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Let Ashes of the Singularity change your notion of large-scale RTS
Mar 13
// Brett Makedonski
[embed]288981:57764:0[/embed] While the demo we were shown wasn't playable, it was a real-time simulation of a game. The developer could pull the camera out until the various troops were nothing more than barely-visible dots. The size of everything was simply enormous. I was told that it was one of the smaller maps. If controlling 10,000 of anything sounds unwieldy to you, you're probably right. Each unit can be controlled directly, but Ashes of the Singularity gives the player to group various troops into meta-units. Meta-units are made up of any arrangement of troops the player desires. They function as a cohesive whole that are much more manageable in theory. The example given to me was that of a meta-unit consisting of tanks and artillery mortars. Without player input, that make-up will automatically put the tanks in front to provide defense, allowing the mortars to lob artillery shells from the safe cover. The player can tinker with that on an individual basis, which offers a nice sense of customization. However, it wouldn't make much sense to, given that a single unit out of thousands is the equivalent to a proverbial drop of water in a bucket. In all honesty, the demo seemed more like a boasting session for Nitrous than it did a glimpse at Ashes. Maybe, given that it's the first title on the engine, they'll become synonymous in a sense. But, it's impossible to not be impressed by the infrastructure. Thousands of units individually tracked, and creating unique shots and explosions is a solid framework for any game. However, that doesn't mean Ashes of the Singularity will necessarily be good. We have to wait a bit longer to find that out. Oxide Games and Stardock are going the Early Access route with this one, taking feedback into consideration to mold a better final product. Ashes of the Singularity will hit Early Access in the summer, and it's shooting for a proper retail release later this year. Even if we don't know how it'll ultimately turn out, we know for certain that its strength lies in its numbers.
Strength in numbers
Real-time strategy titles often feel large-scale by design. There are a whole bunch of units on the battlefield, and the player's tasked with directing them all simultaneously. Even if there aren't that many actual parts in t...
We've got to go to Mars in Offworld Trading Company
Feb 26
// Jason Faulkner
[embed]288239:57517:0[/embed] I'm no math genius, but the Martian market is simple enough that it only takes a few minutes to pick up the basics. There are 13 resources that make up your stockpiles. Some of them, like power, water, food, oxygen and fuel, are required for basic operations. If you don't produce these yourself, you'll face a constant drain of funds as you're forced to buy them for a steadily increasing rate off the market. Aluminum, iron, carbon, and silicon are your basic building blocks. These are collected straight from the source and into your coffers. Steel, chemicals, glass, and electronics, must be refined in their own facilities from simpler materials, and typically give the highest return. Each resource can be bought and sold on the market, and this is how you'll be making your fortune. So without massive armies, how do you beat your opponent? You buy them out. Each company on the playing field has both a total price value, and stocks available for purchase. The easiest way to victory is by purchasing a companies stocks until you're able to get 100% owned, at which point you'll take management of their operations. The tricky part is that your company is public as well, so you have to balance keeping control of your own company by purchasing your stock, as well as attempting to take control of others. Buying stock, as well as paying off debt raises a company's price, while selling it, or getting hit by black market attacks, lowers their value. Most of the time, it pays to buy some and then lower the opposition's value before buying another batch. If another company (or yourself) own 100% of their own stocks, it becomes rather expensive to take over as you'll have to pony up the total price, cash money. I found that to really effectively control the market, I had to specialize. When I first started playing, I just tried to rake in as much of every resource as I could, but I found that I never had enough of any of them to produce a steady supply of the big selling materals. I changed my approach to work with the type of business model my headquarters was aligned with. For the expansionist headquarters, I claimed as much carbon and iron as I could to turn into steel as their need for the resource is much lower than other models. With a robotic HQ, their lack of use for glass allowed for a surplus. Scavengers high output of carbon allowed me to focus on chemical production. Lastly, scientists' ability to build hydrolysis farms directly on water hexes, and electronics plants on silicon, carbon, or aluminum hexes had me harvesting and selling food and electronics at a tremendous rate. When everyone has the same rules, to get ahead you've gotta break them. That's where the black market comes in. If you need extra claims, you can buy them here for an increasing fee. There are EMP blasts to knock your opponents buildings off line in a six hex radius, and a power surge that does the same thing but chains from building to building in a line. You can sabotage resource hexes with an underground nuke, which when used lowers the deposit level of a targeted hex by one. Dynamite lets you blow up a single building. You can also pay opposition workers to mutiny for a time which diverts the targeted building's resources to your HQ for a little while. Alas, the only defensive option is the "goon squad" which protects a hex from any of the above effects. Not all buildings are for collecting and producing resources. There are five of them that allow you to get an edge on the competition. The patent office allows exclusive access to technologies that vastly improve your ability to produce energy and collect resources. Also helping with resource collection is the engineering lab that utilizes the chemical resoures to upgrade collection rate up to four times for each material. The hacker network allows you to spread disinformation that can raise or lower the price of a particular resource momentarily. To keep your workers relaxed and spending their hard earned cash, you can build the pleasure dome which generates a steady stream of resource independent revenue. The most important of these though, is the launch pad, that allows you to launch 100 units of a particular resource to Earth at a time for massive profits. I felt that all of the buildings added to the game's dynamic except for the hacker network. Its effects were too temporary to really waste the time fooling with it. There are limitations in place though. Each player only has a limited number of hexes they can claim, and to raise them, resources must be spent on upgrading your headquarters. This is one system of the game I felt lacking. Once your HQ is level 5 and you've built out all your squares, there are times where you're going to be just sitting and waiting to be able to take your next action. There are random claims auctions, both for an extra general claim that you can use on any square, and for high resource squares, but they can be few and far between. Sure you can buy claims on the black market, but this is one part of the game that felt stifling, like it was there just to slow you down. I would have liked to see a more complex real estate and land claims system integrated into the Martian stock market. I think an opportunity was missed by not adding land valuation to Offworld Trading Company and I hope that future updates will show us something a bit more interesting in those regards. Although the beginning of a round is a bit slow, as you gradually build up funds to get that next building or mine operational the action builds with a frantic crescendo. In the late game it requires all of your attention lest you fail to sell at the right point or trigger a black market buff before your competition buys more of your stock. The problem I had though, is that the end of each game feels so anti-climatic. There's no capital city taken, or fanfare, just a pink slip if you lose, or a victory message when you win. In fact, because of the feeling of disconnect between your operations and your rival's, sometimes the game ended so abruptly it took me by surprise. I believe the primary problem with the game as of right now is the lack of information displayed about your rival companies. For a game that is basically an animated spreadsheet, aside from building management and targeting for the black market, there is a stunning lack of graph or statistics integration with the main user interface. You can access information about historical stock prices, how many of each resource you and your rivals have bought and sold, building numbers, and so on, but the menu it is held in is completely separate from the game. This makes it to where if you want to use this info to say, use the hacker network to drop the price of the resource your rival is making their money off of, you have to enter a separate menu, analyze the information, exit the menu, and then execute your action. With all the real-estate on screen, I hope that Stardock ends up integrating the user interface and statistics readouts before the game's official release. I have to admit, although I was intrigued when I first saw Offworld Trading Company, I never thought I would have as much fun with it as I did. There's quite a bit of balancing left to be done, and the whole experience is still rough around the edges, but it's got a truly unique play style. For someone looking for the mid-ground between a action-packed RTS like Starcraft and the menu driven depth of Crusader Kings, this game might be for you. For now though, unless you're absolutely sure that you want to take the plunge, a drop from the $39.99 price tag for Early Access might be worth waiting for. It's a very different game, and it's a bit too much money to gamble on something that is so hard to quantify by comparison to another title. However, with the quality of this early of a release, this title bears watching.
Start the reactor
In a future where corporate greed has depleted the Earth's resources, humanity has taken to space to acquire the goods needed for survival. The asteroid belt was supposed to be the great salvation, an almost limitless bastion...
In the world of Sorcerer King everything is terrible
Feb 18
// Jason Faulkner
Evil will always triumph because good is dumb
This turn-based fantasy/strategy with city-building elements is super enjoyable. Even in Steam Early Access, it's got a surprising amount of polish, more so than several AAA games I can think of. I have encountered no gamebr...
Offworld Trading Company
Civ IV lead designer's Offworld Trading Company hits Early Access
Space Truckers
Feb 12
// Jason Faulkner
Mohawk Games, formed by Civilization IV lead designer Soren Johnson, released its first title on Steam Early Access today. Offworld Trading Company is a real-time strategy game that focuses on economic might as opposed to gi...
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Ex-Civ devs start studio
Mohawk Games founded by former Civilization developers
Backed by Stardock
Nov 06
// Joshua Derocher
The lead designer of Civilization IV, Soren Johnson, has started up his own studio called Mohawk Games. If one Civilization veteran isn't enough to make you happy, the co-founder of the studio is Dorian Newcomb, the art direc...
