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Can data stored on an SSD be secured?
Following a recent report that data on most SSDs is very difficult to completely erase, researchers and analysts say there are really only two methods to...
Seagate ships 3TB desktop drive, breaking 2.1TB barrier
Seagate today announced its first 3TB internal hard disk drive, the 3.5-inch Barracuda XT.
Intel unveils next gen SSDs with 6Gbps throughput
Intel on Monday announced its next line of new solid-state drives. The new Intel SSD 510 features fast SATA 6Gbps performance.
Users frustrated with Seagate's next-gen hybrid drive
Users complained that Seagate's Momentus XT hybrid drive, which combines SSD with a hard drive, has major problems with its spindown feature.
Scientists calculate total data stored to date: 295+ exabytes
Scientists at the University of California released a report showing that as of 2007, the world had stored 295 exabytes of data.
iPad to lead 400 percent surge in NAND flash use
Apple's iPad is leading an almost five-fold surge in NAND flash memory use this year as consumers gobble up tablets in increasing numbers, according to a report released Friday by HIS iSuppli.
Drobo aims storage arrays at SMBs
Drobo today announced its first storage array for small- and medium-size businesses, moving upstream from its traditional consumer and small office/home...
Mozy's move could bring storm to unlimited cloud storage
Mozy's MozyHome service will now charge $5.95 a month for up to 50GB of storage capacity, and $9.99 per month for up to 125GB capacity (and as many as three computers).
Cisco adds Mozy cloud service to desktop Smart Storage box
Cisco announced that it has added a hosted backup service to its entry-level, desktop disk storage arrays.
Hitachi ships first 3TB enterprise-class SATA hard drive
Hitachi announced its highest density enterprise-class 3.5-in drive, the Ultrastar 7K3000.
Museum looks at 2000-year history of the computer
The Computer History Museum in Mountain View, Calif., this week opens a $19 million, 25,000-square-foot building expansion and signature exhibition titled, "Revolution: The First 2000 Years of Computing."
Samsung announces first DDR4 DRAM module
Samsung has completed development of the industry's first DDR4 DRAM module that has twice the performance of today's DDR3 DRAM.
Micron releases half-terabyte laptop SSDs
Micron Technology today announced a new line of solid-state drives (SSDs) with up to 512GB of capacity.
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The Blog
On Political Language
And other debauchery.
1:12 PM, Jan 21, 2010 • By PHILIP TERZIAN
Every schoolboy knows George Orwell's famous essay on "Politics and the English Language" (1946), the point of which is that politics misuses language, and injures it in the process. You don't have to search very far to find examples, especially here in America where the language of politics tends to be dominated by the vocabulary of Madison Avenue--or, in some instances, public relations.
Recent Blog Posts
The Weekly Standard Archives
Browse 19 Years of the Weekly Standard

subset: commoncrawl


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Who said small businesses can't outsource? There are ways to send your writing, IT tasks and other needs overseas to add efficiency to your enterprise. By doing some prior planning and following some pointers, you can get the quality help you need.
For 100 specific tips on how you can leverage India, visit HRWorld's, 100 Small Business Tips and Tricks for Effectively Outsourcing to India.


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Active Questions
|Sex & Intimacy / 3:00 PM - Thursday October 12, 2006
Woman and Men...why are men so pussy whipped?
Ok,...here goes
- Asked by A Creative, Male, 46-55, Body Work
Here's the reason why *some* women like the bigger dick: it turns them on. Simple as that. You like big tits, don't ya? Well - we like big dicks, it makes us lube ourselves up. Do we need a large penis? No..Do we *need* large tits? No. It just makes us horny. I like to check out a guy's crotch occasionally.
- Response by jillopo, An Alternative Girl, Female, 29-35
Community Rating: Community Star
Stop letting those dumb articles fill your head with bullshit.
- Response by sinamen, A Thinker, Female, 29-35, Houston, Who Cares?
Its just fuel for the desperate to feel better about themselves. It doesn't bother me though.
- Response by vabyss, An Intellectual Guy, Male, 36-45, Who Cares?
You've done waaaay too much research on penis sizes.
- Response by runner, A Career Man, Male, 36-45, Dallas, Executive
i hear men complain about size way more than i hear women complain about it... just an observation.
- Response by teach123, A Creative, Female, 46-55, Teaching
wow.... good stuff!
- Response by tornapart, A Life of the Party, Male, 29-35, Who Cares?
BECAUSE SIZE MATTERS!!! and it's external and visual.
- Response by baybreeze69, A Career Woman, Female, 36-45, Who Cares?
You sound like a gem and make many valid points.
- Response by fushia, A Married Girl, Female, 56-65, Technical
Come out to LA. It's hard to tell the men from the girls out here. Guys out here are so goddamn soft and pussy-whipped it's an embarassment. The thing is, women want a real man. They want a man who takes care of business across the board and is tough and won't let anyone, least of all her, boss him around. They want a guy who, if someone disrespects her, will knock somebody out if that's what it takes. I can count on my hand how many dudes like that are out here and have fingers to spare.
- Response by mrknowitall, A Jock, Male, 36-45, Who Cares?
All I can say is you sound very bitter. I have mostly guy friends and have all my life....some who have fucked dozens of women and women who have fucked 1. And not once ever ever ever have I ever heard a guy say they have fucked a women with a loose pussy...and trust me it's not because they didn't want to say something like that in front of a girl....it's because it's NEVER happened to them before. Yes I suppose there are women out there with loose pussies...but it's not becuase they fuck a lot....because fucking a lot does not instantly equal a loose pussy. They get loose from stretching the muscles...as in inserting larger objects etc. And size does matter...that's why we talk about it so much. Not all women want large dicks either...so don't generalize that either. And why do I talk about small dicks....because who wants a small one...once I was with a guy who's dick was maybe 2-3 inches hard!!! What the fuck as I supposed to do with that???? Accept it? I don't think so. Yes women can be assholes just as much as men, but for different reasons. The reason women tend to complain more is because usually women are more intune with their feelings and express them better than men. And the only one who says that men are pussy's that have feelings are OTHER MEN. Somen women are as whipped as men....I don't think thats anything new...regardless of you "article".
- Response by littlecutie, A Life of the Party, Female, 36-45, Toronto, Fashion
You do know that having sex does not expand a woman and make her loose. Even when faced with a horse cock like yours. Vagina's are incredible things. They normally contract so the sides touch.
- Response by welloone, A Mr. Married Guy, Male, 66 or older, Retired
No doubt theres a definite problem with guys being pussy whipped now a days and certian views towards guys, most of its messed up but dont forget theres exceptions to every rule. However some valid points brought up and sometimes you just need to be blunt about things to get your point across
- Response by kyora, A Rebel, Male, Who Cares?, Toronto, Who Cares?
Men of the last 40+ years have been heavily influenced by the worst form of brain washing with the feminism movement.
- Response by countgermain, A Guy Critical, Male, 29-35, Melbourne, Self-Employed
Men of the last 40+ years have been heavily influenced by the worst form of brain washing with the feminism movement.
- Response by countgermain, A Guy Critical, Male, 29-35, Melbourne, Self-Employed


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Best of News
Indian shop owner, Sonu Sharma plays with rats at his shop in... Fotografia de notíciasAhmedabad,Dono,Frutaria,Gujarat,Horizontal,Insólito,Loja,Questão Social,Ratazana,Vendedor de Legumes e Fruta,Vertical,ÍndiaPhotographer AFPCollection: AFP 2013 AFPIndian shop owner, Sonu Sharma, 26, plays with rats at his shop in Ahmedabad on June 16, 2013. Sonu, nicknamed the Ratman, has over 50 rats and at any given time there are at least 10 white mice crawling on him. He adopted four white rats over a year ago, since then they multiplied and he has kept many as pets. AFP PHOTO / Sam PANTHAKY (Photo credit should read SAM PANTHAKY/AFP/Getty Images)


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Giant crucifix collapses, killing Italian man
Catholic World News - April 25, 2014
In a macabre accident, a giant metal crucifix erected in memory of Pope John Paul II fell and killed a young Italian man, just a few days before the canonization of the Polish Pontiff.
The curved crucifix, reaching almost 100 feet in height, had been built in Cevo, Itally, in the foothills of the Alps.
Additional sources for this story
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Posted by: normnuke -
Apr. 28, 2014 8:06 PM ET USA
I always thought the VII crucifix design introduced by JPII was unnecessarily arty. It turns out to be of poor structural quality when made on a grand scale, as well. Poor chap.


