text:
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|Records and correspondence
|Named Person:
|J R R Tolkien; J R R Tolkien; J R R Tolkien
|Material Type:
|Document Type:
|All Authors / Contributors:
J R R Tolkien; Humphrey Carpenter; Christopher Tolkien
|0048260053 9780048260055
|OCLC Number:
|Includes index.
|463 pages, [1] leaf of plates : facsimile ; 23 cm
|Other Titles:
|edited by Humphrey Carpenter, with the assistance of Christopher Tolkien.
' ... If you wanted to go on from the end of The Hobbit I think the ring would be your inevitable choice as the link. If then you wanted a large tale, the Ring would at once acquire a capital letter; and the Dark Lord would immediately appear. As he did, unasked, on the hearth at Bag End as soon as I came to that point. So the essential Quest started at once. But I met a lot of things along the way that astonished me. Tom Bombadil I knew already; but I had never been to Bree. Strider sitting in the corner of the inn was a shock, and I had no more idea who he was than Frodo did. The Mines of Moria had been a mere name; and of Lothlorien no word had reached my mortal ears till I came there.' -- J.R.R. Tolkien to W.H. Auden, June 7, 1955 J.R.R. Tolkien, cherished author of The Hobbit, The Lord of the Rings, and The Silmarillion, was one of the twentieth century's most prolific letter writers. Over the years he wrote a mass of letters -- to his publishers, his family, to friends, and to fans of his books -- which record the history and composition of his works and his reaction to subsequent events. By turns thoughtful, impish, scholarly, impassioned, playful, vigorous, and gentle, Tolkien poured his heart and mind into a great stream of correspondence to intimate friends and unknown admirers all over the world. From this collection one sees a mind of immense complexity and many layers -- artistic, religious, charmingly eccentric, sentimental, and ultimately brilliant ... this collection provides an invaluable record that sheds much light on Tolkien's creative genius, his thoughts and feelings about his own work, and the evolution of his grand design for the creation of a whole new world -- Middle-earth.
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Related Subjects:(10)
- Tolkien, J. R. R. -- (John Ronald Reuel), -- 1892-1973 -- Correspondence.
- Authors, English -- 20th century -- Correspondence.
- Anglicists -- Great Britain -- Correspondence.
- Fantasy literature -- Authorship.
- Middle Earth (Imaginary place)
- Tolkien, J. R. R. -- (John Ronald Reuel), -- 1892-1973 -- Biography.
- Tolkien, J. R. R. -- (John Ronald Reuel), -- 1892-1973.
- Anglicists.
- Authors, English.
- Great Britain.


text:
BOSTON (AP) -- Chien-Ming Wang did much more than overshadow his past failures at Fenway Park.
The Yankees' top starter shut down the Red Sox on just two hits -- a homer that nearly was caught and a bunt -- in the only park in which he had a losing record where he made more than one start.
Wang also improved against Boston's best hitters in New York's 4-1 win Friday night.
Manny Ramirez began the game 13-for-22 against Wang and David Ortiz was 15-for-30. But they were hitless in six at bats with three strikeouts and a double play.
"I felt especially good about this because I threw the ball well here in Boston and never pitched well here," Wang said through a translator.
Not bad for a pitcher who was 2-3 with a 6.17 ERA at Fenway Park before the game.
Wang (3-0) struck out three, walked none and needed just 93 pitches in the first Yankees-Red Sox game of the season. He allowed only J.D. Drew's homer in the fifth inning and Coco Crisp's two-out bunt single in the ninth.
"His sinker was outstanding," Yankees manager Joe Girardi said. "He was at the top of his game."
Wang allowed only one other runner, on an error. In his previous start, the sinkerballer went six innings in the Yankees' 2-0 win over Tampa Bay.
"You see fly balls, you think the results would be different," Boston manager Terry Francona said. "He was very efficient."
The Red Sox hit a lot of line drives and deep fly balls, and Yankees outfielders had 12 putouts.
They nearly had 13, but Drew's deep drive grazed the top of right fielder Bobby Abreu's glove and landed in Boston's bullpen for a homer that made it 1-all.
"I just didn't find the wall very well," Abreu said. "When I was making my jump, I banged myself into the wall. I hit my shoulder. It hit my glove. I should have caught it."
Jason Giambi, 1-for-22 before hitting a tiebreaking homer in the seventh, has had some tough luck on balls he's hit well.
"They hit a lot of balls hard, but they didn't get a lot of hits," he said. "When they hit the ball hard, it was right at somebody. I know that feeling. I've been swinging the bat good, but I just didn't get a lot of hits."
The traditional powers in the AL East were missing some significant figures in the rivalry.
For the Yankees, Joe Torre had ended 12 years as manager when he walked away from a one-year offer, and captain Derek Jeter was sidelined with a strained left thigh. For the Red Sox, 2004 World Series star Curt Schilling and 2007 Series MVP Mike Lowell are on the disabled list.
And Ortiz is off to a horrible start at 3-for-39.
Giambi gave New York a 2-1 lead with a leadoff homer in the seventh off Mike Timlin (0-1). Jose Molina then doubled, took third on Alberto Gonzalez's sacrifice and scored on Melky Cabrera's sacrifice fly.
Timlin was activated Friday from the disabled list where he started the season with a cut on his right ring finger
"It was terrible, absolutely terrible," he said. "I came back, pitched terrible. It's not how I was looking forward to opening up 2008."
Abreu singled in the final run in the ninth.
Wang retired the first 10 batters before Dustin Pedroia hit a hard grounder down the third-base line. Alex Rodriguez made an outstanding backhand stop, but his off-balance throw was high, forcing Giambi to jump for it and allowing Pedroia to cross the bag just before the first baseman landed on it. It was ruled an error.
The first two batters in the fifth flied out to Abreu in deep right. Drew followed with another high fly to right and Abreu kept drifting back.
He reached back with his right hand for the low wall, touched the top, then bumped into it.
"A lot of things [were] going through my mind," Abreu said. "I was thinking, 'if I catch the ball it's going to be a different game.' "
Wang retired the side by getting Jason Varitek to hit a long fly to center, then breezed through the next three perfect innings and set down the first two batters in the ninth. After Crisp reached on a bunt, Pedroia lined out to left.
New York had taken a 1-0 lead on Molina's RBI double in the fifth off Clay Buchholz, who pitched a no-hitter in his last Fenway outing on Sept. 1, his second major league start.
Game notes
Varitek turned 36 Friday. ... Drew has hit in all eight of his games. ... The crowd of 37,624 set a single-game record for Fenway Park since World War II. The previous record of 37,612 was set one night earlier against Detroit. The capacity of the park was expanded in the offseason. ... Exactly one year earlier, Seattle's Felix Hernandez pitched a one-hitter in Daisuke Matsuzaka's first start at Fenway Park, a 3-0 Mariners' win.

subset: commoncrawl


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State-Thrift Regulation Battle Shifts to Congress: Legislation Introduced by Bank Board Would Curtail a Wide Range of State-Granted Powers
Easton, Nina, American Banker
WASHINGTON -- For more than a year, Frederal Home Loan Bank Board Chairman Edwin J. Gray has sought to rein in high-flying state-chartered thrifts with regulations that restrict the activities of all federally insured savings and loans.
And for more than a year, state thrifts and their regulators have leveled complaints at Mr. Gray, in some cases threatening to go to court.
Now the front in that battle is shifting to Congress -- and picking up in intensity.
On May 3, the Bank Board sent to Congress legislation that would bar state-chartered federally insured thrifts from any activity not open to federal institutions. If passed, the legislation would substantially curtail a wide range of powers, such as real estate and commercial lending, that numerous states have granted their thrifts, industry analysts say.
The proposed legislation also would require the Federal Savings and Loan Insurance Corp. to reject a thrift's application for federal insurance if there is not showing of "community need." Since the collapse of Ohio's private insurance fund earlier this year, a number of privately insured thrifts have applied to the FSLIC for federal insurance.
To many state thrifts and their regulators this bill smacks of federal bullying. But congressional sources say that Mr. Gray -- who has made protection of his dwindling insurance fund a top priority -- is likely to attract a solid core of supporters for his proposal on Capitol Hill.
Rep. Richard Lehmna, D-Calif., a member of the House Banking Committee, said the legislation will draw support even from Texas and California, where state thrifts have a much wider range of powers than federal institutions. "You can make states rights an issue, but you're also forcing the federal government to insure these thrifts," said Mr. Lehman. "And you want to insure sound institutions that are making sound investments."
Mr. Lehman was in California's Legislature when it passed some of the most liberal thrift laws in the country. In California, where nearly one-quarter of all S&L assets are located, state thrifts now may invest up to 100% of their assets in service corporations that can move into businesses not traditionally open to thrifts.
"That was done because the industry was in a very difficult crisis," Mr. Lehman said. "But now it's gone a little too far. Some of the new S&Ls are really developers."
Rep. Buddy Roemer, D-La., another member of the House Banking Committee, said he has not taken a position on the legislation, but noted that "there is a genuine feeling out there that the S&L industry has both fundamental and high interest rate problems."
Risky Ventures Cause Drain on FSLIC
Mr. Roemer said that the drain on the federal insurance fund caused by failed thrifts, many of which had engaged in risky ventures, is yielding a Congress more sympathetic to Mr. Gray's concerns. "You've got two principles running head to head," he noted, "how to avoid putting the national taxpayers at risk, and the desire to give states flexibility. …


