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For our latest Community Spotlight, Sylvinstar returns once again with an insightful editorial that attempts to tackle one of the one of the biggest challenges all game developers face: player immersion. Inspired by (and in response to) a recent official blog post by Jeff Grubb and Ree Soesbee, this is one guest editorial that fans of story and player immersion simply won't want to miss!
"Are We There Yet?"
A response to an official blog post by Jeff Grub (with Ree Soesbee)
By Sylvinstar
In MMO gaming there is probably no other word used so widely and extensively.
As video games have evolved, players have had increased quality of graphics to help immerse them in their favorite gaming worlds, and while the recent unveiling of the Unreal 4 engine shows no end of improvements in that regard, I think there are other elements in game design and construction that have greater depths to plumb. Many years ago I read an article where a certain developer predicted that gaming graphics would reach a peak as far as what they could deliver to the gamer in comparison to other elements affecting immersion in-game. I agreed with the article then, and I think we are seeing that prediction gradually come true.
In an official blog post dated July 31, 2012, Jeff Grubb posted some answers to a question that he and Ree Soesbee were asked revolving around what core game design principals serve to "bond" players to a game. The short of it was that, in their opinion, the best way to assure a gamer had an emotional connection with the world they were gaming in was to have an avatar that the gamer identified with, and to have a world that they would have an ongoing interest in. I think Jeff put it nicely.
"Identification with your avatar is a key to emotional investment. To create that bond, a player has to evolve from "this is my character" to "this is me." Some of that is done graphically, with customized appearance and equipment. But a big part of it is to create options that allow the player to engage and identify with his creation. While we work from the basic assumption of "I am a hero," we provide enough variance to allow a variety of playing styles. In addition, those choices will have effects, ranging from how the story progresses to unique items within your home instance and even to conversations and scenes that reinforce your choices."
While I think this statement is spot-on, there are ways that ArenaNet and other games developers can continue to push this aspect of immersion in gaming forward, more-so than anything that will ever be achieved with prettier graphics. For the remainder of this article I will address one of the reasons why I feel designers have gotten off track in regards to investment and immersion, and how ArenaNet has avoided this pitfall. Cut to the end if you'd like to see a summary of what I believe ArenaNet has done right in regards to immersion through player investment, and what more could be done.
From Zero to Hero in 1.5 Levels
The mantra delivered straight from many game developers' lips over the last few years has been that players must 'feel like a hero' from the moment they log in. I feel that this has been grossly misapplied to the point of taking away the role of the initial player experience within the context of the game's complete linear progression. Furthermore, I feel this philosophy of 'let's-just-get-to-the-good stuff' is typical of the mentality of a child who would rather have dessert and skip the meal. Initially it provides a quick fix, but in the end it lessens the experience as a whole. I think ArenaNet has done a decent job of addressing these issues in the following two ways.
Tyria has established heroes that are much more powerful than your avatar in the beginning. This allows you to make a name for yourself through your decisions and deeds in order to achieve an equal level of greatness over the course of the game. Being able to interact and fight alongside NPC heroes gives you more of an immediate context for your avatar's place in the world. World of Warcraft gave a nod to this – albeit much further from their launch game - in the Wrath of the Lich King expansion. I still remember fighting alongside Thrall and Sylvanas to retake the Undercity.
I'm glad to see this concept used within the first 30 minutes of play, but I think this element could be enhanced further in the very beginning of Guild Wars 2 by having cutscenes and content that allow for a window into your avatar's past. For example, as a human thief you might start out with a cutscene showing the story of your desperate past. This cutscene would lead up to the immediate present where you are navigating through some dirty back alleys intent on completing a self-serving deed of one sort or another. That is when you stumble upon a thug accosting a messenger.
As an aside, this would be a great place to deliver a movement and map use tutorial (navigating the alleys), and a simple low-stakes combat and objective tutorial (taking out the thug) before being lead out into the more chaotic battle taking place outside the city (the messenger is wounded and needs you to deliver their message to someone important outside the city).
Again, I think these elements are present in Guild Wars 2, but they could be tweaked in the beginning for more effect. In my example, the player starts back one step in time compared to where they currently start in Guild Wars 2. A short step, but important for really bonding a player to their in-game character. MMO's are a journey; the more that the first 'box' of your total game time with any given character is about their struggle, the more you will be rooting for them (you) to succeed. This serves to enhance character progression on a different level, because you are launched into the second 'box' of game content knowing the true stakes are even bigger than you realized back in that dark alley. All this builds to the endgame with a big pay-off. Without the context of a meaningful, significant, initial struggle however, the big pay-off is diminished.
ArenaNet has addressed the 'dessert' problem by putting in what would be considered 'dessert' level content for most MMOs in the beginning of the game and ramping up content to end-game. From all accounts, ArenaNet's idea here was not to give away the best stuff first, but challenge expectations that characters need only be killing rats at low levels. How do you accomplish this without sacrificing the principals I outlined in #1?
Arena net has pushed the traditional level 1 - Cap Level content scale to the left a bit. At least initially. Players are treated to a large boss fight early in the game, but not without the help of one of Tyria's current generation of great heroes. Once players move on into the world without the aid of heroes, content is scaled back to a level appropriate to their current place in the world. This gives players an initial sweet surge of what it feels like to take part in deeds worthy of a hero, but in the context that they still have a ways to go before they can be the hero leading the charge. It remains to be seen whether character and content progression will parallel each other well throughout the game, but I am optimistic based on released media like the Ascalonian Catacombs cutscenes.
A quick note to head off possible misunderstandings: some may argue that if things are too difficult in the beginning of the game, players may be turned off and go elsewhere. This is not my argument; in fact I agree. The user interface and other mechanical game elements and systems should be intuitive and easy to use, and no, the player should not be subjected to levels of difficulty that have them dying 20 times before they pass level one. Obviously there is a balance here, and I hope that I have made it clear that my main point goes beyond the design of 'mechanical' game elements and the difficulty of initial monsters or combat challenges.
Getting It Right from the Beginning
In regards to 'investment', "getting it right from the beginning" means that the developer's job in an MMO should be to introduce game elements that encourage a player's investment in their character, beginning at the creation of their character's avatar and continuing throughout its subsequent advancement in the game.
Jeff Grubb made clear what 'investment' meant, but it is worth at least paraphrasing again for emphasis. 'Investment in an avatar' means that you are projecting your personal character, or at least a version of yourself onto that avatar. Unless you are given situations where you are able to do that in some meaningful way (decisions that have lasting consequences to your character and the world around them), you will not be as invested in your character.
Looks Can Be More than Skin Deep
Also important, as brought out in the article, is the look of a person's avatar. I won't get much into that aspect of character/world bonding in this article, however I think ArenaNet has gotten this 'more right' with some races than others. Obviously, there is definite room for improvement in the variety of choices for some races. ArenaNet has already given RPG enthusiasts and roleplayers a big bonus with home instances, and sharable single player story lines that carry throughout the entire game - including dungeons.
It wouldn't hurt them to add a few more face and body models that hint at a past with more struggles. I could go on about how my hideously scar-faced necromancer in Guild Wars 1 shows a lot more about the struggles he went through to master his art, than the slick, pretty-boy models currently available in Guild Wars 2 ever will, but I won't. I'll leave this topic with a query to ArenaNet. Can't ugly people be heroes too?
Immersion/Bonding/Investment – What Has ArenaNet Done Right?
- Home instances where you and others can see the ramifications of your decisions and actions in the world
- Personal story lines (introduced with character creation) with some decisions having permanence (see above)
- Starting players off in the shadow of great heroes whom they can aspire to become one day
- Events with some temporary permanence that lead to immediate consequences in the game world
- Racial starting areas each have a distinct feel and culture
- Vistas – a great way of reminding players of the beauty that would be lost if Zhaitan had his way
- Hidden events and puzzles that encourage exploration of out-of-the-way places
- Lots of lore bits and pieces throughout the world including locations from Guild Wars 1 that have either grown or fallen into ruin
- Fun/odd events and games like keg brawls and golem chess broaden the game world and further enrich the feel of the individual cultures found within. Even in the shadow of war people stop to play games, get married, and seek to advance their culture.
- Cutscenes include live models of the player character's avatar, which serves to tie them into events in an immediate fashion
- More active combat feels like you are more in control of what happens to your character
What More Can Be Done?
I'd love to have the option to have my avatars' looks change visually. I am thinking of a system similar to what the game Fable had, where your character's avatar goes through morphs as determined by what they do and how they do it. If my storyline is such that I am starting out as a common-folk female, should I begin my story in perfect makeup and a 500 platinum hair-do? I'd much rather ArenaNet have options for changing certain elements of my avatar's appearance at important parts of their personal story where they make sense with the storyline. It's incongruous to make changes to a character (internally or externally) out of order with the main plot. If I get pummeled into a downed state in the first boss fight shouldn't I awake with at least a minor scar? Granted some people would not want this type of thing happening to their character, but as I said, I'd love for this to be some sort of option you could turn on at the beginning of character creation.
In addition to the above, I'd like to see the addition of trophies to characters, as seen in Warhammer Online. If I achieve something in-game, I want a visual element specific to that achievement to show on my avatar. Personally, I don't care for titles. Displaying titles above avatars' heads exhibits bragging rights, but generally they only serve to clutter the visual space in-game for those that don't already turn them off in the options menu. Wouldn't you rather have a scale from Tequatl the Sunless hanging from your avatar's neck to show other players your successful participation in killing that dragon? This displays the achievement in a way that enhances your avatar without the immersion killing wall of text bobbing above your head in-game.
Special skins for armor and weapons gained by running dungeons are another way of showing achievement, but trophies would be a great way of showing in-game achievements from every part of the game and from different levels of difficulty and time invested. For example, I think some sort of award ceremony with a wearable trophy reward should be given out by NPCs to players for completion of a certain amount and variety of events in the different racial areas. With all the armor and itemization pretty much complete for launch, this may be just a big pipe dream on my part.
One last thing I want to see is a continued effort on ArenaNet's part to push the envelope in regards to story and how it is tied to player characters' experiences in-game.
Immersion Evolved
While the ability to advance the quality of graphics will continue, it has been the graphic tool builders and artists' particular use of design that have really determined how visually immersive a game is to any particular person. You don't have to look around much to see the wide variety of visually appealing games that vary immensely in appearance.
We are beginning to see in MMO's the greater and smarter use of some immersion tools long used in other game genres. The use of branching storylines, backstory, a greater emphasis on the quality of scripted material, the use of dynamic elements in combat, and variety in the types of activities the player is able to engage in (mini-games being one example) while in-game are a few of these elements.
Just as World of Warcraft heralded a major shift in certain MMO design paradigms, I believe the explosion in MMO development has again shifted game design paradigms. Regardless of payment model and the desire of developers to advance the genre, this is most assuredly has a lot do with shifts in what players expect from an MMO, as well as a response from developers to try to hold the interest of a gaming public that is spending less and less time in any one game.
I'm not sure how you did it,
I'm not sure how you did it, but that "P.S. Necromancers Rule" is epic
Every single forum I've used to spread anti guardian propaganda has subsequently died out on me. Coincidence? I think not!
Ever since I first saw the
Ever since I first saw the biography page in-game, I've wished there were an area that players could manually edit. Since there isn't, I just keep myself entertained by doctoring any screenshots of it I have instead. ;)
This is another area where A
This is another area where A-net could add some RP value to the game. Older MMO's already have that feature.
Thanks, Sardu, for putting up
Thanks, Sardu, for putting up this article! It is fun to see stuff from the GuildWars2Hub Community!
Sylvinstar, great article! It's very insightful. You actually stole some of the words right of my head on the importance of initial immersion and what changes can be made to the tutorial area to increase this. I have been brainstorming up ideas to make a post inspired by the article "Tap-Repeatedly sends in the 'Noob" and the outside article it references in it. Once I have it together I'll post a link to it here. I would love if you would take a look at it.
Can't wait to see it. I'll check back in on this from time to time to look for your post. Thanks for the compliments.
Haeylin linked me this
Haeylin linked me this awesome interview with Ree and Jeff regarding Fantasy/Sci-fi and how they work with them in games. Really good stuff with a spoiler or two. Audio is doubled for 2 min. 26 seconds then clears up. Very much worth listening to. This goes in hand with my article..wish I had known about it before.
When looking back at GW1, it
When looking back at GW1, it seems rather obvious that at this point, I don't think Anet will be changing the opening and such, but what I do think is much more probable is that when they get around to the 2nd campaign, then they will actually institued some of the things you talk about, especially if enough other people point them out and make these suggestions to them.
I think that because I don't think at this point they have the time to do what would amount to a pretty major redesign of the beginning sequence, especially if they want to do it right. Instead, they will probably look into using these ideas of creating greater immersion in the next content that they add in. With the ideas in their thoughts right from the beginning, it will be much easier to do, and to do correctly.
That doesn't mean stop talking about it and coming up with ideas and suggestions. It means keep talking about it all while not expecting it this time around.
the truth is, and I think everyone will agree, Anet has advanced this element far more than what else is out there. That doesn't mean they will stop reaching for those stars. It just means first they may have to create an orbiting platform to rest on before journeying out once more.
Oh, and less I forget....fantastic article! It was an enjoyable and thought provoking read, crystalizing random thoughts I had had myself, but couldn't quite fit together. It is articles like this that keep me coming back to this site. Thank you for the effort you put into this....and btw....that goes to everyone else who posts these articles, guides and everything. You guys are absolutely amazing.
Nice thought about the
Nice thought about the cutscene possibility before joining other players, for introducing game mechanics and immersion aspects.
Thanks Galen. You pretty
Thanks Galen. You pretty much nailed where I was coming from. I knew some of this stuff just won't be possible, but I felt it was important to point out areas where they could have pushed a bit more. The cutscenes and the wearable trophies I knew were just not an option - especially at this time. I would dearly love to see them add the wearable trophies - Warhammer Online did this very well, and the Tome of Knowledge was a terrific multimedia diary of all your experiences and achievements in the game. It was literally like flipping through a book, with contents and everything. I thought this was a terrific way to get the player involved in their 'story' verses a generic tab in the UI. Of course this took a ton of resources and A-Net put their resources in the right places for their game.
Thanks, although that particular idea came to me as I was writing the article - I think it came to mind because of the article in "Tap-Repeatedly" by Lewis B's brother that addressed the issue of not having a combat tutorial at the outset of the game. It is linked on the Hub if you haven't seen it.
Great article, Sylvinstar :)
Great article, Sylvinstar :)
Thanks, it took a bit to
Thanks, it took a bit to corral all those wild thoughts into something cohesive


