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Yumegakure (夢隠れの里, Yumegakure no Sato, Literally meaning: Village Hidden Among Dreams) is a small village that appears in Naruto Shippūden: Kizuna Drive. It is located in a deep forest of a tiny country, near the border of the Land of Fire and is led by Enzo Tenro. Ninja of this village seem to specialise in more powerful combat-oriented versions of the Transformation Technique. The village's forehead protector carries three sleeping "Z" symbols.
Before its destruction by the Fake Nine-Tails, the village was positioned in a flat valley surrounded by forests and mountains, with a bridged river running through it. The buildings were similar in architectural style to those of Japan's Edo period.
According to Gensui Amagiri, the village was founded by the Amagiri clan and was led by them in the past. However, the Tenro clan were the ones who sealed the Three-Heads and as a result, gained control of the village and the Amagiri were exiled. The village then became known for its control of the massive guardian beast, and because of that Konohagakure formed a pact of peace with Yumegakure, so that they could keep it in check.
At some point in the past, the village engaged in wars and was in a state of poverty until recently.


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Adapted from The Barefoot Contessa Cookbook by Ina Garten
1 English cucumber, halved and seeded, but not peeled
2 red bell peppers, cored and seeded
4 plum tomatoes
1 red onion
3 garlic cloves, minced
23 ounces tomato juice (3 cups)
1/4 cup white wine vinegar
1/4 cup good olive oil
1/2 tablespoon kosher salt
1 teaspoons freshly ground black pepper
Roughly chop the cucumbers, bell peppers, tomatoes, and red onions into 1-inch cubes. Put each vegetable separately into a food processor fitted with a steel blade and pulse until it is coarsely chopped. Do not overprocess!
After each vegetable is processed, combine them in a large bowl and add the garlic, tomato juice, vinegar, olive oil, salt, and pepper. Mix well and chill before serving. The longer gazpacho sits, the more the flavors develop.
4-6 servings
Recipe: Kosher, parve, soupAdd a comment

subset: commoncrawl


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This product has [More Options]
5" brim with moldable brim wire
UPF 50+ certified breathable sun rating
Interior grosgrain sweatband
Packs for travel
Weight: 4.4 ounces
Sizes: Womens' M – One size fits most (see sizing chart)
|One Size Fits Most
|Natalie Hat
NOTE: 98% of adults fit easily in these sizes. To measure your head, circle the crown of your head with a string or dental floss (above eyebrows and ears). Use a ruler to measure the string and compare to the above chart. Upon receiving your hat, loosen or tighten the rear sizing system (if applicable) for a custom fit. Fit the hat slightly above eyebrows and ears to allow front and peripheral vision. Crown fabric should remain loose.


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Drinkable sunscreen? Some skeptical
Product to undergo testing soon
A new drinkable sunscreen is on the market, and makers say it has a "defense comparable to an SPF 30."
Creator of Osmosis Skincare's UV Neutralizer Harmonized Water says by drinking 2 milliliters with 2 ounces of water, you can protect yourself from approximately 97 percent of UVA and UVB rays for up to three hours.
One would take the first dose in the morning before going into the sun. The dosage varies by weight, so for example, a 76- to 175-pound person would take 2 mL, but a person who weighs 175 to 250 pounds would take 3 mL.
Dr. Ben Johnson, president of Harmonized Water and CEO of Osmosis Skin Care, says he had an epiphany that if people could create sound-cancelation for headphones, why couldn't he create something to cancel out UV rays?
"I don't think the current chemical sunscreens are safe and I would not use them on my family if at all possible," he said, noting that he was inspired to make the product to protect his family.
The 3.38-ounce bottle is available online for $30 in tan enhancing and no tan enhancing formulas. It works by making the water molecules below the surface of your skin vibrate, which isolates the frequencies needed to neutralize the UV radiation that often cause burning.
Does it really work?
Johnson says those interested should try the product by drinking the water, putting regular sunscreen on their body and leaving a part of the body exposed. After going in the sun for an hour, if the area doesn't burn then you will know if the produce will work for you.
He notes that the product comes with some limitations: for those doing intensive exercise outdoors or taking sun-sensitive medications which may have compromised their immune systems, they should use alternative protection.
The company notes that approximately 98 percent of people will be protected by this technology and the healthier the immune system, the longer one's skin can stay in the sun. Johnson said that some people have had better performance than others.
The water has been on the market for 2 years and will be undergoing clinical trials in June, where 30 patients will be asked to sit outside from noon to 1 p.m. and monitor their skin. The product was initially tested on Johnson's family members and friends.
"I hope it will become the standard of care for those who trust it," Johnson said. "All you have to do is test it."
Johnson said that once the research is released, people will be wondering how this is possible, but urges people to try it for themselves.
"It's a new science and exciting. There's still a lot for me to still learn about scalar waves for the body," he said. "We're doing things that mainstream scientists say are not possible. With any new science, there's harsh resistance at the beginning."
Dermatologists' point of view
The American Academy of Dermatology issued a statement stating "the drink should not be used as replacement for sunscreen or sun-protective clothing."
The AAD said there is no scientific evidence that this product provides protection from UV rays. According to the company, the U.S. Food and Drug Administration has not reviewed the product.
"No one knows what this product actually is. Obviously it has captured the imagination of the media but it does not have any science backing it up," said Dr. David J. Leffell, of the David Paige Smith Professor of Dermatology and Surgery at Yale School of Medicine. "It is of course possible that products could be developed that one would take internally but why would you expose your whole system to risk of side effects when an external product would work?"
Leffell says the product is "problematic" as it "raises hopes of a simple solution to a problem — sun exposure — that requires ongoing attention." For the sun, he said, there are "no magic bullets."
He recommends that people wear a sunscreen with an SPF of 30 that is broad spectrum, reapply every couple of hours while active outdoors, wear a brimmed hat and stay out of the direct sun between 10 a.m. and 4 p.m..
Currently, sunscreen is the only form of sun protection that is regulated by the U.S. Food and Drug Administration.
"I understand the skepticism, but the proof is in the results.You can't placebo effect a sunburn," Johnson said.


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NEW YORK (AP) -- The man who accused Elmo puppeteer Kevin Clash of having sex with him when he was a teen now says it isn't so.
The man is now saying his sexual relationship with Clash was adult and consensual.
In response to the statement Tuesday afternoon, Clash issued a statement of his own, saying he is "relieved that this painful allegation has been put to rest."
The man, who has not identified himself, released his statement through the Harrisburg, Pa., law firm of Andreozzi & Associates.
On Monday, Sesame Workshop said Clash had taken a leave of absence from "Sesame Street" after allegations came to light that he had had a relationship with a 16-year-old. Clash denied the charges from the man, who is now in his early 20s.
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We use water in many ways including bathing, playing, washing, and watering. Have you ever wondered what happens to the water we use?
In most urbanized areas, water we have used in our daily routine runs through an interconnected system of wastewater sewer pipes or "sanitary sewers" to a wastewater treatment plant. The wastewater enters the wastewater treatment plant where it will be cleaned and recycled then released back to the environment.
In rural areas, most homes and many businesses are not connected to a wastewater treatment plant. Instead, they have their own, on-site, wastewater treatment system on their property called a septic system. Septic systems have two parts: a soil leach field to clean and recycle liquids and a septic tank to temporarily hold decomposing solids. Septic systems require regular maintenance such as pumping out the waste in the tank to prevent leakage and overflow contamination of the ground and surface water sources.
Clearing the Wastewater Confusion
While both urban and rural wastewater treatment systems are able clean and recycle the water we use, they do have limitations. The biggest limitation is the ability for these systems to remove chemicals from over -the-counter or prescribed medications also called pharmaceuticals. These items are best disposed of by a community drug take-back programs. Also, to find out other ways to dispose of pharmaceuticals, contact your city or county government's household trash and recycling service, your local police/sheriff department or your doctor's office.
Another misconception about wastewater is the confusion with storm water and storm drains. Storm water systems are not connected to any wastewater treatment system. Storm water systems are meant to remove rain water and snow melt only and the pipes in the storm water system run directly to local streams, rivers and lakes.
So it is important to limit what the storm water picks up on its way to the storm drain and storm sewer. Some important steps you can take are to control soil erosion by keeping bare soil in place and covered with plants, pick up litter and limit the amount of harsh chemicals that can be washed away from driveways and lawns. Remember, only rain down the storm drain.
Be a Conservation Crusader today and be mindful of the difference between waste water systems and storm water systems and use them as they were intended as you go through your daily routine. For more information, contact your local county soil and water conservation district.


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Colorful Potato Grow Bag
This item is currently not available.
Additional Information
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We grew potatoes in a number of different fabric pots, and this one came out the winner, producing a big, 13-pound harvest. The porous fabric of the Potato Bin® bag aerates roots, prevents heat build-up and allows excess water to drain away. Its compact size lets you grow your own potatoes in just about any sunny spot.
Product Details
- Patented two-layer, BPA-free polypropylene fabric
- 18" in diameter x 14-1/2" H
- Holds 60 quarts of container mix
- Bags can usually be re-used a second year
- Bags fold for easy storage
There are no special shipping restrictions or charges associated with this item. For detailed information about our delivery methods and charges, click here.
We're proud of the fact that this item is shipped to you directly from our warehouse in Vermont, by one of our 250 employee-owners. In-stock items are packed with care and shipped within the next business day to ensure prompt delivery to your home and garden!


