text:
She is so beautiful ang perfect
All Comments (483)
She is so beautiful ang perfect
hottest girls ever
Wow she is so perfect
She is so beautiful
she meks me want to be fucked HARD!!!wooooow
i want fuck this girl She is so beautiful
ya can keep dissing me around as much as you want. you can't reach me, lest alone touch me. i may be childish and all, but you mane, you're beating all the fuckin world records
I miss my BF wish andito siya para na bj ko din ang 8" dick niya. Watching dis vids makes me so wet and hot. Sariling sikap na naman ako. Bakit kasi night shift siya sa work eh....everytime i gave him a bj i was rewarded by a nice pussy suck by him. He is a great pussy sucker.
i need to beat the living shit out of somebody.. anybody
the heat burns more than ever
she is enjoying itway too much
want to fuck me up for good. you can't be for real.
i'm here,4 you, only 4 you.. i can't take it anymore, love me, i 'm begging
The very Beautiful Young Woman is very very good at sex and foreplay likes having Very Intense Orgasma too which she enjoys having has many on the video all intense and very satisfying Orgams Lucky Woman Likes riding which she is very very good at knows how to move up and Down at a very nice pace and depth of thrust as she moves down on his Penis very nicely Likes the Missionary anf Doggy Positions too She crosses her Legs over his back while in the Missionary Position to feel his Penis thrusting deep between the walls of her Vagina for more intense sensations and Orgasms she likes to feel his penis between the walls if her Vagina thrusting away pleasuring her. She Likes Sex in all Positions makes a very good bed mate In this case a very good Lounge mate as they make love together on a Lounge More comfortable on a Bed though for her i would think and for him while she Rides Him
What a hottie... a cross between Eva Green and Jennifer Garner... love how she plays with herself when she's riding him.
next time i'll fuck my beau i wanna do it like this
nice fucking..wid sweet orguesmm
such a goddess
very very sex girl nice boobs
Really love and great fuck
what a beautiful pussy!
problem with supamodelz is that they're usually beautiful but not many of 'em are also sexy. often they're also unpleasant and full of issues. they think they are one step above and they fuck like theyr doin ya a favour. im lucky, cuz i met a girl which is beautiful, hot-sexy like no-one, and pleasant and cute . . sometimes i can't almost believe i've had this luck and trust me, i won't exchange her for all the supamodelz around
now don't tell me ure one of those ppl who take a puppy in her arms, cuddle him and all and then drown him in the nearest river
are u angry ? why by? plz girl read it again
was it him?
tesoro sei li
and i miss my gf, no matter how little time we can stay together, i'd exchange one minute with her with years with anybody else. i need you girl, i don't need anything else in the world but you
all lurk and no play make steve a dull boy all lurk and no play make steve a dull boy all lurk and no play make steve a dull boy all lurk and no play make steve a dull boy all lurk and no play make steve a dull boy all lurk and no play make steve a dull boy all lurk and no play make steve a dull boy all lurk and no play make steve a dull boy all lurk and no play make steve a dull boy all lurk and no play make steve a dull boy ..
super hot cunt and fab tits+face
Great sex..I cum a lot this video..I can watch many times more...
They are both perfectly beautiful...
She is so fucking hot
that c-section scar turn me off
She is so motherfucking hot!
So um, theyre both good looking people, but why is that dudes cock 2 different colors? Lol was he black once?
Ben 10
I thought she was looking at him as if she wanted it faster..
theyre both hot and good-looking, but together they are somthing else. the whole is much more than the sum of its parts.
She ride that Dick hard she was moving nice and soft throuh otut the sex whith she made more sex noise
This is the best fuck ever. Tonight that is what me and Elizabeth are going at it.
i came 2 ft long to this video. best one yet!!!
she at doing know fucking,she is playing with the dick,stop playing and get on the dick.
beautiful cum in mouth/ in nose/ on lips/ over the face / in the hair .... but did something go wrong with the swallowing so you cut the frame? ;)
ill play wot and shake my dick until she comes back
is it that hard to get ur audio to sync up guys? it sounded in the beginning of the fucking like there were 3 girls cumming at the same time. and then 5 minutes later it sounded like u replayed the same audio track. that disappointed me. and it u had the faye chick play with his asshole thatt would be so erotic
she aint no pryia
no, more than that. angels got no sex, she's hot like a nuke bomb
100 % like
Yeah, sometimes techs could have a hard time keeping a steady sound flowing, especially when there are other ppl voices and noises in the background. i must admit that so far they didn't do a great work on this particular track. Knowing the boys personally though, i can guarantee that they are very professional, and dependable, and the right guys for this job. I will talk to them, and promise on their behalf that they won't disappoint the customer again. Greg.
very hot sex
Sehr good
Why the penis is white
i'll come all over your boobies, then lick it all away, and spread it all over your pussy with my tongue
I want you to come over
That was geat -.-
What a pretty girl.She gives a good blow job too.Would love to fuck her.Man is,however,a disappointment.
that's fo sho mane
She say all the right words/sound. WOW. can I play next!?!
his name is brandon and hers tiffany.....i've seen 4 x art videos with her and the partner is always brandon...they must be in love
no specific enlarged recording on private parts
Man if i could just have her for like 2 hours i could die just after that it wouldn't even matter...
This is my go to beat off scene. She is perfect.
*Falls on floor* *Gets back up* That was maybe a little TOO good.
verry verry beutiful six.. i like perpormance in girl.. girl i hope im next to suckz your puzzy... i give you beutiful posistion from me...
this seen is very romantic her pussy very hot.
the Very beautiful Woman is very ggod and loves sex in all it's positions knows how to fellate a Penis using her Tongue and mouth so expertly on his Penis knows how to ride and loves to experince very intense very pleasuable Orgasms. And loves to feel his Penis Deep between the wall of her Vagina pleasuring her she crosses her legs over his back for deeper penetration while in the Missionary Position on the lounge she is dam good .
A very good video of pure sex and a very beautiful young woman who likes sex in all the positions likes riding too which she is very good at doing at a lovely pace and depth of thrust Really enjoys it does she too I Like the way she wraps her Legs around him for deeper thrusts which she likes to feel his Penis deep inside her Vagina while in the missionary position on the lounge far more comfortable for her and him on a lovely Bed though. ad i love how many times she has very intense very satisfying Orgasms at least three, lucky woman. I Would like to make love to her and vice- versa
does anyone know who is the director? coz i really wanna see more (like these ) kind of works. it's romance and gorgeous. thx!!
Simply beautiful. I would have never thought on comment on an erotic video, but it is just gorgeous.
she is perfect !!! i want married her ;)
Tiffany and Brandon, I hope you read this. You two are AMAZING. You have taken an old man back a long, long way to a time long ago. you are obviously very much i nlove and it shows. you have something that few people achieve in their entire life- oneness of spirit. I hope you never lose it. l\Live long and prosper
Tiffany and Brandon, I hope you see this comment. You two are AWESOME. I am an old man,and you have taken me back many many years.It seems to me you have something that few people ever find in their lives: a oneness of spirit. This is not sex, but LOVE, pure and simple, expressed by two beautiful people. Please do not lose what you have, as you give much joy to people who watch you. I wish you much joy.
Wow, I even liked the music for a change on a porno!
He needs to stay with her on the oral, he kept pulling up while she kept pulling his head down. Stick with it dude she wanted to come, when she's starting to cum don't change up.
who she is name ?
She's beautiful! And she enjoys fucking, i love that kind of girl! I love, when they scream...
Nothing left to live for after watching this...
the beautiful Young Woman experiences so many very Intense very pleasing very satifying Orgams during having sex in three Postitions, On top, which she Likes and experiences very intense Orgasms which makes her Body shake in the Doggy Position More Very Intense Orgasms and Finally in the Missionary Position in which she Wrapps her Legs around His Back for Deeper Penetration during thrusting his Penis Between the Walls of her Vagina more Intense orgasms for her Lucky Wman to expreience so many Very Inrtense very Satisfying Orgasms she must love experiencing them
The girl looks amazing, true, but the guy... oh, the guy. Anyone knows his name?
i like very much the music... chilljazz!!xaxa :-D ...and the model of course...
Why so much cock-sucking? I prefer to see such beautiful women, with hairy pussies, getting stuffed and really enjoying themselves. The males in some of these aren't too adept at love making.
OMG IM SO IN LOVE WITH THIS MAN ! and the woman has a perfect body I admit!
damn dude dats is how fuck dats nice
want me to fuck u!!!!!!!!!!!!
I lOve how the girls dont care about him at the end... He looks like hes painting with his dick on her ass.
Best Pussy Ever !!!!!!!!!!! Fuck Fuck ME!
whats the guys name?
Nice fuk. Wish I were he. Good work Dane.
The Very Beautiful Young woman is a Sex Kitten who likes sex Likes fellating his Penis Likes Cunnilingus shows him what she Likes him to do and how to do it to her Clitoris and Vagina with his Lips Mouth and fingers she enjoys it too then she cannot wait to get astride or on top of him and give him a very good ride which she also enjoys doing has several orgasms too and finally the missionry position she wants to feel his penis thrusting deep between the walls of her Vagina she holds him very close to her with her Lege and feet crossed over his back and her arms holding him close to her over his back too making sure that she can feel his penis thrusting deep between the walls of her Vagina she is a real Sex Kitten just Loves Sex and the Orgasms that she experiences intense and very satisfying ones too she is dam good and beautiful
I love how you lot talk about birds youve fucked. None of you have a ever fucked a bird hence why youre on here- the only pussy you lot have touched is your mums when you fell out of it.


