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Ask a Grown Up: Oops, I Fucked My Roommate!
Happy Tuesday, Broke Asses! One of the really weird things about living in expensive cities, such as San Francisco or New York, is that long after college and your early 20s, most adults –even the ones who are gainfully employed and doing well for themselves– end up having roommates. And,
Why it Might Actually be Preferable to Turn a "Ho" into a "Housewife"
Most of us have heard the dull and alliterative hip-hop proverb: you can't turn a ho into a housewife. It's a relatively new incarnation of a very old idea that probably comes from the Old Testament or some other terrible book. While the wording has changed throughout the years the
New Year's Resolutions I Wish I Could Keep
The New Year brings an opportunity to start fresh, say goodbye to bad habits and become an overall better person. I thought of a few things I'd like to give up in 2013, but only time will tell how long it will take for me to break these resolutions. Instead
50% off New Glasses + Free Shipping!
We wrote about the 6 rad reasons why shopping for glasses on GlassesUSA.com will change the way you buy glasses forever. You can read about that here. But here's the important part: YOU GET 50% OFF + free shipping on your first pair of frames. Click to find out more!
Avoiding the Holiday Backslide
The holidays are a time where people congregate to their hometowns, reminisce of days past and look for a cozy alternative to an electric blanket (or is that just me?). Feelings of romance resurface and we're faced with the big decision: to backslide or not to backslide? In case you're
Shallow Reasons I'm Single
The only time I feel compelled to date these days is when other people encourage me to get out of my personal bubble. So, I try. It seems that I can't find a happy medium, and the following reasons deter me from moving past the initial first dates and often
People You'll Meet While Online Dating
Disclaimer: I do not currently have an online dating profile. Once you read this, you may not either. Although I recently did some online dating research and have some awkward experiences from the past, I have enough social networks to vet through than have yet another way for people to
Relationships According to Social Media
As I made coffee this morning, I struggled to remember what dating was like before social media became a part of every day life. I thought back to the days of anonymity, speculation, and sharing news by word of mouth. Before the days of Facebook, there was no definite box


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Synonyms of skedaddle in English:
informal when he saw us, he skedaddled See run away
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A sensational pair of New Rock Black Boots with Four Buckles and Reactor Sole. They have a hidden zip that makes putting them on and off so easy. If your looking for a pair of black boots with detail, these are the pair. They four amazing buckles that can be adjusted and provide that hidden support to the foot. If this wasn't enough, New Rock have also introduced a ace reactor sole to make the shoes durable in any weather conditions and as their made from natural leather they will last and last.
Please note: If your size is currently showing as being out of stock New Rock are able to manufacture most models as a custom order within 40 days. If you are interested in this please send us an e-mail and we will send you further information.
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text: A very neat & clean place to stay. Courtesy of the staff - par excellence. Truly, as others have said, a very homely atmosphere, with the food being the ultimate experience - plain simple home cooked food with minimum spice & nutritious. No menu - whatever you require, is made to order. Location is peaceful, with a huge park closeby... More


text: Speed of Sound and Mach 1. The problem statement, all variables and given/known data You are hired as the physics consultant for a large movie studio. The producer is way over budget and wants to perform some special effects that will save him money. He decides to shoot the dramatic action boat chase scene with the boats going at 1/4 the speed of what will be seen on film. He quadruples the speed of playback. Explain why or why not this will work. 2. Relevant equations Mach # = velocity of boat/ speed of sound Speed of sound = 331 + 0.60*T T = temperature 3. The attempt at a solution I don't even know where to begin. I don't think it will work, but maybe if someone could point me in the right direction?


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My Passions: Reading, Writting
My Challenges: Overcoming women's inequality and other struggles in the field of journalism and social media.
My Vision for the Future: To work for an International news channel, hopefully CNN, and work for peoples right to information.
Hi Raisa, Welcome to World Pulse PulseWire. I am really glad to see you here. This is really great to know that your passion is writing. I look forward to see your journal here. Let me know if you need any help using PulseWire tools. Here is a link that might help you http://worldpulse.com/node/58378
Keep it up and raise your voice against the injustice and inequality :)
Cheers! Umme Mahbuba
Hey Umme,
Thank you so much for welcoming me! Lets hope we both can collaborate in certain cases as well!! :D
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Hey there! Welcome to PulseWire!
It's so exciting having you with us, I am sure you will have a fabulous time with your new online friends as well as find this to be a very positive experience. I encourage you to take advantage of the numerous resources and features available through our vibrant online community. Welcome again to our global community and I look forward to hearing more from you here on PulseWire!
Peace! Fatima


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February 5, 2014
Malik Hooker could be the sleeper of the class
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New Castle (Pa.) athlete Malik Hooker recently got his letter of intent in at Ohio State and is now ready to turn the page in his life to being a college football player. He won't enroll until the summer but everything is official here on National Signing Day and he couldn't be any happier with his decision.
"It's a great feeling because I know I made the right decision and became a part of a great tradition and family," Hooker said about being an official Buckeye.
Hooker's recruitment may not have been one of the more-watched recruitments of the Ohio State class of 2014 but he took away some special moments, especially once he emerged on the scene of the Ohio State nation. "(My favorite part was) getting all those calls from reporters and from the websites when I committed," Hooker said.
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All Natural
Monday, January 4, 2016
Wild Ophelia Caramelized Bananas Peanut Butter Cups
Early last year at the Fancy Food Show in San Francisco, I tried a new line of chocolate cups from the confectioners at Vosges. These sets of mini peanut butter cups are from the Wild Ophelia line of chocolates and come in a few varieties. The first one I picked up at the store, when I finally found them last month at Whole Foods are the Wild Ophelia Caramelized Bananas Peanut Butter Cups.
The packages look like a regular twin set of chocolate cups (though they're actually 2.1 ounces) but inside is actually a try that holds a set of six little cups.
I call them cups, but there's actually no paper fluting on them, just the cups on a tray inside a wrapper.
The cups are made from 41% cacao milk chocolate, which is from fair trade certified beans (the sugar is also fair trade). The bananas are not the typical Cavendish most of us eat, but a varietal grown on Kauai known as Williams. The bananas are actually caramelized with some cream and sugar and sprinkled on top of the cups. The filling is peanut butter, and as far as I can tell, more chocolate.
They're almost savory. The milk chocolate has a good dairy flavor without tasting like powdered milk. The melt is smooth and buttery with a little toffee note. Once I bit into the cups the peanut butter is pretty evident as a scent, but the texture of the peanut butter is barely there, it's quite smooth and mixed in. The banana notes were hard to tease out sometimes, it wasn't a lot of banana and often just a little fresh caramelized and honey note.
Some cups had more banana bits, and some of the banana bits were a little toothsticky.
I liked the cups better than the bar version that I tired a few years ago. Part of is that I like the format of cups, and the ability to have a teensy but full-featured portion. They're expensive, but the package holds more than a Justin's or Theo PB cup, though it's still more per ounce. I liked the inventive combinations and I welcome more products that play with these formats.
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POSTED BY Cybele AT 2:29 pm All Natural • Candy • Review • Vosges • Chocolate • Ethically Sourced • Peanuts • 8-Tasty • United States • Whole Foods • Comments (2)
Monday, December 14, 2015
Trader Joe's Chocolate Marbles
Trader Joe's often has the most wonderful seasonal confections. They're often reasonably priced and unique items that are hard to find anywhere else. Many of the items at Trader Joe's for 2015 are returning from previous years, including their cordials, passport chocolate stacks and Belgian chocolates. The newest item that caught my eye are the Trader Joe's Chocolate Marbles.
There's nothing particularly wintery or holiday about them. They're just chocolate spheres filled with different pralines. There are six varieties, each sphere is then given a mottled color coating to distinguish it from the others. There are ten marbles in the package. It's just shy of 5 ounces, so each piece is about 4/10 of an ounce. The flavors are: caramel, coconut, praline & almond, and chocolate mousse. The description on the Trader Joe's website goes like this:
Almond Praline (Green), Hazelnut Praline (Orange), Chocolate Mousse (Blue), Coconut (White), Caramel (Brown), Crispy Cookie (Yellow)
They're about the same size as a Lindt Lindor Truffle, but really the similarities end there.
