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♦ It is illegal to duplicate or copy this guide to other sites without prior authorization. Any unauthorized use of this guide will result in legal action. Copyright ©2011-2014 SimsVIP – All rights reserved ♦
Special Thanks to Sim Hrvatska for the PDF's!
❗ To leave comments, suggestions and feedback, please see this post.
The Limited & Collector's Edition items are exclusive to their games. the Katy Perry Collector's Edition comes with both sets of bonus content. Click here for links to redeem.
This section includes details for all new game options available with Showtime. Images have been sized down in most cases, so just click the images for a larger view.
Simport is an all new way for you to go on tour and connect with friends. This option will allow you to send your Sim to a friends game and also allow you to host a friends' Sim in your game. Using Simport will also unlock special rewards for you and a friend.
There are also brand new Sims 3 Game Achievements. When completing certain actions within your game, you can unlock special badges to show off on your profile.
Click here for Simport & Rewards
Click here for Game Achievements
Whether you have Showtime installed or have updated to the latest 1.31 patch, you now have an option to log into the game with your Sims 3 Account and use a number of new features. These new features include The Sims 3 Exchange, Sims 3 Store, In Game Player Wall, Simport and the new Game Achievements. Your Sims 3 "My Page" has also changed, so click here for help and information on the website's changes.
Once you start up your game, you will notice a new option at the main menu to log in.
❗ Note that you will need an internet connection to log in and use these new social features.
You are not obligated in any way to log in at any time, unless of course you want to take advantage of the new social features and game achievements. If you choose to continue without logging in, a pop up prompt will appear to remind you, that you are not logged in. Click "Do not show this message again", and this message will disappear for good.
If at any time you want to log in after you have entered the game, you can go to the Game Options via the Options panel in your game. Once there, log in and you will be able to use the social features.
You will also notice that Twitter and Facebook credentials have been added. These options will allow you to connect your game with your Twitter and Facebook accounts. You will be able to automatically share what you choose to these networks. This is completely optional and does not affect the regular sims 3 social options when not linked.
From this tab you can also choose to disable your online notifications that will pop up when new activity is happening on your player wall and within the social network.
If you decided to log into your game, you will now notice two new options via the options panel, while you are in the game. You can now easily access your Game Wall & Simport.
The Game Wall can be easily explained as an in game "social network". You will be able to access your Sims 3 Profile and also communicate and share in game activity with friends. It basically gives you the option of using the sims 3 website, in game.
While you are in the game, you will notice a new notification box that will remain in place at all times. You can minimize it, so it doesn't interfere with your screen. This is basically a shortcut for you to post a status update onto your profile.
Any friend requests, simport requests and other social activity will pop up in this box. You can disable these notifications by visiting the game options via the game menu.
You can double click your avatar on the above photo and it will take you directly to your news feed and player wall. Once there, you will be greeted with 5 new game tabs…
Your news feed will consist of status updates, photos, Simport requests, memories and completed achievements. This is where all the action happens. You can like, comment and post status updates on your game wall. During the time your game wall is open, the game will auto-pause.
Your achievements page will show you the latest completed achievements from your game, as well as list all the achievements the game has to offer. You can filter the achievements by type, or scroll through them using the golden area at the top.
This tab will allow you to change and interact with your profile, just as you can on the Sims 3 website. From here you can post a new status update, like and comment on your updates, register a game, and share memories from your scrapbook.
On the friends tab you can add, remove, click to view and sort through all your friends. There is even an option to check an see who the latest active members were. This option can be helpful for those who want to accept and send Simport requests.
This area of your player wall will consist of news updates from Guru's and The Sims 3 team.
You now have a new option to place a snack bowl on counters in your home! Click a counter and "Place Snack Bowl". Choose from Candy, Nuts or Chips! They each cost §9 Simoleons.
There is a brand new option for players to use when choosing a career outfit for their Sims. You can now click a Sim and use the "Change Outfit >> Career" option to change your Sim into their work/profession outfits. You can also customize their career clothing by clicking a dresser/mirror and "Plan Outfit".
Once you have entered CAS, you can click the "Career" button and begin selecting your career outfit. Use the + button to add up to 3 outfits.
In the Sims 3 Showtime, players can now build their own unique, one of a kind venue to host performances. Select any community lot that fits your size needs, and build away! You can also edit existing lots as well.
The Buydebug section of the game contains stages, billboards, venue shells, show floor markers, audience slots and not to mention all the props! Venues can be created outdoors and indoors, which makes for a very creative possibility. To change the venue type, simply select a type via "Edit Town".
Sims who advance in their Showtime careers will be able to use a brand new social interaction. "Ever heard of me?" is a new way to interact with other Sims, and check to see who knows you and who doesn't!
If your Sims need some entertainment, whether it be boredom or a party, they can now use their Cell Phones to hire professionals! Simply "Call for Services" and select from an Acrobat, DJ, Magician or Singer!
Once you hire a professional, they will arrive at your home within 20 Sim minutes of calling them. The only interaction available to you during their performance, is to watch them, but they do give a boost to any party!
Sims can now use their Cell Phones to "Call for Sing A Gram". Choose from Romantic, You are Special, Celebration & Cheer Up. Once you select your Sing A Gram, you can choose which singer you want to come perform for you.
❗ Children cannot use this option
This section includes all the new hairstyles, accessories, shoes, makeup, tattoos, clothing, Traits, Lifetime Wishes, Music and Favorites that come with Showtime.
Here is a breakdown of the new content:
Female Adults – 20 Hairstyles, 11 Tops, 2 Bottoms, 16 Outfits, 1 Swimsuit, 3 Earrings, 2 Necklaces, 2 Bracelets, 1 Glove, 4 Shoes, 2 Styles of Facial Makeup
Female Teens – 4 Hairstyles, 5 Outfits, 2 Earrings, 1 Bracelet, 1 Glove, 1 Pair of Shoes
Female Children – NONE
Male Adults – 8 Hairstyles, 1 Facial Hair, 22 Tops, 5 Outfits, 1 Earring, 1 Watch, 3 Shoes, 2 Styles of Facial Makeup
Male Teens – 7 Hairstyles, 3 Tops, 1 Bottom, 1 Outfit, 1 Earring, 1 Pair of Shoes
Male Children – NONE
Diva – Diva Sims are amazing and don't you forget it! When they are good, they're great, and when they are bad, they're better!
Natural Born Performer – Natural Born Performer Sims are most comfortable on a stage, and never happier than when they are in front of an audience.
Social Butterfly – Social Butterfly Sims aren't happy unless they're socializing, and will do just about anything to be the center of attention.
Master Acrobat – Many Sims fall in love with tumbling and jump head first into acrobatics, hoping that their leap of faith will end in sold out performances with crowds of adoring fans. It will take years of stretching, bending, and treating burns, but great strength of body – and perseverance – will eventually lead a Sim to the title of Master Acrobat.
(Reach Level 10 of the Acrobat Career)
Master Magician – The world of Magic and Illusion seems exotic and mysterious to most Sims. To make it as a magician, your Sim must master tricks ranging from making small objects appear to, to escaping complicated death traps. It will be dangerous, but success will surely lead to fame and glory as a world renowned illusionist.
(Reach Level 10 of the Magician Career)
Vocal Legend – Everyone dreams of being the next idol, and being worshiped by millions of Sims around the world. But can you work through the years of stress and obscurity to reach the heights of super-stardom?
(Reach Level 10 of the Singer Career)
Born to Cook (20,000) – Become a better chef without spending years slaving over a hot stove! Increase the quality and taste of your food!
Dusty Old Lamp (30,000) – This lamp can make all your wishes comes true with only a little polishing.
Engaging (10,000) – The audience will hang on the slightest movement or quietest whisper that you produce. Your successes on stage will be more prevalent, and your fails less significant.
ExtraordinAIRe-Inator (20,000) – The ExtraordinAIRe-Inator turns your house into a place of meditation. Relax into it's fresh and soothing aromas.
Fearless Voyager (Simport) (20,000) – Sometimes you take a voyage. Sometimes the voyage takes you. Either way, it pays big to be fearless when going on tour via Simport.
Perfect host (Simport) (20,000) – You welcome your guest with open arms and accommodate their needs as if your life depends on it….and this doesn't go unnoticed. Your Sim's household will receive more money, as well as Lifetime Happiness points, when hosting a Sim through Simport.
That was Deliberate (15,000) – Turn a stumble into a well planned stride and a cracked voice into an operatic bellow. The audience is less likely to notice any mistakes that you may make while performing on stage.
The Sims 3 Showtime does not come with any visible skills for your Sims to level up on, but it does come with many hidden skills related to career & interactive objects.
♦ Acrobat Career – Levels 1 – 10
♦ DJ Turntable – Levels 1 – 5
♦ Dominoes – Levels 1 – 10
♦ Gambling – Levels 1 -10
♦ Golfing – Levels 1 – 10
♦ Magician Career – Levels 1 – 10
♦ Pool – Levels 1 – 10
♦ Singer Career – Levels 1 – 10
Showtime comes with a new variety of recipes, foods & a new plant! Your vegetarian Sims are going to be super duper happy with the new Tofu and Banana Foods! These items can be purchased at the supermarket, and cooked at home. Sims can also plant and harvest Banana Trees.
♦ Fried Peanut Butter and Banana Sandwich
♦ Stuffed Tursoykey
♦ Vegetarian Dim Sum
♦ Spaghetti w/Veggie Sauce
♦ Tri Tip Tofu Steak
♦ Veggie Burger
♦ Veggie Rolls
♦ Vegetarian Lobster Thermidor
♦ Vegetarian Grilled Salmon
♦ Vegetarian Fish & Chips
♦ Cheese Tofu Steak
♦ Tofu Dog
The Sims 3 Showtime includes Indie as a new genre, and also adds new songs to the Pop Genre.
