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American Truck Simulator has a hefty demo
Join the convoy
Feb 10
// Jordan Devore
Are you suited for the trucker lifestyle in these fine United States of America? I won't let you spend another fidgety night in bed pondering that burning question. You deserve a refreshing slumber. You can find some much-nee...
Cities: Skylines
Cities: Skylines' snowy expansion drops Feb. 18
Send in the plows
Feb 03
// Jordan Devore
I've seen snow only once or twice this year, and even then, it didn't stick around for long. Meanwhile, Brett is regaling us with tales about how he's just now venturing out of his snowed-in house for the first time since Sun...
Review: Harvest Moon: Seeds of Memories
Feb 02
// Alissa McAloon
Harvest Moon: Seeds of Memories (Android, iOS [reviewed], PC)Developer: NatsumePublisher: NatsumeReleased: January 13, 2016MSRP: $9.99 This is the first time a traditional Harvest Moon game has released for mobile, and I was honestly surprised by how functional the controls were. There are two different ways to interact with the world -- talk mode and farm mode -- but both control by tapping and dragging your finger across the screen. Even in farm mode, there's no need to switch between tools; tapping a plot of farmable land automatically uses whichever tool is appropriate, be it a hoe, watering can, or fertilizer. The downside to this is it's easy to accidentally till a circle around the plant you're trying to water. That's not the biggest problem in the world, but it is entirely the reason the neat rows of seeds I tried to plant look like a drunken art project. As with any Harvest Moon game, Seeds of Memories starts when your character, a young traveler, decides to settle into a small town and transform an abandoned farm into a productive, fertile homestead. After a quick tutorial, you discover that the townspeople have lost some of their memories and, by making some new memories of your own, you can help them remember. There's a few good fishing spots, a mountain to explore, and a town filled with various characters to chat with. If you're familiar with this series, you'll find it easy to quickly slip into a daily routine of farm chores, foraging, and potential spouse romancing. But for those in need of a little more motivation, there is a list of memory milestones that represent different accomplishments to be made, from celebrating a townsperson's birthday to upgrading your house. Chasing down all 150 memories helps introduce more direction into a game that is otherwise somewhat aimless. It isn't hard to find busywork, but after a while it becomes difficult to find a reason to keep playing. Even with all of the memories and events to experience, Seeds of Memories simply lacks the personality and charm past titles have brought to the franchise. The townspeople never seemed interesting beyond their comically exaggerated accents. Bonding with characters is necessary to unlock new seeds and further the story, but it always felt more like a chore than anything else. Toward the end of my time with the game, I just stopped visiting the town entirely except to purchase livestock or seeds. Seeds of Memories has the all promise of a solid Harvest Moon title, but it fails to develop those features into anything substantial. Its forgettable storyline is somewhat redeemed by how well the actual farming side of things works, but that alone isn't enough to make it worthy of your time. [This review is based on a retail copy of the game acquired by the reviewer.]
Better off forgotten
I've been religiously playing Harvest Moon games for more than half my life. The addiction started when my dad bought Harvest Moon: Back to Nature for our PlayStation back in 2002. I remember racing home every day to play it...
Pro Tips: American Truck Simulator
Jan 30
// Patrick Hancock
Always remember to use your blinker 100 feet before turning. When driving down a steep downgrade hill, you should shift into a lower gear than one you would use to go up the same grade. You can avoid highway hypnosis by not focusing on a single object for more than two seconds. Remember to turn off your high beams when you are within 500 feet of another vehicle. Good drivers, according to the California manual, look ahead 12 to 15 seconds. This could be up to a quarter mile at highway speeds! On wet roads, reduce speed by one-third. Because we all know how much it rains in California. When backing up, turn the steering wheel in the opposite direction you want to move. To go along with that, always back in as straight as possible. Correct the wheel as soon as drift starts to occur. Pull forward to make corrections when needed. Stopping distance = perception distance + reaction distance + braking distance. When well below the speed limit on a highway, turn on your hazard lights to warn vehicles behind you.
Be a lean, mean, money-making machine
There are a lot of dangers out there on the road and a lot of things to keep in mind if you're going to carry cargo across state lines in the United States of America. I mean, they don't force drivers to take CDL tests for nothing! So, being the helpful guy I am, I've decided to lay out some very important tips and tricks for anyone looking to perform well in American Truck Simulator.
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Review: American Truck Simulator
Jan 29
// Patrick Hancock
American Truck Simulator (Linux, Mac, PC [reviewed])Developer: SCS SoftwarePublisher: SCS SoftwareRelease Date: February 3, 2016MSRP: $19.99 Euro Truck Simulator has quietly worked its way into the lives of many gamers over the years, myself included. I'm not sure why or when I thought I'd enjoy it, but I'm certainly glad the decision was made. These types of games are many things for many people; some enjoy the serenity, others enjoy the realism, and I'm sure there are those who turn their trucks into a replica of Darkside from Twisted Metal and ram into anything that crosses their path. For those veterans, American Truck Simulator is more of the same but in a new region. Calling it "American" seems a bit disingenuous at the moment, since players can only drive through California and Nevada. That's a lot of area to be sure, but hardly represents America. Many will envision a coast-to-coast trek from New York to Los Angeles, or traveling on Route 66 from state to state, but neither of these are possible at the moment. I say "at the moment" because, like Euro Truck Simulator before it, players should understand that they are buying into a platform. Nevada is technically free DLC at launch (and is included in this review), and the development team is working on Arizona as future free DLC as well. As of now there's no definitive DLC roadmap, but SCS Software has stated that "it will take us years to cover the continent," if it is financially viable. For newcomers to the series, or those simply curious as to how this is a real thing, here's the deal. Players assume the role of an American truck driver, making cargo deliveries in California and Nevada. Early on, taking jobs from various companies, using their trucks, is a steady income. As profit increases, players can afford their own trucks and even hire other drivers to carry out jobs. There are only two trucks available at the moment, which is a bit of a bummer. There are, of course, plans to add more, but as of now there are a Kentworth T 680 and a Peterbilt 579. There are variations of the two and plenty of customization options, which help make them stand out more, but it's still only two models of truck at launch. Drivers will also gain experience and level up as deliveries are completed. Upon leveling, stat points can be distributed to categories like fuel economy, long-distance deliveries, and unlocking new types of cargo. As if making an expensive delivery wasn't nerve-wracking enough, think about delivering explosive or chemical cargo! Increasing these statistics will net the player higher rewards for completing assignments under those categories. The benefits are very detailed to the player, allowing them to make informed decisions when leveling up. While driving, it's important to remember the rules of the road. Running a red light will result in a fine (damn red light cameras), as will speeding. While Euro Truck Simulator utilized speed cameras, here in America things work a little differently. Cops are constantly on patrol, and if caught speeding near one, a fine will instantly be deducted. There's no car chase or even getting pulled over, just cop lights and sirens and $1,000 removed from your bank account. Along the way, players may need to stop for gas, rest, get weighed at weigh stations, or get repairs. These must be done at certain locations and have corresponding meters on the HUD. The biggest concern with these is the time invested, since each assignment has a window in which the recipient expects their items to be delivered in. Just a heads up: if you're driver starts yawning, stop at a rest station! The traffic AI seems to be vastly improved in American Truck Simulator. Cars will stop early at intersections, making those wide turns that much easier. They also rarely pull out in front of your giant truck barreling down on them, though I have had that happen once or twice. Hell, they'll even slow down if your blinker is on to let you move over! Well, sometimes. There are a few different control methods, ranging from very simple to complex. Steering can be done with the keyboard or mouse, and of course the game supports both console and steering wheel controllers. I found myself most comfortable with the Steam Controller and gyro controls. The biggest gap between the simple and the complex is changing gears manually, though even at its most complex it's not exactly a "hardcore" simulator. There's definitely a lot to manage, especially for me, but people who were looking for more depth in this entry won't find it here. Is it difficult? Well, it's as difficult as you want it to be. Making the controls complex is an easy way to make the game more engaging. Personally, I think the most difficult aspect is parking. When delivering cargo there will be three options. The hardest option yields the most experience, and will ask players to pull some fancy backing up and maneuvering in order to place the trailer where it needs to go. The second option is much more achievable, while the third option is to skip it entirely and earn no bonus experience. It's a great to be able to say "you know what? I really don't feel like parking this explosive gas tank right now." To help pass time, a good amount of radio stations are available to listen to while on the road, and it is also possible to input a personal music library by relocating some files on your computer. I enjoyed listening to some classic rock stations while "working." I must say, listening to Eric Clapton's "Wonderful Tonight" while driving a big rig at night into Las Vegas is something that will stick with me probably forever. That's in part due to the beautiful engine. The scenery is quite a change of pace compared to the European scenery, which helps make this feel like something fresh, despite the mechanical similarities. Cities are also fleshed out more and feel more "alive" than ever before. Google Maps has been used to help create a realistic recreation of the Golden State, so many areas will be immediately recognizable to those familiar with them. Yes, players will begin to see repeat storefronts over and over again, but it hardly detracts from the overall immersion. American Truck Simulator caters to a wide array of people. There's something to be said for the serenity of cruising down a highway at night and obeying all the traffic laws. It's also a great opportunity to enjoy some audiobooks or podcasts while somewhat-mindlessly growing a trucking enterprise. Those looking for vast mechanical or design improvements in the series won't find them here. The map is relatively small, considering the size of America, but the tradeoff is worth it: the scenery is fresh, accurate, and varied, while cities feel much more realistic. With two trucks and two included states, and another one on its way, American Truck Simulator is an investment into the series' future, but it's not a steep one and easily earns its value with what is already presented. So, while it may not be possible to go from Phoenix, Arizona all the way to Tacoma, it is possible to go from Oakland to Sactown, the Bay Area and back down. And that's just fine. [This review is based on a retail build of the game provided by the publisher.]
