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Savage Mojo
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Other products (126)
What's New?
Sci-Fi Stock Art - Planetary Infantry
Other comments left by this customer:
SciFi Research Lab
Keith (. T. A.
[Featured Reviewer]
Date Added: 10/10/2015 22:00:09
This product contains the map for a single level research station with tables, stations, view screens, and research targets contained with the lab. It comes with a video, a virtual tabletop map (JPG), and a pdf containing print and play pages with square, hex, and no-grid options. I can see using the map as a drop-in for an existing rpg campaign or as a battlemap for a tabletop wargame. Kudos to the creators for providing both VTT and PDF versions although I'd prefer the VTT version be PNG with a transparent background to blend better other objects along the edges.
[4 of 5 Stars!]
Click to show product description
Ancient World: Bestiarum Vocabulum (Savage Worlds)
Mystical Throne Entertainment
Keith (. T. A.
[Featured Reviewer]
Date Added: 09/13/2015 11:59:27
BESTIARUM VOCABULUM is a monster manual for use in Mystic Throne Entertainment's Savage Setting 'Ancient World' – a dark fantasy setting. The creatures herein dwell within the world of Dhuran and an attached Chaos realm of the setting. However, these creatures could be used in any Savage Setting which includes Chaos spawn.
The work is laid out well with detailed graphics and descriptions of the 57 creatures contained in the world. Some of the entries include plague and corrupted versions of the beings so things are not always as they seem. The realm of Aelmere, central to the setting, is bounded by a land of volcanoes, ice, Pharisees, and Barbarians. This work contains entrants from each of those realms, adding the Chaos realm as well.
This is well worth adding to your stock of fantasy supplements for Savage Worlds. The art is first rate, the descriptions are voluminous, and the layout is easy on the eyes. Although the creatures are geared for a fantasy setting, they could also serve in a Pulp 30's or SciFi setting as creatures for beyond.
Seems to be well worth the price.
[5 of 5 Stars!]
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Marines & Aliens Miniatures 2
Keith (. T. A.
[Featured Reviewer]
Date Added: 05/15/2015 12:40:13
This is a nice set of paper minis combined with topdown pngs for use with your favorite VTT. The images are nicely differentiated with a broad set of aliens and marines to use in your game. The image quality is good and holds up to a low zoom level. A good group to use on distant alien worlds or as guards/mercs in a futuristic urban sprawl.
[5 of 5 Stars!]
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Weird Wars Rome: Enemies of Rome Figure Flats
Pinnacle Entertainment
Keith (. T. A.
[Featured Reviewer]
Date Added: 12/27/2013 12:46:54
These figures are used for Savage Worlds Wierd Wars Rome setting book. Pinnacle Entertainment produces several lines of this product type for playing in various settings. In this case, the figure flats are for the enemies of Rome including barbarians, pirates, and armies of enemy empires.
The artwork is very nice and can be used for virtual tabletops or face to face play. The flats could easily be used for other games from the era or for fantasy settings as well. Overall another good job by PEG.
[4 of 5 Stars!]
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Weird Wars Rome: Legionary Archetypes
Pinnacle Entertainment
Keith (. T. A.
[Featured Reviewer]
Date Added: 12/18/2013 19:21:14
This is a great supplement to the WW Rome Savage Setting. In it you'll find a variety of legionnaires, each with a unique background and distinct traits. Included in the set are the DECANUS - the leader, The Ox - a strong man with a kind spirit, The Face - nobility seeking charmer, The Tough - Too tough for Cerberus to chew, The eager recruit - yeah, you're that guy, and the hunter - your usual woodsman in Roman armor.
The product comes with standees for minis but if you're a VTT users, you can simply copy the images out as tokens. The PDF is extremely well formatted allowing you remove the background, images, or text for printing or copying.
Overall this is an excellent product with great content and high production value. If you're thinking of running a WWR game, this would be a good set of characters to give your gamers or a great NPC set if they've created their own.
[5 of 5 Stars!]
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Counter Collection Digital v3.0 Heroic 3 Expansion
Fiery Dragon
Keith (. T. A.
[Featured Reviewer]
Date Added: 12/18/2013 19:01:43
This is a nice select of tokens for your 4e game. I liked the jpgs for virtual tabletop use. You simply unzip the product into your resource library and you're ready to go. The artwork leans towards cartoonish rather than realistic but I don't see that as a drawback.
For you face-to-face gamers, the product contains some pdfs that allow you to place images onto an 8.5x11 page to be printed and cut out as needed.
Overall a good product and well worth the price.
[4 of 5 Stars!]
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Quick Maps: Super Dungeon I
Project Zero Games
Keith (. T. A.
[Featured Reviewer]
Date Added: 12/18/2013 18:49:44
This pack features fifty-three pages of 8x8 maps with numerous version of rooms and halls. There are quite a few special features including pits and rooms with iconography. You're supposed to print this out for use in a dungeon but I'm a virtual tabletop person so I stripped the images out for use in MapTool.
To do this I loaded the PDF into GIMP export one image per layer as a jpg. The resulting images have a grid size of fifty. It seems the printed grid is just a bit off but not enough to affect game play.
Overall this is a good product for both face-to-face and online gaming but you'll need to put in a little work to get it ready for online play.
[4 of 5 Stars!]
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Interface Zero 1.0
Gun Metal Games
Keith (. T. A.
Verified Purchaser
Date Added: 12/16/2013 15:58:46
Interface Zero is the goto book for cyberpunk savagery. It has detailed history, equipment, characters, and setting information for this dystopian future. The authors do an excellent job of drawing you into the setting with a writing style that's engaging and informative. The system does a great job of shoehorning cyber into Savage Worlds via a method that is clean and elegant.
The only negative I have is the amount of history presented up front. It's great stuff but it took a while to get through.
[5 of 5 Stars!]
Click to show product description
The Shrine of Olikulese (FAE)
Chubby Monster Games
Keith (. T. A.
Verified Purchaser
Date Added: 12/16/2013 15:50:37
Nice, clean module with a great layout and maps. The adventure uses the Fate Accelerated system which is east to comprehend and run. The authors have a nice selection of magic items, monsters and pre-generated NPCs. This would be a great, short adventure for those getting back together for the holidays.
[5 of 5 Stars!]
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Publisher Reply:
Thank you for the review, we appreciate the feedback!
Savage Worlds Deluxe: Explorer's Edition
Pinnacle Entertainment
Keith (. T. A.
[Featured Reviewer]
Date Added: 09/14/2013 14:16:11
A Deluxe treatment of the Savage Worlds Core rules brings a few new elements without alienating the throngs of Savages that hold their SW Explorer's Editions as the best RPG they've ever bought. Or, at least the best value and definitively lives up to it's Fast, Furious, and Fun pulpy play goodness.
Those that have the original Savage Worlds Hardbound will notice that we're seeing the evolution of a game system that has gone from the 146 page hardbound that was a fun alternative to d20 (d20 conversion guide included), to the 160 page (and famously $10) Explorers Edition and now back to a hardbound Deluxe Edition. I believe everyone can admit that the SW:EX form factor took SW from established indie/fringe to something every gamer and podcast has talked about for the past few years. I grinned and chuckled to myself as I made my weekly game store visit many months ago and saw the DnD 4e "Essentials" format books. I thought "Oh, how the mighty have fallen!" In a way, it's one of the nicest compliments Pinnacle could have received. WOTC's 4e Gamma World rules were also in SWEX sized format but proved that the right size with crap rules is still a poor combination. That's another rant for another time. Recently, I've seen Troll Lord's 3 book, smaller than SWEX, Castles and Crusades "Digest" set that has gone a bit too far. But, you get the point, the market has changed and Pinnacle was a driver to a new and better way.
The covers of the 3 SW editions tell an evolving story. We see it visually. Originally SW is carved in stone and with the Deluxe Edition's SW logo - it's embossed gold. But for those of us who loved DnD in it's primitive days have learned, really great art doesn't a great system make, but it helps.
First Blush:
Great Art. Cover: newish logo with multiple genres telling the story. Full page ads for Pinnacle settings between the Intro and Chapter 1: Character Creation that capture the different genres nicely. The Ripper's ad with it's hunter sporting wolverine-like claws confronting a Promethean monstrosity rocks! Lots of full page great looking art sprinkled throughout.
Design Notes - as you could guess, it's a paragraph that focuses on an aspect of the game that the designers want to emphasize. Good insight from the creators!
GUTS are gone! - out of the core rules and into setting rules that need it. Makes sense.
Dramatic Tasks - adds a mechanic for when a hero is in a dramatic situation and needs to perform a task to save the day under a tight time restriction. This mechanic or element adds to the feel of the pressure.
New Setting Rules - ie "Blood & Guts: Characters can spend Bennies on damage rolls! Use this rule when you really want to up the carnage." Also, Born A Hero, Critical Failures, Fanatics, and Gritty Damage.... are some other examples. Gritty Damage sounds ALOT like the styles found in Reality Blurs: Realms of Cthulhu. Interesting! There are quite a few new ideas here that can really add a new feel to the very same adventures you've played.
Interludes - essentially using character down-time to add to character development. A simple mechanic that involves the GM picking a character and that player picks a card (Clubs-tragedy, Spades-Victory, Hearts-Love, and Diamonds-Desire). The player then tells the tale of the type chosen (tragedy, love, etc..). Assuming a moving or entertaining tale is told, a reward is given of a Benny or Adventure Card chosen by the player.
GM section - The Countdown - (a Design Note) put a limit or sense of urgency to limit those that are taking too long to make decision of what to do next. Not to be overused.
Fun new One-Sheet adventures
While not exhaustive, I think you'll agree there's quite a bit of good new stuff to add to our Savage Worlds adventures. I didn't get the feeling that the system suddenly changed but just had some additional mechanics that can add to the fun...and some stress! I think I'll go start prepping some stories for an interlude.
Here's a much longer list of features by a current GM for our 1930's Pulp Campaign, John Riggs who dug through the Pinnacle forums for this compilation:
- Guts skill removed from core rules (but mentioned as a possible setting rule)
- Driving is now a free action unless the character is performing a maneuver
- Leadership Edges can be used on Wild Cards
- Background Edges can be taken after character creation
- Double Barrel Shotgun slightly tweaked in how it works
- A Shaken while on Hold loses Hold Status
- Shaken results now merely limit the character to free actions (instead of no actions) and do not halve the character's Pace
- new Incapacitation table (including some "Bleeding Out" rules)
- Healing can now only be attempted on each individual's fresh wounds once in the "Golden Hour." (Plus an attempt to revive if the target is Incapacitated.) They can't cause an additional wound through rolling a 1 or less however.
- area effect attacks now get an extra 1d6 damage for a raise (like most attacks)
- prone defenders may no longer rise to defend themselves automatically (it requires an action and takes 2" of movement)
- new Chase rules (also, the Climb stat for aircraft works differently in this context)
- tweaks to some powers (e.g., the Bolt power can be used for multiple bolts, or one increased damage bolt, but not both at once)
designer notes (explanations and reflections on the rules by the PEG folks)
archetypes (character templates that let you create NPCs easily on the fly, or allow new players to jump right in)
example Races (e.g., elf, dwarf, android, etc.)
race creation rules (similar to those found in the Fantasy Companion or Slipstream)
clarified rules on common knowledge v. specific knowledge
Knowledge: Language rules
about 20 new Edges (including some new combat and leadership edges)
many more vehicles included in the gear section (more similar to the old hardback SW rules than SW:EX)
some notes for playing without miniatures, including how to approximate area templates without a battle map
rules for Improvised Weapons
rules for Push (which can be used to push, shield bash, or knock someone prone)
rules for Rapid Attack (basically three attacks in one round, all at a penalty)
rules for Firing Blind
rules for Social Conflicts
rules for Dramatic Tasks (basically performing tasks with a time limit - e.g., diffusing a bomb)
rules for Interludes (sort of like little "flashback" scenarios for in between major parts of the plot)
a section on common Setting Rules (e.g., the Guts skill, gritty damage, etc.)
inclusion of a bunch of new powers (including many from from the Fantasy Companion)
inclusion of power trapping rules
Combat Ratings (notes on balancing and scaling combat encounters)
several one-sheet adventures
a character sheet
This is truly one of the best values in gaming. I played for two years in the core rule book before every buying a supplement. If you like rapid-fire combat and intuitive rules, Savage Worlds is the system for you.
[5 of 5 Stars!]
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Savage Worlds Horror Companion
Pinnacle Entertainment
Keith (. T. A.
[Featured Reviewer]
Date Added: 09/14/2013 14:08:49
Review originally appeared at http://rptroll.blogspot.com/2011/12/review-savage-worlds-hor-
Pinnacle Entertainment Group released a new member of their Companion series for the Horror genre. This work joins the Super Powers and Fantasy Companions as supplements to the Savage Worlds rules set. Like the others in the series, the Horror Companion is in the smaller Explorer's Edition format.
One important note: this rule book does not stand on its own. It is a supplement. You must have either the Savage Worlds Deluxe Edition or Savage Worlds Explorer's Edition in order to fully utilize this product.
