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Logicalis, an international provider of integrated information and communications technology (ICT) solutions and services, wanted to expand its cloud solution environment to support the ever-growing demand from its customers. With an immediate need to expand their growing cloud computing services, they needed a data center solution – and fast. Logicalis needed a provider that could grow with it, a strategic partner that could rapidly engineer and deploy a highly available, redundant computing environment while minimizing cost, as well as maximizing return on investment.
Flexibility, reliability and scalability were all required attributes that Logicalis' current data center provider lacked. "We needed someone agile, but which could also scale in flexible increments that fit our business needs," says Bob Mobach, Data Center Director at Logicalis. "IO's modular data center technology platform delivered just that, and more."
In Logicalis' consulting practice, it helps customers with cloud readiness assessments that include data center evaluation and design. The company knows what a state-of-the-art data center should look like. "IO's ability to deliver high-density computing in a smaller footprint was a perfect fit for Logicalis. It's how companies should do business in the data center world today," adds Mobach.
Why IO?
Logicalis chose IO for many reasons, IO was already a trusted partner that Logicalis had an existing relationship with at IO Phoenix for their Data Center as a Service (DCaaS™) offering. "We could not build a data center of the same class, timeframe and reliability," Mobach says.
In addition to IO's enterprise-class infrastructure and deep operational experience, Logicalis selected IO on the basis of its innovative modular technology and expandable data center platform to support business growth.
"As our cloud business and customer base grows, it is hard to predict what the growth pattern will be. That's why we decided not to be in the data center infrastructure business when it came to expanding our cloud computing solutions," states Mobach. "With IO Anywhere®, we have a highly available, redundant computing environment for the cloud and no longer need to wait for the facility to expand to meet our needs."
High density and energy efficiency were critical factors for Logicalis. "Accommodating up to 18 cabinets in the module, 8.5 KW per cabinet, the power density of the IO Anywhere module is significant. It was an easy decision to move forward with IO's densely packed, cloud- and blade-centric infrastructure," explains Mobach.
Operating from IO Phoenix, Logicalis commissioned IO's modular data center technology platform that includes 100% of the critical infrastructure required for a high-density, always-on data center. From power delivery to cooling to network connectivity, everything is integrated to ensure high availability and business continuity in the cloud.
Manufactured from a standards-based architecture, modular data center systems allow enterprises to deploy large-scale, just-in-time data center solutions. At the foundation of the modular data center system is the IO OS® – the first data center operating system that provides integrated data center monitoring, alarming, remote control, and management. The IO OS seamlessly integrates the data center into an enterprise IT appliance to maximize resiliency, efficiency and utilization.
IO's integrated hardware and software platform has completely separated the data center technology infrastructure from the physical real estate allowing customers to acquire digital energy without compromise to location. In this new model, data centers are delivered as hardware and software – like other IT purchases – utilizing modular platforms which allow organizations to start small, only pay for what they use and grow quickly as needed without disruption to existing operations.
Logicalis initially set out to achieve the overall objectives of flexibility, reliability as well as scalability. "Not only was this achieved in a rapid manner, it was done so efficiently through IO's modular data center technology that it will forever change the way in which we plan, deploy and manage our data centers," says Mobach.
"It is strong validation for IO's fast-emerging modular data center model that Logicalis – a global IT provider with a world-class data center practice – selected IO Anywhere to power its growing cloud computing business," said Anthony D'Ambrosi, Chief Sales and Marketing Officer at IO. "IT innovators like Logicalis are demonstrating a clear market vision where just-in-time, scalable and software-optimized data center solutions are displacing legacy real estate-based data centers that cannot keep up with the rapid pace of business."
"IO is rewriting the book in fast IT infrastructure deployment. From the day we signed our contract to when our modular data center was ready took less than one month," states Mobach. "IO Anywhere provides us with an enterprise-class digital energy solution to help us meet customer demand today and also allows us to expand quickly to support business growth tomorrow."
About Logicalis
Logicalis is an international provider of integrated information and communications technology (ICT) solutions and services founded on a superior breadth of knowledge and expertise in communications & collaboration, data center, and cloud computing and managed services.
The Logicalis Group has annualized revenues of over $1 billion, from operations in the UK, US, Germany, South America and Asia Pacific, and is fast establishing itself as one of the leading IT and Communications solution integrators, specializing in the areas of advanced technologies and services.
The Logicalis Group is a division of Datatec Limited, listed on the Johannesburg and London AIM Stock Exchanges, with revenues of approximately $5 billion.
About IO
IO designs, engineers and delivers data center infrastructure for the world's largest enterprises, governments and service providers. IO owns and operates data centers for hundreds of customers, and leveraged this experience to build a next-generation Data Center 2.0 technology platform. IO Anywhere modular data centers provide enterprise-class infrastructure that can be delivered as Data Center as a Service and rapidly deployed as a product to customer sites anywhere in the world. IO developed the first data center infrastructure operating system, IO OS, to provide the intelligent control needed to maximize utilization, resiliency and energy efficiency. IO is a privately held company headquartered in Phoenix, Ariz. For more information on IO, please visit us on the web at io.com.


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Frisbie Memorial's Imaging Department is staffed by board-certified radiologists and skilled technologists, all of whom maintain professional registry in their in disciplines. We provide compassionate care that is sensitive to patients' needs.
Our Radiology Department using the most up-to-date technology to provide a full range of diagnostic and treatment services. For more information, please visit our CT Scan and MRI pages.
The diagnostic imaging team at Frisbie Memorial Hospital cares about your safety, privacy and comfort. All exams are performed by a registered technologists and/or registered diagnostic medical sonographers operating under radiologist supervision, in a warm and friendly environment. Radiologists read exams every day so your results are usually available to your provider within 24 hours.
Outpatient Hours
CT Scan
Detailed head, body, bone and blood flow images of disease, trauma, blood clots or infection.
Breast MRI
Nuclear Medicine
Dual head variable angle SPECT Gamma camera; shorter imaging times.
Flexible appointment scheduling options.
PET Scan
General radiology services (chest or extremity X-ray, 7 days a week, 24 hours a day);Fluoroscopy, Monday-Friday, 8am to 4pm
Convenient and Accessible
To schedule an appointment, call (603) 335-8197. Our X-ray services are available on a walk-in basis, during the day and evening, with an order from your provider. Off-site outpatient imaging

subset: commoncrawl


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SCPD: Man Arrested for Driving Vehicle into House
Press Releases
Arrest occurred on Mohawk St in Ronkonkoma on Thursday, June 12, 2014 at approximately 6:30 p.m.
Central Islip, NY - June 13, 2014 - Suffolk County Police today arrested a man for driving his vehicle into a house in Central Islip last night.
Michael Ferruzzo drove his 1996 Dodge minivan into a detached garage, and then through the exterior wall of a bedroom in a house located at 41 East Walnut St., Central Islip on June 11 at approximately 10 p.m. The crash caused the wall to collapse. There were several people inside the house but no one was injured. Ferruzzo fled the scene.
Third Squad detectives arrested Ferruzzo at his house, located at 194 Mohawk St., Ronkonkoma at approximately 6:30 p.m.
Ferruzzo, 49, was charged with Criminal Mischief 2nd Degree, and Reckless Endangerment 1st Degree. He will be held overnight at the 3rd Precinct, and is scheduled to be arraigned at First District Court in Central Islip on June 13.
A criminal charge is an accusation. A defendant is presumed innocent until and unless proven guilty.
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Sign up for a free weekly newsletter covering things to do, hottest local headlines, and everything Long Island! Read more here or enter your email to signup.


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Bradford County Public Library is hosting a Florida-Friendly Workshop at 10 a.m. on Monday, May 19. The presentation will focus on attracting wildlife. The series of workshops continues on June 9 with a discussion on managing home and yard pests. Colorful summer perennials will be the topic at the workshop on July 7, followed by a talk on recycling yard waste on August 4. The topic of discussion at the final workshop on August 18 is Bradford water sheds and managing storm water runoff. All of these programs, which are free and open to the public, begin at 10 a.m.
Tag Archives: Florida
Next Exit History
Here's a neat app for your mobile phone….Next Exit History. Download it and as you are driving it can tell you (audio) about historic sites near you. You get location and information about the site. It is nationwide and includes many Florida sites. It's like a personal walking or driving tour of each site.
Viva Florida 500
Viva Florida 500 is a statewide initiative led by the Florida Department of State, under the leadership of Governor Rick Scott, to highlight the 500 years of historic people, places and events in present-day Florida since the arrival of Juan Ponce de León to the land he named La Florida in 1513.
While Florida's Native American heritage dates back more than 12,000 years, Spain's claim in 1513 began a new era. In 2013, Florida will mark 500 years of history and diverse cultural heritage – a claim no other state in America can make – and promote the place where the world's cultures began to unite and transform into the great nation we know today as the United States of America.
Viva Florida 500 will take place year-round in 2013, and its many partners are planning more than 200 events statewide. The goal is to promote 500 years of Florida's history – its people, places and cultural achievements – and this important milestone in American and Florida history. Learn more by visiting www.vivaflorida.org.
Next Exit History
Check out Next Exit History, a nifty smart phone (or web) app. As you are driving along, find our what historic sites or markers are nearby. Stop and look, read or listen to the online description. The app is heavily Florida but there are sites in other states. Neat project!
Florida Electronic Library
All things Florida…Florida Electronic Library.
Florida becomes part of the U.S., July 17, 1821.
Florida becomes part of the United States, July 17, 1821 and lots of other good Florida stuff. Florida Memory Project
Florida Heritage Month
During Florida Heritage Month (March 15–April 15) the Department of State encourages a better understanding of and appreciation for Florida's history and culture among the people of our state. This month-long tribute is designed to heighten awareness of our state's rich cultural heritage, celebrating its historical sites, museums, libraries, and the visual and performing arts, which flourish in the state of Florida.
Residents and visitors will have special opportunities to experience and celebrate the wealth of historical sites, cultural activities, and literary programs throughout the state. This will encourage an understanding and appreciation of Florida's commitment to supporting historic preservation, arts and culture, and libraries as important fiscal tools that create economic vitality, quality of life, and community pride.
Florida Memory Project
Take a look at the online photographs, exhibits, audio and video clips from the Florida Memory Project. The Division of Library and Information Services of the FL Department of State has posted a wealth of information from the archives for Floridians to see. It's a true treasure trove of Floridiana.
Here's a clip of alligator wrestling from the Ross Allen Reptile Institute. Remember that?
Florida Heritage Month
March 15–April 15: Florida Heritage Month
A month long tribute to heighten awareness of our state's rich history, its historical sites, museums, and libraries and the visual and performing arts.
>National Day of the Cowboy, July 24
>It was a tough and lonely job, but the historic American
cowboy endured it with courage and a song. Using and
modifying traditions passed on from Mexican vaqueros and
the Spanish before them, the cowboys became a basic part
of American Western heritage and legend.
On the National Day of the Cowboy, we celebrate their
contributions to the pioneering spirit of America.
As the cities of the American East and Midwest grew
in the mid-to-late 1800s, the need for food, especially for
meat, grew along with it. Then the great roundups and cattle
drives became a part of our Western heritage. The cowboys
worked long days and nights tending their herds despite
dangers from terrain they had to cross, unhappy Indians
and fierce outlaws whose goal was to steal the herds.
As the railroads developed, the need for long cattle drives
decreased. Over time, the cowboy techniques of riding and
cattle-handling became the focus of today's rodeos.
Take a look at Cracker westerns: books about the 'cowboys' on Florida's frontier. A few titles by Lee Gramling: Ghosts of the green swap, Ninety mile prairie, Riders of the Suwannee. You'll find them in the Florida section.