Oxide Games
Ex-Firaxis and Microsoft devs create new 64-bit engine
Giant brains want to create shiny graphics
Oct 28
// Joshua Derocher
A group of game development gurus have banded together to form Oxide Games, and their first plan is to make a 64-bit game engine called Nitrous. This new engine will focus on taking better advantage of multi-core processors, ...
GalCiv III
Stardock announces Galactic Civilizations III
Pay now for guaranteed beta access
Oct 15
// Jordan Devore
Stardock is back with the game many of its fans have been craving: Galactic Civilizations III. This key franchise in the 4X space strategy genre is going to be more of the same, building on what's been a successful formula w...
Star Control
Stardock plans to reboot Star Control
Inspired by Firaxis' template for XCOM
Jul 23
// Jordan Devore
Galactic Civilizations developer Stardock is set to take on Star Control, a classic series by any measure, after picking up the rights from Atari. What are the studio's plans? CEO Brad Wardell has some reassuring words: "We e...
Preview: Quashing the Rebellion in a Sinful Solar Empire
Apr 18
// Daniel Starkey
Sins of a Solar Empire: Rebellion (PC)Developer: IroncladPublisher: StardockRelease: June 12, 2012 Rebellion isn't easy to describe. The totality of its narrative is told in an opening cutscene as you start up the game, and the gameplay additions, while substantive, aren't easy to explore. The original game had three playable races, each with elegant distinctions. Rebellion splits each race into two factions, the 'Rebels' and the 'Loyalists,' giving the player a total six choices. Each represents a unique twist on the fundamentals of that sect. The Vasari, for example, are an alien coalition brought into human contact as they are fleeing an ancient and terrible power. As such, Vasari Loyalists are fiercely independent and have adopted scorched earth tactics, while Vasari Rebels have begun to recognize the potential benefits of cooperation and have huge bonuses to diplomacy when dealing with the two human groups. Every playable faction comes with their own Titan -- a massive ship that embodies and enhances the playstyle of that sect. I will admit I had a lot of concerns about these new ships throwing off the balance of Sins because of how staggeringly powerful Ironclad said they were. I am pleased to see, however, that they fit in surprisingly well. Competent players can deploy the colossal vessels relatively quickly, and they have been given an integral role in a holistic strategy. These ships can make it really easy to push the boundaries of your territory and maintain fronts in mid-game. Like starbases before them, Titans increase the speed of gameplay. By helping people conquer planets even faster, players are brought into conflict much earlier -- especially on larger maps. Titans can also be used for intimidation. Bring one in to a minor skirmish and you can quickly cause the opponent to retreat. Conversely, if you push your borders too far too fast, then you may find yourself on the business end of a massively powerful dreadnought. The other new class of ship is the corvette. A small, quick ship that fills a much-need fast attack role without needing to bring in 'strikecraft' carriers. They are spectacular at harassing enemy positions, and have some special race-dependent abilities that can make it a lot easier to swarm more powerful vessels. You can use them at vital chokepoints to keep foes busy long enough to bring in your main forces, which helps reduce the need for expensive planetary defenses or keeping heavy cruisers or capital ships at every planet you control. I've only had the opportunity to play through a full match as the Vasari Loyalists and the TEC rebels, but they both played smoothly and were pretty well-balanced. I can see the new factions being overwhelming for new players, but, to their credit, Ironclad gives a pretty good blurb explaining the basic idea and some of the unique powers and technologies you will have access to when you go to select your race. Rebellion is still in beta, but if you're at all interested in 4X strategy games, or if you were a fan of the original Sins of a Solar Empire, then you should be watching for its release on June 12.
Rebellion is a standalone expansion to the 2008 strategy game of the year, Sins of a Solar Empire. Elaborating upon the bare-bones story from the first title and subsequent DLC, adding two new classes of ships, thre...
Sins of a Solar Empire now on Steam, more Stardock coming
Nov 16
// Joshua Derocher
Guess what, Steam gamers? (I think that's just about everyone on PC these days.) Stardock is now offering its games on the popular digital distribution service. The first title, Sins of a Solar Empire: Trinity, is a...
Brad Wardell on the future of Stardock and gaming
Apr 10
// Maurice Tan
Now that Stardock has the chance to once again focus on what its core businesses traditionally were (desktop software and games), it also allows its employees to actually lead normal lives again. Wardell explains: "Case in point, Elemental: War of Magic that we released last year. It got terrible reviews and if you look at our Metacritic scores, anything under 90 was considered a failure for Stardock. But then War of Magic came out, why did that happen? "Well part is because I was working over a 100 hours a week all summer [of 2010]. I was doing two all-nighters a week because part of my day was working on Impulse and part of my day was spent working on the software side. And then we had multiple game projects, and like I said multiple software projects, and I wasn't the only one starting to work crazy hours. "I mean we were spread very thin because we wanted to do it all. But at some point you either have to break down and build up a much larger company, so that you're not spreading yourself thin. Or you have to make some tough decisions and say: 'Well, I think we'd rather not become a gigantic company but instead we'll find some good parent for our baby here, our Impulse baby, to take it to the next step so that we could focus on making cool new stuff.'" Cool new stuff like more Sins of a Solar Empire or Galactic Civilizations? I asked Wardell about the future of Stardock's franchises because besides Elemental: War of Magic, which is set to receive the Fallen Enchantress expansion/redesign this year (free for Elemental owners who bought the game before 2011, and discounted for other owners, to make up for the game's state at launch), Sins is getting the new Rebellion expansion as well. "Yeah and now I finally get to spend some time on it! Case in point, I barely got to spend any time on [Sins of a Solar Empire:] Trinity. I don't want to steal any thunder early, but yeah we have some really cool stuff that's been in our lab that our guys had been wanting to do stuff on. And now obviously we have, you know, an abundance of capital that we can invest in all kinds of other things that we just wouldn't have been able to before." I asked if that included a Galactic Civilizations III, but he couldn't talk about that. Drat. Stardock's focus has been on OS/2 on PC over the years, the latter of which Wardell likes because "it's open and I'm free to make whatever I want," it doesn't necessarily mean the company will always develop for the PC alone. At GDC '11, Stardock's Jon Shafer -- former lead designer of Civilization V at Firaxis -- was part of a panel of strategy game luminaries that fired back against comments by Cliff Blezinsky, who said that "middle-class" games are dead. Because there are a ton of strategy games that can be considered "middle-class" between big AAA blockbusters and small indie games. And with handhelds, tablets and mobile devices becoming increasingly complex and viable gaming devices, there could be market for 4X games outside of its traditional PC home. I mean, who wouldn't want to play Sins or GalCivII on a tablet? Even though Wardell uses both PCs and Apple products for coding and personal use, and Stardock has "other people here doing some very interesting things with Xcode and looking at Android and all kinds of other things," I didn't get the impression that we're getting a Stardock 4X strategy game on XBLA or PSN just quite yet, but the developments in the past years did impress Wardell. "This is the greatest time in gaming since I've been into games. I mean think about the past, let's say, 18 months. If you'd look at the releases of interesting things, it's so cool! We now have social gaming, the handheld games are now far beyond making the old Pac Man or old classic arcade games -- you know yet another iteration -- but [there are] truly innovative games on all these platforms. "I mean look at Minecraft, right? Would Minecraft have been possible 5 years ago? This is the greatest time in gaming history, and we get to be part of it. And [...] the problem is I have a hard time sleeping because I don't want to miss anything! "I mean, there's just so much cool stuff coming. And heck look at what else is coming. We have WebOS in the pipeline, who knows what that is going to bring into play, and [...] I get tingly just thinking about it. Can you imagine if we were stuck in our prime when the console market was dead? I remember the old days where, you know, [if] you wanted sound you had to use Adlib or Soundblaster and [...] our options were so [limited]. "And if you made a game, your only hope was getting picked up by a publisher and being in a box. And now we've got Xbox Live Arcade and there's the PlayStation thing and Wii is doing stuff and, you know, there's so many different options." After talking about different games and genres for a bit, it became clear that while Wardell loves the new opportunities that new technology has brought in terms of gaming devices and digital distribution platforms, he is still a tech guy at heart. Nothing made this more clear than what he had to say about the future of 64-bit graphics. "If you think it's cool now, right now games are about to make this jump to 64-bit. And most gamers [who are not] programmers don't realize the significance of that. Because we're gonna go from messing around with these 2GB limits to having essentially unlimited memory, and people don't realize what that means. "But it means we're gonna have these crazy high resolution textures. That's what's holding us back, that's why graphics haven't got that much better in the last few years. It's because [with regard to] the texture memory [it] doesn't matter how much is on your videocard, we only have two gigs to play with. Give them another year or two and we're going to see some really crazy stuff." Does he think console makers will jump on this development? "I'll tell you, the next generation console had better be 64-bit. [...] I'll put it another way, if they don't make it 64-bit, then what will happen is that the PC games will get so far ahead of console games visually that they'll be in for some real hurt. "I mean, even today the video cards are capable of creating essentially photorealistic real-time 3D, but they can't realistically do it because of the memory. And that's why you end up with these interesting art styles that are a little cartoony. It is because the memory on the 2GB limit on [32-bit] Windows is holding them back. But two years from now when everyone is running 64-bit Windows 7 or what have you, that's not gonna be a problem." I asked him if he had seen the new Unreal Engine features demonstration, to which he said: "Yeah but you can bet your butt that was running 64-bit." So the future (outside of new devices) really is 64-bit? "Yeah, that's why I can't imagine consoles not [becoming] 64-bit. Because the graphical difference between the two, and again not because 64-bit is faster or anything like that, it's just a memory addressing thing and that's it. I don't want anyone thinking that there's some magic about it other than that you can have very very very large textures being juggled in pure RAM all the time. "Until we get to 64-bit where the memory for these video cards will get to show their stuff, we're kind of at a standstill." It's been 11 years for me since I did exams in memory addressing, so I'm not even going to try commenting on the future of 64-bit graphics with regard to current-day video card memory handling. But the move to 64-bit OSs has been a slow one (anyone remember Windows XP 64-bit?) in terms of consumer adaptation towards having that as a standard. Regardless, it sounds like 64-bit graphics technology is something we should keep a closer eye on in the future. It will be interesting to see where the next Xbox or PlayStation will go with that. Especially now that the Wii has shown the profitability of a low-tech console with mass appeal, and Microsoft and Sony have since both released their own motion controllers, the two rival companies will eventually have to decide on the future of their console platforms (if they haven't done so already). Will they focus on high-tech features to keep competing with the PC as a gaming platform? Will they settle for the bare minimum that supports the new Unreal Engine for the graphical jump from current generation hardware, so they can say "Hey look at how great this looks, go buy it!"? Or will they incorporate both so we can have a $700 motion controlled Kinectimal or EyePet with photo-realistic DirectX 11 fur shaders? Whatever the future of gaming graphics and technology brings to those platforms, please give us Galactic Civilizations III and Sins of a Solar Empire 2 first, Stardock. It's not like you have to worry as much about Impulse anymore.
