text:
Updated: 2008-05-11
Primary Categories: Amateur
Secondary Categories:
Currently No Galleries
58 Videos
Gay Baggy Boys's Billing & Pricing
Gay Baggy Boys's primary billing processor:
Option One: 30 Days $21.95 Auto Rebill
Option Two: 30 Days $23.95 NO Rebill
Option Three: 90 Days $59.85 NO Rebill
Option Four: 10 Days $14.95 NO Rebill
Get lost, that's my advice. I'm not being rude and I am not addressing that comment to Gay Baggy Boys. It's actually a piece of advice for you for when you login to the members' area. Just click away and lose yourself in the wealth of content that this site has on offer. Where to start? 37 pages of exclusive, straight, amateur boys, six full length downloadable DVDs, 50+ Fleshlight videos (that link you over to a Tube site, so they're real amateur guys), clips from CityBoyz videos and so on and so on. It's a jungle in here but one which is fun to explore. Just make sure you set aside plenty of time to do it.
For example: The galleries area is divided into six sections that include skaterboys, ravers, street guys and punks. In one section alone I found 264 individual galleries of sexy young guys and some of these had around 200 pics in them. That's a great amount of sexy straights that will simply blow you away. Download the zip file or browse the gallery with the easy navigation links and you're on your way to jerk off heaven. Of course we can't be sure that these guys are really straight but who cares, they're hot. There are other features in the gallery area worthy of note too: click a lad and you'll instantly find all his image and video appearances, plus there's a cross reference function so when you've seen him with another guy in an action set you can easily click over to that other guys' appearances. If he's with someone else in a video or gallery then you continue the trail and so on. You see what I mean about getting lost?
Actually you don't really get lost as the galleries open in new windows and there are always navigation links back to the home page should you wander too far from the path. There is a 12 page model index too so you can always find your way by looks, if you see what I mean. I tried this out with a hot redhead called Jarrin North, clicked him and found 10 image galleries, four full length hard core scenes and 16 short clips all with him in them, busy boy - and a host of other gorgeous young things too. Yes, the clips were short and were taken from CityBoyz videos (that you could click a link to go and buy), I needed to enter my username and password to view the streaming, full length scenes, (but was glad I did) but these aren't complaints: the quality of everything was good - sometimes excellent - and the photo sets are all available in zip files.
You have good variety here at Gay Baggy Boys: not only in terms of the models and their looks but in terms of the solos, action scenes, locations, producers and type of content generally. Remember that that little excursion, above, started at the model index, it's just as easy and fun to check out the 31 pages of skaterboys, or 33 pages of Club Kids for example. Everything works in the same way with galleries and video linked together according to the little stud staring in them. But the best thing is, when you click the Videos and Stream main menu tab, you can then select to view the exclusive videos and pics. It's not all CityBoyz and Tube site content here. There were those 37 pages of exclusives when I was wandering around inside the site, that's around 330 original scenes and good looking guys.
Bottom Line:
Blondes, dark haired boys, smooth twinks, Latinos, punks, you name it if they are young, hung and straight in appearance you'll find them here. It's just a question of hacking your way through the jungle of great content to find the boy you want to play along with and you've got it made. So please do get lost, for as long as you want as you won't find so much street-youth themed content anywhere else.
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Animation and Transition with LWUIT
Animations and transitions are two very interesting features of the Lightweight User Interface Toolkit (LWUIT). In this article we will see how to use these features in actual applications. We also develop a custom transition animation. Although very simple, this transition demonstrates fully the process of such customization.
I have used the Sprint Wireless Toolkit 3.3.1 (Sprint WTK) for the screenshots and also to build the
CustomTransitionDemo. I have also referred to the source code for the LWUIT Demo application that comes with the LWUIT download bundle to illustrate the usage of the animation and transition capabilities of LWUIT. For a proper understanding of this article, the toolkit and the LWUIT bundle should be downloaded and installed on your computer. Version 3.3.2 of the Sprint WTK has been released; I have tried it out and found that there is no problem in running our demo on the new version.
It was possible to animate images on the Java ME platform even before LWUIT appeared on the scene. There are a number of features in the
javax.microedition.lcdui.game package that support animation. In addition, the
JSR 226 API provides support for SVG-based animation. LWUIT handles animation a little differently, providing support for a capability that is broad-based and simple to use. In the context of LWUIT, animation essentially allows objects to paint succeeding frames at timed intervals. Animation support in LWUIT also makes it easy for transitions to be implemented.
To be capable of being animated, an object has to implement the
Animation interface.
Animation has two methods.
animate: This is a callback method invoked once for every frame.
paint: This method is called if
true. If the object being animated is a component, it will have a
paintmethod and that is the one to be called as the signature of the two methods is identical.
Component class extends
Animation. This makes every widget animation-capable. However, in order to actually carry out animation, an object must also be registered for animation by calling the
registerAnimated method on its parent form. The
animate method of a registered object is called once for every frame of animation as determined by the
Display class. If
animate returns
true, the
paint method of the object is called and a repaint takes place. To stop animation, the object must be deregistered by calling the
deregisterAnimated method on the parent form.
To see how an animation works, let us look at the
AnimationDemo class of the LWUITDemo application that comes with the Sprint Toolkit and also with the LWUIT download bundle. The screenshots below show snapshots of two different frames of the animation demo.
Figure 1. Two frames of the animation demo
The demo shows two examples of animation: one uses an animated image of Duke and the other repeatedly draws a set of images to simulate motion. In both cases, the base component that is animated is a
button. Other components can also be animated in a similar way. You can replace the buttons in the code for
AnimationDemo with labels and the demo will still work fine. Just remember to import the
Label class.
In the
execute method of
AnimationDemo, the first button -- animation -- is instantiated and added to the form (
f), which has been passed as a parameter to the method:
Button animation = new Button(UIDemoMIDlet. getResource("duke").getAnimation("duke3_1.gif")); animation.setBorderPainted(false); animation.getStyle().setBgTransparency(0); f.setLayout(new BoxLayout(BoxLayout.Y_AXIS)); f.addComponent(animation);
The second and third lines are for visual effects only and the fourth sets the layout manager for the form. The interesting thing to note here is that the button has not been registered for animation. This is because the image itself is animated and does not require repainting. The image of Duke used here is an animated gif. At this time LWUIT supports only animated gif format; as a matter of fact, the Resource Editor does not recognize any other animated format.
For the second button, the image array is set up for the paint method:
Resources images = UIDemoMIDlet.getResource("images");
Image a = images.getImage("progress0.png");
Image b = images.getImage("progress1.png");
Image c = images.getImage("progress2.png");
final Image[] secondAnimation = new Image[] {
We now have a set twelve images that are to be drawn sequentially. The code for creating the second button looks like this:
Button animation2 = new Button() {
private int currentImage = 0;
private long lastInvoke;
public boolean animate() {
long current = System.currentTimeMillis();
if (current - lastInvoke > 50) {
lastInvoke = current;
if (currentImage == secondAnimation.length) {
currentImage = 0;
return true;
return false;
public void paint(Graphics g) {
getX(), getY());
Here we have a button that implements both the
animate and
paint methods. The
animate method will be called at every frame interval. If more than 50 milliseconds have elapsed since the last call,
animate will increment the pointer to the image array and return
true; otherwise, it will just return
false. If
true is returned, then the paint method will be called and the appropriate image will be drawn.
The rest of the code for the second button is mainly for setting the visual parameters and for adding the button to the form. Note the last line of code, which shows that the button has been registered for animation. This ensures that the
animate method will be called for every frame.
animation2.setPreferredSize(new Dimension
And that is all there is to applying animation!
The term transition refers to the way a form is brought into (animate in transition) and taken out of (animate out transition) display. The base class for implementing transition is
Transition, which implements
Animation. This is why transitions work basically as animations and utilize the same callback mechanism as any other animated component. However,
Transition is different from
Component in the sense that a
Component animates its own rendering while
Transition controls the animated rendering of forms and dialogs.
There is also a difference between the ways in which component animations and transitions are used. To use transitions, it is not necessary to register the form concerned for animation. When a form transition occurs, the
Display object directly places the form into the queue for receiving callbacks.
Transition class is an abstract one and cannot be instantiated. The LWUIT library includes two concrete subclasses of
Transition that can be used to apply transitions. These classes are:
CommonTransitions currently includes two types of transition animations.
Slide: The new form slides in, pushing out the current one.
Fade: The new form fades in, while the current one fades out.
CommonTransitions works with a supporting class --
Motion -- that provides the models for simulating physical motion. The three types of motions which
Motion contains are:
Transition3D class works with the M3G API (JSR 184) to provide transition animations with 3D effects. JSR 184 support is necessary for these transitions to work properly, and so the
Motion class is not required for
Transition3D. A current limitation of this class is that its transitions work only with forms, but that is likely to change soon. The 3D suite of transitions contains the following.
Cube: Simulates a rotating cube, with the current form on the face rotating off the screen and the new one on the face rotating into the screen.
Fly In: The new form flies in.
Rotation: A two-dimensional version of
Cubein which a plane, rather than a cube, rotates.
Static Rotation: Applicable to a transition from a form into a dialog. Only the dialog rotates while the form remains static.
Swing In: The incoming form swings into place either from top to bottom or from bottom to top.
Transitions are very easy to use, as we can see from the following code snippets (from the
TransitionDemo class of the LWUIT demo application), which are examples of how to create transitions by using the applicable factory methods:
//creates an out transition
//with a right-to-left outgoing slide
out = CommonTransitions.createSlide(
CommonTransitions.SLIDE_HORIZONTAL, false, runSpeed);
//creates an out transition
//with a left-to-right incoming slide
in = CommonTransitions.createSlide(
CommonTransitions.SLIDE_HORIZONTAL, true, runSpeed);
//creates outgoing and incoming fade transitions
out = CommonTransitions.createFade(runSpeed);
in = CommonTransitions.createFade(runSpeed);
//creates outgoing and incoming fly in transitions
out = Transition3D.createFlyIn(runSpeed);
in = Transition3D.createFlyIn(runSpeed);
You can see that there is no difference in the way a transition is created, regardless of whether it is a common transition or a 3D transition. After creating a transition, it has to be installed for the desired form. This too is simple:
//f is the form for which transitions are being set
Note that if you set the outgoing transition for a form it is not necessary to set the incoming transition for the new form that is entering the screen; as the old form goes out it is automatically replaced by the new one. When an application has a number of forms, I find it a good practice to set only the outgoing transitions for all the forms. This way I avoid conflicts and missing transitions.
A Custom Transition
One of the great things about LWUIT is that it supports a good deal of customization. So, if you want a transition that is not available in the transition classes that come with the library, you can easily write your own. In this section we develop a simple transition to demonstrate the basic techniques for creating custom transitions. Before we start on our project, though, I would like to add a caveat here. The new transition is only a tool for understanding how transitions and motions work. To keep it simple, I have imposed certain restrictions that make this class unsuitable for general use. Some of these are:
- It does not support dialogs.
- It is not configurable and has only one kind of motion -- horizontal, towards the right.
- It does not check for all conditions that may be encountered in a real device.
Our transition is called Step Transition. As its name suggests, it makes the destination screen move into position in a series of discrete steps, unlike
Slide Transition. Another difference between the two transitions is that with step transition, the incoming screen does not appear to push the source screen out -- it moves over the source, gradually covering it.
To create a custom transition, we need to write a class that extends
Transition. In this case the class is
StepTransition. We also need a model for the appropriate motion and, for our demo, that is the
StepMotion class.
We start by looking at
StepTransition class. The
Transition class has the following abstract methods that have to be implemented by
- public abstract Transition copy()
- public abstract boolean animate()
- public abstract void paint(Graphics g)
In addition, there is the empty
initTransition method that will have to be suitably implemented. Depending on the nature of the transition, this method may not be required at all, in which case you may omit it altogether.
initTransition method is a callback that is invoked at the beginning of each transition. So this is the place to initialize all parameters for starting the transition. We also instantiate a
StepMotion object, which will work out the position for rendering the destination screen (remember this is the only screen that moves) for each frame. Our code for
initTransition is pretty simple:
public void initTransition()
//initialize variables
//required to set up motion
Component source = getSource();
int width = source.getWidth();
position = 0;
int startoffset = 0;
//create a StepMotion object for this transition
motion = new StepMotion(startoffset,
width, duration, step);
//start the movement for the transition
Thanks to the simplicity of our specifications, we need to do just a few things to initialize the transition. What we do is initialize the variables required to create the motion object, create the motion, and start it running.
animate method is called once for every frame. This method checks to see if the motion object is missing or whether the transition is over. The check for completion of transition involves calling the
isFinished method of
StepMotion, which returns
true if the transition is done. If there there is no motion object or if the transition is complete,
false is returned so that this transition activity is terminated. Otherwise, the transition will continue and the position for drawing the destination screen corresponding to the next frame is obtained. Finally,
animate returns
true so the next frame can be drawn:
public boolean animate()
//see if there is a motion object
//and check if the transition is completed
if(motion == null || motion.isFinished())
//in either case terminate transition
return false;
//if transition is to continue
//get the new position
position = motion.getStep();
//continue with transition
return true;
StepTransition implements
Animation, it has a
paint method that is invoked to refresh the destination screen for each frame. As we see in the code segment above, the position for drawing the destination screen is returned by the
getStep method of the
StepMotion class. Since the value of position changes only in discrete steps, it may remain unchanged over a number of frames. Drawing the screen(s) for every frame would be a waste of CPU time. To avoid this,
getStep returns -1 if the position has remained unchanged since the previous frame. The
paint method checks the value of position and calls
paintSlideAtPosition to do the actual painting only when necessary. The code for the
paint method is given below:
public void paint(Graphics g)
//paint only if new position is available
if(position > -1)
paintSlideAtPosition(g, position, 0);
The actual rendering is done by the
paintComponent method of the
Component class after the graphics context has been prepared by the following methods:
private void paintSlideAtPosition(Graphics g, int slideX, int slideY)
private void paint(Graphics g, Component cmp, int x, int y)
For our simple application, we could have combined all the paint methods into one. However, I have retained the structure of
CommonTransitions class that comes with the library. I hope this will make it easy to follow the method sequence for anyone who wishes to study the source code.
paintSlideAtPosition method first checks whether the first form of the application is being displayed and, in that case, inhibits transition. Otherwise it sets up the clip region and, more importantly for this application, the co-ordinates for translation so that proper shifting of the destination screen can occur. The next method takes care of the actual translation, calls the
paintComponent on
Component to draw the destination screen at the right position, and restores the original translation. The demo, as it stands, causes the destination screen to move over a stationary source. This happens because only the destination screen is repainted for each new position. If you want to achieve a push effect, just uncomment the two bold lines of code in the
paintSlideAtPosition method. This will cause the source screen also to be repainted and you will see it moving out of the display area as the destination screen moves in. The two methods are shown below:
private void paintSlideAtPosition(
Graphics g, int slideX, int slideY)
Component source = getSource();
//if this is the first form being displayed we
//can't do a step transition
//since we have no source form
if (source == null)
Component dest = getDestination();
int w = -source.getWidth();
int h = 0;
//set the clips
//uncomment the two following lines
//for the "push" effect
source.getAbsoluteY(), source.getWidth(),
//paint(g, source, slideX , slideY );
dest.getAbsoluteY(), source.getWidth(),
paint(g, dest, slideX + w, slideY + h);
private void paint(Graphics g, Component cmp, int x, int y)
//get original clip details
int cx = g.getClipX();
int cy = g.getClipY();
int cw = g.getClipWidth();
int ch = g.getClipHeight();
//translate to proper position
//for drawing the form
g.translate(x, y);
//get it painted
cmp.paintComponent(g, false);
//restore original values
g.translate(-x, -y);
g.setClip(cx, cy, cw, ch);
copy method just returns a copy of the step transition object. Note that a copy is returned and not the object itself, as the
Display class wants a copy to work with.
//return a functionally equivalent transition object
public Transition copy()
return new StepTransition(duration, step);
The constructor of
StepMotion takes four integers as parameters.
sourcevalue: This is the starting position. If the new screen starts moving in from the left edge, then this will be zero.
destinationvalue: This is the finishing position. If the new screen should stop at the right edge, then this will be equal to the width of the display area.
duration: The time period (in milliseconds) over which the transition should last.
steps: The number of steps the transition should take.
The constructor calculates the value by which the position of the destination screen has to be incremented from one step to the next. It also calculates the minimum time that has to elapse before the screen can be refreshed.
public StepMotion(int sourcevalue, int destinationvalue,
int duration, int steps)
this.destinationvalue = destinationvalue;
this.duration = duration;
this.steps = steps;
//the size of a step
stepsize = (destinationvalue - sourcevalue)/steps;
//the time interval between two successive steps
interval = duration/steps;
We have already met the three methods of
StepMotion. The only point to note here is that calculated step size may not be a factor of the total distance
(destinationvalue - sourcevalue) to be covered as we are using integer math. In such a case, the
getStep method will ensure that missing distance is made up as it always takes one step more than calculated number of steps. This is because
isFinished returns true only when the number of steps taken (
stepnumber) exceeds the required number of steps. This extra step doesn't really cause any problem, as the position is not allowed to exceed destinationvalue. The methods are:
//save the time as the beginning of an interval
public void start()
starttime = System.currentTimeMillis();
//return true if all steps have been taken care of
public boolean isFinished()
return stepnumber > steps;
//return the position
public int getStep()
//check if interval for next step is over
//if so increment stepnumber
//and return (stepsize*stepnumber)
//also reset starttime by calling start()
//if (stepsize*stepnumber>destinationvalue)
//then return destinationValue
//if interval not over return -1
if(System.currentTimeMillis() >=
starttime + interval)
int offset = stepnumber*stepsize;
if(offset > destinationvalue)
offset = destinationvalue;
return offset;
return -1;
The MIDlet that puts it all together is also quite straightforward. After calling
init on
Display, it initializes the parameters for transition and sets up the theme. It then creates two labels for the two forms that will be used in the demo. We would like the the two forms to look somewhat different so that the transition becomes visually prominent. So the first form is created and its titlebar is made different from the theme setting. The label srclabel is added to the first form, and so are the commands. The MIDlet is then set as the command listener for the form. Finally the first form is made visible:
//init the LWUIT Display
//duration of transition in milliseconds
int duration = 3000;
//number of steps in transition
int numofsteps = 10;
//get the theme and set it
Resources r = Resources.open("/SDTheme1.res");
catch (java.io.IOException e)
//create two labels
Label srclabel = new Label("This is the source screen");
Label dstlabel = new Label(
"This is the destination screen");
//create the first form
first = new Form("Source");
//we make the titlebar different
//from the theme setting
//add srclabel to the first form
//add 'Next' command to first form
//the command id is 1
first.addCommand(new Command("Next", 1));
//add 'Exit' command to first form
//the command id is 0
first.addCommand(new Command("Exit", 0));
//this MIDlet is the listener
//for the first form's commands
//show the first form
The next part of the code, which deals with the second form, is almost the same. The fundamental difference is that in and out transitions are set for this form. As this demo has only two forms, I have violated my own recommendation and set both transitions for the same form.
//create the second form
second = new Form("Destination");
//set the Out and In transitions for the second form
second.setTransitionOutAnimator(new StepTransition
(duration, numofsteps));
second.setTransitionInAnimator(new StepTransition
(duration, numofsteps));
//set Menu and background images for second form
catch(java.io.IOException ioe)
catch(java.io.IOException ioe)
//add dstlabel to second form
//add 'Previous' command to first form
//the command id is 2
second.addCommand(new Command("Previous", 2));
//this MIDlet is the listener
//for the second form's commands
All the above action takes place in the
startApp method. Now we take care of the commands and we're done:
public void actionPerformed(ActionEvent ae)
Command cmd = ae.getCommand();
switch (cmd.getId())
//'Exit' command
case 0:
//'Next' command
//show second form
case 1:
//'Previous' command
//show first form
case 2:
The three screenshots in Figures 2 through 4 show progressive images of the step transition from the first form to the second.
Figure 2. Step number 2 of transition
Figure 3. Step number 5 of transition
Figure 4. Step number 8 of transition
We have seen how to use the animation and transition functions of LWUIT and how to create our own transition. LWUIT is an evolving library and we are bound to see additions to its current repertoire. Developers will have to constantly update their knowledge to remain abreast of the new functions, capabilities, and refinements. It's going to need some hard work, but it's going to be great fun too!
- src_codes.zip: Source code and resource file for the demo application
- " Using Styles, Themes, and Painters with LWUIT" has a section on resource files and on how to use Resource Editor for building a resource file.
- Lightweight User Interface Toolkit (LWUIT) project home has a link for source code.
- The LWUIT download bundle
- Sprint Wireless Toolkit can be downloaded from here.
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subset: commoncrawl


