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INDEPENDENCE — Grayson citizens continue to reload their ammunition as the county continues its pursuit of a public shooting range near the old landfill site.
Four citizens spoke in opposition of the proposed location during a public comments period at the Grayson Board of Supervisors meeting on Dec. 13.
Tony Goodman spoke first and, although his home is in Baywood, he owns land adjacent to the proposed location.
"I'm in favor of a firing range, very much so," Goodman said, noting that it will be a great thing for the citizens of Grayson County and law enforcement individuals. "I am not in favor of where it's being proposed to be put. I don't see how it can be made safe."
Goodman said he owns the adjacent land to the proposed site and that he, his friends and his kids all hunt that land.
Goodman said his deer stands are directly behind the back stops, the bank into which people would be firing. He is concerned that a stray bullet could go into the woods where he and his family could be hunting.
He added concerns about digging down into the ground to create the firing lanes and back stops could unveil trash and methane gas.
"If you have to haul dirt in there, it's going to be tons and tons," he told the board.
Goodman added that "bullets do get away" and made mention of a bullet at the Galax firing range that went through a window and landed in a nearby sink of a home in the area.
"If a bullet does get away it needs to be in an area where it won't hurt anyone," he said.
Goodman was also concerned about subdivisions that have already been approved in the area and for those people who have built homes in the country to get the solitude and peace and quiet that Grayson provides.
A shooting range, he continued, is not going to be good for those that live there or future developers.
"I don't see how the planning commission can even consider approving that site as a proposed shooting range," Goodman said. "There are some other locations. It's not fair for those people to put up with the noise after they built out there for peace and quiet."
Goodman concluded by saying his concern is that it's simply not safe and in his opinion there is no way to make that location safe.
Mark Walker first came to Independence 30 years ago and is a taxpayer in the Oldtown District where his family has a 90-acre farm.
Walker said he has been a member of several private shooting ranges over the years and that he enjoys hunting, trap shooting and other shooting sports.
"I'm a firearm enthusiast," he told the board.
Walker has a strong interest in the proposed shooting range, as his family has adjacent land.
Among numerous deficiencies Walker said he has found in the proposed location, the main two are the proposed site and that the range was proposed as a public facility.
"People not willing to follow rules at private shooting ranges go to public ones," Walker said.
Adjacent land is within 250 feet of the backstop and Walker noted that last year he killed a deer at 1,000 feet.
So, "250 feet is lethal," he said.
Additionally Walker was concerned that the property was too small for a shooting range and that stray bullets could easily reach adjacent property such as his family's.
"My question is about public safety," he said.
Barbara Moncrief retired to Grayson County for the beauty and peace and quiet.
"I'm not against a firing range in the right place," she said, noting that after talking with members of the National Rifle Association she felt the location did not meet the requirements set forth.
"I love to walk through the woods… my grandchildren love to run and play in the woods," Moncrief continued. "With a firing range as close as this will be to my home, all of these will come to an abrupt halt."
Moncrief, a retired registered nurse, remembers early in her career a young woman who died from an accidental shooting. She never forgot that night and said it was "a bullet that was not supposed to be there."
Robert Buchan considers himself a proponent of guns and said he is a life-long hunter who has practiced gun safety since a very early age.
"I can second everything I've heard tonight," Buchan said.
In a county that is focusing so hard on economic development, Buchan questioned if the county leaders had considered the impact this shooting range could potentially have on the little economic hub in this area.
Buchan said the proposed range is within 2,000 feet of 106 properties – 43 of which have yet to be developed.
He added that three-fourths of a mile away is a campsite. He was worried about the impact on that local business owner's site when campers are awakened by gunshots early in the morning.
"I urge the supervisors to take a walk out there yourself and go and look at what happens in that area," Buchan said. "Really consider the impact it's going to make to your county before you embark on this road."
County Administrator Jonathan Sweet had mentioned earlier in the meeting, his administrator's report, that the county is working with an engineering firm to design the proposed site, as well as working on required testing to determine if the site is suitable.
The NRA has offered the county a matching grant to pay for half the cost of the firing range.
Before a decision could be made, the proposed plans would have to go through public hearings at both the county's planning commission and board of supervisors.
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Machete confiscated from UA dorm
Published: Thursday, February 28, 2008 at 6:51 p.m.
Last Modified: Thursday, February 28, 2008 at 6:51 p.m.
TUSCALOOSA | University of Alabama officials confiscated a machete from the dorm room of a student in Parker Adams Hall on Thursday.
There was never any question that he was a danger to himself or others, said UA spokeswoman Debbie Lane. This was a very minor incident.
The student said he used the machete to chop vegetables, Lane said.
Faculty members planned to speak to students in the dorm, which houses some students in the autism spectrum disorders program, Thursday night.
There doesnt seem to be any concern from students [about the machete] at all, Lane said.
The student will be referred to the universitys Office of Student Judicial Affairs.
The incident comes a week after another student was suspended for having a vintage rifle in his room at Lakeside Dorms and another in his vehicle.
Reader comments posted to this article may be published in our print edition. All rights reserved. This copyrighted material may not be re-published without permission. Links are encouraged.
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She is nice, I'd do her anytime, she has nice tits and nipples so suckable. can bury my face between her legs and can come in her mouth if she likes.


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The North East Lincolnshire School Sports Partnership's U16 Boys Basketball CVL continued this week with schools completing their fixtures in their relative two leagues.
League 1 consists of Havelock, Humberston, Clee Academy, Wintringham & Immingham.
League 2 consists of Tollbar, St James, Healing & Whitgift.
Results & current league standings attached.
Results have been collated & the following entries will contest the cup & plate competition.
Plate Competition - Monday 6th Feb @ Whitgift 3.30pm - 5.30pm
Cup Competition - Tuesday 7th Feb @ Whitgift 3.30pm - 6.00pm.
|U16 Bball Leagues.xlsx
|U16 Results.xlsx
Date: 3rd May 2016
Time: 15:00 PM - 18:00 PM
Date: 3rd May 2016
Time: 15:30 PM - 17:30 PM
Date: 4th May 2016
Time: 00:00 AM - 00:00 AM
The NELSSP KS4 Hockey central venue league took place over 3 weeks at Oasis Wintringham in January/February. Competing schools were Healing (3 teams) Oasis Academy Wintringham, St James and Ormiston.Read article
The 2015/2016 Secondary Indoor Rowing Competition was held at Oasis Academy Wintringham on Friday 29th January 2016. Competing schools/teams were Oasis Academy Wintringham, Cleethorpes Academy, Tollbar Academy (2) Humberston Academy (2) and…Read article
The 2015 / 2016 U16 Basketball CVL League took place at Grimsby Institute over 3 weeks of play in January. Taking part was representative teams from Tollbar, Humberston, Healing, Oasis Academy Wintringham, and the Academy Grimsby.Read article


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Concrete has black divots
My concrete floor in the basement has black divots in it. I have pictures of it, but it won't let me post. Please Help
post them pics somewhere, like tinypic and send us a linkerooski
1st guess is mold, mildew, or dirt :eek:
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Compass Bible Church's Fall Fest draws 20,000
ALISO VIEJO – About 20,000 local residents came out to celebrate at Compass Bible Church's Fall Fest, held last month at the Verizon Amphitheater in Irvine. The free event featured rides and attractions like a giant slide, rock climbing wall, laser tag and Ferris wheel.
Compass Bible Church enlisted the help of 800 volunteers from the Aliso Viejo church to work booths, cook hot dogs, greet people and pass out candy. More than 10,000 free meals were served, according to church officials. Food was also available from In-n-Out and Chick-fil-A. Other vendors served free kettle corn, cotton candy, hot dogs and other snacks.
The event has grown over the last several years from a gathering of 50 people in the church basement to being spread out over 10 acres in the Verizon Amphitheater parking lot.
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That's an error. Something went wrong - either we couldn't find what you were looking for or an error occured. This is the last thing the site told me:
URL: http:/http://article/2012/02/illini_wrestling_travels_to_ithaca_to_compete_for_coveted_spot_in_final_four/ Type: foundry\exception Query: ///article/2012/02/illini_wrestling_travels_to_ithaca_to_compete_for_coveted_spot_in_final_four/ Time: 2016-04-29T10:55:03-05:00 UA: CCBot/2.0 (http://commoncrawl.org/faq/)
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Another autocratic U.S. ally in the Arab world faces a non-violent challenge.
