text: News NAOMI RELEASED ON BAIL 04 April 2008 Vogue Naomi Campbell at Heathrow airport yesterday © Rex Features NAOMI CAMPBELL was yesterday arrested and subsequently bailed pending further enquiries on suspicion of assaulting a police officer. Witnesses claim the supermodel, who has fallen foul of the law in previous years due to her fiery nature, got into an argument with staff at Heathrow airport after trying to take too many bags on board the aircraft. She was removed from the plane in handcuffs. Her spokesperson Annabel Fox denied Campbell had tried to bend the rules, telling BBC News: "Naomi was flying to Los Angeles for a memorial service on Thursday. She arrived at Heathrow Terminal 5 in plenty of time, checked her two bags in and was told they would make the flight. Once on the plane she was told one bag could not be found and was missing." "BA decided to resolve this by insisting she leave the flight and then called the police to forcibly eject her from the flight. She was taken to the Heathrow police station and released on police bail. So far as we are aware BA have still failed to offer any explanation as to why her bag went missing at Terminal 5." Campbell famously completed a community service order in New York last year after she was convicted of assaulting her housekeeper Ana Scolavino in 2006. (April 4 2008, AM) Leisa Barnett


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Grosseto is at the top of the table. They won their last meeting 3 - 1 and are showing pretty good form. But I believe this could end in a 1-1 draw.
This match could end in a draw.]]>
Their last meeting ended in a goalless draw but this time I believe Pisa has a great chance of winning the match with the form they have shown.
Pisa to win.]]>
Sangiovannese won their last meeting 0 - 1. But they have a very poor form, while Sassuolo have good form and have a great form to win this match.
Sassuolo to win.]]>
Pro Sesto won their last meeting 2 - 0 and have a pretty ok form. But Pavia are struggling and are at the bottom of the Serie C1.
Pro Sesto to win.]]>

subset: commoncrawl


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Bayern Munich did not know what had hit them after going down in the final of the UEFA Champions League at home to Chelsea.
The Bavarians succumbed on penalties at the end of a dramatic evening, just when it seemed they were going to become the first club to lift the trophy in their own stadium.
And goalkeeper Manuel Neuer said words just could not describe their disappointment. "Defeats always hurt, but this is a moment in which we feel empty," he said. "We really don't know how this could have happened in such a way. We just lacked that tiny bit of luck. I am a bit lost for words."
We are left wondering when we are going to have the chance to play in a Champions League final again.
Bayern arguably had the better of the match, but like Barcelona before them, they just could not break down a stern Chelsea rearguard. They thought they had clinched the title when Bavaria-born Thomas Muller put them ahead with seven minutes to go, but Didier Drogba equalised to make it 1-1 and send the game into extra time.
And they felt victory was theirs when they were awarded a penalty in the extra period, only to see Petr Cech save Arjen Robben's spot-kick.
With Chelsea missing their first kick of the shoot-out and Neuer himself stepping up to put them 3-1 ahead, the trophy looked to be remaining in Munich until Chelsea held their nerve while Bayern lost theirs. "We don't know how this happened," added Neuer. "We always believed we could keep the cup here.
'We had hand on cup'
"We were always on top of this game, whether in normal time when we went 1-0 up, or in extra time with the penalty, we were just generally the better team over 120 minutes and then to be ahead in the penalty shoot-out, with everything running for us, we had one hand on the cup.
"That is why it hurts so much. Now we are left wondering when we are going to have the chance to play in a Champions League final again."
The whole of the Bayern dressing room was sat in silence, according to Neuer. "At the moment, everybody is just keeping his thoughts to himself and there are lots of people with their heads down in the dressing room," he said. "I think it is obvious that we are not talking much. We all know that we have failed and so it is simply a bad feeling."


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- be_ashketchup's Activity
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AC IV Black Flag - One of the best game in complete assassin creed series. This game actually open the new window to bigger, better and highly populated open world with lots for variety and keeps your...
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GTA V officially launched on 17th of October and i was pretty damn excited to see what rockstar is going to offer in there long running series. Los Santos is most beautiful city that you will ever se...


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These fabulous feeling pima cotton ruffle trimmed footless tights feature darling ruffles on the derriere.
- Imported
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Shipping your purchase is easy on belk.com. Depending on the destination of your package, you can expect it to arrive within 4-7 business days. Shipping Information
Returns are easy on belk.com. Easy returns


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One point from a possible six over the Easter weekend means a top-10 finish is now the limit of the side's realistic ambitions with four games remaining.
U's chairman Ian Lenagan may have to concede defeat in his wish for a top-seven berth but the slump has led to increasing pressure on both Wilder and his squad.
"I know there are murmurs and rumblings. I can't do anything about that and I've just got to stick my tin hat on," Wilder told the Oxford Mail.
"I'm not walking away from anything. There's no way I'm going to do that after four-and-a-half years."
He added: "People will talk about where the club is, where it needs to go and what needs to happen. But the club has changed enormously over the last four-and-a-half years and I've been the main part of that.
"I'm not blowing my own trumpet but I, (assistant manager) Mickey Lewis and the staff have done that and are trying to move forward."


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My Content: Hubs, Answers, and Forums
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The Celtic heart
The first chapter of the book, "The Celtic Heart" by Ciaron Davies. A fantasy/adventure satire
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Journey into the cube
Journey into the cube A poem by Ciaron Davies Mythology and fantasy intertwined
- 2
The Bonfire
A ghost story concerning a man, a child and a bonfire on Halloween night/
- 21
The Smoker and the dame who wore red shoes
The Smoker and the dame who wore red shoes, a story by Ciaron Davies.
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PIRATES OF THE SEVEN SEA'S by Ciaron Davies
Pirates of the seven sea's by Ciaron Davies
- 20
Smiling through the depression
Smiling through the depression, a story by Ciaron Davies. Its all about how to keep smiling in troubled times. Self help begins at home.


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500 Fifth Street, N.W. Washington, DC 20001
NOTICE: The project that is the subject of this report was approved by the Governing Board of the National Research Council, whose members are drawn from the councils of the National Academy of Sciences, the National Academy of Engineering, and the Institute of Medicine. The principal investigator and members of the advisory committee responsible for the report were chosen for their special competences and with regard for appropriate balance.
This study was supported by Contract No. V101(93)P-1637, TO #17 between the National Academy of Sciences and the United States Air Force and a grant from the Institute of Electrical and Electronics Engineers, Inc. Any opinions, findings, conclusions, or recommendations expressed in this publication are those of the author and do not necessarily reflect the views of the organizations or agencies that provided support for the project.
International Standard Book Number 13: 978-0-309-11128-7
International Standard Book Number 10: 0-309-11128-5
Additional copies of this report are available from the
National Academies Press,
500 Fifth Street, N.W., Lockbox 285, Washington, DC 20055; (800) 624-6242 or (202) 334-3313 (in the Washington metropolitan area); Internet, http://www.nap.edu.
Suggested citation: National Research Council (2007). Strategic Management of Information and Communication Technology: The United States Air Force Experience with Y2K. Mark Haselkorn, Principal Investigator. Policy and Global Affairs. Washington, D.C.: The National Academies Press.
Copyright 2007 by the National Academy of Sciences. All rights reserved.
Printed in the United States of America


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Adult Text Chats
August 7th, 2007 by admin
Texts chats are just like chat rooms- a group of people with similar interests connected to a chat server. Yet, the only difference is that text chats are found through your mobile phone. Usually it is a one to one mobile chat, but often it can also be a group chat. If you are over 18 and looking for some fun, adult text chatting is right for you! It is very easy to sign up straight form your mobile phone, and you can start chatting with other adult singles in your area in just minutes!
It's very simple to start chatting. First you must text a provider, who will give you a code and a list of other single's codes in your area. You get to choose who you talk to, and who you answer. One form of adult text chat is through Play Date. This company allows users to text and chat with people in their own area! For only $9.99 per month, Play Date allows its users 50 free messages to chat with other members and to make a new profile. There is no credit card required and you receive instant fun mobile connection and chat after the quick and easy sign up. Using Play Date, you chat with exciting and new single guys and girls in your area immediately! Join the chat now! Chatting works on carriers such as Cingular, T-Mobile, Sprint, AT&T, Alltel, Verizon, and Nextel.
Go to http://www.jdoqocy.com/click-1955981-10464244sid=singles-chat to start chatting with other adults right now!assyrian text chat cell phone text chat chat line sexy text free text chat Text Chat text chat line text chat numbers text chat operator text chat operator jobs
This entry was posted on Tuesday, August 7th, 2007 at 3:45 pm and is filed under Text Chat. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.


