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http://www.grandtheftwiki.com/api.php?action=feedcontributions&user=JakeKendall95&feedformat=atom Grand Theft Wiki - Contributions [en-gb] 2016-06-28T10:23:51Z Contributions MediaWiki 1.28.0-alpha http://www.grandtheftwiki.com/index.php?title=Community:GTA_V_Wishlist&diff=378620 Community:GTA V Wishlist 2013-05-31T20:00:28Z
JakeKendall95:

{{:Community:GTA V Wishlist/instructions}}

 === Realism ===
 * One major talking point about Grand Theft Auto 5 is its realism. Some users wish for a very realistic game while others wish for a over-the-top game. In order to appeal to myself and these two parties, this is what Grand Theft Auto 5 should do: add a six level realism slide-bar that works something like this:
 *Level 1:GTA 1 Era realism
 *Level 2:GTA 2 Realism
 *Level 3:GTA III Era realism
 *level 4:GTA IV Era realism
 *Level 5:Pre 9/11 real world realism
 *Level 6:Post 9/11 real world realism.
 This bar is located in the pause menu under the "Realism" option. The bar is a slide bar, allowing the player to slide the bar to the level of realism they wish to play in. However, in order to encourage people to play high level realism, make the rewards for high level realism higher than the low level realism rewards. Also, put the multiplayer activities under six different categories of realism to appeal everybody and to make it less confusing to find the ideal multiplayer activity.

 However, if the above idea of realism is too complicated to put into the video game, then Rockstar should create two different versions of Grand Theft Auto 5: Realistic and Over-The Top. [[User:MrLanceVanceDance|MrLanceVanceDance]]

 ===My Other Ideas===
 *Keep the existing subway system and include a working bus system to help get around the city.
 *Reintroduce the ability to fly planes to different locations.
 *Include a ferry service.
 *Keep key GTA Vice City assets, hotels and attractions like the WK Chariot Horel, Malibu Club, Printworks.
 *Make the police arrest everybody who commits a crime, not just the player.
 *The ability to pick up anything to throw at people, use as a shield and/or use as a weapon.
 *Include a large scale gang war, large scale shootout and/or large scale riot in the game's storyline.
 *Keep and use the GTA IV Era search Radius.
 *Make it so that you can only obtain a wanted level if you commit crimes in sight of police.
 *Set the game in Vice City, recreated so it resembles Miami more, just like what was done to Liberty City, or set the game in Miami.
 [[User:MrLanceVanceDance|MrLanceVanceDance]]

 === San Andreas REBORN! ===

 * Liberty City appeared in 6 games,Vice City appeared in 2 games, at least San Andreas should have more then 1!, i think you know San Andreas is problably better than Liberty City, GTA SA itself is better than IV, uh What are you thinking?! What we fans are waiting for is a really High Polygon San Andreas!, trust me, it will be a really huge success! GTA IV even removed some San Andreas features that is really awesome, IV was made after SA, so go ahead and replay San Andreas, don't be shamed because SA is just a 2004 game with low graphics and stuff! [[User:GTAIndonesia|GTAIndonesia]]

 * Make the cars more realistic, MORE CARS than before, drift, Racing and Fancy cars. [[User:Melrpm|Melrpm]]

 * Let us choice from Cops, Civilians or Criminals. [[User:Melrpm|Melrpm]]

 == girlfriend options ==

 Please add more girlfriend options than gta 4 ever did

 == vadimt's ideas ==

 *[[User:Vadimt|Vadimt]] ([[User talk:Vadimt|talk]])

 i would like to see rockstar expand the ingame media options
 .
 the media in gta iv was good but the game should have more!!

 here are some ideas on how to do so:

 -add more radio content more songs,show,news,stations ext.

 -add more internet options and content such as the ability to meet new people,play videos,even do simple but fun minigames like the arcades in SA

 -add more TV content:more shows,news sections and like in IV put in promos for new shows as the story goes but unlike GTA IV,actually air them on TV

 -add more mobile phone content like the ability to log on the internet using a phone,minigame,and even prank calls

 (not media related ideas)

 -have the ability to costumise my character if not in body size,then at least tattoos or different haircuts

 put more attention to social groups such as rappers,stonners,rock fans.and so on.........

 these were some basic ideas to what i think should be in gta v

 continue exist the brown Streak rail system in San Andreas

 Soundtrack:
 There should be alot of West Coast Rap...Old and New
 artists like: Ice Cube, Snoop Dogg, Dr.Dre, the Game, WC, Mack 10, Nate Dogg, xzibit, Warren G, Cypress Hill etc.
 There should be 2 Rap radio, 2 R&B and then other genres
 And when we are not in the car we could use Ipod's.

 Vehicules:
 There is no game without a Lowrider, and it should have all the jumps.
 Then other cars like Lambourghini, ferrari, jaguar, hummer.
 Other vehicules like tanks, planes etc.

 Weather & other: of course sun, storms, fog but also tornadoes, snow etc.
 then it would be cool if there were tsunami.

 Characters:
 I'm thinking of samuel l jackson, chris tucker, ice cube, snoop dogg, xzibit, eddy murphy, al pacino,robert de niro, jim carrey, mike tyson, ro jones jr. or so playin' the characters.
 There should be gangs like, ballas, grove street, crips, blood, asas, italian, polish, cubains, chinese.
 mafias
 Soldiers, Marines.
 Animals:
 In the water i hope there will be sharks, daulphins, octopus
 On land: crocodiles, snakes, monkeys.
 In the streets homeless cats and dogs
 pets: dogs, cats, birds, turtles

 Activities:
 Smoking weed,cigars, basketball, boxing, soccer, eating, drinking, rappin, crib walk, gangsta walk
 If holidays were there too, christmas, halloween etc.

 Then some extras like myths:
 UFO's, Jason Voorhees, BigFoot, Mothman, Predators, lock ness.

 Clothes: more bandana choses, alot more clothes, caps, shirts, jackets, pants. and that we can choose our colors.

 There so much more that could make this a perfect game.

 == My GTA 5 Must-have's ==

 * It's obvious that Los Santos will be redesigned and be much larger in V, like Liberty City in IV. I want GTA 5 to have more buildings that you could go into. All GTA's seem to have a lack of that. There should also be the ability to buy homes/businesses. GTA Vice City Stories had that ability to buy businesses to expand your gang's empire. I think many of the unique vehicles from GTA San Andreas will be returning. From that trailer, you could see that airplanes and jet-skis will be returning. There should be more mission opportunities from random people for money. Some of these missions could also have a slight effect on the story. It could be a "every action has a different outcome" type of thing. [[User:Zachmt97|Zachmt97]] ([[User talk:Zachmt97|talk]])

 * Multiplayer: FREE MODE! I would really expect to play with my friends and get on a plane and take a ride with them[[User:Fischer manu|Fischer manu]] ([[User talk:Fischer manu|talk]])

 * Replace this text with your suggestion, but leave the asterisk/star and the wavy tildas [[User:Ahmadgta|Ahmadgta]] ([[User talk:Ahmadgta|talk]])
 - I want every activities from GTA IV to be returned on GTA V, along with a new and lots of activities.
 - Random Encounters is back on GTA V
 - Since i heard this is going to take place in Los Santos, i want John Morisson to be included in the game in a main role as one of the protagonist best friends.
 - If the opening of GTA IV was set on a ship, i want the opening to be set on a plane.
 - I want the characters of GTA III era and GTA IV era to be returned
 - I want the every characters to be voiced by a huge ensemble cast, like Eminem, Dave Batista, Eddie Murphy, and many more.
 - The RETURN OF PLANES.
 - Lots of cars, trains, jets, planes, motorcycles, boats, helicopter and train.
 - The ability to rob a shop in GTA Vice City is back in GTA V
 - Like RDR, iwan the character can walk inside the train.

 *Turn signals and emergency lights [[User:Cokenmentos|Cokenmentos]] ([[User talk:Cokenmentos|talk]])
 **return the chainsaw
 **an "inside vehicle" first person camera
 **first person camera on foot
 **attachments to guns such as suppressors
 **improved police, pedestrian, and traffic a.i

 == put in the turn signal and the brake lights without going directly into reverse. Also it is annoying when ur stopped at a stoplight and the cars behind you keep blasting your horn and pretending ur not on the road. ==

 * Replace this text with your suggestion, but leave the asterisk/star and the wavy tildas [[User:VantageDBS94|VantageDBS94]] ([[User talk:VantageDBS94|talk]])

 == What I Want In Grand Theft Auto V ==

 * If you go in the police station not get 2 stars right away
 Animals such as pets, stray's, & other animals around the map
 Not alway's running in to the same looking pedestrians time after time
 sitting down
 Change of weather like snow
 able to talk to pedestrians
 Picking stuff up
 More radio broadcast other then the same ones repeating
 More weapons to choose from
 Being able to go to more places to eat other then fast food restaurants[[User:Nimxis|Nimxis]] ([[User talk:Nimxis|talk]])

 == Stuff That should be in GTA 5 ==

 * Children[[User:Nimxis|Nimxis]] ([[User talk:Nimxis|talk]])
 * Interaction with pedestrians[[User:Nimxis|Nimxis]] ([[User talk:Nimxis|talk]])
 * More stuff to do on dates[[User:Nimxis|Nimxis]] ([[User talk:Nimxis|talk]])
 * Being able to get drunk[[User:Nimxis|Nimxis]] ([[User talk:Nimxis|talk]])
 * Put Myths in the game like Big Foot[[User:Nimxis|Nimxis]] ([[User talk:Nimxis|talk]])
 * Able to walk in to buildings[[User:Nimxis|Nimxis]] ([[User talk:Nimxis|talk]])
 * More realistic when you kill someone[[User:Nimxis|Nimxis]] ([[User talk:Nimxis|talk]])
 * Attachments for guns[[User:Nimxis|Nimxis]] ([[User talk:Nimxis|talk]])

 == Realistic interstate highways ==

 * Actual freeways. What is termed as a freeway in GTA is a 4 lane road, 2 lanes in each direction. What I want is a much more realistic freeway that has acceleration/decceleration lanes, roads wider then 4 lanes (Look at I-10, it's widest point is in Houston, TX. It reaches a width of 26 lanes.), more realistic freeway junctions (I'd like to see you guys include the East L.A. Interchange.), and speed limit signs. [[User:Dancorp|Dancorp]] ([[User talk:Dancorp|talk]])