Posts Tagged: Democracy
Tunisian students are energized by the prospect of participating in government.
Israel must act now to conclude an agreement with Palestinians.
The non-violent pro-democracy struggle in Bahrain has failed to gain support from the Obama administration.
Are we seeing the last of the world's dictators?
As the current revolts in the Middle East demonstrate, the democracy-versus-stability debate rests on a false dichotomy.
Are we seeing a revolution in the Middle East or just a rebranding of military dictatorships?
How will the pro-democracy movement respond if the military subverts the revolution?
The United States often acts like it has the patent on democracy.
Ever day U.S. soldiers risk and lose their lives ostensibly for the cause of Middle Eastern democracy, so why isn't Washington more firmly supportive of democracy in Egypt?


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nothing more than a manufactured number the Wall Street thugs make up to sway the market in their favor! Soooo rigged its ridiculous!
Show the evidence please.
Evidence? Are you kidding? No different than preferential traders getting economic numbers early! This market is totally rigged. Problem is the emerging markets are even worse so where else are you gonna park money? Under your mattress?


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Not a nonvolatile CEF by any means.
Buy low, sell high has worked for us since the IPO decades ago. We self-insured by putting what would have been healthcare premiums into HQH. We lucked out and never needed to draw down for medical care.
Anyone have any information to share. Hard to get up to date information on HQH.
Go to cefconnect website, enter the symbol. Excellent site for all CEFs. Many of us CEF players have been using it for years.


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I am using yepnope.js to load javascript files dynamically,and I've noticed that my scripts appear to be loaded twice according to Firebug and Webkit Inspector.
The problem is that in Firebug's Net panel (Firefox 4 latest), their response is a
200, not a
304. It seems to be slower than in Chrome.
I have uploaded this video showing the issue. You can see how the files
jquery-1.6.1.min.js and
libs.js are loaded an extra time.
The code I am using to do this is the following, simplified:
load: ['jquery-1.6.1.min.js', 'libs.js'],
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Divorced from the setting, I would grumble at the limitations of the power system...and for a generic superhero game, I would not recommend it. For a very particular type of game (a Heroes or X-Men-style game), it fits the tone very well.
The official character sheet is very cool in that it has boxes to fill in when making your character (like four boxes for a Marksmanship of four), which gives you a completed sheet that reminds me of the Power Grids Marvel has used over the years on the website, trading cards and Handbooks.
The metaplot mildly concerns me. Obviously, you are not bound to anything in the book, but the more you deviate, the less useful later books are (or, depending on your players, the more they resist you game because of what the next book brings). Previous Third Eye Games entries such as Wu Xing and Apocalypse Prevention Inc. have had a lot of setting material, not so much metaplot. With the right touch, metaplot can enhance a game. With the wrong touch, it can bring back nightmarish memories of NPCs with Plot Armor and stories that are bigger than your PCs.
A very healthy and diverse selection of premade characters, complete with art, can be used as quick PCs, as NPCs or just as inspiration for what can be done with the powers system. There's even a "magician" named Citizen Arcane.
The Juice mechanic is basically a Power Points system but it reads very well, with the ebb and flow of power being influenced by more factors than just "I spend power points. Dang, I'm out of power points". It is recommended that you use some kind of physical markers (poker chips, glass beads, whatever) to keep track of the flow.
Right now, at least, I have nothing else to add. If this sounds remotely appealing to you and you don't own it (and you are reading this before March 24), just enter the giveaway and try to win a free copy and see for yourself. You literally have nothing to lose.
For my full review, please visit http://mostunreadblogever.blogspo-t.com/2015/03/tommys-take-on-amp-year-one.html
By far the best modern-gods themed RPG, Part-Time Gods manages to nail down the thing that neither of its contemporaries in the genre can: The human life that godhood is stapled onto. The big mechanic here is balancing your mortal and divine lives with one another. Go too far in one direction, the other degrades. This is brilliant and I don't understand why nobody's come up with attaching that to being a god before. I was sold just on the concept. It helps that there's an actual game in there, with a simple but powerful system that could probably be explained over lunch. The writing is solid, creating an intriguing setting and presenting it well. I wholeheartedly endorse this product and/or service.
Fun and quick to start. Well designed and the goals add to future adventures.
Ring Side Report-RPG Review of AMP Year One
Originally posted at www.throatpunchgames.com, a new idea everyday!
Product- AMP Year One
Producer- Third Eye Games
Price- ~$15 here http://rpg.drivethrustuff.com/product/132784/AMP-Year-O-ne
TL; DR- Want some amazingly customizable superheroes? Look here! 93%
Basics- When they showed up, everything changed. AMP is a near future, heroic RPG. Players take the roles of super humans in 2015. The mutants have only been around and in large numbers for about a year, and the world isn't really read for what they have to offer. Will you fight to save mankind or destroy it? Are you here to put these monsters in their place or will you stand with the mutants? All of these are important questions that you will have to answer as you struggle to find where you fit in.
Mechanics or Crunch-This is a new RPG theme and with a ton of new mechanics. Let's do a rundown of some of the high points that are offer.
Base mechanic-This game has echoes of its d20 past, and I mean that in a good way. Everything in this game is a d20 + skill A + skill B or d20 + 1 1/2 skill A. That's it. It's simple, it's quick, and it's fun to play. Want to treat an animal's wound? That's a d20 + beast handling + medicine. Want to shoot a gun? That's d20 +marksmanship*1.5. Simple enough. It only gets slow when both the target and the attacker have to roll to determine if a hit is a success. In my game, I found myself just saying 10 plus the skills for the attack or defense. That change made my game run just a bit quicker.
Character Generation-This character generation is complex but has several walkthroughs. This is a true everything point by. You can really screw up your character if you try to min/max and fail horribly! Everything from your speed, to your health, to your attacks is all bought via points. You don't have to take any points in speed, but you will move really slowly. I love this style of customization, but newer RPG players really need to look over the example characters to make a useable character. Unlike DnD5e where you make about five choices, when you make your character in AMP, you have at least 20+ decisions to make. It's easy to do as the math of the system doesn't operate like the point buy from Shadowrun 4e, but don't expect your first character to be made in five minutes.
Loyalties-One thing I wanted to point out from the character generation was loyalties. This game has lots of different themes that are really well integrated into the mechanics. One way that is done is with loyalties. When you make a character you decide how important various aspects of your life are. These range from your community, yourself, and to lovers you may have. Each rank in these provides in game bonuses with ranks varying from rank zero to rank five. I like the addition of mechanicals benefits from role-playing choices, and these loyalty ranks really provide that connection.
Powers-It wouldn't be a superhero RPG without superhero powers. Powers come from several different general areas ranging from batteries (you store up energy) to behemoths (you are the Hulk!). These powers all have augmentations that provide extra benefits like the behemoth has the crush augmentation that adds extra damage on melee attacks or the bolt ability which allows you to fire elemental blasts at people. Most of these powers are dependent to on Juice. Juice can be thought of as adrenalin, and it powers the superpowers of the heroes and villains. Each broad category has a number of smaller augments that you get as you level up in the power. Some categories have several different augmentations, while some only have a few. It's a quick and easy way to broadly provide the foundation for lots of different hero powers, options, and flavors. Some of the names might be somewhat confusing, but looking over the powers the descriptions provide the rules and the story to how each power works.
