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when do they give an epidural during labor?
Posted: 08/24/2007 by a BabyCenter Member
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With my daughter, I went into labor at 1 in the morning. I did not go to the hospital until 9 am. When I got to the hospital, the doctor said that I seemed to be doing good without the epidural and asked if I could try to go without it. I tried but at 2 pm I still had not given birth. At that point, he suggested I have it so that I could rest before trying to push since I had been awake for so long. I got the epidural about 2:30. It felt so great and I was able to rest for a little bit. Then they cut the medication off so I could push. My daughter was finally born at 7:21 pm. I am so thankful I had the epidural. I guess it depends on the doctor.posted 11/03/2007 by bmkross
I was in labor for 20 hours, started contracting at 6a.m. and gave birth at 2:24a.m. the doctor asked if I wanted an epidural as soon as I got to the hospital. I don't think there is a certain time that you can get it but if you wait too late they won't give you one. so you want to be sure to ask when that is. my epidural however, wore off WAY before giving birth and I felt EVERYTHING, I got the epidural and went natural all at the same time. I took lamaze and it really helped as far as tips are concerned. making sure you urinate often during labor (the nurse will put a basin under you)it allows the baby to pass thru easier. but it all depends on you and your body and you've probably been hearing that alot and are TIRED of this answer b/c so was I. I wanted someone to tell me exactly how my experience would be because I was SO scared. but you will be fine..I PROMISE. I was up and walking DIRECTLY after having my baby and went to the bathroom on my own. GOOD LUCK! YOU'RE GONNA DO GREAT!posted 11/26/2007 by 1mama2b3
I don't know the exact time they are supposed to administer the epidural, I think every docotor is different, I had mine as soon as I started having contractions. I also think alot of it has to do with the hospital and how busy they are, getting the person there to give it to you.posted 08/25/2007 by a BabyCenter Member
Hmm...I was 8.5cm dilated when I BEGGED for an epidural. It was so bad that I was shaking and kept on passing out, so they gave it to me. I jerked a little and got yelled at by the anesthesiologist, but within seconds, I was at ease. Ah..the power of an epidural. 30 mins later, it was time to push, and my son came out. :) I'm 35 weeks today with boy #2, and plan to get another of those when I'm in labor! Good luck!posted 10/06/2008 by LoveMyBBs
When I had my son, as soon as I was emitted into a room they asked me if I wanted it and I think they gave it to me within like a half hour, but every doctor and hospital is different.posted 09/07/2007 by Xo nycgurl320 Xo
My doctor told me he wouldn't order an epi until you were 3-4 cm dilated, and I know you have to stay very still for a few minutes when you get it so they can't do it when you're in active hard labor. As for it wearing off, the anesthesiologist left a tube in my back last time in case I needed another dose, so I wouldn't have to get poked twice. I loved it and plan to get another one in 3 months when I have baby #2. I respect those who want to feel all the pain but I try to avoid pain in my life. Just a personal preference.posted 05/14/2008 by CDMelty
whenever you want it, they'll give it to you! don't worry!posted 10/06/2008 by Piddle's Mama
Great Answersposted 12/20/2011 by missJML
Great Answersposted 12/20/2011 by missJML
Everywhere is different. I went into labor during rush hour traffic at 6am. Nothing was progressing except the contractions. I had potocin, they broke my water and still no dilation. At 1230am I got my epidural. I jerked because he stuck me during a contraction. He told me don't move, I snarled and replied you have a contraction and a needle stuck in your spine at the same time and see how still you are. At last the relief had come. At 235am I was finally at 4cm. I was able to get some much needed rest, considering I was numb from the boobs down. At 557am they came in to check my dilation and my daughter's head was already sticking out. She was born with 2 pushes!! I don't think there really is a guideline they follow for when to give it.posted 03/22/2011 by a BabyCenter Member
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5 Things My Tween Fears Most About Growing Up [Video]Lori Garcia
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WASHINGTON – President Barack Obama on Monday offered "no excuses" – and little explanation – for the computer bugs still frustrating Americans who are trying to enroll online for insurance plans at the center of his health care law. But software developers tasked with building the site said they saw signs a year ago that the debut could fail.
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I am working with PayPal Add to cart and View cart buttons with DNN 5.6.4 in an HTML module. I have been able to get a single PayPal item to post correctly.
However, with the Add to cart button I've run into a small issue. It works when there is one item. I click Add to cart button and the PayPal page displays the item and quantity correctly. However, when I add a second Add to cart item and click the first , the PayPal page shows that I've added the second item. I'm using javascript to force the page to submit and I have verified the hosted_button_id value is correct. I've placed each Add to cart item in a separate HTML module and have a different function name for each of the two onclick events.
The second issue is the View cart button. It always submits another Add to cart quantity. I want this button to only view the current cart items, not add to it.
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Thanks for the post. There was a good section on how direct PayPal to the correct page when the user clicks "Continue Shopping" after making a selection.
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The New Pentagon Budget—So New?
Obama plans to spend as much on defense as Bush did.
President Obama's budget does just what the Chiefs figured a new president might do—it transfers those items from the supplemental to the budget. Yet his budget is just $533.7 billion.
Still, it would be misleading to call this a cut. As Secretary of Defense Robert Gates said at a news conference today, the Chiefs' rough budget estimate was never examined outside the Pentagon. Something Gates didn't say—especially with Adm. Mike Mullen, the JCS chairman, sitting next to him—is that these sorts of internal drafts are routinely chock-full of wish lists and embellishments, many of them tossed in as bargaining chips, in the full expectation that the White House budgeteers—in any administration, Republican or Democrat—will toss them back out.
Still, probably half of Obama's $20 billion increase consists of these items that have been moved over from the supplemental. The president is also calling for a 2.9 percent increase in military pay—that will cost about $2.6 billion (and one can expect the Congress to add 1 percent or so on top of that)—as well as major increases in disability benefits, health care, and living conditions (especially for military families). Add up all this, and $20 billion probably falls short of what's needed.
And so, to meet the White House budget target, something else will have to give—and that's where some big-ticket weapons can be expected to face the ax. Or, as Gates put it at his press conference, there will be some "rebalanced investment between current and future capabilities." President Obama made the point plainer still at his congressional address Tuesday night, promising, as he put it, to "reform our defense budget, so that we're not paying for Cold War-era weapons systems we don't use."
The cognoscenti knew that the president was talking about one weapon system above all others—the F-22 Raptor fighting plane, which Gates has also decried several times in the past as a weapon that was built to fight aerial duels with the Soviet Union and that is so ill-suited to today's wars that no Air Force commander has ordered a single one of them into harm's way in any of the wars we've waged in recent years.
The Air Force wants to buy 200 more of these planes—20 per year over the next decade at a cost of $4 billion annually. That's one battle to watch closely.
But there are more weapons in the same situation. If President Obama is scrutinizing every line in every budget for programs that don't work or aren't critically needed, he could find several in the DoD budget that could be slashed or slowed down without doing any damage to the nation's security.
Again, we don't yet know the breakdown of programs and costs in the FY10 budget, but it's likely to be—or the service chiefs would like it to be—a continuation of past years' trends. The current FY09 budget includes $4.2 billion for a new aircraft carrier, $3.2 billion for a new DDG-1000 destroyer, $3.6 billion for a new Virginia-class nuclear submarine, $12 billion for various components of a missile-defense system (which Obama is reportedly inclined to cut by 20 percent), and $3.6 billion for the Army's Future Combat System—a complicated high-tech network of systems that has run into huge problems: Its deployment date has slipped from 2011 to 2015, its cost has exploded (an estimated $160 billion and rising), and its reliability is in question
This last program is still in the early stages of development—just $20 billion has been spent to date—and so it might be particularly vulnerable. The White House budget released today states in its introduction that weapons programs will not be allowed "to proceed from one stage of the acquisition cycle to the next until they have achieved the maturity to clearly lower the risk of cost growth and schedule slippage."
That sounds like a reference to the Future Combat System. And if Obama and Gates want to take away big items from the Air Force and Navy, they would be wise—politically as well as on the merits—to take a big slice out of the Army's baroque mess, too.
The president and his defense secretary, after all, are still asking for a lot of money: nearly as much as the military budgets of all the rest of the world's countries combined; more (adjusting for inflation) than the United States has spent on the military in any single year since World War II.
It's long past time to scrutinize the defense budget just like any other budget, to stop treating its size as an untouchable symbol of national strength and more as a product of, yes, legitimate security concerns but also of institutional interests and inertia. The important thing is not how much we spend but what we buy.