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Document Type
- Article (2) (remove)
- Fluctuations and correlations from microscopic transport theory (2009)
- The multiplicity fluctuations in A+A collisions at SPS and RHIC energies are studied within the HSD transport approach. We find a dominant role of the fluctuations in the nucleon participant number for the final fluctuations. In order to extract physical fluctuations one should decrease the fluctuations in the participants number. This can be done considering very central collisions. The system size dependence of the multiplicity fluctuations in central A+A collisions at the SPS energy range – obtained in the HSD and UrQMD transport models – is presented. The results can be used as a 'background' for experimental measurements of fluctuations as a signal of the critical point. Event-by-event fluctuations of the K/p , K/p and p/p ratios in A+A collisions are also studied. Event-by-event fluctuations of the kaon to pion number ratio in nucleus-nucleus collisions are studied for SPS and RHIC energies. We find that the HSD model can qualitatively reproduce the measured excitation function for the K/p ratio fluctuations in central Au+Au (or Pb+Pb) collisions from low SPS up to top RHIC energies. The forward-backward correlation coefficient measured by the STAR Collaboration in Au+Au collisions at RHIC is also studied. We discuss the effects of initial collision geometry and centrality bin definition on correlations in nucleus-nucleus collisions. We argue that a study of the dependence of correlations on the centrality bin definition as well as the bin size may distinguish between these 'trivial' correlations and correlations arising from 'new physics'. 5th International Workshop on Critical Point and Onset of Deconfinement - CPOD 2009, June 08 - 12 2009 Brookhaven National Laboratory, Long Island, New York, USA
- Dynamical equilibration in strongly-interacting parton-hadron matter (2011)
- We study the kinetic and chemical equilibration in 'infinite' parton-hadron matter within the Parton-Hadron-String Dynamics transport approach, which is based on a dynamical quasiparticle model for partons matched to reproduce lattice-QCD results – including the partonic equation of state – in thermodynamic equilibrium. The 'infinite' matter is simulated within a cubic box with periodic boundary conditions initialized at different baryon density (or chemical potential) and energy density. The transition from initially pure partonic matter to hadronic degrees of freedom (or vice versa) occurs dynamically by interactions. Different thermody-namical distributions of the strongly-interacting quark-gluon plasma (sQGP) are addressed and discussed.


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They are Amanda Gray of Albany, Ky.; Richard Hansen of Reliance; Lee Hitchcock and LeAnn Riddle, both of Sparta; Krystal Kelly of Manchester; Sarah Morgan of White House; Carla Wampler of Dayton; and Stephanie Wheat of Crossville.
"We are extremely proud of these agriculture and human ecology students who have shown such enthusiasm for the university, the college and their program of study and a commitment to assisting in recruitment and public relations. I am enthusiastic about serving as adviser to the team," said Dean Donald Elkins.
In addition to assisting TTU's College of Agriculture and Human Ecology in student recruitment and public relations efforts, the primary purposes of the AG/HEC Ambassadors Program are to:
• Promote the agriculture and human ecology, home economics and family and consumer science professionals at TTU;
• Increase awareness of the array and diversity of agricultural and human ecology career opportunities throughout TTU, the community and the Upper Cumberland region;
• Provide an arena by which agriculture and human ecology students may serve the College and the university while gaining useful leadership skills and public speaking experience;
•And foster or enhance a greater cooperative spirit between faculty and staff and students in the School of Human Ecology and the School of Agriculture.
For more information about the AG/HEC Ambassadors Program, call Dean Donald Elkins at 931/372-3149 or e-mail firstname.lastname@example.com.


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Holy Friday! This week flew by for sure which is surprising after vacation - normally I find the first week drags. Not the case at all for me which is nice. I got a good amount of work done this week as well which makes me feel good. I got a pretty decent response from people interested in the "Help the Student Event" I will be running next month. I cannot wait! I have so many fun ideas on how to be frugal yet creative in the kitchen.
Guess what is in store for today…. well you already know if you read the title but I thought I would ask the question anyhow. I know, lame isn't it? Oh well that's me. Alright, so let's begin. Mexican Beef and Bean wrap. Sound exciting? Yeah I thought so.
This is super easy and tasty. I like the cumin in the beef… I find it smells like sweat but I love the flavor.
- 1 (16 ounce) can kidney beans
- 1/2 Cup salsa
- 1 lb Ground Beef
- 1/2 Tsp. chili powder
- 1 Tsp Cumin
- Sliced Bell peppers
- 6 (8- to 10-inch) flour tortillas
- 1 Cup shredded lettuce
- 1/2 Cup Monterey jack cheese, shredded
- Cherry tomatoes, quartered (optional)
- Mix beans, salsa and chili powder in 1-quart saucepan.
- Heat over medium heat about 5 minutes, stirring occasionally, until warm.
- In another sauce pan, brown the beef with the cumin until cooked through, toss in peppers and let cook for 3 minutes. Add the bean and salsa mixture to the pan and mix thoroughly.
- Spoon about 1/4 cup bean mixture onto center of each tortilla; spread slightly.
- Top with lettuce, cheese and tomatoes.
- Fold over sides of tortillas.
Zesty Tip: Let's avoid drying out the meat. I always use lean ground beef so you have to be careful not to over cook it but at the same time cook it through. Once it turns from pink to brown you are good to go. Add the moisture from the beans and peppers and you will be set.
I am off to the dentist today… oh how I love that visit. Do you find your teeth feel weird after the cleaning… almost loose? But I love rubbing my tongue over them when
they are clean. Do you get your teeth cleaned bi annually or annually. I am every 6 months. Enough about the dentist – Have a super Friday and send me a note if you want to participate in Help the Student event!!
Take care