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Investing 101: Make The Most Of Your Money
For many beginners investing 101 can be scary and confusing. However, the more you get into the world of investing, the more you will begin to understand its concepts and theories. Actually, the financial world is not as intimidating and complicated as it looks from outside.
The only thing that can help you in becoming a successful investor is to know "what to do" and "what not to do". When you are clear in your head that it's only you who can make the best decisions about your money, you get it all right. This article will help you understand the important basic concepts about the investing that will lead you all the way to becoming "a good beginner investor" from "a newbie" in this field.
Let's begin with understanding the things you should never do:
- Don't trust anyone – Once you begin learning about investing, you will find a wealth of information. However, not all information is reliable. Don't just listen to any investment guru because they are on the television. They may never have experienced a market you are getting into. Begin to find your own way of investing by reading reliable books and magazines rather than following others' advice blindly.
- Don't speculate – Always remember that Investing is not betting. An investment made without thorough analysis is no better than throwing your money in the trash. Stock investing 101 quality tip — never rush to buy a stock based on a "hot tip". A real trader never acts upon any guesses because an investment is not placing a bet at a casino. It is something that can take away everything from you if you indulge yourself in speculations.
- Don't think about how much you wish to make – Yes, it's the silliest question you can ever ask yourself; instead, ask yourself how much are you willing to lose? Your investment should always be a calculated move based on the amount of risk you are willing to take. First, get acquainted with the nature of the market and then think about increasing your investment and widening your diversification. But again, be consistent with your tolerance of risk.
- Don't make emotional decisions –Your emotions are your biggest enemy. An emotional investor can end up losing everything. If you get too optimistic about hot new companies or feel too pessimistic to even open your monthly statement, you need to check yourself. Your emotions and your financial should never be mixed.
Now when you have understood what to avoid while beginning as an investor, let's understand some basics of Investment 101:
► Why Investment – If you have plenty of cash then instead of keeping it under your mattress, invest it. If you don't invest then inflation, in the long run, will wear down your buying power and the value of your money.
► Before you begin to put money into stocks or bonds, you should settle up your high interest credit card debts. The interest accruing on your debt will more than offset any gains you would make with your investments.
► Kinds of Investment: There are many types of investment, you can make but ultimately it's completely up to you and your situation where you want to invest:
1) Cash or equivalent – You can earn interest on the money in your bank account and some other "cash" investments like:
They are safe with low risks but have lower rates of interest.
2) Stocks – When you buy stocks, you get a piece of a company. You can profit in two ways:
- When the stock value increase.
- When the company pays a dividend.
Stocks are more risky than most investments.
3) Bonds – Buying a bond means lending your money to a company or the government for a certain period of time. In return, you get interest on a fixed rate and the face value of the bond on its maturity. Since bonds are long term investments, you get better return rates with them than cash, but not as good as stocks. However, not all bonds come with guarantee, so they are riskier than cash, but not as risky as stocks.
4) Mutual funds – They are a collection of investments pooled together into one asset. Different funds focus on different investments, such as:
- Stocks from big companies
- Government bonds
- Stocks from specific countries
- Even a mix bonds or stocks
The risk level depends upon the fund's investment mix.
5) Alternative investments – These investments are the OK options if you have a huge amount of money and you wish to broaden your diversification. Such investments include:
► Diversification – When you diversify your investments, you invest in several asset classes. It gives you security of not losing everything if a company doesn't do well. The best thing is to build a portfolio that includes both stocks and bonds.
► Asset Allocation – Asset allocation is the most important factor to build up a portfolio that is less risky. In this process, you decide how much percentage of your portfolio you will invest in different asset classes, such as- cash, bonds or stock.
► Dollar Cost Averaging – This is a very simple but important way of investing. Dollar Cost Averaging means putting a fixed amount of money every month into an investment.
In the end, the two most important parts of investing are:
- Setting up a well researched investing plan that fits your life situation sticking to it over time.
- Switching from investing plan to investing plan will kill your money over time even if each plan by itself is high quality.
Check out this video on "Investing 101″:


