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According to GCHC Chairman Gordon Northcutt, recently appointed to two-year commission terms are Paul Anderson, Longview; Fallon Burns, Kilgore; Steven Kimbro, Longview; Johnny King, Longview; Bennie Moore, Gladewater; Sylvia Nelson, Kilgore; Elaine Roddy, Gladewater; and Debbie Sadler, Longview. "We are excited to welcome these new members to the Commission," Northcutt said. "The Gregg County Historical …
Tag Archive: Margaret Bell
Apr 22 2013
Historical commission welcomes new members
April 22, 2013
Tags: Allen McReynolds, Amanda Nobles, bennie moore, board members, Bobby Johnson, debbie sadler, East Texas, elaine roddy, Ellen Gordon, Fallon Burns, gchc, GCHC Chairman Gordon Northcutt, Gem Meacham, Gordon Northcutt, gregg county, Gregg County Historical Commission, Gregg County Historical Museum, Harold Wells, historical, history, Janet Brown, Jeanne Evans, John Whitehead, johnny king, Margaret Bell, Marian Richardson, museum, Nancy McWhorter, Paul Anderson, Ruby Portley, Steven Kimbro, sylvia nelson, texas, texas historical, texas history, Van Craddock, Walter Northcutt
Permanent link to this article: http://www.easttexasreview.com/historical-commission-welcomes-new-members/
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At state hearing in Hempfield, DA says heroin use in Butler County on the rise
Butler County District Attorney Richard Goldinger told state lawmakers that heroin abuse in the county is rapidly on the rise.
"Referrals at the county drug and alcohol program for heroin addiction have nearly doubled in the last year," he told a panel of lawmakers taking testimony in Hempfield, Westmoreland County, last week.
"We have also seen an increase in drug arrests where heroin is the dealer's drug. Heroin users are often also pill abusers who will use whichever of the drugs that are more accessible when addicts want to get high," he said.
The state House Subcommittee on Crime and Corrections, chaired by Rep. Tim Krieger, R-Delmont, conducted the first of three statewide hearings to gather testimony from law enforcement officials about the surge in heroin use and deaths from drug overdoses.
Heroin comes into Pennsylvania along the major travel arteries — I-70, I-80 and the Turnpike from the west; I-95 from the south; and via rural airstrips.
"In Butler, we have seen dealers from Pittsburgh, Detroit and now Philadelphia controlling the flow of heroin into our community," Goldinger said.
When older residents die, landlords sometimes buy their homes and turn them into Section 8 housing, he said. Dealers will use a young woman to rent a federally subsidized apartment so dealers can move in to sell drugs, Goldinger said.
"Unfortunately, most of these dealers are gone by the time law enforcement finds out who they are, and most of the local users who could be utilized as confidential informants are too afraid of these Philadelphia dealers to make controlled buys from them," he said.
David Ellis, regional director of the state Bureau of Narcotics Investigations in North Huntingdon, Westmoreland County, said investigations by the Attorney General's Office showed the availability of heroin in the state is "alarmingly high."
"The revenue flowing back to Mexico, whether in the form of bulk cash or wire transfers, is simply remarkable, estimated at several billion dollars per year," he said.
Detective Rick Ealing of the Allegheny County District Attorney's Office said the dealers are smart and sophisticated.
"They've studied every law enforcement technique that we have and found ways to get around them," he said.
Detective Kevin Price of the Cambria County Drug Task Force said his unit arrested 150 dealers this summer. The task force discovered a drug pipeline from Philadelphia into Cambria, Bedford and Somerset counties. Price said the task force recently seized 50,000 stamp bags of heroin valued at $250,000 during the search of an apartment occupied by three dealers.
The subcommittee heard testimony from two recovering addicts, Caitlyn Stone and Nicholas Carrozza.
Stone said she began using marijuana and drinking alcohol before moving to pills and then heroin. Carrozza went to jail for selling drugs. He was released on parole, then went on the run, was caught and returned to jail.
"I wanted help," he told the committee. "I didn't want to use. I was sick of being a junkie."
Richard Gazarik is a staff writer for Trib Total Media. He can be reached at 724-830-6292 or at firstname.lastname@example.com.
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subset: commoncrawl


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Vladimir Yengibaryan
|Medal record
|Men's Boxing
|Competitor for Soviet Union
|Olympic Games
|1956 Melbourne
|Light Welterweight
|European Amateur Championships
|1953 Warsaw
|1955 West Berlin
|Light Welterweight
|1957 Prague
|Light Welterweight
|1959 Luzern
|Light Welterweight
Vladimir Yengibaryan (Armenian: Վլադիմիր Ենգիբարյան, 24 April 1932, Yerevan, Armenian SSR – 1 February 2013) was a former boxer for the Soviet Union of Armenian descent. He was an Olympic Champion, three-time European Champion and three-time Champion of the USSR. Yengibaryan was awarded the Honoured Master of Sports of the USSR and Order of the Red Banner of Labour titles in 1956. In a career at various levels had 267 fights, Yengibaryan achieved victory in 255 of them.[1]
Early life[edit]
Vladimir Yengibaryan was born on born April 24, 1932 a the fourth child in his family. He first entered boxing in 1946. He trained first under the leadership of Artyom Arutyunov, then Edward Aristakesyan. Yengibaryan trained at Trudovye Rezervy in his hometown of Yerevan, Armenia.[2]
Yengibaryan won a bronze medal in the bantamweight division at the 1951 USSR Championships. Yengibaryan joined the Soviet national boxing team in 1952 and was chosen by the USSR Olympic team to compete at the 1952 Summer Olympics in Helsinki, but he did not participate due to injury. Yengibaryan and the Soviet team debuted in the European Amateur Boxing Championships at the 1953 European Amateur Boxing Championships in Warsaw. Yengibaryan won a gold medal in the lightweight division and became the first Soviet boxer to become a European Champion. In 1954, Yengibaryan moved up to the light-welterweight division and remained at this weight. He won his first Soviet National Championship in 1955 and would win it again in 1956 and 1958. Yengibaryan won an Olympic gold medal at the 1956 Summer Olympics in Melbourne. He is only the second Soviet boxer to become an Olympic Champion after Vladimir Safronov, who won an Olympic gold medal just hours earlier. Yengibaryan continued to win gold medals at the 1957 European Amateur Boxing Championships and 1959 European Amateur Boxing Championships. He went to the 1960 Summer Olympics in Rome as the clear favorite, but due to receiving a shoulder injury during competition, he lost in the quarterfinals to Polish boxer Marian Kasprzyk. After that, he decided to complete his career.[2]
After retiring from his boxing career, he started coaching and founded the Children and Youth Sport School, which now bears his name, in Yerevan. This school was the first of many in the USSR boxing program.[3] He spent 36 years as head of Armenia's national boxing academy. Yengibaryan later became a judge in the international category. In the 1970s, he represented the USSR in the AIBA Referee Commission and acted as referee in major international competitions.[2]
Olympic Games Results[edit]
"I know many talented Soviet fighters, but the best of them - Vladimir Yengibaryan. This standard boxing talent."
- 1st round bye
- Defeated Leszek Drogosz (Poland) points
- Defeated Claude Saluden (France) points
- Defeated Henry Loubscher (South Africa) points
- Defeated Franco Nenci (Italy) points
- Defeated Werner Busse (Germany) RSC 1 (2:50)
- Defeated Willie Ludick (South Africa) 3-2
- Lost to Marian Kasprzyk (Poland) 0-5
On February 1, 2013, Yengibaryan died at the age of 81. A memorial service was held for him on February 3 in Armenia.[5][6] President of the National Olympic Committee of Armenia Gagik Tsarukyan, Sports Minister of Armenia Hrachya Rostomyan, Vice-President of the Boxing Federation of Armenia Derenik Gabrielyan and felloww 1956 Olympic Champion Albert Azaryan sent their condolences to Yengibaryan and his family, relatives and friends.[7][8][9][10]
The memorial ceremony for Yengibaryan took place at the Saint Sarkis Cathedral in Yerevan. The ceremony was attended by President of Armenia's National Olympic Committee Gagik Tsarukyan, Sport Minister Hrachya Rostomyan and various heads of sport federations and veterans. Immediately after the ceremony, National Olympic Committee Vice-President and member of the executive committee of the European Boxing Association Derenik Gabrielyan announced that from now on the annual Boxing Tournament after Gagik Tsarukyan will be renamed the tournament after Vladimir Yengibaryan.[11]
Yengibaryan's daughter had requested for him to be buried in Armenia, but for some reason this went ignored. Yurik Vardanyan, a close friend of Yengibaryan's whom he had met during his time in the United States, has also expressed his condolences over Yengibaryan's death and has promised to do his best for Yengibaryan to be buried in his homeland.[12] On February 12, 2012, it was announced that Yengibaryan will be buried in Armenia. His relatives made this decision together with the sport officials. Yengibaryan's body arrived in Armenia on Friday, February 15. His requiem ceremony will be held on the same day at Yerevan's Saint Hovhannes Church. The funeral ceremony will take place on February 15 at the Saint John the Baptist Church. Yengibaryan will be buried in the Yerevan City Pantheon. The funeral will take place on February 16.[13][14]
Personal life[edit]
Since 1993, he had been living in Los Angeles. He had been suffering from Alzheimer's dementia for the past few years[15] leading up to his death.
Yengibaryan returned to Yerevan for his 80th birthday, where he received a ceremony dedicated to him.[16]
See also[edit]
- ^ Boris Khavin (1979). All about Olympic Games. (in Russian) (2nd ed.). Moscow: Fizkultura i sport. p. 545.