Following his elaboration on why he sold Impulse to GameStop in a recent interview, Stardock's Brad Wardell slowly moved away from the business mindset of representing a company involved in a major industry deal, and slowly opened up about how Stardock's renewed freedom will affect its games as well as providing insights into his vision for the future of gaming.
Stardock's CEO on the Impulse/GameStop deal
Apr 09
// Maurice Tan
For starters, Stardock will be actively involved with the transition of Impulse to GameStop and run much of it from a day to day basis, with the whole Impulse team transferring to GameStop in its entirety. Wardell himself, a key driving force behind the service, will stay involved with Impulse for the next year to advise and consult on the platform's future. So worries about the lack of his leadership being a detrimental factor in the digital distribution service's future would appear to be mostly unfounded. For the time being, at least. When asked about how he thinks Impulse will affect PC sales in the future -- and indie game exposure in particular -- after GameStop takes over, Wardell was keen to point out the shelf-space issue that brick and mortar retailers traditionally have. Having worked in a retail bookstore as a youngster, and later at Software Etc. and Babbage's (which later merged into GameStop), he experienced first-hand how only the highest selling products get shelf-space in these mall stores. Wardell elaborated that "there's never really been a time, even going back to the CompUSA days, where indies were getting their titles in a store. That time never happened. It's not like I went in there and I was getting Space Empires III at Best Buy, even though it's one of the best games ever." But the emergence of digital distribution is where indies have gotten their chance to shine. One could argue that looking back on the past five years or so, the acceptance of digital distribution by consumers has gone hand in hand with the rise in indie games development. Of course, the emergence of easy and cheap (or free) tools has had a hand in that as well. But without a way to sell your game without being drowned out, those tools by themselves aren't all that useful for keeping you off a ramen-only diet. Naturally, Wardell was happy to explain that Stardock's Impulse infrastructure makes it really easy for developers to release multiple titles per day. The tech behind Impulse, in particular Impulse::Reactor (basically a Steamworks platform variant) and its GOO DRM solution (which combines an executable with Impulse::Reactor into a single encrypted file) are meant to facilitate indie game publishing rather than obstruct it. "When we say that Impulse is very technologically advanced, this is one of the areas I'm talking about. [...] I think most developers and publishers -- especially smaller ones -- who've had to update their game can attest that getting something updated on Impulse is very quick versus other platforms. And that's because our system has been designed over the years and years, when we were doing just our own stuff with Object Desktop where we might do multiple updates per day, to make it very inexpensive and easy to update things. "And that's really important to indies, because if you're making a small game and you want to get it up, let's face it, all these digital distributors are businesses, they're in it to generate profit. So by having a system where it's very inexpensive to release updates and get new titles up is one of the reasons why I have no fear of indies going by the wayside with Impulse." Of course while Impulse itself might be a fine digital distribution service for developers, the concern of indies in particular, and the vocal online community in general, is not with the service itself, but with GameStop. Wardell doesn't blame users for being anxious about the impending takeover: "[With] Any sort of change you don't know what's going to happen. I worry about stuff all the time [and] I spent a lot of time when I was younger worrying about OS/2 vs. Windows so I can relate. I guess the best thing I can say is just wait and see. Give them a chance to prove themselves, or to fail to prove themselves. "But either way, no matter how you slice it, having more than one option for PC gamers is just so critical. It doesn't require any leap of faith to look at the pricing of PC games and compare it to console games over the past 10 years. And there's a reason why PC games have come down in price and the reason is competition. There's so much there to keep prices from going out of control. And that's why you want to have as many places as you can to buy these things and as many developers as possible to get their stuff out there." Since I'm a cheap Dutch bastard I pointed out to Brad Wardell that some games, like Crysis 2, were recently launched as $60 PC games, the same price of the console versions. Being the eternal debater he is, Wardell countered this by reminding me that PC games were even more expensive in the past. "I remember paying $59,95 for some of the later Ultima games, and add in inflation and you get about a $90 game by today's standards. [...] I believe that if you have enough consumers out there making decisions, that they'll vote with their buying dollars and that's what is making the prices go down. It's not because of any benevolence by any company, it's because the consumers are making conscious choices. "That's one of the reasons I'm happy to see Android games and iPhone games, because the more channels that we game developers have to get our stuff out there, and the more places that gamers have to be able to buy our stuff, the better off we both are to keep anyone from becoming too entrenched." But how does Impulse factor into that, and how will it factor into increased opportunities for consumers? In other words, will the GameStop takeover of Impulse turn it into a stronger competitor to Steam? Wardell thinks it does stand a good chance, and that while Stardock has been working on a lot of technology like Impulse::Reactor over the years, the company just doesn't have the resources to continue down that road by itself. "I mean let's face it, you're running major publisher XYZ and in front of you, you have three platforms. You have Steamworks, Games for Windows Live, and you have Impulse::Reactor. One's made by Microsoft, one's made by Valve, and one's made by... what are they, Stardock? Starrocks or something? Which are you going to pick? "The technology isn't what determines the winner. Building the best mousetrap on its own isn't enough. You have to [be] on the cloud and [have] the sales force and the support infrastructure to really go out and make it successful. And that's something that GameStop really takes to the table on that." The new Impulse might be more competitive through the support GameStop can provide, which is what is required to drive it forward in the future. But it also raises the question of whether that future will have fewer, more dominant digital distribution channels for developers and consumers, which would actually lead to less competition. Being able to support a digital distribution platform is what appears to be most important in securing its future, as Wardell explains when I asked him where he sees the current five largest digital distribution services in two years time. "Oh I think they'll all still be there. One of the things is that [concerning digital distribution services] I think there could even be more than that. I think it could even be more fractured, if anything. So it'll be interesting to see how that goes, because it's so lucrative. I can't speak for GamersGate or Direct2Drive, but I imagine that all of them are running very high margins. Because running a digital distribution service is a lot like a casino, except that you don't have to hand out free margaritas. "I mean, you're dealing with virtual goods. There's no shipping, there's no manufacturing involved, there's no sales people, it's all handled by machines. And the cost [...] is really on the back end of having account managers and having developers to keep extending the platform. "But if you'd ask me where I see things going in 5 years, the next big battle is going to be the Platform War. And that is, on the one side you have essentially the web stores, which I don't know what's going to happen to them. I don't think they're going to go away, because the margins are so high. "But if you're just a web store, that's going to put you at a disadvantage to someone who has a platform like a Steamworks or an Impulse::Reactor or Games for Windows Live. Because when you have those things, then there's a mechanism for developers to integrate features into their games that can build communities and that sort of thing. Whereas if you're just a web store you're gonna ultimately have to bundle a third-party platform [...] onto your store." The concept of an impending Platform War is interesting enough and given the current integration of services into digital platforms, like we see on things like Steam, Xbox Live or even Facebook, it doesn't seem all that far-fetched. Which is probably one of the reasons GameStop is jumping on Facebook as well. But that's the future, and this is the present. Or this is. Or this is. What's more important right now is how the sale of Impulse to GameStop will affect Stardock as a company, and how GameStop is approaching the platform's future. "We're a relatively small company. And I really like digital distribution, but that's not what I want to wake up to in the morning and do as my job all day. I like making tech, and I mean if you look at Stardock's homepage, people