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|101 posts found
Hard Core Member
Joined: 4/26/05
Originally posted by Prepared
It's all about opinion. Better is subjective to personal taste. If millions of people play it over anything else it is better by public opinion. If a game has everything WoW has it's just going to be a copy with more that doesn't make it better. You don't need to have every feature WoW has to make a better game.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
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Advanced Member
Joined: 12/21/07
WOW has a large percentage of all the good features of MMOs .... so it is hard to beat it.
But, there are plenty of online games with MMO features or similar gameplay that has the same kind of success.
D3 - hack & slash dungeons .. 12M box sold . that is the number at the highest point of wow sub.
LOL - arena type pvp .. MORE active users than WOW
Hard Core Member
Joined: 3/04/13
Tera combat system are interest but it not "unique" enough to make it success game.
They just use old system of [?] and [!] then add new combat system. Of couse it don't success.
Tera content don't revolve around combat system.
Combat system just a little salt add in the meal .
They (tera developers) chose safe ways with [?] and [!] ,because of it they lost change to success.
It just my personal though
If tera's content revolved around combat system , it should be heavy combat grind game.
No instance or mob drop gears only marterial. And they don't drop gold.
Every gear come from crafting. Only sell bandages , all potions come from gatherers
Quest don't give exp , they give gold and fame. They are main source of gold if you get enough fame , you can change it to specal marterial from NPC
30 + man raid BAM.
Weekly castle siege
Guild owned over instances system , fight over marterial source.
Use all system that can make they sell point combat system shine
And they (tera developers) should stop being haunted by shadow of [?] and [!] system , they don't mix well with heavy combat game like Tera
Though we can't blame developer for chosed easy way , but if they make a big game , they should be more brave and step for diffrence ways . If they don't , they will just be crushed by they own weight.
Novice Member
Joined: 9/28/11
Originally posted by Prepared
Who says one of the new (or old) MMO's isn't the king? Last I read, PWI had over 20 million players worldwide. GW2 beat out MoP in sales. Tera is starting to gain steam. LotRo has more NA/EU players than Warcraft.
Novice Member
Joined: 3/11/13
Originally posted by slickbizzle
Where do you get your information? PWI? Perfect World? It has 9 servers in the world. Source of this information is from http://pwi.perfectworld.com/status
So you're saying the game has over 1 million players on each of those servers? I don't think so.
GW2 sold just over 3 million copies. WoW has about 9 million something subscribers from the last I'd seen. Almost all of those are playing MoP. Tera may be gaining recently since it went free to play, but it's still only got a few servers running. Guild Wars 2 has 24 servers in the United States and 27 in Europe according to their web site http://wiki.guildwars2.com/wiki/World
Lotro has 14 servers running. Source of this information is here: http://lorebook.lotro.com/wiki/Category:Live_Servers
How many servers are currently in operation for WoW? WoW has 241 servers for the United States and Europe has 263 servers. Source of information: http://www.wowwiki.com/Realm
This information provides current server numbers only, not subscriber base nor actual players. But I'd venture to say WoW is far superior in terms of how many players are playing their game versus the others you've mentioned. Another way to view player interest is to go to twitch.tv and see how many people are viewing others that play the games. League of Legends usually reigns supreme there, but it's not an MMORPG ( Massively Multiplayer Online Role Playing Game ).
Advanced Member
Joined: 5/06/11
WoW caters to everyone, it's the McDonalds of game design, it opened up MMO to the mass audience of casuals.
Advanced Member
Joined: 1/13/06
So then WildStar will finally be the WoW killer?
In short, WildStar looks like a new and in most cases much improved version of WoW.. so will it kill WoW? I doubt it, as while I agree with the op (the 'next WoW' must include everything WoW has and more), there are two things any new MMO can not include that WoW has.. the players characters and the timing of it's launch.
Its rather simple, Most of these mmo's pretty much just copy and paste wow, and throw a new skin over it, without doing anything unique on their own or even attempting to. People who quit wow, don't want to go to another mmorpg that bascally plays the exact same way as the game they just quit, so they lose interest fast. Its why most of them are ghost towns after a month or so after release. There is also the fact that leveling is way to fast, IMO it should take a hardcore player 3 weeks minimum to level a char to cap, and for non-hardcore mutiple months. Most mmo's today you can hit the level cap in 2-3 days, then all the game has to offer is raiding. Now the problem here is most of these games that have raiding, put in nothing to use the raid gear for.
Lets look at EQ2 a game that IMO did it right. You raid for gear, then you can take said raid gear into pvp or virtually any other activity, you can mentor down to do dungeons you missed for more Alternate Advancement points (this is another thing more games need, a way to progress besides items at lv cap) Eq2 also has a massive amount of content, though this is mostly because its been around for so long, but even without all the xpac's I am pretty sure there is more to do in the base game of eq2 than in most mmo's to date comparativly.
Anyway to put it simply, players are just getting sick of every mmorpg feeling/being the exact same, with the same repetive endgame, and the same leveling progression and such. The secret world tried to change it, but it ends up the same thing, boring repetive kill this, fetch that quests from start to finish, then same pointless raiding with no real use for the gear anymore.
When Tera released alot of people thought it was a good game, that is until the newness of the diffrent combat engine wore off and they relized the game is bascally a reskined wow behind it, with nothing really diffrent. Most of the mmo's since wow's release fell prey to this same thing. That is why they don't do that good. WoW also had the warcraft fanboys to draw on as well.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
Originally posted by acidblood
I doubt it, the game is just yet another wow-clone in a diffrent skin, don't even try to say it isin't. even the combat is the exact same generic 1,2,3,4 crap. For a game to be a wow killer, it can't just be a copy of wow in a new skin, it doesn't work that way, and lets be honest, I dislike wow, but I highly doubt any other subbed based mmorpg is every going to come near wow's subscriber numbers, they should just be content on getting enough to make the game profitable, which really doesn't need more than 100-200k subs to do this. Some can get by with even less.
It will also probally fuck up on pvp as well by making seperate pvp gear insted of making everyone get the pvp gear the same way (via raids) Mostly done by adding some magical extra unneeded stat to the gear. Castering to the pvp crowd is pretty stupid as a whole when they are a extremly small minority, and you ruin the game for your much bigger pve crowd by doing this. Bascally they need to merge the 2 playstyles, so you can do both with 1 gear set, insted of having to grind for a pvp set. DAoC was great in the respect that everyone got the gear for pvp and pve the same way, so they could do either at anytime, since the best gear (least before u could make your own magical items) was from raids, NO ONE complained about it. Also pvp in a pve based mmo is just added on usually and not a focus at all.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
Novice Member
Joined: 12/03/06
Originally posted by acidblood
All of that is exactly why it wont be a WoW killer. Even if it turns out to be better than WoW it lacks the IP familiarity and it isnt different enough to open up a whole new demographic.. So it will neither steal all of the players from WoW nor will it eclipse it with millions of fresh players.
Hard Core Member
Joined: 5/31/08
GW2 is probably the closest thing to a wow killer there will be, how so? Some numbers:
Cataclysm First month sales 4,7 million
MoP First week (more or less the same as first month really, how many buys an expansion 3 weeks after launch unless they are hurting for cash?) sales 2,7 million
GW2 which launced about a month before MoP 2 million sales somewhere within the first month.
Notice something? lol
Originally posted by dlld
GW2 does not count since its not a subscription based game, you cannot compare the 2 really.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
Novice Member
Joined: 10/21/06
Have you never heard of ArcheAge? It does everything have.
ArcheAge inspires me more than Elders Scroll Online and WildStars.
Advanced Member
Joined: 4/29/12
So I see you all bitch and moan about WoW's success being on the open world pvp well let me tell you this.
Most of you probably don't know about a game called "Lineage 2". Now, it had open world pvp, so open that you could be killed in the starting zones. It had hell of a lot better graphics than WoW, epic raids that needed somewhere 40 to unlimited player count. It launched at the same time WoW did. It also offered castle sieges which was sick. I was playing since beta and I had a blast and I never understood why people go for WoW, and obviously its not the features, I think it was that the game fed its players with a spoon. It was a carebear club. Nothing more nothing less.
These days I find myself playing GW2 and TSW because they're less time-intensive and awesome. And I hope you get my point and stop repeating the same nonsense all over.
PS: Ever seen a tank running around killing people with a bow or dagger in WoW? That was possible in Lineage though xD
It's just pitty that lately NCSoft are trying to axe the game, yet people do not yet leave
Hard Core Member
Joined: 5/30/09
Originally posted by Yukmarc
Top chefs don't try to compete with McDonalds. Retailers don't want to compete with Walmart either. They move up scale and serve the niches of people who wouldn't be caught dead in a Walmart ot McDonalds.
Remember when Apple computer almost went out of business trying to compete with Microsoft in the late 90s. The G4 and G5 macs were technologically superior to PCs in every way but somehow they just could not compete with Microsoft. Apple only survived by NOT competing and selling to a different market. It started with the iPOD and then the iPHONE now over priced iPADS. Apple became the most valuable corporation in the world by NOT competing with Microsoft.
There is a lesson to be learned here. MMO devs need to do the same and create an upscale gaming market for those with refined tastes. There are a lot of people who don't want anything to do with WoW but are not being served with a quality product they are looking for.
Apprentice Member
Joined: 2/25/06
Originally posted by Novusod
I agree with this! I just hope there are Devs in the end( and what I mean is upon release, not just blowing smoke about what will be in a game) that are smart enough not to chase the WoW numbers just make a quality game for people looking for something different. When you say upscale though I'm assuming you mean sub, fine with me but it seems these days so many players want everything free I would hope that doesn't scare Devs away from not making a game F2P.
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli
Originally posted by GreenHell
lol that guy must really hate everyone who plays wow. Dont give him a gun. Why the hell should i talk down to people that do things i dont like? that makes me a very stupid person, and ignorant. Im sure most WoW players have tried a lot of mmos after WoW and went back for the reasons everyone knows already.
Advanced Member
Joined: 4/23/03
First off, another company can acheive the succes WoW had. Its short-sighted to say it can't happen again. The industry is growing.
Secondly, WoW was so successful because it was not an EQ clone. Its vastly different. Every game that has come out is arguably a WoW clone. Nothing out there seperates itself from WoW. They are all shallow quest driven games where you grind for gear. Once a AAA studio steps outside that box like WoW did in 2004 you will see success.
Advanced Member
Joined: 11/10/06
The problem is they can never be your first experience again. For me that would be UO/EQ. They also can never make you younger. never.
Elite Member
Joined: 7/17/09
I disagree with the op because I am not willing to invest in another game like I invested in WoW. Many of us think we want to but in reality we do not we think we will invest our time, heart, energy and dedication to another game but the minute the spectre looms over us we begin to flounder and falter because we remember the actual effort it took. No then we find fault in the new game and after a few months we leave for another game and that goes on and on. I myself have flitted from game to game since Everquest.
I have only ever invested in three games. Everquest, FFXI, WoW and to an extent Everquest 2. I cannot find a single game right now that I am willing to invest in. I doubt it has anything to do with the game not being WoW and more but rather that I no longer desire to make such an investment.