text:
Okoye scored just six points, but had a game-high 11 rebounds and added three assists for McNeese (13-8, 6-4 Southland). The game, which featured seven ties and six lead changes, was tied at 55 with 20 seconds remaining on two free throws by point guard Janelle Perez of Northwestern (12-10, 5-5).
Perez lofted a 55-footer at the buzzer that fell just short of the front of the rim in a desperate bid to win the game. She finished with 12 points for the Lady Demons, who got a game-high 13 by Keisha Lee and 11 apiece from Kourtney Pennywell and Trudy Armstead.
It was the first loss in three games for Northwestern and only the second homecourt defeat in 10 games this season. McNeese owned a 46-32 rebounding advantage, with Talisa Boyd getting 10. Victoria Rachal was the Cowgirls' top scorer with 11 points while the five starters registered between 6-9 points each.
"They got every loose ball and extra possession that was out there to be had," said Lady Demon co-head coach Brooke Stoehr. "Credit them, they got offensive rebounds (13, to six for NSU) and kept possessions alive. We weren't able to make shots consistently, and didn't do the things we needed to get over the hump."
Northwestern was also hampered by 37 percent shooting aim, just a miserable 26 percent in a first half which like the game, ended with McNeese up by two, 22-20. The Cowgirls shot 39 percent overall, 52 percent in the second half after a chilly 27 percent rate in the first 20 minutes.
"Neither team played well offensively, but they hit one more shot than we did and you have to credit them for getting it done," said Stoehr. "The big story was the rebounding battle. We got clobbered on the offensive boards, gave up 13 offensive rebounds, and that was a huge advantage for them."
Each team briefly led by six points in the second half but could not extend the lead in the hard-fought defensive battle. NSU went up 33-27 with 13:23 to go on a Pennywell layup. McNeese rallied and opened a 51-45 advantage at the 4:16 mark, but NSU tied the game with a pair of Chelsea Rogers 3-pointers on its next two possessions.
Rogers finished the game with nine points, all on 3-pointers. She also tied Trudy Armstead for the team-lead in rebounds with 10. Armstead is two boards away from joining the exclusive 1,000-point/700-rebound club; she would be the seventh member.
McNeese had more than double the amount of turnovers NSU had (14-6), but the Lady Demons on outscored the Cowgirls 12-8 in points on turnovers.
Northwestern never led in the game's final 6:21. It was the only regular-season meeting between the teams.
The Lady Demons wrap up a four-game homestand today at 1 p.m. against another in-state rival, Nicholls State.

subset: commoncrawl


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Fall on your knees, Oh hear the angels' voices!
|One of my favourite aspects of Christmas is the music and I'm not talking about Slade. As children our Christmases were always very musical as, despite having nothing to do with Church, we were always in choirs, Rosie was in various orchestras and Dad in brass bands. Then there were traditions at home like Carols from Kings and all that. I actually envied my friends whose folks made a seasonal pretence of religion, taking them to midnight masses and the like.
Through much of our childhood we didn't have a car so we used to bus down to the various services and concerts in town and then, generally having missed the last bus home, walk the mile or two so home in the dark and quiet. On such nights there were always shooting stars. At least I remember this being the case – not several in one night, but I would spot at least one or two. We inherited rather manky sheepskin coats from some dead relative or other which R and I objected to wearing except on those December nights when they were fully appreciated. Magical times.
Later on, our high school included a church on its 'estate', so we used to have proper carol services in there, the choir entering in candlelit procession to Once in Royal David's City. Rosie got to do the solo eventually.
The first carol service we went to at high school I was too young to be in the choir and Mum and I developed a terrific attack of the giggles. My Mum was always nervous about going up to the high school. It was a public school at which we had assisted places so we were relatively poor compared to most of the other girls, pony people, you know? Mum has never had much social confidence and seemed to have this inferiority complex when it came to the parents of my school-friends. She is beautifully spoken but has a bit of a Suffolk accent – what Hal, amateur linguist, kindly describes in myself as peasant inflexions - and imagined that the gold-chain handbag brigade were turning their noses up at her.
The first thing that happened was the vicar arrived and the vicar was enormous, at least seven foot tall and I am ashamed to admit it that this seemed very funny. We obviously had to try and contain it, which of course made it all the funnier. Then of course they opened with the reading about Adam and Eve and the sins of woman, being read with some zeal, and this began to crack us up. Then, as became a tradition in school carol services, we sung the little known carol Three Kings From Persian Lands Afar which none of the congregation knew, but were all prepared to have a go, until the choir broke off into their harmonies and the whole thing fell apart into a rather nasty dirge. Mum and I were sat shaking with suppressed laughter.
However, the absolute killer came when the choir sang Deo Gracias from Benjamin Britten's Ceremony of Candles which in Church Latin is of course pronounced "Day-O Grassy Arse". And in Mr Britten's arrangement involves a great deal of impassioned repetition of the phrase "Grassy Arse". There was much bladder-compromising hilarity between the two of us in a Church full of pony people.
Later on when I joined the choir and we were back on the bloody Britten, I tried to explain this anecdote to my more refined colleagues, but nobody understood what we'd been laughing about.
The last Christmas before I got ill we did a hell of a lot of carolling. At this time I was a sort of honoury Catholic having rallied them into a protest against Jeans for Genes day at school. I can't remember why I personally objected to Jeans for Genes day, but I demanded that we be allowed to donate to an alternative charity for the privilege of wearing civies because of our religious beliefs (!) and proposed we should all wear skirts that day as a peaceful protest, which my obedient followers obliged with. The teacher who was in charge of charitable activities was terribly impressed with my passion and later volunteered to run a Religious Education A-Level course with me as her only student. To this day I don't know whether Catholics should have any objection to the charities that benefit from Jeans for Genes, like Great Ormand Street, Muscular Dystrophy charities and the like – probably not. I think my trouble started when I played the part of Jesus and gained three eleven year-old disciples who kept following me around and asking me for words of wisdom for months afterwards. Kind of went to my head.
Anyway, we did a great amount of carolling with the Catholics, all around the posh houses in town where nearly nobody ignored us and people handed us notes for our pains. Someone gave us thirty quid! But we weren't bad and had bothered to bring song sheets such that we could complete entire carols. In my memory, we even had a lantern but I think I might have just made that up.
On my fifteenth birthday, Dad, Rosie and I joined an informal bunch of carollers in the Maternity block at Ipswich hospital where R and I had been born – probably Justin too I should think. R and I sang all the harmonies, there was a fairly decent range of voices and we did sound rather splendiferous even if I say so myself. Not a single baby cried that Christmas Eve night – there was one heavily pregnant woman who gave out an agonised scream during The Twelve Days of Christmas, but in fairness it does go on a bit. It was really magical to be there with all this new life around us and to think that my tiny little self might have heard such music a few hours after I was born. It was a very special time and coincidentally, the last carolling I got to do.
Every Christmas morning, Dad and Rosemary would go playing carols all around the wards with the brass band and it occurs to me with hindsight that there may have been far more worthy causes, folks who would have benefited more than the new mothers and bairns from hearing a few sung carols – as opposed to windy carols, which just isn't the same thing. But my Dad's office was in the maternity block so perhaps other staff did the same thing on other wards. I hope so.
My favourite carol is probably Oh Holy Night which is just gorgeous.Silent Night, of course, in either English or German is pretty special. My least favourite carol has to be The Little Drummer boy. I can't stand that carol. I hate it when pop singers and crooners do carols in general – why do they do that? I do like Mike Oldfield's version of En Dulce Jubilo but that was something quite different.
Since there are so many cat lovers out there, I must recommend the music of Jingle Cats – Christmas carols sung by cats – or at least cat-noises which have been sampled and played with and set against a really basic accompaniment on a very cheap and nasty keyboard. It is awful beyond description, but it must be heard. If you have iTunes search on there and listen to clips, otherwise I'm sure you can buy the CDs from somewhere… ebay has one of their albums up for auction just now.
Labels: General Nonsense, Music


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text: John Jay Become a Fan × BECOME A FAN Get updates about John Jay and recommended reads from Simon & Schuster. Plus, get a FREE eBook when you sign up! Email Address Free eBook available to NEW subscribers only. Offer redeemable at Bookshout.com. Code expires 12/31/2015. See full terms and conditions. By clicking SIGN UP, I acknowledge that I have read and agreed to the Privacy Policy and the Terms of Use. Books by this Author The Federalist Papers By Alexander Hamilton, James Madison and John Jay By Alexander Hamilton, James Madison and John Jay The Federalist Papers ENDURING LITERATURE ILLUMINATED BY PRACTICAL SCHOLARSHIP Alexander Hamilton, James Madison, and John Jay's brilliant and controversial collection of essays and articles that define and explain the ideals upon which the United States of America was founded. EACH ENRICHED CLASSIC EDITION INCLUDES: A concise introduction that gives readers important background information A chronology of the author's life and work A timeline of significant events that provides the book's... Read more about this book Read more Get a FREE eBook when you join our mailing list. Plus, receive updates about John Jay,recommended reads and more from Simon & Schuster. Email Address Free eBook available to NEW subscribers only. Offer redeemable at Bookshout.com. Code expires 12/31/2015.See full terms and conditions and this month's choices.


