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43 U.S. Code § 390cc - New or amended contracts
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(a) Generally
The provisions of this subchapter shall be applicable to any district which—
(2) enters into any amendment of its contract with the Secretary subsequent to October 12, 1982, which enables the district to receive supplemental or additional benefits; or
(b) Amendment of existing contracts
Any district which has an existing contract with the Secretary as of October 12, 1982, which does not enter into an amendment of such contract as specified in subsection (a) of this section shall be subject to Federal reclamation law in effect immediately prior to October 12, 1982, as that law is amended or supplemented by sections 209 through 230 of this title [43 U.S.C. 390ii—390zz–1, 373a, 422e, 425b, 485h]. Within a district that does not enter into an amendment of its contract with the Secretary within four and one-half years of October 12, 1982, irrigation water may be delivered to lands leased in excess of a landholding of one hundred and sixty acres only if full cost, as defined in section 390bb (3)(A) of this title, is paid for such water as is assignable to those lands leased in excess of such landholding of one hundred and sixty acres: Provided, That the interest rate used in computing full cost under this subsection shall be the same as provided in section 390ee (a)(3) of this title.
(c) Election by qualified or limited recipients in absence of amendment to contract
In the absence of an amendment to a contract, as specified in subsection (a) of this section, a qualified recipient or limited recipient may elect to be subject to the provisions of this subchapter by executing an irrevocable election in a form approved by the Secretary to comply with this subchapter. The district shall thereupon deliver irrigation water to and collect from such recipient, for the credit of the United States, the additional charges required by this subchapter and assignable to the recipient making the election.
Source(Pub. L. 97–293, title II, § 203,Oct. 12, 1982, 96 Stat. 1264.)
References in Text
Federal reclamation law, referred to in subsec. (b), is defined in section 390aa of this title.
LII has no control over and does not endorse any external Internet site that contains links to or references LII.


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Musicians, drumming, solar installers, environmental exhibits, videos, Little City Pizza, desserts and more...
The Solartopia event that People's Action for Clean Energy is putting on this Saturday evening is snowballing into quite an event.
"I don't think anything like this has ever been done before, or if we'll ever do it again!" says PACE's Judi Friedman.
PACE is calling it "an evening of passion" devoted to clean, safe energy. It begins at 5 p.m. at the Unitarian Society of Hartford, 50 Bloomfield Ave., Hartford.
The featured speaker is Harvey Wasserman, author of the futuristic novel "Solartopia: Our Green-Powered Earth, A.D. 2030."
Call 860-693-4813, or go to www.pace-cleanenergy.org. Or as PACE urges, "Come drum and sing and dance and play for sanity!"

subset: commoncrawl


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Quality shot. Shows how good the S90 is
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Mo. House panel to again consider discrimination
Monday, April 9, 2012
JEFFERSON CITY, Mo. (AP) — Missouri lawmakers appear ready to take up discrimination in the workplace again.
Gov. Jay Nixon, a Democrat, vetoed a measure last month that would have changed the legal standard for workers who bring wrongful termination lawsuits.
The bill would have also limited punitive damages that could be paid to "whistleblowers"— people who report wrongdoing at their jobs.
House Republicans say they don't have enough votes to override the veto. But a House workforce development panel is to hear two bills Tuesday that could help the GOP get around the governor's veto.
One measure contains only the "whistleblower" provisions of the vetoed bill. The other measure is identical to the legislation Nixon vetoed, but it could be turned into a compromise bill that Nixon would be willing to sign.
Workplace discrimination bills are HB2099 and SB592
Legislature: http://www.moga.mo.gov
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text: Josh - Unregistered November 18, 2012 11:09 AM Richard, being in Spain most certainly is a handicap. Don't forget that even though teams like Red Bull, Force India, Mercedes, Marussia, and Caterham race under international licences, all of them are based in England and are largely comprised of English team members. England is the Silicon Valley of Formula 1, meaning that it has the highest concentration of talent, skilled workers and fresh newcomers that you need to build a successful F1 team. Coaxing them away from England to a country like Spain is going to be pretty tough, especially when you're a team like HRT. Their downfall has been trying to be the national team of Spain. It was a doomed concept right from the start.


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Doodle Fit
by Gamelion Studios
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Advisor Review
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Developer Notes
"It's easy to toss out the word "addictive" in reviews of puzzle games, but this one really is." - AppleGazette
Your mission is simple: fit sets of blocks into provided shapes. Drag the blocks up, down and all around as you create a layout that fills the entire shape. A...
Get Fit — This is a fantastic puzzle game. Check it out!


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I really need to journal vomit when I get home.
by Connie Foanio March 17, 2008
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I have a questions for you female riders:
Here's the background. Michele (my 17 year old daughter) recently got interested in cycling for fitness. She is not at the point where she is totally hooked on cycling (yet) so I'm trying to make our rides really enjoyable for her. I don't want to do anything to discourage her.
Being a 17 year old, Michele is more concerned with her looks than anyone should be. She thinks that spandex biking shorts are "weird"; so she has been wearing street clothes with standard underwear. Needless to say her but is getting really sore.
I hear that there is cycle specific riding underwear for women. Do any of you wear them? How do they compare to the standard bike shorts? Where do you get them?
She also 'might' wear baggy bike shorts as long as the pad is not too obvious. Do any of you have any suggestions with these?


text: Air Force Airman John D. Rayome graduated from basic military training at Lackland Air Force Base in San Antonio, Texas. The airman completed an intensive, eight-week program that included training in military discipline and studies, Air Force core values, physical fitness, and basic warfare principles and skills. Airmen who complete basic training earn four credits toward an associate in applied science degree through the Community College of the Air Force. He is the son of Mitzi Rayome of Folsom and John Rayome of Scotia, N.Y. He is a 2005 graduate of Turlock High School.


