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TilefishGolden tilefish
- Latin name:Lopholatilus chamaeleonticeps
- Seafood type: Tilefish
- Harvest method: Bottom longline, Handline
- Region: Atlantic Ocean, Gulf of Mexico
- Wild/Farmed:Wild
Status:Ocean Wise
Golden tilefish
Sustainable alternatives:
Golden tilefish caught by handline or bottom longline from the east coast of the US is a sustainable seafood option.
Sustainability concerns:
Some by-catch of threatened loggerhead turtles occurs in the bottom longline fishery in the Gulf of Mexico.
Golden tilefish inhabit deep (80-400 m) waters along the east coast of North America. Annual landings in the 2000s ranged from 1,000-2,000 mt (with ~90% caught by bottom longline) and all stocks along the eastern US are currently healthy and not overfished. The gears used to catch golden tilefish have minimal impacts the surrounding environment; however, bycatch impacts differ by region.
Life History and Population Status:
Golden tilefish have a medium inherent vulnerability based on their life history traits. The abundance and fishing mortality of this species along the eastern US is of very low concern as stock assessments state that the stock is not overfished and overfishing is not occurring. However, there is uncertainty surrounding fishing mortality in the Gulf of Mexico, although this population is also not overfished at present.
Golden tilefish are managed by three different regional agencies, all of whom have highly effective management plans that follow scientific advice. All regions have up-to-date stock assessments and apply appropriate annual catch quotas. Bycatch management is also largely effective.
Impact on Other Species:
Handlines and bottom longlines are quite selective, however some bycatch does occur. No species of concern are caught in the mid- and southeast Atlantic, but loggerhead turtles are caught by bottom longlines in the Gulf of Mexico. The Mexican population of this species is classificed as 'threatened' by the Endangered Species Act, and interactions with bottom longlines primarily result in turtle fatalities.
Habitat and Ecosystem Impacts:
Handlines are used to target fish in the water column and thus they have no negative impacts on the seafloor. Although bottom longlines do come into contact with the benthic environment, golden tilefish live primarily in regions with fine sand, silt and mud bottoms. As such, this gear has a low impact on the substrate when fishing for tilefish.
- No or little concern in this area.
- Significant concern in this area.
- Area under study.


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+Dislayed values can be limited to only one group. For example, using the following url: `group settings <http://127.0.0.1:8000/settings/MyApp>`_ ::
Permissions for insert, delete or permission for longsetting are ignored and only the above-mentioned permission is used.
+ Because of the security significance of livesettings, all views in livesettings support CSRF regardless of whether or not the
If you want store sensitive information to livesettings on production site, e.g. a login password for a payment gateway to verify payments,
-it can be recommended to remove permission to livesettings at least from users which are beeing logged everyday including yourself,
+we recommend removing permissions to livesettings at least from users which are logging in everyday. The most secure method is to export the settings and disable livesettings as described below.
+Though passwords are hidden by asterisks to human reader, they should still be considered accessible by attacker's javascripts. In other words,

subset: commoncrawl


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dAPRO Camera Bag: The Movie by scirWatch
©2009-2016 scir
Where can i buy this bag
Does anyone knows for sure if it fits a Canon 60D? Ive seen this bag in other sites, and dunno if buy... Some says it doesnt fit with a 18-135. Some says it MUST fit, tight but must. Wanna be completely sure it fits, even if only with small lens attached. Appreciate all information about it.
Just ordered it. can't wait to get it!
I might, if I had an actually good camera that needed such a thing, but I have a crappy Kodac camera. =/
Really, really cool video. Makes me want it so bad, lol. Great advertising Very clever
I bought one
wooooow i was guessing the price would be any where from 150-200 guess ill be asking for that for christmas!
This is amazing; both the video and the bag.
also your link is broken
Oh, it's not released yet. Anyway, it's cool!


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Product Description:
Women's ASICS® Attacker™ Cap Sleeve ::
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Our Consultations
This consultation page is used to invite comments on what we are doing. You will find out about, and can participate in, current consultations and will also be able to see the results of past consultations, together with our response to any comments received as part of that exercise.
We are committed to working with teachers, members of the public, including parents, children and young people, and all stakeholders with an interest in Scottish education and the work of GTC Scotland in maintaining and improving professional standards. Through consultations we invite your views when we are planning new areas of work or proposing to change the way we do things. We always welcome suggestions for improving the way we carry out our work.
You can view all of our consultations by clicking on the radio buttons below:
Consultation on revised Registration and Standards Rules
We thank all those who responded to this Consultation.
Our full response to the Consultation and revised Registration and Standards Rules have now been published:
Consultation on revised Registration and Standards Rules
Status: Closed (17 September 2015 to 2 November 2015)
We thank all those who responded to this Consultation.
A full response to the Consultation and revised Registration and Standards Rules have now been published:
Consultation on the Possibility of Secondary Probationer Teachers Achieving Full Registration in Two Subjects
Status: Closed (13 January 2015 to 9 February 2015)
Why We Held This Consultation
Two recent reports (from the Teacher Workforce Planning Working Group (TWPWG) (2013) and the Commission on the Delivery of Rural Education (2013)) concluded that there would be advantages in increasing the number of Secondary teachers who are fully registered in two subjects. These included the deployment of teachers in the context of Curriculum for Excellence, their involvement in cross-curricular activities, enhanced and more flexible timetabling options, and enhanced employment prospects for teachers, advantages that may be of particular benefit to pupils and teachers in smaller schools.
The relevant sections of the TWPWG report were paragraph 8.2, and recommendations 17 to 20.
Recommendation 43 applies.
The reports suggested that the number of dual qualified teachers could be increased if full registration in two subjects were possible by the end of the Induction Year.
This consultation aimed to ascertain the degree of support for a proposal to introduce the possibility of gaining full registration in a defined set of pairs of subjects by the end of the probationary period. In terms of equality of opportunity, it considered both the Teacher Induction Scheme (TIS) and the Flexible Route (FR).
Background: Existing Provision to Gain Full Registration in Two Subjects
Since the inception of the TIS in 2002, probationer teachers with a teaching qualification in two subjects have only been able to secure full registration in a second subject after it has been gained in the first. To obtain full registration in the second, the Professional Registration process requires a further 95 days of teaching, with the second subject making up at least 20% of the teaching time. However, relatively few teachers take up this option. Regardless of the outcome of this consultation, it is intended to retain this facility.
The Proposal Offered for Consultation
The three main elements of the proposal were:
1. Registration in 2 subjects should be possible only in a specified range of combinations.
This element of the proposal is based on initial discussions with the local authorities and universities represented on the TWPWG. The specified combinations proposed are based on curricular areas where there may be some content or pedagogical overlap. These are likely to be the most viable combinations in terms of university provision, the logistics of timetabling, support and assessment issues, student and probationer placements, and employability. They are:Sciences – any 2 from biology, chemistry, physicsSocial subjects and RME – any 2 from geography, history, modern studies, RMEModern Foreign Languages – any 2 from French, German, Italian, Mandarin, SpanishComputing with business education or mathematicsDrama with music or EnglishPhysics with mathematics
However, the consultation invited suggestions for other subject pairings. Also, it should be noted that the outcome of this consultation would not preclude a university from offering a dual subject qualification in any combination it chooses, or an employer from seeking to recruit a teacher with any subject combination considered relevant, only that such combinations would not be achievable during the probationary period. Full registration in other subject combinations would continue to be available through the existing Professional Registration route.
2. The teaching time for probationers aiming for dual registration should be as equal as possible in terms of the 2 subjects.
In terms of the TIS, ideally each subject should be taught for 9 hours per week (the current 55% minimum being just under 12 ½ hours per week). As this will be difficult to achieve in practice, the consultation seeks views on the limits of the balance between the two subjects in terms of an absolute minimum for either of them. In terms of the FR, each subject should account for 135 days out of the 270 required; if this is not possible, then the question arises of what an absolute minimum number of days should be.
3. No additional subjects should be included in the weekly timetable of dual registration probationers.
During the TIS, it is not uncommon for probationers to be allocated classes in other curricular areas such as non-specialist Religious and Moral Education (RME) or health and wellbeing. Given the reduced weekly teaching time in each of the dual registration subjects, it is proposed that no other curricular areas are included in the weekly timetables of such probationers. On the FR, probationers may agree to take on general supply work in other curricular areas, but such days would not count towards the 270 required for registration purposes.
We will publish a collated summary of all responses on our website in the spring of 2015.
Revised Registration and Standards Rules Framework
Status: Closed (11 March 2014 to 20 April 2014)
We recently ran a consultation on revised Registration and Standards Rules (accompanied by a revised Statement of Registration Principles for those qualified outside Scotland (the "Statement of Principles")). Changes were proposed to these documents as a result of:
(i) Professional Update
(ii) Revised Professional Standards
(iii) Efforts to simplify the process for review of registration decisions
(iv) Updates in registration policy
(v) Efforts to increase the transparency of the Register
Following analysis of responses to the consultation, we have now published a revised, final version of the Registration and Standards Rule Framework. These will come into effect from 1 August 2014.
