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September 3, 2013 | Vol. 94, No. 206
HURLEY, Wis. — John M. "Jack" Poole, 79, of Ironwood, Mich ., died Saturday, Aug. 31, 2013, in Hurley as a result of an automobile accident.
He was born May 9, 1934, in Sheboygan, Wis ., the son of John M. and Margaret (Wynhoff) Poole.
Jack graduated from Sheboygan North High School in 1952 and Michigan Tech in 1956 as a civil engineer. He worked in the cities of Ely and Cook, Minn ., ending his career and retiring in Ironwood.
Jack served in the U.S. Navy from 1956-1958, being honorably discharged with the rank of Lt. Jr. Grade.
He married the former Rogene Buss on June 23, 1956, in Plymouth, Wis. She preceded him in death in 1973.
Jack enjoyed days on Lake Superior fishing on his boat "Sunset." He also enjoyed golfing and bowling. He was a member of the Saxon Harbor Boating Club, Saxon Flotilla and Our Lady of Peace Catholic Church, and was past commander of the U.S. Coast Guard Auxiliary.
Jack is survived by two daughters, Colleen Sachs, Hurley, and Chris (Gary) Paternoster, Buhl, Minn .; two grandchildren, Eric and Amy Paternoster; and several nieces and nephews.
In addition to his wife, he was preceded in death by his parents; his sister, Kathleen "Kay" Wamser; her husband, Robert; and his longtime companion, Delphine Gustafson.
Cremation has taken place at Range Crematory in Hurley.
Memorial services will be held Thursday, Sept. 5, 2013, at 11 a.m. in the Frick-Zielinski Funeral Home with the Reverend Jean B. Rencontre officiating. Visitation will be from 10 a.m. until the time of the service. Inurnment will be in Plymouth, Wis ., at a later date.
Arrangements are by Range Funeral Service and Crematory, Frick-Zielinski Funeral Home, Bessemer.
The Daily Globe | 118 E. McLeod Ave., Ironwood, MI 49938
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UK competition regulator isn't very happy about Google's Waze acquisition
Concerned about maps monopoly
UK COMPETITION WATCHDOG the Office of Fair Trading (OFT) is looking into Google's buyout of Waze, apparently worried that it might impact competition in the mapping services market.
In a brief notice published at its website, the OFT announced, "The Office of Fair Trading is considering whether this agreement has resulted in the creation of a relevant merger situation under the merger provisions of the Enterprise Act 2002 and, if so, whether the creation of that situation has resulted, or may be expected to result, in a substantial lessening of competition within any market or markets in the United Kingdom for goods or services."
Google announced its purchase of the Israeli crowd-sourced mapping app company Waze on 12 June.
Over the years, Google has invested heavily in geographic services, from Google Earth to the controversial Google Street View. With the firm's Google Maps and Navigation service being one of the most popular applications on Android and also rival mobile platform Apple iOS, it is not surprising the firm was attracted to the real-time data generation that Waze users provide.
The US Federal Trade Commission (FTC) is already looking into the transaction and its implications for competition in the market for online maps services.
The OFT invited members of the public to submit comments regarding "any competition or public interest issues". µ
INQ Latest
Sending text messages creates a whole new brainwave
Something else for carriers to blame poor reception on
Apple iPhone camera patent could unplug gig recording
Will it work on Songs for the Deaf?
Government websites to use HTTPS encryption from October
What took so long?

subset: commoncrawl


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Haith finds positives in Boston College loss
CORAL GABLES _ The Hurricanes suffered their first defeat Sunday at Boston College, but there were several positives.
With the exception of offensive rebounding, UM showed its young team should be able to compete in the ACC. The Hurricanes (8-1) fell 61-60 after rallying from a double-digit, second-half deficit. UM had a chance to steal the game, but guard Malcolm Grant missed the potential winning 3-pointer in the closing seconds.
"I was encouraged by how we played to get back in the game," UM coach Frank Haith said. "We had a chance to steal a road game. I thought we had an opportunity if a couple things could have gone our way."
The Hurricanes biggest problem was rebounding on the offensive end, with Boston College holding a 23-4 advantage. Not too many teams can win with that ratio. Haith said it's been an emphasis this week as the Hurricanes return to non-conference play Saturday against South Carolina State at BankUnited Center.
"We've normally been a good rebounding team throughout my time here," Haith said. "There were some things in terms of blocking out. We've done some work on it. It's like anything, you have things happen early in the year."
Another noticeable stat was forward Dwayne Collins playing just 18 minutes. Collins, the leading scorer, only logged a few minutes in the second half. Haith said it was because he felt Collins needed to play better. Collins finished with two points and one rebound.
"We needed a little bit more from him," Haith said. "We made some changes and ended up getting back in the game. Dwayne is hard on himself and he knows he's got to be a player for us. I know he didn't play his best, but he'll fight back."
A few thoughts:
-Haith said there is no timetable on the return of freshman Donnavan Kirk, who has been bothered with neck problems.
-Haith on the 8-1 start: "You've got to be pleased where we're at," he said. "It's only going to get better as the year progresses."
-I'll have some football notes later today. UM coach Randy Shannon is speaking at a Champs Sports Bowl event in Orlando at noon. Check back this afternoon.


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Educated Annapolis; Patuxent.
McCool has over 2,100 hours flight experience in 24 aircraft and over 400 carrier arrestments.
Birth Place: San Diego, California.
Status: Deceased.
Born: 1961.09.23.
Died: 2003.02.01.
Spaceflights: 1 .
Total time in space: 15.93 days.
Mission Specialists: Bachelor's degree in engineering, biological science, physical science or mathematics and minimum three years of related experience or an advanced degree. Vision minimum 20/150 uncorrected, correctable to 20/20. Maximum sitting blood pressure of 140/90. Height between 150 and 193 cm.. 10 pilots and 25 mission specialists selected from over 2,400 applicants. 9 additional international astronauts.


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Macros are sequences of actions (such as keystrokes, mouse clicks, and delays) that can be played back to help with repetitive tasks. They can also be used to replay sequences that are long or difficult to run. You can assign a macro recorded in IntelliType Pro to a key or a mouse button. You can also use the Macro Repeat feature to play and repeat a macro continuously, and then stop it at any time.
Macro Repeat does not support switching applications. For example, if you open your Web browser while a macro is repeating in a game, the macro stops repeating. Likewise, if you include a command in a macro to switch to a different application, Macro Repeat does not take effect, and the macro runs once only.
IntelliType Pro and IntelliPoint macros use a .mhm extension and are saved as individual files in your default Documents\Microsoft Hardware\Macros subfolder. Macros recorded in IntelliType Pro and IntelliPoint are interchangeable. You can run them or edit them from either program.
Caution - Do not save passwords or other sensitive information in macros.


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MON's Southampton preview
by Stuart Vose
Boss: Squad must fight for every inch.
Martin O'Neill feels Sunderland have a gruelling Christmas programme ahead of them but says the spirit in the camp remains strong.
The Black Cats boss takes his side to Southampton this weekend before hosting Manchester City and Spurs between Christmas and New Year.
The compressed festive schedule offers 12 league points between now and January 2, when Sunderland head to Liverpool.
They're difficult games, but we'll take it one at a time. Southampton are in form at the moment and have some good confidence
- Martin O'Neill
And O'Neill is hoping to get Christmas off to a good start at Southampton, who have hit form following a tricky start to the season.
"It's a tough programme for us with four games in relatively quick succession," he said.
"If we're comparing and contrasting with last year, we played Queens Park Rangers a couple of days before Christmas, but this year there's an extra Saturday to be put in.
"We played Everton on Boxing Day last year and then didn't have another game until New Year's Day, but this year it's pretty well packed.
"They're difficult games, but we'll take it one at a time. Southampton are in form at the moment and have some good confidence.
"I watched them win at QPR and they have a good spirit amongst them.
"But our spirit is still strong too, despite the defeat at Manchester United, and we know this is a game we really have to compete in."
However, O'Neill says his side must get back to performing for the full 90 minutes, as they did in their last home outing against Reading.
"I go to back to the Norwich game, where the second half was as different as night and day," he added.
"The second half was pretty good at Manchester United, when we started to compete again.
"Having won against Reading, there was no reason to not go there and compete. However, we have to do that from minute one, not the 31st minute or 52nd minute of a match.
"You can draw all sorts of conclusions and many would be wrong, but I felt we gave them a wee bit too much respect. That's something we should tend not to do."
Saturday's opponents are a point and a place behind the Black Cats after piecing together an excellent run of recent form.
The Saints have taken 11 points from their last six games and O'Neill is a big fan of the renewal job boss Nigel Adkins has done on the south coast.
"He's had a really good time there and you always felt Southampton were attached to the top flight, from the old First Division to the Barclays Premier League," he said.
"They've fought their way back in there and will be doing everything they possibly can to retain that status.
"If we're talking about institutions, we're a fairly sizeable one ourselves and it's up to us to realise that nothing's going to be given to us.
"We have to fight every inch of the way every day from August right through until May."


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Information in the game database is updated periodically. Below, you'll find that information compiled as pertains to Fuji Television. The company may be involved as a publisher, developer or both.
Nice Body All-Star Suiei Taikai [May 19, 1995]
Paddock Note '95 [April 14, 1995]
Shoukoushi Ceddie [December 24, 1988]
Night Head: The Labyrinth [November 17, 1995]
There are numerous companies in the industry, and their names change like the weather. The information above is not particular about the finer details. Acquisitions are common, so companies with no recent listings may still be developing games under a new name. For example, DMA Design currently has a Rockstar name. Do you know of a title that is not listed above but should be? Be sure and let a staff member know. You can contact staff if you click here.
Policies/Ethics | Contact | Advertise | Sponsor Guide | Links


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Ganapathy Herbals - Erode
161, M. Anumanpalli, Arachalur Vya, Erode. Erode. Erode. Show phone number
Instant deepam, herbal hair oil, herbal soup, skin care product, instant herbal, face pack, manufacture and export of herbal hair wash.
See more
Related categories
Filter by neighborhood
- Erode (1)
Do you want your company to be on top?


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Any help in this problem?
Suppose U and V are independent random variables with density f(u) and g(v) respectively. The domain of U is the interval (0, 1) and the domain of V is v > 0. After the transformation
X = V sin(2U) Y = V cos(2U)
X and Y are independent, each following the standard normal distribution N(0, 1).
(a) Find f(u) and g(v).
(b) Show how to generate a normal random variable from uniform distribution without having to do integration of normal density function.


