text:
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- 1.0 - Introduction
- 2.0 - The Basics of Magic
- 3.0 - The Runes
- 4.0 - The Spells
- 5.0 - Mage Gear
- 6.0 - Training Methods
- 7.0 - Tips
- 8.0 - Frequently Asked Questions
- 9.0 - Quests for Experience
Magic is the practice of using charms, spells, or rituals to attempt to produce supernatural effects or control events in nature.
Magic plays an extremely important role in RuneScape; it has evolved to be one of the most dominant classes of combat. Similar to Ranged, which requires the use of arrows, magic uses runes to cast different types of spells.
Magic is the one of the only skills that allows you to utilize combat aspects, as well as profitability aspects. Magic can be divided into modern magic, ancient magic, and lunar magic, each with their own subset of spell-types.
Modern magic has many subsets: enchantment, teleportation, offensive spells, defensive spells, alchemy, binding, and transformation.
Enchanting jewellery has become common practice amongst mages. All types of amulets, rings, bracelets, and some necklaces that contain a gem can be enchanted to give it special effects. Some boost stats, while others are used to teleport you to certain places. All enchantments require a cosmic rune, and a certain elemental rune.
There are many teleport spells in the modern, ancient, and lunar spellbooks. With a high enough magic level, and having completed the correct quests, you can teleport to Varrock, Lumbridge, Trollheim, Camelot, Ardougne, Falador, the Watchtower, and your House. All teleportation spells require a law rune, and some elemental runes. Note that the Lumbridge Home Teleport does NOT require any runes. Watch out for the Lost and Found office that may pull you into a random event abyss.
Offensive, defensive, and binding spells fall under the same category; combat. There are many types of combat spells, each requiring elemental runes, as well as a specialized rune stone for the spell power. Mind runes relate to the weak, strike spells; chaos runes relate to the mid-strength, bolt spells; death runes relate to the mid-high-strength blast spells; and blood runes relate to the high-powered wave spells and many Ancient spells. Death runes are also used in Iban Blast and Magic dart, while blood runes are also used in the God spells. Offensive magic is very useful while player killing from a great distance, as in the wilderness, or castle wars. Defensive spells are also useful, but only if you appear to be in trouble, or want to help a friend out whom is fighting with melee. For lower levels training on higher level monsters, curse spells help weaken the monster, so as to make it easier for you to finish it off.
Alchemy, binding and transformation spells fall under a similar category. In Alchemy, you are transforming items into gp. In superheat item, you are in all actuality, turning your ores into bars. Whilst in bones to bananas, you are obviously transforming your bones to... bananas. These all require the use of nature runes.
Magic is a fairly simple skill. First of all you will need to locate your spell menu. On the right hand side of your screen, click on the book icon and you will see a list of spells. This is where all of your magic will take place.
The main part of this menu is the icons on top. Any icon that is not lit up is a spell that you either do not have the required runes or you do not have the required level to cast it. If a spell icon is lit up, you know that you have both the required runes and the required level.
The other part of this menu is black space on the bottom. When your cursor is moved over a spell, the information on that spell will be displayed. On top the name of the spell and the magic level requirement is shown and just below it is a brief description. At the bottom are the rune/item requirements for the spell. The numbers below tell you how many runes/items you need to cast the spell. If the number below a rune/item is green the requirement for that rune has been fulfilled, however if a number is red you will need more of that rune/item to cast the spell. When all of the numbers are green you have all of the rune and item requirements to cast the spell.
Casting a spell is simple. Simply click on the spell you want to cast and then click on your target. Remember that not all of the spells work the same so you will need to practice this skill in order to get the hang of it. If you are wielding a staff, you will be able to use an "Auto Cast" feature, which will help you cast the spells much faster. To use it, go to your combat menu and click the "Choose Spell" button. It will bring up a menu of the spells available for auto-casting. Select the spell and you should be ready to go! Now all you have to do is attack something and you will start casting spells automatically. If you have auto cast on, and set your combat style to defensive, you will also receive Defence experience.
There are many different types of runes in RuneScape, each one offering a special power. The below table describes how to obtain these runes.
|Respawn Location(s)
|Air rune
|Elemental rune
|Near H.A.M. HQ, Banana Field on N. Karamja Island, and Dark Knight Fortress.
|Mist rune
|Combination rune
|No Location
|Dust rune
|Combination rune
|No Location
|Water rune
|Elemental rune
|Al-Kharid Chasm, Dark Knight Fortress, Ice Plateau, outside H.A.M dungeon.
|Mud rune
|Combination rune
|No Location
|Earth rune
|Elemental rune
|Varrock Sewers, North of Varrock Castle, Dark Knight Fortress
|Lava rune
|Combination rune
|No Location
|Fire rune
|Elemental rune
|Lesser Demon pit under Karamja Volcano, Al-Kharid Chasm, Merlin's Workshop in Camelot Castle, Dark Knight Fortress.
|Smoke rune
|Combination rune
|No Location
|Steam rune
|Combination rune
|No Location
|Mind rune
|Strike spells
|By the stairs in Lumbridge Castle, Varrock Sewers, Dark Knight Fortress, Bone Yard (Wilderness).
|Body rune
|Curse spells
|Varrock Sewers, west of Varrock Castle and 2nd floor in Al-Kharid Scimitar Shop, Dark Knight Fortress.
|Cosmic rune
|Enchanting spells
|Ice Plateau (Level 48 Wilderness).
|Chaos rune
|Bolts spells
|Moss Giant Hill in level 37-40 Wilderness, Dark Knight Fortress.
|Astral rune
|Lunar Spells
|No Location
|Nature rune
|Conversion spells
|Level 45 Wilderness by the Lesser Demons (Telekinetic Grab needed), North of Rellekka and the rock crabs over the sea (Telekinetic Grab needed).
|Death rune
|Blast spells
|South of Yanille by the Ogres.
|Law rune
|Teleport spells
|No Location
|Blood rune
|Wave spells, God spells, Ancient spells
|Level 48 Wilderness, on the Eastern side of the Greater Demons
|Soul rune
|High Curse spells
Teleother spells
Some Ancient Spells
|No Location
Runecrafting is a skill where you can make your own runes. To start Runecrafting, you need to have completed The Rune Mysteries Quest. In order for you to make a certain rune, you will need to have a rune essence and a talisman of the respective rune you are going to craft. To craft the essences into runes, you need to find the temple of the element you wish to make runes of, e.g. the air temple for air runes. Use the locate option on your talisman and follow the direction to the altar. Once you have located your altar, use your talisman on the Mysterious Ruins to enter the altar. Finally, just click the altar inside the temple, and all your rune essence you are carrying will be made into the corresponding rune.
Furthermore, Runecrafting is an excellent way of acquiring runes without having to spend money.
For a more detailed explanation regarding Runecrafting, please visit the Runecrafting skill guide.
Now that you know where to get all those runes, we will proceed on to what we can do with them. Higher-level spells require more runes or a more expensive rune. Here is a table of spells, which you will be able to cast, as you level up your mage.
Every spell gives experience when you cast it, even if you fail it. Combat spells (strike spells, bolt spells, blast spells, wave spells, god spells, crumble undead) give extra magic experience, as well as hits experience depending on the amount of damage you deal per spell. Non-combat spells (teleporting, alchemy, enchanting, charge, binding etc) do not give any extra experience besides the base experience; you also do not gain any hits experience when using such spells.
For combat spells you receive:
- 2 Magic XP per damage you inflict to your opponent.
- 1.33 Hits XP per damage you inflict to your opponent.
Below is a very informative table, which shows the spells you can cast at every level, their corresponding damage if they are an offensive spell, the base experience gained when casting that particular spell, as well as other important information you need to know about these spells.
