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Hearts of Iron 3
Hearts of Iron 3 Mod - World War 1 v0.9
Play as the Ottoman Empire, the Russian Empire, Great Britain and Germany through the events of the first World War. This mod is for a total World War One experience, working so far are the major events including the Balkans War and the death of Franz Ferdinand. Guide your nation through the events of WW1.
Hearts Of Iron 3 Playable Demo
This demo gives players a taste of what they can expect from Hearts Of Iron 3. This demo contains the Tutorial plus Single Player Campaign of 1939.
HOI3 Random Leader Generator 1.01
credit to Foxbat
thread link: http://forum.paradoxplaza.com/forum/showthread.php?424754-Random-leader-generator
Hearts of Iron 3 v1.4 Patch
This Hearts of Iron patch updates Paradox Interactive's World War II strategy game to version 1.4, and includes a massive list of tweaks and balances asked for by the game's community.
Hearts of Iron III: For the Motherland v3.03 Patch
Patch Changes:
- fixed crash when opening Theater view
- fixed a performance issue when scrolling map by moving mouse to map edges
- fixed missing translation for fractured government modifier
- no auto-release of puppets in battle scenarios
- fixed flicker issue for on map buildings when moving camera
- game no longer crashes when rebuilding map cache
- fixed issue with heads of state being incorrectly selected on election
- fixed incorrect neutrality check on war declaration
- shift+f now opens Find Province dialog
- surrender progress trigger no longer shows 100x higher values
- fixed issue with coups being impossible to perform on many countries
- fixed issue with some countries not getting their wargoals fulfilled
- wargoals now sorted properly so the dominant faction executes theirs first if same priority
- fixed issue returning controlled provinces when surrendering using a mix of goals with on_completion effects and regular peace.
- fixed a shader issue when updating attack delay color on a debug directx build
- espionage view always reports correct popularity allocation no matter how many spies
- 632 is no longer a part of borneo region
- added missing provinces to bitter peace
- fixed various small text bugs
- arty has a 10% bonus vs forts rather than a penalty
- lowered SA/HA on NAV a little.
- FRA wargoal event should not fire in later scenarios
- Zombie Rommel no longer commands an armygroup in Battle of the Bulge
- Added modifiers for resource tooltips at topbar.
- Threat from spy actions is now 1/6th of the previous speed.
- Build speed modifiers now modify speed to build things, instead of IC cost.
- Reserve reinforcement extra cost scales with laws affecting mobilization size from 1 to 5.
- Cached variables are now reset when switching between bookmarks.
Hearts of Iron 3 Trailer
Hearts of Iron III lets you play through the most engaging conflict in world history, World War 2, on all fronts, as any country and through multiple different scenarios. Guide your nation to glory and wage war, conduct diplomacy and build your industry.
Hearts of Iron 3 Presentation Video
Paradox Interactive has released a video featuring seven and a half minutes of footage of Johan Andersson, Producer doing a presentation on Hearts of Iron 3.
Hearts of Iron 3: Their Finest Hour Mod - Black ICE v7.23
Remove all previous Black ICE folders/ files - this is best done by navigating to TFH/mods and deleting the entire Black ICE folder. Also remove the Black ICE launcher from the main HOI3 directory. Old BICE files will cause conflict issues. Make sure you are able to download POdcat's TFH exe from the paradox tech support forum ( you will need to register TFH expansion on their forum). The mod won't run without the altered exe. Place the installer in the main HOI3 directory and run. It should install a Black ICE folder in TFH/mods. You might also need the 7.03 map cache if you are having issues with building the quads when you start the mod first time. The map cache needs to be unzipped in the user/ documents part of the game files. Look for paradox/hoi3/blackice/gfx/maps and unzip the cache there. Recommended 1920 x 1080 or more screen resolution.
Hearts of Iron III: For the Motherland v3.05 Patch
Full Changelog:
- Game mechanics & Balance
- Fixed, so the reserve units does affect the threat (but with reduced impact by RESERVES_PENALTY_SIZE)
- Fixed surrendering factor formula, so it's (CoreStillControlledVPs / OwnedVPs).
- Fixed bug in scenario mode - expeditionary forces from countries that are not enabled for scenario did not regain their organisation.
- When the war is over, the political laws that does not met the current requirements, gets changed (for free) to the optimal one and a message notification appears about that.
- Fixed "Camera zoom to mouse pointer" bug, when interpolating between pacific date line.
- Fixed bug - Revolt next to low infra province that is an enemy, was changing controller back and forth every day.
- Fixed bug - it was impossible to build underground resistance, even if was at war and lost provinces.
- Now undergrounds are removed when the province is (re)captured by the non-hostile country.
- fixed issue with CAGs not dying when at zero strength and being without base
- units without subunits are now properly removed when not reorganizing
- Fixed bug - Mobilised nations at peace, are unmobilised when game is saved and reloaded.
- Gulf of Chihli modifier checks for faction members holding the needed provinces too
- Fate of France nag event should fire only once
- Fixed strategic resources sharing, between countries that are at war.
- SCW start event gives cores to SPA
- First Vienna Award no longer gives POL anything
- War economy and Total economic mobilisation now grant 10%/25% more resources
- Fixed validating current laws that went insane
- Fixed acting capital location, so it goes back to original one, when the peace breaks out.
- Added feature - when TheatreHQ got destroyed, all units under hierarchy gets automatically reassigned to the new optimal TheatreHQ if created.
- subs now twice as hard to detect after convoy attacks
- if a nation with puppets surrender and you have no goal agaisn the puppets they become yours
- if a nation with puppets surrender and you have wargoals against the puppets they stop being puppets and you continue to be at war with them.
- party organization effects from spies now have less effect
- Peace is now possible when war between (faction member country [not a leader]) vs (non faction member country) and there is no war with the faction leader.
- added prepare_for_war decision for small nations to lower their neutrality
- Doubled time and cost of underground bases
- aquire all cores wargoal now properly selectable
- neutrality modifier from unclaimed cores now only trigger vs the country who has your cores
- larger hull size now make disengaging from combat more difficult in naval combat
- sub surprise chance now up 5%
- ships take more strength damage from combat
- rebalanced naval stacking penalties
- Fixed Finland Winter War concessions
- trade now cost less diplomatic influence
- rebalanced hull values & related techs of ships
- transports have bit more hull
- Full Mobilisation and war economy requires a bit lower neutrality for democracies
- German Destiny decision now gives boosts to hard/soft attack
- greenland new continent to handle peace with iceland better (although not in interfaces etc)
- Axis faction goals now have more pacific aims by default
- Added German text for declare limited war
- Added decision for SOV to remove their disorganised officer modifier
- Cannot enact prepare for war if a government in exile
- increased base cap on ports
- threat impact of unit deployment lowered (particularly reserves)
- strategic resources from people not in your faction but within close enough alignment are only shared at war times to stop early buildup exploits.
- SOV restore officer corps decision can also be done if FIN is a puppet
- Fixed bug with autodeployment airplanes to specific theatres.
- Fixed bug about convoys being automaticly created, even when there is no resources produced in specified area but money.
- Disabled possibility to upgrade units in scenario mode.
- Fixed exploit glitch - it was possible to assign another order, when current order cannot be cancelled. (org decrease when rebasing exploit).
- increased polish neutrality at start of game
- Fixed paradrop mission so it doesn't takeoff when not ready yet (org/str too low).
- Fixed incorrect experience of pride of the fleet.
- ally calling cost less influence
- Rodina no longer boosts leader defence
- unlimited national emergency triggers from YUG being beated or ENG having lost VPs
- Germany can enact Destiny even if at war with USA now
- Fixed provinces clipping, when camera is at max zoom out.
- Fixed bug about the convoy that was shipping the resources from non-existing anymore Ethiopia.
- Fin has a new event 'the white death' to help with defense a bit during winter war
- Interface
- Fixed tooltip message in unit view, that every unit got message "not allowed to move" which was not true.
- Fixed general tooltip message, that always said that "the unit is too disorganised to move".
- Now, opening theatre view while there is some theatre selected on the map, it gets selected in the view as default.
- Fixed airplane construction page, so it has a column with "land defence" instead of "sea defence".
- Fixed bug in editbox (entering unit name). Dot '.' was also triggering DEL key, causing malfunction in text input.
- Battlecruizer mesh has been reverted, because it wasn't rendered at all.
- Fixed GUI bug - sliders goes to front over the event window when in technology or production view.
- Corrected typo in "Fleet Concentration"
- Added text for REB_CAG_MISSION_DESC, which is a copy of REBASE_CAG_MISSION_DESC, to fix missing text.
- Fixed continuation_war text
- Fixed GUI bug - mounting multiple units onto the navy transport, causes gui corruption in unit view.
- Fixed subunit speed display precision.
- added possibility to select multiple units by holding SHIFT and pressing SELECT at the "selected units list" panel.
- dissent only displayed with one decimal when large
- in air mapmode selecting units highlights their range indicators and dims others which makes it work much better when there is a lot of air bases
- Fixed black gaps over the invalid lake provinces in scenarios.
- added text for prepare_for_war
- added text for acquire_all_cores
- fixed some german localisation errors
- Fixed bug, when app in window mode, and mouse is outside the window while window not focused, the provinces tooltip was showing info about provinces that are outside of the view frustum.
- Fixed unit speed tooltip, so it shows actual speed per total max speed, only if actual speed is affected by some penalty.
- Fixed message display when prompted for aligning toward faction (showed "-1" instead of "unlimited period" ).
- Fixed bug - when align toward some faction, the temporary modifier appears multiple times on the list
- Fixed the reason for the camera frustum clipping with provinces, when it's at the max zoom out.
- Fixed missing glyph int the "karta" font that caused corrupted country names, in German language.
- Province view, shows 0 infra-bars on provinces that has not enough intel
- Fixed GUI glitch - when switching between the top button pages, the outliner cross "+" was blinking.
- Fixed message formatting for naval battle, so it's more clean now.
- Fixed combat listbox-element that overlapps the CAGs in the single-unit-view panel, if there is more then 3 of them.
- fixed translation of theatres in german
- Fixed deployment window bug - got stuck on target HQ's when deploying last-but-one unit.
- German text added
- Fixed minor GUI glitch, in technology view the magnify glass icon get overlapped by confirm icon when AI-controll and time unpaused.
- peace regions will have a (*) after their name in region mapmode tooltips
- Stability & Performance
- Fixed CTD when playing multiplayer, and pressing on allied country (controlled by another player) in theatre view.
- Fixed CTD, when whole poland filled with undergrounds, and spawning partisans all at once.
- fixed crash when claiming all of a country through area wargoals
- Fixed CTD when doing a full revolt, when all provinces of ocupied country has underground bases.
- Fixed corrupted events when loading savegame in scenario mode.
- Fixed potential CTD according to new unit-multi-selection with SHIFT key feature.
- optimized convoy attack code
- fixed potential crash when aborting invasion plans
- small optimization: trees are now only refreshed in mapmodes containing trees
- fixed crash issue on autosaving when units loaded on planes had not been properly removed
- fixed a random crash issue when US went to war after unlocking undeclared war zones
- Fixed a bug in the Allow Debt score causing the AI to go into a loop
- fixed a rare crash issue when removing a unit without sprite
- fixed syntax problem in unthinkable scenario
- Fixed bug - getting money from nowhere when save and reload.
- AI Improvements
- Sikian ai should no longer align to axis when at war with japan.
- ai wont use party boosting on random countries it isn't hostile to
- German AI should now be happy with the bitter peace and not go for more of soviet land later
- UK/USA will monitor more middle east countries so they do not shift
- SIK will no longer align itself with the axis but instead the allies
- Reworked how the AI stockpiles supplies a bit
- Tibet will never give anyone military access.
- Warlords will no longer give Japan military access.
- Yugoslavia/Greece will start leaning toward the Allies if Italy goes to war with the UK
- CHI, CXB, CSX, SIK, CGX, CHC has had their tech research and production fine tuned
- Production issue fix if special forces was marked as 0 it will now build none
- Soviet AI tech research and production fine tuned for early years to focus on land
- Japan had research and production fine tuned
- Fixed a bug where fort size being built by the AI would be larger than specified in the LUA file
- Fixed a bug in the Diplomacy Chinese AI where it would cause a LUA error
- After Japan gets Siam in the war they will no longer influence anyone
- UK and USA have ASW tech added to prefer list.
- Italy and Germany added ASW tech to ignore list.
- Garrison unit builds will not have Engineers or Rocket Artillery attached to them
- Manchuria has had its research narrowed down and builds just like the warlords
- Made another minor adjustmetns to the Supply slider AI so it wont fluctuate so heavily.
- Adjusted Germanies build ratios a little based on Siegfried line being finished.
- Germany will build a bit more infantry and garrison units.
- AI officer ratio gets to low it will move all the Spy allocations to NCO production
- AI has enough diplomats and NCO ratio to low it will shift them to NCO instead of Research
- AI will cancel military access if relations get to low
- AI will cancel Allow Debt if relations get to low
- Redesigned Military Access hooks (condensed down to one call)
- Yugoslavia should no longer offer Italy military access right at the start of 1936 scenario
- Sweden will be more open minded to give Germany military access if allied with Finland and Norway is involved
- Removed code in the German LUA to Demand Military access that was not doing anything.
- Germany should mobilize a few weeks before invasion of Poland (roughly 3 weeks prior)
- Germany will no longer invade Norway till the fight for France starts
- Rewrote how Germany DOWs countries to perform better
- Germany should invade Yugoslavia and Greece now if not in the Axis and they have a border
- China/Warlords had their land doctrinces prios focused more
- Siam had their research and production focused like the Warlords
- UK will build less land units from 1936 to 1938 if at peace and focus more on air power
- Changed production hooks that are dependent on Core Provinces to always fire
- Underground base moved to the top of the production loop so the AI will build more
- Soviets will build lots of industry early years in the Urals region
- Added a new overide for structures that lets you execute country specific code and the generic code both
- Germany will produce less transports
- Fixed an issue if Germany annexed France (instead of Vichy) it would not DOW Russia
- Denmark will focus on building a fleet more than an army
- Luxemburg should no longer build a large army and use all its mp
- UK will build less land units in the early years and allot more ships and air
- Italy will build more ships
- Soviets will build EVEN MORE industry
- AI will cut down on land units if manpower is running short
- Germany will never build an Underground
- Production AI optimized and done like Tech AI.
- Potential catch to prevent the AI from overbuild over Manpower caps.
- Germany will not DOW Norway if he has less than 5 transports
- Major powers convoy buffer will try and maintain either 20% or 20 whichever is larger
- Germany will be more careful when calling in Hungary, Romania and Bulgaria in as allies.
- Germany will build lots of infantry in the early years then switch to more armor etc..
- USA will DOW Vichy if they are part of the allies
- ai will not do invasions if currently planning attack on neighbor to get a better handle on number of troops
- fixed an issue where invasion size was calculated incorrectly and you couldnt get enough troops
- FIN will now garrison its borders sanely vs SOV and not fear norway
- GER ai now allowed to start planning barbarossa a month earlier
- GER ai wont attempt sealions before feeling secure about the soviet threat
- ai's ready for war checks now have a time limiter on 6 months. if we are not done by then we will consider doing a riskier attack
- fixed issue with YUG giving ITA military access on day one
- tweaked ai evaluation of forts when defending
- some extra hidden gems you will have to find while playing :P
- Database Changes
- Updated to include changes from community map project
- Removed JAP's ships under construction in Southern Conquests
- Tarapoto, Yellowknife, and Great Bear lake have higher infra
- Removed 1579 and 1810 from polish_germany_region
- Changed some Bulgarian ministers
- fixed history file for province 3345
- fixed a region issue in russia where a province belonged to Canada.
- fixed issue with finnish '36 OOB where two one brigade units were combined to stop them being easily overrun in winter war
- Crete event in DF should remove 22nd Guards Brigade correctly
- Changed Maastricht from forest to wood
- Changed Den Haag from marsh to plain
- fixed unit positioning in Middelburg
