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Public Sector Climate Task Force
What are we doing?
Formed in May 2007, the Joint Venture Public Sector Climate Task Force includes representatives from every city, town and county in Silicon Valley, plus several special districts and other public agencies. The group also includes advisory members from local organizations working on sustainability and energy conservation and several affiliate members from for-profit companies in relevant sectors.
Charter Statement:
To develop effective collaborative solutions for the reduction of greenhouse gas emissions from public agency operations and to provide a neutral forum for city and county government agencies and special districts to learn from each other and from others about climate protection programs.
The goals of the Public Sector Climate Task Force are to:
- Accelerate the reduction of greenhouse gas emissions by public agencies.
- Use demand aggregation to conserve scarce public resources.
- Encourage and support the growth of the clean technology industry.
- Provide leadership for the region and the world.
Action Plan
Under its action plan, the task force seeks to:
- Conduct inventories of greenhouse gas emissions.
- Develop a vision for the region and set goals.
- Identify and analyze specific opportunities to reduce emissions.
- Form procurement pools to obtain the best prices on new technologies.
- Identify and evaluate financing options.
- Pilot solutions and share experiences.
- Measure progress toward our goals.
Why are we doing it?
The residents of Silicon Valley are worried about the impact of climate change. They are taking action at home, and they expect public institutions to do the same. Why? Because public sector leaders manage office buildings, community centers, waste and water treatment plants, streetlights, data centers, acres of landscaping, and fleets of vehicles - all of which add up to a large carbon footprint.
There are many tools and technologies for reducing emissions, but they tend to be expensive: solar panels, hybrid cars, bio-diesel trucks and buses, and waste handling and methane capture equipment all require substantial long-term capital investment. But because local government faces serious fiscal constraints, resources are not available for everyone to mount projects of this nature. For that reason, Joint Venture is working with Silicon Valley's local governments to develop collective approaches that pool demand, concentrate labor, and save money.
The collective approach also creates a more stable demand and stimulates local markets, becoming a powerful tool for local economic development.
Who's involved?
The Task Force includes representatives from every city, town and county in Silicon Valley, plus several special districts and other public agencies. The group also includes members from local organizations and companies in related sectors. It is co-chaired by Kim Springer, County of San Mateo, and Christina Gilmore, Town of Los Gatos.
What are the latest developments?
- We have completed Phase One of a multi-agency procurement of solar power for local public agencies using Power Purchase Agreement financing. The project, encompassing public agencies in 2 counties with dozens of installation sites, is the nation's largest public sector renewable energy procurement collaborative.
- Phase One of the project will generate more than 14 MW of power at peak capacity, the equivalent of planting 2,800 acres of trees, providing enough power for 2,700 average-sized homes. In total, these sites will more than double the entire solar installed capacity for nonresidential systems.
- The project is generating $70 million in local economic activity and more than 300 jobs, and has won several local, state, and national awards.
- Over a dozen cities and counties on the Task Force are working with Joint Venture in a partnership funded by PG&E to complete government operations emissions inventory updates.
What are the next steps?
- We are holding quarterly meetings of sustainability staff members in 44 cities/counties and other public agencies, plus several key advisory and affiliate members, to share best practices related to sustainability work and embark on collaborative projects to reduce greenhouse gas emissions from public agency operations.
- We are working with the City/County Association of Governments of San Mateo County on the rollout of RICAPS, their Regionally Integrated Climate Action Planning Suite, a CAP template and set of associated tools.
- Six jurisdictions in Santa Clara County, under the County's leadership, are developing Energy Efficiency Climate Action Plans with the support of PG&E and assistance from Joint Venture.
Where do I find out more?
- Rachel Massaro, , 408-298-9340
- Kara Gross, , 408-204-1464


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subset: commoncrawl


text:
Oakes Ames (botanist)
Oakes Ames (/eɪms/; September 26, 1874 – April 28, 1950) was an American biologist specializing in orchids.[1] His estate is now the Borderland State Park in Massachusetts.
Life and career[edit]
Ames was born into a wealthy family from North Easton, Massachusetts as the youngest son of Governor Oliver Ames. At age fifteen, he collected his first orchids in Easton. He was educated at Harvard University, receiving his A.B. in Biology in 1898 and his A.M. in 1899 in Botany. He married Blanche Ames (no relation) in 1900, resulting in her married name of Blanche Ames Ames.
Ames spent his entire professional career at Harvard. As administrator, he was Assistant Director (1899–1909) and Director of the Botanic Garden (1909–1922); Curator (1923–1927), Supervisor (1927–1937), Director (1937–1945), and Associate Director of the Botanic Museum (1945–1950); Chairman of the Division of Biology (1926–1935) and Chairman of the Council of Botanical Collections and Supervisor of the Biological Laboratory, the Atkins Garden in Cuba, and the Arnold Arboretum (1927–1935). As teacher, he was an instructor in botany (1900–1910), associate professor of botany (1915–1926), professor of botany (1926–1932) and Arnold professor of botany (1932–1935). From 1935 to 1941 he was a research professor of botany. He was elected a Fellow of the American Academy of Arts and Sciences in 1911.[2]
The Orchidaceae were little-known before Ames' study and classification. He made expeditions to Florida, the Caribbean, the Philippines, and Central and South America, with his wife Blanche Ames Ames creating scientifically accurate drawings of the plants they cataloged. The Ames' work was published in the seven-volume Orchidicae: Illustrations and Studies of the Family Orchidicae. They also developed the Ames Charts, illustrating the phylogenetic relationships of the major useful plants, which are still used.
Ames built up an extensive orchid herbarium, with library, photographs, and paintings, which he gave to Harvard in 1938. Today the Orchid Herbarium of Oakes Ames contains about 131,000 specimens, plus 3,000 flowers in glycerine, 4,000 pickled specimens, and hundreds of line drawings. Its library includes about 5,000 books, reprints, and journals.
- ^ "AMES, Oakes". The International Who's Who in the World: p. 26. 1912.
- ^ "Book of Members, 1780-2010: Chapter A" (PDF). American Academy of Arts and Sciences. Retrieved 17 April 2011.
- ^ "Author Query for 'Ames'". International Plant Names Index.
- Donovan S. Correll, Review of Oakes Ames. Jottings of a Harvard Botanist by Pauline Ames Plimpton and George Plimpton. Brittonia, Vol. 32, No. 2 (Apr. - Jun., 1980), pp. 276–278.
- Karl Sax,"Oakes Ames, 1874-1950", Journal of the Arnold Arboretum, 31, pages 335-337.
- Borderlands: Oakes Ames
- Harvard University: Oakes Ames Orchid Herbarium
External links[edit]
- Papers of Oakes Ames : an inventory (Harvard University Archives)
- Letter in the Woman's Rights Collection, 1918: A Finding Aid. Schlesinger Library, Radcliffe Institute, Harvard University.


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Book your room at Trethorne Hotel & Golf Club
Get an overview of this hotel3-star hotel with free breakfast and restaurant
Collect 200 points
Simply enter your Nectar card number when prompted. Your points will be credited 30 days after you return from your trip.*Offers may apply
Situated in Launceston, this golf hotel is within 12 mi (20 km) of Jamaica Inn, The Hurlers, and Cheesewring. Dozmary Pool is 11.8 mi (19 km) away.
Hotel Features
Along with a restaurant, this hotel has a bar/lounge and a business center. Free full breakfast, free WiFi in public areas, and free self parking are also provided. Other amenities include a meeting room, tour/ticket assistance, and a garden.
Room Amenities
All 30 rooms offer coffee makers and TVs.Information missing or incorrect? Tell us!
Hotel Amenities
Hotel Amenities
The hotel offers a restaurant. A bar/lounge is on site where guests can unwind with a drink. Guests can enjoy a complimentary breakfast each morning. Public areas are equipped with complimentary high-speed wireless Internet access.
This 3-star property offers access to a business center and a meeting room. This Launceston hotel also offers tour/ticket assistance, barbecue grills, and a garden. Complimentary self parking is available on site.
- Total number of rooms - 30
- Bar/lounge
- Barbecue grill(s)
- Business center
- Free breakfast
- Tours/ticket assistance
- Free WiFi
- One meeting room
- Garden
- Restaurant
- Free self parking
Available in some public areas: Free WiFi
Free self parking
Room Amenities
- Air conditioning
- Coffee/tea maker
- Television
- Rollaway/extra beds available
Where to Eat
Guests are offered a complimentary full breakfast each morning.
Trethorne Hotel & Golf Club has a restaurant on site.
Nearby Things to Do
- Golfing nearby
Hotel Policies
Check-in time starts at 2:00 PM
Check-in time ends at midnight
Check-out time is 11 AM
Payment types
Pets allowed, Only dogs are allowed
You need to know
Extra-person charges may apply and vary depending on hotel policy.
Government-issued photo identification and a credit card or cash deposit are required at check-in for incidental charges.
Special requests are subject to availability upon check-in and may incur additional charges. Special requests cannot be guaranteed.
- Pet deposit: GBP 7.50 per night


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Ships Free to USA*!
Holds 82 6-packs. 2 glass doors. 1/3 HP. 7.0 Amps. 49"L x 24"D x 35 3/8"H. Warranty: 5 year compressor, 1 year parts and labor. True Manufacturing has been an industry leader for more than 70 years, and is recognized as the leading manufacturer of commercial refrigerators and freezers in the world. Made in the U.S.A..