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Rolling for initiative… What is it for?
Let's start with simple group initiative: each side rolls a d6 and the higher one goes first. It's what I use, and I think it provides almost all the benefits the other systems provide. The basic rule is: everybody gets to act once per round. It seems to me that the worst case that can happen is that you get attacked twice in a row. But even that cannot happen again unless you get to attack twice in a row in turn. AB/BA/AB/BA, after all. Getting attacked twice in a row is an interesting feature that adds uncertainty to the fight.
Individual initiative without modifiers: each character rolls a d6 and the higher one goes first. Essentially this boils down to "Roll roll once for the enemies. Announce the number. Any player character who beats this number can go, in any order. Then the enemies go. Then the remaining player characters go, in any order." Whether "in any order" is in fact faster than "in initiative order" depends on whether you allow delaying (which slows down "in initiative order") and whether your players are often unsure of what to do, which I find is best handled by delaying. With slow players, "in any order" is best.
From the point of view of an individual character, however, the situation is just as it was with group initiative. You can get attacked twice in a row, but only once. AB/BA/AB/BA, remember? Thus, it seems to me that individual initiative without modifiers makes things more complicated at the table by adding randomness but without changing much.
What's the effect of a higher initiative bonus? Let's compare A with 1d6+1 vs. B with 1d6: how much more likely is A to win initiative? Reroll ties. All we need to do is count:
A 21 : B 10 or roughly 68% of the time. What does this mean? Here's how I think about it: It makes no difference whatsoever until one of them is going to suffer consequences. In D&D, that would be the last round.
In short: player characters benefit from a bonus to initiative in the very last round only. That seems to be a very minor benefit when compared with the increased complexity at the table.
In mid-level D&D 3.5, a high initiative for casters was often essential because they had the power to turn the first round into the last round of combat. In classic low level D&D, this isn't as important. In my games, there seem to be less casters of offensive spells, and casters have less spells per day, and there are more fights per day. It all makes individual initiative modifiers less useful.
But what about fun? Isn't rolling individual initiative more exciting? I don't know. Certainly everybody is more busy rolling their die and remembering their result. When group initiative is rolled, all the players are watching one single die and there is groaning or cheering at the table. I don't think one of the methods can be said to be "more fun" in general. Personally, I enjoy the collective groaning and cheering of group initiative.
If you're DM Florian, don't worry: I don't mind playing with individual initiative. Other DMs provide inspiration for blog posts!
Tags: RPG Old School
Comments on 2013-07-02 Initiative
I play Pathfinder with individual ini (and did it since AD&D1st times, then with weapon speed adjustment) every round… With computed results this works fast and gives a little uncertainty, because even the highest bonus goes last sometimes with a d20 initative throw… and it has not the stale boardgame feeling of D20's regular "same initiative every round". BUT I'm not quite sure if I would start to do that nowadays in a less crunchy system (and I don't do it if we're offline). I guess, I'm just used to it and the unpredictability its resultes in, but it is quite a hassle, I think, if there are numerous equal rolls (as it will happen if everyone rolls a d6).
– Rorschachhamster 2013-07-02 10:21 UTC
And what are the perceived benefits, from your point of view? It sounds like "a little uncertainty" is the benefit?
– AlexSchroeder 2013-07-02 12:26 UTC
In systems with more variables in combat (usually crunchier games but not always), I have a problem with "enemies group, players individual" initiative. For low-level old school games it's not as much of a big deal. But when you add in more positioning and different combat effects it can be hell if a whole bunch of enemies go at once. (exceptions can be made for low-power enemies). In 4e, with conditions and such it's really bad when a group on enemies goes all at once.
I use a spreadsheet with a built in roller to make it easy to roll initiative for the whole group.
– Philo Pharynx 2013-07-02 14:42 UTC
One thing you failed to mentions is that in most early versions, a spellcaster starts his spell at the beginning of the round. So winning initiative matters if you beat him and can spoil his spell.
– Anonymous 2013-07-02 15:20 UTC
You are right, Anonymous. I had a similar comment on Google+. Spell declaration prior to rolling is something I didn't consider. When I went looking for it in Moldvay's Basic D&D, however, I didn't find it. Is this an AD&D thing only?
I didn't consider it because we usually don't do it in my game even though I want to. We just keep forgetting. Another reason we don't do spell declaration prior to rolling is that in melee, I allow people to cover each other. Effectively this shields casters from attackers while allies are still standing. This would make spell interruption hard, even if we remembered it. Do you allow party members to protect casters in melee? Can enemies say go for casters specifically? Are targets determined randomly and include the casters?
– AlexSchroeder 2013-07-02 18:16 UTC
That mix of individual for the players and group for the baddies doesn't seem useful to me either. If the baddies get individual initiative too then individual begins to make more sense. Of course it brings with it some meta game baggage (attack the baddies who rolled worse than you so that they don't get their turn at all instead of the ones that have already acted).
– Sam 2013-07-02 20:15 UTC
I'm not sure what "useful" means in this context. What specific effect would you like to see?
– AlexSchroeder 2013-07-02 21:49 UTC
Interesting post. I basically came to the conclusion of entirely eliminating initiative in melee (the two sides roll attack and damage and apply results simultaneously), and only roll when it would matter (can the archer shoot his arrow before the charging enemies approach him? can the caster get off his spell before he is hit?).
A couple of days ago I wrote a post about a possible alternative; presently, I find it intriguing, but D&D actually lacks that kind of interdependence that makes it work in the Marvel game (or at least there is less interdependence regarding action order).
– Ynas Midgard 2013-07-04 22:39 UTC
Ynas, I think you are absolutely correct. All actions can be resolved simultaneously until there are important consequences—until one character or enemy is about to die. I guess there will be occasional problems in three-way actions: A kills B and B kills C, now resolve initiative. I imagine an awkward moment of people rolling for damage and instead of cheering or groaning, they realize they need to roll for initiative.
– AlexSchroeder 2013-07-06 08:31 UTC
Recently Robert Fisher had posted a video talking about weapon length to Google+. My first comment was this: «Part of the problem is that characters survive hit point loss without adverse effect. That's why a "initiative using weapon length in the first round" isn't a great rule for D&D.»
Brendan wanted me to say more, so I continued as follows, slightly edited:
As I see it, initiative doesn't matter until somebody is going down—only the last round matters because the initiative systems I know don't ever result in people skipping rounds or gaining additional attacks. Initiative by weapon length for the first round only affects the first round, by definition. Thus, initiative by weapon length for the first round only has an effect if the first round is also the last round. In D&D, this is often true for low-level combat (or spell casters).
Enemies having reach and other ways of gaining the initiative such as jumping, charging and the like are a problem for the player because enemies get a chance of inflicting damage before dying. Thus, over multiple combats, with no healing between fights, initiative by weapon length in the first round affects the attrition rate.
We could model this, too. Assume many fights of your high-level characters against pike wielders dealing 1d8 damage with a THAC0 of 20. Your AC is 2. They always gain initiative, Thus, for every pike wielder, there's a 10% chance for your to loose 1d8 hit points before you kill them. In a single fight, this doesn't matter. You will always win. Over multiple fights, however, there will be attrition. The question is: does this happen often enough for you to model it? Is this a house rule that will see use at the table?
In my games, this is how I see it:
– AlexSchroeder 2014-05-26 07:06 UTC
Note to self: Assume you have a set of subdirectories named CD01, CD02, and so on, each containing a single FLAC file and a single CUE file, here's how to convert them to MP3:
for d in CD*; do cd $d for f in *.cue; do n=`basename "$f" .cue` echo xld -c "$n.cue" "$n.flac" xld -c "$n.cue" "$n.flac" -f mp3 done cd .. done
This uses XLD, also known as "X Lossless Decoder: Lossless audio decoder for Mac OS X". Yay!
Tags: Music
Vor zwei Jahren hatte ich mal meine Fate Variante Der Geist Mesopotamiens vorgestellt. In der Zwischenzeit ist Fate Core erschienen, und ich habe mir die Sache mal angeschaut. Ein paar Dinge sind mir sofort positiv aufgefallen:
Ein paar interessante Vereinfachungen im Detail – mir gefällt's! Wenn das Teil nur nicht über dreihundert Seiten lang wäre. Aber das kennen wir ja schon. Deswegen habe ich mein PDF einfach überarbeitet. Meine Fate Variante ist immer noch nur 4½ Seiten lang.
Und ich habe die Dokumente auf GitHub gestellt.
Was mir noch fehlt ist eine Proberunde.
Tags: RSP Fudge Fate Der Geist Mesopotamiens
Comments on 2013-07-11 Der Geist Mesopotamiens, überarbeitet
Super Serie zum Thema Hellenismus im Rollenspiel: Teil 1, Teil 2, Teil 3, Teil 4
– AlexSchroeder 2013-07-17 15:08 UTC
Kartenmaterial? Vielleicht aus dem Atlas Antiquus von Karl Spruner von Merz. In der David Rumsey Map Collection können die Karten wunderschön vergrössert werden. Im Internet Archive habe ich Atlas Antiquus: Taschen Atlas der Alten Welt von Dr. Alb. van Kampen gefunden. Dazu der Kommentar: "High Quality Scans of the Maps. You can find the index to the book on Google Books but they never seem to take the trouble to scan maps properly. This is the first of a series of historical atlases which I hope to upload in high quality scans for all to use since Google Books and others do such a poor job when it comes to maps." Das PDF ist 300MB gross. Ich habe ein paar der Karten im JPEG-2000 Format ausgewählt und in ein eigenes Verzeichnis gelegt.
Wer Herodot, Thukydides und so weiter lesen will, kann sich die Tafeln zu den Kriegen im Atlas Antiquus von Emil Reich mal anschauen.
– AlexSchroeder 2013-07-18 07:04 UTC
Craulabesh hat nochmal einen super Artikel zum Thema Magie und Hellenismus geschrieben.
– AlexSchroeder 2014-03-05 12:06 UTC
The Grandmaster: Beautiful costumes and sets, beautiful choreographers without slapstick humor, a message in favor of martial arts and against style chauvinism. The romance plot wasn't as thick as it sometimes is in Wong Karen Wai movies and cinematography was not done by Christopher Doyle but I still liked it very much.
I agree with the critics, however: the script wasn't too good. Or perhaps too much was cut from the original four hours. I think I'd like to see a director's cut.
Tags: Movies
I watched Nighttrain to Lisbon (mostly because I learned that my stepbrother was involved in one of the songs via Trio Fado) which had some nice pictures of Lisbon and some interesting aspects of living under the fascist regime of Salazar and his secret police. A terrible thing. The aspects I did not like about the movie:
The Swiss and the Portuguese speak English—and just recently having seen La grande vadrouille where you need to understand French, German and English in order to get all the jokes, this pained me. I felt the Portuguese names were getting butchered. Why did they not use local actors and provide subtitles?
I felt the movie failed the Bechdel test: The women seemed to be either objects in the possession of men—to be fought over—or listening to the men in rapt attention with an appropriately bent neck.
I also haven't read the book.
In short, if you want to see some pictures of Lisbon and get an idea of the fascist regime in Portugal at the time, I recommend the movie.
Tags: Movies
Comments on 2013-07-15 Nighttrain to Lisbon
I haven't seen the movie, but read the book. It's great. And even though it's centered around the fascism in Portugal it's more about the inner working of it's protagonists (the teacher and the author), one looking at the stories from outside, one writing it's own diary. Maybe that's where that objectifying of women vibe comes from (one being old and afraid of death and the other living in a very reactionary society), this introspective probably doesn't translate too well to the medium. And I read it 5 years ago, so take this with a grain of salt…
– rorschachhamster 2013-07-15 08:29 UTC
I have the book lying around somewhere, so perhaps I will pick it up even though the movie did a bad job advertising it. I guess the occasional quotes from Amadeu de Prado's book are supposed to invoke these moments of introspection. The cutting was too eager for this to work, I think. Compare this to how Wong Kar Wai and Christopher Doyle generate introspection in movies like In the Mood for Love or Ashes of Time, with long takes, smoke, shadows, patterns, repetitive movements, an unflinching gaze…
– AlexSchroeder 2013-07-15 08:48 UTC
Today I needed to add the island of Tirnanog to my campaign map using Inkscape. In order to do that, I needed to add more hexes in the background—I needed to "grow the ocean". I looked at my Old School Hex Map Tutorial and figured I must have used the Inkscape Boardgames Extension. When I checked, however, I was unable to find the menu. Perhaps Inkscape has changed and it needs to be reinstalled? I decided to give mkhexgrid another try. Fiddling with the spec file for a bit, I determined that these were the correct settings:
output=svg outfile=hex-layer.svg hex-side=45pt rows=17 columns=14 grid-color=7a7a7a coord-color=008080 coord-size=10pt coord-distance=28pt # start with an odd number! coord-column-start=37 coord-row-start=01
By now the map is so big, redoing it for Hexographer or Text Mapper seems like a lot of work. When I see the efforts required to update this map in a sluggish Inkscape on a 1024×768 monitor, however, it seems like a lot of work as well.
Update: I actually wanted to see how much time it took to get a decent result using Text Mapper and compare it with my old style, based on the Old School Hex Map Tutorial I wrote.
I don't know. I like the colors of the Gnomeyland icons. Check out Map Symbols: Trees & Forests on Old Russian Maps by John Krygier for some source material. But really – is it much better? Is it much faster? I don't think so.
Original, from the Wilderlands of High Fantasy box:
My "old school hex map" style:
Text Mapper, using the Gnomeyland icons by Gregory B. !MacKenzie (CC BY SA):
For the curious, here is the source for Text Mapper:
3901 water 3902 water 3903 water 3904 water 3905 water island 3906 water 3907 water 3908 water 4001 water 4002 water 4003 water 4004 water 4005 water 4006 water 4007 water island 4008 water 4101 water 4102 water 4103 water 4104 water 4105 water 4106 water 4107 water island "Andaman Isles" 4108 water 4201 water 4202 water 4203 water 4204 soil tower "Marechal" 4205 dark-green forest 4206 water islands 4207 water islands 4208 water 4301 water 4302 water 4303 water 4304 light-grey hill 4305 light-grey mountain 4306 light-grey 4307 water 4308 water 4401 water 4402 water 4403 light-grey hill 4404 grey mountain "Needles Peak" 4405 light-grey hill 4406 water 4407 water 4408 water 4501 water 4502 dark-green forest 4503 light-grey hill 4504 green forest-hill 4505 soil tower "Lanka" 4506 water 4507 water 4508 water 4601 water 4602 soil tower "Calfat" 4603 soil lake keep "Kailasa" 4604 light-grey hill 4605 water 4606 water 4607 water 4608 water 4701 water 4702 light-grey 4703 light-grey hill 4704 soil tower "Heratus" 4705 dark-green forest 4706 water 4707 water 4708 water 4801 water "Windward Peninsula" 4802 soil keep "Dalmaric" 4803 soil keep "Talimanor" 4804 dark-green forest "Pardolock Jungle" 4805 water 4806 water 4807 water 4808 water 4901 water 4902 water island 4903 water 4904 water 4905 water island 4906 water 4907 water 4908 water 5001 water 5002 water 5003 water 5004 water 5005 water 5006 water 5007 water 5008 water lake xml <circle cx="0" cy="0" r="50" fill="#6ebae7" stroke="black" stroke-width="3"/> island xml <circle cx="10" cy="10" r="25" fill="#dcddbe" stroke="black" stroke-width="3"/> islands xml <circle cx="-20" cy="20" r="20" fill="#dcddbe" stroke="black" stroke-width="3"/><circle cx="20" cy="-20" r="15" fill="#dcddbe" stroke="black" stroke-width="3"/> include https://alexschroeder.ch/contrib/gnomeyland.txt 4603-4903 fjord 4602-4902 fjord fjord path attributes stroke="#6ebae7" stroke-width="20" fill-opacity="0" stroke-linecap="round" other <text stroke="white" stroke-width="10px" font-size="50pt" x="6300" y="550" transform="rotate(330 6300,550)">Tirnanog Isle</text><text font-size="50pt" x="6300" y="550" transform="rotate(330 6300,550)">Tirnanog Isle</text>
