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요코☆Twitter Stats
@sunfloweryanjya - Tracking since January 21, 2013
요코☆ Tweets
@sunfloweryanjya has posted 3,717 tweets in the last 30 days, which translates to an average of 123.9 tweets per day.
요코☆ Followers
@sunfloweryanjya has 14 followers.
This account is #105,285,358 in the worldwide rank of the most popular Twitter users.
요코☆ Following
@sunfloweryanjya is following 108 Twitter accounts.
Last month this account followed 55 users.
요코☆ Predictions & Milestones
@sunfloweryanjya will hit 14 followers in the next 3 months, and 14 in one year.
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We track these Twitter stats since January 21, 2013 . You can see how many followers 요코☆ lost or gained and what the prediction is for tomorrow or the next 15 days, together with all kinds of other stats like rank compared to all Twitter users, tweets etc.
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A straight-up-and-down chassis
It's nice to see gamer machines that don't light up like a jukebox. Even the RoG logo looks discreet. This is something we had already remarked on with the G53SX, one of the 15.6-inch models in the range.
Although its chassis isn't exactly the same as that used for the 15.6-inch previously tested here - especially when it comes to the expulsion of hot air - both models do have a matte black shell that gives them a nice robust feel. The finish could do with a little work. The palm rest, with its soft coating, and the keyboard unfortunately sink in slightly when you press down on them. While this is by no means a major problem, it does somewhat spoil the overall feeling of quality. Again, this is something we also remarked on with the G53SX.
Looking at the keyboard, the 17-inch chassis has the advantage of not imposing any restrictions when it comes to the size of keys when a numberpad is added. The G74SX therefore has well-proportioned and well-positioned keys. Once again, however, keying is a bit too soft, something for Asus to improve on in future generations.
The touchpad covers a large area and is much nicer to use than the smaller ones that you all too often find on laptops. This one is also a multitouch and the glide is smooth and nice to use.
The webcam gives pretty good results as long as there's not too much movement. It's far from being among the worst we've seen however and it'll be fine for occasional use.
The connectivity covers most of the bases. On the right, there's an SD card reader, a USB 3.0 port, a USB 2.0 port, VGA video outs, an RJ45 and the power socket. On the left there are two other USB 2.0 ports, a DVD rewriter and the mic and headphones sockets. An eSATA port and a Blu-ray player wouldn't have gone amiss but given its price/power ratio - which doesn't affect the rating - this would perhaps have been too much to expect.
In terms of noise and heat, it comes out very well. Not only is it quiet, even when you push the components hard, but the hot air is expelled out the back of the machine which means the hot air isn't directed straight onto your knees when you're using the G74SX on your lap.
The G74S's temperature readings when you push the components hard
Readings taken using a Fluke Ti25 (Distrame) camera
Underneath, with the panels off
USB 2.0 port (X 2), DVD rewriter, headphones and mic
SD card reader, USB 3.0 port, USB 2.0 port, VGA out, HDMI out, RJ45 and power socket
Processor power: good performance
Like the majority of recent gamer machines, the G74SX uses an Intel Core i7-2630QM processor. Each of its four physical cores can launch two processes in parallel. On applications that are optimised for it, it will, on average, be twice as efficient as a processor like the Core i5-2410M. It handles office work, file decompression, HD video encoding, 3D modelling and so on. Nothing gives it any trouble.
It does it all and it does it fast. Decoding of 1080p (Full HD) videos is also a walk in the park for the G74SX.
Windows 7 Family Premium edition (64-bit) takes 37 seconds to boot. You then have to wait another 10 to 20 seconds for the various pieces of software and connection to a wi-fi network to launch. It turns off in under 15 seconds.
Gaming: fill your boots!
A gamer oriented machine, the G74SX has a high-end graphics card, the GTX 560M, which can handle any title. In practice, certain particularly demanding games, such as Dirt 3, Metro 2033 and Crysis 2, will require you to lower your settings. Most function in native definition (1600 x 900 pixels) with all settings pushed to a maximum.
Audio: it could have been perfect
Overall the G74SX has decent audio but isn't unfortunately perfect. Installing a 2.1 kit will give you a clean but veiled sound and the subwoofer gives the impression of being off-centre.
The mic-in distortion curve... did you say interference?
The headphones socket is excellent, clean and with plenty of power but the same can't be said for the mic in, where there's a lot of interference.

subset: commoncrawl


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Are there any IDE's that allow building of web pages / user interface using javascript frameworks such as JQuery in a WYSIWYG manner?
For example, similar to how Dreamweaver allows you to build HTML pages or NetBeans allows you to graphically design Java applications, Flash Builder can graphically design flash applications.
I would think by now there is something that would let you plug in a javascript framework such as JQuery/JQueryUI or YUI or Prototype, etc. and for example drag in a JQueryUI styled button and position it and size it. Throw on some JQuery fields or a datagrid?
Update: I have found a couple, so I am sure there must be more:
Sencha Ext Designer (commercial) -- supports the ext js framework, JQuery/Prototype and others.
Maquetta (open source) -- supports Dojo, some Jquery/YUI
Wakanda (open source) -- very interesting, looks like their own JS framework. May require the use of their back-end server for db, etc.?


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text: Free As A Bird Wedding Stationery by Wedding in a Teacup £2.60$5.65€3.67$3.98 In stock £6.95$15.10€9.81$10.65 delivery to United States Receive this item 5-10 working days from dispatch International delivery available quantityquantity (required)invitation & RSVP sample (not personalised)25 invitations (+ £82.40)50 invitations (+ £157.40)75 invitations (+ £222.40)100 invitations (+ £277.40)125 invitations (+ £322.40)quantity (required)invitation & RSVP sample (not personalised)25 invitations (+ $179.07)50 invitations (+ $342.07)75 invitations (+ $483.34)100 invitations (+ $602.87)125 invitations (+ $700.67)quantity (required)invitation & RSVP sample (not personalised)25 invitations (+ €116.33)50 invitations (+ €222.21)75 invitations (+ €313.98)100 invitations (+ €391.63)125 invitations (+ €455.16)quantity (required)invitation & RSVP sample (not personalised)25 invitations (+ $126.27)50 invitations (+ $241.21)75 invitations (+ $340.82)100 invitations (+ $425.11)125 invitations (+ $494.07) rsvp cardrsvp card (required)no rsvp card+ 25 RSVP cards (+ £45)+ 50 rsvp cards (+ £80)+ 75 rsvp cards (+ £105)+ 100 rsvp cards (+ £120)+ 125 rsvp cards (+ £125)rsvp card (required)no rsvp card+ 25 RSVP cards (+ $97.79)+ 50 rsvp cards (+ $173.86)+ 75 rsvp cards (+ $228.19)+ 100 rsvp cards (+ $260.79)+ 125 rsvp cards (+ $271.66)rsvp card (required)no rsvp card+ 25 RSVP cards (+ €63.53)+ 50 rsvp cards (+ €112.94)+ 75 rsvp cards (+ €148.23)+ 100 rsvp cards (+ €169.41)+ 125 rsvp cards (+ €176.47)rsvp card (required)no rsvp card+ 25 RSVP cards (+ $68.96)+ 50 rsvp cards (+ $122.60)+ 75 rsvp cards (+ $160.91)+ 100 rsvp cards (+ $183.90)+ 125 rsvp cards (+ $191.56) quantity by Wedding in a Teacup Location: East Sussex, GB read seller's profile see seller's complete range more items from this seller Lovebirds Personalised Wedding Day Print by Wedding in a Teacup £18$39.11€25.41$27.58 Bridesmaid's Swooping Swallows Bangle by Wedding in a Teacup £38$82.58€53.64$58.23 'Hen Do Survival Kit' Fairtrade Cotton Pouch by Wedding in a Teacup £2.40$5.21€3.38$3.67 Set Of Ten Recycled Brown Kraft Favour Boxes by Wedding in a Teacup £4$8.69€5.64$6.13 Personalised Hen Do Big Badge Or Mirror by Wedding in a Teacup £2.50$5.43€3.52$3.83 'Will You Be My Bridesmaid?' Swallow Necklace by Wedding in a Teacup £32$69.54€45.17$49.04 view all you may also like PRODUCT DETAILS DELIVERY RETURNS Made in Britain can be personalised eco-friendly ask seller a question save for later This love bird design reminds us of a gorgeous, gently sketched illustration from the 1960s - it's so sweet and romantic. A pretty bird cage swings among tumbling roses, while its owners bill and coo on a branch below... Our wedding stationery has elegant curved edges and is produced using the highest quality digital printing process. We use card that is soft creamy-white in colour, tactile and luxurious to hold. Each invitation is supplied with a 100% recycled manila envelope. Font colours can be changed to suit your requirements - just contact us for more information. Your stationery will be fully personalised; once you have ordered we will be in touch to get all of your wedding information, then email you a PDF proof for you to OK before printing. There is a minimum order of 25 invitations and RSVP cards. The more you order, the lower the unit price. If you would like to order a sample of them both please choose this option in the dropdown menu. Samples will not be personalised and will also come with a sample of complementary ribbon that can be ordered separately. made from: We use beautiful, textured 300gsm Conqueror high white card made from wood from FSC certified sustainable forests to make our stationery. dimensions: Invitations: H 17.5 x W 12.5 cm. RSVP cards: H 10.5 x W 15 cm. product code: 205259 This product is dispatched to you by Wedding in a Teacup. MAINLAND UK order now and receive this item by price Free Delivery Thursday 3 March FREEFREEFREEFREE NON-MAINLAND UK estimated delivery price Highlands & Islands of Scotland 2-5 working daysfrom dispatch FREEFREEFREEFREE Northern Ireland 2-5 working daysfrom dispatch FREEFREEFREEFREE Other UK Islands 2-5 working daysfrom dispatch FREEFREEFREEFREE INTERNATIONAL DELIVERY estimated delivery price Western Europe 2-5 working daysfrom dispatch £5.00$10.86€7.05$7.66 Rest of Europe 5-10 working daysfrom dispatch £5.00$10.86€7.05$7.66 USA & Canada 5-10 working daysfrom dispatch £6.95$15.10€9.81$10.65 Asia & Australasia 5-10 working daysfrom dispatch £7.25$15.75€10.23$11.11 Rest of the world 5-14 working daysfrom dispatch £7.25$15.75€10.23$11.11 You have 28 days, from receipt of cancellable goods, to notify the seller if you wish to cancel your order or exchange an item. Please note: goods that are personalised, bespoke or made-to-order to your specific requirements, perishable products and personal items sold with a hygiene seal (cosmetics, underwear) in instances where the seal is broken are non-refundable, unless faulty. Read more about our returns policy.Should you choose to return or exchange your order you will need to deliver the item(s) to the UK, where this seller is based. Wedding in a Teacup's return policy Please see notonthehighstreet.com's returns policy.


