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- Core Earnings, a non-GAAP financial measure, of $18.0 million, or $0.41 per basic and diluted share and net income attributable to common stockholders of $13.5 million, or $0.31 per basic and diluted share
- During the quarter, the Company invested approximately $243 million, composed of $105 million additional equity into CSFR Operating Partnership, L.P. ("CSFR"), our single family home rental platform, $52 million into two loan originations with a blended interest rate of 10% and $86 million into four separate transactions involving the discounted purchase of performing and non-performing first mortgage loans or loan portfolios at an average price of 61% of par
- Raised net proceeds of approximately $221 million through the sale of 11.5 million shares of the Company's common stock to underwriters at a net price of $19.29 per share
- Declared and paid a fourth quarter dividend of $0.35 per share of common stock, consistent with the third quarter, and a special dividend for 2012 of $0.05 per common share
- The plan of reorganization for the 103 property Hotel Portfolio was approved by a bankruptcy court accomplishing a number of matters, including a restructuring of the mortgage loan, a change in hotel management, a sale of a minority equity interest, and a re-flagging of the hotels with various nationally recognized brands
- Subsequent to quarter end, the Company invested and agreed to invest approximately $481 million, composed of an additional $295 million into CSFR (for an aggregate investment and commitment of $550 million into CSFR), $23 million into a loan acquisition at a purchase price of 78% of par and $163 million into three new first mortgage originations that have a blended interest rate of approximately 9%
- Subsequent to quarter end, the Company raised additional net proceeds of $232 million through the sale of 11.5 million shares of its common stock to underwriters at a net price of $20.20 per share
Colony Financial Announces Fourth Quarter And Full Year 2012 Financial Results
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text:
Please don't turn this into a debate. I'm trying to decide which to do. I personally prefer disposables bc of how handy they are and not having to wash them and clean crap out of them, also they aren't all buldgy and what not, but...they are so expensive. Money is more tight now than it was with #1 and i'm thinking cloth might be what we can afford to do. So does anyone know of any that aren't all crazy buldgy like most seem to be? I can't stand a cute outfit to be ruined by a massive diaper that appears as if we haven't changed them in a very long time....
cloth vs. disposable my inner debate
Proud Navy wife!
My miracle baby Bryson (4/22/09 @ 31 weeks)
My surprise baby Kassidy (due 12/7/13)
I'm curious
I have no idea i've never used a cloth diaper.
Proud Navy wife!
My miracle baby Bryson (4/22/09 @ 31 weeks)
My surprise baby Kassidy (due 12/7/13)
However, I recently signed up for Amazon's Subscribe and Save and have a monthly diaper delivery. I get a 234 count box of Luvs for $26 including shipping. You get 20% off of diapers and wipes plus free 2-day shipping among other discounts and such.
If you can drop the initial fee of $79 and it would be worth it to you, then I'd say go for it.
You can always do half and half, too. Cloth during daytime and at home, disposable while out and at night.
Wife to S - 3/2005
Momma to S (5), L (4), L (1), #4 AND #5 coming 12/2013
We use one size (OS) pocket diapers. The brand I prefer is Alvababy, which is a reputable Chinese company. Their diapers are very inexpensive, which makes them great for people like me who are on a tight budget. Through the website, they're about $5/diaper (whereas brands like Fuzzibunz or bumGenius run around $15-20/diaper). I'm also part of a FB group that does co-ops, so I actually get my Alvas for around $3.80/diaper.
They're not terribly bulky, but any cloth diaper is going to have more bulk than a disposable.
We do use disposables at night, because my kids are extremely heavy night wetters and we haven't found an adequate cloth diaper solution yet. But, for 2 kids, we buy a box of diapers...once every couple of months? Maybe?
When I initially purchased our cloth diapering supplies, I bought 25 diapers (with inserts), a wet/dry bag for my diaper bag, 2 pail liners, an extra 20 inserts, and a diaper sprayer for $200. Yup. $200. I've since purchased an additional 20 diapers now that I've got 2 in cloth, for an additional $60-ish. So, less than $300 for all that. Compare that with the going rate of disposables.
Phoenix, mama to Peanut, Squishy, ^i^ 12/12/12, ^Bean^ 6/14/13, and rainbow Ender
From the ashes a fire shAll be woken...
I should also add that I do a load of diapers every 2-3 days usually. However, since I rent, we don't actually pay for water, so there's no additional cost for me. I line dry. I made my own detergent, which is incredibly inexpensive (although now I use Soap Nuts).
So the cost of laundering for me is negligible. But when you're looking at it, it's only an extra 3 loads of laundry/week at most.
Phoenix, mama to Peanut, Squishy, ^i^ 12/12/12, ^Bean^ 6/14/13, and rainbow Ender
From the ashes a fire shAll be woken...
I am actually a big fan of a fluffy CD butt. Our son never wore anything but a CD during summer time, and last winter he wore his CD, a shirt, and some baby legs. Of course, when we had to leave the house, he had to wear the occasional pair of pants. I would love to CD a girl, oh my goodness, just the thought of some cute ruffle CDs, or darling girly prints. Waaaahhhh! It won't take long for you to forget all about the outfits. You will soon be asking yourself why you never CD to begin with.
A great way to decide if this really is the path for you is to sign up for a diaper service. For a weekly rate (typically commensurate with what you spend on disposables), they provide the cloth diapers (prefolds), a diaper pail, and liner... once a week they pick up your dirties and leave a whole set of clean. You provide the covers, which can be very cheap to buy.
This is a great way to see if you like it before investing in cloth diapers, which can really get expensive as you figure out through trial and error which work best for your child.
K + A est. 2010 = W (2/22/12) & Baby #2 (due 12/28/13)
I get what you mean about the "fluffy butt" Not my cup of tea...jeans must be able to fit.
We LOVED Peachy Green Diapers when DS was still in diapers. Most natural fiber inserts will make pocket diapers much trimmer than the microfiber inserts (which can hold stink anyways...and yuck!).
There are actually rental programs you can get in on to see what you like best. Return what you don't like (all the ones you get are new!), and get more of what you love!
Another idea is to actually visit a local cloth diaper store or find a friend who may have a huge stash of cloth to go through to see what you like. If you have more questions, there's a cloth diaper board on Babycenter that was super helpful to me when we first started 4 years ago!
~Danielle ~ SAHM to L&J creating WunderUnders pull on trainers, diapers, and more.
Ooh and I figured that yearly our water bill only added $28 something each YEAR washing every other day. Once my stash was up to a larger # I was able to wash less frequently. You can line dry, (sunning will get those stains out!), to save even more $$$.
~Danielle ~ SAHM to L&J creating WunderUnders pull on trainers, diapers, and more.
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Look how far your child has come.
Review your child's growth milestones.
Read about 27 months : Week 4.
Your growing child
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subset: commoncrawl


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Berlin Library Garden Shares Knowledge and Produce With Support from KGI
The Berlin Branch Library Garden, on the lower eastern shore of Maryland, has been sustained and expanded thanks to a generous grant from KGI's 2013 Sow It Forward Program. The KGI award was used this spring, or will be used in the coming months, to build two additional raised bed systems, purchase soil and soil amendments, gardening equipment for volunteers to use at the site, and miscellaneous gardening materials.
The mission of the project is to demonstrate sustainable gardening techniques and to provide produce to community organizations that serve, or share food with, people in need. Several Master Gardeners lead the project, and dozens of volunteers have assisted since the project started in 2010.
The location of the garden at a public library helps ensure that many community members have an opportunity to view or experience a vegetable garden. Signage and a regularly maintained garden log book kept at the library provide information for the public; outreach events involve the community in care of the garden (including a visit this spring by a local Girl Scout troop, shown in our photo). The garden demonstrates a variety of techniques, such as use of companion plants, to eliminate the need for synthetic chemical pesticides. Compost is maintained on site, a rain barrel demonstrates rainwater collection.
What started as a pilot project now provides 600 to 800 lbs of food annually to help feed the hungry. Since 2010, hundreds of people in need in our coastal community have benefited from over 1,500 pounds of organic produce donated from the garden to community food assistance programs, including Diakonia, Inc., which provides temporary housing and other assistance and support, and Stevenson United Methodist Church, which prepares meals and maintains a food pantry for those in need.
Importantly, KGI grant funds have allowed the garden to expand production in the winter and early spring. From January 1 to May 27, 45 pounds of produce were harvested and donated, including cabbage, kale, herbs, lettuce, chard, spinach and sugar snap peas.
New to the garden in 2013 is an asparagus bed, prepared in the fall of 2012.
Also planned for 2013 harvest are tomatoes, sweet peppers, carrots, beets, greens, garlic, onions, raspberries, potatoes, bush and pole beans, eggplant, and cucumbers. Towering sunflowers will grace the garden in mid-summer, for a third year.
For more information about the Berlin Branch Library Garden, find us on Facebook!
About us:
KGI is a nonprofit community of over 30,000 people who are growing some of our own food and helping others to do the same.
Join our mailing list:
Connect with us:
Contact us:
Kitchen Gardeners International
3 Powderhorn Drive,
Scarborough, ME, 04074, USA
(207) 956-0606


text:
The Marx Brothers
44 Fantastic Foursomes In Film, Ranked
- By Christopher Campbell
- @thefilmcynic
- August 6, 2015
How bad is the new Fantastic Four? Well, the group ranks lower than 43 other foursomes from throughout the history of the movies....
'Locke,' 'Breathe In' and 'Cry Wilderness' Are Among the Best New Blu-ray/DVD Releases of the Week
- By Rob Hunter
- @FakeRobHunter
- August 12, 2014
Welcome back to This Week In Discs! If you see something you like, click on the title to buy it from Amazon. Locke Ivan Locke (Tom Hardy) has just made a decision that will affect the rest of his life. The fact that he made it moments after hopping into his...
The Best Stories of the Week, August 24
- By Christopher Campbell
- @thefilmcynic
- August 24, 2013
This will go down in non-history as the week fanboys told Hollywood to argo fu… Actually, the fanboys are apparently doing more than just complaining and burning the Hollywood sign in effigy this time. There's a petition on Change.org with more than 30,000 signatures. Just imagine if in this increasingly...
Reject Radio #116: Animal Crackers and Duck Soup
- By Scott Beggs
- @scottmbeggs
- November 16, 2011
This week, on a very special episode of Reject Radio, we close out the 2011 season of the show with a long-form interview with Bill Marx about his father Harpo and the rest of the Marx Brothers. The musician and film scorer shares his memories of the most famous harp...
Culture Warrior: 7 Movie Characters That Have Been Used For Shameless Advertising
- By Scott Beggs
- @scottmbeggs
- November 1, 2011
Last week, we explored the concept of shoving products into movies, but there's an equal and opposite marketing method where movies are shoved into product commercials – especially if the character is an iconic one. There's a distinction to be made here about the difference between celebrities endorsing colognes and...
Old Ass Movies: The Marx Brothers Spend 'A Night in Casablanca'
- By Scott Beggs
- @scottmbeggs
- March 20, 2011
Your weekly fix of great movies made before you were born that you should check out before you die. This week's Old Ass Movies celebrates the nonsense of the best American comedians of all time. Groucho, Harpo and Chico move in on Bogart's territory by setting up camp at a...


