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- Domestic Flights
- International Flights
Shanghai Airlines
Shanghai Airlines is a major domestic and international airline in China. It is a wholly owned subsidiary of China Eastern Airlines, following a merger in 2009; however, it has retained its separate operations, distinct branding, and its livery. The merger was an effort to reduce the competition between the two carriers, since both of them were operating from Shanghai. The main goal was to help them compete together against their rivals China Southern Airlines and Air China. The merger was completed in 2010, and shortly after, the airline left its original alliance to join China Eastern's alliance.
Shanghai Airlines was established way back in 1985 and was the first commercial airline funded by Shanghai's municipal government and local enterprises. At first, the airline only served domestic flights, but has began flying to international destinations since 1997.
The airline has also made it to the Shanghai Stock Exchange in late 2002, which helped expand the airline. In 2006, it was able to establish its cargo subsidiary.
It is symbolized by a white crane set on a vertical tail fin in red. The crane is also a transfiguration of the first character in the airline's Chinese name.
Fast Facts
• English name: Shanghai Airlines
• Chinese name: 上海航空公司
• Main hubs: Shanghai Pudong International Airport, Shanghai Hongqiao International Airport
• Alliance member: SkyTeam alliance
• IATA code: FM
• ICAO code: CSH
• Call sign: SHANGHAI AIR
• Headquarters: 212 Jiangning Road, Jing'an District, Shanghai, People's Republic of China
• Frequent flyer program: Eastern Miles
• Company slogan: Safety First, Passenger Paramount Superior, Service Quality and Achieving Reputations
• Official website: http://www.shanghai-air.com
Shanghai Airlines, despite being smaller and being owned by a larger carrier in China, is highly popular mainly for its accident-free record and its range of premium services. It is also rated as a Top 500 China Enterprise, although it is quite small in terms of fleet size compared to other airline companies in the country. It is currently taking the lead as a commercialized airline in the Chinese Civil Aviation Industry. Its general performance record is also impressive, with its Total Transportation Turnover Volume ranked at no. 9.
Branches in China
Shanghai Airlines has established its business offices in 15 domestic cities.
Main flights
Dep. - Arr.
From - To
13:30 - 15:15
Anqing - Shanghai
07:25 - 09:55
Beijing - Lanzhou
07:30 - 09:40
Beijing - Shanghai
07:55 - 10:00
Beijing - Nanjing
08:30 - 10:40
Beijing - Shanghai
11:30 - 13:40
Beijing - Shanghai
13:50 - 15:55
Beijing - Hangzhou
14:05 - 15:55
Beijing - Harbin
17:10 - 19:05
Beijing - Xian
17:50 - 20:00
Beijing - Hangzhou
19:15 - 21:30
Beijing - JiuJiang
20:30 - 22:45
Beijing - Shanghai
20:35 - 22:05
Beijing - Jining
22:00 - 23:55
Beijing - Shanghai
12:00 - 14:30
Baotou - Shanghai
Premium Economy Class
Shanghai Airlines operates First Class, Business Class, and Economy Class cabins. Passengers traveling in first and business class may enjoy additional privileges, such as increased baggage allowance. There are no Premium Economy cabins in Shanghai Airlines flights.
Shanghai Airlines was welcomed as the 19th member of Star Alliance in December 2007. However, after the 2009-2010 merger, the carrier had to leave Star Alliance so that it could join its parent company in the SkyTeam alliance.
Membership in the SkyTeam means that passengers can also enjoy special service from SkyTeam members including:
Aeroflot, Air France, China Eastern Airlines, Delta Air Lines, Korean Air, Aeromexico, Alitalia, China Southern Airlines, Kenya Airways, TAROM, Air Europa, China Airlines, Czech Airlines, KLM
The carrier also has codeshare agreements with two other airlines, namely China United Airlines and Sichuan Airlines.
Fleet and Destination
Its main domestic flights are carried by its Boeing series fleet, which includes seven B757-200s, three B767-300s, and three B737-700. Out of 67 aircraft, 64 are from Boeing, while the rest are Bombardier CRJ-200LRS.
The airline's main operations are focused on domestic routes but it has partnered with selected international airlines for flights to major cities in Asia and Australia. Right now, it has over 80 domestic routes to 27 large and mid-sized Chinese cities including:
• Beijing
• Guangzhou
• Kunming
• Shenzhen
• Xi'an
It has also began serving a Shanghai to Macau route.
Although its main market is mainland China, it also services regional routes as ell as international flights to select cities in the following countries:
• Japan
• South Korea
• Cambodia
• Philippines
• Thailand
All in all, the airline has 140 routes to 60 domestic and international destinations.
Luggage Allowance
Details regarding luggage allowance are similar to those of China Eastern Airlines.
Carry-on luggage
For carry-on luggage, each passenger is limited to 1 piece with a weight limit of 5 kg and a size limit of 115 cm linear inch. All luggage exceeding either one of these two requirements will have to be checked.
Checked luggage
Domestic route
All checked luggage should not exceed 50 kg each with a size limit of 40cm x 60cm x 100cm. The free luggage allowance for each passenger is 40 kg (first class), 30 kg (business class), and 20 kg (economy class).
International route
All checked luggage in international routes should not exceed 32 kg in weight and a linear inch size of 158cm. The free luggage allowance for international flights, however, may vary based on the route. They can be measured in terms of total weight or in terms of pieces and weight.
When measured by total weight, first class passengers have to meet a 40kg limit, while business class flyers have to meet a 30 kg limit. Economy class passengers are allowed 20kg each, while infant passengers are given 10 kg.
When counted by pieces, first and business class passengers are allowed two pieces of luggage, each with a 32 kg weight limit. Economy class passengers are allowed two pieces of luggage too, each one with a weight limit of 23 kg.
In-Flight Food
Shanghai Airlines serves Western and Chinese dishes for First and Business class passengers, while economy class passengers are provided with a standard Chinese fare prepared in an internationalized manner to suit the tastes of international passengers. Beverages are also served onboard. Additionally, First and Business class passengers are given desserts.
On some routes, special meals can be served. Children's meals are available on most routes with no prior reservations required. Foods, however, for special dietary needs or religious requirements should be requested 48 hours before departure.
Special Services
Wheelchair service
Passengers are allowed to bring their own wheelchairs but have to check it during the flight. Passengers who will need wheelchair services have to make reservations 72 hours before departure.
Pregnant service
Pregnant women less than 32 weeks pregnant can travel like a regular passenger but is subject to their doctors' advice. Women between their 32nd and 36th weeks, however, will be required to submit a certificate of diagnosis issued by a doctor; it should be issued within 72 hours prior to departure. Women in their 36th week and beyond will not be allowed onboard.
Frequent Flyer Program
Shanghai Airlines shares a frequent flyer program with its parent company, China Eastern Airlines. Thus, members of Eastern Miles can earn miles from flights on both airlines as well as on other members of the Sky Team.
List of China Airlines
See Also
Hot China Hotels
Flights Booking FAQs
How to find and reserve a China flight ticket?
How to obtain and use my E tickets?
What valid identification documents do I need?
What is the baggage regulation when flying inside China?
Can I book flights to Mainland China to and from international destinations?
I am a member of a frequent flyer program in my home country. Can I accumulate points when booking flight tickets on Chinese airlines?
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Beautiful personalized card!
By Buffalo Bev
from Buffalo, New York
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Comments about Baudville Grand Events - Anniversary Gold Shooting Stars:
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subset: commoncrawl


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Junior Tom Ohlman added a 5th top-10 finish and second career all-conference trophy in Philadelphia Saturday.
Oct. 28, 2012
CINCINNATI- The Xavier men and women's cross country teams are back home in the Queen City after participating in the Atlantic 10 Championships Saturday at Belmont Plateau in Fairmont Park in Philadelphia, Pa. Juniors Tom Ohlman and Clare Fischer won Atlantic 10 All-Conference honors as well as top-10 finishes for the Musketeers. The women placed 5th overall while the men took 10th.
The women started things off in Philadelphia and in the Atlantic 10 championship season. Junior Clare Fischer was the top finisher for the Musketeers as she placed 9th overall with a time of 18:05.4 in the 5K, earning her another spot on a Xavier record list as she is now the 10th fastest in Xavier history. Saturday was Fischer's 3rd top-10 finish of the season. The top 5 Musketeer women finished under the 19-minute mark with four juniors included. Abby Fischer was 29th with a time of 18:44.8. Jessica Albers placed 34th with a time of 18:53.4 and classmate Anna Ahlrichs was not far behind in 36th with a time of 18:55.0, her best time of the year. With a time of 18:58.1, sophomore Chelsea Hoffmaster placed 42nd, keeping the top-5 Musketeers just 25 points out of 3rd place. Other Musketeer finishers were sophomore Audrey Ramos (80th) with a time of 19:37.2, seniors Kaitlin Price (86th) with a time of 19:45.1 and Calesse Cardosi (93rd) with a time of 19:53.4. Freshmen Victoria Ciotti and Sarah Mazzei finished (115th and 116th) had times of 22:44.5 and 22:49.1, respectively, in their first A-10 Championships of their Xavier career.
The men were led by Tom Ohlman who ran a time of 25:53.2 to secure 4th overall and yet again snagged a top-10 finish of his second career all-conference season, his fifth this season. Second place for the Musketeers saw a new face as senior Ben Foley fought his way to the finish line past a Flyer of Dayton and two Hawks of St. Joseph's to finish 39th with a time of 26:42.3. Senior captain Hank Geer finished 47th with a time of 26:47.1 while junior Spencer Liechty broke into the top-5 for the third straight race placing 71st with a time of 27:24.0. Rounding out the top five was freshman Austin Winter in his first A-10 championship finishing 91st with a time of 27:51.3. The rest of the men's side included sophomore Connor Buchholz, who was alongside Winter for the majority of the race, finished right behind him in 92nd with a time of 27:55.2, classmate sophomore Corey Zielinski who finished with a time of 28:06.6 and placing 102nd, and juniors Chris Hanson (109th) with a time of 28:21.8, Keith Schenkel (111th) with a time of 28:23.8, and Nick Kobunski (118th) with a time of 28:40.1.
The Musketeers hit the road again in two weeks with eight runners a side as the travel to Madison, Wisconsin to partake in NCAA Regionals. For official results for both the men's and women's race, visit the links at the top of the page.