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Today's Alphabet Soup: SIM DES SMS GSM UN ITU NSA OTOH.
Karsten Nohl, a German security researcher, warns that more than half a billion mobile phones could be vulnerable to attack. He's found a serious flaw in more than 12% of Subscriber Identity Modules (SIM cards). How can you ensure your BYOD users are safe?
On the one hand, it's incredible to think this vulnerability's been lurking unseen for decades.
On The Other Hand, mobile operators promise they're on top of the problem.
Forbes' Parmy Olson broke the story:
After three years of research…Nohl claims to have finally found…flaws that could affect millions of SIM cards, and open up another route…for surveillance and fraud. [He] says his is the first hack of its kind in a decade. [It's] exploited by simply sending a hidden SMS [which] could allow hackers to remotely infect a SIM with a virus.
Nohl…estimates an eighth of the world's SIM cards could be vulnerable, or about half a billion mobile devices. … Nohl says at least two large carriers have already tasked their staff with finding a patch…which they will share with other operators. [He blames] a shortcoming of leading SIM card vendors like Gemalto and Oberthur [saying it] "affects every operator who uses cards from two main vendors," including carriers like AT&T and Verizon who use robust encryption.
As mobile payments [become popular] Nohl's research has shown…security on SIMs could be more challenging than…originally thought.
What's the implication? Jeremy Kirk has the enterprise viewpoint:
Nohl, an expert cryptographer with Security Research Labs, [tricked] mobile phones into granting access to the device's location and SMS functions and allowing changes to a person's voicemail number.
…an attacker could force the SIM to download…programs that [for example] "send SMS, change voicemail numbers, and query the phone location."
Why's that important? The horse's mouth, Karsten Nohl, tells us:
SIM cards are the de facto trust anchor of mobile devices. [They] protect the mobile identity of subscribers…and increasingly store payment credentials. … SIMs may well be the most widely used security token in the world. [This vulnerability] poses a critical hacking risk.
Cards need to use state-of-art cryptography [but] the years needed to replace vulnerable legacy cards warrant supplementary defense [such as an] SMS firewall [and] network SMS filtering.
As Jim Finkle reports, the U.N. is sticking its nose in the situation:
A United Nations group that advises nations on cybersecurity plans to send out an alert. … The U.N.'s Geneva-based International Telecommunications Union, which has reviewed the research, described it as "hugely significant," [and will] notify telecommunications regulators and other government agencies in nearly 200 countries.
Cracking SIM cards has long been the Holy Grail of hackers. … Once a hacker copies a SIM, it can be used to make calls and send text messages impersonating the owner of the phone. …users in Africa could be among the most vulnerable because banking is widely done via mobile payment systems. … All types of phones are vulnerable.
And Andrew Dodson quips, "Don't give the NSA any ideas":
It's not just the U.S. government's National Security Agency you have to worry about eavesdropping on your phone calls.
Americans are already on edge about the NSA's snooping around their phone records and emails. … A security flaw like this could be another tipping point in the privacy debate.
Meanwhile, Lawrence D'Oliveiro thinks the industry has been criminally negligent:
The Only Surprise is that anybody is still relying on…DES encryption.
…in the 1980s [it] was already known to have weaknesses even back then. That anybody might still be using it this century…is tantamount to criminal negligence.
Image credit: Petr Kratochvil (public domain)
Now Read This (more from NetAppVoice)
• Secure BYOD: Radical Mobility Thoughts
• BYOD: Dr. Jekyll Or Mr. Hyde?
• Google Plus Boosts Executive Careers (Here's How)
• Read more from our talented writers
This is OTOH: curated, fluff-free news and commentary, for people too busy to sift the gold from the sludge. Richi Jennings is an independent analyst, writer and editor. You can Google Google-Plus him at +richij, follow him as @RiCHi on Twitter, pretend to be his friend at Facebook.com/richij or just use boring old email: firstname.lastname@example.com. Richi publishes a full profile and disclosure of his industry affiliations.


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GMO Facts
Our Philosophy on GMOs
The use of Genetically Modified Organisms (GMOs) is a concern to our valued customers as well as to each of us at Springfield Creamery. We are pleased to state our position as it relates to Nancy's Cultured Dairy and Soy Products:
"We do NOT support the concept of GMOs in food and will NEVER knowingly use ingredients that contain GMOs."
The ingredients used in all of our products do not contain DNA from GMOs, according to information provided by each of our suppliers.


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Khalsa continued their fine run with top level performances last Sunday Nov 11 to win the Guru Nanak 9-a-side field hockey tournament, retaining their title from last year and making it three wins in a row.
Khalsa-A topped Pool-A then beat KCC-A 4-0 in the Quarter Final. They went on to overcome Punjab-A on penalty shoot-out in the Semi-final and beat an improving Singh Sabha team 2-0 in the Final. Ahmed Ewis scored from the penalty spot to put Khalsa one goal up and a further goal was added in the second time period of seven-and-a-half minutes.
Gurcharan Singh, tournament organiser and Chairman of the Khalsa Sports Club, commented on the event, which has been held annually since 1969.
"This is the biggest turnout ever for this tournament. We have 20 teams participating this year and it's getting [to be] a more and more exciting event," said Singh. "Khalsa Diwan is putting a lot of effort into promoting this hockey in Hong Kong."
He was very pleased with Khalsa's performance.
"We prepared for this tournament very, very well and we wanted to make it three wins in a row because we have won it for the last two years – making it a hat-trick and to make history for the club. It's good for the club and the players," he said.
"The players have really done their job well. They put in all their efforts to conquer this tournament," said Singh, who considered the Khalsa goalie Arvinder "Bundu" Singh to be player of the tournament for making such great saves, both in the general play and in the penalty shoot outs. "This helped Khalsa greatly to achieve the good result."
The Khalsa-B side topped off their weekend by winning the Plate Competition, showing strength in depth in the Khalsa camp.
Other Results
There were no men's Hong Kong Hockey Association Premier League matches planned last week due to the Guru Nanak Tournament. Meanwhile, the two women's matches were postponed due to Hong Kong national squad training.
The Epoch Times publishes in 35 countries and in 19 languages. Subscribe to our e-newsletter.


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|Hilton Garden Inn White Stone hotels are listed below. Search for cheap and discount Hilton Garden Inn hotel rooms in White Stone, VA for your upcoming individual or group travel. We list the best Hilton Garden Inn White Stone hotels/motels so you can review the White Stone Hilton Garden Inn hotel list below to find the perfect place.
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The Guingate Dagger has a Brass guard and pommel with Bone Handle. Matches our Guingate Sword.
Please note that as a part of the continuous efforts on improving our product line, we have made a few changes in our item AH-3368-A Guingage Dagger. We have been receiving a lot of feed back from customers regarding the general shape and overall look of this medieval dagger. Based on the feedback we have made the following changes:
1. The shape of blade is sleeker than earlier and is more closer to the daggers of the related era.
2. The overall weight and feel of the new improved version is much better.
3. We have replaced the bulky leather covered wooden scabbard with an all leather scabbard with more decorated brass fittings. The Scabbard now includes a belt hanger/loop at the back so that re-enactors can hang it on their belts.
Handle 3 1/2"
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Blade Width 1 3/4"
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What is the World Wide Web?
The World Wide Web (WWW) is a world-wide, space where all types of information, including text documents, multi-media, images, etc. can be found. This information space can be accessed by the Internet, and thus, is not itself the Internet.
To find out more, please call us at 480-306-4260, or email us with your design requirements.


