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In September 2006, just weeks before pivotal Congressional midterm elections, Paul Charlton, US Attorney for Arizona, opened a preliminary investigation into Republican Representative Rick Renzi of the state's First Congressional District for an alleged pattern of corruption involving influence-peddling and land deals. Almost immediately, Charlton's name was added to a blacklist of federal prosecutors the White House wanted to force from their jobs. Charlton is someone "we should now consider pushing out," D. Kyle Sampson, Attorney General Alberto Gonzalez's chief of staff, wrote to then White House Counsel Harriet Miers on September 13. In his previously safe Republican district, Renzi had barely held on in the election. On December 7, the White House demanded Charlton's resignation without offering him any explanation.
Stacks of internal Justice Department e-mails subpoenaed by Congress in early March from the White House provided evidence that the dismissals of Charlton and seven other US Attorneys was a political purge orchestrated to install "loyal Bushies," as Sampson called them, into their posts and to protect Republican lawmakers like Renzi from indictments for corruption. The Administration's explanation that the ousters were "performance-related" has been discredited in light of the exposure of the e-mails–and especially proved false in Charlton's case. A model of professionalism, Charlton's office was honored with the Federal Service Award and hailed by the Justice Department as a "Model Program" for its protection of crime victims.
The Justice Department and the White House offered a scattershot of alibis for firing Charlton. The Bush Administration's case against Charlton rested ultimately on the account of a little-known Justice Department official named Brent Ward, who claimed in a September 20, 2006 e-mail that Charlton was "unwilling to take good cases." Ward's allegation was vague in its claim, mysterious for its submission and vacant in context.
What accounts for this bizarre e-mail? And who is Brent Ward?
Ward first came to prominence in Utah, where as US Attorney during the Reagan era he cast himself as a crusader against pornography. His battles made him one of the most fervent and earnest witnesses before Attorney General Edwin Meese's Commission on Pornography; he urged "testing the endurance" of pornographers by relentless prosecutions. Meese was so impressed that he named Ward a leader of a group of US Attorneys engaged in a federal anti-pornography campaign, which soon disappeared into the back rooms of adult bookshops to ferret out evildoers. Ward returned to government last year as the chief of the Justice Department's newly created Obscenity Prosecution Task Force, where his main achievement has been the prosecution of the producer of the Girls Gone Wild film series.
The appointment of the obscure Ward was a sop to the Christian right. His accomplishments, such as they are, have been symbolic at best. But when a paper trail to support the charge that US Attorneys were deficient in their performance was required to cover the reality of political dismissals, the Justice Department finally discovered an important use for its top porn cop.
The US Attorneys sensed that the White House was organizing smear campaigns against them, apparent in a February e-mail written by Bud Cummins, the US Attorney for Arkansas, who was fired last December to make room for the appointment of one of Karl Rove's political protegés. "Mike Elston from the DAG's [Deputy Attorney General's] office called me today," Cummins wrote to Charlton and four other fired US Attorneys. "They [the Bush Administration] feel like any of us intend to continue to offer quotes to the press, or organize behind the scenes congressional pressure, then they would feel forced to somehow pull their gloves off and offer public criticisms to defend their actions more fully."


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Grand Theft Auto Online
GTA Online is still making shedloads of money
So don't expect a new GTA game just yet
Feb 05
// Vikki Blake
If you thought the hype around Grand Theft Auto V - and specifically, the multiplayer component GTA Online - was over, think again. Addressing an earnings briefing (via Gamespot), CEO of Rockstar's publisher Take-Two sa...
The Culling
The Culling is what a Hunger Games game would be like
Would you survive?
Feb 04
// Vikki Blake
Developer Xaviant has announced Battle Royale-esque The Culling, a new game wherein 16 players battle to the death in a Hunger Games-like island arena. Just like Hunger Games, you must scavenge for weapons, food, and re...
Star Trek Online
Star Trek Online kicks off its 6th anniversary celebrations
With a 50th-year birthday soon-ish
Jan 29
// Josh Tolentino
Star Trek Online turns six years old this week, and it's time for developer Cryptic to celebrate the fact as is the custom: By holding its yearly anniversary event. Players that log in between now and February 24th can p...
Mario Maker maintenance
Super Mario Maker is offline until tomorrow
Online services will return at 5pm PT
Jan 27
// Jordan Devore
[Update: Nintendo says everything's back to normal. Happy level hunting.] While you can still play and build levels in Super Mario Maker offline, the game's online features are temporarily unavailable while Nintendo fixes a b...
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MKX online beta
Sign-ups for Mortal Kombat X's enhanced online beta begin Jan. 19
I'll still blame the lag
Jan 15
// Nic Rowen
NetherRealm is taking another stab at Mortal Kombat X's online performance. After listening to player feedback, the team is changing the way the game works online, switching from a "dynamic input latency model" to...
The Division
This new The Division trailer looks incredible
Well, I think it does anyway
Jan 13
// Vikki Blake
After a trailer accidentally went up too early, and then was pulled, and was then mirrored and shared and Streisanded all over the place, Ubisoft has now officially released yesterday's leaked trailer for The Division. ...
Grand Theft Auto V
Grand Theft Auto Online servers still down on PlayStation 4
Server functionality remains 'limited'
Jan 11
// Vikki Blake
PlayStation 4 servers for Grand Theft Auto Online has been offline for several hours. Rockstar's status page acknowledges on the official site that the issue persists, but does not give an indication as to why the s...
PSN is down
Sony is working to bring PlayStation Network back online
Let's pass the time
Jan 04
// Jordan Devore
Having issues with PlayStation Network today? We're right there with you. Sony has confirmed it's aware of the problems. "We are still working on resolving today's issues with PSN," tweeted SCEA's official support line. "Than...
Bloodborne is offline for 'emergency maintenance'
Well, shit!
Dec 01
// Jordan Devore
Yesterday, I logged into Bloodborne for another evening of futile attempts to beat the optional boss in The Old Hunters. It's a maddening exercise in patience. One slip-up, and you're out. Plenty of people are struggling with...
Rainbow Six Siege
Like killing off your own team members in Rainbow Six Siege? Ubisoft has plans for you
'It will not be tolerated'
Nov 30
// Vikki Blake
Ubisoft will not tolerate players who kill off their own teammates in Rainbow Six Siege. Replying to a fan tweet that asked if there were plans to "to do anything about trolls that kill people on their [own] team," the develo...
Nuclear-free FOB
Consoles lead Metal Gear Solid V's race to nuclear disarmament
Peace Day comes to PC last
Nov 29
// Josh Tolentino
In case you missed it, the Metal Gear series has always had a pretty strong anti-nuclear message, and it's never been more literal than in Metal Gear Solid V, the multiplayer "FOB" component of which allows players ...
Destiny Exotics
Destiny begins the quest for Sleeper Simulant today
Wake Up, Guardians
Oct 07
// Josh Tolentino
When it comes to Destiny's vast collection of fancy space guns, exotic weapons are the fanciest of them all. Every exotic weapon has unique qualities and is usually designed to bend or break a rule that governs one of the gam...
You can now buy 'base insurance' in MGS V
Yep, it'll cost real money
Oct 06
// Laura Kate Dale
Forward Operating Bases in Metal Gear Solid V are centers of operation you can set up around the world. These bases can be acquired using in-game premium currency, but it takes an awful lot of it to do anything. Realistically...
Zelda: Tri Force Heroes region locks online play
Nope, none of this
Oct 03
// Kyle MacGregor
Cloaked behind a curtain on the flank of Nintendo's overflowing E3 booth this year, the company set up an intimate corner for press to see the likes of Star Fox Zero and Super Mario Maker without having to deal with the swarm...
Europe's next Splatfest has a decidedly theatrical slant
Singing, dancing, & all-around theatrics
Aug 24
// Laura Kate Dale
While we wait for Europe's next Splatfest to start on August 29, we now know that it's not going to share North America's robotic battle theme. Say goodbye to Autobots vs. Decepticons -- Europe's next Splatfest will be Singin...
