text:
One-on-One with Microsoft's Shane Kim
Does Denis Dyack talk too much? Will Unreal on 360 have MODs?
Does it bother Kim when Denis Dyack rushes to the message boards to defend harsh criticisms of his game? When are we going to hear about Xbox 360's 2008 lineup? How come Rare isn't working on the Viva Pinata spin-off? Unreal Tournament 3 on PlayStation 3 will have full MOD support, but can we expect that on Xbox 360? For all that and more, read on for Kim's thoughts.
1UP: You guys didn't talk about 08 at all. It was brought up a little bit -- Resident Evil 5 was the only exception made -- you guys haven't announced X07, so where does the 08 lineup come in?
Shane Kim: We had a very specific strategy we wanted to execute. This isn't just a strategy about this year's E3. We laid out our announcements last year at E3, last year at X06, even at GDC. This E3, our plan has always been this is the third holiday for Xbox 360, it's a very important holiday, the other guys are going to be in full supply - theoretically. We wanted to focus on - look, we've made a lot of announcements, we want to prove we're building on the things we talked about, so that's why our focus was all on 2007, there's lots of time for us to talk about the future. We've already announced a lot of titles that are coming in 2008 and beyond and I alluded to some of those in my part of the presentation, too, and we did show the Resident Evil thing. We wanted to say "look, we have an amazing lineup this year."
1UP: Are we going to hear about what's coming next this year?
Kim: You'll hear more about our future stuff. I think we're pretty good about letting people know what's coming, but, for this year's E3, we definitely wanted to focus on 2007.
1UP: You name checked Alan Wake, Too Human...
Kim: Fable 2, Banjo, the collaboration with Peter Jackson with the Halo series, Halo Wars...we have an awful lot coming and stuff we haven't talked about, either. We do have some announcements, we just didn't want to make them here.
1UP: What strikes me about that, I didn't even know Fable 2 was unveiled until I saw it on 1UP's screen page. You can see Halo Wars, you can see Fable 2, but it was shoved away after the conference. If you're focusing on 07, why even show them?
Kim: Why show them here?
1UP: Yeah.
Kim: There are people we care about. In terms of the broad coverage, we want it to be about E3 2007. But, for important people, we know they need to get hands-on and get a closer look at those key titles. We are building for the future, too, so a lot of what we do is that people can check in on big titles, in our case Halo Wars and Fable 2 behind closed doors, so you know development is progressing, they're looking really good and we're happy about that.
1UP: You guys have a very structured strategy, especially for Q4, with a big game hitting every month. Halo is the big climax point for the industry as much as anything. Not to keep banging on about next year, but how are you handling the roll out for next year? Is it going to be as consistent?
Kim: We don't have a title a month for the entire year. We don't have that many titles in development. For us, it's about quality, not quantity, but we will carefully manage to roll out our first party titles, the first party titles are meant to be advertising models for the platform, we're the exclusive content that's supposed to drive the platform. We're not going to try to release things on top of each other, we do try to avoid that as much as possible. Sometimes titles don't cooperate with us and they move into each other, but we're going to try to space things out, so an Xbox 360 customer can say "wow, there's something great and new that's coming" and of course the third parties are going to be complementing that along the way. We do try to carefully manage that portfolio.
1UP: Last year, we didn't really see Fable 2 or Alan Wake, or there were only brief mentions, but Too Human was there and playable. This year, it was just a trailer thrown on Xbox Live and there were even some technical issues with that. What happened? It's obviously an 08 title now.
Kim: I think we would all agree we showed Too Human too early and it's hurt the title's reputation in people's minds, so we're going to be very careful about how to display and disclose the title. That's a title that I have not lost any confidence or enthusiasm for, but we're going to unveil it when it's ready. And that's what it needs to do. It's not like when we unveiled Mass Effect or Gears of War and everybody went "oh my god, that's great" and we could build on that kind of momentum all the way through, this is a title that got beat on, let's be honest. It got beat on. We probably should not have put it on the floor, and in a case like that, we're about consumer entertainment marketing, we're not going to run that it's at the point that it can turn people's perceptions, because it has a lot of work to do that. I'm convinced Denis and Silicon Knights can do that, otherwise we wouldn't be behind the title.
1UP: How do you reboot that? They have a good track record, especially with Eternal Darkness, but how do you restart after something like that [E3 2006]?
Kim: You do it the only way you possibly can: with real product. We can't throw more ads out there, we can do the trailer, which is fine, but it's not about advertising and talking about it more, it's about showing people "look, this is the game we envisioned it from the start, it works the way we wanted it to, it's really compelling." Until you can get your hands on it...we're not going to let you get your hands on it until we're ready for that. That's the only way I know of - or give it away for free. But that's the only way I know we can restore consumer confidence.
1UP: I don't want to harp on Too Human too much, but one of the things I've noticed is that when there's a lot of critical analysis of Too Human, Denis Dyack is quick to become a defender of the game on the message boards. How do you feel about situations like that? As soon as the trailer came out, he was on, and he seems to get a bit defensive, which is understandable - Too Human is his baby. How do you, as running Microsoft Game Studios, respond to him running out there and talking online?
Kim: We don't own Silicon Knights, so he's not an employee and I don't tell him what to do. I respect developers who are passionate about what they do and some developers take different approaches to stuff like that. Denis happens to be a guy who wants to get engaged with the community and say "hey, this is why this is" and so forth. As a publisher, we advise him on how we should approach public relations, but at the end of the day, Denis is an independent company and Denis is an independent guy, he's going to do what he thinks is best.
My perspective, I always think that not being defensive is a good thing, it sort of goes to your last question, the best way we're going to restore confidence is actually delivering the product that blows people away. Dennis can get up there and try to defend the criticism from all of these anonymous posters, but is there really going to be a victor at the end of that? Probably not. Maybe he'll sway the community and people will get shouted down or maybe the community will shout him down, but there's probably not going to be a victor at the end of the day. The only way you're going to win and convince people is by delivering the product, and that's always my advice.
That's why I'm a big proponent of, hey, we're not going to show Too Human until Too Human is ready. Unfortunately, we had some glitches with the trailer on marketplace, but I think those are fixed now, but it's like, aw jeez...of all the products! [laughs] But, like I said, nothing has dampened my enthusiasm for Silicon Knights or Too Human and we're still behind the production in a big away.
1UP: One of the themes of E3 seems to be somewhat lead by Nintendo, but the industry's obsessed with becoming more mainstream. All three parties seem to have slightly different way of approaching that. Sony's doing it from the device level - PS3 doing "everything" - Nintendo's focused on the controller and experiences, and I've seen a couple of examples of the way you guys are doing it through the studios. One example is expanding the Viva Pinata IP with Krome and Peter Molyneux with Fable 2, taking about taking a game perceived as hardcore and trying to make it more accessible.
Kim: Yeah, yeah. That's like making Halo Wars more mass market, too. [laughs]
1UP: For you guys, what's the MGS approach to push the demographic out?
Kim: For MGS specifically, you're going to see more and more content in the portfolio expansion over time, we're entering that phase of the console generation where you're seeing more and more titles like Scene It and Banjo next year, and that's where a lot of announcements we haven't made will fall in. And not just with the core titles, but really in the broad appeal space. From an overall platform standpoint, you're absolutely right. Nintendo is doing it Nintendo's way and we won't follow that, and I hope Nintendo's successful in bringing more people to the industry, but we what we're going to do, and a lot of this is actually in place, we need to get better at convincing people and we also have to hit mass market price points. We're not there yet.
When you think about Xbox Live Video Marketplace, video chat, integration with your digital entertainment devices, all things that exist today, there's a lot for broad consumers. We have to add more content from a gaming standpoint, Xbox Live Arcade really helps us there, too, but the biggest thing, and I think of this as a publisher of Viva Pinata, is hitting that mass market price point. What's funny is we're not that far from the Wii with the Core system, but we need to get better at telling that story. That's where a lot of our focus is.
1UP: Is it a sort of lead by example approach?
Kim: I think we have done that with the entire Xbox 360 generation. You tell me what third party publisher is going to launch new IP at the launch of 360 and the second holiday, as we did with Kameo and Viva Pinata, where the console's still at its launch price point. We talked a lot about this, right? We needed to start changing the perception right from the get go that Xbox 360 was just a hardcore gaming platform, because that's what Xbox 1 achieved, but if you want to win the generation, you've got to win more than just the just the core gaming audience. That's why we took those steps and that's why you're going to see more and more of those types of titles in the MGS portfolio.
1UP: The new Viva Pinata party game, is that driven more by the success of the Fox show? The game, people that played it, loved it, but not many people bought it.
Kim: We had very high satisfaction with Viva Pinata and I'm never going to apologize for that, and thank you for your support, too. In that case, I think the biggest problem is price point. That game is obviously targeted at a pretty broad audience, but for some people, $300 to $400 is still out of reach for a next-gen console. Fine, we're going to address that issue. For Viva Pinata Party Animals, we think we've built a pretty interesting property with Viva Pinata that we can expand into other genres and that's what we're doing with Party Animals and our partnership with Krome. It does leverage the characters that we've built through the animated TV series, which I think is appropriate for that party game, but fundamentally it's based on the world of Viva Pinata we created with Rare and we're not backing away from that at all.
1UP: What is the mass-market price, and when will Xbox 360 achieve that?
Kim: If you look back in history -- again, it's not just going to follow what's in history -- in some cases, 75 to 80 percent of the business gets done $199 and below. So, we're not quite there yet. I think that number can change over time because of inflation, greater capabilities; what we can do what Xbox 360, even the core system, is far beyond what you could do before in previous generations. Who knows? Maybe $249 will be a mass-market price point -- but historically, $199 has been when you're talking a PlayStation 2-like install base. 80 percent of the business gets done at $199 and below. We're like the other guys, right?
We're trying to drive costs out of the system as much as possible so we can hit those price points. We're a little closer than Sony is with PlayStation 3, thankfully, but we're all trying to get that magic price point.
1UP: Are you going to move toward that in '07?
Kim: Stay tuned. We didn't announce anything here, didn't feel the need to. July is a very odd time to announce a price reduction. I'm not even sure Sony announced a price reduction, anyway [Kim is pointing to the fact that the PS3 launched with a $499 20GB version and a $599 60GB model; Sony discontinued the $499 20GB version in April 2007 in North America, so the company is essentially reducing the 60GB model to the 20GB price. --Ed.], but we don't feel the need to do it here at E3.
1UP: Going back to Viva Pinata for a moment, why isn't Rare on Party Animals?
Kim: Rare is very busy, they're working on Banjo and a couple of unannounced projects, as well. What Rare has done is built the Viva Pinata world. I feel really great, it's sort of like taking Halo Wars to Ensemble Studios. We've created a property that can be leveraged with a very good developer, like Krome, into other space. If Rare had come to us before and said "look, we really want to do a party game with Viva Pinata," great, but they're also working some other things we care a lot about, too. We're able to take Viva Pinata and the idea of a party game to Krome, that can actually create the meta game and the mini-games and have that ready for us this holiday and I think it's going to be a lot of fun. It's a really good thing for us, not just the Viva Pinata property, but the platform in general to have more options like that. It's not for everybody, but people who are looking for family friendly content, something they can draw into really easily, sure.
1UP: You guys announced the warranty change next week. When I talked to Peter Moore about it, he came across as very sincere. He talked about how it was difficult for Microsoft to read the headlines and see people having so much trouble. But, at someone who's working on the games themselves, what was your perspective? Because when I've talked to different Microsoft studios, they mention it's frustrating because their games are being blamed for problems that aren't their fault. When Gears of War came out, when Guitar Hero 2 came out, when Forza 2 came out, that's when you see a rash of problems.
Kim: I didn't feel any worse or better as the head of Microsoft Game Studios. I'm a corporate officer and a leader in the interactive entertainment business, so I don't feel any worse just because people are attributing some of the problems to Forza 2 or Gears of War. People were having too many problems with Xbox 360 and that's the reason why the company stepped up and took a very unprecedented step and extended the warranty for three years for this general hardware failure and took a billion dollar charge, that's not something a lot of companies would do, but once we understood the scope of the problems and accepted the fact that this is just not acceptable, we stood up and said "look, we're going to take care of the problems for anybody who runs into these failures."
So, we're not a "it's their fault [or] our fault" kind of company, we're one team and Xbox 360 lives and falls together. The fact that the people were attributing some of these things to Forza 2, I felt worse that people were having a bad experience with a Microsoft product than Xbox 360 overall. I feel really good about what we did last week in enhancing the warranty. It's a big pill to swallow, but once you've swallowed it, you can feel really good that you're doing the right thing, and I think most people, in terms of who we've talked to and the reaction on the boards and all of that, are applauding us. You've got a lot of people out there saying "why'd it talk so long blah blah blah," but the majority of people are saying "good job, thanks for doing this, I feel better about buying an Xbox 360."
1UP: But, that's kind of what I thought, too. Why did it take so long? From day one, the same issues that are being discussed are being addressed now 18 months later.
Kim: But, nowhere on this kind of scale, Patrick. You have to get the critical mass in the installed base before we can really assess what really is going on.
1UP: Is critical mass 10 million?
Kim: Yeah, and, of course, the volume of issues and complaints from people also increased. And we're also able to do a lot more testing, because it's not like a) every unit fails or b) every unit fails at the same time. You have to go through some lifecycle testing and real-world empirical data and our own testing and we determined, "ok, it's a variety of issues that result in a general hardware failure and the one thing that's constant is that you get the three red rings of light." Enhanced warranty, three red rings of light, no questions asked.
1UP: When Gears of War came out, when Guitar Hero 2 came out, when Forza 2 came out, that's when the next rash of problems hit. This fall, you have Halo 3, Mass Effect, BioShock. Even though the warranty's there, from a MGS perspective, those reports are going to come out again, regardless of the warranty. Especially with Halo 3, you're going to have a bunch of people picking up new machines and the machines still on shelves don't necessarily have whatever hardware modifications have been made to completely solve this down the line. Day one of Halo, day one of Mass Effect, is there a fear you're going to hear about this all over again?
Kim: Well, there's no fear. There's an acknowledgment there's going to be some issues, we know this. That's why we did step up and say anybody who has these issues, we're going to take care of these problems. We have apologized, we feel very badly about this. We've apologized to customers to this and taken a billion dollar charge to the company, and we know people that some people are going to run into these problems, whether it's Halo 3 or whatever, and we're working hard to fix those issues that we know about in the hardware, but people are going to run into these issues and we're going to take care of it as fast as we possibly can at no cost to the consumer.
1UP: Do you feel you're overstretching the Halo IP? Where do you draw the line?
Kim: If we were pimping this out and prostitute it, yeah, I would feel real bad. In general, everything we try to do with Halo is with high quality partners in a high quality way. People can criticize us for Halo2 Vista, that's fine, I know that's not our best execution. But, Halo 3's going to be great and Halo Wars is going to be fantastic. This is Ensemble Studios, so we didn't just schlep it out to somebody, a third tier developer. The Halo movie, if and when it gets done -- and I remain very interested in doing that, we're in conversations with our friends in Hollywood about the movie -- that's going to be a great thing, but we're only going to do it if it's a great movie and it's set up to be done in a high quality way. We're not going to get a movie done just for the sake of doing a movie.
What you saw the other night with the Halo short film from Neil Blomkamp, we will use in our promotional opportunities for Halo 3, that's why we've commission those short films, but it does give a glimpse at what's possible when you take Halo into the live action world. Everybody knows I'm not a hardcore gamer, but I love the Halo world and I love the Halo universe, and the fact that I can gain access into that world via live action and hopefully a movie someday, that's when we start to talk about Halo as an entertainment property. With any entertainment property, if you don't judicially manage that, if all of a sudden I start bringing you Halo party games...
1UP: I was just going to say...if I come back next E3 and say you crossed that line! You told me you weren't going to do it!
Kim: No, that's crossing the line. Halo Wars I don't think is crossing the line, and that's all we've got going in the gaming space. Halo 1 PC and Halo 2 Vista, those were Halo first-person-shooters, we didn't really deviate from the core of what Halo is.
1UP: And you stated the other night, you're closing out the core three chapters.
Kim: A trilogy is three.
1UP: Is the future of the franchise in supporting stuff? Peter compared it to Star Wars, which initially was this core franchise that was spun off in various directions. At your level, is that the strategy for the brand now?
Kim: Yeah, we hopefully have created a property that we can expand and extend into other areas where they make sense. For example, the partnership with Peter Jackson and what we're doing with Bunige there. It's going to be set in the Halo universe, but it's not going to be Halo 4. It's not going to be set inside that Halo 1, 2, 3 timeframe, it's a different story being told in the Halo universe and it's really exciting. You will hear more about that shortly, but it's really exciting. That's the way you start to expand beyond Halo the videogame into Halo the entertainment property, and you have to do that really carefully or people will say, "What's next? The Halo Party game? What's next? The Halo Driving Game?"
1UP: Halo Kart Racing.
Kim: Yeah, exactly. We're not going to do that. It's too valuable a property. Peter says it's a billion dollar franchise, which is true, in sales of Halo videogames, but in terms of asset value? Four or five times that. That's really what we're going to be careful about nurturing and growing. Now, we don't have a lot of experience doing this, so it's going to be a lot of fun, so that's why we're going to be really careful about things like the Halo movie. I want to go to a red carpet premiere, yes, but I want to go to a red carpet premiere of a really great Halo movie that we can all be proud of and then [have people] go "oh my god, I have to get into this universe somehow."
1UP: At the Sony conference yesterday, Epic announced a multi-stage deal with Sony about various things, starting with optimizing the Unreal Engine 3. They announced that Unreal Tournament 3, originally an Xbox 360, PS3, PC game, is now at least a timed exclusive for the PS3. But, something that was a very big bullet point and something Epic's talked about far back with UT is the mod space. At the last TGS, Tim Sweeney, Epic's CEO, said they were frustrated because everything Sony was telling them was that the platform was open, but Sweeney was quoted as saying they were frustrated with Microsoft because it was a closed network and Microsoft wasn't open to user generated content. When, and if, UT3 arrives on 360, how are you going to address that huge feature difference?
Kim: Yeah, it is - on one hand. In general, a) we're bringing user generated content to our platform. Look at what's happening with Forza Motorport 2 with the auction house and the livery editor, that's just taken off huge. It's not the same kind of user generated content model that Epic is going to do with UT, but it is user generated content. We have just as much interest in that space as anybody else, but I will tell you that there is a lot of value to managing the service and system the way we do on Xbox Live, versus the wild, open, supposedly open PlayStation Network. You're going to have to be very careful about what happens and we'll see how much responsibility the platform holder actually takes there in terms of managing that stuff.
It's not unlike Sony PlayStation HOME. It's great to talk about all this, but assuming you could even build it, one of the biggest challenges is actually managing the behavior. We have a lot of experience doing this on Xbox Live and that's part of the value proposition we bring to our customers, is that you're going to have a great experience on Xbox Live and we take care of a lot of problems for you and don't just say it's the responsibility of the publisher of the responsibility of the community to manage this. We take accountability, we do that as the owner.
Same thing's going to be true in user generated content. We're going to have user generated content, I'm not worried about that. I know what our plans are in that space, but we're going to do it in a way that works really well for customers.
1UP: The way I understand it, there's going to be a filter. It's not unlike YouTube. You create the level, you submit it, it goes through a filter and then goes up. On a basic level, if that's how it worked in Unreal Tournament 3, would the Xbox platform be open for doing something like that, leaving the control to a third party?
Kim: Eventually, you're going to see more and more stuff like that. I'll take another example: XNA Game Studio Express. That's to enable people to use Game Studio Express to create more and more of this casual type of content, but it's all created by the community. You don't have to be a professional game development studio to use Game Studio Express, we're going to figure out how to expose that content to end users but we're going to do it very carefully. The last thing we want to do is have Xbox Live flooded with all of this content that's not usable or not high quality or is offensive or whatever, but that's just our approach.
We're going to take responsibility as the platform holder, we're not just going to say "here's some filter that the publisher has created," and, of course, you're relying on the publisher to do that and different publishers have different ideas of what's acceptable and what's good. We're saying, look, as the platform holder, we're really going to try and own that and make sure it's a good experience on our platform, and we'll see whose approach works better for customers, but we're sticking with what we've done because it's been very successful for us.
See Also
Comments (30)
I must say..Posted: Jul 26, 2007 12:00AM PST by ahsayuni05
He was kinda dodgy on a few topics
sooPosted: Jul 22, 2007 12:00AM PST by cartman0082
no mods for UT? got it.
Yes, Sony sucksPosted: Jul 22, 2007 12:00AM PST by Serraxor_sucks
I'm very happy with my Xbox360 and my Wii. They complement each other perfectly. I have no need for a PS3. At all.
Sony future in question?Posted: Jul 22, 2007 12:00AM PST by daMIAshado
Why would u say if there's a 4? Regardless of what you may think if you do the research PS3 is actually doing great in sells and that is before the great games start coming out and before the price drop. And now they are selling out. PS3 started w/ some hiccups but is running smoothly right now. I'm more excited about the PS3's line up than 360's or Wii's.
xbox 360Posted: Jul 22, 2007 12:00AM PST by Lost_Dreams
I agree with the fact that xbox 360 is a great system and think that once they release the new xbox with the better 65 nano chips they really will be the system to beat....
Huge fanPosted: Jul 22, 2007 12:00AM PST by Totalitarian1219
I love every console for their own aspects and games, but the 360, in my mind, is just too good to be true for this fall and winter season. I'll probably fail a few classes this semester thanks to games like Halo 3 and Mass Effect. Call me a real dunderhead come this fall; I'll probably be a college dropout.
Sony sucksPosted: Jul 22, 2007 12:00AM PST by Serraxor_is_a_fag
After reading this interviw, I'm even more convinced that Microsoft and Nintendo have the right strategy (and the right games) to lead this generation. Sony has a lot to learn after its PS3 debacle and MAYBE they will do better for their PS4, if there is one. Meanwhile, the Wii and the Xbox360 is the way to go. There's really no need for anything else having that combo.
ConfidencePosted: Jul 22, 2007 12:00AM PST by sinfreealex
I am so glad that I got my 360 last holiday season with all of the great games that have come out or are going to be showing up this holiday season. The only problem is that I won't have enough money for all the games I want this year. Oh well, I guess there have to be some games to purchase next year if/when releases slow down.
mgs4Posted: Jul 22, 2007 12:00AM PST by Lost_Dreams
this is off the topic but they should start an online petition to konami so they know how many xbox 360 fans want mgs4 to go to their system. maybe that will help them in feeling better about mgs4 on xbox !
HmmPosted: Jul 21, 2007 12:00AM PST by turkish101
Good interview, surprisigly frank and free of the normal BS that comes with these type of interviews. It was nice to see MS's standpoint on Sony etc., without claiming outright that Sony sucks.
Hmmm........Posted: Jul 21, 2007 12:00AM PST by MarioBro87
some minor typos, but still great interview
!!!Posted: Jul 21, 2007 12:00AM PST by SolidSnake_1370
why the fuck do y'all have to use double negatives?
MS Certification ProcessPosted: Jul 20, 2007 12:00AM PST by OhioSurferDude
If it takes EPIC GAMES (and other developers) 6 to 8 weeks to get their content approved for release onto XBL - how long to you think it'll take Joe Schmoe's content released??? 6 to 8 months? MS REALLY needs to find a way to speed up their cert process. How many demos, map packs, etc. have sat and sat and sat in the hopper just waiting to be released? Its a joke. And, Patrick, next time ask Mr Kim - where are the MICROtransactions that they talked about prior to launch? You know, the content that you and I can put out there and make money off of? Seems to me that that stuff will never see its way onto XBL and was all talk.
sounds like BSPosted: Jul 20, 2007 12:00AM PST by Wii60_FTW
Why not let Epic filter user-generated content? No reason at all. Just corporate bullshit from the mouth of Shane Kim. If he's so concerned, maybe he should pay someone to test content before releasing it on live. problem solved.I know... I'm obviously a genius. btw, ur comment wasn't deleted. new comments disappear, temporarily, sometimes. that's normal.
All around good article.`Posted: Jul 20, 2007 12:00AM PST by HyperNova
I was a little disappointed by his answers to the UT3 user generated content questions. What I got out of it was he was basically saying "No, there will not be user generated content like there is on the PC on the 360". So we might get a few of the more popular mods down the line but 360 owners won't have that freedom of choice that PC gamers have. Granted I will be getting this game for the PC anyway, but it still disappoints.
bargh! ! !Posted: Jul 20, 2007 12:00AM PST by BreakfastPills
Patrick does make a lot of typos, but it's a long monotonous interview to upload, I'm sure. These questions were kind of boring though. Mostly just that video game company politics.
Come on PatrickPosted: Jul 20, 2007 12:00AM PST by Emerson640
Check for typos next time Buddy.
no question about the lawsuit?Posted: Jul 20, 2007 12:00AM PST by DarkAnarchylz
SK vs Epic lawsuit?.. OH wait, this interview was done at E3 like 2 weeks ago?
good interview but he dodged important questionsPosted: Jul 20, 2007 12:00AM PST by Sexymeximelt
No user mods on XBLA FTL. What about DEDICATED SERVERS? instead of this crappy P2P? And the red rings ROFL, basically he is telling all 360 owners to sit back and wait for Red Ring death... ok thanks for the help... ill just pay $400 for a defectivbydesign console and wait for it to explode, thanks!
UT3Posted: Jul 20, 2007 12:00AM PST by mirautaj
1UP: At the Sony conference yesterday, Epic announced a multi-stage deal with Sony about various things, starting with optimizing the Unreal Engine 3. They announced that Unreal Tournament 3, originally an Xbox 360, PS3, PC game, is now at least a timed exclusive for the PS3. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ I don't understand why Microsoft didn't show the PC version at the press conference? Why not talk about PC version, since it's coming out this year and it's GFW title..
Much betterPosted: Jul 20, 2007 12:00AM PST by insane_cobra
Sorry for sounding rude, I'm a bit cranky at the moment.
Good InterviewPosted: Jul 20, 2007 12:00AM PST by TheAngelEffect
Most of my friends were really giving MS a hard time because they showed no games (with the exception of RE) beyond 2007. When some say this shows weakness, I say it shows strength. MS isn't worried about the future because they have great titles lined up. I am very excited about the possibility of Metal Gear on 360, as well as Too Human and Alan Wake. MS also has a new Banjo on the way which is made by Rare, experts in the genre. I think it will be interesting to see if Rare can give Insomnia and Naughty Dog a run for their money in the platforming department. Anyway looking forward to (whatever) in 2008!
It's Denis Dyack, Patrick, not DennisPosted: Jul 20, 2007 12:00AM PST by insane_cobra
And Forza 2 has a livery editor, not a liberty editor. It doesn't hurt to verify what you write about, you know.


