text:
- El SalvadorAgricultureFunding via PADECOMSM
Ana IsabelEl SalvadorAgricultureFunding via PADECOMSM
AnonymousEl SalvadorAgricultureFunding via Apoyo Integral
Elsi Noemi
Update on Elsi NoemiElsi manages her hog business and needs to buy two more pigs and three bushels of feed for them. She is asking for a loan that will allow her to make this investment and expand her farm.
She wants to increase her income and feels that the loans will allow her to buy food, clothing, and other basic needs for her home and family. She feels that she's succeeding and has been able to send her children to school.
Ella quiere aumentar sus ingresos, pues considera que los préstamos le permiten comprar alimentación, vestuario y otras necesidades básicas de su hogar y sus familiares, considera que esta superándose, ha enviado a sus hijos a la escuela.
Previous Loan DetailsElsi lives in a rented house with her husband and two children, ages 5 and 7. She raises pigs and chickens. Elsi started her business when she got married, so she already has experience. She is currently requesting a loan to buy pigs, chickens, and polished rice hulls so that she can expand he... More from Elsi Noemi's previous loan »
Additional Information
Concurrent and Successive Loans
Our Field Partners often work with borrowers over a series of loans as the borrowers build credit, take out bigger loans, and expand their businesses. In order to make it easier for our Field Partners to post loans for borrowers who have been listed on Kiva before, we allow them to post successive and concurrent loans for their Kiva borrowers. This means that our Field Partners are able to post a borrower's second, third, etc., loan on Kiva without having to re-enter all of the borrower's information.
This borrower has been listed on Kiva before, so you'll see an updated loan description, as well as excerpts of the original descriptions from earlier loans. Most borrowers take out loans consecutively, meaning that they receive a second loan after having repaid the first. However, sometimes our Field Partners give out concurrent loans, allowing borrowers to take out one primary loan and a secondary "add-on" loan along with it. These "add-on" loans are typically smaller than the borrower's primary loan and serve a different purpose. Because Field Partners can now post loans as successive and concurrent loans, you will be able to track borrower progress over time and see the various ways a borrower is working with our Field Partners through funds from Kiva's lenders.
About El Salvador
733View loans »
US Dollars
Success!! The loan was 100% repaid
- Repayment Term
- 14 months (Additional Information)
- Repayment Schedule
- Monthly
- Pre-Disbursed:
- Nov 7, 2012
- Listed
- Dec 4, 2012
- Currency Exchange Loss:
- Ended:
- Jun 18, 2013
Photo from previous loan
Kiva allows our Field Partners to re-use the same photo for individual borrowers that have been posted on Kiva's website once before in a 24 month period, and we allow them to re-use group photos for up to 24 months, provided that 80% of the current group's membership is represented.
Taking, collecting, and uploading photos of borrowers is one of the most challenging elements of using Kiva for our Field Partners. In order to make Kiva easier for Field Partners to use, we have allowed them to post successive and concurrent loans without taking a new photo of the borrower if the criteria above are met.