The tray is wonderful for protecting the candies, but makes it devilishly hard to get them out, they're tucked in there and I couldn't quite grab a single. All I would end up doing is spinning it around in its little cup. However, once out, the slightly bumpy outside means that they're not as rolly as some spherical chocolates. (Sixlets probably max out the scale at a 10 and these are probably about a 4 - they can sit on a flat surface but anything raked and they will go with gravity.)
The lovely medium blue marble is filled with Chocolate Mousse. The shell is dark chocolate with a milk chocolate filling. The filling is soft and creamy and definitely sweet. It's light but I wouldn't call it a mousse. The dark shell was different enough from the filling, but if I wasn't told what this flavor was, I'm not sure I'd guess it. However, it's quite different from the Lindor, it's much more dense in flavor with less of that thin oily feel on the tongue.
The white marble is filled with a chocolate cream with Coconut. This was rather mainstream tasting, very pleasing for my American palette. This was the only one I was able to pick out by scent. The chocolate was sweet and the little crispy coconut bits did make it all pop a lot more than the more delicate praline pieces.
The brown marble is filled with two half domes of Caramel. It tastes like a lot more chocolate on this one, but the caramel holds its own. The caramel is a bit more of the saucy side than chew. The flavor is quite deep, with scorched and burnt sugar notes particularly strong. There were also a lot of milk flavors, more than the other pieces, so that may have been part of the caramel.
I think this was my favorite of the assortment, because it was so different from most American and British caramels. The only drawback I noticed after the third or fourth piece was that the colorful coating was a little waxy and though it seals in the flavors and keeps them from melting if you hold them in your hand for a few minutes ... it's a shellac and rather tastes like it.
The yellow marble is filled with a Crispy Cookie praline. I was expecting this to be like a Speculoos, but it's not a spiced cookie.
It's a milk shell with a milk chocolate paste in the center and little cereal or cookie bits. It was a little malty and a little corny… when I say corny, I actually mean it tasted like corn nuts or polenta or something. It was not as sweet as some of the other milk chocolate pieces and definitely different.
Green - Almond Praline has a darker chocolate shell, though I'm not sure if it's full dark chocolate. It balanced the almond praline pretty well. It's not marzipan, it's more of an almond butter mixed with a touch of cocoa and sugar. It's sticky and satisfying, but doesn't have a strong jolt of almond flavor.
The orange marble is filled with Hazelnut Praline. This is quite sweet but has a very good roasted hazelnut flavor. The filling is more paste with a definite crystallized sugar grain to it. It doesn't have the smooth melt of the mousse, so it's a bit sticky. I thought the milk chocolate shell made it all too sweet, but the lingering toasted nut flavors really kept it from being cloying afterwards.
I think these are a great hostess gift, excellent for using as an accent to a dessert plate of holiday cookies, or tossing in a little dish with some snacks. The price, for the quality and unique appearance, is quite good.
These are made in France, is suspect by the same confectioner that made the Magic Beans. The ingredients look good, all natural things, even natural colorings They contain milk, wheat, hazelnut, almond, soy, coconut. May also contain traces of chestnut, pistachio, walnut and/or eggs.
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Friday, November 13, 2015
Theo Coconut Salted Almond Bites
I have often desired a better version of the Almond Joy. I love the combination of chocolate and almonds and coconut, but the classic Almond Joy is just a little too sweet and well, has a lot of unnecessary ingredients.
Theo Chocolate of Seattle has been making organic and ethically sourced chocolate for quite a while, and even make one of my favorite bars, their Salted Almond Dark Chocolate. Their newest product expansion has been in the arena of traditional candy bars made with better ingredients (liked their peanut butter cups). The newest is Theo Coconut Salted Almond Bites. They're part of a full line of coconut bites that come in milk or dark chocolate as well, but the twist here that combined an already well-loved bar was too enticing to resist, even at $2.39 for a scant 1.3 ounce package.
The ingredients are non-GMO, fair trade, palm oil free, soy free and organic. It's also vegan (but made on shared equipment, so not necessarily for folks with dairy or egg allergies.)
The little squares do not look like Almond Joy. The almonds are actually little slivers and chips within the coconut filling, not a couple of whole almonds on top with the chocolate coating.
The smell is comforting, a clean coconut scent, but not quite as sweet and perfumey as suntan oil. The bite is soft, the filling is chewy but not at all sticky. The coconut is moist and distinct. The best part of the whole thing though is the dark touch of the chocolate shell. It's deep and has a light sweetness that really isn't found in the coconut. The salt really isn't evident as a discrete element, but the whole thing isn't sweet or cloying. The almond provide a different crunch over the chewy coconut.
It's a very light treat, with really strong flavors and textures. This could become a regular habit ... actually, it has, this is the third bar I've purchased since they came out. It took me a while to control myself long enough to take photos.
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POSTED BY Cybele AT 3:38 pm All Natural • Candy • Review • Theo • Chocolate • Coconut • Ethically Sourced • Kosher • Nuts • Organic • 10-Superb • United States • Whole Foods • Comments (1)
Monday, October 19, 2015
Trader Joe's Toffee Chips
Trader Joe's Toffee Chips come in a pretty simple little box packed with a half a pound of toffee planks covered in either milk or dark chocolate.
It's a pretty good deal for a half a pound of candy made with all natural ingredients, though Trader Joe's doesn't say where the chocolate comes from.
The product popped up at my local Trader Joe's about a week before it was listed on the website, so I bought a box. Then I ate it all, so this is my second box. (You'd think it would get a better rating than a 6 out of 10 if I've eaten a full pound.) After the first box I figured I'd pick up another, but it disappeared from the three Trader Joe's I frequent for nearly a moth.
I think this is intended as a hostess gift item, or perhaps something you'd buy to put out for guests at a party or after dinner.
The tray holds 8 pieces of each variety, so I'll go ahead and calculate that each is a half an ounce (and about 75 calories). The tray is rather flimsy, and the box doesn't reseal after you open it. The whole thing, oddly enough, felt a little like a See's item (they also use a lot of black and white in their packaging, but this has some brown elements and the full product image).
They're very attractive. The first box was unphotographable because the heat got to it, though it was still edible. The little planks have a squiggle of chocolate across them, making for a lot of chocolate heaped on the top.
The milk chocolate variety is very sweet. The milk chocolate is milky and creamy, the toffee inside has a salty note and an excellent crunch but it falls apart into a bit of a grainy mess, like eating brown sugar towards the end. (I love eating a pile of brown sugar, but not when I think it's supposed to be toffee.)
The dark chocolate version had the same crunchy then grainy texture and excellent butter flavor, but the dark chocolate really meant nothing. The flavor of the dark chocolate was so non-descript I really kept wondering what it tasted like. If I shaved it off with my teeth, it was like a creamy dark chocolate baking chip, but eating with the toffee it just became a texture.
I don't think these are bad, mostly I ate the whole box because I was trying to figure them out, but I never really liked them much. They're better with something else, like crushing them up on ice cream or with some strong coffee. As a hostess gift, they're probably acceptable, especially for the price point. I don't see myself buying them again though.
They're made with milk and soy and may also contain traces of wheat, eggs, peanuts and/or tree nuts.
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POSTED BY Cybele AT 4:16 pm All Natural • Candy • Review • Christmas • Trader Joe's • Chocolate • Kosher • Toffee • 6-Tempting • United States • Comments (2)
Thursday, September 24, 2015
Il Morso Coffee Bars
Il Morso, which means the bite in Italian, is a new, solid form of coffee. Though the concept of coffee being treated like chocolate is hardly new, it's very rarely implemented. Il Morso not only attempts to make a solid coffee/chocolate hybrid, by using cocoa butter with coffee beans, but they're doing it with all natural ingredients and far less sugar than others who have come before them.
There are three different little bites in their current line: Americano, Coffee & Cream and Mocha. They also make a Matcha version with green tea instead of coffee. They use organic ingredients, no emulsifiers and pure cane sugar.
I tried Il Morso at the Fancy Food Show, before they were selling at retail. Now they're available in limited stores and on the web. The company sent me this sampler box so that I could try all the flavors.
