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1958 Edsel
We recently celebrated Epic Fail
Week Week and a Couple Days Fortnight here at Car Lust, our tribute to vehicles (1, 2, 3, 4, 5, 6, 7, 8) that, for whatever reason, failed miserably on the roads and in the marketplace. In all that celebration of failure, we failed (get it?) to mention the big one, the one everybody's heard of, the one the Washington Post called "the most colossal, stupendous and legendary blunder in the history of American marketing," the Alpha Dog, Queen Mother, and Undisputed Heavyweight Champion of Epic Automotive Fail.
You know exactly what car I'm talking about.
The tale of the Edsel is fascinating because it's an instance of a large organization full of talented, competent, well-intentioned people setting a goal that seemed perfectly reasonable, marching confidently toward that goal--and going straight off a cliff. There was no one big colossal mistake--well, actually, there was one big mistake, in my opinion, but we'll get to that--so much as there was a long series of minor to moderate miscalculations that all added up to an idea that not only didn't fly, but crashed and burned on takeoff and left a great smoking hole in Ford's corporate treasury.
In order to understand the thinking behind the Edsel, we must first go back in time to 1950 or so and take a look at the automobile market. The Big Three, and the automotive press of the day, thought of the market as three distinct segments commonly called the "low-price field," the "medium-price field," and the "luxury field." Chevrolet, Ford, and Plymouth were colloquially referred to as the "low-priced three;" the ritzier Pontiac, Oldsmobile, Buick, Mercury, DeSoto, and Dodge competed in the medium-price market; prestigious Cadillac, Lincoln, Chrysler, and Imperial covered the high end. Each brand stayed strictly within its price range--there were no entry-level Buicks, small(er) Chryslers, baby Caddies, or tricked-out high-end luxobarge Fords such as we would get 20 and 30 years later.
It was also devoutly believed by the men in the gray flannel suits that consumers moved up-market with each automobile purchase as their careers progressed. GM, in particular, set up its brand structure with this theory in mind. Your first new car would be a Chevy, then you'd trade up to a Pontiac, then an Olds, then a Buick, and when you got to the top of the company ladder, it was time for the Caddy, baby!
Undoubtedly, there were some people who did this--America's a big and diverse country, after all--but it seems unlikely that a majority, or even a sizable plurality, of customers went from brand to brand in linear progression, synchronizing their purchases with their career progression. (The adults I grew up around tended to be loyal to one brand--Uncle Joe had a Dodge, and then another Dodge, and another, and so on.) Still, that's what everyone in the auto company executive suites thought their customers were doing, and there was market research data that seemed to support the theory.
Ford management considered Ford to be at a disadvantage compared to GM and Chrysler because it had only the Mercury as a medium-price nameplate. The concern was that there was too much of a "gap" between a Ford and a Mercury, both in price and in what might be called "psychological distance." The customer looking to move up from a Ford to something fancier might think the Mercury was too pricey or too much of a step, look for something a little less ritzy, and--horror! horror!--end up in a Dodge or a Pontiac or even a Nash.
Ford's management decided that the answer to this problem was to create another mid-priced make that would fill the gap between Ford and Mercury. This project was code-named the "E-Car," with the "E" standing for "experimental." Rather than build the E-Car in existing factories, and market it through Ford's existing dealer network, it was decided to create a separate division, with its own dealers, management, engineering and design staff, infrastructure, and even its own separate factories. Just why Ford felt the need to create a duplicate organization is not clear. (Unlike what GM was attempting with Saturn thirty-some years later, Ford did not intend for the separate organization to have a radically different organizational culture.) In any event, the new division didn't end up quite as separate as originally planned--it had a separate sales and marketing operation, but never its own factories, and the cars were built on platforms shared with Fords and Mercurys.
Then, there was the matter of branding. Ford paid ad agency Foote, Cone & Belding to come up with a list of potential make and model names. Foote, Cone submitted a list of 6,000 names, which was not quite the level of specificity Ford was looking for. The marketing people eventually managed to winnow it down to ten possibilities. However, no one was really enamored of any one of them.
While the name-winnowing was in process, a couple of Ford executives consulted modernist poet Marianne Moore, the queen of nonrhyming "syllabic verse," to solicit "inspirational names" for the E-Car. The purpose of the consultation was to stimulate creativity, and not because anyone at Ford was necessarily going to use what she came up with. That's a good thing, too--Ms. Moore's sense of branding was, er, ah, um ... let's be polite and call it really unique, OK? Her list of suggestions included "Pastelogram," "Anticipator," "Mongoose Civique," "Intelligent Whale," and "Utopian Turtletop." "Mongoose Civique" would be a cool name for a French sports car, but as for the others, a "Pastelogram" sounds like something the Easter Bunny would send through Western Union, and I don't think there is a human being alive today who would voluntarily drive an "Intelligent Whale" or a "Utopian Turtletop." While Ford did end up using an oddball name, it wasn't Ms. Moore's fault--her participation in the E-Car project was merely an amusing footnote.
Finally, Ford's chairman of the board suggested calling the new make the "Edsel," after the late Edsel Ford, Henry Ford's only son. Edsel Ford was the founder of the Ford Foundation, and by all accounts an exemplary individual. He certainly deserved to have something big and bold named after him.
What the E-Car project ultimately did to his good name shouldn't happen to a dog.
Edsel Ford's undeniable qualities as a man aside, the name "Edsel" is a little, well, odd. On the other hand, the world is full of cars with dorky model names. The non-standard brand name wasn't necessarily a fatal handicap, and could even someday be an advantage--as long as the product design was good. Unfortunately, the product design wasn't all that good.
Since the Edsel was supposed to be a step up in prestige from the Ford line, it needed to be a full-size car. By today's standards, Edsels were not just "full-size," they were vastly, hugely, mind-bogglingly enormous. The small Edsel sedans ("Ranger" and "Pacer") were built on the 118-inch-wheelbase Ford sedan platform and came with a 361-cubic inch, 303-horsepower "E-400" V-8--so named because it produced 400 foot-pounds of torque. The station wagons (2-door "Roundup," 4-door "Villager" and "Bermuda") were built on a Ford 116-inch wagon platform, and also used the E-400 engine. The big Edsel sedans ("Corsair" and "Citation") were based on a 124-inch Mercury platform, powered by a colossal 410-cubic inch, 345-horsepower "E-475" engine. As the name suggests, this engine produced a staggering 475 foot-pounds of stump-pulling, driveshaft-warping torque. The mammoth V-8s were considered a necessity in such big heavy cars, and their fuel consumption was as prodigious as their peak torque ratings.
In keeping with the up-market theme, the top line Corsair and Citation would come with an automatic transmission as standard equipment, and it would be an option on the rest of the lineup. In practice, nearly all '58 Edsels had automatics. The tranny was a stock three-speed Ford-O-Matic, no better or worse than any other automatic of that time.
To make the Edsel different, it was decided to feature a pushbutton interface in place of the usual column shifter. Rather than put the pushbuttons in a logical location on the dashboard, like Chrysler did, Edsel's brain trust stuck them in the center of the steering column--creating the infamous Teletouch Drive found on something over 90 percent of 1958-model Edsels. As a matter of ergonomics, the Teletouch Drive was just a little bit dodgy, as it put the shifter where most cars traditionally put the horn button. (Edsel owner tries to honk horn, puts Edsel in reverse, hilarity ensues.) It also later proved to be unacceptably fragile.
Edsels shared the same rooflines, doors, and rear quarter sheetmetal as their Ford and Mercury cousins. The Edsels were given unique trim--lots of it--to disguise this. They did not have tail fins, but they had every other overstated styling cue and chrome-plated gewgaw known to mankind. All 1958 Edsels had a comet-shaped area on the rear half of the side, officially called the "scallop," outlined in chrome. The scallop, and the roof, could be painted a different color than the body, and Edsels were available in two- and three-tone combinations that ranged from generic to garish (e.g., pink and black, yellow and pinkish-brown "coral") to positively ghastly (e.g., pink with a dark brown scallop and white roof). The top-of-the-line Bermuda wagon got two-tone fake wood side trim on top of all the other nonsense. Paint a Bermuda in certain of the available two-tone paint schemes, and between the paint and the fake wood you have something that literally hurts your eyes to look at.
All of this was bad enough. When you walked around to the front of the car, it got worse. The front-end styling was intended to be instantly recognizable. You were supposed to be able to tell an Edsel from any other car from a block away.
They sure accomplished that objective, all righty.
The front of the car was dominated by a large, somewhat oval vertical grille, backed up by a massive ridge running down the center of the hood like a flood control levee. The big chrome oval thingy around the grille was officially called the "impact ring,"--but it was better known as the "horse collar," or "toilet seat." One popular description of the front end styling was that it looked like "an Oldsmobile sucking a lemon."
In short, it was hideous.
If the Edsel had a single fatal flaw, the impact ring was it. The Edsel's styling was overdone, but so was the styling of most of the Edsel's contemporaries. (It was, on the whole, no worse an offense against good taste than the Mercury Turnpike Cruiser, and paled in comparison to the 1958 Buick Limited Riviera.) But that schnozz ... that horse-collar ... that toilet seat ... whatever that thing was, not only was it unattractive in its own right, it was strongly vertical while every other styling cue on the car--the fender lines, the scallop, the chrome "sweep-spear," even the rest of the front end--was firmly horizontal. The grille was in visual conflict with the rest of the car, fighting a war that could have no cease-fire and no victor.
One wonders if anyone at Ford ever looked at any of the drawings and mock-ups and clay models and said, "Y'know, maybe we need to rethink this whole E-Car project, because, daggone it, the front end of that thing's ugly!" If so, no record of this dissent survives.
