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Tom Clancy's Ghost Recon: Future Soldier - Xbox 360
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Tom Clancy's Ghost Recon: Future Soldier - Xbox 360
UBI Soft
Platform: Xbox 360
Edition: Standard
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19 people found this helpful
4.0 out of 5 stars
Excellent Campaign, really a fun game.
N.S. Joshi
on May 22, 2012
I recommend those who are tired of COD and/or Battlefield to invest the money for TC's Ghost Recon FS. I took a gamble on buying it and so far I am not at all disappointed. This game is so refreshing to play and so different compared to the senseless run and gun monotony of the latter games. Although this game claims to be more tactical than it actually is, you will not be disappointed with the campaign. I cannot really say too much on multiplayer or guerrilla mode since I haven't played them yet, however I would definitely give the game a solid 8.5/10 when it comes to fun and game play.
Some comments on the campaign. The story is pretty dull and lacks a decent plot or captivating dialogue, but this is easily overcome by the game play and style. It keeps you engaged and wanting to perform better in each situation. You can play each situation as tactical as possible, or simply barge in guns blazing where allowed. Certain levels will make you play tactically in which you cannot reveal yourself (which honestly just makes it way more exciting).
In terms of the difficulty of the game, I would have to say it was fairly easy. I played Veteran mode (which is medium in this game) and was able to complete it within 10 hrs. A solid 10 hrs might I add though.
I may have not included too many details on the game itself or its technicalities, but in all honesty pick this one up. You will feel a sigh of relief from all the tension of COD and/ Battlefield, not to mention that it is full 4 player co-op for campaign, guerrilla, and multiplayer.
This just means that if you have friends over your house or friends online who have the game, you will have way more fun playing thru campaign or any other game mode without having to worry about the stuff you have to worry about with other non-coop shooters.
I will admit though that paying $60 may not be fully worth the amount of content in this game, but either way if you are tired of all other FPS out there, you will not feel so burdened letting go of the money. If you do not have that much to front on a game that didn't need millions of dollars to be spent on marketing, then simply wait for used copies at lower prices.
Overall, this game is an excellent, fun, co-op, TPMS (third person military shooter) that will not let you down. You will probably end up playing through the campaign once by yourself and then multiple times with friends since it only gets more fun and satisfying as you get better.
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78 people found this helpful
3.0 out of 5 stars
Highs and lows
Whitey Fords
on May 24, 2012
I wanted to try to offer a more critical review than the either glowing 5-stars or completely ignorant 1-stars. I will preface this by saying I got this game for a little less than half price from a friend, the day after release. I will get to the reasoning for that shortly. Game is WELL worth the price I paid, however if I had paid full price...I'm not sure I would feel the same. The lack of matchmaking in Co-Op, and some poor multiplayer choices are what prevents this game from being so much more.
I have not gotten very far into the single player, so I cannot comment too much on it. As others have said the story will definitely not blow you away, but I feel the gameplay is enough to make up for this. The tactical/stealth ability is enjoyable to play, but you can also use a run and gun style of gameplay if that is what you prefer.
Guerrilla mode is an awesome addition. I can't help but love any type of "horde" game mode (zombies/survival/you name it). However, as others have mentioned, the lack of matchmaking for the Co-Op game modes is a HORRENDOUS oversight. There is no justifiable reason to make the Co-Op modes strictly invite only, and is easily deserving of a one star reduction.
Now to the multiplayer. Overall thoroughly addictive and enjoyable gameplay. GR veterans will find that although it is definitely a departure from the series, there are little details that will bring back fond memories. The graphics may be viewed as slightly under par with other recent releases, but the game looks amazing on my screen, and the realism of character movement is impressive. I will say that it is NOT an easy game to play, and those who can't pick up on the style will be smacked around mercilessly. I count this as a pro and a con. I personally love the extensive use of cover style of play, however that is the style you MUST play in. Any thought of not adapting to this style will result in a completely unenjoyable game experience. For those who dig it, you can become a veritable killing machine once you pick it up. Unfortunately, you will find that this style can (sometimes) result in a total deluge of campers, who would rather sit behind a concrete barrier and wait for passersby than to actually get up and go after the objective.
The multiplayer cons are what bring the game down most for me, and also the reason that I was able to get the game so cheaply. In the GRAW games the host was able to choose the map, time limit, and weapon kit. This is gone. I'm sure private games still allow map and time selection, but the kit option is gone entirely. What you get is a choice to vote for one of two maps. Way to dumb it down Ubi. For those who are new to the GR series this may not mean much, but to the veterans, especially from GRAW I and II, this is everything. If you played GRAW II recently you would be lucky to find a sharpshooter (team deathmatch) player game running, but you could ALWAYS find a Pistols Only Blind Siege ranked game. These were/are the hardcore players who still played the game years after release. Kit selection is gone, blind siege is gone, sharpshooter is gone. Some have said that team deathmatch would be added, but why would it not be included in the game upon release? It makes no sense, and leads to one star reviews with people whining about "no team deathmatch?". Some will mock those who say that, but the fact remains that team deathmatch is the industry standard. To leave it out, or to intend for it to be in the game but not upon release, just makes no sense. The load times can also be extremely long at times, and I have had issues with losing connection to the server before loading the lobby and after entering the game.
I will be getting more into the singleplayer and Co-Op modes, and will edit/update this review as necessary. I was really hoping for this game to be a home run, but it is more like a double. Worth checking out, but I would rent or try to check out the gameplay first, so you know what you are buying.
* Update 6/01/2012 *
Single player is a little too linear as compared to previous GR games, but I enjoy it. The rendering of human faces in cut-scenes is really, really poor, as mentioned by others. Like they spent so much time making characters with masks look bad*** that they completely forgot about those not wearing masks or helmets.
I love the multiplayer experience in this game, however, major server issues are dragging it down. Almost constant issues with losing connection to servers, host migrations, lobbies that won't start, and lag that is absolutely ridiculous. I've shot a guy with two full clips who didn't even seem to notice my presence, and then he dies ten seconds later. No exaggeration. Hopefully they will get these issues ironed out in the coming weeks. It should also be pointed out that the info on Amazon states 16 player multiplayer or 8v8, when this is not the case; the multiplayer is 12 maximum.
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3.0 out of 5 stars
Flawed but ambitious game
Billy R. Busby
on May 28, 2012
Platform: Xbox 360
Edition: Standard
Ghost Recon: Future Soldier screams rushed product from the arduous title screens, (yes there are multiple) game crippling lag during online play, & random equipment items that just do not work for whatever reason. This game plays like an alpha or beta build & needs several more months in the development cycle for polish. I have never been a huge GR multiplayer fan but decided to give this a day in court & it resembles last years Resistance 3. Innovative ideas with good maps but broken gameplay & horrible lag, and that's when the servers are up & running. But here are the pros & cons IMHO:
1. Long campaign (13 levels with built in challenges = a lot of fun)
2. Innovative ideas for modern shooters
3. Smart team A.I. (sometimes, especially early on)
4. In game graphics are good, cut scenes not so much
5. Sounds are good when they work (patch?)
6. Wide weapon & equipment variety. It's seriously on par with any CoD game on that front period.
7. Maps vary in size & play.
1. Frustrating menu system
2. Horrible lag during multiplayer
3. Story: missed character development opportunities. And I'm sick of "military" game makers getting so many details wrong, regular sailors don't have goatees and soldiers never say "oh" for zero, they say "zero" as in zero five thirty. This may not seem like a big deal but the devil is in the details, and it shows that a foreign company developed a game about US soldiers.
4. Lack of split screen features even though the game case says there is 2-player split screen campaign...there is not (rushed?)
5. Very slow progression system that does not reward players fast enough. Have we learned nothing from Halo or Call of Duty in the last decade?
6. No matchmaking for campaign or Guerrilla, seriously what is going on here because you have achievements for these modes but unless you troll the forums at Ubisoft or talk your friends into buying this your outta luck with those achievements.
Overall this is good game to kill time with over the slow summer months but be warned you will get frustrated often. I can't help but think how good this could have been with a few more months of development or launching with the next generation of systems that might be able to keep up with lofty Ubisoft ambitions.
Verdict: Buy
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4.0 out of 5 stars
Back to its roots
on April 12, 2013
Platform: Xbox 360
Edition: Standard
Let me preface this by saying I'm not a fan of
Call of Duty
-style shooters that revoke all creative tactical license, but was a HUGE fan of the original
Ghost Recon
series. For me, GR:Future Soldier is a hearkening back to those roots with a smart, modern take. I'll also admit to not caring about online multiplayer, so for that you should seek a different review. I'm here for the game, the actual story.
