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Its that time of year again and you are invited to join Precious for the 13th Annual Skylar Neil Memorial Golf Tournament this Friday, May 1st, 2009 at Lost Canyons Golf Club in Simi Valley, California. Precious will be with Tony Batman at his A! Entertainment table.
This will be Precious second appearance at the Skylar Neil Golf Tourney and she is sending this special invite out to her many of her friends and fans and asking them to please come out and support this very worthy event.
The Skylar Neil Foundation was founded by singer and musician Vince Neil, in honor of his daughter Skylar, who passed away after a long battle with cancer in 1995. The Skylar Neil Foundation's mission is to honor Skylar by raising money and awareness through unique charitable events, such as this golf tournament, and activities it sponsors, and, grant and award the money raised to medical, research, and educational institutions/groups/individuals who are doing breakthrough work to find cures for cancer, AIDS, and other diseases.
If you are interested in becoming a sponsor, or if you would like to donate an item to their gift bags, auction or raffle, please contact tournament coordinators Alan Koenig at 615-972-1600 (or via email at firstname.lastname@example.com) or Jon Scott at 818-981-9876 (or via email at firstname.lastname@example.com) to discuss these and many other ways you can get involved.
Precious is a model, exotic dancer and promoter, has been pleasing her fans for years with her own, and very unique, style of ''entertainment''. She performs in clubs and private house parties where she brings a world of experience to the table and makes any party a huge success.
To learn more about Precious go to www.imprecious2.com. If you are a beginning model or an experienced pro looking for additional exposure check out her modeling site at www.exquisitemodelz.com. Looking for entertainment for a bachelor(ette) party, shower, boys or girls night out check out the dancers and entertainers at www.preciousstrippers.com. They are available for multi girl shows, one on ones, private parties and great and smoothing massages.
Robert L. Hudson
Precious Productions
Merry XXXmas, Happy Xanukkah
Public Sex Adventures 2
Kendra Sunderland at Sapphire NYC
Sheri's Ranch Views Prostitutes
Real Housewives Get Pipedream
Maryjean on Stern
Gia Nova Vivid Radio Segment
Dani Daniels on Interracial
Three Rules with Chad White
Gentlemen's Club Live Feed
Charles Manson to be Released!
Romantic Moments Revealed
Laff K Featuring Maryjean
Leya Falcon at AFFLV
Adult Film Festival
Adult Webcam Conference
Daddy's Girls 2 ~ Reviewer Rated
Calvert Joins Gamelink
Interrogated ~ Reviewer Rated
1st AFFLV Hits Cashman
Richelle Ryan Naked Yoga
Morgan, Lindemulder Headline Exxxotica
A French Documentary Like No Other
Night at the Erotic Museum
Hill and Howard Raw
Taboo is Delicious
Night, Rai, Moore, on Inside
Candida Royalle Passes
Cindy Starfall Appearances
Priya in NYC
More w/Mo Celebrates 100
Angel, Albrite AVN Awards Hosts
The Upward Trending Trannie
Elizabeth Bentley Hits Circuit
Tony Batman to Big Easy
Cleopatra Dead
Introducing Bitcoin Porn Sites
Candidate Sex Tape Scandal
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Sex with Donald Trump
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Mercedes Carrera NightMoves Nom
Allie Haze in Columbus
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Danger Builds Darth Vibrader
Vice is Nice Event
D Wise Fights for Life
Freedom Acres Anniversary Party
Girlfriends Celebrates Caitlyn Jenner
Welcome 2015!
Actress as an Artist
Pushed Into the Corner
Bright Lights, Lonely Nights
Halloween Art Show
Sex Workshop Hustler San Diego
Fake Test Results
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Condomless Sex
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Daisy Marie hosts Philippines Relief
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Alex Gonz Hep C Statement
CSC Preserves AIDS Poster
Bible Study with Kurt Lockwood
CineKink Screens at BedFEST
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Baci Launches Halloween Contest
ASACP to London XBIZ EU
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text:
- Filed Under
The Pistons have started two new fan clubs: the Pistons Playmakers club for women and the Hardwood Club for men. The clubs are free to join and offer benefits such as ticket offers and discounts on merchandise.
Women who sign up at pistons.com/playmakers and men at pistons.com/hardwood will receive a weekly e-mail newsletter, weekly team-related blog posts and special promotional offers.
Men who join before Oct. 15 will be entered to win two floor seats to the Oct. 31 home ...

subset: commoncrawl


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Learn more about the Washington Express Advantage for clients.
Additonal Information
Line-standing procedures change all the time. Please call us at 301-210-3500 for specific information.
Washington Express will also provide you with the cell phone number of our staff member doing your Line-standing upon request. Attendees should arrive 30 minutes before the hearing begins. For security purposes, our Line-standing person will ask your attendee for a business card or ID to verify their identity.
Washington Express will call you and suggest an earlier Line-standing or seat holding starting time if the demand for a particular hearing appears to exceed available seating in that room.
Interested in Supreme Court Line Standing? Review our Supreme Court Line Standing Guide to ensure your request goes smoothly.


text:
Resolution: standard / high
Figure 6.
Example of flexibility profile. Each red bullet represents the flexibility of a given nearest-neighbour base-pairs of the sequence TAAGACCTATGTTAGTAAAG. For instance, the first is the flexibility of TpA, the second of ApA and so forth. Lines are intended as guide to the eye.
Nunes et al. BMC Genomics 2011 12(Suppl 4):S4 doi:10.1186/1471-2164-12-S4-S4


text:
Charting Temperature Changes
LuAnn Dahlman, Antarctica's Climate Secrets: Project Andrill
Activity takes three 45- to 50-minute class periods. Additional materials required.Discuss this Resource»
Learn more about Teaching Climate Literacy and Energy Awareness»
Grade Level
Climate Literacy
About Teaching Climate Literacy
About Teaching Principle 4
Changes in climate is normal but varies over times/ space
Other materials addressing 4d
About Teaching Principle 4
Global warming and especially arctic warming is recorded in natural geological and historic records
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Climate is variable
About Teaching Climate Literacy
Other materials addressing Climate is variable
About Teaching Climate Literacy
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Our understanding of climate
About Teaching Climate Literacy
Other materials addressing Our understanding of climate
About Teaching Climate Literacy
Other materials addressing Our understanding of climate
Humans affect climate
About Teaching Climate Literacy
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About Teaching Climate Literacy
Other materials addressing Humans affect climate
Excellence in Environmental Education Guidelines
1. Questioning, Analysis and Interpretation Skills:E) Organizing information
Other materials addressing:
E) Organizing information.
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E) Organizing information.
2. Knowledge of Environmental Processes and Systems:2.1 The Earth as a Physical System:A) Processes that shape the Earth
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A) Processes that shape the Earth.
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Notes From Our Reviewers
The CLEAN collection is hand-picked and rigorously reviewed for scientific accuracy and classroom effectiveness.
Read what our review team had to say about this resource below or learn more about
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Teaching Tips | Science | Pedagogy |
Technical Details
Teaching Tips
- Activity can be done by the entire class or perhaps two or three groups to give students opportunities for building and analyzing their own display.
- This activity is part of the ANDRILL Flexibit suite of activities. Teacher may wish to have one student group build this interactive and present to other students while other student groups build and present other interactives in the suite.
- For a simpler version of this activity, teacher may wish to omit the PVC structure of the interactive and have students focus on the core cards.
- Note that the PDF file is formatted to be printed double-sided. There are blank pages inserted in places where cards and images will need to print single-sided.
About the Science
- An excellent use of models to illustrate how scientists determine the nature of past climate history.
- Students build a graphic depiction of Antarctica's climate history.
- Students examine different layers in rock cores - e.g. diamictite transitional layered rocks and volcanic ash - for evidence of warm and cool climates in Anarctica's past climate history.
- Focus is on authentic research and data.
- Comment from expert scientist: Provides a good brief summary of earth's temperature fluctuations in last 40 million years, including a brief introduction of some of the mechanisms contributing to those changes.
About the Pedagogy
- The illustrated directions for students are exceptionally well done and each step is accompanied by excellent images to guide students.
- Student handouts are very well done, particularly the core cards. Excellent introductory reading for students.
- This is a project-based, hands-on group activity that asks student to create an interactive display of rock core evidence for climate change. By having to guide and explain visitors as they interact with the display, students will further consolidate their understanding of the core science content.
- The teacher may wish to spend additional time reinforcing the concept that rock types in cores indicate past environments, which indicate past climate. For a given location, rock types change as environments/climate change over time.
- For a more in-depth exploration, especially with more advanced students, see Earth Exploration Toolkit activity: http://serc.carleton.edu/eet/cores/index.html
Technical Details/Ease of Use
- The teacher guide, leader notes in this case, for all the Andrill activities is housed at a separate site: http://www.andrill.org/flexhibit/flexhibit/materials/activities/Leader_Notes.pdf.
- Students should have no problem following the clear and well-written directions.
- Teachers may wish to visit the ANDRILL web site for additional background information about the research and Antarctica's climate history.
Related URLs These related sites were noted by our reviewers but have not been reviewed by CLEANDownload and read the Leader Notes for the full suite of Flexibit activities at http://www.andrill.org/flexhibit/flexhibit/materials/activities/Leader_Notes.pdf
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Please use this space only for discussion about teaching with these particular materials.
For more general discussion about teaching climate literacy please use our general discussion boards.
To report a problem or direct a comment to the CLEAN project team please use our feedback form (or the feedback link at the bottom of every page).
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Chiang Mai + The North
Hotels in Chiang Mai + The North
131-room hotel with tongue-in-cheek touches (the staff performs a chorus line during the afternoon shift switch), located next to the night bazaar.
"They provide an experience that you could miss in an ordinary concrete box," says designer Bill Bensley of the tents at the Four Seasons Tented Camp, in Thailand's Golden Triangle. "Guests can hear the sound of elephants munching their way through the jungle.
Leafy palm trees, powdery white sand beaches, and the cerulean waters of the Gulf of Thailand provide the backdrop for this tropical getaway in a quaint coastal town. Spa Alila products are organic and made by hand in Bali from fine raw materials by local company Sensatia Botanicals.
Formerly The Chedi.
The property rests on the banks of the mighty Mekong River at the meeting point of Thailand, Myanmar, and Laos. The Zen-luxe retreat, near the Thai town of Chiang Saen, unabashedly makes the most of its location.
The compound of 23 low-slung stone-and-wood bungalows are designed by Thai architect Duangrit Bunnag.
Twenty minutes outside Chiang Mai proper, with 12 poolside villas, plus pavilions that look onto rice paddies, the hotel's two resident water buffalo, and the Mae Rim Valley. Head to the timber-hewn cooking school for a day-long dive into traditional Thai cuisine.
A miniature Thai kingdom with 123 Lanna-inspired suites and villas on 60 acres that's the setting for a Buddhist prayer house, a 33,000-square-foot spa, and an arts-and-crafts village.