 == My Wants for Grand Theft Auto V ==

 * Return the Marbelle. I really like this car. [[User:Ujellybro?|Ujellybro?]] ([[User talk:Ujellybro?|talk]])

 * Headlights, tailights and turn signals have a "fade" when they turn off. [[User:Ujellybro?|Ujellybro?]] ([[User talk:Ujellybro?|talk]])

 * Large variety of vehicles. [[User:Ujellybro?|Ujellybro?]] ([[User talk:Ujellybro?|talk]])

 * Cars spawn less commonly in groups. I hate it when I see a bunch of the same cars together [[User:Ujellybro?|Ujellybro?]] ([[User talk:Ujellybro?|talk]])

 * Vehicle shops. Buy any car that you want. After a certain mission or 100% completion, all the cars can be free/or have a huge discount. [[User:Ujellybro?|Ujellybro?]] ([[User talk:Ujellybro?|talk]])

 * Make it realistic and without scary things, like bigfoot GTA (San Andreas) or ratman, but please and real animals and children, also can you guys at rockstar add more realism not over-the-top action there can be some over-the-top things into the missions but just keep it fun real and GTA style. [[User:Painkill|Painkill]] ([[User talk:Painkill|talk]])

 * Make it realistic and without scary things, like bigfoot GTA (San Andreas) or ratman, but please and real animals and children, also can you guys at rockstar add more realism not over-the-top action there can be some over-the-top things into the missions but just keep it fun real and GTA style. [[User:Painkill|Painkill]] ([[User talk:Painkill|talk]])

 I don't wanna have to wait half the game for the good weapons. I wanna be able to simultaneously carry my Desert Eagle .357, Franchi SPAZ 12, IMI-Uzi, MP5, M60, M4, PSG1, Flamethrower, RPGL-7, M72 Law, Molotovs, M18s, M67s, and Remote-Control Explosives! Bring back Sweet, CJ, Families gangstress Bettina Barber, and Families gangstress Denise Robinson! Make them my friends! Sweet should be married to Bettina! CJ should be married Denise! I assume Kendl Johnson's married to Aztecas leader Cesar Vialpando! Include dialogue confirming Cesar, Kendl, CJ, and Denise went to Liberty City to kill Claude Speede for killing Catalina Villasenor in 2001! Make them my friends! Bring back the Ballas, Vagos, and drug dealers so I can dump on them! Including dialouge refering to Liberty City as Brocklyn, Kings, Brix, Manhaddan, and Stantson Island bordered by the Garden State of New Guernsey (the way it was in the very first game)! Lemme jump, climb, target people for fist fights, perform stealth kills, box, use martial arts, kickbox, automatically and manually aim my weapons at will, simultaneouly carry 2 mircosubmchineguns, strafe, roll to dodge gunfire, take cover, ride bikes, ride motorbikes better than even CJ with the maximum skill level, perform the good old-fashioned drive-by shooting, manually aim while driving, drive better than even CJ with the maximum skill level, last longer against the cops than even CJ with the health maximum at its highest and the weapon skill at its maximum! Basically lemme do everything CJ and Niko can do! Don't make me have to run away for the cops just to keep from getting busted! Let me fight them off with my fists before I take on the whole force with my guns! Bring back the HUD from San Andreas! Ditch the flashing area and automatically terminate my wanted level when the cops can't see me! Bring back Playback FM, Rose, K-DST, Bounce FM, Radio X, Radio Los Santos, Radio X, Master Sounds, and WCTR! Introduce LSPR! Bring back Lazlow Jones, Marice Chavez, Jeremy Robar, Fernando Martinez, Christy McIntyre, and Reid Tucker! Bring back the Gambettis, Pavanos, Lupisellas, Messinas, and Ancelottis or at least mention them! Mention the Leones, Forellis, and Sindaccos! No internet missions! Bring back the 100 hidden packages! Gimme 1 steady girlfriend in the storyline and some optional girlfriends to use for unlocking game items then killing them while staying true to the main squeeze! Confirm the Sunrise Boulevard Families and Temple Drive Families were wiped out for good but the Grove Street Families have been doing their thing since Sweet and CJ came home for good in 1992! Include dialogue acknowledging the Los Santos Riots in 1992 regarding LSPD Officers Frank Tenpenny, Eddie Pulaski, Ralph Pendlebury, and Diego Hernandez!

 Remain loyal to Los Santo's original neighborhood names! Bring back every neighborhood from the original rendition! Make it 100% geographically accurate to its real-life counterpart! Show children and animals in CUTSCENES ONLY!!!

 == Transportation Ideas ==

 * Transport - Have a fully functioning subway and BUS system that can be used as a real alternative to the car, (In GTA 4, public transport was better, but still unsuitable if for example you did not want to drive a car) - Also make it realistic, so in the densely populated areas there is a fully functioning subway network and plenty of buses that you can catch that go throughout the whole map, So for example 1 central bus station in downtown los santos where the majority of buses call at, In the less densely populated areas of Los Santos for instance the suburbs there should still be a fully funtioning bus network but no subway, and If there are small countryside towns such as Dillimore and Bluberry from GTA SA, there should be a bus there every couple of (Ingame) hours, so that you have to wait at a stop for a while, but In central Los Santos there could be buses every few (Ingame) Minutes so there would be know need to check times, just turn up and go, ALSO to make it easier for people who do not want to drive there could be something in the pause menu like "Map" but called "Transport Map" that shows a route map for the different Bus and Subway Maps, ALSO not only should there be the Bus and Subway for more densely populated areas and shorter routes, but If you were going to travel from somewhere in the south of the map OR say central Los Santos, and wanted to go to a countryside town, Subways would not be available and the Bus would take a long time, SO a proper train line (Brown Streak Railroad) should be available (But only for longer journeys - Max 10-15 Stations on Map) also it should be like the subway system in GTA 4 where your bank balance altomatically gets debitted after a joourney.
 * Cars - Bring back the Huntley Sport (I loved that car) more car variety, GTA 4 got close, but I would still appreciate more car variety especially commercial vehicles as there was not many different commercial vehicles, Make it so if you stop at a red light cars behind you DONT shunt you, it was really annoying to try and be a law abiding citizen in GTA yet get people overtaking you to then stop 5 metres in front of you because you had stopped at a red light,
 * Planes - Bring back aeroplanes and also make it so there is some small island community far off the map so the only way to get there is to either get a plane ticket / Fly a plane,
 * Traffic - Make the number of cars variable, so in a small country road you might only see a car very rarely, but in the center of the city there might be constant congestion and you might be stuck waiting for a traffic light to change more than once as not all traffic gets to go on one traffic light cycle, Also make it so it is actually quicker to use public transport in the more congested areas, to give people a reason to take a subway or bus, Police - Have police involved in car chases and sometimes have a emergency vehicle pull up behind you flashing its lights (Telling you to get out of the way) BUT make it so traffic does not crash into you except very rarely, when there is actually going to be a collision.
 * Tyres - Make it so sometimes VERY VERY occasionely, I mean like once a REAL LIFE Month, a car that you are drivings tyre burst causing you to lose control and crash, make it a random event but make it so rare that it might only happen to someone a couple of times in there whole lifetime of owning the game. [[User:GuyB|GuyB]] ([[User talk:GuyB|talk]])

 == MY WISHLIST! ==

 *to be able to attach trucks to trailers *since no one has mentioned about the rigs in gta*
 *diffrent types of rigs such as frightliner mack ect. and diffrent types of trailers*
 *to be able to join a biker gang! like the lost mc or angels of death in gta iv and more clothes choices too*
 *diffrent types of busses like a double decker bus that would be realy cool to see and diffrent types of cars too*
 *to bye diffrent houses*
 *if theres cassinos in the game it would be nice to go in a gamble*
 * to play snooker as well as pool and tunr on light and water on inyour house and to oppriate the garage doors your self*
 * more girls to date online*
 * diffrent type of boats/fishing boats*
 * when driveing on dirt your car/truck will get dirty or dusty like upgrade the dirty cars*
 * to be able to fill your car up with faul and wiper acctivate when it rains*
 * bring back the country western radio station (k-rose)*

 * If the game is in Los Santos and the surrounding areas then they should have all of Red County with the towns, and add some more towns as well. The game should have a wide range of vehicles and I think there should be ferries like in Liberty City Stories and flights like in San Andreas. You should be able to hijack them as well and there should be a garage for aircraft and boats like in Saints Row 2/The Third. Also bring back the APC, Hunter and Buzzard. [[User:Sharpie14|sharpie14]] ([[User talk:Sharpie14|talk]])

 * A female antagonist or main charater [[User:Pugchick1|Pugchick1]] ([[User talk:Pugchick1|talk]])

 == More Ideas... ==

 * Make it so that weather has an impact on gameplay, for realism purposes (eg. cars slip on the roads on a rainy day, etc).

 Also include the following:

 *Make it so that if you gain a three star wanted level or higher, a news van and a news helicopter will follow you and report on your actions.

 *A sports channel (eg. a paradoy of Fox Sports) on the TV, where you can watch sports on.

 *The ability to enter stadiums to watch sports (eg. an American Football game)

 *The ability to visit and watch band concerts (eg. a Love Fist concert).

 *The ability to pick locks to locked cars (to avoid triggering the alarm) and buildings (if their doors are locked)

 *Bring back the robbery side missions.

 *If you murder a cop/civilian stealthily without anyone around, no wanted level is gained. You are able to drag bodies to hiding places.

 *Bring back the helitours, and introduce the ability to hire limos to take you to places, but at the cost of about $600

 *Accessable nightclubs, casinoes, resturants, cafes and stripclubs.

 *The ability to customise your weapons. For example, extending magazines, adding suppressors for stealth kills, adding flashlights, adding sights for increased accuracy, personal weapon camos.

 *When a car's gastank is shot, it explodes instantly.

 *Keep the television. Include news programs updated as the story progresses, and also shows heli footage from your most recent police chase.

 *Cut down on the sexual references. I find nothing wrong with swearing, but sexual references, damn.

 *Add some Soldier of Fortune style gore!

 *Use the Max Payne bullet time thingy.

 *The ability to use people as human shields.

 *Instead of parking spaces, bring back garages on better safehouses. For the top of the range ones, include a helipad and dock to store helis and boats.