- ^ a b c Владимир Енгибарян (in Russian). akter.kulichki.net. Retrieved 21 January 2013.
- ^ "Olympic Boxing Committee-Vladimir Yengibaryan box school (Yerevan)". wikimapia.org. Retrieved 21 January 2013.
- ^ Амшен и амшенские армяне (in Russian). noev-kovcheg.1gb.ru. Retrieved 21 January 2013.
- ^ ԱՄՆ-ում մահացել է Օլիմպիական չեմպիոն Վլադիմիր Ենգիբարյանը (in Armenian). PanArmenian.Net. Retrieved 1 February 2013.
- ^ Մահացել է օլիմպիական չեմպիոն Վլադիմիր Ենգիբարյանը (in Armenian). sport.news.am. Retrieved 1 February 2013.
- ^ ՀԱՕԿ նախագահ. Վլադիմիր Ենգիբարյանին համարում էին համաշխարհային բռնցքամարտի հեղափոխական (in Armenian). sport.news.am. Retrieved 1 February 2013.
- ^ Սպորտի նախարար. Վլադիմիր Ենգիբարյանի մահն անդառնալի կորուստ է հայկական մարզաշխարհի համար (in Armenian). sport.news.am. Retrieved 1 February 2013.
- ^ Դերենիկ Գաբրիելյան. Վլադիմիր Ենգիբարյանը լեգենդ էր ոչ միայն հայկական, այլեւ համաշխարհային սպորտում (in Armenian). sport.news.am. Retrieved 1 February 2013.
- ^ Ալբերտ Ազարյան. Շատ վատ զգացի ինձ, երբ իմացա Վլադիմիր Ենգիբարյանի մահվան մասին. մեծ ցավ է ինձ համար (in Armenian). sport.news.am. Retrieved 1 February 2013.
- ^ Գագիկ Ծառուկյանի անվան ամենամյա մրցաշարն նվիրված կլինի Վլադիմիր Ենգիբարյանի հիշատակին (in Armenian). sport.news.am. Retrieved 4 February 2013.
- ^ Յուրի Վարդանյան. Դեռեւս որոշված չէ, թե Վլադիմիր Ենգիբարյանի հուղարկավորությունը որտեղ կիրականացվի (in Armenian). sport.news.am. Retrieved 1 February 2013.
- ^ Վլադիմիր Ենգիբարյանի աճյունը կտեղափոխվի Հայաստան (in Armenian). sport.news.am. Retrieved 12 February 2013.
- ^ Այսօր Վլադիմիր Ենգիբարյանի աճյունը կտեղափոխվի Երեւան (in Armenian). sport.news.am. Retrieved 15 February 2013.
- ^ "Profile in the Olympic Encyclopedia" (in Russian). slovari.yandex.ru. Retrieved 27 February 2008.
- ^ "Ceremony dedicated to 80th birth anniversary of boxer Vladimir Yengibaryan". PanArmenian.Net. Retrieved 21 January 2013.
External links[edit]
- 1932 births
- 2013 deaths
- Sportspeople from Yerevan
- Soviet boxers
- Armenian boxers
- Lightweight boxers
- Light-welterweight boxers
- Honoured Masters of Sport of the USSR
- Recipients of the Order of the Red Banner of Labour
- Olympic boxers of the Soviet Union
- Boxers at the 1956 Summer Olympics
- Boxers at the 1960 Summer Olympics
- Olympic gold medalists for the Soviet Union
- Olympic medalists in boxing
- Soviet Armenians
- Male boxers


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Best Audio Book?
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June 27 2013, 04:38 AM
Vice Admiral
Location: Sacramento, CA
Re: Best Audio Book?
Steve Mollmann wrote:
The links between the Virus Strand stories are really, really small-- they all have viruses in them, and that's it-- so I don't think you're missing anything by not having heard the other ones before
Mission of the Viyrans
Ah, OK, so, just the Spoiler?
Well other than the apparent Spoiler that Erimem died (Or had something awful happen) "Erimem wouldn't want us to sad"
Finished The Mutant Phase also, and quite enjoyed it. So, far, the free downlaods seem to have been a great find, thanks Pindar. Of the 5 out of 8 I've listened to, MotV was my least favorite, and liked to loved the others (Gotta give them a re-listen when I'm not working, as I missed some stuff)
One Day I hope to be the Man my Cat thinks I am
Where are we going? And why are we in this Handbasket?
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The Witches of Pennbrook
Episode Reviews (4)
Witchcraft manages to fit itself in in to this year's Halloween episode in Boy Meets World. We got some special guest appearances in this episode, but that isn't what made this episode fantastic. Although this episode wasn't dramatic or emotional, this episode managed to pull off a great hilarious episode. The fact that it was holiday themed and still a really great episode is astonishing. The side plot that had nothing to do with the main plot was just as good. We finally get a Cory and Topanga plot which we haven't really seen lately this season. It was a memorable plot as well. Topanga has a fear of flying, and Cory tries to help her get over that fear when they go to visit Topanga's parents in Pittsburgh. Cory isn't the one that ends up helping her, the pilot does, the pilot was a friend of Eric's which has Cory & Topanga worried since Eric tutored him. The only flaw that was in this episode is that the Cory and Topanga plot wasn't really resolved. They introduced that whole storyline with their pilot being dumb, and they didn't really build on that. Candace Cameron did an amazing job as a witch, and Shawn was absolutely hilarious in this episode. In fact, I think he was the one who shined in this episode, I managed to laugh at everything that came out of his mouth. By the end, we get a surprise appearance by Melissa Joan Heart playing Sabrina. A nice crossover that made the episode all the more special. An amazing Halloween episode, if not the best.moreless
not my cup of tea
In this Halloween special, Jack's new girlfriend, Millie, turns out to be a witch, and she needs to sacrifice a Hunter to ensure her immortality. Eric finds this out and tries to tell Jack, but will he believe him? Cory surprises Topanga with a plane trip to Pittsburgh, but does not know Topanga has a fear of flying.
It was alright. The plane plot was boring as was some of the main plot. The only laughs I got were some from Eric, like him looking at Jack at the start, his line about witches (Glenda and the other witch from Wizard of Oz)… but overall the episode lacked something, or so it felt like that to me. So because of all of this my final grade is in the "C" rangemoreless
Candace Cameron and Sabrina the Teenage Witch!
Jack meets a nice girl who turns out to be a witch who practices withcraft. Eric dates Sabrina. Cory takes Topanga on her first airplane ride.
I may not remember this episode too well. I've seen it before, but I haven't seen it recently. I'm trying to remember this episode. Anyways...
This episode was a little weird, but it was okay. It was cool seeing Candace Cameron from Full House. Same with Melissa Joan Hart as Sabrina, the Teenage Witch. I don't agree with witchcraft though. I don't remember what Shawn or anyone else was doing in this episode though. This episode gets an 8.0.moreless
This epsiode was okay, but the acting was terrible.
I thought this episode was okay because in the end Jack and Eric realized they were friends no matter what. i personally though they should have left their relationship how it as shown in this episode. Eric wasn\'t really duh stupid and Jack was an arrogant SOB. I also though Candice Cameron Bure did a horrible job, her acting was so non belivable, it was almost as if she didn\'t ant to be there. I was shocked because she usually five a great performance in full house. The side story was a little lame, and also quite unbelivable. Cory\'s hair looked really ,messy in this episode too.moreless


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Cowboys Celebrate Collapse On Flight Home?
Much of the sporting world reacted gleefully when the Dallas Cowboys melted down late in the season, capped by an embarrassing 44-6 loss to the Eagles. However, you wouldn't have expected that the Cowboys themselves would also be celebrating the fact that they won't be going to the playoffs. But, at least one source is saying they did just that.
("Finally, this B.S. is over. Let's go to Cabo." )
According to 1310 THE TICKET's Mark Friedman, the Cowboys' charter flight back to Dallas was a festive affair, like "the last day of school." Players were laughing, playing games, and generally acting as if life was just dandy. So much for the illusion of athletes really caring about their jobs. Despondent Cowboy fans are not amused.


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Let me tell you a little bit about Jordan Jacobs. If you haven't had the pleasure of meeting him, Jordan is a gregarious giant. Always filled with stories and jokes, Jordan is someone who will get the job done efficiently while having fun along the way. He has passion for what he does and you can see it when he throws himself into a project. On a side note, Jordan also conducted some of the most successful parties HostingCon ever saw. But I am getting ahead of myself.
cPanel Conference has always been one of my favorite conferences in the hosting sphere. It is laid back, informative, and generally a lot of fun. It is also known as a very non-sales oriented forum. Moreover, if you are going to do something outlandish and fun, cPanel is the place to try it out.
With this in mind we were determined to come up with something amazing. We threw out all manner of ideas, frog blimps with cameras, a reenactment of Frogger using out Poindexter costume, live frogs, Dan and Zak voodoo dolls (yeah.. we went there), but at every turn we couldn't come up with that special something. My money was on the voodoo dolls, but you take what you can get.
|Zak and Dan paperdolls, could have been a thing at cPanel, but alas it was not so...
The clock was ticking and with the conference around the corner we were really running out of time. And then the pieces fell into place. Jordan Jacobs, proprietor of the HostingCon pub crawl, newly employed here at SingleHop. Lightning struck, horns blew, and an idea was born; bring the pub crawl to cPanel.
To say we were cutting it close is an understatement. For the event, we wanted signs, shirts, wristbands, the works, but printing companies have time limits and when you are going for specialty items like customized silicone wristbands you have to give ample time for creation, which we didn't provide. And thus the countdown began.