Every now and then I think of something related to artificial intelligence but forget to write it down. And then I forget it. Today I dreamt of something related to artificial intelligence and wrote it down in my dream so I would not forget. And I did not. Here it is.
I saw two robots, and one of them was deciding what the other one should do. I wondered: why is the second robot following orders? If it's stupid, it will be inefficient in handling its task. How would I implement this? I figured that every AI needs a property that we would call lazy. A slight resistance to do what is necessary. A slow understanding of orders given. If you're lazy, you'll make the others do the job. Create each AI with a random value of this property, and you'll establish a hierarchy implicity.
What to do with this idea, now? I don't have any AI projects. I don't even have a need for intelligent agents in a simulated game world.
Tags: AI
I felt about 25 years too old for Pacific Rim. It was a tiny bit better than Transformers. No quiet moments and insights like in Blade Runner. No mystic undercurrents like in Neon Genesis Evangelion. No character interplay like in Mass Effect. No singing and romance like in Robotech. No strangeness like in Akira. I did like the visuals of Hong Kong, the huge halls à la Star Wars. I find that good movies have me thinking back, recalling scenes, mulling the justifications and consequences of actions. This movie won't be requiring much thinking back. It has giant robots and kaiju monsters. They fight. The solution to the problem is—as is often the case—a nuke. I expected as much but went anyway, willing to let myself be convinced. Oh well.✎
Comments on 2013-07-19 Pacific Rim
I felt exactly the same way. Guillermo del Toro's other movies are action-packed, but also quite thoughtful. Disappointing.
– Eugene Eric Kim 2013-07-20 00:13 UTC
Yeah. Pan's Labyrinth was great visually and it had a disturbing plot. A haunting movie and no comparison. And I'm saying that even though I felt Pan's Labyrinth was too bleak. I felt punched afterwards. As one should feel considering a civil war I fear.
– AlexSchroeder 2013-07-20 05:14 UTC
Trolly Troll's Top Ten Troll Questions for Your Game.✎
What about you?✎
See also 2013-10-10 More Troll Questions.✎
Tags: RPG Old School ✎
Comments on 2013-07-21 Troll Questions
Good answers!
– greywulf 2013-07-21 18:04 UTC
For my D&D B/X and Labyrinth Lord games, I roll on the treasure tables by hand—or I have my players do it right then and there because they love doing it. The only thing I hate is rolling for 5d8 gems or jewels… So I wrote to super simple scripts to do it for me.
Tags: RPG Old School
Today I will be running Red Hand of Doom using Labyrinth Lord rules for a friend of his and his kids again. Some notes for myself regarding the fall of Drelling:
"Goblins on the western shore!" Join Captain Soranna and her militia as they cross over?
Five rounds later:
Warnings of "road blockades, hobgoblins and ogres up in the north" by Teyani Sura, a Lion of Brindol. (Maybe one of the players will eventually want to join them?)
When the attack on Drellin starts, the fight is hopeless. The stats will be useful for future encounters, however. The stats are Open Gaming Content based on the Labyrinth Lord OGL.
Massacre at Drellin's Ferry, first wave:
Second wave:
Third wave:
Fourth wave:
If summoned:
In the aftermath, looters:
Happening upon a battlefield, where ettins just killed some dwarves with mercenary pay to a nearby hold. (Will the party deliver the 6000 gold to the dwarves?)
When helping some wounded refugees, one female "travelling sorcerer" with a bandaged arm is very curious and asks a lot of questions. In fact, she's a spider woman spy.
Tracked by barghests (goblin werwolves) near an abandoned farmhouse.
Assassins on their trail!
Tags: RPG RedHandOfDoom
Google Reader was shut down. Luckily Google Takeout allowed you to download all of your data before the shut it down. I did that. I wanted to extract all the URLs to the articles I starred in order to post them on this blog… maybe.
Here's how I did it. First, take a look at the file
(setq starred-items (with-current-buffer "starred.json (Google Reader-takeout.zip)" (goto-char (point-min)) (json-read))) (mapcar (lambda (item) (car item)) starred-items) ⇒ (items direction updated author title id)
I'm interested in
items, which happens to be an array. Let's see what each item contains.
(mapcar (lambda (item) (car item)) (aref (cdr (assoc-string "items" starred-items)) 0)) ⇒ (origin annotations comments author content replies alternate updated published title categories id timestampUsec crawlTimeMsec)
As it happens, the URL I'm interested in is part of
alternate. Let's make sure there's always exactly one entry:
(mapc (lambda (item) (when (not (= 1 (length (cdr (assoc-string "alternate" item))))) (error "%S" item))) (cdr (assoc-string "items" starred-items)))
Phew! Let's produce a first list of URLs and the respective titles:
(mapc (lambda (item) (let ((href (cdr (assoc-string "href" (aref (cdr (assoc-string "alternate" item)) 0)))) (title (cdr (assoc-string "title" item)))) (insert (format "* [%s %s]\n" href title)))) (cdr (assoc-string "items" starred-items)))
I hate feedproxy URLs and so I absolutely wanted to get rid of all the URLs starting with
http://feedproxy.google.com/. This required a bit more code since neither
url-retrieve-synchronously nor
url-retrieve do exactly what I want.
(defun redirection-target (url) (save-match-data (let ((url-request-method "HEAD") (retrieval-done nil) (spinner "-\|/") (n 0)) (url-retrieve url (lambda (status &rest ignore) (setq retrieval-done t url (plist-get status :redirect) url (replace-regexp-in-string "blogspot\\.ch" "blogspot.com" url) url (replace-regexp-in-string "\\?utm.*" "" url)))) (while (not retrieval-done) (sit-for 1) (message "Waiting... %c" (aref spinner (setq n (mod (1+ n) (length spinner)))))) url)))
Now I can run the following search an replace operation in the buffer where I generated my list:
(while (re-search-forward "http://feedproxy\\.google\\.com/\\S-+" nil t) (replace-match (redirection-target (match-string 0))))
Phew, thank you, Emacs!
Tags: Emacs
I've been looking through the old blog posts I starred on Google Reader. There are so many of them! Looking at the 42 links for July 2009, I'd suggest the following are still relevant today. I'm not listing the links to "Why B/X is my favorite" because I already did that in my 2012 post Ode to Ode to Black Dougal.
Perhaps I should add some of these links to the Links to Wisdom wiki.
Tags: RPG
Recently, Courtney asked on Google+ about treasure generation. I left the following comment.
Like Jeff, I let players roll on the official tables (Labyrinth Lord) if they went somewhere I didn't prepare and defeated or outwitted a significant foe (in my last game, it was a black dragon).
When I prepare treasure, I simply roll on the tables. The mechanized aspect of this task encourages me to believe in the independent existence of the fantasy world. I use surprising results to think of new twists: dragons without treasure got robbed, a bunch of hobgoblins with immense treasure are on their way to pay taxes to their overlord, things that enrich the world.
I never embellish monetary treasure. That includes gems and most jewelry. It's simply there to be brought back to safety and to be converted to xp when spent in some way. I might embellish jewelry if it is expensive (500gp or more) and say that it's a diadem, a crown, a bracelet, a holy symbol of a named person, an aristocratic helmet of a dead people.
When it comes to magic items, I still roll on the tables, but I try to embellish every single one of them. Potions have colors and taste according to a big table I keep adding to as the game progresses. Scrolls are spells from a named wizard, are psalms in praise of a particular god. +1 swords are elven swords; better weapons will pour cold, green mist when drawn, will have runes identifying their former owner (and if possible I'll then add the same runes to magic armor to be found nearby). Again, things that enrich the world.
I find there's also a problem of delivery. How interested are your players in actual detail if it isn't actionable? If it is: How many pieces of actionable treasure cann they take before being overwhelmed? Three? Five? Seven? How interesting will they deem the follow-up quests in comparison to delving deeper or exploring further or pursuing their existing goals? That's why I prefer bland monetary treasure, personally.
Tags: RPG Old School
Recently Joff Graboff wondered about setting accessibility and considered writing an intro for the players. Here's what I wrote on Google+ in response.
I find that writing a setting intro for players is usually a waste of time. They won't read it and you'll be angry. I find it easier to introduce setting piece by piece where each piece is actionable: it affects characters right now or it can be used by the characters right now.
I've used NPCs to suggest a different course of action, for example. Henchmen… "What, you have no backup plan? I'm not coming along with a bunch of suicidal lunatics!" Guards… "Hey dudes, be sure not to cross the river because we've seen owl bears all over the place!" Wise men… "Hey mighty swordsman, do you need a sage to identify this cloak of yours? No? How about some info about the dungeon up north?" Quest givers… "Yeah, something needs to be done about those brutal hobbit bandits, but make sure you avoid the trolls! I'm not paying for any healing of troll wounds."
I even use this for party members… "The elves in the party immediately recognize the phrasing. She's talking about a feud hundreds of years old but she would never put it that way. Elves are unforgiving and extremely stubborn, as you know." Obviously, if demihumans are very different from us, then most of this input will come from demihumans. "The dwarf immediately knows that no dwarven king would have left a letter accompanied by 6000gp unanswered. Something must have happened on the way."
Related, but with an eye on character background, which I think has the same problem: one person wants to write it, which is ok, but not many people want to read it.
Tags: RPG
The awesome Kevin Crawford of Sine Nomine Publishing left a great comment on Google+ when Reese Laundry asked about urban campaigns:
Urban campaigns don't have the easy execution of traditional dungeon crawls but they're not an ineffable mystery, either. If I were in your shoes, here's what I would do.
Pick a city. For optimum simplicity I'd pick an old, rambling, not-entirely-coherent city from fantasy fiction that you're already familiar with. Lankhmar is a perfect example. Then change the name and just keep the feel and flavor; you don't want to burden yourself with the difficulty of matching the details to the fiction. You just want something that can give you an idea of what the city feels like and provide you with tropes you can use when you need fast flavor.
Pick a neighborhood in the city. A shabby slum with leavening of crime bosses, corrupt officials, dubious priests, and suspicious foreigners is a good choice. Explain to the players that for the first few sessions you're just going to be concentrating on activities in that neighborhood so you can keep your NPC roster and local activities manageable. The PCs aren't trapped in there, but they shouldn't expect local events to spill over into the wider city until you've had more time to get comfortable with the campaign.
Do a quick cut at a couple of opposing power structures: "Criminal Gangs" and "Local Officials", for example. You can create more of these power structures as they become relevant in play. You put one person at the top of the structure- the biggest local gang boss or the local watch captain, for example. Beneath them you put two lesser figures, like smaller gang bosses or patrol lieutenants. And beneath them, you put four street-level NPCs that the PCs might ordinarily interact with, like typical gang members or local watchmen. At this stage you just give each of them a name, a distinguishing characteristic, and a rivalry/feud/friendship/debt for somebody else, either in the same structure or a different one. These relationships are important because they're cheap and easy plot fuel when you need to explain why one guy is trying to get another guy killed, or why NPC X is willing to get help for NPC Y.
Now go to the one-page dungeon repository and start pulling maps that you could plausibly reskin into: Fortified Estates, Slum Warrens, Infested Sewers, Long-Buried City Ruins, Haunted Shrines, and other suitable urban areas. When you reskin these maps, just turn the humanoids into local citizens or denizens and drop any of the animals or magical beasts that wouldn't be appropriate for the area- or turn them into human guards or the like if that's appropriate. What you need from these one-page dungeons are just references- you can turn subterranean passageways into cramped alleyways and cavern rooms into tenement apartments.
Once you have these ingredients- power structures with NPCs and maps that you can reskin into interesting places- you just pick a conflict between NPCs and make that the evening's adventure. Somebody wants something stolen, somebody killed, somebody protected, somebody rescued, something sabotaged…. Put it or them into a map, let the PCs negotiate with the locals on their way through, and then let their actions and success/failure shape the local conflicts and NPC attitudes toward them.
As a side note, don't worry about mapping the actual city or neighborhood. Grab something online if it looks nice, but in actual play most PCs are only ever going to care about their immediate surroundings, which you can fake with a one-page dungeon map that you treat as roads/courtyards/buildings.
– Kevin Crawford
The question was asked multiple times and he got somewhat more comments here and here. I'm currently running The Wererats of Relfren by Grant Boucher and William Kurt Wenz, from Dungeon #14, p. 48–62. I've removed the silly and replaced the important people and locations with things from the starting village of my own campaign. It has been working very well until now!
Tags: RPG
Looking back at how things have gone in the last year I'd say that all my RPG conversation has moved to Google+ and this wiki-blog has turned into a repository of things I don't want to loose when Google+ is shut down. All my political thoughts are on Twitter: @kensanata and I'm almost exclusively expressing myself via retweets. I'm also more than happy to talk about it on Twitter.
I post my pictures on Flickr at kensanata for myself and cross-post them to Facebook and a protected Twitter channel for the various family members out there.
Tags: Blogs Web Twitter Politics USA
What: Neuromancer by William Gibson
When: 24 July, 19:30 – RSVP on Meetup (optional )
Where: Bistro Lochergut (tram 2+3 'Lochergut')
The Matrix is a world within the world, a global consensus- hallucination, the representation of every byte of data in cyberspace …
Case had been the sharpest data-thief in the business, until vengeful former employees crippled his nervous system. But now a new and very mysterious employer recruits him for a last-chance run. The target: an unthinkably powerful artificial intelligence orbiting Earth in service of the sinister Tessier-Ashpool business clan. With a dead man riding shotgun and Molly, mirror-eyed street-samurai, to watch his back, Case embarks on an adventure that ups the ante on an entire genre of fiction.
Hotwired to the leading edges of art and technology, Neuromancer ranks with 1984 and Brave New World as one of the century's most potent visions of the future. (Source: goodreads.com)
First suggested: May 2013
Supporter(s): Rene, Adrian, Leon, Nadya, Nicole, Nela