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Colorado Weather
Colo. weather warnings & watches
- Colorado Weather Forecast + Conditions
- Colorado Weather Alert Map
- Colorado Weather Radar
- Colorado Weather News
Weather on Twitter
Travel Information
Denver's shirt-sleeve weather continues Wednesday with a forecast high of 71 degrees, just 2 degrees short of the record high for the date set in 1974.
The weather cools a bit in the city on Thanksgiving, with sunny skies and a high of 55, followed by highs of 54 Friday, 59 Saturdayand 53 degrees on Sunday, before snow creeps back into the forecast Monday, according to the National Weather Service in Boulder.
Temperatures are expected to reach only the upper 30s Monday and Tuesday, with a slight chance of snow Sunday night and Monday.
Tuesday afternoon, Denver was 18 degrees warmer than average, when the high hit 68 degrees. The record high for the date is 72 set in 2006.


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Behind shadow by igreenyWatch
©2012-2016 igreeny
That's awesome~ The way you can put a piece together is awesome. It makes me wonder how many layers you usually use. xD
Thanks man .. hmm layers . You know it is different every time sometime I have few but that is becosue i overpaint usualy on 2,3 layes and I head others use even hundred for this . But it is still photomanip so when it have a lot of elements from stock photos or other resources then it grow bigger in numbers over 50. This work got something like that and few with painting over
Okay...you have to go on my watch...i just discovered a new favorite artist.
Very great work.....as always!!
this is awesome
Excellent work!
Great work!
Great work! I like all these folders and colour choice
awesome man
Very nice !!
good ^^
Awesome work!!!!
wow perfect i love the colors and concept
wonderful work
Great work!!!!
Wow! Jak ja bym chciała tak umieć...


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Soap & Glory Peaches And Clean Wash-Off Deep Cleansing Milk
39 reviews
84% would repurchase
Package Quality: 4.3
Price: $$$
Package Quality: 4.3
Price: $$$
INGREDIENTSAqua (Water), Isohexadecane, Cyclopentasiloxane, Dicaprylyl Carbonate, Butylene Glycol, Glycerin, Cetearyl Alcohol, Simmondsia Chinensis (Jojoba) Seed Oil, Cyclohexasiloxane, Glyceryl Stearate, PEG-100 Stearate, Sodium Polyacrylate, Propylene Glycol, Caprylyl Glycol, Sodium Benzoate, Dipropylene Glycol, Panax Ginseng Root Extract, Quillaja Saponaria Bark Extract, Ethylhexylglycerin, Parfum (Fragrance), Tetrasodium EDTA, Prunus Persica (Peach) Fruit Extract, Gynostemma Pentaphyllum Leaf Extract, Sorbitol, Glucosamine HCl, Urea, Saccharomyces Cerevisiae Extract, Algae Extract, Phenoxyethanol, Salvia Hispanica Seed Oil, Eucalyptus Globulus Leaf Oil, Citric Acid, Linalool, Thymus Vulgaris (Thyme) Oil, Sodium Hydro
Age: 18 & Under
Skin: Very Oily, Other, Not Sure
Hair: Other, Other, Other
Eyes: Other
Soap and glory is a brand that has never really won me over, I find their products quite gimmicky and ineffective.
I was excited to try this cleanser as it promises to de-clog pores and I had heard many positive reviews. This cleanser smells absolutely divine, like fresh peaches. The cleansers consistency is a thick milk which feels slightly warm when applied to the skin. It leaves you with a nourished and refreshed complexion.
Unfortunately, this cleanser did the absolute opposite to what is promised, it ended up clogging my pores and it broke me out.
I would recommend people with oily and acne prone skins avoid this product but I think it could be a good option for people with normal or drier skin types.
Age: 19-24
Skin: Oily, Medium, Warm
Hair: Black, Other, Other
Eyes: Brown
This is a great cleanser for all skin types, and suits me very well. I like the creamy non-foaming texture, it has a mild peachy fragrance which does not bother me and I love how it leaves my skin feeling clean and fresh without drying it out. I use it in the mornings, and as a second cleanse after makeup. You can either wash it off or remove it with a damp flannel., and it removes makeup very well. A pump or two will suffice for the whole face, massage it for a minute or two and wash it off. Simple and easy to use.
You get a large amount in the bottle so it lasts a long time and is great value for money. Don't expect miracles whilst using this cleanser, it won't transform your skin overnight, but it will keep it nice and clean and is great for regular everyday use. Would definitely recommend it, and will be repurchasing it once I run out :)
Age: 25-29
Skin: Oily, Medium, Neutral
Hair: Brunette, Relaxed, Medium
Eyes: Green
This cleanser is OK, I don't really like the smell of peaches and wouldn't have picked it but I got it out one of those xmas gift sets. It stays on your skin after washing it off a few times and is pretty thick. Dosnt foam up either. I did use another cleanser afterwards to get it all off my skin. I think it removed my makeup well though and for the price it's ok. Not something i would buy.
Age: 19-24
Skin: Combination, Medium, Not Sure
Hair: Brunette, Other, Other
Eyes: Blue
Love love love. I use this cleanser as my second cleanse after oil cleansing (body shop chamomile cleansing oil <3) and as my cleanser in the morning, although I do want to find a different cleanser for the morning so I don't run out of this product as quick!
It's a beautiful creamy consistency which is really easy to massage into the skin, I like to give myself kind of a facial massage when I cleanse, first with the oil and then with this, just to make sure my face is deeply cleansed and the product is really getting in all my pores! Plus it feels good too. I massage it into dry skin, I don't splash my face or the product with water as I feel it breaks down the product too soon and I like to get the most out of it I can! It's more effective on dry skin.