text:
The busy bodies at Intel released over half a dozen new Braswell SoCs and Broadwell CPUs ranging in price from $107 to $281, presumably in trays of 1,000 units (meaning retail prices will be a bit higher).
Intel last week had already given the heads up that it was rebranding its Atom processors into three performance tiers -- Atom x3, Atom x5, and Atom x7. The Santa Clara chip maker didn't provide any details at the time, leading us to speculate that the first new Atom parts would be based on the company's upcoming 14nm Cherry Trail architecture.
Intel began shipping its new Cherry Trail Atom chips to its partners in the first week of January and now we have got our first benchmark scores.
As companies faced with the prospect of having their products banned in the U.S.
Ever since Microsoft sent out press invites for a Surface-related event scheduled for May 20, 2014, in New York, the tech media has been busy speculating about the event's agenda.
Remember being introduced to Beema and Mullins? You're forgiven if you don't recall -- the introduction came last year during AMD's Developer Summit event.
AMD began sampling its Opteron A1100 64-bit ARM processors (codenamed "Seattle") last month, the chipmaker announced during its first quarter financial results conference call Thursday.
The mobile device category is dominated by ARM-based processors, and that's something that doesn't sit well with Intel.
We had the chance to attend Nvidia's CES 2014 press conference and the company touched upon a number of topics such as GeForce Experience, G-Sync Monitors, and GameStream, but it was Nvidia's announcement of its new "super chip" K1 that was the talk of the show.
Qualcomm and Nvidia are taking turns at dissing each other's next-gen SoCs.
Intel waited until the Mobile World Congress event in Barcelona, Spain to formally introduce a new dual-core Atom System-on-Chip (SoC) platform for smartphones and Android tablets.
Today's high-end smartphones are going to seem like little more than slow relics before the year is over.
This is going to be a great year for smartphone enthusiasts, if such a category exists.
Recently, researchers at the University of Southampton used 64 Raspberry Pi computers and Lego to build a dirt cheap supercomputer. They even published a step-by-step guide for making a Raspberry Pi supercomputer (PDF) for those interested in emulating their feat.
For nearly 20 years, Maximum PC is considered by enthusiasts to be the absolute source for the latest hardware reviews, in-depth analysis, and breaking news on the latest PC hardware. Our team of industry experts give you the guidance you need to make the most informed buying decisions and deliver the best guides on how to use and optimize your experience. If you're looking for the definitive reference on PC hardware, you've found it.
Maximum PC is part of Future plc, an international media group and digital publisher.
Visit our Corporate Site.
© Future US, Inc. 4000 Shoreline Court, Suite 400, South San Francisco, California, 94080. All Rights Reserved.
© 2015. Future US. All rights reserved.


