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The Dwarves
Exclusive Interview with KING Art - Part 2
In the 2nd part of our exclusive interview about The Dwarves KING Art's creative director Jan Theysen gives us detailed infos about the combat system and character development.
» Continue reading the article...
The Dwarves
Exclusive Interview with KING Art - Part 1
Earlier this week we paid a visit to KING Art Games' office in Bremen (Germany) to talk about their innovative new fantasy RPG The Dwarves. We came back with an extensive interview packed full of new infos.
» Read the article
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Poll Watch
Our names in the game
A RPGWatch quest
I don't care
I propose something else
Recently ReleasedOct: Skyhill
Oct: 7,62 Hard Life
Sep: Jotun
Sep: M&M: Heroes VII
Sep: Thea: The Awakening
Expected ReleasesOct: Animal Gods
Oct: Age of Decadence
Oct: Rebel Galaxy
Oct: Sword Coast Legends
Oct: Tales of Zestiria
News Watch
Sword Coast Legends - Dev Journal @ MMORPG by DArtagnan
Shadowrun: Hong Kong - Review @ GameInformer by Melvil
Dark Future: Blood Red States - Interview @ WWW by Terry
Torment: Tides of Numenera - Third Alpha Systems Test Released, Crisis Gameplay by DArtagnan
RPGWatch Feature - Legends of Eisenwald Review by LordCrash
Forum WatchStar Citizen explosion by DArtagnan
WIldstar going free to play. by Voqar
Is it possible to cater to both types of players armor preferences? by Wisdom
The ever-popular "Currently Listening" thread by CelticFrost
Return of the Daily Smile by dteowner
Monday - October 05, 2015
Inidivisible - Crowdfunding Campaign with Prototype
The recently started Indiegogo campaign for Indivisible raised $70K already out of a desired $1.5M in 7 hours, with some 40 days still to go.
Indivisible is a game developed by both 505 Games and Lab Zero. The latter also known (apparently) for the fighting game Skull Girls...
A free PC download of the prototype should help determining if this game is something to throw your money at.
The prototype was funded by 505 Games, and Lab Zero is using the prototype as a proof of concept to raise funds to continue development for Indivisible. Using Indiegogo, Lab Zero seeks to raise $1,500,000 and should they reach their funding goal, 505 Games will match the rest of the development budget needed to complete the game.
Indivisible is a new RPG IP, starring Ajna (AHZH-na), a girl who sets out on a globe-spanning journey to discover the truth behind her mysterious powers. On her quest, she is joined by a variety of unique heroes and gains new abilities to traverse the environments and defeat the enemies they encounter along the way. Built with the unique characters and gameplay depth Lab Zero is known for, Indivisible takes a fresh spin on action/RPG gameplay, featuring a deep storyline inspired by Southeast Asian and other world mythologies. Lab Zero's trademark feature-quality 2D hand-drawn animation and a lush soundtrack from legendary Secret of Mana composer Hiroki Kikuta further enrich and enhance the game.
Indie RPGsSP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development
Dungeons 2 - A Song of Sand and Fire DLC
This one is especially for the Mac lovers amongst us who also happen to like Dungeons 2 well enough. Its DLC, A song of Sand and Fire is now also avialble on a Mac, so you can continue playing with some new combat missions.
Three scorching hot new combat missions sees the Dungeon Lord go head to head with a new foe
Bracknell, UK, 5th October, 2015 – The day in the life of the Ultimate Evil is never dull. With the daily grind of managing all those minions and facing off against hordes of demons, orcs and pesky humans not to mention the dragons, life can be pretty intense. Just when you thought it couldn't get any busier, today sees the release of the second Dungeons 2 DLC 'A Song of Sand and Fire' for Mac via an in-app purchase from the Mac App Store. Hold tight, it's going to be a hot one!
On a tour of the world of Dungeons 2, the widely-travelled Dungeon Lord finds itself in a scorching desert in this blazing hot new DLC. An insane priestess is on the loose, burning anything and anyone at the stake. Will the possibly-flammable Dungeon Lord and it's minions also fall victim to the flames? Or will the Great Evil One be able to survive this ordeal and save itself from an untimely, charcoal-broiled end?
With over 10 hours of gameplay across three incendiary missions, 'A Song of Sand and Fire' introduces new fiery opponent variants with their own special abilities. The 'Song of Sand and Fire' DLC is available today via an in-app purchase for the Mac App Store version for £2.99/€3.99/$3.99.
Dungeons 2SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released
Shenmue 3 - Interview @ Eurogamer
Yu Suzuki is interviewed by Eurogamer about Shenmue 3, the events leading to where we are now and that more money would be welcome.
Shenmue 3's Kickstarter has been, by any reasonable measure, a success. Within 102 minutes of going live, it had raised $1m - earning itself a world record for being the fastest game to break that barrier via a crowdfunding platform. By the time the campaign finish, with $6.3m pledged, Shenmue 3 had become Kickstarter's highest-funded video game project. Despite those numbers, though, and despite that success, there have been concerns for Shenmue 3. The original games were grand, sumptuous productions with a reported budget of $70m at the time - raising the question of whether Shenmue 3 can match fan expectations with relatively limited means.
"Kickstarter's not the only source of money," says Suzuki. "There's also funding from Sony and Shibuya Productions. Before we started Kickstarter, we had goals set around the budget - so if we only got $6 million, we'd create Shenmue 3 based upon what we could do with that $6 million." During Tokyo Game Show, the option to back the game via PayPal was announced, another revenue stream for Shenmue 3. "We're still trying to gather funds. Obviously, the more money we have the more we can do. Even if we don't get as much budget as the previous games, we'll still make this game."
Can Suzuki make the game that he wants, though, with the resources and technology at hand? "I could do with a bit more money! The game itself doesn't have to be gorgeous visually - a lot of the money these days goes into the graphics. If we perhaps compromise on the graphics and put more into the story, we can make a good game. The most important thing, to me, is that the game's interesting, and that it's something people want to play."
Thanks Eye.
Shenmue 3SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: In development
Massive Chalice - Review @ Garbage File
Garbage File checked out Massive Chalice and like the game, but feel something is missing as well.
The oddest but biggest problem I find with this game is the wasted potential. There could have been more maps, more classes and more customization. Not to say I didn't like the game, I don't waste 6 uninterrupted hours as a godly trophy for no good reason, but I kept thinking "I wish I could do X". I am not talking about complex thing here, there are always theoretical improvements to a game which in practice are not worth the thing, but little things like being able to make my own house. I want the "Defective Inspectors" to rule the realm, wielding Caber's like blood thirsty maniacs, I want to feel SHAME when one of my kin does something stupid and PRIDE when the final strike finishes the battle. I feel like there is a missing connection with my characters and it falls short. For me the 300 year war is the end goal and the death toll is simply a number of broken eggs in my quest to make the world's oldest omelette. In X-Com when my favourite mechanical unit "Talos" died I almost lost it, I didn't play the game for a week because I was THAT annoyed a lucky shot killed him. This request is constant however and has yet to be implemented which is a HUGE shame really…
It all comes down to what you wanted from the game, when I started playing I had no idea what to expect beyond a giant solid demitasse controlling bloodlines. While I got exactly that I felt like I needed more, like something is missing. What I must say it there I still hope, Massive Chalice has mainly been occupied with a behind the scenes video "Massive Knowledge" which has yet to be completed, I suspect once that is done we may get what we want, or at least Steam Workshop will open up…
Thanks Eye.
Massive ChaliceSP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development
After Reset - Patch #091215 Released
Format92 noticed that we missed the patch update for After Reset from last month, so here it is:
It's been rat-racing for months and we haven't a day off since our last update. There are dozens of challenges and emergencies that we faced, and they've all been sorted out. I'll share them with you as I did in our closed (backers only) report for our successfully completed project "The Fall of Gyes." Yet, even now I can say that we faced the theme's core challenges: the human factor, and of course money (in keeping the quality of our indie development on AAA level).
Similarly to our TFoG project, I more than doubled our collected funds from personal investments so we can keep the RPG dream alive and at the high level of quality we want. Likewise, as it was for the first project, it's the fans who encouraged me to make such a dedicated decision. The support you've shown us on Steam Early Access even in our current stage of development made this an easy choice. We can't believe in the project less than our fans, right?
Right before the release of this patch I found our archives of various builds of the game showing how the game would look like without your support. We'll share them in the next update.
AiCola asked the relevant question on our Steam forum: "How much % of the prologue work is done?"
I bet, everybody is concerned about it too. Well, about 87% of the prologue is done. We're at 95% completion for the programming side of things, and we have all models, dialogues, most of the voicing, audio, items, full gameplay, and full mechanics completed. We're back to assembling all that through programming right after posting this update.
For a complete overview hit the link above.
After ResetSP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development
Arcanum - Review @ Hardcore Gaming 101
A sort of retrospective / review of Arcanum popped up at Hardcore Gaming 101.
[Arcanum] lies on the extreme end of the spectrum which runs between "boring but polished" and "ambitious yet buggy". Arcanum is very ambitious and very buggy. It's a logical evolution of 1990s computer RPGs, amplifying both their strong and weak points. At its best it's a narrative-heavy game (..). At its worst it's a tedious struggle against the enemies, the interface and the AI. It's a game that was clearly designed with a hardcore audience in mind. It has everything CRPG fans love (complexity, non-linearity, dice rolls, mod support).
Despite it's many issues, Arcanum is still a game worth playing. When it comes to narrative freedom and atmosphere it's one of the best and it deserves its place among the likes of Fallout, Baldur's Gate II andPlanescape: Torment. But when it comes to dungeons, combat mechanics and general polish, it's very lacking. Still, the good far outweighs the bad and almost anyone who has played the game remembers the story and the world even quite some time after playing the game.
ArcanumSP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released
CRPG Addict - Review Roundup (Part Nineteen)
In this week's recap of early reviews by the CRPG Addict we have only one game he'd actually recommend by his own criteria: Buck Rogers: Countdown to Doomsday. One of the Gold Box games, of course. Naturally that doesn't diminish the historical influence of other games, particularly those very early ones that but hinted at the role-playing goodness to come.