The Horror Companion contains generous amounts of artwork, reference tables, encounters, character additions, and equipment for all your Horror genre needs. It's information-packed pages contain rules and setting advice to recreate Horror/Super Natural adventures in the Victorian worlds of Bram Stoker and Mary Shelly, the modern slap-stick humor of Ghostbusters, the serial action/horror adventures of Buffy the Vampire Slayer, the star-spanning terror of H. P. Lovecraft's creations, or the futuristic nightmare creatures of the Alien franchise all packed in 144 pages.
Character Creation
In the Savage Worlds tradition of Fast, Furious, and Fun; the Horror Companion jumps right into character creation. Savage Worlds is one of the best game systems for replicating the theatrical adventure one finds in movies and novels. To that end, the work includes a number of customized Edges and Hindrances to allow for characters pulled straight from the movie house.
The new Edges and Hindrances for your players and NPCs include:
Bullet Magnet
Combat Shock
Doubting Thomas
Master Necromancer
Talisman Craftsman
Monster Hunter
Sound Mind
Tower of Will
One of the Chosen
If your campaign is a little more powerful, you can also have non-human characters and NPCs. Be warned, they will be distinctly more power than the humans. If you plan on running a mixed character group, you might want to consider starting humans as Seasoned while starting other races out at the Novice rank.
Character Races
Dhampyr - half vampire
Patchwork Man - like the Frankenstein Monster
Phantom - ethereal
Zombie - has a thing for fresh meat.
The Tools of the Trade
The Horror Companion equipment section was truly a joy to read. I was pleased to see Ghostbuster-style equipment present. Other equipment mimicked that found in movies series like Blade or Underworld. Below is a partial list of equipment found in this section.
Atomic Ghost Hunting Pack
Ultraviolet Grenade
Garlic Bullets
Silver Nitrate Bullets
Ultraviolet Bullets
Ghost Trap
Fear and Loathing in Gaming - Setting Rules
The Setting section adds horror tinted ideas to create custom styles of play. Your game setting might have a horrible price for magic, people splatter when killed, heightened magical effects based on the calendar day, or the fact that immoral behavior is a serial killer magnet.
For the Lovecraft fans, the Horror Companion includes a Sanity attribute which measures the character's Spiritual toughness. It starts at half the character's Spirit+2. Carnage, super natural terror, and forbidden knowledge lower Sanity while triumphing over evil, rest and relaxation, and psychotherapy heal it.
If a character's Sanity drops too low, they are odd in some way and pick up a negative to their Charisma. If it drops to zero, they get the joy of rolling on the Psychosis Table. Luckily, the rules allow for Sanity healing, so your characters might be brought back from the brink.
Other setting rules include
Forbidden Lore - containing information "Man Was Not Meant to Know"
Rituals and the Price of Failure - magic in horror settings isn't often as easy or available as fantasy settings. The Ritual rules contain some variations to simulate this in game terms. Rituals that fail carry special consequences. Depending on the setting, Villians may use Sacrifices to power their evil Rituals and spells.
Signs & Portents - Horror often includes foreshadowing from a fortune teller or dreams. The Horror Companion includes a Portents Table to help the GM determine the value of the visions or advice. Unlucky characters receiving a fortune of Doom may have their Bennies removed for the rest of the game.
Wards & Binds - an important aspect of Horror is the ability to ward against evil or bind an unstoppable being, so the Horror Companion has rules governing these aspects including how such a creature breaks free.
Much like the equipment section, the Horror Companion contains new powers to simulate popular Horror fiction. In addition, powers derived from Dark sources may drain sanity if the caster rolls a critical failure. Even if your character does not have an Arcane Background, they may still be able to cast spells via Rituals (see setting rules, above).
Some of the new powers include:
Banish Entity
Bind Entity
Consecrate Ground
Corpse Senses
Drain Years
Enhance Undead
Grave Shroud
Grave Speak
Spirit Shield
Strength of the Dead
Summon Demon
Summon Spirit
Suppress Lycanthropy
The Horror Companion also contains a list of Arcane Items for inclusion in your game. Some of these items are cursed, others are ancient and unique, while still others can be made with the proper ingredients. The items include:
Bandages of Anubis
Frankenstein's Laboratory
Hockey Mask of Terror
Sacrificial Knife
Voodoo Dolls
What's a Horror adventure without terrifying creatures to fight, overcome, or evade? The Horror Companion doesn't disappoint with a list of mundane and super natural beings for encounters. They aren't all monsters. Some are people like Vampire Slayers or Occultic Investigators that might help your characters when things go bump in the night.
Dark Man
Collector Demon
Evil Clown
Haunted Car
Haunted Portrait
Mad Scientist
Serial Killers
Stuffed Animal Fiend
Chinese Hopping Vampire
The last section on Game Mastering guides the GM through a setting creation by describing the various genres of Horror. Before starting, the GM needs to decide the Horror style to use including: Action, Greater Evil, and Dark.
Action settings involve lots of combat where the characters wade through monsters, kicking super natural butt and taking names. The heroes are more akin to fantasy settings than helpless teenagers running way from a serial killer. Fear rules are rarely used in this style of play.
Greater Evil settings feature super natural creatures as far above us as we are above ants. The human race is an insignificant speck in the universe and all their technology is useless against being of cosmic power. Heroes are normal men and women who are drawn into the dark to keep mankind safe from the greater cosmic horror. Fear and Sanity rules dominate this style of play with the characters struggling to stay sane.
Dark settings are somewhere between Action and Greater Evil settings. In this case, there may be monsters that are easily killed but others, like vampires, are difficult and take planning. Fear rules are used often but the Sanity rules are de-emphasised. Things are scary but not mind bending.
After the GM picks the style, they must decide on an era of play. Will the campaign be in a Fantasy, Sci-Fi, Modern, or Historical era.
Fantasy is a well worn path with which most gamers are familiar. It's also likely the hardest to separate from a classic fantasy campaign. The Ravenloft modules can be easily transformed into Savage Worlds using a combination of the Fantasy and Horror Companions.
Sci-Fi campaigns are another setting players should be familiar with. Aliens or Warhammer 40K would both do well Savaged using these rules. Likewise I could see moving the Horror Companion rules into the existing Savage Worlds Necropolis setting.
Modern is another era setting that would be easy to implement. Thanks to the Internet, maps and locals are easily found and used for game purposes.
History era settings are probably the hardest to create. The GM will need to spend a good bit of time on research to get the story-telling touches down to make the players feel like they're in the time period. That said, the Victorian time period has many game supplements available including Space 1889, Rippers, and Deadlands. Other historical settings include Weird War II, Pirates of the Spanish Main, and Solomon Kane.
I enjoyed reading this supplement cover to cover. It's packed with ideas, statistics, and other content to help GMs and Players create a fun (or scary) Horror campaign. While the content isn't as extensive as other Savage Worlds horror supplements like Realms of Cthulhu or Rippers, it contains more than enough to get you started on a lenghthy campaign.
As a side note, the fact that the Creature list includes Pazuzu and Dark Man entries made me wonder if Wiggy's been in my computer since those are the creatures I used the Thomas Gunn Detective Stories of The New Moon Murders and Prescription for Revenge.
On the up side, the Horror Companion gave me lots of idea's for my third novel. After all, isn't the reason we game to tell good stories and have fun? That's what the Savage Worlds Companion series is all about.
[5 of 5 Stars!]
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The Unspeakable Oath 19
Arc Dream Publishing
Keith (. T. A.
[Featured Reviewer]
Date Added: 09/14/2013 14:05:32
How much fun can it be to thwart evil only to be eaten alive or driven insane for your efforts? As it turns out, quite a bit. Cthulhu fans everywhere rejoice in the return of a quarterly magazine dedicated to their favorite tentacular genre, Unspeakable Oath.
The periodical publication is overloaded with material that takes a while digest. It's not that the 80+ pages couldn't be read quickly. it's just that you'll want to stop ever so often to contemplate ways to work the material into your campaign. WARNING: The Oath is not a light read.
The Oath is back and better than ever. The quarterly is packed with information to spice up your existing Cthulhu game or can be the source of great campaign ideas to start a new adventure in Lovecraftian horror. The contributors' love of the Mythos shows on every content-loaded page. For the money, there's hardly a better deal for Cthulhu fans.
[5 of 5 Stars!]
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Deadlands Reloaded: The Flood
Pinnacle Entertainment
Keith (. T. A.
[Featured Reviewer]
Date Added: 09/14/2013 13:58:34
This review originally appeared at http://rptroll.blogspot.com/2012/04/review-deadlands-reloade-
The Savage Troll continues its trek through Deadlands and I must admit, it's a scary journey. Those of you who read the reviews of the Player's Guide and Marshal's Handbook will be glad to know this review will ere on the side of brevity. While I believe in exhaustive reviews of rule books, adventures - such as this one - need to remain far more secretive. We don't want to give away any surprises to your posse.
Deadlands is easily the largest property in the Pinnacle Entertainment Group's product line. The 15+ year old setting has seen four RPG systems with a mountain of supplements including rule books, adventures, trail guides, and plot point campaigns. The Flood is a plot point campaign centering around the starved region of the West coast.
The campaign takes place in the 1880s and so would mesh well with other Victorian campaigns such as Rippers, Space 1889: Red Sands, or even The Kerberos Club. You could easily rip information and characters from The Flood to populate any of those settings. In fact, were I to ever run a Deadlands campaign, I suspect Ghost Rock powered ships would lead to a Space 1889-like setting with the characters encountering horrors on other planets as well.
Events Leading to The Flood
During the Quake of '68, California fractured as large ribbons of land dropped over fifty feet allowing the Pacific Ocean to rush in. The remaining landscape became a series of large mesas surrounded by brown, briny water flowing through canyons. The Maze, as it is now called, became a popular destination for those looking to strike it rich by mining the fundaments exposed on the new cliff faces.
Ghost Rock, the miracle mineral, is abundant in the Maze and the people and powers that make up the world are mad to have it. Ghost rock burns five times hotter and 100 times longer than coal. It's also used in the production of Ghost Steel, which is lighter, stronger, and has a higher melting point than regular steel. On top of that, chemists and pharmaceutical makers use Ghost Rock to create all manner of potions, elixirs, and formulas for just about anything.
As the Rail Barons direct their employees to drive spikes and lay rail in order to reach the gold mine that is Ghost Rock, their soldiers and thugs fight it out in the Great Rail Wars. Greed and a thirst for power drives the Barons onwards as rail companies form the North, South, Deseret, and Shan Fan all compete to see who will reach the port city of Lost Angels first. Each company is only a few miles away from the de facto capital of California and it won't be long before one of the biggest battles in history decides who will control the supply of Ghost Rock to the USA and/or CSA.
This is the setting for The Flood and your posse falls (literally) smack dab in the middle of it.
A Big Setting
The Flood contains a full plot point campaign centered around the Great Rail Wars, the Servitor of Famine, the Chinese Triads, Santa Anna's undead army, and an intrepid reporter who seeks the assistance of your posse. It would be bad enough if that's all the characters had to deal with. On top of that they must ply the dangers of the Maze which includes the effects of Famine. Food becomes a major concern on top of dodging merciless pirates, nations on the verge of war, and boom towns full of prospectors and those that prey on them.
The book has several new Edges and Hindrances and a greatly expanded selection of martial arts extras. With the city of Shan Fan and the Chinese Warlords being a major component to this supplement, the characters can expect a lot of Kung Fu action. The mafia thugs aren't the only martial artists, however. The Shaolin are present as well and work as a force for good in the area. Their hidden training ground sends out adepts to help fight the servants of the Reckoners. Mad Scientist, or New Scientist as they like to be called, should avoid this temple. The monks don't take kindly to Ghost Rock-powered devices.
The book includes all manner of waterborne vehicles. To get anywhere in the Maze you'll need them. It also contains a nice section on Chinese fighting weapons. One word of warning, though. Due to the difficulties of getting goods into and out of the Maze, almost everything is 3-6 times more expensive than usual.
The Numbers
1 New Martial Arts Hindrance
17 Celestial Kung Fu Moves
1 New Hindrance for the non-Kung Fu types
11 New Edges
8 Martial Arts Weapons
10 New Ships
2 New Infernal Devices
27 Strange Locals
8 Plot Points in the Campaign
34 Savage Tales
12 New Critters
4 New Famine's Servants
27 Famous Folks
That adds up to a lot of content.
To Live and Die in Lost Angels
Much of the action occurs in and around the city of Lost Angels. The Right Rev. Grimme is the ruler of this area and demands all city residents attend his church. Even without his edict, they would likely attend anyway. He has the only food in the area that satisfies the otherwise insatiable hunger people feel in Famine's domain.
The book goes into great detail about the city and its surroundings. The characters even witness the creation of a Dealands ( Fear Level 6 ) during the adventure. This event will erase any doubt about the need for heroes to literally save the world. And that's just in plot point two.
Your posse should be mindful of the Lost Angels laws. Violators are often sent to prison and never heard from again.
Shan Fan City, Here We Come
Shan Fan is Lost Angels equal in size and power and The Flood devotes a large section of the book to the city and its surroundings. It also adds a lot of flavor. Shan Fan is like the worlds largest Chinatown and the authors do a good job explaining what that means.
