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Unlocked Nokia Lumia 1020 priced in the UK: £549.98
Currently available only in the US where AT&T is selling it for $299.99 on contract (or $659.99 without contract), the Nokia Lumia 1020 is about to make its debut in other markets around the world.
In the UK, the new Windows Phone 8 handset should be available starting next month (September).
British retailer Unlocked-mobiles is the only one that's listing a price for the 1020: £549.98 (meaning about €637, or $844). That's a lot of money, of course, but Nokia and Microsoft believe that the 41MP PureView camera alongside the other features of the Lumia 1020 are worth it. For now, US customers don't seem to agree, but maybe things will be different in Europe (where way more users are willing to buy smartphones unlocked, and aren't that scared of high prices).
Nokia's other new Windows Phone 8 handset, the cheaper Lumia 625, might arrive in the UK sooner than the 1020 – on August 26. The 625 will probably cost less than £200 (SIM-free).
Via The Inquirer


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Tryst Cafe in Phoenix, AZ had its grand opening in November, 2010, featuring a delicious breakfast, lunch and dinner menu, as well as a wide variety of sumptuous wines and spirits. Join us in our dining room, located at the southwest corner of Tatum Boulevard and Deer Valley Road in Phoenix.
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4th of July Abroad
Friday, July 05, 2013
As an American living in Europe, it's always interesting to celebrate the 4th of July because it's just a completely ordinary day here. However, this year was the first time I actually have American friends here, and we decided to celebrate by going out for some amazing burgers at a very well-known gourmet burger restaurant here.
I had been anticipating this all day, and so I had a light breakfast of egg whites scrambled with some roasted veggies from the night before, a small apple for a snack, a salad for lunch along with another very small apple, and a couple strawberries. I was absolutely starving by the time 8:30 pm rolled around.
I had looked up calorie counts on these big, gourmet style burgers and was surprised that they can range in the neighborhood of 900-1050 calories! Not to mention the mountain of fries that comes with it. So I made a resolution: I would eat half the burger, half the fries, and enjoy it.
Note: on previous visits to said restaurant I have definitely scarfed down an entire burger, all the fries, and a beer to boot.
Now, to give new readers a bit of background: I have never been overweight. Not even close. I' built pretty slender, but I've never been toned. I'm about 5'9" and the most I've ever weighed was probably 145 lbs, and usually hover around 135-137. At the beginning of 2013, I made a promise to myself to be healthier. The number on the scale wasn't making me happy because I never felt the way I wanted to: toned, strong, fit. So I'm not 'on a diet' really... just trying to make the small changes in my life to get where I want to be. I don't need an entire giant burger and fries, even though I 'could' eat them if I wanted to.
Back to yesterday.
So I get a menu, and it's absolutely making my mouth water. Burger, plain. Burger with Swiss. Burger with Cheddar. Burger with a fried egg. Burger with bacon. Burger with guacamole and salsa verde. Burger with cheddar and chile con carne....
I finally decided on a burger with a fried egg and bacon. I felt the bacon was a bit of a cheat but I wanted it, and had decided I could have whatever burger I wanted - as long as I ate half.
Well, after a ridiculous wait time of over 40 minutes, I got my meal. My friends all finished their burgers and then there was me, with my half of everything left over to be doggy-bagged. I got some good natured jokes tossed my way - the skinny girl's always the one on the diet, right? - but I was prepared for that. And the thing was - I was actually full! I was proud of myself for being disciplined and sticking to my plan. I think that's how it goes - one day at a time.
My legs are really, really sore so I didn't go running this morning and enjoyed a leisurely morning routine. I was still craving more food after my egg white omelette, but didn't reach for the white bread to make toast. Rather, I bought some pears and peaches for snacking if I really want/need them.
I hope that I continue to make good choices and to progress towards my goal!!
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Sheraton Shunde Hotel
- Location:
- Address: No. 11 Desheng Zhong Road, Daliang, Shunde District, Foshan
- Tel: 28888888 (Book this hotel, call 800-2682918)
- Hotel Name in Chinese: Sheraton Shunde Hotel
- Lowest Price: $113
Leading the way as Shunde's first international five star hotel, Sheraton Shunde Hotel is an idyllic retreat and a convenient home base for exploring the charms of this dynamic city. Conveniently located in the focal point of the Pearl River Delta, key cities like Dongguan, Guangzhou, Zhongshan, and even Hong Kong can all be reached in less than 2 hours without the need for air transportation. Meeting, shopping, and sightseeing in South China has never been easier.
In a part of the world renowned for gastronomical excellence, Shunde is widely known as the cradle of Cantonese cuisine and the food capital of China. A variety of dining experiences drawing on Shunde's rich culinary heritage await you in the all-day dining, Chinese, and Japanese restaurants. The indoor heated pool and whirlpool are the perfect place to relax, as well as the unforgettable spa facilities. Over 2300 square meters of premium meeting and banquet facilities make the hotel of choice for meetings, conferences, weddings, and events of any size.
Opened in 2009.
- Prices not include 18% service fee and tax.
- Payment Method: pay using our secure online payment service or pay at the hotel at some hotels.
- Triple/quad occupancy may require an extra bed at extra cost.
Hotel Amenities
|Hotel Services
|Luggage service, Car rentals, Laundry service, Child care, Room service, Express check-in/check-out, Medical clinic service, Currency Exchange, Wake Up Call, Parking Service, Airport Shuttle, 24hr Reception, Permanent English-speaking staff, Business Centre, Copy Service, E-mail, Fax Service, Typing Service
|Room Amenities
|Air conditioning, AM/FM radio, Alarm clock, Color Television, Cable/satellite TV, Complimentary newspaper, Coffee/tea maker, Telephone, Hair dryer, In-room safe, Electronic Lock, Iron and ironing board, Refrigerator, Mini Bar, Bath and Shower, Non-smoking rooms available, In-house movies, Internet access,
Hotel Amenities: Elevator, Parking, Business Floor or Executive Floor, Air-Conditioned Facilities, Indoor Swimming Pool, Beauty Salon, Sauna, Business Center, Gift Shop, Gymnasium , Suitable for wheelchairs, Meeting Room, Ballroom, Deposit Box at Front Desk, Airline Desk, Fire Detector, KTV, Chess & Playing Cards Room
Dining Facilities: Chinese Restaurant, Western Restaurant, Cafe, Bar, Lounge Bar
Print the Taxi Directions
- Please drive me to Sheraton Shunde Hotel, thank you!
- 请送我到Sheraton Shunde Hotel,谢谢
- Address: No. 11 Desheng Zhong Road, Daliang, Shunde District, Foshan
- 地址: No. 11 Desheng Zhong Road, Daliang, Shunde District, Foshan
- Tel: 28888888
Similar Hotels as Sheraton Shunde Hotel
Swissotel Foshan - Foshan
From: $ 105
Fortuna Hotel Foshan
From: $ 103
Fontainebleau Hotel
From: $ 99
Check out the list of all 74 hotels in Foshan


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Each student is assigned to an advisor within their major department. The name of your academic advisor is found in the Student Information System on the Registrar's Office website. Some of you have been out of school for a long time - there are many resources on campus to help you with things like study skills, test-taking strategies, and library resources (Bailey/Howe, Dana Medical); your advisor can help you find what you need. Sometimes the workload of graduate school is more than you expected - seek out your advisor early for help in meeting your goals if you are falling behind with your readings or assignments. Check in with your advisor every semester - We want to help you have a positive experience while here at UVM and this is a good way to start.
Other important information for Graduate students can be found on the Graduate College's website


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Voting for Round 1 of MTV's Movie Brawl is officially open until January 16 at moviebrawl.mtv.com. Over 200,000 fans submitted their nominees for most anticipated movie of 2014 through Twitter using hashtag #MTVMovieBrawl, causing the topic to also trend worldwide. Among the 32 nominees for Round 1, film adaptations of popular and highly-anticipated Young Adult novels are making quite an impressive showing.
The popular Young Adult novel nominees include: Suzanne Collins' 'The Hunger Games: Mockingjay -- Part 1' (the Jennifer Lawrence vehicle ironically enough is up against 'Dumb and Dumber To' in which Jennifer Lawrence makes a cameo appearance), Richelle Mead's 'Vampire Academy' (vs. 'Robocop'), James Dashner's 'The Maze Runner' (vs. 'Hercules'), John Green's 'The Fault in Our Stars' (vs. 'Need for Speed'), and Veronica Roth's 'Divergent' (vs. 'Jupiter Ascending'). That makes 5 showings out of 32, even if you don't count J.R.R. Tolkien's epic fantasy series 'The Hobbit: There and Back Again' (vs. 'Tracers'). Whether purposefully done or the result of sheer luck, MTV has not yet bracketed any of the Young Adult contenders against each other in Round 1.
The full schedule of voting deadlines is as follows:
January 13: Round 1: Fight!
January 16: Sweet Sixteen
January 20: Elite Eight
January 23: Final Four
January 27: Final Two
January 30: The Winner... Revealed!
MTV asks fans to vote as often as they like and to tweet their votes with the hashtag #MTVMovieBrawl. Check out the rest of the competition here.


