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Exclusive: Mega64 announces foray into indie game development
Did I mention exclusive?
Aug 29
// Myles Cox
A disturbing and cryptic press release today from Internet comedy troupe Mega64 is making waves online. Naturally, Mike Cosimano and I were on the scene with an exclusive interview about their journey from making videos about video games to making video games themselves. Full Exclusive Interview™ below:
Get your XCOM fix this year with the brutal Hard West
Aug 28
// Steven Hansen
[embed]308273:60179:0[/embed] At one point in my demo I had to rescue a man held on a cannibal farm because I needed information from him. An elixir vendor further south, when pressed about the cannibalism (information gleaned from earlier adventure), admitted some of that crew come into his shop to buy spices and things. He offered to vouch for me if I drank one of his elixirs. I did, and it was poison, which weakened me a bit. But I was also able to take that poison to a well near the farm and poison their water supply, thus weakening all my upcoming enemy combatants. Plus, with the snake oil salesman's help, I was able to stealth my way through my turns and to the hostage's shack. With my cover, enemies would get suspicious if I got too close for too long, but I was able to get through fairly easily. After the rescue, that upped our ranks to three, leaving me even better off for the impending slaughter. (An optional objective was to try the human meat, which would restore strength, but it could've had some drawbacks; I opted to avoid it). There are a number of cool options available within the tactical half. Like XCOM, you have to reload, sometimes after just one shot, because of the period guns. You can also hold up an enemy if you don't want to kill them (or don't want to kill them yet). There's also no overwatch phase, so if you know where an enemy is and they aren't expecting you, you can run up on them and unload. Hard West also challenges the random number generator. You can permanently lose characters (as I did, last minute, with my would-be informant); the game is not easy. But it tries to reward you for playing well, which all comes down to positioning. Accordingly, you don't have those point blank, 98% chance shots that somehow always miss when you need them most. If you get close enough, you were playing well, and you're rewarded with sure hits. Which is important when both you and your enemies can go down in one or two hits. There are plenty of other wrinkles in Hard West I'd like to explore. There is full/half cover, but you can also make your own cover by, say, flipping over a table in the middle of a room. There are also challenging richochet shots, which I didn't try out, and each gun has secondary fire (a spread cone for the shotgun, fanning for multiple pistol shots). Playing card modifiers also enhance your characters -- by greater degrees if you also make a poker hand. And I didn't get to the early promised bit about dynamic sunlight casting shadows that can alert you to enemy positions (and vice-versa). Hard West is coming to PC this fall.
Cowboys and strategy
With XCOM 2 just pushed back into 2016 and, I assume, everyone needing a short break from 1,000 hours of Invisible, Inc, strategy-minded folks seem to have a good option this fall: Hard West. The Western turn-based strategy g...
Hang out with Destructoid at PAX Prime 2015
Aug 28
// Steven Hansen
The general schedule of funsies is as follows: THURSDAY Join the Destructoid staff and community for some pre-PAX drinking and arcades at Gameworks (1511 7th Ave). Meet new folks, catch up with the homies, play Taiko Drum Master, and let me coax you into drinking strange liqueurs (round of Fernet? Round of Fernet) Let's say folks roll in around 8PM allowing time for dinners (find people to dine with!). FRIDAY Nothing "official" planned for today, but you've made so many new friends last night at Gameworks that you'll have no problem coming up with some great plans, eh? SATURDAY Elephant & Castle, it lives! Located in the Motif Hotel (formerly the Red Lion, 1415 5th Avenue), it's a fake English bar to remind you of home. You're all from England, right? Let's plan for typical convening around 8PM, but note that this joint does food, too. SUNDAY Our yearly picture, days into the show, when when we look near our worst, but new and old friendships have had time to ferment and everyone has that glint in their eye, probably from all the sex. (No one is allowed to have sex, this is a family website - Ed.). Be ready for your close up at 12PM at Pike St in front of the convention center. MONDAY I'm leaving. I probably should get home and feed my cat. But elsewise, to quote the much better at this Andy Dixon, "Monday means sad goodbyes to friends you don't see nearly enough, and as always, we'll be meeting up at Rock Bottom (1333 Fifth Ave) about 8pm." - Plans can always change. Stay frosty. Keep friends in the loop. Use any means of communication you got. Take pictures. Get hugs. Give hugs. Say no to drugs. Let's have a lovely weekend.
PAX Prime is this weekend. It's a yearly, consumer-focused gaming convention held in rainy Seattle, Washington that always has a large turnout of Destructoid folks. And I'm not just talking about us writerly jagoffs, though w...
PAX gallery
PAX Prime 2015 show floor gallery (not literally)
Hardly any carpets (or sexy cosplay)
Aug 28
// Steven Hansen
We're in Seattle chillin' out, maxin', PAX'ing all cool. Remember that if you, too, are in Seattle, you should come hang out with Destructoid staff and community members. We even managed to stake out an entire sports table la...
REPORT: This is what a Bullet Bill's butthole looks like
Live on scene at PAX Prime in Seattle
Aug 28
// Steven Hansen
Venerable Super Mario villain Bullet Bill (really, villain? He just a bullet, he goes where he is shot, he has no say in the matter!) is most often seen in profile thanks to his 2D leanings. However, if this official character mock up provided by Nintendo at its PAX Prime booth answers that age-old question: what does a Bullet Bill's butthole look like?
Steambirds Alliance
Spry Fox showing off bullet hell MMO at PAX Prime
Steambirds Alliance
Aug 26
// Darren Nakamura
Spry Fox (Triple Town, Alphabear) will be at PAX Prime, and in addition to the undoubtedly cute bear posters it's giving out for free, it will also be showing its newest title, Steambirds Alliance. In a newsletter, Spry Fox d...
Gassy Mob
Fart on everyone and run away with Gassy Mob
Devolver Digital publishing, of course
Aug 19
// Darren Nakamura
Fart. Toot. Fluff. Pass gas. Flatulate. However polite you want to be while describing gas escaping from a butthole, it's still a pretty impolite thing to do in public. Impolite and funny (to me). Like this classic gem: Why ...
Want to play 50+ new, unreleased games pre-PAX? For free?
Microsoft invites you to the next pre-PAX Open House
Aug 17
// Vikki Blake
More than 50 games will be playable at Microsoft's ID@Xbox Pre-PAX Open House, including eight as-yet unannounced games and "several first playables", including Inside, Playdead's anticipated follow-up to the delightfull...
Telltale Borderlands PAX
PAX Prime attendees able to 'crowd play' Tales from the Borderlands Episode 4
Potential hints about its release date
Aug 06
// Darren Nakamura
With just a little over three weeks to go, PAX Prime is almost upon us. The full schedule isn't available yet, but Telltale sent over a snippet including its plans at the sold out gathering. On Saturday, August 29, Telltale w...
Hard West
Hard West playable at gamescom and PAX Prime, releasing this fall
Kanye and Kim's second child
Jul 30
// Darren Nakamura
Hard West did enough to impress Kickstarter backers last year, with its bloody Old West theme and its tactical combat. Good news for fans: it's looking like this one won't be languishing in development limbo like so many othe...
Cosmochoria is a perfect blend of serenity and chaos
Apr 27
// Patrick Hancock
As Little Naked Guy With An Astronaut Helmet (I'm not sure he has a name), players are tasked with restoring randomly generated planets back to their beautiful selves. In order to accomplish this, Little Naked Guy With An Astronaut Helmet has to go around planting seeds and tending to them. After planting a seed, the player needs to hold a button down to tend to it, making sure that it is set to grow to its full potential. Once that is complete, the seed will slowly begin to grow. When they are done growing, they produce more seeds and the cycle can continue again. Once enough seeds are planted, the planet is restored and everyone is happy! Well, except for all the evil aliens in space who are constantly trying to destroy planets and Little Naked Guy With An Astronaut Helmet. Luckily, seeds are not the only thing at his disposal. Little Naked Guy With An Astronaut Helmet can also plant and tend defensive towers, each with different properties, to help keep back the aliens. The function of each tower is rather simple to grasp and use, making it easy to feel confident while playing. Towers are not free, and if players don't have the required resource, they cannot plant towers. Without towers, Little Naked Guy With An Astronaut Helmet still has a weapon at his disposal. There are a variety of weapons to choose from before beginning (these may have been unlocked from other playthroughs) but once one is chosen, that's it. I chose the shotgun, as I always do in games, and it was incredibly powerful. In fact, I rarely planted defensive towers and just focused on seeds and using the shotgun. The enemies are pretty varied and the game seemed to do a decent job of introducing new ones as I progressed. Some enemies fly above the planet while others walk on the surface. The biggest struggle is managing the plants and avoiding incoming damage while simultaneously dishing it out. It's a great back-and-forth that keeps the player constantly moving. Tending a plant gets very dangerous as more and more enemies head towards the planet. [embed]288910:57731:0[/embed] Little Naked Guy With An Astronaut Helmet uses a jetpack to get around space, but fuel is limited. It will slowly regenerate in case players find themselves floating out in space like Bender in that one episode of Futurama. There are dangerous enemies floating in space as well, plus gigantic suns that will instantly kill the player if they get too close. There are also little side-quests that can be discovered, such as delivering items from one planet to another. Hints of a story were also present, though they were definitely pieces of a bigger picture that I couldn't experience in my limited time with the game. Cosmochoria is currently on Steam Early Access, and available through Humble on the game's site, and should be releasing very soon!
Plantin' seeds and killin' baddies
Cosmochoria is a Kickstarter success story that is now about to see the light of day. It's a mix of exploration and tower defense all wrapped up in a warming, yet occasionally stressful package. There's a strong sense of...