An Americano is espresso with a little water in it, to create the same consistency as a standard drip coffee. The Americano Coffee Bar is actually quite simple when it comes to ingredients, just three of them: Espresso Beans, Cocoa Butter and Cane Sugar.
Each little bite of the Americano Coffee Bar, the most intense coffee bar they make, has about 18 mg of caffeine. They're also only 20 calories, partly because they're so small (4 grams) but don't be fooled because there's no milk in there, there's still plenty of fat from the cocoa butter (not a bad thing).
The bar smells like coffee, like coffee grounds, not quite like brewed coffee or espresso. It's woodsy and deep with toffee and charcoal notes. The bite is easy, this is very similar in texture to a chocolate bar. The melt is easy and fast, but not too slick. There's a slight chalky texture, like that sludge at the bottom of a cup of coffee, but this is by far the smoothest coffee item I've had. The sweetness is there from the sugar, but it's very clean and just enough to moderate the more intense bitterness from the coffee.
Though it's a small square, it's quite intense and I don't feel like I would ever want a full bar of this.
The Coffee & Cream Bar comes in at 16 mg of caffeine and 25 calories. This one contains milk powder in addition to the coffee, cocoa butter and sugar. You can see from the picture though, this is not milk chocolate, it is still very intensely coffee, but the milk is there to bring a more mild note to the bar without adding more sugar.
It's funny that it does not smell as strongly of coffee as the Americano. It tastes, though, really much the same. The bitterness, the sort of acidic note of strong coffee, that's all there, but it's just slightly milder. It's also smoother and has a lighter finish to it.
The Mocha Bar is the same as Coffee & Cream with the addition of some 70% chocolate. Sometimes I feel like chocolate bars with coffee in them are just that, chocolate bars first. Here, this is fully a coffee bar with chocolate in there. This one comes in with only 15 calories and 14 mg of caffeine.
This bar is absolutely the smoothest. It's also the least sweet, if that's possible. The coffee notes are most forward and the least bitter of the three bars, but no less rounded with the toffee and roasted notes. The chocolate is a smooth background with a hint of brownies and bananas.
The final bar is not coffee but all, it's their only Tea Bar, the Matcha Tea Bar. This one has four ingredients: matcha, cocoa butter, milk powder and sugar. It's also 20 calories but has only 7 mg of caffeine.
It's quite green and smells like grass clippings, pistachios, jasmine and tea. The texture is smooth, but the whole effect of the tea is a little perfumey and soapy. There's bit of bitterness that comes out after the cocoa butter and milk has dissipated. The floral notes linger long after the bar is gone, so it's much fresher feeling than the coffee bars.
Overall, I think these are fantastic. I love the intensity of the bites, though they feel less like candy and more like a snack because there's so little sugar in them. I'm also glad they're so satisfying, I never feel the need to eat more than two at a time, because I wouldn't want to over consume caffeine, especially late in the day. It's a great option for travelers as well, if you need a little boost. They don't seem to have the same problems with cocoa butter bloom as chocolate does, or at least the few that I traveled with melted and reformed pretty well.
The packaging is lovely and has a lot of information packed on to the little squares, which I appreciate. I don't see myself buying these often by the box, but they would make great favors or gifts for those who truly love coffee. If I could find a candy shop that has them by the piece, I'd be willing to pay $1.75 each for them ... based on how big they taste, not how big they are.
There's no statement about nuts or other allergens on the packaging. These are very pricey, though premium coffee drinks are also pricey and these are just more portable.
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POSTED BY Cybele AT 2:33 pm All Natural • Candy • Review • Caffeinated • Chocolate • Coffee • Organic • White Chocolate • 9-Yummy • United States • Comments (2)
Tuesday, September 22, 2015
Ice Chips: Spearmint
Ice Chips Candy is a line of sweets made almost entirely of xylitol. They come in 20 different varieties. Since this was a new product to me, I figured I'd start with Ice Chips: Spearmint.
The candy comes in a tin that's pretty much the same as the one Altoids come in. The selling point, I'm guessing, of this mint is the fact that it's made with xylitol, a natural sugar alcohol that is not only "sugarless" but also has been shown in clinical tests that it does not promote tooth decay. Though it does have some calories (about 1/3 fewer than other mints made with sugar), it's not quickly digested by the body so has a very low glycemic index. The xylitol comes from birch trees, not corn like some xylitol products, so the makers say that it's GMO free. It's also vegan, gluten free, soy free and vegan.
Though I picked one of the most pedestrian flavors they offer, the candies also come in cherry, licorice, margarita, pumpkin spice and root beer float flavors.
The chips are, well, chip-like. Think of it like peanut brittle, it's a thin sheet of a sort of hard candy-like mint that's been shattered into variously sized bits. Some are as big as a dime but most are more like a small tablet about 1/3 of an inch across.
They're hard to photograph, which is why I left them in the tin for this shoot. They're not colored, not opaque, not quite translucent. Not quite milky, so they don't qualify as white.
If you've had xylitol candies before you know that like most sugar alcohols it's a little cool on the tongue. This works very well with a flavor like spearmint or peppermint, which already has the cooling effect of the mint oils. The dissolve is interesting, but even more interesting is the fact that it's crunchy, like a toffee only without the buttery notes.
Overall, the unique texture and excellent flavor profile makes these quite appealing. Personally, I find eating too much xylitol a problem (it can make some people gassy), so it's not something I would eat as a candy, only reserve it as a breath freshener.
I'm curious about the other flavors, especially Root Beer Float and Cinnamon.
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POSTED BY Cybele AT 3:26 pm All Natural • Candy • Review • Mints • 7-Worth It • United States • Comments (2)
Wednesday, May 27, 2015
Ts & Js Sour Gummies
Trader Joe's makes little fanfare with their new products, they just quietly appear on the shelf and perhaps get a mention in the Fearless Flyer. There are rarely announcements of upcoming products, they just show up. However, the same day that the email announced the new Trader Joe's Ts & Js Sour Gummies, I wanted some for myself. (Sadly, the first location I tried didn't have them yet, just a blank space.)
The new sour candy pieces are shaped like the letter T or J and come in four flavors: Key Lime, Tangerine, Meyer Lemon and Grapefruit.
As I mentioned last month in a long profile about the difference between gummis and jellies, this is another case of jelly candies called gummies. It's kind of sad that Trader Joe's did that, because their ingredients are quite clean and vegetarians would probably be more likely to pick them up if they weren't called gummies.
So, if there's an analogue to this candy in the big brand world, these are all natural, citrus-flavored Sour Patch Letters. Sorry, I think Trader Joe's buried the lede ... because this is an incredible concept. It's everything I already like in Sour Patch Kids, with flavors I prefer and ingredients that shouldn't interfere with the intensity of the flavors.
The colors are muted, with the lime and grapefruit a little hard to tell apart ... except for the fact that I liked both and didn't care after a while. All are similar to the structure of Sour Patch candies, a sweet jelly center with a mild flavor and an intense sour sanded exterior. Each piece is a mere bite, not too big and pretty clean to eat with minimal mess.
The red ones are Tangerine: the sour coating is tangy and textured, but melts away easily or provides a bit of crunch if you can't wait. The center is less flavorful, more zesty. The orange notes definitely veer off into authentic tangerine with quite a bit of orange peel flavor.
The light orange are Lemon: the combination of the sour sanding and lemon peel notes of the center give a good approximation of Meyer lemon, which is more mild than the common Eureka lemons.
Clear is Grapefruit: such a great tangy coating with a very strong bitter zest component. Definitely a winner.
Light green is Key Lime: These have a bright lime flavor that's pretty generic but really refreshing in a too green apple world. It's pretty good Key lime notes, which have a little creamy component to them instead of the straight acid of Persian limes.
They're vegan, there are no artificial colors or flavors ... Kosher and priced pretty well. Really, my only complaint is the fact that they call them gummis.
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POSTED BY Cybele AT 1:03 pm All Natural • Candy • Review • Trader Joe's • Jelly Candy • Kosher • Sour • 9-Yummy • United States • Comments (4)
Tuesday, April 14, 2015
Nature Addicts Fruit & Chocolate - Apple Orange
Chocolate covered dried fruit is one of the simplest confections. Raisins, candied orange peels and ginger and cranberries are the most common chocolate coated items. Every once in a while a company comes along to put a little twist on the idea.