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Dead Space 3 is out in Australia this Thursday.
To tide you over, a few weeks ago, we had a chat with producer John Colhoun about a frightening action game that's creating its own genre.
Here's what he had to say.
MMGN: There's been a lot of talk about Dead Space 3 as a horror game. What about as an action game? What's been refined?
John Colhoun, Dead Space 3 Producer: Dead Space has never had a cover system before, first of all, so simply by having the ability to crouch and take cover, we've done a lot to improve Dead Space 3 on its predecessor. A lot of people were worried after [Dead Space] 2 that it means we're turning combat into an action game trope, but that's not true. Primarily because we have occasional fights against human enemies who are very tactical. They can do things like take cover and use tactics to fight Isaac.
Players kept saying the same thing: 'I feel like I'm at a disadvantage because the guys that I'm fighting can do things that I can't'. So we added these abilities to the game to level the playing field. Now Isaac can crouch, we have an intelligent cover system -- which in a in a perfect world nobody would be able to notice.
How would you say those elements influence the difficulty?
Quicktime events: do them right, keep them scarce and the players will absolutely love them.
They actually haven't changed the difficulty at all. They were really designed to be used against human enemies, and the human enemy count compared to Necromorphs is about 1:10.
Really, the game is about fighting Necromorphs. Taking cover is not a tactic I would recommend against something like the slasher or the waster or the snow beast. For those kind of guys, it's classic Dead Space: know your enemy, aim for the limbs, bring the right tool for the job.
It hasn't really changed the difficulty of the game at all.
Can I ask what your thoughts are on quicktime events in games generally?
I think, if they're done right they can add a pretty cinematic flair to the game. Now, doing it right is the tricky part! There's also the question of 'how much is too much?' So Dead Space 3 doesn't feature very many quicktime events. In fact, I can probably count them on one or two hands.
We do have one in our demo, so a lot of people are saying 'oh my god, it's going to be like so many other games coming out now with quicktime events all the time.' That's not true. We've only really put them in where we felt we wanted that moment to occur and we could develop it in a way that made sense with our controls.
Quicktime events: do them right, keep them scarce and the players will absolutely love them.
Do you think it was a mistake to have one in the demo if they're so infrequent?
No, I don't think it was a mistake. People play the demo and they're only seeing a small slice of the total game. The demo was designed to basically give you a taste of everything Dead Space 3 has to offer.
But that demo actually isn't a level from the game. It's made up from different areas that are kind of pieced and stitched together into one short 20 minute chunk of gameplay. That includes quicktime events. It doesn't mean the entire game is made up of that, just like it isn't strictly made up of high intensity action moments.
We have extremely long portions of the game where the intensity really drops down, you don't fight any enemies, but you're hearing creepy audio. These are things you can't really show in a demo. When people play the final product I think they'll see that we've maintained the pacing and the Dead Space DNA, if you will, of the previous games.
What sort of experience are you hoping players will have with the co-op mode?
Having very few resources is a survival horror trope, but we don't try to fit into any one genre. We just want to be the Dead Space genre.
We're hoping that they will have a great experience!
We're also hoping they'll develop a little bit of psychological tension and uncertainty about what they're doing. The reason being, Isaac and Carver will not experience reality in the same way. In fact, the closer they get to their goal, the marker, the crazier one or both of you might get. But because you're not seeing each other's screens, you won't actually know if you're seeing reality in a different way.
We're hoping people will talk to each other and compare notes -- one might hear something when moving towards a door, while the other might not hear anything or even see a door.
Considering that and the insight into Carver, would you say co-op is targeted towards more seasoned Dead Space fans?
No, I think Dead Space fans -- our core audience -- will appreciate both modes equally. It's hard to say what someone's going to like. We know that if you played Dead Space 1 and 2, at the very least, you like that solitary isolated experience of Isaac Clarke against all odds.
We also know that there are a lot of co-op gamers out there, people who enjoy playing games with their friends. There is a pretty big segment of our audience that intersects that group. I can't really predict which one will be more popular, but we did design the game to appeal to the Dead Space fans, as well as their friends who may have never played before.
Can you tell us a little bit about weapon customisation?
Weapon crafting means every weapon you create is actually built from parts and tools that you've deconstructed and built back up in any way, shape or form that you can imagine.
Imagine, the Plasma Cutter, Isaac's iconic weapon. If you were to break that down you'll have a couple of different pieces. You'll have something that can shoot plasma, you'll have a tip that can shoot that in three different beams, and you'll have a device that can rotate those beams either horizontally or vertically.
Now you've got those three different parts. Imagine if you combine them with any other gun you've found!
Has it been challenging developing a horror game that incorporates health pick-ups? How do you maintain the horror aspects?
That's a good question. You need to have the health to survive, and the horror in Dead Space 3 isn't developed from the lack of resources as much as it is the atmosphere of the game.
Having very few resources is a survival horror trope, but we don't try to fit into any one genre. We just want to be the Dead Space genre.
What that means for us is creating scares through audio, for example. Having really chilling, tense sound-scapes that envelop you, put you at unease and make you nervous when you hear a certain sound. That's really the secret to Dead Space's horror -- relying on a lot of things not just ammo or health scarcity.
However, there are some people who love that kind of style of play. When you complete Dead Space 3, you're going to unlock a New Game Plus menu, which has a bunch of different modes. One of them is Pure Survival, which means the only thing you can pick up in the game are resources. It's up to you whether you're going to use those resources to craft ammo or health or upgrades or weapons. It's a cool throwback mode that I think survival horror fans are going to dig.
Thanks for your time!
Dead Space 3 will be released in Australia on Thursday for PC, Xbox 360 and PS3.
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College Hockey:Capitals sign Minnesota-Duluth junior Herbert to two-year contract
Minnesota-Duluth junior forward Caleb Herbert will bypass his senior year with the Bulldogs after he recently signed a two-year, entry-level contract with the Washington Capitals.
Herbert was Washington's fifth-round pick (142nd overall) in the 2010 NHL draft.
This season at UMD, Herbert led the team with 31 points on 12 goals and 19 assists.
For his career at Minnesota-Duluth, Herbert tallied 32 goals and 57 assists (19 each year) for 89 points.
Once signed, Herbert was assigned with the AHL's Hershey Bears, Washington's top affiliate.
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Please also keep "woofing," taunting, and otherwise unsportsmanlike behavior to a minimum. Your posts will more than likely be deleted, and worse yet, you reflect badly on yourself, your favorite team and your conference.


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It all started in middle school with Home Ec. It was love at first stuffed pig sewing project!
Now I make things that folks who can't or won't sew for themselves dream up! I get to be their crafty fairy godmother, and I love it!
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Strange Case of Dr. Jekyll and Mr. Hyde
by Robert Louis Stevenson
Strange Case of Dr. Jekyll and Mr. Hyde Religion Quotes
How we cite our quotes: Citations follow this format: (Chapter.Paragraph)
Quote #1
"I never saw a circle of such hateful faces; and there was the man in the middle, with a kind of black sneering coolness—frightened to, I could see that—but carrying it off, sir, really like Satan." (1.8)
Before we even know Hyde's name, he is likened to Satan.
Quote #2
That evening Mr. Utterson came home to his bachelor house in sombre spirits and sat down to dinner without relish. It was his custom of a Sunday, when this meal was over, to sit close by the fire, a volume of some dry divinity on his reading desk, until the clock of the neighbouring church rang out the hour of twelve, when he would go soberly and gratefully to bed. (2.1)
Not only does Mr. Utterson seek to educate himself theologically, but he also keeps his schedule according to the ringing of church bells.
Quote #3
He would be aware of the great field of lamps of a nocturnal city; then of the figure of a man walking swiftly; then of a child running from the doctor's; and then these met, and that human Juggernaut trod the child down and passed on regardless of her screams. (2.13)
Aside from being an advancing, unstoppable destructive force, "juggernaut" also derives from the Hindu deity Lord Krishna. In his dream, therefore, Mr. Utterson compares Mr. Hyde to a powerful god.