The car was scheduled to be unveiled to the public on "E-Day," Sept. 4, 1957. The economy started to go soft in 1957, entering what is now known as the "Recession of 1958." This was probably not the most auspicious time to be launching a new upscale make of personal luxury car--but there were dealers who had executed franchise agreements and needed cars to sell, subcontractors were producing components, raw materials were on order, parts were stacking up in warehouses, and factory production schedules had been set. It was probably too late to turn back even if anyone had wanted to.
The Edsel product launch was preceded and accompanied by a concentrated barrage of advertising and promotion and corporate cheerleading that rivaled World War I artillery in its relentless intensity. The public was titillated with "teaser" ads like the one at right: "The EDSEL is on the way." There were 16mm promotional training films and even a live stage musical put out for Edsel dealers and salesmen, to build their enthusiasm to the desired fever pitch.
In the last weeks before E-Day, build quality suddenly became a critical issue that threatened the whole project. Since the planned new Edsel factories did not yet exist, the Edsels were being built at Ford and Mercury plants. Edsels were different from Fords and Mercurys, they took different parts and had different assembly sequences--which made them inconvenient and annoying to deal with--and they didn't really "belong" there. As a consequence, Edsels didn't get the attention they deserved, and they were coming off the line with parts missing and body panels out of alignment. The Edsel sales and support staff, and many dealers, had to scramble to make those first cars presentable, and quite a few Edsel dealerships had "hangar queens" squirreled away in the back room on E-day, waiting for parts to come in.
Despite these problems, E-Day went off on schedule. The covers came off, the curtains parted, and the cars were revealed in all their chrome-bedecked, three-toned, impact-ringed glory. The hype barrage reached its full crescendo: saturation buys of print and radio and TV ads, giveaways of toy Edsels, the distribution of View-Master reels, tie-ins and contests and cross-promotions galore. Every Edsel dealer in the country conducted a raffle in which first prize was a pony--to pull off that particular promotion, Ford had to acquire a whole herd of ponies, over a thousand animals.
Curious crowds poured in to Edsel dealerships across the country. 4,000 cars were sold the first day. Lucky raffle winners rode off on their ponies. Local papers ran articles. It all looked so good.
A week or two later, Ford began to realize that the Edsel was in deep trouble.
People were coming in droves to look, but they weren't buying in droves. Part of that was the overall economy--total new car sales in the United States declined 31% from the 1957 to 1958 model years--but most of the Edsel's problems were specific to the Edsel.
The first dealer allotments of Edsels were weighted in favor of the larger, more luxurious, more expensive Citation and Corsair, and even the Rangers and Pacers had the Teletouch Drive and all the other extra-cost options. What people saw on E-Day were the most expensive Edsels possible. Down the street at the competing dealerships, there were left-over '57s priced to move, as well as new '58s that still managed to beat the tricked-out Edsels on price.
Worse yet, even a queen-of-the-option-sheet Edsel didn't live up to the hype. The Edsel publicity blitz promised some sort of radically different car of the future with every imaginable innovation short of atomic-powered cigar lighters. What Edsel actually delivered was dead-conventional late-1950s Detroit iron: torquey V-8 engine, rear-wheel drive, independent front suspension, live axle leaf spring rear end, body-on-frame construction, soft ride, bench seats, power steering, power brakes, MPGs in the low teens and acres of chrome. The only truly unique features of the Edsel were the Teletouch Drive and the Oldsmobile-sucking-a-lemon grille treatment--neither of which inspired the kind of fevered consumer passion Ford was banking on.
But there was yet a deeper problem: for the previous two or three years, Detroit's stylists and product designers had been racing to out-chrome and out-tailfin their competitors with bigger and bigger vehicles. The Edsel was just one part of this trend. What the Big Three seemed not to realize was that public tastes were going in a different direction. Buyers in 1958 didn't want big thirsty cars with lots of shiny brightwork, they wanted economical cars with understated styling. The Edsel--like many of its competitors--was the wrong product for the time. The only domestic manufacturer whose sales increased in 1958 was AMC, whose economical, understated, compact Rambler marque gave the people what they really wanted. AMC would go on to double its sales in 1959, and Studebaker would ride the same trend back from the gates of death with its economical, understated, compact Lark--while the Big Three took a couple more years to catch on and catch up.
With Edsel sales volume still not where it needed to be at the end of September, Ford decided that more hype was the answer. The ad blitz continued, albeit with a new emphasis on the lower-priced Edsel models. Then, Ford rolled out the ultimate weapon in its Edsel advertising campaign: The Edsel Show, a musical variety hour shot through with dozens of shiny new Edsels in an unprecedented barrage of product placement. Today, we'd call it an infomercial.
The Edsel Show aired live on CBS on the evening of October 13, 1957, and was the first program in history to be videotaped for delayed broadcast in the Pacific time zone. It packed enough celebrity firepower for six of today's Super Bowl halftimes. Bing Crosby hosted the program; it starred Frank Sinatra, Rosemary Clooney, Louis Armstrong, Lindsay Crosby & The Four Preps, and special guest Bob Hope. It was a paragon of mid-century pop culture that attracted an audience of 53 million Americans.
The next morning, and in the weeks that followed, almost none of those 53 million people bought an Edsel. The most-watched, most-expensive TV commercial in history had essentially zero persuasive effect.
It was about this time that a lot of the build quality issues that had been hastily covered up in the month before E-Day began asserting themselves. Cars developed squeaks and rattles and minor (and major) malfunctions. The fragile Teletouch Drive began misbehaving with alarming frequency. Edsel dealers' service departments suddenly became very busy. Word got around that the cars were lemons. Wags began claiming that the name "Edsel" was an acronym for "Every Day Something Else Leaks." Bob Hope added Edsel jokes to his stage routine. Just a few weeks after hitting the market, the Edsel had gone from being The Next Big Thing to a national punch line.
A total of 63,110 Edsels were sold in the 1958 model year, which doesn't sound all that bad until you realize that Ford expected to sell 200,000--and needed to hit that number for the E-Car project to break even.
In an attempt to salvage the Edsel, Ford rationalized the product mix for the 1959 model year, eliminating the 124-inch wheelbase super-dreadnoughts, the two-door Roundup wagon, and the heavily-forested Bermuda. On the engineering front, Ford got rid of the giant gas-hog V-8s and the goofy Teletouch Drive, and added a six cylinder engine option for better fuel economy. The surviving Edsel models were greatly restyled. They still had a vertical grille element, but it was toned down and no longer looked like a toilet seat, and the designers had also dialed way back on the chrome count.
The '59 Edsels were much better cars, but the Edsel's reputation as a four-wheeled turkey was already too firmly established for the improvements to mean much. Sales fell by a third from 1958's depressing numbers. In November 1959, Ford discontinued the Edsel nameplate completely, after a desultory production run of just 2,500 or so surprisingly attractive 1960 models.
Ford took a major financial hit from the Edsel failure. Various sources give the loss at between $250 and $350 million, which equates to something well north of two billion in today's dollars--and that figure doesn't include the additional losses suffered by individual Edsel franchisees. The very name "Edsel" became synonymous with failure on a grand scale. If you're making a film or TV show set around 50 years ago, there's an amazingly efficient way to communicate to the audience that a particular character is a clueless dork: have 'em drive up in an Edsel.
In a column written to commemorate the fiftieth anniversary of E-Day, op-ed writer George Will said:
"No industry boomed more in the 1950s than the manufacturing of social criticism excoriating Americans for their bovine "conformity," crass "materialism" and mindless manipulability at the hands of advertising's "hidden persuaders." ... In 1958, ... John Kenneth Galbraith, with bad timing comparable to the launch of the Edsel, published "The Affluent Society." It asserted that manufacturers, wielding all-powerful advertising, were emancipated by the law of supply and demand because advertisers could manufacture demand for whatever manufacturers wished to supply. ... But all of Ford's then-mighty marketing prowess could not keep the Edsel from being canceled in 1959. ... Americans are more discerning and less herdable than their cultured despisers suppose, so what matters most is simple. Good products."
This, to me, is the enduring lesson of the Edsel. Advertising can get your products attention, but if there's any disagreement between the ad men and the customers over what the customers want or need, the customers are going to win the argument every time, just as they did in the fall of 1957. The teaser ads and the ponies and Bob Hope got customers into the showroom, but when they got there, they took one look at the impact ring and the goofy transmission and the sticker price and concluded that the Edsel just wasn't the car for them.
As we enter what may prove to be a brave new world of bailouts and quasi-nationalization, those who would commend the future of the automobile industry to the alleged wisdom of "car czars," Congressional committees, or Presidential task forces should remember the Edsel. If the new Utopian Turtletop you experts think we should all be driving isn't really what we the people want or need, if it fails as a product, all the advertising and speechmaking in the world won't save it.
The vintage print ads come from the invaluable John's Old Car and Truck Pictures. All the other illustrations come from Edsel.net, a wonderful website that masquerades as the web page of Edsel dealer "Smith Motor Company," circa 1958--or, rather, mimics what an Edsel dealer's website would have looked like in 1958 if they'd had websites back then. Be sure to check out the "employees only" intranet section (don't worry, the password dialog box is just for show), especially the amusing "confidential" memo entitled "Why We Are Having Trouble Selling The Edsel."
I would also like to acknowledge Edsel.com and The Edsel Pages, another very helpful website, and the fine work done by the many other Edsel fans and restorers in preserving these fascinating cars and their history and sharing their knowledge on the Web. Car Lust salutes you.
--Cooke the Dog's Owner


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By PAUL DELANEYStaff Reporter
41-34 victory over Vikings earns Eagles home playoff game
November 22, 2012 | Vol. 116 -- No. 31
David Schmidt
Eastern's Nicholas Edwards beats Portland State's Michael Williams (25) for the first of two touchdowns he scored Saturday. The Eagles' 41-35 victory earned them a No. 2 seed in the upcoming FCS playoffs and home field advantage.
