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To the rescue
|"Marcia was lifted in the air by some unnatural force. "
Art by Guillermo Costa
Andy and Victor got to the Museum mile with a little bit of difficulty. First they had to find a babysitter who, in short notice, could spend the night with Michelle. Second, the traffic in Manhattan was messier than ever since several streets were closed due to the investigations on the living gargoyle case. However, as soon as they approached the MET building, the three Mentors were already there.
"I'm worried about them!", Selina said, skipping 'Hello', "The city is a mess, nobody knows what's going on here! They can get away with anything tonight!"
"Guys", Victor said after a pause, "This is Andy Parsons!"
Unlike Andy's first thought, they didn't ask anything about the Cross. Selina got closer to him, put her hands on his shoulders and asked, looking into his eyes:
"Are you here to help us?"
"Sure", he felt weird about that but showed Alice's whip on his hand to her, "My best friend is there too!"
"Good! Andy, these are Cristovão and Marcia, the other mentors."
"Three mentors for three members… Hum… Weird, right?"
"We used to have more members", said Cris in Portuguese, "Things happened!"
"A lot of shit, I guess."
"Well", Selina said, taking them back to English, "I have a plan…"
"A plan? Your plan? Seriously?", Andy laughed, "Like the one that sent your friends inside to die? No, thanks! I'll handle it my way!"
"Which is…?"
"Good! Your best friend is inside, surrounded by people who, by the way, are murderers, and you prefer to improvise! Go ahead! We can use you as a distraction to go there and save our friends! The difference is that I'll bring them out alive! I don't know about you!"
Andy took a deep breath, annoyed. She was right.
"Ok, beautiful, what's your plan?"
Alice opened her eyes. She was unconscious; she could never tell for how long though. All she knew was that she couldn't handle the Magus's torture session. Her head was all messed up; she could only remember pieces of what had happened. They were in a garden. In a garden in the museum, that she was sure of. There were Hooded Men all around; the Scarlet Magus was also there… And the kid. Everything was scary but the kid was kind of having fun. And there were also two people, a boy and a girl, her age or so… They were taken… Gosh! Why her head was in such a pain?
She looked around. The cold floor was hard on her face but, as she tried to stand up, she realized she had her hands tied on her back. First of all, a trick Andy taught her: She laid on her back, lifted her legs and moved her arms very slowly. They passed for her lower parts and followed the legs. The most complicated part in the equation was to pass them over the feet, a wrong move could break her arms, but her good flexibility helped her. Once with her arms in front of her, Alice used her teeth to untie the knot.
She opened the door. One must've thought the ropes would be good enough and didn't care for locking the door. Huge mistake. Outside everything was dark. She didn't know where she was but as she went past a coat check, she realized she was on the ground floor. There were exits somewhere closer, but she could never escape and leave the other people with that Order. In her thoughts she could hear Andy telling her to mind her own business as she took the staircase up to the Greek and Roman galleries. There were Hooded Men walking all around. However, when you are a thief who has the night as your ally, you know how to deal with darkness and use it in your favor.
She could hear voices. The Scarlet Magus and Thomas Jones were up ahead, in the Great Hall, arguing with each other.
"Not a good idea to be here for that long, Magus! How long do you think it's going to take until the employees' families call the police?"
"We need to get the boy here!"
"What makes you believe Andy is coming?"
"If not him, the Angels! It's about time we end the Carmichael's fun club! That people don't even know what they are fighting for! All they are doing is being on our way, slowing us down! And you're to blame, Jones!"
"Me? Why me?"
"Your son is part of that mess! He helped with the information! I never liked your boy anyway!"
"What about Adam?"
"What about him?"
"We should've kept him in the Sangreal Vivenda!"
"I don't trust that people over there! He's safer with us! The chosen one can't be taken from us!"
Alice screamed when one of the Hooded Men spotted her and grabbed her by the arm and the hair. He pushed Alice against the wall, violently, and got closer to her body.
"You smell very good… I love the Angels smell; always did! I asked Thomas to play with you later and he said I could!"
Alice turned, very angry, and punched him on the face. As he tried to stand up, she kicked him on the stomach.
"I'm not playable, honey!"
Too late to save anyone but her. The Magus and Thomas Jones were getting closer, along with a lot of Hooded Men. She ran! On her way out, she pushed several pieces of art and statues on the floor to slow them down. Alice almost fell going downstairs, but as fast as she could she reached the emergency door. Only it was closed. She forced it. As the panic took over, the girl started to cry while punching the door. The Hooded Men were coming downstairs.
"Help!!!", she cried.
Like a miracle, the door was opened. She didn't care much about herself and almost hit the ground in her attempt to escape. However, before she could fall somebody held her and helped her to stand: Andy. And he was not alone; Victor was by his side.
"I thought I would never see you again!", she said, sobbing.
"I'm here! I said I would never leave you!"
Victor looked at them, envying everything about Andy at that moment. That's when he realized the emergency door was still open and someone was pointing a gun at them. There was a shot. Victor screamed something that sounded like 'get down!' or 'Watch out!' and pushed both Andy and Alice to the ground with him.
Andy looked at the door that was being closed. He couldn't help but smile.
"I don't believe it! They let us go!", he checked on Alice, "Are you OK?"
"I am…", he noticed she had blood on her hands. Victor's blood, "He's not…"
Victor wasn't moving and there was blood coming out of his head.
"Is he dead?", she asked, crying.
"How will I know?! Wait! I think one of his friends mentioned being a doctor! I'm going to get her!"
Andy left the two of them on the ground and ran as fast as he could. Alice rested Victor's head on her lap.
"Good to see you again…", he said in a very low voice, "Don't leave me alone again…"
"I won't!", she smiled in relief, "You're tough, big boy Now be quiet, please! Help is coming up!"
Soon enough, Andy brought Selina, Marcia and Cris. They all looked desperate.
"Victor… Please…", said Selina getting closer and holding his hand.
"He's alive!", Alice smiled and as the mentor smiled back, tearful, she knew she already liked her, "He talked to me… He's fine!"
Marcia was treating Victor in the back of the De Angelis' delivery van. Luckily, the bullet just glanced off the young man's forehead.
"He's going to be alright. He just needs to rest. The medication is going to make him sleepy!"
Andy noticed the back of the van was like a disguised ambulance; with everything a doctor would need to take care of somebody in an emergency.
"You guys are serious shit, I have to say that!", he said, "Time for us to go and leave you with your own problems!"
"Excuse me?", Selina sounded upset.
"I said we're leaving!"
"But you can't! We need your help! Our friends are still inside!"
"Well, good luck with that!"
"We helped you, you idiot!", Marcia was irritated, "The least you could do is help us in return!"
"Oh, come on! If you didn't need the Cross you wouldn't give a damn about any of us! Your problem is not my problem!"
"It's my problem then, Andy!", said Alice, "They came to help me so I'll help them!"
"They were not here for you, Alice! You're just a consequence! They were here for their people!!!"
"I don't care! We're helping!", she held Andy's hand, "Andy, please… You don't know what those people are capable of! Their friends are just like us!"
"How do we know that? How do we know they are better than those hooded people?"
"I don't know for sure… But I feel I have to help them! And I know you feel the same!"
Andy looked in her eyes. She was right! He felt the urge to help that people even though he knew nothing about them.
"So, guys, how can we help you tonight?"
Selina smiled.
"Thanks a lot!"
"Oh, don't thank me. Thank her!", he pointed at Alice with his thumb, "She's the pure heart of the pair. I'm just a jerk! And that doesn't mean we're friends! That Cross is still mine and to get it I expect you to pay big bucks!"
The Temple of Dendur, in the Egyptian area of the MET, was not William's favorite part of the museum for its proximity to the Great Hall made it easy to tourists to get there and take their times.
"Are you awake?"
Christine had passed out during the beating session performed by the Hooded Men. They were tied back to back to one of the Temple's columns. The light coming from the glass wall in the Sackler wing, with a view of Central Park, made him unexplainably uncomfortable. Maybe because he couldn't see much further without his glasses on or maybe because that place could be the last one he would see alive.
"I'm fine…", Christine whispered with a tired voice, "I need to have water…"
"Me too…"
"William, that kid… He's the key! He's the reason why they're so eager to assemble the artifacts!"
"I was thinking the same."
"Do you think we have any chance? I mean, be honest!"
"We can't give up, Christine."
About four Hooded Men were patrolling the Temple. She was facing the dark and fairy-tale-like Central Park. Sometimes all she wished for was a normal life, a plain life with no other problems but a job, a dog to walk everyday, bills to pay and a family.
"I know, but… I know I was supposed to be strong and whatever, but…", she started to cry, "I'm so tired… It's not like my body can handle anymore…"
William reached for her hand and held it, very sweetly.
"I know how you feel… I'll help you not to give up if you do the same for me!"