Summary-The mechanics of this book are well done. The game provides near endless customization and the ability to create the heroes and villains you want to be and see. The new ideas such as the loyalties are excellent mechanics that other RPGs should employ that really developed the mechanics and the theme together. However, this isn't perfect. Some aspects are a tad fiddly such as rolling for both attack and defense on both sides of the GM screen. It's not the worst thing in the world, but sometimes dealing with the amount of rolling in combat can be annoying. Also, character generation is somewhat difficult. If you know what you're doing, you get all the tools you need to make any hero, but if you are just by yourself readying a character for a friend's game, you might be lost in the amount of options you have to choose from. 4.75/5
Theme or Fluff- The basic story of AMP year One is that after World War I governments around the world worked on a super soldier project to stop war altogether. Over the generations, the children of the experiments developed these super powers and passed them on. Now, lots of super powered people are emerging. How will the world change because of this? What kind of person will you be? This is a standard comic book intro, and this is semi-cheesy. But, its super powered people. You have to expect a little cheese in that territory. Just look at the number to times Batman has died and come back to understand. While it might not be my absolute favorite intro story, it does leave a lot of room for the GM to design a story in the near future world of 2015. The first half of the book describes the history of the future, and provides lots of different story hooks as well as doing an excellent job of introducing the various groups at play in the lives of the mutants. Does this feel like the X-Men? Good! This RPG specifically mentions that as one of the main inspirations behind the themes of the game. And since there is no currently published X-Men RPG out there, this is the best solution if you want to play in that world. I think AMP does a great job driving home its theme while providing lots of different stories for the GM to run. 4.75.5
Execution- AMP is done fairly well. The powers section is a bit wordy, but all the powers get nice flow charts explaining what augments you have to take to take the next one. A little more art would be nice as well as color, but for a black and white book, it's done really well. The font, words, and layout all work well, and the hyperlinks don't make my iPad slow to a crawl. I would have liked a few more pre-generated antagonists for the PCs to face as well as a better guide on how to generate encounters. But, on the whole this is a well done book that was fun to read. 4.5/5
Summary-If you want to play a free form superhero RPG? Then, pick up this book. The mechanics are simple, the powers work well, and the execution is great. I have my minor gripes, but overall, this is a fun super hero RPG that isn't too crazy or cheesy. The world is fresh and interesting while providing enough open-endedness to give the GMs free reign in the stories they want to tell. I was actually pretty entertained by the story that this book had to tell. Since the tile of the book is AMP Year One, I hope the authors keep up with other AMP books or splat books to keep the metastory going. 93 %
Ring Side Report-RPG Review of Attack of the Buzz
Originally posted at www.throatpunchgames.com, a new idea everyday!
Product- Attack of the Buzz
Producer- Third Eye Games
Price- ~$3 here http://rpg.drivethrust-uff.com/product/137727/Attack-of-the-Buzz-Adventure-for-AMP--Year-One
TL; DR- Know your group, and this will be a blast. 90%
Basics- Alice, Texas is under attack! Not by the mutants that are running around but by bees! Hundreds have died, and no one knows why the bees won't give up attacking people. Can you and the other AMPs you travel with find out how to prevent the bees from killing the town or will you end up like the rest of the town?
Mechanics or Crunch-The adventure is a fun one, but there are some problems depending on who is playing. This isn't a bad adventure for mechanics as everything presented makes sense in the AMP work and is balanced, but bees are swarms. And, swarms are always hard to fight. Especially with new characters. Some characters will be completely useless for some of the major scenes in this adventure. If you have a super computer hacker, then that character will spend most of his/her time running from the bees. It's a bold move for the first adventure put out by a system to feature swarms as the main villain, and I think it hurts the fun a bit. However, the adventure does provide some new powers as well some equipment to help smart players. What's here is good, but the mileage your players will get out of the module really depends on who is at the table. 4/5
Theme or Fluff-This is one of the major events in the AMP Year One story. My players enjoyed being part of the world and solving a major mystery that is presented in the main book. It was fun for the players to work out how to solve some problems as well as fighting for their lives! Also, the major groups all have reasons to send characters to this location helps me as a GM bring all the players to this location while still allowing the players to be whatever they want to be. I didn't feel like I had to shoehorn my players into this one size fits all adventure. 5/5
Execution-This product was laid out like the AMP Year One core book. Overall, that's good as I like the text, font, and layout, but I felt this lacked a few things. Alice, Texas doesn't have a map. That was somewhat troubling. However, I did like the fact that there is some new art like the main villain and the bees attacking the town. The art was well done, conveyed the sense of terror from a bee swarm attacking people, but didn't go gory. The RPG was still pretty age neutral, and that makes the super hero genera fun. I would have liked a bit more art, but for the price of the module, it's worth it. 4.5/5
Summary-As a mod that's a cold intro to the system, this one might not be favorite. The main enemies that are thrown against the player are kind of hard to deal with when players have limited resources and powers. That said, if your players know that swarms are a problem here and they can plan accordingly, then this is a fun module. I'd like a bit more to the module like a map, but for the price, I had fun and so did my players. It's a quicker mod as it doesn't have tons of scenes, but that's not a large problem. If you need your AMP fix and want to learn one of the major secrets in the AMP world, this is a great way to get some more of the system. 90%
The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://rolep-layerschronicle.com/?p=45197.
AMP stands for people with Accelerated Mutant Potential. The year is 2015 and there is an emerging group of people exhibiting strange powers. These powers stem from experimentation that started in the 1930s. The strange powers that are being exhibited are akin to super powers and with all great things, someone wants to control them. As these individual powers are discovered across the world, several government agencies have stepped out of the shadows to regulate the use of these powers. Adding to all of this, each AMP has a chemical need to attack other AMPS who are in close proximity. They can overcome this, but the urge to fight one-another and the hunt by government agencies makes super powers feel not-so-super.
On the outside, AMP: Year One looks exactly as it should; the combination of colors and art style with a coming at you perspective amp up the energetic feeling that this game has. This game, from a mechanical standpoint, is designed to tell a story; the folks over at Third Eye Games are good at that and they have designed games in the past that attempt to and often transcend your typical hack and slash RPG. At its essence this is a super heroes game and the influences listed at the end of the game affirm that. I was happy that it wasn't designed to be a silver or golden age heroes type game, but went more along with the Heroes Television series. The addition of the "programmed need for AMPs to clash" was another nugget of goodness that really adds a unique dimension to this game.
The first chapter predictably gives a history of Project Black, the super secret joint international government project that developed the serums that created the AMP bloodlines in the 1920s. There is a time lapse and the current information includes a series of events that occur when the decedents of Project Black start to manifest their powers. Because this is year one, many people are unaware of their own powers or the powers that AMPs are displaying. All the while the government is trying to cover up and hunt down the AMPs before things get out of control. I think this was a good choice as it allows the players to be on the ground floor and supplements to the game can easily be introduced as year two and so forth. Each year could introduce new major events as well as rules tweaks based on the activities presented in the game timeline.
Next comes the character creation and this is another area where Third Eye games tends to do a good job, AMP is no exception. Like many companies, we start to learn the rules as we create characters. I like this approach as it makes the first time I read the rules section of a book feel like a review rather than something completely new and foreign. I appreciated the warm up that is provided by requiring a character concept followed by loyalties and affiliation. These are good because it forces the player to have a really good idea of what type of character they are going to play before they choose their skills and peruse the over fifty powers available to them. I found that power choice was the most difficult phase of character creation for my players and me. There are so many great powers and a few of them don't show up exactly where you might expect them to, so getting players to read through all of them was a time sink that required some pre-reading. In a few cases, I actually took the players concept and married it up with the powers in the game that supported it to save time. This had the added benefit of the players not knowing what powers their adversaries might have. If during the game one of my players felt like they witnessed a power that was better suited to their concept, I let them switch it, no big deal. Third Eye Games was kind enough to include a quick creation guide not only in the rule book but on the character sheet as well. This system includes special gifts and drawbacks which not only make a character feel original, it provides mechanics that help create conflict.
The next chapter was the "spell book" section of this book; only, replace spells with powers and wa-la, you have super heroes, or at least people with super powers, they are not all heroes. Each power has a sort of power tree, like the ones you might find in popular MMORPGs. The powers are broken down into nine different strains and each hero can have three powers, so no character is really a one trick pony. Heroes must have their primary power originate from their strain, but can pick powers from other strains as their secondary and tertiary powers; this adds to that oh so fresh feeling and gives players a chance to play around a bit. The characters can't just use their powers whenever they want; they need juice or mana if you are stuck on the whole MMORPG thing. This is basically adrenaline, and on top of their base juice things that cause adrenal spikes give a character more juice.
Following the powers chapter is the rules chapter. This system takes some getting accustomed to; it isn't that the system is so complicated, it just requires less dice and more skill combinations than most D20 gamers might be accustomed to. This chapter caused me the biggest growing pains (as all rules chapters tend to do). Once you use the system, it makes sense, but by this point in the book the amount of examples had fallen off dramatically and while numerically the addition of numbers on a one skill check made sense, they got in the way during game play. This isn't Third Eye Games first rodeo, but I wish there had been a work around on this. Minus that and a few other calculations that seemed cumbersome, especially during tense combat, the system works for the spirit of the game.