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It's the American Dream vacation of every little kid to visit Disney World…but make no mistake, Disney is for adults too.
A surprisingly liberal – and enlightened -- drinking policy allows you to drink beer, wine, tequila, sake, whiskey, frozen Margaritas or a dozen other concoctions while walking around three of the four Disney theme parks (Epcot, Animal Kingdom and Disney's Hollywood Studios). Even better, they make all these drinks readily available with infinite choices. Epcot's Cava del Tequila bar has 70 tequilas. No wonder Disney World is the happiest place on earth.
And great fun too. Families with kids will best enjoy the Magic Kingdom (the one park with a strict no drinking policy), but adult singles can spend a couple of wonderful days with Disney at Epcot, eating, drinking and shopping your way around the world. There's thrill rides, wild architecture, manicured gardens, celebrity chefs, music acts and laser and firework spectacles. For Coloradoans looking for winter sun, it's a great alternative to beaches.
Epcot World Showcase
Epcot is Disney's version of a permanent world's fair. Shaped like an hour glass, one bulge is devoted to science and the world we inhabit, with exhibitions on land, the ocean and space mixed with thrill rides. The popular ride Soarin' takes you hang gliding with wind blowing in your face and the smell of orange blossoms in the air, as you bank and curve, legs dangling over orchards, mountains and seacoasts. Mission Space has you blasting off and landing a space capsule on Mars, while Test Track is the longest and fastest ride in Disney history.
The bottom bulge of Epcot's hourglass is the World Showcase, a circular, mile-long pathway around a lake surrounded with pavilions glorifying the shopping, drinks, culture, architecture and history of 11 nations.
The "Imagineers," as the Disney people call themselves, have used an architectural device known as forced perspective to make the park seem much larger than it is. The bottom floors of buildings are done at 100 percent size, the second floor at 75 percent and the top floors at 30 percent and less. This can create the illusion that you are seeing an entire German village built around a town fountain, topped by a gigantic castle miles in the distance. In reality, the whole German site might occupy just two acres.
In this same way, you can see the Eiffel Tower looming behind a Paris street, a Mayan temple that looks many times its actual size, the famous St. Mark's Square of Venice with a 100-foot high campanile, a wooden stave church of Norway sitting beneath a 14thCentury fortress, and even the Canadian Rocky Mountains.
It's the Disney attention to detail that makes it work. The British street has eight different architectural styles, from Tudor to Victorian. Although the "thatch" roof is plastic, it looks real. The Morocco pavilion used nine tons of handmade, hand-cut tiles and had 19 native craftsmen put them together into a replica of the Koutoubia Minaret, a prayer tower in Marrakesh.
There are Mediterranean citrus and olive trees in Italy, and native sago and monkey-puzzle trees decorating nearby Japan. Most of the countries have alleys leading to shops, restaurants, bars and bakeries. You can munch a pear tart in Norway or a chocolate éclair in Paris. Or shop for Italian silk scarves, Norwegian wool sweaters, Japanese kimonos and French perfumes.
Disney employs people from the native countries (part of 60,000 "cast members" who run the empire) and they're mostly young and pretty and love to chat about their native lands…and how glad they are to be out of them and living the dream in Florida.
For dinner, you'll need reservations in advance, or at least first thing in the morning at the best – and more expensive --restaurants like Bistro de Paris or Marrakesh. Easier is the huge Biergarten, Epcot's nightly Oktoberfest with a Bavarian band, long tables that you share with strangers, plenty of beer and a buffet of bratwurst, rotisserie chicken, and spaetzle. Also easy is the Rose & Crown British pub for fish and chips. Get an outdoor, lakeside table at dusk – it's one of the best places to watch the fireworks.
If you go:
Epcot's hours vary by day with the park generally closing at 9 p.m., but on Tuesdays it often stays open until midnight. Try to go then – the world showcase looks even better by night.
Orlando had 50 million visitors in 2010, the first destination in the world to do so, and you won't have the place to yourself. But grab a glass of Boudreaux, a fresh baguette and brie at the Boulangerie Patisserie of Paris, and sit in a garden watching boats. It's not a bad way to spend a winter weekend.
If you go: www.disneyworld.disney.go.com More stories: www.WalkingAndDrinkingBeer.com


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Click here and read what Enduro MTB Magazine think about The Switch...
The Beam can run as a regular cross race machine or beefed up it will happily explore rough terrain and take you on your gravel grinding epic adventures.
Trail or All Mountain the Hex Titanium with alloy linkage. 135 or 145mm of travel and a proven bullet proof suspension platform the Hex has it all: lightweight, fast and stable. New for 2016 new alloy linkage, a longer top tube and redesigned rear triangle.
We've given the Vendetta Boost even more clearance by adding boost rear spacing and tweaking the chainstays we've made room for tyres up to 2.8" in the normal 27.5 Vendetta frame. No need for a 29er to GO PLUS sized.
The Vendetta 2 in pictures. As there's so many good looking Vendetta 2′s out on the trails now, we decided to compile a photo journal of them, to show off the versatility of the Vendetta and the various different builds that Vendetta owners have gone for.
"The Hex from Danish bike designer Kingdom is a truly unique machine. Not only is it a genuinely on-point titanium enduro rig, it's also the only Ti full-sus we've ever tested that rides really, really well." By Guy Kesteven. MBUK January 09, 2015
Designed for All Mountain and Enduro use, the Infinity stem is both lightweight and incredibly stiff.
Here's a great video of a custom build Vendetta 2 Blazing Bikes have put together.
A quick video edit showing the detail and specification of our 2016 CX bike The Beam.
Number three in a series of short films where we ask a cross section of different people across the globe to ride and review The Hex AM275 on their local trails. The film documents the day we spend with them riding the bike and finishes by asking for some honest feedback on the Hex, good or bad.