Buck Rogers: Countdown to Doomsday (1990)
The game was almost the perfect length, and although I eventually found combat a little boring, I can't say I was ever bored with the game overall. (..) on the whole the difficultly level was pitched just right. (..)
The final score of 46 sits 14 points below Curse of the Azure Bonds and 10 points below Champions of Krynn. As I said before, most of my satisfaction with the game comes from the Gold Box engine itself, but this setting didn't make the best use of that engine, and it simply doesn't strike me as a great setting for an RPG in the first place.
Lords of Chaos (1990)
"Scenario" games occupy a minority of RPGs. The others on my list so far have been Sorcerian, Paladin, Eamon, and SwordThrust, and I haven't been captivated by any of them. (..)
The final score of 28 puts it below the threshold (35-40) at which I really recommend a CRPG. I again want to emphasize that this game's primary purpose is not to be a CRPG, and thus it isn't the developers' fault that I'm playing it as part of a pathological quest to hit every game tagged as such on Wikipedia or MobyGames.
Elvira: Mistress of the Dark (1990)
At it's core, Elvira is an adventure game, not an RPG, and like many adventure games of the 1980s and early 1990s, it has the virtue of brevity. It took me about six hours to fully explore it and figure out the puzzles, and another two and a half hours to win it with a fresh character. (..)
That gives a final rating of 29, which sounds like I didn't like it very much, and I didn't--as an RPG. It's a decent adventure game, the presence of Elvira notwithstanding, but it lacks the combat, economy, and equipment that would have made it a true hybrid.
Dark Designs I: Grelminar's Staff (1990)
Dark Designs is an unpretentious, short, somewhat satisfying little diskmag game that distills the most common RPG themes into a nice package. It doesn't break any new ground, but I don't think that was its goal. (..) The final score of 31 is pretty good for a diskmag game. It's a little below what I'd put on anyone's "must play" list, but it's certainly good enough to pass an afternoon (..)
Vampyr: Talisman of Invocation (1989)
The game offers too few tactics to justify the raw difficulty of the monsters you encounter. Dungeon exploration is a frustrating, thankless experience, as you never find anything but a few key NPCs and a ton of random monsters along the way. Though in appearance it evokes Ultima, it has no complexity in its inventory, economy, spell system, or NPCs. (..)
The final score of 28 puts it lower than the threshold at which I typically "recommend" a game (which is around 35). It was certainly worth a look, though, and if they ever stumble upon this entry, I congratulate the developers for accomplishing this much at such a young age.
Early Years
Orthanc (1975)
Another top-down dungeon crawler, a clear adaptation of "pedit5" (..) The final score of 16 makes the game not as good as Moria or Oubliette--it simply doesn't have enough content--but still fun in its own way.
Avatar (1979)
Avatar is impressive now and must have been mind-blowing in 1979. It draws from the best elements of the PLATO games that preceded it (particularly Oubliette, but also Moria and Orthanc) and anticipates games to come, including roguelikes and MMORPGs. (..) Avatar ends up with a score of 32 on my GIMLET to Oubliette's 31.
Dungeons and Dragons (1980)
The game is the very definition of "forgettable," and its omission even on a "comprehensive" list of RPGs would be perfectly understandable. (..) I give the game an 10 in my GIMLET, with 0s in the "NPC" and "economy" categories, 2 in "quests" and "gameplay" and 1 in everything else. It simply doesn't have enough RPG elements (especially character development) to be a good game.
Hellfire Warrior (1980)
The enterprise took me about eight hours. I'm giving the game a 20 on my GIMLET scale. Its best scores are 3s in "encounters" (the monster and room descriptions add a lot of atmosphere), "equipment," "character development," and "gameplay" (I like the choice of levels and the overall nonlinearity). It does poorly in "NPCs" (there are none) and "quests" (I don't like that the game doesn't really acknowledge the quest in-game) and "graphics, sound, and interface." Combat remains disappointing in the series, which continues to exclude any magic.
Apventure to Atlantis (1982)
It's not much of an RPG. The combat is almost entirely action-based rather than attribute-based, the inventory is all for puzzles, and the character development is extremely limited, consisting only of wizards "leveling up" from casting spells. (..) The final score of 25 makes this the highest-ranked of the Clardy "Campaign" series. It was fitting end to a group of early games that featured some interesting elements but didn't have a lot of impact on the development of the CRPG genre.
The Caverns of Freitag (1982)
Freitag is a minor title, even for 1982, and it only earns a 15 on my GIMLET scale. Its economy, creatures, interface, and quick gameplay are worth a few points. I think it's impressive what Shapiro was able to accomplish as a young developer working alone, but I'm glad we're in an era in which the success of Wizardry started producing CRPGs of greater depth and complexity.
Dungeons of Daggorath (1982)
Dying in Daggorath is a memorable experience. It can happen from enemy's blows, attacking too quickly, or even just running down a corridor too fast. Your heartbeat gets faster and faster and suddenly the world fades. (..) it's a wonderfully tense period in which you're wondering if you've died or if you'll shake it off and live to fight a little longer. (..) On my standard GIMLET scale, it does okay in the areas of combat tactics, sound, and overall gameplay, but even with a bonus of 3 points for its original elements, it ends up with a measly final score of 22.
Warrior of Ras, Volume One: Dunzhin (1982)
Warrior of Ras, Volume One: Dunzhin begs to be bred with some other dungeon crawler of the era, like Temple of Apshai or one of the Robert Clardy or Stuart Smith games. It has some ideas too good to ignore, but it lacks too many RPG elements to fully enjoy as an RPG. (..) In a GIMLET, I can only give it 22 points, including a couple of bonus points for its innovations.
Sword of Fargoal (1982)
Sword of Fargoal is an audio treasure chest in which every effect is a gem, (..) making it one of the only games of the era that I wouldn't dream of playing with the sound off. (..) Although it's fun, innovative, and charming, Sword of Fargoal isn't much of a role-playing game under classic definitions, and it doesn't do terribly well in the GIMLET, earning only a score of 19.
Explanation of the the final score: The GIMLET.
CRPG Addict
Sunday - October 04, 2015
Tales of Zestiria - Watch the PC livestream
Tales of Zestiria is set for release on October 20. You can watch the recorded PC livestream here:
Tales of Zestiria - PC/PS4/PS3 - Livestream premiere & Symphonia HD sneak peek
Tales of ZestiriaSP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development
Rebel Galaxy - Release Date and Trailer
The swashbuckling space-adventure Rebel Galaxy will be released on October 20.
Here's the trailer:
Rebel Galaxy is a swashbuckling space adventure, with action-packed combat, exploration, discovery, trade, and "negotiation" with the outlandish denizens at the edge of the known universe.
Rebel GalaxySP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development
Dead in Bermuda - Review @ ModVive
Alexx Aplin (ModVive) has reviewed the survival management game Dead in Bermuda:
Dead in Bermuda Review –
Addictive Survival Gameplay at its Finest
Survival is one of the basic human instincts; No matter what people say, most will do whatever it takes in order to survive. It is rare for this to be accurately captured in a video game, many have tried to capture the urge to survive yet most have failed.
Dead In Bermuda does not fail in this endeavor, and shows a realistic fight for survival that will enthrall fans of strategy games, resource management, and multitasking.
Dead in Bermuda | Story
Dead in Bermuda tells the story of 8 survivors of a plane crash, who are marooned on an island that is tied to an ancient Atlantean prophecy.
Dead In Bermuda has a definitive "choose your own adventure" style event system, as well as a relationship system in which characters' relationships grow and change in a variety of ways (including romantic ways) that will impact how the story and how the characters' experiences unfold.
Each of the survivors can die as well, so it is up to the player to make sure they survive and to be sure that the mystery gets solved.
Dead in Bermuda | Gameplay
At its core, Dead in Bermuda is a survival simulator mixed with RPG elements. Each of the player's 8 survivors can die from hunger, depression, fatigue, sickness, injury, or lack of water.
This requires the player to not only manage their resources, but also interact with each character so that the more emotional aspects of their well being are taken care of.
Dead In Bermuda is procedurally generated each time the player launches a new game, which means that each survivor's stats, traits, skills and dialogue change each time you play (as well as items the player collects and the in game map)
Dead in Bermuda | Final Verdict
Dead in Bermuda isn't perfect; it is slow in some places, has some frustrating mechanics, and the genre it falls in isn't for everyone.
However for any fan of survival based games and resource management, Dead in Bermuda is an experience that should be enjoyed.
Score: 90% - Outstanding
Bottom Line: Dead in Bermuda is an immersive survival experience that any fan of story based survival games should experience.
Dead in BermudaSP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: Released
BattleTech - Kickstarter Update #4
After a few days BattleTech has reached several stretch goals already:
Another Funding Goal Hit!
Two New Backer Mission Rewards Unlocked!
Update About Add-Ons!
And Some Stage 3: Expanded Mercenary Campaign Talk!
Wow! Our Kickstarter is only 3 days old and you've already hit our next Funding Goal. Thanks to your generous support, we're able to add voice acting to the game! Hell yes!
GBC Mission Report #2
Since our Alpha Strike Mission Results, the Global BattleTech Community has managed to unlock THREE more Rewards:
- We're adding the Eridani Light Horse, including MechWarriors, as an enemy unit you can fight in the Stage 1 Skirmish Game
- We're adding the Kurita Sword of Light , including MechWarriors, as an enemy unit you can fight in the Stage 1 Skirmish Game
- And we're adding a SECOND Live Streaming Twitch Q&A session with Jordan, Mitch, and Mike
We should also point out that thanks to the Global BattleTech Community, a SECOND Michael A. Stackpole e-novella has been added to the $50 Reward Level. And if more Backer Missions are completed, a third and fourth e-novella can be added, too!
And remember - if the GBC is able to earn 60 pts, Mr. Stackpole has agreed to drop the e-novellas and commit himself to a FULL LENGTH 3025 SUCCESSION WARS ERA NOVEL.
We've gotten a lot of feedback on our Comments page about Backer's desire to purchase Add-Ons and support the project. We would LOVE to be able to offer all sorts of cool BattleTech physical goodies for you to purchase but unfortunately, right now we can't.
While we are able to offer some sweet physical rewards as a THANK YOU to Backers, we don't have the rights to SELL physical goods to you in the form of Add-Ons. We're working on it, though, and hope to be able to offer some cool physical Add-Ons before our Kickstarter campaign is over. If and when it happens, we'll send you an Update ASAP!