Most of the time you will find that you will be using this set of spells when you perform magic, there are two other sets, however they are only for members. This table will go over the effects of each spell and the runes that are required to cast them.
|Spell (Max Hit)
|Runes Required
|Base Exp
|Lumbridge Home Teleport
|Teleports to lumbridge and takes 30 minutes to recharge - You cannot use this spell when in combat
|No Runes Needed
|Wind Strike (2)
|A basic Air missile
|Reduces your opponents attack by 5%
|Lucky Lightning
|Chance of a lightning bolt striking your opponent and causing extra damage
|Water Strike (4)
|A basic Water missile
|Clear Mind
|Chance of lowering your opponent's Prayer points and giving part of them to you
|Enchant Level 1 Jewellery
|For use on Sapphire Jewellery
|Earth Strike (6)
|A basic Earth missile
|Reduces your opponents strength by 5%
|Fire Strike (8)
|A basic Fire missile
|Earth's Fury
|Chance of knocking your opponent to the ground - agile opponents may resist this
|Bones to Bananas
|Changes all held Bones into Bananas
|Wind Bolt (9)
|A low level Air missile
|Reduces your opponents defence by 5%
|Holds your opponent for 5 seconds
|Low Level Alchemy
|Converts an item into gold
|Water Bolt (10)
|A low level Water missile
|Sea Curse
|Chance of a mighty bolt of water crashing down upon your opponent - This is negated by opponents wielding water staves, but is increased against fiery opponents
|Varrock Teleport
|Teleports you to Varrock
|Enchant Level 2 Jewellery
|For use on Emerald Jewellery
|Magical Poison
|Bolts count as having super poison with an increased chance of poisoning your opponent
|Down to Earth
|Chance of lowering your opponent's Magic level
|Earth Bolt (11)
|A low level Earth missile
|Lumbridge Teleport
|Teleports you to Lumbridge
|Bounty Locate
|Teleports to your target in Bounty Hunter
|Telekinetic Grab
|Take an item, you can see but cannot reach
|Fire Bolt (12)
|A low level Fire missile
|Falador Teleport
|Teleports you to Falador
|Crumble Undead
|Hits Skeletons, Ghosts, Shades and Zombies hard
|House Teleport
|Teleports you to your house
|Wind Blast (13)
|A medium level Air missile
|Superheat Item
|Smelt an ore without furnace
|Camelot Teleport
|Teleports you to Camelot
|Water Blast (14)
|A medium level Water missile
|Blood Forfeit
|Chance of losing 10% of your Hitpoints to inflict 20% damage on your opponent - Does not work if you can't spare the Hitpoints
|Enchant Level 3 Jewellery
|For use on Ruby Jewellery
|Iban Blast (25)
|Summons the Wrath of Iban
|Holds your opponent for 10 seconds
|Magic Dart (19)
|A magic dart of slaying
|Ardougne Teleport
|Teleports you to Ardougne
|Earth Blast (15)
|A medium level Earth missile
|High Level Alchemy
|Converts an item into more gold
|Charge Water Orb
|Needs to be cast on a Water Obelisk
|Armour Piercing
|Chance of negating a sizeable portion of your opponent's defence against Ranged attacks
|Enchant Level 4 Jewellery
|For use on Diamond Jewellery
|Watchtower Teleport
|Teleports you to the Watchtower
|Fire Blast (16)
|A medium level Fire missile
|Bones to Peaches
|Converts bones into Peaches
|Saradomin Strike (30)
|Summons the power of Saradomin
|Claws of Guthix (30)
|Summons the power of Guthix
|Flames of Zamorak (30)
|Summons the power of Zamorak
|Charge Earth Orb
|Needs to be cast on an Earth Obelisk
|Trollheim Teleport
|Teleports you to Trollheim
|Wind Wave (17)
|A high level Air missile
|Charge Fire Orb
|Needs to be cast on a Fire Obelisk
|Ape Atoll Teleport
|Teleports you to Ape Atoll
|Water Wave (18)
|A high level Water missile
|Charge Air Orb
|Needs to be cast on an Air Obelisk
|Reduces your opponents defence by 10%
|Dragon's breath
|Chance of inflicting a dragon's breath hit against your opponent - Will not work if they are wielding an anti-dragonbreath shield or are a dragon
|Enchant Level 5 Jewellery
|For use on Dragonstone Jewellery
|Earth Wave (19)
|A high level Earth missile
|Reduces your opponents strength by 10%
|Teleother Lumbridge
|Teleports target to Lumbridge
|Fire Wave (20)
|A high level Fire missile
|Holds your opponent for 15 seconds
|Reduces your opponents attack by 10%
|Temporary increases the power of the three God Spells
|Teleother Falador
|Teleports target to Falador
|Life Leech
|Chance of doing extra damage and healing a small amount - Does not work on undead, as they have no life to leech
|Enchant Level 6 Jewellery
|For use on onyx jewellery
|Teleother Camelot
|Teleports target to Camelot
After completing the Desert Treasure quest members have the opportunity to buy the Ancient Staff from Eblis for 80,000gp. This staff is extremely powerful as it allows you to auto-cast Ancient Magicks. For more information, visit the Ancient Magicks guide.
Upon completion of the Lunar Diplomacy quest, members with a level of 65 magic or higher have the ability to swap their regular spell book to the Lunar spell book. Lunar spells are a special form of magic crafted by the people of Moonclan island, largely making use of the astral rune.
Teleport tablets were introduced to the game when Construction was released. They are made in the study room of a player's house, using the lectern. Teleport tablets are stackable, therefore making them really useful and also very easy to use. A teleport tablet will break after you've used it. The table below shows the locations that you can teleport to, and the experience gained. (Note: Experience is gained from making the tablet, not by breaking it).
|Your house, Falador, Ardougne, Lumbridge, Varrock, Camelot (near Seers' Village) and Yanille.
Mage gear plays an important role in enhancing a mage. There are different types of mage gear, which not only gives attack bonus, but also defence bonus. Attack bonuses will obviously help you when attacking with magic and magic defence bonuses will help you when you are hit with magic. It is essential for an experienced Mage to wear the best gear he/she can wear.
The following table is a list of armour that can be used to benefit you while using Magic.
