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AB's Blog
Red Group
by AB
Elise Mueller
Article posted January 5, 2010 at 06:10 PM GMT0 •
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Article posted January 26, 2009 at 06:25 PM GMT0 •
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Article posted January 22, 2009 at 08:03 PM GMT0 •
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Snow and More Snow
When I woke up, thegrass was not green, the sky was not blue, and the streets outside were not their normal charcoal gray. Everything was white. White, white, white. "Late start today!" my mom hollered from the kitchen. "Good." I thought. "That will give me enough time to sled down the hill for a while with at least an hour to spare. The time passed quickly though. Soon, my friend Ali was knocking on the door, ready to go to school. Immediately, we started chatting about how much we loved the snow and how e should go sledding with each other tomorrow, etcetera. But then, our conversation started to sway onto a different topic- What if it snowed more? What if we had to get out of school early? Even worse, what if we had to stay in school overnight because the doors were blocked? "We could climb out the windows." I suggested. " Then, we would have to dig a tunnel through the snow until we reached the nearest house!" She added excitedly. " And we would have to swing on the tree branches and go in the chimney and then…" Our voices started piling on top of each other like pancakes. Eventually, we just started laughing. "That would never happen anyway though." I said sadly. But little did I know that I was very wrong.
Soon, we were on the sidewalk right in front of school. And at that very second, the bell shrieked loudly in our ears as normal, and we started rushing to the portables-as normal. Though not everything about the school day was perfectly normal. In our first class, it was snowing just as hard as it had been on the walk. In our second class, (literacy) the snow started pouring quite a bit harder. Our teacher was no longer easily able to push the door open; it took some effort from at least seven or so students. By our science class, the door was blocked so much that schools in many locations and ours had to declare State of Emergency, something that was only used in a real crisis. This meant that everyone had to leave school early. Ali and I glanced at each other. We both had mischievous grins on our faces. I whipped my head away to stop from laughing. "In a moment," our teacher said, her face as expressionless and grave as a stone, "A machine will come to clear the walkway and we will evacuate the building. We must all wait in the gym for parents to come." Just then, the buzz of the machine came to the doorway, and we pushed it open. Our shivering class walked to the gym and sat, and sat and sat until our parents came. When my mom finally came, my heart stopped beating, just a little. We had to walk home because we would just slip right down the hill by our house if we even tried to drive. Luckily, the streets were cleared, but we were still knee high in snow.
The next morning was even worse. Nobody dared step outside his or her front door, if it was even possible. When you walked back in, your head would be an 8-9 ft. chunk of ice/snow. That's how bad it was. No school, of course. As soon as I saw that our windows were entirely covered, I knew I just had to call Ali. The first words I said were, " I was very wrong about our plan and that it would never happen!" She said, " Guess what! My dad is digging a tunnel through the snow, just like we said would happen!" "That's weird, because so is mine!!" Now that was just bizarre. First of all, we had gotten out of school early as we had planned would happen, and now both of our dads were digging tunnels through the snow-as we had said on our walk. But, we both figured it was just a coincidence, and hung up. But walking away, I began to think that it was more than a coincidence.
Over the night, Most of the snow had melted. My mom said it was just a short cold spell, which was normal. We could push the door open using only a bit of extra effort, and best of all, play in the snow that was left, which was still a lot. I gladly invited some friends over, and we built an enormous snow fort. We used snow shovels and our bounty of sleds to pack it down. With all of the running back and forth getting heaps of snow, we didn't get too cold, but just cold enough that we needed hot chocolate. Besides that though, it was solid work for two hours. The walls grew at least 3 ½ feet before the bulk of the people left!
Throughout all of the winter breaks I experienced in my life, we've had a couple light dustings of snow, but this was definitely the biggest and best of all.
Article posted January 22, 2009 at 05:05 AM GMT0 •
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Article posted January 20, 2009 at 06:20 PM GMT0 •
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Article posted January 16, 2009 at 07:38 PM GMT0 •
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Article posted January 15, 2009 at 10:13 PM GMT0 •
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Article posted January 14, 2009 at 05:41 PM GMT0 •
comment • Reads 233
Do you believe in elves? I didn't either until the night that I met Blinky. Let me introduce my self. I am Rover, top dog in the Blidet household.
I was living my life just like normal. I got up in the morning, did my daily stretches, had breakfast, took my person for her walk, took a nap, played with my squeak toy, chased the cat, had lunch, took my person for her night walk, had dinner, and went to bed. I did this day after day, week after week. I didn't pay much attention to it, but it was getting colder and colder.
One day it started raining confetti, I went outside and it turned out, the confetti was wet and looked like whipped cream. After that, it was like the gods were having a gigantic party. It kept raining confetti day after day until it was up to my head outside, and I had to tunnel through the heaps of it.
Then everyone started bustling about and not paying any attention to me!!! I was lying on the kitchen floor hoping that someone would notice me when my person crouched down, and explained to me that tomorrow was a holiday and it was called Christmas. She also said that you get a lot of presents on Christmas. There was a strong sent of excitement in the air. At 4:00 millions of people started to arrive…(ok, not millions just 20,). They started eating heaps of divine, sumptuous food and laughing. Everyone was in a good mood; I even got a bone and some turkey scraps with my dog food!
After my dinner I went upstairs, curled up in my bed and was about to fall asleep, when I herd a rustling noise. I got up and followed my nose behind the bookshelf and there I saw a little, bluish humanlike thing. He was as big as a teacup. He had green pants, a red shirt, and red and green striped shoes, socks, and hat. I had to stifle a laugh. He looked like quite a character.
He curled up into a very interesting, colorful ball and squeaked, "name".
I told him my name was rover and asked what his name was. After a while of talking he came out of his ball and started getting more and more excited.
After a while I had learned that his name was Blinkey, he was a Christmas elf, he filed my family's stockings and that he wanted to be my friend. He suddenly looked at the clock in the corner and jumped in surprise, it was midnight and he had to fill the stockings. I said that I would meet him here every Christmas.
He has never failed to meet me there in that room and we have been friends ever since that night when I met Blinky the Christmas elf.
Dedicated to my dog Scruffy
By HF
Article posted January 14, 2009 at 05:36 PM GMT0 •
comment (2) • Reads 342
Article posted January 13, 2009 at 10:42 PM GMT0 •
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Article posted January 13, 2009 at 10:20 PM GMT0 •
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Article posted January 13, 2009 at 08:50 PM GMT0 •
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Article posted January 13, 2009 at 08:11 PM GMT0 •
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Article posted January 13, 2009 at 06:11 PM GMT0 •
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Article posted January 13, 2009 at 06:07 PM GMT0 •
comment (2) • Reads 219
Article posted January 12, 2009 at 09:58 PM GMT0 •
comment (1) • Reads 185
Article posted January 12, 2009 at 07:32 PM GMT0 •
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Article posted January 12, 2009 at 06:16 PM GMT0 •
comment (1) • Reads 238
Article posted January 6, 2009 at 08:40 PM GMT0 •
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This year as always we had our annual New Year's Eve party. Every year we invite over a hundred people to celebrate New Year's Eve at our house. This year over a hundred said they would come but then 96 people came instead but that was still a good number. Before New Year's Eve I would check the e-vite every day to see who was coming and who was not. I am going to tell you about the party so here I go. The day of new years eve I was cleaning the house and getting everything perfect as well as resting since I was going to stay up till after midnight and had just been sick the 5 days before and needed to get more rest.
At 7:00 when the party started I was all ready and waiting looking from door to door nonstop to see if anyone was coming. Sadly at 7:20ish 20 whole minutes after the party started, the first guests arrived. The first guests were a boy I knew from pre-K and his younger brother. Next our old neighbors came that I had seen a lot for the last few years. Those people were 2 twin boys that are a year older than me. Finally the third guests were a family that had a girl my age/one of my friends named RL.
When my friend RL came I went down to my room to jump in my beanbag and listen to music. Soon more and more people came so that I could have even more friends to play with. Soon my friend KC came with her new ipod and we listened to her music on her ipod well jumping in my beanbag eating all sweets and doing all different sorts of things such as going into my sister's room and making her and her friends scream at us for even looking at them. Well the party went on that way with soon every one of my friends were there except for AM who was in Louse and not coming back for 6 months! Well we just ate spied on the grownups well they thought we were surveying them for what their favorite cookies were. This all went on until a little before midnight.
A few minutes before midnight me and a few of my friends all got in real feather masks, big fluffy boas and face paint and then went up stairs right at midnight to watch the firework that my dad was about to set off at as close as he could to midnight. After the firework all the kids got sparklers and we played with them in the rain well we froze half to death or at least my feet did. After the sparklers we went up onto our deck to do wish a boat which was where we did our wish for the coming year by lighting a candle and letting it float on the water's surface in a bucket.
After midnight everybody started leaving all my friends left except LF and LM who stayed a bit longer or maybe even 2 hours longer but I had no idea because I was too exhausted to stand up. I fell asleep on the rug once and got up finally very sore from the hard floor and then my friend LF told me to get up and go to bed so I did and I was so glad to fall asleep.
Article posted January 6, 2009 at 08:17 PM GMT0 •
comment • Reads 190
This winter break was fun there is about 10 or more reasons why it was the best winter break ever. First of all the first Friday of the break my grandparents came they arrived around 5:00 to 5:30. The second reason is for Christmas I got an mp3 player and a digital camera. Reason number 3 is my mom put 69 songs on my third player already. Number 4 is I got an antic watch it has a picture of the old Mickey mouse. Number 5 is I got a swiss army knife. Reason number 6 is the swiss army knife has 6 different blades. Reason number 7 is I got a new TV! Reason number 8 is my whole families got a ps2 sing star game. How cool is that! Reason number 9 there was a sponge bob marathon. Reason number 10 is we got 2 and half feet of snow. Well there are 10 reasons why this was the best winter break ever!
