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Never mind the Birthright setting, if you want to play a Priest character as more than a healing machine who casts spells (never mind that they're divine in origin rather than arcane) and can fight a bit, this is worth a look. If you are playing Birthright, all the better... let your Priest take a full part in the intrigue and manoeuvering that is part and parcel of this unique game.
It starts with a thorough review of the different gods in the pantheon of Cerilia. Your chosen deity need never again be merely a name on your character sheet... you will know all about him or her, understand the organisation of that deity's church and know the festivals and rituals, and if you are playing a priest or a paladin you know what you need to do and what powers you get. So even if you are merely a devout individual rather than one of the 'professionally' religious, the bits about the deity and the church are worth reading!
It's really all quite fascinating. There's enough here to fuel many a religious debate between devotees of different deities, you can learn about different orders and strands of belief even within the faith of a single deity... this really makes the clerical scene come to life, providing a rich backdrop to everyday life. Even the most worldly folk will find the odd festival worth celebrating, or may seek a church in times of need... or just when they want to get wed or have dead to bury.
You may think this is overkill, but it can add real depth and flavour to your game. When you find the ranger sneaking out at dawn to say his prayers or a paladin getting really embarassed because the murder he's investigating has led him to have to quiz the Madam of a brothel... then you know that your game's alternate reality is coming to life in your players' minds. Giving them this level of detail about the deity they casually wrote on their character sheet is a part of it.
The next chapter is Strategies and Tactics, and it is particularly aimed at those players who decide that their Regent character is a priest by trade, although much of what is said can work equally well for the clerical cohorts of a Regent who is a layman. A Priest-Regent has great assets at his command, but is also quite a good target! Any senior clergyman will have cohorts and most wield some temporal power as well as spiritual power - owning lands and commanding allegiances, for example. Diplomacy, the role of faith in peace and in war, even the relationships between faith and state are discussed here. Even a layman Regent is likely to have some religious beliefs, and these can have a significant effect on the support he receives and on which faith is regarded as the 'state religion' in his domains.
And then there's ceremonial as a political tool. Most Regents want some kind of investiture or coronation ritual to mark their assumption of office, and such ceremonies are generally religious in nature. This has special significance if people believe in a sacred bond between a ruler and his domain... one which can be established by spell and ritual.
The final part of the book covers spell lists (and plenty new spells) for priests of the different Cerilian faiths, battle magic, spells for Regents and an array of magical items and relics.
Even a cursory study of history will show you how in the real world religion and politics and statecraft are entwined: with this book you are equipped to generate the same level of involvement and intrigue within the context of a Birthright game... or give you ideas for how to do so even if it's not Birthright that you are playing!
Continuing the stream-lined presentation of cutdown D20 rules, here's all you need to include psionics, the powers of the mind, to your game.
It starts off with five new races - presumably they are capable of psionics although this isn't stated, nor anything about the races we already have. Apparently your character becomes a psionic by choosing one of the specialist psionic classes which are the next thing to be detailed. These are the Psion (who concentrates on his mental powers), the Psychic Warrior (who combines mental and physical prowess) and the Wilder (who is, well, a bit wild and uncontrolled!).
Then there's a new skill: concentration. Only psionics are capable of it, and it is used for focussing your powers as well as for rising above mundane distractions to get on with something else. Then we move on to the psychic powers themselves. They use a power point system, and there are lists akin to spell lists of what is possible and how much they cost to employ.
Finally, there are some psionic monsters too, which can employ various powers against characters (who need not, of course, be psionically active themselves!). Indeed it can be quite entertaining not to allow psionics to PCs, but have some adversaries using these - to your players - strange and exotic abilities. (Or am I just a nasty GM?)
A large amount of 'crunch' concisely presented and straightforward to use.
The world of Contagion is not a pleasant one... and this supplement contains tools to help you make it even less so. All is not as that last sentence seems, however. Here are additional spells, rituals and other material that you might wish to add into your game - and some vicious combat moves that any sane individual would shy away from employing - how about yanking on the ears of those with the large pointy ones that adorn the heads of many of the more fantastical denizens, for example?
We start off with a collection of feats. An interesting one allows the use of a familiar by spellcasters, another lets you enthrall an NPC by flashing a bit of leg or in some other way flirting with them (the effect being a bit like a charm person spell), and yet another covers the inscription of ritual circles.
Then come the vicious combat moves, of which the less said the better, and some new rituals to research and perform. There are some new creatures as well, most of whom you don't want to meet down a dark alley on a moonless night.
A collection of various additions to the system that are worth a look, you may wish to add some or all of them to your game.
Are you looking for something truly weird yet oddly plausible to use as a location, background, environment for a game - be it fantasy (for this is fantastical) or perhaps in some distant science-fiction planet - then this is worth a look.
A whimsical analysis of what is a real-world association of fungus and flowering plant - mycorrhiza - leads to speculation about forest-spanning webs of interaction, and presents a strange land to explore, the Addled Mere, repleat with strange wildlife and formations.
Wilder speculations too. Some are almost incomprehensible, and could be used verbatim as the mutterings of a deranged sage - perhaps the characters can interpret what he's saying or they may too leave baffled and unknowing. Perhaps there's a place in your world for the magical analysis of patterns, or geometry that bends reality (and downright breaks the rules laid down by Euclid!). Or maybe this is better as speculation in the more extreme reaches of a magical university... but it all sounds good. And plausible.
Some fun to be had, this work describes itself as 'weird, abstracted gaming material themed with real world reflections and presented as if a publication for local dabblers in exotic cosmologies and seekers after adventure' and that about sums it up. Such things can be amusing to throw out... I recall baffling players by having an NPC chant the words to the Pink Floyd song Chapter 24... they never did figure out what he was on about! Have fun with this one too.
There is method to the madness inherent in the shadow fey, amply reflected in this book which distils out the essence of what makes shadow fey tick - at least as well as mortal minds can comprehend.
We read a little of the race's history - something about which there is dispute and debate even in shadow fey circles never mind amongst outsiders - and find out how they'd work as player-characters, details equally useful to GMs who wish to use them as fully-developed antagonists.
There is copious background on shadow fey society - a complex and ever-shifting structure of feudal relationships that is elitist and hierarchical... and woe betide the shadow fey who forgets his place or acts out of turn! But of course, ALL shadow fey believe themselves to be superior to everybody else, even if there is a distinct pecking order within their own ranks.
Shadow fey always take great care in their appearance and attire, meticulous and dressing as finely as they can afford, be in court robes or attire appropriate to their profession. They value romance and passion, but prize correct etiquette, seeming to view everything as some kind of stately dance with very strict rules.
Should you wish to play a shadow fey, most classes are open to them. However, whilst they are fascinated by divine magic they tend not to be very good at it, thus there are few clerics; and few are willing to take on the sheer discipline necessary to become a monk. Bards and any class combining magic and combat are popular choices, as are rogues. Sorcerers are more common that wizards, but the shadow fey love pacts and quite often become witches too. Racial traits, new feats and various other options are provided for the budding character to choose from; and there are also spells, magical items and creatures appropriate to them here.
Foul and grim or intriguing and beautiful? You'll have to decide, but play one or meet them, you are likely to be changed by your association with the shadow fey, and this book provides plenty of resources to make it happen.
Wouldn't it be easy if you knew what was in a dungeon before you went there? Knew all about the tricks and traps that awaited you... (and I don't mean by sneaking a look at the GM's notes or reading the module he intends to use!).
That's what this adventure sets out to offer, sort of. Naturally it doesn't work out quite as easy as you might think.
The whole thing begins when the party finds a journal of long-lost adventures... and get to act it out with a bunch of pre-gen characters before they actually go there as their regular characters. Will knowing their way around this admitted death-trap of a party-munching dungeon help them any?
A bunch of pre-generated characters and NPCs are provided, then it's on with the adventure, take 1, somewhen in the distant past. Things done in the past influence the now, which is modelled by the use of keywords that are set (like flags in computer code) as a result of certain actions or inactions during the fictional visit, the one being played through to simulate reading the book. Well, nobody goes role-playing to read books, they want to, well, role-play.
For each location, there are two descriptions. The first is how it initially appears, the second is how it appears now, when the real party go there themselves.
There's a large map which manages to give a 3D rendition of the dungeon layout on a single sheet. There's a lot of weird stuff there and part of the deadliness stems from the fact that things are so odd - there just is no logical way to deal with them all. At least, not the first time around. Whether the party will do any better the second time, when they come as themselves... well, I suppose it's possible. If you want something truly weird in your world, this might just be what you are looking for!
A major part of any post-apocalyptic game is seeing what you can scavenge in your travels, and then working out how to utilise what you've found or at least trade it for something else that you want. This means that the GM has to be ever alert to leaving stuff around for you to find... and here's a collection of random tables to help the GM do just that!
The author describes compiling them by reading catalogues and visiting websites for military/survivalist suppliers, looking around campsites and even in his own garage - and indeed as you look around you right now, there's probably quite a lot of stuff that might interest a scavenger. Even if my desk is mostly piled with RPG books and computer equipment, the odd item within eyeshot might be of use (at least until I tidy the multi-tool away!).
Anyway, to get you started there are three tables here. Roll randomly, or read through them and select the things you want the party to have. The first one is quite general 'loot found in ruins' - and there's a motly collection of items that might be found in any ruined urban site. Each is given a variable value - if you do try to sell it you will probably have to dicker - and often some suggested uses. Oh, and no doubt in reference to my desk, it includes a fantasy RPG complete with dice AND a multi-tool!
The second table is slightly more focussed, as it presents items found in old warzones. As anyone who's visited a real battleground or military training area will know, there's a lot there that it is wisest not to meddle with... but copious details and options are provided to cope with those who do meddle, like your average player-character. Several options provide scope for a whole encounter or even side-adventure.
The final table covers items found on wasteland savages. Many of the things they carry are downright odd, and there's quite a lot of potential for fun with these items... and some are quite unpleasant!
A useful collection, giving a good balance between things that are useful, some quite bizarre stuff... and a fair few that are both!
Borderland towns have great potential for adventure in themselves, as well as being a useful jumping-off point for adventure in lands beyond... somewhere to gather rumours and supplies if nothing else.
So, how to make it more interesting than a stop at the supermarket? Try this book for a start.
In the style common to many Raging Swan Press books, this work consists of several tables covering different aspects that might apply to, in this case, a borderland town. Reading through them is recommended, you will find ideas spawning as you do so; but if you are in a hurry rolling dice and using whatever you come up with generally works well too.
The first table is Sights and Sounds, and is good for setting the scene and making the place come alive in your player's minds as you describe it. There's a full hundred sights and sounds... and the odd smell... any of which could lead to a whole side-adventure of their own if you (and the party) choose to follow it up.
Next up is a fine list of Businesses. For many parties, coming into town is for the purpose of conducting business: now it can be a lot more than selling loot and purchasing supplies, new weapons and armour and so on. This is followed by a collection of Folk of Interest. They might be who the party has come to see, they might have a job for them... or they might merely be sitting at the next table in the inn and strike up a casual conversation.
Finally, if you want to make things really interesting for the party, grab a d20 and roll on Hooks, Complications and Opportunities. This is a mixed bag of events that will involve them, like it or not, in the ongoing life of the town. Poisoned wells, invasions of rats or enemies, offers of money and strange events... about the only thing missing is an earthquake!
The party will never forget their next visit to town!
Most of us at some time want to run an adventure at sea, piratical or otherwise... even if it just involves the party taking passage on a ship when they need to get someplace else that's more easily (or only) accessible by sea. Here's a collection of tables and ideas to make that voyage come to life.
It starts off with some innocuous 'events which might occur at sea' - so grab a set of percentage dice or choose whichever event suits your needs. The effects will vary depending on whether the party are passengers or crew, legitimate mariners or flying the Jolly Rodger... but all provide for some excitement, especially if the characters get involved in whatever is going on.
Next up is 'let's explore the island' - again, it doesn't matter why the ship has paused there, this table gives a range of different islands, a quick snapshot of plausible places at which to drop anchor. If the characters have access to a map of the area they are sailing through, you may have to be selective in your choice, but if they are in uncharted waters, go wild. Many could provide whole adventures if you wish, or it could be a brief call to break up a voyage, get supplies or repair storm damage. If you want to spice up the shore leave the next table - 'events which might occur upon land' - provide a range of events from rumours about treasure to invasions, earthquakes and even an active volcano!
This is followed by a selection of tables to provide quick answers to questions like 'who be they?' (not much use in a fantasy game, it's tailored for the Caribbean...) or 'where is it hidden?' Ship types, destinations, pirate nicknames and directions (of the compass, of course) and more enable you to come up with answers for all those pesky questions speedily.
There's all manner of useful information too which will make even the most landlubber of GMs sound like a salty sea dog and aid him in calculating how much treasure a ship can carry and even how long it will take to unload your spoils. There's even a reading list if you want to put some real knowledge behind the hastily-acquired vocabulary - again, this concentrates on real-world historical Caribbean pirates, but ought to translate readily to your fantasy campaign setting without too much difficulty.
If you run pirate games, or even those with a nautical twist, this is worth a look.
Role-playing works best when you know who your character is. Really know him, know him so well that he could be a friend you've had for years... and one way to get off to a flying start is to have a detailed backstory to compliment the necessary game mechanical information that goes on your character sheet. Some games provide a means to create or generate a 'lifepath' that gives you the bare bones of his history prior to game start, some more enlightened GMs require their players to come up with some background, but here's a generic system to provide you with a wealth of detail to add to the basics of character class/profession (and species if applicable) and other basic details that you know from setting him up ready to play.
Mechanically it's quite simple. Get 4d6 of different colours and a d10, roll this handfull once per page, and note the results. Naturally, you may use the rolls as guidance and inspiration rather than taking the results 'as is', but the sheer randomicity can be a spur to your creativity as you take the results and build them into your background.
The areas covered include family structure (are you an only child, etc.), social background, educational background, work history (which may be rolled multiple times for older characters), and personal relationships- if he's married, and how many of the other PCs he already knows (and the nature of their relationships). You'll need to work with the other players to work out the precise details of how they know each other. These tables are followed by a worked example of the system in operation.
Next is a discussion of the concept of a 'character web'. It's a neat way to work out relationships and group dynamics with anyone - PC or NPC alike - with whom your character comes into contact.
Finally there's a neat option for GM use - although the wise GM will be observing and plotting throughout the process, of course! Here it is suggested that the GM make a secret roll for each character in the party. This determines whether that character knows a secret, and the nature of that secret - many of which suggest hidden twists to the relationships that they have with each other. Sit back and watch the paranoia build as you hand out notes to everyone (even if the note contains no secrets whatsoever)!
This is an elegant way to build group dynamics from the outset - a great improvement on the traditional bunch of complete strangers meeting in an inn and deciding to go off risking life and limb in pursuit of loot...er, adventure. The system will work equally well in games of genres other than fantasy too. Well worth a try...
Do you want your critical hits not just to do damage to your foes but to do spectactular damage that will have people talking about your mighty blows for weeks, years even? Do you want every 'natural 20' roll to have a significant effect irrespective of what the confirm critical roll comes up as? Look no further...
Ageing gamers may recall the brilliantly cinematic critical hit tables from the Iron Crown Enterprises' game RoleMaster, and I'm sure I'm not the only person who reused them with other rulesets. Here, though, is a system written for use with the Pathfinder ruleset, mechanics honed to work directly with that system. Of course, fumbles are included as well, and the whole is an elegant way to make combat spectacular and exciting.
The core concepts are simple and easy to grasp. To start with, every 'natural 20' does maximum damage and counts as a 'critical hit' rather than merely a 'threat' - subsequent rolls are used to determine the severity of your attack, but the recipient of the blow gets a save against more debilitating effects such as losing limbs or life itself (although at the cost of taking extra hit points of damage).
Throughout, there are numerous examples to show you how everything works and plenty of optional extras that you can bolt on if you wish - or leave out without disrupting the core system. It's not long before you're into the effects tables. These may not have quite as cinematic descriptions as the old RoleMaster ones, but give a better idea of precisely what damage and other effects your luckless foe suffers... and there is enough detail for more bloodthirsty imaginations to run riot as you describe what's going on.
Damage can be bludgeoning, slashing or piercing (depending on the weapon) and the severity of the effects can be light, moderate or severe depending on how well your follow-up rolls went once you'd scored your critical hit, so there is plenty of variety as in each catagory you roll a percentage to get one of fifty options.
Next, there's a collection of Critical Feats. Most of these give a bonus either to your critical severity check or to your save against critical damage, but can be used to build up an idea of how you go about combat - dealing Exacting Strikes perhaps, or having Acrobatic Reflexes... you get the picture. Use them to effect as you describe combat, for what could be a dry treatise on damage dealing provides tremendous scope for making combat come to life as those involved describe their actions and results in epic cinematic style.