The final chapter is for people running the game. It gives storytelling tips and talks about how the setting should feel. This chapter asks the important question of what would you do if you woke up with these powers? Third Eye Games once again showed that they are all about the gaming experience. Most of the advice falls back on the rule of cool and reminds the people running the game that games are made to have fun.
This is a super heroes game that for the most part feels right. There are a few things I'd tweak, but if you are looking for a game that allows to become the super powered person you always wanted to be, the person with the powers you read about in the comics, then this is the game for you. The overhead of dice and rule books is small and with a D20, pencil, and rulebook, you are ready to go. I had a great time playing this with my group and I think you will as well.
First, I have to disclose that this review may be a touch biased, as I am in the book under playtesters.
That said, this is one of my favorite Superhero systems. I have played Champions, V&V, Marvel [TSR and Cortex], Mutants and Masterminds [all versions], Savage Worlds Supers, Icons, Capes and MANY others. You could say Supers game are my favorite genre. I am also a fan of Third Eye Games products. I own most of them and am in Part-time Gods [pg 196]. Everytime they come out with a new rules set the system gets refined a little and this is one of their best. The system plays smooth and has a feel of Season One of "Heroes" or "Misfits". It is gritty and flexible. it is also a great start [it is called Year One after all] to what I hope becomes one of their best lines. I have run several sessions of the system and find my players coming up with some amazing combos that they think breaks tha game, only to find that they are still on par with all the other players and NPC's. Great timeline style background and some wonderful NPC's in the book to get the juices flowing on character ideas. I cannot wait to see where this system and setting end up going in the "Years" to come!
In the interest of full disclosure, I was involved in the Kickstarter for AMP since the very beginning, and have been greatly looking forward to AMP's release since day one. There are six chapters to AMP.
The first chapter includes the background story of the Project Black that ultimately results in the AMP (Or accelerated mutant potential) individuals. Project Black occurred in the 1920's when a group of governmental agencies pooled their resources to create the perfect soldier through genetic manipulation. Ultimately the project was shut down due to some slight rampaging mutants as a result of the project. Fast forward to 2015, when the descendants of the survivors of the experiments start displaying their AMP potential. The story line then continues with a series of key events through the beginning of 2016. At the beginning of 2015, very few people are aware of the AMPs and the story will be an origin story where the players explore what it is to be superhuman. As the year continues, the public starts becoming aware of the AMPs and the story starts to explore how the public reacts and individual AMPs ability to shape that perception.
The second chapter explores character creation. In addition to concept, character creation includes selection of skills, power selection (Which I'll discuss with the third chapter), spending bonus points which includes gifts and drawbacks selection, and loyalty selection. The system in AMP is a skill based system, where two skills are combined together (in most cases) with the random dice element to generate an event outcome. At first I saw this as a bit of an odd choice for the superhero genre, but the more I considered the system, the more it fit what the story was attempting to accomplish. The two skill system allows for the development of characters in a little more accelerated manner that fits in with the superhero origin story. In addition to skills, you have gifts and drawbacks that range from physical, mental, social, as well as AMP based special gifts and drawbacks. The gifts and drawbacks really make the chapter shine, because they allow you to shape and create very specific hero concepts. Finally, there is the selection of loyalties. Loyalties allow you to set and shape the priorities of your character by assigning points to eight different values that shape your character, allowing me to be a selfish jerk that is only focused on accumulating wealth and fame, or I might focus on community and a desire to protect those around me. Loyalties are more than background fluff, because each loyalty carries a mechanical benefit and later on can allow you to gain more experience when you sacrifice for your loyalties.
I have to admit, I read the third chapter first, as it covered the powers which in my mind are a large part of the meat of the superhero tradition. There are nine different strains of AMPs including blasters, bulks, elementals, ferals, mindbenders, psychs, shapers, shifters, and travelers. A blaster can for example shoot fire from his hands, while a bulk might display super speed or super strength. An AMP may have up to three powers. The primary power must be within their strain, but the others can be any power selection, although it becomes more expensive to develop powers outside of your strain. Within each power, the AMP gains a core ability, but can also develop augments that change and enhance how the power is used. I should also discuss juice which is the energy which fuels the various powers. Juice is associated with the adrenalin response. Each AMP has a certain baseline of juice when they're calm and at rest, but things which kick in adrenalin (such as getting into combat) increase available juice to fuel powers.
The fourth chapter covers the baseline mechanics of AMP and basis of combat. The system is fairly streamlined and once you get used to the system, it looks like it will run very smoothly, though at this point I haven't been able to try it out. One neat element of this chapter is called the law of attraction. When an AMP meets another AMP, there is a powerful instinct towards immediate conflict. This might be a spirited philosophical debate or out and out combat. This drives individuals with AMP powers to conflict. It creates a dynamic of conflict that helps drive the story forward without being heavy handed.
Chapter five provides a list of generic antagonists as well as a list of different sample AMPs that the players might have a run in with. I particularly enjoyed the background stories of the AMPs and a chance to look at how different characters fit together mechanically.
Chapter six includes storytelling advice as well as a discussion of theme and mood for the setting. An interesting element of AMP is that it is not a traditional four color comic book world where everyone that develop powers decides to immediately put on a cape and either start fighting crime or robbing banks. Instead the theme fits more into a how would you react if you if you suddenly developed super powers? Some people might seek fame (and reality television) while others might try to pretend the powers don't exist. At the same time, there is also a larger dynamic where the individual's reaction is shaped by the reaction of society as a whole to the revelation of people with super powers.
All in all, AMP is one of the best takes on the superhero genre that I've ever seen. It pushes the border between the realistic and the fantastic while fitting the two together in a neat package. I would also add that AMP, year one is the first book in the series with additional releases planned that will develop and expand the story and the abilities of both AMPs and saps. (or those humans without powers) I can not recommend AMP year one highly enough.
The following review was posted at Roleplayers Chronicle and can be read in its entirety at http://rolep-layerschronicle.com/?p=44700.
Camp Myth RPG, based on the Camp Myth book series, is another role-playing game from Third Eye Games designed for the next generation of gamers. While Mermaid Adventures appears designed for the fairly young, Camp Myth RPG seems more appropriate for teenagers and their parents to enjoy. Players take on the role of one of many mythical creature types as what I believe is a teenager, or possibly young adult, at the famed Camp Myth where they learn how all different types of ways of dealing with the mythical world they live in, which resides within the confines of Earth (kind of like Hogwarts does). What these characters learn turns into badges like one would collect at summer camp. However, the tasks needed to acquire these badges is mythical in nature, just like everything else in the book.
Camp Myth RPG is a bit of a surprise to me as I was expecting the mythical elements were present in the characters, but not necessarily in the entire environment they interact with. Not that it's overdone, just that it wasn't what I was expecting. Basically, everything within the setting revolves around this almost pocket dimension which resides on Earth where all these mythical creature kids get to spend their time learning to be mythical creature kids. Additionally, I was suprised at how much the game seemed to emphasize non-youth encounters and instead feels more like the true test of these kids going from youth to adulthood. In other words, it's not just a bunch of kids playing in a kids world, it's a bunch of youth who are preparing themselves for their future and learning everything (well, maybe not quite everything) they need to survive.
Camp Myth RPG is tied up in a nice blanket of mechanics known as the Pip System (same as Mermaid Adventures). It's an easy to learn and understand mechanical resolution system where you have positive and negative dice and try to roll more successes on the positive ones than the negative ones. From the perspective of introducing, or moving, the next generation of gamers into more complex role-playing games, this is a good launching point. It's simple and helps you understand what it is to play a RPG and how to get involved in the roles of the characters.
WHAT WORKS: The whole concept is awesome, but I particularly love the merit badges. The adventures are very inspirational for guiding you in just what a Camp Myth game IS. Honestly, as "kid" RPGs go, this is one of the few that actually appeals to me to actually RUN. The selection of Mythic Races is great as well, and the bestiary is HUGE and simple to understand and expand upon.
WHAT DOESN'T WORK: I was maybe going to say "needs more Merit Badges" (maybe), but there's already a mini supplement out that adds new Mythic Races and Merit Badges.