"Ok… deal…"
"Let's get divided in two pairs", said Cris to Marcia, Andy and Alice by the MET's main entrance, "Alice and me will stay on the first floor while Marcia and Andy go to the second! Our only objective is to get William and Christine out of here, nothing else!"
Everyone agreed in silence. Andy handed Alice her whip. The two of them were both wearing the Angel's special gloves and also had Halos on their right ears to communicate with each other. Anything the four of them heard, Selina could also hear from the van. They put on the night vision goggles and as Cris swung the door open, they were ready for anything.
Except for the silence.
The Great Hall was dark and silent. As far as they could see there was no one around.
Then someone laughed. Coming down the staircase was the one they believed to be the leader of the Order, the Scarlet Magus, and that was the first time Cris and Marcia saw him in person.
"Angels… Welcome!", he clapped his hands and the lights were turned on, blinding the four of them momentarily, "Alice's back… And you brought me Andy, what a good girl!"
"We just want our friends and then we're out of you sight", said Cris.
"I want the Cross. Let me have it and you can take your friends!"
"I don't have it here!", said Andy, "I think it's time for you to realize you won't have it!"
Two Hooded Men came from outside and closed the main door, standing by it. Other ones came from everywhere and stood strategically, showing the group they had nowhere to escape.
"What's your price, young man?", said the Magus, "What about two million dollars?"
"Good cash, man! I could make a living out of it."
"So… We have a deal?"
"I make no deals with a man who beats up women! Do you want the Cross? Come and get it!"
As the Magus waved his hand, the Hooded Men prepared to attack.
"Are you always like that?", asked Marcia, "Do you always have to speak your mind and get the others in trouble?"
"What can I say? It's a gift! You can't handle it, go home, baby!"
The Scarlet Magus disappeared as he went upstairs. Andy then screamed in rage and ran towards four Hooded Men by the staircase bottom, but, as he was getting closer to them, he let himself on the marble floor and slid in a way he threw the four men down.
"He calls it bowling!", Alice smiled.
"Are you coming or not?", Andy asked Marcia.
She took a deep breath as she followed Andy upstairs. A few Hooded Men went after them. The ones in the Great Hall, though, surrounded Alice and Cris. They didn't speak to each other, but as they fought the Order members they could appreciate their individual techniques. Cris was a kung-fu fighter; Alice could recognize those moves at any distance. He was good and could handle more than two men at the same time. So did she.
Cris noticed Alice was a dancer. The way she walked and went through the men couldn't be taught in any martial arts academy. That was natural. Like the way she used the whip against the Hooded Men and knocked some of them down, mostly with leg blows that seemed to be painful.
They were a good team. The Hooded Men were easily overthrown with Cris and Alice's combined forces. However, one of them escaped, running though the Medieval Art gallery. Before they could think about going after him, Alice saw someone she recognized laid on the floor of the museum store.
"Mr. Stone!", as she got closer to him and untied the ropes, he cried in relief.
"My girl, thanks a lot! Now we have to get out of here!"
"Not without William and Christine!", said Cris.
"I know where they are! Come with me!"
They walked past the sphinx and got into the Egyptian gallery. Alfred Stone was a nervous wreck, biting his nails while walking as fast as he could.
"Mr. Stone! You know who is the Scarlet Magus!", said Alice while they went through ancient Egypt artifacts, "I know you recognized him!"
"This Order is dangerous! They were quiet for such a long time and now the darkness awakened! They are ready to take over!"
"Who's that man?", asked Cris.
"I don't dare to say it!", he stopped by the Sackler Wing entrance, "Your friends are there!"
"Aren't you coming with us?", said Cris, in exasperation.
"I can't. I will call the police and then I will go home to see my granddaughter! Are you one of the Angels?"
"Yes I am!"
"I tried to get in touch with you, but I didn't know what to do after Samuel died! I had the Crown of Thorns, I found it in the Island of Patmos, but now the Order has it! They knew it was with me, I don't know how! Those people have eyes everywhere! Trust no one, understand me? No one!"
"What do we do now?"
"Look for Sister Amanda Marceau, in France. She was one of Marion's friend… She may have precious information for you!"
"Thanks, Mr. Stone!"
But the man wasn't listening anymore. He disappeared through the galleries, leaving Cris and Alice in silence, observing him go.
"You know what?", she said, going into the Sackler Wing, "Enough is enough!"
"Alice, wait…"
The girl, however, walked with obstinacy. Two of the Hooded Men next to the statues that stood by the pool tried to stop her, but all Alice did was grab both faces and knock them down thanks to the electric discharge on the gloves.
"I can get used to that!", she whispered to herself and talk to the other two Hooded Men across the Temple, "Well, we just knocked out a bunch of you guys! If you want your share, come and get it!"
They ran, not even looking back.
"You got them scared!"
"Not as much as I am right now!"
They saw William and Christine, tied back to back, face down, not moving at all. Under the spectral light that came from the park they looked… dead.
"Oh, no!"
Cris got to them first and as Alice was cutting the ropes with a small knife, he tried to reanimate his friends. Christine was the first to open her eyes.
"Oh my God, Cris, you never looked so handsome…"
He smiled. William also opened his eyes, but was too dizzy to say anything that would make sense. However, as both stood up helped by Alice and Cris, William felt better.
"There's a way out of here, in the north side of the building!", he said.
"So, let's get out of here!", he then talked to Marcia and Selina through the Halo, "We're leaving the building!"
"We lost communication Marcia and Andy!", said Selina, "but they may be on their way out as well!"
"I'm going after Andy!"
"Alice, no! I can't help the two of them out of this place on my own!", said Cris.
She thought about it for a few seconds and then helped Christine, as the four of them left the MET. She was hoping Andy was safe, though.
Andy and Marcia had to deal with a couple of Hooded Men before getting to the Scarlet Magus and Thomas Jones, on the museum rooftop. Andy locked the entrance behind him to make sure no other Order member reached them.
"Unless you can fly, none of you can go anywhere!", he said.
The night was even colder. The Magus and Thomas' red and purple vestments swung in the freezing wind. Police's sirens could be heard somewhere not far.
"We're running out of time!", said the Magus to Thomas as they approached the north side deck, facing the park.
He then turned, angrily, and, as he looked at Marcia, the woman was lifted in the air by some unnatural force. She couldn't breath. The force was lifting her by the neck.
Andy then ran and pulled Thomas' vestments and grabbed the man on a rear naked choke so strong that Thomas' face was turning as purple as his hood.
"This is not your fight…", he managed to say.
"You should've thought about that before inviting me in!", then he told the Magus, "You kill her, I kill him!"
Marcia's legs were shaking as she was running out of air.
"You're not a killer, young man!", the Magus said.
"Besides losing this man… You lose the Cross! I'm the only one who knows where it is!"
The Magus then let Marcia fall on the ground. She breathed with difficulty as she tried to get on her feet again.
"Let him go now!"
"One minute!", Andy turned to Marcia, " Get outta here, girl!"
"Andy… No… I can't… We…"
"Don't be stupid! There's no 'we'! Just me, myself and I!"
Marcia looked at him. It was like his eyes were telling her to trust him and go. So she did. She tried to contact the other Angels but the supernatural forces somehow turned the Halo off. She needed to find a way to help Andy.
"I'll take you to the Cross…", Andy said, letting Thomas free to breath, "And then we can put an end to this nonsense!"
"Thomas… You go get the Cross! I have some other business with our dear friend Alfred Stone!"
"Magus, no!", Thomas knew the police was closer by the sound of the sirens, "You can't be seen!"
"I won't. Make sure he won't fool you again. Is Adam already safe?"
"Yes… My left-hand man took care of him!"
"Good!", the Magus raised both his hands and a dark mist enclosed Andy and Thomas.
Andy saw with a glance the Magus returning to the museum before he was taken in a wind spiral, as if he was in the middle of a tornado. Thomas' hand held him by the arm and suddenly he saw himself on the other side of Central Park. He was dizzy, but he could recognize the Dakota building straight ahead. He was standing in the mosaic made as homage to John Lennon where the word 'Imagine' could be read.
"Dizzy, right?", Thomas was removing his clothes. He wore a fancy black suit under the Order vestments, "You get used to it. It can't take us far, though."
"Where are we going", Andy asked, still not feeling well.
"You tell me… After all, you know where the Cross is."
"It's in Downtown Manhattan. We have to get the subway!"
"I have a runaway car close by…", he smiled.
On 5th Avenue, Renee Sant'angelo observed the MET's main entrance. There were three other police cars and at least seven police officers with her.
"What's going on inside there?", asked one of the officers.
"Alfred Stone said something about a group of Satan worshippers… First that gargoyle over Manhattan and now this!"
"We should call the Ghostbusters!"
"That's not funny, Henry!"
"Someone is going out!", said another officer.
Marcia was leaving the museum, exhausted. As Renee approached her, holding a gun, she sat on the step and touched the Halo. It was working again; she could hear Cris' voice telling her to calm down.
"Don't you move!", said Renee, "Who are you?"
