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Pi Day QuicheMarch 19, 2012 at 8:08 AM | Posted in I am creative., Sometimes I cook. | Leave a comment
Tags: Pi Day, quiche
This is the quiche recipe I cobbled together for our Pi Day celebration at work, which won Best Pi(e)-Themed Entry. My inspirations were these two recipes + buying the fewest additional ingredients as possible. What can I say—frugality breeds creativity.
Yields two quiches.
Smoky Spinach Quiche (with Bacon and Cheese)
2 frozen deep-dish pie crusts (or homemade, if that's your thing)
4 oz. cream cheese, softened (would've used Neufchâtel if I had it)
⅓ c. mayonnaise (I used light)
5 oz. Swiss cheese, grated
10 oz. smoked Gouda, grated (I used a reasonable facsimile)
⅔ c. evaporated milk (I used fat free)
16 oz. frozen chopped spinach, thawed and wrung dry
6 eggs
2 oz. cooked & crumbled bacon (I used pre-packaged)
½ tsp. Ozark seasoning (equal amount S+P would work)
2 Tbsp. dried minced onion
1. Bake the crusts for 5–7 minutes as directed on the package (e.g., pokes holes, etc.). Get the quiche mixture ready while that's going on. Turn the oven to 400°F when the crusts come out so it is preheated for the quiches.
2. Beat cream cheese until it's loosened up, then beat in mayo, and then beat in evaporated milk.
3. Beat in the eggs one at a time, making sure everything is coming together well.
4. Add the seasoning and onion, then beat until combined.
5. Pour half of the quiche mixture into each pie crust.
6. Spread half of the spinach into each pie crust, taking care to separate the clumps as much as possible.
7. Sprinkle half of the bacon into each pie crust.
8. Sprinkle half of the smoked Gouda into each pie crust, then half of the Swiss. Press down a little to pack it in.
9. Bake both quiches at 400°F for 25–30 minutes. I had to cover the crusts with foil about halfway through to stop them from getting too dark.
10. Remove, allow to cool, and serve hot or at room temperature.
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subset: commoncrawl


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These wonderful musical leaves, compiled for us by the pianist Tobias Koch for the fourth album of his Schumann series on GENUIN, waft towards us as if from distant times. Alongside works of Schumann, we find delicate treasures by Johannes Brahms, Theodor Kirchner und Voldemar Bargiel – all works that these composers would have written in Schumann's poetry album, so to speak. Some of them appear on download for the first time here. And alongside this allurement of rarity, Koch's floating, breathing piano sound fascinates us once again, conjuring up the period of these pieces with their impetuous feelings, salons and yearning for distant places - fragile and moving miniatures...
*** (Good)
Luca Segalla - Music magazine (Italy) - February 2014
Interpretation ***** Sound **** Repertoire *****
Marco Frei - Piano News magazine (Germany) - November/December 2013


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A bad boy with a great body, perfect butt and a huge super stiff cock!
More Galleries from Maskurbate Click to see all 258 Galleries
There are 24 comments on this gallery
hotmestizo December 28, 2009 - 19:06:39 (See all My Comments)
Does he carry lamb and chicken USDA too, I want my rib eye steak please!Reply
adlawhammer September 17, 2009 - 06:59:31 (See all My Comments)
I like tattoos, but he messed his ass up by puttin' that tattoo there. He has a very nice ass, but the tattoo needs to go.Reply
Joseny March 29, 2009 - 19:18:31 (See all My Comments)
I want to suck this guys balls and his cock dry. Picture 5 is the bestReply
Joseny March 10, 2009 - 16:24:01 (See all My Comments)
This guy is great,check out the 5th picture. He is beautiful. Would love him to get serviced by Pascale. Would like to see what's between the cheeks. It's HARD to believe this guy hasn't been blown or fucked by a guy.Reply
JiminOrlando February 18, 2009 - 05:43:31 (See all My Comments)
I love the "beef" tattoo! I don't think it's permanent guys, so you can relax if you don't like it!Reply
AusInk February 18, 2009 - 05:05:40 (See all My Comments)
im with ya jocksnspeedo, i would only make one change, mine would say 100% aussie beef, and for all the tatt haters, im so glad tattoos are making a comeback, leaves guys like this one for me ;)Reply
baby323 February 18, 2009 - 04:37:41 (See all My Comments)
hot website but the masks gotta goReply
bike10 February 18, 2009 - 04:25:14 (See all My Comments)
I like his meat and want to taste and enjoy to make sure it is 100% pure meat.Reply
1-of-a-kind February 18, 2009 - 02:28:36 (See all My Comments)
Nice cock. Stupid tattoo!Reply
jocksnspeedos February 18, 2009 - 02:09:47 (See all My Comments)
The 100% beef tat is fucking unreal, I love it! I want one!Reply
pornyboy February 18, 2009 - 01:24:35 (See all My Comments)
I agree with dirtyboy...he is so stupid in all his sides..I know why he's using a mask, because his stupid lifeReply
wizardo February 17, 2009 - 23:07:30 (See all My Comments)
I'd like to turn that ass into my own private playground.Reply
Effortless_Pro February 17, 2009 - 22:55:35 (See all My Comments)
Okay I totally Lol'd at his tattoo...Reply
ilikelmao February 17, 2009 - 22:38:03 (See all My Comments)
LOL dirtyboy. This site is just plain ridiculous, but the guy in this set does have a nice member and butt - minus the tatoo.Reply
Octavius February 17, 2009 - 22:18:58 (See all My Comments)
That "100% Beef" tattoo is horrible.Reply
aznboi81 February 17, 2009 - 21:31:38 (See all My Comments)
thats a 100% beef and more...he is hot...Reply
dirtyboy February 17, 2009 - 19:44:07 (See all My Comments)
if i had that stupid tattoo i would wear a mask tooReply
cklover February 17, 2009 - 19:29:40 (See all My Comments)
Nice body, nice ass, and a really nice cock. I want so much to suck his beautiful cock and then have him fuck me.Reply
Shepherd 2 February 17, 2009 - 19:25:28 (See all My Comments)
A man with great parts, but a little too little hair where it counts. But I would fuck his butt.Reply
briefs guy February 17, 2009 - 19:17:13 (See all My Comments)
Great looking guy, but why did he have to ruin that fine ass by putting that stupid tattoo on it?Reply
passatcc February 17, 2009 - 19:12:35 (See all My Comments)
Mmmm, great, less the tat.Reply
dirtyboy February 17, 2009 - 18:44:04 (See all My Comments)
nice cock, but the ugliest fucking tattoo i have seenReply
Lascap07 February 17, 2009 - 18:35:57 (See all My Comments)
Woooooooooow ! Look at Pic #12 !!! What a cock !!! Like to sit on that one ... :pReply
dude05 February 17, 2009 - 18:27:09 (See all My Comments)
Hot guy, I really like the 100% Beef Tattoo !!! :)Reply


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Nicholas Bilcheck
Hometown: Milford, CT
Major: Electrical Engineering
Hello members of Bucknell's Class of 2019! My name is Nicholas Bilcheck and I am an electrical engineering major. I am currently interning at Geisinger, a local hospital, and I have taken part in many different intramural and club activities in my first year on campus. I am so excited to be your BOF counselor because this program was a huge help in welcoming me to the Bucknell community and allowed me to make so many friends before most first years had even moved in. I cannot wait to relive BOF again and have an amazing experience with you all.


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From Wikipedia, the free encyclopedia
This article is about the Czech piano manufacturer. For other uses, see Petrof (disambiguation).
|This article needs additional citations for verification. (April 2009)
|Musical instruments
|Antonín Petrof
|Hradec Králové, Czech Republic
Area served
Key people
|Zuzana Ceralová Petrofová
|Grand pianos and upright pianos
Production output
|Yearly around 1,750 new grand pianos and 12,000 uprights[1]
Number of employees
|about 1,000[1]
Petrof is a Czech piano manufacturer. The company was founded in 1864 in Hradec Králové by Antonín Petrof (d. 1915), who had studied piano making in Vienna.
History of Petrof[edit]
|This article is in a list format that may be better presented using prose. (September 2009)
- 1857 – The company founder Antonín Petrof goes to Vienna to learn, how to build grand pianos
- 1864 – Hradec Králové - building of the first concert grand piano
- 1865 – Antonín Petrof transforms his father's joinery workshop into a piano maker's workshop
- 1874 – The company moves to a new property in the direction of Brno
- 1881 – The company starts keyboard production and the construction of action
- 1884 – The construction of a saw mill
- 1894 – Start exporting instruments abroad
- 1895 – Subsidiary in Temesvár in Hungary opened
- 1908 – The company becomes a limited company. Not only the founder Antonín Petrof, but also his sons Jan, Antonín and from 1914 the youngest Vladimír (2nd generation) work for the company.
- 1915 – Antonín Petrof and his wife Marie, the company confidential clerk die
- 1928 – Petrof together with the significant American and German piano manufacturer Steinway & Sons open a subsidiary in London at Wigmore Street.
- 1932 – The company management enlarges the company administration with the 3rd Petrof generation: Dimitrij, Eduard and Eugena
- 1948 – Nationalization - the national company Továrny na piana a varhany (piano and organ factories) with a registered office at Hradec Králové is established; the Petrof brand is further used
- 1954 – Development department for upright pianos and grand pianos is established.
- 1965 – 1965 became part of Czechoslovak Musical Instruments Hradec Králové.
- 1991 – The Petrof family returns to the factory
- Ing. Jan Petrof (4th generation) after 40 years of communistic regime
- Start of privatization process
- 1994 – New modern research centre with own big-capacity free-field measuring chamber, biggest of its kind in the Czech republic, opened
- 1997 – Továrna na piana, a. s. established in Hradec Králové
- 1999 – 135th anniversary of establishment of Petrof company
- 2001 – Petrof, spol. s r. o. - the factory passed fully into the hands of the Petrof family, 5th generation enters
- 2004 – Zuzana Ceralová Petrofová becomes president of the company – 5th generation
- 2005 – Zuzana Ceralová Petrofová - appointed president of European Federation of Music Instrument Manufacturers - CAFIM
- ^ a b Williams, John-Paul (2002). The Piano, p. 90. New York: Billboard Books. ISBN 0-8230-8151-6.
External links[edit]
|Wikimedia Commons has media related to Petrof.
Coordinates: 50°11′31.75″N 15°51′3.33″E / 50.1921528°N 15.8509250°E
|This article about a musical instrument company is a stub. You can help Wikipedia by expanding it.
|This article on a Czech company is a stub. You can help Wikipedia by expanding it.