CONCLUSION: I never see Camp Myth bandied about in discussions for kid-friendly RPGs, and I'm not sure why, as I'm fairly convinced it's one of the better kept secrets in RPGs, despite a successful Kickstarter (of course, I didn't even know the books existed before the RPG was announced). The concept is bursting with fun, and Third Eye Games knows how to deliver on good, playable games, making for a very nice combo. If you're looking for a game to break your kids (or students or youth group or maybe even the kids going to your camp) into gaming, take a chance on Camp Myth
For my full review, please visit http://mostunreadblogever.blogspot.c-om/2014/07/tommys-take-on-camp-myth.html
My seven year old really enjoys having the pictures from the game book to color. The art is well suited to coloring. Definitely worth a couple bucks if any coloring book is.
Care Package #1 is an excellent addition to the Camp Myth RPG line-up. It's short, extra sweet, and to the point, and everything contained in the book will make an excellent addition to any Camp Myth game.
This PDF is only 6 pages long, or 5 if you don't include the cover. It doesn't bother with a Table of Contents because it doesn't need to--we're dropped straight into descriptions of the game's three newest races: the Gorgon, Pixie, and Yeti.
Gorgons are younger versions of the mythic sisters from Greek mythology. They haven't grown into their snake-like features yet, but they do have a tendency to accidentally petrify things when they get spooked or upset.
Pixies are "doll-sized delinquents" who are rebellious by nature. They enjoy making clothes and armor out of discarded things, such as armor welded from pennies.
Yetis are big, brutish, and don't understand (or care about) social norms. To a yeti, the direct approach is always the best approach.
Each new race comes with a nicely illustrated picture to give you a feel for what they look like, and the descriptions are up to the super hysterical and pun-tastic standard set by Chris Lewis Carter in the original Camp Myth RPG (and Camp Myth children's books).
After 3 pages for new races, we have two pages for new Charms and Merit Badges. There are 5 of each, and each adds some new item to obtain.
As usual, it's the flavor of the setting that really shines through here. I love the Harpy-Feather Pin, the M.Y.T.H. (Mythic Youth Training Handbook), the Djinn Wish Management merit badge, and the Pegasus Aviation merit badge, among others.
And that's it. Short, simple, to the point, and ultra fun. If you own Camp Myth: the RPG, you definitely need to pick up Care Package #1.
WHAT WORKS: This API Worldwide book does a great job conveying the different "feel" that it has over a US-based game, doing an even better job of illustrating that then Europe or Canada did, and feeling more "complete" than the Europe book. The lack of metaplot means that you don't have to worry about your group's decision at the end of the second adventure being overruled by anyone.
WHAT DOESN'T WORK: None of the four new demon species really jumped out at me the way previous Worldwide demon entries did.
CONCLUSION: If you're not setting a game in South America, even as a temporary detour, I'm not sure there's going to be enough here to make you NEED this book. That said, if you want a completely different, almost desperate, feel to your API campaign, South America is just what you're wanting: The API South America branch is outgunned, overpowered and trying to figure out how to make it all balance. Strong recommendation if you like API and want a change of scenery. If you're just wanting something to boost your existing game, this probably won't do the job for you.
For my full review, please visit http://mostunreadblogever.-blogspot.com/2013/09/tommys-take-on-api-worldwide-south.html-
WHAT WORKS: The cool new mechanics are a great addition and some of the setting elements are nice. The options for playing the Will of Iron as "not nice" as well as playing an "honest" Strand of Fate is really intriguing as well.
WHAT DOESN'T WORK: The adventure left me a little cold for some reason.
CONCLUSION: If you like Wu Xing, there's a lot of great setting elements here to play around with (like the Repeating Prison). There are also some swell new rules like the wushu, new styles, new weapons (I do dig the Seven-Branched Sword and Heaven's Splitter). Unless you're playing troupe-style, your players won't need a ton of clan options, but the Veiled Ones or the Sons of Steel could make for great antagonists. Definitely recommended for fans of Wu Xing as there are some cool elements to use even if you don't have Will of Iron or Hidden Strands PCs in your games.
For my full review, please visit http://mostunreadblogev-er.blogspot.com/2013/09/tommys-take-on-wu-xing-truth-and-lie-s.html
The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://rolep-layerschronicle.com/?p=33168.
Truth and Lies is another clan-oriented sourcebook for Wu Xing, delving deeper in to a pair of clans and adding new options to go along with that content. Truth and Lies focuses on the Will of Iron and Hidden Strands of Fate clans along with a pair of new clans that coincide with those clans. The source content is presented in narrative fashion as if you, the reader, was having a conversation with the person in the book. Albeit slightly odd at times as the person in the book responds to questions you didn't actually ask, the source content is an interesting read that strives to keep the reader engaged.
For those who enjoy Wu Xing and want to flesh out more of the background of their ninjas or gain a better understanding of what the clans are like, these clan sourcebooks are exactly what is necessary. As an ongoing series, players and GMs will definitely get a greater sense of what the Wu Xing setting is about as these books focus heavily on the source material and present new mechanics almost as a bonus instead of being the focus of the book. Thus, you get more material to make your ninjas more interesting and give them more purpose within the overall Wu Xing setting.
Publication Quality: 9 out of 10
Truth and Lies is a great looking book. Being funded through Kickstarter helps to produce top-notch artwork and it utilizes the already-established layout and format of other Wu Xing books. I'm not always a fan of how some of the artwork is sized and placed on the page, but they still work and do a great job of representing the content in visual format.
Mechanics: 8 out of 10
Truth and Lies is a solid book for new mechanics in terms of what you get. I would prefer to see more of the source content translated into mechanics to tools regarding some of the people and places being mentioned. There's a lot of great mechanical content here for players, but not as much mechanical content for GMs. I understand the focus is on the clan, but it would be nice to have further translations of the source content into quick plug-in module type tools for GMs (such as presenting a stat block for an important person, presenting the stats for a particular village presenting frequently in the book, etc.).
Value Add: 10 out of 10
Truth and Lies is an excellent sourcebook to add to your collection, especially players. Not only does it present an in-depth look into a pair of clans, it offers new player character options to better represent what those clans are about. For GMs, you also get another adventure to slot into your campaign.
Overall: 9 out of 10
Truth and Lies is another great clan sourcebook for Wu Xing. This series does a proper job of presenting clan-oriented material and lays out a lot of options for the players and GM to pull from (source content that is). It feels extremely balanced with the core Wu Xing book and presents content that has a certain synergy with the core rulebook, making it feel like an integral part of the overall setting.


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18 Fashion Rules From Beth Ditto
Take note because the lead singer of Gossip is here to school you. How does she do that with her eyeliner? HOW?!
We could all learn something from Beth Ditto.
Beth Ditto has become the queen of punk-rock fashion, but she grew up with little money in rural Arkansas. She told Style.com, " I couldn't even really afford good secondhand stuff actually. So I wore a lot of jeans and T-shirts, I was really butch in high school. In Arkansas that was enough to get you beat up." Beth is now a fashion icon for girls around the world with her fearless fashion choices. She doesn't just influence fashion, she completely embodies it.
1. Undo the rules.
"I love to break all the rules I was taught as a kid…I was told a lot not to wear horizontal stripes."
2. You can look good AND be comfortable.
To the crazies running around in high heels:
3. Be fearless.
Beth Ditto has been praised by Italian fashion house front woman Donatella Versace for her "fearless attitude."
4. Be weird.
5. Get sexy.
6. Never let others get you down.
7. Even at your worst, look your best.
Disorderly conduct shouldn't lead to disorderly eyeliner.
8. Don't be afraid to play with color:
9. But don't be afraid of classic black either:
10. Challenge what fashion says is right:
Ditto's reaction to the fact she is "challenging the norm of pop culture":
11. It's all about the eyes and the lips.
12. Show off your legs.
Or as she calls them, "getaway sticks."
13. Whatever you have on, you better work it.
Especially if you're actually on the runway.
14. Mess around with patterns.
15. Unleash your inner rock star.
16. Take pointers from the legends.
Paying homage to Marilyn Monroe.
17. Be loud!
18. Stay humble.
Mhmm, OK, girl.
- The UK heads to the polls today, with a race for London mayor, a fight for the Scottish parliament, and council elections across England.
- Turkey's democratically elected Prime Minister Ahmet Davutoglu is stepping down amid rifts with President Erdogan.
- Alberta, Canada, has declared a provincial state of emergency over a massive fire near Fort McMurray. The area is under mandatory evacuation.


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How Indie Are You? Contest: Win 4 Indie TitlesNews 12 comments
Here's your chance to win a copy of Frozen Synapse, Auditorium, Fractal, and Puzzle Dimension, simply by displaying your indie games prowess!