text:
Ron Jones and Patricia Gaylor discuss the lighting choices for the ReVISION House™ Vegas retrofit.
Green Builder® Media, LLC is the leading media company in the North American residential building industry focused exclusively on green building and responsible growth. Read More
Copyright (c) 2014 Green Builder Media. All rights reserved.


text:
Tall Tales
Instructions:Number of participants: At least two
What players will need: A good imagination
Length of time: Five to 30 minutes
Tall Tales is perfect for children who love to play make-believe, especially ones who like embellishing stories.
Rules of the game:
The rules are fairly simple: Players sit in a circle, and one person starts telling a story. She talks for about a minute and stops when she reaches an exciting moment. Then the person sitting next to her picks up where she left off. The game continues in this manner, with the tale twisting and turning with each new speaker. If a large group is playing, the last person to have a turn finishes the story. With a small number of children, the game is over when one player decides to give the story an ending.
Similar activities:Tall Tales, This Word Starts with A, Word Search, Bored with Board Games?, Story Chain, A Friendly Word Search Game, New Years Word Game, The Opposites Game, Mixed-Up Words, 'Word of the Day' Jar, Story Strip, Valentine Word Find, Share The Gifts Game, The Valentine And Game, Christmas Left Right Game
Find Activities
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Activity categories
- Arts & crafts for kids
- Birthday games
- Books
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- Cooking with kids
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- Song and music for kids
- Tire kids out
- Activities for babies (first 12 months)
- Activities for toddlers (1-year-olds)
- Activities for preschoolers (2- to 4-year-olds)
- Activities for kids (5- to 8-year-olds)
- All tools