text:
Deviant Art
OKEY SO I decided to have a raffle. ;v;
because well i want to do something fun.
- You must watch me ( If you haven't already )
- You must favorite this journal entry.
- You must make a journal or poll linking back to this journal & comment the link to the the poll or journal.
That's it!
Once you comment I'll give you a number and you have to remember it. (;
The day i announce the winners I will choose one number and whoever's number that is will win.
If they don't contact me in 3 days then i will give the prizes to another person who entered.
Now, for the prizes:
-A request from me
-An icon from me
-A llama
-A feature.
Sorry not many points, im broke. ;-;
Premium/Points GiveawayPremium/Points Giveaway3 years ago in Personal More Like This
Hewwuu ^ ^ <33 It's Aurora's birthday on December 12th [the end of the world ! /shot]
Here's a featured drawing of her drawn by :iconipurples: / :iconcherriitea: ~ i lubb it so much ;v;
For all of you who don't know , Aurora is my OC & my best friend in real life i'm making a raffle early & it'll END on her birthday; DECEMBER 12TH, 2012 .
-prizes up for grabs { only ONE winner ! } -
;; 1 month PM from :icondiscount-pms: or 100 s
;; a stamp [animated or static]
;; uncoloured sketch of your character
;; any of one open adoptable less than a 100 s [there's only like one set higher than that ^ ^]
;; a coloured pony full picture & a coloured cat full picture of your OC donated generously by :iconcandi-Dorkk:
;; an art piece donated generously by :iconaileen2012:
;; a coloured headshot of your OC donated generously by :iconinfinitepencil101:
;; llamas from me & :iconstarija:
;; watch
;; an eternal feature on my main & on my donar accoun
[CLOSED] 270 point 'Christmas Spirit Giveaway'Well, it's been awhile since I've been here at deviantART. How I missed thee! Guess I needed a break from it to fully concentrate because it was a little bit of a distraction from school. But, with that behind me, I'm planning on being active again. If you so happen to stumble upon this journal entry, I'm going to let you in on a little secret.[CLOSED] 270 point 'Christmas Spirit Giveaway'3 years ago in Personal More Like This
I'm currently having a...........
Christmas Spirit Giveaway!
Deadline to enter: December 23rd
Drawing to take place on December 25th
In this season of giving, I will be giving deviants a chance to win some prizes. These prizes will be different size point prizes. Now how can you participate in this great giveaway? Check the info below
How To Enter The Giveaway
(Free ticket for participating) Send a note or comment, provide either your profile, deviation, contest, kir
60 Points + Art + Llama Giveaway!:iconcutehiplz: my watchers and everyone else! As I have reached another mini goal...and the fact that the results of the poll have come in with a tie between 2 and 10 winners and since I have school (which is killing me), I am going with the 2 winners one. Sorry to those who voted 10. :iconotlplz:60 Points + Art + Llama Giveaway!3 years ago in Personal More Like This
Would anyone like to donate prizes? It would be great if you do! Also if I get more than 50 in donations before this ends I will add 2 more winners making it a total of 4 winners
There will be 2 winners, each winning
25 from me
80 worth of commissions from me**
Simple half body/bust sketch from Syury07 :iconnewsignplz:
Sketch from TurquaticTurtle :iconnewsignplz:
30 worth of commissions from vampirehunter98* :iconnewsi
100 POINTS GIVEAWAY![edit 2 ] The winner is number 40!!!!100 POINTS GIVEAWAY!3 years ago in Personal More Like This
40. ThatCanonKid
Please comment to claim it
To the non-winner, hope you'll win next time.
[edit 1] I am sad, too. As not all people visited my Visit my online store. God knows Because there is a lot of entries but yet, the store said that only 7 people viewed.
Yes, you read the right thing!
And sadly, there is a of course, rules.
First :
Compulsory Rules
1. Watch Me
2. Favourite this journal
3. Visit my online store.
The first rule is so that you can know the winner.
The second rule is so that we have more people to join.
The third rules is base on your honesty. I will believe you. Please, don't make me lost my trust to you.
Optional Rules
1. Write poll, journal about this giveaways with some description.
2. Advertise on your group.
3. Give me a l
1008 point giveaway!!!!!EDIT EDIT EDIT!!!!!!!1008 point giveaway!!!!!3 years ago in Personal Journal More Like This
end date will be Thanksgiving, just in time for the holiday joy!
end of edit
It's time again!
I am giving out 1008 points to one lucky contestant.
Instead of all the hassle from the last giveaway, there are only a few simple rules:
You have to be an active watcher of mine
favorite this journal
write a comment. Can be anything!
I just got 10 dollars from my granny to spend on points and I had 200 from before so I am now hosting this contest!
I will be using a random number generator to pick the winner, but instead of announcing the winner, I prefer a discreet approach. I will send that person a note and if they do not reply to it in a week, I will post a journal with the next winner.
Special: I will be putting all of your names on pages on word and if you are a winner and are on an odd page, you get a commission from me!
Ways to get more entries:
give me a gift! (drawing, lit, cra
[over] END OF THE WORLD GIVEAWAY -OVER-THE WINNER FOR THE 12-12-12 GIVEAWAY IS:[over] END OF THE WORLD GIVEAWAY -OVER-3 years ago in Personal More Like This
Everyone congratulate Frostie01 on the win
while I set up for the new 3 month PM giveaway!
NOT that you will be able to USE it once the world ends,
but at least you'll go out with a BANG!
1. You MUST Favorite this journal.
2. You MUST also WATCH ME.
3a. Write another journal that I'm giving away a membership and include a link to this journal.
3b. Comment here when you are done and show the [link] to your journal about this contest and I will give you a number.
4. Only your main account can be entered. No plz or mule accounts are allowed to enter.
5. You must be a member of DeviantArt for at least two weeks in order
Christmas Giveaway! :DD 1500 POINTS![It's snowing.][Snowflake][Santa Clause][Rudolph the Red Nosed Reindeer][It's snowing.][Snowflake][Santa Clause][Rudolph the Red Nosed Reindeer][It's snowing.][Snowflake][Santa Clause][Rudolph the Red Nosed Reindeer][It's snowing.][Snowflake][Santa Clause][Rudolph the Red Nosed Reindeer][It's snowing.][Snowflake][Santa Clause][Rudolph the Red Nosed Reindeer][It's snowing.][Snowflake][Santa Clause][Rudolph the Red Nosed Reindeer][It's snowing.][Snowflake][Santa Clause][Rudolph the Red Nosed Reindeer][It's snowing.]Christmas Giveaway! :DD 1500 POINTS!3 years ago in Personal More Like This
Im planning to have an christmas give away!! .. just WATCH [Added to my devWatch!] , FAV my deviations [+fav] , LLAMA ME.. thats only thing you will do and if u finnished all of that post whatve you done on this journal and ur gonna have your number... so whats the purpose of the number?... the purpose of the number is im going to pick a number and if its ur number then ull win the prize over 1500 [Points] !!
ex: u watched fav llama me then comment it on this journal and then ill give you your number.. [Love] ... and please check out my older journals for more prizes/commissions/premium memberships!
okay you can ask me for points starting decemb
400 Points Giveaway [closed]The giveaway is closed!400 Points Giveaway [closed]3 years ago in Personal More Like This
You can find the winners here:
Hey there people
I got some unused so I decide to make a give away :iconexcitedpinkielaplz:
First I would like to featured the works from some awesome people that donated to my next giveaway
:iconivoryk1tt3n: Check her journal () If you want a commission. Starting from 15 Go now
[Bullet; Purple] This is how it's gonna work:
[Bullet; White] There will be 8 winners, 50[Points] for each, 400[Points] total.
[Bullet; Purple] Just choose what you want to do and have fun :iconexcitedpinkielaplz:
[Bullet; Red] Group 1: [+fav] this Journal - 2 winners
[Bullet; Red] Group 2: Make a journal entry talking about this Giveaway - 2 winners
[Bullet; Red] Group 3: [Added to my devWatch!] me - 3 winners
[Bullet; Red] Group 4: Send some funny plz-account that you like ( like this: :iconpewdiedanceplz: ) - 1 w
Points Give Away #5 (Closed)Gah, I'm sorry it's a week late. Let's get started. ;DPoints Give Away #5 (Closed)3 years ago in Personal More Like This
EDIT AND WINNERS! Seeing how I forgot to close this give away last night (Fell asleep. Durp) any entries that were made up until this point will also be counted seeing how I wasn't around to let you all know it was closed.
And a big thank you to everyone who entered
Favourite the Journal &
Leave a comment
GiveAway will end this Saturday, 13/10/12 at 9pm. Not the usual full week but still enough time to enter anyway. Any comments and favourites made after this time will NOT be counted!
The top prize is 200 Points!
2nd and 3rd places are also available at 25 Points each!
How it Works
The minute the contest is over; I take everyone's usernames and enter them into a list randomiser, courtesy of Random.Org.
The first three usernames to come up on the randomisation wins in the order they appeared in. Eas
Win a Three Month Membership Here! [OVER]:iconglompowlplz:Win a Three Month Membership Here! [OVER]3 years ago in Personal More Like This
If you enjoyed entering this giveaway, stay tuned for the next giveaway
for a 3 month PM, coming next week.
The winner is: #59
1. You MUST Favorite this journal.
2. You have to WATCH ME.
3. Write another journal that I'm giving away a membership and include a link to this journal.
4. You must be a member of DeviantArt for at least two weeks in order to be entered into this contest.
5. Only your main account can be entered. No plz or mule accounts are allowed to enter.
6. Comment here when you are done and show the [link] to your journal about this contest and I will give you a number.
◕ As I am not a
300 Point Giveaway! C:Requirements:300 Point Giveaway! C:3 years ago in Deviant Events More Like This
You must be watching me! (You can watch me now or have been watching for the last year, either way c: )
You must add this journal to your favourites! :'D
You must make a journal about it that includes a link back to here.
You may only enter using one account.
You don't have to comment saying you're entering.
You don't have to give me a link to your journal.
If you aren't a watcher of mine / don't have this in your favourites/ haven't made a journal about it, you can't win.
I won't tell you if you've one, but I'll post a journal with the winners, so you'll have to be watching me to know.
I'll pick 3 random winners using Random.org out of the people who favourite this journal.
I'll check to see if they're watching me.
If they aren't, I'll choose another one to replace them.
Then I'll check the journal entries to see if they've made an entry.
If they have, the'l
POINTS GIVEAWAY - PRIZES UPDATEThis is my first point giveaway! Since it's the first, and I don't have much points, it's a small one.POINTS GIVEAWAY - PRIZES UPDATE3 years ago in Personal More Like This
But there'll be better ones in the future! (I hope so...)
I finally got 100+ points, so I'm updating the prizes!
More than 50 users joined, so I added +5 to the 1st and 2nd places!
So, these are the prizes:
1st Place: 50 points.
2nd Place: 25 points.
3rd Place: 10 points.
- IF more than 50 users join this, I'll give +5 to the 1st and to the 2nd place.
- And, IF I can get 100+ points until the end, I'll add +25 to the 1st place, +15 to the 2nd and a 3rd place prize of 10 points.
- IF I can get 250+ points until the end, I'll add +50 to the 1st place, +25 to the 2nd and +15 for the 3rd.
*ENDED* Point/PM Giveaway! (Prize Update!)Ended*ENDED* Point/PM Giveaway! (Prize Update!)3 years ago in Personal More Like This
*More prizes added!*
My account turns two years old on November 12,
and what better way to celebrate than with a giveaway?
There will be:
5 prizes of a 3 month PM (No point equivalent)
2 prizes of a 1 month PM (No point equivalent)
2 prizes of 100
5 prizes of 50
10 prizes of 20
How to enter:
Fave this journal
Leave a comment
Earn an extra entry by making a journal advertising this.
Be sure to send me the link.
My current watchers are also given an extra chance.
New watchers will not receive one.
I won't tell you if you win, you'll have to check.
Drawing will occur on Nov 12.
Winner will be picked through random.org.
Numbers here.
200 POINTS GIVEAWAY - *CLOSED*200 POINTS GIVEAWAY - *CLOSED*3 years ago in Personal More Like This
I decided to make a giveaway - I don't use my points anyway, so why not get rid of some to make others happy?!
So, first off, the prizes of course!
These are compulsory steps to be in!
Fav this journal. This will be your number and I'll use random.org to pick up the winners!
Make a journal about this giveaway and comment here with the link. And I'll check it! The reason is that I want more people to enter! ^^
I don't ask you to watch me or fav my pics. However, if you feel like it, I would be more than happy! ^^
The giveaway ends on December 23, so the winners will have the points as Christmas presents, yaaay!
Also, you can enter until December 22, 11:59 PM CET. That would be 05:59 PM EST or 02:59 PM PST.
A nice way to advertise other deviants, you don't have to
!CLOSED!New Years Giveaway ^-^(New Prizes)!CLOSED!:iconlacybowplz::iconlacybowplz::iconlacybowplz::iconlacybowplz::iconlacybowplz::iconlacybowplz::iconlacybowplz::iconlacybowplz::iconlacybowplz::iconlacybowplz::iconlacybowplz::iconlacybowplz:!CLOSED!New Years Giveaway ^-^(New Prizes)!CLOSED!3 years ago in Personal More Like This
I want to Start a new Years Giveaway!
this Journal
Make a Journal or Poll about this Giveaway
Link it back
Fair Play
Deadline 1.January 2013
[Bullet; Red] The winner will be choosen from an Random Generator
[New][Bullet; Red] So please Fav this Journal
Watchers appreciation Raffle! Win points + more!Edit: One more day left! I will also upload the surprise tomorrow! This will be the last updateWatchers appreciation Raffle! Win points + more!3 years ago in Personal More Like This
This is the final pool prize ^^
Alright I mentioned previously how I really appreciate every one who watches me, and I feel like I haven't really expressed it well so I want to celebrate by giving away more prizes!
Once I reach 1000 watchers I will do a raffle draw using a random name picker (http://www.randompicker.com) , and there will also be a surprise present for everyone ^_^
You MUST be a watcher
You must comment what your fandoms are on this journal (Fandom= any franchise you love to follow and are really passionate about. If you don't have one just say so )
You must favourite this journal
This way I know who is active/interested in winning ^^
- Once the watchers list reaches 1000 I will end the contest. I will post a journal letting everyone know.
[Closed] Giveaway!Winners[Closed] Giveaway!3 years ago in Personal More Like This
Hi, thanks to all, i reached 350 watchers and is time to my first Giveaway!
1st Place
- 50
- 1 Free Chibi Drawing
- 1 Month Feature
2nd Place
-1 Week Feature
3rd Place[Bullet; Red]
[Bullet; Black]How to enter[Bullet; Black]
Fav this journal, spread the word (Make a Journal) and comment with the journal link, i'll give you a number.
I'll use random.org to pick the winners [I am a dummy!]
Do i need to watch you? No.
Why? I do not like forcing. But, if you like my art and want upcoming giveaways feel free to watch me :3.
51 Entries! I'll announce the winners soon [I am a dummy!]
-I'll announce the deadline after this
Good luck to all [I am a dummy!]
New Years Giveaway Starting NOW!!!.....Ok so I thought of hosting a New Years giveaway and decided to go with it. I've had many say giveaway and alot say contest,though the one with the most was giveaway. The last was fun and all,but this one will be for the long run C: The total amount of points being given away will be 300!!! Alot huh? Not as much as other giveaways,but it's the most I can do for now guys Now time for the rules in order to enter:New Years Giveaway Starting NOW!!!.....3 years ago in Personal More Like This
:iconrainbow-rplz: :iconrainbow-uplz: :iconrainbow-lplz: :iconrainbow-eplz: :iconrainbow-splz: :
Yes,you MUST BE A WATCHER OF MINE,(doesn't matter when,though you have to stay a watcher,or don't enter at all :I )
Make a journal,something to spread the word,i'd LOVE more participants If you can,please send this journal to your group? Or any giveaway groups??? It'd mean so much to me Give me the link,I WILL NOT LOOK FOR IT. Some i'm not giving names,kind of messed up the whole journal thi
GIVEAWAYI haven't had one of these babies in a while.GIVEAWAY3 years ago in Personal More Like This
G I V E A W A Y! :iconexcitedconductorplz:
As always, teh entry process is simple;
1.) Add this journal to your faves
2.) Wait
And on 12/12/12, I'll draw one random person to win!
Prizes? :3
You can choose from either;
- A 150x250 pixel of a character (possible animation)
- 25
im sure everyone will want the points since my art is poop
So that's it! This will last until 12/12/12.
I will be posting the winner in a new journal, so watching might be a smart idea ;3
100 point giveaway (open)100 point giveaway!100 point giveaway (open)3 years ago in Personal More Like This
-watch me
-fave this journal
-llama me
-link me the journal when u are done
-you can only ask on one of your profiles if I find out u have asked twice ur blocked
-I will give you a random number
watch these people :iconagranholm: and :iconfrances142:
100 points
if you donate more it will go higher!
due: october 30th
175 points Give away(closed):iconsayhiplz:Hi every one it is me Again xXkimiX175 points Give away(closed)3 years ago in Personal More Like This
I had 2 contests before this
1-Watch me
2-Llama me
3-Fave this(Because i choose the winner from there)
4-Comment on 2 arts of:iconxkimiax:&:iconnicemarziehBecause they helped me with this raffle)
5-Write journal about this
We have 3 winners this time
1st place:75:iconninjah117:
2nd place:60:iconSonicthevampire411:
3rd place:40:iconovocakes:
o3o Deadline: over
Good luck
400 Watchers Appreciation Point Giveaway -endedHi watchers! thanks for 400 watchers!! (it's still 399.....but anyway) :iconrainbowtearplz: ...!!!400 Watchers Appreciation Point Giveaway -ended3 years ago in Personal More Like This
As an appriciation, I'LL GIVE AWAY SOME POINTS..for free : )
2 Easy steps :
1. Watch me! (if you're my watcher, skip this step)
2. Fav this journal!
I'll give 450 to one person,
150 to 3 people,
50 to 5 people
10 to 10 people
2 to 20 people.
1 to 30 or more +.
Thanks :iconbigheartplz:
-loooong Closed- 200 Points GiveawayAaaaaaaaaaaaaand the Winner is....-loooong Closed- 200 Points Giveaway3 years ago in Personal More Like This
Gratuuu mizuchii :iconmizuchii:
You get the Points right now so i hope you can be a little happy about ♫
200 Points Giveaway ♫♪
You only have to "Fav" this Entry ♥
Sure you can make a Journal or Pool with this but you dont have to Comment.
This Giveaway End´s on 30.03.2013 - The Winner will be announced on 31.03.2013.
I take your Joining Nummbers from the Fav-List and put it on Random.org
One little important Thing!
1000 Point Giveaway (Closed! +change of win date!)\all the points man1000 Point Giveaway (Closed! +change of win date!)3 years ago in Personal More Like This
EDIT: Hey guys! So as of right now this giveaway is closed!!! Thank you to EVERYONE who has participated! I appoligize to those of you who didn't get numbers but rules are rules ;u; So! Instead of tomorrow (who knows when I'll pull my laptop back out of my backpack) I will be streaming the Winning number in a few minutes or so! so if you care to watch feel free to come and do so!
and with that my next journal will be the winners!
So according to my latest poll Y'all seem interested in a Give away!
The Break Down
- There will be two winners!
- The first will win 1000 and a custom adoptable!
- The second will win 300
I will be using a random number generator! When commenting you have to include the word "butt" in your comment or else it will not be counted! ( no going back either C: )
Once you comment and follow the rules I will give you your number~
- Must favorite this journal!
- You must make a new jou
|Sta.sh Submit


