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A shoe pad includes an air-blowing compression chamber provided in the central space, a protruding tongue plate provided on the end portion of the pad to serve as a shoe-lift and plural concave slots or guide holes formed in the protruding tongue plate for circulating air passages, so that the shoe pad may be put into any shoe to enforce the air circulation in a shoe.
1. A shoe pad adapted to fit in a shoe comprising:
an upper plate having air vents formed therethrough, a lower plate and a pleated side wall circumferentially disposed between said upper and lower plates, defining an oblique wedge-shaped pocket body serving as an air-blowing chamber;
a spring added between said upper and lower plates;
a tongue plate protruding on a rear end portion of said upper plate; and
plural guide slots each concave downwardly from said upper plate serving as passages of the air circulating in said air-blowing chamber and each said air vent of said upper plate formed in said guide slot,
the improvement which comprises:
said tongue plate formed on the rear portion of said upper plate having plural concave slots longitudinally formed on the back portion of said tongue plate communicated with said air-blowing chamber, said tongue plate formed as a shoe-lift for helping the wearing of said shoe.
2. A shoe pad according to claim 1, wherein said tongue plate is formed with plural air circulating passages therein adapted to direct air from shoe opening into said air-blowing chamber of said shoe pad.
To let air circulating in a shoe is a very good concept. However, all current wellknown air ventilation devices used in a shoe highlight that an air-blowing mechanism is mounted in the heel. For instance, a conventional "Fresh Air shoe" must be enlarged to obtain a bigger space to facilitate the air circulation inside the shoe to thereby make its appearance so awkward. Furthermore, the shoe heel after being formed with an empty interior to fix such an air-blowing mechanism, the service life of the shoe may be shortened and the bottom of the heel may easily cause air leakage to thereby lose its air-blowing function.
The present inventor has found the defects of such a conventional shoe and invented the present air-ventilating shoe pad.
The object of the present invention is to provide a shoe pad including an air-blowing compression chamber provided in the central space, a protruding tongue plate provided on the end portion of the shoe pad to serve as a shoe-lift and plural concave slots or guide holes formed in the protruding tongue plate for passages of the circulating air, so that the shoe pad may be put into any shoe to enforce the air circulation in a shoe.
Accordingly, the object of the present invention is to provide a shoe pad having the following functions:
1. To promote the air circulation in the shoe;
2. To provide a pad with proper size adapted to snugly fix into various types of shoes;
3. To direct air into the shoe from environmental fresh air source; and
4. To help a shoe wearer smoothly wear a shoe by the "shoe-lift" formed in situ in the shoe.
FIG. 1 is a side cross sectional view of the present invention
FIG. 2 is a back view of the present invention.
FIG. 3 is a top view of the present invention.
FIG. 4 is example 1 of the cross sectional view of the tongue plate of the present invention.
FIG. 5 is example 2 of the cross sectional view of the tongue plate of the present invention.
FIG. 6 is an exclusive view of the structure of the unidirectional valve blade of the air circulation port and passage of the present invention.
FIG. 7 is a perspective view showing an application of the present invention.
FIG. 1 is a side sectional view of the present invention, in which shoe pad(10) is an oblique wedge-shaped pocket body comprising an upper and a lower pad plates(11,12) and a pleated elastic side wall 13 circumferentially disposed between the two plates 11, 12, a bugle-shaped spring(14) (or plate spring or other elastic device) which maybe added between the upper and lower pad plates(11,12) to help the air chamber (also called air-blowing chamber(10a)) in the pocket body of the shoe pad after being compressed. All these items belong to the structure of the most basic form of the present invention. The compression resulted from the stepping and treadding by the wearer's foot makes the air-blowing chamber (10a) squeezing the air outwardly to cause the air flowing in the shoe and the shoe opening to inhale and exhale the air like a man's breathing.
At the heel of the shoe pad(10) disclosed in FIG. 1, a tongue plate 20 extends upwardly from the rear portion of the pad 10. The shoe, the lateral cross section of the tongue plate(20) is shown in FIG. 4, its back portion is formed with plural concave slots(21) extending on the surface of the shoe pad communicated with the air-blowing chamber. Also in the lateral cross section of tongue plate(20a) as shown in FIG. 5, plural air circulating passages(21a) are provided to direct the air at the shoe opening into the air-blowing chamber. Features of the functions of said tongue plate can serve as the general air passage and also serve as a shoe-life to guide the shoe to be fitted into a wearer's foot.