|Attack Bonus
|Defence Bonus
|Other Effects
|Splitbark Helmet
|40 Magic
40 Defence
|Magic: +2
Range: -2
|Stab: +10
Slash: +9
Crush: +11
Magic: +3
|Splitbark Body
|40 Magic
40 Defence
|Magic: +8
Range: -10
|Stab: +35
Slash: +25
Crush: +42
Magic: +15
|Splitbark Legs
|40 Magic
40 Defence
|Magic: +6
Range: -7
|Stab: +22
Slash: +20
Crush: +24
Magic: +10
|Splitbark Gauntlets
|40 Magic
40 Defence
|Magic: +1
Range: -1
|Stab: +3
Slash: +2
Crush: +4
Magic: +2
|Splitbark Greaves
|40 Magic
40 Defence
|Magic: +1
Range: -1
|Stab: +3
Slash: +2
Crush: +4
Magic: +2
|Mystic Hat
|40 Magic
20 Defence
|Magic: +4
|Magic: +4
|Mystic Robe (Top)
|40 Magic
20 Defence
|Magic: +20
|Magic: +20
|Mystic Robe (Bottom)
|40 Magic
20 Defence
|Magic: +15
|Magic: +15
|Mystic Gloves
|40 Magic
20 Defence
|Magic: +3
|Magic: +3
|Mystic Boots
|40 Magic
20 Defence
|Magic: +3
|Magic: +3
|Ghostly hood
|1 Magic
|Magic: +3
|Magic: +3
|Ghostly robes (Top)
|1 Magic
|Magic: +5
|Magic: +5
|Ghostly robes (Bottom)
|1 Magic
|Magic: +4
|Magic: +4
|Ghostly gloves
|1 Magic
|Magic: +2
|Magic: +2
|Ghostly boots
|1 Magic
|Magic: +2
|Magic: +2
|Ghostly cloak
|1 Magic
|Magic: +5
|Magic: +5
|Ahrim's Hood
|70 Magic
70 Defence
|Magic: +6
Range: -2
|Stab: +15
Slash: +13
Crush: +16
Magic: +6
|Drains Strength
|Ahrim's Robetop
|70 Magic
70 Defence
|Magic: +30
Range: -10
|Stab: +52
Slash: +37
Crush: +63
Magic: +30
|Drains Strength
|Ahrim's Robeskirt
|70 Magic
70 Defence
|Magic: +22
Range: -7
|Stab: +33
Slash: +30
Crush: +36
Magic: +22
|Drains Strength
|Infinity Hat
|50 Magic
25 Defence
|Magic: +6
|Magic: +6
|Infinity Robe (Top)
|50 Magic
25 Defence
|Magic: +22
|Magic: +22
|Infinity Robe (Bottom)
|50 Magic
25 Defence
|Magic: +17
|Magic: +17
|Infinity Gloves
|50 Magic
25 Defence
|Magic: +5
|Magic: +5
|Infinity Boots
|50 Magic
25 Defence
|Magic: +5
|Magic: +5
|Mage's Book
|60 Magic
|Magic: +15
|Magic: +15
|Book of Balance
|Stab: +4
Slash: +4
Crush: +4
Magic: +4
Range: +4
|Stab: +4
Slash: +4
Crush: +4
Magic: +4
Range: +4
|Prayer: +5
|Unholy Book
|Stab: +8
Slash: +8
Crush: +8
Magic: +8
Range: +8
|Stab: +0
Slash: +0
Crush: +0
Magic: +0
Range: +0
|Prayer: +5
|Holy Book
|Stab: +0
Slash: +0
Crush: +0
Magic: +0
Range: +0
|Stab: +8
Slash: +8
Crush: +8
Magic: +8
Range: +8
|Prayer: +5
|Enchanted hat
|40 Magic
20 Defence
|Magic: +4
|Magic: +4
|Enchanted robe
|40 Magic
20 Defence
|Magic: +20
|Magic: +20
|Enchanted skirt
|40 Magic
20 Defence
|Magic: +15
|Magic: +15
|Lunar helm
|40 Magic
20 Defence
|Magic: +3
Range: -2
|Stab: +8
Slash: +7
Crush: +10
Magic: +2
|Lunar torso
|65 Magic
40 Defence
|Magic: +10
Range: -10
|Stab: +34
Slash: +22
Crush: +40
Magic: +12
|Lunar legs
|65 Magic
40 Defence
|Magic: +7
Range: -7
|Stab: +20
Slash: +19
Crush: +23
Magic: +9
|Lunar gloves
|65 Magic
40 Defence
|Magic: +4
Range: -1
|Stab: +2
Slash: +1
Crush: +1
Magic: +2
|Lunar boots
|65 Magic
40 Defence
|Magic: +2
Range: -1
|Stab: +1
Slash: +2
Crush: +2
Magic: +2
|Lunar cape
|65 Magic
40 Defence
|Slash: +1
Crush: +1
Range: +2
|Lunar amulet
|Magic: +1
|Magic: +1
|Lunar ring
|Magic: +2
|Magic: +2
|Druidic Mage Hood
|10 Defence
20 Magic
|Magic: +3
|Magic: +3
Summoning: +4
|If worn in combination with Druidic Mage Top and Bottom, Bind, Snare and Entangle spells will be more effective.
|Druidic Mage Top
|10 Defence
20 Magic
|Magic: +7
|Magic: +7
Summoning: +8
|If worn in combination with Druidic Mage Hood and Bottom, Bind, Snare and Entangle spells will be more effective.
|Druidic Mage Bottom
|10 Defence
20 Magic
|Magic: +6
|Magic: +6
Summoning: +7
|If worn in combination with Druidic Mage Top and Hood, Bind, Snare and Entangle spells will be more effective.
|Battle Hood
|50 Defence
60 Magic
|Magic: +5
|Stab: +7
Slash: +6
Crush: +8
Magic: +5
Summoning: +8
|If worn in combination with Battle Robe Top and Bottom, there is a good chance that the robes will pay for any mind, chaos, death or blood runes when casting a combat spell.
|Battle Robe Top
|50 Defence
60 Magic
|Magic: +26
|Stab: +17
Slash: +15
Crush: +20
Magic: +26
Summoning: +30
|If worn in combination with Battle Robe Bottom and Battle Hood, there is a good chance that the robes will pay for any mind, chaos, death or blood runes when casting a combat spell.
|Battle Robe Bottom
|50 Defence
60 Magic
|Magic: +20
|Stab: +14
Slash: +11
Crush: +16
Magic: +20
Summoning: +23
|If worn in combination with Battle Robe Top and Battle Hood, there is a good chance that the robes will pay for any mind, chaos, death or blood runes when casting a combat spell.
|Wizards Hat
|1 Magic
|Magic: +2
|Magic: +2
|Robe of Zamorak (Top)
|1 Magic
|Magic: +2
|Magic: +3
|Prayer: +3
|Robe of Zamorak (Bottom)
|1 Magic
|Magic: +2
|Magic: +3
|Prayer: +3
|Gnome Hat
|1 Magic
|Magic: +3
|Magic: +3
|Farseer Helm
|45 Magic
|Stab: -5
Slash: -5
Crush: -5
Magic: +6
Range: -5
|Stab: +8
Slash: +10
Crush: +12
Magic: +6
|Wizards Boots
|1 Magic
|Magic: +4
|Magic: +4
|Wizard Robe
|1 Magic
|Magic: +3
|Magic: +3
|Wizard Hat
|1 Magic
|Magic: +2
|Magic: +2
|God Cape
|60 Magic
|Magic: +10
|Stab: +1
Slash: +1
Crush: +2
Magic: +10
|Special: Needed for the Charge spell.
|Chaos Gauntlets
|1 Magic
|Stab: +2
Slash: +2
Crush: +2
|Stab: +8
Slash: +9
Crush: +7
|Special: When worn, bolts spells hit harder.
|Amulet of Magic
|1 Magic
|Magic: +10
|Amulet of Glory
|1 Magic
|All stats: +10
|All stats: +3
|Strength: +6
Prayer: +3
Special: Gives you a higher chance of getting
gems when mining and allows you to
teleport to Draynor Village, Edgeville,
Al-Kharid and N. Karamja.
|Amulet of Fury
|1 Magic
|All stats: +10
|All stats: +15
|Strength: +8
Prayer: +5
|Seer's Ring
|1 Magic
|Magic: +4
|Magic: +4
|Obtained From: Dagannoth Kings
|Beacon Ring
|1 Magic
|Magic: +2
|Magic: +1
|The beacon ring is a reward gained during the What Lies Below quest.
|Explorer's Ring
|1 Magic
|Magic: +1
|Magic: +0
|You can obtain the explorer's ring after completing any task of the Lumbridge/Draynor Village achievement diary.
Third age mage armour is a very rare reward from level 3 clue scrolls and is members only, and also benefits players when using Magic. For more information on clue scrolls see our Treasure Trail Help guide. Third age armour requires level 65 magic and level 30 defence to wear.
|Attack Stats
|Defence Stats
|Level Required
|Third Age mage Hat
|30 Defence
65 Magic
|Third Age mage robe top
|30 Defence
65 Magic
|Third age mage robe
|30 Defence
65 Magic
|Third Age amulet
|30 Defence
65 Magic
The following table is a list of staves that can be used to benefit you while using Magic.
|Attack Bonus
|Defence Bonus
|Other Information
|1 Attack
1 Magic
|Slash: -1
Crush: +7
Magic: +4
|Stab: +2
Slash: +3
Crush: +1
Magic: +4
|Strength: +3
Melee Speed: 2.5 seconds
|Magic Staff
|1 Attack
1 Magic
|Stab: +2
Slash: -1
Crush: +10
Magic: +10
|Stab: +2
Slash: +3
Crush: +1
Magic: +10
|Strength: +7
Melee Speed: 2.5 seconds
|Elemental Staff
|1 Attack
1 Magic
|Stab: +2
Slash: -1
Crush: +7
Magic: +10
|Stab: +2
Slash: +3
Crush: +1
Magic: +10
|Strength: +3
Melee Speed: 2.5 seconds
Special: Unlimited Rune Supply of the
respective element of the staff.
