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Quick catch up- Husband and I just completed our 2nd and FINAL IVF attempt and it came back positive on Sunday! My numbers were "crazy high", according to the nurse. My number was 430-something?
Anyway, my hubby and I haven't had sex in a WHILE due to past procedures I've had (IVF number 1, then sonohysteogram, hysteroscopy, etc). Now, I'm scared to. My mom miscarred at 13 weeks and so I really am not getting too excited until I reach that point. I know people say it's okay to have sex and orgasm, but I'm still scared.
also, I'm taking crinone twice a day. Not only am I sure my hubby may not be cool with having sex while i'm shooting up with that stuff, is it safe to have sex and be on it for me and him?


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A bureaucracy of medical deception
In the first week of September, the Canadian Medical Association (CMA) was reported to be "seeking 'clarity'" about whether or not physicians who perform euthanasia should misrepresent the medical cause of death, classifying death by lethal injection or infusion as death by natural causes. The question arose because the Quebec College of Physicians was said to be "considering recommending" that Quebec physicians who provide euthanasia should declare the immediate cause of death to be an underlying medical condition, not the administration of the drugs that actually kill the patient.1
In fact, the Collège des médecins du Québec and pharmacy and nursing regulators in the province had already made the decision. In August, the three regulators issued a Practice Guide directing Quebec physicians to falsify death certificates in euthanasia cases.
The physician must write as the immediate cause of death the disease or morbid condition…
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The physician must write as the immediate cause of death the disease or morbid condition…
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Reality TV for toffs: The Economist and euthanasia
Because media coverage of suicide could easily lead to copycat suicides, in 2008 the World Health Organization issued a long list of guidelines for journalists. It advises them to: "Avoid language which sensationalizes or normalizes suicide, or presents it as a solution to problems", "Avoid providing detailed information about the site of a completed or attempted suicide", and to "Show due consideration for people bereaved by suicide".
Campaigns for assisted suicide and euthanasia ignore this. In addition to sympathetic headlines, media organisations are producing YouTube videos which paint a glowing picture of assisted dying, illustrate clearly how it is carried out, and draw teary relatives into the story.
In recent months there have been numerous examples. A 29-year-old California woman, Brittany Maynard, made two videos (here and here) with the help of the assisted suicide lobby group Compassion & Choices which were seen by…
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Don't manipulate Australia's euthanasia debate
Last night I attended a Q&A program on euthanasia hosted by Tony Jones on the ABC, Australia's government-funded national network. I have an interest in medical ethics and was curious to attend a live panel for the first time in my life. At its conclusion I asked a friend who was sitting behind me, a specialist palliative care physician, to sum up the evening. His answer hit the bull's-eye: it was "The Andrew Denton Show".
Mr Denton was the star panellist and was described by Q&A as "one of Australian television's genuine creative forces". After an eight-month study tour at home and abroad he is commencing a campaign for "voluntary assisted dying". He spoke more often (11 times) and longer ( about 10.5 minutes) than anyone else and was allowed to interrupt and rebut other panellists. He speaks well and has a knack for funny lines, but I found some…
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Surely you're joking, Mr Denton
Andrew Denton
In May 2015 Paul Russell, of Hope, an Australian coalition opposing euthanasia and assisted suicide, invited me to come to Adelaide to speak about my experiences with the Belgian euthanasia law. It is now well known that my physically healthy mother was killed by a lethal injection given by the Flemish euthanasia practitioner Dr Wim Distelmans.
At the conference, Paul told me that someone called Andrew Denton wanted to interview me. I had never heard of Mr Denton, but Paul told me that he was very famous and that it would be a good opportunity to talk with him. So I did. I don't remember much from the interview, but he did ask searching questions.
I told him that a staff writer from The New Yorker was also working on a piece about the suicide of my mother. click here to read whole article and make comments
Doctor still knows best
Dr Wim Distelmans
The word control sums up the euthanasia debate. Patients want to control the end of their lives; society wants to control doctors who end lives. A book which omits either approach is a failure.
In Pursuit of a Dignified Life's End, an apology for the Belgian model of legal euthanasia, by Wim Distelmans, is a serious disappointment. Dr Distelmans, an oncologist, knows more about euthanasia than anyone else in Belgium, perhaps in the world. He is the country's leading practitioner of euthanasia, a man who is responsible for the deaths of hundreds, if not thousands, of patients, according to Der Spiegel. He is its leading publicist and has received numerous prizes and honours as a euthanasia champion. And he is the co-chairman of Belgium's Federal Evaluation and Control Commission for Euthanasia, which determines whether euthanasia procedures have…
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Australia's 'Dr Death' forced to stop promoting suicide
The world's foremost promoter of assisted suicide and euthanasia, Australia's Dr Philip Nitschke, has agreed to cease his advocacy in exchange for retaining his medical registration.
Dr Nitschke has been in the crosshairs of Australia's medical regulators for years. After a lengthy battle in the courts prompted by the suicides of a number of people whom he had advised or influenced, from the aged to the young, he has run up a white flag. In a deal struck with the Medical Board of Australia (MBA), he accepted 25 conditions in exchange for being allowed to continue as a medical practitioner.
The MBA said that these measures were necessary "to protect the public". The agreement puts "an end to his involvement in providing any advice or information to any patient or member of the public about how to commit suicide. This includes workshops, the Peaceful Pill…
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'Good for me', but what about society?
Right-to-die campaigner, Gloria Taylor, who suffered from Lou Gehrig's disease, died in 2012.
A major post-election issue is what to do about the Supreme Court of Canada's judgment in the Carter case last February, which struck down the Criminal Code's prohibition of assisted suicide to allow physician-assisted suicide for certain people in certain circumstances. This ruling represents a seismic shift in foundational Canadian values of much greater import than what we decide about the niqab.
A central question in legalizing physician-assisted suicide is where the balance between respecting individual rights to autonomy and protection of the "common good" (protection of others and society, including its important values) should be struck. In this case, there was almost no such balancing.