text:
Two urban parks—one in Oklahoma City, the other in Foshan, China—have been selected as winners of this year's Urban Land Institute Urban Open Space Award.Read More
After more than a decade of planning, Chicago this June opened the first section of the trail, now known as the 606. An elevated railroad right-of-way converted to a pedestrian greenway, the 606 is a multifunctional park system that also includes a bike path and five neighborhood parks on the ground level along its 2.7-mile (4.5 km) stretch.
Tourism is a critical factor in the U.S. and world economies. "The impacts of tourism on a community can be beneficial if planned and managed, or extremely damaging if left without controls," says Michael Kelly, former chairman of the APA's tourism planning division.
Declaring that the major parks in America's largest cities are enjoying "a golden age," the Trust for Public Land says that conservancies—the private bodies that work in close partnership with municipal agencies to aid urban parks—deserve part of the credit.
Soon to celebrate its centennial, San Francisco's historic City Hall was recently awarded LEED Platinum certification for Existing Buildings: Operation & Maintenance (EBOM), the oldest building in the United States to achieve the USGBC's highest rating.
Across the United States, a number of cities are attempting to restore and rediscover their urban rivers. One of the most ambitious efforts is occurring in Houston, where Buffalo Bayou Park is undergoing a $58 million redevelopment to be completed this year.
A transformative residential development capitalized on old rail-yard land in the heart of the city.
America's golden age for parks is translating into gilded surroundings, according to panelists at a concurrent session at the ULI Fall Meeting.
Klyde Warren Park, a 5.2-acre (2.1 ha) deck park built over the recessed Woodall Rodgers Freeway in Dallas, has received national recognition as the winner of the 2014 ULI Urban Open Space Award.
Five finalists have been announced for this year's award, which recognizes outstanding examples of successful large- and small-scale public spaces.