The smell is really pleasant, I have eczema prone skin so at first I thought the product might aggravate it and cause a flare up with it being highly fragranced but nope, no sign of that! Just smooth, soft, silly skin :)
I love love love this cleanser. After massaging it into make up free skin I add water into the mix, wet my hands and simply wash off the product. I don't bother with a flannel because I use a flannel to wash off my oil cleanser and I feel using the flannel too much aggravates my skin! I just splash my face until the product is gone :)
I'm so glad I found this cleanser, it isn't too pricey, it's usually on some sort of offer anyway!, it's easily accessible (get it from your local boots!) and most importantly (for me) it doesn't cause any break outs! I'm very spot prone but this doesn't block my pores, in fact it actually helps any existing spots I have! But since using this I rarely get spots anyway :)
Only down side is the packaging, it's very pretty but I always find as you get to the bottom quarter of the bottle the product is almost impossible to pump out! Quite annoying as I have to open it up and try to scoop out the remnants!
Other than that!
You have to try this!
Age: 19-24
Skin: Combination, Fair, Cool
Hair: Blond, Curly, Medium
Eyes: Green
when I first tried S&G products, I really loved them. They seem to work well and they all smell great, this cleanser is no exception. I bought a second bottle of this stuff when I was half way through it just so that I wouldn't run out. However, after a few months I noticed that my face began to go bright red after using it. This got continuously worse and I finally stopped using it when I realised this product was causing a rash around my T-zone and cheeks. I have also found that I've developed a similar reaction to their other products such as a body moisturiser and their bubble bath, both of which started leaving me with sore, inflamed spots. If this product works for you then great, but I would be especially wary of using it on a daily basis because this is how I developed an allergy. On giving my spare products to my mother (I bought everything in bulk because of the usual 3 for 2 offer at boots) she also found that she had the same problem after continous use. So, I'm really disappointed in this product because I was a huge fan of S&G previously.
Age: 25-29
Skin: Combination, Medium, Not Sure
Hair: Brown, Other, Other
Eyes: Brown
I love the way my skin feels after using it: thoroughly clean, glowy, fresh and moisturised! will definitely buy it again! perfect for everyday use.
Age: 19-24
Skin: Combination, Olive, Warm
Hair: Black, Wavy, Fine
Eyes: Hazel
This is really a skin saving product for me, I originally bought it after watching the review on youtube by miss budget beauty and i am prone to breakouts so thought id give it a go.
i bought it when it was on offer i got it for around 6-7 pounds at the time, after using it once i noticed my skin was noticeable softer and stayed oil free for quite some time.
the smell is fruity yet minty, quite pleasant and refreshing and the consistency os thick and creamy, it washes off easily with no residue.
I have often used this as a face mask, leaving a thick layer on for ten minutes or so and it is great at clearing up spots and blemishes rather quickly.
The only downside about this product i would have to say is that after using your skin is more sensitive to sunlight and may burn easily, sometimes skin is a little red after using it but doesn't usually last too long.
my skin has gone from spotty to virtually clear within a couple of days using this and i would highly recommend this to anyone prone to breakouts although people with sensitive skin should perhaps take caution.
Age: 19-24
Skin: Combination, Fair, Neutral
Hair: Brunette, Straight, Medium
Eyes: Green
I love this stuff, and Soap & Glory in general.
It leaves my skin really soft and refreshed and doesn't dry out my skin or give me that ''tight'' feeling like a lot of other cleansers I've tried. The smell is amazing too. Peach with a hint of mint.
The only downside I'd say is that it doesn't ''melt away'' makeup as it claims, but that's not really an issue as I like to take my makeup ofd with a micellar water.
It's a 1/3 off at Boots at the moment too, so I'll definitely be repurchasing this again very soon.
Age: 25-29
Skin: Combination, Fair, Not Sure
Hair: Brunette, Other, Other
Eyes: Green
This is my favourite high street chemist purchase-able cleanser. I used to love S&G's Clean Mary cleansing milk that got discontinued and this seems to be the replacement.
The smell may not be for everyone, it took me a bit of getting used to but now I find it refreshing every morning.
It's a fab cleanser that gets the job done and I will repurchase as long as they make it.
I've knocked off a few marks because of the packaging. It's in a pump bottle - fab. However the pump doesn't reach the bottom of the bottle so when you get to about two-thirds of the way through you need to get it out by other means which is annoying!
Age: 19-24
Skin: Combination, Fair-Medium, Not Sure
Hair: Blond, Other, Other
Eyes: Blue
I bought this for £8 in Boots - it's the cheapest cleanser I've ever had bed yet the best. The texture is not as milky as I expected (given the name 'cleansing milk') instead it applies like a standard moisturiser and then you just rinse off. I've knocked off a star just because I don't like the smell - there is a hint of peach which is nice but it's overpowered by a strange menthol scent. It could just be me, as I have yet to find a Soap and Glory product with a decent smell. This leaves skin VERY soft and well cleansed and it works amazingly as a face mask once a week (leave on for 10 mins whilst having steamy bath)
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FREE SHIPPING on orders of $85 or more
An excerpt from www.HouseOfNames.com archives copyright © 2000 - 2016
Where did the English Pulsford family come from? What is the English Pulsford family crest and coat of arms? When did the Pulsford family first arrive in the United States? Where did the various branches of the family go? What is the Pulsford family history?The name Pulsford first arose amongst the Anglo-Saxon tribes of Britain. It is derived from their having lived in the parish of Pulford, in Cheshire, a few miles from the City of Chester. The place-name is derived from the Old English words pul or pol, which mean pool, and ford, which is a place where a river may be crossed by wading. The place-name as a whole means "river crossing near a pool." The place-name was recorded as Pulford in the Domesday Book, [1] compiled in 1086. The surname means "one who comes from Pulford," or alternatively "dweller by the river crossing where there is a pool."
One relatively recent invention that did much to standardize English spelling was the printing press. However, before its invention even the most literate people recorded their names according to sound rather than spelling. The spelling variations under which the name Pulsford has appeared include Pulford, Pullford and others.
First found in Cheshire where they held a family seat from early times and their first records appeared on the early census rolls taken by the early Kings of Britain to determine the rate of taxation of their subjects.
This web page shows only a small excerpt of our Pulsford research. Another 268 words (19 lines of text) covering the year 1190 is included under the topic Early Pulsford History in all our PDF Extended History products.
More information is included under the topic Early Pulsford Notables in all our PDF Extended History products.
Some of the first settlers of this family name were:
Pulsford Settlers in New Zealand in the 19th Century
Other References
The Pulsford Family Crest was acquired from the Houseofnames.com archives. The Pulsford Family Crest was drawn according to heraldic standards based on published blazons. We generally include the oldest published family crest once associated with each surname.
This page was last modified on 2 November 2010 at 13:43.
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Another 20 km. from Kotdwar, you are in for a heavenly welcome, as the air gets filled with the divine fragrance of Jasmine. So guys pull down your window panes and enjoy the cool jasmine scented breeze. We were desperate to reach our target at the earliest, but I restrained myself from driving fast, that was too much to manage. At one instant in the way, you will find a point from where you can watch the way you came, That was the way we came...
Surrounded by thick oak and blue pine forests, Lansdowne has scenic beauty and excellent surroundings. Lansdowne is situated at an altitude of 5600 ft. Surrounded by thick oak and blue pine forests; it is very charming for a quite holiday as it is devoid of the usual hustle and bustle of hill station.
There is no dearth of such types of passes in the mountains. Are you the game for such an adventurous walk...indulge in something crazy, take my words you will be proud of yourself over the time. This place is Mecca for those who likes to be with themselves. One can sit besides a tree and reclaim his/ her inner self. Lush green trees, cool breeze, serene atmosphere...is something missing? What about a river..? River is also not far from this place.
If you have poetic instincts, you will definitely going to thank this place. But, please share with me too whatever you compose..
It turned out to be a good decision to leave the car behind to explore this place on foot. A hand on steering wheel and the eyes on the road robs you from the pleasure of enjoying the opulence of nature.
Next in our diary was the "
Wanderer was all smiling and relishing the good fortune and the decision of coming to Lansdowne. Devoid of any proper direction we set out to find our way, with our instincts. That's the way we started on…and very soon we were on the right track. In the process, we saved a lot of time.
You can enjoy a quite lunch, pedal the boats, and roam around in the garden. Without wasting time we decided to hit the pedaled boats. Apart from boating, visitors' friendly Ducks turned out to be the amazing companions for the boat trip.
Lansdowne is a place where you can go for long walks. Being a seasoned trekker, my trekking kit always has a torch, this time it came handy for a memorable night walk. This is an ideal retreat for the tourists who seek seclusion in mountains.
