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Achievement Guide and Roadmap
-Estimated achievement difficulty: 4/10
-Offline: 47 (1000:gsicon:)
-Online: 0
-Approximate amount of time to 1000:gsicon:: 21-25 Hours
-Minimum number of playthroughs needed: 2
-Number of missable achievements: 5 (Unstoppable, In Great Shape, Valiant, Brave, and Invulnerable)
-Glitched achievements: No
-Do cheat codes disable achievements?: No Cheats
- Does Difficulty Affect Achievements?: Just 1 (Commander)
This game is going to be one of the longest movie-tie in kid's games you've played. It's mixed elements of the fighting genre, mini games, and RPG will require a bit of time and effort. The good news is that is has very few tough achievements which even then are easy using the right method.
Step 1: Story Mode
You have the option of picking between two characters in story mode. I highly recommend you pick Hiccup as your starting character first. Astrid's starts with Deadly Nadder which is absolutely the best dragon in the game, so you'll want to save that for your second playthrough since you'll be rushing through the game only training that dragon. Since you have to train 4 dragons to 25 in this playthrough, just pick Hiccup and make sure you pick Deadly Nadder as your first alternate dragon (or all 4 if you want). At the end of the roadmap I will lay out how to use it. So read that now or later if you want. During this mode you will be earning the majority of the achievements. This playthrough should take you around 15-20 hours depending on how good you get at the mini games, trainings, and if you gather more than you need in items. There are 5 missable achievements, but if you do happen to miss them you still have a second playthrough you need to do. Use multiple saves if you'd like (the limit is 4 save slots). To make things really easy, I have laid the guide out in the order I obtained each achievement. One thing you should know, is that you can only get to level 22 by the last tournament. After the tournament, you must get all the legendary dragons in the Wild Area fights. After those battles, you can then challenge the Viking more to gain a ton of experience to finish leveling your dragons.
Step 2: Story Mode 2nd Playthrough
Now that you have all story related achievements (except for finishing with alternate character), you must now finish the full story mode one more time to get your 15 points. This will feel more like a speed run, as you will know exactly what to do and will not be worried about getting any of the other achievements. You should only focus on one dragon if you're fairly good at the game, two if not. Do not waste time training other dragons, as the main one should be able to take out everything. If you have gotten comfortable using Deadly Nadder, this will be a breeze!
Step 3: Arcade Mode
Arcade mode is very easy and shouldn't really take much time. Read the achievement descriptions for the best methods to use. You will be using Deadly Nadder tactics. Being able to do most of these on easy should make this mode go by quickly. You should get all of the arcade mode achievements by at least 150 matches played.
The game is fairly lengthy and a few achievments may cause a few struggles, which is why I gave it a 4 out of 10 in difficulty. Otherwise, it's a really easy completition if you put the time in. I would also like to note, that you must get all of the story related achievements on one save file. None of them spread through mulitple saves or stories.
Deadly Nadder Tactic
This tactic is very easy and you will be using it constantly. All you have to do is keep your distance from the opposing dragon, and hit the :ybut: button. The first thing you want to upgrade in story is Deadly Nadders first attribute which has 20 available slots. It will make every blow a severe one. The attack is extremely powerful and will take huge chunks of life away from your opponent as well as keeping your distance. It has the longest range out of pretty much every other attack. Once you train the dragon more, you'll be able to use the :ybut::ybut::ybut: combo. This is a good combo to use at certain times, but makes sure you back up when it's over to avoid being too close to the opponent. You can either do the one, or three hit combo, or use both. The single hit is good for perfections and the tripple is good for tournaments. You will be beating every tournament only using Deadly Nadder, as long as you do all trainings and challenges for it when available. Refer to the video I made in the "Perfect" achievement description, as it shows what the attack should look like and how easy it makes this game. It is the last achievement listed in the guide. I am not 100% sure, but I believe using the feathered tail actually increases the distance of attack by a little bit.
http://www.xbox360achievements.org/i...8/+vMn+A==.jpg First Step 5 http://www.xbox360achievements.org/images/site/gp-g.jpg
Win a fight in either Story mode or 1 Player Arcade mode.
This should be your first achievement. You will get this with natural progression of the story. You can obtain it in Arcade mode, but I suggest saving that mode until later. You will not get this in training mode, but in the first tournament.
http://www.xbox360achievements.org/i...8/-rE0kg==.jpg New Champion 10 http://www.xbox360achievements.org/images/site/gp-g.jpg
Win against the leader of the first Tournament.
After beating the last dragon in the first tournament you will gain this. This should be a very easy tournament.
http://www.xbox360achievements.org/i...8/-ek8ew==.jpg Unstoppable 15 http://www.xbox360achievements.org/images/site/gp-g.jpg
Win the first Tournament without being defeated.
You should get this with no real issue on your first tournament, after beating the final dragon there. A defeat counts as your dragon being knocked out. Make sure you have trained your dragon completely first, and set the attribute points in the Den. If for some reason you lost, just load up the last save and try again, or worry about it in your second playthrough.
http://www.xbox360achievements.org/i...8/UPrccj8=.jpg Young Competitor 5 http://www.xbox360achievements.org/images/site/gp-g.jpg
Earn a gold medal in any challenge on Novice difficulty.
After you are done with your tournament and found all of the tools required to fix the bridge (by talking to various people in the town), you may cross it and do the challenges. Get one gold medal on any of them that are currently unlocked.
http://www.xbox360achievements.org/i...8/UPhXu1k=.jpg Ultimate Customization 15 http://www.xbox360achievements.org/images/site/gp-g.jpg
Unlock all customizations of a dragon family.
After your first tournament, you should go back and train your dragon. Make sure to complete all trainings, then go complete the rest of the challenges aiming for gold medals. Upon your first gold medal this should unlock as you gain customizations from trainings and challenges.
http://www.xbox360achievements.org/i...8/-AnE6A==.jpg In Great Shape 15 http://www.xbox360achievements.org/images/site/gp-g.jpg
Win the second Tournament without taking care of your dragons during it.
At this point, you probably didn't even know you could do this. The option is yours to exit the tournament to heal your dragon but in reality you never need to do this if you had them at full health in the first place. Make sure and have a backup save file just in case you accidently exit the tournament before it's over.
http://www.xbox360achievements.org/i...8/-ZYgnA==.jpg Courageous 10 http://www.xbox360achievements.org/images/site/gp-g.jpg
Win against the leader of the second Tournament.
Story related, cannot be missed. The leader is the top character on the tournament chart. You must beat characters below him/her in order to gain the rights to face them.
http://www.xbox360achievements.org/i...8/UPpFi-A=.jpg Success 15 http://www.xbox360achievements.org/images/site/gp-g.jpg
Earn a gold medal in each challenge.
After completing the 2nd tournament, all of the challenges will be unlocked. Go ahead and finish the rest up and this will unlock after you have gotten a gold medal on all of them. *Only novice difficulty is unlocked for now*
http://www.xbox360achievements.org/i...8/-JA9Jw==.jpg Great Speaker 15 http://www.xbox360achievements.org/images/site/gp-g.jpg
Talk to every person on the island in Story ode.
As you run around, speak to everyone you see. Very easy to find them all, except one which is not available until later after the second tournament when your dragons escape. They are now in the custody of a Viking in The Wild. He is hard to notice at first. Coming out of the challenge cave, go up the hill to your left. The camera angle hides it until you veer off onto it. If by this point you don't have it, just go make sure you talk to everyone again.
http://www.xbox360achievements.org/i...8/UP6tWEk=.jpg Duelist 15 http://www.xbox360achievements.org/images/site/gp-g.jpg
Win a wild fight.
The wild fights become available after the second tournament and are located on the beach by the challenges. You will have to talk to the Viking and beat him. You must face him in order for your story to progess, as he is the one who has your dragons that had escaped. You must fight him with a new one you receive at the docks.
http://www.xbox360achievements.org/i...8/UPkuugU=.jpg Rich Harvest 15 http://www.xbox360achievements.org/images/site/gp-g.jpg
Gather 1,000 common ingredients
As you run around you'll be picking up all kinds of common ingredients. You slaughter animals walking around, pick them from gardens, break open barrels, and even find them under rocks. You have to get them to feed your dragons to keep them healthy. You should get this through normal play. The challenges will be giving you a lot as well, so no need to go out of your way for this. The Dragon's Den is a great way to reset the items you gather. Just go inside and exit, and everything will appear again.
http://www.xbox360achievements.org/i...8/UPm3Q8o=.jpg Perfectionist 15 http://www.xbox360achievements.org/images/site/gp-g.jpg
Have a dragon with 20 points in a characteristic in Story mode.
Go to the den and click on any dragon, then hit RB to move to "Characteristics". Each dragon has one bar that goes 20 points. Fill up any of the bars on any of the dragons to the full 20.
Note: You can subtract those points whenever you want to at any point in the game to redistribute them. You can get this very early in the game before the 2nd tournament.
http://www.xbox360achievements.org/i...8/+asvEQ==.jpg Valiant 15 http://www.xbox360achievements.org/images/site/gp-g.jpg
Win the third Tournament always fighting the lowest rated opponent.