Article posted January 6, 2009 at 08:13 PM GMT0 •
comment • Reads 220
Article posted January 5, 2009 at 02:36 AM GMT0 •
comment • Reads 1086


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September 2, 2007
Taylor Price
Arizona State's season opening 45-3 destruction of San Jose State no doubt deserves high marks. We broke down each position group on the team, evaluated how they performed, and gave each position group a grade for its effort and achievement. Quarterback Junior Rudy Carpenter looked like a much improved quarterback last night. Although he only threw for a modest 197 yards and two touchdowns, Carpenter looked good in the process. His throws were put in places where only the receiver could make the catch. He also threw no interceptions in 20 attempts, and most important of all, Carpenter converted with key passes on third downs. "I don't think I've ever handed the ball off so many times," the starting qb joked after the game. But with Torain and Herring breaking off large runs, there's no blaming coach Erickson for pounding the rock. Overall, Carpenter succeeded because he was able to move the ball to a number of different targets. Sophomore Danny Sullivan saw mop-up duty and fumbled his second snap of the evening just like he did last season a couple of times. However, Sullivan rebounded nicely and went 9-of-12 for 73 yards and an eight-yard touchdown pass to junior tight end Andrew Pettes. Because Carpenter wasn't able to test his decision-making in a closely contested game, and Sullivan coughed up another snap, the quarterbacks will get an A-. ...More... To continue reading this article you must be a member. Sign Up Now!
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subset: commoncrawl


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Posted on 10/1/2013
Rebecca Woodcock
"The Redline Cup Series involves a rider counting his/her best two scores (new for 2013) from Redline Cup events, according to the Redline Cup/State/Provincial Points Table, and his/her scores from Saturday & Sunday at the Redline Cup Final. Riders may race a Redline Cup Final in any region (new for 2013).
For more information, please visit USA BMX and Tanglewood BMX."
All event information provided by event organizers.
The abovementioned event and organization are not affiliated with Forsyth County in any way. It is a separate and independent organization, which is responsible for and manages its own activities and affairs. This event is a contractual agreement between the organization and Forsyth County.
4201 Manor House Circle
Clemmons, NC 27012
(336) 703-6400
Mailing Address
4061 Clemmons Road
Clemmons, NC 27012
Tanglewood Dog Park Status Line:
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Digital Publishing - Prepare to Successfully Design and Publish your Content to Tablet Devices
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InDesign CS5.5 and the Digital Publishing Suite from Adobe allow you to add engaging, interactive content to your publication, and then distribute it to a wide range of screens and devices. In this video, you will learn all the steps necessary to prepare to use DPS successfully. You will get a comprehensive overview of all the items you need to install - and where to find them - in order to successfully create your digital document.
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Anthraxs Scott Ian on why he absolutely hates Morrisseys Suedehead - avclub.com
Excerpt -
Scott Ian: For me, it just comes down to the most unlistenable sound quality in Morrisseys voice. I picked that song because I dont know much about Morrisseys music but I cant listen to his voice; its unlistenable to me. And I know that its one of his bigger songs, so I think most people will be familiar with it.
Its just something about his voice that I just cant listen to it. Its completely unappealing to my ears; theres no sound on this planet that is worse than that.
The A.V. Club: So its a musical thing and not that Morrissey, as a person, is annoying to you?
SI: No. It has nothing to do with him as a person. I dont know the guy. He could be a wonderful human being. I just dont like the sound of his voice. I know plenty of guys in bands where Im not a fan of their band, but Im friends with them. It has nothing to do with Morrissey. I just cant stand the actual tone, the pitch, the timbre, whatever other adjectives there are to describe it; its completely unappealing to me.
AVC: Can you explain what it does to you or is it more of an instinctual feeling?
SI: It just makes me instantly turn off the device that its emanating from, as youd do with any sound that bothers you. Its just an instinctual move of one of my hands to whatever power button I need to push to stop the sound from assaulting my ears.
Full article: http://www.avclub.com/articles/anthr...es-morr,98299/


text:
October 21, 2011
Keith Niebuhr
Rivals.com Football Recruiting
Junior receiver Jordan Fieulleteau of Raleigh (N.C.) Wakefield had lofty expectations entering the 2011 season, but even he is surprised by his statistics. According to Fieulleteau (pronounced Fee-all-toe), he has 70 receptions for 1,000 yards and 18 touchdowns in nine games."I felt I'd have a pretty good season, but I never thought I'd be doing this good," Fieulleteau said. ...More... To continue reading this article you must be a member. Sign Up Now!
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$200 Macy's Gift Card<Q107 VIP
Use your points and enter to win a $200 Macy's gift card! Good for in-store or at www.macys.com.
*This is a multi-market contest. Contest ends 3/31/13. Please update your Profile with your contact information including phone number so we may contact you if you win!


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News and Events
Earth Science Department and the Sustainability Committee are sponsoring a speaker Friday 11/1 from 12-1 in S-300.
Dr. Peter Joseph, will focus on the "Climate Crisis" including aspects of science, policy and solutions.
Teaching Sustainability Brown Bags
Join other faculty to discuss ways of incorporating sustainability into all classrooms.
Next event: January 25, 2013 -- 12-1 pm: Pollution in SF Bay
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Monday, 31 January 2011 13:03
New partnership allows consumers to neutralize their carbon footprint right at the pumpWritten by Alterra Hetzel
Carbonfund.org announced today its latest initiative to make it easy and affordable for individuals to reduce their climate impact through the creation of a grassroots partnership with GreenCo, a San-Diego-County-based gas station and mini mart that has created what is believed to be the first ever "pay at the pump" carbon reduction program in the U.S. For an additional five cents per gallon, GreenCo customers now have the opportunity to neutralize the emissions created from the use of fossil fuels. That 5 cents per gallon add-on, which is voluntary for the customer, is then forwarded to Carbonfund.org to support third-party validated carbon reduction projects, such as reforestation in Idaho, wind farms in Texas or truck stop electrification in California. "GreenCo's gasoline prices are competitively low in order to incentivize our customers to choose to add on the 5 cents per gallon right at the point of sale, the pump," GreenCo CEO Robert Warner said. "Then Carbonfund.org can take the proceeds and do what they do best – combat the CO2 emissions that result from fossil fuels and support projects that provide the biggest environmental bang for the buck." The green-and-white gas stations that dot Southern California send a direct message to customers who are concerned about the environmental cost of operating a car. "Feel Better About Fueling" is the GreenCo slogan, and they deliver on that message by empowering drivers to take a grassroots approach to lowering carbon emissions. "We are excited to develop this concept with GreenCo that allows consumers to take at-the-pump action," said Eric Carlson, Carbonfund.org president. "Climate change affects every one of us, and we all must be part of the solution. Programs like GreenCo's are helping individuals reduce emissions today while we transition to a low-carbon future." The average American is responsible for 50,000 pounds of CO2 annually as a result of activities like powering their homes and driving their cars. "If someone buying gas with a credit card is automatically asked by the pump's computer if they want to add on a car wash, why not ask the same customer if they'd like to neutralize their car's carbon footprint by purchasing a carbon offset?" Warner asks. GreenCo hopes to continue to have an impact on climate change by expanding their environmentally unique approach to the local gas and minimart industry throughout the U.S.
Published in carbonfree blog
Latest from Alterra Hetzel
- 2013 Green Inaugural Ball Teams Up with Carbonfund.org
- GoECOlife™ Renews CarbonFree® Certification to Offset Product Emissions
- GSC3020T GoECOlife Vortex Series 30-Sheet Stripcut Paper Shredder
- Forever Cheese Sets the Bar for Carbonfund.org's Earth Day 2012 Promotion
- Carbonfund.org Foundation Debuts For Planet and People Awards


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Posted on 5/7/2012
Raegen Luntz
Thank you to everyone who participated in our drawing for a Kindle Touch! Mr. Robert Griffin of Winston-Salem was our winner. Congratulations!
Customers who changed their notification status from mail or phone to a current email address during the month of April were entered into a drawing to win a free Kindle Touch. A total of 1,595 library customers went green with electronic notifications. The Kernersville Branch received the most entries with 324, followed closely by Central Library with 303, and Reynolda Manor Library with 249.
The giveaway honored National Library Week (April 8-14) and Earth Day (April 22). Customers who were already being notified by email could also participate in the drawing by contacting the library to verify that their email address was up-to-date. The updates flooded in through personal visits, phone calls, emails, requests through Ask Your Librarian, and the online catalog. Again, thank you! Your switch saves staff time and library expense by going green through email.
For more information or to update your account anytime, please stop by your local library branch, call 336-703-BOOK (2665) or email our Ask a Librarian.
4915 Lansing Drive
Winston-Salem, NC 27105
(336) 703-2910
Closed Sunday
10:00 - 9:00 Monday
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text: The NFL's Rooney Rule that mandates teams looking for a new head coach to interview at least one Black candidate today resembles a Peanuts comic strip. Team general managers and owners are like Lucy holding the football, and Black coaches are Charlie Browns watching head-coaching jobs perennially snatched from beneath them under the guise of an inclusive interviewing process. Seven recent head-coach job openings — zero Blacks hired. Andy Reid was hired four days after being fired. Former college coach Chip Kelly met with two teams, returned to Oregon, and falsely told his bosses that he was staying put, then bolted off to Philadelphia to replace Reid. Continue Reading →


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An historic milestone for THI
1,000 LVAD implants and counting, smaller and helping more patients
video platformvideo managementvideo solutionsvideo player
O. H. "Bud" Frazier, MD, on his inspiration for developing treatments for heart failure at the Texas Heart Institute.
The Texas Heart Institute is a world leader in the development, testing and application of heart assist devices. Our goal for the surgical research conducted here is to develop and determine the best assist device to use for each individual patient. Devices may be referred to as mechanical assist devices, ventricular assist devices (VAD), left ventricular assist devices (LVAD), total artificial hearts (TAH), or simply heart pumps.
The adjacent list describes devices currently in use at THI as well as those of historical interest and those in the research and development stages.
Heart assist devices in the news:
April 28, 2014
Surgeon's Career Celebrated Frazier Holds World Record for Heart Transplants, LVADsTexas
Heart Institute surgeon Dr. O.H. "Bud" Frazier, who has performed more
heart transplants and left ventricular assist device implantations that
any other surgeon in the world, was honored at an April 17 dinner
attended by Houston's medical and community leaders. View photos and
read more about the event at CultureMap.