Almost every hill station has a story associated with it. It can be the legend of ghost of some previously living gentlemen/ lady or a myth associated with some haunted house. When we returned back, all of a sudden I noticed one of the picture, clicked by me during the night time.
We were fortunate that we traveled in this season. During rainy or post monsoon seasons, the river would have been out of bounds. Halt at the temple turned out to be the "Icing on the Cake" for our Lansdowne trip. One can easily enjoy an hour or more in the temple.
By the time we had realized that we were due for a lunch, we found there were no roadside hotels in the way. We had no option but to keep moving. We finally found a restaurant, in fact a good one. After the lunch there was no stopping for us. We finally stopped at our house, albeit with a lot of sweet memories and moments to cherish forever.
It is very difficult to pen down the beauty of Lansdowne in one article.
To summarize this trip: Natural beauty is opulent here in Lansdowne. We have enjoyed and always enjoy relaxing here in the hills. Our ancestors have handed over this earth to us with great care, now it our responsibility that our future generations should also get a chance to enjoy the vacations in these places, we owe it to them.


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Monorail, Orlando
10 Reviews
10 Reviews
The monorail is a fun way to get around from the Magic Kingdom to Epcot or from The contemporary, Grand Floridian or Polynesian resorts. It's not a super fast ride but it does provide a good view of the resorts and the lagoon.
Walt Disney World monorail has been in operation since 1971. A double beam track circles the Seven Seas Lagoon in front of the Magic Kingdom.
Originally connecting the Contemporary and Polynesian hotels with the Magic Kingdom and Transportation and Ticket Center, the Grand Floridian was since been added to the loop.
Disney expanded the monorail system in 1982 and added a four mile extension which takes users from the Magic Kingdom resort area to Epcot's entrance.
The monorail is free to use for all residents.
The Monorail at Walt Disney World is the fastest and most enjoyable way to get around the parks. There are a couble of different routes serving all of Disneys theme parks and parking areas. They are color coded. Additional information on them can be seen on Disneys own website, or of course, once you are there.
The monorail in this picture services the Magic kingdom and its parking area.
By Plane, Car, Train, Bus or Even Space Shuttle. Anyway is good to get there.
At Disney World the best way and funnest is the Monorail. Kids that are luck enough to sit with the Driver get a complimentary Drivers Licence and told they now are able to drive the Monorail.Disney has Busses and Boats and Trams. They are all good but there can we a long wait on a busy day.
I wanted to experience the monorail so I persuaded my husband and some of the other family members to take a spin on it. My husband and I went from one of the big hotels to another one for dinner on the monorail.
Fly into Orlando, it's your best bet (and they have a very nice, clean airport too)... then all you have to do is pretty much get on the expressway because there are signs everywhere pointing you to Walt Disney World.
Inside the parks, you have to just walk around. However, Disney World as a whole is huge, and to transport you between places is the monorail. This is a pretty neat thing to ride, and it'll take you between Magic Kingdom, Epcot, Polynesian Resort, Contemporary Resort, and the Grand Floridian Resort. Also available is bus, which makes regular stops on its routes throughgout the park. You can also drive, I suppose. There may be a main parking area. We've always stayed inside the park, so we just use the bus.
This is the only hotel I know of through which a monorail runs. (It runs by and stops at the Polynesian Village Resort Hotel, but slap through this one.) It makes it very convenient to get to and from the park. In the heat of the day, we would come back to the hotel, have a light lunch, and maybe go to the pool or beach by the lagoon before we would take supper and go to the park for the rest of the evening.
Walt Disney World's transportation is one of the things that make a vacation at WDW so carefree, relaxing, and magical. Simply put, Walt Disney World's transportation network is among the most efficient, easy to use, and convenient of any mass transit system in the world. The system includes the famous Disney monorail, as well as busses and watercraft, to move guests from resort hotel to park and back, park to park, and from any other location to another within the 30,000+ acres of the complex. The vehicles are always clean, loading and unloading of passengers is simple and well-thought-out, and the wait for transportation (except during the very busiest of times) is minimal. It's hard to over-emphasize the convenience of the internal transportation.
the WDW monorail system is by far the most effective for disney guest to see the world, and for disney's littliest traveler there's a magical adventure awaiting them at this attraction! that's right, no other transportion method put's your'e child at the wheel, but this one! all you have to do is ask a cast member! for all first timers this train ride is a must, mite as well is just as equal wait as any other method right!
Getting Around Disney World is easy. I like the Monorail. You can use the Bus, Boats, Your car and Bikes.
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Accellent, Inc.
|Accellent, Inc. Patent applications
|Patent application number
|AIR EJECTOR FOR LATHE - A part ejector is shown and described wherein a machined part in a CNC lathe is ejected from a spindle of the lathe by means of an air pressure differential. The part ejector includes inner and outer tubes that are coupled to, and aligned with a spindle collet. Machined parts are received within the inner tube and a pin tool moves a pin into the inner tube to pneumatically seal the inner tube and push a machined part past one or more air ports that pneumatically connect the inner tube with an air channel located between the inner and outer tubes. Pressurized air is applied to the air channel and the pin is partially retracted to uncover the air ports thus allowing the pressurized air to enter the inner tube and eject the machined part out.
|Directional Mesh and Associated Systems - Woven structures and associated systems for weaving such structures are disclosed. Some disclosed innovations pertain to braided structures, such as braided wire structures, with axially asymmetric woven structures (or "directional meshes") being examples. Other innovations disclosed herein pertain to methods of manufacturing woven structures, with automated methods of braiding directional meshes being examples. Some directional mesh embodiments can be configured and used as energizable electrodes for electrosurgical therapies, for example, bipolar vaporization therapies.
|PRESSURE FORMING OF METAL AND CERAMIC POWDERS - A method of pressure forming a brown part from metal and/or ceramic particle feedstocks includes: introducing into a mold cavity or extruder a first feedstock and one or more additional feedstocks or a green or brown state insert made from a feedstock, wherein the different feedstocks correspond to the different portions of the part; pressurizing the mold cavity or extruder to produce a preform having a plurality of portions corresponding to the first and one or more additional feedstocks, and debinding the preform. Micro voids and interstitial paths from the interior of the preform part to the exterior allow the escape of decomposing or subliming backbone component substantially without creating macro voids due to internal pressure. The large brown preform may then be sintered and subsequently thermomechanically processed to produce a net wrought microstructure and properties that are substantially free the interstitial spaces.
|MATERIAL PROCESSING SYSTEMS - Material processing systems are disclosed. Some systems include methods of eliminating or reducing defects in elongate workpieces that can undergo large deformations during processing. Some systems include apparatus configured to facilitate such large deformations while maintaining internal stresses (e.g., tensile stresses) below a threshold stress. Some disclosed systems pertain to powder extrusion techniques. Continuous and batch processing systems are disclosed.
|IMPLANTABLE MEDICAL DEVICE AND METHOD OF MOLDING - An implantable medical device that includes a first molded portion and a second molded portion fusion bonded to the first molded portion at an interface. The molded portions each are based on a moldable plastic material. A component, e.g., an electrical component, for the implantable device has at least one section disposed at the fusion-bonded interface of the first molded portion and the second molded portion so that the electronic component is fusion bonded to one or both portions at the interface.
|Powder extrusion of shaped sections - The present invention provides a continuous powder extrusion method for making an article having a profile including an outer shape and optionally including one or more inner hollows. One or more bulk material powders and one or more binders are provided, and the bulk material powders and the binders are mixed to form a mixture. A die is provided, the die optionally including a mandrel having one or more shapes. The mixture is extruded through the die and the optional mandrel to produce a green form. The green form is debound to produce a brown form and the brown form is sintered to produce a densified form. The densified form is optionally processed using thermal, mechanical, and/or thermomechanical processing to produce a wrought form. The densified or wrought form is optionally cut to a length and/or finished using traditional metal finishing processes.
Patent applications by Accellent, Inc.


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Focusing the Experience - Craig Zinkievich
After we got the license to Star Trek and the initial excitement died down – it was time to get to work. We picked a group of directors and designers to sketch out what we wanted to do with the game, and that group sat in a room for numerous 3 hour "lock in" sessions over the course of a couple weeks to hash out the core aspects of the game.
Right off the bat, we decided that we didn't want to list all of the "standard" MMO features and then try to jam them into a Star Trek setting. The first meeting was us just listing all of the things that we, some as great fans, some as casual, and some who only had a rudimentary knowledge of Star Trek, expected to see or experience in the game.