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|This article may require cleanup to meet Wikipedia's quality standards. The specific problem is: does not meet project guidelines. (August 2009)
|Scrolling shooter
|First release
May 29, 1985
|Latest release
|Gradius the Slot
July 2011
The Gradius (グラディウス Guradiusu?, pronounced: Grah-dee-us) games, first introduced in 1985, make up a series of scrolling shooter video games published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper. In other games of the series, ships the player controls include the Lord British Space Destroyer, Metalion, Sabel Tiger, Thrasher, Vixen, Alpinia, Super Cobra, Jade Knight, and the Falchion β.
- 1 Games
- 2 Common elements
- 3 Gradius Arcade Soundtrack
- 4 Development
- 5 Critical reception and legacy
- 6 References
- Scramble (1981)
- An early horizontal-scrolling shooter from which gameplay elements of the Gradius series were inspired. Although there is no canonical relationship between Scramble and the Gradius series, Scramble is implied to be a spiritual predecessor to the series, evident by its appearance in flashbacks during Gradius introduction sequences. (Gradius Advance) Scramble has been ported to other platforms; including MSX and Commodore 64. In 2002, Scramble appeared on GBA as one of the titles featured in Konami Collector's Series: Arcade Advanced.
- Gradius (1985)
- The first true Gradius game introduced the concept of the 'weapon bar'. During the game, many enemy craft leave behind icons or 'pick ups' when destroyed. Collecting one of these will shift the section cursor along the weapon bar at the bottom of the screen. The player can then select the weapon highlighted if they want it. The cursor then resets. In general, the more useful 'power ups' are towards the right hand side of the bar, so the player may decide to stock up on pickups till the better item is available. This innovation allowed for deeper tactics on the part of the player and for greater freedom of weapon choice rather than relying on the pre-determined power ups common in other games in the genre. Originally released as an arcade game, its popularity resulted in ports to the: ZX Spectrum, Commodore 64, NES/Famicom, MSX, Master System, Sharp X68000 and PC Engine. More recently, ports to the Sega Saturn, PlayStation, and certain mobile phones were created. (Saturn, PlayStation and computer versions are all packaged with Gradius II as Gradius Deluxe Pack). In addition, the NES version was re-released for Virtual Console and the PC Engine version on the PlayStation Network. In territories outside Japan, the arcade version of Gradius was released under the title of Nemesis.[1][2]
- Salamander/Life Force (1986)
- Set in the same universe as Gradius. The game is noteworthy for a number of reasons. Most prominently, the game switches between horizontal and vertical stages, one of the first games of its kind and was also one of the first shoot'em ups to include cooperative gameplay.
- The first player ship is Gradius's own Vic Viper ship, while the second ship is the Lord British space destroyer (sometimes called the "RoadBritish").
- Unlike Gradius, Salamander uses a more conventional weapons system, with enemies leaving a wide variety of distinct power-ups. The NES version of Salamander, called Life Force in North America (and marketed in that region as the "sequel" to the first Gradius), and the MSX version used the power meter from the Gradius series. There also exists an arcade game named Life Force that is identical to Salamander released in Japanese arcades the same year, except that a Gradius-style power meter is used instead of conventional power-up items, and the stages were recolored slightly and given some voiceovers to make the mission about traveling inside someone's body, rather than through space; stages took on names such as "Kidney Zone" and "Stomach." An American release was also made, but it retained the original power-up system of Salamander, though it was renamed, rather confusingly, as Life Force.
- Nemesis 2 (1987)
- The MSX Gradius 2 is unrelated to the second arcade Gradius game (which used the Roman numeral "II"). Instead of controlling Vic Viper, the available ship is called "Metalion" (code name N322). Like the MSX version of Salamander, this game also has a storyline, which is told by cut-scenes. The gameplay is mostly unchanged from the rest of the series, though there are some power-ups that temporarily give the ship some enhancements. In addition, when the bosses are defeated, the Metalion can fly inside them before they explode, and a mini-level will start that awards weapon upgrades when finished without dying, depending on the speed at which the boss was defeated. In the same year Zemina released a version for Korean Master System. This version was ported to the Sharp X68000 computer under the name Nemesis '90 Kai, with a number of graphical and aural enhancements. The game also appeared in the Japan exclusive PSP Salamander Portable collection.
- Gradius II (1988)
- Bearing no relation to the MSX game titled Gradius 2, Gradius II is the sequel to Gradius in terms of chronology. The game was never released in North America in any form, until recently with its inclusion in the PlayStation Portable title Gradius Collection. It was released as Vulcan Venture in territories outside Japan.[3]
- Nemesis 3: The Eve of Destruction (1988)
- The fourth game of the series to be released for the MSX platform. "Gofer no Yabō" (GOFERの野望) is the subtitle of Gradius II (the arcade game).
- Gradius III (1989)
- This title introduced the Weapon Edit method of selecting weapons, which allowed players to create their own weapon array by choosing power-ups from a limited pool of available weapon types (some weapons in the preset weapon types are not selectable in Weapon Edit mode, although it includes weapons not in any presets). The SNES/SFC version is not a very accurate port; levels, enemies, and weapons were altered. For example, two entire stages were cut out in the Super NES version: a 3D stage which involved avoiding hitting cave walls from a unique first-person perspective behind the Vic Viper, and a crystal stage in which the Vic Viper was challenged by crystal blocks blocking off areas like a maze. Also, the order of stages was changed. The final stage in the SNES version was based on an early stage in the arcade version. The original arcade version's ending had the main boss in a mechanical setting, then going through a speed-up zone to escape the enemy base, where the SNES version had the player simply avoiding the final enemy's simple and slow-moving attack patterns with no challenge afterward. However, the SNES version introduced the Rotate and Formation Option types, both of which were reused in Gradius V. The difficulty and major boss tactics were toned down to make it easier. The original arcade version is available for PlayStation 2 bundled with Gradius IV (Gradius III and IV), although the port has some slight differences from the original.
- Picadilly Gradius (1989)
- Nemesis (1990)
- The first Gradius for a portable system, in this case Nintendo's Game Boy. The name Nemesis was kept for the game's worldwide release. It combined elements from Gradius and Gradius 2 (the MSX versions), as well as some all-new features. It was later remade as one of the four games in the Konami GB Collection Vol. 1 for Game Boy Color entitled "Gradius".
- Gradius: The Interstellar Assault (1991)
- Another Gradius game exclusively for the Game Boy. It was one of the larger Game Boy carts in existence at the time (2-Megabits), and was completely different from the rest of the series—most of them used music, enemies, bosses and even levels from previous games in the series, but this one did not, except for the boss music from the first Gradius game with the addition of a small original part to the piece. A little bit of the "between levels" music from Gradius III can also be found at the very first part of the game. It was released as Nemesis II in Japan and as Nemesis II: Return of the Hero in Europe.
- Salamander 2 (1996)
- The follow-up to Salamander. Had several interesting features, such as the Option Shot, the ability to launch the Options as homing projectiles. After firing, an Option would revert to a smaller, less powerful unit called an Option Seed, which revolves around the ship firing the default shot. Weaponry includes Twin Laser, Ripple Laser, and standard Laser. Like its predecessor, Salamander 2 uses a conventional power-up system, rather than the Gradius power meter. Upon acquiring a second power-up of the same type, your weapons are twice as powerful for a short duration (10 seconds). The game features variations of previous Salamander bosses, such as the Golem and Tetran.
- Gradius Gaiden (1997)
- The first Gradius produced exclusively for a home console. This is also the only Gradius game (other than Gofer no Yabō Episode II on the MSX) where players can select which ship they wish to use. Gradius Gaiden includes the Lord British Space Destroyer from Salamander and two (relative) newcomers: the Jade Knight and the Falchion β (a variation of the ship from the Famicom Disk System game Falsion). It was originally released for the PlayStation console and ported in 2006 as part of Gradius Collection for the PlayStation Portable.
- Solar Assault (1997)
- Solar Assault is an arcade 3D rail shooter in the lines of Star Fox or Panzer Dragoon, with Gradius's settings. As usual, Vic Viper makes an appearance here, with two other ship choices available: Lord British and Alpina. This game was very obscure and was never ported to any console system.
- Gradius IV (1999)
- Released in Japanese arcades as Gradius IV Fukkatsu ("fukkatsu" (復活) being Japanese for "revival", since it was the first arcade Gradius game in 10 years, following 1989's Gradius III). IV lacked the Weapon Edit function of its predecessor, but it had a bigger array of weaponry than the original Gradius games. Weapons exclusive to this game included the Vertical Mine missile (which detonates in a vertical line shortly after deployment) and the Armor Piercing laser (a shorter-ranged, more powerful laser). Released on the PS2 in a compilation pack together with the arcade version of Gradius III (Gradius III and IV).
- Gradius Advance (2001)
- The first Gradius to be created by a development team other than Konami's own internal teams (by Mobile21, to be exact). A Game Boy Advance title, it is known as Gradius Galaxies in USA and as Gradius Generation in Japan. The Japanese version, being the last to be released, has a number of exclusive challenge modes added and includes an additional invisible 5000 point bonus in one of the levels.
- Gradius V (2004)
- Gradius V was released in September 2004 for the PlayStation 2. Graphics are rendered in full 3D, although gameplay is still mostly 2D; some areas change the position and perspective of the camera to emphasize the 3D environment. Treasure (developers of Gunstar Heroes, Guardian Heroes, Radiant Silvergun and Ikaruga, among others) were primarily responsible for Gradius V development. In the Japanese first-press limited edition, the game included a book detailing internal design, background, and a road map of the Vic Viper series (i.e., "Vic Viper" is the name of a ship series, rather than a single ship), and pre-ordered North American copies included a DVD detailing the history of the series (including Scramble) and replays of Gradius V.
- Gradius NEO (2004)
- Released only to mobile phones, it features another storyline, taking place roughly 2000 years after the last Nemesis. The first game to give players the ability to control their "Multiples" in formations, with formations variable depends on buttons.
- Gradius Collection (2006)
- A Gradius compilation for PlayStation Portable. This compilation contains the classic versions of Gradius I-IV with a few bonus features thrown in as well as the first international release of Gradius Gaiden.
- Gradius ReBirth (2008)
- A Gradius title for WiiWare. It draws many elements from the MSX games and could be considered a heavy remake of those games.
- Gradius ARC (2010)
- In March 2010, a Japanese trademark database update revealed a filing for this name, submitted by Konami.[4] The "Arc" portion of the name coincided with a pre-release name of the PlayStation Move. This was only coincidence, however, as Gradius Arc —Ginyoku no Densetsu— (Gradius Arc —Legend of the Silvery Wings—) was revealed on September 30, 2010, to be a tactical RPG for cell phones.[5]
- Gradius the Slot (2011)
- A pachislot game released in Japan in July 2011.[6] It was developed by KPE division of Konami. Soundtrack for the game was released in September 2011.
- Parodius series (1988–2010)