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"Damages" in an Injury Lawsuit: An Introduction for Lay People
Your Deposition: What to Expect
Why Secret Settlements of Injury Lawsuits Are Bad (for Everyone but the Defendant)
Karl Rove's Efforts to "Buy" Courts Harmed America, Says Legendary Attorney
Polsinelli Podcast - Business Litigation Survival Guide
Class Action Litigation Reform – Interview with Dan Pascucci, Member, Mintz Levin
Prosecuting Environmental and Toxic Torts
Is Fracking Safe?
Introduction -
The Supreme Court of Canada (the "SCC") recently released an important decision relating to how provincial clean up orders against corporations may be treated when that corporation enters creditor...more
By now, almost everyone realizes that the oil spill by the BP Deepwater Horizon oil rig in the Gulf of Mexico is the worst in history. Already, the British oil company has spent $1.43 billion to stop the flow of oil and clean...more
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Associate Athletic Director of Major Gifts 20275
- Admin - Development and Fundraising
- Admin - Alumni Associations and Services
About Northwestern University and the Office of Alumni Relations and Development:
At Northwestern University, the Office of Alumni Relations and Development serves to engage Northwestern alumni, parents, friends, and organizations in supporting the institution's goal to attain the "highest order of excellence" - a goal envisioned by its founders in 1851. The Office of Alumni Relations and Development collaborates with the entire University community to support the students, faculty, schools, and initiatives that make Northwestern a world-class institution of higher learning and innovative research. Go to http://giving.northwestern.edu/node/2515 to learn more about The Office of Alumni Relations and Development.
Careers in Northwestern University's Office of Alumni Relations and Development:
Northwestern University's Office of Alumni Relations and Development seeks to employ a varied and diverse range of dynamic people who understand the importance of our mission and vision. When you consider a career at Northwestern University, you know that you are joining an institution with a deep history of academic, professional and personal excellence.
We are currently recruiting for an Associate Athletic Director of Major Gifts.
Senior fundraising position with management responsibilities. The Associate Athletic Director of Major Gifts designs and implements innovative programs to identify prospective major and principal gift donors for athletics and recreation. The Associate Director oversees the tracking and management of staff to ensure fundraising progress and an emerging prospect pool. Builds and adapts programs to a point of sustainability. The Associate Director collaborates with various teams in Alumni Relations and Development as well as athletics staff and coaches to develop athletics and recreation fundraising strategies and prepares for prospect meetings and solicitations. Extensive travel is required for this position as well as availability evenings and weekends.
Please include a cover letter for full consideration.
Please visit our Careers page, http://giving.northwestern.edu/node/2515, for a full description and instructions for applying.
Working at Northwestern University:
Beyond being a place to learn and grow professionally, Northwestern is an exciting and fulfilling place to work! Northwestern offers many benefit options to full and part-time employees including: competitive compensation; excellent retirement plans; comprehensive medical, dental and vision coverage; dependent care match; vacation, sick and holiday pay; professional development opportunities and tuition reimbursement.
Northwestern greatly values work/life balance amongst its employees. Take advantage of recreational, cultural, and enrichment opportunities on campus. Employees also receive access to childcare solutions, retail discounts, and other work/life balance resources.
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About Caltech
News & Events
Research & Education
Academic Divisions
Academic Divisions -2nd-col
Join Us
04/18/2005 07:00:00
Matthew O. Jackson Named Guggenheim Fellow
PASADENA, Calif.- Matthew O. Jackson, the Edie and Lew Wasserman Professor of Economics at the California Institute of Technology, has received a John Simon Guggenheim Memorial Foundation Fellowship. Jackson is one of 186 fellowship recipients, who include artists, scholars, and scientists.
Jackson's research focuses on modeling the collections of relationships between individuals, called social networks, in an attempt to understand phenomena as diverse as friendships, computer virus transmission, and employment trends. Through developing these models of social networks, Jackson hopes to understand how specific patterns of social relationships arise, how group behaviors can be predicted, and how relationships could be made more efficient inside a group. One application of interest to Jackson is modeling labor markets with respect to socio-economic background. He seeks to answer questions about how an individual's background influences employment and wage prospects. Social network models may also provide insights into possible policies to alleviate unemployment among specific socio-economic groups.
The Guggenheim Fellowship will help fund Jackson's research while he is on leave at the Center for Advanced Studies in Behavioral Sciences (CASBS) in Palo Alto for the 2005-2006 academic year. While at CASBS, Jackson will examine the diffusion of information through social networks and how it affects behaviors, in particular voting behaviors.
The John Simon Guggenheim Memorial Foundation has granted $240 million in fellowships to over 15, 500 individuals in the arts, humanities, and sciences, since 1925. Past Guggenheim fellows include Nobel laureates and Pulitzer Prize winners.
### Written by: Michael Torrice, Media Relations Intern Contact: Jill Perry (626) 395-3226 email@example.com Visit the Caltech Media Relations Web site at: http://pr.caltech.edu/media


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Sage advice for eager 'Idol' contestants
Looks like it could be a girl's year this year. After 26.2 miles of Idol watching over the last couple nights, I'm pretty spent. Thankfully, this week's installment of Idol ended on the proverbial high note and left me wanting a little more. All big voices and beat boxing aside, though, the one question rattling around in my brain is what kind of record do these contestants plan on making after the show is over?
So far, it isn't clear -- and it ought to be. A major part of Chris Daughtry's success now is based on the fact that early on, he established what he was all about and never strayed too far from it. The same could be said about Carrie Underwood and country music.
This is the point of the competition when the country is forming it's opinion of the top 24, and if they don't send out clear messages about who they are artistically we'll form our own conclusions -- which generally ends in confusion.
So, to you John Q. Idol Contestant, what I have to say today is some well-intended advice. If you haven't asked yourself what kind of artist you are, figure it out quick. You are not only competing with the others on the show, but with your favorite musicians on the radio. There's a long way to go for you to get where they are, and you only have a few months.
Lakisha had a good week, but I'm not convinced she'll last very long. Singing a J. Hud song is risky -- and I'm not saying that 'cause I'm biased. I think it's cool she found something current, but I don't think it's a smart move to compare yourself to Idol's first Oscar nominee. You'll be standing in a big shadow for a while; you're likely to disappear in it. The trick with contemporary music is making the audience forget who sang the original.
Unfortunately and fortunately for Lakisha and all the rest of you semi-finalists interested in going that pop/gospel route, there really aren't very many contemporary, wholesome, red-state pop singers to look to for guidance. I mean, the days of Tom Jones, Olivia Newton John or even Whitney Houston -- early Whitney -- have come and gone. So, there are a lot of unpaved roads ahead of you. But, breaking new ground is always exciting.
In the end it all comes down to having a good song if you want to have a long run on the show and after. It should be a lot easier now to clear music in the sixth season of unparalleled Idol success. And, this song writing competition is a great idea. Let's all hope and pray it pans out -- for all our sakes. I can't take another "Do I Make You Proud."
[Jon Peter Lewis was a contestant on the third season of "American Idol." He has just released his debut album, "Stories From Hollywood." Visit his Web site, jonpeterlewis.com.]
Click here for more 'Idol' news, photos, recaps, rumors and more.


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On the surface it would seem the idea would be to prevent a malicious program from terrorizing the devices. But what would happen if things go sour between Apple and an iPhone app developer, Apple may decide to pull the plug on them, both at the store and on people's individual phones. According to the author of iPhone Forensics, the iPhone �phones home� to retrieve a list of blacklist applications.
Removing a given application from the store is quite understandable and should be left at Apple's discretion, but the other possibility not at all. Also given the amount of publicity that such a move would draw I don't see it as likely, but some people are protesting its mere existence - if the report is true.


