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ST. PAUL, Minn. -- The elected politicians tend to dominate the microphones at the State Capitol, as they debate a bumper crop of controversial measures.
But this week Rep. Anne Lenczewski, who chairs the House Tax Committee, decided to set aside one night to let citizens sound off on the Governor Dayton's budget plan.
Dayton proposes to increase the income tax rate on the wealthiest two percent of Minnesotans. He's also seeking to expand the sales tax to clothing priced at more than $100, as well as to many services currently exempt.
Everyone who showed up -- average voters, lobbyists, police chiefs and mayors -- were asked to adhere to the same ground rules. They had to sum up their thoughts in two minutes, and had to state if they generally favored the plan or opposed it.
Rep. Lenczewski's open mic night Wednesday at the State Office Building turned out to be too successful, in one way. The response to the invitation was huge.
A total of 104 people testified between 7:30 p.m. and midnight, when House rules required the meeting to end. At that point 92 others, who had signed into the list of witnesses, were still waiting to speak.
"It was a great hearing, and I truly apologize to those who waited all night and didn't get a chance to speak Wednesday," Lenczewski said.
Friday afternoon, a time most lawmakers are trying to head home to their districts for the weekend, Lenczewski held a second hearing to give the other 92 a chance to have their say.
Some, unable to attend, submitted written statements. But two dozen people did make it the meeting, and shared their thoughts on the governor's tax plan in two-minute increments.
Those who testified Friday included business owners who argued being taxed on business-to-business transactions would harm their bottom lines.
"The business-to-business services tax, based on our actual profit and loss, would've resulted in a net loss for our company, for each of the last two years I reviewed," Mark Halla, who owns a landscaping company in Chaska, said.
Several company owners also said they organized their businesses as Subchapter S corporations, so they claim business profits as personal income on their tax forms.
So, in that way, any profits exceeding $250,000 would be subject to the higher income tax rate.
"Ladies and gentlemen, $1.4 million in additional business tax plus a 21 percent increase in my personal income tax is more than enough incentive for me to move everything I own out of Minnesota," entrepreneur Quentin Irey told the committee.
On the flip side the committee heard from people who work with special needs populations, including Willie Snyder, a human services worker employed by Ramsey County Human Services.
He pointed out that services to persons with disabilities has suffered many cuts in the past decade, due to lawmakers' efforts to close huge budget deficits.
"In my job I toilet people and clean up after them, as anybody's who's got a heart would do," Snyder said, appearing in a green AFSCME union shirt.
"The clients I work with do not hold the keys to mansions. It is at times my job to teach clients to use the keys to their own bedrooms."
Mark Krey, a paraprofessional who works with special education students in the West St. Paul School District, said he's seen the staff-to-student ratio increase in the past decade as districts made cutbacks.
"So now a child's address determines his or her education," Krey said.
"A child's education should not be based on address."
Special education is a federal mandate but it only partially paid for by the federal government. The balance is made up by local districts, so the quality of services varies from community to community.
(Copyright 2013 KARE. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.)


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|Stretch of Highway 105 to be Resurfaced
|Written by Adam Hicks
|Friday, 17 July 2009 10:56
Crews will be working to mill and resurface a stretch of Highway 105 from Shulls Mill Road to Aldridge Road near Foscoe.
Maymead, Inc. will be conducting the operation.
A spokesperson for Maymead, Inc. said crews will be working at night, but traffic delays are expected and alternate routes are recommended.
The construction will begin the week of July 26 and will continue until August 28.
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subset: commoncrawl


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Item# 3148513


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While the first week of September used to give us back-to-school jitters (new teachers, pop quizzes and term papers-oh my!) we can proudly say that we have outgrown this trepidation. Instead, this time of the year is now filled with unbridled anticipation for the kick off of the international fashion weeks and wearing our best fall pieces. Of course, until the festivities begin and the weather allows us to try out our new slouchy coats and thigh-high boots, we have kept ourselves busy tracking down every publicist and studying our collection of look books to answer your most asked-after outfit queries for today's installment of What Was She Wearing: Answers! Though we no longer get report cards, we do think we have gathered a truly A + quartet of girls whose outfits are as instructive as they are inspiring!
Lily Collins
Up-and-coming actress and Nickelodeon host Lily Collins looked age-appropriate and polished at InStyle's 8th annual Summer Soiree at the London Hotel in West Hollywood late last week. While the brunette beauty wore BCBG's Crepe Bubble Skirt (unfortunately, no longer available) and Theory's Rory Tailor Jacket ($375), we like Forever 21's Coronado Bubble Skirt ($15) for an electric blue substitute and Topshop's Premium Boyfriend Blazer ($125), which has a striped lining like Collins' selection. Though she opted for alice + olivia's White Chain Necklace Top ($230), we think Urban Outfitters' Fringed Rope Chain Necklace ($34) layered over your favorite white tank would be a smart and simple D-I-Y alternative. Just remember to wear a pair of complimentary and brightly hued heels to finish off the ensemble. Collins' slipped into Aldo's Kilbury Heels ($125), but you can consider Steve Madden's Merriee Peep Toe Heels ($90) as well!