"I… I work in Coat Check… I was held captive… My colleagues are all inside! What's going on?"
"Honey!!!", Cris tried to get to her but was blocked by the officers., "That's my wife! I didn't hear from her since she left for work this morning! I was worried!"
Marcia ran and held him, kissing his lips passionately.
"Oh, honey, I was so afraid… They said they would kill us!!!", and then said in Cris' ear, "They have Andy. We have to go…"
"We're going in!", said Renee, asking the other officers to follow her, but pointing at the one who was close to Cris and Marcia, "Keep an eye on them!"
The officers went in, following Renee. Marcia looked at Cris as he took a capsule out of his pocket. He dropped it on the ground, making smoke appear around them. The officer coughed, trying to reach out for them, but as the smoke disappeared, he saw the couple crossing the empty avenue. However, he couldn't go after them. Somehow Cris managed to handcuff the policeman to his own car.
Alfred Stone slinked through that corridors he knew like the palm of his hand. He heard when a police officer announced in the Great Hall NYPD was in the building. He just didn't leave before because he needed to retrieve his journals for it contained important information he didn't want the Order to have access to. However, as he was crossing the Greek gallery, he was pushed on the floor by someone's invisible hand.
"Going anywhere?"
The Scarlet Magus was there, right in front of him.
"The police are here…"
"I have this feeling you didn't tell me the whole truth about what you know regarding the holy artifacts."
"I told you exactly what I know! The police are here!!!"
"And they're not going to find anything! My men already left the building! Now it's only me and you!"
"Help!!!", he screamed, embracing his journals, trying to escape from the man in front of him although he couldn't stand up.
"Well… You asked for this!", said the Magus reaching for his neck. As he choked Alfred Stone with his right hand, he got the journals with the other one, "Let's see what interesting reading material we have here…"
Thomas was driving Andy down Broadway. They were both in silence. The young man looked outside trying to see anyone, but Manhattan was surprisingly empty. Maybe the unexplainable gargoyle event scared people away.
"We can speak, my boy!", said Thomas, not looking at him.
"We have nothing to talk about!"
Andy felt something hurting his right ear and as he touched it he felt the Halo. He had totally forgotten about the gadget but as soon as his finger felt it, it was on again. He heard several voices. The Angels. They were talking about him. He could even hear Alice's voice so it meant she was safe. Good. As he remembered, Selina told him everything he said was going to be heard by the rest of the group.
"How long till we get to the Trinity Church?", he asked, although he knew the answer.
"Couple of minutes!", Thomas answered.
Through the Halo, he could hear the Angels saying they heard his voice. Selina then asked everyone to be silent. They did right away.
"Andy…", she asked softly, "How are you?"
"I'm feeling good, Mr. Jones.", he turned to Thomas, "Aren't you afraid of going to the cemetery with me, only me and you, at this time?"
"No… Because if you try to be funny this time I shoot you in the face and then I go after everyone you love!"
"Good luck finding someone I really love…", Andy touched the Halo again and it was off.
"Alice. She's someone you love but I'm sure she's not the only one!"
|Trinity Church
The car stopped on the corner of Broadway and Wall Street. The Episcopal Church was there, with its neo-gothic style and surrounded by an old cemetery where several historic figures found their final resting place.
"So you hid the artifact here?"
"In Alexander Hamilton's grave!"
"You'd better not lie this time."
"You can trust me!"
"Only a fool makes the same mistake twice!", said Thomas leaving the car.
Andy led the way. The gates were closed but Thomas damaged the lock with a shot, opening the way to the graveyard. He smiled at the young man, who was still figuring out what to do.
"Get the Cross!"
As Andy got closer to the pyramidal grave, knowing the Cross was nowhere close to it, he pushed Thomas, who fell, and ran. Thomas shot him but just hit a few tombstones.
"Andy!", Thomas screamed, "Don't you dare go a single step further or your family is going to pay for it!"
"What did you say?", Andy stopped.
"How stupid do you think I am? You must have family, whether here or in Brazil… I just need to find them!", he stood on his feet, "Now come here and die as a man!"
"And you never put your hands on the Cross…"
"Oh, screw it! Enough of this game of yours! No more treats with you! Time to say goodbye!"
Thomas was about to pull the trigger when suddenly the gun was taken from his hand. A harpy eagle got it in its claws and got rid of it before landing on the right shoulder of a beautiful young woman, who was entering the cemetery.
"Who the hell are you?", asked Thomas, as surprised as he was frustrated.
"Let's not talk names, how about that?"
She had long dark brown hair that went down her left shoulder as a plait. Her skin was olive and contrasted beautifully with her pink lips. She was definitely not American given her exotic traits. She wore a brown medieval-like outfit, with boots, bracelets, small cape and a hood that didn't cover all her face.
"You like threatening weak people, don't you, Mr. Thomas Jones?"
"This is private business!"
"I don't know about that.", she walked towards him. Andy observed how the girl didn't seem to be afraid of him at all, "I know about you. I know about your beloved Order. I know about your dirty little secrets… How can any of this be private?"
"You're going to be just one more in the body count!", and by saying that he got another gun out of his suit.
The young woman, in a fast movement, disarmed him, getting both Andy and Thomas amazed with her skills.
"I hate this gun thing…", she threw it as far as she could.
The young woman was not there to play. She pushed him to the ground with a kick right on his chest. However, knowing he was going to lose, Thomas grabbed a handful of earth and threw it in her eyes. As she retreated, he stood once again. Andy ran to help the situation but the eagle was faster to defend its owner. It attacked Thomas, with its claws and bites, and it was so fierce that the man had no other alternative but to escape to his car, followed by a very angry bird. Once protected by his car, he left on high speed.
Andy got closer to her, as she was cleaning her eyes, and touched her shoulder.
"Thank you!"
She pushed him, violently, though.
"Don't thank me!", the eagle landed on her shoulder once again and spread its feathers aggressively showing Andy it was there to protect the girl, "I didn't do it for you!"
She didn't even look at him, but walked fast to a motorcycle parked a few steps from the church's gate. She put on a helmet, started the engine and went the same way Thomas Jones did before. Andy had an idea that for her the night was just starting. As for him, he was ready to call it a day. And he had his ride coming to him.
The De Angelis Arc's delivery van stopped and Alice ran towards him, holding her best friend on a very affectionate embrace.
"I'm so happy to be with you again, Andy!"
"So am I, girl! So am I!"
"What a night, huh!", Selina got closer, followed by the other Mentors and the Angels.
"All the family together…", and then looked at Christine, "Sorry for last night! I hope saving your ass tonight made it even for us!"
"It sure did!"
"Where's Thomas Jones?", asked Marcia.
"Long story short, I don't care! I just want to go home and sleep and forget all about you, guys!"
"Actually, Andy…", said Alice and he knew she was up to something, "They have something to say!"
Andy, still holding Alice, looked at them. Christine and William looked as worn out as he did. Victor, Marcia and Cris looked a little less wrecked, but he could say they had seen better days. And Selina was looking hopeful at them.
"So… Shoot it!"
"Actually, Andy, we want to invite you to join our team!"
"Thanks a lot!", he answered right away, "but I'm not into this group stuff!"
"It can be something good…", Alice said.
"No, sweetie… We're a dynamic duo, not a group! It's you and me only! Batman and Catwoman, remember?"
"You'd have a lot of benefits…", Selina went on, "You wouldn't regret being an Angel!"
"I don't need benefits. I am my own benefit!"
"That's the kind of lesson you want to teach your sister?"
Andy hated when anyone used his sister to persuade him to do anything. Even more when it came from a total stranger. On the other hand, she was right. For months he was thinking about changing his life to provide Michelle a normal childhood.
"We should at least try it!"
"You made up your mind already, didn't you, Alice?"
"Not if you're not with me…"
He looked at them once again. They seemed to be good people, fighting for something noble. Something mysterious, though. And whom was he fooling? He was dying to know more about what happened that night.
"Well… Why not…"
"Is that a yes?", asked Selina.
"Yep!", he kissed Alice's forehead, "It's a yes!"