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VECC Home
Dear visitor, welcome to our website. We hope that it will tell you all you need to know about the club but if you cannot find what you are looking for you could try emailing us via the Contact Us link. Thank you. VECC Committee.
Entry forms are now available for Photo2014.net our on-line National Open Digital Exhibition. Please click on the Photo2014 button for more information.
VECC offers members a chance to meet with fellow photographers, both conventional and digital. You can see some of our work in the Gallery
Our welcoming club shares the tips, tricks and constructive advice of seasoned photographers and digital experts.
Meeting weekly in Evesham with a full program of events, including assessments, competitions, exhibitions and many visiting speakers, we have a very exciting programme for this year. Our Monthly Workshops are a new feature for us, separate sessions apart from the main club where small groups can get together and actually work on a particular topic with an expert member from the club providing guidance - great learning opportunities.
Members gain access to our libary of photographic books, can gain discount at local photography shops. You can often buy spare equipment from other members at extra-ordinary prices.
So whether an expert or novice (and many of us are!) we are sure you will find VECC most helpful to you.
The seasons meetings include a varied series of talks and demonstrations by experienced photographers covering a variety of subjects, including camera and processing techniques, general and special photography. Also documentary talks, such as natural history, travel, portraits and many other subjects.
There is a special Portrait group which meets monthly for sessions using the club's portable studio equipment.
Image assessments throughout the year allow your work to be reviewed and compared with other members. Inter-club competitions and fun events give you a wider view on the world of local photographers.
Our membership includes LRPS, ARPS, FRPS and professional photographers, so there is no shortage of top quality information.
Meetings are relaxed and friendly, every Monday at 7.30pm.
| Home | Membership | Programme | Gallery | Location | Links | Contact Us |


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Beautiful ivory satin gown with full A Line skirt. Rouched V-neck with off the shoulder straps.
- Alterations: Dress has not been altered. The zipper and buttons need to be replaced and there is a minor tear in the lining at the bottom of the dress.
- Preservation Method: Enter details here including how it was cleaned, how it was stored, etc...
- Terms of Sale: All Sales Final
- Original Owner:
- Has Original Receipt:
- Location: Brooklyn, NY
- Will Ship to: Anywhere at Buyer Expense
- Payment Methods Accepted: Escrow.com
Please read our BUYER'S GUIDE before purchasing a dress online.


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With pressure from parents and government agencies in recent years, school districts have worked to pack more nutrition and taste into lunches. The makeover began with the passage of the Healthy Hunger-Free Kids Act, which required schools to add more fresh fruits, vegetables and whole grains to the menu.
Despite the improvements, parents still face the dilemma of deciding whether to pack or let their kids buy. Buying a lunch is the quickest, most convenient option, though it does not ensure your child will eat a balanced meal. For example, picky eaters might choose to chuck the mandated fruits and vegetables into the garbage. Likewise, kids with severe allergies or diabetes will fare better bringing their own lunches. However, if school lunches appeal to your youngster and suit your budget, they are definitely worth considering.
Dietitians recommend that parents read through the school menu with their children and discuss the options ahead of time so kids can learn about different foods and how to make good choices that ensure a balanced meal. This is particularly important for young children attending schools that require them to select their fruits and vegetables from a salad bar. Explain to your children that while they might like croutons, a heaping tray of the crusty carbohydrates will not provide sufficient nutrition for an afternoon of learning and playing.
At the beginning of the school year, make a point to join your child for lunch one day so you can see how the cafeteria operates. This will allow you to talk your child through the process and see if they have enough time to actually eat their meal after going through the lunch line.
If you decide to pack your child a lunch, be sure to take advantage of the teaching opportunity as well. Have your child tag along to the grocery store—or farmers market—to help choose lunch items. This will give you the opportunity to talk about food options and why some choices are better than others. A balanced lunch includes fruits, vegetables, lean proteins, a calcium source and high-fiber grains.
You also want to make sure the food is ready-to-eat and easy to handle. Time for lunch is limited, so keep the foods simple and accessible. Pre-peel and cut the fruits and vegetables, and use containers that are easy to open for your child.
Consider letting your child buy milk at school instead of packing a sugary juice. The Journal of Child Nutrition and Management reported that children who drank milk at lunch were more likely to meet daily calcium intake guidelines than children drinking other beverages. Likewise, for children buying lunches, be sure to speak to them about the importance of finishing that last drop of milk in the carton.
When deciding whether to pack or buy, be sure to take your family's schedule into consideration. Some days you might want your child to buy a lunch, while on other days you might find ample time to pack a nutritious meal. Whatever the choice, the most important thing is to keep the food conversation rolling. Remind your children that lunch will fuel their tank for the afternoon. Whatever they place on their lunch tray or into their lunchbox will end up in their body. Help them make healthy, well-rounded choices for a healthy, well-rounded day.


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|IMPORTANT NOTICE TO ALL DRESSAGE RIDERS, COACHES, JUDGES, ORGANIZERS and SCORERS
|| Print |
December 8, 2010 - We would like to draw your attention to the new rule regarding the marking of dressage test movements. As of January 1, 2011, All half marks from 0.5 – 9.5 may also be used both for movements and collective marks, at the discretion of the judge. Half marks may be used for all marks in Freestyle tests. The rule reference in EC dressage rules will be E9.8.14.


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The Jazz.com Blog
November 18, 2008 · 0 comments
An Adventurous Festival that Crosses Borders and Genres
Thierry Quénum covers the jazz scene from his home base in Paris, and is a frequent contributor to these pages. Quénum writes for Jazz Magazine and other periodicals, and is a jury member for the Django D'Or (France) and the European Jazz Prize (Austria). Below he shares his thoughts on the opening weekend of the ongoing Jazzdor Festival in Strasbourg. T.G.
France doesn't just have jazz festivals in the summer and on its beaches. The fall is also a busy period all over the country. From Perpignan, in the south, to Toulouse, in the southwest, to Nevers, in the center, to Paris and up to Strasbourg, in the northeast, France displays an impressive diversity of events that, since they are not mainly focused on the tourist audience, often offer daring programs.
Of this trend, Jazzdor is a good case in point. This festival started out in a small jazz club 23 years ago. The event lasted only 3 days back then. Now it covers Strasbourg itself and a dozen smaller cities in its neighborhood and lasts two weeks. Due to the closeness of Germany, just over the Rhine river, Jazzdor also was the first French jazz festival to cross a border and organize concerts with fellow German cultural institutions.
This may seem to be just normal for a city that, besides being the capital of the Alsace region, hosts the European Parliament and was a major cultural and university center even before Gutenberg settled close to its beautiful pink stones cathedral with the brand new printing machine he'd invented, back in the 15th century. Still Philippe Ochem, Jazzdor's director for the last two decades, has fought hard to bring his festival to the level of creativity and international renown that it now has among artists worldwide, and among audiences more than 100 kms around Strasbourg.
The first weekend of Jazzdor's 23rd edition was based in town, but it displayed a good sample of what the overall program would be during the following days in other places, including Offenburg in Germany. Here one encountered mostly European musicians—including many artists debuting music that had never been played in France before—and lots of full houses. The last factor is partly due to the trust local audiences have developed in Ochem's artistic choices and also partly due to the inexpensive students passes that Jazzdor offers to reach younger listeners.
Das Kapital is a Danish / German / French trio based in Paris. Hasse Poulsen plays the guitar, Daniel Erdmann the tenor and soprano saxes, Edward Perraud is the drummer. Their performance, called "Lenin on Tour," was a first in France and has them playing along with a silent documentary that shows three huge stone busts—one of them Lenin's, of course—traveling through Europe on a trailer. The trio devised a magical soundtrack for this strange road movie, playing witty counterpoints to the images or totally ignoring them to build their own musical journey. The journey ends with "The International," the communist party's hymn, played in a tender and ironical way . . . that may have led the trio to some tiny cell way back then.
Another trio followed in the same auditorium, Swiss / German / American, this time: drummer Daniel Humair, pianist Joachim Kühn and Tony Malaby on tenor sax. These three have just issued a remarkable record in France a couple of months ago, Full Contact, but their concert was disappointing— partly due to sound problems that must have affected their morale. This, of course, doesn't lessen the respect one has for such artists. It can only remind us that improvisation is a fragile art and that a real jazz concert can never be the mere copy of the record.
The next two days, in a smaller auditorium called Pôle Sud, typical Jazzdor French / German programs took place. Again audiences encountered live music for a silent movie: Berlin—die Symphonie des Großstadt (Berlin—the symphony of the big city), a 1927 Walter Ruttmann's masterwork from the German expressionnist period. Playing along this classic were two pianists—Berlin-based veteran Alexander von Schlippenbach, and his wife Japanese born Aki Takase—with their son DJ Illvibe at the turntables. Trying to catch the atmosphere of this fascinating movie—which shows Berlin from the busy hours of the morning to the height of it's crazy nightlife—the pianos summoned up memories of Harlem stride masters, of Monk, and the free jazz of which Schlippenbach and Takase have been active exponents. In the meantime, DJ Illvibe efficiently injected his creative sounds in the flow of notes that escaped from the two pianos.
The next band, Tous Dehors ("Everybody outside"—a play on words on the name of its leader and multi-reed player Laurent Dehors), was celebrating its tenth birthday. Over the years this band has built a reputation of liveliness and virtuosity, mixing its own repertoire with iconoclastic covers of Bizet's Carmen or Mozart's The Magic Flute. But music and humor (at least too much of it) don't always fit together, and their succession of small pieces played with a wealth of instruments (from bagpipe to marimba through accordion and harpsichord) and covering a huge diversity of styles (from dixieland to rock & roll via Ellington) definitely lacked focus.
After that, Berlin based drummer Oliver Seidle's Soko Seidle quartet came across, by contrast, as a bunch of purists. They played acoustic instruments, without any amplification and, believe it or not, none of them played more than one instrument: alto sax, bass clarinet, bass and drums. Still their music was full of energy, and the message it delivered was very convincing. They showed that it is still possible nowadays to follow the path of Ornette and Dolphy and still create fresh music. Even if this concert didn't totally avoid clichés, there couldn't be any doubt about the dedication and sincerity of the members of Soko Seidle.
Louis Sclavis concluded this week end with his usual art of juggling with his own clichés. As a clarinet player, sax player and as a leader, Sclavis is certainly the best known modern French jazz musician outside of the country. In the last few years, his manner hasn't changed much as far as writing and soloing is concerned. Maxime Delpierre on guitar, Matthieu Metzger on alto sax and Olivier Lété on electric bass showed that once again Sclavis has made good choices among the new generation of promising young French musicians. Their energy and creativity, supported by long time Sclavis companion drummer François Merville, proved instrumental in the success of a typical Sclavis show.
Between these two sets of concerts, Sylvie Courvoisier played an intimate solo at Strasbourg's Modern Art Museum. This pianist definitely has a unique conception of her instrument and builds a world of her own with it. Her virtuosity never shows off. Whether she plays an ostinato inside the strings or displays a delicate touch on the keyboard, everything Courvoisier does is part of a coherent vision of the tune. As a composer of the instant, she organizes lush sound textures with rare intensity.
After this initial weekend, Jazzdor was to carry on for almost two weeks in Alsace and Germany, and it's always a surprise to see how much this festival manages to fill auditoriums in town and villages while presenting a program mostly based on contemporary jazz and European groups. Yet visitors from overseas are also coming to Jazzdor this year: Rudresh Mahanthappa with Vijay Iyer, Fat Kid Wednesday and Matthew Shipp, as well the featured artist at the concluding concert of the festival, Dianne Reeves. The rate of reservations already assured the organizers that this deliberately popular concert was going to play to a full house too.
This blog entry posted by Thierry Quénum.
Comments are closed.