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Photographer Léo Caillard shot the series 'Miami Houses'. It is showing different lifeguard houses on Miami´s beaches, which are all very different in form and color. Through repetition the same strict formal composition, the function of the subject gradually fades and an analysis of the form of the subject is coming to the fore.
All images © Léo Caillard | Via: Fubiz


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} ul li { list-style: disc; } ol li { list-style: decimal; } img { border: 0; } table { clear: both; width: 100%; border: 1px solid #c5c5c5; border-width: 1px 0; margin: 0; page-break-after: always; } table#page { page-break-after: auto; } td { text-align: center; font-size: 12px; border-bottom: 1px dashed #c5c5c5; height: 1.75in; width: 50%; padding-left: 15px; } .leftside { border-right: 1px solid #cccccc; padding: 0 15px 0 0; } .bottom td { border-bottom: none; } .clearfix { clear:both; line-height:1px; height:1px; } img { max-width:80%; max-height:150px; margin:20px; } @media print {.header { display: none; } .content .header{ display:inherit; } table { border: 1px dashed #bbb; border-width: 1px 0; } .theNote{ background-color:white; } } Earth Processes and Natural Hazards Big Picture Internal forces that affect the Earth's surface Energy from the cooling earth Plate tectonics External forces on Earth's surface Energy from the sun Atmospheric dynamics Important Definitions Hazard - Potential danger that poses a threat to people or property Disaster - Sudden event that causes great damage or loss of life during a limited time and in limited geographic area Catastrophe - Sudden event that causes significant damage or loss of life and requires a long and complex recovery or rehabilitation process Geologic Cycles Plate tectonics - plate boundaries and plate tectonic cycle: movie - plate tectonics (faults/fractures), natural resources, societies catastrophic collapse of Minoan civilization ~1500 BC Other Geologic cycles: Rock cycle Hydrologic cycle Biogeochemical cycle Weathering consumes CO2 from atmosphere => weathering influence climate (warming and cooling) Rock types in a location give clues to both the geological past and present For example history of: Earthquakes Landslides Floods Volcanic eruptions Hydrologic Cycle Precipitation Evaporation Rivers and streams .0001% of total water Groundwater .31% of total water, residence time of hundreds to thousands of years Lakes .009% of total water Biogeochemical Cycle Combines the two previous cycles - rocks and water - with life (carbon) Transfer of chemical elements through a series of reservoirs Carbon (greenhouse gas), Nitrogen, Phosphorus Fundamental Concepts for Understanding Natural Processes Hazards can be forcasted or predicted from scientific evaluation Risk analysis is an important component in our understanding of the effects of hazardous processes Linkages exist between different natural hazards as well as between hazards and the physical environment Hazardous events that previously produced disasters are now producing catastrophes Consequences of hazards can be minimized Scientific Method can be used to Forecast or Predict Hazards Basis of science is to gain an understanding or explanation Geologists observe hazardous events and form a possible explanation From this explanation, they propose a hypothesis Additional data are collected to test the hypothesis If the hypothesis is validated, then the next event might be forecasted or predicted This is the basis of the scientific method Hazards are Natural Processes They are a result of natural forces They become hazardous when they interfere with human activity These process are NOT within our control or maybe should not be Best solution is preparation Forecast and Prediction Prediction - Specific date, time, and magnitude of event Forecast - Range of probability for event Some hazards can be predicted, but most can be forecasted Hazard Reduction Identify the location of probable event Determine probability of event Observe precursor events Forecast or predict event Warn the public Risk Assessment Risk = (probability of event) x (consequences) Probability - frequency of events or number of events of particular size during particular time (100 year flood) On average there will be a flood of this size every 100 years Consequences - damages to people, property, economics, etc. Acceptable risk is the amount of risk that an individual or society is willing to take Links Hazards are linked to each other Some events may cause others Ex: Earthquakes and landslides Physical environment is linked to hazards Example: some rock types are prone to subsidence Disasters are now becoming catastrophes Concentration of population creates greater loss of life in disaster Human population growth puts greater demand on Earth's resources Land use affects magnitude and frequency of events - understanding history of events is critical Global warming appears to be increasing frequency and severity of hazardous weather Consequences can be minimized Move from reactive response : recovery and restoration To an anticipatory (or proactive) response): avoiding and adjusting to hazards Land-use planning Building codes Insurance Evacuation Disaster preparedness Artificial control Benefits of Hazards Flooding provides nutrients for soil landslides form dams to create lakes; remove steep slopes Volcanoes create new land; provide nutrients to soils; generate steam heat that can be used directly or power electrical generators Global Climate Change and Hazards Rising sea level from melting ice caps and thermal expansion of sea water increases in coastal erosion and food production Redistribution of areas precipitation Redistribution of areas of food production Warmer oceans drive more moisture into the atmosphere, increasing severity and frequency of atmospheric storms Extreme-weather events have increased since 1950's in the US Global Warming - means that the average temperature of the Earth's atmosphere is higher Summers will be longer Winters will be shorter Snow accumulation will be less Ice caps and mountain glaciers will recede oceans will be warmer
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One of the interesting things to come out of the switch to Matter & Interactions for our intro classes has been some discussion among my colleagues of how the books treat specific topics. A couple of people have raised concerns that the coverage of certain topics is different from the traditional presentation, in a way that isn't entirely accurate.
This is interesting to me not because it calls the books into question, but because the standard treatments of these things aren't entirely accurate, either. Both the new book and the older book are full of lies-to-children.
"Lies-to-children" is a term that I attribute to Terry Pratchett (via one of the Science of Discworld books), and it's distinct from an ordinary lie. A lie-to-children is a simplified story you tell to people who aren't ready for the full picture.
An ordinary lie, as I said in class the other day, is "I did the homework, I just don't have it with me." A lie-to-children is, for example, the story we tell elementary school kids about how a bill becomes a law:
"Somebody proposes a law, it's debated in Congress, both houses vote, then the President signs it, and it becomes a law." It's a wonderful, comprehensible story, but it's also a lie-to-children. There's nothing in there about subcommittee hearings, or lobbyists, or earmarks, or filibusters, or signing statements, or judicial review, or…
The reality of our legislative process is much more complex, and much more sordid. But kids watching cartoons aren't ready to hear that sort of thing– many adults can barely get their heads around it– so they get the simple version first. It gives them enough information to understand the broad outlines of the world, and start to function as citizens, and when they're ready to know more, they can learn more.
Physics is full of lies-to-children. Newton's Laws are a lie-to-children– they're a wonderful description of the motion of macroscopic objects at low speeds, but they fail utterly when dealing with very small objects, or objects moving at speeds close to that of light. We teach first-year college students about classical mechanics alone, because that's enough to get the basic idea, and if they want to know more, then we let them in on Special Relativity and the Schroedinger Equation. Which are themselves lies-to-children, standing in for General Relativity and the Dirac Equation, and so on.
What's interesting about the Matter & Interactions books is not that they're full of lies-to-children, but that they use a different set of lies-to-children than the standard texts we all grew up with. And people's reaction to this is really interesting– some of the concerns people have expressed are really fine technical points, having to do with things that M&I covers that more traditional books skip completely– a microscopic picture of the flow of current, for example.
I'm not trying to run down my colleagues, here– they're not raising objections just to be difficult. They're sincerely concerned that the inaccurate points in the new book might create some student confusion later on these points. They may even be right (though I'm not convinced it would matter, for some of the points raised).
What's fascinating to me, though, is that I don't think that the conventional treatment is really all that much better at avoiding things that are technically untrue, particularly on the sort of technical points that people have raised in discussion. It's just that we all took classes under a traditional curriculum, and we've all taught classes in a traditional curriculum, so the lies-to-children that we tell when teaching from those books are familiar and comfortable, while the lies-to-children we tell in the new curriculum are unfamiliar, and thus unsettling.
There might be some insight here into the unending debate about communication strategies here in blogdom. Lots of the objections to "framing" and the like are phrased as objections to "lying" about science. But really, the "lies" in question are lies-to-children, and scientific education is all about lies-to-children. It's just that the lies-to-children suggested by advocates of alternate communication strategies are different than the lies we're used to telling, and that makes some people uncomfortable.
(I don't think that's the whole story– I think it's really a question of differing goals– but that could be a part of it.)