California love
I live in New Jersey, so I think I know a thing or two about California. After all, I've listened to plenty of N.W.A. and Tupac, plus I've seen Fast Times at Ridgemont High. Oh, and I've been to California a whole lot to visit my brother and for that one E3 I attended. Does this make me an expert? Yes. Yes it does.
American Truck Sim
I think I want to play American Truck Simulator as Jack Burton
This can only end well
Jan 28
// Jordan Devore
American Truck Simulator is out on Steam next week, and we have Patrick on point for the review. That's all well and good. But lately, he's been coming into our staff chat with what I have decided must be hip trucker lingo, a...
Way to the Woods
That deer game that was developed by a 16-year old is being published by Team17
Good for him
Jan 28
// Chris Carter
Anthony Tan has a lot to be happy about. In addition to gaining lots of media attention for his game Way to the Woods, partially due to his young age (he's 16), Team17 (developer of Worms, publisher of Yooka-Laylee) has...
Hitmanime banned
Yandere Simulator is the latest game banned from Twitch
'Hitman but anime. Hitmanime' - Jonathan
Jan 21
// Jed Whitaker
The controversial stalking and murdering game Yandere Simulator has been banned from being streamed on Twitch, joining the likes of BMX XXX, Hatred, and Second Life. This isn't all that surprising considering YouTub...
Prison Architect console
Prison Architect heading to PS4, Xbox 360, and Xbox One
Time to jailbreak your console
Jan 20
// Darren Nakamura
After a long stint in Early Access, Prison Architect finally saw its full PC release late last year. Wasting little time, developer Double Eleven is now porting it to consoles. It should release in spring on PlayStation 4, Xb...
Cities: Skylines' Snowfal
Next Cities: Skylines expansion buries you under a blanket of snow
Cities: Skylines' Snowfall expansion
Jan 19
// Steven Hansen
Paradox and developer Colossal Order are smart to couch bigger Cities: Skylines expansions in visually transformative ways because, much like when the day/night cycle was added in After Dark, damn do these snow-kissed cities...
Story of Seasons
A sequel to Story of Seasons is coming to Japan this year
Not-Harvest Moon 2
Jan 12
// Alissa McAloon
Story of Seasons, also known as that one Harvest Moon game that isn't actually Harvest Moon, is getting a sequel in Japan this year. Like the original, Story of Seasons: Good Friends of Three Villages is a 3DS ...
The adorable Slime Rancher might be the next big indie hit
Jan 06
// Jed Whitaker
Slime Rancher (PC [previewed], Mac, Linux)Developer: Monomi ParkPublisher: Monomi ParkRelease Date: TBA 2016 Beatrix LeBeau wakes up on the Far, Far Range ranch a thousand light years away from Earth and has decided to make a living by wrangling slimes. Using a trusty vacpack (read: vacuum gun), she'll suck in wild slimes, fruit, vegetables, chickens, and plorts (aka slime poops). When starting your first day (time passes a minute per second in real-world time), you'll have a bare-bones ranch with multiple plots on which to build corrals for your slimes, gardens to grow fruits and vegetables, coops for chicken-like hen hens, silos for storage, and so on. Most of your time, however, is spent exploring off the ranch for different types of slimes. They range from basic pink slimes to cute cat-like tabby slimes to glowing phosphorus slimes that only come out at night. Capturing slimes feels similar to using the vacuum from Luigi's Mansion, only in first-person; it is rather simple yet satisfying. Coming across your first group of wandering wild slimes with joyous smiles on their faces is exciting. I found myself saying 'awwwww' out loud more than once during my time with Slime Rancher -- more so than probably any game I've played. While Pokémon and Harvest Moon have their moments of cuteness, Slime Rancher simply oozes it. [embed]331847:61746:0[/embed] Ranch management isn't cheap. To earn money, you'll be collecting plorts from slimes, both wild and those stored at your ranch. Slimes produce plorts when fed their preferred food source. For example, pink slimes will eat anything edible while tabby slimes will only eat meat. Once plorts are collected, you can sell them in the market via a machine stationed in your ranch. The device shows the current prices for each variation of plort and whether the price has risen or fallen recently. Plorts serve more than one purpose, however. If you feed a slime a plort from a different breed of slime, it will grow larger and develop features from the other species. For instance, feeding a pink slime a plort from a tabby will make it grow a tail and two ears. These combination slimes will eat both food sources their original species would eat, and always produce a plort from each species when fed, so you can get two plorts for the price of one. Feeding a combination slime another plort from a third species results in a monstrosity known as "The Tarr." These are evil black slimes that have rainbow streaks running through them, much like you'd see in motor oil in a parking lot. The Tarrs will eat other slimes whole while their terrified faces look at you as if to cry out for help. Should you venture too close to The Tarr, you'll also be attacked, though your health regenerates after a short time. There are two ways to take care of these evildoers: suck up and shoot water on them, or suck them up and shoot them into the nearby ocean; you're only a few feet away from it as the ranch is located on one of a series of connected islands. Even though Slime Rancher is still only considered pre-alpha by its developers, I found myself playing it for hours. There is already a ton to do. Each corral can be upgraded with various functions such as high walls, auto-feeders, and plort collectors. Music can keep the slimes from getting agitated and trying to escape their pens. At one point, my tabby slimes stacked on top of each other and jumped in my hen hen coop and ate all my hen hens! Naughty slimes. A silo can be purchased to store fruits and vegetables, as well as an incinerator to destroy things you no longer need. In the alpha, everything you can collect is of some use. Not only can you upgrade your corrals, gardens, and coops, but you can buy two extensions to your ranch: one is a cave and the other is a forest-like area, each with more spots for building. There are also character upgrades such as health, a jetpack, and stamina. Daily orders are available that ask for specific items and slimes to be deposited which, upon completion, reward you with valuable plorts, slimes, and edibles. Slime Rancher is adorable. The graphics are also on point, especially when you consider it is running on Unity and looks similar to and as good as Team Fortress 2. The music is calming, reminiscent of some of the ambient tunes you'd hear in The Legend of Zelda: Ocarina of Time, while the gameplay feels totally original despite being part of a genre that has existed for years. The game is expected to launch on Steam Early Access soon, but if you want to experience the in-development pre-alpha builds now, you can do so by pre-ordering at the official site for $19.99. While that might sound steep, there are already hours worth of enjoyable content in the current build with the promise of much more to come.
My impressions of the public pre-alpha
After seeing some brief gameplay of Slime Rancher, I instantly thought, "I feel like this is going to be the next big thing and I need to get my hands on it stat." I'm very excited to tell you that I believe I was right. Afte...
Review: Hatoful Boyfriend: Holiday Star
Dec 22
// Caitlin Cooke
Hatoful Boyfriend: Holiday Star (PC [reviewed], PlayStation 4, PlayStation Vita) Developer: MediatonicPublisher: Devolver DigitalMSRP: $9.99Released: December 15, 2015 (PC), December 22, 2015 (PS4, Vita) Like the first game, players roleplay as a female human in a world full of talking birds. However, unlike the original Hatoful Boyfriend, Holiday Star mostly takes place outside of the school walls -- at mansions, convention centers, and even all the way to far-away dream planets with mountains made of pudding. Rather than focusing on romance, the plots revolve around mysteries and other oddities. Holiday Star contains four connected episodes, all of course extremely inane and silly as you'd expect from the series. In the first of the four, Christmas trees are mysteriously disappearing and it's up to you and the rest of the town to figure out what's happening. The second episode follows a mysterious bird who has a penchant for talking cryptically, and the last two end on a trippy dream to the Holiday Star itself, lead by an unhinged king and his dream citizens. Unfortunately, if you're looking for the dating sim that was part of the original Hatoful Boyfriend, you may be disappointed. Holiday Star treads far away from the romantic bird roots to focus more on themes of danger, mystery, and the absurd -- probably focusing on the later even more so than the first game. Most of the storylines have delightfully twisted, nonsensical plots which fans of the series will appreciate. The game also borrows themes from Phoenix Wright with an occasional "OBJECTION" or "HOLD IT" here and there. Sadly, the delightfully absurd nature of the game is overshadowed by the fact that Holiday Star isn't really a game at all. There are very few choices ever presented, making it a true visual novel more than anything else. For most of the chapters, it takes a good 15-20 minutes going through the dialogue until a decision point appears -- and even then the choices are a simple "do this or that" or "go here or go there" with usually two options presented. What's more frustrating is that when story choices do appear, often there is only one right answer. This means that if an option is chosen incorrectly, it's an instant game over -- and because there's an insane amount of dialogue, it's unlikely that you would have a backup save in the right place. Decisions don't pop up until a good ¾ of the way into some of the chapters, so it becomes extremely birdensome to progress unless you save often. The run-on dialogue is made even more painful by the lack of music or background noise. There are only a few holiday songs that pop up from time to time, but for the most part the dialogue runs on for so long that the music loops, making the game seem even more hollow. It's sad to say, but I can only recommend Hatoful Boyfriend: Holiday Star if you're either a) extremely bird to death over the holidays, B) extremely drunk over the holidays, or ideally, c) extremely both. Fans of the original game may enjoy seeing the same birds in new situations, but the lack of any choice or gameplay (even compared to the first) is just downright owlful. Those looking for an actual game may want to sparrow themselves the pain. [This review is based on a retail build of the game provided by the publisher.]