These are followed by some fully-developed archetypes. Note that these work best if you are using this rules modification, they won't be as effective or may not work at all in a game played with straight Pathfinder combat rules. There are archetypes for just about every kind of fighter you can imagine, even rogues get a look-in, while some of the monk ones in particular sound rather fun.
Finally come the Fumble rules. Only fair, if your critical hits can have spectacular effects, when things go wrong that can be spectacular as well. If you roll a natural 1 when attacking, there's a chance something terrible will happen... but generally you get a save to mitigate the effects. Most enable the player to come up with an amusing description of the mishap, only adding to the fun. There are separate tables for fumbles in melee, ranged combat and when you are using natural weapons.
And we're not done yet, as appendices deal with niceties like called shots, healing, armour and magic as they all impact on dealing out critical effects (or guarding against them). There are some new spells, just in case the wizards among you are feeling left out a bit, and finally there is a piece of fiction which demonstrates how effective good descriptions of the injuries sustained in combat can be, and a final iconic NPC.
Spice up your combat with crunchy rules that facilitate role-playing by providing ways to give cinematic descriptions of what is going on rather than merely delivering large numbers of points of damage.
If you are planning a desert-based plotline this could be useful to mine for ideas or indeed lift one or more encounters complete for your adventures... or you may even find that reading them inspire further adventures.
Each of the eight encounters presented here, written by a different author (or in one case, a pair of authors), is quite detailed, which allows the GM to expand it readily if the party takes an interest in what they've encountered. Of course, the party might decide to ignore what you present them with... but that, of course, is no guarantee that it will ignore them!
It's difficult to give many details without giving the substance of each encounter away but consider the plight of a gargoyle madly in love with an animated statue or various plantlife that only flourishes when there's a flash flood in the desert and you'll get some idea of the sheer inventiveness within these pages.
Most of the encounters will involve combat, although there are opportunities to interact with what you've encountered in at least some of them. For each, there is plenty of detail to facilitate running the encounter including notes on tactics, game mechanical hints and advice on scaling the encounter if you really fancy one that has a wildly inappropriate CR for the party.
Definitely something to keep to hand if there are desert regions in your campaign world...
If you find the complexity of some RPGs overwhelming but still want solid crunchy rules to govern your alternate reality, this is worth a look. It's basically a cut-down and simplified version of the D20 ruleset pioneered by Dungeons & Dragons 3e.
The real appeal of this, however, is that it's designed to be easy to explain - as in, once you have absorbed the rules herein, you ought to be able to explain them clearly to someone else. They're not particularly easy to read, or at least, not any easier than any D20 ruleset is; and it certainly will help if you understand the core concepts of role-playing in general and the D20 ruleset in particular - yet once you have read through these rules you will find that the underlying simplicity becomes clear and it will be easy to sit and explain these rules to a group of novice players.
Everything you'll need to set up the characters comes in the first 11 pages. Characters have three ability scores, rather than the six veteran D20 players are used to, and skills are drastically reduced. The core character classes are all there, albeit in simplified form. There's still a goodly list of equipment, weapons and armour, though.
Next comes the GM section which is basically a speedy run-through in three pages flat of various perils the characters might face, putting numbers to their effects. Poisons, illness, traps, things like that. Oh, and how to work out treasures and other rewards.
Then magic gets a similar cut-down treatment. Most spells - and there's a wealth of them nevertheless! - are reduced to a couple of lines summarising their effect when cast, and that's it. So 'Read Magic' for example allows you to 'Read scrolls and spellbooks' - that's it. This is followed by a basic monster list.
Finally, there's some basic materials to let you create random adventures with a set of charts to roll on for location, protagonist, antagonist, objective of the adventure, fluff elements and a reward for completion. There's a basic outline map of a continent and tables for you to detail the names and natures of the countries you want to have there. Oh, and there's a good clear character sheet template.
You want a basic, quick game, this is for you. If, as an experienced gamer, you want to introduce novices to the hobby, it should work well provided you are a reasonable explainer (I'd feel quite confident, but I am a teacher...). Neat with touches of elegance.
The Introduction jumps right in, explaining what is unique about the Dark Sun setting. Athas is a dying world, where mere survival is a constant battle... and where any sensible person would concentrate on creating a stable sustainable environment, 'heroes' of course prefer to seek glory. The differences between Athas and more conventional fantasy settings is encapsulated in the Eight Characteristics of Athas - it's a desert planet, most people living there are pretty unpleasant selfish types, metal is scarce, arcane magic caused a lot of the current problems and still does damage if you try to use it, long-lived sorcerer-kings rule city-states as the main centres of power, deities seem to have lost interest in the place, the monsters are deadly, and even 'familiar' races are not quite what one would expect. Handy thumb-nail sketch, which makes me wonder if I actually want to visit... well, I do like deserts! There's a note about the original Dark Sun - published in 1991 by TSR using the AD&D 2e ruleset, and saying that while the timeline has been moved on a little from that portrayed in the original books, this version is a complete rewrite and so what you remember from them may not be the case in this D&D 4e setting.
On to Chapter 1: The World of Athas for the full low-down on what to expect. This setting is so different for other ones that you need to study it carefully to be able to play a native... unless your DM has some innovative idea for bringing characters from another setting in to this world, so that it as strange to your character as it is to you. However you got there - native or immigrant - you're going to be a hero, and so the first part of the chapter discusses what manner of heroes are to be found here and how to carve out your own legend. Quite a few ideas are given both here and further on in the book as to how to both embed your character in Athasian society and empower him for greatness. One notable feature of the place is that psionic abilities are an inherent part of the setting, an integral part of what makes Athas what it is, so if you are not comfortable with using psionics in your game, this may not be the setting for you. While a lack of deities and clerical classes is also an integral part of the setting, a few suggestions are given for those who want to be one of the few god-botherers in the entire world - but you will have to resign yourself to the fact that you may never meet another person who believes in gods at all, let alone your own deity!
Next comes a look at the possibilities for adventure on Athas: as you can imagine there are plenty! Whether tomb-raiding or engaging in courtly intrigue, building a trade empire or earn fame and fortune as a pit-fighter appeals, it's likely that a peculiarly Athasian spin can be put on it; this is certainly a setting ripe with opportunity. While a lot of Athasians are motivated by what's in it for them - and even heroes may have an eye on political advancement, their bank balance or on who is the local bard singing about this week - some rise above personal gain and act out of altruism, even if they prefer to try to do things right - ethical merchants, perhaps - rather than go around righting wrongs. The discussion then moves on to Athasian civilisation and the social order as it stands, and then to the history of the world - what little is known by most people anyway, those sorcerer-kings are not too keen on ordinary people learning to read let alone know how (and by whom) the world has been brought to its present state!
Chapter 2: The Races of Athas both runs through the new world-specific races and gives an Athasian spin to existing playable races. The two new races are the mul and the thri-keeen. Mul are incredibly tough humanoids, a result of mixing human and dwarf. Unsurprisingly, they make excellent fighters... although rather too many folk on Athas think that they make excellent slaves. Thri-kreen are insectoid in nature, experts at hunting and survival, often becoming rangers, druids or monks (perhaps the extra pair of limbs gives an advantage when practising the martial arts?). Character backgrounds - based on race, region or something else - are available to help customise each character, each gives an appropriate minor advantage. Then on to the existing races. Dragonborn, despite popular opinion, are not all slavers and sorcerers, although many practise at least one of these trades. Dwarves are still stoic and single-minded, but tend to earn their living as craftsmen, builders or farmers... and rarely manage much in the way of a beard! Eladrin are rare, haughty folk who are very good at psionics but they have abandoned arcane magic completely. Elves are nomadic traders - often rogues - and travelling entertainers. Goliaths or half-giants tend to be barbarians or fighters. Half-elves tend to be rejected by elves and distrusted by humans, making for a lonely life. Halflings are closely linked to nature, seeing themselves not as individuals but merely part of a whole... and are fierce and savage, regarding just about anybody or anything as a potential resource (or lunch). Humans are as ubiquitous as ever. Tieflings are nomadic raiders, or sell their swords to whomsover needs them. Other races may or may not be available at the DM's discretion, but it is possible to play the sole representative on Athas of just about anything with a plausible story of how you got to be there - planar travel is often a good start, or mutation (possibly assisted along by magical experimentation) or perhaps a member of a race that once lived here but died out, leaving a few in stasis... The chapter ends with some racial paragon paths to aim for.
Chapter 3 is titled Character Themes, and its purpose is to introduce a new option for building characters. Your 'theme' is a calling or vocation, a concept that might be met by a variety of routes, different classes or skillsets, something that defines you. It goes beyond race and class, ehancing those basic definitions to explain what drives you as an individual, distinct from everyone else who happens to be of the same race and class. Ten themes are provided for Athasian characters, as well as notes on how the idea works and on the mechanical side, giving additional powers that each theme may use as well as theme-based paragon paths to aspire towards. Athasian minstrels, the first theme presented, are often bards... but they can be rogues or fighters, even warlords or battleminds. They entertain, true, but may also spy or kill, or teach skills other than the lute in their travels. Thus it continues with the other themes. Dune traders can be of virtually any class, whatever it takes to travel the world in a merchant caravan, trading with all comers on behalf of your master or for yourself. Elemental priests venerate the elements and draw on primal power, and this path is common amongst those who seek the ability to heal. You can probably guess what a gladiator does for a living, but any race or class, slave or free, may for some reason enter the arena and fight in front of a crowd. Noble adepts may be of any race or class although of noble birth, but they have chosen to spend their time in the study of psionics. Primal guardians take it upon themselves to defend what remains of nature against further depredation and defilement. Templars are the long arm of the law in the city-states, enforcing the will of the sorcerer-kings, many receiving training in the arcane arts. Members of the Veiled Alliance likewise study matters arcane, but are dedicated to the 'preserving' form rather than the 'defiling' types of magic that caused the present state of Athas. Wasteland nomads seek the freedom of desert life while the final theme, the wilder, hones psionic powers whose origins elude him. Interesting ideas for how to integrate a character cleanly into this particular setting, although I'd have relished some guidance on how to create themes of my own.
Next, Chapter 4: Character Options explores the whole concept of making characters truly Athasian, rather than just any old D&D 4e character that just happens to be adventuring here. It starts off by looking at what makes arcane magic so distinctive, the idea that using it can 'defile' or damage the world by sucking out lifeforce from the caster's surroundings, but that an alternate methodolgy called 'preserving' enables an arcane spellcaster to operate without doing damage, although it takes more effort. Despite defiling having obvious effects, like plants crumbling to ash around your feet, most people regard ALL arcane magic as evil, so arcane spellcasters need to be very careful about letting on what they do for a living, especially as it is actually illegal in most places! Next comes an optional rule for Wild Talents which are minor psionic abilities available to virtually all natives of Athas, the place is so infused with psionic powers that even those who don't actually train in psionic arts have the chance of being able to do the odd trick or two - if the DM allows, all starting native characters may select or roll for a single wild talent. This is followed by a few new builds for existing character classes that are particularly suitable, such as the wild battlemind who uses raw untrained psionic power. Shamans can be animists, while fighters rather unsurprisingly can specialise in arena combat and a warlock may make a pact direct with one of the sorcerer-kings. Each build of course comes with an array of new character powers.
We then take a look at some epic destinies that characters seeking the highest levels of play can aim towards. Many place characters in roles which could lead to a legendary transformation of Athas, healing it of the damage that has been done in the past. The usual collection of new feats also appears. Many of the combat-related ones deal with weapons only found on Athas or with the specialist skills associated with arena fighting. There is also a section on rituals, many of which do not work as expected - or at all - on Athas. The DM is advised to exert control of ritual choices, but some new ones developed here are available for ritual-using characters to select. As can be imagined, in the harsh environment of Athas, good equipment can be crucial to survival so the final part of this chapter looks at useful gear, riding animals and magic items. It also explores the effect of the lack of metal on the weapons and armour available - metal ones are generally ancient heirlooms and beyond the means of all but the most successful adventurers. In the main, however, the use of alternate materials is a matter of flavour rather than a requirement to change the rules relating to use, although optional rules to reflect the increased likelihood of non-metals breaking in use are provided. Still, even if you do find a full set of plate armour, wearing it in the desert sun is not advised! There are some unusual new weapons described and illustrated.
All kitted out, Chapter 5: Atlas of Athas provides a glipse of this arid, harsh yet fascinating place. It begins with a desert primer - there is a lot more to deserts than rolling sand dunes. A whole range of environments of varying degrees of hospitality are covered, all posing a challenge to survival for all but the best-prepared traveller. Next comes the City of Tyr. The place is in turmoil following the fall of its sorcerer-king, plenty of opportunity for adventure here! While there's a lot of detail given, DMs wanting to set campaigns in Tyr might wish to obtain City State of Tyr (TSR, 1993) to supplement it. This is followed by a section on another city, Balic. Despite being ruled by a sorcerer-king, this city practises democracy on a surprising scale... but within certain prescribed limits. Transgress at your peril! Next comes the city of Draj, ruled by a mad sorcerer-king who believes himself to be a deity and requires citizens to worship him. As he is given to demanding blood sacrifice, most people do not dispute his godhood openly. Moving on we reach the Estuary of the Forked Tongue, on the edges of the Sea of Silt. Other places follow thick and fast - more cities, semi-civilised lands and outright wild places - plenty of descriptive text to help you set the scene but a distressing paucity of maps.
Finally, Chapter 6: Running a Dark Sun Game is aimed primarily at the DM. Delightfully, much of the emphasis is on creating the correct atmosphere of the alternate reality of this particular setting - this is a setting in which the exquisitely balanced combat-oriented D&D 4e ruleset is blended and meshed with tools to facilitate role-playing to the full by evoking all the things that make Dark Sun a very special place to visit. To this end, the chapter looks at appropriate campaign themes, a detailed look at travel and survival issues, advice on arena and survival encounter design, and treasures and other rewards suited specifically to Athas. A major theme on Athas, and one particularly suited to the 'characters as heroes' ethos of D&D 4e, is that the world is ruled by evil - both the sorcerer-kings themselves and the all-pervading influence of slavery - and that epic legends can be built around those prepared to dedicate themselves towards eradicating such evils. Likewise, if you take a more ecological view, attempts to repair the damage done to the world by defilers can create memorable campaigns. One interesting idea for those groups who are not interested in the details of surviving in the desert - which can make a whole adventure in itself if you do enjoy that kind of challenge - is the concept of a purchasable 'survival day.' This is a mechanical shorthand to allow characters to acquire what they need for a given number of days without the need for bookkeeping their quantities of food, water, sunscreen and the like. Of course, if for some reason the characters run out of survival days they are going to have to work out how to stay alive...
While most of the encounter types from the ruleset apply, activities in the gladatorial arena feature large in Athas - particularly if any characters are gladiators by choice or perforce. Thus plenty of detail is provided to enable you to create and run memorable arena encounters, pitting characters against other fighters or wild beasts while bringing the whole atmosphere of the spectacle to life. There are also notes about fitting wilderness encounters to the specific environment and some typical Athasian skill challenges that can be used to good effect. Examples given include attempting to join the Veiled Alliance of preseving arcanists and trying to hide from ones enemies inside a city - while these are things better resolved by role-playing rather than skill checks alone, backing up interaction with mechanics makes for an exciting challenge. The chapter ends with an adventure, Sand Raiders, in which 1st-level characters are set the task of finding a missing wagon from a trading caravan that has arrived at its destination a wagon short. Three intense encounters are laid out to introduce characters to the way things work, although you may wish to add some desert travel and survival elements (plenty ideas in earlier parts of this chapter to help you set them up) to round the adventure out a bit.
Overall, this is an impressive introduction to the setting, managing to remain true to the original concepts of Dark Sun while meshing in the D&D 4e ruleset and empowering role-playing as well as combat in a distinctive alternate reality... but it does need more maps!
If you enjoy classic pulp tales set in the jungle where a white face is a rarity and most of the wildlife is hostile (except a few remarkably tame beasts) you are in for a treat, with several full stories reproduced, the comic strips in crisp greyscale, the text ones in less-well-scanned images (not OCRd).
Tales of confusion between modern medicine and traditional ways, and even of a film-maker determined on setting wild animals against each other and never mind any human beings around... stuff that all would make excellent 1920s jungle adventures (does anyone run Justice Inc any more?) or provide additional colour to a plotline that takes the party into the jungle for another reason.
There's also some notes based around a new ruleset that's in preparation, called 'd6xd6 Core'. This is being written by Lester Smith and is due out around December 2014 (this review being written in July 2014), and looks a slick rules-light fun-heavy system. Various characters from the Judy of the Jungle tales have been statted up under this game mechanic.
More, there is a 'Jungle Adventure Element Generator' to help you set up events whenever the party decides to venture into a jungle, most of which is applicable whenever and wherever your game is set (although fantasy gamers might struggle to make sense of Nazis turning up!). This generator lets you select or roll randomly for the main antagonist and the beginning, middle and end threats around which you can build your story.
Finally, things take a watery twist with some stories in similar vein featuring South Sea Girl, including the title story, Murder Goes Native. Plenty to enjoy here in unabashed pulp style.