Rather, both the trial court and the Supreme Court focused almost exclusively on the rights of individual persons, so that the factual findings and legal…
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Should euthanasia researchers declare their interests?
When it comes to a moral issue like euthanasia, those who participate in the debate are going to be on one side or the other. It is improbable that medical experts, ethicists, researchers, lawyers and politicians who play a part, either by choice or duty, do not begin with a position on the matter – even if it subsequently changes.
In the normal course of events we find out. But not always, not even where it could make a material difference to the democratic process.
A parliamentary inquiry into "ending one's life in New Zealand", for example, is chaired by an MP who happens to oppose euthanasia in its various forms. Simon O'Connor, chair of the health select committee which has been given this task, has spoken against legalising it here. Can he still perform his duty as chairman impartially? Yes, if he follows the…
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How the assisted suicide lobby won in California
Whose life, courage and character has transformed America the most this year? To speak in theological terms, who spoke to America as a "prophetic witness … a person with vision and deeply held values and beliefs who speaks about justice and mercy"?
Pope Francis, after his visit to Washington, New York and Philadelphia?
Um, no. Guess again.
According to Barbara Coombs Lee, the head of America's leading assisted suicide lobby group, Compassion & Choices (C&C), it was Brittany Maynard, the just-married woman who drank a lethal dose of barbiturates on November 1 last year, a few weeks short of her 30th birthday. She died in Oregon because assisted suicide was illegal in her home state of California.
Brittany, who had an aggressive brain tumour, wanted to use her death to send a message pleading for the legalisation of assisted suicide. A C&C video about her did exactly that. On…
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Go west, old man! Go west!
Governor Jerry Brown
Ten percent of Americans now have access to assisted suicide after Jerry Brown, governor of California, approved Assembly Bill 15 yesterday. "This is the biggest victory for the death-with-dignity movement since Oregon passed the nation's first law two decades ago," said Barbara Coombs Lee, the head of America's leading right-to-die group Compassion & Choices.
With assisted suicide now legal in California, Oregon, Washington, Montana and Vermont, as well as throughout Canada, other states are bound to follow. The pattern of the campaign for same-sex marriage – state-by-state conquest through the courts, followed by an appeal to the US Supreme Court – is an ominous template.
Assisted suicide had failed in California six times since 1988. But exactly one year ago, on October 6, Compassion & Choices released a superbly-crafted video about Brittany Maynard, a winsome 29-year-old Californian…
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Careful! is MercatorNet's blog about end-of-life issues. We respect the dignity of each person from the beginning of life to its natural end. Leave your comments at the foot of our articles. The more the better! Write to us at email@example.com.

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spring training
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Washington Nationals' 2016 Spring Training Broadcast ScheduleWashington Nationals' 2016 Spring Training Broadcast Schedule.
Anthony Rendon Has Sprained Left MCLAnthony Rendon will miss a few days of Nationals' spring training action with a sprained MCL in his left knee.
Denard Span Undergoes 'Core Muscle' Surgery, Could Miss Nationals' Season OpenerDenard Span underwent surgery Monday morning to repair a "right core muscle injury," the Nationals announced, and start the season on the DL.
PHOTOS: Nationals Spring Training Up Close and PersonalPHOTOS: Washington Nationals up closer and personal from their spring training home in Viera, Florida.
Storen: Scherzer's Like a 'Turbo-charged' Tyler Clippard in Nats ClubhouseMax Scherzer is described as an all-around clubhouse guy by Drew Storen. Kind of like a "turbo-charged" Tyler Clippard behind the scenes.
Bryce Harper: 'People Want to See Us Fail'Bryce Harper, confident, says the things he says because he's also confident in his team, he says: "People want to see us fail."
Werth Concerned Shoulder Surgery May Hurt Opposite Field PowerNationals' LF Jayson Werth's shoulder surgery may not affect his availability for Opening Day, but it could force mechanical adjustments.
Nationals Rally Late, Down Mets 5-4 in Scherzer's DebutMax Scherzer will take fun over flawless in his first start for the Washington Nationals.
Yunel Escobar Making Strong First Impression At Second BaseYunel Escobar hasn't played at second base since 2007, but looks to make the transition from shortstop before Opening Day.
Zimmerman: 2015 May be 'End of an Era' for Core Group of NationalsRyan Zimmerman hoping for the best in 2015, "the end of an era for a core group" of Nationals players.
10 Storylines for the 2015 Washington NationalsThe Hot Stove is dead. Long live real baseball! The biggest storylines as the Washington Nationals enter another season of great expectations.
5 Reasons To Get Excited For Spring TrainingPitchers and catchers report today for 13 of the MLB teams, with 5 teams reporting yesterday to their various spring training locations.


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Bath & Body, Gift Guides, Skincare — Obsessions: Luxe Holiday Gifts
Naked Undies. This is the perfect gift for the girl in your life that knows how to unwind and relax in style (or needs that incentive to do so!). The essential loungewear line is unbelievably light and feather-soft, not to mention sexy! The Carly T is my favorite long-sleeve tee for its creative back opening- think two graceful semi-sheer panels overlapping for comfort and ease. This piece fits true to size and is flattering at just the right length without trying too hard. The fabric hugs skin but doesn't feel constricting in the least, so it's perfect for traveling, lounging, and rewarding oneself for getting through the holidays! The chic pieces can be machine laundered with care and come in a variety of neutral shades. Naked Undies was founded by two fashionable ladies from LA whose eco-friendly philosophy and charity go beyond the luxurious threads. I love their ideas for giving back, and ten percent of proceeds go directly to the animal rescue organization Banfield Charitable Trust. Naked Undies is a treat for a woman of any age, and makes every day into a spa day whether that's on the to-do list or not!