FIG. 2 shows a back view of the shoe pad of which a broad rim is formed along the contour of the upper and lower plates 11, 12 which can be cut to snugly fit each shoe pad into various differently-sized shoes.
FIG. 3 is a top view of the present invention, in which the dotted lines show plural guide slots 15 each slightly concave downwardly from the upper plate 11 to serve as passage of the air circulating in the chamber 10a. Plural air bents 17 each formed as a small round hole are formed through the upper plate 11 and defined in the guide slots 15. The convex grains 16 as shown in the larger circles may serve for massage purpose and may make space between a wearer's foot bottom and the pad for air flowing through the air vents.
The air vent(17) and the ports(18) of the air passage(21) in the aforesaid shoe pad can be provided with an unidirectional valve blade during their forming. As shown in FIG. 6, the upper pad plate(11) is formed by plastic injection or vacuum forming with the air vents 17 or port 18, an oblique valve blade(19) is extruded according to the size of the round hole of the vent or port as shown in FIG. 6 such that the valve blade may be formed as an oval form with its minor axis equal to the diameter of the round hole, and its major axis larger than the diameter of the round hole to allow the valve blade covering the air vent or port and to allow the single directional air flow from one side to the other side, and vice versa. If the upward facing valve blades are provided in the air circulation ports of the upper pad plate and the downward(inward) facing valve blades are provided in the air circulation ports under the tongue plate and upon the wearer's stepping or treading, the air in the chamber 10a will be blown upwardly through the vents 17 as closing the port 18 of the tongue plate 20. Alternatively, upon the lifting of a wearer's foot, the valve of tongue port 18 will be opened to suck air from an upper opening and the valve of the vents 17 will be closed.
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subset: commoncrawl


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Choosing a college? Join us at Elmhurst for an admission event. You'll learn about the admission process, tour our gorgeous campus, and see for yourself why Elmhurst is what college ought to be.
Admission events range from open houses for juniors to overnight visits for admitted students. You can also arrange your own personalized visit. Follow the links below to find out more and let us know you're coming. We look forward to seeing you on campus!Individual Visits for High School Students
Create your own visit experience: take a tour, meet with a counselor, attend a class, meet a professor or coach and more!Preview Days
Meet our students, enjoy the beauty of our arboretum campus and find out more about the Elmhurst Experience!Group Visits
We offer group visits to high schools, UCC Confirmation Groups and Alumni partners who are interested in learning about the admission process and academic opportunities at Elmhurst College.
Elmhurst College • 190 Prospect Avenue • Elmhurst, Illinois 60126-3296 • (630) 279-4100 or (630) 617-3500
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Professor and Chair of Cognitive NeuroscienceHead of School
School of Psychology
Professor Shapiro in collaboration with other colleagues published the first paper on the 'attentional blink' phenomenon, which has attracted great interest on the part of many scientists. The original publication has been cited over 1000 times and approximately 500 reports on the same topic have followed from it. He employs a wide range of neuroscience approaches and tools in his ...
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Postdoctoral Research Fellow
Jane Waite is a research fellow at the University of Birmingham and is based at The Cerebra Centre for Neurodevelopmental Disorders.
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Reader in Psycholinguistics
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Dr Tom White aims to quantify the effects of attention and vigilance on multisensory processing using EEG/fMRI. Combining multimodal neuroimaging data is central to this work; and his previous investigations of healthy brain function and its disturbance in schizophrenia.
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View Maria's Memory and Learning Group page
Dr Maria Wimber is a cognitive neuroscientist interested in human long-term memory. Her work is centred around the question how remembering adaptively changes our memories, causing some memories to become more permanent, and others to be forgotten. She uses a combination of neuroimaging (fMRI), electrophysiological (EEG/MEG) and behavioural methods to ...
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Professor of Human Movement
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Research Support
Technical Support for the PRISM Lab, and free help/advice to other members of the School. My main webpage can be found here: http://prism.bham.ac.uk/~jlw
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Professor of Adolescent Brain Development and Mental Health
My research aims to understand the health paradox of adolescence - the years between 12 and 25 are a time of great physical fitness, yet this is the period during which 75% of all mental disorders have their onset. Why should this be the case? Clearly changes in the brain are likely culprits, but how they interact with genetic and environmental factors to produce illness is unclear.
