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Location: Michigan
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Achievement Guide and Road Map
-Estimated Achievement Difficulty: 7/10
-Silent Hill 2 achievements: 28/50 (500)
-Silent Hill 3 Achievements: 22/50 (500)
-Approximate time to 1000: 30+ Hours
-Minimum Number of Playthroughs
Silent Hill 2: 7.5 (multiple endings, short side-story)
Silent Hill 3: 3.5 (one ending ends the game halfway through)
-Number of Missable Achievements: 0 (Achievements can be missed during a playthrough, but playthroughs are short and plentiful)
-Glitched Achievements: None
-Does difficulty affect achievements: Yes (Who Needs a Gun?)
-Do codes disable achievements: No
-Extra content needed: None required but if help is needed: SH2 Extra Puzzle guide HERE and a walkthrough HERE
To newcomers: Welcome to the foggy streets of Silent Hill as they were in the early 2000's. To veterans: Welcome back! This is Silent Hill 2 and Silent Hill 3 remastered in HD for the PS3 and the Xbox 360, along with another 1000 for the taking. The games' textures look wonderful compared to their original releases.
This HD Collection has framerate issues. If you have the extra space on your hard drive, I suggest installing the game to help a little. Your first step on the actual game is to choose which one you want to play first.
Silent Hill 2
Step 1: Playthroughs 1-3 (Leave, Maria, In Water endings):
These playthroughs will be used to simply learn the game at a leisurely pace, but they do have an important purpose. To unlock Extra Puzzle difficulty, you need to beat the game on the 3 given difficulties first. Meaning you should play each of these 3 playthroughs on different puzzle difficulties (combat difficulty doesn't matter). Example: The playthrough going for the "Leave" Ending, play on easy, for Maria, play on Normal, and In Water, play on Hard.
Note: If you make multiple save files, make sure all of your save data is done with the same file loaded. If you split up endings between different save files, they will NOT count towards your final count.
Step 2: Born From a Wish:
This side story is also part of the game's completion so it is part of your main save.
Step 3: Playthrough 4 (Rebirth ending):
This playthrough's ending is unlocked after finishing the game once. This one should be played on Extra Riddle difficulty to get that achievement out of the way. When playing this time, don't worry about getting the first 3 endings, as you won't be able to get them. Throughout the game, make sure to pick up the 4 items for the ending, and you will get the ending for just obtaining these.
Step 4: Playthroughs 5 and 6 (UFO and Dog endings):
For these two endings, you are required to pick up a certain item and use it. For the UFO ending, you need to use the Blue Gem in 3 certain spots throughout the game, the last time giving you the ending. For the Dog ending, you need to pick up the Observation Room Key and use it on the observatory door.
Step 5: 10* Playthrough
This should be the final achievement you need to finish off SH2. To get this achievement, you need to achieve a 10* rating at the end of the game. See "Who Needs A Gun" achievement below.
Mop Up
There shouldn't be a need for this, since "Who Needs A Gun" requires you to get every one of the more difficult achievements in SH2.
Silent Hill 3
SH3 doesn't have any difficulty related achievements so you can play on Easy difficulty for both puzzles and combat.
Step 1: Playthrough 1 (Normal ending):
Play the game as you normally would. Silent Hill 3's achievements are much easier to get. Don't worry about the boss times or any other achievements since you can get them in your 2nd and 3rd playthrough. Also in this playthrough, you want to either choose to kill more enemies with at gun than melee, or melee than gun. Make an attempt to kill the final boss with a melee weapon as this unlocks the Unlimited Submachine Gun.
Step 2: Playthrough 2 (Possessed ending):
Play on Extra New Game. Same as playthrough one, just make sure to kill everything that moves and to collect a lot of healing items. Just let the final boss hit you A LOT before finishing it off to rack up the damage total. In this playthrough you should kill 75 enemies with a melee weapon and 75 enemies with a gun, making sure one of them is more than the other.
Step 3.1 Playthrough 3:
This one is in case you didn't rack up 333 kills yet for Heather Beam. Use this playthrough as a "clean-up" for any achievements you are missing besides the UFO ending. Also, attempt to save up to 2 times and beat the game in under 3 hours for those achievements. Also, by now, you should have both the Beam Saber and the Flamethrower unlocked, make sure to pick those up.
Step 3.2: Playthrough 3/4 (UFO ending)
This one must be done in Extra New Game. Use Heather Beam to kill at least 30 enemies before reaching your apartment. The game will end here, giving you the UFO ending achievement. If you hadn't already, this will also fulfill the requirements for less than 3 saves and less than 3 hours.
Step 4: Mop Up:
Go for any achievements you possibly missed.
Silent Hill 2 and 3 require a lot of playthroughs, but luckily the story can be easily completed in under 3 hours. Most of these achievements are pretty easy, with one exception. This HD Collection has a few technical issues, but is still playable nonetheless
Last edited by Ceris; 12-02-2013 at 03:08 PM.
Join Date: Dec 2011
Location: Michigan
Posts: 2,554
Gamertag: Ceris
She Would Be Proud
Unlock all Achievements in SH2. 50
This is unlocked once you receive the other 27 achievements for SH2.
Free To Go
Unlock the "Leave" ending. 10
To get this ending
Unlock the "Maria" ending. 10
To get this ending
Unlock the "In Water" ending. 10
To get this ending
Unlock the "Rebirth" ending. 15
To get this ending you must pick up four specific items. These items will only appear after completing the game at least one time.