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With just five months remaining until "Call of Duty: Advanced Warfare" is set to launch, Activision and Sledgehammer Games are seemingly ramping-up the behind the scenes looks into the game. On Monday the official "Call of Duty" YouTube account published a brand new video showing gamers a little of what they can expect from this so-called "new era" of "Call of Duty," and revealing a special perk for pre-ordering the game.
In the nine minute video, viewers got to see a little of what the "Call of Duty: Advanced Warfare" campaign has in store for them. The video starts a group of U.S. Marines crash landing into a war zone in Seoul, South Korea, and follows them as they battle their the war-torn streets.
One of the first new gadgets fans got a look at was the "booster." The team used these boosters to safely jump from an extremely high building with the help of bursts of air. Another cool weapon shown was the "cycle grenade," which seemingly allows players to equipped one grenade that has multiple setting including "smart," "frag," and "contact." It's unclear exactly what each of those settings do, but having multiple uses for one attachment should prove useful.
While the gameplay shown in this video was amazing, it's not necessarily the most exciting part. Near the end of the video it was revealed that players who pre-order their copy of "Call of Duty: Advanced Warfare" will receive a bonus for doing so. That "bonus" is said to be an "advanced arsenal" that includes a custom exoskeleton and a EM1 quantum weapon.
"Call of Duty: Advanced Warfare" is set to hit store shelves on Nov. 4, 2014. You can pre-order your copy today on Callofduty.com for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC for $59.99.
Suggested Links
- 'Call of Duty: Advanced Warfare' now available for pre-order
- 'Call of Duty: Advanced Warfare' leaked and release date announced
- Activision set to unveil the 'new era' of 'Call of Duty'
- 'Call of Duty: Ghosts' trailer unveils new customization items
- Snoop Dogg featured in new 'Call of Duty: Ghosts' voice packs