What did the Universe require? What did the Universe want? Those were the things we wanted to shape into something that players could experience online. The whiteboards in the room filled very, very fast.
We made lists and lists of things that we thought needed to be in a Star Trek game. The races, the planets, the experiences, the ships, the gameplay, the different character roles – all the stuff you can imagine.
The Star Trek Universe is huge. Just looking at the list of things that we thought players would want to do within the game was daunting. Not only do you have starship captains, but you have first officers, engineers, medical officers, communications, etc … And the shows and movies don't stop with the members of Starfleet; many of the show's most famous characters don't contribute directly to the day-to-day functioning of the ship or station. Sure, you need Mot to cut your hair, Guinan and Quark to serve you drinks – but do we need to allow players to stand in a transporter room all day and wait to beam another player to an interesting location?
How should we choose what to put in and what not to? Did we have to make all of those roles available?
Now, you could design an MMO that tries to be everything. A game that tries to provide the ability to captain an spaceship, to be a first officer, to run a bar on DS9, to do deep space tribble trading or even to cut hair on a starship. We definitely didn't want to make mini-games for all these things. We wanted to provide players a deep roleplaying experience in the Star Trek Universe, not Raving Rabbids - Star Trek Online Version.
But heck – if we made that many full-featured and deep games, we'd end up either never getting the game out to you guys or providing a huge range of thin and rather crappy experiences. Neither is an attractive option.
So you focus the experience. (Unlike this rambling devblog!) You pick what is important and focus your resources on making that as great as you can.
The hardest and most controversial decision we had to make was where to stop. Everyone in the room had an interest in pursuing a design where multiple players could work on a ship together. Someone could be captain, another navigator, a third person engineer, etc. So we thought about what that gameplay could be and what it would feel like. Someone pilots, someone works the weapons, someone is busy with the shields, etc. Could we make each of those experiences special and different from each other?
We could probably design and make something – but it added up to at least five or six totally different gameplay experiences that we'd have to deliver. The engineer couldn't just worry about his systems when the battle turned sour – we'd have to come up with gameplay that someone would enjoy for hundreds of hours, for each of the jobs.
One undisputed fact about Star Trek Online was that as much as some people may want to be that engineering officer and play a supporting role on someone else's ship, that almost EVERYONE at some point in time was going to want to be a Captain. Players would want to take the center seat and command their own starships.
It wasn't easy – we argued, fought, waffled and fought some more – but that's what we finally decided was our core, our kernel, to build the game around. We would make sure that as we designed and developed Star Trek Online, we wouldn't do anything to close the door on being able to add player crew members, but for the launch, our focus was going to be making the coolest possible game with YOU as the Captain.
Star Trek strikes me as fundamentally about four things.
An enlightened and rational society, The Federation.
The Federation, in pursuit of knowledge and self-improvement (not my words, that's how it seems to be in canon) wishes to explore the universe, glean new scientific insights, and learn from other cultures.
A ship is sent out to go on those adventures.
This ship has a crew and through their eyes and interactions we all learn more about them and ourselves.
Now DS9 is more about politics and the grittier side of reality but it still has one central base of operations for a crew. A station is essentially a stationary ship.
An (optional) multiplayer ship experience is the Star Trek fantasy. If you're sitting around with your buddies, playing make believe, you probably are divvying up who's going to do what aboard the ship. Not deciding who's flying which ship in a fleet.
That's just intuitive.
PoB (player on board) ships exist in SWG. I love 'em. Everyone has something to do. Well, when there is something to do. SWG's very weak on the actual space part and that isn't looking to be a problem with STO.
I can see simulating the depth of each role, even just as part of a bridge crew, would be a real challenge. But that may be a challenge worth taking on.
Why multiple factions, why PvP, why crafting? Why not just focus on the two things the vast majority of players will want? Federation ships and (I'm actually thrilled about this prospect) procedurally generated missions.
It seems Cryptic is taking on a great deal of optional content that's narrowbanded to certain smaller market segments.
Sure, every player should have the option to be a solo captain. Solo content is essential. If there's no possible way to work in player crews with a compatible solo mechanic, well, that's just how it is.
But, man, will it be Star Trek without a bridge view? Really?
And once there's a bridge view won't players be asking to be able to 'fill in' on each other's ships for fun? Isn't that the logical progression?
All this said, I am excited about STO - multiplayer ships or no multiplayer ships. As I mentioned I'm dying to see how procedurally generated missions work. Competative PvE has been on my wish list for ages to capture the dynamism of PvP without the, well, PvP. Star Trek will be a great setting for roleplay and good natured companionship and adventure.
After Eve Online I'm ready to be a "big damn hero" for a change.Mon Mar 16 2009 1:52PM Report
This I think was the smartest thing they could do. Player crews are a core component of STO. But it just would not fuction well for ppl that would solo.
Granted it is less complicated to make the game with a Captain per ship. But at least the game is out and playable by the masses.
It is extremely important to have player crews in game, and they have said from the very beginning that they would look at putting it in. It just seals the deal when they are so mindful about it that they are actually making the game from the beginning.
If they do this, you won't have issues of them programming the game in such a fashion that it will make it more difficult for them to add player crews later on.Mon Mar 16 2009 2:19PM Report
I understand how player crews are completely impossible to implement. For every small group of role players who want to be a crew, there are 100 jerks who can't wait to get some snot nosed Lt JG under them to make them do pushups. "Leadership" of other players must be 100% voluntary or it will kill the game, so I agree with the "no player crews" position.
For me, the biggest hurdle the "experience" faces is not "what do you want to be?" but "what do you get to do?" What I want to be is a simple answer...I'm going to be a capt, great, decision made. Down the road we may have fleets, big ships, player crews, I can be an admiral, hoorah, but right now, I'm a capt...what do I do?
I ask, because Cryptic's prior MMO had one major fault to it...it was boring...boring as hell. The CoH experience is defined as: I go to an npc, I get a mission, I go to (insert one of 6 mission zone textures here) and fight (insert one of 12 npc textures with one of 5 power sets here), click on (insert glowies here), then get exp and influence. That's it. It's my fond hope that STO doesn't become: Beam down to (insert one of 5 planet textures here), fight (insert one of 8 npc textures here), then get exp and influence.
Unless we're changing the galaxy by our gameplay, MMO's are (by their nature), static. But Star Trek *ISN'T* static, it never has been. For good or ill, Star Trek changes over time. There isn't a Borg invasion every Sunday at 2pm, where Capt JnWyIsABich spams /LFG for more ships to fight it so we can get that special laser beam. To me, that's the biggest obstacle of an ST MMO, ST does not hold to most of the standard MMO pieces.
I appreciate seeing into the decision making behind why everyone is a capt...I get it, thanks. What I'd really like to see is what Cryptic isn't doing in STO that's like other MMO's, especially CoH/ChO. How is STO different from Eve or Wow? What design decisions are being made to help us feel like we're a part of STO?
One of the things that tire me about most MMO's is the fact that, whether I log in or not, nothing will change. Those Borg will invade every Sunday whether I log in or not, whether I fight or beat them...I don't have to log in at all and everything will go long as if I had. I don't matter to the game. But I want to matter. I want to find new stuff, see the consequences of my actions in game have impact beyond my own play session. It doesn't have to be huge, but it should be there, IMHO.
Just my 2 gold-pressed latinum.Mon Mar 16 2009 3:12PM Report
Actually, Eve changes all the time. If you want a dynamic world that's the place to be. You have to swim with the sharks though.
STO will have a competative PvE neutral zone which should function in a strategic sense. How exactly that works we don't know. It will also offer optional PvP flagging.Mon Mar 16 2009 3:23PM Report
Player crews could be a goer in the following scenario:
Captain has an NPC bridge crew that he has trained up, but wants to replace the tactician with a human, so invites Joe Bloggs... on the bridge, the NPC walks away as the human PC's avatar takes his place. The invited human PC then sees himself at the tactical station... you get the idea?
@MacAllen: If the human snot nosed Lt JG pisses you off, fine, you're the Captain... send the bugger to the brig (effectively uninviting him) and the NPC tactician returns.
If the Human PC can't play anymore cos it's dinner time / bed time or got disconnected... same, the NPC takes over.
This would allow for a very dynamic game, where others can work together in an adhoc fashion without disrupting the flow of a mission. How many times in other MMOs have you gone out hunting with a bunch of mates, then half have to go for some reason and the rest go "well, not enough of us to kill that mob, and I can't be arsed trekking to another area for something easier, so I'm gone <disconnects / go crafting / whatever>"
In my mind, Cryptic haven't ruled this out... but I hope they do it in their first expansion rather than later.