 *Destructible environments, to an extent. For example, if you fire a RPG at a building, a chunk is taken out (if it is accessible, you can access it through the hole). People inside are evacuated and construction workers are called in. The building is fixed a few in-game days later.

 *Make windows destructable. No office or apartment window is bulletproof in real life.

 *Bring back interactive fast food outlets, vending machines, and portable food vendors (eg. Hot Dog Van).

 *Bring back assets.
 [[User:MrLanceVanceDance|MrLanceVanceDance]] ([[User talk:MrLanceVanceDance|talk]])

 == My updates. ==

 * Gritty, realistic storyline featuring a protagonist who shares the complexity and psychological wounds as Niko Bellic [[User:AlexDeLargeisHere|AlexDeLargeisHere]] ([[User talk:AlexDeLargeisHere|talk]])
 *Create a 'Vinewood Public Radio' that is hosted by Maurice Chavez [[User:AlexDeLargeisHere|AlexDeLargeisHere]] ([[User talk:AlexDeLargeisHere|talk]])
 * Provide the game with the dark and mysterious atmosphere of GTA III and GTA IV as opposed to the vibrancy of Vice City and San Andreas[[User:AlexDeLargeisHere|AlexDeLargeisHere]] ([[User talk:AlexDeLargeisHere|talk]])
 * Provide the game with originality and freshness; an essential aspect of any great Grand Theft Auto game [[User:AlexDeLargeisHere|AlexDeLargeisHere]] ([[User talk:AlexDeLargeisHere|talk]])

 == Idea ==

 * Have two different ways of entering and exiting vehicles. One is you press the enter/exit key or button, a way someone enters the vehicle normally and has no rush. Same as exiting. Has up to a few different animations. The other is you tap the enter/exit key twice. That will make your protagonist enter the vehicle in a hurry, and so does the exit.[[User:Originalusername|Originalusername]] ([[User talk:Originalusername|talk]]|[[Special:Contributions/Originalusername|edits]]) 19:07, 8 May 2012 (UTC)
 * Indicator options and headlight control.[[User:Originalusername|Originalusername]] ([[User talk:Originalusername|talk]]|[[Special:Contributions/Originalusername|edits]]) 19:07, 8 May 2012 (UTC)
 * When someone is shot, allow blood to drip or ooze out of the wound.[[User:Originalusername|Originalusername]] ([[User talk:Originalusername|talk]]|[[Special:Contributions/Originalusername|edits]]) 19:07, 8 May 2012 (UTC)
 * When one moves the body, don't let the blood continue to pool around the spot, let it stop and continue the blood to pool at the new spot the body is at.[[User:Originalusername|Originalusername]] ([[User talk:Originalusername|talk]]|[[Special:Contributions/Originalusername|edits]]) 19:07, 8 May 2012 (UTC)
 * Speedometer.[[User:Originalusername|Originalusername]] ([[User talk:Originalusername|talk]]|[[Special:Contributions/Originalusername|edits]]) 19:07, 8 May 2012 (UTC)

 == My Ideas for GTA V ==

 * Honestly, I think it would be a great idea if there were destructible buildings, similar to those in Red Faction: Guerrilla, with the same gameplay mechanics taking place if one building is destroyed (such as the building being rebuilt over time, or even a completely new structure being built in its place). And I would also love to have more features from single player implemented into multiplayer, such as buying food to regain health, the ability to rob stores, etc. It would also be great if there was a wanted system that would be a combination of the wanted system of GTA IV, with a search radius and stars, and that of Red Dead Redemption, with a bounty system implemented if the player escapes the chase, where if the player is recognized as a criminal by a pedestrian, (which is not too common, to keep the system easy for the player), the pedestrian will inform the police, and a new search radius is formed in the players general area,if one is not already established. I would love for bicycles to be returned to the series. I would also like a stat system, albeit much simpler than the one used in GTA:SA, with the hunger and heart attack, mechanics removed, and muscle, fat, and sex appeal stats removed, to maintain the characters general, easily recognized physique. It would also be great if the player could dual wield weapons like in Max Payne. And one last thing, BRING BACK VEHICLE MOD SHOPS!!! [[User:Tsag13|Tsag13]] ([[User talk:Tsag13|talk]]|[[Special:Contributions/Tsag13|edits]])

 * Keep the friendship activities,add more sports,tunuing,buy Furniture Electronics and others for house [[User:Hyundaifan|Hyundaifan]] ([[User talk:Hyundaifan|talk]]|[[Special:Contributions/Hyundaifan|edits]])

 == My wants for GTA 5 ==

 These are my wants for GTA 5:
 * Animals. I really want dogs and other stuff in the game, like in the trailer! Please add these. I don't mind if they are killable.
 * Return the Chainsaw and the Rhino. The funnest thing after 100% completion was killing people with the Chainsaw and destroying cars with the Rhino. Like in the rhino, instead of it blowing up cars, why not crush them?
 * Have the internet! I don't know if it's been confirmed yet or not but PLEASE return the internet from Grand Theft Auto IV to GTA V.
 * Let us be able to fly from a city to another! That's something I've always wanted in a GTA game. How about we buy a ticket, board a plane to somewhere and wait, say 2 game hours (2 minutes?) if there are other cities. That would be awesome!

 * What i want in gta v is to have all of the features and myths of the original San Andreas but still have the modern day feel to it and please dont add see through people i mean at least add a heart brain maybe some guts to make it intresting and when playing multiplayer please add the robbery in the trailer but do it with friends. Don't make it so that you have to drive every mission (which i find very annoying). Furthermore im kind of tired of going to the airport and gaining a wanted level just because i want to go to hit jumps or get helicopters. Just please Rockstar please give it that Grand Theft Auto classic feel to
 It but with more customizable items. Thanx for reading. FAZEBOI23

 == My GTA V Wishlist (also on Blogger) ==

 * Okay, I know that most fans of R* are looking forward to the release of Grand Theft Auto 5 and would want new things added into the game, here's my wishlist and if you want, leave your own wishlist in the comments. If anyone knows Sam or Dan Houser's Email account(s), leave it in the comments as well.

 Plot: Set GTA V in San Andreas, 2015, where the protagonist, Samuel Buffer, age 22, flies to San Andreas to start a new life and to seek revenge on the people who killed his family on his 18th birthday. He meets his uncle, Daniel Buffer, 52, a member of the Russian mafia, who brings him to the Mafia mansion but is assassinated after Sam does some errands for him, Sam kills the assassin and takes the role of his uncle after his death and swears revenge. From here on out, R* will have to come up with the plot.

 Protagonist: Name: Samuel Joseph Buffer
 Age: 25
 Gender: Male
 Height: 1.6m
 Weight: 50kg
 Nationality: American
 Details: Has connections to Russian Mafia via uncle, highly skilled at using weapons and strong. Practitioner of Parkour. Hair and eyes are both brown.

 Weapons & Combat: I think GTA V should have quite a number of weapons. Here's my list (names in brackets are generic names and a * means the weapon is used by law enforcement. a + means the weapon is classic) [All weapons have realistic ranges]:
 '''Unarmed''': Fists, Healing items, Improvised Weapons

 '''Melee''': Knife [based off the Buck-184 Buckmaster], Machete, Fire Axe, Nightstick*, Baseball Bat, Sledgehammer.

 '''Handguns''': Glock 17* (Light Pistol), Desert Eagle .357 (Combat Pistol), Glock 18* (Automatic Pistol) [Full Auto], AMT AutoMag .44 (Heavy Pistol).

 '''Shotguns''': Mossenberg 500* (Pump Shotgun), Remington 11-87* (Combat Shotgun), Stevens Model 311D (Sawn-off Shotgun), AA-12* (Auto Shotgun) [Full Auto].

 '''Sub-machine Guns''': Micro-Uzi (Micro SMG) [32 round mag], Uzi (SMG), MP10* (Combat SMG) [No stock], FN P90* (Assault SMG) [No Silencer].

 '''Assault Rifles''': AK-47 (Assault Rifle) [40 rounds], M4A1* (Carbine Rifle) [without carry handle like in GTA IV], FN-SCAR-L* (Combat Rifle), M249E2 SAW* (Light Machine Gun).

 '''Sniper Rifles''': Remington 700 (Sniper Rifle) [10 round mag], PSG-1 (Combat Sniper), DSR-1 (Advanced Sniper), SIG 552 Scoped* (Automatic Sniper).

 '''Heavy Weapons''': RPG-7+ (RPG), Brugger & Thomet GL-06 (Grenade Launcher), M60E2 (Advanced Machine Gun) [150 rounds, after thats gone, weapon is discarded]

 '''Thrown''': M26 Frag* (Grenade), Molotov Cocktail, Tear Gas Grenade* [Produces a cloud of tear gas which will make anyone in it cough and lose health, for players, they will just lose health. Effects are removed when the Gas Mask is equipped], Sticky Bomb [GTA TBoGT Style].

 Others: Gas Mask* [Removes the Tear Gas's effects on the wearer], NV Goggles* [Allows the wearer to see in the dark], Tactical Vest* [Doubles the wearer's armour], Parachute [GTA TBoGT Style]

 You can hide in the shadows and become invisible to NPCs unless they are wearing the NV Goggles, also happens the other way around for other players. The melee system is similar to the GTA IV one but with some differences, you can execute opponents with the knife like in GTA SA.

 Sniper Rifles can be used without using the scope. Tapping the 'aim' button will not utilize the scope, holding the 'aim' button for 1 second then releasing it will bring up the scope.

 Weapon models will move while reloading (Magazine can be seen taken away and put back, cocking handle, shotgun shells can be seen loaded into gun etc.) / cocking (Bolt or pump moves while cocking)/ firing (all pistols' cocking slide move when firing). Correct reloading animations (hand goes to bolt, not to an invisible one). Shells are ejected from the correct spot (Assault SMG: Under the handgrip. Sawn-off: Not ejected)

 You can pick up Improvised Weapons with different types plus they can be holstered:
 Thrown: The same as GTA IV and can distract people.
 Melee: Kinda like Bully, use weapon for a while until it breaks. There are a few categories: Short and Blunt (Mallet, Hammer, Wrench, Lead Pipe etc.) , Short and Sharp, (Chisel, Razor Blade, Scalpel, Syringe, Glass Shard etc.), Long and Blunt (Cricket Bat, Shovel, Pole, Golf Club, Umbrella, Broom, Rake, Mop, Walking Stick, Tree Branch etc.), Long and Sharp (Pickaxe, Icepick, Hatchet, Dovetail Saw, Hacksaw, Bonesaw etc.) and tools (Only 2, Crowbar: Opens locked doors and the Pliers: Cuts through wire mesh like fences.).
 Shields: These function as shields to protect you and can be thrown as a ranged weapon or put down to move it. These include: Pedestrians, wooden boards, trash can, crate, propane tanks, gas cans etc. You can only use one handed weapons while holding a certain shields, others need 2 hands to hold so you cannot use a weapon.
 Firearms: Some of them aren't even lethal weapons but have longer range than the other Improvised Weapons. There are only a few: Fire Extinguisher, Nailgun and a Paintball Pistol (RAP226), all of which cannot be used by zombies.