The rationale for the changes that have been made in view of the consultation responses received is set out in the section entitled "Summary and GTC Scotland Conclusions" which is available below.
Overview of Respondents
Submissions were received from 5 respondents; 4 responding on behalf of an organisation and one responding as an individual.
We thank all respondents for taking the time to help inform, and improve, our proposed Registration and Standards Rule framework.
Overview of Responses
(i) Professional Update
A comment was received that the timeframe of publication of the Rules Framework alongside the launch of Professional Update meant that there would be insufficient time for reflection and amendment meaning that the launch of Professional Update should be pushed back.
A comment was received that the Guidance on Professional Update needs to be finalised at the same time as the Rules Framework given that the Guidance is incorporated into that Framework. That same response indicated concerns regarding the equality and diversity impact of the Professional Update process (particularly related to disability and sex discrimination flowing from career breaks, supply work and similar) that need better addressed by the Guidance. Concerns related to teachers on career breaks or undertaking supply work were replicated in another organisational response.
Information was provided from a body providing a comparative perspective on what they do in the context of their Professional Update equivalent process.
One respondent voiced a hope that Professional Update be used to help provide for a workforce, particularly at primary education level, that is skilled and confident in delivering stimulating science learning.
(ii) Revised Professional Standards
Only two comments were received related to this area: one to indicate that they were content with the proposed revisions; and the other to suggest that the fact that the Standard for Headship was awarded without limit of time should be reviewed.
(iii) Simplifying the process for review of registration decisions
One comment was received from an organisation in this area, welcoming the proposed simplified process. Another indicated that the removal of internal appeals mechanisms would lead to a requirement for costly Court of Session appeals.
(iv) Updates in registration policy
A comment was received to the effect that further clarification should be provided as to the rationale for changes in relation to the matter of Additional Support Needs (ASN) registration. It was noted by the same respondent that a purposive approach should be taken to registration requirements in this area.
The commitment to undertake a full review related to the Further Education registration provisions was welcomed and it was suggested that any changes in this area be made in one go.
The removal of restrictions related to partial age range qualifications for those applicants qualified outside Scotland was welcomed by one respondent.
(v) Efforts to increase the transparency of the Register
Comments were received from one organisational respondent to the effect that the proposed changes related to the publication of Fitness to Teach Panel and temporary service provider information be reviewed. The other changes in this respect were noted as being wholly appropriate.
(vi) Additional comments
Comments were received from the individual respondent that:
Greater clarity should be provided within the Rules Framework as to the subjects and sectors in which GTC Scotland offers registration, the varying terminology used in different countries or with varying subject focuses needs to be considered and there needs to be specificity and consistency with regard to subject specific requirements;
GTC Scotland should review the "exaggerated focus" that is placed on the subject specificity of teaching qualifications and recognise that a teaching qualification provides a teacher with the skills to teach students. The requirement for a teaching qualification to be subject specific is unfair and impractical in the context of applicants who are qualified outside Scotland where the teacher training process is different;
The Rules framework needs to better address the distinct differences in teacher training that will apply for applicants qualified outside Scotland, for example in Australia, Canada and the USA where teaching qualifications are not subject specific. To require subject specific teaching qualifications is discriminatory;
Greater clarity should be provided as to the number of days of probationary service that will require to be completed in different circumstances;
The Rules Framework should reflect the relevant EU law that applies in this area;
A Panel decision relating to an application review should be given verbally on the day and clear reasons should be given so that the decision may be understood by the applicant;
Holding Qualified Teacher Status should be viewed positively by GTC Scotland and registration in another part of the UK should lead to full registration with GTC Scotland;
The Teaching Service section of the Statement of Principles should reference subject specificity if this is a requirement; and
It should be made clear how any teaching service in a similar (but different) subject is to be taken into account e.g. Industry and Enterprise within the context of the English system, or humanities in the context of the Australian system, rather than modern studies which is uniquely Scottish. If such service is not to be taken into account, the Statement of Principles should make this clearer.
Summary and GTC Scotland Conclusions
Responses to the comments received (as summarised above) are set out below.
(i) Professional Update
We recognise and accept that the timeframe that we have set for finalising the Rules framework is tight. However, we consider it important to bear in mind that this is the formal, final stage in a process that has been carried out over the last two and a half years. We have been engaging with stakeholders and the profession throughout this time on how the scheme of Professional Update should operate and we are confident that what has been proposed in our Guidance document is appropriate. However, we do not consider it possible or appropriate to finalise the Guidance until the pilot process has been completed and fully evaluated. We think that this is in the interests of all involved.
As regards the specific equality and diversity matters identified we would note firstly that teachers on career breaks will be able to apply for a deferral from the completion of the Professional Update sign off if they are due to complete this during the course of the career break. Further information on the deferral process can be found on the GTC Scotland website. As part of the preparations for the National Roll Out of Professional Update, local authorities have been putting in place arrangements to ensure that supply teachers working for them will be able to access local authority systems designed to support the Professional Update process. Supply teachers with no access to employer systems will have access to the MyGTCS system to record their professional learning, and if they have no access to a PRD system, will be able to submit information directly to GTC Scotland in order to complete the sign-off process. We are working on enhanced guidance on Professional Update specifically for supply teachers, and this will be available on our website in the near future.
(ii) Revised Professional Standards
Currently there are two routes to the award of the Standard for Headship: completion of the Scottish Qualification for Headship (SQH) through a GTC Scotland accredited programme of academic study delivered by a Scottish University or completion of Education Scotland's Flexible Route to Headship Programme, a programme also accredited by GTC Scotland. There is no time limit attached to the award of the Standard for Headship no matter what route is followed. It is important to note, however, that a strategic group has recently been established by the Scottish College of Educational Leadership (SCEL) which has been tasked with taking forward the report on routes to Headship, and there may be further discussion and review in this particular area as a consequence.
When the revised framework of standards was published, we were clear that the Standard for Full Registration would remain the benchmark for teacher competence. The Standards for Leadership and Management specifically state, "The Standards for Leadership and Management have not been designed as benchmarks of teacher competence and therefore should not be used in this way." The document does however, highlight that "they were designed...to support individual self-evaluation and reflection as an integral part of leadership development" so the expectation is that Standards for Leadership and Management will form an integral part of the PRD process developed by employers to meet the needs of Head Teachers.
(iii) Simplifying the process for review of registration decisions
We would clarify that we are not removing any internal review mechanisms that are currently available. The replacement of the Appeals Board process in the context of registration decisions with a simpler registration review process does not change or add to existing Court of Session appeal rights. These rights remain as set out in GTC Scotland's governing legislation, The Public Services Reform (General Teaching Council for Scotland) Order 2011.
(iv) Updates in registration policy
We have reviewed the requirements related to ASN registration and provided further clarification on these. GTC Scotland is concerned that those obtaining ASN registration have an appropriate qualification in this area. The introduction of this specialist area of registration seeks to reflect and recognise the specialist nature of ASN teaching.
(v) Efforts to increase the transparency of the Register
We consider that the information we propose to make available on the Register is appropriate and fair.
No additional information will be made available on the Register related to Fitness to Teach Panel proceedings than that which is already available through the public hearings process. Where issues of health or disability apply, there are mechanisms that a teacher or applicant may use to ensure that this sensitive information is kept private, both in the course of hearing proceedings and in the associated GTC Scotland publications.
(vi) Additional comments
We have made further amendments to the Statement of Principles to seek to make it clearer as to how any previous teaching service may be taken into account in considering whether full registration may be offered in a subject/sector. We will also be reviewing our Provisional Registration and Probationary Service policy shortly to similarly make it clearer as to what is satisfactory probationary service that may be taken into consideration.
With regard to the requirement for subject specific teaching qualifications in the secondary education context, we note the distinctions and difficulties that can arise given the systems that operate in different countries and consider that it would be appropriate to undertake a more detailed review in this area. Any amendments to the Rule Framework arising from this review will form part of a separate exercise at a later date to allow time for that review to take place.
We consider that the Rules Framework as a whole does reflect the relevant EU law that applies in respect of EU applicants for registration. See Rules 1.3.2 and 5 of the Registration and Standards Rules.
It would be impractical for a Panel to deliver its decision orally at the end of considering its review of a case (or similar). Every case is different and the time that a decision takes to make (as well as to write up) can vary significantly. In the context of the review process set out in the Rules, decisions must be issued within 14 days and set out reasons for the decision. We consider that this is fair and appropriate, balancing the time that it may take for a Panel to reach its decision and reflect the reasons for it in writing as well as an applicant's interests in hearing the decision within a reasonable time.
Consultation on Constitutional Documents
Status: Closed (11 March 2014 to 20 April 2014)
We recently ran a consultation on some small proposed revisions to GTC Scotland's constitutional documents (the Appointments Scheme, Code of Conduct and Membership Scheme and Election Scheme).
Following analysis of responses to the consultation, we have now published a revised, final version of the Appointments Scheme and Election Scheme. We are carrying out a further review of the Code of Conduct and Membership Scheme meaning that the consultation response on this document will be published separately in due course. The revised documents can be viewed below:
The rationale for a small number of changes that have been made in view of the consultation responses received is set out in the section entitled "Summary and GTC Scotland Conclusions" which is available below.
