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Universal Fit
Ultimate Ears Triple.fi 10 Pro Earphones Gun Metal Blue with Roadie Case
" Ok first of all I will be using my Sansa Clip as my source as I feel an iem should always be tested with portable sources. I paid $200AUD for them brand new, which is dirt-cheap by Australian standards. I do not believe in burn in, especially for armature drivers - owning and listening to many iems has shown me burn-in is just a mental phenomenon where the brain adjusts to a new sound..." --ProjectDenz
Ortofon e-Q7 Ear Canal Headphone
" Prior to purchasing these, my primary concern is to have a proper alternative for my ESW9 which have better isolation to be used for listening to my ballad tunes on the road. While I don't have any issues with louder tracks, with more subtle ones, my ESW9 aren't up to the task, and so my search began. Actually, I'm not really keen on the idea of using an IEM since they irritate my ears..." --lotusbloom
Ortofon e-Q5
" This "moving armature" descendant of the Ortofon e-Q7 makes no sacrifices in terms of quality, despite being introduced at a more affordable price point. The introduction of a new cord and strain relief system help tame microphonics and make the model easy to wear both down and over the ear. The all-aluminum housing is large and may not fit all ears, but the design is simple and..." --Dekimasu
Ultimate Ears 500
"I'm giving these a 4 based on sound quality alone. I'm a cheap headphone user; I've gone from cheap headphone to cheap headphone over the past decade or so. I started with the Skullcandy Ink'd headphones, moved onto the Sennheiser CX400s, then the Meelectronics M6 and M9, and finally, this. I've also tried the Klipsch S4's. I'm currently on my third pair of these because well, they're so damn..." --az060693
Ortofon e-Q8 in-ear earphones
"Released earlier this year, the e-Q8s are a pair of single balanced armature (BA) driver earphones which are the new flagship to Ortofon's long stagnant IEM lineup. I purchased mine not too long after their release in April 2014 for 36930 yen (approx. USD 350) and so at the time of writing have approximately six months of experience with them as my daily driver IEMs. I will be providing..." --fonzler
Ultimate Ears 400
"This is sort of a mini review. Overall the sound and build quality are pretty okay. I like the smooth and balanced sound signature these in-ears have. The soundstage isn't too wide or high but it's acceptable. There is sibilance on high notes but with lower volumes it's okay. Bass is not overly powerful but still leaves impact and the mids and trebles are smooth and clear. I..." --Slashfury99
Ultimate Ears super.fi 3 Studio - Headphones ( in-ear ear-bud ) - black
"I use these IEM's at work and during travel, it's very easy to transport with the small metal case. It was difficult to achieve the good isolation, i tried 10+ pair of silicon cushions and i finally got one which fits perfectly into my ears. These are very sensitive IEM's, if you hate source noises stay away from them, i hear little hiss even with my desktop amp/dac combo Corda Aria, probably..." --Lewzke
Ultimate Ears Super.fi 5 Pro Earphones (White)
" I bought these as a toss-up between the ER4P and themselves, and truthfully the ER4P are a lot better. these are a dual driver IEM that require a good seal to produce bass, and with the stock tips this can be hard, however, Sony's tips also work and are much easier and more comfortable. To put them on you twist them into your ear and bend the wire around the top and then behind..." --BBBS
Ultimate Ears UE-10 Pro
Manufacturer Ultimate Ears Model UE-10 PRO Headphone Type Canal Headband Type None Weight (g) 0 Driver Type Dynamic Enclosure Material Other Isolation (dB) 20 Impedance (ohms) 13 Cable Length (cm) 117 Frequency Response (Hz) 20 - 16000 Connector 3.5mm Street Price US$900
Ultimate Ears 200vi Noise-Isolating Headset, Blue
"First I would like to inform that this review is not going to be long. i will just describe everything very briefly. first thing is i am not an audiophile but I play guitar and I love music. So the following review I am going to talk about the things which are I consider important for choosing the right headphone. Built Quality: To be honest i think the build quality of this..." --dkshifat


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It's Memorial Day Weekend, a time to honor those who gave the ultimate sacrifice in service to their country as well as to honor current and former members of the military.
For many, Memorial Day Weekend also signifies the unofficial start to Summer! Hopefully the weather will clear up and we'll be able to enjoy the weekend like it's supposed to be enjoyed – outside! With that, here are five suggestions on how you can enjoy this long 3-day weekend! Plus, don't forget to check out our Events Calendar for many more local events coming up this weekend and coming weeks.
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subset: commoncrawl


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Melissa and Joe Gorga List New Jersey Mansion for $3.8 Million
Melissa Gorga is moving onward and upward.
The "Real Housewives of New Jersey" star, 33, and her husband, Joe Gorga, 37, have listed their Montville Township, N.J., mansion for $3.8 million. Built in 2000, the colonial-style home features six bedrooms, seven bathrooms, four fireplaces and a three-car garage.
"I'm a builder. I custom-built the houses we have lived in and will do the same with our next one," Joe tells Us Weekly exclusively. "We tried Montville, but it just wasn't for us. We want to go back to Franklin Lakes, which is closer to where I work, and we're looking at a couple of properties now."
Adds Melissa, "I absolutely love our current house and will be sad to leave, but Joe is an incredible builder, so I have no doubt that I'll love the next house just as much. Although this is the last time he is getting me to pack up!"
VIDEO: Watch Melissa Gorga and Teresa Giudice's explosive spat!
Melissa -- mom to Joey, 2, Gino, 4, and Antonia, 6 -- tells Us their children are approaching the ages "where all of them will be in school and now is the time to try to make the move and be in a place where we are going to stay in the long run.
Joe is eager to move his family into their new home. "Wait till you see the next house I build," he tells Us.
The Gorgas originally moved to Montville to be closer to Teresa and Joe Giudice, both 40, and their four daughters, Gia, Gabriella, Milania and Audriana. "Guess it's too close for comfort with all that has gone on," a source tells Us of the feuding family members.
Countdown: Top 15 Hottest Housewives
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Kaley Cuoco spends time with friends and family -- and lots of horses! -- in the wake of her breakup on this week's Celebs Gone Social.Watch Video »
'Ted' Pranks
Amanda Seyfried, Mark Wahlberg and co-stars dish on the cruel dognapping that went down on the "Ted 2" set with Wonderwall.com.Watch Video »
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Sofia Vergara poses in a revealing neon bikini while her "Modern Family" castmates hit the beach in Australia on Celebs Gone Social.Watch Video »
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Real 'RHOC' Dish
"Real Housewives of OC" star Shannon Beador dishes about her family, her relationship with Vicki Gunvalson and what to expect from the reunion!Watch Video »


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Darren Hoyland was born in 1980 and lives in County Durham in the UK with his wife, son and collection of small, annoying animals.
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October 11, 2013
More than 600 fleet managers and fleet stakeholders took part at last week's Green Fleet Conference & Expo, held Oct. 1-2 at the Phoenix Convention Center. The exhibition hall had nearly 70 exhibitors, and while there were plenty of interesting things to see, Editor in Chief Deborah Lockridge picks out three of the most intriguing to write about for her "All That's Trucking" blog.
Tags: Natural Gas, Green Fleet Conference, EVs, Alternative Fuels, Events
Author: Deborah Lockridge | Posted @ Friday, October 11, 2013 12:00 AM | » Comments(0)
We offer e-newsletters that deliver targeted news and information for the entire fleet industry.
The expert, Mark Betner from CITGO, will answer your questions
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LED Flashlight Highlights A/C Leaks
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Comparison of States for Concealed Carry – Which State Is the Best?
Think the great state of Texas is the best state for concealed carry of firearms in the United States? You might want to reconsider. Guns & Ammo magazine evaluated firearms laws in all fifty states as well as the District of Columbia, then ranked the states from the most restrictive to least.


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In the shadow of empires, an epic saga of ambition and desire! In an arid badlands, the hill people hunger. Your neighbors have grain, cattle, gold. You have horses and spears, courage and ambition. Together with those you love and hate, you will remake history—or die. With the Hillfolk roleplaying game, you and your group weave an epic, ongoing saga of high-stakes interpersonal conflict that grows richer with every session. Its DramaSystem rules engine, from acclaimed designer Robin D. Laws, takes the basic structure of interpersonal conflict underlying fiction, movies and television and brings it to the world of roleplaying. This simple framework brings your creativity to the fore and keep a surprising, emotionally compelling narrative constantly on the move. As you build your story, you mold and shape the Hillfolk setting to fit its needs. Do you entangle yourself with the seductions of your wealthy cousins to the north? Do you do battle with the fearsome sea people to the west? Or do you conquer the scattered badlands tribes to forge a new empire of your own? Detailed play style notes show you how to make the most of DramaSystem's new tools. Once you've mastered DramaSystem's nuances, you'll hunger […]More...
The play advice in Hillfolk largely focuses on the GM as the source of external pressure that keeps the player characters at odds with one another, generating new and compelling drama. However, as a DramaSystem player, you may well enjoy the process of tightening the screws on, or delivering comeuppances to, other players' characters. A crass application of this technique can tip the game into unwanted PvP territory. But a sneakier, more subtle use of your scene-narrating powers can crank up the fun for everyone.
For example, in a recent game of the Alma Mater Magica series I'm currently running, stuffy, pedantic wizard Dr. "Doc" Jacobsen (Paul Jackson) finally took it upon himself to destroy a parasite criminal French elves had installed in colleague Dr. Stephen Kim (Scott Wachter) in order to remotely monitor group activities. The parasite, a centipede named Maurice, had been a staple of the series over many sessions. No one had bothered to do much about him, in part because they probably reckoned that I as GM would somehow stop them, but mostly because Maurice had sparked too many fun scenes to get rid of. Yet now his presence had finally precipitated its long-foreshadowed catastrophe. The time for an exorcism had come. Paul described the scene in which the parasite was removed and Maurice apparently met his end.