text:
Stuffed Round Steak Recipe
3 2
When my grown daughter and I have our choice of special meals, we both pick my mom's round steak recipe as our favorite. The flavor-filled stuffing is wonderful. It's nice and hearty, too.
- 2 pounds beef top sirloin steaks, (about 1 pound each)
- 4 bacon strips, diced
- 1 medium onion, chopped
- 1-1/2 cups unseasoned stuffing cubes
- 2 tablespoons minced fresh parsley
- 1/2 teaspoon salt
- 1/2 teaspoon celery salt
- 1/4 teaspoon rubbed sage
- 1/4 teaspoon pepper
- 1 cup beef broth
- 1 can (8 ounces) tomato sauce
- 4-1/2 teaspoons cornstarch
- 2 tablespoons cold water
- Flatten steaks to 1/4-in. thickness; set aside. In a large skillet, cook bacon over medium heat until crisp; using a slotted spoon, remove to paper towels. Drain, reserving 3 tablespoons drippings.
- Saute onion in the drippings. Add the croutons, parsley, salt, celery salt, sage, pepper and bacon. Spread over each steak to within 1 in. of edges. Roll up jelly-roll style, starting with a long side; tie with kitchen string.
- Place in a greased 13-in. x 9-in. baking dish. Pour broth over steaks. Cover and bake at 325° for 1 hour. Drizzle with tomato sauce. Bake, uncovered, for 45 minutes or until meat is tender.
- Remove meat to a serving platter and keep warm. Pour drippings and loosened brown bits into a measuring cup; skim fat. In a saucepan, combine cornstarch and water until smooth; gradually stir in drippings. Bring to a boil; cook and stir for 2 minutes or until thickened. Serve with sliced steak. Yield: 6-8 servings.
Originally published as Stuffed Round Steak in Country Woman January/February 2003, p33
Full-Bodied Red Wine
Enjoy this recipe with a full-bodied red wine such as Cabernet Sauvignon, Merlot or Syrah.
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It's tequila time! Watch Swery drink and explain inspirations for his games
Gold, just like a reposado
Dec 15
// Brett Makedonski
If you're going drinking in Osaka, Swery looks to be about the best tour guide you could ask for. If you want to know a little more about Swery's life and the inspiration behind his games, this video looks to be about the be...
Swery65 is taking a break from game development
Get well soon, Swery!
Nov 06
// Ben Davis
Game designer Swery65, best known for creating Deadly Premonition and D4: Dark Dreams Don't Die, posted on the Access Games blog today that he will be taking a short break from game development to recover from reactive hypogl...
D4 out now on PC
D4: Dark Dreams Don't Die now available on PC
Season One on sale for $13.49
Jun 06
// Kyle MacGregor
The time has finally come! Deadly Premonition developer Access Games and Hidetaka "Swery 65" Suehiro's D4: Dark Dreams Don't Die is out now on Windows PC. Normally $14.99, you can currently grab the first season at a 10 ...
PC Port Report: D4: Dark Dreams Don't Die
Jun 03
// Steven Hansen
D4 isn't a robust PC port, but it's functional. There were two instances of models (once a full character, once a tie) kind of spazzing out and shaking for a bit; I had a crash trying to bow out to the main menu between episodes; and things aren't crazy cleaned up from the Xbox One release, but the port is a fine option and not any kind of messy downgrade from the original. It's clear a lot of work went into adapting usable mouse controls (replacing the stripped out Kinect controls), UI, and so on. Not that it needs much else. Xbox One DLC is packed in with a "free shirt" section of the store that hilariously gave me a Gears of War tee right off the bat. Buying clothes is very important for no reason. Nice to see a game with different outfits in this day and age. There's some new DLC if you're into that sort of thing. The controls are the big thing, though. Chris was sure it was better without Kinect when he played it, but I do feel there is something missing, oddly enough. Never thought I'd be going to bat for the Kinect. I also never used Kinect controls for longer than 30 minutes at a time, so maybe that would drag after a while. It's just that some of the mouse swipes, especially when your cursor is at the opposite end of where you're being prompted to begin swiping across, don't quite have that same tactile connection. It feels like flailing more than literal arm waving. Clicking, pushing, grabbing -- those all work, maybe even better with point-and-click precision. But then I sort of miss those dramatic, painterly slashes across the screen. Particularly during big action sequences, but also for the rote swipe-to-do-somethings, like opening doors. And the middle mouse button to look around felt finicky to me, but that may have something to do with my broken finger. Mouse versus Kinect versus controller, it's mostly preference. The best thing about mouse controls is pure one-handed play, leaving the other hand free to sip some tequila.
1 tequila, 2 tequila, 3 tequila, D4
First, let's take a moment to really appreciate my tequila sub header. It's the little details that count. That's what D4: Dark Dreams Don't Die is all about. Sure, when a catgirl is doing karate in your face it's easy to thi...
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You can download a demo for D4: Dark Dreams Don't Die on PC
Go for it
May 29
// Chris Carter
D4: Dark Dreams Don't Die was awesome on Xbox One, and it's looking awesome on PC. You can try it out starting today by way of a demo, which is up now on Access Games' official Japanese site. It looks like the English ve...
Publishers think Swery's next game idea is 'perverted'
It sounds amazing
May 12
// Jordan Devore
I'd be perfectly content with a conclusion to Dark Dreams Don't Die, but Hidetaka "Swery" Suehiro's idea for a new game sounds bizarre, original, and worth exploring. Here's how he described it in an interview with GameCentra...
D4: Dark Dreams Don't Die is better without Kinect on PC
May 07
// Chris Carter
The PC build I had access to only has a 10-minute exploration demo and three-minute action sequence, but it was enough to get a gist of the new control scheme. While the port of D4 will fully support controllers (just like the Xbox One version), you'll also have the addition of the mouse, which feels right at home given the old school adventure game feel. All the applicable buttons are mapped to the mouse, including interaction (left click), looking around (middle), and tapping objects (right click). Completing QTEs takes a little getting used to as you'll need to flail about fairly quickly to complete sliding actions, but it's all very doable. As a creature of habit I ended up plugging in my Xbox One controller for my second playthrough, and lo and behold, it feels like a 1:1 recreation of the console version, which is definitely a good thing. Everything looks very fluid and sharp on-screen, and even the early build is running smoothly at this time. D4 may not have the most impressive visuals in the industry, but it has a ton of character, which has been sufficiently represented in the port. [embed]291485:58450:0[/embed] Since D4 is an adventure romp it doesn't need a whole host of options that other PC games might boast (check out the work-in-progress menu screen here), but at the very least I was disturbed to find out that I could not customize the resolution. When asked whether or not the PC edition would have resolution settings, a rep for Playism stated, "I have raised that issue with them, and they are working on it." Hopefully we'll see it in the final build. For the thousands of Swery fans out there who don't own an Xbox One, the PC port of D4: Dark Dreams Don't Die is a great opportunity to see what the hubbub is all about -- plus, it will make a great Steam sale gift for people who are on the fence. Once it hits, let's just hope that this is enough for Access Games to fund the conclusion of the story. D4 for PC will launch on June 4 on Playism, GOG, the Humble Store, and Steam for $14.99.
Controller and mouse support are a go
This year, D4: Dark Dreams Don't Die is coming to PC, and as soon as I heard the news, I jumped up and down. This is an adventure that needs to be in the hands of as many people as possible, and confining it to just the ...
Swery: D4 on PC is '100 percent bona fide D4'
May 07
// Brett Makedonski
The reason that Swery doesn't feel that the Kinect-to-mouse transition is a concession of sorts is because control method isn't what's at the core of D4. Swery elaborated "D4 is a game that doesn't derive its entertainment value merely from the fact that you can control it. My design has always been focused around the 'sensory replication' element. All input devices have their own special characteristics, and I feel that I've created separate control schemes that are all designed specifically for the Kinect, controller, and now the mouse." This "sensory replication" Swery speaks of isn't some marketable-sounding term that he tacked on to describe control schemes; it's something he spends a lot of time thinking about and crafting experiences around. In fact, further hypothesizing by Swery is the reason the PC port is even happening. He explained how D4 on PC came to be by saying "I started working on the PC version at the end of last year, through to GDC this year. At that time, I had made no plans about releasing it. It was just an experiment to help prove the contents of my GDC speech. To sum up [my speech]: 'Even without Kinect, the theory of symbolization and sensory replication through minute observations is still possible, and pieces that replicate sensations in this manner can enhance the overall empathy that people experience.' In order to prove this, I started making a sample version of the game that could be played using only the mouse. I revealed it to people at GDC and PAX East, and since people responded more positively than I had expected, I decided to develop an official release." That official release won't come as easy as one might think. This is Access Games' first time working on a PC title. (The poorly-received PC port of Deadly Premonition was controlled by another studio, and Swery says that Access wasn't able to exert control over the process because it didn't own the rights to the game.) Because of Access' inexperience developing for PC, Swery describes the process as including "a lot of unexpected surprises and problems." He went into detail by saying "Like I talked about earlier, we had to figure out how to create sensory replication with the mouse. Since we couldn't use Kinect, we needed to figure out how to make the PC version a game that anyone could easily enjoy with the mouse. Our game designers, programmers, and UI designers really had to rack their brains about this. Next, we had to think about adding user options and confirming minimum system requirements and recommended specifications that didn't exist in the console version. Since we created an original shader for D4 using our own code, it was hard to make it backwards compatible simply through changing settings in Unreal Engine, so we had to adjust the code and add new parts to it. Since we've only worked on console games so far, this was a brand new experience for us." Above all else, Swery's says he's dedicated to not letting the PC version of D4 go the way of Deadly Premonition. "The team that worked on the Xbox One version of D4 is in charge, and I've also been taking part in the adjustments. We're really serious about this, and intend to treat the D4 IP with the utmost care." One thing that he wasn't too serious about was commenting on his feelings about Microsoft announcing one year ago that it'd release a version of Xbox One without Kinect. After all, Swery had likely undertook this project with the understanding that Kinect would be something that's in every living room that an Xbox One is in. All of a sudden, that wasn't the case. Swery took the high (and humorous) road by simply chiming in "#ThanksObama." Temporary comedic relief aside, Swery seems very serious about D4 and its future. When asked about reading fan theories (a pastime that's dominated the Destructoid office at times), Swery said that he refrains out of respect for the fans. He clarified by saying "D4 is of the mystery genre. With this genre, the fun comes from 'enjoying' all the mysteries up to the end. I think it's natural for people to closely watch the developments, hypothesize, and then think up their own opinions and theories. That's what's so great and important about the mystery genre. With that in mind, I think I have no right to take part in those sorts of discussions." For all the transparency and openness behind the whole process of getting D4 to PC, Swery turned mysterious again when the topic on everyone's mind came up: Is a second part to D4 ever getting made? "I still can't talk about what'll be coming next. All I can say is that I'm working my hardest!," he said. Figures. But, maybe with the help of a PC audience pushing for more D4, we'll get the resolution we need. Or, maybe we'll get more fights with a cat lady. Both are welcome with open arms.
Kinect didn't make the game
To say that developer Hidetaka Suehiro -- or, Swery65 as most everyone knows him -- has a knack for creating unique and strange videogame experiences would be an understatement. He has a loyal cult following, as anyone that l...
D4 on PC
It's official, David: Swery's D4 is coming to PC
'When' is just one more unknown
May 01
// Brett Makedonski
Japanese developer Swery has done a great job curating an air of mystery around the plot of his games. However, he hasn't been as outstanding at keeping the games themselves a mystery. Such is the case with a PC port of D4: D...
It looks like D4 is coming to PC, according to Swery
Thanks Swery (and Obama)
Apr 28
// Chris Carter
D4 is a fantastic adventure game. I want to see it continue in any way possible, whether that's through additional episodes or a port so more people can enjoy it. I'll get my wish soon, according to creator Swery, as the...
Dark Dreams Don't Die with Deadly Premonition
If only it were real
Apr 01
// Jordan Devore
Deadly Premonition's Francis York Morgan and Dark Dreams Don't Die's David Young, together under one roof? Now there's a conversation I want to overhear. Someone's been reading my mind. Designer Swery65 tweeted this image for...
The Kinect's best game may come to PC, compliments of Swery
Swery showed of a build of D4 on PC at PAX East
Mar 09
// Jonathan Holmes
We'd seen the tweets hinting at it before, but over this past weekend at PAX East, Dark Dreams Don't Die on PC became a reality, at least for a few days. Swery, creator of Deadly Premonition and Dark Dreams Don't Die (D...
Mega64 x D4
Mega64 does Dark Dreams Don't Die
Push everything
Mar 03
// Jordan Devore
The longer we go without a second season of Dark Dreams Don't Die, the more I realize how much I genuinely connected with Swery65's strange adventure game. What a tragedy it would be for this story to go unfinished. I need r...
Funny D4 scene
Clam chowder: The moment I fell in love with D4: Dark Dreams Don't Die
Feeling hungry?
Jan 12
// Jordan Devore
Keep an eye on David Young (the guy who doesn't look like Philip Seymour Hoffman). He's the time-traveling protagonist of D4: Dark Dreams Don't Die, an Xbox One adventure game from Deadly Premonition director Swery, and oh m...
Give me games inspired by weirdos and madmen
Jan 11
// Nic Rowen
[embed]286041:56845:0[/embed] Captain Murphy I know Captain Murphy, the alter ego of professional oddball rapper Flying Lotus, exclusively through his sublimely bizarre animated music videos on YouTube. I understand there is an Adult Swim short out there that tries to establish a little more of a backstory for him, but I haven't seen it, and more importantly, I don't want to see it at the risk of tainting the magic. I don't really care about who Captain Murphy is or where he comes from, I'm just in love with the vibe I get watching his videos on repeat. I don't want some 60-hour RPG explaining the origins and desires of Captain Murphy, I just want some kind of game that taps into his style: a bizarre, beautiful mish-mash of psychedelic imagery, B-roll samples of 1970's PSAs, cult-member brainwashing, and a fixation with comic book superheroes. It's a potent stew of the kind of floating debris that drifts around in my own head, but expressed in a way I could never articulate. I honestly have no idea what a Captain Murphy game would be, or what it would look like, I just know I want it. Call up the Hotline Miami guys and let them loose on it. Tom Waits In my mind's eye I see an adventure game where you play as Tom Waits wandering around a cocaine-blasted version of 1970's New York, adopting stray cats, bouncing between dingy coffee shops and dive bars. Maybe he's looking for inspiration for his next album, maybe his old lady kicked him out and he has nowhere else to go. The crux of the gameplay would revolve around a Telltale-style conversation system where you swap stories with vagabonds, taxi drivers, and talk show hosts, all with the same level of interest and haphazard disregard for rational narratives. There is a wealth of dialog choices at your disposal that reach across the full berth of human emotion, but none of them really matter since the options you select bear almost no resemblance to the crazy shit that actually comes out of Tom's mouth. You stumble into a bar, shivering calico swaddled in your scarf, and tell the drowsy-eyed piano player about the time you got caught in the middle of a pimp war in a grease joint two towns over and had to use a napkin dispenser to defend yourself. That's basically the entire game because that's all you really need. Dragonette Now you might think a game based on the neon-soaked dance music of Dragonette would be an easy fit for a rhythm game, but that's a little too predictable isn't it? No, what I picture is a stealth based puzzle game where you have to try and sneak back into your apartment building at 4:00am without waking up your jealous boyfriend after clubbing it up all night. Use your dance moves and irrepressible charm to navigate past revolving doors, fool judgmental doormen, and avoid tripping over the cat in the middle of a dark living room and waking up the whole damn building. Think Mark of the Ninja, but with less hook-neck hangings and more cheesy video effects. Tyra Banks "Now hold up Nic, didn't you start this article bitching about reality stars making crappy games?" Well, yes, that is true. But I'm not interested in a game about Tyra Banks herself so much as I'm morbidly fascinated by the idea of a game about her nakedly obvious self-insert character, Tookie De La Creme, from her Modelland novel. If you've never heard of Modelland, or (God forbid) read it, it's like some kind of batshit insane mash-up of The Hunger Games and Harry Potter, but where all the districts are dedicated to making different kinds of clothes or jewelry and all the wizards are replaced with supernatural fashionistas. Tookie is a "forgeta-girl" who comes across a magical trinket called a "smize" (based on Tyra's technique of smiling with the eyes) and is whisked away to the titular Modelland to survive a variety of physical dangers and passive-aggressive social knife fights to become one of the world's seven "intoxibellas" the most famous, and therefore most important, people in the world. I could be snarky and compare the basic structure of the plot to any number of RPGs that do the same basic thing ("You touched a funny space stone? Well shit, guess you're the savior of the galaxy now!") and remark on how easy it would be to translate that into a workable, conventional game (probably the most conventional on my list really), but cutting industry satire isn't my goal here. I honestly would just love to see a game set in such a gloriously stupid world. I mean, the fashion designers are wizards! Sweet Jesus. Get Ty Ty Baby and Swery in the same room together with some drinks and just let the magic happen. Maybe Duncan from D4 can make a cameo. [embed]286041:56846:0[/embed] If celebrity games are going to be more common in the future, I hope we can at least get the occasional strange and lovely experience out of it. We might not be able to stave off a future dystopia of mobile freemium games inspired by reality show garbage and manufactured pop stars, but we can at least dream of a better one. I've shared my top picks, but what celebrities or pop icons would you want to see in a game?
These pop icons should have their own games
Celebrities are making games now, this is a thing we're going to have to live with. Kim Kardashian's done it, RuPaul's done it (and apparently her game is surprisingly fun, as our Jonathan Holmes discovered), and of course, 5...
Swery's 2014 games that I haven't completed, but think are amazing
Jan 07
// Steven Hansen
