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A Moment of Simple Justice - Vaccines
In This Issue:
- Judgments; Legislation; and Reports.
- Excerpts from Judgments:
Commonwealth. Administrative Appeals Tribunal
22 January 2016 - JLSP and Innovation Australia [2016] AATA 23
Each New Year brings a slew of changes to laws and regulations at the state and local level. For Illinois residents, 2016 is no exception. With 230+ new laws on the books as of January 1st, knowing where you stand isn't...more
In This Issue:
Judgments; Legislation; and Reports -
Excerpt from Judgments -
New South Wales -
7 December 2015 - Health Care Complaints Commission v Ostendorf [2015] NSWCATOD 137 -
The New South...more
In This Issue:
-Judgments; Legislation; and Reports
-Excerpt from Judgments:
Commonwealth. Federal Court -
17 November 2015 - Burnett v Eastern Health [2015] FCA 1247
The Federal Court of Australia...more
Only the House of Representatives will be in session next week, and a short week at that since Wednesday is Veterans' Day. Nevertheless, several committees will be convening voting meetings and public hearings. Of note, the...more
In This Issue:
-Judgments; Legislation; and Reports
-Excerpt from Judgments
New South Wales (NSW)
12 October 2015 - Klewer v Sydney Children's Hospital Specialty Network [2015] NSWSC...more
On Oct. 8, the House Republican caucus did not select a candidate for Speaker of the House and selection has been delayed. The current Speaker, John Boehner (R-OH), had announced that he would step down and retire from...more
Public Act 99-0480 -
Effective Date: September 9, 2015 -
School districts, public schools, or nonpublic schools may now authorize a school nurse or trained...more
While we continue to enjoy warm September weather, flu season (typically lasting from October through May) will soon be here. Many employers—health care providers in particular—are now considering or preparing to implement...more
As an avid fan of "The Dr. Oz Show," I have been disappointed by his equivocal statements about vaccination. My first duty as a school principal is to keep students safe at my school, and complying with the immunization law...more
Leading the News:
South Sudan -
On September 9th, the United Nations (U.N.) Children's Fund (UNICEF) and the World Food Programme (WFP) announced ramped up efforts to reverse dire malnutrition in South Sudan. The...more
Illinois law requires students to provide proof of immunization to be admitted into school. Until now, parents could exempt their students from this requirement for either medical or religious reasons. When based on...more
On Tuesday, the Illinois State Board of Education issued guidance on recent changes to immunization requirements for students. As we reported last week, recent legislation requires a new meningitis vaccine for sixth and...more
In a bold legislative move that likely caused Charles Darwin to smile from the great beyond, Gov. Jerry Brown signed Senate Bill 277 ("SB 277") eliminating the Personal Belief Exemption ("PBE") which allowed parents to...more
Students, parents, and school districts should be mindful of new immunization requirements that go into effect for the 2015-16 school year.
The changes include a requirement imposed by Public Act 98-0480 and related...more
Carlton Fields Jorden Burt's Government Law and Consulting Practice Group released its 2015 Florida Legislative Post-Session Report detailing significant bills that passed during the 2015 Regular Session of the Florida...more
In This Issue:
- I. BIS and DDTC Publish Their Respective Proposed "Bookend" Controls on Toxicological Agents and Directed Energy Weapons
- II. BIS and DDTC Publish Their Respective Proposed "Bookend" Definitions...more
Florida's 2015 Legislative Session ushered in two new laws affecting pharmacies: One addressing pharmacist immunizations (HB 279) and the second clarifies that veterinarians are authorized to dispense compounded drugs and...more
On the third day, the Center for Biologics Evaluation and Research (CBER) conducted its own Town Hall. CBER Director, Karen Midthun, explained how CBER works proactively to help develop new biological therapies. For example,...more
Many of the more senior among the current prescription medical product liability defense bar cut our teeth during the vaccine wars of the 1980s/1990s. Thus, we noted with grim satisfaction when the junk science progenitor of...more
The Federal Circuit recently provided additional clarity about the scope of the Hatch-Waxman safe harbor. In Classen Immunotherapies, Inc. v. Elan Pharmaceuticals, Inc., the appellate court sharpened the line between...more
Long-term care companies in Florida need to dust off their regulatory compliance plans to see if updates are needed in light of several bills that passed during the regular legislative session of 2015. If they are signed by...more
The Government Contracts Quarterly Update is published by BakerHostetler's Government Contracts Practice team to inform our clients and friends of the latest developments in federal government contracting.
Topics in the...more
In This Issue:
Judgments, Legislation; and Reports and Publications.
Excerpt from Legislation:
Commonwealth -
5 May 2015 - Australia New Zealand Food Standards Code — Standard 1.4.2 — Maximum Residue...more
In This Issue:
Judgments; Reports; and Legislation.
Excerpt from Judgments:
Australia. Federal Court -
15 April 2015 - Australian Competition and Consumer Commission v ACN 117 372 915 Pty Limited (in...more
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Darth Nihilus by witchking08Watch
©2008-2016 witchking08
Darth Nihilus - the Lord of Hunger. Adobe Illustrator.
Costume/model credit: Carolyn Staehle
Costume/model credit: Carolyn Staehle
Darth nihilus is one of the coolest star wars character ever
Good work! Very dark atmosphere...
I WANT YOU for the Sith Army
Join or i will eat you from the inside out.
Join or i will eat you from the inside out.
Fun fact, Darth Nihilus' mask was based off of No-Face's mask from Spirited Away. >.> Awesome picture by the way.
The scariest Sith I've ever met, this is.
Much like your vector style.
OH GAWD HE'S POINTING AT ME! *runs and hides*
Very nice work.
Very nice work.
Love it.
i was disepointed how easy it was to kill him in the game, i thoug he was gonna come back and be the last boss... btw great picture
I played and beat SW: KOTOR2, but I say they didnt give this guy much of a history, only history their was that he had so much Power.
Looks awesome, I am lame at illustrator pentooling. :favorite:
Nice one!
I like the detail of the clothes.
I like the detail of the clothes.


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Originally posted by muzzleflash
Saudi Arabia is a hornets nest. This is the truth.
Afghanistan and Iraq were nothing compared to this species. This is like your Killer Bee style of extremism.
You cannot whack this nest with a stick, that's begging for a disaster.
Maybe that's why the US Govt chooses the failed policy of "Appeasement" , because they fear whacking the nest of killer suicide bomb-laden hornets.edit on 18-4-2013 by muzzleflash because: (no reason given)
Originally posted by muzzleflash
This is a highly speculative topic
Originally posted by MystikMushroom
I wonder if we aren't secretly arming enemies of Saudi Arabia?
Originally posted by UMayBRite!
Originally posted by muzzleflash
This is a highly speculative topic
Or is it? Lindsey Williams, the Baptist peacher who claims to have high insider connections, says
that Saudi Arabia is next after Syria. Syria is apparently taking longer than originally anticipated.


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This job posting is no longer available on Indeed.
Find similar jobs:Linux System Developer jobs
- ipConfigure jobs
Position: Linux Systems DeveloperLocation: Norfolk, VA
ipConfigure is a privately-owned research and development software company and a leading developer of IP video surveillance solutions. We are seeking an experienced Linux systems programmer to work with our computer vision and video analytics research team to support embedded algorithm and application development. In this role you will work in a Linux environment writing software for Linux-based IP video cameras to help create cutting-edge products in the image processing, security, wide area surveillance and computer vision spaces.
Preferred Skills:
Responsibilities:You will
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64 points/$
(64 points/$ = 4.00% cashback)
coupons & deals February 2016 for Crocs.com
use coupon
Coupon Code: OM25 | Expires: 3/24/16
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About Crocs.com
|Originally, Crocs Shoes were intended as a boating/outdoor shoe because of its slip-resistant, non-marking sole. By 2003, Crocs Footwear had become a bona-fide phenomenon, universally accepted as an all purpose shoe for comfort and fashion. Shop women, men, girls, boys and more. You will receive 64 points for every dollar you spend. Your points will be awarded within 10-15 days following a shipped purchase.
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|Only coupons found directly on Memolink.com are eligible for points. If you use coupons from this store that is not on Memolink.com, or from any other store or website, you may not receive Memolink points for your purchase. If the store emails you directly, and it does not come from Memolink.com, you will also not receive points for your purchase. You must go through Memolink.com or an email that Memolink.com sends you directly to earn points for your purchase.


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Activity from Progressive Tournaments
Can You Hover?
Posted by Team Swagbucks on Wed, October 5th, 2011 at 11:00 am
Most video games are all about quick reflexes. In Hover, it's all about staying still. Kinda. You have a black dot on the screen. Your objective? Keep the mouse on it as long as possible. Think of it as bull-riding for the digital age, because the circle's going to buck, dive and do everything it can to shake you off. Simple, but REALLY challenging. We know you love a good challenge, though, so we've gone ahead and created a special one-day progressive tournament for Hover – enter as many times you want until 11:59pm PDT at 1 Swag Buck a pop – at the end of the day, the winner will get a minimum of 100 Swag Bucks – as the number of entrants increases, the prize will get bigger!