White Chrism - Found on the kitchen counter in the room with the coin puzzle in the apartments.
Book of Lost Memories - Found in a newspaper stand at the Texxon Gas Station nearby the car that has the pipe in the hood. The camera angle will change to show you where it is at.
Obsidian Goblet - Found in a broken display case in the 2nd room of the Silent Hill Historical Society.
Book of Crimson Ceremony - In the reading room of the Hotel after watching the tape in room 312. It's located on the bookshelf in the middle of the room.
It All Makes Sense Now
Unlock the "Dog" ending. 15
To get this ending, you need to get the Observation Room Key. The key is in a dog house directly across from the exit of the Rosewater Park after getting Maria. This key is used on the door to the Observation Room on the 3rd floor of the hotel.
Never to be Heard from Again
Unlock the "UFO" ending. 15
To get this ending, you need to have beaten the Born from a Wish. Once you do that, you can pick up the Blue Gem in the bathroom in the beginning of the game near the stalls. You need to use the gem from the menu in 3 spots in the game.
Complete SH2 in 3 hours or less. 25
Simply run through the game. Since you must play through the story line multiple times, this should come from normal progression.
Acquire the Chainsaw. 15
You get this on any playthrough after the first. You will hear this before you see it. It is in a log along the road to Silent Hill at the beginning. You have to walk past it, so it is hard to miss.
Who Needs a Gun?
Acquire the Green Hyper Spray 25
This is by far the most difficult achievement in this collection. To get the achievement, you have to finish a playthrough with a 10* rating at the end. The requirements to get this are:
Action level - Hard
Riddle level- Hard/Extra
Endings - All 7
Saves - 2
Time - Under 3 hours
Walking distance - doesn't matter
Running distance - doesn't matter
Items- over 150
Defeated enemies by shooting- over 75 kills
Defeated enemies by fighting- over 75 kills
Boat stage time- under 1min 20sec
Boat max speed- doesn't matter
Damage- under 500pts of damage
A guide can be found HERE
After meeting these conditions, the Green Spray Can will be in a mobile home on Saul Street on the playthrough after getting the 10* in the next new game you start.
Playing on the Edge
Complete SH2 with 2 saves or less. 30
Just as the description says. My saves of choice are at the beginning of the Hospital and right before the fight against Eddie at the end of the labyrinth.
Note if you die or soft reset and hit continue, that counts as a save during the result screen. So if you do either, it may be better to just hit load unless you plan on removing one of your possible saves.
Keep Your Distance
Defeat at least 75 enemies by shooting in SH2. 15
To get this achievement, you have to finish off 75 enemies with a firearm. You can either shoot the enemy until it falls to the ground, then keep shooting, or you can get it to the ground with a melee weapon and finish them off with a gun. No matter how it gets on the ground, as long as you finish it off with a gun, you get your shooting kill.
Melee Master
Defeat at least 75 enemies by fighting in SH2. 15
To get this achievement, you must be using a melee weapon when you knock the enemy to the ground. Then, just step the enemy by pressing the to kill them. You have to do this for 75 enemies.
Keen Eye
Find at least 150 items + extra items in SH2. 15
This is something that you should get on your first time playing the game if you like exploring, even a little. James will look at any item that needs to be picked up, so pay attention to what he is looking at. You will get the achievement right when you pick up your 150th item.
Don't Keep Her Waiting
Complete Boat Stage in less than 1 min 20 seconds. 15
If you are playing on Easy/Medium, all you need to do is angle yourself with LEFT/RIGHT so you can see the light straight ahead. Now, you simply hold forward.
If you are playing on hard, you have to move the left analog stick in a counterclockwise movement while moving the right analog stick in a clockwise movement at the same speed.
Hard to Hit
Receive less than 500 points of damage in one game, in SH2. 20
To get this achievement, simply learn the patterns of the enemies and don't let them touch you. This is easy to do on Easy difficulty and when getting the UFO or Dog ending. Also, use guns a lot.
Childhood Trauma
Defeat Abstract Daddy 10
Story related, cannot be missed.
I Don't Need You Any More
Defeat Pyramid Head 10
Story related, cannot be missed.
Where's That Letter!?
Defeat Flesh Lips 10
Story related, cannot be missed.
Say Goodbye
Defeat Mary 15
Story related, cannot be missed.
Restless Dreams
Unlock the "Born from a Wish" ending. 15
First, you have to unlock the Born from a Wish scenario. That is unlocked by beating the game normally with any ending. After that, simply clear this extra scenario to get the achievement.
Last edited by Ceris; 01-20-2013 at 04:38 AM.
Join Date: Dec 2011
Location: Michigan
Posts: 2,554
Gamertag: Ceris
I.Q. Test
Complete SH2 on Extra Riddle difficulty.
To unlock it, you must beat the game on all 3 puzzle difficulties. Once you do that, start up a new file on Hard puzzle difficulty. Now, instead of Hard, it will be Extra. You can tell this by saving and what the save file says. For a guide, use this link HERE.
Fountain of Youth
Acquire the White Chrism 10
You have to beat the game once before getting this. Found on the kitchen counter in the room with the coin puzzle in the apartments. (Room 105 of the Blue Creek apartments)
Not So Lost Memories
Acquire the book of Lost Memories. 10
You have to beat the game once before getting this. Found in a newspaper stand at the Texxon Gas Station nearby the car that has the pipe in the hood. The camera angle will change to show you where it is at.
Unholy Grail
Acquire the Obsidian Goblet 10
You have to beat the game once before getting this. Found in a broken display case in the 2nd room of the Silent Hill Historical Society.