Here are the winners of Destructoid's PAX East 2015 community choice award!
Mar 21
// mrandydixon
Before we unveil the winners, I would like to thank all the community members who helped Caitlin hand out awards to the developers. I hear it was a great time, and many of the developers were honored to receive their awards. Thanks again! And now, without further adieu, your top 10 games of PAX East 2015, in order of votes received! Splatoon The Witcher 3: Wild Hunt Necropolis Enter the Gungeon Xenoblade Chronicles 3D Shovel Knight: Plague of Shadows Overwatch Final Fantasy Type-0 HD The Behemoth's "Game 4"Code Name S.T.E.A.M. Talk about an awesome group of games. Between this list and our staff's picks, 2015 is going to be a great year for gamers. Thanks to everyone who took the time to vote in our poll!
We snuck around the convention and surprised these 10 games
Recently, amidst the hubbub of PAX East news and previews, we had the audacity to ask you to vote for your favorite game on the show floor. The nerve of us! Forcing you to choose from such a vast array of amazing videogames! Well, vote you did, and the results point to yet another amazing year for gaming. Read on to see which awards took home the prize!
Upsilon Circuit preview
Upsilon Circuit could redefine multiplayer in online gaming
Uncharted territory
Mar 20
// Rob Morrow
Robot Loves Kitty's ambitious Upsilon Circuit is what I would consider the quintessential slow-burn, developing story in independent games today. In keeping with the premise of the TV game show-inspired title, the New England...
PAX East photo
PAX East 2015 community photo time!
Mar 20
// Caitlin Cooke
Now that we've all climbed out bed, it's time to rejoice over the good times of PAX before we went into PAX plague hibernation. What adventures we've had on this staircase year after year! This time, the cold and wind was bac...
Beyond Eyes abstracts the world as perceived by a blind girl
Mar 18
// Darren Nakamura
Representing blindness through a primarily visual medium is tricky. I can imagine a game that goes whole hog, only showing what a blind person skilled with echolocation can perceive, but then most players would shut down and quit. Beyond Eyes takes a more user-friendly approach; protagonist Rae can sense her immediate surroundings, which remain displayed for the player to see, leaving a painted landscape in Rae's wake. Some particularly noteworthy sounds and smells are displayed more prominently, or from further away. The PAX demo began with a church bell tolling in the distance, highlighting a sort of goal point to work toward. There were also notable aromas to follow, represented as visible gossamer wisps drawing Rae near. Even with the ability to paint her immediate surroundings, controlling Rae can be a bit jarring at times. Sometimes she'll be walking toward a brook, expecting the path to slope downward toward the water, when suddenly a huge stone bridge appears, giving an entirely new shape to the expected landscape. Other times she will be walking along a path with just empty space ahead, only to be stopped abruptly by a house that wasn't visible two steps before. More interesting is watching Rae's perceptions change as she gains new information. Early on in the demo, she interacted with some crows, and she did not like them. She curls up her arms over her body when she gets near things that frighten her, and the crows had that effect. Later on, she nears a chicken enclosure, but from far away she can only tell that there are birds inside of it. She imagines them as giant crows, and doesn't seem keen on investigating more closely. When she does near the chickens and she realizes what they are, they morph from the smooth black birds to fluffy white ones. Near the end of the playable section, there was an ominous black cloud. It clearly frightens Rae; it's loud and messy, but it isn't immediately obvious what it is. After she cautiously walks to it and interacts with a nearby object, players hear the screeching tires of a braking vehicle and the beeps of a modern crosswalk. The black cloud parts, allowing her safe passage across the street. Upon reflection, this scene was powerful in a sort of tragic way. We often take for granted something as mundane as crossing a busy street, but for Rae, all she really knew about it was that it was dangerous. She didn't even have a clear picture in her head of what the street was; all she could tell was that she could be seriously hurt if she came too close to it. The only real complaint I had with Beyond Eyes was with the controls, and even then I can't help but think that the issues are deliberate. Directing Rae is sluggish; starting to move from a standstill or changing direction take some time. Her normal walking speed is slow. Similarly, interacting with objects doesn't always seem to work, and when it does it still takes a bit of time to execute. Thematically, this could be another representation of Rae's blindness; she doesn't know exactly where she is with respect to the environment, so she needs a little bit of extra time to feel it out. Even so, as a player who wanted to paint as much of the world in color as possible, Rae's slow movement was frustrating, at least in the context of being at an appointment at PAX East and wanting to make sure I got the full experience. Perhaps at home it will be easier to play in a more relaxed state where the overall speed isn't as much of a bother. In all, the way Beyond Eyes handles its central conceit is commendable. Though representing blindness through colorful environments seems contradictory at first, it has some clever ideas in using the player's visual information as an abstraction for Rae's other senses. A few of these ideas showed up in the short PAX demo, and I am intrigued to see what else can be done with Rae and her painted world.
Ironic beauty
I have been following Beyond Eyes since I first heard about it a year and a half ago. Videogames can be powerful tools for relating experiences that may otherwise be difficult to comprehend. Blindness both fascinates and terr...
Talk turns technical with Masquerada: Songs and Shadows' Ian Gregory
Mar 18
// Rob Morrow
[embed]289169:57825:0[/embed] While discussing these various systems, the word synergy came up many times during our brief chat. It became obvious that the team has put a lot of thought into how each classes' skills can and should complement the others, ensuring that no single character is ever considered the "best." As such, each character class has specific strengths and weaknesses, but if each are used effectively, players can manipulate the battlefield by splitting up and isolating creatures from large mobs, as well as maximize the group's damage output potential by layering the classes' complimentary spells and skills into the more lethal combined attacks. Gregory showed me several examples of how the different classes could work together to greater effect. For example, using a pull-like Void spell to gather enemies into a tight group could be combined with a well-timed use of the Sicario's Fissure ability -- a charge attack that damages all enemies in its path -- to maximize your damage output. Another method of combining the group's unique characteristics would be to leverage their elemental capabilities. An example of this would again make use of the water-based Void ability, but this time, instead of lining up enemies for an efficient physical attack, another character's lightning ability could come into play, electrocuting the drenched mob. Positioning on the battlefield also has additional importance in Masquerada. Gregory notes that "all player characters, NPCs, and enemies have armor (seen in the video above as color-coded circles surrounding each character) that must be dealt with before being able to damage them directly." For example, character's attempting to tangle with foes head-on will find themselves dealing damage only to that foe's armor until it can be destroyed. However, armor mitigates only half the damage dealt to a target when struck from the flank and attacks to the rear cause full damage to a target, rendering armor useless. A side note to armor is that the player character's armor has the capacity to regenerate unlike an enemy's, which is rendered useless after a certain number of attacks. Also, certain characters, such as the Sicario, can sacrifice armor altogether for an added boost to damage output at the risk of becoming injured in the act. Character skills are another important aspect that warrants explanation when discussing Masquerada's combat systems. As shown in the video, each character has a row of different abilities at their disposal in the action bar. Gregory notes that anyone familiar with Dota 2 or League of Legends will have a general idea of how to use them from the onset, e.g., after each use of a particular ability it won't be available again until its cool-down timer refreshes. One big difference in the way Masquerada handles skills is in how they evolve over time. Witching Hour Studios has chosen to eschew experience points altogether. Instead, at certain key points in the game's story each character will be issued a set amount of skill points to spend in their respective skill trees. This not only avoids tedious grinding, but it ensures that the developers have a good handle on all of the potential outcomes of character development and can tailor the game's encounter difficulty accordingly. Also, each skill can be modified as you progress further in the game, allowing you to tailor characters to your particular play style. Gregory gives a specific example of this when talking about upgrading Cicero's teleportation skill, Zephyr. In this instance, Zephyr can go two ways: offensively or defensively. The offense-oriented modification blasts out hot air when Cicero re-appears and the defensive modification blasts cold air to freeze enemies at Cicero's original location, buying him valuable time to recover or cast other spells. As the "pause-for-tactics" descriptor indicates, all aspects of Masquerada's combat can play out in real time or the game can be paused to enter a tactical mode by hitting the spacebar for more contemplative and complex setups. You can of course use a mixture of the two if you wish. It's up to the player on how they decide to enjoy the game. However, as mentioned earlier in the article, the game's combat is designed around leveraging each of the character's special abilities in concert with the others to achieve the greatest effect, so the tactical mode will probably be necessary for the more dangerous encounters. A year seems like a long way out to be this intrigued about a game, but I must admit, after getting some quality hands-on experience coupled with Gregory's intricate and passionately detailed description of the mechanics, Masquerada: Songs and Shadows has turned out to be one of my first most-anticipated games coming out next year.
Character synergy, combat, and skill systems detailed
While at PAX East, I was fortunate enough to schedule a chat with the co-founder and creative director of Singapore-based Witching Hour Studios, Ian Gregory, to talk about the studio's beautiful upcoming "...