Ghost Recon has always been about a small team, weapons choice, and moving unseen. Or, for those who really want to pick a firefight, its always had that option, too. In GR:FS, the new customization options for weapons makes significant gameplay difference. The storyline itself follows a very classic GR model of infiltrate, gather intel/eliminate target, exfiltrate. There is also some great homage to the original games, from laptops lying around in enemy buildings (in the original you would gather them) to a very classic tank attack (in the originals, tanks were your arch-nemesis) to sneaking in and planting pack-demolitions (fortunately no longer requires a specific team member like the old days). Stylistically, this is also a return to the tactical roots of Ghost Recon, in which you can silently eliminate enemies one-by-one like a carefully calculated puzzle or you can slip by unseen entirely in true Ghost fashion.
And therein will lie the problem for many modern gamers: GR isn't a run-and-gun game. It will allow you to play that way, but it isn't well rigged for it so the experience will be lackluster. GR is a puzzle to solve, where you observe enemy movements and calculate strategy. In GR:FS the drone is your surveillance lifeline and is used to spot, tag, and eliminate targets.
All of that love given, there are some peculiarisms that preclude a five-star rating. There are times when I can see a room is empty (with drone, sensor, or scope), but when I enter the room there is a guard. I'm also not a fan of the "get shot, duck down, you're fine" healing in modern games, and preferred the original "once you're shot you're wounded for the mission" type realism of the old games - especially in GR where you should never get shot. And my biggest dislike: everything about the game for 12 missions is built around stealth, calculation, and execution. In the last mission, this style is inexplicably thrown aside and you are railroaded into a timed run-and-gun at the end of which you stack up and are forced to use an imprecise submachine gun (which I had never used prior in the game) - leading to an unnecessarily-complicated ending that should have been resolved with a sniper rifle 10 minutes earlier. On the up side, your AI team members are fairly good (but not god-like) and don't require constant supervision. They are there to execute your tactics, not be in your way - and they're (usually) pretty good at it. And the enemy AI, while not moronic, is not there to press you so much as it is to be pieces in your puzzle.
This is the first Ghost Recon game in a decade that has actually felt like Ghost Recon to me. The addition of some variable-style missions, open weaponry, and new technology brings the feel into the modern era and I thoroughly enjoyed the game.
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3.0 out of 5 stars
Not bad; but it's not good either.
on December 23, 2012
Platform: Xbox 360
Edition: Standard
Verified Purchase
I recently purchased Ghost Recon Future soldier after holding off so long; and I have to say, I'm glad I didn't purchase this game full price.
Onto the review-
This may have been one of the worst parts about this game. While I can still play GRAW2 and still be impressed by the graphics, GRFS does not hold up much at all. The game has intense glare that hurts my eyes, some of the textures are muddy looking and the background details are mediocre at best. One thing I did like was how the in-game characters looked. I felt they were highly detailed and moved smoothly and throughout the course of the game, there are some moments in which the game does look good. (For example, the sandstorm level looked really good) The explosions are slightly dumbed down from the previous Ghost Recon titles; but they're not bad.
My main complaint would be the glare in some bright backgrounds such as the white sands in Nigeria which are so bright that I have to finely tune my TV's contrast as to not hurt my eyes. Also, there are certain quirks with the physics like killing an enemy and watching them float in mid air.
The good parts again would be the characters themselves and certain effects such as explosions, the water and the camo effect was alright. Nothing too special; but nothing really bad either. It looks about average to be honest.
In comparison to the past GR titles, the sound in this really stinks. Some of the dialogue is really off. At times, I'd hear my team mate say "3 o' clock" only to turn that way or study the area and the enemy is in a different position altogether. The gun sound effects are just alright. But sound no different than the generic COD FX you'd hear quite often.
This aspect was also quite different than what I was anticipating. While in the past GR games you'd rely on squad tactics and commands, this game ditches that in an effort to cater to the casual market, however, it replaces such with stealth gameplay that is flawed for the following reasons-
1. The game dictates how you use stealth at times. How in the world would a regular enemy soldier see me whilst using invisible camouflage? Invisible camouflage? Really? Ok.
2. Soldiers would find a dead body at times when they weren't even near them or they'd walk right past a dead body and say nothing.
3. Soldiers can't seem to see my team mates when they're walking in the open, but see me just fine if I do the same.
With that said, there are certain things I really like about this game that was introduced to the series and seems better than the previous games. For one, the introduction of hand to hand combat in the form of take-downs. I personally found that to be a cool addition rather than running out of ammo and being helpless. You can even stealth shoot an enemy which looks really cool. The control scheme is better in my opinion. The previous GRAW games had controller options that were all over the place while this one is simplified.
There are some moments within the campaign that were satisfying, rewarding you with a wow moment, but once the dust settles and the campaign ends, there's really not much of a reason to play.
The multiplayer isn't much better. To be honest, I played this more for single player being that I'm not a MP type gamer.
There is co-op and Guerilla Mode which I checked out a bit and found to be good additions. But to be honest, if you're looking for another GRAW experience, then don't get this game. However, if you're just looking for a TPS that's military themed then this is a decent effort. If you can find it for cheap then get it or get Spec ops- The Line which is largely superior to GRFS.
Not a bad effort by Ubisoft, but I'm waiting for the next Splinter Cell to get my taste of stealth action.
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3.0 out of 5 stars
Great Game / Total Disaster
AUgie the Prospector
on May 27, 2012
Platform: Xbox 360
Edition: Standard
The 4 & 5 star reviews have it right, but so do the one star reviews. Personally, I give it around -5 stars (much worse than terrible). I'm reviewing from the standpoint of a HUGE fan of its predecessor, Ghost Recon Advanced Warfighter 2 (GRAW 2). In criticizing GRFS (this game) mercilessly from that viewpoint, hopefully the features that other players are sure to like will also shine through. With limited play time and a poor memory, I may get a few details wrong, but I've looked VERY carefully at GRFS, and think I have it sized up pretty well.
I almost exclusively played the various co-op campaigns in GRAW 2 (up to 16 humans against AI opposition), avoiding the single player campaign totally, and dabbling only a little in the various team and solo human-on-human conflicts. I was looking for a followup to GRAW 2, in the co-op campaign area. Let's got through GRFS to see if there is something to like.
My least favorite GRAW 2 co-op campaign was "Defend", where up to 16 people slaughter an endless onslaught of very stupid AI, for up to an hour (full hour needed to get the "achievement"). GRFS has a rough equivalent, in "Guerrilla" mode, that is much better. Here, up to 4 players team up to attack a rebel outpost (AI defenders), and then occupy it as wave after wave of AI attempt to take it back. After 10 waves, you fight your way into a new and different outpost and then defend it for 10 more waves. In between each wave, colored smokes just outside mark the spot of a helicopter drop of ammo and weapons, allowing you to rearm for the next wave. You'll have time to rearm if you don't dawdle. Better in many ways than the old "Defend", but for me has the same lack of appeal. Good mode - just not for me. (This mode also has a Huge Fail - shared with the other co-op mode, so see below.)
GRFS is lacking almost all of the remaining co-op modes of GRAW 2, having only a single additional one: playing the single player campaign (discussed below), but with up to 3 human friends, rather than 3 AI teammates. I've not played this, largely because you can only play with FRIENDS. You can invite people from your Xbox Live Friends list, and that's it. Since that list is limited to 100 people, and most won't be playing this game at any particular time, getting a full room is very hard. You'll find people on fora giving out their Gamer Tag, begging you to add them to your friends list so they can get a 4 player co-op mission going. Sad.
This is a Total Fail - GRAW 2 (and other modes in GRFS) allow random matching. Better still, in GRAW 2 you could "Host", where someone set up a room, chose a play mode and map, difficulty level, respawns, turned on or off various play aids, etc., and either invited people or let anyone just jump in (a search mode showed all the games of a given type running). If you wanted to play with a select group, a private room could be set up, invitation only. A lot of the fun was joining new groups and adapting to the playing style of new people, helping newbies get into the game, learning from experienced pros who knew all the maps and were deadly, etc. Now this spontaneity is gone. Maybe the "Clan" concept will save this - where groups of players join a clan and play together on a schedule. Sometimes these are loosely associated, sometimes with a hierarchical command structure of military precision (NOT my thing, never joined one). I don't see a provision for clans here, creating them, inviting people, etc., maybe I missed it. If it isn't here, you'd have to create your clan in other games, in online fora, or by causal meeting in other GRFS game modes that at least allow random matching.
Guerrilla mode has this same limitation (hinted at above), though it can be played pretty well with 2 or only 1 player. These limitations largely defeat the social aspects of GRAW 2, where people met and played in loose associations, as well as clans. That spontaneity is largely gone. The player isn't in charge, no hosting, etc., a theme that runs throughout GRFS - this is a game where you aren't in charge, and Ubisoft is. I'll highlight more of this, but it permeates the entire game.