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Assassin's Creed
Newest Assassin's Creed trailer shows the game's best feature
And none of the stabbing
Sep 01
// Brett Makedonski
Without a doubt, the best part of every year's Assassin's Creed game is the setting. It was certainly the case for Unity's Paris. Ubisoft generally does a great job of making these city sandboxes feel lived-in and livel...
Assassin's Creed
Assassin's Creed Syndicate's going to be a bit late to the party on PC
Taking precautions
Aug 26
// Brett Makedonski
Almost four weeks after PS4 and Xbox One players have been zipping and stabbing around Victorian London, PC users will finally get their chance with Assassin's Creed Syndicate. Until then, they have to lurk in the shadows, wa...
Assassin's Creed
Ubisoft unveils bonus Assassin's Creed Syndicate missions as pre-order sweetener
Join Dickens and Darwin and fight crime
Aug 26
// Vikki Blake
Ubisoft has revealed bonus Assassin's Creed Syndicate missions will be available for those who pre-order the game. The missions star everyone's favourite crime-solving duo, novelist Dickens and the Theory of Evolution masterm...
Assassin's Creed
Groundhog Day: Has the Assassin's Creed series become too boring?
Aug 20
// Zack Furniss
With Assassin's Creed Syndicate coming out later this year, the series will have another chance to prove that it can shake its current malaise. Will grappling hooks, vehicles, and a (pretty cool-looking, though unfortuna...
Assassin's Creed ZING!
Portland bookstore has sick Assassin's Creed burn
Turns out the books work on launch day
Aug 06
// Jed Whitaker
Long-time reader, first-time tipper and professional stand-up comedian Sarah Maywalt sent me the picture above that she took in the Powell's Books, an independent bookstore in Portland, Oregon. Powell's reminds us that ...
Assassin's Creed Syndicate reinvigorates the series with a return to basics
Aug 05
// Alessandro Fillari
Assassin's Creed Syndicate (PS4 [Previewed], Xbox One, PC)Developer: Ubisoft QuebecPublisher: UbisoftRelease Date: October 23, 2015 (PC Q4 2015) Unlike its recent predecessors, Syndicate aims to do something a bit more streamlined during its trek through the streets and over the rooftops of Victorian-era London. While Assassin's Creed has had online gameplay components since 2010, Syndicate will follow AC: Rogue's example and focus purely on single-player gameplay. While online has been pretty neat for the AC titles, the developers wanted to make a single-player experience while putting all their resources into making it the sharpest game of the series. "We really wanted to get back to the basics. Our objective was to ship the biggest and liveliest city yet with London, and it was a big challenge, and we wanted to concentrate on building a massive single-player experience," said associate producer Andrée-Anne Boisvert. "Because of that, we were able to refine the core gameplay, adding in the rope launcher for easier traversal, refining the parkour, revamping the fighting gameplay -- so with all these things, we wanted the single-player to be really amazing." Of course, the most unique aspect of Syndicate is its focus on two protagonists with the brother and sister duo Jacob and Evie Frye. While we've already seen much of Jacob and his exploits in London, this marked the first time we were able to go hands-on with Evie, and it's evident who has the brains in this operation. Much like her brother, Evie is an assassin who must find the location of the Piece of Eden, all the while debilitating the Templar's control of the city. Though unlike her brother, she is a far more calculating and cunning assassin, and tends to shy away from the all-out brawls Jacob revels in. With many of her skills focusing on long-range assassinations and stealth, Evie is essentially the scalpel within London's Assassin order. At any time during open-world exploration, you'll be able to switch between the two and engage in missions at your leisure to reassert control of England's capital city. "We found it interesting to have the dynamic between these two; they have different personalities and different narrative storylines," said the producer. "That's something we wanted to focus on. We wanted to make sure that their personalities are reflected in the gameplay with their unique skills that they have." We finally got to put Evie's skills to the test during a key mission to strike at the Templar order. During a Blackbox mission within the Tower of London, Evie infiltrates the site to assassinate the Templar operative Lucy Thorne, who also has knowledge of where the ancient artifact is. Using skills and weapons such as the Voltaic Bomb, which shocks nearby foes, and the chameleon skill, which grants limited invisibility, Evie's approach is far more subtle. Much like its predecessor, Blackbox missions are open-ended challenges that feature multiple approaches to accomplish a single goal. Unity was the first to implement this mission structure, and Syndicate definitely plans to create more unique moments during these specific events. As Evie found her way to a vantage point within the Tower of London, she was able to discover three different opportunities to infiltrate the site and assassinate Thorne. Option one was to stalk the key-bearer and procure the master-key to enter the main tower solo; option two was to work with an undercover tower-guard to sneak into the tower; and option three was to rescue the local Constable and round up a group of loyal guards to battle their way into the tower. The third option was the riskiest and loudest approach, but it also allowed for Evie to utilize her stealth skills in unique ways, so I immediately went for it. The