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© 2002-2016
Encyclopaedia Metallum
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Prior to this, I hadn't heard any Amorphis albums in their entirety and I certainly am not someone who only digs their deathy material. In fact, the few snippets I heard were rather boring, plagued with too many annoyances and "strayed from the path" or so to speak. It's as if they wanted to do this kind of deliberately inoffensive, sappy and easily accessible modern metal all along their careers. I am thankful though, as albums like this are testaments to their true intentions…
Sometimes, their old self tries to gain foothold in the form of a hollow growl and forced aggression, which puzzles me greatly. Why can't they stick to the mellow stuff, since that's what garners most of their popularity these days? Is it because the youthful masses unconsciously demand a certain level of danger and aggression in their music? Or is it because they have no coherency in terms of songwriting like Opeth? Even if they did stick to the mellower stuff as I said, they would still drown in the endless sea of urine that is the Finnish metal scene these days. I'm listening to the more aggressive songs here and can't help but wonder why they're still crammed with those annoying, at times even gothy and delightfully typical Finnish clean vocals.
"Towards and Against" rises up above others with its incredibly awkward electronic intro melody, which is soon joined by basic instruments, but the melody is still kept underneath (fortunately they drop it quickly). Still, why was that done like it was here? I realize this is just a minor pet peeve, but it sounds like the songwriter was just fucking around, knowing that this kind of thing would just get shrugged off by the fans. It reminds of someone who said that Mike Patton could release an album full of (perhaps rhythmic) farting noises and his followers would just pass it off as experimenting. Why didn't they replace this fuck-up with one of those Nightwish-esque piano melodies they seem to be so fond of? It would've sucked much less in this case. Apart from the aforementioned song, the keyboards are incorporated to the songs rather well. Indeed, they raise the already pleasant and lukewarm atmosphere to the height where bodily fluids turn into sugary syrup. In that respect, the songwriting has succeeded in delivering the goods. Or has it?
The part that offends me the most here is the string section. Utterly lead guitar based and "we're trying to please your little ear as much as we can" in their delivery, some of the slower "riffs" remind me of Swallow the Sun (which itself is bad) in a bad way. Ironically enough, during choruses the mix of instruments combined with the shrill production of guitars turns everything into a mush, which is anything but easy on the ears. If someone gave me a rough description of this album as a whole, I'd be expecting to hear contemplative and melancholic guitarwork. Instead, I get riffs and solos that sound very uplifting and apologistic, which sort of goes against the whole theme of the album. I suppose that's one part of the acoustic "folk" strumming that is also so prominent on this album, eh? Add repetition and almost recycled themes and delivery for each song and we have a stinker.
"Weaving the Incantation", which is the most tolerable song here, features a riff that isn't instantly forgettable, and even that is soon obscured by a mess of a chorus and the other songs to come. How cunning, put the song that stinks the least as the first song and then continue accordingly, shoveling increasing amounts of excrement on my face while I try to find something that resembles actual talent.
I feel there is no need for me to mention rhythmic instruments other than this short paragraph. They don't steal the attention, their presence is not buried within the mix and they complement the other instruments like they should. In short, they get the job done. Nothing awe-inspiring or anything that resembles pointless technicality. I can't lash at them for being so bland either, since well, there is no other way that they could be arranged in this record. How else are you supposed to complement as bad music as this?
The waters better not stay silent after this, or "Skyforger" will be another exercise in this horrid style.