Nature Addicts (which goes by [N.A!]) makes Fruit Sticks, which are basically pureed fruit formed into easy to eat pieces. Then they went one step further and coated them in chocolate. They just call them Fruit & Chocolate, which is a descriptive name but not particularly distinctive. The only flavor is Apple Orange.
[N.A!] nuggets made 100% from fruits coated with a fine layer of premium 70% cocoa dark chocolate for a unique experience.
The fruit filling is made from concentrated apple puree, concentrated apple juice, concentrated orange juice, pectin, citrus fiber and natural orange flavor. The chocolate coating is 70% made with reduced fat cocoa powder, in addition to cocoa liquor. It's sweetened with cane sugar. There's also a little honey in there, so it's not marked as a vegan product.
The nuggets are made in The Netherlands, and it's all non-GMO ingredients. They're not terribly attractive. There's no glaze on the panned chocolate coating, so they're a little lumpy, a little scuffed. They're mostly flat rectangles, about 1/2 an inch long and 1/3 of an inch wide.
Even though the fruit bits are really more apple than orange, they taste like orange. It's an immediately zesty flavor, but also very tangy. The texture of the filling is less of a jelly and more like a fruit paste, think a very soft fruit roll up.
It's a good combination, though the sweet and sour of the chocolate and the filling is a little jarring because both are intense.
Even though it's a dark chocolate product, they seem pretty kid-friendly. Smaller children probably won't like the intense bitterness of the chocolate along with the intense sour of the filling, but older kids may find this a nice compromise candy for families that want something with a little cleaner ingredients for snacking. The bag is just over one ounce and only 110 calories, though there are 2.5 grams of fat, there are also 2 grams of fiber and 1 gram of protein. I wouldn't call them nutritious, but they're tasty enough as a between meal snack or an addition to a trail mix.
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POSTED BY Cybele AT 2:54 pm All Natural • Candy • Green Halloween • Review • Chocolate • Jelly Candy • 6-Tempting • Netherlands • Comments (0)
Meticulously photographed and documented reviews of candy from around the world. And the occasional other sweet adventures. Open your mouth, expand your mind.


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Published on February 24th, 2013 | by NSB Observer0
Pysanka: The Art of Ukrainian Easter Eggs
Jo Swindell has been decorating eggs since 1989, the first few years hand-painting with acrylics. In 1994 she began studying pysanka, a Ukrainian Easter egg decorating technique using a wax-resist method, to create simple objects of great beauty.
The pysanky process involves building the final egg design by applying multiple layers of hot wax and dyes and requires several days to complete. The finished eggs are protected with a light coat of lacquer and have been blown to eliminate any possibility of spoilage.
Swindell will be demonstrating this unique technique at the Hub on Canal Street on Saturday, March 2 from 2 p.m. till 5 p.m. This event is free and open to the public.
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You can rename your dudes in Total War: Warhammer
As seen in this Empire campaign
Feb 11
// Jordan Devore
Creative Assembly is giving us another glimpse at the particulars of Total War: Warhammer. Just like the Greenskins walkthrough before it, this video drops us partway into a campaign, albeit with the Empire. It's seven minute...
Alien: Isolation
A modder has taken the Alien out of Alien: Isolation
And I bet it's still fantastic
Nov 09
// Brett Makedonski
The first time I played Alien: Isolation, I was at developer Creative Assembly's studio in Horsham, England. The game hadn't been announced yet and we were the first non-Sega people to see it. There was the briefest of introd...
Alien: Isolation
Alien: Isolation gets a Game of the Year edition, but it's named correctly
Alien: Isolation - The Collection
Oct 27
// Brett Makedonski
Xenomorphs are resilient little buggers. One year removed from the release of Alien: Isolation, we thought we had done away with the titular alien. Nope. It comes back to haunt us today because a flamethrower isn't hint enoug...
Total War: Warhammer's Dwarven faction shakes up the battlefield
Sep 16
// Alessandro Fillari
[embed]310625:60354:0[/embed] The developers have been keeping things pretty close to the vest when it comes Warhammer. While we've already seen the Empire and Greenskin armies in action, they've been very hesitant to share any details about the Dwarf and Vampire factions. As each army will have its own unique settings, politics, and overall feel from one another, Creative Assembly wanted to make sure it nailed its approach before showing it off to the world. Our session focused primarily on one of the earlier skirmishes in the Dwarven campaign. During the Ambush at the Thunderfalls Pass, the faction's underground networks have been breached by the Greenskins, and it must drive them out in order to keep its most secure and valuable asset in Dwarf hands. Unlike the other Total War titles, Warhammer has deeper ties to a general narrative during the campaigns. While you'll still have plenty of leeway into how you build the factions up, there will be several moments in the faction's plot that will affects several key characters from Warhammer lore, but will also change the course of your campaign. For the Dwarven faction, a great empire lies underground and they've built a network of tunnels to travel vast distances, transport supplies, and surprise enemies forces from beneath the earth. From underground skirmishes, to using the tunnels for trade during nation-building, the burly and stout faction will use the subterranean realm to strengthen its empire and debilitate foes. But given how valuable of a resource these tunnels have been to the Dwarfs, it's no surprise the other factions would want to take it for themselves. The Ambush at Thunderfalls Pass served as a great opener to not only the new field of war, but also to see how Warhammer made the transition to Total War. Despite the tonal shift and massive change in setting, battles should be quite familiar to those who've sunk hundreds of hours into the RTS series. Players control various types of ranged and melee units to engage the enemy and complete objectives. Along with a brand new mechanic called the Grudge system, which adds dynamic challenges based on how effective your attacks and strategies are against the opposition, the battle mechanics have evolved in this entry. With the fantasy aesthetic in full swing, the developers have gotten creative in implementing the classic Warhammer archetypes and lore into the Total War gameplay. Each faction possesses its own unique Hero classes, who are not only important to the faction's narrative, but also provide special skills and abilities to battles -- and many hardcore Warhammer fans will undoubtedly recognize a few of them. During this battle, the Dwarven units were accompanied by High King Thorgrim Grudgebearer, the ruler of the Dwarven capital city, who wielded a enchanted tome that allowed him to buff nearby units. Another Hero character with the army was Thane, a melee champion that was at his best when rushing into the thick of it. In addition to the large number of units, the hero characters add a lot of nuance to battles, as their special skills can seriously make or break a battle at critical moments. During one moment, a remote melee unit of Slayers was getting pummeled by Greenskins, but moving Thane close enough to their position allowed the Slayers to become imbued with his special melee buff which boosted their abilities and slaughtered their foes. It's important to remember that each faction always has ways to deal with the opposition, but you'll have to stay on your toes in order to keep one step ahead of the enemy. I was fortunate enough to test out the same map on two separate difficulty modes, Normal and Hard, and each skirmish field will have varying difficulties to spice things up. Hard mode makes your opposition far more aggressive and cunning, which will be a welcome option for those who want their battle knowledge to be put to the test. But of course, the thing that interests Warhammer fans the most are the faction characters. During this skirmish, we were given access to a number of unique classes from the Dwarven faction, with many more yet to be unveiled. Just as you would expect, each unit has its own special strengths and weaknesses, and they're at their best when combining efforts with different classes. From Dwarf Warriors, Longbeards with Great Weapons, Slayers, Iron Drakes (flamethrower units), Quarrelers and Thunderers (both ranged), Siege Weapons, and even Gyrocopters -- the Dwarfs' knowledge of tech and terrain are their greatest asset, and it totally comes out in the combat style and strategies they employ. I was impressed with the rich detail and visuals during the battle. With the awe-inspiring setting, and the detailed characters and animations, I had a lot of fun just watching the action unfold. Just like in previous titles, you can change camera and get much closer to the action with cinematic camera angles and wide-shots of the battlefield. It can't be stated enough at how much of a looker this game is. I spent a good amount of time just staring at the detail of Thorgrim's character model, which showed his throne being carried Dwarf servants. The developers nailed the visual aesthetic, and when Warhammer fans aren't winning battles, they'll be geeking out over the details of the world and its characters in-game. As the members of Creative Assembly stated during our session, Total War: Warhammer still has a ways to go during its development, but it's looking sharp at this point. The action was fluid, and the visuals were very impressive. The high-fantasy setting shines within the Total War brand, and with the core gameplay of the nation building still yet to be seen, more of the Warhammer universe will become unveiled in the coming months. I'm still looking forward to the day they reveal the Vampire faction, which the devs claim are very different from the others, but until then, the Dwarfs have got plenty of firepower and brute force to stand up against whatever comes their way.