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The Oscar Professional Tank has us all steamed up because Nuova Simonelli engineered the Oscar to offer unmatched performance in its price class. Starting with the massive 2 L heat exchanger boiler, the Oscar includes other commercial components like a 3-way solenoid valve, marine grade brass group head and 58mm portafilter, sirai commercial pressurestat all encased in a sturdy metal frame.
Brew your espresso at the same time you steam and froth your milk with generous steam power to tackle even 32 ounce and larger milk pitchers. While the ABS plastic body keeps the cost down, it is scratch-resistant, won't smudge, hides dirt and fingerprints, and is available in black, cranberry red, or metallic silver. This model has a 2.3 L removable water tank. NSF Certified to Std 4 for food safety in a commercial setting. Made in Italy with a 1 year warranty.
- Commercial Sirai pressure stat
- Group is made of Heavy Brass
- Has Patented "Mechanical Pre-Infusion System"
- Able to make espresso and steam milk at the same time (separate steam circuit)
- Large, 2.3 Liter water tank which is removable for easy cleaning.
- Heavy duty, durable ABS textured body (easy to keep clean)
- Comes with two commercial grade 58 mm portafilters (single & a double)
- Reversible drip tray grate to easily adjust cup height level
- Removable 1 Liter drip tray pan
- 360 Degree adjustable steam nozzle with added safety grip
- Space saving 12 cup holder on the top of the unit
- ETL sanitation listed for low volume commercial settings
- UL and NSF Approved
- Power: 115V 1200 Watts 60 Hz
- 2.3 liter water reservoir
- 58 mm commercial group and portafilter
- 110-120 volt operation
- 1200 watt heating element
- Width 12"
- Depth 15.8"
- Height 15.8"
- Weight 31 pound
Quick Mill 820 White Coffee Machine
Quick Mill 820 Yellow Coffee Machine
Lelit Mara LEPL62 Espresso Machine
Nuova Simonelli MCD 65mm Coffee Grinder


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Eating and Health Module (ATUS) /
Summary Findings
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On an average day in 2008, Americans age 15 and older spent 67 minutes eating and drinking as a "primary," or main, activity, and 28 minutes eating and 81 minutes drinking (except plain water) as a secondary activity--that is, eating while engaged in another activity considered primary by the individual. Thirteen percent of the population spent 4.5 hours or more a day on eating/drinking as either a primary or secondary activity. About 14 percent of Americans' secondary eating and drinking occurred while driving a vehicle. Secondary eating or drinking was most frequently accompanied by relaxing and leisure, which includes watching television.
The year 2008 marks the first time since the American Time Use Survey has collected data (2003-08) that the economy has been in recession. Although time use patterns usually do not change much from one year to the next, the recession appears to have affected some behaviors. In 2008, Americans spent more time watching television at home, and low-income persons spent more time grocery shopping.
On an average day in 2008, the total time that Americans spent on eating and drinking—both as primary and secondary activities—and on activities related to eating and drinking was about 172 minutes (2.9 hours), adjusting for overlap of secondary eating and secondary drinking. Because secondary eating and drinking activities may overlap, total time estimates are less than the sum of estimates for individual activities. All comparisons presented here are statistically significant.
Men and women spent about the same amount of time on primary and secondary eating/drinking. Four percent of the American population did not engage in any primary eating/drinking on an average day. However, this group spent more time on secondary eating or drinking than the total population-an average of 59 minutes on secondary eating and 157 minutes (2.6 hours) on secondary drinking.
A change to the survey instrument for the Eating and Health Module resulted in increases in time spent in secondary eating and secondary drinking between the 2006 survey and the 2007 and 2008 surveys. As of October 2006, respondents could report "all day" for secondary eating or drinking, excluding time spent in primary eating and sleeping (see User's Guide). Thus, increases in secondary eating from 16 minutes in 2006 to 26 minutes in 2007 and 28 minutes in 2008 and in secondary drinking from 42 minutes in 2006 to 66 minutes in 2007 and 81 minutes in 2008 result not from behavioral changes but from changes in measurement. The percentage of people engaged in any secondary eating or secondary drinking remained fairly constant from 2006 to 2008.
In 2007 and 2008, 2 percent of those who engaged in secondary eating reported eating "all day", whereas in 2006, less than 1 percent reported "all day" snacking, representing a small, but expected increase with the survey change. However, 10 percent of those who engaged in secondary drinking reported "all day" drinking of beverages in 2007 and 15 percent in 2008, a marked increase from about 1 percent in 2006.
The median amount of time spent in secondary eating was 15 minutes in 2007 and 2008, unchanged from 2006. For secondary drinking, the median time spent increased from 35 minutes in 2006 to 45 minutes in 2007 and 60 minutes in 2008. The large increase in time spent in secondary drinking after the survey instrument change reflects measurement limitations rather than behavioral changes in time spent in secondary drinking.
"Constant grazers" are defined here as those who spend at least 4.5 hours a day (about twice the 2006 average time) on primary or secondary eating or drinking activities. This group makes up 13.0 percent of the population. Constant grazers spent the majority of eating and drinking time on secondary drinking--an average of 10 hours. About 9 percent of constant grazers reported secondary eating "all day" and 43 percent reported "all day" drinking of beverages.
Individuals age 65 and older spent more time on primary eating and drinking (an average of 82 minutes per day), and less time on secondary eating and drinking than those age 25-64.
Over the course of a day, about 25 percent of the population was engaged in some eating or drinking activity at some time between 7 a.m. and 10 a.m. Between 12 p.m. (noon) and 1 p.m., 45 percent of Americans were eating and/or drinking. The share of Americans engaged in eating or drinking activities during the evening peaked at 42 percent between 6 p.m. and 7 p.m.
Download chart data in Excel format
Not surprisingly, people who live alone were more likely to eat alone. Individuals in single-person households ate alone for primary eating/drinking 73 percent of the time. For secondary eating/drinking, 59 percent ate or drank alone, and an additional 21 percent ate or drank at work or while grooming (or other personal activity). No information was collected on whether the respondent was alone or with someone for time spent at work or while engaged in a personal activity.
People in multi-person households ate with household members 56 percent of time for primary eating. However, only 37 percent of secondary eating/drinking time was with household members, and a total of 20 percent of the time was at work or while engaged in personal activities, about the same as for persons who live alone.
There are three major considerations in estimating the total time spent on eating and drinking. First, as the data are collected, if a respondent reports both secondary eating and secondary drinking during a primary activity, it is not known whether secondary eating and secondary drinking occurs at the same time. ERS developed a method of estimating total time spent on secondary eating and drinking to account for this overlap. An alternative approach is to use a range of total time. ERS also recommends analyzing primary and secondary time use components separately. Most secondary eating is done without secondary drinking and vice versa; in only 18 percent of the cases were both secondary eating and secondary drinking reported during the same primary activity.
Second, when summing any primary activity and any secondary activity, there is a concern that the intensity of the activities may be different. Consequently, the sum may overstate the total time spent on eating and drinking. Third, due to the constraints of a 24-hour day, primary and secondary activities should not be summed since this would result in a day longer than 24 hours. See Documentation.
A larger share of respondents in 2008 than in 2006-07 reported that their household received food assistance. This is likely due to the recession that began in December 2007. Among low-income households, individuals in households participating in the Supplemental Nutrition Assistance Program (SNAP, formerly the Food Stamp Program) spent more time grocery shopping, preparing food, and caring for children than individuals in low-income nonparticipating households. The time engaged in housework was also about the same for the two groups.
Respondents in SNAP-participating households were less likely to report excellent or very good general health, and more likely to report good, fair, or poor health. Indeed, 12 percent of individuals in SNAP households reported poor general health, whereas only 3 percent of the total population considered their general health status as poor.
Respondents from households with children 18 years of age or younger were asked if children in the household obtained meals prepared at school, day care, or a summer program. In 2008, 54 percent of households with children reported that at least one child obtained either breakfast, lunch or both meals from school, day care or a summer program. In such households, adult respondents spent more time in paid work, and less time in child care than did respondents from other households with children. Interestingly, they spent about the same amount of time in food preparation and cleanup.
Based on self-reports, 48 percent of men were not the usual person responsible for grocery shopping in the household and 53 percent said they were not usual person responsible for meal preparation; over 70 percent of women said they were the usual person responsible for both tasks. In addition, men were more likely than women to respond that these tasks were split equally.
Among the usual grocery shoppers in the household for all persons age 18 and older, men spent an average of 6 minutes a day grocery shopping, compared with 9 minutes for women. Looking only at men who actually grocery shopped on a given day, the average time was 41 minutes (noting that grocery shopping is not a daily activity). All women averaged 9 minutes a day grocery shopping, and among only those women who actually shopped, they spent an average of 49 minutes.
Of those who split grocery shopping equally with other household members, men still averaged 6 minutes a day on the task, and women, 9 minutes. Among only those who grocery shopped, men spent 47 minutes and women 50 minutes.
Among the usual meal preparers, men spent an average of 28 minutes a day preparing meals, and women, 54 minutes. Of those who split meal preparation equally with other household members, men spent an average of 25 minutes a day, and women, 38 minutes.
In 2008, time spent by Americans age 20 and older on eating and drinking did not vary much by Body Mass Index (BMI)--underweight, normal weight, overweight, and obese. Interestingly, normal-weight people spent more time in primary eating and drinking as well as in secondary eating than those in other weight groups. All groups averaged about the same amount of time in secondary drinking. The average times spent by Americans working for pay, sleeping, watching television, and participating in sports and exercise varied considerably by BMI levels. Individuals who are overweight or obese spent more time watching television and less time participating in sports and exercise than did those of normal weight. The overweight group spent the most time engaged in paid work activities and had a low average time spent sleeping. The underweight group spent a greater amount of time sleeping than the other groups.
Findings for previous years are available in the ERS Web Archive:
Last updated: Wednesday, July 22, 2015
For more information contact: Karen Hamrick