|30 Attack
30 Magic
|Stab: +2
Slash: -1
Crush: +25
Magic: +10
|Stab: +2
Slash: +3
Crush: +1
Magic: +25
|Strength: +32
Melee Speed: 2.5 seconds
|Elemental Battlestaff
|30 Attack
30 Magic
|Stab: +2
Slash: -1
Crush: +25
Magic: +10
|Stab: +2
Slash: +3
Crush: +1
Magic: +25
|Strength: +32
Melee Speed: 2.5 seconds
Special: Unlimited Rune Supply of the
respective element of the staff.
|Lava Battlestaff
|30 Attack
30 Magic
|Stab: +2
Slash: -1
Crush: +25
Magic: +10
|Stab: +2
Slash: +3
Crush: +1
Magic: +10
|Strength: +32
Melee Speed: 2.5 seconds
Special: Unlimited Supply of Fire and
Earth Runes.
|Steam Staff
|30 Attack
30 Magic
|Slash: -1
Crush: 28
Magic: +10
|Stab: +2
Slash: +3
Crush: +1
Magic: +10
|Strength: +3
Melee Speed: 2.5 seconds
Special: Unlimited rune supply of water and fire runes
|Mystic Elemental Battlestaff
|40 Attack
40 Magic
|Stab: +10
Slash: -1
Crush: +40
Magic: +10
|Stab: +2
Slash: +3
Crush: +1
Magic: +10
|Strength: +50
Melee Speed: 2.5 seconds
Special: Unlimited Rune Supply of the
respective element of the staff.
|Staff of Guthix
|60 Magic
|Stab: -1
Slash: -1
Crush: +6
Magic: +6
|Stab: +2
Slash: +3
Crush: +1
Magic: +6
|Strength: +2
Melee Speed: 2.5 seconds
Special: Allows you to cast Claws of Guthix.
|Staff of Saradomin
|60 Magic
|Stab: -1
Slash: -1
Crush: +6
Magic: +6
|Stab: +2
Slash: +3
Crush: +1
Magic: +6
|Strength: +2
Melee Speed: 2.5 seconds
Special: Allows you to cast Saradomin Strike.
|Staff of Zamorak
|60 Magic
|Stab: -1
Slash: -1
Crush: +6
Magic: +6
|Stab: +2
Slash: +3
Crush: +1
Magic: +6
|Strength: +2
Melee Speed: 2.5 seconds
Special: Allows you to cast Flames of Zamorak.
|Iban Staff
|50 Attack
50 Magic
|Stab: +10
Slash: -1
Crush: +40
Magic: +10
|Stab: +2
Slash: +3
Crush: +1
Magic: +10
|Strength: +50
Melee Speed: 2.5 seconds
Special: Allows you to cast the Iban Blast spell.
|Slayer's staff
|50 Magic
55 Slayer
|Stab: +7
Slash: -1
Crush: +25
Magic: +12
|Stab: +2
Slash: +3
Crush: +1
Magic: +10
|Strength: +35
Melee Speed: 2.5 seconds
Special: Allows you to cast Magic Dart.
|Ancient Staff
|50 Attack
50 Magic
|Stab: +10
Slash: -1
Crush: +40
Magic: +15
|Stab: +2
Slash: +3
Crush: +1
Magic: +15
|Strength: +50
Prayer: -1
Melee Speed: 2.5 seconds
Special: Allows you to auto-cast Ancient Magicks.
|Toktz Mej Tal
|60 Attack
60 Magic
|Stab: +15
Slash: -1
Crush: +55
Magic: +15
|Stab: +10
Slash: +15
Crush: +5
Magic: +15
|Strength: +55
Prayer: +5
Melee Speed: unknown
|Lunar staff
|65 Magic
|Stab: +3
Slash: +2
Crush: +16
Magic: +13
|Stab: +2
Slash: +3
Crush: +2
Magic: +13
Range: +2
|Strength: +15
Prayer: +3
|Mud Staff
|30 Attack
30 Magic
|Stab: +7
Slash: -1
Crush: +28
Magic: +10
|Stab: +2
Slash: +3
Crush: +1
Magic: +10
|Strength: +35
Melee Speed: 2.5 seconds
Special: Unlimited Rune Supply of
water and earth runes.
|Ahrim's Staff
|70 Attack
70 Magic
|Stab: +12
Slash: -1
Crush: +65
Magic: +15
|Stab: +3
Slash: +5
Crush: +2
Magic: +15
|Strength: +68
Melee Speed: 2 seconds
Special: Lowers the strength of your opponent (only when wielded along with Ahrim's robetop, robeskirt and hood).
|Beginner Wand
|45 Magic
|Magic: +5
|Magic: +5
|Apprentice Wand
|50 Magic
|Magic: +10
|Magic: +10
|Teacher Wand
|55 Magic
|Magic: +15
|Magic: +15
|Master Wand
|60 Magic
|Magic: +20
|Magic: +20
Iban Staff: You must have completed the Underground Pass quest to wield this staff. If you lose your Staff of Iban, you will have to kill one of the Zamorak disciples in the The Underground Pass, get the broken staff they drop, and then go to The Dark Mage just outside of the Underground Pass entrance in West Ardougne who will fix it for 200,000gp. To recharge your Iban Staff, go to the The Underground Pass and use it on the Well of Voyage (the big bowl right after paladins).
God Staves: To obtain a God Staff and the respective God Cape, you have to have completed the Mage Arena Mini Game. For more information, please visit our Mage Arena guide.
Ancient Staff: Upon completion of the Desert Treasure quest, you can buy an Ancient staff off of Eblis (by the mirrors), for 80,000gp. You may only do this once. If you lose the staff, you will have to either buy it from other players (for a lot of money), or train on Mummies in the Desert Pyramid.
In this section, I will go through the different levels and what spell to cast as you level. I will also include the places and NPC's to train with if there is a need. Each level frame will be divided into two sections: Members as well as Non-Members.
For members, there is a special training location available to them. It is the Mage Training Arena located just north of the Duel Arena. The minimum level to be able to use the arena is level 7 magic for level 1 enchant. It can be great training experience for medium to high level mages.
Non-Members: The only spell you can cast at level 1 is wind strike. During this time frame, stick with using Wind Strike. I advise going to the Port Sarim Jail and mage the Black Knight which is caged up there. Since he is wearing Black Armour, he is very vulnerable against Mage attacks.
Another option would be to train with the Lesser Demon, which is caged up in the top floor of the Wizard's Tower. However, that place is a multi combat area and it is usually crowded with other Mages. Thus, they would steal your kill and possibly your drops.
The last, and possibly the most resourceful option, would be to kill chickens in the chicken coop located south of Lumbridge Castle. The chickens are weak (in both offense and defence.)
Members: Similar to F2P, at such low levels, there is not much places you can train with where NPC's are locked up.
Non-Members: Stop training with wind strikes, its max damage is only 2 and you will be hitting more than 2 with other spells. Once you hit level 9 magic, cast earth strikes until level 20. However if you can afford buying 1 more Air rune per spell you cast, go with fire strike once you hit level 13. Once again, I would suggest training with the Black Knight over at Port Sarim Jail. Alternatively, you could train using the curse spells (confuse, weaken and curse) as they give a fair amount of XP for the runes they use. Wearing armour which provides negative bonus can help you to get the best experience, as the spell will fail and you still gain experience. To make the most of your training, find an area with a LOT of monsters, in a multi-combat area.Alternatively, you can cast the curse spells in Varrock castle, there is a Zamorak Druid behind the main staircase in the bar. You can cast curse spells on him as you can with any other NPC, however when the spell successfully effects him, the effect will wear off shortly, so you will be able to cast the same spell again in concession..
Members: Similar to F2P, at such low levels, or Ardougne Zoo.
Non-Members: Fire strike is one of the best leveling spells for mages of low levels. Even if you are level 29 and can cast earth bolt, I would advise you to stick with Fire strike because chaos runes cost too much and it would not be a good option to waste your money just for an extra 8-9k experience per hour. Once again, I would suggest training with the Black Knight over at Port Sarim Jail.
Members: Try Ardougne Zoo, and cast spells on some of the higher level creatures.
Non-Members: This is where the fast levels start flowing in. Crumble Undead is the spell every Mage should train with once they hit level 39. Experiments have proven that Crumble Undead gives the most Magic Exp per hour.