NEXT SATURDAY: Chapter 7 - The New Angels
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|INDIANA UNIVERSITY RESEARCH AND TECHNOLOGY CORPORA Patent applications
|Patent application number
|TREATMENT OF SYMPTOMS ASSOCIATED WITH MENOPAUSE - A method for treating symptoms associated with a dramatic reduction in reproductive hormone levels is provided, particularly in menopausal women and breast cancer survivors undergoing aromatase inhibitor therapy. The method comprises administered to a subject an inhibitor of orexin activity in an amount sufficient to reduce or decrease onset, progression, severity, frequency, duration or probability of one or more such symptoms. A method of detecting compounds having activity for relieving menopausal symptoms is also provided.
|METHODS FOR ISOLATING AND USING A SUBSET OF CD8 T-CELLS THAT ARE RESISTANT TO CYCLOSPORIN - Utilizing a novel T cell culture system based on allogeneic epithelial antigen presenting cells (semi-professional APC), a cyclosporin-resistant CD8 T cell clone with minimal cytolytic capability was isolated. Derivation of the novel alloantigen-specific CD8 T cell clones involved previous priming with an allogeneic skin graft, implying expansion of this T cell subset during transplant rejection. Characterization and comparison of the cyclosporin and rapamycin-resistant CD 8 T cell clone with typical cyclosporin-sensitive CD 8 T cells suggests that it is a member of a CD8 T cell subset with a unique cell surface phenotype and novel TCR activation pathways, and that these unique CD8 T cell clones reflect the immunobiology of chronic rejection within the non-hematopoetic microenvironments of solid organs and vascular walls. These cells express the aryl-hydrocarbon receptor. T-cells of this type are referred to herein as CD8bm12-1 T-cells.
|AMIDE-BASED INSULIN PRODRUGS - Prodrug formulations of insulin and insulin analogs are provided wherein the insulin peptide has been modified by an amide bond linkage of a dipeptide prodrug element. The prodrugs disclosed herein have extended half lives of at least 10 hours, and more typically greater than 2 hours, 20 hours and less than 70 hours, and are converted to the active form at physiological conditions through a non-enzymatic reaction driven by chemical instability.
|CAPCNA PEPTIDE THERAPEUTICS FOR CANCER - Administration of compositions comprising cell-permeable caPCNA-derived peptides and their variants reduces the proliferation of cancer cells and also augments cytotoxic effects of chemotherapeutics. The compositions are effective in cells harboring mutations in DNA repair proteins.
|METHOD FOR THE ANALYSIS OF O-LINKED OLIOSACHARIDES - A method of analyzing O-linked oligosaccharides in a sample is disclosed. The method comprises the steps of digesting a glycoprotein with a proteolytic enzyme, performing solid-phase permethylation of the oligosaccharide, then analyzing the permethylated and non-reduced O-linked oligosaccharides using MALDI-TOF mass spectrometry.
|COMPACT MICROFLUIDIC STRUCTURES FOR MANIPULATING FLUIDS - Disclosed is a method and apparatus for manipulating fluids. The apparatus may include a microfluidic structure including inlet channels (
|PEPTIDE BASED INHIBITION OF caPCNA INTERACTION IN CANCER - Peptides derived from cancer specific isoform of proliferating cell nuclear antigen (caPCNA, also known as csPCNA) or from nmPCNA-interacting proteins interfere with intracellular protein-protein interaction, thereby causing a reduction in the proliferative potential of cancer. These peptides serve as therapeutic compositions to reduce the proliferation of cancer cells and also augment existing chemotherapeutic methods.
Patent applications by INDIANA UNIVERSITY RESEARCH AND TECHNOLOGY CORPORA

subset: commoncrawl


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Crimson returning
Since his attempt at being picked up by WWE has reportedly failed, it looks like Crimson is looking into other options to remain in the professional wrestling industry. There are reports stating that he is currently in negotiations with TNA on a full time contract. The 29 year old showed up earlier this week and worked a television taping of Xplosion. The belief is that a new deal had not been signed and that it was a one time thing for now.
February 15, 2015
Crimson to WWE
Since management had no choice but to focus on securing a new television deal for Impact Wrestling, TNA allowed several of their performers to become free agents because contracts were not being negotiated during that period of time. One of those performers is Crimson, and there's a good chance that he might not be back. He's currently down in Florida, doing a one week tryout for WWE. He has a good look, experience and is a former military personnel, so his chances are good.
December 11, 2014


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Foch's Mom's Mom Answers Activity
could twins still be over looked?
Most recent answer (08/17/2015):
I'm three months pregnant and I'm big and they told me I'm only having one but twins runs in my family I'm a twin so is ...posted by nikkibouce
when to feed
Most recent answer (08/19/2012):
My son is 4 months. I started rice cereal in with his formula at 2 and 1/2 months because the formula alone was not enough. He was 9.9 ...posted by lovemyboys0812


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Four of top five '05 finishers won't start Tour this year
Updated: July 1, 2006, 12:31 PM ETESPN.com news services
STRASBOURG, France -- A major doping scandal threw the first Tour de France of the post-Lance Armstrong era into chaos Friday, with four top 2005 returning finishers -- including favorites Jan Ullrich and Ivan Basso -- forced out of the world's premier cycling race under a cloud of suspicion.
Some in cycling hailed the decision to bar Ullrich, Basso, Francisco Mancebo and other riders implicated in a doping probe in Spain as a breakthrough for efforts to clean up the oft-tainted sport. ...
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For The Love Of Lighthouses
Lighthouses stand sentinel, a beacon of hope that fires our imaginations. Which is why we're working so closely with the United States Lighthouse Society. This…Read article
Hi, Gabi? Which Swimsuit Would You Suggest…
Back in March, Gabi Tuma, our fabulous senior swim designer, engaged over 200 women in a live Facebook chat. They shared body issues and…Read article
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Gabi Is Making All Of Us #LandsEndSunSavvy, One Swim Tee At A Time
Gabi, our senior swim designer, did the impossible: she made sun protection stylish. Meet the Lands' End Swim Tee, her crowning achievement. This shirt…Read article
Meet Julie, The Answer To Your Personal Style Questions
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Gabi's Guide To Building Swimsuit Confidence
Gabi, senior swimwear designer, would be so happy if we never complained about our thighs again. "It's so crazy that women get hung up…Read article
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"By bike!" Monterey Transportation Tip by squidly2
Monterey Transportation: 32 reviews and 75 photos
If you live close enough, throw the bikes in the car, otherwise you can rent them at Lover's Point in Pacific Grove or Cannery Row. There is a bike/recreation trail that goes for miles along the Monterey coast.
For a quick trip, here is the best section: Del Monte Beach (approximately the intersection of Camino Aguajito and Del Monte Ave) to Asilomar Beach. It is about 6 miles (10 km for you metric types!!) long, or 12 miles roundtrip and fairly flat. It is right along the ocean, goes by Fisherman's Wharf, Cannery Row, Lovers Point... I live here and it never gets old..
There are 2 shops that rent various type of bikes, including the 4-person surreys.
Use a search engine to find "Adventures by the Sea"; I'll put the other website below.
Mode: AROUND
Phone: 831-655-BIKE
Type: Bicycle
Website: http://www.baybikes.com/
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psylocke figure study by charles-hallWatch
©2014-2016 charles-hall
So beautiful
Great pose and shading! I like Psylocke and in this picture she looks so good! Well done!
Brilliant work x
Lovely work, kind of reminds me of David Mack's painterly style.
love it
Awesome work as always Charles - I love how her face is distracted with something. It makes this piece stand out from being a posed picture with the normal "Looking straight ahead" photograph element, and more of a natural carefree shot.
Love it
Love it
While the overall piece is great the one thing that throws me is the facial features. By this point in the costume phases, the once English Betsy Braddock is in the body of the Japanese ninja Kwannon. In this piece she has a distinctly Anglican facial structure. If one wanted to say this was in her own mind it could fit, who would I be to argue. Otherwise I think the piece would be better if she looked more Asian. I feel like a total nerd pointing this out and I hope I didn't offend.
Wow; great form!


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1. Patient Acquisition and Engagement
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April 28, 2016 By Krishnan Aghoramurthy The digital revolution in healthcare is well under way. As physicians have… More
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2013 Dreyer Sonoma Cabernet Sauvignon
This 2013 Sonoma County Cabernet Sauvignon demonstrates rich fruit character balanced with medium tannins. This wine is comprised of fruit coming primarily from Sonoma Valley and the Alexander Valley, Sonoma County's appellation where the absence of a marine influence creates long, warm days allowing the Cabernet Sauvignon grape to excel. The wine has a dark garnet color and a nose of black cherry and plums. Full bodied in the mouth with blackberry fruit complemented with new American oak, this wine can be enjoyed now or aged for the next several years. This wine is truly value priced for its strength of appellation, and another in a line of truly great values. This wine pairs well with roasted meat, bbq, and pasta dishes.
Total Cases Produced:
Varietal Composition:
Time in Oak:
Type of Oak:
Release date:
Suggested Retail:
85% Cabernet Sauvignon, 15% Merlot
85% Sonoma County, 15% Mendocino County
12+ months
13.9% by volume
March, 2015
Click here for downloadable PDF


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not at all like the good old days when william randolph hearst's newspapers knowingly mis-reported the sinking of the maine to incite the spanish american war.Originally Posted by cyclezealot
sold a lot of newspapers.
not at all like the good old days when william randolph hearst's newspapers knowingly mis-reported the sinking of the maine to incite the spanish american war.Originally Posted by cyclezealot
sold a lot of newspapers.
when walking, just walk. when sitting, just sit. when riding, just ride. above all, don't wobble.