are always shocked at how many products we have. We're around 50 people and we have dozens of products. It was never my intent for one particular product or service to dominate the company. "And in the past year, our company's had more and more resources put into Impulse because, frankly, it was generating so much money that it was really hard not to put in that kind of focus. But that meant our Object Desktop programs (the kind of software that gets packed-in with HP and Dell pre-built computers - Ed.) were not getting any attention they would get, our gaming products were starting to not get the attention they should get, and there's been some effect on that that's been reported in the past year on our other non Impulse-related endeavors. "And you know, I like making tech. Stardock is a technology company, and we have a lot of really cool things that are in the pipeline that we want to be able to focus on. And in order for Impulse to remain competitive, for 2011, 2012, Impulse is in good shape. But to take it to the next step, you really need to have account managers, sales people, lots of sales staff, account engineers, and on and on and on. Those are things that we were just not prepared to do. "But on the other hand, GameStop already has these kinds of people. And they've assembled an amazing team of people from our industry. A lot of people don't realize this, but besides the fact that the Impulse team is going over as an intact team, GameStop has assembled some amazing people with it, I mean they have Steve Nix from id over there, he's my successor! "I'd like to think that people would feel that it's in pretty good hands. Just because a company is a public company doesn't mean, I mean, one should always remain skeptical but at the same time there's a line between being skeptical and cynical." And does that mean that now that Stardock has sold Impulse, it can focus on more fun things like developing games? Wardell says: "Yeah exactly! I've been having a lot of fun doing heap fragmentation coding! Here's something people talked about, [and] I wouldn't be surprised if you'll feel similar to how I do, people always say that money isn't the only goal in life. But it's amazing how skeptical they are when they see someone actually choose. I mean obviously we were well compensated too, but my goal in life is to do cool interesting things. I'm not looking to run a multi-billion dollar company. So if I can go and spend time doing cool stuff, that's what makes me happy and that's what makes our team happy." So, Stardock has sold the profitable Impulse digital distribution service -- for quite a large amount of cash one would imagine -- to a company that was better suited and more willing to grow it and remain competitive, with all the sales and support infrastructure that requires, in order to focus on the core products like it did before Impulse started to eat into their time. Rather than choosing to try and become another Valve, Stardock chose to sell Impulse and focus on what they used to work on instead. Which probably also means that something like a future 'third episode' of a game franchise shouldn't take a huge amount of time to release. Hell, it it means I'm getting Galactic Civilizations III faster, I'm all for it. Brad Wardell also had some interesting things to say about Stardock's future in gaming in particular, and his vision on the future of gaming technology, but you'll have to check back tomorrow for that.
Earlier this week, one indie studio had to make a snap decision (based on a lot of factors) and decided to stop selling its game on Impulse, Stardock's digital distribution service, after GameStop officially takes over. When ...
Indie dev drops sales through Impulse following takeover
Apr 06
// Maurice Tan
Indie developer Blind Mind Studios has decided to remove the option to purchase their game Star Ruler from Impulse after GameStop officially takes over the digital distribution service from Stardock. As their website states: ...
Crashes and drama surround Elemental's launch
Aug 25
// Jordan Devore
This is just painful. The new Stardock strategy game for PC, Elemental: War of Magic, is going through a rough time: its launch this week has been met with game-breaking bugs and crashes, much to the dissatisfaction of fans. ...
Demigod patch time: Introducing the Demon Assassin
Nov 23
// Jordan Devore
It sure has been quiet on the Demigod front lately. You know what that means -- time for a patch! Ready for download as of today, v1.2 is an exciting development for anyone deeply routed in the game's inner workings. The bigg...
Brad Wardell on GFWL: 'You can't do that on the PC'
Oct 02
// Jordan Devore
In an interview with Shacknews, Stardock's Brad Wardell gave some great insight into why the company has been fighting so heavily for PC gamers' rights, which you should read about. But for the sake of this story, however, we...
Will digital distribution 'save' PC gaming? Some think so
Sep 10
// Jordan Devore
More and more these days, anytime you see the word "digital distribution" in a sentence, chances are high you can also find "Stardock" nearby. Not that there's anything wrong with that -- Stardock CEO Brad...
Stardock talks Demigod multiplayer issues
Apr 17
// Jordan Devore
It's undoubtedly been a long, long week for the good folks at Stardock. I'm not even sure where to begin, actually. The company had originally intended (and planned for) a multiplayer infrastructure that could handle 50,000 u...
How GameStop stole Stardock's Easter
Apr 14
// Jordan Devore
While most of us were off stuffing our faces with chocolate eggs and persevering against the evil that is the Easter Bunny, the support team for the recently released Demigod was hard at work no thanks to a certain retail gia...
Impulse gets a new GUI, Goo support, and much more
Apr 08
// Jordan Devore
Today will undoubtedly be a day of celebration for Stardock, for digital distribution platform Impulse got its third major update yesterday, and it was a doozy. Seeing as how one of the most noticeable changes for the client ...
Demigod goes gold, Collector's Edition gets unboxed
Apr 06
// Jordan Devore
Admit it, you've sped home after purchasing a hotly anticipated game and proceeded to pour the box's contents all over your floor like a sugar-crazed child who just smashed his way through a pinata. The folks at Stardock can ...
The solution to the DRM crisis? Goo, of course!
Mar 26
// Jordan Devore
Although Valve recently declared how it intends to make digital rights management obsolete with Steamworks, I think many of us are hesitant to believe that one solution from a single company is enough to remedy the current DR...
Space ships, missiles, and aliens populate these new Endless Universe screens
Sep 12
// Justin Villasenor
Here's a gallery full of shiny new screens from Galactic Civilizations II: Endless Universe, the upcoming add-on to Stardock's space-faring strategy game Galactic Civilizations II: Dread Lords. Along with toting n...
Sins of a Solar Empire shifts over 500,000 units
Sep 05
// Justin Villasenor
PC developer and publisher Stardock -- a company well known for treating their customers with respect -- has revealed that Ironclad Games' real-time strategy game Sins of a Solar Empire has sold over 500,000 units since...
Stardock drafts "The Gamer's Bill of Rights," steals my heart
Aug 29
// Justin Villasenor
Not only does independent developer/publisher Stardock put out some great strategy games, they're also somewhat well known for completely omitting any sort of DRM in their releases. Building upon this idea of actually, ...
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Oklahoma City Bombing
April 19, 1995: A car bomb parked outside the Murrah Federal Building in Oklahoma City kills 168 people and injures more than 500. It is the deadliest U.S. bombing in 75 years. Timothy McVeigh and Terry Nichols are convicted. McVeigh is executed in 2001 and Nichols is sentenced to life in prison. (Photo: Win McNamee / Reuters)
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text:
Lets start by introducing ourselves...
1. Name and what your family is comprised of
2. Due date and how many babies
3. Why team green?
4. How are you keeping the tempations of finding out away from you?
5. Do you have a gut feeling of one gender or another?
6. Do your other kids jus know what youre having?
7. Anything Else
Lets start by introducing ourselves...
Amanda Wife to Jeff ~ Mama to Jerzey (3) & Remington (2) BJeffrey 4-10-13
Comments (9)
1. My name is Amanda, I have 2 kids, a girl Jerzey who will be 3 Nov 13th and a little boy Remington who will be 2 in February. My husband and I have been married for 2.5 years and are going strong!
2. I am due April 12th with one baby.
3. My hubby didnt want to find out with our first but with it being our first i HAD to know! Then we got pregnant with our second and I begged him to find out cause I knew we were having a boy and didnt want to have all pink for our boy, so we compromised that if it was a boy and we had another we wouldnt find out. So here we are on baby #3 hubby is dead set on NOT finding out I however am already having a hard time with it. Some days im ok and it doesnt bother me other days its KILLING ME not to know!
4. I honestly dont know how to keep my tempations down, we are going to have the ultrasound tech write on a card what we are having, once I have that im sure I will be going crazy not peeking! Which is why I wanted this group, team green group can become my temptation lol.
5. I have a gut feeling its a girl because my pregnancy is SO similar to my first with my daughter and NOTHING like when I was pregnant with my son.