If you'd rather just try it on Free Play, you can – TSGal has posted her best score below – beat it, then take a screenshot of it, then share that screenshot on Twitter with the hashtag #sbgames and your Swag Name – TSGal will hook up 3 of you with 100 Swag Bucks each:
Good luck – hope you're ready to Hover…
Games: Are You A Triple Threat?
Posted by Team Swagbucks on Wed, August 31st, 2011 at 11:00 am
Swagbucks Games tests a lot of your skills: memory, reflexes and hand eye coordination among them. The puzzle-based games, in TSG's opinion, are the games that test all of these skills at once. With bigger challenges should come bigger chances for rewards, and that's why three of our puzzle games now feature 3 progressive tournaments […]
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same could be said of anyone (no matter what play style they use)
The funny thing is: Arguing about skill with anyone is dumb. If someone is skilled at the game, they will over come what s thrown at them. If the enemy iso rushing, they slow down…. if the enemy is slow the rush.
Most people who are truly skilled do not come to the forums to complain about any style, because they have nothing to complain about.
ScavengerHunt wrote:
Honestly, arguing with campers about COD skills is like an atheist debating about the existence of god with a priest.
Logic and reason mean nothing. Same repeated response "its a legit strategy, adapt to it" over and over again.
Totally agree… the one question I would have is (between the Atheist and the priest as an example): "Who is right?"
And no matter what the answer to that question is, I would ask: "Prove it"
Yes, the entire conversation of who has the right to play a certain way, and which way is correct, or which way is catered to by the game creators is old and tiresome.
This person speaks the truth.
f1stdacuffsx wrote:
hahahahhahahhaha is this person trolling or what?
He's a trollin.
I would like to see more elements in the game discourage camping. Like have the satcom/uav be able to hone in one stationary players. The longer you stay in the same area, the better the satcom can get a fix on your position. Stay long enough, still enough, and you get highlighted like the oracle system. And the perks that "hide" you from this, should only delay its ability to get a fix.


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|Photo by Joseph Marzullo/WENN
Directed by eight-time Tony Award winner Mike Nichols, the strictly limited 16-week engagement will officially open March 15.
The cast is led by Academy Award winner Philip Seymour Hoffman as Willy Loman, Obie Award winner Linda Emond as Linda Loman and Andrew Garfield ("The Social Network," "The Amazing Spider-Man") in his Broadway debut as Biff Loman.
The company also includes Finn Wittrock as Happy, Fran Kranz as Bernard, Bill Camp as Charley, John Glover as Ben, Remy Auberjonois as Howard Wagner, Glenn Fleshler as Stanley, Stephanie Janssen as Miss Forsythe, Kathleen McNenny as Jenny, Elizabeth Morton as Letta and Molly Price as The Woman.
The production features a re-creation of the original Tony Award-winning scenic design by Jo Mielziner, with costume design by Academy Award winner and five-time Tony Award nominee Ann Roth, lighting by five-time Tony Award winner Brian MacDevitt, sound design by Tony Award winner Scott Lehrer, hair and wig design by David Brian Brown, makeup design by Ivana Primorac, original music by Alex North and music supervision by Glen Kelly.
A limited number of $30 rush tickets will be available to theatregoers 30 years of age and under at every performance, beginning Feb. 14. Rush tickets will be sold in person at the Ethel Barrymore Theatre box office (243 West 47th Street) when it opens on the day of the performance. There will be a limit of two tickets per valid ID, subject to availability. The box office is open Monday-Saturday, 10 AM-8 PM.
For more information visit www.DeathofaSalesmanBroadway.com.


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If you're trying to win with fresh, produce needs to be a destination — but you'd better mind the gap — your perception of quality may not match your customers' experience. Several years ago I was part of group that drove from L.A. to San Francisco visiting leading produce growers. Along the way, we stopped at every supermarket we saw. Halfway up the coast, we realized we weren't seeing much difference between the produce departments. All were merchandised ...
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Recipe Categories Appetizers Beverages Breads Breakfast Desserts Entrees For Baby Holiday Recipes Espresso Recipes Newlyweds Pasta Sauces and Dressings Sides Soups Spice Mixes Special Features KitchenSync App Get Cooking! Recipe Contest Entries Submit your Recipe Finalists & Winners Recipe Photo Contest! Entries Contest Winners My Pantry Recipe Swap How-To and Recipe Videos Recipe Videos
Roasted TomatoesCuisinart Original Recipe
" Steam-roasting tomatoes intensifies their flavor. They can be a tasty component to many dishes, or blend them up as a sauce from marinara to our Red Chile Sauce (see website for recipes).
2 teaspoons olive oil
6 plum tomatoes, cored and halved lengthwise pinch kosher salt
pinch freshly ground black pepper
1. Line the baking pan with parchment paper. Drizzle the olive oil over the cut side of the tomatoes and sprinkle with salt and pepper. Lay on prepared pan, cut side down, and put in the oven with the rack in the middle rack position. Set to Bake Steam at 450°F for 15 minutes.
2. Remove tomatoes from oven and let cool slightly. Remove skins before using.
ServingsMakes about 6 servings
Nutritional Information
Per Serving
Nutritional information per serving:
Calories 25 (56% from fat) • carb. 2g • pro. 1g
• fat 2g • sat. fat 0g • chol. 0mg • sod. 19mg
• calc. 6mg • fiber 1g
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Tanya Hartman is a storyteller. Her work, in all its varying disciplines (painting, crafting, mixed media) covers a large swath of ground, ensuring all the details of her tales are taken into account. So That I May Carry You With Me is an exquisitely detailed pastiche at the Daum Museum in Sedalia, Missouri.
The title of Brendan Donnelly's first exhibition at Paul Loya Gallery, "How To Be A Magician In Your Spare Time," is something of a misnomer--the show has little to do with magic. However, the emptiness of the titular promise is itself an ironic trick in keeping with the artist's skepticism of magisterial charlatanry.


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This final chapter will briefly review the arguments presented in earlier chapters. The purpose is to draw in all of the loose ends and complete a picture of what the United States can do to reduce the unemployment rate that is compatible with stable inflation.
Chapter 1 outlined some of the costs associated with unemployment. It noted that, in monetary terms, an unemployment rate of 7 percent costs the United States at least $400 billion in lost output. This lost output does not begin to add up the total cost of unemployment. In terms of social and human costs, unemployment has been linked to alcoholism, child abuse, family breakdown, vandalism and criminal behavior, psychiatric hospitalizations, suicide, homicide, and other problems.
Unemployment is not an insignificant problem in the United States. Currently, the United States is unable to drop its unemployment rate much below the 6 percent for any length of time before inflation begins to accelerate. In other words, the United States' nonaccelerating inflation rate of unemployment or the rate of unemployment that is consistent with stable inflation is currently about 6 percent. At present, the U.S. economy must keep more than 7 million people unemployed just to keep inflation from accelerating.
If unemployment is so expensive, why not allow inflation to rise and do whatever is necessary to force the unemployment rate down? The reason is that continuously accelerating inflation would result. Continuously accelerating inflation would damage the economy so severely that it might eventually collapse. Even if it did not collapse, our experience with unemployment and inflation in the 1970s has taught us that, except in


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Mantua TIMBER TAPERING tl planking wood ship model kit
- Sold for: Start Free Trial or Sign In to see what it's worth.
- Item Category: Toys, Dolls, Games & Puzzles
- Source: eBay
- Sold Date: Jul 05,2010
- Channel: Online Auction
TIMBER TAPERING Tool
strip clamp & hull holder
When planking the hull of a ship model it is advisable to use a vise like tool to hold each strip of wood as it is tapered long it's length.A free hand cut can be effected by the grain of the wood resulting in a twisted or irregular cut. This strip clamp is made of fiber glass injected nylon with a metal clamp that holds the unit securely to the table. The steel jaws hold each strip in perfect hiroontal alignment so that it can be tapered with any sharp blade. This special tool performs like a vise except that the jaws can be adjusted to clamp on an angle (to accommodate tapered items such as spars). A quick release lever speeds the re-clamping process once the jaws are initially adjusted. Designed to be clamped on the edge of a workbench ( Clamp incuded ), the Timber Tapering Tool can also be mounted on a "lap board" for more portability. It can even do double duty as a keel-clamping device for small to medium hulls, supporting the hull during the superstructure, masting & rigging work. Length: 10-1/4" . Use this marvelous and easy to work tool and enjoy of a good assembly. Knife not included. This tool is BRAND new.
Feel free to email me with any questions.ANY QUESTIONS PLEASE ASK BEFORE YOU BID AS YOUR BID IS A BINDING CONTRACT.