The Irregular Cycling Club of Montreal
Cycling irregularly since 2002
According to CNN and MSNBC (two very trustworthy sources) confirm that he is not dead, but is in a very poor condition right now.
I propose this question!What if the pope stays alive in this condition for two years? is someone going to PULL THE PLUG? Has the vatigan got the compassion not to see him suffer? to the end.
OK, It's over. He's dead.
Last edited by * jack *; 04-02-05 at 07:16 PM.
Have a great day, don't read the AM paper
Have a great nite(and sleep) don't watch evening TV news
Turned my TV off 4 yrs ago,so whats to miss??
I saw the pope in person when I visited Italy. He go out of the popemobile in St. Peter's Square and walked up the steps all by himself! That was a few years ago though.
Sorry to say The Pope has died. It has been officically announced.
We're gonna have the hap, hap, happiest Christmas since Bing Crosby tap-danced with Danny ****ing Kaye.~Clark Griswold
No, they will not pull the plug. The church has been emphatic for years that God should be the one to choose the final moment of a human life. Every reasonably attempt was made to keep him alive, and if it ever became apparent that nothing more could be done, I'm sure every attempt was made to keep him comfortable. Suffering is a part of life and the pope himself was very well aware of this. He has even written an encyclical specifically addressing suffering.Originally Posted by crank'n
"The internet is a place where absolutely nothing happens. You need to take advantage of that." ~ Strong Bad
Moot point, the pope's dead, you know that, right?Originally Posted by iamlucky13
Im over it. Though the media will milk it for ages yet.Originally Posted by BostonFixed


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A Tesla Tantric Yoga Class
Wednesday, October 8, 2014, 4:30pm
Cornerstone Arts Center Flex Room
Come practice Yogla with Her Teslaness Kat Tudor, if you want to find the secrets of the universe while practicing energy, frequency and vibration.
Cornerstone Arts Center Flex Room
Come practice Yogla with Her Teslaness Kat Tudor, if you want to find the secrets of the universe while practicing energy, frequency and vibration.
IDEA Space
Dove Bradshaw enlists the unpredictable effects of time, weather, erosion, and indoor and outdoor atmospheric conditions on natural, chemical, and manufactured materials. Grants received include: National Endowment for the Arts (1975); The Pollock-Krasner Award (1985); The Furthermore Grant (2003); and The National Science Foundation for Artists Grant (2006). Her work has been shown regularly in the US, Europe, Korea and Japan, and she appeared in the 6th Gwangju Biennale, South Korea. She is represented in the permanent collections of many major museums including: The Metropolitan Museum of Art (New York); Museum of Modern Art (New York); The National Gallery of Art (Washington, DC); The Art Institute of Chicago; The British Museum (London); Centre Pompidou (Paris); and Marble Palace, Russian State Museum (St. Petersburg).
David Fodel is an artist, educator, writer, and curator whose work reveals the traces of systems and processes – technological and otherwise – that are overlooked. His eclectic installations, live performances, award-winning sound design and video works have been exhibited, screened, and performed internationally including: Festival ECUA-UIO (Quito, Ecuador); Future Places Festival (Porto, Portugal); Transmediale (Berlin, Germany); and the International Symposium on Electronic Art. He has been featured in Wired Magazine, and published by Media-N: The Journal of the New Media Caucus, The Experimental Television Center, and Sekans Cinema Journal. Fodel was selected for a residency in 2013 by the National Center for Contemporary Art in Moscow. He teaches Live Media, Creative Computation, and Interdisciplinary Practices at the University of Colorado, Denver and co-curates the MediaLive Festival. He has an MFA in Electronic Media Arts & Design from the University of Denver.
Cornerstone Arts Center Celeste Theatre
Author of a recently published and widely acclaimed biography of Tesla, W. Bernard Carlson's research demystifies the legendary inventor by placing him within the cultural and technological context of his time. Carlson's work examines Tesla's inventions as well as the creation and maintenance of his celebrity. Drawing on original documents from Tesla's private and public life, Carlson shows how he was an "idealist" inventor who sought the perfect experimental realization of a great idea or principle, and who skillfully sold his inventions to the public through mythmaking and illusion. Carlson's biography sheds new light on Tesla's visionary approach to invention and the business strategies behind his most important technological breakthroughs. Presented by the Innovation Institute, with support from the Economics Department's Innovative Minds Lecture Series.
Cornerstone Arts Center Film Screening Room
A short film directed by Lance Acord (Lost in Translation, Being John Malkovich) about Tesla's time in Colorado Springs. Produced by Kat and Bob Tudor. Starring Gregory Wagrowski as Nikola Tesla.
Cornerstone Arts Center Film Screening Room
During his lifetime (1856-1943) and beyond, Nikola Tesla has been portrayed as an iconoclast genius, a flamboyant showman, a failed businessman, and as the prophet of a new spiritual age. In this presentation, Dylan Nelson and Clay Haskell, Assistant Professors of Film and New Media, explore the ways in which Tesla has been depicted in film and other media venues. Their talk considers how representations of Tesla reflect changing societal values and desires, as well as aspects of the man himself.
Cornerstone Arts Center Film Screening Room
Until a relatively recent surge in popularity, Tesla had faded from history, overshadowed by his rival Thomas Edison's more commercially-savvy marketing. Current portrayals of Tesla position him as an "outsider" scientist who worked in isolation; his Orthodox upbringing and subsequent spiritual proclivities have heightened this perception. In this Cabaret presentation, Jane Murphy (Colorado College Associate Professor of History), Marion Hourdequin (Colorado College Associate Professor of Philosophy) and Dan Miller (Associate Professor in the Division of Liberal Arts and International Studies at the Colorado School of Mines, discuss Tesla's place in science history and identify his various scientific and spiritual influences.
Downtown Colorado Springs
IDEA and Smokebrush present "Tesla at the What If…Festival", featuring Tesla-inspired art and Tesla Toaster, a traveling pop up Tesla exhibit by Kat Tudor celebrating and honoring Tesla's influence on her art including the creation of Aqualuz, a global event healing the earth's waters with light, sound and soul. The What If…Festival is an annual event showcasing innovative thinking in all its many manifestations. Explore inventions and innovations in robotics, cycling, apps, art, broadcasting, 3D printing, urban farming, musical instruments, sports, and more!
Cornerstone Arts Center Main Space and IDEA Space
IDEA Cabaret is an ongoing series of public conversations between artists, community experts, and Colorado College faculty from a variety of backgrounds and disciplines. Audience participation is encouraged! In this inaugural Tesla-themed Cabaret, Colorado College faculty members Richard Hilt (Professor of Physics), Kathy Giuffre (Professor of Sociology) and Ted Lindeman (Professor of Chemistry) demonstrate some of Tesla's breakthrough inventions and explore the intersections between creative vision and scientific practice.
The website The Oatmeal recent cartoon entitled "Why Nikola Tesla was the Greatest Geek Ever" cites Tesla's seemingly limitless imagination, his dogged perseverance in the face of obstacles (to the point of obsession), and his dedication to free access to ideas and innovations for all as evidence of his Super-Geek status.
Tesla played an important role in the electrical revolution that transformed life at the turn of the 20th century. Born to a Serbian family in Croatia, he studied engineering in Austria before immigrating to America in 1884. He arrived penniless in New York, and within a decade, rivaled Thomas Edison as a celebrity scientist. His inventions, patents, and theoretical work formed the basis of modern AC electricity and contributed to the development of radio and wireless communication. Tesla's combination of character traits – unconventional, stubborn, and humble – resulted in a wholesale downgrading of his contributions to science. Many of his myriad inventions and discoveries were dismissed or stolen. Only relatively recently has his genius been acknowledged appropriately. Tesla's story is particularly relevant to the history of Colorado Springs, as the scientist conducted some of his most dramatic experiments with electricity in the city from 1899 to 1900.
Transmission/Frequency: Tesla and His Legacy features contemporary artists whose works reflect — deliberately or not — Tesla's maverick spirit and enduring legacy. Featured projects engage some of Tesla's ideas, such as free-floating electrical current, self-sustaining systems/movements, electrical and fluorescent light, and magnetic fields. The exhibition will also include images and reproductions of Tesla's inventions and excerpts from his journals, particularly those written during his time in Colorado Springs.
Featured Artists
Dmitry Gelfand and Evelina Domnitch's immersive environments merge physics, chemistry, computer science, and philosophy, challenging and expanding the scientific picture of the world, which still cannot encompass the workings of consciousness. Their installations and performances investigate phenomena such as sonoluminescence, laser light, vacuum oscillations, and electrolysis. In fact, Tesla's quest to understand electromagnetic propagation (light) lies at the heart of the duo's artistic pursuit. Based on the "magnetic current" experiments of iconoclast physicist Felix Ehrenhaft (1879 – 1952), the installation Photonic Wind uses a laser beam to levitate and move diamond dust within a vacuum chamber – a phenomenon that would not seem out of place in Tesla's lab.