However, the downside of Crumble Undead is that there is no auto-casting for free players. Thus a lot of clicking would be needed. If you are someone who gets bored easily by clicking simultaneously, go with fire bolt instead as you might have a better chance of getting good drops. Some people believe that crumble undead is worse then the bolt spells, however on average you get the best result from crumble undead investment wise.
Some extremely good spots for casting Crumble Undead without engaging in close battles would be in Varrock Sewers. There is a group of Zombies as well as Skeletons, which are located north of the Sewer. There is a small river separating you and the Zombies/Skeletons while you cast Crumble Undead Spell on them. To prevent from engaging in Combat, stand on the opposite side of the river as the creature you are attacking is.
Members: For members, the best spot to cast Crumble Undead is at Shilo Village where the Undead Ones are located. From the gate nearest to the Shilo Village bank, you can mage the Undead Ones that are located in the little area. If you have level 55 slayer, you can buy a Slayers' Staff from one of the Slayer Masters, which allows you to auto cast crumble undead, and a few other spells.
Non-Members: High Alchemy gives 25k more experience per hour compared to fire bolt. This is a significant amount and could help you level up a lot faster. However, the downside of High Alchemy is that you would not gain any hits experience. If you are desperate for Hits Exp, then by all means go ahead with fire bolt or even Crumble Undead. I strongly do not suggest using Fire Bolt until 65+ Magic, as Crumble Undead would give you more experience/chaos rune with such a low damage rate. Experiments have proven that High Alchemy Spell is the fastest spell to level Magic with.
High Alchemy can be done in any bank. If you decide to go ahead with fire bolt, a good place to mage would be the two Lesser Demons over at Crandor Isle. The best place to stand to which is used by high-level Mages and also Rangers is behind the roots near the Lesser Demons spawn point. When standing on the square just diagonally of the roots, you will be shielded by the jungle plant, which appears to be in front of you. Since the Lesser Demons spawn point is always north of the roots where you are standing, you will never get hurt. However, do beware of the second Lesser Demon if he comes beside you while you are casting magic on the other one, as there is a possibility that it will attack you. Here is a picture to illustrate what I have been talking about.
Members: For members, I still strongly advise you to train with the Undead Ones over at Shilo Village. They have quite a lot of health, which would give you more experience per NPC. You should also remember to bring an anti-poison potion with you when fighting these, remember that they can poison you if you get too close! Crumble Undead is also cheaper and faster than fire bolts since you will not be hitting above 10 quite often, until around level 65+ Magic. From the gate nearest to the Shilo Village bank, you can mage the Undead Ones that are located in the little area.
Non-Members: Continuing with High Alchemy is the fastest way to get you up in levels. However, I must stress again that High Alchemy Spell will not give any hits experience. If you are desperate for Hits Exp, train with fire bolt or Crumble Undead instead. Experiments have proven that High Alchemy Spell is the fastest spell to level magic with.
Members: For level 75+ Mages, you will hit very high damage, thus, it is advisable for you to train with high-level NPC's, which drop very good loot. A popular training spot would be the Black Demons in Taverley Dungeon. Although they are level 172, they are weak against magic and should not be a problem for high level Mages. Once you are in the Black Demon Lair, go to the middle of the south-west wall where there is a huge pillar where you can hide. When casting magic from that spot, Black Demons cannot attack you from either side, as the pillars will be protecting you. Here is a picture to aid you on what I am referring to.
An alternative training spot for killing Black Demons is Edgeville Dungeon. It's never crowded and there is also a safe spot near the ladder. Keep in mind, that it's in the Wilderness, which means you'll have to watch out for Revenant ghosts.
Another popular choice would be the Blue Dragons over at Taverley Dungeon. When you are by the Blue Dragons in Taverley Dungeon, there is a "hill" by the east wall. Stand there and mage, the Blue Dragons cannot hit you from there. It is pretty obvious where it is once you are in the Blue Dragons area in Taverley Dungeon.
There is another alternative for people who want weaker and safer spots. Another option for you to train Magic efficiently would be the Fire Giants over in the Waterfall Dungeon. There are 2 chambers where Fire Giants spawn in the Waterfall Dungeon; the west chamber is where Fire Giants will not hit you. In that room, the door to the north (First door to the north), if you stand there they cannot attack you. Another way not to get hurt is stand behind a chair in the West Chamber.
Another alternative, which is a fairly new option, would be to train at Pest Control. You can use the Ancient Magicks spells which hit multiple opponents. In this case, it would be Creatures. When you can do the Ancient Magick spell 'Ice Burst', this can achieve you around 300Exp per cast, as it would hit multiple creatures at once. To use this method efficiently, you need to wait until a selection of creatures are bunched up, and then make sure you target the one closest to the center of them. Only use this method when you're around multiple enemies, as using Ice Burst can be expensive, and you won't get the desired Exp from this if you just cast on 1 enemy.
Similar to the above method, this one is expensive, but will get you experience fast. In the tunnel on Ape Atoll, you can cast Ice Burst on multiple targets for optimal experience. Just remember to bring an inventory of prayer restore potions and Protect from Melee to keep the monkeys from lowering your health. This is similar to the method of training with Red Chinchompas.
This section will teach you some tips and tricks fellow top notch Mages like you have up their sleeves.
When using the High Alchemy spell on a massive bulk of items, always draw them out as notes. Place these notes on the #17 slot in your inventory, which is in the 5th row, first slot from the left.
Then click on your spell list and select High Alchemy spell, once you click on it, it will automatically bring you to your inventory. Having put your notes in the 17th slot already, you do not need to move your mouse anymore.
Please note that you cannot simply keep clicking, as there is a pause time for the animation of you casting the spell to load. Get your timing right. The High Alchemy spell animation will show you casting the spell. After the animation is done, you may click on the item to be High Alchemized again. Using your sound to determine when the animation ends can be helpful too. Practice makes perfect, that is the key to fast leveling.
A fairly new and popular method of training magic on pures for those low on cash, is by using curse spells. Many people know of the curse spell (level 19 magic - requires 3 earth runes, 2 water runes, and 1 body rune) which gives good magic XP. What most people do not know is that this can be effectively used over and over with a strategic training method. You gain no HP experience points when training with this, which makes it good for pures.
Firstly, put on some metal armour (such as iron) and head out to a quiet location of your choice that has a lot of monsters in a small area. Stand across from the monsters so they cannot attack you. Wield whatever staff you have less runes of (remember the 2 water 3 earth ratio per spell, and pick the staff to fit you, mud staves are very good since they give both water and earth runes) and try to get your magic attack bonus to as low as possible. When you're ready, cast curse on the monster, allowing it to splash (fail), thus allowing you to cast it on the same monster again and again. This gains massive magic experience points in a small amount of time, for a minimum amount of cash. You can purchase body runes in bulk from Aubury in Varrock to save even more. A good place to do this is in the Varrock sewers.
Answer: Jagex have removed the Santa hat's magic bonus now; it is now a normal holiday drop without any stats.
Answer: You can only have one (1) God cape at a time. If you want a different God cape, drop your current cape and pray at a different statue.
Answer: You can only wield one at a time unless they are the corresponding cape and staff. You will get a message saying something like "The conflicting powers of the cape and the staff drive them apart". The only exception to this rule are void knight clothes and mace from the Pest Control minigame that can be worn in conjunction with opposing god items.
Answer: You have to kill Wizards, which will drop them. The drop rate of these robes is random. You can find these wizards (level-5) at the Wizard Tower south of Draynor Village.
Answer: No, you still need the appropriate Smithing level when using superheat item spell. Although using the Assistance system, it's possible if you are being assisted by a player who has a smithing level 85 or higher.
Answer: On average, you will be losing approximately 80 to 100 gp per alch, however this can vary depending on how much you buy the supplies for.