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Let's hope Mr. Tagliamonte has everything these banks expect to find in their DD because this is not a loan facility, it's just a mandate letter, which in financial language means very little. Nothing more than "if you show us all this we'll consider lending you some money". Understand the EIA has not been filed yet, and that alone could take quite some time to approve.
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With 1.7 million freelancers, we'll match you with the perfect talent.
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This is a simple work for experience ffmpeg developer.
We are dropping the SWF conversion requirement.. we will convert the video manually to flv. As it is too costly and difficult thing to do.
Now we are only interested in Making a simple video converter with files supported by youtube.. and convert them in legacy and html5 format.
Kindly quote for that..
1- Simple one page file uploader which support file format as youtube supported
2- User upload avi or any type of file and upload it
3- System convert them in flv and mp4 (mp4 should run in html5, iphone, android)
4- It is important that we use such tools that will minimize the video file size with minimum compromise on quality
- The server is available with ready ffmpeg installation and required plugins.
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text: > View Product Details Please select the size of the product. Please enter valid quantity. Alice & Olivia black and white 'Emma' one shoulder belted dress overview details Retail: $360.00 Reduced: $75.97 $75.97 color : We're sorry. This style is currently unavailable. Black / White Confident, youthful, playful, sexy - you may feel one or more of these when wearing apparel from Alice & Olivia. Don't say we didn't warn you. Color: Black / White Lightweight stiff sateen top and stretch knit skirt One-shoulder neckline with single puffed strap Pleating at flaired waist Removable croc embossed patent belt Straight pencil skirt Fully lined top Exposed side zip closure Size 4 measures approximately 21'' long from natural waist; may vary by size Bodice: 100% Polyester; Bodice Lining: 95% Silk / 5% Spandex; Skirt: 74% Rayon / 20% Nylon / 6% Spandex; Dry Clean; Imported; style#319752501


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Analysts: Monroeville tax-rate increase inevitable
While some residents have criticized Monroeville Council for a 2013 property tax hike, financial specialists who have examined Monroeville's economy say the increase is long overdue.
"Hindsight being what it is, perhaps officials should have been thinking about small property tax increases over the last few years as expenses grew," said Eric Montarti, a senior policy analyst with the Allegheny Institute for Public Policy, a local think tank.
Council last week approved a tax-rate increase of 0.547 mills after the property values of many homes already increased as a result of the 2012 county-wide property reassessments.
It has been more than 20 years since Monroeville has raised the property tax rate, while expenses outpaced revenue for more than a decade.
Municipal finance director Susan Werksman said the owner of a home assessed at $100,000 will see a $63 increase this year.
Monroeville had one of the lowest property tax rates in the county last year, while providing in-house services that most municipalities don't offer, such as refuse collection and a dispatch center.
Councilman Steve Duncan said recently that the majority of his constituents have supported maintaining municipal services, "if at all possible."
The new tax rate could have a bilateral effect on the housing market, Monroeville Realtor Dick Reid said.
While some homeowners might choose to sell, that would, in turn, lower housing prices for home buyers, he said.
"I see a positive and a negative," Reid said. "Higher taxes could encourage more homes for sale."
Reid said senior citizens on a fixed income could take a hit as a result of the tax increase.
"Just like the rest of the county, we have a pretty high senior population," he said. "Some of those seniors certainly will be struggling to pay the taxes."
State law prohibits municipalities from reaping more than a 5-percent increase in revenue this year from the 2012 reassessments. But council received approval from Allegheny County Common Pleas Court to exceed the cap.
Kyle Lawson is a staff writer for Trib Total Media. He can be reached at 412-856-7400, ext. 8755, or email@example.com.
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Pie Bear Model
Adam Roc RoseModel Male Taunton, Massachusetts, US
My Website: Adam from NBC's Love in the WildMy MM URL: http://www.modelmayhem.com/AdamRocRose
Mayhem # 2446390
About MeMy name is Adam Rose. I'm a young ambitious fitness model looking to bring my modeling to the next level and expand my modeling experience. My claim to fame happened this past summer as I was a contestant on the brand new reality series by NBC called Love in the Wild. I was 1 of 4 chosen from the Boston area. http://www.nbc.com/love-in-the-wild/contestants/adam-rose/
I'm looking to do photo shoots with women. I'm very charismatic. I love doing unique shoots that make ppl say "wow". My goal is to be anything but the usual.
Have you worked with Adam Roc Rose? Add Credits for Adam Roc Rose! >>
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Bio: Lakeisha Brunell (KISH) is an underground rapper originally from Gulfport, Mississippi. She was always a quiet person and stayed to herself. Alone in her room gave her all the time she needed to express her inner thoughts and emotions. She learned how to release those thoughts and emotions on pap...See Full Bio
"New music ..a touchy subject racism check it out"


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New boss Tidjane Thiam is raising $6.3 bln and cutting costs to turn Credit Suisse into a wealth manager first, rather than private-cum-investment bank hybrid. Yet cross-town rival UBS is already ahead in that respect. Swiss acquisitions are logical, but growth could be elusive.
Wall Street lead over EU banks looks set in stone
European trading and advisory revenue is down 30 pct since 2010 while U.S. investment banking has grown. Now Deutsche Bank and HSBC are cutting further, even more ground will be ceded. The region's tentative recovery and capital markets project offer only slim hope of a reversal.
UBS pulls ahead of both activist and rivals
The Swiss lender's Q1 profit leapt 88 pct to 2 bln francs. A strong return at the leaner investment banking unit further discredits Knight Vinke's case for an exit. And with better capital ratios on both main metrics, UBS is piling pressure on less decisive competitors.
Swiss say-on-pay bodes ill for rainmaker wallets
UBS and Credit Suisse face binding shareholder votes on executive compensation for the first time. These will judge aggregate, not individual awards. But Swiss banks must also disclose their top-paid executive. That makes it harder for dealmakers to out-earn their CEOs.
FX fines are wake-up call on self-policing
The $3.4 bln settlement for five banks works out on average at 20 pct higher than Libor – because the firms failed to mend their ways. Regulators are seeking yet tougher internal controls. Banks have a last chance to show they can treat clients fairly.
Barclays shows why it needs to do a UBS
The UK bank saw Q1 fixed-income revenue fall even more than forecast. Its Swiss peer didn't fare much better, but UBS is already well into a wealth management-focused turnaround. While Barclays has fewer options, its strategic revamp on May 8 needs to be similarly radical.
Banks swap rewards for risk on public deals
Deutsche Bank and UBS are now loath to offer long-dated swaps to municipalities. New capital rules make the business less attractive. But after legal tussles and bad publicity in Milan and Detroit, bankers are turning away business on grounds of reputational risk.
Investment bank cull won't protect survivors' pay
Bankers who escape the summer cull won't escape the pain. While they will get a bigger share of the bonus pie for this year, it seems clear that the pie itself, and their slice of it, will be much smaller.
Rogue trader puts UBS investment bank at risk
A $2 billion shock loss, apparently the fault of a single rogue trader, has dealt a huge blow to the Swiss bank's post-crisis revival hopes.
How could UBS not have learnt from SocGen?
It has happened again. UBS has $2 billion of losses from unauthorized trading in the Swiss bank's supposedly safe "Delta One" equities business. This is the area that spawned a massive fraud at French bank Societe Generale in 2008, leading to $7 billion of losses as the trades were unwound.
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Special Interest Groups (SIGs) are a primary means of implementing ASCO's mission of "fulfilling the leadership role in the optometric education enterprise" and for addressing the Association's Strategic Objectives of faculty development and faculty involvement. They are a practical way to meet special needs and interests within the optometric education enterprise.
Special Interest Groups (SIGs)