One was fine but toucan be a problem
Everybirdie who's anybirdie has found some kind of joy in Hatoful Boyfriend -- the strange yet alluring romantic bird simulator that stole the hearts of gamers and avians around the world. We're graced this holida...
Hot phone Date
No Friday plans? How about a Hot Date (with a dog)
MERCILESS pug speed dating sim returns
Dec 18
// Steven Hansen
I covered and played the heck out of the MERCILESS pug speed dating sim Hot Date when it was released this summer, but maybe you didn't. So already we're doing good: reminding you of a cool game you could be playing right now...
The Long Dark
The Long Dark shows off its story ahead of early 2016 launch
'Don't let this new world break you'
Dec 16
// Steven Hansen
I've been interested in The Long Dark, and artsy flourish in the open world survival simulator mold, since it launched on Kickstarter two years ago. It has since been released on Early Access, and even got a major update ear...
Disaster Report 4 Plus
Disaster Report 4 Plus is looking real nice on PS4
I'm glad it's back
Nov 27
// Ben Davis
Disaster Report 4 Plus: Summer Memories received its debut trailer and some shiny new screenshots today. Developer Irem previously announced Disaster Report 4 for PS3 back in 2010, but it was delayed and then canceled shortly...
Story of Seasons hits EU, AUS, NZ in January
Nov 21
// Kyle MacGregor
Story of Seasons, the farming simulation formerly known as Harvest Moon, is sprouting in Europe on January 8 and across Australia and New Zealand the following day, Nintendo just announced. For more on the game please check out our review and recent interview with XSEED's Ken Berry.
Yandere Simulator
Read erotic manga to up your seduction game in Yandere Simulator
Killing Japanese school girls
Nov 19
// Steven Hansen
It's been a bit since we checked in on Yandere Simulator, the Hitman-like stealth game "about stalking a boy and secretly eliminating any girl who seems interested in him, while maintaining the image of an innocent schoo...
RollerCoaster Tycoon World pushed to 2016
The ride never ends
Nov 13
// Jordan Devore
The results are in from the RollerCoaster Tycoon World beta, and Atari has decided to delay the game to early 2016. Previously, it was supposed to be out for PC on December 10. With this specific beta, Nvizzio wanted to showc...
Harmonix just released a music-powered virtual pet called BeatNiks
Beans, beans, the musical fruit
Nov 05
// Darren Nakamura
Harmonix sure has diversified in the past five years. Sure, the studio just released Rock Band 4 and it focuses on interacting with music in all of its games, but with stuff like Chroma and A City Sleeps, it has gone further ...
Review: Kingdom
Nov 02
// Steven Hansen
Kingdom (PC [reviewed], Xbox One)Developer: Noio, LicoricePublisher: Raw FuryMSRP: $9.99Released: October 21, 2015 (PC); 2016 (Xbox One) Kingdom takes the sprawling, granular nation-building of games like Civilization, stripping labyrinthine menus down to a button press. As a randomly generated King or Queen atop your horse, you can walk left or right, and sprint for as long as the horse's stamina allows. Otherwise, the only thing you can do is drop a coin from your purse. You're versed in this simplified building with a brief tutorial section that encourages you to start a camp fire, hire two peasants (one coin recruits wandering souls into citizenship), buy a bow, buy a hammer, and build a wall on either side. Whichever citizen picked up the hammer will start building the wall while the archer starts shooting game, which will net you coins. Kingdom is completely hands-off from there. It's possible to wander too far left or right by the time the first night hits, at which point you might get attacked by a crowd of malevolent, No-Face-looking creeps that'll bop your crown off your head and snatch it. So your kingdom goes. You didn't even last a night. Each run becomes as much about experiential learning, figuring out the systems, and this is where Kingdom shines. Deciding on the proper allocation of funds, or learning little tricks like rushing far into the wilderness to scare deer back towards your archers (they're worth three coins to the rabbits' one) for early gold gain. But then you've survived long enough to realize farms are the income-generator of the future and stock up on scythes. You've expanded so far there are hardly any deer left, anyways. [embed]318616:60960:0[/embed] While these moments of clarity are appreciated, Kingdom's hands-off approach can frustrate. I went weeks into a run (the day and night cycle is very quick) and expanded considerably, but the goblins' nighttime raids -- particularly the huge waves that occur every five nights -- kept utterly destroying my facilities, stealing my citizen's tools (removing them from their job) and coins (reverting them back to peasants, who need to be re-recruited for a coin). Later I would realize that it's because I didn't invest in the shrine I walked past deep in the woods (I couldn't afford it), which would grant my kingdom the knowledge of masonry and provide a host of stronger wall upgrades and the like. But while the inscrutability can grate, the biggest problem is the simulation not holding up to its scope once you've puzzled everything out. Kingdom's simplification eventually impeded me more than the massive night raids that early on feel somewhat unearned, like an asshole shaking your Etch-a-Sketch. Archers not stationed in towers, for example, all pool behind the nearest wall at night to shoot at incoming enemies. This means that once that one wall goes, you could lose clusters of dozens of archers, while all the other walls the enemy waves will slowly tear through are only protected by lone tower-mounted archers. And while it becomes apparent immediately there is a need to put yourself behind the kingdom's walls at night, the archer AI (and, later, knights) will frequently get themselves picked off by not being home before dark. Archers will often bunch of inappropriately, too; I've had had double the amount of archers on one monster-free end of the kingdom while the other was under attack. Once you know exactly what to do, the beginning bit of building out your kingdom feels pretty rote. Start with the next-furthest walls to get the inner set for free. Travel far left or right to make sure the masonry shrine is close, and probably the one that strengthens archers, too, or you're screwed. Hope that you don't get a weird load out where there's just no wildlife early on and no way to make money (happened once). Eventually I would consistently get to a point where I constantly had way more gold -- the sack literally over-flowing, coins falling into the river -- than I could use, yet still couldn't make any quicker headway on successfully "beating" the game because of the bottleneck caused by a lack of citizens and the quick day/night cycle compounded by my expanding kingdom length and limitations on the horse's stamina. You recruit peasants from outlying campsites, but expansion in either direction can destroy those sites, decreasing your stock of recruits. Plus, each site will only net you two folks per day. It can require a ton of time to replenish your forces after a big wave, thanks to flying enemies that can permanently kill citizens, just to have it happen again five days later. It takes some precision and failure to avoid a Sisyphean set up, but by that time the building becomes rote, the exploration is gone, and it becomes simply a gorgeous set of systems you're minding like a bean counter, except they're jumping beans. The lack of precision, then, caused by the stream-lining that is so laudable, becomes frustrating. While learning certain things feels like honest revelation, I too often felt like I was playing against the game, like when I'd force mounted archers out of their towers by starting new construction on them, because mounted archers won't hunt to generate profit, even though it becomes obvious there are no daytime threats. Or when I would try to start a new project nearer the city center to distract my engineers who were blithely heading out into the unprotected night into a swarm of pickpocket goblins to work on a further out project because I mistimed how long it would take them to get the cue and start walking all the way across the kingdom. Kingdom very cleverly reduces a complex genre down to something digestible, but that same simplification struggles against its later scope. When your land grows too wide, traveling end to end becomes a chore (it can waste entire day/night cycles), while getting to that point requires gaming somewhat imprecise AI. Losing it all after an hour basically means re-doing the early game the exact same way and finding a point of divergence, say, at the 50 minute mark that previously undid you. It's too much retreading as the simulation naturally caps how quickly you can return to prior strength regardless of accumulated knowledge. When all the arcane is teased out and the seams obvious, not even the beautiful score and gorgeous pixel reflection in the river can encourage me to execute the precise, efficient moves that would lead me to victory. But while I wasn't so interested in mechanically performing the "correct" blueprint of success after I figured it out, the journey towards acquiring that knowledge was still worthwhile. [This review is based on a retail build of the game provided by the publisher.]
My horse, my horse...
I can remember building sandcastles in San Francisco's wonderfully-named Ocean Beach when I was young, armed with just one bucket with an embattled parapet mold to give the formations that distinct "castle" look, and another ...
Planet Coaster looks like my kind of theme park sim
In development at Frontier
Oct 22
// Jordan Devore
I'm not sure where I was on June 16, but I wasn't here reading Darren's post about Planet Coaster. In fact, I'm only now learning about the game. It looks like a treat for management sim fans. While Atari is putting out a new...
Tacky old porn sim fluffed for PC re-release
What the hell, 1998?
Oct 19
// Steven Hansen
I dislike this art sooo much. It doesn't look like an anime at all. But seriously, at least aim for Heavy Metal, right? This is 1998. Leisure Suit Larry did a better job 10 years earlier on noticeably more restricted tech. He...
XSEED named a cow after Hideki Kamiya
Oct 17
// Kyle MacGregor
The Joy of Localization
The original title of this article was "XSEED named a cow Swag Lady," which is also true. There are several cows in Return to PopoloCrois: A Story of Seasons Fairytale, a cute and leisurely little RPG, if my brief time with t...
Gabe Newell
There's a Gabe Newell Simulator on Steam
Is this eligible for The Game Awards?
Oct 13
// Mike Cosimano
There's a Gabe Newell Simulator on Steam Early Access and it costs seven American dollars. The entirety of that sentence should be enough for you to make a purchasing decision, right? For what it's worth, I think a Gabe Newel...
The Sims Pokemon
This fake crossover of The Sims and Pokemon actually looks fun
Can it be real?
Oct 12
// Chris Carter
The Sims gets a lot of shit. Sure, it has DLC and expansions coming out of the rafters, but historically, the core games have been pretty decent -- outside of the latest iteration that stripped out a ton of features of ...