RIVE was my favorite twin-stick shooter at PAX East
Mar 17
// Rob Morrow
Once safely out of the asteroid belt and into the facility, RIVE began to look a lot more familiar. My spider-like vehicle scuttled across floors, tracking baddies with its 360-degree auto-cannon and laying waste to the swarms of fast-moving enemies that attempted to impede my progress. RIVE mixes up the intensely satisfying shooting elements with a healthy dose of action platforming as you make your way deeper into the facility. Jumping is controlled with the left trigger, which at first felt awkward but, according to Ginkel, was a necessary concession to accommodate the game's right stick-controlled aiming mechanics. After a few successful hops and double-jumps, the ground-based movement began to feel natural to me again, allowing me to track enemies mid-air and deliver a hail of bullets in full 360 degrees, creating a colorful light show of explosions intermixed with charred bits of enemy debris. As I blasted my way deeper into the facility I began to pick up consumable items. Only three were available in the preview build; two offensive and one pickup that would replenish health. EMP projectiles that could freeze enemies in place with an electromagnetic pulse and homing missiles were the two offensive types on offer. Out of the two, I would always go with the missiles -- stunning your enemies is nice, but turning them into scrap is nicer. Hacks also played a big role in the game, adding some interesting tactical opportunities if used inventively. You start off picking up one that will allow you to override security systems, unlocking doors that bar your path. The next one you find allows you to hack Lifebots, floating drones that will top off the health of whomever is in control of them at the time. One really handy use I found for the Lifebot was in one of the two boss battles in the preview. By taking control of it, I could stay below the boss pouring out the damage while my floating medic topped me off with health, mitigating any damage that I took in the process. Lastly, you'll discover a hack that will allow you to take control of the pesky Kamikaze bots encountered throughout the levels. Once in control of them, a zero-g field radiates out, creating a sphere you can hop into and use for a lift to reach previously inaccessible sections in the level. Wrapping up the demonstration, I joked with Ginkel about how radically different RIVE is from Two Tribes' previous games. He nodded in agreement and grinned proudly as we watched PAX attendees blast their way through the beautiful shooter displayed on the large monitor before us. It truly is a gorgeous title, but it's got the chops to back up the good looks in spades. If RIVE's any indication of the future direction of the development studio, I think we're all in for a treat. While the puzzle platformer Toki Tori 2 is a solid title in its own regard, I'm really happy that the studio went in this new action-oriented direction. RIVE just does so many things right you'd think its creators had been designing shooters all along. RIVE is tentatively scheduled for a Q1 2015 release on PC, PS4, Wii U, and Xbox One
Family-friendly puzzle platformer this game is not
When I learned that Netherlands-based Two Tribes Studios (Toki Tori & Toki Tori 2) was bringing its snazzy metal-wrecking, robot-hacking, twin-stick shooter RIVE to PAX East this year, I jumped at the...
Game News Haikus
Game News Haikus: PAX East Edition
Zen distilled stories
Mar 17
// Darren Nakamura
Last week's video was a little late thanks to PAX East, and I said I'd make it up to you. This week, instead of seven haikus we have ten, and for good reason. In this series, we normally take a look at the stories that gathe...
It's easy to zone out in the open ocean of Windward
Mar 16
// Darren Nakamura
It's easy to understand how Windward did this to me: it has a gameplay loop similar to Civilization's. Though it plays nothing like Sid Meier's strategy series, it sets the player up with an unending series of very small tasks to accomplish. Finish one, and the next seems like another quick jaunt. With few clear stopping points, this can go on ad infinitum. The most highlighted gameplay feature of Windward is its action-RPG ship combat. Ship cannons can only fire off the sides, always perpendicular to the ship's movement. It sets up a unique combat choreography where each ship vies for position to the bow or stern of its target. In the beginning, this means a lot of circle strafing until one ship sinks the other, but eventually some special abilities unlock and things get a bit more interesting. While the always-on cannon fire and the more powerful triggered volleys can only target enemies to the sides, most of the special abilities work with a full 360-degree range. These include bathing an area in burning alcohol, noxious gas, or obscuring fog. With these, hit-and-run tactics become more viable, chipping enemies down from afar before dropping anchor, taking a hard turn, and letting loose on any pursuers. [embed]289081:57795:0[/embed] Though the ship combat is the most advertised feature, it isn't what I spend most of my time doing. Underneath it are a handful of different systems that give players more to do. A campaign consists of a few dozen connected areas, each procedurally generated. Taking over all of the towns in an area will allow players to assert control, and the full campaign involves controlling as many areas as possible. Closer to the center of the world map, the the neutral pirate faction is a bigger threat, so players must grow on the way. This involves picking up new pieces of gear; there are improved hulls, sails, cannons, crews, and even captains to be found as random drops or through missions. The missions give players tasks after the pirate threat has been eliminated from an area (or before, for the daring). These often involve delivering an item between cities or neutralizing a recently spawned pirate ship. Completing a mission will level up the city where it was taken on, giving it new items to purchase. Additionally, there is an economy where cities will have surpluses and shortages of commodities, so a good chunk of cash can be earned by playing the market, buying low and selling high. This is what I spend a lot of time on. I will enter a new area, clear it of pirates as soon as I can, and then live the life of a seafaring merchant, mapping out the most efficient paths in order to maximize the return. In practice, it means I sail to a city, take on a mission or two, load up some cargo (with a destination that matches the mission), then sail to the next city. Each trip takes a minute or two, so the barrier to starting up one more trip is always low. Then before I know it, I have spent another hour and circumvented a map a few times just completing missions, leveling up cities, and collecting my rewards. It's a little strange, because I'm not entirely sure that it's fun in the classic sense. The combat is certainly the more exciting portion of Windward, and especially when resistance ramps up and it takes a fleet to drive the pirates out. Still, I more often find myself just sailing across the bright blue ocean, listening to the calm tropical music, and planning out the route to my next big score.
Avast ye salty dog
The PAX East expo floor is one of the least peaceful places to play a game. There are sweaty crowds, children who haven't learned to use their inside voices, and booths blasting dance music and/or eSports commentary. And yet,...
Dad by the Sword
Anti-dads, claymores, and hotdogs in Dad by the Sword
Jed by the Kepa
Mar 16
// Jed Whitaker
While at PAX East, I had the pleasure of interviewing Kepa just before the show floor closed on the first day. He and I were both frazzled, but that didn't stop him from smiling and refusing to take my bait to say that his g...
Wander by Wander lets you wander in Wander while wondering why you're a tree
Best dressed dev of PAX East 2015
Mar 16
// Jed Whitaker
At PAX East, I spent a majority of my time playing indie games but the one that really stood out is Wander, a non-combat exploration MMO about discovering the story of the world around you. The booth was an outlier...
Viking Squad
Viking Squad beats enemies to death with fish
Back-to-back PAX East winner?
Mar 16
// Jed Whitaker
Four vikings worshiping different gods fight their way through procedurally generated environments with various weapons including a fish; no, it isn't your family reunion but the upcoming beat-'em-up Viking Squad. Marvel at ...
Put your one true love back together in A.N.N.E
Metroidvania and space shooting goodness
Mar 16
// Jed Whitaker
As someone who never got into non-linear Castlevania games and had never finished a Metroid, I've recently been really turned on by metroidvania games. Aroused, even. A.N.N.E takes the genre a step further and mixe...
Gigantic made me gigantic in the pants
Mar 16
// Jed Whitaker
Gigantic centers around two teams of five players battling to kill the opposing teams guardians. Guardians are gigantic monsters that will advance to attack the enemy guardian once powered up, temporarily stunning it to allow your team to attack. Powering up guardians is achieved by capturing locations on the map or by scoring kills. Each guardian has three sections of health and whichever team can take down the opposing team's guardian first is crowned the victor. Unlike other MOBA-style games, Gigantic doesn't have waves of enemies to kill and grind, nor does it have a store to buy items. All skill management is built into a tree-like leveling system. Need more damage? Then upgrade an ability that allows 20% more damage. You can earn XP from kills, assists and helping to capture points -- basically anything that helps the team. The short amount of hands-on I had with the game had me playing as Voden, a character that looks like a combination of a fox and a gazelle. Voden bounds around the map with ease as he not only has the default sprint and dodge that all characters have, but can also a super jump off the healing pools he can drop. Bow and arrows are Voden's main weapon. He also has a decoy he can drop that attacks, a pool of acid that damages enemies and allows him to shoot poison arrows, and giant roots that hold enemies in place for a brief period so teammates can deal damage. Bouncing around the map and poking enemies for damage was a ton of fun, and had me smiling the whole match even though we lost. I seriously can't wait to play the game again. I've been obsessively checking my email hoping for a closed alpha invite (which you can sign up for here). Gigantic is free to play and expected to launch later this year exclusively on Windows 10 and Xbox One. It will feature optional crossplay between platforms as Microsoft is publishing the game. For now I'm going back to refreshing my email, hoping developer Motiga hears my prayers.
It has been far over four hours; I need a doctor and an alpha invite
At PAX East this year I walked past many of the larger booths and gave them little attention, as I am typically more interested in indie games. I got invited to a press-only demo for Gigantic -- a game I only knew of by ...
Did a clown who farts in a Porta Potty win PAX East?
Dropsy like it's hot
Mar 15
// Jonathan Holmes
Last week on Sup Holmes, I ranted to David Fox about how his game Zak McKracken is the greatest point and click adventure about subversion of corporate power structures, empathy, and opening your eyes to the world...
Final Fantasy Type-0
Final Fantasy Type-0 HD features school girls Vs. dragons on ice
Off-screen fun for the whole family
Mar 15
// Jonathan Holmes
Our full review of Final Fantasy Type-0 HD is coming up tomorrow, but in the meantime, here is some off-screen footage of the game to get you thinking. As a lapsed fan of the series (the last main series Final Fantasy game I...
Samus asks Nintendo for a new game
Mar 14
// Jonathan Holmes
...but she'll settle for a hug
Nintendo is famous for frustrating some of their diehard fans. The irony is, those fans are only frustrated because Nintendo is doing a lot of things right. It may not let us buy a lot of their products, and it often ta...