♦ Not Your Fault – Awolnation
♦ We Are Young – Fun
♦ Tonight – Seether
♦ You Me And The Boatman – Quiet Company
♦ Don't Wanna Go Home – Jason Derulo
♦ This City – Patrick Stump
♦ Betrayed – Tiny Dancer
♦ Loo Mah – Wanae Lockrell
♦ For The Kids Of The Multiculture – Sonic Boom Six
The Sims 3 Showtime introduces the Firefly (aka: Glow Bug)! There are a total of 8 brand new insects to catch around town, and they vary from common to rare.
The Sea Bat Starfish is a new type of fish included with Showtime. These new fish can be found as a "common" catch in the ocean, and they can also be purchased at the Supermarket.
Showtime comes complete with a new Town, Community Lots, Pre-made Households and beauty. Below is all the detail on this new California Style town named Starlight Shores.
Sims 3 Showtime will bring any of your neighborhoods new types of community lots. Upon opening any town that is not Starlight Shores, you will be greeted with a message that will allow you to place all the new lots. The new community lots are always readily available in Edit Town mode.
With this expansion, you also receive new Community type options in Edit Town.
Coffeehouse – The new Coffeehouse venue is a hangout type lot where your Sims can enjoy some me time, or hang out with a group of friends. You can also add some of the new Showtime interactive content to spice it up! Performers are able to perform and audition for gigs here.
Live Show Venue – The Live Show Venue is an open "hangout" type lot, which your Sims can visit at any time, and will also be the venue where they perform their firsts gigs.
Private Venue – The Private Venue is a hangout type lot that has set business hours just like the clubs in the Late Night expansion. Your Sim can visit this private venue at any time during normal business hours. Your Showtime Sims will also be able to perform for private parties & put on a show in a Private Venue.
Big Show Venue – The Big Show Venue is a performance venue for you Sims. You will not be able to enter the building unless you have been granted a chance to perform there. This is the largest type of show your Sim could ever perform at.
Showtime adds some new items for you to decorate your Town & Lots with, as well as some new redesigned Rabbit holes of lots already in the game. (School, Diner, City Hall etc)
Showtime comes with 110 buy mode objects & 55 props for you to use! Some of the objects are interactive and add additional gameplay for your Sims. The new props of buy mode can be used to decorate your home & venue stage, and most of them serve as usable furniture for your home too!
The following 55 props are the ones that are included with Showtime for you to decorate your stages with. These items are found in regular buy mode, so you can always use them to decorate your home as well.
❗ You can unlock many more props & outfits for your Sims by using Simport. Click here for details and information on Simport.
Showtime comes complete with 44 new Build Objects. From Columns to terrain paint, windows and doors… Showtime has lots of new stuff for you to build more!
Showtime's buydebug comes with 33 new items for you to unlock while you cheat. 😉 In buydebug, you will also find the audience slots and stage slots you need to build a venue.
Showtime comes with a whole bunch of new fan favorites! From the Mechanical Bull to the PhotoBooth, there are so many new toys for your Sims! This section explains these new objects and even has a few screens for you to see!
The Karaoke Machine can be used for singing and duets by Children all the way to Elders. There are a variety of songs available to sing, but if your Sim is in the music career, they will unlock more songs as they progress in their profession.
While a Sim is singing or two Sims are singing a duet, other Sims can dance or watch the performance. If you have the Sims 3 Pets installed, your animals can Yowl, Howl and tap their hooves to the music.
❗ Using the Karaoke Machine during a Sim's childhood will increase their talent and experience, giving a head start to children who dream of being a singer one day!
Skee-ball is a fun new activity for Sims of all ages to play! Sims will wish for higher scores and get better as they play! How high of a score can your Sim get?
The pool table can be used by Teenagers, all the way up to ol' gramps! the pool table is a fun new group, or solo activity. Sims can Play Pool solo, Play Pool with another Sim and even perform trick shots! Sims will get better as they play more, and the tricks gone wrong will definitely decrease too!
♦ 8-Ball Frappe – Sims will set up a blender full of billiard balls and attempt to get the white ball inside while the blender is on! If the trick fails, the blender will tip and a few balls will be heading for his/her face!
♦ Shave and a Haircut – Sims will set up a Xylophone and attempt to hit brush it with the ball and make it into the pocket If the trick fails, the white ball will fall off the table!
♦ Hole in Two – Sims will set up a plastic cup and attempt to get the ball into the cup, for it to fall backwards and pour it into the pocket for a hole in two! If the trick fails, the ball will fall off the table!
♦ Putt Putt Gnome – Sims will set up their billiard ball design and attempt to cheat the gnome and get the ball in the pocket. If the trick fails, Mr. Gnome will spin and whip the ball back in your face!
A blast from the past! This Electro Dance sphere can be used by your Teens, Adults & Elders! Watch out on those high speeds though, you will get thrown out!
❗ If your Sim has a level 10 Handiness Skill, they can upgrade this machine to included the Dimensional Gates. Entering the Dimensional Gates is the same as exploring the "Catacombs" in the cemetery. Your Sim has a chance of coming home with a variety of goodies, including the Genie Lamp!
The Golf Range offers a new way for your Sims to gain the Athletic Skill! Teens to Elders can have a little fun on the green while they keep their physique in check. Inexperienced Sims will miss the ball when swinging, break windows (audio) and even break their golf club!
When Sims golf on a particular range, it will keep score of who has hit the farthest. Complete details and the current record holder are kept track of.
Bring on the normal, silly and romantic photos! Children and Teens can pack the booth, and take all the crazy photos their hearts desire! Adult couples that are in love can take romantic photos, and even WooHoo in the Photo Booth! Be careful with those WooHoo photos! Sims should destroy all the evidence!
All photos that Sims take in the Photo Booth will be automatically added to their Inventory. You can then click and drag them out to display.
Sims can use the DJ Booth as a way to let loose after a long day at work or school, or they can Moonlight as a DJ to make some extra cash! Your Sims can take the DJ Booth out into the community via their inventory. Other Sims can watch the DJ and request music.
Sims as young as teens can DJ and there are 3 Genres to choose from: Random, Funk & Dubstep
Dominoes is a brand new table game for Children and Adults to enjoy!
Are your Sims competitive? Are your Children and Teens arguing about who can beat who? Well make sure you add one of the Arcade Games to your house and let the competitions begin!
Feelin' crazy? Has a little too much Nectar? Have your Teens and Adults hop on the awesome Mechanical Bull! This bull is sure to add loads of fun to any community or residential lot! Watch out though, the bull might own you! Can you conquer the bull? Test your skills and ride as an Easy Rider, Bucking Bronco or Crazy Cowboy!
The Sims 3 Showtime introduces two brand new "WooHoo" spots! Woohoo and Try for Babies in the Magician's Box of Mystery or Photo Booth!
The Box of Mystery is available to Magicians at Level 3 of their career, so just pull it out of their inventory, and place it on the ground. Your Sim will have to have a romantic relationship with a Sim nearby to Woohoo or Try for a Baby.
The Photo Booth can found in Buy Mode, so purchase it and rock the camera! Your Sim will have to have a romantic relationship with a Sim nearby to Woohoo or Try for a Baby. Check out two videos below of Sims in action!
Magicians who use the Box of Danger to perform tricks, also run a chance of being buried alive…literally! When using the "Buried Alive" or "Watery Grave" interactions, there is a chance the magician will fail terribly at these tricks, resulting in death. Ghosts will appear invisible, with a grey-ish tone.
❗ If you want to protect your Sim, you should save your game, or carry a Death Flower with you, prior to performing in the Box of Danger. Death by Magic, can strike at any time!
There are a total of four ways for you to bring the powers of the Genie into your household. Genie's can be both male or female, and they carry the same type of powers. Genie's can grant your Sims a number of different wishes, but your Sims only get 3 wishes per Lamp. The Genie Lamp is indestructible.
♦ Genie's Levitate instead of running, and are much faster than normal Sims.
♦ Genie's are immune to fire, so neither them, or their lamp can perish in a fire.
♦ Genie's can become ghosts, and they retain all their abilities after their passing.
♦ Genie's and Sims can woohoo and try for babies. When trying for a baby with a Genie, there is a 50% chance of Genie, or Sim.
♦ Genie's have longer lifespan's than Sims.
The easiest way to get the Genie Lamp, is to save on 30,000 Lifetime Happiness Points and purchase it directly through the LHR panel. Once you have purchased it, it will be placed into your Sim's inventory.
Head on over to the cemetery in your town after midnight, and Explore the Catacombs! The chances of coming back with the Genie Lamp are extremely rare, but it is possible if your Sim is lucky! The Cemetery in Starlight Shores offers a better than rare chance of giving your Sim the Genie Lamp.
When your Sim reaches level 10 of the Handiness skill, they can upgrade the Electro Dance Sphere, to add the "Dimensional Gate". The Dimensional Gate is exactly the same as "exploring the catacombs" in the cemetery.
During the time your Sim is inside the Dimensional Gate, a number of pop ups will appear allowing you to choose your Sim's Adventures. Sims will return with many different items from these adventures, but there is only a rare chance in finding and bringing back the Genie Lamp.
As your Sim's progress in any of the new performance careers, the more likely they are to perform a "Legendary Performance" while on stage. There are a number of admirers that will attend your Concerts, but one of those admirers will offer your Sim a unique gift, which can be retrieved through your home mailbox.
Whichever way you have chosen to get your very own Genie Lamp, you are now able to Summon the Genie from it's lamp. Genie's offer a variety of wishes for you to choose from, but you only get 3 wishes, so choose wisely.
Once a Genie Lamp is present in a household, it can be used by any member of the home. Genie Lamps are not owner specific, but if you worked hard to get it, make sure no one else uses your wishes!
Genies need to rest after every wish, so you are only allowed one wish every 12 hours. There are a total of 11 wishes for you to choose from, with the 11th wish available to Sims with the Evil Trait.
❗ Sims can interact with Genie's in the same manner they can other Sims. You can take your Genie out for night in town, be romantic with them, or make them your best friend.