PAYMENT DUE WITHIN 7 DAYS OF AUCTION END, EMAIL REGARDING YOUR PAYMENT INFO(WHEN AND HOW YOU WILL PAY) IS DUE WITHIN 3 DAYS OF AUCTION END, FAILURE TO DO BOTH THE EMAIL NOTIFICATION AND THE PAYMENT DEADLINE WILL RESULT IN A NEGATIVE FEEDBACK GIVEN AND A NON-PAYING ALERT. Buyer pays for all shipping costs, which are provided in the Payment Details section below(cont.USA only) and if you choose insurance. Buyer pays for all shipping costs, which are provided in the Payment Details section below and if you choose insurance. Alaska, Hawaii and US territories pays additional fee based on postal rates. International buyers please email for S&H before bidding. We have more "model ship building" items: tools, books, kits - please visit our ebay store. Postage can be combined for multiple items ordered at one time.


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Verified ID
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My partner and I moved to Berlin in 1999. We both studied Political Sciences at the University of Potsdam and now work in downtown Berlin for a state government and a local cinema operator. We bought our apartment in 2009 when it was beautifully renovated. We love music (singer-songwriter, bluegrass, electronic), dinner with friends in our georgous kitchen or in one of the many little restaurant around, and travelling. Since we are gone frequently, we are renting out our place to anyone interested in discovering Berlin from the perspective of a private visitor while we travel to our favorite cities like Stockholm, New York, Madrid or take roadtrips through the US or other countries.


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Lawton Stables
Lawton Stables offers guided trail rides through the scenic Sea Pines Forest Preserve, perfect for adults and children over 8 years old. Pony rides are available for children 7 and under. We also have a free small animal farm your kids will love! Visit the goats, pigs, miniature donkeys, alpacas, and Callie the deer! Open 7 days a week, 364... Learn More


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Announcing Cotton Spandex Jersey!
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Hear Ye, Hear Ye! Calling all Foursquare Mayors
Take Part in the world's first office mayor meetup in celebration of the launch of Microsoft Office 2010
Microsoft is arranging the world's first office mayor meet up for Foursquare users • Join us for a chance to win a copy of Office Home & Business 2010 valued at AU $379 RRP. • 110 copies of Office Home & Business 2010 available to attending mayors • Take part in a social networking first • Opportunities for winners to get Office 2010 Professional • T-shirt give aways for the first 300 attendees
Where/ When: • Martin Place, Amphitheatre area, Sydney CBD • 12:10pm – 1:10pm
How: • Be a Foursquare Mayor of your office, business, home or school (or wherever you do your work!). Start checking in if you aren't a mayor yet! • Show up at Martin Place Amphitheatre area and look for the Microsoft Office 2010 signs • Check in on Foursquare at the Office 2010 Mayor Meetup • Leave a message when you check in saying why you want to win a copy of Office 2010
For more information visit:
NSW Permit No: LTPS-10-0548 (this means there is prizes!)


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Biography: Himansh kohli (born 3 november 1989) is an indian actor from delhi. he is best known for his role as raghav oberoi in the hindi soap opera humse hai liife. his debut film yaariyaan was released on 10 january 2014.See full bio Read on Wikipedia
Himansh Kohli : PhotosSee more photos
Himansh Kohli : VideosSee more videos
Himansh Kohli : Filmography
- Yaariyaan 2014


text: Global Entrepreneurship Monitor (GEM): Expert Questionnaire Data, 1999-2003 Reynolds, Paul Davidson Autio, Erkko Hechavarria, Diana M. business business conditions business ownership businesses economic activity economic development economic growth economic indicators educational programs entrepreneurs financial support government programs investments investors management market economy risk small businesses startup companies startup costs The Global Entrepreneurship Monitor (GEM) was designed to capture various aspects of firm creation and entrepreneurship across countries. The data have been collected over a number of years (1998-2003) and include responses from 4,685 experts in over 38 countries and three subnational regions. This study seeks to measure the national attributes considered critical for new firm births and small firm growth. The dataset is a harmonized file capturing the results from all of the surveys. The expert, or key informant, questionnaire was improved and adjusted each year to increase the reliability of multi-item indices and provide for the addition of new dimensions. For each version of the questionnaire, respondents completed 70-80 standardized items that were the basis for 12-15 multi-item indices. Respondents were initially asked a series of general questions pertaining to starting a business, such as whether they were currently trying to start a new business, whether they knew anyone who had started a new business, and whether they thought it was a good time to do so. Respondents were also asked about the process of starting up a new business; whether they had done anything to start a new business in the past 12 months; whether they would own all, part, or none of the new business; how many people would be involved with the new business; what sort of business they were starting; and what they would sell. In addition, respondents identified the total start-up costs, the various sources of the start-up money, and why they were involved in the start-up. Respondents then answered a set of questions to assess the national conditions influencing entrepreneurial activity in their own country. In this respect, respondents provided their opinions on business and entrepreneurial education, the integration of new technology in businesses, the availability of financial support through government policies and programs, the availability of subcontractors, yearly changes in the economic market, and the physical infrastructure in their country. Views were also elicited from respondents about their national cultures in regard to entrepreneurial efforts and opportunities, attitudes towards entrepreneurs in general, women entrepreneurs and the resources available to them, and citizens' knowledge and experience with new businesses. They also gave their views on the Intellectual Property Rights (IPR) legislation and its enforcement in their respective countries. Respondents were then queried on the technological strengths of their country by ranking the top five sectors in which there has been development of the greatest number of technology-intensive start-up companies in the past ten years. Finally, respondents were asked the same general questions as those used in the GLOBAL ENTREPRENEURSHIP MONITOR (GEM): ADULT POPULATION SURVEY DATA SET, 1998-2003 (ICPSR 20320) in order to ascertain whether the opinions and behaviors of the current "expert" respondents differ from those of the general population. These questions included whether they were starting a new business, if there were opportunities for new businesses, funding sources for a new business, skills required to start a new business, shutting down a business, and whether a fear of failure was preventing the start of a new business. The dataset also contains variables that describe the respondent's gender, age, educational attainment, labor force status, the entrepreneurial areas in which they feel they have strong expertise, and the month and year the survey was conducted. 21862 http://doi.org/10.3886/ICPSR21862.v1 06-26-2009 survey data Argentina Australia Belgium Brazil Canada Chile China (Peoples Republic) Croatia Denmark Finland France Germany Global Greece Hong Kong Hungary Iceland India Ireland Israel Italy Japan Mexico Netherlands New Zealand Northern Ireland Norway Portugal Scotland Singapore Slovenia South Africa South Korea Spain Sweden Switzerland Taiwan Thailand Uganda United Kingdom United States Venezuela 1999--2003


text:
Commission - Knight Errant mkV by MeganeRidWatch
©2011-2016 MeganeRid
I like how you apparently used that tiny little sketch at the top as the guideline for that ridiculously detailed drawing.
А хде перед??
oooooo dont take this the wrong way looks covenant a little awesome work keep it up
interesting design.
Very nice and detailed.
i cant believe it you've done it just with 2b mechanic pencil on a paper what the marvelous detail, hemh this is just sketch or finished works. if it final step i can't say any word, all of you drawing soo excellent..
wow great looking ship
reminds me of fishes
reminds me of fishes
Awesome. Mind if I model it?
Nice work !!
Excellent form!
Awesome setail on it
Wow, I love it!
I just got to ask is who tought you how to draw! I try to draw ships but they end up all cartoonish.... e-e I want to make them almost like yours!
That's so well done. I also like the mini concept drawing at the top.
The art is great, as are the comments fielded by its commissioner about its design. I usually hate to nit-pick but I'm just extraordinarily curious as to where you came by the name Knight Errant.
Again, absolutely ridiculous detail. You should be incredibly proud of it.
Again, absolutely ridiculous detail. You should be incredibly proud of it.
The overall theme of the ship naming is based on battles from the poetic and prose edda. I cover some more detail on that in the journal where I featured this. Knight Errant fits with the theme of the utilization of the ship and some undertones in the story.
where can i learn more about this universe/story?
At the bottom of my journals for the last few months is a static reference area that links to the Felarya Wiki (Felarya is the universe), Karbo's site (Felarya's creator), the Felarya Forums, and my website. Registration is required due to mature content.
hey this sweet!!! cant wait to see it complete
I'll take a dozen, please. Excellent attention to detail. My kind of drawing!
Exceptional detail on a unique concept. Good job.
Neato! What interesting lines!
Thats awesome! Great work in the detail
What is the purpose of the "hammerhead" prow? Maneuvering? Deployment of torpedoes or some other ordnance? Sensor clusters? Heat sinks for a central main weapon?
The hammerhead is for living and berthing primarily. There isn't a lot of space elsewise for it.
sweet thingg
That's one cool locking ship. I especially like the gun turrets. They give it a retro look, while it still looks high-tech.
