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Reviews for Reus
Fun at the beginvitorhermes | Sept. 9, 2015 | See all vitorhermes's reviews »
You play as a titan, a "god" u make the world as you wish, but, you don't have full control, you depend on the humans for something, and your objective, is to give them food and basic resources, and as you finish making your world, the game loses it fun, just watching the humans evolve, is not that fun anymore
A very enjoyable game with a short lifespanValoo321 | Aug. 19, 2015 | See all Valoo321's reviews »
In Reus you control four different titans whose sole purpose is to create and sculpt the world for the people. It has a charming art style and the most enjoyable part is definitely terraforming and changing the world. The main purpose is to create different biomes for the people of the world that satisfy their needs - some of the people want a forest or greenland, while others would prefer to have a desert or mountain region. Ultimately, however, this is all that the game becomes. All that you do is create this world and change it or shape it to fit the needs of the people, so it does end up feeling quite repetitive. It's fun for those first couple of hours or so, but then there isn't much else in it to keep you going.
ok gameblustar1 | Aug. 8, 2015 | See all blustar1's reviews »
i think that they did a good job with the game. the good things i liked about the game is that i like how you build the world that the different tribes live in the different biomes that the giants make yourself. also did i mention i like how the different tribes live in different biomes. also i like that there are a lot of challenges to complete in the game. the stuff i don't like is that that the game repeats its self a lot. also i don't like that there is no story to the game at all. so i give this game a 65/100 it's a good game for people that like god game.
Nice concept, poor implementationgamma_rad | June 18, 2015 | See all gamma_rad's reviews »
in Reus you take control of giants who's job is to terraform the planet and help populate it, you improve tiles and build up settlements. In many ways it is a much simpler version of Black&White. And this is exactly its issue, its way too simple. the game is short and lacks content theres not much of a challenge. unfortunately the developer hasn't been updating the game and instead went on to its next project. The game could've been more fun with new challenges, more content and perhaps some multiplayer, but as it stands now its just a casual god game with promise but poor execution.
Another great idea that isn't made well.Furrek | Jan. 26, 2015 | See all Furrek's reviews »
It's always fun to play as "God". When I think about games where you are playing as one I'm thinking about Black and White or Populous and things will stay like that. Reus didn't impress me so much that I would recall this game when somebody would ask me to give example for games like that. Why? First of all let me say that it's a game with a great idea but like always it was almost wasted. After tutorials I played for few hours in something like free mode, since there aren't any campaings, but it get boring fast. There should be more things to do besides taking care of planet by "planting" minerals and such. Playing with terain isn't so great also. If you feel like you want to test yourself as God, you can try it but be prepared to be dissapointed.
Not All My Reviews Are Goodemptyhaven | Oct. 1, 2014 | See all emptyhaven's reviews »
This game isn't really a good game, as you might be able to tell if you look through some of the other reviews. Technically, it kinda is, but at the very best you control titans. And even then, the titans aren't really the crux of the world's development, but the people that live on this planet. It does have its moments though. Terraforming the landscape is something I really enjoy in games like this. And watching the tiny people scurry about doing their work and such is always fun. But this fun eventually wanes and I'm left with what I can only compare to a tank of sea monkeys. The game tends to follow a single track most times, and it eventually gets a bit too repetitive for my taste. Still, I suppose it isn't that bad a game. It's more like something you want to try once, but then not really commit to for too long.
Fun Gametaylongcmax1234 | Sept. 21, 2014 | See all taylongcmax1234's reviews »
This game is really good. The game is so cool and full of fun. The music and art of the game really brings back the childhood memories. I really loved this game and my brothers loved this game too. When you play the game you feel like you are building a beautiful world.
Cute little gameDragosLoL | July 16, 2014 | See all DragosLoL's reviews »
Reus isn't really a "god" game because most of the work done is the NPCs. The "gods" of the game are called titans and you control them, but they mostly just create and destroy environments. Nothing else really and that's kind of the drawback of the game because boredom will easily overcome you if you aren't patient. You have to be patient with Reus though because half of the time, you're just watching the world you create progess through civilization. It may take a few hours to complete one round of Reus but the game's really just a time killer since there's only single player available. It's a small game so you shouldn't expect much really. It's enjoyable to try for the first time thought so give it a try.
great way to pass the timemirta000 | May 20, 2014 | See all mirta000's reviews »
Reus is a very interesting mix between strategy, sandbox and simulation. You get to control the giants that at first will decide what kind of bio domes will your world have. Afterwards the bio domes become populated with people and your giants start slowly leveling up (by placiing some important people on their shoulders), that unlocks abilities that allow them to add extra resources to specific bio domes (like for example swamp, desert, plains wildlife, minerals, etcetera). The idea of the game is to either play however you want or fulfill achievements. Achievements also allow you to set up games that last for longer. There are different ways that your villages can grow (you can help them with science projects, agricultural projects...), but be careful not to make the villages too greedy because they'll attack each other and then your giants too! Or make them too greedy on purpose and watch the world burn. It all depends on your playstyle! Consensus: a play it your way sandbox simulation that is great if you want to waste some hours :)
A fun little game!toshexy | May 8, 2014 | See all toshexy's reviews »
After you get the hang of the mechanics and the knack of growing your world you realize this game is not very complex. There is only so many things to know and afterwards you just have to use that knowledge to try and make a balance that supports life. The map feels kinda small since there is a limited and small number of tiles from which you can draw resources, and this is the main difficulty of the game - choosing what resource is more important at certain times. The pace of the game is kinda slow, but not enough so to annoy. All in all a relaxing and fun little game, with very nice visuals. If you can find it at a good deal I definitely recommend it!
Charming but no true God gameFuntaine | April 25, 2014 | See all Funtaine's reviews »
REUS is a charming and fun game, exploring a territory which has been left untouched for many years: God games! However, it has some drawbacks such as the puzzle elements being too linear, meaning that you have follow a certain path to reach end game. It does not reward exploring different playstyles as much as it forces the players to complete tasks to gain crops and upgrades through different playstyles. The graphics are beautiful and the music mesmerizing. I would certainly recommend this game, just don't have too high expectations, it won't re-invent the god game genre.
Simple and CharmingHucxi | March 21, 2014 | See all Hucxi's reviews »
This game feels really good to play. The music and art direction really bring the world to life in a compelling way, and you feel like you are really building a world with your actions for a while. The problem comes when you get a few hours in, you are only able to effect things on a large scale, and you quickly realize that there are only so many ways to build the world with the tools you have. I really loved this game, but I wish it would have taken longer to master. It is not very complex, so expect a short ride, but is a wonderful ride none the less.
Perfect for killing some timegcp13 | March 4, 2014 | See all gcp13's reviews »
I purchased Reus on sale. For even at full price, it's great for those small scraps of time that you don't know what else to do with. It's a sim game, in which you must strategically create biomes using the powers of different gods under your control. From these biomes, resources are drawn and villages are created. There are various projects/upgrades to undertake, so you'll still satisfy that need see improvement as you progress (I was skeptical about this prior to my purchase). I found the soundtrack to become rather repetitive, but I usually listen to other music when playing these sort of games anyway. I definitely recommend this as a casual game used to eat up bits of spare time; it's easy to leave and come back to.
A slightly different (but good!) take on the 'god game' genre.GeorgeStorm | Feb. 20, 2014 | See all GeorgeStorm's reviews »
Reus is an interesting 'god game' where you don't have any direct control over 'your people', but merely shape their world (through creating different biomes and resources) in order to help them progress, improve and develop. The art style is good, with a drawn look to the game that suits it well, also meaning it doesn't require a particularly beefy computer to run well. The soundtrack is ok, suitable background music nothing standout yet from what I've heard though. At the beginning you start off with a 'blank' world, which can't support any life, you can easily zoom in and out to see the whole planet, you then have to create biomes through the abilities of 4 giants (swamp, forest, water and rock) and then start adding resources to those biomes (either technology, food or wealth) so that people will settle there and create a village. The resources can be created through a variety of different 'tiles' you add to the world's surface, animals, plants or creating mineral deposits all have different affects depending which biome they're in, what they are situated next to, and in what ways you then 'upgrade' them by applying different abilities of the giants (called aspects). As the village grows it will start a project, where you must achieve a certain goal (normally a set amount of resources) and once this is done they'll provide an ambassador, which you can add to one of your giants in order to increase their abilities. Over time you'll get more ambassadors, giving you a wider range of aspects you can apply to different resources, giving you more options as to how you wish to upgrade them to tailor their benefits to suit your village. The mechanic of combining and upgrading the different tiles means there is a decent amount of variety, along with the objectives for each game which then allow you to unlock more tiles and game modes should result in a decent amount of playability. A nice slow game on the surface, but which can become frantic at times as you struggle to meet the requirements for the next project, the ability to pause the game at any time goes a long way to help keep the general laid back feeling of the game, I'd highly recommend it if you like god or city building games and want something a little different that you get stuck into every now and again.
Great atmospheric gameKarmaticPanda | Feb. 18, 2014 | See all KarmaticPanda's reviews »
a simple creative game that and even tho its a bit repettitive its atmosphere keeps you playing. Reus is a nice puzzle type of game where you have to combine elements to make an enviroment suitible for living
True indie gemNeonberry | Jan. 20, 2014 | See all Neonberry's reviews »
Reus is a new take on God simulators. You get a small empty planet and using your different deities you will have to create the oceans, mountains, forests and all the different biomes. The real game starts when you you create something that is fit for food and people start to form settlements. From here on you have to balance your follower's progression by keeping their greed down and helping them to obtain their goals. It is great regarding the game mechanics - basically you manage things on the highest level and just create the opportunities for the mortals. I would recommend this game to anyone who is interested in some little bit casual strategy that has loads of content in it and has a great replay value.
"I am manly, I swear!"Ssnowy | Jan. 14, 2014 | See all Ssnowy's reviews »
A simple, yet fun and creative god game where you control the landscape and let your people flourish. You have a set of giants that can control the environment and by doing so you will help people of small different tribes ascend into greatness. Even though the cuteness and general atmosphere of the whole game makes me question my masculinity, it is a very well though out game and I like it very much.
Innovative god gameJorgel | Dec. 26, 2013 | See all Jorgel's reviews »
Reus is a very welcomed god-game. With very simple graphics the game delivers a fun experience in a much inovative gameplay. You are given the role of elemental gods, who must help humanity in it's way to development, in order to do that you must combine different elements of nature in a puzzle-way of distributing resources. The game offers different challengs to the player, who must progress in a different way in each playthrough, what is great in terms of replay value. In summary, if you are looking for a simple but not boring gameplay, Reus is a great choice with at a very honest price
Puzzle Strategy, or something like thatVendae | Nov. 24, 2013 | See all Vendae's reviews »
Reus is NOT like some other god-sims out there; in fact, I have to see yet anything of the sort. It is both a puzzle game and a strategy game. Essentially, you take care of villages in regard to some statistics that reflect their prosperity, aggresiveness, military and so and so. What is more innovative, though, is the fact that you have very little direct interaction with the villages and instead place natural resources near the villages for them to exploit. Depending on the type of resource, their interactions with other resources and the projects the villages build, which ultimately define their uniqueness, those villages will grow in some way or another, sometimes leading to undisputed wealth, some other times to aggresiveness towards the giants that are essentially your envoys in the world or to neighbour villages, a few times to constrained growth that makes a reshaping of strategy a good point to consider. And yet that might not seem very innovative. There went the strategy. Come to stage, Mr Puzzle. The puzzle part of the game is what defines Reus. You will not fare well if you do not consider the interactions between resources and do not exploit the abilities of the projects the villages built (with your help to meet the criteria, of course). And while it is encouraging to sort out some combinations that give a push to their village, the system gets convoluted just as you get the grip. Resources evolve with the aspects your giants endow them, but they will evolve differently (and even if not their output will increase radically) when the aspect or the resource-planting ability are levelled up. To level up the abilities, you need ambassadors, that you obtain in exchange of getting the village to complete the projects, but restrictions in the distribution of ambassadors between giants and in how the villages will less willingly give them makes it a must to start planning form the very beginning, for which you have to know virtually all the abilities of projects and resources, and how the latter evolve, which is plain absurd. The fact that aspects have no less than four tiers, and that getting x or x+1 tier aspect when executing the ability is a matter of luck does not help much. I do generally like the game, and its graphics, and its resource-unlocking system based on achievements, which let you set objectives for each "match", but I also think that the messy puzzle system ends up being frustrating and makes Reus a game that you are not willing to play for a week in a row, and prefer to return to from time to time.