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It's time to WEIGH THE WASTE. Every day, IC composts 3,000 lbs of material- how much do YOU contribute to that number? How much of this compost can we avoid making in the first place?
This is a heads-up that next Tuesday, Wednesday and Thursday (11/19-11/21) the Sustainability Interns through Sodexo (with a little help from their eco-minded friends) will be weighing the food-related waste generated in the three dining halls- Campus Center, Towers and Terraces. This includes food scraps AND napkins. Collecting this data helps us to see how much food we waste as a campus community and what changes we can make to lower that number- whether it's with students or institutional.
It will be a judgement-free zone as always. But with Thanksgiving just around the corner, it is more important than ever to be aware about not only the environmental impacts of our food waste, but the social costs. It's all about being thankful, loving food and hating waste.
Thank more, waste less.
For more sustainability initiatives in the dining halls and around campus, or about food waste, feel free to visit our blog http://icdiningsustainability.blogspot.com/.
We are also on twitter! @Icdining
Individuals with disabilities requiring accommodations should contact Alyce Daubenspeck at email@example.com. We ask that requests for accommodations be made as soon as possible.
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Identity, Language & Culture
Bissett, Hallie. "I am Alaska Native." Recent UAA graduate and current MBA student, Dena'ina Athabascan Hallie Bissett discusses her struggle to understand her indigenous identity. She not only comes to terms with her culture, but also realizes how central it is to her life.
Breinig, Jeane. "Alaska Native Writers, Alaska Native Identities." Jeane Breinig, Ph.D., Haida, is currently a UAA Associate Professor of English. In this essay, Breinig discusses how four Alaska Natives writers portray aspects of their contemporary identities, while still maintaining connections to their respective cultural traditions.
Bruchac, Joseph W. III. "We are the In-betweens: An Interview with Mary TallMountain." Studies in American Indian Literatures, Series 2, Vol. 1, Num.1 (Summer 1989). Interview with nationally renowned Koyukun-Athabascan writer (who was adopted into a white family at the age of six) about her life and writings.
Burch, Ernest S., Jr. "From Skeptic to Believer: The Making of an Oral Historian." Ernie Burch, Jr. Ph.D., social anthropologist, specializes in the early historic social organization of the Inupiaq. In this essay, he argues for the validity of using Native oral histories to truly understand the historical record. He contends that oral histories are often ignored or misunderstood by academics, and argues for their inclusion in research projects.
Fast, Phyllis. "Alaska Native Language, Culture and Identity." Essay, 2008. Phyllis Fast, Ph.D., Athabascan, is UAA Associate Professor of Anthropology. She is also an author and an artist. In this essay, Fast discusses the value of pre-colonial religious traditions and language, as well as the post-colonial impact of the Alaska Native Claims Settlement Act (ANCSA) of 1971 and the ANCSA 1991 Amendments of 1988.
Hensley, Willie. "Speech at Bilingual Conference." Anchorage, 1981. William Hensley, Inupiaq, architect of ANCSA, reflects on key issues regarding the relationship between schooling, education and the future of Alaska Native cultures in a 1981 speech to the annual Bilingual/ MultiEducation Conference.
Jacobson, Steven A. "Central Yup'ik and the Schools." This handbook was designed to assist school districts in providing effective educational services to students from the Yup'ik language group. This is one of three handbooks developed to increase school districts' and school personnel's understanding of selected Alaska Native language groups.
Maclean, Edna Ahgeak. "Why Don't We Give Our Children to Our Native Languages?" Edna Maclean, Ph.D., Inupiaq, former president of Iligsavik College, provides an overview of the effects of education on Alaska Native languages, a discussion of the State of Alaska's approach to bilingual education, and suggestions for ways to revive and maintain Alaska Native languages.
Oquilluk, William. "People of Kauwerak: Legends of the Northern Eskimo." William Oquilluk, Inupiaq from Point Hope (1896-1972), wrote down these stories of his people when he was concerned they would be lost without written documentation. This excerpt from his book focuses on one of the disasters that befell the people.
TallMountain, Mary. "Indian Blood." Poem by nationally renowned Koyukon Athabascan writer.
Thompson, Chad. Athabaskan Languages and the Schools: A Handbook for Teachers. Jane McGary, Ed. Alaska Native Language Center, 1984. Chad Thompson, Ph.D., linguist, describes the job of a linguist and provides an overview of Athabascan languages.
Williams, Brad. "A Bridge Between Two Worlds: the term half breed gets a new definition." True North, Spring 1999. Brad Williams, reporter for True North, interviews several "mixed identity" Alaska Native citizens, including Jack Dalton, Tim Gilbert, and Priscilla Hensley, who describe their struggles to come to terms with who they are today.
Other Web sites of Interest Alaska Native Language Center: http://www.uaf.edu/anlc/
Internationally recognized, the ANLC was established in 1972 by state legislation as a center for documentation and cultivation of the state's 20 Native languages. Housed at the University of Alaska Fairbanks, ANLC publishes research in story collections, dictionaries, grammars, and research papers. ANLC also maintains an archival collection of more than 10,000 items.
Online Readings Please visit our web site at http://www.uaa.alaska.edu/books-of-the-year for a variety of supplemental readings, including the following:
Feedback from Margi Brown, President and CEO, Cook Inlet Region, Inc.
Arnold, Robert. Alaska Native Land Claims. Anchorage: Alaska Native Foundation, 1978. Though dated, a key text about the history and politics of the Native land claims in Alaska. Out of print.
Bigjim, Frederick Seagayuk and James Ito-Adler. "Letter to Howard: An Interpretation of the Alaska Native Land Claims." Anchorage: Alaska Methodist University Press, 1974. Early concerns about the Alaska Native Claims Settlement Act written as letters to the editor from fictional characters.
Fast, Phyllis. "A Legacy of Sharing" in Sakuuktugut: Alaska Native Corporations by Alexandra J. McClahanan. Anchorage: CIRI Foundation, 2006. Discusses how traditional Native value of sharing has been incorporated into modern practices of Alaska Native corporations.
Hensley, William L. Iggiagruk. What Rights to Land Have the Alaska Natives? May 2001. Paper written by Inupiaq land claims leader Willie Hensley as a graduate student in a UA Constitutional Law class in 1966. Researching and writing this paper sparked Hensley's lifetime of activism on behalf of Native peoples and their lands and cultures.
Mallott, Byron. "One Day in the Life of a Native Chief Executive," Alaska Native News (October 1985) vol. 2, page 22. Tlingit leader Byron Mallott describes an ordinary day as a CEO of an Alaska Native corporation, with activities both similar to and distinct from non-Native corporations.
Alaska Natives Commission, Final Report, Volume III, "Alaska Native Subsistence"
Angasan, Trefon. "Subsistence is What Connects You to the Land." Essay by Bristol Bay Native Corporation shareholder and former co-chair of the board of directors of the Alaska Federation of Natives (AFN).
Attungana, Patrick."Whale Hunting in Harmony." Translated remarks by Inupiaq whaler Kimmialuk (English name: Patrick Attungana) in an article in the June 1985 issue of magazine Alaska Native News magazine, published in the 1980s.
Burwell, Mike. "Hunger Knows No Law: Seminal Native Protest and the Barrow Duck-In of 1961." United States Department of the Interior, Mineral Management Service. Paper presented to the 2004 Alaska Historical Society detailing the protest by Alaska Native people against federal control over their hunting rights, and, therefore, their lands and lives.
Burwell, Mike."The 1976 Decline of the Western Arctic Caribou Herd." 2006. Research paper written for UAA Anthropology class which details the sources of tension between rural Native subsistence hunters and non-local game management decision-making entities and policies.
Merculieff, Ilarion "Larry." "Heart of the Halibut." Essay by deputy director of the Alaska Native Science Commission, former Alaska commissioner of Commerce and Economic Development, and former chairman of the board of the Aleut Corporation describing his coming of age as an Aleut youth by internalizing the wisdom of his Elders for subsistence fishing for halibut.
Pingayaq, Teresa. "Girls Do Not Get Seal." Essay by student from Chevak enrolled in English 106 at the University of Alaska, Fairbanks, 1973, describing the unusual occurrence of capturing a seal as a girl, since most girls did not hunt.
Climate Change
Cochran, Patricia. "Alaska Natives Left Out in the Cold." BBC News, January 5, 2007. Article by Inupiaq executive director of the Alaska Native Science Commission and the Inuit Circumpolar Conference arguing that inaction by government agencies is forcing Native communities to adapt to the rapid effects of climate change on their own.
Mustonen, Tero. Stories of the Raven: Snowchange 2005 Conference Report. Anchorage, Northern Forum, June 2006. Report on conference held in Anchorage, Alaska to gather indigenous observations of effects of climate change in Alaska and identify necessary action steps. Published by the Northern Forum, a non-profit, international organization of subnational or regional governments from 10 northern countries.
Economic Development
Alaska Natives Commission Final Report, Volume II, Economic Issues and Rural Economic Development, 1998-2004.
Berger, Thomas R., Village Journey: The Report of the Alaska Native Review Commission, October 1985.
Ongtooguk, Paul, ANCSA: What Political Process? Alaska History and Cultural Studies Curriculum Project, Alaska Humanities Forum.
Tribal Government
Achieving Alaska Native Self-Governance: Towards Implementation of the Alaska Natives Commission Report. May 1999, The Economics Resource Group and the Institute of Social and Economic Research, University of Alaska Anchorage. Report addressing such questions as: Can Native self-governance do a better job of dealing with Native problems than non-Native efforts have done? What should be the extent of such governance? What forms should it take?
Anderson, Loren. "What Defines Tribes in Alaska?" 2008. Essay by Alaska Native Heritage Center's Alutiiq cultural ambassador.
Cornell, Stephen and Joseph P. Kalt. "Alaska Native Self-Government and Service Delivery: What Works?", Harvard Project on American Indian Economic Development, 2003. Examines the debate that challenges the rights of Native peoples to determine how they will live their lives, manage their resources, and govern their affairs, and specifically addresses the question "What works?" with respect to the delivery of needed services to Alaska Native people and communities.
Leggett, Aaron. "Native Tribes in Alaska." 2008 Essay by Alaska Native Heritage Center's Dena'ina cultural historian.
Mitchell, Donald Craig. "Alaska v. Native Village of Venetie: Statutory Construction or Judicial Usurpation? Why History Counts." Alaska Law Review 14, no. 2 (1997): 353-441. Review of the legislative history determining the sovereignty status of Alaska Natives and the existence of "Indian Country" in Alaska.
Strommer, Geoffrey D. and Stephen D. Osborne. "'Indian Country' and the Nature and Scope of Tribal Self-Government in Alaska." Alaska Law Review 22, no. 1 (2005): 1-34. In response to the questions raised by the 1998 Supreme Court ruling that effectively denied the existence of Indian Country in Alaska, this article offers "1) an analysis of Alaska tribes' current jurisdiction, including areas of uncertainty due to their unique status as 'sovereigns without territorial reach;' and 2) a range of proposals designed to resolve those uncertainties and anomalies by at least partially restoring the 'Indian country' status of, and thus tribal territorial jurisdiction over, some tribal lands in Alaska."
Effects of Colonialism
Bissett, Hallie. "I am Alaska Native" Recent UAA graduate and current MBA student, Dena'ina Athabascan Hallie Bissett discusses her struggle to understand her indigenous identity. She not only comes to terms with her culture, but also realizes how central it is to her life.
Burch, Ernest S. Jr. "The Inupiat and the Christianization of Arctic Alaska." Etudes/Inuit/Studies 18, nos. 1-2 (1994): 81-108. "In 1890, when the first missions were established in Alaska north of Bering Strait, not a single Native in the region was a Christian. By 1910 Christianity was nearly universal." This paper by a Smithsonian Institute anthropologist documents the course of these changes and presents an explanation of why they occurred as they did.
Covenant Restriction drafted in 1948 in Anchorage
Hope, Herb. "Kiks.adi: Survival March of 1804" from Will the Time Ever Come? A Tlingit Sourcebook, by Andrew Hope and Thomas Thorton. Anchorage: Alaska Native Knowledge Network, 2000.
Jim Crow Laws Warranty Deed 1953
Marston, Muktuk. "Beam in Thine Own Eye" in Men of the Tundra: Alaska Eskimos at War. New York: October House Inc. 1969, 1972. Firsthand documentation of racial injustice and segregation in Nome, Alaska by major in the United States Army Air Corps and delegate to the Alaska Constitutional Convention.
Merculieff, Ilarion "Larry." "The Aleut Mouse that Roared, Parts I and II." Essays, 2003. Personal recollections of Aleut deputy director of the Alaska Native Science Commission and former city manager of Saint Paul Island, Alaska, describing the extraordinary tensions and devastating social and economic effects brought on by the United States government's abandonment of St. Paul in 1983. The government pull-out came in response to demands from the animal rights movement and a weakened market for the fur seal pelts that had long been harvested by a captive Aleut work force. These two pieces tell the story of a remarkable 48 hours out of that tumultuous year.
Peter, Evon. "The Colonization of Alaska Natives." Essay by the executive director of Native Movement and former chief of the Neetsaii Gwich'in people in Vashraii K'oo (Arctic Village).
Ulmer, Fran. Speech to the Alaska Legislature Honoring Elizabeth Peratrovich,1992 Speech by then Representative (and now UAA Chancellor) Fran Ulmer honoring Tlingit civil rights activist, May, 1992.
Other Resources
Lekanoff, Anatoly. Aleut Internment. Audio tape. http://www.alaskool.org/resources/audiovisual/StoriesOfOurPeople.Intro.htm#AleutInternment Recollections of an 11-year-old Aleut boy from the Pribilof Islands on the internment of the Aleut people during WWII.
McBride, Rhonda. Consider This, "Jim LaBelle, Native Boarding Schools," #135. VHS recording of Channel 7 KSKA program hosted by McBride. Interview with UAA adjunct professor of Alaska Native Studies on his boarding school experience at the Wrangell Institute. 28 minutes.
McBride, Rhonda. Wrangell Institute: Legacy of Shame. Award-winning 3-part video series by KTUU Channel 2, 2003. Details incidents of repeated sexual abuse at a remote Alaska boarding school. Includes interviews with former students and follows them back to the Wrangell Institute where they participate in a healing convocation sponsored by the Episcopal Archdioceses in Fairbanks.
Education & Healthcare
Barnhardt, Ray, and Angayuqaq Oscar Kawagley. "Indigenous Knowledge Systems and Alaska Native Ways of Knowing." Anthropology and Education Quarterly 36, no. 1 (2005): 8-23. Article by Dr. Oscar Kawagley (born at Mamterilleq, now known as Bethel, Alaska) and Dr. Ray Barnhardt, two highly esteemed University of Alaska Fairbanks professors, which "seeks to extend our understandings of the learning processes within and at the intersection of diverse worldviews and knowledge systems" and to "move the role of Indigenous knowledge and learning from the margins to the center of educational research."
Cotton, Stephen. "Alaska's Molly Hootch Case: High Schools and the Village Voice." Documents the landmark court case in 1972 which provided for the establishment of a high school in 126 villages (unless people in the village decided against it), and effectively spelled the end of the regional boarding school program in which most Native students had to leave home to attend high school. Should we also cite the original publication in which this article appeared?
Haycox, Stephen. "Desegregation in Alaska's Schools: Alaska Yesterday." Article by UAA Professor of History Stephen Haycox outlines the historical problems of segregation in Alaskan schools and the struggle toward integration. First published in the Anchorage Times, January 26, 1986.
Hirshberg, Diane and Suzanne Sharp. Thirty Years Later: The Long-Term Effect of Boarding Schools on Alaska Natives and Their Communities. Institute for Social and Economic Research, University of Alaska Anchorage, September 2005. Research study that examines the positive and negative impacts of 61 Alaska Native individuals who attended boarding schools or boarding home programs between the late 1940's and early 1980's
Hopson, Eben. "Inupiaq Education." Mayor, North Slope Borough, Barrow Alaska, 1975 Speech by Inupiaq leader Eben Hopson, chief architect of the Inuit Circumpolar Conference, about the need for the Inupiat to maintain control over the education of their children. The piece begins with an introduction by Doreen Spear, Hobson's granddaughter, who won the 2002 UAA Alaska Native Oratory Society declamation competition by performing her grandfather's speech.
Ilutsik, Esther. "Oral Traditional Knowledge: Does it Belong in the Classroom?" Sharing Our Pathways 7, no. 3. (Summer 2002).
Kleinfeld, Judith, and Joseph Bloom. A Long Way From Home: Effects of Public High Schools on Village Children Away from Home. Center for Northern Educational Research and Institute of Social, Economic and Government Research, University of Alaska, 1973. Study of the discontinued state regional boarding programs for Alaska Native high school students which required most village students to attend school a long way from home.
LaBelle, Jim. "Boarding School Historical Trauma among Alaska's Native People." Essay by UAA adjunct professor which examines the traumatic impacts of the Wrangell Institute Boarding School and the significant role the Episcopal Church of Alaska played in recognizing, implementing, and organizing a "Healing Convocation" for some of its parishioners. It also discusses the broader aspects of historical trauma among Alaska's indigenous people, beginning in the late 1880s and continuing through most of the l900s. Topics include: the introduction of western illnesses and diseases, western education (boarding schools), and forced western Christianity. The author's personal experience informs the essay.
Ongtooguk, Paul. "Aspects of Traditional Inupiat Education." Discussion of some of the myths and realities of traditional Inupiaq education by UAA Assistant Professor of Education Paul Ongtooguk, an Inupiaq from Northwestern Alaska.
The Nelson Act. This legislation created racially segregated schools in Alaska.
Alaska Natives Commission, Final Report, Volume III, Native Tribal Government, Section II, Tribal Sovereignty and Federal Indian Law and Policy
Other Web sites of Interest
Resources for compiling and exchanging information related to Alaska Native knowledge systems and ways of knowing.