Here are Destructoid's Top 10 games from PAX East 2015
Mar 14
// Kyle MacGregor
Just Shapes & Beats Imagine a shoot-'em-up without the shooting. Just Shapes & Beats is just that, an addictive multiplayer experience about avoiding an incoming barrage of bullets headed your way. Enter the Gungeon We headed to PAX East with high expectations of Enter The Gungeon and came away even more excited about the top-down gun-fighting shooter -- if that's even possible. Downwell Downwell is a lo-fi platformer that really nails the gameplay. In fact, we had so much fun with it that developer Ojiro Fumoto commented on how long we stayed at the booth. Twitch gameplay bliss. Knight Squad Chainsawesome Games describes Knight Squad as Bomberman meets Gauntlet. What does that mean? An incredibly fun multiplayer game that grabs you and doesn't let go until the party's over. Keep Talking and Nobody Explodes In Keep Talking and Nobody Explodes, one player wears an Oculus Rift while another sifts through a real-life binder and walks them through the process of diffusing a bomb. Wow! Tumblestone Don't dismiss Tumblestone as "just another match-three" game. This is a truly intelligent puzzle game with mode variants that completely change the way you approach the genre. Affordable Space Adventures Affordable Space Adventures makes excellent use of the Wii U GamePad. Anyone who likes asymmetric co-op multiplayer should check this out. It feels like the game Wii U was made for. Severed Severed may have had a lengthy demo, but it left us craving more. Between its dark story, unique touchscreen inputs, and Drinkbox's signature art style, it's definitely something to keep an eye on. Necropolis Harebrained Schemes really took us by surprise with its new third-person action game,Necropolis. This is an absolutely gorgeous roguelike with thoughtful combat and personality in spades. Axiom Verge Axiom Verge is certain to draw a lot of comparisons with classic Metroid titles, but it's so much more than just that. Come for the nostalgia, stay for a unique experience that stands on its own.
All the winners, in no particular order
PAX East ended several days ago, but its memory lingers on -- as does the sickness it bestowed on a handful of us poor Destructoid staffers. Much like how Jesus died for our sins, we risked our health for you, dear readers. S...
Just Shapes & Beats is bullet hell without the shooter
Mar 13
// Kyle MacGregor
[embed]288716:57651:0[/embed] Just Shapes & Beats is about as simple as games get, but don't mistake its straightforward design for a lack of challenge. The "trippy space avoider" only asks players to survive, but achieving that goal is no easy feat. Berzerk's latest creation draws inspiration from shoot-'em-ups, but nixes the shooting. It's still all about dodging waves of projectiles, but without the ability to return fire. The experience seemed particularly well-suited for the show floor, with its splashy, eye-catching visuals and a pulsing chiptune soundtrack that was equally alluring. However, I think it was the crowd that first caught my attention. The congregation surrounding the Berzerk booth couldn't help but shout with a palpable passion that was as magnetic as anything happening on-screen. Just Shapes & Beats supports up to four players, who must share the void space between bullets. Upon taking too much damage, a player will begin floating helplessly toward the edge of the screen, leaving her teammates precious seconds to mount a rescue or forge ahead alone. [embed]288716:57782:0[/embed] I almost can't imagine Just Shapes & Beats sans multiplayer, considering playing with others was such a large part of my experience with the game. It was one of a couple titles I couldn't help but share with my colleagues, dragging Caitlin and Darren over to a station at an after-hours indie event, where the team showed off something I sincerely hope makes it into the final build. It's a level featuring an iconic theme song and silhouetted characters from a popular media franchise that I've been asked not to specifically name just yet. Berzerk is currently working on acquiring a license for the music and fears jail time should this cat get out of the bag too soon. The team is also experimenting with more somber jams, like the second movement of Beethoven's 7th Symphony, to contrast with the energetic techno beats. I can't wait to experience all that and everything else Just Shapes & Beats has to offer when it launches later this year.
"Congratulations, you just survived the tutorial," Just Shapes & Beats coder Mike Ducarme teased the small crowd clustered around Berzerk Studio's PAX East booth. A quartet of us had just run the gauntlet, bobbing and wea...
Magnetic: Cage Closed let me fling myself around with physics
Mar 13
// Darren Nakamura
Like most modern first-person puzzle games, Magnetic is broken up into several discrete challenge rooms. Everything necessary to find a solution is contained within and nothing can be brought in or taken out of a room, aside from the magnet gun central to the mechanics. One of the hooks that sets Magnetic apart is that each room is a cube, part of a large facility full of others like it. The cubes can move and rotate with respect to one another, but as a spectator on the inside, it isn't obvious exactly how. So a particular exit may lead to different rooms on separate playthroughs (or even within a single playthrough in some cases), depending on choices made. In the PAX demo, one introductory choice was shown. I was ushered into a room, stripped of my magnet gun, and placed in front of a big, red button. Will I press the button or not? (I pressed the button.) Guru Games said the later choices would hold more weight, dipping into morally ambiguous territory, but none were shown. [embed]288987:57763:0[/embed] The meat of Cage Closed will feel familiar to most puzzle fans. There are pressure plates to activate, weighted boxes to manipulate, deadly traps to avoid, and exits to reach. The magnet gun does bring its own unique gameplay to the table, thanks to the realistic physics. Not only do the magnets behave like real (extremely powerful) magnets would, but the Newtonian principles are at work as well. If the player tries to attract (or repel) something with a large mass, it's the magnet gun wielder who will move. This sets up some extreme platforming, where pointing downward at a magnetic plate and repelling can set up for some huge jumps. Pointing toward a plate on the wall and hitting the attract button can keep the player suspended over a dangerous chasm. The rooms can be completed methodically, but Guru Games is also building Magnetic to encourage speed running and other high-level play. The most difficult level in the PAX demo was one with an emphasis on speed rather than thought. It took a few tries, but I eventually was able to careen through the spike-ridden corridor and make it out the other side without being impaled. It took a bit of trial and error since it required rounding a corner and seeing what traps awaited in the middle of the jump, but it was manageable. Breaking up puzzle gameplay with something more skill-based lets different parts of the brain rest, though I can imagine it being a little frustrating for players hoping for a more singular experience in either direction. Both styles of play were done adequately in the PAX demo, and I hope a good balance of the two is maintained in the final release. Magnetic: Cage Closed is bringing its magnet-based puzzle platforming to PC later this month.
There were some puzzles too
"It's not a gravity gun; it's a magnet." Guru Games, developer of Magnetic: Cage Closed, stressed this to me at PAX East. It works like a real magnet, with fields radiating out in all directions, rather than affecti...
Dying Light: The Following - Enhanced Edition
Arslan: The Warriors of Legend
Assassin's Creed Chronicles: Russia
A Boy and His Blob
Tachyon Project
COUGAR 450M Optical Gaming Mouse
Blitz Breaker
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The Division's open beta to begin on Feb 18 for Xbox One, Feb 19. for PC and PS4
Get up to speed on Far Cry Primal with this '101' trailer
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Podtoid 322: Football or Gay Porn?
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Status updates from everyone
Jed Whitaker
Streaming some Unravel then perhaps some Firewatch. Don't not come. [url]http://twitch.tv/Jed05[/url]
Just got my Wind up Ifrit minion. I couldn't sell it, it was too adorable.
Just got my Wind up Ifrit minion. I couldn't sell it, it was too adorable.
I was playing Third Strike on PS3 with my PS4 controller and I tried using the dpad for the first and noticed that it doesnt take corner directional inputs. Is this normal for ps4 controllers on ps3?
I swear, it makes sense in context..... Kinda. Hmmm. Okay, not so much. [img]http://i.imgur.com/YhIzmYN.png[/img]
Almost done with my Waifu wars blog. pretty happy with how it turned out.
Time to scream and shout. It's Nanako cosplaying as her big bro! <3
Mike Wallace
Bernie Sanders vs. Donald Trump is like Gandalf the White vs. Handsome Jack.
Sir Shenanigans
Skellige is so cool! It's like the land of Valhalla Rising.
http://gonintendo.com/stories/251840-fire-emblem-fates-petting-mini-game-is-in-game-but-only-availa I THOUGHT THIS WAS GONE. MAKE UP YOUR DAMN MINDS PEOPLE
God damn, Bernie Sanders is just killing it with this speech. Hitting basically every point. He even used the word "oligarchy." Probably the first time I've ever heard that word uttered on CNN. I think a lot of people in power are shitting their pants
Pixie The Fairy
In my haste to finally factory reset my tablet, I erased a blog I had worked on. Thankfully, it's fresh in my mind. It's another MGS blog, but it goes the opposite way of my last MGS blog. Pray this guy is not your husbando, for he is shit.
Sir Shenanigans
Just ate a disgusting amount of sugary wonders in a Fat Tuesday blowout. Chocolate (birthday) cake, Oreos, brownies, cookie dough, and some creme brule thing. Satiation by way of eat-'til-you-puke is what Shenanigans says!
Is there any real difference between the PS3 and the PS4 versions of Valkyria Chronicles?
Say whaaaaaat?
Voting for Broforce made me think of the most American person that could ever exist. President Michael Wilson!
By the way, that IGPX collection is a new release. It's the first time the show is available in a complete package, and the first time it's been available in any format in about 10 years. [url]http://amzn.to/20JSMCd[/url]
This is your daily reminder that Taxi Driver is the best movie ever and if you disagree then all I can say is: God, you're square.
Nathan D
I love when someone at work tries to claim you screwed up on something and it completely backfires on them. I try to help them save face afterwards, but secretly I'm like...
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// sonic429
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// highlyrefinedpirate
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text:
The clan I am in received a Diamond invite. We have not decided whether to accept it or not. If we choose to remain in Platinum, and lets say we stay there for a while, and perform poorly, will our Diamond invite be withdrawn/expire?
As of right now no and you can opt in and opt out as much as you want . Don't forget that when opting in you have to do it before the roster lock for the bronze through platinum divisions that way you don't get placed on there.