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November 2004
- Features:
* New AND Improved Music Export Finland - Now With More Benefits!
* Latest figures of the total market value of Finnish music exports released
- Business
- Awards
- Live News
- Behind the Numbers / Behind the Scenes _________________________________________________________________________________________________________________________________________
The Music Export Finland export group, established in 2002 and funded by thirteen visionary Finnish companies and organisations, will broaden its organisation and actions from export group to an association. Promotion and marketing of Finnish popular music will be continued and enhanced by this new association with members on a broad front from Finnish music industry organisations: IFPI Finland; Finnish Independent Record Producers Association Indieco; Finnish Musicians Union; Finnish Composers Copyright Society Teosto/Finnish Music Information Centre (FIMIC); Finnish Composers and Lyric Writers Association ELVIS; and The Finnish Music Publishers Association. This broad base of the the member organisations ensures that the services of the association are available for all working within the Finnish industry.
The activities of this new organisation will be further enhanced by the decision of the Ministry of Trade and Industry to support artist travel costs to trade fairs and joint marketing showcases by max. 50% of the costs.
Further information and press releases here>>>
- Previous years steep rise in record sales reflected in sales of services and copyright royalties
The total market value of Finnish music exports report was released during the Music & Media event in Tampere, Finland on October 22nd. The average growth in total market value since 1999 has been a remarkable 31% annually. The total market value of Finnish music exports increased from 15.5 million euros in 2001 to 20.3 million euros in 2003. Growth was particularly spectacular in sales of services, which increased 170 per cent. This increase can be traced back to the positive record sales tally of previous years, which paved the way for a rise in sales of services such as concerts and tours.
Read the press release, research presentation and the whole report here>>>
EXOGENIC BREAKS RECORDS has signed an agreement with SiB Distribution for exclusive distribution in the GSA territory. The forward looking label has also licensed content for several digital distribution platforms: Tezoma, streaming service for music related retailers and media; Sony StreamMan, streaming service for mobile phones; Foryourears.com, sells MP3 downloads of the Exogenic Breaks catalogue; Laturi.fi, sells copy-protected downloads of the complete Exogenic catalogue.
EXOGENIC's latest releases include the debut album from the champions of spiritual fatness Fat Beat Sound System called Fala Fala, Koneveljet who serve up some banging techno tunes on the Damn & Welkom vinyl release and boy wonder PJVM who satisfies fans of electro with the I Think You Are vinyl single.
Kainuu, the new album from Sanna Kurki-Suonio and Riitta Huttunen (ROCKADILLO RECORDS) is a major event in Finnish contemporary folk music. The album - coming out in November - is the duo´s debut and also Sanna's first recording in six years on her own name. Another anticipated Rockadillo debut is from the crème de la crème of Finnish contemporary jazz musicians, So So, who will release their debut album Smooth in November. The album serves up couple of covers of jazz standards as well as own fresh compositions by the band members. The album includes also a Radiohead cover No Surprises which takes original britpop into new territories.
Experimental pioneers in electronic music, Pan Sonic, have now been officially recognised by the Finnish goverment. In November the duo received a surprising but well-deserved 13 000 euro arts award granted by the Arts Council of Finland/Minister of Culture. After releasing a gigantic four cd album Kesto, the tireless duo will continue touring the world, with performances in Japan in November.
Finlands funkiest combo Giant Robot (STUPIDO RECORDS) will play the B2 club in Moscow on December 6th and the renowned EuroSonic festival in Groeningen in mid-January. EuroSonic has been a vital launching pad for several superbands, including Franz Ferdinand and The Soundtrack Of Our Lives.
The ongoing Nightwish world tour is reaching Americas on November 27th. The ever more popular group will play ten dates in South America, including Argentina, Brazil, Colombia, Ecuador and Mexico, and then head north for three concerts in Canada. Tour info >>>
Recently awarded or nominated by the MTV's of Europe, Russia and Latin America, The Rasmus continue striking while the iron is hot they have gigged virtually without letup almost two years now. The next live targets are in the US, Canada, Mexico, The Benelux and the Southern Europe. Tour info>>>
Launching on December 5th, the trollish folk metal squad Finntroll play 15 dates without days off on their European tour spreading to Germany, Austria, France, Czech Republic, Italy, Switzerland, Belgium and the Netherlands. Tour info>>>
Kluster, the experimental joint venture of accordionist Kimmo Pohjonen and sample specialist Samuli Kosminen, will have concerts in Portugal on December 1st3rd. These performances in Coimbra, Lisboa and Famalicão are preceded by an appearance at the prestigious Queen's Hall in Edinburgh on November 19th. Tour info>>>
Behind the Numbers: Here's a surprising career tip demonstrated by Eppu Normaali, who are the first Finnish rock band to sell more than a million records in Finland. After a 11-year break between albums, the band have a new album out now, called Sadan vuoden päästäkin ('Even After a Hundred Years'). The band seems to be more popular than ever: during the first weekend on sale the album sold platinum, over 30 000 copies. So if you're battling with a creative block take Eppu Normaali's example as a consolation: time is on your side.
Behind the Scenes: The 69 Eyes now call themselves Helsinki vampires, and feature songs about the superhero Daredevil and eighties teen-horror flick The Lost Boys. Their fascination with superheroes and such is nothing new; in his pre-teen years the vocalist who now calls himself Jyrki69 was a big fan of Spider-Man, and even got one of his drawings onto the letters page of Spider-Man's Finnish version. (Spider-Man in Finnish? Hämähäkkimies).
This newsletter on the latest news and developments of the Finnish music export business is emailed to you by Finnish Music Information Centre (FIMIC), IFPI Finland, Music Export Finland and Rumba. If you wish to be removed from the list, or change your mailing preference, please click here or visit http://www.musexfinland.fi/set_preference.php


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Course Abstract Details
HLTH-225, Stress Management and Tension Control
Credits: 3
Course Description
HLTH-225, Stress Management and Tension Control, introduces the student to the nature of stress and the principles of stress management. This course reviews the research of pioneers in stress research, presents a brief but comprehensive study of psychoneurophysiology, and exposes the student to holistic approaches to stress management. Students will keep a personal stress awareness/reduction journal and participate in a variety of relaxation techniques (progressive muscle relaxation, autogenics, self-hypnosis, biofeedback, guided imagery, meditation and others). Prerequisite: HLTH-101 or PHED-101 or permission of the instructor. Three hours lecture each week. Three credits. Three billable hours. Offered Fall and Spring terms.
Course Objectives and Grading Information
COURSE OBJECTIVES: Upon completion of this course, you will be able to:
1. Identify terminology and apply concepts as they relate to the dimensions of wellness, stressors, sources and symptoms of stress. (PG1, GE2,7, Exam 1)
2. Identify terminology and apply concepts as they relate to the physiological changes that occur during acute and chronic stress. (PG1, GE2,7, Exam 2)
3. Identify terminology and apply concepts as they relate to the power of choosing our thoughts and reactions to stress. (PG1,GE2,7, Exam 3)
4. Identify terminology and apply concepts as that relate to benefits of sleep, exercise, healthy diet, time and money management. (PG1, GE2,7, Exam 4)
5. Identify terminology and apply concepts as that relate to values clarification, social support, effective listening, conflict management and healing your environment. (PG1, GE2,7, Exam 5)
6. Participate in and critique a wellness activity that connects you to a larger college wide or community environment. (PG2, GE1,6,7, Campus Event, Journals)
7. Collect and interpret personal wellness data to formulate effective goals and strategies. (PG1, PG5, GE2,3,7, Assessments, Journals)
8. Analyze scholarly research findings on a stress topic. (PG1,3,GE1,2,4, Research Articles)
9. Communicate research findings to the class using a computer application. (PG 4, GE1,2,4, Oral Report)
10. Identify health behaviors, discuss their impact and make specific recommendations for improving personal wellness. (PG5, GE1,2, Final Paper) Added per Judy Coen 2/2/06 (HLTH-220 made inactive and reactivated old HLTH-205 and changed number to 225, NOT to be equated to HLTH-220 per Judy).
Learning Goals
The abbreviations in parentheses represent Learning Goals which have been identified for this course and program of study:


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invalid syntax
24 Mar 2014, 18:57
Saad Bashir (1 post)
1.On page 90 and 91 while discussing if and elif statements, when I type elif in the python shell, it says 'invalid syntax' and highlights "elif."
I am using the 3.2.3 version of Python.
Can anyone help please?
25 Mar 2014, 16:52
Jason Montojo (8 posts)
Hi Saad,
Can you paste exactly what you're typing into the shell to get the 'invalid syntax' error? 'elif' needs to be used in conjunction with 'if' so if you're missing the 'if', that's one reason why you're getting the error. Or if you terminate the 'if' block too early by adding a blank line after the 'if' block.
Hope this helps, Jason
|You must be logged in to comment