October 12, 2013 CHI St. Luke's Health - Baylor St. Luke's Medical Center Patient Releases 'Heartfelt' Album Widely recognized as one of the top acoustic guitarists in the world, Pete Huttlinger [heart pump recipient] has finally released his highly anticipated, 15-track album named McGuire's Landing that he began working on in 2006. He credits Baylor St. Luke's Medical Center and the Texas Heart Institute with giving him the opportunity to finish what he started. — Texas Medical Center News Online
Watch LVAD recipient Pete Huttlinger jam with Dr. Billy Cohn on YouTube.
February/March 2013 High-Tech Heart Savers These innovative new procedures could save your life. "A team at the Texas Heart Institute [with Dr. William Cohn] has introduced a new device, called a beatless heart, that pushes blood through the body at a steady rate." — The Magazine from AARP
January 23, 2013 Keeping hearts pumping Doctors push the limits of heart-pump technology in an effort to save lives. Dr. Bud Frazier often tells a story about when he was a medical student in the 1960s ... Frazier had this thought: If I can keep a man alive with my hand, why can't we make a pump that we can pull off of the shelf to do the same thing? Dr. Billy Cohn, another physician who works at the cutting edge of heart pump technology, likes to use the history of human flight as an analogy for the evolution in his field. Experimenters in both domains had to give up the idea of bio-mimicry to advance the technology. "It is similar to when man first tried to build a flying machine with flapping wings that mimic the birds. It is obvious now that fixed wings were the way to go," he says. "We think it is the same with the nonpulsatile pump, which, because it has only one moving part, is much more durable." - Houston Chronicle [Photo credit Mayra Beltran]
January 13, 2013Mattress Mack donation brings BiVACOR artificial heart to Houston Australian
engineer Daniel Timm's revolutionary device to be developed at THI. "I
think we're beyond the Kitty Hawk stage with this," - Drs. Bud Frazier
and Billy Cohn. Read Eric Berger's Houston Chronicle article.
January 9, 2013 The
revolutionary artificial heart without a pulse Dr. Bud Frazier has
been working on making an artificial heart since the 1960s. In 2011, Frazier and
his colleague Dr. Billy Cohn implanted the first of a new kind of artificial
heart: one without a pulse. Minnesota Public Radio's The Daily Circuit
talks with guests Dr. Bud Frazier and Dr. Billy Cohn from the Texas Heart
Institute. Listen
. . .
November 20, 2012 FDA Approves HeartWare LVAD for HF The FDA gave the green light for the HeartWare Ventricular Assist System
as a bridge to heart transplantation in patients with heart failure.
"The miniaturized device with an integrated inflow cannula is placed
within the pericardial sac . . . simplifying the surgical insertion,"
said O.H. "Bud" Frazier, MD, of Texas Heart Institute. Read the full story from medpagetoday.com.
July 25, 2012 Texas Mother Bridged to Heart Transplant with SynCardia Total Artificial Heart Excited to Adopt New Baby One Year Later "On Sept. 20, 2011, 39-year-old Shawn Galloway was given new life when she received a donor heart transplant [at Texas Heart Institute in Houston] after 60 days of support with the SynCardia temporary Total Artificial Heart. This September, Galloway and her family will be blessed with new life for a second time." Read the article from PRNewswire.com. Read Shawn Galloway's story at SynCardia.com.
A story of two hearts, a father and a son. Albert and Brian Benoit tell their stories of how an LVAD saved two lives. Watch their story on YouTube. (June 2012).
At TEDMED 2012, Bud Frazier and Billy Cohn of the Texas Heart Institute preview a continuous-flow heart pump with minimal parts that works via a screw pump. Watch the VIDEO on YouTube.
Cameron Engineers, THI researchers collaborate on heart pump Engineers and scientists at Cameron Manufacturing & Engineering have worked with THI researchers in developing a new heart pump. On March 1, 2012, Cameron donated $500,000 to Texas Heart Institute at CHI St. Luke's Health - Baylor St. Luke's Medical Center to develop a prototype heart pump which could save countless lives.


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This classic French style has surely adopted to the modern era well, as proven by the Halloween Baroque Women's Sexy Costume. This is a costume that features a dress with a corset style top. The top of the dress is red, though the rest is black with an intricate gold design on the chest. A red overskirt is included that really adds to the style of the entire outfit. Black sleeves are included that switch to red rapes. Purchase a feather mask to match the costume as well as some thigh highs from our accessories section. This is a costume that is both sexy and stylish, which is exactly what you want on Halloween night. The French style is sure to make a mark on this years Halloween.
Our Price: $39.97
Our Price: $39.99
Our Price: $24.97
Our Price: $29.99


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Take the top spot with Featured Property
- Catapult your property to the top of the search results page for 7 days!
- Maximise interest and enquiries in that crucial first week of marketing.
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- The recommended price is £250, but speak to your agent as costs may vary.
Foxtons, Pinner
33-35 Bridge Street, Pinner, Middlesex HA5 3HR
Call 020 8429 6600 Local call rate


text:
Listed on May/14/2013
Back to the Article
- Year : 2007
- Mileage : 0 Miles
- Location : Pembroke, NH, US
- Aprx Distance : N/A
- Price : $ 10,999
Product Description
At National Powersports most of our bikes are sold fully serviced, detailed and have a nationwide warranty of up to 90-days. We provide more detailed information as well as additional photos on our website, nationalpowersports.net. We have very competitive rates on shipping, offer financing and also take trades! For more information on this bike please give us a call at 800-509-2390 or fill out the Contact the Seller form below.
Company Profile
California Used Motorcycle Inc.
- Contact Name Joseph Fortin
- Tel 603-410-4120
- Fax 603-386-6629
- Address
- City Pembroke
- State New Hampshire
- Country United States
- ZIP/Postal Code 03275


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Make Grouchy Smurf fall in love with you when you sing ooh la la in our Girl's Vexy Smurf Costume. Tell Gargamel to complete his own mission, you've just found that special one and your ready to join the smurf village. This outfit features Vexy signature grey hat that every naughty smurf must wear. A long sleeved white shirt lays under a purple and pink striped tank top. The included purple skirt features a black lace fabric overlaying it. Attached to the skirt is a yellow belt with large purple circle in the center. Black tights and two black shoe coverings are also included with this costume. Tell Smurfette she is no longer the only girl in the village! To complete this look your going to need a black wig and face paint, sold separately here.
Our Price: $3.97
Our Price: $3.99
Our Price: $2.99
Our Price: $11.99


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Among their many innovations, the ancient Romans were the first life insurance policy holders. Groups called Fratres, or burial clubs, established a pay-in system to establish a fund to cover the funerals of the club members. In addition, the "policies" often included funds to help the surviving family members with living expenses.
In 1735, The Friendly Society was opened in South Carolina as the first insurance company in America. Originally conceived for the "Mutual Insuring of Houses against Fire," the group eventually started a fund to provide members of the society with money for funeral expenses and to help the member's family with costs after his passing. Thus, the first ever life insurance policies in the US were issued. The first term life insurance company was established by an order of Presbyterian ministers in Philadelphia in 1759. The church was interested in insuring the minister only during his time of service.
As people's needs changed, so did life insurance. Today, there are two major types of life insurance—term life insurance and whole life insurance. Both are designed to cover expenses after the death of an individual. Term life insurance policies insure the person for a specific period of time. Whole life insurance, on the other hand, provides coverage no matter when the person dies as long as the policy premium is paid.
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In today's economy, everyone has a budget. Whole life insurance premiums tend to be more expensive, yet more consistent throughout the insured's life. Part of this premium goes toward the cash value of the policy that can accrue dividends through bonds or money market accounts, making it an easy, safe investment. However, these policies come with high fees and commissions.
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text:
May 6, 2016
CHARLOTTE (AP) -- AAA Carolinas thinks a 16-cent drop in gas prices and a forecast of pleasant weather could lead motorists to do some traveling during the Easter weekend.
Since peaking at $3.80 on Feb. 22, the average cost of a gallon of gas in North Carolina has fallen to $3.64.
This year, the increase occurred earlier than usual, rising 58 cents from $3.22 on Dec. 20 to $3.80 on Feb. 22, before trending back downward.
The Fayetteville area has the highest-priced gasoline in North Carolina at $3.68. The least expensive gas in the state is in High Point at $3.56.
Although the Easter holiday isn't traditionally a heavy travel weekend, many North Carolina schools are on spring break, which increases traffic congestion and demand for gas.
Copyright 2016 by The Associated Press. All Rights Reserved.
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The Sims
From Uncyclopedia, the content-free encyclopedia
"The game that gives new meaning to the term 'broken home'."
The Sims is a debatably successful series of video games, TV shows and mobile ringtones, all of which were created by Electronic Arts in order to extract massive amounts of money from obsessed fans' wallets. The gameplay revolves around an overwhelmingly realistic simulation of the drudgery that is urban existence with metaphysical connotations of an epic Schrodinger-esque scale. Or not. Whilst there is no real 'aim' in the game (technically proving it useless), the player is granted control over a household of computer-generated lifeforms, or "Sims", and live their life for them. Critics say that this element of "live a better life than your own" is what made the games a success, along with the ability to torture and eventually kill them. The first game, itself titled The Sims, was created by lead game designer, Will Wright, and released in February 2000. It won numerous awards, such as Worst Game of the Year and Ugliest Graphics, prompting EA to make a sequel, which won more awards. This rather monotonous cycle makes up the history of the series.
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GameplayIn the first game, the gameplay was supposed to consist of crashing to the desktop every five minutes (this was a tried and tested formula in the games buisness). After receiving multiple complaints, Will Wright released the following statement: "The fact that you have 10 gigabytes of custom content, most of it hacked objects, has nothing to do with it, although an, erm, bug in the game prevents the interaction tree for 'Function - DeskCrash' to always return as $FALSE. This means that the interaction, 'Function - SUPER SYSTEM CRASH!', is always called instead." As most players tried to decode Wright's complicated computer lingo, others accepted the so called bug and continued playing.
