text:
Love Letter
In the wake of the queen's arrest, all the eligible young men of Tempest (and many not so young) seek to woo Princess Annette. Unfortunately, she has locked herself in the palace, and everyone must rely on those within the palace to bring their romantic letters to her. Will yours reach her first?
Love Letter is a game of risk, deduction, and luck, for 2–4 players. Get your love letter into Princess Annette's hands while keeping other players' letters away. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long and your letter may be tossed in the fire!
Part of the Tempest series of shared-world games.
See all Tempest series games >
In Japan there is a fascination for pocket sized games that usually consist of a small deck of cards and possibly some tokens. Love Letter came onto the scene at the Japan Game Market Trade shows and won the Popularity Vote there for New Game with a 4.2 out of 5. It was published by Kanai Factory in Japan and has spread through out the world. In the United States it is released by AEG aka Alderac Entertainment Group.
Love Letter Plays 2-4 Players in about 20 min.
-16 cards
-Wooden Cubes
-Storage Bag (depends on the edition)
These components are above medium quality.
The cards are shuffled with one taken out of play with out being revealed to anyone.
Players take turns to try and get their letter of love to the princess. This means either getting as high a number card in hand as possible, or eliminating all the other players or High Card in case of a tie. On a turn, draw 1 card and play 1 card (So out of turn each player has 1 card), with each card having a special ability, such as looking at another players card, or swapping with another player, etc. The first to win X rounds (X depends on #players) er…gets to be with the princess I guess.
-Decent Components
-Quick Gameplay makes it a nice filler game and doesn't keep eliminated players from having nothing to do for a while.
-Easy to teach/learn
-Usually a pretty cheap game
-The bag can be a bit irritating for storage and put the components at risk quite easily. (Again depends on edition, some actually have a nice box in addition to the bag.)
-Not a game to play a bunch of times back to back and definitely not a main event type of game for a gaming day.
Love Letter is a game that people should think about adding to their collection for having for a filler or just a quick sit down and play. Its not much fun with just two people, but really shines when you get the full four players.
There are other versions of Love Letter out there. By that I mean just a themeing thing ranging from Samurai to a High School theme. This is varied by country and which company is releasing it.
I picked up Love Letter at the suggestion of my friendly local game store owner. He assured me that despite the fact it came in a velvet pouch and featured princesses that it was a fun game. It didn't hurt that it's extremely portable and very inexpensive to boot.
Love Letter is a game of elimination, played in several rounds. You play suitors trying to get your eponymous "love letter" to the Princess before the other players. You do this with 16 cards that represent different people in the royal court. Each person has a special ability and an influence score. The higher the influence, the closer that person is to the Princess. (The Princess herself is a card too – with the highest score in the game.)
Everyone is dealt one card to start each round. On your turn you draw another card, and then discard one of them face-up in front of you. Generally speaking, you want to discard the lower numbered person and keep the higher because whoever has the highest influence at the end of the round wins a token. There's a different number of tokens required to win depending on the number of players.
I say "generally speaking" because there's actually a lot of strategy to this game. Sometimes you don't want to discard the lower card because it would tip off people at the table that you have something higher. There are only a certain number of each type of person in the deck, and everyone gets a little reference card telling them how many along with the special abilities of each card.
For instance, if you discard the Countess (influence 7) then the rest of the table knows you have one of three people – the King, the Prince or the Princess herself. The Countess can't be caught with the King or Prince (a cute mechanic) so you have to discard her, and if you're the Princess you must discard your other card or lose the round. This lets the other players guess your person and possibly knock you out.
Playing a Guard card let you guess who other players have in their hand. They're the easiest way to knock someone out. You can theoretically play these and make a wild guess to win. They're the lowest scoring card in the game, so it's always best to play them.
There are a number of ways to win and lose a round. If another player guesses the card in your hand, or wins a "compare hands" card check, you're out. The round continues until all but one player is eliminated or you run out of cards. In the latter case, whoever has the highest influence card wins.
The game has decent quality cards, and the velvet pouch has held up to a lot of abuse from being thrown into bags, boxes, or whatever I had handy. It's a very portable game. I sleeved the cards for my deck just for added durability. My only real complaint about the components are the "tokens of affection," which are really just tiny red wooden cubes. Everything else in the game matches the theme quite nicely, but these just seemed too abstract. I'll likely replace them with tiny hearts or something more representative in the future.
Considering this a game about love and court intrigue, I didn't expect to like it. I've played it several times with different groups (including all men, and a night with my parents) and it went over well with everyone so far…once they played a hand or two. The mechanics are quick to pick up and there's plenty of room for back-stabbing and competitive play.
I got my copy for about ten bucks, so the return on investment was great. This isn't a particularly deep game, but it does make a great pick-up-and-go romp on trips or in between other longer games.
Love Letter is a game of deduction and misdirection, played with a very small number of moving parts. The original version is thematically linked to AEG's Tempest line of games, but the game has proven popular enough to be re-released in multiple "skinned" versions, including an English release with the original Japanese art (the "Kanai Factory Limited Edition"), one based on AEG's long-running Legend of the Five Rings franchise, and a Munchkin-themed version (appropriately enough, called Loot Letter).
The gameplay is very simple. The deck of 16 cards is shuffled and one card is set aside (or four cards in a two-player game), face-down. Each player is dealt one card. On their turn, they draw a card, and play a card. The goal is to be the last suitor standing, representing the successful delivery of your love letter to the Princess' hands. For each round a player wins, they gain a red cube to represent a token of the Princess' favor. Gameplay continues until one player has gained an agreed upon number of Favor tokens (often four), or until the group is ready to move on to something else.
The strategy of the game lies in correctly deducing the cards which other players hold, and using the options available to you to capitalize on that knowledge. Since there is always at least one card sitting out the game, knowledge can never be perfect — while the reference cards tell you how many of each type of card are in the deck, you will almost never know exactly what's still "in play". The most common card, Guard (value 1), lets you name a card and target a player; if they are holding that card, they are eliminated. Other cards protect you for the turn (to let your rivals eliminate each other), swap hands with someone else (to leave an opponent holding an unfortunate liability), or even cause instant elimination if they're discarded (the Princess herself, at the highest value of 8).
A player wins once all of their rivals have been eliminated, or if there are no cards left to draw — at which point the player holding the highest value card is the winner. With the various abilities and varying numbers, it is important to keep track of what's been played by everyone. Even though there is a decent amount of straightforward gameplay, a well-timed bluff can make the difference between winning or losing a given round.
With a very small number of cards (including reference cards) plus a handful of cubes, the game can easily be packed into any gamer's bag as a quick, fun way to pass 15-20 minutes of downtime during a typical gaming day. It may seem simple from the outside, but this little game is one of the best and quickest deduction games on the market. Anyone who enjoys a quick and casual game will enjoy this; it is also very family-friendly. While the basic game is geared around winning the favor of the Princess, the Kanai Factory version includes alternate cards for the slot, including a Prince, if that is more to your liking.
Extremely portable
Very quick (15-20 min) play time
Easy to teach
Strong replayability as a deductive game
Not much downtime even with player elimination
Family friendly
Multiple themed versions available
Only works with two to four players (though variations for more players can be found online)
What Is It About? – An Overview of the Game
The princess has secluded herself in grief. Suitors attempt to woe her with love letters. Those closest to the princess will attempt to pass along these letters.
In this quick game from Alderac Entertainment Group (AEG), 2-4 players take on the role of the potential suitors. They play the royal courtesan cards by bluffing, deducing, and gambling their way into the princess' favor. Play lasts over several rounds until one player finally breaks the princess free from her emotional prison.
What Do I Get? – The Components in the Box
The game includes a deck of 20 cards (including 4 reference cards), 13 wooden cubes, a very small rule booklet, and a nice velvet drawstring bag to store it in. Unfortunately, the cards are a bit thin with reports of a bad batch that are delaminating or otherwise getting marked up. Be sure to sleeve these right away or contact AEG for a replacement deck.
What Do I Do? – Playing the Game
Game play is very simple. The deck is shuffled with the top card set aside unseen (a total of 4 cards are set aside in the 2-player game). Each player is dealt one of the remaining cards, which they keep hidden from the others. On their turn, a player draws a 2nd card and then must play one of their 2 cards in front of them while resolving the effect. Play passes to the left until only one player remains or the deck of cards is exhausted. The winner of each round takes a token of appreciation. Rounds are played until one person collects enough tokens to win (7 in a 2-player, 5 in 3-player, or 4 in a 4-player).
The intrigue comes from the effects of the cards. The goal is to eliminate the other players or at least hang on until the cards run out. Cards are numbered 1-8 with 8 being the most "powerful" Princess. The lowly Guard, at value 1, has 5 copies. But she has one of the most powerful effects being able to knock out any player, as long as she can guess the card that a single player is holding. You try to take an educated guess based on what cards have been played (discards are always visible), how players have previously played, or by using the power of other cards in previous rounds, such as the Priest (a '2') who can look at any player's card.
The higher valued cards usually don't do as much in their effect. The Princess knocks you out of the round if you are ever forced to discard her. The Countess at '7' is the second highest (as the princess' best friend) but the only effect is she must be discarded if she "sees" the King or one of two Princes. She is forced out in the open if you hold either the '6' or '5' respectively.
The reason you want to hang on to the high cards is that if more than one player remains once the deck is depleted, the person with the highest card wins that round, being closest to the Princess. The Baron, at value 3, can also be played to compare two players straight up, with the lowest getting eliminated. So here the Princess-Baron combo can knock out any player.
What Do I Think? – Final Thoughts
This is a delightful little game as intriguing as it is simple. Rounds are quick and the overall game is very fast as well. There is the right mix of bluffing while logically trying to figure out what others might have. A decent balance of rock-paper-scissor is here as well: high cards are great to have but do a little less for you during the game while low cards are more effective but can get knocked out easier.
The art is wonderful and the theme seems deep enough for such a light game. It is highly portable in its little pouch. It is quick to teach and quicker to play. This is something that works as a nice filler, an early starter to get people thinking, or a decent night cap to close out the night. The price is right to make this a must have in any collection.
As mentioned, the only negative is to get these cards sleeved. Any mark on the back of such a small deck will definitely ruin the experience.
What Next? – Other Recommendations for this Game
This game reminded me of a lighter, faster Citadels. The art is similar with its medieval theme. The cards are of course numbered and have varying abilities. What you don't have is the main goal of collecting gold to build buildings and the potentially drawn out end game. But for those looking for a little more depth, Citadels seems the next logical step.
In addition, AEG is pushing this Tempest setting. The games share nothing more than the characters, I believe. But the short little back story and character development they set up here makes me want to take a look at what else they are putting in this universe. The other games are Courtier, Dominare, and Mercante.
Oh Love Letter, how I hate your name. I had heard for months from a guy that I work with that I needed to pick up this game. When he told me the title and explained the theme, I assumed that he had checked out mentally and wondered what he thought was I was really like. I'm not really the type for games about delivering love letters to a Princess. After months of pestering me, he finally issued a challenge "Buy this game, play it with your family. If you don't like it, I'll buy it off you."
Challenge accepted. Since I have 2 daughters at home, I thought that they may be more in line with this obviously feminine theme, and for $8 I knew I couldn't lose. Once we got this home and played through a few rounds I realized something that I think will become apparent in the rest of the review…..
This game is VERY simple and can be learned in minutes and taught in seconds. Despite the fact that the game is simple, gameplay is very engaging and player interaction is the heart of this game. Players only possess a single card in their hand until it is their turn. At that time they draw a single card and must play one of these 2 cards and carry out the cards action. Its really that simple.
The card art is very nice. The cards themselves are the standard 2.5 x 3.5″ player cards. I highly recommend buying a quality sleeve for these 16 cards as they will be shuffled continuously and will likely show wear in short order. The came came in a plush velvet game with golden lettering and 13 red cubes that are used as counters. While the bag is convenient, it certainly does an outstanding job at convincing male players to "stay out". I don't care for wooden cubes and have therefore replaced the cube counters with coins, but thats just a personal preference as the cubes work fine.
Overall Impression
This is a FANTASTIC game. My family loves it, I love it, everyone I introduce this game to loves it! We bring it with us when we go to resteraunts, coffee, or the doctors office. The game plays very quickly and can litteraly be played anywhere. The theme of the game is almost non-existent and I suspect that if this game was released as something skinned as a dungeon crawler or a wargame guys like me would have been onto this game from the start. Excellent game. You will not be disappointed.
This game is the most fun you will have with a simple pack of 16 cards. The Japanese designer Seiji Kanai realizes a simple yet beautifully compact game model here that pits 2-4 players against each other in a race to obtain the favour of a princess by manipulating your way to get a court member to pass your love letter to her.
The deck consists of eight different types of cards each with a value and unique effect. Each player starts with a card and every turn they will pick a card and play one from their hand, leaving them again with one. Card effects are varied and either provide information about other player's (or even your) hands or can force others out of the round by deduction or gambling. The player who remains until the end of the round with the highest value card wins.
It doesn't sound like much, but I have found it to be extremely engaging and interesting. The game goes very fast and always makes you think. There is a certain amount of luck involved, but a mix of smarts and good timing is required for success. For a game that is over within about 20 min – it offers a great deal of excitement and depth. Because the rounds are so short all players feel involved as downtime is not a factor even with player elimination.
Best of all all this is realized in a tiny package (comes in a snazzy felt pouch no less!) that is great for travel and is extremely affordable (get more than one to be able to expand the number of players beyond the original 4). The theme is beautifully rendered and card effects are fitting to the roles they represent.
I recommend this game as a high-quality filler – a significant improvement over games like Dungeon Siege or Agent Hunter. The worlds of intrigue await – go ahead and woo the princess!
I'll come straight out and say it right away: I love this game. It's definitely a light-weight filler, and there are all manner of itches that it doesn't scratch, but it's not trying to be anything that it isn't.
So what is Love Letter? As others have already explained, it is a card game of bluffing, guesswork and deduction (with quite a lot of luck), where there are just 16 cards in the game, of which you hold one in your hand, drawing a second card on your turn and choosing one to play and one to keep. Card effects can knock other players out of the round (if you play them at the right time on the right person) and if you get to the end of the end of the stack of cards and you are holding the highest value card (or you are the last player in the round) you win a point. Then you do it all again until someone has enough points to win. Simple.
Each hand can take anything from a few seconds to around two or three minutes to play if you have new or particularly thoughtful players. To be honest I don't think there is that much to think about once you have internalised the numbers of the different types of card, I think the game is probably best played quickly and instinctively. That said, I've played with some folk who treat the game with poker-like seriousness, analysing every movement of their opponents for clues.
As far as the time to play an entire game is concerned, we've had two-player games completed inside of 10 minutes, and one big four-player game took us about 45 minutes. Most I've played have been inside half an hour though.
As for the theme, it works well. The art is nice and you can imagine the characters busying themselves with courtly intrigues. But really this is just a nice touch of gloss on a simple and slick game that can be taught in a minute or two.
I have only owned Love Letter for a few weeks, but have played it quite a few times in assorted company, including with my six-year-old daughter (who absolutely loves it and is getting pretty good at it) and a group of hardened gamers at work, who had a great time. Everyone I have played it with has loved it, and some have gone off to buy their own copy.
When it comes down to it, Love Letter is almost perfect for what it is: a fast, quick, fun and replayable game which is great for almost all company. But I won't be building a gaming evening around it, driving to another town to get a play in, or spending hours pondering strategies. That said, it doesn't try to be that sort of thing. It's easily portable, looks great, plays beautifully and is a bargain price. I'm regretting only scoring it as an 8.
In Love Letter, players take on the role of potential suitors for Princess Annette and vie for her hand by trying to get your love letters to her. Whoever receives the most "love" tokens from the princess, wins the game. It may sound a little corny, but there is quite a lot of game in this little package. So, don't let the theme fool you.
Plays fast
Easy to learn (hard to master)
Cards are a little flimsy (it's cheap)
More luck involved with just two players