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Demand for Azerbaijan Mortgage Fund's fifth bonds issue exceeds supply 16.2 fold
Baku, Fineko/abc.az. Yesterday The Azerbaijan Mortgage Fund under the Central Bank started successfully placing of the first tranche of book-entry, secured, registered bonds of fifth issue – the demand exceeds supply 16.2415 fold.
The Baku Stock Exchange reports that on 15 March the three investors submitted the orders for AZN 32.48 million for purchase of the 1st tranche of the 5th issue of the Funds bonds for AZN 2 million. The selling price of bonds made 100% of nominal which is AZN 1,000.
As a result, the first tranche was placed fully, and overall placement of the fifth issue of mortgage bonds is still 6.7%.
The AMF fifth bonds issue prospectus was registered by the State Securities Committee on 16 January under number AZ200500868. The issue volume is 30,000 bonds with interest rate of 3% per annum. Their circulation period is 3,600 days with payments on them every 180 days (20 payments). The redemption is scheduled for 22 January 2022. They will be secured by mortgage papers for AZN 36,022,278.44.
Earlier AMF successfully placed 4 issues of bonds for total sum of AZN 210 million (AZN 55 million, AZN 75 million, AZN 60 million and AZN 20 million respectively). In 2005-11 the Fund got AZN 113.891 million from the State Budget of Azerbaijan and formed capital reserves for AZN 4,064,277.
16.03.2012 09:28
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Current Openings - December 2014
We are currently seeking the ideal canditate to manage our maintenance department. This is a full time, year round position we an excellent salary, health and vacation benefit package. The ideal canditate should have prior managerial and maintenance skills and should have good communication skills. Please mail your resume to PO Box M, Jackson, NH 03846, drop off in person or fill out our on-line application below.
Mission Statement
It is The Wentworth's objective to become the best country inn in the state of New Hampshire. In order to accomplish this, substantial amounts of money are invested each year to make The Wentworth a little better each day. Regardless of how elegant and wonderful the physical impression of The Wentworth is, our single greatest asset is our employees.
The Wentworth Inn offers unique opportunities to work with an award-winning team, growth potential and excellent financial possibilities to those who excel. We invite you to come grow with us.
It is the policy of The Wentworth to employ the most qualified individuals. Promotion from within will be given priority whenever possible, thus providing for growth, advancement, and increased responsibility for The Wentworth employees.
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The Wentworth is an equal opportunity employer and does not discriminate against associates or job applicants on the basis of race, religion, color, sex, age, national origin, handicap, veteran status, or any other condition protected by applicable state and federal laws, except where a bona fide occupational qualification applies.
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The Wentworth associates are employed at will. In other words, if employed, you are employed for an indefinite period and are subject to termination at any time, for any reason, with or without cause or notice. You may, therefore, terminate your employment at any time for any reason. The at-will nature of employment will not be altered by any oral or written presentation, or any representations during the pre-hire interviews, discussions, or recruiting materials.
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For questions regarding positions, the application process, or salary and/or job requirement details, please contact Irina Ilieva, Controller, at (603) 383-9700 or Eleanor Koeppel, Owner & Manager, at (603) 383-9700.