Cities: Skylines After Dark exposes the sexlessness of being an incompetent planner
Sep 28
// Steven Hansen
[embed]312756:60532:0[/embed] 17:28 I dragged one of our cat trees -- the one with the abandoned dumbbells weighing it down -- and set a pillow in front of it so I could sit in the middle of the living room, closer to the TV. I do not have my contacts in or the energy to put my contacts in. I am sitting on an inflatable, portable seat one might take to sit on bleachers in a stadium and my lower half is wrapped in a throw blanket. My feet tap at the entertainment center and I worry I will turn the Xbox One on. Fuck. I actually just turned the Xbox One on. This isn't even even a joke (not unlike much of my humor). I started writing fearing I'd forget whatever fevered nonsense was my dreamt-up angle and I just kicked the fucking thing on. Jesus. I am a slightly less put-together city planner than whomever drew up the East Coast. 17:36 The newsfeed in the new "After Dark"-tinged menu reads: "Problems Loading/Creating Cities? Click Here for the Solution!" After turning the Xbox on I am anticipating problems and feel like preemptively asking for the solution. 17:38 All my strength is going towards not choosing the "Diamond Coast" map for a new game because its "Suitable area for building" is 69%. I already can't figure out which map best represents Tokyo or remember what "boreal" means. Google tells me. Google also tells me Diamond Coast is a place in Ireland, which I bet is a lot like Japan, so that's why I have picked it after all (and not for the 69). 17:43 Oh my god the tutorial text is so small. 17:45 Building roads and also not drawing penises with the roads, a good start. 17:49 Oh god, not only are there curved roads, but there are elevated roads. This has become roller coaster tycoon. This is not like Japan at all. I have built an enormous ramp to nowhere, to the end of the known world. Oh god, there are tunnels, too? I tried to connect a tunnel to the outside world but it's just a half-mile dead end under the outlying freeway. And it connects to a giant series of roads in my town. I thought this would work. 17:55 It's nighttime now and it looks very ominous. The people are wanting for every single basic necessity: power, water, waste treatment, internet, a fancy cheese shop. It is a miracle they found their way into town at all. The elevated road to nowhere is lit up, dotted on both side with street lamps, but they are not plugged in, there is no power grid. They must be getting power by much more arcane means. 18:06 Japan is clean and forward thinking. I erected a wind turbine. A water pumping station and sewage treatment plant sit on the fraction of coast I have available, far from the inept roads and angry citizens. I think I correctly put the waste dumping bit down stream so as to not feed them poop. The water pipes and those two facilities make an amateurish rhombus. Nighttime again and the wind turbine glows in the distance away from civilization next to...palm trees? I do not think Ireland has palm trees and I do no think that Tokyo has palm trees, but my childhood home in San Francisco did have a giant palm tree in the backyard. Things don't always make sense. My citizen's thirst and high-maintenance demand for electricity sated, I zoom into this mess to hear dogs barking and birds chirping. It almost resembles a suburb, just drawn up by a child with limited spatial awareness and even less Lego blocks. The "needs" bubbles hovering atop each household look like guns. No, citizens. You are supposed to be Japan, not America. Cease this gun lust. 18:13 Those were not cartoon guns; they were sewage pipes. I have messed up the sewage. Peoples' homes are filled with shit. 18:21 I fixed it. I forgot to supply power to the sewage treatment plant. Unfortunately by the time I did it was in the most roundabout possible way and I ran out of money. I do not know what is more ominous: 1) the game's zoomed-out soundtrack or 2) the din of suburbia when you zoom into multi-level blue homes and the lives of little people who don't know their lives are being governed by an idiot who turned the Xbox on with his foot and has a quarter-mile, below-ground tunnel leading to a dead end. The streets look like the Windows 3D pipes animated screen saver or a badly played game of Snake. 18:29 The sound design in this game is terrifying. The commercial district is a roar of trucks and storefront shutters. The yakisoba joint advertises "tasty noodles" but that is a lie. It has no water running to it as I have run out of money. The game is warning me of bankruptcy. It offers me a $50,000 bailout with 0% interest, 0 monthly cost. If only real life would be so kind. I reject it. I would rather let my citizens suffer than accept charity. 18:42 I tried to continue the road to nowhere and bring it down into a new industrial sector and, good lord, look. Cars are driving up it now and doing impossible 180 degree turns and I feel ill. 18:51 I have reached a population of 500. I am a "Little Hamlet," in that I too am poisoned by inefficacy and unable to avenge Tokyo by making it in this video game. My state is rotten. 18:53 I consider building a hospital across from two landfills. 20:01 Someone has died. I have built my first cemetery. I bleed money. I have taken as many loans as possible. I cannot seem to build enough firehouses. My city burns. Businesses demand more educated workers. It asks to build public transport, but I am poor. I raise taxes and people riot. My city of 3,500 does not have the glorious neon of Tokyo. The endless high rises and suffocating streets and touts and steep stairwells. My citizens tweet hashtags unironically, like morons. 20:12 I build a cemetery (for real this time; the bodies must have been rotting) and hundreds of green smiley faces erupt from local residences. Same. My city of 5,000 is a far cry from Tokyo's 13.35 million. And, as evidenced, I am not so competent to tell you how dramatic things like setting different daytime and nighttime budgets for utilities go on to affect your success. Really, I don't think Cities has ever been too challenging, as it has twice now accommodated my complete lack of forethought and neighborhood building by way of penciling in the margins and connecting with carets and arrows. But the day and night cycle itself is quite beautiful and the additions like prisons, taxis, bus terminals, bikers, and international airports all work towards making a more robust simulator helping you build whatever nightmare town your heart desires. Me, I'm going to dip into the mod sections and recreate High Planes Drifter.
More like 'shitty planning'
And here I thought being a public official would get me laid. It turns out any clout built up by being the sole city planner gets et up when the citizens' homes are filled with sewage because of your incompetence. Having just...
Review: Animal Crossing: Happy Home Designer
Sep 22
// Ben Davis
Animal Crossing: Happy Home Designer (3DS)Developer: NintendoPublisher: NintendoRelease Date: September 25, 2015MSRP: $39.99 Happy Home Designer puts the player in the role of interior decorator as an employee of the Happy Home Academy. It's your job to listen to clients' requests, fulfill their needs, and add your own bit of flair to their home designs. There are more than 300 villagers in need of decorating advice, and Isabelle will visit with requests to design public facilities around town. Each villager request will have a special theme to follow pertaining to their vision of an ideal home, such as "a tropical resort," "a forest of books," or "a bamboo playground." They'll bring along a few pieces of their favorite furniture which must be used in the design, but the rest is up to you. Design their yards, the exterior of their homes, and of course the inside as well, and try to fit the theme to make the clients happy. Isabelle will also drop by occasionally with requests to design larger public spaces, such as restaurants, schools, hospitals, and more. Many of these buildings have multiple rooms to decorate, each with their own set of requirements. These were the most fun for me, because I got to use items which I never wanted to use in my own home in previous Animal Crossing games, and the layouts were a lot different than what I was used to working with, so everything felt new to me. [embed]311329:60430:0[/embed] Every new request adds new items to the catalog of furniture at your disposal. Any of these new items are sure to make the client happy, although ultimately it really doesn't matter too much. They will be pleased as long as the furniture they brought along is used, and it's actually not possible to say that the house is finished until those items have been placed, so there's really no way to make any of the clients unhappy. This was the most disappointing thing about the game to me. I was hoping to be graded on my designs, with the ability to make clients happier with more thoughtful interior decorating skills or upset if their house turned out to be a disaster. In reality, they'll be just as happy if you take time designing a beautiful house as they will be if you walk in, unpack their boxes, and say that everything is finished without adding or moving anything at all. It's terribly unsatisfying, but I suppose it does give players the freedom to play however they like without the fear of upsetting any of the villagers. Fortunately, your designs can be graded by other players if you choose to upload them to the Internet via the Happy Home Network. Houses and public facilities can be rated by four different categories: cuteness, coolness, uniqueness, and the "I'd live here!" factor. If you find an interesting design online, you can visit that person's house to walk around and check it out before giving an assessment. It's a pretty neat feature and a good way to get some feedback, but it's not quite the same as having the game score your designs. That being said, designing rooms is still super fun, and easier than ever to do. Just drag, drop, and rotate furniture with the touch screen, add more items from the catalog, duplicate items with the L and R buttons, drag unwanted stuff to the trash can, and voila! No more slowly pushing and pulling furniture into place (but you can do that too if you want). Also, there are no bells to worry about, so the only limit to the amount of items which can be added to a room is the space afforded by the floor plan. Decorating rooms in Animal Crossing has never been simpler. There are also options to add ceiling fixtures, create your own custom designs, have Cyrus refurbish stuff, add background noise other than music, and more which can all be unlocked with Play Coins. Once a house or public space is finished, you're free to go back and visit it whenever to hang out with the residents or offer a remodel (although public spaces can only be remodeled after they have all been built). Villagers who have been helped already can be found walking around town, and new potential clients can also be found wandering around with thought bubbles above their heads. Finished public spaces will also be used by villagers, and their roles within the buildings can be chosen by the player (meaning you can decide which villagers are customers or employees). Happy Home Designer features support for amiibo cards. The game includes one amiibo card to start with, and more can be bought in packs for $5.99. The cards can be used to design homes for special villagers who wouldn't normally come by as clients. I got Lyle's card, for example, a higher-up at the Happy Home Academy, so I got to decorate my coworker's home. The cards can also be used to summon villagers to public spaces, so the town can be populated by all of your favorite villagers. That's essentially all there is to Happy Home Designer. Just design homes and admire the finished projects. But even for such a simple idea, I still find myself going back in to see which villagers are looking for a new home and how interesting their theme sounds. It's strangely addicting, and designing homes for some of the more offbeat villagers like the mad scientists, wrestling fanatics, and criminal masterminds is really fun. I just wish they had built in some kind of grading rhetoric for how well your designs resonated with the clients. There has always been a grading mechanic for your own homes in previous Animal Crossing games, where the Happy Home Academy would award points based on how well the furniture fit together, how everything was arranged, and so forth. It's strange they would scrap that idea for a game built entirely around the Happy Home Academy, but that's the way it is. I would recommend Happy Home Designer for anyone who really enjoys designing and decorating virtual spaces. If finding the perfect furniture for your house in Animal Crossing was your favorite part of the series, then you'll surely get some enjoyment out of this game. [This review is based on a retail build of the game provided by the publisher.]