But we did hear that you also want DIGITAL ADD-ONS, so that you can buy copies of BATTLETECH for friends and family. So we're very happy to add that!
Always Read the Fine Print
One of the more treacherous elements that we'd like to include in the Stage 3 Expanded Mercenary Campaign is negotiating contracts with potential employers - who can be anyone from the leader of a local farming cooperative, to the crown prince of a Great House.
We are currently thinking that mercenary contracts will contain a variety of clauses or terms that can be negotiated. For example, you might trade a higher initial downpayment for increased salvage rights on a given mission. Or, insist that the client provide some of their own military support for a particularly dicey operation, in exchange for a reduction in fees for completing a mission objective.
BattleTechSP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development
Pixel Noir - Hands On @ Cliqist
Cliqist checked out the Pixel Noir demo - some first impressions:
I'll be honest. Until now I had yet to see an RPG tackle film noir tropes. With Pixel Noir that's changed and I decided to give the demo released for it a spin. And I have to say that the very little bit shown shows plenty of promise. While the story would probably have suited a medium like adventures better I do really like the approach that the developers are taking with this.
So, as with any good noir story, the demo starts out with a hungover Detective as he answers a knocking at his shabby apartment door. Yes, that's the character's name. I'm assuming that it's a placeholder for right now and that you can rename him whatever you want when playing the full game. Anyway, you're greeted by a client known only as "Deuce" who wants you to track down someone that's gone silent. You pretty much have no choice but to take him up on it and you leave for the local bar.
Here's where it stops being just another pixelated story using an RPG overlay. You get your first taste of combat in the alleyway behind the bar. And, like most turn-based games of its type you've got an "active time battle" system complete with standard attacks, special abilities, and items. You're pretty much limited to using your gun and going on a "coffee break." I didn't use the latter but I can only assume that it's an HP restorer.
The demo for Pixel Noir then continues as you smack the information out of the dude riddled with bullet holes and he leads you to a warehouse down by the docks. So, of course you head down there and meet up with your quarry. Who promptly tells you that things are afoot and that he's being hunted by the same people that hired the Detective to go looking for him. Then the crap really hits the fan.
Deuce promptly shows up in the middle of the conversation, says that both parties have reneged on their "contracts" and that payment is off. Then shoots the guy that we've been tracking down. Followed promptly by our "hero" getting a headache and starts to see things that belong in a nightmare. Which, presumably, is tied to whatever happened to his old partner years ago that sent him to prison. It's not really stated in what we've got to play around with.
Here's what I love about what I saw with Pixel Noir so far. While we've barely scratched the surface and only taken on one case it does set the stage for what's to come. It plays out just like most 16-bit titles from the past, right down to the turn based combat. Which actually works. Sometimes a shoot-out is inevitable, particularly in detective stories. It's not easy being a down on your luck gumshoe taking whatever comes through your door, and despite only being about a half hour long it gives us a taste of what to expect. I really do look forward to seeing where they take our Detective once the game releases.
Red Solstice - Two new Reviews
Our Eye found two reviews for the The Red Solstice:
The Red Solstice Review
The Red Solstice is a tactical action RPG with all of your favourite features, minus all the unnecessary crap. Nkidu games is known for their solid releases that never (up until now) disappointed the PC-gaming community and this game is no exception.
Mars, year whatever (something in the future), you're on a planet that isn't earth (duh), but has been inhabited by humanity (I think it's Mars or something). A catastrophe happened and now everything is in shambles and full of ugly creatures that are just waiting for you shoot them down. So yes, there is a story, but let's face it, it won't compel you, which – to be honest – fits the genre quite well. You know what else fits the genre? Everything else. The characters are visualised stereotypes, starting with the buff commanders who talk with a deep and ever so manly voice (I don't think I need to mention the obligatory cigar in the splash picture) and ending with the petite females doing all the healing (they would make such caring mums). Neither visually, nor story-wise the wheel is being reinvented, but hey, why change something that works, right?
While some games of this kind get boring after a couple of missions where you use more or less tactics to run and gun your way through different kinds of hostile waves, TRS mixes the pace of the missions very well. A slow and hard tactical mission, where it will take you a fair amount of time to fight through the map is followed by an easier mission where the use of heavy gunners replace the need for tactics a fair bit. In most of the missions you will also have to face distinct challenges that need to be considered and worked around.
The Red Solstice delivers. You get what's advertised and that is perfectly fine. If you enjoyed titles like XCOM, Diablo and sometimes think back to 2004's "Full Spectrum Warrior" with a warm nostalgic feeling, then you will undoubtedly enjoy this game and it's tactical RPG-styled gameplay. Amongst all the indie games and open software The Red Solstice might just be the most well-rounded and solid piece of software installed on my PC.
Score: 7/10
Full Review
Being a marine on Mars has never been a particularly easy job. There's always demons or resistance fighters swarming over the barren landscape, or, in the case of The Red Solstice, there's both resistance fighters and a virus sweeping through an outpost turning everyone into violent monsters, and it's your squad's job to find out what's going on and how to stop it.
The Red Solstice is a top-down, tactical game where you guide a squad of four marines through a Mars base while monsters assault you from all sides. The action is mostly in real time as your marines automatically shoot incoming enemies, but you always have the option to slow time to a crawl and strategically position and micromanage your soldiers. I quite enjoyed this mechanic and it worked quite well with the difficulty, as it forced me to assess whether it was time to run and gun or entrench my troops and weather the storm.
There are also RPG elements which allow you to customize your soldiers' classes, stats, and weapons as you level up, though the stat boosts are so small they go mostly unnoticed.
The main campaign isn't that long, consisting of ten missions, but there are quite a few difficulty levels and a side campaign that can be heavily customized and played solo or online. The matches consist of a grace period in which you explore the map and gather items before sending waves of enemies against the players while they attempt to survive, guard objectives or capture territories.
Despite its real time nature, its mobility accessibility is quite good. The hearing accessibility, too, is fine in-game, though it lacks subtitles for the few cutscenes. The largest problem is with the visual accessibility, as the font for subtitles and ability descriptions is small and difficult to read.
Score: 70%
- Challenging, tactical gameplay
- Many useful game assists offset the mobility issues of real time maneuvering
- Heavily customizable side missions and multiplayer campaign
- Cutscenes lack subtitles
- The font is miniscule and difficult to read
- Some unnecessary uses of the keyboard that complicate mouse-only play
Red SolsticeSP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released
Saturday - October 03, 2015
Undertale - Highest Rated PC Game Ever @ Forbes
You still haven't bought Undertale? - read this Forbes article:
A New RPG Developed By One Man Just Passed 'Half-Life 2' To Become Highest Rated PC Game Ever
I think everyone has a friend like Josh Knowles. You know, the enthusiastic gamer who's always pulling for the underdog developer, constantly planting bugs in your ear about the next big thing that's slightly off the radar. When he told me in no uncertain terms that I had to check out a new RPG called Undertale, I feigned interest and mentally added it to the massive list of games I want to play but, realistically, will have no time for during the holiday release onslaught.
A few days passed and he bugged me about it again. "I'm legit emotionally invested in this game," he said. "Also, no big deal, but it's the highest rated PC game of all time, so, maybe give it a shot?"
I pointed my browser to Metacritic and sorted all PC releases by score. There it was in all its green glory. A 97, dethroning Valve's Half-Life 2. Surpassing Grand Theft Auto V. Coming in above Mass Effect 2, Portal 2, and Skyrim. But unlike those blockbuster AAA titles, Undertale was developed by one man. Toby Fox. It costs $9.99, and was crowdfunded in 2013 to the tune of $51,124.
Here's a sampling of the reviews thus far:
- "Undertale is one of the best roleplaying games I've ever played, and I do not say that lightly." ~Jim Sterling via The Jimquisition.
- "The fact that this is basically a one-person project only makes it more impressive, from the excellent use of simple graphics to convey emotion, to the fantastic lo-fi soundtrack. It may or may not be the best RPG you play this year, but it's certainly going to be one of the most worthwhile—as memorable as anything in, say, The Witcher 3, and every bit as worthy." ~Richard Cobbett via PC Gamer.
- "Undertale provided me with many hours of laughter, happiness, and warm, fuzzy feelings, all the while surprising me with some truly sad and shocking moments out of the blue. It's the kind of game that I'll want to replay many times in order to see how all of the various choices play out, and I'm sure I will remember it fondly for years to come." ~Ben Davis via Destructoid.
- "Undertale is a spiritual successor of many games – Earthbound, Chrono Trigger, even drawing inspiration from more modern indies like Cave Story. Yet Undertale manages to stand on its own despite those games, and create something that will feel inherently nostalgic, soothing, and sentimental, regardless of your prior experience." Eric Van Allen via Gaming Trend.
Based on the reviews I've skimmed and the gameplay footage I've watched, Undertale is dripping with memorable 8-bit music, a quirky and endless sense of humor that pervades ever facet of the game, and a reverence for the classic games (and gaming references) we grew up loving. Perhaps most importantly, it seems to be eliciting the kind of emotion and attachment that's rare even with hundreds of developers at the helm.
I acknowledge that Metacritic is a joke in some circles, but it still remains incredibly relevant to everyone involved in the industry. It also makes for one hell of an impactful headline…
Still the fact remains that one-man indie developer Fox has pulled off a monumental achievement. It certainly looks like a game worth experiencing, and potentially worthy of inclusion in your Game of the Year discussions.
Next time the Josh Knowles in your life urges you to check out that unknown game, consider making room on your calendar? And note to self:
Stop ignoring indies.
UndertaleSP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released
Mount & Blade II - Interview @ Games Totalwars
Eye spotted this interview with with Armaganom Yavuz about Mount & Blade II: Bannerlord.
We present our new interview with Yavuz Armaganom about his new creation - Mount & Blade 2 Bannerlord II.
(For translation thanks Sasha Alexander from our group Vkontakte.)
Reporter: Could you tell us more about TaleWorlds? How great team?
Armagan: My wife and I founded the company in 2005, and over the years it grew, we now have more than 50 people. We are very passionate about games, and our core philosophy of creating games that we would like to play themselves.