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Essay contest seeks funniest funeral storiesWritten by Sarah Ottney | Editor in Chief | firstname.lastname@example.com
A local funeral home is trying to inject a bit of levity into a rather sobering business.
As part of its 125th anniversary celebration, Coyle Funeral Home and Cremation Services in Toledo is launching a year-long essay contest asking people to share their most humorous funeral experience.
The idea is to acknowledge the positive contribution of humor in relieving stress and diffusing difficult situations, said Megan Coyle Stamos, president of the family-owned business.
"We wanted to acknowledge and celebrate 125 years of being in business and say thank you to the Toledo community for supporting our family business," Stamos said. "Admittedly it's not an exciting place to come. People don't look forward to coming to a funeral home. We find people tend to joke about things because humor makes the subject of death a little easier to deal with, so we thought this would be a fun, creative and engaging way to invite the community to celebrate with us."
Each month, a winning essay will be selected for a prize of a $25 gift card and an anniversary T-shirt.
The grand prize, to be chosen from all submissions in December, is a "free funeral" (up to a $5,000 value for services and merchandise) as well as a $50 gift card for dinner, tickets to a movie and chauffeured funeral limousine for an evening of entertainment for the winner and a guest.
"The loss of a loved one is often a very difficult, stressful situation," stated a news release. "However, humorous moments sometimes occur during grief and the celebration of life. Indeed, humor often can help to relieve stress, while still being respectful, as we remember those we love."
Stamos said the unusual idea has generated a lot of buzz and there have been a few submissions already. Entries for February must be postmarked by Feb. 28. The first winner will be announced March 10.
Entries, which are limited to 500 words, typically must be postmarked by the 30th of each month to be eligible for the monthly prizes and postmarked by Dec. 30 to be eligible for the grand prize. Monthly essay winners will be notified by the 10th of each month. The grand prize winner will be notified by Jan. 10, 2014.
Contestants must be at least 18 years old. Coyle employees and their immediate family members are not eligible.
Entries can be submitted by email to firstname.lastname@example.com or by mail to Coyle Funeral Home and Cremation Services, 1770 S. Reynolds Road, Toledo, OH 43614. Each essay should include the entrant's phone number, mailing address and email address.
Winners may be asked to share their stories on TV or radio or allow Coyle to post their stories on its website and Facebook page, Stamos said.
For more information, visit www.coylefuneralhome.com or call (419) 865-1295.


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Welcome to the Official Queen of the South website.
Get all the latest news from the club. Latest News
Listen to pre and post match interviews with players and management on our new Soundcloud page
Follow matches LIVE with our text commentary.Live Updates service
Match reports of all our games can be found on the Fixtures page
Catch up on highlights of all of our games, home and away.QosTV
Introducing the all new Doonhamers Deluxe draw. For just £1 a week you could win one of the £1000 monthly prizes, £3000 Christmas cash or even a new car! See the How to Enter pages for more details How to Enter
Checkout if you`ve won one of the 2 daily prizes or the Saturday jackpot. Winners are updated at 12 o`clock each dayPrize Draw Winners
Full details on how to enter the Prize Draw, including the all new Doonhamers Deluxe Draw How to Enter
Find an agent near you or become an agent yourself and earn great rates of commision Prize Draw Agents
Our Matchday Hopsitality package is just £70 per person. See the Hospitality page for full details and how to book. Hospitality
Our newly refurbished Tartan Lounge is now available for Private Functions. Follow the link for more information and how to book Private Functions
From player sponsorship to matchday advertising, there are a number of ways to support the club. See the Sponsorship page for more information. Sponsorship
Enjoy your hospitality or private function in the newly refurbished Tartan Lounge. Tartan Lounge
Adult : £256
OAP/Conc : £144
Student : £90
Junior Blue : £18
Adult : £16
OAP/Conc : £9
Disabled person + 1 Carer = FREE
NB : There is a ticket only admissions procedure for home and away fans this season. Please see the "more info" link for full details
Phone :
01387 254853
email :firstname.lastname@example.com Online :arena.qosfcstore.co.uk
Following the Challenge Cup win over Arbroath last weekend, Queens boss made 3 changes to the team that began in that game with Chris Higgins, Paul Burns, and Willie Gibson all returning, with Dan Orsi, Stephen McKenna, and last weekend`s match winner, Ryan McGuffie all dropping to the bench. The visitors who were on a recent run of 4 games unbeaten included former Queens men Stewart Kean and Eric Paton in their squad as the sides met for the first time in years at Palmerston.
The game began with Queens attacking the Terregles Street end and a few minutes in neat play involving Paul Burns, and Chris Mitchell sent Danny Carmichael clear down the right, and although his cross was blocked away, Queens did profit from the corner kick that followed. Mitchell`s initial delivery was cleared at the near post but only as far as Carmichael, and in an instant he produced an inviting cross that was met at the back post by central defender Mark Durnan who powered home a header to give Queens the perfect start. The table toppers had started the game at a high tempo, and another good cross from Carmichael threatened the visiting defence before on loan Hamilton defender Kilday cleared the danger. The respite for the `Stenny` defence didn`t last long as this time a cross from Gibson from the left caused further problems, but no Queens player could get near enough to produce a shot at goal. With Queens dominating the early stages, a 2nd goal looked likely, and after just 9 minutes they created a very good chance to score again. Kevin Holt`s long ball down the left was collected by Gavin Reilly, and the youngster showed good skill to lay the ball into the path of Nicky Clark, but from 12 yards out the striker drove his shot straight at `Stenny` `keeper Robbie Thomson who saved well. Barely a minute later Reilly pounced on a poor backpass and as he tried to take the ball around the `keeper with the angle narrowing all the time, Thomson did well to block Reilly`s effort. After being awarded a free-kick on the left following a foul on Clark, Gibson`s deep delivery to the back post was only inches away from finding the well timed run of Durnan as Queens continued to have almost all of the early possession.
Durnan heads home
Gav tries to round Thomson...
...but the keeper stops the effort
Clark heads goalward.....
....and celebrates the second
Gemmill gets a toe onto the ball to direct it into the net
Robinson couldn`t do anything to stop the well placed penalty despite his best efforts


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Huntsville, Texas Pet Friendly Hotels & Lodging
United States » Texas » Huntsville
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With a stay at Motel 6 Huntsville in Huntsville, you'll be convenient to Sam Houston State University and Old Main Memorial. This motel is within close proximity of Ravens Nest Golf Club and Hearts Ve...


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Trevor Lazar
"Just Pretend"
Shot, Cut, & Directed by Rob Hamilton
Shot on a Canon T2i
Canon f1.8 50mm
Tokina f2.8 11-16mm
Location: Old Los Angeles Zoo
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The Polish striker, who moved to the Allianz Arena from Borussia Dortmund in the summer, opened his account after only 10 minutes with a close-range finish.
But Bayern, for whom new signing Xabi Alonso made his debut in midfield, could not add to their tally and were pegged back by Eric Maxim Choupo-Moting's 62nd-minute leveller.
It left Bayer Leverkusen as the only team with two wins from two after they scored four second-half goals to win 4-2 at home to Hertha Berlin.
They had to come from behind twice, Tin Jedvaj's own goal putting Hertha ahead 24 minutes before he equalised five minutes after the break.
Julian Schieber's third goal of the season restored the visitors' advantage, but goals from Emir Spahic, Julian Brandt and Karim Bellarabi turned the match on its head.
Paderborn picked up their first ever Bundesliga win by embarrassing Hamburg 3-0 at the HSV-Arena.
Elias Kachunga, Mario Vrancic and Moritz Stoppelkamp were on target for the Bundesliga newcomers, who turned up the heat on home coach Mirko Slomka.
Cologne won 2-0 at Stuttgart thanks to first-half goals from Yuya Osako and Anthony Ujah to leave the home fans making their discontent known to coach Armin Veh.
Hoffenheim joined Cologne on four points after a 1-1 draw at Werder Bremen. Roberto Firmino put the visitors in front after 19 minutes, but Alejandro Galvez equalised on the hour mark.
Eintracht Frankfurt also made it a win and a draw from their opening two games by clinching a 2-2 result at Wolfsburg.
Naldo gave the hosts the lead early on, but an own goal from Sebastian Jung saw the visitors level within 10 minutes.
Maximilian Arnold thought he had earned the Wolves their first win of the season with just over 10 minutes to go, but Vaclav Kadlec headed an equaliser five minutes from time.


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Click Here to Watch the Whole Video in HD at College Dudes
Hot site featuring college men in streaming videos and photo galleries. Young men 18-25 having sex and jerking off. 100% New Original Content.
Jamie Cortez is a hunky 20 year old Cuban-American with a high energy level and a taste for the finer things in life. Fortunately for us, he is willing to bare all - including his hot uncut Cuban fat one. Jaime has huge legs an amazing upper body. As he strips his clothes off we see it in all of its glory. Jaime then turns his attention to his cock. He plays with the foreskin a little bit and then starts beating his pole. As Jaime works it up his breathing intensifies - we can only wonder just what he is thinking about! He seems a bit camera shy, but every time he looks at the camera, those beautiful eyes are quite the turn-on. Jaime hops on the bed, upright on his knees, and tugs a little at his balls as he strokes his dick. After rubbing his big pec muscles and then caressing his legs, he beats faster and then lies down. Flat on his back with his legs tensing up, Jaime brings us into the grand finale. He strokes faster and faster, letting his foreskin rub up against the sensitive hea
Pixels: 320X240 | Bitrate: 350K
Pixels: 640X480 | Bitrate: 700K