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Used 2002 Mercedes-Benz SUV Values
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Mercedes Prices and Values: the most recent Mercedes-Benz models include the Mercedes C-Class, the CL-Class, the CLS and E-Class, the G/GL/GLK-Classes, AMGs and Benz S-Class. Mercedes offers deals and incentives regularly, you can review Mercedes pre-owned sedans and used Mercedes models (cars and Benz SUVs).
Select a used 2002 Mercedes-Benz SUV model
(2016 - 1949 including exotics and classic cars)
2002 Mercedes-Benz G-Class
Finally available in the US, the 2002 Mercedes-Benz G-Class is the civilian evolution of a powerful military SUV and has been transformed into a luxury SUV without losing its edge.
2002 Mercedes-Benz M-Class
The 2002 Mercedes-Benz M-Class is a mid-size SUV that seats five passengers and is available as the 215 hp ML320, 288 hp ML500, and the 342 hp ML55 AMG.


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Original idea- builder unit is vehicle.
I rate this update at 9/10, because you didn't say anything about landser :/
Eastern Front is a free mod for Company of Heroes. Following the ethos of mimicking a Relic Entertainment expansion pack, Eastern Front has succeeded in adding two full new factions, the Soviet Red Army and the German Ostheer, packed with unique and exciting units to the existing armies - a feat never before achieved in the Company of Heroes world.
Time for the second Ostheer update! As promised, the third one will be ready in a few days.
Posted by blackbishop on Dec 11th, 2010
Before starting I would like to apologize for the lack of pictures of the Ostheer announcements. If there's some unit that can be displayed I'll will include it.
Today we'll discuss about the Ostheer HQ, this bulding like the ones of most other armies, is located in a local house, generally a farmhouse. From here you can upgrade your base and recruit your building/repair unit.
Starting units: 2 landser
Units deployable:
Sdkfz. 9 - famo 18 ton halftrack
Role: Builder Unit.
Abilities: Advanced Repair, Self-Repair, Heal(requires upgrade).
Summary: Sdkfz. 9 can build your basic base buildings: Infanterie Gruppen Post, Schutzen War Camp and Panzer Kampf Kommand.
It also has advanced repair abilities; so that you can put damaged tanks back into circulation faster than any contemporary engineer teams. Use the speed of this unit to reach deep into the frontline and repair damaged vehicles on the go; long before pioneers could ever reach the area. But remember, this vehicle doesn't carry weapons and you are only able to call in one at a time. Be mindful to send it where it is most needed.
After purchasing HQ's upgrade it would be able to heal infantry based units; heal will be a payed, timed ability.
Upgrades available:
Mobile Heal Station
Summary: The Ostheer has no medics to pick up wounded soldiers from the battlefield. However the HQ has equipped vehicles with the necessary materials to act as a mobile heal station. The Sd.Kfz 9 and 251 gain the ability to heal nearby troops.
Of course, any faction wouldn't be complete without some defensive emplacement; the Oberkommando granted the Ostheer this:
20mm Flak 38 Emplacement
Role: Base defense.
Abilities: None.
Summary: This static weapon will help you to defend your HQ effectively against infantry and light vehicles, providing you a safe zone... at least from early to mid game. Like similar units from other factions, these are your last line of defence; but while they excel at repelling infantry, you should keep an eye out for enemy support infantry such as mortars.
DISCLAIMER: All images are WIP, they may change in the future. Flak 38 created by eliw00d & DMz.
Original idea- builder unit is vehicle.
I rate this update at 9/10, because you didn't say anything about landser :/
That's because the Landser and the HQ building are totally unrelated ;)
If you've read previous updates you'd noticed that you get Landser from the Infanterie Gruppen Post.
Sorry, my mistake :)
So Sdkfz.9 will be unable to capture points, right? Or it'll have this ability like a scout car?
It won't be able to capture points.
Very interesting update, i await to see what else you have in store.
Nice update. :) Digging the building/ healing vehicle idea.
Another army to trounce those rubbish Russians (not the models, just the way they work or rather don't work in game).
so how big will the landser squads be?
Currently set at 5.
Should we expect SS as elite infantrymen of the Ostheer? (smth like Iron Cross bearers maybe). Also kudos for the builder unit and base defense. Can we expect le.IG 18, PaK 41 and such... to add more variety to the field? Too many questions?... Time for me to shut up?... ^^
I'll save unit information other than HQ ones for the next Ostheer updates if you don't mind ;).
Remember that January's one will be posted in this month as well.
Not bad. But you should add more polygons to wheels of Sdkfz. 9 - they look too squarish . And what's up with Ostheer flag ? Why does it have flag of German Empire, which collapsed in 1918 ?
The flag is very least the flag used by "Reichwehr" (later renamed to Wehrmatch) to AT LEAST 1935. I cannot say if it was used after that tbh.
Those wheels have been taken from the Wehr Halftrack, there's nothing wrong with them.
We used the Reichswehr flag to follow Relic's trend of using fictional designs for the German factions. Also it looks distinctively German and very striking. If you have suggestions for any other legal flags then I'm all ears.
its the colours on the othseer helmet, u can see it when u playsome of the call of duty games
when will ostheer finally be released????
Done when it's done ;)
also, how do you build defences for the russians????
because i installed eastern front, and can't build defences for russians other than the outpost and the artillery battery
really could use some help, would appreciate anyone answering me :D


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Che bella sega...
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All Comments (33)
Che bella sega...
Note how he wants her to slow down when the point of no return has cum. A girl with handjob talent knows when to change gear.
she looks like lots of fun. my cock would love her hands rubbing and milking it tonight
thats was a great hand job really she pro
This is a very pretty girl.
amazing lips
Okay as far as it goes but we really need to see her tits
I liked the way she stated that she had never done that before however she seemed to be very good at it and I would Love to have her jerk me off to I exploded for her when ever she would like just let me know when and where as I am always ready to blow a load for a lady that likes one.
do u want sex i want sex fuck u
que mulher deliciosa
I'd love to have a cute girl like her wank my dick, but I would rather pull my pants down so she could fondle my balls while she strokes me.
Less talk more concentration on what Dakoda is doing and more slower handwork on his Penis more pleausarable for the male that is what it is all about giving pleasure to the male by the Woman while masturbating his Penis ever so nicely as Dakoda should do
Now she is very cute.
She made than one cock cum
Her name is Dakoda Brookes
She should Pucker her very Pretty Small Nose ever so nicely while masturbating His Penis and let him Moan while enjoying it Less talk more concentration on his Penis While masturbating it with a smile and a lovely pucker on her ever so Pretty Nose
Is it just me who finds it really fucking annoying when these girls start moaning more than the guy? Babe, you're giving the handjob not receiving it. You don't have to act like you're having an orgasm or whatever. Also the way girls go 'Sssssttthhhh' while they breathe just because they think it sounds more sexy. NO. It's fucking annoying. It sounds like you're a snake trying to drink through a straw. Shut up. It's more sexy when you're just confident in your abilities and talking normally or staying quiet, for fuck sake.
I just wish I wife would do that for me.
her voice very sexy...
big monster cock, gorgeous woman...she should vary her technique a little and work the whole cock instead of pounding on it like a jackhammer...lame cumshot...looked painful to have his rod poking out through the jeans...dude...take off the paints.
now that was really an exeptional handjob! dakoda has expireance far beyond her years! love the Daisy Duke outfit also.
i wish my girlfriend jacked me off like that :p.
Wish that Dakoda would pucker her very pretty small nose very nicely while she masturbates his penis she has such a very pretty small nose and a very beautiful face pity Dakoda is not in the Nude.
her name please??? ;) .......
and cute
Cute girl love her in them tiny shorts Her Top should come off though so we could have a look at the tits under that shirt
cum in 6 minute .... thats made me laugh
Oh my God. I love this. I streamed my cum just like she was tugging me. Delicious.
wow, really nice escpecially her sounds :-)
Her name is Dakoda Brooks, btw. Barely Legal, Hustler, et al.