- The Parodius series, started in 1988, is similar to Gradius, but with more cartoony settings. The name is a portmanteau of "parody" and "Gradius". Many of the mainstays of the Gradius series are included, albeit in a parodied format; this includes neon-colored core warships, effeminate moai, and large dancing women as bosses. Early games focused mainly on parodying Gradius games, but more recent games have poked fun at other Konami franchises, including Castlevania and Ganbare Goemon. The games offer a large number of different characters to use, each with different weapons. The characters consist of ones created for the series, such as Takosuke, and popular Konami characters like Pentarou and Upa (from Bio Miracle Bokutte Upa). Vic Viper also appears in all titles. The Parodius games also distinguish themselves from the Gradius series in their music. Unlike the Gradius games, whose music are either unique to each game or refer to earlier games in the series, the music in the Parodius games parodies a diverse pool of public domain sources, including a large contingent of classical music.
- Otomedius (2007)
- A newer take from Konami on Gradius spoof, this game features anime girl representations, designed by Mine Yoshizaki, of Vic Viper and Lord British, in a mecha musume-style approach. The name is a portmanteau of "otome" (乙女, a Japanese word meaning "maiden") and "Gradius."
Canceled games[edit]
- Vic Viper - (Canceled)
- Gradius Wide - (Canceled)
- Gradius VI - (Canceled)
- Originally announced in 2005 Tokyo Game Show, this was one of the developing titles for the PlayStation 3, scheduled for the 2006 release. However, due to unknown reasons, the development was completely scrapped and delayed.
Common elements[edit]
There are several gameplay elements that are common to almost all the Gradius games. These include, but are not limited to:
Power meter[edit]
One of the defining characteristics of the Gradius series is the use of a "power meter." The power meter is powered by a power-up item, whose purpose, when collected, is to move a highlight to the next power-up on the power meter. When a power-up that the player wants becomes highlighted, he or she may activate it, also causing the highlight to reset.
For example, when the player collects a power-up item for the first time, the first power-up (usually a speed increase) becomes highlighted.
The player may now activate this power-up to increase their speed, in which case the meter will revert to its original unhighlighted state. If, however, the player does not activate the power-up, and collects another power-up item, the highlight moves to the next item; in the original game this was a missile.
The player may now activate this to receive a missile weapon, again causing the bar to revert to its unhighlighted state, or choose to hold out for the next item, a double gun. Traditionally, the power-ups with greater effects are placed toward the end of the bar, so that the player must do more work to obtain them, although in some titles like Gradius III: From Legend to Myth a harmful power-up exists at the end which will restore the default (weak) weapon configuration.
Other games using a similar power-up method include Contra Force by Konami, Slap Fight by Toaplan, Rare's Cobra Triangle, Ocean's Wizball, and Epic Games's Overkill.
Weapon edit[edit]
Weapon Edit, first introduced in Gradius III (For Arcade and Super Famicom/Super NES), allows players to construct a custom weapon route (the content of the power meter) from the basic categories, such as missile and laser, instead of using one of the predefined weapon routes.
Core warships[edit]
The concept of the "Core" is a central part of Gradius. Cores are usually blue, glowing masses of energy hidden within large warships and protected by a series of barriers. All cores must be targeted in order to defeat a warship, which normally comprises several phases and often uses the terrain to its advantage. In some cases, a core is closed or not vulnerable at the beginning of a battle, only opening or becoming susceptible to attack some moments later by turning blue. Additionally, the announcer will normally urge the player to "Destroy the core!" or "Shoot the core!" prior to an encounter. For other types of bosses, like large beasts, the announcer may command the player to "Destroy the eye!" or "Destroy the mouth!", depending on the boss.
The moai statues of Easter Island (Chile) appear as enemies in several Gradius games. They are mounted on either side of flat, free-floating platforms and fire a series of colorful rings at the Vic Viper. Their weak point is traditionally their open mouth. Because they face at an angle or lie flat on the ground, the upward-facing moai are best destroyed with missiles. Since their debut in the first Gradius game, they have become so intertwined with the series that it is not uncommon for them to cameo in other Konami games. There have even been four games where the moai has been a playable character, the first being an action platform game with Konami characters called Konami Wai Wai World and a platform/puzzle game named Moai-kun, both for the Famicom. After turning up in the PlayStation battle game Poy Poy, they later appeared in a racing game titled Konami Krazy Racers for the Game Boy Advance and in the fighting game DreamMix TV World Fighters for the Nintendo GameCube and PlayStation 2. In the PS2 game Castlevania: Curse of Darkness, a player can collect a moai item behind the castle, provided he or she has a Lament of Innocence game save on the memory card. The mask also appears in the Nintendo game "Castlevania". After you beat the game once, you continue playing starting from the first level. When you reach the second level, the Moai mask appears as a treasure. A moai mask also can be found in Hideo Kojima's Snatcher. In the Salamander OVA, the antagonist Paola deceived one of the protagonists (Eddie) into destroying a moai obelisk in the deserts of northern Gradius. Unknown to Eddie, the moai statue was actually repelling the Bacterians from planet Gradius, whereas Paola had lied that it was drawing the Dark Forces to the planet.
Multiple loops[edit]
After the credits roll at the end of the game, the game restarts at the first stage with the Vic Viper retaining any upgrades from the previous loop.[citation needed] Each loop becomes progressively harder as enemies gain greater speed and projectile capabilities. This cycle normally continues up to the limit specified within the settings for arcade titles and indefinitely for certain console versions until the player exhausts all reserve ships and chooses not to continue.
Boss Rush[edit]
First introduced in Gradius II, and in some instances referred to as "Boss on Parade," the Boss Rush is a sequence of boss encounters where the player must fend off four or more Core Warships and in some cases biological entities, some of which are recreations from preceding games.
Option Hunter[edit]
Resembling something of an invertebrate with mandibles, the Option Hunter (also called "Option Eater" and "Option Thief") appears from the left side of the screen at regular intervals if the player carries four Options. Before launching from the left, it briefly makes its presence known with a loud siren and temporarily mimics the player movement to better its chances of capturing Options. Unless the player takes evasive action, any or all Options may be removed. The Option Hunter has never appeared in any of the Salamander series, with the exception of the MSX version.
Cheat code[edit]
The NES/Famicom port of Gradius represents the first ever use of the Konami Code.[7] If the player pauses the game and enters the Konami Code (Up, Up, Down, Down, Left, Right, Left, Right, B, A), they will be given most of the power-ups except Laser, Double and Speed Up. Later console versions of the games sometimes include two variations of the Code (one that gives the Double weapon and one that gives the Laser weapon), and some include a "fake" version of the Code that causes the Vic Viper to self-destruct instead.
Though characters are rarely seen or mentioned, there are several characters from the MSX titles and the anime, as well as the recent Gradius ReBirth.
- James Burton
Born in the year 6641, James Burton was the pilot of the Vic Viper in the first war with the Bacterians at age 17 in 6658 (Gradius). In the year 6666 at age 25, he piloted Metalion to defeat Dr. Venom and became LARS XVIII (emperor) of Gradius/Nemesis. In Salamander, in the year 6709 he sends Iggy Rock and Zowie Scott to save planet Latis from the Zelos Force. He later dies in the year 6718. He reappears in the MSX title Nemesis 3 and Gradius ReBirth on the Wii. James and Dr. Venom are thus far the only recurring characters in the Gradius series (not to mention with detailed background information).
- Dr. Venom
Previously the Director General of Gradius' Space Science Agency, Dr. Venom was banished to planet Sard by LARS XVII for an attempted coup d'état in the year 6664. One year later he escapes and attacks planet Gradius and the seven colony planets it controls, forming an unholy alliance with the Bacterians. He is apparently killed by James Burton at the end of Gradius 2 (MSX) but returns in Salamander in the year 6709, revived in the core of Zelos' warplanet Salamander. He appears again in Gofer no Yabō Episode II/Nemesis 3. He attempts to kill an infant James Burton by joining forces with Gofer and traveling to the past but is ultimately stopped by James' descendant David Burton. Dr. Venom is mentioned again by the Bacterian in Gradius V and appears in Gradius ReBirth. Even more interesting, it is revealed that Dr. Venom himself developed both the Vic Viper and the Metalion space fighters.
- Bacterians
Bacterians are biological alien creatures that can take assimilate any life form much like The Thing. They have the ability to take over planets and turn them into living creatures. They also have the ability to take over machines, computers and weapons such as military vehicles. No one knows for sure what happens to humans at the hands of Bacterians. They do not have an original form of their own.
- Bacterion
Bacterion was the original leader of the Bacterians and started the first Bacterian War. He was defeated by James Burton at the end of Gradius, but he survived. He joined forces with another evil entity called Dark Force and evolved into a different form and returned in Gradius III: From Legend to Myth but was defeated again. The villain returned a third time in Gradius Advance but was destroyed again.
- Van Landroth Frehley
Though never seen in the game, Frehley is the head of the Imperial Space Archaeology Institute of planet Gradius. He is mentioned in the MSX Salamander's manual, describing the approaching crisis of the Zelos Force and planet Latis.
- Iggy Rock
One of the pilots sent to save planet Latis from the Zelos Force in Salamander. He pilots the craft Sabel Tiger.
- Zowie Scott
A second pilot sent to save planet Latis from the Zelos Force alongside Iggy Rock. She pilots the craft Thrasher.
- David Burton
A descendant of James Burton in Nemesis 3. In-game texts says he has as much pilot experience as James. He pilots the craft Vixen with his AI Gaudie and sets out to repel Bacterion and save an infant James Burton.
- Gaudie
David Burton's ship AI. She gives David information throughout the course of the game's story. She also helps David's ancestor James Burton, providing him with information inside the Vic Viper in Gradius ReBirth. A future, modified version of Gaudie appears to have installed in the newer Vic Viper units in Gradius V.
The 17th ruler of Gradius who exiled Dr. Venom to planet Sard and was assassinated prior to the beginning of the game. He is never seen in the game.
- Dan
A non-canon character from the Salamander anime. He pilots one of the three Vic Vipers along with Eddie and Stephanie. He finds their circumstances strange, between Gradius ships mysteriously vanishing and Paola seeming so calm about the looming threat of the Bacterians. Dan is a lieutenant in the Gradius army.
- Eddie Evans
