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Webcomic Book Club
Reviews by Luthorne
Art: Well...the art varies. Widely. From simplistic shapes, surreal scenery, chariacture, and just about any style, to be honest. Some of it works, some of it doesn't, in my opinion, and some is just...weird. Overall...it's got it's high points, and it certainly has, on occasion, in my opinion, it's low points. Particularly the robots and the parallelograms.
Characters: Well, since this thing is essentially a collection of short...not always stories, but various stand alone strips, for the most part, there aren't really a lot of characters that, once the strip is over, will be seen again. The characters themselves vary from realistic, to silly, to pointless, to just plain stupid, really.
Story: Well, for the most part, there aren't that many. There are, in a way, rather pointless storylines in each, though Meadow of the Damned was a definite exception to this...overall, it's just a hodgepodge of sillyness, political commentary, simple messages, and, on occasion, pointlessness.
Overall: This is a hodgepodge of different strips, and you may find something you like in there, and you may not. Some of them I didn't like, others were mediocre...to me, the best was The Meadow of the Damned, followed by Insomnivore, both of which I liked. Overall...this isn't for everyone, but it's certainly worth a look through, and if nothing else, they're short enough to make reading through them no chore. A 6/10.
Sun Feb 15 2004 02:49 PM |
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Art: The art for the Japanese Beetle is, overall, quite well done. From giant robots to villains to commissioners...all are drawn well, and, for the most part, distinctively. Of course, there are some exceptions...as already noted, the hero, his girlfriend, and his roomie all tend to look rather a lot alike. Possibly this has something to do with their age group? Nevertheless, for the most part, the art in the Japanese Beetle is quite flawless.
Characters: Well, the Japanese Beetle is a superhero parody, so I suppose it's inevitable that the peronalities aren't going to be the most complex. Yet, if not complex, one would assume that all the characters would be
...which is, unfortunately, not always the case. The commissioner and several of the supervillains are rather interesting in their own, briefly exposed ways...the hero, the roomie, and the girlfriend, on the other hand...are not. I've seen a million Japanese Beetles before, in one form or another...dimwit, lazy guys whose tact seems inversely related to their rather high levels of testosterone. After all, they're pretty much the staple of humorous parodies everywhere. The roomie hasn't demonstrated himself to have a personality as of yet, other than a desire to have our hero actually pay his half of the rent on time for once. And, finally, the girl...well, she just seems rather bland and uninteresting. Possibly later on, the roomie and the girl will prove to be somewhat interesting...I've great faith in our hero staying in his already clearly demonstrated path, however.
Story: It's a superhero parody. You've seen them. Overall, it's an average read, occasionally hitting its mark with the humor. The squirrel-y supervillain, the commissioner, amidst other events, did make me snigger every once in awhile...but overall, it didn't really keep me rolling on the floor with laughter or even keep me that interested.
Overall: A somewhat average superhero comic with above average art, it's good enough for a nice read, but nothing special thus far. A 5.5 out of 10.
Mon Feb 09 2004 10:08 AM |
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Art: The art in Flipside is, obviously, like the comic itself, a work in progress. Overall, it's fairly good art, though the stiffness of the action scenes, which the artist, as per notes, is obviously aware of, and attempting to improve. Beyond the action scenes, a few other things bugged me...the two-dimensional appearance of the Man-eater's sword, for example. Still, overall, a job fairly well done, with an artist that seems to know what they need to improve.
Characters: Well, the ostensibly main character, Maytag, is someone that tends to act meek and mild-mannered ordinarily, but, when donning a jester costume, tends to act brash, confident, and domineering. Unfortunately, said jester costume is almost always on, and it doesn't really go into the transition. Is the suit merely a psychological thing? Is it magic? Or does she simply like to pretend to be meek and demure on occasion, removing the suit to have some fun? It's not really explained, and nor is the sense of mystery heightened. Overall...the characters are mostly realistic, but I'd really like for there to be some more development.
Story: Hmm...the story isn't so bad, I suppose. It does seem a bit bland, thus far, and things often seem a bit stretched...the reasoning usually explained in the notes the author often leaves at the bottom of most pages. It didn't really draw me in or entertain me that much...but it's decent enough, I suppose.
Overall: Flipside is a webcomic that seems to be a bit lost in its development at time, a perception somewhat aided by the notes. However, the notes also give the impression that the artist knows what they're doing wrong, at least to a degree, and are trying to improve. So, for a somewhat average strip that seems to know where it needs to improve, Flipside gets a 6/10.
Tue Feb 03 2004 03:27 PM |
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Art: Ah, the art! I particularly like the hands and facial expressions, and the way the artist uses only blue and manages to make it look good is also impressive to me. The backgrounds, the people, the weird demonic things...all drawn well. To me, the art is probably the strongest factor to this webcomic.
Characters: Well, there's a fair number of these, but a good number of them are shortly lived, and most of them, thus far, merely exist to further the tale. As such, there only two people that I count as true characters...the two main characters, who are, thus far...rather confusing. First of all, they both have their stereotypes. The guy is the straight-man. The one designated to freak out as weird things happen to him. You know the type. The girl is the weirdo. All the weird stuff happening rolls off her back like a water off of the metaphorical duck's back. Neither are quite realistic...yet they have their own charm, though I suppose it depends on the reader.
Story: Well, it's still early. Thus far, only the mysterious and strange things have started happening, and hopefully we'll get around to some exposition sooner or later. The impression one gets is of chaos and randomness...yet I'm personlly hoping for things to start pulling together to make some sense.
Overall: I like Return to Sender. The art is good, and I'm curious to see what happens next. The characters seem to be a bit static thus far, but hopefully that will change in the not-tto-distant future. As many have pointed out, it's still early in its development, but I hold out hopes for the future of Return to Sender. Taking into account its early stage of development...Return to Sender nets itself a 7/10.
Sat Jan 24 2004 03:29 PM |
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Art: The art in Jack is a bit rough, though it generally tends to get the point across. I will say that, to me, at any rate, it usually manages to do an excellent job of portraying the mood of the copmic and the emotions of the characters. However, I admit to being somewhat turned off by the oversaturation of sex and violence; to my mind, at least, I would much prefer somewhat lower levels of both.
Characters: The characters fall into two categories...those that are, for the most part, only there for one story, and those that appear in several of the comics. Jack and the other Sins, for example, the child that Jack has taken under his wing, and Jack's one angelic friend fall into the latter section, though often the characters from an Earth sequence will show up in one of the Afterlife sequences. Overall, they seem a fairly well-rounded bunch, saving the Sins who are, understandably, somewhat stereotypical. Overall, a fairly good job is done on this.
Story: Well, there's a lot of these, and most of them are extremely charged with emotional impact. Some of them I liked, some of them I didn't. Overall, the concept interests me, but I found the often graphic nature of Jack to be rather distasteful. Still, working around that, in many ways, Jack is quite interesting, though multiple spelling and grammatical errors do subtract a bit. I like the premise of the story, I like the interesting plot twists, and I enjoy the assorted story arcs, whether the short and often humorous ones or the longer, darker, drawn-out ones.
Overall: I liked Jack in some ways, despite the distaste I feel for some of the scenes portrayed. The premise was, to me, interesting, and Jack himself seems rather interesting. There was, perhaps, a bit too much emotion, and reading Jack in stages might be the best thing for a person. Still, the sometimes crude art, multiple spelling errors, and its graphic nature are, for me, detractors...yet I still find myself interested in what comes next. Overall, I give Jack a 7/10.
Sun Jan 18 2004 02:42 PM |
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Art: The art was, overall, well done. I wouldn't say phenomenal, but it was clean and well-done, for the most part. Overall, the art neither really drew me or repulsed me...it just was. Better than a lot you see out there, but not the most outstanding.
Characters: Hmm...the characters. The premise was interesting, but, thus far, the characters haven't proven to be that interesting. Mostly believable, in some respects, though in my mind, the main characters do seem to come to grips with what's going on a bit too quickly, though that's a minor quibble overall. They also seem in some ways a bit too cliched...but they serve their purpose.
Story: Well, the story starts with a fairly interesting concept...but it seems to me that at the beginning they sort of skimped on the possibilities. The parents, the interactions with the real world, and so on and so forth...overall, it seems to me that it isn't really living up to its full potential.
Overall: In many ways, I enjoyed Wish3. An interesting premise, fairly good art...it seemed to be all set. Yet...it seems to lack when it comes to actually putting the elements into play, and it seems to me that it could have been a lot better in many ways. Overall, Wish3 nets itself a 6.5/10...and a wish that I could have given it a higher score.
Sun Jan 11 2004 05:08 PM |
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Art: Whee! Fun art! To be perhaps a bit more precise, the art is stylish, bold, and creative. At least when it comes to the denizens of the fantasy world K'ozmana it is. The humans are pretty much your typical cartoony bunch, unfortunately, but in my mind, the somewhat Seussian characters and scenery of K'ozmana more than make up for that.
Characters: Whee! Fun...alright, I won't start that again. Some of the human characters don't really seem to be that interesting, to be honest. The principal's too much a cliche, always out to make the students as miserable as possible. Admittedly, there are people like that out there, but there are simply too many similarly sadistic principals out there in fiction for it to really be all that interesting. Fortunately, he plays a minor role. Similar is the bully, territorial, violent, and about as bright as a musk ox. The main characters are, thankfully, a bit more well-rounded. Abe, while a typical smart-mouthed kid, shows enough depth and history to still be interesting, as does his friend. The mom's not been shown enough to draw too many conclusions about yet, so I hold my judgement in reserve. On the other hand, like the art, the characters become markedly more interesting, particularly Alabaster. He certainly seems realistic, and does his job without being overly angsty, which, in my opinion, would certainly ruin the mood of the comic.
Story: Ah, well, the story, the story...I've read stories before that seem similar, but Sketchbook's story still holds undeniable charm. It also brings enough originality with it to the table to keep me interested, and while the school/K'ozmana dynamics have minimal thus far, I look forward to some more development there.
Overall: Dammit, as much as unlikely heroes travelling to strange worlds has been done before, I've still got a soft spot in my heart for them, and with Sketchbook's undeniable flair in mind, I give it an 8/10.
Sat Dec 20 2003 01:39 AM |
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Art: Well, on one hand, the art has a nice, stylized feel to it. Everything seems well done, if not spectacular. The only main gripe is the one that several others have raised up...there's not a huge amount of variation from person to person. It's not a huge flaw or anything, but it does detract slightly.
Story: Well, it's not so much story as stories. A strange amalgation of historical fact and fiction, it was quite interesting...the main flaw being the problem in distinguishing the two. Perhaps it's just me, but I'd like to know just how much of it is documented history, and how much of it is the author's speculation. If it doesn't really matter to you whether it's fact or fiction, then it's certainly interesting, however. The various footnotes that appear later on are somewhat helpful, though I'm not entirely sure how much of these footnotes I should take as fact, much like the rest of the webcomic.
Characters: Well, there's a lot of them, and you won't be seeing many repeat customers. Since it is apparently the author's intent to combine history and speculation, and so, barring a few story arcs, the characters change as he skips from country to country, era to era. The glimpses we get of them are too brief to really pass much judgement upon...but then again, it's all speculation and history.
Overall: Well, it's different. I'd certainly recommend it for a good read, as long as you read it with a grain of salt. Fiction, speculation, and hard historical fact are all jumbled together...and there's some good and some bad to that. Overall, "Teaching Baby Paranoia" nets itself a 8/10 from me.
Sun Dec 14 2003 12:07 PM |
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Art: The art in Tween was vibrant, detailed, cartoony, and all-around an eye-pleasing piece of work. It does a nice job of conveying the general feel of the comic, and the characters look like the slightly twisted stereotypes they're supposed to be. Probably one of the most immediately impressive bits of Tween, I've no qualms about the art.
Characters: Ah, the charaters, the characters. As already mentioned, these guys are a bunch of stereotypes that've been twisted around slightly. We've got a wizard, an elf, a damsel, a powerful force of evil, and what looks to be a barbarian hero on the horizon. Even if he does think the main character's a troll. However the wizard's a druggie, the elf's varying between amusingly paranoid and hopelessly naive, the damsel's not going to be doing any screaming any time soon...unless it's over or with said barbarian hero...the powerful force of evil is hopelessly out of date, the one true classic remaining, and we'll see about the barbarian hero. Overall, they're not that deep or interesting, but they've enough of a twist to them to keep one's interest, for now at least.
Storyline: Well, the beginning of the story was oddly reminiscent of Chicken Little, for me at any rate. In rushes the elf, gibbering about the return of Bad Mojo with all the vigor Chicken Little displayed towards her falling sky routine. And it's treated with about as much belief by the wizard as most people today would react to the news that the sky was falling. To be precise, none.
Overall: "Tween" looks to be an amusing parody, though we'll see if it's destined to remain just another such parody or whether it'll go on to become something truly noteworthy. 7/10.
Sat Dec 06 2003 08:48 PM |
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Art: The art was nice, clean, visually pleasing, and seems to go well with the mood of the comic, overall. The comic seems split amongst three different worlds, and all of them seem well-illustrated, showing the rather different natures of the monkey king's world, and the more modern world the other two inhabit.
Story: Well, there are three stories that seem to be, overall, not particularly related to each other. Oh, they share the common bond of the various aspects of Chinese culture, Chinese stereotypes, and actual Chinese life, but beyond these, there doesn't seem to be much of a connection between them. Ordinarily, that would be a bad thing. But here, it isn't. There may yet be some connection between the three in the future, some greater purpose that binds these three together...or it may just be what it seems to be...an interesting, humorous, and just overall, a well-done webcomic offering some interesting insights into what it is, at least in part, to be Chinese.