text:
Definitions for STETstɛt
This page provides all possible meanings and translations of the word STET
Princeton's WordNet
printing: cancel, as of a correction or deletion
printing: direct that a matter marked for omission or correction is to be retained (used in the imperative)
A symbol used by proofreaders and typesetters to indicate that a word or phrase that was crossed out should still remain. This is usually marked by writing and circling the word stet above or beside the unwanted edit and underscoring the selection with dashes or dots. Alternatively, a circled checkmark may be used in the margin.
The act of marking previously edited material u201Cstetu201D to indicate that something previously marked for change should remain as is.
Stet that colon.
Origin: From the stet.
Webster Dictionary
let it stand; -- a word used by proof readers to signify that something once erased, or marked for omission, is to remain
to cause or direct to remain after having been marked for omission; to mark with the word stet, or with a series of dots below or beside the matter; as, the proof reader stetted a deled footnote
Origin: L., subj. 3d pers. sing. of stare to stand, remain.
Stet is a Latin word used by proofreaders and editors to instruct the typesetter or writer to disregard a change the editor or proofreader had previously marked. This convention is usually marked by writing and circling the word stet above or beside the unwanted edit and underscoring the selection with dashes or dots. Alternatively, a circled tick may be used in the margin. In connection with this usage, stet is also sometimes used as a verb, e.g., "Stet that colon."
Anagrams for STET »
sett, test, Test
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text:
Hideo Kojima Blogs About Life, Metal Gear
Days in the life of a game developer.
Saturday September 24
Kojima starts by talking about Roppongi Hills --where Kojima Productions is located-- and how the area feels really different during the rain with people scuttling into the Kojima Productions building to escape the downpour. "[The building] was almost like a giant space shuttle," Kojima says, describing the mass entry of people. But despite the changing feel of Roppongi, Kojima says: "Yet, the inside of Kojima Productions is the same as always," in almost a pessimistic way.
The upcoming Metal Gear Solid 3: Subsistence has entered the final stages of debug. Kojima says that since the master disc is always changing, "yesterday's data won't work today". So they have to keep going through the game over and over again.
|The jungle transforms into the true meaning of a jungle. For someone with no sense of direction like myself, I get lost in the caves every time.
One thing that Kojima enjoys talking about is the 3D camera which keeps the work on the game fresh and interesting despite a full year of non-stop development. An interesting point Kojima makes about the new 3d camera is, "What's troubling is that because the camera is 3D, the northern part of the screen isn't necessarily north anymore. So the jungle transforms into the true meaning of a jungle. For someone with no sense of direction like myself, I get lost in the caves every time."
Sunday September 25th
Kojima then relates an anecdote about how he tried teaching his son how to do handstands the other night but ended up in some pain himself. Again, he writes about feeling old. Still thinking about staying in shape he wonders, "Should I use this opportunity to start doing daily headstands?"
Noting that the wind in Japan has picked up to a degree that wearing jackets has become necessary, Kojima updates his readers on the status of MGS3 Subsistence. According to him, "The 3D camera works, but for small areas, rooms, and such it's probably better to use the original overhead camera. Also when you get lost in the jungle, change to the overhead camera with the right stick and you'll figure out where you're going. So it's a good idea to use both cameras. Should we use both even in MGS4? I need to give this another look," giving a glimpse into how the camera system of MGS4 could function.
Kojima then beings to talk about the famous illustrator Komatsuzaki Shigeru who sadly passed away in 2001. Komatsuzaki actually did a MGS2 art piece for the Japanese MGS2 Limited Edition release. This picture featured Snake and the Metal Gear Ray duking it out in front of the moon and the statue of liberty: a picture which still impresses Kojima. He then mentions that currently an art exhibition featuring Komatsuzaki's works is traveling around Japan. Kojima flips through a catalogue of Komatsuzaki's images that he got from the Asahi Newspaper. He reflects that his generation was raised on Komatsuzaki's illustrations: "We find his images fascinating and long for the unexplored regions of space, the future, the latest weaponry, and overall the unknown universe that tickles the heart of a young boy". Kojima talks about how Komatsuzaki's pictures gave dreams to the kids of his generation and sent them excitedly into the future looking to explore the unknown. Turning the discussion to the current generation, Kojima ends the days' blog on a serious note. "If the children of today are lacking in dreams, then it's because we the creators have failed. The responsibility lies on us. We have to leave behind dreams for the children."
Monday September 26th
Kojima starts by talking about TGS and how the two most often asked questions from the foreign press were, "Why is MGS4 Snake an old man?" and "Why have you [Hideo] returned for MGS4?". He then proceeds to write in the blog about how the theme of the MGS trilogy was about passing along information to the next generation. Kojima notes that, "At the same time I had planned to pass on information not only to gamers, but I had planned to pass the soul of MGS and how to make MGS to the internal staff as well. This young staff that had fought together through three titles with me was supposed pass me [similar to Snake's surpassing The Boss] and jump into the new battlefield (MGS4)". Yet despite what he wanted to pass along, he writes, "But the soul and the will didn't make it through, neither to the users nor to the staff. If there's something I want to leave behind with MGS, it's the will (SENSE)," and with this he gives what might be the first look at the theme of MGS4.
|If there's something I want to leave behind with MGS, it's the will.
Kojima writes that most game creators in the industry make a hit game and then leave it for the company to create sequels, leaving to form their own company or to move into management. But that's not what Kojima wants. "...I like to make games. I want to stick to making games and only I can prove this. Old Man Snake has this determination of a middle-aged man built into him".
From here Kojima moves on to his personal life where he was re-united with Andre Norton's "Graveyard of the Universe", a book he hadn't seen since his Jr. High days.[Editor's note: we are unable to find this title by celebrated science fiction writer Andre Norton. It may be a different title for Japanese publication.] Kojima talks about how he bought the book due in part to Leiji Matsumoto's illustrations since he's a huge Matsumoto fan. Kojima writes, "The contents [of the book] were great. Due to the book, I graduated from Mystery novels and turned my admiration towards Sci-Fi...You could say that this book changed my destiny." Kojima then talks about how the book is still great and that quality titles never seem to age.
Finally Kojima talks about his work for the day and how he's going to be conducting interviews to hire more people at Kojima Productions. According to Kojima, "half of making a game is deciding which people to hire." He mentions that he's starting to work on the audio check for the third movie disc in Subsistence and about how getting the sound mix of the effects, dialogue, and music just right is pretty difficult. He ends by describing how watching the cutscenes with no game sections surrounding them give the story a bit of a different feel, and that they have to be careful to keep a good pace for this 'film' version. His last words of the day are, "It's the middle of the night and I'm still doing game checks at work. The ending is quite a ways away".
For more on Kojima, check out our E3 interview from earlier this summer.
See Also
Comments (52)
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Hideo Blog TranslationsPosted: Oct 09, 2005 12:00AM PST by ShockleyHaynes
I am the Head Editor of DELTAHEAD Translation Group. Our current project involves the translation of Hideo Kojima's blogs. You may view our work here, at no charge. www.angelfire.com/poetry/deltahead/index.html Please enjoy.
Some Good ol JokinPosted: Oct 04, 2005 12:00AM PST by RGP22
Security Guard: "We have a security breach, I repeat we have a security breach. Raven_Shield_Freak is on Mr. Kojima's nuts, again Raven_Shield_Freak is on Mr. Kojima's nuts. We must act accordingly to keep Mr. Kojimas nuts intact."
NOT a one franchise wonder.Posted: Oct 03, 2005 12:00AM PST by Raven_Shield_Freak
Metal gear. Gradius. Dance dance revolution. CastleVania. Contra. Silent Hill. Suikoden. BloodyRoar. These are just some of them. Konami has been pumpin out great games since the early 80's. Konami,sunsoft,capcom,snk,taito etc; are the founding fathers of your lame games like Halo. So show some respect.
this is so coolPosted: Oct 03, 2005 12:00AM PST by mattanader99
he has to be the best video game creator ever . i like the look of the new game and can't even think of what it will look like when it is done
Great work.Posted: Oct 03, 2005 12:00AM PST by Raven_Shield_Freak
Hideo is one of the great minds of our time(Game wise). Since the realm of nintendo and before, Metal gear solid has been the game that i have wanted since i started playing games. It made you feel like you were in the story, a part of it. For this i thank you Mr. Kojima.
1 franchise wonderPosted: Oct 01, 2005 12:00AM PST by thundakat
sure MGS was great when it 1st came out for ps1. part 2 was a waste of cash. 3 was better than 2 but 1 still reigns. and ZOE didnt deserve a sequal. in a world with out splinter cell, the MGS sequels would have been great. but a lack of a jump button pisses me off. what kind of world do we live in where spies cant jump. oh yeah kojimas world. maybe part 4 will have this sense of realism. dont get me wrong the franchise is good but seems like it will never surpass the original. yes i have part 2 but it was a gift. so i feel bad selling it
looky lookyPosted: Sep 29, 2005 12:00AM PST by bluedivinchie
JooJ you suck, and ironman Team NINJA CAN'T SAVE YOU AND XBOX300 this time. sorry but you're going down and the rest of thy xboy clan has well.
'm closing my polls 2night if u wanna vote..Halo and Link r neck & neckPosted: Sep 29, 2005 12:00AM PST by mandangsbelow69
'm closing my polls 2night if u wanna vote..Halo and Link r neck & neck
Just because u love Xbox doesnt mean u cant love Kojima..Posted: Sep 29, 2005 12:00AM PST by mandangsbelow69
Freak has a point about the cut scenes but at the same time the cut scenes really help flesh out a story, Just look at the Final Fantasy series cut scenes were perfected by Squareenix.I personally have apreference for FPS so as far as preference stealth is kind of boring but MGS's stories are second to none as far as imagination. I really dont have the patience for Stealth games like Splinter cell and MGS or Final fantasy, Star wars kotor with Rpgs but I have played them all and I can see the genius of them. I love Halo 1&2 and I still worship Final Fantasy 7 & 8, Squall, Sephiroth and Cloud are all favorites of mine. I watched my best friend beat FF 7&8 and I thought it was awesome
I LUV 360 & KOJIMA!!!!!Posted: Sep 29, 2005 12:00AM PST by DarkWeaponX360
I think these two are the best thing that ever happen in the gaming industry....
Nice blogsPosted: Sep 29, 2005 12:00AM PST by sayno2evercrack
Definitely an intellectual.
liking this game doesn't make you intelligentPosted: Sep 29, 2005 12:00AM PST by freakin
nor does not liking it do. saying otherwise is pure stupidity. You guys listen to the cutscenes and feel like you are learning something. I've come to a lot of the conclusions brought up, or I disagree with some, so I'm not as easy to please. I do however find some of kojima's humor very sharp and funny.
Kojima NOT overated!Posted: Sep 29, 2005 12:00AM PST by LordMegatron
It makes me laugh that 98% of all posts praise Mr. Kojima and 2 people want to be negitive. Metal Gear has always been a deep game, just because the story goes over your head does not mean it is long winded. There is really no one out there that can convey a story like Kojima. It is Movie quality. If you feel the cut scenes are too long or if there is not enough game play The Metal Gear series is not for you. Maybe you should stick to something that is more pick up and put down, so while you stick to simpler games and rescue the princess the rest of us with a deep appreciation for art will play an instant classic. P.S. I bet you will still play MGS4 lol
DepthPosted: Sep 29, 2005 12:00AM PST by SolidSpider
I thought it was a nice article. It gave us a little inside look at what he thinks and where he gets his ideas. His scenes do have a tendency to be quite long, but all the information he gives with those scenes is very intelligent and thought provoking. If you cant see past "long winded and snooze envoking" parts then you probably arent as smart as you think yourself to be. Kojima likes to produce depth in his games. He gives tons of background information and uses it to set his games up like a suspense movie. For some people thats boring but for others it gives a whole new layer to gaming. So about us being easy to please I have yet to see you create something with that much depth and magnitude.
freakin. you are funny as.Posted: Sep 29, 2005 12:00AM PST by GroverFD
The classic FPS.. fanboy response. "No time to understand, think and learn about things.. just let me shoot something". Quite hilarious really.. there are other games you know.. and in terms of story telling in _GAMES_ Hiedo certainly is miles ahead of a very lame bunch of nuggets.. look at the Halo stories.. now there is a sad effort. But.. again.. not built for people who think.. built for ppl who shoot.
drinking buddiesPosted: Sep 29, 2005 12:00AM PST by the_raging_spaniard
man, I would so like to bump onto him at e3 and start drinking, haha
Konami&KojimaPosted: Sep 29, 2005 12:00AM PST by kuku_monroe
I stopped being interested in whatever kojima (or konami) said after i realized that it was almost imposible to see an original nintendo-console-only MetalGeat title.
Very FulfillingPosted: Sep 29, 2005 12:00AM PST by GBJones
He is a man with a lot on his mind and he expresses it so well. He is also a great story teller and when he decides to hang up the controllers for good the industry will definitly be hurting. It makes me happy to see someone so dedicated to their craft.
Overated?Posted: Sep 29, 2005 12:00AM PST by Cheduff
To freaking, your not an idiot but calling Kojima overated?. He's not overated hell he should be overated, hes a genius, calling his dialouge moddy and boring. If you werent touch by the final scene in MGS3 then sir you cannot appreaciate the good things in life.
Kojima, is the manPosted: Sep 29, 2005 12:00AM PST by Kojjiro
I cant stress this enough, though i am kinda sad that Kojima wont be doing MGS5, but it is time for him to go onto something else, Metal gear is a cool storyline, but the man can probably do some -Awesome- Things, I cant wait to see what he has in store for us.
freakin=idiotPosted: Sep 29, 2005 12:00AM PST by spmoca
Dude, u must have the IQ of a squirrel. The Metal Gear series has always had a bit of a crazy steak, but the stories are absolutely amazing. I'm guessing that you are one of the retards that skips all the cutscenes and codec sequences. You are missing the main part of the game if that is so, and you are doing a great disservice to yourself and Mr. Kojima.
Is there a full english translation of the blog?Posted: Sep 29, 2005 12:00AM PST by sidescroller
If there is, I'd be very interested. I've never played a Metal Gear game, I'm afraid to say, and I have no idea what they're about. But that blog alone puts him as one of the greatest game developers of all time in my mind. Seriously. I really appreciate how he is not exclusively gamer. That's what's really wrong with most of this whole website. The gamer mentality. The exclusive gamer. We need more developers like this. Seriously. But you may be surprised at how many there are out there. There's a select few at Bungie who really get into it, the guy who developed Lumines and Meteos is a pretty trippy guy, and Miyamoto (crazy old man he is) is undeniably innovative. I'm not sure where I'm going with this...
KOJIMA DON"T GO WE LOVE YOU MANPosted: Sep 28, 2005 12:00AM PST by bluedivinchie
Without KOJIMA MetalGEAR will just be GEAR, the metal will be gone damn.... KOJIMA is the best there is the best there was and the best there ever will be. He's like mike, you'll never see anyone like him again.
MGS4 should be the lastPosted: Sep 28, 2005 12:00AM PST by N.E.C.K.S.
Without Kojima's influence, it wont be the same. Thats why Solid Snake will die in MGS4, I speculate. He wants to take the searies with him when he leaves to work elsewere.
Re: mandangsPosted: Sep 28, 2005 12:00AM PST by 42gami
wow....i never thought about that, he IS the peter jackson of games. Most developers would kill to have a track record like his, he hasn't made a bad game yet to my knowledge. And he's not a stuck-up prick either, he's really cool. I met him for all of 3 seconds when he was here at Universal Citywalk signing stuff a while back, and he was very nice. Kojima is indeed the man.
Kojima is overrated as a storytellerPosted: Sep 28, 2005 12:00AM PST by freakin
I hate the scripting in his games. Kojima tries to go for deep, moody dialogue but to me it's just boring and long winded. Watching that trailer for MGS4 further instilled in me that fact. Hopefully the gameplay will be good and it'll make up for Kojima's snooze enducing cutscenes.
Kojima is the Peter Jackson of gamesPosted: Sep 28, 2005 12:00AM PST by mandangsbelow69
You gotta give him credit regardless of what system is your favorite 1- He managed to get this game almost flawless reviews from any mag or Website that reviewed MGS 3. 2- He always backs up his promises of what this games will have and makes sure there perfect. 3- Boss battles which have almost completly lost alot of there luster are even better every time you play MGS. 4- He amnaged to have MGS 3 sell tons of copies in acrowded year that included the realeases of GTA San andreas, Need for speed underground 2 and Halo 2 and still compeditive sales wise. 5-Simply said Kojima is the man !!!
damn, what a deep and kickas$ blogPosted: Sep 28, 2005 12:00AM PST by black_13
Wow, this is one of the best blogs I've ever read. Kojima has impressed me even more. I really wish they were in english though so I could read the whole thing myself. But if that doesn't happen... 1up please keep tranlating all of his blogs or at least most of them. Thanks to whoever translated this as well.
Thats cool...Posted: Sep 28, 2005 12:00AM PST by patwolfe01
Hideo is an interesting dude.
It is awesome to seePosted: Sep 28, 2005 12:00AM PST by fox_mcloud11
Developers like these. Like someone else said, he seems to be really down to earth. He does seem to be extremely cool, like he actually cares about the gamers, not making money (I curse you EA!). I wish his blog was in English, cause if it was, I'd read it every day...
wowPosted: Sep 28, 2005 12:00AM PST by solidsnake_09
WOW! i mean this stuff is deep and interseting. metal gear is the stuff
Wow, this is deep.Posted: Sep 28, 2005 12:00AM PST by Pheonix_ashes
THis really is something devolpers should take to heart. I think it's also quite sad that the illustraitor died, I'd really like to see his snake and ray ducking it out picture. Hideo is a real cool guy, we need more like him.
Letting things BePosted: Sep 28, 2005 12:00AM PST by Kadosho
I remember seeing the symbol for the MGS campaign @ Kojima Prod. during TGS. And it caught my attention. It does retain more meaning. In a sense, what we are enjoying, Kojima-sama is also on the same level. If he weren't, the same would be for us in that regard. There's a punctuality with creativity. And Kojima-sama along with his team have embraced that belief. Making not only a game, but an experience. Left behind for many to enjoy. Its also something, how close to us he really is. He's not far different than you and I. He may write in a different language, yet still a very cool perceptive individual. I do look forward to more notes from his blog. Its very interesting to see what goes on in his life. And in some ways, many of us share that way in regard of one another. You may think MGS is just a game. But its become a part of gaming, thinking, conceptual design. Its an architectual building of thought, ever changing. And leads to many promising ideas.
Speaking of metal gear...Posted: Sep 28, 2005 12:00AM PST by new_age_soldier
go to my page and check out my Playstation top 10 blog to see whear Metal Gear Solid ranked. If you like you can also write a comment too. Later!
WOW! Hideo is the man...Posted: Sep 28, 2005 12:00AM PST by new_age_soldier
Or should i say the boss. This guy is so cool and down to earth. It was cool reading this article. Hideo i think is my favorite video game maker. Later!
this was a great articlePosted: Sep 28, 2005 12:00AM PST by supersloth
What do you think the odds of a weekly Kojima blog check could be?