Taylor Momsen
Whether dressed up as her Gossip Girl character Jenny Humphrey or just playing the part of a fashion plate, Taylor Momsen always grabs our readers' attention with her singular style! Spotted filming in Brooklyn's Botanical Gardens, Momsen wowed in a stunning plum Draped Front Mini Dress from Elie Saab's S/S 09 collection-try See by Chloe's Bow Drop Waist Dress ($395) for another lovely and feminine frock! Though she was wearing a highly covetable pair of Elizabeth and James' Elastic Wedge Sandals ($325), we also uncovered Topshop's Wren Multi Strap Wedges ($135) for a look-a-like version. Finally, don't forget to shield your eyes with a classic pair of Ray-Ban Aviator Sunglasses ($129) and layer a few delicate necklaces from Momsen-favorite Alex Woo for a little girly flair.
Though Rihanna has been known to wear some killer khaki pieces, for a meeting in Manhattan this week, she opted for a nude colored tapered slacks. Her Chloé by Hannah MacGibbon Crepe de Chine Silk Cropped Pants ($1095, 323.602.0000) look sharp with a smart sleeveless duster cropped coat. Though she's got a lot going on here-including her exotic Pigalle 100 Pumps ($755) from Christian Louboutin-she is able to ground her fashion-forward silhouettes by wearing them in neutral hues. Try Topshop's Ruched Hem Pants ($70) with Re Collection's Cropped Waistcoat ($174) and Rampage's Victory Leopard Heels ($50) for a remarkable rendition of the songstress' assemblage. Finally, while Rihanna completed her look with a Chanel clutch and some strong golden bangles, we like Nasty Gal's Spiked Icicle Bracelet ($24) for a more budget-friendly take on her metallic accoutrement!
Olivia Thirlby
Independent spirit Olivia Thirlby looked casually chic at a Cinema Society & Hugo Boss hosted screening of Inglorious Basterds in New York this month. The actress paired a vintage embroidered blouse with a pair of cropped jeans from one of our favorite organic brands, Undun Denim. Though her exact pair is no longer available, try Current/Elliott's Boyfriend Jeans ($228) with an airy ecru blouse like Forever 21's Lace Peasant Tunic ($28) to achieve a similar ensemble. While Thirlby's hair and make-up are unfussy and beautifully undone, we think her sleek black accessories add just the right amount of urban sophistication. Glam Noir's The Stud Clutch ($62) is the perfect piece to carry your nighttime essentials, while Christian Louboutin's Peep-Toe Pumps ($625) are a versatile style that will allow you to show off a bright pedicure. The Merryann Pumps ($80) from Enzo Angiolini will do the trick as well!)-KM
Photo of Lily Collins, from Getty; Photo of Rihanna, from INF; Photo of Taylor Momsen, from Splash.


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This is not a light and fluffy cake. It has heft. Just saying. Because of the heft, you don't need much...
8 oz ground almonds (almond flour)3 ½ oz dark chocolate, grated½ tsp ground cinnamon3 ½ oz salt3 ½ oz unsalted butter½ tsp sugar2 vanilla extract4 2 drops almond extract1 eggs, separated2 Tbsp pinch cream of tartar
- In a Bowl 1 mix the almond flour, grated chocolate, cinnamon and salt. In Bowl 2 cream the butter and the sugar well, and add the essences. In Bowl 3 whip the egg whites until soft peaks form. Add the cream of tartar and whip once or twice more.
- To the creamed butter add the egg yolks one by one until well mixed-in. Now begin to pour the dry mix of almonds and chocolate into the butter and egg batter. Keep stirring - it becomes quite thick. Slide in half the egg whites and fold them through the thick batter. This helps to break it up. When they have been smoothly incorporated, add the rest of the whites gently, folding them in again.
- Pour into a greased and lined spring form pan or quiche dish. If you don't line the dish with buttered parchment the tart will stick to the bottom. If it's a quiche dish just lay a big piece of parchment over the dish, butter it, and pour the batter in, nudging it to the edges so that the paper is cozy with the sides of the dish, all the way around
- Bake at 350'F/180 C for about 25 minute until just set.
- When cooked and cooled, slide a knife around the edges and lift the tart out, parchment and all. Peel the paper off and return the tart to its dish, or to a pretty plate.
Orange Sauce
3 Tbsp zest of 2 oranges or 3 clementines
3 Tbsp butter
3 sugar
Grand Marnier (or other orange-flavoured liqueur)
3 Tbsp butter
3 sugar
Grand Marnier (or other orange-flavoured liqueur)
Orange Sauce:
- In a small bowl mix the butter, sugar, and zest. You can do this well in advance and refrigerate.
- Just before serving the tart, melt the butter mixture in a small saucepan over low heat. Add the Grand Marnier. Cook till bubbling and the sugar has melted.
- Pour, hot, over individual slices of torta di Caprese.
Read more from 66 Square Feet (The Food).


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Scree Pant - Reg 2011 (Women's) (out-of-stock)
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The women's Marmot Scree Pant is a softshell pant designed for mild, dry climates with very high aerobic activity. Constructed with Marmot's softshell materials that offers breathability, stretch and water resistance while hiking, trekking, mountaineering or climbing. These are not waterproof pants, they do offer excellent weather protection to winds, light rain, snow and cold temperatures.