text: British Cricketer Becomes Member of Order of British Empire Wasim Khan received award in recognition of his service to cricket and the community'. By Web Desk LONDON: British-born Pakistani Wasim Gulzar Khan, who played county cricket in England in the 90s and later went on to achieve an MBA and become the CEO of the £50 million and 10-year long charitable campaign Chance to Shine, was formally appointed as a Member of Order of the British Empire (MBE) on Tuesday. The 42 year-old was formally appointed by Britain's Queen Elizabeth II in an investiture ceremony at Buckingham Palace in central London. According to the website of Chance to Shine, Khan received the award 'in recognition of his service to cricket and the community'. Wasim said that he was "genuinely shocked†yet "proud†at the appointment. â€I was genuinely shocked when I received the news, but I immediately felt hugely proud to be recognised in this way. It's a great honour and recognises the effort you've put in over a number of years. "I feel a debt of gratitude to the many people who have helped me over the years and who believed in me. This award reflects the success of the Chance to Shine programme which is benefiting a great number of children.†Wasim's family, originally from Kashmir, migrated to England in the 1960s. With a first-class debut for Warwickshire in 1995, Khan became the first British-born Pakistani to play cricket in England. His county stint ended in the early 2000s, with a batting average of a little over 30. In 2005, Wasim was recruited by Sir Mervyn King, Governor of the Bank of England, to plan and implement Chance to Shine as Operations Director, before becoming Chief Executive in 2009. Earlier this year, the charity celebrated the two millionth child to receive cricket opportunities through the Chance to Shine programme. Wasim has an Executive MBA from Warwick Business School. 16-1 December 26, 2013 by TMO 0 comments 157 viewson *The Muslim Observer, 16-1, International, Volume 16 Share this post Facebook Twitter Google plus Pinterest Linkedin Mail this article Print this article Next: Bradford Synagogue Saved by city's Muslims Previous: Assad's Secret Lifeline