Love letter has a few simple rules where each player starts with one card, draws a card on their turn, and then plays a card on their turn. Each of the 16 cards has "special" abilities. The round ends when all the cards are drawn from the deck. The goal of each round is to either knock everyone out and be the last one standing or have a card with the highest rank at the end of the round. The winner of the round receives a "love" token from the princess, because she received your letter. The person with the most tokens wins the games.
Sounds complicated right? You might think that this isn't much of a game, but the meat of the game is in the card play. Since there's only sixteen cards and a reference cards showing you how many of each card is in the deck, this game turns into a deduction and bluffing game based on what you have in your hand. For instance, the countess card must be discarded if you have a king or prince card in hand. However, you can still discard the countess which is the second highest card in the game, to trick people into thinking you have the king or prince even if you don't. A lot of luck can also come into the game by using the guards to "accuse" or guess what card a player has and knock them out. Quite a few games have been lost on a lucky guess. It makes for a lot of tension.
The game makes a extremely nice filler. It is quick and easy, yet has enough meat on it's bones to make it worthwhile. It's certainly not my favorite game, but I certainly will play it if it comes out on the table or someone requests it.
I only have a few of issues with the game. Since the theme is about love and romance, I personally would prefer to play it with older kids in the family. But the theme really isn't that strongly connected to the game. Also, it definitely plays different with two players compared to more than two. Seems like there's more luck involved with two players, because lucky guesses using a guard can knock someone out quick. Finally, the cards a really cheap quality, but it really is an inexpensive game.
Overall, Love Letter is really an interesting little game for a change of pace between heavy game sessions. If you run a game group, you should really look into adding this to your collection.
Gamer Recommendations
Family Gamer: YES with older kids, good way to teach probabilities and card counting
Social Gamer: YES this is very social
Casual Gamer: YES easy to learn
Strategy Gamer: NO run away
Avid Gamer: YES brings a new experience
Power Gamer:NO not deep enough
If you have any faint notion of how "Love" Letter works, you know the title is a lie. The game crams, in 16 cards and 2 choices per turn, an immense amount of game *and* "take-that!" moments unlike any other.
(+) The game is pleasantly simple to teach and pick up. Love Letter is played in rounds, and each round players start with 1 card. The remaining cards form the draw deck, minus 1 card taken out at random to provide statistical suspense. On their turn players draw 1 card, then choose which of the 2 to keep; the other is discarded. The discarded card's effects then trigger, and after resolving it play resumes to the next person still alive.
Players win a round either by eliminating every other player before the deck runs out, or by having the highest-numbered card among all players still alive when the deck does run out. The first player to win a given number of rounds (varies with player count) wins the overall game.
As you can see the rules are plain simple, and all actual "game meat" hinges on the cards' effects. A card-driven game, so to speak. What are they?
#1 : Guard – guess the number of another player's hand; if you are correct, they are eliminated (you may not guess a 1).
#2 : Priest – look at another player's hand.
#3 : Baron – compare cards with another player's hand. The player with a lower number is eliminated.
#4 : Handmaid – you can't be targeted by effects until your next turn.
#5 : Prince – force another player to discard their current hand and draw a new one.
#6 : King – switch hands with another player.
#7 : Countess – if the other card in your hand is the Prince (5) or the King (6), you must discard the Countess this turn; nothing else happens.
#8 : Princess – if you discard this card, you are eliminated.
There is only one each of cards 6-8 and several each of 1-7, but the point to note here is that in its entirety the cards' effects and their interactions produce an ecosystem of hand deduction, card counting, bluffing (maybe), and a good amount of guesswork where players try to eliminate each other while keeping a high enough number for a possible endgame.
There is a good feeling of tension too in choosing to hold out with a higher-numbered card (which helps win a deck-drain round but rarely helps in eliminating other players) or keeping a lower-numbered card (which if kept until a strategic time can win the game via elimination, but will likely lose if the round ends in a deck-drain before you get "the golden chance" to use it).
(??) What about the premise of the game? The game is supposedly set up around suitors trying to wedge their way to gaining the Princess' love. In a bout of romantic rivalry, apparently the best way to the Princess' heart is to be the first to successfully deliver a given number of letters. And the best way to do that is to pass the letters to the palace's various denizens. And well, hey! Some suitors may occasionally muster up enough courage and gusto to give it to the Princess herself; yes, that's not so bad to do once in a while – say, in 1 out of every 16 love letters.
The theme is hard to make a sense of, feels thin and non-existent, and is very easy to gloss over as early as 2 rounds into the game. Depending on whether the theme was inviting to you or the theme had put you off this might be a bad or a good thing.
Suffice to say, though, there is real gameplay value behind the seemingly pasted-on theme – so regarding thoughts on theme don't worry about not having the theme you wanted the game to feel like, you'll still have a jolly good time. Or if you hated the theme, don't worry about giving the game a try – you'll find no hints or even a vague semblance of love or letters in the game at all. In fact it'll feel more like "royal intrigue" or "race for the throne" than it is "palace romance".
(+)Great wonderfully-illustrated cards and cubes/tokens packed in a neat velvet bag. High value for your money.
Replayability & Conclusion
It doesn't last forever. Certainly, after many many plays you see yourself in familiar situations and set-ups. That being said, even after having burned through it by many nights of consecutive plays, the sheer lightweightedness and short duration coupled with the power to make a difference keeps it a very lucrative, worthwhile offer of deduction and take-that fun everytime it is proposed. Combo that again with the low price point and Love Letter is most certainly a strong recommendation for anyone's collection.
Love Letter. Originally released back in the bygone days of 2012 has subsequently been republished several times with a variety of different art and themes. Whatever version you settle on they all all have one thing in common, a small very portable and brilliant game.
So straight out the gate shock number one. This game is only played with 16 cards, yep you heard me just 16. And if you are thinking well what sort of game is that? Just hold on. When I first picked this up I was met with the same sneers of divisiveness from my group, and I have to admit to being a bit skeptical myself. There was the small pool of cards and it was a game called Love Letter! And to make matters worse it came in a red satin bag and had princesses and princes in it, and things didn't get any better when I explained the story.
You play some frisky member of the royal court trying to sneak your grubby little ode to true love to the nubile princess and so win her heart, frankly I don't understand why you can't just tweet her.
OK, so all flowery fonts and misplaced tragic love aside, at its core Love Letter is a bluffing and push your luck game. Each player's dealt one card. On your turn you take another card decide which one you want to discard, once you do its played face up in front of you and you apply its effects.
What adds the whiz and pop to proceedings is those card powers at a glance they all seem rather simplistic. There are a variety of these, Guards for instance allow you to choose a player and name a card and if an opponent is holding it then they are out of the game and don't get any special princess time. There are also a couple of Handmaid cards which are great because if you play one it protects you for that round, giving you a moments peace to speculate on the inhumanity of man to man, and watch it in action as the others at the table do unmentionable things to one another.
Or maybe the King that will allow you to trade hands with another player, which can also backfire hideously if you land yourself a great card and the player to your right gets an inkling. And then hits you with a Guard.
And so it continues until either only one player is left standing, or the deck runs dry. In the event of that happening then whoever is holding the highest ranked card wins, if its tied then its whoever discarded the highest value of cards. Taken out of context the card powers don't appear as anything particular special or challenging but once added to the whole some powerful alchemy happens.
The strategy behind this simple little game materializes after you've played a couple of times. When you are comfortable with what each card does you can then start playing the meta game. As an example the Countess at first glance whilst the second most powerful card is nobbled with the fact you must discard her if caught with either the King or Prince in your hand, well that's fine but what if you junk her when you don't? And its not just your cards, we started to formulate tactics based on our opponents play style and hands they always seem to have. A favorite at my table is on the first round if you start with a guard is to seek out the Handmaids (a power card in the early rounds) if you can bag one you can take out a player early and avoid them safely sitting out a round. And most importantly annoy them because they smugly thought they where about to be immune. And for some reason its always poor old Bob gets picked on because he always has a handmaid, I'm not sure on the miss to hit ratio on this strategy, but its always satisfying when we do catch him with one (its his own fault constantly turtling under their protective shield).
Considering the most cards you ever hold in your hand at one time is two, there is a insane amount of strategy going on here, hitting a great two card combo of say a Priest (look at a hand) and then a Bishop (compare hands loser goes out) offers tantalizing possibilities, take a look and if your opponent is holding a low card you know you are in a power position to maybe take them out next round, you just have to pray the next card you ****** from the deck trumps theirs. Well that is unless they counter with a hand swap or unlucky for you pick up a more powerful card. And of course if you do take them out successfully then you will be announcing to the table you have one of the rarer top tier cards, and then make yourself a target in the process.
Seniji Kanai the games designer is a genius, a sort of micro-game-surgeon. How he managed to combine so much deep strategy and bluff and counter bluff in such a tiny tiny game still boggles my brain. The hints where there in 2009's Chronicle a trick taking game twisted the rules with some clever card powers (well worth a look).
Not that this is one of those one night stands, no this will be a brief romance all fluttering heart beats and sweaty hands followed by a long loving relationship filled with sappy montages and happy memories. (i'm not referring to Bob).
Love Letters was one of the most "successful" games of 2013. But that may work in its favor and also against it. Where does all this hype come from? And how much of it is actually real? Cards on the table, we're about to find out!
First of all, I need to highlight the simplicity of Love Letters (LL). We are talking about a deck of 16 cards AND THAT'S ALL! This simplicity is the key of the game, LL can be learned in 5 minutes and played in 15 or less. It doesn't require too much thinking and it's mostly about luck. But the game itself is pretty fun and frustration-proof.
The objective of each round is to "kill" all your opponents or be the one with the most valuable card at the end of the round. You get a point for each round you win and the person who scores 3/5/7 whatever points wins the game.
You will always have one card in your hand, and to use it, you must first draw a new card and then discard one of your choice. That way, in order to kill someone, you need to use your card's special ability by discarding it. For example if you discard a Guard card, you may try to guess someone else's card, if you manage to do it that person is dead. Other cards may let you look at a opponent's hand, or force someone to discard his card and draw a new one, or trade hands, and many more. Card's values goes from 1 to 8, and the cards with higher value don't have as much utility as the ones with lower value.
The theme in LL is quite useless. This whole thing of you sending love letters to a princess has absolutely no connection with the mechanics of the game. EVERYONE I played this game with asked at some point "what all of this have to do with the theme?". So don't pick this game for its theme, it's just a cute make-up for a card game.
I can assure you that LL is a fun-luck-bluff-quick-easy-light game. But it's not innovative and it doesn't have great replay value. In fact, usually when people finish a game of LL, they instantly start looking for some other game.
Now let me be fair here, LL gives you 15 minutes of fun and laughs, we can't ask 16 cards to be more than that right?
So all the hype is actually real. This game has a good price, it's portable, it's fun and anyone can play this! LL deserves to be played by any gamer out there. Just remember that this is only a filler game, we are not talking about something that will change your life.
– Easy
– Cheap price
– Portable
– Fun
– Quick, no downtime, no analysis paralysis
– No replay value
– Theme is pretty much useless
– Will never be the main game of the night
In the game Love Letter, each player is a suitor who is trying to woo the heart of Princess Annette. After her mother's arrest, being filled with pain and grief, she locks herself within the palace walls. Each night (round) she will receive a letter from a suitor. The more letters that she receives from you, the more she'll be captivated by your words, as you will then win her heart.
Love Letter is a fast and easy game that contains only 16 cards (which makes it super easy to shuffle after each round). Each card has their own special affect that can either help or hurt you. The object of the game is to remain at the end of each round. To do so, you would try to knock your opponents out before they knock you. If more than one person remains after each round (when there's no more cards to draw) then the person who has the highest ranking number on their card will win the affection of Princess Annette.
Overall, this is a very simple game to pick up and learn. I think the artwork is very well done. I've only played this game with one other person and am not to sure how it plays out with three or four, but I'm sure that it's much better. I highly recommend sleeving up your cards as you and your friends will be playing multiple rounds and games. Not that the quality of the cards are bad (by the way, I love the quality of the box that it comes in!), but just in case you like your cards nice and clean and scuff mark free. Plus, since this is a bluffing and deduction game, you don't want your opponents to know what card(s) you have in your hand base upon the scuff marks.
Try it out and see if you can win the heart of Princess Annette.
There are very few games, you can pick up and teach to anyone in a span of 10 minutes, well Love Letters is one of those games. It comes in a small velvet pouch and has 16 cards along with 13 square wood cubes.
The Object of the game is to be the last person standing in order to pass your courtship letter to the princess, sounds boring? Not at all, the amount of fun this small game packs is amazing, I've not had a game where everyone is not right into it.
The game is best played with four players, however you can play with 2 or 3, game play starts with everyone receiving a single card and the dealer burns a card by putting it into the velvet bag, the first player after the dealer then draws a card, and plays one of the two cards then follow the instructions on that card. Play continues until one player is left or the draw pile is depleted, if the draw pile becomes depleted then the player with the highest valued card wins. Do this 4 times in a four player game and you're the winner.
You're trying to knock out the other players by guessing or forcing them to discard their cards, careful though they have the same goal.
The Cards are as follows.
Princess value 8 number of cards 1 (discard and you are out)
Countess value 7 number of cards 1 (discard if she is caught with the king or the prince)
King value 6 number of cards 1 (trade hands with another player)
Prince value 5 number of cards 2 (Force a player to discard then draw another card, If the card wasn't the princess)
Hand Maiden value 4 number of cards 2 (You cannot be targeted by other players until your next turn)
Baron value 3 number of cards 2 (compare hands with another player the lowest card is discard and that player is out)
Priest value 2 number of cards 2 (Peak at another players card)
Guard value 1 Number of cards 5 (chose a player and call out a card if the player has that card they discard and are out, the card cannot be Guard.)
As you play cards you place them in front of you so everyone can see what cards have been played, this seems like it would make the game to easy however you have to keep in mind that one card was burned, so there is some strategy on how you play.
All and all this is a great little game that you can take with you. I'd recommended you pick up a copy at your local game store.
First thing to say about this game is that it's small. A handful of cards and some small wooden blocks in a delightfully tactile velvet bag (just me?) is all you get. But then what do you expect for so little?
Don't be fooled though, oh no, this game packs a large amount of fun into that velvet bag.
The cards are numbered 1 to 8, eight being the most valuable – princess card and one being the lowest 'guard' card. At the end of the round if there are more than one of you left whoever has the highest value card wins.
The mechanic is very simple, everyone gets a card, then in turn you take one from the deck. You then play face up one of the two cards in your hand and follow its effect.
The aim of the game is to work out what type of card other people are holding, guard cards then allow you to call them out and knock them out of the round. If there is a more satisfying mechanic in a game i am yet to find it. "You have a priest" you claim hopefully. You watch as their face falls and they curse you whilst throwing their card face up on the table. Joy.
Beacuse there are a fixed number of each card in the game and everyone has a list you just need to use your powers of deduction to work out what hasn't yet been played. Several cards help you check other peoples cards, swap with them or go head to head to see who has the higher value.
Its a fast, enjoyable game. One of my favourite four player game night openers.
This is a short, transportable, cheap game. Being such a "filler game" I would rate this slightly differently to a heavier game.
So what do you want from a filler game?
– Quick to play
– Light enough to be a fun break from other games
– Interactive a social
– Easy to play with non-gamers as an introduction
– Compact and transportable so you can play it on the go
– Enough strategy to make you feel you are playing the game rather than just following the turn of cards
– Inexpensive
Love letter has all of this. If there is a better filler game out there I haven't played it and, to be honest, can't imagine what it would be.
There are 16 cards in the deck each of which has a value and represents a character at the court of Tempest. You want to end a round holding the highest value card as then your love letter will reach the princess first. There are 13 red wooden cubes representing a successful delivery and the first player to the winning number of these (for 2 players its 7) has delivered enough letters first to the princess to win her affections.
The cards each have a power on them which normally applies if you discard that card. And as a player's turn is pick up a card and then discard a card and follow the text of that power, this happens fast and furious!
Most of the powers involve interaction with your other players, allowing you to look at another player's card for example or knocking a player out of the game if you hold a higher card than them (which can also knock you out!), meaning its a great social experience.
Definite buy.
Add a Review for "Love Letter"
You must be logged in to add a review.