developers felt that with the two protagonists, there was room for much more variety and experimentation with the missions. "For Assassin's Creed: Synidicate, we wanted to make it a lot more about the freedom to choose your own path and ways through missions," said Boisvert. "We want players to be able to tackle the missions in the way they want to do it. Blackboxes are the way we have them do it, which is what we base the game on, giving players choices and offering many different ways to approach an objective for their playstyle." Using many of the traditional Assassin skills, such as Eagle Vision, parkour, and aerial assassinations and takedowns, I was able to sneak into the guard house to free the Constable, and we led a group of loyal guards to assault the main tower. While Evie isn't much for brawling and tends to focus more on the calculated strokes to achieve victory, she can easily hold herself in a scrape when it comes to it. The combat in Syndicate has seen a bit of an overhaul, which the developers felt was necessary after seeing how easily players were able to win encounters by waiting for enemy attacks and using parries. It seems over time the Templar order has finally wised up to the Assassins' tricks and plays a far more defensive game. They'll only attack when they see an opening and will guard many of your attacks. Evie and Jacob will have to utilize guard breaks and dodges to counter them, and parry only when the time is right. I felt far more active during combat, and it was the right move to switch things up. As the guards battled their way through the tower, I was able to gracefully move through the carnage while using Evie's knife throwing skills to make quick work of any oncoming threats. We finally came upon Thorne with her personal bodyguards. With the carnage filling up the central room, I was able to get the jump on Thorne for a quick assassination. At this point, the mission ended in traditional AC fashion with the central character and victim sharing a final moment before their death. But I didn't stop there. Afterwards, I booted up the mission again and went for the other options. The key-bearer was the stealthiest approach, as I was able to sneak through the tower area and assassinate the target with minimal casualties. As you can probably guess from reading this, I'm into the new setting. As one of the most requested settings from fans, Victorian-era London is a stark departure from the previous titles. Not only from the stylistic standpoint, with the dark and grimy streets filled with people who represent the best and worst of what society has to offer, but it's also the first AC game (outside of the present-day narrative) with its toes dipped into the modern era. As swords and axes become antiques, revolvers and rifles are much more common, making combat feel riskier than ever. "It's the first modern-day setting for an Assassin's Creed title [in regards to the core game setting], so it's the first time where we have a city that is so huge like London," said Boisvert. "Traffic is dense, we have carriages and other people walking on the sidewalks, and you also have the police which will chase after you when you cause trouble for others. It's a whole new dynamic for us. With the also the trains and boats, it make the city much more vibrant than any other title." I was pretty impressed with Assassin's Creed Syndicate. The game ran fairly well and I didn't notice any performance hiccups like the ones that plagued the previous AC title. I got the sense that Unity represented a major shift in how Ubisoft develops the series, and with Syndicate re-evaluating its priorities to focus more on the core game as opposed to the meta-aspects and supplementary content, I feel this entry could be a great turning point. I look forward to seeing more from the Frye siblings in the coming months, though I certainly hope the devs will figure out a way to work in Jack the Ripper, Sherlock Holmes, and Charles Dickens during the Assassins' trek through the city. To ignore them would be a missed opportunity.
There's no place like London
It's not often we get to see a series recognize that things may have gotten off track. As many no doubt remember, Assassin's Creed Unity got hit hard with criticisms about its technical performance and odd design decisio...
Assassin's Creed
Assassin's Creed screenshots matched up to the real world
Rome-ing about Europe
Aug 04
// Joe Parlock
Tumblr user Haricotkenway recently went on a trip around Europe, and has managed to line up screenshots from Assassin's Creed with the real-life equivalent of the famous landmarks. While the idea may not be new, I still...
Asassin's Creed titles hit new low price as PC Summer Sale continues
Jul 24
// Dealzon
Top Deals Games Planet 2015 Summer Sale<- new low on lots of titles Dark Souls II: Scholar of the First Sin (Steam) — $20.99 (list price $50) Borderlands: The Pre-Sequel (Steam) — $13.99 (list price $60) NBA 2K15 (Steam) — $11.62 (list price $60) Act of Aggression (Steam) — $29.45 (list price $45) <- access to multi-player beta PlayStation 4 Batman: Arkham Knight Bundle — $369.99 (list price $450) Dead: Xbox One 1TB Halo: MCC Bundle + $50 Gift Card — $399.99 (list price $400)** Xbox One Halo: MCC 500GB Bundle + $50 Gift Card — $349.99 (list price $400)** Recent Releases 07/23: Better Late Than DEAD (Steam) — $4.31 <- yep another open-world survival 07/21: F1 2015 (Steam) — $39.49 (list price $55) 07/20: Breach & Clear: Deadline (Steam) — $10.32 (list price $20) Upcoming Releases 09/29: NBA 2K16 (Steam) — $46.20 (list price $60) 09/30: Blood Bowl 2 (Steam) — $34.65 (list price $45) 11/10: Fallout 4 (Steam) — $46.20 (list price $60) <- 23% off returns PC Game Deals Games