text:
Whether you are lost in the wilderness or just in a desperate need of a drink, the closest watering hole can be your best friend and your worst enemy. Have you ever heard the stories of those contestants that come back from the show "Survivor" that have stomach problems and junk in their intestines for years to come. I guess they should have brought the LifeStraw along as their luxury item. A lot of good that hacky sack did you. The LifeStraw removes 99.9% of waterborne bacteria and parasites and will work forever (well, up to 1000L). It is only 2 ounces, is chemical free and requires no batteries. Now that is convenience. It is also a perfect item to have in an emergency box like your hurricane, zombie attack or apocalypse emergency box. It will be greatly appreciated when you drink the last of your bottled H20. LifeStraw and LifeStraw Family were distributed in the 2010 Haiti earthquake, 2010 Pakistan floods, and 2011 Thailand floods.
Lifestraw: Time Magazine's Invention of the YearSeptember 26, 2012 1
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Funnel cloud spotted in Brevard County
Viewers can email photos to firstname.lastname@example.com
Published On: Dec 24 2013 04:52:10 AM EST Updated On: Aug 30 2013 06:12:24 PM EDT
Weather spotters reported a funnel cloud Friday afternoon in Brevard County, according to the National Weather Service.
[WEATHER TOOLS: Warnings | Live Radar | Beach conditions]
The cloud was seen over the Indian River not far from State Road 405 near Titusville.
The NWS said Doppler radar indicated a shower in the vicinity with little movement.
Funnel clouds occasionally touch down and produce small tornadoes, the NWS said.
Local 6 viewer Randy Thompson sent in a picture of the funnel cloud from the Port St. John Publix.
If you spotted the funnel cloud and took a picture, please email it to Local 6 at email@example.com.