Until Chris Hüth, playing reluctant returnee to the world of magic Earl Pudgely, decided that Maurice was still too fun to lose, even if he was no longer clinging to Stephen's pancreas. So he narrated his next scene to describe a bent and broken but still very much alive Maurice crawling away. That's the sort of thing a GM would do, but Chris, author of Blood on the Snow's article on playing DramaSystem to win, saw an opportunity to confront another player with an entertaining turnaround and took it.
When stumped for a scene to call, you too might look to see if you can envision any scenes that will delightfully complicate the lives of other cast members.
As of this writing, Maurice still lives, having inveigled his way into the life of yet another PC, just barely convincing her of his value as a familiar. And because it was Chris who made it happen and not me, it doesn't feel like the editorial hand of the GM pressing down to keep things moving in a certain direction, or granting script immunity to a treasured GMC.
So when you try this at home, think of it as the Old Centipede Trick.
Le mille-pattes est mort! Vive le mille-pattes!
Image credit: Matt Reinbold, via Creative Commons CC BY-SA 2.0
Hillfolk is a game of high-stakes interpersonal conflict by acclaimed designer Robin D. Laws. Using its DramaSystem rules, you and your friends can weave enthralling sagas of Iron Age tribes, Regency socialites, border town drug kingpins, a troubled crime family, posthuman cyberpunks and more. Purchase Hillfolk and its companion Blood in the Snow in print and PDF at the Pelgrane Shop.
Robin Laws' multi-award-winning Hillfolk is a great game in its own right, but its DramaSystem engine includes a toolkit for describing and dissecting characters that can be used in other games. One of these tools is the concept of dramatic poles.
To quote Robin: "Driving any compelling dramatic character in any story form is an internal contradiction. The character is torn between two opposed dramatic poles. Each pole suggests a choice of identities for the character, each at war with the other. Events in the story pull the character from one pole to the next. Were your character's story to conclude, her final scenes would once and for all establish one of the identities as the dominant one… In many cases, you can conceive your dramatic poles as your desire, on one hand, and, on the other, the character trait that makes you least likely to attain it."
In 13th Age, the player characters have relationships with one or more Icons – rulers and other powerful NPCs who shape the world from behind the scenes. As a relationship can be Positive, Negative or Conflicted, a well-designed Icon is always divided on some level. Even the most heroic Icon needs a little hint of darkness; even the vilest villain needs some redeeming quality. In the Dragon Empire setting, for example, the Lich King may be an undead tyrant who wants to conquer the lands of the living and restore his lost empire, but he still thinks of himself as the rightful ruler and has some sense of obligation towards his prospective 'subjects'. The Priestess may be the mystic champion of all the Gods of Light, a shining vessel for their blazing kindness, but her overwhelming niceness might be hiding a secret agenda.
A well-designed Icon, therefore, is torn between two dramatic poles – usually, one that might draw the player characters to serve or support that Icon, and another that makes the Icon seem suspicious, dangerous or destructive. Evil Icons flip that around, so they've got one pole that makes them villainous and ghastly, and another that doesn't redeem them, but makes them more nuanced and interesting than straight villains.
For the default Icons, I usually go with the pairs of poles below. Your own interpretations may differ, of course – and if you're creating your own Icons, then you may find these helpful as inspiration.
Archmage: Benevolence versus Hubris – is the Archmage building a utopia, or a house of cards?
Crusader: Necessity versus Humanity – what does it profit a man to raze Hell to the ground, but still lose his soul?
Diabolist: Power versus Self-Interest – does the Diabolist have the courage of her convictions, or it all just a game?
Dwarf King: Tradition versus Friendship – can the dwarves move past the grudges and debts of their ancestors?
Elf Queen: High versus Wood versus Dark (yep, three poles) – which aspect of Elvendom holds sway?
Emperor: Law versus Truth – can the Emperor save the Empire from the intrigues and double-dealing of his courtiers and governors
Great Gold Wyrm: Heroism versus Sanity – mainly for the Wyrm's followers, when does divine inspiration become indistinguishable from madness
High Druid: Nature versus Humanity (the concept that of Icon – and its followers – being pulled between elemental forces and humanity shows up a lot in my games).
Lich King: Death versus Obligation – what do the dead owe the living, and vice versa?
Orc Lord: Destruction versus Destiny – is the Orc Lord a disaster, or an opportunity?
Priestess: Divinity versus Humanity – can a mortal embody the gods and remind human?
Prince of Shadows: Anarchy versus Civilisation – what's beneath the Prince's mask?
The Three: Hunger versus Intrigue versus Malice (three poles again) – which head of the Three is dominant?
In DramaSystem players both work together as co-authors to build a story, yet also compete as characters in pursuit of their unmet emotional needs. By requiring you to call scenes featuring other characters who don't necessarily want to give you what you seek, it bends you toward conflict. But if you're used to a more traditional game in which you all work together to solve an external problem, like the mysteries at the heart of GUMSHOE, your group reflexively pulls together. Albeit with a little bickering as you plan solutions to problems, for spice and contrast. As players we have good reason not to want to get too harsh with each other: that goes against our social instincts.
That's one of the main reasons why DramaSystem keeps a GM in the mix. When you're in the GM's chair, your task will often be to break up the group as it moves toward harmony. YouR primary weapon here are the externally pressuring plot developments found in each Series Pitch under the "Tightening the Screws" header. When the group gets too cozy and too lovey-dovey, pick a shift in their underlying situation that will again pull them apart.
Not coincidentally, this mirrors the flow of ensemble-cast TV shows. You can find the best example of this in the sitcom "Community." The title tells you what you need to know. Again and again, a new situation shifts the equilibrium of its key setting, Greendale Community College. This pulls members of the core study group apart. Usually one or two of the characters is inspired by the shift to pursue an emotional need that trumps collective harmony. This leads to comic disaster, and the eternal, heartfelt realization that the group matters more than the individual. The group drifts apart, then reasserts itself.
A couple of cast members, chiefly Chang and Dean Pelton, orbit the group without being part of it, often generating or amplifying the conflicts that pull at the threads of group unity.
DramaSystem main casts organically tend to mirror this pattern, with a tightly knit if internally fraught key group, and one or two outliers. Many scenes revolve around efforts to bring the outlier more fully into the fold.
In my own group I've noticed that certain players gravitate to the outlier role and others to the harmonizer. This goes far beyond Hillfolk, repeating itself in more traditional procedural games as well. If you spot this in your own play, you might experiment by making a pact with your counterpart to step outside your comfort zone and switch roles next time.
Just as DramaSystem characters are torn between two dramatic poles, we as roleplayers may find ourselves torn between two roles: character and co-author.
Certain games and play styles encourage us to think only of what our PCs would do. Some players who prefer this approach take a semantic leap overboard and declare any game where you do anything other than that as definitionally not an RPG.
(Really they mean it's not the kind of RPG they like, but hey. Without hyperbole, we would all be thrown into the sun and instantly incinerated by the screams of a million super-demons.)
Focus only on the character as decision-maker can become a challenge if the player is also intensely self-protective. The extreme version of this player requires the GM to petition him for permission to insert the group into a genre situation. "Why would I go down the basement into the old house? My character would just stay home and call the police!"
GUMSHOE players will recognize that as the problem Drives address. They put the onus of engaging with the premise on the players. GUMSHOE assumes engagement and asks you to specify the flavor of it that suits your investigator's personality.
Most of us move fluidly between character and co-author states without having to think about it. Your character might talk over everyone else if given the chance. As a player you know enough to establish her as relentlessly verbal, then step back and allow your fellow participants equal time to speak. Your character might want to murder that hobo, but as player you rely on the other players, talking in character, to convince you otherwise. That way you get to show a key point about your character, but the plot doesn't go in a direction you don't actually want.
An equivalent disjuncture occurs in our experience as audience members for fiction. We may identify with a character and hope that everything works out for them. At the same time, we might see that the goal they're pursuing will actually lead them to ruin. So we are rooting for them in general but against them on the specific, tactical level. That's a type of dramatic irony. You can find it everywhere from Washington Square to "Better Call Saul."
In a recent DramaSystem session, one of the players bumped into this. His character wanted to solve the problem at hand. (Something about a vat of unicorn blood.) However, as co-author he saw that there was still plenty of tension and story development to be had out of this plot device. If the problem got solved too quickly it would disappoint everyone at the table. As he groped for the right scene to call, I suggested that he come up with one that explained why his character would be unable to do what he wanted. He invented an obstacle in his own character's way, called a scene around it, and the unicorn blood vat was preserved for another day.
That shows how far DramaSystem takes you onto the co-author side of the continuum. Where procedural games are all about problem-solving, Hillfolk may well encourage you to protect, nurture and cosset your characters' problems.
Hillfolk is a game of high-stakes interpersonal conflict by acclaimed designer Robin D. Laws. Using its DramaSystem rules, you and your friends can weave enthralling sagas of Iron Age tribes, Regency socialites, border town drug kingpins, a troubled crime family, posthuman cyberpunks and more. Purchase Hillfolk and its companion Blood in the Snow in print and PDF at the Pelgrane Shop.
The RPG Geek DramaSystem Contest 2015
by Yohann Delalande
I only discovered Hillfolk a year ago. I was fortunate enough to experience a demo game run by Robin D. Laws himself at the Chimériades, a small French convention with a huge gaming-holiday feel. This experience turned into a real eye-opener.