lovelyredlady360 | Nov. 19, 2013 | See all redlady360's reviews »
I wanted this game for some time and finally got it. I love the game though the tutorials drag on a bit. You have missions/achievements you're suppose to try and get to improve skills your giants have. It can be repetitive but its a good game and honestly if I didn't have a alarm on my phone to tell me to go eat I probably would still be sat at my computer playing the game.
Fun and Lightcybrxkhan | Nov. 15, 2013 | See all cybrxkhan's reviews »
I picked up Reus a while back, as they aren't too many interesting god games these days. I wasn't too disappointed. Reus is deceptively simple at first - you only need to know how to do a few things in order to play the game, more or less - but as time goes on you'll realize that it is much more complex, and you'll have to remember and utilize a wide variety of resource and building chains to achieve your goals. One person has told me it's more like a city builder game disguised as a god game rather than an actual god game per se due to the game's foundation on these often complicated chains, and I have to agree. After a while the game does get a little redundant, since you're really only doing the same actions over and over again, just with essentially cosmetic differences. Still, if you want something light and fun to pass the time, buy the game, especially if it's on sale.
Lovely little game!Swishiest | Nov. 7, 2013 | See all Swishiest's reviews »
This game, while seemingly simplistic is quite marvellous. You control 4 giants in charge of taking care of a world. You must give humans a place to settle and then help them thrive through each of your giants unique abilities. Again, seems simple enough. You control food, science, wealth and danger to help your human towns grow and accomplish new feats. Though if you aren't careful the humans will become greedy and fight one another, or even try to kill one of your giants. The art style is really quite pleasant and it fits the mood. The giants themselves feel alive and watching the people gather food or what have you is a fun distraction. Beware though as not paying enough attention can lead to ruin! Overall a very fun little game, it may not change the way you view the world but it may make your world a bit brighter.
Solid gameunnammed | Oct. 10, 2013 | See all unnammed's reviews »
I bought REUS after I saw someone playing Godus. Don't ask me why but I am glad I did it. The artwork is gorgeous and very cute and the music is well done which is an important aspect considering that this is a game one might play for longer stretches of sessions. The game at first is simple but the more you play, the harder it gets and some of the achievements makes me want to rip my hair out. It's a nice challenge and as someone said it is repetitive. Start all over again everytime and try to rebuild can get tiring in the long run but you'll have at least 5-6 more hours of enjoyable gameplay if you give it a day of rest. Why it appealed to me personally was because of the fact that I can play this while I do other things. Talking on Skype and playing this or chatting on steam, reading email etc...it's a game that you can take at your own pace and pause whenever you feel like. Great experience so far but it's not a "simple" game, there's a lot hiding under.
Simplistic and good funRoryyyyyyyyyy | Oct. 6, 2013 | See all Roryyyyyyyyyy's reviews »
The main thing that appeals to me about reus is the fact it is so simple and easy to get into. As you level up by meeting criteria you unlock longer game times. This is great to slowly get you used to playing as you don't get too far in the half an hour matches but it allows you to slowly progress up, getting you accustomed to each level of gameplay. I am not a huge fan of strategy games but this game really did impress me. The art style was very attractive, which helps towards making the game as casual and relaxing as it is. The aim of the game is to develop land for settlements to thrive on, aiding their projects by enhancing the land to fit requirements, but also keeping them in check by adding danger/awe to reduce greed. The settlements can start wars with other settlements, leaving you with the choice to let the war go or take out the warmongers. Reus is great for short games when you only have a small amount of time, and for longer games in which you would like to really push yourself
Fun at first...noctone | Sept. 22, 2013 | See all noctone's reviews »
I found this game was fun when I first began playing. However, after completing more and more missions, I realised that the game quickly became repetitive. Each time that you play, you start on the exact same map and are given a time limit. From there, you build up basically just to earn achievements - or else you can't progress any further. The game is fun, but it really needs more features to keep people playing.
The almighty oneYYS1995 | Sept. 11, 2013 | See all YYS1995's reviews »
Decent "God" game...allowing you to play as the "giants" or rather, control the giants... thereby control the lives of the teeny-weeny humans. You decide the rise and falls of civilisation. Funny game, allowing you to be in control. The gameplay starts of small... but at the end...well, let's just say it feels good to play god (in the game) . The mechanics of the game are easy to understand (if I can get it you can too), rather user friendly. Besides, this game requires low computer specifications to run... so you can play it on your older computers.
Nice polished gameDannyAtTheZoo | Sept. 6, 2013 | See all DannyAtTheZoo's reviews »
A really nice polished god games. Were you control four giants and have to help the humans out and sometimes destroy them. The graphic and music has a casual feeling to it, which is not a bad thing, since it fit's the game very well. The game-play starts out small, but just you wait. When you get farther into the game the difficulty will scale as well since new options are added and there are more things you will have to control and keep an eye on.
A Solid God GameSylvir | Sept. 1, 2013 | See all Sylvir's reviews »
Reus isn't, well, godly, but it does a pretty good job of putting you in the position of the almighty who rules over a planet full of humans and decides their fates. That being said, humans aren't on that planet to begin with. You choose a planet and an "era" which lasts either 30 minutes, 60 minutes, and an unlockable 120 minutes before you go to work and in that time you try and make your little planet as prosperous as possible. That's where I ran into some problems: You've heard it before, but the giants are slow. Not enough to ruin the game flow, but just irritating enough so that you wish there was a skill point system to upgrade movement speed and not just a simplistic one made for unlocking new skills. The planet itself is tiny. It makes more sense to focus on maybe two or three towns so that you can utilize what space you have, but you need all four types so you can unlock all of the giants' skills. That being said, its also a pain to stop other nomads from settling down on land you were hoping your existing village would settle on. Those problems aside, Reus is a relaxing way to spend an afternoon and you'll likely find yourself completing several eras before you know it. The achievements aren't impossible and there are quite a few of them (123, to be exact) so you'll be encouraged to play God for quite some time. It's fun to mix and match resources to get the most out of your towns and even more fun to watch villagers go to war once one or more becomes too powerful. Definitely worth the $10 price tag, so if it goes on sale again, you should invest without hesitation!
Takes a while to get intoSmindy | Aug. 26, 2013 | See all Smindy's reviews »
After playing through the tutorials, I feel like I understand how to play the game and yet I still feel like I'm missing stuff. Still, it's an easy game to pick up and if you don't like how your planet is turning out, you can always just start over again and not lose too much time. Reus is good enough at what it is to be worth a playthrough, though I'm not entirely sure how much time I'd actually spend on it.
Gorgeous God Gamespycid | Aug. 24, 2013 | See all spycid's reviews »
Reus is a gorgeous god game. It's a 2d game where you control various giants and you control the lives of puny humans. When humans try to destroy the civilization, you have to be the god and cause some disaster and create a storm to save the civilization. It is more like Black & White. Get it if you like being a god in a game.
Good low end god game.nightassassin1 | Aug. 24, 2013 | See all nightassassin1's reviews »
This indie god game is great for low end computers that are unable to run the more impressive ones. I love god games and play them on my desk top, but have wanted games capable of running on my laptop and this one definitely does. It is a very good indie game that has general god game mechanics with a nice graphics setup. Sound: 10 Graphics: 8 Single Player: 8 Multiplayer: 0 Does not exist I have experienced no crashes or bugs with this game and there is a good deal of play involved. The game play is a little odd due to the mechanics, but once you get used to it, it is pretty decent. The giants that you can control to do specific tasks are neat compared to some other god games and I like how you can make ambassadors ride on top of their heads. I give this game a good rating of 84. Not the best god game, but great for laptops that can't run many games and a pretty sound game over all.
Slow, and a little unsatifiiingcordin | Aug. 18, 2013 | See all cordin's reviews »
Reus is a decent god game based around larger "golems" if you will, this could make the game fun, but alas, the golems move slow and the world is a tad small, the game feels unpolished and only unique enough to support the first time through but not anymore. One the good side, Reus is new, fun for a bit and if you like god games this could be a great game for you. Overall, it game can still hold up for those that can wait but, just for me the experience was lacking in itself.
Fun for a bitMrBongoGT | Aug. 18, 2013 | See all MrBongoGT's reviews »
You control 4 giants whom each have unique abilities tied in with their biome (or race if you want to call it that). There is ocean, swamp, forest, and desert. You are given goals to reach and to do so you use the giants to increase the food, wealth, or technology for that area. Once you get food in the region settlers will come in by themselves but you must give them wealth and/or technology to increase the villages potential, along with food to increase the population. I loved the artwork and the concept of the game but for me it got a tad boring after a while (almost as every game does but this one didn't last long enough for me). I did mention goals are given but for me I wasn't too enthusiastic about them. I did wish there was a speed up for the giants to move, or even for the world to increase in speed...maybe there was that option but the tutorial didn't mention it and I didn't seem to find any sort of option. I believe this game would be great deals of fun but to a certain crowd so if there is a demo I suggest trying it before buying it.
Good god game09williamsad | Aug. 14, 2013 | See all 09williamsad's reviews »
A god game in which you control four giants each with its own abilities that you use to alter the planet and make it habitable for the humans who you must help in order to aquire new abilities and upgrade existing ones.
Decent god gamebartinkopl2 | Aug. 12, 2013 | See all bartinkopl2's reviews »
Interesting, decent god game. Graphics are okay, animations are decent, but what about gameplay? It gets boring after few hours - you pretty much do the same all the time, nothing really changes. If you are looking for a good god gme then this one might be a good choice but you should really explore the market if there arent any better productions.
Fun, if a little rough around the edges.OdedFire | Aug. 12, 2013 | See all OdedFire's reviews »
This game lets you terraform a planet using four giants, each with their own powers. Sessions are brief - between 15 minutes and two hours - and at the end of every session you are awarded achievements for your actions and new powers and abilities are unlocked for your giants. While gameplay can get a bit repetitive and the tutorials don't actually explain some concepts like Awe, Flora and Danger, this game is a timesink for at least 10-20 hours of fun. Buy it if you feel like messing around on a planet, you won't be disappointed.
It's alrightpoik12 | Aug. 9, 2013 | See all poik12's reviews »
I picked up Reus because from what I was reading about it, it was supposed to be one of the best indie games of the year, but for me, that wasn't the case.Don't get me wrong, it wasn't bad, but you might want to set your expectations a little lower. My biggest problem was actually just getting into the game and learning how to do things, and personally, I felt like there were some parts of the tutorial that didn't really clarify how to do certain things for me, and it just made the game a little more difficult as I went on. It is, however, still a pretty good strategy/simulation game, which looks very pretty and at times can be fun to play. Just prepare to be frustrated sometimes as well.
God gamemichalmichal | July 30, 2013 | See all michalmichal's reviews »
Reus is a god game. I mean you are a supernatural being, shaping reality for some lesser creatures to live in. There were such games already and many of them were pretty good - for example Populous or Black and White. But here in Reus things are pretty different. You control 4 giants of supernatural powers, who are capable of shaping the world they live in. They can shape the world, but cannot control humans. The giants can interact with humans and modify their enviroment, thus making their lives easier or harder. One thing that deserves special attention is the appearance of the game - it reminds of some flash games, but the style works just perfectly for the game, and makes it look a bit less serious than the subject might suggest.
A charming take at the god-genrezipnox | July 28, 2013 | See all zipnox's reviews »
Reus is an excellent strategy game where you play as a planet who controls four giants. Your main goal is to make yourself habitable and let humans thrive on your natural resources, and not brutally murdering each other. The gameplay really doesn't seem complex at first but then you realize that there are tons of combinations and ways to satisfy the human needs, this allows for a lot of experimenting and adds replayability to the game. The graphics are easy on the eyes, the giants and humans are all quite charming. I found the music and sounds to be a bit too subtle though, I didn't feel they added very much to the overall experience. Developing the human villages takes a while, and it does feel a bit slow at times, but do not fret; there's tons of things to do and no playthrough is the same. All in all I had a blast with this game, and still have. If you like strategy and simulations I'd definitely suggest you try it out!
Fun little gameryzuku | July 23, 2013 | See all ryzuku's reviews »
It is in interesting take on a God type game. It is a fun game but you will likely get bored after a 4-6 hours. Unless you are a completionist, you will be done because after a few games you are doing pretty much the same thing over and over with a little variation.
An ungodly good god game.Learthion | July 21, 2013 | See all Learthion's reviews »