6. My daughter swears its a girl!
7. I really want a girl!
Amanda Wife to Jeff ~ Mama to Jerzey (3) & Remington (2) BJeffrey 4-10-13
1. I'm Ginger. Hubs and I have been together since we were 15 (1998), married since we were 21 (2004), and had our miracle baby girl August 2011 after 3 years of struggling w fertility! My husband and I (and those closest to us) say that that our love is EPIC :D
2. I'll be 40 weeks April 20 and this is baby number 2
3. The reason I insisted we be Team Green with our first is because I was tired of going to baby showers where the parents-to-be got nothing but clothes and pink or blue stuff. Plus, I wanted to stay focused on the things we NEEDED to survive, not a wardrobe. I'm very primal in my thinking... I know baby isn't in there going "I hope my room looks pretty and I have a ton of fashionable clothes to wear". My husband wanted to know with our first and even suggested that he could find out and not tell anyone but I told him no but that he could decide for our second. I'm usually the "submissive" one in our relationship so he knew I meant business lol. Well, time came. We are expecting baby #2 and now hubs doesn't want to know! He loved having the honor of announcing to me "It's a Girl" when our daughter was born!
4. I really wasn't tempted at all with our first. This one I kind of am but it still isn't that bad for me. I do have an online pool for everyone to put in their guesses. I also like to do all the old wives tale tests to guess baby's gender (they are 50% right lol)
5. I have a feeling this one is a boy
6. Our daughter is too young to have the slightest clue that something is happening lol
7. Anyone have people tell you their guess and when you say something like "You have a 50% chance of being right" they look at you w daggers in their eyes like they are going to cut you open to prove that they are right? Happens to me all the time... kinda freaky lol Some people get way too passionate about their guesses
Fitness/Natural Birth/Breastfeeding/Sleep Training/Pre&Postnatal Massage/Nutrition/Early Potty-Training (EC)
2. I am due April 29th with one baby...I am hoping to keep him or her in until May because I already have an April baby and I would like each child to have their own birthday month.
3. I am team green because it is my last baby and I have never not found out and during a previous pregnancy I experienced gender disappointment very badly. I want to avoid that.
4. Iam ok not knowing. I have moments where I think about finding out the sex. My husband keeps me grounded though because he absolutely doesn't want to know. At this point my biggest concern is something being wrong with the baby. I am 30 and many of the women miscarrying during 2nd trimester or discovering their child has ds seem to be near my age, those things terrify me.
5. I don't know what I am having. When I got the positive my gut feeling was it is a girl. But after looking at the chinesebirth chart here on bbc, I swear by it :), I think boy, plus ramzi theory, and carrying low suggest a boy.
6. My kids have said different things I'm regards to the sex of the baby.
7. I love the pic for This group!
1. I'm Cherry and my family consists of me, my DH and our one on the way. This is both of our first.
2. I'm due March 27th, I thought I o'd later originally, with one baby.
3. A few reasons actually, one I don't have a preference for gender. Two, I don't want pinks or blues, I want a variety of colors. Three, my MIL had huge gender disappointment when she was pregnant with my DH(she had an ultrasound to find out gender) this is the first story she tells anyone he brings home.
4. Well my scan is tomorrow and I keep reminding myself that it will such a better surprise when there is a baby to look at and recognise as my daughter or son.
5. I kind of think I am having a boy, but I also think I will have a girl just because I sort of want a boy.
6. I don't have any other kids yet. I know my MIL is hoping that I have a boy though becuase she thinks I am too much of a tomboy to have a girl. : P
7. I already have my names picked for this baby. Avelaine Fayette or Logan James. : )
2. Due April 9. I have a daughter in heaven. She had Turner's syndrome and I lost her Christmas Eve of last year.
3. A lot of negative things have happened since I got pregnant. My fiancée kicked me out when he found out. I thought I lost my baby... just a lot of hard things. I needed somethin to be excited about!
4. I'm not tempted to find out. I'm just worried an ultrasound tech will slip up and say "he" or "she" during one of my scans/ultrasounds.
5. I'm really feeling girl, but we'll see!
6. I believe Skylar (my angel) watches over me, and knows exactly what I'm having.
7. Being team green is really driving my dad crazy. The first thing he said when I told him was. "When can I know the gender?" He is tickled to be a grandpa for the "first" time and really wants to know!
jnpierson89, Techs are usually pretty excited when they come across and Greener and as long as you tell them at the beginning of your US (or remind them), you should be good. I have heard of occasions where a tech will say, "Wow, be sure not to look because it is OBVIOUS." So that is a bit irritating for us Greeners because it sort of leads toward one gender, ya know... but seriously, I think most techs are awesome about it.
I did have one tech tell me that he refers to all fetuses as "he" because fetus is a masculine Latin term.
Fitness/Natural Birth/Breastfeeding/Sleep Training/Pre&Postnatal Massage/Nutrition/Early Potty-Training (EC)
1. DH and I are having our first after trying for over a year and a half. We concieved through our 2nd IVF.
2. We are due April 9th with one baby. We had 2 but lost one heartbeat at 8 weeks.
3. At first, I didnt want to find out because it would drive my sister and mother crazy :) DH always wanted the surprise.
Then someone told me the reason they did not find out is because throughout the whole pregnancy the focus is always on the woman. How she is feeling, how she is doing etc. The one shining moment the husband has is coming out to announce "ITS A ......". I kind of like the idea of giving him that moment.
4. There have not been too many temptations to find out. Although I have my anatomy scan this week without DH and its the closest I have been tempted.
5. My gut feeling says boy. His/her cousins are 3 boys and 1 girl. I would love to even the score a bit but I dont think so.
6. There are no siblings.
7. We are just anxiously awaiting!
TTC #2- IVF Success! EDD Sept 2014!
1. My name is Chrissy, I'll be 30 on Friday :) I have an 8 year old son and and a 5 year old daughter. My husband and I have been together since high school.
2. I'm due April 22 with ONE baby :)
3. I'm team green because I think it's more exciting! I love the anticipation all through pregnancy and there is nothing like finding out during the birth! I did find out early on with my son but decided to wait the next time around and found this way to be much more exciting!
4. I never feel really tempted, only time it's a bit difficult for me is during the anatomy scan which will be next Monday! Eeeek!
5. My gut tells me this one is a girl! Of course I was convinced my daughter was a boy so who knows!
6. Both my children think this baby is a girl as well!
Chrissy (29) John (31)
DS- Dylan Christopher (5/25/04) DD- Carlie Jean (11/02/07)
Team Green!! Due 4/22/13
1. I'm Snow and the baby's father is Brandon. We're together sometimes, but he says he plans to be involved with the baby (mostly because he doesn't want the "bad karma" of abandoning a child)
2. Due 4/14 but I'm hoping for earlier. Just one baby on every scan so far, but my family has a history of hidden twins. Anatomy scan is tomorrow, so we'll see.
3. Family tradition to not find out the sex before birth. I know a lot of people are freaking out about it, ie how will you plan, what about clothes, etc. My mom fields most of those comments and replies that women have had children for millions of years without knowing what they were going to get.
4.I'd rather have the surprise moment of having Brandon tell me what we made together. It's even in my birth plan to have no one on staff announce the sex, only him or I'll just see for myself if he's passed out or something.
5. I'm feeling boy, he's feeling girl. One of us will be right!
6. No other kids.
7. I've got my fingers crossed that this baby is born before my due date because 4/14 is my ex-husband's birthday. And I don't want baby coming later because I don't want a Taurus, I want my little Aries! Brandon is hoping for really scary early so it will be a Picses like him, but I keep telling him to stop hoping for that because it's bad luck


text:
About PacritinibPacritinib is an oral, once-a-day, tyrosine kinase inhibitor (TKI) with dual activity against JAK2 and FLT3. The JAK family of enzymes are a central component in signal transduction pathways, which are critical to normal blood cell growth and development as well as inflammatory cytokine expression and immune responses. Mutations in these kinases have been shown to be directly related to the development of a variety of blood related cancers including myeloproliferative neoplasms, leukemia and lymphoma. Pacritinib may offer an advantage over other JAK inhibitors through effective treatment of symptoms while having less treatment-emergent thrombocytopenia and anemia than has been seen in currently approved and in-development JAK inhibitors. Pactrinib has demonstrated encouraging results in Phase 1 and 2 studies for patients with myelofibrosis. Pacritinib has orphan drug designation in the U.S. and Europe.
- MPN Research Foundation. Available at http://www.mpnresearchfoundation.org/Primary-Myelofibrosis. Accessed December 2012.


text:
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February 24, 2010
No. 7 Bellaire, the other Houston team, rolls
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It is the other dominant boys basketball team in Houston. The one with the 32-1 record but with still plenty to prove.
But if you think Houston (Texas) Bellaire feels it needs to justify its No. 7 ranking in the latest RivalsHigh boys basketball Top 100 - or whether it feels it could handle its high-scoring cross-town neighbor, No. 1 Yates, think again.
Bellaire just wants to prove to itself that it can win ... in the postseason.
This Texas 5A power has a history of big regular seasons, but short playoff stays. Tuesday night, though, it made a statement, walloping Houston (Texas) Eisenhower, 115-50.