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Sequined Strapless Dress
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Solutions Linux
Come and visit OW2, ActiveEon ProActive, OpenCloudware, and SpagoBI teams at the OW2 Village
Lear more and attend demonstrations of:
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- OW2 ProActive for Multi-Cloud Integration with GDF-SUEZ INEO,Denis Caromel, INRIA-Univ. Nice-CNRS OASIS team-ActiveEon and Pierre Bredillet, COFELY INEO GDF SUEZ (French)
- Emerginov a PHP PaaS for mobile service rapid prototyping, Morgan Richomme, Orange Labs (French)
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- Nanoko project, Romain Pellerin, Nicolas Rempulski, Ubidreams (French)
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- The LemonLDAP::NG project: Single Sign On in the cloud, Clément Oudot, Linagora (French)
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- DocDokuPLM the open source PLM software, Florent Garin, Docdoku (French)


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Moderator: GMSarli
astralcataclysm wrote:Perhaps, then, it would make the most sense for called shots to be later talents following basic combat maneuver talents? For example, you might start with a Trip talent, and then follow with a Leg Cripple talent, that in addition to knockdown makes it harder for them to stay standing, balance, jump, whatever, and slows them some. So instead of adding a new, (and often in my experience abusable) subsystem to the game, wrap it into the intended talent system, and perhaps have a "this can be used untrained with X penalty" clause wrapped into a bunch of the more basic combat maneuver talents.
JaredGaume wrote:Lose the negative penalties to called shots and use some other penalty.
Maybe say that a called shot is something that takes time or you have to work at to pull off and while you are doing that it leaves you vulnerable. For example, a head shot may take you time to aim, meaning you are not actively defending yourself as much, until the start of your next turn you grant a +5 bonus to enemy attacks that target you.
Make it so that when you make a called shot you are trading off something in order to achieve the desired effect.
Jimmy Plamondon wrote:Called shot to the nuts!
Jimmy Plamondon wrote:Well if you combine the called shot to the nuts with Severing Strike...
jazzencat wrote:How should one handle this situation: character is aiming for the bad guy's gun arm because we want to capture him, not kill him. Now the character rolls with the -8 penalty to attack for called shot, and takes a round to aim reducing this to -5 (just using numbers for an example). The target number to hit with the penalty is 26, normally would need an 18 (26-8). Character rolls a modified 22. What has always bugged me about called shot rules is that this would normally just be counted as a miss and no damage done. Even when I started playing it bugged me. What about missing the arm and hitting the neck instead, or the chest or some other body part. If you look at a person's silhouette roughly half of a circle centered on the right arm covers the body. This means that of all the vectors a missed shot can take about 50% would result in hitting the target somewhere else. I know people don't like tables and overlays because it adds stuff to the table and to check and so on, but could we develop something that can handle shots missing a called location but still end up doing damage? It would function similarly if I was aiming for center mass on a target but missed my target number by a little. The shot would stray and might hit an arm or leg instead of the chest. This wouldn't necessarily have to be part of the basic rule set, it could be put in a side-bar or in an advanced combat chapter. It should be possible to develop a simple formula for determining where the missed (called) shot goes. The simpler method, but adds piece of paper to the mix is a generic overlay for combat. Center the bull's eye on the location you want to hit, roll against your target number. If you make the TN you hit what you aimed for, if not, draw a playing card (Aces & Eights uses this) or roll dice to see where the shot strayed to. This would obviously be more applicable to combat using ranged weaponry than mêlée, though it could be adapted for mêlée as well, for those that like that level of detail in their fights. Thoughts?
Makes for some interesting options when combined with damage thresholds for called shot locations proposed in the OP.
Darthmoe wrote:I'm just going to give a brief summary of all the issues that have been brought up in this thread so far and how I feel we should handle them underneath.
Multiple people have reasonably stated that you should have to take extra time to aim your called shot, and that aiming the shot requires you to focus in on the target.
IMO - I agree I think aiming should require two swift actions just as it does in Star Wars SAGA, and furthermore you should aren't actively defending yourself (-4 or -5 to defense). Should you sustain damage than you lose focus and lose the benefits of your aiming.
Attack Penalties
Traditionally the counter balance of called shots has been an attack penalties.
IMO - I think we should use them here as well even with aiming requirements included attack penalties have their place. It's damn hard to put a bullet in an arm or leg and this extreme level of difficulty should be realized. Not to mention that attack penalties are still one of the most effective ways to balance called shots, and you need to balance them carefully or else you end up with one of two scenarios. Scenario one you have a broken called shot system, or scenario two you have to nerf called shots to the point where they are nothing more than just cute gimmicks
Misplaced Shots
This issues stems from the whole attack penalty thing. The classic example aiming to shoot somebody in the arm, and accidentally shooting them in the heart. It's a perfectly valid argument and in fact it's one of the main reasons why police don't practice called shots on a regular basis. The main argument against this, is that it invalidates the attack penalties of a called shot. Example if you aim for the head and you miss you still get to shot them in the chest anyway. On the other hand the prospect of a misplaced shot striking somebody in the chest or the cent of mass is actually a kind of penalty if you are trying to take them alive.
IMO - Two things with this. The first is that clearly these called shots are still doing damage and that's not non-lethal damage we're talking about either. Even if your intention was not to kill you can still kill someone with a called shot to the arm. A simple way to explain this is to say that called shots that accidentally kill missed their intended mark and hit a vital area instead. Of course that answer will not be satisfactory to everyone after all a bullet to the arm or leg could sever a major artery and cause somebody to bleed out in just a matter of seconds. So here is a rule that begins to cover that scenario for GMs who just can't get past it. If a called shot would have hit it's intended target but for the attack penalty associated with the said called shot, than roll a d4. If you roll a 1 on the d4 than the miss placed shot strikes the defender in his center of mass. If you roll a 2, 3, 4 the shot is a complete miss.