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Aug 21, 2013
Fall Camp Central is your official source for the Crimson Tide as they prepare for the 2013 football season.
With practice reports, photo galleries, exclusive videos, special features, one-on-one interviews with the players, and live broadcasts of Coach Saban's press conferences, you'll go inside Fall Camp with the Tide like no where else.
TUSCALOOSA, Ala. - On the first day of classes for the University of Alabama, the Crimson Tide continued its work on fundamentals in a two hour practice in full pads, Wednesday afternoon at the Thomas-Drew Practice Fields.
Wednesday marked the last day for Alabama to work primarily on fundamentals as the Tide will begin preparations for its season opener against Virginia Tech on Thursday. UA will practice Thursday through Saturday and then take Sunday off before the start of game week.
For more information on Alabama Football, follow the Crimson Tide @AlabamaFTBL on Twitter and Facebook and AlabamaFBL on Instagram.


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Edition: 00
Author(s): GASSET, JOSE ORTEGA Y
ISBN: 9780393310955 / Trade Paper / 2/17/1994
Marketplace Disclaimer:
Edition, Cover Design, etc may vary from the eCampus.com description. Please refer to the seller's comments before ordering. Marketplace sellers are required to ship by the end of the 5th business day. Items are not returnable to eCampus.com. Orders cannot be cancelled by eCampus.com.


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Student Learning Opportunities
Our Objective
The Alcohol Drug and Alcohol Prevention Program (ADAP) seeks to reduce the misuse and abuse of alcohol and other drugs, and supports healthy lifestyles on the Emporia State University campus.
The ADAP Program offers alcohol/drug abuse prevention education and services to help avoid potentially self destructive behaviors. It also encourages those wanting assistance with developing positive lifestyles.
Why Does ADAP Work ?
It works because the program is non-judgmental. Participants get the specific information they need to reduce their risk for alcohol and drug problems.
BASICS is aimed at college students 18-24 years old who drink alcohol heavily and have experienced or are at risk for alcohol-related problems such as academic failure, social conflicts, accidents, sexual assault, or violence. The program was not designed to treat alcohol dependence and is unlikely to resolve the disorders of students who are severely alcohol dependent, but can be used for those students in a stepped-care model that provides them with a comprehensive assessment, feedback, advice and referral to specialty care.
On Campus…Talking About Alcohol (OCTAA)
Alcohol Information School is a curriculum developed by the Prevention Research Institute, which addresses the following questions and provides a program that changes behaviors.
- How can we reduce the risk for alcohol and drug problems?
- How can we empower students to make low risk drinking choices to prevent problems for a lifetime?
Alcohol and Drug Abuse Prevention ( ADAP)
Certified Alcohol and Drug Programs
Alcohol/Drug Information School meets requirements by the court for:
- Court Evaluation: A/D Evaluation Substance Abuse Evaluation
- Minor In Possession - MIP
- Minor In Consumption (MIC)
- Driving under the influence of alcohol ( DUI)
- Possession of drug
- Possession of drug paraphernalia
Welcome to Lyon County, Kansas
Alcohol and Drug Prevention Program Services
- Both PREVENTION and INTERVENTION(for existing problem)
- Ongoing support and consultation
- Addiction Counseling
- Awareness-raising activities
- Class presentation
- Group A.A ACOA etc…
- Assistance meeting demands of college
- Risk reduction that works for a lifetime
- Alcohol Information School
- Peer EDUCATION: The BACCHUS philosophy is that students can play a uniquely effective role - unmatched by administrators - in encouraging their peers to consider, talk honestly about and develop responsible habits and attitudes toward high-risk health and safety issues.
Greeks Advocating Mature Management of Alcohol
We are a peer education program that focuses on alcohol abuse prevention and other student health and safety issues. Our mission is to actively promote peer education as a useful element of campus health education and wellness efforts.
ADAP Out-Reach Presentations
Multi–Sport Skill
Contests will be performed wearing magic goggles
Join ADAP and the Recreation Services for fun & games!
Basketball Shooting Contest
Soccer Goal Kicking Contest
Tricycles Obstacle Course
Scooter Obstacle Course
Whether riding a tricycle or shooting free throws, the world looks much different when wearing "beer goggles".
Mocktail and Goggles
The RA's provide non-alcoholic mixed drink, while ADAP provide beer goggles and activity. The results should be funny and educational as participants learn the way that alcohol reduces motor skills.
"Sex, Drugs, and Chocolate"
ADAP provide you a box, you get your residents to drop in anonymous questions related to sex, alcohol and drugs - everything you wanted to know but were afraid to ask! – ADAP collects the box after a week, get the answers to your questions, and come to your floor armed with the answers and chocolate! Great conversations and lots of silly laugh!


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Cork Bits: ideas for your Napa Valley weekend
Mother's Day and wine, that's the theme of the upcoming weekend here in the Napa Valley.
Check out these events, which are sure to appeal to both Moms and wine lovers alike.
Saturday, May 8th
- From 11am – 2pm Alpha Omega Winery in Rutherford will host its 2007 Napa Valley Cabernet Sauvignon release party. For $25 per person you'll be able to taste the new release and pair the proverbial 'small bites' with it. Call 707-302-1134 to RSVP
- Between 12pm – 4pm, Goosecross Cellars in Yountville will host a Mother's Day Celebration. For $10 per person, you'll be treated to a dark chocolate pairing with the winery's Howell Mountain Cabernet Sauvignon and all mom's will receive a rose. Call 707-944-1986 for more information
- From 1pm – 4pm Frazier Winery in Napa will host a Cinco de Mayo party that will double as the winery's Spring 2010 Open House. For $35 per person you'll enjoy Frazier wines, food and the gorgeous views from the winery's patio. Call 707-255-3444 x107 for all the details
Sunday, May 9th
- Between 12pm – 4pm our friends at The Hess Collection invite all Moms (and their loved ones) to the winery in Napa to enjoy jazz in the flower garden with all Moms receiving a wine-filled chocolate truffle and flower. The tasting room and Art gallery will be open as usual and you can ring 707-255-1144 x213 for more information
- From 1pm – 5pm St. Helena's HALL will also host a Mother's Day event including treats and sweets, live music performed by Vinnie Johnson and Artisan wines. For $20 per person ($15 per wine club member), all moms will also be able to enjoy a massage courtesy of mobile massage and spa service Samagse Massage. Call 707-967-2630 for all the details
Happy Mother's Day weekend!
[techtags: Napa, Napa Valley, wine, winery, Alpha Omega Winery, Goosecross Cellars, The Hess Collection, Rutherford, Yountville, Napa Mother's Day]


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Tranquillity, is, firstly about poetry. As i am a keen photographer i thought that some poems can be enhanced by a fitting photo.
The poems are about thoughts that come into my mind, and i extend the thought, sometimes with a spiritual ending, or add a twist to give the story a fitting ending.
The first thing, however, is the "thought", then comes the imagination.
Most of the poems got their beginning from an actual event, while the rest are written "in flow".
My hobbies, such as fishing, gardening, and above all, meeting and talking to people, gives me the "raw material", to create a poems.
i love writing, and see a lot of wisdom in "The older folk". i fish a lot, thus giving me the inspiriation needed to write. i am a keen photographer, and spend time turning my work into "Musical D V Ds. my favorite place is being on a mountain, or on a river bank fishing for wild brown trout. where life is "as it should be. I am involved in "Tidy Towns movement. i am constantly working on my computer, and have passed twelve exams, and at the moment i am in the process of sitting a fourteen week course, with a hope of aquiring a "Diploma", in IT. i would consider myself creative, and make christmas wreaths for the festive market. My interests are more of a "Passion", than hobbies. The writing seems to come easy to me, perhaps it is the "busy" mind, never missing an ocasion for a short story. I never leave home without my pen or camea.
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THE MASS ROCK AT MONATOUKE Published August 04, 2010
THOUGHTS OF AN AUTUMN EVENING Published July 24, 2010