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America's Army Marches On
America's Army is a free downloadable PC-based game that allows players to assume the role of an on-line virtual body, known as an avatar, and experience the Army in virtual environments ranging from basic training to Special Forces missions. It is an interactive game with scores of missions and scenarios that can be played in a multi-user online environment. Unlike its commercial game counterparts, America's Army incorporates values and consequences for the individual player in a first-person action environment. Players must follow the Rules of Engagement, adhere to the Army's seven core values, and work in a team. 1
The game was the concept of Lieutenant Colonel Casey Wardynski, director of the Office of Economic and Manpower Analysis at West Point, who was researching ways to attract computer-adept recruits. In 2002 the Army was looking to enlist almost 80,000 new recruits for an increasingly high-tech Army. 2 The purpose of the game was two-fold. First, as a recruiting tool it used game technology as a way to reach young adults in the environment they spend hours immersed in each week. Not a bad idea. A 2008 Pew Internet and American Life Project reported 97 percent of teens aged 12-17 play computer, Web, portable, or console games. The study also revealed that 50 percent of them played games the previous day, the majority of them play the game at least sometimes with others in the room, and 25 percent with other players over the Internet. 3
The second goal for developing America's Army was to reduce the number of recruits who wash out during basic training by providing more information up-front to prospective Soldiers. 4 The game features a module that walks recruits through many of the elements of basic training courses. When I went through the course in the America's Army program, I was able to interact with diverse Soldiers working as a team and gain accurate information about what basic training would be like as an Army recruit. The interactive game knowledge is supplemented with links to well-designed Army Web sites.
There has been a tertiary purpose as well: as a public affairs tool it allows the general public to tap into Army life, and it provides a conduit for the Army to tell its story through postings on the game's Web site and links to Army sites. For example, some scripted avatars in the game are based on real Soldiers, and players can learn more about the jobs and heroics of actual individuals.
At the time the game was released it was estimated that the break-even point for the return on the $7.6 million initial investment and annual recurring cost of $4 million would be 300-400 recruits per year. 5 If there is any doubt as to the impact on recruiting and public relations one only has to visit the America's Army Web site (I encourage every officer from ensign to admiral to do so). In November 2008 there were 9.5 million registered players, 5 million of whom had completed basic training. There were over 5,300 new users that month. Downloaded more than 16 million times, the game has been played by 20 percent of entering cadets at West Point, and between 20 and 40 percent of new Army recruits. 6
How the Navy Can Play
More than ever it is imperative for the Navy to adapt gaming technology for both recruiting and training. America's younger generations learn and communicate differently from their predecessors. While America's Army is a success story, the Navy's venture into this technology forum has not met with the same acclaim. In 2005 the Navy Recruiting Command released Navy Training Exercise (NTE): Strike and Retrieve . The accompanying public affairs announcement billed the game as a way to "build interest and awareness of Navy high-tech jobs." 7 While at first it appeared that America's Army could have some competition brewing in the area of interactive recruitment, the results have not even been close.
Almost no follow-on articles about the Navy game have been published, and it has not enjoyed the same hype America's Army has in the world of PC gaming. America's Army has been recognized by the gaming industry as one of the top action games, ranking ninth among the top ten games, and has received more than two dozen awards from the PC industry since its inception, competing with popular games such as Medal of Honor . Strike and Retrieve has received no such accolades. NTE Web statistics pale in comparison with America's Army . Strike and Retrieve has been downloaded only a fraction of the millions of times America's Army has been downloaded. And, while a quick Web search for news articles about America's Army yielded over 130 results, only a few news articles could be found for Strike and Retrieve .
The main problem with Strike and Retrieve is that it is a sci-fi game involving futuristic missions that feature friendly and opposition deep submersibles (Nmechs and Omechs), "Tubefish," "Fissure Balloons," and other assorted predators and prey. The Web site for Strike and Retrieve looks more like an advertisement for the 1960s "Voyage to the Bottom of the Sea" television series than for the U.S. Navy. The game is "geekish" at best and it provides no insight into Navy life or the challenging careers and opportunities different rates have to offer.
Imagine an interactive America's Navy that allowed prospective recruits and the American public to go through Recruit Training at Great Lakes and virtually experience events that are part the "final battle problem" on the recruit simulation training ship USS Thayer in Battle Stations 21. Player avatars could stand watch, fight fires, help save the ship from sinking, rescue a man overboard, or carry a shipmate to sickbay after a missile strike. Once players completed the virtual recruit training, other scenarios and missions could open up, including live firing of ship weapons to counter piracy attempts; boarding a merchant ship as part of a visit, board, search, and seizure team; working on the deck of an aircraft carrier as a spotter; sitting at the helm and planes on a fast-attack submarine; driving and navigating a surface ship; and flying a plane or helo off the deck of a carrier. The scenarios are endless. The good news is that numerous video games and professional training programs provide this type of PC-based simulation; they just are not in a single package and tied to Navy recruiting efforts like America's Army is tied to the Army's.
The Training Game
The Navy's use of commercial gaming and simulation technology should not stop at recruiting. Although America's Army started as a recruiting initiative, today it is being used to train real Soldiers. Dozens of simulations enable troops to train on Humvee gun and missile systems; nuclear, biological, and chemical reconnaissance vehicles; and explosive ordnance disposal robots. 8 This allows Soldiers to train on sophisticated and often scarce equipment to build and maintain proficiency.
Certainly this concept could be applied to a multitude of Navy systems, ranging from basic damage-control equipment to shipboard engineering and combat systems either in a multiplayer or individual game role. Since the U.S. government owns the America's Army program, it could develop new modules, and existing ones can be re-tailored for other scenarios and uses. For example, many of the small-arms or first-aid modules could be changed to have the avatars in the Navy Working Uniform instead of Army BDUs. Teaching and links could be incorporated that take players to the stories of actual Sailors.
The Army is not the only organization to have success with video-gaming technology for training. PC-based simulations are being used for procedural training for emergency services, security, railways, industry, maritime companies, and even some foreign navies. A Netherlands-based company, VSTEP, has developed a PC-based virtual fire-fighting simulation for the Royal Dutch Navy's Multipurpose Frigate. Within the three-dimensional game, numerous damage-control incidents can be simulated. The target audience is the duty engineer or the scene leader. The trainee avatar moves through the ship and takes required actions by clicking a computer mouse. The program even incorporates damage-control plates and checklists that the avatar uses to direct repair-party avatars.
PC-based simulators are not a replacement for actual drills and exercises or expensive land-based simulators such as those for fire fighting, damage control, seamanship and navigation. Nor are they intended to replace current embedded on-board training systems (like those associated with combat and engineering systems). They do, however, provide several distinct advantages for training.
First, they make more effective use of costly simulator time by ensuring students have the basics before using the simulator. PC-based games use scenarios to build competency and leadership skills, thereby improving the effectiveness of drills and exercises conducted in simulators or on board a ship. Second, they have the advantage of providing realistic training for specific equipment, consoles, and platforms. They provide an opportunity to refresh skills on a periodic basis, especially when the land-based simulators are not available or it is not possible to bring up shipboard systems or take systems off-line for dedicated training (e.g. shipyard or underway operations). Last, they provide a learning platform that is more appealing to the majority of younger generations than other forms of media. They offer an additional forum for Sailors to learn and increase their professional expertise while having fun. Furthermore, with the proliferation of personal laptop computers, they permit Sailors in cases where the material is unclassified to learn at their own pace outside the life-lines of command.
A Tailored Approach
It is important that as PC-based simulations are developed they are coupled with learning systems that track individual training, progress, and periodicity (the dates specific training modules were completed and when they should be accomplished again) and are able to tailor training to individual needs. Thus, training scenarios can be target areas where knowledge has atrophied instead of areas where the knowledge has been demonstrated on almost a daily basis.
For example, a quick scenario test in a navigation and seamanship video game might reveal that an officer of the deck's knowledge of wind and closest point of approach (CPA) problems (things done routinely while under way) is strong, while intercept and maneuvering to a screen station are relatively weak. Subsequent scenario events would concentrate on intercept and screening problems instead of wind and CPA problems. A repair party member who has not reviewed how to light-off or use a particular piece of damage-control equipment in some period of time would have to demonstrate with his avatar the correct sequence for starting a piece of equipment and use it in a scenario.
Training modules and scenarios could be played or downloaded from Navy Knowledge Online (NKO), or installed via CDs and completed training certificates uploaded back to NKO or a local electronic training jacket. This concept is in keeping with the Navy's Revolution in Training which places greater emphasis on Sailors using an integrated learning environment to train, assess, and monitor the status of actual tasks they are required to perform in addition to evaluating what they know.
While some commands have attempted to use existing maritime PC-based commercial video games such as Sonalysts' Dangerous Waters and Fleet Command and VSTEP's Ship Simulator for training, this has for the most part been a stove-pipe approach. Efforts are abandoned over time because of the lack of well-defined requirements, resources to modify these commercial games to better address training objectives, and time required to incorporate the games into existing courses. These initiatives are a start, and training and research organizations should continue to explore how they can innovatively use existing PC-based commercial video games. But it would be much more beneficial to have a coordinated approach similar to the concept for America's Army .
Catching Up with the Army
The Navy has the framework for an enterprise approach to adopting video-game technology for recruiting and training. In 1995 the Navy Modeling & Simulation Office was established to serve as the Navy's single point of contact on all Navy modeling and simulation matters, and for coordination with the modeling and simulation organizations of the other services, DOD, and the Joint Staff. It also is responsible for providing leadership and guidance for modeling policy, strategy, investment, and practices.
The Naval Aviation Warfare Center Training Systems Division (NAWCTSD) is the Navy's principal research, development, testing and evaluation, acquisition, and product support for training systems. NAWCTSD is also one of the cornerstones of the National Center for Simulation, which was formed in 1993 to link the defense industry, government agencies and departments, and academia in the area of simulation, training, and modeling..In June 2008 the Chief of Naval Personnel, Vice Admiral Mark E. Ferguson III, announced the establishment of an N7 directorate at the Naval Education and Training Command (NETC) to "create a single learning and development organization" and to "improve the quality and effectiveness of Navy training." 9 NETC is responsible for all enlisted and officer accession training with the exception of the Naval Academy.
So, although the framework exists, little fruit has been borne to date when it comes to a corporate PC video simulation for Navy recruiting and training that enjoys the success akin to that of America's Army . Whichever entity assumes the task of integrating commercial video gaming and simulation technology into recruiting and training, the Navy should cash in on the Army's experience and success. Toward this end the Navy should look at either using the Naval Postgraduate School, as the Army did for its initial development of America's Army , or consider a partnership through NAWCTSD with the Software Engineering Directorate and the Army's Aviation and Missile Research Development Engineering Center in Huntsville, Alabama. As of 2005, the center manages the commercial game development process and uses the America's Army game platform to create government training simulations. While the Navy needs to ensure requirements are well defined, money is wisely spent, and there is "return on investment," it also needs to move this initiative along. It took the Army less than two years to roll out its first version of America's Army . Surely a service that prides itself on being technology savvy can get into the game relatively quickly.
1. Carrie McLeroy, "Improving America's Army," Soldiers Magazine (2008-09), pp. 7-15.
2. Brian Kennedy, "Uncle Sam Wants You (To Play This Game)," New York Times , 11 July 2002.
3. Amanda Lenhart, et al., "Teens, Video Games, and Civics" Pew Internet & American Life Project, 16 September 2008.
4. Kennedy.
5. Ibid.
6. David Verklin and Bernice Kanner, "Games People Play." MediaPost Publications, 7 August 2007.
7. "Strike and Retrieve," Navy Recruiting Command Press Release, 20 June 2005.
8. McLeroy .
9. CNO Washington DC NAVADMIN 173/08.
Ship Simulator 2008 and Add-On: New Horizons
VSTEP. Rotterdam: Lighthouse Interactive, 2008. $40.
Finally, a PC game for surface warfare officers has hit the commercial PC gamer market: VSTEP's Ship Simulator 2008 . For years our aviator brethren and sisters have had Microsoft Flight Simulator and a host of other games to test their airmanship skills, while the surface community has been left high and dry. Ship Simulator 2008 , and the add-on package New Horizons , provides surface warfare officers, midshipmen, officer candidates, and retirees with hours of fun and is a professionally enriching experience at home or in an instructional environment.
Ship Simulator 2008 is a major improvement over the 2006 version. Players can take the helm of 16 different vessels, including commercial tugs, barges, cargo ships, and passenger vessels, in more than a dozen environments, including New York, San Francisco, Rotterdam, Hamburg, and the North Sea. They can choose from a menu of custom missions or use the roam feature that allows them to select a particular ship, harbor, and environmental conditions (month, time of day, sea state, wind, precipitation, etc.). During the game, players can simultaneously or selectively view the electronic chart, radar, and ship instrumentation. On all ships a player can walk around the bridge and use binoculars to get a better view. There is also an external camera, which provides players with a bird's-eye view of the situation. The game includes some very realistic motion action based on the selected vessel and the mission sea state. This motion is very noticeable from both internal and external views
Unfortunately, like the previous version, Ship Simulator 2008 does not include naval ships from the United States or other countries. The Ship Simulator Web site forum has numerous requests to incorporate Navy and Coast Guard ships. While this certainly would be beneficial, the game still has utility for naval officers. The 30 existing missions, and ability to edit those missions, provide the opportunity to practice and test basic seamanship skills and rules-of-the-road knowledge. Ship Simulator brings basic ship-maneuvering terms to life.
For example, in my Naval Reserve Officers Training Corps (NROTC) classroom I was able to demonstrate to students with little or no shipboard experience how to "twist" and "walk a ship" away from and toward a pier through a combination of engine and rudder maneuvers. Basic helm orders, sound signals, and lights can be exercised and tested. There are also rudimentary line-handling, towing, and anchoring features. The "mission editor" function allows even more flexibility to design missions tailored to specific learning objectives. Navigators and senior watch officers could use this function to enhance wardroom training.
The add-on package New Horizons provides an additional 20 missions, eight ships, unlimited downloading of additional player-developed missions, and online multi-player action. This last feature is particularly exciting in that players from all over the world can select any game ship and interact with other players' ships in numerous ports. Bridge-to-bridge communications with other players is accomplished through a pop-up chat room window. This provides a realistic environment of uncertainty to test your seamanship skills.
Interestingly enough, the graphics provided in VSTEP's Ship Simulator programs are much better than those available in the government-owned, PC-based SubSkills maritime simulation systems used at Officer Candidate School in Newport, Rhode Island, and at several NROTC units. Besides not being able to drive a Navy ship, the other major shortfall of Ship Simulator is the absence of virtual shipmates (avatars) that would typically be on board any vessel such as look-outs, able body seamen (or deck personnel), and deck officers of different seniority (such as a Master/Captain, or First Mate/Navigator). Basically players must assume all these functions and can easily be overwhelmed. All in all, it still can provide hours of basic seamanship training and fun.
For real enthusiasts RailDriver is currently developing the ShipDriver Desktop Ship Controller. Although a price has not been advertised, unofficially the company has said it should cost under $200 and should be available for purchase this year.
The retail price for Ship Simulator 2008 is approximately $40 and is available for purchase either on-line or in some electronic stores. New Horizons retails for about the same price. VSTEP is offering a package deal for both programs in the Ship Simulator 2008 Collector's Edition , retailing for approximately $55. The New Horizons add-on package and Collector's Edition can only be purchased on-line.
Captain Woolley is a surface warfare officer and currently the Commanding Officer, NROTC San Diego and Professor of Naval Science, University of San Diego/San Diego State University. He has incorporated numerous PC-based video simulations into the Naval Science courses and NROTC professional club events including: VSTEP Ship Simulator 2008 , and Sonalysts' Dangerous Waters and Fleet Command.