My completely inaccurate Rising Thunder tier list
Aug 05
// Nic Rowen
Crow Crow is like a mini-Evangelion mech with a chakram, which I'd normally consider a strong look. But, when compared to the rest of the much goofier and lighthearted Rising Thunder cast, he just looks like he's trying too hard to be edgy -- like Hot Topic opened a mech garage. I can't wait for the DLC to give him a wallet chain and a checker pattern. Crow also looks like he'll be annoying as hell to fight against. Rising Thunder may be the first fighting game to actually do invisibility right (because it's online only, the Crow player will be able to see an outline of their character on their screen while the opponent will see nothing) and that will be sure to attract the trollish kind of player who likes to mess with people. I can already see the YouTube clip reels of time-out victories where a Crow player gets a life lead and dances around invisible for the rest of the match on the horizon. His spinning disk can be delayed to float in the air for a long time, which is the kind of thing that is always a pain to deal with. Any character that can force an opponent to defend while still being able to move and attack themselves seem to do well, so I wouldn't be surprised if Crow actually turned out to be one of the better characters in Rising Thunder. For the purposes of this list however, his high school-ish gothy design and my prediction that I'm going to hate fighting him will land Crow squarely at the bottom of this list. What, you thought this was going to be useful? Edge So, we can all agree that Edge is basically Zero with the serial numbers filed off, right? I mean, red armor, green energy sword, slim build. Heck, he's even got a freaking pony tail! It would be scandalous if Capcom hadn't already abandoned the maverick hunter. Someone might as well rescue him from the scrapyard and put him to work. The in-game description labels Edge as a rush-down character with a high skill difficulty. Given how Zero played in Marvel vs. Capcom 3, I'm going to go out on a limb and guess that the resemblance isn't purely coincidental. Edge looks like the kind of character who is designed to reward dedication and practice by becoming a sheer nightmare in the right hands. The kind of character I can never quite seem to grok but can look forward to being bodied by, over and over. Joy. Oh well. Here's hoping he doesn't have any lightning loop nonsense at least. Dauntless I want to like Dauntless more than I do. She has all the right pieces, a goofy expressive face, extra large hands for Rock'Em-Sock'Em style fisticuffs, and a pleasingly robot-ish squared off design. But something just doesn't click. There is nothing wrong with her, but she's just a little too bland to really crack the top half of the list. Sorry, Dauntless, it's the curse of being the mascot character. Too inoffensive to hate, too milquetoast to love. Speaking of Rock'Em-Sock'Em, that's a cross marketing opportunity if I've ever seen one. Someone should get on that Kickstarter fast. Talos Talos is the big dumb grappler character of Rising Thunder and he knows it. He's got a silly accent, a boisterous attitude, a dumb haircut, and incredibly overdone command grab specials; everything you need to make Zangief, the patron saint of grapplers, proud. Talos goes one step further by joining the ranks of some of my other favorite big dumb characters like Iron Tager and Lex Luthor by having an electromagnetic suction mechanic to pull opponents in close for that real soviet damage. Come here and give daddy a hug. Also, his forward dash makes him pivot on his arms like a gorilla. Perfection. Vlad I can't tell if Vlad is going to be the Dan of Rising Thunder, or the Akuma. All I know is that he's going to be a fan favorite and I'm no exception. He's so damn cute and silly that I almost don't want to love him, but I do, I do. How could I not? He's like if the Iron Giant had a goofy Russian step-brother. While all the other fighters of Rising Thunder are cutting-edge robots ripped from futuristic anime series and discarded Jagger design documents, Vlad is like a tin robot stumbling out of the 1950s, with all the adorable goofiness and Cold War tension that implies. He's got a jetpack, a tiny flag antenna, and he windmills his arms and torso about like a madman. He even fires a tiny elbow rocket! Vlad has everything I'm looking for in a robot. But I suspect Vlad harbors a darker secret underneath all that silly charm. Inside that metal chest beats the heart of a real terror, the kind of character everyone writes off as a joke until he shows up in a tournament one day and cleans house. It's that jetpack, and all the fly-canceling shenanigans it could allow. I bet we'll see someone break the game with it sooner or later, and then no one will be laughing anymore. Chel Chel makes the top of my list by virtue of sheer adorability. She's a little ball of energy with a whole lot of personality for a robot. A big plume of pink hair, a charming accent, and cute little rocket boosters on her hands for when she does a forward dash. Robot girls just want to have fun! In a weird coincidence, Chel is the one place where my dumb personal tier list happens to overlap with reality. As it stands in the alpha, Chel is one of, if not the, strongest character. Her keep-away fireballs and one-button uppercut lead to a simple, but brutally effective game plan that is easy to implement and difficult to work around. That Shoto archetype set the standard for a reason. Given how upset people seem to be at Chel right now, I'd expect to see some balance changes that will make her a little less of a cruise-control character. So I guess now is the time to scumbag it up and establish that character loyalty cred while sneakily enjoying a top-tier character. Rising Thunder is still in the earliest of early days, so any talk of actual tier lists is super dumb and I'm sure everything will change twenty times before the game is launched for real. There are still characters to be revealed, mechanics to iron out, and decisions to be made. As it stands though, Rising Thunder is remarkably fun to play, even if it represents a dramatic shift from traditional fighting game models. Has anyone else been playing the alpha or watching some streams of it? Picked out a favorite already or have a particularly despised foe? I'd be interested to hear what other people think of the game so far!
From rust bucket to top-bot
Rising Thunder is an experiment I'm not quite sure about yet. On one hand, it seems to be custom made for me: an aging fighting game fan with a well-documented obsession with robots and a pair of cinder-block mittens for hand...
Rising Thunder aims to shake up the fighting game scene
Jul 20
// Alessandro Fillari
The developers at Radiant Entertainment have quite a history with the Fighting Game Community -- particularly Tom Cannon, who not only was the co-founder of the development studio, but is also one of the founders of Evolution Championship Series -- and after Seth Killian joined the studio, who's been a key figure within the FGC for many years and has worked on several fighting games during his time at Capcom (the final boss of Street Fighter IV was named after him), they figured it was time they try to bring their own desires for what a fighting game can be into reality."For me, a big part of my history with fighting games has been trying to show them to people, talk to people about them, and try to get people excited about them and give them a chance," said creative lead Seth Killian while discussing his history with genre. "And while I've been doing that for a lot of years, and while I love it and I think fighting games are one of the greatest genres and one of the proudest achievements in gaming period, it's exciting and a little sad to see that of the twenty people I talk about fighting games, only one will have the same experience that I have. Fighting games are really hard, and often times the core game is buried behind this very tall executional wall. And it's not about making it easier so we can all be Justin Wong, but I'm saying the basic moves and mechanics can take a long time to get a handle of. Once you do, then you can start learning the intricacies of player strategy." Set in the far-future, players control a select group of battling robots from different areas of the world and duke it out for supremacy. Each of the six starting characters have their own unique skills and abilities, and special combos used from the variety of weak, medium, and heavy attacks. In addition to that, super moves called Overdrives are activated when the super meter is filled to unleash devastating attacks. Moreover, they can take advantage of kinetic abilities that range from breaking enemy combos and dash cancels. The developers wanted to allow for a great level of customization, and players will be able to select loadouts for their favorite characters, which determine what special moves they bring into battle. The minds behind this title have some ideas on how to make this new fighter more accessible to players who aren't as well-versed in the classic formula of fighting games. On the surface, Rising Thunder looks very similar to titles like Street Fighter IV or Mortal Kombat X. Action is on the 2D plane, with two fighters duking it out until their enemy's health is depleted. Using special moves and strategies unique to each character, players will have to equally overpower and outsmart their opponents to claim victory. Sounds familiar, right? Well, the formula is largely as is, which is a testament to how timeless the setup is. However, the developers saw an opportunity to alter certain parts of the formula in order to remove the initial anxiety and awkwardness from new players seeking to break into competitive play."We were really excited to build a game that could open the door to what's glorious about these games to more people, and to try and let everybody understand what's exciting about these game and kept us excited about them for most of our lives. We basically ended up making a list of all the things that kept most people out of fighting games. For one, Online Sucks, it's terrible and you can't have a serious competitive experience with others. And even if you like fighting games, you also need to be in a place where you happen to be around twenty or so friends that are willing to play with you all the time."Given that it's a PC exclusive fighter, and how candid Killian was about the state of online fighters, the developers wanted to ensure they didn't drop the ball in that regard. Not only is the game completely playable with the keyboard (which feels great, by the way), and they even consider it the default setup, they also have the means to update the title quickly when needed. But course, online play is the make or break point for online fighters. Thankfully, the other founder of Radiant Entertainment, Tony Cannon, is also the creator of the famous GGPO (Good Game, Peace Out) netcode, which started out as a fan-made solution to poorly designed netcode for online fighters, but has since been implemented into