text:
Wednesday, March 12, 2014
Snow Aventure
The sun is shining now and spring feels dangerously close, which means I finally, a month later, can tell this story without panic rising back up into my throat and tears hovering behind my eyes.
I have no idea where to start. Okay. I will start at noon. (All these times are approximate, obviously, based on texts and my phone log.)
11:45 - All three kids are home since we have a snow day off school, so we decide to pick up Another Nathan at church for lunch before the snow starts (predicted about noonish) (the last snow day, we waited til 7pm for what was predicted at noon. #context).
12:13 - I sit in the van and let the big kids run up to the sanctuary to pull Another Nathan away from practicing (gently! with walking feet! and whisper voices!) (I remind them every time, but HA) and it has juuuust started snowing. I take a picture in my snow! day! excitement! to text to Liz in Utah and show her our second NC snow of the year. This is that picture:
Adorable, right? YOU CANNOT EVEN SEE THE SNOW.
12:20 - We arrive at Zaxby's, we eat chicken and grilled cheese and, with some mounting concern, we watch the parking lot turn pretty white pretty fast. We order a milkshake to share on the way home, and decide to leave. In a fit of smarts, seeing how slowly traffic is moving outside, I take the big kids to go potty before we get back in the car. Anneliese says she only has to poop but not pee. Who does that??? No one goes poop and not pee! No one! (Stay tuned, this will be relevant later.) (You can already see it coming, right?)
1pm - There is enough snow we have to legit scrape off the van before we can drive away. Uh-oh. That was... fast.
1:05 - The roads are very freaking slippery. I wish to not be driving on them. Why is there no salt? Is this snow or ice? It is very slick. It takes me only several hundred yards to haaaaaate it, and start worrying. We go several blocks and get to the top of a hill, on a main busy road, that no one is going down, because they can't get back up. Suddenly there is snow everywhere and no one can get where they want and we get very wide eyes. This doesn't happen in Raleigh! We turn around, FOR THE FIRST TIME.
1:10 - Another Nathan gets out and pushes the van over an incline, FOR THE FIRST TIME.
1:15 - Back on less-gridlocked residential streets, a car in front of us makes it over a slight slope only to careen directly into a ditch on the decline.
1:16 - We panic, FOR THE FIRST TIME.
1:17 - Mark texts from work (where he is in panic mode himself, ice on power lines is no joke) to say that traffic throughout the city is gridlocking, and checking to make sure we are safe at home. Ummm.
1:20 - We are in the hilliest neighborhood in Raleigh. (I HAVE NEVER NOTICED ALL THESE HILLS BEFORE) and no matter which way we try to go, we are caught either behind someone who is stuck, or at the bottom of a hill we can't get up ourselves. We turn on a movie in the back of the van and Another Nathan and I try to breathe deeply and talk to each other in low soothing voices about how we can not freak out, because then the kids will freak out (we have ALL! THREE! KIDS! omg).
The hour of misery: We are in a blur of icy street after icy street, snow piling up faster than it ever does around here, and no one knows how to drive in it, and basically everyone in the city is just stuck. This happened nine years ago and it took like eight hours to get home, and I hit a school bus in the process, and had to walk a few miles. This cannot be happening again. With kids. No no no no.
We are arguing about which way to try next, weighing which roads would take us back closer to church or to our house, which ones are too hilly to try, which ones are flat but would make us backtrack. We try many turns, most of which fail us and we need to turn around, which almost always involves more pushing. Another Nathan and I are crying at different intervals (never at the same time, thank goodness), giving up on one road after another after another, meanwhile more and more cars are stuck and hard to get around, and the snow is falling faster, and the roads are slicker and slicker, and we are basically driving in circles around several small blocks. The kids have gotten very quiet in the back of the van.
1:55 - I call my Montreat friend Amy who lives somewhat nearby, halfway knowing we might need to walk to her house, and halfway hoping she will have some smart ideas for a route to try. She knows the neighborhood well, and tells us the least hilly streets that will get us closest to church. Another Nathan hates it because it involves some backtracking, but I am panicky-insistent that we have to try something, and now, so we decide to take her advice. Several times, Another Nathan (sometimes alone, sometimes with the help of strangers) has to get out and push, but mostly the route works. (Until later when it doesn't.)
2:10 - The movie we put on in the back of the van is just playing an endless loop of previews, and the kids are officially now more aware of us than the stuck dvd player. They are scared. Nathan is weepy. Anneliese is whiny. Charlotte is wide-eyed. We are still trying, slowly, block by block, to make progress towards home.
2:15 - We are in an intersection of two tiny streets in a residential neighborhood, and every direction goes up. But the van will not go up. With all the other cars waiting to cross when we got to this cross street, we couldn't get enough momentum to get down the hill and back up, so now we are stuck. I shed a few tears. Other cars are making it! Why can't we make it? I am furious at the other people who deigned to be on the road in the same intersection at the same time as me and my own snow problems, who made it impossible for me to careen on through, and now I am stuck and I HATE ALL OF HUMANITY AND EVERYTHING IS TERRIBLE.
2:15 - A nice man helps push for a while and then convinces Another Nathan (who convinces me) that we are definitely not getting up the hill, so we should pull to the side of the road and stop trying. We sit for a moment and stare at each other, and he talks to Mark on the phone about what to do, and my head is spinning and I am only vaguely aware of what they were talking about, only vaguely aware of where we even are. I do not want to walk but I do not want to stay in the car with all the kids.
2:20 - I stop panicking and crying for the moment, and Another Nathan starts. He does not want to stay but he does not want to walk with all the kids.
2:21 - But if we are going to try to make it somewhere on foot (WHERE???) we need go. Now.
2:22 - I check google maps and tell a careful white lie about exactly how far we are from church. (I tell him it is just under a mile. It is... about twice that. Fine for just us, miserable with three poorly-attired young children.) But I convince Another Nathan if we can just make it to church, we'd have food and heat and diapers and bathrooms, and we could camp there for the night if we had to. He has keys. We would be warm. We would be safe. We just have to make it to church. We make the decision to walk.
2:23 - But before we can set out on foot, Anneliese says she has to pee. (BECAUSE SHE DIDN'T GO WHEN SHE POOPED REMEMBER?) So I do what I have no choice but to do, pick a random house, and ring the doorbell.
And Y'ALL. This could be a blog post all its own. The owners of the house have clearly been enjoying some sexaaay playtime, in the living room (one answered the door in a waist towel, the other was on the couch under a blanket, both seemingly otherwise naked), everything smelled like weed, and they were all chatty about how beeeeeautiful the snow day was.
Okay so I try not to see anything around me (so! dirty! messy! I can't even!) and we beeline for the bathroom where Anneliese pees and I looked all around and I am surrounded by... wait for it, this is the weirdest part of the day... FINGERS. Wax fingers. (Another Nathan has since corrected me, saying they weren't likely wax but maybe... latex? rubber? Something. Anyway, they looked like wax.) Here are the ones in the soap dish:
2:27 - We traipse back to the parked van but of course I left my phone in The House, so I have to go back and knock on their door again, (and then again! when I can't find it the first time I go back), until I finally find it on the towel bar in the bathroom (it was the only place to set it down, since everywhere else in there was full of fingers!) (Another Nathan: "dammit why did you even take it out of your pocket??" WELL, TO TAKE A PICTURE OF THE FINGERS, NATHAN.)
2:30 - Back outside at the van, Nathan and Charlotte have been fortified with milkshake sips (yep, Zaxby's milkshake, still in the car) and assured that no, buddy, it isn't that all the people are mean and no one wants to help us, it is the snow, not mean people (haaaaaaa poor boy) and I insist on trying one more time to drive us up out of that crossroads.
2:34 - Attempt is tear-filled and futile. We are officially abandoning the van and walking. It has come to this.
2:35 - We lock up the non-essentials (including my purse, and Hattie) (!!) and take only what we need: the kids, a few diapers stuffed in jackets, our phones (Nathan's is basically dead by now), keys and a credit card, and we start walking. With three kids. In blinding white wind-in-our-face snow OH MY GEEEESH.
2:35 to 3:45 - The second hour of misery: walking in a winter wonderland MY ASS. The kids are in tennis shoes, no gloves, no hats. The wind is blowing snow into our faces. We take turns carrying Charlotte, whom we cannot convince to turn her face against the wind, and as a result her coat hood will not stay on, and it only takes a few minutes for her wispy hair to freeze into icicles around her face (in hindsight I cannot believe I have no picture of this, but it was the hardest part of our day, so).
Another Nathan has the big kids put their hands in their sleeves and look at the ground and walk as fast and carefully as they can. We make jokes about the Von Trapps. ("If they can climb over that mountain to Switzerland, we can make it to Oberlin Road!" "Wait wasn't that in summer though?" "Snowflakes that stay on my noses and eyelashes THAT IS NO ONE'S FAVORITE THING.") (Snowflakes were totally frozen to both Anneliese and Another Nathan's eyelashes.) (No pictures, GAH.) We sing songs. We talk about things people should invent to make snow better. We are freaking the eff out inside, but we are chatty and smiling underneath making Worried Eyes at each other, and it mostly keeps the kids in good spirits. Mostly. It is cold and it is wet and it feels like forever. It takes us about an hour to go the first mile.
3:45 - We make it to a shopping center with a restaurant that for some reason seems to be open. We go inside to pee and thaw out for a minute, and then we continue our trek. There is already enough snow on the ground that we can't tell road, from sidewalks, from green areas. Very weird for us.
3:55 - Since this road is busier and every car is basically heading right for our church, I get hopeful we can flag someone down to drive us the rest of the way. And we do: a nice man who works for the post office and suddenly whoa wait OMG we are hitchiking! with no car seats! Another Nathan in the backseat with both girls in his lap, me in the front with Nathan and the driver. Wuuuuut is our day turning into.
4:00 - The nice man brought us the last (long) few blocks to church, which has saved us. I have never been so glad to see our church parking lot, ever.
4:05 - Another Nathan goes all business on us, all Iowa, all midwestern snow survivor. Okay! Everybody inside, take off your coats! Wet coats inside feel colder than no coats! Here kids, stay right here, don't move, read these board books about communion! Erin please go upstairs and find my phone charger! I am going to get a shovel to dig my car out etc etc etc! and OH MAN I am glad he is taking charge because at this point I am DONE.
4:25 - I have procured kid-sized backup socks, sweatshirts and hats from the lost and found. I cannot find the phone charger. I also cannot find Another Nathan's boss, whose car is still buried in the parking lot but doesn't seem to have gone home with anyone else. I make lots of phone calls to track him down, leave a marker note for him on the whiteboard in the choir room because we are making a break for our house, we don't want to leave him stranded. Being stuck in a snowstorm makes everyone feel VERY CARING AND TEAM TOGETHERY, YO. True story. (It turns out he had brought good winter gear, and walked like four miles home on his own, tired and cold but perfectly safe.) So I am just finishing all of that when Another Nathan bursts in and says his car is cleared, and up on the road, and he is brisk-clapping us to get bundled and get going again.
4:30 - The kids are buckled in a row across the backseat of Another Nathan's little civic (we have car seats for the girls this time; *praise hands* for never remembering to take them out of his car) and they all three look wide-eyed and shellshocked. Finally I am not driving, finally home seems attainable, I am starting to feel okay, yet still I do not think to take a picture.
4:35 - We make it through the only trecherous intersection between church and my house, and we breathe a sigh of relief. We can walk from here if we need to. Home is within reach! We know we will make it! Nathan and I both have giddy-relief tears right behind our eyes.
4:37 - Some dumb van is stopped in the middle of the road (for no reason, waiting for another car to go?) and is blocking any good path for other cars to get through. I have to get out and navigate Another Nathan through it. I exchange Words with the driver of the van. He is not nice. (Very Caring Team Togethery FAIL, dude.) I do not need to push the car while I am out there, which strikes little Nathan as patently unfair, and when he recounts the story later, he consistently tells the part where I didn't push Another Nathan's car but Another Nathan pushed our van and mommy didn't even help him. So.
4:45 - We can see our house! We make one attempt to get into the driveway, fail miserably, and gladly just park across the street. We fairly jump up and down cheering as we muck through the snowy yard, our exhausted wet cold victory lap. HOME.
(Those are snowflakes, not asterisks. Just go with it.)
And then we spent the next five hours trying to unwind, which was not easy. We felt anxious basically all night. We hung our socks by the fireplace to dry, I made dinner, no one played outside in the snow like last time, and Another Nathan spent the night in the guest house before making it home safely the next day -- after almost getting run over by a snowplow while scraping his car on our street (he had to jump inside for cover) (it broke his side mirror) (I had never seen one before; I had no idea how fast they go!) (in related news I am officially now terrified of snowplows).
And then the day after THAT things were finally melted enough to go back for the van, which was right where we left it. A tree had fallen right behind it (!!!!) but not on it, thank goodness. And even on the third day, it was hard to wrestle the van up that incline and dislodge it from the ice.
(Scraping ice off the car you recently abandoned, while wearing shorts? On Valentine's day? You might live in North Carolina.)
Oh, and then, AND THEN, I couldn't find my keys. HAHAHA OF COURSE. (A certain oddly observant friend had a flash memory of them on the desk at church two days before, and indeed there they were.)
Oh y'all. I know many people had it much, much worse in this icy traffic fiasco, but for us with the kids, THIS WAS TERRIBLE. Like, legit stressful, probably will never forget it, terrible. And I don't know what much more to say about it besides thank goodness it is over, thank goodness that despite how scared we felt in the moment, it was not as bad as it could have been, and thank goodness spring is looming.
And that's the story of why we never did finish our Zaxby's milkshake.
9 comments:
- ashley said...
OMG ERIN, those are not wax fingers, they are kinky sex toys. ON YOUR FAMILY BLOG.
I have a lot of other thoughts and commentary about this post (it sounds like an AWFUL snow day) but I can't move past the 50 Shades of Fingers.
- 3/13/2014
- merritt said...
I mean, wow. Just wow. I'm glad that you wrote this down so that when you are old and grey you can read back about this terrible day.
- 3/13/2014
- Melissa said...
Oh, Erin, wow. So sorry you had to do this, and so glad you made it home!
- 3/14/2014
- Melissa said...
Oh, Erin, wow. So sorry you had to do this, and so glad you made it home!
- 3/14/2014
- april said...
Those fingers are the stuff of nightmares, maybe more so than the snow. Glad you got through it safe!
- 3/14/2014
- Erin G said...
HA Ashley yes I know what they ARE! I just wasn't going to CALL them anything besides OMG THE FINGERS.
I have no words for that house. It was barely a blip with everything else happening that day, but I knew even in that moment that the house would be a horrifying/funny part of the memory.
- 3/14/2014
- EMU said...
I'm sorry about the rest of the story, but OMG THE FINGERS you sure have a way of picking houses to stop at. That hair beside the OMG THE FINGERS is so so so nasty. I might have to watch my eyes out with soap now.
- 3/14/2014
- Jen Calhoun said...
I am speechless. I cannot believe that you lived to tell this tale as a mother and that Another Nathan is still your friend after that hit mess. I cannot believe the winter you have had. Seriously, I am astounded at the namount of snow you've gotten. Bring on Spring! You are getting the mother of the year award in my book. Holy cow! Can't stop thinking about this blog!!!
Love you and your crazy stories!
- 3/15/2014
- Emily said...
Wow it was what sounds like a horrific afternoon that y'all handled better than most people would have...but it was all sidelined to the story of the people and their fingers. I am AMAZED that out of all the houses you could've ended up at...it was the Finger House.
- 3/19/2014