Characters: In the three different worlds, the characters are all rather different. In the realistic setting, the characters are, overall, quite believable, with all the petty rivalries and subtle (and not-so-subtle) status wars that tend to characterize the lower grades. Not that they don't continue on different levels, mind you...but anyways. In the world of the Chinese stereotype, well, the cliche runs rampant, the stereotype borders on painful...yet it works. And it's still funny. Finally, in the world of the monkey king, the characters are, as befits most legends, suitably underdeveloped, though admittedly funny in areas. The Monkey King has his hubris, the assorted gods have their pride and exclusiveness, and it all goes well with the setting.
Overall: The main problem I have with this comic is that there's not enough. Only the stage has been set....but oh, what a promising stage it is. This webcomic shows a lot of promise, especially considering how little there is to judge. What I've seen, I like, and you can color me thus far impressed. 9/10.
Sun Nov 30 2003 08:38 AM |
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Art: The art was good, overall. Nothing flashy, mind you, but it got the job done. The style is fairly distinctive, as are the characters portrayed by it. There really isn't a huge amount to say about the art - it didn't particularly draw me to it, but neither did it repulse me as did that of Hutch Owen.
Characters: Well, the characters aren't a particularly mmemorable bunch, mostly fitting into some generalized stereotypes. The most unique thing about them is who they are, and the author manages to make that into another ho-hum detail. Then again, in a comic strip like this, the humor, not the characters, is usually what stand out most.
Story: Well, there wasn't much of a coherent storyline to sink my teeth into, really. As for the humor, a lot of it appears to be hit or miss, and for me, most of it...missed.
Overall: Well, this strip just wasn't for me. It wasn't bad, mind you, or particularly frustrating...just a sort of general feeling of, "I'm sure there's people that would find this funny...I'm just not one of them" while reading this strip. For a strip like this, humor is usually the saving grace...and for me, it just wasn't present. A 3/10.
Thu Nov 20 2003 06:16 PM |
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Art: The art, as it has been noted, is crude. Frankly, I didn't care for it at all, regardless of the possible intent of the author for using it. To me, it was unappealing, if functional, and definitely not something that would inspire me to continue reading.
Story: Well, it
in its earlier stages of development...but, well, it doesn't really seem like it's going anywhere. For the most part, it seems like a rather pointless monologue on society...and there are better out there. If someone's going to start discussing society's problems...I like to be at least entertained.
Characters: Well, there's not a whole heck of a lot of character development going on here, to be honest. The characters are rather unrealistic for the most part, which is, I suppose, the author's point...
Overall: I had to force myself to finish reading this. Perhaps it'll eventually go somewhere or get interesting...but thus far, I remain unimpressed. It failed to entertain or otherwise keep my interest, and for that, it nets itself a 1/10.
Thu Nov 13 2003 05:42 PM |
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Art: Well, there's art, and then there's art. The actual drawing is not, perhaps, the most beautiful, but the style is quite functional, and the originality certainly deserves some mention. And it works well, don't get me wrong. The characters are distinct, and a fair job is done portraying the various scenery. However, what's of interest to me was the
of said art, which is an art in and of itself. While a bit iffy in places, the animations do, for the most part, an admirable job in keeping one's eye focused on the story. Perhaps not the most complex piece of work out there, but I found the overall effect quite pleasing. And, of course, I was certainly impressed with the originality of the concept.
Story: This is, of course, the main focus of Vicious Souvenirs, beyond the unique style of presentation. The plot is complex, or at least, so we trust...judging from the number of obscure comments made by assorted characters, at any rate. I'm personally quite looking forward to the final unveiling of what's been going on here. At first, we get a general sense of Wikkid, Diesel, Mr. Closer, and their varied associates as being the 'good guys', albeit, ones of a rather untraditional sort...and then, as Dorian and Wikkid have their differences, a new question arises: is Dorian Closer misguided, or does Wikkid lack vision? As we continue down this road, questions like this continue to arise...one thing
certain, though...'good guys' isn't likely to be a label that can really be thrown onto anyone in this strip...or at least, that's the impression given. Overall, this was, to me, Vicious Souvenirs' greatest strength.
Characters: Like the story, these are complex. Unfortunately, barring Dorian and Wikked, with Diesel to a lesser degree, not too much attention has been focused on the others in the comic, though the impression is still left that they are real people, with very real issues of their own. This comic is, however, rather obviously more focused on the story than its characters...which isn't to say they're really lacking, as such...but you do get the sensation that some more detailed information about the other characters would be good. Overall, however, I have really few complaints...the mysteriousness of the characters does go well with the plot.
Overall: Vicious Souvenirs was an experience for me, and one I'd reccomend to just about anyone. If you're looking for a light-hearted read, well, this certainly isn't it. But I found it to be intriguing, gripping, and, most importantly to me, original. And it's a good original. When you come up with something original, it's either really good, or really bad...and I'd say that this is definitely a case of the former, not the latter. I give Vicious Souvenirs a 9/10.
Sat Nov 08 2003 08:19 AM |
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Art: The art is good. It's not cartoony, it's not anime, and it's a fairly nice change from some of the art styles I've seen out there. It's not the most visually stunning, per se, but it's nice and does a good job of getting the mood across to those reading the webcomic.
Story: The story...is good. It's not great, but it's pretty good. It'll keep your attention, most likely, though the stories aren't the sort that'll keep with you all that long. Entertaining, but not spectacular.
Characters: Ah, the characters. Sebastian that talking cat may not be entirely original, but he's certainly amusing, and has risen to the occasion every now and then. This cast isn't what you might call incredibly original, but they do keep nicely in their roles, with few abrupt changes or things that seem wildly inappropriate. I found several pieces of character development to be quite interesting...and the characters do, for the most part develop. Overall, quite satisfactory.
Overall: A good webcomic well worth the time to read. It's not the greatest thing out there, it's not extraordinary...but it's certainly a few cuts above many webcomics out there. I'll give it a 7.75/10.
Tue Oct 28 2003 05:13 PM |
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In Elf Only Inn, the art is average, the stories all but non-existent, and the characters as deep as a parking lot puddle, for the most part. However, as others have noted, that's not what Elf Only Inn is about.
Elf Only Inn is geared towards a very specific group of people - people who role-play in chat rooms. And, to a lesser extent, it also applies to those of us in the Dream. Goku666's behavior is often far too reminiscent of some roleplayers I've seen out there...
At any rate, if you role-play in chat rooms, then this is your webcomic. If you're a part of the Dream or something similar, then it's definitely worth taking a look at. But for those who don't...
To my mind, the one true flaw of Elf Only Inn is the narrowness of it's focus. The chances are, though, that if you're reading this, you'll probably enjoy it. So, for those for whom it's intended, it gets a 9/10. For everyone else, it probably comes to 5 or 6/10.
Sat Oct 25 2003 05:39 AM |
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Art: If you like manga, chances are, you'll like Kagerou. It's not phenomenal at first, but it does steadily improve, and I've found myself very impressed with some of the quality of the art recently. The characters are distinctive, the faces well done...my only gripe was that for quite awhile, I was convinced Kano was a girl...
Story: Let's get down into the meat of the matter. The story at first may not
exceptional...guy comes from our world into a world of magic, has to get a magic sword to save the princess from evil person bent on conquering the world. However...it is anything but. First of all, the guy's straight out of the mental hospital. Second of all, he seems to have MPD...though as events prove, that may or may not be the case... It's humorous and ridiculous at times, dark and brooding at others...I'm hooked, frankly. Not to mention deeply confused at times...
Characters: The characters...are interesting. We have one crazy person straight out of the mental ward, as previously mentioned, a sadistic and powerful alter ego, and yet another alter ego that abhorrs violence, and appears to be six or seven in age mentally. All of which isn't helping our dubious hero's sanity. Then we have an 'ancient one', who likes Kano, and may or may not be an entirely good...gal, one overly-heroic fae hero by the name of Nick...and much more. I found the characters believeable and intriguing...but perhaps I just like a webcomic where the main character's straight out of a mental ward.
Overall: I've been a fan of Kagerou for a long time, and have always liked the art, the characters, and, well, everything about it. I'm hooked. I admit it. I love the little foxes that jumped out of Kano's hair (who inspired the headfoxes), I like Kid's playfullness, I like the dynamics of Kano, Red, and Kid's relationship (such as it is)... I give it a 9/10.
Wed Oct 15 2003 02:23 PM |
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Well, I obviously can't review this as I would an ordinary webcomic. The art is clip art, taken from other sources, there are no characters that last more than one strip, and the closest thing that ever happened to a story was when one of the strips referred to one of the previous ones in a poor attempt at humor involving breaking the fourth wall. So art, story, and characters would be all getting zero, zero, zero, since they don't have any.
Some of the strips are perhaps amusing, but frankly, you can find good jokes elsewhere and get a storyline to go along with it. If you want a webcomic that may or may not entertain you, no message, and almost no irredeemable traits...tada. You've found your webcomic. For everyone else, though, I'll have to go with a 2/10 for being mildly amusing at times.
Tue Oct 07 2003 07:35 AM |
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Art: Well, what can we say? The art did the job, though it wasn't particularly dazzling, either. Early in the beginning, there were quite a number of small mistakes, but the artist has been improving. Overall, the art is good, but not particularly impressive.
Story: The story doesn't really stand out to me in any way. It's consistent, and it has a few moments, but overall, it's not dazzling. There are very few twists and turns, and while it served to hold my attention, it certainly didn't spark my interest.
Characters: The characters, just like the art and the story, don't particularly stand out to me. Oh, they're solid, fairly well-rounded characters, but they fail to entertain me.
Overall: This is an average webcomic. It's not a
webcomic, per se, but it's just not all that interesting. There's no big mysteries, perhaps a few clever witticisms, and a dearth of great insight. This webcomic may spark some people's interest, but for me, it was drearily average. 6/10
Fri Oct 03 2003 01:02 PM |
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Art: The art in 1/0 is not the world's most impressive, not by a long shot. Shading is, for the most part, nil, the characters drawn simplistically, as is the scenery. Overall, definitely below average stuff, in my opinion.
Characters: Well, these aren't the most complex people you'll see around the place, at least at first. They eventually wind up being themselves after awhile, but, overall, this isn't the most original bunch of characters I've ever seen.
Story: The story is...different. Hard to say if that's a good thing or a bad thing. At the beginning of the comic, the storyline is pretty much nonexistent. Just your usual, barely funny junk. However, after awhile...the story solidifies. This webcomic has a beginning and an end, and I get the impression that the artist had little to no idea what it was going to turn into at the beginning. Yet as the characters break out of their molds, blackmail the artist, and develop fourth walls...the whole thing turns into a rather philisophical piece.
Overall: When I first started reading this, I must admit that I was wondering why anyone would recommend this webcomic. It seemed below average, unoriginal, and not really worth my time. Yet, as I read on, more out of a sense of obligation to do a good review than any real interest, I found that it was becoming something...more. The relationship between the author and his characters wasn't exactly unique at first...but then, when one of the characters developed a fourth wall...it suddenly became more interesting. It goes on from there...changing from below average to something that I believe to be truly original. At the beginning, the artist might not have known what he was doing, but when it hit it's stride, I found myself impressed. Overall, if you can get past the unoriginal beginning segment, and start getting into the meat of this webcomic...it's certainly worth a read. 7/10
Sun Sep 21 2003 09:26 PM |
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Art: The art is very nicely done in this webcomic. I was impressed, and as others have stated before me, the beginning scenes with the fish were certainly eye-catching. Definitely above average, if not the best out there.
Story: Well, there's no save-the-world heroics in this webcomic; rather, it's a short story dealing with very understandable emotions and origins for those emotions that I think most of us can certainly emphathize with. This webcomic is, as I've said, short, as such, there's not a huge amount of complexity to it. Nevertheless, it's rather satisfying, though I would have liked it to go on longer.
Characters: The characters...well, there's not enough time to see them fully develop, but they certainly seem like very real people. I wish I could say more here, but this webcomic is only a quick glimpse into the lives of these two, and as such, doesn't really bring all the working of their minds to light. And yet, even though this was only a short glimpse, it seems a perfect snapshot of the lives of two rather odd friends.
Overall: This is a good webcomic. I usually don't like webcomics like this, but nevertheless, 'Same Difference' managed to grab my interest and disappoint me when it ended, and I give it due kudos for that. 9/10
Thu Sep 18 2003 08:57 AM |
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Art: No complaints in this division, Magic Inkwell is an extremely surreal webcomic, filled with metaphors symbolism, and the cartoony style does an admirable job of portraying that. Perhaps others might prefer a more realistic type of art for such a surreal webcomic, I on the other hand, think it fits right on in.
Story: Well, there is little to no story. That does not hinder this webcomic in any way, however, since this isn't about the story. It's about the life of the cartoonist, about poetry, about emotions...and using symbolism and metaphor to do it with.
Characters: Well, the characters aren't all that important in the grand scheme of things. For one thing, they represent ideas, concepts, people in the creator's life...and the creator himself.