4: Dark Souls II Even though the previous game broke me, the addictive nature of the game drew me to buy this sequel. Obviously, this game created a lot of waves, and I decided that I had to play it simply to experience that cycle of bitter aftertaste, frustration, and then catharsis one more time. Hardcore users say this game was easier compared to the original, but it was still enough to break me again. Getting killed by a player who invades especially makes me want to throw my controller. This is unrelated, but while I've never met the director, Miyazaki Hidetaka, his personal name is the same as mine (Hidetaka), so I feel a sense of closeness to him. Why I quit playing: The frustration from the game crept into my real life. 3: Destiny It may not be too much to say that this was the year's most talked-about title. I was too busy with development to take part in the beta test, but I bought the Xbox One version on the day it came out. Unfortunately, though, it wasn't localized into Japanese. When someone asked me "Why did you buy it if you weren't sure," I didn't really have an excuse, but that's what happened. Of course, not only the story, but the menu was also in English as well, so I had trouble understanding the system. I was really behind compared to my friends who had already bought the PS4 version, and became a bit of a Destiny dunce. Then I got busy with D4's release and PR, so there was no way I was going to finish it. Why I quit playing: My friends made fun of me so much that I lost all my confidence. 2: Dragon Age: Inquisition I added this game only after preparing myself to get yelled at. Why? Because I haven't played it. Right after I bought it, I suddenly got bombarded with things I had to take care of, and then there was an update to the consumer version of Minecraft, and I became desperate just to play that. Then, I went on a trip overseas without even getting to play it. I'm still on that trip now as I write this list. So, if I haven't played it, how can I say it's amazing? Well... just by using my intuition. Or, my sense of smell, should I say? I'm not a writer or a critic. I'm just a creator, so I have the right to self-righteously purchase and play games how I want to. Simple, right? Why I quit playing: My first vacation in four years. 1: Drakengard 3 The continuation of the famous series that Access Games developed. In this game, the action and graphics were renewed, essentially reviving the series. Ally NPCs and dragon growth were added, and you don't need to know the entire series to be able to enjoy the game. However, the story wasn't any good. It's really unfortunate, but it's the truth. And the graphics could have been a bit better, I think. If we get another chance, I'd like to use what we learned here to make an even better game. Why I quit playing: Self-hatred and self-defense. Runner-Up: Kirby: Triple Deluxe The world will wash your heart clean. The characters were just so cute, I couldn't not buy it. But the game was too beautiful for my heart. It ended up blinding me. It was hard for me to keep staring at the vibrant Kirby as he ran all around. It makes me wish that I could make a game someday like this, but at the same time, it also fills me with despair. That's all. Thanks to everyone who read this, and thanks to everyone at Destructoid for giving me the chance to write this! I apologize to anyone who was offended by anything I wrote. This is a list filled with personal taste and bias, but regardless of how it appears, I think it's very important for people to organize their thoughts as words, which is why I wrote this. I'm hoping from the bottom of my heart that 2015 will be a big step forward for the game industry. I Love You All!! SWERY
The director of Deadly Premonition and D4 looks back at 2014
[Swery is the man behind Deadly Premonition and D4. The latter has kept him busy over the last year, so he hasn't been able to finish every game he loves. But love is not finite, finished, and with an eyebrow game this o...
Games with Gold
Go download your free D4: Dark Dreams Don't Die and MX vs. ATV Alive
D 4 free
Jan 05
// Jordan Devore
I'm downloading Swery's Dark Dreams Don't Die right now. You should do the same, assuming you have an Xbox One and an Xbox Live Gold membership. The quirky adventure game is free throughout January as part of Microsoft's Game...
Games with Gold
D4, The Witcher 2, and MX vs. ATV Alive free for Xbox Live Gold subscribers in January
Everything's coming up Swery
Dec 22
// Jordan Devore
I got an Xbox One the other week. One of the first things I did after spending far too long finding a place for the Kinect to reside that wasn't obnoxiously front and center was to see which system-exclusive games I had up un...
D4 sale
D4 is on sale, so everyone should buy it immediately
Deez discounts do discontinue
Nov 04
// Brett Makedonski
Hey, you! Yeah, the person that owns an Xbox One and is staring confusedly at the guy yelling at them over the Internet! I'm talkin' to you! D4's on sale for Xbox Live Gold members, so you should probably go pick that up righ...
Behold, D4's chilling grand finale... or something. Whatever
Xbox, go home
Sep 25
// Max Scoville
Sometimes playing video games is a fun experience and everyone enjoys themselves. Other times, someone winds up screaming at the TV. That's life. However, I can't remember the last time I found myself screaming "Eat the f*cki...
Our D4 playthrough part 2: send in the clowns
Sep 24
// Max Scoville
Damn! Dang! Darn! Uhh... Dildos!
I think the lesson Bill and I learned playing D4: Dark Dreams Don't Die is that we need to calibrate the Kinect, and make sure it can see us properly. Beyond that, I'm still unclear what this game is about, and it's vaguely u...
We attempted to play D4: Dark Dreams Don't Die
Sep 23
// Max Scoville
Look D4 you leap
Okay, so Chris Carter absolutely loved D4: Dark Dreams Don't Die, so Bill and I figured we'd check it out... and uh. Wow. Goodness gracious. That certainly is some sort of video game. I think. Honestly, if I didn't have this whole experience on video, I might think there was a gas leak in my house making us go all stupid and insane.
Review: D4: Dark Dreams Don�t Die (Prologue, Episode 1, Episode 2)
Sep 18
// Chris Carter
D4: Dark Dreams Don't Die (Xbox One)Developer: Access GamesPublisher: Microsoft StudiosReleased: September 19, 2014 (Prologue and first two episodes) / TBA (additional episodes)MSRP: $14.99 [Editor's note: there will be no major story spoilers present for the episodes reviewed here.] David Young is the hero of D4, and the mystery of his murdered wife is the focal point. Her last words linger in his mind since that moment -- "Look for D." Is D a location? A person? David's obsession with the event drives him off the police force and onto his own investigation. Oh, and one small note -- a bullet that went through his head as a result of that night granted him the power to go back to the past using items called "momentos," through a process called "diving." Yep, this isn't your typical noir thriller -- this is by Swery65, the famed developer best known for directing Deadly Premonition. It's an adventure game, and fans of the genre will immediately pick up the simplistic control scheme. There's a cursor on screen, which can be used to investigate or interact with the environment. D4 supports Kinect gestures, but I felt completely comfortable using a controller the entire time (the analog stick controls the cursor like a mouse), and didn't feel like I was missing anything. In addition to the aforementioned cursor controls you can also "push" or "grab" objects, which is done by using the appropriate gesture, or more simply, the A and X buttons respectively. That's basically all you need outside of the contextual QTE scenes or minigames. You'll have the chance to move from one fixed area to the next, investigate locations, hunt for objects, and look around with a fixed camera angle. It's part visual novel and part adventure, as "hidden objects" are abound, as well as optional collectibles and tons of items. [embed]281305:55669:0[/embed] There's also a strategic element of sorts with investigating objects, as David has a stamina and health meter. Using most actions will expend stamina, and pain of any kind will incur a health loss, which can be regained by finding food and medicine in the wild. Losing all your health will require you to restart from a previous point, and you can save your progress by way of using telephones in the environment. You'll also have an Assassin's Creed eagle eye-like "Vision" mechanic at your employ, which highlights objects that can be interacted with in gold -- to refill that meter you'll have to drink something. What I really like about D4 is that it draws you into its world immediately. From the moment that Amanda busts through the door and is introduced as a "freeloader/grocery shopper" that actually lives with you, to the first time you start walking through David's house, I felt like the world I was given wasn't just a fleeting creation -- like it had existed long before I was introduced to it. You basically see the story unfold through David's eyes, and hear his inner thoughts the whole time -- including some depressing "are they or aren't they real" hallucinations of his wife, Peggy. His mind isn't stable, and it creates an interesting storytelling dynamic as both you as the viewer and David himself try to make sense of things together. Gameplay is also more interactive than your average adventure game. You need to actually pay attention when watching cutscenes, as a button prompt may occur that could provide you with additional information on an object or person. My favorite part is how the game handles highlighting random objects in the game world. By simply putting the cursor over something as mundane as a toilet, small phrases will pop up on the screen to give us the full story on something -- like the fact that said toilet is "no longer used" and has a "rusty lever." This is a much more interesting method of handling the formula than, say, Telltale does it. Highlighting a cabinet in David's home might tell you that it was his wife's favorite spot to store things, and that she used to keep it tidy. Highlighting a microwave will give you even more facts, one of which is that David uses it daily -- likely to allot more time to the investigation. It's little things like this that let you piece together the game's universe at your own pace. Everything in D4 also feels incredibly organic. Turning on the TV will play the cartoon "Sebastian the Sleuth," an original creation that involves a crime solving cat. Amanda will sometimes randomly leave the house through a window, and return later. Even looking at objects you can't interact with, like a wall full of pictures of David and Peggy will give you a glimpse into how deep their relationship was, and some of the major milestones in their lives. D4 also employs a comic book-like effect in some of its cutscenes, splitting the screen to show multiple reactions, characters, or environments. It helps keep things interesting, and the pulp feel on top of the noir and wacky elements all mesh together quite well. Another home-run hit in terms of atmosphere is the soundtrack. While most of its songs are generally soothing and fit the detective theme, the piano tunes are beautiful as standout tracks, and there's a diverse array of genres present -- even Irish Rock during intense scenes. D4 is set up as an episodic game, with the initial package (reviewed here) offering a prologue episode, as well as Episodes 1 and 2 -- the rest will come later. The prologue takes place wholly in David's home and takes roughly 30 minutes to complete, but there's a surprising amount of things to play with and find. Episodes 1 and 2 take roughly an hour each if you're just going for the story, but again, both have tons of extras, as well as optional minigames and missions. For example, one sidequest involves calming down a paranoid passenger, and another tasks you with answering quizzes with various aircraft-related questions. Despite how short some of these quests are, it's insane how much detail was put into just about every facet of the game. You can find magazines related to sports, the government, and topics such as the Verizon Center and the Lumière brothers just lying about in the game's world, which provide brief and interesting real-world facts. There are also badges to find, which grant you credits that you can use to buy food, stamina, or vision points, as well as extra outfits for David and his companions. Very rarely am I tempted to replay an adventure game right after I completed it, but that's what I did with D4. Oh, and there's also full leaderboard support. It ends on a cliffhanger, but D4 has me intrigued, mostly because I felt a genuine attachment to the characters. I want to see this journey through to the end, and the classic Swery wackiness kept me interested throughout the relatively familiar adventure genre gameplay.
D4 starts off rather grounded. The game's opening narration describes the tale as a "story of a man with a very strange fate." A man whose wife was murdered, and is tirelessly searching for her killer. Then a cat girl named Amanda runs into your apartment, spits a mouse into your mouth, and you puke.
Here's Swery holding a monkey and standing next to a yellow plastic woman
Either TGS is the best, or Swery is the best
Sep 17
// Brett Makedonski
Was that headline not descriptive enough for you? What did you think would be in this post? There's Swery nonchalantly holding a stuffed monkey next to a weird yellow plastic statue thing. He did that during the entirety of h...
Swery's quirky D4 releases worldwide this Friday
Announced at TGS 2014
Sep 17
// Brittany Vincent
Straight out of TGS 2014, it's been announced that Swery65's quirky D4 is launching worldwide this Friday for $14.99 exclusively on Xbox One. Seeing as this game is episodic, the prologue, episode one, and episode two a...
Swery65 joins the cast of iDarb
A Deadly Premonition for this internet developed arena platformer
Jul 05
// Jonathan Holmes
Though we do our best here at Destructoid, it's hard to talk about every great new videogame. One of games that slipped through our collective cracks is iDarb, a "constantly-evolving, crowd-sourced, minimalist game mechanic ...
Swery continues to defend D4 Xbox One exclusivity
This man is relentless!
Nov 27
// Chris Carter
After being pestered by the millions of fans who don't want to buy an Xbox One for Swery's upcoming D4, the famed developer re-iterated that the game is in fact an exclusive. Once again speaking to Gaming Bolt, Swery had a fe...
Deadly Premonition
FK in the Steam: Deadly Premonition is out for PC
Locked in at 720p, but there's already a fix
Oct 29
// Jordan Devore
Deadly Premonition: The Director's Cut coming to Steam -- even if it weirdly had to go through Greenlight for approval -- is a very good thing. What's not quite so good is the fact that this version is locked in at 720p. Afte...
D4, Swery65's Xbox One Kinect game, is wonderfully weird
Sep 21
// Dale North
D4 (Dark Dreams Don't Die) is a TV show-like murder mystery where you play as a strange and cocky investigator, trying to uncover the details to explain your wife's murder, with the letter "D" being his only solid clue. Oh, and there's a game mechanic that lets the protagonist use found objects to time hop. Weird, right? It's got that cult hit vibe that Deadly Premonition had with its odd humor and funky production values. There's a sort of charming clunkiness about it. Swery65 (pictured above in a pose he gave for us following our meeting) gave us a live demo of D4 at TGS this week. In our meeting he said he wanted players to be able to sit and relax while playing D4, so while you're using your arms often, it's fine to take a seat. Most of the play involves using your right hand to manipulate the game's scenes. Swery says that hand shapes can be identified with Kinect, so open-handed movement works for movement, while closed hand moves work as a selection. Think of the motion as sort of virtually grabbing what you're looking to interact with. Our first peek at the interface had the protagonist, David Young, in an airplane bathroom. We saw how swiping a hand left or right had the player's view changing, allowing him to look around the bathroom. By moving his right hand to move a cursor, he could explore and interact with objects. For example, reaching his hand out and closing it over the toilet's button allowed him to flush it. The entire demo was packed with scenes where contextual hand motions were required, so while you may be able to sit, you're going to have to do some moving. They can be as simple as moving your hands upward to wash your face, or pointing forward to move your character to an interest point. You'll look for clues with your hands, using motions to do things like open up luggage compartments and sort through them. One neat move has players touching their heads with their finger tips like some superhero to initiate Head Vision, a system that highlights points of interest. The moves become a bit more exciting in the action-heavy combat sequence we saw. There is combat in D4, though it's not quite what you may be expecting. David ends up on this plane looking for a marshall that is somehow tied to his wife's murder. This marshall is with a known (and cracked out) drug dealer that completely loses it. The drug guy kicks the marshall to death, and then takes after you, complaining that someone messed his eye while he was sleeping. He screams, "My beautiful eye is fucked!" Yeah, I don't know. This game is weird. This ends up being a hilarious circus of a brawl in the cabin of the plane between the two. You'll dodge kicks and punches via Kinect prompts, with misses taking a segment off of a life bar. Executing the proper movement will give you an advantage in the fight, but misses will show you getting your ass kicked a bit. It starts easy, with timed hand swipes allowing David to blocked flying purses and luggage. It becomes sort of a dance when he gets into it, though. Kinect movements have you pulling people out of the way, flipping over them, and even doing a quick waltz with one passenger, all while putting the hurt on the drug dealer. For all of these movements, a rhythm game-like scrolling meter at the bottom of the screen shows you that some required movement is coming. To put your mind at ease, these moves are less like quicktime events and more like reactions, if that makes sense. Some of the fight had you pulling off what they call Synchro Stunts. The first one had the drug dealer picking up a softball to be used as a projectile against David. David picks up a mannequin leg to use as a bat to defend himself. The game quickly prompts you to take a batting stance. Swing properly and the ball flies back to hit the drug dealer squarely in the face, popping one of his (fake) eyes right out of his face in slow motion. Funny stuff. My favorite Synchro Stunt had David pinning the drug dealer down in a seat with a megaphone in hand. Players had to scream aloud to get David to yell in the megaphone to hurt the drug dealer's ears. The fight devolves into a slap fest, with the player doing the hand movements via Kinect. It ends in a Synchro Stunt where a fighting stance is required for punches, but that only lasts a short while until David ends up being kicked in the crotch, sending him crawling to a nearby airplane seat. It looked as if neither won the fight. These Kinect controls make more sense when you see them in action. And unlike some other Kinect-controlled games, I'm glad to say that they're not a drag in D4. The required movements for navigation and exploration looked completely natural, and the ones for combat looked to be a lot of fun. All looked to be very responsive, too. Beyond this exploration and combat, D4 has another attraction point with its quirky charm. The characters we ran into in this demonstration were so weird! One flirty flight attendant that was a dead ringer for David's late wife falls into him following some turbulence, spitting her bubble gum directly onto his mouth. Gross! She starts out flirty, but ends up being quite scary, noting that David shouldn't even be on the flight. David ends up chewing that gum for the rest of the episode, by the way. The oddest encounter was in the plane's aisle with an over-the-top fashion designer named Duncan. He carries around a mannequin named Sukey that he seems to be in love with, and spews forth judgement on anything that he doesn't deem "avant garde." Duncan and his Sukey have matching green hair and distinctive sunglasses. I wasn't sure what to make of D4 when it was revealed earlier this year, but I had a feeling we were in for something pretty interesting when hearing that Swery65 was involved. My feeling was right. From this demo alone I was drawn into pulpy, peculiar world, wanting to see who David ran into next. The game rides that rare line that Deadly Premonition did, so if that kind of game speaks to you, this one will too. And then there's the Kinect bonus. I'd normally call Kinect controls in an action game unnecessary, but they've found a way to use them to make D4 more interesting. I was continually impressed to see controls that didn't seem gimmicky, and even more impressed to see that they worked properly. With this, D4 has shot to the top of my list of desired Xbox One games. I can't wait to get my hands on it. In front of it. Whatever.
TGS preview
Upcoming Xbox One title D4 was designed for use with Microsoft's Kinect sensor. Game director Hidetaka "Swery65" Suehiro made it a point to stress this during our Tokyo Game Show meeting. D4 can be played with a controller, b...
D4 on Xbox One
Swery65 talks D4 Xbox One exclusivity, and more
This is one exclusive I think a lot of people can get behind
Sep 20
// Chris Carter
I don't think I've ever heard a collective amount of cheers and sighs so loud as when Swery65's new D4 project was announced -- only to have it become an Xbox One exclusive seconds later. Microsoft had a chance to sit down wi...
Dying Light: The Following - Enhanced Edition
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I've spent the past 3 hours with that Lost Planet spinoff EX Troopers after finding it on sale for $20US on Amazon. It would've been great if Capcom had released it here. Or if they decided 2 turn that IP into Monster Hunter w/ guns set in an open world
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I really want to continue my RE playthrough but this FUCKIN JAVA PROGRAM JUST WON'T WORK WHY AM I SUCH A FAILURE
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Is it just me or with only one month and a week 2016 has been hit with some considerable losses, but in terms of severity and scope? From musicians and athletes to freaking websites...Let's keep riding this storm of sadness guys.
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Mayne Fairfield/Cape Cod Decorative CorbelsItem # HN-MMI024
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- Crafted of weather-resistant resin
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great match with the new window boxes, good finishing touch
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I purchased the 60" Black Window Flower Box and Decorative Corbels. Love the box. Very well made and very attractive on the house. Easy to install. I would diffiently recommend this item!
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The perfect complement to your Fairfield Window Box, the Mayne Fairfield/Cape Cod Decorative Brackets are crafted of durable, weather-resistant resin and are available in finishes to match other items in the Fairfield collection. This set of two gives you the look of painted wood, but the material will not weather or deteriorate meaning no maintenance from you.