That is a very classy looking ship. Kudos!
Inertia Drives, they the kind that stretch and compact space to move from point A to point B?
The known Loophole to the light-speed limit.
The known Loophole to the light-speed limit.
These ships are designed for atmosphere operation, so no, the inertia drive is more simplistic. The Felaryan universe has an 'upper cap' to the atmosphere that if you go above, you leave the dimensional plane so the necessity of a spaceship drive was completely negated.
good lord. I would kill myself before I got that detailed. lol
which way is front? 0_o
the hammerhead i think?
the hammerhead i think?


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Life is Strange: Episode Three Achievement guide
May 26
// Brett Makedonski
Chaos Theory: Finish Episode 3: Chaos Theory This is the only Achievement that's earned through story progression. Just finish the third episode. It shouldn't give you any trouble at all. Parallax View: Find optional photo #1 in Episode 3: Chaos Theory Break into Victoria's room after finding out that she snuck off campus. She has a glow-in-the-dark action figure sitting on her desk. Shine your flashlight on it for a few seconds, then take a picture of it. Lenscrafted: Find optional photo #2 in Episode 3: Chaos Theory Awww, it's our little squirrel friend again. He's sitting on the bench to the right after exiting the dorms. Coming close will cause him to scurry away, but rewind time to get him to pose for a picture. The Reflex: Find optional photo #3 in Episode 3: Chaos Theory After meeting up with Chloe and entering the school, take a quick detour to the science room. Max wants a photo of the fish, so turn on the light in their tank and snap a quick pic. Histogrammar: Find optional photo #4 in Episode 3: Chaos Theory While you're still in the science room, let's grab another photo. Head toward the back and take a picture of the skeleton with a cigarette in its mouth. Smoking kills, kids! Bokeh: Find optional photo #5 in Episode 3: Chaos Theory In the principal's office, take a picture of Chloe behind the bronze hawk. It's not easy to line everything up; it pretty much has to be arranged exactly like this screenshot. Pinholed: Find optional photo #6 in Episode 3: Chaos Theory After getting dressed in Rachel's clothes, stop off in the upstairs bathroom for a quick selfie. RAW Strength: Find optional photo #7 in Episode 3: Chaos Theory Just like the squirrel, our bird friend is back too. Before eating Joyce's breakfast, scare the bird from the top of the cabinet, off of the fireplace, and out the window. Then, it'll land on the fence in the backyard. Go take a picture of it. Viewfinder: Find optional photo #8 in Episode 3: Chaos Theory Try taking a picture of the big rig across the street from the diner. The trucker standing outside will stop you. Talk to him, rewind the conversation, and casually bring up the make and model of his semi. He'll be so impressed that he'll let you take a picture for real, as long as you also bring up Rachel Amber. Cross Processing: Find optional photo #9 in Episode 3: Chaos Theory Immediately after the last photo, move around the side of the diner. There's an unfortunate birdie being swarmed by a million ants. Snap a picture of the carnage. Flash!: Find optional photo #10 in Episode 3: Chaos Theory Toward the end of the episode, Max will discover that her abilities range beyond what she previously thought. After a bit of revelatory dialogue, pick up the camera on the kitchen counter and snap this episode's final picture. Camera Eye: Find all optional photos in Episode 3: Chaos Theory This one unlocks as soon as you nab all ten photos. Bonus Achievement!
Point camera, earn Gamerscore
We're at the halfway point of Life is Strange, and while the story is moving right along, the Achievement lists remain similar. Ten optional photos to snap in every episode, and Chaos Theory is no different. This guide s...
Review: Life is Strange: Chaos Theory
May 26
// Brett Makedonski
Life is Strange: Chaos Theory (PC, PS3, PS4, Xbox 360, Xbox One[reviewed])Developer: Dontnod EntertainmentPublisher: Square EnixRelease date: May 19, 2015MSRP: $4.99 (Each Episode) As Life is Strange plays out chapter by chapter, it's increasingly difficult to talk about with any degree with specificity. Doing so not only runs the risk of spoiling the many significant plot points that continually punctuate this game, but it also feels like a disservice to discuss Life is Strange's events in black and white when much of its brilliance lies somewhere else. It's not a linear story progression that makes this title worthwhile, rather it's the character building and continually changing relationships that constantly shine. While episode two felt like it meandered too much, it laid the framework for an effective third part. Just spending that extra time inside the head of Max, getting to know Chloe, and seeing the incessant vitriol at Blackwell made for characters who are easier to empathize with. It all pays off in a big way in Chaos Theory as the cast is finally at a place where the audience feels like it knows them and cares for them. At the forefront of this trend is Max's relationship with Chloe, as the duo is ditching the re-introduction stage and have hit a groove of sorts with their interactions. There are plenty of moments when Chloe's rebellious carpe diem spirit rubs off on Max in a charming way; likewise, Max's level-headed and rational demeanor affects Chloe, probably for the better. [embed]292750:58673:0[/embed] These conflicting personalities may have been most at equilibrium during a serene midnight dip in the academy's swimming pool. It's here that the two are at their most introspective and humble. It's here that they express that they lean on one another. There's an understated emotionality about it all that makes it one of Life is Strange's best scenes yet. Really, the swimming pool scene best exemplifies the quality that Dontnod's employed masterfully throughout the three-fifths of Life is Strange that we've seen: restraint. It would've been easy to highlight the moment with some sort of memorable event. But, the developer didn't. Instead, it let the two simply talk, which wonderfully lends humanity to them both individually and as a team. However, it's not just Chloe and Max that are further humanized. Almost all characters have some sort of sympathetic progression, as Life is Strange continues to prove that it excels at dealing in shades of grey. We get a glimpse at how scumbag drug dealer Frank has loved and lost. We see how "step-prick" David password protects his computer not with a nod to his army service or himself, but with a receipt that holds the date he met his wife. The latter of those revelations is discovered through a fetch quest-style puzzle. As painful as it is to admit, this element of gameplay is still where Life is Strange is at its very worst. The reason that's sort of tough to swallow is because it always encourages exploration and will often reward the curious. However, when it forces that wandering upon the player, the pacing drops from a self-imposed standstill to a mandatory one. It's enough to deaden the mood rather quickly. It's a rare instance of Dontnod eschewing that aforesaid restraint to somewhat negative results. Thus far, the developer has done a great job keeping everything in check so as to not go off the rails. The time-rewinding mechanic still doesn't feel as if it's taken over the game nor does it serve as a permanent crutch. Instead, it's mostly sparingly used, usually to glean more information from a tight-lipped witness. Similarly, Life is Strange hasn't yet gone full-out on the paranormal aspect that clearly hangs over the entire story. This reserved approach is appreciated, as it lends weight to the characters and their personal circumstances rather than spotlighting the supernatural. There may be an imminent deviation from that pattern in the very near future, though. In the waning minutes of Chaos Theory, Max discovers a new ability that could easily shift the narrative focus. Chaos Theory is effective in that it's the first time Life is Strange asks the player to evaluate the net benefit of Max's ability to alter time. Until now, it's mostly dealt in small affairs where the results are immediately noticeable. Episode three finds a way to work on a longer timeline and with more at stake. In all honesty, it's the first time I've felt that exact heart-wrenching emotion that I experienced eleven years ago when watching The Butterfly Effect. The cliffhanger that Chaos Theory ends on is so perfect for this portrayal of the fictional Arcadia Bay, Oregon where nothing's ever perfect. However, it's also scarily dangerous in that it very well might render most of the world-building a moot point. It'd be such an absolute shame if that were to happen. We have to wait to see if that's the case. But, Life is Strange now has me in its grips, and if I'm worried, it's only because I care. I finally really, truly care. [This review is based on a retail build of the game provided by the publisher.]
Tornadoes in Texas
I'm worried about Life is Strange. But, it's not the same concern usually expressed when a game's teetering dangerously close to mediocrity or worse. It's the type of uneasiness reserved for a title that's taken three install...
Ashley Johnson joins Tales from the Borderlands cast
'Episode 3 is bananas!'
May 22
// Vikki Blake
The Last of Us voice actor Ashley Johnson is joining the cast for Tales from the Borderlands. Johnson's involvement -- confirmed by Telltale's Laura Perusco and Job Stauffer on Twitter -- is said to concern a "very core chara...
Life is Strange
Life is Strange looks like it's going to start heating up
And blowing up
May 18
// Brett Makedonski
The third episode of Life is Strange releases this week, and it appears as if the embattled-teen story will really pick up speed with this next installment. That is, if this trailer has anything to say about it. Thus fa...
Life is Strange
Life is Strange Episode 3 uncovers secrets on May 19
'Chaos Theory' arrives next Tuesday
May 13
// Kyle MacGregor
Dontnod's next installment of Life is Strange launches May 19, Square Enix announced today. The third entry is titled Chaos Theory and sees "Max & Chloe ramp up their investigation to find out what exactly is going on at ...