Reporter: What about game development in Turkey?
Armagan: Development of a video game is a new sector for Turkey and there is still a shortage of experienced game developers. On the other hand, there are a lot of passionate young people who want to make a career in the gaming industry and we are fortunate to have the opportunity to work with a young and talented team.
Reporter: Why Bannerlord? Does the name "Bannerlord" subcontext?
Armagan: We probyvali different names, and we felt that it was the name of Bannerlord unikallnym. An important role will be played by the family and retainers. We'll talk about it soon! And, of course, as the game is now called Bannerlord, we were obliged to sdobavit editor banners.
Reporter: As the game will look like as a whole, it will be more like the first part, or it will be something new?
Armagan: The Bannerlord will be a lot of changes compared with the first part of our game, but the point of the game will be the same. We walked all over the mechanics of the game and the campaign tried to change the design of every detail, so that the campaign will igrkom smoothly plunge into the game world. In addition, there are significant improvements in animation and combat system. Improved graphics This is only onachalo.
Reporter: What is the most significant improvement in Bannerlord from the previous game?
Armagan: Frankly, we expect that the views on this will vary from player to player. We commit the same time every aspect of the game.
In general, one of our most important goals is exploring various aspects of the game.
A new game engine, New Horizon
Reporter: From the developer blog, we learned that you are using the "indoor game engine." On soklko it good for?
Armagan: We are very proud of our new game engine which we developed from the ground up for quite a long time for Bannerlord. It has a very easy to use and powerful editor, as well as the latest technology such as DX11, natural shading, aggressive use of multi-threading, and many others. Unfortunately, far too early to give exact figures, but it will be very well optimized, and we hope it will serve us and our community for many years.
Reporter: Many question arises on account of the size of the battle. I have confidence that my GTX660 can survive with 500 hundred people / horses in battle. Will work smoothly on medium game configurations?
Armagan: Performance is a priority for us, we want to see in our game, playing as many people as possible. We're trying to do that all the graphics settings can be changed, so have the players with less powerful configuration could also naslazhdatsya game. In addition, Bannerlord come a large number of performance improvements in comparison with the Warband, including the active use of multi-threading and re-design of some calculations.
We have not yet decided what will be the minimum requirements, but GTX660 definitely will play in the main settings.
Reporter: The game will be as friendly to the modders as the first part?
Armagan: Actually, we strive to modding was easier in general. This is one reason why the development of the game took longer than we expected, the system that we have come up with not only work well, but should also be easy for modders.
Reporter: The game will be more focused on multiplayer mode or single player? Will the repose of character development in the style of MMO and whether the multiplayer part of the arena or «Online campaigns"?
Armagan: We have a high standard that we strive vyderzhatv single-player and multiplayer games. For us it is not a matter of choosing one over the other. Both modes must conform to our expectations. Unfortunately, we can not disclose additional information on additional networking opportunities at this time, but the style of the game arena, of course, is not going anywhere. There will be no character development MMO style in the classical sense, as it significantly violates justice and sporting interest. However, players will be able to monitor your progress and feel without getting an unfair advantage.
Reporter: Bannerlord will be the same as the open world in the first part? If so, you increase the scale?
Armagan: The Vannerlord certainly have a map of the open world. We still decided to scale proportions, but I can say that the area of the card is approximately four times the Warband.
Reporter: Your team tries to bring more strategy to the game. Will it be done in Bannerlord in Total war?
Armagan: Bannerlord will have a large number of improvements in the management. AI It will also be greatly improved. The main focus of the game is still on a dive in his own character, so the battle will never feel like in a conventional strategy.
-> Original
Mount & Blade IISP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development
Pixel Noir - Kickstarter Update #7
The Kickstarter campaign for Pixel Noir is making its way through the stretch goals:
Folks, we have been doing an amazing job - blasting through our first two stretch goals in a couple of days! Thanks to you, both an Xbox One port and NEW GAME+ are officially unlocked! It happened all so quickly that we didn't even get a chance to tell you all about our plans for NEW GAME+! Well, we'll save that one for a future update :)
Our current stretch goal is the card mini-game. At the time of writing this update, we are amazingly a mere $75 away from having this in-game!
With 20 days still left in the campaign, I think it's safe to say that you guys are absolutely DESTROYING these goals one by one :O
Thanks Eye!
Masquerada - Interview and Previews
Some news about Masquerada: Songs and Shadows, a 2.5D isometric RPG with pausable combat.
RPG Masquerada is light, fresh and, thankfully, entirely orc-free
Masquerada: Songs and Shadows may claim to follow in the footsteps of some of the RPG genre's greatest greats, but Pat finds something completely new in an early build.
RPGs always disappoint me. There I am, keyed up to play, full of the preview promise of immersion and plot, only to be left eye-rolled by a reality of tedious bloat. Yes please, says my imagination. Being a fantasy dude in a thrilling, hundred-hour thing is something I absolutely want to do. No thanks, says my shooter-fried peanut brain after I've watched the eighth pretend orc, dripping in triple-A sweat, prattle on for half an hour while I fall asleep to the groan of stuffed hard drive. Take me back to the pew-pew.
But maybe, finally, I'm about to find an entry point. Masquerada: Songs and Shadows, developed by Singaporean studio Witching Hour, bills itself as following the tradition of Dragon Age and Baldur's Gate (I'm afraid I'm going to have to assume that as truth. I tried to play Baldur's Gate once. All I remember is a large amount of little words on the screen before I pressed "off"), but, thankfully, this is different. There's nary a goblin in sight, and the story's delivered in bites small enough to maintain balance between compulsion and boredom. The combat's instantly accessible (right-click to attack, press numbers for skills, execute them with left-click) but is undercut by the ability to pause the action and assign attacks, movements and buffs to individual party members. Tactics a-go-go. Masquerada doesn't require RPG master status to play, but it isn't lightweight. That suits me fine. [...]
IGM at EGX 2015 – Masquerada: Songs and Shadows
In the madness that is EGX, a free leaflet and badge cut through the noise. The shiny new badge meant one thing: I was at the booth of Witching Hour Studios, showing off its 2.5-D isometric RPG by the name of Masquerada: Songs and Shadows.
Masquerada is set in a "Venetian-inspired fantasy city" called Ombre, where magic can be cast by those that have access to rare masks. The game's unique style is apparently motivated by French comic books and games such as Bastion. Gamers will play as – among others – Cicero Gavar, an Inspettore (inspector), as he returns from "exile to solve a kidnapping that will shake up the foundations of the city." This already had me interested, but before I sat down to try the game out for myself, I wanted a little bit of insight into what makes the studio tick.
Masquerada was inspired by the developer's initial love of Dungeons & Dragons, which led the way for development on a title that has also been said to be heavily influenced by Baldur's Gate, Diablo, and Dragon Age. This definitely showed each time I eagerly glanced over at the demo being played, and I couldn't wait any longer. [...]
EGX 2015 | Masquerada: Songs and Shadows Hands-On Impressions
I was wandering the Rezzed section of EGX towards the end of my final day at the show when I overheard someone say two words that always make me stop in my tracks. Those words were "Baldur's Gate." My curiosity instantly piqued, I turned to see that the man who said it was a developer, and he was talking to someone as they were playing a game called Masquerada: Songs and Shadows. Naturally I paused to watch someone playing through the final boss fight of the demo, and wait for a PC to become free so I could have a turn.
While I was waiting I got a chance to speak to one of the games developers. He went on to tell me that Masquerada: Songs and Shadows is a 2.5D isometric action RPG in which you control multiple members of your party, and can pause combat at any time to plan your tactics, taking inspiration from Baldur's Gate and Dragon Age: Origins. Before I had a chance to shout "SOLD" in his face he continued on (which was probably for the best).
The game also features a narrative experience that takes its inspiration from games such as Mass Effect, with fully voiced dialogue from the likes of Matthew Mercer, Jennifer Hale and Dave Fennoy. The game follows the Inspettore, Cicero Gavar, a Sherlock Holmes-esque character who has returned from exile in an attempt to solve a kidnapping. [...]
Zero1gaming interview with Creative Director Ian Gregory Tan:
MasqueradaSP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development
Hard West - A Teaser of a Teaser
The release of Hard West is not far away - Kickstarter update #35:
A Teaser of a Teaser
We all know this tactic: there's a countdown on a website, to tease the release date of a teaser of a trailer (which in itself is a teaser). The team at CFG doesn't like it either so we prefer to wait until we can say something substantial. In this case we wanted to give you a release date and details of reward fulfillment. Because we're still tweaking some details with our Gambitious friends, we can't do that yet.
But we want you to know that the game is almost ready and November is our launch target. As soon, as we're done with some Stuff that Can't Be Avoided, like delivering important builds for extra testing and localization, we'll do one more update of the Exclusive Backer Access build before launch.
We keep getting questions about buying the game from folks who missed the Kickstarter campaign window: worry not - with the announcement of a release date, which is coming really soon, you'll be able to grab a copy of Hard West. Another common one is about availability: we aim to make the game available on as many different digital stores as we can.
It's been a wild ride and it's getting close to our goal! Thank you for supporting us and being with us all the way!
- Your ever grateful and slightly worse for wear due to crunch Hard West team
P.S. In case you somehow missed this awesome write-up, see what IGN's Mitch Dyer saw in the PAX Prime demo of the game.
Hard WestSP/MP: Single + MP
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development
Antinomy - New Kickstarter
Watcher Farflame spotted this new interesting Kickstarter campaign for the action adventure Antinomy:
Welcome to Antinomy, a unique 19th century Indie open world action-adventure video game bringing the "The Holy Land" to life!
Antinomy is a game set in a fictional Middle Eastern country in the late 19th century, about people from different origins coming together to fight for the same cause, which is justice. They have stood up against the tyranny of those who swore to protect them and who were left unpunished after committing disgraceful crimes against innocent people. The main character, Nathaniel, has the pursuit of justice as his mission, until one day, when he finds out something, that drastically changes his plans...
The message of the game is to promote the importance of underlying themes within the game such as family, friendship, justice and unity, and to show that despite the diversity of the characters' backgrounds, when they put aside their differences, they are able to live in prosperity.
- ~20 square kilometres open world with a vast lethal desert and a variety of other unique areas
- Most of the 800+ buildings in the world are enterable.