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Slim Tablet Stand
For Tablets (iPad, Galaxy Tab, Xoom, PlayBook), eReaders (Kindle, Nook, Kobo, Sony), and Smartphones (iPhone, Droid)
Versatile hands free viewing, in a small package
Versatile hands free viewing, in a small package
The USRobotics Slim Tablet Stand is the perfect accessory for hands free viewing. The slim metal, foldable stand can be used with most tablets including the iPad, Xoom and Playbook, but it also works with other small devices like ebook readers or large smartphones. Go hands free and watch videos more comfortably, switch to the lower angle to type easily when emails come in, or multi-task at the office and put your tablet next to your monitors. Better yet, use your tablet as the only display with this stand and become even more efficient with a Bluetooth keyboard. This thin one piece design is easy to tuck away and even comes with a travel bag making this the perfect accessory for all tech gadget users.
Adjustable height
- Upright position for watching, surfing, or reading
- Low angle position for on screen typing
Excellent Design
- Sturdy metal one piece design
- Works with tablets in both portrait and landscape modes, even with protective cases
- Silicone caps protect the device and keep the stand in place while typing
- Open design enhances air flow to keep devices cool
- At 7 inches long and less than an inch wide this stand is easy to carry and tuck away in a bag
- Very lightweight - less than .5 lbs
- Great for use with additional accessories like Bluetooth keyboards
- Watch videos without having to hold the tablet the whole time
- Work more comfortably and type at a comfortable angle
- Use with laptops to help keep the device cool
- Use in the kitchen to easily follow recipes on your tablet
- Give your wrists a break from all the e-reading
Specifications & Standards
- Zinc alloy and plastic
- CE approved (Class B)
Package Dimensions/Weight
- 7.8 x 3.25 x .9 in.
- .55 lbs
Product Dimensions
- 7.09 x .98 x .39 in.
- .43 lbs
- Ideal for 7-10 inch tablets and ereaders including iPad 1&2, Xoom, Galaxy Tab, and PlayBook
Package Contents
- USRobotics Slim Tablet Stand
- Travel bag
Product Number
Warranty Information
Ninety-day limited manufacturer warranty from date of purchase. Click here for full warranty information.
Support & Documentation
|Data Sheet
* Tablets are not included.


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Old Is Better Than New1504 Fredericksburg RoadSan Antonio, TX 78201United Statesph: firstname.lastname@example.com
Our used decorative old vintage antique door knobs & door plates start at $5.00. We have the best prices and selection on door knobs, door plates, door hinges and kitchen and bath hardware. Old vintage antique crystal door knobs, porcelain door knobs and metal ornate door knobs. All types of door plates, door hinges and locks for sale. Also hardware for the kitchen cabinets knobs and hinges. Bath fixtures, medicine cabinet and sinks. We have excellent to good knobs & plates restored for the door for your home. We also carry shabby chick old vintage antique crystal glass knobs & plates with small crack and chips for craft projects price at $5 each. We stock our hardware. Let us know the type of hardware you are looking for your home. For craft we always have plenty.
New hardware weekly posted on Facebook.
For quick reponse for available, size, cost. Texting me at 210-364-4564. We will shipped if you get a shipper to deliver. thank you!
Click on image for a larger picture and detail information. We can send you more pictures of a item to see condition. The postal rate is low for small items on flate rate boxes. We accept Visa, Master, Discovery and American Express.
Click below to our Face book page or goto our last page to communicate by E-mail.
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Save the planet by shopping our products.
Copyright 2010 Old Is Better Then New. All rights reserved.
Web Hosting by Yahoo!