Noir adventure Blues And Bullets on track for an Xbox One release next month
Currently on Steam Greenlight
May 07
// Chris Carter
For some time now, A Crowd of Monsters has been developing Blues and Bullets, and episodic noir adventure game. It will take place in the fictional city of Santa Esperanza, 20 years after Al Capone has been imprisoned, a...
Swery: D4 on PC is '100 percent bona fide D4'
May 07
// Brett Makedonski
The reason that Swery doesn't feel that the Kinect-to-mouse transition is a concession of sorts is because control method isn't what's at the core of D4. Swery elaborated "D4 is a game that doesn't derive its entertainment value merely from the fact that you can control it. My design has always been focused around the 'sensory replication' element. All input devices have their own special characteristics, and I feel that I've created separate control schemes that are all designed specifically for the Kinect, controller, and now the mouse." This "sensory replication" Swery speaks of isn't some marketable-sounding term that he tacked on to describe control schemes; it's something he spends a lot of time thinking about and crafting experiences around. In fact, further hypothesizing by Swery is the reason the PC port is even happening. He explained how D4 on PC came to be by saying "I started working on the PC version at the end of last year, through to GDC this year. At that time, I had made no plans about releasing it. It was just an experiment to help prove the contents of my GDC speech. To sum up [my speech]: 'Even without Kinect, the theory of symbolization and sensory replication through minute observations is still possible, and pieces that replicate sensations in this manner can enhance the overall empathy that people experience.' In order to prove this, I started making a sample version of the game that could be played using only the mouse. I revealed it to people at GDC and PAX East, and since people responded more positively than I had expected, I decided to develop an official release." That official release won't come as easy as one might think. This is Access Games' first time working on a PC title. (The poorly-received PC port of Deadly Premonition was controlled by another studio, and Swery says that Access wasn't able to exert control over the process because it didn't own the rights to the game.) Because of Access' inexperience developing for PC, Swery describes the process as including "a lot of unexpected surprises and problems." He went into detail by saying "Like I talked about earlier, we had to figure out how to create sensory replication with the mouse. Since we couldn't use Kinect, we needed to figure out how to make the PC version a game that anyone could easily enjoy with the mouse. Our game designers, programmers, and UI designers really had to rack their brains about this. Next, we had to think about adding user options and confirming minimum system requirements and recommended specifications that didn't exist in the console version. Since we created an original shader for D4 using our own code, it was hard to make it backwards compatible simply through changing settings in Unreal Engine, so we had to adjust the code and add new parts to it. Since we've only worked on console games so far, this was a brand new experience for us." Above all else, Swery's says he's dedicated to not letting the PC version of D4 go the way of Deadly Premonition. "The team that worked on the Xbox One version of D4 is in charge, and I've also been taking part in the adjustments. We're really serious about this, and intend to treat the D4 IP with the utmost care." One thing that he wasn't too serious about was commenting on his feelings about Microsoft announcing one year ago that it'd release a version of Xbox One without Kinect. After all, Swery had likely undertook this project with the understanding that Kinect would be something that's in every living room that an Xbox One is in. All of a sudden, that wasn't the case. Swery took the high (and humorous) road by simply chiming in "#ThanksObama." Temporary comedic relief aside, Swery seems very serious about D4 and its future. When asked about reading fan theories (a pastime that's dominated the Destructoid office at times), Swery said that he refrains out of respect for the fans. He clarified by saying "D4 is of the mystery genre. With this genre, the fun comes from 'enjoying' all the mysteries up to the end. I think it's natural for people to closely watch the developments, hypothesize, and then think up their own opinions and theories. That's what's so great and important about the mystery genre. With that in mind, I think I have no right to take part in those sorts of discussions." For all the transparency and openness behind the whole process of getting D4 to PC, Swery turned mysterious again when the topic on everyone's mind came up: Is a second part to D4 ever getting made? "I still can't talk about what'll be coming next. All I can say is that I'm working my hardest!," he said. Figures. But, maybe with the help of a PC audience pushing for more D4, we'll get the resolution we need. Or, maybe we'll get more fights with a cat lady. Both are welcome with open arms.
Kinect didn't make the game
To say that developer Hidetaka Suehiro -- or, Swery65 as most everyone knows him -- has a knack for creating unique and strange videogame experiences would be an understatement. He has a loyal cult following, as anyone that l...
Hella creep
Life is Strange's Warren is taking things too far
Life is strange (when you have a stalker)
Mar 26
// Brett Makedonski
Alright, dude. We get it. You're into the girl. All the nervous chatter and endless texts killed your cover. It's okay, though. She might be into you too. But, what she won't be into is finding you hiding behind bushes starin...
Life is Strange: Episode Two Achievement guide
Mar 25
// Brett Makedonski
Out of Time: Finish Episode 2: Out of Time This is the only Achievement that's earned through story progression. Just finish the second episode. It shouldn't give you any trouble at all. Field of View: Find optional photo #1 in Episode 2: Out of Time Simply take a photo of the bunny in Kate's dorm room at the beginning of the episode. Full Exposure: Find optional photo #2 in Episode 2: Out of Time In the courtyard right outside the girls' dorm, there's a garbage can with food in it. Take it out for a squirrel to eat. When the squirrel scurries over, take a picture. Processor: Find optional photo #3 in Episode 2: Out of Time This one takes a bit of placement. Position yourself by the fire hydrant outside of the Two Whales Diner, and look up at the giant sign above the building. Move around while looking at the sign until the prompt to take the picture pops up. Image Stabilizer: Find optional photo #4 in Episode 2: Out of Time Go around the far side of the outside of the diner so that there's a fence between you and the ferocious dog. Snap a picture of the puppy from the safety of the chain link. Compressed: Find optional photo #5 in Episode 2: Out of Time Someone wrote "Firewalk with me" on the mirror in the diner's bathroom. Snap a photo of it. Pixelated: Find optional photo #6 in Episode 2: Out of Time This is another slightly obscure one. There's a school bus in the middle of the junkyard. On top of it is the number 142. Move toward it and a bit to the left until the prompt comes up to take the picture. Dynamic Range: Find optional photo #7 in Episode 2: Out of Time While on your junkyard beer bottle fetch quest, a doe will cross Max's path. Follow it just a bit into the woods and take a picture of it. Colorized: Find optional photo #8 in Episode 2: Out of Time After again proving your superpowers in the bottle shooting gallery, take a picture of Chloe as she aims her gun at the heavens. Meter Made: Find optional photo #9 in Episode 2: Out of Time In the science room, talk to Warren about his science mixture. Neither Potassium or Sodium are the right answer; go up to Ms. Grant to find that out. Return to Warren and tell him to add Chlorine. Snap a picture of him with his new pink concoction. Resolution Revolution: Find optional photo #10 in Episode 2: Out of Time As you walk into the photography room, Alyssa will be standing in front of the window. Just like the last Achievement in episode one, take the final picture behind someone as she peers off into the distance. Lab Master: Find all optional photos in Episode 2: Out of Time This one unlocks as soon as you snap the last optional photo. Click, pop, Achievement unlocked!
Point camera, earn Gamerscore
The second episode of Life is Strange has an Achievement set that falls right in line with the first episode's. Again, exploration is key, and taking some quirky photos will earn you some easy Gamerscore. The rules and p...
Review: Life is Strange: Out of Time
Mar 25
// Brett Makedonski
Life is Strange: Out of Time (PC, PS3, PS4, Xbox 360, Xbox One[reviewed])Developer: Dontnod EntertainmentPublisher: Square EnixRelease date: March 24, 2015MSRP: $4.99 (Each Episode) This is a tremendous step in world-building, but Dontnod did too little with the time it had in this chapter. Episode two spends entirely too long plodding about and convincing others that, yes, Max's time-rewinding powers really do exist. Despite so much screen-time given to Max and Chloe, neither Max's personal narrative nor the relationship between the two was advanced significantly from the foundation laid in episode one. Major pacing issues plague most of this installment. While the tempo has problems, Life is Strange has no difficulty reaching incredible crescendos at the drop of a hat. These are the moments that will surely make a long-lasting impression. The final act of Out of Time holds an encounter that almost the entire episode builds toward. When it happens, it's tough to swallow the raw emotion of it all, regardless of which outcome you're saddled with. But, those type of pinnacles wouldn't pierce so strongly if they weren't slowly built upon. Small interactions accumulate as puzzles are pieced together across multiple sources. Out of Time deals heavily with subjects such as drugs, sexual abuse, and debilitating depression. That'd be daunting enough in its own right, but the player's given perspective of both the victim and those who are maliciously perpetuating the gossip. It's tough to stand by and watch someone that down and out, but it's heart-wrenching to see them relentlessly bullied. [embed]289314:57864:0[/embed] Out of Time's lasting mark will be that it's the episode where choices begin to actually matter. Those aforesaid peaks in action come to a head eventually, and many decisions made (no matter how seemingly innocuous they may have been) act as the winds of change that could very well trigger a maelstrom. There's just too much gray area between good and bad for everyone's arc to have a pleasant conclusion. Dontnod has done well so far to not telegraph a clear-cut route to achieving a desirable outcome. While Out of Time has a tendency to meander (like Max herself), it hits hard in its critical moments. This episode succeeds in that it's adept at creating sincere concern for most of the inhabitants of Life is Strange. That depth is appreciated, but Out of Time felt like a giant step to the side, as we aren't much further along than we were at the end of episode one.