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Convocation Chapel marks new academic year
Convocation Chapel marked the opening of a new academic year at BBC&S. The August 25 program was held in the Recreation Center.
President Jeffery's challenge message, "Joseph: A Fruitful Branch by the Well of God's Presence," focused faculty, staff, and students on the faithfulness and character displayed in the life of Joseph. This will also be the focal point of President Jeffery's chapel series this year, with messages presented most Fridays.
"God is faithful," he said. "God's faithfulness means he is trustworthy, dependable, and keeps his promises because he is unchanging in his character and commitments. You can trust a known God for an unknown future."
Held annually at the beginning of the fall semester, this year's event marked the 83nd Convocation.
Convocation Chapel, other messages from President Jeffery, and messages from additional chapel speakers throughout the year, are posted online at www.bbc.edu/chapel. The Convocation message will be posted soon.
A Special Morning
BBS Assistant Professor Dr. Kenneth Gardoski opened the chapel and the school year with an invocation. Dr. David Harris led those in attendance in the hymns "My Hope is in the Lord" and "Come Behold the Wondrous Mystery." BBC Associate Professor Susan Cagley led a Scripture reading in Psalm 105:1:24.
Following the message a benediction was given by Associate Professor Darryl J. Meekins, during which faculty members encircled the student body for prayer.
Vice President and Provost Dr. Jim Lytle, who carried BBC&S' academic mace in the formal processional, offered welcoming remarks to those in attendance. He pointed students to the values and mentoring they'll receive over the course of their year as well as their careers.
See photos from the morning event here. For more details on selected campus events, go to www.bbc.edu/events
Looking ahead
Many exciting events are planned for the fall semester on campus.
Celebration on the Summit, October 6 - 11, will bring alumni, parents, and others to campus for Bible Conference, Alumni Day, and Homecoming & Family Day.
Read more about "Celebration on the Summit" at www.bbc.edu/celebration.
Also taking place this fall is the BBC production of Rogers and Hammerstein's "Cinderella," October 23-25. Other events include Community Appreciation Day and Feed the Fire Youth Conference.
For more details on selected campus events, go to www.bbc.edu/events.
Baptist Bible College & Seminary offers outstanding Christian higher education through on-campus, online, and other distance learning options. Students go beyond the ordinary, learning to think biblically, grow spiritually, and serve faithfully as they gain critical leadership and life skills.
To learn more, go to www.bbc.edu or call 570.586.2400.
Posted on: 8/25/2014 4:37:10 PM


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Browse by Author
The Merry Wives of Windsor (Folger Shakespeare Library) (Mass Market Paperback)
by William Shakespeare
The Robert Burton Diet 4
Atkins, South Beach, Microbiome, Paleo: all these faddish regimens might slim you down, but can they regulate your humours? I think not.
Shakespeare as God 9
For me, reading Shakespeare is like going to church, except that in place of a God I could never and wouldn't want to believe in, I "commune," so to speak, with a mind that seems to comprehend all others and enforces no doctrinal obedience. This community of believers embraces anyone who has ever seen, heard, or read a word of Shakespeare's and been moved to wonder and reflection. That's what I call a catholic church.
Between the Pages 10
Being a reader is like playing tricks with time. You turn the page of the fictional story while an hour of your own passes. The characters breathe, laugh and cry, and so do you. When you finish their tale, you close the book and set it aside, dreaming of their ever-after, while stepping out into yours.


text: Jerry Yoder | IBDB: The official source for Broadway Information IBDB: The official source for Broadway Information Official Broadway League sites: - sites - broadway.org broadwayleague.com broadwayfanclub.com kidsnightonbroadway.com stagespecs.org tonyawards.com Quick Search For: In This Category: All Show People/Org. Theatre Season Jerry Yoder Performer Male Productions ProductionsDate of ProductionsThe Best Little Whorehouse in Texas[Musical, Comedy, Original] Performer: Jerry Yoder [Alternate Dancer] Dance Captain: Jerry Yoder Jun 19, 1978 - Mar 27, 1982Chicago[Musical, Comedy, Original] Performer: Jerry Yoder Martin Harrison - ReplacementJun 03, 1975 - Aug 27, 1977Goodtime Charley[Musical, Original] Performer: Jerry Yoder [Dancer]Mar 03, 1975 - May 31, 1975Seesaw[Musical, Romantic Comedy, Original] Swing: Jerry Yoder Mar 18, 1973 - Dec 08, 1973 Find out where Jerry Yoder and are credited together © 2001-2015, The Broadway League, All Rights Reserved. (Copyright and Disclaimer)


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Impressive, but.....
By now you've heard the story of a Wheel of Fortune game show contestant (an Emil de Leon from Daly City, CA) who solved a puzzle despite having only two letters turned.
In case you missed it, here's the clip:
No doubt that was pretty impressive.
But for my money, it doesn't hold a candle to another participant who solved a puzzle with literally zero letters turned.
Don't get me wrong: Mr. de Leon is worthy of all the props he's received. However, he's no Peter Griffin from Quahog, RI.
Labels: Entertainment, Misc., TV


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Thu 28th Jun at 7:30pm (pre-concert recital 6:00pm)
Philharmonia Orchestra
@ Royal Festival Hall, London
Also appearing: Kate Royal, Ekaterina Gubanova, Philharmonia Chorus
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Philharmonia Orchestra, Kate Royal, Ekaterina Gubanova, Philharmonia Chorus
A programme of works comprising:
Joseph Phibbs: Rivers To The Sea (London premiere)
Mahler: Symphony No 2 (Resurrection).
Philharmonia Orchestra
One of the top orchestras in the UK. Since its formation in 1945 it has made thousands of recordings, as well as giving over 100 concerts per year.
Philharmonia Orchestra tour dates
Kate Royal
Soprano and winner of the 2004 Kathleen Ferrier Award.
'... sumptuous-sounding soprano...' (The Guardian)
'... silk-smooth voice...' (The Daily Telegraph).
Kate Royal tour dates
Ekaterina Gubanova
Born in 1979, Russian mezzo-soprano, Ekaterina Gubanova trained as a Choir Master at the College of the Moscow Conservatoire.
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Venue: Royal Festival Hall
Website: southbankcentre.co.uk
Phone: 0871 663 2500
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> TV Series DVD Boxset
> Scandal Season 1 DVD Box Set
Scandal Season 4 DVD Box Set
Scandal Season 3 DVD Boxset
Scandal Season 1 DVD Box Set
Cast and Crew
Creator: Shonda Rhimes
Leading Role: Kerry Washington,Henry Ian Cusick,Columbus Short,Darby Stanchfield,Katie Lowes,Guillermo Díaz
Summary of Scandal Season 1 DVD Box Set
Scandal is an American political thriller television series starring Kerry Washington. It was created by Shonda Rhimes and debuted on ABC on April 5, 2012, relocating Rhimes' Private Practice to Tuesdays.Kerry Washington's character, Olivia Pope, is partially based on former George Bush administration press aide Judy Smith, who serves as a co-ex ecutive producer. The show takes place in Washington, D.C. and focuses on Olivia Pope's crisis management firm, Pope & Associates, and its staff, as well as staff at the White House.
Olivia Pope (Kerry Washington) dedicates her life to protecting the public images of the nation's elite and making sure their secrets never get out. Olivia is a former White House Communications Director for the President, but has left to start her own crisis management firm, Olivia Pope and Associates. She is hoping to begin a new chapter of her life, but is finding out that she cannot leave parts of her past behind. She is a strong character and believes wholeheartedly what she feels; she can destroy a person with her intellect, but has a definite soft side.
Olivia Pope and Associates staff includes Stephen Finch (Henry Ian Cusick), a womanizer considering settling down, Harrison Wright (Columbus Short), a smooth and efficient litigator, Abby Whelan (Darby Stanchfield), the firm's investigator, Huck Finn (Guillermo Diaz), a hacker with a CIA past, and Quinn Perkins (Katie Lowes), a fresh faced lawyer quickly learning the world of crisis management.
Season One: 2012
The first season of the show introduced Olivia Pope and the various members of her firm as well as President of the United States Fitzgerald Grant (Tony Goldwyn) and Cyrus Beene (Jeff Perry), his chief of staff. Season one focused on the lives of all the team members, the relationship between Olivia and her former employer, the President, along with the mystery surrounding Amanda Tanner (Liza Weil) and her involvment with the White House, among other cases the team solves.