text:
Gaps ARE usually filled... but not because they have a magical power to pull prices back to 'cover' them. The reason they usually DO fill is because stock prices have enough built-in volatility that the natural fluctuations usually take prices back to a level where they do 'fill'. First, understand that the ONLY gaps you will see on a chart are those that take place overnight. Intra-day gaps just make long candles that show no 'gap' on the chart. These intra-day 'gaps' happen all the time. So, there are probably hundreds of gaps on a chart we NEVER EVEN SEE because they did not occur between the close and the open.Second, some gaps that are BREAKOUTS from consolidation patterns can almost be counted on to 'fill' as these breakouts usually DO have a pull back sufficient to cover the gap. However, after the breakout and pullback have happened there are gaps that may not be filled for years... if ever. In other words, when a breakout from a consolidation happens there us a lot of investor interest in that breakout since the consolidation represents a large number of shares that have traded in a fairly narrow range. After the breakout, those shares will almost always take profits until the price falls back to the pattern boundary. After the selling pressure has been relieved in that pullback action the price is free to gap up without the overhead of supply that will drive it back down to fill again.BTW, if all gaps HAVE to get filled then short the Nasdaq to death. There is a gap in the 50's (56 I think) that never filled.
sorry wise selsendid not read the entore mesage and though it was the gapper's message not yoursyes i agree some gapps are never filed and some are filed only after ions of timesuper accurateselsenyou are a true master at your craft congratulations again
this is such a bull mannot all gaps are filedactually less that 57% of gaps are filled
When it hits 600....it can go back and fill...
GAP DOWN SOUTHYEAH BABYu called???????????LOL
Hey Jimmy.
it willLOLBTW right on broGAPPERVISION