This game is brilliant. You shape the world in the feeling that the villagers are your children that you care for, and not, like in for example Black & White, toys to play with. The game has a great art style and a lot of depth to it.
Getting a lot of hypelogicbomb | July 20, 2013 | See all logicbomb's reviews »
Man I thought I was about to play the best game of the year the way everyone is talking about it. I was not that impressed. The game plays slow and is pretty linear. It is a cool concept and is done well. it is very different then anything else I've played but I am not sure what all the fuss is about.
An interesting take on a God-GameF4T4LV0iD | July 20, 2013 | See all F4T4LV0iD's reviews »
Reus was one that got my attention the first time I saw it and knew I'd fall in love with it. It's a 2D God-Game where you utilize 4 different giants to make a barren planet fertile, each with their own unique abilities. At first it may seem to be very simple in gameplay, but deep down it offers many strategic ways to accomplish your tasks and meet certain conditions to gain achievements, which in turn unlock new upgrades to plants and animals, furthering the replay value of this title. I paid full price for this game upon release and have zero regrets, it's on sale now as I write this and everyone who enjoys a classic God-Game with a twist should find hours of enjoyment in this title and I strongly recommend it.
Alright.Lyncaster308 | July 17, 2013 | See all Lyncaster308's reviews »
Just a bit slow, but the combination of the three god beings is fun and a good desktop time waster.
Good God GameHarwen | July 7, 2013 | See all Harwen's reviews »
It looks simple for first look, or even first or second play. But later it becomes incrediblyh comple strategy. Recommend this for everyone. Doesn't matter if you're casual player or if strategy games are your daily bread. Everyone will enjoy this.
Decent Indiemor0se | July 4, 2013 | See all mor0se's reviews »
Its quite addictive upon first play, but each time i played i found myself becoming bored with the game, but for the price of the game it redeems itself.
Not a true god game, but still goodDemilisz | July 2, 2013 | See all Demilisz's reviews »
If someone is looking for a game like Populous or Black and White - go somewhere else, here you will not find one. But if you are looking for interesting strategy/puzzle game - then welcome. Reus has a fantastic concept, a nice graphics and very good gameplay. You control a four giants, each one with different abilities and control over different element. Using them you must make sure humans can settle and prosper on the planet. With time they will come more tribes to settle down and they will require more buildings you must help them to build in order to advance further. And it is a role of giants and player to give them what they need. At the endgame a Reus become more like fast and challenging puzzle game than strategy, and it will require you to remember more and more data (like synergies between elements and resources) to successfully pass, but it is a part of its charm. Good position for people who likes challenges and play with head more than with quick fingers. As long as you remember it is not a true god game, you shouldn't be disappointed.
Charming aesthetic incredible depthAdH0CC | July 1, 2013 | See all AdH0CC's reviews »
Reus is a 2D god game. On the face of it the games looks like a slow relaxing casual game with its appealing graphics and chilled out music but in fact the game play can get quite frantic with you trying to multitask before the end of the 30/60/120 minute time limit. You control four gods (Rock, swamp, ocean and forest) who help the humans settle the planet. The game creates a balancing act between expansion and the greed inherent in human nature. There are a number of challenges for you to beat. Each one unlocks more sources which you can use to take it to the next level. It will take multiple replays to finish all that the game has to offer. This is a great game where time will just seem to disappear.
Gods or gaintsdrafek | June 17, 2013 | See all drafek's reviews »
This game is a pretty addictive game, it does got a great price. The game does have a unique gameplay. The game does have good graphics and the controls are done well. In this game you're a god or a gaint I aren't sure. Just sayin' reus is dutch for gaint. The game is worth it's money. The game is long enough.
Loads of content in low price!onewinged90 | June 11, 2013 | See all onewinged90's reviews »
This is a must-get for you if you are a strategy fan. The 2D graphics are very nice to look at even after you zoomed in and out, the graphics have very fluid movement too. After the tutorial the game lets you to further explore the mechanics by yourself, which is a good thing as the game does not hand-hold you all the time. I hope that in the future the developers would add more contents, or further refine it in the sequel as this game holds so much potential.
Enjoyable, outstanding conceptFluffy_McFluff | June 10, 2013 | See all Fluffy_McFluff's reviews »
Being a fan of God-control type games (Black & White, Black & White: Creature Isle, Black & White 2 and others), I was attracted to Reus very quickly. The number one thing I appreciate the most about Reus is the interesting twist on control/influence mechanics in the game. Unlike other games, where you have the ability to control/manipulate the population in addition to having Godly powers, Reus forces you into Godly-powers-only mode. You can manipulate the world as you see fit, and see to it that your emerging tribes/villages thrive and flourish, but you cannot directly impact them - only changing the world to accommodate each tribes/villages desires, needs and wants.
A great casual gameFlyingGazzelle | June 10, 2013 | See all FlyingGazzelle's reviews »
There aren't many games that combine such a mild and calming aesthetic and musical collection with such fast-paced and hectic gameplay. The game starts off slow during the tutorials which, sadly, cannot be skipped but the game itself involves a series of unlocks as you progressively get more and more powerful as the human tribes get larger and larger. The gameplay is self-explanatory but has a surprising level of depth for those who love to min-max and I feel that whilst this might put some users off of getting to the more difficult stages it was, to me, a delight.
Great IndieDanielZo0 | June 9, 2013 | See all DanielZo0's reviews »
A really fun god game that is quite polished out of the "box" (it is a digital game) which is nice to see as so many games (especially AAA titles) come broken and need lots of fixing. This game is reasonably easy to pick up and hard to master which I like a lot. it has many aspects to it and picks up on the god genre which has not been developed much. For 10 dollars you are going to get more fun and a lot more play time than most of the 60 dollar "AAA" titles out there. It seems like for the people who want to keep it simple they can and for the people who want to go more in depth and unlock everything there is enough content to keep most of us going for a while. The devs also said that if they game is popular enough (thus allowing them to work on the game more) they will be adding more to it so I really hope people take the plunge and play this awesome 10 dollar game. It is so crazy how it seems lately that 10 dollar indie games just wipe the floor with 60 dollar "AAA" games.
Fun.Kaminda | June 9, 2013 | See all Kaminda's reviews »
Amazingly addictive game and great for the price, especially for someone that's a fan of the genre. On the top of the fun gameplay, it just looks beautiful. My biggest complaint is that there is not speed up button so it can be a bit unnecessary slow.
unrealistic strategyKellinCore | June 8, 2013 | See all KellinCore's reviews »
fun with this indie brings you a few hours to combine, attracts your attention with colorful graphics and simple addition to give multiple possibilities and how you want it, it's your decision in this simulator - strategy, good play in this sphere
Addictive.Kommanderkarma | May 30, 2013 | See all Kommanderkarma's reviews »
Since there's not too many god games around, I decided to give Reus a go. In Reus you control 4 giants and shape the world inviting humans to move in and to found cities. These cities have unique needs and you must use your giants' powers to fulfill them. Grow a city too fast and they will get greedy and attack each other. While doing this your giants will be able to learn new powers. The game's true hook is the replay value which comes from unlockables. Some powers etc. may not be used during the first games (3 variants: 30, 60 and 120 min) but are unlocked for the future games by getting achievements. One achievement equals one unlocked object. Graphics are nice and fit the gameplay well as does the soundtrack, though music gets pretty repetitive after a while. Gameplay is pretty smooth and easy to learn though to obtain higher score a good strategy is needed. It seems this game was inspired by titles like Civilization and Black & White. For fans of the genre I strongly encourage to check this out!
A Decent Title if you like the Genrecrazygrouptrio | May 27, 2013 | See all crazygrouptrio's reviews »
For the price, Reus is a pretty decent God game in which you control giants and manage a world by terraforming the landscape and helping native beings live. The graphic style is okay, it looks a lot like a flash game, which isn't my cup of tea, but it's done well so it's okay. The best part is how you can zoom out and see the entire world. Spinning the world can be hectic if you have far to move, but it's bearable. The game starts off very simple, then becomes more complex as you advance, but nothing so complex as you've seen in other games in the genre. This is a decent game to play for a day or two, but you'll probably not come back to it once you finish it. Overall a nice experience, and the low price tag makes it worth it.
Good god gameStebsis | May 25, 2013 | See all Stebsis's reviews »
You control these 4 giants that you use to mold the planet the way you want and what's the best way to make it. There's rock, water, forest and swamp giant, and you control each of these to mold the ground. Water giant makes lakes and forest giant can then create forest around it, and settlers start to move in. You can give them stuff like berries and animals to better their society. Animals and berries in certain areas give the people more food if you place them strategically. This is really fun game to spend some time with, there never is a real hurry to anywhere, this is just a relaxing game. You can control all of this with your mouse so just grap a drink with you to the other hand play an hour or two. There still are a couple of bad things about the game. Speed is a bit too slow, there should at least be a fast forward button. You're recommended to place forests as far away from mountains and deserts that the rock giant creates, so you often need to move them from other side of the planet to other, and it takes a bit too much time as they're quite slow. You can of course do something else while they're moving, but you can quickly assign tasks to all 4 of them and it just becomes a waiting game at points which isn't that fun. Still, for 10 bucks you definitely get your money's worth, there's almost infinite amount of playability here with the combinations of how every ability of the giants work with each other, or just build it the way you want without caring of any of that stuff.
A good experienceCavalieroscuro | May 24, 2013 | See all Cavalieroscuro's reviews »
Reus is a nice title, with a good graphic, an interesting gameplay...pretty well done. But actually ist has several bugs (sometimes it won't start even), let's wait for a fix or two.
Loads of fun.fable2 | May 24, 2013 | See all fable2's reviews »
Reus is a true gem of a game. You play as the god of a planet and effectively terraform this world with the help of 4 adorably calm guardians who each take on the aspect of nature. As you do so mankind settles and you and your guardians try to help mankind flourish. The mechanics of terraforming are streamlined and sophisticated making it a joy to engage with. However the beauty of the game is in its styling. Calming music, gentle guardians and the act of growing nature settle you deeply into the role of caretaker of this planet, offering a uniquely soothing gameplay. I'm a big fan.
Sandbox God Replay HeavenSquiffy | May 22, 2013 | See all Squiffy's reviews »
Reus is one of those rare games that just "gets it." They take a core concept, 4 Giants that can impact the world below them, and make it fun and challenging without making it too complex to understand. There are four basic interactions you perform on the world: Terraforming to create areas of ocean, forest, swamp, desert and mountain. Seeding a section of land with a plant, mineral or animal. Giving that piece of land an Aspect, which affects the resources on it through evolving paths. Spells that help or hinder the world around. From there, you try to manage the growth of human settlements, fulfilling requests for them and earning new powers. After each 30 minute game (at first, you unlock 60 and 120 minute variants as you progress) you earn a set of achievements based on how your villages performed. Achievements are what help unlock new evolution paths for the resources, as well as longer game modes. It's a simple game, but it's one of those games that you just keep going back to over and over to play in the sandbox.
Reus Certainly Is Giantshamanrebus | May 21, 2013 | See all shamanrebus's reviews »
At first this game can only be seen as slow as it forces you in to a tutorial that can take from 40mins to just shy of an hour, this could be seen as damaging but in its fairness it teaches all the basic rules of the game very well. After the tutorial you will delve into a world of extreme strategy, at first it may seem very basic but as you become more confident with the game the strategy really comes to it own in a unique and fun way i personally haven't seen in a game. You have various choice to make like should i upgrade this giant or should i give this village more resources at the risk of making them greedy or other villages jealous. The longer the game is played the more options and powers you unlock making the strategy go even deeper for your next play through. The game has a quality polish that i would expect from a "AAA" game not an indie game, with such attention to small details like zooming in on your giants to reveal tired, battle scared creatures really does improve the experience. All in all this is a fun strategy game for all age groups and causal or hardcore gamers, and for the price your mad to miss out.
Awsome gameTMGGreuter | May 21, 2013 | See all TMGGreuter's reviews »
This game is definitly worth it's price!
Fantastic, polished god game - fun for everyoneExostenza | May 19, 2013 | See all Exostenza's reviews »
A really fun god game that is quite polished out of the "box" (it is a digital game) which is nice to see as so many games (especially AAA titles) come broken and need lots of fixing. This game is reasonably easy to pick up and hard to master which I like a lot. it has many aspects to it and picks up on the god genre which has not been developed much. For 10 dollars you are going to get more fun and a lot more play time than most of the 60 dollar "AAA" titles out there. It seems like for the people who want to keep it simple they can and for the people who want to go more in depth and unlock everything there is enough content to keep most of us going for a while. The devs also said that if they game is popular enough (thus allowing them to work on the game more) they will be adding more to it so I really hope people take the plunge and play this awesome 10 dollar game. It is so crazy how it seems lately that 10 dollar indie games just wipe the floor with 60 dollar "AAA" games. tl;dr Fun, polished indie game that gives depth and great bang for the buck buy it and have tons of fun!