text:
Monday 11 July 2011
Said to be Joining Ralph Fiennes in the Trevor Nunn directed play The Tempest is Elisabeth Hopper. The production opens at the Theatre Royal Haymarket theatre on 27th August until 29th October.
The Daily Mail reports that Elisabeth Hopper, who appears in a non-speaking role in Nunn's current production of Rosencrantz and Guildenstern Are Dead, will play Miranda, the daughter to Fiennes' Prospero and that Ralph Fiennes is "delighted" by the casting.
The company for The Tempest also includes fast-rising young actor Tom Byam Shaw, who will play Ariel; Giles Terera as Caliban; Julian Wadham as Antonio; and Clive Woods as Stephano.
Book Tempest tickets online now.
[posted by Louise, 11/07/2011]
Wednesday 19 October 2011
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Wednesday 13 July 2011
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text:
Designed by Goran Warff
Imagine your dining table as a stage,
sparking with crystal and glowing with pools of light
focused and refracted by these graceful stems. The
intricate engraved patterns reflect and scatter the light
and add sparkle to your parties and dinners. Limelight
takes its name from the theatrical lighting of
yesteryear, only now the light itself is the star of the
show. Applause!
With characteristic craftsmanship and good design, and an ongoing commitment to avant-garde expression, Kosta Boda has become one of the leading glasshouses in the world. The company's three glassworks in the villages of Kosta, Boda and Åfors each have exciting individual stories of their own, yet stand together under the common brand name Kosta Boda.
Eight designers are currently on retainer at Kosta Boda. They work with both utilitarian and art glass. The designers are Olle Brozén, Anna Ehrner, Kjell Engman, Ulrica Hydman-Vallien, Bertil Vallien, Ludvig Lofgren, Asa Jungnelius and Göran Wärff. Glass results from a great many meetings between people, artists, crafts people and lovers of glass.
The artists of Kosta Boda have a decisive role to play in all the creative stages of the process. The cooperation between the designers and the skilled craftspeople is very close; indeed, it is essential if the designers are to transfer their intentions to the glass.
Crystal Classics is the largest independent retailer of Kosta Boda in the U.S.
Waterford Crystal | Baccarat | Belleek | Cashs | Kosta Boda |
Lalique | Lenox | Marquis by Waterford | Nambe | Orrefors
Reed and Barton | Riedel | Rogaska Crystal | Royal Doulton | Schott Zwiesel | Seguso | Swarovski | Wedgwood
Free Catalog | Customer Service | About Us
© Crystal Classics. All Rights Reserved Worldwide


text:
Ready, set, snow: Ski shop, tire store busy ahead of forecast storm
EUGENE, Ore. - Steve Abbott shopped for boots at Berg's Ski Shop for himself and his wife Wednesday as they get ready to snowshoe for the first time.
"You know, when you look around here and you see all this equipment, you get excited and kind of want to go," Abbott said.
There's snow in the mountains, but the ski areas closest to Berg's Ski Shop in Eugene are still a few snowstorms shy of opening day.
"It's almost like getting to the starting line, get set, go," Dale Berg said.
The lack of snow hasn't stopped customers from heading in to get ready for Berg's 59th ski season.
"Basically they're coming in with their boots and their skis, and just getting them all fit, getting them all ready," Berg said. "Same thing with the snowboards: they're getting everything all adjusted, make sure the bindings are working."
Now all they need is more snow - or some time behind the wheel.
Lifts are running on Mount Bachelor and the resorts on Mount Hood.
For Hoodoo and Willamette Pass, it's a waiting game.
"It would have been nice to have it at Thanksgiving, but we didn't," Berg said. "A lot of people went to Bachelor instead."
The weather might cooperate: the Cascades of Lane County appears to be in the path of a likely snow event forecast for Thursday night into Friday.
The threat of snow amidst a cold snap has shifted the crew at America's Tire into overdrive.
"Just tires alone, we'll do between 10 and 15 sets of winter tires," said Danny Roseberry, the assistant store mangaer.
Even more motorists are coming in and swapping regular tires for winter tires.
"Changeovers we'll do 30 to 40 vehicles of changeovers a day," he said.


text:
Horse rescue in Caloosahatchie River
By FOX 4 Staff. CREATED Mar 5, 2013
FORT DENAUD, Fla. - A horse rescue on the Caloosahatchie River Monday ended in success near Fort Denaud in Hendry County.
Boaters called authorities about a horse stranded in the river.
The Region 6 Technical Large Animal Emergency Rescue Team (T.A.R.C.) responded and found the horse appearing exhausted from swimming in the river.
A lift was used to safely lift the horse up the steep river banks of about 15 feet and onto land.
Dennis Van Roekel provided veterinary help to the team consisting of Lee, Collier, Charlotte and Hendry County responders along with the Alva Fire Department and a Marine Unit from the Lee County Sheriff's Office.
- Latest


text: Photo by Brad Kemp/ragincajuns.com [ Cajun WR Al Riles & LB Tyren Alexander Q & A [Video] By Scott Prather September 30, 2014 Louisiana Ragin' Cajun WR Al Riles and LB Tyren Alexander discuss how they spent the bye week getting better, prepping for Sun Belt play & more. [Video] Read More|Comment Category: Local Sports, Video Tags: al riles, louisiana's ragin' cajuns, tyren alexander Send to a friend! Share on Facebook Share on Twitter Pin it! Reddit This! Share on Tumblr!