Wright later announced that if you did happen to get The Sims up and running for more than five minutes (this does not include the loading screens which take up thirty minutes), you would be instantly addicted and would spend all your time trapping the characters in the houses you painstakingly built for them using an array of cheat codes and attempting to make Sims that look like your boss and kill them but ultimately failing, as all Sim characters look the same.
Once The Sims 2 was released, players discovered a moderately glitch-free version of the original. They were instantly hooked on the ability to do everything the first $20 they had paid was supposed to give them, and then some. In The Sims and its subsequent incarnations, gameplay is divided into three modes: Labor mode, Consumer mode and Die mode. The most popular mode, Die mode, is the one in which players gleefully kill their lovingly crafted Sims in a variety of unsettling and grisly manners. Consumer mode allows Sims to spend irregularly audited Simeoleons (the currency in the game) on authenticated Will Wright merchandise. Entering Labor mode loads spyware onto your computer, then allows players to erect labrynthine gauntlets for which the cattle-like Sims are lead to slaughter. Fans have praised this simple yet straight-forward setup.
The Sims
Created in 2000, the original The Sims was instantly a fan favorite. Its loading screens and crashes excited players, and, of course, this lead to expansion packs. The graphics consisted of an isometric landscape with box-like polygon Sims warily navigating their hellish purgatory.
Expansion packs
Expansion packs are accessory discs which promise to add something to the game. Each expansion pack enhanced the game with more confusing actions and different supernatural phenomena that rather bent Maxis' absurd definition of the word "simulation". These additions helped supply an exponentially accumulating library of game-crashing bugs and errors. The primary gist of these expansion packs was to generally charge people full price for content which was unusable without the base game, thereby making Maxis and EA ludicrous amounts of money on an embarrassingly shaky premise. The Sims' expansion packs were advertised as being able to turn your computer into a sauna. Despite being unable to do this, they fufilled their original purpose: making Will Wright richer (until he would sell the rights to Electronic Arts for the sequel).
The following list describes each of the expansion packs for the first game, in the order of when the abominations were first released.
- Livin' Large - This first expansion pack, which also displayed Maxis's alleged feelings for obese people, lets Sims have "fun". This was entirely new to the game, since in the base game children usually stayed kids forever, going to school even on Saturdays and Sundays for the rest of their shitty, worthless lives, and the adults were doomed to a life of social failure and glass ceilings. Also, this expansion pack gives you the chance to concoct slimy green potions that make your Sims feel horrible and get fined by the Nuclear Chemicals Department.
- House Party - This lets your Sims have chaotic lives every single night throwing totally disastrous parties, and depriving them of friends, with the possible exception of a lone mime. The pack's slogan was "Live your life all over again!" Drunken orgies moderated by dance cages and obnoxious lights allowed players to turn their Sims' very homes into virtual euro-gay discotheques.
- Hot Date - One of the only few expansion packs where Sims can actually leave their dismal homes and go to boring destinations and have terrible dates that barely affect their hopeless love lives. This would be a turning point for Maxis, as it provided their design team with excuses for even more loading screens, a trend which would continue to this very day.
- Vacation - Sims get to go to a place where the beach, the forest, and the snow-capped mountains are so close to each other, that it's geographically unfeasible. Also, they get to waste money on unreasonably-priced hotels and rigged carnival games with useless souvenirs. In fact, it is more relaxing for your Sims to stay home instead (until they set it on fire). This gave players something to do with the billions of Simoleons they'd racked up via cheating until this expansion pack was finally released, by blowing it on expensive hotel rooms to trash like celebrities.
- Unleashed - Ahhh. Finally, the people at Maxis thought of enlarging the neighborhood, and this is the only expansion pack where you can have shops in your own village without having to go out somewhere else. Gardening has been introduced here, to let your Sims eat nothing other than rodent-infested, maggoty harvests and sell them at the vegetable stands for ridiculous prices. Also, you can have cats and dogs as pets here, but you cannot control them, meaning that your Sims will get their garden full of excretement from neighbouring pets forever and woken each and every night by raccoons eating out of their garbage.
- Superstar - With this expansion pack, Will Wright and the folks at Maxis decided to torture the players even more by boosting their Sims' status to 'celebrity'. However, they just couldn't abandon their trademark Sims-lives-suck formula, and so in this pack your Sims will get chased by obsessed fans everywhere and live their miserable life berating every single one of them. Your Sim can also act out terrible B-movies to further simulate the Hollywood industry of LARPing.
- Makin' Magic - This pack was criticised for being too 'whacky', although it probably seemed like a good idea whilst being pitched: "Jump into a hole and choose from three magical destinations: clown, haunted, and forest. Have a difficult time as you collect all the items needed to concoct useless spells. Also, charms can only be used thrice and are a waste of space in your home. Well, the bright side is that it is here when you can finally make your children grow with the "Age of Instant" spell, but they turn into headless adults who get neglected, as they can not be selected as active characters and then die. Oh, and you can also grow a beanstalk here that allows you to climb up and see Will Wright." Nevertheless, the pack sold out soon, mainly because of rapid fan-related consumption.
- Give Will Wright More Money - The famed series of Sims 1 expansion packs that actually don't advance or improve gameplay at all ended with Give Will Wright More Money, a pack that does nothing whatsoever as claimed on the box, but really hacks into players' bank accounts. Also known as the "fucking waste of $30" expansion pack, critics have often dismissed it from their reviews as "stupid". However, Will Wright himself stongly encourages people to buy it.
The Sims 2
The Sims 2 was an alternate reality created by Will Wright in 2004 as an "improved" version of The Sims. Electronic Arts originally intended for The Sims 2 to be a means of communication with space aliens, but based on the information in this game, the aliens decided we were not a particularly intelligent species and focused their efforts elsewhere.
Since then, The Sims 2 has been turned into an amusement park for the 12-17 year-old AOL crowd, usually teenage girls who can't curb their desire for purchasing things and lonely middle-aged house mothers who don't know/refuse to learn how to play anything else but similarly desire crass consumerism. The Sims 2 features a new fully three-dimensional universe, advertised as giving players the opportunity to make more detailed Sims who resemble their friends, families and teachers for the purposes of sexing or killing them.
The Sims 2 is filled with addicting qualities like the ability to have lesbian Sims make out. Surprisingly enough, the lesbian angle has recruited a lot of girl gamers, a connection not many would have suspected. Some of the other new features which the Sims 2 offered in its base game was aging and memories, because nothing sells like the crushing ennui of growing old and being relentlessly reminded of past episodes where Dad drowned in the pool and Mom had an affair with the pizza delivery guy.
Expansion Packs
The Sims 2 is notorious for being the main transition from Maxis' quaint naivete to Electronic Arts' hoary abbatoir, leading down to an underworld nexus of their own devising. As such, it was no surprise then that the Sims 2 offered even more Expansion Packs under an even looser guise of charging people the same amount of money for progressively less in return. This was, in actuality, an essential move as the Sims 2 base game provided far less content at its release than The Sims had with its full array of expansion packs available at the time.
This list is only a handful of the many expansion packs sold by EA.
- University - Right away, the first expansion pack seeks to get players as far away from their Sims' homes as possible and send teens off to one of three colleges, none of which players will have time to explore in the hectic schedules of lecture classes that last all day and night and final exams every three days. The full experience of university life is here to depress players: eating ramen noodles for three meals a day, fraternity hazing, bad haircuts and spending the rest of their lives in debt. They can even burn their favorite teddy bear in a bonfire. To cheer each other up, Sims undergoing the torture that is University can dance around naked with the new "Streak" interaction and/or perform school cheers, which are well received by their school's mascot, the horny cow. Once they graduate, alumni Sims are allowed an insider list at specific jobs that only advanced education can get you such as Paranormal Research, which usually leads to Researcher Sims getting abducted and probed by aliens. This pack also introduces the Resurrect-a-Phone, that allows the player to resurrect and continue to torture their Sims by means of sleep deprivation or turning them into zombies.
- Nightlife - Maxis' most soul-crushing expansion pack enables players' Sims to go to nightclubs and attempt to get laid (but this is impossible without the aid of hacking), get drunk and get arrested for disorderly conduct. Sims can also "drive" automatic cars that not only allow their driver to fall asleep at the wheel without crashing (as well as talk on the cell phone they bought in University), but take six hours to arrive at any destination, provided that destination is in the same neighborhood. Sims are encouraged to become vampires and bite Mrs. Crumplebottom, who not only retaliates by soundly whipping the Sim with her purse, but also crashing the game.
- Pets - An expansion pack which creates Sim pets, and is identical to the Unleashed expansion pack released five years earlier (for the previous incarnation of the game). These pets come in all colors, and delight in destroying furniture, peeing inside the house, yowling, digging holes in the yard, howling, eating garbage, bringing fleas into the house, rolling in filth, disobeying commands, attacking their owners, and spreading lycanthropy. The slogan is "Once again, just like the real thing!"
- Open For Business - This pack lets Sims go bankrupt while they lose all their friends and become social outcasts trying to run their own businesses (like in real life) in exchange for shiny badges (unlike real life). Sims can experience all the fun and excitement of a minimum wage retail job (at the same time they're supposed to be in school), including handling upset customers, shelf stocking, and keeping the bathrooms clean. Your lonely Sims will no longer be lonely now that they have the new ability to make droids known as SexBots. They cook, clean and they won't laugh when you tell them you're going to Woohoo them up.
- Seasons - Seasons introduces weather, but mainly overblown hail, to the game. New activities like gardening, fishing, raking leaves, and being struck by lightning are thrown in to make it seem like the also overblown price tag is not too big. Sims love being struck by lightning, so they spend as much time outdoors in the hot tub and splashing in rainy puddles during thunderstorms as possible. The new juicer object enables Sims to enjoy tasty treats like pureed freshly-caught boot juice. Fresh-caught boot is also delicious grilled, boiled, baked, and fried, as it would be a terrible waste to simply hang this culinary delight on the wall as a trophy.