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Tuesday Jul 13 2010
Plug pulled on Placer County's green loans program but red ink still flows
By: Gus Thomson, Journal Staff Writer
The future's not so bright for a Placer County loan program set up to help finance greener homes. Not only has the Federal Housing Finance Agency put the fledgling mPower program on ice but the county is facing a loss of half-a-million dollars in startup costs if it doesn't get off the ground again. Treasurer Jenine Windeshausen told the Board of Supervisors Tuesday that she's working with the county CEO's office on how to deal with $500,000 in start-up and administrative costs incurred for the mPower loan program. With mPower revenues predicated on loan repayments and interest from businesses and homeowners for improvements like solar-power systems and energy-efficient windows, the program is bleeding red ink with the immediate prospect of no money coming in. Windeshausen said she and other counties involved in state-authorized Property Assessed Clean Energy (PACE) programs are contacting congressmen and lobbying all the way to the White House in an attempt to find a way to restart the now-stalled loan process. "But if we don't have a program, the chances are slim that we will be able to recover costs," Windeshausen said. Programs in Placer County and around the country were stung in May when federally authorized finance companies Fannie Mae and Freddie Mac warned that PACE gives counties a preferred position for payments on defaulted loans. Mpower suffered another blow July 6 when the Federal Housing Finance Agency issued a statement that energy retrofit programs now in 22 states "present significant safety and soundness concerns." With the statement came word that debt-to-income ratios would be tightened on borrowers in areas with PACE programs – effectively reducing the size of loans that are available. Like other programs, Placer's loans would be paid back on property tax bills – establishing a lien on property if the money isn't paid and moving ahead of other lenders. Earlier this year, the county anticipated no problems with setting up the mPower program. In January, supervisors voted to approve a consultant services contract and hire a program manager. Tax Sale Services was contracted for no more than $225,000 to do public records and title searches. Patricia Cole, who had worked 18 years with the Sacramento Municipal Utility District, was hired as program manager for a $68,000 yearly contract. It established an office in Roseville this past spring. On Tuesday, Chairman Kirk Uhler requested another discussion at a future board meeting to further understand how the county will be dealing with the blow to the new program. The county planned to loan $33 million. "The state authorized this and we implemented it but the feds have ground us to a halt," Uhler said. The board also heard from Assistant County Executive Officer Holly Heinzen, who said relief may come in the form of a new bill that would institute a 30-day "trial program" for county efforts like Placer's mPower.