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Chocolate Anderson Hang Loose 8.125" Skateboard Deck
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Hit the streets aloha style with the Anderson Hang Loose 8.125" skate deck from Chocolate Skateboards.
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The series that launched a thousand quotes, almost as many careers and two extremely funny films is set to be remade for a US audience. Yes, Spaced, that sublimely geeky and bloody hilarious show from the talented Edgar Wright, Simon Pegg and Jessica Hynes (formerly Stevenson), is headed for a US TV reinvention. Now brace yourselves for the worse news. Ready?
It's being produced by McG. And written by Adam Barr (well, at least it's not Roseanne) who is a former writer on Will & Grace.
Now we're trying to rationalise our deep-seated dread at this suggestion. After all, Will & Grace had some clever writing involved. And the US version of The Office isn't half bad, despite the fact that the naysayers were ranged against it from day one. And McG as a producer is gonna be more restrained than McG as director... right?
But there's no getting past it - this just screams of blasphemy, horror and wrongditude. The Office may have been unglossy, but Spaced is positively grimy and all the better for it - and our Yankee neighbours have a way of making TV too pretty. We're trying hard to withhold judgement (A plague on both your houses! Ahem, we mean, good luck with that) but it's proving harder in this case than normally. Especially since Wright et al are not involved in the show and it's hard to imagine anyone else hitting that note of geeky goodness.
But what do you think? Are we oversensitive? Can it work?
UPDATE: Edgar Wright has posted a comment on his MySpace blog, which confirms that he is not only not involved, but was neither consulted or even told about the project before it happened. You can read the full thing here, but here are some highlights:
"I don't especially want to get into a war of words about it, but I am deeply pained that people think I've sold out and am whoring out our baby to a big network for a pile of dirty cash. This could not be further from the truth.
Let's hope that Edgar's reaction, and the overwhelmingly negative responses from fans around the world will discourage the makers of what we are joining Edgar in calling "McSpaced" from going ahead with it.


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ATS adopts a road in Suffolk, VA
Charity event with Congressman Dicks
31 Heroes Fundraiser
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7. We love our employees, and we want them to know it. ATS offers a variety of benefits, including a choice of medical programs, company-matched 401(k), flexible work schedules, bonus program, and much more.
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9. Employee Appreciation Events. In addition to a variety of BBQ's and fantastic holiday parties, Employee of the Quarter, iPad incentive program, and bonus plan ATS uses the third Thursday of each month to get together and share what's good…
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Company headquarters is located in beautiful Silverdale, Washington (just a ferry ride away from Seattle). The idyllic setting lies between two mountain ranges and is just a few minutes' drive to Puget Sound. We also have offices located in the vibrant metro areas of Alexandria and Suffolk, Virginia.


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New Rangers coach John Tortorella, who has a reputation for pushing his players, says he wants to restore the team?s confidence. He?ll make his debut behind the bench tonight.
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GREENBURGH - John Tortorella had a few rules for the players in his first meeting with the Rangers yesterday morning. One of them, followed to varying degrees of seriousness throughout the NHL, is to stay off the logo on the carpet in the Rangers' locker room.
A few reporters walked over it as they interviewed players about their first practice with the former Tampa Bay coach, and head trainer Jim Ramsey let them know they needed to respect the rule as well.
Get off the logo, he said. Loudly and with feeling, and profanity. ...


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The congregation of Glendale Christian Church braved cold temperatures and slick roads Sunday to remind their leaders how much they are loved.
The church was packed as it held a special ceremony commemorating 40 years of service by Brother Mike Bell and his wife, Sharon.
Bell was touched by the outpouring of support offered Sunday.
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What reason does she give for shifting you from 3 computers to 1?
Thats just not fair :-\
5h3 0wnz j00!
Damn it! Life just plain sucks! How, you ask?
1. My wife is making me get rid of all but one of my computers (from 3 to 1 ). She says that I can buy another one once the other two are gone. Joy!
2. My wife will only "allow" me to have $200 USD for the new computer. What kinda crap is that? I'm the one who works at a job that pays the frickin' bills.
3. "We" are getting a re-enlistment bonus, half of which is given in a lump sum. The sum is roughly five digits in size, not counting decimal points. How much do I get to use? $00,000.00! Now, I am the one who has to put up with the stress from the job (directly, I know that she gets indirect stress from my job), yet I don't get even a couple of dollars for a new toy or two. No, we are getting everything that she wants (some new furniture and who knows what else).
4. Her parents are here, so she feels the need to act like the top dog. How? By putting me down in front of the in-laws. I held my tongue for as long as I could, then I blew up and cursed her out better than a Master Chief talking to a lowly seaman. In front of her parents and my kids. So, her put downs of me are now validated in her parents eyes. I immediately felt like a royal ass and was/am quite embarressed about the whole thing.
5. I try to listen to her and make time for her. I have cut my computer time at home from almost four hours a day to under fifteen minutes, average. I try to sit next to her on the couch (I can't because there are either kids, toys, laundery, or her stuff piled up next to her). I try to be there so that she can talk to me. I sit patiently waiting. Yet, she keeps watching that gawd damn television. Her "shows" are how she "unwinds" after taking care of the kids all day. So, even though I am available and have listened to her incessant whining about my computer time, she shuts me out. I can't win. I then head up to the computer room to listen to a cd and read...she comes up all pissed off that I am not talking to her in the living room! Plus, she complains about my "using" the computer again (she calls it my best friend).
Now, even when I take care of everything, I still can't win. When I think that if I meet her needs, she'll meet mine, she turns everything around on me and says that all I ever think about is sex (which isn't true, there is more to life than sex. Like sleep and work).
So, I am very ready to her back to the States and have divorce papers served. There is practically no living with her. Of course, I wish that this was only a recent thing. Unfortunately, it has been going on, off and on, for five frickin' years. I'm going to go nuts if I have to put up with her sh*t too much longer. What doesn't make any sense is that I still love her, it's just that I don't like her very much.
I know that I should do everything to make sure that we work things out, but her parents are the biggest road block (they leave soon! ). So, once they leave, I am going to sit her down, turn the f'n tv off, and have a long talk. Hopefully, we can work things out. If not, buh-bye, so long, see ya later.
Thanks for letting me vent. I feel somewhat better now.
What reason does she give for shifting you from 3 computers to 1?
Thats just not fair :-\
5h3 0wnz j00!
[quote author=segfault link=board=14;threadid=4703;start=0#46872 date=1030174116]
What reason does she give for shifting you from 3 computers to 1?
Thats just not fair :-\
5h3 0wnz j00!
It would appear that I have "too much" computer stuff. I have never told her that she had too much Tupperware or Pampered Chef stuff (speaking of which, she just received two more boxes of Pampered Chef stuff). She is just being selfish, I guess. So am I, or else this wouldn't bother me as much (she made me sell the DEC Alpha I bought five months ago. I've wanted one for years.).
And, you are right, 5h3 does 0wn m3! That's what hurts so much.
Ah trouble in paradise...
Better do as she tells you d00d, 3 computers is a bit over the top, I got rid of one of mine a few days ago.
Tell her it's not right for her to put you down infront of her parents - she promised something about for better and for worse - to love and etc... ask her how she would feel if you put her down infront of your parents. She shows a scary lack of respect for you man...
she made u get rid of your computers? well by all means man... throw out the damn tv she likes so much
Yeah, we've got a lot to talk about. I grant you that three computers can be a bit much, but I just bought one of them not that long ago! The third one is broke, so it is a parts computer right now. It still sucks, mind you, but I did what she said. It still pisses me off.
As for the tv, well, I wish I could get rid of it, but we just bought a dvd changer, so I don't think that I want to get rid of it yet! Actually, I was thinking about getting a bigger one (ours is 21", I want a 29" tv). Of course, since she has the f'n wallet strings firmly tied to her, I will have to get the crowbar out if I want to pry any money loose.
Don't get me wrong. I'm willing to make concessions, but only if she is willing to. So far, everything has been one-sided. I hate that. Unfortunately, I let it happen and now it has just grown to be way too big for me to ignore.
I think that I will get rid of a little bit more steam and then pull her aside and have a long talk. That should clear a bunch of things up.
<trumpet call>stryder144 takes his last stand!</trumpet call>
i didn't mean to actually throw it out
it was my way of saying that she's blaming u for something that she apparantly does as well, only with the TV instead of with computers
You ONLY have 3 computers?? What the freaking planet you are from??
I currently own 4 24/7 running computers and 3 part-time computers which I run them when I needed them ( such as a network simulation of attacks ). All those are good working boxes not including various computer parts and half-ass broken boxes.
If I get down to 3 computers, my wife would be VERY happy.
The most important is negotiation. You made sure to let her know that what she does like is the same as what you do want but that doesn't mean you will love the way she wanted to live. And be firm about it.
Everything in the house must be in joint control including the bank account. We have a joint account which all of our incomes goes in. None of us spend the money that the other doesn't approve ( including household items ) but that generally means that I usually agree with what she wanted to buy.
My trick in keeping sync with what I need and what she need is to downgrade what she want. Let's say she wanted to have a leather sofa for the house but I'd show her cheaper stuff and said it was good enough for us. She wants the good one. I say, okay, I will agree but that I'm giving her a favor for that. So she knows she can't really tell me not to buy what I needed either although that doesn't deter in having her bitch about how many computer stuff I have and I spend so much money on them. But at least,it's better than nothing. ;D
Compunuts...good advise. Thanks. For the most part we ask each other for "permission" when it comes to purchases. It's just that lately she has started to treat me like one of our kids. That pisses me off. I have a job that includes a lot of control and responsibility. I don't need, nor do I want, someone to look me in the face and say "NO!". I understand that she hates my computers. I understand that she justs wants to have things a certain way. Unfortunately, I now have no other way around it. I already promised someone that they could buy my DEC, so even if she fully understands how much it hurt me, I can't say no (my sense of honor would not allow me to pull out now, even if it was an option).
I guess that we will have to repair the cracks in the relational foundation and proceed from there with a new slate. Beats giving my wife half my paycheck in child-support!
You should find a relaxing envoronment where you can talk to her for a long talk ( not on bed though ;D ).
I guess it's the way ALL of the relationship goes. Women treat men like baby after they been married for a while. : . Part of the reason is because they becomes to know the weakness of the men or part of it because it's the routine in taking care of the child so men is automatically included as just another one.
But please DO save marriage by all means. I do not believe in breaking up a family ( except in certain cases ). ALWAYS remember that your children NEEDS you for their future and they future MUST always comes priority.
Hope you feel better. May be you need a good long vacation where no in-laws can bother you.