text:
- Crisp and delicious!
- Mild and sweet
- Marinated in vinegar and extra virgin olive oil
- Size - 6.3 oz/180 g
This is extremely mild, crunchy white garlic packed in water and extra virgin olive oil. So sweet, you barely know you're eating garlic.
The secret is that this strain of garlic is very different from normal garlic, with none of the spiciness and power you would expect. These cloves are marinated in vinegar and extra virgin olive oil.
Great on salads or as a snack.
Garlic, vinegar, extra virgin olive oil, salt, monosodium glutamate, disodium inosinate and disodium guanylate (flavor enhancers), citric acid (an acidulant), aceitic acid and ascorbic acid (antioxidants).
Nutritional Information
Serving size 30g. Servings per Container 6. Calories 37, Fat calories 0, Total fat 0g, saturated fat 0g, cholesterol 0g, sodium 0mg, carbohydrate 8g (2%) dietary fiber 0g, protein 2g (1%), Iron 3%, Calcium 1%, vitamin A 0%, vitamin C 6.5%.* Percent Daily Values are based on a 2,000 calorie diet.
May We Suggest
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- $3.95l-sp-13Add to cart
- New$11.95pq-18Notify when in stock
- $14.95vg-33Add to cart
- $4.95vg-37Add to cart


text:
Vessel Fire Sends Emergency Crews to Coastal Dock
Monday, February 04 2013
A fire aboard the 180' F/V Alaskan Lady over the weekend sent emergency crews down to the Coastal Transportation dock, and one person to the clinic. Fire chief Abner Hoage says a leak in an oxy-acetylene welding hose likely caused the fire. It was quickly extinguished by the ship's crew using onboard fire fighting equipment. Hoage says city fire crews helped ventilate the vessel, and provided transport for a crew member suffering from smoke inhalation.


text:
Kickstarter has opened some new doors for game studios to potentially find the kind of funding that top-tier studios spend on office snacks and toilet paper to bring their digital vision to life. So every week, we here at Side Mission will plunge into the list of projects that are asking for your money and see if they are something we'd like to see on our digital shelves with a new feature called "Kickstarted". Appropriately enough, we'd like to "kick" this feature off with a face-kicking blast from the past (I promise, no puns from now on) called Bad Dudes 2.
Seeing a retro game that was a regular fixture of my arcade hopping childhood always gives me a warm and fuzzy feeling. It makes me think someone up there in gaming heaven decided to pay me back for all those quarters I wasted on tokens instead of college tuition or charm school by bringing back an old favorite.
Thankfully, fate has done that by trying to bring back a staple of the arcades with a sequel to the coin-op classic Bad Dudes cleverly titled (wait for it) Bad Dudes 2.
Bad Dudes was one of those games. Every time I saw it in the lobby of a movie theater or the back of some dingy mall, I begged my Mom for a couple of quarters so I could beat up ninjas and save the President. She got tired of running out of change because avoiding a ticket for flooring the car underneath a toll booth gate is more important than saving President Ronnie, she got me a copy I could play on my Commodore 64.
There is always something inherently satisfying with kicking an evil stranger in the face at that age. Back then before Ninja Gaiden came along, ninjas were always bad people in video games because they never stopped coming at you or could learn a valuable lesson about fighting someone with multiple lives and continues. Doing the same in Bad Dudes was especially satisfying because it was one of the first games in my memory where you could pull off a cool move rather than just randomly punch air and hope that an enemy would walk into your fist.
This Kickstarter campaign picks up right where the original left off with our tank-top sporting heroes Blade and Striker walking through random dangerous streets and on top of moving trains, kicking and punching anything that comes into their path. A sequel that doesn't stray too far from its iconic roots is a dream come true for gamers who miss breaking open piggy banks for the 500th time just to get a few more minutes of being a bad dude. However, it's going to take a lot more than change left over from some kid's lunch money to bring this sequel to life.
What Are They Asking For?: $80,000
What Would You Get for Donating?: The rewards range from a free digital copy of the game if and when it is released to a special "16-bit retro" edition with a SNES style controller and a non-working Bad Dudes 2 SNES cartridge. They should have offered an opportunity to kick a real ninja in the face. That's at least worth $10,000.
What Are They Promising to Deliver?: Pinstripe Games, the new company behind the project, has assured us that they plan to deliver the same experience with a modern twist from the random backdrops to the same face-kicking action that made the original so memorable. They also won't fancy the thing up with unnecessary hindrances to great old school arcade games. Therefore, they promise that it won't have a believable backstory, scene continuity or dialogue that doesn't sound it was written by a second grader with a very rudimentary knowledge of international espionage and "G.I. Joe's" command structure.
Will They Make It?: Despite getting a good amount of press since the developer started its Kickstarter campaign, they are just inching along at the moment (as of this writing, they've only raised $5,200 out of their $80,000 in just 18 days). They still have a good amount of time left but it seems iffy at this point unless, of course, they find someone willing to put on a ninja costume and take a Chuck Taylor to the puss for a couple of bucks.
Is there a Kickstarter project that you'd like to see featured on a future installment of Kickstarted? Send me a link at email@example.com.