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December 19, 2012
Why the West Can't Do Business with Iran
Amir Taheri, Standpoint
AP Photo
Having started his first presidential term in 2009 by offering "a hand of friendship" to the Islamic Republic in Iran, President Barack Obama has begun his second term by renewing his invitation for direct talks with the leadership in Tehran. In a variation on the same theme, Secretary of State Hillary Clinton has described Iran as "the toughest problem" facing American foreign policy today. And, yet, she too has pinned her hopes on a "diplomatic solution" before the March 2013 deadline set by Obama.
TAGGED: Nuclear Weapons, United States, Iran


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The Ford Chorus is a recreational, community chorus of Soprano, Alto, Tenor, and Bass (SATB), whose members are Ford employees, family, and friends. Directed by Dr. Jonathan Drake, and accompanied by Melanie Jim, the Ford Chorus performs at several events throughout the year.
The fall chorus season runs from September through December and the spring season runs from January through June. The chorus performs 6-7 times per season. Over the past few years, the chorus has performed at a number of retirement communities in the area (Maple Heights, Henry Ford Retirement Village, American House), at Race for the Cure in Detroit, at the March of Dimes Walk for Babies, Dearborn Heights Spirit Fest and at a number of Ford sponsored events. In 2011, the chorus performed its 1st Halloween event in conjunction with the Garden City Rotary and Garden City Public Schools.
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Custom Case
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text: Q&A: Shigeru Miyamoto looks into Nintendo's future Gaming 14 December 11 by Chris Kohler David Cheung/Wired The creator of Super Mario Bros. has big plans for Nintendo's future… and very small plans for his own.Shigeru Miyamoto, the head of Nintendo's game design efforts, sat down with Wired last week to discuss how the company plans to win more fans to its Nintendo 3DS handheld, the remarkable collaboration between developers in Kyoto and Texas that created Mario Kart 7, and another blockbuster franchise that he thinks would be a good fit for East-West cooperation.But it was Miyamoto's final comments from this interview, which took place at Nintendo's Redwood City offices last Wednesday, that caused a stir when we previewed this interview last week. The veteran designer and head of Nintendo's Entertainment Analysis and Development said that he would be stepping back from his current direct involvement with the company's massive franchise titles to concentrate on smaller, more personal projects, beginning next year.Nintendo of America sought to put that disclosure in perspective, emphasizing in a statement that Miyamoto is not leaving the company. "He jokingly mentions retirement to motivate his staff to excel," the company said. "His ability to focus on smaller projects reflects the confidence he has in all of Nintendo's development teams… Mr. Miyamoto will continue to provide oversight to those teams and get deeply involved in projects when the situation warrants, ensuring that the quality of Nintendo projects is maintained at a high level. But he will also be able to explore new innovations on his own and in smaller design groups."The full interview with Miyamoto follows.Wired: When we last left off, we were at the roundtable at E3. And my question then was, Why are we not seeing more games on 3DS for the casual audience? Nintendogs came out, but I expected more things like Brain Age and going after the wide audience. And your response was, you're pursuing core gamers. So I wanted to start there -- do you see this as a strategy shift, going after core gamers again? Do you feel like you were neglecting them in the past and want to bring them back into the fold? What is the reason for pursuing hard-core gamers right now with 3DS?Shigeru Miyamoto: Of course, I have my own limits as to how much game software I can take care of at any one time. But when it comes to the time when we were developing mainly software for the Nintendo DS, my concern was, as you pointed out, looking beyond the existing videogames then -- in other words, how we could expand the definition of videogames. But when we started working on the Nintendo 3DS, inside myself there was a kind of shift in terms of priority. That is, I wanted to see how games can be changed when they are running on the Nintendo 3DS. When I say "the games," [I mean] every kind of game including the series of videogames which were available in the past.Applying that to the Wii, I wanted to see how the Wii MotionPlus could change the gameplay even when it's applied to existing gameplay.So, of course Nintendo's main strategy has been the expanding of the gaming population. By that, what we are actually doing from the developer's side is we are trying to expand the potential of videogames. To some extent, of course, we've been able to do that, and now, people are sometimes talking about the element of smartphones and how Nintendo's market share might be eroded by the element of smartphones. But I do not think that we are directly competing against each other.However, when we look at how we have expanded the gaming population and how we have expanded the definition of videogames, some of that might be actually done by smartphones. When it comes to some portion of the population that we have expanded, smartphones might be able to provide some entertainment as well. So looking at the situation just like that, rather than simply trying to expand the definition of videogames in the same way as we used to do with Nintendo DS, I think, why don't we look at the gaming population from a different perspective?More specifically: For example, there have got to be a number of people who used to play videogames but who are now, even temporarily, quitting from videogames. And why don't we approach, for example, more female audiences? In order to approach those people who are taking a break, or those female customers, it so happens that applying the game mechanisms that we used to make in the 3-D world of the Nintendo 3DS might be a good idea. And actually we'll be able to leverage upon our own ability to make … game know-how, the know-how that we use to make quality games.Wired: With Mario 3D Land, which I played the whole thing, we finally saw with Nintendo 3DS a game where I never wanted to turn the 3-D off, I always wanted to keep going in 3-D. And I saw elements in that game that played with 3-D. But to look at every other game on 3DS, where Mario is head and shoulders ahead of them, what do you do for other people who are developing for 3DS? Are you outreaching, trying to get them to do what you guys did with Mario?Miyamoto: Well, when it comes to Super Mario 3D Land, yes, that's something that we really wanted to do by taking advantage of the capabilities of Nintendo 3DS. However, even though we were able to make something like that, we have no intention to force others to make a similar thing at all. Rather, I believe that I want every single developer to come up with their own ideas in order to take advantage of the capabilities of the Nintendo 3DS.And for the players as well, I hope they will be able to play just as they like. Sometimes they want to play with full 3-D and sometimes not. Taking for example Mario Kart 7, sometimes they may want to simply ease the 3-D effect and actually [steer by moving] the 3DS unit. That's actually very fun. But at the same time, sometimes … they just might want to appreciate the 3-D effect of Mario Kart. So it actually depends upon the good balance between 3-D and not 3-D.When it comes to other companies and other developers, all I can say is, it's good if they are going to study the way … they can take a perfect balance. Once again, we don't have any intention to force or even educate them to do something like Mario Kart or Super Mario 3D Land, at all. For the game players as well, I hope that they can just leisurely and casually enjoy playing with Nintendo 3DS at their will.Wired: What was your input into Mario 3D Land? What did you see during the development process, and what did you tell the developers to do? You know, this would be a good idea, that would be a good idea…Miyamoto: When it comes to the real attraction of Nintendo 3DS, of course, first and foremost, people can point out [that] it's the 3-D. And of course I really wanted to make something which can surprise people. You know, be it Super Mario 3D Land or any other thing in the entertainment business, what we've really got to do is find out the new, fun elements. And with that, we try to surprise people. For Nintendo 3DS, and for Super Mario 3D Land, we wanted to convey the charm and attraction of something 3-D, some things which are popping up.And what I've been doing in terms of developing or advising the making of Super Mario 3D Land, I think that hasn't been largely changed ever since I started working on Donkey Kong many years ago. At first, of course, I need to know the … technological background of what can be done, what can't be done, etc., etc. But at the same time, I never forget the viewpoint of the player. So sometimes I'm the developer, or engineer with the know-how and the knowledge of the technology. And sometimes I'm developing the game from the perspective of the game players. So I've never shifted my attention from that, anything at all like that. So what I've been trying to say to the other developers as well is just the same: Be … the developer who has technical background as well as the game players who are enjoying the videogame that you're making.Wired: It's come out since Mario Kart 7 came out, there have been some articles about how Retro Studios was very deeply involved in the making of this game, and it's considered a landmark for the series because you had this collaboration between EAD and Retro. And I'm curious as to whether you think that this would be an interesting model for more games, like a Mario platformer or a Zelda game, to have a Western team and a Japanese team working in close concert to produce a game like that.Miyamoto: First of all, let me talk a little bit more in detail about how we collaborated with Retro Studios this time. Of course, they were taking care of the game designing aspect. Specifically, they were taking care of the design of the courses and the artwork about that. But when it comes to the gameplay and the control mechanism itself, that's being taken care of by EAD once again.People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games. I think that means that the Western developers and Japanese developers, they are good at different fields. And that resulted in a different taste in [their games]. Mario Kart, I believe, was good in order to express that kind of different taste because we have many kinds of different courses for the Mario karts to run and race around. So for each of the different courses, we could identify: Retro is supposed to take care of this course, and EAD is going to do that, and such and such. Then, we were able to join forces in order to realize a variety of different courses, a variety of different tastes. I think that's one reason how it worked out well between a Japanese development team and a Western development team.As you know, we have already collaborated with Retro for the Metroid Prime series in the past. And I think when we talk about any other franchise, Zelda might be a possible franchise for that collaboration.Wired: It did seem to me, playing Skyward Sword, that Aonuma-san and his team were maybe looking at some Western role-playing game convention to add to Zelda: you know, collecting hundreds and hundreds of bugs and collecting lots and lots of treasure and loot, crafting items. That seems to me something that you haven't really seen in Zelda games before or really in Japanese role-playing games, that idea of that giant inventory and that feeling of freedom is maybe something they pulled from Western games. Would you say that as well or am I really off the mark?Miyamoto: I just don't have that kind of idea actually. Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items, and magic, and you've got to actually combine different items together to make something really different. Of course, in the beginning, there's got to be some influence from the original role-playing games that originated in the Western PC game format.And when it comes to The Legend of Zelda, we look at the recent series in the Legend of Zeldafranchise other than creating the new items and making some new riddles and puzzles in the game franchise, we were simply making something larger. In other worse, in the course of the evolution of theLegend of Zelda, the only way that the developers were able to take was making something more. And for that matter, I think the inclusion of insect collecting and combining the different potions or medicines, for example, I think that I myself actually thought that was a good idea or direction to make a kind of change in the franchise for this time around.But then, when I'm asked, did the making of Skyward Sword have a great impact from the Western way of making RPGs, I just don't think so. On the other hand, I also think that Zelda in the first place was a game where players were given a lot more freedom. In my opinion, the recent works of The Legend of Zelda lacked that kind of expanded freedom. With Skyward Sword one of the things I wanted to realize is going back to the basics, so that players would be given a lot of freedom.Wired: So with Skyward Sword, a lot has been said about pushing the series forward with orchestrated music. One of the only complaints I've read about the game, and this was something I noticed, is that I think in the five years since Twilight Princessand Skyward Sword… when Twilight Princess came out nobody really said anything about this, but when Skyward Sword came out and the game had no voice acting, it makes an impression now because it's one of very very few games in that genre which do not have the characters actually speaking in full voice. And I'm curious, I know we've probably spoken about this before in the past and I know Nintendo has very deliberate -- it's not a question of technology, it's a question of artistic style and there are reasons you do it that way. But I'm wondering if