text:
|Publication number
|Publication type
|Application number
|Publication date
|15 Nov 2001
|Filing date
|11 May 2001
|Priority date
|11 May 2000
|Publication number
|Samuel Fisher
|Original Assignee
|Fisher Samuel Heyward
|Export Citation
|BiBTeX, EndNote, RefMan
|Referenced by (35), Classifications (7)
|External Links: USPTO, USPTO Assignment, Espacenet
[0001] This application is a continuation of Provisional Application Ser. No. 60/202,699, May 11,2000.
[0002] Language systems are complex environments in which people interact with visual and auditory information around them. Multimedia can be an effective learning aid, especially for learning language systems. Many aspects of a language system can be presented and represented simultaneously with multimedia. Certain levels of interactivity can provide a simulation experience. Spoken language can be heard as sounds, orthographic systems can be viewed as pictures, systems of body language can be displayed through video and diagrams, gestures can be expressed in video. Instant replaying of video allows people to automate the perception of pronunciation and facial gesturing. Still images accommodate lexical structures, which give a correlate meaning to representations in the image. And speech recognition and analysis applications allow for accuracy checking in the pronunciation of a foreign language by a non-native speaker. The ways that all of these stimuli are organized and arranged into an experience determines our interpretations and understandings of what we encounter. Because of its entertainment value and ability to draw an audience into subject matter, multimedia serves as a very effective tool in conveying information, particularly foreign language information.
[0003] Immersion is the most effective method for learning a language system. Simulation is an effective way to immerse oneself in an environment without having to leave home. Prior art in the field of educational language software neglects the importance of physical movement and orientation and does not achieve a true, immersion-level experience for a traveler or student in foreign physical environments, which accompany foreign language systems. The objective of the present invention is a gaming application that achieves a more accurate simulation of foreign language immersion. The present invention pertains to the fields of games, advertising, and education and demonstration.
[0004] Immersion is the most effective context in which to learn a foreign language, the ways of a culture, and the visual imagery of its geographical location. Immersion is also the only way to actually visit a foreign location. Foreign language software has made great advances in presenting information related to learning a foreign language or traveling in a foreign country. But it has yet to embrace some technological advances, which provide greater opportunities for a more realistic simulation of foreign immersion. The present invention is a computer simulation process, apparatus, and multimedia game intended for simulated, foreign travel experiences and simulated, foreign language environments. It offers the user a novel, first person, interactive perspective into an environment of a different language system. It provides a gaming context in which the user must linguistically explore, discover, and succeed in order to proceed.
[0005] Navigation and game play interaction relies partly on sequentially juxtaposing virtual reality nodes and segments of digital video such that imagery in the VR node is also contained in the beginning of the video segment. This blending effect adds visual and semantic continuity to the user's interactive and navigational experience.
[0006] The invention presents a simulated, virtual reality environment to the computer user. The user acquires linguistic ability and skills in the environment by navigating through it. The simulated environments are central to the experience as they photographically or cinematographically represent the environments of their real world counterpart. For example, if the user plays a game that simulates Japan, then the actual image data in both the VR nodes and the video segments will be photographically equivalent to some location in Japan. For instances where the distinction between actual and representative image data is not so significant, representative image data may be manufactured to accommodate the desired setting. The invention is a method and design for developing foreign travel, simulated experiences and simulated, foreign language environments. It is intended to assist its user in acquiring speaking ability and literacy skills in a foreign language system. The invention is different from prior art in that it provides a novel system for environmental, orientation and movement capacities within simulated foreign environments. The invention also enables dialogue simulations for further immersing the simulation experience. The present invention pertains to the fields of foreign language education, computer simulation technologies, and advertising as associated with international tourism. It relates to the following U.S. Patent Classifications and subclasses: 434/157, 434/309, 463/1, 463/9, 463/15, 463/23, 463/24, 463/29, 463/30-32, 463/33, 463/35, 463/47, 463/48.
[0007] The inventor of the present invention has knowledge of information contained in the following references:
[0008] Kitchens, Susan Aimee, QuickTime VR Book, The
[0009] Macromedia Press, Director 8 with Lingo: Authorized
[0010] Macromedia Press, Director 8 Lingo Dictionary
[0011] Johnson, Mark, The Body in the Mind
[0012] Lakoff and Johnson, Metaphors We Live By
[0013] firstname.lastname@example.com: Apr. 12, 2000 23:47:23
[0014] firstname.lastname@example.com: Jul. 27, 2000 00:37:50
[0015] WordNet release 1.6, The WordNet Glossary
[0016] QuickTime Pro
[0017] QuickTime VR Authoring Studio
[0018] The references listed above contain information pertinent to content design, as well as, to procedures for developing components of the present invention.
[0019]FIG. 1 shows the graphical user interface (GUI) at its basic level, which displays (i) hyperlinks to reference aids, (ii) the first person perspective location and point of view of the user primarily comprised of a VR node or video segment, (iii) three score meters reflecting calculations of the user's character in terms of hunger, tiredness, and proven linguistic ability, and (xvi) a graphical user interface in which the user can access contents symbolically related to the hyperlink reference aids, inventory, etc. (iv) a library of inventory items acquired during the game session.
[0020]FIG. 1b shows the GUI of FIG. 1, but with different interface options and icons: (a) is the field of view (referred to in other Figures as (i)), (b) are the score meters (referred to in other Figures as (xv)), (c) the user text-input field, (d) the pop-up GUI (referred to in FIG. 1 as (xvi)), (e) links to reference aids, (f) a user voice-input activation button, and (g) a user text-input button for sending text to the application during game play.
[0021]FIG. 2 shows the use of Tool Tips in a VR node or scrolling panorama. Notice that frame 1 is only the image representing a point of view. Frame 2 introduces the cursor (x) to a location in the point of view. Frame 3 shows the Tool Tip (xi) appear in response to the cursor location. Note that the Tool Tip is in Simplified Chinese. An option for pinyin, or the romanized phonetic transcription of Chinese, appears when the user presses a key associated with that hotspot location (xii).
[0022]FIG. 3 shows hypothetical transition schemas between VR nodes (ii) and video segments (v).
[0023]FIG. 4a shows a scrolling panorama (ii) with a field of view (i) and the options of scrolling, or panning, left and right (iii) by moving the cursor in the field of view.
[0024]FIG. 4b shows the scrolling panorama with a hotspot in the field of view (iv).
[0025]FIG. 4c shows the resulting video segment after the hotspot in (iv) is selected.
[0026]FIG. 5 provides a sequence of key frames from which the consistency of visual content in a VR node merges into visual image data shared by the subsequent video segment. Frames VR 1 through VR 5 are points of view from within the VR node. VS 1 through VS 5 are keyframes in the subsequent video segment. Notice the visual continuity between the VR node and the video segment. At VR 5 and VS 1.
[0027]FIG. 5b shows the progression in the field of view from VR node to video segment.
[0028]FIG. 6 shows the flow of information in a user-character dialogue sequence. Text entered into the user text-input field (viii) is passed to a parsing table (vii) (parses primarily based on which simulated character the user is trying to converse, the phraseology of the text input, and the grammatical structure of the text input), which assesses the structure of the text and searches the Cue Points Table for a comparison between cue point naming conventions. The set of instructions then calls the best relative cue point based on its table associations, and plays that cue point's corresponding video segment "in response" to user input.
[0029]FIG. 7 depicts a hypothetical script algorithm illustrating video segment connectivity during user-character dialogue.
[0030] The game interface occupies the entirety of or part of the computer monitor display area (e.g., 800 pixels by 600 pixels). 1) The dominant area of the game display is occupied by the photographic and/or video image data, which represents the first-person perspective location and point of view of the user. This is the primary area of navigation within the game and provides the user with the visual experience of the location it represents. Other visual areas of the game interface include 2) score meters, 3) icons representing links to reference materials, 4) auxiliary display areas (e.g., Java GUI interface window) which "pop-up" into the display foreground in accordance with certain user actions, 5) text input interfaces, and 6) output transcription fields for audio language contained in video segments (i.e., a character voice output transcription field).
[0031] The theme of this game invention purports that: 1) a computer user has a simulated, continuous, first person perspective of a foreign environment, which includes image data photographically equivalent to or representative of that environment and location; and 2) the user is provided a simulation of lateral and linear mobility in and around the foreign environment.
[0032] Simulation for lateral mobility is achieved by implementing VR nodes, which can also be considered scrolling panoramas. A VR panorama can be developed by arranging one, or a series, of still images which are: photographed from a single, standing location on a tripod or other rotary point or axis, and with each photograph in the series varying in horizontal degrees to the right or left, or vertical degrees up and down, from the first image photographed in the sequence of images; and which can be arranged with a multimedia authoring application or programming language such as (e.g., Apple QuickTime VR Authoring Studio; Macromedia Director; Macromedia Flash; IBM HotMedia; VRML; Java). VR Panoramas allow the user to control a dynamic field of view (FIG. 1 (i), FIG. 4 (i)) in which the user can "pan" left or right or "tilt" up or down so as to include image data in the field of view not previously viewable before the mouse or keyboard was used to enact such movements. This type of simulated, lateral mobility is commonly referred to as "VR," or "virtual reality." Each singular, VR location—a "node"—can include image data (a series of still images) representative of up to 360 degrees horizontally or 360 degrees vertically or both. The number of degrees inclusive in the span of the image data for one location does not have to amount to 360 degrees. The degrees of desired pan or tilt in a VR node is limited to the discretion of the developer and is circumstantial. VR is particularly important in this invention for providing the first person perspective—and user—a sense of lateral mobility.
[0033] Moreover, it is important that simulated lateral mobility be juxtaposed to simulated linear mobility in the foreign environment. Simulation for linear mobility is achieved by video as developed by: first, capturing video image data with a video recording device (e.g., digital video camera) and displaying events captured therein such that the image data in the first frame of a video sequence is also contained in one of the still images incorporated into the VR node which caused the play of the video segment, or is contained in the last frame of the previous video segment, or is inconsistent with the image data of the previous video segment. Through the use of video, a sense of linear mobility can be achieved between nodes of lateral mobility (see FIG. 4c(vi)). For some simulation arrangements, a wide-angle lens may be used for capturing digital video, and later incorporating that video dimension as a hybrid video-VR, thereby allowing the user to simultaneously experience the mobility and information flow of lateral, VR nodes and linear, video segments.
[0034] Linear mobility, embodied as video and image sequences, can also provide character engagement for the user along storylines. Video is used to simulate user-character dialogue, to communicate body language, gestures, cultural behavior (e.g., religious), pronunciation, speech, voice attributes, and complex, communicative event structures. During game play, the user interacts with characters representatively native to that foreign environment, location, and language system. Information communicated by characters in the game storyline is structured according to narrative plots, sub plots, and user input. This is to say that information communicated by characters in the game is predetermined, yet dynamically based on algorithms, and which interrelate the flow of the game, the character language, the game storyline, the sequential presentation of video (see FIG. 6), and the user's experience in the simulated foreign environment. Information communicated by characters may be segmented semantically, lexically, or grammatically or otherwise linguistically anywhere within the information interchange of a user-character dialogue. To communicate with the simulated native speakers of the foreign language, the user is enabled dynamic text fields for inputting text information according to linguistic information, which the user already knows prior to game play, or which the user has learned from storylines and interactivity previously navigated in the game. The following multimedia development process describes how the system for simulated user-character dialogue can be accomplished in production with digital video.
[0035] The first step in this production process is accomplished by video taping a character (i.e., actor), in a specific location preferred by the creative development team. While recording the performance of scripts by the actor, the actor communicates—in his/her native language system (which is different than the computer user's native language)—to the camera as though the camera were the user. Having the character talk, gesture, or otherwise communicate to the camera gives the illusion that the character is directly communicating with the user, thereby providing one aspect of a simulated first-person perspective. However, it is not necessary for the character to always face the camera (and user). For the character may express toward the camera or communicate in less direct or subtler ways. It is also intended in this invention to include conversations and dialogues with multiple characters, with which the dynamic of communication changes respective of situations created by the creative team.
[0036] The second step in the production of user-character dialogue simulation is to digitize the video or transfer the digital video content to a computer system, which is suitable for digital video editing and image editing. The third step involves segmenting the video according to content, which is based on semantic structures, grammar, gestures, and other features of communication.
[0037] The fourth step, which may be included under the third step above, is to insert "Cue Points" in the digital video time sequences. Inserting "Cue Points" can be accomplished through a variety of methods, some of which are more popularly associated with Apple QuickTime Pro and a text editor, or with "Regions" and "Markers" in the Sonic Foundry Sound Forge application program. Cue Points are added, named, and arranged by the development team according to naming conventions that express some relationship between linguistic elements in the video segments and information entered in the user input text field or the user voice-input device. Cue Points are optionally named according to instructions, database fields, or other locations in computer memory (which contain variables that have gauged the users navigation, linguistic usage and linguistic accuracy thus far in the game session and the most recent linguistic input of the user). For the purposes of developing this game, cue points relate to the semantic, lexical, and grammatical structures of the verbal information contained in the video segments, which are expressed by the simulated character.
[0038] Once the Cue Points have been added inside the Cue-Point-adding application or multimedia synchronization script (e.g., SMIL from RealNetworks), the video segments are "exported," "saved as," or otherwise output from the development application. The video segments with semantic, lexical, grammatical or otherwise linguistically-described, internal Cue Points reside in a directory, set of directories, or database in computer memory and can be called from a set of computer instructions as they correlate with the user correspondence input.
[0039] During the game session, the user correspondence input occurs: as text input in the user text input field, or as gestures or body language selected from a "library" of multimedia gestures and body language. Any of these types of user input are passed through sets of instructions, which identify them relative to the semantic and grammatical or otherwise linguistic identities represented in the image or audio data of the video segments. Identification of user input and it's association with the names of cue points in video segments can be determined through the incorporation of a foreign language, lexical processing application similar to WordNet Release 1.6, which draws relations between words based on the particular semantic, lexical, and grammatical comparisons of such words.
[0040] For foreign languages, which use a standard American keyboard, the user can input text directly from the keyboard. For foreign languages requiring character sets and text encoding which is different than the standard used in most American keyboards, one of two text input methods is used. One input method invokes a multimedia text input GUI (graphical user interface), which corresponds to the user's mouse and the user's keyboard. Text standards preferred for the multimedia text input GUI are UTF-8 or UTF-16, but may vary depending on the user's demographic, the availability of text input method editors specific to the foreign language (e.g., Global IME from Microsoft), and the simulation environment provided by the developers. The foreign-script-input GUI, as it can be called, resides on the game display area and can be "dragged" to different locations around the display area with the computer "mouse" device.
[0041] While the user is running the invention on a computer and is involved in a game session in the invention, the user may cause the media content in the field of view (FIG. 1 (i)) in the game display to show video in which a character is shown or appears or emerges from the image data, and in which the character may initiate communication with the user or in which, the user may initiate communication with the character. When user-character dialogue is initiated or is required for further advance in the game storyline, the video segment initiating the dialogue will idle or go into a frame set loop (based on linguistic and semantic content within the segment). This causes time for the user to input information as symbols—script, text, semantics, words, speech, utterances, iconic representations of gesture and body language, etc.—of the foreign language that the game session invoked. The user input depends on the user and may or may not relate to the context of the user's simulated environment and storyline at that time. It is preferred that the user apply his/her linguistic knowledge obtained by navigating the game in order to further his comprehension and communication skills in the foreign language and culture while simulated in the game environment.
[0042] Ostensive definition accompanying respective image data plays a large role in the game. While representatively "in" a VR node or a sequence of images (video), the user can use a mouse device to rollover predetermined places in the image data of the simulated environment (FIG. 2). Such predetermined positions in the image data may cause text information to display near that mouse position and image data. This technique of informing the user with correspondent mouse positions and image data is often used in software applications to describe what utility a GUI button causes in the application (e.g., "Tool Tip" behavior properties in Macromedia Director). A similar method of describing areas of image data by way of text display near to the image data and corresponding with the mouse position is the <ALT> tag, commonly found in HTML documents. For purposes of this invention, each text display in the image data within the field of view visually expresses the meaning or definition represented in the image data whose position—correlating with the mouse—caused it to appear. Text display in this circumstance can appear as the foreign script (FIG. 2: VR with Tool Tip—3), in the orthographic system, or as written symbols associated with the foreign environment and language, or as a phonetic transcription of the sound of what the image data, representatively, is called in the foreign language and environment (FIG. 2: VR with Tool Tip—4). Moreover, when the user presses a mouse button or key while the user's mouse is over such predetermined positions in the image data, the sound representing the phonetic equivalent of what the meaningful image data is called in the foreign language follows the game application instruction to play its corresponding audio sample or clip. I call this relationship and method between mouse interactions, meaningful patterns of image data, audio data, and meaning descriptions of meaningful patterns of image data: "ostensive definition."
[0043] Reference Resources make up another component of the game (FIG. 1b (e)). These are multimedia reference materials, which correspond to the user's simulated environment, its language system, the user's native environment, and the operation of the simulation environment. Reference resource categories include:
[0044] A) A visual, real-time, dynamic, topographical map depicting the user's current location in the simulated environment.
[0045] B) A directory of simulated inventory, in which image data representing items picked up around the simulated environment are listed, thereby providing the user the illusion of item acquisition and concept-acquisition, both of which may be necessary for task-oriented activities later in the game.
[0046] C) An audio/visual querying interface: a library comprised of video segments and image data which demonstrate linguistic concepts of a foreign language while providing the illusion that the user is remembering them from a hypothetical or simulated past experience in the foreign environment, language, and culture; an interface referencing an audio/visual library containing files, each of which exemplifies vocabulary and event structures queried by the user in the vocabulary querying interface.
[0047] D) An input translator, which translates keyed, spoken, or otherwise input vocabulary from the foreign language into the user's native language or from the user's native language into the foreign language.
[0048] E) A visual referencing aid representing a phone book, tourism brochures, advertisements and other paper-printed information.
[0049] F) One or more hyperlinks to Internet URLs serving "up-to-date" reference materials and information.
[0050] Scoring and game play are based primarily on 3 types of basic level, task-oriented activities, which permits the user to continue exploring and discovering during the computer game play. The basic level, task oriented-activities include sleeping, communicating, and eating. The basic level, task-oriented activities are represented by a visual meters which maintain current assessments of each activity level as it relates to the user's game session (FIG. 1(xv)).
[0051] For example, if the meter representing levels of restedness or sleep is too low, pre-scripted disturbances will begin to occur in the flow of the storyline and in the visual display and audio output of the game. Eventually, the user must find lodging and "sleep" or his character dies and the game session is concluded. Acquiring a place to sleep is based on proper use of the foreign language in a given situation, in which the user must communicate in the foreign language. Linguistic accuracy is instrumental in progressing and proceeding to new levels of game play. In some simulations, for example, VR hotspots (i.e., transparent, interactive buttons pre-positioned over or behind image data that activate instructional commands, media objects and/or interface elements) will not be enabled unless the user demonstrates adequate usage of a predetermined set or sets of vocabulary, grammar, or body language. In essence, this restricts the user's game simulation, which in turn, pressures the user to retain the language encountered through navigation of the environment. Moreover, users are given multiple opportunities to improve their linguistic accuracy score by returning to characters with whom they previously did not correspond well and to characters with whom correspondence went well, but whom might be able to teach a bit more of the language. Upon returning to already-visited characters, some "correspondence" scripts (see "user-character dialogue") can expect to be a little different, but the important vocabulary and uses are still in place and instrumental for progressing in the game session.
[0052] Eating will occupy a third part of the score registry. Eating is absolutely vital to survival in any real environment, and so in the simulated environment, a timer gauges the user's energy level. A visual display is always visible for the user to assess his energy level, unless scripted to be invisible or inaccurate (possibly due to lack of sleep, etc). The user can—and sometimes must—obtain food and drink in the course of the interactive storyline in order to stay in the game. This can be done as simply as opening a refrigerator, looking inside, and selecting an item to eat or drink. In more involved scenarios of more difficult levels, the user must prepare something to eat based on kitchen operations and a recipe book. Other "eating" scenarios might involve a waiter at a restaurant, a drive through window at a fast food restaurant, or picking fruit from a tree.
[0053] The scoring system is a set of timers, each of which begin at a certain time related to the internal clock of the user's computer. Each timer is based on the computer's internal clock. When game play begins, the invention establishes a time, which corresponds to the computer's internal clock. It then adds a predetermined amount of time (minutes, seconds, and milliseconds) to the time recorded on the computer's internal clock. The sum of the two times represents zero, or "zero count." The game application continues to read the computer's internal clock for the current time, and again, counts the difference between it and zero, and displays it as a percentage of the time between game play and the sum representing zero. In effect, as game play continues and the clock ticks down, a visual display expresses the percentage of time the user has from the time the user began to play in that round, or level, or game session. When the percentage reaches zero or the time equivalent to the sum lapses, a set of instructions and commands from within the game application will run, carrying out any one or a variety of other commands which alter play of the game.
[0054] The user can monitor the visual representation of any or all of the three visual representations of the timer percentage as the timer ticks down, and the game continues. The user can also extend the amount of time represented by any visual display by performing and completing tasks directly associated with a task timer. By selecting certain image data—which have transparent, interactive, "hotspots" or buttons overlapping the same pixel dimension as the image data—the user might be able to extend the relative timer and avoid a "zero count." This particularly works for the sleep gauge and the eating gauge, which would require image data to be selected by way of the mouse or keys on the keyboard. It also directly relates to the linguistic accuracy score by weighing the number of ostensive definition "hits" and the number of appropriate video-dialogue inputs with what is predetermined to be acceptable. If this assessment returns that it is acceptable, the user is awarded more time for linguistic accuracy.
[0055] The user can choose to sleep, or rest his character, nearly anywhere, but there will be game play repercussions depending on where the user chooses for his character to do so. Repercussions will vary depending on the user's choice of place to sleep. This will be measured by whether or not selected image data appropriately corresponds to an acceptable place to sleep. For example, image data representing a bed is more acceptable than image data representing a wall next to a crowded street {image data is made click-able by "hotspots"}. Where a user chooses to replenish his/her sleep timer will affect the kinds of dreams the user will have while asleep.
[0056] "Dream Time" is an intermission in the continuity of game play, which executes when the user "sleeps." Dream Time is a series of exercises, presentations, and sub-game routines, which give the user practice and information regarding the foreign language system and culture. It serves as a summary of linguistic encounters thus far experiences by the user in the game.
|Citing Patent
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|Technion Research & Development Foundation Ltd.
|Object positioning and display in virtual environments
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|Rosetta Stone Ltd.
|System and method for language instruction
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|Seaseer Research And Development Llc
|Data visualization methods for simulation modeling of agent behavioral expression
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|Microsoft Corporation
|Method, system, and apparatus for converting currency values based upon semantically labeled strings
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|Microsoft Corporation
|Method, system, and apparatus for converting dates between calendars and languages based upon semantically labeled strings
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|Microsoft Corporation
|Methods and system for recognizing names in a computer-generated document and for providing helpful actions associated with recognized names
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|Microsoft Corporation
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|Microsoft Corporation
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|Microsoft Corporation
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|Microsoft Corporation
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|Microsoft Corporation
|Method and system for applying input mode bias
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|University Of Southern California
|Mapping each of several communicative functions during contexts to multiple coordinated behaviors of a virtual character
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|Microsoft Corporation
|Linking elements of a document to corresponding fields, queries and/or procedures in a database
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|Microsoft Corporation
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|Microsoft Corporation
|Mechanism for downloading software components from a remote source for use by a local software application
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|Microsoft Corporation
|Lightweight reference user interface
|16 Jan 2008
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|Xiaohui Guo
|Chinese character learning system
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|Fujifilm Corporation
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|Google Inc.
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|Microsoft Corporation
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|Google Inc.
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|Microsoft Corporation
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|12 May 2015
|Google Inc.
|Identifying media content
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|Xerox Corporation
|System for learning a language
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|David Dunlap
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|25 Feb 2005
|31 Aug 2006
|Wagner Geum S
|Foreign language instruction over the internet
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|18 Jan 2007
|University Of Southern California
|Interactive Foreign Language Teaching
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|Nintendo Co., Ltd.
|Information processing system and storage medium storing information processing program
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|Electronics And Telecommunications Research Institute
|Dialogue method and system for the same
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|William Lewis Johnson
|Interactive foreign language teaching
|U.S. Classification
|International Classification
|Cooperative Classification
|European Classification