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MISCHA Barton is renowned for her role as Marissa Cooper in the fan favourite sitcom The O.C.
But with the pressure of being an actress comes the pressure of looking good and dressing well all the time.
In an exclusive interview with OK! Online, the 28-year-old beauty revealed: "Yes, there is a certain amount of pressure. But I think you always just dress for you."
And of course, since starring in The O.C. Mischa has had to develop her own sense of style outside the teen sitcom character, having just been appointed head judge of VAPESTICK Style icon.
"When you're playing a character, the wardrobe is a huge extension of that," the star explained.
"I was pretty far from Marissa Cooper, so the wardrobe is definitely something that helped with that character."
But when it comes to choosing fashion or acting, Mischa revealed: "They're totally different parts of my life.
"First and foremost I'm an actress. It's what I genuinely enjoy."
And we'll hopefully be seeing a lot more of the actress as she's set to star in some other films: "I've done a few films this year so those are coming up next.
"There's a couple of other things, coming up, scripts that I'm really excited about," Mischa finished.
Well, we personally cannot wait.
To find out more about Mischa Barton's role as VAPESTICK's style icon click here
Article: OK! UK


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Tweet AMERICA'S OUTDATED INFRASTRUCTURE by Steven Neill, ©2013 (Feb. 18, 2013) — Infrastructure is the backbone of a nation; it connects people to services, markets and jobs. It provides clean drinking water, access to foods not locally grown and allows for the electricity we take for granted in today's hi-tech world. One of the biggest reasons [...]
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Every week, I get to take a 24 hour break known as Shabbat. It's a time to reflect, relax, and rejuvenate. It gives me the focus to continue my life's journeys. Everyone needs a break so give yourself some time off. Give yourself some time to just sit and be. Feel your own zen!
sometimes all it takes to break a plateau is adding more cals one day, then taking away the same amout you went up the next..and going back to normal day 3
Be yourself; everyone else is already taken. ~ Oscar Wilde
I saw this somewhere and loved it- "Be yourself. Everyone else is already taken."


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At the end of the 8th century, a group of enigmatic people emerged in Europe. These tall and blond Norsemen (literally "people of the north"), or Vikings (vik in Norwegian means gulf or fjord), as they are more commonly known, started an era of over two centuries of plunder, terror, exploration, trade and conquest in Northern Atlantic and Europe till the Middle East, to Baghdad and Caspian Sea.
They colonized one millennia ago Greenland and Iceland and were the first Europeans to step on American ground, five centuries before Columbus, on the shores of Quebec. Life in Scandinavia was harsh, not very favorable to agriculture and animal husbandry. That's why Vikings preferred to dominate the sea. The coniferous forests delivered a lot of good wood for making ships. Vikings were good traders and had a great role in the economic development of cities like Nottingham, Rouen, Kiev and others.
All their achievements would have not been possible without their ships, of perfect design, and their sailing skills. Their ships, called drakkars, were a technological breakthrough at the time. The Vikings made ships able to navigate in any condition. They were 24-28 m (80-83 ft) long, 3.5-5 m (12-17 ft) wide, and 2 m (7 ft) tall. Being long, these ships were swift and could transport large amounts of goods.
Using 1-2 sails (masts), these solid ships were able to cross without any difficulty hundreds of miles in the open sea; by paddling, these relatively small boats of shallow draft were ideal for navigating on the rivers, and they could have been also dragged on ground over short distances.
The paddling men had wooden seats on the edges of the ship; about 16 pairs of paddles were used. Thus, these ships were adequate for both attacks and explorations. In a typical attack, the Vikings employed 2-3 ships, each carrying 40-50 men, armed with swords, bows, spears and axes, and protected by helmets, wooden shields (covered with cow leather) and iron mails.
There is a common goof, depicting Vikings with horned helmet. That's false! Their helmets were simple; the horned helmets were typical for some Celtic tribes.
The Vikings did not know the compass nor the sextant, but they guided themselves using the sol, the stars and the sea birds flight.
Recently, the Vikings were proven to have even employed sunstone crystals to sail in foggy conditions. (That's why their attacks many times took their targets by surprise). The Vikings preferred to employ oak wood to make their ships, because the natural curving of the branches eased the creation of aerodynamic shapes. To build the ship, the wooden planks were mounted one over each other and were secured with iron rivets. A wool rope was sunk in tar and put under pressure between the planks to impede water to penetrate.
The woolen sails were made from the wool of an ancient type of northern sheep, with a thicker hair, which made the weave stronger and lighter, but also water resistant. The rotating sail and the mobile rudder, mounted on the extreme rear part of the ship, enabled attacks and escape at maximum speed, no matter the wind direction. The rigs were made from horse hair. The prow always bore a curved figure, usually a dragon head.


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Written by John Pocknell
Toad Data Modeler is a low-cost data modelling solution which fits the need of organizations who need to bring visibility of the data model and data modelling capabilities to their developers and DBAs without the expense of extending their existing enterprise modelling solution.
Toad Data Modeler is based on the successful Case Studio 2 product from Charonware based in Ostrava in the Czech Republic; as a result of an acquisition made by Quest Software in August 2006.
Quest Software itself is not new to data modelling having offered a product called QDesigner (a rebranded version of the PowerDesigner enterprise modelling product), through an OEM agreement with Sybase, over the last 5 years.
With Toad Data Modeler, however, we control the future direction and development of the product and also the degree to which we integrate it with our flagship Toad for Oracle product, hugely popular amongst Oracle developers and DBAs alike over the last 10 years. We can therefore offer a far greater commitment to our customers in terms of features, intuitive workflow and ongoing support.
Charonware had already planned to extend the capabilities of Case Studio 2 to include Logical and UML modelling but its architecture would have placed limitations on fulfilling that vision.
A successor to Case Studio 2 was therefore evolved with an improved architecture which would better accommodate the future requirements of the product.
Current Release:
Our intention is to continue the evolution of the Toad Data Modeler product, based on this new architecture, in order to provide customers with a low cost solution not only for Physical Data Modeling but also Logical Data Modeling as well as a host of other improvements.
The current release of Toad Data Modeler, version 3.0 includes the following key additions :
There is no price change for this release.
Following releases will also continue to have tighter integration with the Toad family of products.
Platform Support
Since version 3.0 is a re-write of the version 2.x product with a different architecture, it has given us an opportunity to evaluate database platform support on a customer needs basis.
A large number of platforms supported in version 2.x are now rarely used and will therefore not be supported in version 3.0. (e.g. Microsoft Access 97, MySQL 3.23, InterBase 4, etc)
Platform support for version 3.0, based on prioritization from customers surveyed in our Modeling Community*, will be as follows:
For the following minor release, 3.1, we anticipate support for at least the following platforms :
We will continue to research customers and market demand and additional database platforms will be added in subsequent releases of Toad Data Modeler.
For database platforms not yet supported by Toad Data Modeler v3.0, we would recommend customers continue to use Toad Data Modeler v2.25 or Case Studio 2.
*Quest Software Modeling Community
In March 2007, we launched a brand new community web portal to serve the needs of customers using and interested in modelling solutions.
As a member of this community, members have free access to various sources of information (Discussion Forum, Flash movies, Document Library etc.), get the latest news and releases of the product, and get in touch with our Toad Data Modeler developers.
Members can also participate in a very active beta testing programme with testers able to communicate directly with the development team. This programme is based on our successful Toad for Oracle beta programme which has been running for about 10 years.
At the start of the Toad Data Modeler 3.0 beta testing programme, we wanted to see what database platforms were of most interest to our customers and it is this survey which forms the basis of our ongoing platform support. You will find the link to this survey on the Modeling Community home page.
If you would like to express your database platform support requirements or pass on any other comments or suggestions regarding Toad Data Modeler, please subscribe to our Modeling Community by clicking this link : http://modeling.inside.quest.com or contact me at email@example.com
Please note that these plans represent our intentions as of the date hereof, and our development plans and priorities are subject to change due to competitive factors, availability of resources and other matters common to all independent software vendors. Accordingly, these general indications of development schedules should not be relied upon if making a purchasing decision and should not be interpreted or construed as any form of a commitment that Quest will ultimately release any or all of the above-described products or features on the schedule or in the order described, or at all. The content, release, and timing of any features or functionality described above remains at the sole discretion of Quest Software, Inc.


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Paramedics pronounced a motorcyclist dead at the scene on the H-3 Freeway Sunday afternoon.
According to officials, the 23-year-old man apparently struck a guard rail.
Police shut down the H-3, going Kaneohe bound, at the Kamehameha Highway junction. They reopened the freeway a couple hours later.


