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|CA (CityTV)
|Jan 18, 2013
|UK (sky 1)
|Jan 18, 2013
Lance Reddick
As Phillip Broyles (Special Appearance by)
Michael Cerveris
As September / Donald
Michael Kopsa
As Captain Windmark
Shaun Smyth
As Anil
Ian Butcher
As Observer on Street #2
Thomas Cadrot
As Young Resistance Fighter
Abagayle Hardwick
As Young Etta
Eugene Lipinski
As December
Rowan Longworth
As Michael
Ray Boulay
As Observer #5
Bruce Macnab Crawford
As Loyalist Driver in Hummer
Charlie Gallant
As Loyalist Guard at Desk
Ryan Hesp
As Butterfly Observer
Howard Lai
As Loyalist Guard in Hummer #2
Timothy Lyle
As Loyalist Tunnel Operator
Chad Matchette
As Traffic Control Loyalist
Gardiner Millar
As Observer #2
James Fredrick Ralph
As Observer #4
Dan Shea
As Observer #2 on Street
Michael Soltis
As Resistance Member in Truck
Hugo Steele
As Loyalist in Apartment #1
Sharon Taylor
As Broyles' Secretary (Carol)
Russell Thomas
As Loyalist in Parkade
Felipe Vecino
As Loyalist in Apartment #2
Greg Zach
As Dying Observer (Egg Face)
Anna Torv
As Olivia Dunham
Joshua Jackson
As Peter Bishop
Jasika Nicole
As Astrid Farnsworth
John Noble
As Dr. Walter Bishop
|• Creator
|J.J. Abrams  | Alex Kurtzman  | Roberto Orci
|• Executive Producer
|J.J. Abrams  | Bryan Burk  | J.H. Wyman
|• Co-Executive Producer
|Kathy Lingg  | Alison Schapker  | Reid Shane  | David Fury
|• Supervising Producer
|Graham Roland
|• Producer
|Tamara Isaac  | Tanya M. Swerling  | Athena Wickham
|• Co-Producer
|Vladimir Stefoff
|• Consulting Producer
|Akiva Goldsman
|• Associate Producer
|Noreen O'Toole  | Jay Worth
|• Production Designer
|Ian Thomas (3)
|• Editor
|Timothy A. Good
|• Casting
|Sara Isaacson  | April Webster
|• First Assistant Director
|Brent Crowell
|• Second Assistant Director
|Katherine Keizer
|• Music
|Michael Giacchino  | Chris Tilton
|• Music Editor
|Paul Apelgren
|• Music Supervisor
|Billy Gottlieb  | Charles L. Scott IV
|• Costume Designer
|Jenni Gullett
|• Key Grip
|David J. Dawson
|• Set Decorator
|Bobbi Allyn
|• Location Manager
|Catou Kearney
|• Property Master
|Rob Smith (3)
|• Script Supervisor
|Ingrid Kenning
|• Assistant Editor
|Jennifer MacFarlane  | Ione Soyangco
|• Post Production Supervisor
|Jill Risk
|• Supervising Sound Editor
|Thomas A. Harris
|• Re-Recording Mixer
|Ryan Davis  | Rick Norman
|• Gaffer
|Richard Buckmaster
|• Director of Photography
|David Geddes
|• Stunt Coordinator
|Rick Pearce
|• Art Director
|Peter Andringa
|• Production Management
|Vladimir Stefoff
|• Sound Mixer
|Eric Batut
|• Main Title Theme
|J.J. Abrams
|• Visual Effects Supervisor
|Jay Worth  | Robert Habros
|• Main Title Design
|Andrew Kramer
|• Department Head Hair
|Katalin Lippay
|• Department Head Make-up
|Calla Dreyer
|• Assistant Location Manager
|Bonny Northcott
|• Canadian Casting
|Jennifer Page  | Corinne Clark


text:
ROCKVILLE, Md. (WUSA) - A suspect is being questioned about allegedly making threats to kill students at Montgomery College, according to Rockville police.
The alleged threats were made by a 19-year-old male student. 9News's Debra Alfarone reports that others overheard him say he was going to "shoot up the campus."
She reports that Montgomery College students got an email saying the alleged wanna-be shooter was upset over a relationship.
No charges have been filed. No weapons have been found.
A spokesperson for Montgomery College credits witnesses for bringing the alleged threats to the attention of the campus security office. She said the campus security office notified Rockville City Police, and that together they worked to find teh suspect on the campus. The incident took place on the Rockville campus located at 51 Mannakee St.

subset: commoncrawl


text: Is there anyway to see what emails Zimbra killed over the course of a day? I have a user that over the last couple of days that is expecting an email but hasn't received it. I know the email made it through to our system but he never gets it. I was wondering if Zimbra was killing it before it got to him.


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Marcus Le'Shan Coleman
Position: DB
Height: 6-2 Weight: 210 lbs.
Born: May 24, 1974 in Dallas, TX
High School: Lake Highlands
College: Texas Tech (school history)
Drafted by the New York Jets in the 5th round (133rd overall) of the 1996 NFL Draft.
Weighted Career AV (100-95-...): 42 (2088th overall since 1950)
|0 Accepted Penalty


text:
Calendar Links
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Summaries of bills that passed the Florida Legislature during the 2016 Legislative Session are available on the Bill Summaries Page.
Pathway to Economic Independence for People with Unique Abilities: Cradle to Career
During the first week of the 2016 Legislative Session, the Florida Legislature passed legislation to improve and expand education and employment opportunities for people with disabilities.
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The Florida Senate passed Senate Bill 552 to implement a statewide policy to preserve and restore Florida's water and natural resources for future generations.
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- In the trading room of @FloridaAtlantic's Business School #SUSTour Stop 12 ... April 21, 2016 - Photo by Senator Negron
- @FIU We are getting a tour of the Law School's moot court facility #FLSenat... April 21, 2016 - Photo by Senator Negron


text:
The Green Mile
|Release Date: December 10, 1999
|Running Time: 187 mins.
|MPAA Rating: R
|Box Office: $136,801,374.00
|Genre: Adaptation, Drama, Period
Tom Hanks
David Morse
Bonnie Hunt
Michael Clarke Duncan
All Cast & Crew >>
Summary:A story told in flashback and narrarted by Paul Edgecomb, now living in an old-age home six decades after working as the head guard on Death Row at a Southen Prison named Cold Mountain Penitentiary. Travelling back to 1935, during the Great Depression, the former prison guard, Edgecomb, reflects on how he developed a poignant, unusual relationship with this one inmate, sentenced to Death Row, who may be innocent. The inmate, John Coffey, is an African-American man--convicted of the rape and murder of a pair of 9-year-old sisters--who awaits his death in this harsh prison. Coffey has strange powers, both mysterious and miraculous; and the creepy characters in the prison have their own views o... Full Summary >>


text:
Author Articles
by savealife
Stay up to date on the latest happenings in the boating world. Whether you're headed for a stay at Marina Jack in Sarasota, Florida, curious to fish for a million bucks, or something else entirely. Check out the new updates here. ▶
|Report from Sanctuary Cove
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'I knew where I wanted to go' When doctors at her local emergency room told Ruth Smith they detected something on her imaging studies that looked like a kidney tumor, she said, "Are you sure it's cancer?" "Never in a million years did I imagine my severe back pain was caused by cancer," says Smith, [...]
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The tool is used to remove and install Shimano® Hollowtech II, Campagnolo Ulta-Torque, and many other external bearing crankset bottom brackets. One end of the tool securely engages the 16 notches of the bottom bracket cups. The other end of the tool engages the 8 internal splines of the crank arm adjustment cap.
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Professional Grower | Home Gardener
Options: 100 Seeds - Price: $8.10
Mixture of Amazon Cherry and Purple.A splendid dianthus series for both bedding plant and cut flower growers alike, the Amazon varieties produce large, bright flower heads that contrast with the dark green, glossy foliage. This item is great as a garden plant or cut flower. Height: 18to 36", 10 to 12" spread.Supplied as single seed pellets.
The Harris Seeds company began catalog operation in 1879. It evolved from the efforts of Joseph Harris who was extremely successful in the selection of superior strains of vegetables and grains. The company became wildly popular because of his basic business philosophy - "Offer my customers a quality product at a fair price and they will return."
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Maria Sharapova arrived in Chile for an exhibition against Argentine Gisela Dulko and took time to attend a press conference for a fashion show in Santiago. The 3-time Grand Slammer be showing off some of her designs presumably from her Maria Sharapova for Cole Haan collection.
But seriously, what's going on with Shrieka's outfit here? I mean, her legs are KILLAH but the clothing is an absolute distraction. I'm really hoping this is her "I-just-rolled-off-a-plane-after-a-long-trip-and-didn't-feel-like changing" outfit. We all have them. Don't lie.
*fingers crossed*
More images after the jump...
[Photo(s): MARTIN BERNETTI/AFP/Getty Images]


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Teen Tuesdays
Did your epic 11/11/11 wish come true? If you wished for fun activities at your library--well then, wish no more! Come to Teen Tuesdays every Tuesday at 4 PM. This week, watch an Anime with us.
As always, remember to vote on the new poll!


text:
Florida boy, 3, fatally shoots self with uncle's gun
Published: Wednesday, May 8, 2013 at 1:46 p.m.
Last Modified: Wednesday, May 8, 2013 at 1:46 p.m.
TAMPA — A 3-year-old boy died after shooting himself with a gun he found in his uncle's backpack and the man was charged with culpable negligence, authorities said.
The shooting happened Tuesday night in a bedroom Jadarrius Speights shared with his uncle at an apartment complex in Tampa.
The uncle, Jeffrey D. Walker, 29, purchased the gun at a Tampa-area gun shop and has a concealed weapons permit, authorities said.
Walker was booked early Wednesday. It wasn't immediately clear whether he had an attorney. His phone number was not listed and jail records didn't give a lawyer for him.
The boy found the 9 mm handgun in a backpack, said sheriff's spokeswoman Debbie Carter. The uncle was not in the room when the shooting happened, but the child's parents — Jasmine Bell, 21, and Trentin Speights, 22 — were there when the gun fired, Carter said.
Authorities said a 911 call came in at 7:10 p.m. The boy was taken to Florida Hospital Tampa, where he died.
Reader comments posted to this article may be published in our print edition. All rights reserved. This copyrighted material may not be re-published without permission. Links are encouraged.