- Bon Voyage - Allows your Sims to go on vacation, just like they did five years earlier in The Sims Vacation, so that they can spend more money than they have on hotel lodging, get pick-pocketed, stung by bees, para-sail UNDER a flock of seagulls (with predictable results), contract a case of poison ivy, and return from the vacation with jet lag. The main feature of Bon Voyage is the five-hundred-percent more loading screens.
- Free Time - This expansion pack was originally known as "Get a Life" to remind the player that there really IS more to life than this game. In case the hardcore Sims-addicted player has forgotten about activities outside the game, this expansion pack features activities such as sewing, basketball, pottery, restoring old cars, blogging, and new careers. Of course, for most Sims, there is no such thing as free time between school/work, sleeping, and struggling to raise their mood score, which is still more rewarding than any of those pissant activities, though.
- Apartment Life - An expansion pack which comes with more useless junk, including a deadly Murphy bed that can kill your Sim (just like in real life). And if that's not enough, it comes with witches, that can purposely make a Sim be chased by bees. Players can enjoy having their underwear drawer rooted through by creepy serial-killer butane-addict landlords (are there any other kind?), woken up at three in the morning by neighbor Sims having noisy se...um, Woohooing, and of course pestilence spreads much quicker among Sims living in such disturbingly close and confined quarters. On the plus side, if your Sim's low on money to buy food, they can always eat a roommate (as opposed to buying groceries, again just like in real life).
- Hobo Life/Homeless - Originally designed as a simulator for future high school graduates but rejected as it broke EA's "No Kindness" rule, Sims can leave home and take it to the streets. They can beg for money, bathe in a pond, and eat out of a dumpster, and get new careers like giving blowjobs behind the local K-Mart for $5, going to prison and dropping pants for money. Includes special objects such as the plastic bag, the shopping cart and the cardboard box.
- Nuclear Holocaust - Comes with melt-down nuclear power plant neighborhood decoration which turns neighbourhoods a nice shade of green, hazardous waste barrels, and glowing uranium rods. This expansion pack modifies your game so that the showers and tubs are unusable in radioactive neighborhoods. Iin neighborhoods with the meltdown event enabled, flowers and plants will not grow, Sims with less than 10 body skill cannot leave the house except to go to work or school, and killer zombies created at random roam the neighborhood and attack citizens. Delivery people are on strike, and refuse to visit radioactive neighborhoods. Manual typewriters have replaced computers, since nothing electronic works except battery-powered radios. The mafia is more active than usual however, and takes 10% of everyone's take-home pay away every week. Elders in radioactive neighborhoods automatically become senile and are no longer under the user's control.
Stuff Packs
In case fans' hard drives weren't full and wallets weren't empty yet, a 2003 EA brainstorming session came out with "stuff packs" that don't really do anything except add more fancy stuff to "update" your Sim's homes with.
- Romance Stuff - This pack is geared towards older players with items such as the vibrating bed, a new "super-WooHoo" interaction, hundreds of new outfits (including the "skinny dip" swimsuit), and many objects (such as dance poles) to support various alternative lifestyles. The censor bars that come when Sims do *stuff* are now out. In addition, the Sims are more anatomically correct in this version, so you can look at your Sims shower, and it feels the same as when you peek at someone taking a shower in real life.
- IKEA Stuff - In the pursuit of commercial sponsorship, EA created the IKEA expansion pack. All the new objects come packed and your Sims must assemble them. If a Sim with low Mechanical skill attempts to assemble an item, the Sim risks injury and/or death.
- Mansion and Garden Stuff - This stuff pack was deliberately designed to confuse users when their Apartment Life CD "stopped working" with the error message "wrong CD inserted, insert Mansion and Garden Stuff". Only a few players figured out that the game required this Stuff pack CD to continue playing instead of the Apartment Life CD. This stuff pack contains build-mode objects and buy-mode objects that are unaffordable to any Sims except the ones with mafia connections.
Now that Will Wright had realized how superficial Sims really are, he devised something to give Sims more depth and personality. That would be aspirations, and there are 8 of them, namely:
- Family Aspiration - Sims with this aspiration crave to have a lot of crotchfruit, whom they will also 'do it' with.
- Romance Aspiration - Sims with this aspiration crave to become sluts by Woohooing up with more than one person, although this is a very difficult task in the game.
- Murder Aspiration - The Taxi Driver of aspirations. Involves a lot of eating other Sims and being fired from work for throwing a hand grenade into Accounting.
- Knowledge Aspiration - Sims with this aspiration crave to be annoying know-it-alls.
- Fortune Aspiration - Sims with this aspiration crave to, well, get rich. Nuff said.
- Popularity Aspiration - Sims with this aspiration crave disaster. They love to throw parties that can cause anarchy and chaos.
- Pleasure Aspiration - Sims with this aspiration crave happiness, but will be sad as they can never get it. They are already beginning to realize, little by little, that they can never attain true happiness as with true happiness should come freedom.
- Grilled Cheese Aspiration - Sims with this aspiration crave to eat grilled cheese sandwiches all the time and talk about it. This stuff writes itself, folks.
The Sims 3The Sims 3, also known as "The Sims 3: Ubercrash", is once again the same concept as the previous games, but with hazier graphics and a higher price. Having the innovative idea of one seamless neighbourhood shows that the morons at EA realized that four hours worth of LOADING PLEASANTVIEW then LOADING THE SMITH FAMILY wasn't a good idea. The game is much better than that as it simply does not work at all, as the RAM needed to process an entire neighbourhood with several hundred lives living simultaneously amounts to the number of atoms in the Sun.
With advances in computing making the game possible to play with a brand new computer, it was necessary to raise the bar by adding more features, and therefore more requirements for the game so that it would bring a new computer to its knees as well. First, EA Games sold a multitude of new objects, Sim clothing, and building features in their online store so that the "sensible" Sim addict must spend ALL THEIR MONEY getting ALL of the new sets NOW, never mind trivial things like rent, real life clothing, real life utilities and insurance. Players can also spend REAL LIFE MONEY on FAKE LIFE OBJECTS by visiting the store website and shelling out hard-earned cash on a fucking video game chair made up of 1s and 0s. This is also plagiarism as far as Second Life is concerned.
Realizing that most experienced Sim players had mastered the idea of "aspirations" of Sims 2, EA decided to confuse players by substituting "Moodlets", "Wishes", and "Lifetime Score" for aspirations. Now, the Sims could be in a bad mood even if their needs were met, causing them to refuse to do what the player wants, for instance, just because they had a bad conversation with another Sim, or a run-in with a mummy.
Expansion Packs
Money-hungry EA released a swathe of expansion packs for The Sims 3. They were marketed as having "better (title) quality than the previous packs".
- World Adventures - The first expansion pack is near identical to The Sims' Vacation and The Sims 2's Bon Voyage. It once again adds three new vacation neighborhoods for Sims to spend their money on, although the official description differs slightly: "Now your Sims can enjoy the rich vastness that other cultures have to offer, such as bestiality and bigotry. The experience becomes even more real as your Sims can contract such exciting diseases from traveling such as syphilis and cholera. Your Sims may die when terrorists hijack their airplane, but on the bright side it's never been easier to catch STDs now that your Sims can purchase mail-order brides from abroad! Buy now!" Each new country has something to offer for Sims: France offers the "Smells Like Feet" Moodlet, Homosexual WooHoo, Alcoholism, and booby-trapped mansions. Egypt offers Death by Drinking Water, Death by Terrorist, "Savaged by Crocodiles" Moodlet, and the Mummy Curse. China offers Death by Yakuza (Sims disappear after travelling to China), Martial Arts Training Dummies that fight back, and the "Government Interrogation" Rabbithole. New Bugs introduced in World Adventures: Pools become invisible, Sims cannot visit stores to buy food or books anymore, and Egypt is infested with Scarab Beetles.
- Late Night - This pack gives hopeless unloved Sims a chance to maybe actually have a life after dark. The additions of hot tubs, dance floors and party machines mean that now the game crashes without fail. And if that wasn't enough, Sims can now turn into vampires who get lynched by hordes of angry people with garlic and burn in the sunlight if they leave their homes during the day. On the plus side, you can make Edward Cullen Sims and kill them off repeatedly. New Skill: Alcoholism Enabler. New Creature: Ravers, Woody Allen. New Bugs: Less bugs in favor of whopping great lag for Cities. Rumor has it that the Sim vampire spiders got greedy and ate the bugs, then gummed up the works with their sticky webs.
- Ambitions - Sims are now able to create robots, and as if EA hadn't sucked all the fun out of the game already, they have to do laundry too! You can also make tattoos for Sims with low self-esteem. Sims can now be self-employed losers by selling dirty paintings or erotic literature or even just rude sculptures like penis topiaries. There are pawn shops however, which can be vital for families with too many children in them. New Bugs: Collectibles no longer spawn, Sims no longer attend work on their own, Ghosts no longer return to their graves.
- The Next Generations - As if Woody Allen in Late Night wasn't enough, pedophilia abounds as children and teenagers get revamps and can now join after-school clubs, like Dungeons and Dragons or Glee Club. Also, they can now remember and create embarrassing or messy moments. Yes, that is the entire extent of this expansion pack. EA included a message with the pack's CD case, saying that advanced players should make mods themselves to fix the exponentially multiplying bugs abound in the software they dare charge money for and then require you to get patched in order to play it. New Bugs: Memories spawn five times over, Photography now freezes your Sims.
- Pets - Pets once again return to Sims after being left out of the base game. To further appeal to women's inherent lust for bestiality, horses will now be a molestable animal in this expansion. Bugs? Those are just the special features! Sadly, this expansion does not include creatures like griffins, centaurs, and dragons. Rumor has it that they were omitted deliberately to include in a future expansion pack for Sims Medieval, to boost sales for that game. But EA fans, never fear, your Sim can now ride Unicorns! Yes, these magical animals shoot fire out of their hooves and have the ability to kill plants with sparkles - because the Sims is all about real life events.