The squirrels and the birds come
I just finished episode two of Life is Strange, and I've spiraled down a playlist of Ben Folds songs. Out of Time is Kate Marsh's story, but "Kate" is too cheerful; this tale isn't about daisies, dandelions, and butterfl...
RE: Revelations 2
Resident Evil: Revelations 2 takes Raid online by end of month
Someone to (Terra)save you
Mar 16
// Brett Makedonski
Resident Evil: Revelations 2 has been a solid showing from Capcom thus far. The only real snag has been the approach to cooperative play, as it's not yet available for Raid mode. That'll change within a few week's time. ...
Telltale's first original series is a TV show and videogame crossover
Lionsgate is an investor
Feb 24
// Brett Makedonski
Telltale Games has a propensity for surprising when it comes to revealing new projects. The news that it was creating a story-based Minecraft was so far out of left field, that it prompted us to wonder aloud what the nex...
Shadow Realms
Development on new BioWare IP Shadow Realms ceased
It will fade into the darkness
Feb 09
// Darren Nakamura
Shadow Realms had a very cool idea going for it. The tabletop RPG-inspired, four versus one gameplay reminded me of board games like Descent or Level 7 [Omega Protocol]. The modern fantasy setting seemed like a nice break fro...
Life is Strange: Episode One Achievement guide
Jan 29
// Brett Makedonski
Chrysalis: Finish Episode 1: Chrysalis This is the only Achievement that's earned through story progression. Just finish the first episode. It shouldn't give you any trouble at all. Macro Eyes: Find optional photo #1 in Episode 1: Chrysalis After Max gets up from her desk in the classroom, "Rachel Amber <3 4 Ever" is scrawled into the desk in front of her. Just take a picture of it. Wide Angles: Find optional photo #2 in Episode 1: Chrysalis After some plot developments take place, Max will be forced to go to Blackwell Academy's outside courtyard. Directly in front of her is a statue in the center of a fountain. Walk around so you can see its face and snap a photo. Telephotogenic: Find optional photo #3 in Episode 1: Chrysalis This is the first photo that takes a bit of trial and error. In the courtyard, there will be a group of skaters. Talk to Justin. After he calls you a "poser," rewind time and tell him that you came here to noseslide. When he asks what trick you want to see, select a tre flip. Trevor attempts it and, well, things don't go great. Take a picture of him in agony. Then, maybe rewind time because that looks like it hurt. Close-Ups: Find optional photo #4 in Episode 1: Chrysalis Outside of the dormitories, there will be some football players playing catch. Next to them is Kate sitting on a bench. Across from Kate is a tree that's hiding a cute little squirrel with a can. Grab a picture to snag the Achievement. Red Eye: Find optional photo #5 in Episode 1: Chrysalis In Max's dorm room, there's a mirror on the wall next to her door. Just take a selfie for this Achievement. Focused: Find optional photo #6 in Episode 1: Chrysalis When going through Victoria's room, notice the collage of photos next to the door. Select to mess them up, and Max arranges them into an...umm..."creative" design. Snap a photo of Victoria's new decor. Zoomed In: Find optional photo #7 in Episode 1: Chrysalis After leaving the dorms, one of the jocks will spike a football and hit Alyssa in the head. Rewind time and warn her to move out of the way. The football will bounce past her and break a window. Take a picture of the damage. Focal Pointed: Find optional photo #8 in Episode 1: Chrysalis There's a giant, filthy RV in the school's parking lot. Go up to it and write "Clean me" in the dirt on the window. Snap a picture of your harmless graffiti for an Achievement. Maximum Aperture: Find optional photo #9 in Episode 1: Chrysalis This is the most nuanced of episode one's Achievements (and even it isn't too bad). Inside Chloe's house, wander into her parents' room when you're on the hunt for tools. A bird will smack into a window and injure itself. Rewind time to open the window. If you did it right, the bird will fly into the room and land on top of the large wardrobe opposite the bed. Then, when you and Chloe are in the woods walking toward the lighthouse, that same bird will be perched on top of a rock. Take a picture and bask in the warm fuzzies knowing that you probably saved that little guy's life. Light Leak: Find optional photo #10 in Episode 1: Chrysalis Right next to the lighthouse, Chloe takes a seat on a bench overlooking the bay. Simply take a picture of her from behind. Visionary: Find all optional photos in Episode 1: Chyrsalis This unlocks as soon as you find the tenth optional photo. Two Achievements for the price of one!
Point camera, earn Gamerscore
It's always great when a game's Achievements exploit the mechanic or feature that the title does best. That's what Life is Strange's set does -- at least for the first episode. Almost everything in episode one can be unlocked...
Review: Life is Strange: Chrysalis
Jan 29
// Brett Makedonski
Life is Strange: Chrysalis (PC, PS3, PS4, Xbox 360, Xbox One[reviewed])Developer: Dontnod EntertainmentPublisher: Square EnixRelease date: January 30, 2015MSRP: $4.99 (Each Episode) Life is Strange's first episode, Chyrsalis, is aptly named and hints at Max's transformation that the audience can presumably expect to see over five installments. She's in a transitory state -- not still a youngling, not yet a full-fledged butterfly. Instead, she's wrapped up hoping to simply survive. A hard shell is necessary because most everyone in Max's hometown of Arcadia Bay, Oregon is ruthlessly hostile. Blackwell Academy, the private school she's enrolled at (and where the bulk of episode one takes place), is filled with the clique-iest of cliques, all of them an over-the-top depiction of mainstream stereotypes. The jocks are brainless bros filled with piss and vinegar. The popular girls are mean as can possibly be. The artistic kids speak in try-hard, exaggerated prose. In almost all circumstances, secondary characters eschew any semblance of subtlety or nuance. Because Max doesn't really fit into any of these archetypes, she's excluded by almost everybody. There's an early scene where she pops in her earbuds just to walk down the hall. It feels less like an opportunity to listen to music, and more like a necessary suit of armor to protect her from incoming immature insults. There's even an anti-bullying poster along the way that she responds to by thinking "This must stop bullies dead in their tracks." [embed]285097:56689:0[/embed] That poster's actually indicative of Life is Strange's strongest characteristic: exploration. Every setting is littered with objects to interact with, should anyone want yet another tiny glimpse into the brain of Max or the culture of Arcadia Bay. There's so much to discover, but most of it's in the finer details. Occasionally those items will offer assistance in a later situation, but most of the time they're there to be the filler that gives the world depth. Always looking, after all. It's nigh-impossible to not be enamored by the hand-drawn world that Dontnod created. It has a wonderfully flawed look about it, maybe one that suitably reflects Max as a central character. The animations are similarly imperfect, with the mouth movements being the most detracting culprit. The dialogue and voice acting are a wild card, though. When they're good, they're really good; but, when they're off, they're noticeably bad. However, everything is generally charming enough to look past all that. As Life is Strange is all about exploration (self- and worldly), the gameplay has a twist that aligns nicely with that core tenet of discovery. Max learns early on that she's recently acquired the ability to rewind time. The reasoning behind this supernatural power isn't explained in episode one, but nevertheless, it allows for as much poking around as anyone could possibly want. The obvious draw to the rewind mechanic is to forge gameplay through puzzles. The earliest of these sections required Max to reverse a few seconds in order to keep her camera from breaking. Then, when she didn't know the answer to a teacher's question, she rewound after he reprimanded her in order to achieve desirable results. These are basic examples, but the first installment didn't delve into anything much beyond the most rudimentary of brain-teasers. But, the more intriguing prospect to time manipulation is to further explore. Branching dialogue options can all be chosen to see the immediate aftermath. If the effect is negative, rewind and try again. It also offers the ability to snoop without anyone knowing. For instance, a later area gave the option to look at some files, but grabbing them from a high spot would result in them spilling everywhere. Looking and then reversing until they're back at their resting place leaves Max with the information and no one else any wiser. However, all those choices that have to eventually be made might have far-reaching consequences. It's too early to tell, really. After one-fifth of Life is Strange, it feels like a love letter of sorts to Donnie Darko and, to a lesser extent, The Butterfly Effect. That's not to say it's derivative, though. It may draw inspiration, but Dontnod has crafted its own world worth trekking through. The plot that serves as the undertone to the introduction to the Max Caulfield Show is that of a missing classmate. There are fliers everywhere serving as notice of her disappearance, but strangely enough, so few people give a damn. One person who does is Chloe, Max's former best friend, who has wholly adopted the punk-rock lifestyle since Max last saw her. Once the two are reunited, it's obvious that rebellion is on the horizon. Presumably, future entries will center around finding Chloe's friend while the two learn a bit about who they are. For now, we're left with our first glimpse at Arcadia Bay, our initial look into the life of Max. It was a slow, yet well-paced initial chapter that set the table more than anything else. There's no telling where the story will go from here. But, as Chrysalis faded out, an indie song played that felt wonderfully at home in this setting, and served as a warning of things to come. It chanted "We will foresee obstacles, through the blizzard, through the blizzard." [This review is based on a retail build of the game provided by the publisher.]