DramaSystem showed me how to play with characters' agendas and interpersonal relationships. Finally, I had all the tools I had been looking for to run games based on emotional conflicts.
Then, last February, the stars went right when the announcement of the Bundle of Holding on Hillfolk coincided with a discussion I was having with some fellow members of the RPG Geek community about writing series pitches – Robin's name for settings you can play with DramaSystem. This is when the idea of a contest suddenly popped up in my mind.
I had already run other contests on this site, so I asked for permission to the community's administrators and to Pelgrane Press, who both replied positively and were willing to sponsor it. In less than 24 hours, the RPG Geek DramaSystem Contest 2015 was born and launched.
One of the assets of RPG Geek, beyond its huge database of games and designers, remains its international community who constantly strives to uphold some high standards of diversity and inclusion. Everybody is welcome there, whatever their tastes in gaming are. This meant it was the perfect place to hold such a contest.
With such a positive spirit, all the participants were committed to offering their most innovative pitch, but also to supporting each other's efforts. And although I expected to be positively surprised, we all ended up being absolutely astonished by the fantastic quality of the 22 submissions.
However, as in every contest, there have to be some winners, and despite a fierce competition, three stood out:
- Our 1st place winner, The Unchosen Ones, co-written by Heather Silsbee and Jon Cole, revolves around the faith crisis a doomsday, ecoreligious cult faces when the apocalypse prophesied by their guru does not match their expectations at all.
- Our 2nd place winner, Eagle's Twilight, written by Charles Picard, brings us back to 5th century AD Britain near the Hadrian Wall when Rome withdraws all its troops, leaving the Britons without any Imperial rule or defence.
- Our 3rd place winner, Game On, written by Wendy Gorman, throws us into the mid-40s US with the creation of the All American Girls Professional Baseball League, and offers us to explore the difficulties and the social challenges professional sportswomen faced at that time
Obviously, our 22 Series Pitches will offer you a wide panel of diverse gaming experience to discover and play. All of them are hosted in the RPG Geek database and in the Hillfolk resources page – you can see the full list here – and they can all be downloaded for free.
Finally, there is no better emotional reward for a game designer than knowing that their creations are being played. This is why I would strongly encourage you to play them all and to share your experience with us on social media.
My booth pitch for Hillfolk describes its rules engine, DramaSystem, as emulating the structure of serialized cable TV shows. So let's take an example heavily watched in geekland, "Game of Thrones." Here's a scene breakdown of the first episode of the fifth season with an eye toward identifying the petitioner and the granter and seeing who earns the drama token at the end. "Game of Thrones" presents so many featured characters that it would need an unworkably huge player group. Leaving that aside, I've treated only obvious foil characters, who exist only to highlight the main protagonists, as GM characters. I'm also leaving out scene snippets that in the game would be narrative bits at the head of a scene, or show us what would otherwise be revealed in dialogue. Unsurprisingly, the scene calling order doesn't match the rotation you'd see in a game either.
You'll want to watch the episode before reading.
And yes, I had to look up half the character names to do this.
In a flashback to childhood, Cersei seeks to establish her power over a witchy oracle, who denies her with an ominous prophecy. Cersei 's petition is denied, so her player gets the drama token.
An attendant petitions present-day Cersei to be considerate of the nobles gathered at Tywin's funeral. She imperiously shuts him down, giving the GM a drama token.
Jaime petitions her to be more cognizant of politics and less worried for vengeanc towards Tyrion. She shuts him down hard, and he gets the drama token. (With her father dead, Cersei now has an easy shot reclaiming her spot as the show's most prolific refuser of petitions.)
Safely on another continent, Varys petitions Tyrion to get himself together. He's more interested in staying drunk so Varys gains the drama token.
Daenerys' courtiers petition her for caution regarding the slaveowner's resistance movement. She favors boldness and the GM gets the drama token.
Missandei (Daenerys' translator) seeks a hint of intimacy from the Unsullied leader Grey Worm; he remains stoic and gives the GM, playing her, another drama token.
Meanwhile, back in the snowy bit, Gilly petitions Samwell for assurance that they will be safe; he tries but fails to assure her so she gets the drama token.
Melisande tries to establish her power over Jon Snow by weirdly coming on to him; her enigmatic smile at scene's end suggests that she got what she wanted, so he gets the token.
Stannis asks John Snow to talk to Mance Rayder; he agrees and gets the token.
Brienne wants to dump her self-pity on self-appointed squire Podrick. He takes it, giving her what she wants and gaining a token to the GM, who has to be playing this classic sounding board character. character.
Sansa seeks information from Littlefinger and kind of gets it, so he earns the token.
Lancel, one of Cersei's former minor paramours now turned penitent, asks for Circe's forgiveness. She's not interested so GM gets the token.
Loras Tyrell's new boyfriend seeks for intimacy from him and gets it, so Loras gets the token.
Margaery Tyrell petitions Loras, her brother, to be cautious about his love affairs. Apparently unaware that characters who lead with their hearts don't last long on this show, he's not having it and his player hands hers the token he just earned in the previous scene.
Varys tries again with Tyrion and this time gets him to very reluctantly concede his interest in staying in the titular game. So the drama token goes to Tyrion.
We cut back to Daenerys' court, where the rep for the rebelling former masters asks for a concession in exchange for peace. She denies it, giving the GM a token.
Later, in bed, Daario counsels her to reverse her decision on that, and also to regain her mantle as Mother of Dragons. Although we don't see it here, in the next scene we realize that she has agreed to try and so she gets the token.
She then petitions the dragons for reconciliation and they breathe fire at her, transferring a drama token from the GM to her.
Jon Snow begs Rayder to bend the knee before Stannis but he refuses, so the token goes to Snow.
Finally, when Rayder is burned at the stake, Jon Snow answers his wordless petition for a more merciful death by shooting an arrow into his heart, earning the final drama token of the episode.
As you might expect in a game with twenty or so player characters, some of whom only get to call one scene per session, the GM playing all of their foils enjoys an advantage on the drama token front. She winds up with 5 of them.
Running a close second is Jon Snow, with 4.
Redditors dig Hillfolk. Here's what some say,
cucumberkappa says,
"I played a "season" and it was one of the most fun campaigns I ever had… I really felt like a cast member-and-writer of a drama series as I played."
"The finale was absolutely amazing. People held back all season and the finale became a madhouse of one-upping each other, dropping their saved up chips to take control of the big scene and turn it to their character's advantage. But the whole appeal of it is – if you win now, you'll pay for it later. And if you lose now, you have the power later to upturn the applecarts of the others."
"I really recommend it for anyone who enjoys story gaming and the idea of a real drama series with mic-drop action."
SpanishNinjitsu says,
"I've run several games of Hillfolk (well, DramaSystem) and it has easily become one of my all time favourite games. In my opinion it's everything it promises to be and then some, it's the most fun I've personally ever had behind the DM screen."
"Hillfolk is goddamn great."
"It's awesome. I love how it's so intuitive. I feel that it's pretty well already become the go-to game when there's not some other sort of crunch that I want out of the game. I was impressed at how we had a group of moderately different levels of playstyle and experience, but there wasn't much trouble with everyone getting it and getting into it. It's a very smooth startup that way."
"DramaSystem is more a way of thinking about games rather than strictly just a game in and of itself. I like how it gets people to focus on when things become interesting in a game because there's conflict, because you can sweep as much material as is necessary between scenes. There's some surprisingly interesting metagame around the procedural system."
Like most designers, when I get a stray idea for a game mechanic I try to exercise the discipline to make a note of it.
Here's where I can't speak for other designers: I almost never use them, because they are misconceived by dint of their very nature as stray ideas.
Mechanics for their own sake don't serve the games we try to fit them into. The standalone rules idea is invariably aesthetically pleasing in the abstract. And that's not rules should be. They should solve a problem arising from your design goals, not sit there looking all pretty and innovative.
For example, I'm glad I saved the following note, and even gladder that I didn't build it into DramaSystem:
Grid you fill out to keep track of identically framed scenes –- repetition alters odds of success, as you can't have the same outcome more than twice (and then only when you haven't advanced the conflict in any other way.)
The idea of a grid you have to fill out seems momentarily engaging. It gives players a concrete way of interacting with the rules. You can imagine yourself behind a booth at Gen Con opening up a book and showing it to a someone you're pitching the game to.
Yet in practice it would pose a distraction from the organic creation flow DramaSystem aims to facilitate. The occasional transfer of a drama token, and the even more occasional play with procedural tokens and cards, provides more than enough ritual gaminess.
It is worse than distracting, in that it sets out to solve a hypothetical problem that in practice never occurs in DramaSystem. Once it gets moving, the story moves so quickly that you're not tempted to revisit an exchange that has already been resolved. Players searching for a scene to call naturally reject this option, without needing a rule at all, much less one that has them filling in a freaking grid.
No matter how beautifully graphic designer Christian Knutsson would have made that grid look.
Lesson: jot down those free-floating rules ideas for what they might teach you about design. But don't wedge them into your designs, inflicting them on unsuspecting players.
As Gridlock the Stray Rules Idea, pictured at right in full tentacled glory, might say, "If I'm aesthetically pleasing in my own right, I'm too complicated!"
Hillfolk is a game of high-stakes interpersonal conflict by acclaimed designer Robin D. Laws. Using its DramaSystem rules, you and your friends can weave enthralling sagas of Iron Age tribes, Regency socialites, border town drug kingpins, a troubled crime family, posthuman cyberpunks and more. Purchase Hillfolk and its companion Blood in the Snow in print and PDF at the Pelgrane Shop.