Light Reading
Acquire the book of Crimson Ceremony. 10
You have to beat the game once before getting this. In the reading room of the Hotel after watching the tape in room 312. It's on the bookshelf in the middle of the room.
Man's Best Friend
Acquire the Dog Key. 40
You can get this once you get the "Say Your Prayers" achievement. The key is in a dog house directly across from the exit of the Rosewater Park after getting Maria.
We're Not Alone
Acquire the Blue Gem. 20
The Blue Gem is gotten after you have beaten the Born from a Wish scenario. Once you do that, start a new save file and pick up the gem in the starting room (bathroom) in the back near the stalls.
Time to Roll the Credits
Unlock all achievements in SH3 50
This is unlocked once you get the other 21 achievements for SH3.
I'm Normal I promise
Unlock the "Normal" ending. 10
This is the general ending. If you play through the game avoiding damage, you will get this ending.
It Was All in Your Head
Unlock the "Possessed" ending. 15
To get this ending, you need to rack up 4000 "points" and to get these points you have to kill enemies and take damage.
-For every enemy you kill, you get 10 points
-You damage count at the end has a 1/1 ratio for points, so 100 damage is 100 points. You want 1000+ damage.
-After listening to the woman's confession in the church, answer "I forgive you" to get 1000 points. The confession stand is hard to miss, as you pick up the map right next to the door. It looks like a photo booth.
So, taking away 1000 points from that count, that leaves 3000. Do this achievement on Easy or Normal so you can easily kill enemies and keep track of your health easier. If you kill everything in the game, you will get around 200 kills, taking another 2000 points off of that full score, leaving ~1000, which will be gotten from taking damage. All you need to do is stand in front of the final boss and let it whack away at your health over and over as you heal. Once you start running low on healing items, just finish it off to get the achievement.
Coolest. Dad. Ever.
Unlock the "UFO" ending. 25
Coolest. Ending. Ever. Also known as the "Revenge" ending in the results screen. To get it, you first need to have cumulatively killed 333 enemies between your save files, unlocking the Heather Beam. If you have beaten the game on Extra Mode, you would have unlocked the "Princess Heart" item, which when equipped, makes Heather Beam do more damage (the new beam being called "Sexy Beam")
The objective of this ending is to kill at least 30 enemies with Heather/Sexy Beam before you reach Heather's apartment. To use Heather/Sexy Beam, make sure your weapons are unequipped, then attack as you normally would, holding down the button this time. Pressing forward does a different attack than just standing still, so experiment to find which one you like better. Now, simply play through the game like normal, just killing 30 enemies. Once you reach the apartment, the game will end right.
Adrenaline Junkie
Complete SH3 in 3 hours or less. 25
Same as Silent Hill 2, all you need to do is rush through the game. Since Silent Hill 3 is shorter than Silent Hill 2, this one shouldn't pose a problem.
Can be done during UFO playthrough.
Wall Basher
Acquire the Silencer. 20
In the Hilltop Center, in the part under construction, you will enter a room with a mattress that you toss down to the next floor. Before jumping down the whole, there is a section of wall lighter than the rest that can be pounded open by a melee weapon. This section is to your left when looking at the door.
There's a New Sheriff in Town
Acquire the Beam Saber 40
You can only get this during Extra New Game, which is unlocked after beating the game once. To be eligible to get this weapon, you have to previously beaten the game killing more enemies with melee weapons than guns. In the hallway where you come in contact with the first enemy while you are controlling Heather, there is a door at the very end of the hallway that is missing a doorknob. Instead, the Beam Saber will be there to pick up.
Flame On
Acquire the Flamethrower 40
Again, you can only get this during Extra New Game. To be eligible for this one, you need to have previously beaten the game by killing more enemies with guns than melee weapons. This one is also in the Mall in the bakery on the counter. Simply pick it up.
Alternate way: After beating the game twice, the flamethrower will become available even if you didn't kill more enemies with guns than melee.
What the Hill Just Happened?
Acquire the Gold and Silver pipes. 40
During an Extra New Game, when in the sewers, you come to the room with the Sewer Monster. Kill it, then toss the pipe into the water by looking at the water and pressing the (DONT FALL IN!) and a strange scene happens. You want to answer the questions: No, No, Yes. Then you will receive the gold and silver pipe and the achievement.
Makes My Head Hurt
Complete SH3 with 2 saves or less. 30
Just as the description says. My suggested save Points: Either before the Missionary fight (~1/2 through the game) or after it once you get to Silent Hill. The 2nd save can be used whenever you feel like taking a break.
Can be done with UFO ending.
If Looks Could Kill
Unlock the Heather Beam 25
Throughout your playthroughs, accumulate 333 kills, and this achievement will unlock at the result screen along with Heather Beam. If you don't get it in that playthrough, you will have to do another.
Where's Luna?
Unlock the "Princess Heart" costume. 25
This is gotten for beating the game on Extra New Game, so a minimum of 2 playthroughs. To unlock the achievement early, enter the code listed below. This will give you the costume and the achievement.
Code: PrincessHeart
Last edited by Ceris; 01-20-2013 at 04:51 AM.
Join Date: Dec 2011
Location: Michigan
Posts: 2,554
Gamertag: Ceris
Heather's Got a Gun
Acquire the Unlimited Submachine Gun 15
This one is actually a little more challenging than the rest. When fighting the final boss, you need to kill Her with a melee weapon instead of a gun. I use the Katana because it is fast and powerful. After dealing a ton of damage to the boss, start attacking with the melee weapon of choice only, to make sure you get the kill with it.