subset: commoncrawl


text:
Oscar 2012: 'Undefeated,' and the New Rules for Predicting an Academy Award Win
Doc Soup Man Tom Roston's Documentary Oscar streak is over, but he's planning a come back next year with a new standard for predicting the winner.
Oscar 2012: Predicting the Documentary Winners
Who will win? Doc Soup Man has picked it for four years running. But this year, he says, is one of the closest races in years.
Oscar 2012: Best Feature Documentary Nominees List Includes 'If a Tree Falls'
The Academy has announced its nominees for 2011's Best Documentary Feature and Documentary Short Subject, which includes two POV films: If a Tree Falls: A Story of the Earth Liberation Front and The Barber of Birmingham: Foot Soldier of the Civil Rights Movement.


text:
The day after election night, both party offices in Prince William County are closed up tightDemocrats likely tired after a night of celebration, and Republicans exhausted after a tough loss.
With rallies and get out the vote efforts, both President Obama and Mitt Romney fought hard for Virginiaspecifically the coveted counties of Prince William and Loudoun.
President Obama won in Prince William by 57-42, with Democrat Tim Kaine finishing at about the same to take the Senate seat. In Loudoun, it was a tighter race, but Obama and Kaine also took a victory there. The Democratic shift of the past 10 years in both counties reflects big demographic shifts.
The shift is attributed to "both folks moving out there from other closer in D.C. suburbs and an increase in minorities over the years," said Politico's Jonathan Allen.
Kenneth Reid, who is on the Loudoun County Board of Supervisors, helped organize for Mitt Romney, and thinks Republicans here have to grow the party by steering away from social issues and toward basic principles.
But Jose Sarmiento, a tax preparer in Prince William County, voted for the presidentswayed in party by the campaign's outreach to Hispanics.


text:
A totally distorted report about the church in Egypt in a US publication called 'the Layman.
Visit to Assiut with a group of journalists and members of expatriate churches.
Meeting with Bishop Thomas of al-Qussia and Governor Ahmed Hamam Atiya of Assiut, that included a discussion on church building.
The articles in this RNSAW show a growing anti-Western sentiment. Statements of people like Jerry Fallwell and reports such as that of the International Religious Freedom Report create an image that the West is anti-Islamic.
On October 16 I met with a delegation from the Presbyterian Church in the USA. We spoke about a totally distorted report in the Layman, a Presbyterian publication, about the church in Egypt. The delegation not only agreed but gave very little credit to the Layman in general. The RNSAW will later present this report with our comment.
On October 18, 19 and 20 we went with a group of journalists and members of expatriate churches in Cairo to Assiut. We visited locations of the Holy Family, met with Governor Ahmed Hamam Atiya of Assiut and Bishop Thomas of al-Qussia. Governor Ahmed Hamam Atiya welcomes holy family pilgrimages to his region, improved the roads to Christian locations. We saw for ourselves the tremendous improvement of the road leading to the Convent of the Holy Virgin at Durunka. The governor is not very happy with the International Religious Freedom Report and believes this gives a distorted picture of the cooperation between Muslims and Christians in Egypt.
When we entered the governorate we saw a permanent display of photos of pharaonic, Muslim and Christian sites (both the Monastery of al-Muharraq and the convent at Durunka).
Bishop Thomas showed great concern or even fear for a possible war with Iraq. The sentiment in Egypt against the West and Western Christianity is growing and he fears that in a war less educated Egyptians won't distinguish between Western and Eastern Christians. He fears a war could have a disastrous effect on Egyptian Christians.
Bishop Thomas also told us the security of Christians has improved. Christians have not been subject to physical attacks in the past years but this doesn't mean the social climate is good. Christians have obtained permits to restore churches but in his diocese the last permit for a new church was given in 1932. Permits for restoration are often not easy to obtain. We saw the cracks in the church of Meir. Father Ishaq showed the papers he had written for a permit which up till now has not been provided.
By Subscribing To Our Mailing List You Will Get The Latest News From Us.
Go to Arab West Reports list
Go to NewsLetter Archive>>>
Arab West Report
Arab West Report
Maaidi, Cairo Egypt
Phone: +20223598087
Fax: +20223598087
©1997- ©‐2015 Arab West Report. All Rights Reserved. ISSN 2210-°©‐3597, the Netherlands. Site map


text:
Pizza Face
From Grand Theft Wiki
Revision as of 03:47, 19 September 2010 by Gudys.bot (talk) (robot Adding: de:Pizza Face, es:Pizza Face, pl:Pizza Face)
Pizza Face is a fast food pizza restaurant that appears in Grand Theft Auto: Vice City. The store is located in the Little Havana district of the city.
The name of the restaurant is a play on the term "pizza face" which is a funny and cruel nickname to a person with a lot of acne.


text:
Chelsea's Cole Charged by F.A. Over Tweet Following Terry Ruling
Chelsea defender Ashley Cole has been charged by England's Football Association following comments he made on social networking site Twitter.
Cole used an abusive term to refer to the governing body Oct. 5 after it published a 63-page report detailing why an independent panel found the 31-year-old's Chelsea teammate John Terry guilty of racially abusing a rival player. The commission raised questions about a statement Cole provided in support of Terry.
"Chelsea FC's Ashley Cole has been charged by the F.A. in relation to a Twitter comment which was improper and/or brought the game into disrepute," read a statement posted on the governing body's website.
The England defender has until 4 p.m. on Oct. 11 to respond to the charge. He deleted the posting about an hour after it was posted, and issued an apology through his lawyer.
Terry received a four-game suspension and a 220,000 pound ($353,000) fine after the panel found that he had racially insulted Queens Park Rangers defender Anton Ferdinand at a game last October.
Terry was cleared by a London court of racially abusing Ferdinand on July 13. Cole, who is of mixed race heritage, was called as a witness. The burden of proof required in the criminal case was higher than the "balance of probabilities" used to guide F.A. hearings.
Terry's defense that he had not racially insulted the QPR defender was "improbable, implausible and contrived," the commission said.


text:
Ray Ball
specializes in the history of early modern Europe, particularly
Spain and its global empire. She is particularly interested in the
intersections of political culture, urban life, and performance in the
sixteenth and seventeenth century. Her
current book project Treating the Public: Theater, Public Health, and Public Opinion in the Early Modern Atlantic
World is an examination of the comparative cultural, social, and political
history of commercial theater, charitable organizations of welfare and public
health, and public opinion in important cities in the Spanish and Anglo
Atlantic Worlds during the sixteenth and seventeenth centuries. Prof. Ball has
also recently published an article "Water, Wine, and Aloja: Consuming Interests in the Corrales de Comedias 1600-1646" in the journal Comedia Performance (2013), and she is one of
the editors of a bilingual critical edition, Cómo Ser Rey: Instrucciones del emperador Carlos V a su hijo Felipe (Madrid: Centro de Estudios Europa Hispánica, 2014).
Paul Dunscomb received his degree in East Asian History from the University of Kansas
and specializes in modern Japan. His early research focused on Imperial Japan
and culminated in Japan's Siberian
Intervention, 1918-1922: "A Great Disobedience Against the People." Lanham,
MD: Lexington Books, 2011. The book was described by The Journal of Japanese Studies, the premier American journal for this
field, as "meticulously researched," precisely delineating "the cutting edge
historiography over the last two decades of Japanese modernity and empire," and
concluded the book was "now the standard work on the subject." Since the
publication of the book his research focus has shifted to more recent
Japanese history. In March of 2014 the Association for Asian Studies published Japan Since 1945 as part of its Key Issues
in Asian Studies pamphlet series designed for students in advanced high school
and introductory college level courses focusing on Asia. That same month his
chapter "Images of What Never Was to Suggest What Might Be; Japanese Popular
Culture and Japaneseness," examining four Japanese anime series to describe
competing conceptions of Japaneseness (two positive, two negative) as the long
Lost Decade (1992-2004) was ending in Japan appeared in the volume The Dynamics of Cultural Counterpoint in
Asian Studies, edited by David Jones and Michele Marion. Albany: SUNY
Albany Press, 2014. His new book project on the Crisis in Japanese Professional Baseball of 2004 continues his pioneering efforts in
the history of Early Heisei Japan (January 1989-September 2009).
Songho Ha's primary research area is the U.S. Early Republic, and he is particularly interested in uses of political economy. He published The Rise and Fall of the American System: Nationalism and the Development of the American Economy, 1790-1837 with Pickering & Chatto Publishers of London in 2009. A Korean translation of his study has recently been published by Hakgobang Publisher of Seoul. He has also published in the Korean Journal of American Studies and the Korean Journal of American History. Currently Prof. Ha is working on two new book projects: The Life of Albert Gallatin, 1761-1849 and Images of the United States in South Korea.
Ian Hartman received his Ph.D. in 2011 from the University of Illinois at Urbana Champaign. His book, due out in the fall of 2015, examines the way in which white racial identity in the American South has shaped public policy and popular culture throughout the nation. Professor Hartman has published on aspects of his research in American Nineteenth Century History (August, 2012) and Cultural Studies <-> Critical Methodologies (June, 2013). He has an article in The Journal of Southern History and has contributed to the just-released Multicultural America: A Multimedia Encyclopedia, edited by Carlos E. Cortes. Prof. Hartman is looking forward to starting his next project, a book-length study of race, labor, and economic development in the American West since the Civil War.