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We offer three different worship experiences here at Lewes Presbyterian Church.
8:00 A.M. Contemplative Service- Sanctuary
This service is simple and provides opportunity for quiet meditation on Word and Sacrament with hymns accompanied by organ and piano.
Holy Communion is celebrated weekly and received by intinction.
Casual Dress
9:00 A.M. Contemporary Service- Fellowship Hall
This dynamic service honors God through the Word, a relevant message and diversity in music in a casual and relaxed atmosphere. Led by the Praise Band, you will experience praise songs and sometimes, traditional hymns.
Holy Communion is celebrated the first Sunday, monthly.
Casual Dress. Nursery Available (0-4 yrs). Kid's and youth Sunday school is dismissed at 9:15 (5-18 yrs)
11:00 A.M. Traditional Service- Sanctuary
An inspiring service with a challenging message for all ages. Accompanied by pipe organ and piano, the congregation praises in traditional song and meaningful anthems. Our LPC Chancel Choir is passionate as they exalt and magnify God with their voices.
Holy Communion is celebrated the first Sunday, monthly.
Nursery Available (0-4 yrs).
Worship Times:
8 a.m.
Contemplative Service
with Communion
9 a.m.
Contemporary Service
with Children's Sunday School
11 a.m.
Traditional Service
Nursery available at
9 & 11 services.
Which Service is for you?
Saturday, July 2, 2011
Lewes Presbyterian Church • Corner of Kings Highway & Franklin Street
133 Kings Highway • Lewes, DE 19958
Phone: 302.645.5345 • Fax: 302.645.2743 • E-Mail: email@example.com