A non-canon character from the Salamander anime based on the games. He pilots one of the three Vic Viper craft. He is said to have had top honors in Gradius' military academy. His family was exiled from planet Latis but warmly welcomed by planet Gradius/Nemesis. In "Meditating Paola" (based on Gradius), Eddie has a sharp tongue and grumpy attitude but seems to soften when he meets Paola, a green-haired girl with telekinetic abilities whom he, Dan, and Stephanie rescued off a damaged ship orbiting not far from Gradius. Later after being demoted for disobeying orders not to engage the Bacterians to reveal a weakness, he sneaks Paola from observation so she can lead him to what is attracting the Bacterians. Taking a Vic Viper craft to the deserts of northern Gradius, they find there a moai obelisk that Paola tells him is attracting the dark forces and destroy it. However, it is revealed that the moai statue was actually repelling the Bacterians and that Paola had tricked him, revealing herself to be a Bacterian, transforming into a massive dragon and fleeing, thanking Eddie for his help, as well as taunting him that he, his friends, and the rest of Gradius will be eradicated by them. Heartbroken, he screams that he never trusted her to begin with, just like Dan. He even tries to convince her that he is not from planet Gradius/Nemesis but from another planet. He eventually gives up and admits that racism exists on every planet, regarding his family's exile form Latis and Paola's hatred for Gradians. In the episode "Salamander" (based on Salamander), he travels with his friends to planet Latis to destroy planet Salamander, a planetoid deformed by the Bacterians (compared to the story in the MSX Salamander or the third level's background music title, this may have been planet Odysseus or planet Ratis). He soon gets into a poor relationship with Latis' ruler Ike Lord British. After snooping around for clues about his father's origins on the planet, he leaves, claiming that he would rather give his life to protect planet Gradius than a planet who exiled his family to protect its selfish and overconfident ruler. When the others later engage the fire dragon at the core of Salamander, he returns with his Vic Viper and sacrifices himself to kill the apparently invincible dragon by flying his craft inside its body to buy his friends (claiming he wasn't dying for Ike Lord British or Latis but his father's home world) enough time to destroy Salamander's core. When Dan, Stephanie, and Lord British return to planet Latis, Ike Lord British decides to erase the incident of the Evans Family and tells his advisers to record Eddie Evans' name in Latis history and to make sure he is never forgotten as the hero who saved planet Latis. Dan reveals to Lord British that despite Eddie having a sharp tongue, he did indeed die to save Lord British's planet and Gradius.
- Priest Doromo
Lord British's chief advisor who predicts the coming of the fire dragon and the insane force calling itself Salamander. Out of desperation he calls for the aid of Gradius who had defeated the Bacterians before, much to his lord's annoyance.
- Zelos
Zelos is the massive space dragon on the cover of the games Salamander and Life Force. Life Force's game manual says that Zelos was born from others of his kind (Mom & Pa Zelos) and given the name Zelos for his unexplainable hostility toward other beings (his name meaning in their language "One mean son of a gun!"). After growing up, Zelos traveled the universe and started feasting on planets and stars. Eventually he even started devouring whole galaxies and was said to have killed over 2,000,000,000,000 lifeforms as his dinner. At some point he turned to one of Gradius' colony planets, Latis, as a dessert course and planet Gradius itself as a side dish. In the MSX Salamander, he surrounded planet Latis with his armada (the Zelos Force) and set up a stronghold on planet Odysseus, apparently changing its name to Salamander. Latis soon sent a distress signal to planet Gradius/Nemesis and LARS XVIII (James Burton) sent Iggy Rock (Sabel Tiger pilot) and Zowie Scott (Thrasher pilot) to assist them and destroy the Zelos Force in operation Crush Blow. In Life Force's manual, planet Latis sent its best fighter, the Lord British Space Destroyer, to assist them while Gradius also sent Vic Viper. In the MSX Salamander's ending, after the pilots reach the core of planet Salamander (Odysseus), Dr. Venom is reincarnated in the planet's core (the Zelos Sphere) and revealed to be the true mastermind of the invasion. Depending on the players' actions in-game, Dr. Venom kills the pilots and the entire operation (Crush Blow) becomes a complete failure. But, it's a success if the player tries again and collects all the pieces of prophecy. In the Salamander OVA, Zelos is the planetoid green warship that was referred to as the super fortress XEAROUS in the European game manual of Nemesis.
- Doom
The main antagonist of Salamander 2. Unlike most final bosses in the series, instead of being brain-like in appearance, Doom has a humanoid torso and three heads mounted atop his shoulders facing in opposite directions, which he uses to spin around and fire numerous projectiles. He is also the only final boss to actually give the player a challenge after giving the usual "this is only the beginning"-type speech. Plot-wise, Doom seems to have somehow revived the Zelos Force and a Salamander for his invasion, as seen in the game's intro.
- Captain Ebara
Though little is known about this male character, he is the current pilot of Vic Viper in Gradius V. He repels Bacterian forces from an orbital military station near planet Gradius/Nemesis and encounters his future self requesting aid in destroying Bacterion's fortress. He eventually travels through time and manages to obliterate Bacterion with the help of his future self. Though his name is not directly revealed in the game itself, the character's name is mentioned on Eric Kelso's website, who voices the character. His catchphrase seems to be, "Let's Roll!" The Vic Viper's CPU voice, which appears to be a heavily-modified version of Gaudie, is provided by Buster Winters.
Gradius Arcade Soundtrack[edit]
|Gradius Arcade Soundtrack
|Soundtrack album by Various Artists
|April 24, 2002 (Japan)
|Video game music
|Konami Music Entertainment Inc.
|Shigenori Iwase
The Gradius Arcade Soundtrack is a 2-disc compilation of BGM and arrangements from Konami's Gradius series, primarily composed by Konami Kukeiha Club with arrangements by prominent video game composers such as Sōta Fujimori and Miki Higashino. It was released exclusively in Japan on April 24, 2002.[8][9][10]
Track listing[edit]
Disc one[edit]
- "Morning Music" – 1:10
- "Beginning of the History" – 0:33
- "Challenger 1985" – 0:58
- "Beat Back" – 0:57
- "Blank Mask" – 0:55
- "Free Flyer" – 0:57
- "Mazed Music" – 0:48
- "Mechanical Globule" – 1:19
- "Final Attack – 0:59
- "BOSS" – 0:31 (Note: Called "Aircraft Carrier" in some instances.)
- "Title Demo" – 0:34
- "Equipment" – 0:44
- "A Shooting Star" – 0:53
- "Burning Heat" – 0:59
- "Synthetic Life" – 1:34
- "Crystal World" – 1:35
- "A Way Out of The Difficulty" – 0:51
- "The Old Stone Age 1.2" – 1:28
- "Maximum Speed" – 0:50
- "Gradius BOSS Theme" – 0:28
- "Salamander BOSS Theme" – 1:17
- "Fire Dragon" – 0:40
- "Into Hostile Ship" – 1:24
- "Shoot and Shoot" – 0:46
- "The Final Enemy" – 1:00
- "Take Care!" – 0:30
- "Farewell" – 0:43
- "Hope & Joy Peace & Love (Gradius)" (Miki Higashino) – 4:25
- "Farewell (Gradius II)" (Motoaki Furukawa) – 5:21
- "Maximum Speed (Gradius II)" (Kouichi Namiki) – 4:51
- "Gradius Medley (Gradius)" (Sōta Fujimori) – 7:17
- "Medley (Gradius Generation)" (caolin & sano) – 4:18
- "Challenger 1985 (Gradius)" (DJ Sharpnel) – 3:23
- "Dead End Cell (Gradius III)" (Nazo² Project) – 4:27
Disc two[edit]
- "Prelude of Legend (Title BGM)" – 1:02
- "Invitation (Select BGM)" – 1:12
- "Departure for Space" – 1:14
- "Try to Star" – 0:55
- "Sand Storm" – 1:42
- "Aqua Illusion" – 1:24
- "In The Wind" – 1:50
- "Underground" – 1:36
- "High Speed Dimension" – 1:29
- "Easter Stone" – 1:59
- "Dead End Cell" – 1:58
- "Fire Scramble" – 1:38
- "Cosmo Plant" – 2:03
- "Crystal Labyrinth" – 2:19
- "Mechanical Base" – 1:19
- "Final Shot" – 1:25
- "Escape to The Freedom" – 0:35
- "Dark Force" – 0:32
- "King of Kings" – 1:02
- "Congratulations" – 0:15
- "Return to The Star" – 1:21
- "A Long Time Ago" – 1:48
- EXECUTIVE PRODUCER: Akihiko Nagata, Takaharu Ikeda
- PRODUCER: Shigenori Iwase
- DIRECTOR: Masaki Takeuchi
- ASSISTANT: Takeshi Yamagami
- ARRANGE SOUND COMPOSER: 東野美紀、古川元亮、Nazo2 Project、並木晃一、藤森崇多, caolin & sano, DJ Sharpnel
- ART DIRECTOR: Hiroshi Banno, IKE-JUN
- VISUAL COORDINATOR: Shigeru Sasaka (KING RECORDS)
- PRODUCTION MANAGEMENT: Mamiko Takeuchi, Ari Hanada
- A&R: Akio Mishima (KING RECORDS)
- PROMOTER: Takayuki Ogura, Misako Yoshii, Mitsuyoshi Taguchi, Tetsuro Kaneko (KING RECORDS)
- SALES PROMOTER: Mitsuhiro Nakajima (KING RECORDS)
- RECORDING ENGINEER: NICK JAMES (Sounds Voodoo / DISC1 #38), Masatoshi Sakimoto (DISC1 #44)
- RECORDING STUDIO: Sounds Voodoo Studio (DISC1 #38), Little Bach Aoyama (DISC1 #44)
- SOUND COODINATOR: Akira Uchibori (A-TRIBE Co.,Ltd./GUHROOVY) (DISC1 #43)
- MASTERING ENGINEER: Yukio Kobashi
- MASTERING STUDIO: HEARTBEAT Recording Studio
- Noritada Matsukawa (Konami TYO)
- Nobuhiko Matsufuji (Konami TYO)
- Akira Yamaoka (Konami TYO)
- Shunsaku Shimizu (Mobile21)
- Akira Goshima (KONAMI)
- YOKO JK (Sounds Voodoo)
- S.P.S Co.,Ltd.
- Genshichi Yasui
- ... and ALL GRADIUS DEVELOPMENT STAFFS& FANS
The Gradius series was created when Machiguchi Hiroyasu was given a team to work with and asked everyone what kind of game they wanted to develop, to which they responded "STG" (shooting game), with the intent of surpassing Namco's Xevious.[11] They decided to make it a horizontal shooting game because they wanted to reuse material from Scramble as much as possible, and Gradius was originally named Scramble 2.[11] The development lasted for a year after refining and experimenting with the gameplay. The team originally tried twenty different movement patterns for the Options and used a process of elimination when something did not work.[11] For the story, Hiroyasu's team was inspired by science fiction movies, with the popular sci-fi films at the time being Star Wars and the anime adaptations of Lensman. The team saw Lensman together and it had an impact on the game's story. Its plasma laser also left a big impression on them and was why Gradius featured a Laser weapon.[11] The Moai were included because they wanted to add a mysterious element to the game like Xevious and its Nazca Lines.
Critical reception and legacy[edit]
Hideki Kamiya stated in an interview that Gradius is one of the top three key inspirational games from his past.[12]
The Vic Viper ship outline is a selectable arrow graphic on the arcade version of Dance Dance Revolution SuperNova 2.
Video in the background about Vic Viper ship is being shown during game play when the song "SABER WING (AKIRA ISHIHARA Headshot mix)" or "SABER WING" is selected by the player in the arcade edition of Dance Dance Revolution X.
Vic Viper also makes appearances in the anime Sky Girls, and as a mech that resembles the original ship in Zone of the Enders: The 2nd Runner.
The Yu-Gi-Oh! Trading Card Game features many cards based on the series. This includes the cards of "Gradius", "Boss Rush", "Option Hunter", and several of the bosses known in the card game as B.E.S type machines. Though in the series Gradius is a planet, in the card game Gradius takes the form of a fighter jet. The Japanese name of the card is "Super Dimension Fighter: Vic Viper". More cards featured in the card game based on the Gradius series are "Victory Viper XX03", "Jade Knight", "Falchionβ", "DUCKER Mobile Cannon", and "Lord British Space Fighter".
In addition, the cards based on the series have made appearances in the Yu-Gi-Oh! anime and manga. In the original Yu-Gi-Oh! anime, the fighter jet Gradius (Vic Viper) first appears in episode 47, being used by Duke Devlin in a duel against Joey Wheeler. It later appears again in episode 116 when Noah Kaiba duels Seto Kaiba. In both appearances, the player using Gradius won their respective duels. The final appearance of Gradius related cards in Yu-Gi-Oh! anime was in Yu-Gi-Oh! GX episode 71. In this episode the character Lorenzo, who notably is a champion of shooting arcade games, uses the B.E.S. monster cards (based on the bosses in the game) along with "Boss Rush" against Jaden Yuki.
These cards also make appearances in many of the Yu-Gi-Oh! video games.
- ^ "The Arcade Flyer Archive - Video Game Flyers: Nemesis, Konami (North America)".
- ^ "The Arcade Flyer Archive - Video Game Flyers: Nemesis, Konami (International)".
- ^ In the X68000 version of Gradius II, switching the title mode to "USA" will change the game's name to Vulcan Venture.
- ^ Yip, Spencer. "Gradius Arc? Color Us Curious, Konami". Siliconera.com. Retrieved 2010-06-04.
- ^ Ishida, Katsuo. "KONAMI、モバイル「グラディウス・アーク」サービス開始". GAME Watch. Retrieved 2010-10-13.
- ^ Ficha de Gradius en P-World
- ^ "Cracking the Code: The Konami Code". 1up.com. Retrieved 2010-07-15.
- ^ http://vgmdb.net/album/276
- ^ http://www.discogs.com/Konami-Kukeiha-Club-Gradius-Arcade-Soundtrack/release/1716604
- ^ http://www.konami.jp/products/cd_kmca155/index.html
- ^ a b c d Game Hiyou 9/99
- ^ Mielke, James (August 18, 2006). "The Kamiya Touch: An Interview with Clover's Hideki Kamiya". 1UP.com. Retrieved 2009-04-06.