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doom is all about multiplayer, cause doom1 was a pioneer for the multiplayer, and made online fps and other modes (like coop) famous. but it's defenetly good to play an excellent singleplayer sometimes. good luck.
Zombie Slayer is a Doom 3 mod that incorporates gameplay from games like Dragon's Lair and Shenmue, but with a twist - you have three chances to successful input the correct key. Fail three times, and you are dead.
From Concept to Execution: The Story of Zombie Slayer
Posted by INtense! on Jan 13th, 2010
Zombie Slayer first came into realization not as a game modification but as a sequel to a Doom 3 machinima test film I made back in 2005 entitled Episodes: Episode 1. The storyline of the series was supposed to differ per episode. After writing part of the outline for this subsequent episode, I decided to stow the outline away for two reasons: first, Episodes: Episode 1 did not receive many views, and second, I didn't want to throw that much time into Episode 2 (Episode 1 took 5 months to create - then again, I didn't know what I was doing in terms of animation and scripting). Instead, I ended up creating the Classic Doom for Doom 3 intro and end cinematics.
About a year after Classic Doom for Doom 3 was created, I looked at the current mod scene and became fed up with the lack of storyline in most mods. Most mods created were (and still are) catered toward the multiplayer crowd. I decided to make a mod that was strong in story in hopes that others would follow my lead. I looked at all the gameplay elements that I enjoyed that had not surfaced in a while that could use an improvement.
One of my favorite games of the past was Dragon's Lair. It had a storyline and an interesting control scheme that could use an improvement -- namely, the game was too hard. I didn't know how, but I thought it would be interesting if you could have that kind of gameplay with a more linear storyline and a health system. The animation system in Dragon's Lair felt too segmented as well, and the effect was jarring: once you died in the game, the action would pause, the camera angle would change, and the death animation would take place. My prior experience with helping with Classic Doom for Doom 3 taught me that the Doom 3 engine was extremely flexible in that it could do anything which would translate into seamless animation and camera changes when the character was hurt or dead.
The name Zombie Slayer originally was used as a code name for the mod since it sounded similar to Dragon's Lair, but eventually the name kind of stuck, and so I kept it there.
In order to code the game, I used Microsoft Visual Studio Express. The mod took about four days to code. During this time, I had a test map created with several different triggers set so that I could test out the code. From this test map, I was able to come to two conclusions:
I liked the idea of the Episodes: Episode 2 script: A zombie infestation on a moon base. The only thing I had done for Episode 2 was write a small outline. I had a general description of each character, the overall message of the story, the mood, themes to touch upon, and a broad stroke of the story touching up each major plot point.
I added details to the outline where I could and thought about the storyline for several weeks. Finally, after I had filled up the outline as much as possible, I wrote the script in Microsoft Word using a freeware script maker program. The actual script writing process was rather quick since I had all the details filled out in the outline.
I didn't outline or write in the gameplay elements. I figured I would put all that in impromptu. At first, I tried, but that grew tiresome quickly. It didn't feel right. I can't explain it any other way.
As far as the storyline goes, I wanted something campy like a mixture between Army of Darkness and Commando. This mood fit hand in hand with the generic horror sci-fi atmosphere that Doom 3 had going for it.
Not knowing any professional voice actors, I had several volunteers do the voice work. Jack Pattillo, a friend from high school, had a really deep voice. Out of the blue one day, I asked him if he would like to do the voice acting for my mod. I went over to his house in South Austin, we got some pizza, and we went through all the lines in one go. This recording session took about two hours. He did the lines for the main character John McAllen.
I also had my two roommates do two minor roles. I had written in one character - Kane - with one of my roommates in mind, and he did a splendid job of matching the mannerisms I was expecting. He even added his fair bit of improv lines. The other roommate of mine was an aspiring sound engineer and wanted to try his hand at general Allibaster's voice. He added in a hokey British accent.
My only problem with the voice acting was that I had to have general Allibaster's lines redone several times. The recording done on the lines was very poppy and staticy. My roommate redid most of these lines, but the master recording for one of the scenes was difficult to pull apart, so I left those lines in that particular scene.
After getting the lines for the project, the next step, of course, was implementing them into the game. One serious problem I had was that, unlike the Source engine, the Doom 3 engine did not have any form of lip syncing built in, especially since I was using 3ds Max for all the animations.
In order to implement the voices accordingly, I first had to create a set of phonemes (mouth and lip movements such as Ah, Oh, Ee, etc.) for each character head. As such, I reserved the first 18 frames of the 3ds Max animation for each lip movement. I used a third party program that had a model of a face with phoneme adjustment sliders for reference. Unfortunately, that was so long ago that I no longer know what I used.
Initially, after I created the phoneme animations, I then had to calculate where the phonemes would go in the animation. To do so, I:
This process would literally take around an hour per five second voice file. I decided then to reevaluate how I could get lip syncing implemented since the current process was a huge time sink. I began to look at free lip syncing programs online before finally coming across Annosoft's Sapi Lipsync (Annosoft.com). Running a sound file through this program allowed for it to automatically generate a text file with each phoneme under a time signature.
Having all the phonemes calculated was great, but I still needed to know where each phoneme would go in each animation file. I would have to:
In order to have the phonemes calculated accordingly, I wrote a C++ program that would do these calculations by taking in the .anno file that sapi_lipsync would generate, prompt for a frame number, and then output a text file with the relevant phonemes and time signatures all converted over. I named the program vox.exe (vox is Latin for voice).
Thus, the lip syncing would then follow the following procedure:
This entire lipsync process took around 5 or 10 minutes, down from the prior minimum timeframe of one hour when I did the lip syncing by hand. In order to further streamline the process, I asked one well-known Doom 3 3ds Max scripter in the community by the name of der_ton to see if he could come up with a script that would take in the converted phoneme file and copy and paste the relevant keyframes, but that was going a little too far, I thought. I didn't want to waste this guy's time with something that wouldn't take me that long to do anyway.
In the end, I was pleased with the finalized method for lip syncing. Surprisingly, it was one of the most difficult technical hurdles to overcome with the project despite the fact that it seems like a minor addition in hindsight. Most engines can handle lip syncing without any custom animation, but Doom 3's animation flexibility made up for this technological deficiency.
An extremely heavy dose of exportation and scripting was involved with the mod seeing as how all of the animation was done through 3ds Max. The process went as follows:
Each time I would complete this process and I would test out the map, something would go wrong: Either I didn't modify an exported .md5 model correctly, I didn't script something in correctly, or I didn't put the model in the map. It would usually take me another 15 minutes to discover what I did wrong. Usually, it was something that was obvious that I had missed.
I'll admit it - I'm not a good mapper at all despite the fact that I know all about mapping. Gazz, the former lead designer of Classic Doom for Doom 3, did me a huge favor in creating all the maps for Zombie Slayer. Initially for the demo of the mod, I created the maps, but when I finally decided to finish the entire mod, I asked for his help. He did not have a lot of time to work on the maps, so sometimes I would get maps that had leaks in them, but those leaks were easy enough to fix. He redid almost the entire portion of the demo's levels sans the command room.
For the demo of Zombie Slayer, I had asked Thumpmonks to do some soundtrack work for the first storyline sequence at the very end. Thumpmonks originally did the soundtrack work for the Classic Doom for Doom 3 cinematics and did this portion for me more or less as a one time favor. I knew they were very busy guys, so I didn't want to call on them for unpaid work. Their plate was full enough, and I'm grateful for what work they did do.
I originally asked Sonic Clang of Classic Doom for Doom 3 fame to work on the soundtrack for Zombie Slayer. He said he did not have time since he had shifted priorities in life to his family, so he directed me to Sonny James of Mystic Realmz Productions.
Sonny preferred a more complete version of the animation in a movie file in order to create the soundtrack for each scene. Depending on what I would have done up to the point where he was ready for another scene, I would either send him a rough render of the animation straight out of 3ds Max or an unpolished video of the animation straight out of the game engine. Most of the time I sent him an unpolished video.
I found most of the sound effects straight out of Doom 3. I created some of the sound effects (eg, sitting on a chair in the tram) by myself. I found a free sound file online of some prisoner's manacles shaking that I used for armor sounds. In order to implement the sound effects in each scene in-game, I first tried to create one huge soundtrack per scene; however, I found that Doom 3's video timing was a bit off, so I had to scratch that idea. Instead, I had to:
It sounds tedious, but I could normally skip step 2 since a lot of those sounds repeated. The footsteps were the most annoying due to the fact that they occurred every 10 or so frames depending on how many actors were involved in a set scene.
The only bad thing about implementing sound this way is that, in order to do something fancy with the sound effect (e.g., have it fade in, come from the right or left, or loop), I would have to either make a separate declaration in the map file and place the sound there accordingly or create a new sound file altogether.
David Kosta, a longtime friend of mine, did the 2d load screen artwork for Zombie Slayer. We would meet at a coffee shop every 2 or 3 weeks, talk about what was done on the mod so far and what would happen in a particular chapter, and then he would come up with an idea that would match the general theme of the chapter. We would meet later, look at what he had so far, and then go from there. He drew the artwork on a piece of paper by hand, scanned it in, and then touched it up with Photoshop.
Finally, after the sound was implemented and the animation was there, I would go in and polish various aspects. If an animation looked clunky, I would clean it up and re-export it. If a sound didn't fit in, I would comment it out of the .def file. Let's not forget adding in particle effects such as blood, brain splatters, and miscellaneous sounds. Whew!
At the time of developing Zombie Slayer, I ran into various hurdles related to time or motivation. I will list them off briefly:
Despite these hurdles, I still managed to finish Zombie Slayer. I feel proud not of the overall project but of the team's efforts. We did it.
Script Changes:
I originally had a convoluted Sci-Fi storyline where the events that took place were just an elaborate experiment to see what people would do in a high level of stress and to see if they would do as predicted (deemed the Fate Project). I decided that was too elaborate and hokey, so I ditched it.
Intro Cinematic:
The intro cinematic I originally had showed a little backstory to how Jim got to the HQ room we see at the end of chapter one. He was heading an investigation on the nightmares of the undead that everyone was having. I finally ditched the scene because:
Allibaster final line.
In the initial script, Allibaster had a line where he was trying to make amends with McAllen. I sat with the voice actor for this line, and as he was reading it, it didn't sound right at all:
(while choking on blood)
McAllen...you know I tried to be the best leader...I -- I wasn't the best in the military, which is why I tried to make it up here... I want you to kill me. I don't want to become one of those.
The problem here is that not only does this sound awkward, but we had already figured out that information earlier from when Kane was talking to him and when he said he "failed a bad operation." We knew from his general demeanor, he was trying really hard to be a good leader, but that was his downfall.
We cut out the middle section and made it short and to the point. I think what you hear in the final version is better. You'll have to play the mod to find out what it sounds like, of course.
More of the Chainsaw Zombie
In the tram, they were supposed to see a chainsaw zombie in the distance:
Jim looks to the left. Far off in the distance, he can see the chainsaw zombie that they had come across earlier running inside a transparent tunnel that leads from one section of the base to the next. He taps McAllen on the shoulder and shows him.
McAllen sees that a huge crowd of zombies is following the CZ.
We'll have to hurry.
This scene didn't seem all that necessary and would have taken an additional week or two of time. It also lessened the impact and shock of his sudden (albeit predictable) reveal at the very end.
End Action Sequence
I really wanted to finish up Zombie Slayer with a bang. I had planned to have a really long action sequence that involved a gunfight with Allibaster and zombies at the same time instead of what you saw where Allibaster got chewed up by Kane. While the end was somewhat anticlimactic, I did not want to spend an additional 2 months on the end. I was beginning to feel burnt out on the entire project. I also figured, what the hell, a short final battle isn't bad. I would rather leave people wanting more in the end of the mod instead of being overwhelmed with content.
Zombie Slayer was one of the hardest projects I have completed not only because of the technical hurdles but also because of the personal hurdles. While the mod was not nearly as popular as, say, Classic Doom for Doom 3, I am still glad to have finished it.
I hope to have inspired mod creators to make less multiplayer mods and more single player mods that have engaging storylines. Despite the fact that Doom 3 is an aged engine, I still believe it has its merits as a highly advanced and highly modifiable engine. I mean, I helped to create a quicktime mod with a health system! How cool is that?
Now I ask myself, "Where do I go from here?" The other team members seem to have found their place elsewhere. Sonny James moved on to work on soundtrack work for a CGI Quake short series called Arenas, David Kosta went on to apply for Blizzard, and Gazz went to work on indie games. I tried to get into iPhone development, but I felt lost in the oversaturated market and ended up selling the Mac Mini soon after I bought it. Currently, I am trying to enter writing contests to get some short stories published. I am a closet writer, after all. We'll see how it goes. Only time will tell.
I've had a few people come forward and ask me how the team I was on got along and how we were able to make deadlines. Below are a few guidelines:
If you have an incredible idea for a mod, deem yourself as a project leader, and crack the whip without doing any work for yourself, no one is going to feel motivated. They may hate you for it. Many mods have failed from this mentality.
Sometimes, you'll get weird comments that won't make any sense. It's up to you and your team to decide if they work or not. Also, sometimes you get unsolicited help that is extremely worthwhile such as with the button tweaking in my case.
doom is all about multiplayer, cause doom1 was a pioneer for the multiplayer, and made online fps and other modes (like coop) famous. but it's defenetly good to play an excellent singleplayer sometimes. good luck.
yes because im sure when doom came out everyone was going ape **** for the online co-op when barely anyone had internet.
I do remember a few footnotes from the reviews in the magazines which stated that Doom had an okay multiplayer. However, as far as I recall it was far more renown for its fast-paced 3D action and ultra-violence and kickass sound than its multiplayer. Before that, world only had Wolfenstein 3D, if you've ever seen it..
köpött a maci
Great to see this posted - offers lots of insight for mod developers and gamers alike.
What a great read, thanks for posting this man! Nice article about a great mod from by an awesome dude, keep up the good work and I can't wait to see your future work! Take care.
Things to improve: (imo)
1. Better animation in general. It's a huge part of atmossphere, if the characters donT just walk the same...
2. Voiceacting. Can be improved by training the sequences and coming in the right mood for the right scene.
3. Rooms. Doom always has very small and dark corridors and and small, overloaded rooms, what underlines the feeling of a claustrophobic horror.
When you use small rooms instead of wide ones for your cut scenes and the gameplay scences, you will have better impact on the player ad the feeling to play through an actual horror movie.
(Same goes for the Monorail levels, and Marssurface levels, with limiting your air, your are always under pressure(lol))
4. Lenght of the entire game.
Okay, what I've read here, makes it clear, that creating that content you already got was hard work - and I wabt to thank you for it, but hey (spoiler) In the end the hero just leaves the place, instead of clearing the base from all the zombies and what caused them? That would be like an D&D Group, who always leaves the dungeon, when the half work is done.
Thanks for the feedback. Feedback on your feedback below:
1. I didn't have access to motion capture technology. I had to do all the animation by hand. I think it looked just fine for what I had.
2. Remember, we were going for a campy B-movie atmosphere, not a AAA serious atmosphere like Mass Effect.
3. I wasn't going for claustrophobic horror; I was going for campy horror like Army of Darkness. Did Army of Darkness have claustrophobic sequences? Not really, especially at the end castle fight.
4. I'm glad you enjoyed it if you are complaining about length...
5a. What is implied and not expressed is sometimes more powerful than what is expressed outright, especially in horror. You should probably watch the end sequence more closely and listen to what is said. Also, realistically, who in their right mind would clear out a zombie infested base instead of running away? I sure as hell wouldn't.
I've to add something on the first point. Animating the doom 3 models with actual importers tools, is a pain in the ***. A rig have to be done from scratch unlike other games that have the models rigged. Id released only the maya rig of the Imp.
All I wanted to let you know about, was what I (personal) would have been thinking would be a good thing for the next episode of this (so i hope there will be one). I've written my statements to each point dow, because I rather find it anoying to read these: Cool, but what about more xy. Or: Hey, awesome mod, but could you add xy? I tried to give you some feedback, and conclude why I would like to see this or that, rather than just asking for more envirment and stuff to kill. Also you have to see that I only know a few things about working on games, so I didn't try to say that your animations were bad, but when I played it ZS agaian (after I read this article for the first time), I saw that the entire walking animations of the characters (in the shafts, i guess it was 3.2 or so, when the come around that corner) were the same, what made it unrealistic, but not in a B-Movie style. B-Movie means that you try to be AAA but can't reach your goal and your performence looks more funny, than serious, but not in actual bad, or unserious way.
Understood. I appreciate the input.
A very detailed look of what it took to create a mod thats a lot different from other ones.
True about the final thoughts.