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Dr. Edward Ashwood specializes in clinical pathology, laboratory medicine in Salt Lake City, Utah.
Dr. Edward Ashwood has been compared 5 times. Details of Dr. Ashwood's experience as an MD and his 2 hospital affiliations are available on your free doctor report.
Primary Location for Dr. Ashwood
University of Utah Hospital
50 N Medical Dr
Salt Lake City, UT 84132
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Board Certification, Specialty and Expertise
Dr. Edward Ashwood has been identified as specializing in Clinical Pathology and Laboratory Medicine.
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A hospital affiliation covers any doctor who has an affiliation, association or admitting privilege with a hospital. A doctor's particular affiliation to a specific hospital can translate to the overall quality of that provider.
Dr. Ashwood is affiliated with 2 hospitals:
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Salt Lake City, Utah
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The Sharpened Blade
|Earned 300,000,000 points (Origin Mode).
*Continues not allowed*
Shot types / Fighter form
Shot types / Phantom form
Scoring in a nutshell
Tips and Tricks to score well
Tricks to Charge Your Phantom Energy Fast
How to Swap Forms Effectively
Boss Milking
Route planning
Jakez123 Credits: Iconoclast575 (Video) & Helg0r (Information)
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Ellsworth 800.294.4816 | Bangor 800.463.3375
Greenway Equipment Sales Bangor is now located in our Brand New Facility! Just 1 mile down the same road! 1701 Hammond Street!
Greenway Equipment Sales & John Deere is pleased to offer a full line of home & workshop products!
John Deere Buy Online allows customers to place their orders for selected John Deere Lawn Tractors, Utility Vehicles and certain accessories!
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Hawkins\Brown scoops planning for £7.5 million Oxford health centre
Hawkins\Brown has won planning permission for its Jericho Health Centre project, located on the former Radcliffe Infirmary site at the University of Oxford
Scheduled for completion in May 2012, the three storey, 4,330m² building is part of a Niall Mclaughlin Architects master plan, and will also house Oxford University Press.
The ground floor will accommodate three GP surgeries, visiting consultant services and nursing services. Meanwhile, the two upper floors will be occupied by Oxford University Press and Oxford University department of primary care health sciences.
Notable design features include a brick facade, and a juxtaposition of recessed and protruding anodised aluminium windows. Double height curtain walling marks the entrance to the building from the new access route onto the 'Radcliffe Observatory Quarter' site.
Despite former complaints from local residents concerning the height of the building, the centre has been approved, and will conclude a row of Victorian Terraced housing near to the Grade I-listed Radcliffe Observatory.
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2003 W Historic Highway 66
Gallup, NM 87301
Wednesday 7:00am - 9:00pm (show)
Monday 7:00am - 9:00pm
Tuesday 7:00am - 9:00pm
Wednesday 7:00am - 9:00pm
Thursday 7:00am - 9:00pm
Friday 7:00am - 9:00pm
Saturday 7:00am - 9:00pm
Sunday 8:00am - 2:00pm (hide)
Delicious Mexican Food!
|MON 7:00am - 9:00pm
|TUE 7:00am - 9:00pm
|WED 7:00am - 9:00pm
|THURS 7:00am - 9:00pm
|FRI 7:00am - 9:00pm
|SAT 7:00am - 9:00pm
|SUN 8:00am - 2:00pm
Category: Restaurants|Catering
Service Area: Serving: Gallup NM (Metro), Gallup NM
Cuisine: Mexican Restaurants, Italian Restaurants, American Restaurants, Latin American Restaurants, Southwestern Restaurants
Specialty: Burgers, Steaks, Seafood Restaurants, Barbecue, Chicken Restaurants, Deli, Hot Dogs, Soups and Salads, Dessert Restaurants, Bar and Grill, Appetizer Restaurants
Features: Restaurants with Full Bar, Restaurant Catering, Restaurant Menus
Atmosphere: Romantic Restaurants, Family Friendly Restaurants, Restaurants for Groups
Facilities: Restaurants with Banquet Facilities
Cuisine: American Food Catering, Latin American Food Catering, Mexican Food Catering
Occasion: Party Catering
Service: Catering Menus
Best Tacos I ever had
by Mike from Louisiana , 10/14/2011
Stopped at the El Charrito in Gallup on our way to do some hiking in the Grand Canyon, Bryce Canyon, Zion, etc.Selected because of the large number of pick up trucks with NM license plates parked in the front of the place. Best Tacos I ever tasted. Shredded beef (not ground meat) was slow cooked to have a few crunchy edges (like great BBQ has), seasoned perfectly and juicy enough to leave meat drippings . Shells were hand made, warm and soft but still firm enough to hold together until the last bite. Absolutely the best


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expired TP-LINK TL-PA211 Powerline Ethernet Adapter
Last edited 11/02/2012 - 21:17 by 1 other user
[Expired] ]TP-LINK TL-PA211 Powerline Ethernet Adapter
TP-LINK TL-PA211 TL-PA211 Kit Powerline Ethernet network Adapter
Related Store: iiBuy
- Deals and Coupons Forums
- Subscribe Contact 1300 103 030
- m0nkeycheese on 07/02/2012 - 11:34 ¶
Bought some 1 week ago from MSY for $69.. so @ $60 a tiny saving. Just a note they are VERY picky on the powerpoint they like, dont expect to put them exactly where you want
- m0nkeycheese on 07/02/2012 - 14:11 ¶
I dont live in Sydney so while $9 is ok, its nothing to write home about. Good if you live in Sydney I guess. Even when not in a power board they can be picky. I have a few power points that it refused to work in as the other 'outlet' had a lot of equipment on it, yes they caused interference even tho it wasnt connected to it but It was 'next door' on the same power point. Just a warning is all.


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monday--the lost weekend
View CLUMBOY's Sparkpage
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Monday, October 07, 2013
good morning! hope all is well with everyone.
man--I don't need weekends like this one very often--it was my own fault and I won't repeat the mistake.
some times I can't relax and fall asleep. the hypno doesn't work and I just lay there and fret and stew. this time I was very upset about a family member who doesn't seem to like me anymore--and I couldn't stop turning things over in my mind. about 2 am I got up and drank a glass of wine.
now--I don't drink as a rule--in fact these rare middle of the night sleep drinks are about all I ever do--and it happens maybe three or four times a year. well I don't know if it was the wine (I just buy whatever is in the sale bin and cook with it in rob's chicken dishes for the most part) or if my stomach was really empty or what--but in short order I got sick. fell asleep finally.
woke up sat. morning and rapidly became sick as a dog. I don't want to get too descriptive, but I haven't had a hangover since my 20's (and then I think I only ever had one once) and this was a hangover on steroids. finally about 1:30 in the afternoon my body sort of got a grip on itself and I was able to make it to the sofa, where I huddled under a blanket the rest of the day. finally about 7 pm I managed some rice and broth and instantly felt better.
the day had been rainy and weird anyway--but it was a wasted day that could have been time to get a lot of chores done.
moral of the story--from now on its warm milk or herbal tea for me. I NEVER want to experience that again!
In happier news--the new chickens are all grown up and beginning to lay eggs.
we have plans to demolish most of our back gardens and re-invent them with fruiting plants. our two kitties who we rescued last year are all grown up--their recent annual visit to the vet was stellar--they were so exceptionally good--spent the whole visit curled up together on the exam table grooming each other and having treats. blabby even fell asleep on the table when little was having his physical. the vet and the tech were both so impressed with how calm and sweet they were--such good kitties!
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Member Comments About This Blog Post:
Adorable! Loved your new idea! fruit trees are so cool!
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It sounds like you had more of a bug than a hangover. I'm sorry it was a wasted day, but you need a rest day every once in a while. What kind of fruit trees are you thinking of planting? Look into blueberries. The chickens look awesome!! Fresh eggs - yum!! And the kitties look wonderful too!!
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I was hungover yesterday too. Cute cats!
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Worldwide express shipping (trackable and insured): US$ 17Single item cost. Multiple order discount displayed at checkout.
The Ten-Ten Dama is one of those toys that's so cool, only the Japanese could have come up with it. Toss the brightly-colored crepe ball into the air, and watch it expand, contract, and invert itself right before your eyes! There are no fancy electronics inside, just expert craftsmanship built on simple physical principles. Kids (and adults) will have hours of fun playing with this ball together.
The Ten-Ten Dama features:


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Kim Kardashian and Kris Humphries' Divorce Finalized After 536 Days
Game, set, match. A very pregnant Kim Kardashian looked triumphant as she left a Los Angeles courthouse on Friday, April 19, after the judge officially announced that her year-and-a-half divorce battle with ex Kris Humphries had come to an end.
"Yes, it's done," a source tells Us Weekly. "They realized there was no fraud and the judge urged Kris to settle. Finally it's over!"
PHOTOS: Kim and Kris' wedding album
Kardashian, 32, and Humphries officially announced their split after just 72 days of marriage in October 2011, and have been in a bitter court battle ever since. While Kardashian sought a clean divorce from the NBA player, Humphries instead filed for an annulment, claiming that Kardashian had committed fraud when she said "I do."
According to TMZ, Humphries, 28, dropped his demand for an annulment, and will not get a single penny from Kardashian, despite his previous request for $7 million from his estranged wife. Both parties will also pay for their own attorney's fees, squashing reports that Kardashian might require Humphries to pony up for hers.
The Kourtney & Kim Take Miami star showed up on time for the proceedings Friday morning, and answered a few short questions from the judge, an eyewitness tells Us.
When asked if irreconcilable differences led to the breakdown of the marriage, Kardashian responded yes. She denied that counseling would have helped the marriage.
Save for the court's final sign-off on the judgment -- which will need to happen before June 19 -- Kardashian and Humphries are now officially divorced, just in time for the July arrival of Kardashian's baby with boyfriend Kanye West.
VIDEO: Flashback! Kris proposes to Kim
Humphries was not present for Friday's hearing, despite court orders. He was also absent from an Apr. 12 settlement hearing that was meant to keep the case from going to trial.
"[Kris is] just wasting everyone's time at this point … The judge is furious. So disrespectful," a source told Us Weekly of Humphries' previous absence. "Kim showed up pregnant!"
PHOTOS: Hollywood's ugliest divorces
And there are other things that haven't quite worked out in Humphries' favor either. Earlier this month, the Brooklyn Nets player demanded that he have access to several emails his estranged wife had sent him from closed accounts. The judge denied his request on Apr. 15, just days after he was a no-show in court.
Luckily for Humphries, however, the judge has ruled his failure to appear in court "irrelevant" now that the case is settled. The athlete was previously set to be hit with fines for failing to show up to several court-ordered appearances.
This article originally appeared on Usmagazine.com: Kim Kardashian and Kris Humphries' Divorce Finalized After 536 Days
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See what the cast of "American Beauty" is up to today.Watch Video »
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Jennifer Lopez shares an adorable photo of her look-alike daughter, plus more celebritots on social media on today's Celebs Gone Social.Watch Video »
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Sofia Vergara poses in a revealing neon bikini while her "Modern Family" castmates hit the beach in Australia on Celebs Gone Social.Watch Video »


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'Class of 2012, you may don your rings'
August 24, 2011
By Mike Strasser, West Point Public Affairs
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WEST POINT, N.Y. (Aug. 24, 2011) -- With storm clouds hovering over the Class of 2012 Ring Ceremony Aug. 19, Chaplain Edson Wood was approached more than once to put in a good word for a pleasant event. Each time, he would reply jovially, "I'm in sales, not management."
Perhaps his invocation was enough to delay the rain just long enough for hundreds of families and guests to gather around Trophy Point Amphitheater to watch the firsties don their class rings for the first time.
"We recognize that each West Point ring tells the story of the wearer's deepest sense of achievement, of the eternal values of the academy and the bond of unity which binds each graduate and West Point until the end of time," Wood said during the invocation.
The class ring, a tradition believed to have started at the U.S. Military Academy, and its ceremony has come to define the senior class, much like the Affirmation Ceremony does for the junior class. Class of 2012 Cadet Isaac Dudley, the Ring and Crest Committee chairman, addressed his colleagues and invited guests during the ceremony.
"The moment you place the ring on your finger should be a moment you remember forever," Dudley said. "It not only solidifies your place in the Long Gray Line, but it also allows you to grip hands with those members who have come before you."
The ring itself is symbolic of the class about to join the Long Gray Line. Beginning with the Class of 2002, it has become a West Point tradition to melt down the donated rings of graduates and combine the gold into the rings of future classes.
"It connects us to all the old grads and it is something that West Pointers for over 100 years have and will have in common with one another," Class of 2012 Cadet Stephen Lask said. "It represents our journey together and all the hardships we have faced as a team."
The ring ceremony, Class of 2012 Cadet Sam Wharton said, probably ranks second in terms of significance to a West Point cadet after Acceptance Day when they join the Corps of Cadets.
"The ring ceremony holds a very special place in the heart of every West Point cadet and officer as a sign of that relationship and their achievements here," Wharton said.
Class of 2012 Cadet Kyle Zimmerman said the Ring Ceremony is a celebration of what the class has achieved until this point, but the days ahead, like Branch Night and Post Night, will represent their futures. Lask called it a rite of passage.
"(It's) one that represents the culmination of our journey here toward becoming an officer. It reminds us that we can see the light at the end of the tunnel and we are so close to accomplishing our goals and starting our lives," Lask said.
It recognizes not only their accomplishments but also responsibilities.
"I know that each time I look down at my ring, I think of my accomplishments but also the enormous responsibility that it symbolizes," Class of 2012 Cadet Joseph Amoroso, 1st Regiment commander, said. "It is a pinnacle event for our class especially, because the weight of our motto "For more than ourselves" is like the constant weight of our rings that we will carry for the rest of our lives in service to the nation."
John Carroll arrived hours early to get prime seating for the ceremony, and took a moment to search among the markers on the empty field for his son's company.
"This is a milestone for them, having gotten through three years of West Point," Carroll said. "The ring has always been a big symbol of West Point leadership and today shows that they've earned that mark."
His son, Class of 2012 Cadet John "Beau" Carroll, is the Company C commander in 1st Regiment--a position he worked hard to earn, Carroll said.
"He's got a lot on his plate now with that responsibility. He's trying to do a good job with that while maintaining his academics," Carroll said. "There's going to be a little bit more stress this year than he had before, but he can handle it. That's what comes with leadership."
Cadets have the option of customizing their rings--everything from size, stone selection and color. Carroll said his son took a conservative approach to his design.
"Some may go for a lot of flash, but John wanted more of a conservative style which is more like his personality," he said. "He's been looking forward to finally getting it."
Amoroso personalized his ring with a poignant quote.
"I had a portion of a quote by William Penn inscribed on the inside of the ring: 'Let me do it now.' It means that I have one life to live, one shot at doing good things for others," Amoroso said. "The ring will always remind me to do the best I can for others now, because I might not get the chance later."


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- Colors
Minimalist do-it-all skins.
Built for backcountry skiers who prefer their skins sans tail attachment straps, the Black Diamond Glidelite Mohair Mix STD Skins capitalize on a blend of hollow-core mohair and nylon fibers to balance glide, packability, and water-repellency with weight savings. Lighter than the synthetic Ascension series and more durable than Black Diamond's pure mohair skins, the Mix STD has an adjustable tip designed to fit a wide variety of skis, and the comes in widths to fit whatever skis you're using.
- Mohair and nylon blend
- Adjustable tip loop
- No tail attachment
- Packable and lightweight
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Adam Saucedo, Gearhead
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Adam Saucedo, Gearhead
205 cm


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We'll review tonight's American Idol broadcast in more detail later on - complete with photos, videos and more - but, for now, we have one simple question:
Who do you think did the best job? Leave a comment. Let us know.
The American Idol finalists, pictured here with Andrew Lloyd Webber, sang Broadway show tunes this week.