text:
Quality service for your swimming pool starts with knowledge of how to evaluate the service providers. Many pool owners prefer companies that are near their homes. This reduces the time that will be spent and the distance to be covered every time pool service is required. It is also good in the case of an emergency.
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Combining this experience with a good reputation of always having the job done is a plus to all pool service providers. Always get recommendations from friends who have used such services before.
The range of services a company offers is very important. A good company should be able to do cleaning, maintenance, repairs and any kind of installation needed.
The qualifications of the technicians are crucial when evaluating a pool services company. Find out how qualified the technicians that handle your pool are and ask if the company has met all licensing requirements. Remember to ask for proof of insurance. All pool service companies should be licensed and its technicians covered by an insurance.
Due to competition most companies offer very attractive prices. Do not always be moved by good pricing. A fair pricing coupled with a good reputation, expertise and experience is all you need. Remember to get several price quotes from different companies just for comparison.
Pool services go beyond removing leaves on the water and allowing people to maintain or repair — your swimming pool calls for trust. Contracting a good and trustworthy company gives you peace of mind and more importantly keeps your swimming pool what it should be, a source of entertainment and a place to relax.


text:
Trichomoniasis, like many other STIs, often occurs without any symptoms. Most
infected men do not have symptoms. When women have symptoms, they usually appear
within 5 to 28 days of exposure to the parasite.
Although some infected women have minor or no symptoms, many do have
symptoms. The symptoms in women include
- Heavy, yellow-green or gray vaginal discharge
- Discomfort during sex
- Vaginal odor
- Painful urination
They may also have irritation and itching of the genital area and, on rare
occasions, lower abdominal pain.
If present, the symptoms in men include a thin, whitish discharge from the
penis and painful or difficult urination and ejaculation.
A health care provider can diagnose trichomoniasis by performing laboratory
tests on fluid samples from the vagina or penis. When women are infected with
trichomoniasis, a pelvic examination reveals red sores on the cervix or inside
the vagina.
Because men can transmit the disease to their sex partners even when they
don't have symptoms, health experts recommend that both partners be treated to
get rid of the parasite. Health care providers usually use metronidazole in a
single dose to treat people infected with trichomoniasis. A person can get
trichomoniasis again after being treated successfully, however.
The surest way to avoid getting STIs is to abstain from sexual contact, or to
be in a long-term mutually monogamous relationship with a partner who has been
tested and is known to be uninfected. Using a latex male condom consistently and
correctly during sex may help prevent the spread of trichomoniasis.
Research has shown a link between trichomoniasis and two serious
complications. Scientific studies suggest that trichomoniasis is associated with
at least a 3- to 5-fold increased risk of HIV transmission and may cause a woman
to deliver a low-birth-weight or premature infant. Scientists need to do
additional research to fully explore these relationships.
Vaginal yeast infection, or vulvovaginal candidiasis, is a common cause of
vaginal irritation. This common fungal infection occurs when there is an
imbalance of the fungus called Candida albicans. Although this
infection is not considered an STI, 12 to 15 percent of men develop symptoms
after sexual contact with an infected partner.
Yeast are always present in the vagina in small numbers, and symptoms only
appear with overgrowth. Health experts estimate that approximately 75 percent of
all women will have at least one yeast infection with symptoms during their
Several factors are associated with increased yeast infection in women,
- Being pregnant
- Having uncontrolled diabetes mellitus
- Using oral contraceptives or antibiotics
Other factors that may increase the incidence of yeast infection include
- Douches
- Perfumed feminine hygiene sprays
- Topical antibiotics and steroid medicines
Wearing tight, poorly ventilated clothing and underwear also can contribute
to vaginitis. Women should work with their health care providers to find out
possible underlying causes of their chronic yeast infections.
Health experts do not know whether yeast can be transmitted sexually. Because
almost all women have the fungus in their vaginas, it has been difficult for
researchers to study this aspect.
The most frequent symptoms of yeast infection in women a