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WTTF: Chicago Cubs Topps Black Borders I Need All Years
Here is the list of which I need, lmk if you have any your willing to trade away.
Still looking...lmk
Please lmk what you have for trade, thanks!
added another $100 worth, lmk
list updated again
even more added tonite!
Im still looking for as many as I can find. lmk if you can help
Please lmk if you have any available for trade, any year from either A's or dbacks, as long as the cards are serial numbered to 100 or less. Thanks...
added more today!
I need these cubs if your checking by team: (CUBS)
2009 A&G Relic Alfonso Soriano
2011 A&G Relic Kosuke Fukudome
2011 A&G Relic Jeff Smardzija
thanks for the offer but Im really only looking to trade for the cubs topps blacks I need. If you get ahold of any please lmk and I...
added more to the tradelist!
lmk if you can help
Chicago Cubs Gold Refractors /50 or any print run cubs to 50 or less, cub patches or gu & auots of cubs
Topps Blacks For Trade
Im looking for Chicago Cubs Topps Blacks I need for my team sets from all years, Chicago Cubs Gold Refractors /50, or Im also...
the only card I dont have is the 2002 Sweet Spot Classics jersey Ryne Sandberg #J-RS bv=$15, so that doesnt help us at all, do you have any...
yes both are still available, feel free to send a list of what you have.
here is what I opened from this box, Im looking for 2013 topps black borders /62 or chicago cubs in return trade:
2013 Topps Chasing the Dream...
Here is my priority wantlist, please lmk if you can help
2007 Sweet Spot Classic Memorabilia Babe Ruth GU (bat)
2008 Yankee Stadium Legacy...
please lmk if you can help! I'm looking for any player from any team.
thanks for the look,
thanks for the reply, but the cubs you have listed for trade I already have a ton of those players in gu and autos, Im really just...
Separate names with a comma.


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2007 Chevrolet Impala Repair and Maintenance
A guide to problems, costs, maintenance and repair for your 2007 Chevrolet Impala
Verified by mechanics, reported by drivers like you
Ask a mechanic in our community
Never overpay. Check prices with our estimator
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2007 Chevrolet Impala Problems
The transmission pressure control solenoid may fail causing erratic shifting. Our technicians tell us that partial dis-assembly of the transmission is necessary to replace a failed pressure control solenoid.
The automatic transmission shifter may fail, or a wire may break near the shifter causing the ignition key to become stuck in the ignition lock cylinder.
The steering may develop a clunk type noise from the upper intermediate steering shaft. Our technicians tell us that you should check with your local GM dealer to find out what the latest repair is for this condition.
2007 Chevrolet Impala Questions
Lights & electronic dash stuff works . Just won't turn over
My AC was on heat
The car cannot pass emissions with this problem.
2007 Chevrolet Impala Recalls
Excess weight on the key ring can cause the ignition switch to move out of the run position without warning, turning off the engine. This defect can also affect the safe operation of the airbag system. Until this recall is performed, customers should remove all items from their key rings, leaving only the ignition key. The key fob (if applicable), should also be removed from the key ring. Dealers will install two 13mm key rings and key insert into the vehicle's ignition keys to correct this concern.
On some vehicles, the fuel tank may be missing the adhesive that bonds the barrier layer to the outer shell. This may allow fuel and/or fuel vapors to leak out between the layers, increasing the risk of fire. Dealers will inspect the serial numbers on the fuel tank and replace it if needed. The recall began November 13, 2006. The GM recall number is 06160.
2007 Chevrolet Impala Reviews
I have an 07 impala 3.9 V6 with 75,000 miles. Since new I have had 2 power steering pumps put in, a water pump, right rear hub, right front ball joint. It goes through tires every 20,000 I have alignments done every 3 months and I also keep them rotated every oil change. Since about 50,000 miles I have noticed the transmisson slipping from take off some times once or twice a week as well as whe...
Since we got this car its been giving us problems first the steering than the ac/heater which cost four hundred and something just because it makes a really loud noise than an oil leak and a transmission leak and a belt went out...now we have the inside the seat of the driver side won't move front or back and the drivers window went down and never came up we change the master control and tha...
Bought the 2007 SS Impala with 13K miles. have since replaced the battery twice and and about to replace it again. Four batteries in 5 years? They seem to last 15 to 18 months and then they are deader than a hammer and can't be charged. Otherwise the car has been great, with plenty of pep and great brakes and handling. What's up with the battery?


text:
Rossignol AllTrack 120 Ski Boot (Men's)
Was $700.0043%Off!
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Product Details
Style: RBC3110
Need a stiff ski boot but don't have super-narrow feet? The Rossignol AllTrack 120 Ski Boots have a stiff 120 flex that'll give you the support you need, and a generous 102mm last that won't cut off your circulation. Rossignol used different density plastics in the AllTrack Boots to ensure precise performance that's balanced with comfort. They also used a softer material in the instep of the lining to reduce pressure. A hike/walk mode makes getting around easy. Thinsulate insulation keeps toes nice and warm.
- Flex Rating: 120
- Last Width: 102mm
- Skill Level: Advanced
- Sensor Grid material provides good support and rigidity in a lightweight package
- Posi-Block lets you lock upper and lower shells together for skiing, or release for easier walking
- Optisensor 3D liner uses softer material in the ankle and instep for more comfort
- Stiffer heel cup for better hold and control
- Thinsulate insulation in lining for added warmth
- Canting adjustments allow you to align boot to match your natural stance
- Micro-adjustable buckles let you customize the fit
- Hike mode makes walking easier
- Interchangeable Walk-to-Ride soles are rockered for easier walking (sold separately)
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Bubble Bobble: Old & New Game Boy Advance
- Publisher: Empire Interactive
- Release Date: 2003
- Summary: The classic is back! Bub and Bob's girlfriends have been kidnapped and it's your job to save them! Capture the villians in your bubbles and pop your way to victory.
- Developer: Taito Corporation
- Genre(s): Action
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
Positive: 1 out of 5
Mixed: 2 out of 5
Negative: 2 out of 5
Bubble Bobble is as addictive as it has ever been and for that reason alone this game is a must-buy purchase, regardless of which version you want to play. Buy it now!
It gets away with it because of several elements: its budget price, its cartridge save, its link cable mode, its hidden extras via D-pad and button codes...and, more importantly, because Bubble Bobble's still a simple and fun classic game.
Offers a virtually perfect version of the puzzle game that was hugely popular in the arcade over two decades ago.
netjakFor being something we celebrated so much, it's really just a mediocre game with one of the best tunes of all time, and that's not truly enough to be nostalgic about.
A final point to raise is why Taito felt the need to demand that multi-player link mode would only work with 12 levels of the old version? It's hard enough to justify buying this ancient classic as it is, without removing the last temptation from the already hard pressed gamer.


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"Stop & Think!
By Lou Coleman
If you have to die and go to Heaven or Hell, it just makes sense that you should go to Heaven, doesn't it? Just stop and think, how ridiculous it is to try to talk someone into going to Heaven. To have to holler and scream and beg and plead and pry and kick, to try and talk someone into going to Heaven is, to me, one of the most absurd thoughts in the world. You ought to be jumping at the chance. You ought to be begging, "TELL ME HOW!" It ought to be that anybody who knows he's got to die would have enough sense to want to go to Heaven when he dies. Listen, I have not been commissioned to tell you what I believe, or what I think. I have been commissioned to tell you what God says. We know what God says is true. We know that there is a Hell. We know that we must warn men to escape the "wrath to come." So my question to you, is anything worth taking a chance of going to Hell over, any sin or any personal rebellion? … No, certainly not… Is it wise to gamble with your soul?… No, because life is so short and can end so quickly…. That is why the Bible says, "Now is the accepted time, behold, now is the day of salvation." Jesus expressed it is senseless to "lose your own soul." Jesus said, "What is a man profited if he gain the whole world and lose his own soul?" You would be a wise man, woman, boy and girl to come to Jesus before one day you wake up in a dreadful permanent place called Hell. Why not come to Jesus today? He will save. He will satisfy. He will secure, if you will only come to Him. It's an awful thing to remember that you could be in Hell in another minute. David said, "there is but a step between me and death" (1 Sam 20:3) What if Christ is not your Savior? This means that you would be doomed forever. Now you may deny the fact of Hell, but that does not change the fact that it exists. Fire burns, whether you choose to believe that it does or not… poison kills, whether you believe it will or not. The world is round, whether you believe it or not and Hell is a reality whether you believe it or not. And if you reject the offer Christ is making today, you will go to Hell, whether you believe you will or not.
Now listen to Jesus. He knew the truth about Hell. He spoke more about Hell than anybody else in the Bible. In fact, He spoke more about Hell than everybody else in the Bible combined. And He defined it as conscious, eternal punishment. He told the story of a certain rich man who died and went down to Hell and was in torment. He said that the man cried out, "I am tormented in these flames." He said that the man was anxious for his brothers to repent, so that they would not come to that "place of torment." [Luke 16:14-31]. Now look at the biblical expression which describe Hell. It is called a Lake of Fire – a bottomless pit – a horrible tempest – a devouring fire – a place of sorrows – a place of weeping and wailing – a place of torments – everlasting destruction – a place of outer darkness – a place where men have no rest – a place where men are tormented with fire and brimstone – a place where the fire is not quench. It is a place of separation from God. It is a place of unsatisfied desires. It is a place of vilest companionship. The worst people, the meanest, cruelest, filthiest people will be there. And to add to the horrors of Hell for some people. They live clean lives, they are cultured and refined, they are good citizens, and they are nice to their family and friends, but they reject Jesus Christ. One day they will be cast into Hell, to live the rest of eternity with liars, adulterers, murderers, drunkards, homosexuals, and the vilest of creatures. This will be an awful thing for them and will last forever. They can never die and leave these people, and they can't get up and move away. It is a place of hopelessness. It is a place of suffering. It is a place of memory. The misery of hell will be so great that you will not want to be there. Whatever you believe or do not believe, when you choose against God, you will be shocked beyond words. Your misery will be so great that you will want to do anything in your power to escape. Esau wept bitterly that he could not repent [Hebrew 12:17]. The Hell he was entering into he found to be totally miserable, and he wanted out, but it was too late! Don't wait until it's too late?
You know, the 19th chapter of Genesis gives a very sordid picture of the city of Sodom. In that great and wicked city lived a man named Lot. God was about to destroy Sodom in a fiery judgment. But He sent two angels to lead Lot and his family out of the city before judgment fell. Yet Lot lingered. He knew the city would be destroyed, but he hesitated. In doing this he reminds us of an awakened sinner. Like Lot, the awakened sinner knows that judgment is coming. Like Lot, he knows he must turn away from sin, come out of the world, and come to Christ. But even as Lot lingered in Sodom, an awakened sinner hesitate, hold back, and linger on, without coming to Christ. Don't do it! Don't go to Hell! The angels were sent as messengers to lead Lot out of danger. And so it is that the Holy Spirit has compelled me to lead you out of the path of destruction, and point you to Christ. It is a sign of God's mercy to encourage you to come to Him. Don't defy God in salvation. If God is dealing with you with the convicting power of the Holy Spirit, pressing you to come to Christ, oh, don't strive with Him! Don't stand against Him as did Pharaoh of old. If God wants you saved, submit to His wooing's. May you make the right choice.