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Darkness Within: In Pursuit of Loath Nolder
- Released on Nov 6, 2007
- By Zoetrope Interactive for PC
Darkness Within: In Pursuit of Loath Nolder review
The good:
Quite a surprise
Beautiful areas.
Very nice animations and in-game terror effects.
Nice "combine ideas" and "important points in documents" mechanics, that's something new.
Lots of clues and other neat stuff.
3 difficulty settings.
Doesn't get monotonous.
Plenty of old stories to read to actually understand just what the heck is going on.
Your character is a psychopath (or is he not?)... o_0
You've got a lot of stuff and may be confused with all the clues/ideas sometime.
Darkness Within In Pursuit of Loath Nolder is a first person point and click adventure game. It is made by a company that has experience in adventure games so you can expect above average content. Simply put, it's a good horror game. Although not that scary it still has a very interesting plot.
You are Howard, a police detective. You have your regular nightmares again and are woken up by a ringing phone. It's your colleague, Arthut, he tells you that Loath Nolder has escaped. You start searching for him (again) and slowly your story starts involving other people (dead ones and their friends too), old stories about haunted houses and many nightmares.
The graphics are really great as far as adventure games go. Actually, they may be the best I've seen in point and click adventure games yet! There are a lot of beautifully made places to go and nice screen effects when you move or you're afraid. The animated cut-scenes when you move from one area to another are nice too.
The music isn't so bad, I guess. the background music does fall in with the horror theme but it's not the best. The sound effects are very good on the other hand, and you can hear music in-game anytime by using the radio, but you have to be in your apartment.
There are some unusual aspects of the game where you have to do something like compare the actual scene with a photo taken of it some other time (this example does happen). This is done by using the "thinking" method. You can combine clues, items or ideas together to come up with a conclusion or in the example I gave, compare situations. Clues can be found by examining items (not all items give you clues) or hearing things. Clues can also be found by researching documents, this is done by underlining a point you think is important in a document and Howard will comment about it. You can also change the difficulty setting to remove hints and other helping material like searching a document to find important points automatically. About the game's regular control...it's just the usual, you use the mouse to examine items and move to places and generally everything is controlled by the mouse.
Long story short, if you like adventure games you can't miss this one, it's story is very good and for me this is the best adventure game I've played so far.
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Naspers: Volkwyn returns as pay-TV unit chiefComment on this story
Naspers had appointed a new chief executive to lead its pay-TV division after Eben Greyling stepped down, the media group said yesterday. Greyling had "decided to take a break and pursue new interests after more than 18 years with the group", JSE-listed Naspers said in a statement. Jim Volkwyn, the previous head of the pay-TV division, replaced Greyling yesterday. The pay-TV segment had more than doubled its revenue and subscriber base over the past five years under Greyling, the company said. By November last year Naspers had 7.3 million digital television customers across 48 countries. The segment incorporates Irdeto, a multinational company offering signal encryption for pay-TV operators, the DStv, M-Net, Supersport, MWeb and MultiChoice brands and GoTV, a digital terrestrial television offering elsewhere in Africa. Naspers chief executive Koos Bekker also stepped down yesterday. Bob Van Dijk, the group's former head of e-commerce, has succeeded Bekker. The shares gained 2.47 percent to close at R1 190 yesterday. – Asha Speckman and Bloomberg
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text: I often need to add a multiple links to a post, from different posts I already wrote. So I think it would be nice to have a way where without selecting any text, I can go to the insert/edit link, check the links I want, whether or not I want them to be displayed as a list, and then click insert. This will same me and other people a bunch of time dealing with links.