♦ Beauty – This wish increases a Sim's chance of flirting, being kissed, loved etc. This wish beautifies your Sim permanently, giving them a better chance to execute Romantic Interactions successfully. (Cannot be wished for twice)
♦ Fortune – Need some extra cash? This wish adds a whopping 100,000 Simoleons to your household fund.
♦ Free The Genie – In order to complete this wish, you must have a very high relationship with the Genie. Freeing the Genie from it's lamp will make it a member of the household. You will need to complete a number of steps to successfully free the Genie. (Explained Below)
♦ Happiness – The Happiness wish gives a Sim the Eternal Joy moodlet (+25) permanently. (Cannot be wished for twice)
♦ Large Family – The Large Family wish, gives a Sim the Feeling Fertile moodlet. This moodlet will last until the Sim Tries for a baby. The attempt for baby will result in triplets every time.
♦ Long Life – This wish extends your Sim's lifespan by 30 days, serving as a "Young Again" potion, or Ambrosia type wish. (Cannot be wished for twice)
♦ Love – This wish will allow you to choose any Sim in your relationship panel, and make them fall in love with you instantly! Sims will also be given the Enchanted Love moodlet (+10) for 24 hours.
♦ More Wishes – Your Sims can try wishing for extra wishes, but there is only a very rare chance the Genie will grant you two extra's!
♦ Resurrect Sim – If you have any Sim remains on your lot, you will be able to wish that the Genie bring them back to life, resulting in a Resurrected Sim added to the household.
♦ World Misery (Evil Trait Required) – Finally, the world is as miserable as you are! Your Sim will receive the Miserable (+25) moodlet for two whole days. (Cannot be wished for twice)
♦ World Peace – The birds are chirping, the sun is shining, and the world feels just a peaceful as you! Your Sim will receive the Peaceful (+25) moodlet for two whole days. (Cannot be wished for twice)
When choosing your wishes, one of the wishes is to Free The Genie from it's lamp. If complete the following steps, you will be able to free the Genie and make it a controllable member of your household. Once you select this wish, you will be greeted with an opportunity to complete.
Once you have accepted this opportunity, you will need to complete a series of steps to completely free the Genie.
Step One – Freeze The Lamp – Click the refrigerator in your home and select "Freeze The Lamp".
Step Two – Heat The Lamp – Click the oven in your home and select "Heat Lamp".
Step Three – Explore Catacombs w/Lamp – Go to your local cemetery, click the Mausoleum and select "Take the Lamp Underground"
Step Four – Free the Genie – Summon the Genie from it's lamp in your inventory, and watch it set free from the chains!
❗ Once a Genie is set free, they can no longer grant wishes
The Genie is now a member of your household, and has the same needs as all other Sims. Along with the new found freedom, your Genie can now Ensorcel Non household member Sims, Banish Sims, Magically Clean Sims/Home, & SummonFood of any type in perfect quality.
Genie's can Ensorcel Sims that are not part of your household. Ensorcelling a Sim adds then to your Household for four hours, and removes all autonomy from the Sim. Do as you please with this Sim, but after four hours, he/she will return back to his normal life.
❗ A genie can release a Sim from Ensorcellment at any time.
Once your Genie is freed from the lamp, your Sims can now "Try for baby" with a Genie. There is a 50/50 chance of your Babies being born with Powers. The powers a born genie will have are the same as their parent. They will not be able to grant wishes, but they do have the full powers of any freed from the lamp Genie.
Genie offspring also carry on their genes, and have the opportunity to pass on their powers to their children later in life.
❗ Genie Offspring can begin using their powers as a Child.
Sims 3 Showtime is all about the newest professions! Your Sims can become Acrobats, Magicians & Singers! The more your Sims practice, the more interactions & rewards are unlocked, and the better they perform. Will your Sims rise to the top?
As you progress throughout your profession, your Sims will audition for gigs and many of them will turn into steady gigs! Click your Sims to give them their very own Stage Name, so they stand out in front of the rest!
The more expertise your Sim acquires, the better chance they have of being asked to perform at Big Show Venues. Your Sims can try auditioning for any Venue's proprietor, but unless they have the goods to jaw drop the audience, they won't get the job!
❗ Use the Newspaper or Computer to sign up for any of the new professions.
Dramatic, Athletic and Flexible? Acrobats use their bodies to perform tricks that stun, dazzle and amuse audience after audience. You'll need jelly limbs, a head like a rock, and an iron will to succeed on stage. Your Sims will often receive a new career outfit, which can be completely customized.
❗ Responsibilities (all levels): Perform for Tips, Increase Athletic Skill, Get Gigs
A World Class Acrobat performs all types of physical feats. Learning to mime, teaches balance and body control. It's also a great way to attract a crowd and earn Simoleons.
Stipend: $275/week
Work Hours: Open work hours
Added Interactions: Miming – Human Statue, Walking in the wind, Pulling a rope & Trapped in a box
Now that you've master the art of Mime, you're ready to juggle a few more tricks into your act!
Stipend: $340/week + Improved Expertise
Work Hours: Open work hours
Added Interactions: Juggling – Use Fire Baton, Juggle clubs, Juggle Torches, Juggle Knives
The word is spreading, and Sims are coming from all over town to see you perform. Keep practicing and performing, and opportunity will soon come knocking.
Stipend: $400/week + Improved Expertise
Work Hours: Open work hours
Added Interactions: N/A
With a new costume and an expanding repertoire of entertaining exploits, you're on your way to fame and fortune!
Stipend: $525/week + Improved Expertise
Work Hours: Open work hours
Added Interactions: Contortion – Perform Contortion
Adding astounding contortion to your act amazed audiences. You're rising from a street performer to a Performance Artiste.
Stipend: $650/week + Improved Expertise
Work Hours: Open work hours
Added Interactions: N/A
Now you'll take your stage performance to new heights…literally! Performing atop the Balance Ball is demanding and dangerous, but it's sure to thrill audiences!
Stipend: $850/week + Improved Expertise
Work Hours: Open work hours
Added Interactions: Perform Ball-derdash, The Big Bounce & Ball-erina on the Balance Ball.
Reward: Balance Ball (Sim Inventory)
With your balancing act added to the miming, juggling and twirling, your versatility is truly impressive…as is your new stage outfit!
Stipend: $1,125/week + Improved Expertise
Work Hours: Open work hours
Added Interactions: N/A
You've been playing with fire for a while now, but nothing as spectacular as the legendary Giant Ring of Fire!
Stipend: $1,475/week + Improved Expertise
Work Hours: Open work hours
Added Interactions: Perform Blazing Ballet, Firey Faceplant & Flaming Fliptease on the Giant Ring of Fire.
Reward: Giant Ring of Fire (Sim Inventory)
Your fiery performances are the hottest ticket in town! All your hard work and dedication are finally paying off, and you earned it!
Stipend: $1,850/week + Improved Expertise
Work Hours: Open work hours
Added Interactions: N/A
It's not easy to become a famous Acrobat, but you've done it! Your feats of strength and daring are legendary, and your shows are standing room only! Congrats!
Stipend: $2,475/week + Improved Expertise
Work Hours: Open work hours
Added Interactions: N/A
Following the path of magic and illusions will never fail to be exciting and unpredictable! Amaze the large crowds and small children with sense defying tricks. A love of the unknown and a disregard for death, will take one as far as the Magician. Your Sims will often receive a new career outfit, which can be completely customized.
❗ Responsibilities (all levels): Perform for Tips, Perform Illusions, Get Gigs
Your dream of becoming Master Magician begins with a wand, a coin, and a deck of cards. With a little practice, you'll be turning these simple props into magic!
Stipend: $275/week
Work Hours: Open work hours
Added Interactions: Pull Coin from any Sim's ear, Instant Cards, Wand into Magic
Keep practicing and performing for tips. You can now polish your act with new tricks, such as making birds and butterflies appear out of thin air!
Stipend: $340/week + Increased Expertise
Work Hours: Open work hours
Added Interactions: Appearing Butterflies & Free Birds
Your sleight-of-hand tricks are impressive, but with the new "Box of Mystery" (and the assistance of a volunteer), you're entering the mystical world of illusions.
Stipend: $400/week + Increased Expertise
Work Hours: Open work hours
Added Interactions: Perform "Swords of Destiny" in Box of Mystery
Reward: Box of Mystery (Sim Inventory)
Time to heat up your act! You're looking hot in a spiffy new Tuxedo, and you've now learned how to conjure Great Balls of Fire!
Stipend: $532/week + Increased Expertise
Work Hours: Open work hours
Added Interactions: Perform Hot Hands on other Sims and Conjure Fire Balls
You're not just a novelty act anymore. Very few aspiring Magicians have mastered all the tricks in your repertoire. You're making larger and larger audiences appear out of nowhere!
Stipend: $640/week + Increased Expertise
Work Hours: Open work hours
Added Interactions: N/A
You're adding a legendary trick to the Box of Mystery: The Vanishing Sim! Don't forget to bring your volunteer back. That's bad for business!
Stipend: $840/week + Increased Expertise
Work Hours: Open work hours
Added Interactions: Perform "Appearing Objects" and Vanish Sims in the Box of Mystery
Now that you're mastering the Box of Mystery, you're ready for the Box of Danger! Now it's you who must risk life and limb as you are Buried Alive!
Stipend: $1,160/week + Increased Expertise
Work Hours: Open work hours
Added Interactions: Perform "Buried Alive" in Box of Danger
Reward: Box of Danger
In your snazzy new stage costume, audiences will be caught in the spell of your mesmerizing feats of prestidigitation.
Stipend: $1,480/week + Increased Expertise
Work Hours: Open work hours
Added Interactions: N/A
Prepare to thrill your legion of admirers with the most dangerous trick of all, the Watery Grave escape! And then blow their minds with the ultimate illusion: Levitation!
Stipend: $2,000/week + Increased Expertise
Work Hours: Open work hours
Added Interactions: Can now Levitate self and perform "Watery Grave" in the Box of Danger
Abracadabra! You've turned yourself into a Master Magician! Every venue in town is looking to book you for sold out performances. It's like Magic!