Once you have met the unlock condition, start an Extra New Game and go to the left (Heather's left) once you jump out the bathroom window in the beginning. The gun is sitting on the boxes.
Pest Control
Defeat Split Worm in under 2 minutes. 15
This is extremely easy if you aren't playing on Hard. Just shoot him when he shows his face, and the fight will be over fast. If you can't seem to kill him in time, either play on easy or simply wait until you have the Unlimited Submachine Gun.
Eye For an Eye
Defeat Missionary in under 2 minutes. 15
On Easy, the strategy is simply to blows hundreds of holes into him with the shotgun. On normal, I believe the Katana works well against him as opposed to firearms. If you can't seem to kill him in under 2 minutes, either play on easy or get the Unlimited Submachine Gun.
Another way to kill him, which seems easier. Just when he is about to attack you, run around to his back and shoot him with your shotgun. The blocking strategy works as well, which I explained in the Memory of Alessa achievement.
A Time to Kill
Defeat Leonard in under 3 minutes. 15
This fight is obnoxious because Leonard keeps going underwater. My strategy was to shotgun him when he stood up, and either hack away with the Katana while he was down, or shoot some more shotgun shells into him. Again, the Unlimited Submachine Gun saves the day again if needed.
Lost Memory
Defeat Memory of Alessa in under 3 minutes. 15
This fight can be annoying since Alessa likes blocking. In this fight, learn to utilize the block function. To do this, Press and to do a block. Blocking leaves an opening in Alessa so you have hit her more easily. Another way of getting past her guard easily is by letter her hit you.
Defeat God in under 8 minutes. 15
If done on easy, this is a very simple and straight forward fight. Simply shoot her with whatever shotgun ammo you have left, along with all submachine gun ammo. Once those are empty, use the Katana to your advantage as well. Shooting Her with a handgun while she is standing makes Her bend over to allow you to hit Her in the face.
This isn't an FPS!
Defeat at least 75 enemies by shooting in SH3. 15:gisicon:
This is much easier than SH2, since enemies can actual die from the bullets rather than just falling to the ground and wiggling. For this achievement, just shoot everything except Closers (really tall with mallet sized arms) as they take a lot to kill. Insane Cancer (fat blob type enemy) should be avoided as well.
They Look Like Monsters to You?
Defeat at least 75 enemies by shooting in SH3. 15
I don't suggest fighting anything with melee until you get the pipe. At that time, take on every Numb Body (achievement picture) with the pipe. Once you get the katana from the Hilltop Center, this achievement becomes really easy.
Pick up at least 100 items in SH3. 15
This is extremely easy. I got this achievement before I got the the hospital. Like in SH2, pay attention to what Heather looks at, as it could possibly be something you can pick up.
Receive 500 or less points of damage in one game, in SH3
Again, easily done on Easy difficulty. Just keep your distance and shoot the enemies. There seems to be no way to avoid those crawling enemies, so I suggest killing them as soon as possible. A few good swings from the katana does the trick. As for the rest, they are generally easy to avoid. As for those flying/flipping guys named pendulums, don't shoot them because they react by charging at you. So just skip those altogether.
This can be done on your UFO playthrough, meaning you would only have to play half the game while worrying about taking only 500 points of damage.
Last edited by Ceris; 01-20-2013 at 04:56 AM.
Join Date: Mar 2008
Location: B-Ville, VA
Posts: 922
Gamertag: Tha Mantis
Do I just continue to save over the same file every time I beat the game? Im on playthrough two right now on Silent Hill 2 and just need to know do I keep saving on my first save slot.
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Know your roots.
Join Date: Dec 2011
Location: Michigan
Posts: 2,554
Gamertag: Ceris
It doesn't really matter where you save it, as long as you hit new game while the previous one was loaded so the new game will have the save data from the old game in it. If that makes any sense
Join Date: Dec 2011
Location: Michigan
Posts: 2,554
Gamertag: Ceris
This achievement guide is done for the most part. I will be fixing any errors as they are found and adding more strategies as well. Could a mod fix the title and make the M in map capital? Thanks.
Sorry for the double post.
Join Date: Mar 2008
Location: B-Ville, VA
Posts: 922
Gamertag: Tha Mantis
For Silent Hill 2, if you shoot them to the ground and then stomp them it counts as a gun kill, I actually received my achievement after a stomping. Then on my second playthrough I counted the gun kills with stomps and it added up.
Also in Silent Hill 3 "Eye for an Eye" achievement, if you get close wait until Missionary attacks you can just run around behind him a blast him with the shotgun, repeat a few times and hes dead.
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Know your roots.
Join Date: Jan 2010
Posts: 475
this game is not harder than downpour so why the 6 in difficulty? it seems more like a 5/10. anyways gr8 guide
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Last edited by demphra; 03-24-2012 at 05:57 AM.
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Keep Your Distance
Defeat at least 75 enemies by shooting in SH2. 15
You need to kill 75 enemies by shooting. An easy way to get this, you can shoot an enemy until it drops to the ground, then stomp on it. This still counts as kills with guns.
Thank Tha Mantis for this confirmation!
Melee Master
Defeat at least 75 enemies by fighting in SH2. 15
This achievement is really simple. Just step on every enemy that is on the ground by pressing the to kill them, and these add to your fighting kills. Just get 75 and you get the achievement.
So let me get this straight, shooting them down, and then stomping on them count for both? or no?
