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Latitude 31˚ and The Rah Bar14 Reviews
Restaurant + Venue + Catering
Jekyll Island, GA | 912-270-7178
Latitude 31º is the perfect space for your special event, if you would like to host an intimate gathering inside our restaurant. If you were...(more)
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Receive a $500.00 credit toward your winter event. Offer valid for events booked for December, January, and February of 2014-2015 only. Use online promo code snowflake!
World Golf Hall of Fame & Museum1 Review
Weddings, Golf, Museum, Unique, Events
Saint Augustine, FL | 904-940-4021
The World Golf Hall of Fame & Museum is a state-of-the-art, world-class facility offering unique venues, breathtaking views and an unforgettable...(more)
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Expires: Mar 31, 2016
Reserve your event space at the Hall of Fame this month to receive your tables and chairs rental for FREE!
Hyatt Regency Jacksonville Riverfront10 Reviews
Jacksonville, FL | 904-588-1234
Don't stress out about the little things—let us make your day a worry-free success by taking that burden off your mind. We are happy to host your...(more)
Marsh Landing Country Club14 Reviews
Ponte Vedra Beach, FL | 904-273-2299
A Charming Location with Top-Notch Services The Wedding of your dreams should begin with a setting as beautiful and inspiring as nature itself....(more)
The Reef32 Reviews
Saint Augustine, FL | 904-824-8008
Spectacular oceanfront venue with facilities for beach ceremonies, private banquet room with bar, dance floor, sit down or buffet dining options...(more)
Renaissance Resort at World Golf Village3 Reviews
Saint Augustine, FL | 904-940-8635
The Renaissance World Golf Village Resort offers fresh, well appointed accommodations featuring 37 inch flat-panel televisions, sparkling bathrooms...(more)
Ponte Vedra Inn and Club13 Reviews
Ponte Vedra Beach, FL | 904-273-7732
The historic and legendary Ponte Vedra Inn & Club has been the venue of choice for romantic and unforgettable wedding celebrations for more than...(more)
Omni Amelia Island Plantation5 Reviews
Amelia Island, FL | 904-261-6161
Your engagement is one of the most anticipated times of your life – congratulations! Looking for the perfect destination wedding? Omni Amelia...(more)
Sea Palms Resort21 Reviews
Start the rest of your lives on Saint Simons Island
Saint Simons Island, GA | 912-638-3351
Sea Palms Resort is located in the heart of St.Simons Island, a pearl of the Georgia Coast that has retained her gentle historic southern charm....(more)
The Ribault Club44 Reviews
Jacksonville, FL | 904-251-1050
The historically restored Ribault Club on Fort George Island in Jacksonville, Florida will make any event distinctive and unforgettable. The Club's...(more)
The Treasury on the Plaza40 Reviews
Saint Augustine, FL | 904-217-0077
The Treasury on the Plaza features a stunning Grande Ballroom and an adjacent cocktail and reception space, The Exchange Gallery. The historic...(more)
The White Room201 Reviews
St. Augustine's only venue in the heart of downtown with panoramic waterviews
St. Augustine, FL | 904-824-9056
Located on the waterfront in downtown St. Augustine is our romantic venue with panoramic water views, private bayfront balcony, elegant hardwood...(more)
Pearl of the Sea Luxury Bed & Breakfast
St. Augustine, FL | 904-814-8002
The Pearl of the Sea is St. Augustine's unparalleled romantic and luxurious paradise. Our waterfront views and opulent décor throughout the...(more)
The River Club19 Reviews
Jacksonville, FL | 904-354-1111
Join us at The River Club for the most important party of your life! The River Club features exquisite perimeter views of downtown and the St....(more)
The Lodge and Club2 Reviews
Ponte Vedra Beach, FL | 904-273-9500
Since its celebrated opening in 1989, The Lodge & Club in Ponte Vedra Beach has earned a reputation for being a premier site for weddings events....(more)
BEST WESTERN® Gateway Grand28 Reviews
Loving Weddings since 1998!
Gainesville, FL | 352-331-3336
The Gateway for Your Grand Wedding Reception! Your Dream....our Magic! Experience Impeccable Attention to Detail COMPLIMENTARY** Amenities: ...(more)
Sawgrass Marriott Golf Resort & Spa21 Reviews
Your Dream Begins Here
Ponte Vedra Beach, FL, FL | 904-280-7036
Experience Sawgrass Marriott Golf Resort & Spa, a luxury oasis of golf, surf and sunshine. From an oceanfront ceremony at our Beach Club, to an...(more)
The King and Prince Beach & Golf Resort17 Reviews
Your journey begins here
Saint Simons Island, GA | 912-638-3631
Located directly on the Atlantic Ocean, the historic King and...(more)
Epping Forest Yacht & Country Club22 Reviews
Jacksonville, FL | 904-739-7200
As one of Jacksonville's properties on the National Register of Historic Places, Epping Forest Yacht Club has evolved from an historic estate into...(more)
The Casa Monica Hotel54 Reviews
Breathtaking architecture, lush tropical gardens and rich flowing fountains abound.
St. Augustine, FL | 904-819-6006
Breathtaking architecture, lush tropical gardens and flowing fountains with a Spanish and Moroccan flair all set in this historical setting. Built...(more)
The Golf Club of Amelia Island10 Reviews
Where Sunshine, Southern Charm, and Golf Meet!
Amelia Island, FL | 904-277-0021
Where Sunshine, Southern Charm, and Golf Meet! Choose between the sparkling waters of the Atlantic Ocean as your backdrop or our 18th fairway. Our...(more)
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Expires: Apr 30, 2016
Are you celebrating in Spring 2016? For a limited time, we are offering our All-Inclusive Wedding Special for Weddings and Receptions booked thru April 2016. Included in the package price are all Room Rental Fees ($2,000 value), food, beverage, complimentary tasting, day-of coordination, and even tax and service charge. Limitations apply. Package pricing based on availability. Cannot be combined with any other offer. Visit Website and Enter Promo Code under "Request Information".
The Historic Thomas Center73 Reviews
Gainesville, FL | 352-393-8539
The historic Thomas Center has consistently been voted one of the best wedding venues in Gainesville for many years. Come see why dozens of couples...(more)
Queen's Harbour Yacht and Country Club35 Reviews
Jacksonville, FL | 904-220-2118
Weddings with Elegance, Style, Excellent Service and Cusine When only the best will do… call on Queen's Harbour Yacht and Country Club! Our...(more)
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Active Military Bride or Groom will receive 50% off our Ceremony Fee and Reception Room Rental. This is a $2400 Value for only $1200!!! (Can not be combined with any other offers)
Sheraton Jacksonville Hotel
Jacksonville, FL | 904-564-4772
Welcome to the all-new Sheraton Jacksonville Hotel, located in the lively Deerwood Park area—just minutes away from Jacksonville attractions. Find...(more)
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20% discount on food and beverage minimum for weekend full ballroom rentals in June, August, September or November
One Ocean Resort and Spa41 Reviews
Atlantic Beach, FL | 904-853-2323
Weddings call for a unique sense of place -- and the pristine dunes surrounding One Ocean Resort offer just that. This dazzling Florida wedding...(more)
The Slammer & Squire and King & Bear at the World Golf Village7 Reviews
Saint Augustine, FL | 904-940-6201
With two distinct venues, our clubhouses proudly hosts weddings on both the King & Bear and the Slammer & Squire grounds and caters both facilities...(more)
University Club of Jacksonville23 Reviews
For celebrating new beginnings… your special day desires a special view!
Jacksonville, FL | 904-396-1687
For celebrating new beginnings… your special day desires a special view! Nothing compares to the University Club! Whether you desire an intimate...(more)
St. Johns Golf and Country Club19 Reviews
St. Augustine, FL | 904-940-3200
Committed to making your day perfect Let us pamper you on your special day. Our beautiful location includes two ceremony locations, one on a...(more)
Marineland Dolphin Adventure7 Reviews
Dream Dolphin Weddings
Saint Augustine, FL | 904-471-1111
Marineland Dolphin Adventure is the perfect setting for an unforgettable wedding! The pristine Atlantic coastline is backdrop to this spectacular...(more)
Hidden Hills Country Club27 Reviews
Jacksonville, FL | 904-641-8121
You've probably been thinking about your wedding for years, what the color scheme and the flowers will be like, what music will play as you walk...(more)


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Red Orchestra 2: Heroes of Stalingrad Walkthrough
Two big PC-centric games release this week — Hard Reset may be an old-school shoot-'em-up (Check out our Hard Reset walkthrough!) but Red Orchestra 2: Heroes of Stalingrad is just the opposite. Realism is the draw for this team-based online squad shooter, but this game isn't just for multiplayer. A singleplayer campaign rounds out the features for this intense World War 2 game, set in the burnt wreckage and killing fields of Stalingrad during the heated war in Russia. Play as the Soviet Union or the Third Reich online or offline, and get a feeling for the down and dirty nature of combat.