Heigh-ho! It's off to war we go
Back at E3 2015, I got a special sneak peek at the upcoming Total War: Warhammer. The pre-alpha footage we were shown featured an intense battle between the Empire and Greenskins, and each side brought their largest weapons a...
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Total Warhammer
Total War: Warhammer looks appropriately ridiculous
You can summon the foot of Gork!
Jul 30
// Jordan Devore
I'm watching orcs and goblins and spiders march into battle and I'm losing my mind. After all of those trailers for Total War: Warhammer, this is exactly what I needed: in-game footage! It's a scripted demonstration, but damn if it isn't exciting to see these forces clash up close. Between direct-control kamikaze attacks and summoning a god to step on tanks, I have high hopes.
Total Warhammer
Creative Assembly has a good video-labeling policy for Total War: Warhammer
Or just watch this grand battle
Jul 17
// Jordan Devore
Alongside this non-gameplay video for Total War: Warhammer, Creative Assembly has explained how it's going to label promotional materials for the strategy game going forward. I was happy to see the studio talk about this stuf...
Free Steam weekend
A bunch of Total War games are free to play this weekend
Have a favorite?
Jun 25
// Jordan Devore
My goodness, Creative Assembly's tactical Total War series has been around for 15 years now. There's a sale for the occasion, naturally, but it goes further than that: Shogun: Total War and Medieval: Total War have landed on ...
Total War: Warhammer changes the game of war
Jun 18
// Alessandro Fillari
Moving away from the historical settings of Rome and Attila, the Warhammer lore opens things up considerably for some intense and incredibly over the top action. Set in the high-fantasy universe, players will be able to choose one of four factions (Empire, Greenskins, Dwarves, and Vampyre) and build their nations, either through diplomacy, economics, or the raw might of their military forces. When things come to blows, each faction possesses its own unique style of combat and tactics that the opposing armies will have to deal with.The combat mechanics during battles have been greatly expanded. Units can utilize more moves and abilities from close range attacks to long-range tactics through magic or muskets. Along with the Hero characters, which can be leveled up and imbued with new skills to boost their units, players will be able to summon monsters and other creations to help their armies in a pinch. During one battle between the Empire and Greenskins, one of summoned a massive spider known as Arcanarok, which spawned mini-spiders that mowed down enemy units. I was very impressed with the sense of scale and the pace. I'm interested in seeing more of what the units can do once developed further.Rest assured, the nation-building gameplay from past titles is still present in Warhammer. But naturally, how each of the factions will go about expanding its civilization will vary. As each faction possesses its own unique culture, traditional diplomacy and negotiation may not be as effective as the swing of an ax, and some factions will be more focused on engagements than others. For the Empire, it'll have the traditional and more civilized routes for expansion with politics, trade, and economics as its biggest tools. But when it comes to showing off military might, the Empire will utilize its siege cannons and Demi-grifs to lay waste to invaders.For the Greenskins (Orcs), players will have to use brute force and cunning to expand their own empire. As Orcs don't really have much interest for diplomacy and the political aspects of nation-building, they choose the more direct approach to get what they want. While they possess the standard warrior and shaman classes, the latter who can utilize spells to summon giant constructs to stomp their foes, they also make use of kamikaze goblins that use leather wings to fly into enemy units. Launching catapults, they can be manually aimed while in flight for precision targeting.While the title is in pre-alpha, and the build we saw was hands-off, I was incredibly impressed with what I saw. The new visual aesthetic and a rich setting offers so much potential for what the Total War series can do within the fantasy genre. As you can spend countless hours with just one faction, building them up and taking down opposing forces, I'm very interested in seeing how much lore they can fit into this title. Though Creative Assembly was very hesitant to share any details about the Dwarf and Vampyre factions, it was very clear in stating that all of the factions will be very developed and possess their own unique cultures that will alter how they function on the world stage.It's still a ways off, but the folks at Creative Assembly are on track with developing something unique. Obviously, it's quite a departure for what the series has done before, but it's still very much a Total War title through and through.
Creative Assembly changes the scenery
The Total War series is known for its focus on intense real-time combat and simulation-based nation-building gameplay. As one of the more historical games, the series has garnered a lot of respect from fans and many critics a...
Total Warhammer
Okay, Total War: Warhammer looks awesome
Don't let us down
Jun 04
// Jordan Devore
Some folks were invited to see Total War: Warhammer. We were not. But thanks to the power of the Internet, we can all share in the absurd spectacle. I sincerely hope Creative Assembly works its magic here. The premise alone is the stuff of dreams. I am curious what the DLC situation will be like for this game. "Extensive," probably.
Total War: Warhammer
Sega officially announces Total War: Warhammer
Missed opportunity for an easy portmanteau
Apr 22
// Darren Nakamura
Sure, we might have unofficially known about its existence since January, but Sega still wants to wow people with the reveal trailer for Total War: Warhammer. Pretend to be surprised! It's got the Warhammer staples: humans, ...
Alien glitch
Maybe Ripley's arms are made of fire?
Amanda? More like Ash
Apr 13
// Brett Makedonski
In what was probably an alternate ending to Alien: Isolation, Amanda Ripley looked down and noticed that her arms were fire. How she went through decades of life without realizing that her limbs were constant chemical combus...
Creative Assembly reveals inital pitch video for Alien: Isolation
See the never before shown video that started development
Mar 04
// Alessandro Fillari
Alien: Isolation was one of my biggest surprises of last year. As huge fan of the film series, I always wanted to play a title that emulated the original movie's tone and style. Though the action of the James Cameron-he...
Never seen Alien: Isolation third-person footage shown at GDC
Gameplay showing abandoned alternate camera set-up shown during panel
Mar 04
// Alessandro Fillari
One of the great joys of attending GDC is going to panels conducted by developers talking about your favorite games. Not only will you learn new and exciting details about the development, but you might even see somethi...
Alien: Isolation
Alien: Isolation's latest add-on serves up a gruff face to the Xenomorph
Axel's back
Feb 10
// Brett Makedonski
Just like Alien: Isolation's last piece of content, the newest add-on again asks you to decide what's more important: a shot at leaderboard fame or safety? The two are mutually exclusive, and there's a pissed off Xenomorph t...
Total War: Warhammer
Total War: Warhammer announcement leaks early
Strategy franchise's new art book spoils the surprise
Jan 14
// Kyle MacGregor
Yes, Total War: Warhammer is a thing that's happening. No, Sega hasn't officially announced it. The word comes from a book entitled The Art of Total War, which is set to hit shelves next week. Unfortunately for those who may ...
Alien: Isolation
Alien: Isolation's new mode asks you to sacrifice success for security
That Xenomorph's as lethal as ever
Jan 13
// Brett Makedonski
Creative Assembly's Alien: Isolation is a constant struggle for survival, and maybe more precisely, a neverending search for those few fleeting moments when you feel safe, even if you know danger's probably mere seconds...
Alien: Isolation
Creative Assembly sees opportunity in an Alien: Isolation sequel
*Spoilers ahead*
Dec 15
// Brett Makedonski
[Update: As expected, Sega's official comment to Destructoid is "Creative Assembly is focused on their post-launch content for Alien: Isolation, and have no comment on plans for a sequel.] Without doubt, Alien: Isolation...
Alien: Isolation
Attention all masochists: Alien: Isolation has a Nightmare difficulty now
Because that game isn't hard enough
Dec 09
// Brett Makedonski
Anyone that's tried tackling Alien: Isolation on the toughest difficulty knows that it's a painstakingly hard endeavor. There's little room for error, as the alien is quite adept at adapting to your strategies. As if it ...