A relatively new entry in scriptwriting jargon owes its secret origin to notoriously uncooperative movie star Bruce Willis. Kevin Smith recalls the moment, during their unfruitful collaboration on fore-doomed project Cop Out, when Willis started ripping out pages of dialogue he deemed irrelevant to the main action. This was chuffa, Willis said, and he wasn't going to bother to shoot it.
Mindy Kaling defines chuffa as dialogue that expresses an amusing attitude without rising to the level of actual funny joke:
"Chuffa is filler that seems like it's funny but isn't really a joke. It's just kind of an attitude. I watch Entourage and Weeds, but they have a lot of chuffa. I don't mean to denigrate them, but I don't think I've laughed once watching them. 30 Rock and Arrested Development are anti-chuffa."
Aziz Ansari puts a positive spin on chuffa in his moving tribute to the late writer and comic Harris Wittels, who he describes as a master of genuinely funny chuffa:
Chuffah is the random nonsense characters in a scene talk about before getting to the meat of it that leads to story.
Roleplaying scenes can have chuffa in them too. Even in a deep old school F20 game, the banter you have with the blacksmith before he sells you armor could be considered chuffa. If it entertains, it's the Harris Wittels variety. If not, it's the Bruce Willis kind. Except that roleplaying is always the first and last draft, and there's no movie star to rip boring pages out of a script. Or script for him to rip out of, for that matter.
In DramaSystem players often want to nibble around the edges of a scene with small talk and banter before the petitioner reveals to the granter what she wants from him. This follows the emotional dynamic of real life. We don't immediately launch into a difficult request as soon as we encounter the person we want something from. We hedge, we distract, we beat around the bush, and we wait for our moment. But unlike real interactions, you do need to keep the attention spans of the rest of the group in mind. Players don't expect the ruthless editing an episode of The Office would get, but attention will wander if a scene doesn't get to the point.
It may surprise you to learn that the people of our great nerdtribe are sometimes prone to digression. Two participants in a scene may happily spin surface minutiae until the cows come home, with nary a petition in sight.
This is one of the main reasons why DramaSystem uses a GM: to keep an ear cocked for excessive chuffa. When as GM you sense that the scene has lost the rest of the room by failing to reach the point, gently intervene and suggest that the players move it along.
My response to overlong chuffa is usually to say, "Raise the stakes." You may prefer another term, but whatever you say, your players will be grateful for your help in keeping scenes trim—by tabletop standards, at least.
Hillfolk is a game of high-stakes interpersonal conflict by acclaimed designer Robin D. Laws. Using its DramaSystem rules, you and your friends can weave enthralling sagas of Iron Age tribes, Regency socialites, border town drug kingpins, a troubled crime family, posthuman cyberpunks and more. Purchase Hillfolk and its companion Blood in the Snow in print and PDF at the Pelgrane Shop.
a column on roleplaying
by Robin D. Laws
Looking for a new way to spark ideas for your next player character? Consider stealing a dramatic pole from classic literature.
As Hillfolk players know, a dramatic pole is the essential opposition that defines a character tuned for, you guessed it, dramatic storytelling. It allows the character to be pulled in two directions through the course of the story, fueling inner conflict.
Is Huckleberry Finn innocent, or corrupt?
Is Don Draper real, or an advertising image for a created self?
Is Rick Blaine of Casablanca selfish or altruistic?
You can usually define any classic character in a couple of ways. How you nail this down reveals your perspective on the work and the character. What matters is that you identify a key opposition that spurs the character to pursue emotional goals. This pursuit becomes the action of the story.
Shakespeare serves as a deep mine of classic internal oppositions. As a dramatist, he has to get his characters moving and into collision with one another.
Is Hamlet a man of action, or a man of contemplation?
Is Lear a king or a fool?
Is Brutus an idealist or a betrayer?
Is Juliet a loyal daughter or a romantic lover?
Let's take Caliban from The Tempest. You could define him in a couple of ways. Rebel vs. servant would work, for example.
For this article, let's pick another: man or monster. This one reverberates down through the story tradition. We see it again with Frankenstein's monster, The Wolfman, and "Dexter." A huge swathe of Marvel comics heroes use the man or monster opposition: the Hulk, the Thing, the Beast, Nightcrawler, and many more.
(To digress for a moment, if you want to sum up the difference between the Marvel and DC heroes, Stan Lee's creations tend to have dramatic poles, whereas the earlier DC characters don't so much. Spider-Man's hero vs loser opposition takes center stage. Superman's divided nature doesn't get much play until much later revisionist takes like Man of Steel. The inherent wrongness of that film suggests that the character wasn't built to support an internal opposition and can't stand having one bolted onto it retrospect.)
The list above shows us that Caliban's man or monster opposition serves as a rugged chassis for genre characters.
Most but by no means all genre characters appear in procedural stories, which are mostly about the overcoming of external obstacles. Very often the character appears in a serial format, undergoing multiple distinct adventures. This is the pattern that all traditional roleplaying games emulate.
As the Marvel examples show, serial characters who star in procedural stories can still use dramatic oppositions to hold our interest. However, if they're to continue their adventures, the opposition can never truly resolve itself. Should Bruce Banner get cured, he becomes 100% man and 0% monster, but that means no more Hulk stories. That's why experienced comics readers know that a new cure for Banner's condition will never last very long. It's just a temporary way of finding a fresh angle on man versus monster theme.
If you start with the idea of playing a man or monster PC, the task of adapting it to various genres falls readily into place.
In a fantasy game, you can literally be a monstrous being, whether an orc or minotaur, who aspires to acceptance and a higher self. If you're playing 13th Age, you could select icon relationships that heighten the opposition. A fraught relationship with the Lich King, Orc Lord, Diabolist or Three could represent your monster side, even as you aspire to a greater connection to the Emperor, Elf Queen, or Priestess.
Science fiction dramatic poles often center around the nature of humanity. Your monstrous side might be represented as a grotesque or brutish alien morphology, or as extensive cybernetic implants.
Some horror games might permit you to have a bit of monster in you already as you start play. In Trail of Cthulhu, give yourself the drive "In the Blood" and you're off to the Innsmouth races.
To use the opposition in Mutant City Blues, select mutant powers that make you look freakish, and make sure your powers grant you a defect allowing the question of your slow mental or physical deterioration to drive personal subplots.
When a setting doesn't allow for literal monstrosity, you can always go for the metaphorical kind. As a cursory glance at history tells us, the real monsters out there are all people. To go back to Shakepeare, his portrayal of Richard III could easily be classified as having a man/monster opposition. (Like pretty well all of the history plays you could also give him just ruler vs. tyrant, but since that fits them all it fails the specificity test of great storytelling choices.)
Your ultra-competent agent in The Esoterrorists could have passed Ordo Veritatis psych evaluation by cleverly hiding her psychopathic nature. She starts out as a sociopath for the forces of good, just like 007 in his classic conception. But what happens when her Stability starts to slide below 0?
Any opposition you can find in literature can work in DramaSystem. The settings described in the various series pitches merely dictate whether the monster side of you is literal or metaphorical.
So for the core Hillfolk setting, as well as other non-fantastical pitches like "Brigades", "Maroons" and "The White Dog Runs at Night" reality as we know it restricts you to the limits of human deformity. You might give your character a curved spine, paralyzed hand or missing eye in order to underline the monstrous side of his dramatic pole. Or you might find the way it associates disability with monstrosity unnecessarily stigmatizing and decide to chuck this longstanding literary trope into the dustbin. In that case you'll make your character monstrous by action but not by outward appearance.
Other DramaSystem series pitches draw on genre elements allowing literal monstrosity. Your "Alma Mater Magica" or "Under Hallowed Hills" character could be half human, half goblin. A mecha pilot from "Article 9" could be infected with an advanced case of ATI (anime tentacle ichor.) In "Against Hali" you could be emotionally warped by exposure to the banned play, The King in Yellow. "Transcend", with its theme of extreme futuristic body modification, revolves around this opposition. If you're the central character, you might not see yourself as part monster, but family members run by the other players might.
Likewise you can take any of the other oppositions mentioned here and use them as a springboard for your character. The intersection between pitch and opposition makes for a different character each time. Your choice of family vs. love leads you to create a quite different character in the Icelandic saga of "Blood on the Snow" than it would amid the smoky cross-cultural intrigue of "Shanghai 1930," because the historical contexts are so different.
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Now we see why he retired so prematurely. He was probably making way more money selling dope.