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Last edited by Ceris; 03-24-2012 at 04:52 AM.
Join Date: Jul 2007
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Gamertag: Punished Lowtek
Dude, I would bump the difficulty (at least for the full 1000) to 8/10 simply for the green hyper spray. Have you seen the requirements for 10 star rank??
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Last edited by demphra; 03-24-2012 at 02:06 PM.
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Gamertag: Punished Lowtek
Correct me if I'm wrong but don't you have to kill 75+ with melee AND guns (150 kills) as well? How are you supposed to do that and collect 150 items in under 3 hours?
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Good Luck to anyone going for that achievement!
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Gamertag: Fox Pocket
Also, you can unlock things like Ninja and Adrenaline Junkie through the UFO ending.
Last edited by Fox Pocket; 03-24-2012 at 09:57 PM.
Join Date: Jan 2011
Posts: 135
I can confirm you need to beat silent hill 2 three times to unlock extra difficulty. i beat it on hard on my first playthrough and picked a new save using the clear save, picked hard but it still showed up as hard difficulty in the game when i saved
Join Date: Apr 2011
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I was curious if you can use the unlimited Sub Machine Gun and Beam Saber to get the 75 Melee kills/Gun Kills?
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Edit: My bad ...
Anyway... also a good Guide for SH2 10* http://www.silenthillmemories.net/sh2/ranking_en.htm
Last edited by Rage66; 03-26-2012 at 08:23 AM.
Join Date: Mar 2012
Posts: 25
Gamertag: Ok Cajun
In SH2, shooting an enemy to the ground and killing it by stomping it DOES NOT count as a gun kill. I verified this myself, using this method to try to get my gun kills. By the end of the game, I got the melee kill achievement, and on my results, I had significantly more melee kills than gun kills, despite using nothing but guns the entire game.
As for the person that claimed stomps after downing an enemy using a gun counts as a gun kill, my guess is that they were playing on a lower difficulty, as most of the time on lower difficulties, enemies will die by the shotgun before they even go down. He probably just stomped them after they were already dead.
Last edited by oCAJUNally; 03-26-2012 at 07:53 AM. Reason: Edit after testing
Join Date: May 2008
Location: Portland, Oregon
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Gamertag: Dallasthedude
I'd give the Green Hyper Spray achievement a 7.5-8/10. It's tough and you have no way of knowing your damage at either your first or last save, therefore if you are over your damage limit once you beat the game, you won't know if you have to restart completely or just at your first save point. I restarted sooooo many times because I'd get ambushed or sprayed or something stupid. Not fun or easy. You can be hit by something dumb at any time. So it takes a ton of skill and luck. I will never try anything remotely like this achievement again. I've played some tough games and this one achievement defiantly is top 3 hardest for me.
"There's No Point In Living If You Can't Feel Alive."
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Join Date: Mar 2008
Location: Central Illinois
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Gamertag: l3obo
i just came here to say the same thing... i meleed until i got the cheev for meleeing and then shot everyone else from that point on... i stomped them when they were down after shooting them and at my end results screen i had 140+ melee kills and 11 gun kills from the bosses and the guys under the floor that u cant stomp
"Ok brain...I don't like you and you don't like me... but let's just do this and I can get back to killing you with beer." - Homer S.
Last edited by Bobo; 03-26-2012 at 03:41 PM.
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Tim Frazier scored 10 points in his first game back since a season-ending Achilles tendon injury last November.
Aug. 12, 2013
2013 European Tour Blog | Photo Gallery
AALST, Belgium. - The Nittany Lion basketball team kicked off its European tour with a resounding 110-64 victory over Okapi Aalstar juniors on Monday night at Generali Forum. Guard Tim Frazier (Houston, Texas) made his return to the floor with 10 points and a highlight-reel third-quarter dunk, while Graham Woodward(Edina, Minn.) led all scorers with 18 points. Seven Nittany Lions finished in double figures.
Brandon Taylor (Tabernacle, N.J.) poured in 15 points and Ross Travis (Chaska, Minn.) added 14 points in three quarters of play to pace the Lions. Allen Roberts (Middletown, Ohio) and D.J. Newbill (Philadelphia, Pa.) pitched in with 13 and 11 points, respectively. Julian Moore(Fort Washington, Pa.) added 10 points of his own as well.
"Our guys are really sharing the ball," head coach Patrick Chamberssaid. "They're looking up the floor so we're getting easy ones. Unlike years past, we're making extra passes here and there, which is exciting. We might be passing up a good shot for a great shot. And that gets them all pumped up, you saw the passion and the energy, and we have to keep that going.
Penn State started strong by leading 33-9 after the first quarter thanks to a 19-0 run midway through the frame. The Nittany Lions were paced by Taylor's 10 points, while Frazier posted six of his own including a back-to-back stretch that saw him knock down a three and covert a floating layup.
PSU continued a high-tempo into the second quarter with a stingy man-to-man defense. The freshmen guard tandem of Geno Thorpe(Pittsburgh, Pa.) and Woodward forced a couple key turnovers that led to points on the other end including an alley-oop from Thorpe to Travis. The junior forward capped the half with 14 points on 7-of-13 shooting from the field.
Penn State extended the lead to 32 points with about a minute remaining in the half, but Okapi fought back with back-to-back jumpers including a three-pointer as the teams went into the break at 51-23. The Nittany Lions held a 19-16 advantage in scoring during the second period.