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Photos and Review by Oyster.com Investigators
The Parker is 10 mintues from the heart of downtown Palm Springs.
Formerly Gene Autrey's Melody Ranch and Merv Griffin's Givenchy Resort and Spa, The Parker has had to shed some seriously kitschy history and introduce its own version or eccentric glamour. The hotel is on the main vein of Palm Canyon Drive, just south of the center of downtown Palm Springs.
Once known as a destination only suited for spring breakers or retirees, Palm Springs has become a classy and clean desert destination for anyone looking for an uncluttered city with resort amenities. With a healthy gay scene and the Coachella valley (and music festival) just over 30 minutes away, the Palm Springs crowd is slowly becoming harder and harder to define. Most who come are there to spend, exercise and relax.
If it has anything, the Parker has style. Expect eclectic and 70s-inspired decor with a modern edge, and an entranceway that belongs on a movie set. The Parker has two dining options: one a breakfast-all-day diner and the other a dinner-only spot with a menu that changes daily. The Parker manages to be dressed-up glamorous and laid-back cool all at the same time. The rooms are just as impressive, with white brick walls, white decor, and private balconies.
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5.0 out of 5 stars Perfect for gamers who have a life ;)
There are few games I enjoyed more than the Deus Ex series. Upon reading the reviews when these came out, I thought it's just another shoot'em up, so I didn't buy them. Then I received Invisible War in the box with my video card, and I was blown away. So much so that I had to immediately buy and play the original DeusEx too, despite several deadlines I was approaching in...
Published on March 18 2008 by Moon Steer
3.0 out of 5 stars Invisible Fun?
I really want to like this game, and I do; but it does it on the back of its predecessor, to which it does not live up. The reviews I have read on this page are mostly on the money. First the good things:
As a sequel, it's nice how the previous Deus Ex storyline, and characters therein are tied into this game ('the collapse', JC, Tracer Tong, and others). For...
Published on Feb. 27 2005 by Holla b'ogn
Most Helpful First | Newest First
5.0 out of 5 stars Perfect for gamers who have a life ;),
Moon Steer "plane-traveller" (Calgary, Alberta Canada) - See all my reviews
Fun:5.0 out of 5 stars
This review is from: Deus Ex: Invisible War (Video Game)
There are few games I enjoyed more than the Deus Ex series. Upon reading the reviews when these came out, I thought it's just another shoot'em up, so I didn't buy them. Then I received Invisible War in the box with my video card, and I was blown away. So much so that I had to immediately buy and play the original DeusEx too, despite several deadlines I was approaching in real life. Smooth graphics, good collision system, pretty versatile character, excellent in-game cinematics, the kind which don't give you some slick pre-rendered, stand-alone mini-movie, but fit right into the action and the story. Some reviewers here have faulted the game for its small zone maps and reduced 'RPG system'. Well, if you don't want to spend weeks on end just mindly shooting critters in huge maps full of repetitive gameplay, if you want to enjoy a gaming experience close to watching an interactive movie with a good story and believable characters instead of fiddling endlessly with a complex stats-altering system, in short, if you have other things to do in your life than playing games, both DeusEx games are great fun, following on, and improving the idea of cybernetically enhancing human beings (that I first encountered in games as the then-excellent System Shock), together with a healthy (? ;) dose of conspiracy theory, well-developed character backgrounds for NPCs as well as the main character, and (new in Invisible War) the choice to play as both male or female, with actual repercussions in the story (the latter, bested in my experience only by Jade Empire).
The relative linearity of the action (uncomparable with the expansiveness of the later Elder Scrolls games or even with the choice and variety of Fable) also contributes to the 'movie experience'.
There may be better games released after this, but, just as for Outcast, this is a game that beat by far its contemporary competition and will continue to be enjoyable because its appeal doesn't consist merely of flashy new technology, or tiresome grindstone action, but in presentation, cohesiveness, and that extra drop of added philosophy-in-action that leaves you thinking about real-life conundrums (about rivaling social structures, the results of (bio- and cyber-)engineering and friendship vs. duty) as you see them in a new light, and act upon your choices. In the two DeusEx games there is no clear-cut good vs. evil dichotomy... it's all in shades, as several factions compete for your allegiance.
Have fun.
3.0 out of 5 stars Invisible Fun?,
Holla b'ogn "capoostahead" (I wish I knew...) - See all my reviews
This review is from: Deus Ex: Invisible War (Video Game)
I really want to like this game, and I do; but it does it on the back of its predecessor, to which it does not live up. The reviews I have read on this page are mostly on the money. First the good things:
As a sequel, it's nice how the previous Deus Ex storyline, and characters therein are tied into this game ('the collapse', JC, Tracer Tong, and others). For anyone who played the first installment, this provides insight as to what happened after you finished the first game (depending on how you actually finished it). Because of this, much of the mood of the first game can be felt in DE:IW.
As a stand alone, the game is unimpressive but casually entertaining; it's an FPS, which tries to add RPG elements. The black market biomods are cool and Alex D.'s character is fairly interesting. I guess graphics are okay, but I'm not an authority on those things.
Ironically, the tie-in storyline to the first DE and DE:IW that makes this newest sequel enjoyable, also overshadows the game also makes it a poor cousin to its predecessor. So now the bad:
The RPG improvement system is not present in this game. You start and finish the game with the same skillset, with the exception of biomods you choose. This is by far the most rewarding part of DE1, and therefore the most disappointing part of DE:IW. Moreover, your choices in the game do not affect the outcome except near the end, and sometimes the poor AI can screw that up for you (I was going to go with the illuminati near the end one time, but their sentry attacked me, and soon my prospective allies were choking in poison gas and died in front of me). Whereas killing versus stunning people in the first DE could affect character interaction and therefore how goals were to be completed, DE:IW has no such repercussions. BTW, concussion grenade concuss people to death. Although Alex D is somewhat well rounded, most of the other characters are one dimensional, including the JC and Paul Denton, which is sort of sad.
Inventory: I never have enough slots, and I'm always dropping items in lieu of another. Dropped enemy weapons do not yield ammo, as I found out at the start, when I suddenly had 5 pistols at my disposal, and hardly any ammunition.
Overall, weak storyline. Although it hearkens back to the first game, providing continuity, the story here has very little intrigue to offer, and no bombshells like the first game. As the end of the game approached, there was very little in the way of bringing everything full circle, and no real moral dilemma as to what choice to make.
I'm a crappy gamer, but I finished the game in just over 12 hours. Simply put: it's too easy. Whereas stealth could be the best option in the first game because of too many enemies to face, I would walk into a battle against 4 or 5 guys and mop the floor with them lickety-split. Although I began the game using stealth, I soon realized that walking in guns-a-blazing was just as effective at minimal risk, with higher inventory payouts.
Now, I didn't know this when I bought it, but when I started playing the game I thought to myself, "This feels like a console interface." I.e., oversimplified with small level design, and repeated levels. Looking to see if anybody else had this sense, I found out it was designed for the console. I think this is the root of the problem with this game. I bought it cheap, and this game is a reminder of why I wait a year and a half before I buy a release (plus the fact that patches for glitches are usually available by then).
It's a no-brainer game and better than some I have played. I recommend borrowing it, or waiting another year yet until it's even cheaper, however. If you played the first DE, then this is a must for curiousity's sake. If not, I highly recommend you pick it up instead.
5.0 out of 5 stars Great for those who are bored of first person shooters,
By A Customer
This review is from: Deus Ex: Invisible War (Video Game)
I purchased this game recently because I was getting bored of first person shooters. I was getting sick of killing guys to find keys to open doors so that I could go through and kill more guys and find another key to make it to the end of the level (and the whole while being tied down to a single track, weak story line).
This game has multiple story lines which allows YOU to make the decision as to how the game goes. In addition, you get to decide how to handle missions. You can sneak by your enemies, hack into computers to turn security systems against the enemies, or go in with guns blazing. The story line is actually interesting (how many of you are sick of the "evil corporation creating monsters" story line?).
Like other RPG's, you get to custom create your character. I was worried that this would get overwhelming (as RPG's often do), but this turned out not to be the case. While there are many options available for outfitting your character, you do not get lost in them all.
Although this game did have a few flaws (high end graphics card requirements, unstable at times), the break from brainless first person shooter was more than welcome. A+ Overall!
3.0 out of 5 stars There is no god in this machine.,
Skippy the Demon (Ft. Walton Beach, FL, USA) - See all my reviews
This review is from: Deus Ex: Invisible War (Video Game)
The original Deus Ex was an incredible game. Although each of its individual parts (the action, the graphics, the stealth) had been outdone by numerous other games, it managed to mesh them together into something much greater, thanks to superior writing, characterization, and immersiveness.
This game is not Deus Ex.
The plot of this game is practically identical to that of Deus Ex, except it makes you think even less of the issues at stake. No matter which side you support or actions you take, they have NO relevance until you near the end of the game. The characters are limp and lifeless compared to the first game, and the recurring ones are shadows of their former selves. I couldn't find myself CARING, though I did try. The plot consists of running to and fro doing things not because they're important to you, but because others tell you to do so. The non-linearity is a joke, and despite what the hype implies, you have no control over the storyline except at the end. Game-critical characters are STILL rendered invulnerable in lame ways (people shut down your weapons or when you enter the area. Including batons and other melee weapons. How does THAT work?). Anyone you can kill is simply not important to the story, or has outlived their usefulness.
The game allows you to play a male or female Alex D, but this is really nothing but a cosmetic issue (a couple of lines of dialogue by NPCs change, but that's it). Neither model looks particularly good, and lacks the "personality" of JC from the first game.
The graphics have a brief "neat" factor, but are nothing special. The lighting is superior to most games, but the textures, models, and movements feel stark, bland, and artificial. In some ways, the same charge could be leveled at the first game, but the time put into creating this new engine was not time well spent.
The smaller size of the levels (due to the hardware limitations of the XBox compared to PC) gives you a feeling of claustrophobia, and requires numerous level loads. Not only is the constant interruption disruptive to any feeling of immersion, but the loads can take around 30 seconds of waiting, AND the game consistently minimized during loading, showing off my desktop until it was ready to load. Total failure to captivate me. Level design is fair, but nothing special. The small size of the levels means exploration is easy, short, and not very entertaining.
The skill system has been removed altogether from the game, as has the traditional augmentation system, replaced by the "biomod" system. You may select different biomods for 5 slots (2 "normal biomod" possibilities, and 1 black market). The biomods are merely convenient little tricks in DX: IW, but not even close to critical in the way you play the game, minor "powerups" instead of demonstrations of your superhuman nature.
Inventory has been drastically changed. Instead of shuffling your gear around (which was sometimes an annoyance in the first game), you are granted a number of inventory slots, each slot capable of holding ANY object. Whether it's 5 rocket launchers, or 5 knives, they use up the exact same amount of space. It feels contrived and tends towards the inconvenient.
Universal ammo and weapons. The UA concept seems to attract universal hatred, and rightly so. All weapons use the same ammo (although different amounts of it), which means if you run out of ammo for one gun, you're screwed unless you have a melee weapon for backup. There is no reloading, either, which makes the game blander.
The game allows you to add 2 modifications per weapon, although these modifications have no visual effect, nor do they really contribute any "cool" factor to them.
The weapons are not well-balanced, either. The small size of the levels removes the necessity of the sniper rifle, the SMG eats through lots of ammo while doing less damage than the pistol, and it takes several seconds to render anyone unconscious with the riot prod (as opposed to quick thwack with a melee weapon) My secret to success in the game was in using nothing but the police baton. And without sneaking. That's right, I'd run up and hit things with the baton and take them out. From soldiers to giant battlebots...the baton took them all in just a few hits. This is wrong.
The length and depth of this game is extremely shallow. I finished it in about 10 hours after completing all the sidequests, and there was maybe only an hour or two of replay value. There are some news terminals and "datacubes" (universal replacement for books, newspapers, etc.), which have some neat things to say, but compared to the first game, they are sorely lacking. No longer do you punch in PIN numbers and such, the game does it for you. There are no more lockpicks, only multitools, which kills that kind of variety. The game has devolved into a simple substandard action shooter, with a few gimmicks that have been done better elsewhere.
From a hardware perspective, this game is terrible. My machine is a 3Ghz, 512MB RAM, 64MB ATI Radeon Mobility card (laptop), and even on the MINIMAL settings, I ran into consistent choppiness. When I did turn all settings to max (for grading the graphics), it became a LONG slideshow. I am sure that XBox players would have a better time of it, the PC version of DX: Invisible War is merely a port of that version.