- A Fairy Tale Part I: 1,000 XP
- Desert Treasure: 20,000 XP
- Dream Mentor: 10,000 XP
- Enakhra's Lament: 7,000 XP
- The Eyes Of Glouphrie: 12,000 XP
- The Path Of Glouphrie: 5,000 XP
- The Giant Dwarf: 1,500 XP
- The Grand Tree: 2,150 XP
- Horror from the Deep: 4,662 XP
- Imp Catcher: 875 XP
- Legacy of Seergaze>: 3,000 XP
- King's Ransom: 5,000 XP
- Lunar Diplomacy: 5,000 XP
- Recipe for Disaster: 2,500 XP
- Spirits of the Elid: 1000 XP
- Swan Song: 15,000 XP
- Watch Tower: 15,250 XP
- Witch's Potion: 325 XP
- Legends' Quest: 7,650-30,600 XP (7,650 is given to 4 skills from a list of skills)
- One Small Favour: 10,000-20,000 XP (2 x 10,000 lamps for any skill of your choice over level 30)
- Recipe for Disaster: 20,000 XP (A Lamp to grant 20,000xp in a skill of your choice over level 50)
- Great Brain Robbery, The: 5,000 XP for any skill you choose over level 30.
- Dream Mentor: 15,000 XP (A lamp granting 15000 XP in either Ranged, Magic, Hitpoints, Strength or Defence)
- A Fairy Tale Part II: 2,500 XP in any skill of your choice over level 30.
- Darkness Of Hallowvale: 6,000 XP in any skill of your choice (Tome of Experience, 3x 2000 exp)
- Legacy of Seergaze: 7,500 XP in any skill of your choice (Tome of Experience, 3x 2500 exp)
- Troll Stronghold: 10,000-20,000XP (2 x 10,000 lamps for any skill of your choice over level 30)
- A Tail Of Two Cats: 2,500-5,000 XP (2 x 2,500 lamps for any skill of your choice over level 30)


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The Secure Socket Shell (SSH) protocol is an authentication protocol (described in RFC 4252) for securely getting access to a remote computer.
124 views
Is it safe to derive a password from a signature provided by ssh-agent?
I'd like to use a password-based system on a remote host (accessed via SSH) without having to copy-and-paste the password and without storing it on disk. Using the system with some other form of ...
94 views
Does the SSH protocol preserve integrity if an endpoint is cloned?
I am trying to find out if the SSH protocol preserves integrity of the transferred data in the following scenario: The SSH client is running on a virtual machine, at some point in the middle of the ...

subset: commoncrawl


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Press Release from marketwire.com
AlliedBarton offers their top ten most popular Security Awareness Tips as podcasts at the company's Security Resource Center at AlliedBarton.com and on iTunes.
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Other security topics are available with more additions in the coming weeks.
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Product Releases
Magnetic Separator
Thu, 03/01/2012 - 4:45pm
The ProGrade® series of Magnetic Separators includes standard magnetic plates, grates, traps and tubes. Professional grade magnets are available at three different degrees of magnetic strength, enabling users to choose the ideal level of protection for their specific application. The Xtreme model is designed for use in the food industry and offers the ultimate in ferrous contamination removal and the industry's most powerful magnetic circuits.
Eriez, www.eriez.com


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I haven't seen mention of 303 Aerospace Protectant.I used it first on my lifejacket. Looks new. That has been impressive.I use it on my backpack, my shoes, and any fabric gear I want to keep looking good, avoiding destruction by UV. I never thought to use it on my shelter. I take my shelter down in daytime, like you.I gave up on tent floors long ago. First, I went to tent fly and footprint. Next, Outdoor Research Bug Bivy. Recently, to TiGoat Bug Net Bivy and Oware AsymTarp 1.I use zipper lube or zipper lubricant on zippers. I also pull away about 45-degrees: zipper seem to like that. But check it out: zipper lube or zipper lubricant. There are many brands available, because zippers often wear out first.I have had the most expensive top name brand GoreTex. I rely on DWR instead.What is so great about DWR is that Nikwax and McNett have DWR retreatment that works.That said, my best most long-lasting perfect mountaineering jacket was British Ventile (pale green-grey with a more grey-green liner) purchased ages ago at REI. I got 15 years hard service when only the sewn-down-tight edges frayed, finally. By the way, this experience was in the Pacific Northwest world of rain.I have since seen this jacket with leather binding at the edges: pricey stuff.I think if I purchased another British Ventile it would be an anorak with cord inside the hem and cuffs for a rounded edge, not a sharp edge.I really love this subject: function and durability and reasonably lightweight.Thank you, German Tourist for this thread.
The 303 Protectant may not be intended for outdoor fabrics, according to their website. Instead they recommend the fabric guard.
I will check out that product.I have used 303 Aerospace Protectorant for decades. What would I know?303 Aerospace Protectorant was recommended by West Marine hardware for lifejackets, specifically. It had photos on the hang tag. Lifejackets have pack cloth and cordura, among other things.I have used it on my all my Therma-A-Rests, including my Prolite 4 sleeping pad.I hadn't used 303 Aerospace Protectorant on anything too high tech, or, the newest fabrics. I wonder if this one would work on those. I will see if I can read the fine print. I would read the fine print, or, send a query about dyneema, etc.I did notice 303 Aerospace Protectorant made all the stitching last. I have no problem with the stitching thread and UV. I see that has been a problem for German Tourist.I have also had no color fading.In addition, the straps remain supple: no hard and stiff pack straps.
Edited by ConnieDodson on 04/04/2012 08:44:56 MDT.
Sorry if I offended. The 303 website is a little hard to interpret when it comes to nylon fabric. Their MSDS did say it's not for textiles or unfinished leather (suede), which I guess nylon doesn't really fit? One area showed products for outdoor fabrics only included the fabric guard. Your experience seems to show it is safe for nylon.
My experience is entirely good. Misunderstanding is understandable. Their website is huge. The fabric product offering is relatively new.In one place, they state manufacturers haven't given them testing results for ripstop nylon. In another place, a kitemaker page at their website, they like 303 Aerospace Protectorant for their thin nylon fabric. I suspect the fabric specific product may work best of all with the new coated fabrics.I did send an email query, listing specific fabrics for backpacking.I didn't think to ask about FR (fire retardant) tent fabric.
Edited by ConnieDodson on 04/04/2012 17:26:55 MDT.
I'm late to the party here but wanted to share our experience re: zipper sliders. There's a very close correlation between dust levels and zipper slider failure. We see sliders start to go on the PCT and CDT much faster than they go on the (much less dusty) AT. Dust/grime in the zipper teeth will physically spread apart the sliders and you'll notice that the zipper teeth start to have trouble locking. The short term fix is to clean your zippers and then use a small pair of pliers to slowly and carefully crimp the "jaws" of the slider(s) back together. By jaws I mean the wider, flared part of the slider that you can actually grab with pliers. Squeeze the top to the bottom, both right and left sides, slowly and carefully and then test. Repeat until the zipper starts to function properly. The longer term fix is to replace the slider. The good news is that it's a do-it-yourself project. We recommend cutting through the zipper teeth right at the zipper end and then sliding the problem slider out through the slit. Make the cut in the teeth on the narrow side of the slider so that you can insert a new slider back onto the teeth. Once you have inserted a new slider, sew up the slit with a few stitches to prevent the slider from coming off. The best prevention against slider failure is to keep your zippers clean. Wipe them down after use and keep them lubricated.For any Tarptent owners with problem zippers, we're happy to send out new sliders and a one-page instruction sheet.Thanks.-H
Thanks HenryI occasionally throw something away that still has some life in it.When you say "cutting through the zipper teeth right at the zipper end", do you mean at the top of a jacket or the bottom of a tent door? That is, where the stop is, and just zip the slider off the end of the zipper?
> When you say "cutting through the zipper teeth right at the zipper end", do you mean at the top of a jacket or the bottom of a tent door? That is, where the stop is, and just zip the slider off the end of the zipper?Wherever the slider naturally slides to when you open the zipper all the way. That's the narrow end of the slider--the side where the teeth come out locked once they've passed through the slider. In the case of a jacket with separating zipper, it's probably better to do it right and unstitch the end (at your waist level) where you first start to slide up but the same principle applies.
Edited by 07100 on 04/05/2012 08:19:16 MDT.
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More good news for potential buyers looking to buy a new property in Spain developer Taylor Wimpey de Espana is planning to match the government's promise of a 50 per cent VAT reduction on new properties.