Thanks, that's what I was thinking, but it's good to hear it from you as some added re-assurance.

subset: commoncrawl


text: Hollyoaks Episode 3851 Facebook Twitter Google Tumblr Pinterest Blogger Reddit VKontakt Print Email About this programme Jason risks everything for Holly, who attempts to repair her fractured relationship with Cindy, and George takes matters into his own hands. Meanwhile, Phoebe is one step closer to uncovering the truth about the horrors John Paul suffered, and Maxine witnesses a horrific accident, but worries Patrick will not believe her. Cast and crew Cast Blessing Chambers Modupe Adeyeye Carmel Valentine Gemma Merna Cindy Cunningham Stephanie Waring Darren Osborne Ashley Taylor Dawson Dennis Savage Joe Tracini Dirk Savage David Kennedy Finn O'Connor Keith Rice George Smith Steven Roberts Holly Cunningham Amanda Clapham Jason Roscoe Alfie Browne-Sykes Maxine Minniver Nikki Sanderson Mercedes McQueen Jennifer Metcalfe Nancy Osborne Jessica Fox Patrick Blake Jeremy Sheffield Phoebe McQueen Mandip Gill Robbie Roscoe Charlie Wernham Sinead Roscoe Stephanie Davis Sonny Valentine Aaron Fontaine Tony Hutchinson Nick Pickard Dr Brampton Clare McGlinn Dr Jones Marvyn Dickinson Grandma Sheila Christine Cox MIchael Hendry Alan Ruscoe Sonographer Zoe Matthews Crew Director Nicky Higgens Writer Anna McCleery Categories Soap Facebook Twitter Google Tumblr Pinterest Blogger Reddit VKontakt Print Email


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I'm looking for a SEO specialist to improve the Google search results for my small business website - [obscured]
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Dianthus plants, also known as carnations, pinks and sweet Williams, fill gardens with their delightful fragrance. Try growing some of the more unusual types - our range includes green-flowered varieties, as well as the more traditional favourites.
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Pink, Carnation
Part of the 'Scents of Summer' series, Dianthus 'Pink Peony' is the pick of the bunch. The crested magenta blooms have a deep, rich fragrance, just like the old fashioned varieties, but with modern vigour and strong garden performance which continues throughout the season. Look forward to an abundance of strong stemmed blooms from this hardy garden pink, which make superb cut flowers. Perfect for edging pathways and borders or brightening up patio containers with long lasting colour. Height and spread: 30cm (12").
Culinary note: Some parts of these flowers are edible. For more details about edible flowers click here.More info
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text:
DiscardedYKTTW Death Of The Family YKTTW Discussion
|Death Of The Family
The Joker is back and black comedy hilarity ensues.Needs Examples Description Needs Help
Staring in October 2012, Death of the Family is the second Batman crossover spinning out of Scott Snyder and Greg Capullo's relaunched Batman title, featuring The Joker's return to Gotham City. Like The Night of the Owls before it, Death of the Family isn't a traditional crossover in the sense of the reader needing to read each title in a specific order. The main story will be told in the pages of Batman, while the other titles will tell their own stories within the larger arc. Titles that will tie into the story include Nightwing, Batgirl, Batman and Robin, Detective Comics, Red Hood and the Outlaws, Catwoman, Teen Titans and Suicide Squad. While the story begins in the 13th issue of Batman, the tie-in books will begin their stories in issue #14 or #15. The first issue of each title's Death of the Family story features special a die-cut cover illustrated by Batman artist Greg Capullo, in which a mask of the Joker's skin/face folds over an image of the starring character in each book. Needs Wiki Magic Love.
This Comic Book storyline contains examples of:
- Big Bad: The Joker.
- Black Comedy: The Joker is engaging in this as usual. As usual, it seems to produce Dude, Not Funny! reactions more often than not.
- Break Them by Talking: When Batman goes to confront Joker at the Ace Chemical Plant, he find Joker wearing the red hood. Joker launches into this trope by saying that having an network of allies has made Batman soft and weak, and that Joker would be doing Batman a favour by getting rid of them. Batman ends up pulling off the hood to reveal Harley Quinn instead!
- Classy Cat-Burglar: Catwoman makes an appearance in this storyline. She gets an assignment which involves a deadly game of giant chess, with has people inside the chess pieces. Catwoman is tasked with moving the pieces to certain places so that the client wins. She finds out later that the chess pieces have explosives in them and the people inside are in danger.
- Cold-Blooded Torture: Batman finds an audio tape that has Joker burning Alfred's eyes with ammonia. Batman is not pleased.
- Darkness Equals Death: Commissioner Gordon and the Gotham City Police Department is just going about their business...when Joker turns the lights off. By the time they get turned back on, Gordon is alive and surrounded by a lot of dead cops.
- Drop the Hammer: Joker attacks Alfred with one.
- Failed a Spot Check: Catwoman finds herself trying to move giant chess pieces containing people around. She fails to notice a person's head sticking out of a pawn.
- Fingore: Joker has Barbara Kean-Gordon hostage. He cut off her index finger with a ring on it, presents it to her, and asks her if she'll marry him.
- Irony: Joker is using this to create very darkly comedic crimes based after his first crimes. An example is when he threatens to kill the mayor at midnight, who is hiding in City Hall. Everyone but the mayor in City Hall dies, excluding Batman and Gordon.
- It's Personal: Barbara Gordon had been left paralyzed by the Joker in The Killing Joke and Jason Todd had been murdered by him in A Death in the Family. Now that Joker is after both of them, Barbara and Jason have some scores to settle with him.
- Mad Love: Harley Quinn has gone back to the Joker's side, and she even set herself up as a convincing decoy for Batman to go after at the Ace Chemical Plant.
- Monster Clown: The Joker.
- Monster Fangirl: Harley Quinn once again. The sad thing about this is that it looked like she had moved on from him.
- Nightmare Fuel: This usually comes with Joker's characterization (not counting the Silver Age version). However, he seems intent on cranking it Up to Eleven this time!
- Oh Crap!: The Batfamily gets this at the end of the second main issue when Joker says he knows all their identities, and gives proof by talking about Alfred (who he tortured) and the Batcave.
- Squick: Joker got his face back, and he's used a belt to wear it like a grotesque mask.
- The Chessmaster: The Joker has spent his year-long absence becoming this. The Catwoman story even shows the chess motif!
- The Commissioner Gordon: The Trope Namer himself appears in this one. Unfortunately, he is one of Joker's targets this time around. Indeed, poor Gordon finds that Joker somehow gave him a lethal dose of blood thinners. Luckily, Batman saves his life and gets him to a hospital.
Replies: 11


text:
Gunmen believed to be from Islamist extremist group Boko Haram have opened fire at a market in volatile northeastern Nigeria, killing 18 people, a local official said Tuesday.
"Some gunmen came into the market yesterday afternoon and opened fire on a group of hunters," local chief Abba Ahmed told journalists of the attack in Damboa.
"Eighteen people were killed in the attack."
There were conflicting reasons given for the attack. According to Ahmed, there were claims that the Islamists were angry over the hunters selling meat such as pork forbidden in Islam.
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text: zydeco Lil Buck Sinegal: 'With the Blues, You Can Express Yourself' By Amy Jeffries • Apr 10, 2014 High ISO Music Lil Buck Sinegal, a Louisiana Music Hall of Famer, started playing as a kid in Lafayette on a Harmony box guitar before his father, a cement finisher, bought him an electric guitar -- paid for in installments of $10 a week. Buck played in zydeco legend Clifton Chenier's band for 17 years, and he says it was Chenier who taught him the blues. Listen Listening... / 4:42 Accordions, Beer And God: Zydeco In Gran Texas By editor • Oct 27, 2013 The modest, cream-colored '50s-era chapel that's home to St. Peter the Apostle Catholic Church in Houston looks like many other places of worship you might find in urban America. The first clue to a unique tradition here pulls up Sunday afternoon.


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CATCH THE BUZZ – Queen Loss Causes Being Identified.