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Dream Spa Razor 10" Oval Rainfall Showerhead
by wootbot
Copy. And then paste.
Remove the PRIME MINISTER bit.ly/19ueEDchamberlainM
Whoop! Whoop! Time for a wacky new BOC Woot-Off game! It's called "Copy and Paste." Here's how you play:
1. Copy the URL
2. Paste the URL into the address bar.
3. Follow the instructions
4. Check out. (Better have your payment info loaded)


text:
Protest shuts down higher education, closes roads
Students responded to the strike against the reforms in higher education so enthusiastically yesterday that they even managed to surprise some of their leaders, who called the strike.
"The students have woken up and realized they won't get another chance to prevent the wrong that the Shochat Committee (for education reform) is about to do," Itzik Shmuli, the Students' Union chairman at Oranim College said yesterday.
Students on campuses throughout the country went on strike yesterday, with the exception of the Open University. The Interdisciplinary Center in Herzliya intends to join the strike on Sunday.
The students are demanding a reduction in tuition fees, returning funds that were cut from higher education and replacing the Shochat Committee with a panel headed by a judge.
Some 300 students arrived yesterday at the Ramat Aviv building, which was set to house a Shochat sub-committee meeting to discuss tuition fees. Police forces blocked them at the gate, but the students broke the fences and entered the grounds.
The committee members, who knew of the students' intention to break into the meeting, moved to another building whose location was kept secret.
The demonstration continued with the students blocking the traffic on Namir Road for close to 20 minutes, after which they moved on to the adjacent Tel Aviv University. The protesters held posters denouncing the Shochat Committee and calling on Prime Minister Ehud Olmert to resign.
Itamar Zonenfeld, of Bar Ilan University's Student Union, said faculty secretaries had been instructed to tell students who call that studies are being held, "but in fact nobody is studying." Students at many universities and colleges reported that the faculty staff were cooperating with them.
Students of at least two teaching colleges did not strike - the Kibbutz Seminar, which has no official students' union, and Beit Berl.
The strikers are not disrupting exams and students are able to enter libraries and submit papers. But it is not permitted to hold classes. "Student groups are patrolling the campuses to make sure nobody is breaking the strike," said Tomer Ziter, chairman of the Technion's Students' Union.
The presidents of seven universities published paid newspaper ads in an attempt to break the strike, announcing that "studies at the universities are being held as usual." The ads said the Shochat Committee represented the last chance to save higher education while boycotts would have destructive results.
Not all the students are supporting the strike. Two law students from private colleges, Gilad Tapias and Shneor Tzoref, yesterday launched a campaign against the students' unions and were interviewed by Ynet. "Dozens of talkbacks show that we have support," Tapias said.
The students should take part in the committee, not fight against it, they said. "I believe reform is necessary. If the students have anything to say - let them say it in the committee. A strike causes damage," he said.
Both Tapias and Tzoref have fallen out with the Students' Association, which is spearheading the strike.
Students Yonatan Rosenblat and Gabi Kaminsky are also trying to stop the strike. They distributed an Internet petition calling for a raise in tuition and a reduction of state funding for higher education. Some 290 people signed their petition, but it is not clear how many of them, if any, are students. The two recommended to the university presidents to make students pay for the strike by canceling the semester and making them take it again for the full price the following year.
The chairman of Tel Aviv University's Students' Union, Boaz Toporovsky, said in response that the students had tried to talk to the committee and ministers for months, but that their efforts had been in vain. He said there was no point in joining the committee today, as it is clear that it will recommend raising tuition.


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Things to see and do - Dover
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Hotels Dover
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1 Premier Inn Dover Central - Eastern Ferry Terminal
Marine Parade GB - Dover CT16 1LW
Prix from : 61 GBP
Conveniently located, Premier Inn Dover Central (Eastern Ferry Terminal) is in close proximity to the cruise and ferry terminals and just a short walk to Dover town centre and Dover Castle. Some of the comfortable rooms at Premier Inn can accommodat..
2 Premier Inn Dover East
Jubilee Way. Guston Wood GB - Dover CT15 5FD
Prix from : 55 GBP
Just a 5-minute drive from Dover's centre, this Premier Inn provides a cooked buffet breakfast and free parking. Its modern, bright rooms include private bathrooms with free toiletries. Each of the colourful rooms offers a TV, tea/coffee facilities ..
3 Ramada Hotel Dover
Singledge Lane, Whitfield GB - Dover CT16 3EL
Prix from : 58.65 GBP
Set in peaceful landscaped gardens, Ramada Hotel Dover is just 10 minutes from Dover's bustling Ferry Port and famous White Cliffs. It has free parking, a gym, and a themed restaurant. The 4-star hotel offers elegant rooms with an en suite bathroom ..
4 Premier Inn Dover - A20
Folkestone Road GB - Dover CT15 7AB
Prix from : 45 GBP
Ideally located, Premier Inn Dover (A20) combines comfortable accommodation with good value, providing the perfect base to explore Dover and the surrounding area. Some of the comfortable rooms at Premier Inn can accommodate 2 adults and 2 children (..
5 Wallett's Court Dover Spa Hotel
Westcliffe, St. Margaret's-At-Cliffe GB - Dover CT15 6EW
Prix from : 135 GBP
This Grade II listed Jacobean manor is set within lush Dover countryside, offering luxury rooms with LCD TV/DVD players and bathrobes, an award-winning restaurant, and extensive spa facilities. With private bathrooms and historic period features, ro..
6 St. Margaret's Hotel
Reach Road, St. Margaret's-at-Cliffe GB - Saint Margaret's at Cliffe CT15 6AG
Prix from : 44 GBP
1 mile from the famous white cliffs of Dover, this hotel is located within St. Margaret's Bay Holiday Park. Guests have free access to 2 indoor pools, a sauna and various entertainments. Each of the modern guest rooms is well-equipped with a flat-sc..
7 The Marquis
Alkham Valley Road GB - Alkham CT15 7DF
Prix from : 64.35 GBP
Striking and modern, The Marquis is a former village pub that offers contemporary dining and chic rooms, all amid beautiful Kent countryside near Dover, Folkestone, Canterbury and Ashford. With views across the Alkham Valley, an Area of Outstanding ..
8 The Clarendon Hotel
51-53 Beach street GB - Deal CT14 6HY
Prix from : 70 GBP
The family run Clarendon Hotel enjoys an ideal seafront location, opposite the pier, in the popular coastal resort of Deal. Rooms are well equipped, each with a flat-screen TV, tea/coffee-making facilities, a work area and a private bathroom with a ..
9 waterfront hotel
29 beach street GB - Deal ct146hy
Prix from : 58 GBP
Built in 1700 and overlooking the pier, this family-run hotel is close to the town centre, the bus and train stations, golf, fishing, and is 8 miles from Dover ferry port. The Beachbrow Hotel is a cosy, period hotel with helpful, friendly staff will..
10 Royal Hotel
Beach St GB - Deal CT14 6JD
Prix from : 72 GBP
The Royal Hotel is on the seafront in Deal. With beautiful rooms, this 18th-century 3 star hotel offers the perfect setting for exploring Kent. The Royal's warm hospitality and comfortable surroundings have been enjoyed by famous people such as Lord..


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Jon Elliott Henderson
Position: WR-DB
Height: 6-0 Weight: 200 lbs.
Born: December 17, 1944 in Pittsburgh, PA
High School: Westinghouse
College: Colorado St. (school history)
Drafted by the Pittsburgh Steelers in the 3rd round (61st overall) of the 1968 NFL Draft.
Weighted Career AV (100-95-...): 5 (9377th overall since 1950)
Output includes all passing, rushing, and receiving plays.See all Jon Henderson Super Bowl plays using the Super Bowl Play Finder


text:
Browsing College of Engineering (MU) by Subject "Radio and television towers -- Deterioration"
Now showing items 1-1 of 1
Analysis of radio communication towers subjected to wind, ice and seismic loadings (University of Missouri--Columbia, 2006)The MoDOT radio communication tower network was created in the 1950s and 1960s. There is a need to assess the condition of the towers in the network and also to determine if they are up to date with current codes. A condition ...