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Tom Waits Orphans 3 CDs & 94 pages booklet Box Set RARE
- Sold for: Start Free Trial or Sign In to see what it's worth.
- Item Category: Entertainment
- Source: eBay
- Sold Date: Mar 25, 2011
- Channel: Auction House
Howdy and welcome to my auction! Up for bidding is the out of print limited edition first pressing of Orphans that came packaged inside a 94 page hardcover book. This was produced in very limited numbers and sold out fast! Orphans: Brawlers, Bawlers and Bastards is a spectacular musical journey, which visits most every genre of American song tradition. The diverse 56-song, 3-disc collection captures the full scope of Tom Waits' shamanic powers as a vocalist, literary lyricist, romantic melodist, innovative arranger and pioneer of sonic worlds. This deluxe limited edition release, written and produced by Waits and his longtime collaborator and wife, Kathleen Brennan contains 30 new and never before heard recordings, plus rare songs taken from collaborations with artists in film, literature and music—complete with a 94-page handmade booklet of lyrics and rare photos. The set, which took over three years to compile and record, is grouped by genre with songs guaranteed to move and shake the heart, the body, the mind and most unquestionably the soul. Each of the CD's are separately arranged and sub-titled – "Brawlers," "Bawlers" and "Bastards" to encapsulate the full range of Waits' nomadic scope of musical styles. Brawlers is packed with full throated juke joint stomp, boogies and riotous blues. It's roadhouse Waits,..He chugs, whistles and screams. It's primal steaming surreal blues. He channels the Stones, Beefheart, Muddy Waters and T-Rex. One new one, "Low Down" is raw garage rock with Waits' 20 year old son, Casey on drums and San Francisco's white trash blues icon, Ron Hacker, on guitar. Bawlers – Lonesome ballads about the sadness at the end of the road are framed by tender songs of innocence and green hope. The plaintive hill country laments of, "Tell It To Me" and the cautionary tale, "Fannin Street" blend poignantly with saloon songs of betrayal and despair ("The World Keeps Turning") Celtic waltzes and bitter cabaret torch songs like, "It's Over" and "Little Drop Of Poison", all of which explore what the heart gives and what it takes away. Bastards – explores the strange and unusual side of Waits, who is peculiar by nature. Contained here is experimental music and scary tales. There are uncategorizable diversions into this dark side. It tunnels beneath the city with spiels, rants, mouth rhythms, including a poignant reminiscence of car ownership, a Ramones cover and a version of Daniel Johnston's, "King Kong," a disturbing bedtime story,(not for children faint of heart),and a poem by Charles Bukowski. It has insects, murder, drowning and insanity. Or as ma says, the full dinner menu. When I was small I always thought that songwriters sat alone at upright pianos in cramped smoky little rooms with a bottle and an ashtray and everything came in the window blew through them and came out of the piano as a song…and in a weird way that is exactly what happens. What's Orphans? I don't know. Orphans is a dead end kid driving a coffin with big tires across the Ohio River wearing welding goggles and a wife beater with a lit firecracker in his ear. At the center of this record is my voice. I try my best to chug, stomp, weep, whisper, moan, wheeze, scat, blurt, rage, whine, and seduce. With my voice, I can sound like a girl, the boogieman, a Theremin, a cherry bomb, a clown, a doctor, a murderer…I can be tribal. Ironic. Or disturbed. My voice is really my instrument. Kathleen and I wanted the record to be like emptying our pockets on the table after an evening of gambling, burglary, and cow tipping. We enjoy strange couplings, that's how we got together. We wanted Orphans to be like a shortwave radio show where the past is sequenced with the future, consisting of things you find on the ground, in this world and no world, or maybe the next world. Whatever you imagine that to be. If a record really works at all, it should be made like a homemade doll with tinsel for hair and seashells for ears stuffed with candy and money. Or like a good woman's purse with a Swiss army knife and a snake bite kit. Orphans contains s...