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Raul grabbed a brace to set Schalke en route to victory as they dominated Hapoel Tel Aviv tonight. A further strike from Jose Manuel Jurado ensured Schalke go second in UEFA Champions League Group B, although there was still time for Itay Shechter to grab a late consolation for the visitors.
Schalke wasted little time in taking the lead as Raul fired home in just the third minute. They continued to dominate the game as Hapoel struggled to deal with the threat of Klass Jan Huntelaar. The Dutchman fired wide in the 19th minute and then, moments later, saw his close-range effort kept out by the feet of goalkeeper Vincent Enyeama.
At the other end, Toto Tamuz's shot was blocked by Benedikt Howedes. But it was Huntelaar who was the centre of attention as he sent a header narrowly wide before his next effort was deflected away by Douglas. Huntelaar continued to win every aerial battle, but saw his next header easily held by Enyeama before another was blocked by Walid Badir.
After Manuel Neuer was called on to keep out Omri Kende's shot, Huntelaar had a go with his feet and saw his powerful 20-yard shot parried by Enyeama in the last significant action of the first half.
The second half began with another chance for Raul, though he failed to really trouble Enyeama with a left-footed effort from the edge of the box. Christoph Moritz then sent a weak effort wide before Avichai Yadin was likewise off-target at the other end.
Huntelaar got a little closer to scoring in the 57th minute but his frustration continued as this time the header came back off the crossbar. Not to be put off, he tried another header moments later and this time forced an outstanding save from Enyeama.
But while Huntelaar could find no way past the goalkeeper, Raul doubled Schalke's lead within a minute, meeting Ivan Rakitic's pass to fire home. Rakitic then tried himself, and forced another fine save from Enyeama. Rakitic was having more joy as a provider as he next teed up Jurado to score Schalke's third with a shot into the top right-hand corner of the net.
With the result now beyond doubt, the only question was whether or not Huntelaar would find a way to score. However, his luck was not improving as a close-range shot was blocked again by Badir.
Gil Vermouth's effort for Hapoel was blocked by Christoph Metzelder before Rakitic blazed a shot over the bar. Deep in injury time, Shechter got a goal back for Hapoel with a close-range finish, but there was never any question over which was the better side tonight.


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The President of the United States is an avid tweeter.
Or, at the very least, the intern or social media staffer that handles his Twitter account certainly is.
@BarackObama has over 700,000 followers. Robert Gibbs, his press secretary (@PressSec), touts another 100,000. MyBarackObama.com – the President's online solution to community and voter registration organization – was hailed as a brilliant strategic use of social media in running a presidential campaign, one that only a "post-boomer candidate" could have carried out. It is not a surprise to us then, when President Obama tells us he understands that "the Internet and Twitter are powerful tools."
Obama said as much during the MTV live broadcast, "A Conversation with President Obama" this afternoon, presented in conjunction with BET and CMT. In a manner almost befitting a father speaking to his children, the President added: "but sometimes [the use of Twitter and the Internet] means that we just start calling each other names, and that's true on both the left and the right."
During the course of the hour long Q&A session, President Obama took questions from both audience members who seemed to be composed predominantly of local university students (Georgetown, Maryland), as well as ones culled from a live Twitter feed. Before the session, MTV solicited its audience of Twitter followers for questions they wanted to ask the President across specific categories, such as #mygreatestfear (which prompted the President's 'play nice, kids' response after one user claimed their greatest fear to be Obama's reelection), #askpublicpolicy, and #askCyberBullying.
"Our heart breaks when we read about what happened at Rutgers," said President Obama, speaking on the recent suicide of Tyler Clementi, the student whose sexual orientation was outed by means of his roommate's live web cast of a sexual encounter of Clementi's. The President condemned the practice of bullying in general, cyber- or otherwise: "We have zero tolerance when it comes to sexual harassment, we have zero tolerance when it comes to harassment over a person's sexual orientation, because of their race, their ethnicity."
But Obama's language was cautious when it came to setting specific regulations or controls to the Internet at large: "It is a challenging thing, because part of the power of the Internet is that information flows out there, and it's generally not censored or controlled by any single authority." First Amendment issues concerning speech as it occurs over the Internet have been contested in the past; rulings often come in favor of protecting e-speech, despite any claims to tastelessness. For the President to speak any stronger against cyberbullying probably would have raised hackles with First Amendment groups , not the least of which being the ACLU (especially in light of Reno v. ACLU, 1997).
He did, however, speak in support of micro-level moderation of potential cyberbullying arenas: "At your school, for example, I think there's nothing wrong with instituting policies that say that harassment of any form – whether it comes through the Internet or whether it happens to you face-to-face – is unacceptable."
The second half of his response got a bit lighter in its implications on legality, and heavier on the heartstrings: "The law is a powerful thing, but it doesn't always change what's in people's hearts," Obama said. "I've got two daughters, 12 and 9, and Michelle and I spend a lot of time talking about putting themselves in other people's shoes. Ultimately, peer pressure can lead people to bullying, but peer pressure can also lead people to believe that bullying is not acceptable."
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text: gs - $200 Touch - $200 3GS is better because I can eventually get a phone plan and pick the color I want. The touch is silver and does not look good. White is nice. If I would go the route of getting the iPhone, could I buy the phone at an Apple" />


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Sicilian_Limes I��WI��W BOOKMOBI � l n *p :r Jt Zv jx zz �| �~ �� �� ʄ ڈ �N �d �� MOBI � ��zI� ���������������������������������������� � P �������� ���� ���� ���� ���� ���� �������� ����EXTH � e Munsey's d L. Pirandello, 1910 � Sicilian Limes l 9calibre (0.4.141) [http://calibre.kovidgoyal.net] � � � Sicilian Limes
Sicilian Limes
L. Pirandello, 1910
This page formatted 2004 Munsey's.
Sicilian Limes
[Lumie di Sicilia]
By Luigi Pirandello
[translated by Isaac Goldberg
from Plays of the Italian Theatre
Boston: John W. Luce and Company, 1921]
TIME:The present. PLACE: A city in Northern Italy.
SCENE: A hallway, furnished simply with a small table and several chairs. The corner to the left of the actors is hidden from view by a curtain. There are doors at the right and the left. At the rear, the main door, of glass, is open and leads to a dark room across which may be seen a decorated door, likewise of glass, which affords a view of a splendidly illuminated salon. The view includes a table, sumptuously spread.
NIGHT. The hallway is in darkness. Some one is snoring behind the curtain.
Shortly after the rise of the stage curtain Ferdinando enters through the door at the right with a light in his hand. He is in shirt sleeves, but he has only to put on his dress-coat and he will be ready to serve at the table. He is followed by Micuccio Bonavino, evidently just from the country, with his overcoat collar raised to his ears, a grimy bag in one hand and in the other an old valise and the case oJ a musical instrument. He is so cold and so exhausted that he can barely manage his burden. No sooner has the light been brought in than the snoring behind the curtain ceases.
Dorina. [From within.] Who is it?
Ferdinando.. [Placing the light upon the little table.] Hey, Dorina! Get up! Can't you see that we have Signor Bonvicino here?
Micuccio. [Shaking his head so as to get rid of a drop at the tip of his nose.] My name's Bonavino.
Ferdinando.. Bonavino, Bonavino.
Dorina. [Yawning behind the curtain.] And who's he?
Ferdinando.. A relation of madame's. [To Micuccio.] And just how may you be related to madame, please? Cousin, maybe?
Micuccio. [Embarrassed, hesitant ] Well, really, there's no relationship. I am . . . my name's Micuccio Bonavino. You know that.


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Student Recitals
There are nearly 300 recitals performed each year by the CIM students in partial fulfillment of their degree programs. The public is warmly invited to attend and enjoy the great variety and great talent our students have to offer.
Approximately 15% of student recitals are changed on short notice. Please call 216-791-5000 the day of the recital to confirm details.
Recital Schedule
For further information on these, or other student performances at CIM, call (216) 791-5000, ext. 516.
Search by:
Student recitals on July 16th 2015
There are no recitals scheduled for July 16th 2015.
Concerts and Events
Director, Concerts and Events
p. 216.791.5000, ext. 515
Event Manager
p. 216.791.5000, ext. 311
Concert Production Manager
p. 216.791.5000, ext. 711
Concert Facilities Coordinator
p. 216.791.5000, ext. 516
Office hours are from 9:00 a.m. to 5:00 p.m. EST Monday through Friday. Building hours may differ; check concert listings for performance times.
CIM Online
Become a fan of CIM on Facebook
Subscribe to the CIM Youtube Channel
Watch live CIM concerts on Livestream
Follow CIM on Instagram
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Upcoming Events
Lunch and Listen Recital
July 28, 2015, 12:30 pm
Mixon Hall
North Coast Winds
Madeline Lucas Tolliver, flute (BM '09, MM '11)
Kristin Perry, oboe (MM '14)
Blair Hotz, clarinet (MM '14)
Arleigh Savage, bassoon (MM '12)
Emily Rapson, horn (MM '12)


text: Need Help And cannot keep you pitbull or found one and need someone to take it and help it. Know that what you're doing is amazing and that helping somthing that cannot help its self is one of the best things in life. Im here to help you know that this animal will go to a family built rescue not one of those that is over populated and don't have much interaction with humans. They need a place where they can run and have some TLC and thats what I can provide.


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With Maxim releasing its Hot 100 list, we thought the time was right to round up our hottest, sexiest, VH1 stars for our own list. We?re counting down 30 of Vh1?s hottest stars to ever grace our TV screens, and dropped our 15 favorite sexy ladies list last week. Today we present to you the finest male specimens VH1 has to offer. Can you guess which hunk nailed it at number one? Hop below the jump to peep our list, complete with a slew of sexy pics and an interview with our #1 pick. Drop your thoughts in the comments section below!
15. Flavor Flav – Flavor of Love
Sure he may not be conventionally sexy, but what other guy has successful made groups of women fall all over him (and in love with him) three different times? Flavor Flavvvvvvvvvvvvv!