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Psychology, 6th Edition, Peter O. Gray
More than ever, the new edition of Gray's Psychology helps students understand the basic interactions between behavioral and biological science. Experience teacher and author…Cutting-edge researcher on the topic of evolutionary play…Psychology Today blogger…This combination makes Peter Gray the ideal author for a challenging yet accessible introduction to the fundamental questions explored by psychology researchers.
This book is really in-depth, even beyond what my teacher had planned to teach. We were the honors Psychology 100 course and it really fit the bill for our class. Also, there's little questions throughout the section that keep you on topic…. It's a great book.
Best textbook I've ever used. Clear, fascinating and one of those textbook author's whose personal opinions shine through in a really positive way. First psychology course, and I'd recommend to anyone interested in psychology.
The textbook is written in a friendly, colloquial, first-person style that sounds like Gray is just chatting with you and makes psychology very accessible. I will never get the hang of figuring out when it's okay to use an older edition and when to use the newest edition. It's not the content's fault, but it is an annoying feature of most textbooks.
Product Details :
- Hardcover: 768 pages
- Publisher: Worth Publishers; Sixth Edition edition (January 4, 2010)
- Language: English
- Product Dimensions: 11 x 9 x 1.2 inches


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ACCRINGTON Stanley boss Paul Cook wants his side to secure a second successive home win today as they bid to bounce back from Friday's loss at Torquay United.
Stanley host League Two's bottom club Hereford United, nine days after Will Hatfield's late goal gave them a 2-1 win over AFC Wimbledon at the Crown Ground.
The Reds were beaten 1-0 at second-placed Torquay in their first fixture of the Easter weekend but Cook took great encouragement from the performance at Plainmoor and is hopeful of a result today.
"I think it will be a good game," he said.
"Hereford will probably bring a good support and they'll come on the front foot because they are fighting for their lives.
"But we're looking for back-to-back wins at home, which is something we haven't had yet and something we're looking to do."
"We played really well on Friday," Cook added.
"For long spells I thought we were the better team, we were good all over the pitch and had some great performances. On another day we should have got something out of the game.
"We never accept getting beat, but as a manager if you play like that you'll win a lot more than you lose.
"We have a chance to bounce back, a good home game, a Bank Holiday crowd and hopefully if we can go and get three points it will give everybody a lift at the club."
Cook handed a full debut to youth team midfielder Ryan Hopper on Friday, after two substitute appearances, and was pleased with the 18-year-old's performance.
"Young Ryan making his debut was a credit," said the Reds boss. "He did really well, he was pleasing, he was off his front foot and it was a great debut for him.
"I think it's important with our youth system and the energy that the young lads give you that we give them opportunities.
"I think it's great credit to everyone at the club that we have the School of Excellence and if we can get one or two lads in the first team it doesn't half help."


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Fresno State Defeats Southern Utah in a Team Effort, 56-16
Fresno State spread the wealth, with three quarterbacks throwing touchdown passes to four receivers.
Bulldogs Visit Children at Kapi'olani Hospital
Fresno State takes time on bowl trip to visit children in the hospital
Last updated on July 15, 2014
2014 (Sophomore): Moved from running back to linebacker in spring football.
2013 (Redshirt Freshman): Played in all 13 games, contributing at running back and on special teams ... had 17 carries on the season for 69 yards, averaging 4.1 yards a carry ... had a season-high six carries for 25 yards vs. Cal Poly, Sept. 7 ... also posted two tackles on special teams and was a blocker on the kickoff return unit ... moved from running back to linebacker in spring football.
2012 (Freshman): Redshirted.
High School: All-state selection at running back as a senior when he rushed for 1,910 yards and 19 touchdowns ... rushing total senior season set a new school record ... invited to play in All-Arizona All-Star game ... voted the team MVP as a senior ... also a member of the schools wrestling team.
Personal: Born in Mesa, Ariz. ... son of Kendra Thompson, who is a fraud investigator ... has one younger brother, Michael Rosenthel ... majoring in athletic training.
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Alien Swarm! Free on Steam!
Alien Swarm! What was once an extremely popular UT2k4 mod has not been revamped with the Source engine and is not being released today, July 19th, for FREE on Steam!
I'm downloading it right now. I see a bunch of you already have, but I thought I'd still spread the word.
Feel free to post your impressions! I'll be coming back here in an hour or two saying what I think of it :D
EDIT: Played with some friends for a few hours. Feels very much like a top-down L4D, which is a good thing. There are loads of weapon and load out, options. You choose from one of four classes, essentially Tank, DPS, Tech, and Healer. You then choose your main weapon and your secondary weapon, along with some sort of utility (damage amp, armor, freeze grenades, etc). The game is also quite pretty. The lighting is very atmospheric and the monsters are all detailed (to the point where you can easily tell which type you're fighting).
I'm headed to the gym so I'll give a more detailed review later, but my only main criticism right now is that the servers are being absolutely assaulted. The lag is pretty bad.
Its a fun game, I have had a few crashes, but overall it great fun to shoot those critters.
The main point of this is not the game itself though, it is a gift to the mod community.
Source SDK users have been stuck with the Orange Box version of the engine, with the release of this free game, indie developers and modders may have access to a post L4D2 version of the engine, without requiring them to own L4D2. (and more Steam users doesn't hurt either :p)
This seems to be a growing trend for game companies, respecting independent developers, and realizing that users in many cases are as good as or better then the original developers.
Woah! That came as a surprise... I thought that Black Cat games had stopped work on the Source version of Alien Swarm (iirc, once called Alien Swarm: Infested) due to lack of interest, RL concerns, and all the other stuff that breaks up mod teams. Nice to see that they were actually working at Valve during the past few years. Downloading.
I used the play the original UT mod with cjais back in the day. Nice of Valve to give it away for free.
How to play in first person (haven't tried this yet):
Game is fun though, played a bit with Hermie today.
Just tried it in first person and it's a completely different feel. Those bugs seem a lot bigger in first person.... Would be afraid of what the shield bug would look like. :p
It's pretty awesome, though I'm having occasional drops in FPS during some areas in specific maps
hopin' for a patch >_>
I hate the slo-mo segments, like on the elevator; I thought that it was initially lag. :|
Other than that, it's fun fun fun. Someone found a console command that enables the Director a la L4D, and instead of just scripted enemy spawns, the game will literally spawn a mob of 10+ aliens at a given time. Naturally, you'd better keep a sentry ready, or something, because even on Normal the difficulty raises to Insane-esque levels. For anyone interested:
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The Mandorla - symbol of the liminal space in which we are called to "remain".
on the cobbled path of Chalice Well gardens
The Mandorla is an ancient symbol of two circles coming together, overlapping one another to form an almond shape in the middle. Mandorla is the Italian word for almond. The Mandorla is also known as the "Vesica Piscis" (see the Jensen references below), symbolizing the interactions and interdependence of opposing worlds and forces. Although the symbol has its origins before the Christian era, the early Christians used the symbol as a method to describe the coming together of heaven and earth, between the divine and human.
The circles symbolise interacting but complementary opposites. The space within the overlap is the place in which we are called to "remain", the "liminal space" Richard Rohr speaks of.. This is the place where you arrive after you leave one room and have not yet entered another. In this place, you are living on the threshold and this requires faith. All transformation takes place in liminal space.
If we deny one of the opposites (eg. our shadow, death, ..), the circles may only touch; they do not intersect. In this situation, we are polarised, out of balance. Perhaps too when we become wholly integrated, the overlap is total and there appears to be only one circle (for awhile anyway).
The Mandorla, known in both East and West, expresses the standpoint of the mystic. It symbolises for us the tensions of life, the tension of complementary opposites:
|Tension of the Opposites
|Heaven <--------> Earth
|Natural <--------> Supernatural
|Divine <--------> Human
|Life <--------> Death
|The Inner world <--------> the Outer world
|Esotericism <--------> Exotericism
|Apophatic spirituality <--------> Katophatic spirituality
|The Self <--------> the Shadow
|The rational "calculative" mind <--------> the contemplative mind
The Mandorla depicts the union of apparent opposites, the same union of which the mystics speak. Our ego-consciousness divides reality into subject and object, whereas out true self experiences unity and harmony; Thomas Merton speaks frequently about this (eg. in his book The New Man). In the Mandorla both of these aspects coincide.
Nicholas of Cusa speaks of the coincidence of contradictories or coincidentia oppositorum:
... coincidence does not really describe God. Rather it sets forth the way God works, the order of things in relation to God and to each other, and the manner by which humans may approach and abide in God. God is beyond the realm of contradictories. God ... preceded opposites, is undifferentiated, not other, incomparable, and without opposite, precedes distinctions, opposition, contrariety, and contradiction.
(Definition by H. Lawrence Bond in Nicholas of Cusa: Selected Spiritual Writings, p. 366)
Nicholas of Cusa also writes:
"I have found the place where one can find Thee undisguised. It is surrounded by the coincidence of opposites. This is the wall of Paradise in which Thou dwellest. Its gate is guarded by the highest spirit of reason. Unless one overcomes it, the entrance will not open. On the other side of the wall of the coincidence of opposites one can see Thee, on this side never." (Jager, p.77)
The early Christians would make themselves known to one another by scraping into walls two lines indicating a stylized fish (the Icthus). One would scratch a small circle in the wall, and another would come by and make another circle slightly overlapping, thus completing a Mandorla.
In Romanesque times, Jesus is represented by these two circles as is the Sakayama Buddha in Buddhist art. The Mandorla is now thought to be older than both religions. Jesus and the virgin Mary are often portrayed in the framework of the Mandorla. In the area where the two circles overlap sits the God-human, a place we too are called to be, where both aspects of reality coincide and become one. This reminds us that we too partake in the nature of heaven and earth; in Jesus becoming human, we can become divine.
One can still see this symbol with Jesus and Mary framed in the western portals of the great cathedrals of Europe (see Johnson, 1991). A more recent example can be seen on the front wall of a Canberra Catholic parish church, St Jude's, Holder, here in Canberra. This ceramic and glass tile icon (created in 2002 by local craftsmen in Bungendore near Canberra) stands about 1.8m and shows the Transfigured Jesus framed by the Mandorla. In our remaining in the place of the intersection of opposites, we too will be transformed if we but bear the tension of remaining there.
Click on the picture to see the image in more detail.
Robert Johnson has written about the psychological significance of the Mandorla in his book Owning your own shadow. Brian Jensen has summarised Johnson's work. I have used these sources and some of my own to produce the brief insights above. I recommend the references below. Please also see the Mandorla Resources International site for some more interesting information.
Rob Moore
Jager, W. (1995). The search for meaning. Ligouri.
Jensen, B. (1996). Art Therapy Through Test Anxiety. Senior Thesis Dominican College of San Rafael, Unpublished, 1(1), 13- 14.
Jensen, B.(1997). Mandorla - Ancient symbol of wholeness. http://www.sandplayusa.org/mandorla.html.
Johnson, R. (1991). Owning your Own Shadow. San Francisco: Harper Collins.
Merton, T. (1962), The new man. Burns & Oates.
Date this page was last modified: 05/10/08