text:
This castle set includes one princess figure, one horse and buggy, one harp, two chairs, two beds, one candelabra, one harp, one brush and one comb. Little imaginations will delight in making fairy tales come true in this fun filled princess castle. Comes in a bright array of colors that your child will delight in hours of play with. Packaged in a box with a blister pack front for easy viewing of item.
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text:
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Lots of distortion in a lightweight 50-watt amp head, great for taking out on the road.
Jet City's isolation cab is a great solution for recording, controlling stage volume, and a variety of other...
3 - 12AX7s in the preamp and 2 EL84 power tubes give you 20W of delicious dynamics through a single channel....
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text:
- Your Path:
- Home
- Circus Elephant Jumbo Foil Balloon
- Large Image
This elephant jumbo balloon is perfect for your circus or carnival theme!
The circus has come to town for your little kid's birthday! Sound the trumpets for the huge bash with the Circus Elephant Jumbo Foil Balloon. Your child's birthday can be a jolly celebration with the addition of this foil balloon.
- Includes:
- Circus Elephant Jumbo Foil Balloon measures 41" in diameter
- Balloons ship flat
Our foil balloon measures 41" in diameter and ships flat. The image of a circus elephant atop a ball is printed on it. The balloon may have two different images on either side.
A carnival is a child's paradise, churning out fun at every turn. Make your child's party an entertaining carnival-like celebration. Pick up many of these foil balloons and tie them to chairs or decorate your backyard with it to make your child's party a merry festival. The balloons will make the party space truly amusing, whether indoors or outdoors.
Birthday Express can help you expand the theme with a Carnival Games Party in a Box, relieving you of the stress of putting together all the decorations in this theme. This box contains party essentials like plates, forks, spoons, paper cups and napkins, plus lots more.
Let the merriment overflow with various carnival games like our balloon darts stick-on game and bean bag toss game. Also available are party supplies like snack servers, striped bowls, paper cups, cupcake toppers and centerpieces. Make your child's birthday a lively and gleeful one with the carnival theme and let the guests have a whirl of a time!Read More
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text:
Business intelligence on cloud
More than one out four of the 1,364 organizations surveyed (27%), in fact, already use or plan to use cloud or software-as-a-service (SaaS) offerings to augment their core business intelligence (BI) functions. In addition, 17% indicate that they are even replacing at least some of their on-premises BI systems with cloud offerings.
Gartner offers three reasons why cloud resonates as a BI/analytics option among a growing number of companies:
Time to value: "The use of SaaS BI may lead to faster deployment, insight and value, particularly where IT is constrained by existing work and/or limited budget so that it cannot respond to demands for information and analysis as quickly as the business requires."
Cost concerns: "The cost dynamic differs between on-premises and SaaS models. Software purchased as a service can usually be expensed, rather than capitalized, on the balance sheet. Buyers often think that SaaS is cheaper, but the reality is that this is unproven. Gartner's cost models show SaaS can be cheaper over the first five years, but not thereafter. The long-term benefits lie elsewhere — in terms of cash flow, reduced IT support costs."
Lack of available expertise: "SaaS analytic applications offer prebuilt intellectual property that can help firms work around a lack of the skills needed to build their own analytic solutions."