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REMEMBER THE Rule of Law? In the late 1990s, it was all the rage in conservative circles. Having maneuvered Bill Clinton into a position where he could either lie under oath or suffer massive personal and political embarrassment, conservatives reasoned that Clinton must be held accountable for perjury or the basic underpinnings of democracy would be shattered. The Republican sensibility was best reflected by the Wall Street Journal editorial page, which not only crusaded for impeachment but demanded, in 2001, that Bill Clinton be indicted even after leaving office. The Journal rejected the logic of promoting healing and insisted that a post-presidency indictment would uphold "the principle that even Presidents and ex-Presidents are not above the law."
Over the last decade, though, the right's thinking on this question has evolved. Today, the administration malfeasance consists of illegal torture, a crime I'd argue is no less serious than lying under oath about fellatio. Yet Republicans now believe that the Rule of Law is not only consistent with letting administration crimes go unpunished but actually requires it. To prosecute the departed administration would make us (to use their new catchphrase) a "banana republic"—the premise being that banana republics are defined not by their use of torture but by their overly zealous enforcement of anti-torture laws.
The GOP line is once again reflected by the Journal editorial page, which now thunders against "a new Administration prosecuting its predecessor for policy disagreements." The editorial notably fails to even address the question of whether the previous administration complied with the law, which is apparently no longer an important element of the Rule of Law.
The right's newfound outrage is a more hysterical manifestation of the mainstream sentiment that it would be an unseemly form of vengeance or "looking backward" to hold the previous administration legally accountable for torture. It's a bizarre sentiment. The prosecution of any crime is inherently backward-looking. We prosecute law-breakers to keep them or others from breaking the law.
TNR senior editor Jonathan Chait discusses his latest "TRB from Washington" column with editor Franklin Foer:
Now, exceptions can be made, and the question of whom to prosecute is tricky. It seems unfair to prosecute CIA agents who tortured, as they had been specifically advised that techniques like waterboarding were legal. It's likewise tricky to prosecute the Bush administration lawyers who wrote torture-authorizing memos. Administration defenders assert that those lawyers were "acting in good faith." And, yes, they were making a good-faith effort to stop terrorism, but to suggest that they were making a good-faith effort to interpret the law insults their intelligence and ours. A recent Washington Post story leaves the impression that torture-memo author Jay Bybee, now a federal judge, realized the tendentiousness of his memos, which said waterboarding isn't torture (and therefore is legal) because it does not inflict "severe physical or mental pain or suffering."
The best defense against holding Bush officials accountable for torture is that September 11 freaked out the entire country and that we can't judge their actions by the standards of how they look "on a bright, sunny, safe day in April 2009," as Obama's intelligence director puts it. This argument would carry more weight if Republicans had changed their thinking on torture and could be expected to follow the law the next time they won the presidency. Alas, they show little sign of intellectual progress.
Even after the release of the torture memos, Republicans persist in denying that techniques like waterboarding or chaining a prisoner in a standing position for hours constitute torture. The most common defense of waterboarding is that we subjected our own soldiers to it. That's true—as a way of training them to withstand enemy torture. When you reverse engineer a torture-resistance program, you're almost by definition engaging in torture.
In reality, Bush's waterboarding methods did differ from the U.S. military's torture-resistance training, in that our soldiers knew how far we'd go and could stop the exercise if they couldn't bear it. Conservatives have inadvertently confirmed this point. Numerous Republicans object that the release of the torture memos will render waterboarding and other techniques useless—"terrorists are now aware of the absolute limit of what the U.S. government could do to extract information from them," complain former Bush officials Michael Hayden and Michael Mukasey.
It's true. Nobody expects the Spanish Inquisition, or torture methods devised thereby. Our chief weapon is surprise. (Surprise and fear. ... Amongst our weaponry are such elements as surprise and fear, as Michael Palin might put it.) That's exactly why training soldiers to withstand waterboarding is different than actually waterboarding.
The worst part is that conservatives continue to view torture through the stylized prism of the Fox drama "24." They discuss the practice as if the subjects are always terrorists, the interrogators always know just what information to ask for, and the answer can prevent imminent destruction. All of these premises are shaky.
First, there's no such thing as a government policy of "torturing terrorists." There's only a policy of torturing people the government thinks are terrorists. Many of the suspected terrorists at Guantanamo Bay, subjected to agonizing stress positions, turned out not to be terrorists—not because the soldiers who captured them were venal, but because they were human.
Second, torture is designed to force prisoners to provide an answer the interrogator already knows. The torturer relents when his subject provides the "correct" answer. Intelligence gathering, by contrast, is designed to garner answers the interrogator does not already know.
Finally, yes, we can imagine ticking-time-bomb situations where regular interrogation methods work too slowly and extreme measures might prove helpful. But this premise bears the same relationship to the question of legalizing torture as the morality of stealing a loaf of bread to feed your starving family does to the question of legalizing theft.
It's worth thinking about how likely the ticking-time-bomb scenario is to occur, and how our military and intelligence apparatus can be legally structured to account for it. But, first, Republicans are going to have to be disabused of their dramatic fantasies and reminded that a long war needs to be guided by the rule of law.
Jonathan Chait is a senior editor of The New Republic. This article appeared in the May 20, 2009 issue of the magazine.


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If your eyes are the window to your soul, then your eyebrows are the curtains. Learning how to pluck your own eyebrows can save you a ton of money as well as help you keep your well groomed. Follow these three simple steps to great eyebrows.
How to Pluck Your Eyebrows
Step 1. First, invest in a good, solid pair of tweezers like the Tweezerman Slant Tweezer<($20, drugstore.comor local Target. They're a splurge, but if they ever go dull Tweezerman will sharpen them free of charge. You should also purchase a small, round magnifying tweezing mirror. Try the Revlon Magnifeye 10x Tweezing Mirror ($5.99 at your local Target or drugstore.com). This mirror sticks right on your bathroom mirror, amplifying your brows for an accurate shape.
Step 2. Next decide on which shape you'd like—classic (think Halle Berry), rectangular (Brooke Shields), or rounded (Julia Roberts) and use an eye pencil to draw that outline into your brows. Try Rimmel Professional Eyebrow Pencil ($2.49 at Walgreens).
Step 3. Now you're ready to pluck. Start by grabbing the stray hairs between your brows. Remember, the inner edge of your eyebrows should be in line with the inner corners of your eyes. If yours don't match up you could be in unibrow territory, so keep plucking, girl! Continue pulling out the hairs that don't fall within the lines of your drawing. It's easy to get carried away, so yank out one hair (in the direction of growth) at a time. And don't forget to step back from the mirror, every few moments, to get a better look at the overall shape you're creating. When you're done, simply wash away the pencil lines to reveal an expertly crafted set of arches.
**If you've over tweezed in the past, you may not have enough brows to create your dream shape. Don't lose heart! Just use a pencil to create a perfect arch while you wait for your brows to grow in.
Get More Beauty Advice!


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JAY–The Green Mountain Rock Crushers held their first player try-out camp this past weekend at the Ice House at Jay Peak. Twenty-two players made the trip to northeastern Vermont to try to win a roster spot, and while not all of them were offered an invitation to the come back, they enjoyed their experience.
"It's absolutely beautiful up here, it's so scenic," said Jonathan Reynolds, a twenty-four year old goaltender from Toronto.
GM and Governor Andy Makal was pleased with the camp and the level of play the athletes brought with them.