Always looking
"If I'm not looking through a viewfinder, I'm looking through a window. Always looking." Max Caulfield, the introspective protagonist of Life is Strange, spends her life searching, observing. Actually, it might be more akin t...
Life is punctual
Life is Strange episodes will release every six weeks
An adventure game you can set your watch to
Jan 27
// Steven Hansen
Life is Strange comes out this week (January 30) on PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC ($5 per episode, $20 for a season pass). Recent episodic adventure games have seen unclear stretches of empty time ...
Life is Sexist
Publishers wanted to change Life is Strange leads into men
Square the only one 'that didn't want to change a single thing'
Jan 11
// Steven Hansen
In the first developer diary for the upcoming Life is Strange, Dontnod (Remember Me) creative director Jean-Maxime Moris explained how difficult it was shopping the game to publishers, most of whom urged the company to turns...
Telltale Games Collection wraps up five games for $55
Considerably more expensive for non-Xbox Live Gold subscribers
Dec 23
// Brett Makedonski
Unwrapping gifts has a special feeling about it that almost everyone can identify with. Digital presents aren't as satisfying in that regard, but sometimes a package comes along that's enticing enough to warrant buying yourse...
Life is Strange
Life is Strange releases its pent up teenage angst next month
Just the first episode, though
Dec 17
// Brett Makedonski
The introductory episode of Dontnod's Life is Strange is scheduled to bend time and break the rules on January 30. The indie-tinged five-part adventure game about all the mixed emotions of being a teen is coming to PC, ...
Catch a jaunty tune (and an elbow to the grill) in this Tales from the Borderlands trailer
Episode One: Zer0 Sum
Nov 25
// Brett Makedonski
Telltale titles and Borderlands are almost polar opposites. One has you constantly making tough, game-altering decisions. The other only asks that you decide between shooting everything and dying. (Hint: you defini...
Majestic Nights should be taken away in an unmarked van for its own good
Nov 13
// Nic Rowen
Spy lingo is a tricky thing to write. You have to nail it, or it just sounds like a bad SNL sketch riffing on Watergate. To give you an idea of how Majectic Night's handles its conspiracy fiction, the game starts with ripping off a scene from Justice League Unlimited, a cartoon. Set your expectations accordingly. The writing goes downhill from there. Lots of hush-hush doubletalk that never seems to come to anything and spy slang that is obnoxiously outdated even for the '80s. The weak writing is a major problem since talking to people is the bulk of the game. You control the requisite retired super spy, John Cardholder (seemingly a nod to The Venture Bros.), who is scouring the seedy underbelly of 1980s LA to find a movie director (heavily implied to be the real source of the famous Kennedy assassination Zapruder film footage) for reasons never fully explained. "Scouring" in this case mostly means bouncing between one highlighted person or another and clicking through dialog options that barely seem to matter. Since Majestic Nights drops you into its world with no context or history to go by, but everyone seems to know Cardholder, all of these exchanges are basically guessing games. I'm not sure you can even fail, though -- click enough options and eventually you'll get your way. There are a few occasions that let you get down and dirty like a real spy, but after a few minutes with Majestic Night's action scenes, you'll be dying to get back to the stilted dialog. There is a wishy-washy stealth system that rewards you for staying in the shadows, some horrendously awkward gun play, and the game claims it has a cover system, but every time I attempted to use it, Cardholder just tried to rub his face through the wall until I disengaged. Majestic Nights could use more time in a smoke-filled room working on its cover story. There may be an interesting game buried somewhere in there, and I still like the atmosphere (the synth-heavy soundtrack is fantastic), but right now it just feels unfinished. This is one agent you can leave stranded in the field and not lose sleep over.
Reeducation is in order
I dig espionage stories. Faceless government agents running amok, corporate interests dominating the nation's politics, scruffy retired spooks pulled in for "one last job"; I eat that stuff up. So I was excited when I heard a...
Telltale's Game of Thrones is all about the trees, man
Five playable lumberjacks
Nov 11
// Brett Makedonski
Telltale's outlined the plot for the SIX episodes of its take on Game of Thrones, and wow, it sounds like the best lumberjack simulator in years. There are a whole bunch of trees (motherf*cking IRONTREES), and you have to dec...
D4 sale
D4 is on sale, so everyone should buy it immediately
Deez discounts do discontinue
Nov 04
// Brett Makedonski
Hey, you! Yeah, the person that owns an Xbox One and is staring confusedly at the guy yelling at them over the Internet! I'm talkin' to you! D4's on sale for Xbox Live Gold members, so you should probably go pick that up righ...
This Dreadnought video shows you how to actually play Dreadnought
There's very much a right and wrong way
Oct 16
// Brett Makedonski
As I learned at PAX Prime, actually knowing how to play Dreadnought is half the battle. It's an enamoring idea to rush in with the quickest ship and fire until either you or your target is dead. If that's your approach,...
The Walking Dead
Both seasons of The Walking Dead shamble to PS4, Xbox One this month
That's a lot of heartstring pullin'
Oct 02
// Brett Makedonski
Telltale's confirmed that seasons one and two of its hit adaption of The Walking Dead will be making their way to PlayStation 4 and Xbox One later in October. Season one will get a physical release on October 14. A week...
Dreamfall Chapters
The first part of Dreamfall Chapters arrives on October 21
This is the first of five upcoming chapters
Sep 30
// Alasdair Duncan
We've known for a while that the upcoming Dreamfall game from Red Thread would be split into five chapters but now we have word that the first one, entitled Reborn, will arrive on October 21. I'm hoping that the studio will ...
Extrasolar Season 2 is being funded through Kickstarter
Season 1 still available for free
Sep 09
// Darren Nakamura
I do not envy Lazy 8 Studios with the balancing act it has trying to market Extrasolar. By revealing too little, only a relatively small demographic will ever try out the exoplanet rover simulator. By revealing too much, a t...
I didn't think Dreadnought's hulking ships could be as fun as they are
Sep 04
// Brett Makedonski
Going into a hands-on session at PAX Prime, I was really only equipped with the information that our own Darren Nakamura outlined in his preview from E3. Turns out that was enough because it looks as if I may have played the same build as him. At the very least, the same five ships were playable (Dreadnought, Corvette, Artillery Cruiser, Tactical Cruiser, and Destroyer), and I only played one map a couple times. I started off as the Corvette. The developers said this was predictable. New players tend to favor maneuverability and speed over what the other classes have to offer. I zoomed around for a while thinking that Dreadnought was a slow-paced space shooter. Nothing offensively bad, but nothing really special at the same time. The game didn't really open up until the developers actually showed me how to play. Selecting the Dreadnought (new ships can be chosen anytime after death), I listened and executed as they gave me the step-by-steps to excel. Turns out, Dreadnought's exponentially more satisfying when you play it correctly. As we picked an unfortunate opponent, I fired a tactical nuke at them, used a warp ability to get alongside them, diverted my energy to offensive abilities, shot my broadside cannons at them, and then spun around to focus my secondary weapon on finishing them off. Suddenly Dreadnought was kind of fast-paced, but only because I was smart about it (or rather, the developers were). I was barely moving, but there was a ton going on, even if the other player likely had no clue what was happening. The thing is, once you get into this mindset, it's relatively easy to consistently play with this sort of style. Once the game's in the wild and everyone figures out the optimal way to play, it's going to be interesting to see how the elite players separate themselves. Will they adapt and form new strategies? Or, will they simply be quicker and smarter about when and which combat scenarios they get themselves into? The five-versus-five multiplayer is only one component of Dreadnought, albeit quite a large one. Yager Development told me that it built the game with multiplayer at the forefront of its mind, so it's reasonable to assume that single player will incorporate a lot of those tenets. As it's a free-to-play game, there's going to be some sort of monetization model, but Yager was unwilling to talk about it apart from "it won't be pay-to-win." You could tell that the team was more interested in finally getting the game into players' hands rather than talking business. And, a lot of players did get to check it out at PAX. From what I saw, the line to demo it looked consistently busy. You have to wonder how many of those people walked away understanding what Dreadnought's aim is, and how many thought it was just a boring, slow game. The truth is, it's anything but the latter, you just have to know what to expect.