Total War
Total War: Attila releases February 17 and so does its first DLC
Pre-order or buy the game at retail for access
Nov 24
// Jordan Devore
We haven't heard much about Total War: Attila since Creative Assembly announced the strategy game back in September but it's coming along. To catch you up to speed: the year is 395 AD, family trees are back, and you can burn ...
Review: The Art of Alien: Isolation
Oct 17
// Alasdair Duncan
The Art of Alien: Isolation (Book)Author: Andy McVitiePublisher: Titan BooksPrice: $34.95/£29.99Released: October 7, 2014 Despite being set 15 years after the first film, Alien: Isolation copies the design and art style of the movie almost exactly. This is still grungy, industrial, workman-like sci-fi, not flashy, shiny space opera. Each chapter of the book shows that plenty of thought went into making every visual element stand out and fit in with the style of the original Alien. The book is a good opportunity to get a better look at protagonist Amanda Ripley, who only fully appears in the game's cutscenes. There's a whole heap of costume designs and concept art that looks like it came right out of the sketchbook of either Ron Cobb or John Mollo. You're given a better sense of what went into attempting to make the art of Isolation have that "lived-in" feel. There are also quite a few drawings of various space craft, which is just like catnip to me. The center piece of the game is the one thing you don't want to see, the Xenomorph itself. Again, the concept art does a fine job of showing the changes in design the team went through. The initial sketches depict a more muscular alien, whereas the final model ended up being a thinner, more lithe creature. Of course, if you've seen any of the films, you'll already be very familiar with the design of H. R. Giger's iconic monster. On that note, the only really disappointing element is how familiar much of the artwork feels. For fans of the Alien franchise or gritty sci-fi in general, there isn't anything unexpected here. The team at Creative Assembly has done an excellent job recreating the look of the original film but it's a shame there aren't more surprises to be found. There is artwork of sequences cut from the game, like a brief zero-G section and storyboards for unused dialog sequences. Still, Alien: Isolation is undoubtedly a faithful recreation of a beloved film and this art book shows how dedicated Creative Assembly was in making the game.
This art book is much less scary than the game
Alien: Isolation has received a lot of praise over its faithful recreation of the original film's lo-fi take on science fiction. "Truckers in space" was the aesthetic director Ridley Scott set out to capture and the decks and...
Alien: Isolation
I got chills from the music in this Alien: Isolation launch trailer
So good
Oct 06
// Brett Makedonski
Man, there sure have been a lot of Alien: Isolation videos lately. I guess that's the rote cycle of triple-A games marketing. Here's one more. But, this launch trailer may be better than all the other ones that have rel...
Alien: Isolation
Playing Alien: Isolation on a convention floor isn't the best idea
Turns out demoing a horror game isn't easy
Sep 29
// Alasdair Duncan
Demoing a game like Alien: Isolation at a convention such as EGX or PAX has always been problematic since horror works best when there's time for quieter moments between the scares. There has to be a period of tension buildin...
Alien: Isolation
Something's stalking us in Alien: Isolation's television ad
I bet it's an alien
Sep 26
// Brett Makedonski
The latest piece of media for Creative Assembly's impending Alien: Isolation prods "How will you survive?" It's a fair question. With that hulking Xenomorph nimbly crawling out of the airshaft, stalking its prey before terrifyingly ending its life, it'll certainly be a tough task. When the game releases on October 7, the most likely answer will probably be "There's a good chance we won't."
New Total War
Set the world on fire in Total War: Attila
Warning: CGI trailer
Sep 25
// Jordan Devore
I didn't throw out any guesses for what the next Total War would be, but if I had, wow, I would've been way off. Creative Assembly's next installment, Total War: Attila, will follow none other than Attila the Hun when it rel...
Most of Alien: Isolation's Survivor Mode will be DLC
And not the free kind
Sep 17
// Jordan Devore
Survivor Mode in Alien: Isolation, as described here in this video and further detailed in Steven's hands-on coverage, sounds cool. You'll have to complete certain objectives on a timer while being hunted, and factors like w...
Total War
Creative Assembly will unveil the next Total War this month
Is it that time already?
Sep 09
// Jordan Devore
Later this month at EGX London (formerly Eurogamer Expo), Total War studio Creative Assembly will "reveal" the next installment in its popular strategy franchise. The announcement will be a part of a developer session schedul...
How not to survive in Alien: Isolation
The game has gone gold
Sep 09
// Jordan Devore
From everything I've heard of Alien: Isolation, it's best not to run around when you think the coast is clear much less when the Xenomorph is right there in the same room. See: the trailer above. Creative Assembly plans to put out more of these videos throughout the month, and I have to imagine most will end with the demise of Amanda Ripley. It's just like playing the game, then.
Alien: Isolation is haunting and uncompromisingly scary
Aug 13
// Alessandro Fillari
Alien: Isolation (PlayStation 3, PlayStation 4 [previewed], PC, Xbox 360, Xbox One)Developer: Creative AssemblyPublisher: SegaRelease Date: October 7, 2014 Back when the uproar over Aliens: Colonial Marines happened, the developers at Creative Assembly were hard at work on Isolation and waiting for the time to unveil their project. "No one ever made the Alien game I wanted to play, which was about taking you back to the roots of the series -- which is one Alien, who is really meaningful," said creative lead Alistair Hope. "What would it be like to encounter Ridley Scott's original Alien? Who's massive, intelligent, and just something that's hunting you down." First off, forget everything you know about the sequels to the original Alien. This game is set several decades before those events, and many of the buzzwords, tropes, and other plot points for the colonial space-marines don't exist yet. The ship from the original film, the Nostromo, is destroyed, the Alien was blown out of the airlock, and the fate of lone survivor Ellen Ripley is unknown. Taking place 15 years after the original film, Alien: Isolation tells the story of Amanda Ripley, the daughter of the series' central character. After receiving word that the space station Sevastopol has recovered the Nostromo's flight recorder, she hurries to the station to learn of her mother's fate. Upon arriving, she finds the station in chaos as staff have gone into disarray after an Alien has taken up residence there. Now with the lives of herself and her crew on the line, Amanda must venture through the Sevastopol looking for answers, while evading the near omnipresent Alien. Now when I first heard that we'd be playing as the daughter of Ellen Ripley, I sorta rolled my eyes and thought of it as a gimmick to eek some connection from the first movie. But I was wrong -- in the few hours I had with the game, I saw a lot to like with Amanda's character. She's scrappy, determined, and can definitely handle herself. "We wanted to tell a story that had an emotional connection to that first film, to focus on someone who actually cared about the Nostromo," said Hope. "She has a lot of the same qualities of her mother, but she's taken her own path and she's very much her own character." With more people clamoring for strong female heroes to play as, Ripley is exactly the kind of character many would like. Not only does she set herself apart from her mother by being more talkative, and more knowledgeable and handy, but she feels like a unique character that works well on her own. It's refreshing to play as a regular character with an unusual history brought into a trying circumstance, as opposed to just another space-marine that you'd likely forget about by game's end. In more ways than one, Alien: Isolation is very much a throwback to the bleak and haunting sci-fi and horror films of the 1970s. Everything from the character look, atmosphere, and visual style have been recreated to match the tone and style of the original Alien film. To take things further, film grain and the color palette match with what many fans saw from the first film, and Creative Assembly wanted to recreate the same atmosphere for this new game. "One of the big things I love about Alien is that '70s view of the future," said Hope. "That low-fi sci-fi. It's cool because it owns its own space, it's not the style of science fiction that we're used to, and it looks great and very immersive." One of the big takeaways I had from this game is the art design. Isolation's aesthetic comes from the past's view of the future. As future prediction is relative to the times, the 1970s view of the future features structural designs and computers that feel analog and mechanical, CRT monitors with charming and antiquated graphics are placed in every room, and multilingual welcome signs show a coalesced human society of the future. The developers at Creative Assembly did an admirable job with replicating the "used" future look, as seen in Alien, Moon, and Star Wars. And it definitely makes for a more visually appealing haunted house. In case you haven't figured it out by now, Alien: Isolation is almost the opposite style and tone seen in James Cameron's Aliens, and from all the derivatives that followed. While Aliens emphasized action-horror with powerful characters stretched to their limits, Alien is a horror-thriller with characters who are outmatched by an unknown force. Creative Assembly wanted to return to the original tone and atmosphere, as it's still largely unknown for gaming. "One of the things we put up on the wall [during initial design] was to 