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Your Overtons.com Session is About to Expire!
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Mondays, am I right?
Sonic 2 handles stubborn stains!
Embarassing bald spots, no problem!
Aug 03
// Jordan Devore
If I were allowed to make commercials for video games, I'd want them to look like this:
Rare Replay
Is 30 games in Rare Replay not enough for you?
What would you like to see added?
Jul 30
// Vikki Blake
Although Rare is packaging 30 of its biggest games together with the release of Rare Replay, turns out 30 retro Rare games might not be enough. During a special Twitch livestream, Rare's James Thomas said that whittling ...
Yes, really
The NES just got a brand new competitive shooter
Star Versus the next big NES eSport? Nah
Jul 29
// Jed Whitaker
The Nintendo Entertainment System's last officially licensed title released in December of 1994 (name that game!), but that hasn't stopped chiptune artist and now homebrew NES game dev Dustin Long from releasing a new title....
3D Streets of Rage 2 is a return to classic brawler action
Jul 22
// Alessandro Fillari
Released back in 1992, Streets of Rage 2, called Bare Knuckle II in Japan, was an immediate hit with Genesis owners and still stands as a favorite among beat-'em-up fans to this day. Set a year after the events of the first game, our street-fighting brawlers have to take back control after the sprawling criminal empire the Syndicate kidnapps one of their allies and plunges the city into chaos. Teaming up with pro-wrestler Max, and a young rollerblading brawler names Skate (the brother of SoR1's Adam), Axel and Blaze have to scour the city while scrapping with vicious thugs that work for the ever-elusive Mr. X. I spent many hours with Streets of Rage 2 when I was a kid, and the flashy neon lights and bombastic atmosphere -- along with Yuzo Koshiro's bumping synth score -- are imprinted in my memories of those glorious Genesis days. Surprisingly, there's a strong focus on plot in these titles. While most beat-'em-ups settle for the save X from Y plot and call it a day, SoR goes a bit beyond that by wrangling in government conspiracy and even throwing in some crazy sci-fi angles. Though the narrative is pretty much on par with B-level action movies, it still goes a long way with setting the tone and atmosphere. While there was another follow up with SoR3, the second game is my favorite and holds up remarkably well. Fortunately for us fans, Sega agrees and it's since been ported over to many different platforms, including Xbox Live, PlayStation Network, and even iOS. However, with its upcoming release on the 3DS, this marks the first time you'll be able to play the game in 3D. "Streets of Rage 2 was the most popular of the three games in the series, so we actually had 2 slated as a conversion candidate from the very beginning," stated producer Yosuke Okunari. "However, when we first starting the development on these games, there were technical issues around getting this game into 3D, and it was deemed an impossible task so we gave up on it. If you've spent time playing the game, you've probably noticed that these sorts of side-scrolling beat-'em-ups are extremely well-suited for stereoscopic 3D (we actually call them 'belt action' games in Japanese because it's like being on a conveyor belt). The benefit of being able to visually confirm that you are lined up with your enemy and thus avoiding whiffing is huge." Coming off the original, the sequel featured a number of innovations and upgrades that made it stand apart from its predecessor. Aside from the obvious visual upgrade, which features sharper graphics and more detailed environments and character designs, the combat mechanics were greatly expanded to include new character-specific moves and super attacks. While I'm sure there were many who missed the police backup from the original, the focus on character diversity and growth was what made Streets of Rage 2 a true upgrade. During their work on the original's 3D remaster, the developers overcame the challenges of translating the unique visual style to bring over its sequel. "The graphics in these games were not like modern 3D, so there's a lot of pseudo-3D going on [referring to the diagonal side-scrolling stages], and when you take that and apply real stereoscopic 3D to it, you get conflicting visuals. So at the time, we thought we wouldn't be able to get the game into 3D," explained Okunari. "That said, because we were able to get the first game in the series into 3D, the staff's ability and know-how around 3D conversions saw huge improvements, and we found ways to work around these sorts of conflicting situations, and thus making the project a reality." After several playthroughs with the 3D remaster, I was impressed with the quality of the port. I can assure you that the pictures do not do the game justice. The side-scrolling visuals really pop with the 3D enabled, and many of the animations and action sequences feel more pronounced. The visuals on the 3DS feel sharp and with no slowdown or loss performance, which is great for when things get really hectic. While the game is largely as it was, gameplay feels just as precise as it was back in its heyday on the Genesis. It's a true testament to the design of the game, and it feels right at home on the handheld. As with the other 3D Classic releases, Sega has decided to do fans one better with the addition of new gameplay modes. In 3D SoR2, players can now experience the new mode called Rage Relay, which gets people playing as other characters during their run. Upon death, your starting character will switch over to the next one from the roster. For instance, if you start out playing with Axel and you get taken during a tough encounter, then you'll switch over to Max upon respawn. Initially, I found it to be a pretty odd gimmick, but I'll admit it came in handy during tough bosses or enemies which called for a bit more brute force. The developers included this optional mode as a way to encourage trying out the other characters after noticing how often players would stick with their favorites. "The original development team that worked on SoR2 was heavily influenced by Street Fighter II when making this game, so rather than a normal beat-'em-up, they really wanted each character to have their own feel, so each character has a very unique play style associated with them," said the producer. "However, unlike competitive fighting games, people tend to only play with the character the choose first for beat-'em-ups, and we didn't think most people strayed from that initial choice. There's four characters here, each with their own play style, so we wanted to make sure every character got a shot and make it interesting by giving players a chance to try characters they didn't really used back in the Genesis era. Our answer to this was Rage Relay." To say I had a great time with 3D SoR2 would be an understatement. I was pretty damn happy with how this remaster turned out. Not only do the new features help liven up the experience, the core gameplay still shows that simple beat-stuff-up action can be a ton of fun. And with local play available, you'll be able to team up with friends to take down Mr. X. With its release approaching, I can tell that many fans of Streets of Rage 2 will feel right at home with the 3D remaster. Not only has this title held up well, but it makes some impeccable use of the 3DS hardware. Once you fire up the game, and Koshiro's synth score reverberates through the opening title crawl, you'll be hooked. It's a total blast from the past, and it'll get your adrenaline pumping in no time.
Taking back the streets on July 23
Growing up, one of my favorite genres was the side-scrolling beat-'em-up. From Final Fight to Double Dragon, I was quite fond of the action found in traveling through different stages and kicking the asses of gang members and...
Commodore 64 and Amiga
There's a Commodore PET smart phone that emulates old games
Jul 15
// Steven Hansen
I never had a Commodore, 64 or otherwise, on account of all the poverty, but if you wish to relive the halcyon days of youth (or just be trendier than everyone by not having a standard iPhone/Galaxy smart phone), a pair of It...
Super Disc
Video of rare Sony Super Nintendo prototype
SSNES? Nintendo PlayStation? SNES-CD?
Jul 03
// Steven Hansen
Just in case you weren't impressed by a few pictures of what is allegedly one of a small number of prototypes units developed by Sony for Nintendo prior to Nintendo's surprise partnership with Phillips. And so birthed the PlayStation, all praises to it. I like SSNES for its snakey sound, but Nintendo would never go for that, obviously.
Sony SNES
Did someone just unearth a Sony SNES?
Looks a lot like it
Jul 03
// Laura Kate Dale
Many of you will have heard the stories of a Sony and Nintendo crossover console that never was. Nintendo wanted a CD drive add-on for the SNES and initially approached Sony about making it. The deals never worked out and Son...
GameStop opens up sales for 'retro classics'
NES, SNES, Genesis and more
Jun 23
// Chris Carter
GameStop has opened up a program that involves selling and taking in retro consoles games, including classic systems like the NES and Dreamcast. "Select stores" are actually taking the trades physically, but you can peruse th...
Or buy other 360 games
Get one of the best Xbox 360 puzzle games for free on Xbox One
Hexic HD
Jun 21
// Jed Whitaker
Hexic HD has a peculiar past: It was originally only available on Xbox 360 hard drives closer to launch and was only released for download on Xbox Live years later. If your hard drive died and you didn't have a backup - ...
Crossing Souls is a stellar tribute to the 1980s
Jun 19
// Alessandro Fillari
Set in a small town during the summer of 1986, a group of friends stumble across an ancient artifact that allows them to connect with the world of the dead. Interacting with ghosts of former residents, both long-past and recently departed, they begin to learn that things are not what they appear to be in their boring, quiet town. But soon after, they discover that several forces want control of the relic for themselves, and they must evade police, the U.S. government, and other supernatural entities in order to keep it out of their hands. The developers behind Crossing Souls cite '80s films and TV, along with '90s video games like EarthBound and A Link to the Past as their major sources of inspiration. During my half hour with the game, it was clear that this was a love letter to the era. It not only exudes style channeling the playful rebelliousness of E.T. and The Goonies, but also the sense of adventure found in SNES action/adventure titles. Stylistically, it's a charming game featuring VHS-esque distortion during many of the animated cutscenes. And with music from Timecop1983, one of the Internet's more well known Snyth-Pop artists, Crossing Souls pulls those nostalgia strings hard, and it does so in an evocative way. As the group must keep the balance between the world of the living and the dead, they'll have to explore both realms simultaneously. Each of the five friends possess their own strengths, which necessitates switching between them. Some have certain skills for climbing and heavy lifting, while others have access to ranged attacks. While exploring the town, you can freely interact with the folks from both the living and dead realms. It's completely open, and you can uncover side-missions and events that will have you explore the furthest reaches of town. My favorite part of the demo was exploring the town square and seeing ghosts from the past comment about 1980s culture. It was interesting to see the changes between the two. In one world you could be relatively safe in a populated area, but in another you might get swarmed by vengeful ghosts looking to attack anything alive. Also featured in the game will be an Arcade mode. Throughout your adventures, you'll come across mini-games and special encounters that will have you take part in a trial of wits and timing, and after they're completed you can play them again at any time within this mode. During one segment, I had to evade the police on my bike in style very reminiscent of Battletoad's infamous speeder bike sequence. Thankfully, this one was a lot more fun and less stressful. I wonder what else the game has in store. The mini-games were a cool diversion from the core gameplay, and I'm sure most players will find one they'll gravitate to. I wish I could've spent more time with Crossing Souls. I'm a huge admirer of 1980s culture and entertainment, and it hit all the right nostalgic notes. This was totally the type of game any '80s and even '90s kid would want to experience, and it recalled all the cool moments I had playing video games or watching cartoons back then. Fourattic channels that sense of wonder and awe of experiencing something so fresh and charming. I can't wait to see more from this title in the coming months, and with its release next spring, you'll get to re-experience an era of exuberance soon.
Releasing on PC and Mac in spring
In recent years, Kickstarter has opened the doors for a lot of developers looking to make things happen. It's a real pleasure to see titles that would've never been greenlit by publishers find an audience willing to put up ca...
Microsoft announces Rare Replay, a collection of 30 classic Rare games
For $30
Jun 15
// Chris Carter
Rare Replay will hit Xbox One on August 4 for $30, Microsoft announced today. It will include 30 games as an anthology of sorts, including Perfect Dark, Blast Corps, Battletoads, and even retro classics like Snake Rattl...
Diddy Kong goes to Europe
Nintendo trademarks Diddy Kong in Europe, new game incoming?
Diddy Kong Racing 2 anyone?
Jun 10
// Jed Whitaker
A new trademark filing for Diddy Kong in Europe was discovered by those super sleuths on NeoGAF that could point to a pending announcement at E3 next week. There have been rumors making the rounds about Diddy Kong Racing...
If a new Metroid is announced at E3, I will get this obnoxious haircut
And I will be disowned by all
Jun 10
// Zack Furniss
Super Metroid is my favorite game. I've always loved the series, and though Other M tried its hardest to tarnish that, my passion remains strong. So when Retro Studios tweets something, and it doesn't even sound Metroid-...
Would you play this 8-bit Shawshank Redemption game?
Hell yes
May 29
// Chris Carter