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I am interested in investigating the relationships between the brain, cognition and behaviour.
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Senior Lecturer in Forensic Psychology
Jessica is a chartered psychologist and an HCPC registered forensic psychologist. Her primary areas of research are policing and sexual offending. She is the founder of the international academic-practitioner C-LINK network (Crime Linkage International NetworK, www.crimelinkage.org).
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Rachel Wright is a Postdoctoral Research Fellow working in the Sensory Motor Neuroscience research group. Her work involves motion capture to analyse aspects of human movement and balance control. Her current research is funded by The Stroke Association and investigates auditory cueing in walking and stepping.
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Gear Review
Premium stretch
For those who still prefer the 22" length, these are top shelf. Stretch panels on side to enhance the quad stretch in the body and an unbelievable fit. Currently World Champion Joel Parkinson's signature model and go-to style
View More Details on Billabong Transverse Board Short - Men's


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Nashville's Lennon and Maisy Sing a Love Song with Kid President (VIDEO)
Rayna Jaymes (Connie Britton) and husband Teddy (Eric Close) have the worst relationship on Nashville, but they make up for it with their cute daughters. IRL, Lennon and Maisy Stella, the girls who play the talent show singin', eavesdroppin' daughers, are great fun. In this video, they sing a love song with Kid President (LOVE HIM). Watch this and try to not hit the top of the happy-meter, we dare you.


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Jersey Shore
Aww: JWOWW and Roger Reunite in Jersey City (PHOTOS)
We know JWOWW's been super busy filming her spin-off show with Snooki in Jersey City, so nothing makes us happier than seeing her take some time to reunite with her guido love, Roger Mathews.
Click through the pics to see JWOWW and Roger out walking the dogs and spending time together earlier in the week.
Catch the reunion special for Jersey Shore on Thursday, March 22 at 10 pm ET/PT on MTV.
For more on Jersey Shore, Follow us on Twitter and Like us on Facebook.


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Viewers: in countries Watching now:
In Excel 2007: Working with Dates and Times, Dennis Taylor shares his solutions for optimizing the use of dates and times in Excel 2007. This course explains what's going on behind the scenes when Excel stores dates and times, gives tips for entering dates and times, and shows options for date and time formatting. It also demonstrates the various date and time functions and shows how to calculate with dates and times in a range of scenarios. Exercise files are included with the course.
Hi! I am Dennis Taylor, and welcome to Excel 2007 Working with Dates and Times. Whether you are using Excel to track order and shipping dates, calculate the age of your inventory, or tabulate the hours worked on a project, you need to understand how Excel stores date and time data. And although occasionally problematic, most of these techniques are pretty easy to use. I will show you the best ways to enter dates and times, including some great shortcuts, how to quickly build date time series, apply date time formatting instantly, and when necessary, create your own custom date formats for optimum readability.
We'll see powerful date functions that determine a day of the week, calculate the number of working days between two dates, and determine future and past target dates. I will also show you the powerful but poorly documented datedif function. We'll look at shortcuts and tips to optimize tricky time calculations and the best techniques for converting dates downloaded from other sources, how to use dates in data validation rules, as well as in filtering. But enough talk. Let's start saving time with Excel 2007.
There are currently no FAQs about Excel 2007: Working with Dates and Times.
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John Wesley, the great English evangelist and founder of Methodism, wrote a remarkable open letter, dated July 18, 1749, which was published in Dublin, in the context of great inter-faith bitterness. His Letter to a Roman Catholic reads in part as follows:
- Brotherly love is utterly destroyed and each side, looking on the other as monsters, gives way to anger, hatred, malice, to every unkind affection . . . Can nothing be done, even allowing us on both sides to retain our own opinions, for the softening our hearts towards one another, the giving a check to this flood of unkindness? . . . Be our opinions right or be they wrong, these tempers are undeniably wrong . . .
- I think you deserve the tenderest regard I can show . . . How much more, if you are a person fearing God (as without question many of you are) . . .
Let us resolve, first, not to hurt one another, to do nothing unkind or unfriendly to each other . . . Let us resolve, secondly, God being our helper, to speak nothing harsh or unkind of each other . . . to say all the good we can, both of and to one another . . . Let us, thirdly, resolve to harbour no unkind thought, no unfriendly temper towards each other . . . Let us, fourthly, endeavor to help each other on in whatever we are agreed leads to the Kingdom. So far as we can, let us always rejoice to strengthen each other's hands in God.