Target Areas
By and large everyone is agreeing on three main target areas including the arms, legs, and head. The arms are to disarm and cause attack penalties to future attacks made with that arm. The legs are to trip people, and also to disable that same leg cripple the defender (making them move at half speed basically). Headshots are intended to kill (there are many ways that could be done including auto criticals, increased damage, an automatic move down one tier on the condition track, or some sort of instant death attack).
IMO - The list of target areas should be kept simple because there is a great tendency to get overly complicated and have redundant target areas. Example you get the same basic effect rather you shoot somebody in the hand, forearm, upper arm, or shoulder. They are all just part of the arm. Maybe shooting the weapon out of the targets hand might be different, as long as you hit it would probably have a better chance of succeeding, and you wouldn't actually injure the defender.
Damage Requirements
One of the main criticisms of called shots is that as long as you hit the mark you aim at the special effect always take effect. That means even with a crummy damage roll you still get an awesome effect with a called shot/
IMO - I think it should be possible for a bullet to graze an arm and cause no lasting effects for the defender. At the same time I think it should be possible for a bullet to graze an arm and trigger just right nerves to cause the the defender to drop his gun, or even tear up the defenders biceps and prevent him from using his arm with out penalty. One of the best called systems I have seen to this date was in the AD&D 2nd Edition Fighter's Guide, and it had a numb / useless system. If you did damage equal to 25% of the defender's total HP in a single attack you could numb his arm for a round, and if you did 50% or more you rendered his limb useless until it was properly healed. We should have something like that, but that system had a glitch. It worked overly well at low levels, and very poorly at high levels. Instead of basing it off of hit points we should use a damage threshold. If you deal damage equal to 50% or more of the defender's damage threshold you numb the limb for a single round, and if you deal damage equal to a 100% or more of the defender's damage threshold you render the limb useless until it is healed with a medicine check, or magic, or the force, or super advanced healing technology, or whatever.
Darthmoe wrote:Here's a most shameful bump on my part, but it's been almost a week, and I wanted to put this on record here before I forgot. In various other threads people have been discussing the prospect of folding disarm into grappling, but one hang up with that is that not all disarms really use grappling. The best example I can think of that is in the movie First Knight when Lancelot repeatedly knocked the swords out of his enemies hands. However, if we moved disarming into a grappling option than one easy solution for doing the Lancelot sword trick is to move knocking the weapons out of hands into a called shot system. Although similar to striking the arm it would be different. Of the top of my head I think a weapon would be harder to hit, but you would have a better chance of disarming your opponent of his weapon if you did hit (the downsides being of course you don't deal damage to him, and you can't disable his arm).
Imagist wrote:Called Shot
2 Swift Actions
You can take two consecutive swift actions in the same round to more carefully line up a ranged attack to target a specific part of a target's body. When you do so, you call out that you are targeting an arm, leg, or the head. This imposes a -10 penalty on your attack roll against your target due to the extremity's smaller size and mobility. While lining up your called shot, you are less able to defend yourself from attack and are considered flat-footed. You still must have line of sight to the target area, however. You lose the benefits of a called shot if you lose line of sight to your target area or if you take any other action before making your attack. A called shot made against an area not covered by a target's armor (exposed arms, legs, or head) ignores all armor bonuses (except natural armor bonuses) to the target's Reflex defense.
Arm: If you successfully hit a target's arm, you deal half damage to the target. If the damage is equal or greater than one-half the target's massive damage threshold, you disable their arm until the start of your next turn. If the damage is equal or greater than the target's massive damage threshold, you disable their arm until it can be healed (typically through a DC 15 Medicine check). A disabled arm prevents the target from wielding weapons or using tools in that hand and imposes a -5 penalty on skill checks and ability checks keyed to Strength and Dexterity.
Leg: If you successfully hit a target's leg, you deal half damage to the target. If the damage is equal or greater than one-half the target's massive damage threshold, you disable their leg until the start of your next turn. If the damage is equal or greater than the target's massive damage threshold, you disable their leg until it can be healed (typically through a DC 15 Medicine check). A disabled leg knocks the target prone, reduces the target's speed by half, reduces its carrying capacity by half, and imposes a -5 penalty on skill checks and ability checks keyed to Strength and Dexterity.
Head: If you successfully hit a target's head, you automatically score a critical hit against the target. If the damage is equal or greater than the target's massive damage threshold, but not enough to reduce its hit points to 0 (killing it) it suffers a -5 penalty on skill checks and ability checks keyed to Intelligence, Wisdom, and Charisma until the start of your next turn.
Careful Shot: If you have the Careful Shot feat (possible feat), you gain a +1 bonus on your ranged attack roll when you make a called shot.
Deadeye: If you have the Deadeye feat (possible feat), you deal extra damage when you take the time to make a called shot.
Steady Shot: If you have the Steady Shot feat (possible feat), you reduce the penalty of your attack to a -5 penalty (instead of a -10 penalty) when you take the time to make a called shot.
Hows that look?
If we stack the penalties, it is possible to disable both arms and both legs, making them unable to use weapons or tools, unable to move (flat-footed), unable to carry any items, rendered prone, and impose a -20 penalty to skill checks and ability checks keyed to Strength and Dexterity. A little harsh?
Superkid wrote:I totally agree with the non-damaging condition idea. It represents doing something special, besides just damage.
Darthmoe wrote:Superkid wrote:I totally agree with the non-damaging condition idea. It represents doing something special, besides just damage.