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ALLEN COUNTY, Ind. (21ALIVE) --- Sorting out a gay marriage dilemma.
An Allen County court could be headed into uncharted territory, asked to ratify a divorce filing in a same-sex marriage.
What legal complications exist related to ending a union that Indiana doesn't recognize in the first place?
To watch the full story, click on the video.
What are your thoughts CLICK HERE to leave us a "QUESTION OF THE DAY" comment.
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|This is the article on Zetsu's personal technique. If you are looking for the article on the general skill, head to Body Replacement Technique.
|Substitute Technique
|Narikawari no Jutsu
|Viz print media
|Substitution Jutsu
|English anime
|Body Substitution Jutsu
|Volume #50, Chapter #472
|Naruto Shippūden Episode #207
|Naruto 6: Road to Ninja
|Naruto Shippūden: Ultimate Ninja Storm 3
|Appears in
|Anime, Manga, Game, Movie
|Ninjutsu, Clone Techniques
|Other jutsu
|Parent jutsu
This technique allows White Zetsu to create an exact copy of anything, simply by contact. The clone used for the technique becomes a perfect duplicate, even possessing chakra identical to that of the one they are impersonating. The clone, which is controlled remotely by the original,[1] is not strong enough to fight an extended battle. As such, its primary purpose is to function as a diversion. The clone retains the appearance of the person even after its "death" and reverts to its true form only after the technique is released by White Zetsu himself.
A variation of this technique is also used by the soldiers of the White Zetsu Army. Rather than creating clones, the soldiers instead transform themselves after absorbing their target's chakra. Also unlike the original's version, the technique is seemingly dispersed once the transformed clone is dealt a significant amount of damage.[2] While transformed, the faces of the White Zetsu Army clones can change to the appearance of something between their true face and that of the one they are impersonating. These clones can also copy their victim's abilities, once they are known to them.[3][4][5]
- In the anime, this technique was performed by White Zetsu having his clone make physical contact with its target, rather than White Zetsu doing it himself.[6]
- In the manga, the clone used as a substitute for Kisame Hoshigaki resembles a regular parasite clone.[7] In the anime however, the clone possesses the venus flytrap-like extensions that protrude from the side of the original and his black counterpart, which have never been seen on any other clone.[6]
- In the anime, one of the White Zetsu Army clones was seen absorbing its victim's chakra for use with this technique by sucking it in through its mouth while restraining him, rather than through physical contact alone.[8]


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Complete your application and plan on visiting the next meeting.
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to the meeting." --Steve Matthews, Clayton, NC
Website Created By:


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The return mechanic is used by most, if not all Falkow files. It has been under much criticism and is frequently called 'OP'. This post will basically be an in-depth view of return grimoires, comparing some with other sphere's grimoires. It will also have outlines of general sphere information. There will be some possible counters given at the end. This thread will currently only obtain information on the return grimoires, the units that can return other units and how to beat Falkow files using return grimoires (and maybe faytis). It may be updated in the future.
Everything in this thread is based on my personal opinions and thought processes. This was made in good faith of the community and hopefully will act as some sort of guide to what you can do to play against returns. Writing articles/essays etc. is not my strong point. Return/removal soul skills may be done at a later date. I hopefully made this sound somewhat neutral. Special Thanks to ChiYoung who allowed me to continue doing this even though he has already started a guide on counters. Please keep comments constructive and not abusive. Thanks.
Some Terms
Resources in Each Game
Section 1 - Returns
- Part 1: Sphere strengths and weaknesses
- Part 2: The aims of a typical Falkow rush
- Part 3: What is Return?
- Part 4: The Return Grimoires
- Part 5: The Return Units and Chars Outline
- Part 6: When to Use Returns
- Part 7: Counters to Returns (Includes Replays)
Section 2 - Removals
- Introduction to Removals
- Part 8: Removal and Return Soul Skills (Includes Counters)
a) Removal Souls
b) Return Souls
- Part 9: Units and Grimoires with Removal abilities.
Other helpful links
Some Terms
- SP environment - The amount of SP in the game for both players. This includes both the SP you are able to spend, sphere level, and units summoned. Not to be confused with SP control.
- SP control - Controlling when, how and the amount of SP an opponent gets.
- SP efficiency - how well SP is used.
Resources in Each Game
- SP - One of the most important resources, used to summon units, use grimoires and unit abilities. You gain two each turn.
- Turns - Limited to a maximum of 30 in each game.
- LP - Life points
- Cards - Limited to 25 playable cards
- Sphere level - gained by spending SP.
- Grimoires Used - only really important in grimcount files.
Section 1 - Returns
Part 1 - Sphere Strengths and Weaknesses
a) This section will be purely about units 1v1 without any interference from any other card.
The unit is the only unit on their respective side field.
The units are generic.
The units are of equal level.
No other units/grimoires/soul skills are activated or set
SP = infinity
Refess - Generally able to take out lawtia and falkow units without too much trouble. Moderately SP efficient due to often needing support through skills to deal sufficient damage. Gowen is fairly evenly matched with Refess.
Lawtia - Generally able to deal good damage to both refess and gowen units due to high attack and speed, however unable to kill them. Able to take out falkow units without too much trouble. Moderately SP efficient alone due being unable to survive being hit.
Gowen - Generally able to survive hits from lawtia and then kill them. Also able to destroy falkow units fairly easily. Evenly matched with Refess. Highly SP efficient due to ability to take out other units easily without use of action skills.
Falkow - Generally unable to kill gowen or refess units due to low attack power. Against lawtia, the units fast enough to hit lawtia units generally aren't strong enough to kill them, other units are too slow to kill them before getting killed. SP inefficient alone due to not being able to deal much damage and being closed quickly.
Result for 1v1 Refess = Gowen > Lawtia >= Falkow
b) A set up (working) field.
No other units/grimoires/soul skills are set
SP = Infinity
units are approximately of equal level.
Refess - The King of large fields and even numbered battles due to most units buffing each other. Refess generally beats the othere spheres in environments like this. Takes the most turns and SP to set up.
Lawtia - Generally able to slaughter falkow due to being a lot more powerful, despite being similar speeds. Also able to do decently against Gowen. generally gets beaten by a well set up refess field.
Gowen - Arguably able to match refess due to having high attack and fairly decent HP. Destroys falkow as falkow is unable to kill them all. Fairly evenly matched with Lawtia. Gowen can get a working field by essentially playing one unit.
Falkow - Again, the worst sphere in terms of average evenly matched (number wise) unit battles, doesn't have much offensive capabilities and can rarely kill an opponent even if they do attack first.
Overall, even numbers Refess > Gowen = Lawtia > Falkow
c) Grimoires, open skills and unit skills.
Refess - Many grimoires are 1 turn buffs, revivals and/or healing, some grimoires are permanent buffs. Many Open skills are either SP generating, some sort of heal/revive or a buff. Many refess units have Buffing start skills, and many auto skills are also buffing skills or sp generation. Refess action skill are mainly skills which negate DEF, or another buff.
Lawtia - Many Grimoires involve in SP denial or removal. Lawtia Open skills are generally SP drain. Many lawtia units have close skills which involve dealing damage of some sort. Also many lawtia units have aggressive action skills.
Gowen - Most grimoires and open skills are very aggressive, ie. they deal a lot of damage. Most unit skills are also fairly aggressive dealing damage or buffing others to deal damage. Gowen also has some equaliser grimoires.
Falkow - Grimoires are returns essentially, with some field manipulation. Open skills are generally returns or agi manipulation. Action skills are generally either grimbane or returns. Start skills are usually agi/RNG manipulation abilities. Falkow auto skills are usually 1 turn buffs for self that give stats based on falkow level/grimcount, also some are returns.
d) Overall File strengths
Refess - Refess is best in High SP environments where they can get lots of their units out. If this happens, Refess is nearly self sustainable through the amount of buffs, however they do use grimoires to keep them alive/heal and give slight attack boosts. Refess requires the most turns and SP to set up and are the most powerful when set up. Grimoires concentrate on supporting the set up field or getting them to set up.
Lawtia - Essentially denies and drains SP to allow them to set up before the opponent. This allows them to swiftly take out opponent cards with by hitting them hard and fast stopping the opponent from actually playing more units.
Gowen - Plays units who are fairly good 1v1 and can hold their own in battle, supports these units by taking out problem units and weakening opponent's field using damage open skills. Gowen fields are generally the easiest to set up and are supported by damage grimoires to take out key units allowing their own units to deal with what is left.
Falkow - See part 2:
Part 2 - The Aims of a Typical Falkow Rush
Most falkow rush files aim to cause a Low SP environment and slowing down the opponent's order of play. Falkow files also generally like to deal with targeted or semi-target kills on key units without the need to try and close every individual unit. Falkow aims to manipulate the game into a state where their units can handle the on-field fighting. This is mainly done through return grimoires (which will be explained in detail later), and Soul Skills. This type of environment prevents the opponent from having too many cards on the field, allowing the faster falkow cards to swiftly take out the opponent's units one, or two at a time before they get a chance to act. The reason falkow needs to do this is because they have so low HP that they cannot afford to take a hit by the opponent (generally). This type of play cannot be played against the same way you play against a gowen file for example. Falkow also uses agi manipulation to allow their units to go first before the opponent. These effects turn falkow units from being SP inefficient to being SP efficient and enable them to lower the SP efficiency of the opponent's file. Falkow can be seen as a sphere where the main fight takes place off the field with effects, rather then with units on the field. In contrast, Refess and gowen want the fight on the field where their units are much stronger. Lawtia can play both ways and tend to do it fairly well.
- Cause Low SP environment
- Slow down and interrupt opponent's play style.
- Targeted blows on key units without need of closing every unit.
For more information on the SP curve, visit Sunbunman's Wizard Kingdom Guide which explains the underlying idea behind many falkow rush files
Part 3 - What is Return?
Return is a mechanic that allows the user to gain several immediate effects:
1. Both iczers lose SP equal to the Lv of the return card (usually)
2. The user gains field dominance
3. Opponent loses field stability
4. The opponent unit returned loses the buffs it has obtained (if any)
5. You have 1 more set phase worth of units.
Indirect effects caused are:
1. User can field wipe the opponent
2. Opponent Revives and loses SP OR
3. Opponent doesn't revive and loses LP
How does it do this?
- removes a card from the field
- removed card may have been essential for field advantage
Part 4 - The Return Grimoires
The list:
Disjunction ***
Wrath of the Sea Lord ***
Waterspout *
Cyclone **
Return *
Wizard's Gale *
Withdrawal Strategy *
Sweeping Tidalwave **
Returns SP lost and other Table
The Standard SP curve without any influences.
Returns aim to lower the total SP in a game as shown below
T3 Tidal, T6 Return, T9 Return
Compare with Lawtia Rush
T2 Shade hit, T6 Death's Embrace
Or even Lawt Rush (ideal situation)
T1 Shade hit, T3 shade hit, t4 Shade hit, T6 Death's Embrace
As you can see, both returns and lawtia rush do similar things with the SP curve (however lawtia tends to be able to gain massive SP advantage with shades), showing that returns do not make too much of a difference on the game other then the TOTAL SP, by lowering it this causes a low sp environment which doesn't favour gowen and refess files (generally).
Most falkow files do not generate much 'SP advantage' directly through the use of returns. This SP advantage generally comes from one (or or both) of these 2 things.
1. Owl sage SP generation.
2. Killing units that require SP to revive, which is helped by returning units with free revive. In turn this can force opponents to not revive a unit to keep up with sp.
Sweeping Tidalwave is similar to Kaldrao in the sense that it makes the player 1sp ahead in the sp curve, however the way they obtain this is fundamentally different. Kaldoreo does this through player SP GAIN at the cost of a grimoire, whereas sweeping tidalwave does this through Total SP DRAIN, at the cost of a Grimoire. By total sp drain I mean, in the case of tidalwave, it costs the user 1SP (-1SP in total as you don't get SP from grimoires back usually) and then returns an opposing lvl 2 (or 1) unit, which means the opponent lost 2SP to play it (never to get it back again). This causes a drop in the total SP available in the game.
Return can only be compared to grimoires like Pure Terror and Fire arrow. All 3 of these grimoires are able to deal with threats, Pure terror is a guaranteed kill on a target Lv3 or lower unit, whereas Return returns a target lv3 or lower unit to the card file. Fire arrow on the other hand usually gets a kill. In terms of SP, pure terror is a guaranteed -1 sp for the opponent, -3 sp for the grimoire, Fire arrow is -3 SP for the grimoire and a likely -1 SP for the opponent, return is a guaranteed -3 SP for the grimoire and -3SP for the opponent. However, when compared to fire arrow, return can only be used on a level 3 and lower unit, fire arrow pays an extra 2SP/use, to be able to deal damage to ANY unit of any level. Fire arrow also makes the opponent lose a copy of a card, whereas return returns a copy. These major differences are arguably comparable.
Wrath of the Sea Lord similar in a sense to grimoires such as Like the Hand of God (HoG) and Sacrifice. All 3 Grimoires cost slightly more then the Lv of the grimoire (-1 Sphere for HoG and Wrath, -1Sp/loss of unit for Sacrifice) to use their effects. Sacrifice Will insta-kill most units and ANY unit of choice, regardless of level, whereas HoG will kill nearly any units (including undeads) regardless of Level. Wrath on the other hand is limited to Lv4 and lower units, and returns them to the card file instead of killing them. This once again lowers the Total SP in a game for both players keeping things evenly matched in the SP department (more or less).
The Strength of return grimoires is NOT directly in the SP department, but in the fact it essentially lowers the 'number of turns' in total. By this I mean that it takes 2 set phases to get a unit onto the field (if it is returned) and one normally. This lowers the total number of turns for the player that got returned by 1 which may be game changing.
Part 5 - The Return Units and Chars Outline
In general the units and characters with return abilities require.
1. A set up field as they do not do much other then return. (Can't really take a hit, can't really attack either)
2. May require Set-up conditions for the return skill.
3. May require opponent's to be within range.
These generally mean that the opponent can avoid being returned by these units (such as directing damage at the unit, being out of range, avoiding conditions).
The units:
Sky Staff Sorceress *
-Returns unit for 1 sp,
-ignores it's own range.
-Good in multisphere files where falkow level drain isn't really a handicap
-can only return units with 1RNG,
-easily killed,
-Lowers falkow lvl by 1 every turn,
-requires 2 falkow to use return skill.
Witch *
-Can return target unit for 1SP,
-ignores own range.
-Can only return level 1 and 2 units,
-easily killed.
Mermaid Aquamancer **
-Can return Lv4+ units for 3 SP,
-ignores own range
-Return is entirely random,
-may return friendly.
Expert Sorcerer **
-Return Target unit for 3SP
-Return only works on Lv4 and lower units,
-opponent must be within range.
Leviathan **
-Able to return nearly anything for free.
-One of the only return units that can tank
-May require Undine to lower agi of unit you want to return,
-Requires unit to have agi 2 or less,
-Can return itself and other friendly units,
-Random return.
The Kraken **
-Returns lvl 4+ units for free,
-High HP
- Can, and WILL return itself if opponent has no Lv4+ units,
-takes 2 turns to do the first return,
-can return friendly units.
-entirely random return.
Note: Possibly one of the worst units in the game... (imho)
Water Dragon **
-Can take a hit,
-Returns ALL lv1 and lower units for free.
-Legrye is better than this in nearly all areas.
The Characters:
Water Emperor / Legrye *****
-Returning Open skill without level limits,
-cyclone auto skill
-Easily killed,
-open skill is random
-nearly no field presence
-can hit friendly units.
Sea Lord / Vonderam ****
-2SP target Return with high dmg,
-Harder to kill
-Return limited to Lvl 3 and lower units.
Mermaid Wizardess / Faytis ***
-Returning open skill,
-gains field position,
-Open skill is random
-can hit friendly units.
White Tiger - West / Rozari ***
-2SP rangeless return,
-can lower opponent's levels
-Return requires killing opponent with skill,
-skill hits random targets,
-limited to lv3 and lower units,
-requires a field to do lots of damage with skill.
Orphan of the Archive / Nereis *****
-target return units for 1SP
-required returned unit to be engaged,
-easily killed,
-requires being outnumbered,
-requires high grimcount.
-Auto Skill used as long as RNG condition met, regardless of being able to return a unit anyway essentially wasting 1SP
Chase Wing / Volfied *****
-2SP return enemy character of any level.
-banes characters
-Nearly no set-up conditions
-Also returns a friendly character (excluding itself),
-also banes friendly character,
-easily killed.
Dead Wing / Volfied EX
-4sp (incl. send to cem) to return 2 target Lv 2 or lower units,
-4SP (incl. send to cem) to return target enemy unit.
-set up conditions easily obtained due to low AGI
-required opponent unit(s) to be engaged,
-can only use one skill,
-sends itself to cemetery after using skill.
Aqua Sorcerer / Mystere ***
-Target return for 2SP
-Requires opponent to be agi 6+, or 0-,
-Easily killed,
-opponent must be within range.
Spell Analyst / Diondora ****
-2SP return with nearly no limitations,
-can engage opponent units until end of next turn
-Set-up conditions easily obtained due to low AGI
-Requires opponent to be engaged
-opponent has to be within range to return,
-easily killed.
Demon Path Princess / Hirume EX
-Free return
-Prevents grimbane
-Locks units for a turn
-Only able to return Lv1 units
-Random return
Blue Dragon Mage / Mildoreo EX
-Great vs Rushes
-has decent field presence.
-Can return friendly units
-Cost 3SP for close skill
-hits friendly units with start AND close skill
-Random return
-only Lv3 and under units can be returned
-Requires unit to have 0 or less hp to be returned.
EX: Aqua Sorcerer / Mystere EX
- Returns for free
- Can Return closed units preventing soul skill activation
- Target Return
- Can return friendly units.
- Limited to [Subtype: Great Spirit] only.
Part 6 - When to Use Returns
Returns are one of those grimoires that many people think can be played at any time you want, while this is true there are many times where you shouldn't play them. This part shall give an outline on when to, and when not to play returns. Obviously each game will likely play out slightly differently so there will be other times to return.
Basic Rules When Returning:
1. Target as high a unit as you possibly can with the respective grimoire to gain maximum disruption and cause the lowest SP environment for the opponent you can.
2. Do NOT return cards like the great spirits (especially Shade, or units with good open skills such as Judie, Sonic Seraphim and Night Wing Wyvern.
3. Return units that are not worth killing, ie. Free revive (such as Magic Doll -Augmented-), too difficult to kill (Such as OP dilate) or buff units which you could kill otherwise (such as Holy Knight / Lapierre)
4. Return tanks to kill key ranged units.
5. Don't Spam returns unless you are sure you can kill the opponent units that turn.
6. These rules are made to occasionally be broken.
A general example of when to return is when the opponent has a field of 2 Lv3 unit and LV2 buffing unit. If returning a Lv3 unit still allows the Lv2 unit to buff the other Lv3 unit enough so that you're field cannot kill the Lv3 unit. It may be better to use Sweeping Tidalwave or Faytis on the Lv2 unit to return that instead. Doing this may allow your field to deal with 2 Lv3 unbuffed units and kill them, encouraging the opponent to use SP to revive them. Of course, in situations where returning a Lv3 would be more advantages, you should use a Return grimoire on that.
Another thing to remember when using return is, each time you use the grimoire, is one less time you can use it later. For example in a game against a HKL file, if they drop HKL fairly early without many units to defend her, it may be better to just beat through the units to kill her, rather then wasting a return on her. Doing this will allow you to later return her if the opponent plays more units to defend her, or allows you to later return a unit such as Etoile. Another time where it is good to return is to Return a unit AFTER you kill it. Doing this has it's risks (such as the opponent may choose to not revive this unit) however if you manage it off you will gain a 1SP advantage. When attempting this make sure the opponent has another unit on the field should they decide to not revive the unit you would like to return, still allowing you to return the other.Choosing the right time to return is vital in many falkow strategies as Returning at the wrong time can be the difference between a win and a loss.
Returns can also be used defensively. For example, you have 1 copy of Sorcerer Monk of Regus left and only 1LP, you however have 2 copies of Sea Hunter left. The opponent only has 1 gowen unit left on the field, and you know you can kill that unit with your sea hunter. You expect the opponent to use Ball of flame -> so you can return your own Sorcerer Monk -> possibly saving it from a death. This will force the opponent to waste it on your Sea hunter, who then takes the hit and dies. This type of situation is extremely rare (but has happened to me personally) and returning your own unit can potentially win you a game. So do not think you ALWAYS and ONLY have to return the opponent's cards, it is sometimes advantages to return your own cards (but is advised against 99% of the time)
Part 7 - Counters to Return
This is the part I'm sure many people want. The problem with playing against return (and falkow in general) is that most people try to play against them the same way they play against Refess and Gowen, it's like trying to set wet wood on fire, its very difficult. You need to play against the sphere using different things in mind and this section will provide some outlines into what to do.
General Guides
1. Use units that cannot be returned - This is the most obvious way to counter return. Not all files can use these units (such as Lv2 rush files don't use Lv4. units) so this is just a general point out. However cards such as Miracle Fruit and Knight of the 5th Shrine can help raise these lower Lv cards above the return threshold. Units that are immune to grimoires are also difficult to be returned.
2. a) Use at least 3 Lv1 sacrifical units - Lv1 units are annoying to return because they don't really provide any advantage so usually falkow players kill them. This allows you to get you're Soul Skills to activate. Activating soul skills produces various effects which may force the falkow player to change their strategy and play out of their comfort zone (against a normal SP/high SP environment). They also allow for Lv1 -> 3 -> 1 -> 3 ->1 -> 3 which'll prevent you from being open to early tidal.