text:
*Voice over* WELCOME Ladies and Gentlement to the first ever CAPSULE COMPUTERS Game Awards for 2010 !! Here is your host Philip "MasterAbbott" Federico !! *Crowd goes wild*
*MasterAbbott steps out from behind the curtain and approaches the mic…*
"Greetings everyone" Let me start off by saying that myself and the Capsule Computers Crew are very excited to bring you our first ever Capsule Computer Gaming Awards. It's been a great year the Crew have worked around the clock to bring to you the latest news, interviews and reviews in the world of Video Games. The year of 2010 has seen some of the biggest releases in history. A lot has happened this year on the video game scene and there hasn't been one dull moment. The year started with a BANG with the release of Bayonetta, Darksiders and Mass Effect 2. Bungie then concluded their work on the Halo series with Halo Reach and the year ended with the release of Black Ops and that lovable APE Donkey Kong Country Returns.
In light of the years end, the whole team at Capsule Computers would like to wrap this year up with a bang by presenting the first ever Capsule Awards. This 2010 edition is packed with our favorite games of the year as well as the runners-up for the much populated console-categories. So without further ado, let's get this show on the road!
Winner for : Digital Download
The Playstation Network Golden Capsule Goes To:
Lara Croft and the Guardian of Light
Developer(s) Crystal Dynamics
Publisher(s) Eidos Interactive
Distributor(s) Square Enix
Director(s) Daniel Neuberger
Series Tomb Raider
Engine Tomb Raider: Underworld
Platform(s) Xbox 360 (XBLA), Microsoft Windows (Steam), PlayStation 3 (PSN), iOS
Release date(s) 18 August 2010
Genre(s) Fixed-camera 3D platform, Action
Mode(s) Single-player, Two-player cooperative
Rating(s) ESRB: T
Editor comments:
Although Playstation may have received it late, Lara Croft and the Guardian of Light is one amazing downloadable title. In fact, it may be the best Lara Croft that has ever graced consoles. Switching Lara to an isometric view fixed camera issues and seemed to make everything click. Plus, awesome puzzles and fun weapons combine to create a brilliant platformer with very few faults. Add in some free DLC & co-op play, and Crystal Dynamics takes home the treasure. –Jed Bradshaw
Best Indie, Best XBLA & Best Platformer
Those three Golden Capsules Go To:
Super Meat Boy
Developer(s) Team Meat
Distributor(s) Steam, Direct2Drive
Designer(s) Edmund McMillen & Tommy Refenes
Composer(s) Danny Baranowsky
Engine Tommunism Engine
Platform(s) Xbox Live Arcade, Windows, Mac OS X
Release date(s) Xbox Live Arcade October 20, 2010[1]
Genre(s) Platform game
Mode(s) Single-player
Rating(s) ESRB: T
Editor Comments:
For anyone who has played Super Meat Boy, our choice for these categories is a no brainer. Super Meat Boy is a hard as nails platformer which was developed by only two people. Team Meat, which is comprised of Edmund McMillen and Tommy Refenes, have poured their heart and soul into this game and it truly shows. Alongside a temporary sale right as the game was released, Team Meat has done everything in their power to put the game into as many hands as they possibly could and have attempted to make the game the best out there. Free updates that supply even more levels and tons of unlockables makes it extremely hard to put down, even if you are throwing your controller against the wall every ten minutes because you keep dying on the same level. –Dylan Radcliffe
The WiiWare Golden Capsule goes to:
MegaMan 10
Developer(s) Inti Creates / Capcom
Director(s) Ryota Ito
Producer(s) Takuya Aizu, Toyohiro Serita, Keiji Inafune, Hironobu Takeshita & Akiko Ito
Designer(s) Satoru Nishizawa & Yuichiro Iida
Series Mega Man
Platform(s) WiiWare, PlayStation Network, Xbox Live Arcade
Release date(s) March 1, 2010
Genre(s) Platforming, action
Mode(s) Single-player
Editor Comments:
Capcom knows how to please their fans, and when they released Mega Man 10 you could hear all of them cheering with joy. Mega Man 10 takes the original design of Mega Man but adds new enemies and new levels for all of the fans to enjoy. There is no need for all the fancy trinkets and the awesome graphics that are appearing with the remakes. The fans that have always been here, became fans because of the original Mega Man Games and all of them are thanking Capcom for this new one. Capcom has gone back to their roots for Mega Man 10 and the fans are thanking them for it. With the insane difficulty that Mega Man has been known for, a bunch of new power ups, and even an easier difficulty options for the new fans; Mega Man 10 has everything that is loved about a Mega Man game and all within a downloadable package -Dylan Radcliffe
The DSiWare Golden Capsule goes to:
Shantae: Risky's Revenge
Developer(s) WayForward Technologies
Publisher(s) WayForward Technologies
Designer(s) Matt Bozon
Composer(s) Jake Kaufman
Platform(s) Nintendo DSi (DSiWare)
Release date(s) NA October 4, 2010
Genre(s) Platform
Mode(s) Single-player
Rating(s) ESRB: E10+ (Everyone 10+)
Editor Comments:
Not many gamers got a chance to play the critically praised Shantae on the Game Boy Color due to how limited the release was, but Wayforward changed all of that by releasing their follow-up, Shantae: Risky's Revenge exclusively on the DSiWare. Risky's Revenge was not only brought a full package of platforming gold to the service, it completely raised the bar for all other downloadable titles on the portable. With great music, fun and bright visuals and innovative level design, Shantae should now be considered a must have for anyone with a DSi. –Dustin Spencer
Winners for : Portable Consoles
The PSP Golden Capsule goes to:
Metal Gear Solid: Peace Walker
Developer(s) Kojima Productions
Publisher(s) Konami
Designer(s) Hideo Kojima
Artist(s) Yoji Shinkawa
Writer(s) Hideo Kojima
Series Metal Gear
Platform(s) PlayStation Portable
Release date(s) April 28, 2010
Genre(s) Stealth action,third-person shooter
Mode(s) Single-player, multiplayer (cooperative)
Rating(s) BBFC: 15
Editor Comments:
Few triple AAA titles with a lot of fanfare make it to the PSP system. Unfortunate though that is, the year of 2010 saw Metal Gear Solid:Peace Walker. Konami successfully managed to create all the console quality of the regular series and put it on the "little brother" system. Awe-inspiring graphics and great gameplay make this a stellar title that any PSP owner NEEDS to add to their collection. –Jed Bradshaw
The Nintendo DS Golden Capsule goes to:
Dragon Quest IX: Sentinels of the Starry Skies
Developer(s) Level-5 / Square Enix
Publisher(s) JP Square Enix / NA Nintendo / PAL Nintendo
Designer(s) Yūji Horii / Akihiro Hino
Artist(s) Akira Toriyama
Composer(s) Koichi Sugiyama
Series Dragon Quest
Platform(s) Nintendo DS
Release date(s) July 11, 2010
Genre(s) Role-playing game
Mode(s) Single-player, multiplayer
Editor Comments:
The Dragon Quest series has been a fan favorite RPG dating back to the original Dragon Warrior back on the NES. This year the all new Dragon Quest IX: Sentinels of the Starry Skies was released on the Nintendo DS and did it ever deliver. Dragon Quest IX brought a whole new story and updated graphics to the series, but the customization of just about every aspect of your party is where this title truly shines. The game also featured a hugely popular multi-player mode which let friends obtain items and new treasure maps over the DS's wireless mode. DQ9 is so open-ended it really never has to end period as there is so much to collect and achieve in the title, making this one of the series longest and most enjoyable titles period. –Dustin Spencer
The Silver Capsule For Nintendo DS goes to:
Pokémon Heart Gold/Soul Silver
Developer(s) Game Freak
Publisher(s) Nintendo, The Pokémon Company
Director(s) Shigeki Morimoto
Composer(s) Junichi Masuda, Go Ichinose, Hitomi Sato,Shota Kageyama, Morikazu Aoki
Series Pokémon
Engine Heavily modified Pokémon Platinum engine
Platform(s) Nintendo DS
Release date(s) NA March 14, 2010
Genre(s) Role-playing
The Bronze Capsule for Nintendo DS goes to:
Professor Layton & The Lost Future
Developer(s) Level-5
Publisher(s) JP Level-5
Series Professor Layton
Platform(s) Nintendo DS
Release date(s) September 12, 2010
Genre(s) Adventure/Puzzle game Interactive novel
Mode(s) Single-player
Rating(s)ESRB: E10+
The iPad/iPhone Golden Capsule goes to:
Angry Birds
Developer(s) Rovio
Publisher(s) Clickgamer.com, Chillingo
Platform(s) Apple iOS, Maemo (Nokia N900), Palm webOS, Android, Symbian^3
Release date(s) December 10, 2009
Genre(s) Puzzle
Mode(s) Single player
Rating(s) ESRB: E
Editor Comments:
When I first heard the name "Angry Birds" I thought just the name sounded hilarious. Then, I kept hearing great things about the game. Finally, the game arrived on my Palm Pre. I was ecstatic. After playing it for weeks on end and buying every add-on available, I can say that this game is a masterpiece. Great physics, awesome bird types and engaging puzzles that sometimes infuriate, but never fail to make you happy make this a perfect distraction when you need to procrastinate. –Jed Bradshaw
Winners for: Home Console
The Nintendo Wii Golden Capsule goes to:
Kirby's Epic Yarn
Developer(s) Good-Feel / HAL Laboratory
Publisher(s) Nintendo
Director(s) Kentaro Sei
Producer(s) Etsunobu Ebisu,Yoichi Yamamoto,Nobuo Matsumiya
Designer(s) Madoka Yamauchi
Composer(s) Tomoya Tomita, Jun Ishikawa, Hirokazu Ando, Series Kirby
Platform(s) Wii
Release date(s) October 14, 2010
Genre(s) Platforming
Mode(s) Single-player, multiplayer
Rating(s) ESRB: E
Editor Comments:
It had been a long time coming for a console title that took the pink fluff back to his original platforming roots, but Kirby's Epic Yarn did that and so much more. The level design was completely unique and the many cloth-like worlds were bursting out the seems with cuteness. I also feel that Kirby's Epic Yarn presented one of the most memorable soundtracks to date as well as the quality and variation of the soundtrack fit in perfectly with the bright and colorful graphics. This title wasn't about simply going in and "beating the game", it was one to be experienced and enjoyed. Innovation blended with the Nintendo charm stirred in up until the last stitch made Epic Yarn one of the best Wii titles to date and yet another reason this year to be proud to be a Wii owner. – Dustin Spencer
The Silver Golden Capsule for Nintendo Wii goes to:
Super Mario Galaxy 2
Developer(s) Nintendo EAD Tokyo
Publisher(s) Nintendo
Director(s) Koichi Hayashida
Producer(s) Yoshiaki Koizumi, Takashi Tezuka
Composer(s) Mahito Yokota, Ryō Nagamatsu, Koji Kondo
Series Mario
Platform(s) Wii
Release date(s) May 23, 2010
Genre(s) Platforming
Mode(s) Single-player, multiplayer
Rating(s) ESRB: E
The Bronze Golden Capsule for Nintendo Wii goes to:
Donkey Kong Country Returns
Developer(s) Retro Studios / Nintendo
Publisher(s) Nintendo
Director(s) Bryan Walker
Producer(s) Kensuke Tanabe
Composer(s) Kenji Yamamoto, Minako Hamano, Masaru Tajima, Shinji Ushiroda, Daisuke Matsuoka
Series Donkey Kong
Platform(s) Wii
Release date(s) November 21, 2010
Genre(s) Platforming
Mode(s) Single-player, multiplayer
Rating(s) ESRB: E
The Playstation 3/Best Racer Golden Capsules go to:
Gran Turismo 5
Developer(s) Polyphony Digital
Publisher(s) Sony Computer Entertainment
Designer(s) Kazunori Yamauchi
Series Gran Turismo
Version 1.05
Platform(s) PlayStation 3
Release date(s) NA November 24, 2010
Genre(s) Racing
Mode(s) Single-player, multiplayer, online multiplayer (16-player)
Rating(s) ESRB: E
Editor Comments:
Gran Turismo 5 is one of the most definitive racing games to date. With some of the most realistic driving phyisics and stunning visuals, it's no wonder it took Polyphony Digital years to develop it. Add in the constant supply of updates that make the game better every day, and it is easy to see why Gran Turismo 5 drove home with the gold on this one. Hopefully the future DLC will make it even better. –Zach Blue
The Silver Capsule for Playstation 3 goes to:
God of War III
Developer(s) Santa Monica Studio
Publisher(s) Sony Computer Entertainment
Director(s) Stig Asmussen
Writer(s) Marianne Krawcyzk, Stig Asmussen, Ariel Lawrence, William Weissbaum
Series God of War
Engine Santa Monica's God of War III Engine
Platform(s) PlayStation 3
Release date(s) March 16, 2010
Genre(s) Hack and slash, action-adventure
Mode(s) Single-player
Rating(s) ESRB: M
The Bronze Capsule for Playstation 3 goes to:
Heavy Rain
Developer(s) Quantic Dream
Publisher(s) Sony Computer Entertainment
Director(s) David Cage
Composer(s) Normand Corbeil
Engine Havok (physics,cloth)
Platform(s) PlayStation 3
Release date(s) 23 February 2010
Genre(s) Interactive drama
Mode(s) Single-player
Rating(s) ESRB: M
The Xbox 360 & Best First-Person Shooter Golden Capsules go to:
Halo Reach
Developer(s) Bungie
Publisher(s) Microsoft Game Studios
Designer(s) Marcus Lehto (creative director), Daniel Jack, Tyler Nickles, Dante Dabbicco, Logan Ridge
Composer(s) Martin O'Donnell
Series Halo
Platform(s) Xbox 360
Release date(s) September 14, 2010
Genre(s) First-person shooter
Mode(s) Single-player, co-op, multiplayer
Rating(s) ESRB: M
Editor Comments:
Halo Reach is Bungie's most recent and their last addition to the Halo franchise as they move on to new IPs and 343 takes over. Halo Reach brought a new story, a new engine, and an updated multiplayer to the Halo formula that makes for an enjoyable experience with friends or alone. Halo's FPS formula isn't just about running and gunning, there is strategy and planning involved with everything you do in Halo Reach and that is why we have awarded it with best FPS. While anyone can still pick the controller up and just spray bullets to progress through the levels, harder difficulties require team work and planning to survive. With armor Abilities, a heavy dose of weapons (each sporting their own strengths and weaknesses) and a bunch of vehicles to help you out as you destroy the enemy; Halo Reach is an FPS that isn't just about shooting first and asking questions later. –Dylan Radcliffe
The Silver Capsule for Xbox 360 goes to:
Mass Effect 2
Developer(s) BioWare
Publisher(s) Electronic Arts
Designer(s) Casey Hudson (director)
Writer(s) Mac Walters (lead writer), Drew Karpyshyn
Composer(s) Jack Wall, Sam Hulick, David Kates, Jimmy Hinson
Series Mass Effect
Engine Unreal Engine 3.5
Platform(s) Xbox 360
Release date(s) January 26, 2010
Genre(s) Action RPG
Mode(s) Single-player
Rating(s) ESRB: M
The Bronze Capsule for Xbox 360 goes to:
Alan Wake
Developer(s) Remedy Entertainment
Publisher(s) Microsoft Game Studios
Designer(s) Mikael Kasurinen
Writer(s) Sam Lake, Mikko Rautalahti
Composer(s) Petri Alanko
Engine Alan Wake engine, Havok and Umbra Occlusion Booster
Platform(s) Xbox 360
Release date(s) May 14, 2010
Genre(s) Third person shooter action game
Rating(s) ESRB: T
The PC Golden Capsule goes to:
StarCraft II
Developer(s) Blizzard Entertainment
Publisher(s) Blizzard Entertainment
Designer(s) Dustin Browder
Artist(s) Samwise Didier
Writer(s) Chris Metzen
Composer(s) Derek Duke, Glenn Stafford, Russell Brower, Neal Acree
Series StarCraft
Platform(s) Microsoft Windows
Release date(s) July 27, 2010
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer
Rating(s) ESRB: T
Editor Comments:
Is it the visually stunning graphics or is it the fun of experimenting with different build orders as you battle equally challenging foes around the world over Blizzard's Battle.net system? Starcraft 2's gameplay is absolutely fantastic when you are online, battling to find the king of each division and the sheer time and effort that went into this masterpiece exuberates through the intricacy of detail put into each and every unit and the skills that follow along. The campaign allows you to play units which track back to Starcraft 1 in the old days, in the peak of the Korean pro-gaming era, with brilliantly thought out missions to get you interpersonal with the new game mechanics of Starcraft 2. Truly an experience you'll never forget, but be warned – You will get owned if you've never played an RTS before! Of course though, with practice comes experience, strategies and skill – All of which is required to become a great Starcraft player. – Mark Rocha
Winners for : Best In Genre
The Golden Capsule for Survival Horror goes to:
Alan Wake
Developer(s) Remedy Entertainment
Publisher(s) Microsoft Game Studios
Designer(s) Mikael Kasurinen
Writer(s) Sam Lake, Mikko Rautalahti
Composer(s) Petri Alanko
Engine Alan Wake engine, Havok and Umbra Occlusion Booster
Platform(s) Xbox 360
Release date(s) May 14, 2010
Genre(s) Third person shooter action game, Horror
Rating(s) ESRB: T
Editor Comments:
Everyone has been afraid of the dark at some point in their life. Alan Wake takes this fear and twists it into an extremely enjoyable experience with an incredible story. Light is your friend as you progress through this psychological thriller and towards the truth behind the disappearance of your wife. The game plays out as if you are reading a book, and the story within this game is truly superb. As you progress through the game, the player gets sucked deeper and deeper into the story and it becomes incredibly difficult to put down; just like a good book. You Flashlight and your gun are your best friends as you fight against the darkness that is trying to destroy you. –Dylan Radcliffe