Except sometimes the effect you are hoping to cause is damage (example a headshot) and also you are literally (at least in most cases) trying to cause the effect through damage. Example if you shot somebody in the arm you are hoping to cause enough damage to that arm to make them drop the said object in the first place. No damage called shot effects make no sense. T
Imagist how's this for an idea? If we make numbing the limb for one round automatic on a successful hit, you reduce the damage by half and then apply that against the defender's massive damage threshold. It would make rendering a limb a lot harder to do
JaredGaume wrote:Lose the negative penalties to called shots and use some other penalty.
Maybe say that a called shot is something that takes time or you have to work at to pull off and while you are doing that it leaves you vulnerable. For example, a head shot may take you time to aim, meaning you are not actively defending yourself as much, until the start of your next turn you grant a +5 bonus to enemy attacks that target you.
Make it so that when you make a called shot you are trading off something in order to achieve the desired effect.
jigsawjones wrote:…and it's easy to modify this rule depending on characters' abilities. Character is an expert at firearms, the Margin of Success goes down. Character has never used a gun before, Margin of Success is high.
Intuitive, simple, adaptable. Somebody get Nine Hands a cupcake.
JaredGaume wrote:I think called shots work best first as something that applies a condition. You are using a called shot to accomplish an effect. As a side benefit, your called shot may also cause damage.
Seriously? wrote:Another idea I'd like to toss in here:
Require 2 Swifts and a Standard to use any Standard attack the character has, and, if it hits, make a secondary attack roll vs. another defense, probably Fortitude, with a successful hit producing a special effect, i.e., disarm, stun/daze, knock prone, etc.
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- Northern New York Newspapers
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WINTHROP Key Bank. Farmers National. The Winthrop Bank.
For as long as members of the Stockholm Town Board can remember, a bank has been located in the hamlet. But that is expected to end May 10 when Key Bank closes its Winthrop branch. Key Bank customers with accounts at the Winthrop branch have been receiving letters this week informing them that the branch at 645 Route 11C will be closing, and the accounts at the Winthrop branch will be transferred to the Massena branch.
Stockholm Town Supervisor Clark S. Decker said he plans to contact local savings and loan institutions and credit unions to see if they have any interest in replacing Key Bank in the community. Theres always been a bank in Winthrop. The Winthrop Bank loaned me the money to go to Cornell, he said.
The town of Stockholm removed its accounts from Key Bank in August 2003 and transferred its funds to NBT Bank in a cost-cutting measure. While town officials voiced strong support for the branchs employees at the time, they said corporate policies necessitated a change. Their fee schedule for the work they did for us was quite excessive compared to NBT, Mr. Decker said.
Brasher Town Supervisor M. James Dawson said all of the towns accounts are still at Key Banks Winthrop location, but the town will take a wait-and-see approach to determine whether another bank will be moving in before making a decision to move its accounts elsewhere.
All of our accounts are with Key Bank. My first instinct is to wait and see if somebody else is going to come in here, he said.
Mr. Dawson said he had asked one of the banks representatives if she knew of any bank that might be coming in, but she was unaware of any plans for another bank to fill that location.
They just did some extensive remodeling, he said.
The town previously had used Farmers National, Keys predecessor in Winthrop, before switching to Key Bank, according to the town supervisor.
It has always been the local bank, he said.
Mr. Dawson said it could choose to continue its relationship with Key Bank, but would have to do its banking in Massena, which would make it more inconvenient. If another bank comes to Brasher, he said, the town would not be able to do business with it if its a savings and loan or an investor-owned institution such as SeaComm Federal Credit Union.
If we stay with Key, obviously we would go to Massena, except its inconvenient, he said, noting the tax collector often makes night deposits at the local Key Bank and the town justices also have their accounts set up locally.
Altogether, Mr. Dawson said, the town has $1,666,205 in funds at Key Bank. That does not include the justice court account or casino gaming compact funds.
The St. Lawrence Central School District, Brasher Falls, previously had used Key Bank, according to Superintendent Stephen M. Putman, but it had elected to go out to bid before his arrival in the district and the school now banks with First Niagara, formerly HSBC Bank.
Johnson Newspapers writer Ryne R. Martin contributed to this report.
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By KEVIN SCANNELLSun Advocate reporter
Located deep beneath the soil at Emma Park is a resource Price City is looking to try and acquire more of: water. But drilling two thousand feet deep into the Earth for the possible cache of water may not be the biggest obstacle the city must overcome.
City officials have said the project is currently on schedule but are in the process of securing the funding necessary to bring the water to the city's treatment plant.
Last week Russell Seeley, Price City engineer, and Councilman Richard Tatton met with representatives from the Bureau of Reclamation and the National Resources Conservation Service to discuss options the city might have in getting federal funding for a pipeline from Emma Park to the water treatment plant. Seeley said the city presented a brief overview of the project to the representatives including what specifics the city has in mind for the job.
One of the possible plans for getting the water from Emma Park to the city's Water Treatment Plant includes installing a pipeline to bring the water through Sulphur Canyon to the plant. The distance between the drilling site at Emma Park and the water treatment plant is about 30,000 feet and a pipeline has a preliminary cost of about $3- to $3.5 million, according to Seeley.
The city has already put up about $2.9 million for drilling wells in the area which is being funded from the Community Impact Board with a combination of a grant and loan.
While no funding for the Emma Park project was presented to the city at the meeting, Tatton said one option for the city may be to ask the Environmental Protection Agency for funds.
For the project itself, nothing has been done at the moment, according to Seeley. The area in Emma Park where the city plans to drill wells is not fully accessible for crews and vehicles due to the conditions of the soil, especially with mud. Once conditions become more favorable, construction crews will go in and begin work. It is considered to be a big project for the city with a lot of pipeline to install but it's not something the city has never encountered before, he said.