Compared to the first, this game is a MAJOR disappointment, and I would urge those lucky enough to play the first to save their money, unless they wish to collect IW in a bargain bin. The failed attempts to "streamline" and convert the game to XBox specifications go only to prove that less is...less. But despite all the negative criticism I have given in this review, the game is not TERRIBLE, just "fair".
1.0 out of 5 stars Beware of compatibility problems,
Drwho "drwho91" (Louisa, Va United States) - See all my reviews
This review is from: Deus Ex: Invisible War (Video Game)
If you think you've got a nice, relatively new computer, therefore you should be able to play Deus Ex. Be careful and read the video card support list very carefully. I have a Dell Dimension 2.4 gHz machine with a Geforce 4MX video card. Deus Ex will not play on this video card. Your card must have Pixel shader 1.1 capability to run. I bought the game and it will not work on my machine. I fell into this trap because I didn't know what the exact video card in my machine was. I assumed that, because it was relatively new and not bottom of the line, it would run pretty much any game out there. Live and learn. Don't make the same mistake as I did.
I'm rather discusted with the deus ex creators. I've been eagerly waiting for this game and now I can't play it. They didn't even give me the option of defeating pixel shading. So what if it wouldn't look as nice, at least I would be able to play it.
Oh well, The reviews I have read say it was a real disappointment anyway. I'm just glad I didn't run out and buy it for $50 when it was first released. I only got stuck for $20.
I guess this game will sit on my shelf until I upgrade my system in a few years. Hopefully it will be compatable with the system I buy then.
4.0 out of 5 stars Just Short of Perfection,
John Whaley (Forsyth County, GA) - See all my reviews
This review is from: Deus Ex: Invisible War (Video Game)
The rumors were true: Deus Ex was the greatest game ever to grace the video/computer game market. Any attempt to follow up with a sequel would be an uphill battle. In a way, Eidos succeeded. Invisible War is slick sci-fi action RPG. The graphics are a tremendous update from the original, and the levels and characters offer greater interaction. The weapons are even more customizable, allowing you to turn a pistol into a silent glass-shattering tranq gun, or refit your Uzi to spew explosive shrapnel and use half the ammo.
However, while some aspects of the gameplay have been enhanced, others have diminished. Most notable is the storyline. While Deus Ex put forth a clear struggle of establishment vs. freedom fighters vs. secret society, Invisible War basically has you choose sides between 4 power-hungry factions, with oddly similar ideologies. There is no "for the good of the people" or "preserve the world" faction - in the end, you will be helping to put a single person or group of people in charge of the world.
However, if you go into this game looking for just an enjoyable romp, and not something to top the original, you will be in for a treat. Recommended for action enthusiasts and RPG fans.
2.0 out of 5 stars Deus Ex: Invisible War,
Adam (California) - See all my reviews
This review is from: Deus Ex: Invisible War (Video Game)
When I first heard that they were coming out with a second Deus Ex, I was completely stoked. I was waiting for another beautifully designed and engaging game.
Unfortunatly, it was neither.
For the record, I operate a P4 2.80GHz with 1024megs of ram and a radeon 9800 pro.
The first thing I noticed that disappointed me was the fact that it was designed completely around nVidia GeForce Graphics cards. Another disappointing factor was the load times and there frequency. I have never seen a game crash so many times in between loading. You can tell by first glimpse that this was a game that was rushed out. And It has plenty of bugs. The patches I have downloaded have seemed to clean up some of the problems but there are still quite a few in my opinion. The thing that annoys me the most are the menus. They are not very user friendly and selecting the weapons and tools can be a bother at first. The larger downfall is the gameplay and the time it takes to get through it. Granted, if you do all the side quests, it can take you a couple of days at most. If you just do the main missions than you could be through in a couple of hours. There was a feeling to the first Deus Ex that this one lacks. This game is in no way as enticing as its predecessor.
4.0 out of 5 stars Left me disappointed,
By A Customer
This review is from: Deus Ex: Invisible War (Video Game)
When you realise that a sequel to a great game is coming you cant help but feel a little excitement because you expect yet another masterpiece from the exact same developer of the orginal. Not with Deus Ex: Invisible War, the game is amazingly short and just doesn't have that magical detail from the original.
You cant help but feel robbed of a potentially great game considering that they made it primarily for the dumbass X box. I don't even know where PC Gamer got their 91% score from (but as with every review, PC Gamer only base their scores on the graphics). Don't get me wrong the game has incredible physics and a frighteningly real lighting system which for most of the time feels like the only interest throughout the game. The storyline just doesn't immerse you into the game like the original did. Also with a game this short, where is the storyline?, all i remember was a bunch of moaning people saying "Do this" and "Do that". I can't believe i'm talking about this franchise like this cause i loved the first game and know it virtually inside out cause it was so addictive.
By the looks of the game it appears the developer ION Storm had an enormous budget but it appears most of it was spent on graphics leaving the remaining 50 dollars to hire Stephen Kings cousin to write the story. I mean computer games dont have to look amazing, the whole point is that it is a game that you play and enjoy being addicted to, not something you stare at for hours and go "WOW, look at that amazing life like textured wall, wish i was there"......NAAA, not for me, bring back the virtual snooker graphics, now theres gameplay!!!!!
Another annoying aspect of this game is that it doesn't seem to understand what hardware you have, I used a 2.4Ghz P4 and one gig of ram and the game ran jerky in 800x600!!!
I hope this is only a glitch in the history of great game sequels cause it doesn't make you feel very confident about Half Life 2 and Doom 3. Lets just hope it was a screw up based on the X Box involvement and not a true attempt at making a good game cause with Deus Ex 3 in the works i fear for future of games as a whole. Why aren't we getting any more zelda's, goldeneyes or Gabriel Knight's anymore, Who cares about the week on week releases of boring PS2 games that get filtered round all formats... (...)
5.0 out of 5 stars Get over DX1!,
Ethan (Lancaster, Panama) - See all my reviews
This review is from: Deus Ex: Invisible War (Video Game)
A lot of reviewers have compared DX:IW with DX1 and decided the former was a step background. I beg to differ.
Level Design ("the levels are too small"): It is true that DX1's levels were more expansive than DX:IW's, but they were not any freer. I never feel limited in DX:IW. Every area presents the same number of approaches and options, but with a whole lot less running across empty expanses. On the topic of level design, DX:IW's levels make so much more sense than DX1's. In DX:IW, apartments have bathrooms, bedrooms, kitchens, and small living areas; dance clubs have dance floors, VIP lofts, security check-ins and offices. DX1's level design was laughable (recall the Statue of Liberty), not just on an aesthetic level but with regards to gameplay as well. Levels that don't jive with logic don't play well.
Biomods ("the upgrade system is dumbed-down"): "Streamlined" may sound like a euphamism for "dumbed-down," but in DX:IW's case, it's true. It didn't make sense to have 2 unrelated upgrade systems in the first DX. DX:IW's upgrade system presents players the same kinds of critical choices DX1 presented and basically allows customization of the sort that was handled by DX1's point system (e.g. for the leg biomod, you must choose between moving faster and moving stealthier, and the right choice depends on your style of play). I was skeptical before playing but DX:IW's upgrade system works.
Ammo ("there's only one kind"): Again, streamlining. Juggling different kinds of ammunition in DX1 was simply one consideration too many. DX:IW deals with that issue and focuses the player's attention on more important tactical considerations. Yeah, its weird to use the same ammo in a shotgun as in a rocket launcher--but its also weird to be trundling about carrying both a shotgun and a rocket launcher (and probably a number of other pocketsize items too).
Length ("it's too short"): It's simply not. According to IGN.com, DX:IW takes roughly 20 hours to beat. In addition, DX:IW is the kind of game you'll want to replay to make different gameplay choices (choose different biomods, choose different ways to beat misions, choose different factions to ally with). As far as lasting appeal goes, DX:IW excels.
Admittedly, DX:IW has flaws: load times are frequent and lengthy, for example. But generally the game rocks. Every area presents unique problems with numerous solutions, just like DX1 but more streamlined. Levels are short and sweet but not too small. The varied gameplay and concise level design keep things interesting and fresh.
I suppose reactions to DX:IW are subjective and I don't doubt that those who gave this game a bad review truly disliked it. I'm an intellectual gamer who digs turn-based strategy games, tactical shooters, and stealth games but can't stand the monotony of turn-based RPGs and Dungeon Crawlers or the mindlessness of racing/sports games and Run-N-Gunners (like Unreal Tournament). If you have similar tastes, then I highly recommend DX:IW--even over DX1.
5.0 out of 5 stars It's really not that bad!,
Will (CA, USA) - See all my reviews
This review is from: Deus Ex: Invisible War (Video Game)
I don't see what all the fuss is about. I really did enjoy this game, and I DID play the first Deus Ex.
Well, just to break away from every other review here, I'm going to try to NOT compare DX:IW to the first one.
First off, the game moves along very fast. And I don't mean framerate, but gameplay and story. Maybe even too fast sometimes. Oh well.
The story that's there is VERY good, better so then say...Unreal 2, but that's just me.
Some people will say that the game is too short, and I agree with them on that.
But really all of these reviews are nitpicks and personal preferences to say the least.
Like for example, having to pay $50 for this "Stinkbomb", but that's another reason I was able to enjoy it so much, was because I payed $20! (Thank you Amazon!)
But since it's very hard to go without comparisons to DX 1,
please allow me a very small one: The lack of Lockpicks in DX:IW.
This is a MAJOR gripe on every messageboard, magazine, and website that I could find.
"The lack of Lockpicks shows how sucky the game is." Someone said. Well acually I made that quote up, but bear with me here, folks.
I liked only having to worry about one kind of gadgety thing.
I genuinely did.
In closing, I have to say: If you own an Xbox, then please rent.
If you must have it on PC, then go around the Z-shops and find this used.
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Deus Ex: Invisible War by Square Enix (Windows 95 / 98 / Me / XP)
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It's a roots/Americana music weekend at Sam's
By Jim Beal Jr. : December 7, 2011 : Updated: December 7, 2011 3:53pm
Photo By Beth Herzhaft www.herzco.com/Courtesy Beth Herzhaft
Dave Alvin kicks off a roots weekend at Sam's Burger Joint tonight.
Photo By COURTESY LAURA LEA NALLE
Carolyn Wonderland and Guy Forsyth have released a CD of their live holiday show titled "Fireside Songs for the Soul." They'll be at Sam's Saturday.
Photo By Stephanie Rhea Photography
Singer-songwriter Paul Thorn will bring good music and storytelling to Sam's Friday.
Christmas lights are up all around town, Christmas music is the official soundtrack to our comings and goings and there's even a bit of a chill in the air. So 'tis the season for live Christmas music and more.
Roots music galore
Sam's Burger Joint is about to find out just how popular roots/Americana music is in Alamo Town and whether fans are willing to prove it by opening their wallets. Sam's has Dave Alvin and the Guilty Ones and Sons of Fathers Thursday night, Paul Thorn and his band with K Phillips and the Concho Pearls Friday, the annual Carolyn Wonderland & Guy Forsyth Christmas show Saturday — three days of first-class roots music that draws from pretty much the same fan pool. It's put-up time on the roots front.
California-bred/California-based Dave Alvin is a godfather of American roots/rock. An excellent guitarist and songwriter with a lived-in voice, a wide range of musical knowledge and the good sense to work with like-minded players, Alvin's music is influenced by hardcore folk singers, R&B shouters, country twangers and all-out rockers.
From his days with the roots-rocking Blasters through the Dave Alvin and the Guilty Women project and on to his latest CD, "Eleven Eleven" (Yep Roc), the Grammy-winning Alvin is among the very best at writing and performing songs that speak to the heart of the American dream, from triumphs to disappointments to everything in between. The Guilty Ones include guitarist Chris Miller, bassist Brad Fordham and drummer Lisa Pankratz.
Pay attention to openers Sons of Fathers. The group, Beck & Cauthen until representatives of the "Odelay" Beck objected, is riding a buzz wave with the release of its "Sons of Fathers" CD.
Paul Thorn, out of Tupelo, Miss., is a perfect example of chops and perseverance paying off. A great to-the-bone songwriter with a band to match, Thorn has done a lot of living and done a stellar job of translating that living into songs that speak to his growing loyal audience.
The son of a Pentecostal preacher, Thorn is a former boxer who gave Roberto Duran a run for his money. He speaks to the former via the title track of his latest CD, "Pimps & Preachers," to the latter with "Hammer & Nail." While he's excellent at writing about the rough and tumble, Thorn is at his best as good as any preacher in any pulpit when he serves up songs about compassion (such as "What Have You Done to Lift Somebody Up") and when he mixes common sense with humor in "I Don't Like Half the Folks I Love," "800 Pound Jesus" and "Mission Temple Fireworks Stand." On top of that, Thorn is a first-class storyteller, which makes his shows all the more fun and compelling.
Guitarist/singer Carolyn Wonderland and guitarist, singer, harmonica player and wielder of the musical saw Guy Forsyth each has a blues-based repertoire that includes healthy helpings of original songs as well as covers from the classic and obscure columns. For several years, though, Wonderland and Forsyth, backed by a sharp, experienced band, have teamed for Christmas shows, shows that are now part of Texas' holiday tradition.
Wonderland and Forsyth are serious enough about the holiday shows that they released a CD, "Fireside Songs for the Soul" (Bismeaux). The songs on the CD, and the songs in the live show, include the traditional ("Walking in a Winter Wonderland," "Silent Night") as well as the not-so-traditional such as "The Little Dealer Boy" and "Christmas in Prison."
Jim Beal Jr.'s Night Lights covers the area music scene. He also plays bass in the local band Miss Neesie & the Ear Food Orchestra. Send email to email@example.com. Beal is the host of the "Third Coast Music Network" show from 3-7 p.m. Thursdays on KSYM, 90.1 FM. Check the Music Beat blog at mySA.com; @jimbealjr on Twitter.