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Reviews for Mars: War Logs
Decent, worth a go when on saleRoggo | March 4, 2014 | See all Roggo's reviews »
Mars:War Logs is a reasonably unique entry to the 3rd person action genre. The story is a bit cheesy at times and the acting is somewhat hammy, but it pulled me along enough to finish the game, even if I wasn't rushing back to start a new game. Combat is different to most action games, you rely heavily on melee weaponry, with only 1 ranged weapon (not including bombs/powers). This is executed well, although it can take some getting used to; you are much weaker than most enemies for the early part of the game and need to practice dodging and parrying to gain an advantage. It can be quite brutal at first so it's not recommended for those who prefer to mash buttons to kill everything in sight! You gain access to technomancer powers partway through the game, which opens up a new side of the game and makes it a lot more fun. Your powers and abilities can be freely chosen among the combat, stealth, and technomancer trees. This lets you build in the way that suits your play style. The RPG elements are not as strong as other games but do give you the ability to tailor your character as you see fit. Overall it's a not half bad game, if you like the post-industrial Mars vibe (think Red faction-ish) you may get a kick out of the game. It feels a lot like an 80's sci-fi flick at times, and that's not a bad thing in my opinion! Probably worth waiting for a sale unless you are confident you'll like it!
Mars: War Logs - reviewNeapolis47 | Oct. 2, 2013 | See all Neapolis47's reviews »
This game has taken a little 'atmosphere of Red Faction, a little more' post-apocalyptic Rage, a little bit of Mass Effect. It is an action-RPG, the plot involves us in the shoes of a prisoner between conspiracies, political struggles and opposing factions. The game world is sadly aseptic, with whole neighborhoods full of people where it is impossible to interact with NPCs, the same speakers present to open from the beginning to the end of the game and the exact same materials as loot. The weapons are very few and in fact are all kind of blunt (clubs, bars of iron), also modifying them with pieces found around. The enemy intelligence is poor, to combat lack a sense of progression throughout the entire game, you fight in the same way and with very few variations. If you loved the atmosphere of the various Red Faction and do not disdain strongly oriented on fighting melee, the game may be of interest.
It's... differentDanJamesStone12 | Aug. 30, 2013 | See all DanJamesStone12's reviews »
I think that the game studio was a little too ambitious and rushed development of this game, some aspects of it are far too easy, and there are quite a few bugs... it's worth a play but certainly not amazing.
A very pleasant surprise!Lord_Jaxar | July 6, 2013 | See all Lord_Jaxar's reviews »
Mars: Wars Logs was a real surprise for me. Being only $20 on release and being from an unknown developer, I went in not expecting much, but I'm happy to say this game was worth it beyond expectation. Fans of good RPG's shouldn't be disappointing. You'll get an interesting story, great graphics, talent/skill upgrade paths and a really decent equipment upgrade/crafting system. Also the combat in this game is really well done IMO. At first it looks like a bit of a button masher, but once you get the hang of evading attacked, using skills/weapons during the fight and even throwing sand in your opponents eyes, it gets really fun. IMO its similar to the combat in the Batman: Arkham games, but maybe not quite as fluid or seamless. Oh and Technomancy is too much fun. Throwing chain lightning into a mob of guards never gets old! Only downside is there wasn't much to spend Serum (money) on in the end, and I wish there were more outfit options discovered along the way, but those are only minor faults. Fingers crossed we get a sequel before too long.
Ambitious But Avaragefeelingtheblank | July 3, 2013 | See all feelingtheblank's reviews »
Mars: War Logs is surprisingly ambitious game with some really good ideas but falls short in execution at the end of the day. First of all, an idea of an RPG sets in Mars is really interesting since there isn't a lot of title takes us there. Overall atmosphere is cool and the "plot" is somewhat intriguing with all those conflicts, conspiracies and myths going around Mars. Almost makes you feel in the game. But the story is a bit flimsy, and even though there are some interesting and funny conversations the quality of voice acting is way below mediocre even for an indie title which destroys the immersion at very key moments. On the other hand, character interactions are good and even amusing sometimes. Also you can clearly feel that the choices you made effect the game. Not only by conversations but also the way you choose to handle enemies. Combat resembles Witcher 2. It's harsh and unforgiving at times. But lacks depth, polish and fluidness. On the other side the crafting system allows you to enhance the effects and appearance of the armors and weapons that you use with the materials that you can find around, which is a really good thing. But don't expect a deep system here. There are also some useful bunch of abilities to unlock while levelling. There's even a stealth approach that is viable every now and then. But overall; the combat get repetitive after a short while. While animations are subpar the game looks good enough to convince you that you are in Mars. Environments aren't vast or full of rich details but they are well-crafted in general. Given the game's price the minor issues can be forgiven here. This is not a triple-A title after all. But overall it's satisfying. Talking about content, the game offers around 9-10 hours of avarage gameplay including most of the side quests, which is not great for RPG-standards maybe but is good enough for today's gaming climate. On the other hand quality of this content is a mixed bag. While some of the quests are fun and straightforward, some of them are really tedious that include a lot of boring backtracking or searching through numerous piles of garbage hidden around. Lack of quality writing for majority of the side-quests makes you skip most of them after a while. Like i said before, Mars: War Logs is an ambitious game that trying to gather all good elements from Action and RPG blockbusters but falls short in execution that lacks depth and optimization in many of its features, But its still not a bad game. There is still something worthwhile here. Like its convincing sci-fi atmosphere with slight cyberpunk sauce... If you are into this wait for a nice discount.
Buy Of Orcs And Men insteadMarkDeejay | June 19, 2013 | See all MarkDeejay's reviews »
Mars War Logs is a budget action RPG that reminded me, because of its involvement in development, of Of Orcs And Men. Of Orcs And Men was a sleeper hit for me personally. It was a game with terrific graphics and fun and exciting gameplay. Yes, it was light on the RPG elements, but that didn't matter. It was truly fun. Mars War Logs has none of that fun and exciting gameplay, and comes across as dull. First of all, the graphics are decent. They're in no way similar to the graphics in other RPGs or even OOAM, but that's to be expected for a budget game. It's perfectly understandable and they're perfectly serviceable. Besides, it has lots of stuff that other RPGs have as well. Think of crafting and sidequests, for example. But it all feels so similar to a low quality version of OOAM, I just can't help it. The interface reminds me of it, the way the story is cut up in chapters, the quick-skill menu, you name it. It's all feels the same, but... cheaper. The voice acting for the main characters is decent, but for most of the other characters it's just terrible. The quests, however, are somewhat fun so it's not all bad. Mars War Logs should take about 7-8 hours to finish. And that's including all or most of the sidequests. So it's not that long, but still long enough to keep you entertained. If I had to make a decision I'd pick up Of Orcs And Men, but, then again... that's me.
Good Indie TitleLiverpool1971 | June 15, 2013 | See all Liverpool1971's reviews »
This is an excellent title for an indie game. It's a lot like the Witcher 2 - It's an action rpg where your decisions will affect the game. Also the combat is alike - fun and challenging, but with different weapons (here you have clubs and guns). Graphic are quite good. Only the characters lips are kind of stiff, but overall the animation is great. And best of all it's only 2.5 GB. That's a big surprise. In my opinion It's definitely worth the money and the time. I highly recommend it for action rpg fans!
Make sure to get this one!Plasros | June 11, 2013 | See all Plasros's reviews »
This game caught me by surprise, and it has been a really pleasant surprise. I really enjoy the game thus far. It certainly has its, lets cal them eccentricities, but none of them, or even they all in aggregate,effectively "break" the game. It runs well on my machine. Below I will focus on different aspects of the game, sharing my views after about 8 hours of play. Story: The story is interesting. I like that it is not "omg save teh wurld!" in its scope. Mars is about as dystopian as setting come, and what you do will likely not ultimately SAVE anyone for good because at the end of the day,there will still be too many thirsty, and not enough water, and little prospect for escape or giant leaps in quality of life. This is a story of trying to make the best of a really bad situation with little or no hope for a genuinely positive ending. Mars is a place where everyone is horrible to everyone. It is oddly satisfying to play hero in a plac ewhere people are hugely appreciative for hte smallest things. Characters/writing/VA: I have read a lot of negative reviews of the voice acting. It hasn't bothered me at all. This is what yu get when you do what you can, but do not have millions to dedicate to VA. It is servicable,and never markedly bad imo. There were instances where it caused me to chuckle, but the intonation is generally solid, so i does its part. I actually thing the PC is pretty well done. The dialogue is good in places, and never what I would call bad. The writing matches the setting and stays pretty true to the "feel" of the game. Some of hte caracters are better done than others. Some are bizarre, but that is because they were intended to be so. There are no striking failures. Mary is weird but likable, and I think that is what they were going for. Combat: It is a bit repetitive, or gets to be. It isn't the combat itself, which flows pretty well and is not overly easy, but som of the respawns got to me after a while, especially given the huge amount of back-tracking and how each enviroment is used for quite some time. Technomacy is powerful, but not hugely overpowered. You can never 2-shot mobs, and casting times are long enough that you have to timeyour casts well in order to avoid interruption. Like another reviewer said, you hit people with a stick...a lot. Graphics/animation: I am not a discerning consumer of fine graphics. I like for characters to look good, and this game succeeds in that. They focused on character faces, which I think is a strong choice. The lighting works well andthe textures on characters are pretty good. I have not even looked at the environmental tetures closely. Some of hte animations are a tad wonky. Sometimes the characters have odd facial contortions that make them appear to be craning their neck is odd wys which makes them appear to be overly-animated. All in all, I reall like the style, and many of the characters are really well-drawn.
Very nice budget titleUndefinedM | June 4, 2013 | See all UndefinedM's reviews »
Let's start with a premise: Mars: War Logs was made on a short budget, and you can see it kinda everywhere in the game. There's some rough edges here and there, but the good thing is that they don't impact on the game itself too much. You might frown at them, but you'll forget about them in a jiffy. The plot itself is long enough and doesn't drag itself with too many "filler" quests. The fighting mechanic is fun and every fight can be challenging if not tackled correctly. The crafting too is very well thought, even though it could use some improvement (mainly on the ranged part of your equipment). The graphics are nice to look at, even if not cutting edge. Overall, it's very well worth the money it costs.
A wonderful gameaps_6687 | May 21, 2013 | See all aps_6687's reviews »
It's an indie game, so it's obviously not perfect. I went into it not expecting it to be. It's published by Focus Home Interactive, who I had known for previously published The Testament of Sherlock Holmes, yet another excellent indie game from Frogwares. This game, an Action RPG from Spiders Studio, puts the 'action' and 'role playing game' back into the genre by offering an interesting series which real quest variety - and side quests that affect the story in many different ways. Your decisions really do matter - and can affect whether a character lives or dies. It does have it's faults, yes, but you'll have so much fun while playing that you'll gladly forget them as you are engrossed by the story and the atmosphere of the world. This is a little known game that I would recommend to buy, as it is only £14.99 and it is an amazing game, much better than other AAA RPGs such as Skyrim in my honest opinion. It didn't try to be a huge 500 hour adventure, and, because of that, it remains interesting.
A great underground classic.fable2 | May 12, 2013 | See all fable2's reviews »
The first thing I thought of when I loaded up this game, was that it reminded a lot of Red Faction. The graphics, the settings, even the horrible voice acting... but despite some faults, it's an ambitious release. My first impressions were mixed. The graphics look outdated and sloppy, but it added to the gritty nature and setting. You begin your story with a narrative from a prisoner named Innocence, (horrible name), and then soon find out you play as another prisoner named Roy Temperence (even worse name). Clearly the writing is subpar here, but the RPG style and fight combinations of the game keep it interesting. The first 10-20 minutes consist of a few fights here and there, most notably with a fat guy that everyone keeps talking about. The exchange in dialogue is beyond cheesy and laughable. It sounds like the actors had 30 minutes to record their lines, and finished them in 15. Not only is the delivery horrible, but the voices themselves are completely mismatched and feel odd when placed with how the character looks. There's an upgrade system and skill tree that many RPG gamers will find familiar and enjoy. Upgrading weapons and armor from found pieces of scrap and bought items will also be a nice challenge to those looking to upgrade with hidden goodies. The game slowly opens in scope and plot, and soon you're planning a prison escape with the help of a few friends and guards around the prison you're being held at. I won't ruin any more of it for you, but don't let the dated graphics or bad voice acting sway you from playing this game. It gets interesting quickly, and promises to be a great underground classic.
Great budget game with mistakes you will gladly forget.Pilgrim6 | May 9, 2013 | See all Pilgrim6's reviews »
Mars: War logs is a budget game. Rather than seen it's heard from the first minute (the voice-over could really use some polish as could the lip-sync). Yet it will somewhat enchant you. The surrounding universe, the Witcher II like combat, the salute to Bioware style RPGs and their relationships feature. Your decisions will matter too. The story might not be revolutionary but it won't offend either. If you can forgive this game some of it's quirks. I promise you it will deliver you a great amount of fun for 20 bucks. Sadly this game is to my surprise getting a lot of backslash from professional game reviewers but from me it gets, well deserved, 85.
Decent Game at a Great Pricejaredbb | May 5, 2013 | See all jaredbb's reviews »
Yes, the voice acting is sub-par and the graphics are not the hottest thing, but it's a good game for the price. The choices you make will influence the end-game outcome, and there is some decent replay-ability. The game itself is a gritty first-person action game with a weapon and armor crafting mechanic and cyber-punk themes. I saved at several points where there was a clear indication that the choices I made would effect the story and then went back an saw how things changed. The story itself is nothing spectacular, but it's good enough. Combat on Normal mode is easy to learn but may take several hours to master. Take the advice of the game and use the Tactical menu when things get chaotic and you should be able to fight your way through. If you stand still and button mash, you will die. Overall, this is a good game for the money and is a nice break from the main games in your stable. If you have reasonable expectations about the quality of games produced by a smaller independent team, then you'll enjoy the game.
Nice GameXibalba | May 4, 2013 | See all Xibalba's reviews »
This game caught me by surprise, and it has been a really pleasant surprise The story is interesting. I like that it is not "omg save teh wurld!" in its scope. Mars is about as dystopian as setting come, and what you do will likely not ultimately SAVE anyone for good because at the end of the day,there will still be too many thirsty, and not enough water, and little prospect for escape or giant leaps in quality of life. Graphics/animation: I am not a discerning consumer of fine graphics. I like for characters to look good, and this game succeeds in that. They focused on character faces, which I think is a strong choice. The lighting works well andthe textures on characters are pretty good. I have not even looked at the environmental tetures closely. Some of the animations are a tad wonky All in all I think they did really well. I certainly have no problem recommending this game given the $20 price point. It is very good in places and I consider it to be a really solid effort.
Pretty GoodBawb3 | May 4, 2013 | See all Bawb3's reviews »
I found that I kept having to remind myself this wasn't a AAA title. It has some flaws for sure, and the graphics are dated, however considering the game's budget, it's a solid title. The story is pretty good, a little quirky at times, the humor will make you laugh, as will some of the glitches. The game kind of plays like a BioWare game, which is cool and familiar, yet its still original enough to not be a ripoff. I usually just overlook most indie games, but this one caught my eye, and it was a really fun play through, especially for 30$.
Good for the priceInfiltrator | May 3, 2013 | See all Infiltrator's reviews »
A very pleasant surprise. This game came out with nearly zero hype or advertisement but if you're up for a good action RPG, you won't regret picking this one up. The writing won't win any awards, sometimes the areas feel a bit claustrophobic and the voice acting is pretty bad but the rest of the game is up to snuff. The progression is structured like Jade Empire for example: you are in interlinked hub areas and there are a healthy amount of sidequests you can pick up before you progress the main quest to a new hub area. The game takes a lot of inspiration from the Witcher 2; you'll have crafting, almost exactly the same combat and character progression systems, and a decision that will make your endgame play out from a different perspective. A good game. At its budget price, it's a highly recommended purchase for anyone who likes action RPGs.
A good action RPGCavalieroscuro | April 30, 2013 | See all Cavalieroscuro's reviews »
Mars: War Logs is a very good title. Using a third-person brawler formula during the fight, where you must dodge if you want to survive, the plot is pretty solid, thanks to many choices you can do during the story. There is a reputation system, a non-linear quests system that grants you a second ride on the game and modify the story, just like in The Witcher 2, so if you did one action, you can't perform another. There is a bit of backtracking, but not too much, so the game never turns to be boring. Mars: War Logs finally is a pretty solid single-player experience, if you like sci-fi RPG, this game is one of the best you can find at the moment.
Enjoyable game.Ragman | April 30, 2013 | See all Ragman's reviews »
Overall this game is enjoyable. Storyline is great. a few things to note, movement is a little funky, certain game mechanics force you through the story when you may want to look around still, a few translation issues from the developers. Has an interesting skill tree and crafting system. I think its priced correctly. Definitely a RPG not a FPS.
A very pleasant surpriseAntix | April 28, 2013 | See all Antix's reviews »
This game came out with nearly zero hype or advertisement but if you're up for a good action RPG, you won't regret picking this one up. The writing won't win any awards, sometimes the areas feel a bit claustrophobic and the voice acting is pretty bad but the rest of the game is up to snuff. The progression is structured like Jade Empire for example: you are in interlinked hub areas and there are a healthy amount of sidequests you can pick up before you progress the main quest to a new hub area. The game takes a lot of inspiration from the Witcher 2; you'll have crafting, almost exactly the same combat and character progression systems, and a decision that will make the final act of the game play out from a different perspective. A good game. At its budget price, it's a highly recommended purchase for anyone who likes action RPGs.
Worth a play despite the flaws.fable2 | April 28, 2013 | See all fable2's reviews »
Apart from the truly appalling voice acting, terrible lip syncing, vacant NPC stares and average visuals, I am finding myself really enjoying this game. Really. The combat is satisfying and offers some RPG progression and weapon/armor crafting which I am finding very intriguing. Let's face it, who doesn't want to be a Technomancer? Cool. What an effort from a low budget team. Oh, and any game that can incorporate an 'arrow to the knee' quote gets my vote.
Flawed Flawed FlawedWeeman0313 | April 27, 2013 | See all Weeman0313's reviews »
This game seemed quite interesting, and for $16.00 I figured I'd give this game the benefit of the doubt and give it a try. New IP from a new company might as well see how it goes. Well turns out this game is almost on par with Alpha Protocol in terms of.... everything. Dialog and facial expressions look incredibly awkward. The story seems interesting which was also a strong point of Alpha Protocol but unfortunately it is the only good part of the game. You can tell Mars: War Logs gets a lot of combat influence from The Witcher 2 but implements it in an atrocious matter. Rolling does absolutely nothing as enemies are autoaimed at you during your rolls (they will literally adjust perfectly during swings and aiming to hit you while you dodge). Lock on is annoying and does only applies to auto attacks while your skills will still aim wherever you are facing (so if you try to roll away and use a skill you will immediately use it in the direction you rolled instead of adjusting then using the skill). This is an average game at best which could have been so much more if more time was put into it.