Red Orchestra 2: Heroes of Stalingrad's single-player campaign is actually just multi-player in disguise. There are bots on each of the opposing sides. Eventually you can control your entire squad to add some tactical thought into the battles. Overall however, the single-player campaign is practice for when you're ready to hop online and face off against real people.
Table of Contents
- Chapter 1: Breaching the Defences
- Chapter 2: The Heart of the City
- Chapter 6: Assaulting the Barrikady
- Chapter 1: The First Line of Defense
German Campaign
Chapter 1: Breaching the Defenses
- After the introduction to the German campaign, you're thrust into the boots of a German soldier as he goes through basic training.
- You're tasked to go through an obstacle course. Use W,A,S, and D to move through course's sandbags. Once you've taught those sandbags a lesson, jump over the upcoming trenches with "space". Afterwards, jump over some logs with "space" as well. You'll then come across a log you'll need to balance yourself on. Jump on it and try not to fall.
- The course will lead you right where you'll climb up a ladder, then down the other side. Once you're down, there's a trench to the right with barbed wire blocking your way. Sprint using "shift" then dive using "left alt". There will be a break in the middle. You can run here then sprint and dive under the next set of barbed wire. Then, crouch under a pair of logs using "C" to duck and run through to the weapons course.
- Once you're out of the winding trench, approach the sandbags and move to the left most station. You'll learn how to use the Mauser pistol. Press "R" to reload. You can also hold "R" to check your ammo. Three targets will appear. Shoot them, then head to the adjacent station to your right.
- The next station is the SMG station. Here you can take cover using "left ctrl". You'll then duck behind the sandbags. Once you're ducked, you can blindfire from cover. Give it a try. There will then be targets to shoot so take them out.
- Exit out of cover then shoot the rest of the targets that appear. Next, you'll learn that controlled breathing makes your gun more accurate. Do this on the targets, by looking down the ironsights using "RMB" then holding "left shift". The camera should zoom slightly giving you a better shot. Move on to the next station.
- The next station is the rifle station which lets you use the KAR98. This is a bit different as you'll need to actually measure your distance to the target. Once you're looking down the sights using "RMB", you can change your distance by using the "mouse wheel" up and down. The German officer that's barking orders at you will suggest using 300m at first. Take out each target, by measuring how far they are, and pulling the trigger.
- Your officer will then mention weapons ballistics saying that there will be bullet drop that accompanies farther targets. Take this into account as you hit the next target. Once you're done, move to the next station.
- This station lets you utilize the MG34 LMG. You can't look down the ironsights unless you having something to mount it on. Mount it on the sandbags by pressing "RMB". To change barrels press "6″, then shoot the targets.
- The LMG also has a single shot mode. When the targets are up, shoot them in single shot mode with the "middle mouse button". Continuously press the "MMB" to fire a shot. Once you're done move to the sniper station.
- When you enter the station, you'll be given a KAR98 with a scope attached to it. You'll shoot the gun versus static targets using different stances. The first is standing up, then crouched, then prone. Shoot all the targets in each stance. Notice the increased accuracy with each subsequent stance.
- You'll then have to shoot one target, while adjusting your sights with the "mouse wheel" like it was done with on the rifle range using the same rifle without the scope. Or as the officer suggests, you can also aim high to account for the bullet drop.
- If you are holding a sniper rifle with someone close by, you can switch to using the ironsights instead of the scope by pressing "6″. You'll need to be looking down the scope to do this however.
- When you're finished, move to the grenade pit where the sandbags are flashing yellow. Take cover by pressing "left ctrl" and roll the grenade into the pit in front of you by pressing the "middle MB". Once you see the debris fly, use the "LMB" to throw into the highlighted house of sandbags, which are farther away.
- You'll then learn to cook the grenade. Just hold "LMB" to cook it, then release the button into the middle of the enclosed sandbags. When you're finished, move to the fixed machine gun station by turning around, and heading left where the sandbags are flashing yellow.
- When you're there, press "left crtl" to use it. You can also use the ironsights with "RMB". Fire at the trucks in the distance. Blow up one truck and move on to learn how to use a melee attack, which is activated by using the "middle MB". Use it on the barrel. You've just completed basic training.
Secure the Village of Spartanovka
- You have four objectives in this mission. The first is to Take the Church, second is to Clear Housing Block 1, third is to Clear Housing Block 2, and finally capture the Town Hall. I'd like to note that after a certain amount of time, your troops that surround you will die, but don't fret, you'll get reinforcements after a certain amount of time as well. If you die however, you'll automatically take over a person in your squad.
- When you begin, you'll see the church in front of you. Move with your troops towards the objective. You can press "T", which targets your current objective, so you can keep an eye on where you're going. Also helpful, is the map screen which can be accessed by pressing "M". It's a huge map, so approach the objectives as you see fit, using cover and methodically taking out opponents.
- When enough men have shredded the opposition inside the church, a star icon will fill up. Once it's filled, you will have secured the church. Once that's finished, move on to the next objective, which is to Clear Housing Block 1.
- Move up to the next objective and use cover whenever possible or you could die in just one shot. Take your time and try to weed out any opposing forces that are lingering. Eventually, your squad will move up along with you to capture the point. When that's finished, focus on the next objective, to Clear Housing Block 2.
- Move in and take cover from behind the fences and approach when it's safe. Watch out for the machine gun fire coming from the Town Hall and the air strikes from up above. Kill any enemies along the way while you head for the objective. Remember you can press "T" to target your objective. When enough enemies have been killed, your squad mates will eventually rush to the target objective. Try to join them to capture the point. Once Housing Block 2 is secure it's time to capture the Town Hall.
- Move to some cover behind a fence or a house that can provide a good view of the Town Hall. Peek when you can and fire at any enemies that pop out from the windows.
- When the enemies have been thinned out, approach the Town Hall and take cover from behind any entrances like windows and doors. Take out anyone you see inside. You squad should support you. Once you get enough men to the Town Hall, you'll eventually capture it. It's time for the next mission.
- There are four objectives here as well. The first is to secure the Warehouse, second Clear the Political School, third is to capture the Infirmary and last, to take the Administration Hall.
- You start off inside a warehouse with your troops at hand facing the warehouse that you need to secure. Use cover using the boxes to slowly approach the building. Watch out for enemies up in the windows and others that will try to flank you. When you feel that the threat has been thinned out, head toward the building, enter it, and take out any remaining opposition. Your reinforcements should back you up and help you take the Warehouse.
- After capturing, exit the warehouse and head toward your next objective, to Clear the Political School. Take cover around the walls surrounding the school and approach the building when you get the chance. Sneak around the windows and take out anyone in the rooms. When the coast is clear enter the building and capture the point.
- The next objective is right next to you in the form of the Infirmary. You should be able to head straight for the building as most of the enemies are inside. Watch out for bombings that can deplete your bar. You'll need to enter the building to take the enemies out. Once they are taken care of, head to the next objective, to take the Administration Hall.
- When you approach the Admin Hall, watch out for snipers on the balcony. Take them out or try to avoid them by using the adjacent buildings for cover as you march yourself to the hall. Take out any enemies that are lingering outside, then head inside with your troops following you. Eventually, you'll see the star meter fill up as you take out any one inside. Once it's full, the mission will complete.
Chapter 2: The Heart of the City
Training Mission 2: Squad Leader
- This is where it gets interesting. You can now control your squad with some simple button presses. To cycle through your squad press "X". Select the rifle squad by pressing "X", then the LMG team using the same button and finally choose the entire squad.
- When the entire squad is chosen, press "B" to open the command wheel and on the bottom right of the wheel select, "Follow Me". The squad will then move behind you. When this action is done, move yourself to the cart that is flashing yellow up ahead. Your squad will follow you.
- When you arrive you can move your squads individually by using a cursor that's planted on the ground. To do this, select the rifle team, hold "F", then move the cursor next to the yellow fence and press "LMB". Do the same thing with the LMG team, but on the right side of fence, where it will also be flashing yellow. Now, move up with the rest of the team following you, to where you placed both teams by the fence.
- Now it's time to tell the rifle team to attack objectives. The tank will be flashing yellow. Select the rifle team, then hold "B" to open the wheel, then hover over "Attack", then select the objective. Do the same thing for the next objective, which also happens to be a tank.
- When the rifle squad is set up, select your entire squad by pressing "X" until it's selected, then tell them to defend the second objective. Hold "B", then hover over "Defend" then choose the second objective. The rest of your squad will move up. Move up with them.