Comfortable living
Animal Crossing's home design feature was actually the thing that got me hooked on the series in the first place. Back when I was addicted to building houses in The Sims, one of my friends came over for a visit and broug...
Disney Magical World 2
Disney Magical World 2 is pushing the Frozen property pretty hard
Much to my chagrin
Sep 19
// Chris Carter
So, Frozen. I must be one of the only people on the planet who doesn't like it. I mean, I love Elsa -- it's about time Idina Menzel and her amazing voice got the respect she deserves -- but the rest, including most of th...
Monster Hunter Diary contains pure silliness, with plenty of cats
Sep 18
// Chris Carter
Diary DX is very much like Animal Crossing, or in a more relevant but more obscure comparison, Disney's Magical World. It's part simulator in the sense that you can roam around talking to other Palicos in the Monster Hunter universe, but the end goal is to participate in a bunch of mini-games located within each micro hub. The hub itself is made of different spokes, with the ability to fast travel instantly with the tap of the bottom screen. Palicos are front and center here, inhabiting each realm and going along for the mini-game rides. During my time with the demo I was able to play two such micro-games -- a pig race, and a Patapon-like sidescrolling adventure sequence. The former sees players betting on pig-riding Palicos, with the power to control a single rider, jumping over logs and other obstacles in the race for first. It's simple, and not something I'd likely want to do more than a few times in total. The Patapon bit was a tad more enjoyable, as it provides options as you follow a set path, like the choice to eat a mushroom, ignore it, or harvest the ingredients -- likewise, enemies can be approached with a stealth or combat option. For the most part, this seems really geared towards Monster Hunter fans, and it's something that the younger audience would enjoy more than a seasoned veteran of the franchise. Monster Hunter Diary DX was recently released this past week in Japan, with Mario and Tom Nook costumes. There's still no word on a localization, but it might be possible if the series continues to sell like gangbusters in the US.
Did I mention the cats?
Monster Hunter Diary DX for the Nintendo 3DS is a silly game. That much is evident from watching the series of commercials presented on a nearby TV screen at TGS, which shows a variety of cats in a variety of different k...
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Quby - The Cube Jumper
Cannibal Steven
I know I'm making a 4th post by doing this, but for some reason my quickpost posted as multiples... Apologies for the clogging.
Cannibal Steven
We don't do Friday Night Fights anymore right? Any DTOIDers have Battlefront or WiiU parties that could use the company of An Eager to Cunnilingus Cannibal?
Cannibal Steven
We don't do Friday Night Fights anymore right? Any DTOIDers have Battlefront or WiiU parties that could use the company of An Eager to Cunnilingus Cannibal?
Cannibal Steven
We don't do Friday Night Fights anymore right? Any DTOIDers have Battlefront or WiiU parties that could use the company of An Eager to Cunnilingus Cannibal?
10 years of this. Yeeeah baby!
Xbox One proves that they're useless.They said that they are better than Sony's PS4 since they've got more and better exclusives and that doesn't mean that they should offer most of the exclusives to PC.Now there's no need to own an Xbox.
Well, I just ordered in an Undertale shirt. Despite my being crap at the game, it's just so charming. So. Ridiculously. Charming. I can't get mad at it, despite my awfulness at the bullet hell aspects.
So, SMT IV: Final looks like it'll make fans of the older games happy. Especially fans of SMT 2.
Do games go in cycles like style? I mean, I think I can just as well play my 1993 Space Hulk (PC CD) instead of getting the moderately new Space Hulk instead.
Naruto 4 installs on my PS4 and it updates. Game says it can't run story mode during installation. Nothing's installing though. Restarted PS4. Reinstalled. Nothing. Fucking dumb.
This plays in my head every time I tell myself to stay determined.
Tonight, I learned what Flanx and MrNovember sound like in discord, listened to the best idea for a movie ever, and learned a little more about the depths of human depravity. A night well spent. Fuck us all.
So, the artist that they used for Street Fighter 5's story mode(the arcade one) is kinda...not good. Go look up Laura's CGs. Colors are pale, and proportions sometimes end up kinda bonkers. Like, "extreme hourglass figure" level of bonkers.
Justin Timberlake blasts Kuma in the ass and dies.
I'm loving these fighting game elitists trying to give me shit because I criticized Street Fighters Fight Money business model.
Nathan D
Thanks to Dtoid I now have this gif in my life, and I can't stop laughing. I seriously can't get over it.
Finished SOMA today , was able to do a second run without enemies with the "Wuss" mod, found it actually more frightening has you get more time to think about what is really going instead of doing hide-and-seek with the AI (Alien Isolation I miss you)
Mike Wallace
I stayed up late last Saturday writing a Dead Space 4 proposal outline. Solved every plot hole, had plenty of badass moments. This is the state I live in, people.
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Upstate News
Darryl Geddes 315 464-4828
Top names in ADHD gather in Syracuse
SYRACUSE, N.Y. — The public will have an opportunity to get answers to their ADHD questions from some of the biggest names in the world of ADHD treatment and research during a conference celebrating the 20th anniversary of SUNY Upstate Medical University's Attention Deficit Hyperactivity Disorder Clinic Dec. 11.
The conference, which is free and open to the public, will be held from 8 a.m. to 3:30 p.m. at Syracuse Stage, 820 E. Genesee St. in Syracuse. Pre-registration is required. To register or for more information, call 464-3104.
Organizers say the conference is a unique opportunity for clinicians as well as the general public to hear about the latest on ADHD research and treatment. It is estimated that ADHD affects three to five percent of school-age children; an estimated 60 to 70 percent of those children will maintain the disorder as adults. Adults with ADHD might have problems concentrating, remembering information, organizing and completing work on time. In addition, impulsive and restless symptoms also can be present.
The ADHD Clinic at SUNY Upstate is one of the longest?running, protocol-driven subspecialty programs of its kind in the country. Since opening in 1986, the clinic has evaluated and treated more than 1,000 patients. In addition to providing patient care, the clinic has played a key role in training dozen of clinicians—clinical psychologists, psychiatrists, social workers, pediatricians, family practitioners and others—in the essential elements of a competent evaluation for this popular but often misunderstood condition.
"I have to admit that more has stayed the same than changed when it comes to ADHD management over the past two decades," said Michael Gordon, Ph.D., professor of psychiatry and director of ADHD Program since its inception. "I have the same concerns about misdiagnosis now that I had 20 years ago, perhaps even more so given the rise in ADHD's star status."
While the fundamental principles of diagnosis have remained largely unchanged, they are now also applied to adolescents and adults, Gordon noted. "Perhaps the most significant advance has been awareness that, for many identified as having ADHD during childhood, symptoms persist throughout the lifespan. As for treatment cognitive training methods have lost favor as medication treatment and parent training programs have gained in credibility," he said.
The conference will address a range of issues from ADHD treatment and diagnosis to the state-of-the-art techniques for managing the disorder at school. A special session will address how the judicial system recognizes the disorder regarding cases of disability rights.
But the highlight of the conference for many will be a question and answer panel featuring some of the best?known names in ADHD circles to be held from 2:15 to 3:30 p.m. Panelists will include:
? Russell Barkley, Ph.D. SUNY Upstate research professor, who has authored, co?authored, or co-edited 20 books and clinical manuals and published more than 300 scientific articles and book chapters related to the nature, assessment, and treatment of ADHD and related disorders.
? Steve Faraone, Ph.D. SUNY Upstate research professor and director of the university's medical genetics research program. A leading figure in psychiatric genetics, Faraone has published extensively on ADHD as well as other child psychiatric disorders.
? Michael Gordon, Ph.D., SUNY Upstate professor of psychiatry and director of child and adolescent psychiatric services, who has authored numerous books and articles, including a series of guides to ADHD/hyperactivity for parents and teachers, siblings, children and teenagers.
? Kevin Murphy, Ph.D., SUNY Upstate research associate professor and president of the Adult ADHD Clinic of Central Massachusetts, who is recognized as a pioneer in the management of ADHD in adults. His books, research and workshops are a mainstay of the field.
The complete conference schedule is below.
? 9 a.m."Diagnostic Practices: What I've learned from 20 years of directing an ADHD subspecialty clinic."
? 9:45 a.m."Untangling the knots: ADHD and psychiatric comorbidities
? 10:30 a.m. "Recent Advances in Psychopharmacology for Juvenile ADHD."
?11:15 a.m. "Recent Advances in the management of ADHD at home and school."
? 1 p.m."Adult ADHD: Recent data on diagnosis, treatment, onset, and subclinical presentations.
? 1:45 p.m."ADHD goes to Court: The assessment of impairment, ADA documentation, and the limits of advocacy."