2. b) Use SP generation Soul Skills - Simply put, these soul skills raise your own SP environment, while returns lower it. These soul skills are an effective counter to returns if you can force them to go off relatively early.
2. c) Mass (AoE) damage Soul Skills - These can force the falkow player to use SP to revive, lowering the sp advantage they may have obtained and preventing the use of returns. (see replays below)
3. Learn when to Sacrifice units - This is difficult to actually explain as it is pretty advanced. Essentially you do exactly what it says, sacrifice units. Generally a falkow player will return a unit and then proceed to kill the rest of your field. 9 times out of 10 people will revive the units that the falkow file has killed thus causing you to LOSE MORE SP. Against falkow this is most definitely not wanted. You can sacrifice a unit to activate a soul skill and replay that unit. Doing this firstly allows the soul Skill to go off which gives some sort of advantage. Sacrificing a unit also allows you to 'bank' some SP which you can use to revive and play other units more quickly. Managing to play many units quickly can allow you to even up the numbers against a Falkow file in which case you will over run them.
4. Baiting - You can use units to bait early returns, or bait the opponent to return the wrong unit. Units such as Dear Cattleya, Aria, Etoile and Felice can make good bait units. Obviously however playing a unit like Dear Cattleya in a file that doesn't use magic dolls will not be a good idea and the opponent will not fall for the bait. Baiting units can disrupt the Falkow player's flow as well and get them to use returns on less important units.
5. Grimbaning - This is another obvious strategy to deal with returns, bane them so that the opponent can't use them.
6. Keep Playing Units - Exactly as it says on the tin. Each time a falkow player uses a return, they are NOT playing another card unit, hence if you keep pumping out units/double playing units you will eventually outnumber a falkow player's field or force them to a keep playing returns until they run out. This is easier said then done.
Some ideas for Each sphere
Refess - Refess has the most problems with returns, being a sphere that thrives in high SP environments and a fairly combo-centric sphere. - - grimbane
- baiting
- SP generation to try to keep the SP environment for them as close to the standard SP curve, if not higher. They need to
- force their SP generation soul skills early
- playing Lv1 sacrificial units and/or Sacrificing a level 3+ unit to bank SP
- Getting key units out later in the game.
- The New Miffyre also locks out owl sage and generates SP which provides a good advantage against falkow files in general.
Refess starter (me) vs Falkow starter (Anima)
Refess Starter (me) vs Falkow Starter (Kouseo)
-Same as Refess
- Shade and similar cards.
Note: A successful Shade can delay return by at least one turn, more if you manage to kill off a few units and force them to revive.
- Mass damage grimoires such as Ball of Flame and Burning Air. These grimoires will force the falkow player to either revive and lose SP advantage OR let die and lose field advantage, in which case will likely lead to a field wipe the next turn by gowen units.
- Sacrificing a level 3+ unit to bank SP
Gowen pewpew > Return spam
- gaining and maintaining SP advantage.
- set up owl sage first
- Baiting Style of Play
- Backlashing
- spam low level units such as EX Wizzy Soldier.
Set 10 Pirates vs DioEmana Control
Return Spam vs lv3 grimcount
Section 2 - Removals
Removals are in a separate section because they work slightly differently to returns and have different counters to them. Removal effects differ from returning effects in that the player who gets removed actually loses not only the SP, and field position they used to play the card but they also lose a copy of the card itself. This effect has essentially all the advantages of a return but without worrying about that exact card to come back to be used against you. This section will provide most, if not all of the possible cards with removal effects. This section will NOT include file destruction (unless popular demand asks for it then it may be included in the thread at a later date). This section however WILL include return soul skills as they are essentially a removal soul skill without the loss of a card for the opponent.
Part 8 - Removal and Return Soul Skills
a) Removal Soul Skills (soul skills which specifically remove from the game)
This part will be split into two subsections:
1. Removals that Remove Open Units
2. Removals that Remove Closed Units (or both)
1. Soul Skills Which Remove Open Units
Removal of Enemy units
Assassin **
- One of the most (if not the most) common removal soul skill in the game.
- Usually found in Lv3 and lower rush files.
- Generally used by sacrificing a Lv1 unit to remove a higher level unit.
- Usually Found in Soul skill slots 2, 3, and/or 4 depending on the file, Lv2 Rushes tend to use multiple.
- Sometimes found in Slot 1 followed by a Fierte Soul Skill.
- Easily guessed when it is coming due to how common it is and revival or often low level unit plays.
This type of soul skill doesn't provide any advantage when it comes to purely the number of units on the field as it is essentially a 1 for 1 trade. However the advantage in this is that it can remove a friendly weak unit that is going to die anyway to remove a stronger enemy unit allowing the rest of your field to take care of the rest of the opponent's field. This however can backfire as sometimes you may activate this soul skill when you do not want it to and be forced to either remove one of your stronger units or remove one of the opponent's weaker units. This can potentially cause you to be at a major disadvantage. Another disadvantage when using this soul skill is when the opponent plays one of the counter cards. The counter cards will cause you to still remove one of your units but possibly without removing any opponent units.
Refess - Play Unwanted Charity ** which will engage your units and avoid the Assassin SS, or play The General's Order *** which will make your units unable to be sent to the cemetery. Playing King of Mankind / Verlaat ***** will also engage your field allowing the soul skill to be avoided
Lawtia - Play Order to Sortie ** For Lv3 or lower files, Split Second Decision ** or Curse Spell * for the other files as they all allow you to be engaged and avoid the assassin soul skill.
Gowen - Play Petrification * To engage and make your unit more tanky or Song for a Hero on Lv5+ units to avoid the assassin soul skill.
Falkow - Play Deep Sleep *, Shear Winds *** or Timestop ** to engage your units to avoid the soul skill.
Similar Soul Skills:
Heierrat Assassin
Salamander Soldier **
Magic Doll -Covert- **
3rd Emperor / Joachim EX
- 2LP removal soul skill
- Random target
- Not that common, easily confused with Shelby (see return souls)
- Harder to avoid due to being harder to guess what it is.
- When used, commonly found in soul skill slots 2 or 3.
Counters rely on being able to guess correctly and are the same as with Assassin-Type Soul Skills.
Proxy of Light / Limier *****
- Target removal
- Fairly unexpected due to being rarely used
- Requires and costs 6 sphere levels to use (refess in this case)
Counters are same as Assassin type soul skills, however Sphere Drain cards such as Dire Straits *** could be used to render this soul skill totally useless when activated.
Similar Soul Skills:
Proxy of Soul / Animus ***** - Requires 6 Lawtia for soul skill.
Proxy of Flame / Pullermia ***** - Requires 6 Gowen for Soul Skill.
Proxy of Sea / Oseon ***** - Requires 6 Falkow for Soul Skill.
Chaos Form / Zalzagul *****
- Random removal
- Requires 4 lawtia
- Costs 3 SP
- Rarely used so difficult to see coming
Can only be countered by using The General's Order *** or Song for a Hero. Sphere drain may also prove useful.
Guard Captain / Afeemina ****
- Sends target Lv3 unit to cemetery
- User gets 1 less sp next turn if skill succeeds
- Countered easily by not having any Lv3 units on the field.
- Sometimes used in slot 2 or 3.
Fire Pixy / Erica EX
- Can send up to 3 units to the cemetery
- Requires units to be exactly 0 HP to be sent to cemetery
- Extremely random.
Counters include having high DEF or purely just luck.
Removal of Friendly Units
Wounding Sword *
- 3LP and removes a friendly unit
- Deals 30dmg to whole enemy field
- Usually seen in Soul Skill slot 5
Can only be stopped by killing all units on the side about to use it before it activates (ie. during open phase). Otherwise damage can be countered by using DEF boosting grimoires (or naturally high def).
Black Assassin / Mulna EX
- Can deal lots of damage
- Requires sacrificing a friendly unit with high MAX HP
- Nearly never used.
Counters can only be as above.
Beast Soldier / Orthos ****
- Cems friendly unit and gives 4sp
- Can only be countered by killing unit during open phase.
Gun Princess' Sword / Mizalio ****
- Does 1LP damage to the opponent
- Works without any units on the field
- Cems up to 4 friendly units.
- Nearly impossible to counter.
- Extremely rare to see used in files
EX: Lightning Girl / Rubia EX
- Can semi-target removal
- Lose 2SP next turn regardless of success or failure
- Fairly high chance of failure
Summoned Hound **
- Cems friendly unit for 80 dmg
- Target damage
Countered by having high DEF or killing unit during Open phase.
2. Soul Skills Which Remove Closed Units
Flame Emperor / Allind *****
- Removes all friendly closed units from the game
- Possibly game saving
- Can backfire if iczered into.
Curse on the World
- Removes one random closed unit from the game (friendly OR enemy)
- Possibly game saving
- Can backfire if iczered into
- Single unit removal version of Allind
Command Unit / Scarlet Rose ***
- Can remove enemy closed unit
- Target
- Can backfire
Command Unit / Scarlet Lily ****
- Removes ALL closed Lv3 or lower units on both sides of the field
- Can backfire
b) Return Soul Skills (also called removals)
The main difference between these Soul Skills and the above soul skills are that these return an opponent to the card file rather then send to the cemetery or remove from the game. Another difference is that Return Soul Skills also generally allow for your field to outnumber the opponent's field as there is no unit trade (in most cases). This is extremely powerful in the sense that you gain several turns of field advantage which, when timed well, can win you the game due to killing off the opponent units swiftly before they can set up again.
Revolver King / Shelby **** -> Song Sorceress *
This combo is also known as Shelby Song
- Extremely powerful AGI based removal combo
- Target Removal
- Very common in Falkow Files
- Easy to use
- Removes any unit of any level
- Conditions for removal are easy to obtain, especially in a falkow file
- Not many counters
- Nearly no drawbacks
- Another unit will be engaged
- Can backfire
- Usually found in slots 2-3 or 3-4
This, along with assassin are probably the two most common removal Soul Skills.
Counters to Shelby Song
Refess - Probably the most effective counter to the Shelby Combo is Faerie Blessing due to it making sure the field cannot be engaged at all, forcing the opponent to engage their own field (and maybe return their own unit). This can also be used to avoid other engaging Soul Skills.
Lawtia - Hope for the best.
Gowen - Hope for the best and/or use Gravitational Sphere * and hope the opponent is using the aquamancer variation
Falkow - Falkow can attempt to counter the AGI manipulation by using their own AGI manipulation to either backlash or avoid with Sylph * or Undine *
Variations to the Shelby Combo:
Mermaid Harpist Same as Song Sorceress
Pixy Aquamancer ** Returns AGI 3+ instead of AGI 3-, can provide a change to avoid a counter with some files.
Dragonrider / Wasseir ****
- Returns a target Lv2 or lower unit
- No drawbacks
- Can backfire
- Usually used in Soul Skill 1 when used.
Counters are nearly the same as assassin, anything which engages you units will counter it. Any unit above Lv2 will also not get returned.
Blue Dragon Mage / Mildoreo EX
- Return Condition difficult to meet
Counters include not using RNG 3+ units, and engaging your units.
EX: Aqua Sorcerer / Mystere EX
- Return target open or closed unit Lv1 or 2
- Returns enemy Lv3 unit
Countered by engaging units or not having any Lv3 units on the field.
Orphan of the Archive / Nereis *****
- Powerful AGI based return
- Requires Sylph to use
- Cannot return Base AGI 1 units
- You gain 1SP less next turn regardless of success of return or not
- Usually found in slots 3 or 4
Counters include Lowering AGI to under 7, backlashing sylph or engaging your own units.
Pirate Princess / Purple Reia ***
- Powerful AGI based return
- May require a sylph to use
- You gain 2 less SP next turn regardless of skill success
- Can return regardless of Level
- Requires AGI 4+ to return
- Usually Found in slots 2, 3 or 4
Counters include agi manipulation or Engaging your own units.
Similar Cards (AGI 4+ Variant):
Cursed Siren / Metia ***
Black Tortoise North / Ladol ***
Similar Cards (AGI 2- Variant, may require Undine instead of sylph):
Star Lord / Bastandora ***
Wandering Priest / Raste ***
New Magic Doll / Astaforse ***
- No SP loss next turn for user
- Can return units of any level
- Return condition difficult to meet
- Sometimes used in soul skill slots 1, 2 or 3
Counters: Don't use AGI 3 Units, use agi manipulation or engage field.
Similar Cards:
Night Singer / Miandela ***
Invisible Druid * + Petrification * Combo
- Powerful combo able to return any unit of any level
- Difficult to spot as it is nearly never used
The only counter for this is Faerie Blessing or mass engage to lower the chance of you being returned
Mermaid Princess / Emana ****
- 4SP return
- Returns target unit
- Returns any unit
- Requires opponent to be disengaged
- Extremely hard to spot as it is very rarely used.
Counters include engaging your own units or SP drain.
Living Armour * -> Child of Chaos / Annarose EX combo
- You lose 2 SP next turn regardless of success or failer
- Requires unit to be killed to return
- Takes 2 Soul Skill Slots
- Possible to kill 1 unit and return another
- Nearly never used due to failure rate
- Can deal decent damage to a single unit
- When used, sometimes seen in Slot 2-3 or 3-4
Counters -> High HP and/or High DEF and/or engage friendly units.
Regus Engineer * -> Rapidly Flying Apprentice * Combo
- Sometimes used in Slots 3-4
- Can return Most units
- Shares similar counters with Shelby Song
- 1 SP less next turn when successful
Counters similar as shelby song.
Exiled Military Aide
- Can return any unit as long as RNG condition met
- RNG condition difficult/ expensive to obtain
- 1 Less SP next turn when successful
Counters include engaging own units however most units in the game naturally counter this as they have more then 0 RNG.
Black Dragonrider / Millia ****
- Target Return
- Requires Engaged
- No SP loss next turn
- Max Lv3 Return
Counters include units above Lv3 and faerie blessing
Beast Hunter / Rivera *****
- Returns friendly closed unit to card file
- Possibly game saving
Counters include iczering into to possibly force a return of a closed unit they do not want to return.
Chase Wing / Volfied *****
- Returns target unit
- Can be forced to return friendly unit
- Rival Iczer gains SP equal to level of returned unit regardless of whether it was their unit returned or not
- Rarely used
The only real counter is engaging your field which actually allows you to gain sp from this soul skill.
Deep Squid **
- Returns Target unit
- Easily obtained as it is in falkow starter
- Conditions not too difficult, may require great spirit, eagle soldier SS or Serpent SS
- Only makes you lose SP IF it works
Only real counter is to backlash the great spirit or engage your field.
One True God / Unknown *****
- Returns up to 2 units. Target and regardless of level
- Requires to kill (or overkill) two units by dealing 20 damage to them when activated.
- Can only target units that are disengaged and of 1 or more hp.
- Does not penetrate Defense.
- You lose 2SP regardless of success or failure
Can be countered by engaging your own units, using healing open skills, and/or countering with defense.
Folrart Psycho Soldier **
- Returns random unit regardless of level
- Requires 3 or higher Refess Sphere level
- Can return a friendly unit
- Requires unit to be AGI 3 or higher and if it is disengaged
- User gets 1 less SP next turn only IF the return is successful.
This can be countered by slowing down your units to agi 2 or lower. Can also be countered by engaging your own units.
Grand Duke's Shock Trooper **
- Returns Target unit
- You get 2 SP less next turn if it returns.
- If it does not return, the enemy unit has 20 less attack (permanent)
- Requires enemy unit to be disengaged to select.
- To return, requires enemy unit to have 0 attack
Can be countered by using attack buffs or engaging your own units.
Moonlight Princess / Eskatia *****
- Returns target closed unit
- You get +2SP when return is successful regardless on if you return a friendly or enemy unit.
- Combos well with open damage.
Part 9 - Units and Grimoires with Removal Abilities
Deathmaker *****
- Expensive Grimoire that also costs 1 lawtia level to use
- Cems a unit and kills another
- VERY powerful grimoire.
Merciless Death ***
- Powerful Grimoire
- Cems a unit
- Expensive Grimorie
- essentially a 2SP cheaper (including sphere level) Deathmaker that doesn't ALSO kill a unit.
Counters: Both these grims can essentially only be countered by Grimbane or The General's Order ***.
Bitter Destiny ***
- Cems all closed units on both sides of the field
- Stops soul skill activation due to the above effect
- Locks grimoires for 3 Turns
Heartbreak ***
- Cems target Lv5 or lower closed unit
- Stops soul skill activation
Bother the above grimoires can put the opponent into a large SP sink.
Counterattack **
- Cems friendly unit
- Can deal A LOT of damage
- VERY expensive grimoire
Counters include having high defense and HP.
The Units/Characters:
As usual, with the units, the biggest counter is killing them before they can use their skill.
War Incarnate / Inside ****
- 2SP cems a unit with 20hp or less
- Slow enough to be able to make use of skill
- Requires opponent to be in range
- Has 3 RNG
Black Assassin / Mulna EX
- 2SP skill cems an already closed unit
- Requires killing a unit to cem another unit
- Random closed unit cem'ed
- Random enemy unit hit with skill
Dark Princess / Gaiessoul ****
- Can only Cem a Lv4 or lower unit
- Costs 1SP and 4 sphere levels to use
- Can be countered by The General's Order
Soul Eater *
- 3SP removal
- Skill only does 30DMG
- Skill has to kill to remove
- very slow
Death Incarnate / Proposition *****
- 3SP random removal of Lv5 or lower
- Can remove friendly units.
Haste Assassin *
- 2Sp action skill to remove Target Lv4 or lower unit in range
- Sends self to cemetery too
- Fast enough to make use of skill
- Very Easily killed by open skills
6th Heaven Devil / Shvara EX
- 1SP close skill can cem units
- Requires close skill to kill unit to cem
- Close skill hits random enemy units
- Randomly removes unit when close skill kills 2 units.
- Can remove units without any other conditions
Observer / Lria EX
- Removes unit lv3 or lower on auto skill
- Start skill can allow it to remove Lv4 units
- Auto skill uses 1SP even when it doesn't do anything
- Can cem friendly units
- Can combo with Dire Straits *** to remove a Lv5 card.
- Very easy to kill before she acts
Lycanthrope [Seraph] **
- 4SP target remove Lv5 or lower unit
- Has to be within range
- Conditional Morning
Unknown Knight / Aano ****
- 2SP action skill target remove from the game
- Limited to 4 or higher agi units
- very easy to kill due to low HP, however is also very fast.
- Returns self to card file after using action skill.
Pretender to the Sun / Alphonce *****
- Cems random closed unit instead of Iczer Attacking
Legendary Heroine / Catira EX
- removal unit for 2 SP
- Target removal within range
- Requires herself to have 100 AT or more
- can be very difficult to kill
- Gets AT+ HP of target enemy unit for the turn
- skill avoids grimoires like The General's Order (needs confirmation)
Chaos Form / Galdirea *****
- Open skill essentially an equaliser and allows for action skill
- Action skill cems 2 units of 30hp exactly
- action skill refunds SP used to play units back to the rival iczer.
Nine Ball Assassin / Jerry ***
- Can Cem a unit for 2SP
- Cem is very random
One True God / Unknown *****
- Target remove from the game.
- Requires 5SP to use action skill.
- Reasonably tank and 2 range so likelihood of surviving to get a turn is fairly high.
Crest Adjutant / Famille ***
- Start Skill allows the action skill to be easier to use due to increased speed of high-powered Crest units
- 3SP action skill which has a Bitter Destiny Effect without the grimoire lock.
- Higher chance to send your own units to the cemetery due to this effect being an action skill rather then an open skill
- Easily killed.
New God of Evil / Elgandi *****
- Trait allows him to remove from the game units he kills
- Action skill allows him to possible remove 2 units
- Close skill makes him more difficult to kill
- SP intensive to make successful.
Barbara EX
- Essentially she is a fielded merciless death.
- In total costs 6SP to send an enemy unit to the cemetery.
- Totally unexpected because of her super rarity.
- Note that she can only Remove closed unit when it is battletime: Night
The ways to counter her are kill her or the other units on the field during the open phase. Sphere drain also works. Grimoires such as The General's Order will also prevent your unit from being sent to the cemetery but will not prevent them from being killed during start phase. Luckily nearly no one has her so chances of running into her are low.
Other Helpful Links
ChiYoung's Return Counter Guide
Guides Index Thread
Thanks for reading and hope it has helped.