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Yes Koto got his name changed, quit asking...
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No Weights? No Problem!
There's always other means, as this Guiness World Record breaker shows :)
Check it out hereSON OF ODIN
My Punching with Power article


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While markets are pretty efficient at prepricing, or "discounting," all known information so you can't profit from it, they sometimes miss the elephant in the room: huge truths that for whatever reason are ignored or forgotten.
Exhibit A: any stock's gross operating profit margin (sales minus direct cost of goods sold). Back in the '60s and '70s data were scarce, and while analysts knew that companies with fat gross margins lagged those with thin gross margins early in bull markets—and overachieved in the later phases—they couldn't do much about it. A simple rule—which I discussed at length in my first book, in 1984.
But now that the information is widely available I find that, paradoxically, no one looks for it anymore. Hence I see power. It's mostly worked in recent decades and in this early bull cycle as thin gross-margin stocks lead.
Regular readers know I think 1) we're about halfway through this bull's duration and 2) big stocks will lead. But also, fat gross margins should lead from here. By that I mean above 50% and higher than the industry's average. One caveat: It didn't work last time—I think because that bull was unusually, and prematurely, truncated. But that boosts the odds this bull market ends more normally. In this case gross and fat mean beautiful.
It works because fat gross margins offer a firm more discretion to fine-tune its future. Invest in more research than peers do. Or market more. Or afford more capital expenditures. Or, or, or! It renders more reliable future earnings—the very theme my research shows that later-stage bull markets love.
Here are five large stocks I like with fat gross margins overall and relative to peers.
Swiss-based NOVARTIS NOVARTIS is the world's third-largest drug firm by most measures—a very diverse line. Its blockbusters include Diovan, a blood-pressure medication, and Gleevec, a cancer drug. Novartis is well-run, and among the druggies it sports fatter gross margins (66%). Yet it's cheap versus peers at 14 times my 2014 earnings estimate. Dividend yield? 3.1%!
Another Swiss-based multiyear laggard I like now is Nestle (NSRGY, 76). Investors yawn: 17 times 2014 earnings seems high for food firms. How do I justify it? A foodie with 50%-plus gross margins boggles the mind. How does it do that? Super brands plus super management leads to super-reliable profitability—again, something later-stage bull markets love as the later entrants digest their first stock-bites in years. Buy it before they bite.
Intel Intel lagged for years, too. I like that investors are used to being repulsed. Folks forget the obvious: 1) It's the prime generator of Moore's Law (our era's second most powerful force after raw capitalism), and 2) New CEOs, like Brian Krzanich, always clean house, depressing current earnings to boost future results (which markets love later). And 3) For such a competitive field its 58% gross margin astounds. Now it's time—at 13 times my 2014 earnings estimate with a 3.5% dividend yield.
Another superbly run fat gross margin (58%) IT firm, of a different style, is MasterCard MasterCard. Most think it's a credit card company. But it's also a payments-processing IT firm, albeit growing at a slower, safer rate than Apple Apple or Facebook. It sells at ten times my 2014 earnings estimate.
Compare Aussie mining giant BHP Billiton (BHPLF, 33) and its gloriously bloated 66% gross margin with those of its peers. And that with in-the-dumps commodity prices! Simply better properties!
You may think those would be in the stock price already. I think not. BHP has barely budged in this bull market. It's down 25% from three years ago, now at 12 times my June 2015 earnings estimate with a 3.5% dividend yield. Perfect for the back half of any bull market.
Money manager Ken Fisher's latest book is Markets Never Forget (But People Do) (John Wiley, 2011). Visit his home page at www.forbes.com/fisher.


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- reviewing only the reader Review by RC
This is just a review of the person who is reading this book. The reading is so bad, I don`t know where to begin. It almost sound computerized, plus he reads too fast, as if it is a technical manual. When Dallas Willard reads his own books, he reads with heart and soul, because he lives what he talks about and that makes a tremendous difference in a book like this. If I had known Dallas Willard was not reading it, I would not have bought it, it is really that bad.
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Learn how to produce dramatic black-and-white interpretations of your photos in Silver Efex Pro 2, part of the Nik Collection from Google.
Watch artist Joseph Linaschke explain the creation of his gallery hanging of large black-and-white prints on metal and discuss the many challenges he faced along the way.
"I am a one-person small business and you make it affordable for me to get continuing education. Keep up with the good work!" —Frederique N.
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Apple's new expensive line of Mac Pro computers seem to be causing a headache for a tiny fraction of the Mac userbase. According to several professional video editors who have contacted us or posted information to various online forums, the recent OS X 10.9.3 update is breaking compatibility between some Mac Pro graphics cards and video editing applications such as Adobe Premiere Pro and Blackmagic DaVinci Resolve…
Reported issues range from videos stalling during the export process, pink and green lines appearing in exported video, and overall application crashing and freezing. Obviously the presence of these bugs in large video production environments, especially on expensive machines running expensive software, is a real problem. Most users are reporting these issues on 2013 Mac Pros with the AMD D700 graphics engine, but some users are also reporting similar issues with D500 cards.
It is unclear what exactly is causing the incompatibility problems (whether it be Apple's hardware, 10.9.3, the applications, or the graphics cards), but one affected forum poster speculates that the issue revolves around the OpenGL and OpenCL drivers for the AMD chipsets. Other possibilities include that the incompatibly stems from Apple's changes to how both Video RAM and external displays are handled.
Right now, there does not seem to be a perfect solution to this problem. One forum user says that using software-based rendering in Premiere Pro rather than GPU rendering is a fix, but this slows down export speed and makes having an expensive and powerful Mac Pro less useful. Another temporary solution is downgrading the system back to OS X 10.9.2, but some users may not have backups of their work, which would make downgrading a hassle.
The good news is that three of the four technology companies involved in this issue have made it clear that they are aware of the problem and are investigating it. One forum user says he spent an hour on the phone with Apple engineers looking into the problem:
An Adobe Support Manager commented that he is investigating the issue:
A representative from Blackmagic confirmed the issue and recommended that users turn back to OS X 10.9.2:
It is unclear how this issue will eventually be resolved, but Apple is already testing OS X 10.9.4, so perhaps this future operating system update will include a remedy. We've reached out to Apple, Adobe, AMD, and Blackmagic for comment on this issue. Thanks, Joe Hoe for bringing this to our attention!
Leave a Reply
27 Responses to "OS X 10.9.3 breaking Mac Pro graphics card compatibility with critical video editing apps"
An example of why I no longer jump on new OS releases until they the general public has had a few weeks to absorb it and I can reasonably gauge its stability.
I'm actually learning to use Premiere Pro right now so this personal policy has actually saved me from potentially running into this headache.
"But some users may not have backups of their work." No sympathy.
For real. It's so easy these days a damn monkey can do it. Like when my sister lost her iPhone and didn't have Find My iPhone set up… like, WELL.
I had problems with the SAPPHIRE Vid-2X Display Expander (PSE-DP4196) now seem to have disappeared after updating Safari 7.0.4!!
I have a D300 graphics card, and this is happening to me. Thanks so much for writing this article. I've been trashing my video files because I thought they were corrupted, and this problem has cost me (and many others) several days of work. Very frustrating.
Anyone saying this is an "adobe" issue doesn't know what they're talking about. There are a slew of reported issues with 10.9.3. Just read the Apple Support Discussions. It's not JUST adobe or davinci.
On the Adobe forums, a user reports that he fixed the issue by having Apple install new GPUs to the new Mac Pro. The issue is "bad VRAM." The same user reports that this has fixed the problem for several of his colleagues, as well.
Here is a link to that discussion: http://adobe.ly/1gBCBR1
Kevin Monahan
Support Product Manager, DVA
Now, some customers are reporting that the beta drop of OS X 10.9.4 fixes the issue with Premiere Pro and the new Mac Pro. Here is a post with that info: http://bit.ly/1k8mxqz
Kevin Monahan
Support Product Manager, DVA
I was having this issue with a mac pro 2014 running 10.9.3 and D500 cards. I downloaded and installed this Quicktime update:
Issue seems to be resolved at the moment! I can use OpenCL rendering now
Actually, still having issues with AME – although export directly from Premiere Pro seems to be working, and seems to be hardware accelerated.
I installed and Updated the Cuda Drivers and it solved my problem.
I've had nothing but issues on my Macbook PRO since I updated to 10.9.3. and the reports generated/sent to Apple look to be graphics related. I don't run any of the mentioned apps but it still shuts down inadvertently a couple of times as day, always the same error/report. Hope they figure this out, I've been surprised to not see some form of update yet… :(
Mac Pro osx 10.9.4, Adobe Premire Pro CC2014, .r3d and Black Magic 2.7k raw files
I was able to fix the problem this morning! I called adobe and gave them the rundown of the process.
_close program
_unmount hardrive
-reopen Premiere
-new project
-drop a video file in just to make sure this sequence works (viewer and source monitor should have picture) also render bars as if you have never had this error.
-Close untitled project and open your Project
-When project loads turn your hard drive with the media back on
-locate all files
-When it opens the project should have picture in viewer and source and should work fine
-if there is still no picture repeat the steps but instead of locating the files, make them all offline.
-the picture should show up in source and viewer as offline, turn hard drive on while in the project and the clips will automatically online themselves and your back and running.
Now that 10.9.4 has been released has anyone been able to see if this has fixed the issue?


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Whats up with the JavaSound team?
As many o fyou know, I have been working with music and audio programming in Java for quite some time. This included work with Java sound. After my JavaSound talk this year at JavaOne, I got to grab a bite to eat with my fellow presenters Phil Burk and Nick Didkovsky and JavaSound lead Florian Bomers.
I've worked with Florian in the past, most;y communicating via the JavaSound listserv. Now, I always knew he was the only one that returned my emails. I just figured he was the head of the team or at least the designated spokesperson. Well, it turns out he is the team -- the whole team!
Basically, I dont know the whole story but here are some relevant facts as I understand them:
- Sun licensed the beatnik audio engine: www.beatnik.com/
- The entire JavaSound team split
- JavaSound was defunct for a long time since no one was around to work on it
- Florian got offerred a job by Sun to take over JavaSound
- Florian actually was hired a year later
- Florian is the whole team: development, management, QA, etc.
- Florian has to support 100k+ lines of C beatnik code
This is ridiculous on a number of levels! How does Sun expect to put out a decent product with a single guy responsible for all of JavaSound? Also, the code was poorly designed to begin with, and Florian can't even really change it! So whats left is a really buggy, poorly designed library that is on every Java enabled PC!
What we really need is an overhaul of JavaSound. One of the more interesting topics that came up at the post JavaOne talk gathering was replacing the internal JavaSound audio engine with PortAudio (http://www.portaudio.com) an open source cross platform audio engine. This would be pretty cool, but is beyond the scope of acceptable changes and would have to go through JCP. Now you tell me who is going to spend time on an audio JSR!
At the heart of the matter is the whole so called desktop push by Sun. We are hearing alot of hype abut Java on the desktop without a lot of backing. Audio, along with Graphics and Deployment are areas that simply have to be nailed by Sun in order for Java to take off on the desktop. If Sun can't nail all of these J2SE areas, then we are just fooling ourselves thinking Java can be a first class citizen on the desktop.
This brings me to java.net... What I would like to see is sort of a grass-roots movement to demand a major JavaSound overhaul. Get a good cross platform framework in place. Make audio and MIDI playback simple, and importing and implementing new audio codecs simple, and very importantly... guarantee accurate timing! I think there is alot of static to redoing JavaSound because no one is using it. I think that no one is using it because its tough to use and buggy. I would love to see a revamped audio API and some rocking Java audio apps in the near future.
Sorry for the long rant. I would just love to see sound kick on Java like it should! Any ideas on what we could do on java.net to foster this?
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GolTV soccer color commentator Lindsey Dean has left GolTV. Dean, who often covered the Bundesliga and La Liga for GolTV, has left South Florida and moved to Chicago. The accomplished American commentator is best known by many as one of … Continue reading
Recently fellow colleague Kartik Krishnaiyer and I took a trip down to GolTV studios in Miami to interview three of the best football commentators in the United States: Ray Hudson, Phil Schoen and Lindsey Dean. All this week on Major … Continue reading
If you've ever had a question you were dying to ask Ray Hudson, here's your chance. Post your question in the comments section below, and I'll pick out the best ones to ask Ray this Saturday when Kartik Krishnaiyer and … Continue reading