- 34 main story missions, 35+ side quests
- 25+ hours main storyline gameplay
- A variety of 19th century weapons including muskets, flintlock pistols and a range of Middle Eastern melee weapons.
- Trading, crafting and a dynamic world economy.
- Political alignments, shifting alliances and diplomacy and conquest
- RPG elements such as player skills and character customisation
- Innovative combat system inspired by V.A.T.S. in Fallout series
- A full body realistic injury system
PS: Kai Rosenkranz is the Soundtrack Composer!
Kickstarter GamesSP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development
M&M: Heroes VII - Review @ IGN
Watcher henriquejr spotted this review for Might & Magic Heroes VII on IGN:
Might & Magic Heroes 7 Review
It's not hard to draw parallels between Might and Magic Heroes 7's protagonist, Ivan Griffin, and its developer, Limbic Entertainment. Much like Griffin, the studio has inherited a domain and wants to play it safe by not discarding traditions or ruining the most well-regarded features. The result is a strange roleplaying-strategy experience that's at once nostalgically enjoyable and somehow unfulfilling. As promised, the spirit of the glory days of the Heroes of Might and Magic series reveals itself here, but it lacks both personality and polish even as the strategic elements provide decent challenges.
To its credit, MMH7 generally gets the broad strokes right. True to the series, this is a turn-based game about sending heroes out to explore a world shrouded in a fog of war, where they find resources, allies, and foes hidden throughout. Finding one of the latter means jumping into strategic battles that superficially resemble Holochess from Star Wars, and where your named heroes dish out damage and protect their minions for the sidelines. That's all here, and there's virtually nothing here that hasn't been seen before aside from a welcome addition in the ability to deal additional damage to enemies by flanking them with multiple soldiers. Caravans also make a comeback in MMH7 (after a disappointing absence in MMH6), allowing the hire and placement of new units in town without the need for them to travel with the hero, keeping the pace of exploration steadily entertaining.
The VerdictThere's very little that's new about Might and Magic Heroes 7, and that's a good thing when it comes to its classic-style tactical roleplaying exploration and combat and menus that make managing resources easy to understand and let heroes explore at a rewarding pace without frequent backtracking. It manages to scratch a very old PC gaming itch, at least between the awful cutscenes and performance problems.
Score: 6.4/10
Okay - M&M Heroes 7 is a loyal but buggy sequel that manages to scratch a very old PC gaming itch.
- Classic M&M gameplay
- Intuitive 2D town maps
- Good game modes
- Camera bugs
- Weird, stiff cutscenes
M&M: Heroes VIISP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: Unknown
Release: Released
Friday - October 02, 2015
7,62 Hard Life - Mod for 7,62 High Calibre released on Steam
The mod 7,62 Hard Life for the tactical RPG 7,62 High Calibre has been released on Steam.
The mod is free for all who already own 7,62 High Calibre.
7,62 Hard Life is a fun made enhanced version of the original tactical sim 7,62 High Calibre. Its development started almost immediately after the original game release in 2007. Over 50 people worked on the project in total. We hope you'll enjoy this version, that is available to all owners of the original game on Steam at no extra cost.
Today Hard Life addon contains:
- 25 additional locations, including ones taken from addon 7,62 Reload (which was released in Russia only) and new ones made from scratch;
- around 30 new NPCs;
- more than 100 new story quests, including the possibility to complete the game without joining any side of the conflict, and numerous side quests;
- more than 1000 new items, including 130 new weapons;
- ability to fine tune the gameplay and functionality to your tastes (adjust an amount of enemies, Iron Man mode, hunger and thirst modeling, enhanced transport system, limiting an amount of cash NPC traders have and so on);
- many fixes for the bugs of the original game;
- widescreen adaptation;
- other improvements.
Addon is available in Russian and English languages.
7,62 Hard LifeSP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: Released
Fallout - Uncovering the true Origins @ Kotaku
Brian Fargo talks about Wasteland and the Fallout series at Kotaku:
Uncovering the Fallout Series' True Origins
The Fallout Anthology is out today, a collection of every game in the greatly loved post-apocalyptic series so far (that's 1997's Fallout, Fallout 2 from 1998, Fallout Tactics from 2001, 2008's Fallout 3, and New Vegas from 2010) that comes in an actual nuke-shaped container, which strikes me as deeply ironic given what the Fallout games have to say about nuclear war. But one crucial game is missing from that collection: Wasteland, a 1988 game for the home computers of the time. Its creator Brian Fargo would go on to make the first two games in the Fallout series with legendary studio Black Isle Studios. (He would also finally make Wasteland 2 in 2014, after a hugely successful crowdfunding campaign. A PS4 and Xbox One version is coming this month.)
Wasteland is the Fallout series' true origins. And not just spiritually: Fallout literally exists because Fargo could not get the rights to the Wasteland name from EA, who originally published it, so he had to come up with something else. As a consequence, perhaps unsurprisingly, a lot of Fallout's iconic things, people, places and plotlines originated in Wasteland.
"I think that people have forgotten, or don't know, how much Fallout was actually [the original] Wasteland 2," Fargo tells me. "My charter was like, OK, I can't get the rights to Wasteland 2 from Electronic Arts. I'm never going to pry it from their cold, dead fingers anytime soon. So, what can we do that hits on the open-world nature of it, the sense of a persistent world? Because that's what made Wasteland very revolutionary: this whole concept that you could solve things by using skills and stats on the environment, that you could talk, sneak or shoot your way out of a problem.
"There's a lot of stuff that was literally lifted straight from Wasteland into Fallouts 1 and 2, and even today. I wanted to specifically reference as much as possible without being sued by Electronic Arts. It's like if there was a movie with Han Solo in it before Star Wars." [...]
FalloutSP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released
A House of Many Doors - Kickstarter Ends Successfully
Congratulations for a successful Kickstarter campaign!
-> here's the last update:
WE DID IT. One thousand, one hundred and three thank-yous are in order!
The campaign has come to a glorious, expectations-shattering end. A House of Many Doors has just been funded!
Let's review, shall we?
A House of Many Doors was covered across the PC gaming press, from Rock Paper Shotgun to PC Gamer to Eurogamer.
We reached £12,866 in funding.
That's over 300% of our funding goal.
And most importantly, 1,103 people pledged.
I am outrageously grateful to every single lovely one of you. Actually, I've had so much gratitude recently that I'm running out of ways to express it, so I'm just going to proffer a traditional "Thank you."
Thank you, all of you.
What next? Well, I'm going to attempt to celebrate, which means I actually stop developing the game for a day! Hopefully this will mean I can interact with humans, consume non-coffee beverages, and experience this thing called "a sun" that people keep talking about.
After that, of course, there's a lot of work still to be done. I'm looking forward to it. (And I'll be providing you with regular updates along the way, of course.)
Let me say it one final time, okay? Thank you.
Now the House will rise from the dark, as terrible as it is vast. And it is infinitely vast.
It awaits you.
A House of Many DoorsSP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development
Victor Vran - Two new Reviews
Our Eye spotted two new reviews for the action RPG Victor Vran:
Victor Vran is the Action RPG from developers Haemimont Games. Haemimont have made a name for themselves as strategy specialists with Tropico 3, 4, and 5, as well as other management games too. So this begs the questions: what can a team of strategy specialists bring to make a genre that has very little strategy? And why did they then decide to ignore well established trends for that genre, removing even more strategy from it? Are Haemimont just pulling our chain, like an artist who's thrown some paint at a canvas and called it abstract, or do they have an actual plan at work here? Are Haemimont the new Monet?
Victor Vran is an excellent entry into the action RPG genre. The focus is definitely on combat, with satisfying weapon abilities and direct keyboard control of Victor coupled with active dodge and jump functions make it feel more engaging than other ARPGs. You're restricted in the amount of stuff you can equip at once, limiting your options to a handful of possibilities so it's a welcoming game to genre newcomers but deep enough for veterans to get a kick out of it.
Hexes, challenges and secrets provide plenty of value for completionists and masochists alike but the main story on normal difficulty never really impedes you so long as you keep your equipment and spells up to date with the various drops. Similarly you'll never really be short of gold, it's a game that wants you to worry about how you're going to smash the next group of enemies, not worry about how you're going to afford a new sword or fit it into your bag.
Co-op play is also an absolute blast but not without its glitches, from invisible characters to quests not completing for one character it made for a little confusion and backtracking but never really got frustrating, even when playing on hard with all the hexes active. Overall it's a game worthy of playing solo or with friends, at turns both light and dark in tone thanks to voice actors from The Stanley Parable and The Witcher basically playing the same roles and even lampooning those, and other games.
Score: 4/5
At first glance Victor Vran looks like another entry in the Incredible Adventures of Van Helsing series of action RPGs, but in reality it's a very different kind of animal. While there are similarities when it comes to the faux-Gothic seriousness of the story, the overall look of the game and the reliance on pop-culture references for humour, the way the two games play is very different. Victor Vran is about combat, not about character building. There are no classes, no skill trees or unlockable abilities. All skills are tied to equipment. What the eponymous character wears, wields and equips directly affects the way he functions.
A streamlined action RPG with the emphasis placed firmly on the action.
Score: 8/10
Victor VranSP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released
Rite of Life - New Kickstarter
Rite of Life is a new game on Kickstarter. It's a life-sim RPG that features a player-driven open world where you start with a small encampment. Through exploring, battling and gathering resources you can turn your home into a prospering town.
Rite of Life is a life-sim RPG being developed for PC by Rebourne Studios, inspired by games like Harvest Moon, Pokémon, Dark Cloud & Monster Hunter.
Kickstarter GamesSP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development
Unsung Story - Reddit AMA Finished
The Reddit AMA with Playdek about Unsing Story took place a few days ago, so if you want to find their feedback on things, such as the recent PVP announcement and the reduction of the team, you can head over there and read it for yourself in all detail, including all the unanswered questions.
The focus of the game is neither PvP nor single player. The focus of the game is to be the best tactical RPG possible. Single player narrative against the AI and PvP online are play modes of the game, and therefore neither one is a focus. The tactics, meaning the character stats and attributes as well as skills, work the same no matter which mode you play the game in, and needs to be balanced evenly. Making an internal multi-player mode available first to outside players gets more hands on the tactics system and gives us more feedback to fine tune and balance the system.