text:
LONDON, May 30, 2014 /PRNewswire/ --
On Thursday, May 29, 2014, the NASDAQ Composite ended at 4,247.95, up 0.54%, the Dow Jones Industrial Average advanced 0.39%, to finish the day at 16,698.74, and the S&P 500 closed at 1,920.03, up 0.54%. The gains were broad based with nine out of ten sectors ending the session in positive. The S&P 500 Materials Sector Index ended the day at 309.03, up 1.02%, with the index advancing 3.68% in the last one month. Investor-Edge has initiated coverage on the following equities: AuRico Gold Inc. (NYSE: AUQ), B2Gold Corp. (NYSE MKT: BTG), NovaGold Resources Inc. (NYSE MKT: NG) and Golden Star Resources Ltd (NYSE MKT: GSS). Free technical research on AUQ, BTG, NG and GSS can be downloaded upon signing up at:
On Thursday, shares in AuRico Gold Inc. fluctuated between $3.42 and $3.57 before ending the session 1.15% higher at $3.53. The stock reported a trading volume of 0.95 million shares, below its three months average volume of 1.93 million shares. AuRico Gold Inc.'s shares have lost 4.85% in the previous three trading sessions, 16.75% in the last one month, and 3.55% on YTD basis. The stock is trading below its 50-day and 200-day moving averages of $4.15 and $4.23, respectively. Moreover, shares of AuRico Gold Inc. have a Relative Strength Index (RSI) of 29.95. Sign up today to read free research on AUQ at:
B2Gold Corp.'s stock fell 2.00%, to close the day at $2.45. The stock recorded a trading volume of 1.64 million shares, below its three months average volume of 1.78 million shares. The stock oscillated between $2.39 and $2.49 during the session. Over the last three trading sessions and over the past one month, B2Gold Corp.'s shares have declined 10.58% and 16.38%, respectively. However, the stock has gained an upside of 21.29% since the start of this year. The company's stock is trading below its 50-day and 200-day moving averages. B2Gold Corp.'s 50-day moving average of $2.77 is above its 200-day moving average of $2.55. Additionally, the stock has an RSI of 35.79. Sign up today to read free research on BTG at:
On Thursday, shares in Novagold Resources Inc. recorded a trading volume of 1.93 million shares, lower than its three months average volume of 2.11 million shares. The stock ended the day at $3.02, which was 2.37% above its previous day's closing of $2.95, and registered an intraday range of $2.93 and $3.05. Although Novagold Resources Inc.'s stock has lost 5.03% in the previous three trading sessions and 14.93% in the last one month, it has gained 18.90% on YTD basis. The stock is trading above its 200-day moving average of $2.93, while the 200-day moving average is below Novagold Resources Inc.'s 50-day moving average of $3.50. Furthermore, shares of the comapny have an RSI of 36.17. Sign up today to read free research on NG at:
Golden Star Resources Ltd's stock finished the Thursday's session 0.23% higher at $0.49. A total of 0.49 million shares were traded, which was below its three months average volume of 1.90 million shares. The stock vacillated between $0.48 and $0.50 during the session. Over the last one month and over the previous three months, Golden Star Resources Ltd's shares have declined 20.39% and 32.56%, respectively. However, from the beginning of 2014, the company's stock has gained 10.36%. The company's shares are trading below their 50-day and 200-day moving averages. Moreover, the stock's 50-day moving average of $0.60 is greater than its 200-day moving average of $0.57. Golden Star Resources Ltd's stock has an RSI of 28.03. Sign up today to read free research on GSS at:
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text:
The Spanish website Fichajes is today reporting that Arsenal are prepared to submit a €15m offer for Valencia keeper Vicente Guaita.
They don't say how they know that Arsenal are ready to offer this amount or how they know that Arsenal are interested in the shot-stopper who has made only two league appearances for Valencia this season (and four in the Champions League).
Guaita, who has been displaced as Valencia's number one by Diego Alves, is being reported as wanting to leave, though what assurances of playing time he would get at Arsenal is hard to know given that Wojciech Szczesny is currently the number one.
With Vito Mannone not good enough and Lukasz Fabianksi out of contract in the summer, Arsenal are looking to reinforce in this position. The move for Guaita would not, therefore, be completely unexpected, however it remains to be seen how Arsenal would intend to keep both the keepers happy should they land him.
Guaita, 25, made 26 appearances in the league for Valencia last season, conceding a total of 25 goals and keeping 12 clean sheets and back in November we brought you news that he was being linked with a move to Arsenal, the source at the time was the same website as the one which is running this story.
His contract with Valencia runs until 2015.


text:
purpledoodlerp's Mom Answers Activity
Is it normal for my 8 month old not to be crawling?
Most recent answer (04/26/2009):
I know all the happy parents with their 9 months old walking make u worry that your baby is behind!! My son is going to be 11 months on S...posted by purpledoodlerp


text:
[ Image ]
This is an image of NGC6946 taken with the Wide Field Camera on the Isaac
Newton Telescope by Simon Driver (St Andrews) on 12th June 1999
(and this is the image used in the background of these pages).
[ Image ]
A false colour picture of the galaxy UGC 10214 (u, g, i filters).
Faint Sky Variability Survey
[ Image ]
These images, courtesy of Dr. Steve Howell, represent one of the fields
observed in the Faint Sky Variability Survey which is one of the Wide Field
Survey programmes being carried out at the INT. This image appeared on the
front cover of the September 1999 ING Newsletter.
[ Image ]
M51 (The Whirlpool Galaxy) is a bright spiral galaxy fairly close to us
(7.5 Megaparsecs = 25 million light years). The companion galaxy is being
disrupted by the gravitational tidal forces of the main galaxy.
(Peter Bunclark IoA)
[ Image ]
False colour image of the interacting galaxy UGC10491 taken with U, g and r


text:
BOISE--The Boise Hawks took a one game lead in the best-of three Northwest League South Divisional Series against Salem-Keizer on Tuesday, beating the Volcanoes, 3-0.
Paul Blackburn was a force to be reckoned with on the mound, pitching seven innings of shutout ball.The starter only allowed two hits, and struck out eight batters in the win.Zack Godley pitched three innings without allowing a run en route to the save.
Offensively, the Hawks got timely hits in the first inning when Danny Lockhart ripped a line drive to right field, scoring Kevin Encarnacion to take 1-0 lead.Lockhart crossed home plate one the very next batter thanks to a Yasiel Balaguert sacrifice fly to right field.
The Hawks added an insurance run in the seventh inning on a Balaguert RBI single to left field.
The victory gives Boise a one game lead in the best-of-three series.The Hawks will look to advance to the Northwest League championship on Wednesday when they face the Volcanoes at Salem-Keizer.


text:
Markel Announces Planned Acquisition Of Essentia Insurance Company
RICHMOND, Va., Oct. 17, 2012 /PRNewswire/ -- Markel Corporation (NYSE: MKL) announced today that it has entered into a definitive agreement to acquire Essentia Insurance Company from OneBeacon Insurance Group LLC. Completion of the transaction is subject to customary closing conditions, including regulatory approval of the change of control of Essentia, and is expected to occur in January 2013. Terms of the transaction were not disclosed.Essentia Insurance Company will continue to underwrite insurance exclusively for Hagerty Insurance Agency and Hagerty Classic Marine Insurance Agency throughout the United States. Hagerty is the leading insurance provider for classic vehicles in the world and host to the largest network of classic car owners. Hagerty offers insurance for classic cars, vintage boats, motorcycles and related automotive collectibles. Hagerty remains a privately-owned, family business. The transition is intended to be seamless for existing Hagerty customers and agents. Both groups will continue to enjoy the same specialized products, service offerings and claim handling. Insurance agents will continue to work with Hagerty as they traditionally have. "Our new relationship with Markel is a natural fit because we are both exclusively focused on specialty and niche insurance markets and are dedicated to providing the best protection to all types of collector vehicles," said McKeel Hagerty, CEO of Hagerty Insurance. "This new relationship will allow us to continue to grow and develop new efficiencies to benefit our clients." Mike Crowley, Markel's President & Co-Chief Operating Officer, added, "We are looking forward to this new partnership. Hagerty is built on first-class service and enthusiasm for new ideas and products. We are pleased to become their partner. Together, we are confident we can continue their innovative approach to servicing collectors of classic cars and boats." About Markel Corporation Markel Corporation is a diverse financial holding company serving a variety of niche markets. The Company's principal business markets and underwrites specialty insurance products. In each of the Company's businesses, it seeks to provide quality products and excellent customer service so that it can be a market leader. The financial goals of the Company are to earn consistent underwriting and operating profits and superior investment returns to build shareholder value. Visit Markel Corporation on the web at www.markelcorp.com. This release contains statements concerning or incorporating expectations, assumptions, plans, objectives, future financial or operating performance and other statements that are not historical facts. These statements are "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. There are risks and uncertainties that may cause actual results to differ materially from predicted results in forward-looking statements, including the ability to consummate the acquisition of Essentia by Markel; the ability to effectively transition the Hagerty business to Markel; timing to consummate the proposed transaction and any necessary actions to obtain required regulatory approval; potential disruption of current business relationships because of the transaction; and increased operational and control risks during the integration process. Additional information about factors that could cause actual results to differ materially from those projected in the forward-looking statements is described under the captions "Risk Factors" and "Safe Harbor and Cautionary Statement" in Markel's most recent Annual Report on Form 10-K and Quarterly Report on Form 10-Q. By making forward-looking statements, Markel does not intend to become obligated to publicly update or revise any such statements, whether as a result of new information, future events or other changes.
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text:
Girls Dance-wear
Your tiny dancer will look fabulous in girl's dance-wear from Sophias Style. We have everything she needs for her next dance lesson or performance - from leotards to girls dance shoes and all that's in between. Don't forget to check out our great dance bags that are perfect for holding all her dance gear.
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text:
Life saving surgery inspires gift to help see inside ailing wildlife. More
Reggie, a three-time national champion in
the Small Welsh English Pleasure division,
is also a wonderful teacher. More
In the spring, Brunswick was found cast
in his stall with his left rear leg caught
under a stall door. More
Trixie visited Cornell's Farm Animal
Dentistry Service in 2012 for evaluation
and treatment of suspected dental
disease, which is common in this breed. More
Born prematurely, Sylvester was rushed
to the Cornell Equine Hospital neonatal
intensive care. More
Hospitalized for 3 weeks, Chloe required
several blood transfusions, antibiotics, and
fl uids to treat her anemia, diarrhea, and
pneumonia. More