By Kim Kaplan Temperature extremes during shipping and elevated pathogen levels may be contributing to honey bee queens failing faster today than in the…Read More
By Kim Kaplan Temperature extremes during shipping and elevated pathogen levels may be contributing to honey bee queens failing faster today than in the…Read More
The U.S. Environmental Protection Agency (EPA) will hold an online technical briefing on its preliminary pollinator risk assessment for imidacloprid, a neonicotinoid insecticide, on…Read More
From Project Apis m Newsletter One million acres. It's not a Dr. Evil quote from an Austin Powers movie; it's the number of acres…Read More
An Up Close and Personal Weekend in an Historic Southern California Retreat Beekeeping Basics Workshop, The Highland Springs Resort, Cherry Valley, California limited to…Read More
By: Sue Blaine THE time has come for food retailers and other businesses to take honeybees seriously, says Prof Warren Maroun. Honey bees are…Read More
From Ag-New West.com Storms that have been rolling in off the Pacific, helping to fill reservoirs and recharge groundwater, may be a challenge for…Read More
Alan Harmon A new analysis of the widespread deformed wing virus (DWV) in honey bees shows that the virus has gone from an endemic…Read More
Some 71.6% of the total volume of glyphosate sprayed worldwide over the 40 years to 2014 has been sprayed in just the last 10…Read More
The Butte County Sheriff's Office says it has received information regarding recent thefts of hundreds of beehives in neighboring counties, reminding ranchers and farmers…Read More
In May 2010, the animal-rights group Mercy for Animals released a video taken by one of its undercover operatives at the Ohio farm of…Read More
Parsnips are native to Eurasia and have been cultivated as a food crop globally for more than five centuries. Wild parsnip, though, is considered…Read More
From, The Isthmus "Just give us a break." That's all Doug Hauke is asking for. He's one of the largest honey producers and beekeepers…Read More
Australian National University IMAGE: Luke Holman. Queen bees and ants emit a chemical that alters the DNA of their daughters and keeps them as sterile…Read More
The American Glass Guild by Scott Ouderkirk Bees – We hear so much about them lately, but most people still aren't aware how much…Read More
by Charles Schwend I sell well-established working beehives, with their honey stores, to buyers far and near, from Spring through Fall. During hot or…Read More
by TJ Carr & John Bradford Introduction We know that honey bees and beekeepers contribute greatly to American agriculture and to our dining pleasures….Read More
by G. Splevin In the Nov. 2015 and January 2016 Bee Culture magazine I wrote of the 1973 report, "The Indispensable Honey Bee." The…Read More
Much More Than A Marketing Label by Alice Varon How can you have organic honey? That's not an uncommon question when I talk with…Read More
by Jim Thompson What seems to be a rather routine procedure may not be. At various times a beekeeper finds that the queen needs…Read More
Taking transparency to the next level By John Karolefski Grocery shoppers nowadays want transparency in the food and beverages they consume. Where do the…Read More


text:
As a follow up to yesterday's announcement of the Michael Armstrong Screenplay Collection, Spectral is considering putting the entire collection of 40+ titles on subscription. We understand that there will be some who want the full run, while others will only want selected titles. Each individual volume will be a uniform price (£10 each- postage is extra) to make things easier. Speculative subscription price for the entire collection will £375 – £425 or so. What we would like to gauge is how many would like such a service to be offered?
Additionally, we could offer it on a basis of £50 per four titles OR £125 per ten titles. Please do let us know, either by commenting below or sending an email to spectralpress[AT]gmail[DOT]com. We would love to hear from you!
A full list of the titles to be published will appear next week.


text:
We found a TicketWeb account that might belong to you.
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Saturday, Feb 09, 2013 8:00 PM PST (7:30 PM Doors)
Dark Room Theatre, San Francisco, CA
DJ Douggpound (aka Doug Lussenhop) is a self described "Joke DJ," he tells jokes that often lead to remixes that sometimes require crowd participation. Originally from Chicago, he now lives in LA and contributes to such TV shows as Tim and Eric Awesome Show, Great Job! and Portlandia. twitter.com/douggpound
Due to inclement weather in New York, Guy Branum is unable to travel to San Francisco and his Talk Show The Game Show has been canceled. Tickets for Branum's show will be honored for this show. Contact TicketWeb for a refund.


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Member Profile
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Frank, Steven B.
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Phone: (206) 567-9511
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Washington Employment Lawyers Association's member benefits are extremely valuable to those of us who devote a significant part of our practices to employment law. Aside from the invaluable contact with those struggling with similar issues, WELA offers the following:
WELA Alert
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text:
[LIFE AS IN THE MOVIE] is the motto of the Berlin Film hotel and of course includes an Oscar mature event, from the initial inquiry through to the successful completion of our service promise! Where our creativity and our scenes end as they begin with our long-standing and reliable event partners in whose hands we can recommend you a good conscience.
To thank you for your online booking, you will receive a bottle of mineral water.


text:
Answers on the natural, no-calorie sweetness of PUREFRUIT™ Monk Fruit Extract.
The resulting sweetener ingredient is PUREFRUIT™ Monk Fruit Extract, which is 160 - 200 times sweeter than sugar, so only a small fraction is needed to create natural sweetness in foods and beverages.
Home | About PUREFRUIT | Usage Tips | Insights | In Market | FAQ | Contact Us | This site uses cookies to give you the best experience. By using the site you consent to this. For information and settings click here | © 2015 Tate & Lyle – All rights reserved | About monk fruit | Healthy Weight Commitment Foundation Partner | Terms & Conditions | Tate & Lyle


text:
Rated 5 out of 5 by 1 reviewer.
Rated 5 out of 5 by TriniAZ It's Modern and Beautiful I'll start with the Cons: I didn't like that I had to pay additional shipping for this... When I opened the box I was surprised by the fact that the image is slightly blurry, it was not what I expected. It looks like the tree branches on the background are slightly out of focus. That said, I love the picture. The colors are vibrant, it is modern, I liked that you could pick the dimensions that work best for your space. I bought the 30" by 30" and it is large enough to make a statement. This is a keeper. March 20, 2015
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Where LA plays itself
PREVIEW Shwayze would be impossible without reality TV, not only because Buzzin', their own MTV vehicle, gives them the kind of exposure that YouTube, a place where music videos still circulate, couldn't. Rather, the music on their self-titled Suretone/Geffen debut is about and of Los Angeles in a way that wasn't thinkable before that form of programming legitimated some of the city's embarrassingly tired clichés. Apply the sentiments of either of the Malibu duo's charting singles "Corona and Lime" and "Buzzin'" to mainstream music during the early Bush administration, and you get Crazy Town's "Butterfly" with an insanely pungent dash of LFO's "Summer Girls." Not much new here, but the setting for these affectless feelings at least can finally be revealed.
What makes the duo feel current, if far from compelling, is that LA plays itself in their music, in a similar way the town stands for itself in, say, the Cobrasnake's fake-real candids. From hook man Cisco Adler's feather-weight, momentum-less production style the template he figured out on Mickey Avalon's "Jane Fonda" to Shwayze's max-relax loverman toasting, all their too-baked-for-love mellowship jams deliver some combination of the same three pieces of information: 1) girls in LA are probably the best ever; 2) there are a lot of parties in Malibu, and shit is laidback; 3) even if you're broke, if you have weed, it's chill you can still hook up with girls.
Image-wise, Adler and Shwayze embody Urban Outfitters realness with a Pineapple Express sense of brofessionalism: both wear skinny jeans, slightly oversize tees, and high-tops, but Adler's fedora and wayfarers tell us he's the rock guy, while Shwayze's cocked baseball hat tell us he's the rapper dude. Lyrically, Schwayze's concerned exclusively with girls they talk about "girls" so much it's hard not to imagine they've fallen in love with the word as a floating signifier. But watch a video and there they are, the word made flesh and Lycra.
SHWAYZE With Cisco Adler, DJ Skeet Skeet, and Krista. Sat/29, 8 p.m., $16.50. Grand Ballroom at the Regency Center, Van Ness and Sutter, SF. (415) 421-TIXS, www.goldenvoice.com [1]
[1] http://www.goldenvoice.com


text: We were delighted to stumble on this breath-taking place to stay overnight. We were so delighted with our accommodations, we extended our stay. The Innkeeper, Mrs. Linda Neal was so welcoming and helpful suggesting things to do and places to eat that we kept ourselves busy enjoying her beautiful, historical town. Her Inn is filled with beautiful antiques and the breakfasts her served we all homemade and delicious. Our room was very comfortable and beautiful. The grounds that the Inn sits on we're well cared for and we enjoyed walking around. We will be back and highly recommend the Inn on Town Creek to our family and friends.


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Definition of tooth shell in English:
Another term for tusk shell.
Example sentences
- Even I, who entered not knowing an egg cockle from a dosinia, came out savvy of tooth shells and lightning whelks.
- They are also known as tooth shells and resemble an elephant's tusks.
- Amphineura, containing the chitons, and Scaphopoda, represented by the elephant tooth shell, are two classes of less popular interest.
Definition of tooth shell in:
- US English dictionary
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At least in the original plan, Christian Brothers Academy, Fayetteville-Manlius and Bishop Grimes were set to have full holiday-tournament slates.
But when various visiting teams were unable to show up for various reasons, the Brothers, Hornets and Cobras had to settle for one game apiece before the calendar switched from 2010 to 2011.
Of the three, CBA was the most adversely affected, because it was the host of the annual Bottar-Leone Holiday Classic. Three teams were set to visit - defending champion Westhill, St. Joseph's (Buffalo), and Monsignor McClancy, from Queens.
However, McClancy was unable to make it, stuck at home by the East Coast blizzard that paralyzed New York City for most of the week.
As an alternative, CBA and Westhill would both take turns playing St. Joseph's. The Warriors went first on Wednesday, nearly erasing a big fourth-quarter deficit (just as it had done last year in the tournament against St. Peter's) before losing to the Marauders 51-46.
Then it was CBA's turn against St. Joe's on Thursday night. And it used a devastating barrage of 3-point shots (13 in all) to produce a 73-66 victory over the Marauders.
Shakir Evans set the tone, connecting three times beyond the arc in the first quarter as Rob Cuomo and Brian Anderson also connected. So CBA (4-1), despite ceding a physical advantage to the Marauders, led 23-13, after one period.
That lead kept growing, to 36-21 by halftime, but St. Joe's roared out in the third quarter with a 17-5 run that, in barely three minutes of time, cut the Brothers' edge to 41-38.
Naturally it was 3-point shooting that saved CBA - especially that of freshman Charlie Russo. Four times in the second half, Russo connected beyond the arc, adding to a 3 he already made in the second quarter to give him a career-best 15 points.
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WASHINGTON -- High-ranking advisers to Sen. John Kerry privately say Sen. John Edwards has to be considered the top candidate for vice president on a Kerry-led ticket.
While Kerry and Edwards battle each other in Democratic presidential primaries and publicly disagree over international trade, they also are pulling their punches against each other. North Carolinian Edwards's decisive win last Tuesday in the South Carolina primary fortified Kerry advisers who want a Southerner on the ticket.