The Spanish government recently announced new incentives aimed at the new homes market in an effort to kick start the very sluggish home building industry. By halving the amount of VAT payable on newly built homes officials are hoping to see a surge of new buyers joining the Spanish property ladder.
With the extra offer of a further 50 per cent VAT cut on homes built by Taylor Wimpey property investors will save thousands of Euros buying a tax free home in the sun.
Experts believe the tax cuts will help to revive the ailing property market and may persuade potential buyers that are currently undecided about buying a new property in Spain.
The developer's discount offer runs until the end of the year.
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Memo to John Ensign
You never know what race you can't "WIN" the smartest investors are the ones that picked the stocks that nobody said were good bets. You never know what Democ"rat" or for that matter Republican is going to be indicted, die, or have a nice sex scandal. In 1980, and 1994 were was the smart money ??
VJ Machiavelli
Was he drinking out of Duke Cunningham's water glass? Two pilots, both war heroes, both in politics, and both get caught lining their pockets. This is something that's hard to hide. These two guys knew that and tried anyway.
If you look in the medical kit of the old ships' surgeons of yore, you'd find a knife and a saw.
The Republicans need to use the saw on Ted now. He's already stayed in the Senate a couple of days too long.
So far, we've had the easy answers. Deadliest wretch says dump your dead overboard. VJM uses a stock metaphor---buy low.
Truth is Stevens wants to fight, and GOP leaders are always going to give him that option, particularly with the Dems within striking distance of 60 seats. So, good guess would be that the leadership will talk to Stevens and look at the strength of his case. Is there a reasonable possibility that the prosecution will backfire? Can you make the DoJ look like a bunch of careerists trying to influence the election?
It has been successfully done quite a number of times in the recent past, and the timing of this is ridiculous. Prosecuting a popular, sitting, U.S. senator is some risky business.
Sen. Stevens asked for, and got, a pre-election trial date.
Grandpa Stevens should have retired long time ago.
Capital Journal is WSJ.com's unique site for analysis of the political and policy maneuvering in Washington in the era of Barack Obama. It features the Capital Journal columns and occasional other postings by executive Washington editor Gerald F. Seib, and will house Political Wisdom, the Journal's daily aggregation of the smartest political analysis from around the Internet. Also look for regular columns by Peter Brown of the Quinnipiac University Polling Institute and occasional contributions from others.


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Chip's ESPN Megabucks Winner (Red Sox/Marlins)
Chip's ESPN Megabucks Winner (Red Sox/Marlins)
Boston vs. Miami, 06/11/2012 19:10 EDT, Score: 1 - 4
Money Line: -101 Miami
Sportsbook: 5Dimes
Result: Win
Boston at Miami 7:10 ET
Marlins over Red Sox- The Miami Marlins returned home last Monday to start a nine game home stand and have currently lost the first six games with three remaining against the Boston Red Sox. Both clubs were sweep in their weekend series and with sending their so-called aces to the mound tonight. The Red Sox will send former Marlins and 2003 World Series MVP Josh Beckett (4-6, 4.04ERA) who will be making his first start against his former team and Miami will start Josh Johnson (3-4, 4.45 ERA) who is 3-1 in hos last five starts. Believe it or not the Marlins are in better shape then the Sox...take MIAMI!
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Earlier today we got our first glimpse of Mad Max in action. The game, which was announced back at E3, comes jam-packed with expectation from fans of the long-running franchise, but also seeks to go beyond the Thunderdome to rope in a new audience of its own.
Developed by Avalanche Studios, Mad Max comes with the promise of delivering dynamic, open-world gameplay where gamers fight to stay alive in The Wasteland by using brutal on-ground and vehicular combat against vicious gangs of bandits. As a result, it's safe to say that expectations for the title are to pretty "maxed" out, but as players are challenged with treacherous missions and scavenging the landscape for supplies to build their ultimate combat vehicle, there's also the concern that they might go mad if the gameplay doesn't live up to the hype.
So, now that we've seen the first tidbits of action from Avalanche Studios and Warner Bros. Interactive Entertainment, I decided to hit up both the GT Editors and the GT Community via Facebook to find out what they thought about the debut.
"I'm actually not familiar with the Mad Max universe outside of the game's announcement, so I'm not sure what to expect from a story perspective," said Side Mission contributor Kevin Chieng . "Regarding the latest Mad Max "gameplay" trailer, I expected to see some real gameplay footage instead of a cinematic style trailer. Graphically, I'm not impressed with what I see, at least not from a next-generation perspective. I know it's a cross-gen game but it could look a little better. I'm not too sure about the gameplay either. Vehicular combat looks promising but I'm not too ecstatic about the environments, it looks a bit empty for an open world game. So far, Mad Max hasn't grabbed my attention, which is a shame speaking as a fan of Avalanche's past works (Just Cause 1/2). I need to see more of the game as the trailer did nothing for me."
The debut trailer didn't impress much of our Facebook community either, as followers mostly commented via my post this morning on the obvious lack of direct gameplay in what was titled a "Gameplay Debut" trailer – just another example that proves my point about properly communicating your content to the global gaming masses – something I speak often about on EpicBattleCry and anywhere else I can bring the subject up.
That said, at least a few people feel the project has enough potential to warrant an immediate purchase, like Eric Hebert, who took to the GT Facebook page to comment, "The people behind Just Cause are making an open world Mad Max game? Take my money already!"
Some folks remain skeptical however that the project will amount to anything more than movie-licensed mayhem. "Not sure why people are trying to stir excitement over a movie licensed game in the first place," said Frederick Quatman on our Facebook page. "It's obviously going to suck, I can't think of a single movie licensed game that wasn't terrible."
Meanwhile, GT Facebook follower Livio Volpe is reserving judgement until more media from the game is shown. "Still too vague to judge," says Volpe. Although it's concluded that "everything looks awesome with a bunch of action scenes and nice music."
So, what did YOU think of today's debut of Mad Max? Check out the trailer above and the official E3 fact sheet below before formulating your opinion, which we hope you'll share with us in the comments. Mad Max is slated to hit the PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC at some point in 2014. We'll of course keep you posted on all of the game's latest details and media as they emerge.
Mad Max delivers open world gameplay in a post-apocalyptic setting where cars are the key to survival. Gamers become Mad Max, a lone warrior who must fight to stay alive in The Wasteland, using vicious on-ground and vehicular combat against savage gangs of bandits. Following the theft of his iconic Interceptor, Max must align himself with a gifted, but peculiar, mechanic named Chumbucket and others to build the ultimate war vehicle as he works to escape from the dangerous Wasteland.
• Be Mad Max – Become the iconic post-apocalyptic warrior, crafting and upgrading Max's equipment and weapons to survive by combining melee combat, gunplay and tactical techniques. Gamers must make difficult decisions as they work towards the goal of escaping The Wasteland.
• Immersive Primal Wasteland – Explore the gritty, dynamic world while braving the treacherous landscapes, hostile weather patterns and deadly gangs of marauders.
• Trash is Treasure – Every scrap that's scavenged is important and can be utilized to upgrade and enhance equipment, weapons and vehicles. Gamers raid enemy encampments to gain access to valuable resources.
• Survive the Open-World Landscape – Staying alive isn't easy. Players clash with deadly factions and gangs through scores of dangerous side-missions and quests in the dynamic open-world full of exploration.
• Intense Vehicular Combat – Engage in dynamic inter-vehicular combat, taking down enemy vehicles with a range of powerful weapons. Car combat is entirely physics-based, so no two battles are ever the same.
• Build the Ultimate War Machine – Players design, customize and upgrade their ultimate combat vehicle—the Magnum Opus—choosing from different car bodies and a slew of upgrades including mounted weapons, armor and engines to survive another day.


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Bridget Jones? No, It's Bond. Jane Bond.