 Sam knows Parkour and has higher jumps and can traverse over obstacles faster than Niko, Johnny and Luis. He also receives minor damage when falling from 10 feet to 15 feet, past that, he starts losing major health. He can also go prone or crawl under obstacles or through vents respectively. Sam can also do uppercuts, high kicks, roundhouse kicks and sucker punches at will.

 One can execute opponents with any weapon like Manhunt 2.

 Police: Instead of the 6-star system, have an 8-star system:
 Caused by a minor offence like hurting someone, a officer will demand a fine of $50 from you. If you don't or can't pay, it will escalate into a 2-star wanted level. In multiplayer, the player has to bribe the cops with $50.
 Same as GTA IV (1-star) just with an extra offence, pickpocketing and the cops will beat you with nightsticks.
 Same as GTA IV (2-star). From here on out, a News Maverick will film you.
 Same as GTA IV (3-star) . Cops bring Carbine Rifles and Combat SMGs along. LMGs are used in helicopters.
 Same as GTA IV (4-star) . SWAT helicopters come in.
 Same as GTA IV (5-star). Agents start flying from the skies with parachutes.
 Same as GTA IV (6-star) . APC is used by SWAT.
 Homeland Security comes along with automatic weapons, Rhinos and Hunters.
 Wanted system follows GTA IV's 'radius system'.

 Bring back the Good Citizen Bonus.

 Just SAPD officers will do. No need for LV/LS/SF and so on.

 When one gets arrested, his/her will be jailed for a number of game days, one can serve his/her sentence or breakout. Breakouts involve 3 steps:
 Escape cell: Kill a guard or anything to get out.
 Collection: Get to the evidence room and take your stuff.
 Extraction: Call SHIELD or the Mafia, get extracted via helicopter and get delivered to your (nearest) safehouse.

 Vehicles: Keep all vehicles from GTA IV & EFLC including the multiplayer vehicles including the Skylift (with a usable magnet), Police Stinger, Police Buffalo, APC (which can crush vehicles) and Brickade (can seat 4 people and used by millitary).

 Add in the Jetski, Dodo, (Sea) Sparrow, Hunter, Rhino but with some changes, Dodo's variant has twin machine guns on it's wings (Fighter), Hunter keeps the ability to auto aim but with crosshairs, the Rhino is based off the M1 Abrams with machine guns and a cannon and crushes vehicles, not blow them up.

 Also add in a SWAT chopper, it's basically a Maverick with a heavy machine gun and rockets and can seat 4 people.

 Bring back the Hellenbach GT and V8 Ghost.

 Sam can open the back of vehicles and take stuff from them, civilian cars can have random stuff, food (for health), drugs or money, Branded vans or trucks can have their products in them, Sam can also go into the back of the vehicle for cover, Police vehicles can have armour, first aid (for health), weapons and ammo, Ambulances can have, first aid kits and adrenaline.

 Some vehicles have interiors which can be explored (Train, Bus, Coach etc.)

 Helicopters and boats can be saved at certain safehouses.

 One can use assault rifles and shotguns from cars if s/he is a passenger

 Health & Armour: Pretty much the same as GTA IV but with some differences:
 Health
 Total Health: double that of GTA IV, shown as a bar roughly 10 cm long at the bottom left of the screen
 Food and Drink will make you gain 50% of your total health except meals
 Adrenaline will slow time down and allow you to dodge bullets
 First aid kit will heal you fully
 Sam can also keep healing items, one first-aid kit, 5 Adrenaline pill bottles and one food or drink item.
 Saving the game (Sleeping) will regenerate all health.
 Armour
 Total Armour: same as GTA IV but represented as a bar roughly 5 cm long above the health bar
 Kevlar Vests will refill your armour
 SiC Vests double your total armour
 The player can choose to eat a meal or a takeaway at restaurants. A meal will give the player full health.

 When one is 'Wasted', s/he will be sent to the nearest hospital and can keep his/her weapons.
 World: San Andreas should be slightly smaller, 35 square km but with all the notable areas (desert, forest etc).

 Sam also uses a phone for communication and other stuff like in GTA IV.

 Saving the game is the same as GTA IV, by sleeping.

 Have some references to other GTA games and Manhunt (2).

 There should be a 'Realisim' mode where damage is more realistic.
 One can replay missions after the storyline like in TBoGT.
 Parts of the world can be destroyed like weak brick walls, weak doors, air vent covers, glass and so on.

 There should be an offshore dock that plays some part in the story.

 Keep the casinos and nightclubs from LC and SA.

 Bring back diving.

 Parts of the world will leak toxic gas like in the sewers.

 There are safehouses in certain areas so you can save certain vehicles like boats (near docks) and helicopters (with helipads).

 Flying Rats are replaced with targets with bullseyes

 Small trees (1-2m tall) can be destroyed

 Sam can deal drugs like in GTA CW but with only 3 drugs:
 Coke (Cocaine): Low Cost, Low Risk
 Brown (Heroin): Medium Cost, Medium Risk
 Weed (Cannabis): High Cost, High Risk
 Risk is the chance that an undesirable event will happen (eg. Cop sting, Fake Drugs, Hostile Dealers and so on).
 Sam can keep the drugs that he currently has in every safehouse

 There are a total of 8 safehouses, one in each area (Los Santos, San Fierro, Las Venturas, Red County, Flint County, Bone County, Whetstone and Tierra Robada, not in any order).
 Each safehouse has a safe to keep drugs and some cash in.

 The 1st,2nd and 4th safehouses are average while the 3rd has a helipad, 5th, near the docks, 6th, on an offshore dock, 7th a warehouse (so you can keep more cars, store guns and drugs that you currently have) and the 8th, a mansion with a helipad, dock and warehouse next to it (in order of availability).

 Sam can buy 'Empire Buildings' like in GTA VCS. Each building has 3 upgrades:
 Small Business: Low Income.
 Medium Venture: Medium Income
 High Roller: High Income

 SHIELD Security: More or less a new feature in the game, a security company that can be hired by the player to defend their Buildings. SHIELD is armed with a large array of weapons to defend their targets

 Weapons:
 Melee: Nightstick, Sledgehammer
 Handguns: Combat Pistol, Auto Pistol
 Shotguns: Pump Shotgun, Auto Shotgun
 SMGs: SMG, Assault SMG
 Assault Rifles: Assault Rifle, Carbine Rifle, LMG

 Guards can be hired to guard Empire Buildings or the player.

 Bodyguard role: 2 SHIELD agents will use pistols, shotguns and assault rifles and follow the player, shooting any attackers.

 Empire Defenders (all weapons stated are random):
 2 SHIELD agents will use melee and pistols.
 4 SHIELD agents will use shotguns and SMGs.
 6 SHIELD agents will use LMGs and a HMG is on the balcony of your building.
 Vehicles: SHIELD Sentinel: Heavily armoured Sentinel (Bullet/Explosion/Fire proof, includes glass and tyres)
 SHIELD Maverick: Heavily armoured Maverick (Same as Sentinel, has mounted minigun)
 SHIELD Speeder: Heavily armoured Speeder (Same as Sentinel, better handling than most boats)

 Music: Have a station dedicated to rap and put in some Eminem, Dr Dre, Ice Cube and 50 Cent.

 Cheats: Cheats are entered via phone like GTA IV but more are generic. Here's my list, CbT stands for Can be Toggled, (B) means that achievements will be blocked, the number in the [brackets] is the number to dial for the cheat:

 Infinite Health & Armour (CbT) (B) [INF-555-HEAL]: Self-explanatory. Some achievements will be deactivated while cheat is active.

 Infinite Ammo (CbT) (B) [GUN-555-AMMO]: Self-explanatory. You still need to reload, though. Again, achievements will be blocked if cheat is active.

 Give Weapon Set [GUN-555-????]: Gives a set of weapons to the player.

 Wanted up [COP-555-0150]

 Wanted down (B) [COP-555-0100]

 Spawn Parachute [FLY-555-PARA]

 Spawn Gas Mask [GAS-555-SPWN]

 Spawn NV Goggles [NTE-555-SPWN]

 Spawn Cars: [CAR-555-????]

 Spawn Motorbikes: [MBK-555-????]

 Spawn Bicycle: [BIK-555-????]

 Spawn Boat: [WET-555-????]

 Spawn Attack Helicopter [FLY-555-????]

 Friend Related [BFF-555-????]

 Customize Vehicle [CAR-555-CUST]: Customize vehicle before spawning.

 Custom weapon set [GUN-555-CUST]: Customize your weapon set and the weapons in it.

 Graphics: Use the RAGE engine again and this time, have chunkier headshots like in Manhunt 2. People can be decapitated and their heads can be used as thrown weapons.

 Multiplayer: Put in a zombie mode DLC

 Okay, now to the point. First, the story (note: both single player and multiplayer should technically have the same storyline, to keep things simple for the programmers): The survivor/s (Both single player and multiplayer: The player's own multiplayer character) wake up in an apartment in the eastern side of SA, they find some weapons and armour before encountering a zombie. They find a group of more survivors including: Keith, a young field medic. Tony, a veteran chef. Martin, an old man who runs a 24/7 store and Luke, a middle-aged, zombie-hating, gun-touting, trigger-happy redneck. The players have to survive in SA and complete missions for the other characters and finally escape via army helicopter to an offshore dock.
 Multiplayer mode should also allow a versus mode where players can play as zombies as well.