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Ashley Woods in Greensboro, NC
Ashley Woods is located in Greensboro, NC, and we offer one bedroom apartments in Greensboro, NC, as well as two bedroom apartments in Greensboro, NC. Our one bedroom apartments, and two bedroom apartments in Greensboro, NC offer great closet space, and we are a pet friendly community.
Ashley Woods301 West Vandalia Rd, Greensboro, NC 27406 USA
Floor Plans and Pricing
1 Bedroom
|One Bedroom
|1 Bathroom
|780 sq. ft.
2 Bedrooms
|Two Bedroom
|$595 - $615
|1 Bathroom
|880 sq. ft.
|Two Bedroom Townhome
|1.5 Bathrooms
|980 sq. ft.
- |
- |
- |
- Application Fee:
- |
- Deposit:
Property Features
- Property Overview
- Special Features
- Community Features
- Apartment Amenities
- Local Schools
- Pet Policy
Ashley Woods in Greensboro, NC
Ashley Woods Apartments and Town Homes is conveniently located in Greensboro, North Carolina. Close to shopping, restaurants and entertainment. You will find everything that you would expect in convenient apartment living. These 1 and 2 bedroom apartments and two bedroom town homes offer plenty of luxurious touches and affordability. You?ll love the washer/dryer hookup, ceiling fans, microwaves, self-cleaning ovens and recreational amenities that include a playground, swimming pool, laundry facilities and a playground. Pets are allowed with restrictions. Come and experience for yourself the worry-free living we have to offer you at Fox Run. Call us today!
Special Features
- 1 & 2 Bedroom Apartments & 2 Bedroom Town Homes
- Spacious Clubhouse with Laundry Facility
- State of the Art Fitness Center With New Equipment
- Washer/Dryer Hookups Available
- Expansive Swimming Pool
- Playground
- Water & Trash INCLUDED in Rent
- Picnic Areas Throughout Community
- Vouchers Accepted
- 24 Hour Emergency Maintenance
- Ask About Our Specials!
Community Features
- Apartment
- Club House
- Fitness Center
- Freeway Access
- Housing Vouchers Welcome
- Laundry Facility
- Market Rate
- Playground
- Pool
- Public Transportation
- Surface Lot
- Townhouse
- View
Additional Information
Year Built: 1975
Apartments in Community: 180
Apartment Amenities
- Air Conditioning
- Carpet
- Ceiling Fan
- Dishwasher
- Microwave
- Patio or Balcony
- Walk In Closets
- Washer Dryer Hookup
- Water Sewer and Trash
- Window Covering
Local Schools
- Southern Guilford High School
- Southern Guilford Middle School
- Sumner Elementary School
We believe school data to be accurate, but do not guarantee that. Please be sure to verify where your children will attend school before making your housing decision.
Pet Policy
Pet Fee (Non Refundable) $200 Please call for Pet Policy. Pet Rent $10 per month.
- Pets Allowed
Contact Ashley Woods
Ashley Woods
Office HoursMon-Fri: 8:30am-5:30pm Sat 10:00am-5:00pm
Take I-40 east and exit on Randleman Road. Go right on Randleman, left on Vandalia. Ashley Woods is 1.5 blocks on the right. Welcome Home To Ashley Woods Apartments and Town Homes!
As you search for your perfect apartment, please keep in mind that rental rates (including specials and discounts) and availability are very fluid in the apartment industry. Based on many factors, the rental rates (including specials and discounts) and availability can actually change not just daily, but hourly, if not even more quickly. While our advertisers do take steps to keep their information current, the rental rates or availability you may find here now at ForRent.com may not be the same as when you contact the communities.