- combined some very weak french units that were making the maginot defence a bit random
- Bartenstein and Goldap provinces belong to Soviet Union in Unthinkable
- FIN's new provinces enabled for Unthinkable
- Removed FIN_126 region from Unthinkable as it no longer exists
- GER starts with 140% officers in '36
- Modding
- new NAVAL_INTERCEPTION_AFTER_ATTACK_FACTOR define to control detection chance after convoy attacks
- base cap on ports now moddable as NAVAL_BASE_EFFICIENCY
Hearts of Iron III: For the Motherland v3.04 Patch
Full Changelog:
- fixed issue with auto peacing out when using default fallback goal
- fixed issue with GiE effect taking temporary control of friends provinces which could make them surrender
- fixed issue with mixed scripted goals not firing in correct order
- fixed crash in theatre view when theatre lackshq unit (like luxemburg)
- Moved some VPs in FIN around.
- LIT no longet gets Polish land from Molotov–Ribbentrop pact.
- added text for population_crisis
- better check on when SOV can demand eastern Poland
- set some missing Molotov–Ribbentrop flags in SOV's history file
- End of winter war event should fire only once
- Added missing provinces to western france region
- Fixed nuclear effect to be positive (heavy water and uranium tooltip).
- Fixed exploit - it is now impossible to manually cancel rebasing order when the unit is already on it's way.
- fixed possible crash in wargoal listing on diplomacy view
- we surrender message now pauses by default
- fixed issue with much too aggressive starting laws
- GiE will now peace out properly from event spawning war goals
- SCW victory event now has correct text and sets Madrid as capital
- Fixed tutorial - incorrect tabs was highlighted in all tutorials, except basic.
- Fixed tutorial - it was possible to close the tab with keyboard numbers, leaving empty rectangles and arrows.
- Fixed shortcuts in tutorial, so using F1,F2,F3,etc is locked, the same as corresponding buttons.
- add wargoal effect tooltip now always display correct involved countries
- fixed random crash with deleted expeditionary forces in invasions
- province tooltip in political mode also shows terrain type
- coups now replace ruling party also
- coup is much harder vs someone in a faction
- if in faction when suffering a coup you drop out of any faction and ideology alignment change towards the coup's mastermind.
- threat mission a bit stronger
- Fixed "Undeclared War Region effect" description, so it doesn't require $REGION$ tag which was missing.
- Fixed AI Garrison management bug, causing the units shuffle around between the provinces forever.
- Fixed bug - constructing unit as reserve, save and reload caused that practical ability bonus was applied without "modifier reserve penalty".
- Fixed the deployment view, so the scrollbar value is remembered when deploying multiple units.
- fixed issue where supply would be drawn from capital instead of acting capital when capital is under enemy control
- End of winter war event should fire only once, I mean it this time
- Choosing to continue the WW adds the annex goal
- add wargoal cooldown reduced to 1 month
- the_continuation war2 has title/desc (same as the_continuation war)
- coups no longer end wars
- Align towards faction modifiers now have text
Hearts of Iron 3: Their Finest Hour Mod - Black ICE TFH Version 7.03
Remove all previous Black ICE folders/ files - this is best done by navigating to TFH/mods and deleting the entire Black ICE folder. Also remove the Black ICE launcher from the main HOI3 directory. Old BICE files will cause conflict issues. Make sure you are able to download POdcat's TFH exe from the paradox tech support forum ( you will need to register TFH expansion on their forum). The mod won't run without the altered exe. Place the installer in the main HOI3 directory and run. It should install a Black ICE folder in TFH/mods. You might also need the 7.03 map cache if you are having issues with building the quads when you start the mod first time. The map cache needs to be unzipped in the user/ documents part of the game files. Look for paradox/hoi3/blackice/gfx/maps and unzip the cache there. Recommended 1920 x 1080 or more screen resolution.
Hearts of Iron 3: Their Finest Hour v4.02 Patch
Gameplay Changes
- Underground will no longer spawn partisans on foreign territory if underground was on a border province.
- Now when merging units, the best unit is picked not the first in the selection. Best unit depends on how many subunits it has, how much STR, and how good is the leader.
- Now motorized units does get the speed bonus from rubber - yeah!
- org hits no longer happen in CGM mode.
- Queued Techs that become invalid (f.ex lost province with building required) have no longer leadership points spent on them. Those points jumps over to the next entry on the technology list. The tech unpauses when it's available again.
- Combat delay now scales with time of combat. UNIT_ATTACK_DELAY_PERIOD controls period of scaling
- fixed issue with long attack delay from support attack
- fixed an issue where CAGs would still launch and fight despite org level
- Units that can't fight (like empty HQs or none org) no longer counts in stacking penalty.
- LL Convoy sinking affects the overall efficiency with every hit, and slowly regenerates.
- Fixed supplies exploit by (re)creating HQs in encircled areas to magically bring the supplies to the location.
- Upped limit for embargoing to 65 neutrality.
- fixed issue where call to arms incorrectly replaced war leader with the wrong country
- embargo diplo option now cost only 1 points
- officers ratio in CGM is set to the same as in historical start for specific date (+ custom amount defined per country in cgm files. Also scalable by "officers_ratio=1.0" in cgm_settings.txt)
- Fixed problem with calculating total points available in CGM technology stage
- Fixed bug where it was impossible to invade shore if the coastal province has missing port position defined in DB
- Fixed exploit in CGM where it was possible to build HQ but had no points left
- removed min revolt risk from nationalism
- fixed issue where rebels were unable to move because of supply blockage despite them not drawing supply
- day of infamy now boost manpower modifier more
Interface Improvements
- Added indicator for terrain effects on a unit in division designer
- Fixed message spam after CGM is done (for unit placements, deleting, rearrangements, etc).
- Fixed bad slider min/max icon offsets that was confusing the available range in CGM diplomacy.
- Fixed missing tooltip in LL offer/request action icon.
- Strategic warfare overview: Including losses from defeated units that are destroyed when nowhere to retreat.
- Strategic warfare overview: Including damage to land units mounted on air/naval.
- No longer possible to click on "Play" button if currently selected bookmark does not match the currently selected tab
- Now displaying IC value in CGM deployment stage.
- fixed issue with command history in console having trailing invisible characters
- Fixed bug in day/night local status in province override by GUI calls.
- Estimated Day/night at location for land orders view.
- Fixed incorrect intel levels on own provinces at startup
- Now it's possible to add convoys/escorts by CTRL+LMB +10/-10 in convoy edit screen.
- Reopening LL distribution screen now remembers which sliders was locked.
- Unit Speeds are now dislayed with higher precision
- winter effect (fur strat.resource) is positive - green colored
- Added detailed info about what affects the current unit speed
- counter espionage number now properly shows rough amount of spies allocated to counter espionage in a foreign nation
- fixed issue with foreign minister touching tech sliders
- Added unit type name to description in buy production licence request
- Fixed an issue where the call to arms button was hidden from interface and shouldnt be
Database Changes
- Nuke events added!
- moved over some placeholder files to overwrite broken stuff in Hoi3 collection so we get same checksum between versions.
- Moved some 1944 us/jap units out of low infra areas
- Fixed errors in technology levels in country databases.
- AC techs are on a 2 year cycle
- AC gain +0.75 AP/Armour per tech
- AC gains less SA from techs
- Mengkukuo can be created when not at war with China
- WSS have MOT terrain penalties, besides Urban.
- moved some CHI VPs out of interior
- Rebalanced threat from decisions, war and combat
- lowered infra on burma/siam border
- hu_hanin events have a real picture
- TUR has little more MP/LS
- Port and airbase tweaks to TUR
- POL starting neutrality lowered
- GER pre-war decisions add some threat against POL
- JAP will now get strait of taiwan modifier from coast wargoal
- great_patriotic_war decision gives SOV more MP
- should be impossible to give eastern poland to soviets after bitter peace
- reduced neutrality to mexico as well from undeclared war
- removed chinese industry transfer decision
- added case anton decision to take over vichy coast.
Performace and Stability
- Invalid modifier name in scripts no longer crash the game - error are now printed in logs.
- Invalid location id specified in OOB no longer crashes the game, but prints an error in log.
- Strategic warfare overview: Fixed rare CTD happened on refreshing countries that no longer exists (also fixed error in save/reload Strat-War data)
- resolution now goes down to 720
- no longer forced to have > 50hz refresh rate. Might fix some external TV crashes
- optimized savegame loading
- Optimized game startup time
- Fixed game freeze in inf loop when AI was trying to merge fleets with itself by "joinFleet" order.
- Fixed potential multi-threaded deadlock in startup
- fixed crash when tag switching to illegal tag length in console
- fixed issue with unallocated textures used in settings window
- optimized area calculations for invasion evaluations
- Fixed CTD when USA annex GER and all it's allies that are GiE.
- tiny optimization to weather calculation
- Fixed CTD when cancelling unit upgrade construction.
- game no longer crashes when missing 3d model, but instead prints error in system_error.log.
- Found and fixed an important CTD while saving game
- Fixed OOS in tech licence query
- Game can now throttle down speed automatically in multiplayer if someone lags behind a lot
AI Improvements
- Rebalanced japanese invasion AI
- Fixed AI bug having problems with paratroop dropping. (also was sometimes spamming with empty transport planes)
- AI no longer does stupid embargoes
- fixed issue with US attacking neutrals without threat
- Invasion AI now evaluates supply need when invading to figure out troop amounts it can safely use
- AI objectives are now correctly refreshed whenever the priority changes, not only when the objectives list changes.
- AI now cares about huge overstacking, and spreads units on the front if there is some serious lack of resources.
- mengkukuo decision only taken by AI once war ends with china to stopunits getting stuck
- fixed AI response issue with trades of a resource being both imported and exported
- fixed an issue where AI got blocked from trying to break out of a supply-less pocket when invading
- AI will now differentiate between countries who are potentially hostile and ones that could be, but are too busy when garrisoning borders and calculating theatre weights
- fixed issue where AI would use wrong direction threat to assess threat from an owner area
- many tweaks and rebalances to country specific production AIs
- fixed issue when tag-switching left military AI crippled
- invalid war preparations will now be purged
- AI can now remove smaller wars to focus on big attacks instead
- Fixed AI having problems with retrieving exiled units.
- AI now allowed to invade while preparing for war with neighbors assuming opponents are weak.
- AI should now have a higher minimum for home defense units
- AI under player command should now be allowed sealions earlier
- puppets will now prefer exile until their masters are defeated
- JAP now avoids declaring wars if in a pinch
- fixed error where AI would not balance forces correctly on a border at peace depending on who was biggest threat
- Fixed supplies bug where AI doesn't produce necessary amount when receives some supplies from allied country holding their troops on our territory.
- fixed a broken check for war against POL as SOV in late war
- Fixed problem with AI ignoring important fronts and overreacting for small fronts (like rebels spawned from undergrounds)
- fixed issue stopping axis puppets getting called at start of war
- occupied norway should now be considered german home area since they can walk over when it comes to invasions
- Vichy is now on the menu again for US attacks!
- fixed an issue where AI would calculate HQs as regular infantry and overstack invasions
- US now gives more lend lease when it runs out of manpower
- fixed an issue for countries without airports trying to buy planes with production licenses
- fixed issue where AI evaluated beaches differently at the moment of sending the invasion and could switch to a worse one
- UK will now pwn spain in the face if they grab gibraltar and blocks them in
- AI now research prerequisites for motorized troops more diligently
- fixed an issue where it was impossible to invade gibraltar without using manual control because it tried to trace the landing path from the blocked sea zone with the port rather than the one without
- sweden now only gives military access once norway has fallen, not while they are fighting the germans
- fixed issues with reinforce invasions eating all supply
- made allies prefer german mainland invasions if soviet is losing
- JAP now declares war on UK same time as US roughly
- fixed issue with UK AI not properly embargoing JAP
- ai now do not calculate soviet troops as friends just because they have same goal for invasions (we are competing!)
- fixed issue with spy AI incorrectly boosting enemies parties
- only existing countries should now be performing espionage
- AI no longer drops units from the theatre in multiplayer.
- fixed freeze issue when all techs were researched
- AI is now allowed to liberate country even if country is at war
User Modding
- techs can now be flagged to be stealable or not through espionage (all are stealable by default) write stealable=no to turn it off.
- Fixed issue with replace_path in mods
- New any_controlled effect trigger that works like any_owned
- added EMFXActorType setting "block_attachment" to block attachment of rifles etc to select models
Hearts of Iron 3: Semper Fi Patch 2.03
Paradox Interactive has released a new update that brings numerous refinements to the companys recently released World War II strategy game expansion.
Hearts of Iron 3 v1.3 Patch
This patch updates Hearts of Iron 3 to version 1.3, and includes a number of AI improvements, gamebalance changes, interface improvements, and other changes.
Hearts of Iron III v1.1c Patch
This patch will update your Heart of Iron III installation to version 1.1c and contians some minor improvements and tweaks.
Hearts of Iron 3 Patch v. 1.1
This patch for the recently released Hearts of Iron 3 contains a number of AI and interface changes, as well as bugfixes and database changes.
Hearts of Iron 3: Their Finest Hour Mod - Black ICE v6.0
Black ICE adds hundreds of events, 80+ unique techs, 70+ unique units and a ton of bug fixes to Hearts of Iron 3.
Hearts of Iron 3: Their Finest Hour Mod - Black ICE v5.01
The newest version of Black ICE. Includes a few new features.
Hearts of Iron 3: Their Finest Hour Mod - Black ICE v4.3b
The newest version of Black ICE - New features, better AI, bug fixes and more GFX.
Hearts of Iron 3: Their Finest Hour Mod - BLACK ICE MK VII 3.0
Black ICE adds hundreds of events, 80+ unique techs, 70+ unique units and a ton of bug fixes to Hearts of Iron 3: Their Finest Hour.
Hearts of Iron 3: Their Finest Hour - Release Trailer
The most destructive conflict in human history demands your attention so you can wake the world from its darkest nightmare -- or choose to prolong it. The expansion Hearts of Iron III: Their Finest Hour is released today on all major digital download portals.
Hearts of Iron 3: Their Finest Hour - Dev Diary: Custom Game & Map Planning Modes
In this, the first of three video diaries for "Hearts of Iron III: Their Finest Hour", Project Lead Dan Lind walks you through some of the additional content the expansion will bring to you.
Hearts of Iron III Collection Trailer
The first expansion to the critically acclaimed Hearts of Iron III lets you take charge - or delegate - at any level, from division to nation, through a variety of scenarios.
Hearts of Iron III: For the Motherland Release Trailer
The first expansion to the critically acclaimed Hearts of Iron III lets you take charge - or delegate - at any level, from division to nation, through a variety of scenarios. Guide your country to glory from 1936 to 1948 - wage war on the battlefields, in the factories, and at the negotiating table, in the grandest of all World War II strategy games ever made.
- War Goals and enforced peace, each member of the faction can demand their own slice and claim it when it is taken
- New Partisan system, build Partisan undergrounds to organize your resistance movements and battle not just the occupier but also other ideologies for control of the country
- Seize strategic resources to fuel your war machine
- New Theatre Interface giving greater strategic information
- Improved Internal politics and a new coup system
- The return of the battle scenario system to offer new mini campaigns
- Requires expansion Semper Fi to play
Hearts of Iron III: For the Motherland Video Developer Diary
It's time to dust off the field marshal's baton and take command of any nation in World War II; the largest conflict in history. The developer diary series includes three video developer diaries that will be released on a monthly basis.
Hearts of Iron 3: Semper Fi Trailer (HD)
This trailer focuses on some of the key features fans will be watching for the Hearts of Iron 3: Semper Fi, a downloadable expansion to its World War II grand strategy game.
Hearts of Iron 3 Release Trailer
This trailer supports the launch of Hearts of Iron 3, scheduled to hit store shelves and all major digital download sites on Aug. 7.
Hearts of Iron 3 Blitzkrieg Trailer
This trailer shows off Hearts of Iron 3, the upcoming strategy game from Paradox Interactive.
Hearts of Iron 3 - Arsenal of Democracy Trailer
The video footage showcases The United States map and resources.
Hearts of Iron 3 Trailer Music
Paradox Interactive has released some music from the Hearts of Iron 3 trailer.