Rapid deployment is what we at SingleHop do. We offer just in time servers using our automation platform. It is one thing to do that on a system were automation is in place. It is another to be able to take that same operational agility and apply it to putting on a bar crawl.
To make this a reality in the small amount of time we had was incredible and I am not just saying that because I had the pleasure of being a part of the team that put it together. Quite honestly I can't wait for Sunday. RSVP today and I will buy you a drink come Sunday. Cheers!
RSVP for SingleHop's Just in time Bar Hop through New Orleans.


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WALLA WALLA — Despite missing three starters, Whitman College did not miss a beat as the Missionaries won their fourth straight match by downing Willamette, 3-1, Sunday afternoon at the Whitman Athletic Fields in a Northwest Conference men's soccer match.
On Saturday, Whitman downed Linfield, 4-1, behind Daniel Kim's two goals.
Whitman improves to 8-4-1 in conference and maintains its hold on third-place, while going over the .500 mark for the first time this season with an overall mark of 9-8-2 after Sunday's win.
Against Willamette, the Missionaries sent their seniors off with a win — it was Senior Day as it was Whitman's final home match of the season — by controlling the tempo for most of the match and outshooting the Bearcats 25-9.
"One of the things we pride ourselves on is just how hard we work and I think that every team that comes in here knows that," Whitman head coach Mike Washington said after the match. "We had four of our key players out today and I think this team showed its depth of character today."
The Bearcats got on the board first on a corner kick in the 13th minute. Sebastian Mortimer struck the ball into the net after it had passed several players in front of the mouth of the goal.
Four minutes later the Missionaries tied the match when Alex Barsher sent a cross from the right corner that Jesse Mirman one-timed into the goal. It was Mirman's second goal of the weekend and the season.
Whitman's Daniel Kim had two excellent chances in the first half; one was deflected by goalkeeper Braydon Calder, and the other Calder cradled after a point-blank shot. The teams went to intermission tied 1-all.
The Missionaries broke the tie when Barsher scored his team-leading 11th goal of the season after Junpei Tsuji put a soaring free kick into the box. The ball deflected off of goalkeeper Calder's hands right into the waiting foot of Barsher, who quickly converted.
With the match still hanging in the balance, Sam Perkins dribbled down the right side and launched a coiling kick that bent around a diving Calder and into the goal, the shot coming from about 30 yards away. It was Perkins' first goal of the season.
The Missionaries held off the Bearcats the rest of the way and had their fifth victory in their last six outings.
On Saturday, Whitman took a 1-0 lead late in the first half on a header by Barsher. Isaac Sappington assisted on the goal, sending a cross in front of the net that Barsher placed over the goalkeepers outstretched arms.
Minutes into the second half, the Wildcats tied the game at 1-1 on a goal by Domenico Del Prete, but the Missionaries answered back. Six minutes later, Mirman scored his first goal of the season from inside the box to regain the lead for Whitman. Kim got the assist.
Kim then did some goal scoring of his own, hitting a rocket from outside the box that hit the top right corner of the net. The second saw him beat two defenders and then angle right before putting ball past the goalkeeper.
"Those were two great goals by Daniel," said Washington.
Niko Contos played the entire match in goal for Whitman, making six saves in notching the victory.
Whitman finishes the regular season Saturday at Whitworth, with a 1:30 p.m. kickoff.
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text:
June 6, 2010
Ryan Callahan
Evan Tatford's outlook on his football future started to change drastically last month with each college coach who showed up at St. Thomas More High School in Lafayette, La., for a firsthand look at his team's spring practice.Just a few weeks earlier, Tatford had been weighing his lone scholarship offers from Tulane and Louisiana-Lafayette.His options now are plentiful.Tatford, a 6-foot-5, 230 pound rising senior tight end at St. Thomas More, suddenly holds offers from six Division I schools. Four of them -- Memphis, Miami-Ohio, McNeese State and Southeastern Louisiana -- have entered the picture in the past month.He admitted Sunday that his head still is spinning a bit as he transitions from the end of a whirlwind spring to the beginning of a summer loaded with campus visits."I'm trying to just take in the full process, see how the summer pans out, see what happens -- if I get any more offers -- and then just kind of sit down with my parents and go through all the pros and cons," Tatford said during his drive back from College Station, Texas, where he attended a weekend camp at Texas A&M.Tatford said he doesn't know exactly what to make of the growing number of schools seeking his services, although he does have a general idea of what he's looking for in a college.The Green Wave appear to fit at least a few of his criteria."I guess it's kind of a mix of things -- education, the ability to play, and then proximity to home and, I guess, just the atmosphere of the coaches and the school," Tatford said. "(Tulane has) one of the top educational programs in the country right now."Tatford said he also thinks highly of Doug Lichtenberger, Tulane's tight ends coach and recruiting coordinator, who is recruiting Tatford for the Green Wave."He's a really cool guy, easy to talk to," Tatford said of Lichtenberger. "Throughout this whole recruiting process, he's been great, really."Still, no early leader has emerged among the schools most actively pursuing Tatford."I'm definitely trying to evaluate, seeing what comes in and, if I get any offers over the summer, just taking it all into perspective then," he said.Tatford, who recently visited Tulane's campus for the team's junior day, has natural connections to at least three of the schools recruiting him. A member of McNeese State's coaching staff previously was at St. Thomas More and coached his older brother, and Louisiana-Lafayette is a short drive from his home.At Tulane, he has two former high school teammates already on the Green Wave's roster: junior fullback Kasey Stelly and incoming freshman defensive back Cameron DeJean."I guess you could kind of say I have ties to Tulane," Tatford said.Despite catching only six passes as a junior in St. Thomas More's run-heavy offense, Tatford views himself as "more of a hybrid type of tight end" also capable of playing H-back or wide receiver. He expects to earn playing time at all three positions next season after staying at tight end as a junior."I've established a good run-blocking game over the past year, but I definitely feel that I have really good hands," Tatford said. "I just didn't really get to prove it, I guess you could say. But I definitely feel like I have very good hands. I concentrate on my catches. The times that we would throw the ball, I'd definitely make the catch, so I feel like I have the capability of being a good pass-catching tight end if it was the right circumstances."Tatford plans to attend upcoming camps at Baylor and Vanderbilt, along with Tulane's satellite camp at St. Thomas More. He also will spend a day on Mississippi State's campus on his way back from Vanderbilt.For now, he's not rushing to make up his mind -- or even narrow down his choices."It might be until the end of the season, but I have no idea right now," Tatford said. "I guess there's really no timetable (for making a decision)." ...More... To continue reading this article you must be a member. Sign Up Now!
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Dr. Joseph Silvaggio specializes in endodontics in Allentown, Pennsylvania.
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in your pregnancies while you got high BP or knowing you are risk for pre-e?
I am 24 weeks and haven't been following an exercise plan at all... my dr told me to take some walks. Anyhow, I am just scared to. I know that seems silly but I am but at the same time I have got to do something cause this not working out or moving is really getting to me.
So, what do you do?


text:
1999 Pontiac Grand Am • 14,000 miles
I just had new brake pads rotors and calipers replaced, three days later the brake pedal was stuck would not move dwn when I pressed pedal almost hit car in front but swerved to avoid it, is there something the mechanic did not check or is this a new issue?
January 20, 2013.
January 20, 2013.
If was something he did, it would have been evident immediately.
New issue. Could be a failed booster. Get it checked.
New issue. Could be a failed booster. Get it checked.
Thanks Roy, it was questionable because after all parts were replaced, had to go back and have brakes adjusted. Was a different mechanic and was not pleased with having to return a second time. Now a third time. Was not sure if it was master cylinder or booster and if it was something overlooked. Now I know I do not have to blast this guy who is a relative.
Jan 20, 2013.
Jan 20, 2013.
Good luck, be nice
I got a couple of new tires put on my car. They said that the right rear hub assembly needs to be replaced (bearing and seals). I asked how long it would last. He didn't know for ...
2 answers • 2004 Toyota Corolla • 137,000 miles
Engine Mechanical problem 2001 Chevy S-10 6 cyl Four Wheel Drive Automatic 114k miles The hood opening mechanism broke in the cold when I was trying to open the hood of my truck to...
2 answers • 2001 Chevrolet S-10
Engine Mechanical problem 2000 Dodge Durango V8 Four Wheel Drive Automatic 155000 miles MY CAR WAS OVERHEATING WHILE COMMUTING HOME THE CHECK GAGES LIGHT WAS ON STEADY SO I ...
1 answer • 2000 Dodge Durango
I suspect my mother was heavily overcharged to replace this relay on her MB 190E, which is a very common malfunction in this car. I know the cost of the relay, new is around $65-75, ...
3 answers • 1919 All Other Makes All Other Models


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In August at the Special Meeting, the people present were told that OZ is not revealing its drill plan so I too am curious about their targets and strategy. We have heard that their whole focus is Marta.
What I found interesting regarding PBX news release was the dual purpose drilling also for water. Would this be water for an OZ Copaquire mine or for ...?


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Hello friends!
Posted by Miracle Laurie on May 14, 2013
Hey everybody -
Happy 2013! I know I'm a little late, but better late than never. Happy Spring…I hope you're enjoying whatever fruits of your labor are coming your way this year or you are resting up for summer fun or cleaning the heck out of your house!
Just a few updates for you since I like to touch base as often as I can.
I have new hair and I LOVE IT! https://www.facebook.com/media/set/?set=a.10151246943540870.454793.45645255869&type=3
"Any Day Now" starring Alan Cumming and Garret Dillahunt should now be available to rent and own, so PLEASE DO! We just won a GLAAD Award as well.