subset: commoncrawl


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A nursing career at Baptist Health South Florida can be as unique as you are, with ample opportunities to advance your skills and increase your knowledge. All nurses, at every level, are encouraged to grow rewarding futures within our organization. That's why we provide programs like these to help you achieve your personal best:
This comprehensive, evidence-based onboarding program is designed to nurture and develop newly graduated RNs as they transition from nursing students to professional practitioners. The residency is fully integrated into our existing educational structure, with more than 500 employees serving as preceptors, managers, clinical educators and mentors.
The curriculum combines interactive classes and skills labs with real-time, hands-on experiences that help new nurses gain the judgment, skills and confidence they need to navigate the complexity of hospital life. Our goal is to give residents a structured classroom-based education that supports their goals with the majority of the time being spent on a clinical unit.
Nurses who participate in the Versant program consistently exhibit dramatic improvements in the core competencies, which drive Baptist Health's quality culture. Residency choices include:
Baptist Health also offers this onsite learning opportunity, which awards student nurses with scholarships and stipends while they complete their clinical rotations at one of our facilities. We're proud to note that graduates who participated in this program consistently achieve a greater NCLEX pass rate than other students. Due to overwhelming success, Baptist Health has been able to increase both the number of enrollees and the number of new nursing hires throughout the organization.
The Professional Nurse Advancement Program – or PNAP – is a competency-based program that recognizes and rewards nurses with a clinical ladder type structure that recognizes four levels of competency: Novice/Advanced Beginner Nurse, Proficient Nurse, Advanced Nurse and Expert Nurse. View Our PNAP Video
Each increase in expertise builds upon the one before, identifying the practices that we value as an organization and differentiating along the lines of clinical proficiency and bedside experience. Advancement through PNAP also offers special compensation incentives that reward demonstrated professional achievement.
All nurses with less than two years of qualified nursing experience are hired at the Novice/Advanced Beginner Nurse level, while nurses with more than two years of experience join Baptist Health as a Proficient Nurse. Application for Advanced Nurse or Expert Nurse status is voluntary. Those levels of practice are also limited to nurses who meet the specific needs of a practice area and fulfill the requirements of improving quality across our continuum of care.
At Baptist Health, nursing is a top priority. We recognize the unique value BSN prepared nurses bring to our high quality evidence-based patient-and-family centered care environment. Our Professional Nurse Advancement Program recognizes and rewards BSN Nurses at Baptist Health for being committed to personal and professional growth while continuing to provide high quality direct patient care. Use your BSN to demonstrate your clinical proficiency and professional competence at Baptist Health and come join the best place to be your best.


text:
Type A-plus personalities, take note. If you think you can apply your usual behavior pattern -- that is, "The more I work at this, the better I will ...
Read Whole Story
The following sleep hygiene tips are tried and true. Check them off your list and you'll raise the odds considerably of getting a good night's sleep.
Get top stories and blog posts emailed to me each day. Newsletters may offer personalized content or advertisements. Learn more.


text:
Create the sophisticated feel of modern, urban living in your home with this two-light bath fixture from the Alexa Collection. Visually interesting white linen finished glass with a crisp clear edge accent is complemented by a pleasingly simple frame. If you desire a vintage mid-century modern look, the Alexa Collection is just for you.
- Textured white linen glass with clear edge
- Contemporary/Soft style fixture
- Made of durable steel
- Requires (2) 100 watt medium (E26) base incandescent bulbs - Not Included
- UL and CUL Rated for damp locations
- Fixture Depth: 6 1/8"
- Height to Center Outlet: 7 1/4"
- Fixture Height: 9 1/2"
- Fixture Overall Width: 13"
- Wire Length Provided: 6"
Electrical Specifications:
- Bulb Base: Medium (E26)
- Bulb Included: No
- Bulb Type: Compact Fluorescent
- Number of Bulbs: 2
- Voltage: 120v (U.S. standard line voltage)
- Total Wattage: 200
- Watts Per Bulb: 100
- ADA Compliant: No
Additional Progress Lighting Links
- View the Manufacturer Warranty
- Browse All Progress Lighting Products
- Progress Lighting Alexa Collection
This Progress Lighting item can also be referenced by the following color/finish specific model #:
- Progress Lighting P2977-20
Antique Bronze
- Progress Lighting P2977-09
Brushed Nickel
*Discontinued model or finish
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Discover the best online deals for the P2977 and everything else for your home from the leading online home improvement store.
We're committed to providing you with the best assortment of Progress Lighting products with over 400 warehouses across the country.
Our knowledgeable product specialists work to bring you the best prices on every product and provide unmatched customer service. Your satisfaction is our highest priority!
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Progress Lighting Alexa Bathroom LightDiscover the Alexa Collection in our video product review of the Progress Lighting P2978-09 in brushed nickel.
Do It Yourself: Installing an Indoor Wall SconceFollow Kyleen Bromley of Build.com as she shows you the step-by-step process of replacing and installing an indoor wall sconce.
Installation Resource Center
Whether you are installing the product yourself or hiring a professional, our installation Resource Center has everything you need to get your project done. Visit the Installation Resource Center to get started.