Former UW lineman John Moffitt arrested
Former UW offensive lineman John Moffitt, who decided to retire from the Denver Broncos in November, was arrested on Sunday morning in Chicago and charged with two counts of felony drug possession. »Read Full Article


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Supposed to be about Richmond Website positioning Web page designRichmond VA is usually filled with search engine optimisation (Search engine optimization) and web development companies which supply high quality system for pretty cheap website creation in addition to Website seo charges. Website positioning and web development are two important formula inside success of the business enterprise during Richmond Virginia, especially business owners with Richmond Virginia. Precisely why? Effectively, lately, almost all prosperous smaller businesses during Richmond The state of virginia have websites and web pages however demand a web site design. Nonetheless creating a web development in addition to being successful with Richmond Marketing assistant don't constantly match. To thoroughly benefit from your internet site with your exclusive website creation, you'll must boost your current website's awareness having seo (Search engine optimisation).View doc
Shooting StarsIf you are a serious astronomy fanatic like a lot of us are, you can probably remember that one event in childhood that started you along this exciting hobby. It might have been that first time you looked through a telescope. But for many of us, it was that first time we saw a rain of fire from the sky that we eventually came to know as a meteoroid shower.View doc
Interstellar: A Film About Amateur Astronomy And The Search For Extra-terrestrialsIf there is one thankless hobby or job in this world, it's Amateur Astronomy. Amateur Astronomers are under-funded, underrated and always taken for granted. Yet these little giants of space science are always willing to stretch the bounds of our scientific knowledge without the need to work within the restraints of some established scientific theory or database. Despite the unappreciated nature of this endeavor and often finding themselves at odds with the scientific establis...View doc
Buying Your First Astronomy TelescopeWhen we were children we were often taught that we could wish upon the first star that we saw in the evening sky. After that wish was made and if we believed hard enough our wish would come true. Eventually, our childhood fantasies gave way to fact as we became more educated. This education was accomplished through astronomy classes, space exploration and other educational means.View doc
Beyond the Naked EyeIt's hard to say when in our lives each of us become aware of this thing called "astronomy". But it is safe to say that at some point on our lives, each and every one of us has that moment when we are suddenly stunned when we come face to face with the enormity of the universe that we see in the night sky. For many of us who are city dwellers, we don't really notice that sky up there on a routine basis. The lights of the city do a good job of disguising the amazing display that is above all of our heads all of the time.View doc
Astronomy or AstrologyHave you ever finally just gave in to the temptation and read your horoscope in the newspaper on Sunday morning? Sure, we all have. For most of us, it's a curiosity, an amusement to see what they say our day will be like based on the sign of the zodiac that we were born under. Sometimes we forget that this little diversion is actually part of an ancient science called astrology that has had a powerful effect on many cultures dating back to centuries before Christ.View doc
Astronomy As A HobbyBeginners in amateur astronomy are faced with a number of different challenges. One of the most daunting is the choice of a telescope. There are countless to choose from and too often there is minimum information on selecting the best one to buy for your specific needs and wants. Clearly, numerous newcomers to the hobby of amateur astronomy are often bewildered by the numerous types of telescopes available on the marketView doc
Astronomical BinocularI have been using binocular telescopes ever since middle school. Of course, when I first got into it, they were pretty low powered. I could see the moon in great detail, occasionally catch Venus when it was close, and get a brighter picture of a few nearby stars. That was about it.View doc
Astrology, Medicine and AstronomyThere was a time when astrology was an accepted science and was a part of medical diagnoses, as much as were a patient's physical symptoms. It's hard to say whether we've e-volved or de-volved, as we no longer think about living in harmony with cosmos. We consider ourselves too advanced scientifically to think that movements in the stars and planets might have a serious impact on our daily lives and our health.View doc
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A Collared Aracari takes flight from a tree branch in San Salvador,... Photo d'actualitéAraçari à collier,Arbre,Branche,Centre d'intérêt,Faune,Horizontal,République du Salvador,San Salvador,VolerPhotographer JOSE CABEZASCollection: AFP 2012 AFPA Collared Aracari ( Pteroglossus torquatus) takes flight from a tree branch in San Salvador, El Salvador, on November 22, 2012. The Aracaries are from the family of toucans. The live in jungles but have adapted to urban areas as they suffer habitat loss. AFP PHOTO/Jose CABEZAS (Photo credit should read Jose CABEZAS/AFP/Getty Images)


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The title says it all. Monday's are no fun, so I'm sending a minute of my love because I do love you all!
Much love.
Exploring the active engagement of bridging opposing worldviews
The title says it all. Monday's are no fun, so I'm sending a minute of my love because I do love you all!
Much love.
Andrew Marin is President and Founder of The Marin Foundation (www.themarinfoundation.org). He is the award winning author of two books and a DVD curriculum, and his new book 86%: Groundbreaking Research on the LGBT Community and Religion, will release November 2015. Since 2010 Andrew has been asked by the United Nations to advise their various agencies on issues of bridging opposing worldviews, civic engagement, and theological aspects of reconciliation. He is currently based St. Andrews, Scotland where he is researching and teaching at the University of St. Andrews, earning his PhD in Constructive Theology and Ethics. His research focuses on the theology and praxis of social reconciliation between victims and their perpetrators. Andrew is married to Brenda, and you can find him elsewhere on Twitter (@Andrew_Marin), Facebook (AndrewMarin01), and Instagram (@andrewmarin1).
thank's so much for posting this I could use some love today, struggling with being kind of down, love ya man. hope your doing really well. take care
Love you Pam! Be blessed and keep on keepin' on as we keep trying to just live life.
nice vid Andrew, thanks for the hug
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Conceived and designed the experiments: DMH IV RLMB. Performed the experiments: DMH IV. Analyzed the data: IV DMH. Contributed reagents/materials/analysis tools: GDH RSG JW LKH GJM. Wrote the paper: IV DMH GDH RSG JW LKH GJM RLMB.
HPV4 is approved as a series of three timed doses expected to result in efficacy against specific HPV infections. Completion rates in the US are quite low at the same time the structure of health care delivery is changing. The aim of this study was to determine how the patient-, clinic- and systems-level characteristics facilitate or hinder the timely completion of three HPV4 doses in both adolescent and adult female populations in a high-risk safety net population.
This is a retrospective study in which patient-, clinic- and systems-level data are abstracted from the electronic medical record (EMR) for all females 10–26 years of age receiving at least one dose of HPV4 between July 1, 2006 and October 1, 2009.
Adults were more likely to complete the three dose series if they had at least one health care visit in addition to their HPV4 visit, (aOR=1.54 (95% CI:1.10, 2.15). Adults were less likely to complete the three dose series if they received their second HPV4 dose at an acute health care, preventive care or postpartum visits compared to an HPV4-only visit (aOR=0.31 (95% CI: 0.13, 0.72), 0.12 (0.04, 0.35), 0.30 (0.14, 0.62), respectively). Hispanic adults were less likely than whites to complete the series (aOR=0.24 (95% CI:0.10, 0.59). 39% of adolescents who completed two doses completed the series.
HPV4 is more likely to be effectively administered to adults in a safety net population if multiple health care needs can be met within the health care system.
Cervical cancer has continued to decline in the US to 8.0/100,000 because of Pap screening programs that depend on colposcopy and excisional treatments [1]. The two prophylactic human papillomavirus (HPV) vaccines, approved to prevent HPV 16 and 18, prevent, to various degrees and for uncertain durations, two (HPV4) and seven (HPV2) oncogenic HPV types associated with cervical cancer [2]–[4]. Both vaccines are efficacious in a three dose regimen for reducing the incidence of cervical intraepithelial neoplasia grade 3 (CIN 3), and the need for colposcopies and excisional procedures [5].
HPV vaccination programs in the US indicate that while 53% of 13–17 year old females have received at least one dose of HPV4, only 37% of these have received three in a timely manner [6]. Independent studies in settings including those with Medicaid coverage, private insurance, closed health care systems and university teaching systems also show low rates of completion [7]–[25]. Three studies report the completion rates in safety net health systems to be 12–28% [12], [17], [24].
Safety-net systems serve all ages of vulnerable, uninsured Americans [26], [27]. They are often publically funded and can be either in urban cores or in rural settings. Examples include Federally Qualified Health Centers (FQHC) whose purpose is to enhance the provision of primary care services in these populations [26]. The National Cancer Institute (NCI) Center to Reduce Cancer Health Disparities (CRCHD) postulates that cervical cancer is an indicator of larger health system concerns, a bellwether for other health care vulnerabilities [27], [28]. Hence, optimizing HPV vaccine strategies in safety net health systems may reduce the risk of cervical cancer and improve other health care disparities [27], [29], [30].
The modified Andersen Behavioral Model [31], [32] consists of patient-, clinic- and systems-level characteristics that may influence the behavior to complete three doses of HPV4 on time. Patient-level characteristics that may predict decision making skills about a vaccine to prevent a sexually transmitted infection include age, race/ethnicity, prior pregnancy history, and prior abnormal cytology screenings. Health seeking and decision making behaviors of pediatric and adolescent females are often dominated by parental influence and differ from health behaviors of independent adult women. However, the effect of pregnancy or prior abnormal cytology may mitigate the influence of age in decision making and health seeking behaviors for HPV vaccination. In addition, the health belief systems of different racial/ethnic cultures influence the health decision making processes for cancer prevention [28].
Clinic-level characteristics may describe the intended purpose of the health care visit. Within the behavioral model the intended purpose of the health care visit will influence decision making at the visit. The preventive health care visits root from a different intention than acute care visits or follow up from acute care; likewise, counseling visits, for any reason, engender a different health intention than do visits linked to the delivery of an infant. Understanding how these factors influence the decision to complete an on-time three dose series may allow safety net health systems to focus on vaccination attempts where they are most likely to be successful with minimal resource wastage.
Influential systems-level characteristics are described by those policies that determine overall clinic function. These include the opportunity for repeated health care utilization, allowing multiple health issues to be discussed during specific types of visits, and a program to promote HPV4 vaccination where a standing order for vaccination was in place to facilitate vaccination without a physician visit.
Guided by this modified Andersen behavioral model of access to health care and health systems utilization [31], [32], we designed this study to investigate the integration of the patient-, clinic-, and systems-level characteristics within our safety-net health system on the timely compliance of the HPV4 series completion among adolescent and adult females prior to the approval of HPV2.
Of the 27,786 females, aged 10–26 years, 1621 (5.8%) received at least one dose of HPV4 and of those, 1563 had supporting EMR documentation of vaccination (Figure 1). 651 (42%) females received only one dose, 409 (26%) received only two doses, and 503 (32%) received three or more doses of HPV4. Women with more than three doses (0.9%), or who were older than 26 years at the time of their first vaccination were censored from further data analysis.