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Herd reverses fortunes, whips Tulsa 79-61
HUNTINGTON - To say Marshall flipped the script Wednesday night would be an understatement.
Coming off three losses that grew progressively more hideous, the Thundering Herd finally took it out on somebody, hammering Tulsa 79-61 to open Conference USA play. A crowd announced at 5,115 at Cam Henderson Center was pleasantly surprised.
So was Herd coach Tom Herrion and his players - not that they put behind the 37-point loss to Ohio and won this game, but the degree of domination over the Golden Hurricane. The game was nowhere near as close as the score, as the Herd led by 29 points five minutes into the second half.
With DeAndre Kane back in the starting lineup, Elijah Pittman and D.D. Scarver hitting shots and the front line reasserting itself, the Herd won for the fifth time in six home games against Tulsa. In the process, everything and everybody decorated in kelly green seemed to perk up.
"We played without any agendas tonight," Herrion said. "We played so cohesively, every guy contributed, it was good. I've got great faith in my kids, they've shown great character."
About the only negatives one could see for the Herd (8-8, 1-0 C-USA) was 20 turnovers and a 16-8 Tulsa run to the end of the game, both inconsequential. All other factors worked squarely in Marshall's favor, including:
At the other end, the Herd yanked down its usual 14 offensive boards, and turned those into 12 second-chance points. Two such baskets came off missed MU free throws, sparking the Herd's 19-0 run that turned a 6-5 deficit into a runaway.
Dennis Tinnon led with 11 rebounds and Nigel Spikes added nine.
Tinnon's effort was singled out.
"I thought the first 20 minutes Tinnon played as well as he's played since he's been here, without scoring a point," Herrion said. "We had him on Haralson a lot, we ran a lot of switch situations. He impacted the game more than anybody without scoring a point, and I told him that."
"It was me shooting in rhythm. I didn't take any bad shots today," he said. "I wanted to set the tone, defensively, get my guys involved, get Pittman good shots, get D.D. good shots, get my big men touches. I know my shots will come.
"I was shooting shots [Tulsa's defense] gave me, and it's about time I knocked some down."
There were alley-oop dunks, baskets in transition and catch-and-shoot bombs. There was Kane stealing in the backcourt after a Tulsa rebound, waiting a count and then feeding the onrushing Scarver for a three-point play. And then there was Pittman's four-point play with 4:33 left in the first half, putting Marshall up 37-15.
After drawing the contact while rising to shoot a 3-pointer, Pittman kept his balance just enough to make a one-handed toss that banked off the glass as if he called it. That play drew the most jokes in the players' portion of the postgame press conference.
"I've got to make anything [Kane] gives me," Pittman said with a smile. Kane responded: "He had to make it. He missed my 'oop' [pass]."
Mbao had gotten the worst of a horrific collision with Goff on Nov. 20, remaining hospitalized for the better part of a week. With family-like support from coaches and teammates, he has been recovering from concussion symptoms ever since.
"He's got a little headache right now, so we've got to be careful," Herrion said. "He is a contagious personality, a fan favorite, everybody cheering for him, so it was nice to get him in there; he got a big rebound. We've got to work him back in, he can be a nice piece for us."
The Herd hits the road for its longest road trip of the year, playing Texas-El Paso at 9 p.m. EST Saturday. After that, the team has a week before its Jan. 19 home game against East Carolina.
Reach Doug Smock at 304-348-5130, firstname.lastname@example.com or follow him at twitter.com/dougsmock.