Stipend: $3,600/week + Increased Expertise
Work Hours: Open work hours
Added Interactions: Can now Levitate other Sims
Being a singer is all about singing, and to really succeed, you need to willing to belt it out anywhere. You'll start off singing for tips on the street and performing Sing-A-Grams for money, but if you show real promise, you'll soon be on your way to sold our gigs and superstardom!
❗ Singers can also perform on stage or on the streets with a guitar, however they cannot perform in a band from Late Night.
❗ Responsibilities (all levels): Perform for Tips, Deliver Sing-a-Grams, Get Gigs
You're on your way to becoming a singing superstar! But, for now, you have nothing but a dream. Delivering Sing-A-Grams is a way to practice singing and performing, while earning Simoleons.
Stipend: $275/week
Work Hours: Open work hours
Unlocked Sing-A-Grams: Can perform "Celebration" & "Cheer Up" Sing-A-Grams for tips and Sims.
Unlocked Songs: Can sing and perform "One More Grey Day"
You're getting better with every Sing-A-Gram you perform! Now you have a new Sing-A-Gram to add to your repertoire…the Romantic Sing-A-Gram!
Stipend: $340/week
Work Hours: Open work hours
Unlocked Sing-A-Grams: Can perform "Romantic" Sing-A-Grams for tips and Sims.
Unlocked Songs: Can sing and perform "Oogie Fever"
You're the most popular Sing-A-Gram deliverer, and you're getting noticed for your singing talents. You now have a few songs and four Sing-A-Grams, so keep at it, and soon you might just get your lucky break!
Stipend: $400/week
Work Hours: Open work hours
Unlocked Sing-A-Grams: Can perform "You are Special" Sing-A-Grams for tips and Sims.
Unlocked Songs: Can sing and perform "New Glitz"
Time to work your star image. There's a brand new stage outfit, and with your original songs and four Sing-A-Grams recorded, you can now sell your album for exposure and Simoleons!
Stipend: $532/week
Work Hours: Open work hours
Unlocked Songs: Can sing and perform "Maybe it's Better this Way"
New Interaction: Interact with any Sim & "Sell Album"
You're getting good… and this is no time to be humble. Get out there and tell people how good you are, then back it up with an awesome new song.
Stipend: $640/week
Work Hours: Open work hours
Unlocked Songs: Can sing and perform "It hurts both ways"
New Interaction: "Talk about Vocal Skills" to other Sims
Are you ready to pump up your stage performance? With a new Front Stage Kit, another new song, and a new stage move, you're going to wow the crowd!
Stipend: $840/week
Work Hours: Open work hours
Unlocked Songs: Can sing and perform "Don't Say Not Now"
Reward: Front Stage Kit
You're not just a singer anymore – you're becoming a performer! Time to unveil a new stage outfit, a fresh new song, and a stylin' new move to rock the house!
Stipend: $1,160/week
Work Hours: Open work hours
Unlocked Songs: Can sing and perform "Hot and Foxy"
Isn't it great being invited to perform, instead of begging for an opportunity? You now have a bunch of songs, a new stage move, and even more ways to thrill your growing legion of fans!
Stipend: $1,480/week
Work Hours: Open work hours
Unlocked Songs: Can sing and perform "Wig Wig Wag"
You're a Star! The biggest venues in town want you to headline their shows! You're hitting the big time, so enjoy every minute of it!
Stipend: $2,000/week
Work Hours: Open work hours
Unlocked Songs: Can sing and perform "Freeing Myself"
This is it! Your dreams of becoming a superstar singer have finally come true! Sold out shows, huge crowds and adoring fans! Soak it all up, because you deserve it!
Stipend: $3,600/week
Work Hours: Open work hours
Unlocked Songs: Can sing and perform "We're Moving Slow"
As your Sims' expertise level increases, the more gigs and performances they will perform. When any Showtime Sim begins their career, they will naturally have to perform enough gigs to increase their talent. Reviews and talent play a big role in a Sims career. The better your Sim gets, the more shows they will put on. If they are good enough, they will get a steady gig, with even more income!
Soon as a Sim joins any of the new careers, they can begin auditioning for gigs at local venue's, Bistro's, Coffeehouses and Parks, to gain experience. The more expertise they have the better chances of landing more gigs! Prepare your Sim to impress the proprietors, by practicing the interactions available to them.
Once your Sim is comfortable performing, head into map mode to look for proprietors to audition for. Some proprietors are only available certain times, however you can visit the location and "summon the proprietor".
❗ Proprietors will marked with an Orange Icon in Map Mode
Once your Sim auditions for a proprietor, they will be informed on whether or not they have a chance to perform the gig. Your Sim is more likely to land small time gigs immediately, but some proprietors will think your Sim does not have what it takes for their location. A little more practice will help make every audition successful!
As your Sim progresses in their career and start to get noticed, they may even receive a proposed gig or a Steady Gig! Steady Gigs will allow your Sim to perform at a specific venue on a steady basis. Proposed Gigs are offered to Sims who have been noticed, and those can turn into steady gigs as well. Proposed Gigs are normally offered to level 4 career and higher.
If your Sim manages to set up steady gigs, you can keep track of those, and any upcoming (non steady) gigs, via your Gig Schedule. The gig schedule is located in the "Career" tab, and steady gigs will be checked off.
Sims can have many gigs (steady or not), as long as they do not interfere with any already accepted gigs. Gigs can be canceled at any time, so just click the location of any gig to cancel it.
Once your Sim has done gig after gig after gig, they can start performing big time! Tired of the same ol street and hangout? How about some Big Show Venues! When your Sim has gained enough experience and stage time, they can begin auditioning for Big Shows. If your Sim has made a good name for themselves, they will even be invited to perform a Big Show!
Sims may receive direct notifications from proprietors, or an opportunity within the game will arise.
No need to worry if you do not get an invite, with the proper skills and expertise, your Sim can visit Live & Big Venues to audition for a Big Show Performance. Proprietors may or may not accept your audition, but either way, you will be one step closer to the big stage.
When you arrive at the big show, you will be given an option to customize your stage, or use the venue's stage. Unlike regular local gigs, big show performances come complete with a one of a kind stage, and a huge crowd to cheer you on! Make sure your Sim knows what he/she is doing, or else you may just bomb the show!
There is so much that goes into a performance, that preparing for it can make any Sim nervous! There are so many interactions and features to experience as a performer, or as a guest at a show. This section will give you some of the basic info you need to nail the performance!
❗ Note that the following options are available during your solo game play, as well as Simport.
Approximately two hours before any Sim is due on stage, you can head on over to the location of your gig/performance and set up the stage. If by chance you don't arrive early, don't worry, you will automatically have the option to set up your stage right before the show begins.
Once you arrive at the location, you can click on the stage and choose to use the Venue's Setup, your own custom setup, or a previously saved setup.
❗ Note that when/if you save a custom stage setup, you are only allowed one save. If you save a 2nd setup, your original will be replaced.
Whichever selection you make will automatically take you into buy mode > Stage Props. From there, you can choose from many different props, lights, backdrops, FX Pods…etc!
Whether you're the performer themselves, or just a member of the audience, there are always fun things to do! Audience members can interact with performers, and the performer can interact with the audience!
To start off, members of the audience can request interactions from a performer. When you visit a venue to see a performance, simply click the Sim on stage and choose from a pop up menu of options. Depending on the expertise level of the Sim, depends on what interactions you can request.
❗ If you were visiting the performance of an Acrobat, you would have the following options to choose from when clicking the performer (and more depending on their Career Level)…
Another really fun part of being in the audience, is that you can Heckle and Throw stuff at the performer! From "booing" to throwing Cow Plants, the options are endless!
Anything you throw at a performer will land in their Sim inventory, and they can take it home with them. Check out the variety of items for you to throw at performers, and what can be thrown at you!
Click images for a larger view!
While your Magician is performing on stage, they have an additional option to use the audience to boost their performance! When your Sims have the "Box of Mystery" or the ability to "Levitate Self/Sim", they can use the extra interactions on stage.
❗ These extra stage interactions are only available to Magicians.
After your Sim has completed their stage performance, it is time to find out how they did! If your performance was a success, you may even land a steady gig and some great reviews!
If your Sim did a superb job on stage, they will be given a great review, some more stage time and a moodlet to go with it! On the other hand, Sims who bombed their performance will receive bad reviews and moodlets along with them!
❗ Sims who's performances are "Legendary" , may even receive the Genie Lamp!
Simfest is a free weekly talent show right in your town! Sims can gather and watch the town's best (and worst!) performers on stage, and if your Sim is a performer, they can ask the proprietor to join Simfest too! Performers will also gain experience in their career when performing at SimFest.
At the end of the show, a winner is announced, and if your Sim is better than the rest, you will receive a Simfest "Winner's Trophy", as well as a "SimFest Winner!" moodlet. Interactions and options at Simfest, are the same as any other performance.
❗ Simfest is a random talent show, and once the game generates a day and time, you will be alerted via a notification and a map view mark.


text:
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This 1951 Mercury 8 Sedan commonly known as a Lead Sled has the great Classic looks and style that Mercury lovers have come to... More

subset: commoncrawl


text:
A re-enterable closure assembly for enclosing an elongate substrate such as a telephone or power cable, has an outer sleeve, preferably heat recoverable, and an inner liner to protect the cable against heat and mechanical damage. The liner has two major parts, a support and a disposable layer, thus allowing the outer sleeve to be removed, for repair etc, without damaging the liner. This could not easily be acheived in a one piece liner since a bond generally must be formed between the liner and the outer sleeve to prevent wicking of moisture vapour.
1. A liner for internally supporting a recoverable sleeve in a closure assembly including an adhesive which seals the closure assembly upon recovery of the sleeve, the liner comprising a laminate of:
(A) a re-usable support, the support accessible after a recovery of the recoverable sleeve by the removal of at least a portion of the sleeve and a disposable outer layer; and
(B) a disposable outer layer, capable of fitting within a recoverable sleeve, held in position with respect to the support such that it is separable therefrom without damage to the support subsequent to recovering the sleeve and melting the adhesive, the sleeve being disposed around the liner subsequent to the recovery of the sleeve.