A study in the relationship between stability and instability, Matthew Ostrowski's Negative Differential Resistance is an audiovisual sculpture featuring amplified fluorescent lamps that emit light according to patterns established by a computer. Grounded in the idea of the binary — a lamp is either on or off — this work creates an optical and aural theater that ignites our own awareness. Rather than an ethereal substance, light is presented here as the tangible result of a variety of mechanical processes; the installation evokes the action of switches that control the flow of energy and the thrum of power plants that generate current. Although Tesla did not invent the fluorescent light bulb, his investigations of high-voltage radio frequency power processing techniques did result in the very first high efficiency, high frequency lighting ballasts, similar to ballasts used in fluorescent bulbs since the 1880s. The dramatically flashing bulbs in Ostrowski's installation evoke Tesla's theatrical demonstrations of electrically illuminated bulbs.
Michel de Brion manipulates found objects and everyday appliances to probe the various ways that energy flows and to challenge our understanding of the relationship between action and entropy. Tinkered and retooled, his often absurdist objects explore the gap between function and disfunction, and invite us to examine afresh our understanding of the difference between the two. The ironically heroic bronze sculpture Overpower features a knight wielding a sword that pulses with 10,000 volts of electricity: all to ignite a broken household light bulb. This valiant – if comically overmatched – attempt to fight off obsolescence evokes Tesla's quest to supply free electricity to light the world.
Björn Schüelke's kinetic sculptures bridge the gap between modern art and scientific instruments. His sculptural machines perform slow, deliberate movements that appear portentous but are often simply absurd. Mirroring Tesla's interest in free power sources and his early work in remote control technology, the sculptures are outfitted with a variety of sensors, and draw from energy sources within the environment, such as solar and wind power, and transform that ambient energy into deliberate action. Employing elements of surveillance, robotics, interactive video and sound, the sculptures monitor or react to human presence, thus calling into question our relationship to modern technology.
The artist duo neuroTransmitter (Angel Nevarez & Valerie Tevere) explore the history of radio, its associated architectures, and the possibilities of radio as an interactive, discursive public space. Their project, Radio Tesla, reconstructs the scientist's 1902 radio tower as a wall-sized line drawing made of wire. Tesla's tower, which he designed to be the first global wireless communication system, had the potential to transmit both sound and electricity across the globe. Although not completed, the antenna was to reach 187 feet above the tower. neuroTransmitter's "drawing" of the tower acts as its own antenna and broadcasts to radio receivers placed within the gallery. The radio is variously disrupted by viewers moving through the space, creating an aural soundscape.
For David Fodel, the power of the idea of Tesla, rather than the power of Tesla's ideas is the most interesting and compelling. His installation Incoherence is based on Schumann Resonances – global electromagnetic resonances that are excited by lightning discharges in the cavity formed by the Earth's surface and the ionosphere. This phenomenon is related to Tesla's explorations of wireless power generation and reception in Colorado Springs. Using custom software based on calculations of spherical harmonics, in combination with the work of composer David First and geophysicist Davis Sentman, Fodel transcoded electromagnetic activity into audible and visible forms, revealing emergent layers of pattern. In its theoretical foundation, the installation comments upon Tesla's scientific research; its ethereal presentation evokes the various pseudoscientific theories that have arisen concerning both Tesla and the Schumann Resonance phenomenon.
Echoing Tesla's early radio experiments, Dove Bradshaw's project Radio Rocks features randomly-received live sound, captured and transmitted by "wired" rocks. Geologically distinct, each rock contains a radio that receives frequencies from a specific zone: local; world-band; short wave; and outer space. Embedded computer programs attract random local and world-band frequencies, such as Weather Radio and live radio emissions from Jupiter. Each sculpture incorporates a third receiver that continuously picks up microwave sounds identified as echoes of the Big Bang. The installation includes an interactive artist book that allows viewers to listen to the various terrestrial and extraterrestrial sounds transmitted by the Radio Rocks.
Transmission/Frequency: Tesla and His Legacy is presented in collaboration with the Colorado College Innovation Institute with support from the Dean's Office, the Bee Vradenburg Foundation, and the Colorado College Cultural Attractions Fund
Jane Rigler will perform original musical works that intend to enrich the meditative experience of the Mandala of Enlightenment: the Dhyani Buddhas exhibit.
This 50 minute concert will explore deep listening concepts, sonically detailing the intricacies and background stories behind the traditions of the images, as well as offer new insights.
Flutist, composer, and educator Jane Rigler (Assistant Professor of Music at the University of Colorado, Colorado Springs) has performed nationally and internationally as a soloist and in ensembles in contemporary music festivals, premiering new works and compositions written especially for her. She has been granted numerous awards and residencies nation-wide for her works that center on community-building, stretching the boundaries of musical performance and audience interaction. Through her works and her manual The Vocalization of the Flute she has become known for innovations in flute performance, techniques, and musical vocabulary. Rigler's works range from solo acoustic pieces to multi-disciplinary interactive electronic ensemble works. In 2009-10, Jane received the Japan United States Friendship Commission Fellowship and has since returned to Japan several times to premiere her sound installations and performance projects.
Browse Jane's website http://www.janerigler.com where you'll find information about her work as a flutist, composer, educator, and organizer of events. New audio is constantly being added to her Audio page. Roam around to find the latest information about her performances, projects and teaching activities.
This collaborative performance presents three interpretations of Jane Hilberry's poem Sand. The project began when Hilberry, a professor English at Colorado College and award-winning poet, met composer Gabriel Globus-Hoenich at an artist residency at the Banff Center in Alberta, Canada. During the residency, Globus-Hoenich created the jazz composition that forms the nexus of the current collaboration. Variations on "Sand" includes an expressive movement piece for two dancers created by Shawn Womack, Associate Professor of Dance at Colorado College, and a video installation created by Patrizia Herminjard, Artist-in-Residence and Lecturer in Dance at Colorado College. Variations on "Sand" is presented in celebration of the 30th anniversary of Colorado College's Summer Music Festival.
"Sand" is written and read by Jane Hilberry;
The video installation was created by Patrizia Herminjard, and features dancers Anusha Kedhar and Marin Day
Choreography is by Shawn Womack, and features dancers Mary Ripper Baker and Aoi Koenig
The composition inspired by "Sand" is created by Gabriel Globus-Hoenich and features:
Kat Tudor shares her wit, wisdom, and joy in this special yoga session, held in conjunction with the closing of the Mandala of Enlightenment exhibition.


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Ni No Kuni Wrath of the White Witch Reviews[ Edited ]
Score: A-
"While the last two generations of consoles produced a collection landmark role-playing titles, the era has yielded few obligatory entries. In many ways, Ni no Kuni: Wrath of the White Witch evokes a period when turn-based battles made hearts palpitate and earnest narrative was capable of causing heartache. It's a reminder of the power of the genre, the possibility of future collaborations, and worthy of a half-decade development cycle".
Trusted Reviews
Score: 8/10
"Ni No Kuni is a hair's breadth away from being an RPG classic. Between them Studio Ghibli and Level-5 have constructed a fantasy world with the same imagination as you'd find in the studio's films, and told a rich, involving story with surprisingly sophisticated gameplay. It's this imagination that makes the game so great, but a dearth of it in some areas holds it back, while some minor irritations don't really help. A near-masterpiece rather than a masterpiece, then, but still one of the best Japanese RPGs of a console generation".
Empire Magazine
Score: 5/5
"An emotional and impactful journey, Ni No Kuni is a superlative effort that is as much of a thrill for animation and movie fans as it is for gamers".
The Gadget Show
Score 5/5
"A heartwarming story, wonderful presentation, excellent music and deeply involving combat system make for a fantastic experience, and one that we highly doubt can be bettered throughout the entirety of 2013. A masterpiece".
Blistered Thumbs
Score: 9/10
"Ni No Kuni is the perfect blend for anyone who desires a game that is more concerned with sincerity and wearing its heart on its sleeve then being grim or overly cynical simply for the sake of being cool".
Score: 9.5/10
"I cannot stress how much enjoyment Ni no Kuni: Wrath of the White Witch has delivered. From the compelling narrative to the incredible visual design to the incredibly deep, and well-paced mechanics, this is a game with which every JRPG fan will likely fall in love. Even if you are a casual fan of the genre, this would be one I would recommend checking out if you have a PS3. It truly is the best JRPG I have played this gen, and should be remembered as one of the greats for years to come. If 2013 continues down this path, we are in for a wonderful swan song for the current generation of consoles".
Score: 4.5/5
"Ni No Kuni is an irresistibly vibrant forty hour helping of wondrous spectacle, surprises, humour and worthy accomplishment".
Score: 9/10
"Overall, Ni No Kuni: Wrath Of The White Witch is a stunning combination of engaging narrative, beautiful animation and engaging JRPG gameplay and, for the most part, I've spent a large part of this game with a massive grin on my face".