text:
Influenced by the DMC-12's aerodynamic design and trademark characteristics, Nike reinterpreted the car's gull-wing doors on the shoe's bottom eyestay while a matte silver upper recalls the automobile's brushed stainless steel exterior—and features new no-sew construction.
The graphic window shades on the DMC-12's rear appear as lines on the heel cup, underlining a DMC logo. Meanwhile, the Belfast stamp on the tongue is a nod to the Irish factory that originally produced the vehicle.


text:
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iherb delivers what it advertises.
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text: When John Legend burst onto the music scene in 2004, his song "Ordinary People" blazed up the charts and audiences were dazzled by his strong vocals and lyrics. Legend's debut album Get Lifted was an immediate success and would even be honored with Grammy awards. However, many people did not realize that before Legend released Get Lifted, he had been quietly working behind the scenes for several years. In fact, he'd even played piano on Lauren Hill's hit song "Everything is Everything" from her seminal album The Miseducation of Lauryn Hill. John Legend has deep roots in music. From the time he was four years old he was performing with his local church choir. His academic performance was exceptional during his school years, and he was offered admittance to several Ivy League schools as a result. He chose University of Pennsylvania, where he applied himself to academic studies and also sang in an a cappella group. It was his lead vocals in an a cappella song at school that first won him acclaim. After graduating from college, Legend performed at various venues from Philadelphia all the way down to Atlanta, gradually expanding his audience and his network of music industry contacts. A chance meeting with rising superstar Kanye West led to Legend working with the rapper on several songs. In the years that followed, Legend continued to churn out even more albums and hits, including "Green Light," which was a collaboration with Andre 3000. In addition to his music career, Legend also established himself as a deeply involved philanthropist, lending his talents and name to important causes across the globe.


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Sports Calendar
Published: Tuesday, March 27, 2007 at 9:10 a.m.
Last Modified: Tuesday, March 27, 2007 at 9:10 a.m.
Today. Berwick at E.D. White Catholic, 3:30 p.m.
Today. Ellender Memorial at Assumption, 3:30 p.m.
Today. H.L. Bourgeois at South Terrebonne, 3:30 p.m.
Today. St. James at Riverside, 4 p.m.
Today. South Lafourche at Terrebonne, 6 p.m.
Today. Thibodaux at Central Lafourche, 6 p.m.
Today. Houma Christian at Hosanna Christian, TBA.
Today. Thibodaux at H.L. Bourgeois 4 p.m.
Today. Central Lafourche at Ellender Memorial, 4 p.m.
Today. Terrebonne at Assumption, 4 p.m.
Today. South Terrebonne at South Lafourche, 4 p.m.
Today. Houma Christian at Starkey Academy, 4 p.m.
Today. Franklin at E.D. White Catholic, 4 p.m.
Today. Vandebilt Catholic at Lutcher, 4 p.m.
Today. John Curtis at St. James, 4:30 p.m.
Wednesday. Central Lafourche at South Lafourche, 4 p.m.
Today. Terrebonne at H.L. Bourgeois, 3 p.m.
Today. Terrebonne Parish Championships at South Terrebonne Memorial Stadium.
Wednesday. Assumption and St. James in Derbigny Relays at Lutcher, 2:30 p.m.
Today. Nicholls State at Tulane, 6:30 p.m.
Today. UNO at LSU, 6:30 p.m.
Today. Mavericks vs. Hornets at Oklahoma City, 7 p.m.
Wednesday. Hornets at Spurs, 7 p.m.
Today. The Terrebonne Parish Recreation Department will hold a coaches meeting at 6:30 p.m. for its 7-12-year-old girls softball league at the East Houma Gym at 126 Boundary Road.
Today-April 6. The Terrebonne Recreation Department will start registration for 13-14-year-old boys baseball. Registration will be held at all area gyms and the TPR office from 5 p.m. to 9 p.m. A copy of a birth certificate must be provided and there is a fee.
Today-April 20. The Bayouland YMCA is accepting registration for its 8-11 year old baseball league. The registration fee is $30 for members and $70 for non-members. For more information, call YMCA program director Pat Patterson at 985-804-9835.
Thursday. There will be a coaches meeting for the 13-14 year- old TPR baseball league. For information, call Pernell Pellegrin at 852-8494.
Thursday. The Terrebonne Parish Recreation Department will hold a coaches meeting at 6:30 p.m. for its 13-18-year-old girls softball league at the East Houma Gym on 126 Boundary Road.
Thursday. The Bayouland YMCA is hosting a meeting for the womens adult basketball league. The meeting will be held at the YMCA at 7 p.m.
March 31. The Central Lafourche High School Trojan Athletic Association will host the 13th Annual Neil LeBouef Memorial Golf Tournament at Sugarland Country Club. Tee times are 7:30 a.m. and 12:30 p.m. Cost is $300 per team or $100 per person. For information call Jack Culhane after 6 p.m. at 851-6428 or Amie Knight at Central Lafourche at 532-2413.
March 31. The Montegut Recreation Department will host a free Pepsi Major League Baseball pitch, hit and run competion at the Montegut Baseball Fields at 10 a.m. The competition is free and is for players 7-14. Registration will be at the Montegut gym from Monday-Thursday until the event from 5 p.m. to 9 p.m. All participants must bring a copy of birth certificate. For questions, contact Christine at 594-3174.
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Home > News > World News
Cruzeiro, Sao Paulo held in Brazil's Serie A
Posted on Aug 03 2014 | IANS
Rio de Janeiro, Aug 3 : A second-half strike from Cruzeiro defender Leo has earned the defending champions a 1-1 draw with Botafogo in Brazil's Serie A championship.
On Saturday, right-back Edilson opened the scoring for the hosts at the Maracana stadium by heading in a Lucas cross in the 25th minute, reported Xinhua.
But Leo equalized by rifling into the net from Dede's header after an Everton Ribeiro diagonal ball.
The result left Cruzeiro six points clear at the top of the standings while Botafogo remained 14th.
Meanwhile, a late Rodrigo Souza goal secured a point for Criciuma against Sao Paulo at the Morumbi stadium.
The hosts had taken the lead just minutes earlier when former Benfica striker Alan Kardec netted after a Paulo Henrique Ganso through ball.
Sao Paulo rose to seventh with 20 points while Criciuma remained 12th on 15 points.