Unsung StorySP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development
Deus Ex: MD - Video Interview @ Forbes
Forbes has interviewed Executive game director Jean-Francois Dugas about the combat in Deus: Ex Mankind Divided.
As the video can't be embedded, here is the link to it.
Thanks Eye.
Deus Ex: MDSP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development
Warhammer 40K: Inquisitor - Preview @ Gamespot
Gamespot joins the ranks of those taking a look at Warhammer 40K: Inquisitor - Martyr.
While Martyr is a traditional isometric action-RPG built from elements seen in Neocore's Van Helsing games, it will also sport alterations to the formula that focus on a more tactical approach.
"Unlike with Van Helsing, we downsized the number of enemies on-screen and introduced a cover system, which is a very new concept in action-RPGs," Juhász said. "It'll require you to consider tactics. Are you going to attack the cover because they're destructible? Are you going to move behind them to flank your enemies? Your enemies might even switch sides and hide behind other cover as well, so we have a new AI that will regulate the behavior of monsters, for instance, like an AI that acts as a leader for smaller groups."
But new mechanics aside, the game would fall flat if it wasn't faithful to its universe's lore and the audience of hardcore Warhammer fans who follow it. Thankfully, many of the devs at Neocore are 40K fans themselves and are collaborating with Warhammer IP owner Games Workshop to create an experience that will appeal to its different audiences.
Thanks Eye.
Warhammer 40K: InquisitorSP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development
Thea: The Awakening - First Impressions @ Nayla Games
Nayla Games made a first impressions video about Thea: The Awakening:
We take a quick look Thea: The Awakening a 4X rogue-like strategy game!
Really enjoyed the role play and story telling in this :)
Find this game on Steam Early Access.
Thea: The AwakeningSP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released
Jotun - Two Reviews
The first reviews for Jotun are coming in - thanks Eye!
Jotun Review: Impressive to Mortals and Gods Alike
Jotun is a hand-drawn action and exploration game developed by Thunder Lotus Games; it's also one that IGM has been following closely since the Kickstarter campaign in 2014. The premise is a simple one: Thora, a Viking who died ingloriously, is sent to Norse purgatory to prove herself to the gods in order to enter Valhalla. The journey itself is fairly short, but the challenge factor is high, giving Jotun a leg up where it might otherwise feel a bit light on content; with the visuals factored in, Jotun is quite an impressive game.
The story begins with Thora being told that she must defeat a series of jotun (Norse gods) in order to prove herself worthy to enter Valhalla. The player is then dropped in front of Yggdrasil, a giant tree that, in Norse mythology, connects the nine worlds to each other. A network of roots, poisonous mushrooms, and blue healing flowers await the player as they run through to activate three Dis (guardian spirits) in order to gain access to The Void within Yggdrasil, where the journey truly begins. The first enemy faced is Draugr, a guardian of The Barrow Mound; players should enjoy the lower-level challenge he presents while they can, because it only gets more difficult from there on out.
Overall, Jotun is a well-designed game with very few flaws. Thora's base speed, only increased by a short ability, was an issue, as exploration seemed to drag a bit in certain areas; boss battles were made just that much more difficult because timing is so imperative, and Thora can only go so quickly. Her powerful attack has the same effect, being so slow as to demand precision with use, else the opportunity to strike would pass. Aside from that (and perhaps because of it), Jotun's challenge level offers the kind of difficulty not often seen in games, today, as bosses are typically seen as a stepping stone to the end. In Jotun, the boss battles are the point, and that point is made quite soundly.
Hand-drawn/painted art is gorgeous
Soundtrack is divine
Boss battles steal the show
Thora's speed feels cumbersome
Jotun Has One of the Craziest Boss Battles I've Played in a Long Time
Yesterday I played one of Jotun's boss battles over and over for 6, 7, 8 hours. I died dozens (hundreds?) of times. I should hate it, right? Nope, I loved every agonizing second of it.
Jotun is an action-adventure/exploration game where players control Thora, a warrior woman trying to ascend to Valhalla after she's died an inglorious death. To gain admission to the Norse mythological afterlife, she has to impress the gods and defeat five Jotun, elemental giants who rule over different realms. I've fought two of these big adversaries so far and really enjoyed the steep level of challenge in each encounter. [...]
JotunSP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released


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41 Tasting Notes
Update: this tea just got even better.
I prepared it more "properly" this time. I used only 1 cup of water, rather than stretching the capacities of teabag with nearly 2 cups as I usually do. I steeped it for only 5 minutes, as is recommended. And, reluctantly, I did something that I almost never do—namely, added two tablespoons of unsweetened hemp milk to the tea.
Wow—even better! The milk really did eliminate the "sequential flavor" phenomenon. I'm sure any sort of milk (dairy or non-) would work just as well. Everything was much more blended and balanced…! Delicious _.
I LOVE this tea. It is, hands down, my favorite tea so far. It's so good that I consider drinking it a "treat".
My first experience with this tea was, strangely enough, at Uno's Pizzeria. I was there with my parents, and my mom wanted to order tea. I warned her not to. "It's Uno's", I said. "You probably don't want to try their tea." Little did I know that Uno's stocks tea by the amazing Harney & Sons company…
My mother sipped from her mug and made a face: unmistakably, surprised delight! I asked if she had put sugar in the tea yet, which she hadn't, and I sipped it. "Mom," I said, annoyed, "you said you didn't put sugar in it." "I didn't!" she exclaimed. Incredible. A plain black tea that naturally tastes sweetened…!?
This tea is perfect for fall, and for the holidays. It tastes like holiday potpourri smells—warm and full-bodied. The smooth "black tea" taste comes after a wave of sweetness caused by the spices. It tastes like apple cider, minus the apple. My only criticism is that the flavors don't exactly "blend together" properly, so that sweet follows neutral follows spicy in a somewhat haphazard way—do you agree?—or maybe that actually adds to its charm.
This tea is very neutral. It will satisfy one's craving for a hot beverage, but it's got a rather uninteresting flavor. I think it's not really Lipton's fault, though; straight "hot tea" seems to me sort of tame and wimpy, the milquetoast of tea, the lowly shepherd-boy of teas, the palette-cleanser that you would sip between sampling multiple varieties of "worthy" teas. It's probably better sweetened, or as a meal accompaniment, rather than a stand-alone beverage.
…But it's tea. So I must soften my review and give it some love.
This is a delicious tea that manages to give off a truly tropical, summery vibe—impressive for a hot beverage! The sweet fruit flavors do mask the acerbic taste that is standard for non-blended white or green teas, reducing it to a tingling afterthought; whether this is good or bad depends largely on your personal preference and state of mind. But all in all, I think Lipton has done well with this blend, which is a definite mood-lifter.
This is definitely different than most teas I drink. It's not particularly dark, complex or full-bodied; its smell and initial taste is fairly sweet. The sweetness is dampened only upon swallowing. From this experience, I can say it works wonderfully as a palate-cleanser for chocolate _. But in its own right, it's enjoyable in a lighthearted, scherzo-like way…
The flavor is so delicately sweet..it's almost feminine! It conjures up in my mind an image of a cute little tea party complete with doilies and miniature pastries. To those in Harvard Square…I bet this would taste fantastic with a cupcake from Sweet next door…!
…But I hope I haven't deterred the he-men. It's delicious—do try it.
This is a great herbal tea, and I really like it, although I admit that it does taste somewhat "medicinal". I do like how the minty taste dances in my mouth for several seconds after each swallow, but ultimately fades to a more subdued flavor. The inclusion of B-vitamins is an added bonus!

subset: commoncrawl


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Campanile Paris XV - Tour Eiffel
No prices found through our partners. Please contact the business directly or check some of our recommended alternatives.
How has this hotel rated in the past?
- Business Services
- Pets allowed
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Historical Traveler Reviews Campanile Paris XV - Tour Eiffel
Peque�o hotel situado muy cerca de la torre Eiffel y bien comunicado de metro.
La habitaci�n doble tiene las dimensiones suficientes para una estancia, est� limpio y es confortable. El trato es bueno
La ubicaci�n es excelente, en una zona segura de Paris, lo que permite volver de noche al hotel andando.
En mi opini�n merece la pena.
Buen hotel
Nosotros estuvimos en este hotel en el mes de julio de 2005, nos alojamos en el durante 5 noches y quedamos satisfechos tanto con el hotel como con el trato recibido.
Se trata de un hotel peque�o y familiar, los empleados son muy amables, a nosotros nos ayudaron en todo lo que les pedimos porque nuestro franc�s es nulo. Las habitaciones son peque�as pero tienen lo necesario para estar agusto, sin agobios. Y la ubicaci�n es bastante buena, tienes metro y tren a unos 3 � 4 minutos andando.
Excellent staff, great location, nice budget hotel.
I stayed 5 nights at this nice hotel, I must say the staff was great since I made the reservation from my home town by email, they treated me excellent. The hotel is very well located in the turistic area of Paris and the rooms are very small but they work ok.
I had to stay in another hotel because of the vacation package I bought and I stayed in a hotel near La Bastille, it was bigger, and nicer in some ways but the staff and the service made it a terrible stay.
If you really want to enjoy Paris in a economic way stay at Campanile tour Eiffel. Recomended 100%
Good Value in Paris
I reserved three nights for mid August 2005. The accomodations for a family of six were two twin rooms and one double room all with showers Obtained great nightly rate of 44.50 euro ($55) per room from Campanile company website. The discounted room rate did not include breakfast which was available at extra cost. I think I saw the normal rate was about 80 euro which would probably still be a good price for Paris.
The Rooms were on the third floor with access by stairs or small elevator. All rooms clean but simple and small compared to rooms in United States. We did not have a view of Eiffel from window but there was a view of Eiffel from street. The double room had a bed, desk, closet, TV, fan, but AC was turned off due to weather. The Shower in our room very small, in other rooms the showers were bathtub sized.
Quiet and safe residential neighborhood 2 blocks from subway and about 10 blocks to Eiffel. There is a very small market within a block and some restaurants in area for late night snack. This neighborhood is a little off beaten track, Eiffel tower is on edge of Paris sights. Not much happening in neighborhood but seemed like all sights were 15 minutes away by subway.