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I spent the day today milling, grinding, CCing heads, and checking valve clearance. I have the heads down to 2CCs difference (114 and 116). The valve clearances are FI: .150; FE: .090; RI:.175; RE: .090. The head with the larger chamber has the lower Intake clearance. I am leaning toward leaving well enough alone and not messing with them any more.
Comments, ideas, opinions, please.


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If you ever thought you could use help remembering names, important dates, and things you have seen, you will be happy to learn that a recent study from Johns Hopkins University has proven for the first time that caffeine boosts and maintains long-term memory.
Caffeine's benefits are varied and widely understood, including enhancing mood, increasing endurance, and conferring a wide range of health improvements. It has also long been recognized that a little caffeine ramps up concentration, attention, vigilance, and the ability to perform calculations and think logically. In addition, it has been known for some time that caffeine improves short-term memory, for example, remembering a telephone number you have just looked at before dialing it. However, until this study was completed, no one knew if caffeine's benefits to mental processes extended to boosting long-term memory.
Proving the Memory-Boosting Benefits of Caffeine
For the study, researchers picked over 150 volunteers who did not usually consume much caffeine. The volunteers were asked to study pictures of flowers, musical instruments, and other objects. After the participants viewed the pictures, the scientists gave half of them a pill containing either 100mg, 200mg, or 300mg of caffeine–the amount found in a 4oz, an 8oz, or a 12oz cup of filter-drip coffee—and gave the other half an identical looking placebo. Neither the subjects nor the researchers knew until the study ended who had taken caffeine and who had taken the placebo.
The next day, researchers showed the volunteers more pictures. The subjects who had been given the 200mg caffeine pills performed significantly better than those who had been given a placebo at identifying pictures similar, the same, or different from the ones they had seen the previous day. The researchers discovered that less than 200mg of caffeine offered little or no benefit, and 300mg did not improve memory performance any more than the 200mg had done. As a result, researchers concluded that 200mg of caffeine offered the greatest benefit for boosting long-term memory. ("Post-study caffeine administration enhances memory consolidation in humans," Nature Neuroscience, Daniel Borota, et al., January 12, 2014.)
How to Get Your Caffeine Memory Boost
This study shows that modest amounts of caffeine work best to boost memory. The amount in an 8oz cup of filter-drip coffee, about 200mg, is excellent for sustaining your memories. But remember there are many sources of caffeine. All of them, including soda, chocolate, tea, and coffee yogurt or coffee ice cream can confer caffeine's memory-enhancing benefits. And all are safe to consume in moderation.
Below is a look at the approximate amount of caffeine in some commonly consumed products:
- Arabica filter-drip coffee (8oz): 200mg
- Robusta filter-drip coffee (8oz): 400mg
- Dark chocolate bar (1.45oz): 31mg
- Soda (12oz): 40mg
- Diet soda (12oz): 45mg
- Energy drink (12oz): 115mg (on average)
- Green tea (6oz): 10mg – 15mg
- Black tea (6oz): 50mg
- Coffee ice cream (8oz): 60mg
- Coffee yogurt (8oz): 45mg
(Note: Arabica coffee beans are better quality beans and have half the caffeine of harsher tasting Robusta coffee beans. You might want to know that but Duncan Donuts and MacDonald's use Arabica beans, while most coffee shops use Robusta beans.)
(Source: WorldofCaffeine.com)
So, the next time you want to boost your memory, don't forget caffeine!
# # #
Bennett Alan Weinberg, Esq., co-author with Bonnie K. Bealer of the two leading books on caffeine, The World of Caffeine and The Caffeine Advantage, presents the latest scientific and cultural information about caffeine through his web site WorldofCaffeine.com. He works as a consultant for pharmaceutical and food and beverage companies, including GlaxoSmithKline and The Coca-Cola Company. His work has promoted an accurate understanding of caffeine and has taught people about the many ways caffeine can be used to improve their lives.


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- Turkey Hits Its Shot
- Shades Of Turkey In China
- Let The Festivals Begin!
- Let The Roses Bloom
- Defterdarburnu As It Once Was
- Second Stop: Clay
- Art In Elazığ
- Classical Music On The Golden Horn
- Munich Loves You
- Forever Young, May 19
- Sultan Of Land And Sea
- The Work Of The Waqfs
- The World Is Speaking Turkish!
- Straddling Two Continents
- The Film Is About To Begin!
- Exhibitions Worth Seeing
- Hot Shopping In The North
- Redbud Time In Istanbul
- White Legacy In The Aegean
- The Conjunction Of Three Continents
- Romans Of Everyday Life
- A Master Remembered
- Shadow Of Istanbul Falls On Luxembourg
- Semih Sayginer's Ho Chi Minh City
- A Legend That Came From The Sea
- Be A World Local
- Africa In Five Questions
The Work Of The Waqfs
A drink of cold water on a hot day, a rest stop for weary travelers, a shelter for birds… The foundation, there when you need it, giving without thought of return…
'Waqf' in Arabic (vakıf in Turkish) means social assistance offered by a person of means, and it has left its stamp over a wide swath of territory from Andalusia to Indonesia, from Central Asia to South Africa. Institutionalized in Islamic civilization, waqf culture reached its zenith under the Ottomans. Touching every area of life from city planning and the environment to health and education through its charitable foundations, the Ottoman Empire was the quintessential waqf civilization.
Turkey's General Directorate of Foundations keeps that culture alive today, celebrating Waqf Week every year in the second week of May. The opening ceremony of Waqf Week this year, based on the concept of Waqf Civilization and City Planning, will take place at the Turkish Parliament under the auspices of Deputy Prime Minister Bülent Arınç. Waqf Week promises to be a week of events focusing on how foundations have been reflected in city planning.
Interesting Waqfs
In a virtual competition to do good, a number of interesting foundations were set up under the Ottomans. Here are some of the aims they espoused:
Taking school pupils on picnics
Feeding storks
Helping impoverished young people to get married
Providing students with money to buy shoes
Distributing cold water on hot summer days
Caring for the sick in their homes
Planting willow trees on river banks
Assisting bankrupt merchants
Bringing people fresh air at a mansion on the Bosphorus
For more information about waqf week events: www.vgm.gov.tr