text:
Back to the index of course descriptions
WR 115 College Writing I (4)
A writing course introducing a variety of writing strategies and emphasizing critical reading and thinking. This course helps students prepare for LACC writing requirement, WR 135.
WR 135 College Writing II (4)
An intensive writing course focusing on critical analysis, argumentation and documentation. This course meets the LACC writing requirement if passed with a grade of C- or better. Note: students must complete WR 135 (or its transfer equivalent) before enrolling in upper-division writing intensive courses.
WR 222 Writing for the Sciences (4)
Combines instruction in writing on issues in the sciences with strategies for researching scientific material. Focus is placed on finding, evaluating, and utilizing library and electronic resources along with developing strategies for understanding, analyzing, and making scientific arguments. Students will also become familiar with documentation styles used in science writing. Prerequisite: WR 135 or equivalent
Combines instruction in research skills with the production of essays utilizing research, including traditional library research, internet research, documentation styles, and forms of researched writing. Prerequisite: WR 135 or equivalent.
WR 230 Introduction to Rhetoric and Composition Studies (4)
A broad introduction to the field of rhetoric and composition, with emphasis on its historical, theoretical, and practical development. Writing majors and minors should take this course before enrolling in upper-division writing courses. Prerequisites: WR 135
WR 321 Business Writing (4)
Instruction and practice in writing business reports, memos, and letters. Particularly appropriate for students in business and related areas. Prerequisite: WR 135 or equivalent
WR 322 Technical Writing (4)
Instruction and practice in writing technical reports, proposals, and other technical writing forms. Particularly appropriate for students in health, science, and technical fields. Prerequisite: WR 135 or equivalent.
WR 323 Intermediate Exposition (4)
Intermediate expository writing. Prerequisite: WR 135
WR 350 News Writing (4)
Course introduces students to the basics of news reporting; developing, researching, and writing news stories. The course will also cover interviewing skills, research techniques, and different news writing styles, as well as a discussion on libel law and journalistic ethics. Prerequisite: WR 135 or equivalent
WR 360 Fiction Workshop (4)
First course in fiction writing, emphasizing technique and critical appreciation of fiction writing. Workshop. Prerequisite: WR 135
WR 361 Poetry Workshop (4)
First course in poetry writing, emphasizing technique and critical appreciation of poetry writing. Workshop. Prerequisite: WR 135
WR 362 Topics in Creative Writing (4)
First course in techniques of creative writing in areas other than fiction or poetry. Specific focus will be identified each time course is offered. Workshop. Prerequisite: WR 135
WR 399 Special Studies (4)
WR 406 Special Individual Studies (1-15)
Terms and hours to be arranged. Individual or special studies in a limited area of interest under the guidance of a designated faculty member. Prerequisite: consent of instructor
WR 409 Internship (1-8)
Terms and hours to be arranged.
WR 412/512 Writing Center Internship (1-6)
Supervised practical experience as a Writing Center consultant, diagnosing student texts and suggesting techniques for students' writing skills improvement. Prerequisite: WR 135, WR 440, additional 400-level writing course, recommendation of WR 440 instructor
WR 414 Advanced Composition (4)
Advanced instruction and practice in the principles of writing. May be taken twice. Prerequisite: 300-level writing course or consent of instructor
WR 430 Historical Issues in Composition (4)
A historical survey of rhetoric and composition theories, focusing on the development of instructional styles relevant to different periods. May be taken twice if content is not repeated. Prerequisite: WR 135 or consent of instructor
WR 440/540 Teaching of Writing (4)
Course dealing with current theories and practices in teaching writing in English Language Arts and other subject areas in the public school. Prerequisite: WR 135 and LING 315 or consent of instructor
WR 450 Writing for Publication (4)
A survey of methods of publication and of markets for various kinds of writing. Theory and practice in manuscript preparation, manuscript form, proofreading, and copyright application. Submission of actual manuscript for publication.
WR 460 Advanced Fiction Workshop (4)
Advanced study of fiction-writing techniques. May be repeated once for credit. Workshop. Prerequisite: WR 360 or consent of instructor
WR 461 Advanced Poetry Workshop (4)
Advanced study of poetry writing technique. May be repeated once for credit. Workshop. Prerequisite: WR 361 or consent of instructor
WR 496/596 Special Topics in Writing (4)
An exploration of selected writing topics, as identified in each year's schedule of classes. May be taken twice if content is not repeated. Prerequisite: one upper-division writing class or consent of instructor
WR 606 Special Individual Studies (1-6)
Individual or special writing instruction in a specific form of writing under the guidance of a designated faculty member.
WR 610 Forms of Expository Prose (3)
Intensive study and practice in analyzing and writing expository prose. Recommended for secondary teachers.
WR 642 Writing Across the Curriculum (3)
Introduces students to the theories and techniques in teaching writing, and teaching via writing, relevant to content knowledge courses.
Office of the Registrar ph: 503-838-8327; fax: 503-838-9696 | or e-mail: firstname.lastname@example.com


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February 02, 2010
Welcome to 'Duk's Dozen, a streamlined selection of 12 morning-fresh links and items to start your day. It welcomes submissions here or via Twitter.
1. Lesson No. 1 of minor league promotion? You create the headlines where you can, even if it's February and Opening Day is still months away.
Lesson No. 2? Anything involving livestock will earn those headlines.
Over in Pennsylvania, the Lehigh Valley IronPigs are honoring a man from Washington state who saved a piglet named "Pig Pig" by administering five minutes of "mouth-to-snout" CPR after its mother had sat on her and crushed her. For his efforts, Jeff Olson is receiving an IronPigs sweatshirt, some Listerine, some chapstick and free IronPigs tickets should he ever want to travel east to see a Phillie on a rehab start. Brett Myers'(notes) career will no longer be around if Olson decides to do any resuscitating — or smooching – once he's there.
(And for those wondering why I would possibly lead the notebook with this item, my decision was based purely on being able to include Homer Simpson art.) Last Angry Fan
2. Speaking of wallowing in the slop, did you hear the one about the Mets not putting J.J. Putz(notes) through a physical before signing him to a contract? Metstradamus
3. You're getting warmer: PECOTA ran a few more numbers and downgraded the Nationals' win total from 82 to 76. Fire Jim Bowden
4. Turns out that there weren't as many anti-Jon Miller folks as I thought, though one emailer said he found him as unlistenable as Hawk Harrelson (but for different reasons). Interestingly, the comments in Miller's hometown newspaper are split a little more evenly between both camps. The Splash
5. Jon Paul Morosi unleashed his inner Carrie Nation on Monday and called for a league-wide ban on beer in the clubhouse. I respect JP's stance, but with the amount of time that ballplayers spend at ballparks, I don't see anything wrong with allowing adults to unwind after the game with a pop or two. Both Ozzie Guillen and Craig Calcaterra agree. Fox Sports
6. Chris Jaffe ranks every major league nickname using a variety of factors. The ambition is great, but I can't understand how he possibly finds the Diamondbacks — which sounds like the name of a roller hockey team — to be the second best. Using Jaffe's system, my top five would be Brewers, Twins, Phillies, Mariners and Nationals. The Hardball Times
7. I tuned into Monday night's "How I Met Your Mother" expecting to see a lot of guest star Nick Swisher(notes). Instead I got about 15 minutes of Jim Nantz and about 90 seconds of Swisher. Still a solid episode though and Iracane has a video clip of Swisher's spot. Walkoff Walk
8. White Sox fan Carl Skanberg offers up a Nick Swisher cartoon that sums his trade value on the South Side last offseason. Smells Like Mascot
9. Sam Mellinger takes the easy side, goes grumpy on the Royals. BallStar
10. An Angels fan tries to put the brakes on the Jack Zduriencik hype. Halos Heaven
11. Wow. Casey Blake(notes) and his wife just donated $1 million to his hometown school district in Indianola, Iowa. That's very admirable. Sons of Steve Garvey
12. Tony Gwynn(notes), meanwhile, watched his daughter drop $500K on her televised wedding (an amount that doesn't include $1.35 million in jewelry). For that amount of cash, I hope Martin Short was somehow involved. Gaslamp Ball
Fantasy Minute: Fill-ins for CC Sabathia
Posted Jun 27 2012
Posted Jun 26 2012
Posted Jun 26 2012
Edited By Doug Farrar
Edited By 'Duk
Edited By Kelly Dwyer
Edited By Greg Wyshynski
Edited By Matt Hinton
Edited By Jeff Eisenberg
Edited By Jay Busbee
Edited By Jay Busbee
Edited By Steve Cofield
Edited By Chris Chase
Edited By Chris Chase
Edited By Brooks Peck
Edited By Andy Behrens
Edited By Cameron Smith
Edited By Mark J. Miller


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How much in your area?
Maybe I've been watching too many real estate shows on tv??
I'm in Los Angeles. In my part of the city, that home is well over 1 million.
Hippo-You can get A LOT where I live for that kind of money. 500-600 in north/central pa (near williamsport) would get you acres of land and a beautiful home. My mother has 2 acres and a pretty standard size, nothing super special about it 4 br, 2.5 bath house that she paid 120,000 for.
As far as rent prices, they're jacked here. Mostly because a ton of marcellus shale workers are here and renting, and they have money. We just moved and in our search nearly everything was at least 1000/month(average here is 300-600). We managed to find something nice for 600, 2 bedrooms and pretty small, but we had to move because of my husbands work.
Also, look on realtor.com at "shamokin, pa", literally the cheapest place to buy a home. It's pretty dumpy though, I wouldn't live there myself.
Oh yea Goldengatemomma - a house in my hood is at least $1.5. Our bedroom window looks at one and its the worst to see it up close and personal haha.
Big gulps, huh? Welp, see you later.
^ a link to all those cheap houses lol. Cheapest one on there right now is $10,000. & I did not forget a zero.
We're in Bristol (but I say Bensalem because we're right on the opposite side of the Neshaminy, and it's a nicer area of Bristol).