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Ryan Bennett was given a chance to shine ahead of the 27-year-old centre-back, who suffered an injury-wrecked pre-season and has struggled to find any consistency.
But Canaries boss Hughton said he needed to change things after their humiliating 7-0 hammering at Manchester City a week earlier.
"It is always a big decision to leave a player out, but I just felt after the last few games I wanted to change things and certainly Ryan has been one who has been pushing, and pushing hard," Hughton told the Eastern Daily Press.
"He played very well at Stoke, but Seb is a fine player and I think where he perhaps has found it difficult is he missed the whole of pre-season and he has found it hard to get that consistency.
"He will do, though, and he'll be pushing as hard as he can to get into the team.
"Sometimes you can just change things to improve the mentality of the team and I felt after the Manchester City game we needed to do that."


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Steenson eager to take his big chance for Exeter Chiefs
Posted: October 06, 2012|
Exeter Chiefs fly-half Gareth Steenson is eager to take his chance against Aviva Premiership champions Harlequins this weekend.
Steenson replaces Ignacio Mieres this weekend as one of a number of changes to the Chiefs' line-up following last weekend's defeat to Leicester Tigers.
Skipper Tom Hayes and James Scaysbrook – both of whom were due to feature in their 50th consecutive Premiership appearance for the Devon club – have both been given today off, as has fellow forward Chris Whitehead.
That means Australian international lock Dean Mumm makes his Chiefs debut alongside flanker Ben White and hooker Simon Alcott, who makes his first Premiership start of the season.
Phil Dollman is given the nod ahead of Sireli Naqelevuki in the midfield. On the bench, Neil Clark appears for the first time this season, while Academy product Dave Ewers has also been called up following some notable performances for the Braves.
Former Cornish Pirate Steenson said: "It's a big game for us, especially after the game last weekend. We are just looking to get a good performance and hopefully a good crowd will come here for what should be a good game of rugby, especially with the way Harlequins have been playing."
However, Quins' excellent start to the season was tarnished with defeat to Saracens last weekend. Steenson hopes his side can protect their own unbeaten home record so far this season today.
He said: "They are going to be smarting after the result they got last weekend.
"We pride ourselves on how well we perform at home. So far we have come away with two good results at home so we want to keep that record going."
Undoubtedly, Steenson will have to play his part if Chiefs are to be successful. And with the club's first Heineken Cup fixtures approaching, there are even greater incentives for doing well.
He said: "You want to play as many games as possible but we live in a realistic world and the guys in each position are top-quality players. When you get your chance you just have to take it.
"There are big games coming up with the Heineken Cup around the corner but that is in the next couple of week and not this weekend – that's not something we are going to worry about now but it will be nice to build some momentum.
"We want to up our performances and there is nobody better to look up to than the champions really."
Harlequins' style of play is much admired by the Chiefs. Steenson said: "They play with a high-tempo game and play a good off-loading game as well. We've got to be on top of our game defensively but we've got a plan we have worked hard on all week and want to see how we perform with it.
"They are the champions at the end of the day and only lost by two points at home against a very good Saracens side. They went to the likes of Welford Road and got good results and play a good brand of rugby.
"If we play to our potential and put in a good strong performance we will be there or there abouts. We are at home so we expect to win."
Exeter Chiefs: Arscott; Whitten, Dollman, Shoemark, Jess; Steenson, Thomas; Sturgess, Alcott, Rimmer; Mumm, Hanks; Johnson, White, Baxter (capt). Replacements: Clark, Moon, Budgen, Muldowney, Ewers, Chudley, Mieres, Naqelevuki.