Like Lost Angels, Shan Fan is a city full of powerful personalities. You and your posse get to know the leaders of the Chinese mafias often coming into conflict with them. If you think this is all Kung Fu action you're wrong. Most are gunslingers abandoning the ways of their ancestors for the favored weapons of the West.
Horrific Adventure Awaits
This book is chock full content. One of the problems I had was absorbing it all. Some things are stated in the Strange Locals that hop around in time. In some cases they are dependant on the plot point campaign so if you get confused, skip to the adventure then come back and read about each area.
[5 of 5 Stars!]
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Deadlands Reloaded: The Last Sons
Pinnacle Entertainment
Keith (. T. A.
[Featured Reviewer]
Date Added: 09/14/2013 13:55:54
This review originally appeared at http://rptroll.blogspot.com/2012/07/review-last-sons-deadlan-
Pinnacle continues their release of Deadlands' plot point campaigns with Last Sons, adventures in War's domain. The story picks up with The Flood left off taking your posse into the Disputed Territories of Oklahoma, Kansas, Colorado, and the Sioux Nation.
For those those of you not up to speed on the Deadlands setting, below is a little alternate history.
Come the Reckoning
Monsters once roamed and Magic was commonplace on the Earth until the North American Shamans sacrificed themselves to ensure humanity was safe from the evil spirits inhabiting the spirit realm they called the Hunting Grounds. The Old Ones, as the shamans were called, sealed the Hunting Grounds keeping the spirits, both good and bad, separated from the physical world. This left the Native Americans at a disadvantage when the technologically superior Europeans arrived to colonize the western hemisphere.
We all know the history. Some settlers preferred to take the land they wanted rather than look for another plot. The fact that land was inhabited by the natives was a problem solved with enough bullets and gunpowder. Several tribes were completely wiped out as the Europeans and their African slaves moved west.
One such tribe was the Susquehanna. A young, talented shaman named Raven saw his tribe wiped out by a band of white men. His hate for the white man never cooled. Raven found other natives and preached war and retribution against the white man and his evil ways. He drew others to his cause that lost their tribes to the white man's expansion. They called themselves the Last Sons and moved Heaven and Earth (literally) in search of revenge.
The Last Sons passed into the Hunting Grounds and undid the Old Ones spiritual barrier. The spirits, both good and bad, were free to roam the Earth once more. The most powerful evil spirits, called the Reckoners, took on the form and function of the Four Horsemen of the Apocalypse and sought to turn Earth into a mirror image of their home, the Deadlands.
To accomplish this task, the Reckoners spread fear across the world. The power from that emotion allows them to Terrorform sections of the physical realm into Deadlands. Once enough has been Terrorformed, they can walk the Earth and collect the fear personally.
On July 3rd, 1863 the Battle of Gettysburg was in full swing. The Last Sons emerged from the Hunting Grounds victorious and the spirits were released from their bonds. General Lee lost the battle, as he did in our history, except the dead rose from the battlefield covering his retreat. The Reckoners, especially War, knew a continued Civil War was in their best interests and so they kept either side from a decisive victory. In the world of Deadlands, USA and CSA exists with an uneasy ceasefire with large swaths of the Americas remaining as 'Disupted Territories'. This is War's Domain.
Return to the Old Ways
Once the spirits were released, the Native Americans had access to their nature spirits again. Shamanistic magic flowed granting the Indians powerful weapons to use against those who would take their land. They congregated in two areas.
The Sioux Nation formed to the North in the Dakotas after the Battle of Washington in 1872. Since the Union had other troubles, they decided to let the Sioux have their territory and entered into the Deadwood Creek Treaty. No one tribe or chief could unite all the Sioux so the Wicasa Yatapickas, or tribal council was formed. There are four Wicasas appointed by the tribes to speak for the Sioux Nation.
The Wicasas insisted their people keep to the old ways foregoing the white man's technology. There are many who consider this insane and believe the Nation needs guns and other technology to survive in the white man's world but they don't say this loud or often unless they want to be expelled.
The Coyote Confederation formed in Oklahoma under the mysterious, hooded war chief known only as Coyote. The Confederation consists of multiple tribes and is generally on good terms with the CSA. The Old Ways aren't as popular in the Confederation since some of the tribes still war upon one another.
The Disputed Territory
Kansas, Colorado, and the part of Oklahoma that's not part of the Coyote Confederation make up the Disputed Territory. After the Civil War ended, both USA and CSA agreed to withdraw troops from those areas until the populace decided which country to join.
Bloody Kansas had an active guerrilla war even before the Civil War started with Confederate "Border Ruffians" from Missouri fought Unionist Jayhawkers for the hearts and minds of the Kansas settlers before the war to get the state to side with either the North or South. Far too often this battle turned into an actual shooting war between the two groups. That pattern continues during the Last Sons' plot point campaign. Dodge City is the primary local in Bloody Kansas.
Colorado is a little different. They don't really see the need to join either side and can take care of their own business, thank you. Both nations claim Colorado as their state but neither is in much of a position to do anything about. Things would be pretty calm if not for the Great Rail Wars.
Denver is the center point to many destinations and at least four separate rail lines are attempting to make their way out to the Ghost Rock mines in California. Colorado lies right in the path.
Another Big Piece to a Big Setting
Last Sons is another gargantuan volume in the Deadlands setting. Much like The Flood, it takes one of the Reckoner's Domains and sets the characters against the plots and plans of that Reckoner. In this case it's War.
Since you're in War's Domain, you need to understand that peace and understanding aren't the norm. As the Marshal, you'll have to force conflicts a bit more than usual. That Persuasion roll just might be a little harder in the Disputed Territories or the Indian Nations.
Also intolerance is everywhere. Whether you're a white man in the Indian Nations or a Johnny Reb in a Union controlled area, you'd better expect folks of different persuasions to be unfriendly. Likewise the Disputed Territories are ground zero for the Great Rail Wars. Expect the Rail Barons heavy hands everywhere.
Whereas The Flood covered new ground for the Chinese martial artists, Last Sons covers the Native Americans. Your campaign will be greatly assisted if at least one of your characters is either an Indian or sympathetic to their cause. To that end, the book gives you several options for Indian characters and lots of information about the various Indian tribes found throughout America in the 1880s. You have your choice of the following archetypes.
Berdache - you're a male but dress in women's clothing and are usually an artisan.
Chief - you're the leader of a village or tribe. You'll have the Noble hindrance.
Priest - you're a caretaker of your people and holy relics and places
Medicine Man - like a priest but your specialty is courting favors from spirits and embarking on vision quests to solve problems.
Scout - you're fast, stealthy, and wise in the ways of survival. Your skills are in high demand just about everywhere in the Weird West.
War Leader - Part Shaman and part Warrior you specialize in the spirit magic of battlefield victory.
The Hunting Grounds are another large part of this work. Last Sons gives full stats for the spirit critters you'll likely encounter along with setting rules particular to the dimension. Much like the Christian concept of Heaven and Hell, the World Tree can be pleasant or downright dangerous depending on where you go.
There's another large section on the Union and Confederate Secret Service (Agents and Texas Rangers) including large sections containing new equipment. Getting that equipment is free but it's far from easy and is often greatly depending on Rank.
The Plot Point Campaign
There are 9 plot points to the Last Sons' campaign and, much like The Flood, Last Sons is a BIG story. It helps to have Legendary characters at the end for the last big battle but not to worry. If you're starting out with a Novice posse there are plenty of Savage Tales to help with their advancement before the end.
As mentioned before, many of the principle characters, both good and bad, are Indians so you'll need to coax your posse into adopting a kindly attitude toward the Red Man. If not they're in for problems. Of course, nothing says the the journey to the land of tolerance can't be part of the posse's adventure.
The only odd thing to the plot point is the epilogue. While you're told you don't need to run it, it's in there and seems a little odd. The players participate in the end of Rail War II which is important to the setting but a little out of place in the overall adventure. If your posse made it through The Flood, you'll find the Rail War adventure eerily familiar.
By the Numbers
Last Sons has the following attributes for those of you just judge a product's worth by size of its content.
337 Pages filled with
More information about American Indian tribes, territory, and equipment than you ever wanted to know
1 New Hindrance
7 New Edges
1 New Power (and a very important one at that)
9 Point Campaign
36 Savage Tales
21 Strange Locals
15 Corporeal Nasties
21 Spirits (both good and bad)
5 new Human encounter types
9 Servants of War
31 Notable Folks
That's a lot of content!
If you want to play an epic campaign, Last Sons is the book for you. You'll also want to pick it up if you place an Indian or Secret Service character in Deadlands. The Savage Tales can be used in any Deadlands campaign if you're not interested in the Last Sons Plot Point.
[5 of 5 Stars!]
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Deadlands: Toxic Tunes Soundtrack
Pinnacle Entertainment
Keith (. T. A.
[Featured Reviewer]
Date Added: 09/14/2013 13:50:35
This really isn't my cup of tea but it might be for others. Overall I'm neutral on the product. I think you can tell by the price drop others are as well. If you like western-rock then this might be for you.
[3 of 5 Stars!]
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Herbal Dual Wet & Dry Foundation
This silky, talc-based pressed-powder foundation provides medium to full coverage with a natural matte finish.
Rice Paper
True to its name, these are rice (starch)?based blotting tissues with a hint of a powdery finish on one side.
Add to Faves?
Strengths: Impressive powder and liquid foundation options; Rice Paper; Herbal Lip Gloss; Eyeshadow Primer; Baked Blush; Herbal Tinted Lip Balm; company provides complete ingredient lists on their website.
Weaknesses: Poorly made eyeliners, including Liquid Eyeliner and Eye Ink Felt Tip Liquid Eye Liner; highly fragranced eyeshadow quad; potentially irritating lip stain; poorly formulated skin-care products.
Palladio started as a small, Florida-based brand, and has been slowly carving out its niche at well-known beauty supply stores in North America and abroad through a growing network of resellers. The brand has attracted consumer interest because it's affordable and offers high-quality products.
One of the other draws is their brand tagline: "herbal & vitamin enriched cosmetics." Surprisingly, many Palladio products lack the ingredients to back up their herbal claim, and several of the products that do contain plants and vitamins have packaging that won't keep them stable during use, something that's true for lots of makeups that boast of antioxidant content. Still, this brand does have several products with impressive amounts of antioxidants, including a liquid foundation, eyeshadow primer, and lip gloss in decent packaging that will help keep the ingredients stable.
While the enticing herbal/vitamin claim isn't justified by all their products, many Palladio makeup products are worth checking out, and the prices are great, but stay away from the skin-care products because they are problematic, for several reasons, as you will see in our reviews. The most impressive products are the foundations and the tinted Rice Paper. The only makeup missteps are the liquid eyeliners, whose performance pales in comparison to comparably priced drugstore options.
In the United States, United Kingdom, and Mexico, Palladio is widely available at Sally Beauty. Palladio products also are available abroad through reseller websites, which are listed in the FAQ section of Palladio's U.S. website.
For more information about Palladio, call 954-922-4311 or visit www.palladiobeauty.com.
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Shop Nebraska Cornhuskers Apparel and Merchandise for Huskers Fans and Alumni
HOME Nebraska Cornhuskers Gear Nebraska Cornhuskers Mens Nebraska Cornhuskers Mens Jackets (125 items) Product ID: 466532
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Order as many items as you like with our $4.99 ground shipping.
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Take the inclement weather by storm while showing off your bold Nebraska pride in style in this Zone Blitz performance jacket from Columbia! It features an embroidered team logo on the left chest with the school name and logo embroidered on the upper back yoke. Plus, with Columbia's water and stain-resistant Omni-Shield advanced repellency, this midweight fleece jacket will help keep you protected from the elements whether you're exploring the great outdoors or sticking it out for your Huskers on a cold, rainy day!
- 100% Polyester fabric
- Contrast fabric yoke on sleeves & upper back
- Dual drawcord at waist
- Elastic cuffs
- Imported
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- Officially licensed collegiate product
- Omni-Shield advanced repellency resists water & stains
- Quality embroidery
- Two front zippered pockets
- Zippered pocket on sleeve
Cornhuskers Customers also liked:
Special event items are produced by manufacturers only after the outcome of a game or event. These are advanced sale items and will ship immediately after they are received in our warehouse.
Manufacturer direct items are shipped directly from the manufacturer. These items are not available for international or expedited shipping.
Customized items can be personalized with options such as your name, your favorite number, and/or designs. Some options may be limited by league rules.