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chestnut bunny 3 by shnarfle-stockWatch
©2006-2016 shnarfle-stock
Credit if used with my icon/link/link to this picture.
Leave me a link to your finished piece, either here, a note, or on my page so I can see what you've done.
Leave me a link to your finished piece, either here, a note, or on my page so I can see what you've done.
Daily DeviationGiven 2006-11-07
Hooray! I'm celebrating my 30th birthday with the cutefluffybunny pic! chestnut bunny 3 by *shnarfle-stock is the winner of a recent poll I did to allow the community to choose who they think is most deserving of a staff feature. With this in mind - I am hoping that folks will understand how truly difficult it is to choose a "dd". I take suggestions from nine random deviants and one choice of my own to create these polls. They will be a regular feature every 7th and 17th of the month. Plz check my journal page for the next "community pick" poll and thanks to all who took the time to vote! ( Featured by oibyrd )
so cute <3
My bunny looks just like that
XXXX Thank You Dear OneXXXX
This is soooo Precious !
Blessings and Love
This is soooo Precious !
Blessings and Love
aaawe <3!!!
i faved even though the image refuses to show up so i had to download to see


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How well do you know Tyria?
Now there are many folks who already know their Caithe from their Grenth, but there are a lot of people waiting for Guild Wars 2 who aren't aware of the wealth of story in Tyria's lore. Thanks to Wartower.de — along with the books and sparkling fonts of knowledge like GuildCast — there are avenues to learn more.
Ree Soesbee — Lore and Continuity Designer at ArenaNet — did an interview very recently and spoke about how humans fit into Guild Wars 2. From the outline of their Gods, to humans' specific strife-filled history, Ree gives what is essentially a cracking primer for those new to GW2 lore — and a good read to those already immersed in it.
I know a bit — I played the first Guild Wars, but not as extensively as I would like — and interviews like this help bring some informative background to the hotly anticipated MMO.
For those of you like me — whose German is rustier than a nail on the Titanic — there is a very handy English translation available on the page.
Are you an avid historian of Tyria? If not, how many of you are looking forward to Guild Wars 2 but would like to learn more about the lore? I'm pondering doing some character and story editorials from the point of an enthused learner if there's interest.
Let me know what you think in the comments below.