? 2:15 p.m."Ask the Experts." Conference attendees will have the opportunity to ask a panel of experts about ADHD.
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text:
iHerb Customer Reviews
Great larger dose format
1 person found the following review helpful
Posted by 4630325033640258170 on Feb 03, 2013
I take one of these daily with Carlson Labs, Vitamin K2 Menatetrenone. Every so often, I will increase my dosage to 30000-50000 for 5-7 days When I am on the larger dose, I have intense pain my joints reset - s shoulder, knee or elbow. I damaged my elbows and lower back in university when I was a book packer. The long term pain has reduced and I have lost the "clicking" completely! At the end of the 5-7 days, I go back to a single dose and the pain goes away.
1 person found the following review helpful
Posted by Reviewer1156555 on May 17, 2011
didn't notice a difference whenaking this extra large dose, except my allergies seem to be getting worse on it.
Posted by Reviewer2044533 on Mar 29, 2011
...strong vitamin D.
Posted by Reviewer3298087 on May 01, 2011
Easy and not too big
security angel of your body
Posted by Reviewer2778446 on Feb 03, 2011
vitamin d is security angel of your body.but vitamin d can be used with magnesium for maximum use..this item is very quality


text:
Translation of new town in Spanish:
- (in UK)(ciudad creada para redistribuir la población y los centros de trabajo)Example sentences
- Zoning has now become commonplace and it is the model that was used when planning new towns and city centres.
- 'The city is planning three new towns in the suburbs and four sub-centres in urban areas,' Zheng said.
- Look at the city's rail transportation website and at its blueprint for the development of new towns in suburban areas.
Definition of new town in:
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- US English dictionary
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= trending


text:
O'Halloran running for Fitchburg City Council 'to speak for the people'
There are 132 comments on the Sentinel & Enterprise story from Oct 16, 2013, titled O'Halloran running for Fitchburg City Council 'to speak for the people'. In it, Sentinel & Enterprise reports that:
Patrick O'Halloran says he's running again to represent Ward 2 on the City Council because he feels little has changed for the better in the city since his last bid for the seat two years ago.
Join the discussion below, or Read more at Sentinel & Enterprise.
United States
#86 Oct 29, 2013
So you agree about the judges, but you aren't going after the judges....hmmmmm.
Provide information that would allow the businesses to join the City's Utility Rate plan...that would be a decision by the power company, not the mayor of the city.
You were previously bitching about our rate being above $ 17.00, and now you advocate for raising it to $21.00 per thousand...are you out of your fucking mind? It is obvious you don't own residential property in Fitchburg, and you have no clue what kind of damage that would do to homeowners in our city.
All of the non-elders in the city pay taxes too...what do you expect the city should do for elders that shouldn't be done for others? It isn't that you have elderly parents...is it?
The mayor has little control over the drop in real estate values dumb ass...if you want to blame someone and do something about it, go after all the absentee land owners that do nothing to maintain their propert...that will keep you busy....I dare you to go after them.
Once again, you talk out of both sides of your mouth...drop the tax rates for business and the money will come from where?
#87 Oct 29, 2013
I did not advocate $21 per thousand as that is what was suggested to the city by its financial gurus.
I say leave the residential rate alone and stop raising it. Lower the commercial rate to $17 per thousand from its $25.70 current rate.
Or leave everything alone and continue to vote in the same exact people because they are boy scout leaders within Fitchburg!
It is like an alcoholic, continue the same abusive behavior and expecting different results only to be disappointed with the same.
Businesses are closing down, Fitchburg is worse off than many if not most cities and towns its size in Massachusetts.
You get what you vote for!! Keep leaving DiNatale with the same councilors who vote against his cuts and management.
Personally I think I would be a better manager than DiNatale but he has name recognition so you need to settle for the best for your Fitchburg bred names.
None of these names voted for anything for our elders, not one! Fitchburg may not wake up till it is to late. Pension crises coming home to roost after years and decades of neglect to address it.
Did Bean address it? Did Dean Tran? Did anyone on the council for the past ten yrs vote to address it?
Did it really take a totally failing economic status for Dean Tran to finally come to the rationale that we needed an economic manager?
We need better management! This council has voted to continue to cosign every FPD contract to the point now that the FPD has gone against city government! Ultimately they forgot who fed them and this is why you must manage before you obliged home boys!
To be honest, put me on that council and I will put the fire to their feet in order to get things done.
At present we have volunteers working with the police and fire. The police and the fire have received benefit increase after benefit increase.$350,000 in paid holiday benefits per department, do the math as I did. Each firefighter receives an average of $4,700 a piece for paid holidays a year.
The FPD collects over $500,000 a year in OT. We have the state police in Fitchburg at the highest numbers ever! We have the Worcester county task force at high numbers in Fitchburg. Many of the arrest are done by State troopers.
Drug dealing is higher than ever in Fitchburg and nothing is getting done. Our police are becoming reactionary, meaning reporting to the scene. We need more detective work, we need to demand more from these detectives. Arrest these drug dealers don't continue to play patti cake with them.
#88 Oct 29, 2013
Yes, we need more police but we need them on our terms and not on the unions terms!!! It is public safety first and a 13th paid holiday last!!!!
If people do not like it then apply at another police force! This is management.
What the union did is totally unprofessional! It was a selfish move as they are thinking only for themselves and not the community.
Management needs to take control of the FPD as it has been failing also! No one likes to hear the truth!!
#89 Oct 29, 2013
There is ZERO communication within Fitchburg, there is ZERO management. Everything is failing. As I said in 2011 we need to position Fitchburg to be ahead of the curve.
I will say it a thousand times businesses and residents are leaving Fitchburg by the dozen as of recent as last week due to the additional tax rates.
The cost to live in Fitchburg is off the charts!! In 2006 Fitchburg had the best rating as the most affordable city to live in which is a marketing gold mine!
Instead of marketing this fact the city raised by double every tax and fee making it the worst place to live. Great JOB!
Keep voting for the person with the oldest Elks hat!!!!!
#90 Oct 29, 2013
Tax breaks don't work period because when the tax breaks are over the company moves out. It has nothing to do with the business tax rate. Owner's now seek and plan to start a business where tax breaks are offered but what they don't tell anyone is that they are not planning to stay afterwards no matter how low the tax rate is. They can show a loss when filing their income tax and not pay taxes because of the tax breaks and make a few hidden bucks for 3 years.
Are you saying elders need tax breaks? I have never heard of this anywhere. Next a newly graduated college couple will want tax breaks on their first home because they have college loans. Giving elders tax breaks will lead to other people seeking tax breaks because of financial burdens. Everyone will have a reason for tax breaks then.
I agree we do not need consultants. They are just college graduates that carry a degree in economics who most likely have no idea about the area. They will just review other communities that are successful and tell us that we need to do the same thing they did. So, give me the $100K and I will consult for the city and I don't need a degree.
Consultants only tell the city what needs to be done, they don't tell the city HOW to do it. Over the last 20 years we wasted more money (around $1 million) on researchers, consultants, studies etc. that would could have been used to hire more cops.
Freezing raises is okay because there are NO raises for the employees anyways. Who is getting a raise?
Unitil is a private company with a legal contract with the city for 99 years. There is nothing we can do about Unitil. Our leaders in the 50's could have never know that power was going to be a financial issue back then. Back then just finding a power company to come into any city was very rare so they wanted to lock-in Unitil with a long contract.
Vacant homes are still owned by someone or a bank. You cannot force a private owner to keep up their property as long as they pay the taxes on it. I talked to a bank representative that owns a foreclosed home. They stated they will never fix a vacant home and actually wait for several years until it falls apart. The land is worth more than the home.
Water and sewer raises had to be made or else we would have had to pay thousands of dollars every day. These raises were used to upgrade the treatment plant and sewer system that was federally mandated to bring it up to code. We lost the West Fitchburg treatment plant because Munksjo paper was picking up the entire tab for that and stopped doing so.
As for contract negotiations, contracts are legally binding documents and cannot be changed unless both sides agree to the new terms. If a union gives up something then the city must give them something in return. The city cannot just remove something that is in any contract. It is against the law. The contracts in place now actually have articles that have taken decades to negotiate.
#91 Oct 29, 2013
Seems you all know everything about the City, couple questions since it's been stated...
"Businesses are closing down"
Exactly how many have closed down or moved out of the City in the last 5 years?
Where would I get that information?
United States
#92 Oct 29, 2013
Don't you EVER get sick of whining like a little boy.......wwwwwwaaaaaaaahhhhhh hhhhhh
Glad to see you have answered the questions, as sual, you got nothing.
#93 Oct 29, 2013
I would like that information too and also how many new businesses started up in the city?
Actually the businesses are not complaining or moving out because of the tax rates.
Let's see if Lynch knows where to find that answer, it is very simple.
I will be awaiting his answer.
#94 Oct 29, 2013
Kevin, why was your friend held for 30 days in the Worcester House of Correction after they let you out? Did he have a probation violation? A missed court date? Did he default on payments of some kind? Did he have an outstanding warrant?
And how did the RMV use your 2011 incident to revoke your license in 2009? Can you explain?
#95 Oct 29, 2013
phat lady ,you sre nuts
#96 Oct 29, 2013
My dad use to work for the FPD. I do work for the University. Who am I?
I have a secret crush on Antonucci even if he is a Grinch.
#97 Nov 1, 2013
As a American, Iam shocked and saddened by the comment, of the racial remark, about a person's last name. In this year 2013,that is pure discrimation , it does not matter if a person is from Irish, French, Spanish or any other nationality. Sorry to say but this should be forbidden and shows what type of a person votes for someone because of their race or nationality. And this name calling who does that, surely not a professional or someone who wants the best for where they live. Again to judge someone by their nationality is also illegal, which it should be, we r ALL Americans.