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Dubrovnik RECOMMENDATIONS See all
Dubrovnik Suggested Itineraries
By Viator, June 2015
It would be a delight to while away your vacation simply lounging with a cocktail on sunny Lapad Beach, but this ancient city would be well worth exploring even without those sapphire seas. Within its eight-century-old stone walls are more than a dozen museums, including Europe's oldest extant pharmacy; and scores of beautiful buildings, such as the gold-gilt, baroque Church of Saint Blaise. Enjoy an introduction to Dubrovnik's highlights and magnificent views on a City Tour. If you'd like a look at the beautiful city from another perspective, consider taking an afternoon sea kayak tour around the old fortifications and sea caves that can be found along the rugged Croatian coast.
Day 2: Exploring the Countryside
Although the former Yugoslavia has fragmented into seven small, peaceful, and independent young countries, it's still easy to enjoy day trips between them. From Croatia's seaside paradise, you can book a twelve-hour trip to magical Mostar, its graceful Old Bridge and medieval the architectural and cultural centerpiece of newly formed Bosnia-Herzegovina; or the quiet country of Montenegro, just an hour from Dubrovnik, with its own pretty seaside resort towns and mountain escapes. If you'd just like to learn more about Croatia, consider booking a visit to the village of Cilipi, with traditional folk dances and a handicrafts market on offer each Sunday.
Day 3: Escape into the Islands
The Pearl of the Adriatic was built in this spectacular spot because of its deep natural harbor and easy access to an array of incredible islands, known as the Dubrovnik Archipelago. It was a city designed to be seen from the sea, and hundreds of boats ply the calm waters daily. It's easy to book six-hour boat tours up and down the Dalmatian Coast, but consider doing it in the "Tirena," a replica 16th-century wooden galleon, complete with cannons and period costumes. The ship also visits the picturesque, pine carpeted Elafiti, known for their historic fishing villages and naturalist beaches. And what explorer would miss paying a visit to the birthplace of Marco Polo, happily located on the lovely island of Korčula with its beautifully preserved stone architecture.
Tours & Tickets
Viator Exclusive: 'Game of Thrones' Walking Tour of Dubrovnik
See the Dubrovnik locations used in the hit TV series 'Game of Thrones' on this 3-hour Viator Exclusive that can't be booked anywhere else! With an expert ... Read more
Dubrovnik, Croatia
Duration: 3- 5.5 hours
7- or 9-Night Best of Croatia Tour: Zagreb, Split, Hvar, Korcula and Dubrovnik
See the best of Croatia on a 7- or 9-night tour of the country's must-visit cities, UNESCO World Heritage sites and islands. Starting from Zagreb and finishing ... Read more
Zagreb, Croatia
Duration: Varies
Private Tour: Plitvice Lakes Day Trip from Zagreb
Spend a day at the breathtaking Plitvice Lake National Park, a UNESCO World Heritage site, on a private day trip from Zagreb! The Croatian stunner is home to ... Read more
Zagreb, Croatia
Duration: 11 hours (approx.)
Dubrovnik Island-Hopping Cruise in the Elaphites Including Lunch
Spend a day cruising around the sun-kissed Elaphite Islands on this full-day boat trip from Dubrovnik. Unwind on deck with unlimited wine and soft drinks as ... Read more
Dubrovnik, Croatia
Duration: 8 hours (approx.)
Best Montenegro White-Water Rafting Day Trip from Dubrovnik
Escape Dubrovnik for an exciting white-water rafting tour in Montenegro! The Tara River runs through the largest canyon in Europe and offers Class III and ... Read more
Dubrovnik, Croatia
Duration: 13 hours (approx.)
2-Day Mostar, Pocitelj and Sarajevo Tour from Dubrovnik
Discover the highlights of Bosnia and Herzegovina on a 2-day tour from Dubrovnik, with 3- or 5-star hotel accommodation included. Explore the picturesque town ... Read more
Dubrovnik, Croatia
Duration: 2 days (approx.)
Private Tour: Sarajevo Day Trip from Dubrovnik
Visit vibrant Sarajevo, the cultural capital of the Western Balkans, on this fascinating full-day private tour from Dubrovnik. Leave Croatia and head to the ... Read more
Dubrovnik, Croatia
Duration: 15 hours (approx.)
Split Day Trip from Dubrovnik
Discover the delights of Split on this day trip from Dubrovnik. With an expert guide, traverse the historical city's cobblestone streets and winding walkways ... Read more
Dubrovnik, Croatia
Duration: 13 hours (approx.)
Dubrovnik Super Saver: Old Town Walking Tour plus Sea Kayak and Snorkeling
Combine city sightseeing with a sea kayaking and snorkeling experience on this full-day Dubrovnik Super Saver that saves you 10%! After starting your day with ... Read more
Dubrovnik, Croatia
Duration: 1 day (approx.)
Krka National Park Day Trip from Dubrovnik
Spend a day exploring the breathtaking Krka National Park on a day trip from Dubrovnik. Drink in sweeping panoramas of the park's 17 waterfalls as you traverse ... Read more
Dubrovnik, Croatia
Duration: 15 hours (approx.)


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Now Up on the PJ Media Homepage
January 17, 2013 - 12:36 am
- Second-Term Reckonings, by Victor Davis Hanson. History is coming; history is not kind.
- 4 Ways the Debt Ceiling Debacle Could Play Out, by Bill Straub. It's expected that Treasury will not be able to cut the checks starting sometime between Feb. 15 and March 1.
- Three Kurds Murdered in Paris: Turkey-Kurd Conflict Heating Up? By Jonathan Spyer. Many possible culprits.
- GOP, Some Dems Vow to Fight Obama's Gun-Control 'Power Grab,' by Bridget Johnson. Anatomy of a proposal: From asking Holder to re-examine who should be excluded from gun ownership to "nurturing school climates" and background checks on victims of gun theft.
- Mohamed Morsi Is a Scandal Bigger than Benghazi, by David P. Goldman. In Benghazi, we lost four of our people; in Egypt, we lost an ally of thirty-five years' standing.
- 7 Crappy Products, Courtesy of the Green Movement, by J. Christian Adams. Remember the days before low-water toilets when you could use someone's bathroom without fear of humiliation?


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Tag Archives: national kick butts day
National Kick Butts Day
By Miguel Lopez on March 23rd, 2011 | Last updated: July 22, 2013 at 1:21 pm
As part of National Kick butts day, Marion County students will take a stand against tobacco. Students Working Against Tobacco will team up with anti-tobacco activist Chad Bullock to host a four day event across Marion County. Marion County Health […]


text: Moonstarr is indeed one busy cat. If he's not busy on the phone holding things down on the biz side for his label Public Transit Recordings, the man's hunkered down behind closed doors over his synths, drum machines, and samplers to bang out some killer beats. Moonstarr cites such diverse influences as 4 Hero, DJ Premier, and Underground Resistance. Everything he touches carries imprints of deep techno, jazz, hip hop, bossa, and broken beat, resulting in tracks that step far into the future. And it's not like people haven't noticed. Ever since Moon's dropped the now-classic Dupont EP, he's received love for his work the world over.


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Integrated signage management for retailers
Pierhouse helps retailers around the world increase their sales by automating the production and management of in-store signage and ticketing. Our NetTickIT software ensures that shoppers can easily see all the information needed to make a buying decision about every product in your store and helps convince them to actually buy in store.
Shoppers get consistent added value information about products, promotions and prices across the store and retailers benefit not just from increased sales but also from streamlined internal processes and improved compliance.
At Pierhouse we love retail and provide help and advice on new signage technologies such as electronic shelf labels and the impact of an omni-channel strategy.
See how we can help your customers make the right buying decisions at the shelf edge.
NetTickIT™ Powered
NetTickIT manages the data, processes, production, publishing and compliance of promotions, tickets and other in-store communications. It provides one version of the truth which can be distributed through any mix of paper, electronic shelf labels, signage, multimedia, customers mobile phones and other mobile devices. Waitrose, Robert Dyas, Harvey's, Midcounties Co-operative and other major retailers selected NetTickIT to streamline their head office and in-store processes.
In store NetTickIT enables retailers to communicate with shoppers at the shelf edge with tickets that sell products. That shelf edge decision point can influence up to 17% of impulse purchases.
If you are in Retail Operations, IT or Marketing see for yourself how NetTickIT can help you.


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Manta Ray Madness at Ono Island, Fiji
Tuesday 19th January 2010 by Clayton
On the second day, we were all armed with our cameras hoping to get a killer shot. This time we swam with the mantas for 30 minutes before going to scuba dive at Split Rock and Jack's Reef. These pictures are a mixture of the first and second day.
Some of the photos were taken from above as the mantas swam towards the surface then made a back flip right in front of the camera.
I'm just glad that my brother, Chris, got to see and swim with manta rays while he was in Fiji to celebrate the New Year. I know that Chris and Kevin were both as excited as everyone else to see these beautiful, gentle, and friendly animals up close and personal.


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Enter Site
Chicago wedding photographer, Rob Krueger has become a highly respected image maker for Chicago and the surrounding areas. Robs images of weddings and engagement photos have been gaining high marks for the industry. As a wedding photographer Rob creates moments through his images as well as capturing a traditional Chicago wedding style. Beyond the weddings Rob is an amazing portrait photographer holding true to his unique style he had developed during his time as a student. Having a formal education has inspired his creativity to be most effective alongside his knowledge.
Follow Rob on Twitter: RobKruegerPhoto
Become a fan on facebook: facebook.com/rkrueger