Planet 2015 Summer Sale Assassin's Creed Rogue (Uplay) — $25.19 (list price $50) Assassin's Creed Unity (Uplay) — $21.70 (list price $60) Football Manager 2015 (Steam) — $15.49 (list price $50) Castlevania: Lords of Shadow 2 (Steam) — $8.90 (list price $40) Assassin's Creed IV Black Flag (Uplay) — $6.19 (list price $30) GOG EA Catalog Sale SimCity 4 Deluxe Edition (DRM-Free) — $7.99 (list price $20) Jade Empire Special Edition (DRM-Free) — $5.99 (list price $15) Lands of Lore 3 (DRM-Free) — $2.39 (list price $6) Populous (DRM-Free) — $2.39 (list price $6) Ultima Underworld 1 + 2 (DRM-Free) — $2.39 (list price $6) Theme Park (DRM-Free) — $2.39 (list price $6) Sid Meier's Alpha Centauri Planetary Pack (DRM-Free) — $2.39 (list price $6) SimCity 2000 Special Edition (DRM-Free) — $2.39 (list price $6) Theme Hospital (DRM-Free) — $2.39 (list price $6) Dungeon Keeper 2 (DRM-Free) — $2.39 (list price $6) More PC Deals The Witcher III: Wild Hunt (DRM-Free) — $29.99 (list price $60) Dying Light (Steam) — $29.99 (list price $50) Pillars of Eternity Hero Edition (Steam) — $18.95 (list price $45) Blackguards Franchise Pack (Steam) — $15 (list price $55) Sid Meier's Civilization V: Complete Edition (Steam) — $12.50 (list price $50) Console Game Deals Disney Infinity: Marvel 2.0 Starter (XOne.360, PS4/3, Wii U) — $34.99 (list $75)** Skylanders Trap Team Starter Kit (PS4/3, XOne/360,) — $29.99 (list $60)** Disney Infinity: Toy Box Starter 2.0 (PS4/3, XOne/360) — $29.99 (list $60)** Madden NFL 15 (PS4/3, XOne/360) — $19.99 (list $30)** The Evil Within (PS4, Xbox One) — $19.99 (list $60) Yaiba: Ninja Gaiden Z (PS3, Xbox 360) — $5.99 (list $10) Borderlands 2 (PS3) — $3.99 (list $15) PS4 Dynasty Warriors 8 Xtreme Legends Complete (PS4) — $29.99 (list price $60)** Duck Dynasty (PS4) — $27.99 (list price $40)** Trials Fusion (PS4) — $19.99 (list price $40) Killzone: Shadow Fall (PS4) — $15.99 (list price $40) Xbox One Xbox One + Kinect + $50 Gift Card (Refurbished) — $379.99 (list price $380)** Xbox Live Gold 12 Month Gold (Physical Card) — $35.99 (list price $60) Xbox Live 12 Month Gold (Digital Code) — $34.95 (list price $60) Disney Fantasia: Music Evolved (Xbox One) — $9.99 (list price $40)** Titanfall (Xbox One) — $7.99 (list price $20)** Xbox 360 The Voice + Microphone (Xbox 360) — $29.99 (list price $40)** Ultimate Stealth Pack (Xbox 360) — $14.99 (list price $30) Assassin's Creed IV Black Flag (Xbox 360) — $9.99 (list price $20) Disney Fantasia: Music Evolved (Xbox 360) — $7.99 (list price $30)** PS3 Metal Gear Solid: The Legacy Collection (PS3) — $29.90 (list price $50) The Awakened Fate: Ultimatum (PS3) — $27.99 (list price $40) Alien: Isolation Nostromo Edition (PS3) — $19.99 (list price $30) Dark Souls II (Xbox 360) — $11.99 (list price $30) Escape Dead Island (PS3) — $8.99 (list price $30) Michael Jackson The Experience (PS3) — $3.99 (list price $20) Just Dance 2014 (PS3) — $2.99 (list price $40) Wii U Mario Party 10 + Mario Amiibo (Wii U) — $39.99 (list price $50) Zombie U (Wii U) — $8.99 (list price $30) 3DS Super Smash Bros. (Nintendo 3DS) — $29.99 (list price $40) Mario Kart 7 (Nintendo 3DS) — $19.99 (list price $30) Skylanders Giants Portal Owners Pack (Nintendo 3DS) — $9.99 (list price $60) Laptop Deals 17.3" MSI Stealth Pro i7-4710HQ, 16GB, GTX 970M — $1,499.99 (list $1,850) 17.3" Asus ROG i7-4720HQ, 16GB, 512GB, GTX 960M, 4K — $1,399.99 (list $1,699) 15.6" Lenovo Z51 i7-5500U, 8GB, Radeon R9 M375 — $669 (list $1,080) HDTV Deals 55" Sharp 2160p 4K Ultra HD LED TV — $899.99 (list price $1,000)** 60" Westinghouse 1080p Smart LED HDTV — $649.99 (list price $700)** 50" Seiki 2160p 4K Ultra HD LED TV — $399.99 (list price $1,000) Game deals from Dealzon. Sales help support Destructoid.
Come grab the 18th or whatever # title
Where GMG's Summer Sale ends, Games Planet picks up the baton to take a stab at your wallet. The retailer's sale has been going fairly well in terms of the variety of titles at historic low prices. Fri/Sat batch inc...
Assassin's Creed
Here's more Assassin's Creed: Syndicate for you
Now with more "being a jerk"
Jul 21
// Vikki Blake
As some of us weren't overly impressed with the first-hour playthrough of Assassin's Creed: Syndicate we saw yesterday, here - take a look at another video released by Ubisoft. This teaser may be less than five minutes long, ...
Hour of Ass
Assassin's Creed: Syndicate looks a little empty
Horse battles, though
Jul 17
// Jordan Devore
Ordinarily, Brett would be the one to tell you about this nearly hour-long Assassin's Creed: Syndicate video, but he's out of town for a wedding. He doesn't typically keep up with the site day to day. That means we could say ...
Toy Soldiers
Cobra Commander and Assassin's Creed, together at last
They're both in Toy Soldiers: War Chest
Jul 09
// Jordan Devore
After showing He-Man and G.I. Joe in Toy Soldiers: War Chest, Ubisoft noted that it would announce two more licensed armies for Signal Studio's latest tower defense/action game. We dreamed big, as you do. That was a mistake. ...
Assassin's Creed
Want to play Assassin's Creed at SDCC? You have to write a short essay first
Compose to be chose
Jul 07
// Brett Makedonski
Are your writing skills as sharp as your hidden blade? They'll need to be if you want to play Assassin's Creed Syndicate at San Diego Comic-Con. It's a jam-packed show, and only the most qualified of assassins get a chan...
Ubisoft's Comic-Con plans include you jumping off a tall structure
If you want, of course
Jul 01
// Brett Makedonski
For the second straight year, Ubisoft's giving people an opportunity to showcase their assassin prowess. Equipped with a Ninja Warrior-like course, the French publisher is promoting Assassin's Creed Syndicate with a ser...