subset: commoncrawl


text:
Springs police uncovered items from multiple burglaries after spotting a stolen car late Sunday night.
Around 11 p.m., an officer noticed a car with stolen plates in the area of Chestnut and Edwinstowe Avenue, and pulled the driver over. After searching the vehicle, the officer found property from three vehicle burglaries. The car itself was reportedly stolen during a home burglary. Police say they arrested a suspect named Thomas Copeland.
Police then got a search warrant for a motel on West Colorado, where they recovered more stolen items.
Officers now tell KKTV 11 News all the victims have been located.
KKTV firmly believes in freedom of speech for all and we are happy to provide this forum for the community to share opinions and facts. We ask that commenters keep it clean, keep it truthful, stay on topic and be responsible. Comments left here do not necessarily represent the viewpoint of KKTV 11 News.
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Saturday, March 13, 2010
Artist in Cologne
6 comments:
- Style Odyssey said...
An extraordinary meeting with an extraordinary man. People like him inspire me.
- March 13, 2010 at 4:21 PM
- pipulu said...
I know there's always something special we can get if we look carefully.
- March 13, 2010 at 9:09 PM
- Lindsey M Nelson said...
I love the color of his coat and the mix of textures (it definitely makes sense that he is a collage artist, you can see it in his style!)
- March 14, 2010 at 12:50 AM
- Mim said...
Ari: Congratulations! What a lovely surprise to see your blog featured in the style section of today's Times along with Smilla's photos, and to be among those who discovered you before the Times did.
Smilla's photo and mini-interview with the artist stay with me.
- March 14, 2010 at 9:36 AM
- Rosina at Middle Ageless said...
Green and pink...fabulous! I'd love to meet and chat with him one day...
- March 15, 2010 at 5:47 PM
- Roselle Artwear said...
Hi Ari,
Enjoyed your feature in the New York Times. Nice that women of all ages are celebrated.
I make one-of-a-kind art pieces in Vermont. My clients are mainly women over 50. My web site is www.roselle-artwear.com for my wearable art.
Thanks, Roselle
- March 19, 2010 at 2:46 PM


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Look at how easy it is to organize a tech event in Baltimore
There's been a flowering in Baltimore in the area of event planning and organizing, among the tech/entrepreneurial crowd. Social media has really connected people like never before. One of the more dynamic groups at the moment is the Baltimore Tech Facebook group, which is an organic mass of 600+ members. (Are you a member yet? And while you're at it, follow BaltTech on Facebook too, for news updates from me.)
One of the points I make in today's article is that some of the traditional groups normally behind Baltimore tech events -- TEDCO, Emerging Technology Center, and the Greater Baltimore Tech Council, for instance -- find themselves attending as many, or more, independent community events as they now organize for the community. Such as yesterday's Practice Your Pitch event, organized on the Facebook group and held at Naden/Lean in Cockeysville.
Monica Beeman tweeted about Practice Your Pitch here. And I expect local video tech guru Eli Etherton to post a video soon of all the pitches and feedback. I'll post it here when he does.
This is an archived version of the technology blog. For updated coverage, see the current baltTech location: baltimoresun.com/balttech
Categories: *NEWS*, Big Ideas, East Coast, Entrepreneurs & Risk Takers, Events (Baltimore area), Social Media


text:
Girls Twin Beds
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The beds in the Emma collection come in both twin and full sizes. This collection offers a bunk bed and a 4 poster option with the signature beds (4 poster option is not available on beds with low footboards). These bed options allow you to personalize the Emma bed to fit your space and style! The Emma collection is the perfect furniture collection for your little princess. This collection is French inspired and offered in a classic white finish. Many storage and accessory options are offered in this collection to complete your little girl's room. These accessory options include a 7 drawer dresser, nightstand, 5 drawer chest, media storage, desk, and low loft kit.
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©2004-2015 Rosenberry Rooms. All Rights reserved. | 3101 Stony Brook Dr., Suite 140, Raleigh, NC 27604
ecommerce enabled by fastpivot | PRIVACY POLICY


text:
Details/Features –+
Freshen up your game for any season.
- Featuring BackBend construction - better wrist flexibility, more power & protection
- TruVents allows for direct air flow to the hands for maximum comfort
- Squeeze Cuff
- Thumb construction allows for greater flexibility while maintaining maximum protection
Technology –+
Patented venting method allows air to flow directly through the glove materials to your hand. Venting the backhand and palm allows your hands to stay cool and dry during play.
Customize your gear to match your team colors or show off your style with a look so unique that no one else will have anything like it. Refer to the custom program at the back of your price guide for more information on ordering custom products.
Floating Cuff
A patented technology that allows for a small internal wrist cuff to be attached to the glove with elastic straps. This internal wrist cuff allows for additional protection without sacrificing any flexibility in the wrist.
Textured Nash
Provides a comfort fit and feel while constructed to hold up to the toughest conditions.
WarTech A/C
Warrior's top-of-the-line internal moisture management liner, featuring a cooling agent that makes pads, shirts, shorts and other gear cool to the touch for unbelievable comfort


text:
User Profile
The Occupational Safety & Health Administration's (OSHA's) mission is to assure the safety and health of America's workers by setting and enforcing standards; providing training, outreach, and education; establishing partnerships; and encouraging continual improvement in workplace safety and health. OSHA and its state partners have approximately 2100 inspectors, plus complaint discrimination investigators, engineers, physicians, educators, standards writers, and other technical and support personnel spread over more than 200 offices throughout the country. This staff establishes protective standards, enforces those standards, and reaches out to employers and employees through technical assistance and consultation programs. U.S. Congress created OSHA under the Occupational Safety and Health Act, which was signed by President Richard M. Nixon on December 29, 1970.
Website: Homepage
Disclaimer: The Occupational Safety & Health Administration is the original source for some content in the Encyclopedia of Earth. The Occupational Safety & Health Administration is listed as a content source on each article that uses such content. Topic editors and authors for the Encyclopedia of Earth may have edited this content or added new information. The use of information from the Occupational Safety & Health Administration should not be construed as support for or endorsement by that organization for any new information added by Encyclopedia of Earth personnel, or for any editing of the original content.