 Now, onto added weapons, again, (brackets) indicate alt names while [brackets] indicate comments
 Healing Items: Project H.E.A.L [Heals patient at 1 HP per second]
 Improvised Weapons: Fire Extinguisher [puts out hazardous fires]
 Melee: Chainsaw [what can I say, no zombie game ain't complete without this]
 Heavy Weapons: GAU-17 Man-portable (Minigun) [500 rounds of pure destruction]
 Thrown: Zombie Bait [Kinda like the Zombie Bait in Red Dead's Undead Nightmare, just in a vial, not bottle]
 Now, for the zombies, all zombies are actually infected. Thus, they can climb ladders and even walls.
 Normal: Your standard zombie, runs after survivors and claws/bites them, can climb ladders and walls. Can throw it's head for some damage if it cannot reach survivors. Starts with 100 HP.
 Bulimic: A fat zombie, cannot climb but can unleash a stream of vomit onto the survivors, explodes on death. Vomit will damage survivors and explosion is similar to a grenade. Starts with 50 HP.
 Jumper: A short strong zombie which can leap long distances. He will knock down survivors and claw them while they are downed, like pushing some ped down and stabbing him to death in GTA IV. Starts with 150 HP.
 Titan: A massive zombie, standing at 3 meters tall and with arms 6 inches thick, this guy will kill survivors in a few hits. Starts with 500 HP.

 Survivors will need to loot bodies, dumpsters, abandoned cars and crates for weapons, ammo, healing items and cash to buy from the 24/7 shop or add to their levels.

 Put an 'Cheat' mode which can be toggled by the host, if it is on, all players can use cheats which are already installed in the phone but achievements and ranked money cannot be earned.

 Put in a holdout mode where players are against the cops with a stockpile of weapons while on a cargo ship and docks, shipping in some drugs. A Skylift will pick up the containers and ship them off, at points in the game, a Maverick will fly and hover over the helipad at the docks, allowing 2 players to become gunners, a heavy machine gun is mounted on the ship which players can use for extra firepower. Cops will use all means necessary to kill players, they will be at a 6 to 8-star wanted level. Respawn time will be 10 seconds.

 Keep everything else from GTA IV's multiplayer including the Rank system

 Thats all I can think of right now. Leave your wishlists in the comment section below. I would personally playtest the game's beta if given the chance so please let R* know about this. [[User:Teokaijie|Teokaijie]] ([[User talk:Teokaijie|talk]]|[[Special:Contributions/Teokaijie|edits]])

 == My Humble Idea ==

 *Let the player hand pick his own crew members like in GTA SA and let them have a ranking and stats system.
 *Show how many kill each crew member earns, and based on that the member can earn ranks and perks like faster shooting rate etc.
 *For something more advanced, the player can swap players to play as any one of his recruited member and upgrade him at his own pace.[[User:Era|Era]] ([[User talk:Era|talk]]|[[Special:Contributions/Era|edits]])
 --[[User:Era|Era]] ([[User talk:Era|talk]]|[[Special:Contributions/Era|edits]]) 03:57, 6 September 2012 (UTC)ERa→

 == My want for gta v... ==

 * Able to sky diving from plane than building and cilffs. [[User:Roif456|Roif456]] ([[User talk:Roif456|talk]]|[[Special:Contributions/Roif456|edits]])
 * Able to bungee jumping. [[User:Roif456|Roif456]] ([[User talk:Roif456|talk]]|[[Special:Contributions/Roif456|edits]])
 * Able to enter office buildings. [[User:Roif456|Roif456]] ([[User talk:Roif456|talk]]|[[Special:Contributions/Roif456|edits]])
 * Able to stay in hotel room or suite on hotel. [[User:Roif456|Roif456]] ([[User talk:Roif456|talk]]|[[Special:Contributions/Roif456|edits]])
 * Able to acquire vacant land. [[User:Roif456|Roif456]] ([[User talk:Roif456|talk]]|[[Special:Contributions/Roif456|edits]])
 * Able to bath in house or hotel (in pixel scene). [[User:Roif456|Roif456]] ([[User talk:Roif456|talk]]|[[Special:Contributions/Roif456|edits]])
 * Able to search jobs. [[User:Roif456|Roif456]] ([[User talk:Roif456|talk]]|[[Special:Contributions/Roif456|edits]])
 * Able to sleep while in not save game mode. [[User:Roif456|Roif456]] ([[User talk:Roif456|talk]]|[[Special:Contributions/Roif456|edits]])
 * Able to ride taxi with driver. [[User:Roif456|Roif456]] ([[User talk:Roif456|talk]]|[[Special:Contributions/Roif456|edits]])
 * Able to fight brothers. [[User:Roif456|Roif456]] ([[User talk:Roif456|talk]]|[[Special:Contributions/Roif456|edits]])
 * Able to swim in swimming pool. [[User:Roif456|Roif456]] ([[User talk:Roif456|talk]]|[[Special:Contributions/Roif456|edits]])
 * Age of protagonist must be at age 28. [[User:Roif456|Roif456]] ([[User talk:Roif456|talk]]|[[Special:Contributions/Roif456|edits]])
 * Able to open windows [[User:Roif456|Roif456]] ([[User talk:Roif456|talk]]|[[Special:Contributions/Roif456|edits]])
 Ended. [[User:Roif456|Roif456]] ([[User talk:Roif456|talk]]|[[Special:Contributions/Roif456|edits]])

 == What I wanted in GTA V ==

 * The weapons could have animations, like the ones in Black Ops or FarCry2 (just examples) [[User:SimKivi|SimKivi]] ([[User talk:SimKivi|talk]]|[[Special:Contributions/SimKivi|edits]])

 == What i want ==
 * I want a PC Version :( [[User:Faizanali|Faizanali]] ([[User talk:Faizanali|talk]]|[[Special:Contributions/Faizanali|edits]]) 14:59, 17 November 2012 (UTC)

 * Most importantly bring back KDST with an extended soundtrack,and Tommy "The Nightmare" Smith
 But otherwise, you guys will probably know what you're doing [[User:Derekthedodo|Derekthedodo]] ([[User talk:Derekthedodo|talk]]|[[Special:Contributions/Derekthedodo|edits]])

 == Emailing and SMS ==

 A Good feature is to being able to write you own emails to other people and have automated responses seem with smsing--[[User:Staff Sergeant Jack Jackson|SSJJ]]

 == Land Rover Discovery 4 ==
 Include it please, it's Fantastic off road and on ! Please for the millions of discovery fans Please, thank you -

 == My Ideas For GTA V ==
 * I Think we should have more ingame media options. Some of them.
 **Bring back TW@ internet cafes and have a in-game internet, but make it more interactive, let us be able to join social network sites and meet new people for example.
 **Bring back the ability to watch TV shows, add more channels like the a movie channel that plays random in-game movies, add a television show that explains the history of Los Santos, it could be called "A History of Los Santos" and make it based on Los Angeles's history.
 **Add more abilities to the mobile phone, eg. Have a video option which allows you to record in-game videos, download apps like on an Iphone, and order services (eg. Pizza deliver that sends pizza to the player's house).

 ===Other Ideas===
 *Have a working subway and bus system, have bus stops and make it so the player and NPCs can get into the bus as passengers like pedestrians in GTA 2, there should also be a terminal inside the bus that tells us where the player is going, like taxis in GTA IV.
 *Bring back the ability to date girlfriends like in GTA IV and GTA San Andreas.
 *Bring back interactive fast food outlets, street vendors, and vending machines. The fast food chains also could have an interactive drive-thru that both the player and NPCs can use.
 *The ability to move and hide dead NPC bodies so the player doesn't get a wanted level when murdering someone, you could give hide them in the truck of a car.
 *Destructible buildings, eg. After a few in-game days the game well crate a random fire on any building the player can go inside, people inside evacuate and a few minutes later, fireman along with paramedics arrive, the fireman well put out the fire while the paramedics well make sure everybody is not hurt. The building well then be closed due to smoke damage, then the building well re-open after a few in-game days.
 *The police should put wanted posters around Los Santos if the player escapes a one star wanted level, any pedestrian that reads it well now know who the player is and what he looks like and what clothes he wears, any pedestrian who sees the player after this well call the police to report that they have seen him, the only way to stop this is to change the player's clothing.
 *Add more actives to do with friends, (eg. Watch a sports game in a stadium, do drive-by shootings on enemy gangs, etc.).
 *There should be two new cheats also.
 [CASH-555-????]: Gives the player more money, say somewhere around $100-$200.
 [TIME-555-????]: Advances the game one hour.
 [[User:Debolars|Debolars]] ([[User talk:Debolars|talk]]|[[Special:Contributions/Debolars|edits]])Jacob

 == More Ideas for GTA V==
 *The ability to stay at hotels, for a fee of course, the fee depends how fancy the hotel is (eg. hotels like Gateway motel in GTA San Andreas should cost $5 while more upscale hotels should cost somewhere between $40 to $80).
 *ability to have parties at the player's houses, parties can be started via by calling a friend on the player's cell phone. A few suggestions for the types of parties the player can host, features, and what the player can do with them.

 **Dinner party - Player can choose what meal to serve at the party, or they can let there guests bring there foods, the player is also able to talk to the guests while eating.
 **Dance party - Player is able to choose what music to play and how loud it is, there should also be a noise meter like in the "Burglar" mission in GTA San Andreas, if thee meter gets all the way to the top, neighbors report the noise, when the police get there they shut down the party.
 **Pool party - All guests are in swimsuit and well randomly jump into the pool and swim there, there is also a barbecue near the end of the party (this party is unavailable if non of the player's houses has a swimming pool.
 **Housewarming party - (only available if the player gets a new house, expires after 7 in-game days)

 The player is able to alter when the party starts, ends, and which friends to invite on the player's cell phone after calling one friend about the party, there well also be other guests, though these guests are non-storyline characters.

 *For muliplayer, a option which allows the host to allow cheats on the server or not, if cheats are on on a mode other then freedom modes, money and ranking well not be earned.
 * Bodyguard options: The player is able to fire bodyguards on the phone, they are armed with pistols, shotguns, and shields. They well fallow the player, getting into any car the player goes into, and attack any attacker, even police officers.
 *Realistic police punishments: eg. If the player commits a minor crime (eg. crashing into a police car, doing reckless driving) the police well give the player a fine, the fine can cost somewhere between $2500-$5000. If the player commits a serious crime (murdering someone, not paying the fine and running away) the police well do the good old try and arrest the player, if the player isn't arrested they well then try and kill they player, there are two level of that, level 1, 2, 3, and 4 . In level one the police well shoot the player with pistols, at level 2 the police well use machine guns, at level 3 NOOSE well start crashing the player, and at level 4 the FIB well crash the player.
 *Have a Zombie DLC make it have both a single-player and a muliplayer mode.