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Lynch on Pools move
by Stuart Vose
Forward relishing League One spell.
Craig Lynch was quick to agree to a loan spell at Hartlepool United following a glowing report from team-mate Ryan Noble.
Lynch, 20, completed a month-long move to Victoria Park last weekend and made his debut as a substitute during Pools' 2-1 home defeat to Carlisle.
He has followed in the footsteps of striker Noble, who scored twice in nine appearances for the Npower League One club last season.
"As soon as I heard about the interest from Hartlepool I had a word with Ryan and he told me how much he enjoyed his time here," Lynch told Hartlepool's official website.
"He told me it would be a great move for me to make and gave me some info about the club from his time here and that made me more eager to come to Hartlepool.
"I've loved it so far, they're a great set of lads here and I've fitted in really easily.
"I know a few of the players in the squad already with Peter Hartley and Nathan Luscombe formerly being at Sunderland and I know a few of the younger lads as well.
"That has definitely helped and made things easier but even the other lads in the squad have been brilliant so this is a great opportunity for me to enjoy my first loan experience."
He added: "I've come here to learn from the older pros here, gain some experience and hopefully get plenty of game time under my belt – and obviously I want to try and impress the manager.
"I know it's going to be a challenge for me – I'm more of a ball player than a physical one but I don't mind getting stuck in to help the team so I'm really looking forward to that part of it."
Lynch made his debut just after the hour mark against Carlisle but couldn't prevent Neale Cooper's side slipping to a home defeat.
Now he's eager to get stuck in and help Pools back to winning ways – starting with this weekend's trip to Bournemouth.
"It was great to be involved on Saturday after I'd only trained with the lads a couple of times – it was just a real shame and big disappointment we couldn't get the result," Lynch said.
"The fans gave me a good reception and seemed to warm to me, I just want to give them something back now because I know how much this means to them.
"Results can make or break a weekend and hopefully I can help make sure they have as many good weekends as possible.
"I'm comfortable playing anywhere across midfield or further forward if needed but hopefully I can be creative while I'm here, help us produce plenty of chances and also chip in with a couple of goals.
"If I can do that then hopefully something can happen to keep me here but for now I'm just concentrating on working hard in training and we'll see what happens."


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Ryan Bass Previews Local High School Football
Brighthouse Sports Network's Ryan Bass joined Your Wake Up Call to discuss high school football which is just around the corner. He also talked about the Bright House game of the week, which is Plant High School versus Armwood High.
Follow us on Twitter:


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Balance for Life
Balance for Life at East Morgan County Hospital is an eight-week program designed for individuals over the age of 65 who have not developed balance problems or have only minor balance issues. The program's goal is to build strength and teach balance activities to reduce the risk of falls.
Classes for the eight-week session are held on Tuesdays and Thursdays beginning at 10 a.m. in the Alonzo Petteys Rehabilitation Center. There is a $35 registration fee.
Participants must go through a short screening to confirm the class is appropriate for them or if they would benefit from one-on-one physical therapy. There is no charge for the screening, and participants should complete it any time during the two weeks before the class starts. To schedule your screening, call (970) 842-6239.
What: Balance for Life Program
Where: Alonzo Petteys Rehabilitation Center
When: Call (970) 842-6239 for next available dates
Cost: $35
For additional information or to register, call (970) 842-6239.


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Teriyaki Grill - Thinly sliced ribeye steak and chicken, marinated in our own teriyaki sauce and grilled on site. Served with white rice, vegi stir-fry, macaroni salad, garden fresh salad, and fresh fruit trays.
Japanese Breakfast - A great way to start the day or company meeting. Comes with 4 different kinds of onigiri: salmon, omiboshi, combu, and spam. Onigiri is easy to eat and similar to musubi, except the meat is placed inside the rice and wrapped with nori (dried seaweed). Comes with miso soup, and tsukemono (lightly pickled vegetables). Cold mugi-cha (barley tea) or hot green tea are also available.
Japanese Lunch - Teriyaki chicken, grilled on site, and served with your choice of curry: beef, chicken or thinly sliced pork. Comes with tsukemono and white rice. Mugi-cha or sodas are included.
Our goal is to give you and your guests an exciting dining experience, at your location. Our staff is experienced and always helpful. We offer a wide range of items to fit your needs. In addition, we can prepare entree's and sides not on our menu. If there is a certain dish you would like, we will do our best to create it for you. Here are a few examples of our various menus.
Pupu Platters -
We are ready to cater your wedding,
birthday party, or any special event you may have in Honolulu, or anywhere on the island of Oahu.
In addition to catering, we are happy to help you with other quality wedding services
including, location, vacation rental, music, florist, party rentals, or photographer.
Please visit these helpful links


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TransForce Inc. (www.transforcecompany.com) is a North American leader in the transportation and logistics industry. Operating across Canada and the United States, the Company, which is headquarted in Montreal, Québec, creates value for shareholders by identifying strategic acquisitions and managing a growing network of wholly-owned, operating subsidiaries. Under the TransForce umbrella, companies benefit from corporate financial and operational resources to build their businesses and increase their efficiency. TransForce companies service the following segments:
• Package and Courier;
• Less-Than-Truckload, which includes specialized truckload and dedicated services;
• Specialized Services, which includes services to the energy sector, waste management, logistics and ancillary transportation services
TransForce Inc. Shares are listed on the Toronto Stock Exchange under the symbol ''TFI''.
Transportation and Storage
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It could so easily be said that the Garden of Eden exists right here on Banderas Bay, where thick, tropical deciduous rainforest – most commonly referred to as "jungle" – perfumes the air and enlivens the soul. When it comes to fabulously vivid exotic flora, it just doesn't get any better than this! And it's a major draw for many, myself included, the embrace of the lushly blanketed Sierra Madre making me feel safe and snug here since day one.
Yet I'm forever wondering exactly what tree, plant, flower, or vine and so on has caught my eye, sometimes getting especially frustrated when I think that maybe I do know, and then getting confused by their Spanish, Indian or colloquial names.
However, once you've spotted brilliant bougainvillea spilling from a clay planter on a white balcony you never forget it – regardless of what it's called.
Told recently that botanists recognize seven distinct vegetation zones in this region, I decided to start educating myself by focusing first on some of the local trees and flowers most often seen and/or asked about. And here are pictures of some of them, which may well be worth a thousand words.
These brilliant jolts of red, violet, orange, yellow or white bougainvillea are at home here in any situation – as a hedge, in a pot, climbing a trellis, or hanging over a wall – the leaves small and elliptical, the flowers clustered.
Growing as singles or doubles and up to five inches wide, hibiscus blooms are white, buff, yellow, lavender, pink, red and orange, staying fresh all day and wilting every evening. A natural food product, its leaves have medicinal properties and the flowers are high in vitamin C and popular in Mexican cooking, "agua de jamaica" made from dried hibiscus flowers.
Spiky flowers growing on bushes of up to six feet tall, a few stalks of these 12-inch-long ginger blooms in an intense range of reds make a long-lasting floral arrangement.
Large and eye-catching for its frothy red blooms, fringy leaves and seedpods of up to two feet long, starting off green and turning black before falling off, the tabachin tree has an interesting life cycle to follow, should you get the chance.
Called "huanacaxtle" by indigenous peoples, this magestic tree grows up to 90 feet and has multiple uses, including termite-proof, premium-quality wood for furniture and doors.
Before tourism took off here in a big way, residents fished and grew avocados and mangos, the town basically one big orchard. Introduced here by the Spanish in the 17th century, this juicy fruit is still an important Mexican export, with lots of mango orchards to be seen just outside of town.
Certain to catch your attention during the two months each spring it makes its fiery yellow display, the primavera tree provides shade and beauty to its environment. Growing to 100 feet, with a three-foot-wide circumference, its wood makes good quality furniture.
Backlit by sunlight, its coppery-colored, peeling bark appears red – the similarity to many of the folks on our beaches quite striking! This splendid tree, growing to 60 feet, continually sloughs its bark to dislodge unwanted guests because its wood is soft and brittle and unable to support a lot of weight. Also known as the "naked Indian" and the "papelillo" tree, it's a member of the torchwood family, related species the source of frankincense and myrrh.
Twenty-one species of this canopy-forming fig tree are found in Mexico and six are endemic to the country. Spot one and chances are there are birds of all descriptions on its branches and folks taking shelter under its wide spans. Hard to believe that in cooler climes a ficus is merely a nice potted plant.
A type of ficus, ficus elastica, this spectacular, wide-spreading tree produces a milky white, latex-like sap when tapped, about one-quarter of the world's rubber coming from this natural source and the rest synthesized from petroleum. Native to the tropical Americas, it's dramatically beautiful, up to 100 feet tall, with both buttress and aerial roots, gorgeous specimens to be seen on and around the Isla Rio Cuale.
These predator plants live parasitically on host trees in the fight for sunlight, engulfing them for up to a century until they die. Also known as "malpalo" or "higuera," several species are native to this region of Mexico, often becoming trees of awesome size with flaring buttressed trunks. Keep your eyes open in homes and restaurants for columns of stranger figs wrapped around the trunk of a host tree as an architectural feature, their contorted growth pattern resulting in a strange sculptural beauty.