text:
Affluent Lifestyle Guide
You might like Best Runway Models >
On Easter weekend we are getting several new prominent music videos. Today Azealia Banks released the new visuals to her track "No Problems'. Directed by Rony Alwin, live and behind the scenes footage are mixed in the new music video.…
Music Video: Azealia Banks ? No Problems is a post by David Fischer on Highsnobiety.


text:
Issue date: Thursday, October 2, 1851
Pages available: 4
Previous edition: Thursday, September 25, 1851
Next edition: Thursday, October 9, 1851
Publication name: Sauk County Standard
Location: Baraboo, Wisconsin
Pages available: 851
Years available: 1850 - 1855Learn more about this publication
Sauk County Standard (Newspaper) - October 2, 1851, Baraboo, Wisconsin SAUK COUNTY. STANDARD, MV tVAOGOMEU Ct-AUKB. "LIBERTY AND AND AND INSEPARABLE. OLIJME 11. "LIBISKTY AWIJ AJV1J AJND IJNSJlifAKABLlS." BARABOO, SAUK COUNTY, WISCONSIN, THURSDAY, OCTOBER 2, 1851. The brains andr muscles of nil animals Two Vcr Annum. NUMBER 5. TIIU may not, in the mazy dance, With jowolluil umiilenn Shenwy not wnile on courtly With bewitching cyoj She cnimol form and minn Th.it lavish woulth had bought her; ITut nil! haiinncli fairer Tlio furmer'B daughter. Tlio tone nnd lily on her check Together lovo to dwutl; Hor Imigliinj; Wuo eyes wrt-utho around Thn hfturt a witching spell; llurwnilu in bright as niorniuK glow I'pun tho iSowoy plain; And liHt'ning to her voice we drourn Tli'tl spring hua coin a aguin. The I.iniil fawn ia not more wild, NIH yol more pay and free; The lily'ri cup IH out more In .ill purity. Of ull tho wild lluweri- in the woods, Or by the cryutul water, Then none ruoie pure ftm! fair lliau she, Tin; f.irinor'sjworluHti clunjhtcr. Tho haughty bolle wluun allnrluro, On iluwny pillow Whifc Kirth the dewy lawn Tho nii'iTy iniiidon Aml'willi the link's uprising men voice it) Vn m iv not trli which awivtesl iniudtmur tho bird. Then tell me not of jewelled brtghu-M jowel yet In true vvhero virtue Ami iimocctioeijiai't! The glow of heullh upon her Tim grace no rule hath Uuight Tho f.iiri'iit wreath that beauty twines Is for tliu f-irmer'H daughter. 'jTtai! Giirl, a BV JuilN U. J'lKtt. Memory inv stoi ious memory! holy mid blessed n dream of heavuu to the purs hi spirit hunter mid accuser of ilia guikv! presence lingering through I.' vicihsituilo, anil ending us buck ihe diui iinj sculptured images of dttpurteri luno ojiomng iho deejst the houry representative of a depart- mingled once more in the busy tide of being, nnd ambition entered into my soul. Wealth cnme upon me unexpectedly; and the voice of praise became a familiar sound. 1 returned ugain with ihe impress of man- hood on my brow, and sought again the being of rny dreams. She was dying of consumption pale, ghastly consumption hnd been inking a- way her hold on existence. Clasping her wusled hand, 1 bent over her in speechless agony. She rnised her eyes lo mine, and in ihoso beautiful emblems of her soul, I rand ihe hoarded affection of years tho long smothered -emotion of a suffering heart. sho said, and I bent lower to catch the faltering tones of her sweet voice "I have loved you Jong and fervently, I feel that 1 nm dying. I re- joice nt it. Earlh will cover this wasted and unseemly form, but it will rise again beautified and perfected, to bloom in end- less youth in that promised and bettor land, whore no chnngaor circumstance can mar the communion of spirits. Oh, Henry, had it permitted! but I will not mur- i rnur. Ynu were created with more than I mrinhood's beauty; and F, deformed, wrelch- eri ns I nm, have dared to love I knelt down and kissed the pnle brow of the suflerer. A smile of more than or dmnry tenderness stole over her features. and fixed there like on omen of ihe spirit's happiness. She wns dead. And they buried her on the spot where she had her- self selected a delightful place of slum- ber, curtained by the green, young willow. I have stood there a thousand litnea in the quiot moonlight, nnd fancied that I heard in evory breoia that whispered among the branches, iho voice of the loved slumberer. Devoted girl! to me it will over seem as though thy beautiful spirit had never do parted, but still hovered near, to cheer nif> in my weary pilgrimnge. Gently 'and soothingly thou seemest to watch over mv sleeping pillow to cheer mo amidst the trials of humanity to mingle thy heaven ly sympathies with my joys nnd sorrows. nnd to miikn thy mild reprovings known nnd foil in ths diirker moments (if exist price; in the temper of passion and the bit- terness of crime. Even now, in tht awful cnlm which precedes the last stripps in my in tlio cold shadow which now stretches from the grave to tho presenco of tlio living, I fnncy thou art "Thvself pure and minted one, Wulcliinff the lov'd and frail of earth." AH interesting Incident. Mr. Joseph Lenvitl, one of nor cilizens returned from California, in speaking of sights and scenes in California, made men- tion ol tho following highly interesting in- cident, whic-li speaks eloquently of the true humanity of hearts even in California, whore selfishness nnd passion are supposed to reign with unwonted force: During the raging of the cholera in Cal- ifornia, a young man from tho state of Mis- sissippi, Jesse Cook, about 23 years of ngf, who was engnged in the laborious work of mining, chanced to meot with a id generation. The chains, which once Inrnily from Missouri, consisting of hus- Kjund mo M existence, huvo been broken, wife, and two children, ono of them Ambition. Avnrico, Pride; even all that an infant. Disease had attacked ono of fakes imo power the intolerable thirst of them, n little boy, and he was soon stricken mud. Cut there are some milder thoughts down by cholera and laid by the sorrow- -sotno brighter pnssngcs in the dream ol ny being, yot alive at tho fountain of pure ns angelic com- nuiiion; nnd linked by a thousand tender ns> to tho Paradise of Lovo. There was of exulted in- boing, whoso thoughts wont up- like the inconso of flowers upon God's otural where so high and so inliko to eiirth. if her gill. Vet was she not proud With iho brighl capa- tlies of an unbodied spirit, thero was inietliin'j more than wornan'a meekness n her demeanour. It was the condoscen- ion of jiernph forgiveness ing parents in a bank of a river. little grave dug on the Soon afler the father of the child died, leaving only the mother and her infant daughter. Hor grief wns groat. She was in a strange land, husband of her youth and tho first The born son of her hope had departed to the land of spirits, nnd their remains we.ro laying in their graves in the quiet vale of a river. Her earthly sttppcrt had failed, and yet she clung to life for 'the sake of her infant daughter. Strangers proved kind, and the hand of benevolence provided for her wants, and the voice of kindness greeted her ears. iml the tears of conscious purily ealonded i But disease preyed upon her, and death the erring nnd of earth. lore her away from her tender infant, and >eiug to love with an Sho wis not u arthlv uffcction. Her person hnd no hnr- loriy wiih hor mind, h no rosmn- lancn to thofco houuliful forms that glide eforo ih'> eyo of romance in the shadowy iorldof ilrenms. h wns not like tho bright entities of buii wealth of benutv hich is concentrated in tho matchless iim nf i woman. It wns deformity r doformily relieved only w III" intellectual glory of a dark and nil-like eye. Yet strange ns it niny seom, I lo'.ctl her, wply, pnsHJonaloly nn iho young hearl in love, whan it pours itsnll' out like nn >lntion to its idol. There were gentle nd lovely ones around tno crealui-pg of niles and blushes, tones nnd meliinf; aiices. ftia thoir bonuty mode no last- iinprowion on my heart. intellectual love a Mino yearning alter invisible and htily something ibove ordinary standard of human de- ire, sot itpnrt and sanctified, ns it were, y the mysteries of the mind. Mine wai ot a love to be revealed in the thronged ircle of guinty and fashion it was avow- d undententh honven; when the perfect tnra were rtlniw gazing upon us. It was nected; but not in scorn, in pride, nor in v thai high thoughted girl. k my friend.hip-my sympathy; I with she IHO, to speak no more of love. hrr. I fled from her presence. by strangers she was buried. The sweet, loving eyes of the infant looked up con- fidingly into the face of young Cook, and a smile wreathed its beautiful face, nnd ils delicate little hands stretched forth fondlingly. No female was there to caress and care for it, and the young mi- nor, with a trust in God and his own re- sources, took the nameless infant, then only seven months old, in charge, and provided for it with nil n father's care and n mother's love. He daily fed and wash- ed and dressed it, and gave it the fond name of his mother, Mary, by day cra- dled it near him in his toils, nnd at night huddled it, as an nngted-child, lo his bo- som. Alter a while ha made application to various families at Sacramento city lo have the child tnken care of, and offered to pay five dollars a week, but none were disposed to undertake the care of it, nnd he abandoned mining and resolved to pro- ceed to Oregon, nnd there take up land for a farm make a home for tha little orphan. The simple unadorned facts in this case a re sufficiently touching nnd sug- gestive without any comments from our Whig. J. B. GruuK is lecturing with unwonted enthusiasm and effect in Canadn The temperance men of pro- cured fur him a tent, capable of holding pereotis, fn wMeh hie gatherings are held. From the Galena Gazette. Fruit Culture. We are continually reminded by the New York, Philadelphia, and o'.her East- ern papers at this time, of ihe luscious bounly of the Peach crop in ihe neighbor- hoods of these several cities. Week be- fore last, the peach season in New York had reached, its climnx, and according to the Journal of Commerce, they were pour- ing into the city a. golden flood. They sold, this year, for about un average of cents for a basket holding one third of a bushfil. There is no doubt thnt the superi- or health fulness of these citios, over for mer years, noiwithslanding an increased and crowded populalion, is owing lo the cheap rate at which good, ripe fruit can be obtained. All readers have heard of tho circumstance related of Dr. Felix Houston. He purchased n large planta- tion near New Orleans and went into the raising of peaches. The slaves on his plantation, had, before he purchased it, died of cholera, and other fatal diseases, by hundreds. Their former mastnr kept them on the usual salt fare, forbidding them to eat any fruit. Houston changed nil that. He made them eat peaches and other choice fruit, and the ripest and best, nt thnt, an3 the consequence is, thnt he htis scarcely lost a negro for a wholo sum- mer. Dr. Stone, a somewhat eccentric physician of the same city, expressed him- self to the effect, that the adoption of peach- es, and other ripe fruit, ns a prominent ar- ticle of diet, would almost completely ban- ish the Cholera, Yellow fever, and bilious diseases, from Southern cities. Fruit, then, is henlthlul, nnd it is hardly neces- sary to say, universally considered deli- cious. The fruit raised here, like that in all new countries, is very limited in quantity the supply we receive from other places down the river, is by no menns the besi. We cnll the attention of farmers nnd gardeners in this neighborhood, to the raising of fruit, to the cullivntion of apples, pears, poaches, d-c. Thnt it will be a paying investment, iho experience of the wholo country will justify us in asserting. ft hns been found, that ihe demand increas- es with ihe supply, in New York nnJ the New Englnnd States, nnd this summer, the quality being the same, peaches, on an nvernge, brought a higher in Now York City, thnn ten years since. 11 such then, is the cage in n climate where bilious diseases nre comparatively rare, what will bo the demand where they art; prevalent, and where fruit ia the safe and pleasant cure1? The soil and climate, here, we under- stand, favors the apple nnd the poar, bui is not so advantageous tf> the Howtiver, wo believe by judicious selection of varieties, and careful cultivation, ru- good peaches may be rniseil on Sand Prairie, ns in the State of New We hope farmers will not neglect this branch of agriculture: now ia the time to cast about them for Suitable location, to obtain or select seeds, nnd to enquire into the different modes of cultivation, nnd the proper sorls and varieties suitable to the soil and climate. They nre sure of a re murierating return for their outlay. A bearing orchard is n perpetual fountain of health, nnd recreation, of pleasure and pro- mine, where a luscious Jead is sure to be struck every year. From the Patent Office Report for 1843-50. A few Facts ufoout Soils. Soils contain, ns a general thing, not more than one part in a thousand of the atoms, in an available condition which nature consumes in forming u crop of any kind. This statement expresses a fact of great practical importance for the husbanding of these fertilizing atoms is the first step toward arresting the im- provement of the earth. It is the mailer in ihe soil which makes crops in one ar- rangement of its atoms, and forms ma- nure in another condition of the same atoms, that the farmer should learn to preserve from waste and toss. Soils of differen) degrees of productive- ness, where Iheir mechanical texture and physical properties are alike, always con- lain unlike quantities of the food of crops. It seems to make littls difference how small is the amount of the lacking ingre- dient in the composition of cultivated plants. Its absence is fatal to the farther growth of the crop after its appropriate aliment fails in the soil. It is easy to discover the wisdom of this universal law. Suppose nature should organize grass, grain, and other plants which serve as th' daily food of all tho higher