It's truly fun traversing Assassin's Creed Syndicate's London
Jun 16
// Brett Makedonski
As these things go, our E3 demo was free of any sort of missteps that would hint at a repeat performance. No surprise there; these showings are almost always incredibly polished even though they're all in "pre-alpha." What is worth noting is that Ubisoft actually let us have hands-on time this year. In 2014, it was a one-on-one hands-off session while a developer played. That could be a small indicator that the publisher has more faith in this year's iteration. I was turned loose in a very small section of London, and I immediately felt a knowing comfort. Assassin's Creed isn't going to change that much, after all. Having just walked out of a pub, protagonist Jacob was on the ground and surrounded by three story (or so) buildings. Rooftops are the much preferred method of getting around, so it's time to start ascending. This is where Syndicate made its open-world pacing apparent. Rather than climbing the face of every structure, Jacob can shoot a grappling hook that will almost instantaneously transport him to any summit. It may seem like it wouldn't be all that noteworthy, as several titles have implemented the same feature in recent years. But, it does such a great job of opening up the Assassin's Creed traversal, it's impossible to ignore its significance here. [embed]294140:59097:0[/embed] Once on the rooftops, it was simple to shoot ziplines across to even further destinations. It's no longer necessary to go from roof to ground and back up when trying to cross a city. Now, pathfinding is incredibly simple because it just requires a quick tap of a button to fire across the chasm. These ziplines serve another purpose too, though. Partway between two points, Jacob can decide that whatever's underneath him needs a quick blade in the back of the neck. Performing air assassinations while gliding along proves to be quite satisfying, not to mention efficient. This particular demo tasked me with clearing out a relatively small compound, which was a great opportunity to test out the only new weapon I was shown. Jacob has hallucinogenic darts at his disposal, which make enemies easy to deal with. What's more, shooting them into a fire gives them an area-of-effect radius instead of only harming one target. I took out three people with one dart and then threw a knife to drop some cargo on the head of a fourth. It was a pretty great way to quickly and creatively dispatch a handful of enemies. That's when the faction leader began fleeing, necessitating commandeering someone's buggy to chase them down. With a terrified horse pulling me around with all the grace you'd expect from a panicked animal, I eventually caught up. This initiated a "gang war" where I fought alongside approximately ten others to kill those on the other side, which concluded the demo. For the few takeaways I had, I was left with more questions. What role would Evie play opposite of Jacob? Will either be playable under any circumstance, or do they each have scenes dedicated to them? How will gameplay differ between the two? What are Ubisoft's plans for the modern story? How will the boroughs of London seem unique? I had a lot of inquiries, but the developers were tight-lipped about almost everything, simply stating that oft-repeated line "We're going to be talking about that later." Frustrating as it is, it's par for the course. Information's always locked down until the publisher's ready to reveal. From what we saw, everything about Syndicate is very Assassin's Creed. That's not much of a revelatory statement, but it is what it is. The grappling hook -- the one thing that isn't very Assassin's Creed -- was undoubtedly the finest feature. It's not the type of change that will be at the forefront of someone's mind when they think about the game, but it's an improvement that will keep traversal from becoming too much of a slog. That's a welcome addition if I've ever heard of one.
And a whole lot quicker
Ubisoft finally had all the perils that come with annual franchise installments come crashing down on it last year with Assassin's Creed Unity. It was the most ambitious Assassin's Creed title to date -- with its insanel...
Assassin's Creed Syndicate gets PS4 exclusive missions, Dreadful Crimes
Jun 15
// Nic Rowen
The PS4 is getting some exclusive Assassin's Creed Syndicate missions based on the works of some of Victorian England's most famous authors (although curiously, they didn't name which ones). The Dreadful Crimes exclusi...
Assassin's Creed
Assassin's Creed: Syndicate is mean to horses
Jun 15
// Kyle MacGregor
Assassin's Creed: Syndicate made an appearance at Ubisoft's E3 press conference (Shocker, I know!). And one of the big additions to this year's game involves vehicle combat, some of which involves horses getting caught in the crossfire. Which makes me real sad. Go crash some trains or something, you monsters. Leave the poor ponies alone.
Assassin's Creed E3
Ubisoft scrambling to make Assassin's Creed E3 demo more playable than final game
Disappearing face epidemic under control
Jun 12
// CJ Andriessen
With just a few days until the start of E3, sources within Ubisoft say the company is doing everything possible to make the E3 demo of Assassin's Creed: Syndicate the ultimate gaming experience -- unlike the broken, bug...
AC Syndicate
Ubisoft: No second screen experience for Assassin's Creed Syndicate
Getting further and further from Unity
May 28
// Brett Makedonski
Plenty of publishers are high on the second screen experience, but Ubisoft's coming down from that -- well, at least a little. The next installment in the Assassin's Creed franchise won't come paired with a companion app...
First historical inaccuracies spotted in Assassin's Creed: Syndicate
Only likely to bother train enthusiasts
May 18
// Laura Kate Dale
Eagle eyed Reddit users have been pouring over last week's Assassin's Creed: Syndicate trailer with a fine tooth comb and have started spotting some of the game's first historical inaccuracies over the weekend. Perhaps the mo...
Assassin's Creed
Is that Brock Lesnar in Assassin's Creed Syndicate?
Bloody well looks like it
May 13
// Vikki Blake
An eagle-eyed Kotaku reader has spotted a familiar - if unexpected - figure in the recent Assassin's Creed Syndicate stream: wrestler and all-round I-kick-asses-for-a-living-dude, Brock Lesnar. To check it out for yours...
Assassin's Creed
Ubisoft: Assassin's Creed: Syndicate coming October 23
It's officially official
May 12
// Kyle MacGregor
After months of leaks and speculation, Ubisoft has finally unveiled the next entry in its annualized cash cow. As expected, it's called Assassin's Creed: Syndicate and takes place in Victorian London. It seems Ubisoft has tak...
Assassin's Creed
The next Assassin's Creed will reportedly have a playable female protagonist
Said to be splitting screen time
May 11
// Brett Makedonski
Assassin's Creed Unity encountered its fair share of controversy last year. It mired in post-release difficulties for a significant amount of time. However, months before that, it was the source of public outcry over the...
Assassin's Creed
We found hidden clues about the next Assassin's Creed
We'll find out for sure on May 12
May 07
// Brett Makedonski
Six months ago, a rumor surfaced that the next Assassin's Creed would be set in Victorian London. Although the report looked extremely credible, we hadn't ever received anything in the way of confirmation from Ubisoft th...
Assassin's Creed movie
Michael Fassbender's Assassin's Creed movie will start filming in September
It's still happening?
May 05
// Chris Carter
If there's one thing that would get me interested in an Assassin's Creed movie, it's the attachment of Michael Fassbender to the project. While I have very little hope for the film, Fassbender (and his penis)&n...