Overall: This is not your typical webcomic, by any means. It's strange, surreal, and some people might not understand it. However, it offers some thought-provoking insights, spiced with a little humor, and a peek into the artist's own life. As I said, this comic's not for everyone, but I found myself able to enjoy it's surreal messages. 9/10.
Sun Sep 07 2003 10:04 AM |
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Art: The art is well-done, functional, and gets the job done. Not incredibly impressive, but it's certainly easy on the eyes.
Story: Well, there is a story, of sorts...in broadly the same way that Clan Bob has a story. Or not. Unlikely things just randomly happen, mostly used to convey inside jokes. Deep, no, funny...sometimes.
Characters: ...yes, they're there...sort of...rather, they, like the plot, are present more to convey the jokes than anything else. Frankly, the landlord is more memorable than anyone else in the comic...and when the crazy git seems more intriguing than the main characters, there's a problem, I'd say.
Overall: I liked Ghost Cat, I really did. It was rather amusing overall, and a pretty good read, but that's really not enough. Perhaps one day the maker will more fully develop the characters and make the storylines have some long-term effects...but until then, I'm afraid that Ghost Cat recieves from me a 4/10.
Tue Sep 02 2003 05:40 AM |
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Art: Well...frankly, I don't much care for the art. I have nothing against realism, but it didn't seem to be particuarly well drawn far too often for my liking. Admittedly, the artist is improving, but it still doesn't impress me.
Characters: The characters...I couldn't really seem to emphasize with them. Perhaps if they were given time to develop...as it stands, they don't entertain me, or make me feel very sorry for them. And without looking at the character page, you'll be in the dark about what precisely is going on...and, in my opinion, that shouldn't be necessary in a webcomic.
Storyline: It's hard for me to judge this, since it really hasn't had much time to really develop. From what I've seen, though...they seem to hurry through the storylines far too fast to let the story come across right, or develop the characters correctly. You just get hurled into the middle of this collection of various messed up people, with little or no explanation of what's going on or what's wrong with these people, or, well, anything.
Overall: It's got an interesting concept behind it, but until they take the time to go back, and extend the storylines to allow for some decent character development and more thorough storylines, I can't reccomend this webcomic. (4/10)
Fri Aug 29 2003 07:44 PM |
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Art: I like the art of Zebra Girl, it's a nice change from the anime-heavy styles out there. The black and white look works, and as Benor mentioned, the contrast is often startling, though I personally like it.
Characters: The characters seem to start out somewhat stereotypical, but later on develop more fully, as the comic makes the shift from the ridiculous to the more serious. I liked the fact that they were more than the stereotypes that they portrayed, and seemed to have more facets than was orignally apparent.
Plot: The plot started out somewhat banal, though funny, though it swung early on to being more serious, though that edge of humor that was there at the beginning is still present at times.
Overall: I've been reading Zebra Girl for some time now, and it's one of my favorites. I like the art, and used it as a reference early on to develop my own style. Zebra Girl's not my absolute favorite webcomic, but it's up there. Nine out of ten.
Thu Aug 21 2003 02:10 PM |
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Art: The art is very nice, well done, with bright colors and expressive faces. It might not be the most spectacular I've ever seen, but it fits the comic
Characters: Ah, what's life without a henchman? The dynamics of the characters doesn't change much, but that's all right, really. It's not because they're boring people, really, it's just that they're all so convinced that they're right, and as such, don't need to change. All except the loyal henchman Nodwick, who keeps plugging away simply because he's a henchman. Overall, they're very much their own person, and as such can get away with not changing.
Storyline: Well, since I've only read the online version, I can only commment upon that. A lot of them are simply one shots, while the actual story arcs are rather on the short side. Nevertheless, Nodwick isn't meant to be a big story-driven webcomic, depending rather on gags and group interaction.
Overall: A good piece of work, quite entertaining, especially for those that enjoy good roleplaying humor. It's a nicely done, well-executed webcomic that stays true to its spirit. If you want melodrama, go elsewhere, but for a lightspirited and entertaining webcomic, you need go no farther than Nodwick.
Fri Aug 15 2003 09:06 PM |
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Well, as has already been mentioned, this is a hard one to judge. It's less like a webcomic and more like illustrated excerpts from a diary, to be honest. The art is pretty terrible, and navigating it was a bit...odd. There's no real coherent storyline to it, just telling - very quickly - various things that happened in this girl's life. The characters all change, except for the girl herself...yet the stories are told in such a way that it could really be anyone.
And that, I suppose, is the secret to Traced. It could be anyone. It could be someone you know, it could even be you, if you happen to be female. The art is bad enough that it could really be anyone, the stories are nonspecific enough that it could be happening to anyone...
So, overall, I'm not sure if these are this comic's strengths or weaknesses. It fails, as far as I'm concerned, as a traditional webcomic...but as a peek into someone else's life that could be almost anyone...I wouldn't say fantastic, but it's good in that regard. Definitely not for everyone, though, and it certainly wasn't for me.
I'll give it six out of ten wobbling wombats.
Mon Jul 28 2003 04:08 PM |
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Artwork: THe artwork is beautiful. As Catty and several others have noted, there seems to be a trace of a Disney influence, as well as that of anime...but it's a very nice and unique style, the characters' faces are very expressive...all in all, I have no regrets in giving this strip's artwork...
...ten out of ten Astounding Accolades.
Story: The story is interesting, and it's nice to see Chinese mythology as the background to this tale, rather than the more common Japanese, Greek, English, and American mythologies that usually pop up in webcomics. Altogether, a refreshing change.
Ten out of ten Sizzling Sasquatches.
Characters: The characters didn't stand out quite as much to me as the rest of this webcomic did, though the beautiful artwork did make them stand out in my mind. If it had been purely a matter of their dialogue, it wouldn't, to my mind, be exceptional, but the expressions shown on their faces help to make up for that.
Nine out of ten Crimson Crusaders.
Overall: Gorgeous artwork, a detailed storyline...perhaps slightly deficit when it comes to the character department, but overall, a great comic strip. I give it...
Nine point five out of ten Oscillating Oreos.
Thu Jul 24 2003 06:57 AM |
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Art: The art is fairly good, nothing spectacular, but it suits the mood of the strip fairly well. I did notice the expressions were all rather similar, as were the poses, for the most part.
Six out of ten Acclaimed Accents
Story: The story...it's not so much the content, but the way it's told...the story itself is not, perhaps, the most impressive, but it's filled with some of the blackest humor the world has ever known...
Eight out of ten Scribbled Scones
Characters: Like the story, the characters are not the most impressive, nor are they deep characters who slowly develop as they go along...but they are evil, in so many ways. From apathetically evil to violently evil to just plain evil. Like the story, they are blacker than sin, and absolutely hilarious...if you like black humor.
Eight out of ten Chromatic Crystals
Overall: The story, art, and characters are perhaps not the most impressive, but the cynicism, petty evils, and dark absurdity makes up for it. For all those that love black humor, the blacker the better, this is your comic.
Seven out of ten Octarine Opposites.
Sun Jul 13 2003 01:09 PM |
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I'll say right off the bat that this is the type of comic strip I enjoy, so my review may be favorably influenced by that.
Art: Well, they used occasionally used different art styles in the strip, so it's not exactly easy to give this a straight rating...I thought that all the different styles were quite well done, though the style used for the Civil War story arc was a bit too sketchy for my liking.
Seven out of ten Acoustic Albatrosses
Storyline: The goals and objectives are rather simplistic. Aliens, vampires, evil government conspiracies...yet all of these are, while being a parody of other things, much deeper than they first appear.
Eight out of ten Stereotypical Stenographers
Characters: The characters start out as two-dimensional people, rather like the storyline...and like the storyline, quickly become deeper and more complex. It's not [idespite the stereotypes they resemble, it's
of the stereotypes they resemble that they grow so complex...
"How could you defy your own personalities?"
"People change."
Eight out of ten Charred Clickers
Overall: The art was done well, and both the characters and storyline intrigued me...I'll definitely keep reading this one.
Eight out of ten Overbearing Oxen
Sun Jul 06 2003 09:47 AM |
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Art: The art was very well done, and reflected the mood of the comic well. The cover proclaimed that this was pulp, and the style fits in nicely with that.
Nine out of ten Artistic Apples.
Story: The story was short, but to the point, with no loose ends. It's not necessarily my sort of story, but it's very well done, with no nagging questions left at it's conclusion. An excellent short story.
Nine out of ten Scintillating Scones
Characters: The characters were as about as complex as the length of the story, and you don't get the sensation that they skimped on the personalities at all. They may seem a bit calloused, but that also fits in with the tone of the story.
Eight out of ten Colliding Colloids
Overall: An excellent piece, especially considering it's length. This isn't the type of webcomic I tend to like, preferring fantasy and sci-fi most of the time, but I have to admit that it's well-done in almost every aspect.
Nine out of ten Oozing Ovals
Tue Jul 01 2003 02:52 PM |
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Art: I'd say that the art was excellent. It was well-done, clean, and it was easy to understand what was going on, for the most part.
Nine out of ten Amazing Architects
Story: A lot of the story, especially the background, seemed rather contrived, and it was rather cliche, for the most part. It was, admittedly, only a short story, but I think ther could have been a lot more done with it.
Three out of ten Sinister Scorpions
Characters: Eh...pretty shallow, for the most part, no lurking secrets in the pasts of these characters, there seems to be almost no depth. I can excuse some of that simply because this was a short story, but I feel that there could have been a lot more depth to the characters.
Two out of ten Cryptic Commandos
Overall: The art impressed me greatly, and I can add on a couple of points since this
only a short story. But the story and characters brought this down, making this only an average read, I'm afraid.
Five out of ten Orange Octagons
Fri Jun 27 2003 08:24 AM |
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Richmond, VA - Today, Kaine for Virginia launched Veterans for Kaine, a dynamic group of more than 100 Virginia veterans and military family members who will help share Governor Tim Kaine's commitment to our military families and veterans with voters across Virginia. The group includes representatives of all branches of the military, Guard, and Reserves, with service during peacetime and in various foreign conflicts.
"Our nation has a responsibility to honor the service and sacrifice of our military men and women, veterans, and their families. As a Senator, I will never take lightly the decision to send our best and brightest into harm's way, but if deployment is required, I will work to ensure they are well equipped to be successful and protect themselves in battle. And if chosen to serve in the U.S. Senate, I promise that my commitment to our veterans and their families will not end once our men and women return home," said Gov. Kaine. "I had the high honor of commanding the Virginia National Guard as governor, and I would again consider it an honor to work in the U.S. Senate on behalf of our veterans and military families as we seek improved economic and educational opportunities."
"I am proud to join veterans from across Virginia in support of Governor Tim Kaine for the U.S. Senate," said Senator Jim Webb. "Tim is committed to maintaining the respect for the service that America's veterans have given to our country, often at great risk and personal cost. As Governor, Tim championed Virginia's Wounded Warrior Initiative and signed it into law as well as secured funding for in-state tuition. As Senator, he will work hard to protect the compensation and benefits for our active-duty service members, as well as benefits for those veterans who served our country so bravely and so well in the past. I could not be more proud than to have Tim Kaine succeed me in the Senate and continue the good work that Virginia's families deserve."
Governor Kaine is committed to continuing the Virginia tradition of strong advocacy for military families and veterans in the Senate, including more than 30 years of exceptional bipartisan leadership on military and veterans issues from Senators John Warner and Jim Webb. He understands that unemployment is an especially acute problem among our returning veterans, which is why he has been a vocal supporter of federal efforts to improve the educational and job opportunities available to veterans, including Senator Webb's post-9/11 GI Bill and the recently signed bipartisan "VOW to Hire Heroes Act," which will encourage the hiring of unemployed veterans. He strongly believes that the unique discipline and leadership skills possessed by our veterans make them ideal job candidates and is committed to promoting veteran hiring and increasing accessibility to veterans services if elected to the U.S. Senate.
To better understand the challenges veterans face in returning to civilian life, accessing services, and finding employment, Governor Kaine has held roundtable discussions across the state with veterans, military families, and advocates. These meetings have helped focus his priorities and provided insight into the needs of our returning heroes and their families. The latest roundtable with veterans will be held tomorrow near Quantico.
As our nation wrestles with how best to reduce the federal budget deficit, Governor Kaine will prioritize the needs of current enlistees and honor the promises made to our veterans. He has advocated a balanced approach of cuts and revenues to address our deficit, rather than the "all cuts" approach favored by others running for U. S Senate. The "all cuts" approach could force deep cuts to veterans health care services, retirement plans, and other important benefits and programs. He has also spoken out against recently reported changes being considered to veterans retirement packages.
As Governor, Tim Kaine committed at the state level to supporting our military men and women, including Reservists and members of the National Guard, and easing the burden on our military families at home. He made the children of troops stationed in Virginia eligible for in-state tuition and took proactive steps at the state level to streamline and improve veterans services and connect more men and women with available resources. In 2008, he supported and signed legislation establishing the Virginia Wounded Warrior Initiative to expand treatment for mental health disorders and other challenges that confront returning veterans. He also signed legislation to help protect the jobs of deployed Guard personnel, make it easier for families to stay together through military transfers, and improve ballot access and voting procedures for deployed troops.
For more information on Veterans for Kaine, including a list of current members and the group's mission statement, please visit http://www.kaineforva.com/veterans.