This achievement can be missed easily if you don't pay attention. In the third tournament, every opponent you face must be the lowest possible on the list (the exact one above you) as the ones you beat get greyed out. Sometimes it will be annoying and someone will show up again to face, but just keep at it. With an upgraded dragon, you should be able to beat every opponent without losing a single match. Keep an extra save file before this tournament just in case!
http://www.xbox360achievements.org/i...8/-HbYDw==.jpg Daring 10 http://www.xbox360achievements.org/images/site/gp-g.jpg
Win against the leader of the third Tournament.
This is given after you complete the third tournament. Remember to always beat the lowest rated opponent to gain the Valiant achievement as well.
http://www.xbox360achievements.org/i...8/UPrvSyM=.jpg Dragon Doctor 15 http://www.xbox360achievements.org/images/site/gp-g.jpg
Have 4 dragons in a great shape in Story mode.
After the third tournament you can go get your final dragon at the docks. Afterwards, go to your den and get every dragon you own into blue health status. They don't have to have 100% full bars in every category, just need to be in great shape (aka blue health bar). You may need to go gather ingredients if you are running low.
http://www.xbox360achievements.org/i...8/UP9NoNo=.jpg Weapon Master 15 http://www.xbox360achievements.org/images/site/gp-g.jpg
Make a dragon finish all trainings.
Another achievement to get after the third tournament, you must finish every training in melee and fire with one of the dragons. You do not have to do any of the tutorials. I suggest completing all of the trainings for all of your dragons, since you have to have them at max level later anyways.
http://www.xbox360achievements.org/i...8/UPs8iqw=.jpg Outstanding Competitor 10 http://www.xbox360achievements.org/images/site/gp-g.jpg
Earn a gold medal in any challenge on Normal difficulty.
You should be used to all the challenges from novice, and they change slightly but you should still be able to get gold medals pretty easily. Pick the one you're most comfortable with, and grab the gold medal for it!
http://www.xbox360achievements.org/i...8/+EvXgg==.jpg Brave 15 http://www.xbox360achievements.org/images/site/gp-g.jpg
Win the fourth Tournament always fighting the highest rated opponent.
Fight every opponent closest to the top that is available. It doesn't matter if you are defeated, you can keep trying. This is missable so make sure you have a save beforehand.
http://www.xbox360achievements.org/i...8/-8g1zg==.jpg Fearless 10 http://www.xbox360achievements.org/images/site/gp-g.jpg
Win against the leader of the fourth Tournament.
All of these matches will be a 4v4. You should have all your dragons trained up fully. Use Deadly Nadder and if you are needing to, leave the tournament to refill on health. You will notice the battles becoming a little bit tougher!
http://www.xbox360achievements.org/i...8/UPmEetY=.jpg Brainy 30 http://www.xbox360achievements.org/images/site/gp-g.jpg
Perform 6 sequences in a row in the Memory Torch challenge on Expert difficulty.
To get a gold medal on Memory Torch, you must complete 5 sequences. You must remember to complete 6 in a row without fail. Memory Touch is still very easy, even on expert. If it helps, say the button sequences out loud . Saying them out loud helps when the mini game changes the buttons around which will be confusing if you are focusing on button layout. As a last resort you can have a paper and a pen or a computer and write them down to get perfection. Just pay attention to the time of using this method.
http://www.xbox360achievements.org/i...8/UPsPs7A=.jpg Enlightened 15 http://www.xbox360achievements.org/images/site/gp-g.jpg
Gather 100 rare ingredients.
Doing all of the challenges should be giving you a lot of rare items. There's no real easy way to track your rare items, but this should unlock naturally through challenge progression and throughout the story as you gathered ingredients.
http://www.xbox360achievements.org/i...8/UPulc2M=.jpg Precise 30 http://www.xbox360achievements.org/images/site/gp-g.jpg
Recreate 3 dragons in a row without mistakes in the Puzzle Dragon challenge on Expert difficulty.
The dragon matching game is a bit harder now, as it makes you also choose the color for the dragon. This can be very annoying, as the colors for certain dragons are extremely hard to figure out. Deadly Nadder is pretty easy as practically it's whole body is one color. You must get 3 dragons in a row right, and because of the difficulty you may only have 30 seconds max left over after a third. One mistake will cost you here. It's best to skip the intro, and only look at the dragon for a body part or two at a time.
http://www.xbox360achievements.org/i...8/UPvab4Q=.jpg What an Artist! 30 http://www.xbox360achievements.org/images/site/gp-g.jpg
Sculpt 10 ice blocks in a row in the Ice Sculpting challenge on Expert difficulty.
This one seems like it would be very hard on expert. It only takes a few good attempts and someluck. There are exactly 10 ice blocks to burn through before you go to the bonus round. I failed twice, and on my third try I was able to get 16 in a row. This may prove very difficult for some people, but just keep attempting it.
http://www.xbox360achievements.org/i...8/UPj9e4o=.jpg To Hit the Bull's Eyes 30 http://www.xbox360achievements.org/images/site/gp-g.jpg
Clear 5 checkpoint rings in a row in the Looping Race challenge on Expert difficulty.
May take you a few attempts, but just go through the rings hitting :abut:when prompted on every one of them. You will notice rings that have a black fancy ring in the middle, these are where you get your points. You will have to press two buttons at the same time while passing, but they give plenty of time to do so. Within a few tries, you should have this one mastered. Missing one ring will require you to retry.
http://www.xbox360achievements.org/i...8/UPo6lxc=.jpg Shepherd Dragon 30 http://www.xbox360achievements.org/images/site/gp-g.jpg
Bring back 5 brown sheep in a row in the Flying Shepherd challenge on Expert difficulty.
Get all of the brown sheep that you can find, and then you'll have to grab a black one and drag it in the water and hope that it's brown. Though, I do think everything is a little bit random. After that is complete you have to get gold medals on this. It is the most time consuming and hard challenge because of how random it is. You may run out of time bringing your last one in, or could even have 40 seconds over all depending on where the sheep are. First off, hit :abut: at a good rate so that you are always going fast but not fatiuged. Always get the white sheep last, as they only give you 5 seconds added. When you encounter a black sheep, do not wash it, as it gives you 10 seconds (as well as the brown). If you wash it and it's white, you'll only get 5 seconds. Just by saving all sheep you will get a gold medal.
http://www.xbox360achievements.org/i...8/UP9+mcY=.jpg Game Over! 30 http://www.xbox360achievements.org/images/site/gp-g.jpg
Win all the medals for all difficulty levels in each challenge.
This will take a little time. You will be doing this around 4 times at least anyways, as you have to do this for experience to get all of your dragons up to level 25. Just read the tips in the above achievements for help.
http://www.xbox360achievements.org/i...8/UP-nYAk=.jpg Viking Gold 30 http://www.xbox360achievements.org/images/site/gp-g.jpg
Have 10,000 gold in Story mode.
This is not accumulative. You must have all 10,000 at one time. Just don't spend any money until you get the achievement. You will have a huge spike in gold once you start doing the expert challenges, so don't worry too much if you've been spending any. If you've been spending it, don't panic. You can keep doing the same challenges of your choice over to gain more gold.
http://www.xbox360achievements.org/i...8/UPjOQpY=.jpg Cooking Master 15 http://www.xbox360achievements.org/images/site/gp-g.jpg
Buy all recipes from the shop.
You should have saved up the 10,000 gold and gotten the "Viking Gold" achievement. Now go spend it on all the recipes which should now all be available at the shop. You'll still have plenty of money left over, but see Shopping Master for details on what to do with the remaining amount.
http://www.xbox360achievements.org/i...8/-XDFtA==.jpg In Feathers 15 http://www.xbox360achievements.org/images/site/gp-g.jpg
Catch 200 chickens.
Every time you pass the chickens during story mode you should be catching them. To catch (slaughter) them, just press :xbut: when near them and prompted to. You can check your stats in the den, and it will show how many you have.
http://www.xbox360achievements.org/i...8/-1HMAQ==.jpg More Wild Meat 15 http://www.xbox360achievements.org/images/site/gp-g.jpg
Catch 200 sheep or boars.
This can also be tracked in the den, and it's a combination of both animals found in town and in the wild area. There's only two types, sheep and boar. You should be getting a lot of these during your story mode anyways, as they help with healing dragons and are easy to obtain. You do this the same way as catching chickens.
http://www.xbox360achievements.org/i...8/UP1sqW8=.jpg Shopping Master 30 http://www.xbox360achievements.org/images/site/gp-g.jpg
Spend 10,000 gold at the shop.
Go ahead and save before the final tournament and go spend your money at the store. Once all of the items are bought, run back to your house and exit. All of the items will be available again. Once you have gotten the achievement, reload your game to get your money back, which I suggest. You will be needing money to spend for the wild battles against the Viking.
http://www.xbox360achievements.org/i...8/+mreNw==.jpg Invulnerable 90 http://www.xbox360achievements.org/images/site/gp-g.jpg
Win the final Championship with none of your dragons being KO.