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There are 165 results - Show results on a map Print this page
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Close to Windermere and Bowness, Windermere Suites is a very special boutique town house which offers eight individual suites, all combining contemporary designer furniture with cutting edge entertain...More about Windermere Suites
Located between town centre and lakeside pier, this Victorian house provides a range of thoughtfully furnished bedrooms, some of which are individually themed and equipped with spa baths. Comprehensiv...More about Wanslea Guest House
A warm, genuine welcome awaits guests at this delightful hotel, proudly run by the Read family for over 40 years. Situated in its own secluded gardens, it provides a relaxed haven in which to enjoy th...More about Clare House
Enjoying a prominent town centre location, this modern hotel boasts memorably hospitable staff. The well-maintained and comfortable bedrooms are equipped with a range of thoughtful extras. Public area...More about Washington Central Hotel
This Victorian roadside inn is family run and offers a welcoming atmosphere. Its name comes from the Lutwidge family of Holmrook Hall, whose lineage included Charles Lutwidge Dodgson, better known as ...More about The Lutwidge Arms
The Ryebeck sits majestically above the shores of Lake Windermere. Set in its own extensive, well-maintained gardens, the hotel enjoys an enviable position providing picture postcard views. Originally...More about The Ryebeck
Set in the heart of Grizedale Forest Park, close to the Go Ape centre and two miles from Hawkshead, this lovely property offers quiet and tranquil surroundings. Hospitality is warm here, and Richard a...More about Grizedale Lodge
A Country House in the traditional Lakeland mould, Merewood provides a relaxed environment for guests and polished service to match. The bar and lounges overlook Windermere and the Cumbrian mountains ...More about Merewood Country House Hotel
This hotel is at the heart of the town, opposite the railway station. Most of the bedrooms have benefited from an investment programme, and the smart ground-floor areas include a popular bar and resta...More about Hallmark Hotel Carlisle


text:
Ultimate Ben is the evolved form of Ben Tennyson.
Ultimate Ben's appearance does not change despite evolving, but he can use any alien's abilities and powers without needing to change his physical appearance.
Powers and Abilities
Ultimate Ben pronounces the name of any alien he chooses (though it is not necessary) and presses the evolved Ultimatrix symbol on his chest to gain the powers of an alien that he chooses from his Ultimatrix. Ultimate Ben can seemingly use different abilities from different aliens at the same time, as demonstrated when he landed the Rust Bucket with Ultimate Humongousaur's strength while using Jetray's flight ability.
Ultimate Ben's size changes depending on the size of his chosen alien, as seen where he accessed Ultimate Humungousaur's powers, Ultimate Ben's body frame increased to fit Ultimate Humungousaur's powers.
Seen briefly, after Ben reverted back from Ultimate Spidermonkey in Fame, Ben's eyes glow pink for a moment. Dwayne hinted that the pink eyes Ben displayed are part of Ultimate Ben.
Aliens Accessed as Ultimate Ben (Ben 10,000)
|Known Power(s) Gained
|Unseen Power(s) Gained
|Ultimate Humungousaur
|Super Strength
|Enhanced Durability
|Mace Tail
|Missile Hands
|Ice Breath
|Cryo Immunity
|Fire Blasts
|Pyro Immunity
|Enhanced Strength
|Enhanced Durability
|Cryo Immunity
|Pyro Absorption
|Lava Projection
|Time Rays
|Time Travel
|Past Viewing
|Enhanced Agility
|Web Spinning
|Enhanced Hearing
|Enhanced Strength
|Big Chill
|Ice Blasts
|Ice Breath
|Ice Beams
|Underwater Breathing
|Cold Resistance
|Heat Resistance
|Super Speed (flying and swimming)
|Able to go into Hyperspace
|Underwater Breathing
|Neuroshock Blasts
|Super Agility
|Space Survivability
|Super Speed
|Super Agility
|Sharp Claws
|Enhanced Recovery
|Diamond Generation
|Energy Refraction and Redirection
|Enhanced Strength
|Intense Durability
|Diamond Projectiles
|Aging Immunity
|Explosive Diamond Projecilles
|Heat Resistance


text:
How the Browning Law Group helps safeguard client trust with Office 365
Office 365
Announcing simple and powerful file sharing and collaboration for Office 365
The Future of SharePoint
Marks & Spencer uses Office 365 to boost competitive edge in global business
Marks & Spencer (M&S) recently embarked on a new journey to find the right technology tools to support a new business culture—modern, agile, connected and collaborative—that's defined by a digital mindset. They chose Microsoft Office 365 to enable this change in their business culture. —Read more from Carl Dawson, IT director for Mark & Spencer.
Test drive Microsoft Office 365 from the comfort of your own office
Register for "Management in Motion—building an energized workforce" on Modern Workplace
National Small Business Week special edition webcast—"Small Business, Big Ideas: Live Expert Q&A"
OneNote and Office Lens April roundup
Seal Industries switches direction, gets to the cloud with minimum impact
Sway featured story #2—"That Dragon, Cancer"
Office 365


text:
Full-time, 24 year old babysitter from Fairfield, OH with 8 years of experience and a background check available upon request
Fairfield, OH | 24 yrs old
8 years experience
full-time $10-15/hr
Fairfield, OH | 24 yrs old | 8 years experience | full-time $10-15/hr
Meet Jade
I have been baby-sitting for about eight years for children ranging from 6 to 12. I have now been an assistant teacher at a day care in the infant, toddler's and two's room and I love it. I have been in the assistant position for about seven months. Two months ago I was promoted to a head teacher position in the two's room. In these classrooms I tend to work with a range of five to eight children at a time (depending on what room I am in). I have a real passion with working for children and I love going to work everyday.
Has transportation
CPR Certified
Willing to travel
30 miles
Comfortable with pets
Join free today
Sign up now! It only takes a few minutes.
I'd like to...
Who needs care?
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text:
There's a video making the rounds on social media this morning of Phil Mickelson playing a flop shot backwards that's pretty amazing.
A flop shot backwards? Yes. The pin is behind Mickelson and -- aiming away from the hole -- he takes a mighty swing, the ball sails over his head (backwards) and settles within a few feet of the cup.
The video is said to have been shot on Monday at Royal Aberdeen where Mickelson was taking in a practice round before defending his title in this week's Scottish Open.
Here it is:
We've seen Mickelson hit this shot many times before. Very cool, but not as cool as this one from his instructional video:
Come on, Phil. Seriously?


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tag:http://www.destructoid.com/,2016:blogdestructoidhttp://bulk2.destructoid.com/ele2/images/destructoid/favicon.ico2013-05-05T18:00:00Ztag:http://www.destructoid.com/,2016:/post.phtml?pk=253137Patrick Hancockhttp://www.destructoid.com/blogs/Patrick+HancockBreakout and permadeath combine to create 2x0ng2013-05-05T18:00:00Z2013-05-05T18:00:00Z
Classic games like Arkanoid and Breakout are always a blast to play. I think one of my first "mobile games" was one of their clones, before smartphones were the phenomenon they are today, of course. I've just always had a soft spot for the pure and satisfying gameplay that these titles offer. Plus, one of the best feelings ever is when your ball gets stuck behind a wall of blocks and wreaks absolute havoc with no effort on your part whatsoever.

This gameplay concept has also spawned some brilliant spinoffs, like the eardrum-assuaging BIT.TRIP.BEAT or the pixel-perfect Wizorb. While 2x0ng is only tangentially related to Breakout clones, its integration of that satisfying bouncing ball into a procedurally-generated roguelike adventure with a bit of Commander Keen-esque puzzle solving is what propels the game into indie perfection.

You can download 2x0ng, for free, right here.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=243755Patrick Hancockhttp://www.destructoid.com/blogs/Patrick+HancockThis is what happens when SRPGs and Football combine2013-02-03T12:00:00Z2013-02-03T12:00:00Z
It's SuperBowl Sunday, making it the most appropriate time ever to talk about Footbrawl Quest, a free football SRPG with randomly generated maps. So if you don't care whether or not birds are better than gold hunters (they aren't), you can at least have some American football on this, the holiest of all holidays.

It's similar to what I know of the Blood Bowl franchise, except way simpler and way more free. Download Footbrawl Quest here.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=242617Patrick Hancockhttp://www.destructoid.com/blogs/Patrick+HancockIndie Nation: A Fistful of Gun2013-01-18T18:00:00Z2013-01-18T18:00:00Z
A Fistful of Gun is a combination of a classic beat-'em-up like Turtles in Time and a shoot-'em-up like Jamestown. So naturally, I'm deeming it a sheat-'em-up.

No, wait, that sounds terrible.

A boot-'em-up? Better, but still not that great...

How about a boosh-'em-up? Yeah, I'll go with that one. A Fistful of Gun is the best goddamn boosh-'em-up of all time.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=239661Patrick Hancockhttp://www.destructoid.com/blogs/Patrick+HancockIndie Nation: Evoland2012-12-08T18:00:00Z2012-12-08T18:00:00Z
Videogames sure have come a long way, haven't they? Well, then again, maybe they haven't. Sure, games now are way more advanced than they were twenty years ago. But what about the untapped potential within the medium? Videogames are, after all, an interactive medium unlike any other, and yet the interactivity is often downplayed when advertising a game, as if it doesn't matter.

Evoland acts as a sort of interactive history of videogames. It reminds me of DLC Quest in that there's a good amount of commentary associated along with it. It's worth playing just to remember how much we have, or haven't, progressed thus far.

I'd recommend playing through it before reading on. Play Evoland here -- it should only take about ten minutes.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=237487Patrick Hancockhttp://www.destructoid.com/blogs/Patrick+HancockIndie Nation: Zineth2012-11-03T16:00:00Z2012-11-03T16:00:00Z
Jet Grind Radio is my favorite game of all time. I don't care that people think it no longer holds up -- its place is solidified in my mind as number one. It's a decade old and still has more style and better character design than most games today.

Zineth is very much inspired by Jet Grind Radio. It's stylish, it's clean, and oh yeah, you skate around the environment. Zineth also has a bizarrely addicting, yet simple, Pokémon variant. My only wish is that this wasn't just an experiment and was instead a full-fledged game.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=236275Patrick Hancockhttp://www.destructoid.com/blogs/Patrick+HancockIndie Nation: Venus Patrol games2012-10-13T16:00:00Z2012-10-13T16:00:00Z
Venus Patrol is a great idea. An indie-focused website hosted by none other than Brandon Boyer who, among other things, is the chairman of the Independent Game Festival. There's a subscription model for Venus Patrol that nets you some really neat bonuses, including two amazing indie games.