Overview of Respondents
Submissions were received from two respondents; both responding on behalf of an organisation. We thank the respondents for taking the time to help inform, and improve, our constitutional documents.
Overview of Responses
Appointments Scheme
The change to remove Executive staff from sitting on the Appointments Committee selection panel was welcomed by one respondent.
It was suggested by one respondent that the Appointments Committee quorum would benefit from further clarification regarding the specific role of one lay member of that Committee in particular.
It was suggested by a respondent that the complaints procedure should be set out in more detail.
In terms of the implementation of appointments procedures, it was suggested by a respondent that equality impact assessments and relevant equality and diversity analyses should be made public to seek to strengthen diversity within GTC Scotland and make clear how GTC Scotland is meeting its general equality duty in this context.
Election Scheme
No comments were received on this document other than from one respondent noting its support of the suggested changes.
Summary and GTC Scotland Conclusions
Responses to the comments received (as summarised above) are set out below.
Appointments Scheme
We have sought to further clarify the Appointments Committee quorum as suggested.
It is the central GTC Scotland complaints procedure that would apply in the context of appointment procedures and this is described in some detail on GTC Scotland's website. We think that this provides sufficient and appropriate information on the procedure and that it is unnecessary to replicate this within the Scheme but we will keep this under review.
With regard to the feedback related to the equality and diversity impact of the appointments procedure, we would note that we are committed as an organisation to promoting equality and diversity in all that we do. We will therefore seek to ensure appropriate transparency in this area in the evaluation of the next round of appointments.
Guidelines for Initial Teacher Education Programmes in Scotland, and Memorandum on Entry Requirements to Programmes of Initial Teacher Education in Scotland
Status: Closed (16 April 2013 to 17 May 2013)
Following an informal consultation on the Guidelines for Initial Teacher Education Programmes in Scotland and the Memorandum on Entry Requirements to Programmes of Initial Teacher Education in Scotland, work was carried out on redrafting these two documents in the light of what was said during the informal consultation.
Comments were sought on the redrafted versions below:
To assist, we included commentary documents which outline the changes proposed in both documents:
No formal response document was issued and comments were invited from all interested parties with submissions preferred via email.
The deadline for comments was Friday 17 May 2013.
In addition to written comments, or as an alternative if preferred, Tom Hamilton, Director of Education and Professional Learning, was happy to meet with organisations or interested parties to discuss their views on these two documents.
The legislation setting up the independent GTCS requires us to consult on any changes we intend to make and this we have done leading to the revised versions of these documents which you will find below.
The Entry Memorandum sets the minimum qualification requirements for students entering Initial Teacher Education in Scotland and the Guidelines set the parameters for programmes of Initial Teacher Education.
As well as the revised documents you will also find an outline of the consultation process and how the comments from it influenced the revision of the two documents:
The revised Memorandum on Entry Requirements to Programmes of Initial Teacher Education in Scotland comes into effect for entry to programmes in academic session 2014/15.
The revised Guidelines for Initial Teacher Education Programmes in Scotland come into effect from the beginning of academic year 2013/14.
Informal consultation on issues relating to Initial Teacher Education in Scotland
Status: Closed (11 January 2013 to 31 January 2013)
GTC Scotland is responsible for determining what constitutes a recognised teaching qualification for those seeking registration as a school teacher. We are now seeking comments from stakeholders and interested parties relating to the Memorandum on Entry Requirements to Courses of Initial Teacher Education (ITE), and the Guidelines for Courses of ITE in Scotland.
The purpose of this informal consultation was to gain some early comment from stakeholders. We will feed these comments into a redrafting of both the Guidelines and the Entry Memo before consulting formally on specific proposals in the Spring. We aim to have the revised versions in place for our council meeting in June.
The revised Guidelines will be used for all programme accreditations after that date, and the revised Entry Memo will be used to consider applications for those wishing to enter ITE in and after August 2014.
This consultation provided an opportunity for the education community to raise any matters regarding the Memorandum on Entry Requirements to Courses of ITE, and the Guidelines for Courses of ITE in Scotland.
View the information and issues below:
Revision of the Professional Standards
Status: Closed (29 August 2012 to 6 November 2012)
The GTC Scotland framework of Professional Standards has been revised in the light of changing contexts within education and society. The complex dynamic nature of education and society mean that teachers need to be and become critically informed adaptive experts whose professional values, knowledge and actions ensure positive impact on learners and learning. In addition, Teaching Scotland's Future affirmed the need to revise the Professional Standards. The revised Professional Standards reconceptualise what it means to be a teacher in Scotland in the 21st Century. Our profession has a moral imperative to secure the best learning opportunities and experiences for all learners in Scotland.
Development of the Professional Standards
In revising the Professional Standards, GTC Scotland has worked in partnership with members of the educational community. The revised Professional Standards have been developed by three writing groups, made up of teachers at various career stages, as well as local authority and university colleagues. A steering group also provided helpful feedback on proposals and early drafts of the Professional Standards.
Read our update on the progress of the draft revised Professional Standards
The draft Professional Standards aim to provide a coherent framework to support teachers at all stages in their careers. The same values have been incorporated in each of the standards, as have leadership and sustainability.
The Standards for Registration
The draft revised Standards for Registration incorporates the Standard for Provisional Registration and the Standard for Full Registration. The Standard for Provisional Registration outlines what is expected of a teacher at the end of Initial Teacher Education and the Standard for Full Registration outlines what is expected of a teacher at the end of their probationary period, as well as what all teachers are expected to maintain and enhance over the course of their careers. By including these two standards in one document, we have attempted to demonstrate the expected progression in the early phase of a teacher's professional learning journey.
The Standard for Career-Long Professional Learning
This draft standard aims to support teachers to develop and advance their thinking, learning, practice and expertise throughout their careers. The actions, knowledge, skills and abilities identified in the Standard for Full Registration will continue to be the foundation of practice. Teachers who work with this standard will evolve and develop their practice and expertise beyond the registered level. The standard recognises that during their careers teachers may undertake a variety of roles within and beyond the classroom. It also recognises the potential leadership roles that all teachers have.
Standards for Leadership and Management
The draft revised Standards for Leadership and Management have been extended from the previous Standard for Headship to include a standard for Middle Leadership, as well as the Standard for Headship, in order to meet the needs of all teachers in, or aspiring to, formal leadership roles in our schools.
You can view the consultation responses and the preliminary findings below:
The consultation provided an opportunity for the education community to respond to the draft framework of Professional Standards. There was significant thought, discussion and time to get to the consultation stage with a great deal of input from a variety of people. Find out who has been involved in the steering and writing of the draft framework of Professional Standards:
You will find the draft framework of Professional Standards documents below:
We held a number of meetings across Scotland to gather views, and we also hosted a series of GLOW Meet events to provide additional opportunities for discussion about each Professional Standard. We also hosted three regional consultation meetings in Aberdeen, Edinburgh and Glasgow.
Following receipt of consultation responses, we will finalise the Professional Standards. We plan to publish the revised Standards framework at the start of 2013.
Useful Links
Scheme of Professional Update
Status: Closed (1 February 2012 to 12 March 2012)
On 17 March 2011, the Scottish Parliament approved the Public Services Reform (General Teaching Council for Scotland) Order 2011 which sets out the Government's plans for the granting of independent status to us from April 2012. As part of this legislation (Section 31), the Government placed us under a duty to introduce a scheme of 're-accreditation' for teachers.
This consultation provided an opportunity for the education community to respond to the position we have adopted in our proposals for a scheme of Professional Update.
You can view the consultation responses and position paper below:
View our draft advice notes which have been prepared as part of our initial thinking about Professional Update and how it could operate:
Framework on Teacher Competence
Status: Closed (17 January 2012 to 14 February 2012)
The Framework on Teacher Competence (FTC) replaces the Code of Practice on Teacher Competence from 2 April 2012. It sets out the procedures to be used by employers when addressing teacher under-performance.
View a summary of the responses:
Following analysis of responses to this consultation, we have published the following final version:
Code of Professionalism and Conduct
Status: Closed (1 September 2011 to 17 October 2011)
The Code of Professionalism and Conduct (CoPAC) is intended to assist registered teachers and members of the public to understand the standard of behaviour expected of a registered teacher. Version 1 of CoPAC was introduced in August 2008.
In the light of the legislative changes to apply to us from 2 April 2012, CoPAC required to be revised to embrace new legislative terminology and a new Fitness to Teach framework. We also took the opportunity to revisit the content of the Code, remove reference to the current disciplinary process, and make the revised Code less legalistic and technical in character.
View a summary of the responses:
Student Teacher Code
Status: Closed (1 September 2011 to 17 October 2011)
The Student Teacher Code (STC) is intended to be a supportive document for those undertaking or proposing to undertake a programme of teacher education. Accordingly the STC reflects the stage at which students find themselves in their career and also the context in which they are involved with pupils.
The original draft was produced by a small working group which comprised staff from some Scottish Universities and a GTC Scotland Officer.