subset: commoncrawl


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Results 1 to 5 of 7
Thread: Middles for these names?
April 8th, 2013 10:28 AM #1Senior Member
- Join Date
- Mar 2013
- Posts
- 142
Middles for these names?
These are my top girl and boy names. A few I have ideas for middle names, but I'm totally up for as many suggestions as you can offer.
GIRLS - Eleanor, Adeline, Eve, Clara, Summer, Quinn, Violet, Savannah, Indiana, Harper, Ellis
COMBINATIONS - Eleanor Ivy, Adeline Ellis, Quinn Eloise, Clara Cassidy, Harper Eve.
BOYS - Levi, Jobe, Hudson, Maxwell, Harrison, Finn, Flynn, Spencer
COMBINATIONS - Jobe Harrison, Levi Hunter, Flynn Alexander
Other first name suggestions are welcome too, I want to extend my collection and make sure I find the perfect name.
April 8th, 2013 11:06 AM #3
Violet Quinn and Eve Adeline would be my favourite two girl's combinations, but I also like Eve Madeleine (MAD-uh-linn)
How about:
Violet Claire
Violet Audrey
Violet Avery
Violet Iris
Violet Eve (simple, but beautiful)
Violet Eva
Violet Vivian
Violet Hazel
Violet Phoebe
Violet Hannah
Violet Abigail
Violet Blair
Violet Blythe
Violet Felicity
Violet Alice
Violet Naomi (NAY-oh-mee)
Violet Faith
Violet Fiona
Violet Natalie
Violet Julia
For boys, I like Spencer Hudson and Finn Hunter.
You might like:
http://babynamesworld.parentsconnect.com/ is a site that allows you to search for names that are similar to names you already like - you might find it useful? Good luck!
April 8th, 2013 11:27 AM #5
husband approved list::
Jude | Nolan | Brody | Asher | Nathan | Owen | Trevor | Dylan | Zane
Jane | Alice | Naomi | Fiona | Evangeline | Gwyneth | Delilah | Thea
other favorites::
Aviva | Shea | Bridget | Rosalind | Zora | Geneva | Cordelia | Betsy | Elena 'Lainey' | Evadne | Faye
Lars | Otis | Rhett | Kieran | Teague | Neil | Evander | Quinn | Abram | Eamon | Ari | River
Carly & Zach :: expecting #1 late April 2016!!! 💙 Ezra Wolf Z. 💙::
April 8th, 2013 01:33 PM #7
Eleanor Ivy - love this combo, very pretty
Clara Cassidy - cute, this one is nice
Eve Adele
Eve Corinne
Clara Quinn
Clara Winter
Eleanor Harp
Adeline Summer
Jobe Harrison - I've never seen Jobe before, it's interesting!
Levi Hunter- love this one!
Flynn Alexander - a nice combo
Hudson Jove
Spencer Flynn
Levi FinnTop Names: Benedict Zeal & Noelle Geneva
Olivia/Livy : Darah/Bethel : Eve/Verity
Eli/Calvin: Luke/Zane: Levi/Phineas
TTC this year!!
April 8th, 2013 03:16 PM #9Member
- Join Date
- Apr 2013
- Location
- Illinois
- Posts
- 49


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#395 MTN Group
- Market Cap As of May 2015
- $34.5 Billion
- Industry
- Telecommunications services
- Founded
- 1994
- Country
- South Africa
- Chief Executive Officer
- R Dabengwa
- Website
- http://www.mtn.com
- Employees
- 22,000
- Sales
- Headquarters
- Johannesburg
MTN Group on Forbes Lists
- #395 Global 2000
- #728 in Sales
- #223 in Profit
- #1,010 in Assets
- #324 in Market value
MTN Group Ltd. provides network information technology services, local, national and international telecommunications services; broadband and Internet products and services; and converged fixed/mobile products and services. The company makes investments in the telecommunications industry through its subsidiary companies, joint ventures and associated companies. It operates in four reportable segments, which are geographically differentiated regions: South Africa, Nigeria, Large Opco Cluster and Small Opco Cluster. The Large opco cluster segment comprises the Group's operations in Iran, Ghana, Ivory Coast, Syria, Cameroon, Uganda and Sudan. The Small opco cluster segment consists of the Group's operations in Cyprus, Guinea, Guinea-Bissau, Botswana, Rwanda, Benin, Congo, Liberia, Afghanistan, Swaziland, Yemen, Zambia and South Sudan. The company was founded on November 23, 1994 and is headquartered in Johannesburg, South Africa. More »
More on MTN Group
More on Global 2000
China Takes Lead On 2015 Global 2000Liyan Chen, Forbes Staff
Visa Moves At The Speed Of MoneyDaniel Fisher, Forbes Staff