there's any pressure now as games keep evolving to add voices to Zelda to keep it current.Miyamoto: After all, it's a question of, what do we really want to make? As the director, of course I want to be getting involved, have direct hands on as many parts and as many things as possible. So it depends upon what kind of direction we are taking for certain projects. For example, if we are pursuing photorealism, I do not think that the director can do a lot -- in other words, the staff working on the forefront of development are having their hands on, and the director cannot have their hands on, these details.But what kind of game, it totally depends on what kind of direction I really want to [take]. And … whether the voice actors should play a key role right now is one of the elements that we've got to decide in terms of entirely what things we'd like to make. And talking specifically about the possibility of hiring voice actors to play over the roles of the main characters, we have to ask ourselves, after all, what kind of things do we really need them to speak out? Are they important, and are they really doing anything good for the expanding of the attraction of the Zelda franchise itself?My opinion is actually against that. I mean, by having the voice actor speaking out the main character's opinions and messages, I'm afraid that they are going to narrow down the actual characteristics that people can imagine or apply to each character they are controlling, for example. But after all, it depends upon how much work the developer has to show, how many things the director can do, and is it going to do anything good to expand the charm or attraction of The Legend of Zelda? So once again, in terms of all these, if you ask me, isn't it important for Link and other main characters to speak? I just cannot think so, because of, in terms of what I can do and what Zelda should do.Wired: What has the reaction been so far to the directions of Mario 3D Land and Skyward Sword? Both have made bold steps for those series. Internally at Nintendo, do people feel like it's going in the right direction, are there other things that could happen to these series or are you happy in general with the way it's gone?Miyamoto: After all, from the beginning I have never forced all the developers to do what we have done this time around. From the very beginning, there were many people amongst the developers who were thinking just like I did. So I cannot deny that there weren't any times that I needed to, well, rather aggressively encourage the developers to do this or do that. I cannot just deny that.But basically, our teams from the beginning were in the same mindset as to what we really needed to do with these games. And we had a strong conviction as to the outcome, in other words that we were doing something right in terms of the courses these games' development should take. So I just believe that everyone is happy about the outcome by thinking that, yeah, we did it right.Basically, each developer wants to make something new all the time, but the fact of the matter is, Nintendo has so many franchise series. One after another, we are supposed to make sequels. But even though these two games that you just mentioned are regarded as sequels in their particular franchises, all the developers have the mindset that we were making something new, some brand-new game. Well, of course, from now on too, many developers have to work on sequels from the same franchises. But I think the result, or one of the outcomes of developing two games this time around is how they can work on the sequels as if making brand-new products.Wired: You've narrowed down -- you used to do every single game at Nintendo and have input into it and I know recently you've narrowed down into a few games that you work on. And all of these games are big retail boxed games that are sold in stores. I see, with Iwata-san talking more about downloadable games and digital games, that becoming more important. I'm curious as to whether you in the near future want to work on games that are smaller, maybe downloadable games, to raise the profile of those games. We see games by the B-teams, but in order to get more people buying games that way, do you feel there need to be Miyamoto download games?Miyamoto: I just don't care -- as long as I can make something new and interesting, and if it can become a social topic, and spread to so many people, I'll be working on anything. That's my attitude. Of course, the situation today is rather different, many companies are simply looking around and seeing what's trending, what's hot. Inside that kind of frame, managers demand developers work on similar games. It's rather difficult for me to say something exact, because unless I can fix my complete idea, I just cannot decide which media is going to be appropriate. What kind of size is going to be appropriate for development. But I think that is actually the right course for us to choose -- in other words, developers first come up with a fresh idea. And then, once complete idea is fixed, they should decide, okay, in terms of a new idea, this media is most suited, and the size of the development teams should be just like that.And after all, I'm aging right now. Yes, I'm in a stage, in a position to be able to take some distance away from the forefront of the development teams right now and see things from a much broader perspective right now. In other words, I think I have many more options than before. In my head, myself. I am now in a position to make things much more freely right now, but the fact of the matter is I have ideas but I have not come to the stage where I can say exactly which one is going to be good for the network games, or what kind of final format shall be appropriate for social gaming. I even have some ideas about Flipnote Studio, things like that, but I [don't] have a complete idea for that. Until I can decide, okay, this is going to be the way each one of these ideas is going to be combined and take shape, I just don't say that it's good for digital, it's good for download. That's all.Wired: On this topic, "Find Mii" is the most interesting thing about 3DS, or was when it launched. That was the game that my friends and I all played, and we all carried our 3DSes around with us. That's what we did for months until we finished that game. It was this simple little thing but we loved doing it. It was just me and seven people and we would just all keep exchanging data whenever we saw each other and everyone wanted to do it. Now the system update came out and there's the sequel which we haven't tried yet. But I think it really says something about that type of game, that it really had all of our attention on 3DS until we had all finished it, and then we put our 3DSes down but I think it's going to pick up again. As silly as that experience is, for some reason it's very powerful with me and my friends.Miyamoto: All the developers who worked on [Find Mii] were looking forward to some solid reactions from the customers. But because it was something really new we could not have strong conviction. So we had to start from something rather small. So I think everybody involved was happy with the outcome. I hope that people can look forward to something in that nature from now as well.Wired: Are you also involved in -- I think Nintendo has been pretty good at pushing out that level of free content to 3DS owners, like videos or Four Swords Adventures. Are you also involved now in trying to generate more of that to keep people picking up their 3DS?Miyamoto: The point here is that we really wanted to make it so that Nintendo 3DS shall be used by the users every day. So that we wanted to include as many motives for the users to do so as possible with Nintendo 3DS. But we did so probably too fast. And then some people even said you really don't have to purchase anything else, any software at all, now that you have the camera and the packaged software inside the Nintendo 3DS which are enjoyable enough. But of course, until now you already have a selection of packaged software and download software to choose from.And you know, after all, whenever we are coming up with a new product, if the only attraction is yes, we have intense extensive file capability, it's not interesting for the developers at all. Any time we are offering something new, we want to include some different attractions instead of simply beefed-up capabilities. That's why we are trying to express to the public that you can do something really new and unprecedented by taking advantage of the communication capability of Nintendo 3DS, for one thing. For that matter, we still have ideas that can be expressed on Nintendo 3DS, so please look forward to them.Miyamoto: I actually want to ask you a question: How did you like the new Skyward Sword when you controlled Link with the MotionPlus? How did you feel that? That's the kind of thing we wanted you to feel, some unprecedented feeling of moving your body to control Link.Wired: The point when it struck me how much I liked it had nothing to do with swordplay and everything to do with bug-catching. When I was creeping up on a bug and holding my hand up, very slowly, subtly… and realizing that I can't just go like this and he's going to catch it, that I had to move the net so it swept over the bug … Swordfighting was good but the moment it clicked for me was catching the bug.Miyamoto: That's something you cannot enjoy, you cannot experience at any other places. It's like a one-time attraction available at the arcade game center. That's the kind of thing we really want to do all the time: You can do this only on this occasion.Wired: The Wii MotionPlus controller will go on even with the Wii U. It still connects to Wii U and you can still do games. Are you planning on making games for Wii U that extensively uses, one player games that use the MotionPlus controller versus the tablet?Miyamoto: Of course, I'm not in a position to be able to say a lot about Wii U today. But Wii U is going to be the successor machine for the Wii, so of course, those controllers including the Wii MotionPlus shall be used for Wii as well.Wired: You don't have to say anything, but I did want to say if we're talking about this that the best thing I played at E3 on on Wii U was called "Measure Up," where the game said, draw a one-inch circle and you had to draw it on the tablet. And I realized you can't do this on any other game system, and I realized how much fun it was, and my girlfriend destroyed me at it. She completely ruined me at this game. She'd just be like, bam, and it would be perfect. And my circle wouldn't even look like a circle. I know that game wasn't pushed very hard at E3 but that was the demo I played were I was, I really like this.Miyamoto: After all, that can demonstrate the fact that interactive entertainment has much greater potential than we might be imagining today. The fact of the matter is, we've been utilizing in this industry just a fraction of the possibility or working on a tiny portion of the possibility in order to inflate that as [much as possible].But when we look at things more calmly, there's got to be a lot more things we can do: There are some computer devices and they can recognize what we are doing, what we players, humans are doing, and they're going to give us reactions and feedback. Measuring a length is just one thing. If it's going to be interesting, it has just that kind of small possibility, a big potential to be expanded into something really fun. After all, whenever we are trying to make a new interface, we are looking to that: How can we make it so we can expand a new horizon in terms of interactive entertainment?Wired: I can't get over the fact that you said [earlier], I'm getting older. And I'm thinking, jeez. Are you going to retire anytime soon, or is that off the table?Miyamoto: The fact of the matter is that, inside our office, I've been recently declaring, I'm going to retire, I'm going to retire. I'm repeating that message. But the reason why I'm stressing that is that unless I say that I'm retiring, I cannot nurture the young developers. After all, if I'm there in my position as it is, then there's always kind of a relationship. And the young guys are always in kind of a situation where they have to listen to my ideas. But I need some [people] who are growing up much more than today.And then, when I say I'm retiring I'm not saying that I'm going to retire from game development altogether. What I mean by retiring is, retiring from my current position and then what I really want to do is be in the forefront of game development once again myself. Probably working on a smaller project with even younger developers. Or I might be interested in making something that I can make myself, by myself. Something really small.Wired: Do you have a plan as to when you're going to do this, or is this off in the future?Miyamoto: This year, I have worked on, as you know, many projects and I think that I was able to show certain results. So I think I am now in a position to be able to take a little step back from the position that I'm taking right now. Hopefully I'll be able to work on something myself more deeply starting from next year and hopefully we'll be able to show something next year. In other words, I'm not intending to start from things that require a five-year development time.Wired: Wasn't the joke back in the day after you made Super Mario Bros. 3, "we're never doing another one of these," and then after Super Mario World, "we're never doing another one of these!" Have the long development cycles finally caught up to you?Miyamoto: Anyway, I'm interested in doing a variety of many other things.Wired: I see.Miyamoto: I'm saying this because I have a solid reaction from the teams, the existing teams. I was able to nurture the developers inside Nintendo who were able to create something like this or something like that [gestures to Super Mario 3D Land and Skyward Sword signs in the room] by now.Wired: It seems like that's been your idea for a long time -- you didn't have to make Aonuma-san the producer of the Zelda series way back in 2002, 2003, you could have kept doing it on your own but it seems like you wanted to make sure people were progressing and were ready to take these things over.Miyamoto: I think they were approaching the goal I set. Wired: Okay, well, good luck. Thank you all very much. Edited by Duncan Geere Latest on wired.co.uk