Home for the holidays.
That's where the Eastern Eagles will be as long as they keep winning football games.
After twice rallying from double-digit deficits, Eastern (7-1, Big Sky, 9-2) took the lead for good in what has become typical dramatic fashion to score a 41-34 Big Sky Conference victory over Portland State (2-6, 3-8) last Saturday at soggy Jeld-Wen Field.
Quarterback Kyle Padron directed the winning eight-play, 94-yard drive to break a 34-34 tie with 1:25 to play, scoring on a 1-yard run. Padron was 5-of-5 for 73 yards on the drive.
Coupled with Cal Poly's 42-34 win over Norther...
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I have an application which requires some data to be shared between multiple users who may use a machine.
I understand there is a /Library/Application Support/ directory where shared information can go. Is this the correct place for application shared files.
How do I write to this file on application install? I have a Objective C plugin but I dont seem to be able to write. I think it could be something to do with new permissions on the Library folder.


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"The Citizen" is a true-story movie possibly based on Kickboxer Faisal Ulvie. It is also inspired by other true events. The movie debuted in 2013. It is directed by Sam Kadi and written by Jazmen Darnell Brown and Sam Kadi. The cast stars: Khaled Nabawy, Rizwan Manji and Agnes Bruckner, according to the New York Times.
"The Citizen" synopsis/plot
When Arab- Lebanese immigrant Ibrahim finally wins the American green card lottery after playing for 12 years, he is excited that he'll have a chance to start a new life in America.The problem is that he arrives in New York City exactly one day before the September 11th (9/11) attacks. Ibrahim quickly learns what it means to be an Arab immigrant in the United States. Will he survive the harsh treatment and become an American citizen?
According to Director Sam Kadi, the movie is based on a true story and other actual events. Traciy Curry-Reyes of the Movies Based On True Stories Archives says the plot sounds similar to the Faisal Ulvie case. Faisal Ulvie was a Pakistani immigrant who was detained by immigration after the 9/11 attacks. It took two years and a very public court case in New York for an immigration judge to offer him a green card, according to Democracy Now.
The other events in the movie were based on a number of cases involving Arab and Muslim men who were rounded up and jailed after the September 11th attacks.
"The Citizen" is available to watch online at Netflix.com


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Drama Queen
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Will Veena Malik beat Priyanka Chopra?4 years ago 4
The controversial Pakistani import is looking to give our own Priyanka Chopra a run for her money...at least, that's what it looks like! Now that… Read Article ▶


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Alien: River of Pain (Novel #3)by Christopher Golden
When Ellen Ripley finally returns to Earth, she learns that the planet LV-426--now called Acheron--has been colonized. But LV-426 is where Ripley and the crew of the Nostromo found the original Xenomorph--the killing machine known as the Alien.Protected by the Colonial Marines, the colonists seek to terraform the storm-swept planet. Two such residents are Anne and Russell Jorden, seeking a fortune that eluded them on Earth. On Acheron, Anne gives birth to the colony's first newborn. Rebecca Jordan, also known as Newt.The wildcatters discover a vast, decaying spaceship. The horseshoe-shaped vessel is of particular interest to Weyland-Yutani, and may be the answer to their dreams. But what Anne and Russ find on board proves to be the stuff, not of dreams, but of nightmares.Alien TM & © 1979, 2013 Twentieth Century Fox Film Corporation. All Rights Reserved.
Angel Souls and Devil Heartsby Christopher Golden
In the second book of The Shadow Saga the Shadows have been exposed as living amongst us and the ancient vampiric race now finds itself threatened by the most powerful demon of all: human prejudice. In a world where the good are no longer distinguishable from the bad and where Shadows are indeed the saints, a holy war is about to begin, pitting humans and vampires together against the dark forces of Hell. And as they fight for their survival in the face of a betrayal by one of their own, the Shadows begin to discover at last the astonishing, long-hidden truth of what they are. What they will learn about their mysterious origins is more extraordinary -- and more explosive -- than they could possibly have imagined.
Angel Souls and Devil Heartsby Christopher Golden
The second Peter Octavian novel in the classic urban fantasy series- reissued in a brand-new package-by the award-winning author.
Angel Souls and Devil Heartsby Christopher Golden
In the second book of The Shadow Saga the Shadows have been exposed as living amongst us and the ancient vampiric race now finds itself threatened by the most powerful demon of all: human prejudice. In a world where the good are no longer distinguishable from the bad and where Shadows are indeed the saints, a holy war is about to begin, pitting humans and vampires together against the dark forces of Hell. And as they fight for their survival in the face of a betrayal by one of their own, the Shadows begin to discover at last the astonishing, long-hidden truth of what they are. What they will learn about their mysterious origins is more extraordinary -- and more explosive -- than they could possibly have imagined.
Battle for Arcanum (Magic Zero #4)by Christopher Golden Thomas E. Sniegoski
Timothy must prevent dragons from demolishing Arcanum in book four of the action-packed Magic Zero series from two "New York Times "bestselling authors. Timothy and his friend Cassandra may have beaten the evil sorcerer Alhazred, but their problems aren't over. Alhazred was so tied to the matrix of energy that his death dimmed all the magical power in their world--and caused a weakening in the dimensional barrier that kept the evil dragon race, the Wurm, out of Arcanum. For the first time in decades, the Wurm have the chance to exact their bloody vengeance upon the mages who sought to destroy them. Can Timothy and Cassandra end the feud before the dragons devastate Arcanum? This fourth and final book in the Magic Zero quartet, originally known as the Outcast series, concludes an unforgettable adventure.
Battlestar Galactica: Armageddonby Christopher Golden Richard Hatch
Eighteen years have passed since the battlestar Galactica and its ragtag fleet of survivors began their epic journey to find the legendary planet Earth. Commander Adama has died, and the brash Colonial warrior Starbuck has disappeared during a recon patrol and is presumed dead. Confronted by a deadly force of Cylon warriors on the outside, and a rebellion led by the embodiment of evil aboard the battlestar, Apollo fights for his life, the survival of the fleet, and the ultimate fate of humanity itself.
Body Bags (Body of Evidence #1)by Christopher Golden
The first day at college, my professor dropped dead. The second day, I assisted at his autopsy. Let's hope I don't have to go through four years of this...
The Borderkind (The Veil #2)by Christopher Golden
Into this struggle has stepped a New England lawyer who once wanted to be an actor--a man who both longs for the mortal woman he was to marry and is desperate to rescue the sister who's been taken hostage. Neither hero nor warrior, Oliver Bascombe now finds himself brandishing a magical sword, walking in the company of a woman who sometimes appears as a fox and a man made of pure ice, and dueling with albino giants and winged killers. For in the world of the Borderkind--and the realms that exist beyond it--Oliver is discovering just how vulnerable are humankind's myths, the dire consequences of their extinction, and the reason he was chosen to save them....
The Boys Are Back in Townby Christopher Golden
From a master of horror, dark fantasy, and suspense comes a compelling and uniquely original work of paranormal suspense in which one man finds himself trapped in a web of ever-shifting reality which threatens to remake the whole of the world--unless he can find a way to stop it.For Will James, facing his tenth high school reunion is far from his finest hour--especially since his life has not gone exactly as he planned. Dumped at the altar by his high school sweetheart and with his dreams of being a prize-winning reporter dashed by his job at a Boston tabloid, he is not sure he is ready to face his former peers.But what he does find at the reunion is far more than he bargained for. He soon learns that one of his buddies had died several years back--even though Will had received an e-mail from him only a few days before. It is not long before other people Will was convinced were alive are turning out to be dead as well--or married to other people, or childless where they used to have children. And new memories are swarming in to replace what Will is convinced was his old life, until he no longer knows what is real and what is not. The only thing he does know for certain is that he has to figure out why he alone remembers snatches of another life before everything dissolves into this new, darker reality.From the Trade Paperback edition.
The Boys are Back in Townby Christopher Golden
From a master of horror, dark fantasy, and suspense comes a compelling and uniquely original work of paranormal suspense in which one man finds himself trapped in a web of ever-shifting reality which threatens to remake the whole of the world--unless he can find a way to stop it. For Will James, facing his tenth high school reunion is far from his finest hour--especially since his life has not gone exactly as he planned. Dumped at the altar by his high school sweetheart and with his dreams of being a prize-winning reporter dashed by his job at a Boston tabloid, he is not sure he is ready to face his former peers. But what he does find at the reunion is far more than he bargained for. He soon learns that one of his buddies had died several years back--even though Will had received an e-mail from him only a few days before. It is not long before other people Will was convinced were alive are turning out to be dead as well--or married to other people, or childless where they used to have children. And new memories are swarming in to replace what Will is convinced was his old life, until he no longer knows what is real and what is not. The only thing he does know for certain is that he has to figure out why he alone remembers snatches of another life before everything dissolves into this new, darker reality.
Buffy the Vampire Slayer 2by Diana G. Gallagher Christopher Golden Nancy Holder Pierce Askegren
This second volume of our Buffy omnibus series collects many of the best Buffy comics to see print. As we follow the newly-chosen slayer from Los Angeles to Sunnydale and through her parents' divorce - with Dawn in tow - the souled vampire Angel makes his first appearance and the not-so-souled Spike and Drusilla cleave a bloody path towards the West Coast. This collection includes the critically acclaimed graphic novel Ring of Fire and the miniseries A Stake to the Heart, and reflects the Season One to Season Three timeline of the cult-hit TV series. A fitting companion to Joss Whedon's comics-based relaunch of the show.