It wasn't just a Texas-sized rout but rather a turnaround from a season ago when the same teams met and Eisenhower pulled a surprising upset.
"Coach (Bruce Glover) told us to prove all the haters wrong," Bellaire center Tobi Oyedeji told The Houston Chronicle (read its story here).
"(People) always talk about how we always have a big season but in the postseason we can't finish strong.
"That's all we've been hearing for the past 12 months, so we said, 'OK, let's come out tonight and make a statement for the rest of the state to know.'"
Bellaire - playing the same intensity pressure defense Yates does - jumped out to a 20-4 lead, led 48-28 at half then opened the second half with a 19-0 run. It was up 50 by the end of the third.
Junior guard Sheldon McClellan, a Texas commit, had 25 points. Senior guard Sebastian Douglas had 19 points, six rebounds and three steals. Oyedeji had 19 points and 10 rebounds.
The team forced 25 turnovers - and all five starters were in double-figures. It was a Yates-like effort.
And if you're wondering: Could this team top Yates? Keep wondering. Yates, a 4A school, is in another playoff bracket. And when it skipped the Houston holiday tournament to play in Hawaii instead, any chance for the schools to meet was gone.
Not that Bellaire is thinking about it. It just wants to take care of its own business, rebuilding a reputation.
"We want to be a good team ... during the playoffs," Glover told The Chronicle earlier this season. "That's when it really matters.
"People remember what you do at the end of the year, not how you begin."
The beginning of the postseason went well.
THE NETWORK: Rivals site for your state | Follow RivalsHigh on Twitter


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Category Archives: gala
Volunteering by the Numbers
By Jamie Buschbaum, Volunteer Program Coordinator Volunteering at Cal Shakes came in many different forms this year. The one most visible up at the Bruns Amphitheater was, of course, ushering. Our ushers come from all over the Bay Area to … Continue reading
Posted in Artistic Learning, By Jamie Buschbaum( Volunteer Coordinator), gala, Main Stage, new works/new communities, Professional Immersion Program Tagged "bay area theater", "California Shakespeare Thetaer", "CalShakes", "New Works/New Communities", "Professional Immersion Program", "theater education", "theater", arts education, cal shakes, Cal Shakes Artistic Learning, California Shakespeare Theater, internship, Orinda, Shakespeare, volunteering, volunteers Leave a comment
Busting the Myth of the "Off-Season"
A little perspective from Box Office Manager Robin Dolan. On those crazy days here at the Cal Shakes office when there are actors warming up with nonsense words in the hall or playing instruments and dancing in the parking lot, … Continue reading


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- Water analysis
- Opening and closing
- Installation and assembly
- Repairs
- Liner replacements
- Courses and training
Club Piscine Super Fitness offers maintenance and repair services for your in ground, above ground, or semi inground swimming pool, your spa, garden furniture, water heater or heat pump, and your fitness equipment or other products sold in store as well.
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Please do not hesitate to contact one of our professional advisers to see the difference!
Did you know?
Did you know that walking up the equivalent of 2 flights of stairs per day could help you lose up to 6 lb per year?


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Cameras and imaging
Pyrocam IIIHR
25 February 2015
Ophir Photonics has announced the newest member of the Pyrocam family of pyroelectric laser beam profiling cameras at Photonics West, the Pyrocam IIIHR
Ophir Photonics
LumiCam 1300 Advanced
24 February 2015
German specialist for light measurement solutions Instrument Systems presents the LumiCam 1300 Advanced
Instrument Systems
OCI-U hyperspectral imager
21 January 2015
BaySpec's popular OCI-U hyperspectral imager is now available with a ruggedized monocoque quad-copter UAV
ProMetric Y
24 July 2014
Sphere Optics is now supplying ProMetric Y, a new family of imaging photometers from Radiant Zemax. With ultra-high resolution, the photometers are optimised to test displays, keyboards and cosmetic surfaces in high-volume production settings
Sphere Optics
Senso Drive and SensoDrive- P
5 March 2014
Senso Optics has introduced the Senso Drive, a thermal camera for integration on top of a vehicle, and the SensoDrive- P, a periscopic thermal driver vision system for under armour driving capability
Senso Optics
Not listed? Click here
TS-IR infrared camera
7 February 2014
SeamLine Pro
30 January 2014
Micro-Hyperspec hyperspectral sensor
29 October 2013
iKon-L HF fibre optic camera
21 October 2013
Andor Technology
MagniView technology
18 October 2013
Pentax Medical
ImageIR 9300
22 August 2013
Armstrong Optical
24 June 2013
Flir A3500sc / A6500sc
24 June 2013
Flir Systems
A3500sc / A6500sc
20 June 2013
Flir Systems
23 May 2013
Wenzel Group
FLIR Microscopy Stand
23 May 2013
24 April 2013
Princeton Instruments


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- 168Promote
Endlessby Hector Mansilla
American Apparel Zip-up Hoodies and Pullover Hoodies come in a variety of colors and sizes. Complete with kangaroo pocket this stretchy, comfortable fit, unisex cut includes double-stitched cuffs and hem.
Now with dark background. I think it's my fave version of this so far.
nicely done! :)
Love this!!
Very cool;)
Your work is very inspiring. I love the tribal/primitive symbolism and runecraft.
Mo'love Mo'respect.
Mo'love Mo'respect.
most exellent.
Love it!
so awesome!!! congrats on FP!!
Thanks a lot!
I really love your simplicity and symbolism!
Thanks, Katherine!
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Looks like an official Apple store is coming to the UAE very soon. A recent listing on Jobs at Apple's page shows Apple hiring for 26 positions in the UAE, many of which are purely related to a store position such as Store Leader who should inspire teams to deliver measurable results for the store's various business sectors. You lead a sales force that discovers customers' needs and delivers solutions to build Apple loyalty. Other positions available to apply for include a Genius and an Inventory Specialist.
Apple CEO, Tim Cook was also in the Emirates a few months back and was making the rounds around popular malls- possibly scouting for a location for an Apple Store. While we don't have any information on where the store will be located, there was talk about a flagship store in Dubai Mall as well as The Galleria in Abu Dhabi.


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I am a co-host of a Boston talk radio show "Pundit Review Radio." My co-author, Paul, is a thirty year Boston journalist.
We recently authored a Townhall.com article on an Evangelical theologian who endorsed Mr. Romney and how historically unprecedented that endorsement was. Hundreds of angry people responded to that article- many of whom called us "bigots."
As long as Mitt Romney keeps America focused on his religion, he may win the upcoming January primaries.
But as soon as Americans are able to penetrate the religion smokescreen and see his governor's record, voters may think twice.
The media – liberal and conservative – have been a willing co-conspirator in keeping Mitt's governing record a secret. Am I suggesting the Romney campaign deliberately focused America on his being a Mormon to hide his record as governor? You decide.
For your edification, here's the real Mitt Romney.
1. Mitt is a liberal. How do you think he got elected to the most left wing state in America? He was as pro-abortion, pro-gay agenda, pro-gun control as Ted Kennedy when elected governor. He was pro-choice when he was elected and pro-abortion when he left the governor's office. When he was elected governor, the Baked Bean State did not have gay marriage. When he left, it did. When he was elected, Massachusetts had a Republican governor for nearly two decades. When he left, it didn't. What it had was a Hillary disciple who is now transforming the Cradle of Liberty into an amalgam of the Soviet Union, Sodom and Las Vegas. Imagine what Mitt could do as president.
2. He's that liberal?! He gave Massachusetts a socialist government health care plan entitled "Commonwealth Care" that some call Hillarycare as he was walking out the door. And, apparently he didn't know it included abortion as a health benefit. Because by then, he had discovered abortion was "wrong."
Gregg Jackson is a radio talk show host on WRKO in Boston and author of "Conservative Comebacks to Liberal Lies: Issue By Issue Responses to the Most Common Claims of the Left from A to Z."
Be the first to read Gregg Jackson's column. Sign up today and receive Townhall.com delivered each morning to your inbox.
Bernie Sanders Champions YUGE Profits for U.S. Corporations (But Only in Cahoots with Communists) | Humberto Fontova
Bush mocks Rubio and his fans: Stop whining that it's "unfair" that you're being attacked by another candidate's Super PAC | Allahpundit


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Book Now
Rob Davies
Head Golf Professional/Golf Manager at the Abbey Hotel Golf & Spa
Rob is highly experienced in teaching all standards of players with strong emphasis on improving swing plane, downswing and impact. Using video analysis and coaching software, you will see specific areas of the swing that need attention and be guided on how to improve your technique using specific drills, swing thoughts and practice routines.
I started playing golf when I was 11 years old whilst also having a keen interest in football & swimming. My enthusiasm for golf soon took over and by the age of 18 I had attained a scratch handicap after breaking the course record at Redditch Golf Clubs (66). I also represented the Worcestershire county junior side on many occasions.