"Scenic Route" just kicked butt at SXSW last month and will be having its International Premiere at CANNES FILM FESTIVAL…let me know what you think if you make it out there.
I just worked with Greg Itzen of "24″ fame (among a million other things) and Julia Goldani Telles from "Bunheads" on a Short Film called "Any Other Friday" also starring Christine Rose from "Heroes" and I can't wait to see it…I'm sure it's going to be amazing.
Uke Box Heroes is rocking the nation as hard as we can. :) We just played the House of Blues on the Sunset Strip and hope to return there next month. Our 2nd album is in the works and we hope to have that ready in June as well.
Thank you so much to all the fans that FB or Tweet me with your kind words whether you've been supportive of me since day one, or are just finding "Dollhouse" now. Thank you to everyone who recognizes me on the street or at a UBH show for your smiles and sweetness as well. It means a lot.
With summer fast approaching I wish you health, happiness and fun! Let's gear up for an amazing and productive Fall, shall we? Here's to the future!
In love and gratitude,


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La-Mulana 2 will probably break me
Sep 05
// Zack Furniss
Since the interface and overall graphical style of La-Mulana 2 looks almost identical to the original, it's appreciated that the new character is distinctive enough that you'll know which game you're playing. Instead of inhabiting the Indiana Jones-alike Lemeza Kosugi, you'll be playing his (maybe) daughter Lumisa. Skill-wise, the only major change I noticed is Lumisa seems to have slightly more air control; instead of being locked into a forward jump, you can ease off a bit. Though I eventually acclimated to the strict leaping rules in the first game, I immediately felt more comfortable exploring the ruins in this demo. That comfort was obliterated in approximately one minute. While a jovial PR rep was telling me that puzzles aren't necessarily easier, so much as they have better signposting, I stumbled through trap after trap and wandered up to a boss. I was supposed to whack him in the face, but he kept charging through and knocking me down, killing me in a few quick blows. This happened about four times, until I gave up and went in a different direction. Another change is that there's a more noticeable sense of depth (at least in the stage that I played). La-Mulana 2 is built in 3D in the Unity engine, as seen above. Though this first area didn't play with this too much, I imagine the late-game ruins will use this newfound depth to their advantage. I'll be damned if clues to certain puzzles won't be hidden in the background. With such limited time and access to the demo, it's hard to get a sense of whether the signposting has actually been improved. The first game played a sound effect when you had advanced a step in a puzzle, but there was often no clear way to figure out what exactly had changed. The platforming and bosses still feel as tough as ever, but a series like La-Mulana really demands at least a few hours to see just how inextricable the labyrinthine ruins will end up being. The PR rep ended our meeting by saying that when they polled players about difficulty, Japanese players overwhelmingly wanted the sequel to be easier and the Western players wanted it to be harder. They're trying to strike a middle ground here with tricky riddles that still require a sharp eye, and more forgiving platforming. We'll see how that turns out when it launches early next year.
And I look forward to it
I only recently finished La-Mulana, Nigoro's "archaeological ruin exploration action game." It tried its damnedest to make me quit at every turn; with its obtuse puzzles and tricky platforming, I don't feel it's hyperbole to ...
Shutshimi: Seriously Swole coming soon to Wii U
Choice Provision's great goldfish shmup
Sep 01
// Alessandro Fillari
Just last week, we were graced with the release of Shutshimi: Seriously Swole on PC, PS4 and Vita. In this bizarre tribute to classic shooters, players take control of a team of gun-toting goldfish with memory issues as they ...
Poncho is a mind-melting retro journey through post-robopocalypse
Aug 20
// Alessandro Fillari
[embed]307084:60068:0[/embed] Poncho (PC [previewed], PS4, PS Vita, Wii U)Developer: Delve InteractivePublisher: Rising Star GamesRelease Date: September 24, 2015MSRP: $14.99 After the apocalypse, humanity has been wiped out by an unknown scourge, and all that is left are machines. With mother nature having retaken the earth, the machines developed their own society and culture in the ruins of the old world. But one day, a poncho-wearing robot longs to discover his origins, and seeks out his creator. Using perspective-warping abilities and his own platforming skills, the resourceful little robot will travel through the landscape and encounter other machines trying to find purpose in the new world. Over the course of his adventure, he'll not only discover the meaning his own creation, but also the truth behind mankind's destruction. In recent years, retro-throwback games such as Fez have become common. What these titles share is an increased focus on subversion and playing with genre conventions, all the while crafting a compelling story that goes beyond what many would expect from the genre they're paying homage to. Poncho is no different. With the ability to travel between different planes of the level -- from the foreground, background, and middleground -- the poncho-wearing robot will have to tackle challenging puzzles and action set-pieces. The developers cite classic platformers such as Super Mario World and Sonic the Hedgehog, which had richly detailed backgrounds, as inspiration. I was surprised by how quickly Poncho ramped in difficulty. Initially, it's a very atmospheric game that focuses on storytelling, but once you're let loose into the various stages, things take quite a turn. While there are no enemies or bosses to battle, the challenges come from figuring out how to navigate the multi-layered levels with the perspectives-jumping abilities. With platforms, switches, and other obstacles that call for quick jumps between the different areas of the stages, there's tricky twitch-based gameplay to the platforming and some genuine three-dimensional thinking to the puzzles. It's trippy while still playing on the 2D plane. With its release approaching, I got in some quality time from the current build of the game. As you acquire new abilities and skills from schematics, you'll be able to travel back to past stages and explore new areas. These abilities, such as the robot stomp, open a number of new avenues of exploration. This mechanic did a lot to make me understand the true scope of Poncho. It's very much a throwback platformer with modern puzzle gameplay dynamics. There were several moments where I felt I was stuck, but once I figured things out, I was left immensely satisfied. If you're itching for a puzzle-platformer that plays with the genre's tropes and conventions, then keep an eye out for this little title. While on the surface it looks like a rather humble platforming jaunt through a post-apocylyptic world filled with robots, Poncho quickly goes into mindfuck territory, and it'll raise questions you'll be dying to get answers to.
Out on September 24
Last year, we got a sneak peek at a rather peculiar puzzle-platformer named Poncho. Launching on Kickstarter and debuting at EGX for attendees, it showed a lot of promise in exploring the earth after humans went extinct. Unfo...
Curses 'N Chaos
Curses 'N Chaos coming out August 18
Tribute Games' next joint
Aug 10
// Zack Furniss
Last year at PAX East, Jonathan Holmes had a chance to interview Tribute Games (makers of Mercenary Kings, which Patrick liked a bunch) about their newest creation, Curses 'N Chaos. It's a two-button couch/online co-op s...
Mondays, am I right?
Sonic 2 handles stubborn stains!
Embarassing bald spots, no problem!
Aug 03
// Jordan Devore
If I were allowed to make commercials for video games, I'd want them to look like this:
Rare Replay
Is 30 games in Rare Replay not enough for you?
What would you like to see added?
Jul 30
// Vikki Blake
Although Rare is packaging 30 of its biggest games together with the release of Rare Replay, turns out 30 retro Rare games might not be enough. During a special Twitch livestream, Rare's James Thomas said that whittling ...
Yes, really
The NES just got a brand new competitive shooter
Star Versus the next big NES eSport? Nah
Jul 29
// Jed Whitaker
The Nintendo Entertainment System's last officially licensed title released in December of 1994 (name that game!), but that hasn't stopped chiptune artist and now homebrew NES game dev Dustin Long from releasing a new title....