Now we get to the human-on-human competitive modes, where two teams fight it out. These are both much better and infinitely worse than GRAW2, depending on what you like. They are better because they mix fighting and objectives. The idea isn't just to kill opponents, but to reach objectives, perform operations, etc., and to do so requires a lot of teamwork. The objectives come in a variety of flavors, all the way from one team defending, and the other attacking, to various supplies, intel locations, bombs, etc, which have to be captured, dominated, moved, etc. All good, a lot here for those of different tastes, and a big step up from a simple slaughter. (No every-man-for-himself who can kill the most mode, beloved by some.)
Here we get into character classes: Scout, Rifleman, Engineer, each with his own strengths, and special weapons. The selection of weapons is wide and there is immense customization in the so-called "gun shop" mode, where you assemble and test fire your weapons. The selection of secondary weapons and accessories is also large, too large in my view. Want a "drone" to mark enemies for you and your team? There are several - steerable, fixed, ground, air, toss-able, built into special gunsights, etc. Want to "hack" your enemy's com system and see all of their locations? Stun one and hack him with your computer (used to speed up some objectives too). The enemy will know that they are hacked though. You've got x-ray glasses that can see through anything, for a ways at least, and see metal objects (like guns), heat goggles to see enemies by heat through smoke (yup, smoke grenades), but also EMPs to knock out the enemy's high-tech. Want Harry Potter's cloak of invisibility? Your Scout class has one.
There are an almost infinite array of measures and counter-measures available, each cancelling the other out somewhat. It can get daunting, but players more tolerant of complexity than I am, and less interested in traditional battle tactics, will find the gadgets cool.
ONE BIG PROBLEM: they are almost all "locked". You'll start with very mediocre weapons, and gadgets, and as you "level up" and get XP, gadgets, gun accessories, weapons, etc., will either unlock, or can be "purchased" with XP. Since there are two sides in the competitive modes, you'll need to level them both up and equip them, but the two sides level together, so keeping them both similarly equipped won't be too big a chore. There is the issue that the 3 classes level and gain XP separately, so you'll have to fight in each mode and level them independently. You'll likely prefer one class, and level it most rapidly. You'll not want to get them TOO far out of sync, as each has special talents that you'll want to use occasionally. The Scout has the magic cloak, the Engineer has the drones and intel equipment, etc. So long as a team has some of each class you'll be OK, but don't depend on a random team being well balanced. You may have to be the Engineer if no one else is.
I've NEVER liked this kind of play, where the weapons you've acquired, and not your actual skill, is so determinative, but here the dislike is INTENSE. You'll have to play for a long time to unlock all the best weapons and gadgets, and this will take days and days of intense play (if you have a life, and can't just play 24/7). The guys with the high-tech weapons will DOMINATE you. This game has its share of fools, who'll not be helped that much by the best weapons and gadgets, but for the tactically sophisticated, the high-tech stuff will give them a prohibitive advantage over a new player who hasn't leveled up. There are self-guided bullets, proximity mines (of more than one kind), etc., etc., etc. A leveled up player will be the ultimate Predator, invisible at times (including on the move, unlike you poor noobs), able to defeat all of your technology, overpower your weapons, kill you from afar, and up close, able to stun you and have his way with you, etc. Want the definition of "pwned" - start fresh in GRFS after a lot of players have leveled up and you'll BE the definition.
Worse, I've seen no evidence of level matching when teams are assigned. Right now a few of the higher level players are slaughtering a good many low level ones, but if there isn't level matching, this will soon become a blood bath. Surely Ubisoft has taken this into account, and I've just not seen evidence of it.
Let's shift to the single player campaign. Word is that it takes 10 - 12 hours to complete, but is a bit easy (play in "elite" mode right away, and you'll likely not have that complaint, though some still do). Here we begin to see some of the Ubisoft tyranny in operation. This mode is very much "on rails" a good deal of the time. In GRAW 2 you ran the team, in GRFS you just tag along. It is up to you to mark targets for simultaneous kills by the team, a neat feature that Ubisoft is justly proud of, but which will start to get old fast. If you screw up, and alert the AI opponents, a nasty fire-fight will erupt. Like nasty fire-fights? They will erupt no matter what you do, when Ubisoft decides that they should. You're following a story here, and no matter what you do, things will go wrong when and how they need to for the story to unfold.
What do I mean by "on rails"? Well, you HAVE to stay with the team. Fighting up a street and want to flank around a house? "Signal is fading, signal is fading"; take another step and you just die. Rescued a guy? You HAVE to take him out into a hailstorm of bullets, the bag still over his head so you're guiding him with one hand with only your pistol in the other (oddly, later, in a similar situation, you get your primary weapon). The rest of the team is hollering a lot and shooting very little. It is up to you, with your pistol, to do it all (not impossible). You can only go one way, on a tight path, to one point of cover with your hooded rescuee. Lame, lame, lame. Of course all of this is prefaced, punctuated, and ended with cut scenes, usually unavoidable, where stupid and boring things happen to further the story, and over which you have no control. The visual quality of these scenes varies a lot - with sometimes ridiculously grimacing human faces "wrapped" onto GCI characters.
Like all the classic "cut-in" action from other games? Ubisoft has helpfully stolen it for you to play here. Door gunning from a helo, riding in trucks, commanding the War Dog as it spews shells and missiles. All good stuff if you like it, too bad I'm interested in tactics, not cut scenes, kick-azz armor tech, and set-piece shooting galleries. If you like it, it is here for you.
Your AI teammates are a mixed bag. They have personalities that come out in cut scenes, and while they aren't bad guys really, "shallow" does come to mind, as they are tough-guy cliches in many ways. Spare me this, I care about how they fight.
They actually fight pretty well, sometimes. They don't steal all of your kills, or trigger unwanted fire-fights (unless the script calls for it). They tend to talk a lot, some of it helpful (calling attention to enemies and movement), some of it distracting (calling attention to enemies and movement that seem to be imaginary). They are much more immune to being killed or observed that you are, and can get away with things that would get you spotted or killed in an instant. The idea is obviously that you determine how stealthy the team is, and you either live or die, but sometimes their relative immunity stands out. You can even use it to advantage in firefights sometimes, as they wade in where you'd be killed, making a few kills, but most importantly drawing fire to them, leaving you open to carry the load shooting from behind the team. It is a little odd, not being in command, but still responsible for finding enemies, calling shots, and sometimes taking the tactical initiative. For the most part it works, and you are at least relieved of the chore of ordering them around all the time.
Those who have played all the way through campaign complain of a few poor missions, especially the last one. Campaign has an unfinished feel, with some poor continuity and missions that violate the "rules" that apply elsewhere. Silly complaint really. A couple of poor missions don't ruin the good ones, and some are really good (despite the tendency to be "on rails" too much of the time.)
Don't listen to people who tell you the graphics suck. They're fine in every mode. It even has that nice traditional Ghost Recon look, just better. Same with glitches, all games have them, so does this one, but they rarely ruin it for you. Most can be worked around, others will likely be fixed soon. Not a reason to avoid the game at all.
To get back to the tyranny of Ubisoft, consider one of the team modes (some kind of assault, forget the name). If you are on the defend side, you'll notice a red fence near your base sometimes. Cross it and you die. Why? To enforce the teamwork aspect. This is one of the (many) big flaws in GRFS - the tendency to FORCE teamwork. If you wonder away from the base that you are supposed to defend, then you'll lose. The punishment for poor tactics is losing, but Ubisoft has to reach in and FORCE you to have good tactics by killing you if you don't. Weird & gratuitous. This mode, BTW, is one where you DON'T get infinite respawns like most of the team combat modes. That's nice, as it forces players to play seriously and not just run, gun and respawn. Fortunately, these only last about 5 minutes, so the wait isn't too long if you die early.
Another weird intervention: if you defend your team's Engineer as he hacks the objective in one mode, he "works faster" because he's "more confident". How close do you have to be to help his "confidence?" Your HUD will tell you (indirectly). Again, the price of not defending a player engaged in a "task" is losing. No need to enforce it with nonsense. Similarly, XP is earned by various teamwork actions, which is fine, but again gratuitous, as teamwork has its own reward: success.
I know this is rambling, but there is so much here. Don't like the complexity of the gadgets, and want a simpler or more "old-school" game play where all the paths aren't laid out and hidden enemies highlighted? Too bad, you can't turn off or restrict the gadgets and "aids" in use (Ubisoft proudly says that there are a "plethora" of them). Like the idea of an "I win" button? You're in luck - "X", the melee button, kills in one stroke, so if you round a corner and meet a fussilade of full auto, in your face, a quick "X" will win. Knife or bare hands beats machine gun - gotta love it! Not a great shot, but want a one-shot-kill at close range (remember the full-auto .308 won't usually do that)? The Engineer's shotty is for you. The Remington 870 has a wide spread and hits hard (too wide, too hard) and lays them down in one shot.