text:
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text:
Master Thesis Abstract:An Ontology Partition and Prefix-routing based Semantic Web Service Discovery
November 15th, 2014 by bettermanlu
Research on Distributed Service Discovery for Semantic Web Services
– An Ontology Partition and Prefix-routing based Semantic Web Service Discovery
Using ontology based Semantic Web markup languages which create a computer-interpretable description of service, Semantic Web Services make it possible to discovery Web Services automatically. In real world, Semantic Web Services are usually described by a set of concepts belonging to large-scale domain ontologies. Along with the large quantities of the concept combinations, the number of Web Services also grows dramatically. How to efficiently manage the huge number of Web Services described by the large-scale ontologies becomes a critical issue in the large-scale service discovery area.
As ontology graph has an intrinsic fine hierarchy and modularity, this paper partitions the ontology graph into several concept groups with semantic similiarity. Then cluster the Semantic Web Services by mapping their description concept sets to the concept group sets. Then a structured P2P network is proposed to manage the clusters.
Based on the ROCK (A Robust Clustering Algorithm for Categorical Attributes) cluster algorithm, this paper introduces a large-scale ontology graph oriented partitioning algorithm, ROCKOn2. ROCKOn2 partitions the large-scale ontology graph into several concept groups. Then using the proposed ROCKOn2Cluster algorithm, the distributed Web Services belonging to the same concept groups are congregated together. In order to manage the clustered services, an ontology partition and prefix-routing based semantic web services discovery system, Spring, is proposed. Through ROCKOn2 algorithm, the contents and nodeId of peers are represented by varying length of concept groups; meanwhile, Spring is an structured integrated semantic P2P system with prefix routing mechanism supporting varying encoding length. The experiment and the practical usage in PISOMWare application shows that Spring system has stable routing hops and efficient discovery ability which is suitable for the large-scale ontology based distributed Web applications.
KEY WORDS peer-to-peer, semantic web service, service discovery, ontology partition, prefix routing
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- Posted in Uncategorized


text:
For the rest of the month, TV is all Halloween, all the time
I visited the pumpkin patch last weekend and totally massacred a 30 lb. pumpkin and feasted on its flesh, so I am officially in the Halloween spirit. Luckily, there's a crapload of TV to help sustain my ghoulish mood. TV Tango has compiled a pretty comprehensive list of Halloween-themed programming starting today and going through the rest of the month.
Some of the highlights include a Moonlight marathon starting today on SyFy, as part of their "31 Days of Halloween" programming. On Sunday, The Simpsons is airing their 20th "Treehouse of Horror" episode, while Monday has a some good kids' fare, with Halloween-themed America's Funniest Home Videos on ABC Family, and Pooh's Heffalump Halloween Movie on Disney.
The weekends are all about movie marathons with family-friendly movies like The Addams Family and Hocus Pocus on ABC Family, and scarier stuff on AMC, with Return of the Living Dead and The Shining, among other horror flicks. One thing that I'm pretty excited about, is that the October 30th episode of Medium is a special Night of the Living Dead episode, in which the characters are all inserted into the classic George A. Romero film.
As for the day itself, well, you can't throw a rotting corpse around without hitting a marathon on a cable network. Fine Living is devoting the day to haunted homes, while SyFy is hosting a Ghost Hunters marathon. If you're not all horror-movied out, TCM is having a mega-marathon of old movies, including The Haunting and The Curse of the Cat People. All in all, it's a pretty scary month we have ahead of us.
What do you plan on watching this Halloween?