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Welcome to Mars
Powering Mars U.K. with Wind
Through a partnership with Eneco U.K., Mars is proud to announce the energy needed to make MARS® Bars, WHISKAS® cat food and UNCLE BEN'S® rice in the U.K. is now provided by a new wind farm in Moy, Scotland Learn more
Making cats happier everyday
If you want to keep your cat healthy and happy, there's no better choice than WHISKAS. After all, we've been making it for over forty years.Click to find out more
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With more than seventy years experience behind us, PEDIGREE helps make sure that man's best friend stays fit, healthy and happy. There's a Pedigree meal for every size and shape of dog.Click to find out more
Keeping things fresh with every brew.
Enjoy the style and convenience of a FLAVIA drinks station, without the cleanup or waste of conventional coffee machines.
A chocolate bar whose success is out of this world
Originally made in Britain but now sold all over the world, the MARS bar is one of the confectionery industry's greatest success stories.Click to find out more
Among the world's favorite candy snacks
Since 1941, M&M'S are the original fun bites. Probably the most famous candy treat in the world, the snack sized pieces of chocolate (and peanuts) in a candy shell are instantly recognizable all over the globe.Click to find out more
Constantly improving knowledge of the brand's only real clients - dogs and cats
ROYAL CANIN combines in one single food a jigsaw of fifty nutrients needed to satisfy the specific needs of each pet.Click to find out more
Taste the Rainbow®
A variety of bite-sized chewy candies with a colorful candy shell, fans have been enjoying Skittles® candies for decades. Taste The Rainbow®.Click to find out more
The world's biggest selling candy bar. Simple as that
Crammed with peanuts, caramel and nougat then coated with milk chocolate, SNICKERS quickly became one of the planet's favorite treats after its introduction in 1930. And it is still at the top, 80 years later.Click to find out more
Pause like you mean it
Crispy crunchy cookie, smooth creamy chocolate, and delicious chewy caramel. The delicious taste is perfect when you want to Pause.Click to find out more
Making rice convenient and tasty for over half a century
From its traditional long grain rice, to easy and convenient microwaveable rice to a range of delicious ethnic sauces the whole family will love, UNCLE BEN'S products are easy to prepare and can form part of a delicious balanced meal.Click to find out more
Together for the life of your pet®
In 2007, Banfield joined the Mars family of businesses, and together we work to ensure pets receive the highest level of care so they can live longer, healthier lives. Today, Banfield is more than 770 hospitals strong, with the common goal of providing high-quality medicine for each pet we treat and working alongside our clients to ensure they have the resources they need to care for their pets at home. At Banfield, we celebrate and enrich the family-pet relationship through our knowledge, expertise and products to make a better world for pets and people. We are the leader in innovations like Optimum Wellness Plans, now in place for two decades with more than 1 million pets enrolled, and the first and most extensive quality-assurance program in the industry. And, our hospitals provide the finest, most convenient human-quality medical services available, as well as industry-leading anesthesia protocols and equipment. We understand the special bond between pets and people. The caring and compassionate veterinary teams at Banfield will help ensure your pet stays with your family longer.Click to find out more
Silky quality chocolate. What could be better?
The legendary ice cream bar was just the beginning. However you like your indulgence, there's a DOVE chocolate product for you.Click to find out more
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5 gum invites you to "Stimulate your Senses®." 5 gum is a groundbreaking sugar-free gum that delivers a unique chewing experience. The signature sleek 5 gum envelope created the next great packaging enhancement for stick gum and is slim enough to fit in a pocket or purse. 5 gum has a bold, eye-catching design offered in the 15-stick pack, new smaller, ultra-portable six-tab micro pack, Car Cup™ and On-the-Go Bottle.Click to find out more
Nourish your body, redefine your age.™
CocoaVia® is a daily cocoa extract supplement that helps promote a healthy heart by supporting healthy blood flow†. CocoaVia® supplement is made with our patented Cocoapro® process and delivers 375 mg of cocoa flavanols per serving – the highest concentration of cocoa flavanols in a dietary supplement. Cocoa flavanols are scientifically proven to help support healthy circulation, important for brain health, exercise performance, blood flow, heart health, and skin health. CocoaVia® supplement is available in two convenient forms: capsules and stick packs. The stick packs have 25 calories per serving and come in three delicious flavors: Unsweetened Dark Chocolate, Sweetened Dark Chocolate, and Cran-Raspberry. CocoaVia® supplements have no added sugar, artificial colors, flavors or preservatives. Visit cocoavia.com to purchase or to find a store near you.
†This statement has not been evaluated by the Food and Drug Administration.Click to find out more
This product is not intended to diagnose, treat, cure or prevent any disease.
Wisdom Panel®
WISDOM PANEL Canine DNA Tests are the most comprehensive breed identification DNA test for dogs on the market. Portland, Oregon-based Mars Veterinary, the makers of WISDOM PANEL, serve the consumer, shelter and veterinary markets with products that provide both breed identification and disease marker indication. Our mission is to facilitate responsible pet care by enhancing the well-being and relationship between pets, pet owners and veterinarians through valuable insights into pets as individuals. By understanding the breeds that make up your dog you can provide him or her with a comprehensive nutrition, behavioral and overall health plan to enhance their well-being.Click to find out more
The Nutro Company is a leading manufacturer of natural pet food products sold exclusively at pet specialty stores. For over 80 years, the company has been dedicated to quality, excellence and innovation in dog and cat nutrition offering healthful formulas for every pet's life stage, activity level and size.Click to find out more
For over a decade, The GREENIES® brand has been creating high quality, purposeful treats that taste great and deliver health benefits with every bite. Our family of nutritious products includes GREENIES® Canine Dental Chews, FELINE GREENIES® Dental Treats, GREENIES® PILL POCKETS® Treats, GREENIES® JointCare Treats and GREENIES® Veterinary Formula Canine Dental Chews.Click to find out more
American Heritage
American Heritage Chocolate is an authentic historic line of products—based on a recipe from the 1750s—that celebrates chocolate's important role in the lives of Americans during the 18th century. Made with all-natural ingredients and no preservatives, American Heritage Chocolate is an artisanal dark chocolate containing 63% cacao. Mildly spicy, and slightly sweet, American Heritage Chocolate is flavored with a blend of spices and ingredients available during colonial times, including cinnamon, nutmeg, chili pepper, orange, anise and vanilla. American Heritage Chocolate is sold at over 130 fine gift shops at historic sites and museums in the United States and Canada such as Colonial Williamsburg, Mount Vernon, Monticello, The Smithsonian and Parks Canada. For a complete location listing or to purchase online, please visit www.AmericanHeritageChocolate.com.Click to find out more
SHEBA® knows that cat owners love cats for their independent spirits, personalities and discerning palettes. That's why each SHEBA® recipe is purposefully crafted to entice a cat's unique tastes and desires. Celebrate the mutual bond between you and your cat with SHEBA® premium cat food.Click to find out more
* excludes Europe
From our start in 1946, Paul F. Iams sought out new ways to create premium, quality pet foods that would help give dogs and cats happy, healthy and long lives.Click to find out more
* excludes Europe
We view dogs as more than just the best pets on the planet. We see them as high-performance dogs who want to go further to release their potential throughout a long healthy life. It all started in 1969, when our founder, Paul Iams, was looking for a memorable word that echoed the uncompromising high level of his new dog food formula.Click to find out more
* excludes Europe