Edited by Dave Armstrong in 1991.


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Playful Red Bowl
Sometimes, the simplest designs create the boldest impact.
Give a twist to a traditional room with an unexpected centre piece!
Red Satellite Bowl. $48. MoMA Store.
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In order to better meet the needs of our customers we have introduced the concept of ANNUAL LICENSES next to the already existing PERPETUAL LICENSES.
It is now possible to obtain an annual license without any entry fee or obligation to continue after one year. Neither is there any automatic continuation of the license period. An annual license is always based on the latest available version of the software, so you are always up-to-date.
New Video Added
Simulation using belts and chains added. Go to our Youtube channel.
SAM 6.1.55 is available
The following issues are solved in this update:
- "Division by zero" crash in case the Snap-To-Coordinate grid size is accidentally equal to zero in Preferences > Mouse > Mouse Snap.
- In the absence of a loaded project file an incorrect indication of the Unit System in Preferences>Number/Units>Setup Units might occur, in which case it does not correspond to the underlying units of position, velocity, ...
- Error message "Synchronisation of motions and/or loads not correct", while the tolerance limits under Preferences>Analysis>Solver Options are such that the deviations are smaller than the tolerance and the analysis should have been carried out.
Optimization (Professional version of SAM only)
Taking the initial design/topology as a starting point one can for example further improve the quality in which the trajectory of a coupler point equals the target trajectory by changing the geometry of the mechanism within pre-defined ranges. Or one can minimize the peak or RMS value of the driving torque of a mechanism by adding a compensating mass and let SAM determine the optimal value of the mass and its position within the allowable range. Just as in the case of the trajectory optimization one can also specify a reference function and minimize the difference between the actual and the reference function. When designing for example fitness equipment one is generally seeking a predefined force as function of displacement.
The goal for optimization can be the minimization or maximization of a variety of properties (peak, RMS, average, ...) of the difference between the actual and the target behavior of a mechanism, such as:
- Trajectory of a node (with of without prescribed timing)
- Any motion or force quantity (as function of time or another quantity)
- Geometry of mechanism
- Element properties, such mass, spring constant, transmission ratio, ...
- The optimization process in SAM is based on a two step approach, consisting of :
- Exploration of the design space
- Optimization of a specific solution
Context-Sensitive Right Mouse Button
In previous versions of SAM the user interaction model was based on "Select action from menu or toolbar, then select item to apply action to", for example Delete Element followed by a selection of the element to be deleted. Many programs, such as Microsoft Office, use a different approach which is based on "Select an item and press right mouse key to see which actions can be applied to the selected item". In order to satisfy both experienced SAM users and novice users which are used to the Microsoft Office approach, SAM 6.0 supports both user interaction approaches.


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"You KNOW you won't want to miss this!!! Seth Rogen and the Gang are going to throw me a Bar Mitzvah!" James Franco euphorically wrote on Instagram... More.
The work of Pulitzer Prize-winning playwright and screenwriter Donald Margulies ("Dinner With Friends") long has explored the struggles of the modern artist.... More.


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Richard James Logan Sr., 69, of Wakeman, died Sunday, Dec. 09, 2007, in Fisher-Titus Medical Center in Norwalk.
He was born Feb. 25, 1938, in Wakeman. He served in the U.S. Army from 1957-59, and served in the Army Corps Reserve until 1963. He worked at M.A. Harrison machine shop for many years, and was a member of St. Paul Catholic Church. He enjoyed tending to his rose garden, seek and find games and crossword puzzles.
He is survived by his wife, Patricia (Prince) Logan of Wakeman; children, Ann (John) Rinner of Norwalk, Richard (Maureen) Logan of Parma Heights and Russell (Laurie) Logan of Milan; sisters; Kathleen (Robert) Davidson of Birmingham and Erma Camp of Amherst; brothers, Edward (Virginia) Logan of Florida and William "Bill" Logan of Sandusky; two grandchildren, Matthew and Joseph; and numerous nieces and nephews
He was preceded in death by his parents, Edward J. Logan in 1994 and Marien Mae (Bates) Logan in 1992; a brother, Theodore Logan in 2000; and sister, Dorothy Schieve-Hahn in 2007.