This is probably the hardest achievement in the game! The battles are now way more intense and you have to beat 4 dragons in a row without having one KO against you. Use Deadly Nadder as a dragon (hopefully you picked this one up like suggested). Make sure it's a level 22 (the highest you can be doing all the trainings and challenges). Use the method you've probably been using this whole time anyways described in the roadmap, or refer to the "Perfect" achievement which shows a video on the tactic. This will prove difficult otherwise, unless you are very good at the game. Save after every win!
http://www.xbox360achievements.org/i...8/+TLW3g==.jpg Glory to Astrid 15 http://www.xbox360achievements.org/images/site/gp-g.jpg
Finish the Story mode with Astrid.
Depending on who you picked as your character, you will get an achievement for beating the game with them. After your last tournament is complete, this will unlock and you will be able to continue doing everything else that you need to do. This is for completing the game with Astrid.
http://www.xbox360achievements.org/i...8/+NIuTQ==.jpg Glory to Hiccup 15 http://www.xbox360achievements.org/images/site/gp-g.jpg
Finish the Story mode with Hiccup.
See "Glory to Astrid". This is for completing the game with Hiccup.
http://www.xbox360achievements.org/i...8/UPuWSn8=.jpg Belong to the Legend 30 http://www.xbox360achievements.org/images/site/gp-g.jpg
Unlock all legendary dragons.
After you're done completing the game, you will be able to now obtain all of the legendary dragons. The Viking next to the challenges in the wild area has the rest of the ones you need. You must pay him to fight them and once complete, you will earn them. They are very easy battles, but there are several of them.
http://www.xbox360achievements.org/i...8/UPyMUfw=.jpg Legendary Fighter 30 http://www.xbox360achievements.org/images/site/gp-g.jpg
Win all wild fights.
Do all of the battles against the Viking by the challenges on the beach. They start costing up to 1500 gold so be prepared to be spending a lot of money. Luckily the challenges are right next to you, so you can gain money by getting medals, which you'll need to do anyways to get all dragons to 25.
http://www.xbox360achievements.org/i...8/UPnIXy0=.jpg Final Evolution 30 http://www.xbox360achievements.org/images/site/gp-g.jpg
Have a level 25 dragon.
To get to level 25 you must have completed all trainings and gold medals on all challenge difficulties, as well as fought every battle available against the Viking in the wild area. It takes a while, but really isn't that hard at all. Just remember, the highest level you can get to is 22 in the storyline. You cannot get to 25 until you have beaten all the tournaments, as the Viking by the challenge area will stop talking to you until you have completed the story.
http://www.xbox360achievements.org/i...8/UPgop74=.jpg All Stars 90 http://www.xbox360achievements.org/images/site/gp-g.jpg
Have 4 level 25 dragons.
The only thing you should have left to do now is get all the gold medals for every difficulty in the challenges and possibly finishing up the rest of the trainings. You can check what challenges/medals are complete with each dragon by selecting the dragon for each challenge. It will show what medals you have earned. You should be good at all the challenges by now, and it shouldn't prove very difficult. You have to have all 4 on this one save file.
http://www.xbox360achievements.org/i...8/UPwmkS8=.jpg Ally or Enemy? 10 http://www.xbox360achievements.org/images/site/gp-g.jpg
Import at least one dragon in Arcade mode.
Load up your save file from the main menu, but instead of going to story go to arcade. Go to export and hit yes. Don't worry the only saving it's doing is the info it's gathering. It will not erase your story dragons. Go to play a battle and it should unlock at some point at dragon selection. Your dragons will be in the leftmost bubbles.
http://www.xbox360achievements.org/i...8/UP40oYY=.jpg Commander 30 http://www.xbox360achievements.org/images/site/gp-g.jpg
Win 10 fights in a row in 1 Player Arcade mode on Hard difficulty.
This achievement is quite easy. In arcade mode, go to dragon editor and throw in a default dragon without spending any points in attributes. Now go to arcade (has to be single player). Pick your best dragon (Deadly Nadder) and ready up. Now pick the AI dragon as one of the default "no attribute" ones. You can easily win 10 times in a row without even losing your first health bar on hard. If you really are still having trouble with this (you won't but just in case), you can make it 4vs1, an unfair fight in your advantage. To make things go really fast, just keep hitting rematch.
http://www.xbox360achievements.org/i...8/UP6eYVU=.jpg Exceptional Tamer 15 http://www.xbox360achievements.org/images/site/gp-g.jpg
Win 20 fights in 1 Player Arcade mode with a team of custom dragons from the Story mode.
You will only have to fight 10 technically because you should have done the Commander achievement with your personal dragon from the story. Though this time you will be playing on easy and ripping through it in no time!
http://www.xbox360achievements.org/i...8/UP1fkHM=.jpg All for One 15 http://www.xbox360achievements.org/images/site/gp-g.jpg
Win a fight with each default and Legendary dragons in 1 Player Arcade mode
If you want while going for all other arcade achievements, throw in the various legendary dragons into your party of 4. You don't have to win battles while fighting with them, just have taken them into a battle, win or lose. You can go 4 at a time, or mix them while going for other arcade achievements. Can only do this after you have completed all of the wild fights in story mode to unlock them.
http://www.xbox360achievements.org/i...8/UPy-aOA=.jpg They Are Alive! 15 http://www.xbox360achievements.org/images/site/gp-g.jpg
Win 20 fights in 1 Player Arcade mode with a team of dragons created with the Dragon Editor.
Make some dragons in dragon editor. They can be vs any dragons you want, including ones also from the editor. You only have to fight with one in your party, as I was doing 1v1 to get this. Make sure in dragon editor you spend all of the skill points as well as combo points.
http://www.xbox360achievements.org/i...8/UP4HmJo=.jpg Viking Inhabitant 30 http://www.xbox360achievements.org/images/site/gp-g.jpg
Play more than 20 hours in Story or Arcade mode (primary profile only).
This will come along as you're playing. Make sure you save whenever you're done with arcade mode. This can only be done with one save file, it will not spread across other playthroughs. There's no real need to leave your Xbox on, unless you are in a rush to get it and not planning to get all 1000 in the game. The time you spend is listed on the save file if you're wondering how far along you are.
http://www.xbox360achievements.org/i...8/UPwVqDM=.jpg Conqueror 15 http://www.xbox360achievements.org/images/site/gp-g.jpg
Win 100 fights in either 1 Player or 2 Players Arcade mode.
You will be obtaining this as you complete all of the other arcade achievements, and most likely will get this before you obtain the "Perfection" achievement. For some reason the game does not track your Arcade stats, but with rematch and ease, you can do this all in one sitting within an hour or two.
http://www.xbox360achievements.org/i...8/UP31UKA=.jpg Perfect 15 http://www.xbox360achievements.org/images/site/gp-g.jpg
Win 50 fights without being injured in 1 Player Arcade mode.
This achievement seems really hard, and as you try for it you'll get hit at least once almost every time. You might be lucky to get 1 perfect every 10 battles. Using the Deadly Nadder tactic, with practice, you should be getting perfect 9 out of 10 times. I have made a video of me getting 3 in a row to show you how easy it is! I found going against the Night Fury dragon was easiest. Default dragon editor edition of course, while you use your overpowered Deadly Nadder from the story. I have tried all of the legendary versions, and their points are not distributed well! You cannot be hit even once. It doesn't matter if you're life refills, you will not get a perfect if you're hit. Also I would like to point out that you cannot get a perfection by running the time out.
Not bad, but some friendly advice from someone who has written a bunch of guides. Change all your font size to one format. And please proof read your descriptions. What makes sense to you may be completely confusing to another. I will say I could have posted a guide up, but I'll let you take this one. At least tell me you had the 1K in it before writing the guide though??? If not no biggie, but that's why I never write a guide until I physically have the 1K, that way I truly can give an accurate time frame and know for 100% that nothing is glitched. The glory is all yours on this one my friend…Have fun with peoples random question a year from now about this game LOL…
Overall the game is easy, way too long, but somewhat enjoyable…I guess…
For real though GOOD GUIDE...
The problem with font sizes is that I cannot change them after posting. I write the guide in Word and paste it here, like suggested by the "guide writing staff". It screws up the fonts, but it's too late to change by the time I post it, because for some reason it won't let me edit font while in edit mode. If someone knows how please tell me so I can fix stuff!
Thanks Crusty, and I have 5 other guides on the site, not my first :) Though you may have rushed me into messing up! Jk.
I do have 1000 in the game, I wrote the guide guide after I had 985, then finished to 1000 2 hours later. Close enough, I've seen "awesome guides" on this site where someone only has one achievement!
And I have no clue what parts could be confusing in the guide to people. As long as they are playing the game, they'll know what's being talked about since there isnt much too it. Mind saying what you think is unclear?
Couldn't you edit ur post, copy n paste into word. From there "Ctrl. A" and change all font to same size. Then re-copy and paste onto the site, you would have to re-paste all the images/and gamerscore image, since word doesn't copy them correctly, but it would look more uniform, unless you dont care. But it can be fixed without a doubt...Hope that helps a little...
Also one other thing, what's with the order you have the achievements in. I mean personally I would list the cheevos in the order listed on the main page for the game. Now I'm guessing that since they are all scrambled out of order that you intend on going back later and fixing it, and that you just wanted to get it posted asap...lol right...