Patient-level data revealed that 258 (17%) were 10–17 year olds (adolescents) and 1305 (83%) were 18–26 year olds (adults) (Table 1). Race/ethnicity was reported as 38% Black/50% White in the adolescent group and proportionately reversed in the adult group (57% Black/32% White). Nearly three quarters of all females had at least one pregnancy prior to HPV4 vaccination, including 6% of the 10–13 year olds; and 30% of those screened had past abnormal cytology.
Clinic- and systems-level characteristics (Table 2) showed that the first HPV4 dose was administered most often at a HPV4-only visit for both age groups (52%). Thereafter, 14% of the initiating doses among adolescents occurred equally at either a preventive or postpartum visit; and, for adults, more often at a postpartum visit than a preventive visit (24% vs. 10%, p<0.001). Both concomitant vaccines (45%) and birth control prescriptions (26%) were frequently received at the first HPV4 dose regardless of age.
The second dose was most often received at a HPV4-only visit for both age groups (74%) along with concomitant vaccinations and birth control prescriptions: 59% and 24%, respectively, for adolescents, and 22% and 41%, respectively, for adults.
Less than a third (503/1563) of the females initiating the HPV4 series completed three doses regardless of age. The final dose was received most often at a HPV4-only visit (68%), followed by a preventive health care visit (12%).
The three dose series was completed, on average, within 30 weeks (95% CI: 29, 31) of initiating the series, regardless of age or number of visits: 53% attended only the three HPV4 visits; 47% attended, on average, 5.4 visits (95% CI: 5.2, 5.6). 18% of the population took longer than one year to complete the three dose series at an average of 83 weeks (95% CI: 80, 86).
Of the females who received three doses (Table 3), 68% (342/503) received them within the recommended time intervals. Of females receiving at least one HPV4 dose, more adolescents than adult women completed the series on time (29% (74/258) vs. 21% (268/1305), p=0.004), but among those receiving at least two doses, adolescents and adults equally completed the series (39.4% (74/188) vs. 37.0% (268/724)). Predicting receipt of the second dose within the series was only dependent on patient-level characteristics: black adolescents were less likely than white adolescents (OR=0.27 (95% CI: 0.11, 0.71)); and older adults (22–26 yrs) were more likely than younger adults (18–21 yrs) (OR=1.80 (95% CI: 1.16, 2.79)).
Completion of three on-time doses among those receiving at least one dose occurred at equal frequencies within the dichotomized adolescent and adult age groups. For adolescents there was no difference in on-time completion rates between the younger 10–13 year olds and the older 14–17 year olds (36.5% (19/52) vs. 26.7% (55/206)); and for adults, there was no difference in on-time completion rates between younger 18–21 year olds and older 22–26 year olds (20.1% (114/568) vs. 20.9% (154/737)).
The visit type at which HPV4 was received was dominated by HPV4-only visits among on-time completers. Subsequently, the first HPV4 dose was received at preventive visits in 24% of adolescents and 15% of adults. The third on-time HPV4 dose was received at an acute visit in 10% of adolescents. In adults, the third on-time HPV4 dose was received equally among all visit types, except the postpartum visit. No person completed the third dose on-time at a postpartum visit.
For on-time completers, the frequency of concomitant vaccinations was significantly higher among adolescents (15%) than adults (2%) with the first HPV4 dose (p<0.001); and was significantly higher at the first than at any other HPV4 dose (p<0.001). Prescriptions were provided equally to adolescents (15%) and adults (14%); and for both ages combined, equally at the initiating (14%) and completing doses (13%). Very few prescriptions or concomitant vaccinations were provided at the second HPV4 dose.
Among all females who received at least two doses, age did not predict on-time series completion (Table 4). Other patient-, clinic- and systems-level characteristics in the adolescent age group influenced the likelihood of completing three HPV4 doses on-time when considered singly, but, in the adjusted analysis no model-based characteristics predicted adolescent on-time HPV4 completion.
In adult women, the adjusted analysis for on-time HPV4 completion was influenced by the model-based characteristics. Specifically, the receipt of other health care between HPV4 doses and the opportunity to receive HPV4 without a physician visit were significant predictors of on-time completion. Additionally, white women were more likely than Hispanics, and nulliparous women were more likely than multiparous women to complete the three dose series on-time.
This study was conducted in a safety net health system with patients at high risk for adverse health outcomes at earlier ages, including cervical cancer [27], [28], as evidenced by 30% of the population already having an abnormal Pap test prior to vaccination. A conceptual framework was used to identify patient-, clinic- and systems-level factors' influence on behavior to complete the vaccine series. As seen in other underserved populations [12], [17], [24], our rate of on-time adolescent and adult three-dose completion is lower than national data [10], [33].
Our results are the first to show the association between the systems-level policies and on-time HPV4 series completion. Several studies have indicated that a regular source of health care, even among federally qualified health centers (FQHCs) which resemble our safety-net system [29], [30], results in better health prevention outcomes. In addition our results are the first to show among those receiving care in a safety-net population that standing order policies which facilitated receipt of the second HPV4 dose without a physician visit were successful.
In both the adolescent and adult populations our first HPV4 doses were administered much more frequently at HPV4-only visits than reported in a university based health care system, but the second and third doses were administered at HPV4-only visits at similar frequencies [18], [19]. Our results differ from others, though, in that the HPV4-only visit type, especially at the second HPV4 dose, was significantly influential in facilitating our adults to complete the series on-time; however, it had no significant influence on adolescent vaccine completion [18].
Our adolescent results showed a higher association between receiving other concomitant vaccines and the first HPV4 dose versus the second or third HPV4 dose, as shown by Dempsey [18]. Nonetheless when our results were adjusted for patient-, clinic-and systems-level characteristics, concomitant vaccinations did not significantly influence our on-time adolescent completion of the series. This is a disappointment, especially for the high risk safety net population, as the new adolescent platform of vaccines recently recommended by the Advisory Committee on Immunization Practices (ACIP) was meant to reinforce adolescent health care [34], [35].
Patient-level characteristics variously studied by others to predict three dose completion rates are parity, race, and age [8]–[25]. While HPV vaccination is recommended prior to the onset of sexual activity because sexual activity is the most common mechanism of HPV infection [5], virginity has not been shown to be a predictor of completing a three dose HPV4 series. Parity, though, is a strong predictor of not completing a three dose series among 18–26 year old women [13] as our data corroborated.
The influence of race is unclear in the literature, and probably not significant given the wide range of evidence for racial influence on three dose HPV4 completion. Among adolescents in populations similar to our safety net population, Perkins [17] showed that race was not a predictor when considering white, black and Hispanic races; but Cook's [12] results indicated that black adolescents were less likely than white adolescents to complete the HPV4 series. In other insured populations, white adolescents were more likely to complete the HPV4 series than black or Hispanic adolescents [9], [11], [13]–[15], [18], [20], [21], [23]. Our results, in our safety net population, indicated that white, black and Hispanic adolescents were equally likely to complete three HPV4 doses on-time.
No studies in safety net populations have documented the influence of race on adult completers of the HPV4 series. In various insured adult women populations, race was neither predictive of three dose completion [13] nor more likely for white adults than black or Hispanic adults [14], [15], [19], [23]. Our results indicate that Hispanic women in a safety net population are less likely to complete the three HPV4 doses on-time than white women, but this may be due to the imbalanced racial outreach in our health care system and not intrinsic to Hispanic women.
The age at which to initiate HPV4 has been vociferously debated in the US. Based on the efficacy and immunogenicity data submitted to the FDA for regulatory approval, HPV4 has minimal efficacy if given to those already seropositive for the vaccine-relevant HPV types [36] and inferior antibody titer induction when given in less than three doses [37]–[39]. The CDC recommendation of targeting 11–12 year olds for vaccination assumes this is the optimal age range for HPV vaccine efficacy due to HPV naivety. But even at this young age, HPV naivety is not guaranteed. Up to 7% of females report having sex before age 13, 8% of 9th grade US females (14–15 years) report being forced to have sex, and on average 29% of 9th graders have ever had sex [40]. Other CDC studies show that 10–15% of children from birth through 13 years of age test positive for oro-and anogenital high-risk HPV type infections [5], [41], [42]. Moving the age of vaccination younger or even to infancy risks waning of vaccine efficacy prior to the age range at which HPV prevalence is the highest, 16–25 years [43].
From the opposite perspective, another prevention strategy to ensure effectiveness during the time of highest exposure is to move HPV4 initiation to older adolescents or young adult females; this constitutes the ACIP 'catch-up' immunization recommendation. Immunizing at 15 years instead of 12 provides greater cervical cancer prevention for the first 50 years of vaccination assuming that 70% of 15 year olds complete the three doses on-time [44]. This is the most common practice pattern to date in the US [45] despite knowing that by 18 years of age, 64% of females have had a sexual experience, and 23% have had sex with four or more partners [40].
Determining the age of HPV4 initiation, thus, becomes a cost effectiveness question. While no health economic models have directly used compliance with three doses as a modeling parameter, population coverage could be seen as a proxy for dosing compliance. For example, should 70% of the naïve population receive all three doses appropriately, 70% population coverage would be established. If only 50% of this covered population actually completed all three doses on-time, the effective population coverage would drop as low as 35%. Health care models show that the cost effectiveness of HPV4 vaccination wanes dramatically as population coverage diminishes [46]. Hence, timely dosing of the series becomes as important to the health care economics of this primary prevention program as the pivotal parameters of duration of vaccine efficacy and for how many HPV types the female was seronegative at the time of vaccine initiation [47], [48]. If one age range results in significantly inferior three dose completion rates, then the cost-effectiveness of this primary prevention strategy could be compromised.
