of the most needed tutorials out there!
im in germany atm when i back in london
il be working on this
thanks alott
il be waiting for moreee :D
thank you
Great tutorial.
Greetings from Romania.
This is another amazing tutorial.
meteor hits earth, energyball looking for victim, sucks the soul out of people finds sam and gives him superpowers. He can heal himself but in a while the ball will turn against him and it lets sam vanish by disintegration! or something like that, LOL
greetings from holland
Looks great man! I just started with After Effects and I am amazed! I thought it was actual realtime footage of a fairy. Anyway, how to you toggle to full screen view for the preview? I just cant find it!
Keep it up man! AE2 is awesome!
Daniel from the Netherlands.
another great Tutorial. Thank you for sharing.
I also added some camera shake with the AFTER SHAKE preset:
I try not to be too repetitive, especially when the tutorials are long like this one.
thank you for new tutorial
Do you use anything besides your products?