 The plot for the single-player story: the survivors: Michael, Trevor, Franklin, and the player's mulitplayer character all wake up in a hotel in East Los Santos. They all grab weapons in the hotel room and go outside, they soon discover that Los Santos has been infected with a plague that turns most human beings and land animals who come in contact with it into zombies. The four then going and take shelter in a 24/7 after fighting there way though a crowd of zombies, they soon find out that somebody else as taken shelter in the 27/7. Bill, a middle-aged man who has some hunting experience, after they meet he tells the survivors that the reason why the plague has infected them is because they, including Bill, are carriers of the plague. Meaning that the plague is in there immune system but the virus isn't doing anything to them, due to this, they put danger to any non-infected person who isn't a carrier. He then tells the survivors that there is a care to stop the plague, there is a monster called "Randomia", a toll who controls how the plague moves, the symptoms of the plague, and who cannot become infected and instead, become carriers. Bill says that he lives somewhere deep in the mass grave in Bone County he says that if Romdomia is killed all the people infected, turn back into normal people can that the world turns back to the way it was in the past, the carriers of the plague become normal again, and everybody besides the carriers well have no idea what happened to them before the plague. So then the survivors get some more ammo for there guns and head off for there long dangerous quest to kill "Randomia", what happens after this is up to R*.

 Muliplayer: Some modes and suggests for muliplayer if there is a (P) near the mode that means that players are allowed to play as the infected side in that mode, modes; Survival - a traditional survival mode, the goal is to survive for as long as possible, One for all - it's every survivor for himself! Can you survive without your buddies? Zombie rush (P) - A crowd of zombies is blocking your gateway! so there's only one choice, rampage them! Gas rush (P) - You found a gateway car, only to discover that the car has no gas inside of it! You must find the gas tanks, but beware, they're waiting for you... Survival infection (P) - A variant of survival mode, only human players are collecting the infected now... Infected Race (P) - You and your friends decide to have a race for fun, little did you know that the infected were waiting for you...

 Infected: Now, for the infected, the infected can climb ladders, but cannot open doors, thus they have to wait to break down the door. There are four zombies that are seen, the players are allowed to play as all of them in modes that allow the player to play as a infected.

 -Common: A normal zombie, when seeing a survivor they attack on them by clawing them, can climb ladder, has a maximum health of 30 HP.
 -The Vomit healer: A overwight zombie, he can vomit on fellow infected to heal them, if used on survivors however it stuns them similar to a smoke grenade, making them unable to see, starts with 50 HP.
 -Controller: A short strong zombie, seems harmless at just a glance, though can jump onto survivors can 'control' them, making them move in any place, the only way to stop is by killing him, starts at 150 HP.
 -The Rhino: A huge, very strong zombie, can throw rocks and cars at survivors as well as pushing them. One hit can drain 40% of the survivor's health, starts at 600 HP, unlike the other infected the vomit healer cannot heal him.

 ==More Ideas==
 *Ability to search for Odd jobs (eg. moving the lawn at a house) for money, in case Rockstar declines the money cheat.
 *Ability to get food from a refrigerator like in Mafia 2 for free food.
 *Bring back Taxi rides, but bring the ability to hire a limbo that dose the same thing as taxis, though the trip costs $400 no matter how long it is. There should also be a bar, some strip dancers that the player can interact with, and a built-in interactive TV all inside the limbo.
 *Have interactive vehicle shops where the player can buy vehicles instead of having to steal them. The shops should also have a random "discount day" in which all vehicles in the shop are %40 or %60 off for the whole day, the player can be notified of these "discount days" by television, radio, or the shop's main page on the internet.
 *Interactive banks and more ATM options (eg. being able to withdraw or deposit money from them).
 *A radio app for the player mobile phone that allows the player to listen to the radio when not in a car.
 *Ability to pickpocket from pedestrians, if the pedestrian catches the player the pedestrian calls the police and the player gets a one star on there wanted level.
 *Realistic injure behaviors for the player and NPCs. eg. if the player or an NPC is shot in the knee they well be unable to walk and only be able to crawl, if the player or NPC is shot but not killed they well be unable to sprint and instead only walk slowly. When near death the player or NPC well breath heavily.
 *Ability to take a hooker home and have sex in bed, with the sex seances unseeen like in version two of GTA San Andreas withoit the "Hot Coffee Mod" to prevent controversy.

 [[User:Debolars|Debolars]] ([[User talk:Debolars|talk]]|[[Special:Contributions/Debolars|edits]])Jacob

 == What Should be in GTA V ==
 *Cats, I mean, if dogs are going to be in GTA V we should also have cats!
 *Ability to crate and run your own casino, if Las Ventras is going to make a return.
 *Children and teenagers, make it so the player cannot aim a gun at them, and that gang members don't shot them.
 *Natural disasters (eg. Tsunamis, Hurricanes, Tornadoes) the game well crate one randomly, during the time there is a Weather Watch on the TV and radio that there may be a Natural disaster, a few in-game hours later another recording saying that there is a Weather warning, the bridges and airports are shut down but nothing if it is a hurricane, instead people well flee the city, and the disaster begins.
 *Ability to sit down at benches, I mean, if pedestrians can do the player should to!
 *Ability to enter police stations, if the player isn't wear the cop outfit they player earns a two star wanted level.
 *Ability to ride in commercial planes as a passenger and travel to different city like in GTA San Andreas, but make it more realistic. Instead of being in the cockpit of the plane be in the cabin part of the plane, have in-fight meals that flight attendants serve some options for food are; TV dinners, sandwich, and kids' meals, and have an in-flight video entertainment that the player can watch. [[User:Debolars|Debolars]] ([[User talk:Debolars|talk]]|[[Special:Contributions/Debolars|edits]])Jacob

 * allow the player to use the gas station like in Mafia II, wanted level at cars and clothes to force the player to change the car or the clothes [[User:JakeKendall95|JakeKendall95]] ([[User talk:JakeKendall95|talk]]|[[Special:Contributions/JakeKendall95|edits]])
 JakeKendall95


text:
Ruth Waithera-Nganga
Overcame chronic injuries for spectacular senior year, becoming two time Alle America. Was 1984 NCAA Indoor 400 meter champion. During 1984 outdoor season, led U of A to 3rd place finish in theWest Coast Athletic Association by winning the 200 meters and 400 meters and anchoring victorious 1600 meter relay. Named WCAA Track and Field Athlete of the week. At 1984 NCAA outdoor championships, was 6th in 400 meters and anchored 5th place 1600 meter relay. At 1984 Olympic Games in Los Angeles, representing her native Kenya, was a semi-finalist in the 200 meters and a finalist in the 400 meters.

subset: commoncrawl


text:
I had a lot more sugar than usual in the past few days and developed a canker sore in my mouth. I was always told these were caused by eating too much sugar, is that true or is it a sign of some other imbalance? Any suggestions for a cure? I feel like it's not healing because I keep having fruit/fruit juice and then the vinegar in the carrot salad... these make it sting.
I used to get them during times of stress. Now I usually only get them if I accidentally bite my lips when chewing and irritate it with acidic foods. I always found gargling with salt water (luke warm) helped get rid of them quickly - it stings a little but works well. I don't think there's any direct known cause for them, other than they are an immune response.
Canker sores/mouth ulcers went away completely for approx. 1.5 years whilst i was on a ketogenic diet. They returned pretty much immediately on peating so there could be a connection with sugar. Id forgotten how annoying they are.
Gargling or applying cotton swab soaked in peroxide helps me a lot. Salt water too. When I get canker sores I try to supp with b complex. I think mine are caused by b vitamin imbalance or deficiency. Anyway they usually go away after a day or so of bcomplex.
I have been suffering with these for many years.... I have noticed its almost always related to something I am eating.... I actually was just getting them quite frequently and actually posted a similar thread... I have switched my brand of coffee and have not gotten one in months...
I had problems with canker sores for a long time. Getting B12 shots after being diagnosed with very low B12 levels and switching to an alternative tooth paste that doesn't have many tensides (like sodium laureth sulfate and others) helped tremendously.
I have had one the last 10 days or so. Is it from a nutrient deficiency? I take B vitamins daily and also frequently eat sugar. I gargled with baking soda which brought it down some.
Putting some honey on it and taking some aspirin seems to help somewhat.