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Front Page List
Photos by Joseph Lekarczyk
Mrs. LaVern thanks her multitude of fans and supporters.
"A Concert of Hope" Click for more details.
Brent Hollingsead at The Stone Cup during May. Click to read more.
Click for more details about the Rocky Mountain Old Time Music Festival.
Photo by Jason Christiansen.
Charlotte Rogers sprinting for the finish line in the 4x200M relay.
Photo by Joseph Lekarczyk
The iconic big banjo (about thirty feet long and nine feet tall) sculpture, created by local artist Jacob "Cos" Leeuenburgh sat in front of his home on Reese Street for years. When Leeuenburgh moved earlier this year, he began searching for a new site for his creation. Last week a large crane lifted the banjo onto a flatbed truck and drove it about a half-mile to its new home, a field just outside of town across from the entrance to the Eagle Canyon subdivision on the way to Estes Park.


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Kung Fu Evolution is my idea of the ultimate kung fu mod for mp2.
After reading several hours of code from The Real World mp1 mod,
i started implenting a similar system into MP2.
I first thought it impossible to do as i was told that mp2 was a way more limited engine than mp1.
I thought to myself "that cant be", since mp2 is newer and better graphic wise, so i took on my coding hat and started writing it, and the results were stunning.
Features :
9 new story levels.
16 characters with unique fighting styles. One use katana while another uses a staff, and the rest is kung fu mad men!
Bruce lee, Jackie Chan, Jet Li, Neo, Vergil, Wolverine, Wesker and Tao to name a few.
Most of these will have an alternative costume. or 2.. or 3 :P
Deep Kung Fu system by Me but from the idea of Kenneth Yeung and Jonathan "Maddieman" Hallier.
Mix and match some 20-30 individual moves, including Punch strings, quick and jump kicks, combo enders.
Dance around enemies with sidesteps, dodges, blocks, and parries.
Advanced kung fu enemies that can block your moves; and use their own variety of offence and defence moves to destroy you.
You are about to play the Long Awaited mod:
Kung Fu Evolution!
Been working on this for 3 years straight now. And im very satisfied with the final product!
It's not The Real World for mp1 as MP2 engine limits alot in comparrison.
However i have the graphical edge and 14 unique characters.
How to install:
Put ALL files into your Max Payne 2 install folder.
Make sure to have set developer mode on.
Right click on the MaxPayne2 shortcut on your desktop and add: -developer -developerkeys -screenshot after maxpayne2.exe"
(Eg, "D:\Spil\RockstarGames\Max Payne 2\MaxPayne2.exe" -developer -developerkeys -screenshot )
Steam version:
Goto your games library and right click on max payne 2.
Select properties.
Select SetLaunchOptions and add -developer -developerkeys -screenshot
This has to be done so you can select alternate skins for some characters by pressing the PG UP og PG DOWN buttons.
I ran into limits of the mp2 engine that stopped me from making the alternate skins selectable from menu.
Start Max payne 2 and select Kung Fu Evolution from the drop down box.
How to play:
Customise your controls!
MB1 - Shoot (Standard combos)
MB2 - Bullettime Combo (Kicks and harder hitting combos)
E - Use (Finishers)
F - Bullettime Only (Slowmotion)
Is the setup i will recommend people for best controls.
Then go to Start Kung Fu Evolution and select Dojo where you'll learn the basics of the Kung fu system!
Feel free to report bugs, and ill try my best to fix them and send out patches:)
Enjoy the mod! and remember the F10 button for awesome screenshots :D
Keeping people posted about the awesomeness happening on my pc as i write this.
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Version 2 of Kung Fu Evolution. Hoping to have fixed most reported bugs.
This is the third trailer of my upcoming mod : "Kung Fu Evolution".
The demo of the promising TC, Kung Fu Evolution. Go go go Download it :D
Trailer for my upcoming mod Kung Fu Evolution. Trailer is made by Vizard, who's doing fantastic jobs on his trailer. Take at look at Victoriously Enhanced...
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Hey can someone help me out?? What do you mean exactly by adding "-developer -developerkeys -screenshot"? How do I actually do that? Also, I can't seem to run the mod either. It loads up then it just sends me back to my home-screen. It also sometimes gives me the error "Exception in engineInit:File \KFEPROFILES\CHARACTERS\MALE_BOYKA.H not found". A little assistance would be appreciated.
Look up to the latest news:) there's a detailed explansyuon there. It's also in the read me.
And make sure the kfeprofiles folder from the rar archive id put in dane folder as the mp2m and ras file.
Hey my friend. I did all you said yet it still kicks me back to my home-screen with the same error.
You've done something wrong then :)
If all the files are in the mp2 install folder then it works.
Try redownload the package and start over.
Where exactly is it that one can change character costumes? Is it in selection? Or in the game? I press the Pg Up/Down keys but nothing happens.
Then you didnt add the -developer -developerkeys :)
Gotcha. ;) I only had -developer on because that's all required to activate cheats. Didn't know -developerkeys had extra features.
Hi Andersen
downloaded your mod yesterday ;-) its fantastic! ;-)
regards Fr0z3n
I just wanted to tell you, I am in awe at this mod. (and the amazing trailers)I am actually going to go and buy Max Payne 2 for the sole reason of playing your mod. I hope you keep it up and make even more amazing content. :)
Hey Andersen I will upload a image from max payne mod, I hope you don´t mind
i was redownloaded but i cant play it
Exception in engineInit:Level "Intro" not found from the database errorwindown
You alreayd said that.
I can't help you out any further than what i did the first time :)
It works everywhere else, so you must be doing something wrong.
Cause someone has just had same problem and he fixed it by doing what i said in the same post i gave you.
i played some mods mp1 and mp2 . But this mod , i'm see jetli and out desktop!
Lowest Rated (2 agree) 5/10
I had been following the mode for a while and jumped with joy after seeing its release. After 3 years I would be able to play it. Giving a good hour of play I feel I could have waited longer. From the read-me I was told to go to the dojo level first to learn the controls, I found that the text was unreadable due to part of it being cut off. It didn't help that the read-able text wasn't easy to understand. I then tried my hand at other levels, hoping i'll learn the controls through experience. For…
Jul 30 2012 by lordkameron