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Artist: Lykke Li
Album: Wounded Rhymes
Genre: Rock
don't stand by my window
don't knock on my door
don't ever enter my chambers
don't you bother coming by anymore
leave me alone with my fever
leave me alone with my plea
leave me alone where you left me
leave me alone with my wound
they won't let me go, no
they can't let me out, no
they won't let me walk, no
And I'm not the only
They can't let us go, no
They won't let me out, no
And don't chase the night that is leaving
Don't chase a life that is lost
Stay on your side as a reason
to be alone with my wound
(chorus x 2)
I'm staying seventeen
Forever seventeen
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Gaven Krase
Title: Professor of Strings
BM Music Performance, Sam Houston State University
MM Music Performance, The New School Mannes Conservatory
Email: firstname.lastname@example.com
Gaven Krase, a native Houstonian, began playing cello at 12 years old and bass shortly after. He received his Bachelor's Degree in Music Performance from Sam Houston State University on Double Bass. He then completed his Master's Degree in Music Performance from The New School Mannes Conservatory in New York City. Gaven has performed in famous venues such as Carnegie Hall, Lincoln Center, and Weill Recital Hall. His teachers include Dennis Whittaker, Deborah Dunham, and Marji Danilow, Eric Gronfer, and Sandor Ostlund. Gaven is the principal bassist of the Brazos Valley Symphony Orchestra and has played in the bass section with the Mid Texas Symphony. He was also principal bass of the New York Academic Festival Orchestra in 2010.
After graduating with his masters, Gaven moved back to Houston to perform and teach. He has taught several bass clinics around Houston and has been teaching cello and bass privately for 3 years.
Gaven loves performing chamber music and preparing recitals. When he isn't playing classical music, he is also active in the local music scene, playing in Blues and rock bands since high school. He has played with Rich Delgroso, Big Walter, and Sharon Isbin, among many others.