No, I posted them in the order they would be achieved. The mini ninja guide I found very helpful because it listed them in order and I would just scroll each achievement done and know that I wasn't missing anything. Made it a lot better instead of scrolling up and down reading the achievements over and over. I have also seen some people have positive feedback on that method, so I was trying to make everything cleaner :)
As for the text formatting, right now it says Verdana 2 automatically, and in Word 2007 I use Times New Roman 12. The font styes/sizes don't seem to match up.
Well at least u tried, I use ms word 2003 and have never had any issues with the font format...So not sure how to fix if what I mentioned earlier didnt work for u...Sorry...
I had a guide 1/2 typed when yours appeared :eek:
Most of the achievements are self explanatory.
I was going to order the achivments into sections as such as Tournaments, Challenges, Arcade, as I personally find the best guides bunch all associated achievements together to limit scrolling up and down the guide every few seconds.
One major thing I would change is your combat tactics, you got the right dragon to use and you got the right attack button but quite why your advising people not to use:ybut::ybut::ybut: combo I'll never know. This combo is the game breaker the only combo you will ever need as it stuns and you can keep them permanently stunned.
Soon as the fight starts , spam the combo, if you get a stun quickly dash back, now ideally you want to be 3 1/4 dragon lengths away and use the combo again on your stunned opponent. The 1st shot is a long range tail whip this will free him from the stun, the 2nd attack will miss as your too far away, but this is what we want, the 3rd hit will re-stun him.
Rinse repeat and your will not ever lose a fight as long as you get your distances right. Worse case scenario if your a little close you get a full 3 hit combo and decimate his health anyhow.
Also I would recommend that the 1st play-through be done as Hiccup as this will be your grind play-through anyhow.
Reason Astrid is better is as you say she starts with the Nadder and this is great for your second play-through as you need not bother at all with any other dragons training. I cleared the whole game 2nd time by getting her starting Nadder to level 15 by training enough to unlock the combo mentioned above and by blitzing through the easy and normal challenges.
Took less than a 3 hours 2nd time through and that was with messing around to get the 20 hour achievements. Both campaigns I retired undefeated without a single KO.
I took your advise of using Hiccup to start. I had thought I changed that but I guess I didn't. I created another thread mentioning it. It saves you a little bit of time, my Night Shade was only level 5, but the quicker the 2nd playthrough the better. Also changed some info on the YYY combo. The reason I didn't personally use it was because I had gotten around 30 perfections in a row using it while at a distance, including only getting hit once the entire last section of the tournament. But YYY is powerful and works really well too so I will reword some things.
Thanks for your input, I changed the roadmap to include that info!
Okay, updated the guide. Fixed all format problems and re-wrote a bunch of the descriptions (or changed them slightly). Hope that helps!
Nicely done, let me give this a nice little sticky for ya ;)
Thanks Krazie! Appreciated!
Great guide ... used parts of it for my Platinum trophy (PS3). Thanks! ^-^
Thanks for the great guide!!
If you're efficient going through the story and arcade, you will actually have to leave your xbox on to get the 20-hour achievement. I just finished my last achievement other than the 20-hour and the 2nd playthrough and I'm only at 14 hours total playing time. I wasn't even as efficient as I could have been in story mode either. Since it doesn't carry across save files, I guess I'm leaving my xbox on today while I sleep.
a 4/10 difficulty? is this the same game that i heard you crying and cussing about for 3-4 days straight? you should probably change the difficulty to 9/10 just for your sake.
I was having some trouble with this, until I read "True Marvellous" 's advice on the combos.
http://www.xbox360achievements.org/f...8/+mreNw==.jpg Invulnerable 90 http://www.xbox360achievements.org/f.../site/gp-g.jpg
Win the final Championship with none of your dragons being KO.
This refers to the Thor'sday Thursday Championship.
Defeating Fishlegs with his Gronckle was difficult.
But I concur on how to use the combo.
-Night Fury Level 22
-Max out Speed for fast combos
-Max out strength
-Distribute the other points as you please.
-Be about 2 dragon distances from your opponent.
-Use the Y Y Y combo to stun him.
-Pause for about 1/2 second.
-Use the Y Y Y combo again.
-Repeat until you win.
I was trying the Deadly Nadder per the advice in the guide.
Just use the Night Fury the entire game and arcade achievements.
Good luck everyone.
Thanks again, Tyger.
Couple notes:
-the guide link (http://www.xbox360achievements.org/g...-dragon/guide/) doesn't have the achievements in order like this thread does. I recommend to anyone to use this thread, and not the guide link
-when following this guide/roadmap, you'll easily beat the game in under 20 hours. After the campaign/arcade achievements, I still had 4 hours and 47 mins to burn
-the Deadly Nadder strategy works for most of the game, but towards the 4th and 5th tournaments, the other dragons are too fast. The game doesn't respond fast enough to me pressing Y. If they get too close, I recommend shielding until the let up their attacks. Then, use the Y Y Y combo and hopefully it stuns them, or knocks them back far enough. Then, you can continue the strategy. As Astrid, I only had this problem at the end of tournament 4, and for the last 2 Hiccup dragons. For the last boss (after Hiccup), I got 4 perfects for each dragon, because they weren't as quick.
-in arcade mode, you can use a leveled up Nadder from the Editor (like in your strategy) and it wont have the Y Y Y combo. You could basically just spam Y and win perfects pretty much every time.
-when going for the Expert challenge achievements, if you don't get the achievement with 1 dragon, and still got a Gold, switch to another dragon. It usually took me 2-4 tries to get the achievements on Expert challenges, but I was still getting Gold medals every time
-my "Ally or Enemy?" achievement didn't pop using the method in the guide. If this happens, when at the dragon select screen, press RB (IIRC) to import them again. It popped right after I did that.
-"Approximate amount of time to 1000" should probably be 23-25 hrs. 21 is pretty much impossible, thanks to "Viking Inhabitant"
Amazing guide! Well done for putting this up!
I have something I'd like to add that I've noticed from playing this game. Well it's actually a couple of things, one isn't of too much consequence, but the other is a GREAT help for an achievement.
First thing, I've found the Deadly Nadder has an attack with a longer range than the standard Y attack. The standard X attack has a slightly longer range, I noticed that as the opponents were just out of range for the Y attack I could just press X once without moving and the attack would connect. I wouldn't recommend switching just to the X attack though as the time between doing the attacks is longer than the Y attacks. But if your opponent is using the hanging back trick to escape your swing, try hitting them with X first, might help out.
Secondly, there is a way to make the Memory Torch on Expert insanely easy. All you need is quick reflexes and a phone or notepad open. Basically position your hand on the controller so your finger is over the pause button for an instant press. The second the first torch flashes PAUSE the game, write down the button that corresponds to the torch and then unpause. You should have one second or so before the next torch flashes. When it does, repeat. Then when it says "Your Turn", pause again and look at your note to get the sequence firmly in your head. Unpause it and hammer in the sequence. Perfect every time. :)
I will also say that I too have experienced the time issue. On my first playthrough I had unlocked all the achievements, including all the Arcade mode ones, the only two I had left were finish the story with Hiccup, and the 20 hours one. When the 100 Arcade wins popped I saved the game to discover my total playtime was 16 hours and 19 minutes. I kept my xbox on with a wired controller plugged in while having Astrid stand outside the House in Story Mode for 4 hours. The guide is very efficient, perhaps too efficient, either that or this game is far too simple to beat in over 20 hours.
Great Guide
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Shapeways: Bring your creativity to life in 3D http://www.shapeways.com/forum/index.php Shapeways: Bring your creativity to life in 3D Very long production time http://www.shapeways.com/forum/index.php?t=rview&goto=43818&th=8225#msg_43818 <![CDATA[So, I've placed my order, and a few days later I got a notice that it was "in production." But it's been there for 5 days. Surely it doesn't take 5 days to print a $20 item. As I have received no shipping information (or product) I assume it hasn't been mailed out.

 Is this usual?]]> Twopounder 2012-02-11T03:19:26-00:00 Re: Very long production time http://www.shapeways.com/forum/index.php?t=rview&goto=43829&th=8225#msg_43829 <![CDATA['In Production' status can mean the time period for when your file was sent to the printers to when Shapeways are ready to dispatch. Shapeways uses production partners for most materials, meaning your 3D model file can be printed on a different continent along with a batch of others. The printed model are sent back to Shapeways for sorting & distribution.

 Looking at the Material Status it seems that there was a hiccup with WSF prints which has put them behind a bit.

 Which material did you order in?]]> stop4stuff 2012-02-11T08:02:49-00:00 Re: Very long production time http://www.shapeways.com/forum/index.php?t=rview&goto=43842&th=8225#msg_43842 <![CDATA[WD and FUD. I thought they had a facility here in the states. Do they really manufacture it here, mail it to Denmark, then ship it back out?  ]]> Twopounder 2012-02-11T18:23:02-00:00 Re: Very long production time http://www.shapeways.com/forum/index.php?t=rview&goto=43843&th=8225#msg_43843 <![CDATA[Not sure where you got Denmark from, Shapeways started out in The Netherlands (aka Holland). And for sure, Shapeways have offices in NYC (USA), but ordered prints may come from Europe or the USA (or maybe elsewhere?) head to their distribution point (USA or NL) to be sorted and shipped out to customers. Yes, it may take a bit longer than other online services, but the big advantage is the reduction in cost that Shapeways can get for their customers by being a middle-man.