Buffy the Vampire Slayer 3by Christopher Golden Nancy Holder Kirsten Beyer
In every generation, there is a Chosen One. A slayer destined to protect the human race. She alone must fight the demons of hell. She alone must risk her life to stop the spread of evil. Buffy is the Chosen One. A night at the fair becomes a night of terror for Buffy and her friends when their personalities start matching the amusements in the park in Carnival of Souls. In One Thing or Your Mother, Buffy must face a fear worse than her typical demon: children. In Blooded, Willow accidentally turns her body into a vessel for the spirit of an ancient warrior--and he's out for revenge.
Burning Bones (Body of Evidence #7)by Christopher Golden Rick Hautala
"It's quite a mystery, isn't it? I mean, how do you burn someone to death in public, and not have anyone notice?" Two people burst into flame, burned alive in front of plenty of eyewitnesses with no obvious cause.
The Chamber of Ten (Hidden Cities #3)by Christopher Golden Tim Lebbon
From two masters of dark fantasy comes a chilling tale of magic and possession, set in-and beneath-fabulous Venice, a city slowly being swallowed by the very waters that have made it one of the wonders of the world. Geena Hodge is an American archaeologist working to salvage Venice's past from the encroaching Adriatic Sea. When she and her lover, Nico, discover the lost library of Petrarch under the Piazza San Marco, they rejoice not only at the historical significance of the find but at the opportu...
Dark Congress (Buffy the Vampire Slayer)by Christopher Golden
Since the beginning of time, the demonic races have gathered every century to resolve conflicts among them and to determine the course of their future. This centennial event was called the Dark Congress. In the second century b. c., however, the Dark Congress failed to resolve their conflicts. Instead, the Congress ignited into a war that drove wedges between the various demon races from that time until now. And all of it began as a result of Kandida, the great North African river demon, being nearly killed by forces in the Congress and magically entombed in the riverbank. But now, Kandida is free, and for the first time in centuries, the Dark Congress is being called again. All demon races and other varieties of supernatural creatures have been called to gather at the Hellmouth in Providence, Rhode Island. Some gather in hopes of resolution, some in favor of war, and Kandida is tasked to broker a treaty and guide the Congress to peace, wherein everyone might simply agree to disagree. And so the demons gather under a banner of a truce. But the demons still harbor many bitter disagreements with one another. The Congress must have an arbiter of these conflicts, and that someone is Buffy Summers. Buffy is horrified and disgusted to be included. After all, she is not a demon... is she? She knows so little about her powers that she cannot say for certain where they truly spring from. How can she spend so much time wallowing in the darkness without becoming part of it? Can she possibly agree to a truce with all the horrors of the world, and allow them to come Providence without any attempt to stop them? And does she have a choice?
Dark Duetsby Christopher Golden
Charlaine Harris and Rachel Caine enter a shadowy world of demons and angels in "Dark Witness" while Sarah Rees Brennan, Cassandra Clare, and Holly Black look at three weird sisters who face challenges beyond magic in "Sisters Before Misters." Sarah MacLean and Carrie Ryan explore the exquisite agony of eternal love in "She, Doomed Girl," and "Welded" by Tom Piccirilli and T. M. Wright offers an unsettling vision of an evil that infects and destroys lives. Mixing the ordinary--parents, teenagers, lovers--with the extraordinary--angels, demons, serial killers--these captivating and vivid tales delve deep into the shadowy, unexplored realms of the imagination. Tom Piccirilli and T. M. Wright offers an unsettling vision of evil that infects and destroys lives.Mixing the ordinary with the extraordinary, these bold and vivid stories offer a compelling survey of the supernatural world that is sure to frighten and enchant.
The Dragon Poolby Christopher Golden
Hellboy, a bloodred, cloven-hoofed demon raised by the United States government, is a top field agent for the Bureau for Paranormal Research and Defense. He questions the unknown -- then beats it into submission. In the upper reaches of the Himalayas, Hellboy's ex-girlfriend, archaeologist Anastasia Bransfield, believes she has found the location of the legendary "Dragon King Pool" -- thought to be the ancient dwelling of an evil dragon who inflicted horrific devastation on the land and its people. Every year the villagers would sacrifice a child to placate the beast, until one day an unlikely hero fought the dragon and won, bringing peace and prosperity to the land. But Anastasia's triumph at her discovery is short-lived. Soon unearthly creatures are seen lurking around the dig site, someone is sabotaging the excavation with dire results, and the young daughter of one of the dig leaders goes missing. It looks like a job for Hellboy -- but his toughest challenge might be putting his past with Anastasia behind him....
Dragon Secretsby Christopher Golden Thomas E. Sniegoski
TIMOTHY...A VILLAIN? After learning how his powerlessness can be used as a weapon in the world of magic and defeating Nicodemus's plan to overthrow the government, Timothy travels to a war-torn dimension to help the Wurm, fierce magicians and warriors descended from an ancient dragon race. But while covertly gathering information on the age-old feud between the bloodthirsty Wurm and the Parliament of Mages, Timothy discovers a very different story -- one of peaceful Wurms and a conspiracy led by the Parliament of Mages. But that's not the only problem on Timothy's hands. The mysterious girl he spotted in SkyHaven is the granddaughter of Nicodemus, and she's challenging Leander's right to be Grandmaster of the Order of Alhazred. And despite Nicodemus's death, mages are still disappearing...and this time someone is painting Timothy as the villain.
The Ferrymanby Christopher Golden
?A powerful and haunting tale? (Clive Barker) from the Bram Stoker Award-winning author of Strangewood. Janine Hartschorn left David Bairstow for a man who abandoned her once he discovered she was pregnant with his child. A miscarriage almost ended her life. Now she and David are reaching for a second chance. But something is determined to keep them apart. Something with the power to conjure up ghosts from David?s past and make them real. Something Janine knows from her near-death experience. .
Four Summoner's Talesby Christopher Golden David Liss Kelley Armstrong Jonathan Maberry
Four terror-inducing novellas from acclaimed bestselling authors Kelley Armstrong, David Liss, Christopher Golden, and Jonathan Maberry beginning with the premise: "A stranger comes to town, offering to raise the townsfolk's dearly departed from the dead--for a price."In Kelley Armstrong's "Suffer the Children," an acute diphtheria outbreak kills most of the children in an isolated village in nineteen-century Ontario. Then a stranger arrives and offers to bring the children back to life. He wants money, of course, an extravagant sum, but more importantly, but for each child resurrected, one villager must voluntarily offer his life... In David Liss's "The Good-Natured Man," a con man on the margins of eighteenth-century British society discovers a book that reveals the method for bringing the dead back to life. After considering just how far he would go to avoid bringing his violent father back, he realizes the real value of this book. Instead of getting people to pay him to revive their departed, he will get people to pay him not to... In "Pipers" by Christopher Golden, the Texas Border Volunteers wage a private war against drug smuggling by Mexican cartels in a modern-day South Texas town, complete with an indestructible army of the risen dead... In "Alive Day" by Jonathan Maberry, a US Army sergeant must dive into the underworld of modern-day Afghanistan to try and barter for the release of his team, never dreaming of the horrors that await him...
The Gathering Darkby Christopher Golden
The Gospel of Shadows enabled the Catholic Church to control all manner of supernatural beings for centuries. When the book was destroyed -- and the ruling body of the Church with it -- it enabled the Shadows, the vampires of legend, to learn the hidden truth of their triple nature: part human, part demonic, part divine. But it also weakened the barriers that exist between the worlds, and now beings of pure evil are breaking through -- creatures from other dimensions for which Hell is just a name. Peter Octavian, once a powerful Shadow, now restored to humanity, is the only man with sufficient knowledge to stop them. Aided by a earthwitch, a vampire and a priest, and calling on the magical forces of mother nature herself, Octavian stands between the Earth and apocalypse, as entire cities are plunged into the abyss. . .
The Gathering Darkby Christopher Golden
The Gospel of Shadows has been destroyed, leaving the barriers between the human world and paranormal realms wide open. Only Peter Octavian, a powerful mage-and former vampire-can save mankind.
Ghost Roads (Buffy the Vampire Slayer Gatekeeper Trilogy #2)by Christopher Golden Nancy Holder
PASSPORT TO HELL. Buffy, Oz, and Angel are Europe-bound, only they're not flying any airlines. They're traveling limbo's "ghost roads" in search of Jacques Regnier.
Ghostfireby Christopher Golden Thomas E. Sniegoski
IS LEANDER THE ENEMY? After shunning Timothy since his arrival in Arcanum, Parliament has finally turned to him for help. Raptus, the vicious leader of the Wurm, is determined to break through the magical barrier that separates his world from Sunderland and exact vengeance upon the mages. Parliament needs Timothy's kind of magic -- the magic of invention -- to prep are for the inevitable battle with the Wurm. Timothy sets out with Leander and an exploratory team to the site of the barrier, but over the course of the trip Leander's behavior goes from erratic to dangerous -- so much so that Cassandra is named Grandmaster of the Order of Alhazred. Can Timothy and Cassandra find the source of Leander's transformation before it destroys them all? The saga continues in Wurm War.
Ghosts of Albion #1: Accursedby Christopher Golden Amber Benson
Even death could not stop Britain's greatest defenders.In 1838, William and Tamara Swift inherit a startling legacy from their dying grandfather, transforming them into the Protectors of Albion, mystical defenders of the soul of England. But the shocked, neophyte sorcerers also inherit unique allies in their battle against the dark forces. Fighting alongside them are the famous-even infamous-Ghosts of Albion: Lord Byron, Queen Bodicea, and Lord Admiral Nelson.When strange and hideous creatures appear in the slums of London, an unholy plague threatens to launch an epic battle that may rage all the way to Buckingham Palace . . . and beyond. Time is running out as William and Tamara must learn whether their friends will stand beside them, or seduce and betray them.From Amber Benson, known for her dramatic portrayal of Tara in Buffy the Vampire Slayer, and Christopher Golden, Bram Stoker Award--winning author of The Shadow Saga and Wildwood Road, comes a vengeful tale of demons, vampires, and ghosts set in nineteenth-century London. Based on the smash BBC Web series that took England by storm, Ghosts of Albion is a horror adventure laced with dark humor and darker lusts.From the Trade Paperback edition.