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At Gemvara, we believe that the jewelry you wear should be as unique as you. Every beautiful Gemvara two stone peridot florette jewelry design will be made just for you. It's jewelry for all life's occasions, from an anniversary or engagement to your own personal milestones and celebrations. Gemvara uses only the highest quality materials to craft your two stone peridot florette jewelry with meticulous attention to detail. Our precious metals are recycled or responsibly mined. Peridot symbolizes grace under pressure. It forms in volcanoes and has even been found in meteorites, surviving the fiery plunge from space. Gemvara's peridot is a spring green with excellent brilliance. Our wide selection of two stone peridot florette jewelry by David West, Jeet Palavwala, Jessica Behzad, and other talented designers means you can find rings, earrings, and necklaces that are exactly your style. You can also shop by style, choosing our Braided, Featured PURE, or Lucky Charm Collections. Gemvara's two-stone designs are popular as promise rings or as beautiful reminders of those you love most. When our work is done and you open that box, you'll see your design is even more beautiful when brought to life in the finest precious materials.
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After the bad news from Quebec, Wyoming puts some more bad news in the fracking issue
Diesel was found in the water there...Bloomberg article is below
What is the exposure of SDY in hyd fracturing?
All the canadian and US focused companies will most likely face problems in the future.
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This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for 1.7.
| This article or section does not follow the wiki's style guidelines and may need to be rewritten in part or entirely.
Please help us improve this article. See the talk page for a summary of required changes
Colonization is one of the gameplay features available within the game as the setting is within the age of colonization. Nations can explore and colonize the continents of the Americas, Asia, Africa and Australia, as well as Siberia and islands in the Pacific.
- 1 Objectives
- 2 AI colonizers
- 3 Discovery
- 4 Colonists
- 5 Natives
- 6 Occupation
- 7 Colonial provinces
- 8 Colonial nation
- 9 Seven Cities of Gold and the Fountain of Youth
- 10 Strategies
- 11 Footnotes
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.12.
The essential aim of colonialism is to generally out-perform your other colonizing rivals, through:
- Prestige and influence: To mold a prestigious global empire, befitting of the player's great nation; and
- Trade and finance: To maintain dominance and control of global trade by cultivating and steering trade towards the player's capital and vital trade ports.
You should accept that tax and tariffs from the player's colonies will make up the minority of the player's profits, and that high tariffs will increase colonial liberty desire.
AI colonizers[edit]
Not all AI nations will gain colonists, and only a limited number of nations will join the colonial race. An AI nation may gain a colonist via their national ideas or unlocking exploration ideas or expansion ideas.
National ideas:
- Aq Qoyunlu
- Algiers
- Bashkiria
- Bukhara
- Burgundy
- Buryatia
- Castile
- Chagatai
- Chahar
- Chernigov
- Crimea
- Denmark
- Djerid
- Egypt
- England
- Fezzan
- Galicia–Volhynia
- Golden Horde
- Great Britain
- Haixi
- Huai
- Japan
- Jianzhou
- Kabylia
- Kachar
- Kara Del
- Kazan
- Khalkha
- Khoshuud
- Kiev
- Korchin
- León
- Mamluks
- Manchu
- Manipur
- Mongolia
- Morocco
- Nogai
- Oirat
- Portugal
- Qing
- Russia
- Sadiya
- Sarig Yogir
- Scandinavia
- Switzerland
- Spain
- Sus
- Sweden
- Tafilalt
- Tlemcen
- Touggourt
- Tripoli
- Tripura
- Tunisia
- Uzbek
- Yarkand
- Yeren
- Zunghar
This does not mean all the aforementioned countries will actually colonize. Some of them might cease to exist early on or never form, while others may get colonists too late to do any meaningful colonization. Also, the AI will not pick exploration ideas unless it has at least one port.
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.12.
Although some uncolonized provinces may be visible at the beginning of the game, much of both land and water is covered by terra incognita. Discovering these areas is useful for finding provinces to colonize.
How the player goes about exploring depends on whether El Dorado is enabled or not. That said, the following aspects are true either way:
- A conquistador is required to explore on land (unless the country is at war; see below), and an explorer is required to explore at sea. These are special military leaders that are given pips as though the country had 80% as much tradition as it really does.
- The "Quest for the New World" idea, the second in the exploration idea group, is required to hire explorers and conquistadors. A handful of countries (notably Portugal) have an explorer in 1444 despite not having the idea; these can't explore in ocean provinces until the idea is unlocked. However its possible to go to Americas using Island towards Greenland and then go south without going over open sea so you can explore Americas before getting the Quest for the new World, but this only works for Portugal.
- Exploring a sea province gives the country +1 navy tradition.
- While at war, armies can enter all enemy provinces (assuming movement isn't blocked by forts or blockades). Terra incognita will be revealed if entered this way, but will take much longer to enter.
- Skilled conquistadors have a chance to discover adjacent provinces.
- Undiscovered land provinces have a chance per month to be discovered by owners of adjacent provinces (typically taking 3–5 years). Russia and colonial nations have ideas that make this discovery instant.
- After 25 years, discoveries will spread to other countries of the same tech group as that of the discoverer. A country that changes tech group (i.e., through westernizing) will immediately have all provinces known to that tech group revealed.
Without El Dorado[edit]
- An army led by a conquistador can move into terra incognita land provinces and thus discover them. If that land is owned by another country, the conquistador will discover the province instead of moving into it, unless that country grants military access.
- A fleet led by an explorer can move into terra incognita sea provinces and thus discover them. Upon entering a sea province they also have a chance to discover neighboring coastal provinces (increased by explorer skill). Having a ship patrol back and forth will eventually reveal all coastal provinces (typically in 6–12 months). Ships take attrition as normal while exploring; fleet basing agreements can therefore extend your exploration range.
With El Dorado[edit]
- An army led by a conquistador can be sent on a mission to hunt for the Seven Cities of Gold. To do this, the army must be within a colonial region. They will then automatically move through terra incognita in the region, uncovering it, with a chance to trigger various random events.
- A fleet led by an explorer and at least 3 light ships or 3 heavy ships (though the tooltip says 3 light ships and 3 heavy ships, only one type is needed) can be sent on an exploration mission. It can be sent to explore a sea region or a coastal region and will do so without player input. While exploring open sea, it will also discover all adjacent sea provinces. While exploring a coastal province, it will discover all coastal provinces adjacent to the sea province they are in. Fleets on exploration missions do not take attrition, but only missions to regions within their country's colonial range can be explored this way. Explorers may trigger certain random events while on missions.
- An explorer can also be sent to circumnavigate the globe.
A colonist is required to start a colony.
(The Mayan, Inti, and Nahuatl religions grant an extra colonist with the appropriate reforms.)
The range where you can establish a colony from a core province of your own nation is called the colonial range. It expands depending on your diplomatic technology level, modifiers, other bonuses, events and mission. It also limits how far your explorers can go on exploration missions.
To check the range to a given province, change the map mode to "colonial range", and hover over the province of interest. The range will show, green for in range and red for out of range.
AI nations also receive a +25% colonial range bonus, as they are not smart enough to colonize staging areas for future expansion.
Travel time[edit]
The speed in which your colonists travel to claim and establish colonial territory is completely unrelated to the travel time of merchants and diplomats. It is primarily based on distance from your capital but, unless the target province is directly land connected to your capital, colonists travel by sea. The little wagon/ship graphic that travels across the map from your capital to the colony does not follow the route that determines the colonist's travel time. It just goes in a straight line. The actual route taken is the shortest sea distance from either your capital's port or if it is inland a port that is directly connected to it to either the target province's future port location or your port that is closest to the target. So if your capital is in Europe your colonists must first travel around Cape Horn to get to the west coast of the Americas (until the Panama Canal is built, though most colonization will be done by then), but if your capital is in inland in North America your colonists can travel from either a west coast or an east coast port, whichever is quicker (if both are connected to your capital). However, if your North American capital has a port, colonists will only travel by sea from your capital, so sending colonists to unconnected provinces on the opposite coast requires traveling around Cape Horn. As a result, it may be prudent to move your capital inland as travel times can increase tenfold. Inland provinces that are only in range via colonial nations can be a little weird about determining what port colonists will arrive by and may pick one on the wrong coast.
For port provinces not directly connected to your capital, colonists always travel by sea to where the port will be located even if it would be faster to travel overland from another port (or the province borders both coasts like in Central America). For inland provinces not directly connected to your capital, colonists always travel to the closest non-blockaded port to the target province even if it would be quicker to travel cross country from a port on a different coast. Somewhat counter-intuitively, colonists will still travel by sea to ports you haven't actually discovered the connecting sea route to (the province could be in range via a land connection to ports you can reach).
Colonists travel across open sea much faster than through land or coastal sea provinces. For example, European colonists can reach the Caribbean faster than Sub-Saharan West Africa even though it is physically much farther away.
Colonist travel time is a fixed value based on the rules explained above; no events or ideas modify it. Colonists return instantly the day after either the colony becomes a city or you recall them.
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.12.
Once a colonist arrives in an unowned province the population starts at 10. Colony populations grow at a base rate depending on administrative technology, further modified by some ideas. In addition, as long as a colonist remains in a colony, they have a chance each month of bringing in 25 additional population, speeding growth greatly. Once a colony reaches a population of 300, it will become eligible for a random event that assigns it a trade good appropriate to the region it is in. A colony becomes a full city when its population reaches 1000, and is destroyed if its population reaches 0; this can be done by natives spawning, events and colonies being destroyed by other countries in a war. These means you will have to resend your colonist.
Settler increase[edit]
Colonies grow by a steady addition each month. This number is derived from settler increase, which is the number of additional colonists per year. For example, if the country's global settler increase plus the province's local settler increase is 15 per year, the colony will get one settler most months but two settlers every fourth month, for a total of 15 for the year. Diplomatic technology provides additional global settler increase:
|Diplomatic technology
| Global settler increase
Global settler increase is further improved by the following bonuses:
and the following static modifiers:
|Settlers per year
|Colonial maintenance
|-125 to 0
|No adjacent province controlled
| Treaty of Tordesillas
(Catholic country settling a colonial region assigned to them by the pope)
| Violation of Treaty of Tordesillas
(Catholic country settling a colonial region assigned to someone else by the pope)
The development of a colony through growth will continue unabated even if the colony is under occupation. An aggressor attempting to seize colonies during a war should keep this in mind, lest a colony be seized too late in a war, thereby precluding the possibility of converting its culture and religion with a colonist, as well as incurring an added coring cost.
New settlers chance[edit]
If a colonist is in the colony there is some probability that 25 settlers reach the colony. So each 1% of probability is equal of 3.0 settlers per year (0.01 chance/month x 12 month/year x 25 settlers). The New Settlers chance is determined by the following:
|Mean settlers/year
|Base + Base Value
|Per 100 population ("colony level")[1]
|Per percentage point production efficiency[2]
|Per point native aggressiveness[3]
|Trading in Cotton
|Same religion
|Same culture
|Same culture group
There is some policy that can increase the chance of new settlers
Colonists will no longer be able to attract new settlers when a colony is under occupation, even if there is no indication of such on the interface. Aggressors attempting to steal a colony nearing completion should keep this in mind, less a colony is occupied too early in a war.
Overall growth[edit]