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May 31, 2016
WASHINGTON (AP) -- The House has passed a huge stopgap spending bill to keep the government open through the end of September, sidestepping any threat of a government shutdown
The bipartisan 318-109 vote sends the measure President Barack Obama to be signed into law.
The measure would fund the day-to-day operating budgets of every Cabinet agency through Sept. 30, provide another $87 billion to fund overseas military operations in Afghanistan and Iraq and maintain a pay freeze for federal workers.
The measure leaves in place automatic spending cuts of 5 percent to domestic programs and 8 percent to the Pentagon that will mean job furloughs for hundreds of thousands of federal workers but takes steps to ease the impact of those cuts to food inspection and college assistance for active duty military
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Tell me about the scenario editor and triggers please. I've been wanting to know this for ages!
Tell me about the scenario editor and triggers please. I've been wanting to know this for ages!
the scenario editor is not included in the preview betas.
there is a whole scripting language with functions, variables, and everything that will give lots of powers to scenario makers
triggers are like writing an if statement...
Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
i found an example of a trigger from the world conquest campaign
Code:trigger (num_type(PLAYER1, "general") == 0) { player1_timer = time_sec() + general_defeat; if (player2_timer < 0) { print_game_msg("Your general has been killed! Your army will disintegrate in " + general_defeat + "seconds."); } }
Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
Cool.Originally posted by MarkG
i found an example of a trigger from the world conquest campaign
Code:trigger (num_type(PLAYER1, "general") == 0) { player1_timer = time_sec() + general_defeat; if (player2_timer < 0) { print_game_msg("Your general has been killed! Your army will disintegrate in " + general_defeat + "seconds."); } }
The whole RT thing will make timings a whole new game in scripting me thinks, but it looks very good. And in-script message text is a big plus on SLIC
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
i hope bhg doesnt mind
here is the 1st tutorial script
Code:/******************************************/ /*************RISE OF NATIONS**************/ /***************TUTORIAL ONE***************/ /**************Big Huge Games**************/ /********Scripted by: Joshua Mitnick*******/ /*******Storyboarded by: Doug Kaufman******/ /***************July 25, 2002**************/ /******************************************/ /******************************************************* Scenario 1 - Boudicea vs. the Romans Map: A Briton village, bounded by mountains and forests. A Roman camp (obs tower and maybe a barracks) nearby. Setup: Several combat units on both sides. The Britons outnumber the Romans. The Britons have a scout, multiple slingers, and a few each of bowmen and hoplites. A Boudicea unit is in the lower left. ********************************************************/ include "scripts.bhh" scenario { // nations labels { HUMAN = 1, COMPUTER = 2, } labels { FLAG_X = 27, FLAG_Y = 50, FLAG2_X = 25, FLAG2_Y = 33, BONUS_LEGIONS_X = 35, BONUS_LEGIONS_Y = 28, ARMY_CREATE_X = 35, ARMY_CREATE_Y = 28, ATTACK_TO_X = 37, ATTACK_TO_Y = 30, } static boudicea_id = 19; // HACK!! find_unit(HUMAN, "BOUDICEAN"); static briton_id = find_city_id("Briton"); static Briton_X = object_position_x (HUMAN, briton_id); static Briton_Y = object_position_y (HUMAN, briton_id); static Legions_create_X = Briton_X; static Legions_create_Y = Briton_Y; static barracks_id = find_build(COMPUTER, "barracks"); static R_Barracks_X = object_position_x (COMPUTER, barracks_id); static R_Barracks_Y = object_position_y (COMPUTER, barracks_id); static lookout_id = find_build( COMPUTER, "lookout" ); static lookout_x = object_position_x( COMPUTER, lookout_id ); static lookout_y = object_position_y( COMPUTER, lookout_id ); static tower_destroyed = false; static barracks_destroyed = false; static army_destroyed = false; static objective_delay = 60; run_once { bubble_text_hide(); set_explored(HUMAN, ( (R_Barracks_X + lookout_x ) / 2) , ( ( R_Barracks_Y + lookout_y ) / 2 ), 10); disable_all_triggers(); set_unique_unit( "BOUDICEAN", "Boudicea" ); set_object_type_max_health( "barracks", 250 ); set_object_type_max_health( "lookout", 125 ); disable_type("Citizen"); set_music_volume(50); enable_trigger("Global"); enable_trigger("Start"); set_timer("progress_check",objective_delay ); } trigger Objective_Reminder( timer_expired("progress_check") && sound_finished() ) { clear_all_arrows(); draw_screen_arrow_line(200, 0, 200, 90, 10 ); play_sound("objective.wav"); if(objective_delay < 300) { objective_delay = objective_delay * 2; } else { objective_delay = 300; } set_timer("progress_check", objective_delay); enable_trigger("Objective_Reminder"); } trigger Start () { //WAV: We must remove the Romans from the lands of Briton. Lead Boudecia back to the city // where we will muster our troops to drive the Romans out. play_sound ("boudicea.wav"); enable_trigger("Select_a_unit"); enable_trigger("Select_Boudicea"); enable_trigger("Objective_Reminder"); set_timer("progress_check",objective_delay); } trigger Select_a_unit( sound_finished() ) { //WAV: "You must select a unit before you can give it orders. Move the mouse over Boudicea and left click to 'select' her." add_objective("Left click on Boudicea.", "Select_boudicea", "select_boudicea.wav"); play_objective_sound("Select_boudicea"); enable_trigger ("Select_Boudicea"); enable_trigger ("Ping_Boudicea"); set_timer("progress_check",objective_delay); } trigger Select_Boudicea( object_selected(HUMAN, boudicea_id ) ) { disable_trigger ("Ping_Boudicea"); disable_trigger("Select_a_unit"); objective_complete("Select_boudicea"); // WAV: "Well done. You can be sure you have the right unit by looking at the name of // the unit you've selected in the lower right panel. Now you can give Boudicea orders." play_sound("boudicea_selected.wav"); // draw arrow to unit display info unit_display_left = get_button_left("right_window"); unit_display_top = get_button_top("right_window"); draw_screen_arrow_line( unit_display_left - 100, unit_display_top - 100, unit_display_left, unit_display_top, 0 ); enable_trigger ("Move_a_unit"); enable_trigger ("Deselect_Boudicea"); set_timer("progress_check",objective_delay); } trigger Deselect_Boudicea( !object_selected(HUMAN, boudicea_id )) { play_sound ("lostboud.wav"); //WAV: Left-clicking on the map will clear all selections. To regain control of Boudicea, left click on her, then // right click where you want her to go.***/ set_timer("progress_check",objective_delay); } trigger Ping_Boudicea( sound_finished () && !object_selected(HUMAN, boudicea_id ) ) { ping_object (1, 1, 1, boudicea_id); set_timer("progress_check",objective_delay); } trigger Move_a_unit( sound_finished () && object_selected(HUMAN, boudicea_id ) ) { clear_all_arrows(); add_objective("Select Boudicea and right click on the flag.", "Move_boudicea", "move_boudicea.wav"); play_objective_sound("Move_boudicea"); //WAV: "To move a unit, select it and then right-click on the map where you want it to go. // With Boudicea selected, move her toward the flag in the upper right. add_flag (FLAG_X, FLAG_Y); enable_trigger("Flag"); enable_trigger("reveal_flag"); set_timer("progress_check",objective_delay); } trigger reveal_flag(sound_finished() ) { set_explored( HUMAN, FLAG_X, FLAG_Y, 5 ); } trigger Flag(object_near (HUMAN, boudicea_id, FLAG_X, FLAG_Y, 2)) { disable_trigger("reveal_flag"); objective_complete("Move_boudicea"); clear_flags (); play_sound ("at_flag.wav"); // WAV: "Very good. Now we'll guide your boudicea back to the village and rally the troops." disable_trigger("Deselect_boudicea"); enable_trigger ("Learn_scroll"); set_timer("progress_check",objective_delay); } trigger Learn_scroll (sound_finished ()) { // WAV: Briton is off the screen to the upper right. To see off the screen, move the mouse cursor to the edge of the screen and a little beyond. // This is called scrolling. Scroll to find Briton in the upper right now. add_objective("Locate Briton by scrolling to the upper right.", "Find_briton", "learnscroll.wav"); draw_screen_arrow_line (get_screen_width() - 100, 100, get_screen_width(), 0, 10 ); play_objective_sound("Find_briton"); set_timer("progress_check",objective_delay); enable_trigger("camera_over_village"); } trigger camera_over_village( is_on_screen (object_position_x(HUMAN, BRITON_ID)-1, object_position_y(HUMAN, BRITON_ID)-1)){ clear_all_arrows(); objective_complete("Find_briton"); // wav: Very good. You found the city of Briton. Now, right click to move boudicea to the flag outside the village. add_objective("Right click to move your unit to the flag.", "Move_to_briton", "move_b_village.wav"); add_flag (FLAG2_X, FLAG2_Y); enable_trigger("Deselect_boudicea"); play_objective_sound("Move_to_briton"); enable_trigger("Knows_moving"); } trigger Knows_moving (object_near_build (HUMAN, boudicea_id, HUMAN, BRITON_ID, 8)) { objective_complete("Move_to_briton"); clear_flags(); play_sound ("boudicearejoins.wav"); //WAV: "Good work! You've successfully guided Boudica back to Briton so we can start rallying our troops. But before we attack, we must first we must find our hated foe." disable_all_triggers (); disable_trigger("Deselect_boudicea"); enable_trigger ("Global"); enable_trigger ("Learn_zoom"); enable_trigger ("Objective_Reminder"); set_timer("progress_check",objective_delay); } trigger Learn_zoom (sound_finished ()) { scrolling_lock (); /***WAV: "To see more of the map and have a better chance of locating the Romans," "zoom out by rolling the mousewheel backward (or pressing the Page Up key twice)."***/ add_objective("Roll the mousewheel back or press PageUp twice to zoom out.", "zoom_out", "learnzoom.wav"); play_objective_sound("zoom_out"); enable_trigger ("Zoom_out"); set_timer("progress_check",objective_delay); } trigger Zoom_out (is_zoomed_out ()) { scrolling_unlock (); objective_complete("zoom_out"); add_objective("Locate the Roman camp by scrolling the map to the bottom right.", "find_camp", "zoomlearned.wav"); play_objective_sound("find_camp"); //WAV: Well done. Now that you know how to zoom out, it will be easier //to locate the Roman camp. Scroll to the bottom right until you find it. draw_screen_arrow_line (get_screen_width() - 100, get_screen_height() - 100, get_screen_width(), get_screen_height(), 10 ); enable_trigger ("Find_camp"); } trigger Find_camp (is_on_screen (R_Barracks_X+10, R_Barracks_Y+10)) { clear_all_arrows(); //ping_object (1, 1, 2, barracks_id); mid_x = ( R_Barracks_X + lookout_x ) / 2; mid_y = ( R_Barracks_Y + lookout_y ) / 2; ping(1, 1, mid_x, mid_y ); add_flag( mid_x, mid_y ); objective_complete("find_camp"); play_sound ("foundcamp.wav"); //WAV: "Excellent, you've found the Roman camp. Now let's take a" //"closer look at their defenses." enable_trigger ("Mouseover"); set_timer("progress_check",objective_delay); } trigger Mouseover (sound_finished ()) { clear_flags(); ping_object (1, 1, 2, barracks_id); //WAV: Moving the mouse over anything in the game will show you the help text in the lower // left corner. Move your mouse over the Roman Barracks. add_objective("Move your mouse over the Roman barracks", "over_barracks", "mouseover.wav" ); play_objective_sound("over_barracks"); enable_trigger("Over_tower"); enable_trigger("Over_barracks"); set_timer("progress_check",objective_delay); } trigger Over_tower( sound_finished() && get_object_type_at_mouse (COMPUTER, "Lookout") ) { play_sound("over_tower.wav"); //WAV: You have highlighted the roman tower. The barracks are just below it and to the right. set_timer("progress_check",objective_delay); } trigger Over_barracks( sound_finished() && get_object_type_at_mouse (COMPUTER, "Barracks") ) { objective_complete("over_barracks"); disable_trigger("Over_tower"); play_sound ("overbarracks.wav"); /***WAV: "Notice the help text in the lower left--it says this building is used to produce troops. We'd better destroy it quickly! Let's get our units organized and attack!"***/ enable_trigger("scouting_complete"); } trigger scouting_complete( sound_finished() ) { play_sound("knowrposition.wav"); //WAV: Excellent! Now you know a lot about the Roman position. Let's get our units organized, and attack. enable_trigger("Attack_the_Romans"); set_timer("progress_check", objective_delay); } trigger Attack_the_Romans (sound_finished ()) { center_camera_on (HUMAN, find_military (HUMAN)); add_objective("Select all troops with a drag box.", "all_troops", "multiselect2.wav"); play_objective_sound("all_troops"); /***WAV: "You can select your whole army at once with a drag box." "Hold the mouse near your units, left-click, then drag the mouse "to create a box around all your troops."***/ enable_trigger ("All_troops"); enable_trigger ("Not_all_troops"); set_timer("progress_check",objective_delay); } trigger Not_all_troops ( (num_unit_selected (HUMAN) > 1) && (num_unit_selected (HUMAN) < num_military_units (HUMAN) )) { play_sound ("notall.wav"); /***WAV: You selected some, but not all, of your troops. Try again, and make a bigger box.***/ set_timer("progress_check",objective_delay); } trigger All_troops (all_military_selected (HUMAN)) { disable_trigger ("Not_all_troops"); objective_complete("all_troops"); add_objective("Right-click to move your troops into the Roman camp.","destroy_camp", "alltroops.wav"); play_objective_sound("destroy_camp"); mid_x = ( R_Barracks_X + lookout_x ) / 2; mid_y = ( R_Barracks_Y + lookout_y ) / 2; ping(1, 1, mid_x, mid_y ); add_flag( mid_x, mid_y ); /***WAV: "Good work. You successfully selected all of your troops. Now send" "your troops toward the Roman position. If they stop close to an enemy building" "or unit, they'll attack automatically. Destroy the Roman camp. We'll teach them" "to march into our town!"***/ enable_trigger ("Deselect_army"); set_timer("deselect_timer", 1 ); enable_trigger("Destroy_camp"); set_timer("progress_check",objective_delay); } trigger Global (have_fought (HUMAN, COMPUTER)) { clear_flags (); clear_all_arrows (); scrolling_unlock (); create_unit(COMPUTER, R_Barracks_X - 4, R_Barracks_Y, "Legions", 2); if (is_trigger_enabled ("Destroy_camp")) { play_sound ("attackbegun.wav"); //WAV: "The attack is begun! To attack specific targets, select the attacking //unit and right click on an enemy. If you want a better view of the action, // you can zoom in by rolling the mouse wheel forward or pressing the page down key multiple times. enable_trigger ("See_health"); enable_trigger ("Deselect_army"); } else { play_sound ("earlyattack.wav"); /***WAV: Good work General. Apparently you don't need any help in order to conquer the Romans. Good luck!