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About us
Dominos Pizza and Jubilant FoodWorks Lanka Pvt Limited (JFLL)
Domino's Pizza, Home delivery leader is an iconic brand which was established in 1960 in US and today has operations in more than 60 countries running 9064 outlets worldwide.
Domino's vision is focused on "Exceptional people on a mission to be the best pizza delivery company in the world!" At Dominos, We are committed to bringing fun, happiness and convenience to lives of our consumers by delivering delicious pizzas to their doorstep and our efforts are aimed at fulfilling this commitment towards a large and ever-growing customer base. Domino's constantly strives to develop products that suit the tastes of our consumers and hence delighting them. Domino's believes strongly in the strategy of 'Think global and act local'. Jubilant FoodWorks Lanka Pvt Limited (a subsidiary of Jubilant FoodWorks India, master franchisee of Domino's Pizza brand), represents Domino's in Sri lanka . With this association Domino's Pizza continues to expand its global footprint, winning more and more customer hearts across countries through its tasty Pizza offerings, unmatched Delivery promise and warm customer service approach.
Domino's Pizza in Sri Lanka will remain focused on delivering great tasting Pizzas and sides, superior quality, exceptional customer service and value for money offerings. We endeavour to establish a reputation for being a home delivery specialist capable of delivering pizzas within 30 minutes or else FREE to a community of loyal consumers from around the country. Domino's Pizza in Srilanka would focus on Pizza home delivery but would also offer all day dine-in option to consumers at the store.
The first store has opened in Dehiwala and has been receiving tremendous response.
Domino's Store address:
No.164, Galle Road, Dehiwala, Colombo.
Timings: 11a.m.-11p.m
Consumers can order their pizzas by calling the single Happiness Hotline number 0117777888.
About Jubilant FoodWorks Ltd
JFL was incorporated in 1995 and initiated operations in 1996. JFL is India's largest and fastest growing food service company, with a network of 411 stores (as of 30 Sep, 2011)in 96 cities. JFL & its subsidiary operates Domino's Pizza brand with the exclusive rights for India, Nepal, Bangladesh and Sri Lanka. The Company is the market leader in the organized pizza market in India with a 54% market share (as per Euromonitor report 2010) and 70% share in the Pizza home delivery segment. The Company has now also strengthened its portfolio by entering into an alliance with Dunkin' Donuts, for developing the Dunkin' Donuts brand and operating restaurants in India. In Srilanka the company operates through a fully owned subsidiary called Jubilant FoodWorks Lanka Pvt Ltd.


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A standoff with authorities occurred in Lockport, Illinois – some 25 miles southeast of Chicago – on Thursday morning. The standoff which involved SWAT teams occurred at a home on Jefferson Street near Thornton, according to an ABC report on Thursday.
Local authorities were called when gun shots were heard at the home at approximately 4:30 a.m. The suspect reportedly got into a fight with his spouse. During the fight, he kicked his wife out of their home and started firing a handgun at homes of his neighbors.
According to a neighbor, Cynthia Rodriguez, a gunshot came into her bedroom wall and the plaster fell on her head.
Terry Lemming, the Lockport police chief, said it was a tough situation because there are homes right next door to the site of the shooting. He said that neighbors were told to go into their basements instead of evacuating them from their homes.
The man suspected of the shooting stayed holed up inside his home until 9:30 a.m. when he was finally talked into coming out of his home.
The man, 41-years-old, was wearing a bathrobe when he was surrounded by a SWAT team and taken into custody.
The suspect has no recent criminal history, according to police, and did not seem to be influenced by alcohol or drugs.
School District 91 informed homes with school children who live in the area that they would be excused from school due to the incident. The school buildings were on soft lockdown.


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Paper or plastic or reusable?
A movement of some sort against the use of disposable plastic bags seems to have started over in the United Kingdom, according to this article in today's edition of the Guardian. Apparently, many stores and towns have banned or considering banning the use of disposable plastic bags. Modbury claims to be the first town in the UK to be "plastic bag free". I hope they will keep up with it.
Over here on this side of the Atlantic, the large grocery stores I shop at give a small credit, usually 3-5 cents per bag, when the customers bring their own bags, whether they are paper or plastic. For the last 3 years or so we've been putting our groceries into reusable bags whenever we shop at the Whole Foods Market (or at other stores). The initial cost of the bags was something like $2/bag. I shop there almost every weekend. So, the use of reusable bags starts profiting the earth almost immediately and the 5 cents/bag credit the Whole Foods gives starts profiting the customers after a year.
Plastic bags used once and then thrown away waste resources and pollute the environment, not just on land but also in the oceans. Would you consider switching to reusable bags for the sake of our earth?
Reusable bags filled with all sorts of goodies.


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Josie Bissett
Seattle, Washington
"I love kids. I light up whenever there's a child around me."
- Josie Bissett
Actress, spokesmodel, author, mother… No matter how many titles you add to her name, Josie Bissett is forever connected to her Melrose Place character Jane Mancini. And you know what? Angelic-faced Jane is a good apple. Maybe somewhat codependent. Perhaps lacking career direction. A bit of a pyromaniac. Homicidal at times. A little promiscuous (excluding those who turned tricks, only Amanda, played by Heather Locklear, had a bigger number). Often willing to mix it up in a cat fight. But at heart, a good apple. And a sexy one. She had her bad girl moments as Jane, but overall she was not the sexiest standout on Melrose chiefly because in that apartment complex, good behavior got you nowhere.
In addition to her modeling, acting and publishing success, we wish you good luck finding a more enjoyable or fan-and-user-friendly home page than Josie-Bissett.com. The site neither brags nor boasts, and the woman holds little back about her personal and professional life. You can browse through dozens of her magazine covers, even look at modeling pictures from her early days (a gorgeous ad for Baby Cable Cardigan is a can't-miss, no matter how young she may appear). The video section has choice cuts that go back as far as The Hogan Family, into dynamite Melrose and the modern Secret Life of the American Teenager as well. Score a point for Ms. Mancini.
Josie Bissett BiographyBorn Jolyn Christine Heutmaker, the photogenic blond was landing Seattle-area modeling work by age 12 and gigs in Japan by 16. Josie wasn't even legal when she left home for Hollywood.
josie bissett debuts with oppositesShe knocked out her TV debut with the wimpish likes of Doogie Howser in 1990 and her feature film debut alongside Val Kilmer in The Doors. I feel beholden to Bissett to list her other credits — and she had many, including a recurring role in The Hogan Family — but let's skip straight ahead to 1992 and her professional Rubicon.
josie bissett becomes jane manciniIn 1992, she began her run as the good doctor's wife at the most exciting apartment complex in the history of apartments and community spaces. Now I don't give a damn what the show's detractors might say, there were moments on Melrose that transcended the small screen and spun a web of pure, silky, saucy prime time enchantment. Melrose Place was so good it was paranormal. It rang the bell of every Hollywood hyperbole, struck it like a gong.
Despite her good apple status, Jane Mancini was never far from the gore and the sleaze and the backstabbing brilliance of this incomparable show. Granted, the Jane of the first season was a doormat, but from the fourth season on (when, perhaps not coincidentally, Bissett reportedly got breast implants) she was as chronically unstable as any Melrose resident, slashing her rival's tires, embezzling her fiancé's cash, literally digging his grave with a shovel -- you know, the standard fare at Melrose Place.
josie bissett post-melrose, the mother and authorBy 2000, Melrose was over, but life for Bissett was just beginning. Most notably her life in publishing.
Celebrity authors -- especially those who write children's books -- are generally a reason to regurgitate your last meal, but Bissett's three books, Little Bits of Wisdom, Making Memories and most recently, Tickle Monster are actually books of some practical value to young parents and very young children. Unlike, say, Madonna, whose foray into children's books bared the legend's empty soul more graphically than her naked pas-de-deux with Vanilla Ice, Bissett doesn't try to do too much as a writer; nor does she assume that her celebrity entitles her to skill sets she doesn't actually possess. Score another point for Ms. Mancini.


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Queen expresses thanks
Published: Friday, October 25, 2013 at 12:30 a.m.
Last Modified: Thursday, October 24, 2013 at 2:12 p.m.
Editor: I was chosen as the South Davidson High School representative for the 2013 Miss Davidson County Fair Pageant where I won the title of Miss Davidson County. I would like to thank the South Davidson senior class for choosing me to represent our school. Coming from classmates, this is very special to me, and I am truly honored.
I would like to give a shout out to Lanier's Hardware for printing my supporters' amazing shirts. The shirts looked great, and I appreciate you working with me on such short notice. In addition, I would also like to thank Reggie's Flower Shoppe for the beautiful bouquet of roses received when I was crowned.
I would also like to send a huge thank you to the Lexington Kiwanis Club for sponsoring the annual pageant, my beautiful crown, sash and prize money. It was truly an amazing and enjoyable event. It was a pleasure meeting Mr. Irvin Sink, the master of ceremonies for the pageant; it was also a pleasure to meet Glenda Walters, Judy Wimmer, Theresa Wilson and Mark Davis during my interview.
In closing, I would like to express my gratitude to Sharon Myers for a wonderful article in The Dispatch and to my family, friends and South Davidson teachers and staff who came to the fair to support me and the Lexington Kiwanis Club that night.
Breana Smith
Miss Davidson County 2013
Reader comments posted to this article may be published in our print edition. All rights reserved. This copyrighted material may not be re-published without permission. Links are encouraged.