orders of animals, as well without hone-narth of lime) as with that mineral it be passible for such grasn and grain to yield to the blood of domestic an i mnls, and of rimn himself, that solid earthy matter which imparts strength to human bones, and to those of oxen, horses, sheep, and swine f Certainly not. Al- though iron la always present in the food nnd blood of animals, no farmer ever killed a calf, a pig, or an ox, which had iron far the frame of its system. No nn- atomist ever enw h bone in the body of a person formed of other earthy thaM such Providence ft ad f Kerf for peouliai function in The brains and muscles of nil animals contain both sulphur and phosphorus, as constituent11 elements. If iheir daily food, derived ns il is from the soil, lacked either sulphur or phosphorus, must not this radi- cal defect in their nourishment soon induce weakness nnd disease, and finally result in premature death? To prevent conse- quences so disastrous and so obvious, tititure refuses to organize plants with- out the presence in the soil, in an available form, of those peculiar atoms adapted alike to ihe wants of vegetable and animal vitality. This wise provison should be carefully studied by every who desires to enjoy sound health and a long nnd )iappy life. Most of the ills thnl flesh is heir as well ns most mal- ndies of their orign in the vio- lation of nature's iaws. The growth and constitutional vigor of all living beings, not less thnn the revolu- tion of the earth on its axis, ;iro governed by immutable laws. One of these ap- pears to bo that'nn atom of carbon char- coal) shall not perform lha function of an atom of iron nor can nn atom of iron perform the office of an atom of carbon, or that of any other element concerned in organism of plant? and animals. There are only some fifteen kinds of el- ementary bodies used by nature in form- ing every vegetable and animal substance produced on the farm, in the orchard, or in the garden. The science of'rural economy consists in the systematic study of atoms, and the laws by which they nre governed, whether lhay exist in solid or crumbling rocks, in loose earths, in vegetable or animal mould, in fermenting manure, in iho living tis- sues and cells of. organized linings, or in the form of invisible) guses diffused through the atmosphere. Every product of agri- cultural labor is either a vegetable or on animal substance and in its production, not an atom of new rnntler .is called into existence; nor is it possible to annihilate an atom when it decays. In ths language of science, nil matter which ia neither vegetable nor animal, in- cluding air and water, is mineral. All minerals aro either solids, like sand, clay, and lime or like water, or gases liko common air. The fnrmor deals largely with atoms in each of these forms; and hence he should be fatnilirr with the several sciences which treat of the natur- al phenomena Witnessed in the mineral, vegetable, i.rirt animal kingdoms. lie should know that plants alone subsist on mineral or disorganized if ihere were no plants in the ocean nor on the land, neither marine nor land animals could have a being. In the absence of all vegetation, it is obvious thnt nil ani- mals must be carnivorous, or cense to con- sume organized al'mont. Being wholly dopendenl on mutual destruclion for the means of subsistence, every day would diminish the nggiegalo supply of food, and the last animal would soon die of starvation. From tho above reasoning, it is plnin that vegetable lilo is older on this planet than animal life and that plants mny i have flourished thousands of years before iho lowest lype ofheing which depended wholly on organized food for subsistence, was created. It will also be seen that the line of demurkation between nnimals and plants is well defined, by the fact that tho latter can organize the elements of all vegetable and nnimal substances into com- pound bodies, which the former cnnnot do. All plants produce nnd increase orgntiimed matter all animals consuino nnd dimin- ish the quantity of organized food. Ill is gratifying to see the reaped which is uniformly paid to the nominee.'- of the Democratic State Convention; the Whigs aro giving them tha most flattering nolicei throughout the Stain. The follow- ing from the Wisconsin Statesman is nil that could be asked, and more than is gen- erally expected or found in an opposition paper: 'Of the above nominees, aside from (heir politics, wecnnsponk in iho higheM terms We know nil of them by reputation, nnd with most of thorn wo are personally ac- quainted, nnd we aro well aware that to defeat them we must use our greatest ex- ertions, and make our best This we shall do, and should We fail, wo can only hopo thnt the elect will strictly abide by tho oath to 'support tho Constitu- tion, and discharge fhoir several duties to the beat of iheir nbililies.' STEWART'S PALACE" in Now Yorh is completed. It is eaid to be iho most spacious and elegant establishment in the country. The building is now 151 feet front, 120 deep, five stories in height, of solid marble for the fronts, above the base- ment, besides two stories under The interior is finised in tasteful style, each hall or apartment having the appear- ance of a magnificent saloon. Messrs. STEWART Co., have now over 200 young men employed in tho various de- partments, whose salaries amount to con- siderably more than per annum. Besides this assistance, the same firm keep constantly employed over 400 females in the making of mantillas, cloaks, and oth- er similar articles of ladies' wearing ap- parel. To cloak-makers alone they pay yearly over Horace Greeley returned to New York from Europe a short lime since in the Baltic, which made the passage in nine days and a few New Nork Mirror comes back completely meta- whiskers and moustache leather gold watch, with a bunch of "charms" little jimmy French hat, turned up nt the sides pamttlooos with broad (tripes and cravat, long- waisted, short skirted black frock and a little stickee, with the of Cerity cut in ivory on the top. His friends don't know him." The beat way to secure bappinew to our- selves is to make others: happy around us. It is good sense Tor a younglady jo urge M Ixcuse tftfrfuo Is for Any woman. course of conduct; nnd we truly hope supremacy of a righteotuliiw may be main- tained, and the horrid traffic no more tol- erated amongst us. Hut where did that man got tho whiskey! Wo would very much like to know. We find the following in the She- boygan Lake Journal: a tornado passed through Sauk County on Ihe 8th. Iu track wns about eighty rods wide. In course it twisted off and toro tip trees, car- ried away grain shocks and fences, unroof- ed houses, It fortunately passed through but one settlement in its course, so far as ws know, and no one Was per- sonally injured." And "so far as know" no tornado has evei4 passed through Sauk County. Where did lie get it f Not long since a man came into our of- fice to transact some business, amounting to one dollar and a half, and wo freely say that we would not, for that amount of mo- ney, endure such close proximity, for ten minutes, to another person in a similar sit- uation. He had evidently been drinking something warmer thnn hac nn idea that it was something that had boei but half brewed, nnd ihe process of fermen- tation was still going on in his stomach and oh, horrors we bad to bear the fumes If such a load of corruption ns lay on thn man's stomach wns on ours, we shoulf cause an immediate ejectment thereof i" there wns lobelia enough in Sauk count} to effect it. If men will mako locomotive still houses ol their persons, it is truly r great pity that ihey would not retnin suf ficient respect for othor people's feeling to not disgust them With iheir nauseous fu migntions, though they hud lost till rcspoc- for themselves. An enquiry arose to our minds, vii. whore did ho get tho liquor? Thcro is i, law against vending it, and we believe ou. citizens (jenornlly nre n law abiding peo pie. But the law had evidently been vio lated here, and we ask again, where did hn get itf The man who sold that whiskey com milted a number of offences against tho Slate and community. 1st, Ho broke tin- law. In this ho committed an indictable offence, and his conduct well deserves tint infliction of the penalty by law provided for such cases. 2d, iio sot a bad exam- ple. If there are any so debased ns to bn within iho reach of his influence, ihey will be strengthened in iho way of evilj anil work iniquity with greater 3d, He outraged the feelings of communi- ty. By setting tho law at defiance, and through the influence of his vilo drinks, sending a man into our streets, unfit to ap- pear in any respectable society, or to bo looked upon by youthful persons whosi habits are now being by a< doing contrary to ihe oft-exprested will a the community. 4th, He injured tho man By taking his money without giving valuable consideration in giving him that which enervated both body and mind, thus hastening his death, and rendering his life comparatively use- less. 5th, He injured Ihe man's wife, (for, unfortunately, he had a wife.) By taking a shore of her means of support, but mostly, by depriving her of a compan ion's kindness and promised But the time would fail us to enumerate all the mischievous results which flow from the sale of ardent spirits. Though tho man is guilty of much wrorif who drinks such poisons, we can sympa- thize With those whose habits are thus un- fortunately formed, and the monster Inlem- peranca binds them with an iron grasp. But with the man who this base ami debasing appetite, who, for a trifle of mon- ey will commit such all offence, aware o I all iu baleful cpBtequences, we can bavo W., know not In what A New York correspondent of the Sho- bnygan Lake Journal gives Post Master General'Ilall the following hit "The Tribune of this morning gravely informs us, thnl Poslrnastor General Hall is still in town, "nnd visited ono of our Inrge Hook Concerns yeslerduv, in- spected its extensive operations with ute interest." No dotibt this mnj be n very important "City Item" for the Hook Concern which Mr. Halt visited, with which he in snid to bo nbont going inlo some partnership operation, for iho pose of blooding Uncle Snm. I fnncy public would hiive been far moro highly gratified to have learned that (ho "mmutw intcrpst" of the Fostmnstor GonornI had been expended in iho solution of the mys- tofiotis workings of Cheap Postage, where- by a newspaper which could bo heretofore sent for two ceiitSj now costs sij. DANK COUNTY AGIUCULTOKAL A Society, under tho above mime, was fornipd in Mndisori on iho 13th inst. T. Whilthscy was chosen President, Abram Ogdtn Treasurer, anJ Jtotcri S. Beam Secrclnry. Tho Socieiy resolved to attend the Slate Pair, nt Jnnesville, dii the first and second days of October. DANE Cot1 NTT CO.N Del- ogatcs assembled nt Madison on thn ]30i Inst., nominated WILLIAM 11. AJSUII.I. County Treasurer, nnd passed resolutions supporting iho Democratic Slntn ticket, nnd in fnvdr of IIKNHY DOUGti as can- didalo for tho next Presidency. It is rather a singular fact thnt Virginia was founded by n fugitive slave, Cnpt. John Smith, who killed his master in order to uchicvo his freedom. nttb n AVw Phase To The Sfavc Lav. ol the Southern papers claim, thnt under tho provisions of the FugitiveSlavn Law, that "aiding nnd abetting the means xvriliug, speaking, nnd publishing ngninst flnvnry, us it induces thoescnpeof slaves, nnd it is therefore a pennl offence. had better try this additional con- struction of its meaning in a freo Detroit Tribune. TiiE CONSPIRACY Sew. nrd commenced his in tho conspir- acy c'isp. ill Detroit, nn Fritj.-iy Insi, nnd luid not concluded up to Saturday nfier- nnon. The Detroit Tribune tho t.nsioty to hoar him na br-ing vorr great, the Court bring crowed ninst tosnfFiiCMljon. Aniony; tho nudielxie, that nre mnny from Ohio, Indiritin. Illinois nnd A isconsin. MDJIE CONSUMI'TIIIJJ of now shiiwl factories have gone into oper< ation recently in IMassuchuselts, which will annually cnnsumn Ibs. of times tho amount now produc- ed in Michigan. In 1849 Mr. Wnbstcr ipoko several utinf the words "Unchanged, These words he npplied to the Constitu- tion and the principles which hn defended under it. In September, 184S. n few weeks after tho assembling of the Buffalo Convention, he snid "1 hnvo snid, gentlemen, tli.it in (his Buffalo Platform, this collect of Ihe new school, there is nothing new. .Nothing lias been pointed out ns new. There is nothing in it thnt all tho Whigs of tho .Middle nnd Northern Slntes mny not dopt. (lenllemen, it in well known that (hero is nothing in this Buffalo Platform which, in general, does not meet the ap- probation, nnd tha on tiro approbation of nil the whigs of tho middle unr! northern States. Suppose now that oil (if us who nre Whigs should go and join the Free Soil party, what would the Why, so far, nothing would happen but that tho whig parly would hato changed its name. Tint! ttidufd br.alt. Instsnd of being tho Whig parly it would be the Freo Soil parly. We .thnuU all there exact- ly upon the same principles upon which ve have aficnys ttond." "When it is sayath.9 In- dependent Democrat, "thnt this BufTnlo Dnmel Webster said con- tained ''nothing which did not meet the en- tiro approbntion of all the Whigs of tha Middle and Northern No more Slnvo no Slave Territo- rv, the abolition of Slavery everywhWf undor the General Government, ths appn- cntion of the Wilmol Provixo lo all Amer- ican Territory, whether prmcnt or future, in the North or In the South, the divorce of the Genera! Government from all connection with, or rpspontibilily for Slavery: and finally, the duty nf itie A- merican people to "fight on fight ever, till glorious victory shnuU crown the efforts" of the friwidt of Free- dom; we think ft indicates no ordinary quantity of to tins the own vhp iriteMd BuMo form, not ;