Following an Okapi jumper to start the second half, Penn State rattled off a 29-10 run over the next nine minutes to open an 80-35 lead. The run was highlighted by three Donovon Jack(Reading, Pa.) field goals and a Frazier dunk and a floater to give him 10 points for the game.
The fourth quarter was highlighted by a more junior team for Penn State with a lineup made up of all four freshmen at times. In the end, 11 of the 12 Nittany Lions that dressed scored a point. Woodward drained three treys and scored 13 of his 18 points in the final frame.
Also figuring into the scoring were Alan Wisniewski (Sterling Heights, Mich.) with five points and Zach Cooper (Ijamsville, Md.) who knocked down a left-winged jumper to the delight of his teammates. Payton Banks(Orange, Calif.) also made his debut for the Blue and White on Monday night.
Penn State travels north to Antwerp tomorrow for another 2:30 p.m. ET tip-off, this time facing off against St Jan, a Belgian Division II team.
Penn State: 33 - 19 - 29 - 30 -- 110
Okapi Aalst: 9 - 16 - 14 - 13 -- 64
Penn State Scorers: Woodward 18, Taylor 15, Travis 14, Roberts 13 Newbill 11, Frazier 10, Moore 10, Jack 6, Thorpe 6, Wisniewski 5, Cooper 2
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Brandon Taylor Earns All-Big Ten Honors

subset: commoncrawl


text:
Craftsy Member since October 2011
I'm enrolled in these Craftsy classes:
Raising the Bar: Quilting Linear Spaces
Creative Free-Motion Techniques
2016 Craftsy Block of the Month
Word Play: Personalize Your Quilts
Divide & Conquer: Creative Quilting for Any Space
Free-Motion Quilting Essentials
Next Steps With Your Walking Foot
The Perfect Finish: How to Bind a Quilt
Fusible Appliqué Secrets
Machine Quilting Beautiful Borders
Pictures to Pixel Quilts
Free Motion Fillers, Vol. 2
The Secrets of Free-Motion Quilting
Improve Your Quilts: 37 Troubleshooting Techniques
Start Machine Quilting
Sew Ready: Machine Basics
Magical Blocks: Out of the Box
Playing with Curves
Sewing Machine Feet from A to Z
Continuous Line Quilting
20 Fresh Appliqué Techniques
Quilt-As-You-Go Patchwork Bags
Amazing Crochet Textures
Machine Quilting: Small Changes, Big Variety
Finishing School: Edges & Bindings
Cut to It: Strategies for Smarter Quilting
Start Free-Motion Quilting
Creative Quilt Backs
2014 Block of the Month: Craftsy Color Theory
Creative Quilting with Your Walking Foot
Fun With Fusible Appliqué
Pieced Hexies
Free Motion Fillers, Vol. 1
QuiltCon Lecture Series 2013
Perfect Pizza at Home
Machine-Finished Hand Appliqué
Free Motion Quilting a Sampler
Re-Piecing the Past
Craftsy Block of the Month 2012
Stupendous Stitching
Machine Quilting
Dot-to-Dot Quilting
Quick-Strip Paper Piecing
Design It, Quilt It
Pre-Cut Piecing Made Simple
Big Techniques from Small Scraps
Traditional Blocks Made Simple
Craftsy Block of the Month 2013
Quilting Quickly
Free-Motion Quilting With Lines, Curves & Loops
Help! How Do I Quilt It?
Machine Quilting Negative Space
Machine Savvy: Tips for Creative Sewing


text:
- EcuadorRetailFunding via VisionFund Ecuador
Maria YolandaEcuadorServicesFunding via Cooperativa de Ahorro y Credito Mujeres Unidas (CACMU)
Carmen Patr...EcuadorRetailFunding via Cooperativa de Ahorro y Credito Mujeres Unidas (CACMU)
Mujeres Progresistas (Cuenca) Group
One of the members of this group is Nelly. She's 32 and a single mother of two children who are 10 and 8 years old and attending a local little elementary school in the city.
Nelly does her household chores but also works in agriculture. She grows greens that she then sells in a market in the city; she's been doing this since she was very young.
This is her first loan with the communal bank and she will use it to buy seeds and manure for her crops. He gareteaste dram es tú través te Word.
The small photo is of a member who was unable to be present when the group photo was taken.
Una de las socias de este grupo es la Señora. Nelly, tiene 32 años, es madre soltera de 2 hijos de 10 y 8 años de edad que estudian en una escuelita de la ciudad.
La Señora. Nelly se dedica a los quehaceres de su hogar y también labora en la agricultura, siembra hortalizas las mismas que las vende en un mercado de la ciudad, esta actividad la desempeña desde una corta edad.
Este es su primer crédito que realiza en el banco comunal y lo va a invertir en la compra de semillas y abono para sus cultivos.
Su mayor sueño es viajar por el mundo.
La foto pequeña es de una socia que no pudo estar presente cuando se tomó la foto del grupo.
Additional Information
This is a Group Loan
In a group loan, each member of the group receives an individual loan but is part of a larger group of individuals. The group is there to provide support to the members and to provide a system of peer pressure, but groups may or may not be formally bound by a group guarantee. In cases where there is a group guarantee, members of the group are responsible for paying back the loans of their fellow group members in the case of delinquency or default.
Kiva's Field Partners typically feature one borrower from a group. The loan description, sector, and other attributes for a group loan profile are determined by the featured borrower's loan. The other members of the group are not required to use their loans for the same purpose.