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"Super Smash Bros 4" is only being released for the Wii U and 3DS later this year. According to a report from Kotaku on Aug. 1, however, PS3 and Xbox 360 players will be able to get another game from the same arena fighting genre. "Digimon All-Star Rumble," which is being published by Bandai Namco Games, is slated to come out for the two current-generation consoles later this fall.
Similar to "Super Smash Bros 4," the PS3 and Xbox 360 game lets up to four players battle it out in stages filled with environmental hazards. "Digimon All-Star Rumble" also introduced some unique twists, one of which is the 3D plane as the fighters won't be restricted to 2D. Furthermore, the participants have the ability to "Digivolve" as they can transform during the middle of matches.
A dozen base characters can be selected in "Digimon All-Star Rumble." Up to 32 transformations can be used as well. The roster includes creatures that originated from the animated series, starting from "Digimon Adventure" and ending with "Digimon Fusion." The arena fighting game will be released in North America on Nov. 11.
"Super Smash Bros 4" for Wii U is also coming out at around the same time. Nintendo has not yet confirmed the official release date for the sequel to the popular series. However, the company expects that it should be coming out sometime during the winter season in 2014. The 3DS version has a launch date planned for Oct. 3 in multiple regions.
The development of "Super Smash Bros 4" for Wii U is being handled by Sora with help from the aforementioned Bandai Namco Games. It appears that the third-party company is going to have a busy rest of the year with the releases of the two projects from the same genre. A screen from the fourth main "Super Smash Bros" release can be viewed near the top of this article (via the Facebook page for the series).
Suggested Links
- 'Super Smash Bros 4' and more Wii U exclusive release dates updated
- 'Super Smash Bros 4' for Wii U and 3DS stage differences and similarities reveal
- 'Super Smash Bros 4' Wii U release date, roster and more potentially leaked
- 'Super Smash Bros. 4' Wii U and 3DS third-party characters further detailed
- 'Super Smash Bros 4' for Wii U and 3DS roster selection explained by Sakurai


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Mr Ruddick
Tidy & Efficient
November 03, 2014
"Just wanted to say thank you for the excellent job you and the lads did. Super workmanship and tidy & efficient, please don't hesitate to give my name and number if anyone wants a reference.
Thanks again for proving there are Good Guys in the building trade!"
Pippa Bastin
Very pleased with the quality
February 17, 2015
"We are very pleased with the quality of the work undertaken - thank you"
Dr Moore


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100: Wordpress Updates
This section includes articles on the latest Wordpress updates and Beta releases.
|Section 1:
How to add a Favicon in WordPress 4.3
The use of a favicon is often requested when website are created. This is common with WordPress sites as well. Version 4.3 of WordPress allows the creation and use of favicons or site icons. This tutorial walks you through the steps in how to create them.
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WordPress Upgrade to version 3.71 - Maintenance Release
Update news on latest release of Wordpress 3.7 version - release candidate 1. Calls for general testing and a few more details on the automatic background testing.
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Update on Twenty-thirteen Theme in WordPress 3.6 beta
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Media Changes for Posts in WordPress 3.6
The upcoming release of WordPress will include an advance in the way that audio or video files can be played within a WordPress site. The following article gives an early look at this new feature.
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WordPress Post Changes in 3.6
The next release of WordPress -version 3.6- is currently in its first beta release. This article discusses the most recent updates to the upcoming version which include updates to the post interface, twenty thirteen theme and handling of audio/video media.
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Griya Santrian Gallery is never deserted of the art exhibition. At this time, a total of 40 works made by women painters jazzed up the gallery located at Griya Santrian Hotel, Sanur. Those paintings had different tradition such as the style of Ubud, Pengosekan, Young Artist, Kamasan and Modern. The exhibition entitled "New Beginnings" took place from August 15 through October 15, 2012.
Such attractive works of art were the result of creativity made by several artists coalesced into the Seniwati Gallery having totally 24 members. "It's an initial journey for us in carrying this woman art group, where the Seniwati Gallery was previously held by Mary," said Ni Nyoman Sani, Chairwoman of the Seniwati Gallery in a press conference at Griya Santrian, Monday (Aug 13).
Sani also claimed that through the vision and mission of the struggle for the best the artist group would give a positive value for the development of Balinese fine art. On that account, the exhibition entitled "New Beginnings" posed a reform, where some of which were still the recruits of Mary that had been running during the period of 1991-2011 and after handed over to me there was an additional woman artist. The theme is not far from their existence, where they visualize themselves by expressing the conscience of women," she said.
In the exhibition, the painters highlighting the theme of Ubud were Ida Ayu Anom, Ni Putu Suriati and Gusti Ayu Natiharimi, while the Kamasan style was presented by Ni Made Suciarni and Ni Nyoman Supini. Then, the modern style was showed off by I Gusti Kadek Murniasih, Ni Made Kurnia Andika and Sri Supriyani. These artists had repeatedly made exhibitions in various countries. Meanwhile, the artists belonging to the cross-generations getting involved in the exhibition included IG Mirah, Jro Puspa, Sri Wahyuni, Sukmawati, Dwi Tjahyati, Luh Adriani, Ida Ayu Anom and Ni Putu Suriati. (BTN/015)
Presents Local Culture and Potential Lake Beratan and Bedugul region in general pose the tourism…
The beautiful Pompei city with a high culture disappeared due to the extremely terrible eruption…


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May 4, 2014 12:00 pm
The Met Gala red carpet is arguably the most important one in the world of fashion, where artists, musicians, designers and celebrities collide for a single night. In anticipation of tomorrow night's event and before a whole new batch of looks are inducted into the annals of fashion, we asked 3 Ford stylists for their top picks from Met Galas past. Click through the slideshow below to see what Marcellas Reynolds, Annie Guercini and Laura Heintzelman have to say about punk rock, metallic hair and princess gowns.
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|Beth Keylon-Randolph
The Pirates have a pair of games rained out and junior Jill Jelnick tells us about her experience on the trip
The Pirates have a Relaxing Second Day in Hawai'i
Long Day of Travel For Pirates To Honolulu, Hawai'i On First Day
East Carolina welcomes in Georgetown, Saint Joseph's and St. John's For Second Tournament of Season
Sophomore Sarah Christian earns ECU victory in first game
Beth Keylon-Randolph, whose coaching resume includes over 650 victories, 10 conference titles, six Coach-of-the-Year selections and the 2012 National Junior College Athletic Association (NJCAA) Championship, begins her third season as East Carolina's head softball coach after officially accepting the position on Oct. 25, 2012.
Keylon-Randolph and the Pirates are coming off of a 2014 season in which they racked up 28 overall wins and 14 league victories. East Carolina finished 14-10 in its final season in Conference USA and earned a No. 6 seed in the C-USA Tournament to run its streak to 10 straight C-USA Tournament appearances.
With Keylon-Randolph at the helm, the Pirates put together a six-game winning streak from February 23 - March 8 that included a three-game sweep over Tennessee Tech. During that stretch, East Carolina won 10 of 12 games to close out non-conference play and move into conference action.
East Carolina's success on the field translated into several post-season awards as Kristi Oshiro, Chelsea Kaluhiokalani-Glackin, Shelby Johnson and Abby Wynne were named to the 2014 All-Conference USA Second Team.
At the conclusion of the season, Jill Jelnick earned C-USA All-Tournament Team honors as well as her third straight Conference USA All-Academic Team selection.
Additionally, Oshiro and Johnson went on to earn NFCA All-Region honors, while seven Pirates (Gabby Andino, Sarah Christian, Alex Fieldhouse, Jelnick, Lydia Ritchie, Caroline Umphlett and Wynne) were named NFCA All-America Scholar Athletes.
Keylon-Randolph began her career at East Carolina with a 21-win season in which the Pirates' earned a No. 5 seed in the Conference USA tournament after compiling an 11-12 league record. She piloted the Pirates to a winning streak of seven straight conference victories from April 7-21 to tie for the fifth-longest streak in school history.
Under her tutelage, ECU had three All-Conference USA selections in Jordan Lewis and Kristi Oshiro earning Second Team honors, while Meredith Mitchell secured a spot on the All-Freshman Team.
Off the field, Keylon-Randolph stressed academics as Jelnick and Sarah Christian were selected to the 2013 Conference USA Softball All-Academic Team. Jelnick went on to earn Capital One Academic All-District 3 First Team accolades.
Prior to coming to East Carolina, Keylon-Randolph served 11 seasons as head coach at Chattanooga State, where she also held the title of Assistant Athletics Director and served as the chairman of the Faculty Advisory Committee.
In her 11 campaigns with the Tigers, Keylon-Randolph coached Chattanooga State to a 602-118 (.836) overall record and nine regional titles in addition to a run of conference championships. Beginning with the 2002 season, CSCC won the Region VIII Tournament eight times and finished ranked in the Top 20 for 11 consecutive years, including No. 1 standings in 2009 and 2012. In 2012, Coach Keylon-Randolph topped off her list of impressive accomplishments by leading Chattanooga State to the NJCAA National Division I Championship.
The Tigers finished among the NJCAA's Top 15 statistical leaders in hitting seven times during her tenure, including second in 2006. In the circle, her 2008 squad posted the lowest team ERA in the nation.
At Chattanooga State, Keylon-Randolph tutored 83 all-conference players, 23 NJCAA All-America selections, eight conference pitchers-of-the-year and five players-of-the-year. She also mentored eight student-athletes to NJCAA Distinguished Academic All-America status with more than 100 of her players earning all-academic region honors.
A six-time coach Region VII Coach-of-the-Year, Keylon-Randolph was selected as the 2012 NFCA (National Fastpitch Coaches Association) Karen L. Sykes Outstanding Coach of the NJCAA Tournament and provided direct oversight to assistants who earned 2012 NFCA Coaching Staff-of-the-Year honors.
Internationally, she was selected as co-head coach of Team USA in 2007 and helped the squad to victories over Japan, Australia, China and the Czech Republic during the World University Games in Bangkok, Thailand.
She began her coaching career as an assistant at alma mater Tennessee Tech and played a role directing the Golden Eagles to an Ohio Valley Conference Tournament Championship. She was a part of the TTU staff for two seasons (1995-96) before accepting a position as an assistant coach at South Carolina in 1998.
While with the Gamecocks, Keylon-Randolph helped South Carolina to the 2000 Southeastern Conference Tournament title and consecutive NCAA Regional appearances in 1999 and 2000. She then spent the 2001 season as an assistant at Tennessee-Chattanooga, where she developed the Southern Conference Pitcher-of-the-Year and was part of the Mocs' SoCon Tournament championship team.
An outstanding student-athlete, she was named the 1994 Tennessee Tech Female Athlete-of-the-Year as well as the Ohio Valley Conference Player and Pitcher-of-the-Year after leading the Golden Eagles to an undefeated regular season and conference championship. She was the first player in league history to win both honors concurrently. In the classroom, she was also a member of the OVC Commissioner's Honor Roll.
In the spring of 2004, Keylon-Randolph was selected to Tennessee Tech Softball's Inaugural Wall of Fame and was inducted into the school's Sports Hall of Fame. She graduated from the Cookeville institution with a degree in biology in 1995 - the same year she opened the KFA Softball Academy, where she has instructed over 2,500 young women in all aspects of softball skill instruction and development.
Keylon-Randolph and her husband, Scott, have two sons, Cole and Trey.
Coaching / Professional Experience
2012 - Pres.: East Carolina University, Head Coach
2007: Team USA, Co-Head Coach
2001-12: Chattanooga State, Head Coach
2000-01: UT-Chattanooga, Pitching Coach
1998-00: South Carolina, Pitching Coach
1995-2012: KFA Softball Academy, Instructor / Owner
1994-96: Tennessee Tech, Assistant Coach
Playing Experience
1992-94: Tennessee Tech
1995: Tennessee Tech, Bachelor of Science in biology
Personal Data
Birth Date: December 7, 1971
Birthplace: Daytona, Tenn.
Family: Husband, Scott, two sons, Cole and Trey
Championships and Honors
National Junior College National Championship: 2012
Tennessee Community College Athletic Association: 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2012
NJCAA Regionals VII Championship: 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2010, 2012
NJCAA College World Series Appearances: 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2010, 2012
Coach-of-the-Year Honors
Tennessee Community College Athletic Association: 2002, 2005, 2007, 2008, 2011, 2012
National Fastpitch Coaches Association Coaching Staff-of-the-Year: 2012
National Fastpitch Coaches Association Regional Coaching Staff-of-the-Year: 2012
National Fastpitch Coaches Association Karen L. Sykes Outstanding Coach-of-the NJCAA Tournament: 2012
Career Head Coaching Record
651-166 (.797) - 13 seasons