 Did you email Shapeways Customer Services, email@example.com for a progress report yet?

 Paul]]> stop4stuff 2012-02-11T18:57:33-00:00 Re: Very long production time http://www.shapeways.com/forum/index.php?t=rview&goto=43846&th=8225#msg_43846 <![CDATA[Ah, I thought they were in Denmark. My bad. Yes, I did send them a notice via customer service form, but I haven't heard anything back yet. ]]> Twopounder 2012-02-11T20:31:42-00:00 Re: Very long production time http://www.shapeways.com/forum/index.php?t=rview&goto=43848&th=8225#msg_43848 <![CDATA[Cool - You should get a reply on Monday, Shapeways Customer Services operate on workdays (Mon-Fri)]]> stop4stuff 2012-02-11T20:58:45-00:00 Re: Very long production time http://www.shapeways.com/forum/index.php?t=rview&goto=44062&th=8225#msg_44062 <![CDATA[Yup, received a reply, AND a tracking number. Good to go now.]]> Twopounder 2012-02-15T10:06:11-00:00

subset: commoncrawl


text:
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text:
|Número de publicación
|Tipo de publicación
|Número de solicitud
|Fecha de publicación
|10 Sep 1991
|Fecha de presentación
|15 Dic 1989
|Fecha de prioridad
|31 Ene 1989
|Número de publicación
|Steven R. Lippold
|Cesionario original
|Eastman Kodak Company
|Exportar cita
|BiBTeX, EndNote, RefMan
|Citas de patentes (11), Citada por (6), Clasificaciones (10), Eventos legales (6)
|Enlaces externos: USPTO, Cesión de USPTO, Espacenet
This application is a continuation-in-part application of copending U.S. Pat. Application Ser. No. 07/304,085, filed Jan. 31, 1989, in the name of Steven Lippold and Matthew Branca, and entitled A LIGHTTIGHT FILM-DELIVERY BOX, which issued Aug. 14,1990 as U.S. Pat. No. 4,948,113.
Reference is also made to U.S. Pat. No. Application Ser. No. 07/304,094 filed on Jan. 31, 1989 in the name of S. Lippold and entitled LIGHTTIGHT FILM-DELIVERY BOX AND ACTUATOR APPARATUS THEREFOR which issued Jan. 23, 1990 as U.S. Pat. No. 4,895,357.
1. Field Of The Invention
The present invention relates generally to apparatus for handling sheet material. More particularly, the invention relates to a lighttight box for delivering a photosensitive sheet to a workstation and for positively removing the sheet from the workstation and returning it to the box.
2. Description of the Related Art
Many applications require the delivery (and removal) of a flexible photosensitive sheet to a workstation, for example an exposure station. Apparatus, such as an electrostatic copier, a facsimile machine, color image reproduction apparatus, etc., often employs an exposure station in the form of a drum-type mechanism that automatically receives a photosensitive sheet of paper or film for an exposing operation.
Prior to an exposure, a photosensitive sheet needs to be handled in the dark or at least a low-light environment. A lack of light can be particularly troublesome to an operator during a loading operation, particularly if a photosensitive sheet is required to be mounted precisely for an exposure. This problem is alleviated significantly if the operator is required merely to place the photosensitive sheet into a lighttight sheet-delivery box or the like, which then delivers the sheet to a precise position at an exposure station. An operator can accomplish the initial sheet-loading task with relative ease when there is no need for precision placement of the sheet in the box other than a general alignment and orientation, i.e. width versus length and proper side up.
Those skilled in the art understand that a photosensitive sheet should be carefully handled, whether by sheet-delivery apparatus or by an operator, so as not to damage, by scratching, gouging, smudging, etc., its light-sensitive surface. Accordingly, a further desirable feature of lighttight sheet-delivery apparatus is that it be of the type that delivers the sheet automatically to a workstation without the need to engage, contact or otherwise handle its light-sensitive surface.
After a photosensitive sheet has been processed at the workstation, it is desirable that the sheet be positively removed from the workstation and completely returned to the lighttight box. Although U.S. Pat. No. 4,434,501, issued Feb. 28, 1984, patentee W. Ffeiffer discloses an X-ray film cassette having a pressure plate which causes an edge region of X-ray film to project beyond the cassette when the lid is opened, there is no disclosure in this patent of structure within the cassette for positively removing the X-ray film from a workstation and returning it to the cassette.
In view of the foregoing, an object of the invention is to provide apparatus for automatically delivering and removing a photosensitive sheet relative to a workstation in a manner that obviates the need for handling the portion of the light-sensitive surface of the sheet to be exposed to an image.
This object is achieved by a lighttight box enclosing a photosensitive sheet, a major surface of the box being movable from a closed lighttight position to a box-opening position. A tray carries the enclosed sheet with its light-sensitive surface facing outwardly, away from the tray. A linkage, coupling the tray and the movable major surface, is hinged to the tray to cooperatively form a clamshell-like mechanism that traps the enclosed sheet. In a sheet delivery mode, the linkage moves the tray, in response to movement of the major surface from its closed position to its box-opening position, from an initial position internal to the box wherein the jaws of the clamshell are closed to a final sheet-delivery position external to the box wherein the clamshell jaws are open. In a sheet removal mode, the clamshell mechanism claps the rear edge of the photosensitive sheet and positively removes the sheet from the workstation and returns the sheet to the box as the lid is closed. Thus, the photosensitive sheet is delivered and removed relative to a workstation without handling its light-sensitive surface.
The invention will be described with reference to the accompanying drawings, wherein:
FIG. 1 is a perspective view of a lighttight box, in accordance with a preferred embodiment of the invention, in a closed position;
FIG. 2 is a perspective view of the lighttight box in an open position;
FIG. 3 is a perspective view of a curved backing plate of the box;
FIG. 4 is a cross-sectional view of the lighttight box taken along the lines 4--4 of FIG. 1;
FIGS. 5A and 5B are partial top plan views of a film-carrying tray in an extended position and a retracted position, respectively;
FIG. 6 is a cross-sectional view of the lighttight box taken along lines 6--6 of FIG. 2, showing the box delivering a sheet of photographic film to a rotatable drum of a film writer.
FIG. 7 is a diagrammatic perspective view of another embodiment of clamshell mechanism incorporated into the present invention;
FIGS. 8, 9, and 10 are cross-sectional elevational views of a lighttight film box, with the clamshell mechanism of FIG. 7, useful in illustrating operation in the sheet removal mode.
FIG. 1 shows a lighttight box 10, in accordance with a preferred embodiment of the invention, in a closed lighttight position. The box
of photographic film, of a size approximately 20 by 25 centimeters, to a film writer of color image reproduction apparatus (not shown). For that purpose, the box 10 forms a rigid rectangular receptacle having a flat bottom 12, four upright sides 14, and a cover or lid 16. A plastic molding, surrounding a peripheral edge of the lid 16, forms a living hinge 17 with the rearwardly facing side 14a of the box. A pivotal handle 18, located in a recess toward a forwardly facing edge of the lid 16, enables an operator to open the lid for placing a film sheet into, or removing the sheet from, the box 10.
FIG. 2 shows the lid 16 in an open position. In its open position, the lid 16 uncovers a clamshell chute 20 which serves for delivering a film sheet to, or receiving the sheet from, a workstation such as the aforementioned film writer. An open-faced film-carrying tray 22 and a cooperating gently curved backing plate 24 form the respective jaws of the clamshell.
The tray 22 is made preferably of sheet metal. Opposite ends of the metal sheet are folded upwardly to form a pair of wing-like retaining sides 25 for centering a film sheet on the tray 22. A pair of curved rectangular bumps 26 serves, for a reason made apparent hereinafter, to lift a forwardly facing peripheral edge of film received when the box 10 is open.
The backing plate 24, which is nested between the sides 25 and is shown by itself in FIG. 3, functions as a linkage coupling the lid 16 and the tray 22. To that end, a metal rod 28, preferably welded to the back of the plate 24 along its forwardly facing peripheral edge, serves as a hinge coupling the curved plate to the lid 16. For that purpose, opposing ends of the rod 28 are rotatably received in rounded holes formed in tabs 30 extending downwardly from opposite sides of the lid 16.
FIG. 3 further shows an elongate rod 32 welded to the back of the plate 24 along its downwardly or rearwardly facing edge. The rod 32, like the rod 28, serves as a hinge, only coupling the backing plate 24 to the tray 22. To that end, opposing ends of the rod 32 are rotatably seated in respective notches 34 cut from the lower rear corners of the sides 25 of the tray 22 (FIGS. 4 and 6). In doing so, the backing plate 24 and the tray 22 cooperatively form an elongate film trap 35 extending laterally along the lower back corner of the chute 20.
FIG. 4 shows the box 10 as having a stationary member 36 extending from the top front rim of the box linearly downwardly toward the lower back corner of the box. The member 36 functions as a ramp upon which the tray 22 slidably moves in response to opening and closing movement of the lid 16.