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Animal Portal provides description and animal information on a wide gamut of animals. The animal profiles have been made with a combination of scientific as well as general purpose usage. So when browsing through our list of wild animals, desert and rainforest animals you will find it interesting from your research as well as general knowledge point of view.
At the outset, visitors will find pages on animals pictures and wallpapers. List of Animal Pictures and Wallpapers are sorted out alphabetically. You can search your animal of interest in the search box above. We hope you enjoy our animal pictures and wallpapers. Care has been taken to make these pictures and wallpapers to suite your need. We have also added animal clipart as the latest addition.
The animal pages includes animal information on physical characteristics, habitats, food habits, interesting facts, conservation status etc.
The section of animal issues covers animal rights, animal testing, animal behavior and animal cruelty. We have also included legal rights of animals from the point of view of animal issues. Extinct and endangered animals have been dealt with in the section of extinct animals.
Kids and school children will find baby animals link interesting wherein they get to know what are the names of the baby animals. We will soon be providing service on the animal names for dogs, cats, horses and your pets. Animal Crossing section has been added to give a brief information on the game plan and strategy. Kids and their parents will find the animal sounds interesting, wherein you can find what the sound of animals is called in respective countries.
Visitors who want to gift their pets and animals can find the animal names and animal poems link very suggestive.
Cats & Dogs section gives description on various breeds of cats and dogs along with their pictures. The pages explain the physical charecteristics, life span, food habits, their origin and most importantly the breeds' temperament.


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Tag: IRS
Free tax prep for qualified households
United Way of King County has announced its annual Free Tax Preparation service. From now through early April, any household making $51,000 or less can have its taxes prepared for free. Hundreds of IRS-trained and certified United Way volunteers help people file their tax returns. The service is easy, gets clients' refunds quickly, and is […][More]
Posted: January 2nd, 2013 under Asset Building, Human Interests, Seniors.
Tags: IRS, tax preparation, tax returns
Free tax preparation available now!
United Way of King County is currently offering free tax preparation assistance at 18 locations throughout King County. Taxes are prepared by IRS-certified volunteers and e-filed for quick refunds. Tax sites can also prepare tax returns for up to three prior years, and help clients apply for Individual Taxpayer ID Numbers. Services are available in many […][More]
Posted: March 2nd, 2011 under Asset Building, Human Interests.
Tags: IRS, tax preparation, United Way of King County


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This book represents a journey for me on many different levels. My photographic journey of Vietnam was not only a journey as an observer taking in the diversity of this amazing country but one that would see me hone my craft and develop as a photographer. The first and most obvious journey was the physical journey I took around this beautiful country. I love to travel, and Vietnam provides an almost infinite variety of places to visit, everything from mountains to lowlands, rivers to sea, forests to deserts. My second journey was one of learning and growth as a photographer. I arrived in Vietnam a keen amateur and left, six years later, with the confidence and ability to capture the essence of a place and its people with my camera. Carrying my camera wherever I ventured enabled me to make connections, becoming more than just a visitor but enjoying the privilege of interacting and being witness to the warmth, strength and resilience of the people who make up Vietnam.
Comment posted.
jmcullen says
Amazing! I'm travelling to Vietnam in January and hoping to put together something very similar.
I can't believe I've only just come across your book!
posted at 07:27AM Oct 07 PST
Clendennen says Amazing work :)
posted at 06:09AM Dec 21 PST
KunTom says
Enjoyed your photos from Vietnam. A refreshing break from the all too common "tourist snapshots" here on blurb. Well done and good choice for the cover photo. The street vendor against the yellow wall brought back some memories. Please send me an email, would like to hear about your future projects.
posted at 04:53PM May 19 PST
bungles says David, you should be very proud of this book! It's an incredible collection of images, many of them show a real visio, sensitivity and connection with Vietnam and its people. You have most definitely achieved your ambition as a photographer. This is one of my favourite photobooks I've seen on Blurb and I would highly recommend that fellow blurbarians take the time to take in your images. A big vote from me and I'm surprised this hasn't made it as a staff pick. Thanks you ever so much for sharing.
posted at 12:08PM May 07 PST
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UWCSEA East Photo Contest 2014 Published April 28, 2014
UWCSEA East Photo Contest 2014 Published April 28, 2014
UWCSEA East Photo Contest 2013 Published April 18, 2013
UWCSEA East Photo Contest 2013 Published March 10, 2013
Opening Eyes UWCSEA East Photo Contest 2012 Published March 18, 2012
Opening Eyes UWCSEA East Photo Contest 2012 Published March 18, 2012
Opening Eyes UWCSEA East Photo Contest 2011 Published May 09, 2011
Opening Eyes UWCSEA East photo contest 2011 Published May 09, 2011


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Falling backwards into God's calling
Dan Shenk-Evans '92 characterizes his career in technology as "falling backwards" into God's calling. For years, every position he sought in direct social ministry eventually led him reluctantly to a computer, where he would quickly solve IT problems and streamline organizational workflow. "I wasn't sure I would find meaningful w ...More


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Our summer intern Alex Brown, 19 years old, writes about how he got his passion for cars.
My Dad's Art Inspired My Passion for Cars
By Alex Brown
Since the earliest stages of my childhood, I have had a love for everything automotive. This passion has undoubtedly stemmed from my father's own passion for cars. My dad Dennis Brown is living his dream as an automotive illustrator. Throughout my childhood I have been fascinated by his phenomenal talent and amazing attention to detail. His love for automobiles has been translated into my own life. I have owned more automobiles in a span of a year than most own in their lives. Simply put, I live, eat, and breathe cars. Some call it an obsession, but it's much more than that--it's a love that has been instilled in me forever. My passion for modifying cars all started with my Scion tC when I got my first exhaust. From there I got the mod bug and continued to turn my tC into a show-winning piece of art by using my knowledge of art and design from my father.
I refuse to drive a stock automobile as I feel my cars are an extension of my personality that represents who I am. My current car, a Nissan Silvia, is by far one of my favorites.
I have started setting the car up for drifting and just finished setting up a full drift spec suspension setup. My father has stood by my side as I have worked tireless nights preparing my cars for show, drift, drag and many other forms of motorsports and automotive exhibitions that would cause most fathers to shake in their boots.
I don't know a better way to thank him for giving me something that no one else in the entire world can have: the passion for cars that we share and natural talent for art and design. I could not ask for a better friend and fellow car enthusiast and more importantly the best father a son could ever ask for. He has made me so proud of him in everything he does and I always love telling friends about what my dad does for a living. One of my favorite things to do is have new people over to my apartment because I get to show off his masterpieces of art that I have proudly displayed on every wall. When I tell them that my dad painted those paintings, people's reactions are priceless and it really makes me realize how lucky and blessed I am to have him as a father.
So Dad, I thank you for everything you have ever done and continue to do for me and I wish you and Raine the best the world has to offer you!
Share your story! Send it to email@example.com and we might publish your story for our whole community of classic car buffs to enjoy. Be sure to mention the year, make, and model of your vehicle, and include your full name and home town. Attach a photo or two if you have them.
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Although this is not usually a forum for product and/or service recommendations, please take a moment to learn more about the following innovative service now available in our area:
Long a subject of interest to the Knoxville Dog Examiner, the proper and sanitary disposal of pet waste is now a little easier - and less messy - thanks to local entrepreneur Alan Self. Owner of Clear Your Mines, LLC, Self is committed to providing this underappreciated but important service to area dogs and their people with his flexible and affordable approach.
While many are aware the dangers dog waste presents to both animals and humans and therefore scoop after their pets, Self found a significant number of people with dogs would have turned over the messy job of cleanup to someone else if such an option existed. This knowledge, along with his concern for the impact uncollected dog waste has on our water supply, led him to launch his venture last year. Serving Knoxville, Knox County as well as surrounding areas, Clear Your Mines serves a growing - and appreciative - group of residential and commercial clients. In addition to his primary homeowner market, Self also is willing to work with associations, apartment communities, parks and any other business or organization that has regular canine visitors.
Self provides detailed information about his business (including rates and availability) on his website and also can be contacted by phone or email. His company is insured, and is a member of both aPaws (The Association of Professional Animal Waste Specialists) and the Blount Partnership.
If you enjoyed reading this article, please click the 'subscribe' button at the top of the page to be notified every time a new Knoxville Dog Health article is published.