3D Streets of Rage 2 is a return to classic brawler action
Jul 22
// Alessandro Fillari
Released back in 1992, Streets of Rage 2, called Bare Knuckle II in Japan, was an immediate hit with Genesis owners and still stands as a favorite among beat-'em-up fans to this day. Set a year after the events of the first game, our street-fighting brawlers have to take back control after the sprawling criminal empire the Syndicate kidnapps one of their allies and plunges the city into chaos. Teaming up with pro-wrestler Max, and a young rollerblading brawler names Skate (the brother of SoR1's Adam), Axel and Blaze have to scour the city while scrapping with vicious thugs that work for the ever-elusive Mr. X. I spent many hours with Streets of Rage 2 when I was a kid, and the flashy neon lights and bombastic atmosphere -- along with Yuzo Koshiro's bumping synth score -- are imprinted in my memories of those glorious Genesis days. Surprisingly, there's a strong focus on plot in these titles. While most beat-'em-ups settle for the save X from Y plot and call it a day, SoR goes a bit beyond that by wrangling in government conspiracy and even throwing in some crazy sci-fi angles. Though the narrative is pretty much on par with B-level action movies, it still goes a long way with setting the tone and atmosphere. While there was another follow up with SoR3, the second game is my favorite and holds up remarkably well. Fortunately for us fans, Sega agrees and it's since been ported over to many different platforms, including Xbox Live, PlayStation Network, and even iOS. However, with its upcoming release on the 3DS, this marks the first time you'll be able to play the game in 3D. "Streets of Rage 2 was the most popular of the three games in the series, so we actually had 2 slated as a conversion candidate from the very beginning," stated producer Yosuke Okunari. "However, when we first starting the development on these games, there were technical issues around getting this game into 3D, and it was deemed an impossible task so we gave up on it. If you've spent time playing the game, you've probably noticed that these sorts of side-scrolling beat-'em-ups are extremely well-suited for stereoscopic 3D (we actually call them 'belt action' games in Japanese because it's like being on a conveyor belt). The benefit of being able to visually confirm that you are lined up with your enemy and thus avoiding whiffing is huge." Coming off the original, the sequel featured a number of innovations and upgrades that made it stand apart from its predecessor. Aside from the obvious visual upgrade, which features sharper graphics and more detailed environments and character designs, the combat mechanics were greatly expanded to include new character-specific moves and super attacks. While I'm sure there were many who missed the police backup from the original, the focus on character diversity and growth was what made Streets of Rage 2 a true upgrade. During their work on the original's 3D remaster, the developers overcame the challenges of translating the unique visual style to bring over its sequel. "The graphics in these games were not like modern 3D, so there's a lot of pseudo-3D going on [referring to the diagonal side-scrolling stages], and when you take that and apply real stereoscopic 3D to it, you get conflicting visuals. So at the time, we thought we wouldn't be able to get the game into 3D," explained Okunari. "That said, because we were able to get the first game in the series into 3D, the staff's ability and know-how around 3D conversions saw huge improvements, and we found ways to work around these sorts of conflicting situations, and thus making the project a reality." After several playthroughs with the 3D remaster, I was impressed with the quality of the port. I can assure you that the pictures do not do the game justice. The side-scrolling visuals really pop with the 3D enabled, and many of the animations and action sequences feel more pronounced. The visuals on the 3DS feel sharp and with no slowdown or loss performance, which is great for when things get really hectic. While the game is largely as it was, gameplay feels just as precise as it was back in its heyday on the Genesis. It's a true testament to the design of the game, and it feels right at home on the handheld. As with the other 3D Classic releases, Sega has decided to do fans one better with the addition of new gameplay modes. In 3D SoR2, players can now experience the new mode called Rage Relay, which gets people playing as other characters during their run. Upon death, your starting character will switch over to the next one from the roster. For instance, if you start out playing with Axel and you get taken during a tough encounter, then you'll switch over to Max upon respawn. Initially, I found it to be a pretty odd gimmick, but I'll admit it came in handy during tough bosses or enemies which called for a bit more brute force. The developers included this optional mode as a way to encourage trying out the other characters after noticing how often players would stick with their favorites. "The original development team that worked on SoR2 was heavily influenced by Street Fighter II when making this game, so rather than a normal beat-'em-up, they really wanted each character to have their own feel, so each character has a very unique play style associated with them," said the producer. "However, unlike competitive fighting games, people tend to only play with the character the choose first for beat-'em-ups, and we didn't think most people strayed from that initial choice. There's four characters here, each with their own play style, so we wanted to make sure every character got a shot and make it interesting by giving players a chance to try characters they didn't really used back in the Genesis era. Our answer to this was Rage Relay." To say I had a great time with 3D SoR2 would be an understatement. I was pretty damn happy with how this remaster turned out. Not only do the new features help liven up the experience, the core gameplay still shows that simple beat-stuff-up action can be a ton of fun. And with local play available, you'll be able to team up with friends to take down Mr. X. With its release approaching, I can tell that many fans of Streets of Rage 2 will feel right at home with the 3D remaster. Not only has this title held up well, but it makes some impeccable use of the 3DS hardware. Once you fire up the game, and Koshiro's synth score reverberates through the opening title crawl, you'll be hooked. It's a total blast from the past, and it'll get your adrenaline pumping in no time.
Taking back the streets on July 23
Growing up, one of my favorite genres was the side-scrolling beat-'em-up. From Final Fight to Double Dragon, I was quite fond of the action found in traveling through different stages and kicking the asses of gang members and...
Commodore 64 and Amiga
There's a Commodore PET smart phone that emulates old games
Jul 15
// Steven Hansen
I never had a Commodore, 64 or otherwise, on account of all the poverty, but if you wish to relive the halcyon days of youth (or just be trendier than everyone by not having a standard iPhone/Galaxy smart phone), a pair of It...
Super Disc
Video of rare Sony Super Nintendo prototype
SSNES? Nintendo PlayStation? SNES-CD?
Jul 03
// Steven Hansen
Just in case you weren't impressed by a few pictures of what is allegedly one of a small number of prototypes units developed by Sony for Nintendo prior to Nintendo's surprise partnership with Phillips. And so birthed the PlayStation, all praises to it. I like SSNES for its snakey sound, but Nintendo would never go for that, obviously.
Sony SNES
Did someone just unearth a Sony SNES?
Looks a lot like it
Jul 03
// Laura Kate Dale
Many of you will have heard the stories of a Sony and Nintendo crossover console that never was. Nintendo wanted a CD drive add-on for the SNES and initially approached Sony about making it. The deals never worked out and Son...
GameStop opens up sales for 'retro classics'
NES, SNES, Genesis and more
Jun 23
// Chris Carter
GameStop has opened up a program that involves selling and taking in retro consoles games, including classic systems like the NES and Dreamcast. "Select stores" are actually taking the trades physically, but you can peruse th...
Or buy other 360 games
Get one of the best Xbox 360 puzzle games for free on Xbox One
Hexic HD
Jun 21
// Jed Whitaker
Hexic HD has a peculiar past: It was originally only available on Xbox 360 hard drives closer to launch and was only released for download on Xbox Live years later. If your hard drive died and you didn't have a backup - ...
Crossing Souls is a stellar tribute to the 1980s
Jun 19
// Alessandro Fillari
Set in a small town during the summer of 1986, a group of friends stumble across an ancient artifact that allows them to connect with the world of the dead. Interacting with ghosts of former residents, both long-past and recently departed, they begin to learn that things are not what they appear to be in their boring, quiet town. But soon after, they discover that several forces want control of the relic for themselves, and they must evade police, the U.S. government, and other supernatural entities in order to keep it out of their hands. The developers behind Crossing Souls cite '80s films and TV, along with '90s video games like EarthBound and A Link to the Past as their major sources of inspiration. During my half hour with the game, it was clear that this was a love letter to the era. It not only exudes style channeling the playful rebelliousness of E.T. and The Goonies, but also the sense of adventure found in SNES action/adventure titles. Stylistically, it's a charming game featuring VHS-esque distortion during many of the animated cutscenes. And with music from Timecop1983, one of the Internet's more well known Snyth-Pop artists, Crossing Souls pulls those nostalgia strings hard, and it does so in an evocative way. As the group must keep the balance between the world of the living and the dead, they'll have to explore both realms simultaneously. Each of the five friends possess their own strengths, which necessitates switching between them. Some have certain skills for climbing and heavy lifting, while others have access to ranged attacks. While exploring the town, you can freely interact with the folks from both the living and dead realms. It's completely open, and you can uncover side-missions and events that will have you explore the furthest reaches of town. My favorite part of the demo was exploring the town square and seeing ghosts from the past comment about 1980s culture. It was interesting to see the changes between the two. In one world you could be relatively safe in a populated area, but in another you might get swarmed by vengeful ghosts looking to attack anything alive. Also featured in the game will be an Arcade mode. Throughout your adventures, you'll come across mini-games and special encounters that will have you take part in a trial of wits and timing, and after they're completed you can play them again at any time within this mode. During one segment, I had to evade the police on my bike in style very reminiscent of Battletoad's infamous speeder bike sequence. Thankfully, this one was a lot more fun and less stressful. I wonder what else the game has in store. The mini-games were a cool diversion from the core gameplay, and I'm sure most players will find one they'll gravitate to. I wish I could've spent more time with Crossing Souls. I'm a huge admirer of 1980s culture and entertainment, and it hit all the right nostalgic notes. This was totally the type of game any '80s and even '90s kid would want to experience, and it recalled all the cool moments I had playing video games or watching cartoons back then. Fourattic channels that sense of wonder and awe of experiencing something so fresh and charming. I can't wait to see more from this title in the coming months, and with its release next spring, you'll get to re-experience an era of exuberance soon.
Releasing on PC and Mac in spring
In recent years, Kickstarter has opened the doors for a lot of developers looking to make things happen. It's a real pleasure to see titles that would've never been greenlit by publishers find an audience willing to put up ca...
Microsoft announces Rare Replay, a collection of 30 classic Rare games
For $30
Jun 15
// Chris Carter
Rare Replay will hit Xbox One on August 4 for $30, Microsoft announced today. It will include 30 games as an anthology of sorts, including Perfect Dark, Blast Corps, Battletoads, and even retro classics like Snake Rattl...
Diddy Kong goes to Europe
Nintendo trademarks Diddy Kong in Europe, new game incoming?
Diddy Kong Racing 2 anyone?
Jun 10
// Jed Whitaker
A new trademark filing for Diddy Kong in Europe was discovered by those super sleuths on NeoGAF that could point to a pending announcement at E3 next week. There have been rumors making the rounds about Diddy Kong Racing...
If a new Metroid is announced at E3, I will get this obnoxious haircut
And I will be disowned by all
Jun 10
// Zack Furniss
Super Metroid is my favorite game. I've always loved the series, and though Other M tried its hardest to tarnish that, my passion remains strong. So when Retro Studios tweets something, and it doesn't even sound Metroid-...
Would you play this 8-bit Shawshank Redemption game?
Hell yes
May 29
// Chris Carter
Who doesn't like The Shawshank Redemption? It's one of those films where the mere mention of it will light up a room -- before you get to chatting about some of the more somber parts, of course. Thanks to CineFix, you c...
Do you still use demos to make a purchasing decision?
Sadly, demos are rare these days
May 18
// Chris Carter
We now live in an era where an "exclusive Early Access beta test that can only be obtained by pre-order customers at participating retailers and download the app" is a thing. Whereas demos used to be straight-forward marketin...
Nintendo TV
That time Sharp built an NES into a television
Cool controllers
May 15
// Jordan Devore
A television set with a built-in Nintendo Entertainment System sounds like the sort of extravagant purchase I'd make if, as a youngster, I was nearly run over by a bad man and he handed me a blank check that I could then pro...