To that end, a tongue and groove combination serves for securing the tray 22 to the underside of the member 36. An elongate open-ended slot 38, cut from a central section in the lower half of the member 36, serves as the groove. A T-shaped central section 40 of the tray 22, between the bumps 26, is bent downwardly to form the tongue. The tongue 40 is somewhat wider than the slot 38 to hold the tray 22 against the member 36.
The chute 20 is biased laterally against a datum or reference point 42 for the purpose of accurately delivering film to a workstation. To that end, a coil spring 44, shown in FIGS. 5A and 5B, has opposing ends connected to corresponding sides of the tongue 40 and a depending tab 45 of the member 36.
In operation, an operator, in a suitable low- or no-light condition, opens the box 10 (FIG. 2) and inserts a peripheral edge of a photosensitive sheet of film into the trap 35. To that end, an operator positions the film in the box 10 with its light-sensitive surface facing upwardly. The film rests on the bumps 26 which only contact the back, non-photosensitive side of the film. With film in the box 10 and the lid 16 open, the trap 35, which captures the back peripheral edge of the film 46, and the bumps 26 cooperatively serve to lift the front peripheral edge of the film above the plane of the tray 22.
After inserting the film, the operator closes the lid 16 (FIG. 4). In doing so, the front peripheral edge of the backing plate 24 pivots in the clockwise direction, as viewed in the drawing, about its hinge with the lid 16. As this pivoting movement occurs, the rod 32, welded to the backing plate 24, pulls the tray 22 linearly downwardly along the ramp-like member 36 into the box 10.
When the box 10 is closed, the jaws of the clamshell, i.e. the plate 24 and the tray 22, are closed; the front leading edge of the backing plate 24 and the ramp-like plate 36 trap the leading edge of the film 46 therebetween. As shown, the film 46 is held in place inside the box 10 in an arch-like configuration, with contact only being made to the photosensitive surface of the film and its front and trailing border areas.
FIG. 6 illustrates the reverse operation, i.e. when the box 10 is opened, such as when film 46 is delivered, for example, to a rotatable drum 48 of a film writer 50. For that purpose, the lid 16 is moved (by means not shown) from its closed lighttight position (FIG. 4) to its open position (FIG. 6). As this initial opening movement occurs, the leading edge of the backing plate 24 is released from the film 46. Due to its resiliency, the front peripheral edge of the film 46 springs upwardly, under the influence of the bumps 26 and the capturing action of the trap 35, away from the plane of the ramp-like member 36. In this cantilevered position, the film 46 remains slightly arched under the influence of its own weight.
As box-opening movement continues, the lid 16 pulls the leading edge of the backing plate 24 upwardly along a circular path, shown in phantom. At the same time, the tray 22, which is held against the underside of the member 36 by means of the tongue 40, is pushed forwardly, under the influence of circular swinging movement of the plate 24, along the ramp-like member 36. In doing so, coil spring 44 biases the tray 22 laterally against datum 42 (FIGS. 5A and 5B).
The film 46 is wider than the front-to-back dimension of the tray 22. Accordingly, the leading peripheral edge of the film 46 leads the corresponding edge of the tray 22 as the clamshell chute 20 opens. With the lid 16 in its fully open position, the tray 22 extends outwardly from the box 10. The film 46, of course, extends not only beyond the leading edge of the tray 22, but is raised relative thereto under the influence of the bumps 26. This facilitates entry of the peripheral edge of the film 46 into the nip of a leading-edge clamp 52 of the film writer 50 (FIG. 6). Reference is hereby made to U.S. Pat. No. 4,807,867, entitled SHEET HANDLING APPARATUS, issued Feb. 28, 1989, and assigned to the assignee of the subject invention, for descriptive details of how film writer 50 loads the film sheet onto the drum 48 for an exposure and, in turn, returns the film, for example, to the tray 22, following an exposure.
Apparatus for automatically opening the box 10 forms no part of the present invention and, accordingly, a description of such apparatus is not included herein. Reference, however, is made to the aforementioned U.S. Pat. Application Ser. No. 07/304,094 entitled LIGHTTIGHT FILM-DELIVERY BOX AND ACTUATOR APPARATUS THEREFOR now U.S. Pat. No. 4,895,357 for a detailed description of appropriate apparatus interfacing with the box 10 to effect film delivery to a film writer.
From the foregoing, it will be clear to those skilled in the art that box 10 as described and shown with respect to FIGS. 1-6 offers clear and distinct advantages for delivering a sheet of film to a workstation. For example, by arching the film and raising it relative to the mouth of a clamshell film-delivering chute, design tolerances can be relaxed for parking the box relative to a workstation when the film is actually delivered thereto; moreover, by arching a film sheet, its full leading edge can be moved more readily into abutting engagement with a receiving surface of a workstation if the sheet is misaligned on delivery.
Referring now to FIGS. 7-10, there is shown another embodiment of the present invention. As shown in FIG. 7, clamshell chute 60 includes flat backing plate 62 and film-carrying tray 64. Chute 60 is mounted in box 10 and serves to deliver a film sheet to, or remove a film sheet from a workstation where the film is processed.
Tray 64 has a pair of sheet retaining sides 66 and 68 and a sheet retaining end 69. Oppositely disposed slots 70 and 72 are respectively formed in sides 66 and 68. Plate 62 is nested between sides 66 and 68 and includes rods 74 and 76 affixed to the back of plate 62. Rods 74 and 76 ride in slots 70 and 72 respectively of tray 64 and serve to couple plate 62 and tray 64 to form film carrying chute 60.
Plate 62 is also provided with rods 78 and 80 which are rotatably received in tabs 30 extending downwardly from lid 16 of box 10 (FIG. 8). Rods 78 and 80 serve as a hinge coupling plate 62 to lid 16. Tray 64 is slidably supported on ramp member 36 by suitable coupling means (not shown in FIGS. 8-10), such as the tongue 40 and slot 38 means shown in FIG. 2.
Referring to FIGS. 8-10, there will be described how chute 60 operates to positively remove a film sheet 46 from film writer 50. As shown in FIG. 8, lid 16 is partially open, chute 60 is open, with backing plate 62 resting on tray 64. Sheet film 46 is partially positioned within chute 60 with its rear portion abutting plate 62 and its front portion held by clamp 52 of film writer 50.
Next, as shown in FIG. 9, lid 16 of box 10 is fully opened, raising plate 62 out of contact with tray 64, and sliding tray 64 forwardly along ramp 36. In this position, rods 74, 76 reach the end of travel in respective slots 70, 72. Film 46, still clamped on film writer 50, is forced under clasping tabs 82 and 84 of plate until the rear edge of film 46 abuts rear end 69 of tray 64. This reaction is caused by the forward movement of chute 60 and the gap created between film clasping tabs 82, 84 and tray 64.
At this point lid 16 of box 10 is closed. As shown in FIG. 10, as lid 16 is closed by rotating it in a clockwise direction (arrow 86), the downward force (arrow 88) of plate 62 traps film 46 between film clasping tabs 82, 84 of plate 62 and tray 64. As the lid 16 is closed, chute 60 withdraws into box 10, positively removing film 46 from film writer 50 and returning it to box 10. An added benefit of this action is that the rotational movement of tabs 82, 84 assures that film 46 is moved completely to the rear of chute 60.
The invention has been described in detail with reference to the figures; however, it will be appreciated that variations and modifications are possible within the spirit and scope of the invention.
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|25 Oct 2006
|24 May 2007
|Agfa-Gevaert Healthcare Gmbh
|Apparatus and Method for Reading Out Storage Phosphor Plate
|4 Nov 2009
|6 May 2010
|Seiko Epson Corporation
|Recording apparatus
|Clasificación de EE.UU.
|271/214, 271/213, 378/188, 271/163
|Clasificación internacional
|Clasificación cooperativa
|Clasificación europea
|15 Dic 1989
Owner name: EASTMAN KODAK COMPANY, A CORP. OF NJ, NEW YORK
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST.;ASSIGNOR:LIPPOLD, STEVEN R.;REEL/FRAME:005193/0811
Effective date: 19891215
|9 Ene 1995
|Fee payment
Year of fee payment: 4
|25 Feb 1999
|Fee payment
Year of fee payment: 8
|26 Mar 2003
|Maintenance fee reminder mailed
|10 Sep 2003
|Lapse for failure to pay maintenance fees
|4 Nov 2003
|Expired due to failure to pay maintenance fee
Effective date: 20030910


text:
(Middle Ear Repair)
Pronounced: tim-PAN-oh-plas-tee
by Editorial Staff and Contributors
Tympanoplasty is a surgery done to repair the eardrum and middle ear bones. The eardrum and bones are necessary to hear.
Types of tympanoplasty include:
Reasons for Procedure TOP
The procedure can also help to:
Possible Complications TOP
Problems from the procedure are rare, but all procedures have some risk. Your doctor will review potential problems, like:
What to Expect TOP
Prior to Procedure
Before surgery, your doctor will check to be sure that you do not have an ear infection.
You will have several tests, including an ear exam and a hearing test. In certain cases, a CT scan is also done.