View a summary of the responses:
Fitness to Teach and Appeals Rules
Status: Closed (1 September 2011 to 17 October 2011)
We launched a consultation on new Fitness to Teach and Appeals Rules (the Rules) which set out how we will investigate and determine the fitness to teach of individuals who are applying for registration or who are already registered where it is alleged that they have fallen short of the standards of conduct or professional competence that GTC Scotland expects.
View a summary of the responses:
Following analysis of responses to this consultation, we have published the following final version:
Code of Conduct and Membership Scheme and election and appointment processes
Status: Closed (31 January 2011 to 20 February 2011)
We launched a consultation on our proposals relating to how registered teachers are elected and individuals appointed to a future independent Council, or to serve on its committees and panels. This ran from 29 September 2010 to 11 January 2011.
We also launched a short consultation on our proposed Code of Conduct and Membership Scheme which is to be applied to seek to ensure that public and stakeholder confidence is maintained in the effectiveness, impartiality and integrity of those who serve on the Council as well as its committees and panels. This ran from 31 January 2011 to 20 February 2011.
Following analysis of responses to these consultation exercises, and taking into account the impact of the final version of the draft Public Services Reform (General Teaching Council for Scotland) Order 2011, we published revised, final versions of each of the documents on which we consulted (as noted below).
The reasons for the changes made to the documents in view of the consultation responses received are set out in the section entitled "Summary and GTC Scotland Conclusions" in our response available below.
Overview of respondents
Submissions were received from 13 respondents in terms of the consultation on our election and appointments processes; 10 responding on behalf of an organisation and 3 responding as individuals.
Submissions were received from 13 respondents in terms of the consultation on the proposed Code of Conduct and Membership Scheme; 12 responding on behalf of an organisation and 1 responding as an individual.
We thank all respondents for taking the time to help inform, and improve, the documentation that we proposed.
View a summary of the responses:
Registration and Standards Rules
Status: Closed (1 October 2010 to 3 January 2011)
We launched a consultation on new Registration and Standards Rules (accompanied by a Statement of Registration Principles for those qualified outside Scotland) which were proposed to update our current registration and standards rules framework to align with the Public Services Reform (General Teaching Council Scotland) Order 2011 and current law. In proposing the new rules, we also took the opportunity to simplify and streamline the framework to try to make it more accessible and easier to understand.
Following analysis of responses to the consultation, and taking into account the impact of the final version of the draft Public Services Reform (General Teaching Council for Scotland) Order 2011, we have published a revised, final version of the rules framework which can be downloaded below:
The rationale for the changes that have been made in view of the consultation responses received is set out in the section entitled "Summary and GTC Scotland Conclusions" which is available below.
Overview of Respondents
Submissions were received from 9 respondents; 7 responding on behalf of an organisation and 2 responding as individuals.
We thank all respondents for taking the time to help inform, and improve, our proposed Registration and Standards Rules.
View a summary of the responses:
When it is appropriate, we respond to external consultations in relation to the teaching profession in Scotland and education in general.
Find out what external consultations we have responded to:


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Planning and Programming (Comprehensive Facilities Plans, Predesigns)
The Planning and Programming team integrates facilities planning with system-wide academic and strategic priorities. The group is responsible for the development of project requests to the legislature, preparing projects for revenue bond sales, and capital financing, and works with the Design and Construction group for delivery of new facilities, major rehabilitation, and ongoing repair and renewal of existing facilities. Contact Planning and Program for:
- Solicitations
Current listings of requests for information, requests for proposal, requests for qualifications for projects, and employment opportunities.
- Capital Budget
Forms, processes and procedures concerning all aspects of the capital budget, such as the HEAPR process, capital budget scoring, and the current capital budget request for the biennia.
- Comprehensive Facilities Plans (formerly Master Planning)
Information on campus comprehensive facilities plans, including the preparation of RFPs, guidelines, and scheduled presentations.
- Predesigns
Project predesigns develop the scope and feasibility of a construction project, and is a necessary prerequisite to a capital request.
- Reports, Studies, and Guidelines
Current reports relating to facilities planning, incluing parking, entrance studies, and similar documents.
- NEW -- Capital Renewal (formerly Facilities Renewal Reinvestment Model (FRRM))
This is the log-in page for campus backlog and renewal forecasting. Starting in 2015, campuses will use this version of the tool when updating their campus forecasts. This tool includes calculations of the campus Facilities Condition Index, backlog, projected renewal requirements.
Developing Learning Spaces
- Learning Spaces Collaboratory. Excellent resource for research and examples of new facilities geared toward undergraduate learning.
- Society for College and University Planning. Broad spectrum association focused on academic and facilities planning in higher education.
- American Association of Colleges and Universities, Project Kaleidoscope. Focused on STEM learning in higher education.
Categorizing Repair and Replacement and Operations
Fund and Program code definitions and categories.
If you have questions, comments please e-mail (firstname.lastname@example.com).


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Forewords - The Books Before The Buzz
With our column, Forewords, we let readers know the latest book news about some of the web team's most-anticipated upcoming releases across the genres — just as the projects are announced!
Paranormal Romance - A.C. Arthur's part human, part animal shadow-dwelling heroes are back for three more books in her Shadow Shifters series! But for now, readers can pick up Passion's Prey and mark their calendars for the fourth in the series, a yet-to-be-titled story releasing this December!
Suspense - Rhonda Pollero is moving from cozy mysteries to edgier suspense stories with her upcoming In Justice trilogy, about a mother who will do anything to keep her baby from the hands of a ruthless killer. We have a feeling she'll make the genre transition with ease. Book one hits shelves next spring!
Historical Fiction - Anne Girard takes readers on a whirlwind adventure from the salons of Gertrude Stein to the Moulin Rouge, with Madame Picasso, the love story of a Polish seamstress who relocates to Paris and find her way into the arms of one of the century's most celebrated painters. Release date: TBA.
Series Romance - Can they make it work? Melanie Mitchell explores the relationship between a widowed nurse helping care for ill patients in a Kenyan clinic and a pilot who has a dangerous secret or two in Out of the Shadows, a Harlequin Heartwarming title coming this December.
Young Adult - Katherine Longshore channels inspiration from Downton Abbey for her upcoming novel Manor of Secrets, an Edwardian-era set story focusing on two girls who live in the same house, but who come from separate worlds. Will their differences keep them apart, or will they become fast friends? Release date: TBA.
Fantasy - The classic trope of a man-rescues-princess-from-dragon goes horribly awry when Steven Swiniarski's brave hero finds himself the victim of a wizard's spell that has put him in the body of the princess, and the princess in the body of the dragon! Find out if they can swap back, or if they'll be forever trapped as Dragon/Princess. Release date: TBA.
Thriller - Christopher Golden's upcoming near-future thriller, Tin Men, sounds like something straight out of a video game. In this story, the U.S. has created a special infantry of robots controlled remotely by soldiers in underground bases, but after an anarchist attack, the soldiers realize they may be more deeply connected to the robots than they initially thought. Films rights have also been bought for this story, so expect this action-packed adventure on bookshelves and theaters!
Contemporary Romance - Would a deadly Marine sniper make a good nanny? We're not so sure, but the single mom in Tawna Fenske's upcoming sexy romance is willing to take a chance — on childcare and her heart — when her soldier brother hires the Marine to help care for her kids while he is deployed! Look for this Entangled Brazen release this fall.
Erotica Romance - What happens when a young woman falls for the boy next door, only to find herself caught up in a BDSM romance that isn't just about letting go physically, but emotionally as well? It sounds like Elia Winters' heroine will have a difficult time keeping this relationship Purely Professional. Release date: TBA.
Perhaps you've heard of some of the weird sex laws out there (for example, in Bakersfield, CA anyone having sex with Satan must use a condom), Erik Berkowitz certainly has. He's exploring law and sex in his upcoming book The Boundaries of Desire: A Century of Sex and Law, in which he examines how the law has influenced our sexual culture, and vice versa.
Holly Luhning's 2011 novel Quiver, about a young Canadian forensic pathologist who discovers a gothic cult in London that is imitating the crimes of Elizabeth Bathroy — a woman known for murdering dozens of young women and supposedly bathing in their blood, has been optioned for film. We're curious to see how Luhning's modern take on the Bathroy crimes are translated on to the big screen!
These are this week's deals that we can't wait to hear more about in the coming months. Check back every Monday for more Forewords and you can always visit our Upcoming Releases Page!


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Ryse... The best?
User blog
I am not here to go on about why Ryse isn't the best looking game this generation but this is more along the lines of how anyone came to this conclusion. After looking at the game in detail, I really can't be anything but awe struck, not in a good way. Now you may automatically assume I mean graphically but what I am about to show you has nothing to do with graphics at all.
I am posting this because of a user I came across who pointed out some issues in this recently heated debate about Ryse being the best looking next generation title, issues that I didn't really notice before in the game. Honestly I am kind of shocked now after seeing all these problems that no one during E3 or anywhere else pointed them out. I guess when you are watching something in action it is really hard to pay attention to detail but after really looking into these Ryse images, I wanted to highlight some issues, well there are quite a few actually. So strap yourself in and get ready for a long read.