- As you run forward, head straight to the sandbags and you should see a house in the distance. Press "5″ to use your binoculars on the house. Click "RMB" to zoom in, then click "LMB" to call an artillery strike on the house. What the house get torn to splinters. You've just completed Squad Leader Training.
- You start off at the rail yard with a multitude of trains littering the tracks. They make for good cover because you'll be needing it. Up ahead is a long, narrow bridge where the enemy forces will hold the line. They have the advantage of being on higher ground. Use your new squad skills to meander your way through the train cars as you try and whittle them away. These guys can get tough at that position, so dig in and try to take them out from a distance as well. As they thin out, keep moving ahead and you should be able to take the North Railyard.
- To capture the North Hall, you'll have to go inside the building and weed out the forces. Use lots of cover in this situation as they can shoot you from above or at times, sneak up on you. Once you've gained a foothold, the star should start filling up and you're on your way to capturing the North Hall.
- The next objective, Central Hall, is adjacent to the North Hall so it's only a few steps away, but the fighting is fierce. Take lots of cover here as the bullets will be flying. If you can, try to flank the enemy position since they're all so bunched up inside the building. There are some good spots to flank that will take you underground and have you appear right on their lines. When you have the advantage and have taken over Central Hall, it's time to capture South Hall.
- The enemies will be in full force here, but stay in cover and pop out when the time is right and you should start whittling them away one by one. With enough of them down for the count, you should have enough men to take over this objective.
- For your first objective you'll need to secure the Weigh Station Gate House. On your way, head inside the building straight ahead for cover as you approach the Weigh Station Gate House. There will be some enemies peeking out of the windows so either take them out or head toward the building when they aren't firing and remove them from existence when they're nearby. When you think the firing has stopped enter the building and it should be easy pickings.
- Now head to the Conveyor Tower. You will be passing an open area so watch out for hidden machine gunners and snipers in the area. Take your time to move across the field as you make your way to the tower. As you make your way to toward the building, there will be artillery pounding the building so time your moves before you decide to capture the point. When you get close enough to get inside, take out the forces occupying it. Also, if you decide to head toward the left side of the building, watch out for more snipers in the window. When the tower is captured, it's time to take the fight indoors.
- There's lot of cover here as you try and maneuver your way to capture the Elevator Foothold. As you move your way forward, it's nice to have some machine gunners pouring bullets down the hallway for some covering fire. It should also peel away some of the enemies. When they're mostly dead, tell your squad to move forward and the Elevator Foothold should be yours.
- It's time to take the second floor. There are some stairs near where you entered the building. Keep heading up and use "T" to highlight the objective if you lose it on your way up. Enemies will be swarming this room, so find a nice place to take cover and show them who's boss of this room. When more soldiers on your side are standing, you'll start capturing the point
- Now to capture the 4th floor. There should be some stairs leading up to the 4th floor from the 2nd. Take them up and get ready for another firefight. Shoot down the hall to take care of any enemies and once they've started dying out, get your troops to capture the point. Use your machine gunners to lay down a base of fire if you want to get tactical and they should be able to mow down any opponents down the hall. When there aren't enough them, yet more of you, that star should be filling up green and you'll eventually capture this final point.
Mission 5: Defending Spartanovka
- Just like the mission states, it's a defend objective. You'll need to hold out inside the church you so fondly remember. It's the first objective you took, back in your very first outing. You'll need to repel the forces trying to get inside the church to capture it's point, for a total of 4 minutes. It's best if you can spawn a sniper to get those pesky enemies from far away before they even reach the church.
- If they get in close, dig in and wait for them to come in as they hop through a window, since they'll be defenseless during that animation.
- When the time is up, that means you have successfully defended Spartanovka.
Chapter 4: Approaching the Factories
- It's time to take out the Apartment Block where the Russians are housed. They are dug in well, so you'll need to be careful during your approach. On your way toward the building, you can cross the small foggy ditch or use one of the bridges that leads to the apartment complex, depending on which side you chose, left or right.
- There will be machine gunners and rifle soldiers in the windows high up on the highest story of the building so make your way slowly as you enter the building, or you can try to take them out from a distance. Once the troops inside have been taken out, move in with your troops to capture the Apartment Block. Once it's been taken, move on to the Propaganda House.
- The Propaganda House is a two story building and there will most likely be enemies on the second floor. Find an adjacent building that gives you access to the second floor for a more tactical advantage and a better view of the Prop House. Take out any one that's in your line of sight then slowly move in watching out for the air strikes. When the Prop House has been taken, move on to Potapova Park.
- As you make your way, a ton of machine gunners and riflemen will be waiting for you as they take cover behind a long brick wall. Try to flank to give them a nasty surprise, head inside some buildings to methodically get closer, or you can try to take them out from afar. It's up to you. When it's been taken over, head to the General Store, which is a stone's throw away from the park, so once the opposition has been taken out, run into the store and capturing it should be quick and painless.
Mission 7: Russian Apartments 2
- It's time to play as the defensive team in this round. You'll need to defend each of the first 3 locations you took over in the previous mission. It will start you off with defending the Apartment Block. I moved my troops in front of the two bridges so the Russians that tried to sneak through were minimal and I took out the ones that tried to enter the building. You have 3:30 minutes to defend this area before moving on the Propaganda House.
- When you get to the Propaganda House, tell your troops to defend the objective. Select all your troops by cycling with "X", then hold "B" to open up the command wheel, hover over to "Defend" and select the current objective. The Prop House should be easier to defend as it overlooks a courtyard so take advantage of the second floor balcony when you get there. Also, watch out for enemy flanking maneuvers if you don't see any troops coming in from the balcony side. You'll also get 3:30 minutes to defend here. When the 3:30 minutes are up, you'll start at the park.
- At the park, it's easier to see the enemies arrive since you have a fairly clear view of the field. Remember where the Russians were when you attacked the park? Station your troops there and build of wall of gunfire. When you've taken down their troops they'll most likely try to flank. Watch out for these tactics by looking at the second story windows where you lined up your troops. They will most likely head there to get a better position on you. The building is adorned with red paned windows, so keep a look out. That's where they'll dig. It's another 3:30 minutes for you to defend.
- After you've repelled the troops by defending the park, it's on to the next training mission focusing on support.
- When you begin this training mission, you'll need to blow open a door with a satchel charge. Do this by pressing "4", then pressing "LMB" to throw the charge at the door. Once the charge has been placed, stand behind the glowing yellow sandbags and press "LMB" again to detonate. The door should blow open and it's time to head for the tank straight ahead.
- To blow it up, you'll need an anti-tank grenade. Select it by pressing "4". You'll need to get closer than you may think. Throw the grenade by pressing "LMB" and once the tank has gone kaput, head into the green building ahead of you, entering the flashing yellow entrance.
- It's time to use an anti-tank gun, so move to the flashing yellow sandbags. You'll need to mount the gun on the sandbags using "RMB", then fire off some rounds at the tank in the distance. You'll need to figure out the distance of the target, so select 300m, which worked for me, using the mouse wheel. Reload when necessary until the tank explodes. It takes a bunch of shots for it to do so.
- The first objective is to capture the Voyentorg Corner Ruins, which is the blue 4-story house on the corner. Use "T" to find your bearings and head there. There will be a lot of fire coming from the building as you run across the road along with some deployed smoke. The best way to do this is to flank from either side and avoid the road altogether because it's a death trap.
- Use the buildings for cover as you make your way closer to the blue building. Try to take out any troops on the ground and anyone you see in the building to help your troops capture the point. When you enter the building, head to the second floor and watch out for any troops in the floors above that come down. Once they've been taken out, the building should be yours.
- Next up is the Zab's House Ruins, which is a far run from the current building you're occupying. To head there, you have to exit the building and use as much cover as you can to get to Zab's. There's a lot of open space, so move carefully toward Zab's. The trains on the railroad tracks are good options. When you think you're clear, run for the Zab building.
- Enemies will be occupying the second floor and they're dug in pretty well, so dig in yourself and take good shots to whittle them away. It's going to be a tough fight since they're hidden well inside the building's ruins, but take your time and try to get into a good position to take them out. If you're running thin, and inside the building, wait for the reinforcements to arrive and try to make a clean sweep when they do. Just keep digging in and the building should be yours.
- It's now time to take out the West Block of Pavlov's House. It's a huge gray building with lots of windows so be careful of snipers. Approach slowly and wait for reinforcements if you need it because it's going to be a hard fight. Use the wall ahead of you for protection. It might be stalemate for a little while. If your troops have been shredded, wait for them to support you and try to get closer to the building. Your best best is to run toward the right into the building avoiding gunfire, enter the basement area, and come up from the bottom.
- Find some stairs up and make your way toward the objective and remove any opposing forces. When they're gone capture the West End. The East End is on the same floor, so head toward there when you're finished capturing.