"It's [the pipeline] definitely a doable project," Seeley said.
Currently the project is planned to have up to two different exploratory wells being drilled in the area. The award that was put up for bid stated that up to two eight inch diameter exploratory wells could be drilled. Depending upon the results gathered from the exploratory wells, up to two 12-inch or 16-inch production wells could then be drilled.
The project does have a deadline that must be adhered to. The state engineer with the water right has set a November deadline to show beneficial use.
The first part of the project will involve an exploratory well being drilled to examine what type of rock formations they will be drilling into and what kind of water they will find. The exploratory well will be a deciding factor as to what happens with the other well(s).
Depending upon what is found with the exploratory well, the city can go in two different directions with the pipe. If the soil and rock is solid, an uncased hole could be used, which is the cheaper of the two options. If the soil looks like it might collapse, then a cased hole would be an option the city could go with.
With the plans to drill down to a depth of 2,000 feet, one problem that can occur is with sand getting into the holes, slowly filling up the pipe.
This can cause a problem with the well losing a lot of its efficiency when producing water. There is the possibility that the first 1,000 feet of the well could be cased and the bottom 1,000 feet could be left alone.
The city has to drill 2,000 feet deep because the state water rights say that the city cannot take water from the top 700 feet.
Layne Christensen Company, a Mission Woods, Kan., based company, that specializes in non-oil field contract drilling and manufacturing, was awarded the contract to drill the well(s). Their water resources division offers a number of water-related services including hydrological studies, site selection, well design, drilling and well development, pump instillation and repair and maintenance, according to the company's website.
The Emma Park project is important to the city future including dealing with possible population growth in the area, having more water available in the event of drought and having another source of water in the event of a problem such as the algae bloom that affected the city a few months ago, Seeley said.
While the city is hoping to receive funding for the project, Tatton is hopeful that the city does not get into a situation where only one-third or one-half of the project is funded, leaving the possibility of having no funding to complete the final parts of the work.
Contracts for the easements where the city will drill exploratory well(s) are expected to be signed and completed by the end of the week, Tatton said.
If everything is successful with the project, the city could start to see water from Emma Park's well(s) in the mid-to-late summer, Seeley stated.


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Una entrevista con Gerardo Cajamarca, sindicalista colombiano, sobre la lucha contra el TLC neoliberal.
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Let's Talk Type! from Metropolis newspaper1977
- Mark Simonson
- Metropolis Weekly Newspaper
Contributed by Mark Simonson
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re:publica Posters since 19132013
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"It's the real thing." Coca-Cola Ads (1969–74)1969
- McCann Erickson
Contributed by Stephen Coles
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True Stories movie poster, titles, album art1986
- unknown
- David Byrne
- M&Co
Contributed by Studio Het Mes
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The True Adventures of Huckleberry Finn. As told by John Seelye1970
- J+M Condon
Contributed by Chris Purcell
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Sainsbury's Packages, 1962–19771962
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Black Manhattan book cover1968
- Chermayeff & Geismar
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Julia Born: Title of the Show2009
- Julia Born
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The Empire Strikes Back Polish Movie Poster1983
- Miroslaw Lakomski
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Posters for the Film Helvetica2006
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Samuel Beckett Complete Works, Faber & Faber Editions2009
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Noise Control – A guide for workers and employers1980
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Untitled Epic Poem on the History of Industrialization by R. Buckminster Fuller1962
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Royal Shakespeare Company programme1973
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Art Directors Club Annual 852006
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AVAILABILITY:Sold out. Please check back often.
Take an order for a daiquiri, margarita, or any popular 16 oz. icy drink and serve it up—perfectly smooth and with no ice chunks.
Cross-contamination bands available for this product.
3 Reasons to Buy!Performance:
Ease of Use:
Wave ~ Action™ System: Ordinary blenders spin contents around the walls of the jar, which can leave whole chunks untouched by the blades. The Wave ~ Action™ System has a unique container and blade design for smooth results every time.Timer & Two Speeds with Pulse Option: The timer is indispensible for busy bars. Two speeds offer precision blending for a wide variety of mixtures.Durable Stainless Steel Blades: Four stainless steel blades are made to last and get the job done fast.64 oz./1.8L Stackable Container: Break-resistant polycarbonate container with easy-to-read measurement marks stacks up for storage.Specifications:Standard: Unit comes with base, one 1.8L/64oz container (replacement container: 6126-650-OP)Controls: High/Low Pulse, TimerMotor: 3 HpElectrical: 120V, 60 Hz, 13 AmpsWeight: 13.9 lbs / 6.3 kg (shipping)Warranty: 2 years or 20,000 cycles parts & laborCase Pack Qty: 1
Dimensions (inches): 18 H x 7 W x 8 D
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Some scientists want to send messages into space in the hope of piquing alien interest. But might it attract the kind of attention no civilization wants?
A huge asteroid that could wipe out human life is heading for our planet. And it's just one of more than a half million near-Earth objects in our solar system.
On July 20, 1969 three U.S. astronauts landed on the moon, and now NASA wants to go to Mars — for all the benefits — disregarding all the costs.
Google has expanded its ability to keep an eye on everyone by buying "eye-in-the-sky" technology from Skybox.
Two House Democrats on Monday pitched a bill that would establish a national historical park on the lunar surface.