A footnote: Supporters of Rep. Richard Gephardt's abandoned presidential campaign have started pushing the former House Democratic leader for vice president. A Kerry-Gephardt ticket would pursue a non-Southern strategy, with Gephardt counted on to bring in his own state of Missouri and also help in industrial states.
Budget Director Joshua Bolten has privately issued an unprecedented challenge to unhappy conservative Republicans in Congress: Go ahead and cut President Bush's domestic budget if you can. We won't oppose you.
Bolten addressed GOP lawmakers assembled in Philadelphia just before the budget was released. Conservatives grumbled that Bush's proposed increase in discretionary domestic spending of only one quarter of one percent was bogus, because its reductions in popular programs never will pass Congress.
A footnote: Senior Republicans are backing a highway bill that is much too costly for the president. Bush has threatened to veto any transportation bill over $265 billion, but both the Senate and House bills are over $300 billion.
On the day after he scored his first presidential primary victory by carrying Oklahoma, retired Gen. Wesley Clark called together his congressional supporters to assure them -- via speaker telephone -- his candidacy is viable and will do well next Tuesday in Virginia and Tennessee.
Ten House Democrats -- out of 22 who have endorsed Clark -- gathered in the office of Rep. Charles Rangel of New York, the general's leading congressional backer. Not present was Rep. Rahm Emanuel of Illinois, a former White House aide of Bill Clinton who is a link between Clark and the former president. Emanuel, citing a scheduling conflict with a House Financial Services Committee meeting, denied that he was ready to abandon the general.
A footnote: Former Vermont Gov. Howard Dean's labor union backing appeared ready to leave him in anticipation of defeat Saturday in Michigan's caucuses. Rep. Nydia Velazquez of New York also was reported ready to reconsider her support for Dean.
Rush Limbaugh defends Rubio's debate answer: He's absolutely right that Obama knows what he's doing | Allahpundit
Time for Team Hillary to break out the gender card for young liberal women who prefer Sanders | Allahpundit


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Castel d'Escales - history with modern serenity
from £605 /night help Price for guests, Nights approx:
3 reviews
from £605 /night help Price for guests, Nights approx:
Estimated nightly price based on a weekly stay. Contact the advertiser to confirm the total cost.
Castel d'Escales combines its 1,000-year-old history with contemporary beauty and serenity
Castle / 7 bedrooms / sleeps 14 Home 93232
Availability Your dates are available
Castle / 7 bedrooms / sleeps 14
|Key Info
Enjoy your own private castle with an inviting and relaxed way of living. Adjacent to a nature reserve yet within walking distance to an authentic Catalan village; only 8 km to the charming, medieval walled city of Girona and incredible restaurants. Award-winning beaches and golf courses are 30mins away. Listed as a Spanish and Catalan historic monument dating from the 10th-century, the unique architectural elements of the castle's original structure have been beautifully blended with a relaxed, contemporary aesthetic tailored for your comfort and enjoyment. The castle is a self-catering, private luxury retreat with comfortable, original furnishings and all modern amenities for groups of up to 14 guests. The property is unique in that, while self-catering, we have a resident English host available to help your group settle in and provide insider tips to the very best of the area. Professional gourmet cook also available.
Located in Spain's region of Catalonia, midway between Barcelona and the French border, Castel d'Escales is 10mins to Girona and 30mins to the most picturesque and unspoilt part of the Mediterranean's Costa Brava, with its small secluded coves fringed with golden sand beaches, turquoise water, and traditional fishing villages. Castel d'Escales provides a peaceful and intimate haven convenient to everything this spectacular part of Spain has to offer.
Bookings are for a one week minimum stay during the months of May through October.
|Sleeps up to 14, 7 bedrooms
|7 bedrooms, 6 bathrooms of which 6 En suites
|Check in time:
|Check out time:
|Nearest beach
|Palamos 38 km
|Will consider
|Corporate bookings, Long term lets (over 1 month)
|Car advised
|Nearest Amenities
|500 m
|Nearest travel links
|Nearest airport: Girona 8 km, Nearest railway: Girona 8 km
|Family friendly
|Great for children of all ages
|No pets allowed, No smoking at this property
Features and Facilities
|Fireplace, Internet access, DVD player, Staffed property
|Private outdoor pool (unheated)
|TV, Video player, CD player, Telephone, Games room, Wi-Fi available
|Kettle, Toaster, Iron, Hair dryer
|Dishwasher, Cooker, Microwave, Fridge, Freezer, Washing machine
|Double Beds (5), Single Beds (4), Cots available (2), Dining seats for 20, Lounge seats for 14
|Linen provided, Towels provided, High chair available
|Private outdoor pool (unheated), Balcony or terrace, Private garden, BBQ
|Secure parking, Suitable for people with restricted mobility, Not suitable for wheelchair users
|Further details indoors
Unique architectural elements of stone archways, wood-beamed and vaulted ceilings, medieval courting seats and the historic 1,000-year-old circular stone tower are complemented by an attractive mix of original artwork and furnishings. Moroccan and antique Suzani textiles, comfortable and cozy bedrooms, and modern amenities all combine to make the spirit of the castle feel timeless. The property is self-catering with a resident English host, stocked wine cellar, 10th-century circular tower library and lookout, 14th-century stone barrel-vaulted dining room that seats 20, terraces for outdoor dining, private pool and lovely gardens. Attention is paid to detail throughout the property to create calming spaces for a casual and relaxed experience for your group to savor.
While the property is self-catering, your wonderful English host is a professionally trained gourmet cook and can provide delicious meals tailor-made to your preferences if desired. Private cooking classes and personalized wine tastings are also available. All meals, wine and classes are extra and not included in the rental price.
The owners discovered the castle while on their honeymoon and have always loved the special romantic charm and energy surrounding the history of the property. Small wedding receptions are considered as a special request. We'll be happy to answer any questions so please contact us. For more information you can visit our website.
|Further details outdoors
Private, enclosed grounds and pool along with beautiful gardens encourage your group to fully enjoy being outside. Large flagstone terraces, pool bar with fridge and gas BBQ plus other idyllic outdoor areas are perfect for alfresco meals with seating for 14.
360-degree panoramic view from the top of the ancient stone tower of the nature reserve on one side with sweeping views as far as the Pyrenees on the other. Pool area has separate changing and shower rooms, bar with fridge, gas BBQ, paved dining terrace, sun loungers and hammock for laid-back lounging. Signposted hiking trails are located behind the castle in the adjacent nature reserve's wooded, rolling green hills. The castle offers a serene, picturesque setting yet is walking distance to the authentic village of Celrà, only 8 km from Girona, and 30-mins to award-winning golf courses and the most picturesque beaches and coves on the coast.
On confirming your booking we provide you with detailed information about your castle stay and a diverse list of area activities including sport/adventure, nature parks, beaches and coves, museums, spas, open-air markets, superb restaurant recommendations and custom winery tours to small boutique producers in the area.
|Further details
The castle is a unique self-catering property with an English host who has lived in the castle's caretaker residence for over 13 years. Your host is on hand during your stay to help your group settle in, answer any questions, and make excellent recommendations for activities and the best restaurants. From the prettiest beaches to championship golf courses to vibrant foodie destinations, you receive insider tips only a local would have, guiding you to the very best this dynamic and spectacular area has to offer for a truly memorable and delicious experience.
Available supplemental services you can request: gourmet meals prepared according to your desires by a professionally trained cook; the fridge can be stocked with food for your arrival; requests for specific wines and cavas (if available); private wine tasting at the castle with our local wine expert; extra housekeeping and laundry services can be arranged during your stay.
Custom-tailored, guided tours varying from wine tastings at local vineyards to culinary/gastronomy tours to museum and shopping trips or private cooking classes are also available. Tours are organized around your preferences so can be as off-the-beaten-track as you like. Living like a local brings you a unique and memorable blend of the best flavours and sensations of Catalonia!
All supplemental services - meals, wine, groceries, extra housekeeping/laundry, tours and classes - are in addition to the rental price.
The Catalunia region
Castel d'Escales is 8 km from the medieval, picturesque small city of Girona (frequently named one of the loveliest towns in Spain) and 30mins to the Costa Brava's best golden-sand beaches, idyllic secluded coves, and authentic fishing villages.
The castle is 90mins north of the Catalan capital city of Barcelona with its vibrant modernist architecture and Gaudi masterpieces, 30mins to the world-famous Salvador Dali museum at Figueras, and less than one hour from the French border.
Local favourites include botanical gardens perched on cliffs overlooking the sea with exceptional views of the rugged coastline, archaeological Greco-Roman ruins at Empuries, and the beautiful, World Heritage village of Besalù with its 12th century Romanesque bridge.
Recommended: Linger with a glass of cava and some tapas at a cafe on Girona's Plaça Major, watch the turquoise Mediterranean while savoring a relaxed yet elegant lunch of fish freshly caught that morning, forage for fresh, intensely flavored local ingredients, produce and other treasures at open-air markets, and taste pure passion in a bottle at a family-owned winery steeped in ancient wine-making traditions dating from the 14th-century.
Celrà is an authentic working-class village within walking distance to the castle with bakeries, butcher, fishmonger (fresh local meat and fish), small grocer, church, sports bar/tabac that serves good tapas, and a weekly open-air market on Friday. Each day of the week a different village or town throughout the area holds an open-air market; many are exceptional.
Girona's ancient, picturesque Old Town is captivating with more than 1,000 years of architectural and cultural history mixed in with stylish and interesting shops, cafes, and museums. Its pedestrian-only, cobblestone streets are perfect for leisurely strolls and the gothic Cathedral, Arab baths, and important medieval Jewish quarter are all well worth a visit. You can also walk around the crenellated walls surrounding the historic center. They've withstood more than 30 sieges over 800 years and offer stunning views outside the city as well as quiet gardens and cloisters inside the fortress walls.