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Rimmel Latino Moisture Renew Lipstick Review, Photos, Swatches
Rimmel Latino Moisture Renew Lipstick
A Frosted Pink by Rimmel
Rimmel Latino Moisture Renew Lipstick ($5.47 for 0.14 oz.) is a deep rusted pink–it almost seems like a coral, but it has more of that pink-raspberry sorbet kind of feel than that of a pink or red-based coral. It has a heavy dose of frost in the finish, coming from a mixture of wihte, pale pink, and fuchsia shimmer. The color is seim-opaque; it gives my lips plenty of color but doesn't entirely cover my natural lip color (you can still see my lip freckle peeking through).
my thoughts on the formula: Rimmel's Moisture Renew Lipsticks applies smoothly, but some shades, like frosted ones like Latino, are less creamy than ones with less shimmer (more of a satin or cream finish). I typically get between two and three hours of wear with this lipstick formula, and I do not find it to be very moisturizing, though not drying.
P.S. – Am I the only one who raised eyebrows at the name?
If you want to know more about how products are evaluated, read out Rating System FAQ!
- Product: 24/30
- Value: 9/10
- Ease of Use: 4/5
- Packaging: 4/5
FINAL THOUGHTS: I wish it was as moisturizing as it claimed, because then it would be slightly more comfortable to wear and live up to its claims. Aside from the wear time, it's a decent lipstick.
WHERE TO BUY: Walmart
See more photos & swatches!
Rimmel Latino Moisture Renew Lipstick
Rimmel Latino Moisture Renew Lipstick
Rimmel Latino Moisture Renew Lipstick
Rimmel Latino Moisture Renew Lipstick
Product & Review FAQ
Where can I purchase Latino? How much is it?
Walmart, $5.47.
Is it limited edition?
Discussion and debate are highly encouraged, and we expect community members to participate respectfully. When asking a question, please check the FAQ section (above) for information about purchasing, price, dupes, and the like. If you have general feedback or need technical support, please contact us.
Comments that include advertisements, self-promotion, insults, etc. may be in violation of our comment policy and subject to deletion. Please see our comment policy for more information.


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Squarespace is a web-publishing platform for everyone, and its popularity proves it's here to stay. In this course, Brian Wood gets you up and running with Squarespace and on the road to building your very own website. Along the way, he will show you how to add the advanced features that attract visitors to modern sites, like image galleries, blogs, maps, and social media integration. Dive in and start concentrating on developing your content, not your code, with Squarespace.
Hello. My name is Brian Wood. Welcome to the Squarespace course. In this introductory course, we will build a professional website, using the Squarespace website builder. The site we will build will include several examples of content you typically find on websites today, including image galleries, blog, maps, links, social media, and a whole host of other features that will make your website stand out.
The course will require an internet connection, and for you to create a trial account with nothing more than an email address and password you supply. So open up a browser, go to Squarespace.com, and get ready to easily build your professional and great looking new website.
There are currently no FAQs about Up and Running with Squarespace.
Access exercise files from a button right under the course name.
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Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.


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Lenten Schedule
Ash Wednesday Confessions: 11:00am - 11:45am
Wednesdays During Lent (Not including Ash Wednesday)
7:00pm Holy Hour with Confessions
Fridays During Lent (Not including Good Friday)
Stations of the Cross at 11:00am and 5:00pm
Triduum ScheduleHoly Thursday Mass 5:15pm
Good Friday Liturgy 3:00pm Stations at 7:00pm
Holy Saturday Vigil (Easter Vigil) 7:00pm
Easter Sunday Masses 7:00am, 9:00am, 10:30am, and 12:00pm(noon) No 5:15pm
Welcome to the website of St. Louis Bertrand. We are a Roman Catholic parish in Old Louisville under the care of the Dominican Friars, Province of Saint Joseph. In communion with the Archdiocese, we serve people from all parts of the metropolitan area. What characterizes St. Louis Bertrand Parish is the partnership of the Dominican Friars who have been assigned here and the dedicated laity who have been members of the parish throughout our 148 year history. The parish was founded in 1866 and the present-day English Gothic Church was dedicated in 1873.


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10 Felt Sheets, Ecofriendly Felt - 6 x 6 sheets - PICK two colors A602
Product Info
10 Eco-friendly Felt sheets (6x6 inches sheets) Pick your Color. Eco-friendly felt from recycled post-costumer plastic bottles. It is the same felt that I use for my toys.
Size: 6 x 6 in) per sheet
Thickness: 1 mm
I would love to hear from you, Contact me if you have questions, requests or any comment about my products. Be sure to see more of my work and items at http://mariapalito.etsy.com/.


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West Volusia Beacon
110 W. New York Ave.
DeLand, FL 32720
110 W. New York Ave.
DeLand, FL 32720
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Really?? | posted Feb 11, 2013 - 7:32:28pm
What a Stupid comment Brendam! Medical personnel should get paid well for what they do! They are College Educated have spent more time learning and doing what most people don't have the fortitude to do!Why is it that people just cant stand someone making more money then them? I'm more then willing to pay for the best care that I can get and Its not called Obama Care! As far as Candace and her stupid comments go she has a Husband who is a Dr and I'm sure has great care! She has lost touch with who she is suppose to be representing!And third if we all know the leadership in this district is then ok WHY are we not asking these elected officials to get rid of PEG SMITH??And I agree she needs to go!!
Are you sure this is what you would like to do?
Photos - Real Estate - Newcomer's Guide - Beacon Magazines - Advertise - Local Web Sites - About Us - Beacon Archives


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WORCESTER, Mass. – Senior linebacker C.J. Martin (Plano, Texas) and senior linebacker Ricky Otis (Cleves, Ohio), members of the Holy Cross football team, have been invited to play in the 2011 FCS Senior Scout Bowl. A postseason all-star game showcasing the talent of senior players from the NCAA football championship subdivision, the FCS Senior Scout Bowl will be played on Saturday, Dec. 17, at Doug Shaw Stadium in Myrtle Beach, S.C., beginning at 2:00 p.m.
Martin was named second team All-Patriot League this year, after starting 10 games for the Crusaders at linebacker. He ranked third on the team with 71 total tackles, including 61 solo stops, four quarterback sacks and five tackles for loss. Martin also intercepted one pass this season. He finished the year ranked eighth in the Patriot League in quarterback sacks and 11th in total tackles. Over the course of his collegiate career, Martin totaled 199 tackles, four sacks, nine tackles for loss, three interceptions, three pass breakups, a forced fumble and a fumble recovery.
Otis earned first team All-Patriot League honors for the second straight season in 2011, after starting all 11 games at linebacker. He led the team with 97 total tackles, including 81 solo stops, four quarterback sacks and 10 tackles for loss. Otis also posted an interception and five pass breakups this season. He finished the year ranked fourth in the Patriot League in tackles, sixth in tackles for loss, ninth in sacks and 18th in passes defended. Over the course of his collegiate career, Otis totaled 232 tackles, five sacks, 12 tackles for loss, seven pass breakups, two forced fumbles, an interception and a fumble recovery.
A live video feed of the FCS Senior Scout Bowl is scheduled to be available through HTC Cable.


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After leaving the service Bill pursued his education to become a Doctor of Internal Medicine, graduating from the U of O Medical School in 1968, whereupon he opened his medical practice in
Bill was an avid fly fisherman and tied his own flies. He also enjoyed golf, gardening, and camping and in later years took up traveling and bird watching. He was a member of St. Paul Episcopal Church, the Scottish Rite, Shriners and Masons.
Dr. Bill Craig is survived by his wife, Betty, children Robin (Rick) Craig Schoenberg, William (Lynette) Scott Craig III, John (Lea) Robert Craig, Dan. Brown and Sue (Mark) Duff, sister Muriel Mallory, 16 grandchildren and 3 great grandchildren. He was preceded by his parents and sister Phyllis Jessup.
Memorial Services will be at 2:00 pm Saturday Sept. 24th at
Arrangements are by Virgil T. Golden Funeral Service.


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Search the collections
Where is it from?
- A Place & Date Depicted Manangatang, Australia
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Negative - Manangatang, Victoria, circa 1925 Reg. No: MM 002126
- Description Of Content:
- A man pushing a home made trolley. There are two small boys seated in a washtub on the front of the trolley while the back of the trolley holds an empty wooden box.
- Acquisition Information:
- Copied from Ian Lambert, 1985
- Acknowledgement:
- The Biggest Family Album of Australia, Museum Victoria
More information
|Tagged with:
|agricultural workers, farms, games, trolleys, 100 years of play
|Themes this item is part of:
|Childhood & Youth Collection, Images & Image Making Collection, Leisure Collection, Sustainable Futures Collection, The Biggest Family Album in Australia Collection
|Primary Classification:
|Secondary Classification:
|Child Rearing
|Tertiary Classification:
|People Depicted:
|Lambert, Jack
|Negative: Black & White; 35 mm
|Place & Date Depicted:
|Manangatang, Victoria, Australia, circa 1925
This item is part of the following themes:
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WordPress is the engine that drives over 150 million blogs on the World Wide Web. It is open source software that provides access for developers to create add on-ons. Logically, you should know sympathies and …Continue
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