Who doesn't like The Shawshank Redemption? It's one of those films where the mere mention of it will light up a room -- before you get to chatting about some of the more somber parts, of course. Thanks to CineFix, you c...
Do you still use demos to make a purchasing decision?
Sadly, demos are rare these days
May 18
// Chris Carter
We now live in an era where an "exclusive Early Access beta test that can only be obtained by pre-order customers at participating retailers and download the app" is a thing. Whereas demos used to be straight-forward marketin...
Nintendo TV
That time Sharp built an NES into a television
Cool controllers
May 15
// Jordan Devore
A television set with a built-in Nintendo Entertainment System sounds like the sort of extravagant purchase I'd make if, as a youngster, I was nearly run over by a bad man and he handed me a blank check that I could then pro...
Sega's Thunder Blade makes a fierce return in the 3D Classics Series
May 13
// Alessandro Fillari
Originally released in 1987, Thunder Blade brings players to the helm of a heavily armed attack helicopter as they battle waves of foes in tanks, jets, and battleships across a variety of locations. Much like the other Sega offerings of its time, the story is kept light in favor of offering accessible and fast arcade-style gameplay. You're the good guy, everyone else is bad -- shoot them. Though unlike most other shoot-'em-up titles, Thunder Blade features a unique take on perspective, as the action will transition from an overhead angle to the over-the-shoulder look similar to Space Harrier during key sections of the stage. This dynamic switch of perspective made it a welcome fit for the 3D remaster. "We felt that this point of view was extremely well suited for a stereoscopic 3D conversion," said producer Yosuke Okunari. "When we went to actually build the game out in 3D, we found that it gained a very unique sense of actually being suspended in their air, and was even more impactful than the original game. This same thing happened with 3D Galaxy Force II, where by implementing stereoscopic 3D, the game's visual view point style transcended in to its final form, you could say." Thunder Blade has made the transition quite well, and the new hardware has done wonders for the gameplay. The frame rate is rock solid, and the controls for the 3DS are super sharp and make controlling the attack chopper feel very accurate. The left stick controls movement and altitude, while both shoulder buttons control speed (increase and decrease). Though the 3DS is a far cry from the control scheme found on the original arcade release -- which featured a flight stick and a special chair that sought to emulate the cockpit of a helicopter -- I can safely say that 3D Thunder Blade is a fine port, and the action still kept me on my toes during the hectic battles. Much like the other 3D Classic titles, Thunder Blade makes exquisite use out of the new 3D visuals and hardware. One of the most striking elements is its depth of view during altering perspectives, and the new 3D visuals do well to enhance the view and sense of movement during the action. Though the draw distances unfortunately haven't been improved, I was still quite impressed with how the visuals sharpened up. Interestingly enough, the transition to 3D meant having to design the new visuals around the new perspectives independently, and layering them on top of one another. "For this version, we had to implement 3D separately for each of these three types of scenes," said the producer. "The boss stages were particularly difficult. The original game actually had preset depths. Even more so than some of the Genesis games, there were a number of situations where we wouldn't really have to worry about if we left them in 2D, suddenly [having] paradoxical situations when we put them into 3D." "Thunder Blade has three types of gameplay for every stage. The first are scenes that are from the top-down, which allow you to fully appreciate and enjoy changing your helicopter's altitude. The second are scenes that are 'over the shoulder,' which are reminiscent of After Burner II. The last are the boss battles, where you are not able to change your altitude but you are placed into a forced-scroll situation where you can control your speed and progression. There are no other games that allow you to experience these three types of gameplay all in a single game." Though they were keen on keeping the 3D remaster as it was with the original title, they did implement some new features -- both out of necessity and the desire to include new content with the original game. As some areas didn't take to the new 3D visuals too well, such as shadows glitching out and boss battles resulting in odd bugs, they had to be cut in order to preserve the experience. But in order to make up for this, they implemented a stage that's brand new to the original Thunder Blade. Okunari stated that the new level will be consistent with the rest of the game and really offer an exciting finish. "The new stage feels natural and uses the graphical style of the era, all while taking advantage of the stereoscopic 3D to deliver a scene where you flying into the center of a base, reminiscent of the final Death Star scene in Return of the Jedi. The boss has a really awesome background to it as well, so I encourage everyone to check it out." Not only that, there's the new Arrange mode which is unlocked after completing the arcade mode. In Arrange Mode, players will control an alternate helicopter with different weapons and tackle stages that have some additions to them. While the the original arcade mode is exciting, the extra content goes above and beyond what I expected. I was pretty damn pleased with how 3D Thunder Blade turned out. It helped to scratch that shooter itch I had after playing Space Harrier and After Burner, and Thunder Blade definitely holds its own. While the style and approach is a bit different, I still found it to be a welcome addition to the Classics series. And it's a fine 3D remaster, too. This title is a good one to close out the spring phase of the Classics series, and it'll definitely hold you over till the summer titles come a knocking.
Sans crazy arcade installation
It's been a real joy re-experiencing classic titles from Sega's past. With the recent releases of Outrun and Fantasy Zone II bringing back some serious nostalgia trips, the folks at Sega have still got plenty of 3D remasters ...
GOG x Star Trek
Maximum Warp: GOG bringing back classic Star Trek games
Set Phasers to "Stunning Discounts"
May 07
// Josh Tolentino
Remember when GOG was called "Good Old Games"? When the fine folks at CD Projekt were more concerned about getting classic games like, er..NOX to contemporary players at low prices, rather than selling brand new games an...
Nick Arcade
Remember Nick Arcade? The creators are bringing that concept back
With spirtual successor Enthlevel
May 07
// Chris Carter
Well this is unexpected. We've gotten word from James Bethea, co-creator of Nick Arcade, that a spritual successor is in the works. Bethea has reunited with his co-creator Karim Miteff and the original host Phil Moore for a "...
Review: High Strangeness
May 06
// Chris Carter
High Strangeness (PC [reviewed], Wii U)Developer: Barnyard Intelligence GamesPublisher: Midnight CityReleased: May 6, 2015MSRP: $9.99 High Strangeness is a simple tale of a young man named Boyd. He has a cat, he lives a simple life -- until shadow people invade his hometown and set into motion a series of events that will change his world forever. Sound familiar? Strangeness is meant to evoke the feeling of an old school RPG, using elements of both 8-bit and 16-bit adventures, meshing it into what the developer calls "the 12-bit realm." It definitely has an EarthBound-like feel to it, with snappy jokes, real-life oriented weapons like a flashlight and firecrackers, and an otherworldly plot. The writing has the charm of a typical Pokémon game, with cute jokes that are often very meta in nature, but not to the point of just repeatedly spouting obnoxious memes. I never really felt any attachment to the cast or the setting, but the era-appropriate dialog definitely helps along the way. Boyd will fight said shadows mostly by way of his flashlight melee attack, but he'll also have a few other tricks up his sleeve, like the aforementioned firecracker bombs, a set of CDs that basically function like Zelda's arrows, and more far-out weaponry like the power to control a shadow clone. Combat mainly consists of old school hit and run gameplay, with a stamina meter in tow to prevent you from mashing the attack button. It's rudimentary, but it works, especially when you start to experiment and realize that every weapon is viable. My favorite bit about High Strangeness is the fact that you earn upgrade tokens for every kill (even normal enemies). Since these item or skill enhancements are actually quite useful, it creates a nice incentive to get your hands dirty as often as possible. [embed]291545:58443:0[/embed] The main gimmick however is definitely the concept of plane switching, which you'll unlock roughly 30 minutes in. With the press of a button you can phase between the default 16-bit world and an 8-bit realm, fundamentally changing the way everything works. Some enemies will be easier or tougher depending on what world you're in, and mechanically, basic gameplay changes as well. Boyd can use combos and run in the 16-bit era, but only attacks with one thrust at at time and moves in a grid-like fashion in 8-bit, and so on. The switch isn't instantaneous (it takes a few seconds) so it's not worth it to constantly change, but it is fun to see enemies in a new light or try out new tactics at will. Plus, some puzzles can only be solved by toggling planes, so you'll need to do it every so often -- thank goodness it doesn't get annoying. Because the game is faster paced in the 16-bit visual style I vastly preferred it over 8-bit, and felt like the latter could have used a few extra touches in terms of a unique feel. While it does have a certain amount of charm, High Strangeness is a very linear adventure. Puzzles usually don't take more than a few minutes at a time to solve, and when all is said and done, you'll probably breeze through it in roughly five hours. There is a very cool final boss at the end, but sadly, there's no additional difficulty settings or a New Game+ option, so what you see is what you get. There are also a few wrinkles, like the health and stamina UI that doesn't stay locked in one place, and moves if you get too close to it on the screen. Since the game has some dead space due to the constrained aspect ratio, I wish there were an option to keep it static. Additionally, I wish there were a "quick item switch" button, since pausing the game to change secondary weapons isn't ideal. High Strangeness might be a brief adventure that feels a bit shallow at times, but it's very easy to digest. Because of the short nature of the game it doesn't waste your time, and it's very easy for anyone -- retro enthusiast or not -- to pick up and play. [This review is based on a retail build of the game provided by the publisher. I did not back the Kickstarter campaign.]
Taming strange
[Disclosure: High Strangeness was developed in part by Destructoid community member Ben "AgentMOO" Shostak. As always, no relationships, personal or professional, were factored into the review.] Back in 2009, a smal...
Sonic X-treme POV
Sonic X-treme POV build leaked, releasing publicly
First time ever shown
May 06
// Jed Whitaker
For the first time ever, footage of the Point of View developed version of Sonic X-treme is being shown publicly, running on Sega Saturn hardware to boot. This build is going to be released for download on May 6, so if you'v...
Legendary Castlevania producer 'IGA' seems to be teasing his next game
May 05
// Chris Carter
That long-rumored project
Koji Igarashi (also known as "IGA") is one of the most talented developers out there, partially credited with the success of Castlevania: Symphony of the Night, and the continued rise of the franchise after that point. In 201...
Twitter DOS
Tweet embedded MS-DOS games disabled by Twitter
Thus ends a beautiful weekend in gaming
May 04
// Laura Kate Dale
Toward the end of last week, something very cool happened in gaming that a lot of us were very excited about. Thanks to some technical wizardry, Archive.org discovered a way for gamers to easily embed MS-DOS games into their ...
Oh the humanity!
Oh noes! Pirate Bay co-founder has his NES taken away in prison
Will there ever be social justice?
Apr 17
// Jed Whitaker
Fredrik Neij, co-founder of the copyright-free zone known as the Pirate Bay, has had his Nintendo Entertainment System taken away by prison officials. The Swedish Prison and Probation Service said the console couldn't be...
Back in 1995
The new retro: Japanese mystery Back In 1995 looks like a PS1 game
Want to feel old? The PlayStation 1 is retro
Apr 17
// Steven Hansen
Ah, 1995. A good vintage. Earthquakes in Russia and Japan combined to kill nearly 10,000, the New York Times published Ted Kaczynski's manifesto, folks made Harlan Ellison's I Have No Mouth, and I Must Scream into a videogam...
The original Kickstarter game, High Strangeness, is set for release on May 6
Apr 16
// Alessandro Fillari