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Lecturer/Assistant/Associate Professor in Computer Science (Database Background) « Position Deleted on 8/26/2012 »
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LAN Colombia will increase the frequency of flights between Bogota and Santiago from 25 October to 12 weekly.
The airline now operates daily on the route with Boeing 767-300 aircraft, schedules in Innovata show. The five additional flights each week will lead to a 71% increase in the number of available seats on the route, says the LATAM Airlines Group subsidiary.
LAN Peru has also grown the number of flights between Bogota and Lima, and now operates three times daily between the two cities with Airbus A320 family aircraft, up from about 11 times weekly previously.
The additional flights come as LATAM's competitor Avianca deployed extra flights on the two routes in June. Avianca added a second daily flight to Santiago-Bogota for a total of 14 weekly flights. It also launched a fifth daily flight between Bogota and Lima.
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|Doubletree Hotels Blue Ash hotels are provided below. Search for cheap and discount Doubletree Hotels hotel rooms in Blue Ash, OH for your group or personal travels. We list the best Doubletree Hotels Blue Ash hotels/motels so you can review the Blue Ash Doubletree Hotels hotel list below to find the perfect place.
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Thursday, September 5, 2013
Sen. Lindsey Graham spoke to the Summerville Rotary Club on Wednesday at the Holiday Inn Express about issues facing the U.S. and South Carolina.
The majority of his visit was spent speaking about the country's involvement in Syria and what he would like to see done.
"My goal is to replace Assad with someone that we can work with," he said. "I believe in partnership."
Before Graham took the podium, there was a short video shown advertising the Sweet Tea Trail beginning later this month. The senator used the video as an example of what Syrians may be feeling.
"You see that video?" asked Graham. "Do you know how many Syrians want to live in a Summerville? Do you know how many want to be able to watch their child ride a scooter down the street without having to worry if they'll be killed or not?"
The speech then transitioned from Syria to weapons of mass destruction being passed around to terrorists.
"You don't think that if Iran gets nuclear technology, they won't share it with terrorists?" he asked. "Are we too tired to stand up to people who would kill us all if they could? For God sake do not let radical Islamists get weapons to kill millions of Americans."
A vehement critic of Obamacare, Graham took questions from the audience regarding the program.
"I'll vote to defund Obamacare for the rest of my political career," he said. "The more you know about Obamacare the more you're worried about individual health care."
He went on to encourage other politicians who do not support the program to hash out an alternative rather than simply bashing it. Graham then addressed the growing problem of the Port of Charleston, calling it the biggest domestic issue he is facing in South Carolina.
"They can't access the port except during high tide and if ships can't enter the port but for once a day, they're going to take their business elsewhere," he said. "If we don't deepen the Port of Charleston, y'all need to sell a lot of that sweet tea."
Graham tempered the members of the crowd who might have grown wearier after hearing his speech about the Middle East.
"I'm not trying to scare you, I'm trying to inform you," Graham said. "All I ask is that you pray for me, pray for our president and pray for our troops."
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Visual Dx
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Dx: Finger Amputation
This unfortunate patient eventually had to have his finger amputated. He is angry for he feels he "adhered to the ACLS First Aid 2010 Guidelines." His attending physician feels that a tourniquet led to ischemia and eventually amputation of the finger even though the envenomation was relatively mild. What does the literature say?
Markenson D et al., reported in First Aid Guidelines that following a snakebite one should "apply pressure immobilization bandage between 40 and 70 mm Hg in the upper and 55 mm Hg in the lower extremity around the entire length of the bitten extremity…" Unfortunately, most patients and providers are unable to measure external pressure. Even when providers are taught how to apply proper pressure, only 25% retain the skill three days after training.
The First Aid Guidelines reference a study by Bush et al., that revealed decreased mortality in a swine model. North American rattlesnake envenomations are almost never fatal and the mortality is associated with tissue necrosis and ischemia. Since the main concern with North American rattlesnake envenomation is tissue death, edema, bleeding diathesis and compartment syndrome, a more helpful study would measure these outcomes. Interestingly the application of the pressure immobilization device in the porcine was associated with an increase in compartment pressure, which would exacerbate or predispose to compartment syndrome and tissue necrosis. I believe this recommendation in a swine model has no external validity in the setting of a rattlesnake envenomation.
# Pressure Immobilization is not a Tourniquet — 2011-01-29 18:44
Dr. LoVecchio, I believe you are inappropriately using two different terms as interchangeable here.
A Tourniquet is a different device from a Pressure Immobilization wrap. Tourniquets are applied around a specific point on the limb and cut off blood flow distal to the device' application. Pressure Immobilization does not restrict blood flow, unless performed improperly, and is not applied to a specific point but rather to the entirety of the extremity bitten (according to 2010 AHA guidelines, and as illustrated in Venomous Snakebite in Mountainous Terrain: Prevention and Management by Boyd et al, as well as the Australian WMI guidelines.)
So what was it that this patient performed? Tourniquet application, or Pressure Immobilization Technique?
If the patient applied a tourniquet, we cannot even begin to speculate about the ability to successfully perform PIT as it was not actually attempted. About all we could realistically conclude if that were the case, is that the patient's misapplication of a device was possibly a factor in his eventual finger loss.
# 2011-02-04 17:03
It is fare to point out that pressure immobilization or a Sutheland wrap is best applied to neurotoxic snake envenomations in which the neurotoxin generally reaches the CNS via venous and lymphatic flow. The ideal goal is to interrupt this flow and delay neurotoxicity onset. Many of these snakes can cause local tissue injury as well. In the USA the principal neurotoxic snakes are Eastern Coral snakes - which generally cause little if any significant local injury.
I agree with the author's conclusion that among most US pit viper bites it is best not to apply a tourniquet or other pressure device. Simple splinting to limit muscular movement and hence venous/lymphati c flow is probably the best.
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Sushant Lok, Jodhpur. Crafted by nature in peace.Ansal Sushant Lok, Jodhpur is an ultra-modern township within an ambience perfected by the serenity of nature's abundance. Sprawling landscape designed architecturally, planted trees and shrubs, gardens, fountains, water bodies and much more lend Sushant Lok a prominent green touch shere life exists in perfect harmony with nature.
Apart from a pollution free environment, this mega township in Jodhpur also reflects a hallmark modern lifestyle where life is replete with every conceivable amenity within a hands reach. State-of-the-art infrastructure such as wide roads, street light, underground water reservoir, etc. are a few important facilities worth mentioning.
Residential • Plots Row • Houses VillasSushant Lok offers residential plots of different sizes where you can put up your dream home in an environment where nature will nurture you at every step. Apart from plots there are residential complexes containing row houses and lifestyle villas replete with all modern amenities. Villas speaks of facilities such as lush green front lawns, private terraces, spacious balconies and living rooms, modern accessories in bath and kitchen, modular fittings and much more within a well-planned building architecture.
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Club & Recreation Facilities In an ultra-modern township, can recreation and leisure facilities like club houses be left behind? The prospective residents of this mega township will have access to fully-equipped club, fitness centre, community hall, swimming pool, provision for outdoor and indoor games, jogging track and much more at Sushant City.
Shopping Mall . Operational MallsSushant Lok Jodhpur will boasts of shopping malls that offer lifestyle retail stores, dedicated entertainment zones, branded outlets, multi-cuisine restaurants and food courts among a few that speaks of exclusive lifestyle and rejuvenation.
Unforgettable history, blue-blooded realm, majestic monuments, towering citadels, courteous residents, colourful textiles, intricate arts and crafts and much more make Rajasthan one of the most sought after destinations in the world, worth visiting once in a lifetime. Along with the aura of the old glory, this colourful state of the Indian sub-continent is fast emerging as an important hub of industries and commerce. The rapid growth has given rise to population and a demand for better living standards. Ansal API's role in Rajasthan is to fulfill this growing need and take adequate steps to change the landscape and lifestyle in Rajasthan. Self-contained integrated townships with residential plots, luxury villas, row houses, club houses, commercial complexes, retail and entertainment, schools, hospitals, wide roads, better drainage cum waste disposal, rainwater harvesting, etc. are some of the noteworthy contributions of Ansal API in Rajasthan. Sushant City in Jaipur, Jodhpur and Ajmer, Sushant Lok-Jodhpur, Sushant City II and Anand Lok-Jaipur, Ansal Royal Plaza-Jodhpur & Ansal Plaza-Ajmer are some hallmark creation by Ansal API, designed to introduce a new concept of quality living and lifestyle to the people of Rajasthan.
Jodhpur, better known as "Sun City" is the second largest city of Rajasthan. The imperial city was founded in 1459 AD by Rao Jodha, the chief of the Rathore clan among the Rajputs. Jodhpur was once a major trade center with a fascinating lifestyle. Graceful palaces, forts and temples strewn throughout the city bring alive the historic grandeur of Jodhpur. A romantic angle to this unique place is its exquisite handicrafts, folk dances, folk music and colourfully attired people. The famous Marwar festival brings out the festive spirits of the people of this city. The bazaars of Jodhpur showcases a wide range of merchandise from tie & dye textiles, embroidered leather shoes, lacquer ware, antiques, carpets and puppets to the exquisite Rajasthani textiles, clay figurines, miniature camels and elephants, marble inlay work, classic silver jewellery and much more.
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CTIA Day 1 keynote Liveblog: AT&T, Verizon, and Sprint CEOs
We're up, ready and raring to go at CTIA Enterprise & Applications here in San Diego. First up is the Day 1 keynote, with the CEOs of Sprint, Verizon and AT&T. Just as when they got together for us in March, this should prove to be a barn burner.
Join us after the break for the liveblog. Things get going at 9:30 a.m. Pacific, 12:30 p.m. Eastern.
Have something to say about this story? Leave a comment! Need help with something else? Ask in our forums!
Reader comments
CTIA Day 1 keynote Liveblog: AT&T, Verizon, and Sprint CEOs
"Connected devices are the 'next big thing.'"
Hmm. When have I heard that before? Let me think...
Oh yeah. I remember. 2003.
"Wireless is nothing new to business."
"Innovation can come from anywhere."
"It's all about communication."
"640 K of memory should be enough memory for anyone."
"SoCal is known for sunshine."
Quiz: which of the above statements is not in Phil's liveblog of the CTIA event?
(Hint: only one of them is not in Phil's liveblog.)
Was ANYTHING said about how CDMA companies are going to compete with AT&T's HSPA+ as iPhones are concerned?
really? thats it for the keynote? all i heard was a bunch of statistics and that SoCal is sunny! :-/
Umm, what the f is an Android fanboy doing on a real website? Kick that back to where it comes from.
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Twaddle In AfricaTwaddle In Africa (1959) Episode 041-045- Clutch Cargo Cartoon Episode Guide
This page has been viewed 6 times this month, and 347 times total.
- Clutch Cargo Cartoon Episode GuideEpisode GuideTelevisionSeriesCartoon
- Traditional Animation
- Cambria Productions
- Cartoon Characters: Clutch Cargo, Spinner, Paddlefoot, Swampy, Twaddle.
- Voice Actors: Richard Cotting, Margaret Kerry, Hal Smith.
- Produced By Clark Haas.
- First Aired about 1959.
- Originally Released in Syndication.
- Running Time: 20 minutes.
- Color
Cartoon Summary:
Clutch is trying to find Twaddle, who is lost in Africa.
Cartoon Production Information:
Cambria pioneered its patented Synchro-Vox™ system (developed by Edwin Gillette for "talking animal" commercials in the 1950s) with this cartoon. The Synchro-Vox systems combined still animation cels... (more)
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Well, perhaps not directly - but as chairman of the Law School Admission Council's Board of Trustees, Johnson's two-year volunteer position provides an opportunity for him to be a vocal figure at a time in which schools like UCLA (and Pitzer College in Claremont) are questioning the value of traditional standardized tests in general. Johnson recognizes that the LSAT does not necessarily predict a student's success in law school, but he asserts that it nevertheless is a useful, impartial tool. As an African-American himself, Johnson disagrees with any assertion that the LSAT is biased against minorities. In an interview in the Chicago Tribune last fall, Johnson said, "the test is a great equalizer for minorities and others because it is one standardized metric we have to compare people across schools .... People can prove they can compete at the highest competitive level."
Johnson himself has continually proven his ability to succeed at the highest level. After graduating from the UCLA School of Law he worked for Latham & Watkins, a prestigious Los Angeles law firm. He eventually moved into teaching, and is currently a Professor at the University of Virginia School of Law. Prior to his national position with the Law School Admissions Council, Johnson served as Vice Provost for faculty recruitment and retention at UVa.
CMC students aspiring to become lawyers have a unique opportunity to meet one of the College's most distinguished alumni.