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Can Your Dog Pass the Canine Good Citizen Test?
Does your dog qualify to be a Canine Good Citizen? Find out the requirements and financial benefits of being part of the AKC's CGC program, and if you dog can pass the test, below.
What is the Canine Good Citizen Test?
The first thing you are thinking is, 'what test?' Yes, there is a test your pet dog can take to demonstrate he is a Canine Good Citizen. Whether you have a Bichon or Beagle, a Llasa Apso or Lab, a Pug or Pit Bull or even a mixed-breed All American, all owners and their dogs are welcome in the American Kennel (AKC) Club's Canine Good Citizen (CGC) program and all can benefit from preparing for and taking the CGC test.
The American Kennel Club (AKC) started the Canine Good Citizen program in 1989. The purpose of the two-step program is to encourage responsible dog-ownership as well as to raise awareness of the importance of socialization and basic training for our dogs. It rewards dogs who are well-mannered at home and in the community. To become Canine Good Citizen certified, a dog must be at least 6 months old and successfully pass a 10-step test. Each step addresses situations your dog may encounter in every day life and determines that he will react appropriately to each. Ultimately the test assesses whether your dog is well-mannered and socialized.
Canine Good Citizen training is fun while helping to build a close bond and way to communicate with your dog. It is not a competition and does not require performing with precision. The test is administered in a friendly and relaxed environment. No dog really ever fails; if he does not pass his owner is informed that he requires more training and in which specific step. The test is done on leash and the owner (handler) can talk to and encourage his dog throughout the test. In addition, training stimulates your dog's intelligence and gives him a way to please you and know what you expect from him. It can also save his life in an emergency. All of this can make for a more enjoyable life with your dog.
Components of the Canine Good Citizen Test
Upon successfully passing the Canine Good Citizen exam you should expect to say:
- My dog is friendly to strangers
- My dog can sit politely while being petted
- My dog is groomed and healthy looking
- My dog can walk nicely on a leash
- My dog can behave and walk nicely through a crowded area
- My dog will sit and lay down when I tell him to. He will stay when I tell him to.
- My dog will come when I call him
- My dog behaves nicely around other dogs
- My dog is comfortable around distractions and noises
- My dog can be away from me without getting upset or nervous
In addition, the Canine Good Citizen certification can be a stepping stone to other canine activities, such as agility, fly ball or becoming a therapy dog. The Canine Good citizen program is often used as a model for therapy dog programs, by 4-H groups, scouting and dog groups. Other possible benefits are that dogs with CGC certification are often allowed into public facilities and it can even reduce home-insurance premiums something that is becoming more important n this day of legislation for breed-specific legislation.
The American Kennel Club has approved Canine Good Citizen Evaluators, who have successfully passed an exam to be authorized to administer CGC exams. Many pet dog trainers are CGC Evaluators and offer Canine Good Citizen preparatory classes. CGC prep classes introduce the owner/handler and dog to each of the 10 steps of the test and give them ample opportunity to practice each.
You can find out more about the AKC CGC program by contacting The American Kennel Club at (919) 816-3532 or by visiting their website, which also provides a list of approved CGC Evaluators and upcoming CGC events.
Laura Williams is the owner of TLC Dog Training, LLC. She is an AKC CGC Evaluator (#7470) and offers a CGC class. Laura is also a member of the Association of Pet Dog Trainers, Red Cross certified in Pet First Aid and volunteers at a local animal shelter. Owner of three dogs, she has successfully completed the CGC exam with her lab Brodie and is currently preparing her puppy Tucker to take the CGC exam.
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Boston Celtics v Atlanta Hawks
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Jeff Teague of the Atlanta Hawks shoots against Kevin Garnett of the... Foto di attualitàAtlanta,Atlanta Hawks - Squadra di basket,Basket,Basket - NBA Pro,Boston Celtics,Composizione verticale,Fare canestro,Georgia,Jeff Teague,Kevin Garnett,Philips Arena,Sport,Stati Uniti d'America,Tirare la pallaPhotographer Scott CunninghamCollection: National Basketball Association 2013 NBAEATLANTA, GA - JANUARY 5: Jeff Teague #0 of the Atlanta Hawks shoots against Kevin Garnett #5 of the Boston Celtics on January 5, 2013 at Philips Arena in Atlanta, Georgia. NOTE TO USER: User expressly acknowledges and agrees that, by downloading and/or using this Photograph, user is consenting to the terms and conditions of the Getty Images License Agreement. Mandatory Copyright Notice: Copyright 2013 NBAE (Photo by Scott Cunningham/NBAE via Getty Images)