Join us every week for our definitive one-stop podcast to quench your thirst for outstanding independent games. From clever old school 8-bit freebies to the best and brightest indie console titles, we bring you the news so you don't have to go looking for it. Games you'd be hard-pressed to find coverage for otherwise, the 2 Girls are there to shed the light on an oft-neglected aspect of gaming.
Here's your chance to win a copy of Frozen Synapse, Auditorium, Fractal, and Puzzle Dimension, simply by displaying your indie games prowess!
With E3 over now the two girls take a look at some of their favorite titles revealed in the big announcements, both indie and otherwise. The adventure...
This week is all about adventure games, with the girls exploring Erin Robinson's newest creation, Puzzle Bots, as well as a few other top notch adventure...
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hi add me friends and my psn HiltBraiP14
:D nice idea!
This group looks fun :)
graphics are terrible and there is no story line, I bet E.T on atari would be way better than this lame game. commentary is borring.
Hi everyone! 8)
What a game :P
ikr? :p
wheres the cup?
Dirty mind


text: 2015-08-28 New York Cookies Farmers Humorous stories 9780329877286 0329877283 Picture books Stories in rhyme Wilson Karma Karma Wilson Cows Margaret K. McElderry Books Domestic animals Hall Marcellus Marcellus Hall The cow loves cookies 300462517 en 1st ed. Unknown 'gen' value: pri While all the other animals on the farm enjoy eating their regular food, the cow chooses to eat the one thing that she loves best. 300462517 2010 Picture books for children Juvenile works Fiction Humorous fiction 9781416942061 1416942068 nyu 2010


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They don't pay the dividend until 10/9 so they still have a week to annouce it. This stock has been climbing and when they annouce the dividend it will shoot up like CMO.
I think MFA is maxed out...Likely 25 cents again...the poorest yield of all M-REITS....I have some CMO positions, but it is not doing so hot today either. Am holding what I have,but i think the entire market is ahead of itself. That is why i have sold covered calls on everything.


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African-American Women in Computer Science Program Grant
ROSE Blog: Rikki's Open Source Exchange
The National Science Foundation awarded a $552,000 grant to the Florida A&M University Computer Information Science Program to help increase enrollment. Specifically, the African-American Women in Computer Science (AAWCS) program grant is intended to provide scholarships to help recruit minority women into the computer science program.
According to the US Black Engineer and Information Technology magazine story, "An added benefit to the students is the conference participation, where selected AAWCS scholars will be chosen to attend two national conferences, paid for by the grant, each year, such as the Grace Hopper Celebration of Women in Computing and the National Conference of Women in Information Technology (NCWIT)."
The program begins on July 1 and runs through June 2012. To find out more about the program, read the complete article: Scholarship Opportunity: CIS Program Seeks to Close the Gapcomments powered by Disqus
Issue 25: Raspberry Pi Handbook 4th Ed./Special Editions
Buy this issue as a PDF
Ubuntu 16.04 LTS released
"Xenial Xerus" comes with a new packages format and several improvements for the enterprise.
Microsoft Visual Studio Code v1.0 is Available for Linux!
Linux users can now download and install the Windows code editor
Open Container Initiative announces Image Format Project
New initiative will address security and interoperability concerns around container technology.
Red Hat Lures Developers with Free RHEL and Container Development Kits
Developers can use RHEL as a development platform without a subscription fee.
Microsoft Brings the Linux Command Line to Windows
Windows users will soon have native access to the Bash shell.
Internet Research Group Proposes Better Email Standard
Improvements to SMTP will provide better guarantee of confidentiality
New Nvidia Driver Offers Wayland Support
Graphics vendor embraces new reality in Linux graphics
Inventor of Email Dies
Pioneer Ray Tomlinson bequeathed the @ sign to billions of Internet users
Microsoft Announces Linux Version of SQL Server
Redmond says its classic database tool will run without Windows
Strange New Attack Lets an Intruder Gain Access Through a Mouse Dongle
New intrusion technique affects most non-Bluetooth wireless mice


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Kelly and Scotty have a meeting scheduled in Marrakesh, but get sidetracked after they agree to help an elderly man leave the country before he is killed by assassins.
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Bill Cosby
Alexander Scott
Robert Culp
Kelly Robinson
Nehemiah Persoff
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Edgar Stehli
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Silvia Berg
Fraulein Gretchen
Guest Star
The ditty sung by Kelly, Scotty, and Fraulein while in the car is "The Schnitzelbank Song", a German-language children's song. It has also been used in various movies such as Wedding Present (1936) and Stalag 17 (1957).
Scotty: (with an Arab accent) You want some camel kidney?
Kelly: (looking at the skewered meat) I think I'll save mine until later.
Scotty: (after talking to Ropp) Have a little camel kidney.
Kelly: No, I don't want...
Scotty: (with an Arab accent) You eat camel kidney or die!
Halima: Do you know that this is the first time in 20 years I've been alone in a room with a man?
Kelly: Oh, really? Well...how is it so far?
Scotty: I thought in this country that you were supposed to be kind to strangers.
Roop: (holding gun) That's right. Now I am ashamed...but, I will ask forgiveness all the way to Marrakesh!
Kelly: Well, Ropp, um...you really have no idea who it might have been who, uh, threw the snakes into Mrs. Murphy's chowder?
Kelly is alluding to the song "Who Threw the Overalls in Mrs. Murphy's Chowder?". Written in 1898 by George Giefer, it became associated with St. Patrick's Day celebrations, and a popular version of it was recorded by Bing Crosby in 1956.
Kelly: (to Scotty, standing in the jeep) O'Toole...O'Toole...down!
Kelly is alluding to Peter O'Toole (born 1932), the Irish actor who played the historical figure T.E. Lawrence in the 1962 film, Lawrence of Arabia. T.E. Lawrence (1988-1935) was a British officer who gained fame in World War I because of his vast knowledge of the Middle East and his success in desert warfare.
Kelly: (to Scotty, who is riding a camel) C'mon, Mr. Wayne!
Kelly is alluding to the American actor, John Wayne (1907-1979). Wayne appeared in more than 35 films in the Western genre and was a skilled rider.
Scotty: What time is it?
Kelly: It's quarter to two and there's no one in the place except you and me.
Kelly quotes the lyrics to renowned Harold-Arlen-Johnny Mercer song, "One for My Baby (and One More for the Road)" that debuted in the 1943 musical, The Sky's the Limit.