I turned Professional at 19 and became the Assistant Professional at Blackwell GC. In 1998 I became a fully qualified PGA Professional, achieving top grades in coaching. In 2000 I was delighted to gain a teaching position at The Abbey whilst also pursuing a playing career. I won several Worcestershire & Midland PGA events and in 2002 became Head Golf Professional.
I married Tracy in 2011 (we had a fantastic wedding at The Abbey!) and we have 2 children, Maisy born 2006 and Joe born 2008 who I hope both become major champions in the future! As well as enjoying raising our young family my passion has turned towards coaching whilst also managing the first class golf facilities we have here at The Abbey Hotel Golf & Spa.
My coaching ethics revolve around building solid set-up fundamentals and a good swing plane to achieve successfully repeatable golf swings!
I teach golfers of all standards and really enjoy seeing the progression of my pupils. Here are just some of my regular pupils results for 2012:
So why not book in and 'Raise Your Game'
For more information about Rob Davies please contact us on 01527 406 600 or email us at firstname.lastname@example.com.
Copyright 2016 The Abbey Hotel Golf & Country Club Limited. All Rights Reserved.
Rob Davies


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What's wrong? Our Owner compelled our former General Manager to shelve the rebuilding process multiple times, in favor of completely futile and absurdly timed bids to immediately contend. Our owner hired a dreadfully miscast 'win now' name manager, and prematurely removed our GM a month into a new season, both by virtue of the assertion that he intends to win immediately.
How does he now go about spinning the concept of a returning to a rebuilding phase, given his obtuse bluster about winning now, without any regard for the facts on the ground? How do you go about enacting that rebuild with a Dusty Baker presiding, and a GM in Jocketty who is more accustomed to putting contenders over the top than in redesigning last place teams whose future core is mostly below 26 years of age? How do we know that the Owner can stay out of the way long enough for any renovations to take place, even if the aforementioned leadership can start moving the roster in the right direction?
This team is youthful, but there is plenty of talent present. They need some patience, proper utilization, proper development, and for the right acquisitions and subtractions to be made in building a more coherent roster between now and 2009. Do we have the right owner, GM, or coaching staff to provide any of those qualities?
The only one I have any faith in is Walt, but even he seems better suited for a different manner of General Management. Given the way this team is playing, he might need to start making some major moves sooner rather than later.
Last edited by Stormy; 06-12-2008 at 12:45 AM.
There is a good chance the team could be worse, if that money (whatever the number is) is spent on less productive players.
But, if you have any faith in Jocketty as a GM, you have to at least allow the possibility that he can find a more productive (or, if you prefer Moneyball lingo, efficient) way to spend that dough, even if it's not contained in a single transaction. Maybe he will, maybe he won't, but I have a feeling he's going to try.
For those who believe, no proof is necessary. For those who don't believe, no proof is possible
Remember the 2005 Reds. You know, the bunch that scored 820 runs? What's the difference?
Well, the 2005 Reds scored a lot of runs, but the pitchers gave up a lot of runs. they averaged scoring over 5 runs a game, but gave up about 5.5 runs a game. They won 75 games.
As I mentioned in tonight's game thread, the Reds are on track to score 725 runs this year. The pitching's better by nearly a run a game, but the Reds are scoring less. The result is the same. They are on track to win 75 games.
Look at the two lineups showing hits, avg., and OBP. I multiplied the 2008 stats by 2.41 to show a full season:
The difference can be seen at first base (though I think Votto will surpass Casey soon), LF (Dunn is just not having a very good year), SS (Lopez had a monster year, but Keppinger could too without the punch), and C (before the fall of Larue, he was a pretty good hitter).Code:2005 2008 1B - Casey - 165H .312 .371 1B - Votto - 137H 27 HR .275 .349 2B - Aurila - 120H .282 .338 2B - Phillips -166H 29HR .268 .315 3B - Randa- 96H .289 .356 3B - EdE - 130H 24HR .241 .327 SS - Lopez - 169H .291 .352 SS - Kepp - 119H 8HR .324 .373 LF - Dunn - 134H .247 .387 LF - Dunn - 110H 39HR .235 .405 CF - Junior - 148H .304 .369 CF - Bruce - 164H 21HR .387 .479 RF - Kearns- 93H .240 .333 RF - Junior - 140H 17HR .258 .363 C - LaRue - 93H .260 .355 C - Bako - 122H 17HR .238 .320
For this team to finish above .500, Dunn, Griffey, Edwin, and the catching position must start hitting the ball. If we could combine 2005's hitting with 2008's pitching, well, then we'd have something.
"You only have to bat a thousand in two things; flying and heart transplants. Everything else you can go 4-for-5."
-Beano Cook
in 2006 the reds were in the division race despite a .500 record. this fooled a lot of people into thinking we were contenders. the cards won the division that year with 83 wins. this was a fluke. for the reds to be real contenders they have to build a team that can wins 90+ games. we are far far from that.
plus the high minors are still fairly devoid of help except for a couple pitchers.
the big league team has a lot of holes. imo the reds would be served to really rebuild. keep the youth plus harang ( unless overwhelmed ) and trade off the other vets.
"You only have to bat a thousand in two things; flying and heart transplants. Everything else you can go 4-for-5."
-Beano Cook
"You only have to bat a thousand in two things; flying and heart transplants. Everything else you can go 4-for-5."
-Beano Cook
Re my earlier posts regarding Guillen and Hamilton: the message seems to be that if you're the best player on the Reds what you can clearly expect is to be traded. Is that it? Does that sound like a formula for winning?
Clearly the rotation needs at least one more pitcher: should we move Bruce?
The Reds are far too dependent on the home run ball. They have won a grand total (I believe--last I checked) of 2 games this season where they haven't had a home run. 2!!
What's wrong? The pitching and the Manager. This hasn't somehow changed from the beginning of the season.
"The problem with strikeouts isn't that they hurt your team, it's that they hurt your feelings..." --Rob Neyer
"The single most important thing for a hitter is to get a good pitch to hit. A good hitter can hit a pitch thats over the plate three times better than a great hitter with a ball in a tough spot.
--Ted Williams
Managers have come and gone yet the team has still played the same frustrating type of baseball. I wonder if the problem lies with the leadership of the club. I wonder if the problem lies with Dunn and Jr. I don't even mean to call them out but they are what they are. They are not fiery locker room leaders. They are two guys who look content just going out there and playing baseball day in day out whether they win or lose. There is nothing wrong with that, but when players look up to you as the leaders of the clubhouse there is where a problem can develop.
When you watch this version of the Reds you see a team that plays with no intensity. You see the same mistakes being made and of what you can see its like the team just recognizes the mistake and says "go get em next time tiger". I can't remember the last time you saw a mistake being made and it looked like the Reds gave a damn. Cueto had a rough outing out there last night but I give the kid credit. He didn't have his stuff and after the 1st inning he gutted out 4 more innings of one run ball. After the 5 run first did the offense go up to Cueto and say "don't worry about it we will get them back" nope the offense went out there and got 3 hits in 9 innings off a pitcher who averages <6 innings and gives up more than a hit an inning.
I am not advising someone taking a bat to a water cooler or going balistic on the field but it sure would be nice to see some emotion out there on the field. My fear is that when you see this lackluster game being played year after year after year your players begin to accept that as the norm. The worst thing that could happen to this club is for Bruce, Votto, Cueto, Bailey, etc. to accept and embrace that method of baseball. I really think this team needs to start anew. I think Jr, Dunn, and even EE need to be moved and to start over. I think its time to change the atmosphere and face of Reds baseball.
Board Moderators may, at their discretion and judgment, delete and/or edit any messages that violate any of the following guidelines: 1. Explicit references to alleged illegal or unlawful acts. 2. Graphic sexual descriptions. 3. Racial or ethnic slurs. 4. Use of edgy language (including masked profanity). 5. Direct personal attacks, flames, fights, trolling, baiting, name-calling, general nuisance, excessive player criticism or anything along those lines. 6. Posting spam. 7. Each person may have only one user account. It is fine to be critical here - that's what this board is for. But let's not beat a subject or a player to death, please.


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October 2015 Monthly IndicatorsDate posted: February 1, 2016
The monthly indicators are as follows:
Summer 2014 SESF Awards: Funding Sustainability for Student GrowthDate posted: August 28, 2014
The Student Environmental Sustainability Fund (SESF) awarded funds to three exciting programs. The SESF is a committee of student, staff, and faculty representatives who allocate funds to projects that contribute to both sustainability goals and educational growth. Transportation Incentives: $33,125 Transportation incentives assist in enrolling students, staff, and faculty in Bellevue College's rideshare program, BC RideMatch. …more about Summer 2014 SESF Awards: Funding Sustainability for Student Growth
Recycle Station ImprovementsDate posted: August 27, 2013
Facilities Operations is implementing standard recycle stations in groups, with signage and standard colors for trash, recycling, and compost (where applicable) in interior common areas. This builds on last year's project implemented by Facilities Operations to standardize exterior waste bins and a student intern project from Winter 2013. Both were funded by the Student Environmental …more about Recycle Station Improvements
Earth Week Wrap-Up!Date posted: April 30, 2013
Earth Week 2013 was a huge success! Here is a brief wrap-up on some of Earth Week's highlights. Remember! Treat every day as Earth Day! Climate Pledge– In the weeks prior to Earth Week we began to ask faculty to make a Climate Pledge. The pledge entailed integrating climate change into classroom curriculum during Earth Week …more about Earth Week Wrap-Up!