text:
Tulane Hall of Famer
Year Inducted: 2001
The final 2001 inductee into the T-Club Hall of Fame was Sam Williamson - now Dr. Samuel Williamson -- a manager for the Green Wave football team for three seasons during his undergraduate days (1956-58). A native of Springhill, La., Williamson received a bachelor's degree in history from Tulane and went on to complete post-graduate work as a Fulbright Scholar at the University of Edinburgh in Scotland. He received his master's and doctoral degrees in history from Harvard University and now serves as professor of history at the University of the South.


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Man on Wire Showtimes and Tickets
Read Movie Reviews about Man on Wire Write a Movie Review for Man on Wire
Release Date: 2008-07-25 (NY)
Genre: Documentary,
Rating: PG-13
Duration: 1hr 30min
August 7, 1974. A young French man named Philippe Petit stepped out on a wire suspended between the Twin Towers of the World Trade Center. He danced on this wire for an hour with no safety net before he was arrested for what has become to be known as the "artistic crime of the century."
Cast and Crew
- Starring
David Roland Frank, Ardis Campbell, David Demato, Aaron Haskell, Paul McGill
- Directed by James Marsh
- Produced by Simon Chinn
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Physician CV Sample
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Physician CV Samples for New Doctors
Most medical students and residents have not yet had enough experience to merit a resume that is more than a page or two. List all experiences relevant to the medical profession, and limit the excess personal details. Include any educational honors, medical research, and volunteer experience, making sure to briefly summarize the responsibilities of each position you held.
Below are easy downloadable Curriculum Vitae Samples in PDF format. If you need a free version of Acrobat Reader to download these forms click here.
Physician CV Samples for Experienced Doctors
Experienced physicians generally have more accomplishments to list on their resumes than do newer doctors, and so the challenge becomes how to sell those accomplishments in only a page or two. To do successfully, you must prioritize. List only your most recent or most impressive publications and presentations on the resume that you will send to employers, and keep a more complete version for yourself to bring to your interviews.
For a complete list of tips on how to write a medical CV, please visit our Physician CV page.
Candidate Direct is proud to offer a number of valuable resources for medical professionals.
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Sao Paulo - The 2014 World Cup finals in Brazil will start on June 12 with the final on July 13, FIFA's secretary general Jerome Valcke said in Rio de Janeiro on Wednesday.Valcke said the exact match and venue schedule will be announced after FIFA's executive committee meets on October 20-21."We are still working on the match schedules and venues, and these will be ratified by the World Cup organising committee and the FIFA executive committee in October," Valcke said before adding that the 2013 Confederations Cup, the World Cup dress rehearsal tournament, will run from June 15 to June 30 in 2013.Valcke was highly critical of Brazil's preparations for the World Cup when he spoke in Moscow last month, but FIFA president Sepp Blatter said new confidence had been established between FIFA and the local organising committee."The Government, the minister of sport and the President of Brazil Dilma Rousseff are all confident, and we at FIFA are also confident and we have the trust that this World Cup will be a success."It is a country not only of football but of happiness, but the reality is that there is still some work to be done."But I am sure, with trust and confidence, Brazil and FIFA together will deliver an exceptional World Cup in 2014."As far as the Confederations Cup was concerned, Valcke said the decision on the venues for that competition would be taken bearing in mind the state of readiness of construction work on the stadiums.FIFA's top brass are in Rio de Janeiro for Saturday's draw for the qualifying competition for the 2014 finals, which involved a record number of 203 of FIFA's 208 member nations.A total of 824 matches are scheduled to played in the qualifying campaign, with some preliminary round matches having already taken place. The qualifiers will last until November 2013.
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The Fantastic Three!
The girl's gymnastics team from Premier Athletics Knoxville North has had an amazing season this year, and [...]READ MORE
PAK Girls Gymnastics Team Soars At State
The Tennessee State Gymnastics Meet was held last weekend in Memphis and our girls from Knoxville left with lot[...]READ MORE
A Weekend Filled with Victories!
To say this past weekend was a busy one for Premier Athletics would be an understatement. Our two Knoxvil[...]READ MORE
Word on the Street
"Premier Athletics has been a big part of my life for almost 20 years. I started my Flip Fest Gymnastics Camp out of one of the Knoxville gyms and even met my wife at Premier! As a father of 3, I have had the priviledge of watching my kids experience Premier Athletics and their wonderful instructors/coaches. They are well trained in teaching the skills and also well versed in dealing with different learning styles and personalities. I remember when my son Hudson was taking preschool gymnastics there and we were waiting on his teacher to start class. I decided to work with him for a few minutes before class started and he said 'Daddy - I want a REAL gymnastics teacher teaching me, not you.' As a competitve gymnast for many years, I love that Premier Athletics shows such passion for thier business and in a sport that has literally been my whole life!"