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Poll: Achin' Back?
Have you experienced back pain?
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|No, fortunately
629 Total votes cast.
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Physicists: Music Fans in Mosh Pits Follow Same "Logic" as Gas Particles
Physicists: Music Fans in Mosh Pits Follow Same "Logic" as Gas Particles
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If you've recently been a part of a mosh pit in upstate New York, it's possible your movements have been studied by a group of physicists from Cornell University in Ithaca (It's southeast of Rochester, if that helps anyone).
The physicists have determined that the movements of concert-goers who take part in chaotic-looking mosh pits actually follow a certain logic. The moshers' collective behavior is similar to the way particles move in a disordered 2D gas, the new research reveals.
The physicists say their insights could help predict how crowds will behave in emergencies and might even lead to more effective evacuation methods.
As we all know, crowds at metal shows tend to firm circles (mosh pits), where they lunge and bounce off one and other with their arms flaying and legs kicking. "Often resulting in injuries, the collective mood is influenced by the combination of loud, fast music (130 dB, 350 beats per minute), synchronized with bright, flashing lights, and frequent intoxication," the study says.
Check out the Cornell University team's mosh pit simulator below! Note that you can change all the units involved, including the size of the club (the box) and the volume of the music (noise strength).
DIRECTIONS: To make changes, first click on "Show controls." Change the numbers around to your liking, hit "Restart," then hit "Hide controls" to see how your changes affect the mosh pit.
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Feral Feline
May 30, 2013 at 6:14am
Typos, malapropisms etc. on a web forum are acceptable, but I hold a professional magazine to a higher standard. Please hire a proper sub-editor. For comparison: "Crowds at metal shows often tend to form open circles (mosh pits), where some audience members will lunge at, and bounce off of, one another with their arms flailing and legs kicking. "
Flaying vs. flailing... Look 'em up.
Otherwise, an interesting article.
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Free Tax Help for Seniors Offered at Summit
The Summit offers free Tax-Aide counseling through AARP as part of an IRS-sponsored program for seniors. Trained and certified volunteer counselors assist people of low-to-middle income with special attention to those 60 and over for both federal and state returns. Call (734) 394-5460 for an appointment at the Summit Senior Center. Find more locations near you.
Tax Help for Seniors
Need help with filing taxes? The Canton Senior Center, in cooperation with AARP-Michigan has begun scheduling appointments with seniors needing assistance with their taxes. To book an appointment, call the Senior Desk at The Summit at (734) 394-5485 now.
Jan 13, 2010
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Baby Boomers & Technology
Baby Boomers respond differently to new technology according to a recent report from Microsoft/AARP. They believe technology can be used to improve health care and fitness, going to demand simpler devices that are safer and easier to use, and they will be a big factor in the adoption of e-readers, recognizing that electronic devices let you carry a lot more reading material and view it in a way that is comfortable.
Dec 30, 2009
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If You Lose Your Job & 55 or Older
If you are 55 or older, AARP has job programs (there may be certain income requirements) and information. It will assess your skills and interests, then connect you with free training.
Mar 11, 2009
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Time to Tune Up Your Driving Skills?
Did you know AARP offers a Driver Safety Program for drivers age 50 and older? For over 25 years, this refresher course has taught experienced drivers current rules of the road, how to operate their vehicle more safely in today's increasingly challenging driving environment, and adjustments they may need to make to common age-related changes in vision, hearing, and reaction time. For more information call AARP's Detroit Information Center (313) 832-6846 during business hours or AARP's website.
Feb 06, 2009
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LOL! Kristen Wiig Offers Spot-On Drew Barrymore Impression on SNL
Wonder what Fabrizio would say!
Saturday Night Live returned to NBC this weekend after a short hiatus, and series costar Kristen Wiig brought the laughs with another spot-on impression of Drew Barrymore in a skit that also featured "appearances" by Zooey Deschanel, Michael Cera and Fran Drescher.
Taking part in the latest installment of "Bein' Quirky With Zooey Deschanel," Wiig, as her Whip It costar Barrymore, chatted with Deschanel (Abby Elliott) about possible names for the baby she's expecting with fiance Will Kopelman.
"If I had a boy, I'd name him Rolf, because it sounds like a fat dog laughing," Wiig, as Barrymore, says in the clip, using Barrymore's signature pauses in speech.
Credit: Alberto E. Rodriguez/Getty Images; Jason Merritt/Getty Images
Speaking of boys, Wiig is -- ironically -- currently dating Barrymore's ex, Strokes drummer Fabrizio Moretti.
PHOTOS: Wow! Did you know Drew dated this guy?
Check out more of Wiig's SNL impression in the clip above now!


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- 100% Cotton
- Antique Brass Button Waistband w/ the RK Brand Logo
- Double Stiched Front and Back Pockets
Key Industries Men's Heavyweight Pocket T-Shirt 820From: $9.99
Key Industries Men's Heavyweight Pocket T-Shirt 820 is a versatile tee that looks great worn on it's own and its loose fit makes it ideal for layering.
- Fiber: 5-oz, 100% Cotton (.05 Gray: 90% Cotton/10% Polyester)
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Volunteers are a vital part of The Night Ministry's programs. Each year, over
400 volunteers -- individuals and groups -- help us with direct
service, support projects, professional services, and office help.
Click here to download Volunteer Opportunities Flyer
Volunteers can choose from a variety of short- or long-term opportunities for all age ranges. Projects can be done at our program sites, at our office, at your location, or even at your home.
More about volunteering please contact Gail Bernoff at 773-506-6015, or via email.


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World Cup results going Scotland's way means we'll see Danny Brough in the quarter finals, although he will need to be at the top of his game against New Zealand. And lo and behold our old mate Dave Woods doing a bit of punditry, still eating plenty of pies by the look of him. My bog standard broadband/TV package amazingly includes Premier Sports so will be continuing to keep an eye on proceedings.
York Old Boys
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Stephen King is coming back to TV
Now King is returning to the airwaves with Haven, a series based on his novella The Colorado Kid. The premise is about a small town in Maine (as usual) where cursed people live in exile. A female FBI agent named Audrey Parker arrives to solve a mystery and fight supernatural forces.
Is it me or does this sound a lot like the episode of The X-Files that King wrote? In that episode, Scully is in Maine and Mulder only appeared on screen from his office for counsel.
King has been known to recycle ideas. We'll see how this one turns out.


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It looks like Transformers fans will get the gaming gift of the rarest variety – an early release date – as High Moon Studios has sent word that the highly-anticipated Fall of Cybertron will now release on August 21, 2012 for Xbox 360, PS3, and PC. The game was previously slated for a release one week later on August 28.
As for the reason for the release date shift, High Moon Studios simply stated via email that the developer has listened to the countless emails, tweets, user comments and Facebook posts from fans who are clamoring for the game to hit stores and that they are so proud of their work that they "cannot wait to get it into people's hands the minute it's ready".
Also, to celebrate, a brand new trailer with an in-game look at METROPLEX, the city-sized Transformer, has been released. You can check it out below as prepare to Transform your schedules for late August.


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Study to Assess Efficacy and Safety of Bone Marrow Derived Stem Cells in Patients With Critical Limb Ischemia (CLI)
- Full Text View
- Tabular View
- No Study Results Posted
- Disclaimer
- How to Read a Study Record
This study will assess the safety and efficacy of intra-arterial infusion and intramuscular injection of an autologous, bone marrow-derived stem cell preparation (ASCT01) versus placebo in patients with critical limb ischemia who have exhausted all medical and surgical therapeutic options. The safety and tolerability will be evaluated by regular monitoring of the general physical condition, vital signs, and the occurrence of AE and SAE, respectively. Furthermore, the standard biochemical and blood variables (red and white blood cell counts, Hb, Ht, platelets, sodium, potassium, chloride, calcium, phosphor, ASAT, ALAT, bilirubin, total protein, albumin, AP, cholesterol (LDL,HDL), triglycerides, urea and creatinine, immunoglobulins, HBA1c, C-peptide) will be checked before the treatment as well as 30 and 90 days after the treatment.
Critical Limb Ischemia
Biological: ASCT01 (Autologous Stem Cell Transplantation)
Phase 1
Phase 2
|Study Type:
|Study Design:
|Endpoint Classification: Safety/Efficacy Study
Intervention Model: Single Group Assignment
Masking: Open Label
Primary Purpose: Treatment
|Official Title:
|An Open-label Single Arm Phase 2 Proof of Concept Study to Assess the Efficacy and Safety of ASCT01 in Patients With Critical Limb Ischemia
- To assess the efficacy and safety of intra-arterial infusion and intramuscular injection of ASCT01 on the combined primary endpoint of major amputation (above the ankle) or persisting critical limb ischemia (no clinical or perfusion improvement). [ Time Frame: primary outcome measured at 3 months ] [ Designated as safety issue: Yes ]The primary outcome variable is "treatment failure" defined as major amputation (above the ankle) of the affected limb within 3 months or an unchanged critical limb ischemia of the affected limb after 3 months defined as less than 15% change in tcPO2 or ABI or absolute ankle pressure.
|Estimated Enrollment:
|Study Start Date:
|May 2013
|Estimated Study Completion Date:
|June 2015
|Estimated Primary Completion Date:
|December 2014 (Final data collection date for primary outcome measure)
|Assigned Interventions
Experimental: ASCT01
CD34+ and CD45+ cells in ASCT01 preparation
Biological: ASCT01 (Autologous Stem Cell Transplantation)
Single Administration of the entire ASCT01 preparation at rate if 10million CD45+ cells per milliliter at 5 ml per minute via the intra- via intra-arterial infusion route and 6 or more injections of approximately 0.2 ml each intramuscular route
Detailed Description:
Efficacy will be determined by number of collateral arteries as assessed magnetic resonance angiography at baseline and again at 3 months, rate of major amputation (above the ankle) of the affected limb within 3 months or an unchanged critical limb ischemia of the affected limb after 3 months defined as less than 15% change in tcPO2 or ABI or absolute ankle pressure.Efficacy endpoint is at 3 months. Clinical endpoints and safety will be measured through 12 months.
|Ages Eligible for Study:
|18 Years to 80 Years
|Genders Eligible for Study:
|Accepts Healthy Volunteers:
Inclusion Criteria:
- Male and Female patients in the age group of 18-80yrs.
- Established CLI (confirmed by Rutherford 4 to 5) with angiographic evidence of significant infra-inguinal arterial occlusive disease
- Ankle Brachial Pressure Index (ABI) ≤ 0.6 or the absolute ankle blood pressure < 60 mm Hg or TcPO2<20 mmHg without tissue loss or TcPO2<40 mmHg if there is tissue loss or alternatively toe Brachial Pressure Index (TBI) less 0.5 or the absolute toe blood pressure less than 50 mm Hg
- No surgical or interventional option for revascularization and no response to best standard care delivered as confirmed by a vascular surgeon and/or physician.
- No immediate life-threatening complication from CLI which would demand immediate amputation.
- Patients who are able to understand the requirements of the study, and willing to provide voluntary written informed consent, abide by the study requirements, and agree to return for required follow-up visits.
- On optimal medical therapy
- If diabetic, HgbA1c <10%
Exclusion Criteria:
- Acute life threatening complication of limb ischemia with the need for immediate limb amputation to avoid death or clinical deterioration
- Patients with confirmed Rutherford 6 condition with extensive tissue damage
- Patients with documented terminal illness or cancer or any concomitant disease process with a life expectancy of less than 6 months.
- Patients with a history of severe alcohol or drug abuse within 3 months of screening.
- Known bone marrow diseases which preclude transplantation.
- End-stage renal failure on regular dialysis treatment. Creatinine ≥2.0 mg/dl
- Patients already enrolled in another investigational drug trial or completed within 1month.
- Pregnancy.
- Patients tested positive for HIV screen1or2, Hepatitis C antibody Hepatitis Bsurface-antigen, HepatitisBcore Antibody, Syphilis screen
- Myocardial infarction / CVA / TIA within the past three months prior to enrollment
- Revascularization procedure in target limb within 6 weeks prior to enrollment
- Laboratory values as show below*
- Currently taking immunosuppressive agents
- If diabetic, diagnosis of proliferative retinopathy
- Patients with infected ulcers or systemic infections *Laboratory Values: Hemoglobin <10 g/dL Platelet count <100,000/microL ALT >60 U/L AST >60 U/L Bilirubin >1.0 mg/dL INR >1.3 unless on Coumadin and at Investigator discretion APTT >40 second unless on Lovenox or Heparin and at Investigator's discretion
Please refer to this study by its ClinicalTrials.gov identifier: NCT01867190
|Contact: Paul T Sudhakar, M.S. Pharm
|United States, Missouri
|Kansas City Vascular Foundation (KCV)
|North Kansas City, Missouri, United States, 64116
|Contact: Rebecca Thomas, CVRN - BC 816-842-5555 ext 1605 email@example.com
|Contact: Kim Campbell, ANP-BC 816-842-5555 firstname.lastname@example.com
|Principal Investigator: Karl R Stark, MD
|Study Director:
|Paul T Sudhakar, MS, Pharm
|Lifecells, LLC.
No publications provided
|Responsible Party:
|Lifecells, LLC.
|ClinicalTrials.gov Identifier:
|NCT01867190 History of Changes
|Other Study ID Numbers:
|Study First Received:
|May 29, 2013
|Last Updated:
|September 12, 2014
|Health Authority:
|United States: Food and Drug Administration
Keywords provided by Lifecells, LLC.:
Additional relevant MeSH terms:
Pathologic Processes
ClinicalTrials.gov processed this record on October 06, 2015