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For Sale: 26ft STACKER / 18,000 GVW
Ad #2250966 Posted:2015-07-16 06:07:39
This ad expired 82 days ago.
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Above Added: Wed August 28, 2013, 10:23 am EST
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This item is NEW
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Pro-Line Trailers
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- Ad #182309012: 24' Enclosed Trailer
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Building Emergency Action Plans
Building Emergency Action Plans (BEAPs) have been developed to ensure the safety of our students, employees and guests should
an emergency situation occur.
Using the list below, click on the name of the building you wish to see. If there are any changes that need to be made to these emergency action plans, please contact Bob Austin at 745-2931 or email@example.com.
Residence Halls
- Fire Evacuation Plans for residence halls are located on the Housing and Residence Life website.
- General safety and security info for residence halls
- Emergency procedures for residence halls are found in Hilltopics for Residence Hall Living.
- 1790 Normal Dr.
- Augenstein Alumni Center
- Academic Complex
- Adams-Whitaker Student Publications Center
- Agricultural Expo Center
- Alive Center
- Applied Physics Institute
- Carroll Knicely Conference Center/DELO
- Cherry Hall
- Clinical Education Complex
- Center for Research and Development
- College High Hall
- Craig Administrative Center
- Cravens Library
- Diddle Arena
- DELO/Carroll Knicely Conference Center
- Downing Student Union
- Engineering and Biological Sciences
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- Environmental Science and Technology Building
- Erskine House
- Facilities Management
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- Felts Log House
- Florence Schneider Hall / Gatton Academy
- Foundation Building
- Gary A. Ransdell Hall
- Garrett Conference Center
- Glasgow Campus
- Gordon Wilson Hall
- Grise Hall
- Hardin Planetarium
- Health Services
- Helm Library
- Honors Center
- Houchens Industries / L.T. Smith Stadium
- Industrial Education Building
- International Center
- Ivan Wilson Center for Fine Arts
- Jones Jaggers Hall
- Kentucky Building
- Mass Media & Technology Hall
- Music Hall
- Owensboro Regional Campus
- Parking & Transportation Services
- Pearce-Ford Tower Food Court
- Potter Hall
- Raymond B. Preston Health & Activities Center
- Snell Hall
- South Campus, Academic Wing
- Supply-Services Building
- Tate Page Hall
- Thompson Complex Central Wing
- Training/Technical Assistance Services
- Van Meter Hall
- Wetherby Administration Building
- Women's Studies Center
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Related Links
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Monday: Partly cloudy. High of 39 with a windchill as low as 19. Breezy. Winds from the NW at 15 to 20 mph. Monday night: Partly cloudy. Low of 32F with a windchill as low as 23. Breezy. Winds from the NW at 15 to 20 mph.
EVENT OF THE DAY: Northern Boulevard in the Footsteps of Gatsby at the Greater Astoria Historical Society
Australian filmmaker Baz Luhrmann is wrapping up the latest remake of The Great Gatsby starting Leonardo DiCaprio. Set in NYC during the 1920s Jazz Age, this is the first serious drama attempting to render a major city in 3-D. The evening's lecture starts with a brief history of Northern Boulevard and pictures from the time that the fictional Gatsby would have seen as he took his legendary drive through the borough. The program's second half shows the film's interpretation of locations based on the actual images sent to the production team. (The Greater Astoria Historical Society is credited as historical adviser to the movie production.) Click here for more info or to submit an event of your own
Body discovered near Forest Park
A man walking his dog near Forest Park found a man unconscious and unresponsive. Read more: Queens Courier
Mayor Bloomberg booed at St. Patrick's Day parade through the Rockaways
Mayor Bloomberg was dogged by jeers as he marched in a St. Patrick's Day parade through the Rockaways, booed by some residents frustrated with the city's response to Hurricane Sandy. Read more: New York Daily News
United Way donating $5M to Sandy communities
The United Way of New York City is distributing $5 million in aid to communities affected by Superstorm Sandy. Read more: Fox New York/AP
MTA tries new sterilization method to control rat population: report
Transit officials are ready to try a new sterilization method to limit the amount of rodents infesting New York City's subways, according to a published report. Read more: NBC New York
Grieving mother still waiting for change five years after son was killed on Queens Blvd.
Lizi Rahman still visits the white "ghost" bike on Queens Blvd. to occasionally swap out fresh flowers at the memorial for her son, Asif. Read more: New York Daily News
Cardinals begin pre-conclave meetings amid scandal
Cardinals from around the world gathered Monday inside the Vatican for their first round of meetings before the conclave to elect the next pope, amid scandals inside and out of the Vatican and the continued reverberations of Benedict XVI's decision to retire. Read more: AP