***/ clear_objectives(); disable_all_triggers (); enable_trigger ("Destroy_camp"); } objective_complete("destroy_camp"); add_objective("Destroy Roman army", "destroy_army", "alltroops.wav" ); add_objective("Destroy Roman barracks", "destroy_barracks", "alltroops.wav"); add_objective("Destroy Roman lookout", "destroy_lookout", "alltroops.wav"); enable_trigger ("Destroy_tower"); enable_trigger ("Destroy_barracks"); enable_trigger ("Destroy_army"); set_timer("progress_check",objective_delay); } trigger Deselect_army (sound_finished () && (num_unit_selected (HUMAN) == 0 ) && timer_expired("deselect_timer") ) { play_sound ("lostarmy.wav"); /***WAV: You have troops that are not selected who are not attacking. Select them with a left click or drag box and get them in the fight!***/ enable_trigger("Deselect_army"); set_timer("deselect_timer", 10); } trigger See_health (sound_finished ()) { play_sound ("damage.wav"); /***WAV: As the fight progresses, you can see units and buildings taking damage. Each selected unit and building has a green bar above it when it's at full strength. As they are hit by the enemy, this bar shrinks and becomes yellow and then red. When the health bar is all gone, the unit or building is destroyed.***/ set_timer("progress_check",objective_delay); } trigger Destroy_tower (building_type_destroyed (COMPUTER, "Lookout")) { tower_destroyed = true; objective_complete("destroy_lookout"); } trigger Destroy_barracks (building_type_destroyed (COMPUTER, "Barracks")) { barracks_destroyed = true; objective_complete("destroy_barracks"); } trigger Destroy_army( num_military_units(COMPUTER) < 1 ) { army_destroyed = true; objective_complete("destroy_army"); } trigger Destroy_camp (tower_destroyed && barracks_destroyed && army_destroyed) { disable_all_triggers (); play_sound ("congrats.wav"); /***WAV: Congratulations! You've leveled the Roman camp. But it won't be long before" "they'll be back in strength. We'd best be ready.***/ enable_trigger ("Bonus"); disable_trigger("Objective_Reminder"); } //========================================================== //Putting it all together=================================== trigger Bonus (sound_finished ()) { set_timer ("Help", 4); Legions = create_unit (COMPUTER, BONUS_LEGIONS_X, BONUS_LEGIONS_Y, "Legions", 1); unit_attack_order(COMPUTER, Legions, HUMAN, BRITON_ID); zoom_in_on(HUMAN, BRITON_ID); enable_trigger ("Help_out"); enable_trigger ("The_end"); } trigger Help_out (timer_expired ("Help")) { /***WAV: The vile Romans have launched a sneak attack against Briton! We must come to her aid.***/ center_camera_on(HUMAN, find_military(HUMAN) ); add_objective("Briton is under attack! Right-click to move your troops to defend the city!", "sneak_attack", "sneakattack.wav"); play_objective_sound("sneak_attack"); enable_trigger ("Reinforce"); enable_trigger("Deselect_army"); } trigger Reinforce (num_military_units (HUMAN) < 1) { create_unit (HUMAN, ARMY_CREATE_X, ARMY_CREATE_Y, "Hoplites", 7); for (i = 0; i < num_military_units (HUMAN); i++) { ID = find_military (HUMAN); unit_attack_to_order (HUMAN, ID, ATTACK_TO_X, ATTACK_TO_Y); } } trigger The_end (num_military_units (COMPUTER) < 1) { objective_complete("sneak_attack"); play_sound ("victory.wav"); /***WAV: Congratulations! You have fended off the evil Romans***/ enable_trigger("The_real_end"); } trigger The_real_end( sound_finished() ) { victory( HUMAN ); } //========================================================== }
Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
Thanks Markos
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
You bet. Lots of new stuff to learn about! Thanks again Markos.
Good stuff, thanks Markos
Very C-like language, from the looks of it - more so than CtP's SLIC anyway. That's good news for programmers () but might make things a bit harder to get into for non-programmers (). Let's hope there will be good newbie-friendly documentation...
Assuming there are sufficent functions and triggers (and this certainly looks promising), this could turn out to be a very powerful and versatile scripting language. Hats off to BHG
Will the language be simplified so the people who can't read it can?
Pray for documentation
If not, I'm sure somebody who does figure it out pretty quick will write a helpful "How To" guide.
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
WoW! That looks AWSOME!
I've never actually worked on game modding/scn making much, but I might have to with such a wonderful looking language. Locutus is right, though -- being a C programmer, I'm thrilled, but non-programmers might not have it quite so easy.
-- adaMada
Civ 3 Democracy Game:
PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
Intersite PTW Game: Member of Apolyton
Wow! Allowing full scripting language for scenarios is incredibly powerful and fantastic for the game and the community.
Does anyone know the following questions:
Is there going to be a scenario editor that is easier than a scripting language?
Can we edit AI strategies with the scripting language?
About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.
cant scenarios be made the old editor way???
i dont even understand that kind of scripts.
"The meaning of war is not to die for your country, but making your enemies die for their..."
Staff member at RoN Empire
scripting is for doing things like triggering events, etc
civ editing, city placement, etc will have nothing to with the scripting
Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
Yes, Tim Train confirmed that there will be the standard sort of scenario editor.
I think, but am not sure about this, that there may be some sort of intermediate scripting editor which will simplify writing triggers.
what about the old way of triggering???
"The meaning of war is not to die for your country, but making your enemies die for their..."
Staff member at RoN Empire
What do you mean "the old way"? What game are you talking about? (Civ2?) If not, could you give an example of a trigger?
I thinkk maybe AoK or SWGB, that sort of thing, just with more options. All we would like to know BHG- Will it be simplified or will have to wait for a patch or for fellow players to make one?
The AoK system was quite good, but it could have been improved significantly by adding loops and global variables to act as yes/no things, rather than being forced to use unit existance or something.
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Obsidian has just posted a very lengthy account of the recent Fanstock event at BHG's headquarters:
Herer's the part that's relevent to this thread:
It just keeps getting better, eh.
Scenario Editor
Now for the part all you scenario designers have been waiting for, the Scenario Editor. One of the first things you do when you start the editor is select your map size. This gives you a large square area to work with as the starting template for the map. On this square you can draw a rough outline of your map. This keeps you from having to draw the entire map out tile by tile when you are starting your work. Scott began by drawing out a rough version of the boot shape for the Italian peninsula. With a simple click, the entire map was generated to reflect what he had drawn. After the map was created, the process of adding things like mountains, forests, cities and units to the scenario involved simply selecting what you wanted and clicking on where it should go.
[Scott Lewis, the Scenarios and tools programmer] created the city of Rome and gave it some citizens as well as a few Praetorian Guards for defense. We then went to the north and created a small city for the barbarians that we would be using to attack the city of Rome. It was here that Scott showed us the scripting engine that the game uses for its Scenarios. Ill start by saying that when I saw what this thing was capable of, my jaw dropped.[My emph] The scripting language in and of itself was structured very similar to C++ or javascript. There are of course some proprietary commands that are specific to the game, but the syntax is very similar so anyone familiar with those languages should feel right at home. Scott wrote a small script that would cause the enemy city to the north to select an idle set of troops every few seconds and send them down to attack the city of Rome.
This is the part where the game really impressed me. You could set actual breakpoints in your scripts to verify that the script was executing as designed. Why did that guy go over there? Thats not what I wanted him to do Just set the break point in the script and you can start seeing where things went wrong. They have also included the ability to reference other scripts in your current script. So if I wrote an AI script that improved on the way the computer organized forces for attacks, all you would need to do is provide the path to the location of my script and you would have all the functionality available to you. About the only thing that is missing from the editor at this point is an immediate window where you can check the values of variables on the fly and intellesense. For those unfamiliar with intellisense, it is a nifty little feature where the editing screen gives you information about the command you are typing. It really helps in keeping all those function calls straight and free of errors. When I mentioned this to Scott he said that it was actually something they were considering adding.
didnt nVidia come out w/ a new language for games?
i dont know how this all works but i read news about that
i understand the senario editor is very important in any game, but EE and starcraft definately had some of the best
Sounds VERY, VERY impressive... MrOgre but especially Mike Breitkreutz could learn something from this...
This is awesome. It looks like they opened up total control. Thanks Brian, Jason, Jason, and co.
To give Mike B some credit, he didn't design the original Civ3 engine or editor. Adding something like this after the fact will be much tougher than designing it in from the beginning.
didnt nVidia come out w/ a new language for games?
That has to do with game graphics and not the real meat. Most games are still bein programmed in C++ and no replacement is likely to appear.
Blog | Civ2 Scenario League | leo.petr at gmail.com
The only other language I've seen a mainstream game done in lately is Python. Even then the time intensive portions were written in C++.
I CANNOT WAIT! I haven't really been been following RON all that much, and am surprised by this. As a VFP/VB/C#/HTML/SQL developer, this kind of open-source coding in a game of this magnitude REALLY appeals to me. Just imagine the scenarios everyone will be making....
This isn't really about scripting, but is more info on RoN's modifiability. Rohag posted on the WebQuad forums:
The more tools, the better.One of the reasons I became interested in RoN is that the games developer, Big Huge Games of Baltimore, Maryland USA, seems to be relatively open to discussing the ideas behind the game and the design process.
I gather that in the process of design and coding developers have a number of in-game tools they use to modify, tweak and debug progressive builds of a game. Sometime last summer (?) the BHG design team decided to leave some of these tools in RoN for fans to use after release. Yes, there will be an editor, but these sandbox features (Im using the term Brian Reynolds used) can be accessed directly from game setup.
You can set up a single-player game with all the players human you can control everyone with or without a supporting national-level AI (unit-level AI remains). All you need do is click on a unit or building and you take control of that nation; you can repeatedly switch among allies and enemies. I took advantage of this in the Preview Beta to set up the Nuke Effects screens: I chose two human-controlled nations in the Modern Age without national-level AI support, developed one to attack and one to be attacked, advanced the target nation to the Information Age, took the "before" shot and saved the game, switched control to the attacker, sent over the Modern Age nuke, took the screenshot, reloaded the saved game, advanced the attacker to Information and developed ICBMs, attacked again and took the third screenshot.
After RoN is released Im interested in using the editor and these sandbox features to set up some historical battles, with me controlling both sides. While paused Ill give orders to both sides and then watch the action, trying out all sorts of maneuvers and what-ifs.
I would imagine if youre really in for a single-player challenge, you could set up a game with several nations with national-level AI support for all. You could jump from nation to nation either helping the victors or the underdogs, perhaps your self-imposed goal being to keep every nation in the game until the Information age.
Well, these are pre-publication musings. I hope BHG retains all the sandbox features they now have. It was always fun in my days of cardboard counters and map gaming to play solitaire and set plan against plan.
BTW: What, no arrays !
Woo yeah! Tools are great.
No arrays PATCH!!
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
If you do maths, just imagine a matrix...
Bascially, arrays are variables that can store more than one value. Pretty much like a table. For example, in SLIC, the CtP/2 scripting language, you can have (one-dimensional) arrays that act like a row of a table, storing numbers for example.
In other languages they can store other variable types, strings, integers, etc.
One-D array with size 3:
defined as Array[3]
0 1 2
It was hoped that RoN scripting would allow multi-dimensional scripting, so that each array index (position in the array) would act as a row in itself, or in other words form a proper "table"
2D array with size 3,3
defined as: Array[3][3]
00 01 02
10 11 12
20 21 22
So a string array defined:
array NewArray[];
NewArray[0] = "Hello "
NewArray[1] = "Tassandar"
NewArray[2] = "5000"
print(NewArray[0] + NewArray[1] + NewArray[2])
would give "Hello Tassandar5000"
But of course their use is far more flexible, because it allows you to access the indices within 'for' loops and such, so it has a distinct advantage over just using many variables, not to mention the lines/time spent defining and remembering what each variable would otherwise be.
for(i=0; i < 3; i ++){
would again bring out "Hello Tassandar5000"
Last edited by Immortal Wombat; March 31, 2003 at 17:11.
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Incidentally...Code:static boudicea_id = 19; // HACK!! find_unit(HUMAN, "BOUDICEAN");
good thing: units are integers
bad thing: no sign of direct DB access to them
good thing: units are also strings
bad thing: find_unit(player, unit) only works on strings??
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis


text:
Arlo A. Grubb
Arlo A. Grubb, 80, of Kingsley, Iowa passed away on Monday, November 28, 2011 at the Kingsley Nursing and Rehab Center in Kingsley, Iowa. Funeral services will be 10:30 a.m. Thursday, December 1, 2011 at the United Methodist Church in Kingsley, Iowa with Reverend Roger Kurtenbach officiating. Interment with military honors provided by the American Legion Nash Post #140 will be in the Kingsley Cemetery. Visitation with the familiy present will be after 5:00 p.m. Wednesday, November 30, 2011 at the United Methodist Church in Kingsley, followed by a 7:00 p.m. prayer service Wednesday evening at the church. Visitation will continue Wednesday morning from 9:30 a.m. until service time.
Arrangements are with the Carlsen Funeral Home of LeMars. Expressions of sympathy can be extended to the family through www.carlsenfuneralhome.com
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text:
Teen Wolf – Episode 7 – Night School – Recap
Summary: Trapped in the high school at night, Scott and his friends face both suspicions among each other and the threat of attack from a powerful werewolf trying to get in.
I love Teen Wolf so much!
This was an exciting episode. A lot of werewolf shots as Scott, Stiles, Allison, Jackson and Lydia get hunted by the alpha werewolf in their high school.
Scott and Stiles run into the school as the alpha starts chasing them. They elude it for a bit and end up in the boys locker room. They end up surprising the janitor who was doing his rounds. As they leave the locker room, the alpha kills the janitor.
Allison gets a text from Scott's cellphone to go to the school. Jackson and Lydia take her there. The three of them enter the school and meet up with Scott and Stiles. It turns out that Scott did not send the text. Scott panics and tells them that it was Derek who was chasing them and trying to kill them.
The alpha chases them again and they end up in the chemistry room. As the only exit is a locked door to the roof, Scott decides to look for the janitor to get the key. Allison is worried that he isn't "armed" with anything.
The line of the episode goes to Lydia: "In there is everything you need to make a self-igniting molotov cocktail." Hahaha. So they make a molotov cocktail!
Scott finds the janitor and gets the key, but the alpha finds him as well and pins him down. The alpha howls — making both Scott and Jackson (in the chemistry room) wince in pain. The alpha leaves Scott who turns into his wolf mode. He ends up "hunting" his friends! However, he was able to stop himself by thinking happy thoughts of Allison.
The police finally arrive, and all the evidence (the janitor's body and Derek) are gone. Scott's boss (who Derek suspected as the alpha) is in an ambulance and thanks Scott for "saving" him. Hmmm… could he really be the alpha?
Meanwhile Allison breaks up with Scott.
Scott tells Stiles that the alpha wants him to break up with his old pack — his friends. And he's supposed to do that by killing them. Omigosh!
I love Teen Wolf!