Want to trump the melee or the shotty? The stun gun might be your weapon. Too bad you were offered the choice of either it or smoke and went with smoke - you get one chance to choose, and once you make it you're stuck with your choice (except you aren't, eventually you can "earn" a do-over on your choices, but only one or two). Same with the self-guiding bullet, the long-range bolt from the blue that will take down someone on the run from across the map, too bad you chose the magic enemy-marking scope instead when given the choice. You're going to see "are you sure, this choice is permanent?" WAY too often (once is too often for me).
Want another in-your-face, Ubisoft Uber Alles, trick? Uplay is just your ticket then. The online modes are all (or almost all) locked when you start the game. How to unlock? Use the unlock code packed in the game to automatically set up a Ubisoft Uplay account, and you're in. Oh, you rented the game? Bought it used? Your cousin played it a while and then gave it to you. Too bad for you, the code only works for one Gamer Tag (even if it is still in the box), so you're out of luck, no online for you. There must be a way out (everything in GRFS has something else that trumps it). And the trump is? Why, THE Trump, the Old Spondulix, Jack, Benjamins - MONEY YOU FOOL! Ubisoft wants you to BUY online access for a game they've already sold. Not completely implemented, as far as I can see, Ubisoft has stolen (again) an idea from other gaming companies, that got started last year. Lock up online access so that rentals and resales have to pony up to get online. All the rage, coming soon to a game you play, GRFS being the 3rd recent release that Ubisoft has put this into.
There is so much, but I'll end with a little thing, that if you don't like you can just ignore, but which gives away the mindset behind GRFS - how it is targeted at the mass market for this kind of game, the lowest common denominator, with NO thought to continuing the Ghost Recon franchise, beyond superficial graphic similarity. Every time you start up, in the menus, you'll see a list of "taunts" from any of your friends who've played the game. Jack has more headshots than you. Jill more melee kills. Tom has leveled up higher than you. Dick is a better team player. Harry is hairier than you. Whatever. Don't take offense - Ubisoft is just monitoring all of your friends and putting up this trash, without them having any say in it. For those who WANT to, proactively, taunt their friends, Ubisoft has an Ap for that (a topic I'll brush past - look online), and an in-game method of issuing "challenges", to do certain things, so many times, before the taunter does. Worth accepting because you'll get XP if you succeed, and even if you aren't trying you might succeed just during normal play (and boy do you need leveling and XP to unlock goodies).
This silly automatic taunting is ridiculous. I happened to kill a couple of people (entirely accidentally, I have no XP, no levels, poor weapons, few tricks in my bag), while one of my friends happened not to be playing. He's been killing, leveling up, etc. What does he see, next time he starts up? A taunt that I have two more kills than him - BECAUSE I HAPPENED TO GET 2 KILLS WHILE HE WASN'T PLAYING. Sad.
Sounds like I hate the game, doesn't it? I do, passionately, since it has effectively ruined my favorite shooter franchise of all time. It has eliminated everything I liked about GRAW 2, and added everything I hate about a lot of other shooters. But, here's the thing - you might like what I hate, and hate what I like. Those stolen bits from other games were stolen from popular games, and the guys at Ubisoft think they are bits key to their popularity. It isn't just theft either, as there are some fairly original details here that look like winners (just not for me and my style of play).
Take a look at GRFS, maybe watch a friend play, etc., especially the online matches. This may be a great game for you (those with a sharp eye will see things that they like in my criticisms). For me it is the opposite of fun - hence the long review. For you it may be a fresh take on everything that you like in shooters. I hope that it is.
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3.0 out of 5 stars
The game was fun, but not an amazing experience. (Only played single-player)
W. Pendergrass
on January 27, 2014
Platform: Xbox 360
Edition: Standard
Verified Purchase
To be fair, I only played the single-player campaign.
I enjoyed MOST of the game. It is clear that the game designers had a particular way in mind for players to play the game, so the levels are incredibly linear with odd, arbitrary boundaries on how you progress through. For example, there are levels you apparently are NOT supposed to be able to sneak past enemy troops on, but I did...only for the message "losing connection" (you are leaving the battlefield) to appear until my team just starting blasting away at the enemy. This was strange to me because most of the game is designed for you to at least try to sneak past the enemy or even requires it! "Run and gun" does not usually reward you as a player in this game. As another reviewer pointed out, there are some very strange parts to levels, like the 15-story stair climb where the NPCs actually complain about having to climb 15 flights of stairs...as you monotonously walk up 15 flights of uneventful stairs. I also found the "timer" missions to be absolutely frustrating. Don't get me wrong, I enjoy a challenge...when the game is designed to let you play through it and overcome it! When you have to chase some fugitives through the woods, constantly being shot at by their henchmen, and without letting them get a certain distance away from you was the worst part of the campaign for me. That one level was an entirely different game than what the campaign had been. I don't know how many times I died trying to keep up. Again, very linear. I didn't play the multiplayer or co-op, so I cannot review that. But I'm never a fan of games that require you to not only have the Xbox Live account/Playstation Network account but also the producer's account (and a paid multiplayer access code).
Graphics were pretty good during gameplay, but the cinematics could have been WAY more polished! Some of the cinematics between missions also just seemed out of place and weird. Some really did nothing for the story. I forgot the plotline at a couple points and had to look it up again. The sound of the game was well done. The weapon customization was fun to play with and intuitive once you learned it. (So many options!)
Overall, I'm glad I picked this game up when it was way cheap rather than brand new. I don't feel like there is a ton of replay value here for me, sadly.
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5.0 out of 5 stars
Great game and very refreshing
on May 22, 2012
Platform: Xbox 360
Edition: Standard
I picked up the game last night and absolutely love it. Cover system is the best out of every game I have played so far, third person (with first person zoom) adds a new dimension to the genre, and overall, Ghost Recon is an amazing game. Possibly one of the best features is that every mode, including the 12 hour campaign and 15 hour guerrilla mode, includes Co-op, which for me, makes the game even better. I love call of duty and battlefield, but this game is so refreshing. You actually have to play extremely tactically and if you are tired of the sometimes irritating and boring run and gun gameplay of duty and battlefield, you should definitely pick up this game. Kudos to Ubisoft
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4.0 out of 5 stars
This game is worth the money!
Matthew Anderson
on June 28, 2012
Platform: Xbox 360
Edition: Standard
Verified Purchase
I love this game. The campaign is long and a very involved experience. This is not your typical run and gun. This requires using your team and the equipment in very tactical ways. This game is great for so many reasons. First off, the campaign is fully playable with up to four people. Get your friends together and play the campaign. When that is done there is the multiplayer experience which is really engaging. You can easily get into matches with friends by simply joining them from the friends screen. No more long complicated invite processes, you can simply jump in and out of lobbies as you want. The game play is fun because it is team goal oriented, just killing people is not enough. I love the different equipment that is available through the leveling system. Each class has different choices of guns, grenades, and equipment through out the game. Each gun can be specifically designed to your needs. Layouts and classes can be easily switched at the re-spawn screen. Third person game play is fun and you can still aim in first person if you want. I know this game has received mixed reviews but I think it is more a question of personal choice over actual game play being the problem. If you like run n' gun COD game play this might not be for you but if B3 and Tom Clancy stealth/strategy games appeal to you this may be a good way to spend some time with friends. This is a great reintroduction of the series and I hope that any complaints about this game will be fixed in a sequel.
Update 10-06-2012 With the constant addition of good DLC I would still rate this game a strong buy. I know other shooters are debuting this fall but I think this game still has legs on it.
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5.0 out of 5 stars
love this game
Eric J
on September 23, 2013
Platform: Xbox 360
Edition: Standard
Verified Purchase
I love this game. It is one of my all time favorites. I think it is the best multiplayer shooter out right now. I usually play cod, but since they havent had hardcore headquarters I haven't like playing that much anymore. I really like that you have to work as a team and take objectives; its alot better than just running around and shooting people and not really having any strategy or team effort, which is what i love about this game. Single player is amazing with quite a bit of replay value, to get the extras. Multiplayer is also amazing, and is my favorite. If you like shooters you will like this game. If you like shooters that require teamwork, or being stealthy, you will probably love it. Only thing i dont like about this game is the servers; you will lose connection quite a bit, and you will get host migrations all the time. Also if you play the new maps it is kind of hard to find games, but thats it. There can be lag also, but that is with any game online. If it had better servers i would give this game 100/100, but how it is right now maybe a 90 or 95%. The original maps are great and have tons of matches. most of the map packs are worth getting if you play alot, especially the one with the extra guns. I would pay a bunch of money for this game. It is such a great value at around 20$
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3.0 out of 5 stars
Good with the Bad
on May 23, 2012
Platform: Xbox 360
Edition: Standard
This review is some of my likes and dislikes of Ghost Recon Future Soldier and other key things players might want to know before purchasing.