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Start House Jacket (Men's) (out-of-stock)
Out of Stock Product Number: 30359
Don't be shut out by rock-bottom temps – layer the men's Marmot Start House Jacket under your shell for cold days outside. Lightweight, synthetic Thermal R™ insulation performs even when wet. Zippered handwarmer, interior and chest pockets hold valuables. Elastic-bound cuffs and drawcord keep out drafts. Angel Wing Movement™ lets you move freely.
- Thermal R Insulation
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Gender: Men's
Weight: 1lbs 4oz (567g)
Material: 100% Nylon Ripstop DWR 1.4 oz/yd - Thermal R
Fit: Regular Fit
Season: F12
Vendor ProductId: 71140
Review ProductId: 30359


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Welcome to Facilities Management. We are a service-oriented organization composed of people who value our community. From the planning process, to construction, to daily operations, Facilities Management is committed to providing the University with a safe, functional, and attractive campus environment.
Our Responsibilities: Facilities maintains more than 298 buildings and 1,534 acres, including Health Sciences, Ft. Douglas, and Research Park, used by over 31,000 students, 2,500 faculty, and 14,363 full-time staff.
Our Departments: Associate VP/Facilities Management, Campus Planning, Construction Project Delivery, Facilities Business Services, and Facility Operations.
Services Provided: Capital Development, Community Relations, Long Range Development, Project Planning, Campus Maps, Financial, Surveying, Project Production and Management, Building and Grounds, Campus Utility Services, Central Services, Custodial and Keys, Energy Management, and Recycling.


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I've been seeing Dr. Sammon for 3+ years. All of which have been without discomfort. I finally chose to leave and will be seeing a NP who I will hopefully better mesh with. I felt she was very uncaring at times and just went through the motions and really didn't try to understand me as a person but only as a textbook case study.
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I was a previous patient of Dr. Sammon's. When I became pregnant I stopped seeing her as I felt medication was not beneficial to my pregnancy. Now my daughter is 1 month old, I tried to return to the office and they stated that even though I was a patient previously, I would now have to go through counseling and get a "referral" to see her again. Medicare, being as wonderful as it is, will only pay half the cost, so first off, I need to pay my $150.00 deductible, the initial fee of $70.00 to see Dr. Sammon again, then around $45 each subsequent visit, PLUS now they are telling me I have to pay for a counselor which Medicare will not cover at all so that must come out of pocket. So truly glad they care about post-partum depression!
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Nothing says "holiday" to me like baklava. The nuts. The spices. The honey-sweetened leaves of pastry. They all remind of time spent with good friends and family. Enjoy.
Make the syrup
Dissolve the sugar in the lemon juice and water in a saucepan over medium heat. Simmer for 10 minutes.
Remove from the heat and whisk in the allspice, rosewater and orange blossom water. Let cool completely.
Make the filling
Preheat the oven to 350F. Coat the bottom and sides of a 9-by-9 inch square baking dish with butter.
Melt 3 tablespoons of the clarified butter in a saute pan over medium heat. Add the sesame seeds and saute until golden brown, stirring frequently. Remove from the heat and add the pistachios, currants, sugar, cinnamon, nutmeg and fleur de sel. Stir to combine. Set aside.
Melt the remaining clarified butter in a saucepan over low heat.
Carefully role open the phyllo dough. Cut the sheets in half, crosswise. Stack the dough sheets on top of each other, cover with a sheet of plastic wrap and place a damp cloth on top. This will keep the dough from drying out while you are assembling the layers. Phyllo dough is best handled when slightly moist but not soggy.
Place two sheets of the dough in the bottom of the buttered pan. Re-cover the stacked dough to keep it from drying and repeat throughout the assembly.
Brush the surface of the dough with the melted butter using a pastry brush. Add two more sheets of dough and apply another coat of butter. Continue until you have a total of eight layers.
Using a spoon evenly spread half of the filling over the surface of the dough layers. Add eight more layers of dough and butter. Spread the remaining filling over this layer and cover with eight more layers of dough. Brush the top layer of the dough with the remaining butter.
Using a sharp knife and being careful not to distort the layers cut the baklava into 2-inch squares. Bake on the middle shelves of the oven for 30 minutes. Lower the heat to 300F and bake for an additional 45-50 minutes until the surface is a deep golden color.
Remove from the oven and let cool for a few minutes. Pour the syrup evenly over the top and set aside to cool completely.
Store in an airtight container at room temperature for up to one week.
The Syrup
1 3/4 cups granulated cane sugar
1 teaspoon lemon juice
1 1/2 cups spring water
1/2 teaspoon freshly ground allspice
1 tablespoon rosewater
1 tablespoon orange blossom water
The Filling
1/3 cup sesame seeds
1 1/2 cups pistachios, unsalted and lightly toasted
1/3 cup dried currants
6 tablespoons granulated cane sugar
1/2 teaspoons freshly ground cinnamon
1/2 teaspoon freshly grated nutmeg
1/8 teaspoon fleur de sel
1 1/2 cups clarified butter, melted
1 pound Phyllo Pastry (one package at room temperature)
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Age: 22
Born: August 7, 1987 in Woodland Hills, CA
Height: 6-4
Weight: 225
Bats: Right
Throws: Right
Drafted: 6th round, 2008
How Acquired: Draft
College: Yale
High School: El Camino Real (CA)
Signed by: Ray Fagnant
Rule 5 Draft Eligible: 2011-12
SoxProspects Scouting Report
Intelligent catcher with plus power. Makes great contact, outstanding plate discipline. Slightly closed, crouched stance. Attacks mistake pitches. Squares up on the ball very well, power goes to all fields. Catching skills are a bit undeveloped, but he has a soft glove with a decent arm. His release is slow and he's been inconsistent with blocking balls in the dirt. Sturdy frame. That being said, he hasn't worn out his knees too much as he's only been a full time catcher since 2007. May not have the range to play outfield or the agility to play first base. Team leader. Led NCAA in batting average in 2007. In 2008, Lavarnway missed a lot of time due to a wrist injury. Came back in 2009 to lead the organization in home runs.