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The Children's Performance Troupe (CPT) presents the iconic musical You're a Good Man, Charlie Brown based on The Comic Strip "Peanuts®" by Charles M. Schulz.more »
The Children's Performance Troupe (CPT) presents The Amazing Adventures of Dr. Wonderful (and Her Dog)! with book and lyrics by Lauren Gunderson and music by Brian Lowdermilk.more »
Romeo and Juliet is a haunting reminder that love is the strongest weapon at our disposal. Director Curt L. Tofteland's new modern adaptation of William Shakespeare's Romeo + Juliet is passionate, swift and brutal. Set against a backdrop of modern urban warfare and violence, the young, star-crossed lovers of Shakespeare's most beloved play must overcome great obstacles, unlike anything they have seen before.more »


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Registrants (exhibitors) of BrickMagic will receive a set of our limited edition smart phone and tablet computer. These were made exclusively for BrickMagic and will NOT be available for sale on our website. Register for the event NOW (May 5-8) or bribe a friend to get you one.
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Why should you shop at B&B House of Carpet rather than the internet or a national chain store?
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Brilliant, Thanks for taking the time and doing the work required for this.
Here is a step by step tutorial how to generate AI map, how to manipulate AI map nodes, how to successfully create your own AI map for a single player level, and finally the role and creation of graph/graph points. The following tutorial works with all 3 level editor - for Shadow of Chernobyl, for Clear Sky and for Call of Pripyat.
Posted by Bangalore on May 26th, 2013
Advanced Mapping/Technical.
Most of who use level editor are pleased with the automatic AI map creation, but automatic creation often makes errors at terrain elevations/depressions (duplicated ai nodes), and this results almost always an invalid ai map, which can hurt very badly a mod's alife. You can't build a rock solid mod on top of a bad ai map, bad graph and bad spawn. If the AI map is erratic and not valid, it ruins the a-life completely. When you use maps from SOC, CS or COP (the unmodified vanilla maps), you are secured, all the officially released single player maps have validated AI map. But all other maps - fan made, taken from an old build - must be checked in level editor and with xrAI, because noone can guarantee, that those maps have corrected ai maps and graphs.
Creating AI map is needed for single player levels only. If you make multiplayer level, you can skip this tutorial.
The AI map is an area filled with AI nodes, it controls and restricts the npcs and creatures on-line (and off-line) movement on the level.
In stalker games (x-ray engine) there are two types of entities: either something is on-line or off-line. If an entity is on-line, it means it's somewhere around the actor, not further then alife radius. The alife radius/switch distance is in SOC/CS/COP (alife.ltx) by default 150 meters around actor.
Among entities, the npcs and creatures can exist and move only on the AI map (on-line mode) or move along graph points (off-line mode). An npc/monster comes on-line, if it moves in off-line state inside the switch distance - these are the moments when the game hangs up sometimes for seconds, as the engine switches the entities from off-line to on-line. The AI map must be continuous on a single map, because all ai nodes must be accessible from all other ai nodes to allow AI to calculate paths from any point to any point. Separated ai node islands are not allowed (invalid AI map).
Selected AI map in level editor: all ai nodes are selected on SOC vanilla Escape, the ai nodes count (right below Sel): 595499.
You can see on the above picture a big whiteness, which ends at bushes, trees, buildings - no, this is not a badly designed winter mod, this is the selected AI map itself. AI controlled npcs/monsters move exclusively on the ai map, which consists thousands or even millions of ai nodes. Npcs/monsters don't see static objects and don't collide with them, they collide and see only the AI map.
In a level editor scene, you can see grey colored (4 linked), orange bordered (3 linked), blue bordered (2 linked), green bordered (1 linked) and in worst cases red colored (0 linked, invalid) ai nodes:
Selected ai nodes
It's somewhere around 3.000.000 - 3.500.000 ai nodes, which is roughly a 1.3 km x 1.3 km sized area filled totally with ai nodes. It depends also from the number of graph points on AI map, for optimised a-life there must be a dense graph point network on the AI map. The memory usage barriers of xrAI won't allow you to make bigger the playable area then around 3 million ai nodes + around ~400 graph points. For best results, compile the level.graph (*ShOC only) or all.spawn (for CS and COP graph) on Windows 7 x64.
Of course it doesn't mean the maximum size of level geometry, it's just the playable area limit.
If an entity becomes off-line, so it goes beyond switch distance, and the engine switches it from on-line to off-line, it disappears from the AI map, and starts to move along graph points. Graph points are designated points, which exist only on the AI map. Graph points appear as spawn objects in a level editor scene, but they don't exist as a spawn object in the game or in the game's all.spawn: xrAI compiler translates the graph points on AI map into game/level vertices (into a graph network). If you would unpack a game.graph with GGtool, you could see, that the number of game vertices are equal with the number of graph points on the AI map.
All off-line entities will move along these level/game vertices on AI map, travels to other maps etc. Graph points are also used to designate a point for spawning the actor after level change from an other map, or link two map to allow for npcs/creatures level to level traveling.
Selected all the graph points on Escape: 253 needed for this map.
The level (local) ai map is stored in level.ai.
The level.graph (ShOC only*) contains the level part of the global offline graph.
The game.graph (ShOC only*) is a collection of level.graph files, plus some reference information to the corresponding local ai map in level.ai.
The level.gct (ShOC only*) is a level graph cross-reference table, it is used for quick level ai map node to global offline ai node determination. The level.gct.raw (ShOC xrAI generates only) is just the raw/draft version of the level.gct file.
The CS/COP all.spawn have included game.graph (and included level.graph and level.gct too). If we decompile CS/COP all.spawn with ACDC tool, the section*.bin is the game.graph itself.
*Note: game.graph (and level.graph and level.gct too) is stored in CS/COP inside the all.spawn.
I'll start with a multiplayer map, with the mp_atp, and prepare this map for single player game. First I remove all the _$rpoint (actor respawn points) and all the _zone_team_base (profile: network/team_base) from spawn, they needed for multiplayer only.
Switch to "Spawn Element" at Edit Mode panel, and open the "Object List" at the Scene panel, Ctrl + left mouse click on all of the MP-related spawn objects on the list, close Object List and hit "Delete" key on keyboard:
If you start this tutorial as a creator of a brand new map, which you modeled from scratch with a 3d editor, then you have to finish your map in level editor, encircle the playable area with fence/fake collision texture, and place every object you wanted to, then comes this part:
As you see on the below picture, the map has borders:
-a fence object, which is visible in the game
-weird white objects with CTEHA (wall) label, these are invisible collision objects in the game
- it's always good to encircle the map's playable area with a fence and fake collision object, this helps a lot to generate AI map:
The mp_atp map has a fence and a fake collison border already, it will be the border of our AI map too (single player playable area)
Also you can see on the right panel (Edit Mode), the "AI Map" button, so select it (it's highlighted with white color):
After you selected AI map Edit Mode, make sure you clicked on the arrow button at the upper toolbar (or press "S" for selection arrow):
Now you can click on the Snap List's "+/- Mode" button, and start to add the terrain and all the objects inside the fenced area to the Snap List one by one. Every static object what you select now, will be taken account into AI map collision model. Press "Enable/Show Snap List" to show with red color what was selected:
When you select an object, it will be added to that Snap List, and it will get red color, so you will know, that you already added it. However, adding objects outside the fenced area, is not needed*, since you will only spawn npcs/creatures inside the level, and of course do not forget to select the fence objects too, so npcs will not try to go through them.
*Note: sometimes you need to add more hundred objects, and if you perfectly encircled the AI area with fence/fake invisible collision object, you can simply add all objects to the snap list, see " Step 3 and 4 for lazy people"
Tip: to remove an object from Snap List, press "Ctrl + select with left mouse button".
All objects and the fence are selected in the playable area/ai map area
If you don't want to bother adding more hundred objects one by one to the Snap List, here is a simplier method. I used to add all objects of the scene to the Snap List, because if we add the first AI node inside the fenced area, the full AI map generating will create ai nodes only inside the fence (again: the fence or fake invisible wall must encircle perfectly the playable area, or the complete terrain will be filled with ai nodes):
-Switch to "Object" Edit Mode:
-Select all objects by clicking on Tools-˃Selection-˃Select All (or hit Ctrl+A):
-Switch to AI map Edit Mode, and click on Snap List-˃Commands-˃Make List From Selected. This will add all selected objects (which we selected in Object Edit Mode) to the Snap List in the scene, all highlighted in red:
-Unselect the objects with switching to Object Edit Mode, and choose ->Tools-˃Selection-˃Unselect All:
-Choose AI map Edit Mode again to for the next step (Step 5), so as you can see all objects are added to our Snap List:
When you selected all needed (or simply all) objects on the level, you need to place at least one ai node by hand on the map inside the playable/fenced area. So click on the bucket "Add" icon at the upper panel (or press "A" on the keyboard), and left mouse click on the map. You placed an ai map node, which will be red coloured (0-link node):
Now that you added the needed objects to the Snap List, and you placed an AI node, you can generate AI Map. Click on "Generate Full" at the AI Map Commands panel. This can be a long process, if you made a big map. The automatic creation of AI map can take only 1-2 minutes in case of an mp_atp sized map, but can take up to hours in the case of huge and complex maps with much vegetation and junk, also it depends on your pc's performance.
The AI map is automatically generated, but not ready yet...
All scene objects are on the Snap List, but "Generate Full" expanded the AI map only inside the fenced area
When it is done, you can click on "Enable/Show Snap List" button, so the red colors disappear from the map.
After generating the AI map, select all nodes with "ctrl + A" and press on the AI map Commands panel the "Smooth Selected" at least once, so the ai nodes will be smoothed, the editor fits the ai nodes better (horizontally) to the terrain/ground objects:
After this method, while the AI nodes are still selected, click at the "AI Map Nodes" panel under "Link Commands" on the middle cross (+) ai node image, and wait. This will check connection between ai nodes, and force connection for each unconnected ai nodes, so you won't find any red - invalid - ai nodes or unconnected neighbouring ai nodes on your map:
To make sure, that you don't have 0-nodes, on "AI Map Nodes" panel, under "Link Commands" click on the "Select 0-Link", and watch the number right below near "Sel:", it shows how many red (0) nodes are selected. If it's not 0, so you have some 0-Linked nodes, press "Delete" key on keyboard and you get rid of red (0) nodes.
First it's fine to check the AI map visually, and search for ai nodes, which allow for npcs to go to weird places and delete these nodes. It can happen the contrary, sometimes ai node creation fails, if it doesn't find a way through narrow places, and we have to place manually some nodes.
If you forgot to add some object to Snap List (which can't happen if you follow "Step 3 and 4 for lazy people", and add all objects to the Snap List), and you don't want to re-generate the whole aimap, select ai nodes one by one: select more ai nodes with Ctrl+left mouse click on more ai node (or Ctrl + encircle an AI map area with holding and releasing left mouse button), and hit "Delete" button on the keyboard.
For example I checked my new AI map, and I didn't like this, so I deleted both nodes:
These 2 ai nodes are useless, it would be weird to see npcs/creatures walking on top of the trunk
If you deleted too much ai nodes or the full AI map creation missed out some interior place because of narrow door entry, you have to work manually a little.
Adding ai nodes is easy, just press "A" button on keyboard and left click with mouse, so you can place down ai nodes manually to the empty areas. They will be automatically connected with the neighbouring ai node, if "Auto Link" button is pressed in AI Map Nodes panel, which is switched on by default.
An example how to add manually ai nodes. This room in the picture is not covered with AI map, because the editor couldn't make ai nodes through the narrow doorway. The whole room is now forbidden for npcs/monsters, where the actor is in safety, where we can't spawn npcs... But we would like to make AI map in this room too:
Option one:
-Adding manually the nodes with a big brush size: choose in AI Map Edit Mode the Properties, and grow Brush size, so you can add more ai node with one click (10*10 sized brush will cover the complete room):
- Press "A" button on keyboard and left click with mouse in the middle of the room to add more ai nodes:
Option two:
-Generate a partial AI map from a 0-link node, what you place in the middle of the room, so set brush size to 1 and add a node by pressing "A" button on keyboard and left click with mouse:
-Now press "Generate Selected" at AI map Commands panel and see a partial AI map creating:
Linking ai nodes through objects:
This room's AI map is separated from the main part of the AI map, which makes the whole AI map invalid, so we have to link the ai nodes through the narrow door entry (don't forget to set back the Brush size to 1). If at the AI Map Nodes panel the "Ignore Constraints" option is not pressed, the editor won't allow you to place down ai nodes there, it will cry in the log "Can't create node":
So we press "Ignore Constraints" option and voila, we are gracefully allowed to place 2 ai nodes here, through the narrow doorway:
Well, the npc who goes through this door, will intersect a little with the door-post, but the room is connected to the playable area
There could be places, like building roofs and watchtowers, where we would like to expand our ai map, to spawn some npc. Automatic ai map creation will never do it properly, so we have to work with hand.
I show an example with the Generators watchtowers. We have two options to link two ai nodes with height difference.
Option one - with a vertical ai node:
Let's push "Ignore Constraints" option at AI Map Nodes panel, and add a 0-node in the middle of the ladder:
Now we have to rotate this ai node to make it vertical. While the red node is still selected, push the white circle-shaped arrow at the top toolbar and X or Y nearby - Rotate along X or Y axis:
I had to rotate the node along X axis, but on different maps you have to experience, X or Y axis do you need:
Now I have to move the ai node into a position, where it can link the ground and the watchtower flooring. While the ai node is still selected, select at the top toolbar the red cross shaped arrow - the Move button, press Y nearby, and start to move the ai node along Y axis up or down*:
*Tip: you can enhance the mouse sensitivity of the editor when you rotate and move, choose at Scene panel the Preferences, and open Tools drop down menu, and at Sense, reduce the values of Move and Rotate between 0.1-0.3
Add ai nodes on the watchtowers floor, and if necessary, add extra ai node to the ground too, to link the vertical ai node. While all new ai nodes are selected, click at the "AI Map Nodes" panel under "Link Commands" on the middle cross (+) ai node image, to force connection between nodes:
Now we can spawn an npc in the tower, and if you don't want to see up-and-down levitating NPCs, an IN space restrictor should hold back the guy in the upper area
Option two - without vertical ai node:
It is possible to do this without vertical ai node. I don't know, which one looks better in the game, but NPCs won't climb the ladder.
So I added some nodes to the ground and to the watchtowers floor, and now we should bridge the height difference - I select both ai nodes, what I'd like to link:
While both ai nodes are selected, be sure, that "Ignore Constraints" option is pushed on the AI Map Nodes panel, and click at the "Link Commands" panel on the middle cross (+) ai node image, to force connection between nodes, and done, height difference is surmounted:
Big step for an NPC - small step for the mankind
Now you'll need the xrAI tool to find errors on the AI map, which would be impossible to find visually.
See in my earlier tutorials how to set up xrAI:
First we need to build the map in level editor (xrAI will need build.prj), but before this choose at "Scene" panel the "Scene Options", set among the "Build Options" the scene "Quality" to "Draft", and at "Level path" option name your map as you wish - I gave the mp_atp name:
-now at "Scene" panel choose in the "Compile" menu the "Build" option.
After you succesfully builded the map, you find a new folder with your map's name (the name you gave as a level path) somewhere in the C:\Program Files\X-Ray SDK\level_editor\gamedata\levels\ folder.
Tip: If the scene is not valid, and you can't build it, keep in mind that you need in the scene at least one spawn (one actor for example), glow and light object, also all MU (multiple usage) objects in the scene should have generated lod textures.
-make a batch file (*.bat) with these commands (instead of mp_atp, insert your map's folder name what you find in C:\Program Files\X-Ray SDK\level_editor\gamedata\levels\ folder) to check AI map and run it:
@start /wait bins\compiler_ai\xrAI.exe -draft -f mp_atp
@start /wait bins\compiler_ai\xrAI.exe -verify mp_atp
The first command makes a draft level.ai, the second command checks the ai nodes connectivity and ai map validity:
To see the message of xrAI after you clicked on OK, see the xrAI log somewhere in the C:\Program Files\X-Ray SDK\level_editor\logs folder, usually an xrai_username.log:
Verifying level gamedata\levels\mp_atp\
*New phase started: Verifying level graph
Vertex 2748[107.800003][-6.956611][10.500000] is single linked!
Vertex 2901[108.500000][-6.956611][10.500000] is single linked!
Vertex 3051[109.199997][-6.956611][10.500000] is single linked!
Vertex 6722[128.100006][-7.156704][-15.399994] is single linked!
Vertex 6723[128.100006][-7.156704][-14.699997] is single linked!
Vertex 7664[133.699997][-7.098376][-7.000000] is single linked!
There are 6 single linked nodes!
AI-map is valid!
Verifying level gamedata\levels\mp_atp\ completed
Verifying level gamedata\levels\mp_atp\ completed
Looks like I have luck with mp_atp, the AI map is valid at first try, but we'll not be always so lucky. More bigger and more complex the map is, more elevations/depressions are on the level geometry, the chance will also grow that the automatically generated AI map will be invalid.
The 6 "single linked nodes" are not game breaking errors*, don't cause CTD, but you may experience some weird move from npcs/monsters. If I want to be precise, I used to fix single linked nodes too.
*Note: the AI maps of vanilla SOC scenes are full of single linked nodes, and yeah, despite these nodes the AI works (?) - so this problem didn't care the game's developers
Ok, I had luck with mp_atp, but what's the situation with the invalid AI maps? Let's see a more problematic map, Generators from June 2006. Pretty complex terrain geometry, many elevations, large underground part. Sure thing, after automatic AI map creation, I get a long error log, with "Congratulation!" and "AI-map is NOT valid" message:
cannot be reached from the node
Well, we have an unconnected, isolated ai node in the first designated coordinates ([-210.000000][36.516769][-151.899963]), which is not part of the main AI map. These ai nodes are separated ai node islands, without connection to the main AI map. These errors can break the game, break alife, and the xrAI cries, if the AI map is not valid, and it will deny to make level.graph, game.graph and all.spawn for us.
-to fix it, I open the scene, and add a shape to search the coordinates (instead of flying over the map, watching the coordinates below...):
-switch to "Shape" on Edit Mode panel and add a shape with pressing "A" + left mouse click, then right mouse click on the green sphere, and choose "Properties...":
I type in the first coordinates (sometimes the second coordinates), what can be find in the xrAI errorlog (-210 ; 36,516769 ; -151,899963) in the Position:
... and I have just visually search* for the shape. We have to type in the shape properties the position coordinate numbers with , (comma) instead of . (period).
*Tip: To see the shape's pivot, what we can see from greater distance in the scene: choose on "Scene" panel "Preferences", and open "Objects" drop down menu, and choose "Show", check "Pivot".
A typical error with automatic AI map generating, an ai node is duplicated at the elevation - 2 ai node on the same place:
I can fix this error with deleting the surplus green (1 linked) ai node, and done, next one please. Switch to AI Map Edit Mode, and delete such ai nodes.
To see the next error, we have to export the AI map again, and make a draft AI map and verify it. Save the scene, then export only the AI map at "Scene" panel, by choosing the "Compile" menu and clicking on "Make AI Map" (exports a new build.aimap file in the C:\Program Files\X-Ray SDK\level_editor\gamedata\levels\yourmap folder), then run the batch with these commands:
@start /wait bins\compiler_ai\xrAI.exe -draft -f yourmap
@start /wait bins\compiler_ai\xrAI.exe -verify yourmap
I get this:
There are 387 single linked nodes!
AI-map is NOT valid :
cannot be reached from the node
Verifying level gamedata\levels\l13_generators\ completed
The searching with shape starts again, the next unconnected ai node is at [-76.300003][33.924732][-187.599976], and so on, and so on, until our AI Map become valid.
Back to mp_atp scene. The "... is single linked!" means, that some nodes try to connect incorrectly to an other ai node, but they are not isolated, they have connections to the main AI Map. The 3 numbers in the log like: [108.500000][-6.956611][10.500000] give an ai node coordinate, what we can search in level editor with a shape, as above. I can't imagine, what happens, if an npc walks on these 3 nodes:
The 3 ai nodes on the stairs want to connect the 3 ai nodes on the ground, but those nodes on the ground already have connections with the ground ai nodes - the 3 ai nodes are connecting to the nothing
So I just delete these 3 ai nodes, and re-add them manually with the correct connections:
Other 3 errors, and how to fix them:
Both ai nodes would connect to the nodes on the ground, but the ground ai nodes have no connection arrow upside - I just deleted the 2 orange from above
... and again, the ai node at upper level wants to connect to the ground, but it has no connection above, so I just deleted it again - plus I deleted all the ai nodes from the machine and done, it would be a weird place to walk for AI
After we fixed the AI map, save the scene, then export only the AI map at "Scene" panel, by choosing the "Compile" menu and clicking on "Make AI Map" (exports a new build.aimap file in the C:\Program Files\X-Ray SDK\level_editor\gamedata\levels\yourmap folder):
We check again the fixed AI map with xrAI:
@start /wait bins\compiler_ai\xrAI.exe -draft -f mp_atp
@start /wait bins\compiler_ai\xrAI.exe -verify mp_atp
Now it's perfect, xrAI didn't found even a single linked ai node, AI map is still valid, so we can move to next phase, adding graph points:
It would be enough just one graph point to compile a graph for our map, but for a properly working alife we have to add a graph point network. The number of graph points depend on the AI map size, and where we want to create smart terrains, where we would like to direct storyline scenes and such.
-before you add any spawn object, choose at Scene Options a "Name prefix" for the current map's objects, which helps to avoid confusion in all.spawn, if you make map packs:
-Choose Edit Mode - "Spawn Element", and at the "Spawn" panel, open the "ai" drop down menu and choose "graph point" spawn:
-Click on the bucket "Add" icon at the upper panel or press "A" on the keyboard, and left mouse click on the map, so you add a graph point, which will be named with the scene name prefix:
- Be careful, to add graph points only on the AI map. Otherwise xrAI compiler will discard all the graph points outside of the AI map. I added 42 graph points, it's more then enough for such a small map:
You can hide the AI map after it's generated, because it can be annoying to see the nodes everywhere all the time. To do that, in AI Map Edit Mode go to Properties, and uncheck Draw Nodes, and the AI grid will disappear. To turn it on, click on it again.
-save the scene and export the new spawn (because the graph points are considered as spawn objects), choose at "Scene" panel "Compile"and select "Make Game" (exports a level.spawn and a level.game file in the C:\Program Files\X-Ray SDK\level_editor\gamedata\levels\yourmap folder):
To compile a final AI map, the xrAI needs a build.cform, which we can get if we compile the map with xrLC. We saved the scene with Draft lighting quality settings, now it's good enough to test maps and compile a test graph.
So I edit my xrLC batch to run this command:
@start bins\compiler\xrLC.exe -f mp_atp
All went fine, xrLC succesfully compiled the map with Draft quality settings in 1 minutes 27 seconds:
We have the desired build.cform for our map - if the xrAI misses a build.aimap, open your scene in level editor and export AI-map. Now we can race for the final AI map with covers*, so we insert this command into a batch file :
@start bins\compiler_ai\xrAI.exe -f mp_atp
*Note: I never tested if it's necessary, but you should re-make the final ai map with xrAI, after you compiled via xrLC the map geometry with the final (Custom or High) lighting quality settings - the xrAI calculates here the lighting of AI map nodes, so lighting quality can become important
There are no errors, I have the final AI map, ai nodes are lighted, coverage is calculated in 2 minutes 40 seconds:
Now we can generate a level.graph for our map with this command:
@start bins\compiler_ai\xrAI.exe -g mp_atp
For testing purposes, of course you can generate a level.graph with draft AI map too, however I don't recommend the using of draft AI maps for serious modding, as AI can act weird on the draft AI maps.
CS and COP modders must skip this step, their next move would be the making of the all.spawn.
Creating a level.graph lasted only a blink of an eye:
That's it, the map is prepared for the single player game!
A next article in the future will cover, how to link maps with graph points for AI, and how to link maps with level changers for actor, finally how to make a new all.spawn (and game.graph for SOC only), basically how to make a map pack from more single map.
Credit goes for dezodor too, some parts used from his modwiki tutorial
© Bangalore
Brilliant, Thanks for taking the time and doing the work required for this.
This is amazing work, sir! Detailed, sharp and with screenshots! Mind about complete modder's PDF manual for X-ray map creator.
Great tutorial mate, well done. Concise but explanatory and great pictures. Awesome!
You are welcome guys, and of course i accept constructive criticism too. Also i'm not sure about my grammar. A native english could correct my errors. :D
Regarding modding, help me improve this article with new ideas/methods.
I know some talented modelers and modders, who created some awesome SP map, but left the scene because of ai map fixing hell.
You really did well, sir. Hats off! Pity, I really don't know what to add. A lot of things were done since release of X-ray instruments. OGSE Team even did a merging of Escape and Garbage locations, and merging of both Pripyat locations from ShoC and CoP. I even think that they found a way to circumvent the limitations on AI nodes and graph points.
Try to cover more difficult stuff in the same manner, sir.
Excellent tutorial.
Thanks for detailed steps and correcting the AI map tips.
Exactly what I need to work on :-).
Thank you very much.
Do not underestimate the modding !
Good work! As always!
Bangalore ,infinitly thank you for a such tutorial! Extraordinary!
When I think of evil and time (in months!)that I had to succeed to make one (correct aimap)!
That really makes you want to dive again into the "depth" of the SDK!
Thank you for always sharing all your knowledge of these hard tools and help the beginners like you do!
I wanna try this to see and maybe to edit a few ai points in the jupiter level but can't find the right file to open jupiter with the level editor. How can I do that?
Once I get able to open levels I guess I'll be using this great tut a lot. Thanks a lot for it
Hi i'm having some problems with the CoP Level Editor, maybe someone here can help. i'm trying to import a object into the level editor but the dialog box is some how "invisible" when i click import object. can someone help me out real fast? where is it?
Hi! You don't have to import object files to LE, just copy them to rawdata\objects folder's subfolder.
Just O_O !