text:
Tri Star Motors - Indiana :
(724) 349-9020
404 North 4th Street
Indiana PA, 15701
Select a model below to narrow down the selection
Browse all 0 cars from Tri Star Motors - Indiana regardless of model
Search Cars
Didn't find what your looking for? Try an advanced search.
New Cars
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Used Cars
Search for used cars in Indiana area


text:
- Home
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Forgot Password? | Not a User? Sign up
A day after watching both North and South Oldham lay claim to an individual state championship each, Oldham County was able to get in on the fun Saturday afternoon as Luke Weishaar was able to add a title of his own in the boys' 1600 meter run. The Oldham County senior joins North Oldham's Brianna Brown and South Oldham's Leonard Faul among the illustrious list of winners.
Overall, the girls' finished in 16th as a team, while the boys notched a 20th place showing.
For full results see below:
If you currently subscribe or have subscribed in the past to the Oldham Era, then simply find your account number on your mailing label and enter it below.
Click the question mark below to see where your account ID appears on your mailing label.
If you are new to the award winning Oldham Era and wish to get a subscription or simply gain access to our online content then please enter your ZIP code below and continue to setup your account.
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text:
Thursday, June 27, 2013
A Summer Look
9 comments:
- Sacramento Amate said...
Cool and gorgeous indeed.
- June 27, 2013 at 10:18 AM
- Lemon Drops said...
That lady really looks stunning: young and fresh!
- June 27, 2013 at 11:22 AM
- June said...
She looks so delightful. It's so good to see such practical shoes. I bet this woman has a lovely natural style of walking. her posure is wonderful.
- June 27, 2013 at 2:11 PM
- uniformes empresariales said...
Its beautiful !!!
- June 27, 2013 at 6:32 PM
- Oreoluwapo Abatan said...
great dress on her!
- June 28, 2013 at 12:10 AM
- Julia said...
beautiful :)I love how she pairs the sneakers with that dress!
- June 29, 2013 at 9:43 AM
- Matthew Pike said...
that's a lovely look, my gf would approve of this for a shopping day
- June 30, 2013 at 2:39 PM
- Cathi Graham said...
I love the stylishness of the dress with the practicality and comfort of the shoes. As we get a little older we can still get the support from a good shoe while expressing ourselves in a fashionable and appealing manner. Thank you for sharing this.
- June 30, 2013 at 3:07 PM
- i need money said...
I think she is absolutly beautiful. I might only be a 38 yr old man but i know beautiful when i see it. I think it does not matter what you wear. I feel if youve lived your life with a kind heart the beauty will shine fron the inside out . Even in a picture your heart will show a awesome outer beauty. Good day laidies.
- July 1, 2013 at 8:31 PM


text:
The Power of Independent Thinking
John C. Goodman at P.A.U.L. Festival 2012
Recorded: Friday, August 24, 2012
Independent Institute Research Fellow John C. Goodman addresses P.A.U.L. Festival 2012 on The Free-Market Alternative to Obamacare.
Type: TelevisionIssues: Bureaucracy and Government, Economic Policy, Free Market Economics, Government Waste/Pork, Health Care, Politics, Privatization, Public Health/ Consumer Protection, Regulation and Deregulation, Taxes
John C. Goodman on States Potentially Refusing to Implement Parts of Obamacare
Recorded: Monday, July 2, 2012
Research Fellow John C. Goodman, author of Priceless: Curing the Healthcare Crisis, interviewed on CBN on the issue or states choosing to opt out of parts of Obamacare.
Experts: John C. GoodmanType: TelevisionIssues: Health Care, Taxes
Tabarrok on Debt and Imprisonment
Recorded: Friday, April 20, 2012
Alexander Tabarrok, Research Director at the Independent Institute, speaks with Alyona Minkovski of RT's "The Alyona Show" on increasing criminal justice fees applied to those convicted or charged of a crime and time served due to debt.
Experts: Alexander T. TabarrokType: TelevisionIssues: Civil Liberties/ Human Rights, Criminal Justice/ Prisons, Culture/ Society, Taxes
S. Fred Singer Interviewed on KUSI San Diego on Global Warming
Recorded: Tuesday, February 14, 2012
Research Fellow S. Fred Singer speaks with KUSI San Diego's David Davis on
the scientific and economic issues surrounding the global warming debate.
Experts: S. Fred SingerType: TelevisionIssues: Energy, Environment, Science, Technology


text:
Bold stripes span pure cotton, bringing a clean, graphic punch to decors both traditional and modern.
• 100% cotton.
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• Shams: Envelope closure.
• Machine wash.
• Imported.
• Twin sizes are online only.
• King Shams are online/catalog only.
• Shams are monogrammable for an additional $9.00. Learn more.


text:
SnapNPlay music Demo
Music & Audio
by SnapNPlay
Download this app if: you want to play sheet music over your device.
Developer Notes
Your phone can sight read sheet music! "SnapNPlay music" is the first app that allows you to take a picture of sheet music and play it back. It is designed for the students of music. Snap a picture of sheet music and watch the notes light up in time as you hear the music played back to you. ...
Great for music students — Some pretty neat technology here! Snap a photo of some sheet music and marvel as your Android plays it back.


text:
17 Sep 2012 6:24 AM #1
Cell vs. InputField - setCursorPos
I have the following setup. I have a TextField inputField and want to set the cursor position. If I call
inputField.setCursorPos(pos) it does not seem to have any effect. It does however work if I call
inputField.getCell().setCursorPos(inputField.getElement(), pos);
acerReportServer - Open Source Business Intelligence
17 Sep 2012 6:39 AM #2
The code seems to be wrong (within GXT). I will move this thread to the bugs forum so we can take a look at it. Thanks for bringing it up.
8 Nov 2012 3:53 PM #3
This has been fixed in SVN and nightly builds, and will be available in the next release.


text: The Samsung SRD-852D 8-Channel CIF Real-Time H.264 Digital Video Recorder (4 TB) is a Linux-based, reliable storage solution that meets the growing needs of demanding mission critical applications. It allows you to record high-resolution 720 x 480 videos from up to 8 cameras at 240 fps and delivers superb clarity. In addition, it is capable of recording audio from 4 channels with ADPCM compression and provides output across 1 channel.Multiple recording modes like continuous, manual, scheduled, etc. allow you to easily configure your security system to record based on your requirements. H.264 compression technology in the 8-channel DVR allows you to save on storage space while also minimizing the bandwidth requirement for operations. Digital watermarking makes video clips more authentic and suitable for submission as evidence if required.The composite, spot, and VGA output ports let you connect a display to monitor video feeds and perform administrative tasks. It features an Ethernet port that allows you to manage and monitor footage from a centralized location within your network. DDNS support ensures advanced network connectivity at all times. Remote viewing of live video feeds is possible via a compatible web browser. You can even use your 3G mobile phone to monitor your surveillance area while on the go. Using the USB ports, data can be backed up or transferred to external hard drives.


text:
Illinois Public Media News
In-depth reporting from WILL, NPR, the Associated Press, and other sources
Contact WILL News at firstname.lastname@example.com
January 18, 2013
Page 603 of 1017 pages ‹ First < 601 602 603 604 605 > Last ›
WILL Newscast audio
NPR News
Activists Say Airstrike On Syrian Refugee Camp Kills At Least 28 Civilians
'Grim Sleeper' Trial: Jury Finds Los Angeles Man Guilty On 10 Counts Of Murder
N.C. Will Miss Deadline To Respond To Justice Department About LGBT Law
Softball Pitcher Monica Abbott Signs Record $1 Million Contract
4 People Found Alive 6 Days After Building Collapse In Kenya
KFC Unveils Edible, Chicken-Flavored Nail Polish In Hong Kong
As U.K. Voters Head To Polls, All Eyes Are On London's Mayoral Race
'I'm Sorry,' Says Man Who Claimed To Be Bitcoin's Creator
New Rule Would Make It Easier For Consumers To Sue Banks
U.S. Army Captain Is Suing Obama Over Legality Of The War Against ISIS
More NPR News
WILL Highlights
The 21st
21st century radio for the 21st state. Weekdays at 11 am on WILL-AM 580.
2015 Illinois Public Media Annual Report
Our 12-page Annual Report with highlights of Illinois Public Media's activities in 2015.
Plowing Ahead
Uni High and WILL look at local farming in the 21st century in new 5-part radio series