- Close quarters gets tough because the enemy AI loves to melee you when they get the chance. So always watch your back and try to find a good place to hide if your reinforcements have been killed.
- When you have enough reinforcements, head to the East End perimeter and start capturing the point. When the star is filled up, it's on to the next part of this campaign.
Chapter 6: Assaulting the Barrikady
- It's time to learn how to use a tank. When you start, you're riding in one of these bad boys as a driver. Look around to get a feel for the inside of the tank.
- Move the mouse wheel up to open the hatch above and look outside. Move the mouse wheel down to use the scope and get a first person view of the tank. Use this view to start moving the tank with the W,A,S, and D keys.
- Move forward and destroy the cart up ahead, then follow the path that leads to the left.
- Now press 2 to enter the commander's chair, then scroll the mouse wheel up to look out of the hatch. From here you can press "X" and select "My Tank". Now, hold "F" and command the driver to move to a spot that you indicate. Press the "LMB" to go there. You can also press W,A,S, and D to move as well.
- When you reach the flashing yellow sandbags, move to the hull gunner position by pressing "4". You'll now be presented with a scoped view. Use the machine gun to take out the targets. Use the top of the triangle to aim your shots. You can also do single shots, by continuously pressing the "middle MB".
- Now it's time to move to the gunner seat. Press "3" to change seats. Use the "middle MB" to shoot down the targets, then head to the commander's position by pressing "2". Tell your driver to move to the crest up the hill to the gunnery range. It should be to your left. Exit the hatch if you need a better view. As you move up, hook a right and plant a marker where the fence is flashing yellow.
- When you get there, press "3" to head back into the gunner seat, where you'll get a nice scoped view. Press "6" to change ammo types and use "Q" and "E" to adjust your sights. Now aim for the tank and adjust accordingly.
- Now hold "B", then tell the tank to "Hold Fire". Switch to the commander's seat again by pressing "2" and tell the rest of your troops to move up, cycling through with "X" and selecting all fire teams.
- Now head back to the gunner seat by pressing "3" and switch to HE (High Explosive) rounds and take out each house that you see in the distance. Obliterate them until they their roofs are gone. Then head to the square arch when you're done. It's time to head back into the campaign.
- You start off riding a tank, so what you learned from the tank training you'll need to utilize here. You're the tank commander. Move the tank up to the first capture point and take out the 3 tanks that lie ahead. When they're nothing but a pile of metal and smoke, enter the vicinity of the first objective.
- There shouldn't be too much resistance, so capture Building 81 with your troops.
- Head to the Commissar's House North when you're done with 81. Get inside the perimeter of the capture point and wait until the star fills up. Take out any enemies you see.
- When the north side is taken, move to House South. Take out the tank reinforcements. As a side note, you can still move on if both of the tanks on your side have been demolished. You'll just need to be careful with the enemy tanks. Now head to the Pharmacy and attack it. Use cover as you head there. Run inside when it's safe and take out the remaining enemies inside. Wait for reinforcements if you need to, then capture the point when there are more of you.
- The Pharmacy should now be yours.
Mission 10: Commissar's House 2
- It's time again to defend another area that you just took over. You'll get 3 minutes and 30 seconds to hold off the counter attack.
- You'll be defending the Projection House that includes a second floor, so position your snipers on top. If you happen to fall on this objective, you'll be transported to Building 81 where you'll need to defend that position as your last stand.
- At the Projection House, the snipers are key to holding back the troops. You'll start off as one, so you can pick them off one by one when they get too close and dig in by the trenches.
- If you fail and head to Building 81, you'll need to defend all the entrances as the enemies can swarm at you fast. Just take lots of cover and try to take them out from a distance since they usually spawn in the same place.
- By either defending Building 81 or the Projection House, you'll then be transported to the next mission.
Chapter 7: Holding Back the Tide
- You start off in the tank and have to defend the airfield. It's an all out tank battle, but the best way to do this is to take cover behind the hangers and take your shots when the tanks are far away. Camp behind a structure, make yourself the gunner, and shoot the enemy tanks. The best spot to hit them is when they're turned on their side, right underneath the turret. It's pretty much a one hit kill if you hit them there.
- You have approximately 5 minutes to defend this area so taking out the tanks in one hit will give you some slack, as there will be a horde of tanks that will swarm the area.
- You're in commander training now as you start off inside a bunker. Head over to the radio on the right when you're given control of your character. Press "left ctrl" to activate it and select "Aerial Recon" on the battlefield map. You'll then see a plane gather intelligence on the ground forces.
- Now close the map using "M", and head outside with your binoculars. Use "RMB" to zoom in on the village and then click "LMB" to call an artillery strike. Head back inside to activate the radio, then when the battlefield map appears, select the artillery strike icon. Run back outside and see the fireworks. After, select all your troops to get them ready, then tell them to attack the village by holding "B", then "Attack", then select the village objective.
- When your troops get close enough, the mission will end. It's now time for the final German Campaign mission.
Mission 12: Red October Factory
- It's a night time mission in the cold snow. If you notice by pressing "T", you can now see where the radios are that you learned to use during commander training.
- Head toward the Sheet Finishing Hall and take out anyone you see that's out in the open. When it's clear head inside and capture the point. There shouldn't be much opposition here.
- After it's captured, head to the Forging Area. If you want, you can call a mortar strike at the Forging Area. Just use your binoculars with "5", press "RMB" to zoom in and "LMB" to target a location. Afterward, just go back to a radio and select the mortar strike icon.
- Run to the Forging Area where there should be little resistance. Capture it, and move on to the Calibration Workshop. It's a big warehouse with lots of hiding places, but weed out the enemies and call your troops over to capture this area quickly. When that's done, head for the Products Warehouse.
- Use cover as you get closer to the building and enter it if you're not being fired upon. Call your reinforcements over and kill any troops that reside in the area. Once you've captured this point, congratulations, you've just finished the German Campaign. Now on to the Allied Campaign.
Allies Campaign
Chapter 1: The First Line of Defense
- Your first mission as the Russians is to defend the church of Spartanovka. Take cover behind the windows and door frames to try and take out the German resistance. Watch the doors as well for any flanking maneuvers.
- If you lose the church, you'll be sent back to Apartment Block 1, where houses and picket fences will turn into your cover. Look for the Germans down the road and take them out from afar. If they flank where the houses are located, move some troops over there and help them if you can.
- If you lose Apartment Block 1, then Apartment Block 2 will be your new place to defend. Apartment Block 1 is exactly the same as AB2. Use the houses and fence for cover.
- Lose this and you'll need to defend the last line, which ends up being the Town Hall. It's heavily fortified. Use the second story windows for a height advantage to get a clear view of the area in front of you.
- Successfully defending one area, leads you to the next mission. If you lose all the areas, you'll need to start over. So if you want to repel the German forces as quickly as possible, repel them at the church and cover any entrances, the opposing force might go through. But as long as you completely defend the area for the given amount of time, you can continue
- We're back to the Red Barracks, but this time we're capturing the buildings in the reverse order starting with the Administration Building.
- Head inside the Admin Building and immediately you should be met with gunfire. Watch out for any Germans on the balcony before you enter. When you do finally enter, there will be two doorways that lead into a room with a statue inside. There will be some enemies firing down the hallway, but most of the Germans will be in the statue room. Make your way in by cutting a swath through them. Once they're down and out, you should start capturing the point. When the star is filled, head to the Infirmary.
- The Infirmary is across the way. Enter the building and flush out any Germans that are occupying it. Take cover in all the rubble and wait for any Germans that decide to take some shots at you. Once they're all gone, capture the building and move on to the Political School.
- When you get near the School, check out the windows first to see if there are any Germans hiding in the classrooms. If there are, take them out and head inside. The center of the building will see the most activity, so dig in and wait for the Germans to get into your sights and fire the trigger. Eventually the Germans will thin out allowing you to capture the building. Once that's done, head to the Warehouse.
- The Warehouse comes with two floors, but there are little rooms where Germans could be hiding. Walk slowly in here and be methodical when it comes to checking out the rooms. If you hear gunfire, be cautious and see if you can get some shots at any Germans from the second floor. Once they've been disposed of, capture the Warehouse and it's time for the next mission.
- It's time for the Russians to defend another map. This time it's the train station. Remember when you were the Germans and you had to take out the Russians on top of the metal bridge looking over the train tracks? Well now you'll be in this advantageous position. You'll need to hold out for approximately 3 minutes.
- The perimeter of the area is bigger than most, so you'll need to be vigilant and take out the Germans so there won't be enough people to take over this point. If it happens however, you'll have to defend the next area, the North Hall, then the Central Hall, and finally the South Hall.
- In either case if you hold your position on either of the objective points, you'll move onto the next mission.