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Location:United States - Houston Department:Onboarding Description Alert Logic, the leader in security and compliance solutions for the cloud, provides Security-as-a-Service for on-premises, cloud, and hybrid infrastructures, delivering deep security insight and continuous4/7/2016 Houston, TX Save This Job
SpaceX was founded under the belief that a future where humanity is out exploring the stars is fundamentally more exciting than one where we are not. Today SpaceX is actively developing the technologies to make this possible, with the ultimate goal of enabling human life on4/15/2016 Hawthorne, CA Save This Job
Engineering Los Angeles, CA, United States Boingo ? one of the Best Places to Work in Los Angeles! - LA Business Journal, 2015 See Boingo at Work! PERFORMANCE PROFILE: Boingo Wireless is searching for a talented, full time Senior Network Engineer to design, build and3/13/2016 Los Angeles, CA Save This Job
LegalZoom?s infrastructure team is responsible for all aspects of infrastructure operations and maintaining the highest levels of uptime to support millions of users. Responsibilities include designing and supporting LegalZoom network infrastructure for high-availability and3/5/2016 Glendale, CA Save This Job
LegalZoom?s infrastructure team is responsible for all aspects of infrastructure operations and maintaining the highest levels of uptime to support millions of users. Responsibilities include designing and supporting LegalZoom network infrastructure for high-availability and3/5/2016 Austin, TX Save This Job
Tracking Code 2076 Job Description The Radio Frequency (RF) Network Design team at Silver Spring Networks (SSN) is seeking a dynamic and motivated individual to be a Senior RF Network Engineer. SSN provides our customers with successful deployments of wireless mesh networks for1/23/2016 Redwood City, CA Save This Job
Engineering Pasadena, CA Would you like to work on one of the world?s hottest advertising technology platforms? Do you revel in the challenge of managing web-scale infrastructure, built on the latest trends in network technologies, platforms, and designs including Software4/19/2016 Pasadena, CA Save This Job
Brea, CA Network Engineer, Wi-Fi, Broadband - 3-6 month Contract Perform network configuration of equipment being deployed at the military bases. Requires knowledge of Cisco switching and routing configuration and WiFi knowledge is a plus! PERFORMANCE PROFILE: Perform4/12/2016 Brea, CA Save This Job
Location:Austin, TX Job Code:2207 # of Openings:1 DESCRIPTION The Sr. Network Engineer will be responsible for the full lifecycle of an enterprise LAN/WAN infrastructure. This is an operations role, and this individual must be able to demonstrate experience in enterprise network4/8/2016 Austin, TX Save This Job
Tracking Code 1926 Job Description Distribution Automation (DA) Operations at Silver Spring supports our utility customers with successful deployments of our wireless mesh networks for DA applications. We are seeking to add a DA Network Engineer to provide architectural guidance1/23/2016 Redwood City, CA Save This Job
San Francisco Twilio is growing and we are looking for an experienced, Senior Network Engineer to help design and implement a world-class, global network. As a Network Engineer, you will help architect, build, and support Twilio's growing network footprint ? ensuring3/20/2016 San Francisco, CA Save This Job
Job Code DJOB Job Locations US-PA-Bethlehem Posted Date 3/2/2016 Category Enterprise Business Unit Type Regular Full-Time More information about this job: Overview: The Enterprise Business Unit (EBU) Senior Network Engineer Position Responsibilities A Network Security3/27/2016 Bethlehem, PA Save This Job
# of Openings 1 Job Locations US-TX-Plano Posted Date 2/17/2016 Category Information Technology More information about this job: Overview: The Tier III Network Engineer is expected to have an in-depth understanding of all Masergy products, customer designs, and the internal3/8/2016 Plano, TX Save This Job
Location Massachusetts-Corporate - Franklin, MA 2038 US (Primary) Education Bachelor's Degree Category Technology Shift Type Standard Business Hours Employee Type Full-time Willingness to Travel Up to 10% Interactions is changing the way leading companies communicate with3/5/2016 Franklin, MA Save This Job
Senior Enterprise Network Engineers will resolve customer concerns regarding Cradlepoint Products and Services including, but not limited to: cellular connectivity, networking, and software services. This position requires daily customer contact through inbound/outbound calls,4/2/2016 Boise, ID Save This Job
Responsibilities for this position include designing, testing, deploying and supporting features in the Redcell Product Suite. Additional responsibilities include configuration of a test lab, training and mentoring team members regarding network concepts, and general network3/22/2016 Folsom, CA Save This Job
Information Technology San Jose, CA Job description: Ensure all LAN/WAN equipment are available and functional at all times for the global end-users on a 24/7/365 basis including non-business hours. Support and manage Cisco, Juniper, Checkpoint, Fortinet, and A10 routers,3/16/2016 San Jose, CA Save This Job
Technical Support San Jose, CA Troubleshoot, resolve and document customer reported network issues via phone and/or e-mail Provide configuration recommendation and assistance in customer service deployment Recreate reported issues in lab with customer?s configuration and4/15/2016 San Jose, CA Save This Job
Location:Manassas, VA Job Code:1448 # of openings:1 Description JOB DESCRIPTION: The Electronics Engineer will be responsible for designing, developing, testing and supporting high performance electronics for multiple unmanned aerial vehicles. This position is a ?hands-on?4/6/2016 Manassas, VA Save This Job
Location Massachusetts-Corporate - Franklin, MA 2038 US (Primary) Education Bachelor's Degree Category Administration/Operations Shift Type Standard Business Hours Employee Type Full-time Willingness to Travel 10-25% Interactions is changing the way leading companies3/5/2016 Franklin, MA Save This Job


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- 109Promote
Throw Pillow
Technicolor Giraffeby Jon Hernandez
Throw Pillow made from 100% spun polyester poplin fabric, a stylish statement that will liven up any room. Individually cut and sewn by hand, each pillow features a double-sided print and is finished with a concealed zipper for ease of care. Sold with or without faux down pillow insert.
Really good!
Thank You!
!! ✯ cool ✯ !!
love it
Thanks Guys! You are all awesome!
Thank You Catspaws!
I love it!
Thank You Adel!
very cool! the touch with the shadow being patterned is great
Thank You KadetKat!
Thank You Gunberk!
This is lovely. Love the shadow!
Such a fun image. Great work! Love it. Promoted :)
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Welcome to the eG Forums, a service of the eGullet Society for Culinary Arts & Letters. The Society is a 501(c)3 not-for-profit organization dedicated to the advancement of the culinary arts. These advertising-free forums are provided free of charge through donations from Society members. Anyone may read the forums, but to post you must create an account.
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A Wolf, a Viking, and a French macaron walk into a bar...
By pastrygirl
I'm frustrated! The restaurant kitchen has two gas convection ovens, a Wolf with a 6-burner top and a Viking with a French flat top top. The Wolf has long been the pastry oven and I've baked approximately a zillion things in it, including a few thousand French macarons. Unfortunately the Wolf has been out of commission and I'm left with the Viking. The cream puffs, brownies, and shortbread have been baking fine, but I've had two batches of French macaron with really poor foot development and some cracking on top. I made a batch today and gave at least a third of the shells to staff because of poor rise. I don't think I rushed the drying, they seemed appropriately skinned-over before baking. It's a nice sunny day and I've made plenty of macarons in the rain so I don't think it's the weather. The Viking seems like a moister heat when I open the oven, is it possible that one make of oven would create a more humid heat, or have I simply lost my macaron mojo? Help!
What went wrong with these cookies?
By Nancy in Pátzcuaro
Last night I made "Fudgy Chocolate-Walnut Cookies (flourless)" for a Seder dinner tonight. What emerged from the oven weren't cookies at all, but rather a crisp puddle with vaguely cookie-shaped broken pieces floating on it. Tastes wonderful, but looks pretty bad. No photos--too ugly.
The recipe includes 9 oz. toasted walnuts chopped very fine in the food processor, 3 cups confectioner's sugar, 1/2 cup + 3 Tbs. Dutch process cocoa powder, 1/4 tsp. salt, 1 Tbs. vanilla, and 4 egg whites (unwhipped) . The instructions say to preheat the oven to 350 and bake for 20 minutes.
My first thought is that the oven temperature is too high for anything with egg whites in it. Any other ideas? I will try this again at a lower temperature, but there's no time to do it today (plus I'm out of both walnuts and confectioner's sugar). I'll bring them tonight, but it's a little embarrassing to have to break this big dark brown cookie/cracker into uneven pieces to serve it.
Any help you can give me would be greatly appreciated. Thanks--
Nancy in Pátzcuaro
"Modernist Cuisine: The Art and Science of Bread"
By Lisa Shock
The team over at Modernist Cuisine announced today that their next project will be an in-depth exploration of bread. I personally am very excited about this, I had been hoping their next project would be in the baking and pastry realm. Additionally, Francisco Migoya will be head chef and Peter Reinhart will assignments editor for this project which is expected to be a multi-volume affair.
Cooking with Ottolenghi's "Plenty"
By Chris Hennes
While not a new cookbook by any means, I haven't really had time to dig into this one until now. We've previously discussed the recipes in Jerusalem: A Cookbook, but not much has been said about Plenty. So, here goes...
Chickpea saute with Greek yogurt (p. 211)
This was a great way to kick off my time with this book. The flavors were outstanding, particularly the use of the caraway seeds and lemon juice. I used freshly-cooked Rancho Gordo chickpeas, which of course helps! The recipe was not totally trivial, but considering the flavors developed, if you don't count the time to cook the chickpeas it came together very quickly. I highly recommend this dish.
World's best cookbooks
By Bickery
Hey Everyone! I'm kinda new to all this, so excuse any violation of mores.
Searching google for anything on Mr. Steingarten on the web led me to
this forum. It appears te me that most of you are food professionals or
nearly that, while i'm just a 21-yr old student who likes to cook.
I own both Jeffries books, and i've started putting together a list of
all the books he sort of recommends in his writing. Thus came an idea
for this forum, wouldn't it be fun to concoct a list of say 50
cookbooks from the world over? I everybody, and hopefully mr
Steingarten along with them, would contribute his or hers favourote
books, this could be very interesting.
Due to my limited library on the subject (most cookbooks i've read are
mom's) i shall begin by contributing my current favourite.