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Budget 2013 Builds Capacity In The Short Sea Shipping Industry
OTTAWA, March 21, 2013 /PRNewswire/ - The Canadian Shipowners Association (CSA) congratulates Minister Flaherty on a budget that will ensure Canada continues on a path of growth and prosperity into the future. The budget's strong focus on skills and training for current and new Canadians as well as programs that will support the Canadian labour market has shown the government clearly understands the needs of businesses across the country. The creation of the Canada Job Grant and the "Expression of Interest" immigration management system and the dedication of $19 million for outreach support are important tools to help our industry grow its human capital."Like many industries in Canada, the short sea shipping industry requires well-trained and experienced workers to keep its companies growing and supporting the economy," said Robert Lewis-Manning, President of the CSA. "Budget 2013 is an important step towards ensuring that the targeted skills development our country requires is in place where and when it is needed." The CSA was equally pleased to see the government renew its commitment to infrastructure. Our industry plays an important role in linking Canadian commodities to continental and global markets. With short sea shipping eligible for the $21.8 billion Community Improvement Fund, we applaud the government for recognizing the critical place that infrastructure holds in keeping Canada at the forefront as a trading nation. With a membership of small and medium sized companies that provide vital transportation services, the Canadian Shipowners Association employs Canadians on Canadian ships on Canadian waters. About the Canadian Shipowners Association The Canadian Shipowners Association (CSA) has been representing the interests of Canadian companies with domestically flagged vessels for over 110 years. The Association advocates in the development of marine policy, regulations and operational matters for ship owners operating vessels on the Great Lakes, St. Lawrence Waterway, the Arctic and the eastern seaboard of the United States and Canada. SOURCE Canadian Shipowners Association
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Pokemon Unova Masters (IC)
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January 13th, 2013 (8:55 AM).
Rafael p
Join Date: Dec 2011
Gender: Male
Posts: 527
" Zorua quickly use your Scratch attack when he gets near" I said and smiled as Tepig got closer and Zorua's claws brightened as she slashed at the Tepig and Snivy. Zorua smiled again and hoped that the Scratch would hit and braced for any counter attack.
" Dunn I won't let you down, we won't lose" I said underneath my breath hoping nobody heard me. I smiled as the Tepig, Snivy combo charged forward.
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In response to the recent letter and campaign ad for Judge-Executive Randy Stevens, I don't know what planet he is living on to consider himself a friend of the park.
It is my understanding that it was Mr. Stevens who decided against the park board's advice not to destroy the old tennis court prior to building a new one, thus leaving the park without a tennis court for a year.
Also in his letter to announce his re-election bid, he wrote about the essential role he has played in getting a new Milton-Madison Bridge. I believe that Gov. Beshear and Gov. Daniels have been working with the federal government to get this accomplished.
If Mr. Stevens is so powerful and influential, where is the new bridge?
A few months ago, I received a magazine from Shelby Rural Electric. In it I read that Mr. Stevens had been appointed to the board. It is my understanding that this is a paid position. Those of us in the county who are customers of Shelby Rural Electric have already received one rate hike and have been notified that another one is coming.
In his paid position on their board, what has he done to stop this and thus help the many residents of Trimble County?
I think it is time to evaluate what Mr. Stevens has actually done for the citizens of Trimble County and not for the benefit of Mr. Stevens.
Judy Vilinskis
Bedford, Ky.
(Editor's note: According to Debbie Martin, executive director of Shelby Energy Cooperative, each member of the Board of Directors does receive a monthly fee and stipend totaling $12,164 annually to attend meetings. This policy has been in place since 1982. She believes that amount has not changed in many years. Additionally, Martin said recent rate hikes have been implemented by the coop's power supplier, East Kentucky Power, and mandated by the Kentucky Public Services Commission. The Board of Directors has had no bearing on those rate increases, she said, adding that the coop, itself, has not raised rates for its own benefit since 1983.)
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NewsOK Blogs / Thunder Rumblings
Notes From Day Four Of Summer League
Nuggets from my notebook from Thursday's 87-86 win against Brooklyn in summer league play.
- You knew going in that there would be at least one day like this. Unfortunately, Thursday happened to be the day the Thunder decided to rest its main guys and turn over the playing time to the rest of the players on its summer league roster, none of whom will make the team and few who even figure to be in the league next season. It resulted in an entertaining game but a largely pointless one in terms of Thunder development.
- Perry Jones didn't play because he's done for the week with a sprained ankle. Cole Aldrich and Reggie Jackson didn't play so they could rest. Lazar Hayward had flu-like symptoms and didn't even leave the hotel.
- The starting lineup for the Thunder ended up being Dwight Buycks, Garrett Temple, Morris Almond, Latavious Williams and Gary McGhee.
- I really wanted to see Jackson go head-to-head with Nets guard Tyshawn Taylor. Shame that didn't happen. Taylor can be a pest on the defensive end, and with Jackson showing rapid improvement this week alone it could have been a great test. Oh well.
- Hasheem Thabeet didn't play today, and he will not play in Friday's finale either. The team decided it was better for him to continue working out privately as opposed to being thrust into summer league action late.
- Here's a Q&A with Thabeet.
- This from Thabeet in that Q&A: "I really don't dwell on my past. This is a different situation. I've got to come in, establish my position and work hard. That's the only thing I can control. I can't control my past. I've just got to enjoy what I face right now."
- Buycks stole the show today. He started in place of Jackson and really impressed the crowd in Orlando. He was under control and showed his ability to create shots for himself and his teammates. Buckys went undrafted out of Marquette in 2011, but he played 28 games with the Tulsa 66ers last season. So basketball junkies in Tulsa probably aren't surprised at what he did today, which was score a team-high 22 points with five assists. He has a knack for finishing at the rim despite his short stature, which is one of his most impressive traits, and he doesn't play too fast or make a ton of poor decisions (although he had six turnovers). He earned himself a lot of money with his performance today.
- Latavious Williams might never make it to Oklahoma City. This week is proving that more and more by the day. In short, Williams either hasn't gotten the proper playing time to prove himself or hasn't proven himself when he has gotten the proper playing time. Both speak volumes. It screams that he's stuck in no-man's land. If he was indeed a part of the Thunder's plans, he'd be a featured guy in Orlando. And if he is a player with great potential, he'd be dominating in a setting like Orlando once given opportunities. But neither has happened. He scored just four points with four rebounds in 22 minutes today, taking a team-low three shots while looking like the odd man out on offense on every trip. Frankly, his days as a Thunder in training appear to be numbered.
- Then there's this from Thunder coach Mark Bryant, who raises the issue of Williams' motor. "Tay has all the talent in the world to make it to this level," Bryant told The Oklahoman. "If he plays with a constant motor, he'll be fine…He just has to keep working on his intensity every single minute he's on the floor."
- Bryant said he sees Williams as more of a power forward than a small forward in the NBA. I agree after seeing Williams for three games. He just doesn't have the outside game on either end at this point to play consistent minutes at small forward. If he got an outside shot, some moves off the dribble and improved his perimeter defense, he'd be a great 3/4 man. But that's an awful lot and almost unrealistic even though he's still just 22. But, as Bryant said, "It's up to Tay."
- Williams said he hasn't decided where he'll play next season. It's unlikely that he gets a training camp invitation from the Thunder because OKC is set up front after signing Thabeet, and, more importantly, if Williams comes into camp and gets waived the Thunder loses his draft rights. The Thunder can't, or better yet won't, let that happen. Williams said he would prefer to play overseas, however, which is what I assume he'll do once again. I asked Williams how tough it's been to stay patient while waiting his turn and he said "I've been patient this long so I'm just going to keep it rolling and just do what I've got to do and see what's next."
- Ryan Reid has a nice shooting touch. In addition to being a rugged low-post defender, he can step out and knock down the 15-footer with consistency if left open. If he improves that area of his game even more, that could be a nice little weapon for him to enhance his value going forward.
- Bryant on McGhee: "I like Gary because he's a physical big. All he's out there to do is bang, rebound and play defense and I like that. And no and ones for him. He's going to foul you hard. He's going to foul you hard, and I like that. Old school player."
- Bryant on Buycks: "Buycks is a tough little guard .He really knows how to play the game. He helped us out tremendously throughout this week and he's getting better and better each game. The kid can score, he can pass the ball, he can do quite a few things."
- Finally, Kendrick Perkins underwent surgery today in Philadelphia to repair the hip injury that plagued him throughout the postseason. He will be on the shelf for three to four weeks. Perkins had originally said the injury that was listed as a right hip strain wouldn't require surgery. But further examination recently revealed that it did.
- Up next. Thunder vs. Utah in more summer league play on Friday. Tip-off is 7 a.m. Oklahoma time.
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Inside the Market's roundup of some of today's key analyst actions. This file will be updated during the trading day. For breaking analyst actions prior to market open every day, read our Before the Bell morning report.
RBC Dominion Securities analyst Walter Spracklin upgraded Bombardier Inc. to "outperform" from "sector perform," admitting that he underestimated the market appetite for the company's debt when he downgraded the stock in January.


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The main question of the eBook is 'how to not screw up when managing a remote team?' To answer this question, the first chapter zooms into why you would setup an offshore team. Without asking that question, your sole motive might be pure cost savings or to speed up your project on the short term. If those are the only motives, chances are big that you come out disappointed. Managing remote teams, with big geographical, cultural and language gaps, is not easy and… (more)
Publisher: 7write (September 01, 2013)
Format: EPUB
File size: 463 KB
Protection: DRM free
Language: English


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In one >"/>
The Washington Supreme Court decided today, in two separate cases, whether Attorney General and gubernatorial candidate Rob McKenna was actually doing his job.
In one case, the high court gave him a pass, but in the other, the justices put their foot down and ordered him to act.
The first case has to do with McKenna's lawsuit against the health-care-reform law signed by President Obama last year. McKenna had joined several other attorneys general in suing to block the implementation of the law on the grounds that mandating people buy insurance is unconstitutional.
The city of Seattle, meanwhile, sued McKenna to get him to drop the lawsuit. The state Supreme Court today ruled for McKenna.
Justice Susan Owens authored the opinion:
The people of the state of Washington have, by statute, vested the attorney general with broad authority, and Attorney General McKenna's decision to sue to enjoin the enforcement of the [Patient Protection and Affordable Care Act] falls within that broad authority. As such, Attorney General McKenna has no mandatory duty to withdraw the State from the multistate litigation.
The decision represents a win for McKenna, if perhaps only in regard to his fight with Gov. Gregoire over the lawsuit. The suit against the health-care-reform act itself is another story, as the general consensus is that the U.S. Supreme Court will ultimately decide that outcome.
The other state Supreme Court decision did not go so well for the wannabe governor.
That case had to do with McKenna's duty, or lack thereof, in appealing a land-use decision that involved condemning a tract of state trust land in Methow Valley, so a power transmission line could be strung across it.
When the superior court ruled that the Okanogan Public Utility District could indeed use the land, Washington's Commissioner of Public Lands Peter Goldmark, a Democrat, asked McKenna to appeal that decision through his role as attorney general.
McKenna refused to appeal, and many saw the move as an obvious attempt for him to curry favor with PUDs across the state.
The state Supreme Court decided today that Goldmark is right and McKenna has a duty to appeal.
Justice Charles W. Johnson has the opinion.
We hold that the attorney general's position is not frivolous, but involves a good-faith argument of statutory and constitutional interpretation. . . Under the statutes, the responsibility is clear. Because we find no discretion within this duty, we issue the writ and direct the attorney general to provide the commissioner with legal representation.
This case, though not national in scope, is likely more important to McKenna's immediate future. Just the fact that he'll now have to take time away from campaigning to, you know, do his job as AG, will impact his election bid.
Democrats, meanwhile, have been handed ammunition to use against McKenna in saying that state's highest court agrees that he has been shirking his duties for political gain.
All told, the day is likely a net negative for the aspiring governor. And it's a good reminder that attorneys general still have their hands in a lot of pies when they begin running for office.