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Judge to consider claims of Mo. death row inmate
Saturday, September 15, 2012
ST. LOUIS (AP) — A 41-year-old death row inmate will make the case next week that he was wrongly convicted in the 1991 St. Louis-area bridge killings of two sisters.
A judge appointed by the Missouri Supreme Court will hear evidence from Reginald Clemons' attorneys. The St. Louis Post-Dispatch (http://bit.ly/SOL5YD) reported that the high court could do anything from leaving Clemons on death row to throwing out his conviction.
Clemons was among four men convicted of murder by a jury that found they had forced the women and their male cousin to jump of a bridge into the Mississippi River. The cousin was the sole survivor.
Among the other men convicted of the killings, one was executed, one is on parole and one is serving a life term.
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The Lulav of HostilitySeptember 25th, 2013 by Suzanne | Filed under Uncategorized.
For the Jewish holiday of Sukkot, it is a mitzvah (good deed) to waive a lulav (branches of palm trees, boughs of leafy trees, and willows of the brook; i.e. – a big bundle of leaves and branches) and etrog (special type of citrus fruit) in six directions (east, south, west, north, above and below) each day for seven days. When I was a kid in Hebrew school, we did this. I have not done it in ages.
However, in New York City at this time of year, it is very common to see groups of young Chabad Hasidic men wandering around with lulavs and etrogs. They approach random people on the street (generally those with white skin, brown hair, and brown eyes, or those with larger noses). "Are you Jewish?" they will ask.
Generally, people ignore them or mumble no. The proselytizers usually let those people pass, as there are many people on the street to stop and single out as potentially Jewish. Once in a while, someone will say yes, and they will ask that person if he or she wants to engage in the mitzvah of shaking the lulav and etrog. If the person says yes, they help them, which is nice. If they say no, they let the person move on.
I was not surprised during rush hour yesterday evening to find a particularly sweaty Chabadnik on the subway, holding his lulav tightly. I figured he was heading home after a hard day of work. It turned out that he was not done with his outreach. In this case, people didn't have anywhere to go, and he didn't take no for an answer.
I watched for a few minutes as he harassed a woman standing near me after she made the mistake of admitting that she was Jewish.
"Do you want to shake the lulav?" he asked.
"No," she said. Her facial expression was very clear that she wanted him to go away.
"But it's a mitzvah. You need to shake the lulav."
"I don't want to," she said again. And again. Because he kept asking her, until he finally gave up and moved on to an Asian guy.
"Are you Jewish?" the sweaty beard asked.
Asian guy wisely said no. Then Chabad looked at me. I knew that I would be nasty if he asked me, and I knew that he would ask me.
"Are you Jewish?" he asked. He seemed somewhat desperate.
"Yes, I'm Jewish," I said, "and no, I do not want to shake your lulav. Get it away from me." I wanted to laugh after I said it because it sounded so loaded with innuendo. This did not stop him from trying to shove it in my face.
"But it's a mitzvah to shake it."
"How is pushing people to shake a lulav against their will a mitzvah? Doesn't that seem wrong?" I said. OK, I kind of yelled. I was pretty annoyed.
"I'm not pushing anyone," he said.
"Then why are you bothering me? I said I don't want to touch your lulav. Stop asking me and get away."
He made a face at me, and moved a bit down the subway car. It was decently crowded so he couldn't go very far. I heard him harassing another person, insisting that he had to shake the lulav because it was a mitzvah.
A few minutes later, the subway came to my stop. The Hasid was now near the door, clutching his lulav like a weapon of destruction. As I moved passed him to exit the train, we made eye contact.
"Happy Sukkas," he said in a nasty tone.
"Chag sameach," I sneered at him.


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Rain Roofing, La Grande's American Legion team, begins its 2003 schedule this weekend with a pair of doubleheaders in Baker City.
Rain Roofing will play Redmond and Baker Saturday beginning at 10 a.m., then will play Baker and Redmond Sunday beginning at noon.
Rain Roofing will play its first home game Monday, hosting Hermiston for a twi-night doubleheader beginning at 5 p.m.
The La Grande team will play a total of 29 games this summer, and will play teams from as far away as Twin Falls and Boise.