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Doctor Bashir, I Presume (episode)
this wiki
(written from a Production point of view)
|"Doctor Bashir, I Presume"
|DS9, Episode 5x16
Production number: 40510-514
First aired: 24 February 1997
|112th of 173 produced in DS9
|112th of 173 released in DS9
|457th of 728 released in all
| Teleplay By
Ronald D. Moore
Story By
Jimmy Diggs
Directed By
David Livingston
|Unknown (2373)
Doctor Lewis Zimmerman arrives on Deep Space 9 to use Bashir as the model for his new Long-term Medical Hologram, but his plans could unveil a dark secret which Bashir has carried since childhood.
Doctor Lewis Zimmerman, Director of Holographic Imaging and Programming at Jupiter Station, arrives on Deep Space 9. He was the designer and template for the innovative Emergency Medical Hologram (EMH). He hopes to use Doctor Bashir as the basis for the new Long-term Medical Holographic program (LMH), designed to replace medical staff on distant or isolated outpost.
Zimmerman needs to add more "bedside manner" to his original EMH in order to make this new hologram as realistic as possible, so he conducts a series of interviews with everyone who knows Bashir. It becomes apparent that Doctor Zimmerman is very thorough, so Bashir asks, in passing, that Zimmerman not interview Bashir's parents as the three are estranged from each other. Zimmerman says he understands, but rather than honoring his request, he is just far more eager to get in touch.
Zimmerman has Dr. Bashir's parents, Richard and Amsha, brought to Deep Space 9, much to Bashir's obvious chagrin. Bashir is not pleased to see them and expresses his displeasure to Dr. Zimmerman, who responds that a complete profile is necessary. The Bashirs have fallen out over a secret about Julian's past and over-expectant pressure that they placed upon him during his youth.
Richard Bashir has a long history of starts and stops, constantly changing jobs, never completing a project. His current occupation is designing public parks on Earth. Julian is scornful of his father's consistent lack of focus or satisfaction, and his unwillingness to take responsibility for his actions. The elder Bashirs defend themselves, saying they did the best they could. Julian leaves the room, dissatisfied.
Remorseful, Richard goes to the holographic lab to apologize. Richard pledges to Julian, standing in befuddled silence, that he will never reveal Julian's genetically engineered past, that he is proud of what Julian has become. It turns out that Richard unknowingly apologized to the Long-term Medical Holographic program. Richard inadvertently gave away their dark secret to Chief O'Brien and Zimmerman, who were in the back room. Miles then has to tell Julian that Zimmerman will be reporting that he is unsuitable as the LMH model due to his "suspected" genetic engineered background. The report will be filed with Starfleet Medical, and this would eventually lead to Julian's dismissal from Starfleet and his license to practice medicine being revoked.
Dr. Bashir confronts his parents after this incident. It is revealed that when Julian was young, he had some form of learning disability or possible mental disability. His parents perceived his gross deficits as defects. So, they went outside of the Federation (and its laws) to have their child genetically engineered so that he would be able to keep up with his peers. Bashir ended up not only as bright as his classmates, but brighter, fitter, stronger and faster as well, thus beginning his second life. But now that second life would end, because of strict Federation laws banning genetic engineering for anything except for repairing serious birth defects.
Dr. Bashir decides that resigning his commission would prevent an inquiry, thus protecting his family and himself from serious repercussions. However when he enters Captain Sisko's office, his father is already there, having told the Captain everything and taking full responsibility for the situation. Bashir's father agrees to go to prison for two years so that Bashir can keep his medical license and his position within Starfleet aboard Deep Space 9.
Rear Admiral Bennett, Judge Advocate General of Starfleet, presiding over the matter via holoprojector, explains why genetic engineering is outlawed within the Federation; because "for every Julian Bashir that can be created, there's a Khan Singh waiting in the wings."
Meanwhile, Rom tries to work up his courage to ask Leeta, one of Quark's dabo girls, out, but he chickens out when she approached him. Quark reminded him of the time he signed a five-year contract with Prinadora so he could have Nog. But he fell so deeply in love with her that he tried to extend the contract. However, he failed to read the fine print – Prinadora's father swindled him out of all his money and she left him for a richer Ferengi, leaving him with Nog.
Julian introduced Leeta to Zimmerman who he immediately takes a liking to. He promises Leeta her own store at the Jupiter Station. But before they can leave, Rom comes in screaming to confess his love of Leeta. She reciprocates and they start kissing. Zimmerman, seeing that true love has made him obsolete, leaves, following another rather gorgeous alien.
Memorable quotes
"He needs a woman with body and brains".
"I have brains."
"Sure you do, honey. That's why I hired you. Now eat up and then take those brains back to the dabo wheel where the customers can get a good long look at them."
- - Quark and Leeta
"She's a female, Rom, and the one constant in the universe is: females are trouble."
- - Quark to Rom (about his former wife Prinadora)
"Why is everyone so worried about holograms taking over the universe?"
- - Dr. Zimmerman
"Note, contact subject's parents immediately."
- - Lewis Zimmerman, just after Bashir asks him to not contact his parents
"Wow, think of it, Julian. If this thing works you will be able to irritate hundreds of people you never even met."
- - O'Brien, about the creation of the Long-term Medical Holographic program
"What do you want me to do?"
"Just stand there and look like a doctor... if you can."
- - Bashir and Lewis Zimmerman, when Zimmerman is about to download the optical parameters for the program
"Beginning data transferral."
"Data transferral?! Am I being replaced?"
"You're being supplemented by a new long term program."
"By him!?"
"There, transfer complete."
"Please state the nature of the medical emergency."
"Oh, that's original! He doesn't even look old enough to be a doctor!"
"If you want my advice, you should delete this program. Now that I'm here, why would you want an archaic piece of software like him?"
"We can discuss this at another time."
- - Lewis Zimmerman, EMH, and Long-term Medical Holographic program.
- - Rom, about not wanting Leeta to leave the station.
"I'm still your father, Jules and I will not have you talk to me like that."
"No. You used to be my father. Now you're my architect, a man who designed a better son, to replace the defective one he was given. Well, your design has a built-in flaw. It's illegal."
- - Julian and Richard Bashir argue about Julian's genetic enhancements.
"You decided I was a failure in the first grade."
"Jules, you don't understand. You never did... "
"No, you don't understand! I stopped calling myself Jules when I was fifteen and I'd found out what you'd done to me! I'm Julian!"
"What difference does that make?"
"It's makes every difference! Because I'm different, can't you see? Jules Bashir died in that hospital, because you couldn't live with the shame of having a son who didn't measure up!"
- - Julian and Richard Bashir
"You've never had a child. You don't know what it's like to watch your son... to watch him fall a little further behind every day. You know he's trying, but something's holding him back. You don't know what it's like to stay up every night worrying that maybe it's your fault; maybe you did something wrong during the pregnancy, and maybe you weren't careful enough. Or maybe there's something wrong with you; maybe you passed on a genetic defect without even knowing it."
"No, this is important. You can condemn us for what we did; you can say it's illegal or immoral or whatever you want to say. But you have to understand that we didn't do it because we were ashamed. But because you were our son. And we loved you."
- - Amsha and Richard Bashir explaining to Julian why they had him genetically enhanced
"Two hundred years ago, we tried to improve the species through DNA resequencing. And what did we get for our troubles? The Eugenics Wars. For every Julian Bashir that can be created, there's a Khan Singh waiting in the wings — a superhuman whose ambition and thirst for power have been enhanced along with his intellect. The law against genetic engineering provided a firewall against such men. And it's my job to keep that firewall intact."
- - Rear Admiral Bennett, explaining to the Bashirs why there's a ban on genetic engineering.
Background information
Story and script
- In Jimmy Diggs' original version of this story, the Bashir/Zimmerman plot was the B-story. The producers were uninterested in the A-story, but they loved the idea of Zimmerman using Bashir as the model for the LMH and decided that it was worthy of being an A-story in and of itself. However, they were aware that a comedy show dealing with holographic doctors would not be enough to sustain an entire episode, and they decided that to make things more interesting, Zimmerman would have to discover some dark secret from Bashir's past. As René Echevarria says of Ronald D. Moore, "his instinct was that there needed to be some big secret that Zimmerman uncovers, but we couldn't, for the life of us, think what it would be." According to Moore, "I kept saying 'What's the secret of Bashir's past? What's the thing that this guy Zimmerman is going to find that's so interesting?' I remember that René and I started talking about genetics, and René pointed out that genetic engineering is one of the things that is oddly missing in the Star Trek universe. It's a concept that's very much out there in science fiction, and even in the real world of science, but in Star Trek, it's virtually never discussed, aside from the fact that there was this thing called the Eugenics Wars at some point, and Khan came out of it." That conversation ultimately led Moore to come up with the idea that Bashir was genetically altered. (Star Trek: Deep Space Nine Companion)
- The idea of making Bashir genetically engineered was a last minute decision. As Ira Steven Behr explains, "at the time we were working on "In Purgatory's Shadow" and "By Inferno's Light", we had no idea that Bashir was going to turn out to be genetically engineered. So even though it was the very next episode..." (Star Trek: Deep Space Nine Companion)
- In explaining any potential continuity problems between the revelation that Bashir is genetically enhanced and the previously established behavior and personality of the character, Ronald D. Moore explained, "It really explained a lot about the character to me. He'd had some strange jigs and jags in his profile over the course of the first four seasons. We have this guy with a lot of arrogance, who almost became a tennis player, who has all these different tales of why and when he went to medical school, and why he didn't become valedictorian of his class, and who has something about his past on Earth that he doesn't want to talk about. When Odo was going to Earth in "Homefront", he asked Bashir 'Is there anybody you want me to look up?' and Bashir says 'I have nobody there I want to talk to.' There was something in this guy's back-story that was interesting, And it suddenly all made sense if this was a guy who'd been genetically engineered to be very, very smart but who'd had to hide it all his life." (Star Trek: Deep Space Nine Companion)
- Originally, this episode ended very differently to its finished form. In the original story, O'Brien finds out that there are problems with the LMH which have been caused deliberately by Zimmerman because he doesn't want it to replace the EMH. Bashir then informs O'Brien that Zimmerman is planning to reveal his genetic engineering secret, so O'Brien goes to see Zimmerman and tells him that if he exposes Bashir, his deliberate errors with the LMH will also be exposed. As such, there is a trade-off, and neither secret is revealed. The reason this story was altered was actually Alexander Siddig. He didn't want to play the character as having a secret that only he, O'Brien and the audience knew about. He thought the long-term implications of this on his performance could be detrimental, having to portray the character every week as being in possession of this secret, and allowing it to inform everything he does, but in such a way that none of the other characters notice anything unusual. As such, Siddig managed to convince the writers to alter the end of the story so that the truth is revealed to all. (Star Trek: Deep Space Nine Companion)
- Although it may not seem apparent to viewers initially, this episode is another example of Ira Steven Behr's re-examination of Gene Roddenberry's twenty-fourth century utopia. Comments in episodes like "The Maquis, Part II", "The Jem'Hadar", "Paradise Lost", "For the Cause" and "Nor the Battle to the Strong" had served to darken Roddenberry's vision of the perfect harmonious Federation and an Earth where no problems exist. This episode's example of a darkened ideology is to be found in the character of Richard Bashir. According to Ronald D. Moore, "The Federation is a very nice place to live. But that doesn't mean you can't be a loser and you can't screw up. In the twenty-fourth century, everybody seems to have a job, and everybody's taken care of and everybody has food. But there are people who are just not going to make it. And Bashir's dad is like that, the kind of guy who's always posturing himself as a success, but never has succeeded at anything." (Star Trek: Deep Space Nine Companion)
- When Admiral Bennett reminds Bashir of the risks of genetic engineering by referencing the Eugenics Wars, he referred to it as having occurred "two hundred years ago." However, established continuity suggests that he is about 200 years off. Ronald D. Moore comments: "This is my personal screw-up. When I was writing that speech, I was thinking about Khan and somehow his dialog from "Wrath" started floating through my brain: "On Earth... 200 years ago... I was a Prince..." The number 200 just stuck in my head and I put it in the script without making the necessary adjustment for the fact that "Wrath" took place almost a hundred years prior to "Dr. Bashir." I wrote it, I get the blame." (AOL chat, 1997) Of course, one explanation is that Admiral Bennett himself got the date wrong. According to Joe Menosky, rumor originally suggested that the discrepancy would be less excusable. Menosky remembered, "I heard they were going to point blank, have a statement that said the Eugenics Wars occurred in the 21st century. That was the rumor that was floating through the building. I think that people would have hit the roof if they would have done that, so maybe they just decided to leave it up in nebulous hyperspace. The point is, if they would have gone that route, then you would have had to come up with some theory about how history got screwed up. The records got destroyed, or something messed up the original dates." (Cinefantastique, Vol. 29, No. 6/7, p. 110)
- After Jimmy Diggs pitched the story for this episode, he didn't hear back from the producers for over a year. When he eventually did get a call from Ronald D. Moore, he thought it was a friend playing a practical joke on him, and he made Moore prove he was who he said he was. (Star Trek: Deep Space Nine Companion)
- According to Chase Masterson, in an outtake of the scene where Dr. Zimmerman boards his transport and propositions an alien woman, Robert Picardo changed his lines to "Have you heard about my work on Star Trek: Voyager?" (DS9 Season 5 DVD Special Features: Hidden File 07)
- Alexander Siddig was not pleased with this development in his character, or how he was informed of it. "I didn't know about it on Tuesday, and on Thursday the script arrived – we started shooting on Friday. I was so shocked. You know you get the impression that maybe the producers sit down and talk about strategies and character arcs with actors but this thing came out of the blue and pissed me off so royally." ([1])
- Brian George commented "I'm a journeyman. I go from job to job. Most times, you're just a fifth wheel and the producers are only concerned about the stars. It was wonderful to get a role that required some acting, that actually required some thought and preparation, and then to get a director who considered me as important as the regulars". ("Parenthood", Star Trek Monthly, issue 36)
- This is the first appearance of Dr. Lewis Zimmerman (Robert Picardo), the creator of the Emergency Medical Hologram as a "real" person on any Star Trek series, having previously appeared as a hologram on the Star Trek: Voyager episodes "Projections" and "The Swarm". He appeared again in VOY: "Life Line".
- Leeta and Rom finally get together in this episode. They first became friends in "Bar Association" and Leeta confessed her feelings for Rom in "Let He Who Is Without Sin...".
- This episode is the first to provide any details whatsoever about Nog's mother, Prinadora. Indeed, it is the only episode to do so. She would be mentioned again in "Ferengi Love Songs", but no new information would be presented.
- Dr. Lewis Zimmerman was named for Herman Zimmerman, a production designer for TNG, DS9, and the four TNG movies.
- The title of this episode is in reference to the famous quote "Doctor Livingstone, I presume?" spoken by Henry Morton Stanley in 1869. Stanley was a reporter sent by the New York Herald to find Dr. David Livingstone in Africa. Livingstone was a missionary and explorer who had lost contact with the outside world for six years. When Stanley found Livingstone, he greeted him with those now famous words. Coincidentally, this episode was directed by David Livingston.
- This episode is the last time that we see the holo-communicator being used until either Shinzon or the USS Enterprise-E's versions of it in Star Trek Nemesis.
- The footage of starships docked at Deep Space 9 in the final shot of this episode is recycled from "The Way of the Warrior". The footage is reused again in "Sacrifice of Angels".
Video and DVD releases
- UK VHS release (two-episode tapes, CIC Video): Volume 5.8, 23 June 1997.
- As part of the DS9 Season 5 DVD collection.
Links and references
Also starring
- Rene Auberjonois as Odo
- Michael Dorn as Lt. Commander Worf
- Terry Farrell as Lt. Commander Dax
- Cirroc Lofton as Jake Sisko
- Colm Meaney as Chief O'Brien
- Armin Shimerman as Quark
- Alexander Siddig as Doctor Bashir
- Nana Visitor as Major Kira
Guest stars
- Brian George as Richard Bashir
- Max Grodénchik as Rom
- Chase Masterson as Leeta
- Fadwa El Guindi as Amsha Bashir
- J. Patrick McCormack as Bennett
Special guest appearance by
Uncredited co-stars
accelerated critical neural pathway formation; Adigeon Prime; Antidean transport; argonite; Bajoran interceptor; Bolians; Cardassian; cargo management unit; cat; cerebral cortex; dabo; dabo girl; Danube-class; darts; dog; dom-jot; Earth; Emergency Medical Hologram; Excelsior-class; Eugenics Wars; Federation; Federation Supreme Court; frontier medicine; ganglionic cell cluster; hand-eye coordination; health certificate; holo-communicator; holosuite; Judge Advocate General; Jupiter Station; intelligence quotient; Kama Sutra; landscape architecture; level 3 diagnostic; Long-term Medical Holographic program Test Program 1; Long-term Medical Holographic program; Miranda-class; O'Brien, Kirayoshi; O'Brien, Molly; Nagus; Nebula-class; New Zealand; Nog; parts per million; penal colony; prayko; Prinadora; prion; Promenade; psychological profile; Quark's; Rear Admiral; replicator; Singh, Khan Noonien; Starfleet; Starfleet Headquarters; Starfleet Medical; steward; tree; Trial, USS; Venture, USS; Vulcan Love Slave, Part II: The Revenge; Yeager-type
External links
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I then used watercolors to paint it. I forgot to take a pic of it after that but then I went back over some of the lines with a Sepia PITT pen. I almost wish I hadn't because I tend to like the realist look when it comes to my art. I don't necessarily dislike it but the lines cause things to look more comic bookish in my opinion. Now don't get me wrong, I don't dislike comics, but it's just not the typical look I shoot for in my stuff.
This is a photo taken with my Cell phone. I tried scanning it but the coloration came out funky. This has some shadow due to the lamp not being directly on it but you get the idea.
Now, I just have to determine if I want to do anything with the floors:


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Six Markets to Watch: Indonesia and the Philippines
As recently as 2008, the economies of Southeast Asia received roughly less than half as much foreign direct investment as China did. Four years later, in 2012, they pulled to within spitting distance ($111 billion versus $121 billion).
See more in Philippines; Emerging Markets


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Busy Day Thursday For Girls' Lacrosse
Girls' high school teams from across the north country were busy on the lacrosse field Thursday.
Click on the picture for highlights that saw Watertown winning over IHC, South Jefferson defeating General Brown and Massena winning over Potsdam.
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Why was there no coverage of the Carthage vs Indian River game? It was an important night b/c it was Senior Night for the Lady Comets and they were looking to avenge their first ever loss in Girls Lacrosse to Indian River earlier this season...120662721
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From reconstructive surgery, including breast reconstruction and craniofacial surgeries such as MOHS, to cosmetic procedures such as breast augmentations, tummy tucks and Botox treatments, the cosmetic and plastic surgeons of Carolinas HealthCare System (CHS) provide comprehensive, patient-centered care.
Learn more about plastic and cosmetic surgeons at CHS—visit CMC Cosmetic and Plastic Surgery, NorthEast Plastic & Reconstructive Surgery or Cleveland Plastic and Hand Surgery.
Our team of medical specialists offers the full spectrum of cosmetic and plastic surgery services, from the basic and more common, to the most technologically advanced and innovative.
In addition, our plastic surgeons are adept in treating trauma patients who may require extremity reconstruction due to venous ulcer disease, open extremity fractures, and partial or full thickness loss of skin from burns.
Reconstructive services we offer include:
Visit one of our locations:


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When it comes to entertaining at home, the little details really count. That's why we're all about fun accents and chic dinnerware when having friends over for a casual dinner.
Impress your guests with these picks during your next in-home get together!
1. Le Creuset 4.5 Qt. Rectangular Stoneware Casserole with Lid: This timeless casserole dish goes from oven to tabletop quite perfectly!
2. Highbury Whittier Square Dinner Plates (Set of 6): These chic dinner plates add a restaurant embience to any dinner table.
3. Le Creuset Screwpull Corkscrew: This solid corkscrew also makes for a great gift to a wine connoisseur host!
4. Oenophilia Recycled Wine Bottle Tumblers (Set of 4): Add colorful style by sipping your favorite beverage out of these fun glasses.
5. Highbury Caribbean Tray: Make a lovely fruit or floral centerpiece atop this tropical-inspired display tray.
6. BIA Cordon Bleu Chantilly Cream & Sugar Set: This charming set dresses up your after-dinner coffee.
7. BIA Cordon Bleu Cheese Plate w/ Knife: Why serve those fine artisan cheeses on just any old plate? Add a dose of French style to your dinner setting with this vintage-style set.


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May 6, 2016
DETROIT (AP) -- The head of Chrysler LLC's Jeep brand says the company is in talks to build some of its vehicles in China for that market.
Jeep's President and CEO Mike Manley told reporters during press previews for the North American International Auto Show in Detroit that any production would be "relatively incremental." Jeep sells several models in China, including the Grand Cherokee, Wrangler and Compass.
Chrysler is owned by Italian carmaker Fiat SpA. Manley says Jeep has been talking with a Fiat partner in China about production.
Manley says the Wrangler always will be built in the U.S. and the brand's home is "always going to be" the U.S.
During the 2012 presidential campaign, GOP candidate Mitt Romney came under criticism for an ad saying Chrysler would build Jeeps in China.
Copyright 2016 by The Associated Press. All Rights Reserved.
Click Here to access the online Public Inspection File
Viewers with disabilities can get assistance accessing this station's FCC Public Inspection File by contacting the station with the information listed below. Questions or concerns relating to the accessibility of the FCC's online public file system should be directed to the FCC at 888-225-5322, 888-835-5322 (TTY), or firstname.lastname@example.com.