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WASHINGTON – The Common Core State Standards are the new fact of life for schools in 45 states — including Maryland — as well as in the District.
So what do parents think?
At Largo High School in Maryland, some recently expressed how puzzled they are over the assignments their kids are bringing home each night. Largo High School Principal Angelique Marcus worked to help parents understand what's happening in their classrooms.
Melody Spuil, a parent of a third-grader, says she loves and respects her son's teachers but is not impressed with the implementation of Common Core.
"And I'm looking at it, I'm like, 'It's grammatically wrong, it's scientifically wrong and it's mathematically wrong,'" she says.
Spuil feels like her son needs to leave the system.
"I feel like they're Dr. Frankenstein and he's an experiment," she says.
"What I'm getting here is jargon."
Rob Malone, father of four and a mentor to a high school student, had lots of questions.
"The words that we're hearing to describe Common Core probably aren't helpful unless you are a teacher," he says.
But he came away with a different sense after the meeting, saying he now has a better understanding.
"People need to define and show examples of this and then parents would go, 'Oh now I get it,'" he says.
Related Story:
WTOP's Kate Ryan contributed to this report. Follow @KateRyanWTOP and @WTOP on Twitter.
Recipes that will make your mouth water.


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News Brief
Facebook's acquisition of Oculus VR, first announced in March, has officially closed. The two companies released a joint statement saying they were looking forward to "building the next computing platform and reimagining the way people communicate." The deal included $400 million in cash, a $300 million earn-out and 23.1 million common shares of Facebook.
Join the conversation:


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Earpiece Kit 6 Sizes STARSET/H31CD
Plantronics offers products for the computer and mobile market segments, specializing in telephone products, such as amplified telephone headsets, telephones for hearing-impaired users and noise-canceling headsets, handsets for use in high-noise environments and value packs. As the world's leading designer, manufacturer and marketer of lightweight communications headset products,...
Ortofon e-Q5
" This "moving armature" descendant of the Ortofon e-Q7 makes no sacrifices in terms of quality, despite being introduced at a more affordable price point. The introduction of a new cord and strain relief system help tame microphonics and make the model easy to wear both down and over the ear. The all-aluminum housing is large and may not fit all ears, but the design is simple and..." --Dekimasu
Ortofon e-Q7 Ear Canal Headphone
" Prior to purchasing these, my primary concern is to have a proper alternative for my ESW9 which have better isolation to be used for listening to my ballad tunes on the road. While I don't have any issues with louder tracks, with more subtle ones, my ESW9 aren't up to the task, and so my search began. Actually, I'm not really keen on the idea of using an IEM since they irritate my ears..." --lotusbloom
Ortofon e-Q8 in-ear earphones
" Ortofon e-Q8 Quick Review Thanks to Musica Acoustics for the loaner. Full review here http://www.head-fi.org/t/789802/ortofon-e-q8-review-by-mark2410 Brief: The Danish/Japanese Premium Earphone. Price US$320 currently. Specifications: Speaker type: Balanced Armature - Pure Silver Coil Drum, Frequency response:10~20,000Hz, Sensitivity:..." --mark2410
Plantronics BackBeat 906 Stereo Bluetooth headset
Plantronics BackBeat 906 Stereo Bluetooth headset with Bluetooth adapter 3.5mm audio ports. This wireless headphones feature Altec Lansing sound technology for rich, full-spectrum stereo music and dual-mic AudioIQ noisecanceling technology for exceptional call clarity. This provides up to 7 hours of talk time and up to 8 days of standby time. It is equipped with A2DP technology.


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Posts tagged Jon Kitna
Free Agency 2009: Day 2 Update
The Green Bay Packers didn't make a peep on day two of the free agency signing period and appear to be content waiting around for now, while trying to secure a visit from Dallas Cowboys defensive end, Chris Canty. Several players signed contracts today, and the most interesting news out of Green Bay was that […]
Feb 28th
Packers vs. Lions Quick Hits
As much as I hate to be a wet blanket, Green Bay Packers' fans should not start chanting "Su-per-Bowl" just yet. Even though Aaron Rodgers continues to impress and the Packers came up with big play after big play, there is plenty of room to improve. The final score, as they say, doesn't indicate how […]
Sep 16th
Lions – Trap or Statement For Packers?
This week's Green Bay Packers' opponent, the Detroit Lions, are bad. They've been bad since a guy named Barry Sanders left town, and hell, they weren't even that good when he was there (anyone remember Scott Mitchell?). But if their week one performance against the Atlanta Falcons, who started a rookie quarterback and have a […]
Sep 12th


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Basketball 4 L1f3-
Article posted June 11, 2012 at 11:28 AM GMT •
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Article posted June 11, 2012 at 11:24 AM GMT •
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Article posted May 29, 2012 at 07:17 PM GMT •
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Article posted May 21, 2012 at 02:05 AM GMT •
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Article posted May 14, 2012 at 11:14 AM GMT •
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Article posted May 7, 2012 at 02:08 AM GMT •
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My blogger followers!
I had a good weekend. First weekend with no tournament so I just got to gather my thoughts. Class this week was pretty good too. The homework has been fairly simple. I had problems with with a few of the answers but I figured it out. The formula for the pythagorean theorem is asquared+bsquared=csquared. It is very usefull to find the 3rd measurement of a triangle. I find it to be really useful while doing anything with triangles. Summer is almost here I am excited. Well, have a nice week bloggers!
Article posted May 2, 2012 at 07:52 PM GMT •
comment • Reads 36
Whats been up?? Class has been pretty good. My scratch project is coming out alright for just the beggining. Still a lot of work to do though. I have another basketball tournament this weekend so wish me luck!
Love, Kevin
Article posted April 20, 2012 at 02:32 PM GMT •
comment • Reads 36
So I forgot to talk about reflections, which was what we are learning in class right now. I find them very easy, you simply draw the line of reflection then the the prime of each point based off of that line. I think it's pretty cool that you can completely copy a figure like that with actually using a mirror or something. Anyways, I was just talking about those real quick!
Have a nice week,
Article posted April 20, 2012 at 02:02 PM GMT •
comment • Reads 34
My fellow bloggers!
What's been up? My vacation was pretty good. I just hungout and played around on scratch a little bit. Class has been the usual, looking over homework and all that other stuff. I have a tournament in Connecticut this weekend against some of the best teams in New England. Wishe me luck!
Till next time,
Article posted April 9, 2012 at 03:19 AM GMT •
comment • Reads 35
Yo blog creepers,
I'm sick so I don't really wanna say much. Class has been good. I have been playing around with scratch and I am getting pretty good at it. Hopefully my project turns out good as well. Have a wonderfull week. Counting down the days until April vacation!
About the Blogger
Basketball is my favorite sport,
I like the way they dribble up and down the court.
I like slam dunk, to take me to the hoop
My favorite play is the alley-oop
I like the pick-and-roll
I like the give-and-go