're-Alien the Alien'. You can go back to the original Alien, which is over 35 years old, and even though it's old you can still get an emotional response from it," Hope stated. "And it's a testament to the power of the craft. It was important to me to have the Alien not run around your waist like a rabid dog, but to be big and imposing, that commanded your respect." Respect is a great way of putting it. In the previous games, players are used to mowing down swarms of aliens without feeling any real fear. It's very ingrained, when you think about it. This aspect of the human vs. alien conflict is what CA wanted to change, and in order to do so, players had to be knocked down a few pegs. "Horror I think is about small victories. It's those tiny moments where you think 'maybe I can make it,' and if I keep doing it maybe I can." In an atmosphere filled with dread, the tension is incredibly heavy. You're not playing as a badass space-marine with ammo and firepower to blow away swarms of Aliens; you're a regular person with limited resources that has to think about firing a shot or even whether to make the tough decision to peek around a corner to see if the enemy is near. You're vulnerable, and the odds are against you. And the creature you're up against is intelligent, cunning, and unkillable by conventional means. And encountering it is quite possibly the worst thing that can happen to your character. During my session, I had to find a trauma kit to heal an injured crew member. I carefully made my way through an abandoned crew's quarters, and suddenly the Alien crashed down from a shaft in the ceiling. Not noticing me, I ducked under a table and watched as he lurked through the halls, looking for a new prey. For most other Alien games, we would've ended the encounter there with a few shots from a pulse rifle. Not so here. Stealth and careful use of your gadgets, such as the invaluable motion tracker (which shows movement and objectives) and noisemaker gadget (which does exactly that) are necessary for survival. Once the Alien discovers you, you're pretty much done for. Within the first ten minutes of encountering this thing, I was killed twice. Both times featured unique death animations, one where the Alien yanks Ripley and finishes her with a single bite, and another where the Alien crawls on top of Ripley and goes for the kill. It was certainly humbling to face against something that I was no match for, I was definitely on edge throughout my few hours with the game. In keeping with its "throwback" style, the gameplay feels very much like a return to classic survival horror. Specifically in the vein of early Resident Evil titles and Alone in the Dark. Your resources are limited and sparse, you face unrelenting and powerful odds, and you're vulnerable to attack at the unlikeliest of moments -- to say things are tense would be putting it lightly. Moreover, Isolation also uses a fixed save point system. Creative Assembly cited this as a design choice to get players to think about where they want to set their flag, but also to prevent players from taking advantage of checkpoints and save-anywhere options, which would mitigate the tension. There were definitely times where I felt too nervous to make a move, as the Alien would have a general sense of where I was and stay around the area. And no, it usually won't go away if it knows you're there. Safety feels like a luxury, and moments that felt like downtime only resulted in the creature re-emerging from its hiding spot, almost as if to remind players who's boss. "We certainly don't want players to feel 100 percent safe, however this game has to be about tension and release," said Hope, while discussing the balance between creating tension. "It can't be unrelentingly oppressive and constantly overbearing, you need to be able to breath, before you can embark into the unknown." While he's definitely correct about striking a balance between tension and release, I myself was mostly tense throughout the experience. One major criticism I had was that the objective locations are kept fairly vague while only giving you a general direction to head to. Picture this: you're looking for a small keycard located in a hallway with multiple rooms. You don't know where it is, and you have to sneak through each room searching for it, all the while having the Alien lurking about. You begin to get frustrated, you can't find what you need to leave and you start to panic, you knock over a nearby object (objects create noise which attracts the Alien), and the creature rushes off to your room. At times, it felt like I was in a hopeless situation and that a restart was necessary. I was stuck in a supply closet and the Alien stuck its head toward the vents of the closets to see if I was inside. During this point, you can hold your breath and wait for the Alien to pass, but I let go of the button and let out a big gasp for air -- of course, the Alien heard it, ripped the doors off its hinges and dragged me to my death. It's moments like these that make the experience incredibly suspenseful, but in order to survive, you have to be prepared. To get the upper hand on the Alien and overcome many other obstacles, Ripley must use her engineering skills to craft items and weaponry to survive her trek through the Sevastopol. The in-game crafting system allows players to make Medkits, ammo, and other tools to survive. While you will acquire core weaponry, such as the revolver, stun-baton, and flamethrower, many other gadgets like the noisemaker and Molotov cocktails require components that are found from looting dead bodies and crates. Though be careful, crafting will not pause the game and if you're in an unsafe location, you can be easily picked off by the Alien. While the Alien is unrelenting and intimidating, it isn't the only enemy you have to worry about. Throughout the station you'll find other humans doing whatever it takes to survive the chaos. Even if means taking out Ripley. While there are people that players can peacefully interact with, others will attack on sight. Which is not only a problem, but the noise from this conflict will also attract the Alien. Though depending on how you play, this can work to your advantage. If you're clever enough, you can lure the beast out of hiding with gadgets and use the humans as a distraction. If done right, the Alien will leap out from whatever vent or rafter it's hiding from and make quick work of them, allowing you to pick up resources after the carnage. "It's not about killing, it's about survival. It felt like there had to more interaction with this creature than just pulling a trigger," said Hope while discussing the different options you have for combat." You can actually finish the game without killing anyone, so it's down to your choice. It's a big part of the game experience, we put these situations in your hands." Another enemy to watch out for are the Working Joes, or synthetic androids as seen from the films. Throughout the Sevastopol there are Working Joes on standby, and in some cases players can activate them for assistance, such as locating and procuring sensitive equipment. However, the Working Joes are also kept to maintain the integrity of the station, and if players tamper or destroy sensitive equipment, the androids will treat you as a hostile threat and enter a search-and-destroy protocol. While they appear slow and crude, they're extremely powerful and possess some sharper senses than the creature. The Alien is intimidating and scary, but Working Joes are just plain creepy. I came in expecting a game that would be better than the previous titles by default, but I ended up playing a game that not only surprised me with its cleverness and complexity, it gave me a greater appreciation for the original film as well. Alien: Isolation knows exactly what it's doing, and its approach to offering an uncompromising and harsh experience that'll frighten and humble players should win over many who wrote off the series. With its release on October 7, Isolation's return to classic horror will likely give gamers looking for a survivalist experience -- and those in need of a good scare -- something to look anticipate. And with the Alien lurking the halls of the space station, the odds will certainly be against you. But to quote the cunning android Ash from the original film, "I can't lie to you about your chances, but … you have my sympathies."
Admire its purity
Though it was initially seen as "Jaws-in-space," the legacy for Alien is certainly much more pristine than the one with the giant shark. Originally released in 1979, the first Alien would eventually become a much-loved horror...
Alien: Isolation
Original Alien cast discuss how great the movie was while voicing Isolation
Makes you want to go watch it again
Jul 24
// Brett Makedonski
While voicing lines for the upcoming Alien: Isolation pre-order DLC, the crew of the original Alien took a few moments to compare the movie and videogame mediums while also reminiscing about the 1979 classic. Tom S...
SEGA at Comic-Con
Go play Alien: Isolation at Comic-Con
Sonic and Hatsune Miku, too, I guess
Jul 16
// Steven Hansen
SEGA has announced its plans for San Diego Comic-Con, which is to chill at some place called Nerd HQ ironically held at the San Diego Padre's baseball park. With how much videogame nerds try to bully sportsters for soci...
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Niero Desu
The backend code on the site so fun to read. Going through some of Julio's old stuff: if($vars["fappers"]){ $fappoids = 0; $_xt_loop_name = "fappers"; $vars["fappers_cnt"] = count($vars["fappers"]); reset($vars["fappers"]);
Watching the second Guyver Movie: Dark Hero, starring David -Solid Snake- Hayter. https://www.youtube.com/watch?v=-Roie47-Cuk
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You didn't think I forgot what day it is did you?
Nathan D
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Will you be mine?
Pixie The Fairy
Got out of Deadpool. It definitely was a movie with Deadpool in it. Some parents were shocked to learn it was also rated R for a reason.