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text: Truckfighters is a rock band from Sweden. After releasing EPs in 2001 and 2002, they recorded a split-EP with local Swedish band Firestone in 2003. In 2005 they released their debut album Gravity X on both MeteorCity Records and Fuzzorama Records. Their follow-up album, Phi, was released in 2007 by Poison Tree Records in the U.S. and on the Fuzzorama label elsewhere. Their latest album Mania features a more progressive sound leaning towards Modern Rock. Over the years Truckfighters have moved from classic Stoner Rock to Progressive/Alternative metal. In 2011 they released an LP on Vinyl called "Hidden Treasures of Fuzz - The Anniversary of the Century" that is also available for download but without the bonus tracks found on the vinyl. Including their early EP's * Desert Cruiser EP (2001) and Heading for Gods Warehouse EP (2002), each EP utilizes one side of the record. Their sound has been described as classic desert rock, similar to bands like Dozer, Fu Manchu (with whom they have toured), and Kyuss. Blending melodic song structure with heavy duty fuzz they are unique. Studio work is done with great precision giving depth and richness to masterfully composed songs. The fuzzomentary film Truckfighters (film) by Joerg Steineck and Christian Maciejewski portrays the band's life. It will be released in December 2011 featuring interviews with amongst others the superstar Josh Homme from Queens of the Stone Age. The film provides an ironic, entertaining view of the three "ordinary" guys that transform into Fuzz Monsters whilst on stage. They have been featured on the MTV Sweden show "Fuzz". The band has done extensive touring during the years with more than 300 live shows, most of them in Europe. Their first USA tour took place in July 2011 hitting New York, Chicago, Detroit, Cleveland and more.