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Wimberley church helps brings Christmas to nursing home_11204
- January 7, 2004
- By John Rutledge
Wimberley church helps bring
Christmas to nursing home
By George Henson
Staff Writer
WIMBERLEYThe elderly woman's eyes lit up as she saw the baby doll on top of a pile of plush animals. She scooted across the room as quickly as her paddling feet could pull her wheelchair, never taking her eyes from her prize.
Cybercolumn for 1/05/04: New Year's Resolutions by Brett Younger_11204
- January 3, 2004
- By John Rutledge
New Year's Resolutions
By Brett Younger
New Years Day is lost on some of us. I never understand the fascination with the descending ball in Times Square. I am too cheap to buy any fireworks more impressive (or more flammable) than a sparkler. Dick Clark is dull. I eat black-eyed peas all year long. Baylor is in a New Years Day Bowl with the frequency of Halleys Comet.
I am especially tired of New Years resolutions. The effectiveness of this practice is questionable at best. Most resolutions are completely unreasonable:
|Brett Younger


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Clive Owen to quit actingClive Owen is quitting acting because he's so exhausted.
The British actor has admitted he's burnt out from shooting several films one after the other.
He says he needs a few months off to rest, and to spend time with his daughters, Hannah, nine, and six-year-old Eve.
The 'Inside Man' star told Britain's Reveal magazine: "I've made several films back to back, and have told my agent that after I finish the last one, I will be absolutely unavailable for a long time - five months minimum.
"I need to take this time off."
Meanwhile, Owen has claimed playing James Bond would be like a prison sentence.
The heartthrob star was in the running to play the dashing spy after Pierce Brosnan was axed from the part, but says he would have hated being the next 007.
He said: "Playing James Bond would have been like entering a golden prison, and I doubt that would have suited me.
"I may be the only actor who consistently said, 'No, no and no'."
Have an question? Get it answered by AskMen's guyQ.


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Love Match
Couples who cross-donate kidneys.
But UNOS is slow and clunky, and people are dying while they wait for a national swap program. Enter the Paired Donation Kidney Consortium, which aims to link 30 transplant programs in nine states. The group, which began in Ohio, has registered 71 recipients and done 10 transplants in 19 months, with six more scheduled.
As more hospitals join up, the consortium's backers imagine that as many as 2,500 donors and recipients could be registered annually, yielding at least a quarter that number of transplants. The challenge, doctors say, is to get patients to realize that anyone can be a donor. So, if you have a loved one with kidney failure, get ready for the following phone call: "Remember when you offered me your kidney, but you couldn't donate because we weren't a match? Well—did you really mean it?"


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Video Industry News Video Company News Technology Industry News Technology Company News Novelty Industry News Novelty Company News Gay Industry News Gay Company News Legal Industry News All Company News
Article: Buttman Magazine Choice Signs Omar Galanti to Direct
Published: June 16, 2010
Italian director/performer Omar Galanti has inked a deal to direct for Evil Angel offshoot, Buttman Magazine Choice.
Profile: Omar Galanti
Movies: Omar's Butt Obsession
Movies: Omar's Ass Madness
Wherever he goes, Italian stud/director/mad man Omar Galanti seems to leave a circus of wild-assed sluts and crazy carnal antics in his wake. Put Omar in an untamed sexual frontier like Russia and you get something as chaotically explosive as "Omar's Ass Madness." The movie's seven hot, young, nastily uninhibited hellcats spread their mayhem in four epic scenes of anal debauchery, with Omar as ringmaster. Make that gape-master and spit-master. He finds dark, longhaired Angel Rivas in miniskirt, fishnets and heels on a Russian street and the playful, smiling beauty tells him she prefers big cock. He's got what she wants and gives it to her back at his apartment. That cock, a butt plug thrust in under her fishnets and a huge dildo make her hot ass gape. He fucks that ass in multiple positions, including a standing doggie-style ass reaming that makes her wail. He wraps her head in bondage tape, effectively blindfolding her, and fucks her mouth deeply, letting her taste her own ass on his meat. Omar creams her pretty, blindfolded face and autographs her hot ass with a Sharpie! Monika is a longhaired brunette with ponytails and geeky oversized glasses when she runs into Omar on a Russian street. She's more adventurous than she looks — at his pad she quickly strips for him, and the butt plug he slips up her ass looks like a pacifier when he pops it in her mouth. She works his cock with her mouth and feet; he dicks her asshole and then her mouth. Lots of butt-fucking with cock and toys makes for a gaping asshole. Finally he jacks his jism all over her face, mouth and those silly specs. Black-haired Milana looks like a cartoon character with her bright red lipstick, the bow in her hair and her frilly, white stockings and undies. This incorrigible whore means business, and Omar has just what she needs: two more studs to join him for a rough, dominant three-on-one dick defilement. A brutish three-on-one circle-suck leaves Milana's face slapped, spit all over and cock-whipped. She grooves to a double-penetration accented with spanks to her busy ass. Huge, black anal beads (more like balls) are manipulated in her asshole till she squirts a big female ejaculation. Her ass gets nailed in many swell positions, but the most interesting must be a double-anal penetration — that's right, two cocks up the tawdry tart's butthole at once! After a final circle-suck the three cocks ruin her face with massive wads of sperm so heavy, she chews before swallowing! On the Russian streets Omar finds Logan, Liana and Xeniya, three glamorous blondes in sexy outfits and spike heels. They look like modern gangster molls. Omar naturally brings them to his photo studio, where long-haired brunette Busty Daisy is chained up in lusty lingerie for no apparent reason. (It's just the expected insanity of Omar's world.) So with the bound brunette sitting silently on the floor, the three blondes attack Omar's cock. He lines up their hot, naked asses on the couch and eats like it's a buffet. After a three-way circle-suck the blondes bring Busty Daisy into the fray and it's a free-for-all. There's girl-girl play, toys, spitting, blow-jobs, face-sitting, pounding anal sex, gaping assholes and girls tonguing those gapes. A double-headed dildo connects girls orifice-to-orifice. Girls lick cock pulled freshly from asshole. One girl gets her butt fucked as another girl eats her pussy, with girl-girl rim-jobs on the side. Finally Omar jerks his semen onto the out-stretched tongues of the three blondes, who lick up the mess. It's madness, but just another day in Omar's world.
Movies: Omar's Russian Impact!
Omar Galanti is an Italian stud with an insatiable sex drive, a jolly, fun loving personality and a big, monstrous looking cock. For Omar's Russian Impact!, his Buttman Magazine Choice directing debut, he found six incorrigible Russian wenches to corrupt in five scenes stuffed with nasty anal sex, graphic gaping and ass-to-mouth resuscitation. Omar's crisp shooting, his shameless sexuality and his knack for casting pretty, anally hungry sluts (with the gaping gene) are enough to make a Russian winter hot.
Photo Galleries: 'Voracious'
Photographer: Evil Angel
Published: December 24, 2012
Movies: Queen of Gapes
Movies: A View to a Gape
Movies: Rocco: Animal Trainer 31
Rocco and his crew of rough-sex-lovin' Euro-scallywags go crazier than ever in this high-energy romp through the occasionally dark side of recreational sex. Rocco also indulges his taste for loud and fast vehicles: How many pornos this month open with a bald slut in a military outfit roaring up on her motorcycle to Rocco's helicopter – yes, helicopter – to castigate the mechanics for working too slow? Burr-headed cocksucker C.J. may talk a mean game, but when she gets bent over the cockpit and starts getting her anus licked … four guys later, she's a little less mouthy. Then Rocco and the extremely untrustworthy but highly entertaining Omar Galanti celebrate life by fucking the living hell out of the truly resilient Alexa Bold and Tina Gabriel. Next, Rocco performs some extreme classic leather-and-bondage toy atrocities on super-sexy Samy with the aide of a dommed-up Eliska Cross – who ends up getting her share of anal abuse! American goo-goo gal Lexi Belle pops up just in time for Toni Ribas to wipe the giggle off her face (with his dick). Finally, big-boobed bicyclists Cristal and Candy Alexa ride up looking for Rocco but that horny Omar cock-blocks by charming the girls with a dip in the pond before he dips his cock into their blooming assholes.
Movies: Rocco Ravishes the Czech Republic
With only "Crazy" Omar Galanti as his wingman, a randy and exuberant Rocco goes on a fuck-happy working holiday in Rocco Ravishes the Czech Republic. Rocco is received like the King of Smut that he is, and the local agents all bring out their best sluts for the Italian Stallion to ravish.
Movies: Rocco: Puppet Master 6
Latex dresses, red-tape bondage, goofy humor and fabulously hardcore fucking infuse the four vignettes in Rocco Siffredi's Puppet Master 6. Uniquely captivating, skinheaded nymphomaniac C.J. kicks off the show in an amazing three-way with Jasmine Black and Wildman Omar Galanti that combines operating heavy machinery with a three-way fuck-for-all. Then crazy-eyed Kid Jamaica lurks in the bushes by the pond, waiting for Defrancesca Gallardo to paddle her canoe to shore so he can stalk her all the way into Rocco's rec room – "Everybody wants to fuck my ass, and everybody wants to break my ass, that's the problem," opines gorgeous Defrancesca. Next, Rocco offers Denis Marti the generous gift of saucy eurosluts Liz and Sorana, dipping into them just a little in the dressing-room trailer between their glam photo shoots, practicing his bondage with a roll of sticky red tape. Finally, Cherry Jul and Nikita arrive at Rocco's estate to put on a pleasant afternoon's lesbian show for Rocco and Cristian Devil that goes from vegetarian to full-out carnivore when persistent Kristian convinces Nikita to sample his Italian sausage!
Movies: Rocco: Animal Trainer 28
Porn legend Rocco Siffredi returns with the 28th installment of his notorious Animal Trainer series. Combining hard anal perversions and whimsical setups, Rocco: Animal Trainer 28 features a gorgeous female cast of European creatures, training with insatiable Siffredi team studs like Omar Galanti and Zenza Raggi. The sex is wall-to-wall and the girls (including classically beautiful brunette Playful Anne, stunning redhead Betty Saint and naturally jugsy Stella Fox) are incredible! Fans of hot women and rough butt-fucking fun will not be disappointed.
Movies: Rocco: Animal Trainer 25
Rocco and his pals have really rough sex with Euro-sluts.
Rocco Siffredi shows how he tames the savage, sexy beasts! We start with hot blonde Ariana Agia, wearing fishnets; Italian perv Omar Galanti makes her crawl around the floor and beg to suck his feet and cock, and then he fucks her ass and ejaculates into her open mouth. Brunette Yenna spies on Nataly Lancaster getting fucked, then joins a foursome with Euro-model Lucky and two guys who eject their cum onto the girls' faces. Rocco joins some girls in the bathroom and tit-fucks voluptuous Veronica (who wears a rubber bondage mask) while sultry Nataly helps; Veronica then climbs into the tub for a milk-bath while Rocco mauls her tits, invades her mouth and doggy-fucks her. Finally, he fucks Nataly's ass and comes on Veronica's face, who obediently licks all Rocco's extra sperm off of Nataly's asscheeks. Athletic blondes Megane and Christine are working out on an indoor climbing wall. Omar paddles Megane's ass and fucks her face while she hangs upside down in the rigging, and he throttles her while shoving her face between Christine's asscheeks. He roughly buttfucks Megane and supplies a facial. And Chloe Delaure and superfine Lucy Belle have a toy-studded anal threeway with Mike Angelo.
Movies: Cheek Freaks 5
Buttman Magazine Choice presents Jazz Duro's latest video, a thoroughly anal collection of four hot scenes featuring big toys, big dicks and beautiful female asses. French blonde Chloe Delaure inserts the largest black dildo we've ever seen into her pretty rectum, and gorgeous Brazilian brunette Deborah Pantera is excellent at sucking cock, and even uses her feet on Jazz to sensual advantage. Eastern European babes Virginee & Caty Cambel have an acrobatic threesome with Omar Galanti. Get your freak on!
Movies: Rocco's Perfect Slaves 2
Company News: Evil Angel's Butt-Load Of AVN Awards Nods Leads XXX Industry
Published: December 12, 2013
Every January, the AVN Awards presentation in Las Vegas recognizes the finest work in the adult entertainment industry, and every year,...
Company News: Pure Play Media Preview for December 5 Releases
Published: December 05, 2013
New studio + amazing BOGO deals = an awesome December.
Movies: Rocco's Psycho Teens 6
Movies: Rocco's Perfect Slaves
Article: Evil Angel Pitches Tent at Venus, Offers Clients Deutsch Treat
Published: October 04, 2013
But this month the company is set to enter virgin territory, exhibiting for the first time in a stand-alone setting in the business section of...