The morning staff were professional and helpful, night staff not very knowledgeable about paris sights. Overall the hotel was clean and a great value with easy access to all Paris via subway.
Wonderful Hotel - Great Staff
Just got back from spending a week in Paris - stayed at the Campanile Tour Eiffel - stayed based on reviews from this site. I was not disappointed. Excellent little hotel. The entire staff was terriffic. I would stay there again in a heartbeat. Great neighborhood & REALLY close to Metro & Eiffel Tower. The rooms may be small (of course, its Europe) but they're clean and reasonably priced. Can't say enough good things about the staff - so considerate to an american woman who knew about 5 french phrases, and very helpful.
Nice little hotel
Me and my girlfreind have only just come back from paris, we arrived in paris on 12/02/05, and arrived back in england on the 15/02/05. The hotel was excellent the staff were more than helpful, very friendly and polite. The breakfast was 6.80 euros each but well worth it. you could have unlimited amount of hot or cold drinks, and one serving of food, but you could pile your food onto your plate with no restrictions. the rooms were small as most in paris, but cleaned every day spotless. bathrooms small but enough for us.
The location is excellent around 200m away from the metro if that, eiffel tower as it says roughly 600m, plenty of decent resturants around the area to. We are both studants, and as i payed for it i couldnt afford loads, but for the money i paid i wasnt expecting as good as we got!!
Great Hotel, will come back again.
I stayed at this hotel for 3 nights and I have to say for the price I was very pleased with it. The hotel is located about 3 minute walk from the metro station and 10 minutes from the Eiffel Tower. Very quiet location and you have several local stores located around to buy any supplies required for your sight seeing. Some of the positive things about it: The room was not big but also not really small it was perfect, nicely cleaned and everyday they would put fresh coffee items and small cookies to start your morning. The room also has internet access, which I did not try so you might want to confirm that but the socket was there. Some of the negative items: The bathroom was very tight especially for a tall person but still nicely clean, the local programming including is all in French no other language channels. Overall the stay was great, perfect for sleeping and spending the rest of the day touring Paris. (this review is for march 2004, i just finally wrote it).
Would do back again
Friendly hotel with small but comfortable rooms, with an impeccable bathroom. 15 minutes from the Eifell tower. Paid only 65 Euros for a double on a weekend in low season in 2003. Tried to book again but no rooms available.
Must be the best budget hotel in paris
I was in paris two weeks ago with my girlfriend, at first i was a bit upset because i wanted to go to a classy hotel but because im a student I could only afford a few budget hotels. I picked the campanile tour eiffel and it was great exactly what we needed, it was small but what do you expect for that kind of money?! The staff where very polite and friendly the whole hotel was clean and pleasant, and the location of the hotel is perfect for sight seeing. The Eifell tower is 15 minutes walking distance and there are 2 metro stations within a 5 minute radius. If you cant afford any luxory hotels I reccomend this hotel. Especialy students! Bon Voyage!
Great Budget Hotel
Clean Rooms, Get Location just minutes from the Eiffel Tower and even closer to a Metro station. Tons of good Pastry shops nearby. The rooms are small, but so was the bill!
TripAdvisor Reviews Campanile Paris XV - Tour Eiffel
Travel Blogs from Paris
Bringing History to Life
... all the fountains and stopping to listen to the music. There were so many areas to explore with hidden little gems and it was nice to get away from all the crowds and just walk. When we were done we all were pretty exhausted from the hot day and long walks so made our way over to the local Monoprix and grabbed a box of Magnum bars and just sat and enjoyed the beautiful town of Versailles. We then headed back to Paris where I was able to settle a ...
Night Tour of Paris
... and exciting proposal in the Eiffel Tower! And the city itself is just beautiful at night with lots of warm glowing lights, nothing too bright, beautifully constructed and decorated monuments and a skyline like no other I have seen. A city which had taken me so long to visit, but one for which I know I will return, again and again. Little did I realise the extent that Australians had touched the hearts of the people of the outlining villages of Paris, which would determine my ...
Une Anniversaire to Remember
... boat cruise at dusk. It was the perfect intro to the city of lights for Logan.
The next morning, after our lovely breakfast, we went to the Luxembourg garden which was right across from our hotel. The park is perfection as are all the parks in Paris. There is not one thing left to chance. It is so finely designed and manicured that I found I couldn't look at it hard enough. You need Steve Austin style bionic eyes to ...
It was Louvre at first sight
... i went back to the QANTAS desk to see if there were there. Luckily a person with a kind heart handed them in to the QANTAS desk and we could continue our journey.
3rd November: Our flight was terrible. The turbulence was disgraceful. Then we flew over Paris, it was beautiful. When we landed we then caught a Taxi to our 5 STAR called the Shangri-La Hotel. It was spectacular But Matt and I had to get our beauty sleep for tomorrows adventure.
Slow Day in Paris
Today everyone needed a break. We had been almost non-stop since we left Australia and no-one was in a hurry to do anything.
I went down to the bakery next to our apartment and brought breakfast for everyone in French - pain chocolat for me and Brigitte, plain croissant for Mum and an almond croissant for Dad. I could tell Dad was impressed.
After breakfast we lay around. Mum kept talking about going out but there wasn't a lot of action. It wasn't until ...


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Loews Coronado Bay Resort
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How has this resort rated in the past?
- Shuttle bus service
- Spa
- Suites
- Minbar in room
- Refrigerator in room
- Room service
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Historical Traveler Reviews Loews Coronado Bay Resort
In Love with Coronado Island
We stayed at the Loews Coronado Bay Resort on Coronado Island..We had a wonderful time. Service and room was exceptional. We will go again and soon.
Enjoyed our stay at Loews!
My mom and I stayed @ Loews 8/2 - 8/6. The room was bright and clean.
If you want a quiet and more private room I would strongly suggest a bay view room because the pool view room balconys are extremely close to the pool area. Overall the service was very good. The staff was very pleasant and helpful however the concierge seemed a little stressed at times. We got a fridge in the room (for water/snacks) for an add'l $10.00 per day which helped with expenses. I would stay at this hotel again, however I wouldn't be opposed to trying Hotel Del next time mainly for location purposes. The grounds are beautiful and very picturesque at both hotels. I'm not sure how the rooms @ Hotel Del compare to the rooms at Loews but you wouldn't need to rent a car if you're not planning to leave Corondo. You definitely should rent a car if you stay Loews and don't forget to factor in the parking cost. The drive into town is not bad at all though (five minutes tops) Overall, Loews was a very enjoyable getaway and I would definitely return!
Loews coronado bay resort
this hotel dos'nt rate even one star . the first room we went to smelled of tobacco and the carpet urine stained. the second room smelled better but also full of urine stains. the dog friendly grounds were empty of scoops and liter bags. the food was way over priced and was not cooked to order.$10.95 for eggs bacon and pancakes($2.99 at dennys) the eggs were not cooked even the whites were runny.i would not reccomend this resot to my worst enemy.
What luxury
I was lucky enough to get a super deal on expedia (we had to fly on Sept 11th though) were my 3 year old and I spent 3 nights with 2 RT air (from San Jose,CA) for $430.00 for both of us ! The rooms were HUGE just like the bathrooms! The room service was fast and the food was delicious! The beach is NOT walking distance, but deserted and the sand was so soft! I will go back ANYTIME I can if I ever get another deal like before! Enjoy!
Not the best
I wish I could say that I was as enamored with this place as other reviewers have been.We arrived on a Sunday and found our reservations had been messed up (one room when I had paid for two) and we could not get into our rooms at the guaranteed time. Also the check in lines took a half hour which gave me plenty of time to listen to other guests stories of their problems with the hotel staff. Not a good start!When we finally got our room situation straightened out my teens hurried to change and go to the pool. The kids pool was so dirty they refused to swim in it. The family pool was only marginally better. The only pool in decent condition was the adult pool.I was much happier with our room. It was a nice size with a huge bath. The balcony had a beautiful view. The room was clean and made up promptly in the mornings. If you are a late sleeper be sure and put your Do Not Disturb sign out though because the staff came by at 8-8:30 every morning.We found the concierge staff to be unhelpful. Many of the hotels programs do not run on Monday. There is a public shuttle that runs into Coronado for $1. I would stay in Coronado if you want more things to other than just hang out at the resort. It is healthy hike or a drive to get anywhere from this location. Parking at the resort is expensive.Also be aware that Loews not only loves kids they love pets. If you have allergies or arent fond of animals this might be a problem for you. I saw small and large dogs stretched across the sofas in the lobby and laying in the restaurants. There were dogs in the elevators and barking from balconies. This just seems like something people might want to know before they book a room.I think the wait staff in the restaurants were far and away the most pleasant and helpful at this hotel. The food was excellent and the portions more than could be eaten by one person.As beautiful as this hotels location and grounds were I dont think I would ever stay there again.
Great Hotel
My husand and I were traveling with our daugther who is 22 months. The hotel was fantastic. Staff so friendly to our daughter. The rooms I felt were well insulated. The person staying had a dog that were heard barking out in the hallway. WE were hesitant at first, but once we got in our room. We did not hear the dog. To us, this hotel was classy, the food was great and I would recommend this hotel to anyone traveling with children or a dog.
One caveat though, my husband was on business and needed to have high speed internet access, we called in advanced and said this was a must for the room and the room we got did not have access and he had to go the business office. The hotel did accomodate my husband, but he would have perferred to work in the room. We were there June 15-18, 2003.
June Gloom Sunshione?
I would like to start with a warning to anyone outside CA that this part of California has what the locals call "June Gloom"! Overcast everyday for weeks and spotty sunshine and drizzle! To the Hotel. All we have to say is, with the exception of the concierge staff, the people that work at this hotel are top notch! I used to travel 26 weeks a year for business and stayed at many of hotels and this one ranks as a top 5 hotels staff I ever encountered! We arrived at midnight and we were tired and cranky after traveling 8+ hours with an infant. The staff was quick to make us feel welcomed and got us into our room efficiently. The breakfasts we had were nothing but memorable. They were so delicious and plentiful. Azzura was one of the best meals we had in a long time! The people and the food were fantastic! Don't deny yourself this romantic setting! To the regrets. The room walls are VERY THIN! We were able to hear the wake up call from the room next to us at 5:00 a.m. We also had an infant that would cry every once and a while and we were very nervous in making people around us uncomfortable. The concierge staff was not helpful at all and were the only people we found that had "attitudes". We asked about simple things such as Sea Worls and Zoo packages, directions to LaJolla and what to do in this dreary weather and no got little to no responses that were helpful. The price of this hotel should be reduced during this bad weather if this happens every year. Also, there were a lot of groups that dominated the hotels wonderful atmosphere.