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Dollar tree pregnancy tests!
Comments (8)
It could mean you tested too soon. Maybe your period is just changing its cycle or you could be extra stressed this month. Good luck
Coming soon January 2017
By the way used dollar store tests and they were always accurate.If you want use a first response test to put your mind at ease.
Coming soon January 2017
Dollar tree pregnancy tests are just as good as brand names. I'll let you in on a secret. At the hospital, we order pregnancy test in bulk and recieve discounts, they are the same quality if not worse than the ones at the dollar store lol. Id say you tested too soon though. Give it a 3 or 4 more days, if you still test negative and still don't get your cycle then you need a BLOOD pregnancy test. Any OBGYN can perform that for you with a simple blood draw
nurse and mom of 2.5
Maybe you ovulated a little later which would throw your period off track, could also be stress as mentioned before. It's happened to me a few times and I went into panic Omg I'm pregnant mode.
Dollar store tests always worked for me too. All pregnancy tests are, are strips that test for the pregnancy hormone. So whether you pay $1 or $30 for a brand name, they test the same thing! Some are just more sensitive than others!
Good luck OP!
Mia Noelle 7/14/14


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Arrest ReportsPublished 10:26am Wednesday, March 12, 2014
Click here to subscribe and skip the survey.
The Lincoln County Jail Docket for Monday was as follows:
• Jessica Kelly, 6-16-1989, of 414 Old Wesson Road – Probation violation by Brookhaven Police Department. Released on bond.
• Jerry Judd, 2-14-1975, of 2840 Pleasant Grove Road, Ruth – Justice court warrant by Lincoln County Sheriff's Office. Released on bond.
• Quavion D. Childress, 6-3-1991, of 710 Williams St. – Charged with possession of marijuana with intent to distribute by LCSO. Released on bond.
• Patricia Razo, 11-19-1971, of 1265 Field Lark Lane – Charged with public drunkenness by BPD. In jail.
• Alfredy C. Robertson, 10-7-1981, of 2846 Nola Road NE. – Charged with disorderly conduct, public profanity, resisting arrest, possession of a controlled substance and aggravated assault on a law enforcement officer by BPD. In jail.
• Derric Thomas, 4-23-1980, of 975 Wellman Trail – Charged with shoplifting and probation violation by BPD. In jail.
• Roy Wyble, 12-2-1983, of 993 Highway 347, Arnaudville, La. – Charged with DUI, no seatbelt, no insurance and reckless driving by LCSO. Released on bond.
Note: An arrest does not constitute guilt for the accused. All individuals are considered innocent until proven guilty in a court of law.


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As I feared, ZZ Top has officially had to cancel their Seattle date. Industrious fellows that they are, however, they've rescheduled dates down the rest of the west coast and back to the east, dubbing the impromptu itinerary revisions the "Necessity is a Mother Tour." Sadly, it was just too damn late to make something work here. I was hoping for a secret show at the Tractor, but no dice. If I had the funds, I'd fly to L.A. next weekend for sure:
Rescheduled ZZ Top Dates:
18 Redding, CA - Redding Convention Center
20 Anaheim, CA -House of Blues
21 Los Angeles, CA - House of Blues
22 Rancho Mirage, CA - Agua Caliente Casino
4 Chicago, IL - House of Blues
6 Sault St. Marie, MI - Kewadin Casino
7 Sault St. Marie, MI - Kewadin Casino
13 Washington DC - 9:30 Club
14 Washington DC - 9:30 Club
15 Boston - Orpheum Theatre
17 Salamanca, NY - Seneca Allegany Casino
18 New York, NY - Beacon Theatre
19 Atlantic City, NJ - House of Blues
20 Reading, PA - Sovereign Performing Arts Center


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I have this and am currently using the bassinet, but am wondering at what point you began to use the toddler seat?
to those that have the Uppababy Vista....
Posted 09/13/2012
Amelia (26), DH (30) -BFP on 4/7/11 after 2 rounds of clomid. Missed M/C on 5/14/11.
6 rounds of Clomid down, now letrozole+trigger+iui
Comments (6)
Posted 09/13/2012
My son liked the bassinet so until he was too tall for it. Then I used the seat with the infant insert. My daughter never liked the bassinet so I always used the car seat attachment until around 6 mos. now she's in the seat with the insert.
Posted 09/13/2012
I used it until 4 months, I used the car seat a lot so he could look around. We used the toddler seat starting around 5 months for walks.
Posted 09/14/2012
5 months or so. We never used the car seat. Towards the end I was rolling up a blanket and putting it under the mattress to prop DS up a bit. He liked to look around. Once he was sitting solidly on his own and pulling up it was time for the seat. He preferred to face me until around 9 months then I faced him forward.
I bet if you grabbed yourself a giant fistful of MIL cooter, she wouldn't even think about touching your belly ever again!
- Crazycopsmama
Posted 09/14/2012
Ooh, never thought about wedging something underneath so that baby can be propped up a bit in the bassinet. I think I might try that with my 3 m/o!
Pardon my cuticles.
Pardon my cuticles.
Posted 09/14/2012
About 4 months, but we had to prop her up with a rolled up blanket to stop her slouching to one side! She got too long for the bassinet by about 4months, and we didn't use the car seat much.


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Some blog friends of mine are collecting autobiographical stories about American-Muslim women in dating/courtship. I'm pretty sure "American" means born in the US and/or raised here. This invitation is to both born and convert/revert Muslimahs, single/married/remarried/divorced. The goal is to create a book of our own voice rather than let politcal pundits and other speak for us about our lives with our husbands and marriages.
Here are the deets. I plan to write myself (and/or am being called upon to write) and I'm quite excited!! A few of my blog pals' submissions have made the final rounds of selection. Please, pass this invite along as we want a diverse group of women writing in their own voices.


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Attempting to use the Commerce Power for Everything
The Sixth Circuit hears oral argument today in U.S. v. Miller, the Amish beard-cutting case. Jonathan Adler has this extended discussion: How the Justice Department is using the Commerce Clause to criminalize forcible beard cutting as a federal hate crime. As he explains:Details


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The chain says bold, the charm screams fun and feminine. This highly polished stainless steel oval link necklace holds a fabulous heart charm that twinkles with colorful glitter. From Steel by Design(R) Jewelry.Goldtone Glitter, Silvertone Glitter, Rosetone Glitter, or Gunmetal Glitter.
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J159549 — Steel by Design Oval Link 18" Necklace with Glitter Heart
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Queerty is better as a member
Gorgeous boys. I would like to go to bed with each and every one of them.
Need an account? Register It's free and easy.
From Ted Cruz To Pat McCrory, Republicans Cannot Stop Talking About Going Potty
Nobody Wants To Work Out At Madonna's Toronto Gym, Owners Forced To Rebrand
Patient Falls Madly In Love With Doctor, Says "I Don't Mind Sharing Him With His Wife"
PHOTOS: The Official Black Party Pictures Are Here And They'll Leave You Soaking Wet
These Four Sets Of Gay Celebrity Friends Have Never Had Sex (Seriously!)


text:
Here is the current list:
Shortsword(64x64 and 40x40) [x]
Wooden Hammer(64x64 and 40x40)
Stone Hammer(64x64 and 40x40)
Long Sword(64x64 and 40x40)
Wooden Shield(64x64 and 40x40) [x]
Iron Shield(64x64 and 40x40) [x]
Spartan Shield(64x64 and 40x40)
Spartan Spear (iron head ? -- or gold)(64x64 and 40x40)
Stone Spear (wooden handle,stone head!)(64x64 and 40x40) [x]
Bow(64x64 and 40x40)
Stone arrows (Stone head!)(40x40) [x]
For now only these
+ some crafting items :
Long Log(40x40)
Short Log (for the wooden hammer)(40x40)
Wooden Handle(40x40)
Great Handle(40x40)
Leather Handle(40x40)
Stone Head(40x40)
ONLY 40x40 CRAFTING MATERIALS!
Im going to give reputation to anyone who helped me and maybe credits in the menu or logo at start!
Each item is 1-3 point\s!
REMEMBER! Everything except the crafting materials need to be 64x64 and 40x40!
Tileset: (size doesn't matter)
More items 40x40
Health potion(40x40) [x]
Mana potion(40x40) [x]
Credit system:
1-5 points = 1 reputation point
5-10 points = Name in credits
10-15 = Name at Menu and An enemy in your design
15-20 = 3 items by your choice and name at menu
25+ = Logo at start and all previous + a little more...
Katipo Games = 12
faissialoo = 3
skallen640 = 2
Edited by XTIDIA Games, 16 May 2012 - 10:14 AM.