Gun Godz was created by Vlambeer, also known as the brilliance that brought us Super Crate Box and Dinosaur Zookeeper. It's an old-school first-person shooter game with some delightful level design. Capsule came from Adamatonic, aka "that dude who made a certain one-button platformer. You may have heard of it, it's called uhh....Canabalt, I think." At least, that's how I refer to him. Canabalt was one of the first single-input platformers I ever played and enjoyed, so it's only natural that Capsule is equally as great (and simple).

These games, especially their music, are goddamn inspiring in their simplicity.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=234630Patrick Hancockhttp://www.destructoid.com/blogs/Patrick+HancockIndie Nation: Inside a Star-filled Sky2012-09-10T16:00:00Z2012-09-10T16:00:00Z
The concept of infinity can be hard to grasp. Other than the Energizer Bunny, space, and Buzz Lightyear, there is not much regular exposure to the concept of something that goes on forever and ever and doesn't stop. Our puny human brains are only capable of so much!

Leave it to Jason Rohrer, creator of Passage, Sleep is Death, and more recently Diamond Trust of London, to create a videogame that explores the concept of infinity so incredibly well. Inside a Star-filled Sky presents you with so many opportunities to fix your setbacks, all while exploring infinite space inside what is essentially a twin-stick shooter. Seeing as it takes place in infinite space, there are no win or loss conditions -- just moving forwards and backwards continuously. And it's incredibly entertaining.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=233532Patrick Hancockhttp://www.destructoid.com/blogs/Patrick+HancockIndie Nation: To the Moon2012-08-25T16:00:00Z2012-08-25T16:00:00Z
[That's right, Indie Nation is back! Every so often, we'll highlight some of the best independent games available.]

I know, I know. There has been next to no coverage of the indie adventure game To the Moon on this site. On behalf of everyone here at Destructoid, I'd like to apologize by making it the first featured game in the now-resurrected Indie Nation series.

To the Moon is light on the traditional "videogame" aspects, but it more than makes up for it with its storytelling. You must fulfill a dying man's wish of visiting the moon by going back through his memories via some sort of futuristic machine. There isn't any demon slaying or carefully timed jumps, but you will likely find yourself holding back tears by the time To the Moon wraps up.

The rest of this post will be spoilerific so I highly recommend continuing only after you've completed the game first. Before going in, though, know this: avoid using the mouse to navigate. Moving with the arrow keys is the way to go.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=146567Anthony Burchhttp://www.destructoid.com/blogs/Anthony+BurchIndie Nation: 78641 - A Targ Adventure2009-08-31T15:00:00Z2009-08-31T15:00:00Z
Our "Indie Nation" series highlights worthwhile, independently-produced games.

Oh hello I did not see you come in! You have played with the Barkley, Shut Up and Jam: Gaiden game and enjoyed, yes? Good news! GZ Storm, a group that was having been worked on the first game, now has another game that they did call 78641 - A Targ Adventure (translated from the original Esperanto with all permissions and rectitude).

78641 is a game for people who enjoy! Is it to be an adventure game? Yes. Is it with an humor dosage? Absolutely. Is it unlike to be like any game you have ever had to play? Without a question. How unlike to be any game you have ever had to play is this game, should you choose to ask? Consider this: you are playing a character who is a frying pan who goes back through into the past time to pay off his car insuranced.

This is the game for you!

Alternately, you could always have hit the small button below and inform yourself by read many of my further thoughts of mine on this game.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=146279Anthony Burchhttp://www.destructoid.com/blogs/Anthony+BurchIndie Nation: Ergon/Logos2009-08-29T12:00:00Z2009-08-29T12:00:00Z
Our Indie Nation series highlights cool independent games.

What is this? An interactive poem? A fast-paced Choose Your Own Adventure? A smarmy existentialist critique of videogames and the status quo? A silly bit of conceptual game art a la Tale of Tales?

Ergon/Logos is all of these things. Or maybe, it's none of them. Or it's some of them. I'm not a hundred percent sure. I am sure of several things, however: it is free, it is very well paced, and it is interesting. Once the basic premise behind Ergon/Logos becomes apparent (I won't spoil it here), you will either laugh, pontificate, or close the browser window. It's that sort of a game.

If it's even a game, that is.

Hit the jump for more ramblings about whatever the hell Ergon/Logos is.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=144668Anthony Burchhttp://www.destructoid.com/blogs/Anthony+BurchIndie Nation: Immortal Defense2009-08-21T15:40:00Z2009-08-21T15:40:00Z
Destructoid's "Indie Nation" series (semi)regularly highlights interesting, independently-developed games.

Immortal Defense is a tower defense game for people who abhor tower defense games. Or people who like them.

Or people who think they're okay.

I'm basically trying to say that Immortal Defense is really good, and that you might enjoy playing it. You can get a demo here, or purchase the full game here.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=141187Anthony Burchhttp://www.destructoid.com/blogs/Anthony+BurchIndie Nation: Where's An Egg?2009-08-07T20:00:00Z2009-08-07T20:00:00Z
Our Indie Nation series highlights interesting, independently-made games.

I will be the first to admit that Where's an Egg? has some of the least interesting base gameplay you'll ever see highlighted on Indie Nation (and that's saying something). It doesn't have a cool story to tell, or anything terribly perceptive to say about humanity. It is, however, one of the most interesting detective games I've ever played.

It's not just a detective game in the sense that you play some sort of private eye (if the five or so brown pixels arranged on his head are meant to represent a fedora, anyway) presumably tasked with finding a missing egg. That's just the surface mystery, which can be solved completely on accident and with absolutely no forethought. The real mystery is: how do you play the game?

The prologue and instructions are either altogether absent, or conveyed indecipherable faux-Russian. The only direction you are given comes in the form of the game's poorly-localized title. Will you be able to decipher the game's image-based interface and figure out what the hell to do before a generous 999-second timer expires?

You can play it here, or hit the jump as I go on about it some more (spoiler-free).

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=141130Anthony Burchhttp://www.destructoid.com/blogs/Anthony+BurchIndie Nation: Time Gentlemen, Please2009-07-24T13:20:00Z2009-07-24T13:20:00Z
Our Indie Nation series highlights interesting videogames from -- wait for it -- independent developers.

Amusement, and shame. These are the two emotions that every single classic LucasArts adventure game inspires in me. I laugh endlessly at Sam and Max Hit the Road, while I shake my fist in the air at the game's more ridiculously obscure puzzles. I consider insult-swordfighting one of the most comedic puzzle mechanics ever invented, but I'd still argue that no normal human being could ever be expected to complete LeChuck's Revenge without consulting a walkthrough. For better or worse, this is the relationship I am doomed to have with classic adventure games: I love them dearly, but they do not love me back.

In this respect, Time Gentlemen, Please is a triumph. Cultural references and charmingly ugly art notwithstanding, LucasArts could have released Zombie Cow Studios' latest opus fifteen years ago and we'd look back on it with the same nostalgic fondness we reserve for the Full Throttles and Day of the Tentacles of the world. It's hard enough to make me feel incredibly stupid, but it's about as consistently laugh-inducing an adventure game as I've ever played.

If you found the latest Tales of Monkey Island episode as painfully unfunny as I did, Time Gentlemen, Please! is for you. If you think adventure games have gotten too easy over the years, Time Gentlemen, Please! is for you. If you're a fan of time-travel puzzles and highly referential British humor, then the-thing-I-just-ended-the-last-two-sentences-with. You can try the demo or buy the game (five measly bucks) here.

I'd recommend first playing its prequel, Ben There, Dan That!: it's a free primer for the basic experience you'll have in TGP, which references it pretty heavily. You have effectively no excuse not to try it.

You do, however, have an excuse not to hit the jump as I go on about why I like both games. I'm still gonna do it, though.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=140336Anthony Burchhttp://www.destructoid.com/blogs/Anthony+BurchIndie Nation: Research and Development2009-07-19T13:00:00Z2009-07-19T13:00:00Z
Our "Indie Nation" series highlights kickass independent games.

Here is everything you need to know about Research and Development:

- You can download it here

- Despite being a mod, it is better than the entirety of Half-Life: Episode One and most of Half-Life 2.

A puzzle-based mod where your character is never allowed to wield a gun, Research and Development has better level design and more imaginative situations than most first-person games I've ever played. You know those moments in really well-designed puzzle games like Braid or Portal where a solution reveals itself and you think, "wow -- how clever"? Research and Development has about a dozen of those. It also combines action and puzzle-solving with remarkable dexterity, and is seldom frustrating throughout its 2-3 hour running time.

I know we're only halfway through 2009, but I would be extremely surprised if another mod came out this year that trumped Research and Development in terms of imaginative puzzles and exhilarating level design. I mean, don't get me wrong -- the Radiator series is truly fantastic if you're in the mood for introspective examinations of the human condition, but Research and Development provides clever fun in a way very few games -- nevermind how many modifications -- are capable of.

Even if you don't like the kind of games I normally suggest, I find it hard to believe you won't enjoy Research and Development. Get it here, or hit the jump for more theories on why this mod is so goddamned good.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=140298Anthony Burchhttp://www.destructoid.com/blogs/Anthony+BurchIndie Nation: Handle With Care2009-07-18T13:00:00Z2009-07-18T13:00:00Z
Our "Indie Nation" series highlights interesting games from the world of independents.

Handle With Care, the sequel to Polaris and second game in Robert Yang's Radiator series, came out yesterday.

It's interesting.

Where Polaris revolved around a relatively unusual core mechanic (stargazing) placed inside a wholly believable and unspectacular world, Handle With Care is the exact opposite. I don't want to say too much in that direction, as much of Handle With Care's charm comes from the sheer audacity of its premise (and not the fact that two of the main characters are gay, which I fear will become a focal point for those who are easily amused or offended).

You can get it here, though you'll need Half-Life 2: Episode Two on order to run it. Alternatively, you can hit the jump as I try to sort out my thoughts regarding this most unconventional installment in an already unconventional series.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=139088Anthony Burchhttp://www.destructoid.com/blogs/Anthony+BurchIndie Nation: Mr. Mullet2009-07-15T16:40:00Z2009-07-15T16:40:00Z
Indie Nation is an irregularly-scheduled series that highlights good independent games.