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Jonathan Holt comes to East Carolina after a successful prep career at West Forsyth High School where he was a three-year starter for coach Randy Pope. As a three-time all-conference and two-time all-county selection, Holt helped the Titans to a 21-4 record as a senior where he batted .380 with eight home runs and 39 RBI.
After a successful junior campaign where he batted .310 with five home runs, 31 RBI and slugged .493, Holt was selected to participate in the N.C. State Games and was a participant in the World Wood Bat Association Championships. He garnered honorable mention All-America honors from the Perfect Game and was ranked as the No. 19 senior prospect in North Carolina by Impact Baseball and No. 22 by PGCrosschecker.
Off the field, Holt was a two-time National Honor Society member and three-time student-of-the-year. During his first semester at ECU, he was one of four freshmen named to the ECU Director of Athletics Honor Roll in the fall with a 3.0 GPA.
ECUPirates.com sat down with Holt for a quick 15 Question segment:
1. Favorite sports hero: Josh Hamilton
2. Favorite non-sports hero: President Obama
3. Best athlete I've played against (any sport): Tyler Hanover (junior infielder at LSU)
4. If I had to play another sport at ECU it would be: Ultimate Frisbee
5. If I were a superhero I'd be: Aqua Man
6. My favorite sports announcer is: Brent Musburger
7. My favorite cartoon/TV show as a child was: Justice League
8. My favorite toy as a child: Tonka Trucks
9. My favorite midnight snack: Captain Crunch
10. If I was not playing my sport I would be: An engineer
11. The thing I like most about ECU is: The atmosphere
12. My advice to youngsters is: Work hard and pay attention to the little things
13. My biggest frustration has been: My footwork
14. My favorite Pro-Sports team is: Boston Red Sox
15. I was so clueless when I started out that: I once put my pants on backwards
Did You Know?
Jonathan's brother Greg is a relief pitcher and three-year letterwinner at the University of North Carolina. Last summer Greg was invited to participate in the team trials with the USA Collegiate National Team in Cary, N.C.


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Jan 8, 2014 8:35 AM
If traditional leather elbow patches give us a scholarly, intellectual air, then what do sparkly ones say about us? If this You're It Sequin Elbow Patch Sweater ($35) is any indication, they scream we've got a superior and seriously fun sense of fashion.
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Outblush is a blog for girls who love to shop. Our staff digs up the best clothes, home stuff, beauty items, and more. New items are posted every day — bookmark us and check out:


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Royalty Free Music — Sprightly & Driving
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The following tracks match: Driving, Sprightly
Not Afraid To RunThis uptempo track gets its melody and motivation from staccato strings and pounding percussion. A perfect piece for use with quest-like footage.https://www.smartsound.com/music/images/dramatic.jpgSingle4110-ST$ 39.954110-EX$ 59.954110-W$ 149.95Emotions: Driving, Energetic, Competitive, Dramatic, Punchy, Suspenseful, Tense, Urgent, Action, Sprightly Genre: Themes, Orchestral Production Types: Cinematic, Suspense, Action-Drama Instrument: Orchestra, Acoustic, Instrumental
Not Afraid To Run from the album Dramatic Undertones
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There's no exclamation point in Pistol Annies' name, but there might as well be. Take one critical darling, Miranda Lambert, have her helm a girl group–something whose absence in U.S. pop prompts endless bellyaching–and kick some attitude into their songs, and the world's guaranteed to greet them with gunpowder and serenades. Lead single "Hell on Heels" was lauded seconds upon arriving; to be fair, it was shot through with menace and excellent. "Bad Example" is their latest studio song, after a smattering of live previews; how well does it withstand the hype?
Listen at EW.
Musically, "Bad Example" is minimal, a simple banjo/guitar frame meant to showcase its vocalists and their verses. The former acquit themselves well; while the Pistol Annies get billed as "Miranda Lambert's girl group" mainly because she's in it, she's neither the only lead vocalist nor the standout. They're not showy because they don't need to be; that's for the prim-and-propers.
Speaking of prim-and-propers, the Pistol Annies want you to know that they totally aren't related. Same idea as "Hell on Heels," but here they turn it into that folk-country staple: a class war, each verse escalating the taunts. "I ain't never tried to impress nobody with my 'honk if you're horny' sticker on the back," says the first; the second follows up with "Their rich daddies bought them a degree, but I'm a third-generation bartender." So far, so sassy, but not quite barbed–and that's the problem. After the instrumental bridge and right where the final vicious verse should go, there's another chorus, then the song's over. It's as if the Pistol Annies cocked their namesake firearm, found the trigger then shrugged, put it down and tiptoed away. Country's full of songs like these, vessels for songwriters' storytelling and wit, but the telling never gets going, making the Annies' examples seem mildly questionable at worst.
Granted, "Bad Example" is a contest promo and not yet a Big Single. Not everything has to crackle and roar. But we know Pistol Annies are capable of hell on heels; this is more like a light spark in flats.
[starreview tpl=16]


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Million Dollar Baby - 1/10
Absolutely horrible movie with an even worse ending.
The Good, the Bad, and the Ugly - 9.5/10.
I don't give 10s.
Transporter - 9/10
Moonraker. Surely it HAS to get points for the epic space battle? Despite what it said about it, I enjoyed it a great deal.
Sig by Deanis
...Fast and Furious, a pur of the oment type thing with my friends....The friends were more enjoyable than the movie. First part of it was alot of what I hate about people...Second part was kind of a change, poor plot, but it was alright I suppose. 5/10
In bed by eight...home by eleven
Broly: The Legendary Super Sayian 9/10
Broly: Second Coming 8.5/10
Bio Broly 5/10
Gran Torino - 9.5/10
****ing loved it.
Hellboy II
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no x will mark us on the map
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you loved me once in a paragraph.
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For any Pokemon games, PM me.
For Your Eyes Only - So, after researching a bit about Roger Moore, yes I am kind of disappointed to find out things like he didn't do his own stunts, apparently had a fear of firearms and liked to ruin takes because of it and didn't like being wet... But, well, it's James Bond. Overall this was a good Bond film, no epic moments like Moonraker fortunately or unfortunately depending on your point of view. But eh, it really doesn't take much to please me. After all I liked Moonraker and The Man With The Golden Gun.
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