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text: Fighting Maritime Piracy: Three Lessons from Pompeius Magnus Volume 6 Jena Economic Research Papers 2012-05-03 2012 2007 2012-017 Piracy Somalia Public Choice Theory Piracy in international waters is on the rise again, in particular off the coast of Somalia. While the dynamic game between pirates, ship-owners, insurance firms and the military seems to have reached some kind of equilibrium, piracy risks generating significant negative externalities to third parties (e.g. in terms of environmental hazards and terrorism), justifying attempts to contain it. We argue that these attempts may benefit from a look back - through the analytical lens of public choice theory - to the most successful counter-piracy campaign ever undertaken, namely, the one led by the Roman general Gnaeus Pompeius Magnus (Pompey the Great) in 67 BC. jportal_jpjournal_00000016 2012-05-03T08:32:35.672Z 2012-05-03T08:32:02.300Z


text:
Mac people are KotOR players too
Greets Everyone! After a small "Mac" problem arose, (look towards bottom of this page) a realization struck....there's not really a Mac user's guide here. So...with a helpful nudge from an unnamed moderator (till they wish to 'identify' themselves as a closet Mac-liker) :dev11: Here it is...
Mac users are KotOR Players Too
Those who own a Mac are well aware that as far as installation of mods, uninstallation of mods and console controls go...they're identical to a PC. For the PC'ers...we Mac'ers drag-n-drop with the best of 'em ;) Our Folders are named the same and our framerates can suck with the best of them :rolleyes:
The only real problem is modding is near impossible unless you have a program that runs Windows compatible files (as well as incorporate the .NET Framework). Macs do not understand, read or execute ".exe" files ergo - no tools :(
Those programs can cost some serious ca$h and I'd be afraid that most users here wouldn't have those resources (I'm fortunate to be a big errmm 'kid', PLUS my job gives me access to the more powerful systems).
If there are any Mac users here on the forums, I'd ask that you lend and share your knowledge involving KotOR to this thread. ALSO, if you have problems with KotOR and are using a Mac, ask here (or the Workbench).
I know enough of Macs to be dangerous ;) but I, plus hopefully others here on the forums, may be able to help out with any questions you have.
PC'ers, if you have questions or are curious about Macs, please respond as well. This however, IS NOT an invitation to flame Macs, nor is it to wage a war with PC's (I own both types, and both have their advantages....and disadvantages).
For Starters, I suggest any Mac user to make sure they have StuffIt Expander either loaded on their machine, or get it here (it's free). It will solve any compressed file woes (zip & rar). There's also a PC version if anyone's interested.
I'll leave the thread at this for the moment to see if there's any interest. If there is, perhaps we can add more tools and such later. I look forward to hearing from fellow Mac'ers! :D
Thanks, that could be useful also to modders who are non mac users to include the proper info in their mods readme.
But just out of curiosity * cough* what about a tidbit on enabling and using cheats on a Mac? ( I know you use them - I mean not only Macs but cheats - :D ) Is it the same as for PC?
In order to activate cheats on the Mac version of KotOR:
1. Open the file swkotor.ini (located in the Library > Preferences > Knights of the Old Republic folder).
2. Under the heading [Game Options] type: EnableCheats=1
3. Save your file
4. While the game is running, activate the console by pressing the tilde ~ key (top left of keyboard).
5. Enter a cheat code and press Enter.
A question
Just out of curiosity, what HW does the mac version of KOTOR run on? I've got one of those 12' iBooks with 512MB ram, Ati radeon 32mb and 1.2 ghz G4 CPU. Can I run it on that?
Re: A question
Operating System: Mac OS X 10.3.4 or later
CPU Processor: PowerPC G4 or later
CPU Speed: 1GHz or faster
Memory: 256 MB or higher
Hard Disk Space: 4.2GB free disk space
Video Card (ATI): Radeon 8500 or better
Video Card (NVidia): GeForce2 MX or better
Video Memory (VRam): 32 MB or higher
Media Required: DVD Drive
I'm pretty sure you'll be able to run it, your specs are within the req's. But don't go for all the "high end" visual settings. When there's combat with several opponents, your framerates are gonna struggle. However it's still playable. Your RAM will help you out :)
My suggestions:
1) Disable Soft Shadows (you can still use shadows)
2) 2x antialliasing or disable
3) 2x anisoptropy or disable
4) 800x600, no larger than 1024x768 (60-75hertz refresh)
5) Grass (toggle to your preferences)
6) Disable Frame Buffer Effects (or lower other settings to make up the difference)
7) V-sync. Since this game is not a real fast paced FPS, enabling it doesn't make a huge difference. Toggle it to your preferences and playing style.
Make doubly sure you patch KotOR with v1.03b (mac)
I never knew that mac had decent games
(no offense)
question: Does the games codes have to be speacialy writen or can the game work on an PC and a mac?
Mac did struggle to have any kind of decent games, until they found out that not all Mac users are dull & boring and the fact that "hey, we can make money doing games too! wow! (duh)" hehe ;)
The main problem they have (or did) was finding companies that could port script over from PC versions to a Mac usable version...Aspyr tends to be a big leader since 1996, but still...the release dates are something to be desired (they're getting better though)...
As far as game codes. I know that the "cheat codes" are identical, however as far as game 'coding', I'm at a total loss. A programmer/scripter I'm not. I'd have better luck translating the "DaVinci Code" than I would trying to program.
I think the last bit of coding I did went something like this:
10 ChAiNz is a programmer dork
But yes, Mac games are specifically written for a Mac, a PC just looks at it and goes "huh?" (macs can't read .exe files) and vice versa.
But as much as I love Macs, if you're more into gaming rather than Graphic/memory intensive apps (media editing)...I'd advise to go with a PC unless you just have 3 times the ca$h to blow on a grossly overpriced "Nintendo®" ;)
I mentioned this on another thread and it was suggested I post the info here as well:
For mac users who wish to use a control pad on KotOR, download USB Overdrive X.
It allows you to map the keyboard keys to a pad and assign custom control schemes to individual aps.
It works great with KotOR, once you find a control scheme that suits you.
ChAiNz, you meantioned that there were certain "expensive" pieces of software that would allow for mac users to mod KotOR...
If one were to have the means, what programs would you suggest?
And while there are many PC emulators (freeware & shareware), "you get what you pay for"
Virtual PC
You might still find some copies of RealPC or SoftWindows out there, but trust me, if you want a commercial program that has support and an invariably better "lifespan" than the other 2 listed, go with Virtual PC (and RAM ;) ) hehe
However, in order to mod KotOR, the OS has to incorporate .NET Frameworks. I've yet to get this to work correctly on my Mac, so be warned before going out and spending some ca$h.
If I happen to find out how to get KotOR Tool working on my mac, I'll be sure to let everyone know :)
I've got vpc...
I just haven't had much luck getting Kotor tool to work under vpc yet.
I'm going to have to try this when I get home. I have an old copy of Win98, and hell... the only pc prog I'm interested in running on my mac would be KotOR Tool anyways (I already have a pc). If it's slow, so be it... at least it's a start ;)
Hi there...
I just wanted to mention that I've actually been successful at doing a (minor) mod for KotOR on my Mac.
I did a texture mod, where I altered the head texture for my character. I got tired of looking at his ugly mug in the cut scenes, so I removed his nasty scar (healed with bacta, perhaps? ;) ) as well as his unfortunate soul patch beard. While I was at it, I also made his eyes green for good measure.
Here's the result:
Sorry about the poor image quality - for the life of me, I couldn't figure out how to take an in-game screenshot, so I resorted to using my digital camera.
I'll post more details about how I did it when I get a chance, but I will say that unfortunately, it did involve some work in Virtual PC. If we only had an ERF extractor for the Mac, I would have been able to do the whole thing in OS X.
There may be some hope though.... like I said, I'll post back when I have more time. In the meantime, I'm glad to see there are other Mac users interested in game modding.
More to come.
That looks great! and I'm glad to see that it is indeed 'possible'. I figured it was going to have to involve VPC, but hey.... I knew there was a reason I bought it ;) hehe
I've got another friend who is a big "Mac Nerd" that likes to deal with the Unix side of OSX, plus he's a big coder for PC's as well. I've 'drafted' him to the cause (with the help of an abundant amount of Girl Scout Cookies®) so maybe he might at least find a way to bridge the gap between the PC/Mac side of modding.
I'm definitely interested however on how you were able to do what you did, so I'm eagerly watching the thread :lol:
Thanks for the heads up, any amount of info you can 'leak' to us will be GREATLY appreciated by some... and a hero to others :worship: hehe :thumbsup:
Isn't there something called "GIMP 2.0" which emulates windows to allow you to play the game? Or is that just for Linux?
For MAC users, .NET has limited functionality (even after it's figured out) :(
But as most who read this can tell, we'll try anything ;) if you could provide a link that's be great witchfinder (I'm not beyond begging at this point..hehe). I've only been able to find the GIMP image editing software, but nothing referring to emulator software.
I'd almost bet money that UNIX is going to play a big part in it. I mean hell, if they can come out with Lindows (LinSpire), there's got to be a way :fist:
Hey there,
I just wanted to check in and say that I didn't forget about my promise to post more info. I've just been pretty busy and I'd like to experiment with a few more things first so I can make my information more comprehensive.
More to come!
I, and others, eagerly await your results (no pressure there huh? hehe)....
and if I haven't said so beforehand, Thank You for providing a gleam of hope. You'll have all of my humblest gratitude and Hero-Worship I can offer ;)
I thought Linux used WINE X for emulation a windows OS becuase I like Linux I just Have no use for it right now. I though that KOTOR 2 was out for macs anyway I could be wrong the(wouldn't be the first time)
Hi again,
Here's some general info on what I've done and what I'm trying to do.