text:
Article ID: 937833 - View products that this article applies to.
This article has been archived. It is offered "as is" and will no longer be updated.
On This Page
This update provides the Junk E-mail Filter in Microsoft Office Outlook 2007 with a more current definition of which e-mail messages should be considered junk e-mail. This update was released in September 2007.
Update detailsThis update replaces the following previously released update:
(https://support.microsoft.com/kb/936644/ )Description of the Outlook 2007 Junk E-mail Filter update: August 14, 2007
Installation details
How to obtain and install the updateThis update is located at the Microsoft Download Center. To download this update and to obtain installation instructions and deployment strategies, visit the following Microsoft Web site:
How to determine whether the update is installedThis update contains the file that has the file properties that are listed in the following table.
You do not have to install this update if you have a later version of the file that is listed in the table.
Collapse this tableExpand this table
To determine the version of the file that is installed on the computer, follow these steps, as appropriate for the operating system that you are running.
Windows Vista
Windows XP
Information for administrators about .msp filesThis update consists of a full-file Microsoft Windows Installer (.msp) file. The .msp file is packaged in a self-extracting executable file. The following .msp file is distributed in this update:
Information for administrators about how to reinstall specific componentsIf you update your administrative installation point and then recache and reinstall Outlook 2007 on client computers, you can run a command line that includes the REINSTALL=[list of features] property. This property specifies whether you want to reinstall specific components of Outlook 2007 from the administrative image.
For this update, the value for [list of features] is as follows:
OUTLOOKFilesOr, you can substitute the REINSTALL=ALL parameter to reinstall all Microsoft Office components on the client computer.
For detailed procedures that describe how to update an administrative image and about how to update client computers, visit the following Microsoft Web site:
http://technet2.microsoft.com/Office/en-us/library/32a18803-52d2-4967-ab9d-0e199c9bf0041033.mspxThe Office System TechCenter contains the latest administrative updates and strategic deployment resources for all versions of Microsoft Office. For more information about the Office System TechCenter, visit the following Microsoft Web site:
Article ID: 937833 - Last Review: January 16, 2015 - Revision: 1.2