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Pax Prime attendees line up to take on Greg "IdrA" Fields in Starcraft II: Heart of the Swarm, EVO 2013 Injustice: Gods Among Us Champion KDZ, Keb Lobb Creative Director for Killer Instinct, and the EVO 2012 Ultimate Marvel vs Capcom 3 Champion Filipino Champ. In addition, Counter Logic Gaming's League of Legends team stops by for a Q and A session with the fans. The show will be hosted by GameSpot's own Chris Watters, fighting game pro Ryan "Gootecks" Gutierrez, and Travis Gafford. See below for the VoDs of the show.
Beat the Pros Pax Prime 2013
Pax Prime Beat the Pros VoDs
CLG stops by our Beat the Pros for a Q and A session with the fans. Find out if Doublelift is cheating on Link, what other games the team plays, and more!
Q and A Session with CLG
Ken Lobb the creative director from Double Helix joins us at Beat the Pros Pax Prime to take on all challengers at Killer Instinct. Find out if any of the attendees were able to take him down and learn some pro tips to get an early advantage when the game comes out.
Beat the Pros: Killer Instinct with Ken Lobb
Killer Instinct Demo
Ultimate Marvel vs Capcom 3 with Filipino Champ
Injustice: Gods Among us with Philip "KDZ" Atkinson
StarCraft II: Heart of the Swarm with Greg "IdrA" Fields


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- Today's Hours
9:30am - 7pm
- Location (map)
1945 SE Water Ave.
- Purchase
Imaging the Brain
|Catalog #: 016-94-0004
|Parent Exhibit: Brain Matters
|Description: What can go wrong with the brain? What do healthy and unhealthy brains look like? What do MRI's show us about the brain? Visitors can view images from MRI scans on a light screen similar to those found in a doctor's office, and compare images of healthy brains to images of unhealthy brains.
|Approximate Component Dimensions: H 56 inches | W 46 inches | D 30 inches
Site Requirements
Power Required: Yes
Powered From: Floor
Air Pressure:
Give us a call or send us an email.
Call: 503.797.4659


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I am using DSE-2.2. Is there a way to limit the no.of rows cached with Cassandra 1.1?
In Cassandra 1.0 we had "rows_cached" defined at ColumnFamily that could control how much fraction to cache. Is there a similar functionality with Cassandra 1.1?
Lets say I have a row with 10 million rows and I want to cache only 10 percent of the rows. How would I do that in Cassandra 1.1?


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Using This LibGuide
This guide pulls together key resources on Duke University Athletics.
The information in this guide is separated into seven sections. Please use the tabs above to navigate to each section.
- Secondary Sources: Books, other publications, and student research papers about athletics at Duke University.
- Archival Collections: Collections of documentation--office files, reports, statistics, game programs, scrapbooks, etc.--on athletics administration at Duke, Duke athletes, and Duke sports teams.
- Sports Photographs, Audio, & Film / Video
- Club & Intramural Sports: Archival collections related to club and intramural sports at Duke.
- Physical Education at Duke: Archival collections, reports, and publications on the history of physical education at Duke.
- Campus Publications: Publications produced by Duke University that focus specifically on athletics, or general University publication with athletics-related content. Links to digitized publications are provided if available.
- Related Websites & Online Resources
After reviewing this guide, please contact a University Archives staff member if you need assistance in locating additional resources.
Accessing Duke University Archives Materials
The Duke University Archives, part of the David M. Rubenstein Rare Book & Manuscript Library, is the official repository for the historical records of Duke University. Visit our website to learn more about us!
The materials described in this guide may be used in the Rubenstein Library's reading room on the 3rd floor of Perkins Library.
Helpful Links:
Duke University Archives
General Contact Information:
Duke University Archives
David M. Rubenstein Rare Book & Manuscript Library
Box 90185
Durham, NC 27708
Helpful Subject Headings
Clicking on these subject headings will search the entire Duke Libraries catalog.
To narrow the list of results to materials located in the Duke University Archives, select "University Archives" under the Location menu on the lefthand side of the page.
- Duke university -- Basketball.
- Duke University. Dept. of Athletics.
- Duke University -- Football.
- Duke University -- Sports.
- Duke University -- Sports -- History.
- Duke University. Sports Information Office.


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Motorola DROID X2
Last Updated: Apr 5th,2012
The Motorola Droid X2 is the successor to the original and hugely popular Motorola Droid X for Verizon Wireless. The original DROID kicked off the madness, the Droid X offered awesomeness with a larger and touch-screen only display, and now the Droid X2 continues the trend. Although it only offers marginal upgrades from the first DROID X, they're welcome additions to a phone that already has huge popularity.
The Droid X2 has a huge and beautiful 4.3-inch screen with a wonderful 960 by 540 qHD display. It's powered by a 1GHz dual core processor from NVIDIA and with 1GB of RAM, the Droid X2 is pretty darn powerful. It's got an 8MP camera with dual LED flash, records video in 720p HD, and an HDMI connection adds to the multimedia experience.
Unfortunately, the Droid X2 does not support Verizon's 4G LTE network and if you're wondering, there also isn't a secondary front facing camera. That being said, the upgrades to the phone's power and display are both noticeable and enjoyable. Expect the "X" franchise to continue.
Featured ResourcesMotorola Droid X2 Review
The Motorola Droid X2 might be the second handset in Verizon's Android lineup with an 'X' in its name, but it's the first to feature a dual-core processor. The NVIDIA Tegra 2 chip clocked at 1GHz is definitely the key selling point for this phone, but a crisp and big qHD display rolled into a […]
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New photos "damaged, corrupted, or is too large".
Sep 16, 2013
News & Updates[Update: DROID 3 owners, too] Motorola DROID X2 receiving firmware OTA 1.3.418?
[Update]: the OTA is, in fact, only going out to those who signed up for the soak test. A soak test is also going out to DROID 3 users. Neither, as you might imagine, is Ice Cream Sandwich. If you're in Motorola's test program and you have either of these devices unrooted, be sure to […]DROID X2 Over-The-Air Update Being Pushed Out – Brings Bug Fixes And Google Security Patch
Motorola Droid X2 users should be expecting a 35MB over-the-air update hitting their device in the coming days. Software version 1.3.418.MB870 is being pushed out and will bring the usual set of bug fixes, a little added bloatware and some kind of "Google security patch." If you've been holding out, waiting for Android 4.0, it's […]Motorola DROID X2 Soak Test to Begin Soon
The Motorola DROID X2 is the latest device in a round of soak tests ad OTAs going out for Motorola phones on Verizon. Of course, we never know what these soak tests may bring before official information is released but we can probably rule Ice Cream Sandwich out. If history is anything to go by, […]Verizon Wireless Sale: Droid 3, X2, Incredible 2 And Charge Only $10 – Rhyme Free
Verizon Wireless is having a few sales over on their site for the next couple of days. In what could be seen as an attempt to clear out their existing stock of their 3G smartphones, the Motorola Droid 3, Motorola Droid X2, HTC Droid Incredible 2 and Samsung Droid Charge are all being offered up […]Motorola DROID X2 Maintenance Update Now Available OTA
It seems Motorola has begun pushing out the latest update for the Motorola DROID X2. The maintenance upgrade brings with it a nice, long list of improvements, enhancements and fixes. Highlights include the keyboard being visible when typing (LOL), improved video quality recording and playback and more. Check out the full list in the image […]Motorola Droid X2 Android 2.3.4 Soak Test Rolling Out Now
The initial soak test of the Android 2.3.4 update for the Motorola Droid X2 has started, just as we expected it would after Verizon updated their support page with the new firmware version's changelog. For members of the Motorola Feedback Network who signed up for the test, the update should be making its way to […]Droid X2 Support Page Updated with Documentation for Android 2.3.4 Update
The leaked Android 2.3.4 build for the Motorola Droid X2 looks to be getting official any day now as Verizon has updated their support page with documentation for firmware version 1.3.380.MB870. Motorola recently got in touch with members of their feedback network in regards to a soak test for the upcoming update, and the appearance […]Leaked SBF Suggests Upcoming Droid X2 Soak Test is Android 2.3.4
A somewhat mysterious soak test was announced for the Motorola Droid X2 last week, but little was known about what update to expect next for the Verizon smartphone. Thanks to a leaked SBF file, we are learning that we will likely see Android 2.3.4 as the next official update to the handset. Other than the […]DROID X2 SBF for Gingerbread Build Now Available
If you've been having second thoughts about tinkering with your DROID X2 post-Gingerbread, throw them away – your safety net has arrived. The update's SBF file has been provided by the gracious members of the XDA community, meaning you might be able to recover from just about any bad software-related issue when running into any […]Verizon Support Says DROID X2 Gingerbread Update Out Today, Being Rolled Out in Stages
Our friends manning the @VZWSupport Twitter account are back with more (seemingly reliable, this time) information. It's regarding the DROID X2 Gingerbread's update. They've confirmed that rollouts are beginning in stages over the air today. Go on, I know you want to check that update menu. It would step folks up to Android 2.3 and […]


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The University of Central Arkansas and the City of Conway emergency personnel took part in an exercise to review the university's emergency operations plans.
More than 70 UCA faculty, staff, and administrators participated in "Natural Disaster 2011," a table top exercise designed to generate discussion among UCA officials and Conway fire and police about the university's response to a natural disaster. Provisions under the federally mandated Clery Act requires the university to test its emergency response.
The UCA Police Department facilitated the exercise, which took place Nov. 30 at the Brewer-Hegeman Conference Center.
The group was presented a scenario where a tornado struck the campus at night. The twister demolished the Pepsi Center, and New Hall and Stadium Park Apartments were severely damaged. Lewis Science Center had major structural damage.