In Virtual PC, I've been able to use some PC-based tools to do some modding work for Knights. But it hasn't been easy and there are some problems preventing me from doing anything advanced.
First, here's my setup:
I have VPC running with WinXP Professional. I also installed the .Net framework, which is needed by KotOR Tool, one of the main modding utilities. I have a "Shared Folder" in VPC which points to a folder on my Mac Desktop. This basically shows up as a Volume in VPC (Z: drive in my case). I have my Mac installation of KotOR in this folder, so I can point KotOR Tool to it to access the data files (you could just drag your Mac installation into VPC, but then you'd be adding over 4GB to the size of your PC disk image, so I recommend the Shared Folder method I came up with).
In KotOR Tool, you'll need to use "Manage Paths" to point to these files so it has something to work from.
** NOTE: One important issue I ran into is that the most recent version of KotOR Tool will not work this way. It was rewritten to support both KotOR and KotOR II, so it's more specific about where the data files have to live. I assume it would work if you move your Mac data files into the location they would be in a PC installation, but I haven't tested this. I don't have my setup in front of me, so I can't say which version of KotOR Tool I'm using, but I'll post the version number when I have a chance.
So with KotOR Tool, you can edit and/or extract files (such as arrays, textures, dialog, etc...). Ocassionally, KotOR Tool has problems and reports .Net errors. *shrug* I usually just ignore them and Click "Continue." Usually it's fine.
So here's what I've done successfully:
I was able to extract files from KotOR's internal image format to TGA format. These can then be edited with Photoshop (or any image editor that supports TGA) and dropped into your Mac Install's "Override" folder. Luckily, you don't need to convert them back to KotOR's format - TGA's work fine.
This is how I was able to do the head texture mod I showed in my earlier post. I also made my own custom Jedi Robes this way. A sweet platinum blue color... :)
Now here's where I'm running into problems:
I'm trying a bigger mod, involving new dialog, a newly-recruitable npc, and eventually some sidequests and other goodies. I've created a bunch of files using KotOR Tool and a few other utilities. It *should* be working. All the character info, scripts, and triggers should be in place for the recruiting part to work. But I'm running into a problem with Dialog files (.dlg). I need the custom dialog files for doing the story and for triggering the appropriate scripts. But when I play the game with my files in place, the dialog seems to be getting aborted if I use KotOR Tool to edit it. :( There's another tool for DLG work - "DLG Editor" - but it won't run at all on my setup (I think it's looking for the PC installation of KotOR, and failing when it can't find the master dialog file).
So at the moment, I'm stumped - without these dialog files working, my mod is dead in the water. I'm going to do some research on the topic and see what I can do, but in the end, it may wind up being an issue with using VPC... which would obviously ruin my chances of making a more advanced mod. That would spell doom... :deathstar
More to come,
I checked my setup - I'm using version 1.0.1863.39252
Man, I tell ya... all this trouble is almost enough to tempt me to join the darkside...
LORD WINDOWS: There is no escape. Don't make me destroy you. You do not yet realize the Star Wars mods you can make. You have only begun to discover the power of KotOR Tool. Join me and I will complete your training. With our combined strength, we can end this destructive conflict and bring order to computer gaming!
TONE SKYWALKER: I'll never join you!
LORD WINDOWS: If you only knew the power of Microsoft. Steve Jobs never told you what happened to your operating system...
TONE SKYWALKER: He told me enough! He told me you stole it!
LORD WINDOWS: No. I am your operating system.
-- Shocked, Tone looks at WINDOWS in utter disbelief.
TONE SKYWALKER: No. No. That's not true! That's impossible!
LORD WINDOWS: Search your feelings. You know it to be true.
TONE SKYWALKER: No! No! No!
... must resist. I will find a way. ;)
Well, just the progress alone you've made so far is a giant leap man! I'm amazed at your determination and skill (or luck, but hey as long as it works right? ;) )
If worse comes to worse, and assuming GFF Editor will work in the VM environment. You can create dialogs with that tool. It's more of a pain in the arse, but it might 'revive' your mod...
I'll have to experiment with all of the steps you've shown so far... this is almost to good to be true.
Now I'll never get any work done at my job ;) hehehe
Please do not turn this thread into a Windowze/Mac/Linux debate.
It's the only Mac related thread so let's keep it useful. Off-topic posts will be deleted.
Much like KotOR Tool, I got an older version of DLG Editor to run. Unfortunately, it also puts out DLG files that mess up the game when I test them. It fails in a different fashion, but it still fails. :(
I took a closer look at the DLG file made with KotOR Tool, compared to the unaltered version that works. One thing I notice is that the modified version seems to have turned all the dialog strings into independent ones (rather than links to the master dialog.tlk file). Maybe this is normal, but it might also point to a problem. I don't really know.
I'm exploring the possibility of using GFF Editor for my immediate Dialog needs, but I'm not sure that'll work either.
More to come.
spinning in circles
Hey there fellow mac users :)
Anyone else have the problem where you seem to lose control of your PC and they sort of run in circles or stop moving and then suddenly appear across the space you are in? I noticed it happens more in large open spaces like the matale lands on dantooine, but sometimes it happens other places too.
I installed the 1.3 patch with no improvement.
Any suggestions?
My computer is a 12" powerbook G4
Operating System: Mac OS X 10.3.8
CPU Processor: PowerPC G4
CPU Speed: 1.33GHz
Memory: 768 MB or higher
Video Card (NVidia): GeForce FX Go5200
Video Memory (VRam): 64 MB
Thanks, Vivojack
Re: spinning in circles
Glad to have you aboard.. hehe
Did you install version 1.03c (the c being the important part).. you can get it here:
Although, I have seen this problem on my PC version as well (I have both), so I don't think it's just Mac related.
It happened to me (alot) when I was on Tattoine in the Dune Sea. Usually while I'm either about to attack (closing in) or just after it ends. It's really freaky too.... one moment you're there then all of a sudden you're about 100 feet away...
Give the 1.03c update a whirl (if you haven't already), and make sure your laptop isn't getting too hot after extended play... :)
Re: Re: spinning in circles
I've seen this issue too. I think it's related to computer speed. When I run the game on my friend's iMac G5, it happens only very rarely. But on my PowerMac G4 Dual-533 (well below the minimum system requirements) it happens constantly. I'm running 1.03c by the way.
I would think your PowerBook would be able to handle it though.
loss of control of PC
Thanks guys.
I am running 1.03c, I guess my computer is not quite powerful enough to handle the game ... sigh
On a different note - anyone know if TSL will come out for Mac? and any idea on timeframe?
Thanks again, Vivojack
Re: loss of control of PC
as for your laptop, the specs look great enough. Though I've heard nasty rumors the vid card in portables have problems with running KotOR & TSL... :(
I finally made a breakthrough with dialog editing!
I was able to output working DLG files with GFF Editor. In the end, it was the stupidest thing in the world that was preventing me from getting GFF Editor to work right... there's a field for "language" that actives the text field for custom dialog. You have to enter "0" to active it, but it never seemed to work. It turns out it only works if you press the ENTER key. The directions say to click the "Add" button, but that doesn't work for me. Pressing ENTER does, however!
Unlike THE GUI-based dialog editors, GFF Editor outputs valid, functioning DLG files in VPC. The bad news, of course, is that GFF Editor is not a tree-based editor, so it's a real challenge creating complex dialog. I'll worry about that when the time comes.
For now, I'm just thrilled that my Mod is back in business.
More to come
kotor tool for mac
Nice Tone,
Good to hear it.
Does anyone know where I could get a copy of the old kotor editor that works on mac? The one you are using Tone?
Thought I might try my hand at some minor modding. (and slipstream you Tone since you are doing all the groundbreaking :) )
It's been a while since I last posted. I didn't really do much for several weeks, but over the last couple of days I've been hard at work. I'm just about ready to release an early beta version of my Mod if people want to try it out. Here's a sneak peek at what I'm up to:
Notice anything different about your party options? :)
More to come...
Edit: BTW, I finally figured out how to take screenshots (thankfully!)
Re: kotor tool for mac
I'll see what I can do about making the version I use available, but I wouldn't want to step on any toes (specifically the developer's toes) by mass-distributing an old version of his software. I doubt he'd have a problem with it, but it doesn't hurt to be respectful, just in case. We'll see how it goes.
Either way, I should warn you that the software isn't terribly stable in my setup - I get a lot of errors and crashes and the like. It's actually quite a pain to use. I'm just doing the best I can with it.
I'm a Mac user, and had a TON of trouble with KOTOR in 10.4, I just wanna share how I got around it:
go to swkotor.ini (location mentioned above) and under "[Graphics Options]"
press Return and type: (or cut-paste) "Disable Vertex Buffer Objects=1"
Without quotes of course.
I hope this helps, everyone!
Always good to see another MAC user :D
Also, just a 'heads up'... I should be getting a copy (legal..not the stuff floating around on the net, this one actually works the way it's intended) of the new OSX(86) version ... you know, the one you can install on a PC :emodanc: (un-released, but I'm now Apple certified & I've got contacts! w00t! hehehe)
I'm interested to see (and experiment) with this hybrid OS and see if I can get some 'porting' going on, tool-wise... cross your fingers ;)
Yeah, Its been quite a while since I've posted here (or played KotOR for that matter).
And wow, OS X on PC? Good Luck on the porting, ChAiNz.
God, I wish someone could convert Mono_Giganto's TSL DL44 to K1.......
Or for that matter port the whole game to Mac!
Also, do you know where I can find a Bastila-undies-equippable-on-PC-MOD?