- Game requires a Uplay pass, which comes free if you buy the game new
- Graphics are okay, the level design as well done but the character design needed more detail
- No screen tearing that I have noticed but I installed the game on the HD
- Controls are amazing, but there is no option to change them
- Future gadgets like the active camo and UAV drone are fun and easy to use
- Third person view at is finest, making looking around very clear
- Sound is okay as well, but I have noticed it go out or sync at times
- Gunsmith is a nice new feature, enabling the player to customize their weapon in a variety of ways
- You play a team member on the Ghost Recon team but are not the Squad Leader (odd)
- Not as detailed on Squad control as GRAW
- Story is nothing new but is good enough for a war game
- Lasts about 10 hours
- Hostage rescue moments are really exciting
- Stealth kills are always fun
- Kill syncing is nice
- One to two new gadgets added for every new level
- Levels are very linear and don't provide much freedom of exploration
- A.I. teammates seem to control themselves well enough
- Up to four players
- Coop is limited to Xbox Live friends, no guests and no matchmaking
Guerilla Mode
- Like Horde mode on Gears of War
- 50 waves of increasing difficulty
- A variety of maps add different experiences
- Some waves experience slow down when there are a lot of enemies and explosions happening at the same time
- Very intense for two players, but more tactical with four players
- Up to four players
- Coop allows for a split screen guest, but still no matchmaking
- Only four or five modes
- Each mode is built around working as team, no COD one gun savior
- Levels are built to favor both teams
- Each team has different weapons to choose from, so no single loadout
- Some modes in GRAW absent (Team Death Match, etc)
- Lag seems to be hit or miss
- Up to 16 players
- Matchmaking
This game excels in some areas which make it very fun at times. I would say it is worth buying new because of the free Uplay and the single player experience it offers. If you are looking for a coop game like Gears of War or Halo, than you will be very disappointed if you don't have any Xbox Live friends that have the game too. I hope this review helps.
To Be honest, I am the type of gamer that enjoys a good single player experience, but loves a great Xbox Live experience to get the most out of the game. So, I originally gave the game a 1 star for the coop mode options being very limiting and disappointing for Xbox Live. I feel the overall game though deserves better, so I changed my review.
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4.0 out of 5 stars
Good Game, But Not Really A GRAW Sequel
on August 22, 2012
Platform: Xbox 360
Edition: Standard
Verified Purchase
First off, I played through both GRAW 1&2 and loved them both. Although this title is technically not GRAW 3, I guess I sort of assumed it would follow the same lines as the first two games. Not so much. It's almost like it's own franchise. You no longer take on the squad leader role of Scott Mitchell. In fact, you are not even the squad leader. You no longer have command of your squad, with the exception of a synchronized sniper shot order (which is pretty cool). You still have the same toys (UAV, Stryker, etc.) and some new ones (enemy sensor, light-bending cammo, etc.). The controls are good, but they differ from previous Ghost Recon games, which I think is kind of stupid - if it works well, why change it up? The game boasts some pretty nice visuals and sound. All in all, it's a pretty good game, it's just not what GRAW fans are used to. I suppose Ubisoft didn't exactly market the game under false pretenses. After all, the game is named Ghost Recon: Future Soldier, not Advanced Warfighter. I wouldn't pay $60.00 for it, but at a price point of about $40.00 or less, it's worth picking up.
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Message Subject
Can anyone help me decipher what this "sign" says? I found this "Tomb" in the cemetary... It may have an important message for me!
Poster Handle
Post Content
I cannot decypher this... but I CAN help you...
1. The creature is NOT a griffin, but a Lamassu, a winged lion from the Sumarians. Classically, these are the gatekeepers and in this instance this is the gatekeeper of Christianity by virtue of the cross.
2. Schumann was a composer who was particularly famous for one particular concept, the "Scherzo" or musical joke. A "musical joke" is where a piece of music has special properties, such as...if you turn the score upside down it sounds the same or if you play it backwards it plays the same or it is composed of just one bar which is repeated by being played upside down, backward or rotated by say 180 degrees or where the notes spell out a word. It would give me the impression that there might be a special meaning to this that can only be discovered if the photos are, say turned upside down or say, developed in only red and green with yellow missing or with a bllue filter or in balc and white etc.
3. The x and y axis might not be normal Cartesian coordinates. It is interesting to note that it is not divided into 1/8ths but into 12 pieces. and a rotation is given. THis gicves the impression of a diagram of a complex number, ie a multiple of the square root of a negative numner. In this instance, as it is in 12 pieces, it would give the imopression of being a 12th root of a number. ALSO, as each slice is a 60 degree rotation, each slice marks out the unique angle where the sine tangent is precisely 0.5 - could this be linked to spherical astronomy?
4. The equation has there variables theat are taken to the second power. All x2 + y2 = z2 mark out some form of circle or ellipse. This would give an indication that it is giving the coordinates for an orbiting body which would fit with the diagram of the orbiting planets.
Anonymous Coward 15684685
Alot of interesting insight here as Well! Thanks again for your input and EVERYONE who has contributed. I have alot more leads with research to go on from all this now. I knew I could count on my fellow GLP'ers! :)
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Latest on Rotary Club of Chandigarh »
Rotary Club of Chennai Presidency has honoured three people with awards for outstanding vocational service.
The Rotary Club of Kanpur South recently organised a Bollywood themed party for its members.
The Rotary Club of Kanpur South recently organised a Bollywood themed party for its members.
Industrialist Sandeep Sahni was on Tuesday elected the president of Chandigarh Club after he bagged 2,304 votes out of the 4,354 polled in the election held after a gap of 11 years.
The do hosted by Rotary Club Benares to mark the festival of Teej turned out to be a fun-filled event.
The do hosted by Rotary Club Benares to mark the festival of Teej turned out to be a fun-filled event.
At a time when the government has overlooked the need of changing the learning pattern in primary government schools, Rotary Club, Ludhiana, will donate smart classes in as many as 43 government primary schools in the district.
With a focus on creating awareness on cancer, a new rotary club—Rotary Coimbatore City was launched on Wednesday evening at the GKNM Hospital's auditorium.
Times News NetworkChandigarh: Chandigarh Club recorded 57.75% polling in its election to the executive body after a gap of 11 years on Monday.Members thronged in large numbers to cast their votes in the polls held from 11am to 9pm and conducted in a
Taking advantage of the good weather in the city these days, the Rotary Club of Kanpur South held a picnic for its members recently.
Speed News
Rotary Club Belthangady bagged 23 awards, highest in Rotary District 3180 with 139 clubs, for its service activities during 2014-15.
The installation ceremony of the new team of office bearers of Rotary Club of Nagpur Orange City for the year 2014-15 was held recently at MIA Sports and recreation club Nagpur. Sandeep Chatterjee was selected as the new president by the outgoing president Santosh Panse.
Four underpriviledged women who were earlier helped by a Kharghar based NGO to join a vocational training programme have now become fully trained in the catering sector and ready to start working. Service project team of Rotary Club of Kharghar Midtown came across a Vocational training course named Hunar Se Rozgar conducted by Ministry of Tourism - Govt. of India at Apeejay Institute of Hospitality.
The aim of Rotary Clubs is to make the areas of Pimpri Chinchwad and Khed and Maval talukas 100 percent literate so to create public awareness about it they have organized the walk. Mumbai ke har issue par Uthao Awaaz. Call Mumbai ki Awaaz JEETURAAJ on 1800 2000 983 only on Radio Mirchi 98.3FM Mumbai Mon to Sat 7AM to 12PM Its Hot.
Walk for Literacy will start from Shembekar Industries premises located at Khandoba mal chowk in Akurdi at 6.30 am. Mumbai ke har issue par Uthao Awaaz. Call Mumbai ki Awaaz JEETURAAJ on 1800 2000 983 only on Radio Mirchi 98.3FM Mumbai Mon to Sat 7AM to 12PM Its Hot.
Six Rotary Clubs from Pimpri Chinchwad city have organized a 'Walk for Literacy' on Sunday, February 15. Mumbai ke har issue par Uthao Awaaz. Call Mumbai ki Awaaz JEETURAAJ on 1800 2000 983 only on Radio Mirchi 98.3FM Mumbai Mon to Sat 7AM to 12PM Its Hot.
Rotary Kharghar as part of 'Happy School' donated slippers to all 176 students of Zilla Parishad School, Ovepeth, Kharghar as many of the students were attending school bare feet.