Best Time Ever
Loews was a wonderful hotel! We couldn't have asked for a better time. The food was excellent and the service was friendly. The beds are extremely comfortable and we loved the sunken tub. We had a delightful experience. I would definitely recommend staying on the island rather than in San Diego.
Excellent Hotel
I really enjoyed my stay at Loews (August of 2001). The room was a nice size and was clean, and had a nice balcony. The service was prompt and courteous. I thought that the food was outstanding - both at the restaurant and the catered meals (it was a business meeting). You do have to walk a ways and go through an underpass to get to the beach, but it's not that far, and there'sa shuttle if you don't want to walk. I would stay there again with no hesitation.
Loews loves kids
If you have kids, or if you like staying in a relaxed atmosphere resort with good ammenities, this is the place to stay in San Diego.
The hotel motto is "Loews loves kids". They show it right off the bat with a goodie bag for each kid and a treasure map of the hotel grounds with an ice cream cone as the prize for completing it. Each day brings different activities. During our first evening, there was a welcome reception for adults and a different one for children. Later that night, everyone was invited to the beach on the bay for singing by the campfires and roasting marshmallows, making smores, and drinking coffee and hot chocolate.
There is a huge swimming pool for families, one only for adults, and one only for kids. The excercise room is great with cardio machines, a few weight machines, and sufficient free weights and benches. The beach is a 5 minute jog away; transportation is provided to the beach regularly. Tennis is free, there is a full court basketball court, you can rent watercraft, and at the pool, they offer complimentary massages.
The hotel rooms are great, the bathrooms very spacious with large tubs and a separate shower. Each room has a balcony.
The hotel is located on the silver strand beach. About 5 minutes from the Coronado center and 15 minutes from downtown San Diego. This is the resort you want to go to if you want to relax, spend time on the beach, and do a little exploring in Coronado or San Diego.
It is really nice to go to a place that includes so much in the price and doesn't nickel and dime you to death. Everyone we ran into was extremely friendly, especially to the kids.
If you have kids, stay here. If you hate kids, stay in La Jolla.
TripAdvisor Reviews Loews Coronado Bay Resort
Travel Blogs from Coronado
San Diego
... with bakeries and wonderful traditional italian restaurants then on to Old Town Market which is actually one if my favourite places! The Mexican vibe with traditional old American houses was a wonderful mix and where the very first American flag was raised in the late 1800s. There is so much left to see and do in San Diego and its so easy to slip into the lifestyle here - a great excuse to come back ...
Zoo and Seaworld
I'm going to combine yesterday's and today's events into the one post.
Yesterday we explored San Diego Zoo, it's pretty massive! One of the guys who runs the shuttle for the military families kindly offered to drop us off at the zoo that morning, as we drove in he gave us a little history lesson on the towns we were going through and on the zoo.
We arrived and went straight onto the 50 minute bus tour of the zoo, it takes you around to most exhibits for a view of ...
Day Three
... and we have worked out that he should fly out this or tomorrow morning. He has sent a message with his BFPO address for Camp Bastion so we can keep in touch. In and around the pool till 11am, we need to check out of the room at 12 noon. PM We boarded the coach at 2pm, we needed to go to Universal Studios and pick up the people who choose this as an option. We had about 30 minutes or so to walk about and take ...


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The Tucson, Arizona location had a Police complaint filed against Terry, the Financial Administrator, for allegedly assaulting a female student. It appears that after taking all of her money from Sallie Mae and then telling her she owed more money, the female student went to Terry to ask for an explanation. At this time Terry lost his head and threw his chair to the side, rushed forward and had the female student backed against the wall. He physically threatened her for making a complaint. The female student reported the incident to the Dean of Brown Mackie, Tucson, and was told that she was not assaulted. After calling the police the female was told that no one on staff saw Terry, the pathetic little man, threaten her in any way.
Do NOT SEND YOUR DAUGHTERS TO THIS SCHOOL UNLESS YOU WANT THEM TO FACE PHYSICAL INTIMIDATION AND THREATS!


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Product Reviews
Not true to size
I normally wear a size 4/6. I ordered a size 8 and it was too small. I reordered a size 10, which I will wear, but it fit like a small size 6
- How did the color on site compare with the actual product? color is accurate
- Please tell us about the quality of the product. ok, difficulty getting zipped up past the sequins
- How accurate was the sizing? Sizing was totally off
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In a strategic move to closely align itself with the strong growth of the worldwide online gaming market, Sony Computer Entertainment announced Thursday that Sony Online Entertainment will report to Kazuo Hirai, President and Group CEO, SCEI, effective April 1, 2008.
The new structure is designed to mutually benefit both companies by further accelerating the PlayStation business through SOE's strong online gaming expertise.
San Diego-based SOE is currently part of Sony Pictures Entertainment.
Under the new structure, SOE will continue to develop its games for the PC and the PLAYSTATION3 computer entertainment system, and SOE President John Smedley will report to Hirai.
Hirai said, "This new structure will allow us to take full advantage of the extensive breadth of expertise of the two companies and increase our range of exciting entertainment offerings to our consumers."
Sony Online Entertainment is a recognized worldwide leader in massively multiplayer online games, with hundreds of thousands of subscribers around the globe.
Sony Computer Entertainment manufacturers, distributes and markets the PlayStation game console, the PlayStation2 computer entertainment system, the PSP (PlayStation Portable) handheld entertainment system and the PLAYSTATION3.


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Book your room at favehotel Cenang Beach - Langkawi
Get an overview of this hotelFamily-friendly hotel with restaurant and outdoor pool
This family-friendly Langkawi hotel is located near the beach, within 1 mi (2 km) of Underwater World, Pantai Cenang Beach, and Tengah Beach. Cenang Mall and Laman Padi Langkawi are also within 2 mi (3 km).
Hotel Features
A restaurant, an outdoor pool, and a bar/lounge are available at this hotel. WiFi in public areas is free. Other amenities include a snack bar/deli, a spa tub, and meeting rooms.
Room Amenities
All 97 rooms offer free WiFi, room service, and cable TV. Other amenities available to guests include in-room massages, safes, and showers.Information missing or incorrect? Tell us!
Hotel Amenities
Hotel Amenities
Favehotel Cenang Beach - Langkawi features an outdoor pool and a spa tub. The hotel offers a restaurant and a snack bar/deli. A bar/lounge is on site where guests can unwind with a drink. Public areas are equipped with complimentary high-speed wireless Internet access.
This family-friendly hotel also offers complimentary newspapers in the lobby, laundry facilities, and dry cleaning/laundry services.
Favehotel Cenang Beach - Langkawi has designated areas for smoking.
- 24-hour front desk
- Bar/lounge
- Free newspapers in lobby
- Designated smoking areas
- Dry cleaning/laundry service
- Elevator/lift
- Free WiFi
- Laundry facilities
- Meeting rooms
- Number of buildings/towers - 1
- Number of floors - 3
- Outdoor pool
- Restaurant
- Snack bar/deli
- Spa tub
- Television in lobby
- Total number of rooms - 97
- Year Built 2011
Family Friendly Amenities
- Cribs/infant beds (complimentary)
- Free Wi-Fi
- Laundry facilities
- Outdoor pool
- Snack bar/deli
Available in all rooms: Free WiFi
Available in some public areas: Free WiFi
Room Amenities
- Air conditioning
- Cable TV service
- Connecting/adjoining rooms available
- Free cribs/infant beds
- Daily housekeeping
- Desk
- Free WiFi
- In-room massage available
- In-room safe
- Phone
- Private bathroom
- Room service (limited hours)
- Shower only
Where to Eat
Favehotel Cenang Beach - Langkawi has a restaurant on site.
Room service (during limited hours) is available.
Nearby Things to Do
An outdoor pool and a spa tub are on site.
Spa Services
- Facial treatments
- Massages
Hotel Policies
Check-in time starts at 2 PM
Check-in time ends at midnight
Check-out time is noon
Payment types
Children and extra beds
- Children are welcome.
- Free cribs (infant beds)!
You need to know
Extra-person charges may apply and vary depending on hotel policy.
Government-issued photo identification and a credit card or cash deposit are required at check-in for incidental charges.
Special requests are subject to availability upon check-in and may incur additional charges. Special requests cannot be guaranteed.
No rollaway/extra beds available
Noise-free rooms not guaranteed
- New Year's Eve gala dinner fee
Optional extras
- A late check-out fee will be charged
- Onsite credit card charges are subject to a surcharge
We should mention
A fee for a mandatory New Year's Eve gala dinner is included in the total price displayed for stays on 31 December. Only registered guests are allowed in the guestrooms. The property has connecting/adjoining rooms, which are subject to availability and can be requested by contacting the property using the number on the booking confirmation.


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Is it possible for someone who takes seroquel, to have a positive test for benzodiazepines?
- Posted:
- 14 Jan 2011 by Gphillips11
- Topics:
- seroquel
Responses (1)
Further Information
- Seroquel Information for Consumers
- Seroquel Information for Healthcare Professionals (includes dosage details)
- Side Effects of Seroquel (detailed)
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can my ambien cause the test to be positive?
1 answer • 4 Aug 2011
Will seroquel give you a false positive for methadone?
In a drug test could seroquel show up as methadone?
1 answer • 19 Dec 2011
Can any ingredients in monster energy drinks, amp drinks, over the counter pills such as stacker 3,?
... black jacks, or rapid action or energy shots such as tweakers or five hour cause a drug test to come back positive for benzodiazepines?
1 answer • 12 Jan 2012
Can any of my meds cause a false positive for benzodiazapines?
i take suboxone, zoloft, wellbutrin, visteral, and seroquil. i took a urine test at my suboxone clinic last week and tested positive for ...
3 answers • 9 Apr 2012