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Wedding. Set. Go!
April 22, 2015
We're excited to announce the launch of the new Wedding Planning Audiocast! We know we can make planning your wedding more simple and straight forward. Planning your wedding doesn't need...
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With 1.7 million freelancers, we'll match you with the perfect talent.
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More detail can be provided on application and after completing an NDA but it's expected that discussion would be needed around exact scope of work. Would like examples of previous work and testimonials of how it has helped drive traffic and conversions.
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Critics' Pick
26 E. 63rd St.,
New York, NY 10065
Mon-Tue, noon-1am; Wed-Sat, noon-2am; Sun, noon-10pm
F at Lexington Ave.-63rd St.; N, Q, R at Lexington Ave.-59th St.; 4, 5, 6 at 59th St.
American Express, MasterCard, Visa
Given the location, it's no surprise that the clientele at this wood-paneled shrine to tobacco tends toward the pinstripe-and-cuff-link variety. What is shocking is how reasonably priced the cigars are. (They start at $11.) But who knows if that will lastMacanudo is already grandfathered in as one of only a handful of bars where smoking is still legal. "Oh, yeah, baby," croons the bartender, rubbing his fingers together. "I can't wait!"
Picnics with a view, roller-skating nostalgia, and a party for gay headbangers.


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August 1, 2014
Matt Dorsey
Michigan state picked up a huge commitment for the class of 2016 on Friday when Rivals100 prospect Cameron Chambers of Timber Creek High School in New Jersey selected the Spartans over the Michigan Wolverines and a host of other programs. The 6-foot-2, 201-pound wide receiver is rated the #48 player in the nation for the class of 2016. Michigan State will graduate 5 wide receivers after the 2015 season (Burbridge, Arnett, Kings, Simms and Troup) and Chambers is expect to come in and be an immediate impact player for Mark Dantonio and his staff. Spartan Coach Pat Narduzzi served as the primary recruiter of Chambers for Michigan State. ...More... To continue reading this article you must be a member. Sign Up Now!
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It was the late Ron Grinker, an attorney and one of the first —and still among the most highly regarded —professional sports representatives in the country, who first told me of the NBA's loosest cannon.
Grinker called Donald Sterling "...the worst owner in not just the NBA but in all professional sports.''
Insiders can also read about the dreadful thing Sterling said to Grinker years ago and why that meeting solidified his opinion of the former Los Angeles Clippers owner.
RELATED: Sterling's comments remind locals of one Marge Schott
There's more to the story when you become an Insider. WCPO Insider's membership is an additional benefit on top of everything you can get for free on WCPO.com. We created an entire digital organization dedicated to bringing you exclusive access to in-depth stories that you can't get anywhere else, handpicked events, and incredible savings on things you love to do. To find out more click here.
CINCINNATI -- Shocking insensitivity is not a new state of mind for Donald Sterling. It was only a matter of time, I was told years ago, that Sterling would get the comeuppance NBA Commissioner Adam Silver imposed Tuesday.
It was the late Ron Grinker, an attorney and one of the first —and still among the most highly regarded —professional sports representatives in the country, who first told me of the NBA's loosest cannon.
The NBA banned Sterling for life and also fined him $2.5 million after he was recorded making racist statements at African-Americans. Silver said he would recommend to the NBA Board of Governors that it force a sale of the Los Angeles Clippers and vowed he would do "everything in [his] power to ensure that happens."
RELATED: Sterling's comments remind locals of one Marge Schott
Grinker loved basketball. The Woodward High School graduate did whatever it took to be as close as possible to the action. That even led him to suiting up as the Bearcat mascot at the University of Cincinnati. Not gifted with Division One talent and plagued by knee problems, his playing was pretty much confined to Jewish Community Center games.
Grinker discovered a far more important niche finding nooks and crannies for role players in professional basketball.
Whether here in the NBA and associated development leagues or overseas, he had an uncanny knack for determining a team's needs and filling it with one of his guys. Much of that was based on the personal relationships and trust he'd established with the league's owners. Except for one: Donald Sterling.
"Denny, he is the worst owner not just in the NBA but in all of professional sports," Grinker said to me and anyone else who cared to listen.
Grinker was eternally perplexed by the fact the guy could survive considering he didn't put any money into his team. And that was a generous portrayal. It was more an aggregation of guys who suited Sterling's pay structure. Rock bottom. And the results, until recently spoke for themselves.
The Clippers were the laughing stock of the league yet they continued to make money, thanks to TV contracts and related revenue streams, available even to mismanaged franchises.
And for all his professional shortcomings, Donald Sterling is an even more despicable person. A view reinforced during a phone chat with Grinker's widow,Marcia, and daughter, Melissa, Tuesday.
They both spoke of the time Grinker was in Los Angeles to see his friend and client Danny Manning play. Grinker happened upon Sterling and Grinker's long-time friend and Clippers' General Manager, Elgin Baylor. As Grinker extended a hand in greeting to the owner, Sterling, rather than accept the courtesy blurted: "I hope you get a terrible disease and die."
Both Grinker and Baylor were stunned. Grinker turned and walked away, quietly lamenting the fact his friend Elgin had to work for such a dreadful human being.
And now the rest of the world knows what Ron Grinker knew years ago: That Donald Sterling is a not a good person.
It is no coincidence that 'Grink', who annually predicted the entire first round of the NBA draft, foresaw long ago what happened to Sterling. Not necessarily the lifetime suspension or $2.5 million fine but the simple fact that:
".…Sterling will eventually get his."
Right again, Ron. Right again!
And that's my 2 cents.
Dennis Janson's "My 2 cents" column is published every Monday and Wednesday on WCPO.com. His video commentary airs every Friday at 6 p.m.


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GM on the hot seat
DETROIT (AP) – Congress has some questions today for GM's new CEO, and the head of the nation's auto safety watchdog.
Lawmakers want to know why it took years for GM to recall millions of small cars with a defective ignition switch, even though the company knew of the problem as early as 2001. The defect is linked to 13 deaths.
GM's Mary Barra is expected to apologize for the loss of life, but she may try to limit her answers to questions, citing an ongoing internal review and government investigations.
Category: National News


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Welcome to ATC 2016
On behalf of the Program Committee, the American Society of Transplant Surgeons (ASTS) and the American Society of Transplantation (AST) we invite you to attend the 2016 American Transplant Congress (ATC)! The ATC is the foremost educational event in the field of basic and clinical transplantation. For the 2016 Congress, we head to Boston, Massachusetts and the John B. Hynes Convention Center.