retail releases. With Rising Thunder, the creators are bringing in their new GGPO3 netcode, which ensures even more sophisticated tech powering online play. Even during its alpha state, my time online was rock solid and ran at a smooth 60 frames-per-second."The other thing was -- we didn't really know, but it was our suspicion, so we built a prototype to test it -- but when you look at a fighting game match you never go 'Wow, that guy did all his moves. He didn't mess up any fireballs, what a champion.' When you look at the great history of fighting game matches, it's all about the great decisions, reads, an in-genius play, using moves in ways that you would never thought of before -- no one cares about the guy who can do the moves, that's the basic bottom layer of skill," Killian explained. "My thinking was basically, what if we were to make these moves not a problem? What if we were to remove special move inputs?"You might have done a double-take after reading, and I kinda did mentally when he first explained it to me. Accessibility was a major focus for Rising Thunder. Though while many fans may cringe at the thought of moving or adjusting the bar to make things easier for the common player, the developers wanted to think up of ways to allow players who aren't as skilled or knowledgeable as many other players to get into the core gameplay of the fighter much faster. But in doing so, you'd have to go against an established and accustomed idea. In Rising Thunder, all core specials moves, along with the Overdrive moves, are executable with a single button and don't require directional inputs. Every character brings in three special moves, which are activated by three special buttons, and each move works on a cooldown.Initially, I was a bit taken aback. As directional inputs for special moves are pretty synonymous with the genre itself. However, this idea works much better in practice, and Rising Thunder makes great use of the mechanics. I was able to jump into the game pretty quickly, and with much of the initial awkwardness of having to get a feel of the character's inputs and moves correctly, I got over the awkward character introduction phase and started to think about how to utilize their moves within minutes of play. It sort of gave me some callbacks to MOBA titles that emphasizes setups and pick-up and play mechanics, but of course, it's still a deeply refined fighter at its core."Well, all the theorists on the internet will tell you you'll destroy fighting game, it wouldn't make sense anymore, it wouldn't be a fighting game, and if you would've asked me five years ago I probably would've agreed that it wouldn't work," said Killian. "But the way we decided to try it was to build it, and to test it. And not only did the game work, but I started to see things happen in a game ever in my twenty years of talking about fighting games. One guy went from total scrub, to started playing mind-games with me. Like for real. It opened a lot of interesting match-ups. [...] That's where fighting games to me really shine, it's where they can show off people's minds and the way they work in relation to one another."In addition to these tweaks and modifications to the classic fighting game formula, the developers also added in a number of interesting visual and gameplay changes to accommodate the focus on online gameplay. Certain character utilize moves that are telegraphed and use visuals that can used for strategies, For instance, the character "Crow" is able to drop a dome barrier that makes him invisible while inside of it. While the player using Crow is invisible (which is still somewhat visible on their screen), the opponent will not be able to see them during invisibility on their screen. This is to add a layer of unpredictability. With opposing players using their own screens, they'll be able to hide the more nuanced aspects of their moves from their enemies to surprise them.Radiant Entertainment is certainly confident in their new fighter, and given that they're allowing the FGC and newcomers full access to their game very soon (early alpha beginning on the 28th), they're looking forward to hearing their feedback. As with their other title Stonehearth, the community will have a major impact on the state and feel of the game. While Rising Thunder does a lot of things that may go against the more iconic aspects of the genre, there's a lot of thought that went into the intricacies of this fighter. As this title is still in fairly early stages, many features and visuals are not in place quite yet, but the developers are confident enough in releasing it as the true heart of the game is in place. They also plan to actively update the game, introducing new content, updates, and other additions to keep things interesting. "We love fighting games, we've loved them for a long time. We've seen a ton of games come and go, there's plenty of great fighting games out right now, but -- at least in our view -- they're not focusing on the real sources of the trouble [accessibility]," he said. "Don't charge people to try your game, don't ask them to spend six months practicing the game before they can actually start having a real game, and make the online good god dammit."If anything, Rising Thunder will prove to be a pretty interesting experiment. During my time with it, it was clear that a lot of love and passion went into the game, and the folks behind this title are putting a lot of trust into the FGC to be as honest and vocal about the game as possible. Which certainly won't be hard for them. In recent years, the fighting game genre has evolved significantly, and with more players mindful of the true core gameplay with every fighter, Rising Thunder aims to get players to the nitty-gritty of what fighters are all about right from the get-go. Rising Thunder [Alpha Sign-Up]
PC, free-to-play, powered by GGPO3
If you were one of the many watching the EVO 2015 livestreams over the weekend, then you no doubt saw a trailer for Rising Thunder, a brand new fighting game featuring battling robots. While viewers didn't get much info about...
League of Legends
'Online harassment is not an impossible problem,' says Riot
Online abuse drops to two percent
Jul 09
// Vikki Blake
"How do you introduce governance into a society that didn't have one before?" That's the question posed by - and to - League of Legends developer Riot, as it grapples with unacceptable behaviour and online toxicity. Acc...
Splatfest fallout: Why isn't merit rewarded in Splatoon?
Jul 06
// Steven Hansen
Popularity contest burns Team Cat
Perhaps the greatest injustice of the year happened over the July 4 weekend. Nintendo's shooter Splatoon ran its first splatfest event, pitting cats versus dogs. The sides shot it out while less patriotic Americans were shoot...
Splatoon Splatfest may pit you against your own team
Too many dogs spoil the soup
Jul 04
// Jonathan Holmes
[Art by 3D Rod.] I've reviewed Splatoon two times in as many months (most recently for our free digital magazine), which has given me ample opportunity to think about why the game resonates with so many people. At its core, i...
Saturday's Splatoon Splatfest postponed
Paint nearly as rare as amiibo
Jun 19
// Robert Summa
If you were planning on enjoying tomorrow's first North American Splatoon Splatfest, then you'll have to tame that excitement. Due to a "matchmaking issue" that "was discovered in the first Japanese Splatfest that resulted in...
Shadow Warrior 2 goes even more over the top with co-op action
Jun 17
// Alessandro Fillari
Set after the events of the previous game, Lo Wang returns to battle armies of demons that have invaded our realm, and it's up to him and his new ninja warrior buddies to take them out. The plot is as ridiculous as the original, and probably more so with the addition of new characters and a much larger arsenal of weapons. The claws and throwing blades are extremely fast, and make quick work of the demons in incredibly gory fashion. One thing that was immediately clear was that the gameplay of Shadow Warrior has been considerably expanded. The corridor-shooter aspect of the original game has been ditched in favor of more open levels to explore. While not open world, there is much more room for exploration and traversal throughout the environments. Platforming and general movement has been enhanced to take advantage of the new lateral movement gameplay. Wang will no longer have to worry about managing his stamina, as his ninja abilities have given him enhanced strength and dexterity, allowing him to climb walls and run across rooftops with ease. Moreover, the general structure of the game has been changed as well. With a new hub area, Wang and his allies will be able to acquire quests and upgrade their characters before venturing out into the missions. As the last game was largely a straight shot through a series of chapters, SW2 gives players more freedom in how they tackle objectives. This also allows players to revisit earlier missions much easier to re-engage past foes in order to build up Wang's strength. With the new character progression system, players will be flesh out the Shadow Warrior in very unique ways. Since the last game, the developers decided to seriously up the combat and character growth aspect with brand new RPG mechanics. As you battle enemies, you'll level up your weapons and acquire gems to augment your equipment, giving them elemental properties and buffs. While it's not Diablo-esque loot where you'll find near-infinite forms of the same weapons, the gems you find will give your gear some interesting buffs that will vary from character to character. Of course, you'll be revisting missions very often, and the devs decided to include new procedural content for the level design. Every mission (save for specific story events) will feature procedurally generated level design and content. Enemy positions, terrain, buildings, and weather conditions are all random, which will make repeat visits interesting. During one level, we came across a town with several buildings and mobs of foes to take down. The design itself was impressive, as it encouraged a large focus on vertical movement and flanking of the demons. Keep in mind that this was random, and it will feature an entirely different design. Furthermore, the level design will also take into account side-quests and other events that happen in real time, which will add more flavor. I only had a brief amount of time with Shadow Warrior 2, but I was plenty pleased with what saw. I sometimes get worried when action games go more RPG for their sequels, but the additions to the growth system and action only enhance the core sword/gun play. I was impressed with SW2. Lastly, co-op play looks to be a lot of fun, and though the new characters are mostly anonymous ninjas, each player in group will play as Wang in their own game, while the others appear as the newcomers. It's in a clever way of making sure everyone gets a bit of Wang. With release set for sometime next year across PC, PS4, and Xbox One, fans of the original will be getting more Shadow Warrior into their hands much sooner than they think.