text:
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England overcame a shaky start and some horribly wayward goalkicking by flyhalf George Ford to run in five tries in a 27-13 victory over Wales in a one-off rugby test at Twickenham on Sunday. More »Reuters - 2 hours 15 minutes ago
League 1: Hammill scorcher helps seal Championship return
Adam Hammill's stunning strike helped Barnsley to a 3-1 win in the League One play-off final against Millwall at Wembley. More »Omnisport - 1 hour 49 minutes ago


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I don't Break the rules, I Modify them.
Very cool indeed
Can't spell scum without U&M... Go 'Cats!
Very cool, looked like a hard winter.
Shoot STR8
That is a very cool pic.
That would be a sight to see. Cool pick.
Notice the big boys have the young, n"s busting trail for them. Awesome pic.
Awesome pic IKIC! It's amazing what those animals go through each year.
Nice Pic... Looked like it could have been a harsh winter..
Neat pic! If the front one stops would that be classified as a 4 deer pile up?
Where did you get that pic IKIC?


text:
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text:
Knowledge Base
Home > FTP Client Errors > Connection Refused
No connection could be made because the target machine actively refused it. Connection closed.
When you try to connect to the FTP server you get one of the following error messages:
No connection could be made because the target machine actively refused it. Connection closed.
Connection timeout. No response from server.
FTP server settings
The error is occurring because there is no server listening at the host name and port you entered. Check that you have specified the correct host and port. If you are not sure about this information, please contact your web hosting provider for details. Port 21 is the default FTP port. If the host name of the server your are trying to connect to cannot be resolved to the corresponding IP address, or if you are connecting through a proxy server, try using the IP address instead of the host name. Use an external resolver to get the IP of the host/server you want to connect to.
Software/Personal Firewall Settings
Another common reason is that a firewall software (Zone Alarm, Norton Personal Firewall, etc) running on your system is stopping SmartFTP from making outgoing connections.
To fix this problem add SmartFTP to the list of allowed applications in your firewall software. Please see the links to the howtos below:
Norton Personal Firewall Configuration How To
Zone Alarm Firewall Configuration How To
Multiple Software/Personal Firewalls
If you have Windows XP firewall enabled and a third party firewall software (e.g. McAfee Personal Firewall) installed, disable the Windows XP firewall or uninstall the third party firewall software. There are known problems with having both firewall applications running at the same time.
Anti-virus Software
If you are running "Norton Anti-virus 2005" and having strange problems connecting, disable the "Worm protection" or permit full access to the "sfFTPLib.dll" in the SmartFTP program files directory. If McAfee VirusScan v8 is installed and the "Spyware Plugin" is enabled, go to McAfee VirusScan Console and uncheck the "Prevent FTP outbound" option in the "Port Blocking" dialog of the "Access Protection Properties". Or add the SmartFTP.exe file to the exception list.
Router Firmware
This is an unlikely case but a buggy router firmware may cause exactly the problem described above (e.g. Linksys).
To fix it update the firmware of your router. You can usually update the router firmware in the router web administration interface or visit the manufacturer's website for router updates and further information.
connection refused
Related Articles
Software Firewall Support
Unable to resolve host name
Host Not Found > No such host is known
Transfer Problems
What do you think about this topic? Send feedback!


text:
30-Day Weight Loss Challenge
10 Easy Ways to Slash Sugar from Your Diet
Cut the sweetness
by Jessica Migala
You may not be eating Oreos by the roll or guzzling cans of Coke, but that doesn't mean sugar's absent from your diet. You're likely eating sugar throughout the day without even realizing it, says Amari Thomsen, RD, owner of Chicago-based nutrition consulting practice Eat Chic Chicago. Sugar is added to foods that don't even taste all that sweet, like breads, condiments, and sauces. And it adds up: although the American Heart Association recommends women consume no more than six teaspoons of added sugar per day (or about 100 calories), most of us take in double that. (One note: we're talking about added sugar, not the naturally occurring sugars found in dairy and fruit.) A high-sugar diet boosts your odds of tooth decay, heart disease, and diabetes, not to mention weight gain. Slash your sugar intake now with these 10 expert tips.
Next: Read food labels
Get the latest health, fitness, anti-aging, and nutrition news, plus special offers, insights and updates from Health.com!