- In all the halls there's an ample amount of cover to use to take out the Germans. Remember to watch out for flanking tactics and know which openings they'll be using to enter the vicinity. Once you know where they're coming from at all times, it should be a cinch to take them out.
- When the mission starts, the point the Germans need to take is immediately in front of you in the form of the Weigh Station. Enter the building and use the windows to shoot any enemies coming your way.
- Alternatively when you head toward the building, there's a wall on the left, where you can climb a box, then climb the fence. From here you can try to be sneaky, plus you'll have a good view, albeit, not much cover.
- If any Germans enter the building, they will usually bunch up, where the metal gates are located. Most of them should be in your line of sight, so take them out promptly.
- If you fail to defend this area, you'll be moved to the Conveyor Tower. Use this new area to overlook a courtyard by using the windows on the upper floor of the building. Keep an eye out on the capture meter. If enemies are invading the building, head down and take them out to ease up the stress.
- If the Conveyor Tower is taken, you'll then be transported to the Elevator Foothold. You'll be inside, so there will be lots of cover, but at the same time, it might be a bit hard to see the enemy. Move slowly and dig in. Again, if the meter starts to gain in the German's favor, move up with your team and try to take out the opposing force.
- This mission has a lot of places to defend if you happen to get defeated in previous areas, so if the Elevator Foothold gets taken, it's time to defend the Second Floor of the same building.
- The Second Floor is pretty much like the Elevator Foothold. You'll see conveyor belts, pillars, pipes, boxes and the like to take cover. Hunt down your enemies if you're losing the meter war.
- Lastly, if the Second Floor is taken, your last stand will be the Fourth Floor. Take your knowledge of the fight from the Second Floor and use it to your advantage. If you can, tell your squadmates to move to certain positions to best nail the enemy as they enter.
- Once you have successfully defended one of these areas, the next mission will become available.
Chapter 3: Take the Fight to the Enemy
- It's back to Spartanovka as you wrestle it away from the Germans. You'll start off trying to take over the Town Hall. The perimeter of the capture zone is fairly big, so you can stay on the outside if you wish.
- The Germans will usually head to the center with the small tunnel that's defended by sandbags. If you can, after you take out any Germans in the distance, close in and take out the remaining forces. When you have over-taken the Town Hall, head toward and clear Housing Block 2.
- Stay down when you're hiding behind the white fences and take cover when you approach the houses. Enter the capture zone and wait for any Germans to appear. Systematically take them out as they approach and gain the man power advantage. The meter should be moving up in your favor in no time. After Housing Block 2 has been taken, keep moving up and capture Housing Block 1.
- Keep using the houses and fences for cover as you move up. You should be able to see the church from here as well as any troops that are taking shots at you from the church windows. Move up to the burned out buildings and kill anyone that threatens to take the position. Once you've thinned out the enemy, watch that star fill up and it's time to take over that church.
- Run up to the wall that surrounds the church so you can immediately see the meter. Move up slowly and wait for reinforcements if you need to. I like to take the entrance to the church on the right hand side, so as I move in I'll be looking down across the building giving me a nice view just in case anyone runs past my sights.
- It should be all over as your troops come in to reinforce you or if the Germans can't gain a foothold with your accurate shots. The church is now yours!
- You've done this mission before as the Germans. When you begin, run either left or right, it will lead to the same place. Take cover as you move along past the bridge, since there will be enemies in the windows above. If you can, bypass the gunfire by going through the basement and moving your way up, or hopping through the window to the inside. Follow the hallways and see if you can't take out some Germans along the way to whittle them away. Once your troops have captured this Apartment Block, it's time to take the Propaganda House.
- After exiting the Apartment Block, press "T" to navigate your way to the Prop House. When you approach, you'll notice a courtyard that leads into the Prop House. If you have a rifle, there's a building across the Prop House in which you can take the second floor and even the odds. When it's safe, enter the Prop House to clear it and capture it. Remember, you can shoot through walls to kill enemies. When the Prop House is taken, head to the Park.
- Take out the enemies from a distance and move up toward the park by entering the buildings on your approach. The best thing to do here is to enter the building to the left of the Park since it's also the General Store.
- Open fire on the troops from the second story. When the Park is captured, you'll already be in the General Store, so defend it against the Germans. In no time you'll be able to suppress the German forces.
Chapter 4: Stand at Dom Pavlova
- This building you have to defend is a fortress. Lucky you. The bombed out walls of the long building create a somewhat narrow space for enemies to enter if they decide to head toward the broken wall, where the main entrance is. Since it's mufti-tiered as well, you not only have the first floor to fire from, you also have the second floor and adjacent rooms creating a deadly gauntlet.
- The best thing to do is keep them at a distance and tell your troops to watch the doors because there are a lot of openings inside the building despite it's gauntlet-like nature.
- If you happen to lose defense of the area, you'll be transported to Pavlov's house, where it's actually one of the hardest places to mount a strike, in single-player anyway. As the Russians, take the high ground first by taking the second floor. Once you look out the window you should see a road and a building not too far away where the Germans spawn and start their attack.
- As long as you stay here and take out the forces as they move out from the house, it will pretty much be an iron curtain of bullet fire. When you have successfully defended one of the two areas, the Russian campaign continues.
Chapter 5: Retaking the Commissar's House
- Winter has fallen upon the battlefield, but the war still rages on. As the Russians, the battle continues with the objective to take Building 81.
- When you spawn, run toward the mentioned Building 81 with your squad-mates. I always take out the enemies on the perimeter of the building, then enter it, and take out their depleted numbers. Also, don't stay out too long because there are German tanks ready to take you out.
- Once Building 81 has been taken, it's on to the Commissar's House North, which you should be able to see from Building 81. If you want, you can head to the top floor of B. 81 and take out as many Germans as you can that are occupying the Commissar's house from a distance.
- When you decide to run for the house, don't stand out too long in the open or the tanks will obliterate you. If you're having trouble with the tanks and enemies occupying the house, I'd suggest going around on the right side away from any potential deaths.
- When you get there, you should see a statue. From there enter any openings and infiltrate the building. When your reinforcements join you, they should be able to take out any remaining forces quickly. Now it's on to the South side of the Commissar's House.
- You don't need to leave the building to get to the south side, so quickly head to the perimeter of the capture zone to get ahead of the Germans. Make use of the narrow hallways and ample cover to thin out the herd. When the south side is captured, it's time to take out the final objective, the Pharmacy.
- There's going to be some open space as you move to the Pharmacy, but luckily, there's cover to use. Watch out for machine gunners in the windows on your approach.
- When you head inside, try to be sneaky to avoid gunfire and take out anyone that threatens you. When the Germans are thinned out, your reinforcements will bat clean up, ready for the next mission.
Chapter 6: Closing the Ring – Operation Uran
- It's all out tank warfare. As you approach with the tank to take over the airfield, enemy tanks will soon come into your vision. Take them out from a distance and when those tanks have turned into huge scraps of metal, move in with your convoy to secure the perimeter.
- The best place to hit the tanks, from what I've observed is to hit them on the side, right under their rotating turret. It's usually a one hit kill when this happens and by doing this, you can overwhelm the other team as they regroup. While it doesn't always result in a one hit kill, it's worth it to at least take a chance.
- Once the airfield has been secured it's time hit the Administration Ruins. It's a long drive to the ruins, but approach the ruins just like the airfield. Take your time, use cover from buildings and take out the tanks from a distance. If you're fired upon, move away and regroup yourself. When it's taken, it's time for the Dispersal Field.
- It can be a long fight since it's tank versus tank. Watch out for any enemy tanks that are hidden around the hills. Make sure you get them one at a time because two tanks pummeling you will result in heavy damage and a high chance of instant death. Just take your time, and before you know it, you'll be capturing the point for the last objective, Gumrak Station.
- Like the other areas, take out the tanks at a distance and use the cover provided for you. Sometimes the enemy fire is really accurate so if you die, remember, you'll be re-spawned as another tank to finish the job.
- Once you take over Gumrak Station, it's on to the Red October Factory.
Chapter 7: Crushing the Cauldron
Mission 10: Red October Factory
- You start off in the Sheet Hall. Everything around you is in rubble, but there are nice places to take cover. The enemy will be moving all around you, so even if you take out a nice chunk of them, guard the other other entrances because they'll be swarming in there. Use the pillars for cover and have your teams guard the doors.
- If you fail to defend this area, you'll be pulled back to the Forging Area, Calibration Factory, and eventually the Warehouse. The tiniest area to defend is the Forging Area because there's no roof and the entrances are many, as you defend an area with bombed out walls. There will be a lot of open area in your surroundings as well.
- If you're taken back to he Calibration Factory, you have a roof over your head again and it functions the same as the Sheet Hall. Use the pillars, pipes and walls for cover and if you fall here, the Warehouse will be next.