Wang is back, baby
2013's Shadow Warrior reboot from Devolver Digital made a name for itself when it was released on PC. As most reboots of classic titles tend to go for a more gritty and toned-down vibe, the developers at Flying Wild Hog went ...
Hollowpoint gives co-op shooting a fresh perspective
Cover shooting from all angles
Jun 17
// Alessandro Fillari
Update: Cross-play for PS4 and PC will not be a feature for Hollowpoint.It feels like you can't go anywhere without seeing another co-op shooter set for release or being announced for the first time. Since the success of titl...
Bethesda games gets new hub, called Bethesda.net
One place to rule them all
Jun 14
// Darren Nakamura
At Bethesda's E3 press conference tonight, the publisher announced its new hub Bethesda.net (pronounced without a "dot"). The hub will handle all of Bethesda's online games. The list of games that will go through the centralized hub is shown above, including a lot of big names: Dishonored, Doom, Fallout, The Elder Scrolls, The Evil Within, Quake, Wolfenstein, and newcomer Battlecry.
Star Trek Online
Star Trek Online starts summer event, answers important question
Oh, and a new ship or something
Jun 05
// Josh Tolentino
Indeed, Star Trek fans, the answer that's eluded us is finally here: Andorian chest hair is as white as fresh snowfall. Now, you could go back to your business, or you could stick around Star Trek Online between t...
Star Trek Online
Star Trek Online goes to (more) war in its Season 10 update
Would you like to know more?
Apr 26
// Josh Tolentino
If we go by seasons, Star Trek Online has been the longest-running Star Trek-branded property of all, with the game's Season 10: The Iconian War update having gone live just this week. Of course, that's a bit of a cheat...
Online gaming
Lonely Chinese gamers can hire escorts for the feels
What a time to be alive
Apr 22
// Robert Summa
The Chinese can take gaming very seriously. So seriously in fact that they have created an entire industry revolved around keeping lonely gamers happy while grinding away in their virtual wastelands. While in places like Amer...
Killing Floor 2 is hectic and gory, and will be on Early Access this month
Apr 07
// Alessandro Fillari
Killing Floor 2 (PC [previewed], PlayStation 4)Developer: Tripwire InteractivePublisher: Tripwire Interactive Release date: April 21, 2015 (Steam Early Access)MSRP: $29.99 Set sometime after the zombie pandemic that swept England, the virus has now crossed over to Europe, creating chaos and destruction in its wake. Returning from their exploits in England, the survivors travel to Europe in order to continue their fight against the swarms of the undead and the mutated scientists that gave rise to such horrid creations. As you battle waves of foes, you'll acquire the cash to expand your arsenal and skills to take on greater challenges that await. For those unfamiliar, Killing Floor 2 continues with its predecessor's focus on fast-paced cooperative action set on several maps across zombie- and monster-infested locales. Starting off with the basics -- pistols, knives, and healing and welding tools -- each kill earns you dosh (in-game currency), which can be spent at stores in between waves. As you clear waves, the challenges become far more difficult, as common zeds will be in greater numbers, and special elite monsters will also come into the mix (beware the Sirens and Flesh Pounds!). You'll have to learn the layout of the levels to know certain choke-points to take out the hoard, and which doors to keep welded shut in order to slow their movement throughout the map. With the announcement of Early Access, the devs wanted players to get their hands on KF2 to not only experience a sizable taste of the eventual final release, but to also allow for hardcore fans to give their thoughts and feedback, which they hope to implement into future updates. At launch on April 21, players will have four classes to choose from -- such as the melee-focused Berserker, the assault class Commando, the back-up unit Support class, and also the Field Medic. Each class focuses on the core functions of the team, and ranking them up will unlock special perks and upgrades that can be chosen to create builds. Though keep in mind, there will be another six classes to choose from in the final release. Many of the characters from the original game, such as Mr. Foster, DJ Skully, and Reverend Alberts have returned, along with a new set of characters joining the struggle. Not only is there a stronger focus on diverse characters of different genders and nationalities, they're each far more fleshed out and given more presence. Instead of just flavor text accompanying their character art like in the original, each character has detailed dialog in-game, which sees the survivors have banter with one another during battles. I stuck with the gas mask wearing Mr. Foster for most of my session, and I was pleased to see that there any many different clothing and accessory options for him. Which is reassuring, as he's one of the most popular characters and the different options will be sure to help players differentiate. "For the characters in this game, we wanted to give each of them their own unique personality," said art director David Hensley while discussing the roster. "We also wanted to add in female characters from the start, so every character has their own unique voice and script. We put a lot of time into concept art, developing their character and back-stories." Unfortunately the one character than many loved to hate, The Trader, didn't make it over the course of the epidemic. After realizing how reckless it was to have traders keep shops open in heavily infested battle zones, weapon manufacturers have sent several 3D printing pods down to the warzones, which allow for easy and quick access to their merchandise. The shop menu feels much more refined. Not only that, the selection of gear feels way more diverse. Of course, you have your selection of pistols, shotguns, rifles, and melee weapons. But the arms dealers have some new toys to show off to the humans battling the horde, such as a medic machine gun that will heal allies and kill zeds with the same rounds, and a heavy weapon that fires off buzzsaws. The developers took a lot of notes over the years from the KF community, which they applied to its sequel. In many ways, this is a culmination of years of work from Killing Floor and even the Red Orchestra series. Many tweaks and upgrades made to the game and its engine are from direct feedback they've gotten, and with the Early Access build, they plan on adding another layer of refinement. For instance, the difficulty modes have been tweaked. Beginner mode has been removed, placing Normal as the lowest setting, while a brand new mode called Hell on Earth is now the highest difficulty to choose from. In the latter, swarms are increased and they take more damage. While the gameplay is very much the same, it feels far more polished than in the original title. For instance, the visuals on display are a massive upgrade. Not only is combat chaotic, and incredibly gory -- seriously, the levels were caked with blood and guts during the later waves -- the pace feels much faster and to the point. No more having to travel great distances to the battles, as the layout feels tighter. Moreover, the super stylish but somewhat jarring slow-mo Zed Time (which triggers when players get a critical hit) has been slightly reworked, and only comes into effect when you trigger it or are within range. Furthermore, the melee attacks have be upgraded somewhat. Not only are there new melee weapons to use, there are also situations where your character will be grabbed by enemies, either boss characters or common zeds, and you'll have to use your melee moves to free yourself. In addition to these upgrades, server browsing has been upgraded, allowing for easier searches through the browser, and will even work with the brand-new Party feature. This was in response to the original's server listing, which the devs admittedly said wasn't all that great, and they also wanted to stick together instead of coordinating outside the game to find a place to play. With the party option, a group of six can join as a party, which will keep you together while looking for servers to play your next game. During our session, we played on several maps on a variety of different difficulties. On the Burning Paris map, we took to the streets of France's capital city to fight off zeds from a number of semi-secure locations. With the Support class, I was able to help weld doors much quicker than other players, which only served as a temporary solution to an overarching zed problem. I was cleaning house with the AA-12 shotgun, which allowed me to mow down foes quickly. And yes, activating Zed Time with it was super satisfying. After surviving the final wave, we managed to make it to the final round against the boss monster. Though the Patriarch was the recurring boss monster in the previous title, Killing Floor 2 aims to switch it up with several randomly-chosen boss characters to battle against. This new one, which unfortunately I am unable to describe specifically due to the developers wanting to keep it as a surprise, was certainly different than the Patriarch. The fight was brutal and rough, and I'm sure many fans who've longed for a new boss to fight will enjoy it. But as you could probably guess, we didn't make it. The new boss overpowered us easily, and we only got him whittled down to half health before he took us all out. We had quite a bit of time with the Early Access build, and I'm inclined to think that many fans are in for something special once this is out on the market. Thankfully, the folks at Tripwire listened to the community and didn't stray too far from what the made the original such a blast to play. And not only that, the developers have been keeping an eye on modded content from the original game, which prompted them to incorporate official Steam Workshop support for Killing Floor 2. So go nuts, modders! I've played quite a bit of the original Killing Floor, and I had a blast experiencing what the developers have in store for the next installment. Initially, I was pretty worried that it would be exactly the same game with just a fresh coat of paint, and while that's true to an extent, it truly doesn't need all that much change to make it a solid follow-up. At its core, it's a game about shooting stuff up and working with a group to take down impossible hoards in gory over-the-top fashion. And Killing Floor 2 definitely succeeds in that. With Early Access, there will be three maps, four classes, eleven unique monsters, eight playable characters, a new boss monster, and also mod support for custom levels and the like. With their "Early Access done right" mantra, Tripwire feels that giving players a good chunk of the game along with the tools to reconfigure and customize it to their liking is what fans want. I'm definitely excited to see what's next for Killing Floor 2 in the coming months.