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Buzz: Where Shane Doan and the Rangers Are At
According to Larry Brooks in the NY Post, Shane Doan is searching for a four-year deal and that the Rangers, along with Pittsburgh and Vancouver, are on his short list of teams he is willing to sign with.
Brooks writes that if Glen Sather is willing to go to four years on a contract there is a good chance that Doan becomes a Ranger.
He adds that there is a possibility that Doan could accept a three-year deal with the Rangers to play under John Tortorella once again.
Brooks writes that the Rangers primary interest in Doan is to replace some of the depth that they lost with Brandon Prust, Brandon Dubinsky and Artem Anisimov.


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Stoke-on-Trent City Council's parking 'bans' for schools hit by cuts
Posted: December 22, 2012|
EXTRA safety measures are to be introduced outside schools as lollipop men and women wait to find out if they will lose their jobs.
Stoke-on-Trent City Council has applied for parking restrictions to be implemented outside Trentham High School, Newstead Primary in Blurton and Sneyd Green Primary.
It comes after The Sentinel revealed earlier this month how 43 lollipop crossing wardens are to be lost at 37 city schools as part of the council's £21 million cuts programme.
The parking restrictions will ban vehicles from stopping on stretches of Allerton Road, Trentham, Carberry Way, Blurton and Sneyd Street, Sneyd Green.
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Park visitors in Stoke-on-Trent free to feed the birds after backlash against council's proposed ban
But parents feel the restrictions won't improve safety.
Chris Dutton, aged 35, from Dairyfields Way, Sneyd Green, said: "I think our lollipop lady does a really good job.
"It is obvious that she enjoys what she does and I don't think there is any reason for them to go."
Mr Dutton, whose three-year-old daughter Daisy goes to Sneyd Green Primary School, said: "I would much prefer to see a lollipop lady helping with the traffic than extra regulations.
"And I'm not sure people would take much notice of the new rules anyway."
The no-stopping rule on Sneyd Street would apply 85 metres west of the junction with Crossway Road on entrance marks to the school.
Lollypop lady Linda Finney, from Sneyd Street, said: "I think it is a ridiculous plan to put in new regulations in place of our jobs.
"I received my letter from the council to say that there is a consultation ongoing into the lollypop positions.
"It is a very bad idea because it is putting lives at risk."
The crossing point outside Sneyd Street is on the council review list.
Mrs Finney, who has worked as the lollypop lady for almost four years, said: "I do welcome anything that will make the roads safer for the children because that is the main aim of my job.
"And if these new rules will help then of course I approve.
"But we are doing a good job on these roads and we try our hardest to keep people safe."
The crossing warden cuts will save Stoke-on-Trent City Council £101,000.
The cuts include eight wardens at schools which do not meet a 'national criteria' based on the number of vehicles and unaccompanied children counted during road surveys.
A further 35 will go at schools with pedestrian crossings outside the premises.
The 43 wardens facing redundancy, who each cost the council roughly £2,300 per year, will go in September.
Trentham High School crossing warden Peter Chadwick, aged 76, from Trentham said: "I don't think that people will take a blind bit of notice of the parking restrictions.
"They don't realise that sometimes kids come along and will walk across the road without looking.
"I think they are creating a very dangerous situation."
Councillor Ruth Rosenau, Stoke-on-Trent City Council cabinet member for regeneration, planning and transportation, said: "The proposed restrictions are important to maintain highway safety, and are needed whether or not a crossing warden is in place."


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A Special Education Teacher is a specialized type of Teacher. Also known as: Inclusion Teacher, Self-Contained Special Education Teacher, Special Education Resource Teacher.
A special education teacher is someone who works with children and youths who have a variety of disabilities. Children with special needs require unique instruction by specially trained professionals to help them achieve their highest potential and strive to progress beyond their limitations. Special education teachers are patient, understanding educators dedicated to giving each individual student the tools and guidance needed to help them maximize success.
A small number of special education teachers work with students with severe cognitive, emotional, or physical disabilities. Their job is primarily teaching them life skills and basic literacy. However, the majority of special education teachers work with children with mild to moderate disabilities, modifying the general education curriculum to meet the child's individual needs and providing required instruction. Most special education teachers instruct students at the preschool, elementary, middle, and secondary school level, although some work with infants and toddlers.
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Special education teachers work with students who have a wide range of special needs and disabilities. These specially-trained educators create and apply appropriate curricula and assign activities that are specific to each student's abilities and needs. Special education teachers also involve themselves in each student's academic, social and behavioral development.
Special needs educators assist in developing Individualized Education Programs (IEPs) for each individual student. The Individualized Education Program is designed to develop individual goals for the student and is modified to the student's abilities and needs. Special education teachers go over the IEP with the child's parents, general education teachers, and school administrators. They work very closely with parents to keep them updated on progress and make recommendations to promote learning in the home.
A large part of a special education teacher's job involves communicating and coordinating with others involved in the child's well-being, including parents, social workers, school psychologists, occupational and physical therapists, school administrators, and other teachers.
As schools become more inclusive, special education teachers and general education teachers increasingly work together in general education classrooms. Special education teachers help general educators adapt curriculum materials and teaching techniques to meet the needs of students with disabilities. They coordinate the work of teachers, teacher assistants, and related personnel, such as therapists and social workers, to meet the individualized needs of the student within inclusive special education programs.
Special education teachers work in a variety of settings. Some have their own classrooms and teach only special education students; others work as special education resource teachers and offer individualized help to students in general education classrooms; still others teach together with general education teachers in classes including both general and special education students. Some teachers work with special education students for several hours a day in a resource room, separate from their general education classroom. Considerably fewer special education teachers work in residential facilities or tutor students in homebound or hospital environments.
The work also can be emotionally demanding and physically draining. Many special education teachers are under considerable stress due to heavy workloads and administrative tasks. They must produce a substantial amount of paperwork documenting each student's progress and work under the threat of litigation against the school or district by parents if correct procedures are not followed or if the parents feel that their child is not receiving an adequate education. Recently passed legislation, however, is intended to reduce the burden of paperwork and the threat of litigation.
As children with disabilities entered the public schools in the 1970s, they were taught in separate classrooms with their own teachers. Over the past 25 years, these students have slowly moved into the flow of the regular classroom, thus the use of the term "mainstreaming."
The attrition, or "burn-out," rate for special education teachers is extremely high compared to most other professions. 50% of special education teachers leave their jobs within 5 years. Half of those who make it past 5 years will leave within 10 years. This equates to a 75% turnover rate every 10 years (Dage, 2006).
Always come to class with a plan... and a backup plan!
I found myself thinking about my experience as a Special Education teacher. If given the chance to go back, would I still sign on for the role? What have I learned that I wish I knew then? What would I tell someone just starting out as a teacher for those with special needs?
"Would I be a good special education teacher?" "Do I have the desires and skills to be a successful special education teacher, and actually enjoy what I do?" I hope I can help you assess your future in Special Education.
Last September, when my son began second grade, he was placed in the inclusion classroom at our local elementary school...
Are you ready for a very demanding, challenging yet very worthwhile and rewarding career?