High Strangeness (Linux, Mac, PC, Wii U [previewed])Developer: Barnyard Intelligence GamesPublisher: Midnight CityRelease: May 6, 2015 "As the original amount was for $1500, it's been a passion project for us," said lead developer Ben Shostak. "We've been working on it all that time since, but eventually along the way, we got picked up by Midnight City and they were able to help us get it finished up and with the art assets and other resources. We had a successful Steam Greenlight, and now we're ready for release next month." Initially taking place in middle America, a mild-mannered teenager finds that his home has been invaded by creatures resembling shadows. Soon after, he's transported to a mysterious world connected by two parallel dimensions, and after coming into contact with an ancient artifact, he's able to transition between the dimensions, which resemble 8-bit and 16-bit interpretations of the new world he inhabits. Using gadgets and several artifacts he uncovers, he begins his quest to unravel the mystery behind the shadow creatures, while trying to find his way back home. Understandably, I was a bit confused by their labeling of High Strangeness as a 12-bit adventure game, but after playing the game, it became quite clear. The main character is essentially trapped within a videogame that's having difficulties trying to reconcile its place between the between the 8-bit and 16-bit eras of gaming. Hence, the 12-bit label. As the in-between, he's able to transition to different eras, while taking advantage of the unique visual styles, along with the physics and AI parameters of the respective eras. Similar to The Legend of Zelda: A Link To the Past or Secret of Mana, action takes place from an overhead view in real time. In addition to his graphical transition ability, the hero will have access to a wide range of abilities. Starting off with a flashlight, which doubles as a melee weapon, he'll gain new gadgets and abilities such as firecrackers, which can be thrown at enemies and used to destroy weak walls to find new areas. When our hero defeats foes, he'll acquire crystal eyes which can be used to spend on upgrades in the character menu. Similar to action-RPG titles, you'll be able to focus on particular traits and attributes, and build your hero out to your liking. While at first glance, it seems to be one of those titles trying a bit too hard to relive the classic era. But thankfully, the "meta-ness" of High Strangeness is much more than simple style. The transition between the bit worlds is totally by design, which will change up enemy A.I, puzzle solving, and exploration. Think Light and Dark worlds from A Link to the Past, but with videogames. For instance, 16-bit world features eight-way degree of movement, while the 8-bit world has only grid based movement. In some cases, enemies will appear more menacing and more difficult in 16-bit mode, but switching over to 8-bit mode will severely limit their attacks and movement. Moreover, certain clues and obstacles will only be present in the 8-bit areas. During the Easter Island level, I was able to see traps hidden in the ground in the 8-bit world, but for the 16-bit world, the extra graphical power allows the traps to be more well hidden. I know, it's so meta, right? And it totally works. I was kinda geeking out during my session, as it was a pretty neat nod to how self-aware it is the style and limitations of the era. It was cool seeing 16-bit versions of the common enemies, these clothed monsters with tentacles, turn into these somewhat harmless and neutered looking enemies in the 8-bit world. By the way, that friend that inspired the developers to put themselves out there on Kickstarter was Rich Vreeland, also known as Disasterpeace. Along with Dino Lionetti from Cheap Dinosaurs, Disasterpeace has also contributed some music to High Strangeness. The score is totally a love letter to the classic era, focusing heavy on chiptune arrangements that are pretty catchy, but also very exciting and ooze style. I spent a nice amount of time with High Strangeness, and I could tell I only scratched the surface of what it has in store for players. There are many dungeons and locations to explore, each with a 8-bit and 16-bit rendition, and there's even a section where you'll play as a talking cat for some reason. It sounds so ridiculous, I know it'll be really awesome to see unfold. I'm a bit of a sucker to have a game be so self-aware of its genre, and the medium itself, and High Strangeness is certainly shaping up to one of those titles that'll not be fun to play, but also to examine for the number of references and nods to the classic era. It's been a long time coming, and to finally see the original Kickstarter game project reach the finish line is pretty exciting. Granted, it's been about six years, but better now then never, right? They've made good on their commitment to the fans, and it's shaped up to be something quite special.
A super-meta jaunt through through 12-bit gaming
Ever since the big Kickstarter boom of 2012, there's never been a short supply of developers looking to get their next title going through crowdfunding. From metroidvania action-RPG titles referencing the golden years of game...
Syphon Filter tasers
Syphon Filter! That's not how tasers work!
Advanced flame throwers
Mar 26
// Steven Hansen
We were messing with some unearthed PlayStation 1 demo discs over as casa mia last night. It was a bit of nostalgia hit, flipping between video panes. Also, why didn't anyone tell me about Tobal 2? It looks like a fisticuffs...
Mega Man Unlimited
Mega Man Unlimited gets super tough Omega bosses and more
I just checked, and yes, this game is still money
Mar 12
// Tony Ponce
Your eyes do not deceive! Tony Ponce is writing about Mega Man on the front page! I want to talk today about Mega Man Unlimited, the fan game I reviewed nearly two years ago that made me cry manly tears. You remember that tas...
Sega brings back OutRun with style for the 3D Classics Series
Mar 11
// Alessandro Fillari
For those not quite familiar, OutRun is an arcade-style racing game that tasks players with racing their shiny Ferrari Testarossa across a stretch of land. At several points, you'll be able to choose which path you'd like to take, which will take you to a brand new setting that you'd likely not see in previous playthroughs. This nonlinear gameplay was rather unconventional for a racing title, which made it quite popular with arcade goers who wished for repeat plays. Over the years, it's developed quite a legacy for Sega, and it has even inspired musicians like Kavinsky for its portrayal of style in high-speed. It was a rather seminal title for Sega, earning a lot praise and finding much success in the arcades. Developed by Yu Suzuki, the creator of Shenmue, Virtua Fighter, and After Burner, it focused on fast gameplay while giving players a soothing and equally pulsing soundtrack to listen to. It even got several followups over the years. But with this remaster of OutRun, the folks at Sega had to put in extra work to retain the the original's style and feel without watering down the experience. "OutRun and After Burner II are two games that were the most important games in Sega's history through the 1980s. However, due to a number of reasons, there was a time when there were no opportunities to port these two titles to other platforms," said producer Yosuke Okunari. "The most important thing for these kinds of games, and this is apparent from a video of the game you may have seen, is not to take these important games and try to remake them completely from scratch, but rather to recreate the playstyle as faithful to the original as you possibly can. And because the game preserves the feeling of the era it was made in, that history and the memories of those times can be communicated to everyone." During my playthrough, I immediately noticed how much smoother it felt. I played a bit of game when I younger in the arcades, so seeing this in action on a handheld was kind of a trip. And with the 3D enabled, the game doesn't lose performance one bit. It was impressive to see that a super fast racing game like OutRun would be able to make the transition so well. Honestly, it felt a bit hypnotic going over 200 km an hour. Once you're in the zone, you're kinda in a trance. Okunari-san explained that with the success of the previous titles on 3D Classics, they were able to tackle the necessary hurdles porting OutRun would take. "The 3DS is a notable piece of hardware, but it's not a console that's particularly well suited for creating faithful ports," he explained. "And so we were not able to include these two titles when we first began the development for the Sega 3D Classics. Only through the success of the first batch were we able to obtain the technical know-how and development budget to work on these two titles. It's because of all the fans' support." Often times, the 3DS tends to have some trouble with handling ports of classic or even recent titles. Which made porting the game, despite its age, somewhat of a challenge. One of the techniques that titles like After Burner and Space Harrier use is a way of presenting 2D sprites as pseudo-3D visuals, which is done with unique sprite-scaling designs. But in order to keep it consistent with other titles, the developers had to double the performance on OutRun, upgrading it from thirty frames per second to sixty. "Tying to get squeeze out more performance that the original title supported was a very difficult undertaking," said the producer. "Simply straight porting the game as is would prove to be a challenge in and of itself, but we had to optimize and improve the programming so it would run twice the speed as the original. Also, we added two new songs to the game, and made a point that they had to blend naturally and feel completely natural in the game, which was also a great challenge. Essentially using the same sound sources as the original, while ensuring that they would sound different and unique compared to the original three songs. New songs in the style and feel of the era when the game was originally released, back in the '80s." It's certainly eye-opening to see the amount of work that goes into remasters for classic titles. I supposed with the technology we have now, it's easy to think of products and software from the past as easy to make, or even easy to transition onto current hardware. Given the limitations they had and parameters they had to work within, I'm very impressed with what I played. I spent a good amount of time with OutRun on the 3DS, and it played like a dream. I highly recommend giving it a shot, especially if you're a first-timer. The sense of speed is just as sharp as it was back in the arcade days and experiencing it within the palms of your hands is real rush.
Race with flair on March 12
One of the great things about Sega's ongoing 3DS Classics series is that it allows retro games from the publisher's past to find a new audience. And given its rich and diverse history of quirky and fan-favorite titles, there'...
AIPD GDC trailer
Beautiful UE4-powered shooter AIPD coming to GDC
This GDC trailer is chock-full of glowey, shooty twin-stick goodness
Feb 27
// Rob Morrow
Artificial Intelligence Police Department, or AIPD for short, is an upcoming top-down, twin-stick shooter from Frankfurt-based studio Blazing Badger. It recently released this luminous new trailer for its debu...
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Pixie The Fairy
R steepled her fingers and smiled as she looked over at S and Z. "We have stopped two shipments of breasts from making it to America as well as Europe, meaning those will be added to our boob coffer. In time, all the breasts shall be mi... I mean, ours.."
I finally backed Indivisible. After hearing about Red from Transistor, I played the demo again. That platforming is solid and I'm used to the combat now.
Man, I completely forgot how awesome Pokemon Black and White's soundtrack is. The Vs. Trainers theme is probably one of the best I ever heard, if not the best in the entire series: [youtube]https://youtu.be/rxySv1HFlQ0[/youtube]
Indivisible's campaign is over $1.4 million! just a little more!
Dum, dum, dum! Another blog bites the dust! And another done, and another done! Another blog bites the dust! #RIPtumblrbecausefuckit
Jed Whitaker
Ugh, I've been sick for what feels like 3 weeks. If I die I leave all my games to...my casket because they're mine. Stay away! *hiss, hiss*
Apparently the upcoming Tri-Force heroes update makes the local-play only items possible to get for everyone. That's pretty great!
What youtubers y'all watch? I need more.
Playing For Glory earlier today, some guy beat me and changed his name to "ifukdu_up". I won next round and he changed it to "ILETUWIN". I then 2-0ed the little sucker, and he left the lobby. I took great pride from this incident.
Dalek Sex
Henshin into a person with a larger disposable income.
The Dyslexic Laywer
Why the hell are we suddenly accepting micro transactions in fully priced games? It used to be only acceptable in free-to-play games but its sickening that even AAA developers like microsoft are on the bandwagon.
If you're ever writing about something from the heart, and you stop and think "I don't know how people will react to me if I write this" then you absolutely should go ahead. Passionate conviction is often the only voice you'll have.
Wait a second...has the blog editor been changed with the idea being that the formatting be done in Word or something and then pasted in? Have I been using it wrong these last few posts?
guys I'm standing in a Target looking at a Xenoblade X special edition what do I do
Dear Dortmund Zoo: how's it possible for people to steal 3 monkeys, 3 squirrels and 2 penguins while killing a manatee and another penguin since April and you still have no clue how to stop this?
We got Xbone! We got Xbone! We got Xbone! We got Xbone! We got Xbone! [img]http://dave.zfx.com/Flash/starwarz.jpg[/img]
Two more reasons not to preorder: the game might appear in stores before release day (Hello, Xenoblade Chronicles X for 60EUR at my local mall) or the mail workers may be on strike (well, they were until Monday).
Rad Party God
ModDb's MOTY (Mod of the Year) votes are up, there's quite a TON of interesting mods this year, give it a look and vote for your favorite! --- http://www.moddb.com/groups/2015-mod-of-the-year-awards/features/2015-modding-year-in-review
Hey, US Pokemon fans! Apparently if you just rename your SSID to Mcdonalds Free Wifi, you don't even need to go anywhere to get your Hoopas. Seems like they could've just made this one a normal download.
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"…I couldn't put Orde Wingate down … This admirably indexed effort deserves a place in every WWII enthusiast's library."
–David L. Veres, www.cybermodeler.com
"…surveys the tactics and battle experiences of one of the most controversial commanders of the second world war. His use of long-range penetration in Africa and Burma helped develop post-war special forces and elite units even as his attitude and abrasive approach made him very unpopular. Military holdings will find these discussions of strategies and their evolution to be important and eye-opening."
–James A. Cox, The Midwest Book Review (January 2013)
"…makes for a superb read and while does not answer everyone's questions about this enigmatic leader, does shed light on him in a way that other, more biased books have overlooked. I found it an engrossing read and a book that I can highly recommend to you."
–Scott Van Aken, www.modelingmadness.com (December 2012)