Dosh! Grab it while it's hot!
It's been a good while since the release of the original Killing Floor back in 2008. Over the years, its been sitting on the Steam best-sellers list for quite some time, and built a loyal and dedicated following. While hoard-...
Space Sluggers
Space Sluggers is chaotic and so incredibly cheesy
Everyone fights, no one quits
Mar 27
// Alessandro Fillari
I'm quite a fan of old-school action shoot-'em-ups. Back in the day, I used to venture off to an arcade at my local pizza place and just chill out. With particular titles like Ikari Warriors, Smash TV, and Commando focusing o...
The GTA V update turned my character black
Mar 26
// Robert Summa
Okay, I admit: sometimes I do wish I were black. However, that desire never translated into the virtual gaming space because, I don't know, I guess I felt it didn't really represent me? Well, thanks to the recent Grand Theft ...
Sorcery! Parts 1 & 2
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Love, Lost, Live, Lost (2014) - Yesterday was me and my girlfriend's 16th year anniversary together, so I decided to share this song. It deals with being in love, losing that person, moving on, and learning to love again. It's 9 minutes long, too :P
I have done my part. Thank you Niero. Question: Does blocking someone also remove their front-page articles too?
I've been on this site for sometime and for some reason I've never done a quickpost until now.
So I'm hearing the UN called Japan in to discus "Banning the sale of video games or cartoons involving sexual violence against women " Which by Anita's standards = any Violence able to be done. Japan sent a 40 page long NO back to the UN in reply.
Amna Umen
Why did I have to read that Austin Grossman was going to be one of the writers on a cancelled Half-Life 2 episode?
Dammit its 3 and i cant stop reading cute gay romance mangas.
Going to be honest; I love out-of-context anime screenshots. They're... kind of incredible.
Jed Whitaker
Retweet of the year goes to President of Worldwide Studios, Sony Computer Entertainment, Inc., Shuhei Yoshida.
Just got home from Deadpool and ... it's not good. I liked the jabs at Green Lantern and the previous movie Deadpool, but that was about it. The rest was just painfully forced dick jokes. Wife fell asleep.
Nathan D
Larxinostic rule34
Looks like I'm not gonna be able to 100% Tearaway Unfolded until Monday at the least. I'm definitely writing about it this weekend and am trying my hardest to get my screenshots off of my PS4 (especially hard as I don't do social media anymore)
Darth Wachen
I've never done a blog before, so I may as well try one with a review of Stranger of Sword City....well, when I get entered into that contest of course
Shakedown Hawaii is giving me good GTA vibes. I missed the topdown GTA games when they were a thing. I have to decide what platform to get it for since it's coming to 3DS/Vita/PS4/PC (probably the Vita version for moi).
You think your art sucks? Here's the rule34 I made of Larx yesterday. Look at it and despair.
Hey Dreamweaver? If you think your art sucks, you should have a look at my magnum opus. It's of Cloud from the popular game, Final Fantasy: All the Bravest.
I never thought this would happen, but here I am. all of my 700+ pokemon gone in one day. My cart stopped working and there's nothing I can do. I quit, you can't just rebuild all that. Time to find something else.
Tom Collins is a pretty great drink, and well suited for poutine. consumption
Solar Pony Django
It may be because I've been drinking but... We need some dung beetles from ark for the front page. Move that dung on out.
Does anyone know how to get PS4 screenshots onto a PC without needing a flash drive? I don't have a spare.
This is an example of how bad my drawings are. I honestly think drawing stick figures would've been easier on the eyes. :( The worst thing about this image is that this was made after I got BETTER. Trust me, you don't want to see my earlier stuff. T^T
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text:
I'm not sure where the problem lies, but everytime I'm browsing my website the the connection seems to time out. To duplicate the problem please visit hipstrumentals.com, and continue to click previous entries. Around the 4-6th page the connection will time out and it takes a few minutes before it's up and running again.
Please help.


text:
27 Apr 2012
PKF ADMINISTRATORS have announced that Baker Tilly liquidators will form part of the creditors' committee to decide the future of collapsed club Portsmouth FC.
The Championship side entered administration on 17 February with PKF partners Trevor Birch, (pictured) Ian Gould and Bryan Jackson appointed.
Further reading
In 2010 Portsmouth entered administration as a Premiership club with UHY Hacker Young partners Andrew Andronikou, Peter Kubik and Michael Kiely appointed administrators. In March 2011 Geoff Carton-Kelly and David Hudson, partners at Baker Tilly, were appointed liquidators.
Portsmouth was previously making payments to the liquidators as part of a rescue deal packaged at the end of 2010.
Now representatives of Baker Tilly liquidators, former majority share owner Convers Sports Initiatives, HM Revenue & Customs, Portpin, which lent funds to the club, and the Professional Footballers Association, will make-up the creditors committee.
All clubs in both the Premier League and Championship must exit administration via a Company Voluntary Arrangement (CVA). A CVA needs 75% or more of creditors by value of debt to approve the deal. About 87% of Port Vale creditors approved the proposed CVA.
"We are doing all we can to find a successful outcome before the money runs out. In our view, a sale of the club as a going concern and subsequent CVA will result in the best possible outcome for everyone involved, including the creditors," said administrator Birch.
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Excellent Value
By dog shade
from colorado
About Me Professional
Comments about HFT 10 ft. x 12 ft. Mesh All Purpose/Weather Resistant Tarp:
I used this on my dog kennel and I love it!
Bottom Line Yes, I would recommend this to a friend
Was this review helpful? Yes / No
- You may also flag this review
Comment on this review
Exactly what we wanted and great fit
By Chicken farmer
from Tennessee
We put this one on top of a 10x10 dog pin to keep chickens in it fit great sense you can't find exact 10 x 10 size
love these
By craftymomsd
from Winner South Dakota
We have bought several of these, we use them to screen in our patio. most of these have been up 4-5 years still like new.We expanded our patio and needed more.These are left up year round, they also keep a lot of snow out of patio.
Excellant product
By Lance
from Mtn Home, AR
I use this mesh tarp for cover (shade) for my chickens. It gets hot here in AR in July and August. I looked and looked for netting and was not happy about the pricing. Then I came across this mesh tarp. It was very simple to install with the grommet holes already punched in. All I had to do was drape it over my supports and screw it in.