text:
Obama and the Dems -- they're getting letters!
Jeralyn has one of her own over at Talk Left, a line in the sand letter.
BTW, Jeralyn says the WH and election campaign do monitor the lefty blogs....
A blog (from "web blog") is a discussion or informational site consisting of discrete entries ("posts") typically displayed newest first. All Corrente posts are front-paged; there is no up-rate or down-rate process. Corrente posts are almost entirely community moderated. We encourage a clash of ideas, and do not encourage a clash of persons.
If you are the author of this post, see the Edit tab ad Help (and Advanced Help) for detailed documentation.
Dear Dems and Mr. President,
I've been a lifelong Democrat. But now, I don't know anymore. I'm still registered alright; but when I look at your behavior, I think I'm a freely floating voter resource now, and I'd probably respond to a poll as one in that amorphous blob of independents that stands for "the two parties suck; but we don't agree on much else." I'm sorry about that. I really had high hopes after the 2008 election, that a new period of Democratic resurgence had come, and that the Reagan era had ended.
Instead, of course, I'm seeing an Administration that is out-reaganing Reagan, and a Democratic Party in Congress that just goes along, and goes along, and goes along, no matter what the President and the leaders give away to Republicans just to get a deal, any deal! That's all very disgusting! Especially, when you self-described protectors of working and middle class Americans are fixing to cut Social Security, Medicare, and Medicaid benefits for the sake of a Hooverite fairy story, told by the President, which tells you that the Government will run out of money if we, "the richest nation on earth," or so they keep telling us, in hypocritical bursts of national boosterism, try to maintain and extend a social safety net that is the least generous and most inadequate among the group of modern industrialized nations.
What's wrong with you? Why do you Dems in Congress believe in the fairy story that the US Government, the sole issuer of its own currency, can ever run out of money? Why should the Government ever have to borrow back its own money? Why should it ever have debt in its own currency. The whole arrangement is ridiculous. It defies common sense, and it makes you slaves to the Hooverites, because you agree with them that we can't afford "entitlements," because the bond markets will cut off our credit; so that we must cut back on the safety net to save the Republic.
Well screw the bond markets! We don't need their USD! We can always make our own. On the other hand, they need us; because we provide them a risk-free way to earn interest on their USD holdings.
Now, the Republicans and your own President spinmeister, are whipsawing you into another suicidal vote on spending cuts, using the debt ceiling as the instrument of their "shock doctrine." Well, you have only a few days left to learn that the debt ceiling is no problem, and that you can, and should, safely vote against any deals that will reduce deficit spending by even a single dollar.
Now hear this! The deficit isn't big enough! It needs to get bigger. It is not making up for demand leakage due to savings and imports. And we don't want to: 1) reduce savings, especially among working people and the middle class, because we desperately need to reduce their debt; and 2) have less in imports, because imports are real wealth the American people receive in return for electronic credits. So, we need that excess of Government spending over tax revenues very badly right now, and any reduction in the deficit can only result in a loss of GDP and a loss of jobs.
Well, you'll say, what can we powerless Dems do? We can't do deficit spending without increasing the debt ceiling, and we can't get an increase in that from the Republicans unless we reduce deficit spending and even cut entitlements; and if we don't get that increase the world economy will tank and we will go into that double-dip recession and perhaps even into another Great Depression. Now, these are punch lines in that fairy story the President is telling, and like most of his stories and punch lines they depend on his not telling you what all the alternatives really are for dealing with a problem.
His style is to give you all the alternatives that are bad for you, and to exclude the ones that might get you re-elected. For example, how did that $800 Billion stimulus bill full of tax cuts, and falling short of what was needed by another $800 Billion, work out for you in the 2010 elections? Did it get people in your district telling you what a wonderful job you and your party were doing bring back the economy? What about that "deficit neutral" health care reform bill that got you the tea party movement, and big defeats in the 2010 election? How's that compromise he made last fall resulting in extension of the Bush tax cuts working for you now when you're trying to save Social Security, Medicare, and Medicaid from benefit cuts?
So, we here we are now, and President Spinmeister is telling us what the alternatives are once again. He's saying we can do a big $4 Trillion deal that will include some revenues but very heavy cuts in needed social and safety net programs; a deal about ¼ to ½ the size, that will be all spending cuts with lesser cuts to entitlements, and a deal in which the President gets to raise the debt ceiling, while making cuts of his choice, where he and the Dems bear the responsibility for a debt ceiling increase. There may be a fourth alternative yet to come out of the off-again, on-again, negotiations; but like all the others it will be dangerous for Congressional Dems to vote for, because it is likely to lead to cuts in programs popular among their constituencies.
Well, Congressional Dems, I have another alternative for you. You can escape from being witless, gutless, suckers for a change. This one doesn't involve any deal with the Republicans or the President. But 1) it does put off all spending cuts until the next big fight over the budget; 2) it does demonstrate very graphically to the American people and everyone else, that the US Government cannot be forced to run out of money by anyone except the Congress itself, and 3) that it can never run out of money for its social safety net programs, however generous they may become, so long as Congress has the will to appropriate the money.
To get this deal, all you have to do is to vote against any deal raising the debt ceiling, and combine with the tea party Republicans to do it. At that point, President Obama will be faced with performing his constitutional duty, which is to do whatever is necessary and legally available to spend mandated appropriations, pay all US obligations, and not exceed the debt ceiling. To perform his duty, there is only one feasible way; the alternative he won't tell you about, to avoid default. That alternative is to use proof platinum coin seigniorage to pay down the national debt, so that deficit spending can resume.
In this piece, I've outlined four options for using coin seigniorage. The most minimalist option would create $1.6 Trillion in headroom between the national debt and the debt ceiling. The second would create $6.2 Trillion of headroom, lowering the debt subject to the limit to $8.1 Trillion. The third option would do what the second option would, but will also allow "deficit" spending to proceed without issuing debt until after the elections, of 2014, and the fourth would do everything the first three will, but allow deficit spending, if necessary, for a decade.
I favor the fourth option which will require issuing a coin with $30 Trillion face value. This coin will not provide the authority for the Government to do deficit spending; but if Congress should appropriate deficit spending, then it will provide the capability for the Government to do the spending. In brief, it fills the Federal purse; but the purse strings will still belong to Congress.
I urge that Dems in Congress read the blog posts linked to above and also become familiar with the four proposals for the seigniorage alternative. Then I ask that you publicize the coin seigniorage proposal and vote against any debt ceiling deal. Make the President do it! Make him stop giving away the reason for being of the Democratic Party! Make him face the possibility of default himself; and shout from the rooftops that he must use coin seigniorage to avoid it. At that point it will be his constitutional duty. No choice, whatever fairy story he chooses to spin.
Of course, the President, and yourselves, will need to be able to explain "the magic" of coin seigniorage to the American people; so I'll repeat a speech I wrote in my last post, which the President can use to explain how he ended the crisis. Here it is!
My Fellow Americans:
1) Until now we've been borrowing the money the Government created back from the private sector, in order to cover our deficit spending, so the national debt has been steadily growing.
2) That's silly! According to the Constitution, this Government, of the people, by the people, and for the people, is the ultimate source of all US money. So why should we ever borrow US money back and pay interest on it, since we can create it any time by the authority of the Constitution and Congress?
3) Congress has also imposed a debt ceiling, which, as you know, we've now reached, so we can't borrow back our own money, anyway.
4) So, on my order, and in accordance with legislation passed by Congress in 1996, and with the US Code, the US Mint has issued $30 Trillion in a single platinum coin, and deposited it at the NY Fed. It's legal tender, so the Fed credited the Mint's Public Enterprise Fund (PEF) with about $30 Trillion in USD credits, using its unlimited authority from Congress to create US Dollars.
5) This is not inflationary, because the Fed will put our coin into its vault, and keep it there permanently out of circulation, and we will use the $30 T in USD credits only to pay back debt, and to spend what Congress has already approved, which is only a fraction of these credits and far from the amount needed to cause inflation.
6) My action ends the debt ceiling crisis, because we have no further need to borrow our own money back in the markets, so we don't need the tea party or other Republicans, or even my fellow Democrats to agree to raise the debt ceiling.
7) Now the Treasury, has plenty of money, much more than we need, in fact, to pay for all appropriations Congress has already approved for 2011, and, again, we won't have to borrow our own money back.
8) So we will pay all Government debts which will come due in 2011. Treasury securities and all other debts included. We will also pay back all debts held by other agencies of Government and the Federal Reserve. When we do this we will lower the national debt by about $7.5 T,rillion reducing the "debt burden" by about half this year, and creating an actual Social Security trust fund with 2.6 Trillion in cash reserves in it; and again, to do this we don't have to borrow our own money back, and we will also reduce our interest costs on the outstanding national debt.
9) None of the $30 T in new credits created by our actions is "money" in the economy until the Treasury spends it. For now it is just capability to spend awaiting the appropriations of Congress to mandate deficit spending, should it need to compensate for the reduction in demand, probably close to 10% of GDP right now, caused by your own desire to save (which we want to do our best to facilitate), and your desire to import goods from foreign nations.
10) We have created $30 Trillion in new credits even though we needed only a fraction of that to cover anticipated deficit spending and debt repayment until 2021. The reason for this, is that I wanted to have enough capability created in the Treasury account, so that the national debt could be completely paid off (except for a small amount in very long-term Treasury debt still not mature by 2021), and all projected Federal deficits covered over the next 10 years.
11) Of course we can always make new coins if our projections turn out to be wrong; but I thought it would be best to ensure that all $14.3 T of the "debt burden" can be completely eliminated from our political concerns; and also to provide enough funds in our spending account at the Fed so that it would be very clear to Congress and all newly elected Representatives and Senators, that even though they, according to the Constitution, continue to control the purse strings, the national purse is very, very full, and that we will be able to afford whatever deficit spending for the public purpose, including for full employment and Medicare for All, that Congress, in its wisdom, chooses to appropriate now and before the election of 2012.
Good night, my fellow Americans and sweet dreams! Rest well knowing that our beloved country won't be defaulting on any of its debts, and that I've prevented this without going over the legal debt ceiling, by providing money for spending mandated appropriations, in compliance with the laws authorizing coin seigniorage, while supporting the Constitution's prohibition against our Government ever defaulting on its debts.
I hope that in the future everyone will obey the 14th Amendment's prohibition against questioning the validity of Federal Government debts, and think twice before they indulge themselves in such loose talk. America will always pay its debts in US Dollars, according to the terms of the contracts it has concluded, and in line with the pension payments and other obligations that it owes. Neither you, nor the rest of the world, need ever doubt that again!
So, that's what I think you Congressional Dems should be doing; not caving to the President and the bond markets. And again, I ask you, including Mr. President, what's wrong with you? You're about to cut the heart out of the Democratic Party heritage, and none of you appears, in public, to have lifted a finger to investigate/research whether there were any alternatives to the very poor options you're going down the road with.
Why have you accepted these options?
Why haven't you been moving heaven and earth to find another way of doing things to neuter the debt ceiling in such a way that you wouldn't be hurting people?
Why haven't you been thinking?
Why have you left it to an obscure blogger named beowulf to come up with a solution to the debt ceiling problem that would let you protect the social safety net? You're the ones with the staffs and the lawyers to figure this sort of stuff out?
So, why didn't you do it? Is it because you're just sheeple? Is it because you've been in Washington too long? Is it because you really don't care about the well-being of the people in your districts and States? Is it because you've all been bought by the banks and Wall Street?
What is it? What's wrong with you?
If you can't tell us in a way that we can understand, then I think every one among you should make this your last term in office. And as for you, President Spinmeister, I think it's long past time for you to resign. We didn't intend to elect the reincarnation of Herbert Hoover as our President in 2008; and we'd really rather have another choice in 2012, other than one between HH, on the one hand, and the reincarnations of Warren G. Harding (oops, Mitt Romney), or Bloody Mary (oops Michelle B.) on the other! So, please make America happy, resign!
Give Joe Biden a shot! He doesn't look like much; but maybe he's old enough that he can remember what a real Democratic President is like, and act like one himself if he's given the chance.
Jeralyn has one of her own over at Talk Left, a line in the sand letter.
BTW, Jeralyn says the WH and election campaign do monitor the lefty blogs....
that everybody hates, and nobody reads?
Gutless, spineless, dumb, etc, are all adjectives that presume the DP leadership to be opposed to Big Capital's end game.
They know exactly what they're doing.
I don't think that gutless, spineless, and dumb precludes the idea that they've been bought and know that they're hurting people. On the contray, they may have sold out simply because they're gutless, spineless, and dumb.
Applying such words to people who stand resolutely for moneyed interests and resolutely against the values and interests of their constituents lets them off the hook for their wrongs. It allows us to persist the fiction that they're on our side, but just a little dysfunctional, rather than actively and reliably opposed to us.
they're on our side? I think I called for O to resign and for every Dem to retire, if they couldn't explain their actions. I don't think that's thinking they're on our side.
Also, this:
So, why didn't you do it? Is it because you're just sheeple? Is it because you've been in Washington too long? Is it because you really don't care about the well-being of the people in your districts and States? Is it because you've all been bought by the banks and Wall Street?
is definitely not suggesting that they are on our side.
"Open Letter to a Registered Democrat"
"1. Your party hasn't changed. It isn't betraying you. That you ever believed otherwise is entirely to your discredit. The onus isn't on you to figure this out. The onus is you. We've been carrying your credulousness for so long now, you don't realize that you're a burden.
Your party hasn't rediscovered Reagan in the guise of Barack fucking Obama. It's still the same committee of vultures, with the same set of goals. They're just as content to dismantle the res publica now as they were two years after it looked like black people and the womenfolk might really want a piece of it. They're committed to a complete Enclosure of the remaining commons. Nothing is new except your whiny 'disillusionment.'"