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What is Probation?
Academic Probation
Progress Probation
We define two different types of probation at MiraCosta. Academic Probation refers to students who have completed at least 12 semester units and have a cumulative grade point average that is below a 2.0, which is a C average. Progress Probation refers to students who have attempted at least 12 semester units, with less than 50 percent of the units completed with an evaluative grade. That means that the student has received "W", "I", and "NP" marks for the majority of units attempted.


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Honeybees, Opportunities, and Hive Monitoring Systems
By Anne Marie Fauvel, email@example.com Affiliate Professor at Grand Valley State University, Michigan I became interested in honeybees a few years back. In fact, people around me say I have become obsessed with them. It began as a hobby but these fascinating insects quickly took over my life, as I am Read more >


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Recruit and return: Montana
Who the Grizzlies lose, who they add and what it means for next season
Updated: March 22, 2013, 12:43 AM ETBy Joel Francisco | ESPN RecruitingNation
Sixty-eight teams made the NCAA tournament, but each of them knows that if it wants to return, it needs to recruit well. As teams are eliminated, RecruitingNation is looking at what each squad is losing, what kind of recruiting class it is bringing in and what that means for its hopes of making it back to the Big Dance. Here is a look at Montana.
Quick references:
Montana's 2012-13 roster
Montana's 2013 recruiting class
How does Montana's recruiting class factor into next season's outlook? Become an ESPN Insider and find out.
Become an insider and get access to all our articles and tools.View Insider Benefits »
Magazine subscribers: activate your Insider account.
- Louisville's 2013-14 outlook
- Michigan's 2013-14 outlook
- Syracuse's 2013-14 outlook
- Wichita State's 2013-14 outlook
- How Louisville built its roster
- How Michigan built its roster
- How Syracuse built its roster
- How Wichita State built its roster
- Arizona Wildcats
- Butler Bulldogs
- Duke Blue Devils
- Florida Gators
- Florida Gulf Coast Eagles
- Georgetown Hoyas
- Gonzaga Bulldogs
- Illinois Fighting Illini
- Indiana Hoosiers
- Iowa State Cyclones
- Kansas Jayhawks
- La Salle Explorers
- Marquette Golden Eagles
- Memphis Tigers
- Miami Hurricanes
- Michigan State Spartans
- Missouri Tigers
- NC State Wolfpack
- New Mexico Lobos
- Notre Dame Fighting Irish
- Ohio State Buckeyes
- Oklahoma State Cowboys
- Oregon Ducks
- Pittsburgh Panthers
- San Diego State Aztecs
- Temple Owls
- UCLA Bruins
- UNC Tar Heels
- UNLV Rebels
- VCU Rams
- Villanova Wildcats
- Wisconsin Badgers
- More eliminated tourney teams
- NCAA tournament home