Images shared by Lance
New use for a mesh tarp
By Enwhycentral
from Westchester County, NY
About Me Avid Do-It-Yourselfer
I'm using his tarp as a goldfish pond cover to keep the leaves out of the pond. It also keeps critters such as racoons and feral cats from having a seafood meal. I attached it to 1" PVC pipe using ball bungee cords. It is priced right and seems to be made OK. I'm not sure how well it will hold up over time as I'd like it to be somewhat heavier than it is, but the added weight would not be a plus. While 12" grommet spacing would make a more secure attachment to the PVC frame, the 24" spacing is probably sufficient.All in all, I am pleased with my purchase of this product.
pretty good
By slick
from USA
Nice tarp i'm using for a project. The only negative is that the grommets are unevenly spaced.
SHade tarp
By ElBeau
from norfolk, va
great product for cost, needed more shade to control sun on composite wood deck. doubled up two of these shades and that did the trick. some of the brass grommet hole pattern do not match.
(0 of 1 customers found this review helpful)
Not the size advertised
By Jenn
from Louisiana
I ordered 3 of theses tarps to put the side of a building to help shade it. None of the 3 tarps were the same size and when we hung them up there is no possible way to make them look even. One hangs way down and one is way shorter. Very disappointed.
Bottom Line No, I would not recommend this to a friend
Most orders will be processed and leave our warehouses within 1-2 business days from the time your order is placed. Orders placed on Saturday or Sunday will be processed on Monday.
*Overweight items are shipped via freight delivery, please allow up to 15 business days for shipping. Standard Ground Shipping rates apply to deliveries within the continental Unites States.
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text:
Also, got my favorite, Iophen-C aka Iophen w/ Codeine. Leanned ya heard.
Bout to head to my boys house for a oz of AK47, hit the store for some grape blunts, grape jolly ranchers, and 2 20oz of sprite.
Turn off all the lights and watch the lightning roll in listenin to some chopped up not slopped up ya heard. Leanin smokin on the green and feelin like a king. ya dig.


text:
NP-50 vs NP-50A batteries for Fuji 660EXR vs 550EXR
Started May 15, 2012 | Discussions thread
Shop cameras & lenses ▾
Regular Member • Posts: 180
NP-50 vs NP-50A batteries for Fuji 660EXR vs 550EXR
May 15, 2012
The older version of Fuji 550EXR point and shoot is using NP-50 battery, and this is similar to Fuji X10.
Initially, I was under the impression that the newer version Fuji 660EXR is using the same battery... but surprised to see that it needs an NP-50A battery.
When I visited Fuji official website under batteries, it indicated that NP-50 can be used for almost all Fuji point and shoot EXR cameras (including F550, 660, 770), as well as Fuji X10.
Anyone has experience of using both NP-50 and NP-50A interchangeably? The NP50 indicates 3.6V typ 1000mAh (whatever that means?). The NP-50A indicates 3.7V
Should I ignore and use my new F660EXR battery with my X10?
Thanks for info and discussion
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text:
NNMMXII 0087 by NyANek00Watch
©2012-2016 NyANek00
simple and beautiful!
Very deep meaning! I love it!
i dont know why, but somehow i like this!
I don't know why I like it, but I do. Maybe because it's like a representation of family... or a forest... or little uni grads throwing their hats up in the air Who cares, it's nice.


text: I Am Very Worried Very Worried Very worried,That's me,Challenges life throws,Scare me,Can't keep up,That sinking feeling,Always present,What will I do? startinover1 46-50 0 Oct 24, 2012 SEND TO A FRIEND: Me Too Your Response Please respond with authenticity, support, and respect Cancel You can join Experience Project now! Username: Password Email Birthday Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec Gender Select Male Female Trans* Already a member? Sign In By clicking "Sign Up", you confirm that you agree to the Terms of Service of Experience Project, Inc. Login Login to respond Username: Password: Keep me logged in Not a member? Sign Up Sign Up Cancel


text:
Incase Loves You
Incase has released some new products with playful heart designs for the iPhone and iPad. Included in the collection is a gold chrome micro heart pattern on a clear Snap Case, a Chrome snap case in silver with a single heart and an iPad Maki Jacket with all-over heart print
INCASE x SUPREME iPHONE 5 CASES
The Incase signature Snap Case has been finished in high-gloss chrome and emblazoned with the Supreme logo for this special edition release. The Incase x Supreme Snap Case for iPhone 5 is available exclusively via Supreme.
Incase Pathway Collection
Introducing the Pathway Collection from Incase, a six-piece range of bags and cases inspired by classic tailoring and designed for carrying with refined style. Traditionally crafted with genuine leather and luxurious cotton twill fabric, the Pathway Collection's premium construction lends an understated sophistication to a selection of uncomplicated silhouettes. Magnetic
Incase Releases for MacBook Air: Hammered Hardshell Case
Incase has released a new case for the MacBook Air. The Hammered Hardshell Case's simple and minimal design allows for easy, snap-on attachment excellent notebook coverage. Its durable, injection-molded construction offers a precise fit and unobstructed access to all side ports while rubberized feet provide excellent desktop grip and allow


text:
Teaching and Supervision in Japanese/Asian studies
Research: I am interested in contemporary social issues in Japan, education and employment systems, and globalisation and internationalisation in various East Asian contexts.
Biography: I began my academic career in 2011; previously I have worked as a Japanese-English translator and an international communications consultant to higher education institutions and private corporations in Japan.
- I was invited to present at a Japan-Australia University Symposium on 24 November 2015. Hosted jointly by Kyushu University and the University of Sydney and supported by the governments of both countries, the symposium aimed to promote and strengthen university partnerships between Japan and Australia, through discussion of partnership frameworks, strategies, and experiences across the three areas ... Read more
- Breaden, J. 2015. Education and training for the intercultural competence of Japanese university graduates: policy, practice, and markets in nonformal education. In Non-formal Education and Civil Society in Japan ed. K. Okano, Abingdon and New York: Routledge, pp. 187-212. This chapter examines the policies and practices of informal education at the interface of university education and employment in contemporary Japan. ... Read more
- Breaden, J. 2015. Global Human Capital: A Japanese Dilemma. In Globalizing Japan: Striving to Engage the World, ed. R. Mouer. Melbourne: Trans Pacific Press. Shrinking domestic markets and intensifying international competition, both features globalisation, have given corporate Japan a new sense of urgency. Among the challenges is the major task of aligning employee competencies with the very ... Read more
- In September I enjoyed a brief sojourn in Japan as a visiting researcher at the Ritsumeikan Center for Asia Pacific Studies. I was there to conduct research for a new project on the One Village One Product Movement, a community development model which evolved in rural Japan in the 1980s and is now practised on ... Read more
- I was recently invited by Hitotsubashi University, Japan to give a keynote presentation at a roundtable on university internationalisation. The roundtable was attended by Hitotsubashi's President, as well as several Vice Presidents and Deans. The other invited keynote speaker was Professor Norihiko Suzuki, President of Akita International University. The title of my presentation was: 'University internationalisation as ... Read more
- Latest journal article: Global attributes or local literacy? International students in Japan's graduate employment systemInternational students graduating from Japanese universities are becoming an important component of graduate recruitment strategy in globalising Japanese firms. They are praised for possessing exactly the kinds of attributes seen as lacking in their Japanese counterparts – such as intercultural communication skills, self-confidence and a competitive spirit. Their value is also emphasised in national policies ... Read more
- New book out now! In the twenty-first century, the concept of internationalisation remains a crucial tool for understanding the dynamics of globalising processes. It draws attention to the dimensions of conscious action in inter- and trans-national phenomena, connecting globalisation with individuals' experience of everyday life. This book explores how internationalisation is imagined, discussed and operationalised in ... Read more
- I gave the keynote address at the Global 30 Wrap-Up Symposium, Fukuoka, Japan on 14 February 2014. Global 30 is the Japanese government's flagship programme for university internationalisation. The symposium brought together 500 policymakers, researchers and practitioners to review progress made over the five year term of the programme and to discuss challenges for the future. Symposium website: http://www.uni.international.mext.go.jp/info/2013/11/g30-wrap-up-symposium/ Read More... Read more


text:
- Other Operating Systems (12)
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OpenVPN GUI Login-Tool
Enters user+pass for you + allows scheduled IP change for OpenVPN GUI13 weekly downloads
Cookie Cleaner Plus
Cleans cookies, start-up manager and wintools builtin.3 weekly downloads
Inventory Management In VB.Net Demo
Inventory Management System Demo1 weekly downloads
[WARNING! PROJECT IS NOT READY TO USE. DO NOT DOWNLOAD FILES FROM FILES REPOSITORIES!] ModernCMS - a powerful php engine that can up your website. You can create your own portal, forum, blog, website, company website, multimedia portal and other! Visit site http://modern-cms.sourceforge.net/ for more information!1 weekly downloads
admix - windows hosting control panel
admix, windows web hosting control panel support; windows server 2000, windows server 2003 and windows server 20081 weekly downloads
APPX BANG! Business Application Software
appx-BANG! (Business Applications Next Generation) customizable financial accounting and distribution applications for business use. Graphical, client-server, Internet enabled, scalable (General Ledger, Payables, Receivables, Payroll, Inventory, & more)1 weekly downloads
Encrypt USB
An extremely easy-to-use free portable file encryption software.1 weekly downloads
This Project is Dropped
This Project is Dropped1 weekly downloads
Trident 4.0 (Project BinX 4)1 weekly downloads
Humanitys is thought to be a new and original MMORPG game. It is a completely free application developed by B.M.A (www.buhnicialexandru.com) and his Romanian team, available for a lot of operating systems.