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Mark Madryga
Mark's passion for weather began when he was a nine year old growing up in Kamloops in the early 1970's. He would keenly record weather information almost hourly (when not at school) on notepads and also on cassette tapes. He never missed a News Hour weather report by Norm Grohmann on BCTV in those days.
Mark attended NorKam Secondary in Kamloops, followed by two years at Cariboo College and then to the University BC where he graduated with his Bachelor of Science in Physical Geography and Meteorology in 1986. After another year of courses at UBC, it was time to enter the real world of employment. In September 1987, Mark began a career with Environment Canada as a Meteorologist. He spent 8 months at Training Branch in Toronto, and then was posted to the Pacific Weather Center in Vancouver, where he was a Forecaster for 21 years.
Mark also began working at the station (BCTV then) in May 1994 as the Noon News Weatherman. He moved to the Weekend Weather post in the fall of 1997. In September 2006, Mark joined the Morning News team as the weekday morning Meteorologist. He's having an absolute blast spending his mornings with Sophie Steve and Kaitlyn…and keeping those weather updates going every 10 minutes.


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As a photographer, I dream of capturing both of my girls in the same image where they are both calm (meaning one isn't trying to detain the other in some sort of bear hug) and gazing into the camera for that perfect shot. I often get that with other children, but never my own. They think they've given me plenty of images in their short lives, so I should just stop chasing them around with the camera. Well, I won't give up, but I have learned that when working with children, you must remain calm and have plenty of patience. You also have to lower your standards as to what you think is that perfect shot. You could wait forever to try and capture that elusive peaceful, dreamy, non-fidgety pose. Or you could just get this.
You can tell that E's over-smile means she's just about to crack under big sis' pressure.
Yep, there it is. We're just about to lose her forever with this photo op.
Wait….she seems to want to stay. Nope, she didn't quite lay down and is now out of focus and way too close to the light.
So, with E gone, it's now up to big sis to give me a good face. But, she's not having it.
Well, wait…did you say I could have M&Ms, mommy? Hmmm….lemme think….
Yes, you can have M&Ms AND play Mario Kart…
Bribery works every time.
To recap, when working with kids, don't always try to go for the smiley posed shots. Be patient, be flexible, be enthusiastic, be calm, be open-minded, be prepared, be quick with the camera, and remember to let them be. Their many moods ARE the perfect shot.
Side note: My main point of doing these photos was to get some shots of another new backdrop I picked up. Just a few yards of patterned fabric stitched together with a solid gray pattern on the back. It's reversible – two backgrounds in one for a few bucks! This small backdrop would ideally work with babies, less fidgety children, senior headshots or couple's shots.