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End of the Leap Into Fall Fitness Challenge
Friday, November 01, 2013
Hi everyone!!
So the Leap Into Fall Fitness Challenge is ending on Sunday, and a part of this week's tasks was to fill out a questionnaire and we get bonus points for posting it in a blog, so here it goes!
1) What was your start weight? 334 lbs at the beginning of the challenge (Sep. 22 2013)
2) What was your end weight? Last week I was 326lbs, hoping it will go back down to 325lbs this week!
3) Did you reach your ending challenge weight? Not sure what is meant by this question. If it means did I reach the weight that I thought I would be at, at the end of the challenge: no - I thought I would have lost more weight within the 5 weeks. If it means did I reach my ultimate goal weight: no - I know it�s normal that I wouldn�t be at my ultimate goal weight within 5 weeks because my ultimate goal weight is more than 100 lbs away.
4) Did you reach your goals? So-so. I went back to see what I said my goals were in the �Start Here� post where we introduced ourselves and I had 2. First was to make healthy eating a daily habit of mine, and the second goals was to make fitness a daily habit of mine. It depends on the day � sometimes I have no motivation for fitness, so I don�t do fitness. If I feel a certain emotion, I might want something �bad� like chocolate or chips and I give in, but the SP nutrition tracker usually keeps me in line. Seeing what I ate throughout the day and seeing the amount of calories I have had sometimes stops me from eating something bad, but not always. So I am in the process of reaching them � it�s a day-to-day thing I think. I�m human and I might succumb to temptation at times.
5) If so, which ones did you meet? See answer to Question 4
6) If not, which ones did you not meet? See answer to Question 4
7) What did you struggle with? The TV commercials challenge! You probably remember me sending you an email explaining that I couldn�t do some exercises like the one minute plank or single-leg jumps/hops. But I was thankful that you were open to replacing them for exercises that I was capable of doing.
8) What did you do well on? I think my motivational board was nice looking! I�m proud of it and see it every day! I did well in the freggies challenge, keeping track of my nutrition on SP, the fitness exercises in 10�s.
9) What challenge did you like best? Creating the motivational board � I still use it and see it every day because I put it on my fridge!!!
10) Which challenge did you hate? Drinking half my weight in ounces; if I remember correctly, it meant that I had to drink 167 ounces which is approx. 5 litres! That�s like 2 and a half big bottles of soda.
11) How was your nutrition during this challenge? Pretty good! I tried to comply with the freggies minimum though there was a day I couldn�t help myself to any more freggies. I have been trying to keep up with the 5 freggies a day and this week has been approximately 3 or 4 a day.
12) What suggestions do you have on future challenges? I thought the challenge was done really well; you answered my questions in Spark Mails really quickly! I guess I would suggest to specify when explaining the fitness exercises, that if there is something you can�t do, to just send you a spark message. I guess I would also suggest that for the relay to not put a maximum of 3 exercises / person for each round; round 1 was slow.
13) Are there topics/threads that you wish were included and weren�t? More game-type threads; I always find them fun!
14) Did you have fun? YES!! Can�t wait for the next challenge I will participate in!
15) What did you learn about you? That I am perseverant! I was weighing myself every day at the beginning, and I was going up, then down, then up in weight. But I didn�t give up! I just hid my scale and decided to stick to weighing myself once a week. Also, I really wanted to walk away from this challenge at the beginning when I saw all the starting weights of everyone being in the 100s and 200s�I thought I wasn�t going to be able to do this challenge. But I sent you a spark mail and you said it�s going to be accessible for everyone, and it sure was! Thanks again Lynz!
Have a wonderful week-end everyone!!!
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The disenchanting option has created and destroyed several markets, but I haven't seen anyone talk about the possible uses for this new option.
Here's a very simple and unique way to use the new disenchanting option:
While farming you can have an enchanter in group but not with you to get the de option, thus allowing you to farm instances, kill world mobs, etc while your friend is in town doing something completely different. As long as you're in a group with a disenchanter all items which they can disenchant will have the appropriate loot option, regardless of distance.
The disenchanting option has created and destroyed several markets, but I haven't seen anyone talk about the possible uses for this new option.
10 comments: on "Renting an Enchanter"
Loz said... February 25, 2010 at 8:12 AM
I was once in an instance group with an enchanter from another server. The instance couldn't be launched, so I continued questing while we were waiting. Turns out you can disenchant in this situation too.
Shadowcraft said... February 25, 2010 at 8:42 AM
Umm...awesome? I wonder if I could have my friend invite my enchanting main into a group, exit the game, relaunch and have him invite my instance farming DK assuming my main stays in group, just d/ced...that seems exploity though. Hmmm
Anonymous said... February 25, 2010 at 9:09 AM
You don't have to rent an enchanter, you might also just log your second account. While I know many people who don't have an second account, I know a lot of people who actually do. With two accounts you can do this trick way to easily. You could even park the second char at the AH, and click pass on your main. The disenchanter gets the mats with the disenchant option and puts them on the AH right away.
Tom said... February 25, 2010 at 10:22 AM
I actually do this with my main and a second account. Even though the main is an enchanter, I am able to farm instances and just click the DE button instead of filling up my pack and spending all that time on DE casts.
Mac said... February 25, 2010 at 10:46 AM
It's not exploity...Just a creative use of game mechanics.
Matthew said... February 25, 2010 at 11:30 AM
As an enchanter I love grouping up with random people while questing/farming/running old instances. For instance when I farm Strat for the mount I ask someone in guild to group with me. That way the D/E become instant and I can save a lot of bag space and time.
Anonymous said... February 25, 2010 at 1:26 PM
I stumbled across that couple days ago. I was farming cloth and was in group with a buddy of mine who was in another continent. I picked up a green item and the disenchant function popped up (I'm the enchanter) and I was like cooooool. Now anytime I'm farming, I group with him to auto d/e stuff as I'm picking it up.
As an enchanter, I'm still a little pissed how the dungeon application of this works anyway. I feel like my profession is being hoared out against my will. When the change was implemented, a similar party roll for de-engineering, skinning, mining, or herbing mobs should have been added too.
Brian said... February 25, 2010 at 9:11 PM
1. Enchanting makes TONS more gold than mining/skinning/herbing (/engineering).
2. At least regarding BOEs, everyone would be able to take and disenchant ANYWAY. With mining/skinning/herbing/engineering they would not be able to do this.
As an enchanter (and everything else) I don't think the new system is unfair on those grounds. Additionally, I still sell a shitload of scrolls for about the same profit as before.
That is music to my ears. I wonder if I could charge for it?
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A lot of people report dealing with injuries of some sort, whether they are collegiate athletes, enjoy casual recreational activities or take part in regular exercise. PRP therapy, also known as Platelet-Rich Plasma therapy is an emerging technology and technique in sports medicine. It is a type of treatment that promotes long lasting healing of certain musculoskeletal conditions and therefore is effective in relieving pain. PRP therapy was first used in 1987 following an open-heart surgery.
PRP therapy has been used to many fields such as sports medicine, orthopedics, ENT, urology, dentistry, neurosurgery, maxillofacial, and cardiothoracic surgery. The PRP procedure is a treatment option that stresses on healing injuries on a patient's body through concentrating growth factors from the patient's own blood.
How the PRP procedure works
A human beings blood is made white and red blood cells, platelets, and plasma. When an injury occurs, the body's platelets are activated and they release healing proteins known as growth factors. These growth factors work by speeding up wound and tissue healing.
Due to the fact that platelet-rich plasma can easily be obtained from the blood of a patient, it is an attractive source of these growth factors as it contains a concentration of PDGF (attracts stem cells for repairing the body), TGF-β (increases musculoskeletal connective tissue), epidermal growth factor (stimulates connective tissue growth), fibroblast growth factor-2 (stimulates oxygen and nutrient flow), and vascular endothelial growth factors.
During the PRP procedure, trained staff and experienced physicians draw a tiny amount of blood from the patient and place it in an FDA approved device. It is then spun in a centrifuge for about 15 minutes at over 3,000 RPM. The different parts of the blood are separated by the centrifuge and the PRP is also separated from the other components. Once the blood has been separated in the centrifuge, the concentrated PRP is then injected into the area where the patient has been injured with the use of ultrasound image guidance. This ensures that the PRP is administered to the location that will be most beneficial to the patient.
The Benefits of PRP Therapy
There are many reasons a patient should consider PRP therapy. They are:
It is a safe procedure: PRP therapy is performed by skilled and trained physicians who utilize ultrasound guidance to deliver the PRP to the injured tissue and watch it cover the tissue and avoid areas that will not be as beneficial to the patient. Most physicians these days are well aware of the PRP procedure.
It has an easy recovery time: Patients who have undergone PRP therapy report minimal to moderate discomfort after the injection which last up to a week. This is a healthy and expected healing response. Modification of activity and elevation of the limb is suggested and if the pain is very severe, pain medication is recommended. Though rest is sometimes suggested, many patients report being able to work shortly after the injection or continue with their normal activities.
It exhibits a potential benefit: The PRP procedure help to decrease pain, increase performance in the injured area, and could also speed recovery time potentially.
It has a low risk of infection: Due to the fact that the PRP procedure is carried out using the patient's own blood, the risk of infection is decreased.
Palm Beach Sports Medicine is a professional association of expert orthopedic surgeons for 30years offering PRP therapy to their patients in the Palm Beach area. Schedule an appointment today for any questions related to sports injury, foot and ankle injury, hand and wrist pain or for any solutions to orthopedic problems.


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How could I possibly resist a debut novel by a critically acclaimed author? I guess I could not resist because I dove right into "A Man Came Out of a Door in the Mountain" by Adrianne Harun in spite of the daunting title to discover for myself what the acclaim was about.
I am going to do something that I never do and borrow the story synopsis from the publisher: In isolated British Columbia, girls, mostly native, are vanishing from the sides of a notorious highway. Leo Kreutzer and his four friends are barely touched by these disappearances—until a series of mysterious and troublesome outsiders come to town. Then it seems as if the devil himself has appeared among them.
The reason why I borrowed the story summary rather than writing one of my own is that I really do not know what this book is about. Instead of a unified story, Harun attempts to weave together many different elements and does not succeed in doing so. The book read more like a mash-up of several short stories that were connected by central characters and themes but have distinct story lines. While there were some unifying themes in the story, there was no coherent narrative. Now, I have no problem with non-traditional storytelling or with the author leaving enough open to the reader's interpretation and that may have been what Harun was aiming for in this book but it just does not work. Rather than trying to find a hidden meaning in the story, I just gave up since I could not determine if the author really had a sense of what this story was about either. It was almost as if someone had taken the pages of "Winesburg, Ohio" by Sherwood Anderson and thrown them up in the air and put them haphazardly back together to form a book. It just did not hold together in the long run.
As for the good of the novel, it is obvious that Harun has considerable writing ability as there are passages in the novel that are simply stunning. I have not read anything by Harun in the past but I would definitely give her short stories a try. Unfortunately, it almost seemed like Harun was not able to hold together a narrative in the longer form of a novel and it ultimately fell apart. I will definitely try more of Harun's works in the future but I just can not recommend this book. There are passages and even chapters in the novel that are exemplary but it just does not hold up when looked at in its entirety.
I would like to thank Penguin Group and NetGalley for this review copy. "A Man Came Out of a Door in the Mountain" is available now.