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Associated Press
GREEN BAY, Wis.
For Eli Manning and the New York Giants, Lambeau Field has become a familiar launching pad. After beating the Green Bay Packers at home for the second time in four years, they only hope this trip ends the same way — at the Super Bowl.
Manning threw three touchdown passes and the Giants shocked the Packers 37-20 in an NFC divisional playoff game Sunday. Manning threw for 330 yards, sending the Giants to San Francisco for the NFC championship game.
The Packers (15-2) are the reigning Super Bowl champs, but the Giants (11-7) might be the hottest team.
"I think we're a dangerous team," Giants coach Tom Coughlin said. "I like where we are and how we're playing."
The Giants stunned the Packers with a touchdown off a long heave from Manning to Hakeem Nicks just before halftime, then knocked them out with a late touchdown off a turnover.
The Giants have been on a roll since beating the Jets on Dec. 24, the Cowboys to get in the playoffs and then blowing out Atlanta last week.
"This team knows how to win on the road," defensive end Justin Tuck said. "It seems like right now it's our time."
Manning found six different receivers against a porous Packers defense. But Manning did the most damage with his throws to Nicks, who caught seven passes for 165 yards and two touchdowns.
Nicks' biggest play was a 66-yard touchdown catch in the first quarter. His score at the end of the half came on a 37-yard pass into the end zone with defenders all around.
"It was a big momentum play for them, but we were not deflated as a football team," Packers coach Mike McCarthy said.
Nicks said he wasn't even sure he'd landed in the end zone.
"All I said was, I've got to go up and get it," Nicks said. "Honestly, I [didn't] know where I landed."
The Giants' defense also was able to defuse the big-play abilities of Aaron Rodgers and the Packers' offense.
Rodgers was 26 of 46 for 264 yards, with two touchdowns and an interception. He also was the Packers' leading rusher with 66 yards on seven carries.
Meanwhile, the Packers' past problems with dropped balls by their talented group of wide receivers returned at the worst time.
And while the Packers' defense has been vulnerable all season, giving up far too many yards and big plays, they've typically made up for it by forcing turnovers.
This time, the Packers were the ones giving the ball away.
Green Bay lost three fumbles, including one on a rare giveaway by Rodgers. The Giants also sacked Rodgers four times.
With the Packers trailing 20-10 at halftime but finally beginning to look like themselves on offense to start the second half, Osi Umenyiora swatted the ball away from Rodgers, and Deon Grant recovered the fumble at the Green Bay 37.
"With a 10-point lead, we're going to get after you," Umenyiora said.
But the mistake didn't cost the Packers points, and Green Bay cut the lead to seven points on a 35-yard field goal by Mason Crosby late in the third quarter.
The Packers put together another drive early in the fourth quarter, but Michael Boley and Umenyiora combined to sack Rodgers on fourth-and-5 in Giants territory.
Later, Manning then threw a 4-yard touchdown pass to Mario Manningham and the Giants took a 30-13 lead.
Green Bay really looked terrible. They need a lot of work on defense and offense. Rogers in no way should be the leading rusher.
That was a stunner for GB...considering their season
Good to see the Mahoning Valley's own Mario Manningham score a touchdown in this game. I would've liked to have seen a mention from a Vindicator reporter somewhere but I guess the Vindy is slacking these days, only putting out AP reports.
Anyway, sorry to the Yorks/DeBartolos but GO G-MEN!


text:
Log in to Wayfinder to browse information about majors and careers and learn tips from successful professionals.
Use the following resources to gain knowledge about your career fields of interest, such as job description, salary, required educational background, job outlook, and work environment.
The career library in JES A115 contains over 600 books on specific careers and majors, self-assessment, internships, graduate school planning, and job search strategies. Examples of books include Creative Careers, Is There An Engineer Inside You?, What Can You Do With A Major In Biology, and 101 Careers In Counseling. In addition to books, the library offers handouts on majors, careers, internships, and graduate school planning. The library is a reading room and is open Monday through Friday from 8 AM to 5 PM.
These websites include information about many different career fields.
Generally, you can expect the web content maintained by reputable professional organizations to be reliable. Weddle's Professional Association Directory provides links to professional associations organized by industry and career field. Professional association websites usually have a career information section or resources for students.
An information interview is a conversation with a professional who can give you information about an organization, a field of work, or a particular job that interests you. Our information interviewing page can give you tips for setting up an interview, developing a list of questions to ask, and following up with a thank you note.
When researching your fields of interest online or at the library, it's important to understand what makes some sources more reliable than others. University of Texas Libraries offers a series of information literacy tutorials, including one on how to evaluate websites.


text:
Glow-in-the-Dark Arrowheads$8.99Fun, glow-in-the-dark chiseled arrowheads can be used in a variety of craft projects. Made of durable plastic. Each measures approximately 21/2" long. Use toward completion of requirements 1 and 2B of the Indian Lore merit badge. Pkg. of 12
WARNING:Choking hazard. Small parts. Not for children under 3 years. Learn More
Genuine Bone Hair Pipe Choker Kit With Brass BeadsOriginal Price:$13.99 Current Price: $10.49Similar to item number 17406; includes genuine bone hair pipes! WARNING: Choking hazard. Small parts. Not for children under 3 years. Learn More
Genuine Bone Hair Pipe Breastplate KitOriginal Price:$79.99 Current Price: $72.994-6 Weeks. Shipped direct from Supplier.Add true authenticity to Native American-inspired crafts. Kit includes hair pipe beads made from real bone, plus plastic tile beads, leather, and detailed instructions. Factory order. Allow 4-6 weeks for delivery; shipped direct from supplier. Learn More
Deluxe War Bonnet KitOriginal Price:$63.99 Current Price: $57.994-6 Weeks. Shipped direct from Supplier.An exciting group project! Kit includes full-size imitation eagle feathers, rosettes, red-tip fluffies, felt crown, leather strips, imitation rabbit skin, horsehair, cement, and illustrated instructions. Factory order. Learn More


text:
Sarah Palin Thinks She Is Uniquely Electable
A subtle shift in her 2012 plans.
The Hill's Christian Heinze notices that in recent interviews, Sarah Palin has subtly changed the circumstances under which she would run for president. Though she used to say she'd run only if there were no other candidates with sufficient "common sense" and "pro-Constitution passion," she's recently added that they also have to be electable. "If they don't have a shot at winning, I would offer myself up," she told Barbara Walters last week. Who is this hypothetical human that is less electable than Palin? [Hill]


text:
City Hall: Canada's Would-Be First Parliament
Kingston's City Hall was built with the fact in mind that it would be situated in the capital of the country. When the building was completed, over three hundred Kingstonians were invited to a celebratory banquet, and food leftovers were distributed to the poor the next day.
Contrary to the hopes of city officials, however, Parliament refused invitations to use the buildings for government offices on several occasions. City officials were often left hunting for tenants to fill the luxurious space.
Organizations such as the Post Office, the Customs House, and even the Bank of British North America came and went, but none remained as permanent tenants.
Inside, the big hall was used for lectures, bazaars, recitals and dances, and the great hall was used for town meetings until the city grew large enough to use all of the available space.
Thank you to Dr. Margaret Angus for supplying this information.
This building housed Canada's first Parliament. Constructed between 1833 and 1835, it was originally commissioned as a hospital. However, due to insufficient funds for stocking and operating the hospital, the building was rented out.
After the Union of the Canadas was officially proclaimed on February 15, 1841, Governor General Lord Sydenham officially named Kingston as the Capital. It was decided that the vacant hospital building had sufficient space to house Parliament. Interior renovations were undertaken to create large enough rooms to house the Legislative Assembly and the Legislative Council. Additionally, office space was provided for the Governor General and other government officials.
Substantial renovations were also made to the building's exterior. These included stables, outbuildings to house fuel and privies, and security fences.
After the completion of these renovations, the building served as the Parliament Building from 1841-1844. Here Kingston was represented briefly by Anthony Manahan, followed by Samuel Bealey Harrison. (1) After 1844 Parliament moved due to the Kingston locations growing unpopularity in the legislature. Here the major concerns were an insufficient number of buildings to handle officials and their assistants, and a movement in French Canada to secure the capital for itself. Both matters were settled when Parliament reopened in Montreal on November 28, 1844.(2)
Today the main building still stands on the grounds of Kingston General Hospital, and is used to house administrative offices. It is accessible through a new main entrance off Stuart Street (see above map).
(1) Thank you to Dr. Margaret Angus for supplying this information.
(2) Historic Sites and Monuments Board of Canada. Perambulations of the Legislative Assembly of the United Provinces of Canada, 1840-66. Agenda Paper 1967-32.
Meeting of the First Parliament of the Province of Canada
AUSTIN CUVILLIER, Esq. SPEAKER OF THE HOUSE OF ASSEMBLY
On Monday last at noon, the members of the Legislative Council and the House of Assembly were sworn in, after which the House of Assembly proceeded to the Election of Speaker. Austin Cuvillier, Esq. Member for Huntingdon, was proposed by M. Morin, Esq. and seconded by Hamilton Merrit, Esq. Sir Allan Macnab was proposed by John S. Cartwright, Esq., but at Sir Allan's request, the motion was withdrawn.
Mr. Cuvillier was duly elected speaker, without a division.
From the Supplement to the Quebec Gazette
Kingston, June 15, 1841
This day, at two o'clock P.M., His Excellency the Governor proceeded in state to the Chamber of the Legislative Council, in the Parliament Building. The Members of the Legislative Council being there assembled, His Excellency was pleased to command the attendance of the Members of the Assemble, and that House being present, Austin Cuvillier, Esquire, M.P. of Huntindon informed His Excellency that the choice of the Assembly had fallen upon him to be their speaker. The speaker then demanded the customary privileges, which His Excellency having granted, was pleased to open the First Parliament of the Province of Canada.