Mon Mar 16 2009 6:13PM Report
OK so i know some people complain about many of the games features but when you look at the game practically. Also in light of the fact that Cryptic is a company and therefore must make a profit. They are making the game for both Trekies and non Trekies (which means a compromise on many aspects) alike not to mention with the support of fans and future subscribers many of the hopes and wishes people want to see; the ship interiors, player bridge crew, more races and factions ect. may be added in expansions or patches.
Finally I think they are making the smart choice on what they are doing with the game. By not allowing an overflow of ideas to control the game, such as in SWG, (which was a fun game but i mean really there was TOO much crap in it) where it seemed like every idea that popped into someone's head, including the village idiot, was thrown into the game, they will make STO fun, enjoyable, and functional not perfect.
Oh and a big personal question i have is if the Borg are in the game will they go around assimilating everything... because that would be wicked sweet... also plz in one of the future expansions give us a Borg faction and let me kick some alpha quadrant ass.Mon Mar 16 2009 6:20PM Report
The lack of vision accounts for the inability to make those "mini" game positions within a ship. Not everyone is egocenteric enough to want to be the captain, especiallyin in a roleplaying environment. But then again, MMO don't cater to the roleplayers, they cater to the theme fanboys, and those fanboys though thier limited vision, want to be king of the sandbox Captains. A ship should be the main zone of the game, where the crew (guild) does most everything. It's a zone like any other in an MMO -- just that it's moving around in space from place to place. I don't think Cryptic has the budget to pull off the ship as a living crew environment, so they're going with the Captain route.Mon Mar 16 2009 6:28PM Report
@ Miscreant:
That sounds like a doable scenario for multiple PC adventure's...invites to others onto your ship ( and versa-visa). I could certainly live with that.
One really hopes for exploration and discovery in this MMO universe, and having a fellow guild(Fleet) mate along would make the game that mus=ch more enjoyable.
Let's hope for a great expansion pack after the initial release! :)Mon Mar 16 2009 7:43PM Report
I completely understand the concern with "stations" on board a single ship. I mean, seriously people, what is the Communications Officer going to do most of the time? Say there's a prolonged combat going on, is the Captain going to say things to a helmsman and have him do it? Is a Science Officer going to twiddle his thumbs after peeking at a scanner for 2 seconds? How about the engineer?
The minigame concept, making a set of tasks to perform at each station... over and over... kind of like a Star Trek/Puzzle Pirates mash-up... is that something you'd want to keep doing for any length of time?
If they can get the feel of big giant ships, with big giant weapons, dueling it out in space, throw in some anomolies to say "fascinating" at, and wierd planets to explore with people that have bumps on their noses/foreheads/ears etc... then I'll be happy.Mon Mar 16 2009 9:11PM Report
I agree with JackFetch - it's not that player crews aren't a good idea, it's what they do all the time that makes the play experience fun. Puzzle Pirates serves as an example of player crew-based content, but it has its limits and having a sailor experienced at a wide range of on-board tasks because it suits the genre.
Star Trek, on the other hand, is a team of specialists who generally don't cross disciplines. I don't remember Troi going to Worf, "You take care of Councillor duties today - I'm taking over as Security Officer!". Or, unless everyone can do something meaningful during combat, those positions will be the most sought after.
Player captains are a more sensible design option, imo.Mon Mar 16 2009 10:22PM Report
A long and invovled argument that, in the end, defeats itself.
The fact that you feel you have to go to such lengths to justify the solo-ship decision to the fans should be ample evidence that it is a bad one.
Star Trek was always an esamble cast show. The heart and soul of ALL of the various versions of Star Trek is a small group of interesting personalities with unique skills working together to solve a problem.
Your focus puller is asleep at the switch.
Tue Mar 17 2009 2:52AM Report
Dear Cryptic Team, and my dear "midshipmen".... i speak to you as a true fan and someone who is looking forward to STO with a glimmer in his eys. I am very pleased to see all this good working progress and community infos. But there is one thing pressing on my chest, the interior problem. It was sayed that most of that will be there "after release" i unterstand that, there is alot of data and work included, but i am tired to play a ST game were i am supposed to look at the aft section of my ship while crusing around in space. I hope you guys would come up with at least a bridge and vital rooms as transporter room. Please guys if we are the captain we should feels so... I had the big chance to sit in Kirks and Piccards chair. So give us all the chance to sit in our own "place in the middle". If you think about a tv episode of Star Trek the bridge is the turning point... not the view of the warp narcelles.....
Best wishes your MichaelTue Mar 17 2009 3:27AM Report
Keep the servers warm for me Beccuse I wont play till we can play as crews.
Ive got Eve I dont need to be a Captin.Tue Mar 17 2009 10:52AM Report
STO is certainly a very polarizing game, especially in light of the fact that it hasn't even been released to beta yet and (alleged) players are already btiching!
Lighten up, folks! To everyone who keeps comparing STO to "the TV shows/movies," guess what? This is NOT a TV show or a movie! You can't just sit on your hindquarters and watch the story unfold anymore, you have to participate to make anything happen. In case you haven't gotten it yet, that means this group of devs (nor anyone else for that matter) isn't able to directly translate what you previously watched into what you now get to play. A decision had to be made as to the best way to implement an immersive and interactive gameplay mechanic; the decision has been made and all your whining and crying and bitching is much, MUCH too late and, at this point, completely counterproductive to what the devs ARE now trying to achieve for YOUR benefit!
"My benefit?" you surely ask. Yes, for you. Naturally, these guys get paid and this is their job, but why this job? Why aren't they managing a SQL database or load-balancing servers for great pay and no one constantly wanting to rip them a new one (assuming they are adequate to their tasks) multiple times on a daily basis? Because these people love games; they love making games, they love playing games and, more than those two combined, they love to see players enjoying the games they've created. They love to see the online worlds their collaborative talents combined created go forth and be all that they can be. That much of it, the reward factor, is for themselves, but they don't get that reward unless you, the player, enjoys and appreciates the creation. The best they can do is create what they think the MOST people will enjoy and return to and love as much as they do. NOT the "most dedicated" people, or the "most authentic fans" or the "most Captain-ish" or whatever you think you are, but the MOST PLAYERS, period.
I happen to think the solo captain route was a very smart opening move, as I, for one, do not want to stand around a starbase waiting for the right combination of players to finally assemble to pilot a starship to wherever the h3ll we have to go. I know, I know, many of you out there have your clans/guilds/trekker groups/etc., ready and waiting with baited breath to all finally combine your passions into one glorious starship and be the crew you've already imagined countless times in your hearts. Hey, that is great, and Godspeed to you all! When (if) Cryptic does finally implement a PC crew system I look forward to it with you, so long as the NPC option also exists. I also belong to a few gamer guilds/clans, but sometimes I just want to do things alone and not have to worry about finding another PC to do them with.
My main concern at this point (as was previously outlined by MacAllen) is STO not be ANYthing like CoH, which I played for a mind-numbing 5 days out of a 90-day free trial period (which I was given by NCSoft when it killed my beloved Tabula Rasa, but that's another story entirely) before I lapsed into a pixelated coma and decided it wasn't going to get any better. What was the decisive moment that pushed me over the edge? When I was trying to complete a very-basic n00b level mission that REQUIRED me to team up with a PC villain (opposite "faction") and I waited for 2.5 hours and none ever showed up. If STO ever makes me wait 2.5 hours for a Warp-rated Engineer (or whatever) to show up before I can launch, it will likely be the last day I login to that game, too.
Will I love STO? I have no idea at this point; I have seen many things that look attractive and seen/heard a few that still give me pause, but I know one thing for certain: I am not going to bury this game before it's even launched and I've had the opportunity to judge for myself with my own eyes and fingertips and thought. Be patient, try the game, give it a chance. If after having done that you still hate it as much as you think you will, then flame away with a clean conscience. If I do not like the game after release, I will be right there in line with you.