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As the COP 16 United Nations Climate Change Conference in Cancún moves into its second week, the focus on global warming is heating up. Already the chatter from the event is piquing interest—with the announcement that 2010 stands to be one of the hottest years temperature-wise on record, and the fact that countries just can't seem to align on curbing emissions. With CSR becoming a big communications buzzword in the last few years, why shouldn't climate change become a bigger part of the sustainability mix? Organizations large and small are finding that the rewards in addressing the topic outweigh the risks. In addition, and most importantly, says Kevin Moss, head of CSR at BT Americas, it's simply the right thing to do.
While Climate Comms Can Be a Hot Potato, It May Be Worth the Risk
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Kevin Lanzing(Momerath)United States
Chimera Isle took going from concept to published game. Second, I'd like this to be a primer for other aspiring game designers who could benefit from my hindsight. Interspersed with this story are five hard-learned lessons which can be applied when designing any game, not only this one.
As themes go, natural selection is as ambitious as they come. All the elements are there for a truly epic game: growth, evolution, migration, domination, natural disasters, extinction. The magnitude of the theme is staggering, but therein lies the problem. How could any game hope to bring together all of these grand elements in a way that is coherent, playable, and fun? Many games have tried, with varying degrees of success.
All of that just made me more determined to put my own mark on the "natural selection" theme.
Lesson #1: Don't get married to your concept.
My first concept for what would eventually become Chimera Isle was hopelessly complex. Anything and everything you might expect to find was there. Evolution – check. Migration – yes, over a large board representing the entire Earth! Climate – but of course, and naturally the effects of long-term climate change would transform the board. My game also modeled a food chain, in which every creature had to eat a nearby plant or animal, or starve. It was an absurdly cluttered, mostly incoherent system that would have been a disaster to actually playtest. Thankfully, I came to my senses before investing too much of my time into what would have been a train wreck of a game.Had I seriously pursued my original concept, it would have looked and played a lot like Dominant Species – no offense intended to that game, which from what I hear is pretty good!
Especially at the start of any game design project, a designer must be flexible. Almost every game I have designed ultimately became something very different from what I originally set out to create. It is easy to start with one idea and let it snowball over time into something ponderous, technical, and dry. It's similarly easy to get attached to your game mechanisms, and forget that they are all more or less disposable.
I had to take a big step back and reassess where I was headed. Did I really want to create the last word on epic ecological adventures? The more I thought about it, the more I realized that natural selection is actually pretty straightforward. There are species, and there are stresses. The species best adapted to the stresses it encounters will thrive at the expense of others. To borrow a popular phrase, it's "survival of the fittest".
The first thing I did was get rid of the board – which was a hard choice, but most of the bookkeeping and component sprawl came from managing tiny bits and pieces on a gigantic board. To justify my decision, I chose to scale down my setting. Rather than a supercontinent (Pangaea Ultima, to be precise) the species of my game would compete for resources on a small island. Issues like migration, continental drift, and geographical separation wouldn't even be relevant on such a scale.
Even if I no longer had a board, I knew I had to model the environment in some way. I decided to make the many habitats of my small island the stresses that species would overcome. The struggle for territory would become the central conflict of the game. Species that failed to claim territory would decline in population and significance. Eventually, entire species might go the way of the dodo. I don't usually favor player elimination as a mechanism, but here it felt appropriate. Life is tough, and only the strong survive. No natural selection game worth its salt would accept anything less.
Lesson #2: The simplest solution is often best.
It occurred to me in a flash of insight that the game that was developing now strongly resembled a poker game. The species were the players, and their population the chips. When species risked their population for the sake of claiming a habitat, they were "anteing in". When one species claimed a habitat, it "won the pot". The analogy was solid, and I knew that this sort of conceptual overlap would help in introducing new players to the rules.
What about the species? They needed to be easily distinguishable and different. Early on, I considered an auction mechanism for "winning" genetic characteristics: things like spines, wings, claws, and fur. That was fine in theory and presented a good way to model evolution in-game. But by this point I was beginning to think that evolution added layers of complexity the game didn't really need. Anyway, the auction mechanism would only add play time to a game I was trying hard to shorten and streamline. What else was there?Apparently American Megafauna has already filled the niche for "auction-based evolution game" – I've been scooped again!
A childhood memory supplied the breakthrough. I expect almost everyone has seen this or something similar. A book of animals is split into three sections: head, body, and tail. By mixing up the pages, the head of the lion can be attached to the body of a hippo and the tail of an iguana. Kids like to mix and match the parts and laugh at the bizarre results. Like the best toys, it rewards creativity and can be understood immediately without explanation.
I could do something similar with cards. Not only would the art be fun to look at, but it would have a direct significance to the game. Creatures with furry bodies would be adapted to the cold, while creatures with long necks could reach fruit from the tallest trees. Forget climax communities and biomes; this was way more exciting. Upon making the mental connection between my own bizarre animal cross-breeds and creatures of myth, I finally had a working title for the game: Chimera Isle.This is completely ridiculous.
Lesson #3: Player interaction is the heart of a great game.
I presumed at first that some sort of symbology would have to be created to reflect the characteristics of the "chimeras". A cactus symbol in the corner would indicate fitness in desert settings, while a water droplet would indicate fitness in wetlands. This system was a sensible approach to the problems I faced. While it would have worked and was easy to read, it failed to leave much, if anything, to the imagination. If the game decided which chimeras developed and thrived, what was left for the players to do?
A game called Lifeboats supplied the answer. In that game, players are crewmen on a sinking ship who must escape to nearby islands on their leaky lifeboats. The tension and fun of the game comes from the voting mechanism it uses. Which boat moves forward? That depends on which one players vote for! Which boat springs a leak? Which crewman gets pushed out of an overcrowded boat? Vote! It's an exquisitely brutal game, for the reason that you must trust other self-interested individuals not to stab you in the back. I felt this was a nifty concept which could be effectively applied to my own game. Which chimera is the best swimmer: the one with the streamlined body or the one with webbed feet? Everyone votes, and the chimera with the most votes wins it all. It's a simple solution to a complicated problem. Rather than deciding myself which chimera is good at what, why not let the table decide?Don't let the art fool you: Lifeboats is a cutthroat game.
I'd like to say that the voting mechanism for Chimera Isle emerged fully-formed and perfect on my first try, but as you must know by now that never happens. Originally players used a regular deck of playing cards, in addition to a hand of color cards. Players would conceal one color card representing their choice of creature, and a second playing card representing the strength of their vote. A single player with a "10" voting green would defeat two players voting red with a "5" and "2", respectively. Except for the Ace (value: 1), all cards played were discarded at the end of the turn. Only players who voted for the winning creature would themselves win new cards and a point at the end of the turn. The King, Queen, and Jack had special powers of their own which I won't go into.
Suffice it to say that I went overboard again and added needless complexity to what should have been a straightforward voting process. I quickly learned my lesson and pared down. Now players get one colored card for each creature they can vote for, and each vote is worth one point. The lead player breaks ties. Simple!
At this point the players still more or less represented the chimeras in the game. Each player was the secret patron of a specific chimera. Players won points whenever they voted for the winning chimera (whether or not it was their own), but also when their chimera did well. It was fun in a light and fluffy way, but all too quickly players recognized who favored what and adjusted their strategies to compensate. The "secret patron" game lives on as an optional variant, for younger players and those seeking a fast and light party game.An early prototype of Chimera Isle – the game is starting to take shape.
Lesson #4: Nothing is ridiculous if it works.
By this point I was pleased with the direction of the game but dissatisfied with its depth. I tried all kinds of crazy things to make Chimera Isle both easy-to-play AND strategic.
Probably my craziest idea was to turn the game into an investment simulation! The points players won in the voting round were now a form of currency. Players could spend their points to buy "shares" of the chimeras, or even steal shares from other players. My chief inspiration here was Acquire, a game in which players influence and invest in hotel chains which they don't technically own. Does the idea of an investment game based around the animal kingdom sounds preposterous? Maybe so, but the mechanisms clicked right away and opened new avenues of strategic depth. I never looked back.Shareholding and the animal kingdom are kind of an odd pairing, but if the shoe fits...
Lesson #5: Collaborate with others whose strengths match your weaknesses.
Chimera Isle was quickly shaping up to be both playable and fun. One problem remained, and that was the art. I am no artist, and my prototype was literally completed with Sharpie pen drawings on a cardboard canvas. That's fine for a prototype, but if I wanted to share this game with the world I needed the services of a real artist.Don't laugh! The original art was serviceable, but nothing more.
A friend of mine introduced me to the work of "Bogleech", aka Jonathan Wojcik. He had a website showcasing strange things, creepy things, cute things, inexplicable things. Some of these were the product of his own imagination, such as his coloring book Old-Fashioned Nightmare Fuel for Children You Don't Love. His style could be described as "creepy-cute", sort of a "Tim Burton does Pokemon" kind of thing. It seemed like a good fit for Chimera Isle, but what sealed the deal were his articles on the many real-world misfits of the animal kingdom. An artist and naturalist all in one? He's like a John James Audubon who does cartoons! I sent him an email, he responded, and the result is Chimera Isle as you know it today.Original art by Jonathan Wojcik – only the strange survive on Chimera Isle!
Kevin Lanzing


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So this is my first month ttc and I have been doing the opk's you order online. I'm doing them 2x a day and I have never gotten a positive, but I should have O'ed 2 days ago (cycle is a little wonkey since I'm still breast feeding). My question is, is it possible to O and NOT have a positive opk? Also, is there a best time to do them? The instructions that came with the tests were less than clear. Thank you!!
Question about OPK's
Comments (2)
I'm also BF'ing and TTC; we've been trying for 5-6 months but I just started with the OPK's this cycle. This time, I didn't ovulate until CD29 (I think! that was just yesterday); I just about drove myself crazy taking OPK's - since CD10!!! They were all negative until CD28 (some more + than others, as if my body was gearing up to O but didn't). Could this be what's going on with you? That you're O'ing later than you thought? I know BF'ing does crazy things to our cycles!
DH 2008 ~ Wild guy 2010 ~ Sweet baby girl 2013 ~ MMC Christmas baby - in the arms of Jesus at 9wks G.A. ~ Precious baby boy 2015
Thank you vck12. This whole thing is a bit stressful and overwhelming. Doing those opk's everyday does NOT help the stress level either, just brings it all to the surface every day! I guess I'll keep doing them and see what happens as the month goes on. I'm on CD21 now and thought for sure I must have missed it or was doing something wrong. Cycles have been all up in the air though since the birth of my daughter so I suppose I should not have been surprised. Good luck to you this month vck12!! Hopefully we will both get to stay here on this month's birth board


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Toward a Strategy of Positive Ends
AUTHOR: Wass de Czege, Huba and Echevarria, Antulio Joseph
PUBLISHER: Strategic Studies Institute, U.S. Army War College Commandant (AWCC-DSI/Publications)
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Playboy: Do you immerse yourself in your studies, or are you a partier? Tatum: I go to community college right now, so unfortunately I don't have many party stories. But I'm more of a chill girl anyway who likes to hang out at home with friends. Playboy: What do you like to do at home? Tatum: I make a lot of my own clothes and jewelry. Playboy: Makes sense, given your major. What do like most about your chosen discipline? Tatum: Fashion makes you feel sexy and gives you a way to express your personality.
Tatum Troy
- Bust
- Waist
- 25
- Hips
- 36
- Height
- 5' 4"
- Weight
- 110
- Hair Color
- blonde
- Birthday
- January 1, 1982


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Grantee Profile
Centre for Catalyzing Change
Grants to Centre for Catalyzing Change
$225,000Active Strategy
2013 (Duration 2 years, 7 months)
Population & Reproductive Health
NEW DELHI, INDIA — The grant will support CEDPA India to develop and deliver a digital media and learning curriculum on sexual and reproductive health to young adolescents in schools in Delhi and Jharkhand. It is expected that the project will equip the adolescents with enhanced knowledge and life skills to make healthy life choices.
$290,000Active Strategy
2012 (Duration 3 years, 5 months)
Population & Reproductive Health
NEW DELHI, INDIA — The grant to CEDPA India will provide support for the White Ribbon Alliance for Safe Motherhood India (WRAI), a national network of civil society advocates devoted to the reduction of maternal mortality and morbidity. The grant will enable the WRAI to implement a social accountability project in two states that will help demonstrate how civil society efforts can hold service providers and policy makers more accountable for ensuring access to and the quality of public health services mandated under the government's National Rural Health Mission.
$153,591Active Strategy
2012 (Inactive Grant)
Population & Reproductive Health
NEW DELHI, INDIA — To promote young people's sexual and reproductive health in India (over two years).
The MacArthur Foundation awarded Centre for Catalyzing Change $668,591 between 1983 and 2015.
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