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Gynecologic cancer is widespread and can affect any woman, regardless of her age or race.
Cleveland Clinic understands how potentially scary a cancer diagnosis can be. Rest assured that if gynecologic cancer enters your life, our physicians are more accessible than ever at many locations near you.
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Concentration expressions and notations
By en:User:FirstPrinciples [Public domain, GFDL (www.gnu.org/copyleft/fdl.html) or CC-BY-SA-3.0 (http://creativecommons.org/licenses/by-sa/3.0/)], via Wikimedia Commons
In chemistry and other sciences, engineering and in fairly common usage, concentration is the measure of how much of a given substance there is in a given mixture of substances.
Concentration expressions and notations
There are many different notations and quantitative expressions of concentration.[1] The most commonly used expressions are discussed below:
Mole fraction and mole percent
The mole fraction is a measure of the concentration of a component substance in a mixture of substances. It is defined as the number of moles of a component substance in a mixture divided by the total number of moles of the mixture.[2][3]
The mole percent (also referred to as the molar percent) is usually denoted by mole % and is equal to 100 times the mole fraction.
Mass fraction and mass percent
The mass fraction is also a measure of the concentration of a component substance in a mixture of substances. It is defined as the mass of a component substance in a mixture divided by the total mass of the mixture. It is often commonly referred to as the weight fraction.
The mass percent is equal to 100 time the mass fraction. It is often commonly referred to as the weight percent and is usually denoted as wt %, weight % or percent by weight.
Volume fraction and volume percent
The volume fraction is another measure of the concentration of a component substance in a mixture of substances. It is defined as the volume of a component substance in a mixture divided by the total volume of the mixture.
The volume percent is equal to 100 times the volume fraction and is usually denoted as vol %, volume %, % v/v or percent by volume.
Mass per volume
There are a number of concentration expressions that involve an amount of mass contained in an amount of volume. For example:
- Certain air pollutant concentrations are expressed as mg/m3 of ambient air at a stated temperature and pressure.
- Liquified petroleum gas (LPG) contains mercaptan odorants at a concentration expressed as 1.5 pounds per 10,000 gallons (1.5 lb/104 gal) which is equivalent to 0.18 kilograms per 10,000 litres (0.18 kg/104 L.
Moles per volume
In chemistry, concentration often indicates what amount of moles is present in a given volume (usually measured in units of litres or cubic meters) and denoted as mol/L or mol/m3.
Parts-per notation
The parts-per notation is used in science and engineering as a measure of the concentration of a component substance in a mixture of substances and usually when the concentration is very small. The most commonly used parts-per notations are:
- Parts per million (ppm): In most countries, 1 million is 1×106 and thus 1 part per million parts (1 ppm) has a numerical value of 1×10–6.
- Parts per billion (ppb): In the United States, 1 billion is 1×109 and thus one part per billion parts (1 ppb) has a numerical value of 1×10–9. This terminology should be used with great caution because:
- In France and frequently in continental Europe, 1×109 is 1 milliard.
- In the United Kingdom and in other nations using British English, 1×109 is 1,000 million and 1 billion is therefore 1×1012.
- Parts per trillion (ppt): In the United States, 1 trillion is 1×1012 and thus one part per trillion parts (1 ppt) has a numerical value of 1×10–12 This terminology should also be used with great caution because:
- In the United Kingdom and other nations using British English, France and continental Europe, 1×1012 is 1 billion and 1 trillion is 1×1018.
- Concentrations are sometimes expressed as ppt meaning parts per thousand which conflicts with ppt meaning parts per trillion.
The International Organization for Standardization technical standard ISO 80000-1:2009, clause 6.5.5 advocates the use of powers of ten per cubic meter or per kilogram rather than any of the parts-per notation (i.e., ppm, ppb or ppt). Complying with ISO standard would avoid any of the problems associated with the various definitions of billion and trillion in countries other than the United States.
The United States' National Institute of Standards and Technology includes this statement in their NIST Guide to the SI :[4]
Because the names of numbers 109 and larger are not uniform worldwide, it is best that they be avoided entirely (in many countries, 1 billion = 1 × 1012, not 1 × 109 as in the United States); the preferred way of expressing large numbers is to use powers of 10. This ambiguity in the names of numbers is one of the reasons why the use of ppm, ppb, ppt, and the like is deprecated.
Despite the above stated positions of the International Organization for Standardization and the United States' National Institute of Standards and Technology, the technical literature continues to use the parts-per notation quite often. Also, in some cases, the use of the parts-per notation is required by law.
Molarity, molality and normality
Molarity, molality and normality are terms used in chemistry to denote the concentration of solutes in solutions or solvents.
Molarity or molar concentration (in units of mol/L) denotes the number of moles of a given solute per litre of solution. The units of mol/L are commonly replaced by the symbol M.
The National Institute of Standards and Technology(NIST) of the United States considers the term molarity and the symbol M to be obsolete and recommends using the term amount-of-substance concentration of B (or concentration of B) and the symbol cB with SI units of mol/m3 or other SI acceptable units.[5] This recommendation has not been universally implemented in academia or chemistry research yet.
Molality or molal concentration (in units of mol/kg) denotes the number of moles of solute per kilogram of solvent (not solution). The units of mol/kg are commonly replaced by the symbol m (not to be confused with symbol m for meter). NIST also considers the term molality and the symbol m to be obsolete and recommends using the term molality of solute B and the symbol bB or mB with SI units of mol/kg or other SI acceptable units.[5]
Normality, as a concentration term with symbol N, has been used for decades in chemistry. In solution, chemical salts are dissociated into reactive solute species ions such as H+, Fe3+, or Cl–
A one normal solution has one gram equivalent of a solute ion per liter of solution. The definition of a gram equivalent depends on the type of solute: acid, base, redox species, or ions that will precipitate. Note that the normality measures a single ion which is part of an overall solute. For example, one could determine the normality of the hydroxide ion (OH– ) or sodium ion (Na+ ) in an aqueous solution of the overall solute sodium hydroxide (NaOH), but the normality of sodium hydroxide itself has no meaning.
However, both NIST[5][6] and the International Union of Applied Chemistry (IUPAC)[7] now consider that the term normality is obsolete.
Clarity of notation
Some of the concentration notations must be carefully defined or referenced for clarity though this is frequently not the case, even in technical publications.
In atmospheric chemistry and in air pollution regulations, the parts per notation is commonly expressed with a v following, such as ppmv, to indicate parts per million by volume. This works fine for gas concentrations (e.g., ppmv of carbon dioxide in the ambient air) but, for concentrations of non-gaseous substances such as aerosols, cloud droplets, and particulate matter in the ambient air at stated ambient conditions of temperature and pressure, the concentrations are commonly expressed as μg/m3 or mg/m3 (i.e., μg or mg of particulates per cubic meter of ambient air). Since the concentration of gaseous substances in the air may also be expressed as μg/m3 or mg/m3, it is quite important to clearly state those ambient conditions of temperature and pressure so that such gaseous concentrations can be converted to ppmv as is sometimes needed.
In fact, when any expression (or notation) is based upon measurements at some standard state or some reference conditions of gas temperature and pressure, to avoid any possibility of confusion, it is important to clearly state the specific standard or reference conditions rather than simply stating "Standard state" or "Standard conditions" or "STP".
The usage of terminology is generally fixed inside most specific branches of science, leading some workers in those specific sciences to believe that their own terminology is the only correct one. This, in turn, leads them not to clearly define or reference their terminology in their publications and thus others may therefore misinterpret their results. Many scientific, engineering and other technical publications, that are otherwise excellent, fail to define their usage of the parts-per notation. The difference between expressing concentrations as ppm by volume or ppm by mass or weight is very significant when dealing with gases and it is most important to define which is being used. It is quite simple, for example, to distinguish ppm by volume from ppm by mass or weight by using ppmv or ppmw.
- François M. M. Morel and Janet G. Hering (1993), Principles and Applications of Aquatic Chemistry, Wiley Interscience, pages 25-29, ISBN 0-471-54896-0
- N.A. Gokcen and R.G. Reddy (1996), Thermodynamics (The Language of Science), 1st Edition, Springer, ISBN 0-306-45380-0.
- Edward Kostiner and Neil D. Jesperson (2003), Chemistry, Barron's Educational Series, pages 78-80, ISBN 0-7641-2006-9.
- NIST Guide to the SI — Rules and Style Conventions for Expressing Values of Quantities, Scroll down to Section 7.10.3.
- NIST Guide to the SI — Check List for Reviewing Manuscripts, Scroll down to item 18.
- NIST Guide to the SI — Comments on Some Quantities and Their Units, Scroll down to Sections 8.6.5 and 8.6.8.
- IUPAC Compendium of Analytical Nomenclature, Click on "Ch.6: Titrimetry" in the left-hand index column, then click on "6.3 The Use of the Equivalence Concept", and finally scroll down to "Normal Solution".


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STAPLES Center Tickets
1111 S. Figueroa St, Los Angeles, CA 90015
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STAPLES Center Tickets and Event Dates
Related Links
Venue Information
Venue Details
DirectionsTo purchase Premier Seats for Lakers, Kings or Clippers games click the STAPLES Center TicketExchange logo at the bottom left of this page or go to http://www.staplescenter.com/ticketexchange
Driving Directions To The STAPLES Center/Nokia Theatre/L.A. LIVE-West Garage:
101 Fwy southbound from San Fernando/Santa Clarita Valleys to 110 Fwy southbound (Harbor Fwy/San Pedro) from Burband, Glendale, Pasadena
* 110 Fwy southbound
* exit Olympic Blvd. and turn left at end of ramp
* at 11th Street turn left
* continue on 11th Street past Cherry Street
* turn left into the West Garage
10 Fwy westbound from San Bernardino, Riverside, Pomona, Ontario, etc.
* 10 Fwy westbound (towards Los Angeles)
* 110 Fwy northbound exit then take the Pico Blvd. off ramp
* continue north past Pico Blvd. (on Cherry St.) to 11th Street
* at 11th Street turn right
* turn left into the West Garage
405 Fwy southbound from Thousand Oaks, Simi Valley, etc. to 10 Fwy eastbound from Westside
* 10 Fwy eastbound
* exit Hoover Street, turn left and continue to Alvarado St
* turn right at Pico Blvd.
* continue on Pico Blvd. to Cherry Street
* turn left into the West Garage
405 Fwy northbound from San Diego, Orange County, Anaheim, etc
* 405 Fwy norht to 110 Fwy north (Harbor Fwy/Los Angeles)
* take 110 Fwy north and transition to the 10 Fwy West
* take the Pico Blvd. off ramp
* continue north past Pico Blvd. (on Cherry Street) to 11th Street
* at 11th Street turn right
* turn left into the West Garage.
ParkingParking for Guests with Disabilities:
Designated parking is available in LOT W and LOT 7 for guests with disabilities at STAPLES Center, including van accessible spaces. These spaces are designated for vehicles displaying a current State-issued disability placard or license plate, and can be accessed 2 ½ hour prior to show time, general parking fees apply. Parking Passes for Guests with Disabilities can be purchased 10 days prior to the day of the event through STAPLES Center Parking Department. Please call 213-765-6815 for further information.
Limousines may drop guests off on 11th Street (Figueroa between Chick Hearn Court and 12th Street). Parking for Limousines is in Lot # 7 and the parking rate is $50.00.(Rate may increase depending on the Size of the Limousine). Limousines will not have access to the 11th street drop-off and may not drop off or pick up on Chick Hearn Court. Clients will need to walk across Figueroa St into Lot # 7 to their limousines.
STAPLES Center Parking Office: 213-765-6815
Box Office Numbers213-742-7340
Box Office HoursBox office is located on North side of building at 11th and
South Figueroa.
Box office hours are 10am to 6pm, Monday through Saturday.
It is open extended hours on event day.
Phone: 213-742-7340
Closed Saturdays and Sundays unless there is an event, the box office will open at 9am on Saturdays or 10am on Sundays only if there is an event. The box office will have extended hours on all event days.
Will CallSTAPLES Center does not accept Will Call drop off.
Alternate Will Call Procedure (Alternate Pick Up)
If a person (other than the person ordering and paying for the tickets) is picking up a Will Call order, the Alternate Pick-Up's name MUST be on the account. To add the name of an alternate pick-up to the account, the original purchaser must contact Ticketmaster Customer Service at 1-800-745-3000, verify their account information and request the addition an alternate pick-up.
General RulesNo Bottles, Cans, Or Coolers.
No Smoking In Arena.
No Cameras Or Recording Devices At Concerts!
Cameras w/No Flash Allowed For Sporting Events Only!
Children RulesSome events require all attendees, regardless of age, to present a ticket for entry. Please check the event ticket policies at the time of purchase.
Children age three (3) and above require a ticket for Los Angeles Lakers, Los Angeles Clippers, Los Angeles Kings and Los Angeles Sparks games.