Continuing with its tradition of preserving environment and having eco-friendly activities, the Rotaract club in Jhulelal Institute of Technology (JIT) conducted tree plantation programme in its campus recently. Madhu Rughwani, Rotary Regional Foundation Coordinator, was the chief guest on this occasion. Mr. Girish Sadhwani, member of Rotary North and director of JIT and other Rotary members were present.
Rotary to conduct a two-day programme on Peace and Harmony at Father Agnel grounds in Vashi on Nov 22 and 23.
Rotary Club of Nagpur North is organising Diwali Celebration programme at Rani Kothi, Civil Lines from 7.30 pm to 10 pm on Sunday
Chandigarh firm, SP Singla has been given the contract to complete the construction work of Lucknow Metro's Mawaiya' special span of about 250 metre in 16 months at a cost of Rs 34 crore. This stretch has been approved by the railways recently and is proposed to take a steep turn at Mawaiya. _
A Chandigarh firm, SP Singla has been awarded the work of constructing metro's special span above Mawaiya's railway crossing. This work has to be completed in 16 months with a total cost of around Rs 34 crore _
High court has also asked the administration to file its reply on July 14 justifying its decision to sack Poonam Malik.
Justice Deepak Sibal has passed these orders while hearing a petition filed by Malik challenging her termination orders passed by the administration.
The Punjab and Haryana high court on Friday stayed the termination orders of the srvices of Poonam Malik, former personal assistant of former deputy commissioner Mohammed Shayin.


text:
As he did in the one-mile turf "Super Bowl," Bright Thought,
who had never run farther than a mile and a sixteenth, was sent to the
lead by Bejarano through fractions of 23.36, 47.06, 1:11.05 and 1:34.25
and opened up a 5 ½ length advantage at the top of the stretch.
"I had so much horse," said Bejarano of the 3-2 favorite. "I
didn't want to fight him, so I let him go a little early around the far
turn. He's so good right now and he won real easy."
Winning trainer Jorge Gutierrez, who got the horse following a
winning effort (the horse was later disqualified from purse money) at
Penn National on Jan. 11, is ready to send Bright Thought into stakes
"I'm kind of debating whether to go in the mile and a half race
in March (Grade II San Louis Rey on March 16) or the San Juan Capistrano
on closing day," said Gutierrez. "It's one of the two. That's kind of
the plan."
Bright Thought, a 4-year-old Kentucky-bred colt by the Sunday
Silence stallion Hat Trick, paid $5.00, $2.60 and $2.60. With the
winner's share of $34,800, he increased his bankroll to $74,500. He now
has three wins from six starts and is owned by Marjorie Dye and Alex
Venneri Racing, Inc.
French-bred Saint Loup, the second choice in the nine-horse
field at 9-5, was clearly second best under Martin Pedroza and finished
two lengths in front of longshot Toruk Makto and Victor Espinoza.
Saint Loup paid $3.00 and $3.00.
Toruk Makto, off at 10-1, paid $4.20 to show.
In a division that has yet to identify a clear cut...
Juddmonte Farms' Arrogate had the look of somethin...
Lord Nelson, smashing winner of an overnight race ...
With an eye-catching turn of foot, Irish-bred Evo ...
Melmich, expertly piloted by Eurico Rosa da Silva,...
The fields are coming together for the third annua...
The $1 million 2016 Queen's Plate kicks off the Ca...
Let's get this bold statement out of the way right...
The 2016 Bashford Manor Stakes is the first ...
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Israeli teachers get bonus for promoting Army recruitment
Jerusalem: Israel`s education ministry is trying to encourage army recruitment in high schools across the country by giving economic benefits to those teachers that motivate more students to join the military draft.
The ministry confirmed Monday that it is awarding educators with "differential positive incentives" to improve the teachers performance on different subjects like academic achievement, social values, and also on the percentage of students who join the army service after their studies.
According to a letter sent to Xinhua by the ministry, the schools that rank among the top 40 percent of recruited students, will receive funds to grant bonuses to their educators.
This new reward system, established by the ministry a year ago, has been criticized by some as dangerous to national and regional peace, since it may lead to indoctrination and extreme nationalism.
"Educating to prepare for the army and to encourage enlistment comes at the expense of regular education, which is meant to educate for democracy and citizenship," Sharaf Hassan, educational director for the Association for Civil Rights in Israel, told The Christian Science Monitor about the new incentives.
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- Guidelines framed for transfer of online credits to regular courses


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Fire destroys 16-unit apartment building in Laval, Que.
Firefighters still don't know what caused the powerful blaze on St-Elzear Blvd. in Laval.
The Canadian Press
Published Tuesday, December 25, 2012 7:44AM EST
Last Updated Tuesday, December 25, 2012 7:47AM EST
LAVAL, Que. -- Three people were treated for smoke inhalation when a Christmas morning fire gutted a 16-unit apartment building in Laval, Quebec.
There is no word yet on the cause of the fire, which broke out around 4:40 a.m.
Firefighters evacuated several of the residents.
Laval police Lieutenant Patrick Boucher says the building is a total loss.
More News from Canada
- Veterans reflect on Newfoundland's Memorial Day
- Police identify man found dead at site of Mississauga home explosion
- Six in 10 adults with disabilities can't benefit from Disability Tax Credit: study
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- Stunning photos capture the 'golden hour' across Canada


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BALDWINS ACCOUNTANTS has expanded by acquiring a leading Black Country practice.
The firm, one of the Midland's largest independent accountancy firms, has bought Gravestock & Owen, based in Willenhall.
Baldwins will take on two more premises in the town, expanding its remit to ten offices across the west and east Midlands.
This acquisition was seen as a natural move for both firms and will further strengthen Baldwins' reach in the area, said a spokesman for the firm.
John Baldwin, who built up Baldwins over 40 years, said the firm still has "other areas" in which they want to expand and clients can expect "further acquisitions in the next 12 months".
This is the firm's fourth acquisition in the last 12 months – following its previous buying spree in Coventry, Nottingham and Kinver – totalling 17 overall.
Gravestock & Owen was founded in 1974 and employs 25 staff.
Malcolm Owen, co-founder of Gravestock & Owen, said the business has grown over the years but it was time to "move it to a new level".
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Former PwC employees found guilty in Luxleaks trial
Former PwC employees Antoine Deltour and Raphael Halet have been found guilty for their role in the Luxleaks scandal
Brexit 'slog' ahead for accountants, suggest experts at CFO Agenda
A crisis always gives advisers plenty to do - but there are questions as to whether Brexit will give them the lucrative work they desire
Low cost accounting firms to be the next victim of Brexit?
Given the events of the past week as we enter new territory our SMEs now more than ever need the support of their accountants, writes Bobby Lane


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Ashley Marie Johnson of Red Oak, Liberal Arts and Sciences; Tracy Jean Mellott of Red Oak, Business; Andrea Ardis Pace of Red Oak, Liberal Arts and Sciences; Nicole Rachelle White of Red Oak, Liberal Arts and Sciences; Margo Marcelle Woods of Red Oak, Liberal Arts and Sciences; Kaley R. Hardy of Villisca, Nursing; Jackie Lynn Herzberg of Villisca, Liberal Arts and Sciences; Danielle Nicole Hodge of Villisca, Nursing; Zachary Joseph Kinser of Villisca, Liberal Arts and Sciences; and Emily Grace Schaaf of Villisca, Nursing.
MARYVILLE, MO. - The Office of the Registrar at Northwest Missouri State University announces the names of students who were named to the Academic or President's Honor Roll at the end of the 2010 fall trimester.
John Mainquist, a senior at Stanton High School, has been accepted for admission to Northwestern College, Orange City, Iowa, for the 2011-12 school year.
Mainquist is the son of Steve and Sheila Mainquist of Red Oak.
He is the recipient of a Collegiate Scholarship from Northwestern for his outstanding scholastic record.
RED OAK — Standardized test scores are up in two of three categories at Red Oak, according to preliminary results released at last week's school board meeting.
Reading comprehension and math scores have generally improved, while science scores decreased on the Iowa standardized tests given in November.
Reading comprehension scores improved in all grades at least 2.7 percent. This year's eighth grade class recorded the highest improvement at 10.1 percent, bringing their overall proficiency mark to 77.9 percent.
STORM LAKE — When information travels, it goes instantly. When people travel, they find a place to stay. Buena Vista University (BVU) junior Sadie Quist recently learned something about how both people and info move throughout the world.
While studying in London, the corporate communications major interned for a company that rents furnished apartments to travelers.
Each year, the Iowa Elks Association sponsors an essay contest for sixth graders with the theme being "What the Flag Means To Me."
Local winners are then submitted to the State Association to determine the State Winner.