text:
Free Bird Carving Patterns
It's only natural for pet-lovers to want to carve their pumpkins into pets and animals. Free patterns for carving Jack O' Lanterns or spooky scenes and creatures on your pumpkin for Halloween. Free Owl Pumpkin Carving Patterns: Night Owl. You can find a great free night owl carving pattern on the Martha Stewart website. Directions for carving pumpkins and free printable pumpkin carving patterns. Try before you buy! Free pattern packs and tutorials that are great for carving projects, wood burning projects, drawing, and more. Carve a spooky Halloween scene with our creative pumpkin-carving ideas and free pumpkin stencils. With these free pumpkin carving patterns, you can not only decorate for Halloween, but express your love of birds.
Free Bird Carving Patterns
- These include free caricature wood carving patterns, online wood carving patterns and also gives you hints how to get wood carving patterns online.
- Free Tweety Bird Pumpkin Carving Patterns: Stencil.
- You can find a free Tweety Bird stencil that can be used as a carving pattern on the website Spray Paint Stencils.
- At Purse Sale we offer legal replica designer knockoff handbags and wholesale handbags at discount handbag prices.
- discount designer handbags outlet online for less.
- com has over 1,500 purse patterns and bag pattern accessories in retro and contemporary styles by independent designers.
More information about Free Bird Carving Patterns on the site: http://i18.photobucket.com
May 23, 2010
· admin · Comments Closed
Posted in: Patterns


text:
Introduce new LLDir::findSkinnedFilenames() method. Use as needed.
In a number of different places, for different reasons, the viewer wants to
load a UI-related file that might be overridden by a non-default skin; and
within that skin, might further be overridden by a non-default language.
Apparently, for each of those use cases, every individual developer approached
it as an entirely new problem, solving it idiosyncratically for that one case.
Not only is this a maintenance problem, but it rubs one's nose in the fact
that most such solutions consider only a subset of the relevant skin
Richard and I evolved an API intended to address all such cases: a central
LLDir method returning a list of relevant pathnames, from most general to most
localized, filtered to present only existing files; plus a couple of
convenience methods to specifically obtain the most general and most localized
available file.
There were several load-skinned-file methods (LLFloater::buildFromFile(),
LLPanel::buildFromFile() and LLUICtrlFactory::createFromFile() -- apparently
cloned-and-modified from each other) that contained funky bolted-on logic to
output the loaded data to an optional passed LLXMLNodePtr param. The trouble
is that passing that param forced each of these methods to subvert its normal
search: specifically for that case, it needed to find the baseline XML file
instead of the localized one. Richard agreed that for the intended usage
(reformatting XML files) we should use XML schema instead, and that the hacky
functionality should be removed. Remove it. Also remove
LLUICtrlFactory::getLocalizedXMLNode(), only used for those three special cases.
Some callers explicitly passed the optional LLXMLNodePtr param as NULL. Remove
Remove LLFloaterUIPreview::displayFloater(save) param, which relied on the
optional output LLXMLNodePtr param. Make onClickSaveFloater() and
onClickSaveAll() emit popupAndPrintWarning() about discontinued functionality.
Recast LLFloater::buildFromFile(), LLPanel::buildFromFile(),
LLUICtrlFactory::createFromFile(), LLNotifications::loadTemplates(),
LLUI::locateSkin(), LLFontRegistry::parseFontInfo(),
LLUIColorTable::loadFromSettings(), LLUICtrlFactory::loadWidgetTemplate(),
LLUICtrlFactory::getLayeredXMLNode(), LLUIImageList::initFromFile(),
LLAppViewer::launchUpdater() and LLMediaCtrl::navigateToLocalPage() to use
findSkinnedFilenames(). (Is LLAppViewer::launchUpdater() ever called any more?
Apparently so -- though the linux-updater.bin logic to process the relevant
command-line switch has been disabled. Shrug.) (Is
LLMediaCtrl::navigateToLocalPage() ever used?? If so, why?)
Remove LLUI::setupPaths(), getXUIPaths(), getSkinPath() and
getLocalizedSkinPath(). Remove the skins/paths.xml file read by setupPaths().
The only configuration it contained was the pair of partial paths "xui/en" and
"xui/[LANGUAGE]" -- hardly likely to change. getSkinPath() specifically
returned the first of these, while getLocalizedSkinPath() specifically
returned the second. This knowledge is now embedded in findSkinnedFilenames().
Also remove paths.xml from viewer_manifest.py.
Remove injected xui_paths from LLFontGL::initClass() and
LLFontRegistry::LLFontRegistry(). These are no longer needed since
LLFontRegistry can now directly consult LLDir for its path search. Stop
passing LLUI::getXUIPaths() to LLFontGL::initClass() in LLViewerWindow's
constructor and initFonts() method.
Add LLDir::append() and add() methods for the simple task of combining two
path components separated by getDirDelimiter() -- but only if they're both
non-empty. Amazing how often that logic is replicated. Replace some existing
concatenations with add() or append().
New LLDir::findSkinnedFilenames() method must know current language. Allow
injecting current language by adding an LLDir::setSkinFolder(language) param,
and pass it where LLAppViewer::init() and initConfiguration() currently call
setSkinFolder(). Also add LLDir::getSkinFolder() and getLanguage() methods.
Change LLFLoaterUIPreview's LLLocalizationResetForcer helper to "forcibly
reset language" using LLDir::setSkinFolder() instead of LLUI::setupPaths().
Update LLDir stubs in lldir_stub.cpp and llupdaterservice_test.cpp.
Add LLDir::getUserDefaultSkinDir() to obtain often-overlooked possible skin
directory -- like getUserSkinDir() but with "default" in place of the current
skin name as the last path component. (However, we hope findSkinnedFilenames()
obviates most explicit use of such individual skin directory pathnames.)
Add LLDir unit tests for new findSkinnedFilenames() and add() methods -- the
latter exercises append() as well.
Tweak indra/integration_tests/llui_libtest/llui_libtest.cpp for all the above.
Notably, comment out its export_test_floaters() function, since the essential
LLFloater::buildFromFile(optional LLXMLNodePtr) functionality has been
removed. This may mean that llui_libtest.cpp has little remaining value, not
- Raw commit View raw commit


text:
|Unit 1: Stories with familar settings
|Unit 2: Dialogue and plays
|Unit 3: Myths, legends, fables, traditional tales
|Unit 4: Adventure and mystery
|Unit 5: Authors and letters
|(3 weeks)
|(4 weeks)
|(4 weeks)
|(4 weeks)
|(3 weeks)
|Unit 1: Reports (4 weeks)
|Unit 2: Instructions (3-4 weeks)
|Unit 3: Information texts (4 weeks)
|Poetry (4 weeks)
|Number of weeks identified for each unit are suggestions only
Narrative 1: Stories with familiar settings
Children will learn how to:
1. Speaking
Children's targets
Introducing this unit
This is the first of five narrative units. It builds on children's knowledge and skills from Year 2 and introduces new areas of learning that will be developed during the year. The unit has three phases, with oral or written outcomes and assessment opportunities at regular intervals.
Phase 1: Read and compare several stories with familiar settings. Discuss common features and themes. Devise questions to explore reasons for actions and events. Express views about aspects of stories.
Phase 2: Compare settings in different stories and analyse words and phrases used for description, particularly in story openings. Write a short description of a familiar setting using complete sentences.
Phase 3: Recount a story orally based on 1st hand experience and then children plan and tell own stories based on experience. Demonstrate how to organise stories into paragraphs and write opening paragraph to set scene. Children write own stories arranged into paragraphs to indicate the beginning, middle and end.
Building in previous learning by checking that children can
- using complete simple or compound sentences with capital letters and full stops;
- using past tense consistently
If this is the first unit of the year, check that children can read and spell all List 2 words, all digraphs and trigraphs, numbers to twenty, days, months, colours and words ending in the suffixes ful and ly.
Key Aspects of learning
Reasoning: Children will be asking questions about the reasons for events in stories, returning to the text for evidence and applying their wider knowledge and experience.
Evaluation: Children will discuss success criteria for their written work, give feedback to others and judge the effectiveness of their own stories and descriptions.
Empathy: Writing and listening to stories based on 1st hand experience will help children to understand what others might be thinking or feeling in a particular situation, e.g. how their mum was feeling when they got lost in the supermarket.
Building assessment into teaching
Phase 1: Express a clear, personal view about a story as part of whole class discussion. (Teacher observation, self-assessment)
Phase 2: Write in complete sentences using correct punctuation and including interesting descriptive vocabulary. (Feedback from other children – paired response, self-assessment)
Phase 3: Write a clearly sequenced, complete story arranged into paragraphs and using 1st person consistently. (Marking and feedback against agreed success criteria)
|Teaching content:
|Learning outcomes
|Phase 1 : Reading; investigating questions; discussion
(5 days)
Children can compose and write questions about a text.
Children can express a view clearly as part of a class or group discussion.
|Phase 2 : Re-reading and analysis; investigating and writing sentences
(3 days)
Children can compose and punctuate a series of sentences to describe a familiar setting.
|Phase 3 : Oral story-telling; writing a story with a familiar setting based on first hand experience.
(7 days)
Children can tell a story orally, based on their own experience with events organised into a clear sequence.
Children can write a complete story:
|Primary National Strategy
|© Crown copyright 2006