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by Steve Jalsevac We want to express great thanks to all those who were able to donate to our Christmas campaign. The final amount that was received was $190,000. We therefore reached 95% of our minimal goal for which we are extremely grateful! Hopefully, we will be able to make up the small shortfall and even more in… (0)
Christmas campaign results and upcoming major LifeSiteNews development projects
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Episode Reviews (4)
This is currently my favorite TV Drama.
I just love the Conti character (& the actor that portrays him). I also like Kyle MacLachlan in this show (much better than his Sex and the City character). Kyle has come a ways since his Twin Peaks' days. This show makes me wonder how many innocent people are in jail. I would hate to have it happen to me - it would make you want to yell in frustration to anyone that would listen. So far, the stories have been very interesting and I love the supporting cast. I hope more people discover this show and it becomes a bigger hit.moreless
Will Swain really be disbarred?
If Swain gets disbarred, that would be pretty harsh. He definitely deserves it, but that would suck if it happened. As the episode was progressing, I lost a lot of respect for him for letting that girl say she was guilty when she really wasn't. So I'm glad he had a conscience at the end. The couple was sooooo cute; they almost had me in tears... ALMOST. lol. All in all, one of the best episodes.
I liked the fact that this episode started a little differently than previous ones. Instead of the customary "what the jury believed" beginning, the story starts with a tape being dropped off and the mystery begins there. Swain's character was further developed as we saw him bend the law to help out one client, then fall on his sword in court to help out another, despite the ominous presence of Rocca lying in wait for just the type of misstep Swain committed. This series continues to get credit for not showing its hand too early and keeping the audience guessing as to how the story will resolve itself. I would have given higher marks if not for the improbable manner in which the acronyn A.N.A. suddenly came to Swain.moreless
We see a little more of Swain.
This wasn't my favorite episode of the series but it was definitely above average, I don't understand why the rating is so low. I wish others would write a review as to why they didn't like it, I'm curious. This episode was well acted and well written. I loved how Swain was trying to figure out love. It showed a more tender side of Swain, when he let Neena confess so that she could at least see her love again, even though he should have listened to Charlie. It showed how much he cared and when in the end he took the blame so Neena could also get released and reunited with Jake. I can't wait to see what they do with Swain and his hearing, I hope they just don't sweep it under the rug and not deal with it. Again the scenes with Conti and Swain are classic.moreless


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african women by danulrichWatch
©2013-2016 danulrichMature Content
two african women i did in zbrush, just put them in a scene with some mood - i didn't try to make it look realistic or anything, i liked the clay/plastic feel they had. the younger one is based on Charles Cordier's african venus.
Daily DeviationGiven 2013-04-12
african women by ~danulrich ( Suggested by DarkPhoria3D and Featured by alltheoriginalnames )
This is amazing! I thought it was a sculpture.
Beautifully rendered with intricate details of their bodies!
Spectacular!!fav'd it.
wow,great work.
Amazing work, they're beautiful!
Great job. I like how you depicted the figures ages
amazing work, just extraordinary and a pleasure keep looking at it while you admire all the fine details
You are absolutely right, the clay texture seems more realistic yet gives a lot for your imagination to run wild. Its truly beautiful. Great work.
stunning, doesn't need textures
Wow. Very well observed, from the detail on the older woman's hands, to both characters poses. And a refreshing subject matter for 3D art. When I first saw the thumbnail on the Daily Deviations page I thought it couldn't possibly be a 3D work, because you just don't tend to see this kind of thing.
this is beautiful!
Such detail !
Amazing, really lovely work.
Amazing, really lovely work.
I saw this thread on ZBC. Amazing work man...this is top notch stuff.
This is gorgeous. <3
I assume they were sculpted in that pose and not rigged, correct?
yep, just sculpted in pose, I'm not so good at rigging
Very good! the 3D part looks so real even without the texture maps!
What a nice sculpture...
It would be a shame if I just....
...smashed it.
It would be a shame if I just....
...smashed it.
Absolutely fantastic!
exceptional work!
I actually love it exactly with the texture it's got!
It looks like the two women are two earthy 'elementals'.
It looks like the two women are two earthy 'elementals'.