People will use the alpha excuse all they want I am sure but knowing the Xbox One isn't too far off from being released it is kind of a worry. Alpha or not I am surprised Crytek of all people would even put this out there to be seen in its current state, for instance the first CoD Ghosts trailer used fake lighting which created an up roar but somehow no one noticed these problems in Ryse.
Everyone also knows by now that this game was going to be released on the Xbox 360 as a Kinect title but it was held off and put on the Xbox One instead. Knowing it has been in the works for quite some time with that information, this worries me even more seeing these in game issues are still prevalent.
I am going to put up the images where I have highlighted each problem in a red circle. Seriously I am amazed not many people have pointed this out besides one person here on N4G. You would expect this to be on GAF or something for everyone to talk about.
I will post two of the same image, one without any highlights and one with them just so people understand how important it is to pay attention to detail. I know many of you probably won't notice any of this until I point it out, I didn't either until someone else did.
I will be linking them all. I guess I will address the problems from left to right, top to bottom in that in order, so it is easier to see exactly what I mean. Feel free to save these images so you can zoom in yourself and see more in detail, they should be 1920x1080 unless something goes wrong with the links.
Here is the first image with no highlights.
Now here is the first image with each problem highlighted.
1. Okay first, look at every guy levitating dead on the ground. Not a single one of them is actually on the ground in that area, they are all floating. You can even clearly see their shadows being projected below also. The circle within that shows how one of the floating men, his sword is just hanging there inside the ground.
2. Now lets move onto the next highlighted area. Look at every guys stance. They are basically standing and fighting the exact same way. Again the circle within that shows another pair of men fighting but they are sunken within the ground almost past ones knees, just like how before you saw the glitched sword. Within that area there are actually more guys falling slightly into the ground.
3. Now to the background, where the guys are all fighting in the water. Notice how every single one of them is not in the water, they are standing on top of it, again almost every one of them fighting is in the exact same stance meaning they all must be doing the same thing.
4. The circle below that once again shows almost every pair that is fighting each other are all doing the same exact motion and stances again. Also look at the diversity of the character models in the field. There is none, almost all of them look exactly the same just switched around in some places or have different hair and pants.
5. With the last circle below that you can see the same monotonous stances again and that the character models are few and far between.
Here is the second image with no highlights.
Now here is the second image with the problems highlighted.
1. If you look at all the guys with bows, once again you see the ones at the top where you can see where the feet connect to the ground, they are all floating. Not only that but again ever single one of them standing back there is in the same exact stance. Not only that but the same reused character models with only different hair and pants.
2. Now look at the hair in his helmet, they look a little odd to you don't they? Because you can actually see the frame used for it, with the hairy bits at the top. It shouldn't look that way.
3. So now take a look at him cutting his neck from the back, can you see the sword magically cutting through his metallic helmet.
4. Below that another time you see the guy dead on the ground, sinking into the ground, his legs are falling through.
Now here is the third and last image without highlights.
Now here is the third and last image with the problems highlighted.
1. These are some big technical issues here and this image surprises me the most that no one managed to see this, it is actually kind of funny how messed up it is. You will immediately notice in the first circle there is a guy flying in the background. I mean literally he is just hovering there over the rock wall.
2. On to the next blunder, this is hard to notice and I bet most even with it highlighted won't notice it. Now look at the guy being stabbed with the sword. Do you notice anything in that circle that seems weird to you? Probably not but if you actually look closely. He has two left hands, just look, his right hand has a pinky where his thumb should be. You can actually see the hand closing also and it is clearly a left hand closing, when it should be a right one. No matter how you bend your arm, you can't get it to do that and if the hand was turned properly to give that appearance, his fingers would be facing to the right of the picture, not to the left.
3. The last and final problem is that the main character, one of his calf muscles are almost like a square.
Well that just about covers it all for now, I am sure if I actually looked for more images I could find even more issues like these. Of course every game around experiences some type of technical problems but there sure are a lot in Ryse. Point being they have been working on this game for what will be going on three years now, by the time it is probably released. It still has issues like that though even with close to three years of work.
I thought it was interesting and how it relates to the question I first asked is easy, with all the visible problems how can people be calling this game the best next generation title there is? It sure doesn't look that way to me, especially not after seeing all those problems. All The character models are so similar and lack any variety, all of them fighting out in the field look completely animated to the point it appears to have no life because every person fighting is practically fighting the same way, one after the other. All the bow and arrow guys just stand their like drones again floating with all the same stances. So much so it really does look as if someone just copy and pasted them around the battlefield in areas.
I am really not too impressed with this game at all anymore after looking at it in detail. If the end result is anything like that then darn that just sucks. Like I said there isn't much time for this game to be worked on and honestly that looks like quite a bit to deal with. It does seem a little bad that Crytek would release any images or anything for that matter with that many noticeable problems so close to release. It is a launch title after all.
Some may say it isn't that close but months fly by like nothing, before we know it the PS4 and Xbox One will be here.
If anyone else can maybe find something that I missed or has any of their own to share, please do just that. Thanks, if you took the time out of your day to read this no matter how you perceive it, it is still time that you spared.
that was if i am honest, just some nitpicking.
why did you not highlight the bit where the sail tears apart very realistically or the bit where he runs up the stairs, and light reflects off of one wall on to another, and on to his armour??
littles touches like that, should be included as well no?
look at 2.58/59 when the sail shreds
the watch from around 4.00. see the blood on his sword after arrow bit. then continue watching... notice the light reflections when he goes up the second staircase... watch in 720p
This seems terribly nit-picky as well considering the fact that when the game is actually running, it looks great. Who really is going to be able to stop and observe the square-ness of someone's calf muscles?
Case in point: Beyond two souls. The game looks incredible, especially when considering its running on the PS3.But here's a still image from one of the scenes in the game:
It looks like a PS2 game in that pic but that really is missing the point.
whisky lol the guy floating in mid air is actually someone who has been hung rofl. check out 5.55 on the vid..
Guess I'll humor you...
Probably because everybody thinks the things you pointed out don't look great, and it's not even worth replying too... ???
Just face it, this game looks mediocre for a next gen game. Hell, it barely, if not at all looks better than GOW Ascension...
You gonna call these bullshots too despite them coming off direct feeds FROM THE SAME SITE as Ryse and Second Son??? lol
gow looks good granted. but it aint in the same league as ryse in grfx department.
and you are also trying to downplay the points that noted??
find me somewhere in your talisman (gow) that has lighting on the same level? and something that replicates the sail bit that i noted?
surely it should be easy right? especially for a game that is barely current gen!
Ryse looks good if it was on current gen hardware, considering it's comparable to GOW Ascension.
But as a next gen title though... lol
The ONLY good looking parts of RYSE are the main character model/animations, and the set pieces. Look at the background.
Decent, nowhere near as amazing as they say it is.
Other non-player characters?
Ignoring the fact that they're meh when not in QTE's and all look the same, they're not amazing.
And talk about lame QTEs: God of War, Heavy Rain, Uncharted, you weren't blaming them, weren't you?
On the other hand the character models of Ryse are well beyond of anything that the PS3 could ever render. This game was supposed to be on the 360 and it shows. If Crytek had more time I'm sure that this game would be a graphical beast.
Heavy Rain is story driven and it openly comes out with the cinematic QTE experience.
I don't see your point. I don't care if a game is by Sony or MS as long as its a good game. Halo 2/3 is one of my favorite games of all time up there with TLOU.
You guys re just impressed cause it's the only leverage you have with it being an MS exclusive.
the problem is that you sony jizz lovers cant handle the fact that ryse looks great. and debatably the best looking launch title across both consoles.
everyone knows that if this was a ps4 game, you lot would be hyping it out of the stratosphere. alas it is not, hence the constant trolling and now blogs directed at it.
oh look, sony announce just the name of a game and everyone is giddy with excitement rofl
it's only a game kiddies.
And someone's angry this game really DOES look mediocre when you actually pay attention...
Bland textures, exact reused character models, floating bodies, NPC's sinking into the ground, etc. etc. is SOOOO NEXT GEN! lol
But waddya expect, this was a scrapped Kinect 360 game after all. : /
Ryse is the best looking game across both consoles? I don't think so especially after seeing these pictures. You want to know the best looking game on both consoles so far?
Infamous: Second Son
This might hint at the game being rushed for the E3 show. Now the question is, is this hinting at the game being rushed to be ready for launched? Lets hope not
My exact thoughts as well. Hopefully for their sake it isn't the latter because what I see now is not good.
My biggest concern is knowing that they really have had a lot of time to work on this game, so I kind of feel even for E3 it should have been presented much better than this at least but it is always possible this all could change.
For instance like I pointed out previously by the time it is actually released it will be 3 years they have had to work on this. To give people an idea of what can be done in that time "The Last of Us" was made in just two years.
I guess only time will tell.
It was announced by a developer on Ryse that it has only been in production for 1.5 years and their already crunching to get the game done by November.
I thought it looked entertaining, just not graphically impressive when compared to other next gen games on both consoles.
Okay: 1st Screen Shot from the Blog: A)The ships are way too shallow. There is no way those ships would come in that close to land, they are deep vessels and the one second from left is on the land.B) (Connected to A) The logs in the water aimed out to sea show how shallow the water is but look awkward sitting there esp the one on the right.c)Men fighting in the water are not even in up to their ankles but 20 feet from shore.