Talk to your doctor about your medications. You may be asked to stop taking some medications up to one week before the procedure.
The procedure often only requires local anesthesia. Your ear and the area around it will be numb.
Description of the Procedure TOP
A small incision will be made behind the ear. Some tissue will be extracted from this area. This tissue will then be attached to the eardrum to cover the hole. Other materials may be added to hold the graft in place. If the bones of the middle ear need to be repaired, then this is done as well.
A small pack may be left in position in the ear canal. The incision behind the ear will be closed with stitches.
How Long Will It Take? TOP
1-2 hours
Will It Hurt? TOP
Anesthesia will prevent pain during surgery. Pain and discomfort after the procedure can be managed with medications.
Postprocedure Care TOP
To insure proper healing, avoid the following:
It will take several weeks after surgery to determine if the tympanoplasty was a success. Complete recovery takes about 4 weeks.
Call Your Doctor TOP
It is important to monitor your recovery. Alert your doctor to any problems. If any of the following occur, call your doctor:
If you think you an emergency, call for medical help right away.
American Academy of Otolaryngology —Head and Neck Surgery
National Institute on Deafness and Other Communication Disorders
Canadian Society of Otolaryngology—Head and Neck Surgery
Health Canada
Tympanoplasty. Northwest ENT Associates website. Available at:
...(Click grey area to select URL)
Accessed July 23, 2013.
Tympanoplasty. UW Health website. Available at:
...(Click grey area to select URL)
Updated January 24, 2013. Accessed July 23, 2013.
Tympanoplasty/paper patch myringoplasty. Children's Hospital of Pittsburgh website. Available at:
...(Click grey area to select URL)
Accessed July 23, 2013.
Tympanoplasty: Repair of ear drum perforations. Ear Institute of Chicago website. Available at:
...(Click grey area to select URL)
Accessed July 23, 2013.
Last reviewed June 2015 by Michael Woods, MD
Last Updated: 5/23/2014
EBSCO Information Services is fully accredited by URAC. URAC is an independent, nonprofit health care accrediting organization dedicated to promoting health care quality through accreditation, certification and commendation.
This content is reviewed regularly and is updated when new and relevant evidence is made available. This information is neither intended nor implied to be a substitute for professional medical advice. Always seek the advice of your physician or other qualified health provider prior to starting any new treatment or with questions regarding a medical condition.
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text:
When coming to Cambodia, I am waiting for 4.1.2....
Can someone have say..?????
I don't think this is a fake news. Even on the samsung note microsite they have mentioned about Premium Suite and Android 4.1
Guess they are or will be rolling out 4.1.2 soon.
Here's the link to site:
It also says that premium suite will be available from Q2.
To be honnest, i am sick and tired of hitting the "check update" option on my Note. I am changing my phone. I will never buy Samsung again. Never! And I think this update for the Note wont happen in future fast, maby 2-3 months later. I hate you Samsung!
I think the guy from Poland is a fake....
But seen some updates on samsung microsite saying Q2 2013....
Till then only hibernate zzzzzz...zzzz
First. I like gsmarena. But I would like to make the following suggestion. When an announcement turns out to be false it would be helpful if it is indicated in the title. Not in the update at the end of the article. Perhaps a clever use of the word "NOT" somehow used over the title or
something else that conveys some other nuance like "not so fast" or "maybe not". Anyways, as I said, I've found gsmarena to be a useful reference. Keep up the good work.
Common_636, 15 Jan 2013You did not specify which region, so how can you tell me that im not correct. Please try a... moreUp here we don't have that brother 4.1.1 still here, must depend, mine is carrier locked, so it must depend, I have done my research hence my OG comment in the first place..there is no point in arguing as we are on two separate versions, it just must take longer for us up here
I HATE APPLE, 15 Jan 2013i had the xperia s it worked great in ginger bread then cam ics which was rushed and had so ma... morefrom version 2 to version 4 due to a different linux build version you may get bugs which can be solved by doing a hard reset ( factory data reset)
I HATE APPLE, 15 Jan 2013i had the xperia s it worked great in ginger bread then cam ics which was rushed and had so ma... moreThats the point i was trying to bring across to the other user. Sony updates are very much inferior to Samsung's
What's "move along people" supposed to mean? YOU should move along and do a better job at journalism before posting inaccurate "news" again! I consider it YOUR responsibility to filter out the true from the false rumours and provide US, the visitors of this site, with trustworthy information. Do your job properly. And not wait for a correcting update, after an official statement is issued! Don't you think that your reputation may be hurt?
some kid call novak posted a hoax on the android geek forum he had a note 2, there is no update for the note yet. when it comes there will be more people shouting about it and less saying is it in their country. and if you want a phone that gets updates to every body at the same time all around the world... get you self a windows 8 phone and hope there are more apps to come in the pipeline. or no one makes apps for it
Common_636, 15 Jan 2013If you want to switch to the Xperia fine, its a very beautiful phone. but no way you can compa... morei had the xperia s it worked great in ginger bread then cam ics which was rushed and had so many bug the phone turned to crap over night and as for jb on the xperia s the date keeps getting put back. sony can'y be bothered to fix the bugs with updates sony are the worst ever for updates and customer service..(look on the xpreia forums. any way sold that piece of crap and got the NOTE 100 time better than any phone from sony (or is FONY it would suit sony well)
i don't get it, my friend has a Galaxy Note original, and he is using JB 4.1.2 leaked rom for about 2 months now !
really stable, working great


text:
- Table View
- List View
Collateral Damage: America's War Against Iraqi Civiliansby Chris Hedges Laila Al-Arian Eugene Richards
Collateral Damage brings together testimony from the largest number of on the record, named, combat veterans who reveal the disturbing, daily reality of war and occupation in Iraq.<P><P> Through their eyes, we learn how the mechanics of war lead to the abuse and frequent killing of innocents. They describe convoys of vehicles roaring down roads, smashing into cars, and hitting Iraqi civilians. They detail raids that leave families shot dead in the mayhem. And they describe a battlefield in which troops, untrained to distinguish between combatants and civilians, are authorized to shoot whenever they feel threatened.
Select your format based upon: 1) how you want to read your book, and 2) compatibility with your reading tool. To learn more about using Bookshare with your device, visit the Help Center.
Here is an overview of the specialized formats that Bookshare offers its members with links that go to the Help Center for more information.
- Bookshare Web Reader - a customized reading tool for Bookshare members offering all the features of DAISY with a single click of the "Read Now" link.
- DAISY (Digital Accessible Information System) - a digital book file format. DAISY books from Bookshare are DAISY 3.0 text files that work with just about every type of access technology that reads text. Books that contain images will have the download option of 'DAISY Text with Images'.
- BRF (Braille Refreshable Format) - digital Braille for use with refreshable Braille devices and Braille embossers.
- MP3 (Mpeg audio layer 3) - Provides audio only with no text. These books are created with a text-to-speech engine and spoken by Kendra, a high quality synthetic voice from Ivona. Any device that supports MP3 playback is compatible.
- DAISY Audio - Similar to the Daisy 3.0 option above; however, this option uses MP3 files created with our text-to-speech engine that utilizes Ivonas Kendra voice. This format will work with Daisy Audio compatible players such as Victor Reader Stream and Read2Go.


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Academic Credit for Internships and Co-ops
How to Apply and Course Assignments
Students who want to apply for academic credit must complete and submit the Internship/Co-op Application for Academic Credit. Once the course has been registered and paid for, students are responsible for completing the required assignments by the appropriate deadline. Please see the syllabus below for details.
(Due Friday, May 20, 2016 - No late applications will be accepted. No exceptions.)
Note: Applications must be completed and submitted before starting the internship or co-op. Credit can only be earned in the semester that the internship is taking place. No credit will be granted for past internships/co-ops.
Credit is NOT guaranteed and approval should be received prior to starting.
Internship/Co-op Compensation- According to US FLSA requirements, unpaid internships are not approved. Minimum wage is required. Unpaid internships are NOT eligible for academic credit.
US Department of Labor-Fair Labor and Standards Act: http://www.dol.gov/whd/regs/compliance/whdfs71.htm
There is a mandatory in-class session for all students who have been approved and registered for the internship/co-op course. You must attend the mandatory class . (Wednesday, June 1, 2016)
A completed application contains the following:
- Application- Forms C-1 and C-2
- Internship/Co-op Offer Letter
- Job Description
Major elective credit can only be earned one time in a student's academic career for a 3 credit internship or a 6 credit co-op. The focus of the internship must be in the student's major (i.e. Accounting Major/Accounting Internship) to be approved for major elective credit.
Any student who takes the internship/co-op course may only take the course ONE TIME during your academic career. Once a student has completed either a co-op or internship for credit, that student will not be able to apply for another internship or co-op course.
1 and 2 credit internships do not count towards major elective credit and cannot be combined to equal 3 credits towards major electives.
You may need to meet with your academic advisor via appointment, or via e-mail to discuss the probability of securing an internship and how it might affect your course selection/graduation.
If applying for credit, please make sure to allow at least 5-7 business days for processing.
Application Deadlines
The final deadlines for the submission of applications are listed below. No late applications will be accepted. No exceptions.