2. A liner according to claim 1, wherein the support comprises a layer of substantially rigid material and a heat barrier layer.
3. A liner according to claim 2, wherein the substantially rigid material is a thermoplastics material and the heat barrier layer is a foamed polymeric material.
4. A liner according to claim 1 wherein the support has a crowned end which can be bent to allow the liner to accommodate a variation in size of a substrate to be enclosed.
5. A liner according to claim 1, wherein the disposable layer comprises a moisture vapour barrier.
6. A liner according to claim 5, wherein the moisture vapour barrier comprises a metal foil.
7. A liner according to any claim 1 or 5, wherein the disposable outer layer is held in said position by being bonded to the support via an intermediate release layer.
8. A liner according to claim 1 or 5, wherein the disposable outer layer is held in said position by being bonded to the support via an intermediate layer of low cohesive strength.
9. A liner according to claim 1 or 5, wherein the disposable outer layer is held in said position mechanically by enclosing at least a portion of the support.
10. A liner according to claim 9, wherein the disposable outer layer forms one face of a bag which contains the support.
11. A liner according to claim 10, wherein said one face of the bag is a laminate of a metal foil and a polyester, the other face of the bag being polyethylene.
12. A liner according to claim 10, wherein said one face of the bag is a laminate of a metal foil and polyethylene, the other face of the bag being polypropylene.
13. A bag suitable for use as part of a liner according to Claim 10, wherein one face is a laminate of a plastics sheet and a metal foil, and the other face is a plastic sheet.
14. A liner according to claim 1, further including a sleeve and wherein the adhesive comprises a hot-melt adhesive which melts and flows during the recovery of the sleeve, and wherein the hot-melt adhesive being secured to a surface of the sleeve adjacent to the liner.
This invention relates to a closure assembly, especially one suitable for use in the protection, splicing or insulation of supply lines such as electric cables, particularly for the telecommunications or power industries.
Closure assemblies, especially ones having a shrinkable outer sleeve, are now widely used in many areas where insulation, sealing or encapsulation are required. Usually these sleeves recover, on heating or other treatment, towards an original shape from which they have previously been deformed, but we are also concerned with sleeves which adopt new configurations, even if they have not been previously deformed.
Sleeves which shrink under the direct action of heat may be made from a polymeric material exhibiting the property of elastic or plastic memory as described, for example, in U.S. Pat. Nos. 2,027,962; 3,086,242 and 3,597,372. In a variation of this idea, as described, for example, in British Patent 1,440,524, an elastomeric member such as an outer tubular member is held in a stretched state by a second member, such as an inner tubular hold-out member, which, upon heating weakens and thus allows the elastomeric member to recover. In addition to tubular sleeves, wrap-around sleeves have also been developed e.g. as described in U.S. Pat. No. 3,379,218 and British Patents 1,155,470; 1,211,988 and 1,346,479. Alternatively, the sheet may be held in the wrapped-up configuration during recovery by means of an adhesive which may, in some cases, be applied on site. The disclosures of these patents and other patents and applications mentioned in this specification, are incorporated herein by reference.
One particular area of application of articles of the type described above is in the insulation and protection of junctions between supply lines, especially electric cables. In making such junctions, for example, between telephone or power cables, many problems arise in meeting the necessary requirements of continuity of insulation and earthing, of sealing the joint against the ingress of contaminants such as moisture and insects and in providing the necessary strength of resistance to tension, compression, flexing and impact.
British Patent 1,431,167 (and its equivalent U.S. Pat. No. 4,142,592) discloses one type of sealing system, namely a heat-shrinkable sleeve, which may be a wrap-around sleeve, provided with a central reinforcement comprising a relatively rigid longitudinally split tube. Typically such a tube is made from a pair of semi-cylindrical half shells, for example made from aluminium.
This closure assembly has the advantage that it may easily be re-opened for repair work or modification of a cable joint, but support means are required to keep the split tube in its correct orientation and this and other factors make the assembly rather expensive.
An alternative idea, which is disclosed and claimed in U.S. Pat. No. 4,289,553 is the use of an inner liner comprising a continuous thin metal foil provided with central reinforcing means comprising one or more longitudinally compressible coils. The assembly is re-enterable since the heat-shrinkable sleeve can be cut and removed and the coil(s) can be longitudinally compressed so as to allow access to the joint. Once repair or modification has been effected the coil(s) can return to their former configuration. However, because of the coil arrangement the use of a knife to cut the heat-recoverable sleeve/metal foil laminate is rather difficult since there is no continuous surface to support the tip of the knife. Also, this assembly tends to lack longitudinal strength.
In Gebrauchsmuster 7805026 there is described an assembly having an insert formed from a roll of stiff moisture proof material having an internal aluminium foil liner. This foil does not act properly as a moisture-vapour barrier since capillary transfer can act along the outer surface of the liner and water can pass around the foil at its ends.
UK patent publication 2059873 (and its equivalent U.S. Pat. No. 4,380,686) discloses a liner which is a laminate of the following layers, starting from the outer surface: Al foil, MYLAR polyester (Reg. T.M.), first pressboard, second pressboard, microporous MYLAR, and wax coating. Here bonding of the aluminium foil to the outer sleeve to prevent capillary transfer results in an assembly which is not re-enterable because the foil is an integral part of the liner.
The difficulty or impossibility of re-entering the closure assembly without destroying all of its components can be a considerable disadvantage, especially when the assembly contains an expensive liner. Liners can be complex structures giving the splice case a pleasing appearance and having the functions of support, acting as a barrier to heat, preventing the ingress of moisture and improving mechanical strength thus providing resistance to impact, static load and thermal cycling under pressure; as a result they can often be the most expensive component of an assembly, and thus are desirably re-usable.
We have now designed a closure assembly which can employ a liner having excellent strength, moisture impermeability and heat-resistance, and which is reusable. This is achieved by providing in the assembly a layer which can be bonded to the inner surface of the sleeve to prevent wicking but which is removable from the remainder of the liner. The new system is particularly useful in conjunction with recoverable, especially heat-recoverable, sleeves. However, it is envisaged that it will be useful in other closure systems such as non-recoverable sleeves and rigid moulds for potting compounds etc.
The invention therefore provides a liner suitable for supporting a sleeve in a closure assembly, which in use comprises a laminate of:
(A) a re-usable support; and
(B) a disposable outer layer held in position with respect to the support such that it is separable therefrom without damage to the support.
The support is preferably a substantially rigid sheet material such as cardboard, or a thermoplastics material such as polypropylene especially calcium carbonate filled polypropylene or calcium carbonate filled copolymer of propylene and ethylene. The outer layer of the liner may also act as reinforcement for the sleeve.
The support may also include a heat barrier layer to ensure that strength is maintained during any heat treatment likely to be encountered during installation or use. Resistance to heat applied for heat recovery of any sleeve or for activation of any heat activatable adhesive will be the most likely concern. Examples of heat barriers include foamed polymeric materials, such as closed cell polyethylene foam.
The invention also provides a re-enterable closure assembly for covering an elongate substrate, which comprises:
(A) a sleeve,
(B) a liner comprising a laminate of a re-usable support, and a disposable outer layer held in position with respect to the support such that it is separable therefrom without damage to the support;
(C) a moisture vapour barrier; and
(D) means for affixing the moisture vapour barrier to an inner surface of the outer sleeve.
The invention still further provides a method of enclosing an elongate substrate, which comprises:
(A) installing around the substrate a liner comprising a laminate of a re-usable support and a disposable outer layer held in position with respect to the support such that it is separable therefrom without damage to the support, and incorporating a moisture vapour barrier;
(B) installing around said liner a sleeve and bonding the ends of the sleeve to the substrate; and
(C) causing the moisture vapour barrier to affix to an inner surface of the sleeve.
The closure assembly may be provided with self-contained cutting means arranged to cut open the assembly after recovery of the sleeve to permit re-entry. Piano wire is suitable, for example as described in our U.K. Patent 1604380.
The invention is applicable to a wide range of outer sleeves, liners and foils. What is important is that the sleeve can be removed leaving a major part of the liner intact. The bonding of this layer to the sleeve effectively reduces the surface area of the sleeve available for moisture-vapour transmission since wicking inside the sleeve is prevented, and the lack of permanent bond within the components of the liner means that the sleeve can be cut or otherwise opened without completely destroying the liner. The layer that is bonded to the sleeve is preferably a moisture vapour barrier (such as aluminium foil), but such a barrier could be bonded to the sleeve indirectly. Similarly this layer is preferably the disposable outer layer of the liner, but the two layers could be separate entities.
With a knowledge of this invention, the skilled man would be able to select suitable means to prevent bonding between the sleeve and the part of the liner (the support) which is desirably saved. Examples of ways of doing this include: the provision of a second layer of foil between the first mentioned layer and the support; ensuring that there is no adhesive or mastic between the support and the sleeve, or that such materials are weak or can decompose with temperature or with time; the provision of a release agent, such as Telfon� or a silicone based polymeric composition, or of a release paper or foil between the foil and the support; the use of the low cohesion material as one layer of the liner; and enclosing the part of the liner to be retained in a disposable bag. In the penultimate of these methods the cohesion referred to will be strong enough to hold the foil in place during manufacture and installation of the assembly, but weak enough to allow re-entry. In such a case the liner will of course lose some of its thickness on re-entry, but will not be deformed or disturbed and will be capable of being rebuilt. The last mentioned method, enclosing a support in a bag, has many advantages, especially ease of re-entry and re-assembly. When the outer sleeve is removed, the bag will generally be damaged, but the support can be removed intact. The support is then simply placed in a new bag, and a new sleeve recovered around the repaired splice. The support can be placed in a bag first, and the combination then installed around the splice; or alternatively the fabrication of the bag can be carried out simultaneously with the installation. The materials of the bag can provide a moisture vapour barrier and as additional heat protection and strength. Furthermore, a substantially closed bag prevents sealant on the inner surface of the sleeve penetrating between the crowned ends of the inner liner where such a design is used. The bag need not be closed, and need not in fact be closed along even three edges since folding of sheet material around the support may be sufficient. Any of the above methods may be used singly, or two or more compatible methods may be combined.