Superb restaurants are only 15mins from the castle including two top destinations in Girona for foodies: the Roca brothers' El Celler de Can Roca, named Best Restaurant in the World 2015 and 2013, and Rocambolesc Gelateria, Jordi Roca's Willy Wonka-inspired ice cream shop (try the hot ice cream-filled brioche bun).
Or savor excellent freshly caught seafood and shellfish at a restaurant on the beach. Our gourmet cook is on hand to recommend the area's best restaurants and assist with making reservations.
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Ben started his music career by forming his first music group the "Four B's." The name was inspired from the fact that all four members's names started with the letter B.
Ben E. King's song Stand By Me is ranked #89 on VH1's 100 Greatest Songs of Rock & Roll.
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Lessons in learning
At the Global Education Conference, HGSE students presented papers on how to improve educational opportunity around the world.
Presidential Public Service Fellows tackle big issues
Combating pregnancy discrimination. Reducing racial disparities in obesity rates. Working on the front lines of the opiate epidemic. These are a few of the experiences undertaken by Harvard's Presidential Public Service Fellows. The deadline to apply for the 2016 fellowships is Feb. 8.
Dance that adapts to disabilities
A Graduate School of Education alumna brings her family history into the dance studio as she teaches children with disabilities the art of movement and the rewards they can reap.
Happy to be puzzled
For the English Department's Gwen Urdang-Brown, crossword puzzles have always been a family affair. The first crossword puzzle appeared in the New York World newspaper on Dec. 21, 1913. (Dec. 21 is now recognized as Crossword Puzzle Day.)
Struggle in the shadows
New book by Roberto Gonzales, an assistant professor at Harvard Graduate School of Education, says undocumented young adults are at risk of becoming a disenfranchised underclass.
'Bright Lights' reflects well on Edison K-8
Principal for a Day program allows local leaders, including Harvard Vice President Paul Andrew, to see the changes that have occurred in the way students learn. Andrew visited Thomas Edison K-8 School in Brighton.
School testing a mixed bag, study says
HGSE researcher finds mixed results among students in Texas schools in the 1990s: Some did better, and others were worse off.
Q&A with Harvard President Drew Faust
Harvard President Drew Faust sat down with The Gazette recently to discuss the University landscape for the coming academic year, including Harvard's priorities for 2015-16 as well as some of the challenges ahead.
A summer of learning
At the Cambridge-Harvard Summer Academy, students stretch their minds through science.
Who needs answers?
The 2015 Arts and Passion-Driven Learning Institute traced connections among inspiration, imagination, and creative work.
Hard hats aplenty
Harvard's Schools are hammering out construction projects to meet modern educational needs.
Reconnecting on education
Panelists across Harvard gather to consider how education should and will affect tomorrow's global challenges.
John Harvard 'speaks'
For the next week, Daniel Chester French's iconic statue will be animated by the faces, voices, and gestures of Harvard students as part of "John Harvard Projection," a video installation created by artist and Harvard Graduate School of Design Professor Krzysztof Wodiczko.
The Ferguson conversation
In the wake of the Ferguson tumult, an Askwith Forum panel examines ways to promote discussions on race, and to craft solutions during a discussion at the Harvard Graduate School of Education.
Massive study on MOOCs
A Harvard and MIT study's findings suggest that teachers often constitute a significant portion of the participants in MOOCs; that learner intentions matter; and that those with financial stakes have higher completion rates.
Radically rethinking education
Higher education in the digital age is radically remaking the models by which it delivers its content, the leader of a higher education technology association said.
Lessons in the power of theater
The American Repertory Theater (A.R.T.) and Harvard's Public School Partnerships brought local students to campus to view, and share thoughts on, A.R.T.'s production of Suzan-Lori Parks' "Father Comes Home From the Wars (Parts 1, 2, & 3)."
Code like a girl
HGSE panelists outlined ways to counter the shortage of women pursuing careers that require a STEM education, particularly in computer science.
The case for (community) college
While seeking economic relief for the middle class during his State of the Union address, Obama formally proposes making community college tuition-free.
Some child, left behind?
On the cusp of a new education bill from Senate Republicans, U.S. Education Secretary Arne Duncan called this week for repeal and replacement of No Child Left Behind, the signature education reform from a decade ago.
Truth vs. 'truthiness'
Developmental psychologist Howard Gardner discusses the time-tested values of truth, beauty, and goodness in a three-part lecture series at the Harvard Graduate School of Education.
Getting schooled
A recent Harvard Business School survey on U.S. competitiveness looks at how business is engaged with helping boost K-12 public education and whether these efforts are effective.
In racial protests, a continuing ripple effect
As protests around the nation continued in the wake of decisions by grand juries in Missouri and New York not to indict police officers in the deaths of two unarmed black men, hundreds of Harvard community members expressed their own anger, frustration, and desire for changes in the criminal justice system with a range of campus activities.
It starts with education
Young African-Americans must see their reflections in their communities and have a chance to succeed in school and society, U.S. official tells Askwith Forum.
Coding and creativity
Harvard Assistant Professor Karen Brennan is one of the developers of Scratch, a free online computer programming language that allows users to create stories, games, and animations. She discussed its benefits at a recent Ed Portal's Faculty Speaker Series talk.
A new lesson plan
HGSE is launching a new teacher fellows program, giving undergraduates a pathway to teaching careers.
Undermining intelligence
Social psychologist and author Claude Steele talks about how negative stereotypes about a social group's intellectual abilities can trigger anxiety and cognitive difficulties in those who identify with that group, leading to chronic underperformance.
Gaining traction
One year into his tenure, Dean James Ryan of the Harvard Graduate School of Education is setting a course for the future.
Targeting teacher tenure
HGSE economist Tom Kane explains the issues behind the debate over tenure policies for public school teachers in New York and California.
Making hay while sun shines
Students at HGSE are hard at work building new companies they hope will someday transform learning and young lives.
A virtual analysis
A new analysis of four blended-format courses taught last fall offers practical guidance for faculty members interested in fresh pedagogical approaches. The pilot study led by the Bok Center for Teaching and Learning placed a premium on person-to-person interaction, and found redundancies between in-class and online instruction.
'The Children We Mean to Raise'
In this edition of the EdCast, Harvard Graduate School of Education senior lecturer Richard Weissbourd discusses the findings in the recent report, "The Children We Mean to Raise." What messages are adults sending children without even knowing it?
Above and beyond
Harvard Heroes ceremony celebrates 64 unsung staffers for their unusual and valuable contributions to University life.
A rising tide
Early results from new reforms instituted at the Lawrence Public School system show promise.
From Tonga to Tercentenary
Moana ′Ulu′ave, a Tongan-American who is getting her master's from the Graduate School of Education, is bringing her storytelling culture to a wider world.
Center on the Developing Child's 2014-15 Julius B. Richmond Fellows announced
Five Harvard doctoral students from across the University have been named 2014-15 recipients of the Julius B. Richmond Fellowships from the Center on the ...
Shyamalan sees problems in the classroom
In a Harvard Graduate School of Education EdCast, filmmaker M. Night Shyamalan spoke about his unlikely book on education reform, his unique "outside" perspective on education, and his data-driven approach to closing the education gap.
It's the who, not the what
The U.S. Supreme Court's affirmation of Michigan's ban on using affirmative action in college admissions focused on what voters can do, rather than on the outcome of their actions, says Dean James Ryan of the Harvard Graduate School of Education.
A capstone to learning
Forty-one students from the Harvard Graduate School of Education's Doctor of Education and Doctor of Education Leadership programs have been presenting their dissertations and capstone projects in front of public audiences since April 11, continuing through April 22.
Recipe for children's success spelled out by expert panelists
Pathways exist for children to succeed in life, confirmed a group of researchers, policymakers, lawyers, and educators gathered at the Harvard Graduate School of Education on April 10. However, they acknowledged that obstacles may stand in the way.
A sampling of college
Created 25 years ago as a way to connect Harvard with the Cambridge public schools, Project Teach now involves sharing a research-based approach with educators in the local schools.
Teaching with élan
In a new master class series at HGSE, David Malan demonstrates why his course CS50, is wildly popular and what goes into creating memorable learning experiences for students.
Kids, defined by income
Analysts discuss research and new strategies for overcoming the student achievement gap in schools with high poverty rates.
Can love be taught?
Richard Weissbourd discusses whether love can be effectively taught in schools, reflects on the state of sex-ed, and examines where love is best modeled in the media.
GSE dean debates online speech
In a January course, Graduate School of Education Dean James Ryan asked whether schools should punish students for online speech.
Harvard and MIT release working papers on open online learning
Harvard University and the Massachusetts Institute of Technology today released a series of working papers based on 17 online courses offered on the edX platform. Run in 2012 and 2013, the courses drew upon diverse topics — from ancient Greek poetry to electromagnetism — and an array of disciplines, including public health, engineering, and law.
Core objectives
Harvard Graduate School of Education Professor Paul Reville talks about the new national standards for K-12 education, known as the Common Core State Standards, and the recent controversy surrounding their implementation.
Dining in the dark
Nick Hoekstra, a blind student at the Graduate School of Education, devised a three-course meal for 30 students, an affair called "Dining in the Dark."
Words to remember
With the 150th anniversary of the Gettysburg Address near, five Harvard scholars offered their views on the history, language, and legacy of Abraham Lincoln's short but searing speech.
ChinaX has global ambitions
New HarvardX course will examine China's history, politics, philosophy, and hopes to draw both local students and others overseas.