Sega's Thunder Blade makes a fierce return in the 3D Classics Series
May 13
// Alessandro Fillari
Originally released in 1987, Thunder Blade brings players to the helm of a heavily armed attack helicopter as they battle waves of foes in tanks, jets, and battleships across a variety of locations. Much like the other Sega offerings of its time, the story is kept light in favor of offering accessible and fast arcade-style gameplay. You're the good guy, everyone else is bad -- shoot them. Though unlike most other shoot-'em-up titles, Thunder Blade features a unique take on perspective, as the action will transition from an overhead angle to the over-the-shoulder look similar to Space Harrier during key sections of the stage. This dynamic switch of perspective made it a welcome fit for the 3D remaster. "We felt that this point of view was extremely well suited for a stereoscopic 3D conversion," said producer Yosuke Okunari. "When we went to actually build the game out in 3D, we found that it gained a very unique sense of actually being suspended in their air, and was even more impactful than the original game. This same thing happened with 3D Galaxy Force II, where by implementing stereoscopic 3D, the game's visual view point style transcended in to its final form, you could say." Thunder Blade has made the transition quite well, and the new hardware has done wonders for the gameplay. The frame rate is rock solid, and the controls for the 3DS are super sharp and make controlling the attack chopper feel very accurate. The left stick controls movement and altitude, while both shoulder buttons control speed (increase and decrease). Though the 3DS is a far cry from the control scheme found on the original arcade release -- which featured a flight stick and a special chair that sought to emulate the cockpit of a helicopter -- I can safely say that 3D Thunder Blade is a fine port, and the action still kept me on my toes during the hectic battles. Much like the other 3D Classic titles, Thunder Blade makes exquisite use out of the new 3D visuals and hardware. One of the most striking elements is its depth of view during altering perspectives, and the new 3D visuals do well to enhance the view and sense of movement during the action. Though the draw distances unfortunately haven't been improved, I was still quite impressed with how the visuals sharpened up. Interestingly enough, the transition to 3D meant having to design the new visuals around the new perspectives independently, and layering them on top of one another. "For this version, we had to implement 3D separately for each of these three types of scenes," said the producer. "The boss stages were particularly difficult. The original game actually had preset depths. Even more so than some of the Genesis games, there were a number of situations where we wouldn't really have to worry about if we left them in 2D, suddenly [having] paradoxical situations when we put them into 3D." "Thunder Blade has three types of gameplay for every stage. The first are scenes that are from the top-down, which allow you to fully appreciate and enjoy changing your helicopter's altitude. The second are scenes that are 'over the shoulder,' which are reminiscent of After Burner II. The last are the boss battles, where you are not able to change your altitude but you are placed into a forced-scroll situation where you can control your speed and progression. There are no other games that allow you to experience these three types of gameplay all in a single game." Though they were keen on keeping the 3D remaster as it was with the original title, they did implement some new features -- both out of necessity and the desire to include new content with the original game. As some areas didn't take to the new 3D visuals too well, such as shadows glitching out and boss battles resulting in odd bugs, they had to be cut in order to preserve the experience. But in order to make up for this, they implemented a stage that's brand new to the original Thunder Blade. Okunari stated that the new level will be consistent with the rest of the game and really offer an exciting finish. "The new stage feels natural and uses the graphical style of the era, all while taking advantage of the stereoscopic 3D to deliver a scene where you flying into the center of a base, reminiscent of the final Death Star scene in Return of the Jedi. The boss has a really awesome background to it as well, so I encourage everyone to check it out." Not only that, there's the new Arrange mode which is unlocked after completing the arcade mode. In Arrange Mode, players will control an alternate helicopter with different weapons and tackle stages that have some additions to them. While the the original arcade mode is exciting, the extra content goes above and beyond what I expected. I was pretty damn pleased with how 3D Thunder Blade turned out. It helped to scratch that shooter itch I had after playing Space Harrier and After Burner, and Thunder Blade definitely holds its own. While the style and approach is a bit different, I still found it to be a welcome addition to the Classics series. And it's a fine 3D remaster, too. This title is a good one to close out the spring phase of the Classics series, and it'll definitely hold you over till the summer titles come a knocking.
Sans crazy arcade installation
It's been a real joy re-experiencing classic titles from Sega's past. With the recent releases of Outrun and Fantasy Zone II bringing back some serious nostalgia trips, the folks at Sega have still got plenty of 3D remasters ...
GOG x Star Trek
Maximum Warp: GOG bringing back classic Star Trek games
Set Phasers to "Stunning Discounts"
May 07
// Josh Tolentino
Remember when GOG was called "Good Old Games"? When the fine folks at CD Projekt were more concerned about getting classic games like, er..NOX to contemporary players at low prices, rather than selling brand new games an...
Nick Arcade
Remember Nick Arcade? The creators are bringing that concept back
With spirtual successor Enthlevel
May 07
// Chris Carter
Well this is unexpected. We've gotten word from James Bethea, co-creator of Nick Arcade, that a spritual successor is in the works. Bethea has reunited with his co-creator Karim Miteff and the original host Phil Moore for a "...
Review: High Strangeness
May 06
// Chris Carter
High Strangeness (PC [reviewed], Wii U)Developer: Barnyard Intelligence GamesPublisher: Midnight CityReleased: May 6, 2015MSRP: $9.99 High Strangeness is a simple tale of a young man named Boyd. He has a cat, he lives a simple life -- until shadow people invade his hometown and set into motion a series of events that will change his world forever. Sound familiar? Strangeness is meant to evoke the feeling of an old school RPG, using elements of both 8-bit and 16-bit adventures, meshing it into what the developer calls "the 12-bit realm." It definitely has an EarthBound-like feel to it, with snappy jokes, real-life oriented weapons like a flashlight and firecrackers, and an otherworldly plot. The writing has the charm of a typical Pokémon game, with cute jokes that are often very meta in nature, but not to the point of just repeatedly spouting obnoxious memes. I never really felt any attachment to the cast or the setting, but the era-appropriate dialog definitely helps along the way. Boyd will fight said shadows mostly by way of his flashlight melee attack, but he'll also have a few other tricks up his sleeve, like the aforementioned firecracker bombs, a set of CDs that basically function like Zelda's arrows, and more far-out weaponry like the power to control a shadow clone. Combat mainly consists of old school hit and run gameplay, with a stamina meter in tow to prevent you from mashing the attack button. It's rudimentary, but it works, especially when you start to experiment and realize that every weapon is viable. My favorite bit about High Strangeness is the fact that you earn upgrade tokens for every kill (even normal enemies). Since these item or skill enhancements are actually quite useful, it creates a nice incentive to get your hands dirty as often as possible. [embed]291545:58443:0[/embed] The main gimmick however is definitely the concept of plane switching, which you'll unlock roughly 30 minutes in. With the press of a button you can phase between the default 16-bit world and an 8-bit realm, fundamentally changing the way everything works. Some enemies will be easier or tougher depending on what world you're in, and mechanically, basic gameplay changes as well. Boyd can use combos and run in the 16-bit era, but only attacks with one thrust at at time and moves in a grid-like fashion in 8-bit, and so on. The switch isn't instantaneous (it takes a few seconds) so it's not worth it to constantly change, but it is fun to see enemies in a new light or try out new tactics at will. Plus, some puzzles can only be solved by toggling planes, so you'll need to do it every so often -- thank goodness it doesn't get annoying. Because the game is faster paced in the 16-bit visual style I vastly preferred it over 8-bit, and felt like the latter could have used a few extra touches in terms of a unique feel. While it does have a certain amount of charm, High Strangeness is a very linear adventure. Puzzles usually don't take more than a few minutes at a time to solve, and when all is said and done, you'll probably breeze through it in roughly five hours. There is a very cool final boss at the end, but sadly, there's no additional difficulty settings or a New Game+ option, so what you see is what you get. There are also a few wrinkles, like the health and stamina UI that doesn't stay locked in one place, and moves if you get too close to it on the screen. Since the game has some dead space due to the constrained aspect ratio, I wish there were an option to keep it static. Additionally, I wish there were a "quick item switch" button, since pausing the game to change secondary weapons isn't ideal. High Strangeness might be a brief adventure that feels a bit shallow at times, but it's very easy to digest. Because of the short nature of the game it doesn't waste your time, and it's very easy for anyone -- retro enthusiast or not -- to pick up and play. [This review is based on a retail build of the game provided by the publisher. I did not back the Kickstarter campaign.]
Taming strange
[Disclosure: High Strangeness was developed in part by Destructoid community member Ben "AgentMOO" Shostak. As always, no relationships, personal or professional, were factored into the review.] Back in 2009, a smal...
Sonic X-treme POV
Sonic X-treme POV build leaked, releasing publicly
First time ever shown
May 06
// Jed Whitaker
For the first time ever, footage of the Point of View developed version of Sonic X-treme is being shown publicly, running on Sega Saturn hardware to boot. This build is going to be released for download on May 6, so if you'v...
Legendary Castlevania producer 'IGA' seems to be teasing his next game
May 05
// Chris Carter
That long-rumored project
Koji Igarashi (also known as "IGA") is one of the most talented developers out there, partially credited with the success of Castlevania: Symphony of the Night, and the continued rise of the franchise after that point. In 201...
Twitter DOS
Tweet embedded MS-DOS games disabled by Twitter
Thus ends a beautiful weekend in gaming
May 04
// Laura Kate Dale
Toward the end of last week, something very cool happened in gaming that a lot of us were very excited about. Thanks to some technical wizardry, Archive.org discovered a way for gamers to easily embed MS-DOS games into their ...
Oh the humanity!
Oh noes! Pirate Bay co-founder has his NES taken away in prison
Will there ever be social justice?