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Southwest Florida real estate bonanza to continue, experts say
Expect Florida to shine on real estate's national stage, at least for the near future.
And Naples will be a star performer.
That's the opinion of housing experts who gathered in Orlando on Tuesday for Florida Realtors' annual real estate and economic summit.
Despite soaring home prices, particularly in Southwest Florida, "I expect housing to be highly affordable for the typical homebuyer," Frank Nothaft, chief economist for Freddie Mac, told the Daily News.
Nothaft predicts mortgage rates, now in the 4.5 percent range for a traditional 30-year fixed-rate loan, will move up to about only 5 percent by the end of 2014.
He also expects home sales to continue to climb, driven largely by retirees moving from the North and foreign buyers.
Florida Realtors chief economist John Tuccillo noted that overall, Florida's home prices are about at the level they were in 2004.
But he doesn't expect the bubble market that followed because the job picture, in-migration and foreign demand continue to be strong.
"However, that growth is going to be roughly along the same lines we've seen in recent months — positive, but slow," he said in a statement.
He expects residential sales to rise about 10 percent over the coming year statewide.
But possible headwinds include uncertainty about access to mortgages, growing inventories and a pullback of the investors that have been fueling the market.
Sean Snaith, director of the University of Central Florida's Institute for Economic Competitiveness, noted that nationally, recent regulatory reforms in health care, banking and monetary policy also could create headwinds.
"A cloud of uncertainty hangs over the economy," he said.
However, nationally, total household assets have risen to $88.4 trillion in the second quarter of 2013, from $71.3 trillion in 2005, and net worth has increased to $74.8 trillion from $59.1 trillion over the same period.
Driven partly by a hot stock market, these gains increase consumers' sense of wealth and willingness to invest in housing, he added.
Florida will partake in this generally positive market, but "economic growth doesn't gain significant altitude until 2015," he predicted.
His forecast calls for Naples to lead more than a dozen of the state's top metro areas in terms of both job and population growth over the next three years.
Local experts agreed with the generally rosy predictions.
Beth Barger, center supervisor for the Naples office of Southwest Florida Works, says she's seen a recent increase in job fairs and hiring, after years of hesitation by employers.
"All of sudden, things are blossoming," she said.
Gary Jackson, director of the Regional Economic Research Institute of Florida Gulf Coast University, said the wealth effect is definitely at play in Southwest Florida, and increases in permits and new activity point to continued growth.
But he doesn't expect the market will be as overheated as it has been in the recent past.
"We're going into a more normal market," he predicted.
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Anderson County High School senior Jo Jo White signed an NAIA national letter-of-intent to play golf with Georgetown College during a ceremony at the school last Thursday.
White joins Anderson classmates Marcus Lake and Jacob Flora, both of whom signed with the Tigers earlier in the year. The trio had made a pact to attend the same school to play golf collegiately, if at all possible.
Anderson County High School freshman Makenzie Cann earned an honorable mention on the Louisville Courier-Journal All-State basketball team, announced in Sunday's edition. The prestigious team honored in the state's largest newspaper is selected by the state's coaches. Coaches are not allowed to vote for players on their teams.
Anderson County High School senior Steven Sims has signed a letter of commitment to play football at Centre College. Sims announced his choice of the Danville school during a ceremony at the school last Wednesday.
"I believe it is the best school in the state," said Sims, a three-year starter in the line at Anderson. At 6-foot-2 and 280 pounds, Sims expects to play defensive tackle for the Colonels.
"I visited there and got to meet the coaches. I really liked it," Sims said.
Anderson County High School senior Katie Gustafson has signed an NAIA national letter of intent to play soccer at St. Catharine College, located in Springfield.
A defender and mid-fielder as a Lady Bearcat, Gustafson is expected to see action at both sports for the Patriots, who compete in the Mid-South Conference.
"We like that she played as a defender and that she is versatile," said St. Catharine coach Paul Patton.
It does not take long to know what to expect out of Anderson County softball in 2011. Lady Bearcat coach Brian Glass pulls out a roster, then marks a "C" by four names.
"These are our team captains," he says. "They are all sophomores."
Very young. Very good.
With Anderson County set to host Mercer County in Monday's baseball season opener, it is time to get a quick rundown of the Bearcats from head coach L.W. Barnes.
"I've got no power. I've got no speed. And I've got no depth in the pitching staff. I do have good defense," Barnes says.
No one really believes Barnes, now in his 13th season leading the Bearcat baseball program. Having four regional championships and four runner-up finishes since 2000 will do that, you know.
Anderson County basketball players Destiny Stewart, Sydney Brown, Makenzie Cann and Eriel McKee were named to the All-Eighth Region Tournament team by the region's coaches. The team was announced following Saturday's regional championship game at Gallatin County High School.
The Anderson County High School baseball program is sponsoring the inaugural Anderson County Baseball Alumni Game. All former players are invited to come out for the event.
There will be one 9-inning game pitting the odd year graduates versus the even year graduates. Also on the program will be raffles, door prizes, silent auctions, and much more. All proceeds will benefit the Anderson County High School baseball program.
Lady Bearcats at regional tournament
The Anderson County girls' basketball team was to have played Oldham County in the final first-round game of the Eighth Region Tournament Tuesday night after press time for the print edition of The Anderson News. The tournament is being held at Gallatin County High School. A story and photos from that game is available online at www.theandersonnews.com.
TAYLORSVILLE – All business. Anderson County was all business Friday.
And that meant there would be no funny business in the championship game of the girls' 30th District Tournament, held at Spencer County High School.
The Lady Bearcats never trailed. They jumped to a quick lead, held off Collins' best punch then imposed their will enough for a 57-48 win to capture their third straight district title. "It never gets old," smiled freshman Eriel McKee, who has been a member of all three of those district titles.
Copyright © 2015
The Anderson News is your source for local news, sports, events, and information in Lawrenceburg, KY and the surrounding area.