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Last summer, Tom Foley sat in the witness stand in Boston federal court for two grueling days as a major prosecution witness at the two-month trial of James "Whitey" Bulger, the man who ruled south Boston's ruthless Winter Hill Gang and then evaded capture for 16 years even after reaching the top of the FBI's Most Wanted list.
Foley peered across the courtroom into the stoic face of the 83-year-old Bulger. The once muscular, fierce and merciless murderer now appeared as a slump-shouldered, haggard old man. Bulger would ultimately be convicted of 11 murders and 31 other offenses – even that a tiny fraction of the actual crimes he's suspected of committing during a lifetime of violent crime.
Foley, retired since 2004 when he was a colonel and the highest-ranking officer in the Massachusetts State Police (MSP), met me Foley last week for lunch because the intersection of his career and that of Bulger is intriguing, particularly since both have ties to Clearwater. But to appreciate Foley's career as an investigator, one must first understand the magnitude of his nemesis, Whitey Bulger.
Bulger is a complicated man with a twisted life who rose from a street fighter and bookmaker — even doing time in the late 1950s at Alcatraz and Leavenworth prisons — to killing his way to the top of a vicious Irish gang before going into hiding in late December 1994. His criminal empire accumulated millions of dollars by shaking down legitimate businesses as well as criminals in exchange for being granted the permission to deal drugs and engage in loan sharking, gambling and other illegal operations in the Boston area. If you didn't pay up, you often paid with your life.
As if Bulger's stature as a feared organized crime kingpin wasn't enough, he also had two brothers of influence: One became president of the Massachusetts state senate and the other a court clerk magistrate.
But Bulger had a bigger ace up his sleeve for staying one step ahead of the law: He was an FBI informant.
Worse yet, then-FBI agent John Connolly served as Bulger's main handler beginning in 1975 and tipped him off about impending investigations – even disclosing identities of police informants – in exchange for largely lackluster information about the Patriarca crime family operations in north Boston.
This unholy alliance aided Bulger in maintaining a stranglehold over local crime figures while thwarting investigations by the MSP, the Drug Enforcement Administration as well as derailing federal prosecutors. Even the MSP had an inside source feeding information to Bulger's gang, and Boston police officers on the take did the same.
With the FBI serving as Bulger's pawn – even Connolly's boss at the FBI, John Morris, sanctioned the betrayal – it's little wonder that Bulger got away with murder, extortion, money laundering and a long list of other crimes for over two decades. And while some of the conspirators who obstructed justice, including Connolly, were later convicted, it's plain to see how the efforts of legit, hard-working investigators like Foley to put Bulger behind bars were stymied at every turn.
Through it all, the murders continued unabated; lives were ruined; families were torn apart; distrust in law enforcement prevailed. Adding to that frustration is the fact that many of those complicit in aiding and abetting Bulger walked away scot-free.
Shortly before Bulger and other gang members were indicted in January 1995 by a joint task force that didn't include the FBI – by then everyone knew the agency had been compromised – Connolly still got the word to Bulger that he was about to get arrested. Bulger went on the lam, evading capture for 16 years.
Foley's rendezvous with Bulger and organized crime began as a youngster in Worcester, Mass. The son of a firefighter, Foley's heritage included a fervent desire to help others through public service. He obtained a degree in criminology and thereafter cut his teeth as a penitentiary guard. Each day on the job keyed his sensitivity to the thug mentality and the survival necessity of teamwork – traits that would prove invaluable when later joining the MSP.
After spending four years as an MSP trooper, Foley's boss asked him to join the new Intelligence Unit formed to investigate organized crime. Foley's admiration of the FBI and its director J. Edgar Hoover grew as he collaborated with them on investigations unrelated to Bulger. Through hard work and taking on tough cases, Foley rose through the ranks to become Deputy Division Commander of Investigative Services and later overall Superintendent.
MSP Detective Lieutenant Steve Johnson worked for Foley during the Bulger investigations and described a key component of Foley's success.
"You can find lots of good investigators all over law enforcement, but what you rarely encounter is a great case manager who can make tough strategic decisions," he said. "I had many arguments with Tommy about strategy, but his decision proved to be the correct one every time.
"I don't think anyone else in law enforcement could have accomplished the very complicated and politically sensitive Bulger case better than him," said Johnson. "At one point a new directive requested that top department administrators go back into uniform, and Tommy stepped forward to do that so I could continue on the Bulger case. It reveals just what a very self-sacrificing guy he is."
Foley and his wife began visiting the Clearwater area in the early 1990s and have owned a condo here since his retirement from the MSP in 2004. Unbeknownst to Foley, Bulger bought a condo in 1993 at Bayside Gardens II on Sand Key. The hunter and the hunted were both undoubtedly in Clearwater at the same time on occasion. After Bulger fled Boston, he drove to Clearwater and obtained cash and fake ID from a safe deposit box at a local Barnett Bank.
The FBI finally did catch up to Bulger in June 2011 by tracing his girlfriend, Catherine Greig, to an apartment complex in Santa Monica, Calif. He's serving two life sentences plus five years, meaning he'll die in prison.
Foley co-authored a book, "Most Wanted: Pursuing Whitey Bulger, the Murderous Mob Chief the FBI Secretly Protected," that was published last May.
Now in his late 50s and staying in shape with rounds of golf and beach walks with his wife, the ex-lawman is understandably pleased that Bulger is finally behind bars.
"They're about to make a movie based on Bulger, and I hope they don't sensationalize him," said Foley in his distinctive New England accent. "He's in reality a sadistic sicko who enjoyed killing people – he should be recognized as evil and depraved rather than some sort of Robin Hood."
With the U.S. Attorney's Office relegated to the role of the FBI's puppet during Bulger's reign of terror and the Boston FBI itself under Bulger's thumb, it's obvious that the betrayals could not have occurred without the complicity of the top people in the Department of Justice. Even FBI turncoat John Connolly's boyhood ties and friendship with Bulger were well known from the outset.
How does the whole putrid affair with the FBI-Bulger mishandling in Boston sit with Tom Foley these days?
"I'm a big supporter of the FBI, but there needs to be a change of culture in law enforcement agencies everywhere with informant control," he said. "You can't have the bad guys calling the shots instead of investigators, otherwise what happened with the Whitey Bulger case can happen again."
To be great, and to do great things, is not given to many men. Thank goodness for honest cops like Tom Foley who have the integrity to withstand the pressure to take the easy way out by looking the other way. It just goes to show that not all of the good guys go bad.


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US Retail Compensation and Benefits
15019 - Special Events Coordinator
Responsible for implementing media events like new store openings, celebrity events, and other sales promotion projects. Coordinates logistics, setup/knockdown, and on-site problem resolution. May also coordinate large employee group meetings as well.


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New stores, kiosks, events planned at Capital Mall
Mall gears up for busy season
Sunday, October 6, 2013
Although Christmas is still 80 days away, the Capital Mall in Jefferson City is gearing up for the holidays. Under new ownership this holiday season, some changes will be made.
General manager Jamie Reed said two new stores are already open for business, and more are soon to follow. Toys "R" Us Express opened up last week and gift boutique Willow Circle opened this weekend. Both are located in the Dillard's wing. T-shirt Shack, carrying a variety of T-shirts as well as NASCAR collectibles, is also slated to open soon.
Reed said he's hoping Toys "R" Us will stick around for good, although they have a certain sales goal they must meet in order for that to happen. The mall will be doing special sales promotions and advertising in hopes of drawing people.
Other stores and kiosks will be moving in throughout October and November, planning to stay through late December.
"These stores will have all kinds of gifts from barbecue utensils to personalized picture frames and infinity lights," Reed said. He noted one kiosk will also be dedicated solely to Christmas ornaments.
"There is still some stuff that could pan out, but it's a good start," the manager said.
October begins the busiest season of the year for the retail hub, beginning with Halloween and indoor trick-or-treating for the kids. Reed said the stores will be giving out candy from 5-9 p.m. on Halloween night, providing a safe alternative for the Oct. 31 holiday.
Many stores will open extra early on Black Friday beginning at midnight, and more at 6 a.m. Holiday hours will begin Dec. 7.
Santa Claus is coming Nov. 22 and will stay through Christmas Eve. St. Nicholas will be set up in the commons area in the JC Penney wing with many new decorations. A large stage area with a Christmas tree will be displayed in the center court, and the mall has scheduled different singing groups for caroling. Reed said there is still room for more groups if anyone is interested.
Also this year, the mall will be partnering with the Salvation Army. There will be an Angel Tree set up throughout November and December where patrons can give back to the community.
"This gives folks the opportunity to buy and donate gifts for individual children in need instead of adopting an entire family," Reed added.
The overall goal of the Capital Mall continues since it was purchased by the local Farmer brothers group, F&F Development, early 2013 this year. Reed said his focus has been, and will continue to be, getting the storefronts filled and people in the door.
"We are getting closer with several national tenants. We will continue to work hard to bring more selection to the mall. That includes stores and restaurants," Reed said. "It's a process, and we're making progress."
Information on special events and extended hours can be found on the Capital Mall's Facebook page or at www.capitalmall.com.
Accompanying photo: Brenda Sanders straightens toy store shelves
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text: Patrol Boat Product LineThe Patrol Boat Product Line (PBPL) was established as part of the modernization to the new CG Logistics Model. The PBPL is a geographically-distributed organization with personnel located at Integrated Support Centers, Maintenance and Logistics Commands, Naval Engineering Support Units and the Surface Forces Logistics Center, Baltimore, MD. This site provides key references and points of contact for support.