text: Eating a Rainbow Throughout the Colder Months Tweet Tuesday, November 24, 2015 by Kelly Atyeo-Fick 0 Comments The changes in season often mimic the changes we see on our dinner plates. Have you ever noticed that summer meals are vibrant and bright – while late fall and winter start to look a bit dull and dreary? Don't let that happen this year! Kelly Atyeo-Fick Guest Author Kelly Atyeo-Fick is a Professional Home Economist with a background in nutrition and nutrition communication. She is Vice President and co-owner of Creative Sampling Solutions Inc., a food marketing company that creates and executes retail programs and consumer shows related to Eating for Wellness. Kelly is also a health writer, nutrition communication consultant, and public speaker. Through her activities she strives to educate people on nutrition and health, while giving people the tools to make healthy foods a part of their lifestyle.


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Why did Waller pick Austin again?
Texas is a big place and home to three of the most populated incorporated cities in this country. Houston ranks fourth with a little more than 2 million folks inside its defined city limits. San Antonio, surprisingly, ranks seventh with 1.3 million residents and Dallas is ninth with 1.2 million. But Austin is No. 14, with more than 790,000 folks.
So why would Nashville's largest firm pick that latter as the destination of choice for its first foray into the Lone Star State? John Tishler, chairman of Waller, works from the Nashville office but travels frequently and wasn't available telephonically. But he did respond by email Wednesday to several Nashville Post questions along those lines. The following is the bulk of that exchange.
Q: Why did Waller pick Austin and not Dallas or Houston?
A: While the new location is physically in Austin, this move is about entering the Texas market. Our new Texas office will focus primarily on health care and, specifically, on the regulatory side of the health care industry. We have targeted a wealth of opportunities in Austin for health care regulatory work but it is important to know our clients will be located across the state — in Dallas, Houston and other cities.
Q: Houston is the country's fourth-largest city. Wouldn't an office there be better?
A: The decision wasn't necessarily based on the amount of business available in Austin versus other Texas cities. Rather, Austin offers the right types of businesses. From hospital systems to drug manufacturers, there's a diverse spectrum of health care companies that will allow us to gain a strong foothold in the state.
Q: Did Waller specifically want to get Elizabeth Rogers on board and then perhaps the others that came with her?
A: This played a key role in our decision. Elizabeth is a seasoned legal veteran who's well-known throughout the health care industry. Our firm has admired her work for years — she has many connections to Nashville through her clients and work over the years with Vinson & Elkins. We saw an opportunity to add her to a deep health care department in a Texas market we've been targeting and knew this was the right fit for our firm.
Q: What about Dallas? I lived there for a few years and I used to say that Dallas makes Nashville look like La Vergne. Nashville is my hometown so I can say things like that — no offense, La Vergne — but the difference is huge. So the point is that (Dallas, Houston) are major cities with more hospitals than we have guitars.
A: While Dallas may have a large presence of hospitals and hospital systems that face health care regulatory challenges, we felt Austin presented a broader range of health care opportunities for Waller. Austin will serve as our launching pad throughout the state. For example, one of our new team members — Tony Pletcher, another prominent Texas attorney — will spend much time in areas like Dallas and Houston in an effort to not only grow our client base in Texas but also recruit top-notch legal talent to Waller.
That ended Tishler's initial response to our questions but later he sent the following explaining a little more about Waller's reasons for choosing Austin.
"Also, Austin is where many of Texas' most accomplished health care lawyers are. Among the reasons for that is the presence of the University of Texas law school. It is also a capital city, so many of the state's policy makers are there. It is also within reasonably close proximity to Houston and San Antonio," he wrote.


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