Minecraft Texture-Pack Editor
'Minecraft Texture-Pack Editor', a free application for Windows that makes it easy to customize or create new texture packs for Mojang's sandbox-game "Minecraft". [Aericur, code : syndciate]
Ghostbar is a small Windows (32bit and 64bit) utility which allows you to set the Taskbar to fade out transparently when it doesn't have mouse focus.1 weekly downloads


text:
St Eugene's Cathedral
|Saint Eugene's Cathedral
|Saint Eugene's Cathedral, Derry
Rear Chancel of the Cathedral.
|55°00′00″N 7°19′42″W / 54.999958°N 7.32846°WCoordinates: 55°00′00″N 7°19′42″W / 54.999958°N 7.32846°W
|Derry, County Londonderry
|Northern Ireland
|Roman Catholic
|J. J. McCarthy
|Gothic Revival
|Years built
|Derry (since 1873)
|Donal McKeown
St Eugene's Cathedral is the Roman Catholic cathedral located in Derry, Northern Ireland. It is the "Mother Church" for the Roman Catholic Diocese of Derry, as well as the parish Church of the parish of Templemore.[1]
It wasn't until the Roman Catholic Relief Act 1829, that the possibility of building a Roman Catholic cathedral in Derry could be contemplated. Fundraising for the building of the cathedral took place from 1840. Work began on the construction of the cathedral in 1849. The cathedral's location is next to Francis Street and Creggan Street in Derry. The total cost of building the cathedral amounted to just over £40,000. Money was raised not just in Derry and Ireland, but also in America where around £4,000 was raised. The architect commissioned to design the cathedral was J.J. McCarthy who had already built numerous cathedrals across Ireland. The plan of the cathedral is a simple neo-gothic expression.[2][3]
The cathedral was officially opened on 4 May 1873 by the then Bishop of Derry, Francis Kelly. The project to build the cathedral's bell tower and spire was postponed until a further date as no funds were available for the project. At first the cathedral's windows were made of just plain glass due to lack of funds. It was not until the late 1890s when stained glass windows were installed. Work on the bell tower and spire began on 13 August 1900, with the contract to build the tower and spire being awarded to Courtney and Co from Belfast. Work was completed on 19 June 1903.[2][3]
Post Vatican II changes[edit]
The changes to the Roman Catholic liturgy in 1962/1964 meant that the sanctuary of the cathedral had to be reorganised. In May 1964 a temporary wooden altar was placed in the sanctuary to accommodate the mass being said in English and facing the congregation. Further temporary work was carried out in late 1975 with the addition of a larger wooden altar on a newly extended wooden sanctuary floor, the removal of the altar rails and the removal of the pulpit from the left hand side of the sanctuary to the right hand side, just in time before Christmas Midnight Mass was transmitted live via Eurovision from the cathedral.[2]
In 1984 fundraising began for the renovation work to the cathedral, which its main structure was over a hundred years old and in desperate need of repair. From 1984 until 1988, exterior renovation work took place on the cathedral with the extension of the sacristy and building of a brand new conference room. In June 1989 the cathedral was closed for six months for a permanent reorganisation of the sanctuary. The old temporary fittings were removed and a new sanctuary floor made from Sardinian granite was completed. A new square altar made from Carrara marble was made and installed in the sanctuary under the chancel arch. The old pulpit was taken out and a brand new lectern made of marble was installed. The celebrant's chair and tabernacle stand were all made from Carrara and Macedonian marble. A new tabernacle was made in silver plated bronze, and was constructed by a Kilkenny silversmith, Peter Donovan. A new secondary porch was created in the main entrance in the 1989 renovations along with a new small porch in the North aisle. The main high altar table was taken out, however the original reredos which was installed in 1904, was kept. A new lighting scheme was installed, to give the cathedral more brightness and warmth which it had lacked for many years. A new sound system was also installed which gave the cathedral excellent amplification. The whole interior of the cathedral was redecorated. The cathedral's brand new interior was opened and consecrated by the then Bishop of Derry, Edward Daly on 17 December 1989.[2]
On Monday 25 May 2015 extensive refurbishment and renovation work commenced in the cathedral. Details of the refurbishment and renovation work which would be undertaken in the cathedral in the coming months ahead was outlined in their parish bulletin. "As custodians of this sacred, listed building of St Eugene's Cathedral, it has become necessary to carry out essential repairs and refurbishment primarily associated with damage caused by the entrance of moisture to the fabric of the building. This is affecting internal finishes, stained glass windows and external masonry (ie St Columba's and St Patrick's windows). The damp entering the aisle wall at the choir is causing large sections of internal plaster to boast. The spiral staircase to the bell tower is cracked and unsafe. The existing wrought iron ladder and platform to the spire from the bell tower is unsafe and as a result the spire parapet gutter has not been maintained for several years. The works will cost £353,480. The works will begin on Monday, 25th May and will continue for 20 weeks. The main contractor is Stewart & McConnell, Derry (lowest tender)".[4][5][6][7]
On the week of 16th November 2015, restoration work on the cathedral concluded.
On Sunday 13th December 2015, the Bishop of Derry - Donal McKeown opened a "Holy Door" in the cathedral to commence the extraordinary Jubilee Year of Mercy in the Roman Catholic Church, which will run until Sunday 20th November 2016. The "Holy Door" is the main entrance door to the cathedral. The entrance porch has been completely refurbished. On entering the porch you are now greeted by eight newly positioned oak statues of Saints Columba, Patrick, Matthew, Mark, Luke, John, Mary and Joseph. These statues used to be part of the canopy of the old pulpit in the cathedral from 1906-1989. A stone statue of Saint Eugene adorns the outside of the entrance porch embedded in the main bell tower of the cathedral, a place where the statue has been since the cathedral was built in 1873. Also in the newly refurbished porch the words from the prophet Isaiah "Do not be afraid I have redeemed you and called you by your name. You are mine" are engraved in the wall.[8][9][10]
The organ has always been located in a west end gallery. The original organ was built by Telford of Dublin and installed in 1873. In the mid 1950s this instrument was replaced with an 11 rank extension organ by the John Compton Organ company of London. Only for the Cathedral's extremely lively acoustic, the instrument is of questionable musical quality. No pipes are visible, which detracts greatly from the overall appearance of the West end. The fine stone carved gallery and rose window above, are marred by what looks more like a loudspeaker cabinet than an organ. By the late 1990s this organ had fallen into only sporadic use, with the main Sunday services being accompanied by a Johannus electronic instrument located in the south aisle.