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Kelly Rowland is back with a new risque track that's got the people talking. Listen to how low Rowland wants you to go below.
[Listen To Kelly Rowland "Kisses Down Low" Here]
Taken from Rowland's yet-to-be-released fourth album "Year Of The Woman," "Kisses Down Low," is nothing short of hot.


text:
Muddy cicada blues
At one point during my after-lunch walk yesterday, I heard a loud cicada buzz. I looked around and noticed something moving in the mud that was created by the passing rain. It was a cicada encased in mud.
I picked it up and despite its wretched state, it could still create a loud buzz.
A cicada on the ground is a cicada on its way out; a cicada on the ground covered with mud is beyond hopeless. Nevertheless, I put it under a stream of rain water dripping from the bridge overhead. Here it is after its shower.
I tried to put it on the branch of a nearby push, but it fell off.
Goodbye cicada.


text:
Frequently Asked Questions
- How does lead affect human health?
- What are some symptoms of lead poisoning?
- Does lead affect everyone equally?
- What does my blood lead level mean?
- What should I do if I have an elevated blood lead level?
How does lead affect human health?
Lead particles can be ingested or inhaled posing serious threats to human health. In adults, the primary cause of lead poisoning is due to inhalation of lead dust. Lead enters the bloodstream and is distributed throughout the body. If not detected early enough, both children and adults are at risk. Symptoms of lead poisoning vary depending on the blood lead level. Low levels of exposure to lead can cause memory and concentration problems, muscle and joint pain, and can affect nervous system function. High levels of lead exposure have been associated with nerve disorders, digestive problems and in extreme cases, death. However, it is important to remember that many individuals show no outward signs of lead poisoning. An individual may have an elevated blood lead level even if they appear healthy and show no signs of lead poisoning.
What are some symptoms of lead poisoning?
Does lead affect everyone equally?
Lead does not affect everyone equally. Individuals at highest risk for lead poisoning are those exposed to lead through occupational means or hobbies, fetuses, and children up to six years of age, considered the at-risk age group for lead poisoning.
Young children, infants, and fetuses absorb more lead than adults. A small amount of lead that may have little effect on an adult can have a large effect on a child who is still growing and developing. If a child is overexposed to lead it can cause disastrous consequences including the possibility of irreversible brain and nervous system damage. Even children who appear healthy can have lead poisoning. If you think your child or other family members may be at risk, contact your physician or local health department for testing.
Pregnant women should be especially cautious of lead exposure. The presence of lead dust can cause difficulties during pregnancy. Lead enters the bloodstream and can pass the placental barrier from the mother to the unborn child. The fetus can be poisoned before birth.
What does my blood lead level mean?
Management guidelines for blood lead levels in adults differ significantly from management guidelines for blood lead levels in children. In adults, a blood lead level greater than or equal to 25 µg/dL (micrograms per deciliter) is considered elevated. However, the majority of adults have blood lead levels less than 3 µg/dL. In children, any blood lead level at or above 10 µg/dL is considered elevated. The difference in elevated levels between children and adults is largely attributed to the fact that children are still growing and developing and a small amount of lead that may have little effect on an adult can be detrimental to a childs health.
Blood Lead (µg/dL)
Action Necessary
No action needed
Identify and minimize lead exposure
Remove from exposure if symptomatic
Remove from work with lead. Immediate medical evaluation indicated. Chelation not indicated unless significant symptoms due to lead poisoning
Same as above. Chelation may be indicated if symptomatic. Important to consult on individual case basis
Management guidelines adopted from the California Department of Health Services, Childhood Lead Poisoning Prevention Branch & Occupational Lead Poisoning Prevention Program
What should I do if I have an
elevated blood lead level?
A portion of lead is excreted from the body through body fluids. The remainder is stored in the bones and is virtually impossible to remove once it has settled in the skeletal system. There are a number of methods available to increase the portion of lead excreted from the body through body fluids.
- Eat small frequent meals rather than three large meals each day. A full stomach makes it difficult to absorb lead.
- Eat a diet high in calcium and iron and low in fat. Some recommended foods that meet this requirement are:
Foods high in calcium
Foods high in iron
Bureau of Environmental Health
Curtis State Office Building
1000 SW Jackson, Suite 330
Topeka, KS 66612-1274
Phone: 1-866-865-3233


text:
[SMH | Text-only index]
Date: January 10 2013
Stompy and the Heat
Stompy and the Heat (MasterStroke)
What a great guitarist Scott Wilson is. The writer, producer and guitarist behind Dan Sultan, with the help of Pete Marin (also Sultan) on drums and a cast of other talent, has delivered a venture handmade for waking up rooms.
You can feel a 1970s-style summer heat radiating, the Sunnyboys and sticky car-seat vinyl.
A lot of Wilson's licks are lifted from a familiar place. I heard some early Led Zeppelin, nestled next to more traditional 12-bar blues, surf rock and slide guitar. This spurns forth the sort of rock'n'roll that lives in the bars of out-of-the-way Australia. Tight, yet still ragged about its edges.
In it, Wilson patrols the borders of new territory, without escaping from the roots of the music he choose to put forward on this creative, yet retro release. I love it for capturing an Australia, and an Australian musical brand of personality, that gets down to business, but does it in a Spy vs. Spy T-shirt, light-headed after one-and-a-half Carltons sort of way.
This material is subject to copyright and any unauthorised use, copying or mirroring is prohibited.
[ SMH | Text-only index]


text:
Director Joel Schumacher says the popularity of TV's "CSI" franchise made him reconsider making a film based on a Kay Scarpetta crime novel.
Schumacher had refused, however, to name the actress he wanted to cast as the intrepid Kay, hinting only that he had worked with her before.
Asked if he still planned to make the film, Schumacher said the plan had been scrapped because the three popular "CSI" TV dramas left little room for another piece of crime investigation-themed entertainment.
"It's too bad," Schumacher told UPI. "Nicole Kidman and I really wanted to do it."
Kidman and Schumacher had previously worked together on "Batman Forever."
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text:
50 Charles St., N.Y., Announces Unprecedented Sales
West Village condominium achieves over half a billion dollars in sales in less than one month
New York – An affiliate of The Witkoff Group, developer of the new luxury condominium 150 Charles Street in New York City's West Village, today announced that the property has achieved over half a billion dollars in sales since the official launch of marketing and sales on Feb. 11, 2013.
The Condomium features 91 residences individually conceived by internationally renowned CookFox Architects, with interiors by leading interior designer Alan Wanzenberg Design. The 16-story masonry and glass building is tucked between Charles and West 10th Streets, one half block from the Hudson River and Hudson River Park.
"150 Charles Street is experiencing unprecedented pre-sales activity for a premier new condominium development in New York City," said Steven C. Witkoff, Chairman and CEO of The Witkoff Group. "Buyers have demonstrated a willingness to act quickly at benchmark prices to secure a residence in the finest and final building of its kind in the West Village."
Sales at 150 Charles Street have been driven largely by word-of-mouth and private previews at the show-stopping 7,000-square-foot Sales and Design Gallery located at 435 Hudson Street, 2nd Floor. One in five visitors have gone into contract, an indicator of how satisfied prospective buyers are with the building and its unprecedented amenities, and how focused they are on purchasing in this prime West Village location. The exquisitely-designed Sales and Design Gallery provides prospective purchasers the opportunity to directly experience the incomparable quality and design details and features of a model residence with complete kitchen, master bathroom and powder room.
The residences at 150 Charles Street will consist of ground-level maisonettes (some of which will have private garages with direct access from the street and all offer direct building access), loft-like simplexes and duplexes, and duplex penthouses with expansive private outdoor space. The more than 75 one-to-six bedroom layouts at 150 Charles range in size from approximately 1,400-square-feet to more than 5,800-square-feet. The wide variety of individually designed floor plans and layouts provides each prospective buyer with a unique experience within the building. Residences range in price from approximately $4 million to more than $30 million.
"150 Charles Street offers a distinctively unique West Village lifestyle which has attracted a highly discerning and sophisticated clientele," commented Susan de França, President and CEO of Douglas Elliman Development Marketing, the exclusive sales and marketing agent for 150 Charles. "The velocity of sales and pricing achieved to date at 150 Charles Street is record-breaking for a new condominium development in Manhattan."
Many of the residences will offer sweeping views of the Hudson River and the Midtown and lower Manhattan skylines. Thirty-five of the condominiums will have the added luxury of planted private outdoor space including setback terraces and gardens, each custom-designed by celebrated landscape architect Dirtworks. In total, 150 Charles will provide residents with approximately 40,000 square feet of fully landscaped outdoor space, including a central courtyard garden with flowering deciduous trees, foliage and a granite water fountain.