Construction on the beautiful home that came to be known as Summerhill took place between 1836 and 1839. Built as a country villa for Archdeacon George Okill Stuart, it served as a hotel and boarding house initially, but was not a successful business venture.
When Kingston was chosen as the seat of Canada's first government, Summerhill was again called into use as a Boarding house for the Members of the Legislative Assembly, as there were not sufficient dwellings in the rest of the city to accommodate them all. As the operations of government grew, the building was then rented to the House of Assembly by the Archdeacon, and was used for committee rooms during the 1843-1844 session of Parliament. When the government offices moved to Montreal in 1844, the house was once again empty, and the Archdeacon and his wife lived there for a short time.
Summerhill was purchased by Queen's University in 1854, and has served a multitude of purposes for the University. Over time, it was a school building housing Classics and Theology, and a residence for many professors. It then underwent several changes, eventually becoming the residence of the principal in the 1870s, while still housing other professors at the same time. Today, Summerhill still stands majestically amidst the new buildings of campus, and serves as the Official Residence of the Principal, and the Office of Alumni Relations.


text:
- Amy Lind - Tahoe and Plumas National Forests. Note: this person is no longer a Forest Service Research & Development employee.
Tel.: 530-478-6298.
- Conservation & River Regulation
- Ecology & Life History
- Citations (Abstracts)
- Regional Topics
- Map of R. boylii Distribution
- Additional Rana boylii Resources
The California Energy Commission, Energy-Related Environmental Research Program contributed funding for the development of this topic area.
Foothill Yellow-legged Frog (Rana boylii)
Ecology, River Regulation, and Conservation
The stream-breeding foothill yellow-legged frog (Rana boylii) is experiencing range-wide population declines. R. boylii historically occurred in foothill and mountain streams from northern Baja California to southern Oregon west of the Sierra-Cascade crest. Because R. boylii inhabits streams in the foothills of California, a suite of anthropogenic impacts, including river regulation, habitat alteration, aerial drift of pesticides, and invasive species, directly and indirectly affect these frogs. Among these multiple stressors, changes to flow regimes and downstream habitat alteration resulting from hydroelectric power generation and other water management projects have the greatest impact because of R. boylii's dependence on riverine environments. In unregulated rivers, R. boylii avoids winter and early spring flood-induced mortality by synchronizing reproduction and rearing of vulnerable aquatic lifestages (eggs and larvae) with predictable receding late spring flows and summer low flows. In California, the major development of hydroelectric dams and large reservoirs that occurred 40-50 years ago resulted in the destruction and fragmentation of many riverine habitats. Populations of R. boylii that have survived below hydroelectric dams are typically small and research has demonstrated that they are negatively affected by aseasonal water releases and other alterations to natural flow regimes.
Recent research has repeatedly shown that R. boylii are adversely affected by aseasonal pulse flows, which create stressful or fatal velocity conditions for early life stages. However, within regulated rivers, there are opportunities to improve flow management to meet the ecological requirements of this species.
The primary objective of this website is to provide summarize and provide links to current information on R. boylii, with special attention on the impacts and risks associated with river regulation. The information is organized by topic and geographic region in order to facilitate quick access to relevant data, and to help watershed managers, researchers, biologists, and river enthusiasts develop effective conservation approaches for R. boylii.
Click on the part of the diagram you are interested in exploring further.


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Comments made by Rimgasm
|Jul 2, 2013
Tomcat - I can see mortiis' point as well as "some" of the less than positive reviews, but when you are able to capture every intense pulse of honest-to-goodness REAL orgasms, that is absolutely always phenomenal. Above all else (even fervent anal & squirting, which I categorically love to view) very little in this universe is as wondrous and compares to the female orgasm. BTW, that is what makes "genuine" squirting so awesome; its an orgasm so powerfully forceful that it compels a woman to ejaculate (if they release control of their body). But you already knew that ;-) Now, when you capture veritable squirting anal orgasms (as I've seen Kelly do before on Kink), that is Pure Bliss wrapped in Wondrously Phenomenal to behold. (*)
|Fucking Machines
|Jun 27, 2013
Nice looking girl, but her looks don't seem to match the performance. Nothing new & no anal (at the very least that would have saved the show).
|Fucking Machines
|Jun 12, 2013
There's a place in heaven for girls like Holly because she sure as hell brings a little piece of Utopia to all of us with her enthralling performance. Damn is she a trooper who's talent & expertise makes what she does look easy. Dare I say she can give Amy a run that will make all anal queens chartreuse with envy? Holly is stunningly rapturous and if I may, borrow her own words from this session... Don't Stop! Please keep going and reward all us loyalists with more of this luscious Xanthippe. Amen!
|Fucking Machines
|Apr 11, 2013
Just when you think you're in a groove and peaking with electrifying visual stimulation, the folks at Kink take it up a few notches and redefine amazing. That is what makes Kink the masters of all they survey and when they bring us someone the likes of Chastity Lynn you know their turning the wheels of innovation faster to keep us glued to their site. Chastity Lynn and Kink were made for each other and go together like champagne and grilled lobster, or even peanut butter & jelly. Chastity Lynn is the perfect bendy, bold and adventurous temptress who is willing to try anything and scream "don't stop there, gimme some more!" There�s a place in heaven for girls who love anal as much as Chastity. Watching her reach her climax and spasm with satisfaction is a trip to Shangri-la. The folks at Kink should just move her into the armory because Chastity Lynn belongs nowhere else. Please keep her close so you can give us more.
|Fucking Machines
|Apr 10, 2013
Phoenix Marie is definitely an anal queen, but Amy Brooke rises to the level of goddess. Damn she has a perfect ass built for battle and serious action. To add to her gifts and talents she also has a beautifully shaped star-slammer that performs nicely. That alone earns her the high praise she well deserves, but no, she takes things to unparallelled heights by squirting with her trademark energized jet stream. There can't be enough praise bestowed on Amy. She loves what she does and the fervor she exhibits is not easily rivaled, not to mention she looks damn good doing it. The only demerit she could ever bring upon herself is to go brunette. She is light years finer as a blonde as it greatly softens her appearance and highlights her girlish looks; a quality that makes her oh sooooo sinful. Amy Brooke easily garners two thumbs up and ten curled toes when she is allowed to do the voodoo she does so well. Who could argue with all that? She is a keeper who ranks among the absolute best (certainly among the top 10 Kink has offered thus far). Bless her edacious soul. )*(
|Fucking Machines
|Mar 21, 2013
Next time you have Nikita visiting, Lock the doors and put on your raincoats because this fireball of French lava should never be permitted to leave your sight again. I believe she'll actually like that as long as the machines are with her. It strongly appears that the French girls are real naturals for serious anal action and that only serves to elevate their attraction. The single frailty observed was that she only squirted on demand (or request); some would find that optimal, but it severely detracts from the spontaneity and allure of the whole performance. Don't get me wrong, she was damn good, but involuntary, uncontrolled and abundant female ejaculation is the pinnacle of titillation, self-indulgence and viewing pleasure. The only thing Nikita could do to top her debut is to perform a little more hardcore anal and squirt in the process of hammering it out. Rousing applause to Kink for bringing us yet another winner. Where on this planet do you unearth these gems?
|Fucking Machines
|Mar 13, 2013
I just want to send out some huge and appreciative thanks to Veronica for taking the time to respond to the endless fans on this most electrifying and entertaining site. Yes Veronica, I, for one, surely believe you had some intense orgasms in this shoot; I dated an insatiable squiter many years ago and she made the energizer bunny look like a comatose and catatonic sloth with a garden hose. That pulsing and powerful pushing down below was like an impending earthquake and oil derrick about to blow. That's how I could always tell the dam was ready to burst. Focused and consistent rhythm was always crucial at that point. I will never presume to know how that feels to a woman, but for me, its the absolute pinnacle of sexual power and energy and experiencing that I had a hand (or mouth) in building it up is more satisfying than any orgasm I could ever hope to achieve for myself. It was the perfect storm of raw and incendiary sexual interaction as I live to give and she was literally addicted to receiving. A generous & robust squirt is infinitely better than the jackpot that pays-off for diligently dedicating the time and capital to feeding the slot machine. So I have the highest respect and praise for the truest and most passionate squirters of the fairer sex. I know it can sometimes be difficult and draining (no pun intended), but relinquishing every essence of control and giving all of yourself to the pleasure can often be enough to mutually satiate. Watching you work and revel in pleasure is living artistry in action. Please come back again (and again). I wish that there was such innovative, expansive and forward thinkers stimulating us when I was working in the industry. Kink is constantly evolving and exploring new ways to rock our divergent and more salacious sides. Keep it up and you will soon have the monopoly on this level captivating sin.
|Fucking Machines
|Mar 6, 2013
Veronica is most certainly a MILF extraordinaire and deserves all the accolades befitting her stature. She is one steaming kettle of pure lust and she absolutely hit the mark with the 40's/50's hot housewife look. All that being said, I am surprised she did not wet the entire set with her usual "fluid" excitement and shower us with her out-pour of orgasmic pleasures. Veronica can usually hold her own against all the best squirters in the biz, but she didn't deliver anywhere near enough of the unhindered juice in this shoot. Regardless, Veronica still inspired a level of horny energy that made it very difficult to sit still.
|Fucking Machines


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Jun 15, 2009 2:51 PM
@4gingee mentioned Glencairn whisky glasses and whiskey stones, which we've already discussed. For a neat take on the standard cognac or whisky glass, Normann Copenhagen's Liqueur Glasses ($45 for two) will make him feel like James Bond - tres with it, baby. The glasses roll without spilling, thanks to their top-shaped base, aerating his liqueur gently. As he holds the glass, the heat from his hand will warm the libation within to the perfect drinking temperature.
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