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Daniel Antonio vive junto a su esposa un hijo y una nuera, El posee una pequeña tienda en la que se comercializan: jugos, huevos, leche, pan y golosinas, el negocio es atendido por el mismo. Así mismo para brindarle una ayuda extra la esposa de Daniel se dedica a elaborar tortillas, las cuales comercializa al mediodía y por las noches, Daniel le ayuda a repartirlas de casa en casa, con la intención de dar un mejor servicio y así obtener nuevos clientes. Tanto Daniel como su esposa son dos personas muy trabajadoras, responsables y dedicadas a tener una vida mejor. Daniel solicita un préstamo a INTEGRAL, para poder contar con el dinero necesario para invertir en la tienda y comprar mayor cantidad de productos de conveniencia y primera necesidad como: pan, leche, huevos, cereales, jabón, detergente, champú y otros más, así mismo para comprar mayor cantidad de maíz y de esta forma elaborar más tortillas. La principal motivación de Daniel es poder aumentar sus ventas en ambos negocios y de esta manera poder vivir mejor junto a su esposa.
Additional Information
About Apoyo Integral
Apoyo Integral (Apoyo) is a nonprofit organization offering financial products that enable clients to increase their working capital, purchase fixed assets, buy and remodel homes, expand agricultural business and more. The organization's target group is businessmen and women who have already established their businesses but need financial support to strengthen or expand them.
Like Kiva, Apoyo is committed to empowering women involved in business activities in rural areas. Kiva lenders' funds will be used to expand these services to an even greater number of poor clients in rural areas.
About El Salvador
Average annual income
View loans »
El Salvador Loans Fundraising
Funds lent in using Kiva
US Dollars
Loan transacted in USD
A loan of $800 helped Daniel Antonio to buy bread milk, eggs, and cereals to stock his store.
Find a Loan
Repayment Term
14 months
(Additional Information)
Repayment Schedule
May 25, 2012
Jul 1, 2012
Currency Exchange Loss:
Jul 31, 2012


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Printable Area
Photo by AZPARZYCH
Photo by AZPARZYCH
"I'm a ex-OTR truck driver. I got this recipe from a ROAD KING Magazine Cookbook, YEARS ago...(more years than I care to think about). I've never tried it...WHY, I have NO idea, cuz it sure looks GOOD!!! Putting it on the Zaar for safe keeping!"
Serving Size: 1 (266 g)
Servings Per Recipe: 4


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But sometimes, jokes can fall flat, and what was supposed to be a funny moment ends up turning into major drama. In this week's Guild Counsel, we'll take a look at joking around and how to avoid a joke gone wrong.
But sometimes, jokes can fall flat, and what was supposed to be a funny moment ends up turning into major drama. In this week's Guild Counsel, we'll take a look at joking around and how to avoid a joke gone wrong.
Just kidding!
It's hard not to laugh at each other in MMOs. After all, we're out there playing characters with ears the size of a football or skin colors that rival the vibrant hues of My Little Pony. But some areas for jokes are a little tricky. Gear is one area that has the potential for drama. You might have an endless list of jokes about Tom Tankface's new helmet, but that helmet might have been on his wish list for months, and he's not going to be thrilled to hear that you think it looks like a jar of pickles.
Another dicey area is joking about mistakes. It's tough because sometimes a good joke can lighten up a group or raid wipe, and joking about errors can defuse tension. But someone might be at the peak of frustration for having failed to execute, and that joke might be one thing that pushes him over the edge. It's all about context and trust, and if you don't know for sure how someone will react, it's best to skip the snark.
Politics, religion, race, and sex
Obviously there's a clear line about what's appropriate and what's inappropriate, and we've talked about how racist and sexist jokes should not have a place in guild chat. And it's doubly important because you don't necessarily know the identities of the people you're guilded with. I think, to some extent, this is also why politics and religion tend to be something that players shy away from in chat, and it's probably best to avoid joking about them unless you know your guildmates really well.
I've carried out a few pranks here and there, and out of everything, I'd say this is the riskiest area, and when it goes wrong, it can really go wrong. I remember seeing a guild leader one time kick someone out of the guild as a joke, and even though it was clear that it was a joke, and the re-invite was sent right after, the person didn't really appreciate it. That's an area where the joke isn't worth it because not only did it make the member unhappy, it also set a bad precedent about being responsible with guild powers.
On the flip side, you should be careful not to allow yourself to be pranked, a lesson I learned one day from my kids, of all people. I had left my character idle in our guild hall to make dinner, and my kids asked if they could play a bit. They knew to stay in the safety of the guild hall, and they liked porting around and exploring the rooms. But on this day, I made the mistake of AFKing in front of the training dummy box, which gives you temporary training dummies that you can plant in the guild hall to test your DPS. I wasn't aware of this, but each training dummy weighs 100 pounds. By the time I returned to the keyboard, all of my bags were full of training dummies and I couldn't move! Fortunately, they were temporary, so I was able to log off and get rid of them, but my kids, and my guild, both got a big laugh out of the whole thing.
Joke failed, now what?
If a joke or pank falls flat, it's probably not a good idea to double down and suggest that the recipient lighten up. Humor is an important, and I'd even say necessary, part of gaming, but it's difficult because you aren't face to face with the other person. There is so much room for misinterpretation, and it's easy to have something small flare up into a guild-wide dramafest. Usually, the best thing is to admit the mistake and apologize, and then move on from there.
But whatever you choose to do, avoid letting things linger. Susy SparkleCaster might not appreciate your joke about her lack of fashion sense, but she'll be even more upset if you ignore her reaction. What usually follows are multi-page forum threads, lots of nasty tells, and long, drama-filled discussions that might even result in people calling for policy changes and guild removals. If you head it off before that first forum thread, you can hopefully avoid blowing things out of proportion.
The bottom line is to err on the side of caution when joking around with members. An inside joke between just the two of you in tells is one thing, but if you decide to toss it out there for the guild to see, you'd better be sure the recipient won't end up fuming as a result. If you have a joke or prank that you're mulling over, remember that once you go there, you can't call a do-over, and the damage you risk as a result might not be worth it.
Do you have a guild problem that you just can't seem to resolve? Have a guild issue that you'd like to discuss? Every week, Karen Bryan takes on reader questions about guild management right here in The Guild Counsel column. She'll offer advice, give practical tips, and even provide a shoulder to lean on for those who are taking up the challenging task of running a guild.