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Gear News and Outdoor Industry News at UKC and UKH presents climbing, walking and mountaineering equipment and stories that will be of interest to UKClimbing.com's readers. They are not gear reviews and are provided by companies that advertise with UKClimbing Limited. Please feel free to comment about the stories and products on the associated thread.


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JERUSALEM, July 18 (Reuters) - Israel has over the past five years arrested 835 Palestinian youths for stone-throwing, sentencing most of them to prison time, a rights organisation said in a report on Monday.
The Israeli group B&${esc.hash}39;Tselem said the military mistreated and violated the rights of the youths, most between the ages 16-17, but some as young as 12-13. Their jail time ranged from a few days to a year.
They were arrested between 2005 and 2010.
The report, based on court cases and interviews, said that Israeli military law applying to Palestinians in the occupied West Bank does not provide the same protection to minors as Israeli law and laws in other countries.
Israel&${esc.hash}39;s military called the report unbalanced, saying that it ignored the fact that minors are often exploited by militant groups in a manner that violates international law. It also said the arrests and convictions deter others from throwing stones.
Israel&${esc.hash}39;s military has set up a special court to deal with cases involving minors and to help improve the protection of their rights, though B&${esc.hash}39;Tselem said the court brought limited change.
Young Palestinians in the West Bank are often arrested by Israeli forces for throwing stones during protests or clashes. (Writing by Ari Rabinovitch)


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CLEMSON - The majority of Clemson's 2014 signing class has arrived on campus.
A school spokesman confirmed 11 more incoming freshmen enrolled in late June for the second semester of summer coursework, making them eligible to move into university dormitories and participate in offseason workouts with the Tigers.
The list of newcomers includes, alphabetically: running back Adam Choice, offensive lineman Justin Falcinelli, safety Jefferie Gibson, offensive lineman Taylor Hearn, linebacker Kendall Joseph, tight end Milan Richard, defensive tackle Jabril Robinson, linebacker Korie Rogers, tight end Cannon Smith, wide receiver Trevion Thompson and defensive end Richard Yeargin.
Choice, Richard, Rogers and Thompson were four-star prospects, via Rivals.com.
That bunch of 11 freshmen joins 5-star quarterback DeShaun Watson, linebacker Chris Register and wide receivers Demarre Kitt, Artavis Scott and Kyrin Priester, who each enrolled in January and participated in spring practices.
Three signees are not yet on campus: linebacker Jalen Williams and running backs C.J. Fuller and Jae'lon Oglesby. Williams is expected to grayshirt along with preferred walk-on kicker Alex Spence, while media reports have indicated Fuller and Oglesby are yet to academically qualify.
Linebackers J.D. and Judah Davis, the twin sons of Ring of Honor member and director of player personnel Jeff Davis, round out last February's class. They will enroll in 2015.
Rivals rated Clemson's 22 commits No. 13 in the country in 2014, the fourth straight year head coach Dabo Swinney and recruiting coordinator Jeff Scott brought in a top-15 class via the website.
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text:
NA chief proposal on ministry table
Chief of Army Staff (CoAS) Gaurav SJB Rana has dispatched a proposal to the Ministry of Defence (MoD) seeking continuation of retiring Maj Gen Naresh Basnyat in the Nepal Army post retirement.
Gen Rana put forward the proposal to retain Basnyat for a two-year period on contract with similar powers that he enjoyed as a Maj Gen. The Army leadership has reportedly called on the
MoD to forward the proposal to the Cabinet on Thursday.
Basnyat, who heads the Army's General Directorate of Construction and Development, has a controversial image. With his retirement due on Sunday, Rana wants the Cabinet reach a on the proposal on Thursday as Friday and Saturday are public holidays.
Posted on: 2012-12-27 08:29