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Check out these bargain stocks
Downsizing may be appealing, but consider these first
Join the NASDAQ Community today and get free, instant access to portfolios, stock ratings, real-time alerts, and more!
Texas has squarely reaffirmed its status as king of the oil
Oil coaxed from the rapidly developing Eagle Ford and Permian
Basin production areas recently lifted the state's output back
above 3 million barrels per day (bpd) for the first time in more
than three decades. That put the Lone Star state at more than a
third of total U.S. oil production, vs. about 12% for No. 2 North
Dakota. Texas is on track to outpace Iraq, which, at 3.2 million
bpd in April, is the Organization of the Petroleum Exporting
Countries' second-largest producer, behind Saudi Arabia.
Texas' resurgence stems from capital spending that is expected
to top $44 billion in the Eagle Ford area and Permian Basin this
year, says research firm Wood Mackenzie. Effectively all of those
dollars are developing means to reach oil held in shale
reservoirs, part of the shale oil and gas revolution that has
altered not just the U.S., but the global energy landscape.
Since the boom started just after the turn of the century, new
areas, new pipelines, rising efficiency and changing regulations
have forced companies and analysts to reassess their outlooks on
an almost weekly basis. Investors have struggled to keep up, and
to keep current on who the dominant players are in this suddenly
fast-evolving field.
South Texas
The Eagle Ford sprawls across south Texas from the border at
Laredo to north of Austin. It was first developed as a natural
gas play around 2008. Three years later, gas drilling in the area
fell sharply as prices slumped. But unlike the other large-scale
U.S. gas shale plays -- the Haynesville, in northeast Texas and
in Louisiana; the Fayetteville in Arkansas; and the Marcellus
shale, centered under Pennsylvania -- the Eagle Ford wore more
than one hat.
"As it turns out, the Eagle Ford has highly productive oil
shale," said Thomas Tunstall, research director with the
University of Texas at San Antonio Institute for Economic
In 2011, the Eagle Ford emerged as tops in capital spending
among U.S. shale plays, with Haynesville falling to No. 2. The
Bakken, the well-known shale play driving an oil boom centered in
North Dakota, ranked a distant third.
Eagle Ford spending jumped from $19 billion in 2012 to $28
billion in 2013, easing a bit to $26.9 billion this year. The
most active exploration and production firms includeEOG Resources
) andPioneer Natural Resources (
"Eagle Ford is far and away No. 1, you've got about 200 rigs
active there," compared with about 170 in the Bakken, said Wood
Mackenzie analyst Benjamin Shattuck.
In terms of production, the Eagle Ford's July output rose to
1.4 million bpd, ahead of the Bakken and second only to the
Permian Basin.
West Texas
Despite growth in capital spending, the Eagle Ford's
production takes a back seat to the Permian Basin. The Permian is
a century-old oil play covering much of west Texas and southwest
New Mexico. The area is stitched with tens of thousands of
vertically drilled wells. But players led by Pioneer,Devon Energy
) andApache (
) are rapidly ramping up spending as they explore the use of
horizontal drilling techniques to exploit the Permian Basin's
complex of multilayered reservoirs.
In the most recent Baker Hughes rig count, more than 900 rigs
were working in Texas at the start of August. That's more than
four times the 209 rigs in No. 2 Oklahoma.
More than 560 of those were drilling in the Permian -- 21%
more than a year earlier. About 60% of those were drilling
horizontal wells, according to Shattuck, with the rest still
boring vertical wells.
Major oil players includingExxon Mobil's (
) XTO,Chevron (CVX) andOccidental Petroleum (OXY) are all ramping
up production in the Permian. Independent Pioneer gives investors
a fairly direct exposure to the Permian.
May new issueParsley Energy (PE) provides an even more direct
connect to growth in the Permian's Midland basin, analyst Brian
Gamble of Simmons & Co. International wrote in an email.
"Parsley will grow production 175% this year and 75% next
year," he said, while larger Permian players, including Pioneer
andConcho Resources (CXO), "will likely grow production 15%-30%
annually over the next three years."
Wolfcamp/Cline Shale
The Wolfcamp/Cline Shale area, located within the Permian
Basin, is vast, covering an area larger than Nebraska. Within
that territory, the most concentrated development is occurring in
formations named the Wolfcamp and Cline shales, in the central
and eastern part of the basin. Exploration and production
companies are expected to spend $12 billion there this year, up
from $9 billion in 2013, forecasts Wood Mackenzie. That pushes
the two areas past the $11.5 billion earmarked this year for the
What's drawing the big budgets?
"It's just the well performance," Shattuck said. "The rocks
tend to perform really well with horizontal drilling."
Despite all the cash and effort, the strategy to produce
simultaneously from multiple layers is, itself, still in beta
mode. Operators are producing from multiple layers only on a
small scale so far, Shattuck said, and no operator has yet been
able to effectively develop multiple layers over any significant
Still, production in the Permian rose by 2% to 1.6 million bpd
in July, up 30,000 bpd over June and up 17% since the start of
the year. Wood Mackenzie projects the Wolfcamp alone will average
200,000 bpd of crude oil and condensate this year, rising to
700,000 bpd by the end of this decade.
The geology named the Bakken is even larger than the Permian
Basin. It sits within the larger Williston Basin, under North
Dakota, Montana and Canada's Saskatchewan province. The area has
been an oil and gas producing region for more than a half
century. But horizontal drilling and hydraulic fracturing
techniques have boosted production from an average of about 2,500
bpd in 2005 to 1.1 million bpd in July.
Spending plans in the Bakken slipped from $16 billion in 2013
to $15.2 billion this year. But unlike the Eagle Ford and Permian
Basin, much of the science needed to exploit the Bakken's
resources has been determined. That means less spending on risky
exploration work.
"Most of the operators are out there in full-scale development
mode," Shattuck said.
That is part of the strategy behindWhiting Petroleum's (WLL)
$6 billion takeover ofKodiak Oil & Gas (KOG), announced in
July. On Wednesday, the deal earned federal regulatory approval,
effectively creating the Bakken's largest producer, with leases
on 855,000 acres and 3,460 potential drilling targets.Continental
Resources (CLR) is the Bakken's No. 2 player.
Major players are also attacking the turf with
gusto.ConocoPhillips (COP) is quickly building production. In
June, Exxon announced it was done with preliminary exploration
work in the Bakken and put its 570,000 acres into "full
development mode." Norway's majority state-ownedStatoil (STO) is
also a major Bakken player.
Oil is only part of the U.S. shale-play landscape. The shale
boom began post-2000 with gas production, first in the Barnett
shale around Houston, then withSouthwestern Energy's (SWN)
sweeping attack on the Fayetteville shale in Arkansas.
Today, spending and production is slipping in both those
areas. The Marcellus shale, spread primarily beneath
Pennsylvania, is driving U.S. natural gas growth. In July,
natural gas output in the Eagle Ford rose an impressive 1.9% to
79 million cubic feet per day. The Marcellus boosted gas
production by 1.6% to 247 million cubic feet for the month.
That has consistently driven U.S. natural gas production to
monthly records. It also raises a question: As production
continues to outpace demand, when might gas prices recover?
Among the Marcellus' biggest producers,Chesapeake Energy (CHK)
saw earnings drop 29% in the second quarter.Cabot Oil & Gas
(COG) maintained healthy growth whileEQT 's (EQT) EPS growth
slowed to low single digits.
General demand for gas amid an unhurried economic recovery
remains a key challenge. But unlike oil, natural gas can't turn
to railroads and tanker trucks -- it needs pipelines to move from
the well-head to market.
Pipeline constraints in the northeast Marcellus, for example,
recently tamped prices at a key transaction hub there to $2.01
per million British thermal unit, vs. $3.77 at Oklahoma's
benchmark Henry Hub, said Bill Holland, editor of Platt's Gas
Despite that pressure, a July report from Goldman Sachs rated
Marcellus plays Cabot andRange Resources (RRC) as buys on the
firm's Americas Conviction List. Range Resources makes Goldman's
list because it locked up transportation for its production.
Goldman says investors have misjudged the price Range Resources
can command for production.
While gas stocks have fallen largely from favor with
investors, Goldman remains optimistic on gas prices and demand
throughout 2015, but with the clear caveat that a build-up in
stored gas inventories remains a critical risk.
The views and opinions expressed herein are the views and opinions of the author and do not necessarily reflect those of Nasdaq, Inc.
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3 thoughts on "DH talks still focused on Damon"
Good take. Damon is better than Ibanez at this point in their relative careers.
Damon is better than Ibanez, but is he a better fit? Andruw Jones is going to get the majority of at bats against lefties, and Damon doesn't have much of a split. If the Yankees hadn't signed Jones, I would like the idea of Damon as a full time DH, but now I think I would rather see them obtain a guy who has a more drastic platoon split.
Can't argue with that theory. You'd think JD would have learned after the winter of 2009 that you can't play poker with Brian Cashman. As a baseball executive, Cashman is as calulcating as they come. While Damon might have been well received in Detroit and Tampa Bay the past couple of years, his performance and personality wouldn't have hurt the 2010-2011 Yankees one little bit. And maybe would have made a huge difference in a big spot last October 6.


text:
Is That Lil' Kim? Rapper Shocks Fans With Transformation to Blonde White Woman
- 09:06 AM, Apr 25
The Premiere of RADiUS-TWC's Bachelorette
Photo credit: Brian To / WENN
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First Merit Bank has offered New Castle a borrowing rate of the prime rate minus 1.25 percent on a $2 million line of credit. The borrowing rate was incorrect in a story that appeared in some of Wednesday's editions.
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