text:
An amplifier.
Do some reading.
I plan to get a mac mini and put it in dash. I would like to remove the factory head unit but what will I connect the speakers to?
get rid of those speakers and upgrade
get a four channel amp (50x4 max) should be fine
Probably the easiest way is to get an AUX input adapter and keep the HU. There are alot of advantages of having a HU as well as the PC in the car. If you cannot find the answer here (which you probably will if you search long enough) you may want to check http://www.davidnavone.com. They were very helpful when I was looking for an input adapter.
This thread will probably also be of interest to you since it sounds like you want to do the same thing:
"Protecting Privacy and Free Speech Online"
I'm keeping my headunit with my carputer
just for ease of use with the radio and cd player.
And I turn on the carputer when I want navigation or mp3/video player
also since my carputer is a laptop on a docking station in the trunk,
I canm take it out, and not loose tunes in the car


text:
realmagick.com The shrine of knowledge.
Ascii Art Unicode
A selection of articles related to ascii art unicode.
Original articles from our library related to the Ascii Art Unicode. See Table of Contents for further available material (downloadable resources) on Ascii Art Unicode.
- Art during the Age of Faith
- The Age of Faith is the one thousand medieval years from 400 A.D. to 1400 A.D. It must be noted though that faith was not a uniquely medieval phenomenon as medieval pursuits were not purely geared towards faith only.
Saga of Times Past >> History & Anthropology
- 14 - Art
- The word Art refers to the alchemist art of transforming matter through purification from an imperfect state into a perfect one. This was done by first analysing and transforming the different elements and then mingling opposites in the right proportions. But...
Tarot Cards >> The Major Arcana
- Our Mother Who Art In Heaven
- (First some Excerpts from an article by Richard Owen in The Times, London September 10, 1999 ) THE Pope, who this year said that God was not "an old man with a white beard", went a step further yesterday and referred to "God the Mother"....
Religions >> Christianity & Paganism
- Ritual - Expression of Will, Art and Creativity
- Most of our lives involve traditions, regular observances. These might relate to annual or seasonal holiday, it might just be meeting a friend every year at a particular time to go shopping, or have a beer and catch up. The main thing these informal...
Paganism & Wicca >> Ritual
- Autonomous Spirituality and the Art of Being Your Own God
- As we continue to develop in our religious thinking, we have begun to move away from the old mythological, doctrinal and heteronomous, externally controlling religions, and towards autonomous religion, totally relevant to the individual who develops himself...
Religion & Philosophy >> Religions
- Candle Magick: A Basic Guide to the Art
- Research your spell– colours, herbs, gems, moon and astrological phases. Create a visualisation for your intent, a symbol, maybe a rune? Light incense and cast your sacred circle. Invoke the deities needed for your work. Relax, ground and centre. Now you need...
Spells >> Charms
Ascii Art Unicode is described in multiple online sources, as addition to our editors' articles, see section below for printable documents, Ascii Art Unicode books and related discussion.
Suggested Pdf Resources
- High-Entropy 2-Dimensional Key Input Method for Symmetric and
- C. ASCII Art / Unicode Art. The third style of 2D key is ASCII art or Unicode art.
- www.ijcee.org
- Automatic ASCII Art Conversion of Binary Images Using Non
- eleceng.ucd.ie
- What You'll Learn Today
- Oct 14, 2010 ASCII Art. 12. Can't You Take a Joke?
- www.cs.bu.edu
- Isabelle as Document-oriented Proof Assistant
- ditional ASCII art. In recent years, Unicode has become sufficiently wide-spread to be considered, although it is not as universal and uniform as ASCII.
- www4.in.tum.de
- Good Jews Don<symbol unicode="2019" ascii="'"></symbol>t
- justify the existence of Jewish art since this is no longer an area of con- troversy.
- religions.ucdavis.edu
Suggested Web Resources
- ASCII art - Wikipedia, the free encyclopedia
- Unicode would seem to offer the ultimate flexibility in producing text based art with its huge variety of characters.
- en.wikipedia.org
- ҈ Unicode art - an extended ASCII art form ҈
- www.unicodeart.com
- unicode ascii art generators - Recent - Informer Technologies, Inc.
- Free download unicode ascii art generators Files at Software Informer - NFOPad is a small, fast and flexible combined nfo viewer and text editor.
- softwaretopic.informer.com
- Twitter / @sex/ascii unicode ART
- Twitter is without a doubt the best way to share and discover what is happening right now.
- twitter.com
- Unicode In 5 Minutes - Second Life Wiki
- Jan 13, 2010 Unicode is a standard for digital processing of written characters and text.
- wiki.secondlife.com
Great care has been taken to prepare the information on this page. Elements of the content come from factual and lexical knowledge databases, realmagick.com library and third-party sources. We appreciate your suggestions and comments on further improvements of the site.
Ascii Art Unicode Topics
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text:
Jacoby Ellsbury has signed on to promote yet another vitamin drink. Normally, we'd agree with you that this is a non-starter, but we've been monitoring the Red Sox situation closely over the last few months and we believe this is the final piece to the puzzle that Theo Epstein has been constructing for years. Bear with us as we explain.
The mad Dr. Epstein (pronounced 'ep-SCHTEEN' when he's in the lab, thank you very much) has been constructing the world's most perfect man in the bowels of Fenway Park. He plans to use his creation to first rule the American League and eventually the entire world. Yes, it's true. We were as shocked as you are when we finally figured it out.
This Übermensch has the strength of David Ortíz, the brain of its creator, the speed of Coco Crisp (and now you know why he hasn't been traded yet), the charisma and leadership of Jason Varitek, the flexibility and dancing of Dustin Pedroia (not to mention his grit), the playfulness of Manny Ramírez, and now the vitamin-induced stamina of Jacoby Ellsbury.
Through great personal risk, we have obtained grainy video of this beast-man possessing all these traits meant to make the Ladies… weak in the knees and the men quake in his presence. Brace yourself…
It's his way or the highway.


text:
Mortlake College P12
by: Skoolbag | 6
by: Skoolbag | 6
Mortlake College P12, Skoolbag App for parent and student community. Download this App to be kept up to date with everything that is happening at MCP. It features Events, News, School Enews Newsletters, Documents, and push notification alerts direct from the school.
from 6 reviews
Free - V3.6.2 - 4M


text:
[Forever Mine]
Credits & Info
- Date
- 02/08/2009
- File Info
- Song
- 4 min 15 sec
- Score
- 3.74 / 5.00
Related Content
Heard in 2 Entries!
View all submissions featuring this audio file.
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Licensing Terms
You may not use this work for commercial purposes without making specific arrangements with the artist UNLESS your work is a web-based game or animation, in which case you may use this freely.
- Score:
- Rated 3.74 / 5 stars
- Plays & Downloads:
- 24,677 Plays | 3,482 Downloads
- Share Links:
- Genres:
- Metal, Rock - Heavy Metal
- None
Author Comments
Rated 5 / 5 stars
So awesome! I have just listened to this the whole day :D!
I think the guitar and drums just match perfect! Love it!
Rated 5 / 5 stars
DUDE this is awesome
it flows and the fact that its melodic makes it even better
Rated 5 / 5 stars
i like the 3.17 and after the most in this one
Rated 5 / 5 stars
What a song you've created dude!!
Its kind of adventure to me whenever i'm listening. Keep it up Deathkllr84. You Rawks hard!!
Rated 5 / 5 stars
Awesome song
I signed up at Newgrounds just so I could rate / comment this song.
I LOVE the effect that starts at 1:48. The piano towards the end of the song is a great touch, too. Keep up the awesome work!


text:
Oh,This is a modification of Silver by Neox but new moves and pixel arts and others.
It's no use. (I'm not talking about the sheet but I was talking about Silver's quote)
....Derping silver...
Can I use these, and create some additional ones?
I want you to make an animation about this like 1 animation about Jump , 1 animation about attack.
Or you?.
Who do i give credit to?,Neox right??.
nice moveset for silver when he battle
Good Sprite
Nice, good work man
i have better one but. this good too
May I use?
Can i use it?
Nice job making him can i use it?
Hey, Since your tallented at making sprites, can you make a good fire sonic sprite sheet??????????????????????????????????????????????????
these silver sprites are Epic
Very nice! Mind if I use them for my comic?