2nd Screen Shot: A)The Protagonist is not holding the sword tightly. Way too loose to make a killing blow. B)His gigantor arm comes right out of the collar bone. No shoulder. C)The layered armor is clipping the leather strap running up the body D)Does the dying man have only a thumb on his right hand? What are those fingers on the other side of his helmet?
3rd Screenshot: A)Why is the guy being impaled, floating and being stabbed so violently that gravity doesn't work right? B) Dying man's Right Leg, WTH? compared to his left it is like two different legs from two different people C)Protagonists skirt where it meets the armor at the knee: clipping. The whole skirt doesn't animate well with other pieces of armor.
Is that good enough?
It started as another game for people to use to hype up the idea that Kinect can be used for hardcore games (hint: that never works out because the idea is fundamentally flawed), and originally on the Xbox 360 where exclusives were getting more and more sparse every year.
Now it can be played with a controller and is a launch game, so it is also being hyped as some amazing AAA title, when the reality is that it's still just a game made primarily with Kinect in mind, with all of the expected limitations.
It will launch, probably get ~80 average (the new 70 in the age of reviewers getting all of their revenue from publishers' ads), be talked up by Xbox guys as revolutionary, and then be nearly forgotten mere months later.
My guess is it was an early build quickly hamfisted together for E3?
But then again, how else do you explain these glaring issues?
This makes me wonder if Ryse will become Microsoft's "Lair" all bark and no bite.
In fairness though, the game is called 'Ryse' so I can forgive the levitating characters. However, I will not abide the ones sinking into the ground. Unless the game was called 'Synk'.
Related video
I know people are interested in games and "fans" of games, but we really need to start being patient with declaring games being best looking or "best" in general before any real information or gameplay is revealed.
And, what gameplay I've seen, it really doesn't look that great. It's about equal to some of the best we've seen this generation. Not a true leap that makes me think that we'll see more than just 1080p of the same thing next generation (on all devices).
Anywho, I'm not sure the finding of alpha build items like this will really represent the end result. And, even if it does, it's common things we see in games, just not as well done to hide the fact that they're flat images in the distance or the like.
The gameplay looked a little clunky to me, and way too much cinematic driven game play and scripted scenarios. Uncharted, and many other games, had some of this too, but it wasn't several times during one stage. Otherwise, I wouldn't say the game play itself was equal to some of the best we've seen this gen. It's pretty middle of the road to be honest. Not terrible, but nothing to write home about.
If this wasn't a next gen launch game, and didn't have such nice graphics for a console, it likely wouldn't be getting as much notice. This is pretty much par for the course though. I'm sure we could find games on any new console that fall into this scenario.
I'll point out why some of these things are happening based on my own experience.
Floating characters. Skeletons probably aren't ajusted properly to recenter the character vertex information to keep it on the ground. Probably already being fixed. It's an art dept thing.
Characters on top of water: Likely due to the characters center being on top of the water plane instead of the ground plane. Water in games has it's own terrain info. Characters are placed on that.
Duplicate character models with different clothing. Pretty standard practice. You'd be hard pressed to find any game that had individual character models...particularly for something that is happening so far away. In some cases they do this to increase enemies on the screen at a distance, but as they come closer, the actual model or texture is swapped to make them unique where it's more noticable.
Duplicate animations. Again, fairly common practice. Most of the time the animations are offset where they start, so it's not noticeable because they aren't all doing it at the same time.
Archers on wall with same pose. Watch any movie with fighting of this nature. Archers work in a uniform fashion. They stand, draw, and shoot at the same time, usually commanded by a commander. LOTR:TTT showed this with the elves, although it was greatly exageratted.
It would appear that they all have the same idle(stand) animation though. There seemed to be a lot of animation going on in this game. Given that it was a 360 title, they may not have updated with more after the change to next gen. Again, this may fall into the prior animation claim though.
Helmet hair: Not sure what you mean by frame. It's clearly evidenced in your last pic that the frame is visible throughout the hair. If you mean hair passing through the gold parts then...To be continued on next example
Sword through helmet. I forget the technical term that prevents this from happening. Something along the lines of limiting a skeleton's movement. Basically there is no collision data on the helmet itself. All movement of the helmet is determined by it's anchor point to the characters head. Since the head moves back that far, the helmet moves back that far. Since there is no collision on the helmet, the helmet simply passes through the sword. Programming in those kinds of collisions is extremely processor intensive, and not really worth it since it's likely not as noticeable when the scene is in action. I've noticed this kind of things a lot with swords passing through clothing in many games. It's possible to prevent, but often not worth the processing cycles to let it happen. This is what's happening with the helmet hair though, as hair is extremely dynamic, and for something like a helmet it's likely made up of many flat planes with limited vertex information.
Square Knee. Poor mesh work there. Can't really excuse it. Again though keep in mind it's likely not noticeable in motion.
Floating guy in last pic. Probably just a bug. Maybe something that will get fixed. Most common reason this happens is that his initial transpose data wasn't assigned properly, or the models center was offset for some reason.
This game is far past the alpha stage, but it is still pre-release. I'd imagine it's in the stage where most of these bugs are getting fixed being so close to release. We could realistically take any currently released game and find thousands of glitches or graphics issues with it in still frames, or even in action. I took a QA class and we did that kind of thing all the time.
What really matters is the overall presentation and how noticeable it is. Anything that pulls the user out of the game needs to be fixed, but most of these issues are one of those things that don't get noticed until someone points it out. Now that we know it's there, we will always notice it, or possibly even look for it.
I also wouldn't doubt that the developer's know these things are there as well. They have QA teams that find hundreds of thousands of bugs that we would never ever in a million years notice. But again, it comes down to time, and what's most important to fix.
Otherwise, the actual graphics work overall is phenomenal, and should be something everyone is excited about no matter what their system preference is, because it only shows that there are good things to come.
It says at the end. I quote.
"If anyone else can maybe find something that I missed or has any of their own to share, please do just that."
Don't gotta be a jerk about it. They obviously knew they didn't catch everything.
heck, nothing on next gen consoles even comes close to pc games from 2007;
I can name one next generation game that will be on consoles that looks better than all of those. I could name a bunch more on console but one is enough to prove my point.
The Witcher 3.
Damn I can't wait to play that! Gorgeous.
and the ps4 and xbox1 are not anywhere close to high end anything
I mean people can disagree all they like but the truth is the truth.
These systems have good GPU's and more than effecient enough CPU's and the PS4's 8GB GDDR5 memory is made for gaming.
I know for fact it will match close to PC, I never said it would surpass them, nothing can surpass a PC because PC components are being updated monthly almost. Consoles go through cycles.
Of course it isn't going to out perform some PC with 8GB SLI cards or crossfire with over 64GB of ram and a 12 core CPU no duh.
They both have 8 core CPUs with 8GB of ram. The thing is they use the same architecture but they still don't work exactly like a PC in sense of the components and how they work together. A console is optimized for games, a PC isn't. That is just a fact, no matter what a PC technically is not made specifically for gaming.
It will be more than sufficient enough to run the game like that. I know it will but don't take my word for it.
I will let the systems themselves prove you wrong. I remember when the PS3 and Xbox 360 first came out even the most high PC's around were barely doing just the same and if they were out performing them heavily you bet the cost of those machines is not even comparable to the consoles.
I don't get why people compare $400-$500 devices to some of the best PC's that cost well over $9,000. My dads PC altogether cost him $11,000. Sure the thing is a beast but is it even that much of a difference and that noticeable no. I always give him shit for that.
He is just a real hardcore whore when it comes to PC's.
So I would much rather take something for $400-$500 dollars that can game close enough.. I don't need over 100 FPS in any game. After a certain point you can't even tell the difference anymore. People are too obsessed with FPS to realize that.
I mean the human eye can only see things moving so fast before it becomes unnoticeable. Can you see every single ray of light shining into your eyes... from every light bulb in your house.. like the literal beams.. Of course you can't.
You are probably looking a screen right now and I know you aren't able to see the light beams because you can't actually see something moving at light speed unless the light is reflecting off of something then you can.
Even a gaming PC with the specs of PS4 or Xbox One could run the Witcher like that. So it would make no sense knowing these systems are optimized for gaming they won't be able to run them anywhere near the same.
For christ sakes the Wii U is already running games like PC's. All it has is 1GB or ram for those games.. Need for Speed Most Wanted on Wii U is just like the PC version maxed out almost so there is no reason why the PS4 and Xbox One can't come close either.
Yep. That's what consoles are. It's for casual plug in and play experiences. That's it. They aren't meant to go against PCs.
"I will let the systems themselves prove you wrong. I remember when the PS3 and Xbox 360 first came out even the most high PC's around were barely doing just the same and if they were out performing them heavily you bet the cost of those machines is not even comparable to the consoles."