- Showtime - Following the trend of promoting a popular rock star, this expansion pack was originally inspired by one of Katy Perry's albums. Fireworks shooting out from the Sims bodies were not included, since that already happens when Sims woohoo. In this expansion pack, Sims can make fools of themselves on stage by becoming an Acrobat, Singer, or Magician, usually resulting in them getting booed off the stage. The DJ career also returns so that they can annoy other Sims on the dance floor by playing the Macarena. Showtime also comes with a new 'town', which is a replica of every other town in the game, but this time it has palm trees (this contributes to $15 of the game's price). It also comes with new venues, which are designed to be too big to fit in preexisting "towns".
- Supernatural - This expansion pack stretches the "play with life" meme beyond its limits by adding werewolves, fairies and witches, and if that wasn't enough, sims will be attacked by a swarm of zombies every full moon to make their lives even more miserable. Fortunately, the zombies cannot enter the sims houses, so sims can stay indoors and eat a quick meal of brain freeze to torment the zombies outside. A feature was added to the options menu that allows players to disable certain features from expansion packs, rendering them a complete waste of money. This expansion pack also contains a talking mirror, which is on the floor and not on the wall, ruining the whole rhyme.
- Seasons - Planned to be released in November 2012, this expansion will create more lags and game crashes than ever before through weather effects! EA originally planned to include the features of this in the base game, but decided to delay it as a way of stuffing their wallets with more money by leaving the best for last.
Stuff Packs
Stuff packs are designed to reinforce the recurring concept of never-ending commercialism in this game. Like most stuff advertised on television, they promise much, but once you have it, you find it strangely unsatisfying after a while.
- High End Loft Stuff - EA admitted that the bathrooms and kitchens that came with the base game were boring, and put out this stuff pack to make the kitchen and bathrooms more attractive. Fortunately for Sim people, they don't have to do WITHOUT a kitchen or bathroom in order to update them since time stops during the renovation, as opposed to having to watch the floor and walls be torn up, new wiring and lighting put in, and pay good money just to get rid of that old energy inefficient fridge/freezer, dishwasher, and construction debris. (In the Sims 3, the dump doesn't charge a disposal fee, and remarkably doesn't fill up immediately.)
- Fast Lane Stuff - Deciding that there wasn't enough interesting stuff for young Sim boys to furnish their rooms with, EA created this stuff pack so that Sim boys could aspire to be race car drivers. Unfortunately, there are no such things as actual race cars or race tracks in the Sims, but apparently this myth is encouraged among young Sims, similarly to Santa Claus or the tooth fairy. On the bright side, there are some new cars for adult Sims to use, but again, none of them are race cars, and they don't get their Sims to their destinations any faster.
- Barnacle Bay - This stuff pack was designed as a practical joke to fool players who expected a DVD in the case, for when they opened it, there was none! The player might as well have simply have bought it as a digital download, since that is all this stuff pack is anyways. This pirate themed stuff pack includes a shipwrecked ship that Sims cannot visit, pirate clothes, and a new neighborhood in which all the Sims talk with a pirate accent, but the player cannot tell since they are still speaking Simlish. This stuff pack also requires a game update, but unlike the other stuff packs that come on DVDs, does not manually update your game. Instead, if the automatic game updater is broken, the player must buy the next stuff pack first, then install this content afterwards.
- Outdoor Living Stuff - Responding to complaints from players that square pools were boring, EA games added curved pools. Unfortunately, sharks and piranhas were not included. Also, for your rich Sims who inherited lots of simoleons, there is lots of yard improvement stuff, including a new outdoor stove, wrought ironwork to keep poor Sims from gawking in their windows, and new Sim fashions to clutter their closet with. Oddly enough, Sims give money to charity, but never clothing or household items. They also never hold garage sales, but mysteriously never have any difficulty selling old items.
Create A Crappy World
Now players can enjoy an overly convoluted tool for creating their own neighborhoods in Sims 3 which even more lagging and computer-crashing power than the Sims 3 game itself! All the rigorous excitement of sitting for hours, placing walls, trying to get roads to line up or curve correctly, and just figuring out how the damn thing works in the first frigging place may detract from the less fun time of just playing the damn game already. As if the creating tool isn't more complicated than it should ever need to be in the first place, players can texture entire neighborhoods in pornography even though they won't show up in high resolution in-game (which would likely crash it anyway), they can also benefit from the reward of days of grueling tediousness only to find their Sim can't fucking figure out how to drive to their job at the graveyard. This does allow for the more "mature" players to distribute penis-shaped neighborhoods with inaccurate screenshots. Oh, the hilarity to be found on the Sims 3 website!
The Sims Social
First introduced as a ripoff of Kudos, then withdrawn within a month, the Sims Social was reinvented as a Facebook game. You win the game by spamming all your friends to beg for things like frying pans, mixing bowls, fury, cheese, speech bubbles and paintbrushes, then skilling up your Sim higher than your friends Sims, building a house larger than your friends Sims (three of your Facebook friends must help to build each room), furnishing the house with holiday or themed items from expired goals that are later stored when they become useless, and having as many Sim neighbors as possible (encouraging the player to Facebook "friend" strangers from the forums or create a second gaming Facebook account for self-gifting rather than alienate their real friends).
Gameplay is very much like the original Sims game for PC/Mac, except that there is no way to kill off your Sim except for blocking the application or closing your Facebook account. Also, your character has much more limited clothing items, you cannot rotate your entire house view, the artwork is more cartoon-like, and the face and hair are customizable without changing the entire head and can be changed without resorting to third party hacks. Like Sims 2 and Sims 3, you can change the tops and bottoms without changing the whole outfit, but you can also change the accessories, socks and shoes. You can also select personality traits for your Sim (such as Ninja or Insane). Finally, like the rest of the Sims series, you can choose your relationship with other Sims by your interactions with them, but the other player must approve of any relationships greater than "Friends". You can also bore your Facebook friends with which activities your Sims did together (whether it be watching TV, dancing, or woo-hooing). Mirroring life in a poor economy, Sims in the Sims Social all start out either self-employed or unemployed since none of the other companies are hiring. However, they can earn money for almost any activity, including making their own bed or repairing their own electronics. This is fortunate since they are not allowed to have roommates in the game, nor to live with their parents. Recent careers added, like artist or musician, let the player make a career of the game by requiring them to come back in a few to several hours to complete a task. These careers, along with gardening on four small garden plots, enable your Sim to actually lose money on a regular basis by the player forgetting to return in time. Not that the money actually does much to help your Sims with their goals. Like most Facebook game money (except the kind purchased with real money), it is relatively easy to earn with time, but mostly worthless in the context of the game, since you can't buy ingredients, building materials or energy with it.
Like most Facebook simulation games, the graphics lag, the theme and goals change weekly, and there is a reward for coming back to play every day. However, eventually it gets harder and harder to level up or meet theme goals without Facebook-friending lots of strangers (or alternatively, your entire high school's graduating class) or spending lots of real-life money to meet the game's goals. Odds are, some of the strangers will be far ahead you at your game, and they will typically be the ones spending money on the game or with another set of friends who spend money on the game. Either way, its a money maker for the game makers, and Facebook which of course gets its cut of the Facebook game credits.
The Sims 4: In Real Life
"Wow, it's like you're inside the game yourself!"
"Mogi mogi mogi."
"Can this even be called a game? It seems so real that you can hardly even believe that it is a game!"
"Even with the updated graphics the game still plays like a potato."
The Sims 4 will be released in an estimated four years from now and will be called "The Sims 4: In Real Life". It will take computer game realism to a completely new level. Here, everything will have become so realistic that you'll be able to play in the real world, without even using a computer! There is no need to install it as it is exactly like the real world anyway, and can be played in it. It will be highly detailed and you'll be able to do anything that you've done in The Sims and The Sims 2 and more, such as making and meeting friends, educate yourself, doing various physical exercises, eating food and drinking beer, torture complete strangers by singing karaoke off-key, get yourself a girlfriend/boyfriend, get married, vandalizing Wikipedia, start a family, buy a car, get a loan, get insurance and so on with all those other worthless activities for wasting time. In fact, it's also possible to turn on your computer - in the game - and actually playing another completely different computer game at the exact same as playing "TS4 - IRL", leading to a multi-layered reality! The soundtrack as well as the manual for the game will be the track "We Want Your Soul" by Adam Freeland, played constantly in an endless loop to tell you what you need to do. Since the game is so extremely realistic, there is no need for using Sim characters in it, as you can be your own main character and play as yourself. It will be feature ultra-realistic, authentic tastes and smells for all the food and drinks you consume inside the game. It should be remembered also that since the game is so extremely realistic and will take place in the real world, it's actually possible to hurt yourself as well as other Sims while playing it, so extreme caution is advised. In addition, the regular crashes can be fatal.
By the way, you can no longer get the option to restart the game without saving if ever something bad happens. The game gets saved every split-second. If the game crashes, wait another lifetime and start again.
Breaking News: Some nerd has gone and made a time machine, to tell you that as of 2015, Sims will have taken over the world. He has advised you to start mass-producing those damn green diamond things now, and start practicing your Simlish!
Sims Website
The gathering spot for "Simmers" (l337 in their native language). The forum is one of the top Internet sites for n00bs, trolls and MySpace Whores. Sad people from around the world "post" threads about things that no-one gives two shits about:
- Toddler pics - What have your Sims been doing to you lately? By P.I.Staker - The Simmer Below Me! - Sims 3 Discussion Thread: Cookies available! - ZOMFG! Found Bella!!!!!11111 - It's so annoying! - Picture Thread! - Like our Facebook page! Stickers available for Over 9000 likes!!!!! - Question - Food Fight! - I hate Sims 3!!!! My family moved away!!!Sims look lk clay!!!11!1 - Wots a Legacy????**benes** - it is so kewl! - Shoes!!!!!!! - THE CAKE IS A LIE!!!!! - 70s 80s & 90s - Why won't my custom content work now I patched my game?
The currency on the Sims 2 website was known as "benes". Simmers worked their asses off trying to earn these for a change in their rank of pixelated hex codes (supposedly known as "l337 Uber Sims"). It takes a long time for some people to earn this rank, yet others (who wishes not to be named) have done it in less than a year. Sad. Almost nobody visits the Sims 2 website anymore.