text:
18 Oct 2012
THE IFAC AND IIRC have signed a deal to collaborate on creating a reporting model that will integrate non-financial information into financial reports on an international level.
The International Federation of Accountants (IFAC) and the International Integrated Reporting Council (IIRC) have signed a memorandum of understanding to work closer together in order to promote coordination and alignment in achieving an integrated reporting framework.
The IIRC is a collection of representatives from the largest international companies, institutes and firms, such as HSBC, the Big Four and Microsoft. Earlier this year, the organisation released an outline and timeframe for producing a framework that will integrate non-financial data such as environmental and social economic costs with financial statements.
Further reading
IIRC CEO, and ex-ICAEW president and former director of the Financial Reporting Council, Paul Druckman said: "The accountancy profession globally has a vital role to play in providing confidence in the validity of both the narrative and the numbers that businesses must disclose to secure investment and provide transparency.
"This [memorandum of understanding] underscores the value that both IFAC and the IIRC place in this continued partnership, and its role in helping to secure an evolution in corporate reporting that supports efficient and productive capital markets, and a more sustainable global economy."
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text:
We are the decking experts offering the most experienced staff and the largest inventory in the St. Louis Metro area, with the largest variety of decking products in Missouri.
Here at Hackmann's, we stock four major brands of composite decking with a large inventory of capped composite decking in each brand: Timbertech™, Trex©, Fiberon™, and Evergrain™. Capped composite decking is low maintenance, weather, rot and insect resistant, and will not warp or split; and with its protective PVC cap adds fade, stain, and scratch resistance. We also offer railing to match each composite line.
In addition to capped composites, we also stock Azek brand PVC decking, including its XLM Collection and Azek Deck lines. We also offer on special order Endeck, Gorilla, and Lattitudes Decking from Missouri Vinyl Products, as well as Genovations, Gossen, NyloDeckand Duralife Decking in a variety of colors.
We are the experts when it comes to the design and estimating of composite decking materials to make sure your deck project comes out right the first time -- saving you time and money.
For a real wood deck, we stock a high quality architectural knotty cedar decking and appearance grade cedar post. In treated lumber, we offer a wide range of #1 yellow pine in lengths up to 20', and 2x10s in either standard treatment, or kiln dried after-treatment (KDAT) for more demanding applications. We stock joist hangers, post anchors, galvanized bolts, nuts, washers and colored screws to match your decking material. See Hackmann's for a wide variety of hidden fastener systems as well.
In Timbertech's Evolutions lines, we stock the Legacy Tigerwood, Pecan, and Mocha colors, their Tropical Pacific Walnut, Pacific Teak and Pacific Rosewood colors, and their Terrain Brown Oak. In Trex's Transcend line we stock Spiced Rum, Tiki Torch, Gravel Path, Rope Swing, and Tree House; in their Select line, we stock Saddle and Pebble Grey. In the Azek Decking lines, we stock the XLM Harvest Bronze and Sandridge colors, the Arbor Silver Oak, Morado, and Acacia colors, the Terra Sedona color, and the Brownstone color from the Harvest line. We carry Fiberon's Ipe' color from its Horizon line, and Chestnut from the ProTect line. In Evergrain Decking, we offer their Classic composite line in Redwood, Weathered Wood, and Cape Cod Grey.
We carry fascia and riser boards to complement most all the decking colors we stock. We can special order most any other colors of these brands of decking and get it in within a few days lead time.
At Hackmann's we offer a selection of nine premium deck railing systems. We stock Missouri Vinyl Products Sonoma railing, and their Americana and Contempra styles with an Alzar top. We offer Timbertech's four composite rail systems, with RadianceRail and RadianceExpress in Black, White, and Kona, and their Contemporary and BuilderRail in Black, White, and Walnut. Lastly, we offer Westbury's Tuscany C10 railing in Textured Black and Textured Bronze, and new this year, Trex's Transcend railing in Black, Fire Pit, and Tree House. For a different look, we also offer the option of aluminum balusters from Deckorators in round, square, oval, and baroque shapres in several colors.
Finally, Hackmann's stocks the Drysnap underdeck rain carrying system to add additional outdoor living space down below. We also offer an extensive line of deck and matching landscape LED lighting from Trex and Timbertech, to extend your enjoyment Into the late hours.


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OK, I just posted on another thread. Red, I will miss you!, but I got my window seat after all.
How is everyone getting to their hotels? Shuttle? Taxi?
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OK, I just posted on another thread. Red, I will miss you!, but I got my window seat after all.
How is everyone getting to their hotels? Shuttle? Taxi?
I got Randy to take it with me a couple of years ago, but I don't think he liked it, being an elitist, first class guy and all. LOL
Actually my mother in law is picking me up. Gotta to the family thing when there.So, who is my babysitter when there?
I will feel lost without Red.
Please send cell numbers through a message. I don't know "Who, What, When, and Where"
That is bullsh**.! I offered to let BRM use our multi-room tent to live in when he transferred to Mexico....but being the first-class elitest he is, he won't use it. It is the palace of tents...probably better than any house he will find.
I'm thinking that the Feds caught up with Randy and he is going to prison (again).
As for us, we are staying in a cheaper hotel about 3 miles from downtown.....now that I cannot sell Randy off to make up the hotel money....
Ill be staying at the Millenium with 2 of my boys we have a rental so anybody need a ride staying there or close by send me a message
A good time will be had by all that attend the Bash. Then theres the BEFORE party, the AFTER party. PREGAME party, POSTGAME party. What is not to love getting to see the Rams in person also.
Friends, friends, friends, and a toast to those who couldn't make it this year, hope to see you all next year !!!!
Maineram -
Put me down for 2, Av.
I hope you visit me Jack. I look forward to pressing myself against the glass while you whisper sweet nothings into the phone!
All of you at the BASH, just so you all know, don't be eyeballin' Jack (AlphaRam)......
YouTube - Pirates of the Caribbean 2 - My Boyfriend's Back


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Read what we're talking about
November 20, 2015 @ 5:48 pm
Pet of the week: OreoCuddly little fellow! Meet Oreo, a handsome 9-year-old Chihuahua mix who's excited to meet you today.
November 13, 2015 @ 2:11 pm
Pet of the Week: MelvinMeet Melvin, a reserved 1-year-old fellow who would like nothing more than to be as close to you as possible, where he can feel safe and secure.
September 18, 2015 @ 6:35 pm
Pet of the week: MillieMeet Millie, a sleek and silly 4-year-old Pit Bull Terrier mix who is enthusiastic and athletic!
September 13, 2015 @ 1:01 am
Pet of the week: BreezyMeet Breezy, a 4-year-old Pit Bull Terrier mix who will greet you with lots of tail wags and puppy smiles!
August 21, 2015 @ 4:48 pm
Pet of the week: MarilynMeet Marilyn, a 15-year-old Chihuahua mix with a loving personality.
August 7, 2015 @ 11:36 pm
Pet of the week: SpecklesMeet Speckles, a sweet, quiet and unassuming 4-year-old girl who is friendly and affectionate.
July 31, 2015 @ 2:22 pm
Pet of the week: TomThis stud muffin is Tom, an 11-year-old black and white domestic shorthair kitty who's ready to steal your heart. Don't let this guy's age fool you; he's still got a lot of spunk and purrsonality to offer.
June 22, 2015 @ 10:53 am
Pet of the week: SuzieCome and meet Suzie, a 3-year-old blue and white American Staffordshire mix.
May 26, 2015 @ 5:40 pm