Score: 9/10
"If you're a lover of games that require you to put in before you get out, and you recall the glory days of the Eastern RPG, where experience points were the lifeblood and the grind was king, you have literally no decent excuse for not finding a way to play Ni no Kuni: Wrath of the White Witch. A classic of the modern age, built entirely from classics of the past, it's advised you get comfortable, cancel all your plans, and prepare to enjoy a game that will dominate your life for the next few months".
Score: 9.5/10
"Ni No Kuni: Wrath of the White Witch proves that some developers still know how to make a stellar JRPG, fusing old school and new school into something absolutely breathtaking, memorable and most of all, fun".
Gamer Syndrome
Score: 9/10
"Ni No Kuni: Wrath Of The White Witch is an excellent role playing game and an experience no player should skip, even those who don't like the genre too much. There's a lot of quality behind this game and every aspect has been masterfully developed, making the whole package really tight: you'll love the characters, the plot, the world, the battle system and all the subsystems included by Level 5. It's probably the first true next gen japanese role paying game, taking the best of the 90s to create a new and unique experience".
Score: A/A+
"Ni No Kuni is truly a magical collaboration between Level 5/Studio Ghibli, and a clear sign as to why Namco Bandai is still so well known for the role playing video-games it publishes. Oliver's journey is one that will remain on the minds of many and a real treat that every Playstation 3 owner needs to experience".
Score: 8.7/10
"The result is a game that touches our heart. Wrath of the White Witch is a sign that the Japanese role-playing genre still has much to offer, especially if you are prepared with this exquisite artistic paragraphs. Although maybe your child and intimate orientation, or style of play much more "directed" by the argument cause rejection of fans of the sword and sorcery western style."
Score: 5/5
"Ni No Kuni is a genuine masterpiece and all-but guaranteed to be the best game released this year. That's a big call since it's still January, but that's how great this game is".
Score: 9.3/10
"is everything that fans of JRPG expected, probably even more, the production value is very high and the title oozes class from every side you look at it".
Score 9.25/10
"Behind the charming appearance to extensive and well thought out game hide and that is certainly a big compliment for Level-5. See Ni no Kuni: Wrath of the White Witch so please not only as interactive Ghibli anime but more like a hell of a Level-5 RPG in a comfortable Ghibli jacket. We are impressed and hope this game the way to find your console".
Score 9.3/10
"Level-5 and Studio Ghibli's collaboration is stunning, honing in on nostalgia and wonder"
Score 9/10
"Ni no Kuni: Wrath of the White Witch is, quite simply, one of the most noteworthy RPGs in recent years. Released in a genre that has grown increasingly stale, it pulls out all the stops to blow away any and all preconceptions and show that there is life there yet. But it's not content with just showing it has a few new tricks, no, it demonstrates to us all that it can rival even the most highly regarded games in the genre. I can count the number of memorable RPGs on one hand, so the beautiful and vibrant world of Ni no Kuniis in sparse but good company".
The Sun
Score: 9/10
"Ni No Kuni will probably take us the best part of six months to complete together, but with this spell-binding story it's time well spent".
Score 4.5/5
"Studio Ghibli and Level-5 have given me exactly what I wanted from their joint-effort JRPG. There's some beautiful animation, a hauntingly beautiful soundtrack orchestrated by Ghibli's mistro Joe Hisaishi and a stellar cast of memorable characters"
The Gamers Hub
Score 5/5
"In this day and age of big-budget video games where hype surrounds nearly every product as they all shout louder and louder over one another to be heard, far too many titles fail to hit the expectations they promise. Ni No Kuni: Wrath of the White Witch may not be entirely original in its premise, but thanks to Studio Ghibli's input and Level-5′s wonderful gameplay implementations, it manages to weave a truly magical and beautiful journey that just has to be experienced by all. It may not be utterly perfect, but it more than lives up to expectations. In fact the only crime here is the criminal shame that it just won't hit more than cult RPG appeal".
Score: 8/10
"Level-5 and Studio Ghibli's contributions are harmonious. As a game, Ni No Kuni builds upon classic JRPG foundations, eschewing the evolutions of Xenoblade Chronicles and Final Fantasy XII. But the assured flair with which Level-5 has implemented each of the game's classic components combines with Ghibli's masterful storytelling to deliver a JRPG that's quite unlike any other. And while the story may lean more heavily on cliché than Ghibli's film work, it retains the studio's innate ability to articulate the mental landscape of a child, and to relate that viewpoint back to adults in meaningful ways. A familiar tale in a familiar genre, then, but this is a game full of youthful wonder, imagination and thoughtfulness".
Official PSM (UK)
Score: 9/10
"So do me a favour, and tap that guy behind you on the shoulder. Let him know that JRPGs aren't just for singletons in Neo trenchcoats who count their steps to work. Tell him that the Ding Dong Dell isn't a special needs school. In fact, just get him in a room with Ni No Kuni, and let its bewitching visuals, accessibility and Mr Drippy do the rest".
Daily Echo
Score 10/10
"In Ni no Kuni, PlayStation 3 owners have good reason to rejoice, and good reason to pity those without a PS3. Lucky owners of the console need this game, even if it means using their Christmas money, their savings, or even selling a kidney - after all, they have two of those. But until now, they've only ever had one world".
Score: N/A
"Level-5 has painted a picture so vivid – using music, animation and characters you care about, creating not only a touching but memorable story to be enjoyed by RPG fans young and old.
Heck, this could be the first RPG game you ever play and you'll remember it for the rest of your life…"
Score: 9/10
"The wait to experience this amazing experience was long and troubled, but finally the owner of a PlayStation 3 can enjoy unique slap, an RPG of the highest quality and most importantly, the perfect game to unite parents and children in front of the TV "
Score 9/10
"An unforgettable magical journey awaits us in Ni No Kuni: Wrath of the White Witch. The maximum visual beauty and depth of a classic battle system with touches renovated main value is established as a title that gives us the essence of the JRPG".
Score 9/10
"Ni No Kuni Wrath of the White Witch is a huge game, and it would be easy to write a huge review of it. But to be concise, I just want to conclude by saying that this is a wonderful adventure with fairytale vibe, with a gripping storyline. Do you like the genre and Studio Ghibli works do you have a sure winner here. I would also recommend Ni no Kuni to those who, like myself, had a skeptical attitude towards the Japanese RPG".
Score 9/10
"The JRPG's reputation has been stomped on by the loudmouths who dislike the genre, and their scorn has been backed up in recent years by the actual games coming from the east - even the big-name ones. And that's before even mentioning Atelier Meruru. But with one massive, graceful, Welsh-tinged sweep, the combined might of Level-5 and Studio Ghibli has reinstated credibility to a flagging area of gaming. It's taken years of craft and - likely - a hell of a lot of money, but Ni No Kuni is a wonderful, wondrous experience and will keep you captivated and enchanted for dozens of hours".
GamesTM (UK)
Score 8/10
"So beautiful, you can't help but want and expect more"
Score 9/10
"It's a world where pretty fantasy archetypes clothe heartfelt domestic drama, and where outlandish cartoon creations sit at the heart of an engrossing game, infusing it with their exotic charm. Ni no Kuni wears its Studio Ghibli inheritance as lightly as Oliver does his little red magician's cloak, transporting us from one universe to another with the wave of a wand."
Metro UK
Score 8/10
"One of the best Japanese role-players of the generation and a gloriously beautiful game by any standard, both visually and emotionally".
Score 5/5
"Overflowing with brilliance, Ni No Kuni delivers on its promises and proves there is still life in Japanese role-playing games. It's an impressively deep game but one that is always careful to keep things accessible and fun. Funny and as warm as a onesie, Ni No Kuni might lack marines, blood and fast cars but it certainly knows how to put a smile on people's faces".
Score 5/5
"Ghibli and Level 5 have created a masterpiece. An emotionally charged, heart warming coming of age tale that successfully evokes memories from the legacy of RPGs but also creates a solid foundation for their future. I have no doubts that it will be hitting many game of the year lists come the end of 2013 and can comfortably place itself amongst not only the best games of this generation of consoles, but of all time".
Score 7/10
"Ni No Kuni is a mercurial experience. One minute I was exploring the world with adoration, and the next I was cursing a cheap boss battle. The journey can be fun; I liked collecting and growing familiars and watching the breathtaking world before me, but Ni No Kuni doesn't come without frustration. Enter for the beauty, but know it comes with a price".
Inside Gaming Daily
Score 9/10
"Ni no Kuni attempts to breathe some life into the classic JRPG genre, and it accomplishes this on many fronts. It reminds us to take a step back and remember what made Tales of Destiny and Final Fantasy staples of our adolescence. Given Studio Ghibli's success with hand drawn animation (despite the popularity of CGI), it fits that this game is an homage to the traditional. With a heart-warming protagonist, beautifully illustrated world, and addicting gameplay, Ni no Kuni: Wrath of the White Witch is another masterpiece of which Level-5 and Studio Ghibli can be rightly proud".