The Golden Capsule for Multi-Player goes to:
Assassins Creed Brotherhood
Developer(s) Ubisoft Montreal / Ubisoft Annecy (multiplayer)
Publisher(s) Ubisoft
Designer(s) Patrick Plourde (game director), Stephane Baudet
(multi-player director), Patrice Désilets(creative director)
Writer(s) Jeffrey Yohalem
Composer(s) Jesper Kyd
Series Assassin's Creed
Engine Anvil, Havok
Platform(s) Microsoft Windows, PlayStation 3, Xbox 360
Release date(s) November 16, 2010
Genre(s) Third-person action-adventure, open world
Mode(s) Singleplayer, multiplayer
Rating(s) ESRB: M
Editor Comments:
One of the major complaints with the Assassins Creed franchise is the difficulty, it doesn't ruin how enjoyable the game is, but it does make you feel like less of an "assassin" and more like a god. Luckily, multi-player does the exact opposite and rewards you for acting like an assassin. It's probably one of the most unique competitive multi-player games on the market and it's certainly one of the most enjoyable, high rise falling assassinations, team assassinations with your mates and the general chaos that ensues in a hunting chase are just some of the highlights. If you tire of all the FPS online games, then this is where you should look. –Jared Hillers
The Golden Capsule for Action goes to:
Bioshock 2
Developer(s) 2K Marin , Digital Extremes
Publisher(s) 2K Games
Composer(s) Garry Schyman
Series BioShock
Engine Unreal Engine / Havok Physics
Platform(s) Xbox 360, PlayStation 3, Microsoft Windows
Release date(s) February 9, 2010
Genre(s) First-person shooter, horror, action-adventure
Mode(s) Single-player, multiplayer
Rating(s) ESRB: M
Editor Comments:
The sequel to the Highly Acclaimed Bioshock; Bioshock 2 brings us more plasmids, more guns and more of rapture. The underwater city is home to some extraordinary things, but as you step into the shoes of a big daddy you can see the corrupt and evil side of rapture as well. Bioshock 2 offers both story and gameplay as you explore all of rapture in an attempt to get back your little sister which is bonded too you. Plasmids help you along as you explore and survive this city which is falling apart at all of the seams. Action is abundant as you fight your way through multiple variations of splicers, security measures and big sisters. -Dylan Radcliffe
The Golden Capsule for Casual goes to:
Plants Vs. Zombies
Developer(s) PopCap Games
Publisher(s) PopCap Games
Designer(s) George Fan
Composer(s) Laura Shigihara
Engine PopCap Games Framework
Platform(s) Microsoft Windows, Mac OS X, iOS, Xbox 360, Nintendo DS
Release date(s) February 15, 2010
Genre(s) Tower defense
Mode(s) Single-player
Rating(s) ESRB: E10+
Editor Comments:
Making its Debut on consoles, Plants Vs. Zombies is the best casual game of the year in our opinion. The main reason behind that, is because while it is casual the game can still reach out to the more experienced players and provide fun to everyone who plays it. The concept is simple, yet the gameplay is challenging enough to provide fun to even the most experienced gamers. Defending your house against waves and waves of zombies while putting your green thumb to more use then just a small garden has never been more fun. With multiple mini games, levels, multiplayer modes, extras, and even bonuses there is tons in the package and tons do for hours on end. -Dylan Radcliffe
The Golden Capsule for Simulation Goes to:
The Sims 3
Developer(s) Visceral Games (Windows, Mac OS X 2), EA Mobile (Mobile)
Publisher(s) Electronic Arts
Composer(s) Steve Jablonsky
Series The Sims
Platform(s) Windows, Mac OS X, iOS, Windows Phone 7, webOS, Android, N-Gage
Genre(s) Life simulation, Social simulation
Mode(s) Single-player
Rating(s) ESRB: T
Editor Comments:
Sims 3 is the top simulation game this year to come to consoles. In fact, every year a Sims game comes out no other game can even dream of beating it. How do you beat a game in a category where the title of the game is literally the category. Sims 3 is the latest installment in the Sims series, where you control the lives of a Sim or a bunch of Sims in the same house. Keep them happy, working, and partying as you make money buy better things and simply live a life that is probably way better than you own. Sims 3 came to consoles this year, and with it came Karma powers. Be good or bad, kill a Sim the way you want to; or remain alive in any manner you want, be it good or bad. Sims is all about controlling the life of a Sim and their fate is in your hands. This is life, simulated through Sims. -Dylan Radcliffe
The Golden Capsule for Fighting goes to:
Blazblue: Continuum Shift
Developer(s) Arc System Works
Publisher(s) Arc System Works, Aksys Games, Arc System Works UK
Designer(s) Toshimichi Mori, Yuuki Katou
Composer(s) Daisuke Ishiwatari
Platform(s) Arcade (Taito Type X²), PlayStation 3, Xbox 360
Release date(s) July 1, 2010
Genre(s) Fighting game, Visual novel
Mode(s) Single-player, multiplayer
Rating(s) ESRB: T
Editor Comments:
Blazblue: Continuum Shift may not look like everyone's cup of tea off the bat but it's easy to pick up and play control scheme makes it one of the best fighters on the market. Not only can new players actively jump into the fight without much trouble but experienced fighters will find themselves drawn in by the complexity of the system at the same time. With a variety of different moves, a well developed storyline, and graphics that would make a Guilty Gear lover weep in joy, Blazblue Continuum Shift easily takes the cake as Best Fighting Game of the year. -Travis Bruno
The Golden Capsule for RPG goes to:
Mass Effect 2
Developer(s) BioWare
Publisher(s) Electronic Arts
Designer(s) Casey Hudson (director)
Writer(s) Mac Walters (lead writer), Drew Karpyshyn
Composer(s) Jack Wall, Sam Hulick, David Kates, Jimmy Hinson
Series Mass Effect
Engine Unreal Engine 3.5
Platform(s) Xbox 360
Release date(s) January 26, 2010
Genre(s) Action RPG
Mode(s) Single-player
Rating(s) ESRB: M
Editor Comments:
It isn't too often when a sequel can deliver a full package when it comes with a lot of hype, but Mass Effect 2 by far exceeded all expectations and gave one of the year's most unforgettable stories. With everything that you choose in the game down to the last detail going in to effect all the elements of gameplay and story, Mass Effect 2 is our hands down choice for RPG of the year. Not only was the game great, it fixed issues that the first presented a couple of years back and also had a much easier to use battle system this time around making for some intense yet strategic planning going into every fight. Each character had their own personal quests as well as a complex tale to tell making it easy to fully emerge in the game's universe. With a sequel set for 2011, Bioware are becoming one of the household names of gaming and Mass Effect 2 may go down as one of the best RPGs period. -Dustin Spencer
The Golden Capsule for Biggest Comeback goes to:
Donkey Kong Country Returns
Developer(s) Retro Studios / Nintendo
Publisher(s) Nintendo
Director(s) Bryan Walker
Producer(s) Kensuke Tanabe
Composer(s) Kenji Yamamoto, Minako Hamano, Masaru Tajima, Shinji Ushiroda, Daisuke Matsuoka
Series Donkey Kong
Platform(s) Wii
Release date(s) November 21, 2010
Genre(s) Platforming
Mode(s) Single-player, multiplayer
Rating(s) ESRB: E
Editor Comments:
2010 seen revivals of many franchises, but none stood out more than Retro Studio's own Donkey Kong Country Returns. The reason why we picked the king of swing for this one is how well DKC Returns stayed true to the series with all of the elements that made the originals so enjoyable. The music was a trip through memory lane for most of the journey through as well as some innovative new level design that made every stage feel fresh. Now this new title was a bit on the difficult side, but not once did we throw our WiiMotes in rage as the game was a blast to play all the way through. Welcome back indeed, DK. -Dustin Spencer
The Golden Capsule for paid DLC goes to:
Red Dead Redemption: Undead Nightmare
Developer(s) Rockstar San Diego, Rockstar North
Publisher(s) Rockstar Games
Series Red Dead
Engine RAGE, Euphoria (motion engine)
Platform(s) PlayStation 3, Xbox 360
Release date(s) 26 October 2010
Genre(s) Open world, third-person shooter, action-adventure, Western, Survival horror
Mode(s) Single-player, multiplayer
Rating(s) ESRB: M
Editor Comments:
For only £7.99 or 800 Microsoft Points I really can't recommend Undead Nightmare highly enough. With Halloween and Christmas just past you really don't need a seasonal excuse to wail on a few zombies, especially when the quality of the product is so high. At around 6 hours of solid gameplay in the story mode alone you certainly get your money's worth. Rockstar have closed the book with a real bang on the final chapter of Red Dead Redemption… followed by a blood curdling scream… followed by a bang bang !! – Katie Bennett
The Golden Capsule for Trivia goes to:
Quiz in Game Land
Developer(s): Undercoders.
Publisher(s): Undercoders.
Platform(s): iPhone/iPod Touch/iPad (iOS 3.0 or later)
Release date : 15th December, 2010
Genre(s): Video Game Trivia
Trivia Game
Modes(s) single-player
Rating(s) ESRB: G
Editor Comments:
Without a doubt Quiz in Game Land is the Ultimate Trivia Game for video games period !! If you're a hard core gamer that knows it all or newb that has no idea who pac-man is. Quiz in Game Land will take you on a journey that will test your knowledge, skill, perception and memory of nearly every single video game ever made with questions ranging from easy to also impossible that will have you second guessing if you really are hardcore as you think you are. Step up to the challenge and see if you have what it takes to be the Ultimate Video Game MASTER !! –Philip Federico
*Voice Over* There you have it ladies and gentlemen the Capsule Computers Awards for 2010 have drawn to an end !! But before we unlock the arena doors so you can all make your escape, our host for evening would like to say a few closing words.
*MasterAbbott walks back through the curtain and over to the mic ..
I hope you all enjoyed the Capsule Computers 2010 awards. I would like to thank the entire Capsule Computers Crew (Travis Bruno, Dylan Radcliffe, Dustin Spencer, Jed Bradshaw, Jack Joly, Fernando T. Gonçalves, Kate Bennet, Joey Liew, Zach Blue, Jared Hilliers, Chris Reyes, Nate Gielis, and Matt Vella) for all their hard work, dedication and passion throughout the year. Without this amazing and fantastic team of writers/editors Capsule Computers would cease to exist. A special shout out goes to Dustin for all his hard work in organizing and planning this great event !!
To all the publishers, developers and PR agencies that have allowed Capsule Computers the honour of reviewing your amazing titles throughout the past year, we thank you and we look forward to working even closer with you in 2011 with all your up and coming titles no matter how big or small they may be.
And to our passionate and dedicated fans from all over the world – The Crew salute you !! Without the love of the fans / members / readers that come to Capsule Computers for all their daily news in the world of video games, technology, movies, anime and everything else we share, Capsule Computers would be nothing. We thank you and look forward to keeping you all informed and updated in 2011.
At Capsule Computers – Video Games Are Our Passion – Share the passion with us – Bring on 2011 !!!
Thank you !!
Capsule Computers Pty Ltd – Media Gaming News, Reviews, Interviews & Competitions 2009. All rights reserved
Company Number : 147881794
Swains well done winners sone firm favourites there
I definitely agree with Most of the ones I've played. I like Trials HD more then Super Meat Boy . I don't have BFBC2 Vietnam yet but it looks beautiful & I love BFBC2 so my personal choice would probably be that over RDR Undead Nightmare DLC. Yes on GT5 for PS3!! Angry Birds, definitely a winner also.
Trials HD came out in 2009, though a lot of people didn't start playing it until this year because of all the massive sales the game had.
I agree with all the winners for sure. This article has had a lot of effort in it and I thank capsule computers for all they have done this year and all the great prizes they have given me.
Cheers 🙂
What no best rhythm/music game? Where is RB3?! 😉
But YEAH! Sims 3!! I still need to get it for the 360. I have it on PC and love it. 😀
I really like how you guys did this. It was like I was transported to a seat at an awards show.
I can't wait for the 2011 Awards, and I look forward to getting the best game reviews and news from you guys in the future.
COD: Black Ops for 'Most Life Consuming Game!!' haha
Go Pink Fluff!!! :p
My family uses three of these games relentlessly, Angry Birds on iPhone, Donkey Kong Country Returns for Wii and Halo for XBox 360. My sons love them all and my husband has worn out his iPhone playing Angry Birds. All three have incredible graphics and provide hours of new entertainment. I'm wondering why Epic Mickey didn't make the cut?
GREAT article! I love all these pics – especially Halo: Reach, The Sims 3, Mass Effect, Bioshock 2 and Assassin's Creed Brotherhood. Those were definitely some of MY own personal top games this year. There were so many great games though! Very good choices 😀
That was great!! I am just trying to picture the red carpet, John Marston limping in with decaying flesh and Super meat boy sliding along leaving a trail of blood. Desmond Miles is in there somewhere, but nobody saw him.
There were many awards I did not agree with, but there understandable!
There were many awards I did not agree with, but their understandable!
Yer, good show what. bit confusing to figure out how you got the categories- the top pick for each console was also a category unto their own?
I agree GT5 is the best racer this year, sure but not the best PS3 game. Halo 3 should have come second to Mass Effect 2! 😉 And where is Red Dead Redemption?? Beats Bioshock 2 lol. No Rhythm games I don't know if Lara is the best Arcade title on the PSN… but I do like Angry Birds.
Nice, 2010 was def the year of the indi titles with bigger and better arcade games and the year that mobile gaming went viral. Bring on 2011
I think this is a great idea. I especially like the 'gold, silver, bronze' for some of the categories. It lets you see which games had a 'near miss' so-to-speak.
I think Heavy Rain was treated a little harshly but of course, that game isn't for everyone and I'm glad it's originality and ingenuity did receive some recognition.
It's also good to see a variety of genres having awards and overall I belive the article was accurate. There will always be some dispute about particular games but I do believe that every game worthy of praise (especially Super Meat Boy!) was recognised.
Good work,
Blur was a great game this year, overlooked by most people though.
Yer I mean a number of overlooked games include: Metro 2033, Enslaved and Castlevania, all top quality AAA titles but single player and long at the same time.
Over-hyped games include The Force Unleashed II and Comic book Jumper.
All the indi titles in the middle of the usually slow winter period were a bonus like: Scott Pilgrim, Shank and Limbo (all better than Lara Croft).
The most well supported Game for DLC was actually probably Mass effect 2 with 5 DLC packs at least over RedDeads which were each as quality as the last(not to mention the Cerberus network)
But 2010 can also be remembered that PC gaming made it's own back, finally with exclusive titles like Civ V and Starcraft shoring up the Sims and other Steam titles.
2011 may well yet be known as the year of the reboot, with big titles like Lara Croft Duke Nukem and Deus Ex all getting the rebooted treatment.
GO Super Meat Boy. Very deserving of the award.
Heavy Rain, nicely done guys!
Cool! And I was wondering what games to buy for my new PS3! No more wondering.
Definitely taking note from this list next time I want to buy a new game. There's quite a few of these that I haven't played, but have been curious about for a while.
I'm enjoying DKC Returns a lot so far, so I'm glad to see it mentioned. And I loved Red Dead Redemption, but haven't played Undead Nightmare yet… Soon…
Your choices sound pretty reasonable. I need to play more of these.
Thanks for all the feedback so far guys!
It was like choosing your favorite child to decide some of these categories, as many were EXTREMELY close in our voting.
Keep the feedback coming though, as I am sure next year the Capsule Awards will grow upon it and we will have a much bigger display of 2011s greatest!
am i the only one who doesnt like mass effect 2 or halo reach? i like both of their previous titles but there are better games and why isn't minecraft winning an award? are all the members of staff who have tried it still playing it relgiously? but some great calls in here
No award for Black Ops? I know it was late in the year but would of thought it would have picked up something?
I am ashamed, I went true the list just now.
Pretty neat, of you. Some of I agree with 😛 (okey couldn't try out all of it so, I agree with all 😀 )