Prior to use it is not necessary that the outer layer of the liner be bonded to the outer sleeve. The sleeve can be coated with a hot-melt adhesive on its inner surface, which melts during heat-recovery to cause bonding between said layer and the sleeve, alternatively the layer can be coated with adhesive. The layer can have a wide range of thickness, and where it is a metal foil 10-30, especially 12-25, microns is preferred. Thinner foils can be used if a particularly smooth surface of the foil after recovery is desired and if it is desired that the foil be bonded to the sleeve before recovery. In such a case the foil appears to the eye to remain perfectly smooth and continuous but in fact is caused to crumple on a very minute scale--see our U.S. Pat. No. 4,289,553. The foil need not be a metal, but when it is aluminum is preferred.
Although the invention can be used with many kinds of liners, it is obviously of primary interest in connection with more complex liners, which one would prefer not to destroy when the assembly is opened. As an example, the invention may be used with the liner disclosed in our UK Patent Publication 2069773. In contrast to the more usual liners based on cardboard or other non-woven cellulosic materials, this publicatin discloses liners comprising an internal thermoplastic support layer, an external heat barrier layer, and optionally a moisture barrier layer. The layers may be bonded together to form a laminate, or may be supplied separately. The heat barrier layer is preferably a closed cell foamed polymeric material such as a neoprene or polyolefin foam and the thermoplastic support layer is preferably polyethylene or polypropylene, especially calciumcarbonate filled polypropylene. Each end of the liner may taper gradually to the diameter of the substrate which it surrounds, the advantage of this is that good seals can be provided at the ends of the liner. Such tapered ends are preferably produced by providing crowns or longitudinal slits into the ends of the liner, which allow the ends of the liner to close down into cone shapes. The slits preferably extend only through the support layer and not through any other layer of the liner, since a better moisture barrier is thereby achieved. Where the invention employs a bag around the liner proper, the slits may of course extend through the entire thickness of the liner.The liner can if desired contain no layer which allows capillary transfer of liquid along its surface, since transfer could allow liquid to by-pass via the ends of the liner any moisture-barrier layer that may be provided. Again, this feature is not necessary where the bag is employed, since the bag can be water impermeable. These last two considerations, in fact, high-light advantages of the use of the bag.
Another type of liner is described in our UK Patent 2059873; this liner is a laminate of the following layers starting from the outer surface: Al-foil, MYLAR polyester (T.M.) first pressboard, second pressboard, microporous MYLAR, and wax coating.
In general, it is essential to provide a liner with an outer moisture barrier layer to resist ingress of moisture which would cause delamination of the liner, or which would cause damage to the cable splice or other substrate. In order to prevent capillary transfer of liquid along the liner it is desirable that the moisture barrier layer be bonded to the sleeve once the assembly has been installed. As mentioned above, this can be achieved by providing a hot-melt adhesive on the inner surface of the sleeve or on the outer surface of the barrier layer, which melts for example, when the sleeve is heat recovered. This adhesive liner bonds the outer surface of the liner to the sleeve. An unfortunate result is that the assembly is not easily re-enterable. it is this problem which the present invention can overcome.
The invention is further illustrated, by way of example, and by way of comparison by the accompanying drawings in which:
FIG. 1 shows a simple cable splice assembly;
FIG. 2 shows the inside face of a liner and the use of a double layer of aluminium foil, and no adhesive, to allow separation of a liner and a sleeve;
FIGS. 3A and 3B show the use of a release paper or plastic;
FIGS. 4A and 4B show the use of an incomplete layer of aluminium foil.
FIG. 5 shows in perspective a cable splice enclosed by a liner encased in a disposable bag;
FIGS. 6A and 6B show end sections of splice cases using respectively separate support and disposable layer, and support inside a disposable bag;
FIG. 7 shows in perspective a splice case being reentered; and
FIGS. 8A and 8B show a support about to be inserted into a bag for re-assembly of a splice case.
In FIG. 1 a cable splice 5 is protected by a liner 3 and a recoverable sleeve 1. The sleeve 1 contains a layer of a hot-melt adhesive or other sealant 2 which seals to the liner when the sleeve 1 is heat-recovered or otherwise installed . This sealing prevents moisture wicking along the liner 3 and entering the splice 5 by passing around the ends of any moisture barrier layer in the liner 3. Such an arrangement would not be re-enterable without damaging the liner 3.
The other figures show ways of preventing bonding of the sleeve 1 to the liner 3, whilst maintaining a moisture barrier resistant to wicking.
In FIG. 2 a support 7 is used in conjunction with a folded double layer of aluminium foil 6 or other sheet material. The ends of the support 7 have tapered fingers which produce crowns 8 when the support 7 is rolled-up, to allow the support 7 to taper gradually down onto the cable 4 or other substrate to be protected. Taping may be required during assembly to hold the fingers down onto the cable 4; this will depend on the extra rigidity given to the support 7 by any foil 6 that it contains. The edges of the sheet 6 may be folded over the support 7 as shown in the inset. An advantage of this design is that it is very difficult for adhesive 2 on the outer sleeve 1 to stick to the tapered crown 8 of the support 7. Hence, removal of the sleeve 1 is very simple.
In FIGS. 3A and 3B the support 7 is shown as a laminate of polypropylene or cardboard 17, a pressure sensitive adhesive 16, a foam layer 15, further adhesive 14 and a release paper or plastic 13. FIG. 3B is a section viewed along A--A. There is also provided an aluminium foil moisture barrier 11 having a pressure sensitive adhesive 12. The release layer 13 allows removal of the outer sleeve 1 together with the foam and foil, or preferably (as illustrated) just with the foil 11. The support 7, in this embodiment, has a tear-off strip 10 which can be used to provide an adhesive strip to hold the liner in its rolled-up configuration, or which can provide a protective strip to separate the outer sleeve from an exposed edge of the support layer of the liner. Also, holes 9 are provided to aid bending of the crowns 8 and to avoid sharp points at the beginning of the tapered portion.
FIG. 4A shows a support 7 having an aluminium foil layer 6 only at its centre portion. This foil layer therefore provides only partly for release of an outer sleeve. Release from the tapered ends is possible, in this embodiment, because it is envisaged that tape would be used around the ends to hold the tapered fingers down onto the cable or other substrate 4. FIG. 4B shows a section viewed along A--A of FIG. 4A; the reference numbers have the same meaning as in FIG. 3B.
A preferred liner assembly is shown in FIGS. 5-8, where re-enterability is made possible by providing the major part of the liner (ie the support) inside a bag 18. When the splice is re-entered, the outer sleeve 1 is removed together with the layer 21 of the bag 18 which overlies the support proper 3. The liner 3 can then be removed, the splice 5 attended to, and the casing rebuilt by employing the old support 3 in a new bag 18. The old support 3 will not be damaged and not be contaminated by sealant 2 due to the barrier effected by the bag 18. The bag 18 is conveniently sealed on both sides, the fourth side optionally being sealed after insertion of the support. The bag may be manufactured as such, or may be made from two sheets welded together. Alternatively, an open bag 18 could be fashioned simply by wrapping material around the support.
An advantage of the support 3 being totally enclosed in a bag 18 is the continuous water-vapour and heat barriers that result. This means that it is not necessary to cover the whole of the liner with a tape such as a PSA-coated PVC, as is often required on prior art systems. When a tape is needed a short length to hold the crown against the cable will be sufficient; see tape 19 in FIG. 5. The improvement in water-vapour barrier can be gauged by comparing FIG. 6A, which requires a large amount of adhesive tape 19, and FIG. 6B where a bag 18 is used rendering unnecessary adhesive tape past the region of sleeve immediately adjacent the cable.
In FIG. 7 a knife is used to cut the sleeve and outer layer 21 of the bag 20. The cutting is preferably done as two transverse rings, one at each transition of the splice case, and as a longitudinal slit joining these rings. This allows a central region of the splice case to be removed. The old support 3 can then be removed and, after attending to the repair, placed in a new bag 20, as shown in FIG. 8. The new support plus bag is then wrapped around the repaired splice and if need be is secured in position with a tape before a new recoverable sleeve is installed.
FIG. 8B is a section along A--A of FIG. 8A, and it shows a preferred construction of a support, inside a bag, the edge of the bag being welded at 27. The support is composed of two layers, a polypropylene or other support layer 25, and a heat barrier layer 26, which may be made of a foamed material such as a closed cell foamed polyethylene. The bag itself has an upper layer 21 and a lower layer 22 which will form respectively the outer and inner layers when the liner assembly is wrapped around the splice.
The upper (ie outer) layer 21 comprises an aluminium sheet 24 and a MYLAR (TM) sheet 23. These two layers are preferably laminated together, although they need not be. The lower (ie inner) layer 22 is preferably polyethylene. The thicknesses of these layers should be sufficient to resist the heat and mechanical stresses encountered during installation and use. An upper limit to thickness is generally determined by the need to re-enter and to achieve a smooth transition at the crown ends where a certain amount of crumpling will often occur. For some situations MYLAR (TM) may be found to be too stiff, and polyethylene may not have the desired heat resistance. In such circumstances the following arrangement may prove superior: a double upper layer of polyethylene and aluminium and a lower layer of polypropylene. In each of these embodiments, where the upper layer is a double layer, the plastics material is preferably on the outside and the metal sheet on the inside.
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text:
Clemson nearly saw its Atlantic Division title hopes escape from its grasp last week when it fell behind by 14 in the third quarter against Wake Forest. But a furious comeback and a game-winning field goal from Chandler Catanzaro saved the Tigers and propelled them to their second ACC Championship appearance in three years. It's important for Clemson to not look past N.C. State this week to arch-rival South Carolina, because the Wolfpack could bring the Tigers back down to earth by pulling an upset at home. Let's take a look at the matchups.