Tue Mar 17 2009 10:54AM Report
This is why Star Trek will suck. Because THEY didn't want to make the effort or even have the imagination to make every type of officer fun to play or to allow players to pursue non-combative professions. Want proof that people out there do have imaginations and it can work? Look no further than SWG. The difference between SWG and Star Trek is that developers have had years to learn from SWG's mistakes and to perfect the things they introduced that made the game great.Tue Mar 17 2009 11:44AM Report
You can also tell that none of these developers served in the military. Not everyone truely wants to be a Captain. It's a lot of responsibility. Just like not everyone wants to be a guild leader. Some people enjoy just being members, while others would prefer to take on some extra responsibilities as an officer. But there are far fewer people who actually want to manage and lead something as vast as a ship. I for one would never want to be a Captain. I'd rather be a pilot or a security officer.
If Cryptic was smart, they'd find a way to make this game what half of the community wants it to be and that's a good Star Trek simulation. Then you'd see the game rake in millions of subscribers, versus the few hundred thousand I bet the game will have no more than.Tue Mar 17 2009 11:50AM Report
To me, you should start off with Star Fleet Academy. I know the Federation is not everything in Star Trek, but sure is a good basic start. You do missions, level up your piloting skill, gun skill, etc. All races could start there including some androids, for you Data fans out there. Same could be said if you start out as a Klingon or Romulan.
In Star Trek, not everyone finishes academy, you could then be a bartendar, barber, bounty hunter, bad guy and that is just the B's.
I don't think you need the Borg invasion every Sunday, but you could add some new races or a dash of Q.
I also know you don't want to add stuff into game that every other MMO has, but lets face it, you will want to sell stuff to by that new ship, Romulan Ale or a Lap dance at Quarks, so you will need some type of auction house, bank, etc. There are enough MMO's out there that you can tweak the good stuff to suit STO.
Tue Mar 17 2009 2:40PM Report
From what I can tell there are too many people tring to compare this to all the other MMOs like SWG, WoW, Everquest, etc. Me personal have been waiting for the release of this since the frist company had it and dropped it. Im glad it wasnt forgotten to the selves and we get to see it made. Will It live up too everyones hopes I think not for all them. Hardcore gamers out there that its there life to log in everyday and power over everything they do and be the first to say I made max rank in a week. Rubbing it into everyones face tell them they suck or calling them Noobs. I think the player aboard ship to take a roll idea is a good one later down the road and like someone said in a post above if that person isnt on than replace it with the NPC or pet that had the station before. The academy idea is good too maybe set it as a learning center for the game to do missions and get to know the ships movements and such but make it skipable for someone that has a toon and wants to make a new one of a different race or faction. I play WoW on a relgious basis and i have to listen to dump people in trade channel all day doing nothing but taking up bandwith from someone that whats to play and not have to worry about someone lagging because there is 25 people with lvl 1 alts danceing in Ironforge. Now do I think this game will rock? Yes. My Girlfriend and I are alreadying desided to reserve 2 copies for me and her. Also been strolling the forums there for fleets to get into for the both of us. Will people wine about the game and say it will suck? Yess!! But they are intitled to their opinion just as I am, but opinions are like Butts and everyone has one. On that note Devs keep up the good work and keep us imformed. Hope this game Breaks the nasty cycle of your games that fell short.Tue Mar 17 2009 3:43PM Report
I'm glad to see such a well written explanation on what I have noticed as one of the games biggest turnoffs in the whole player crew issue and one of the best lines in the blog was about how you would have to come up with these hundreds of hours of gameplay experience for these player crews which I still would hope is a possibility but am glad it is not the way the game is being designed I mean I can't be the only one who can imagine the time it would take to design the game that way from the top down as well as the numerous complaints you know they would get from those who ultimately are not happy with the way things were designed.
I'm glad that a company I trust and respect has the ip for this game and am looking forward to seeing just what Cryptic can do with it.Tue Mar 17 2009 6:42PM Report
" Sure, you need Mot to cut your hair, Guinan and Quark to serve you drinks – but do we need to allow players to stand in a transporter room all day and wait to beam another player to an interesting location? "
To me this makes it seem very close minded. Because the dev's don't think it sounds fun let's no include it? In it's prime SWG had countless image designers, dancers, musicians. And while these roles could fill a combat need, most of the people there were simply there for the social experience. I mean, really, how hard would it be to let some cut someones hair, just gie them access to the character creator. And if they are really paranoid only let them change things like hair style, colour etc.. (not skin tone etc..)
The point is there are all these apparent missed opportunities. Ship to ship combat has so much potential. Engineers could be runing around fixing things, medics could be healing. And the fact that we are apparently seeing less and less ship interiors (the main location for the show) is a sad sight.
Tue Mar 17 2009 7:24PM Report
I don't think the hard part about having PC crews is figguring out how to deal with people not doing their job or loging off. The hard part would be making all the content to keep all positons of the ship to be fun to play at all times.
That is the reasons that I think just having players to be captions is a good idea.Tue Mar 17 2009 11:22PM Report
I understand the difficulty in making a separate game for every person in the crew. Maybe you could meet us somewhere in the middle. How about the following?
Solo players can man small ships. Higher level players get larger ships with player crews. The crew members could have an incentive like increased skill or experience points, and maybe a voting mechanism for how good the captain is to give the captain incentive.
The solo ships could be free play in the universe while the player crew ships are instances. Open instances allow whoever to sign up and wait for boarding onto the ship while closed instances are created by an existing group and boarded just by them.
Player crew only enhances the capabilities of the ship, increasing the chances for success by having a live human interacting, while solo crew uses automated computers to man the stations, or generic NPCs.
Surely you could make 5 or 6 mini-games, one for each station. A player could man any station but receive bonus skill at that station if it was aligned with their archetype (i.e. doctor running the engineering station is fine, but the minigame runs double speed for him versus an engineer).
The one above could allow the captain to jump into a station and help defend his ship, using the tactical prowess required for the current situation at hand (i.e. man the shields station if shields are getting low).
The ship must be "held together" during battle, so a doctor could actually play an important role in keeping the injured healthy to keep plenty of personnel busy repairing and holding her together.
Just some ideas off the top of my head.Tue Mar 17 2009 11:28PM Report
Just once I'd like to see an mmo company with an IP of Star Trek's magnitude sit down and take the time necissary to make it properly. Perhaps I stand alone in this mindset, but I will gladly sit and wait for however long it takes you to make this game if you make it properly. I don't care how long it takes, guys. I will happily sit and wait for you to produce something that isn't quickly designed crap like the vast majority of the current mmo's on the market.
Give me a ship to walk through, stations to explore, crew members to meet and join together with. Make me feel like there is a world out there and I am a part of it. Unfortunately, I can't feel a part of it if I can't see it through human(oid) eyes, and interact as I would feel inclined to. I don't want to chat in global channels to all the other thousands of fellow captains because I'm nigh sealed in my unearned husk of a starship and unable to communicate in person. I don't want to boldly go where no single crewed starship has warped before to find they have, and half of starfleet is floating about in a huge cluster of ships because every single player has one to fly about in.
Sad to see these things are not worth the effort anymore. What I've seen and read of this game thus far is extremely disappointing, and is closer describing a star trek themed remake of Asteroids than a groundbreaking new mmo that is deserving of the IP it's based on.Wed Mar 18 2009 1:46AM Report
I agree with supernat07, there are tons of small and mid ships out there that can and should be solo piloted. Then when it comes to the Galaxy or bird of prey class ships it seams only logical to make them crewed then have them go on instanced missions, or raid content for the end game. Everyone shouldnt be able to fly arround in the enterprise all the time, or right away, it looses its magestic qualities. The Devs could then have some fun with the instances or missions they create for those classes of ships. Just a thoughtWed Mar 18 2009 9:24AM Report
I like the idea of starting off with captain only. Ideally I would like to see it evolve to a point where players can play a variety of races/factions and players work their way up to the hierarchy of the various races from grunt to president.
A player at the higher ranks, like Admiral would be the one more interested in directing ships to sectors or specific missions, while the player captains would be the ones to take up those missions and the challenges that entails.
Of course there is always the classic captain "going boldly where no one has gone before"
Will the game have a large amount of random space events which could challenge a captain at any time?