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Wage and Hour Disputes
The Fair Labor Standards Act (FLSA) is a lengthy federal law that establishes guidelines for minimum wage, child labor, overtime pay, and recordkeeping. In addition to the FLSA, employers must also comply with state laws which may provide greater protections for employees.
When it comes to wage disputes, workers can contact the U.S. Department of Labor. This government agency will investigate the wage dispute on the employee's behalf. Wage disputes are one of the most important reasons that businesses need employee leasing companies like PEP for advice on payroll.
The government often makes changes to the FLSA, and keeping abreast of these changes is a challenge for employers. For example, in 2007 the FLSA was amended to increase the federal minimum wage in three steps: $5.85 per hour effective July 24, 2007; $6.55 per hour effective July 24, 2008; and $7.25 per hour effective July 24, 2009. If an employer lapses in adapting any FLSA changes in the payroll, it could result in a costly wage dispute.
The more you delve into FLSA, the more you realize how complicated it can be. For example:
- Overtime pay is at least 1½ times an employee's regular rate of pay for all hours worked over 40 in a workweek.
- Some professions are exempt from overtime pay, but establishing which employees are exempt from overtime is confusing.
- Employers of "tipped" employees must pay a cash wage of at least $2.13 per hour. If the cash wage combined with the tips does not equal the minimum hourly wage as stipulated by the FLSA, the employer must make up the difference.
When a wage dispute occurs, the Department of Labor can recover back wages. Some wage dispute violations result in civil action, criminal action, and severe penalties. Even Wal-Mart—a huge corporation with decades of payroll experience—recently had to pay more than $33 million in back wages after a wage dispute.
As an employee leasing company, PEP can make sure your company follows all of the latest wage regulations, saving you time, money, and possible litigation from wage disputes. Call PEP at 1-800-650-3002 for more information.


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Gaming Collection and Toys have been in business since 2003. We specialize in collectible card and miniature games such as: HeroClix, Yugioh, and Magic the Gathering. We also sell all types of video games such as: Nintendo, Super Nintendo, Genesis, Game Cube, PS2/PS3, XBox/XBox 360 and Wii. But, our main focus is on toys from popular lines such as: DC, Marvel, McFarlane, Transformers, Star Wars, Star Trek and WWE.
We are located in Santa Clara, CA and we travel to local conventions, shows, and flea markets.
Please visit our Ebay Store


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My Sister Tori & I had the honor of being featured as the cover story in Woman's World Magazine this week. We were able to give a small look into part of our weight loss journeys. Unfortunately some of the details are inaccurate and the overall timeline of the story is wrong.
Of course, I had no control over what would be published but if I did one thing I would change is the cover. No, not the picture even though the thumbs up IS pretty cheesy.
#1 I would change the cover claim that this plan or ANY plan is a "miracle" plan. I feel like that word over promises and gives the illusion that it is magic. It is not magic, and no plan is.
#2 The cover claims the plan melts 11 pounds in a week. I personally have never in my life, whether on the show or after the show have lost 11 pounds in one week on ANY plan. Also, from my experience losing weight as fast as possible should not be the goal.
#3 They say on the cover that the plan makes it "EASY" to stay slim for life. There is nothing easy about losing weight or keeping it off. It requires a lot of effort mentally and physically.
Everyone finds their own path. I am here to give my perspective and experience. I will never claim to know it all or be exactly where I want to be. I am doing the best I can each day and continue to learn and grow on every step of my personal journey through life. I certainly never want to be part of an illusion that weight loss is quick and easy. It never is.
The message I do want to spread is that change is possible and there is hope. No matter where you are today, you can get healthier, stronger, and closer to where you want to be.
All in all, it was such a blessing to be able to share this cover with my incredible sister who I love with all my heart. If you want to check out the article, you can pick it up this week.


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|Candlewood Suites Lexington properties are listed below. Search for cheap and discount Candlewood Suites hotel rooms in Lexington, MA for your upcoming meeting or individual travels. We list the best Candlewood Suites Lexington hotels & motels so you can review the Lexington Candlewood Suites hotel list below to find the perfect place.
This service will also list discounted Lexington, MA hotels/lodging that are comparable to the quality of Candlewood Suites.
Need 5+ Rooms? Get group bids from hotels in Lexington MA
All Candlewood Suites in or near Lexington
Hotels like Candlewood Suites
Next: Show All Available Comparable Hotels with Pricing >


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Ike and Val opened for the Delphonics, Billy Paul, Carl Carlton, Dorothy Moore, Major Harris, the Persuaders, & the Intruders at the Bank Atlantic Center. The duo recently opened for Ramsey Lewis, Gill Scott, KEM and MC Lyte at "Jazz in the Gardens. Ike and Val have performed at Teatro Lope de Vega in Madrid and L'Autirori in Barcelona, Spain to packed houses.
They have performed at the 1st annual Jazz in the Garden at the Dolphin Stadium. They are the 2007 winners of the Monterey Blues Battle of the Bands & opened for Buddy Guy at the Monterey Blues Festival to an audience of 30 to 40 thousand. "Let Love Come Through", an original composition, was just selected to score the indi. film "Peroxide Passion" written and directed by Monty Diamond!
You can hear their music on Sirius XM Radio, cities in the U.S., Italy, Brazil, the Caribbean, Spain, Norway, etc. Their music can also be heard on Airtran, ExpressJet and Frontier Airlines! All of their music, is on sale now at CD Baby, Rhapsody, Amazon.com, iTunes and IkeandVal.com. Their latest CD "Live @ Tobacco Rd." is the CD of the month on WSGE Radio, Gaston College, Dallas N.C.
Val is a published author. Her children's Book "Princess Portia's Enchanted Journey" is a moralistic fairytale that chronicles their two lives together. You could find the book at Barnes&Noble Color Nook, Google Ebooks, Amazon's Kindle or the old fashion way as a full color book at PublishAmerica.com. She has just finished her second children's book, "Honey Bun goes to Heaven", which is a warm, humorous & comforting book about the life & passing of her beloved golden lab. It assures the reader that there is no such thing as death. Just a transition from one level to the next. It is on sell now! Great Things are Happening for Ike & Val!
Number: 305-300-9812
Miami, Florida 33269
Friday, Jun 19, 2015 - 8:00 PM to 1:00 AM


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Congrats to Irit for your beautiful layout using products that started w/ the letters C.H.A. We loved how you used "Chipboard" for your title, "Altered" your lamp, and used "Heat" embossing on your layout. Please get back to me w/ in 10 days so I can ship you your winnings~ and send you your blog blinkie. Thank you for all of the other entries we look forward to seeing more.
February's Challenge: Feb. 2-Feb 29 Show some love, use hearts, xo xo, or do a layout about someone or something you love!
This is what my design team came up with. Click on images to get a full view of the layouts. I am working on this inconvenience.
Here is what the challenge winner will win.
- You may enter 2 projects per challenge, but please only enter newly created projects for submission (no back-dated projects that have been previously posted on your blog). You may combine our challenge with as many other challenges as you wish!
- When your project is ready for submission, please link your project to the challenge using our linking system which will be at the end of each challenge posting. Post your creation on your blog, linking back to The Scrap It Girl Challenge.
- POST ONLY THE LINK TO YOUR ENTRY, not your entire blog. Links to the entire blog, or links with multiple project submissions and links not linked back to the challenge will not be considered for the challenge "win".
- A badge and prize will be sent to the winner as soon as info is received, you have 10 days to respond.
- All of the entries will be looked at & comments will be left for everyone who participates. Winners are selected by a small panel of blogging judges, I don't use the random drawing to determine which is the best entry. The judges will place their vote, the one with the most votes is the winner.
- Please post my badge to your site if you are a challenge winner.


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noun cat·a·log \ˈka-tə-ˌlȯg, -ˌläg\
: a book containing a list of things that you can buy, use, etc., and often pictures
: a group of similar or related things
Full Definition of CATALOG
a : a complete enumeration of items arranged systematically with descriptive detailsb : a pamphlet or book that contains such a listc : material in such a list
See catalog defined for kids
Variants of CATALOG
cat·a·log or cat·a·logue \ˈka-tə-ˌlȯg, -ˌläg\
Examples of CATALOG
- The band played many songs from their catalog of hits.
- <a catalog of music album titles>
Ask The Editor Videos
Origin of CATALOG
Middle English cathaloge, cateloge, from Middle French catalogue, from Late Latin catalogus, from Greek katalogos, from katalegein to list, enumerate, from kata- + legein to gather, speak — more at legend
First Known Use: 15th century
Related to CATALOG
Rhymes with CATALOG
: to list or describe (something) in an organized way
cataloged or cataloguedcatalog·ing or catalogu·ing
Full Definition of CATALOG
transitive verb
: to make a catalog of
a : to enter in a catalogb : to classify (as books or information) descriptively
intransitive verb
: to make or work on a catalog
: to become listed in a catalog at a specified price <this stamp catalogs at $2>
— cat·a·log·er or cat·a·logu·er noun
Variants of CATALOG
catalog or catalogue
Examples of CATALOG
- They use the computer to catalog books.
- The chart catalogs the results of each test.
First Known Use of CATALOG
CATALOGUER Defined for Kids
noun cat·a·log \ˈka-tə-ˌlȯg\
Definition of CATALOG for Kids
: a book containing brief descriptions of things that can be purchased or signed up for <a garden supply catalog> <a college course catalogue>
: a list of names, titles, or articles arranged by some system
Variants of CATALOG
cat·a·log or cat·a·logue \ˈka-tə-ˌlȯg\
cat·a·loged or cat·a·loguedcat·a·log·ing or cat·a·logu·ing
Definition of CATALOG for Kids
: to make a catalog of
: to enter in a catalog
— cat·a·log·er or cat·a·logu·er noun
Variants of CATALOG
catalog or catalogue
Learn More About CATALOG
Seen & Heard
What made you want to look up catalog? Please tell us where you read or heard it (including the quote, if possible).