Score 92/100
"A serious and welcome return to form for the JRPG. In a genre hardly afraid of embracing the idea of magic, the partnership of Level-5 and Studio Ghibli demonstrates that positive wizardry can come from a development tandem. Ni No Kuni: Wrath of the White Witch is a contender for best JRPG of the century thus far and a must buy for anyone with even a passing interest in all things world map and turn-based battle systems".
Strategy Informer
Score: 9/10
"Ni No Kuni is the type of product that reminds me why I love gaming. We've been treated to a great selection of Western RPGs across the generation, so it's brilliant to see the JPRG alive and well. Not only that, perhaps stronger than it's ever been. Level-5 have crammed this game with scenes that are thoroughly unique and will live long in the memory. So much so, it would be a shame to spoil them. Despite a battle system that has the ability to irritate, Ni No Kuni should be experienced and enjoyed by all types of gamers. January isn't finished yet, and already we have a title that will make it onto many Game of the Year lists. As Drippy would say, "tidy!"
Score 8.5/10
"Ni No Kuni's storybook style, wonderful characters and traditional gameplay focus on Japan's strengths. This is a JRPG with Studio Ghibli's blood running through its veins and though you might baulk at the idea of grinding or question Level-5's decision to make you wade through so much written dialogue, Ni No Kuni makes the journey more than worth the effort and deserves a captive, thankful and willing audience".
Score 10/10
"Ni No Kuni is a superb traditionally-styled role player, that is carried along by a magnificent story that is the equal of the very best family films, those of Studio Ghibli included. It spirits you away, so to speak, into its stunning fantasy world in those breathtaking early scenes, and does not let go. It is a game full of heart, of magical and unbridled wonder, that has lost nothing in the localisation process, something that Namco Bandai need to be applauded for allowing to happen".
Score 5/5
"JRPGs are a dying breed, with western RPGs and their immediate action now capturing the imaginations of most gamers. Ni No Kuni: Wrath of the White Witch is one of the rare JRPGs of this console generation that manages to capture the spirit of old-school 16-bit titles like Final Fantasy VI while still managing to feel modern and relevant. An enchanting story with an absolutely stunning world you'll want to explore every nook and cranny of, we can't recommend Ni No Kuni highly enough".
Score 9.4/10
"I didn't want the game to end. It proved one of those special experiences – like I've had with Final Fantasy VI, Wild Arms or Tales of Destiny in the past – where I didn't want to see the conclusion. I wanted it to keep going. That's because Ni No Kuni is just that special, and every RPG fan owes it to him or herself to pick it up and see why".
Score: Legendary out of 10
"Ni no Kuni: Wrath of the White Witch feels like the second coming of 16-bit RPG classics, with a breathtaking Studio Ghibli exterior and a sublime orchestral soundtrack. The pacing is impeccable. It never slows down, never waivers in the amount of excellence it packs into its experience. There is no "that one part" or "that one dungeon" that drags it down. It turns on the charm, the entertainment, and the fun from the first hours, and doesn't turn them off throughout the entire duration of the sixty hours you'll probably spend finishing it. Exploring the world map never gets old, the battle system stays thrilling, and the characters are lovable. Nothing about this game is phoned in. It contains the same elements and same spirit that made so many of us fall in love with the genre in the first place. It doesn't have a complicated, emotional, life-changing message or story, but it doesn't have to. It touches a deep vein of nostalgia and childlike wonder".
Re: Ni No Kuni Wrath of the White Witch Reviews
kknd2002 wrote:
it's gonna be awesome when I get my hands on the wizard edition
im jelly : ( im still waiting for my standard version of the game from amazon.
To the op, the reviews look good!
Re: Ni No Kuni Wrath of the White Witch Reviews[ Edited ]
kknd2002 wrote:
it's gonna be awesome when I get my hands on the wizard edition
D: i missed it , i believe Namco missed a lot of money for not having more in stock
But grats it is imo the best CE ever
rugi1531 wrote
To the op, the reviews look good!
Ty there are like 4 new reviews but i am really tired lol, also seems that the forums are not as lively as they used to be
Btw the game is on PSN downloading already!


text:
And the one that matters the most
Only for the most extreme circumstances
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Retail giant Wal-Mart Stores Inc. ( WMT ) along with
SunEdison, which is a leading global solar energy services
provider, has completed solar power installations at three Wal-Mart
stores in Hawaii. The three Walmart stores of Kahului, Kailua-Kona
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expects to produce 30% of its electricity from renewable sources by
Walmart had also entered into a partnership with SolarCity in
Sep 2011 to install solar-power panels at more than 60 stores in
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has installed solar power panels at Walmart stores in California,
Arizona and Colorado.
We believe that Walmart has got a good opportunity to expand and
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The views and opinions expressed herein are the views and opinions of the author and do not necessarily reflect those of Nasdaq, Inc.
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NEW YORK (TheStreet) -- The Dow Jones Industrial Average is flat on Tuesday and the S&P 500 and Nasdaq are higher. TheStreet's Debra Borchardt spoke to Keith Bliss, senior vice president at Cuttone & Company, about the recent homebuilder data.
The housing market index dropped to 46 in February, missing economists' expectations and last month's mark of 56. Bliss said homebuilders blame the weather for the decline but he isn't buying that excuse.
Borchardt argued that the polar temperatures in the Midwest, ice storms in the South, and mountains of snow in the Northeast have hindered home sales this winter.
While Bliss did acknowledge that this may indeed be the case, he said it's hard to say weather has been responsible for all the other declines in the economy.
He emphasized that investors should analyze Wednesday's housing starts data, specifically the report's detail on housing permits. If the permit number is low, it could be a sign that homebuilders are less optimistic looking out six to nine months from now. This could cause some weakness in the housing industry, Bliss concluded.
Must Read: [video] Quick Take: Guidelines Give Green Light to Banks Dealing With Pot Companies
-- Written by Bret Kenwell in Petoskey, Mich.


text:
Charles Kerans Research Professor / Robert K. Goldhammer Chair in Carbonate Geology Bureau of Economic Geology
The University of Texas at Austin
University Station, Box X
Austin, Texas 78713-8924 E-mail: email@example.com Telephone: 512-4714282 Fax: 512-471-0140
Charlie's research emphasis is on developing new approaches for the construction of sequence stratigraphic frameworks for reservoir characterization. He has been an AAPG Distinguished Lecturer and will head to the Middle East again in 2002 as an AAPG International Distinguished Lecturer. His research has won seven awards for best paper, including PBS-SEPM and WTGS talks and posters and the Wallace E. Pratt Memorial Award from AAPG in 1994 for best AAPG Bulletin paper. In 2000, Charlie was awarded an Honorary Life Membership by the Permian Basin Section of the SEPM (Society for Sedimentary Geology). He received the WTGS Distinguished Service award and was selected as the Qualline Lecturer at The University of Texas at Austin. He is the author or coauthor of 58 papers, 6 field-trip guidebooks, 46 abstracts, and 1 regional geologic map. His first digital publication on the Guadalupe Mountain region will be published soon as a joint publication by the BEG and AAPG.
Charlie has taught numerous short courses for companies in the Permian Basin, the United States, Europe, and the Middle East. Charlie's academic interests also include co-supervising M.Sc. and Ph.D. research with faculty at The University of Texas at Austin Department of Geological Sciences.


text:
There is no license information available for the latest version (3.1.0-rc.2) of this package.
Base application framework
Installs: 540
Dependents: 1
Stars: 5
Watchers: 2
Forks: 3
Open Issues: 5
3.1.0-rc.2 2016-03-23 16:01 UTC
- php: >=5.3.0
- ncsuwebdev/php-ncstate: 1.1.x
- bombayworks/zendframework1: 1.12.3
- ncsuwebdev/ncsubootstrap: 1.0.x
- emagister/zend-form-decorators-bootstrap: dev-master
- ncsu/auth: ~1.0
OT Framework is an application framework built on top of Zend Framework 1. The purpose of Zend Framework is to allow a rapid application framework that takes care of certain tasks that are the same for every app.
Features include:
- Authentication via local account and NC State's WRAP service (http://ncsu.edu/wrap)
- Dynamic and editable access control lists
- User management with multi-role assignment
- CSS and Javascript autoloading
- Cronjob management and execution
- Built-in API interface with key-based authentication
- Application trigger interface for sending customized emails, texts, notifications, etc.
- Custom fields for model objects
- Navigation editor
- Application configuration system
- Centralized caching
- Centralized logging
- Database migration system for versioned databases
- Database backup system
- Utility library for common tasks
Creating an OTF App
There is a base skeleton app available for you to get started. It is available at http://github.com/ncsuwebdev/base-otf-app and can be installed in one step via composer.
You should not start building your app from this git repo!! Using the skeleton app is the preferred method to starting a project built on OTF. Composer will also be the avenue for future OT Framework updates.