text:
Product Description
New for 2014! Calling all kids who want to be magicians. This mega magic set is perfect for serious and beginner magicians. 62 pieces are included with instructions to learn and amaze your friends. Let Ryan Oakes teach you his 220 "easy-to-learn" tricks with step by step instructional guide! Abracadabra! For ages 7


text:
If it isn't to much trouble - I am requesting the LDD forum be moved as a sub-forum of the armoury.
My reason why? With the recent re-structure of the forums (and update to the site and new wiki) it makes more sense for the LDD forum - which is currently filled with microspace for peoples various brik-built armies into the main armoury, rather than have them separate and hidden within the brick forum.
Yeah, people can still ignore it if they really want to (gorramn bigots) but it makes more sense to have it there, rather than anywhere else.
Thanks for hearing me out, Scythe - out.


text:
Andres Velasco® Regal Coat
Select Color:color
Select Size:size
Select Quantity
- Men's leather-trimmed coat
- Peacoat for men made from nylon/wool
- Professional leather clean
- Imported
Command attention in this bold, black men's peacoat from Andres Velasco. Accented with leather on the yoke, cuffs and trim, the Andres Velasco Regal men's coat carries an air of sophistication and authority, no matter where you wear it. Comfortable and perfect for fall, winter and beyond, this men's peacoat is doublebreasted, fully lined and made with nylon/wool melton.


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Sales FAQs
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- How are refunds made?
- What if I cancel my order?
- Is postage and packaging refunded if I return an item?
- What are the terms of the 30-day money back guarantee?
- If I cancel my order how long will it take for me to be refunded?
If you cancel your order or arrange a return of an item a refund will be processed within 24 hours (on a working day). Cancelled orders where the item has not been shipped will also be refunded within 24 hours (on a working day). If the order has been shipped before a cancellation is received, we will need to wait till the item comes back to us, before a refund can be made.
If you do not see the answer to your query here, please contact our sales team.


text: What kind of help do you need? (Example:"Panda AdminSecure", "2093 error") Tweet What roles does Panda Security for Exchange Servers for Exchange Servers 2007/2010 protect? Information applies to: Products Panda for Exchange Operating systems Windows 2003 Server (64-bit Edition)Windows Server 2008 (64-bit Edition)Exchange Servers 2007 and Exchange Server 2010 introduced the concept of roles to organize services and features among different servers. The server roles allow administrators to separate the Exchange server functions, providing a large variety of configurations to suit the clients' needs. The configurable roles in Exchange Server 2007 andExchange Server 2010 are: Edge Transport role, Hub Transport role, Mailbox role, Client Access role and Unified Messaging role.Panda Security for Exchange Servers for Exchange Servers 2007 and Exchange Server 2010 provides the protection below for the following roles:MailBox Role: Antivirus protection.Edge Transport Role: Antivirus and anti-spam protection.Hub Transport Role: Antivirus and anti-spam protection. Additional informationRead more information about the roles in Exchange Server 2007 and Exchange Server 2010.Help nº- 20121115 40410 EN Help us improve our service by letting us know your opinion. Your suggestions will help to resolve your questions more quickly and effectively. Have you resolved your query with this article? YES NO Thanks for your answer How would you improve this article? Do you want to contact TechSupport?


text:
Young Allen Ginsberg recounts in his famously confessional, leave-nothing-out style the road trips, love affairs and search for personal liberation that led to the most timeless and electrifying work of his career, the poem "Howl." Meanwhile, in a San Francisco courtroom, "Howl" is on trial. Prosecutor Ralph McIntosh sets out to prove that the book should be banned, while defense attorney Jake Ehrlich argues fervently for freedom of speech and creative expression. The proceedings veer from the comically absurd to the fervently passionate. "Howl" mashes up genres and rides wild emotions as it reveals all the ways a fearless work of art impacted its creator and the world.
Cast: James Franco, Bob Balaban, David Strathairn, Treat Williams, Jon Hamm
Produced by: Christine K. Walker, Elizabeth Redleaf
Directed by: Rob Epstein, Jeffrey Friedman
Written by: Rob Epstein, Jeffrey Friedman
Running time: 1hr 26min
Opens: Sep 24, 2010 NY/SF
|Theaters for Today
Pick a day
on this day.