This section considers how quickly colonies will grow into a city of 1000. The terms "colonists" and "settlers" will be used interchangeably here. Also, the steady "Growth" and random "New Settlers" contributions will be combined.
We can see that each colony has three important variables (population, base growth and chance of new settlers). For now on when we talk about of "base chance" we consider the chance independent from the population.
First at all we analyze an approximate model so we consider an equivalent growth of 3 settlers/year for each point of chance of new settlers. For example, if your colony has Growth of 50/year and New Settlers 10.0% chance, then your colony receives an equivalent growth of 80 settlers per year (50 + 3 x 10).
The Colony Level modifier for New Settlers is set to +4.0% for new colonies (which start with 10 settlers), and this Level increases by +4.0% for each hundred settlers, starting at 200. Stated another way: divide your number of settlers by 100, drop the fraction, and multiply by 4 to get your Colony Level modifier, with the exception that it's also 4% under 100.
In early games (without dropping colonial maintenance) we at least have 10 base growth (25 from tech -5 no adjacent controlled -10 arid) and 10% base chance (10% base -5% from aggressiveness +2% from production +3% from culture and religion), if we have an base equivalent growth of +40 settlers/year or an initial equivalent growth of +52 settlers/year
We can say that the extimate time to reach 1000 settlers is
so in our example 30 Base Equivalent Growth we have
then to complete a colony with 30 BaseEqG we need 11 years and 10 months.
There is a more precise model to estimate the exact growth of a colony but since the difference between the real and the approximate model is only a couple of months, we don't describe it here. For example, in our test scenario with 10 base growth and 10% base chance the real mean time to finish the colony is 12 years and 1 month.
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.12.
Colonial Enthusiasm[edit]
The events Colonist Rush and Colonist Enthusiasm give the most powerful modifier; these two events only happen if the player has picked respectively exploration and expansion idea group.
- Adds the modifier "Colonial Enthusiasm" for 5 years:
If a mission to colonize a province is available, but all colonists are currently busy, consider recalling one and sending it to the mission target, then abandoning the target colony as soon as the mission is completed. This grants the Colonial Enthusiasm modifier while avoiding the expense of maintaining too many colonies.
There exist also some mission in which the player discover some region of the New World, these missions are quite easy but remember that you can not have two identical modifier.
Treaty of Tordesillas[edit]
With El Dorado DLC the first Catholic nation to form a colonial nation (that is, to core 5 provinces in a colonial region) while the Papal State's opinion of them is at +50 or more, will be assigned that region. They and their colonial nations will receive a +10 increase to settler growth within the region. A single nations can have multiple colonial regions assigned to them by the Pope.
If another Catholic nation colonises a province in that region, they will receive severe penalty for "Violated the Treaty of Tordesillas":
Natives Encountering our Colonies[edit]
When a Christian state establishes a colony in the New World with at least 300 natives it triggers the Natives Encountering our Colonies event. All the options enable events that lead to temporary boosts to Global Settler Increase and Colonist Chance.
The "Diseases" event with a choice between Disregard Natives and losing -40 ducats to Aid Natives:
- Adds the modifier "Disregard Natives" for 2 years:
- Lose -40 ducats
- Adds the modifier "Aid Natives" for 2 years:
If the kill the savages option was chosen and:
- Ruler's military skill is at least 2
- Own a neighbor province
the event "Increase control" can be triggered which gives a choice between Expand Colonial Borders losing -30 ducats or Restrict Colonial Expansion,
- Adds the modifier "Restrict Colonial Expansion" for 2 years:
- Lose -30 ducats
- Adds the modifier "Expand Colonial Borders" for 2 years:
National Modifier[edit]
- Casa de Contratacion
When Castile or Spain gets the second colonist they receive (MTTH = 120 months) an event to increase the growth of Spanish colony.
- Adds the modifier "Casa de Contratacion" until the end of the campaign:
- Colonial Policy
When Portugal has a colonial subject it receives (MTTH = 120 months) Colonial Policy event in which it can have better colonial growth or better tariffs.
- Governor Martim Afonso de Sousa in Brazil
If Portugal or a Portuguese subject has a core on the Brazil region it receives (MTTH = 100 months) Governor de Sousa event to increase the growth of Portuguese colony.
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.12.
Colonial maintenance is the money that you spend in maintaining your colonies. At 100% maintenance, the cost of the -th active colony per year is given by
As shown above, a country can support a number of colonies equal to its number of colonists at the base maintenance cost. After this the marginal maintenance cost starts rising swiftly (the tooltip claims exponential growth but the formula is actually quadratic, not exponential):
|Colony over cap:
|Cost multiplier for that colony:
Note that unlike force limit, this is applied to each colony individually in the order that they were founded, so the more recent colonies will be saddled with the higher cost multipliers.
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.12.
Colonizable provinces are usually occupied by natives, who may attack a colony there. If an army is not stationed there, they have a chance to reduce the colony's population of settlers. Otherwise they will attack the army, sparing the settlers. Natives are also very likely to attack land units passing through their province regardless of whether the province is colonized.
The size of the native population determines how many native regiments attack at a time. The native population can be reduced using the Attack Natives military action. However, when the colony becomes a full city it will gain a discount to further development cost, so it is usually beneficial to leave the native population alone if the colony can be protected by an army.
Aggressiveness ranges from 0 to 10. It determines how likely the natives are to attack. It is not known what exactly each point of aggressiveness represents but it can be assumed that each point of aggressiveness represents an extra 10% chance of a native uprising happening.
|% chance of uprising
Ferocity ranges from 0 to 10. Natives get a +5% damage bonus per point of Ferocity.
Natives use low-tech units:
|Total pips
|Native American Archer
|African Spearman
|East Asian Spearman
|Archer Cavalry
During a war a colony can be occupied like any province. The development of a colony through normal growth will continue unabated but colonists will no longer be able to attract new settlers. An army standing in an occupied colony gets two additional options:
- Seize colony - for 25 military power points. The colony ownership goes to the aggressor. The colony keeps culture and religion of the previous owner until a colonist from a new owner reaches the colony.
- Burn colony - for 5 military power points. The colony is completely destroyed and the province becomes again an uncolonized land.
Since a colony keeps growing under occupation it is possible that it will become a full colonial province while being occupied. Note that if a colonist has been present in the colony at that moment it is not recalled automatically and will become unavailable until after occupation is lifted (e.g., after the war ends).
Colonial provinces[edit]
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.12.
Province attributes[edit]
- A province can only be colonized if the province is coastal and within the colonizers colonial range, or adjacent to a province already colonized by the nation.
- A colonial province is assigned the primary culture and religion of its owner when a colonist arrives there.
- A colonial province is assigned a trade good sometime after it reaches 300 population.
- Since patch 1.4 colonial provinces are autocored once they became a city. Since Patch 1.9 colonies on the same continent as the colonizer, or to that are connected to their capital by their provinces through land or straits, don't receive free cores, but instead a highly reduced coring cost - approximately 1 admin per development. Overseas colonies have a similar coring cost.
- Since Patch 1.10 colonies do not give over-extension, even if they are not cored.
Distant overseas[edit]
- Main article: Province#Overseas_provinces
Colonial provinces will in the overwhelming majority be subject to distant overseas penalties.
Colonial nation[edit]
- Main article: Colonial nation
Colonial nations, introduced in patch 1.4, are a form of subject state available to any colonial power, that can form in America and Australia . They are not playable without the Conquest of Paradise DLC.
If you core 5 provinces all from the same colonial nation group (Brazil, Mexico, Canada, Louisiana, Australia etc.), they will automatically form a new colonial nation, which you can then name and, in 1.12, rename at will. Non-core provinces in the same region will not join the colonial nation unless cored.
Moreover, since Patch 1.10, if any of your colonial nation own at least 10 provinces you will earn a .
Seven Cities of Gold and the Fountain of Youth[edit]
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.11.
- Main article: El Dorado
El Dorado expansion introduces 8 special places that you can discover by sending conquistadors to hunt for the Seven Cities of Gold in the new world.
Island hopping[edit]
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.11.
Early in the game when colonial range is short, island hopping is necessary to cross oceans, especially if not a European nation. Base colonial range is 160 at Diplomatic Technology level 3 and 275 at Diplomatic Technology level 7. Overseas Exploration (Exploration Ideas) gives +50%. Thus, important range numbers are 160, 240, 275, and 412.
Atlantic Ocean[edit]
West Africa and the Central Atlantic islands are the fastest route across the Atlantic. Without this it will almost certainly take until Diplomatic Technology level 7 to reach the New World.
| Reykjavik (Iceland) to Vestbygden (Greenland): 324
Vestbygden (Greenland) to Naskapi (Canada): 99
|Iceland is controlled by Norway in 1444.
|Central Atlantic
| Azores to Bermuda: 325
Azores to Trinidad: 301
Arguin to Rio Grande: 204
Cape Verde to Alagoas: 164
|Cape Verde is typically colonized by Portugal early.
|South Atlantic
| St. Helena to South Georgia: 283
St. Helena to Paraiba: 270
South Georgia to Falklands: 210
South Georgia to Rio Grande Do Sul: 196
Pacific Ocean[edit]
Alaska in the far north from Siberia is the fastest route across the Pacific. Failing this, it will require Diplomatic Technology level 7 to cross the Pacific. The other route is directly across the Pacific, hopping from island to island.
| Kagyrgyn to Aleut: 150
Aleut to Kenai: 237
| Kagyrgyn is controlled by Chukchi in 1444.
Be careful that counter-intuitively Aleut-Kodiac is 246.
|Central Pacific
| Ryukyu to Guam: 243
Hawaii to Pomo: 386
|Once on Guam distances on the way to Hawaii are short.
|South Pacific
| Fiji to Society Islands: 186
Society Islands to Tahiti: 160
Tahiti to Rapanui: 295
Rapanui to Galápagos Islands: 323
Rapanui to Coquimbo: 366
Indian Ocean[edit]
The Indian Ocean can be crossed to Africa with level 3 Diplomatic Technology and Overseas Exploration (Exploration Ideas).
| East Africa to Mahe: Less than 160
Antananarivo (Madagascar) to Mauritius: 94
Mauritius to Diego Garcia: 185
Mahe to Diego Garcia: 220
|Maldives to Diego Garcia: 85
| Christmas Island to Cocos Island: 86
Cocos Island to Diego Garcia: 187
Reaching the East Indies[edit]
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.12.
Reaching India, the East Indies and the rest of Asia is a historical achievement for European colonizers. European nations with exploration idea group unlocked will receive the missions "Get into India" and "Establish a foothold in China/Spice Islands" in the mid- to late-game.
Reaching this area will give the player access to valuable trade goods such as spices and tea. Reaching these territories may be challenging especially in early game but may be worth while because of access to goods. The most effective way is to colonize territories in Africa "hopping" all the way around the Cape of Good Hope (which is valuable for trade as well). Then the player must cross the Indian Ocean which can be done by taking land in the Horn of Africa and the Arabian Peninsula or by island hopping by using Diego Garcia, the Maldives and other islands in the region. From there the player may chose to stay and conquer India or move on to the Spice Islands and Asia.
Colonizing America[edit]
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.12.
Colonizing America can be beneficial to most any power with the ability to colonize. The American continent is rich in resources and trade goods. For Europeans, the first step may be to colonize islands in the Caribbean, Brazil, Canada, or Greenland, depending on the player's starting location. For colonizers from Asia, the Alaska and California regions are closest, with Mexico a good choice if the Europeans haven't taken it yet. Then, it is best to conquer small native states before any other colonial power has the opportunity. The player should generally be careful when conquering the Mesoamerican or Incan nations because the large amount of gold provinces acquired may result in crippling inflation. Lastly, the player should try and unite colonial territory to ensure maximum stability and protection against rebels and foreign aggression.
- ↑ See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static_modifiers#Colony level).
- ↑ See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static_modifiers#Production efficiency).
- ↑ See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static_modifiers#Native aggressiveness).
|Buildings • Colonization • Trade • Trade goods • Trade nodes • Trade company • Tariffs • Development • Tax • Production • Overextension • War exhaustion