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Nuestra Belleza México Finals to Take Place in Puerto Vallarta
Published Jun 2, 2011, 9:34am - (Updated Nov 28, 2011, 6:57pm)
Nuestra Belleza México, a Mexican beauty pageant founded in 1994 by Lupita Jones, the country's first Miss Universe titleholder, will hold its final round of competitions in Puerto Vallarta, on August 20. The announcement was made recently during a press conference led by Jones, Jalisco governor Emilio González Marquez and other event promoters.
Winners from all Mexico states are expected to arrive in Mexico City on July 22nd for their final preparation stage, departing for Jalisco on August 3rd. The event will feature three phases with live broadcasts on Televisa's Canal de las Estrellas on August 13, 18 and 20, the latter two (stages two and three, respectively) transmitted from Puerto Vallarta.
The pageant, directed by Jones and produced in association with Televisa, is responsible for choosing the country's delegates to Miss Universe, Miss World, and Miss International. Since its inception, the organization has produced Mexico's second Miss Universe and two Miss International winners in 2007 and 2008.
Although the local venues have yet to be announced, Nuestra Belleza México 2011 is expected to favorably place Puerto Vallarta in the limelight, featuring outstanding performances by important guest artists.


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Data relating to the financial operation of governmental agencies in California are summarized in this section. The information includes federal government revenues and expenditures from and to California as well as revenues and expenditures of state and local governments. Selected data on property taxes in the state are also included.
The sources are the US Department of Commerce, Bureau of the Census; California State Controller; California Department of Education; California Community Colleges; California Board of Equalization; California Franchise Tax Board; and California Department of Finance.
Each table is available in Microsoft EXCEL format.
Table M-1 Federal Revenues and Expenditures to California, Total
Table M-2 Federal Expenditures to California, by Type
Table M-3 Federal Expenditures to California, Salaries and Wages
Table M-4 Federal Grants to California State and Local Governments
Table M-5 Federal Direct Payments to California Individuals
Table M-6 Federal Loan and Insurance Programs: Volume of Assistance Provided to California
Table M-7 Federal Expenditures to California and Counties
Table M-8 Federal Internal Revenue Collections in California
Table M-9 General Obligation Bonds Outstanding, State of California
Table M-10 Revenues by Source, State of California
Table M-11 Expenditures by Character and Function, State of California
Table M-12 Revenues and Expenditures by Character, State of California
Table M-13 Tax Collection, State of California
Table M-14 Financial Transactions Concerning Counties, Cities, Schools, Special Districts, and Redevelopment Agencies, California and Counties
Table M-15 Financial Transactions Concerning Counties, California
Table M-16 Financial Transactions Concerning Cities, by California Counties
Table M-17 Financial Transactions Concerning School Districts, by California Counties
Table M-18 Financial Transactions Concerning Special Districts, by California Counties
Table M-19 Financial Transactions Concerning Redevelopment Agencies, by California Counties
Table M-20 Financial Transactions Concerning Community College Districts, California
Table M-21 Assessed Value of State- and County-Assessed Tangible Property Subject to Local Taxation by Class of Property, California
Table M-22 Assessed Value of Tangible Property Subject to Local Taxation, Tax Allocations and Levies and Average Tax Rate, California
Table M-23 Property Tax Dollar by Governing Body, California
Table M-24 Senior Citizens and Disabled Homeowner/Renter Property Tax Assistance, California
Table M-25 Senior Citizens and Disabled Homeowner/Renter Property Tax Assistance, California and Counties
Return to the document Table of Contents
Return to the Department of Finance Home Page
Comments or questions regarding this page should be directed to firstname.lastname@example.com


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You may have reached this page due to new security upgrades that have been implemented regarding multiple user logins. For security reasons, only one user is able to be signed in to an account per session. If multiple users at a single site need online access, please contact firstname.lastname@example.com for firm access reduced pricing. If, however, you believe your login information has been compromised, please call customer service at 1-800-451-9998 to determine how to reset your password. Already a paid subscriber but not registered for online access yet? For instructions on how to get premium web access, click here.
Holly Alexander, Concorde Construction
As 2011 drew to a close, Holly Alexander looked back at the year and smiled. It had been one of the most challenging years of her life, but it had also been one of the most satisfying. In her job as director of business and marketing for Concorde Construction, she experienced firsthand the impact of the recession on the construction industry. As president of the 240-member Charlotte chapter of Commercial Real Estate Women, she led a group whose members were leaving the business and the group, including the incoming president.


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March 13, 2013
More than 1400 alumni and friends of the Arthur A. Dugoni School of Dentistry gathered for the 114th Annual Alumni Meeting held March 8-9, 2013 in San Francisco. The weekend featured numerous continuing education courses, alumni recognition opportunities, reunion dinners and social events, and the much-anticipated 2013 Legacy Ball.
During the Alumni Recognition Luncheon held at the Fairmont Hotel on March 8, Drs. Pamela Eibeck, Nader Nadershahi and Daniel Tanita were awarded the Alumni Association's highest honor, the Medallion of Distinction. This recognition is given to individuals in recognition of service, support and dedication to the dental school, the Alumni Association, the profession of dentistry or to society in general.
University President Pamela Eibeck has been a strong supporter of the dental school's Alumni Association activities since the start of her presidency in 2009. She has been a driving force behind the dental school's upcoming move to its new building at 155 Fifth Street in the South of Market neighborhood of San Francisco, and is also working to increase the University's presence in San Francisco. She has consistently included dental school faculty and administrators on main campus committees and collaborations.
Dr. Nader Nadershahi has been a part of the Dugoni School family since 1991, when he matriculated as a member of the Class of 1994. After graduation he joined the faculty, holding various roles including group practice leader, and today holds the title of Associate Dean for Academic Affairs and Executive Associate Dean. He serves as treasurer of the Alumni Association and is a member of numerous committees and cabinets here at our school as well as with other dental professional organizations.
A member of the Class of 1973, Dr. Daniel Tanita has been involved with the dental school and the Alumni Association since his graduation. He is past president of the Pacific Dugoni Foundation and is currently the annual fund chair. He maintains a private practice in San Pablo, Calif. and has founded two volunteer dental clinics at elementary schools for the undeserved in West Contra Costa County, one of which is now a fully-funded federal program.
The classes of 1948, 1963, 1968, 1973, 1978, 1983, 1988, 1993, 1998, 2003 and 2008 participated in reunion events – including dinners held throughout the city on March 8. Earlier in the day these same classes showed their generosity and school spirit through a presentation of class gifts to benefit the Pacific Dugoni Annual Fund, endowments and other programs at the school.
The Class of 1983 donated a generous $1,074,541 and received the Boxton Bowl, awarded to the class with the largest reunion gift. The Class of 1988 donated $865,659.23 and received the McDowell Bowl for highest amount of Dean's Fund giving over the last five years; the Sloman Bown for highest percentage of a class attending the reunion; and the Dugoni Bowl for the highest percent of a class in the Endowment & Legacy Society. The Class of 2008 received the Tocchini Bowl for the highest percent of a class participating in a class gift and the Redig Bowl for the highest percent in the Dean's Fund Leadership Club.
The weekend also featured the 2013 Legacy Ball, with a theme of "Downtown," held March 9 at the San Francisco Galleria and Design Center. The Legacy Ball is an annual opportunity for the dental school to thank and honor its many donors and supporters. Guests enjoyed an evening of hors d'oeuvres, cocktails, music and dancing, and entertainment – including a personalized performance by cast members of Beach Blanket Babylon, the longest running musical revue in the United States.
The below video, "Downtown!," made its debut at the Legacy Ball and features many familiar Pacific Dugoni faces.
Category Type: Alumni, Honors and Awards, Special Events
Contact: Office of Marketing and Communications, 415.929.6434, email@example.com


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Charlie Parker & Dizzy Gillespie: Perdido
The Quintet
Jazz at Massey Hall (Debut DCD-124-2)
Charlie Parker (alto sax), Dizzy Gillespie (trumpet), Charles Mingus (bass), Bud Powell (piano), Max Roach (drums).
Composed by Juan Tizol.
Recorded: Live at Massey Hall, Toronto, Canada, May 15, 1953
Rating: 85/100 (learn more)
After taping himself in concert with an all-star quintet, Charles Mingus listened to playbacks. The group was fabulous, with Diz & Bird in top form. His own bass, however, had been woefully under-recorded. Solution? Overdub a new bassline. Result? Calamitous. Given mid-1950s technology, Mingus #2 easily overpowered but could neither eliminate nor be precisely synchronized with Mingus #1. Consequently, his disconcerting duel with himself maddeningly muddles both tempo and harmony. Fantasy's 12-CD Complete Debut Recordings (1992) reproduces the undoctored tape, but all other releases use the corrupted version, making its revisionist history definitive for most listeners. Mingus should've left bad enough alone.
Reviewer: Alan Kurtz
Tags: alto sax · bebop · perdido · trumpet
Comments are closed.


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Pragmatic Bookshelf has released a "beta" version of "iPad Programming: A Quick-Start Guide for iPhone Developers" (http://macosg.me/2/33). As you might guess from the title, it shows iPhone developers how to build apps specifically for the iPad. The final version will be US$34.
It's not for beginners (for beginners should check out "Beginning Mac Programming," also $34)). This book jumps right in and shows busy developers just what they need to know since the iPad is a different beast, according to the folks at Pragmatic Bookshelf.
For the last six years, Pragmatic Bookshelf has made titles available as beta books in eBook formats. Just like beta software, these books are still works in progress. There's no index; they haven't been copyedited or fully typeset.
But they do give readers up-to-date information, and authors get feedback to help shape the manuscript to match readers' needs. Purchasers get free eBook updates during the beta process up through the final version (and updates after the first official printing as well).