I shall put it in last place, because i'm sure a lot of you will have
thing to say on the subject.
50. La cucina essentiale - Stefano Cavallini
I hope a lot of suggestions will follow!
Yours Truly,
(Host's Note: Thanks to eG member marmish, who has compiled a list of everything mentioned as of the end of July 2009: it can be found here. -CH)
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I would like to apply specific styling to the first page of the results. The operation is very easy once I know on what page the user is, but I can't find a way to detect the current page.


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The Naughton sisters close out this season's Speed Concert Series.
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Man's best friend becomes a problem for the man's wife in Sylvia, which U of L theatre arts will present beginning today.
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A celebration of poetry with everyone's irresistible dessert.
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Next From The Maker Of Katamari Damacy: Explosions And Poop
Get a bunch of your friends together. Eat some food. Poop out a new buddy. Then, blow them all up in a giant explosion. Yep, sounds like a Keita Takahashi game.
Get a bunch of your friends together. Eat some food. Poop out a new buddy. Then, blow them all up in a giant explosion. Yep, sounds like a Keita Takahashi game.
Babycastles, the video games arts collective, is back in New York, teaming with Katamari Damacy creator Keita Takahashi to deliver interpretations of Mario Bros., Ms. Pac-Man and a Defender-style side-scrolling shooter. Here's their latest concept, which brings hadoukens to real-life, sort of. Watch this video of…
More weird riffs on classic video games from the New York City gaming collective Babycastles and Katamari Damacy dreamer Keita Takahashi. We showed you their unusual takes on Ms. Pac-Man and an old-school shmup. Here's Mario Bros.
Every year sees the release of movies about making music, movies about making other culture and, of course, movies about making movies. Movies about making games? Only once in a while, as with Indie Game The Movie.
Keita Takahashi, the free-thinking creator of Katamari Damacy and Noby Noby Boy is teaming up with Babycastles, the free-thinking New York City-based video game art curators for a most wonderful exhibition. They're turning several of Takahashi's brainstorms into real-world, physical games for an exhibition premiering…
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The colorful, imaginative online game from the team behind Flickr and the man behind Katamari Damacy goes live today at 1 p.m. eastern.
Keita Takahashi, famed Japanese game designer and creator of surreal games like Katamari Damacy and Noby Noby Boy, has signed on to help the co-founder of Flickr create a new sort of massively multiplayer game.
Computer gaming start-up Tiny Speck today announced that they have hired Katamari Damacy developer Keita Takahashi to work on their fittingly unusual massively-multiplayer game Glitch.
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Aubrey Organics, Blue Green Algae, Moisturizer, 4 fl oz (118 ml) (Discontinued Item)
By Aubrey Organics
Loyalty Program
- You earn loyalty credit for every order you place at iHerb!
- Loyalty credit is equal to 10% of the value of your order, excluding shipping charges.
- Your loyalty credit will be applied towards your next order as soon as your current order has shipped.
- Your loyalty credits are valid for up to 60 days from the date of your last purchase.
Shipping Weight:?0.35 lbs (0.16 kg)
Shipping Weight
The Shipping Weight includes the product, protective packaging material and the actual shipping box. In addition, the Shipping Weight may be adjusted for the Dimensional Weight (e.g. length, width & height) of a package. It is important to note that certain types of products (e.g. glass containers, liquids, fragile, refrigerated or ice packed) will often require protective packaging material. As such, these products will reflect a higher Shipping Weight compared to the unprotected product.
- Product Code: AUB-04806
- UPC Code: 749985048064
- Package Quantity: 4 fl oz (118 ml)
- Dimensions: 1.6 x 1.6 x 5.7 in, 0.3 lbs (0.14 kg)
Product Overview
- With Grape Seed Extract
- Combination Oily Skin 4
- All Natural Ingredients
- Vegan
- Contents Biodegradable
Light antioxidant moisturizer prevents free radical damage and soothes stressed skin with nutrient-rich organic blue green algae.
Suggested Use
Shake well before using. Apply as a daily moisturizer, under or without makeup.
No animal testing
Aqua, aloe barbadensis (aloe) leaf juice*, padimate O, cetyl alcohol, alcohol denat. (38b, lavender*), butyrospermum parkii (shea butter)*, glycerin, silybum marianum extract, rosa rubiginosa (rosa mosqueta) seed oil*, lavandula angustifolia (lavender) flower water, simmondsia chinensis (jojoba) seed oil*, oenothera biennis (evening primrose) oil*, glyceryl linoleate, glyceryl linolenate, aphanizomenon flos aquae (blue green algae)*, tanacetum annuum (Moroccan blue camomile) oil*, citrus grandis (grapefruit) extract, tocopheryl acetate, hamamelis virginiana (witch hazel) water, epilobium angustifolium flower/leaf/stem extract, vitis vinifera (grape) seed extract, ascorbic acid, glycine soja (soybean) oil, daucus carota sativa (carrot) root extract, beta-carotene.
iHerb Customer Reviews
Posted by Reviewer1181708 on Oct 31, 2007
best moisturizer and sun protection lotion 2 for the price of 1
aubrey moisturizer
Posted by Reviewer2373134 on Aug 17, 2008
It leaves the skin moisturized but not oily and absorbs quickly
Very nice.
Posted by Reviewer1714870 on Aug 24, 2009
I love the way this product leaves my skin feeling just the right amount of hydrated. Non greasy and soaks into skin very quickly.
love it
Posted by Reviewer1169960 on Sep 11, 2009
love it! got it cheap here, amazing. i have oily skin and my previous moisturizer made my skin feel even more oily and heavy. this is light but potent, and smells amazing!
not to heavy
Posted by SonyaWorley on Dec 02, 2007
this product feels so good on your face not to heavy just right, feels very healing
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Fall is the bountiful time of year. The farmers markets have had lots and lots of produce coming to town, the lawn mowers have had plenty of grass to mow, and it seems to be another great year for cricket production. Field crickets are one of the most common household accidental invader insect pests. There are several species of field crickets ranging in size from 1/4 to 3/4 inch, but the most notorious is the black field cricket, a large, shiny black insect. Like other accidental invaders, field crickets spend most of their life outdoors where they feed, grow, develop, and reproduce. Only during a limited portion of their life cycle do they wander indoors by mistake and create an annoyance with their chirping.
Chirping is done only by the male crickets by rubbing their wings together as a way to attract the females of their own species. Have you ever noticed that a chirping cricket hiding somewhere in the house stops chirping when you walk near it? How did it get on the second floor of the house? How did it get into a closed desk drawer? How can we get rid of these chirping pests?
There is no single, perfect solution for the control of crickets found in the house. Often some combination of the following suggestions will work. Ultimately, cricket problems end in the fall when the adults are killed by a heavy frost or freeze.
* Seal cracks and holes in foundations, siding, windows, doors, screens, and other possible entry points. Remove vegetation and debris from next to the house that serves as a hiding place.
* Reduce the number of pests at the source if possible. Sprays generally used in lawns, fencerows and other cricket habitats include Sevin, malathion, and Orthene. Spraying in midsummer when crickets are small is more effective than late summer applications.
* Use barrier perimeter sprays such as malathion or Sevin on and along the foundation to stop migrating invaders. In years of abundance, the barrier should extend all the way to the fencerow, ditch bank or other identifiable habitat for crickets. Use insecticides according to their label directions, and repeat as needed.
* Clean up boxes, papers, and other objects in the house to minimize potential hiding places.
* For invaders already inside the house, vacuum or sweep them up and discard.
Indoor residual treatments with "cockroach" sprays have little, if any, benefit. Do not use lawn and garden insecticide concentrates indoors. Direct application with indoor-approved aerosols is one way besides the fly swatter or rolled up newspaper to eliminate crickets that are inside the house.
Lastly, I know there are some folks that swear by the use of hedge apples, the fruit of the Osage-orange tree, for insect control in the home. Placement of hedge apples around the foundation or inside the basement is claimed to provide relief from crickets, cockroaches, spiders, boxelder bugs, and other pests. There are plenty of testimonials claiming success. However, there is an absence of scientific research and therefore no valid evidence to confirm the claims of effectiveness. However, if you use hedge apples in your home for insect control and they work for you, continue to use them. Because Iowa State University provides only research-based information and there is no research to back this claim, ISU Extension can't recommend the use of hedge apples for home pest control.


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2010 Carbon Creations Lexus SC Body Kits
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