#98 Nov 1, 2013
I agree and I am dispondent. That's like saying blacks only voted for Obama because he is black.
#99 Nov 1, 2013
Bill Clinton got 87% of the black vote and Obama only got 86%
#100 Nov 1, 2013
And you lied to the newspaper and will get 0 percent of the vote
#101 Nov 2, 2013
O'halloran is almost as dumb as Lynch. Heard him speak and thought maybe, maybe he mDe it past 5th grade.
#102 Nov 2, 2013
What do you expect when an Irishman runs in the section of the city that is all French and Spanish?
He isn't smart at all.
#103 Nov 2, 2013
Working stiff from Gardner now? hmmm? Too early to change the IP?
Why does it matter if the neighborhood is French and Spanish?
Your ignorance is out dated.
#104 Nov 2, 2013
Don't you remember trying to cross thru the North End to get to Southie?
Sometimes you get caught and get the crap kicked out of you.
It doesn't matter but that is what is called being REALISTIC.
Something that you cannot perceive.
How come when the ambulance goes to many medical calls for a white senior citizen they always tell the them that the black paramedic has to stay outside?
Because that is the way many old timers have been taught throughout their lives. It doesn't matter but decades ago our senior citizen generation was told by their parents never to let a black person into their home.
That generation is still alive and kicking today in West Fitchburg and Cleghorn.
Maybe if you got more and went door to door other than the downtown area you would know this.
Trust me, the Cleghorn French stick together. Just like the Southies and the North end Italians.
#105 Nov 2, 2013
Your view of what the world should be like is what gets you into trouble.
You have to be realistic.
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September 7th, 2012 (10:20 AM). Edited September 7th, 2012 by Kanto_Johto.
Never glimpse the truth
Join Date: Jul 2009
Location: A Silver Sun
Age: 23
Gender: Male
Nature: Bold
Posts: 818
I agree that if the trolling genuinely upsets or hurts someone, then it isn't right.
For example, trolling people into doing things that can seriously hurt them (physically or psychologically) is outright disgusting and wrong.
Originally Posted by
Razor Leaf
I was in a conversation with some other staff about this earlier! In general it seems the opinion was that we miiiiight have gone a little bit far there lol, although mostly it was taken fairly well and people who were really pissed off by it got over it fairly fast - I think I remember one or two who didn't? Even though that is one or two too many, but still, it wasn't all that bad in the end. But even still yeah I think we went a bit far towards the end.
Although the point of April Fools everywhere, not just on PC, is essentially to troll people.
It didn't get to me that much, since like I said, I was skeptical as soon as I saw it all.
And yeah, it may have been April Fools, but at the end of the day, trolling is trolling. As soon as it was all revealed to be false, the first thing I thought to myself was "since when does Pokecommunity promote trolling?", since I thought PC as very anti-trolling (and rightfully so).
Not that it bothered me. I actually found some of the threads in the "staff lounge" pretty funny (since I assumed it was a massive wind up anyways).
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- 306Promote
Framed Art Print
Icarusby Isaboa
Choose from a variety of frame styles, colors and sizes to compliment your favorite Society6 gallery, or fine art print - made ready to hang. Fine-crafted from solid woods, premium shatterproof acrylic protects the face of the art print, while an acid free dust cover on the back provides a custom finish. All framed art prints include wall hanging hardware.
love this.
That looks killer on everything
I love this story, and this illustration is PERFECT
oh wow!
wonderful illustration!
Sublime work!
amazing style!
One of my all time favorites from Thredless. :)
Impressive work, Joe! Great details, good colour choices. Keep it up!
great work...
Love it!
this is beautiful - well done!
Beautiful work!
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42 reviews
59% would repurchase
Package Quality: 4.4
Price: $$$
Package Quality: 4.4
Price: $$$
Age: 36-43
Skin: Dry, Fair, Not Sure
Hair: Brunette, Other, Other
Eyes: Hazel
Sweet and spicy. No big surprise but pleasant. I distinctly smell the peppercorn, the bergamot, the patchouli, and the amber. The bottle is a bit too cute, even compared to the original and the L. If you like gourmand scents with a hint of masculine, Si Lolita should be on your list. I found my bottle at a Marshall's for a very reasonable price.
Age: 25-29
Skin: Very Dry, Dark, Warm
Hair: Black, Kinky, Fine
Eyes: Black
Starts off spicy & woody then I smell something like cedar it brings to mind a mans cologne. The spicy, woody fresh beginning starts to get really interesting to me when it's joined by a bitter citrus. It dries down to musky woody vanilla. This is really nice and what I particularly like is that it's unlike anything on the market today. Nice
Age: 19-24
Skin: Acne-prone, Medium, Not Sure
Hair: Brunette, Other, Other
Eyes: Black
This one is so unique. You won't find anything else like it in the market. It is quite masculine, a little spicy, cítric, musky but really sexy and not overpowering, which is the best thing because you won't disturb anyone. I can smell pink pepper and mint too. I found one of the few bottles available because it is sadly discontinued. If you find it, buy it with no hesitation, you won't regret it. Actually, I think I'm gonna buy another bottle hehehe, I love it that much!
Age: 44-55
Skin: Oily, Medium, Warm
Hair: Brunette, Wavy, Fine
Eyes: Brown
I generally love Lempicka perfumes and this is no exception. It is spicey yet warm and captivating. The pepper element really sets the other elements off beautifully so it is not heavy or cloying. It lasts about four hours on my skin and the projection is not bad either. My other half seems to love it too as he soon picked up on it when I wore it for the first time. He knows I have loads of scents but he knew this one was a bit different. Love it!
Age: 30-35
Skin: Combination, Fair-Medium, Not Sure
Hair: Brown, Other, Other
Eyes: Blue
I really didn't like this fragrance at all. The initial opening was acrid, and stung the back of my throat. The spiciness is way too strong for my tastes, I much prefer a softer, more airy fragrance. The spicy pink pepper is very apparent, and the bergamot, patchouli and amber come through after about 30 minutes on my skin. It does soften somewhat and I can detect light fruity florals after about 2 hours, but only a little.
Although very unusual, this is not a fragrance I will ever love, and I won't even use up the large sample that I have.
From Fragrantica: "bergamot, mandarin, pink pepper, sweet peas, elemi, patchouli, Tonka and amber"
Age: 44-55
Skin: Combination, Fair-Medium, Not Sure
Hair: Brunette, Other, Fine
Eyes: Brown
Spicy notes over the top of the usual Lempicka sweet vanilla base, but this one dries a bit woodier, which I do like. I always like the onsets of teh Lempicka fragrances, but they dry down so sweetly on me that they can get sickening in hot weather. This fares better, but I would love it a lot more if it didn't get sweet at the end like its brethen.
Age: 25-29
Skin: Combination, Fair-Medium, Neutral
Hair: Black, Other, Fine
Eyes: Brown
I think I must write a positive review for this fragrance. Howerver, I dont know what the notes, the type of fragrance; warm? floral? fruity? ...hence cannot describe the smell for you guys like an expert. Seem like many ones here don't prefer it to the classical Lolita one...what a pity, cause its very special and different for me...
Really, this is a 'love at 1st sight' for me. Before that, I had a few vials of other brands, and my auntie is a 'before 2005-perfume collector'. So I had chances to try many famous brands, yet nothing impressed me. Therefore I'd never a fan of perfume rarely using them, until I found Si lolita, my obsession!! Well, Lolita brand was launched in 2009, not a long history so I dont think many people know them. Oneday a sale assistant at a clothing store even asked a dummy like me, what perfume I was using and she wanna buy it right away!!
So satisfied I once tried out mini size of Lolita lempicka, the most famous and typical of them, however, it disappointed me, well, that another story...
Age: 30-35
Skin: Combination, Fair, Cool
Hair: Black, Wavy, Medium
Eyes: Hazel
This is a wonderful scent, I absolutely love it. It's very different than LL's other fragrances, it's much more spicy & earthy. The best way I can describe the scent is that if you layered Max Mara over Magie Noire(the old version), you'd get Si Lolita. Lovely, lovely scent :D
Age: 19-24
Skin: Acne-prone, Fair, Neutral
Hair: Blond, Curly, Medium
Eyes: Green
Well, this is quite different from the other girly/ dreamy Lolitas, has it's own personality.
At first I get lots of aromatic pink pepper, feels invigorating. Later it develops a soapy herbal quality and overall, there's not much sweetness going on.
Projection is soft but has good longevity
Age: 30-35
Skin: Combination, Fair, Not Sure
Hair: Brown, Other, Other
Eyes: Hazel
I like this, and didn't expect to. It starts off strong and floral, like walking into a room full of well-kempt old ladies. BUT, it settles down into something subtle and interesting, with a sharp, woody note that tempers the initial floral attack. It's sweet, and not particularly sophisticated, but I would wear it to a picnic on a summer afternoon. It may have headache-causing potential to those who are sensitive.
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2002 Pontiac Aztek Repair and Maintenance
A guide to problems, costs, maintenance and repair for your 2002 Pontiac Aztek
Verified by mechanics, reported by drivers like you
Ask a mechanic in our community
Never overpay. Check prices with our estimator
Trusted by our experts, tested by your neighbors
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2002 Pontiac Aztek Problems
The intake manifold gasket may develop and external engine oil or coolant leak. In some cases, an internal coolant leak may occur causing coolant to mix with the engine oil. Our technicians tell us that operating the engine with a coolant/oil mix can result in internal engine damage. Replacing the intake manifold gasket should correct these leaks.