The community is ruled by the tyrannical dictatorship of "Simmasters" and "Maxoids" who rule with perma-bans. If anything is posted that hints at life, you get banned. However, "Simmers" are known to worship their dictators like a bunch of little creeps, saying things like, "OMG thank you for disposing of the troll! Peace has been restored to our humble communion!" Then they have a food fight, which is completely pointless since there is no food involved. As Johnny Rotten said, "This is no fun - at all".
The website has been compared to the likes of Birmingham, MySpace and Russia.
The Sims Themselves
The Sims themselves can be found at home, alone, often acting incredibly retarded (just like real people). Sims enjoy moving into perfectly decent homes, that were painstakingly built to provide for their every whim, and like most people, burn it down while cooking mac and cheese, or else rendered horribly ugly and awkward when you have to build a new box on the side of your house to fit your new crotch-droppings in. While the cooker and family members are burning, some undeniable force tells them to leave. However after exiting the house they refuse to further comply and return to the fire's aid. Sims will often stand near, point at, and yes, yell at the fire, in what is assumed to be an attempt to egg the fire on. Occasionally, the Sim will let its guard down and walk out of the house uncommanded. Soon however, the clever bastard will realize that he is in no danger and run back into the inferno, to continue its pointless screaming. After about 36 hours of this repetition (in Sim time) they die, much to the frustration of the confused and annoyed gamer, who didn't save since three hours ago and will not ever be able to recreate the house just how he had it.
Most Sims have unique realistic eyes. They are bland and plain, and have a peculiar glint. This usually freaks people out. Their fingers are square and stubby and only men have nipples, because all Sim men are, in fact, ludicrously homosexual. All of them completely lack body hair, or other sexual organs for that matter. This has caused much debate amongst gamers.
In recent years, Custom Content has caused Sims to grow genitals, smoke weed, get red eyes, masturbate, and have strangely detailed sex (woohoo-ing was so realistic though, I mean, everyone shoots fireworks out of their penis when they have sex, only to get out of bed and have a floating purple thing grinning above your head, no doubt jerking off to you). These things are seen as bizarre to Sims.
How to Kill Your Sims
'Cause well, lets face it, it's the most fun you can have on that game.
- Order the Sims to get into the swimming pool, take away the ladder and watch them drown...(only works with Sims 1 and 2)
- Lock them in a empty, doorless room and watch them starve...
- Lock them in a doorless kitchen, order them to cook until they start a fire, then watch them burn... cos, they can't run!. No seriously, they scream at the fire because that makes fires go out. Doesn't it, retarded sim I spent like a whole day perfecting? HUH? You just had to have that bloody turkey...
- Turn the game off. Thus wiping out their current existence. Muahahahahaaaa...
- Pick a sim with low mechanical skill and have him/her repair a television (preferably when hungry), then watch as they electrocute themselves.
- If using Sims 2, use the Noodlesoother, Energizer, or Elixir of Life as an elder, when in deep red low aspiration.
- 99.99% of sims too are too lazy to even wash their dishes, so this can kill them when flies begin to infest their kitchen that should be condemned by the Toxic Waste Department and devours them...
- If/when you get University, they can be eaten by cowplants. Which is wicked fun, albeit a bit TOO easy, since your neighbors will invariably die when you're off getting a beer.
- Downloading a weapon and having one sim shoot another is always fun too! Made even better if the Sim holding the gun is you while the one you are shooting is one of your enemies :)
- With Sims 2 Apartment Life you can lower your Sims needs, and hope they get crushed by a Murphy bed...
- Scare them to death! (If this freaking does not work, they'll just pee on their selves and perhaps die of embarrassment instead.)
- Lie down on the grass and stargaze until a satellite crashes down on them. Oh, and don't forget... the satellite sells for $2000, which is more valuable than the retarded sim's life itself.
- Sims 2: Make the Sims run around with scissors in hand like moronic retards and wait for them to fall to the ground and stab themselves with scissors. If there are many other sims in the house, they are also even stupider as they gather around this sim and weep simultaneously (when they are also playing with the scissors). That will teach the most retarded family in the face of the universe not to run around giddily with scissors!
- Make them go to the pool on days when lightning strikes.
- Make them wear thongs outdoors on snowy days, and they shall die henceforth of hypothermia, in their desperation to try to heat things up on cold, snowy days.
- Sims 3 World Adventures: Send your greedy sims to Egypt and have them steal the mummy's treasure. Make sure they have low body skill so that the mummy curses them. Watch their doom with glee.
- Sims 3 Showtime: Roll the dice and hope your magician drowns in the Box of Danger when trying to perform the Buried Alive or Watery Grave trick.
- !ONLY APPLIES TO RL! Sellotape a large emerald (as big as a cumberland sausage) rolled up to your head then walk up to the chosen unsuspecting victim and talk in complete fucking nonsense to them for however long they can stand it. When they walk off, attack them with a knife claiming they didn't acknowledge your disorders and as such need to learn Simlish bitches.
External Links
- Official
credit card number grabberwebsite
- Official second website
- Official third website
- Official fourth website
See Also


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The Power of Independent Thinking
Eminent Domain: Abuse of Government Power?
Recorded: Tuesday, January 31, 2006
In June 2005, the U.S. Supreme Court ruled in Kelo v. New London that local governments may force property owners to sell out and to make way for private economic development, even if the property is not blighted. In response, many states have passed legislation and proposed amendments to their state constitutions to block this unprecedented government assault on the rights of property owners.
Experts: Steven Greenhut, Timothy SandefurType: Independent Institute EventIssues: Housing, Land Use, Property Rights
Dominick T. Armentano on Antitrust and Monopoly
Recorded: Wednesday, July 13, 1983
Part 1 |
Part 2
Part 3
Dominick T. Armentano speaks with congressman Ron Paul and host Roger Ream in this vintage 1983 video clip about antitrust and monopoly in America.
Experts: Dominick T. ArmentanoType: Other EventIssues: Antitrust, Competition, and Monopoly, Business, Religion


text:
June 29, 2012
Steve Jones
South Carolina OT Justin Day said his bond with Joker Phillips inspired him to commit to UK on Friday - his 18th birthday. ...More... To continue reading this article you must be a member. Sign Up Now!
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Unnamed humanoids (22nd century)
this wiki
These are unidentified humanoids species observed in the 22nd century. (Star Trek: Enterprise)
Alien Captain
The alien captain commanded the pirate ship that attacked the ECS Horizon, a cargo ship captained by Travis Mayweather's brother Paul. He demanded that Paul surrender and evacuate the crew. Paul at first said he would give him his cargo but not his ship. The alien captain threatened to destroy the ship. Using the new weapon upgrades that Travis had installed, they were able to cripple the pirate ship. Paul sent a message to the alien captain, that he better think twice before he attacked his ships again. (ENT: "Horizon")
Alien Corpse
This alien corpse was found on a ship raided by the Osaarians. (ENT: "Anomaly")
Alien Slave (mirror)
In the mirror universe, in 2155, an alien slave worker was employed by Tholians aboard the Federation starship USS Defiant under the Gorn slave master Slar.
When that ship was stolen from a Tholian dock and commandeered by Jonathan Archer, an unknown reptilian creature attacked and killed Kelby, one of Archer's officers. The alien slave worker was interrogated in the Defiant's briefing room as to the identity of the murderer. Eventually, he revealed that the killer was his slave master, Slar. (ENT: "In a Mirror, Darkly, Part II")
Coalition of Planets dignitaries
These six humanoids attended the Coalition of Planets talks on Earth in 2155 and witnessed the crimes of John Frederick Paxton and his organization Terra Prime. Among them were a Reptilian ambassador, a female ambassador in a gold dress, a female ambassador with a large forehead, a female ambassador with a large head, a male ambassador with claws, and a male ambassador with a spiked head. (ENT: "Demons", "Terra Prime")
Enolian prisoners
Three Enolian prisoners were transported on the Enolian transport to the penal colony Canamar in 2152. One had a cranial ridge on his head, the second one a reptilian look, and the third one was a huge humanoid.
The first prisoner wanted to know where they were going when Kuroda Lor-ehn escaped and took over the control of the transport. He was told to be patient. (ENT: "Canamar")
Great Plume of Agosoria Pilgrims
Pilgrim 1
This pilgrim was on a transport to witness a protostar that emitted an energy burst every eleven years, called the Great Plume of Agosoria. He believed that this was the place that the universe began. (ENT: "Cold Front")
Pilgrim 2
This pilgrim was on an alien transport along with other individuals who had come to see the Great Plume of Agosoria. His religion associated it with the beginning of the universe. Captain Jonathan Archer invited him and the rest of the pilgrims aboard to show them Enterprise NX-01. He had his body scanned by Dr. Phlox in sickbay and was told he was in perfect health. (ENT: "Cold Front")
Pilgrim 3
This pilgrim was one of the passengers on a transport to view the energy burst of the Great Plume of Agosoria in 2151. He and his fellow pilgrims were invited aboard Enterprise where they received a tour of the ship. (ENT: "Cold Front")
Pilgrim 4
This pilgrim was part of a religious group that believed that the Great Plume of Agosoria was where the universe started. As his group arrived to view the burst from the protostar, they encountered the Enterprise. He, along with the rest of the group, was invited aboard for a tour of the ship and a reception in their honor. (ENT: "Cold Front")
Pilgrim 5
This pilgrim was part of a religious group that believed that the Great Plume of Agosoria was where the universe started. He was able to view the plume from the Enterprise after being invited aboard by Jonathan Archer. (ENT: "Cold Front")
Pilgrim 6
This pilgrim believed the universe started at the location of the Great Plume of Agosoria. When the group arrived to view the burst from the protostar, they encountered the Enterprise. He boarded for a tour of the ship. (ENT: "Cold Front")
Pilgrim 7
This pilgrim believed that the Great Plume of Agosoria was where the universe started and came to view the burst from a protostar. (ENT: "Cold Front")
Pilgrim 8
This pilgrim religious group traveled to a protostar to view the Great Plume of Agosoria, where he believed the universe started. He and the others encountered the Enterprise there. He and the rest of the group were invited aboard for a tour of the ship and a reception in their honor. (ENT: "Cold Front")
Interspecies Medical Exchange Delegates
Various humanoid delegates attended the Interspecies Medical Exchange Conference on the surface of Dekendi III, in 2152. (ENT: "Stigma")
Orpheus Mining colony aliens
Pernaia Prime moon
Rigel X Gangsters
Sometime in the late 2150s, Andorian Thy'lek Shran was forced to fake his death, wrongfully accused by at least four alien criminals of stealing the Teneebian amethyst. Learning of this deception in 2161, the criminals kidnapped Shran's daughter, Talla, threatening to kill her if Shran did not return the amethyst.