text: Brendan Hoffman/Getty Images [ Mayor Glover Talks Alternative Fuels at 2014 Louisiana Alternative Fuels Conference and Expo By John Lee May 17, 2014 Over the past few years, the City of Shreveport has added a number of CNG-fueled vehicles to its commercial fleet. Read More|Comment Category: Environmental, Public Officials, Shreveport/Bossier City News Tags: alternative fuels, Cedric Glover, CNG Send to a friend! Share on Facebook Share on Twitter Pin it! Reddit This! Share on Tumblr!


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haha :p
no hate <33333
Hera Wearable Wednesday
I really liked this look, I get excited when I find ways to incorporate key parts of a god/goddess into this theme. Makes it much more fun!!
Urban Decay Primer Potion (it was in the BOSIII, dont hate haha)
Urban Decay Naked Eyeshadow
Urban Decay Bordello Eyeshadow
Urban Decay Snatch Eyeshadow
Urban Decay Buck Eyeshadow
Urban Decay Hustle Eyeshadow
NYX Milk Jumbo Eyeliner
Urban Decay Sin Eyeshadow
Urban Decay Mildew 24/7 Pencil
Urban Decay Kush Eyeshadow
Urban Decay Virgin Eyeshadow
Eyeko Black Graffiti Eyeliner Pen
Urban Decay Whiskey 24/7 pencil
Urban Decay Zero 24/7 pencil
Lancome Hypnose Mascara
Cargo Lash Activator Mascara
Terra Del Sol #7
MAC Feeling Blush
Urban Decay Quiver Ultra Glide
8 Comments
haha :p
where can I find the Terra Del Sol #7?
germany unfortunately lol
omg leesha your skin looks AMAZING :)) <3 javy
Do you know an online shop that sells Terra del Sol makeup and ships to the Netherlands?
enuf with these colours
I've been observing the current trends of makeup tutorials on the internet lately. I must admit that Your tutorials are really exceptional. I like the fact that you are not affraid of using really bright colors :) I like very much also the nail tutorilas. still didn't check the hair ones but i will catch up in a moment :)
keep doing great job!
It's pretty cool that you are sharing your skills and you are giving pretty useful hints.
regards from a polish girl living in slovakia :)
you're so sweet ^^
& I really love your videos.
some of your tutorials inspire me to do kinda… crazy looks xD
thanks for that & keep goin' :D