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I've been looking everywhere for the Evernew Soft Water Bottles. I can't find them in any size, but I'm looking for the 900ml. What's the deal?
They are out of stock on the 900ml.
They have been hard to find ever since the combination of the following:(1) The 2011 Japanese earthquake/tsunami which wrecked production for quite a while.(2) The advent of the Sawyer Squeeze, when it was found that Platypus bottles wouldn't work to replace the flimsy Sawyer bags.Ever since, demand has greatly exceeded supply. Shipments that come in are sold out within days. Evernew still hasn't been able to catch up with the demand. Luckily, I switched from Platypus to Evernew before the above events, because I was continually losing the Platypus caps. I therefore have enough. About all you can do is to check the various suppliers daily and order immediately when a supplier has them in stock. I don't know if any firms will allow you to put in a backorder request to get in line for the next shipment, but that would be ideal.
Sorry 'bout that, I saw it listed in their products but didn't check inventory...
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A simple plugin that lets you output a Pinterest "Pin It" button via shortcode
A simple plugin that adds a Pinterest "Pin It" button to every post of your site. Also available via shortcode
Requires: 2.7 or higher
Compatible up to: 3.3.2
Last Updated: 2012-2-20
Active Installs: 7,000+
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Like the breath and the intention, my Manduka is essential to my practice. I wouldn't want to practice on anything else, they are simply the best!
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Jean Mazzei
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Why Manduka?: Manduka mats outshine all others. They give me the right balance of cushion and support no matter what surface I'm practicing on.
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Nashville Ballet is adding a new element to their second company this fall: a pre-professional training division for advanced dancers looking to hone their skills. The new program is designed as an entry level into the performing division of Nashville Ballet 2. The cost is $1000 a year for in-depth training, performance opportunities and mentoring from faculty.
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Belz Hasidic Dynasty Wedding Celebrated In Jerusalem
Tens of thousands of Ultra-Orthodox Jews of the Belz Hasidic Dynasty... NachrichtenfotoBraut,Charedisches Judentum,Enkel,Familie,Feierliche Veranstaltung,Fülle,Hasidische Belz-Bewegung,Hochzeit,Horizontal,Israel,Jerusalem,Kulturen,Männliche Person,Rabbi,Religion,Spiritualität,Tanzen,Trauung,VermischtesPhotographer Uriel SinaiCollection: Getty Images News 2013 Getty ImagesJERUSALEM, ISRAEL - MAY 22: Tens of thousands of Ultra-Orthodox Jews of the Belz Hasidic Dynasty watch the the bride Hannah Batya Penet dances with her relative during the wedding ceremony of Rabbi Shalom Rokach, the Grandson of the Belz Rabbi to Hana Batya Pener, early morrning of May 22, 2013. in Jerusalem, Israel. Some 25,000 Ultra-Orthodox Jews participated in one of the biggest weddings of the of Ultra-Orthodox Jewish community in the past few years. (Photo by Uriel Sinai/Getty Images)