Friends may call from 2-4 and 7-9 p.m. Wednesday at Evans Funeral Home, 314 E. Main St., Norwalk, where a rosary will be recited at 8:30 p.m. A Mass of Christian Burial will be at 10:30 a.m. Thursday at St. Paul Catholic Church, 91 E. Main St., Norwalk. The Rev. Frank Kehres, pastor of the church, will officiate. Burial will be at St. Paul Catholic Cemetery with military honors, and a luncheon will follow in the parish center.
Memorial contributions, if desired, may be sent to the family.
Condolences may be sent to norwalkfuneral.com.


text:
STOLLINGS, W.Va. — Nixola "Nickey" Smith of McConnell passed away Monday, December 3, 2012, at Trinity Healthcare of Logan.
She was a daughter of the late Park and Ida Brinegar Pritchard. Also preceding her death were husbands, Joseph B. McKenzie and Richard C. Smith; brothers, Haskel, Arnold, Billy Joe, and Donavan Pritchard, and sisters, Velma Jean Clark and Blanch Hall.
Those left to cherish Nickey's memory include her daughter, Marian McKenzie Shuff and husband C.B.; grandchildren, Mike Shuff and Terri Tilson and husband Jim; brothers, Tom Pritchard and Clarence Pritchard; sisters Charlene Pritchard, Dextia Smith and Mabel Freas, and a sister of the heart, Lena Adkins.
The family would like to thank the caregivers who cared for Nickey at home, Sue Bartram, Juanita Elkins, Joni Godby and Sherry Harrison. And a heartfelt thanks also to Trinity Healthcare Services, the East Wing nursing staff, and special friends Ron Powell and Marcella Kelly.
A memorial service is will be held at 7 p.m. Thursday, December 13, at First Baptist Church of McConnell with Pastor John E. Godby officiating.
Friends may call on the family one hour prior to the service Thursday at the church.
In lieu of flowers, the family request that donations be made to the First Baptist Church of McConnell.
Condolences may be left at www.honakerfuneralhome.org
Honaker Funeral Home of Logan is in charge of arrangements.


text:
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The location overlooking the beach was great. It offered breakfast until 11, which is pretty late unless you're out until 6 am.
The staff was terrible. The woman running the hotel was rude, cold, and dismissive. She was nowhere to be found when we arrived and snappy when we asked Qs about our room at checkin. She did not seem to care that we had trouble getting to and from th port
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Cross-Switch: Kendrick Lamar – Swimming Pools (At Dawn We Rage Fest Edit) [Listen]
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In response to a successful NYE bash in which this rework was blasted to the masses, At Dawn We Rage decided to offer it up to their lovely following.
Dabbing into the warranted hype surrounded around Kendrick Lamar's 2012 hip-hop stunner "Swimming Pools", the trap edit evokes a seamless build with Lamar's vocals still fresh in tact.
Listen to the track below!
Elektro | Elite
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Asheron's Call
|Asheron's Call
|Turbine Entertainment Software
|Microsoft (1999–2004); Turbine (2004–2010); Warner Bros. Interactive Entertainment (2010-)
|Toby Ragaini, Eri Izawa, Chris Pierson, Chris Foster
|Turbine Engine 1.0
|Release date(s)
|November 2, 1999
Asheron's Call (AC) is a fantasy MMORPG (massively multiplayer online role-playing game) for Microsoft Windows-based PCs developed and published by Turbine Entertainment. Though it was developed by the Turbine team (with Microsoft's extensive assistance), it was published as a Microsoft title until 2004. Asheron's Call is set on the island continent of Dereth and several surrounding smaller islands and archipelagos on the fictional planet of Auberean. The game is played in a large, seamless 3D virtual world which can host thousands of players' characters (or avatars) at a time.
Released on November 2, 1999 it was the third major MMORPG to be released[1][2] and was developed at the same time as Ultima Online and Everquest.[3] After initial success its subscription numbers dropped as newer MMORPGs moved into the market. All of its host servers are still online over 15 years after the game's original launch.