Nelson's work [49] shows that for the Hepatitis B vaccine, a similar three dose series, the likelihood of completing the three doses decreases as the age of initiation advances beyond 5 years. For HPV4, several studies show that among adolescents, those younger than 15 years have higher completion rates than older adolescents [11], [12], while other studies show older adolescents are more likely to appropriately complete the HPV4 series than the pre-pubescents ([8]–[10], [23]. Still others show that there is no difference in completion rates by adolescent age of HPV4 initiation [16]–[18], [20], [22], [24]. Our study showed that in a safety net population there was no difference in completion rates between younger and older adolescents.
The same diffuse pattern is seen for adolescent vs. adult completion rates with adolescents more likely to complete the series in some studies [10], [15], [16]; adults more likely to complete the series in other studies [13], [14], [23] and some studies showing that neither age group is more likely than the other to complete the series [17], [19], [21]. Our study showed that in a safety net population, adolescents were more likely than adults to complete the second dose in the series leading to a higher overall completion rate, with white race being the only predictor of second dose completion among adolescents.
Within adult age ranges, while our study supported the literature [19] that age did not predict three dose completion rates, we did show that 22–26 year old women were more likely than 18–21 year old women to complete the second dose in the series. Completing the third dose critically depended on the clinic- and systems-level events at the second dose, leading us to conclude that health care access for all medical needs within a safety net population is more important for complete on-time three dose HPV4 vaccination than the age at which the series is initiated.
There are several limitations to our study. Our safety net health care system may not be generalizable to other safety net systems, nor to other health care systems with a broad payor mix.
The initiation rate of HPV4 was very low in our institution; hence, those females that did choose to initiate may not be generalizable to the entire safety net population in enthusiasm for completing the series on time. The adolescents served by the TMC health care system may not be generalizable to other pediatric populations in that they are more representative of the safety net population of the uninsured, vulnerable and disenfranchised.
In addition, the on-time series completion rates may currently be worse than this study indicates. This study described the use of HPV4 at a time of high use, immediately after its approval and during the heavy public advertisement campaigns that ensued. In addition, even though it is unlikely given the catchment area and safety net nature of our population, females may have received other HPV4 doses at other health care facilities that we were unable to capture.
This research was approved by the TMC Privacy Board and by the UMKC Adult Health Sciences Institutional Review Board as an exempt study not requiring individual consent (#11–16e).
The electronic medical record (EMR) and billing records of Truman Medical Center (TMC) identified all office visits of females whose ages were between 9 and 26 years and who were seen between July 1, 2006 and October 1, 2009. No 9 year olds received HPV4, making our study age range from 10–26 years.
The TMC population is a safety net population [26], [50] of vulnerable uninsured, underinsured and low income patients who seek care in the health care system associated with the teaching service of the University of Missouri-Kansas City School of Medicine; this system is located both in the urban core and in a rural setting at the outer Eastern border of Kansas City, Missouri. Among this set of women, all visits coded for HPV4 vaccination were identified and cross referenced with the vaccine log maintained in the clinic.
Functionally, all data were manually abstracted from the EMR. Patient-level data included age at first HPV4 dose which was recorded as a continuous variable and dichotomized to 10–17 year and 18–26 year groups, mirroring the ages for adolescent and adult abilities to make health care decisions as well as the recognized age of consent for medical care. Race/ethnicity was self-identified in the registration files of the EMR, and coded as White, Black, Hispanic or Other. Gravidity and parity were defined at the first HPV4 dose. Any cytology screening history was recorded through the first HPV4 dose.
Clinic-level data included the date of visit and visit type. The visit type was inferred from the visit note by agreement of two authors, and classified as preventive, acute or follow up from an acute visit, as well as postpartum or any 'other' health care visit. Preventive well woman or well child exams included school, sports or work physicals and visits without symptomatic complaints. An acute health care visit was defined as a visit for which a specific health outcome would be addressed such as a new onset illness, a colposcopy or loop electrosurgical excision procedure (LEEP). Follow up for acute health care visits documented the health services rendered subsequent to an acute visit including women in follow up for abnormal cytology. Postpartum visits included those women who received a dose of HPV4 at any time after delivery up to and including the 6 week visit. Other health care visits included counseling visits (e.g. smoking cessation, depression, or contraceptive counseling).
The systems-level visit data included health care visits for more than HPV4 vaccination; the administration of HPV4 without a concomitant physician visit (HPV4-only visit type); and whether other vaccinations or prescriptions were provided at the visit. Other vaccinations given included TDaP (tetanus, diphtheria and acellular pertussis), Td (tetanus and diphtheria), Hepatitis A, Hepatitis A and Hepatitis B combination, seasonal flu vaccine, meningitis (MCV4) vaccine, MMR (measles, mumps and rubella), or varicella virus vaccine. Other prescriptions included topical, oral, vaginal or rectal medications. These characteristics were recorded starting with the first dose of HPV4 and included each health care visit until the last dose of HPV4 was given or 12 months elapsed.
Appropriate time intervals between doses were defined as the interval between dose 1 and dose 2≥4 weeks but ≤26 weeks; the interval between dose 2 and dose 3≥12 weeks; and, the interval between dose 1 and dose 3≥24 weeks but ≤52 weeks as defined by the Centers for Disease Control and Prevention (CDC) and comparative dose schedules for optimal immunologic response [37]–[39], [51], [52], [53].
Chi-square and Student's t tests were 2 sided using an alpha of 0.05 with Bonferroni corrections for multiple comparisons. A backward stepwise logistic regression was used to determine which patient-, clinic- and systems-level variables were significant for the outcome using p<0.10 for entry and p<0.05 for significance. All data analyses were performed using SPSS version 18.0 [54].
Completion of three on-time doses of HPV4 is most influenced by health care access for all medical needs, and is independent of a woman's age and independent of the type of visit at which she is offered the initial vaccination. Improving the cost effectiveness of cervical cancer prevention may include emphasizing to HPV4 recipients the importance of completing all three doses on time.
We thank Gwen E. Sprague MLS, for review of the past literature; Fletta J. Quinney, LPN, for her participation in the HPV4 promotion program at TMC; Hollie J. McKinney, LPN, for her assistance in facilitating all permissions required for chart abstraction; and Paul K. Bean, MBA, MA, CHPS for records linkage from EMR and billing records.
The authors have no support or funding to report.
PubMed Central Canada is a service of the Canadian Institutes of Health Research (CIHR) working in partnership with the National Research Council's Canada Institute for Scientific and Technical Information in cooperation with the National Center for Biotechnology Information at the U.S. National Library of Medicine(NCBI/NLM). It includes content provided to the PubMed Central International archive by participating publishers.


text: Singapore Bus Driver Fired for Nail Clipping by Hilton Hater at August 19, 2013 7:14 am. Comments A bus driver in Singapore was fired for clipping his nails at the wheel. Not the man's smartest move of all-time. Share Tweet Email Edit Delete Follow News? Facebook Disqus Tag: News Related Videos: News Videos Related Post: Singapore Bus Driver Fired for Clipping Nails Behind Wheel Uploaded by: Hilton Hater Uploaded: August 19, 2013 Duration: 61 seconds


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Re: Question about snorkelling...
If you're talking about the RIU Playa Turquesa (formerly the Sirenis Playa Turquesa), I've been there in March 2011. If I remember correctly, I do think you can snorkel right off the beach. I wouldn't say it's the perfect spot, but there were some corals and people did snorkel.
The nice things about this resort are the pools. Our friends brought their 5 year old kid and he had a blast in the shallow pool which is great for kids.
I liked this resort, hopefully you'll have a good time!
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Do you need to stretch before and after exercise?
By Rob Herbert Neuroscience Research Australia Many people stretch when they exercise or play sport. Others don't stretch but feel theyRead more
By Rob Herbert Neuroscience Research Australia Many people stretch when they exercise or play sport. Others don't stretch but feel theyRead more
In a typical year, nearly 100 US deaths are caused by bee and wasp stings By Richard Gunderman Indiana University-Purdue UniversityRead more
Staff Report Swedish American's BetterLife Wellness will present a free community health presentation on Wednesday, August 5 from 5:30-6:30 p.m.Read more
Staff Report The Rock County Mobility Manager has announced the kickoff of the 2015 Wednesday Walks schedule. The weekly walksRead more
Staff Report Rockford MELD and the MELD RUN Committee have announced that the Twigg Sport Management Group is sending twoRead more
Staff Report The National Health and Nutrition Examination Survey (NHANES) is coming to Winnebago County beginning on Saturday, June 13.Read more
From Illinois News Network ilnews.org Post Traumatic Stress Disorder could soon be added to the list of eligible ailments allowedRead more
Staff Report Interactive Health, the country's leading provider of health management solutions, has named the Rockford Park District one ofRead more
Staff Report The Over The Rainbow Association (OTR) and its riders will be participating in the Evanston Bicycle Club's NorthRead more
Staff Report The Rock County Council on Aging will be offering a Living Well workshop series beginning Tuesday, June 2Read more


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The academic debate on whether increased ownership of guns by law-abiding citizens reduces crime continues. John Lott has been the leading advocate for the "yes" side of that debate. He has a new paper on SSRN, with John Whitley and Rebehak Riley, titled Concealed Carry Permit Holders Across the United States. The abstract follows the break.
Continue reading Lott et al. on Concealed Carry and Crime Rates.


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You won't be able to dismiss this by usual means (escape or click button), but you can close it programatically based on user choices or actions.
"This invitation is exactly what we were looking for! It is elegant, with a traditional design. Ours arrived with beautiful color and we are 100% satisfied!"