text:
The Ash has undergone new ownership! The Teague Brothers, Art and Mike, are proud to be taking over. We will continue to bring premium cigars to casper and local surrounding areas. Keep an eye out for our humidors at select local buisness. Stay tuned as we organize and revamp, more to come from The Ash.
Contact us through our Facebook Page.


text:
A-Line Acoustics News
Automated Trumpf TruLaser now online, new showroom opens,
green initiatives look toward future
June 18, 2008—If you went searching for the true soul of Atlas Sound's manufacturing capabilities, you may indeed discover them metaphorically residing deep in the heart of Texas. On a more pragmatic level, it's easier to find them if you simply drive south out of Dallas down Interstate 45 until you reach the town of Ennis, where a 273,000 square-foot facility occupied by the company has just brought a new automated Trumpf TruLaser online, added a showroom, and continues to be a trendsetter among companies putting green policies into place.
Thousands of items are made at the Ennis facility, ranging from ceiling and in-wall loudspeakers to wall cabinets, rack accessories, and a host of intercom and telecom products. In a manufacturing environment filled with sophisticated machinery including a Salvagnini S4 used to punch and shear sheet metal, the newest piece of equipment is an automated Trumpf TruLaser 2030, which came online earlier this year as part of an ambitious plan to turn out a variety of products more efficiently and with greater speed and quality.
"Sheet metal fabrication has benefited immensely since the introduction of lasers to the practice," Atlas Ennis Facility Manager David Ewing explains. "The laser's strengths for cutting lie in its ability to process a vast range of materials thick or thin. Laser-cut workpieces additionally have cut edges of extremely high quality that have no need for refinishing. Pieces cut on our new Trumpf TruLaser 2030 are immediately ready for assembly. That's a huge advantage in terms of time and labor."
Built in Farmington, Connecticut by Trumpf Inc. North America, the largest manufacturer of fabricating machinery in the US, Atlas Sound's new TruLaser 2030 has a larger working range than other Trumpf Series 2000 catalog offerings. Equipped with an integrated and fully-automated loader/unloader, the new machine is being used at the Ennis facility to effortlessly slice through both mild, or cold rolled steel as well as stainless steel in thicknesses of up to 1/2 inch. Full sheets of steel measuring up to 60 inches wide are routinely stacked into the TruLaser 2030's loader, and because of the machine's comprehensive onboard automation, extended night shifts can now be run unattended.
"We initially bought this machine in order to be able to cut thicker materials, improve our quality, and do some special contour work," Ewing adds. "But we quickly began discovering other possibilities. The flexibility and capacity we have now opens the door to a future where products customized for the end-user can feasibly be built on a mass scale."
Tours of the Ennis facility are common events, and according to Ewing, up until recently they always ended with visitors standing in a warehouse staring at towering stacks of cardboard boxes containing the finished products. This decidedly unglamorous coda to an otherwise enlightening experience was one of the driving forces prompting the construction of a new showroom on the premises where virtually the entire catalog of Atlas components made in Texas can be inspected up close, powered up, and demonstrated.
Members of the independent network of sales professionals representing Atlas are frequent users of the new showroom, relying on its inventory to showcase technologies for customers. A training center additionally incorporated into the floor plan serves to better educate reps and customers alike.
As the Ennis facility continues to evolve and play an ever-expanding role within Atlas operations across the country, its commitment to the environment remains unwavering. "We were green long before it was hip and fashionable," Ewing likes to point out. "Recycling has been going on here for years, with just about everything being reclaimed in our manufacturing and administrative processes from paper and cardboard to steel. The implementation of new ways to save energy and other vital resources will play a huge role in our future. If you don't do everything you can to put back what you take, there will come a day when there is no tomorrow."
A full line of Atlas Sound products will be on display at InfoComm in booth #C4049. You can also visit
to learn more about everything in the Atlas catalog.
More A-Line News:
"力无限 创视界"-2014力创全国巡展郑州站强势来袭
"力无限 创视界"上海站隆重举行,2014力创全国巡展圆满收官
"力无限 创视界"-2014力创全国巡展启航
力创昕业正式签约美国Atlas Sound
Atlas Sound to Participate in AV Networking World 2014
BlueBridge DSP Audio Processors Now Available
©2015 A-Line Acoustics. All Rights Reserved


text: Tim Wilson courtesy of Crash/B102.7 Bob & Tom Bring Needed Laughs to Town By Results Radio Townsquare Media April 15, 2013 Sioux Falls started the week covered in inches of ice. Then the entire region was pounded by a snow storm. The power went out and for some of us, as I write this, are STILL without power four days later... Read More|Comment Category: Entertainment Tags: Bob & Tom, Chick McGee, Greg Hahn, Sioux Falls, Tim Cavanagh, Tim Wilson Send to a friend! Share on Facebook Share on Twitter Pin it! Reddit This! Share on Tumblr!


text:
Cheerful Birthday, Lady Kathryn Budig.
My parents' Buddhist teacher, Chögyam Trungpa Rinpoche
advised his students to wish one another "Cheerful Birthday,"
instead of "Happy"
"Happy," he said in his high Oxonian voice, "is a temporary state of being. It's one side of the samsara coin." (I'm paraphrasing). "Cheerful, on the other hand, we can understand to connote a fundamental way of being."
And that's how you are, KB, or how you seem to be. Fundamentally a.o.k. Fundamentally friends with yourself.
It's a lot of work, but you're there: here.
It's why, of the hundreds upon thousands of amazing people I'm had the pleasure to meet and get to know, you stand out of the crowd (it's certainly not because of your height).
You're a warm, grounded, strong yet fun woman. I can't wait to see what you do with your life.
It's like watching a beautiful storm cloud, unfurl into dusk.
(You don't want to miss a minute of it)
So Cheerful Birthday, Lady Budig. You are a lady—a queen-to-be—a gentle warrior whose ambition is tethered to being of benefit to us all.
Go get 'em.*
Sending you virtual cupcakes from elephant's HQ in Boulder, Colorado:
*…and bring Ashi along with, of course.
Incorrect source, offensive, or found a typo? Email us (please put title in subject bar of email so we'll be able to fix). Or do you want to write for Elephant?
{Waylon H. Lewis C Enterprises 2015: Use Rights in perpetuity. Ownership remains with author.}


text:
"A Family Serving Famies...Since 1950"
Welcome To Meadowbrock Memory GardensThe plans for Meadowbrook Memory Gardens started in 1976 when Clyde and Shirley Jones, along with Charles and Dana Wynn, saw a need in the area for a new cemetery, mostly because the city cemetery was reaching capacity. After searching for land, talking to people in the community, exploring options, and much planning, the cemetery was opened in 1977 on Hickory Level Road. Dana's Grandfather Jones sat under a pecan tree and watched the bulldozers and developers as they worked diligently to create the beautiful resting place. Her Grandfather Jones was later buried under the very same pecan tree.
Meadowbrook Memory Gardens is a perpetual care cemetery and is family owned and operated.
Meadowbrook is a beautifully landscaped 30 acre perpetual care cemetery with nine different gardens that are set apart by distinct marble, wood, and granite features that depict each garden's name. Meadowbrook offers traditional ground burial, mausoleum entombment, cremation ground burial, and niche inurnment for cremations.
Meadowbrook has recently developed the Garden of Peace, which is located in a tranquil setting of flowering fruit trees with a small intimate mausoleum that is available for individuals or for families. The Garden of Peace will afford families the opportunity to place upright markers, flat markers, memorial benches, and even their own individual flower gardens on their family estate.
Meadowbrook Memory Gardens is honored to assist our veterans. The cemetery offers a free veteran's space to all veterans with an honorable discharge. For more information please contact us.
We offer many marker options including: Flat Bronze, Granite, Uprights, and Memorial Benches, etc. Please contact us for more information.