text:
Fan don't come on could it be the thermo sending unit at the thermostat housing that needs to be replaced? lost as to why the fans won't come on or why it keeps over heating? have not checked the fuses could it be that simple?
by ghammer in Waynesville, OH on October 28, 2011


text:
Royalty Free Music Unique To Your Project - Every Time
Royalty Free Music — Magical & Drama
Browse Keywords:
(How To Use Search tutorial)
Track Search Results Switch to ALBUM VIEW
The following tracks match: Drama, Magical
Tanguito MoltoComedy abounds as silly strings pluck out a cheerful tune with the accompaniment of brass, strings and a driving synth boasting special effects.https://www.smartsound.com/artist/images/ASFB04_200.jpgSingle7100192-ST$ 39.957100192-EX$ 59.957100192-W$ 149.95Emotions: Energetic, Exciting, Mysterious, Comical, Dramatic, Funny, Incessant, Old-Fashioned, Pensive, Reflective, Sensual, Suspenseful, Uncertain, Wacky, Quirky, Drama, Sneaky, Fun, Mellow, Emotional, Investigative, Magical, Folklore, Tormented Genre: Orchestral Production Types: Kids, Animation, Cinematic, Commercials, Indie Film, Film Trailer, Travel, Video Games, Comedy Instrument: Orchestra, Studio Orchestra, Accordion, Bass (Acoustic), Bassoon, Brass, Celeste, Chimes, Clarinet, Clarinet (Bass), Flute, Harp, Percussion, Strings, Xylophone, Instrumental
Tanguito Molto from the album Orchestral Comedy
Mars SunriseStirring synths and pounding drums create an otherworldly mix. A gentle, graceful track with the power to uplift spirits.https://www.smartsound.com/strata/images/BS22AD_200.jpgSingle56005-ST$ 39.9556005-EX$ 59.9556005-W$ 149.95Emotions: Uplifting, Atmospheric, Dramatic, Expansive, Striving, Ambient, Drama, Magical Genre: New Age, Easy-Listening/New Age Production Types: TV/ Film Drama, Documentary, Action-Drama, Meditation, Science, Spoken Word/Narration, Background Instrument: Electronic, Instrumental
Mars Sunrise from the album Ambient Drama
Wherever And EverBrooding strings and echoing guitars create an unsettled feeling. Traveling between unexpected harmonies, this track is nervy and a little bit dangerous.https://www.smartsound.com/strata/images/BS22AD_200.jpgSingle56010-ST$ 39.9556010-EX$ 59.9556010-W$ 149.95Emotions: Sleek, Ominous, Atmospheric, Brooding, Dramatic, Ethereal, Ambient, Drama, Investigative, Magical Genre: New Age, Easy-Listening/New Age Production Types: TV/ Film Drama, Documentary, Action-Drama, Meditation, Science, Spoken Word/Narration, Background Instrument: Electronic, Instrumental
Wherever And Ever from the album Ambient Drama
Spooky GrooveA haunted, gothic selection with classical themes and a cool beat. Good for light-hearted but scary productions.https://www.smartsound.com/strata/images/STRATFMS_200.jpgSingle64208-ST$ 39.9564208-EX$ 59.9564208-W$ 149.95Emotions: Mysterious, Cool, Dramatic, Slick, Suspenseful, Drama, Fantasy, Magical Genre: Gothic, Orchestral Production Types: Kids, Suspense, Action-Drama, Background Instrument: Strings, Instrumental
Spooky Groove from the album Fantasy, Magic & Suspense
Under A SpellA playful orchestral track with elements of mystery, but all in fun.https://www.smartsound.com/strata/images/STRATFMS_200.jpgSingle64210-ST$ 39.9564210-EX$ 59.9564210-W$ 149.95Emotions: Driving, Mysterious, Dramatic, Quirky, Drama, Sneaky, Magical Genre: Cartoon, Orchestral Production Types: Kids, Action-Drama Instrument: Orchestra, Acoustic, Instrumental
Under A Spell from the album Fantasy, Magic & Suspense
Learning To WalkAn offbeat & percussive piece with oriental/eastern influences. Perfect underscore for that slightly frantic or dazed & confused scene. Features a melodic harp.https://www.smartsound.com/producer/images/PS66_200.jpgSingle11805-ST$ 39.9511805-EX$ 59.9511805-W$ 149.95Emotions: Mysterious, Atmospheric, Dramatic, Incessant, Mystical, Serious, Somber, Suspenseful, Ambient, Drama, Investigative, Magical Genre: Oriental, Orchestral Production Types: TV/ Film Drama, Cinematic, Indie Film, Short Film Instrument: Electronic, Orchestra, Harp, Instrumental
Learning To Walk from the album Indie Score (PS66)
Summer RainChimes, pizzicato and strings bookend this piece, with a large uplifting positive middle that works well with dramatic scenes, ending scenes and into ending credits.https://www.smartsound.com/producer/images/PS65_200.jpgSingle11709-ST$ 39.9511709-EX$ 59.9511709-W$ 149.95Emotions: Calm, Delicate, Dramatic, Gentle, Tender, Touching, Drama, Magical Genre: Romantic, Orchestral Production Types: Indie Film, Film Trailer Instrument: Orchestra, Chimes, Instrumental
Summer Rain from the album Orchestral Drama - Light and Dark (PS65)
No More LiesSuspicious orchestral movements come and go in this suspenseful and dramatic soundtrack selection.https://www.smartsound.com/filmscore/images/fcp_b09_200.jpgSingle11004-ST$ 39.9511004-EX$ 59.9511004-W$ 149.95Emotions: Mysterious, Ominous, Atmospheric, Brooding, Dramatic, Eerie, Suspenseful, Uncertain, Drama, Sneaky, Fantasy, Magical Genre: Orchestral Production Types: Cinematic, Horror, Suspense, Action-Drama Instrument: Orchestra, Acoustic, Instrumental
No More Lies from the album Richard Band Vol 9 - Mystery & Magic
The Spell Is BrokenA sunny and bright orchestral offering, evoking parting clouds making way to a new day.https://www.smartsound.com/filmscore/images/fcp_b09_200.jpgSingle11010-ST$ 39.9511010-EX$ 59.9511010-W$ 149.95Emotions: Mysterious, Uplifting, Calm, Dramatic, Inspiring, Drama, Hopeful, Fantasy, Magical Genre: Themes, Orchestral, Specialty Production Types: Cinematic, Action-Drama Instrument: Orchestra, Acoustic, Instrumental
The Spell Is Broken from the album Richard Band Vol 9 - Mystery & Magic
Distorted ImagesOdd orchestral shapes and swells make up this uneasy soundtrack. Great for mysterious scenes.https://www.smartsound.com/filmscore/images/fcp_b09_200.jpgSingle11003-ST$ 39.9511003-EX$ 59.9511003-W$ 149.95Emotions: Mysterious, Atmospheric, Dissonant, Dramatic, Eerie, Sparse, Drama, Abstract, Magical Genre: Orchestral, Minimal Production Types: Cinematic, Horror, Action-Drama Instrument: Orchestra, Acoustic, Instrumental
Distorted Images from the album Richard Band Vol 9 - Mystery & Magic
Choose your license:
|Customizable with Sonicfire Pro and Quicktracks
|Unlimited lifetime customizations
|Personal and professional use
|Promote a product or service
|Videos created for a third party
|Monetized videos on YouTube, Vimeo, Facebook, Etc.
|Display at Film Festivals
|Display in theaters
|Unlimited In One Country
|Unlimited, Internationally
|Assign Distribution Rights
|DVDs & Downloads
|Up To 10000
|Local TV/radio broadcasting/advertising
|National TV/radio broadcasting/advertising