- 1 History
- 2 Gameplay
- 3 Synopsis
- 4 Reception
- 5 See also
- 6 Notes
- 7 References
- 8 Further reading
- 9 External links
AC was developed by Turbine Entertainment Software and published by Microsoft. It had a multimillion dollar development budget.[4] It was designed by Toby Ragaini (lead designer), Chris Foster, Eri Izawa, and Chris Pierson.[5] The development team consisted of 30+ full-time developers, including 6 artists, 4 game designers, 15 software engineers and 5 QA testers.[4]
Critical development software included Microsoft Visual C++ 5.0, Visual SourceSafe 5.0, Lightwave 5.5, and Photoshop 4.0[4] Asheron's Call uses Microsoft SQL Server for persistent game data.[citation needed]
Asheron's Call was technically innovative for its time. It did not use zoning, a technique of partitioning the game world into zones that ran on different computers on a cluster. This caused delay when moving between zones. Instead Asheron's Call had a single seamless world. It used dynamic load balancing to determine which computer in the cluster controlled which location area. If one area became overpopulated and sluggish control of part of that location would pass to another computer with a lighter load.[6]
The finished product contained approximately 2 million lines of code.[4]
Asheron's Call took 40 months plus 8 months of beta testing to complete.[4] It was originally scheduled to ship during the fourth quarter of 1997.[4] Production was delayed over a year because of the inexperience of the production team.[5]
On launch there were six servers available. These were Frostfell, Harvestgain, Leafcull, Morningthaw, Thistledown, and one player-killer server, Darktide. Servers added later were Solclaim, Verdantine, and Wintersebb.
The original Asheron's Call client allowed computers to use either 3D or software graphics acceleration.[7] The modern client requires a DirectX 9.0 compatible video adapter w/ hardware T&L.
Asheron's Call launched nine months after Everquest[5] on November 2, 1999. After its release Asheron's Call had 80,000 players by the end of its first year.[6] By the end of 2000 its subscription rate was third behind Ultima Online and Everquest, with 90,000 subscribers from 200,000 box sales.[6] While neither Turbine nor Microsoft have been forthcoming in releasing exact subscription counts, it is believed that Asheron's Call peaked in popularity in early 2002 at about 120,000 accounts and has since dropped to below 10,000.[8] Dark Age of Camelot had 200,000 subscribers in May 2002, taking Asheron's Call's spot as third most popular virtual world.[9]
Expansions and sequel[edit]
A first expansion, Dark Majesty, was released in 2001.
In 2002 the full-fledged sequel Asheron's Call 2 was released, which would be closed in 2005 but then reactivated in 2012.
In December 2003, Turbine purchased the rights to the Asheron's Call franchise from Microsoft and assumed full responsibility for content development, customer service, billing and marketing in 2004.[10]
A second expansion, Throne of Destiny, which includes a graphics upgrade, new player race and new landmass was released on July 18, 2005. In addition to the expansion packs, the in-game story is advanced by monthly updates, which introduce new quests and gameplay dynamics as part of the subscription package.[11] Both expansions include the full version of the game.
The Asheron's Call franchise was unique in providing complimentary monthly content updates and "Events" that added new quests, skills, landmasses, monsters, gameplay dynamics and bug fixes for all subscribers. Storylines link multiple episodes to form distinct "story arcs".
Asheron's Call originally utilized a subscription service with a monthly fee of $12.95 however this was discontinued and the title is now free to play and in maintenance mode. No further content will be released and there are plans to provide players with the ability to host their own servers.[12]
In February 2014 Turbine announced that the last content patch would be released in March 4, 2014 and after that the patches would be limited to maintenance and bug fixes.[13][14]
Set in a heroic-fantasy world[3] Asheron's Call allows players to create a character, or avatar, from one of six (as of the March 2010 Event) in-game races. The player initially allocates a limited number of attribute points (such as 'Strength', 'Coordination', and 'Quickness') and selects skills (such as 'Unarmed Combat', 'War Magic' and 'Melee Defense') for their character, with those base skills starting at a level determined by the character's attributes. Unlike many other games of the genre characters are not locked into a specific class, and can even reallocate previously selected skills to acquire other skills later in the game.
Gameplay involves earning experience points ('XP') through a variety of activities, including engaging and defeating monsters in combat, fulfilling quests, and interacting with NPCs. Those earned experience points can then be invested to improve the character's abilities by 'spending' them on attributes or skills. Additional skill points are awarded after the character reaches certain levels, and these skill points can then be used to acquire or 'train' new skills. In addition to earning experience, questing and combat often yield recoverable 'loot', such as armor, weapons, health potions, and spell scrolls. Many types of loot can be improved or imbued with special spells and effects via Asheron's Call's 'tinkering' crafting system.