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Sorry for when you had to cry yourself to sleep
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Big Sean is sorry for all the times his girl was upset and he wasn't there to comfort her. For all the times Sean told her he would be there, but never showed up. For the long nights she lay in bed waiting for someone that would never come.
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Residential Recycling | Business Programs | Special Collections | Education & Outreach |
Shredding EventsYour personal information can be safely and securely shredded at these local events.Furniture Fair - April 2, 2016 from 8 - 17200 Dixie Highway, Fairfield, OH 45014. For more information call (513) 874-5553.Kemba Credit Union - April 16, 2016 from 9 -Noon 8763 Union Centre Blvd., West Chester, OH 45069. For more information call (513) 762-5070. All shred events will be performed by Shred It. These events are free of charge, donations are accepted. There are no limits to the amount of boxes that can be brought.
Butler County Manufacturers: Need help with an urgent improvement project?Want to reduce your energy cost? Need to replace aging facility equipment?The Southwest Ohio Pollution Prevention Program is accepting applications from Butler County industries seeking to improve performance and reduce production cost. We can help you secure a highly qualified Ohio undergraduate engineering student for a 12 week summer internship. Thanks to a generous grant from USEPA industries pay only a small portion of the internship cost. To learn more, see the Pollution Prevention Internship (P2) handbook or contact Anne Fiehrer Flaig at 513-887-3963.
The Household Hazardous Waste and Curbside Freon Collection Programs have both concluded for 2015. These programs will resume in Spring 2016. Please visit the Recycling Wizard "What Do I Do About" below for additional options/outlets for these items.
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3R Recycling (9854 Springfield Pike)911 Cell Phone Bank (2775 NW 49th Avenue. Unit #205)A-One Pallet (7435 Industrial Road)A-One Pallet: Lawrenceburg AT&T (2992 Towne Blvd.)AT&T (9407 Civic Centre Blvd, )AT&T (3397 Princeton Road)AT&T (5386 Dixiw Highway)AbsorbMax, LLC (P.O. Box 135)Ace Products (11240 Cornell Park Drive, Suite 110)Act Now Recycling Alvis Inc. - Miamitown (9560 St. Rt. 128)Alvis Inc. - West Chester Animal Adoption Foundation (2480 Millville Ross Road (U.S. 27))Animal Friends Humane Society (1820 Princeton Road)Apple - Kenwood Towne Centre (7875 Montgomery Road)Auto Recycling Center (12175 Reading Road)Autozone - Fairfield (5117 Pleasant Ave.)Autozone - Hamilton (1254 Main Street)Autozone - Oxford (5057 College Corner Pike)Auxier Gas, Inc. (2698 Old State Route 32)B&B Plumbing & Heating Baker Hardware - Okeana (6550 Hamilton Scipio Road)Batteries Plus Bulbs - Kemper Rd (123 W. Kemper Road)Batteries Plus Bulbs - Princeton Rd (4887 Princeton Road)Batteries Plus Bulbs - West Chester (7431 Tylersville Road)Best Buy - Colerain (9845 Colerain Avenue)Best Buy - Fairfield Township (3435 Princeton Road)Best Buy - Kemper Rd (865 E. Kemper Road)Better World Books (www.betterworldbooks.com)Bob Roncker's Running Spot (all area locations) Bob Sumerel - West Chester Township (7889 Tylersvile Road)Building Value (4040 Spring Grove Avenue)Burton's Collision (4384 E. Galbraith Road)Business Informations Solutions, Inc. (2201 Spring Grove Avenue)Butler County Coalition for Health & Drug Free Communities Butler County Freon Appliance Curbside Program Butler County Household Hazardous Waste Program Butler County Sheriff's Department Triad R.U.O.K. Program (705 Hanover Street)Butler County Sheriff's Office (705 Hanover Street)Butler County Soil and Water Conservation Butler County Waste Tire Recycling Event Bzal Landscaping (931 Round Bottom Road)C & D Recycling Inc. (7960 Main Street)CSI CVS Pharmacy Car Care - Fairfield (5846 Dixie Highway)Cartridge World (1347 E. Kemper Road)Cell Phones for Cancer (18901 Euclid Avenue)Cell Phones for Soldiers Charity Cars Cincinnati Appliance Recycling (4169 Round Bottom Road)Cincinnati Bell (7731 Tylersville Road (West Chester Plaza) )Cincinnati Cartridge (9544 Highland Avenue)Cincinnati Cullet Cincinnati Cullet Company (1984 State Avenue)Cincinnati Drum (400 Cavett Drive)Cincinnati Paper Shredding (250 East Fifth Street)Cincinnati Ready Mix Concrete (900 Kieley Road)Cincy Recycling (1331 Ethan Street)City of Fairfield City of Fairfield - Community Arts Center - Drop Box (411 Wessel Drive )City of Fairfield - Fairfield Aquatic Center - Drop Box (2605 Augusta Blvd.)City of Fairfield - Grange Park - Drop Box (268 Joe Nuxhall Way )City of Fairfield - Water Works Park - Drop Box (5133 Groh Lane )City of Hamilton City of Hamilton - Fire Station #1 - Drop Box (77 Pershing Ave.)City of Hamilton - Fire Station #2 - Drop Box (220 N. Brookwood Ave.)City of Hamilton - Fire Station #5 - Drop Box (335 N. Erie Hwy )City of Hamilton - Utility Customers City of Middletown City of Middletown - Fire Station #5 - Drop Box (4310 Central Ave. at intersection of Breiel Blvd. )City of Middletown - Fire Station HQ - Drop Box (2300 Roosevelt Blvd.)City of Middletown - Smith Park - Drop Box (500 Tytus Avenue)City of Middletown-BeauVerre Riordan Stained Glass Drop Box (1054 Central Avenue (downtown))City of Monroe City of Oxford City of Oxford - Miami Univ Police Station Drop Box (4935 Oxford - Trenton Road)City of Oxford-Miami University Culinary Support Center (426 Wells Mills Dr. )City of Trenton Clean Harbors - Cincinnati (4879 Spring Grove Avenue)Clean Harbors - Fairfield (4120 Thunderbird Lane)Cleanlites Recycling - Forest Park (419 Northland Blvd.)Cleanlites Recycling, Inc. - Cincinnati (7806 Anthony Wayne Avenue)Cohen Metals - Hamilton (105 Black Street)Cohen Metals - Middletown (3120 S. Verity Parkway)Collins & Aikman Collins Refrigeration, Heating & Air Conditioning Cornerstone Church (7600 Princeteon - Glendale Road)Crayons to Computers (1350 Tennessee Avenue)Crazy Crayons (16612 Minnetonka Blvd.)DCI (33737 West God Hope Road)Daniel Cohen Enterprises (1000 Maple Avenue)Darrtown - Milford Twp. - Drop Box (4319 Hamilton-Richmond Road (St. Rt. 177) )Dell Computers Document Destruction, LLC (4511 Reading Road)Door Store Dress for Success (135 West 4th Street)Drug Enforcement Agency (Cincinnati Area Office)Duke Energy Customers E-Town Recycling (10978 Highway 50)ECycleBest Earth 911 (33200 Bainbridge Road)Elmers Glue Environmental Enterprises (4650 Spring Grove Avenue)Erie Cotton Fabrics (1112 Bacon Street)Evans Landscaping (4229 Round Bottom Rd)Evendale Transfer Station - Republic Services (10751 Evendale Drive)Fairfield Police Department (5230 Pleasant Avenue)Fairfield Recycling (3215 Profit Drive)Fairfield Township Fairfield Township - Butler Tech - Drop Box (3603 Hamilton - Middletown Rd. )Fairfield Township - Fire Station #2 - Drop Box (2659 Tylersville Rd.)Fairfield Township - Shaffer Park -FF Twp Police-Drop Box (6485 Vonnie Vale Court)Fairfield Water Works Park Fawns Appliance Service FedEx Office Print & Ship Center - Fairfield Township (3335 Princeton Rd. )FedEx Office Print & Ship Center - West Chester (9330 Union Centre Blvd.)FedEx Office Print & Ship Center - West Chester (7785 Cox Lane)First Alert Corp. First Church of God (3100 Princeton Road)Fox Services (4660 Industry Drive)Friends of the Public Library Warehouse (8452 Vine Street)Full Circle Group, Inc. Fyr-Fyter Sales & Services (2520 Reading Road)Garden Street Iron & Metal (7500 New Haven Rd.)Garden Street Iron & Metal (2815 Spring Grove Avenue)Garfield Alternative Center (1830 Yankee Road)Gazelle (25 Thomson Place)Goodwill Industries - Miami Valley/Easter Seals (Middletown Store - 3526 Towne Blvd)Goodwill Industries, Inc. - Hamilton (5420 Liberty Fairfield Rd)Goodwill Industries, Inc. - West Chester (7779 Tylersville Rd)Goodwill Industries, Inc./Fairfield (4605 Dixie Hwy)Goodyear - Fairfield (5209 Dixie Highway)Goodyear - Middletown (I-75 Exit Route 122)Granny's Garden School (20 Miamiview Drive)GreenBuyback Greendisk Griffin Industries (1176 Bryan-Griffin Road)H. Hafner & Sons (5445 Wooster Pike)HAZ-JUNK (10163 Cincinnati-Dayton Rd)Habitat for Humanity Restore - Hamilton (896 Fairview Avenue)Half Price Books - Fairfield Township (3185 Princeton Road)Hamilton County SPCA (3949 Colerain Ave)Hamilton Police Department (331 Front Street)Hamilton Transfer Station (North 3rd Street)Hamilton Wastewater Treatment Plant Hanna Paper (4287 Dues Drive)Hanover Township Hanover Township Memorial Park - Drop Box (1880 Morman Road - Hanover Township)Harvest Land Co-Op Hathaway Carpet (10080 Commerce Park Drive)Healing Springs Pharmacy (2449 Ross Millville Rd)Heritage Environmental Services (107 Brown Street (Behind Stearns & Foster) )HolidayLEDs.com (13400 Watertown Plank Road, Suite 34)Homan Metals Co. (1253 Knowlton St.)Home Depot - Fairfield Township (6562 Winford Avenue)Home Depot - Milford Township (1094 State Highway 28)Home Depot - West Chester (7749 Dudley Drive)Hope Phones (220 Halleck Street, Suite 201)IKEA (9500 Ikea Way)IPW Recycle Center (4620 West 84th Street)Ifco Systems (10725 Evendale Drive)Industrial Container Service (820 State Avenue)Irvine Wood Recovery Inc. (531 N. Wayne Avenue)Island Inkjet (Northgate Mall)JMAC Jed Stock (3240 Plainfield)Jim's Tire - Hamilton (1270 Clinton Avenue)Jurgeson Co./Morrow Gravel/Valley Ashpalt/Wooster Materials (4850 Stubbs Mill Road)KOI Auto Parts (all Cincinnati locations) Keep Cincinnati Beautiful (1115 Bates Avenue)Kettle Creek Corporation (P.O. Box 47)Kristi's Tumbling & Trampoline (6789 Lakota Lane)Krogers Stores Kuhn & Company Lane Public Library - Fairfield (1485 Corydale Drive)Lane Public Library - Hamilton (300 North Third Street)Lane Public Library - Oxford (441 S. Locust Street)Lennox Industries Inc. (4858 Provident Drive, Suite G (off 747) )Liberty Tire Recycling Liberty Township Liberty Township -Dudley Park - Drop Box (5700 Yankee Road)Liberty Township Administrative Office - Drop Box (6400 Princeton Road)Liberty Township Fire Station #2 - Drop Box (6957 Yankee Road)Liberty Township Fire Station #3 - Drop Box (6682 Princeton Glendale Road)Lions Club International Headquarters (Attn: Receiving Dept - 300 W. 22nd Street)Long R W Lumber & Box Co. Lowes - Hamilton (1495 Main Street)Lowes - Middletown (3125 Towne Blvd.)Lowes - Milford (5694 Romar Drive)Lowes - West Chester (7975 Tylersville Square Road)Madison Township Madison Township Administration Building - Drop Box (5610 West Alexandria Rd.)Madison Township North Fire Station - Drop Box (6475 Middletown - Germantown Rd.)Matthew 25 Ministries (11060 Kenwood Road)Mega City Fire Protection (8210 Expansion Way)Meijer Stores Menards - Fairfield Township (2865 Princeton Road)Metro Recycling, Inc. Miami Auto Parts (8370 Harrison Avenue)Miami University Police Department - Drug Take Back (4945 Oxford Trenton Road)Miami Valley Quilters Guild Michel Tire - Hamilton (750 Northwest Washington Blvd.)Michel Tire - Hamilton (6500 Dixie Highway)Michel Tire - West Chester Township (7743 Tylersville Road)Middletown Journal (52 South Broad Street)Middletown Police Department (1 Donham Plaza)Middletown Public Library (125 South Broad Street)Middletown Smith Park (Verity Parkway & Main Street)Milford Township Milford Township Maintenance Bldg- Drop Box (1414 Trenton - Oxford Road)Minor Fire Extinguisher Sales & Services (440 Conover Drive)Monroe Police Department (233 S. Main Street)Morgan Township Morgan Township - Shandon Fire Station - Drop Box (4765 St. Route 126 - Morgan Township)Morgan Township Administrative Building - Drop Box (3141 Chapel Road)Multi Service (1962 Radio Road)NAPA Auto Parts - Hamilton (5071 Dixie Highway)NAPA Auto Parts - Ross Township (3977 Krauss Lane)National Pallet Co. Navis Pack and Ship (4884 Duff Drive, Suite C)New Era Baptist Church New Life Furniture (11431 Williams Road, Suite D)North American Detectors Inc. Nu-Tech Polymers (10087 International Blvd.)O' Reilly Auto Parts - Colerain (6608 Colerain Avenue)O' Reilly Auto Parts - Forest Park (2280 Waycross Road)O' Reilly Auto Parts - Hamilton (2650 Dixie Highway )O' Reilly Auto Parts - Hamilton (4467 Hamilton Middletown )O' Reilly Auto Parts - Middletown (665 S. Breiel Blvd.)O' Reilly Auto Parts - Springdale (409 West Kemper Road)O'Reilly Auto Parts - Hamilton (70 North Brookwood Avenue)OEPA Spill Hotline Office Depot/Office Max - Voice of America (7610 Voice of America Drive)Office Depot/Office Max -Fairfield Township (3177 Princeton Road)Ohio Department of Agriculture Ohio Department of Transportation Ohio Drop Off Ohio State University Cooperative Extension Services Ohio Valley Quilters Guild Oil Express - West Chester Township (7479 Tylers Corner Drive)OneSight Oxford Police Department - Drug Take Back (11 South Poplar Street)PAWS Adoption Center (6302 Crossings Blvd. )Perma - Fix of Dayton (300 S. WEst End Avenue)Phoneraiser (15050 Beltway Dr.)Plastic Loose Fill Council Plastic Trader Enterprises Poly Recyclers (2100 Losantiville Avenue)Production Tool Rental - Fairfield (5888 Dixie Hwy.)Production Tool Rental - Monroe (200 Senate Drive)Progress Supply Inc (2864 Spring Grove )R.E. Michel Company, Inc. (11875 Enterprise Drive)Re-Use Centers (1530 Tremont Street)ReSource (3610 Park 42 Drive)Rehrig Pacific Company (1738 W. 20th Street)Reily Township Reily Township - Drop Box - Next to Community Center (6061 Reily Millville Road)Remke Biggs (All Cincinnati locations)Republic/CSI (11563 Mosteller Road (Business Office))Rippe Brothers Rite Now Container (234 A Circle Freeway Drive)River Metals (1951 State Avenue)Roof to Road (27910 Chillicothe Road)Ross Township Ross Township Police Department (3133 Hamilton Cleves Road)Ross Township Police Station - Drop Box (3133 Hamilton Cleves Road)Roth Refrigeration Royal Document Destruction (10877 Millington Court)Rumpke (3800 Strubble Road)Rural Natural Gas SAFCO Products (9300 West Research Center Road)Sabic Polymer Shapes (12074 Best Place)Sacred Heart School (400 Nilles Road)Safety Kleen Corp. Salvation Army - Middletown (4440 Marie Dr)Salvation Army - West Chester (7900 Tylersville Square Road)Sell My Cell Phones Seven Mile - Village Seven Mile Fire Station - Drop Box (201 High Street )Shipley and Son Shred Safe (5635 Vine Street)Shred-It (formerly Cintas) (6838 Fairfield Business Center Drive)Silco Fire and Security (10765 Medallion Drive)Smith Refrigeration Smokers Outpost (2727 West Goodhope Road)Soles 4 Souls Sothwest Regional Water District - Drop Box (3640 Old Oxford Road (Route 130) - Hanover Township)Spartan Supply (942 Old State Route 122)St. Clair Township St. Clair Township Administration Building - Drop Box (2449 Jackson Road)St. Judes Ranch for Children (10 St. Jude's Street)St. Vincent de Paul - Colerain (8269 Colerain Avenue)St. Vincent de Paul - Evendale (9864 Reading Road)St. Vincent de Paul - Milford (813 Main Street)Staples - Fairfield Township (3339 Princeton Road)Staples - Middletown (3600 Towne Blvd.)State Fire Marshall's Office Stop Fire Co. inc. (151 Castleberry Court)Storkpack Packaging Systems USA (4663 Dues Drive)Storopack Packaging Systems USA (4758 Devitt Drive)TAPIN (5624 Montgomery Road)The Compact Disc Recycling Center of America (68 E Stiles Rd)The Door Store The Scratching Post (6948 Plainfield Road)The UPS Store - Colerain (9674 Colerain Ave)The UPS Store - Fairfield (675 Deis Drive)The UPS Store - Hamilton (3189 Princeton Road)The UPS Store - Oxford (311 S. College Avenue)The UPS Store - West Chester (8216 Princeton-Glendale Road)Tire Discounters - Hamilton West (1517 Main Street)Tire Discounters - Middletown (6551 Terhune Drive)Tire Discounters - Monroe (1285 State Route 63)Tire Discounters - Route 4 (12190 Springfield Pike)Tire Discounters - Tylersville (7493 Tylersville Drive)Tire Discounters - Tylersville (7493 Tylersville Drive)Tire Discounters - Union Center (8701 Princeton Glendale Road)Tire Discounters - Winford By-Pass (6578 Winford Avenue)Toshiba America Information Systems Inc. Trenton Public Library (21 East State Street)Tri-State Landscaping Supply (2864 Cincinnati Dayton Road)Ugly Quilt Project Unwanted Appliances VBS Earth Rescue Corp. (1226 Hook Drive)Valicor (formerly United Waste Water) (11807 Reading Road)Verizon Wireless (3663 Towne Blvd.)Verizon Wireless (3650 Stonecreek Blvd.)Verizon Wireless (7787 Cox Road)Verizon Wireless (3324 Princeton Rd )Verizon Wireless (55 E. Kemper Rd.)Walmart Supercenter - Hamilton (1505 Main Street)Walmart Supercenter - Colerain (10240 Colerain Avenue)Walmart Supercenter - Fairfield Township (3201 Princeton Road)Walmart Supercenter - Oxford (5720 College Corner Pike)Walmart Supercenter - West Chester (8288 Cincinnati Dayton Rd)Walmart Supercenter- Middletown (2900 Towne Blvd.)Walmart Tire & Lube Express - Fairfield Township (3201 Princeton Road)Walmart Tire and Lube Express - Hamilton (1505 Main Street)Walmart Tire and Lube Express - West Chester Township (8288 Cincinnati - Dayton Rd.)Waste Management Wayne Township Wayne Township Maintenance Building - Drop Box (4570 Middletown - Oxford Rd.)West Chester - Beckett Park - Drop Box (8558 Beckett Rd.)West Chester - Keehner Park - Drop Box (7211 Barrett Rd.)West Chester Activity Center Partners in Prime - Drop Box (7900 Cox Rd. (formerly located at VOA) )West Chester Public Library (9363 Centre Pointe Drive)West Chester Township Wheels for Wishes (www.wheelsforwishes.org)Whole Foods Market - Deerfield (5805 Deerfield Blvd.)Winstel Controls Co (10126 Transportation Way)Winstel Controls Co (208 North B Street)Witt Industries, Inc. (4600 N. Mason Montgomery Road)Wooster Materials (5217 Wooster Pike)www.greendisk.com www.preserveproducts.com/recycling/gimme5.html
Butler County Recycling & Solid Waste District 130 High Street, Hamilton OH 45011 (513) 887-3653Information on this site is believed to be accurate. The District disclaims any liability for errors or omissions. External links to other sites are intended to be informational and do not have the endorsement of the District.