Sarah Jane farron
So... gender and biology. All I'll say here is please respect people and their identities and don't try to push assumptions as fact. It doesn't need to be said to most here but denying people their identities is pretty harmful and very unpleasant.
Any PS4 recommendations for a guy who can't afford PS+, since all I've got is Battlefront and there's next to nothing to do in that game?
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if you were experiencing lag with the dev site today, can you please try again? I moved some js around and am loading smaller avatars for people. some quickpost photos are scaled from gigantic raw uploads so we are optimizing those next to zip things up
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It's happening people... they're gonna kill off my favourite character... but he's taking someone else with him *massive spoilers in video*
Can I just say that I really dig the intro music for Yakuza 5? It's pumping!
Hmm... yeah, this seems right.
Would anyone be willing to help out dear ol' Dreamweaver with Destiny? Need a partner to tackle 7+ matches of Crimson Doubles for that 320 Light Ghost Shell. Will have to work on Comments of the Week first, but will be on later. I suck at the game though.
I'm not digging Trine too much. It has really screwy controls.
Sonic the Hedgehog's Twitter account gave dating advice here: http://www.gamesradar.com/dating-advice-real-sonic-hedgehog/ I am now significantly less bitter about Valentine's Day.
Tried out The Lost Vikings for the first time in Heroes of the Storm. Lots of fun, but I've got a long way to go before I could consider myself remotely good with them.
Dear Lord, I think I've stumbled over the most bullshit boss fight I've seen in a long time. "Here, let me summon 2-3 mnions each turn. They inflict all of the status effects btw, as do I. Have fun!"
Pixie The Fairy
Bought FF Explorers and downloaded Soul Sacrifice Delta last night. SSD is faring better than FFEx so far. What is it about this genre that makes SE go to crap on lore and world building? They're usually great at it. Also no 3D :/
Yeah buddy!
Niero Desu
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A growing body of research suggests that music directly affects exercise motivation. Here are four ways music affects movement, along with tips on how to choose music that will help fuel your workouts and keep you motivated.
Holiday parties typically offer enough temptations to derail even the most committed health-conscious guest. Learn how you can throw a fit and healthy holiday party that retains all of the fun and enjoyment of the season while reducing some of the weight gain and regret.
As the demands of daily life pile up, it's easy to find yourself exhausted, defeated and overwhelmed. Fortunately, just because you lost it temporarily doesn't mean you can't find it again. Here is a three-day guide for getting yourself get back on track with the way of...


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We Will Be With You When You Go by sawebeeWatch
©2012-2016 sawebee
Little sketch of Bronte from Gotye's music video. The animation is so pretty and soft.
link plz?
Oh my god, I love this Just like the video, it's touching, cute and wonderful
Oh, wow thank you!! And thank you for watching! The video is super great
she's so preeeety


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Kanaloa at Kona 406 KNL406
From $119 / night
balance due
Description from the manager
Description from the manager
Bedrooms: 2/
Bathrooms: 2/
Sleeps: 4/
Type: Apt. / Condo
Kanaloa at Kona is located approximately 16 miles south of the Kona airport. Upon exiting the airport turn right (south) on Highway 19 which becomes Highway 11. Remain on Highway 11 until you reach the light at King Kamehameha III Road, approximately 13 miles - on your right you will see a lava rock wall that says Keauhou Resort. Turn right at this light and head toward the ocean (makai) down the hill. Continue straight through the light on Alii Drive to Manukai St. Turn right on Manukai continuing to the Kanaloa at Kona security station at the end of Manukai St. Give Security your condo number and they will issue a parking pass. If security ...Read more
About the manager
About the manager
Hawaii Sunset Real Estate LLC
Hawaii Sunset Real Estate LLC
- Response rate : n/a
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- Calendar updated: today
Overall rating:
Additional Location Information
Kanaloa at Kona is approximately 16 miles South from the Kona airport. As you leave the airport turn right (south) on Hwy 19 which then becomes Hwy 11.Stay on Hwy 11 to King Kamehameha Rd (approx) 16 miles. At the traffic light you will see a stone wall that says Keauhou Estates. Make a right at the light on Hwy 11 and King Kamehameha Rd head toward the ocean (makai) down the hill, through the light on Alii Drive to Manukai St. Make a right on Manukai and go to the end.Kanaloa at Kona security station is at the bottom of Manukai St. Give Security your condo number.If no one is at the gate take the first right. Your carport is on your left marked 406 . 78-261 Manukai St Kailua-Kona Hi. 96740 Tax ID:W21402359-01
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Warm winter getaways
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GOP Sens. Rand Paul (Ky.), Ted Cruz (Texas), Mark Kirk (Ill.), Ron Johnson (Wis.), Mike Lee (Utah), Marco Rubio (Fla.), Pat Toomey (Pa.) and John Cornyn (Texas) voted against the amendment.
The Senate began considering a $955 billion five-year farm bill this week. It's unclear if the Senate can complete work on the bill this week. Senate Majority Leader Harry Reid (D-Nev.) has said that the Senate will transition to the comprehensive immigration reform bill once it's out of committee even if the Senate hasn't passed the farm bill.
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Caramel Apple Porridge (Oatmeal)
Total Time
Prep 1 min
Cook 2 mins
A tasty breakfast treat for one. No need to buy the expensive flavoured porridges again!
Ingredients Nutrition
- 1⁄4 cup quick-cooking oats
- 1⁄2 apple, grated
- 1⁄2 cup milk
- 1 tablespoon caramel topping or 1 tablespoon caramel syrup
- 1 dash cinnamon
- Combine milk with topping mixture and then combine all ingredients in a bowl.
- Cook for 1 1/2 mins in the microwave stirring after the first minute.
- Enjoy.
Most Helpful
Made for I Recommend Tag. I just love oatmeal and eat it just about every morning during the work week. This was great and now I have another flavor to add to my rotation. Thanks Mandy!
This oatmeal is really good! I love the apple and caramel flavor. This made a nice filling oatmeal that was sweet enough on its own - didn't have to add anything else. Next time I may add a sprinkling of nuts. Thanks for posting this recipe!
I loved it Mandy. I will do often. But I'll add more than a dash of cinnamon. I used 1 apple grated and skim milk. Thanks for posting this recipe. Made for Zaar Star Game.


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Officina Stellare
Officina Stellare - Pro RC 400 f/8 Standard Glass Aluminum Carbon Ritchey Chrétien Optical Tube
The Officina Stellare Pro RC Series telescopes are made of some of the best quality optics including but not limited to, homogenous blanks of certified origin chosen between borosilicate glass.... Learn MoreModel#: PRC400SGA
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The Riccardi Large Astrograph, RiLA, is the first of its kind thanks to the review of Italian optical designer, Massimo Riccardi.... Learn MoreModel#: RILA400PRE
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Wrapping this together, the Officina Stellare Veloce Astrograph is simply a product that cannot be overlooked.... Learn MoreModel#: VELRH200NOFOC
A magnificient designer of a wide variety of astrographs, Officina Stellare is highly respected when it comes to top quality telescopes designed for astrophotography. Their known for fast telescopes with short focal ratios, which excel at deep sky astrophotography. Most of their scopes arem carbon fiber and feature very high quality glass. Evolving from decades of research, these astrographs are based upon Ritchey Chrètien, Maksutov-Cassegrain, RiLa, and last but not least, the Riccardi-Honders model. Other great aspects Officina Stellare has implemented into their telescopes include collimation, optical quality, focusing, and of course amazing accessories such as beautiful cases, spotting scopes, focusers etc.


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Sun, 16 September 2007 at 3:16 pm
Rumer Willis @ EW Pre-Emmys Party
Rumer Willis plays up her fit figure at Entertainment Weekly's 5th Annual Pre-Emmy Party at Hollywood's Opera/Crimson on Saturday.
The 19-year-old daughter of Bruce Willis and Demi Moore has been busy filming I Know What Boys Like with BFF Idol Katharine McPhee. In the film, Rumer plays an insecure young woman who wears a backbrace even though she could have had it removed years ago.
10+ pictures inside of Rumer in her LBD…
Like Just Jared on Facebook
Photos: Axelle/Bauer-Griffin, Kevin Winter/Getty Posted to: Bruce Willis, Demi Moore, Rumer Willis


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