Clemson offense vs. N.C. State defense
Clemson's offense hasn't run as smoothly the past two weeks, and the number one reason is ball security. Quarterback Tajh Boyd has had miscommunications with receivers and forced several throws to covered receivers that have resulted in interceptions. Clemson's normally sure-handed ball-carriers have also put the ball on the ground, as Andre Ellington, D.J. Howard and Mike Bellamy have each lost a fumble. The turnover issues will have to stop against an N.C. State team that is sixth in the nation in takeaways. The biggest threat is cornerback David Amerson, who has an astonishing 10 interceptions this season. Linebackers Audie Cole and Terrell Manning are solid players, along with ball-hawking safety Earl Wolff. Boyd will have to be more confident in the types of throws he makes this week, because this defense will make you pay for every mistake. The Tigers may be without star wide receiver Sammy Watkins, who sprained an AC joint in his right shoulder against Wake. This doesn't help the offense, but Boyd still has plenty of weapons at his disposal. If the Tigers can run the ball effectively and utilize check-down and underneath routes if the Wolfpack drop into deep coverages, they should be able to move the ball successfully and put up points.
Key matchup: Boyd vs. N.C. State secondary
After looking superhuman for eight weeks, Boyd has made several mistakes in the past two games. If the Pack drop lots of guys into deep pass coverage, Boyd will have to take what the defense gives him and not force things down the field.
Advantage: Clemson
N.C. State offense vs. Clemson defense
The Wolfpack offense is pretty pedestrian and has been downright pathetic in recent weeks. Quarterback Mike Glennon has put up decent passing numbers, but N.C. State has really struggled to run the ball with much success. In all fairness, it's tough to replace an injured starter (Mustafa Greene). James Washington has done a decent job, though, and has three 100-yard games to his name. T.J. Graham is the Wolfpack's top receiver, but he has done next to nothing (135 total yards, one touchdown) since the fourth game of the season. Clemson's defense has been great at times this season but very average on the whole. The Tigers have made teams that literally cannot run the football look like they have respectable rushing attacks, so that bodes well for N.C. State. But with the Wolfpack's issues with passing the ball lately, Clemson may be able to put more bodies in the box. That also means the Tigers should be able to pressure Glennon, and it looks like a good time for Andre Branch and the rest of the defensive line to get back to where they were earlier in the season
Key matchup: Glennon vs. Clemson pass rush
N.C. State's chances in this game will hinge on Glennon's ability to make plays in the passing game. He has a huge arm, but can he make the throws accurately? If Branch, Brandon Thompson and others can get in his face, my guess is no.
Advantage: Clemson
Special Teams
N.C. State's kicking game is nothing to write home about, but Graham could be an issue for Clemson in the return game, as the Tigers have recently allowed multiple return touchdowns. Catanzaro finally made a meaningful kick last week (albeit after missing a gimme), but punter Dawson Zimmerman had a subpar game against the Demon Deacons. Not having Watkins puts a damper on Clemson's kick return abilities, and they will have to find somebody to fill that void.
Advantage: Even
Boyd's recent issues worry me a bit heading into a two-game road stint. He simply has to be smarter with where he throws the ball, especially against an unforgiving N.C. State defense. The problem for the Wolfpack is that they are just not a very good offensive football team, and you're going to have to have some kind of capacity to score points to keep up with Clemson. I don't think the Tigers run away with this one because the offense won't run as seamlessly if Watkins is out or limited. But I think they have too much firepower and speed for N.C. State to pull off a shocker.
Clemson 28 N.C. State 17


text:
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Communicators with Representatives DeGette and Langevin
Representatives Diana DeGette (D-CO) and Jim Langevin (D-RI) talked about cybersecurity and net neutrality.2 views
Representatives Diana DeGette (D-CO) and Jim Langevin (D-RI) talked about cybersecurity and net neutrality.2 views
House Republican Conference Chair Cathy McMorris Rodgers (R-WA) delivered the weekly Republican address. She talked about the progress that the new Congress was making in areas that…15 views
President Obama delivered his weekly address. He celebrated the fiftieth anniversaries of Medicare and Medicaid.21 views
Professor Edna Greene Medford talked about the experiences of freed slaves in the years following the Civil War. She said economic independence, education, and political rights were…16 views
50th Anniversary of the Voting Rights Act: C-SPAN Radio will air American History TV's excellent panel discussion--that includes LBJ calls---at 6p on Saturday, Aug. 1. Airs on…2 views
Representative Debbie Dingell (D-MI) answered the question "What are you reading this summer?" She was interviewed on Capitol Hill.4 views
Dominique Francois talked about the roles and contributions of women during World War II. He said that women were "a vital part of the successes of the way" through their…10 views
Jared Bernstein talked about his book The Reconnection Agenda: Reuniting Growth and Prosperity, in which he outlines his plan to make the economy work for everyone. Commentary was…38 views
Representative Bob Goodlatte (R-VA) answered the question "What are you reading this summer?" He was interviewed on Capitol Hill.6 views
Deanna Brown Thomas talked about the life of her father, singer James Brown, his role in the Civil Rights Movement, and his impact on the city of Augusta, Georgia. Ms. Thomas…20 views
Representative Virginia Foxx (R-NC) answered the question "What are you reading this summer?" She was interviewed on Capitol Hill.5 views
Panelists talked about the influence of Magna Carta on American constitutionalism, including its place in the charters of the American colonies, its impact on the era of the Founding…23 views
Secretary of State John Kerry, Treasury Secretary Jack Lew, and Energy Secretary Ernest Moniz testified at a House Foreign Affairs Committee hearing on the Iran nuclear agreement and its…9 views
Erick Montgomery gave a tour of the Woodrow Wilson's boyhood home in Augusta, Georgia. President Wilson grew up in Augusta as the son of a Presbyterian preacher. C-SPAN's…17 views
Telephone lines were open for comments on the agreement over Iran's nuclear program after a re-air of a congressional hearing on the topic. The lines were divided by those in…36 views
Turner Simkins talked about his book, Possibilities: Perseverance, Grace, and the Story of One Family's Life With Leukemia, about his son, Brennan, who was diagnosed with a rare…25 views
Robert Mullins talked about his book, 12 Monkeys and a Green Jacket, about the history of Lake Olmstead in Augusta, Georgia. Created as a product of the Augusta Canal's…39 views
Lee Ann Caldwell, co-author of Augusta: Then and Now, talked about the founding of Augusta, Georgia, the city's early industry, and its role in the Civil War. C-SPAN's Local…22 views
The House Agriculture Subcommittee on Livestock and Foreign Agriculture heard testimony today/Thursday from federal and state-level agriculture officials on their agencies' response to the…1 view
Stan Byrdy talked about his book, Augusta and Aiken in Golf's Golden Age, a photographic record of the history of golf in Augusta, Georgia, the sport's economic impact, and how…17 views


text:
The Enviro Solution for Ice & Snow!
ENVIRO THAW specialises in a granular de-icing product.
ENVIRO THAW granules provide a high quality de-icer which is more effective than rock salt and far less harmful.
What is ENVIRO THAW?
ENVIRO THAW is a granular product that is environmentally friendly and non-toxic to vegetation. ENVIRO THAW is designed to be applied directly to road surfaces for preventative and de-icing purposes. It is non-corrosive and when applied to chlorides it acts as a corrosion inhibitor. ENVIRO THAW can be used on any paving surface without damage caused by salt based de-icers.
- Granular De-Icer
- Fast Acting
- Works At Lower Temperatures
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- Domestic or Commercial Use
- Available in Various Sizes
Where can ENVIRO THAW be used?
ENVIRO THAW can be applied to any of the following scenarios…
Commercial Applications
- Motorway, A and B roads ice clearance
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- Loading Bays
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- Hospitals
- Sports Stadiums & Facilities


text:
Softball League - Fall: Welcome
Welcome Fall Softball Fans,
ROSTERS & INFORMATION: Fall Softball Registration
LEAGUE UPDATE – 9/29/14: Tournament schedules have been updated and posted under HANDOUTS. Game scores have been updated through the end of the regular season. You may view standings and scores under STANDINGS. Good luck in your tounament games!
DOWNLOAD LEAGUE SCHEDULES: Select HANDOUTS from menu at left. Click on your league to download and print your schedule.
VIEW LEAGUE SCHEDULES: Select SCHEDULES from the menu at left and click on your league.
SPORTS HANDBOOK AND RULES: Rules are available on home page under HANDOUTS.
DOWNLOAD TOURNAMENT BRACKETS: Select HANDOUTS from menu at left. Click on your league to download and print your schedule.
Have a great season! Play hard, stay safe and remember to have fun! Ryan Yearous
For more info or to see other parks and recreation programs click here: Missoula Parks and Recreation.


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Dominated and tortured by a hot babe - Kristina Rose let's her slut out through high voltage lesbian electrosex!


text:
Choosing The Best Race For Your Class
Guild Wars 2 offers players to play any class with any race and to play it all in any ways. However, some races are just better at some classes than others. Use this guide to figure out how to build your character to its full potential and take it a step well above the rest.
- Pain Inverter
- Radiation Field
- Technobabble
- Summon D-Series Golem
- Summon 7-Series Golem
- Summon Power Suit
Asura have Radiation Field and Pain Inverter which combo to make a healthy, if short, amount of condition damage. If specialized into these conditions, or used to round out a build that lacks poison, daze and weakness, these skills could be rather useful. Radiation Field in particular is great for that long duration of poison and weakness that can be dropped wherever you need to put it.
Unfortunately the elites for the Asura are rather lackluster. The D-Series Golem barely provides a reflect worth talking about due to it constantly moving and being a destroy-able ally. The Power Suit could be good if it lasted a bit longer but as it is you are better off ignoring it. The 7-Series Golem is possibly the best of the lot but due to short duration, having a health bar and a three minute cool down it really isn't worth talking about.