Like a chess match in space
A very specific connotation pops into your mind when you think about spaceship fighters. Your brain's flooded with thoughts of dogfighting ships zooming around, barrel rolling, and flipping end-over-end to fire unceasing spac...
Walking Dead S2
This is it: Final trailer for The Walking Dead Season 2
Also, staggered release dates
Aug 21
// Steven Hansen
This will spoil season 2 for you up to this point. If you're not caught up (like me), don't watch. Otherwise, get excited about "No Way Back," the final episode in season 2 of The Walking Dead. Can it live up to the first season's strong finale? "No Way Back" hits PC/Mac and North American PS3/Vita on August 26; Xbox 360 and European PS3/Vita on August 27; iOS on August 28.
Dreamfall Chapters
Dreamfall Chapters is now a timed PS4 'console exclusive'
It's still hitting PC first
Aug 15
// Chris Carter
Dreamfall Chapters is the latest project to arrive in, well, a chapter-like format. It will consist of five episodes, which will launch on the PC first later this year. But developer Red Thread Games has some news in reg...
Dub Dash
Layers of Fear
Sorcery! Parts 1 & 2
Atelier Escha & Logy Plus: Alchemists of the Dusk Sky
Digimon Story: Cyber Sleuth
Dying Light: The Following - Enhanced Edition
Arslan: The Warriors of Legend
Assassin's Creed Chronicles: Russia
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Hands-on: I like the new Hitman, and its episodic model
F.A.N.G is a poopy pigeon in Street Fighter V
Nintendo 3DS's spring is an oasis of JRPGs
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Enjoy Valentine's Day the Sentai way with Chroma Squad's Mark Venturelli
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Status updates from everyone
Gonna finish up my 2nd watching of Rick and Morty (this time with my dad) and then go see Deadpool tonight. Hopefully I can finish Tearaway Unfolded 100% by the time the snow hits tomorrow, then I'll blog abt it
Sarah Jane farron
and bleh, it seems like there's no way to edit quick posts and for whatever reason, it's cutting off the last two characters of my last post? Tried it 3 times and left it because of it. Well if you saw my previous one: "m!"*
Sarah Jane farron
Hope everyone had a good day today regardless of whether you're celebrating valentine's day with someone or like me, sitting by yourself at your PC in a warm dressing gown with a cup of tea :) Mine was okay. Unexciting but I do very much like being warm!
So I bought Xenoblade Chronicles X like 2 months ago. I think maybe today I'll finally take it out of the wrapper.
Pixie The Fairy
Splatoon and Undertale fans, please do not walk the path of Sonic fans and Bronies. You are both very young, yet you are dangerously close to that path. Naught but ruin lies down that road.
Played SMESH with RadicalYoseph - had some hilarious matches like this one.
Redesigned Dtoid is super-fancy, but scaling is still fucked and Heavy Reading has odd-colored backgrounds... Still, it's fancy & a shitload more lightweight and that's enough to make me happy.
Nick R P Green
Here it is as promised, my valentine's day gift to you all. My 2015 Reflection Series comes to a close with my Top 3 Movies of 2015 (I know, it's not games, I decided to try something different). As always, I'll have a blog version uploaded later!
The Sonic Twitter's done it again.
In honour of Valentine's Day, let's share our names/synopsis for porn versions of popular video games. I'll start us off with Firecrotch, the tale of a red-headed firefighter struggling to save a nudist colony from a forest fire.
Mike Martin
Leave it to Cracked...
Clicked on Google's Valentine's Day animation and this pops up. Good show, fellas. http://www.bbc.co.uk/news/world-asia-35570606
Maybe this has been addressed, but what the hell is going on with Disqus here?
Also, I think my Wii U gamepad is on its last legs... the NFC reader is still kaput, the screen is rather smudgy and the L button is started to stick like a motherfucker. Sooner or later it's just going to stop working altogether methinks. :'(
Younger me would be so disappointed in the gamer I am today. When did I stop finishing games? Seriously!
Hosting a Murder Mystery dinner tonight. What are the chances that I actually get to play myself? =P
We were discussing Ben Carson, pyramids, corpses, SoFlo, and Nekro's fetishes in the Discord chat if anyone wants to know what it's like down there.
Nintendo just sent me an email to say "Congrats on your new Wii U!". It wasn't new it got fucking FRIED and now all my stuff's gone after repairs - I was in Chapter 9! Chapter 9! 70+ hours on XCX! And that's just one game! I was- *walks off ranting*
Bravo Undertale, bravo.
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text:
11 May 2012
IT WAS HOPED that when HM Revenue & Customs released guidelines on when contractors' tax rules should be applied, that the issue could be laid to rest and we would all know where we stand on the status of workers.
Alas, it was not to be, and despite HMRC's efforts to provide guidelines on IR35 this week, many parties' concerns remain unsatisfied.
Many - including small business representatives invited by the Treasury forum to discuss the issue - have expressed concerns that the 12 tests (replete with scoring system) and illustrative scenarios put forward by HMRC simply do not go far enough and do little to clarify the grey areas.
In their defense, HMRC has made it plain that these tests and scenarios were being piloted over the next 12 months, emphasising they are "not set in stone" and that they are subject to change "in response to feedback and business changes" in order to "remain relevant and helpful".
In spite of that promise of pragmatism, many are unconvinced. Small business representatives invited by the Treasury forum to discuss the issue - including the PCG, Recruitment and Employment Confederation (REC), Freelancer & Contractor Services Association (FCSA), Federation of Small Businesses (FSB) and Association of Professional Staffing Companies (ASPCo) - said HMRC "had missed an opportunity to bring clarity, transparency and fairness in dealing with IR35".
It should be remembered that the Office of Tax Simplification (OTS) recommended that IR35 be suspended in a report a year ago, which the government rejected in favour of improving the Revenue and fine-tuning the legislation. Last year those captured under IR35 saw the taxman gain the princely sum of £200,000.
For its part, HMRC says it cannot go any further given the complexity of the issues involved, though it will make any necessary changes following the trial and the feedback it receives. The criticism, though, is showing no signs of abating, and for many binning it and starting again looks like the most appealing option.
Be that as it may, the main bugbear appears to be the legislation itself. Indeed, ICAS's director of tax, Derek Allen, is particularly scathing and does not hold out much hope for the latest guidance.
"It's akin to attempting to deal with a very serious gaping wound with a sticking plaster", he says.
For Allen, IR35 is a flawed legislation and once it was obvious it was not going to achieve what it set out to do, it should have been repealed.
"The new guidance will not solve the fundamental problems associated with IR35", he adds.
Those problems do not appear to have gone away. IR35 legislation is designed to prevent people who use intermediary companies to sell their services from being better off than if their clients employed them directly.
Yet, as last week's news that 2,000 senior public staff had been working in an off-staff capacity shows us, it does not appear to be effective.
As far as accountants and tax advisors are concerned, the main issues remain unaddressed. They believe the legislation is still costly to adhere to, while easily circumvented if there is intent to transgress it.
According to John Whiting, who represents both the CIoT and OTS, it is an issue that needed addressing regardless of the controversy surrounding it due to the amount of time, effort and worry it occupies for freelancers, contractors, advisers and the taxman.
He concedes, too, that he is uncomfortable with the lack of precision in both the legislation and the guidance, but is keen to "give it a try" to "see how it operates" before an evaluation in 12 months' time.
After all, the guidelines are little more than 48 hours old and as-yet untested. We will know far more in a year.
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text:
A day at ECRI Institute's medical device testing laboratory Exploring three topics hospital execs need to know about
7 Tesla MR shows promise in first-of-its-kind cardiac study Yields value in diagnosing hypertrophic cardiomyopathy
Jury rules Philip Morris won't have to cover chest CT scans for smokers Would have cost tobacco giant about $5 million annually
Britain's junior doctors striking in contract dispute Doctors say government rejected 'fair' offer
Hospitals are participating in fewer health insurance networks in 2016 New research suggests it may be part of normal market evolution
Against the odds, Princeton Baptist cardiologist saves patient's life First-of-its-kind 20 hour procedure conducted on massive aneurysm
Philips and Validic aim to combine fitness data with the EHR Adding medical value to consumer wearables
Optical Coherence Tomography scanner a boon to basal-cell diagnosis VivoSight OCT may lead to a future with fewer biopsies
With Avicenna, IBM Watson Health interprets radiology images Commercialization preparations are just beginning
Are low dose radiation concerns based on bad science? Loyola research team thinks so Examining the harmful side of dose preoccupation
And we can help. Conserus™ offers a flexible, vendor-neutral suite of imaging solutions that help orchestrate interoperability between existing systems and among specialists while helping to simplify the transition from volume to value-based care.
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