text:
Blogging has been around for some time now. It was used by individuals and companies as a way to communicate and share information on the web, and became somewhat popular, even before being recognized as part of the "Social Media" craze.
Blogs can be an important resource for finding information and current news in any industry, including the AEC industry. For example, there are blogs out there that report upcoming building projects, discuss new techniques in the installation of building equipment, review rules and regulations for specific project types, as well as blogs that forecast the economics of the industry. Whatever your interest is, you're sure to find someone out there blogging about it.
Keep in mind not every blog you find on the web is going to grab your attention. The important thing is to find two or three sites that consistently post relevant and interesting content that you can use. Become active in these sites by participating in the discussion area. It's a great place to offer your expert advice, or maybe find a solution to a problem that your company is currently dealing with. Most importantly, it gets you networking with others in your industry.
Whether you are looking for information on a certain topic, or a place to exchange ideas, blogging sites are a great reference and should not be overlooked.
Here's a short list of some of the AEC Blog sites that we found interesting:
Cofebuz.com http://www.cofebuz.com
Contractortalk.com http://contractortalk.com
Design and Construction Network http://mydcn.com
Tar Paper Crane http://www.tarpapercrane.com
Construction Marketing Ideas http://www.constructionmarketingideas.com/
The Konstructr Network http://go.konstructr.com/profiles/blog/list


text:
- Description
Feel like a true burlesque beauty in these sexy sequin nipple tassels. Covered in shimmering black sequins with soft tassels to tease, they're the perfect addition to any erotic outfit or sexy lingerie set.
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Please click here for further details.


text:
A $3.25 ice-cream sundae landed a man behind bars at the Orange County Jail, according to Orlando police.
Orlando police say Tobias Franklin, 20, ordered the medium-sized sundae with sprinkles on Wednesday at Goff's Ice Cream on Orange Blossom Trail near Church Street.
According to police, when the owner told him the price, Franklin snatched the sundae from the man's hand and walked out.
The owner then ran after Franklin while calling police.
Franklin was arrested a short time after.
He was charged with robbery, a third-degree felony.


text: This discount program is NOT a health insurance policy or a Medicare prescription drug plan and does not make payments directly to medical service providers. Members are obligated to pay for all medical services, but may receive discounts on medical services from participating providers and the discount range will vary depending on provider type and medical services received. The program does not meet the minimum creditable coverage requirements under Massachusetts G.L. c. 111M and 956 CMR 5.00 and is not a Qualified Health Plan under the Affordable Care Act. For residents of CO, FL, IN, LA, MD, MO, NH, NY, OH, TN, TX, UT, VT, and WV, if you cancel within the first 30 days after activation you will receive a full refund, except for the enrollment fee where permitted by law. This refund will include the enrollment fee for residents of TN and VT. Program administered by Avia Dental Plan, Inc., Mull Center, 1025 Main Street, Suite 916, Wheeling, WV 26003, 1-888-431-2273, email@example.com , www.aviadental.com.


text: Nancy Clark | IBDB: The official source for Broadway Information IBDB: The official source for Broadway Information Official Broadway League sites: - sites - broadway.org broadwayleague.com broadwayfanclub.com kidsnightonbroadway.com stagespecs.org tonyawards.com Quick Search For: In This Category: All Show People/Org. Theatre Season Nancy Clark Performer Female Productions ProductionsDate of ProductionsCat on a Hot Tin Roof[Play, Drama, Original] Performer: Nancy Clark Trixie - ReplacementMar 24, 1955 - Nov 17, 1956Johnny 2 X 4[Play, Melodrama, Original] Performer: Nancy Clark [Ensemble]Mar 16, 1942 - May 09, 1942 Find out where Nancy Clark and are credited together © 2001-2015, The Broadway League, All Rights Reserved. (Copyright and Disclaimer)


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Clover 3.7 - 10.6 New Features
Clover is part of the WebSmart family, which also includes WebSmart PHP and WebSmart ILE. Beginning with version 10, the entire WebSmart family uses one version number. You can download Clover, including the free trial, from our public site or on myBCDsoftware.com. Version 3.7 - 10.5 new features are listed below 10.6.
Clover 10.6 New Features
- JavaScript (instead of Flash) is now the default for SmartCharts
- New Clover chart link HTML snippet
- Clover templates now include a rotateLabels option
Clover 3.7 - 10.5 New Features
New Template Themes
We've completely re-imagined Clover's program templates with four new template themes that have modern looks and updated CSS and HTML, including being HTML5-ready.
The new template themes use jQuery UI so it's easier to create your own themes using ThemeRoller, a jQuery widget (buttons, action icons) CSS generator. Using ThemeRoller, you can select pre-determined color combinations or create your own without writing CSS.
The new template families are:
- Arctic: a crisp, lightweight look.
- Cascadia: a navy blue-based color scheme.
- Nightfall: a bold header with a subtle background.
- Sonora: muted background provides the perfect backdrop for your content.
Non-Flash HTML5 SmartCharts
HTML5 versions of SmartCharts are now included so you can display single-series charts on non-Flash devices such as iPads. With SmartCharts, you can design and integrate real-time animated two and three-dimensional bar charts, pie charts, executive dashboards and more.
Mass Generate Reports
Generating multiple reports is now more convenient with Clover's mass generation feature. This allows you to easily select and generate more than one report at a time from the Tools menu.
IDE Shortcuts
We have made it more efficient to work with the WebSmart/Clover IDE by adding the following new features:
- Ctrl-T shortcut to open a new tab.
- Right-click option, "Close all but me", which closes all tabs except the one you're working on.
- Option to turn off "Open in same IDE" setting.
Open Documents Using Windows Explorer Context Menu
You can now open documents in WebSmart from Windows Explorer's context menu. Simply right-click the file, then select 'Edit with Clover.' This makes it more convenient to open and edit files on the fly.
Automatic HTML Tag Completion
Coding HTML is now more efficient. When you open an HTML tag, WebSmart will now automatically insert the closing tag for you.
Additional 3.6 - 10.2 New Features:
- We now use one version number for the WebSmart family (ILE, PHP and Clover).
- The Clover SQL fetch statement is now editable.
- Find and replace remembers search history.
- Migrate to new getparm to remove parameter limits and improve multilingual support.
- Updated HTML code for center and underline styles to use spans instead of deprecated tags.
- Now supports the HTTPonly property in setcookie, which provides additional protection against XSS attacks.
- New getnxtparmset function, a hybrid of getparmset and getnxtparm.
- SmartCharts now ship without product branding.
- You can now configure the maximum page size of a Clover program.
- Supports Windows 8.
- The Validation Results window (previously called the Errors window) is now dockable and context-sensitive.
- Drag and drop your segment tabs.
- Real-time mirroring is now possible with High Availability license keys.
- A new function, SetSubStr, lets you substitute characters in the middle of a string.


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BANGOR, Maine (NEWS CENTER)-- Bangor remains untouched for the most part by Sandy. But the gusty winds did leave their mark on some northern Maine communities.
What Sandy did do is bring strong gusts of wind some reaching 45 miles per hour.
Bangor Hydro reports nearly 1,500 customers are without power. A bulk of the outages are in the coastal communities as well as Bucksport. This number did go down from nearly 4,000 from around 9 o'clock.
If you are experiencing a power outage the numbers to call:
Bangor Hydro 1-800-440-1111
Maine Public Service 1-877-665-4448
Central maine Power 1-800-696-1000


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Olympics Day 16 - Around the Games
Great Britain medalists pose during a TEAM GB Press Conference during... News Photo2012 Summer Olympics - London,England,Horizontal,London - England,Medallist,National Team,Olympic Team,Portrait,Press Conference,Sport,Team GB,The Olympic Games,UKPhotographer Daniel BerehulakCollection: Getty Images Sport 2012 Getty ImagesLONDON, ENGLAND - AUGUST 12: Great Britain medalists pose during a TEAM GB Press Conference during Day16 of the London 2012 Olympic Games at Team GB house on August 12, 2012 in London, England. Front row (L-R): Helen Richardson, Sarah Thomas, Nicola White, Hannah McLeod, Victoria Pendleton, Beth Tweddle, Georgie Twigg, Laura Unsworth, Emily Maguire, Kate Walsh. Second Row (L-R): Alex Danson, Laura Bartlett, Chloe Rogers, Anne Panter, Nicola Adams, Luke Patience, Hannah Mills, Max Whitlock, Sam Oldham, Daniel Purvis, Beth Storrey. Others behind (L-R): Jonathan Brownlee, Anna Watkins, Alistair Brownlee, Liam Heath, Mark Hunter, Jon Schofield, Heather Stanning, Richard Chambers, Rob Williams, Zac Purchase, Ed McKeever, Helen Glover, David Florence, Kat Copeland, unidentified athlete, Andy Triggs-Hodge, Tom James, Peter Chambers, Etienne Stott, Louis Smith, unidentified athlete, Lutalo Muhammad, Peter Wilson, Alan Campbell, Tim Baillie, Mo Farah, Greg Rutherford, unidentified athlete, Kristian Thomas, Luke Campbell, Nick Dempsey, Robbie Grabarz, Jade Jones, Ashleigh Ball, Alex Patridge, Laura Bechtolsheimer, Michael Jamieson, Rebecca Adlington, Ben Ainslie, Tom Daley, Gemma Gibbons, Anthony Ogogo, Dani King, Karina Bryant, Greg Searle, Jo Rowsell, unidentified athlete, Saskia Clark, Katherine Gainger, Stuart Bithell, Iain Percy. (Photo by Daniel Berehulak/Getty Images)