"These invitations are wonderful. The quality is excellent and our guests are loving them. We wanted something fun, not stuffy. Beautiful and classy, but down to earth. These fit the bill perfectly! The process went very smoothly except the delivery was a bit delayed."
"These perfectly fit the update we were looking for on the traditional black and white invitation. Wedding Paper Divas did a great job editing the wording to reflect my husband's late parents, and customizing the back. We tied them together with Tartan plaid ribbons to add a little extra holiday pop for our December wedding. We received so many compliments and couldn't have been happier!"
"I LOVED how well this product turned out! The designers did so well considering my item requests. Each time I've requested something to change on a product, they always go above and beyond my expectations! Thank you WPDs for making my wedding save the dates and invitations magical!"
"Our wedding invites turned out great and the turn around time was excellent. I did have the designers fix a few things and they did with ease and promptly. My only complaint is that some of the invited had ink missing in a few spots, similar to when you print off something on a color printer and it doesn't print perfectly because it's low on ink. But this was minimal and I didn't mind sending it out regardless- I'm sure our guests will hardly notice. Overall I'm very happy with the product."


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|Project Name
|Price (USD)
|Project Name
|Price (USD)
|VBA Order Processing System (Access 2010)
|Hello everyone, I just need a order processing system to be created. I can provide you screen shots...for the project. The project must be created in Access using VBA. If you want to enquire further please...me. If you could show me some of your previous work that would be excellent. Thank you.
|Microsoft Access
|Feb 1, 2013
|Feb 1, 2013Ended
|Sharepoint 2010 - Task Order Site
|...need access to the site. The main site will be the proposal dashboard and for each new task order that...site for each unique task order. We would like a summary of each task order workspace to roll up status...details. Please let me know your availability to work on this project. If this is successful, we will
|Aug 14, 2013
|Aug 14, 2013Ended
|MS Access 2010 Work
|Short Access Assignments all have to be completed in Access 2010 (NO EXCEPTIONS) . The assignment all...all include instructions with a per-configured access databases. I will check each assignment to make...Looking for someone that is really fluent with Access 2010
|Data Processing, Data Entry, SQL, Microsoft Access, Database Administration
|Nov 5, 2013
|Nov 5, 2013Ended
|Fix MS Access Macro to run in Access 2010
|...someone create a program for me in 2006 using MS Access. Not too complicated of a program - it takes a...file, modifies some of the data, rearranges the order of the fields and appends it to our database. Worked...years. We upgraded to Access 2010 and the import process would no longer work for us. I tried to get
|Microsoft Access
|Feb 3, 2011
|Feb 3, 2011Ended
|Sharepoint 2010
|...sharepoint 2010 public site. Can someone please explain the process to me on how it will work? What information...you need from me? Also, how will you access my sharepoint in order to install the site? These are very
|Website Design, SQL, Sharepoint, HTML
|Feb 26, 2014
|Feb 26, 2014Ended
|Acess 2010 order processor
|...store using Access 2000 and an Excel 2000 form. We want to upgrade this system to access 2010 During...the store expands in the future. With each order there is a report generated as well as multiple...are moved to word 2000 these could be done as an access report. The labels are printed on a dymo printer
|Windows Desktop
|Oct 15, 2011
|Oct 15, 2011Ended
|Microsoft Access
|Dec 19, 2011
|Dec 19, 2011Ended
|Customer Database Access 2010
|...product and order relational database in Access 2010. With a customer table, an order table, a product... A order form with a combo box in the order form to pull up customers. A comb box in the order form...that orders can have multiple products on each order, and a field for price and quantity. A report
|Anything Goes
|Jun 14, 2012
|Jun 14, 2012Ended
|Microsoft Access 2010 Custom Ribbon *** URGENT ***
|I created a database and I have to deploy it in order to be used with runtime. Doing so I'm NOT ABLET...will give you USD 7 as BONUS (everything should work perfectly in that time to ask for the bonus) ...also a simple How To (with you code if needed) in order to let me add that controls button myself in the
|Microsoft Access, Database Programming
|May 29, 2014
|May 29, 2014Ended
|Database work, Access 2010/SQL
|Reports and Forms creation in Microsoft Access 2010, table structure is already built, pm me for information
|Microsoft Access
|Mar 14, 2012
|Mar 14, 2012Ended
|Format 2010
|...training. We used a already existing database in Access. A copy of the actual Visual Studio 2008 project...month. The informations must be sorted by day in order to show the first day of the month on the first...Deliverables 1) All deliverables will be considered "work made for hire" under U.S. Copyright law. Employer
|Virtual Assistant, Business Plans, Business Analysis
|Oct 7, 2010
|Oct 7, 2010Ended
|Vehicle service database MS ACCESS 2010 reposted
|...storage of customer and vehicle details, details of work done, Details of parts fitted, be able to print...data input/job form I need a basic job or work order form, On entry of the Vehicle Reg Number in a...I must be able then be able to enter details of work done, probably as memo as this may well exceed 254
|Visual Basic, Microsoft Access
|Feb 4, 2013
|Feb 4, 2013Ended
|Access 2003 to Access 2010 Conversion
|...self-written multi-user access 2003 application that I'd like to convert to 2010. I've tried the conversion...there are few aspects of the coding that don't work in 2010. I need someone to fix the non-compliant aspects...Deliverables 1) All deliverables will be considered "work made for hire" under U.S. Copyright law. Employer
|Microsoft Access
|Nov 23, 2010
|Nov 23, 2010Ended
|Vehicle service database MS ACCESS 2010 - repost
|...storage of customer and vehicle details, details of work done, Details of parts fitted, be able to print...data input/job form I need a basic job or work order form, On entry of the Vehicle Reg Number in a...I must be able then be able to enter details of work done, probably as memo as this may well exceed 254
|Visual Basic, Microsoft Access
|Feb 4, 2013
|Feb 4, 2013Ended
|Access 2010 Project Update
|I have an access project that I run on my server. I would like to make this a desktop application. ...project successfully, There would be additional work that we can discuss upon completing this portion
|SQL, Microsoft Access, Microsoft SQL Server
|Nov 11, 2014
|Nov 11, 2014Ended
|MS Access 2010 Database
|We currently have a very old Access 97 database that needs to be modernised and a few new features added...transactions in the old DB. I have done most of the BA work and have a ton of detail and ideas about what is
|Microsoft Access
|Aug 6, 2012
|Aug 6, 2012Ended
|Access 2010 Programing
|Transfer the work process from Microsoft Excel sheet to a small friendly access database for 3 to 5 users
|PHP, SQL, Software Architecture, Microsoft Access, Microsoft
|May 16, 2013
|May 16, 2013Ended
|Access 2010 Database
|This project is an Access 2010 Database. The big picture concept behind this project is that if a...finished, now the functionality behind it needs some work. There is one main table that the form is tied
|Microsoft Access
|Jun 12, 2013
|Jun 12, 2013Ended
|Access 2010 Database
|Create a Microsoft Access 2010 Database, import a Table from Excel 2010 into the database, and develop... change and output the data from within the Access 2010 Database. Objective is to organize, update...Individual Record View Form; and 4. Cherokee's Work-For-Hire Agreement. If you have any questions
|Data Processing, Excel
|Oct 24, 2011
|Oct 24, 2011Ended
|MS Access 2010 normalization
|...years ago with Access 2.0 and upgraded thru all the versions until I am here at Access 2010. I am not new...new to access, but am just starting to learn VBA. I am trying to fix (normalize it), one small section...section at a time. I still do my every day work in the old one. The fixed one called (ChurhDbTryFix) Link to
|Anything Goes
|Jun 5, 2011
|Jun 5, 2011Ended


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Yes, my five year old son can spell his first word: Zelda. Ok, he can spell cat too, but isn't that just amazing?
The picture, he tells me, is of Link on Ganon's castle. You know, the one from Ocarina of Time? I've been replaying all the classics with him, a refreshing spin on replaying some of my favorite games. I must say I kicked Ganondorf's tired butt rather quickly this run through.
Maybe I'm not providing the lad the best curriculum to a fast track of higher education. Still, I'm thinking he's already better than some of the people around the game boards, including myself, here when it comes to spelling various title and character names.
I just wish the education system would catch on to this. Imagine, games teaching the youth of tomorrow? Not those lame education games like V.Smile either. My wife was pushing that system on me last Christmas. I gave it a chance and actually looked at it, but as soon as I saw the controller, I said, "What challenge is that? It only has one joystick and five amazingly large buttons with no shapes on them."
The games come on Smartridges. How lame is that? "Hey buddy. Let's play Simba and Pals tonight. Get down the Smartridge for me." How awful. Teaching children to be lame at such a young age and teaching them bogus words that are lame. Someone should put a stop to it.
I had to offer a little more to convince my wife. So, I demonstrated how Zelda would be more beneficial to his learning. For example: In "Simba does something lame," it tells him to gather two logs, or three buckets. In Zelda, you can upgrade your slingshot acorns to fifty acorns. Fifty beats two, Ph.D. losers. Plus, even though it was just a demo, I do not think Simba would have ever encountered a rabid Scar boss battle at any point in the game.
One thing I do have to admit is that a small part of the reason not to invest in my child's lameness was that I just knew I would be subjected to these "Smartridges" on a nightly basis. Imagine sitting in a room for an hour listening to some snooty voice explain over and over to your child to press the extremely large orange button to do something lame?
My boy can spell Zelda. Need I say more? Take that V.Smile.
Spell Zelda: Z.E.L.D.A.
Spell Zelda: Z.E.L.D.A.
Apr 17, 2005 2:46PM PST
Yes, my five year old son can spell his first word: Zelda. Ok, he can spell cat too, but isn't that just amazing?