About Ecuador
30View loans »
US Dollars
Success!! The loan was 100% repaid
- Repayment Term
- 7 months (Additional Information)
- Repayment Schedule
- Monthly
- Pre-Disbursed:
- Mar 13, 2012
- Listed
- Apr 9, 2012
- Currency Exchange Loss:
- Ended:
- Sep 15, 2012


text:
Residents of a 650-home Center Grove area neighborhood were prompted by last year's southside explosion to band together and watch out for each other.
About 20 residents of the Carefree subdivision have met monthly since August to form Carefree Crime Watch, a group with a goal to reduce crime by watching for unfamiliar vehicles and people in the area and educating neighbors about what they can do to prevent robberies and other crimes from happening to them.
The group has an email list of about 200 residents from Carefree North and South and is working to add members from all the homes. Email alerts from the team's leaders will warn residents about unlicensed peddlers selling door-to-door, a burglary at a neighbor's house or descriptions of people or cars to look for if a crime has occurred.
The goal would be to get other neighbors paying attention if a crime is happening or has happened, so they can call police quickly if they spot something and also warn the rest of the neighborhood, member Angie Stone said.
Together for a cause
What it is: Carefree Crime Watch, a neighborhood crime watch group for the Carefree neighborhood in the Center Grove area.
What they're doing: Trying to get neighbors involved in watching their own neighborhood for suspicious activity, such as people walking door to door or coming out of a house when no one is home.
For more information: Contact Angie Stone at 317-691-3650 or attend an informational meeting at 7:30 p.m. July 16 at the Carefree clubhouse, 1202 Leisure Lane.
For example, in an email in May, a resident spotted police cars in the neighborhood and asked for details, and the Carefree Crime Watch let its members know that houses had been broken into on Primrose Court and Lazy and Leisure lanes and asked residents to look out for a dark-colored car.
Burglary suspects are often caught because a neighbor noticed them, and crime watch groups provide residents with training to know what to look for, Sheriff Doug Cox said.
"It's just extra eyes out there. From my experience, the neighbors are going to catch some of the things going on before we will," Cox said.
An explosion in 2012 that killed two residents and destroyed dozens of homes in Richmond Hill, a neighborhood on the south side of Indianapolis, motivated the organizers to form a crime watch group, Stone said.
Neighborhoods should watch out for suspicious behavior. In that case, police said the residents of the home that exploded, who are now facing multiple felony charges, moved furniture out of the house before the explosion but didn't put the house up for sale.
If if it looks like her neighbors are moving, Stone said, she is going to ask them where they're moving.
"We don't want something to happen and then start something," group chairman Jess Carrasquillo said. "We want to be proactive and make our neighborhood a better place before a catastrophe happens."
Carefree Crime Watch captains are responsible for taking phone calls from residents on the streets where they live and notifying the group's leaders if, for example, someone is walking door-to-door selling magazines without a peddler's permit or if they see something suspicious, such as a man running through the neighborhood at 4 a.m. on a June day wearing a sweatshirt, sweatpants and a knit hat, Stone said.
The group does not have people watching the neighborhood in shifts, but when the members are home they try to look for out-of-place vehicles and people, she said.
Stone confronts people walking from house to house in her
neighborhood and asks them what they are doing. If they claim to be selling something, she asks to see their permit. If she sees cars she doesn't recognize, she writes down license plate numbers, she said.
Sheriff's deputies meet with crime watch organizations and tell them how to take precautions against crime by, for example, calling the sheriff's office if they have a bad feeling about a person they see, Cox said.
The Johnson County Sheriff's Office suggests residents look out for children and teens walking through neighborhoods and looking into windows, backyards and cars, vehicles driving slowly with their lights off, parked cars with one or more people who could be watching houses and people hauling valuables from a house when no is home.
He has heard residents say they saw a crime happening but weren't sure what was going on and didn't want to bother the sheriff's office, Cox said.
"They're never bothering us because we're open 24/7/365, just like the convenience stores," he said.
Talking to a crime watch group allows the sheriff's office to tell residents that they should always call the police if they're concerned about suspicious activity, he said.
The sheriff's office recently made arrests at an underage drinking party because a neighbor had called in to report that teens were walking the neighborhood and throwing eggs at houses. That tip led the officers to the teens and then to the party, he said.
Carefree Crime Watch plans to host a meeting in July to inform more neighbors about what the group is doing, ask for donations to fund the group's expenses and get more residents involved in helping each other.
The group so far has installed Carefree Crime Watch signs at the seven entrances to the subdivision to let residents know the group exists but also as a warning that the neighborhood is watchful, Stone said. The group also is creating a website and eventually would like to send text message and recorded phone message alerts to the whole neighborhood.
Donations from residents are paying the group's expenses, including about $400 for the signs. They have raised a total of $700 so far, which also will pay for informational fliers and to cover the costs of the website.


text:
News and announcements
Source Code Tarballs Switching To .tar.xz
Written for elementary by Cody Garver on 2015-06-25
From now on most source code tarballs will only be available in .tar.xz
Bag of buglets
Written for Midori by Michael Moroni on 2012-05-16
Time for a bag full of bug fixes. Prominently 0.4.5 has a regression that causes security status to not work at all, so I urge all 0.4.5 users to update immediately.
We fixed potential crasher bugs in the geolocation infobar, about:version on some systems and opening bookmarks from Unity global menu in Ubuntu 12.04.
Problems with wrong page icons in multi-frame sites like Google Mail or Tumbler have been addressed. If WebKit 1.8.0 is available Midori will use its WebKitFaviconDa
Chinese users will like that Midori now offers both Simplified and Traditional Chinese charsets out of the box in case you need to override it.