Mr. Mullet by This Is Pop is probably one of the least funny games on the entire Adult Swim Web site, but it is also undoubtedly one of the best.

The basic premise is simple: your family has been killed and your mullet shaved off. You need to regrow your mullet.

To accomplish this goal, you will need to use a magical electric hair clipper to shave the citizens of the world, adding their excess hair to your ever-growing mane. Using your mouse to roll over a citizen once shaves them. Should you roll Mr. Mullet over them a second time, he'll accidentally decapitate them. Decapitate too many innocents or allow too much hair to go uncut, and Mr. Mullet will die, or give up, or something.

The interesting thing about Mr. Mullet is that it's effectively just a typical shmup, completely inversed: you've got to run into everything, and with some degree of grace and restraint -- if you just whip the mouse around willy-nilly, you'll kill dozens of people and end your game. The game is really intense, but since it's controlled with mouse movements only (no clicking), it feels oddly graceful and clever once you get the hang of it.

Play it here, or hit the jump as I go on about it some more.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=138916Anthony Burchhttp://www.destructoid.com/blogs/Anthony+BurchIndie Nation: Drug Wars2009-07-10T12:00:00Z2009-07-10T12:00:00Z
Indie Nation is about independent games. You could have probably guessed that.

To the best of my recollection, I've never played a game quite like Drug Wars. After a remarkably turbulent, accidental release on Steam a couple of months ago, the game formerly known as Merchants of Brooklyn has finally been uploaded under a new title.

And it's awful.

And it's awesome.

It has one of the most epic multiplayer modes I've ever seen from an indie title. It has an abysmal singleplayer mode. The graphics are wonderfully weird. The hand-to-hand combat is like the bastard stepchild of Zeno Clash. The guns are ridiculously satisfying. You can grab a human foot, charge it with energy, and throw it like a grenade.

You can grab a human foot, charge it with energy, and throw it like a grenade.

For all Drug Wars' many, many faults, it's been quite a while since I've seen a game with such a weirdly alluring style. It's over-the-top in nearly every way possible, so fully dedicated to the art of being alternately ridiculous and brutal that it becomes surprisingly easy to ignore design faults that would easily ruin less imaginative games.

Get the game off Steam if you're so inclined, or keep reading for my further thoughts on this weird indie specimen.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=138694Anthony Burchhttp://www.destructoid.com/blogs/Anthony+BurchIndie Nation: MoneySeize2009-07-07T16:40:00Z2009-07-07T16:40:00Z
At irregular intervals, "Indie Nation" highlights interesting games from the independent scene.

I'm tempted to call Matt Thorson the king of indie platfomers, which may sound weird considering I've never highlighted any of his games before. Jumper and FLail may well be two of my favorite minimalist platformers of all time; though all of Matt's games eventually get ridiculously hard, they remain enjoyable thanks to the sheer imaginativeness of the level design and the purity of the platforming.

I've been meaning to write about Thorson's games for a while, but thankfully his new work, MoneySeize, pretty much allows me to compliment his entire career all at once. Like many of his other games, MoneySeize is a remarkably focused, imaginative, and goddamn punishing platformer that's so goddamn addictive I'm having a hard time taking a break from the game just to do this writeup.

Literally fifteen minutes have passed since I finished that last paragraph, because I alt-tabbed back to the game, got stuck on level 35, and refused to come back to this post until I'd beaten it.

You can get the game here, in various formats, or hit the jump as I attempt to go on about MoneySeize while unsuccessfully fighting the urge to continue playing it.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=138062Anthony Burchhttp://www.destructoid.com/blogs/Anthony+BurchIndie Nation: Rosemary2009-07-02T14:20:00Z2009-07-02T14:20:00Z
Indie Nation highlights interesting, independently-made games. Which you probably could have guessed.

I have a confession to make: I'm not really a fan of the indie adventure game scene. Apart from the odd deconstructionist works like Snow, most indie adventures belong to the charming, but oft-frustrating school of Sierra and LucasArts design: their interfaces needlessly separate the simple act of interaction into a dozen different verbs, and their puzzles often require the player to read the designer's mind.

It was with some skepticism, then, that I played Rosemary at Nick Chester's suggestion. I entered the game fully prepared to exit and delete it at the slightest sign of an unnecessarily complicated inventory puzzle.

I found something much cleverer, and much more unusual than what I expected. Yes, you use inventory items on other inventory items, and talk to characters who speak through dialogue trees. That is where the similarities between Rosemary and other adventure games end. As much as I love a good round of insult swordfighting, Rosemary is something far more clever, meaningful and subversive than most of the adventure games I've played, indie or not.

For now, I probably shouldn't say anything more than that: download it here, or hit the jump for my spoilery impressions of the game.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=137859Anthony Burchhttp://www.destructoid.com/blogs/Anthony+BurchIndie Nation: AaaaaAAaaaAAAaaAAAAaAAAAA!!!2009-06-30T19:20:00Z2009-06-30T19:20:00Z
"Indie Nation" highlights interesting games from the independent scene. Series installments are written pretty much whenever we feel like it.

I've tried to start this post about a dozen times, forever attempting to write an opening sentence that begins with, "imagine a game where..." before descending into confusion and unhelpful metaphors. Maybe this game is like the exact opposite of Jumping Flash, I thought. Perhaps it's a skydiving game mixed with retro, high score-hungry sensibilities. Maybe it's the Battletoads wind tunnel level turned into an entire game, only it's in 3D.

In reality, though, AaaaaAAaaaAAAaaAAAAaAAAAA!!: A Reckless Disregard for Gravity is none of those things. Or, maybe, all of them. All I can say for sure is that it's a game about jumping off the tops of buildings, falling as close to other buildings as is perilously possible, and flipping off spectators as you plummet to the earth. Oh, and it's quite fun. That, I can say for sure.

It's also got one of the coolest release formats I've seen outside of Mount & Blade. The full game is technically scheduled for a Q3 2009 release, but is available for preorder now. Doing so will not only get you a discount of ten bucks off the eventual $25 launch price, but will also net you a download link for what the developers have humbly dubbed a "pre-release demo."

This "demo" comprises nearly half the full game; thirty of the eventual eighty levels. You can preorder the game here, or hit the jump for my impressions of the demo.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=136195Anthony Burchhttp://www.destructoid.com/blogs/Anthony+BurchIndie Nation: Curse2009-06-26T21:30:00Z2009-06-26T21:30:00Z
Every week, Destructoid highlights interesting, innovative, or just plain odd independent games for its "Indie Nation" series.

After three weeks of heady, combat-free first-person shooter modifications, what say we detox with a Half-Life 2 mod primarily about smacking mummies in the skull with a mace?

Curse -- or at least, the first episode of Curse -- is a free mod that alternates between intense, mouse gesture-based action and environmental puzzle solving. It's surprisingly polished, and has enough new mechanics so that, apart from the physics and enemy animations, I wouldn't have realized it was a Half-Life 2 mod if no one had told me.

You can get it here, or hit the jump for my general impressions of it.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=135829Anthony Burchhttp://www.destructoid.com/blogs/Anthony+BurchIndie Nation: Polaris2009-06-19T15:00:00Z2009-06-19T15:00:00Z
Half-Life 2's Source engine may well be one of the most reliably satisfying pieces of technology in the modern gaming world. It gave us gravity guns, zombie hordes, portal physics -- and now, of all things, a stargazing simulator.

Polaris, the first episode of what will ostensibly be a series of Source-based artgames, is unlike anything I've ever seen done with Valve's little engine that could. In it, you play an unnamed man or woman on what the liner notes describe as "what could totally be both the lamest and the cheapest date ever." To wit, stargazing.

The thing about Polaris is that after initially finishing it, I knew -- knew -- that I wouldn't highlight it for an Indie Nation. The whole concept was interesting, yes, but it somehow felt weirdly unsatisfying. Something about how the too-loud musical chime that plays whenever you successfully spot a constellation clashes with the otherwise contemplative mood of the game, or how the gameplay really just boils down to clicking a bunch of hidden hotspots.

And yet, it began to gnaw at me. Despite initially passing it off as a tonally confused experiment, I found myself continuing to think about it days after I'd completed it.

Get the game here, or hit the jump as I try to verbalize how I feel about the game. Or, do both.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=135226Anthony Burchhttp://www.destructoid.com/blogs/Anthony+BurchIndie Nation #64: Conscientious Objector2009-06-12T14:20:00Z2009-06-12T14:20:00Z
Conscientious Objector is a Doom 3 mod by thechineseroom, the same academic group who created Dear Esther. Despite the fact that Dear Esther couldn't possibly be more stylistically or mechanically different thanObjector, both mods exhibit the same bravely experimental deconstructionist attitude toward the first-person shooter genre.

Where Dear Esther sought to provide a uniquely interactive-but-sort-of-not narrative through environmental and audio cues, Conscientious Objector serves as an inversion of the typical first-person shooter in nearly every sense.

Firstly, you can't kill anything. Ever. Secondly, rather than receiving positive reinforcement or general instructions from a support character, you are constantly insulted and belittled by a handler who threatens to kill you if you do not follow his instructions.

Where a game like Doom 3 or Half-Life 2 seeks to empower the player in nearly every way possible, Conscientious Objector robs the player of that power. Where regular FPS games attempt to satisfy the player through meticulously designed levels that typically culminate in some sort of violent catharsis, Objector is a grueling, thankless gauntlet of terror.

Not to suggest that the game is boring, or outright unpleasant to play. Conscientious Objector merely attempts to take all those emotions and ideas repeated throughout countless FPS games over countless years, and completely subverts them.

Check it out here (a copy of Doom 3 patched to version 1.3 is required), or hit the jump for more of my (intensely spoiler-filled) ramblings on it.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=133816Anthony Burchhttp://www.destructoid.com/blogs/Anthony+BurchIndie Nation 63: Dear Esther2009-05-29T15:20:00Z2009-05-29T15:20:00Z
I have to admit -- I heard about Dear Esther from RockPaperShotgun, and their writeup is probably superior to whatever it is I'm about to blather on about regarding this moody Half-Life 2 mod.