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Backroads Ch. 02byAdrian Leverkuhn©
"Is this your motorbike?" she asked. Her lilting accent was thick, almost indecipherable; I guessed Irish, maybe Scot, but I didn't really know.
I nodded as I walked up to the Wing. "Last time I checked."
"It's fantastic! Huge! I've never seen anything like it."
"Really? Are you into bikes?"
"No, not at all. Never been on one."
She continued to walk around the Wing, looking at it, for a moment, with what I took to be a form of mild astonishment. Next to the bike the woman looked almost dwarfish, tiny.
She couldn't have been more than five feet tall, yet neither was she what I'd have called petite. She left the impression, in fact, of being rather more round than anything else, but she wasn't fat, not even plump. Maybe it was her face, maybe her body, but there just weren't any hard lines or angles anywhere on her body; all was soft and -- round. She was wearing jeans and hiking boots, and an oatmeal colored sweater; a blue New York Yankees ball cap was strapped to her yellow backpack.
"So, where're you headed?" I asked. "Up to the park?"
"That's right. S'posed to be a motorbus come round in a bit."
"You camping?"
"Lord no. Just packed light." She touched the saddle, looked at the Wing again.
"Where're you from?"
"Dublin. You?"
"Oh, yes, I'm off to Portland after Glacier."
"Me too." I looked at her, possibilities turned over in my head like tumblers in a safe.
"I really need to get something to eat and my bus isn't due for an hour. Man in the station said the diner across the street is pretty fair."
"Want some company? I could use a bite myself?"
She looked at me with that. "Sure. I could use some help with the menu."
We walked across the street, into a dark place that seemed to be filled with slot machines and pool tables, but there were some tables in the back, and a waitress walking by with a load of food. We made our way through the tiny casino, our eyes not yet adjusted to the smoke-filled darkness, and we groped our way to a table along the back wall. She leaned her pack against the wall, sat down and looked around, trying, I guess, to make sense of these bizarre surroundings.
"You'll excuse me," she said, "but is this place is simply the norm, or is it as strange as it seems." She looked a little uneasy. I looked around the room; my eyes could make out a bit more now. About half the machines in the casino were being played by old men, most appeared to be Native American and drunk. A couple of glassy-eyed women leaned against the bar on the far side of the room nursing tall glasses of beer and counting coins.
"You're out west now. Things are different here, different than most places in America. Still a wild independent streak in the people here."
"I was thinking it's like a time warp. Weird, you know? Like a saloon in the old west, from the movies, like, but full of Indians and neon lighting."
I laughed. "Pretty fair description, really. Lots of booze and drugs out here now, a lot of dead end roads, no where to go."
"Do they still live on reservations? The Indians?"
"Yeah, all over the place, but usually the land isn't worth a damn."
"You sound like you know a lot about it."
"Not a lot. I worked on one for a year, north of Seattle. Indian Health Service; part of my training."
"Oh, you a doctor?"
"So? Booze? Dead end?"
"Not much to talk about. It's a welfare state gone bad, cradle to grave socialism, no incentives. Most of the men are fat and diabetic by the time they hit their teens; the women usually wait until after they've had a couple of babies before gaining their third hundred pounds. A huge percentage are alcoholic, lots of drug abuse, and free health care waiting to pick them up when they fall down. They don't have any incentive to improve their lives, so most simply don't. They give up. If they weren't on a reservation they'd be homeless, or worse."
"Why? I mean, why is it allowed to continue?"
A waitress came by with menus then and we ordered a couple of Cokes while we looked it over.
"So, what's good here," I asked the waitress when she returned with the drinks.
"Chicken-fried steak and fried are good, home made. The steak sandwich is good, too. Every time the governor is in town he gets it."
"The governor? Really? Should I be impressed?"
"What's a chicken fried steak?"
"Ah, you'd better give us a minute here," I said to the waitress.
"Sure thing, honey."
"I think we'd, uh, do better here if we knew each other's name, don't you?" she said.
"Right," I said. "James, uh, Jim Winchenbach."
She leaned over the table, right hand extended.
"Jennie," she said as we shook hands.
"So, Jennie from Dublin. Chicken fried steak. A landmark of the American culinary tradition, a product of the deep south. You take an almost inedible piece of tough meat, you pound it, hopefully that makes it a little less chewy, then it's dipped in egg batter and dredged in flour, salt and pepper, then fried until a dark, crispy brown. Usually served with something euphemistically called 'cream gravy', which is an artery clogging concoction made from flour, milk, and the particulate remains of what has just been fried. If done well, Jennie from Dublin, it is outrageously good tasting and hideously bad for you. With home made French fries it is beyond good."
"And a steak sandwich?"
"Out here? Usually a small strip steak served on a long roll. Maybe some beef juice or brown gravy. Pretty plain."
"So you're having the fried steak."
"Better make it two, then."
"Absolutely." I caught the waitress's eye and she came over and I ordered.
"So, what's it like? Riding that yellow beast?"
"Fun, I guess. I rode a smaller bike years ago, well, decades ago, and caught the bug to do it again a couple of days ago."
"Yeah, like last Wednesday."
"Can't explain it, really, I just wanted to ride again. I don't know why. Guess I wanted to see a lot of this country while I still can. Once you hit fifty it seems like the slide really picks up speed, you know. Ten years flies by in a blink, and ten years from now I might not be up to it."
"I know what you mean."
"What about you? Why are you here?"
She laughed. "Why indeed? I've never been to America, always wanted to see the west. Your Amtrak has been advertising a lot, especially on the web, and I bought a pass that lets me ride anywhere I want for a month. I flew to Boston about ten days ago, went to New York and Washington, then over to Chicago. I've been to Lexington and Concord, the Statue of Liberty, and the Lincoln Memorial. I wanted to see Glacier National Park because of that movie, What Dreams May Come. You remember? With Robin Williams? That lake scene in the mountains in the beginning? It was filmed at Grinnell Lake, at the Many Glacier Lodge, and ever since I saw the film I've wanted to see it."
"I didn't know that. Pretty film, though. Weird, but pretty."
"Yes, well, next I want to go see San Francisco and Yosemite, maybe LA, then the Grand Canyon. And I want to see what's left of New Orleans. Then I'll have to hurry back to Boston to catch my flight home."
"The Grand Tour. Well, that should be fun. Hell, you've already seem more of America than most people here ever do."
"Yes, isn't that funny. A lot of Americans are probably more familiar with France or Italy than their own country. Air travel, I suppose, changed everything."
"Wonder what'll happen when that becomes too expensive. You know, with oil prices and all?"
"The world will change again, don't you think? Maybe this will be regarded as a golden age some time in the near future. Hard to imagine, though."
"So, what do you do back in Ireland?"
"Government. Politics."
"Really? Such as?"
"I, uh, well, I'm an MP, a member of Parliament, in the Seanad, or what you would call the Senate."
"A senator?"
"You're a senator, with a backpack, taking a train ride across America?"
"You just took off. To go take a train across America?
"Well actually, don't tell anyone, but I'm, oh, what do you call it?"
"Playing hooky?"
"That's it!" she almost shouted. "I've been trying to remember that word for days!"
"And I just ordered you a chicken fried steak. Oh my and Good Golly Miss Molly."
"Why? What on earth ... why are you making such a face?"
"You'll be ruined for life, that's why. You'll never want to go back home after this. You'll want to move to Mississippi and have children with names like Billy-Bob and Alice-Ann. You'll develop an attraction to strange music and an uncontrollable compulsion to drive a pickup truck to the Dairy Queen for a Dilly Bar. All this awaits you after just one chicken fried steak."
She laughed. "Do you s'pose they have corned beef and cabbage, then?"
"Too late, Senator. Here it comes. Say goodbye to life as you knew it."
The waitress put the platters down on the table, then rushed off to refill our Cokes; I looked across the table at Jennie from Dublin, at her eyes. They were as big around as saucers; she was shocked beyond speech. She was staring at the plate in front of her, at a pile of golden brown French fried potatoes four inches high and ten around, at a steak maybe twice that size, every last bit covered with thick white cream gravy, and I saw a look of complete shock on her face.
"Is all this is for me?"
"That's a fact," I said, grinning.
"You could feed a family of four..." she seemed dismayed. "I mean, why? Why so much? How many calories must such a meal contain?"
"About ten million or so. That would be a fair guess, anyway."
"Dear God. I feel full and I haven't taken a bite."
"That's the grease. Even the odor is fattening."
"I have no doubt..."
"Well? You gonna try it or make me eat 'em both.?"
"Both? You couldn't!"
"You're right, so help me out here. You'll never know if you don't jump in with both feet."
She did, and she liked it too. I managed a little more than half before crying 'uncle'; she piled through a bit less and seemed in genuine distress when she gave up. The waitress came up near the end and asked if either of us wanted desert and I thought Jennie was going to explode. She pushed back from the table, her face red, her expression pained.
"I can't believe anyone would voluntarily do this to themselves. Oh, God."
"Well, I can see Mississippi won't be gaining a new resident this week."
"Indeed, no. No. Oh my God, I can't believe I ate all that."
"Now you know why Alka-Seltzer was invented here."
"What? Does it help?"
"See the cash-register over there? Little blue foil packets?"
"Would you, please, get me some? Oh, Saint's alive, make it stop!"
I walked over to the counter, paid the bill and got a couple of packets and two glasses of chilled water, then walked back to the table.
"Plop-plop, fizz-fizz, oh what a relief it is..." I sang as I dropped the tabs into the water.
"What? There are special incantations one need chant while doing this?"
"What? You didn't know? Of course, foolish woman! Sing! Sing or the cramping will never go away!"
She laughed again, then caught her sides and moaned. I handed her a glass and we clinked them together.
"It's very important to drink this down in one fell swoop," I told her.
"Why?" She looked suspicious now, wary.
"Because it tastes so foul you'll never take a second." I raised mine and tossed it down; she looked uncertainly at me, then shook her head and tossed hers down too. We both shivered about the same time. "That's the Alka-Seltzer rumble. We may just survive."
"I think next time I'll try the steak sandwich."
"Wait 'till you try Mexican food in LA. Geesh! They call it the Aztec two-step, and don't ask. You'll just have to experience it for yourself."
I left a tip and we walked out into the bright afternoon sun, shielded our eyes while they adjusted, and we both saw her bus pulling away from the station across the street at about the same time. We walked over to the Wing, stood silently and watched as the bus drove down the street, and she kind of laughed when it turned from sight.
"Oh my," Jennie said. She laughed again, but more quietly now, the forlorn laughter that accompanies severe abdominal cramps and blowing a dealine. "I'm not so sure I'd have enjoyed being locked in a bus for hours right now. Perhaps I should go find a room for the night."
"Don't you have a reservation at Many Glacier?"
"Oh, yes, well actually at the Lake McDonald Lodge tonight, Many Glacier tomorrow."
"Well, let's strap your pack on back and get going." I fired up the GPS and started looking at the route.
"I, uh..."
"Come on, there's a motorcycle shop down the street. Let's get you a helmet and go."
I could see the indecision on her face, indecision that bordered on fear of the unknown coupled with a healthy, newfound respect for chicken fried steak, but she looked down the street toward the cycle shop, then at the Wing.
"Alright, let's! I'm game if you are!"
I got her pack bungeed down and helped her climb up, then paddled the bike back and we rode off down the street. As these things so often go, we even found a brown helmet that was a near match to mine. Soon we were headed northeast from town on Highway 2 and off towards West Glacier. Before long we passed the bus she would have been on and waved as we whizzed by. A half hour later we turned off onto the Going To The Sun highway and pulled up to the park gate. A ranger manned a little brown shack; she looked at us as we drove up.
"Just the two of you?" the Ranger said.
"You're kidding, right?" I shot back, and I heard Jennie suppress a chuckle. "Well, it's no use; you caught us. We're trying to smuggle three kids in; they're in the saddlebags."
The Ranger smiled. "Twenty five dollars, sir."
"Uh, wait a minute Jim; the embassy gave me something." I felt Jennie behind me fumbling for something in her jacket, and after a moment she handed a letter over to the Ranger. The girl read it, her eyes went wide for a moment, then she reached for her phone and made a call. I couldn't hear what the girl said but she came out a moment later and stuck a decal on the windscreen and went around back and stuck one there too. She handed the letter back to Jennie along with some park materials and bid us a good afternoon.
"What was that all about?"
"Just something from the embassy. Kind of a 'be nice to her or else' letter, or so I was told."
"Kind of handy. Think you could get me one of those?"
She laughed again, and as soon as she had all her stuff put away we took off down the road. The lake itself was impossibly long and narrow, seemed to stretch off deep into mountains north of us, and already shadows were growing long and dark, golden afternoon light dappled the road, filled the air with amber haze. The traffic in both directions grew heavy around scenic overviews and waterfalls, but we easily skirted these on the Wing. A few more miles and I saw signs for the lodge and made the left turn onto the driveway. I could just see the lodge through trees ahead; it looked like one of those alpine mountain lodges that seemed so popular in the 1930s -- the ground floor white painted stone and the upper floors dark brown timbers. I pulled up front into a lot and helped her off the Wing, got her pack off the rack and walked with her into the lobby.
I have a weakness for this old architecture, the vaulting atriums made from hewn logs, Mission Style lamps casting pools of gold light over Stickley furniture. It all feels very western and comfortable, like an old pair of boots, but the Park Service had outdone themselves out west. Timberline in Oregon, the Old Faithful Lodge in Yellowstone -- they are preserved miracles of eclectic design, and so was this place.
Jennie went up to the desk and checked in; everything was ready for her and the guy behind the desk looked at me?
"You don't happen to have another room, do you?"
He smiled. "Sir, we're generally booked up a year in advance, more for popular holidays."
"I see. Any campgrounds around?"
"Pretty much the same applies, sir, until you leave the park." We walked out into the lobby, sat down under a huge mounted elks head.
"Ah. Well, sounds like back to Whitefish for me tonight."
"I'm sorry." Jennie looked around the room as if she was expecting to see someone. "Listen, would you stay here for a minute. I just want to go put this backpack up in my room."
She walked over to the reception desk, talked to the kid behind the counter again and he nodded his head, smiled. She made her way to a stairway and began the climb up. I went to the gift shop and picked up a topo-map of the park and a book about geologic formations along the highway, then wandered over to the restaurant, looked at the menu, and then back to the lobby. She came down a few minutes later.
"There's a boat taking a sunset cruise on the lake in a few minutes," she began, "and I've got reservations for the two of us in the dining room about ten." She held out her hand, waiting for me to take it. "Let's go see a sunset, shall we?"
I stood, looked at my watch, noticed Jennie looking at me, judging me, wondering what I'd do next.
"Sounds like a plan," I said as I took her hand. We walked through the lobby and down to the lake to a little ramp that led to a small steamer. There were a few others gathered round, waiting to board, but the whole operation seemed low-key, off the beaten path. Another kid came down and boarded us, and a few minutes later the boat took off across the mirror smooth lake.
A little v-shaped wave extended behind us and faded away toward the rocky shore; it drifted into ever wider wavelets as it spread. The sky grew darker, a soft light gathered in the air, distant mountains hovered over blue haze.
"So, what's an Irish MP doing playing hooky in Glacier National Park?"
Jennie looked away, looked out over the lake. "Running away, I guess."
Silence gathered in the air, too.
"Shall we talk about something else, Jim?" She was looking at me now, not pleading, and definitely not asking.
"Think that kid's selling beer up front. Want one?"
"That would be lovely." I came back with a couple of microbrews and handed her one.
"So, you came to see Grinnell Lake?"
"Yes, that's right. When I saw that movie, the Robin Williams thing, I thought the scene on the lake was in Switzerland, they said they were there, anyway. Lake Como or something. But then I read they filmed that part here, in the park, and ever since I wanted to see it. Something about it called out to me, you know."
"Is it the park, the scenery that attracts you, or something in the movie?"
"Both, I suspect." She looked out at the lake, and our motion through the air produced a little breeze. Her short hair lifted and fluttered. I thought she looked cute. Not beautiful, not gorgeous, but cute. Her eyes were startlingly clear and green, her skin white but landscaped with an impossible forest of pale freckles under her eyes and across her nose.
"How did you like the ride, uh, up here this afternoon?"
"It was magic. Really, Jim, I had no idea. That last bit, the lake off to the side, the sunlight falling through the trees... it was like a million strobe lights firing through the haze. Oh, and that golden haze. I don't think I shall ever forget that so long as I live. I thank you."
"Thank me? For what?"
She leaned forward and kissed me on the cheek. "For giving me that experience. I never expected that in a million years."
I think I was blushing; I'm pretty sure because my face was burning, but it was getting too dark out for anyone else to see. I turned to look at her, at her little round face. She was about a foot shorter than I but there was something almost athletic about her stance, something firm, resolute, or perhaps enduring was the word that drifted through my mind.