- The Warehouse is easier to defend even though there are still a lot of entrances, but those entrances are narrower. In any case, dig in, move around to help your squad if they're taking fire, and you'll eventually have to re-take Red October Factory after defending it in the next mission.
Mission 11: Red October Factory 2
- Welcome back to the Red October Factory. In this mission, you'll be in the same area as the last mission except you'll be taking over points in reverse. You actually did the same thing as the Germans in the previous campaign, except there are tanks and air-strikes that will try to take you out.
- In any case, you'll start off at the Warehouse, then the Calibration Factory, then the Forging Area and finally the Sheet Hall. After playing through this particular map a total of three times now, both defending and attacking, it should be fairly familiar.
- Just remember that there's a lot of space running toward each area. Three out of the four objectives are inside buildings, so infiltrate if you can and let the reinforcements arrive as you whittle away the opposing forces. In no time, you should be able to re-capture the entire area as we head toward the final mission.
Chapter 8: The Square of the Fallen
- It's a new map and it's a pretty big one at that. As you begin, you'll need to take over the Technical School. There's a big open area that surrounds the school, especially the front. There's cover in the form of shallow walls, so your best bet to avoid the gunfire coming from the windows, is run toward the side of the building and enter any windows you see from there.
- Upon entering the building, take out any Germans coming your way, then tell your troops to attack the building if you have enough reinforcements. They'll weed out the enemy troops that linger and you'll have the Technical School all to yourself. It's time to head to Park Center.
- Park Center is a wide open area and German snipers will be in the vicinity as well as machine gunners. There's not much cover, but you can use the mounds on the ground to escape the gunfire as you go prone, but it's best to go around and get closer to the building. There are also tunnels you can use that lead underground for a brief respite from the gunfire. Try to take out any enemies from a distance that are easy to get, and close in as they whittle away, but watch out for the tank that's defending the area.
- If the enemy fire is too much, try a flanking maneuver on the left side to sneak up on the enemy forces and take out the enemies in the building that are firing on the park from the second floor. Also look for any radios from which you can call an airstrike and take out the opposing tank with an artillery strike. When you're done taking Park Center, it's time to take Park West.
- Park West is an extension of Park Center. It will be where the flag is located. If you took out the Germans on the second floor of the building you entered if you flanked, the troops guarding the West side shouldn't be too hard. Once they're taken care of, it's time for the final objective, taking over the Univermag.
- The Univermag is actually the building that you entered if you flanked. When you enter with your troops, remove any Germans from the first floor, then head to the second where they will be occupying the windows. Take them all out, you're almost done. When you finally see that star fill up, congratulations, you have just finished the Red Orchestra 2: Heroes of Stalingrad single-player campaign.
- It should have been good practice for when or if you decide to enter the online arena. Have fun and good luck the rest of the way!


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Utah Jazz struggle after Trey Burke gets into foul trouble
The Utah Jazz were going back-and-forth with Cleveland on Friday night at least until Trey Burke picked up his fourth foul.
As soon as the Jazz's rookie point guard went to the bench, the Cavaliers seized control of the game and eventually cruised to a 113-102 victory at EnergySolutions Arena.
"I thought they were the aggressor," said Utah coach Tyrone Corbin, "and good things happened for them as a result."
Burke was called for his fourth foul with 4:59 left in the third quarter. Kyrie Irving hit two free throws to extend Cavaliers' 65-62 lead to five points.
By the end of the quarter, the Jazz trailed 85-70. They never got closer than the final 11-point margin.
Irving finished with 25 points. He had 17 in the third quarter, including 10 after Burke's fourth foul.
Referring to Irving, Corbin said, "He just decided to take it upon himself right there and we didn't match his intensity."
Said Burke: "Obviously, Kyrie Irving got going and their team feeds off him. Once he got going and got to the line a few times, that's when they went on their run."
The critical foul came after Burke trailed Irving around a high screen. When Irving stopped and pulled up for a jumper, Burke got a little too close and was called for his fourth personal.
"Sometimes the calls ain't going to go your way," he said. "But my job isn't to get mad."
Without Burke, the Jazz's couldn't handle Irving and their offensive execution stopped. Utah managed only three field goals in the final 4:59.
"Our rhythm went down," Corbin said. "The pace of the game went down a little for us and they kept going. They were able to get into their offense quicker and their defense picked up. ... It hurt us. But we have to learn. We have to learn everybody's got to be ready."
Burke admitted watching from the bench in the third quarter was "really discouraging" because "it got a little stagnant out there."
Still, he insisted, "We're getting better as a team."
Burke finished with 17 points and six assists in 32 minutes.
"It wasn't his best game," Corbin said. "He had some moments when he played pretty well and he had some moments when he got behind plays. ... It was one of those nights when you use the game to learn lessons."
• Cleveland breaks away from the Jazz after rookie point guard Trey Burke picks up his fourth foul with 4:59 left in the third quarter.
• Burke finishes with 17 points, six assists and two rebounds in 32 minutes. He makes 7 of his 15 field-goal attempts.


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Bob Dylan: World Tour 1966: The Home Movies
200291 minutes
- Cast:
- Bob Dylan
- Director:
- Mickey Jones
Before he became a presence on TV and in the movies, actor Mickey Jones used to wield a mighty pair of drumsticks. His renown as a musician eventually led to a gig with the revered rocker himself, Bob Dylan, for whom Jones played the drums during Dylan's electrifying 1966 tour. Aside from drumming, Jones also made lots of home movies, collected here to give viewers a never-before-seen glimpse of Dylan and his accompanists, aka The Band.


text:
Video: Man accused of setting woman on fire at gas station
Boynton Beach, FL (WPTV) -- Police arrived at a south Florida gas station to find a woman engulfed in flames.
Officers rushed to extinguish the fire and take the woman to a hospital.
Investigators say 59 year-old Roosevelt Monesir poured gas on the victim, ignited the fire and took off.
About two-hours later, officers tracked the suspect down and took him into custody.
They took him to the hospital to get him treatment for burns.
Authorities have not identified the 40-year-old victim or the extent of her injuries.
There's no word yet on a possible connection or motive.


text:
Theory Explains the Origin, Evolution, and Nature of Life
|4 years ago
|class of '08 - away - #1
3777 pageviews
29 comments
The earth is alive, a.sserts a revolutionary scientific theory of life emerging from Case Western Reserve University School of Medicine. The trans-disciplinary theory demonstrates that purportedly inanimate, non-living objectsfor example, planets, water, proteins, and DNAare animate, that is, alive. With its broad explanatory power, applicable to all areas of science and medicine, this novel paradigm aims to catalyze a veritable renaissance.
Erik Andrulis, PhD, a.ssistant professor of molecular biology and microbiology, advanced his controversial framework in his manuscript Theory of the Origin, Evolution, and Nature of Life, published in the peer-reviewed journal, Life. His theory explains not only the evolutionary emergence of life on earth and in the universe but also the structure and function of existing cells and biospheres.
In addition to resolving long-standing paradoxes and puzzles in chemistry and biology, Dr. Andrulis theory unifies quantum and celestial mechanics. His unorthodox solution to this quintessential problem in physics differs from mainstream approaches, like string theory, as it is simple, non-mathematical, and experimentally and experientially verifiable. As such, the new portrait of quantum gravity is radical.
The basic idea of Dr. Andrulis framework is that all physical reality can be modeled by a single geometric entity with life-like characteristics: the gyre. The so-called gyromodel depicts objectsparticles, atoms, chemicals, molecules, and cellsas quantized packets of energy and matter that cycle between excited and ground states around a singularity, the gyromodels center. A singularity is itself modeled as a gyre, wholly compatible with the thermodynamic and fractal nature of life. An example of this nested, self-similar organization is the Russian Matryoshka doll.
By fitting the gyromodel to facts accumulated over scientific history, Dr. Andrulis confirms the proposed existence of eight laws of nature. One of these, the natural law of unity, decrees that the living cell and any part of the visible universe are irreducible. This law formally establishes that there is one physical reality.
Another natural law dictates that the atomic and cosmic realms abide by identical organizational constraints. Simply put, atoms in the human body and solar systems in the universe move and behave in the exact same manner.
Modern science lacks a unifying, interdisciplinary theory of life. In other words, current theories are unable to explain why life is the way it is and not any other way, Dr. Andrulis says. This general paradigm furnishes a fresh perspective on the character and meaning of life, offers solutions to protracted problems, and strives to end divisive debates.
One debate swirls around the scientific merit of James Lovelocks popular Gaia hypothesis. By showing that the earth is theoretically synonymous with life, Dr. Andrulis paradigm substantiates the Gaian premise that all organisms and their surroundings on earth are closely integrated to form a single self-regulating complex system.