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Sorry there are no shows for 7Seconds right now.
What people are saying about 7Seconds
This area is intended for discussion only. If you have a question about your order you can get in touch via our Customer Service Area. Comments about existing orders, or with questions will be deleted.


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Updated version frontpaged on the Armaholic homepage.
Visit Armaholic.com | Visit Carriercommandaholic.com
Public FTP available, just check the Armaholic.com FAQ.
HMM........wonder what it is huh?
I downloaded the v1.2 off of Armaholic earlier and when I get in-game on the editor and place one of the IRA units down as 'Player' I do not spawn with a Balaclava on, can someone please help me? I have reinstalled the mod twice already. It is just popping up with my characters face, no balaclava.
The Balaclava is a face you have to add yourself with the 'Setface' command.
Shhh... I'm hiding in my box
!!!!! Alert Phase! !!!!!


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TweakTown NewsRefine News by Category:
Peripherals Posts - Page 15
Leap Motion to leap onto retail shelves on July 28th
Today Leap Motion launched what is being billed as the "Worlds most accurate 3-D motion control technology." The software allows people to control their computers with natural hand and finger gestures much in the way that motion tracking WebCam software works. Alongside the software they launched, the company opened up its AirSpace platform, a sort of App Store that is exclusive to the Leap Motion controller.
The company also announced that beginning July 28 the actual Leap Motion Controllers will be available for purchase in Best Buy stores across the United States at a price point of $79.99. Customers in the UK are able to purchase from Amazon and the company has partnered up with ASUS and HP to offer bundled packages with select computers from each manufacturer.
Leap Motion went on to say that at launch the Airspace Store contained over 75 applications that were purpose built by developers and more than four countries. The apps range from free to paid and spans the width of many categories. The Leap Motion controller works with computers running Mac OS X 10.7 or 10.8, Windows 7 and Windows 8. It requires a minimum of an Intel Core™ i3 or AMD Phenom™ II processor, 2 GB RAM and a USB 2.0 port.
Apple TV dominates the streaming media device market
Apple TV launched as just a 'hobby' for the Cupertino-based giant, but it has grown out of control, but in a good way. Apple have now become the force to be reckoned with in the "streaming IP device" market according to a new report.
Apple scoop up 56% of the market, representing more than 13 million units sold in Q1 2013 alone. This number is more than all of the competitors' devices combined. Competing brands include Roku, WD TV, Boxee and Google TV, but Apple leads the market by a large margin. Roku takes second position with 21.5% of the market, which represents an estimated 5 million units.
I think this will change in the coming years, as Google push forward with media devices and companies like Netflix continue to dominate the new Internet market with original TV shows.
The Apex has been unleashed by SteelSeries, claims to be the world's fastest gaming keyboard
SteelSeries is known for their high-quality professional grade gaming peripherals, and their latest product fails to disappoint in any way possible. The new SteelSeries Apex Gaming Keyboard is comprised of what I can only describe as sheer beauty. It's no secret that I love backlit keys as well as RGB LEDs, and the new Apex combines both to bring a keyboard landscape unlike any other.
The SteelSeries Apex Gaming Keyboard goes beyond just choosing from 16.8 million color options, it features SteelSeries Active-Zone illumination, a visual support tool that allows the user to independently customize colors - up to 8 levels of illumination intensity in each of its 5 zones - with up to 4 different customizable layers per zone.
Additionally, the keyboard features unique enhancements to its layout which include low-profile keys, macro keys that are configured in rows for quick access, as well as multiple layers of customization in color and intensity. The keyboard is powered by the SteelSeries Engine which allows the keyboard to completely remap all of its 22 macro keys and offers users the ability to program up to four separate layers of the keyboard. This means that consumers now have up to 500 keys for instant control across multiple layouts, profiles, and commands that they choose for any game.
Priced at just $99.99, the Apex is available now at local retailers, online e-tailer's and gaming enthusiast centers near you. Below I have listed out the features list for the Apex Gaming Keyboard.
Continue reading 'The Apex has been unleashed by SteelSeries, claims to be the world's fastest gaming keyboard' (full post)
Sharkoon unveils new Drakonia Black laser gaming mouse
This morning, Sharkoon announced that it will be expanding its range of gaming peripherals and is kicking off the expansion by releasing a new version of its popular Drakonia Gaming Mouse. The new mouse is dubbed the Drakonia Black and comes in a gray-black stylish design that sports a rubberized surface and an Avago ADNS-9800 Laser sensor capable of a resolution of up to 8,200 DPI.
The Draconia Black features the same ergonomic design as its predecessor, the Drakonia Green Laser Gaming Mouse, and features 11 buttons as well as a four-way scroll wheel. The mouse also features internal memory that allows users to save their profiles based on which game they will be playing or to save profiles between multiple users.
The Drakonia Black features Sharkoon's well-known weight tuning system which consists of six interchangeable metal weights that allows the weight to be adjusted to the personal preference of the player and gives the mouse enough inertia for smooth yet very precise performance. Customers will find the new Sharkoon Drakonia Black laser Gaming Mouse from authorized retailers at a pricing point of around $50 US.
Continue reading 'Sharkoon unveils new Drakonia Black laser gaming mouse' (full post)
GIGABYTE unveils new FORCE K7 Stealth gaming keyboard
This morning, GIGABYTE announced the arrival of a new addition to its gaming keyboard lineup. The FORCE K7 Stealth Gaming Keyboard is touted as having the embodiment of a Stealth fighter with its scissor-key structure and slim solid body. The keyboard features an extremely short actuation distance for accurate and stable key presses in addition to a switchable three-color backlighting system.
The new gaming keyboard also features anti-ghosting capabilities that surround the WASD cluster that guarantees that the general gaming combination keys are registered and executed without conflict. Just like other models in the line, the keyboard features a twin wheel design that offers prompt control of keyboard backlighting and volume levels during intense gaming sessions.
Continue reading 'GIGABYTE unveils new FORCE K7 Stealth gaming keyboard' (full post)
Next-gen Kinect for Windows development kit applications are now available, SDK will set you back $399
If you want to get in on the next-generation Kinect for Windows platform, applications for software development kits opened today. If you're a developer who wants to get down and dirty with the next-gen Kinect, you have until July 31 to submit an application.
Applications that are accepted will be notified by Microsoft sometime in August, with the program starting in November. The SDK will be generally available next year. For those getting in early, it'll cost you $399 which will include direct access to the Kinect for Windows engineering team through private webcasts and forums, access to all API and documentation for the Kinect.
You'll also receive an alpha version of the sensor and a final version of the new Kinect at launch in 2014.
Check out the Xbox One and PS4 controllers side-by-side
The next-gen console war is upon us, but which side (or console) are you going to take? An important factor of this is the controller itself, something we have a side-by-side comparison of, below.
As you can see, the PS4 controller actually looks quite big sitting next to the Xbox One controller. From what I've read, the Xbox One controller 'feels' better, but everyone has different sized hands and expectations. I'm hoping to get some hands-on time with both controllers at PAX AU, which happens next month in Melbourne, Australia.
Super-realistic assault rifle controller enjoys a successful Kickstarter campaign
The super-realistic assault rifle controller, otherwise known as Delta Six, has enjoyed a successful Kickstarter campaign, raising over $200,000. The Delta Six is thanks to David Kotkin from Miami, who is a teacher.
Kotkin developed the Avenger, making enough money from it to retire from his career in education. The Miami-based now retired teacher saw the absence of a realistic gun controller, and thought it would be a good idea to make one. Kotkin told the Miami Herald that the notoriety scared off a public relations firm, "whose owner cited 'moral reservations,'" and that Arduino, the microcontroller staple of PC and console mods, backed away from the partnership because of the potential problems.
Kotkin's own wife won't let their 11- and 8-year-old sons play with the Delta Six, but stands by him and is proud of his inventiveness and accomplishments. She says: "When it comes to the gaming gun, you look at all the violence that's occurred and it's really difficult for me to say this is a great idea."
Logitech unveil standalone version of the Harmony Ultimate Hub
Logitech have just unveiled a new standalone version of their Harmony Ultimate Hub. All that is required is an application for your Android- or iOS-based device, which will then allow you to control up to eight home theater devices.
Users can use the app to swipe to adjust the volume, change TV channels by tapping on a network icons and control recorded video playback. Control options are also on offer for video services usch as Netflix hosted on game consoles, too. Logitech also says that the Hub is compatible with the Harmony Touch, the remote's RF signals are translated into IR and Bluetooth format. We should expect the standalone Ultimate Hub to go on sale in both the US and Europe in August, for around $100.
Mad Catz shows off F.R.E.Q 4D gaming headset for Windows and Smart Devices
e3 2013 - Mad Catz has just unveiled yet another gaming headset aimed at the Windows and smart devices market. The F.R.E.Q. 4D features ViviTouch 4D Sound, which is designed to add a new dimension of sound perception to the gaming experience by effectively creating a fourth dimension of sound.
ViviTouch 4D Sound combines muscular base and sensory feedback to produce an actual physical sensation to the gamer's audio experience. Additionally the F.R.E.Q. 4D is equally impressive when used on a home theater systems or for general music listening, as it features multiple EQ settings, which have been precisely tuned for various audio stages.
A detachable in-line table allows for easy conversion from USB 23.5 mm to support standard stereo audio on iPhones, tablets, and android-based devices. "Utilizing ViviTouch™ 4D technology, we believe the F.R.E.Q. 4D brings an added sense of realism to sound effects in first person shooters and action adventure games," said Darren Richardson, President and Chief Executive Officer of Mad Catz Interactive. "The F.R.E.Q. 4D demonstrates our commitment to PC and Smart Device gaming, which we believe will resonate with passionate gamers."