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See All Contributors »
We ARE Iowa State! We have improved! ...yes, the 5 points we gave up killed us. But we are getting better! We will rise again! Keep the faith folks! Keep the faith!
It almost happened!
we could've killed 3 birds here!
...Big 12 team
...ranked team
...Conf. road game
Last edited by Psyclone Brian; 10-10-2009 at 03:09 PM.
Couldn't ask for much more, except for arms that were a few inches longer.
Kansas Must Be Destroyed
Sic Semper Jayhawks
If you told me this game would come down to the last play, I would have laughed in your face.
Excellent effort today. Would have been nice to see a 4-2 record, but I can't complain. Things are finally starting to come together for this team. It's just a matter of time.
Go Sssssssssyclones!
Defense has got to be better...we scored 36 points and still didnt win..thats just sad sad sad
"Winning isn't everything, it's the only thing."
Originally Posted by CycloneErik
Couldn't ask for much more, except for arms that were a few inches longer.
And anything resembling a defense.
This team is getting better. This was a lot closer game than we could have expected. It still sucks to lose. Just once I want to win a close game.
The game is over?
Gave up over 500 yard. five ******* hundred yards.......
The only times KU had to punt was when their receivers dropped something, never had a thing to do with us
4-2 was sooo close.
OSU 2011 Game Thread
Another moral victory? Sorry, that stopped working years ago.
not sure what game you guys were watching, but this was an unvelievably pathetic effort by the defense. they absolutely gave this game away and there is not a single thing they should be proud of...the offense killed it and was the only reason this wasn't a blow out. defense needs to go find some heart
the lonely cyclone in husker country
we should be 5-1
how much better of a chance does he need, he was ******* WIDE OPEN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I blame the defense.
Yes special teams left the 5 points on the field, but when do you score 36 and lose?
Those 5 missed points sure hurt... BUT, we've improved. Good game.
When Prepared, Fear No One.
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All content owned by CycloneFanatic.com - All rights reserved 2005-09. By viewing this website you agree to the Terms of Service, Site Rules and Legal Disclaimer. The words, views, images and opinions expressed or provided by users do not reflect the opinions or views of CycloneFanatic.com or Iowa State University. The names, words, symbols, and graphics representing Iowa State University are trademarks and copyrights of the University protected by the trademark and copyright laws of the United States of America and other countries and are used on this web site under license from the University. Original site design, premise & construction by Jeremy Lind.


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Rain On Our Parade
10/08/2010 15:43 by Amsterdamize
Last week Amsterdam celebrated its 15th
Gay Pride
, the theme being...'Celebrate'. Not at all redundant, when you consider the recent acts of violence on gays in the city. Yes, even in Amsterdam. The week's events were more numerous and diverse than ever and they draped the city in pink, easily eclipsing the
Giro d'Italia
:). Parties, workshops, contests, art, you name it, it was there. It's what this city desperately needs, in a time of Disneyfication and bourgeoisie, imho. We woke up to a very wet and thus dreary Saturday, the day of the...
THE Canal Parade
. You'd think that would spoil the fun. Not so much. Sure, 380.000 onlookers instead of the usual half a million, that's easy to understand, but as a party...ahum, Celebration,
the scenes
could easily have transpired in Rio-like conditions.
The other parade, the parade of people on bikes in Amsterdam, meanwhile, moved on, steadily. As it does on a daily basis.
If only there was no need for a Gay Pride, just like there's no need for Critical Mass in Amsterdam, where everyone on two wheels (and more) is regarded equal, that we would just be the people we want to be. Rain or shine.
comments powered by Disqus.
Amsterdamize offers a range of consultancy services which help you develop effective urban mobility strategies and execute inspiring promotional campaigns.
website by mr mister
Office: +31 20 845 18 94
Cell: +31 6 431 00 747
With love, from the certified
Bicycle Capital of the World


text:
With the European Elections coming up in 2014, you might like to find out how a political party or individual candidate stands on the issue of polyamory. Here are some suggestions for questions you might want to ask them. Please feel free to discuss them and make suggestions for changes or additions in the comments …read more
In October 2013 the German newspaper WELT ran an interview with Chris Ryan, who wrote Sex at Dawn with his wife Cacilda Jethá. At the end of the interview the author of the article said a contract for a german edition of Sex at Dawn was currently discussed. Chris Ryan confirms: no german edition of …read more
Louisa Leontiades did an Interview with me, Viktor Leberecht, about open relationships and polyamory in Germany, for the Hufffingtonpost. Her article "Anarchy From Within – How Germans Practise Free Love" was published on december 10th, 2013. It was a great pleasure working with Louisa Leontiades who is doing a whole series of articles about local …read more
All my theses on polygamy and monogamy on Viktor Leberecht.com were revised and updated Sunday, December 8th 2013. I added explanations and links to articles that support my theses. That is why last sunday you were bombarded on my Facebook- and Twitter- and G+-account with lots of posts.
The movie maker Dhruv Davan has a crowdfunding site up for a movie called Why Knot about Open Relationships. The real astonishing fact about this movie for me was that Druv comes from India, was raised in Dubai and according to his Facebook Page now lives in Vancouver. I found out that my ideas about …read more
Do you know that too, that people become insecure when you talk openly about the fact that you live Polyamory? It is as if people stand back a bit from you. Maybe it's because of your Polyamory – Threat-Potential. I have had these experiences always since I started being open about living Polyamory some years …read more
For the weekend here is a short meditation on the question of what we are now actually: monogamous or polygamous or …gamous? Perhaps we are multigamous or flexigamous? What the … are we now? The question of whether there is a natural sexual orientation of humans or not is one of the issues most hotly …read more


text:
If you want to be successful on your raw food diet it is important to have a well stocked kitchen in terms of raw food supplies and raw food kitchen equipment. Being prepared, having the right tools and ingredients can be essential to sticking to the raw food lifestyle. Some essential raw food supplies to have are:
Excellent Knives – As a raw foodist you'll need to cut up a lot of fruits and veggies. With good knives you won't accidentally cut yourself or give up opening that delicious coconut or pineapple for lunch. Ceramic knives are a particular favorite among raw foodies.
Powerful Juicer – You'll need a powerful juicer. There are many different brands of juicers that you can buy in many price ranges. If all you can afford is one of the lower end electric juicers at first, that is okay but you'll never regret investing in one of the powerful raw food juicers that are available. Many time raw newbies will start out with a good blender first and then work their way up to a juicer later. This is okay too.
Dehydrator – While there is some controversy over eating dried food, if you sprout your ingredients first, you can make some wonderful dried "breads" and "crackers" to enjoy with your healthy and delicious raw salsa. Small and super restaurant quality dehydrators are available.
High Speed Blender – Having a very powerful high speed blender is very important for allowing you to create nutritious and palate pleasing smoothies. Like the juicers these come in a variety of price ranges and abilities. Choose the most powerful one you can afford. In this case, do remember that you get what you pay for. The Vita Mix is one of the most sought after high speed blenders that raw foodist use. In addition, it has a long warranty and can make a smoothie out of almost anything. A Blendtec is another good option.
Food Processor – A good slicer/food processor is an excellent addition to your raw food kitchen because it will make the process of preparing food faster, more pleasant, and even tasty because you won't tire out during chopping time. Many different brands, motor speeds, and functions exist among different types of food processors, so choose carefully to make sure it will do what you hope it will.
Fresh Raw Foods – The other important raw food supply that you should have is, of course, plenty of raw fresh foods on hand such as fresh fruit, fresh veggies, raw nuts, and more. Read all your labels to make sure something is really "raw" if it does not say raw it probably isn't. When it comes to fresh produce, choose, as much as possible, organic grown over conventionally grown produce.


text:
Whether you are fussy about your hair, or you like to care for it casually, quite a few men's hair care products are available today that can help accomplish your preferred style. More likely than not, you prefer to stick to the same hair care routine each day, using the same products every time. That is perhaps the most important reason that you should find quality products that deliver high performance consistently. Of course, you should start with a quality shampoo that removes excess oils, dirt, and environmental pollutants in one washing. Next, a hair-rejuvenating conditioner is needed to keep your hair silkily smooth. Finally, it's time to get down to business and incorporate a styling product such as our Menscience Androceuticals Hair Styling product into your routine. If you want to maintain control over how your looks throughout the day, using our Menscience Androceuticals Hair Styling pomade can assist you with that.
Designed to help your hair look natural while also offering a strong hold to help maintain your hairstyle, Menscience Androceuticals Hair Styling pomade provides the shaping, designing, and holding capability that you need.
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Philadelphia, PA (Sports Network) - Jrue Holiday scored 12 of his 25 points in
the fourth quarter and doled out eight assists, as the Philadelphia 76ers
pulled out a hard-fought 104-97 victory over the Detroit Pistons at Wells
Fargo Center.
Even Turner filled the stat sheet with 18 points, 11 rebounds and seven
assists, while Thaddeus Young added 20 points for Philadelphia, which had
split a home-and-home series with the Boston Celtics over the weekend.
Greg Monroe and Brandon Knight led Detroit with 22 points each, and Rodney
Stuckey finished with 19 off the bench in the setback.
Detroit was coming off a win against the Cavaliers and had won in Philadelphia
handily in mid-November to end an 0-8 start to the season.
The Sports Network