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Hourly compensation in U.S. and foreign factories, 2003
November 23, 2004
In the United States, hourly compensation costs for production workers in manufacturing increased to $21.97 in 2003.
Average costs in the United States were higher than those in all the economies covered outside Europe, but ten European countries had higher hourly compensation costs (expressed in U.S. dollars) than did the United States.
The strength of the European currencies in 2003 drove costs in U.S. dollars up. Costs in the countries which use the euro as a currency rose the most, while costs in several of the European countries that do not use the euro (for example, the United Kingdom) rose less. The average for the 18 European countries in 2003 rose to more than $24 per hour. Costs in Germany nearly reached the $30 level.
Compensation costs in U.S. dollars in Canada also grew. In contrast, Mexican costs dropped. The drop was associated with a weakening peso and an increase in compensation costs on a national currency basis that was lower than average.
These data are from the Foreign Labor Statistics program. The Asian newly industrializing economies are Hong Kong, Korea, Singapore, and Taiwan. For more information, see International Comparisons of Hourly Compensation Costs for Production Workers in Manufacturing, 2003 (PDF) (TXT), news release USDL 04-2343. Hourly compensation costs include (1) hourly direct pay and (2) employer social insurance expenditures and other labor taxes.
Bureau of Labor Statistics, U.S. Department of Labor, The Economics Daily, Hourly compensation in U.S. and foreign factories, 2003 on the Internet at http://www.bls.gov/opub/ted/2004/nov/wk4/art01.htm (visited June 26, 2016).
Recent editions of Spotlight on Statistics
Employment and Wages in Healthcare Occupations
Healthcare occupations are a significant percentage of U.S. employment. Some of the largest and highest paying occupations are in healthcare. This Spotlight examines employment and wages for healthcare occupations.
Fifty years of looking at changes in peoples lives
Longitudinal surveys help us understand long-term changes, such as how events that happened when a person was in high school affect labor market success as an adult.
- A look at pay at the top, the bottom, and in between
The Spotlight examines how earnings and wages have changed over time and how they differ within a geographic area, industry, or occupation.


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Bob Cole
Second Season
Widener (1982)
"Quarterback is the most important position in football. It requires intelligence, toughness, poise, and an insatiable will to win. The quarterback must possess charismatic leadership qualities. It is his responsibility to command the respect of each player on the team. He must accept responsibility for defeat and deflect praise in victory. In the most competitive of team sports, this is the one position where average will surely lead to defeat. We are looking for someone who has a "Refuse to Lose" attitude on the field and in the classroom. This individual must represent NIU with class at all times. We know that if we recruit a quarterback with these types of characteristics, our chances of being successful go up exponentially."


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Nov 23, 2009 9:22 AM
If your lashes are lush but you're looking for length (say that five times fast), Lash Stiletto ($8) is your new go-to mascara. As the name implies, this Maybelline wonder gives your lashes length and shine, just like your favorite pair of black patent heels. You can put on a few coats without any clumping, and the brush is small enough that you'll be able to reach all of your eyelashes for max effect, making you feel just as sexy as you do when you're strutting in your favorite heels.
If you've got a product or service that you'd like to promote on Outblush, click here to find out about our advertising opportunities.
Outblush is a blog for girls who love to shop. Our staff digs up the best clothes, home stuff, beauty items, and more. New items are posted every day — bookmark us and check out:


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New York Giants RB Ahmad Bradshaw said he's been working with rookie RB David Wilson on "the little things", like pass-blocking assignments and more importantly, patience, prior to their matchup with the Washington Redskins.
"It's very tough. Coming from college, they just want to get the ball in your hands and you run with it. Here, everybody is a pro, there's great players on defense," Bradshaw told Peter Botte of the New York Daily News.
"I just try to feed him a lot of the little things, that's what he has problems with, the little things … Those are the things I can help him with. He has great vision, great speed, and he's a sponge right now to absorb all the information."
"I've been telling (Wilson) all week when I was a rookie I got my first play time when (Ward) went down with a broken leg and I was able to step in and be a huge part of the offense," Bradshaw said. "I've tried to be in his ear and help him out as much as possible. He's absorbing and learning."
With Andre Brown down, Bradshaw is ready to carry the load. He still has that pesky foot injury that kept him out of practice Friday, but he thinks he'll be ready to carry the ball 30+ times Monday night.
"Of course," he said. "I'm not going to put all the pressure on me, but I want to help this team as much as I can. When I get an opportunity, that's what it's going to be."


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Everybody's favorite little blue tank engine will be pulling into the Whitewater Valley Railroad station in Connersville, Indiana for two weekends this June!
As part of the Day Out With Thomas program, a 15-ton replica Thomas engine is making the rounds of heritage railways across the country. The Celebration Tour 2010 is already underway, with Thomas scheduled to appear in Connersville from June 18-20 and 25-27.
The highlight of the event is an opportunity to take a 25-minute ride on a train pulled by Thomas. Kids can also have their pictures taken with Thomas and Sir Topham Hatt, hear stories, watch videos, enjoy live music, get "tattoos" of favorite characters, and make various arts and crafts, including birthday cards for Thomas, who is celebrating his 65th year!
Tickets are availble through Ticketweb for $18 per person. Children under 2 ride free, and large group rates are also available. The train rides are scheduled at 45-minute intervals throughout the two weekends. Organizers recommend arriving at least one hour before your scheduled ride. For a limited time, TicketWeb is also offering a special Combo Pack, shipped in advance of the event, which includes a 2-inch metal Thomas medallion on a 22-inch quick-release lanyard, striped Thomas engineer's cap, and a Thomas-shaped whistle, all for $20.99.
Whitewater Valley Railroad is a 19-mile scenic railroad located in Connersville, Indiana, approximately 60 miles east-southeast of Indianapolis. The Railroad is open year-round, operating various regularly-scheduled and special event trains.
For more information, check out the official Thomas & Friends website.


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May 14, 2014 9:25 AM
In case you hadn't noticed yet, somehow it became trendy again to knot the front of your shirt, and not just your denim button-down. So you don't have to get your shirt all wrinkly, brands such as C&C California are now selling tops with extra material added in the front and fashioned into a readymade stylish knot. That's right; you won't' be needing anymore t-shirt clips.
C&C California Tie-Front Top ($25, on sale)
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Outblush is a blog for girls who love to shop. Our staff digs up the best clothes, home stuff, beauty items, and more. New items are posted every day — bookmark us and check out:


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Celebrating the 10th anniversary of the iconic pop culture film "Mean Girls" filmmaker Todrick Hall has crafted a deliciously gay parody called "Mean Boyz."
This five minute parody stars well known glitterati like Colby Melvin, Chris Crocker, Kory De Soto and Willam Belli.
All I can say is now I want a see the full length version of "Mean Boyz" soon. Just a little hint for Mister Hall.
Follow Justin Howard, Culture Writer @jthnomad


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Need a vacay? Some of us are chronic travelers. Being in our boring little comfort zone for too long can make us feel panicked and delirious. We are hard core travel junkies. We are constantly thinking about and yearning for and waking up in cold sweats over our next travel fix. We need to have that airplane ticket in our hand to detach from stressful work quotas, family drama and daily monotony.
As a nation, we have forgotten how to relax. You can see it in the pulsing forehead vein of every government worker, the twitching eye of overwhelmed healthcare employees and the audible grunty sigh of every unappreciated school teacher and administrator. It affects every industry.
It just isn't always practical to hop on a plane to Fiji, Tanzania or even Pennsylvania. The only cure for this rut is taking life's bull by the horns. And life can throw a whole lot of bull at you! You will need to produce a deliberate act of freedom! Freeeeeeeeeedom!
Your first deliberate act of freedom--begin by walking to a field. You drive past them all the time in the hustle and bustle of your busy day and never even notice them. City dwellers may have a small field near the freeway on ramp, or behind the Target shopping center near the park. If you pay attention, you will see them in many places. Wherever your field is leash up your dog, strap on your infant with your Ergo baby carrier or, for the most meditative experience, go it alone and pick wild flowers. Make a micro bouquet of field grasses and wild flowers. You don't need many flowers.
When you go home put them in an small jelly jar if you eat a lot of sandwiches, or a test tube if you are a scientist and put that sucker right in the middle of your kitchen table as a reminder that you, my little wild flower, my not be able to travel right now but you can enjoy the beauty around you.
Alternatively, you can gift your wildflowers to an equally stressed individual or check out the video for some pretty cool ideas.
There is just something about finding a good plot of wild flower covered land that makes you feel brand new. Send me your wild flower pictures so I can post them in the slide show!