text:
The story of this game was Brett Brown inverting the team's on-court power structure and going super-small.
Up 11 halfway through the final quarter, five with a couple minutes to go... it seemed like the Philadelphia 76ers were finally getting the breaks they needed to eke one of these out.
Invoking Michael Jordan, Evan Turner had a tremendous description of his game-winning assist in Wednesday night's win over the Sixers.
Latest Posts
5dWell, something to be said for being the better team for more than half of the game for two games in a row, maybe.
6dThe definition of insanity is watching Philly sports over and over and expecting a positive result.
6dWho knew listening to the morning show the next day could actually be more entertaining than watching Chip Kelly's Eagles?
6dPeople who make signs for marathons are the best.
6dGoing down the line, Shayne Gostisbehere made his presence felt, jumping Flyers assist-leader Jake Voracek to claim the No. 2 spot. Brayden Schenn took a leap, Steve Mason got shutout help, and Laughton, Michael Raffl and Evgeny Medvedev all took an unfortunate tumble.
6dComments (16)This would be an opportune time for Gov detractors to make some jokes.
6d"Well, when you see DeMarco sliding before getting hit, you tell me. Was that giving full effort?"


text:
UAA Graduate School: Innovation, Creativity, and Research
Dean Helena S. Wisniewski extends a warm welcome to the new and returning graduate students of the University of Alaska Anchorage Graduate School for the 2015-2016 academic year.
The Graduate School is located in the Administration/Humanities Building Suite 200.
The University of Alaska Anchorage Graduate School offers 2 doctoral and 29 Master's degree programs, and 15 graduate certificate programs. UAA also offers cooperative/collaborative doctoral programs with the University of Alaska Fairbanks, the University of Washington Medical School, and Creighton University. The Graduate School enrolls over 2600 students in graduate studies from all 50 states and U.S. territories.
Upcoming Events
Defense Announcements
"Communication of Air Quality Hazards through Coupling Air Dispersion Modeling, Geographic Information Systems (GIS) and Public Health Messaging"
James Temte, M.S. Candidate UAA Applied Environmental Science & Technology
Monday, November 23, 2015, from 2:00 pm to 3:00 pm in ANSEP Bldg., Room 103.
"Reliability Based Sea Ice Parameters for Design of Offshore Structures"
Vincent Valenti, M.S. Candidate UAA Civil Engineering
Tuesday, November 24, 2015 from 10:00 am to 12:00 PM in EIB 217 (Engineering & Industry Building)
Defense Abstract (TBA)
"Point-of-use Treatment of Multiple Drinking Water Contaminants by White Spruce Biochar"
Michael Cliggett, M.S. Candidate UAA Applied Environmental Science & Technology
Friday, December 4, 2015 from 1:00 pm to 2:00 pm in EIB 217
PhD Comics
"Comedy is tragedy plus time."
-Woody Allen
In case you need a break from your work, enjoy PhD Comics.
Graduate News
Congratulations to Hugh Denny, a UAA graduate student, for winning the Livingston Slone Award.
For more details, check out the article in the Green and Gold News
Financial Literacy Website for UAA Students
UAA Graduate Student Association (GSA)The GSA has a new website. To get involved, check out funding opportunities or review the last meeting's minutes, go to the GSA website.
The Graduate School calendar posts the dates and times.
Council of Graduate Schools News Network
You are encouraged to access the information available from the Council of Graduate Schools News Network which provides updates on major news, research, and policies shaping graduate education.


text:
Bluebird Cafe gets new owner after 25 years
The Bluebird Café, the 25-year-old restaurant that became a music landmark, is being acquired by the Nashville Songwriters Association International.
Café Founder Amy Kurland is selling the listening room, but will remain involved as an advisor to the new owners. NSAI will take the reins Jan. 1. Financial terms of the deal were not revealed.
Today's formal announcement of the Bluebird's transfer was another milestone for Kurland and her creation, as well as for Nashville.
In reporting news of the ownership change this evening during a broadcast from Nashville, CBS News anchor Katie Couric likened the Bluebird to the Ryman Auditorium in stature, noting that if the Ryman is the "Mother Church" of Country music, then the Bluebird is surely "the temple of Country's pure soul."
Couric introduced an interview with Kurland about the handover of the Bluebird. "I want to make sure that the Bluebird is in the best possible hands, so that it can have a life beyond me," Kurland said.
Soon after Kurland opened her restaurant in 1982, she imposed the listening room's no-talking protocol, which she imported from similar venues in the vicinity of George Washington University, her alma mater. Georgetown's Blues Alley may have been the model.
Kurland has often proved resourceful: To build awareness of the Bluebird, Kurland partnered for several years with Turner South, later bought by Fox Cable Networks, to produce "Live from the Bluebird Café" series for cable television. She also launched the Bluebird's current venue within SecondLife.com, a 3-D cyberworld that offers streaming video of Bluebird performances.
NSAI Executive Director Bart Herbison told NashvillePost.com this afternoon that assuming control of The Bluebird amounts to "a sacred trust" and NSAI plans no changes in the venue's programming, operations or decor. He said he expects current staff to remain aboard, as well.
NSAI has for some time conducted songwriters "in the round" events at the Bluebird, with proceeds supporting the NSAI Legislative Fund. NSAI's legislative and regulatory efforts have targeted copyright law, royalty payments, illegal internet file sharing and other issues.
Herbison described the deal with Kurland as "a contribution on her part," adding that Bluebird revenue will help fund NSAI programs and services. Couric of CBS characterized the transaction as a "donation."
Neither Herbison nor NSAI's outside counsel, Denise Stevens of Loeb & Loeb, would discuss financial details of the transfer agreement with Kurland.
Kurland will be NSAI's landlord under an initial five-year lease for the 1,785-square-foot space. The property is part of a commercial condominium at 4104 Hillsboro Road in West Nashville.
NSAI's deal with Kurland is reminiscent of the nonprofit's recent acquisition of Songramp.com, a Nashville-based online community for songwriters. NSAI took over Songramp from Bondware Inc., a Nashville software and internet hosting firm, with which it now shares revenue from the site.
NSAI is heavily weighted toward country and acoustic music constituents, while Songramp is intended to appeal to songwriters in every genre.
Herbison said NSAI members and guests are scheduled to convene at the Bluebird this evening for a formal announcement of NSAI ownership. Among artists scheduled to perform is singer/songwriter Kris Kristofferson. Kristofferson was among the first members of 40-year-old NSAI, Herbison said.