Apr 17
// Jed Whitaker
Fredrik Neij, co-founder of the copyright-free zone known as the Pirate Bay, has had his Nintendo Entertainment System taken away by prison officials. The Swedish Prison and Probation Service said the console couldn't be...
Back in 1995
The new retro: Japanese mystery Back In 1995 looks like a PS1 game
Want to feel old? The PlayStation 1 is retro
Apr 17
// Steven Hansen
Ah, 1995. A good vintage. Earthquakes in Russia and Japan combined to kill nearly 10,000, the New York Times published Ted Kaczynski's manifesto, folks made Harlan Ellison's I Have No Mouth, and I Must Scream into a videogam...
The original Kickstarter game, High Strangeness, is set for release on May 6
Apr 16
// Alessandro Fillari
High Strangeness (Linux, Mac, PC, Wii U [previewed])Developer: Barnyard Intelligence GamesPublisher: Midnight CityRelease: May 6, 2015 "As the original amount was for $1500, it's been a passion project for us," said lead developer Ben Shostak. "We've been working on it all that time since, but eventually along the way, we got picked up by Midnight City and they were able to help us get it finished up and with the art assets and other resources. We had a successful Steam Greenlight, and now we're ready for release next month." Initially taking place in middle America, a mild-mannered teenager finds that his home has been invaded by creatures resembling shadows. Soon after, he's transported to a mysterious world connected by two parallel dimensions, and after coming into contact with an ancient artifact, he's able to transition between the dimensions, which resemble 8-bit and 16-bit interpretations of the new world he inhabits. Using gadgets and several artifacts he uncovers, he begins his quest to unravel the mystery behind the shadow creatures, while trying to find his way back home. Understandably, I was a bit confused by their labeling of High Strangeness as a 12-bit adventure game, but after playing the game, it became quite clear. The main character is essentially trapped within a videogame that's having difficulties trying to reconcile its place between the between the 8-bit and 16-bit eras of gaming. Hence, the 12-bit label. As the in-between, he's able to transition to different eras, while taking advantage of the unique visual styles, along with the physics and AI parameters of the respective eras. Similar to The Legend of Zelda: A Link To the Past or Secret of Mana, action takes place from an overhead view in real time. In addition to his graphical transition ability, the hero will have access to a wide range of abilities. Starting off with a flashlight, which doubles as a melee weapon, he'll gain new gadgets and abilities such as firecrackers, which can be thrown at enemies and used to destroy weak walls to find new areas. When our hero defeats foes, he'll acquire crystal eyes which can be used to spend on upgrades in the character menu. Similar to action-RPG titles, you'll be able to focus on particular traits and attributes, and build your hero out to your liking. While at first glance, it seems to be one of those titles trying a bit too hard to relive the classic era. But thankfully, the "meta-ness" of High Strangeness is much more than simple style. The transition between the bit worlds is totally by design, which will change up enemy A.I, puzzle solving, and exploration. Think Light and Dark worlds from A Link to the Past, but with videogames. For instance, 16-bit world features eight-way degree of movement, while the 8-bit world has only grid based movement. In some cases, enemies will appear more menacing and more difficult in 16-bit mode, but switching over to 8-bit mode will severely limit their attacks and movement. Moreover, certain clues and obstacles will only be present in the 8-bit areas. During the Easter Island level, I was able to see traps hidden in the ground in the 8-bit world, but for the 16-bit world, the extra graphical power allows the traps to be more well hidden. I know, it's so meta, right? And it totally works. I was kinda geeking out during my session, as it was a pretty neat nod to how self-aware it is the style and limitations of the era. It was cool seeing 16-bit versions of the common enemies, these clothed monsters with tentacles, turn into these somewhat harmless and neutered looking enemies in the 8-bit world. By the way, that friend that inspired the developers to put themselves out there on Kickstarter was Rich Vreeland, also known as Disasterpeace. Along with Dino Lionetti from Cheap Dinosaurs, Disasterpeace has also contributed some music to High Strangeness. The score is totally a love letter to the classic era, focusing heavy on chiptune arrangements that are pretty catchy, but also very exciting and ooze style. I spent a nice amount of time with High Strangeness, and I could tell I only scratched the surface of what it has in store for players. There are many dungeons and locations to explore, each with a 8-bit and 16-bit rendition, and there's even a section where you'll play as a talking cat for some reason. It sounds so ridiculous, I know it'll be really awesome to see unfold. I'm a bit of a sucker to have a game be so self-aware of its genre, and the medium itself, and High Strangeness is certainly shaping up to one of those titles that'll not be fun to play, but also to examine for the number of references and nods to the classic era. It's been a long time coming, and to finally see the original Kickstarter game project reach the finish line is pretty exciting. Granted, it's been about six years, but better now then never, right? They've made good on their commitment to the fans, and it's shaped up to be something quite special.
A super-meta jaunt through through 12-bit gaming
Ever since the big Kickstarter boom of 2012, there's never been a short supply of developers looking to get their next title going through crowdfunding. From metroidvania action-RPG titles referencing the golden years of game...
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Pixie The Fairy
Just a reminder that you have until the 30th to get your Bloggers Wanted post, "Thankful it's over" in. I'm either going to tell you how I ruined my best online gaming experience or rip Twilight Princess a new one. Maybe both.
Huh. I just found out the developers of Hatred (remember that controversy?) region-locked their game to prevent it from being accessed by Australians. Destructive Creations are more censor-happy than Nintendo, it seems. Where's the outrage?
Oh yeah, I have an account on this site.
Ever wanted to get that item behind that safe in the beginning of Fallout 4?: http://ymirsbian.tumblr.com/post/133929995113/thepositivefuture-kuroutsubasa
Got Resident Evil 4 Wii for $5. Uh ... this might be my favorite version. I'm just getting headshots nonstop. Did I miss any other Wii games that are frequently overlooked? Like, really obscure Wii games that no one talks about? I'm interested.
Poeple due not aprecciate teh hrdships of bein a squid.
Guys, check out your blogs! Just be sure to bring tissues. I wish I had. [img]https://i.imgur.com/vq3nuYD.png[/img]
The Dyslexic Laywer
Anyone see the new Captain America trailer? It's pretty dope!
https://vine.co/v/e30YQw30uTJ You're welcome.
Update: played through Hyper Dimension Neptunia Rebirth, reminded why I don't like the series, and requested a refund on it and its sequel. Not sure if they'll refund the sequel, but if they honor at least the first, I'll use that money to get Undertale.
I hope the new Star Wars movie answers the biggest question I have about the franchise; do Midi-Chlorians poop?
Wow, I feel really stupid. You had to give the Zora King the bottle with the letter in it. Like actually equip the... Wow. Oh, modern gaming conveniences, how I take you for granted.
Srry abot tye lak of coments latly. As a squid now it haas bcom hrrd 2 tipe. Im a sqiid now.
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Even with the help of an old hunter I can only knock ludwig to his holy blade phase -_- I will kill the jerk, even if it takes me all night.
This week in How We Can Make Link Hotter... [img]http://i.imgur.com/8c1C7gk.jpg[/img]
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If anyone is interested, Amazon has the $80 Persona Q limited edition at just over $40 right now. Haven't beaten it yet, but it's been a ton of fun so far, and at that price, hey!
I don't know what's been going on, but I actually feel like I have to fight with the formatting of the blog editor now to get it right. Hope it'll settle down soon.
What? Wonderful 101 on eShop is $19? NO EXCUSES.
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text:
When I first came across Tamie and Adam's wedding on Follow Studio's blog, it took me all of two seconds before sending an email to Mint Photography to see if I could feature their wedding on Once Wed. Thankfully, Sarah agreed and sent over some more details and images for me to share with you… Read more »
Posts Tagged: elegant
Sweet Australian Wedding
I am so excited about today's real wedding all the way from beautiful Australia. Not only is the entire wedding of Tamie and Adam absolutely lovely, but their paper goods we're created by one of my favorite design studios, Follow Studio. Jessie's work is the perfect balance of understated elegance and whimsy. Plus, how can… Read more »


text:
June 6, 2011
that's Anal!
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that's Anal!
Not that it matters but 17:16, that is anal. And I would fuck any of her holes....
That's not anal...that's rear entry. Get it straight
The title says nothing about anal, you assumed. YOU get it straight!


text:
Red-hot Werth powers Nationals to victory
Nats come-from-behind win is good, but need to keep winning
Jayson Werth has been an easy target for cynical baseball fans, both from within the District and around the sport, since signing a $126 million contract with the Nationals prior to the 2011 season. That contract figure forever will be attached to Werth's name, and even his staunchest supporters will admit he'll never live up to that mammoth number.
Try for a moment, though, to ignore the money and focus simply on what Werth has done on the field for the Nationals, most notably over the last two seasons. His actual contributions have been immense.
"He's doing an unbelievable job leading this team," Bryce Harper said. "It's a lot of fun to watch, being able to see him get hits against unbelievable pitchers and seeing him do his thing."
Washington fans got an opportunity to shower Werth with some well-deserved praise Saturday night when the veteran right fielder reached a personal milestone and delivered the biggest blast of the Nationals' 8-5 victory over the Phillies all with one mighty swing. His two-run homer in the bottom of the seventh highlighted a five-run rally, putting the Nationals ahead for the first time in a game they once trailed 4-0, and represented the 1,000th hit of his career, to boot.
For that, the crowd of 32,676 coaxed Werth out of the dugout for a curtain call.
"Anytime you gain respect from the fans and from the city, it's definitely a good thing," he said. "I know that first season was tough for everybody, more so for myself than anyone else. But last year, with the injury, it's been a tough road. But I'm excited about the future here in Washington, and I'm glad that the city and the fans can see what I'm all about. I think the best is still yet to come."