In Red Oak, Mary Carlson's Language class participated and the girls winners were Sierra Petty, 1st; Felicia Taylor, 2nd and Faith Stapleton, 3rd. Boys winners were Tristan Piper, 1st; Connor Johnson, 2nd and Gadge Perez, 3rd. Each received a $10 Chamber Buck.
The Stanton Swing Choir will travel to Atlantic Mon. Jan. 31 to compete in the Iowa H.S Music Association State Show Choir Contest.
They will perform at 6:25 p.m in the Atlantic H.S. auditorium and the public is encouraged to come and watch their performance. There are two schools in our class and then class 3A will perform later.
Come early because they close the doors for every performance and will admit no one once a group has begun their performance. The admission charge is $4 for adults and $3 for students.
COLUMBIA, MO. - The following students from this area were named to the Columbia College dean's list for the 2010 Fall Semester.
Lacy J. Brown from Villisca.
To be named to the dean's list a student must have completed 12 semester hours and achieved a minimum GPA of 3.5 on a four point scale.
Columbia College, a private, nonprofit institution founded in 1851 in Columbia, Mo., educates more than 29,000 students each year and has more than 67,000 alumni worldwide. For more information, visit www.ccis.edu.
DES MOINES - Recognition for outstanding academic achievement has been given to the following Grand View University students for the 2010 fall semester.
The students are named to the Dean's List for earning a grade point average of 3.5 or better on a 4.0 scale while carrying at least 12 hours of classes.
Grand View University, with an enrollment of approximately 2,000 students, is an independent, liberal arts college affiliated with the Evangelical Lutheran Church in America.
Kaitlin Suchting, from Red Oak, 3.76923.
Copyright © 2016
The Red Oak Express is your source for local news, sports, events and information in Montgomery County, Red Oak, IA, and surrounding areas.


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Automation, Control Products
Human-machine interface, SCADA software for 32-bit, 64-bit environments
Advantech launches advantech studio 7.0 HMI/SCADA software. The Industrial Automation Group of Advantech introduces a powerful integrated collection of automation tools that includes building blocks required to develop modern... » more
Control system for modular boiler plants
AERCO Control System (ACS) is a flexible controller designed to maximize energy savings in modular boiler plants. » more
Electrical Products
Cable entry line expanded
Roxtec's ComSeal LW and ComSeal AISI 316 are UL/NEMA and IP rated and designed for industries that deal with electrical wiring and components with enclosures. » more
Fluke Connect's goal: Capture and share meter data anywhere
App-based system announced as a way to provide real-time data management from field and plant equipment. » more
Fire, Life Safety Products
Diesel generator sets receive certification
Cat diesel generator sets have met the IBC's seismic provisions. » more
HVAC Products
Self-contained portable heat pump
The Climate Pro 18 portable heat pump combines cooling and heating capabilities in a single, self‑contained unit with a controller that features an LCD screen that displays diagnostics and step-by-step instructions to start, set... » more
Water source heat pump
The Aura Qpump Inverter+ is designed to provide energy efficiency through improved energy recovery and can be incorporated into almost any dedicated outside air system. » more
Lighting Products
Plumbing Products
Product Exclusive: Single airflow sensor
Festo SFAM 90 Flow Sensor reduces energy costs and improves productivity and quality. This is a May 2011 Control Engineering Product Exclusive. » more
Product Exclusive: Software exports info from electric-pneumatic distributed I/O
Festo CPX-FMT software exports configuration assembly data from the electric/pneumatic Distributed I/O system, Festo CPX, into RSLogix5000 software from Rockwell Automation. CPX supports Ethernet/IP as a network protocol. This is...
Power Products
Consulting-Specifying Engineer 2014 Product of the Year finalists: Software: Design, modeling, monitoring
Read about the 5 finalists in the Software: Design, Modeling, Monitoring category for the Consulting-Specifying Engineer 2014 Product of the Year program. » more
Consulting-Specifying Engineer 2014 Product of the Year finalists: Test instruments, meters, data loggers
Read about the 7 finalists in the Test Instruments, Meters, Data Loggers category for the Consulting-Specifying Engineer 2014 Product of the Year program. » more


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MD Anderson Events
DoCM Grand Rounds
Title: " Mechanisms of Paraneoplastic Thrombocytosis"
By: Anil K. Sood, M.D., FACOG, FACS, Professor, Department of Gynecologic Oncology and Reproductive Medicine, MD Anderson Cancer Center
Date: 9/4/12, 8am to 9am
Time: 9/4/12, 8am to 9am
Location: AT&T Auditorium, Main Building, Floor 2 (B2.4750)
Directions: **NOTE LOCATION CHANGE of DoCM Grand Rounds**
Format: Grand Rounds
CME: AMA PRA Category 1, 1.0 Credit Hours
Speaker: Anil K. Sood, M.D.
Speaker Bio: Professor, Department of Gynecologic Oncology and Reproductive Medicine MD Anderson Cancer Center
Sponsor: Div. of Cancer Medicine
Contact: Linda Hicks - (713) 745-5476 - email@example.com
Related Events
- Palliative, Rehabilitation and Integrative Medicine Grand Rounds
- Emil J Freireich Lymphoma/Myeloma Hematology Grand Rounds
- Advances in Oncology Institutional Grand Rounds
- Internal Medicine and Cancer Survivorship Grand Rounds
- Advances in Oncology Institutional Grand Rounds
- Cancer Prevention and Control Grand Rounds- Richard M. Hoffman, M.D, M.P.H.
- Psychosocial Oncology Grand Rounds
Contact Us
Questions? Need help?
Want to request an appointment?
Call askMDAnderson


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- If Dogs Ran the World: Chapter 50 to THE END
- Hot Dogs For Independence Day. Aw Snap. Yes!
- If Dogs Ran the World: Chapters 40 to 42
- Jersey Fresh Roast Beet Salad with Leeks and Blue Cheese
- If Dogs Ran the World: Chapters 34-38
- Today is National Donut Day: Do your Duty. Eat donuts
- Texas Chow Chow and Other Home Preserved Pickles
- Watermelon Thump: What a fine way to start the summer
- Hand Held Frittatas: Zucchini Cheddar Muffins
- Sunday Brunch: Puebla Hash, cannelinis, cabbage, potatoes and peppers with bacon. Yum
Dagoba Organic Chocolate Brings Sustainability to Traditional Chocolate Cake Recipe
Dagoba Organic Chocolate is a relatively new brand, being manufactured in Ashland, Oregon, which was my home for nearly 20 years. Ashland has attracted creative people forever. It's not surprising that Frederick Schilling chose Ashland as a perfect home for his organic, sustainable manufacturing plant.
The flavor is gorgeous. The world view is admirable. The reach is national. They sell everything from baking chocolate, to chocolate bars, to drinking chocolate, all organic, all sustainably produced in gorgeous, admirable Ashland.
I used to make an elaborate chocolate butter cream frosting, but today, I just broke up a Dagoba chocolate bar on top while the cake was still hot. The chocolate melted, I spread it around. Yum.
Sauerkraut Kuchen
Adapted from The Only Texas Cookbook, by Linda West Eckhardt, 1981
(sour kraut chocolate sheet cake)
Makes at least 12 servings
¾ cup unsalted butter
1-1/2 cups sugar
1 teaspoon vanilla
3 large eggs
½ up plain cocoa (I use Dagoba)
1 teaspoon baking powder
½ teaspoon sea salt
1 teaspoon baking soda
2-1/4 cups sifted cake flour
1 cup water
2/3 cup drained, rinsed and chopped sauerkraut
1 8 oz. dark chocolate bar for the icing (I use Dagoba)
Heat the oven to 350°F. Spritz a 9 x 12 pyrex baking pan with baking spray, OR butter generously and sprinkle with cocoa.
Cream butter and sugar in the stand mixer until smooth. Add vanilla, and eggs, one at a time, beating. Sift cocoa, baking powder, salt, soda, and flour onto a sheet of wax paper. Turn mixer speed to low and add dry ingredients alternately with water until you have a smooth mixture. Fold in the sauerkraut. Turn into the prepared pan, and bake until the top springs back, about 35-40 minutes.
Once the cake is out of the oven, break a chocolate bar over the top. As the chocolate begins to melt, spread it onto the cake. Yum.
That was easy.Pin It


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Articles Tagged 'ATH'
Anker in Athens: 300+ ACI EUROPE audience learns exactly how much low costs now dominate – and what they are doing next
We all know Europe's LCCs have been the driving force behind traffic growth at Europe's airports during the last decade. We reveal how their share of summer seat capacity across almost 30 major airports has evolved 2006-16.