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Peppermint Roses, 18-36 Stems
When it comes to delivering holiday cheer, our bright bouquet of red & white roses always does the trick! A fresh surprise from your Rose AuthoritySM, it's a gift sure to fill family and friends, both near and far, with the Christmas spirit.
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Milan Lucic
Bruins left winger Milan Lucic had an open net in the second period,... Nieuwsfoto'sBoston,Boston Bruins,Buffalo Sabres,Doelman,Horizontaal,IJshockey,Massachusetts,Milan Lucic,National Hockey League,Net,Ryan Miller- IJshockeyer,Scoren,Sport,Tweede ronde,Verenigde Staten,VleugelspelerPhotographer Boston GlobeCollection: Boston Globe 2013 - The Boston GlobeBOSTON - APRIL 17: Bruins left winger Milan Lucic (#17) had an open net in the second period, but couldn't score, as Sabres goalie Ryan Miller (#30) was down and out. It appeared that Buffalo defenseman Andrej Sekera (#44) made the stop with his stick. The Boston Bruins hosted the Buffalo Sabres in a regular season NHL game at TD Garden. (Photo by Jim Davis/The Boston Globe via Getty Images)


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Caribbean Stud Poker
Call Treasury Casino & Hotel on +61 7 3306 8888. Treasury Casino & Hotel practises the Responsible Service of Alcohol. BET WITH YOUR HEAD, NOT OVER IT. Please read our Responsible Gambling Guidelines . Guests must be 18 or over to enter the casino. Copyright Echo Entertainment Group Limited


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- Home
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Resources for Teens
New York City is the place to be for teens, and The New York Public Library has awesome materials, programs, and resources for all ages and interests. Check out past author chats, find out what's on the to-read, to-watch, to-play list, and see what's happening next in the library.
Anti-Prom provides an alternative, safe space for all teens who may not feel welcome at official school programs or dances because of their sexual orientation, the way they dress, or any other reason. This year's theme was fairy tales! Details for Anti-Prom 2016 to come. more
Summer Reading
Every Hero Has a Story! Students in middle and high school can have fun and earn achievements and prizes with NYPL's Summer Reading Challenge. To get started, talk to a librarian. more
Programs at Your Library
Arts and crafts, chess, movie screenings, homework help, Yu-Gi-Oh, and more! Your local library has programs and activities for teens. Stop by to find out what's happening! more
Stuff for the Teen Age
The best in teen books and media. For 80 years, New York Public Library staff shared the best titles for teens in an annual list called Books for the Teen Age.
In 2009, Books for the Teen Age became Stuff for the Teen Age, a multimedia, multi-format, targeted, and teen-tested list of the best of the year in teen books, music, graphic novels, movies, games, and more.more
Teens and School
HomeworkNYC Apps: Get homework help right from your Facebook or iGoogle page!more
Articles. Get it now! Here are some we like: Opposing Viewpoints, Literature Resource Center, History Resource Center more
Explore Exhibitions
Three Faiths: Judaism, Christianity, Islam: Includes photos of "faith on the street"; from fellow New Yorkers- upload your own!more
Immigrant City: Find pictures and Voicethreads, contribute to a Google My Map to point out special sites and share stories.more
African Americans and American Politics: Find a lot of information we bet you didn't know!more
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Recorded and braille titles for residents of all ages who have difficulty reading standard printed materials because of blindness, visual impairment, a physical or reading disability.more
Major support for children's and young adult programming is provided by the Andreas C. Dracopoulos Family Endowment for Young Audiences.
Additional major support is provided by the Mr. and Mrs. Timothy R. Barakett Endowment for Children's and Young Adult Programs and Services.
Additional support is provided by Beth and Christopher Kojima; the Estate of Charles J. Mauro; the Estate of William C. Morris; The Morris and Alma Schapiro Fund; Solon E. Summerfield Foundation, Inc.; Con Edison; Epstein Teicher Philanthropies; Mr. and Mrs. John Klingenstein; Sandra Priest Rose; Mr. and Mrs. George T. Votis; Gerstner Family Foundation; The Walt Disney Company; U.S. Bank Foundation; The Edith Glick Shoolman Children's Foundation; and anonymous donors.


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Orlando Summer League
Kentavious Caldwell-Pope of the Detroit Pistons drives against Ian... NachrichtenfotoAmway Center,Basketball,Detroit Pistons,Drive - Sportbegriff,Florida - USA,Golfküstenstaaten,Ian Clark - Basketballspieler,Kentavious Caldwell-Pope,Miami Heat - Basketballmannschaft,Orlando - Florida,Profi-Basketball in der NBA,Sport,USA,VertikalPhotographer Fernando MedinaCollection: National Basketball Association 2013 NBAEORLANDO, FL - JULY 12: Kentavious Caldwell-Pope #5 of the Detroit Pistons drives against Ian Clark #59 of the Miami Heat during the 2013 Southwest Airlines Orlando Pro Summer League on July 12, 2013 at Amway Center in Orlando, Florida. NOTE TO USER: User expressly acknowledges and agrees that, by downloading and or using this photograph, user is consenting to the terms and conditions of the Getty Images License Agreement. Mandatory Copyright Notice: Copyright 2013 NBAE (Photo by Fernando Medina/NBAE via Getty Images)


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When mentioning Dominic Oduro to any Crew supporter, they usually think of two things – his blistering pace and his love of Papa John's pizza. Today, while his speed was not on display, Oduro managed to share a few slices of his favorite pizza with a group of appreciative supporters in front of Crew Stadium.
"I took off a half-day to come down here", said Chris Welsh, who enjoyed a piece of pizza with his wife and fellow Columbus Crew season ticket holder, Heather. Oduro joined the couple shortly after they were seated, thanked them for their support and encouraged them to grab another slice.
Oduro, who is not shy about relating his fondness for Crew supporters and his own fans alike, remained humbled by the opportunity to give back after working a personal endorsement with the official pizza of the Crew and Crew Stadium.
"I appreciate the fact that some people are coming from work just to be here for a bite – that really makes me feel happy and proud," said Oduro at the event, which previewed the special $11 Crew Pie – an extra-large pizza conveniently priced after Oduro's jersey number – set to launch next week.
"I want to thank Papa John's for making this thing happen."
Even though the turnout was impressive, as more than 150 slices were distributed in the lunch-hour event, Oduro insisted that he was happy with the idea of a low-key event, for the fans.
"I just want to show my appreciation, at the end of the day, to all of the fans out there. It doesn't matter how many are in the crowd," said the 27-year-old Ghanaian. "I'd be excited if just one person showed up."
Complementing the pizza party, the Crew's leading goal-scorer also made a personal donation to the Mid-Ohio Food Bank as the culinary-based event called for recognition of helping the less fortunate.
"I'm just trying to give back to the community – it's just another way for me to try and carry it forward. Hopefully my donation to the Mid-Ohio Food Bank can help to feed a couple of people out there. My hope is that people will see what I'm doing and try to do the same."
Join us at Barley's Brewing Company Ale House No. 1 in Short North (467 N. High St., 43215) for the official post-game party featuring Crew players and fans following Saturday's match! Enter to win great prizes and enjoy specials from Budweiser plus enjoy some of Barley's amazing food.
More info at - www.barleysbrewing.com
Join us at Barley's Brewing Company Ale House No. 1 in Short North (467 N. High St., 43215) for the official post-game party featuring Crew players and fans following Saturday's match! Carlos Mendes and Danny O'Rourke will be on hand to hang out with fans. Enter to win great prizes and enjoy specials from Budweiser.
More info at - www.barleysbrewing.com
Frankie Hejduk joined other Crew fans at Claddagh in Polaris to watch the Crew take on the San Jose Earthquakes.
Stop by our next Pub Tour stop at Claddagh Downtown on Wednesday, May 23 as the Black & Gold take on the Seattle Sounders at 10:30pm on FOX Sports Ohio.
FOX28's Johnny DiLoretto stopped in Tuesday morning to sample some of the new food items offered at Crew Stadium this year. It was Johnny D's final morning on Good Day Columbus as he is moving on to become the Director of Operations at the Gateway Film Center.
The Crew is honored that Johnny D could spend his last day on the job with the Crew and the entire organization wishes him the best in his future endeavors.
Photos courtesy of Rodney Middendorf
Crew players try to pronounce Pączki, a traditional Polish treat associated with Fat Tuesday.
What's up everyone, checkin' in from Bradenton, Fla. Been down here for about a week and a half now, training very hard for our upcoming season. We lost a tough one to Malmo FF on Wednesday, which I'm sure everyone knows. We controlled most of the game and, for the most part, played attractive one-two touch soccer. That's something that, as a team and with the personnel we have, we are determined to do. Being able to attack and build from the defense forward. We have a very talented and deep team this year, as guys are pushing each other hard for spots, which will only bring out the best in all of us and more importantly, the team. The rookies have come in with positive attitudes and are willing to learn. And of course there are the vets (Chad [Marshall], Will [Hesmer], Danny boy [O'Rourke], etc.) leading by example, speaking up when needed. The additions have been great teammates from the get-go, as well. Guys like Milo [Mirosevic], Carlos [Mendes] and Olman [Vargas] all possess great character, which is awesome. Makes ya wanna really lay it all out for each other. I want to, that's for sure!
Off the field, as some of the rookies mentioned in their blogs, guys have been playin FIFA, Settlers of Catan, and other games, including shuffleboard. Visits to the hot tub from time to time have also been much needed and refreshing. I've been able to meet a lot of senior citizens, too, as our apartment complex is loaded with retirees from all over the world! Glad to see them winding down and just livin' it up! When we have meals on our own, we usually spoil ourselves with some goodies. Sushi, Outback Steakhouse and First Watch are a few of the places we've enjoyed. We play credit-card roulette from time to time, too, and Justin Meram was the most recent unlucky winner at First Watch. Thanks for the free meal, boss! Cole [Grossman], Danny, Josh [Williams], Chad and I sure appreciated it! Weather, of course, has been beautiful. Lots of us with burnt faces, but we aren't complaining. I looked like Casper before we got here!
We face the Seattle Sounders in another preseason game on Wednesday, before heading back to Columbus on Thursday. Hopefully we'll take more steps towards becoming better, and if that includes a couple of wins we will take it! We are excited for the upcoming season and hope the Capital City and its fans are too! We sincerely appreciate all the faith and support! Much love!
P.S. -- Shout out to our Head Athletic Trainer, Dave Lagow, and his new assistant Phil, a.k.a. Philly, Philadelphia, Philson Watson as they are doing a great job taking care of our knocks and bruises. Can't forget the great Tucker Walther, either, doin' all the behind-the-scenes work!