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Will President Obama bring home the Olympic gold to Sweet Home Chicago?
Many of us living here in Chicago were thrilled to wake up this morning and learn that President Barack Obama confirmed that he will INDEED be making that Air Force One flight to Copenhagen, Denmark, later this week to help his adopted hometown of Chicago secure the 2016 Summer Olympic Games.
UrbanTravelGirl readers know I have much love for our American commander-in-chief, as well as for First Lady Michelle and their two adorable daughters Malia and Sasha. I'm beyond proud to have this beautiful black family representing what's RIGHT about America – its opportunity and its promise. So the fact that the Chicago 2016 Olympic team is counting on Brother Barack as the "closer," to bring home the Olympic gold to Sweet Home Chicago, is almost too much for this South Side native….
Continue 27 Comments September 28, 2009


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The Wet Collections
The museum's wet collections are of immense scientific and cultural value. In September 2010 they found a new home in the newly restored East Wing, where they are stored under optimised conditions. Why not come and take a look!
After 65 years, a large gap in the Natural History Museum building has been closed. The historic East Wing, destroyed at the end of the Second World War, has been rebuilt and now houses the museum's extensive wet collection, comprising around one million zoological objects – from spiders, fish and crustaceans to amphibians and mammals – in 276,000 vials, preserved in 81,880 litres of ethanol. The Museum für Naturkunde now probably sports the world's most advanced collection building for zoological wet collections. The storage conditions in this new facility meet all the latest standards in conservation and fire safety. Moreover, the high-tech collection building is not just reserved for the exclusive use of scientists and researchers studying biodiversity and evolutionary theory. Part of it has been opened up to the public and integrated into the permanent exhibition, allowing visitors a glimpse of this state-of-the-art scientific collection.
The Wet Collections: 'before and after' photographs
For decades the scientific wet collections were stored in the main museum building, out of sight from the public and under storage conditions that no longer lived up modern standards. The relocation of the wet collections was therefore a long-term project that finally came to fruition in September 2010.


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World of Warcraft
World of Warcraft v2.0.8 to v2.0.10 German Patch
Changes in v2.0.10: General Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual. Goliathon and his shardlings can no longer be pulled to nearby areas that have guards
Show All
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A patch updating the German edition of World of Warcraft from v2.0.8 to v2.0.10. It addresses a bunch of PvP issues, balances several of the classes, tweaks items and fixes problems with various raids and dungeons.
- File Name:
- WoW-22.214.171.12403-to[...]eDE-patch.exe
- File Size:
- Date Added:
- 03-06-2007
- Download Last 2 Week:
- 4
- Downloads All Time:
- 314
- Popularity:
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No, we are not selling winged or glow-in-the-dark cats as Halloween accessories this year. Sorry to get your hopes up. But, there are some cat owners around the world who have found that their cats have suddenly sprouted wings as in, wing-like appendages that extend from the cats back. Creepy? Of course, just look at this picture:
Give that cat some vicious teeth and some flying lessons and you'll be looking at the deadliest predator to roam our modern Earth. Imagine the movie The Birds, except with winged cats. You walk outside and become enveloped in a cloud of winged cats, which I can only speculate here sustain their life on the sorrow and sadness of the human soul. Its really all too horrifying to even imagine.
The specific cat in the first picture is owned by a woman known only as Feng. When asked about the sudden growth of wings, Feng said, At first, they were just two bumps, but they started to grow quickly, and after a month there were two wings. Many female cats in heat came to harass him, and then the wings started to grow.
Too much mating leads to winged growths? Cats have it made.
As for the glow-in-the-dark cats, a group of South Korean scientists are the ones to come up with that one.
The scientists cloned the cats from a mothers altered skin cell and then messed with the cats genes by including fluorescence protein genes. This resulted in the glow-in-the-dark fluorescent effects seen in the pictures. One of the cats glows a bright green, while the other glows a negative red.
Before you go getting excited to own one of these astonishing creatures, know that they are not offered to the mass public. And even if they were offered to the public, the process to clone and create a fluorescent cat would cost between $32,000 and $50,000. There are plenty of other great animals that need homes and cost nothing near that amount.


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Kristen from Lipstick and Sawdust built this standing bookshelf for a friend who was expecting her first baby. Along with saving some green, Kristen was able to customize the size of the shelf to fit the nursery. I love how this style of shelf shows the fronts of the books instead of the spines. Why […Read More]
Standing Display Bookshelf
June 28, 2012 By


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Soudal Brown Flexible Glazing & Frame Sealant
Soudal Brown Flexible Glazing & Frame Sealant
This highly durable Soudal glazing and frame sealant is for use with most common building materials and can be applied to window and door frames. It can be used on internal & external surfaces.
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Imagine the freedom to paint just about anywhere! Cobra Water Mixable Oils are
Cobra paints can be applied using traditional oil painting techniques with no visible changes during the drying process — colors, brushstrokes, and applied textures remain unchanged after the paint has dried. They work well with brushes, painting knives, rollers, sponges, and more.
Cobra's versatility of application allows them to be used for creating opaque and transparent layers, watercolor wash techniques, alla prima, and glazing techniques. The colors offer a uniform degree of sheen and uniform drying time across the range.
The range consists of 70 transparent,
During the grinding process, the
Because Cobra Oils mix with water and don't require the use of toxic solvents, using them protects your health and the environment. Equipment and hands clean up easily with soap and water.
Cobra Water Mixable Oils offer exceptional pigmentation, a low evaporation rate, true water solubility, excellent brush stroke retention, and a sustainable paint layer.
Combo Set of 10 — This set contains:
Introductory Set of 5 — Discover the freedom of oil painting without solvents with Cobra's Introductory Set. Ideal for mixing, it contains five 20 ml tubes including Titanium White, Primary Yellow, Primary Magenta, Primary Cyan, and Ivory Black, plus a color mixing guide.
Starter Set of 5 — This set contains 40 ml tubes in 5 colors, including Titanium White, Permanent Yellow Light, Pyrrole Red Deep, Cobalt Blue Ultramarine, and Permanent Green Deep.
Value Set of 10 — This set contains 40 ml tubes in 10 colors, including Titanium White, Permanent Yellow Light, Permanent Orange, Pyrrole Red, Permanent Red Violet Light, Ultramarine, Permanent Green Deep, Burnt Sienna, Yellow Ochre, and Ivory Black.
™ Royal Talens is a trademark. ® Cobra is a registered trademark.


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May 5, 2016
Two marines accused of raping a girl on a dirt road this summer are facing new charges.
Jacksonville police arrested Lance Corporal William Conner of Dayton, Virginia and PFC George Nelson of Marysville, Ohio in August. They're both now charged with additional counts of indecent liberties with a child charge and felony conspiracy. Nelson also faces another charge of statutory rape.
The Camp Lejeune Marines are both still behind bars, and they're due in court again October 25th.
Previous story:
Two more Marines who are assigned to Eastern Carolina bases are accused of raping underage girls.
Court records in Onslow County show that Lance Corporal William Conner of Dayton, Virginia and PFC George Nelson of Marysville, Ohio were arrested Friday by Jacksonville police.
The 21-year-old Conner was charged with statutory rape, indecent liberties with a child, contributing to the delinquency of a juvenile and two counts of crimes against nature.
Nelson, who is 19, is facing statutory rape and sexual office, indecent liberties with a child and contributing to the delinquency of a child. The two are stationed at Camp Lejeune.
Arrest warrants say the victim was 13 years old and the rape happened on a dirt road in the city sometime between June 1st and June 15th.
Two weeks ago two Marines based at New River were charged in connection with the rape of an 11 and 13 year old at the Days Inn after the two ran away from home.
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What is RM Cash
"Customer service is priority #1 at Rocky Mountain ATV/MC. We value our customers and strive to be the best shopping experience- when you buy from us, you are buying lifetime service."
-Dan Thomas, CEO and Founder
We take pride in offering no hassle returns. In the event of a return, please call, email or chat with us to receive a solution to the problem. For apparel that doesn't fit quite right, Click here to see our Fit Guaranteed Program.
We will stand behind all products we sell with regards to manufacturing defects in workmanship and material. Most products are limited to the manufacturer's warranty. However, we will do everything in our power to take care of the problem.
Each review submitted enters you into a $100 gift card monthly drawing, and a $500 gift card quarterly drawing!
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U.N. ambassador Susan Rice is officially withdrawing her name from consideration to replace Hillary Clinton as Secretary of State, CBS News has learned.
Rice, who was considered a top contender for the position, has been embroiled recently in ongoing controversy surrounding her account of the September 11 Libya attacks, which she discussed in a series of talk show appearances on September 16.
In a statement, President Obama acknowledged that he had "accepted" Rice's decision to remove her name from consideration, and expressed "every confidence" in her ability to "serve our country now and in the years to come."
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Vol State Student Magazine Wins National Award
Submitted on April 11, 2013 at 10:55 AM
The Pioneer, Volunteer State Community College's student magazine, is the recipient of the College Media Association 2012 Apple Award for Best Magazine Cover Design.
This national award was presented at the College Media Association convention in New York City in March. The spring 2012 issue of The Pioneer was awarded the honor in the two-year college division.
The cover was designed by editor Samantha Hearn and assistant editor Austin Wright. It was composed of a white cover with the image of a marijuana leaf created from words associated with articles in the edition. Each stem of the leaf referred to a different story, using words from that story. The lead article was about the prohibition of marijuana.
"The students did a great job creating a magazine cover that reflected all of the stories in the magazine," said Clay Scott, faculty adviser of The Pioneer. "The cover communicated the magazine's content in a unique and creative design."
This is the second national award that The Pioneer has received. In 2010, the magazine was named National Runner-Up in the Society of Professional Journalists' Mark of Excellence Awards in the Best Magazine division for two-year colleges.
The Pioneer is produced by students during the spring and fall semesters. The magazine is a 32-page full-color, general interest magazine composed of articles and photographs relating to Vol State and its students. The entire magazine, from the conception of story ideas to design, is done by students.
Students may participate in creation of the magazine by either taking the class (Communication 293P) or as a freelance writer or photographer.
For more information about The Pioneer or the Journalism program at Vol State, contact Clay Scott at email@example.com.
A service provided by the Office of Public Relations.