The vastness of this game is scary, it has unbelievable potential and for one am really looking forward to it.Wed Mar 18 2009 1:37PM Report
As a potential player, there's nothing positive to derive from that story. A room full of people decided that they weren't going to implement the game that they all wanted to play and implemented a game that nobody wants. The current planned features seem very shallow and the gaming community is not forgiving. A games release figures are directly proportional to its subscription numbers 12... 18 months down the line. You can't just release a shell of a game and expect consumers to fund the dev time for the rest of the game.Wed Mar 18 2009 4:12PM Report
STO is a dream of mine. I have watch almost every episodes of all the Star Trek shows and all the movies. I have played roleplaying game about Star Trek which was fun. So what if you can't have everything about Star Trek. Do you ever consider what the Devs and their team have to do? They are letting everyone to see previews what they are doing. I give my hat to Cryptic for doing what is most important and worry about the other things later. It COSTS money to make these MMOG. So PLEASE people consider not to whine about STO until you see and play it. I have agree to some people who wrote very interestng ideas for STO. Cryptic has done the same thing. It is what they love to do, make games for us to enjoyable cause they want the same thing when they play the game. So Please be patient and hope the best for Cryptic to succeed so we can say, "I have gone to places that no-one have gone before". As a Trekker myself, I really exciting about this after so many times for someone really give Star Trek fans and others something new to experience like "no-one has gone before" experience. So, I hope the best of all fortunate efforts that Cryptic succeeds in making an experience that is really enjoyable.Thu Mar 19 2009 12:32AM Report
Keep in mind, the goal of this game is to be fun, and a GAME about the ST universe. This is not supposed to be a remake, an episode, a movie, of ST. It is a game, centered in the ST universe. You will not have a bridge crew consisting of you and your buddies, that is completely unrealistic and far too involved. It doesn't matter if you feel that is key to the series/movies/books, that's not the focus of the game. Think of how complex and boring it would be if they DID make ships into guilds, and you could only be a crewman until you get promoted to transporter operator, pushing and pulling 3 buttons when you're told to by the other more senior transporter operators, answerring to the chief, so on so forth. Get real.Sat Mar 21 2009 7:59PM Report
just as i thought if they need to explain why they are doing this and that they know they are just trying to fob us off with cheap tricks all their arguments have already been disproved by games that have already been released if i just wanted to be a ships captain i would go and play eve which i do so i don't need another one
and i bet they will make it a grind fest as well so from all sides it looks like STO will be a bad game its a pity it was somewhat interesting and i wanted to be interested up until releasedMon Mar 23 2009 12:12AM Report
As I see it in all MMO's we have a clear division in a group anyway. Someone has to be the leader and others have to listen... it's nothing new. Someone has to do melee, another nuke from range, yet another heal or tank. Sounds for me just like different officer roles, doesnt it? And everyone can take the lead, IF they are competent or else the group wont accept it lol. So here we have group = ship, leader = captain, shield officer = tank, weapons officer = melee/nuker, engineer/medical officer = healer, etc.Mon Mar 23 2009 12:31PM Report
I have high hopes that this game will bring both a new perspective on mmos, and an exciting one at that :D I literally cannot wait to try it out! Good luck :)Mon Mar 23 2009 7:16PM Report
as a potential STO player, i cant wait till this game comes out. Personally i like the idea of captain of your own ship, but i would have liked the abilitiy to go to starfleet acadaemy and all that etc. I would love to be able to move around inside my ship and others ships, maybe have a holodeck. and i like the idea of able to be other classes also while being capt. like the OP said about all the other games, i just hope this WILL NOT be like wow.Wed Mar 25 2009 9:41AM Report
This game is not Eve at all...we will be able to explore worlds and it's not a PVP centered game. I am glad they are not trying to be all to everyone at the start or as stated the game would never get published. I just got done reading about the SWG fiasco and my advice to STO devs is learn from it. Start with a solid good basic game and grow from there and if your cusotmers are upset with a new update or patch (after testing it) then DO NOT release it. Better to fix it than lose thousands of customers.Fri Mar 27 2009 12:27AM Report
I'd have to pretty much disagree on the who 'player crews won't work' thinking.
It's akin to saying 'Ever player wants to be a melee fighter' when we have 10 years of MMO experience that clearly shows us otherwise.
If people will make a four man group with a tank, a healer, a crowd controller and a DPS class - why wouldn't they do the same thing with a captain, an engineer, a gunner and a navigator? If it's just to proved a 'solo element' in the game, that can be worked out in different aspects.
That's a game-breaking mistake you've made.
Mon Apr 06 2009 11:18AM Report
Unfortunately we can go back and forth all day long. The fact remains, the decision not to have player/NPC crews and interactive interiors has been made. Personally, I think they made it because it takes more time and time is money. They want the game out sooner, so we lapdogs can fund the expansion.
They decided to not be unique and be safe. Which is a sound financial decision, because casuals will buy it.
Guess for those of us who want a new space online experience have to wait a little longerTue Apr 14 2009 10:00AM Report
Multi-player ships is one of the core elements of the Star Trek mythos, and is something that will differentiate this game from other space games such as EVE, Jumpgate Evolution, or SWG. I certainly hope this feature does make it into production at launch.Mon May 18 2009 8:19PM Report
Not to beat a dead horse, but I read this blog and then read Sanya Weathers blog
puts things in perspective for me. Doing something new like player run ships, content which offers stimulating gameplay from something new is risky and costly. It is easier to churn out an Earth and Beyond Game with some instances of various maps (away missions), grab the trek fanboys for a few months to recoup startup costs, then consider expansions into the developing unknown. Players would already have a vested interest in the game, so they can be more forgiving. That whole NGE episode with Sony won't happen to us...Tue Jun 23 2009 2:11PM Report
chung cu park view residence ,Sun Jun 14 2015 8:39AM Report


text:
My husband and I went to start our registry, and we saw a lot of bottle sterilizers. Is this a necessity? Can bottles just be washed and let out to air dry? Are you all planning on getting one?
Is a bottle sterilizer necessary?
I always used the dish washer and that steralized them. I didnt know they even had bottle steralizers. I am not getting one because its just one more thing to take up space and that you dont really need.
Married to my best friend Aug. 30, 2010
Mommy to my beautiful 8yr old girl Jordan and very anxious to meet my son Jaxon�
We are so excited!!
We used drop-ins mostly, but I would just wash the bottles and stuff in the dishwasher. You can get this great little basket that fits in the top rack and can hold nipples, rings, and other small things like pacifiers.
For sanitizing like toys and things, I got these great microwave bags each one was reusable a number of times and they wren't too expensive at all.
Don't waste your money on a sanitizing machine.
Me (38) + DH (37) = A 4/16/08 and K 7/12/11.
Well I don't think so I got one at my baby shower and used it once and now it's just sitting in the box taking up space. I think hand washing bottles with hot water/soap or throwing them in the dishwasher and letting them air dry is just fine.
Maria (33)�
mommy of 4 girls, and expecting a�BABY BOY! EDD 7/27/11
Proud to be Platinum ( . )( . )
i would only use one if someone bought it for me. but its prolly just a waste of space, and i hate clutter
Mama's little man CJ 11/07/2008; Mama's little Casey Kim went to be with Jesus 6/2/10; mama's princess Kimmy 7/12/2011
I have premie twin girls and never have used a sterilizer. I hand wash the bottles and let them air dry. I need to wash them too often to put them in the dish washer. I have never had any issues and my girls are very healthy. If you really wanted something they sell sterilizer bags you can put the bottles in and put in the microwave. I got some for my shower, but have not tried them.
Diane(26) married to Dennis(27) since 5/20/06
Proud mommy to dd's�Remy Lynn�and Quinn Ann both born 5.16.10 and ds Benjamin Robert "Ben" born 6.23.11!
proud mama to�DS 9/99 and�DD 2/04.��Baby�Hayden�on the way 7/7/11!!
Thanks everyone!
I had never heard of microwave sterilizer bags, I will definitely be getting some of those. :)
DS Jonathan DD Jordan
Frenchy Unicorn
Check out my blog!
Often times you will find the sterilizer bags by the breast pump accessories, some women use them to sterilize their breast pump parts.
Me (38) + DH (37) = A 4/16/08 and K 7/12/11.


text:
Council Grove Waterfowl Report -
|Waterfowl numbers
|Approximately 40 Canada geese and 1,200 ducks (primarily merganser and goldeneye) observed on 2/3.
|Water levels
|0.47' feet above conservation elevation (1,274') on 2/3.
|Hunting conditions
|Lake approximately 1% ice covered on 2/3. Ice present in shallows and wind protected areas. Abundant precipitation throughout the month of May caused significant lake flooding (12.6' above conservation elevation) that persisted until early August. Food producing vegetation could not become established on lake fringes because of the flood and late dewatering. As such, few food resources will be available for waterfowl this season.
|Expected hunting success
|Low Plains Late Duck Zone season is CLOSED. Canada goose season is open through Feb. 14.