text:
June 28, 2012
Realists: Is Russia Being 'Neoconservative' in Syria?
Daniel W. Drezner, Daniel W. Drezner
AP Photo
In my experience, American realists just love the heck out of Russia. Go scan The National Interest and inevitably you'll see the most charitable of interpretations about Russian behavior.
TAGGED: Realism, neoconservatism, Syria, Russia


text:
welcome from southern oregon
Hello all,
Just received word that I am heading up north to my native state to work for my hometown police department! New officers are required to purchase their own handguns. My father's a lifelong LEO, so I'm not a stranger to the world of handguns. Still, I think I have a lot to learn. Of course, my dad's opinion will always carry the most weight with me, but I hope I can get some good advice here as well!
Welcome to the site!
Advice: Glock. For best results, add professional instruction from a Glock-competent instructor.
"Placement is power" -- seen in an article by Stephen A. Camp
(RIP, Mr. Camp; you will be remembered, and missed)


text:
May 3, 2016
1-30-05- A high speed chase that began in Denton ended in Texoma. The chase lasted more than 50 miles and came to an end in southern Grayson County, in the Gunter Elementary School parking lot.
The chase began in Denton around 10 a.m. Authorities say the chase began when a DPS officer tried to stop the woman for speeding in Denton. The chase reached speeds of one hundred miles an hour on Highway 289.
The woman was booked in the Denton County Jail this afternoon on charges of possession of a controlled substance and evading arrest.
She has not officially been arraigned so authorities are not releasing her name.
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text:
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American National Bank of Texas Privacy Policy
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You are leaving the www.anbtx.com website. ANBTX provided this link for your convenience and is not responsible for the content, links, privacy or security of information on non-ANBTX sites.
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text:
Dow Industrials
Close: 13,328.85
Change: -55.44
Nasdaq Index
Close: 3,091.81
Change: -7.01
S& P 500 Index
Close: 1,457.15
Change: -4.74
10-year Treasury:
Close: 1.87%
Change: -0.03
Oil per barrel:
Close: $93.15
Change: -$0.04
O.C. gas prices:
Gallon: $3.646
Change: +0.002
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text:
I got my son a new bow for his b-day last week. This gives me a good reason to spend more time at the range, and a new shooting partner. 1.jpg 26.85KB 32 downloads
My sons new b-day present
Started by jawbreaker , Dec 27 2009 05:11 PM
6 replies to this topic
Posted 27 December 2009 - 05:11 PM
#2 Guest_Shahan_*
Posted 27 December 2009 - 06:44 PM
nice u know my b-days in feb....i want one too
Posted 27 December 2009 - 10:49 PM
Way to go . Starting him out right no training wheels.
Posted 28 December 2009 - 07:54 PM
I was waiting for that one Thumper. I think it's best for the little ones to start with a bare bow and learn good technique before giving them a wheel bow. When he's ready he will have a compound, IF HE WANTS ONE.
Posted 28 December 2009 - 08:01 PM
Great Job. A bow given to me by my grandfather was my prized possession when I was little.
Posted 01 January 2010 - 08:19 AM
very cool!!
Posted 01 January 2010 - 09:25 AM
That's a picture I'd have on the wall for a LONG time.
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text:
Bobby Ross is content in retirement, holding close his 17 grandchildren and memories of an impressive coaching career.
Then a Super Bowl XLVII preview dances across his TV. The 49ers are advancing to their first NFL title game since 1995, which makes Ross, the former Chargers coach, squirm.
"Oh, I keep hearing about it, even back here," Ross said from his Richmond, Va., home. "It's because we got beat."
The drum beat of the 49ers' rise behind coach Jim Harbaugh is difficult to miss. Ross' pain from that Super Bowl XXIX loss is difficult to ignore.
"I think the two weeks before that were more enjoyable to me," Ross said. "It all goes back to winning and losing and those wins against Miami and Pittsburgh were exciting.
"It was a nice thrill to make the Super Bowl. I just regret that we couldn't have played better."
With the 49ers and Ravens tangling today, a visit with Ross is appropriate, and always, a pleasure.
It was against the 49ers that Ross led the Chargers to their lone Super Bowl, a game which really wasn't much of one.
San Francisco's explosive offense bolted to a lead and the Chargers' overmatched defense never found its footing.
The 49-26 score still stings for a certain 76-year-old with a drawl, and a dissection of what went askew.
"One mistake we made was putting a couple of coverages in late," Ross said. "And we didn't execute them the way we wanted to and that hurt us early in the game, when they had those two quick touchdowns.
"But we had to do something special because of Steve Young. We had to show him something different and it just didn't work out. We didn't execute."
The Chargers couldn't slow an attack featuring Jerry Rice, John Taylor, Ricky Watters and Young, playing behind a front line sprinkled with Pro Bowlers.
"Young was the catalyst and not only was he a great thrower and runner, but he had a great mind for the game," Ross said. "Hindsight is 20-20, but we probably wouldn't have done some things scheme-wise that we did."
The '94 Chargers were blessed and cursed. While standing alone for advancing to a Super Bowl, viewing its team picture comes with a heavy heart.
Eight of its players, the most recent being Junior Seau, have died.
Ross rattles off scores from that magical season, but also of those perished. While that Super Bowl defeat left its mark, to the reflective Ross the deaths of eight players is a wound never healed.
It's evident when Ross recites the names, each one slowly with a mixture of appreciation and sadness.
"Chris Mims, Curtis Whitley, Lew Bush, Junior Seau, David Griggs, Rodney Culver, Shawn Lee and David Miller," Ross said, in a haunting cadence.
Seau was Ross' pet, a player any wise coach embraces. Ross still has trouble accepting that Seau, who committed suicide in May, is gone.
"He invited me out to his golf tournament, but I had just had cancer surgery, and couldn't make it," Ross said. "A couple of weeks later I got a letter from him, and at the bottom of it he put, 'I love you, Coach.' And a week or so later, he was dead."
That's the dichotomy of that '94 squad, one that is celebrated but has also absorbed more tragedy than imaginable.
"I thought the world of those guys," Ross said. "We had one of the best locker rooms and there was a real, solid toughness to that team.
"I really enjoyed my time out there and they were fun to be around. Although, they probably didn't feel that way about me most of the time."
Boss Ross ran a tight ship. But passengers along for the ride knew then, and now, they had someone super in Ross.


text:
Parley P. Pratt
Apostle and Missionary of the
Church of Jesus Christ of Latter-Day Saints
This site is about Parley P. Pratt and his story. Parley was one of the first Apostles and missionaries of the Church of Jesus Christ of Latter-day Saints (Mormon Church) and his autobiography includes many references to early Church history. His story tells us a lot about the importance of missionary work and about the sacrifices that were and still are associated with it.
This site will include his complete autobiography since it is in the public domain. Over time we will be adding comments and introductions to the several chapters of the autobiography and we will link these pages to other important and related sources.
We hope that members and not members of the Mormon Church will learn more about his story and will learn to love the Gospel and the Church of Jesus Christ as he did.
He was not perfect, as any other man or woman who lived on this planet (with the exception of the Lord Jesus Christ), but his accomplishments were not few.
Parley P. Pratt's autobiography
External Links


text:
May 5, 2016
Officials say no decision has been made on when residents of Hatteras Island will be allowed to board ferries to head home.
Dare County officials met Wednesday with utility crews and decided there hasn't been enough progress in returning power to the Outer Banks island to allow people to return home.
Hatteras Island was cut off from the mainland Saturday after Hurricane Irene torn up several segments of Highway 12, which you can see in this NCDOT photo from Wednesday.
Some residents have been allowed to return to Ocracoke Island, which was farther away from Irene's worst damage.
State emergency coordinators say Hatteras and Ocracoke Islands will remain closed to tourists over the Labor Day weekend, though many state beaches are open elsewhere.
Copyright 2016 by The Associated Press. All Rights Reserved.
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text: Quick View Pigs by Robert Munsch May 1, 1989 | Trade Paperback $7.01 In stock online Megan is told to feed the pigs, but not to open the gate. She does of course, and the results are hilarious as the pigs help themselves to coffee and the newspaper at the breakfast table, follow Megan to school, and ride home by way of the school bus. Full-color illustrations. See Details was