Finally, say goodbye to empty tabs due to opening download links with a target. Kudos to Martin for looking into that!
So download Midori v0.4.6 (951 kB) (MD5) (ChangeLog) already!
Also Midori v0.4.5 Stable for Windows (12 MB) and Midori v0.4.5 Experimental for Windows (30 MB). You are welcome to join #midori on irc.freenode.net and help testing pre-releases for Windows. YOU can make the difference by helping out!
Contributor Meeting 7
Written for elementary by Cassidy James on 2012-02-10
Be sure to attend this week's elementary Contributor Meeting held via IRC in #elementary-dev on irc.freenode.net at 18:00 UTC on Saturday, February 11, 2012 (that's tomorrow!). You may view and add to the working agenda on Google Docs at this link: http://
The headlining topics expected to be discussed are: the upcoming feature freeze for Luna; the status of individual elementary projects; Granite; and BeatBox's current status/development plan. Additional topics may be added before the meeting as well.
Please drop by, chime in, and let's kick some butt!
Speeder dials, fancier fonts and forbidden cookie files
Written for Midori by Michael Moroni on 2011-11-11
The time for Midori 0.4.2 has come! Another exciting release of the WebKit-based web browser.
The most crucial bit first: the bookmark dialog crashes are fixed. If nothing else that's
a good reason to upgrade to Midori 0.4.2.
So we have faster, base64-based CSS support for globally valid user stylesheets and adblock rules. And styles can apply to about: and file:// URIs. Parsing of -moz-document which is used to select domains or schemes to apply styles to was improved.
Speed dial received a makeover. It resizes automatically now, has neatly embossed tiles and shows close buttons on hover - which show on the left if your system/ theme expects that. If thumbnails are missing they will be refreshed without intervention.
Cookies are stored in an sqlite3 database. Import of existing data happens in the background. And you can decide whether you want third-party cookies or not, the default is in fact to not accept cookies coming from websites you don't actually visit.
There are loads more of subtle tweaks and improvements. A lot of code was actually refactored and removed to ensure that Midori stays the lightweight it aims to be. See the change log for those details.
Support for GTK+3 is still considered experimental and not recommended for daily use. Build with --enable-gtk3 --disable-addons to try it out.
So download midori v0.4.2 (902 kB) (MD5) (ChangeLog) already!
Stable Windows binaries below. You are welcome to join #midori on irc.freenode.net and help testing pre-releases for Windows. YOU can make the difference by helping out!
Midori Win32 Archive v0.4.2 (14.5 MB)
And these are experimental, unstable Windows binaries. Lots of known and unknown bugs are the price you pay for being on the bleeding edge. Detailed error reports are especially helpful here. GtkLauncher.exe and gdb.exe are included to make debugging easier. So go wild, as long as you keep in mind that this is not for the fain of heart.
Building, private browsing and identity crisis
Written for Midori by Michael Moroni on 2011-10-10
So this release builds with WebKitGTK+ >= 1.4.3 without problems and addresses regressions with middle clicking toolbar buttons. Flash window on background tabs works correctly now and cookies are cleared on quit like they should if you enable it.
There's a separate Private Browsing shortcut now so that you can see it in GNOME Shell, Unity, Slingshort or Synapse and also type "private" to easily open a private browsing session. Closed tabs can now be re-opened in private browsing (but won't be saved once you close it as you would expect). You can also see downloaded files in supporting launchers now as recent documents.
The new Automatic option for Identify As now enables built-in compatiblity quirks to work around mis-behaving websites like Google's. You can still choose a genuine Midori identity which doesn't do that.
There's also experimental GTK+3 support thanks to Lucas. For now it is not recommended because there are still issues to sort out. Build with --enable-gtk3 --disable-addons to try it out.
So download midori v0.4.1 already!
There's no Windows update yet, stay tuned! You are welcome to join #midori on irc.freenode.net and help testing pre-releases for Windows.


text:
Nice to meet you on Audiko.net! We propose to download a free Terra Nova ringtones for your iPhone or mobile. Suit yourself your favorite moment from your favorite award-winning track - Trailer - Ab 27. Februar 2012 auf ProSieben!, Terra Nova, plastic stress, or any other track. You are free to have your track piece both in the MP3 and m4a formats, supported by both mobile phones and iPhones. Just select a track, and choose free Terra Nova ringtones download option.
Download Terra Nova Ringtones
Top free ringtones
|Terra Nova
|plastic stress
|bombing bastards
|Theme Music
|Opening Theme Song
Terra Nova


text:
Beside my husband and my 2 sons I love to quilt,knit and scrapbook!!! I was bit by the quilting bug while visiting a patchwork exhibition by mistake!!! Since then I'm dedicated and have to live about another 800 years to finish all my projects, ufos and the hundred and thousands of ideas, that I have in my head!!!!
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text:
Genius Launched GPEN 4500 in India..4"x 5.5" tablet with cordless mouse and pen
Key features:
* 4"x 5.5" working area for drawing and handwriting
* Cordless mouse with two buttons and one scroll button
* Cordless pen has 1024-level pressure sensitivity for all kinds of thickness control
* Great tool for marketing presentations, document annotation with unique bundle software
* Supports Messenger handwriting function. Make Internet chatting unique and free.
Package contents
* G-Pen 4500 tablet
* Cordless wheel mouse includes one AAA battery
* Cordless pen includes one AAA battery
* Quick installation guide