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DJ Equipment Cases
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American Audio VMS4 Bag$69.99The American Audio VMS4 Bag are made to fit the VMS2 and VMS4 controllers, but is perfectly sized to hold most midi DJ controllers. It has an extra pocket that can hold up to a 17" laptop with a lot of extra space for cables, adapters and other accessories. Heavily padded with a thick, comfortable shoulder strap, this bag provides excellent protection for your gear. Buy yours today from UniqueSquared.com Learn More
Novation Soft Carry Sleeve - Zipper Sleeve for Launchpad$19.99The Novation Soft Carry Sleeve - Zipper Sleeve for Launchpad is a soft, zippered carrying sleeve for the Novation Launchpad controller. Learn More
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Odyssey FZGSTKS4 - Traktor Kontrol S4 Case$229.99The Odyssey FZGSTKS4 - Traktor Kontrol S4 Case is specifically made for the S4 USB/MIDI DJ mix controller. It is an ATA-style flight case with a glide style laptop platform. It also features a storage and ventilation pit with enough room for cables and accessories. Trust the best and give your gear the surest protection it deserves for day to day storage and transport. Buy yours today from UniqueSquared.com Learn More
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11/21/2015 | ARRL Northwestern Division Leadership Elected to New Terms
ARRL Northwestern Division Director Jim Pace, K7CEX, and Vice Director Bonnie Altus, AB7ZQ, overcame challengers for their respective positions in the 2016-2018 election cycle.
Learn More
11/16/2015 | Past Pacific Division Director Bradley W. "Brad" Wyatt, K6WR, SK
ARRL Past Pacific Division Director Brad Wyatt, K6WR, of Los Gatos, California, has died.
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08/24/2015 | Two Incumbents Face Opposition in 2015 ARRL Director, Vice Director Election Cycle
Two incumbents face challenges in the 2015 election cycle for ARRL Director and Vice Director.
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12/08/2014 | Art Zygielbaum, K0AIZ, Appointed ARRL Midwest Division Vice Director
Art Zygielbaum, K0AIZ, has been appointed ARRL Midwest Division Vice Director.
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11/21/2014 | ARRL Members Elect Division Director and Two Vice Directors
ARRL members have elected a new Division Director and two new Vice Directors.
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10/29/2014 | Kentucky Historical Society Honors Former ARRL Director
Kentucky Historical Society Honors Former ARRL Director.
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10/07/2014 | ARRL Vice Director Candidate Steve Putman, N8ZR, SK
ARRL Vice Director Candidate Steve Putman, N8ZR, SK.
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08/20/2014 | Balloting Set for this Fall in Two ARRL Divisions
Balloting will take place this fall in two ARRL Divisions.
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Never Really Logging Out
After today's announcement about Guild Wars 2's Extended Experience on the iPhone, iPad, and Droid devices I'm starting to wonder just when I'm ever going to truly log out of my MMOs. WoW has its own app for Auction Houseneeds and the like too. I suppose it's only a matter of time before we're not only playing MMOs on our PCs and consoles but on our phones while we're taking the train or bored at work too.
The only question is, do we need to be that connected? I'm the first one to admit that I can barely go a day without checking my e-mail or well, viewing this site. But do I really want the temptation to check up on my guild and auctions and the world I play in to escape real life all day long? I feel like after eleven years of MMO gaming, six years of college that I've finally gotten a reasonable grasp on my ability to not spend all day on a Saturday logged in. With stuff like this, I'll suddenly find myself on family vacations checking out what's happening in Tyria while I soak up sun on the beach.
Okay, wait a minute. This could be good. Let's work the other angle.
I don't know about all of you, but half the time I spend online with any MMO is spent doing the kinds of things that could be handled with an app like the one ArenaNet is crafting. What if I could take care of all of my MMO "busy work" while I'm on breaks at work or while I'm otherwise too occupied to actually log in. Then when I do have the time to play the game I could actually spend all my time... you know, playing.
I don't want to be offensive but this blog is a perfect example of the kind of mentality of old-school MMO players (and developers) that has caused the genre to stagnate.
Your say that this app would be really helpful to let you do the boring "busy work" (aka tedious timesinks) while away from your PC.
How about making a MMO that doesn't *have* the boring busy work/tedious timesinks in the first place.
Arenanet has said they have questioned everything about MMOs and their intent seems to be to fix the myriad of flaws that have existed since UO.
I don't view this app as a band-aid to flawed, old-school MMO design, but a way to expand the player experience.
If we're using this app just because we want to avoid doing the same boring timesink garbage that has been in every other MMO ever created, then ArenaNet will have missed their goal IMO.Wed Sep 22 2010 3:36PM Report
Hmm, looking at mmorpg's there's always a lot of "house-keeping". Big games by necessity lead to this, and it's similar in RL all those bloody lists but they get the job done, in the end.
Looking at apps, I find being able to use Skype, IM or even Pocket Legends MMO really useful to log-in and have a chat with friends at your fingertips. It's the same with txt or email functionality being on such a small gadget is very *cough* handy.
So this makes me think, if I am really, really into GW2, being able to sort out my house-keeping, connect with friends and even idle away looking at stuff on the map etc or maybe playing some of that sumptious in-game music or checking out lore or a bestiary etc etc etc... is just as interesting to me if not more fun than playing other app games or other communication apps that already slot into that niche in my waking hours.
Think it's great idea and may lead to better quality when you actually play and less a nagging feeling of needing to log in.
Sounds promising, especially if I get competitive in PvP and want to check the latest battles or the state of WvW if all this functionality makes the cut.Wed Sep 22 2010 4:52PM Report
I don't need or want to have a way to check in on my MMO's while I'm at work. I don't have a casual job that allows me free time to waste on things of any nature, let alone a videogame. So it's all good that there can be these tools for people but I for one could care less that they exist at all. My only hope is that they won't end up being something so beneficial that I end up being disadvantaged because I can't utilize them.Wed Sep 22 2010 6:28PM Report
It's optional.
It's free.
Don't like it? Don't use it. Your lack to trust and skepticism is probably more annoying than those who lack the willpower to stop playing. Personally I shouldn't have to lose options just because there are some people who don't know what self-restraint is. That's their issue and the responsible shouldn't be punished for it.Wed Sep 22 2010 11:16PM Report
~nods to eyelolled~ Neat idea, but it's going to be one more thing to seperate the power gamer from the the casual. It WILL turn into something necessary for endgame success and all that other malarky.
So cool, let them game on their phones too. I have better things to to do with my phone, and my time.Thu Sep 23 2010 1:48PM Report


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Locations throughout the UK.
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Guide to Finding
Reference Sources
- Credo Reference: Science
- AccessScience from McGraw-Hill
- Merck Manual of Medical Information
- Oxford Reference Online
Finding Scientific Literature, including Articles, Conference Papers, and Preprints
- Animal Behavior Abstracts
Provides access to the literature on animal behavior, with subjects ranging from neurophysiology to behavioral ecology, from genetics to applied ethology.
- Biological Abstracts
Provides access to the literature in biology and the life sciences.
- Biological and Agricultural Index
Index for articles from periodicals in the life sciences and agriculture, including topics such as animal husbandry, botany, cytology, ecology, entomology, environmental science, fishery sciences, food science, forestry, genetics, horticulture, microbiology, plant pathology, soil science, veterinary medicine, and zoology.
- BioOne
Full text articles from research journals focused on the biological, biomedical, ecological, and environmental sciences.
- Current Protocols in Molecular Biology
A compilation of protocols for molecular biology experimental procedures.
- Google Scholar
Only finds scholarly materials - articles, books and citations - but searches full text, and will often find too many irrelevant articles. Go to Settings and enable "Library Links" for Columbia University - this will make the Columbia e-Link show up in the results list so that you can easily go to the full text.
- JoVE, the Journal of Visualized Experiments
The world's first peer reviewed scientific video journal.
- PubMed
Database from the National Library of Medicine containing citations to articles in Medline (see What's the Difference Between Medline and PubMed?), additional life science journals, and the integrated molecular biology databases included in the National Center for Biotechnology Information retrieval system (including DNA and protein sequences, 3-D protein structure data, and assemblies of complete genomes)
- ScienceDirect
Abstracts and full text of articles in the sciences, technology, medicine and social sciences.
- SciFinder (to register, use this link: http://www.columbia.edu/cgi-bin/cul/resolve?clio6702921.999)
Provides access to the Chemical Abstract Service (CAS) databases of chemical literature and U.S. and foreign chemical-related patents, to CASREACT, to the Registry database from CAS, and to Medline.
- Scopus
Indexing, abstracting and citation linking for journals in biology, physics, chemistry, geosciences, agriculture, medicine, business, social work, and the social sciences
- SpringerLink
Full-text access to journals and books published by Springer. Subjects include life sciences, chemical sciences, environmental sciences, geosciences, computer science, mathematics, medicine, physics and astronomy, engineering and economics
- Zoological Record
Index to articles in international journals, review annuals, monographs, meeting proceedings, books and reports, representing research in all major areas of zoology, including: behavior, ecology, evolution, genetics, habitat, nutrition, parasitology, reproduction, taxonomy and zoogeography
- Web of Science
Scholarly articles in all disciplines, useful for finding the most highly-cited articles, for examining the references in an article, or for determining if any articles have cited a specific article or book.
Finding Books
- CLIO: Online catalog of the Columbia University Libraries, including Barnard Library, but excluding Teachers College and the Law Library.
- WorldCat: Searches libraries worldwide.
Citing Your Sources
- Citation Management
Barnard Library Guides to citation styles, citation management software and avoiding plagiarism
- CSE Documentation Systems
System of documentation specified by the Council of Science Editors.
- Documenting Sources
The Bedford/St. Martin's Student Site for the Everyday Writer, with guides to APA, MLA, CSE and Chicago styles.
- The Manual of Scientific Style
A guide for authors, editors, and researchers
Subject Code:
Course Code:


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Lady GaGa and her sister Natali Germanotta are teaming up for a new fashion line in which they plan to ''remodelling the styles of classic icons''.
Lady GaGa and her sister Natali Germanotta are teaming up for a new fashion line.
The eccentric singer has enlisted her sibling for the new line, which will be "relatively normal and wearable," compared to Gaga's more outrageous looks such as her meat dress, constantly changing hair, ridiculously high heels and even 'implants' in her face to make her look like an alien.
Natali is already involved in fashion, having just completed her first year studying fashion design at Parsons The New School for Design in New York.
A source told Grazia magazine: "Gaga came up with the idea of remodelling the styles of classic icons from the past, for Example Marilyn Monroe, Grace Kelly and Katharine Hepburn.
"Natali loved the idea and she's coming up with a slew of design options but, of course, everything will have their own iconic twist on it."
Among the designs rumoured for the collection are a rubber version of Marilyn Monroe's white halterneck dress from 'Some Like It Hot,' and Audrey Hepburn iconic black shift dress from 'Breakfast at Tiffany's', but with a plunging neckline.
It is not known who will release the line, but it is likely it will be through Gaga's own Haus of Gaga label, which Gaga has previously worked on extensively with stylist Nicola Formichetti.
Describing their approach, Nicola said: "Me and Gaga, our motto is 'f**k fashion' because we love it so much we want to destroy it and start again and keep it fresh."