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The 5'2" freshman forward from Marysville's Pilchuck High School scored a goal against Lower Columbia College in SCC's 7-0 victory.
SCC is now 3-2-3 on the season and 3-1-0 in the NWAACC Northern Region. The Lady Dolphins play Highline Community College at Dolphin Field on the Shoreline CC campus on Wednesday at 2 p.m.
Norton dribbling the ball
The Lady Dolphins gave up goals in the 9th and 19th minute of match and could never recover in their 2-0 loss to Peninsula College on Saturday in Port Angeles, WA. The SCC squad also showed its frustration by getting 3 yellow cards on Saturday while PC had none. SCC is now 3-2-3 on the season and in second place in the NWAACC Northern Division with a 3-1-0 region mark. SCC plays Highline Community College (2-4-0 record) on Wednesday at Dolphin Field at 2 p.m.
NWAACC Northern Region Women's Standings:
Green River
Skagit Valley
Wai Yuen Ting, a freshman forward from Hong Kong, scored two goals as SCC cruised to a 6-0 halftime lead and 7-0 victory over Lower Columba College. SCC has now won 3 in a row and are 3-1-2 on the season, 3-0-0 in the NWAACC Northern Region and in first place. Sara Gilmore, Jenny Voss, Anastaja Norins-Endres, Kendra Holley and Danielle Norton scored single goals for SCC.
The Lady Dolphins travel to Peninsula College on Saturday for a noon match in Port Angeles, WA.
Wai Yuen Ting scored two goals on Wednesday
SCC Women's Soccer Player of the Week is Mireya Saucedo who scored four goals in the two games last week to lead SCC to wins over Olympic College and Tacoma CC. Saucedo, a freshman from Edmonds-Woodway High School, just join the team on Monday.
Shoreline is now 2-1-2 on the season and plays Lower Columbia College tomorrow at 2 p.m. at Dolphin Field on the SCC campus at 2 p.m. SCC then travels to Peninsula College on Saturday to face the Lady Pirates in Port Angeles, WA.
SCC Women's Soccer Team
Mireya Saucedo has exploded onto the scene for the Shoreline Community College Women's Soccer Team, scoring four goals in two games since joining the team on Monday. The freshman from Edmonds-Woodway High School missed the first 3 games of the season but began practice on Monday and scored two goals in her debut match in a 5-1 win over Olympic College. SCC defeated Tacoma CC on Saturday in Tacoma, 3-2 as Saucedo scored two goals including the winner at the 86th minute mark and Tylyr McLean added another goal for SCC as they ran their record to 2-1-2 for the season and 2-0-0 in the NWAACC Northern Region. SCC had three assists on scored goals on the day, as Sara Gilmore, Kendra Holley and Danielle Norton added one each.
SCC is tied with Edmonds CC on top of the region standings after the first week of region counting play. Tacoma falls to 1-3 on year. Shoreline will host Lower Columbia College on Wednesday at Dolphin Field on the SCC campus at 2 p.m. LCC is a first year program has a 1-3 record so far after beating Skagit Valley College on Saturday.
SCC Goalkeeper Jaymie Boekenoogen runs the defense
The Lady Dolphin Soccer Team won its first game of the year, 5-1 over Olympic College on Wednesday at Dolphin Field on the SCC campus. Freshman Mireya Saucedo, playing in her first game of the season scored two goals and had an assist to lead SCC to the win. Jenny Voss, Anastaja Norins-Endres and Danielle Norton each scored one goal each for Shoreline.
SCC is now 1-1-2 on the season and 1-0-0 in the NWAACC Northern Region. SCC plays at Tacoma Community College on Saturday at Noon.
SCC's Baylee Jones goes for a ball in a recent game.
Two Northern Region rivals are ranked in the NWAACC Women's Soccer Poll, with Everett CC being ranked 3rd and Edmonds CC being ranked 5th. Everett tied Walla Walla last week and Edmonds is out to a 4-2 start to their season.
SCC faces Olympic College on Wednesday at Dolphin Field on the SCC campus at 2:00 PM. This is a mandatory NWAACC crossover game between the Northern and Western Regions, which count in the region standings for each.
SCC does have good news, as the team picked up four more players during the week and all of the injured players will return to action this week as well.
SCC Women's Soccer Home Soccer Matches for 2011:
Action from a recent Women's Soccer game
The freshman goalkeeper from South Kitsap High School kept the SCC women's team in the match with the #1 ranked Walla Walla CC Warriors until she went out with a injury and opened the flood gates of WWCC goals in the 6-0 loss.
SCC plays Olympic College on Wednesday in a NWAACC Northern Region counting game against the Western Division Rangers.
Gilmore, a freshman from Ballard High School was named Player of the Week after hitting a penalty kick in the 72nd minute to tie the opening game of the year against Chemeketa CC last Wednesday and she supplied an assistant on another goal during that back and forth match. The Lady Dolphins had played a see-saw game with CCC and where down by a goal in the later stages of the match until Gilmore was taken down in the box and a PK was called. SCC is 0-1-2 on the season.
The Shoreline Community College Soccer Teams were swept by Walla Walla Community College on Monday at the Dolphin Soccer Field on the Shoreline campus.
In the women's game, the powerful Walla Walla team found it tough going against the stubborn SCC defense, but WWCC broke through at the 31st minute and followed up again shortly later to take a 2-0 lead into halftime. In the second half, injuries starting taking its toll on SCC, as they lost their starting goal-keeper and a couple of other players and Walla Walla took advantage, scoring 3 goals in the 13 minutes to put the game out of reach.
The game was stopped in the 85th minute as a back injury to one SCC player needed emergency response help and the game was called with WWCC up 6-0.
SCC falls to 0-1-2 on the season while Walla Walla moves to 3-0. WWCC has won their three games by the total of 15 goals to 0. SCC has 9 days to recover from its injuries and plays Olympic College on September 14th at the Dolphin Soccer Field at 2:00 PM. The game is part of the region counting crossover games with the NWAACC Western Division and will count in the North Region standings.


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WASHINGTON – Get ready for road work in all three jurisdictions this weekend closing some lanes and causing some delays.
On Saturday from 8 a.m. to 2 p.m., the HOV lanes from Turkeycock Run (just north of Edsall Road) to Route 1 (Richmond Highway) will be closed for drilled shafts, ITS conduit activities, paving, excavation and drainage operations. Traffic will be directed to stay on the main line. The east lane will be closed on the I-95 HOV Lanes from half a mile north of the Cardinal Drive overpass to half a mile south of the Cardinal Drive overpass for earthwork. But overall this is a quiet weekend for the HOT Lanes project.
"This is the first weekend in several weeks that we haven't completely shut down all lanes to hang steel girders on new bridges," says VDOT Megaprojects spokeswoman Michelle Holland. "We will have our next major steel lift and major closure of I-95 South on the weekend of August 23."
VDOT officials also want to remind drivers that starting Monday, HOV lanes northbound will close at 10 a.m. instead of 11 a.m. Southbound HOV lanes will open up at noon, instead of 1 p.m. This is to ease traffic related to HOT Lanes work in Prince William County and changes related to BRAC. The new HOV rules will last until mid-October.
The Metropolitan Washington Airports Authority will be closing several lanes during the overnight hours this weekend to work on the final stages of Phase 1 of the Silver Line.
The Dulles Connector Road near the I-66 merger to Pimmit Run will have the left thru lane close on Saturday from 9:30 p.m. to 9 a.m. and Sunday from 9:30 p.m. to 5 a.m. for shoulder grading and paving.
The right lane of the eastbound Dulles Connector Road will be closed near Route 123 on Saturday from 9:30 p.m. to 9 a.m. will be closed for overhead work.
Two left lanes on the Dulles Toll Road in both directions near Wiehle Avenue in Reston will shut down on Saturday from 10 p.m. to 7 a.m. and Sunday from 10 p.m. to 9 a.m. for work on the pedestrian bridge for the Wiehle-Reston East station on the Silver Line.
Wiehle Ave. near the Dulles Toll Road exit in Reston will have one right lane closed from Sunday at 9:30 p.m. until 5 a.m. to work on traffic lights.
Eastbound Dulles Access Highway will be closed near Route 123 on Saturday from 9 p.m. to 5 a.m. for roadwork. Vehicles will be sent onto the Dulles Toll Road just after the toll plaza bypassing the fee.
Expect turn lane closures on stretches of Route 123 at Tysons Boulevard, International Drive and Galleria Drive during the overnight on Saturday and Sunday.
Full night closures of up to 15 minutes may take place on roads that intersect Route 7 when paving machines cross over the intersections during the overnight on Saturday and Sunday. Intersections include Springhill Road, Gosnell Road, Westpark Drive, Tyco Road and Westwood Center Drive.
Some Red Line stations will only have trains every 20 minutes, so plan ahead on your trip. Justin Bieber will be in concert at the Verizon Center on Saturday night, meaning passengers will be using the Red Line.
Red Line trains will operate as follows:
Blue Line
Shuttle buses will replace trains between Stadium-Armory and Benning Road to allow for ongoing platform reconstruction, rail joint and fastener renewal, and grout pad rehabilitation. That will add at least 15 minutes to your commute.
Orange Line:
Shuttle buses will replace trains between Stadium-Armory and Cheverly to allow for ongoing platform reconstruction at Deanwood and Minnesota Avenue stations. Both stations will be closed for the weekend. Add at least 20 minutes of travel time if using shuttle bus service.
The left turn lane on Route 17 north will be closed at Berea Church Road/Banks Ford Parkway on Sunday from 9 p.m. to 5:30 a.m. to install a new traffic light.
The ramp from northbound US 301 to westbound US 50 will be closed until early Monday morning for pavement repair. Drivers traveling on northbound US 301 should make a left on MD 197 (Collington Road) to get to US 50 west or turn left at Belair Drive and follow the signs.
DDOT will periodically shut down southbound lanes of the 3rd Street Tunnel under the National Mall on Sunday from 7 p.m. to 4 a.m. for routine maintenance.
The Citi Open Tennis Classic will run until Sunday at Rock Creek Park. Expect extra cars along 16th Street, Piney Branch Parkway, Blagden Avenue, Beach Drive and Military Road NW near the tennis center.
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Recipes that will make your mouth water.