Summer 2016 Deadline: Friday, May 20, 2016
Payment for Internship or Co-op Course
During the Fall and Spring semesters, an internship or a co-op course is part of your tuition bill if you are registered for 12 credits or more (including the internship or co-op.)
If you are a part time student (11 credits or less including the internship) you will have to pay per credit for the internship or co-op.
Summer Session payments for internships are by credit only. Co-ops are only registered during the Fall and Spring semesters and do not apply to Summer Session.
Dates for summer session payments can be found on the summer session website: http://summer.newark.rutgers.edu/2016-registration-calendar/
Note: You cannot receive credit for the course if you have not paid your term bill. If you are dropped from the course for non-payment, you will not be allowed to register for the course again for that semester. There are no exceptions.
Questions? Please contact
Ms. Victoria Ramirez
Program Coordinator
RBS: UG-Nwk Office of Career Management
(973) 353-3587


text:
Let calming floral scents wield their charm on your mind and relax it perfectly with French Lavender Pure Essential Oil - 0.5 oz (15 ml) from Nature's Alchemy®. This relaxing oil eases stress and may help balance your emotions to let you feel lightheaded and free.
French lavender oil carries the reputation of soothing cuts and wounds and combating irritations on skin. With tremendous calming effects on the mind and body' this may be the one oil that you miss having after you exhaust a bottle! Lavender may also help you deal with insomnia and ease nervous conditions.
Known to soothe migraine headaches' it may also work on teeth and joint pain. With its immense benefits' it is no wonder that lavender oil is a staple in aromatherapy! With muscle relaxing benefits' this lavender essential oil in its pure form from Nature's Alchemy® may improve circulation and boost mental wellbeing.
Soak your senses in the amazing fragrance of French Lavender Pure Essential Oil - 0.5 oz (15 ml) from Nature's Alchemy® and let it become your favored choice for room freshener' bath oil' and potpourri.
These statements have not been evaluated by the Food and Drug Administration (FDA). These products are not meant to diagnose' treat or cure any disease or medical condition. Please consult your doctor before starting any exercise or nutritional supplement program or before using these or any product during pregnancy or if you have a serious medical condition.
Lavandula officinalis (Lavender) oil.
Use as directed by a healthcare professional.
Concentrated. Not for internal use. Keep out of reach of children.
Allergy / Dietary Needs
- Cruelty Free
Ratings & ReviewsReview This Item
Overall Rating for French Lavender Pure Essential Oil - 0.5 oz (15 ml)
Displaying reviews 1-3 of 3
By Mare F
from USA
Gentle for children!
French Lavender Pure Essential Oil by Nature's Alchemy is the most recommended for children, I use it for insect bites, fever rub, cuts and any inflammation in my child.
√ I would recommend this item to a friend.
By Vicki Print
from North Carolina
The best one out there!
French Lavender Pure Essential Oil by Nature's Alchemy is the only lavender I have found so far with an aroma that is very pure and I have tried many.
Pure and lovely smell. Not a medicinal smell at all.
Not organic.
√ I would recommend this item to a friend.
By vicki print
from murphy, nc
The best out there!
I love the smell of French Lavender Pure Essential Oil by Nature's Alchemy. Really agrees with my smell factor.
Smells much better than other choices out there. Very good quality!
√ I would recommend this item to a friend.
Displaying reviews 1-3 of 3
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Please ask any questions you may have about this specific product in the field below.
Your question(s) and our corresponding answer(s) will not be confidential and will be posted publically on this specific product page.
Additionally, PureFormulas is unable to directly recommend products in relation to specific health conditions. Please contact your trusted healthcare practitioner for direct product recommendations.
If you have any general questions regarding orders or our policies and programs, please contact our Customer Happiness Team @ 1.800.383.6008
If you are pregnant, nursing, taking any medications or have any medical condition, consult your doctor before use. Your healthcare professional is the best source for guidance before beginning an exercise or nutritional supplement program.


text:
Oakdale senior Lane Trapp, son of Russell and Marian Trapp, was recognized as a member of the 2016 Cal-Hi Sports All-State football team. The Mustang varsity kicker turned in a memorable final season where he connected on 7 of 10 field goal attempts, with a long of 49 yards. The kicker made 70 of his 76 point after touchdown attempts. Trapp's strong leg resulted in a total of 5,160 kick off yards, resulting in 70 percent of touchbacks for the Mustangs this season. Trapp scored a total of 91 points for the Mustangs this season as well.
The heartbreak of the Oakdale High School Lady Mustangs varsity basketball season continued this past week. Senior center Emery Sipe was sidelined with an undisclosed knee injury for the team's 59-55 overtime loss to visiting Weston Ranch on Tuesday night, Feb. 2. The missed presence of Sipe to an already banged up team who lost fellow senior Scarlett Brock to a torn meniscus a few weeks back, showed as the depleted team could not complete what would have been an amazing comeback.
18 Hole Ladies
Oakdale's varsity wrestling program has come down with a case of the blues. Not in the traditional depressing way, but quite the opposite. The wrestling team claimed its historic eighth straight CIF Sac-Joaquin Section title on Saturday, Feb. 6. Oakdale went to Lincoln High School of Stockton to attempt to bring home the prestigious blue banner.
With less than four months remaining in the school year, millions of senior student athletes around the United States are trying to figure out their next chapter after high school. Even here in our community, some students at Oakdale High School are feeling the pressure of selecting a college or university. For senior Louis Marsella, his future became slightly clearer on Wednesday, Feb. 3 when he signed with Humboldt State.
Over the past decade, the varsity Oakdale Mustangs wrestling team has had a headlock on the Valley Oak League (VOL). On Thursday, Jan. 28 Oakdale traveled to Modesto to grapple with Central Catholic to decide the VOL Championship. Like they have all season, the Mustangs made short work of the opposition. Taking 13 of 14 matches against the Raiders, Oakdale won the dual meet 67-6 to claim their tenth consecutive VOL title.
The Stockton Ports have announced 20 themed games that will take place during the 2016 season.
Youth baseball players from the ages of 9 to 14 are invited to join a two day clinic at Oakdale High School, at the varsity baseball field. The two day clinic is scheduled from 1 p.m. to 4 p.m. on Tuesday and Wednesday, Feb. 16 and 17. The clinic will focus on both defense and offense, with Tuesday dedicated to defensive skills. Defensive skill instructions include throwing, team defense, fielding by position and foot work.
A lot of anglers are waiting in anticipation for the weather to clear up before they go fishing. What most don't know is that they're most likely missing out on an opportunity to have one of the best fishing days of the year. As bad as it may look outside right now, the fish have already started to seek out food and have begun to make their way towards their spring spawning areas. This time of year is strange in that, most of our senses are telling us to stay home, while the fish's senses are telling ...
There is a run, jog, walk, and stroller push for everyone in the family at the Fourth Annual Tiny Smiles' "tiny" Half Marathon, 10K, 5K Run/Walk, Kids Fun Run, and Health Expo, on Saturday, Feb. 6, 8 a.m., at the Galt Fairgrounds. This exciting event will benefit U.C. Davis Children's Hospital, Children's Heart Foundation and tinySmiles. This event is designed to create awareness of Congenital Heart Defects and raise money for the care and support babies and their families need.
Justin "Bushido Kid" Smitley (10-7-1) earned more than just a unanimous decision over Art "King Arthur" Arciniega on Friday night, Jan. 29. The 30-year-old from Modesto, who trains at Oakdale Mixed Martial Arts Academy, battled his former training partner and former teammate Arciniega in front of a sold out Save Mart Center in Fresno for Bellator 148.
The varsity Lady Mustangs basketball program fell to a pair of Valley Oak League opponents this week, dropping them to 8-12 overall and 1-7 in league play. Oakdale's woes came on a 47-39 home loss to Lathrop and a heartbreaking 56-53 road loss to Central Catholic. As a result, Oakdale has now lost five straight league games with five games left in the regular season.
Three games, three losses for the Oakdale varsity boys basketball team. Oakdale (1-21, 0-9) dropped a trio of Valley Oak League (VOL) games this past week. Their troubles began with a Monday night, Jan. 25 home loss to Sierra (13-8, 4-5) 70-39. Two days later the boys fell to visiting Lathrop (12-10, 5-4) by a 64-34 decision, and finished the week with a disappointing 71-28 road loss to Central Catholic (17-4, 6-3) on Friday night, Jan. 29.
Page 8 of 58
Oakdale hosted the 2016 Valley Oak League Swimming Championship on Saturday, April 30. Nine schools invaded the Oakdale Aquatic Center for the annual event. Oakdale ...
Oakdale varsity boys basketball coach Hondo Arpoika and company are hosting a youth basketball camp this summer. From Tuesday, May 31 through Friday, June 3 ...
What a difference a week makes. After dishing out back-to-back shutouts a week ago to get back into playoff contention, the varsity Oakdale Lady Mustangs ...
As the end of the 2016 season rapidly approaches, the Oakdale Mustangs varsity baseball team find themselves in contention for the Valley Oak League championship ...
The varsity softball team continued their winning ways as the girls picked up two more victories in league play this past week. Oakdale (17-1, 11-1 ...
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