The Cathedral today[edit]
The cathedral forms part of the Parish of Templemore in the city of Derry, which also includes Saint Columba's Church, Long Tower. The Bishop of Derry - Most Reverend Donal McKeown is the Parish Priest of the Templemore Parish. Bishop McKeown was installed as Bishop of Derry in the cathedral on Sunday 6 April 2014. As of 1st September 2015, the cathedral is served by two full time priests, Father Paul Farren (Administrator), & Father Patrick Lagan (curate). The cathedral is also served by a deacon, Reverend Christopher McDermott, who is due to be ordained a priest in 2016. [11][12][13] Other retired priests and visiting priests help serve the cathedral too, with some retired clergy residing in the cathedral parochial house. http://www.steugenescathedral.com/parishclergy.htm The bells of the cathedral can be heard ringing out over the Derry area each day at 8:00am, 12:00pm, 6:00pm & 9:00pm ringing out seasonal tunes and calling parishioners to masses. As of December 2015, the cathedral parish covers a Catholic population of 10,400.[14][15][16]
|Wikimedia Commons has media related to St Eugene's Cathedral, Derry.
See also[edit]
- St Columb's Cathedral in Diocese of Derry and Raphoe (Church of Ireland)
- Roman Catholic Diocese of Derry
- ^ "Parish History". St Eugene's Cathedral Derry Diocese. Retrieved 30 November 2011.
- ^ a b c d "The Story of St Eugene's Cathedral". St Eugene's Cathedral Derry Diocese. Retrieved 30 November 2011.
- ^ a b O'Neill, B (ed) (2002). Irish Cathedrals, Churches and Abbeys. London: Caxton Editions. p. 65.
- ^ http://184.108.40.206/templates/?a=6556&z=18
- ^ http://www.derryjournal.com/news/major-refurb-to-start-at-st-eugene-s-cathedral-1-6762280
- ^ http://www.lynnnews.co.uk/news/local/latest-local-news/major-refurb-to-start-at-st-eugene-s-cathedral-1-6762280
- ^ http://www.derrydaily.net/2015/05/26/350000-works-programme-starts-to-tackle-rising-damp-at-st-eugenes-cathedral/
- ^ http://steugenescathedral.com/parishnews.htm
- ^ http://www.catholicbishops.ie/2015/12/10/opening-of-holy-door-for-the-jubilee-year-of-mercy-in-the-diocese-of-derry-to-begin-in-christ-church/
- ^ http://www.derrydiocese.org/index.php/item/429-extraordinary-jubilee-of-mercy
- ^ http://www.steugenescathedral.com/parishclergy.htm
- ^ http://derrydiocese.org/index.php/2013-11-15-15-48-10/parishes-of-the-city-of-derry/item/109-templemore-st-eugene-s-cathedral
- ^ http://www.derrydiocese.org/index.php/2013-11-15-15-48-10/parishes-of-the-city-of-derry/item/109-templemore-st-eugene-s-cathedral
- ^ http://www.derrydiocese.org/index.php/2013-11-15-15-48-10/parishes-of-the-city-of-derry/item/109-templemore-st-eugene-s-cathedral
- ^ http://www.derrydiocese.org/index.php/2013-11-15-15-48-10/parishes-of-the-city-of-derry/item/109-templemore-st-eugene-s-cathedral
- ^ http://derrydiocese.org/index.php/2013-11-15-15-48-10/parishes-of-the-city-of-derry/item/109-templemore-st-eugene-s-cathedral
External links[edit]


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Double glazing window make sure you cool by being a good barrier from the heat in the summer season. If you want to know, the inside temperature of your home should be cooler by 80C to 120C than an uninsulated without thermal insulation glass. Basically thermal insulation glass would keep you warm because this kind of glass is preventing any heat loss. So, I can say that your double glazing window would work effectively both in winter and summer. Your home will be warmer or cooler as you wish. This is the main reason why you should use the double glazing window, because it's more efficient to heat and your place will be much more comfortable to live in. In fact, you can consider by buying the double glazing window is a shrewd investment for reducing your heating bills.
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Definitions for guard's van
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the car on a train that is occupied by the guard
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Biosimilar Granulocyte Colony-Stimulating Factor Uptakes in the EU-5 Markets: A Descriptive Analysis
Background Biosimilars are copies of biological reference medicines. Unlike generics (copies of chemical molecules), biologics are complex, expensive and complicated to produce. The knowledge of the factors affecting the competition following patent expiry for biologics remains limited. Objectives The aims of this study were to analyse the EU-5 Granulocyte-Colon Stimulating Factor (G-CSF) markets and to determine the factors affecting the G-CSF biosimilar uptakes, particularly that of biosimilar prices relative to originators. Methods Data on medicine volumes, values, and ex-manufacturer prices for all G-CSF categories were provided by IMS Health. Volumes were calculated in defined daily doses (DDD) and prices in Euros per DDD. In the EU-5 countries, there is 5 years of experience with biosimilar G-CSFs (2007–2011). Results Two G-CSF market profiles exist: (1) countries with a high retail market distribution, which are the largest G-CSF markets with low global G-CSF biosimilar uptakes (5.4 % in France and 8.5 % in Germany in 2011); and (2) countries with a dominant hospital channel, which are the smallest markets with higher G-CSF biosimilar uptakes (12.4 % in Spain and 20.4 % in the UK). The more the decisions are decentralized, the more their uptakes are high. The price difference between G-CSF biosimilars and their reference plays a marginal role at a global level (price differences of +13.3 % in the UK and −20.4 % in France). Conclusion The competition with G-CSF biosimilars varies significantly between EU-5 countries, probably because of G-CSF distribution channel differences. Currently, this competition is not mainly based on prices, but on local political options to stimulate tendering between them and recently branded second- or third-generation products.
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Exovirus MR render by shocksplashWatch
©2011-2016 shocksplash
A Mental Ray render of the Exovirus creature.
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The kids talk Bob into letting them cut school so they can help him select a Valentine's Day gift for Linda; Linda organizes a speed-dating event at the restaurant.
Tina tracks the ``Mad Pooper'' running wild at the middle school.
When Linda quits her job at the restaurant because she thinks Bob doesn't appreciate her, he tries to run the place in her absence; Tina meets a potential soul mate while restocking the milk fridge.
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Workplace Bullying: A Threat to Health and Well-being
What Is Workplace Bullying?According to the Campaign Against Workplace Bullying (CAWB) in Benicia, California, bullying, also known as harassment, involves persistent health-endangering personal abuse that humiliates and demeans a person. Unfortunately, in many workplaces it is often downplayed as a personality conflict, an attitude problem, or a "strong management style."When under pressure, anyone can become short-tempered, irritable, and engage in shouting, but they stop when the pressure subsides. Bullying behaviors, in contrast, are persistent and damaging. They may or may not be obvious. Obvious bullying behaviors include persistent:
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What Are the Psychological Factors?Bullying behaviors stem from psychological factors in the bully, such as low self-esteem, feelings of incompetence, or the need for power and control. Most cases are not isolated incidents and the majority of bullies have a long history of this behavior. They harass employees for any number of reasons. They may feel envious or threatened by the employee's competence, creativity, popularity, or ethics. Employees who are non-confrontational, cooperative, or vulnerable in some way also tend to be targets of bullying managers.
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John 3:15New King James Version (NKJV)
15 that whoever believes in Him should not perish but[a] have eternal life.
New King James Version (NKJV)
Scripture taken from the New King James Version®. Copyright © 1982 by Thomas Nelson. Used by permission. All rights reserved.
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Captain Sig & Friends From Deadliest Catch
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Newman's Own Organics Grain-Free Beef Canned Dog Food, 12-oz, case of 12
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Newman's Own Organics was created in 1993. Their Holistic formulas are based on the newest concepts in animal nutrition. Each food is a unique blend of proteins, whole grains, vitamins and minerals that maximize palatability, digestibility and nutrient assimilation. All of the foods contain at least 70% certified organic vegetables and grains. Newman's Own Organics products adhere to these USDA Organic Standards.
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Organic Beef, Organic Beef Broth, Organic Guar Gum, Carrageenan, Potassium Chloride, Minerals (Calcium Carbonate, Zinc Proteinate, Iron Carbonate, Copper Proteinate, Manganese Iodate, Calcium Iodate, Sodium Selenite), Vitamins (Vitamin A Acetate, Vitamin E Supplement, Vitamin D3 Supplement, Vitamin B12 Supplement, Choline Chloride, Niacin, Calcium Pantothenate, Riboflavin, Thiamine Mononitrate, Folic Acid)
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