You can buy a very competitive PC right now that is more powerful than either the PS4 or the Xbox One at the same price. You can do this by taking the money that you'd save from either the PS4 ($399) or the Xbox One ($499) and the money that you'd save from spending $50 a year on a membership to either PS + or Xbox Live. Since the last console generation lasted for 8 years; let's go for that number and you'd end up having another $400 dollars to play with. That also isn't taking into account with peripherals, games and the other doohickies that make up the console experience.
"I don't get why people compare $400-$500 devices to some of the best PC's that cost well over $9,000. My dads PC altogether cost him $11,000. Sure the thing is a beast but is it even that much of a difference and that noticeable no. I always give him shit for that."
Vegetation physics, dynamic water caustics, particle/cloud/fog shadows, tessellation, pixel accurate displacement mapping, 2x higher texture resolution,hdao, hbao, parallax oclussion mapping, tessellation, volumetric clouds, volumetric fog, vsync simple ,double or triple buffer.
You might also have the coolest dad ever.
"Even a gaming PC with the specs of PS4 or Xbox One could run the Witcher like that. So it would make no sense knowing these systems are optimized for gaming they won't be able to run them anywhere near the same."
Personally, I am distrustful of screenshots and videos that claim to be running on consoles. I still feel very bitter about how Aliens: Colonial Marines turned out and I waited for that game since 2006. I also recall being giddy with excitement when I saw the Duke Nukum Forever E3 2001 trailer and being disappointed at the end product.
While I sincerely doubt that CD Projekt RED would knowingly mislead customers the way that Gearbox did; it won't compare with the PC version because of the amount of graphical options that is available with the PC. I am cautiously optimistic that the end result will not be a disservice to the Witcher series. I just think that people may hold a very unrealistic expectation of what the upcoming consoles have to offer and should be more sensible.
The first pic is basically the most on-rails part of the game, EVERYTHING there is a set piece, and that is an official screenshot on a $2500 PC.
Second pic, lol, dem wood textures, couldn't come up with anything better? Killzone Shadowfall blows that one away.
I'm not even going to start on the 2007 one, now you're just reaching.
Come back when you get to play The Last of Us on PC.
This is where you whole point fell apart.
"That also isn't taking into account with peripherals, games and the other doohickies that make up the console experience."
Last time I checked you have to buy the same for PC, peripherals on PC cost money and games on PC cost money just like they do on a console. There are free games on both a PC and consoles as well.
You also try to add subscriptions. Again subscriptions exist on PC's, a person doesn't have to buy Xbox Live or Playstation Plus. The same applies to a PC, a person on PC could be paying for MMO subscriptions or god only knows what other subscriptions cause you can do just about anything on a PC. Could be a sub for a program you use, who knows.
Point being all that exists on PC's just like it does on a console, nothing in this world is free other than the air we breath for now. So your point doesn't necessarily make sense.
You will always spend more money with a high end PC altogether versus a PS4 or Xbox One even with everything combined like you are trying to do. You buy games and peripherals for your high end gaming PC's just the same..
I didn't see you factoring in having to buy RAM, CPU's, GPU's, HDD, motherboards, power supplies, fans and a chassis just to build a PC from the ground up, a good one at least.
...and no about the only computers you will find at the price of the PS4 and Xbox One will not out perform them. A PC that price comes with integrated graphics, barely any RAM and slow CPU.
I don't even need to know that. You can't even look online now and find a PC for that price that will game anywhere near as good as the PS4 or Xbox One.
I just bought my mom a laptop matter of fact that cost $450 dollars. That thing could barely play Maple Story..
I mean seriously... Most 8 core CPU's cost as much as the PS4. Intel are clearly more than that and aren't even 8 core, AMD are the only budget ones you could get for about $160 and that is already close to half the price of the console. That isn't including everything else you need besides a CPU.
I was measuring how much money that you'd save by not buying a console. You can easily play most games on a PC with the keyboard/mouse that is provided with it. If you wish to upgrade your keyboard/mouse; you can at a cheap, affordable price as there are mice and keyboards that are very good.
"You also try to add subscriptions. Again subscriptions exist on PC's, a person doesn't have to buy Xbox Live or Playstation Plus. The same applies to a PC, a person on PC could be paying for MMO subscriptions or god only knows what other subscriptions cause you can do just about anything on a PC. Could be a sub for a program you use, who knows."
Are you really comparing MMO subscriptions to fees that allow console users to play online with their friends? I was comparing the fact that you would have to pay to play multiplayer to take full advantage of the consoles in question. Never mind the fact that the pay-to-play model is on the way out because there is such a multitude of free-to-play MMOs and games in the market at the moment.
"Point being all that exists on PC's just like it does on a console, nothing in this world is free other than the air we breath for now. So your point doesn't necessarily make sense."
I also don't need to pay for the privilege of playing multiplayer. Nothing is free but it's difficult to justify paying a fee for playing online, on top of the money that has already been spent on the console, games and taking full advantage of the console. Although, the PS+ plan is a far better deal than what XBL is offering; you're still paying for multiplayer at the end of the day.
"I didn't see you factoring in having to buy RAM, CPU's, GPU's, HDD, motherboards, power supplies, fans and a chassis just to build a PC from the ground up, a good one at least."
You can buy a very competitive PC for $799 or $899 if you stop yourself from buying a PS4 or an Xbox One. You save even more money by not buying any of the peripherals that goes along with either console.
Here's two examples. One worth $839 and one that is worth $759
"...and no about the only computers you will find at the price of the PS4 and Xbox One will not out perform them. A PC that price comes with integrated graphics, barely any RAM and slow CPU."
Talking about the money that you could save from not buying either console. $399 + $400 saved from paying for subscriptions + how much money that you'd save from paying full-price for games+doohickys = a very competitive PC that beats both. Not ruling out buying either console but I know the game very well.
Seriously people , a PR person for MS telling you that Ryse "a ported kinect 360 game " Is the best thing on Xbox one ?
To me that is scary because it doesn't impress me that much.
Forza 5 ? Now that is the best on Xbone and by a mile. ( ouhhhhhh i get the shiver just thinking about that one )
Seriously that clown should shut up.
Either the sun is only a few meters above the earth and the spikes are following their own laws of nature or someone has been prebaking their lighting.
They may have a chance to polish the game up a bit more, but even if they don't, I don't think many players will be too concerned about those inconsistencies. They don't seem like deal-breakers. Then again, I've enjoyed many a game with these kinds of graphical glitches.
all i could make out from that cry fest was waaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa i wish xbone didnt suck waaaaaaaaaaaaaaaaaaaaaaaaaaaaa QQ, maybe one day you will be able to get a ps4 and see how much better it is instead of lying like you always do, any one even my own grandma can see that second son looks better.
You can stop and analyse anything long enough to spot problems with any sort of visual media like games or films. Nothing is perfect.
Then again, I have no little to no interest in Ryse.
There are no scabbards at all! For me this point is worse than those minor glitches you've noticed.
Unfortunately 99.99% of games do not care about weapon accouterments and we are in the 8th console generation it is truly a confession of failure.


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Postal Zones are based on the distance that a mail piece travels from origination to destination. These distances are formulated into zones, which are seen on a United States Postal Service (USPS® ) zone chart. Because zones are calculated based on where you are mailing from, make sure you use a USPS zone chart specific to your originating ZIP code.
The first 3 digits (prefix) of your destination ZIP code determine the shipping zone for your mail piece. Find the ZIP prefix within the ZIP code range of your destination -- and you will find the postal zone for your mailing in the same row.
Example: To send a package from ZIP code 38012 to ZIP code 06484
- Use this sample chart (created based on the originating (380) ZIP code prefix)
- Find the prefix for the destination ZIP code 06484
- The prefix for 06484 (064) falls within the 010 - 065 range
- Your mail piece should go to Zone 6
IMPORTANT: USPS® Rate Change on May 31, 2015, included ZIP and Zone changes. The ZIP Code field features both numbers and letters on some meters: learn more about ZIP code entry with letters/alpha characters on the DM100i® --DM225™ Series, and mailstation™ and mailstation2™systems.
About Zones
Eight USPS Zones measure the distance from a mailer's location to the receiver's location. The mailer's local ZIP code is always the starting point. As shown in the following graphic, zones increase from one (1) through eight (8) as the mailing address gets farther away. The zones are used to gauge postage for the USPS.
Entering the Correct Zone for Your Mail
Follow these instructions to obtain a Zone and enter it on your meter:
- If the class of mail requires a ZIP Code or Zone to be entered, your system will prompt you to enter one
- Go to the USPS Zone Chart and enter the first three digits of your ZIP code to get your updated Zone chart
- Find the destination ZIP Code (the first three digits of the ZIP Code you are mailing to) on the chart in order to determine the Zone
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The Case Of The Red-Eyed Ruby
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The Case Of The Red-Eyed RubyThe Case Of The Red-Eyed Ruby (1961) - Inspector Willoughby Theatrical Cartoon Series
This page has been viewed 7 times this month, and 921 times total.
- Inspector Willoughby Theatrical Cartoon Series
- Walter Lantz Productions
- Distributed by: Universal Pictures
- Cartoon Characters: Inspector Willoughby, Yeggs Benedict.
- Originally Released in 1961.