SoxProspects Page
MiLB Stats Page
Edited by Bigpupp, 16 July 2010 - 11:17 AM.


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35 Years Ago: Judas Priest Release Their Fifth Album – With Two Different Names
Judas Priest released their fifth album in October 1978. But what it was called depends on where you live.
In the U.S., the LP was titled 'Hell Bent for Leather,' a fitting choice given the band's newly acquired leather-and-studs image. But almost everywhere else the album was known by its original title: 'Killing Machine.' In a curious move, the States chose sex over violence — a rarity in the U.S. marketplace.
But the music on Priest's fifth release was the same, and it firmly announced to fans that the British metal champions were finding new ways to both streamline and modernize their sound by dispensing with most of the lumbering tempos, protracted song lengths and unnecessary complexities typical of the proto-metal and prog rock found on their earlier records.
Songs like 'Delivering the Goods,' 'Rock Forever,' 'Hell Bent for Leather' and 'Running Wild' are short, fiery and to the point. Perhaps inspired, in part at least, by punk's relative simplicity, the tracks retain the undiluted metallic power and sheer sonic weight of the group's earlier cuts, but bolster the overall pace, energy, and melody — ultimately expanding their commercial appeal.
Once Priest perfected their new musical and visual direction, initially on tour (documented on 1979's 'Unleashed in the East') and then on the 1980 follow-up album 'British Steel,' heavy metal was ready to be embraced by mainstream radio, paving the way for its rise toward global domination throughout the '80s.
And some of that progression (not to mention the steep spike in leather jacket sales) can be traced back to the confusingly twin-titled album Judas Priest released in 1978. No matter what you call it, 'Killing Machine' / 'Hell Bent for Leather' was a pivotal record in the band's career and, eventually, the history of metal.
Listen to Judas Priest's 'Hell Bent for Leather' / 'Killing Machine'


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How do you become a pro gamer in the StarCraft II scene? It is not as easy as most would think. Let's break it down one step at a time.
First of all there is something called rank on the "ladder" of StarCraft II. Now the term ladder is just a phrase used to talk about ranking in steps, like a ladder. There are seven different rankings that one can achieve, one being the lowest, and seven the highest. They are labeled 1 Bronze, 2 Silver, 3 Gold, 4 Platinum, 5 Diamond, 6 Masters, 7 Grand-Masters.
The best of the best pro-gamers are all ranked in the Grand-Masters' league. They only allow 200 of the best of the best to be ranked in this category. The next one down, masters', is the top 5 percent or so of the StarCraft community. Then it keeps on getting easier the further you go down the ladder. I am currently in the Platinum league. I believe I will soon be promoted to Diamond.
In order to have any hope of getting noticed by a big team, you have to at least be a high masters player. Now when I say "high masters," I mean there is ranking inside the rank. A little confusing, but simple once you know what I mean. So the individual ranks are broken down into five categories. Top two hundred, top one hundred, top fifty, top twenty five, and top ten. In order for you to be considered a high masters' player, you have to be in the top 10 individuals in the league itself. That also applies for any of the leagues or ranks.
Well why is there even a ranking system to begin with? It is Blizzard's way of pitting equally skilled people against each other so they can both get better slowly. Rank is determined by quite a lot of things. One of them is how many games versus losses you have. Obviously if you win more games than you lose, that shows you are better than the people they have you playing against. They then will promote you and give you a better group of people to play against. So to work your way from Bronze to Grand-Masters is pretty impressive.
The next thing you really need in order to be a pro-gamer is APM. APM stands for actions-per-minute. This number represents how fast you play. Now there are a lot of things that make up your APM. In StarCraft II, two players are pitted against each other and have to eliminate the other. In order to beat the other player you have to gather enough resources to make an army that is better than your competitor's. So the game is all about managing an economy and producing an army. Sounds easy doesn't it?
Well I'm here to tell you that StarCraft II is one of the hardest games to play. You have to build production facilities, constantly make workers, build an army out of your production facilities, keep an eye on the mini-map, dodge any attack coming your way, expand so you can have more income of resources, and so on. Sounds like a lot of things for you brain to process at once doesn't it. Now most pro-gamers have an average APM of three to four hundred. I currently have an APM average of around 350.
The last thing this game takes is a very strong capability to battle the mental side of the things. A lot of pro-gamers will tell you that if you're not "right" mentally then your game will be off. The same goes for any sport. Any professional knows that if things aren't right in your head, things aren't going to end up well for you in the end.
This surprisingly is one of the toughest aspects of the game. You have to be able to fight your emotions throughout practice and in tournaments. If you don't absolutely play your best every time, there is no way you are going to make it to the top. So you have to be in great mental shape, so to speak. But when everything comes together, and you take a game off of a "big name", everything in the world feels right! As crazy as this sounds that's what we all do it for. For the hope that we can get that sense of accomplishment, that adrenaline rush of success!
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