Ancestors: The Humankind
Assassin's Creed creator unveils Ancestors: The Humankind Odyssey
It's episodic
Apr 23
// Chris Carter
In 2010, Patrice Desilets decided to leave Ubisoft, and thus, his creation, Assassin's Creed. He returned in 2011 with THQ, then in 2013 his studio was sold back to Ubisoft. Then he was fired. He had quite a ride, but he...
Review: Assassin's Creed Chronicles: China
Apr 21
// Chris Carter
Assassin's Creed Chronicles: China (PC, PS4, Xbox One [reviewed]) Developer: Climax StudiosPublisher: UbisoftReleased: April 21, 2015MSRP: $9.99 (China is part of the Assassin's Creed Unity Season Pass) Assassin's Creed Chronicles: China isn't a new concept, as Assassin's Creed II: Discovery basically built upon the older Prince of Persia games, which Ubisoft even took a crack at last generation with a remaster. Nonetheless it's a welcome one on paper if we get to see other parts of the world beyond western civilizations, even if it does feel rushed in many aspects. The story this time around follows Shao Jun, one of the lone assassins left in her order after Zhang Yong of the Tigers (Templars) wiped them out. It takes place after the events of Assassin's Creed: Embers, which ties her into the core storyline by way of a chance encounter with Ezio Auditore. Fans will enjoy the connection for sure, but most of you out there can completely ignore it as yet another wacky "Assassins versus Templars" adventure and just enjoy this as a 2D platformer. You might want to ignore the story anyway, because it's not very good. Framed as a standard revenge tale, Shao Jun will hobble across various landscapes killing whoever gets in her way to the top. The dialog is particularly terrible and not in a funny B-movie way, and no one that turns up is memorable. I know a lot of people didn't dig the meta-narrative fluff in the core series, but at least it was something worth talking about. In many ways it feels like a missed opportunity to flesh out the brotherhood in China, but hot damn if the setting itself isn't beautiful. [embed]290711:58237:0[/embed] In fact, the first thing I noticed about the game was the killer art style. The lazy slideshow cutscenes aren't that big of a deal when everything looks like a living painting, especially Shao's flowing red cape. In-game the art is still wonderful, but the environments themselves often lack detail, with washed-out backgrounds making a frequent appearance. That feeling of disappointment will pass quickly though once you reach another vibrant setpiece. Fans of the core series will find it easy to acclimate, as the controls are very similar. There's a button to hold down to run and initiate reckless mode, a button to go all stealthy, and your standard light and heavy attacks. While the narrative isn't all that slick, Shao Jun controls like a master assassin, and I had very few issues getting her to go anywhere I needed her to be. Grabbing ledges, crawling about, and avoiding guards was a breeze. All of this action will be navigated around awareness cones for enemies, which are visible front and center on-screen. Enemies are fairly observant of their surroundings, with clear "sound" circles and other nuances influencing their movements, but sadly they don't follow you to the ends of the earth like past games -- if you're in a tricky spot, they'll just sit there for about 10 seconds before returning to their patrol route. It reminds me of the camp of the original Tenchu, with mixed results. Non-lethal force is preferred, but Shao has access to a whistle ability for distractions, in addition to firecrackers, daggers, and a noisemaker tool. Every power feels roughly the same which makes for some dull variations early on, but every level will unlock newer, cooler abilities that mix things up much more than her basic skillset. I'm talking grappling hooks, more options for hiding places (like that "quick switch" leap Sam Fischer is so good at), and sliding assassinations. Melee combat is run-of-the-mill but it looks sexy, especially when coupled with Shao's unique animations. Backwards blocks and bullet dodges are fluid and responsive, which is key as you'll be doing both of those things a lot. You won't fight many interesting enemies, but even the meat grinder of foes the game throws at you is fun with this system. Once you're done with the five-to-six-hour adventure there's two New Game+ options to replay with slightly different mechanics, which do just enough to justify another playthrough or two. Assassin's Creed Chronicles: China has the makings of a good 2D Prince of Persia re-awakening, but it lacks a lot of character both aesthetically and mechanically. Still, there's very little actually wrong with it if you're looking for another platformer to add to your pile. Hopefully future iterations of the Chronicles subseries can build upon the foundation that China has provided. [This review is based on a retail build of the game provided by the publisher.]
Shao Jun gettin' it done
Just last week I asked readers if they were into the idea of 2D Assassin's Creed games. Roughly 41% were on board, 33% preferred the 3D iterations, and 26% have checked out of the series entirely. Ubisoft doesn't really care what you think, though. As long as they sell, those assassins will keep on stabbin'.
AC Chronicles
Assassin's Creed has a new perspective, but a familiar thirst for blood
We go to China first
Apr 20
// Brett Makedonski
A cursory glance at the launch trailer for Assassin's Creed Chronicles: China, and you might think that the franchise is moving in an entirely different direction. A stylized aesthetic, wonderful ploofs of color, and a focus...
Assassin's Creed
Are you interested in Assassin's Creed Chronicles?
Or do you wish these settings had proper 3D games?
Apr 15
// Chris Carter
Assassin's Creed Chronicles will take the series to China, India, and Russia over the coming months. All three (in addition to Japan and Egypt) were among the highest requested settings for the series, leading to a certain de...
Assassin's Creed
Travel to India and Russia in future episodes of Assassin's Creed Chronicles this fall
Fan-favorite Assasins finally have their time to shine
Mar 31
// Alessandro Fillari
Recently, I got to go hands-on with Assassin's Creed Chronicles: China. For this downloadable title, Ubisoft redesigned the AC experience to fit within a 2.5D perspective. With China releasing next month, players will finally...