- TechniColor
Cartoon Summary:
Inspector Willoughby, seated on a camel trudging through the vast Sahara Desert, is on his way to return the fabulous Red-Eyed Ruby stolen from the forehead of an idol in the tomb of King Tut Tut Almond. His archenemy, notorious jewel thief Yeggs Benedict, who had previously stolen the jewel, follows Willoughby with only one thought in mind: repossession of the ruby. Willoughby finally reaches the tomb, enters, approaches the idol, and replaces the ruby in the forehead from which it was taken. His mission accomplished, he starts for home. On his way out of the tomb, Willoughby meets Yeggs, and he knows immediately that he's after but one thing: the ruby. In a series where Yeggs tries to get the ruby, he's outwitted time and time again by Willoughby. Finally, his patience about exhausted, Willoughby paints a hand grenade a bright ruby color. He allows Yeggs to steal the grenade. Following his adversary into a pyramid, Yeggs makes his move what he thinks is the Red-Eyed Ruby, taking it from a talking idol (which is actually a remote-controlled robot operated from inside by the Inspector). The mobster disappears into the distance, running off into the desert saying, "I got it, I got it!" A distant "kaboom" indicates that he got it... it wasn't the Red-Eyed Ruby.
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7:00 PM ET, February 10, 2010
Thomas M. Ryan Center, Kingston, Rhode Island
Top Performers
Richmond: D. Gonzalvez 19 Pts, 2 Reb, 1 Ast, 2 Stl, 1 Blk
Rhode Island: O. Outerbridge 12 Pts, 3 Reb
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Box Busters: 2011 Topps Allen & Ginter Baseball
Join Beckett Baseball's Chris Olds and Brian Fleischer as they rip into a pair of 2011 Topps Allen & Ginter boxes in this latest episode of Box Busters.
What will they find inside? Well, one box over-delivers … but you'll have to watch to find out how.


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D'Anthony Davis, Owner Of Emaciated Doberman, Arrested, Witnesses Say
D'Anthony Davis, the owner of a doberman named Duchess, which neighbors allege he starved and kept chained outside during the hottest weeks of the summer, was arrested this afternoon, three separate witnesses told New Times.
Amy Roman, who has championed the dog's cause through her group 101+ Abandoned Dogs, says eight cop cars surrounded Davis' residence at 1636 Northeast 17th Street in Fort Lauderdale.
Soon after, Davis and his wife were arrested, she said.
See also: D'Anthony Davis Charged With Domestic Violence, Aggravated Battery Of A Pregnant Woman On Tuesday, images of the doberman, clearly emaciated and dehydrated, outraged thousands over social media.
Yesterday, police arrived at the residence to interview Davis and observe Duchess, but decided nothing was amiss.
"Police found the doberman, Duchess, untethered in the back yard," police spokesperson DeAnna Greenlaw said yesterday in a statement. "The specialist noted Duchess was thin, but did not appear to be in poor health. The owners showed the specialist and detectives a tub of high quality dog food, and were educated by the specialist on the specific nutritional needs of a doberman."
That the dog remained at the Davis house incensed local animal activists.
"I was outraged the police would let the dog stay with [Davis]," explained Jean Willey, who lives down the road. She saw the dog quickly shed pounds after weeks of baking in the Florida sun. At one point, she recalled, she saw the dog try to bury a hole for itself under the deck to get some shade. "The dog wasn't being taken care of properly," she said. "And then for the owners to say on TV that it had only been outside for an hour -- that's a complete lie."
An additional witness, who requested anonymity, said after authorities arrived earlier this afternoon, "it took three cops to put [Davis] inside the care. And then his wife came out and she was screaming and hollering. Afterward, we waited 20 minutes, and then animal control showed up."
Broward County Animal Control didn't return immediate requests for comment.
Here's a video of the dog that animal activists say proves that the dog was mistreated.
See also: -Doctor Accused of Beating a Dog to Death Kills Himself -Injured Pit Bulls Used For Dog Fighting Rescued In Indian River County -Diane Carle, Crazy Palm Beach Cat Lady, Imprisoned More Than 140 Cats In Urine-Washed Home
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Art Print
Give Me Liberty or Deathby Jon Contino
Collect your choice of gallery quality Giclée, or fine art prints custom trimmed by hand in a variety of sizes with a white border for framing.
Awesome as always!
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well I'm a huge fan of your work Mr. Contino. Salute!
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This is a fantastic pillow
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I'd love this on a hoodie mate!
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Our Sky-TV ensures that you are always on the spot "live" for all the football fixtures and other sports coverage!
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This week on CounterSpin: the struggle for the Gaza Strip. With U.S.-backed Fatah more or less removed from power by Hamas, media are asking some familiar questions: do Palestinians really want peace, can they be trusted with democracy, and does the United States have any "good options" left? What are we not hearing about the conflict, and the U.S. role in it? We'll hear from author and activist Ali Abunimah.
Also this week: a new report from the Global Policy Forum looks at a number of impacts on Iraq of the U.S.-led coalition's war and occupation. What's different about the report—and perhaps why U.S. media are thus far ignoring—has to do with who the authors name as having primary responsibility for the violence, displacement and destruction. We'll talk to report co-author Céline Nahory of the Global Policy Forum.
— In Search of Justice in the Middle East: '3-State Solution' Is No Path to Peace, by Ali Abunimah (Chicago Tribune, 6/21/07)
— War and Occupation in Iraq, by James Paul & Céline Nahory (Global Policy Forum, 6/07)


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Acronyms that contain the term gnat
What does gnat mean? This page is about the various possible meanings of the acronym, abbreviation, shorthand or slang term: gnat.
We've found a total of 1 shorthand for gnat:
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Gnat Threads
What does gnat mean?
- gnat(noun)
- any of various small biting flies: midges; biting midges; black flies; sand flies
Still can't find the acronym definition you were looking for? Use our Power Search technology to look for more unique definitions from across the web!
"gnat." Abbreviations.com. STANDS4 LLC, 2016. Web. 9 Feb. 2016. <http://www.abbreviations.com/gnat>.


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Article Summary
BRAVEN is looking to stand-out from the Bluetooth speaker crowd with a new line that offers the versatility of integrated phone charging plus speakerphone and daisy chaining functionality. The BRAVEN SIX Series comes in three flavors - two aluminum models and a ruggedized unit - which boast between 12 and 20 hours charging time.
Read the full article: Braven Bluetooth speakers double as phone charger
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Chinese companies have been stepping up their global investment spree in the past 12 months. Mergers and acquisitions by private Chinese investors are becoming the key drivers of the country's outbound direct investment.
In what has been called the 'Third Wave' of China outbound direct investment (ODI), the focus of investment has been on companies in the developed economies in high-tech and services. Previous 'waves' have focused on supporting developing economies and investing in commodities and extraction industries. Read more


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• All tastings may be an assortment of menu items and original dishes.
• The entire party must participate.
Tasting Menus Are Available Anytime Wednesday,
Thursday and Sunday.
Six Course ($55+ tax and gratuity)
Eight Course ($75+ tax and gratuity)
Just a few examples of Majolica's many wonderful choices! With new menu selections and lower prices—now everyone can experience the magic of Majolica.
1st course
• Raw East/ West Coast Oysters. Champagne Mignonette.* 3/ea.
• Pineland Farms Beef Tartare. Cornichon, Mustard, Croustini.* 12
• Cauliflower Soup. Grilled Cheddar Cheese Sandwich. 10
• PEI Mussels and Clams. Mirepoix. Pernod Butter.* 10
• Raw Hiramasa. Tobiko Roe. Cream and Chives.* 12
2nd course
• Grilled Spanish Octopus. Chickpea. Feta. Mint. 14
• Woodland Mushroom Flatbread. Black Garlic and Thyme. 14
• Beet Salad. Devonshire Cream. Blueberries. Aged Balsamic. 12
• Steamed Wild Black Bass. Aromatic Vegetables. Ginger. 14
• N.J. Sweet Poatato Agnolotti. Pork Belly. Pistachio Pesto. 10
3rd course
• Cioppino of Shrimp, Whitefish, Clams, Mussels and Chorizo. 25
• Grilled Beef Sirloin. Burrata Cheese. Tomato and Marjoram.* 24
• Arctic Char. Citrus Salad. Fennel. Black Olive.* 23
• Spiced Moulard Duck. Root Vegetable Hash. Dijon Jus. 24
• King Mackerel. Broccolli Puree. Fried Capers. Lemon. 23
• Braised Beef Short Ribs. Cippollini. Gruyere Cheese Crouton. 23
4th course
• Malted Barley Ice Cream. Banana. Sesame Tuille. Cocoa. 9
• Coconut Milk Sorbet. Tropical Fruits. Macadamia Praline. 9
• Bittersweet Chocolate Souffle. Caramel Sauce. 9
• Earl Grey Tea Ice Cream. Shortbread Cookies. Lemon Curd. 9
• Coffee-Cardamom Pots de Crème. Spiced Doughnuts. 9
*These items are cooked to order and may be served raw or undercooked. Consuming raw or undercooked meats, poultry, seafood, shellfish, or eggs may increase your risk of food-borne illness.
20% gratuity added on parties of 5 or more guests