Bicycle repair station installed on campus!Date posted: April 26, 2013
A Dero bicycle repair station has been installed on campus with funding through the SESF fund. The repair station is located right behind the bus shelter under the cover of the parking garage. Alongside it the bike bus practice loading station has been moved from inside the bus shelter to sit right next to the …more about Bicycle repair station installed on campus!
Sustainability Intern SpotlightDate posted: February 26, 2013
At the end of Fall Quarter 2012 the Office of Sustainability hired three new interns to tackle of some of the issues facing sustainability on campus. The three internships include a Zero-Waste Intern, an Advocacy Intern, as well as a Sustainable Foods Intern. Here is a description of each internship and what it is they …more about Sustainability Intern Spotlight
Solar Panels Shed Light on Alternative Energy PotentialDate posted: January 31, 2013
Bellevue College, with money from the SESF fund as well as a grant from Washington State Department of Commerce, has installed a solar panel array above the art wing on C-Building. The grant represented around 30% of the cost of the project. The array produces 7KW of energy. It has been estimated that the panels …more about Solar Panels Shed Light on Alternative Energy Potential
AASHE Conference 2012 – What Did We Learn?Date posted: October 25, 2012
The Association for the Advancement of Sustainability in Higher Education hosted a conference in Los Angeles earlier this month. The conference fostered communication between college environmental representatives and teaches across the country. Bellevue College's ASG (Associated Student Government) environmental representative, Mackenzie Williamson, was granted funds through the Student Environmental Sustainability Fund. Zack Boucher, the transportation …more about AASHE Conference 2012 – What Did We Learn?
SESF Update: August 2012Date posted: August 20, 2012
On August 7th 2012 the SESF Committee held their first meeting of the 2012 fiscal year. There were two funding requests as well as a presentation by Patrick Green, Program Coordinator for the Office of Sustainability, detailing a new approach to the SESF application process and protocol. Mackenzie Williamson, ASG Environmental Representative and chair of …more about SESF Update: August 2012
The New Face of Sustainability at Bellevue CollegeDate posted: August 9, 2012
You may be noticing a beautiful new logo popping up around campus! Sustainability at Bellevue College has gone through a recent change with the launch of the Office of Sustainability last month and it seemed fitting to unveil a new logo with the restructuring. The logo features a tree similar to the old one, but …more about The New Face of Sustainability at Bellevue College


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Please note that due to other business committments, we will be closing Catwalk Jewellery. All stock will be sold through other online means such as Ebay or other sites. All enquiries are welcome. We do apologise for any inconvenience caused. We are still contactable through our
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|Ken Louko's
|Piscatorial pursuits Get your game on!
Balance your Skill Set
Balance your Skill Set Examples with Video links can be found here.
Learn to Cast
Federation of Fly Fishers "Five Essentials of Fly Casting"
Become comfortable using multiple casts interchangeably
Concentrate on learning different types of practical casts
Pick-up & Lay-down Cast
Side Arm Cast
Back Hand Cast
Roll Cast
Belgian Cast
Reach Cast
Roll Cast Pick Up
Single-handed Snap T
Saltwater Speed Cast
Double Haul
Learn to false cast and vary casting speed on-demand
Learn to throw "Open Loops" and "Tight Loops"
1/3 Leader Set-up and Fly Selection
Choose the right type and length of leader
Concentrate on the terminal tackle end of the leader
including tippet size
Learn basic knots (Perfection loop; Blood Knot; Double Surgeon;
Improved Clinch). Add specialized knots as needed.
Get the set-up right to fish the desired water column
Learn available food types and what the targeted fish may eat
If sub-surface, choose the way to "weight the set-up"
Decide whether to use a strike indicator or fish without one
One fly, or multiple flies? Choose what you are going to present
1/3 Presentation
© Ken Louko and SpringCreekAnglers.com, 2007-2015. All rights reserved.


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Product Features:
- Covered under WS Bath Collection's 1-year limited warranty
- Constructed of solid brass ensuring durability and dependability
- Height: 6-7/10" - 11-7/16" (adjustable)
- Depth (From Wall): 13-4/5"
- Secure mounting assembly
- All hardware needed for mounting is included
Additional WS Bath Collections Links
- View the Manufacturer Warranty
- Browse All WS Bath Collections Products
- WS Bath Collections Linea Collection
This WS Bath Collections item can also be referenced by the following color/finish specific model #:
- WS Bath Collections Linea 53922
Polished Chrome
*Discontinued model or finish
More Than Just a Store - Your Reasons to Shop
Discover the best online deals for the Linea 53922 and everything else for your home from the leading online home improvement store.
We're committed to providing you with the best assortment of WS Bath Collections products with over 400 warehouses across the country.
Our knowledgeable product specialists work to bring you the best prices on every product and provide unmatched customer service. Your satisfaction is our highest priority!
Manufacturer Resources
Installation Resource Center
Whether you are installing the product yourself or hiring a professional, our installation Resource Center has everything you need to get your project done. Visit the Installation Resource Center to get started.


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Pronunciation: /ˈnēpər/ /dəˈnyepər/
Words that rhyme with DnieperArequipa, beeper, bleeper, creeper, keeper, leaper, peeper, reaper, sleeper, sweeper, weeper
Definition of Dnieper in:
- British & World English dictionary
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Moong Dal Chilla Recipe (Spiced Lentil Crepes)
Moong Dal Chillas, popularly called poodlas, are protein packed crepes that are seasoned with green chillies, thinly sliced onions and coriander leaves along with choice of vegetables make a wholesome breakfast or a light dinner. At home, I use a variety of vegetables like fenugreek leaves or finely chopped cabbage or even make a roll with some stir-fried vegetables giving it a new twist.
A favourite accompaniment is freshly made Tameta Ni Chutney if we are having it for dinner; and if we are having it for breakfast we have it along with softened butter and crushed jaggery. Not to mention a hot cup of ginger tea to enhance the experience.
Healthy Additions: You could use one of these ingredients to increase the taste and nutrition of the chilla - finely chopped cabbage, finely grated carrots, finely chopped spinach or chopped fenugreek leaves.
1/2 cup yellow split moong (you can also use whole green moong)
1/2 cup masoor dal
1/4 cup whole urad (white)
1 teaspoon cumin seeds
1 sliced onion, thinly sliced
2 green chillies, finely chopped
a small bunch of chopped coriander leaves, finely chopped
1/2 teaspoon turmeric powder
oil for cooking
salt to taste
Directions for Moong Dal Chilla Recipe
To begin making the Moong Dal Chilla Recipe, rinse the moong and urad lentils and soak them together for an hour in 2 cups of water. Grind into a fine batter.
When poured using a ladle, the batter should not be too thick that it falls like a blob, but should be of thick pouring consistency. If too thick you can add a little water.
If there is too much water, then the poodla will fall apart while spreading. Stir in all the remaining ingredients, including any additional vegetables into the lentil batter, except for the oil.
Preheat a non-stick flat skillet on medium heat.
Test for readiness by sprinkling a few drops of water on the pan. It should sizzle.
Once ready, pour a ladle of batter into the centre and spreading it thin from the center to the edges into a circle. Drizzle less than a teaspoon of oil around the edges and centre of the chilla.
Let it cook for about a minute on medium high heat, until you notice that the edges begin to start turning crisp and brown.
At this stage flip the chilla over to the other side and allow it to cook for another minute until the bottom is cooked with brown spots.
Once done remove from skillet and place it on a serving platter. Continue the same process with the remaining batter.
Serve the Moong Dal Chilla along with Tameta Ni Chutney for breakfast or dinner.
Archana Doshi
Archana Doshi
I am the Founder of Archana's Kitchen. I try to keep my recipes simple, smart and seasonal and believe in cooking food fresh everyday without additives and preservatives. I hope you enjoy cooking recipes from the website where my sole effort is to make cooking simple for you. Please do take a little time out to comment on the recipes, as your feedback means a lot to me. Don't forget to share the recipes on your favourite social networks.www.archanaskitchen.com


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Put your best foot forward in the Great Somerset Walk
/ News
SOMERSET'S longest organised walk in aid of St. Margaret's Hospice in Taunton is being held on May 18.
The Great Somerset Walk costs £5 for adults. Children under 16 go free but they must be accompanied by an adult.
To register visit greatsomersetwalk.co.uk or call 0845 345 9671.
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