Another legendary quarrel is that between biblical creationists and neo-Darwinian evolutionists. In demonstrating that the origin and evolution of life is a consequence of natural laws and physical forces, this theory synthesizes arguments and dispels a.ssumptions from both sides of the creation-evolution debate.
To test his paradigm, Dr. Andrulis designed bidirectional flow diagrams that both depict and predict the dynamics of energy and matter. While such diagrams may be foreign to some scientists, they are standard reaction notation to chemists, biochemists, and biologists.
Dr. Andrulis has used his theory to successfully predict and identify a hidden signature of RNA biogenesis in his laboratory at Case Western Reserve University School of Medicine. He is now applying the gyromodel to unify and explain the evolution and development of human beings.
For more information, see Theory of the Origin, Evolution, and Nature of Life, Life, Vol. 2:1-105 (2012).
Theory Explains the Origin, Evolution, and Nature of Life
|3 peeps gave props to CoLDBloodED
|LankanLatino (03-06-2012) , hot topic (01-27-2012) , Royce207 (01-28-2012)
|4 years ago
|class of '07 - away - #4
|4 years ago
|class of '07 - away - #6
In a short using his abstract, homie has come up with a theory that unifies the macrocosmic and microcosmic realms, validates predicted laws of nature, and solves the puzzle of the origin and evolution of cellular life in the universe. This framework describes major phenomena including, but not limited to, quantum gravity, phase transitions of water, why living systems are predominantly CHNOPS (carbon, hydrogen, nitrogen, oxygen, phosphorus, and sulfur), homochirality of sugars and amino acids, homeoviscous adaptation, triplet code for codons leading to dna, proteins etc, and subsequent DNA mutations.
|class of - - #8
Royce207 is right but for those who have no idea what he's talking about:
He discovered a singularity for everything... ever. Which means, everything comes from the same exact model and moves, reacts, and operates in the exact same way. Others have done that as well, but their model always had problems (like connecting quantum physics and the original physical theory of physics.) This model connects all dots.
edit: I just read the source and Royce pretty much copied and pasted from it as his summary but re-arranged it to fool me in to thinking it was his words you're senior thesis skills served you right sir
Last edited by Got Cheeve?; 01-28-2012 at 02:58 AM..
|4 years ago
|class of '07 - away - #9
|4 years ago
|class of '10 - away - #10
I have thought this for a while...as soon I all of the science from Hubble and Kepler started to come out on how many stars and galaxies they actually are, and the shape (very similar to a neural network or internal circulation system), I wonder whether at the macro level was the universe itself living. It is a crazy mindf**k.
As much as it seemed science fiction, I could always talk myself into the theoretical idea that there is nothing fundamentally out of bounds about the key concepts behind Men in Black (the size of civilizations range from incredibly large to incredibly small) and War of the Worlds (earth is living). Only if one a.ssumes we know everything would one rule the possibilities out.
If you really want a mind-f**k, think about this.
One could imagine that stars/planets are the equivalent of red and white blood cells, with dark matter serving as the blood in another organism...with the spectrum (from light to radio waves) essentially being the neural network and communication network for the organism. THIS WOULD MAKE OUR UNIVERSE...simply one of incredibly large organism, and the big bang is nothing more than conception...out of one inseminated cell come an incredibly complex system. This would easily explain the idea of the multi-verse and what caused the big bang.
Yeah...I went there homie....
If nothing else, that makes for one hell of a movie plot
Thanks for the article playa....
Last edited by daviddunn; 01-28-2012 at 09:35 AM..
|4 years ago
|class of '09 - away - #18
[pic - click to view]
|4 years ago
|class of '11 - away - #19


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Meetings: The Scott County Genealogical Society (SCGS) meets on the third Saturday of each month at 10:00 a.m., at the Georgetown & Scott County Museum, 229 East Main Street, Georgetown, Kentucky. Each meeting consists of a business session and a genealogy program. Visitors are always welcome.
2015 Officers: Nancy Giles, President Tom Beatty, Vice-President Carol Adams, Secretary Sarah Baston, Treasurer Ron Vance, Corresponding Secretary


text:
Elijah Craig 12YO
I guess this is the answer 90% of the time. This is great stuff.
Elijah Craig 12YO
I guess this is the answer 90% of the time. This is great stuff.
As the learning novice, I bought a bottle of Eagle Rare (10 year old) and simple Ancient Age today, and have had a sip of both. I can say that neither knocks my socks off. Some nice citrus in the AA but it seems kind of dry on the finish. I am learning that I seem to prefer higher proof bourbons.
You didnt miss much, Mark. Just looked like varying cycles of a quarter moon while I was watching. But DAMN it was cold out on that porch. 30 degrees by the thermometer out there. The single ice cube I had in my 3 fingers of RB never completely melted!Damn, I forgot all about that.
I swapped the 858 for a Ashton VSG Belicoso to save on some time (cuz I was cold!). Great cigar, but the burn left a lot to be desired. I dont think my lighter liked the sub-freezing temp either, because it didnt want to ignite properly.
I'm ready for spring
Tonight I popped the cork on a new bottle of Eagle Rare 17yo. This is fantastic bourbon and a value IMHO. One of my top 5 easily
First, I finish my bottle of Weller 12 yo. Then, Virginia Tech blows their game with Pittsburg - with 5 min left to go in the game at Pitt with a 4 point lead, the VT coaching staff calls three sideline plays in a row, stopping the clock after each one. That cost us almost 1.5 min that we could have run off the clock. I told my son right then that those calls might have cost us the game. Pitt scored a touchdown at 47 sec left to take the lead. I don't mind geting beat, but I hate losing due to stupid decisions. As my Dad would say, Dangnabit!
a couple of nice pours of ORVW Reserve Rye...
No lunar eclipse out here in San Francisco, since it's been raining all evening. So I stayed in and had a healthy pour of Blanton's. A great solid bourbon that never lets me down.
Finally bought a bottle of Eagle Rare 10 year and enjoyed my pour. Very mellow bourbon, good for the relaxation I needed after partially finishing a grouting project in the kitchen.
Me and the Mrs. are spending the night in Atlantic City tonight and right now I am enjoying a very generous pour of Rare Breed while enjoying the view from the windows in the room. What a beautiful day we are having here today!
A.H.Hirsch 16 yo.


text:
Newly announced for the disc are Wicked's Julia Murney, Ragtime Tony nominee Christiane Noll, Newsies' Ben Fankhauser and Season 3 winners of "The Sing-Off," Pentatonix.
These artists join the previously reported Stephanie J. Block, Sierra Boggess, Liz Callaway, Ann Hampton Callaway, Louise Dearman, Kerry Ellis, Richard Fleeshman, Christopher Jackson, Jeremy Jordan, Mykal Kilgore, Caissie Levy, Jane Monheit, Laura Osnes, Alexander Sage Oyen, Lea Salonga, Melissa van der Schyff, Willemijn Verkaik, Natalie Weiss and Raena White as well as recording artists Marc Broussard and RJ Helton. A fall release is expected.
A previously unreleased studio recording of one of Alan's compositions, featuring Ramin Karimloo and Hadley Fraser, will be included as a bonus track.
A majority of the album, which will be produced by the composer and StylesFour Productions, will be recorded live at Alan's already sold-out Birdland concert on April 30 at 7 PM. The recording will feature musical direction, arrangements and orchestrations by Jesse Vargas. Due to Monday-night Broadway schedules, some talent will record their tracks prior to the 7 PM concert.
Tickets are $25 for the 3 PM concert; no drinks or food will be served. There is also no age requirement. Doors will open at 2:30 PM for general seating. To purchase tickets, call (212) 581-3080 or visit http://www.birdlandjazz.com/event/104359.
Alan's show with playwright Christy Hall, Home, is aiming for a Broadway debut in the fall. Home is being produced by StylesFour Productions, whose credits also include Once, Spring Awakening and Driving Miss Daisy.


text:
|Exercise, yoga, and meditation for depressive and anxiety disorders.