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- 153Promote
Framed Art Print
sometimes i just feel geometricby Börg
Choose from a variety of frame styles, colors and sizes to compliment your favorite Society6 gallery, or fine art print - made ready to hang. Fine-crafted from solid woods, premium shatterproof acrylic protects the face of the art print, while an acid free dust cover on the back provides a custom finish. All framed art prints include wall hanging hardware.
Me too :)
Nice work Börg
@Avigur and Frenemy: thanks for agreeing
@Hugo: Thank you :)
@Hugo: Thank you :)
love it!
Great work!!
thank you, Beth ! :)
haha i know the feeling :) love the t-shirt as well!
thank you, Eternal :)
This would be a sick zip hoodie
thank you :)
Love your style : )
thank you, andre :)
Thank you :)
:D this is great! Very cool! Makes me feel geometric, too.
yeah, i can feel it too :] nice
thank you hoploid and zoltan :)
Fantastic composition. I dig the design very much.
Thank you, matthew :)
Fabulous work! Love the new avatar too!
thank you :)
Thank you :)
So amazing!
thank you :)
love this!
glad you like it, Patty :)
I love you're work Borg ☺
thank you, christopher !
Livin' the Dream ; )
i love this one!
Thank you very much!
Bom Trabalho Börg!
thank you !
cool style, i love your work!
thank you violet d'art :)
☆ ☆ ☆ ☆ ☆! ;-)
thanks !
hihihi, original idea!! :D Like it!
Thank you :)
thanks !
thank you !
Love this!!
Nice work!
Really awesome!
great work!
See More Comments


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Cheaper By The Dozen - This Week's Hot E-Book Deals
One of our favorite features of the e-revolution is the sheer amount of books you can pack into such a tiny digital device. But what do you do when the growing number of new reads causes your wallet to shrink uncomfortably? Shop the e-book deals, of course! In this column we highlight some of our favorite book buys that will cost you less than a medium-sized coffee.
Historical Romance
The Duchess of Love by Sally MacKenzie
Contemporary Romance
Free Falling by Debra Webb
Young Adult
Series Romance
Romantic Suspense
The Collectors by Ron A. Sewell
Escaping Destiny by Jeffrey Pierce
Seven Day Loan by Tiffany Reisz
Paranormal Romance
666 Park Avenue by Gabriella Pierce
Escaping from Mount Moriah by Jack Engelhard
Aging with Gracie by Heather Hunt
Classic Fiction
Frankenstein by Mary Shelley


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Talbot County Community Pools is open Memorial Day to Labor Day. Daily pool hours are 12:00-6:00 pm seven days a week unless noted below.
May 23-25
May 30-31
June 6-August 23
August 24-28
(3:00-7:00 pm)
August 29-30
August 31-September 4
(3:00-7:00 pm)
September 5-7
These days and times are subject to change based on Talbot County School Calendar and Pool Events.
New in 2015 Adult Swim:
When: Saturdays and Sundays
Times: 1:00, 3:00, and 5:00 pm for 15 minutes
For more information on Adult Swim please contact our pools.
Lap Swim:
Bay Hundred Community Pool (beginning June 9):
Tuesdays & Thursdays 8:00-9:00 am
August 18 & 20- 11:00 am-Noon
August 25 & 27- 2:00-3:00 pm
*August 27 will be the last day of Lap Swim at Bay Hundred Community Pool.
George Murphy Community Pool (beginning June 8):
Mondays & Wednesdays 8:00-9:00 am
Fridays 11:00 am-Noon
August 17, 19, 21- 11:00 am-Noon
August 24, 26, 28- 2:00 pm-3:00 pm
*August 28 will be the last day of Lap Swim George Murphy Community Pool.
Water Aerobics:
Bay Hundred Community Pool:
Days: Mondays, Wednesdays, & Fridays
June 8-July 3- 11:00 am-Noon
July 6-August 14- 8:00-9:00 am
August 17, 19, 21- 11:00 am-Noon
August 24, 26, 28- 2:00-3:00 pm
Fee: Daily Pool Admission
*August 28 will be the last day of Water Aerobics at Bay Hundred Community Pool.
Talbot Swim Club:
The Talbot Swim Club is a non-profit swim club for our community's youth (Ages 5 - 18), which practices four nights a week and holds swim meets at our George Murphy Community Pool during the months of June and July. The Club utilizes our solar-generated scoreboard and participates in competitive swim meets in the Delmarva area. For more information please check out their website at www.talbotswim.org.
Talbot Masters Swim Team:
The Talbot Masters Swim Team takes their practices outdoors at our George Murphy Community Pool two days each week.
Page last modified 06/25/15 14:07:00