text:
If you believe there are incorrect tags, please send us this post using our feedback form.
Hats off to Fujiflim UK on repairing my X100
Started Jun 8, 2012 | Discussions thread
Shop cameras & lenses ▾
jsam • Regular Member • Posts: 230
Hats off to Fujiflim UK on repairing my X100
My X100 came down with a case of sticky aperture blades over the Jubilee weekend. I had to turn to my DSLR backup. I dropped the X100 off at Fujifilm Bedford at 2:30pm Wednesday. At 5pm that same day I received an "it's fixed" email. Friday morning, 8:30am, Royal Mail delivered it.
Yes, of course I'd rather it hadn't happened in the first place. But the service was top notch. And it was free of charge despite being out of warranty by a couple of months.
Great job.
Fujifilm FinePix X100
Reply to thread Reply with quote Complain
|Post ( )
|Posted by
|Jun 8, 2012
|Jun 8, 2012
|Jun 8, 2012
|Nov 27, 2012
|Nov 27, 2012
Keyboard shortcuts:
FForum PPrevious NNext WNext unread UUpvote SSubscribe RReply QQuote BBookmark MMy threads
Color scheme? Blue / Yellow


text:
Senior Heather McKeon scored twice fo rthe 49ers.
April 27, 2012
Davis, Calif. - Long Beach State scored two unanswered goals in the fourth quarter to send their opening-round game with No. 18 Cal State Northridge into overtime, but the Matadors returned the favor with two goals in the second overtime to take a 7-5 lead.
Senior Heather McKeon led the 49ers with a pair of goals in the first half, while Kelly Ringel made nine saves for Long Beach State.
Cal State Northridge got on the board first with a goal from Jenny Jamison, but Long Beach State scored the next two goals to take a 2-1 lead after the first quarter. The Matadors answered back with two goals, but McKeon scored with just one second remaining in the second to tie the game at 3-3 heading into halftime.
The Matadors scored twice in the third period while holding the 49ers scoreless, and kept Long Beach State off the board over the first six minutes in the fourth period. Melissa Matheson scored to bring LBSU within one goal, and Chelsea Parks tied up the game with 1:25 remaining to send the game to overtime.
Ringel and the 49ers held the Matadors scoreless in the first overtime period, but two goals in the second gave the win to Cal State Northridge.
Long Beach State will finish up the 2012 season Sunday in the fifth-place game at the Big West Tournament. That match will begin at 10:30 a.m.
Long Beach State - 2, 1, 0, 2, 0, 0 | 5
No. 18 Cal State Northridge - 1, 2, 2, 0, 0, 2 | 7
LBSU: Melissa Matheson 2, Heather McKeon 2, Chelsea Parks
CSUN: Melissa Doll 2, Marisa Young 2, Kelcie Ferreira, Jenny Jamison, Heidi Pettinger
LBSU: Kelly Ringel, 9
CSUN: Dana Harvey, 7
Sport Links
- Recruits
- Recruiting Information
- Recruit Form
- General Info
- Big West Water Polo Tournament Central
- 2009 Women's Water Polo Media Guide
- Team History
- Ticket Information
- Booster Clubs
- Flyer for Club
- Related Links
- USA Water Polo
- Collegiate Water Polo
- National Statistics
Media Guides
Section 1Profiles and Records
Section 2This is Long Beach State
Section 3Complete Media Guide
More Headlines
Beach Water Polo Falls to UC Santa Barbara04/18/2015 - W. Water Polo
Long Beach State lost to UC Santa Barbara in their fourth Big West Conference match at 7-8....
Women's Water Polo Falls to UC Irvine in Big...04/16/2015 - W. Water Polo
Long Beach State fell to No. 5 UC Irvine Thursday night at 2-7 in their fourth Big West...
Beach Water Polo Hosts No. 5 UC Irvine In Big...04/15/2015 - W. Water Polo
No. 11 Long Beach State women's water polo will host No. 5 UC Irvine in their fourth Big West...
Beach Water Polo Falls to Hawai'i In Overtime04/12/2015 - W. Water Polo
No. 12 Long Beach State lost to No. 6 Hawai'i 3-4 in overtime in their third Big West Conference ...
Beach Water Polo Upsets UC Davis In Big West...04/11/2015 - W. Water Polo
No. 12 Long Beach State outscored No. 11 UC Davis 7-6 in their second Big West Conference match. ...
Water Polo Hosts Two Conference Matches This...04/09/2015 - W. Water Polo
No. 12 Long Beach State women's water polo will play two Big West Conference matches this weekend...


text:
Sorry, it seems you have used Facebook to login last time and you do not have a Treatwell password.
By signing up you agree to our
Terms and Conditions
It seems you already have an account. For us to link it with your Facebook, please enter your Treatwell account password.
See Face services
See Spa services
Read more about Men's Facial
Earn up to 72 Reward points. Read more »
A deep cleansing, customised facial including a neck, shoulder & deeply relaxing scalp massage, further enhanced by your choice of hand or foot massage.


text:
Finally got some shrimp!
Finally got some shrimp! They are juvenile red cherries (ten of em) here's a couple pics of them sitting in the little bag anxious to get out!
Look at all of the plants you have for them! No wonder they are excited! :-D I would be too.
|All times are GMT. The time now is 08:14 PM.
Powered by vBulletin®
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2016 DragonByte Technologies Ltd.


text:
Jhon Alexander
Funding via Interactuar
This Kiva loan is the first time Fernando has received financing from Fundación Mario Santo Domingo. He will use the funds to buy materials and supplies, especially fabrics in bulk. In addition, some of the money will be invested in machine repairs. His main challenge has been securing operating capital so that he can meet the demands of his customers. Fernando now knows that he can move "Confecciones DiF." forward since he has access to the loans from FMSD.
Success!! The loan was 100% repaid


text:
Food and Drink
This "Food and Drink" section of our site features all the interesting and innovative food and drink products from around the globe as well as all the products for making, serving, storing food and drink items on InventorSpot.com.
Some of our more popular articles include:
- Must Tastes: 20 Wild & Weird Potato Chip Flavors
- Unhappy Meals: China's Top 8 Fake Foods
- Little Colds Honey Pops Lollipops Soothe Kid's Sore Throats Naturally
- Coffee Copies: The Top 7 Chinese Starbucks Ripoffs
- The Top Ten Strange and Unusual Japanese Chewing Gums
- 10 Best Gourmet Chocolates All Dressed Up For Valentine's Day
Subscribe to our latest "Food and Drink" articles.
Vending Machine Doles Out Soda 12 at a Timeby Thomas A. Parmalee
Sometimes, it's the simplest invention ideas that are most successful. Melvin Eaker and Dan Cooper, the founders of E&C Manufacturing, are hoping their Sodamatic Vending Machine will fit into that category.
Instead of dispensing a single can or bottle of soda or water, the vending machine doles out 12 packs. That can come in pretty handy for folks having get togethers or those who just want an ample supply of caffeine or water without having to actually run into a store.
Brazilian Seed Grows into Diesel Tree: Farmers Happyby Gloria Campos
Sip of Light: Portable LED To-Go Cupby Sarah O
Bacon & Maple Syrup Make Some Tasty Lolly-Pops!by Toby
Bacon and maple syrup. Sounds improbable as lolly-pop flavoring, but Lollyphile would disagree. The one month old company sold out of its first batch of Maple-Bacon Lollyphiles in little more than a week. It took two weeks to have another batch to sell and they're back in stock, but exclusively for my readers until Thursday...
Ashtub Trico Lets You Smoke & Drive Without Mess or Fussby Steve Levenstein
10 Top Designer Shoes...For Your Stemwareby Toby
Have Environmental Floor Designers Gone to the Pits?by Gloria Campos
McDonalds Japan Bucks Fast Food Trends With Big Fat Burgersby Steve Levenstein
New Bizarre Beauty Trend: Placenta Drinks and Supplementsby Steve Levenstein
Never Enough Caffeine Buzz? Try Captain Buzz's Spazztroidsby Toby
For those whose morning buzz lacks glow, don't give up! A new breakfast cereal promises to top your morning off with speed and efficiency. The first tester of Captain Buzz's Spazztroids went 27 days without sleep, after eating only one bowl of the cereal. During that time, he was able to speed through required doctoral course work and complete his PhD dissertation on "The Hallucinations of a Sleep-Deprived Mind."


text:
Funding via SMEP Microfinance Bank
For the past 10 years, she has operated a retail business selling spare parts to bicycle operators. She also operates a clothes selling business, which contributes to her other source of income. She faces a major challenge with the high cost of transportation in her business. She dreams of expanding her shop to a hardware shop in the future.
With the 70,000 KES she wants to purchase bundles of bicycle spare parts and clothes for sale. She decided to join Yehu to access loans to boost her business.
Success!! The loan was 100% repaid