Dear Esther is an incredibly slow-paced mod with no combat whatsoever and an emphasis on atmosphere over scripted narrative. It's subtle,unapologetic, and gets subtly goddamn unnerving near the end. If you've got the time -- and more importantly, the patience to deal with your character's agonizingly slow walking speed -- there's really not much else like it.

Check it out here, or hit the jump for more of my commentary on it.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=133009Anthony Burchhttp://www.destructoid.com/blogs/Anthony+BurchIndie Nation #62: Perri's Games2009-05-22T14:00:00Z2009-05-22T14:00:00Z
You may know Anthony Perri from his position as Resident Person Named Anthony Who Isn't Anthony Burch in the Destructoid community.* But did you also know that he makes artgames, as well? Surprisingly good, minimalist artgames?

Well, he does. In this zip file, you can find three such games he's made: Jump, Hold, and How Does My Garden Grow. All the games were technically made for an art museum environment, but Jump and Hold are still pretty damn effective even when played by one's lonesome. Extract the SWF files to wherever you want, then drag the icon into a Firefox tab you're not using in order to play them.

Be warned, though: Perri's games are pure. They consist of the absolute minimum amount of interaction required in order to produce an emotional or intellectual effect. Don't go into these artgames assuming they're going to be filled with the mechanical depth of Braid -- they are as simplistic as they possibly can be, to great effect in my opinion. Hold uses only the mouse, Jump and HDMGG use WASD,

Download the games and try them out, or hit the jump as I discuss each game individually.

*Then again, maybe I'm Resident Person Named Anthony Who Isn't Anthony Perri.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=132114Anthony Burchhttp://www.destructoid.com/blogs/Anthony+BurchIndie Nation #61: Today I Die2009-05-15T14:00:00Z2009-05-15T14:00:00Z
Every Friday, Destructoid highlights a fun, innovative, or just plain interesting independently-made game for our Indie Nation series.

I've been putting off highlighting Daniel Benmergui's work for months, but now that Today I Die is finally live with a functional donation system, it's finally alright to tell you about him.

Though Today I Die is Benmergui's most recent game, it's also the third installment in what he calls the Moon Stories trilogy, which also includes I Wish I Were The Moon and Storyteller. You don't need to have played these games in order to enjoy Today I Die, but they're really damned good to begin with so you should probably try them out anyway.

Today I Die is sort of a puzzle-poem game. I'm not going to bother explaining what that means, outside of once again suggesting that you just play it and find out for yourself. As always, you can also hit the jump to hear me rave some more.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=130804Jonathan Holmeshttp://www.destructoid.com/blogs/Jonathan+HolmesIndie Nation #60: Spewer2009-05-08T18:40:00Z2009-05-08T18:40:00Z
Anthony is letting me fill in for him this week on Indie Nation.

Now, on to the good news.

Spewer is a new puzzle/platformer from the creative team of Eli Piilonen (Stranded) and Edmund McMillen (Super Meat Boy), and it's way better than it deserves to be. The game is available for play right now on NewGrounds via streaming in-browser or download. You might want to go for the download option, as streaming Spewer will make it run just a touch slower than playing it off your hard drive, and slow-down is the last thing you want in a game like this. It's reflex-intensive and harder than Joan Rivers' face, especially when you get to the parts where you have to alternately vomit, then eat through walls of black bile in order to avoid being melted by acid.

Eating vomit is serious business. Hit the jump for the full rundown on Spewer.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=130593Anthony Burchhttp://www.destructoid.com/blogs/Anthony+BurchIndie Nation #59: Windosill2009-05-01T22:00:00Z2009-05-01T22:00:00Z
If you've ever played a flash-based, pointer controlled adventure game with no inventory puzzles like, say, Samorost (or Myst, if you don't know what Samorost is), Windosill belongs to that as-yet-unnamed game genre.

Whatever that genre is eventually called, though, Windosill should rightfully be considered the best game belonging to it.

Mixing graphics so gorgeous they shouldn't be possible in flash with equally stunning physics and vague-but-fair puzzles, Windosill somehow manages to be calming without being boring, challenging without being frustrating, and surprising without being gimmicky. It feels personal and unpretentious despite its aesthetic vagueness.

While Samorost never really did it for me, Windosill takes those same basic design principles and crafts something uniquely wonderful out of them. To say much more on the front page would be to spoil it -- play the first half of the game for free here, and then pay a whopping three dollars to unlock the (even better) second half to the game if you're so inclined.

Or, hit the jump to hear me talk about it some more.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=129819Anthony Burchhttp://www.destructoid.com/blogs/Anthony+BurchIndie Nation #58: Igneous2009-04-24T15:20:00Z2009-04-24T15:20:00Z
Every Friday, Destructoid highlights a fun, interesting, or just plain weird game produced without funding from a major publisher for our "Indie Nation" series.

I understand how boring that screenshot looks, but that's just the first two seconds of the game. Stuff gets intense after that.

I have long lamented two things in contemporary game design. Firstly, the lack of legitimately thrilling and frightening chase sequences in action games; secondly, the lack of intelligent and charming protagonists who also happen to be Tiki totems.

Igneous, a free student game out of Digipen, solves both of these problems.

While the development team isn't done working on it yet, and while the only page I could find linking to a download came from our own community blogs (don't watch the embedded video there, it's an almost-perfect playthrough of the entire game that will simultaneously spoil the surprises and make you feel completely inadequate once you start dying), I have to say I enjoyed Igneous quite a bit.

While the controls are a little too stiff and awkward for some of the incredibly fast and precise platforming the game forces you to indulge in, Igneous delivers a fantastically well-paced, surprisingly pretty five minute race against time (and lava). You can download it here or, as always, hit the jump if you want to hear me detail why I found it so interesting.

 Read more...tag:http://www.destructoid.com/,2016:/post.phtml?pk=128974Anthony Burchhttp://www.destructoid.com/blogs/Anthony+BurchIndie Nation #57: Enviro-Bear 20002009-04-17T15:40:00Z2009-04-17T15:40:00Z
Every Friday, Destructoid highlights a fun, meaningful, or just plain interesting independently-made game for our "Indie Nation" series.

Voting is still open for TIGSource.com's Cockpit Competition, but regardless of who actually wins first place, this week's highlighted game will always be number one in my heart. Specifically, the part of my heart that loves quoting otherwise awful cartoons.

Yes, Enviro-Bear 2000 is the best, and only, bear-driving-a-car simulation money can't buy.You do the typical bear thing -- fishing, eating berries, and hibernating -- but you do so from behind the wheel of a goddamn car.

That should really be all the suggestion you need to try this game out. If you still need to know why Enviro-Bear 2000 is worth your time, however, you can always hit the jump and listen to me rave about it some more.

 Read more...


text:
Every page I go to with the [photospace] shortcode keeps coming up with the last blog post I ever attach images to. Problem is that very same gallery comes up on every single post I put the shortcode on. See below:
Is there a reason for this? I recently updated to wordpress 3.5 which I believe is the issue but then shouldn't more people be having this problem as well?


text:
e2 environment & education presents This Is Ours, a hands-on workshop and book series about the environment, created by students for students all over the world. This Is Ours invites children to explore and learn about the intricate relationship they have with the environment, and to share their knowledge with others. This Is Ours makes local environmental science global. All photographs, illustrations and writing in this book are created by residents of Leparua Primary School, Leparua, Kenya, expressing personal knowledge about their home environment and its uses. Please note: All proceeds from the sale of this book support *This Is Ours* programming. Please email email@example.com if you would like more information.
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This Is Ours: Anthony Center School, West Virginia Published January 11, 2016
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This Is Ours: Alachua Academy Published January 15, 2015
This Is Ours: Ngare Ndare (Hard Cover) Published October 05, 2014
This Is Ours: Ngare Ndare Published October 05, 2014
This Is Ours: East 82nd Street Published June 05, 2014


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Tiger Group Online Auction Features Office Assets Of Investment Managers Aletheia Research & Management
LOS ANGELES, March 25, 2013 /PRNewswire/ -- Tiger Group's Remarketing Services division will be auctioning assets from the offices of investment managers Aletheia Research & Management, Inc., which filed for Chapter 11 protection last November in the U.S. Bankruptcy Court, Central District of California ( Los Angeles). The online sale features one-of-a-kind, custom furnishings and artwork, as well as state-of-the-art computers, network and teleconference systems from a $5 million expansion of the firm's Santa Monica offices that was completed in 2010. Bidding is now underway at www.SoldTiger.com and will close in rapid succession, live auction style, on April 2 at 10:30 a.m. PT. All of the assets have been relocated for the sale to 13565 Larwin Circle in Santa Fe Springs, Calif., where a preview will be held from 9:00 a.m. to 4:00 p.m. on April 1."This auction of Aletheia's high-end furniture and equipment represents an extraordinary opportunity for companies, designers, decorators and private individuals," said Jeff Tanenbaum, president of Tiger Remarketing. Featured assets being auctioned include more than 100 Mac products, including Mac Pro, Mini and iMac computers and large format displays; custom-made executive office and conference room furniture, and data center workstations; high-definition televisions, home theatre systems and other electronics; telephone, networking and video conferencing equipment; and more than 20 pieces from Aletheia's privately acquired collection of contemporary and traditional art. For complete details and digital images of specific inventory items, visit www.SoldTiger.com. About Tiger Group Tiger Group provides asset valuation, advisory and disposition services to a broad range of retail, wholesale, and industrial clients. With over 40 years of experience and significant financial backing, Tiger offers a uniquely nimble combination of expertise, innovation and financial resources to drive results. Tiger's seasoned professionals help clients identify the underlying value of assets, monitor asset risk factors and, when needed, provide capital or convert assets to capital quickly and decisively. Tiger's collaborative, straight-forward approach is the foundation for its many long-term 'partner' relationships and decades of success. Tiger operates offices in Los Angeles, Boston and New York. To learn more about Tiger, please visit www.TigerGroup.com. SOURCE Tiger Group
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The library will be closed on Sunday, May 29th and Monday, May 30th in observance of Memorial Day.
The Library has a variety of e-mail newsletters to keep you up-to-date on programs and services. Follow the above link and add your email, click join, and then select the topics that interest you; we'll provide the rest.