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An Augusta-area state lawmaker is sponsoring House Bill 3 to impose what he calls a hefty fine on anyone jeopardizing the eligibility of a student athlete such as the sports-memorabilia broker who paid UGA running back Todd Gurley for his autograph.
Georgia's Matthew Stafford and Florida's Tim Tebow have been compared and contrasted since both were pegged as two of the hotshot quarterbacks coming out of high school in the Class of 2006.
...Miss. -- Just another routine day for Shaun Alexander, who all of a sudden has to be considered a leading candidate for the Heisman Trophy. Photos Against one of the nation's best rushing defenses, Alexander ran for 214 yards and three touchdowns...
Georgia safety Tra Battle, a walk-on who earned a scholarship this spring, could get his first college start on Saturday against Kentucky if leading tackler Thomas Davis misses the game because of injury.
Athens, GA • Athens Banner-Herald ©2013. All Rights Reserved.


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Perfect Piping
Learn how to decorate holiday cookies with pretty piped icing.
Just a few simple techniques, you can create lots of professional-looking treats. Decorating is so much fun. It is hence my favorite part of making cookies 'cause it's easy, and it's very gratifying. So, to start, you need some good icings or frosting that are appropriate to decorate with. So we've got our royal icing. This is gonna give you a nice, hard, and a little bit shiny of the finish. Then we've got our butter cream frosting. It's nice thick frosting that's perfect for decorating with. And then, you can always use a store-bought frosting. Now, the problem with this is that sometimes, the consistency can be a little irregular from brand to brand. So, if it's a little too smooth, what you wanna do is just mix it with a little bit of powdered sugar until it's stiff enough for you to pipe with. I suggest that there are 3 tips that you should have in your decorating tool box. You should have a little round tip like this one. You should have a star tip. And then, there is the leaf tip that's perfect for holiday decorating. So let me show you. So what I like to do is I like to keep a moist towel over my tips like that, so that the tips always stay moist. You don't get that hard frosting on the ends. So it's really easy to frost with. So I'm gonna start out with my round tip which is perfect for writing, drawing. It gives you a nice thin line. And then, I'm just going to zigzag all the way down my cookie like that. So nice even pressure is the key with piping. So there we go. Super easy, you can really have fun with this stuff. Now, for the star tip, and I'm just gonna show you how. You can either make stars with it or you can kinda zigzag like this to make really cool borders. That's the fun of decorating. You really get to use your own creativity. Just have fun with it. Okay. So there's our star tip. And you can see what kind of cool borders you can make with that. And then our leaf tip, this is perfect for making really beautiful wreath cookies. And I've got some started right here. And then you're just gonna kinda tuck your leaves under one another like that. Now, if you don't happen to have one of these piping bags, you can always substitute with a little self-sealing plastic bag like this. Just stick your frosting in there. And then you're gonna wanna use a tiny pair of scissors like these little guys right here. And you're just gonna snip a hole right in the bottom. You wanna make sure you snip a nice small hole because you can get a little bit more control with it. And then you're just gonna use it the same way you would a piping bag. Just press all your icing to the tip and just kind of push it out like that. So practice with these tips and then go crazy decorating your holiday cookies.
Popular Videos How to Make Triple Chocolate Chunk Cookies How To Make Parchment Baked Fish Bacon Chocolate Bark 3-Ingredient Cocktail Hacks Celebs Talk Parenting Twins Ryan Gosling or Ryan Reynolds: Can You Tell the Difference? How to Burn Calories After You Splurge on Appetizers Healthy Hack: DIY Frozen Smoothie Packs


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Ok so I'm back. It's been over a year and I feel like I need to return. Not alot has happened this past year. I don't think so anyway. Well actually alot has happened. I lost someone very special to me. My Aunt Suzie passed away March 8th. As heartbroken as I am I know she is in a better place and free from pain and suffering and that helps fill the void a little bit but Easter's will never be the same again. This year no one came for Easter. We were bummed but had a wonderful dinner with Auntie Jane, Raymond, Kim and Shannon. It felt good to be with people. As I'm writing this my emotions are getting the best of me. 1.) because I'm thinking of my Aunt Suzie, 2.) I'm struggling with some inner feelings that I'm having trouble expressing right now, 3.) I feel like I'm drifting away from some people that are extremely important to me. I'm trying to focus on the positive but somehow the negative stays so close to the surface that I feel like I'm swimming upstream against the current. It sometimes hurts my heart to be alone with my thoughts. I am a worrier. I am always thinking what it, what if, what it…. I can't help but cry when I think about…events happening in the present. I get so caught up with work, meetings, extra curricular activities, that I feel like I am alienating everyone around me.
Don't get me wrong, I love my job and those babies are the world to me. Life just seemed so simple in jr high and high school. I didn't have to worry about going to work everyday, paying bills, and adult responsibilities. I was able to be with my friends as much as I wanted to be. Now I have to schedule them in between meetings and dinners. To a point, it makes me angry that I can't be with the people I want to be with. It's not fair! I know life's not fair. If life was fair I'd still have my Aunt Suzie, Uncle Tom, Aunt Pat, PawPaw Pankey, Grandpa and Grandma, Michael B, Morgan and others. But it's just not fair!!
I didn't expect to get this emotional, but these are thoughts that have been running through my mind for awhile now. Maybe the next will be happy! LOL!!


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Astronaut, LLC announces Astronaut VistA Shuttle™ EHR Beta
Expand Messages
- Astronaut, LLC announces the Astronaut VistA Shuttle™ Electronic
Health Record Beta.
Astronaut, LLC http://astronautvista.com Announces Astronaut VistA
Shuttle™ Beta program. Astronaut VistA Shuttle™ allows health care
facilities, educators, developers, and physicians to start and manage
encrypted, cloud based instances of Astronaut VistA Electronic Health
Record (EHR) in minutes. This Beta is the first offering of a
cloud-based Veterans Affairs VistA EHR with many enhancements.
Astronaut, LLC offers both WorldVistA™ and OpenVistA™ based editions.
Your message has been successfully submitted and would be delivered to recipients shortly.


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Home > Barcode Printer > Industrial Barcode Printer > SATO CL612e > GH000671A
by SATO
Description:Replacement Printhead for the SATO CL612 Barcode Printer, 305 dpi
Interface:305 dpi
The part number GH000671A is associated with the SATO CL612e.
For more information on the SATO CL612e click here
CL612e General Downloads:
SATO CL612e General Description:
Replacement Printhead (305 dpi, 6.6 Inch) for the CL612 and CL612e Printers
This is a barcode printer from SATO.
For a full product description, including specs, support and warranty details and additional models of the SATO CL612e please click here.
For additional barcode printers please visit our barcode printer page.


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Menorah being of the Works that Rabbis led people
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Menorah being of the Works that Rabbis led people to but today is of Grace of God. MENORAH AND THE DAVID'S CROSS. It is very easy to understand both the Menorah and the David's Cross of Works on the basis of Trinity. Menorah has three types of people on the Right Hand Side of God and they are nearest to the Middle Candle of God are people sealed to serve God twice born Holy ghosts or wisemen which are Trained Workers of the Vineyard of God, next are doubting twice born Holy father people which are Labourers or Apprentice and the farthest away are the devote once born Holy sons who do not harm any one and they are known as Disciples. On the Left side of God are nearest to Main Candle of God are the once born Evil sons, the fanatic like Saul, next are the twice born Evil fathers, the cheats and farthest away are the twice born Evil ghosts, the hypocrites. Middle Candle of God represents people who are Spokesmen of God, Apostles and Saints and Holy Spirit, the very Spirit of God, leads them. Whereas God is Father, Holy Spirit is the Mother. All the Four Prophets of Dark Age had Holy Spirit right on conception. Thus, John, the Baptist, Christ Jesus, Satguru Nanak Dev Ji and Sachae Patshah Gobind Rai Ji had Holy Spirit on their very conceptions. King David's Time people were obeying the moral laws to the very letter and they were obeying their Rabbis as expected in the perfect manners. The people of Judah tribe led the people of other tribes and such ideal secular people are called Angels. That was the Age of Works under the Rabbis and therefore, the David Cross represents the six types of people and their works. Three are holy and the other three evils intermingled with them. Kings fought with each other as evil caused enmity among them. Before the Age of King David, there were no evil people and no fighting. That Age is known as Satyug in Punjabi. In this Dark Age, the Rabbis become corrupt and hypocrites that Christ Jesus and Christ Nanak appear. In honour of Christ Jesus, the Middle Candle of God or Grace is raised above the Six Candles of Works stressing that this Dark Age is of Grace and not of the Works. Saul turned Paul proved this fact. It was not his works but the Grace of God that He received Holy Spirit. In evil works he repented by fasting for Four Days. Christ Thomas stressed this in His Saying, Why should I fast what sin have I committed in the capacity of once born and why should I pray what wrong have I done in the capacity of twice born? This subject is best learnt through lectures and discussions. My services are totally FREE as my Father pays me in Gospel. Please visit my web site for detailed articles http://homepage.ntlworld.com/rajinder.nijjhar/sikhism.htm and on Trinity to http://homepage.ntlworld.com/rajinder.nijjhar/trinnut.JPG God bless you.


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Exclusive Victoria State betting licence an attractive option
The UK gambling group Ladbrokes plc has plans for Australian operations, reports a British newspaper. The group intends to bid for a monopoly licence to run betting in Australia's Victoria state, where wagering generates a turnover of A$3.6 billion ($2.4 billion) a year, claims the Sunday Times.
Ladbrokes registered its interest in a tender this month, the newspaper reports. Tabcorp Holdings Ltd's ownership of the licence expires in 2012, the report said.
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