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This section includes Aquamarine, Fluorite, Apophyllite and other various crystals.
Quartz is the second-most-abundant mineral in the Earth's continental crust, after feldspar. In this section you'll see a good selection of some of the finest quality pieces from many locations worldwide as well as some of the the biggest pieces available to buy. We have everything ranging from giant clusters of quartz points to big single pieces and even small delicate clusters.
Amethyst is an incredibly popular stone and actually a purple variety of quartz. These transparent prismatic crystals can be found in clusters as an incrustation (or druse) in a nodular stone, commonly known as a geode. Physically it is much like quartz in its transparency and luster, but Amethyst is unique in color. Ranging in shades of purple from pale lavendar/lilac to a deep intense purple.
Crystals Under £1000
A selection of our finest crystals priced between £200 and £1000


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No One is Safe in the New Dying Light Humanity Trailer
Push play above to watch the latest trailer for Dying Light, 'Humanity,' and then we can discuss.
Done? Off we go.
TechLand likens the zombie virus in Dying Light to SARS or influenza, a disease that runs rampant and can take anyone — regardless of whether they're bitten or not. As the developers state in a press release that accompanied the trailer:
We've gotten used to killing zombies in video games over the years, but who were these zombies before they became infected? Is there still a human inside of them? In the 'Humanity' trailer, Techland aims to address the reality behind the zombie fiction, and present a deeper vision of what a zombie epidemic would mean for humankind.
As we see in the trailer, that deeper vision likely means dealing with the infected before they turn. That little girl playing hopscotch — something tells me the bloody machete is meant to be the medicine for her illness. And I'm not sure I'm comfortable with that.
It's a bit early to engage in a discussion of a game that hasn't even been released yet, but if Techland is going down this path, I have very mixed emotions. On the one hand, it could create uncomfortable BioShock little sisters-like decisions that make players actually feel something instead of simply plowing through the zombie horde. On the other, it could simply be a shock-value, doesn't-serve-the-story-in-the-least addition a-la Call of Duty's infamous No Russian mission.
Either way, Techland just upped my interest meter in Dying Light.
One more thing: Techland teased a Dying Light announcement yesterday. I was expecting a release date, possibly a beta, but it appears this is it.


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The Ministry Press
Revision as of 18:33, December 23, 2011 by Seth Cooper (Talk | contribs)
13,130pages on
this wiki
this wiki
The Ministry Press was a publishing house affiliated with the Ministry of Magic, in Diagon Alley. "Wanted" posters and presumably other pamphlets issued by the Ministry were printed there.[1]
- Harry Potter and the Half-Blood Prince (film) (Mentioned on a poster)
Notes and references
- ↑ See this image.


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April is the perfect time for an affordable Leech Lake getaway to Chase on the Lake. This April you'll get any room 50% Off and also receive 50% Off all spa services and our private bowling alley!
Offer Details/Restrictions - This offer cannot be applied with any other discounts, packages or promotions and is not valid with any discounted room rates. Offer valid on new reservations only, not valid for group/team reservations.


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- Homepage >
- News Archives >
- Article
NCO Academy develops stronger IA leaders
March 28, 2009
BAGHDAD-The mission for Military Transition Teams (MiTT) is a special one. Following in the footsteps of many Soldiers who traveled to distant lands to conduct foreign internal defense missions, they help mold and mentor maturing armed forces to become more self sufficient.
Since the beginning of the war in Iraq, U.S. Army officials saw a need for training the reconstituted Iraqi Security Forces in many military basics. Troop leading procedures, map reading, infantry tactics, and hand to hand combat, are all now standard training initiatives performed by the men and women who now make up the nearly 160 Army MiTT teams currently operating in Iraq.
Aca,!A"The MiTT mission is vital to the stability of Iraq,Aca,!A? said Fayettville, N.C. native, Makhayel Bey, a civilian advisor with the 11th Iraqi Army Division MiTT. Aca,!A?We are not here to be the occupying force, our job is to teach, train, and mentor the Iraqi force so they can train their own [military] to be a better military, protect their people, and be a more self sufficient military force once we pull out of here.Aca,!A?
The 11th MiTT, and their Iraqi counterparts from the 11th IA Div. have worked and trained together over the past few months since the MiTT members arrived here. Utilizing the Iraqi Non-commissioned OfficerAca,!a,,cs Academy set up by the previous MiTT team, the 11th pushes for a higher standard, while continuing to nurture a growing confidence in their partnership force.
Aca,!A"What we are trying to do is change the imagery from an NCO academy to a TRADOC (Training and Doctrine Command), where we can capture all the material from intelligence, signal, and computer operations. Anything we can implement to help the 11th IA become more proficient,Aca,!A? said Capt. Charlie Silva, the 11th MiTT intelligence advisor, from Sabana Grande, Puerto Rico.
The idea, by American military standards, is not a revolutionary one. However for the newly-formed Iraqi Army, learning to conduct business Aca,!A"more constructivelyAca,!A? through collective thought and goal oriented processes, it is a key training point the 11th MiTT is implementing slowly but assertively.
Aca,!A"There is an exchange in culture; a period of earning our counterpartAca,!a,,cs trust,Aca,!A? said Silva. Aca,!A"These are very proud individuals, who have plenty of reasons to feel the way that they do. We have to prove they can trust us, before they will sit down and learn from us.Aca,!A?
Aca,!A"So you have to understand that it took the U.S. Army over 200 years to get where we are at, these guys are about six or seven years into the process. The change is not going to come over night, so we have to be patient, and realize how important this training opportunity is and build that bridge to help get the Iraq Army where we know they can be,Aca,!A? Bey added.
Iraqi troops have taken the first and most important steps successfully, with the establishment of a working relationship within the 11th IA Div. and U.S. MiTT members. Based on this success, the MiTT team has started closer coordination with the main IA school house in Camp Taji, Iraq; organizing what Silva calls a more cooperative and focused approach for military commanders and troop leaders to share knowledge resulting in a more tactically prepared Iraqi Army.
Aca,!A"Right now we are focusing on sorting out hang-ups and snags along the way,Aca,!A? said Silva. Aca,!A"It is the small things that are hindering us now, like getting paper work for the class participants submitted in a timely manner.Aca,!A?
For Silva and team mates, this innocuous problem is compounded by the fact that a number of his students can not read or write. They are slowly moving toward rectifying these things by working closer with IA commanders; offering literacy classes to help speed up the learning process.
Aca,!A"There is definitely no lack of want, or drive to be successful with these guys. We just have to remain humble, put aside that ego and realize we are in their country to help; then you can drive on with the training,Aca,!A? added Bey.
For all the little snags along the way, these two instructors and their team have watched their Iraqi counterparts continue to become more mission focused towards personally overseeing their own training, and having success in this war for themselves and the people of Iraq. This initiative on the part of the IA continues to be a motivating factor in the 11th MiTTAca,!a,,cs continued mentorship of what they consider a Aca,!A"successful transition into a safer, more secure Iraq.Aca,!A?
Aca,!A"The best part of all of this is at the end of the day, when you finish a program of instruction, a young jundi [Iraqi Soldier] or even an Iraqi officer shakes your hand, and tells you just how much they enjoyed learning. Whether it is instruction on dissecting a crime scene or map analysis, thatAca,!a,,cs the motivating factorAca,!"just seeing the whole learning process and receiving that gratitude,Aca,!A? Bey said.
Aca,!A"With everyday that passes and every block of instruction, you see just how much you are affecting the big picture,Aca,!A? said Silva. Aca,!A"They always show us something new everyday that lets us know this program and our partnership is heading in the right direction.Aca,!A?


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Images: 7ID hosts motorcycle safety ride [Image 2 of 4]
Photo by Staff Sgt. Mark Miranda
Master Sgt. Dewayne Darling (center), 7th Infantry Division, gives a safety briefing before participating in a division motorcycle safety ride, May 22. The ride is part of a program to promote safe riding practices, improve rider skills and build unit camaraderie.
This work, 7ID hosts motorcycle safety ride [Image 1 of 4], by SSG Mark Miranda, identified by DVIDS, is free of known copyright restrictions under U.S. copyright law.
Date Taken:05.22.2014
Date Posted:05.22.2014 19:03
Photo ID:1359844
Size:8.66 MB
Location:JOINT BASE LEWIS-MCCHORD, WA, US
Gallery Images
Associated News
7ID hosts motorcycle safety ride


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Penthouse 8
The Roxy Hotel's most lavish accommodation offers the paramount New York hotel experience. Complete with 900 square feet of sleeping and living areas, rich, sumptuous décor, private access to an exclusive Rooftop Terrace, and panoramic views of downtown New York through floor-to-ceiling windows, Penthouse8 offers the pinnacle of luxury.
Newly renovated and designed by William Sofield, this New York hotel suite features an impressive living room perfect for entertaining and an exquisitely decorated master bath. Penthouse8 indulges with a rich environment created by an elegant palette of colors and refined materials. Amenities include flat-screen plasma televisions, a fully equipped iMac G5, and Sony Dream Machine Speaker Dock digital music system – all the technological touches TriBeCa neighborhood residents expect at home.
The Suite's private Rooftop Terrace boasts stunning views of downtown Manhattan and broad expanses of open sky. Accessible only through the suite's internal staircase, the exclusive Rooftop Terrace is furnished with cozy seating for lounging, entertaining, and dining.
For Penthouse availability and reservations, please contact Sal Monaco, Director of Guest Services, directly at firstname.lastname@example.com or (212) 519 6600.


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A bomb squad was sent into a downtown Pueblo parking garage after a woman found dynamite and brought it to the Police Department.
Police say the woman left the explosives in her car, parked in the garage at 100 South Main Street. The dynamite was taken away in a Sheriff's Department vehicle. It will be destroyed at a shooting range.
The area around the 100 block of South Main was blocked while the bomb squad worked. It was reopened late Friday morning.
Deputy Police Chief Troy Davenport says the woman will not face charges, saying her heart was in the right place and thought bringing the dynamite to the Police Department was the thing to do.
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