Budapest celebrates back-to-back Arch of Triumph victories
Last week Budapest Airport had back-to-back meetings at the 138th IATA Slots Conference in Hamburg, now it has back-to-back victories in the Arch of Triumph competition. Unfortunately the airport has not entered this week to go for the hat-trick. However, 13 other airports have. With mid-season approaching, the world's airports should now have a measure […]
Aegean Airlines adds Krakow and Riga to network
Aegean Airlines begins service from Athens to both Eastern European airports – also adds Rhodes to Milan Malpensa route.
Budapest celebrates fourth Arch of Triumph win at Hamburg Slots
Despite having back-to-back meetings to discuss the next batch of route launches, the Budapest Airport Business Development team at the IATA Slot Conference in Hamburg had time to celebrate last week's win. Find out which of this week's 14 entries takes the prize home.
Not one but two airports show off their Arch of Triumph certificates
First time winner Inverness and second time winner and 2016 competition leaders Lisbon pose in front of some serious fire tender kit with their recent award wins. Find out which one of the 14 airports competing this week will be able to do the same this time next week.
Blue Air begins 14 airport pairs
Blue Air begins 14 routes across Europe from its Bacau, Bucharest, Cluj-Napoca, Constanta, Iasi and Turin bases – six face direct competition.
Aer Lingus celebrates its 80th anniversary in Bristol
In this week's Network Planning Community News, Luxembourg welcomes the arrival of Aegean Airlines' Athens route, while a familiar face in the route development world turns up in Sweden. More news from Lisbon, Bodrum and Hamburg airports.
Ryanair commences 41 new routes
Ryanair launches 41 new routes across its network – Belfast International, Newquay and Palanga added to route map.
Ryanair nets nine new routes
Ryanair is busy joining up the dots between its hubs this week, including linking the Irish and Greek capital cities.
LOT Polish Airlines enters four new markets
LOT Polish Airlines re-starts flights to Athens, Ljubljana and Luxembourg, as well as a new service to Kharkiv.
Philadelphia is American Airlines' sixth largest hub after the oneworld member's merger with US Airways; Orlando #1 destination
Since the two carriers merged in October last year, American Airlines has become the largest carrier from Philadelphia, with the airline commanding 73% of monthly seats from the hub. anna.aero takes a look to see how the oneworld member's original four routes from the airport have evolved since the merger, and what the combined operation […]
30-Second Interview – Michael O'Leary, CEO, Ryanair
Following the announcement of its second Romanian base at Bucharest (Timisoara being #1), Ryanair held a special press briefing on 16 February in the capital of Romania. We got to talk to the airline's CEO – the one and only – Michael O'Leary about the ULCC's recent developments in Romania and other key European markets.


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Louisville Swim Clubs
1. Lakeside Swim Club
2010 Trevilian WayLouisville, KY 40205
From Business: Lakeside Swim Club, Louisville, Ky., offers a wide variety of aquatic programs, such as diving lessons, lifeguard certification, swimming lessons and scuba classes.…
2. Upper Highlands Swim Club
2413 Parkdale AveLouisville, KY 40220
3. Blairwood Tennis Swim Fitness Club
9300 Blairwood RdLouisville, KY 40222
From Business: Blairwood Tennis Swim & Fitness Club is a private membership club that features more than five indoor tennis courts. It has teaching professionals who are certified…
4. Happy Acres Swim Club
8408 Hudson LnLouisville, KY 40291
5. Springhurst Racquet & Swim Club
4200 Springhurst BlvdLouisville, KY 40241
6. Plainview Swim Club
10235 Timberwood CirLouisville, KY 40223
7. Middletown Manor Swim Club
300 Clarland DrLouisville, KY 40243
8. Bridgepointe Swim And Tennis Club
4910 Olde Creek WayProspect, KY 40059
9. Swimmer Wellness Services
2726 Frankfort AveLouisville, KY 40206
10. YMCA Of Greater Louisville
545 S 2nd StLouisville, KY 40202
From Business: The YMCA is located in Louisville, Kentucky and serves the neighborhoods of Central Business District and Central Louisville. It helps in nurturing the potential of…
11. Greater Louisville Sports Commission
401 W Main StLouisville, KY 40202
12. The Louisville Film Arts Institute
401 W Main St Ste 300Louisville, KY 40202
13. Titusville Sports Club
1809 W Jefferson StLouisville, KY 40203
14. Hulaigan's
1155 S 4th StLouisville, KY 40203
15. Baxter Jacks Volleyball Club
427 Baxter AveLouisville, KY 40204
16. Louisville Rowing Club
1325 River RdLouisville, KY 40206
17. National Fastpitch Coaches Association
2641 Grinstead DrLouisville, KY 40206
18. Bernie's Volleyball
4026 S 3rd StLouisville, KY 40214
19. Okolona Baseball
8111 Blue Lick RdLouisville, KY 40219
20. Kentucky Tennis Assoc Inc
8900 Greeneway Commons Pl Ste 101Louisville, KY 40220
From Business: What is a Community Tennis Association A USTA Community Tennis Association (CTA) is any incorporated, geographically defined, not-for-profit, volunteer-based organi…
21. Highview Athletic League
1334 Villa Park DrLouisville, KY 40219
22. Louisville Catholic Sports Net
4211 Springhurst BlvdLouisville, KY 40241
23. Ibra
6410 Billtown RdLouisville, KY 40299
24. Optimum Sports Complex
2401 Stanley Gault PkwyLouisville, KY 40223
25. German American Club
This site lists that the club accepts Mastercard and Visa. Unfortunately that is not the case. It is a cash only business, but the good news is that…
26. River City Drum Corp
The River City Drum Corp is a great program for every child to be in. It not only teaches you how to drum but it wals teaches and prepares you for c…
27. Oxmoor Country Club
Welcoming club with great golf, tennis, swimming and dining. Really cool fenced-in playground for kids. Hosted our wedding reception here and it was…
28. Javanon Soccer
We have played for Javanon for 8 years and LOVE it!
29. Lake Forest Country Club
30. Valhalla Golf Club
Spectacular! One of the best golf courses in the world. Nothing like walking a championship golf course with a well trained caddie.


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Things to see and do - Huaraz
Leaving for Peru
Huaraz :
Unmissable tourist sites
Where to sleep?
Huaraz Hotel tips
Hotel La Joya from43 $Book
Hotel Suiza Peruana from32 $Book
Ebony Hotel from25 $Book
Huaraz Travel guide
Huaraz : Michelin's recommendations
Although nearly all the buildings of Huaraz were destroyed during an earthquake in 1970, the city has lost none of its popularity. A renowned base camp in the heart of the Cordillera Blanca, it stands amidst breathtaking scenery of natural wonders, particularly outstanding in the national park of Huascarán. Before setting out yourself on the assault of these mythical 6,000m-high peaks, surrounded by glaciers and high-altitude lakes, enjoy the vista from the comfort of the Plaza de Armas as you sip a coffee or drink.
Tourist attractions Huaraz : Things to see and do
Parque nacional Huascarán
PE - Huaraz
Set in the Cordillera Blanca, the superb Parque nacional Huascarán has no lack of treasures. Glaciers and lakes reel past the eye in the midst of the puna and the sky is filled with countless birds (including the famous condor). You don't have to emb..
Laguna Parón
PE - Huaraz
A trip to Parón lagoon is one of the tourist highlights of this region. From Pueblo Parón, take the path (4hr-walk) to reach the other shore of the lake where there is another refuge of the Huascarán National Park. Parón lagoon is one of the Cordille..
Callejón de Huaylas
PE - Huaraz
The Callejón de Huaylas is a valley stretching for nearly 200km, wedged between the Cordillera Blanca and Cordillera Negra. Anyone who ventures here will be rewarded with a stunning series of vistas, light years from the pitfalls of mass tourism. The..
Hotels Huaraz
Hotel Suiza Peruana
Jr. Federico Sal y Rosas 843 PE - Huaraz
Featuring free WiFi throughout the property, Hotel Suiza Peruana offers accommodation in Huaraz. Free private parking is available on site. The rooms have a flat-screen TV with satellite channels. A balcony or patio are featured in certain rooms. Ea..
Hotel Chavin Señorial Huaraz
San Martin 873 PE - Huaraz
Offering a restaurant, Hotel Chavin Señorial Huaraz is located in Huaraz. Free WiFi access is available at this hotel. Guests will find the historic centre of Huaraz just 100 metres away. Rooms here will provide you with a cable TV and a desk. Th..
Hotel Santa Cruz
Gabino Uribe 255 PE - Huaraz
Prix Prices from : 45 $
Hotel Santa Cruz offers accommodation in Huaraz. Guests can enjoy the on-site bar. Free WiFi is featured throughout the property and free private parking is available on site. Rooms include a TV. The rooms include a private bathroom. There is a 24-..