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2013: Played in all 13 games as a backup safety and on special teams … Logged three tackles, including two solo stops, on special teams duty.
2012: Played in all 13 games in his first season on scholarship … Member of Arizona's secondary in the 3-3-5 defense … One of six former or current walk-ons to play on defense for the Cats … Logged five solo and six assisted tackles for a total of 11 stops.
2011: Played in seven games … A reserve safety and played on special teams.
2010: Redshirted his true freshman year.
High School: A two-year football letterman as a defensive back for Servite High School … As a senior, led his team to a Division II State Championship and a CIF Pac-5 Championship with a 14-1 record.
Personal: Son of Taquar Stewart and Suzanne Brady … Majoring in regional development.


text:
UMass Trounces CCSU, 51-7
AMHERST, Mass. (AP) - Steve Baylark ran for 141 yards and two touchdowns and Jeff Krohn passed for 186 yards and two touchdowns on Saturday as Massachusetts fell behind early but came back for a 51-7 win over Central Connecticut State.
Central Connecticut (0-2) took a 7-0 lead at 10:14 of the first quarter when Mike Malone caught a 34-yard touchdown pass from Scott Dolch.
Krohn, who completed 17 of 28 passes, pulled the Minutemen even with a 3-yard scoring pass to Sean Young late in the first quarter.
Massachusetts (1-0) pulled ahead 21-7 by halftime on a 30-yard fumble recovery and return by linebacker Mike Ziccardi and a 4-yard run by Baylark.
A safety on a blocked punt out of the end zone, a 5-yard fumble return by defensive back Anton McKenzie and 17-yard touchdown pass from Krohn to Jimmie Howard made it 37-7 after three quarters.
Baylark scored on a 1-yard run and Justin Montgomery had a 7-yard touchdown
run in the fourth quarter.
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It had been a while since I have written anything about the sad saga of All Saints Anglican Church in Granville Centre. For those who do not remember, this lovely little circa 1814 church along the side of Highway 1 was dismantled late in 2009 with the prospect of shipping the frame to Louisiana to be reconstructed by another parish. There was a great deal of interest in this story at the time with media coverage from CBC television, the Globe and Mail, Chronicle Herald and virtually every other major daily newspaper in Canada. I am not writing this post to open up the All Saints can of worms again. While I still firmly hold the belief that another solution could have been found, the struggle to preserve this structure has been lost. It is time to use this as a lesson and move on to other causes. This is a post about celebrating the fact that we have been able to acquire an artifact to commemorate All Saints.
A few months ago I received a phone call from Annapolis Heritage Society board member Andrew Welch. He told me that he was at an antique shop further up the Annapolis Valley. As he was browsing through the stock he had apparently found an artifact that he thought the O'Dell House Museum would be interested in. Before he had finished telling his story I knew that this was an artifact that we needed to collect.
As the story went, when the workers were in the process of dismantling All Saints Church, a Sunday school banner was found in the bell tower. The banner had been rolled and forgotten in a corner when the contents of the church were removed. The company charged with taking the church apart brought the banner to the antique store where Andrew found it. The banner itself is made of canvas and mounted on a wooden dowel with small nails. A red and green scroll is painted on a blue background with the words "All Saints Sunday School" written in gold. I assume that the banner was made sometime between the 1880s and 1920s, but I welcome correction if anyone has memories of when it was made. I would like to offer my thanks to Andrew who not only found the banner, but purchased it and donated it to the museum. If you would like to see the banner, it is currently hanging at the O'Dell House Museum.
All for now,