Illumination of the Check Engine Light can be caused by a loose or worn gas cap.
The high pressure power steering hose will commonly leak fluid and should be replaced if this is the case.
2002 Pontiac Aztek Questions
Antilock, service soon light, high beam sensor flashing, wipers randomly quit, drivers side wheel grinding, stereo static while charging phone, powersteering catches while driving, fluid levels good, high pitch electrical squeal while sitting idle at times? Someone suggested altinator.?
Car will run for a few days then stop, fuse was replaced and it happened again. Took it to a Buick Dealership and they couldn't help me neither could a non commercial mechanic. The dashboard gages also went out the first time fuse 42 was replaced.
2002 Pontiac Aztek Recalls
Due to variations in the manufacturing process, or exposure to high heat may lead to a fracture in the tank inlet check valve. Fuel vapors may pass through the fracture and accumulate on the side of the fuel tank. A fuel leak in the presence of an ignition source could result in a fire. Dealers will replace the fuel tank. The recall began December 4, 2007. The GM recall number is 06230.
The owner's manual does not explain the child restraint anchor location symbols for the lower universal anchorage system. This does not meet the Federal Motor Vehicle Safety Standard. Owners were sent supplements to the owner's manual explaining the location symbols in the vehicle. The recall began August 18, 2003. The GM recall number is 03039.
2002 Pontiac Aztek Reviews
Three people in neighborhood having same problems with 2002 :key wont turn off without pushing manual button on bottom of steering column,tow leveling pump runs frequently because hoses have dry rotted, repairs on wheel bearings($600 each)before 50,000 miles,(mine were replaced 3 times before aftermarket bearing took care of it,ignition switch now failing causing dash lights to go out frequentl...
Goes through brake pads every 20k and excessive and uneven rotor wear. Replaced right wheel bearing at 30k and 60k and the left at 45k. Blower resistor pack blown at 40k. Power steering hose leak at 60k. Engine and trans seems okay, though, but their are definitely systemic problems with brake, wheel bearing and blower resistor design... which is what most Aztek owners are saying. Otherwis...


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Times don't change, just the merchandise.
Sarah Graves, Federal Writers' Project Slave Narrative
On a sunny summer day early in the twenty-first century, trains on the Norfolk Southern line rattle from the freight yards above St. Claude Avenue down Press Street toward the river. Along the levee, the New Orleans Public Belt Railroad runs between oil tankers and warehouses, passing the front porch of the meticulously restored Lombard Plantation—"one of the best-preserved West Indian-style Creole residences in the state"—featured in an 1882 Scribner's article by Lafcadio Hearn on the scenes of George Washington Cable's "romances."1 The Desire streetcar line has come and gone, the sweep of its tracks still visible in the asphalt. The fields where sugarcane grew in the 1700s and 1800s have been replaced by shotgun houses, bars, Catholic churches, and public schools that saw bitter struggles over desegregation when Plessy was reversed in 1954. In 1960, white students marched down St. Claude bearing the Confederate flag, singing "Glory, Glory Segregation" to the tune of the Battle Hymn of the Republic to protest the integration of what was the all-white Francis T. Nicholls High (named for a Confederate soldier), which became the almost all-black Frederick Douglass.2
Cruise ship passengers standing at the rails of their gleaming vessels gaze out across the city blocks spread below them. As they travel slowly toward Caribbean destinations, they get a glimpse of the Chalmette Battlefield, a scene from the War of 1812, fought against a backdrop of cane fields, slave cabins, and big houses with carefully landscaped gardens.3 Today, the site is marked by an imposing stone obelisk. A cemetery containing the graves of


text:
My son was born 12/25 and it's been a rough debate about birthday gifts.
His birthday is Christmas. Which is amazing and sucks.
I told my family, hubby's family, my friends, and he has told his friends that gifts should be separated.
As in one for bday and one for Christmas.
We are not asking for expensive gifts, what we are asking for is not to have one gift for both occasions because that is not fair.
Now, we did say if it is a fairly big gift, or it costs a lot of money then wrap it half and half. half bday wrapping, half Christmas.
They are all saying he's only getting one gift because he won't remember.
I understand that, but I don't think it's fair that he gets one gift for both occasions.
People in July or February don't get one gift for both.
I compared it because it's only right.
I'm not being greedy, I'm really not. Idc if the gifts are $5 each, as long as its separated.


text:
There is terrible news from California. On October 12, Governor Arnold Schwarzenegger signed into law three bills which, the opposition argues, introduce the radical homosexual agenda into educational institutions. Unquestionably the traditional purpose of public education is to teach reading, writing, mathematics and other fundamentals necessary for well-rounded intellectual development. Instead, these institutions apparently will become miniature laboratories for redefining nature, implementing "gender theory" and experimenting with the effects of sexual lifestyles.
The first bill, SB 777, evidently bans anything in public schools that could be interpreted as discriminating against or critical of homosexuality, bisexuality, transsexuality or other alternative lifestyle choices. It prohibits any classroom instruction or school-sponsored activity that "promotes a discriminatory bias" against "sexual orientation" and "gender," which includes cross-dressing, sex changes and any other behavior "not stereotypically associated with one's assigned sex at birth." Forget any book, reference or teaching aid which shows marriage as only between a man and a woman (the definition California voters approved several years ago); materials which say people are born male or female (not in-between or subject to change); sources which fail to include a variety of transsexual, bisexual and homosexual historical figures; and sex education materials which fail to offer the option of sex changes. In addition, homecoming kings can now be either male or female, as can homecoming queens, and students, whether male or female, must be allowed to use the restroom and locker room corresponding to the sex with which they choose to identify (potentially especially pernicious to young girls). Such an attempt to redefine language to suit one's political and sexual interests would make George Orwell proud.
AB 394 requires the State Department of Education to monitor adherence to anti-discrimination and anti-harassment requirements involving "actual or perceived gender identification and sexual orientation" in local schools. Schools must adopt policies which prohibit discrimination and harassment based upon sexual identity or orientation and a process to receive and investigate complaints in these cases. Schools also will have to provide classroom handouts (including some specifically for parents) and display information in the halls, lounges and on websites that specifically address "bias-related discrimination and harassment" against homosexuality, bisexuality, transsexuality or other "alternative lifestyle choices."
Paul M. Weyrich is the late Chairman and CEO of the Free Congress Research and Education Foundation.
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Team Jeb: Rubio is a phony on family values given some of the hip-hop he listens to; Update: Team Jeb responds | Allahpundit


text:
Games athletes and officials exempt from NHS fees
/ News
Foreign athletes and officials involved in the Commonwealth Games will be exempt from paying NHS charges during their visit, according to Government measures.
Glasgow hosts the 2014 Commonwealth Games, which runs from July 23 until August 3, with hundreds of competitors and officials expected to visit the Scottish city.
Public health minister Jane Ellison has signed-off regulations laid before Parliament to drop the charges for the Commonwealth Games Family - meaning those who are taking part or are involved - who need treatment in the United Kingdom from July 7 until August 7.
Similar measures were brought in ahead of the London 2012 Olympics and Paralympics, which applied to, among others, athletes, people officiating at the Games and journalists.
Overseas visitors usually may be charged by an NHS hospital for some treatments and, depending on how urgent it is, will have to pay in advance, according to NHS guidelines.
They add that a future immigration application may be effected if a charge is not paid.
Free services or treatments offered to overseas visitors include help for most infectious diseases, including sexual transmitted infections.
A note explaining the statutory instrument laid by Ms Ellison, which comes into force on July 7, states: "Regulation two of these regulations amends the National Health Service (Charges to Overseas Visitors) Regulations 2011 to provide for an exemption from charging for individuals who are part of the Commonwealth Games Family during the Commonwealth Games in Scotland in 2014.
"The exemption applies to services the need for which arises during the individual's visit to the United Kingdom and is limited to the period starting July 7 2014 and ending August 7 2014 (inclusive)."
There are 53 member countries of the Commonwealth including India, Pakistan, South Africa, Australia, Malta and Cyprus.
Health Secretary Jeremy Hunt yesterday announced financial incentives were to be used to encourage NHS trusts to report treatment of EU nationals, as part of a drive to recoup up to £500 million a year from overseas patients.
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I've been virtually non-existant in the blogosphere recently… you may have noticed the volumes of postings decreasing on the blog. I've been focusing on building out the digital media organization at work, going to the gym (Printing House in Soho), spending time with my wife, and golfing (Myrtle Beach, Augusta, Doral, etc).
I have no idea where folks like Fred Wilson, Greg Verdino, and Bijan Sabet get the time to blog and live a life offline (with their family) but I've not mastered it yet… far from it. I don't even have enough time to answer all my email these days.
The interesting thing is that I don't miss my RSS feeds. Even though I'm not getting "hot" information as it arises from the blogosphere, I still get that information one way or another either thru people sending me articles or colleagues and co-workers sharing it in meetings.
I wanted to share a few links to articles that I feel are interesting:
- Omnicom Beats Expectations for First Quarter – Profits up 14%
- Mindshare Moves Beyond Buying, Planning
- Starcom's Ad Deal for Kelloggs Hinges on Engagement – Go Pointroll!
- Yahoo's First Quarter Good; Not Good Enough for Higher Microsoft Bid
- Investors Put $184 Million in 23 Virtual Worlds in Q1
- Are You Sure You Want to Be in San Francisco?
- Liveblogging Q1 Yaho0
- We Love Free
- Three Reasons Federated Media is Growing
- The Declining Power of the Firm