With the help of Captain Jonathan Archer and the crew of Enterprise, Shran confronted the aliens on Rigel X, retrieving Talla and escaping. The alien gangsters, however, were able to catch up with the NX-01 and board the ship. Before they could harm Shran, Talla, or any of the Enterprise crew, all of the aliens were killed in a plasma explosion set off by Charles Tucker III, who was also fatally wounded. (ENT: "These Are the Voyages...")
Green-Skinned Aliens
The apparent leader of the gang was an ashen-green-skinned alien with long, gray hair. His features were distinguished by a column of horizontal ridges bisecting his face. He had pale blue eyes and dressed in a gray, padded suit with a sash-like belt.
A second green-skinned alien was also a part of the gang, and was present when the criminals boarded Enterprise. He wore a long red coat and carried an alien phaser rifle. (ENT: "These Are the Voyages...")
Horned Alien
Among the alien gangster associated with Shran was a semi-reptilian man, characterized by brown, scaled skin. The alien's features were dominated by distinct cheekbones and several sharp horns extending from the middle of his forehead to the back of his head. His hands were heavily scaled and he wore a brown, hairy-looking jacket. This alien also carried a nondescript phaser rifle. (ENT: "These Are the Voyages...")
Orange Alien
The fourth alien criminal killed aboard Enterprise was another humanoid, this one orange in color with a red face. His face was also distinguished by dominate cheekbones and he had large, slanted nostrils. His hands were clawed, his hair brown and long. This alien dressed in a camouflage-green suit with a gray and rust-colored belt. (ENT: "These Are the Voyages...")
Rigel X Inhabitants
Several alien species, either residents or visitors were observed at the trade complex on Rigel X, when the crew of the NX-class Enterprise visited in 2151. Among several Benzite-like individuals as well as Markalians, a number of Rigel X denizens were unnamed.
Alien Woman
This Alien woman was seen on Rigel X in 2151. (ENT: "Broken Bow")
Burlesque Show Alien
This yellow-skinned man was likely bald, though he dressed in a maroon hood and blue frock. His flesh was mottled with brown and gray spots and he possessed no discernible nose or nostrils. When approached by Enterprise officers Lieutenant Malcolm Reed and Ensign Travis Mayweather, the man claimed to have seen the Klingon Klaang. He persuaded Reed and Mayweather to watch the butterfly dancers' show and even offered to introduce them. The Humans, however, declined. (ENT: "Broken Bow")
Central Security Officer
In search of information regarding Klaang, Vulcan Subcommander T'Pol visited the trade complex Central Security office, manned by another yellow-skinned alien.
Bald, this alien possessed many of the same features - mottled skin, no distinguishable nose or nostrils - as the man present at the Rigel X burlesque show. The two may have been of the same species, however this man seemed to possess a more elongated head and a flatter forehead. (ENT: "Broken Bow")
Ridge-headed Alien
This Ridged-headed Alien was seen on Rigel X in 2151. (ENT: "Broken Bow")
Fin-eared Alien
This fin-eared alien was seen on Rigel X in 2151. (ENT: "Broken Bow")
Flirting Man
Also possessing elongated features comparable to the burlesque show alien, this yellow-skinned man was observed standing near a fire-breathing exotic dancer. The man was engaged in conversation with a scantily-clad humanoid female. (ENT: "Broken Bow")
Yellow Man
A fourth yellow-skinned man could also be observed at the Rigel X burlesque show, enjoying the fire-breathing dancer. Heavier in appearance than any of the others bearing a similar appearance, his facial features more closely resembled the first burlesque show alien. (ENT: "Broken Bow")
Butterfly Dancers
The butterfly dancers were entertainers at the Rigel trade complex, performing an exotic dance while catching and eating butterflies with their long, frog-like tongues.
Both women were nearly identical, however, one was blue in color, the other pink. Their faces were white above the mouth, their hair matched their colorful skin tone. The dancers bodies were covered in silver-colored objects, though it is not clear if these were natural features or some kind of decoration. The yellow-skinned alien man claimed to know the dancers personally. (ENT: "Broken Bow")
Risa visitors
Ridged head alien
This female humanoid visited a bar on Risa in 2152 when Trip Tucker and Malcolm Reed were tricked by an alien couple. She was talking to a male patron and seen drinking on the bar. (ENT: "Two Days and Two Nights")
Risa Woman
This alien woman was seen on Risa in 2152. (ENT: "Two Days and Two Nights")
Trellium Miners
The Foreman ran a trellium mine in the Delphic Expanse. He used an inhaler to breathe, since the toxic fumes in the mines had destroyed his lungs. Jonathan Archer wanted to interrogate a Xindi named Kessick working at the mine, but the alien foreman wanted a half liter of platinum in return. Archer wanted assurances that the man was a Xindi, and the Foreman gave him Kessick's finger, which he had cut off. The mining colony was manned by forced labor, and the Foreman wanted to capture Enterprise's crew and use them as slave labor in the mine. After Archer failed in an attempt to rescue the Xindi, the Foreman ordered that Archer, Tucker and Kessick be killed. They were saved by the MACOs, but Kessick was killed by the Foreman, who in turn was killed by a MACO. (ENT: "The Xindi")
Head Guard
The Alien Head Guard was under the command of the alien foreman who ran a trellium mine in the Delphic Expanse. When Archer tried to free a Xindi named Kessick, the guard captured them. He was ordered to take them to the surface and kill them. He was killed by the MACOs who rescued Archer. (ENT: "The Xindi")
Mine Guard
The Mine Guard was under the command of the Head Guard at a trellium mine in the Delphic Expanse. When Archer tried to free a Xindi named Kessick, he helped capture him.(ENT: "The Xindi")
Verex III Visitors
These humanoids visited the Orion slave market on Verex III in 2154.
Alien slaves
These slaves was captured and held for auction by the Orions. (ENT: "Borderland")
Slave Trader 1
This slave trader was present when several crewmembers of the Enterprise were auctioned off. His forehead looks like the Klingon forehead and his nose featured ridges. In the brawl caused by the escaping slaves he was hit and felt on the ground. (ENT: "Borderland")
Slave Trader 2
This slave trader was present when several crewmembers of the Enterprise were auctioned off. His nose featured a long sharp ridge. In the big brawl caused by the escaping slaves he fought against an orion guard. (ENT: "Borderland")
Slave Traders
These slave traders were present during the Orion slave auction which included several crewmembers of the Enterprise. (ENT: "Borderland")
Escaping Slave
This slave was captured and held for auction by the Orions. When Jonathan Archer and Arik Soong disabled the orion technology he tried to escape and was thrown against a cage by one of the Orion guards. (ENT: "Borderland")
Xanthan Homeworld Traders
In 2153, a gigantic floating bazaar was located on the Xanthan homeworld, home to numerous alien merchants and visitors. Among the species identified at the bazaar were Benzite-like individuals, V'radians, members of Zjod's species, and several previously unseen races.
Alien with black bushy hair
This alien attemped to sell his merchandise to Jonathan Archer when he visited a floating bazaar located on the Xanthan homeworld, in a search for the formula for trellium-D.(ENT: "Rajiin")
Alien on market place
This alien was a merchant on a floating bazaar located on the Xanthan homeworld when Jonathan Archer visited to acquire the formula for trellium-D.(ENT: "Rajiin")
Marmot Seller
In search of the formula for trellium-D, Jonathan Archer and several crewmen from Enterprise encountered this alien merchant. The merchant attempted to sell Archer a Xanthan marmot, an animal native to the Xanthan homeworld. He told Archer that they make wonderful pets and succulent meals. Archer refused the sale. The merchant was distinguished by bumpy head and bat-like ears, his hands featured a ridge of flesh just above the knuckles. (ENT: "Rajiin")
Alien Couple
Likely visitors to the Xanthan bazaar, this interracial alien couple was observed near a scenic viewpoint. The alien man was tall with long, brown hair, his forehead featured a crescent-shaped crest and a ridge that extended down the middle of the forehead to the nose. The man's escort was dark-skinned, with a less elaborate set of ridges on the bridge of her nose. She had dark, puffy hair which emerged from a tall, cylindrical hat. The man wore a blue suit a gloves, the woman wore a dress with a gaudy print. (ENT: "Rajiin")
Blue-skinned Alien
This member of a bald blue-skinned race was a visitor on the floating bazaar on the Xanthan homeworld. (ENT: "Rajiin")
Alien Merchant
This merchant from an unknown race sold several things on the floating bazaar on the Xanthan homeworld, (ENT: "Rajiin")
Yellow Dabo girl's race
This is a race of bald, yellow-skinned aliens with large eye-sockets and large, slitted nostrils. They have an enlarged skull, not unlike the Voth's. The side of their skull is striped pink and they sometimes decorate the back of their head with small jewels.
A member of this species sold eggs on the floating bazaar on the Xanthan homeworld. (ENT: "Rajiin")
Slave Girls
At least six alien women were for sale at the Xanthan bazaar by an alien called Zjod. Among the females were a Nuvian, an Oran'taku native, and four more unidentified alien females.
All humanoid, these females were mostly Caucasian, though one was dark-skinned. Three had prominent forehead ridges of various patterns, one had a group of bumps in a circular formation at the center of her forehead. One of the slave girls had long, pointed ears and green spots. (ENT: "Rajiin")
Xantoras victims
These aliens were the victims of an attack by the new Xantoran government. (ENT: "The Breach")


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