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In partnership with the Microsoft Giving Campaign, United Way and Blurb, the Microsoft Photography Club produced this fine art photography book for the 2009 Microsoft Giving Campaign. More than 200 photographers at Microsoft gave their time, talent and photography to make this book a reality.
Not only does this book make a wonderful addition to any collection, and a thoughtful gift, each copy you purchase contributes directly to the ongoing, important work of United Way.
This book is offered for purchase at the cost of printing plus $25.00. This additional amount is contributed directly to United Way in your name and is fully tax deductable as a charitable contribution.
Why We Selected United Way
United Way of King County mobilizes our community in ways that no single agency, individual, or government can to enhance the ability of people to care for one another.
We do this by:
•Bringing together people for government, business, faith groups, nonprofits and the media, as well as ordinary citizens, to address critical issues such as school readiness and homelessness.
•Investing in programs that address a broad range of community challenges, with a particular focus on three priorities: meeting basic needs, ending homelessness and getting all children in King County ready to succeed in school.
•Encouraging people to contribute money and time to improve the community.
We deeply understand our community, its people and the challenges. Our staff and volunteers are continuously following social indicators, and documenting needs as they emerge and evolve. As compared with other nonprofits, including other United Ways, we are incredibly efficient: 96 cents of every donated dollar goes to meet community need (thanks, in part, to our Gates Endowment). We also make smart investments that make a differenceóand we insist on clear and measurable results from our grantees. For more information, please visit: www.uwkc.org.
United Way of King County mobilizes our community in ways that no single agency, individual, or government can to enhance the ability of people to care for one another. We do this by: * Bringing the community together to address critical issues such as early learning and homelessness. * Investing in programs that provide the education, jobs, shelter, food and health people need to be successful. * Encouraging people to contribute money and time to improve the community.
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Simple Answers About Neuropathy
Quick Links
Did We Forget Something About Neuropathy?
Neuropathy is a medical term describing disorders of the nerves. Nerves are messengers - they carry information from your body to the central nervous system and back out to your body. Your central nervous system is made up of your brain, nerve cord, and spinal cord. Your central nervous system cannot function without the messages it receives from your peripheral nervous system, which is the other major nervous system in your body.
In this video, an expert explains neuropathy
Peripheral Nervous System
The peripheral nervous system includes nerves that are on the outside or periphery of the central nervous system. Peripheral nerves reach out from the spinal column through your body and all the way into your fingers and toes. Peripheral nerves affect everything from breathing to digesting to urination to how things feel when you touch them. When working properly, your peripheral nervous system will tell you that your extremities are cold or that they have touched something too hot. This happens in microseconds. You put your finger on a hot stove, the nerves in your finger race to your central nervous system with the message: HOT! Your brain sends back the message...MOVE AWAY! And you pull your hand back. This is just one of the many ways your nervous system helps you.
Parts of the Peripheral Nervous System
The peripheral nervous system is divided into the somatic nervous system, the enteric nervous system, and the autonomic nervous system.
The somatic nervous system regulates activities that you consciously control. It receives messages from external sources and coordinates how your body responds.
The enteric nervous system manages every aspect of digestion, from your esophagus to your colon.
The autonomic nervous system is further broken down into the sympathetic and parasympathetic nervous systems. The autonomic nervous system is automatic. It is not something that you can consciously control. The sympathetic nervous system is the part that responds to intense situations and causes your heart rate to increase, blood presure to rise, and feelings of excitement, fear, or nervousness. The parasympathetic nervous system is laid back. It comes into play when you are relaxed and it causes your pupils to dilate, your heart rate to slow and for you to feel relaxed and rested.
As you can see, your nervous system has very important functions in your body. And like all other parts of your body, things can go wrong.
Causes of Peripheral Neuropathy
About 30% of all cases of peripheral neuropathy is caused by diabetes. About 40% of the cases are caused by a variety of autoimmune disorders, tumors, heredity, nutritional imbalances, infections or toxins. The remaining 30% of peripheral neuropathy cases stem from as yet, unknown causes.
Symptoms of Peripheral Neuropathy
Peripheral neuropathy usually begins with numbness, prickling or tingling in the fingers or toes. This numbness may spread up to the hands or feet and feel like burning, freezing, throbbing and/or shooting pain that is often worse at night. .
The pain can be constant or sporadic. Some types of peripheral neuropathy have a sudden onset, and others can take years to become a problem.
Symptoms of peripheral neuropathy include the following:
Treatment of Peripheral Neuropathy
While some types of neuropathy can be cured, most cannot be. However, the symptoms can be treated. Your physician will want to do tests to determine the cause of your neuropathy. The source needs to be treated to prevent further damage and hopefully to lessen your current symptoms.
In addition to addressing the underlying problem (which may be diabetes, toxins, medication, etc), your physician can try different medical solutions for addressing your symptoms. Depending on what your symptoms are, these solutions could include anti-depressants, seizure medication, pain relievers or a lidocaine patch. Remember, while a particular drug is most often used for certain situations, it may have been found to help with other situations as well. Your physician will know which medication is right for you.


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The Heaviest Baggage Fee Collector: US Airways Stands Out
The U.S. airline industry collected $566.3 million in baggage fees in the first quarter, according to the U.S. Department of Transportation. That was up 13.6% from the fourth quarter, and more than four times what was collected in the first three months of 2008.
The increase could well embolden airlines to raise baggage fees further. Watch out if fuel prices rise – your baggage may get more expensive.
Despite the cash haul from baggage, airlines still suffered plenty of financial losses in the first quarter. On the whole, the U.S. industry had operating losses of $663 million in the first quarter.
Baggage fees kicked in, for the most part, in the second quarter of last year. Since then they have been a significant financial boost for airlines, perhaps even saving some from serious financial peril. Of course, if the economy continues to deal airlines a severe blow, peril may still lie ahead.
Delta Air Lines and its Northwest Airlines unit collected a total $162.6 million in baggage fees in the first three months of this year, up 354% from a year ago. American Airlines, the second-biggest carrier behind Delta, collected the second largest bag fee haul at $108.1 million, up 228%. US Airways stands out as a heavy bag fee collector at $94.2 million, up 1,160% from the same period of 2008. US Airways collected more in baggage fees than United Airlines or Continental Airlines, two larger airlines but with more elite-level fliers and international passengers who escaped baggage tolls.
p.s.: For more on baggage, watch this Power Travel video on making sure your luggage arrives when you do.


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6 posts tagged with monitor and mini.
Displaying 1 through 6 of 6. Subscribe:
3 Monitors, One mac mini
I'd like to have 3 monitors on my mac mini. How do I do this? [more inside]
Can I connect this monitor cable to a new Mac Mini?
I'd like to connect an old monitor I have to the latest Mac Mini with whatever adapters Apple has available. Here is a pic of the connector. [more inside]
bad screen! bad!
My mother has an Acer LCD (model AL1715) hooked up to her Mac Mini. The warranty expired 3 days ago, and last night it woke up after being asleep for about 45 minutes with a black line across it - the image divided in such a way that the image has rolled - that is, the bottom is at the top and the top at the bottom, split not quite equal halves. Disconnecting and reconnecting don't work, powering off and back on don't work, changing the display mode on the mac doesn't work, and we can't find a reset button. Acer doesn't answer tech support phone calls (endless holds) or emails. Any ideas?
Monitor for Macintosh Mini
I'm seriously considering buying a Mac Mini. What's the best 17" or larger flat screen monitor for under $600 that will compliment this system? Sharpness, color and resolution are key for I am used to the typically awesome Apple brand monitors.
Mac display problems.
I have a Mac mini and a 17" Apple CRT display (gray and white, matches the old G4). Help me diagnose a problem I am having since I moved. [more inside]
How can I get my Mac Mini to display properly on a 17-inch flatscreen Viewsonic monitor?
I just hooked my Mac Mini up to a new 17-inch flatscreen Viewsonic monitor. At unpredictable intervals, the display fades to blue for a moment and then comes back. What's going on? Are my settings wrong or is something broken?
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Information in the game database is updated periodically. Below, you'll find that information compiled as pertains to Funsoft. The company may be involved as a publisher, developer or both.
Blaze & Blade: Eternal Quest [June, 1999]
Burning Road [September 30, 1996]
Explosive Racing [December, 1997]
Kick Off World [June, 1998]
Legend [December, 1998]
Phat Air: Extreme Snowboarding [August, 1998]
V-Ball: Beach Volley Heroes [1998]
VMX Racing [June 30, 1997]
There are numerous companies in the industry, and their names change like the weather. The information above is not particular about the finer details. Acquisitions are common, so companies with no recent listings may still be developing games under a new name. For example, DMA Design currently has a Rockstar name. Do you know of a title that is not listed above but should be? Be sure and let a staff member know. You can contact staff if you click here.
Policies/Ethics | Contact | Advertise | Sponsor Guide | Links


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Mar 26, 2012 11:25 AM
Did you guys know that Zooey Deschanel went to West Beverly High? We don't need you to tell us that the styling here is pretty Doubtblush-worthy. (For that matter, they're being advertised as unisex.) But deep down, we kind of have a thing for the Jessie Williams Junkie Crop Leggings ($54). With a solid tunic and a nice, conservative pair of flats, we'd like to think these leggings might be kind of cute. But feel free to tell us that we're wrong.
Sorry. WRONG. wrongwrongwrongwrongwrongwrong.
Hey you don't needa bra with them. They ride so high the can support you.
If you've got a product or service that you'd like to promote on Outblush, click here to find out about our advertising opportunities.
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