MedLine Citation:
|PMID: 20387774 Owner: NLM Status: In-Process
|Anxiety and depression are among the most common conditions cited by those seeking treatment with complementary and alternative therapies, such as exercise, meditation, tai chi, qigong, and yoga. The use of these therapies is increasing. Several studies of exercise and yoga have demonstrated therapeutic effectiveness superior to no-activity controls and comparable with established depression and anxiety treatments (e.g., cognitive behavior therapy, sertraline, imipramine). High-energy exercise (i.e., weekly expenditure of at least 17.5 kcal per kg) and frequent aerobic exercise (i.e., at least three to five times per week) reduce symptoms of depression more than less frequent or lower-energy exercise. Mindful meditation and exercise have positive effects as adjunctive treatments for depressive disorders, although some studies show multiple methodological weaknesses. For anxiety disorders, exercise and yoga have also shown positive effects, but there are far less data on the effects of exercise on anxiety than for exercise on depression. Tai chi, qigong, and meditation have not shown effectiveness as alternative treatments for depression and anxiety.
|Sy Atezaz Saeed; Diana J Antonacci; Richard M Bloch
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Publication Detail:
|Type: Journal Article; Patient Education Handout; Review
Journal Detail:
|Title: American family physician Volume: 81 ISSN: 1532-0650 ISO Abbreviation: Am Fam Physician Publication Date: 2010 Apr
Date Detail:
|Created Date: 2010-04-14 Completed Date: - Revised Date: -
Medline Journal Info:
|Nlm Unique ID: 1272646 Medline TA: Am Fam Physician Country: United States
Other Details:
|Languages: eng Pagination: 981-6 Citation Subset: AIM; IM
|Department of Psychiatric Medicine, The Brody School of Medicine at East Carolina University, Greenville, NC 27834, USA. email@example.com
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text:
A Chinese exercise that has been described as "the secret to anti-aging," medical tai chi is proving increasingly popular in the U.S.
The technique, also known as qigong, looks similar to martial tai chi, but its slow movements are designed to boost the immune system and open acupuncture "chi" channels without using needles, according to Healing Tao Retreats.
Michael Winn, ex-president of the National Qigong Association, says the appeal of this technique lies in the fact that the less effort one makes, the more powerful the healing energy the exercise generates.
"Yoga and martial tai chi styles are also healthy alternatives, but qigong is medically far more effective," says Winn.
"[It] can be targeted to heal specific mental or physical illnesses. I've witnessed countless healings in people abandoned by the medical system," he emphasizes.
Dr. Bryan Lewis, an integrative healthcare expert, believes people are turning to alternatives like qigong because they cannot afford insurance premium costs which can be as high as $25,000 a year.
"The NIH knows that greater reliance on prevention and self-care is the only long term solution our national health system can afford," he says.
"If 200 million Chinese rely upon medical qigong for good health, why can't Americans?" he asks.
Qigong has been used in China to heal chronic illness for more than 2,500 years.


text:
January 25, 2012
Mora's NFL experience draws talent to UCLA
Steve Megargee
Rivals.com Football Recruiting
The first six weeks of the Jim Mora era at UCLA have made one thing abundantly clear: Substantial college coaching experience isn't a prerequisite for recruiting success.
Mora, the former Atlanta Falcons and Seattle Seahawks head coach, hasn't worked in the college ranks since a one-year stint as a graduate assistant at Washington in 1984. But recruits aren't holding that against him.
They instead consider his NFL-heavy background a plus.
Marcus Rios, a four-star prospect who committed to UCLA last month. "That was the first thing that attracted me. Whatever his goals were at UCLA, I knew they were going to be good. I knew he was going to push his players. He'd succeeded at working with the top athletes in the NFL, so I knew the program was going to turn around.''
UCLA has verbal commitments from one five-star recruit and five four-star prospects. Four of those six players chose the Bruins after Mora's arrival.
Of course, recent history shows that a Pac-12 coach doesn't need much college experience to have success on the field and on the recruiting trail. When UCLA made the surprising decision to choose Mora over a proven college coach, the Bruins took a page out of their archrival's playbook.
Pete Carroll was best known for his head coaching stints with the NFL's New York Jets (1994) and New England Patriots (1997-99) when he took over USC's program in 2001. Carroll signed the nation's top recruiting class for three straight years (2004-06) while helping make USC one of the most feared programs in the land.
But even though Carroll had spent nearly two decades away from college before arriving at USC, he still had much more NCAA experience than Mora has now. Carroll worked in the college ranks from 1974-83 at Pacific, Arkansas, Iowa State, Ohio State and N.C. State.
[ Y! Sports Radio: Rick Kimbrel of BruinBlitz.com joins David Nuno ]
Mora's one year of college coaching experience came literally more than half a lifetime ago. Mora, a former Washington linebacker and defensive back, was 22 and just out of college when he worked for the Huskies as a graduate assistant. He now is 50 years old.
Yet few prospects seem worried about his lack of a college coaching background. They prefer to discuss his 26 years of NFL training.
Mora isn't a total newcomer to college football. He learned to appreciate the college game as a child while his father, also named Jim Mora, worked as an assistant at Stanford, Colorado, UCLA and Washington. Before beginning his NFL head coaching career with the New Orleans Saints in 1986, the elder Mora spent most of the 1960s and 1970s at various colleges.
Even as he followed his father to the NFL, Mora's enthusiasm for the college game never waned. It occasionally even got him in trouble.
The Washington alum was fired by the Atlanta Falcons one month after declaring in a radio interview that his dream job was to coach at his alma mater, even though Tyrone Willingham was already occupying that position at the time. Mora later insisted he was joking.
When the Seattle Seahawks ousted him after the 2009 season, Mora began pondering a return to college. Mora said he spent the next two years researching college football and even received some advice from Washington coach Steve Sarkisian and athletic director Scott Woodward.
"I essentially grew up around college campuses," Mora said. "When I left Seattle and was able to spend a lot of time around college campuses, I realized there was something I'd been missing that I didn't even realize I was missing. That was the opportunity to work with younger athletes who were very impressionable and who I could impact on and off the field.''
Mora often emphasizes that off-field impact during his conversations with recruits and their families.
"It's not all about football," Mora said. "It's about helping these kids grow into the men their parents envisioned them being. That's what we're all about.''
The makeup of Mora's staff addresses his own lack of college experience. Although defensive coordinator Lou Spanos and strength coach Sal Alosi primarily have pro backgrounds, the majority of Mora's assistants come from other college programs.
[ More UCLA: BruinBlitz.com ]
Offensive line coach Adrian Klemm, who arrived from SMU, was the only assistant coach who didn't work at a major-conference school or Notre Dame to get selected by Rivals.com as one of the nation's top 25 recruiters last year. Running backs coach Steve Broussard is a former all-Pac-10 running back who most recently worked at Arizona State and Washington State.
Offensive coordinator Noel Mazzone held the same position at Arizona State last season. Mazzone's arrival helped persuade three-star quarterback recruit TJ Millweard to switch his verbal commitment from Arizona State to UCLA. Defensive backs coach Demetrice Martin coached Washington's secondary in 2011 and also has a reputation as a strong recruiter.
This staff has done an impressive job of flipping recruits who had been committed elsewhere.
Millweard followed Mazzone from Arizona State to UCLA. Rios switched from Boise State to UCLA, though he admitted he was leaning toward making that move even before UCLA fired former coach Rick Neuheisel.
Murrieta (Calif.) Vista Murrieta defensive end Jeremy Castro, a four-star recruit, continued the trend last weekend by switching his commitment from Oregon to UCLA. The biggest surprise came last week from Monrovia (Calif.) defensive tackle Ellis McCarthy, a five-star prospect and the nation's No. 21 overall recruit.
Nobody was shocked when McCarthy backed off his verbal commitment to California after Washington hired away Golden Bears assistant and prized recruiter Tosh Lupoi. But conventional wisdom suggested McCarthy would switch to USC. He instead picked UCLA, though USC continues to pursue him.
UCLA's late surge is surprising even its own commitments.
"I am surprised because UCLA - I know they're not really an underdog - but for the past couple of years they haven't really had great seasons," Rios said. "I figured we were going to attract more recruits and stuff, but I didn't know it was going to turn out like this.''
UCLA needed this kind of rally.
When USC got placed on four years' probation in the summer of 2010, UCLA figured to emerge as one of the biggest benefactors. UCLA instead signed just three four-star prospects last year and ranked 45th in the Rivals.com recruiting rankings.
This year, there's more of a logjam at the top of the Pac-12 recruiting rankings. As of Tuesday afternoon, California was 15th nationally, Stanford 16th, USC 17th, UCLA 18th and Oregon 19th.
UCLA won't start competing with USC again on the field unless it starts winning more recruiting battles with its rival.
Mora welcomes the test.
"Recruiting's been fun,'' Mora said. "It's been an opportunity to learn and grow. It's been a challenge. And at this point in my life, it's something I really relish.''
Steve Megargee is a national writer for Rivals.com. He can be reached at firstname.lastname@example.com, and you can click here to follow him on Twitter.
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- Filed Under
Clarksville, TN. - October 16, 2013 - Road closures for this weekend have been announced for the 3rd Annual Go Commando Half Marathon & 5k powered by CDE Lightband. The following streets will experience intermittent delays from 7 am until 11:30 am on Saturday, October 19, 2013:
Riverside Drive from Highway 48/13 to Spring Street: Lanes will be open for vehicular traffic but runners will use lanes closest to the Cumberland River.
River Road & Mayhew Road: Access will be open to residents only. Residents are asked to be mindful of the runners. ...