Classes that highly benefit from being an Asura would be Warrior, Mesmer, Elementalist and possibly Necromancer. If these classes focus on conditions they could really get just a bit extra use out of Radiation Field and Pain Inverter. Necromancer can take the skills just a bit further with Epidemic, especially when one considers that Radiation Field is a bit better than Corrosive Poison Cloud.
- Battle Roar
- Hidden Pistol
- Shrapnel Mine
- Artillery Barrage
- Warband Support
- Charrzooka
Charr skills aren't all that impressive as a set. All the normal utility skills are great but there are weapon skills that do them much better. Even Battle Roar is lackluster compared to a Ranger on their horn or a Warrior's "For Great Justice!" which gives better might and a longer lasting fury.
The elites aren't that much better either. Artillery Barrage is a weaker version of a Ranger's Longbow Barrage in every way including damage. Charrzooka has a modest damage output but for the cool down, and completely sacrificing the utility of your weapon sets, it doesn't really stand up to measure. The only elite that is worth mentioning is Warband Support for the extra bodies when it comes to solo PvE play.
For amusement you could run a Charr Necromancer minion master build that makes use of Warband Support so you can have the most possible minions on the field at one time. Mesmers or Engineers can benefit from Warband Support or Charrzooka for a better solo PvE option in map completion. Other than that there really is no distinct advantage a Charr gives to any class.
- Prayer to Dwayna
- Prayer to Lyssa
- Prayer to Kormir
- Avatar of Melandru
- Hounds of Balthazar
- Reaper of Grenth
Humans have one skill worth mentioning in their normal utility skill set and that is Prayer to Kormir. Some classes, like Ranger or Thief, struggle to wipe conditions and Prayer to Kormir can be that solution. The only problem is the forty second cool down that makes you choose when is the exact moment you want to use that utility. Great for PvE play for the two classes mentioned but in any sort of team play ditch all of the prayers for more worthwhile skills and let your teammates help you with your condition issue.
All of the elites for Humans have a place and time that they can be incredibly useful. Hounds of Balthazar Is one of the best PvE racial elites for situations where you just need to deal damage, damage and more damage. Avatar of Melandru can be great for some additional support, especially for the burst of health it can provide allies. Finally, Reaper of Grenth provides an unblock-able radius of chill and poison that can serve some use in WvW for a roaming melee class.
There is something to be said for any class going Human for each of these useful, if situational, elites but the classes that can get the best use is Ranger, Warrior, Thief, Elementalist and Guardian. If you use Reaper of Grenth, and are playing a highly mobile roaming role as one of those classes, your enemy will be struggling to get away from you and recover while you don't have to focus on filling a utility with a slow or poison.
- Call Owl
- Call Wurm
- Become the Wolf
- Become the Bear
- Become the Raven
- Become the Snow Leopard
The normal utility skills for the Norn are just absolutely lackluster. Call Owl just provides a quick three stacks of bleed and a small bit of damage but with a huge cool down. Then Call Wurm just summons up a Wurm that deals almost negligible amounts of damage but can tank a bit for you but don't expect it to kill anything.
For the elites Become the Wolf and Become the Raven are both pretty similar and pretty useless with a small bit of power in their attacks. Become the Bear is a powerhouse simply for its charge ability. If you use it like Fiery Greatsword (pinning an enemy to a wall then charging into them while untargeted) you can deal some huge numbers of damage. Become the Snow Leopard is great in its own right for being an elite that grants stealth to any class as well as being the only Norn elite that allows mobile attacks.
Warriors, Elementalists and Thieves benefit the most from being a Norn simply for what it offers these high damaging classes through Become the Bear and Become the Snow Leopard. Become the Bear, combined with a pure berserker stats, will deal some serious damage in the hands of these classes. In WvW you can use Become the Snow Leopard to help initiate, or run, from fights in you are roaming.
- Healing Seed
- Seed Turret
- Grasping Vines
- Take Root
- Summon Sylvan Hound
- Summon Druid Spirit
Take Root is an amazing ability for those who need a panic button and don't really like their elites for whatever reason. It provides invulnerability and the seed turrets that spawn can tank some damage while still providing some decent additional damage. The only drawback is the two and a half minute cool down it has. Summon Sylvan Hound and Summon Druid Spirit both suffer from the problem of beign too squishy for their abilities to be useful.
The other abilities aren't worth really talking about, honestly. All of them suffer from being able to be destroyed before they can be useful. Especially Healing Seed which would be decent if the range of the regeneration pulse was larger so you could set up the seed outside of melee range.
All in all the classes that benefit the most from this would be Necromancer, Thief and Mesmers. Necromancers can find Take Root useful for a bit more survivability if their build doesn't take advantage of their other elites. Thieves could use Take Root for a combo of stealth, invulnerability and the damage from the turrets. Finally, Mesmers could find use in the elite purely because it provides a solid option in solo PvE gameplay that their other elites might not provide.
To read the latest guides, news, and features you can visit our Guild Wars 2 Game Page.


text:
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Sprint Location API
As part of the larger Sprint Services Framework, this Location API determines the location of a Sprint CDMA Device that is opted in to a developer's account. This service can be accessed once every 5 minutes for a new location, otherwise it will returned a cached location.
API Key, MD5 signature
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|Switcher Hangout The place for switchers to discuss their new machines, and how to work with OS X. General support can be had here for newbie stuff, like "How do I restart my new iMac?" :)
|Post Reply
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|Thread Tools
Posts: n/a
When I downloaded Firefox I noticed that there was an icon on my desktop that looked like a disk drive. I assume this is what is called a disk image?? From what I've read, I need to click on the disk image and drag the Firefox icon into my applications folder to install the program. After doing that, I can eject the disk image and toss it in the trash?? Thats it right? If not, can someone explain to me what the .dmg file is.
My next question pertains to saving any changes I made to my system. I spent a while changing my touchpad settings, downloading widgets, and personalizing the system. When I made a shut-down after installing new software, all the settings and such were lost. My widgets are gone, the mouse is back to the defult settings etc. Is there something I need to toggle on so the system saves these settings?
|QUOTE Thanks
Member Since: Aug 20, 2005
Location: Redlands, CA
Posts: 739
Mac Specs: Macbook Pro 15" 2ghz/2GB/250gb/SD - White Macbook 2.16ghz/2.5GB/250GB/SD
|QUOTE Thanks
Member Since: Jul 22, 2003
Location: Hamilton College
Posts: 6,999
Mac Specs: 20" iMac C2D 2.16ghz, 13" MacBook 2.0ghz, 60gb iPod vid, 1gb nano
2. Did you happen to change the name of your home folder? If you do then you will lose all of the settings because the computer will create a new home directory, rename it to what it originally was to restore the settings. Also did you turn on FileVault by any chance. I have had it happen where FileVault will cause me to lose some settings
Don't forget to use the new User Reputation System
|QUOTE Thanks
Posts: n/a
If I go into Finder, I have the home icon with the folder name how I want. But, if I go into Macintosh HD/Users/ it shows my home folder, plus another folder, then a shared folder.
It doesn't make sense to me to have a home folder that contains the desktop, documents, music and library folder, then have another user folder with the exact same folders.
Perhaps I'm missing something?? I'd ultimatly like the system to refrence my home folder for everything instead of it asking me where I want to store it
between the 2 users. Hope this makes sense
|QUOTE Thanks
Member Since: Jul 22, 2003
Location: Hamilton College
Posts: 6,999
Mac Specs: 20" iMac C2D 2.16ghz, 13" MacBook 2.0ghz, 60gb iPod vid, 1gb nano
Don't forget to use the new User Reputation System
|QUOTE Thanks
Posts: n/a
For sanity reasons, when I open up Finder, on the sidebar I have 4 icons showing. My iBook g4, a Network icon, my HD icon and a application icon. For whatever reason, I can toggle on the Desktop and Home icon in the Finder preferences menu, but they don't show. Is that normal? I'm afraid that in my screwing around I managed to screw something up.
Thanks for the help thus far!! It's much appreciated.
|QUOTE Thanks
Member Since: Feb 02, 2004
Location: PA
Posts: 12,456
Mac Specs: MacBook
Go to Applications>Utilities>Disk Utility
Then just select your HD from the left and choose Repair Permissions.
The worst case scenario might be an Archive and Install, but that would only be due to the fact that you altered your home folder too much.
A reinstall or Archive and Install should always be your LAST step to fix something.
Posting and YOU|Forum Community Guidelines|The Apple Product Cycle|Forum Courtesy
mac: a waterproof raincoat made of rubberized fabric
MAC: a data communication protocol sub-layer, also known as the Media Access Control
Mac: a brand name which covers several lines of personal computers designed, developed, and marketed by Apple Inc.
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text:
Sherman Specialty Company, Inc was established in 1950 by
Paul Sherman as a provider of toys and novelties for dental and medical
professionals. Using knowledge and experience in merchandising, sourcing and
importing, the dental and medical business developed beyond the two man
operation and staff and facilities were added.
While maintaining a leadership position in the dental retail
market for giveaways and novelties, the company began expanding in other
markets. In 1955, using its skills in importing, Sherman Specialty began
supplying restaurants with crayons and novelty giveaways. In the 50+ years as a
supplier to restaurants, the company has sold over a trillion crayons.
Further leveraging company skills in merchandising and
importing, the company began serving the entertainment industry in 1981,
supplying party planners and entertainers with fun, giveaway items used at
parties and events. Sherman Specialty continues to be a leader and top 3
supplier to entertainment companies across the country.
With decades of experience serving professional and wholesale
markets, the company targeted the retail market for party supplies as a growth
area. The 4FunParties.com party store was launched in 1998. The company continues to supply over 6,000 party
supplies items to consumers.
With a 100,000 square foot distribution center and
print operation and over 70 employees, the still family-owned business
continues to serve these wholesale and retail markets. With decades of
experience and knowledge in merchandising, sourcing and importing toys,
novelties, and other premiums and giveaways, Sherman Specialty maintains its
focus on product quality, safety and value as well as excellent service and
support of our customers and partners.
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