By HILARY DE VRIES
Published: June 6, 2004
LOS ANGELES— JUST when it seems there cannot, and should not, be room for one more breezy, boss-bashing, boyfriend-stalking chick-lit novel, ''Olivia Joules and the Overactive Imagination'' arrives in bookstores this week. If Ms. Joules's name is unfamiliar, her creator's is surely not: she is Helen Fielding, the British novelist who eight years ago unleashed the publishing equivalent of a tsunami with ''Bridget Jones's Diary.''
That slim ode to lovelorn British singletons of the 1990's became the ''Da Vinci Code'' of its day, selling more than 10 million copies in 35 countries. It was made into the hit 2001 film starring Renée Zellweger, who will reprise her role as the pudgy, witty English heroine in the film adaptation of the book's best-selling sequel, ''Bridget Jones: The Edge of Reason,'' this fall.
It also transformed its author, then 39, from a little-known freelance journalist into a global publishing franchise and a role model for legions of aspiring young women writers who went on to create the chick-lit genre, examples of which continue to flood bookstores almost weekly.
In fact, in 1997 when the paperback edition of ''Bridget Jones's Diary'' had reigned on best-seller lists in England for more than a year, Ms. Fielding grew so weary of being asked if she was the model for her man-crazy, perpetually dieting, alcohol-units-consuming, cigarette-smoking protagonist that she pondered taking what Bridget would call v. drastic action.
''At one point I was going to put a sign around my neck that said, 'No, I am not Bridget Jones,' just so I could quietly snooze,'' said Ms. Fielding, as she alternately sipped a cappuccino and a strawberry-banana iced drink in the Sunset Strip coffeehouse that has doubled as her office since she moved to Los Angeles five years ago. ''Bridget wasn't me,'' she added pointedly. ''She was an exaggeration of bits of me.''
Now comes ''Olivia Joules,'' named for a character who, although still loosely modeled on its author, might best be described as the anti-Bridget. Instead of a low-level publicist mooning over boyfriends at boozy London dinner parties, Olivia is a self-made, self-confident, globe-trotting style writer turned international spy, who quaffs martinis while hunting operatives of Al Qaeda in Miami, Africa, Los Angeles and the Caribbean.
Ms. Fielding readily concedes she has abandoned Jane Austen -- whose novel ''Pride and Prejudice'' was famously the model for ''Bridget Jones's Diary'' -- for Ian Fleming's James Bond. ''The summer after Sept. 11, I got a DVD package of all the James Bond movies and just watched them,'' said Ms. Fielding, who is known among her friends as an experienced and adventurous traveler. ''I found myself thinking, 'What if?' and 'How would I cope?' if I were in a similar situation.''
Ms. Fielding's post-9/11, Jane Bond-like heroine is the result of that marathon viewing session, the study of several how-to-write-a-thriller handbooks and dramatic changes in her own life. ''Olivia is what Bridget would be if she made peace with herself,'' she said, ''if she stopped worrying about her weight and what people expected of her, but just made the decision to get on with things.''
Whether the character will define her times as powerfully as Bridget Jones did, sending the navel-gazing genre in a new direction, remains to be seen. When ''Olivia Joules'' was published in Britain in November, it hit the best-seller list for 10 weeks, but reviews were mixed. Some critics complained that Olivia and her adventures were too far removed from the kind of closely observed realism and, as one critic put it, ''miserable edge'' that helped make Bridget such an appealing character.
In a review in The New York Times on Friday, Michiko Kakutani called Olivia a ''misplaced character'' who wanders through a hodgepodge of genres. ''Sometimes, Olivia is the ditsy screwball heroine of a light chick-lit comedy, coping with fashion emergencies and bad hair days,'' she wrote. But other times, ''she sounds like a passionate young woman being interviewed on the local news, talking about her stand against the war in Iraq.''
A few reviews suggested that Ms. Fielding's success and subsequent move to America might be to blame for her difficulty creating a character as compelling as Bridget. Ms. Fielding has certainly undergone a transformation in the years since ''Bridget Jones.'' This Yorkshire-born, Oxford-educated former newspaper columnist now owns a large house with a pool and a view in a chic neighborhood in the Hollywood Hills, a home she shares with her fiancé, Kevin Curran, a writer for ''The Simpsons,'' and their 4-month-old son, Dashiell. Her circle of close friends now includes the actress and novelist Carrie Fisher and the comedian Tracey Ullman.
''I always had the idea that if you were a successful writer you would live in the South of France, and to me, L.A. is like that -- only with shopping,'' said Ms. Fielding, who made the decision to buy her house here ''impulsively,'' while in town to write the ''Bridget Jones'' screenplay. ''I just really liked Los Angeles,'' she added. ''Of course, I was living at the Four Seasons, so perhaps that skewed my perspective.''


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Lemon juice and lemon oil give this ice cream its citrusy flavor; zest would get in the way of the ultra-smooth texture.
- For Ice Cream:
- 6 large egg yolks
- 1 cup sugar
- 2 cups whole milk
- 2 cups heavy cream
- 1/4 cup fresh lemon juice
- 1 teaspoon lemon oil (see Note)
- For Sauce:
- 1 1/2 cups blood orange juice (from about 6 blood oranges), fresh or frozen, thawed
- 1/4 cup sugar
FOR ICE CREAM: Whisk egg yolks and sugar in large heat-proof bowl. Bring milk and cream to boil in heavy medium non-reactive saucepan. Gradually whisk hot milk mixture into yolk mixture; return to same saucepan. Stir over medium heat until custard thickens slightly and coats back of spoon, about 5 minutes. (Do not boil). Remove from heat; stir in lemon juice and lemon oil. Strain custard through fine-mesh strainer into medium bowl. Cool to room temperature. Cover and refrigerate until well chilled.
Process chilled custard in ice cream maker according to manufacturer's instructions. Transfer ice cream to container; cover and freeze up to 4 days.
FOR SAUCE: Strain juice into heavy medium non-reactive saucepan. Add sugar and stir over medium heat until sugar dissolves. Bring to boil. Reduce heat and simmer until sauce is reduced by half and syrupy, about 10 minutes. You should end up with about 3/4 cup of sauce. Cool to room temperature.
DO-AHEAD TIP: Sauce can be made 1 week ahead. Cover and refrigerate. Or, freeze up to 6 months.
TO ASSEMBLE: Scoop lemon ice cream into dessert bowls. Drizzle with blood orange sauce or spoon sauce around ice cream. Serve immediately.
NOTE: Lemon oil by is made by the distillation of oils from lemon zest and has an incomparable flavor. Do not substitute lemon extract or lemon rind, which would ruin the texture.
Recipe reprinted by permission of Publisher. All rights reserved.
RecID 4773
nutrition information per serving
581 calories; 38g total fat; 332mg cholesterol; 78mg sodium; 55g carbohydrates; 0g fiber; 8g protein
These nutrition facts are calculated according to the ingredients listed in this recipe. Any substitutions will change these facts. Although we strive for accuracy, please note that food manufacturers occasionally change their food formulas, which could affect the calculations as shown.
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mobank News
Growth, the Old-Fashioned Way: Customer Service
Thursday October 25, 2012
mobank's commitment to strong relationships is fueling growth that is making it one of the strongest banks in Kansas City, according to new FDIC figures.
Grant Burcham, mobank President and CEO, said growth occurred because bank employees build business "the old-fashioned way," the Business Journal reported.
Federal figures show that of 145 Kansas City bank brands, mobank was the 18th largest bank in Kansas City based on deposits, up from 26th, the "biggest jump in the ranking for a bank that didn't make an acquisition," the Kansas City Business Journal reported Oct. 12.
"I think it reinforces our strategy, which is neighborhood-based, relationship-based and community-based banking," Burcham said. "We're opening more accounts every month than we ever have. That's all new business and new relationships," as well as growth of existing customers.
mobank caters to customer preferences, Burcham said, with both electronic- and branch-banking options.
"We're kind of in an interesting phase, demographically," Burcham said. "We have a segment of our customer base that will never use a mobile banking application, and we have a segment of our customer base that will never go into a branch. We have to appeal to both of those and will for quite a while."Read the entire story here (subscription required):http://www.bizjournals.com/kansascity/print-edition/2012/10/12/umb-again-leads-kansas-citys-deposit.html?ana=e_ph <<-Next Prev->>