Whether Werth, who turned 34 in May, still has better things in him down the road is debatable. Whether he has been valuable to the Nationals the last two seasons is not.
Combine his 2012 and 2013 numbers and he's one of the most-productive offensive players in baseball. In 166 total games, Werth is hitting .311 with 22 homers and 79 RBI. His .392 on-base percentage ranks eighth among all major leaguers with at least 680 plate appearances, and his .875 OPS ranks 18th.
That's a far cry from his debut season in D.C., when he hit .232 and drew the ire of fans.
"In '11, he was strictly [hitting to] right field," said manager Davey Johnson, who took over in the middle of that season. "Even balls in on him, he'd serve them to right. We talked after the 2011 season about going home, getting in a better position, getting stronger and coming back. And he did in '12, a much better year. This year, he had a little setback with the injury, but his approach has been pretty much from day one of spring training."
The Nationals have needed every bit of production they've gotten out of Werth since he returned from a strained hamstring in early June. While everyone else in the lineup has struggled at times, he has been a consistent force, having now reached base 102 times in his last 58 games.
They certainly needed his contributions on Saturday night, though they got them from plenty others as well in rallying from four runs down to win for the first time this year.
The comeback actually began with rookie Taylor Jordan, who gave up those four runs in the top of the second but showed veteran poise in bouncing back to put up three straight zeroes and keep the game within striking distance.
"You've just got to keep on trying," said Jordan, who will make at least one more start before the Nationals shut him down around 140 innings for the season. "It doesn't matter how many runs you've given up. As long as I'm still out there, I don't want them to get one more."
Fellow rookie Tanner Roark also did his part, coming out of the bullpen to retire all six batters he faced on 12 total pitches. That actually left him the pitcher of record once Werth homered and left the young right-hander to celebrate his first career win by night's end.
"Yeah, I realized it," Roark said when asked if he knew what Werth's homer meant personally for him. "Most important, we got the win. The team got the win."
The Nationals chipped away at Cliff Lee, scoring twice in the fourth (with Werth delivering an RBI single) and once in the sixth (with Werth scoring on Wilson Ramos' base hit). Then they blasted the Phillies' bullpen during a five-run seventh, one that featured both small ball and a big display of power.
Within that inning, Steve Lombardozzi boldly stole third base with one out, putting the tying runner 90 feet away. That set the stage for Harper to drive in a run in rare fashion: on a bunt.
Given the safety squeeze sign by Johnson with runners on the corners, Harper actually popped up his bunt but managed to drop it just in front of second baseman Chase Utley. Utley recorded the force out at second but couldn't complete the double play, allowing Lombardozzi to score the tying run.
"I love it," Harper said of his reaction to the bunt sign. "I think that's great. Being able to get a run in and being able to tie things up for J-Dub was something we needed to do. Getting something and laying it down was very crucial in that situation."
How would Werth grade the bunt? "Uh, S for surprising," he said. "But it worked out."
Not as well as what happened next. Phillies manager Charlie Manuel brought in reliever Zach Miner to face Werth, who promptly greeted the right-hander by blasting his first pitch into the left-field bleachers for the aforementioned homer.
Add Anthony Rendon's two-run single later in the inning, and the Nationals suddenly turned a 4-0 deficit into an 8-4 lead ... and eventually their second straight win over the Phillies.
Afterward, Harper doused Werth with a ceremonial Gatorade bath as the crowd continued to roar.
Nearly three years into his seven-year tenure here, Werth now is being showered with the kind of praise the Nationals hoped all along he'd deserve when he signed that mammoth contract.
"I love J-Dub," Harper said. "He's a leader on this team and one of the guys that really took me under his wing and really taught me the past two years. To be able to see him do that was pretty unbelievable. What an incredible teammate and person he is."


text:
Re: Remakes of Old Mapsslyd0g55 Apr 1, 2014 1:39 PM (in response to ImJiiive)
Yea I like what MW2 did with the maps , they just upgraded/revamp the map instead of using the same layout with different props,
I personally like new maps, theirs something about exploring and learning the "lines".
Re: Remakes of Old MapsRexens_View Apr 1, 2014 9:20 PM (in response to ImJiiive)
I agree with both on different points.
I would prefer it if they just copied and pasted Dome across as I like the openness and good lighting of the original map.
Ghosts maps in general are too dark and gloomy, they are depressing as all hell and make it harder to spot enemy players.
However Slydog55 is right about the fun of learning the nuances of new maps, it is fun but they could release both...
Hint hint IW.
Re: Remakes of Old Mapsslyd0g55 Apr 1, 2014 10:56 PM (in response to Rexens_View)
Dome was a good map there's been better, why revamp this map? I think in the end their maps are just getting to crowed with rubble an trash and other silly props,
You said ' they are depressing as all hell and make it harder to spot enemy players.' lol that some funny sh1t , hey I guess we gotta give em some credit ,they do put a lot of time in trying to make or at least a good scenario for us players to battle
Re: Remakes of Old MapsRexens_View Apr 1, 2014 11:01 PM (in response to slyd0g55)
Yeah there are better maps depending on the players opinion but Dome was awesome for CQB and just overall a nice refreshing map.
They do try but they also have to realise that all the clutter and grey washed maps is just breaking up a visual experience.
Other COD installments have had shitty depressing maps too but not as the majority.
Re: Remakes of Old Mapsjack_sparrow_84 Apr 2, 2014 7:17 AM (in response to ImJiiive)
I love playing the old maps again. Dome was my most hated map, I always did horrible on it lol. They are doing a great job remaking the old maps IMO.
Re: Remakes of Old Mapsclaisty Apr 2, 2014 10:14 AM (in response to ImJiiive)
Maybe this is just the nostalgia talking, but I'd love it if IW or TreyArch released a game of older maps. No revamps, but with updated weapons, perks, etc. I'd even pay for DLC that was just old maps. Would be a good way for them to drum up extra revenue without having to invest a lot of development time. It's too bad most of the older titles are so hacked or I'd just get my fix that way.
Re: Remakes of Old MapsCulay Apr 2, 2014 11:03 AM (in response to ImJiiive)
I saw yesterday the new Dome and it looks great..
The old map was great too for MW.. fast game.. less camping.
Re: Remakes of Old MapsImJiiive Apr 8, 2014 1:11 PM (in response to ImJiiive)
Im currently aborting Ghosts right now. I'm loving MW2 and MW3 and even Cod 4. They are amazing games and Ghosts has disappointed me indefinitely.
Re: Remakes of Old Mapshylndr Apr 9, 2014 7:30 AM (in response to ImJiiive)
Rehashing old maps is a joke .they guys are making incredible amounts of money let's see some of it paid back .maps that were in dlc back in dlc paying twice for the same map jokers
Re: Remakes of Old MapsRexens_View Apr 9, 2014 5:56 PM (in response to hylndr)
Yeah I believe that re-skinned maps should be free DLC like Freefall.
We paid for the original development of these maps so why should we have to pay again ?
Get off your ass IW and do something fresh and new if your going to charge full price for it.
Re: Remakes of Old MapsSmelly-Armpits Apr 10, 2014 1:41 AM (in response to ImJiiive)
IW know that people will pay for anything these days. If people stopped doing this maybe IW might make a proper game and give a fruck about the consumers.


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Student Involvement Center > First-Year Experience > Fall Welcome > Fall Welcome Schedule
When first-year students check-in at their residence hall, or attend the Transfer Orientation or Freshman Commuter Orientation sessions, they will receive the Fall Welcome 2015 booklet. This booklet includes the schedule for all of Fall Welcome, a tear-out family schedule, and other resources helpful during the first few weeks on campus.
Below is a link to the PDF of the Fall Welcome 2015 schedule. You can also download a mobile version of the schedule through the SLU Mobile App on your mobile device! Please follow the Student Involvement Center on Twitter @SLUGetInvolved, or our Facebook Page to get updates throughout Fall Welcome - don't forget to use the hashtag #SLUFW2015 on your posts and photos!
2015 Fall Welcome New Student + Family Schedule


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Al Roker, Willie Geist Smooch on 'Today'
Not to be outdone by Jay Leno and the GoDaddy geek, on Thursday's episode of "Today," Al Roker and Willie Geist locked lips during a segment about Valentine's Day gifts…. More
Not to be outdone by Jay Leno and the GoDaddy geek, on Thursday's episode of "Today," Al Roker and Willie Geist locked lips during a segment about Valentine's Day gifts…. More
Willie Geist will no longer have to be at work way too early. NBC News on Wednesday appointed Geist to be a host of the 9 a.m. hour of the "Today" show, where he joins Al Roker and Natalie Morales.
NEW YORK (TheWrap.com) Willie Geist, who co-hosts MSNBC's "Morning Joe," will join NBC's "Today" as a co-host during the 9 o'clock hour, a person familiar with the situation told TheWrap…. More
The stars of "Little People, Big World," Matt and Amy Roloff, were asked by Willie Geist on "Today" about Rosie O'Donnell's fear of little people, and they were both disappointed. Amy didn't mince words: she said Rosie's words were "sad."
Joe Scarborough and Mika Brzezinski are happy where they are.
By Lucas Shaw (TheWrap) — Who says morning hosts can't have a good time? The latest promo for MSNBC's "Morning Joe" depicts the castmembers' morning routine, which in some cases… More
Jon Stewart found a unique way to comment on the MSNBC Mark Halperin presidential profanity snafu – he focused more on "Morning Joe" regular Willie Geist than Halperin himself. And… More
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