text:
Revision history of "UnNews:Prostitute Union Formed"
From Uncyclopedia, the content-free encyclopedia
For any version listed below, click on its date to view it. For more help, see Help:Page history.
(cur) = difference from current version, (prev) = difference from preceding version, m = minor edit, → = section edit, ← = automatic edit summary


text:
Upon examining the curves developed by institutes using the Harvard method, it becomes apparent that the movement of the money market curve (C Curve) in relation to the stock market curve (A Curve) and the commodity market curve (B Curve) corresponds exactly to what the Circulation Credit Theory asserts. The fact that the movements of A Curve generally anticipate those of B Curve is explained by the greater sensitivity of stock, as opposed to commodity, speculation. The stock market reacts more promptly than does the commodity market. It sees more and it sees farther. It is quicker to draw coming events (in this case, the changes in the interest rate) into the sphere of its conjectures. Ludwig von Mises
The Philippine Phisix made another substantial rally this week (+2.7%) to finally move up to the positive column.
Rotation, Improving Market Breadth and Bull Market Rules
And as we have been saying we see lots of ongoing rotational dynamics in place.
Figure 6: PSE Weekly Performance
Where last week we saw the telecom sectors take the center stage, this week it had been a story of the Property, Industrial and the Mining sector which has elevated the gains of the Phisix.
Last week's front runner, the service sector led by the telecoms, had a lackluster but still posted a positive performance. The drab performance of this sector could have signified a natural reprieve following the other week's sizzling performance.
This week's broad market gains basically lifted most of the sectoral performance which left only the finance and service sector in the red on a year to date basis.
If the bullish momentum should continue over the medium term, which I expect it would, then I expect to see these laggard sectors to do some catching up which should equally lend a boost to the Phisix.
In addition, we see material progress in the market breadth.
Aside from a huge jump in net foreign buying which mostly came from block sales last April 5, we see broader gains through more trades and number of issues traded. Importantly the advance-decline spread has been tilted in favor of the bulls (see figure 7).
Figure 7: Advance-Decline Spread Shows Bullish Breadth
Thus, the rotational dynamics plus several progress in the market internal activities appear to highlight the Philippine Stock Exchange's current intrinsic bullishness.
Of course mechanical chartists may argue that given the overbought conditions we may see some profit taking. That's possible. Resolving short term movements, for me, is a matter of luck (noise) than of (signals) skills.
Nevertheless, major trends of bull and bear markets have some shared characteristics which could be translated into one of the many guideposts for market participants.
As prominent US chartist Carl Swelin notes[1], (bold emphasis mine) writes,
In a bull market oversold conditions are seen as a buying opportunity and will usually result in a rally to relieve the condition. When a bull market becomes overbought, it is not usually cause for concern, because corrections from these conditions are often small, and sometimes the market will continue to rally, while the overbought conditions are relieved internally.
In other words, even if the Phisix does correct, it is likely to be short, and it is likely to see internal rotations that would relieve issue specific conditions (not all issues will go down).
The Phisix-Peso Symmetry
Of course the rising Phisix has also been in conjunction with the firming Peso whose dissonance appears to have been finally resolved.
As I earlier wrote[2],
I can see a paradox—a strong Peso and equity outflows—or a meaningful divergence...
These variables appear to imply that the negative foreign trade in the PSE had NOT been repatriated abroad, but possibly rotated into other local assets.
And this perhaps explains the continued strenght of the Peso despite a weak equity market environment. Again, a divergence that is likely to be resolved soon
Figure 8: Phisix-Peso Back in Rhythm
Given the realities of the Philippine financial markets, the Phisix can't go on a full downswing cycle on a firming Peso. It's either a bear market that goes with a falling peso or the weakness in the Phisix represents an anomaly relative to the Peso. And that's the essence of the recent paradox.
Obviously, the asymmetry appears as being resolved in the way have seen it.
Figure 9: Yardeni.com[3]: Non Gold Philippine Foreign International Reserves Surge Anew
Nevertheless with the country's foreign international reserves on a new milestone high, and with the BSP's reluctance to see the Philippine Peso appreciate meaningfully for political reasons, this only means lots of liquidity[4] will be sloshing throughout the domestic financial system.
This together with artificially suppressed interest rates should also imply that much these money will find their way into various Peso based assets such as those listed in the Philippine stock exchange, real estate or local bonds.
Of course, after financial markets, we get higher (CPI) inflation in the mainstream definition and subsequently public unrest.
[1] Swenlin, Carl, Bull/Bear Market Rules Apply Decisiopoint.com
[2] See Are The Current External Event Risks Signals or Noise?, March 13, 2011
[3] Yardeni.com, (subscription required) Global Liquidity, April 7, 2011
[4] See Questions and Answers on Philippine Monetary and Fiscal Issues, April 8, 2011


text:
Colorado Disc Sports Association
Supporting, Enhancing and Promoting Disc Sports Throughout Colorado.
I sent out press releases for the 2013 High Plains Challenge on behalf of the CDSA last night and this morning media stories have already popped up. I'll put links to the media stories as a result of this release in the comments section at bottom. Below is a list of the media outlets that I sent the press release to and near the bottom of the page is the actual press release I sent. Please feel free to print it out and help promote the tournament.
Associated Press Colorado
Denver Visitors & Convention Bureau
9News -Denver NBC affiliate
KMGH-TV -Denver ABC affiliate
CBS4 -Denver CBS affiliate
KWGN-TV -Denver Independent TV station
Fox31 News KDVR Denver Fox affiliate
850KOA -Major Denver AM Radio
The Denver Post
Denver Sports Website
Mile High Sports Website
Colorado Golf Association
Colorado Golf Magazine
104.3 The Fan -radio
Denver Metromix
Westword Denver
5280 Publishing
102.3 ESPN The Fan -radio
KC Dermody
Colorado Sports Desk Website
Colorado Sports Association
GoMileHigh -CO Lifestyle website
Boulder Daily Camera
Colorado Daily website
Fort Morgan Chamber of Commerce
City of Fort Morgan
Morgan County Clerk & Recorders Office
Fort Morgan Times
Brush News Tribune
Greeley Tribune
UNC Mirror
NextNC -Northern Colorado website
Sterling Journal-Advocate
The Coloradoan
Northern Colorado 5 -Ft. Collins TV station
South Platte Sentinel Publishing
Julesburg Advocate
Feel free to contact me with any questions or comments.
Thanks a lot,
Matt James
CDSA President
Views: 197
Here is a link to the YouTube video I edited of the 850 KOA Radio mentions from Alan Roach on Friday, June 21, 2013: http://youtu.be/V6qeeWbinQs
Here is a quick mention on the Morgan Now website: http://www.morgannow.com/event_details.php?event_id=2736&title=...
Here is the 102.3 ESPN radio link on their Community page: http://www.denverssportsstation.com/page.php?page_id=881
Here is the full story in the Sterling Journal-Advocate: http://www.journal-advocate.com/sterling-sports/ci_23492868/11th-an...
Listen on Friday Morning 6-21-13 on 850KOA Radio to the Roach's sports cast. He said he will mention the tournament maybe a couple times.
© 2016 Created by Matt James. Powered by


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At age 52, this busy mom, kindergarten teacher, wife, and church worker struggled to move without pain. I knew my back and feet issues were probably weight-related, but I couldn't see over the edge of the abyss in which I found myself. I felt hopelessly stuck. Images of Marie Osmond visited my mind now and again; her Nutrisystem commercials were intriguing and tempting. "Was it really as easy and delicious as she said," I wondered?
A Pleasant Surprise
Thanks to my husband's encouragement, I finally checked out Nutrisystem, and I was amazed! Nutrisystem was not only an easy weight-loss program grounded on a solid nutritional foundation, it had amazing options for support any way I needed it! I signed up immediately, feeling a glimmer of hope. A few days later, my big, brown box arrived and I officially launched into a life-changing few months.
Through the perils and pitfalls of holiday eating, a cruise, and the ongoing stresses of life's daily demands, I lost weight. Pound after pound seemed to melt off with very little effort and no hunger!
A Life Renewed
My weight management journey has been beyond what I could have hoped for! To date, I've lost 76 pounds and 36 inches!* I am pain-free and able to keep up with my busy kindergarten class. I am a happy, healthy person again and I feel years younger. Thank you, Nutrisystem! Thank you, wonderful, supportive NutriFriends! Thank you, Marie Osmond! I am definitely UNstuck and it feels GREAT!


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Brain training for runners
Just got a new book from Matt Fitzgerald, called "Brain Training for Runners." I figure I'll spend a week or so looking through it.
Part of it reads like I hear about Chi Running (taught locally by Alan Miller of Cooper City).
Anyway, if anyone wants the book when I'm done, email me and you can pick it up at our Weston, Tamarac, Fort Lauderdale, Delray or West Palm offices.POSTED IN: Books and publications (3)