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Author: Addison, Eco Emi Team Member
This month we featured Aquanatural Sponges, a unique item with multiple purposes. You can use them during a relaxing bath or in the summer months as a way to keep cool. You can also wash your car or use the sponge to scrub your pet.
Sponges are part of the amazing plant life that exists on the floor of the ocean. These little sponges were harvested in the Gulf of Mexico. According to recent studies, there are two different way to harvest sea sponges; one is harmful to the plant and the other is not. The harmful way of harvesting is by cutting the sponge at the base, which prevents the plant from regenerating. The other form of harvesting is sustainable because the technique involves a cut that is at least one inch from the base. The sponges included in your January box were cut two to three inches from the base, leaving a substantial plant for re-growth.
Cutting these sponges can be compared to regularly pruning or dead-heading any plant. The removal of the mature sponge promotes new growth which allows for the plant to continue the life cycle.
Aquanatural Sponges harvests seven different types of eco-friendly sponges each year, each one is unique. These include: the wool, the yellow, the grass, the knobbie, the seacap, pipeshades, and the finger sponges. The sponge that you will have in your January box will either be the wool or the yellow, and these can be used for bathing, cleaning automobiles and boats, or even animals. Cleaning the sponge is made easy too! Every couple of months put the sponge in a container filled with a hydrogen peroxide and water solution and let it soak overnight, rinse it well and it is clean and sanitized. Don't use bleach on these sponges because it can cause the sponge to become brittle and deteriorate.
Eco Emi hopes you enjoy this eco-friendly, useful product!


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UNIVERSITY CITY, Mo. (KSDK) - A handful of students at University City High School are getting a chance to witness history.
Twenty-six students won an essay contest and as a result are taking an all-expenses-paid trip to President Obama's inauguration in Washington D.C.
Senator Clarie McCaskill provided the tickets to the event, and other local businesses and community members are helping as well.
Students are also getting the chance to attend one of the many balls that will be held the evening of the inauguration.


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"The Legion has done a lot to protect veterans benefits. We are always fighting for the right things to be done for our veterans, and we are up there (on Capitol Hill) lobbying heavily every day."
Branch of Service: Army
Years: 1974-2000
MOS: Administration/Personnel
Rank at discharge: Command sergeant major
- Legion of Merit
- Meritorious Service Medal
- Joint Service Medal
- Army Commendation Medal
- Army Achievement Medal
- Good Conduct Medal
- Overseas Service Ribbon
- Drill Sergeant Badge
American Legion Post
Frank P. Dorris Post 145, Douglasville, Ga.
Number of Years in the Legion: 19
- Post adjutant (2000-2003, 2006-2008, 2009-2010 and 2012)
- Post commander (2003-2006)
- District commander (2011-2012), awarded Best District in the State
- Department Legionnaire of the Year (2011-2012)
- Department Aerospace Committee member (2008-2012), chairman (2010)
- Department assistant sergeant-at-arms (2008-present)
- Georgia Boys State staff (2008-present)
- National Homeland Security Council membe (2007-2008)
- American Legion Magazine Commission member (2012-2013)
[1] http://www.legion.org/print/214359
[2] http://www.legion.org/magazine


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Left Masthead
October 9, 2015
Glenn Greenwald Confronts MSNBC Host Over Media Bias
Posted on Dec 27, 2013
When asked if he's more a spokesman for Edward Snowden than a journalist, Glenn Greenwald told MSNBC's Kristen Welker, "Sure, I do defend him. Just like people on MSNBC defend President Obama and his officials and Democratic Party leaders 24 hours a day."
The true test of a journalist, Greenwald went on to argue, is not whether he or she has a point of view, but whether his or her stories are reliable and accurate, as has been the case with his NSA reports.
—Posted by Peter Z. Scheer
Square, Site wide
New and Improved Comments
If you have trouble leaving a comment, review this help page. Still having problems? Let us know. If you find yourself moderated, take a moment to review our comment policy.


text:
Colour brochure explains aromatherapy and how the brain processes scents. They describe how essential oils enhance massage, skin care, spa treatments, and nursing care. Available in packs of 10
This full colour professional brochure includes a discussion of the qualities of pure essential oils and a description of eight specific oils and their effects. It includes topics such as:


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Dr. Molpus, the full-time Medical Director for Ideal Image of Orlando (3 locations) and Ideal Image of Lakeland received his Doctor of Medicine from the University of South Florida College of Medicine, Tampa, FL. He is board certified in Emergency Medicine since 1997, and a fellow of the American College of Emergency Medicine since 1999. He is a Florida native and has practiced in the Sunshine State for the past 16 years.
Dr. Molpus is a member of:
Located between Subway and Alfred Angelo


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Archive for Monday, January 30, 2012
Road work to close Douglas County East 1750 Road on Thursday
January 30, 2012
Douglas County Public Works has announced Douglas County East 1750 Road from the north end of Eisenhower Road north to North 375 will be closed from 8:30 a.m. to 4 p.m. Thursday for the replacement of a road pipe.
The road will be reopened no later than 5 p.m. Thursday.
More like this story
Use the comment form below to begin a discussion about this content.
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Felt like this is a motel for drugs and such did not want to go to the pool because of other guests
I didn't like anything about this hotel. The best part was leaving in the morning.
The room stunk so badly! There were stains and crud all over the floor. The was ruin all over the toilet seat.
Here's why:
We're not the seller
At KAYAK we don't set prices, so it's not possible for us to guarantee what other companies are selling.
We aggregate tons of data for you
Our service lets you quickly and easily compare results from hundreds of travel sites at once. In this sense, KAYAK is a search engine and we don't guarantee prices we find.
Why aren't prices accurate 100% of the time?
Prices on airline seats, hotel rooms and car rentals can change frequently. Several people may also be trying to buy the same travel option simultaneously. As a result, you may find on occasion that certain prices are no longer available.
More questions or if you have a bad price to report to us
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KAYAK is part of The Priceline Group, the world leader in online travel & related services.