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Bah! Don't talk t' me about Scots!
I 'ad a few o' em in me crew once - a right bunch o' drunken gits. One Satday night, they got right lashed up. One tried to do a caber toss wi' the main mast, one were serenadin' the anchor, an one tried to start a fight wi' the ship's figurehead.
I let 'em off at the nearest port wi' a tavern - the ocean'll dry out before they do.


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Ashamed of Their Ancestry
With me the horrid doubt always arises whether the convictions of man's mind, which has always been developed from the mind of lower animals, are of any value or at all trustworthy. Would any one trust in the convictions of a monkey's mind, if there are any convictions in such a mind?
First, should Darwin's opinion on the matter, without presenting any particular argument for support, hold any weight? Not really. After all, this seems quite self-refuting -- if the man who pieced together the case that we descended from great apes then concluded our minds untrustworthy for that reason, then his "case" is obviously imperiled. In fact, we might make a simple conclusion from this statement: it is self-refuting. Just like making the statement, "I always lie," there is no way to escape the circular destruction of this logic. If your mind's convictions are not trustworthy, how do you even convince yourself of, or trust in, the validity of that conviction?
Also, this argument to reject the soundness of the human mind may be a variant of the genetic fallacy -- based on a categorical rejection of an argument or idea simply based on where it originated, rather than on sound reasoning. What intrinsic feature of monkeys, (apes, actually) or any other higher mammal makes their minds innately untrustworthy? In fact, we can take this a step further, given that Darwin's conclusion about the origins of man are correct, and claim that this actually substantiates the trustworthiness of our minds!
Consider, for a moment, that this argument is rooted in a rejection of the conclusion that men are descendants of apes, but additionally, an inferred premise that men are just that, rather than that and with some sort of God-imbued soul or spirit. The reason we infer this is that those who hold to souls and spirits and such nearly universally consider those intangiable, immaterial aspects of man as somehow giving his mind credibility. Of course, supporting this premise, or opposing it, is not germane at the moment. So, let us cast the question aside of whether or not man has a soul or spirit, and whether those aid in the function and trustworthiness of man's mind, or would detract from it.
What we do know from observing nature is that animals are not "stupid". Animals find clever ways of procuring food and resources. I have seen apes use sticks to poke down into rotten logs and pull out bugs, a simple tool with a necessary function -- eating. The pack behavior displayed by wolves in encircling a weakened or small animal away from the herd requires precise and coordinated movements. Tracking a scent requires a well-developed olfactory function of the brain, as well as a catalogue of "memory scents" which correlate the present smell to one of the categories "food, water, etc." I doubt sincerely that those promoting Darwin's quote above would disagree that animals are quite adept at surviving.
What can we say from that fact alone? Given that animals have an amazing variety of talents at survival, and that the diversity of nature has produced a cooperative evolution (in response to other creatures which evolve), is a kernel of truth present? Yes. We can conclude that animals are capable of learning, and learning requires a degree of understanding that the natural world is, itself, trustworthy. Without the degree of lawlike behavior nature provides, learning some new behavior would be required every second -- no "tools or tricks" would work more than once. But, animals prove to us that nature, though "red in tooth and claw", is not flippant, and the universe is not a giant cartoon with ever-changing properties.
Admittedly, many animals lack the cognitive awareness to recognize the nature of change that they must respond to, and we can call it "just instinct". Great apes are not in this category. The sophistication of the social structure and communication between apes is rather extraordinary. Most people are aware that apes have been taught sign language, even if of limited vocabulary and with toddler-like awkwardness in this form of speech.
Furthermore, when what would become modern man last shared a common ancestor with what is now the chimpanzee, approximately 6 Mya, the one characteristic feature of hominids as they progressed was their tool-making and socialization. Hominids learned not only a few "tricks and tools", they learned many. Their minds were capable of recognizing patterns in nature, and the dependability of natural laws gave them a firm foundation from which their learned and passed-down behaviors and tool-making abilities proved highly successful in the long term. Should they have not had the ability to trust in tried-and-proven methods for procuring food and shelter, we either wouldn't be here to consider it, or at the least, you wouldn't be reading these words on a pixelated screen.
I would argue that there are good reasons to trust ape minds -- they have survived the perils of nature for millions of years, and along the way, learned that they could trust the natural world around them to provide constancy. Those minds that were the brightest, that developed innovative methods for catching fish or making spears, were most likely to exist in a social structure in which this knowledge could be shared and propogate throughout their progeny.
Admittedly, understanding the natural world, as we can conclude that our ancestors (and other animals) did (and still do), is not to be equivocated as all "convictions of the mind." So let's say for a moment that we agree with Darwin that we cannot outright trust our convictions. So what? What we know we can do, because this is how we arrived where we are, is to test our convictions via actions and experiment, keep those things that provide us with a tangiable benefit, and relegate to the bin of skepticism those things that are forever beyond our proving. When the only concern on our hominid ancestors' minds was survival, it is quite unlikely that they had the time to sit around and ask, "what is the nature of consciousness?" or "what is the nature of the cosmos?" Since they were so successful in employing their minds in the pursuit of survival, we can trust our minds in at least that sense -- at providing us with a sound means of furthering our species.
Now that we stand on the shoulders of their accomplishments, the success they proved in surviving has given us a novel ability -- to sit around and use these minds to ask questions which do not, arguably, impinge directly upon our survival. In so doing, we develop certain convictions about the universe, and our place in it. If Darwin's quote can be taken at face value, all it really tells us is that these convictions of the mind are not as dependable as the laws of nature which provided these minds.
Darwin pointed out, and rightly so, that we are but a part of nature. Being a part of some system X, or outside of some black box Y, carries with it limitations in objectively observing X, or being able to get inside of and know Y. Because human beings are part of the natural universe, and are products of that universe, they will always be limited in their perspective on certain features of the universe. That warrants skepticism. It does not, however, warrant throwing out those things we have learned from nature, secrets that we have wrested away from the blind, mute, and uncaring universe. Why should we abandon trust in the regularity and uniformity of nature, when it has brought us this far? Why should we relegate the method of testing and applying knowledge tentatively, until it proves itself (via the scientific method, or in pragmatic real life experience) enough for us to "trust" it, to the trash can? That method is what led to tools, and to skyscrapers. Its success is as apparent as our own existence, and with tangiable results that "trust" alone has never given us.
Why trust a monkey mind? If we want to survive, we must trust our minds. If we do not want to be self-refuting, we must trust our minds. That said, need we trust its convictions as if they are representative of the permanance and inviolate laws of nature? Of course not. Don't trust it absolutely. Test its convictions against the sounding board of Nature. Even when it provides tangiable and practical results, there is no need to consider its convictions immutable. That is the heart of skepticism, and it seems we have from the evolution-deniers not an argument to reject the best conclusions based on the evidence we can make, but instead an argument to reject any position except epistemological skepticism. And that's fine with me.
I would flip the table on our special creationist friends and ask, if instead of the uniformity of nature, and the laws of physics, our minds were the products of some divine fiat or "poof" mechanism, why should we trust that? While we can know our universe to at least a limited extent, and recognize that its symmetry, its uniformity, and its material properties give rise to minds which are at least semi-quantifiable and semi-understandable, we know nothing of "spirit" and "soul". We know nothing of what those substances are, how they contribute to mind, and what properties they would confer to mind.
It seems that our anti-evolutionists are ashamed of their ancestry, that our friends feel probably unlike the other animals, and not nearly so mundane, but elevated in stature above nature. That is a conviction I couldn't trust, whether with a "spirit" or "soul" or just my material mind. I know myself too well to deny the claws on the ends of my fingers, the sparse fur that covers my body, the instinctive dilation of my pupils and adrenaline rush at the sign of danger. I know myself too well to deny that I am still an animal. An animal that trusts its mind and instincts, but not absolutely. I am not ashamed of it, and would ask them why they are...