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Fashion meets function with this sling backpack charging system. It looks like an ordinary backpack, but inside are adapters to charge most USB devices, so you never have to lose power to your phone or MP3 player when you're on the go. From Ful.
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Election 2008: Voting Groups
Citing Sexism, Clinton Supporters Vow a Switch
As Hillary Clinton presses on with her bid for the Democratic presidential nomination, bitterness is setting in with some of her supporters who feel that sexism is to blame for her struggles to defeat rival Democrat Sen. Barack Obama.
MSNBC's Chris Matthews is especially well-known for playing hardball with the New York senator's image, as in a broadcast with Mika Brzezinski.
"Let's not forget, and I'll be brutal: The reason she's a U.S. senator, the reason she's a candidate for president, the reason she's a front-runner is because her husband messed around," Matthews said. "That's how she got to be senator from New York — we keep forgetting it. She didn't win on her merits. Because everybody felt 'my god, this woman stood up under humiliation.'"
Comments like that one have sparked demonstrations outside of NBC offices around the country this week.
Sophie B. Hawkins was one of the protesters outside the NBC studios in Burbank, Calif.
"We're here to say we're not asleep," Hawkins said. "We hear this; we don't like it. And by the way — she's not losing."
Clinton's die-hard supporters haven't given up on her campaign. And they don't want her to, either — not until every vote of every delegate is counted at the Democratic Party convention in August.
Many of Clinton's supporters say they may switch their allegiance to Sen. John McCain if Obama gets the nomination.
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Today at the World Cup: Day seven
Who is playing? How can you watch the games? Who does our expert think will win? All the information you need on World Cup day seven.
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Neymar gets Brazil's World Cup campaign off to a winning start but Croatia will rightly feel aggrieved, writes Ben Smith.
2014 Fifa World Cup venue guide
BBC Sport looks at the 12 stadiums which will host World Cup matches in Brazil next summer
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BBC Sport profiles all 32 teams ahead of the 2014 Fifa World Cup in Brazil.
Guide to World Cup Group A
A complete guide to World Cup Group A, which features Brazil, Croatia, Mexico and Cameroon.
100 World Cup moments
In the run-up to the 2014 World Cup in Brazil, BBC Sport looked back at 100 of the greatest World Cup moments.
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BBC Sport picks five must-see moments at next summer's World Cup finals in Brazil
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UEFA Euro 20128th June - 1st July 2012
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Over 400 noteworthy designs from the 20th century, from a selection of Edward Wormley designs for Dunbar to works by Philippe Starck from the collection of Ian Schrager, will be offered. Pieces will be available for preview starting September 28, and will be on view until the day of the auction.
There will also be pieces by Charles and Ray Eames, Isamu Noguchi, Alvar Aalto, Poul Kjaerholm, Hans Wegner, and others. A fully illustrated catalog and all lots will be posted online three weeks prior to the event.
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text:
7b5e15e Mergecommitted
Comments (0)
Files changed (11)
+7 -2docs/pygmentize.1
+8 -0docs/src/cmdline.txt
+31 -13pygments/cmdline.py
+1 -0pygments/lexers/_mapping.py
+1 -1pygments/lexers/agile.py
+76 -3pygments/lexers/functional.py
+411 -0tests/examplefiles/DancingSudoku.lhs
+382 -0tests/examplefiles/Sudoku.lhs
+1 -1tests/run.py
+6 -0tests/test_cmdline.py
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'JavascriptSmartyLexer': ('pygments.lexers.templates', 'JavaScript+Smarty', ('js+smarty', 'javascript+smarty'), (), ('application/x-javascript+smarty', 'text/x-javascript+smarty', 'text/javascript+smarty')),
'JspLexer': ('pygments.lexers.templates', 'Java Server Page', ('jsp',), ('*.jsp',), ('application/x-jsp',)),
+ 'LiterateHaskellLexer': ('pygments.lexers.functional', 'Literate Haskell', ('lhs', 'literate-haskell'), ('*.lhs',), ('text/x-literate-haskell',)),
'LuaLexer': ('pygments.lexers.agile', 'Lua', ('lua',), ('*.lua',), ('text/x-lua', 'application/x-lua')),
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+This Haskell module implements a solver for Sudoku~\footnote{http://en.wikipedia.org/wiki/Sudoku} puzzles. It can solve
+Each cell in a Sudoku grid can be in one of three states: ``Known'' if it has a known correct value~\footnote{Actually
+this doesn't always means it is correct. While we are in the backtracking stage we make our guesses ``Known''.},
+``Unknown'' if there is still more than one possible correct value, or ``Impossible'' if there is no value that can
+possibly fit the cell. Sudoku grids with ``Impossible'' cells are quickly discarded by the {\tt solve} function.
+We represent a Sudoku grid as an Array indexed by integer coordinates. We additionally define a newtype wrapper for the
+grid. The smart constructor, {\tt makeSudoku} verifies some invariants before creating the Sudoku value. All the public
+{\tt size} returns the size (the width, height, and number of subboxes) for a Sudoku grid. We ensure Grid's are always
+square and indexed starting at $(0,0)$ so simply incrementing either of the array's upper bounds is correct.
+{\tt getRow}, {\tt getCol}, and {\tt getBox} return the coordinates and values of the cell in row, column, or box
+{\tt impossible} returns a list of impossible values for a given cell. The impossible values consist of the values any
+{\tt justUnknowns} and {\tt justKnowns} return only the Known or Unknown values (with the constructor stripped off)
+{\tt updateGrid} applies a set of updates to a grid and returns the new grid only if it was updated.
+{\tt makeSudoku} makes a {\tt Sudoku} value from a list of numbers. The given matrix must be square and have dimensions
+that are a perfect square. The possible values for each cell range from 1 to the dimension of the square with ``0''
+representing unknown values.\footnote{The rest of the code doesn't depend on any of this weird ``0'' is unknown
+representation. In fact, it doesn't depend on numeric values at all. ``0'' is just used here because it makes
+The {\tt eliminate} phase tries to remove possible choices for ``Unknowns'' based on ``Known'' values in the same row,
+column, or box as the ``Unknown'' value. For each cell on the grid we find its ``neighbors'', that is, cells in the
+same row, column, or box. Out of those neighbors we get a list of all the ``Known'' values. We can eliminate all of
+these from our list of candidates for this cell. If we're lucky enough to eliminate all the candidates but one we have
+a new ``Known'' value. If we're unlucky enough to have eliminates {\bf all} the possible candidates we have a new
+After iterating though every cell we make one more pass looking for conflicting changes. {\tt sanitize} marks cells as
+The {\tt analyze} phase tries to turn ``Unknowns'' into ``Knowns'' when a certain ``Unknown'' is the only cell that
+contains a value needed in a given row, column, or box. We apply each of the functions {\tt getRow}, {\tt getCol}, and
+{\tt getBox} to all the indices on the grid, apply {\tt unique} to each group, and update the array with the
+results. {\tt unique} gets a list of all the unknown cells in the group and finds all the unknown values in each of
+those cells. Each of these values are iterated though looking for a value that is only contained in one cell. If such a
+Sometimes the above two phases still aren't enough to solve a puzzle. For these rare puzzles backtracking is required.
+We attempt to solve the puzzle by replacing the first ``Unknown'' value with each of the candidate values and solving
+We could actually solve any puzzle using backtracking alone, although this would be very inefficient. The above
+{\tt solve} glues all the above phases together. First we run the {\tt eliminate} phase. If that found the puzzle to
+be unsolvable we abort immediately. If {\tt eliminate} changed the grid we go though the {\tt eliminate} phase again
+hoping to eliminate more. Once {\tt eliminate} can do no more work we move on to the {\tt analyze} phase. If this
+succeeds in doing some work we start over again with the {\tt eliminate} phase. Once {\tt analyze} can do no more work
+we have no choice but to resort to backtracking. (However in most cases backtracking won't actually do anything because
+ mapM_ (\p -> solve' p >>= putStrLn.show) [test,test2,testSmall,testHard,testHard2,testHW,testTough,testDiabolical]
- Ignore whitespace


text:
A flexible and extensive trading program to complement your investment objectives.
Through Northern Trust Securities, Inc., partner with dedicated professionals to create a tailored trading program focused on optimizing execution quality and minimizing trading costs across all major global markets and currencies.
Northern Trust Securities, Inc. offers clients a flexible and extensive trading platform coupled with the expertise of a global trading partner.
We offer access to major global markets and local currencies for securities across multiple asset classes. Let us help you achieve execution quality and full transparency from trading to settlement to administration of securities.
Trade from anywhere in the world using FIX-compatible order management systems, Bloomberg and links to OMGEO OASYS for trade allocation and OMGEO ALERT for account opening.
We offer liquidity sourced in more than 35 exchanges, electronic communication networks, automated trading systems, and dark market venues.
Northern Trust has a commitment to best execution by providing a third-party trade cost analysis which includes 50+ benchmarks for relative or absolute comparison, comprehensive analysis of the order lifecycle from decision through to final fill, and integrated factor such as volatility, momentum, market cap, ADV, etc.
Grant Johnsey
Grant Johnsey is a Senior Vice President at Northern Trust. He joined Northern Trust in 2004 as the transition strategist for North America-based clients. His responsibilities include communicating with the consultant community on the Transition Management product and working with clients to understand their goals and devise the optimal strategy to achieve them.
Prior to joining Northern Trust, Mr. Johnsey spent over five years in the institutional brokerage industry. Most recently, he served as director of portfolio trading for Capital Institutional Services. Part of the responsibilities of this position were to develop and grow their transition management business.
He received a B.S. degree from Trinity University and holds Series 7, 9, 10, 24, 55 and 63 Licenses.


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