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Just found a round white pill in my cabinet with 4839 v on one side
A round white pill with imprint 4839 V has been identified as Acetaminophen and Oxycodone Hydrochloride 325 mg / 5 mg.
The pill is a generic version of Percocet, which is a narcotic analgesic. Acetaminophen/Oxycodone is used in the treatment of moderately severe to chronic pain.
A report from the Journal of General Internal Medicine shows that patients receive less attention when it comes to opioid pain medications if they are black, poor or have less education, compared to more affluent patients. According to the University of Rochester Medical Center, they are the first to investigate whether aspects of socioeconomic status such as poverty, income and education levels also affects the prescription of opioid pain medications.
Related Questions
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Hodge backs Oz to scare rivals in T20 World Cup
Australian cricketer Brad Hodge believes that the team's rivals would be sweating on the prospect of meeting his side in the coming Twenty20 World Cup.
Hodge, who was batting at No. 6 in Australia's T20 clash with South Africa but flayed two sixes in the final over to seal a five-wicket win, has said that he thinks that everyone looking at the winning Australian side would definitely be a little bit concerned when they come up against them.
According to News.com.au, Hodge has said that with the 'firepower with the ball' and the 'hitting artillery' the Australian team has got most bases covered and there would be few teams worrying about them instead of others.
However, Hodge also said that conditions would determine how other teams go, as one cannot sum up who is going to be a threat until they face each other.
South Africa coach Russell Domingo reportedly identified Australia as one of many genuine contenders at the tournament and said that the T20 World Cup is probably going to be one of the more open competitions adding that there are seven or eight teams that have a real chance of winning it.
Australia have reportedly won four T20 wins on the trot and will make it five if they triumph in the match at Centurion on Saturday, ahead of the T20 World Cup.
(Posted on 14-03-2014)
Free Yearly Horoscope: Select your zodiac sign
Pisces | Aquarius | Capricorn | Sagittarius | Scorpio | Libra | Virgo | Leo | Cancer | Gemini | Taurus | Aries


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|Last modified
|Parent Directory
|19-Dec-2013 13:00
|19-Dec-2013 11:01
|19-Dec-2013 13:01
The Linaro Platform team is pleased to announce the 2013.12 release of the Linux Linaro.
Interesting changes include:
- based on linux-linaro-core-tracking tree, llct-20131213.0 tag:
- based on v3.13-rc3
- gator version 5.16 (same version as in 13.10 release)
- new linaro-android-3.13-merge topic by John Stultz
- IKS topics removed, as the code has been accepted into the mainline
- uprobes updated to v4
- updated big-LITTLE-pmu topic from ARM LT
- updated basic Capri board support from Broadcom LT (Kona PWM controller and backlight support added, bcm_defconfig updated)
- updated big endian topic
- updated topic to support K3V2 board from Hisilicon LT
- updated Versatile Express patches from ARM LT
- vexpress64 support (FVP Base and Foundation models)
- config fragments changes:
- Arndale config fragment updated for 3.13 kernel to get USB (and hence the ethernet) working again
- CONFIG_IP[V6]_NF_TARGET_MASQUERADE=m added to distribution.conf for libvirt/openstack
- WiFi driver enabled in panda.conf. WiFi is now available on Panda 4460, but not on Panda 4430
- capri.conf created for the Broadcom Capri board
Fixed in this release
- LP: #1202373 wl12xx drivers missing from PandaBoard hwpack
Known issues
- LP: #1128761 WiFi is unavailable on TI Panda 4430 with Linux Linaro ubuntu image
Feedback and Support
Subscribe to the important Linaro mailing lists and join our IRC channels to stay on top of Linaro development.
- Linaro Kernel Development mailing list
- Linaro Kernel IRC channel on irc.freenode.net at
- Bug reports should be filed in Launchpad against Linaro Linux Baseline project.
- Questions? ask Linaro.
- Interested in commercial support? inquire at Linaro support


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By an OGJ correspondent
KARACHI, Sept. 4 -- Pakistan Oil & Gas Development Co. (OGDC) has discovered oil and natural gas with its Nashpa No. 1 exploratory well, drilled in Karak district in Pakistan's North-West Frontier Province.
The well flowed 3,000 b/d of oil and 9.7 MMcfd of natural gas mmcf per day of gas on a 32/64-in. choke at 2,340 psi flowing wellhead pressure. The well is a joint venture of OGDC, PPL 30%, and Government Holdings (Pvt.) Ltd. 5%. The well, which was spudded on June 29, was drilled to a target depth of 4,384 m.
OGDC also made an oil and gas discovery with its Baloch No. 1 exploratory well on Sinjhoro Block in Sindh province's Sanghar district.
The well was drilled to a target depth of 3,463 m. The well flowed 780 b/d of oil and 3.5 MMcfd of gas on a 32/64-in. choke with 880 psi wellhead flowing pressure.


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Shadowgate launching retro two-pack update this weekend
Reverb Triple XP and indie dev Zojoi take Throwback Thursday a lot more serious than I do. Whereas I won't even change... Read More
Reverb Triple XP and indie dev Zojoi take Throwback Thursday a lot more serious than I do. Whereas I won't even change... Read More
If you thought a point and click, puzzle, RPG couldn't get a massive update including over 10 new desired features,... Read More
As someone who played the NES version of Shadowgate over and over again, the most recent remake has been like a time... Read More
The revival of the iconic MacVenture series Shadowgate is almost upon us, which certainly means nothing but great news for... Read More
I can't imagine it's all that easy reviving and relaunching a franchise from the '80s. This is especially true... Read More
No one deliberately looks for death in Shadowgate… right? Who even knows these days. Oh, but don't worry.... Read More
So, when was the last time you took a step into Castle Shadowgate? If you've only played the first version, the answer... Read More
If you're anything like me, you played Shadowgate back on the Nintendo Entertainment System back in 1989. Hell, you... Read More
One day in the office, a fellow colleague was casually talking about a new Shadowgate coming out. From headphones, my ears... Read More
Nintendo is playing a dirty trick on me with Tingle as of late. I've made no secret of my affinity for Balloon Fight, which saw a Japanese Club Nintendo remake as Tingle's Balloon Fight, which yes, I did import. And now they have this new Tingle title, "Color Changing Tingle's Love Balloon Trip" which is making the rounds. With "Balloon Trip" being a mode in the Balloon Fight games, they know I just can't resist looking at this thing, even if I know better. It's devious, and quite so, though perhaps not more devious than the fact that it will likely make it no further than Europe. That said, it looks interesting. The first video here shows Tingle exploring a dungeon of some kind in a way that reminds me of really early first-person games on the NES, such as Shadowgate, or maybe interior portions of Golgo-13: Video Games | Tingle's Love Balloon Trip | Japanese Dungeon GameplayXBox 360 | Playstation 3 | Nintendo Wii More after the cut. Read More
I know there are plenty of you who discovered a deep, hidden love for dungeon crawlers with the release of Etrian Odyssey (1&2) and may be craving more, still. Theresia was just released by Aksys and looks to fit the bill, but may even do more to satiate those of you that have had a decade-long hunger for some kind of successor to the Shadowgate series. Enjoy the trailer. Theresia is in stores now. Read More
Adventure gamers from back in the day may remember a little title known as Shadowgate. From its first appearance on the Apple IIc, Shadowgate has bee Read More
Vindigo Launches Award-Winning Fantasy Graphic Adventure Game Shadowgate Company to Showcase Award-Winning Title at QUALCOMM's BREW 2005 Conference N Read More
AWARD-WINNING ADVENTURE GAME SERIES INCLUDING TO PREMIER ON BREW(R)-ENABLED MOBILE PHONES Adventure Games to Offer Unique Challenge to Mobile Phone O Read More


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Browse GoColumbiaMo.com Skip top Navigation. Translate this page
Contact: Columbia Public Works
(573) 874-7250
Beginning Tuesday, July 29, at 8:00 a.m., Columbia Public Works Sewer Utility personnel will begin smoke testing sewers in a portion of downtown. The smoke testing will conclude around 2:00 p.m. each day. The smoke testing is scheduled to conclude by Friday, August 1.
The testing will begin with the sewer located in Waugh Street and proceed west towards 6th Street. The sewers that will be smoke tested are located in the streets and alleys listed below:
The alley south of Broadway from 6th Street to Hitt.
Broadway between 8th Street and 9th Street.
Broadway between 10th Street and Waugh.
8th Street from Broadway south to the alley (Alley A).
10th Street from Broadway south to the alley (Alley A).
Waugh Street from Broadway south approximately 325 feet.
The purpose of the smoke testing is to identify sources of inflow and infiltration into the sewer system. A smoke that is specifically manufactured for smoke testing sanitary sewers is blown into the sewer system to perform the test, this smoke is non-toxic.
Improper connections and defects in the sewer system can be identified as the smoke will leak out at these locations. It is possible that smoke may leak into a building due to problems with the interior plumbing, through a dry trap, defective wax ring under a toilet, vents terminated in an attic or a missing cleanout plug. Business owners in the area of the smoke testing have been notified or are in the process of being notified.
Motorist and non-motorized transportation users may notice smoke from manholes and vents in the alleys and roadways however it is no cause for alarm.


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Kids Against Hunger Northwest Oklahoma is a non-profit organization whose mission it is to provide fully nutritious food to impoverished children through partnerships with humanitarian organizations in the USA and worldwide.
We do this by organizing community and youth volunteer packaging of Kids Against Hunger's highly nutritious meals.
Build a website with Andy's Web Tools


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Nike Men's Florida Gators 1 Game Alternate Replica Football Jersey
|Members of The League get 5% back when you spend $100! (see promotion details)
Product Details
You're easily the most enthusiastic, fire-'em-up fan out there, so make sure you're properly outfitted when you show up to The Swamp in this Nike® men's NCAA® Florida Gators® #1 Game alternate replica football jersey. Vibrant team colors, a Gators patch, and player numbers on the front, back and shoulders give it such an authentic look that Albert and Alberta will be begging for halftime selfies with you!
- 100% polyester jersey
- Designed to resemble an authentic on-field NCAA® football jersey
- Soft fabric features a matte appearance
- Mesh side panels offer enhanced breathability
- Screenprinted player numbers on the front, back and shoulders
- Florida Gators® patch on the left chest
- Screenprinted Nike® Swoosh® on the right chest
- Contrast-color sleeve stripes
- Woven jock tag at the left hem
- Heat-transfer back-neck label
- Clean-finished interior seams
- Tailored fit
- Short sleeves
- V-neckline
- Model: 28088X01A
- Imported