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People say that manufacturing in America is a thing of the past. They say that we no longer make things here. Two young entrepreneurs from Bellingham, Washington, disagree. Not only have Josh Bechtel and Gabe Starbuck created a successful manufacturing startup out of thin air, but they've created an innovative redesign of one of the world's … Read more
Skype for Windows Phone with the least possible actions
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text:
Aug. 13, 2000
LOS ANGELES - At quick glance, it would appear that the 2000 season would be a rebuilding year for the UCLA men's soccer team. But look again. After signing a superstar recruiting class, second-year head coach Todd Salda?a has every intention of showing that UCLA doesn't rebuild, it reloads.
Yes, UCLA did lose the 1999 NSCAA National Player of the Year Sasha Victorine, along with four other players who are currently playing in Major League Soccer. In all, seven starters are gone from the 1999 team that advanced to the NCAA semifinals. However, UCLA also retains the services of three players who played on the 1997 NCAA Championship team - McKinley Tennyson Jr. (12 goals, 7 assists), Shaun Tsakiris (2 goals, 13 assists) and Ryan Lee (4 goals, 3 assists) - as well as 1999 Pan Am Games bronze medalist Ryan Futagaki (3 goals, 3 assists). Tennyson was UCLA's leading goal scorer and a second-team All-MPSF forward a year ago. Tsakiris earned first-team all-conference honors, and Lee was a second-team all-conference pick.
"Our most experienced players are our three returning national championship players," said Salda?a, the 1999 NSCAA Far West Coach of the Year. "They have been winners at the college level and have also played with U.S. National Teams. These three also play in important positions - center forward, center midfielder and central defender. They will no doubt be key figures to our success."
"Ryan, Shaun and Kei (Tennyson) are now out of the shadows," Salda?a continued. "It's their turn, and they are looking forward to that."
The Bruins also gain 11 freshmen who have a combined 163 international caps between them. Four of those players - defenders Nelson Akwari and Alex Yi, goalkeeper DJ Countess and forward Adolfo Gregorio - were members of the historic 1999 U.S. U-17 National Team which carried a U.S. Soccer-record 25-game unbeaten streak and placed an all-time best fourth at the World Championships. In addition to those four players, UCLA also welcomes U-18 National Team member Cliff McKinley, plus national team pool players Matt Taylor, Leonard Griffin and Tony Lawson. Despite their youth, these Bruins are an experienced bunch.
"Because of their extensive international play, the freshmen coming in are more experienced than your average freshmen. That should help them have a shorter transition time into the college level," Salda?a said.
UCLA has the luxury of being able to field a lineup of all national team players. In all, eight players have earned youth national team caps, while seven others are part of national team pools.
With a team ripe with experience on both the international and collegiate scene, the 2000 Bruins earned a pre-season No. 3 ranking by the NSCAA and should no doubt continue UCLA's long-standing tradition of excellence.
The Bruins have tremendous depth at the forward position despite losing Victorine, who totaled 33 points last season. Leading the way will be senior McKinley Tennyson, Jr., who tied for the team lead in goals scored in 1999 with 12. In his three years at UCLA, Tennyson has scored 25 goals and 18 assists. He has a penchant for scoring big-time goals in the clutch. Case in point: of his five career game-winning goals, three have come in the NCAA tournament, including the game-winner in sudden death overtime in the 1997 NCAA semifinals. Tennyson will be looking to pick up where he left off last season and in the spring season, when he scored six goals in five games.
"Going into his final season, Kei is more mature and more experienced," said Salda?a. "He has a much greater understanding of what it takes to succeed at this level, and when you put that together with his athleticism, he is going to be hard to stop. We are looking forward to a big year from him."
A fierce four-man battle between redshirt sophomore Tim Pierce and freshmen Adolfo Gregorio, Cliff McKinley and Matt Taylor should ensue for two remaining starting positions up front.
Pierce played in 11 games last season, starting one, and received valuable playing time in the Bruins' NCAA semifinal game against Indiana. He made a lot of progress in the off-season, scoring a few goals in UCLA's spring games. He has the potential to be a scoring threat, having scored 94 points in his high school career.
Gregorio, who played mostly in midfield while with the U.S. U-17 National Team, has scored while with the U-20 team and gives the Bruins versatility and playmaking ability. He is a good one-on-one player who has experience playing on the wing. The 2000 CIF Southern Section Offensive Player of the Year and a member of the U.S. U-18 National Team and U-20 National Team pool, McKinley ended his prep career as Fountain Valley High School's all-time leading scorer with 62 goals. His goal-scoring prowess continued on into the summer, as he recorded a hat trick in his first game at the USYSA Youth Nationals and led his team to the championship game. McKinley has good speed and great scoring instincts.
Taylor is another member of the U.S. U-20 National Team pool and another prolific goal scorer, having totaled 63 goals and 156 points in his career at Irvine HS. He is known for his power, great work rate and determination around the goal area.
Also expected to see playing time up front, as well as at attacking defender, is junior Sean Walker (1g, 4a career). Sophomore Chadd Davis could also play up front or in the midfield. Also available is redshirt freshman Joe Woznuk
"We have many options but also a wide variety of styles," said Salda?a. "We have size, speed, power, skill and experience. A big plus is that the competition amongst the forwards should motivate each player to greater levels."
The Bruins probably have the most experience in the midfield with two U.S. National Team members in senior Shaun Tsakiris and junior Ryan Futagaki, as well as senior Brian Foote.
Tsakiris, a 1999 first-team All-MPSF selection, led the Bruins with 13 assists in just 16 games, a total that ranks sixth in UCLA's record books. An excellent playmaker, Tsakiris is a dangerous scoring threat thanks to his pinpoint accuracy and outstanding free kicks. He also possesses international experience, having played with the U-20 National team at the 1999 World Youth Championships.
A teammate of Tsakiris at the World Youth Championships was Futagaki, who later made the jump to the U-23 team and won a bronze medal at the 1999 Pan American Games. Futagaki, who scored three goals and recorded three assists in 1999, is one of UCLA's most exciting players, possessing a good combination of tenacity, work rate and skill, not to mention his crowd-pleasing karate-style goal celebration.
"Shaun and Futo have a lot of experience playing together, and because of that have a great understanding of each other," said Salda?a. "These two both do well to generate offense, and they compliment each other in their styles of play." Foote returns for his final year after sitting out the 1999 season with abdominal surgery. A transfer from Penn, where he was All-Ivy League as a freshman, Foote is a strong presence in the defensive midfield with his good work ethic and intense play.
Salda?a will be able to turn to two fairly experienced players off the bench in sophomore Jimmy Frazelle, who played in seven games last year and contributed two assists, and junior Brandon Kay, who played in 11 games and made one start in 1999. Kay has 30 games played and 11 starts in his career. Also available are left-footed redshirt freshman Kyle Julian, a 1997 NSCAA High School All-American, and freshman Ty Maurin, who earned All-CIF honors in 1999. Also competing for playing time in the midfield will be versatile senior Caleb Westbay, who could also play up front or in the back, and freshman Joey Yusunas, a good playmaker with a good understanding of the game.
A UCLA trademark, the Bruins once again boast a formidable and athletic defense, led by senior Ryan Lee, a returning all-conference selection, and youngsters Scot Thompson, Nelson Akwari, Alex Yi and Leonard Griffin. All five players have U.S. National team experience.
Bruin team captain Lee is one of UCLA's top athletes. He is a fast and versatile player who will shore up the middle of the defense. Lee, who has trained with the U-23 National team, also provided an offensive boost last season, scoring four goals and three assists. "Ryan, who started for the national championship team in 1997, sets the standard for the team in terms of his commitment and dedication," praised Salda?a.
Also playing in the middle will be Yi, a member of the U.S. U-20 team and a starter on the U-17 team at the World Championships. Yi is another athletic defender, having played every minute of every match at the 1999 World Championships qualifying tournament. At 6-2, his height will be a tremendous asset in the back and on the offensive side in the box. In addition, he is a skillful player with the ball, a good passer and a strong defender.
A teammate of Yi at the U-17 World Championships and of Futagaki at the Pan Am Games was Akwari, who has played with U.S. National Teams since 1997, totaling 48 caps with the U-23s, U-20s and U-17s. Akwari brings impressive credentials to Westwood, having been named the 1999 NSCAA High School Player of the Year and Parade Magazine's 2000 National Co-Player of the Year. He is another strong defender whose biggest asset is his consistency.
Thompson got his shot with the U-20s this past spring, playing in four games. He was a key impact player for the Bruins in 1999, earning Rookie of the Year honors after playing in 17 games and starting eight while scoring four goals. His final goal in 1999 capped a Bruin comeback in the NCAA semifinals that sent the game into overtime. Speed and athleticism are his No. 1 strengths.
Griffin also played with the U-20s in 2000 and is expected to see action on the left side of the field for the Bruins. The left-footed Griffin is an attacking-minded back who could also play as a left-sided midfielder.
Also in contention is freshman Tony Lawson, who has been a member of the U.S. U-17 National team pool. Both Griffin and Lawson have experience in big games, as Griffin played with the U-18 National Team in 1999 at the U.S. Soccer Festival, and Lawson played in the national finals in 1999 with his club team.
"Our big strength here is the depth and versatility of all of our defenders," said Salda?a. "All of them have experience at each position and can be interchanged if necessary."
Possibly one of the most experienced youth goalkeepers in U.S. history will take over in the nets for the Bruins in 2000. DJ Countess enters his freshman year with 47 U.S. caps to his credit and a total of 10 shutouts in 1999. Countess has already been touted as a future U.S. National Team goalkeeper.
"DJ's experience will surely help quicken his transition time," Salda?a said. "He has played in many big games and is very comfortable in pressure situations." Salda?a also likes Countess' ability to direct the defense, as well as his consistency.
With last year's top two goalies no longer with the program, redshirt freshman Zach Wells, who sat out 1999 with a thumb injury, moves into the No. 2 position. Wells has worked his way into the U.S. U-20 National Team pool and played two games, earning a tie and recording a 1.00 GAA. Junior Stephen Gardner moved from a non-roster position in the 1999 season to a varsity position in 2000 after playing well in the spring. He will look for his first minutes as the No. 3 goalie.
Pre-season No. 3 UCLA will face an early test in the 2000 season, playing defending NCAA champion and pre-season No. 1 Indiana Sept. 2 and 1999 runner-up and pre-season No. 2 Santa Clara Sept. 28. Both games will be played on the road. The Indiana contest will be a rematch of last year's epic four-overtime marathon at the NCAA Semifinals. The Bruins also have a road battle against Southern California rival Cal State Fullerton Oct. 26 and a home match-up against perennial power Portland Oct. 28.
The Bruins will compete in the Pacific-10 Conference this season, having left the MPSF along with Stanford, California, Washington and Oregon State. Because the Pac-10 only has five teams in the conference, it will not receive an automatic NCAA bid. However, leaving the MPSF freed all five teams to play tougher schedules which should strengthen its position once tournament bids are handed out. In the Pac-10 schedule, the Bruins will face each team twice in a home-away series, giving UCLA two games apiece against No. 12 Washington and No. 23 Stanford.
"Being in the Pac-10 automatically strengthens our schedule yearly by a good margin," said Salda?a. "The other teams in the Pac-10 have been our regional rivals and are nationally respected. Hopefully, these matches will better prepare us for the post-season."


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