Assassin's Creed Chronicles: China gives the series a fresh perspective
Mar 31
// Alessandro Fillari
Assassin's Creed Chronicles (PC, PS4, Xbox One [previewed])Developer: Climax StudiosPublisher: Ubisoft Release date: April 21, 2015 (Episode One) / Fall 2015 (Episodes Two and Three) "It's a very exciting and very challenging project to work on," said lead game designer Xavier Penin. "[Ubisoft] had a pretty [sizable] pitch for the project and wanted them to be short, episodic, and each of the stories would have their own specific artstyles that fit the character and time period. We knew we had to focus our efforts on making something that didn't just feel like a smaller Assassin's Creed." For the first episode, Assassin's Creed Chronicles: China, players take on the role of female assassin Shao Jun, who fans might recognize from the animated film Assassin's Creed Embers. Picking up some time after the events of Embers in 1526, Shao Jun returns to China after her training with Ezio Auditore and seeks revenge against Emporer Jiajing of the Ming Dynasty after the massacre of the Chinese Assassin Brotherhood. During her exploits, she'll acquire new abilities and contacts that will help in her quest, and revitalize the Assassin presence in 16th-century China. China has been a top requested location from fans, along with a playable Shao Jun, and seeing it come to pass is exciting. In the three levels I played, set in The Forbidden City and Fujian Province, we got to experience a starkly different setting and visual palette not seen from the series. Moreover, the brief taste of the India and Russia episodes we saw also feature their own art styles and aesthetic. Granted, the nature of this downloadable title allows them to try different settings, but I was blown away by the potential AC has in such lush environments. This enthusiasm was also shared by the folks behind the title. [embed]289710:57987:0[/embed] "When we were going to do this game with [Shao Jun], I was really excited about it and wanted to get all the information about background and her story, but it was actually pretty thin," said Penin. "So eventually we decided to come up with new ideas and settings, beyond Embers, and we came up with a story that AC fans will enjoy." Understandably, the switch from 3D to 2.5D has brought some changes to the action-stealth gameplay. For the most part, players will still traverse the environment with free-running maneuvers while avoiding detection, and only using combat as a last resort. Players will run and leap across obstacles in the environment and move between the foreground and background during traversal. I was impressed with the depth shown in the environments, and I was quite surprised that areas shown off were largely interactive. In one section during a prison escape, I had to find my gear before making an exit, which meant having to search for a guard's keys. After traveling through a hallway, I entered a large cavern housing dozens of prison cells. Off in the distance in the background, there were several guards making their rounds near a number of prisoners. From the foreground, I jumped onto a fallen pillar, which allowed me seamlessly run across to the background of the environment, which had its own unique layout and design. It was neat to be able to see how much depth the levels have, and the later levels show off much more intuitive and clever design. The stealth gameplay has had a bit of change, however, and the assassins now have to rely more on shadows and darkness to slip past their foes. Instead of the line-of-sight design from past titles, Chronicles utilizes a vision cone system. Similar to Mark of the Ninja's gameplay, all enemies can see and hear only a certain distance ahead of them, which gives you the means to figure out the best way around them. While it's still very much AC, the new design feels different. The lead designer elaborated a little further with how they went about re-designing AC stealth for 2.5D. "We had a lot of work to find the right recipe because this is the type of gameplay that require precise signs of feedback," said Penin. "We experimented a lot with the detection system, which focuses on cones of vision that work really well because it shows accurately in the 2D perspective. While some people initially thought [the visual representation of enemy line of sight] got in the way of the art style, ultimately the function allowed for us to design the stealth for players to be more interesting." Though you can easily avoid all conflicts by sticking in the shadows or hiding inside doorways or off the sides of ledges, there are a whole assortment of gadgets that Shao Jun has at her disposal, such as the rope dart which can sling enemies and help her traverse to new heights. The action and pace of the stealth from past games is present, though there seems to be much more thought put into it. Some sections felt like actual puzzles more than action-stealth gameplay, and I mean that as a good thing. The narrowing of the perspective put a lot more depth into this facet of gameplay, and it was refreshing to have a more refined approach to it. I'm also quite impressed with the visual aesthetic of Chronicles. The developers have stated that each episode will have a unique look to it, and China's style is stunning in its representation of perpetual autumn and uses of inkblot-style visuals and palettes. The colors are vibrant and lush, and the shadows and darkness show a certain roughness, as if it's a place that only the Assassins, history's wet-workers, can venture to. These still-images do not do this title justice -- it's quite gorgeous in action. While I was enjoying myself throughout the China setting, a part of me wished this was a fully 3D title rather than a downloadable side story. Nothing against this game, as it's really solid and makes some clever choices in regards to approach to stealth in a limited perspective, however I feel that such rich settings would be better used for full-fledged 3D Assassin's Creed titles. In any case, Assassin's Creed Chronicles is looking to be a nice surprise for the franchise. Though we can undoubtedly expect to see another main entry in the series this year, Chronicles will serve to be a nice change of pace for those looking for a different take on the series. For those who bit on the Unity season pass, you'll get the first episode on day one. The bite-sized nature of these titles will make them easy to get into, but they're sure to surprise players with how much depth is present.
Stabbin' necks through history in 2.5D
It's not often we see a major player in the big leagues of yearly releases reinvent itself in a more modest and distinct way. With Assassin's Creed titles expected every year, it's been a bit of a challenge for Ubisoft to kee...
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Every time I hear "I don't understand why people like _____ game", I get annoyed. Of course you understand, if you've listened to what those people were saying. You just don't agree, and that's A-OK. I HATE Twilight, but I understand why people like it.
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Sir Shenanigans
Mall haul today (plus I split a BEAUTIFUL Star Wars Slave I with my brother). Any thoughts on Haze? Wanted to play it back when it came out and I had no PS3. For a dollar you can't go wrong!
I'm not gonna lie, I don't feel "good" about the upcoming "ignore" feature. Maybe it's just me, but I don't like the idea that people can mute other people because they don't agree with them. Spammers and trolls, sure, but not regular community members.
Oh man. Those Next Gen transformations in Megadimension Neptunia are legit as fuck!
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