With their monthly updates, including supplementary content, and occasional live 'world events', Asheron's Call offered "episodic narrative content, period new quests, and events that visibly affect the entire world."[3]
Unlike most other games of the genre that draw upon existing fantasy fiction, all of Asheron's Call's in-game characters, lore, and story-line are original, as are most of its in-game creatures. Instead of elves and goblins there are the insect-like Olthoi, the cat-like humanoid Drudges, the giant grey-skinned humanoid Lugians and the reptilian Sclavus, to name but a few.
Many elements of Asheron's Call are radically different from most other MMORPGs. For example, Asheron's Call does not divide its world into different level zones. While some areas are much more dangerous to players than others, there is nonetheless a mix of different creatures types that creates much more unpredictability than is present in other games. Another key difference is that Asheron's Call does not use character level as the major determinant in the outcome of a combat. Level simply determines what skills are available, and it is the skills and equipment of players and creatures that determine the outcome. Whereas in many games a player will be able to move a cursor over an opponent and instantly know from their level whether they will be successful in combat, in Asheron's Call a character might be able to defeat much higher level foes or lose to much lower level ones, again depending upon one's skill choices and equipment. There is even a 'deception' skill, which, if trained and developed, will conceal your character's attributes from other players. As with the absence of specific level zones, this creates a higher degree of unpredictability than in most games of this type.
The game's currency is the Pyreal. It is an alloy of precious metals found on Auberean combined in some ratio with pure mana. Pyreal is also the chief constituent of the powerful Atlan weapons, named for Asheron's father, their inventor.
Game world[edit]
The world itself is large at over 500 square miles (1,300 km2).[7] Unlike many other games in the genre, there are no zones or 'instances' on the world's surface. This means players can cross the world on foot, without loading screens or invisible barriers, and any terrain that can be seen in the distance is a real object in the world. It also has a much longer viewing distance than other games of its vintage, with mountains, bodies of water and other terrain being visible long before they are actually approached.
The world is also dotted with a system of one-way portals which expedite travel. Knowing the location and destination of the portals, as well as lifestones, is of vital strategic importance - especially on the Darktide (PVP) server, where player-killer ('PK') allegiances battle each other constantly for dominance over lucrative hunting zones and trading cities.
Apart from distant points on the seamless surface world, some of the portals also lead to intricate dungeons. Many of the dungeons are part of quests and contain unique treasures. Dungeons are often much more difficult to navigate than the surface world. They include dizzying labyrinths of passageways in which it is possible to get lost or cut off from your adventuring group, trapped in pits due to missing difficult jumps, stuck behind locked doors, or simply surrounded and overwhelmed by beasts. Some doors require keys. Other dungeons have a series of levers which open otherwise impassable doors, and require group teamwork and timing to run or jump through.
Battle system[edit]
Players attune their avatars to 'lifestones', and if the avatar is killed, it will be resurrected at the last lifestone they were attuned to, having lost half their pyreals, one or more valuable items, and also temporarily losing a certain percentage of their constitution -- their primary and secondary strengths and characteristics -- in what is known as a "vitae penalty".[15] The player may then bring their resurrected avatar to the place where the death occurred and recover the item(s) from their own lingering 'corpse'. In player-killer ('PK') battles, the victor is allowed to take the dropped items from the vanquished. Regardless, the resulting 'vitae penalty' is removed by gaining a modest amount of additional experience, or 'XP'.
Player Killers ('PKs') are players who have chosen to change their characters' status in order to enable them to attack, or be attacked by, other PKs in Player vs Player combat. On most servers, players by default are prevented from attacking each other and must voluntarily change their status to 'PK'. One server, however, called 'Darktide', is completely 'PK'; players there are able to attack one other at will and cannot remove their 'PK' status.
The Allegiance System[edit]
Asheron's Call features a unique allegiance and fealty system that creates formal links between players and rewards cooperative play.[3] A player of equal or lower level can swear allegiance to a player of the same or higher level, becoming a vassal of a patron. The patron earns a small percentage of bonus experience based on what the vassal makes, while the vassal is motivated to seek a patron in exchange for money, items, game knowledge or protection.[16] In the words of one reviewer: "At worst, the allegiance system is a multilevel marketing scheme, whereby greedy, uncaring Patrons enlist as many Vassals as possible in order to gain large amounts of bonus experience. But at best, the allegiance system can provide a tightly knit companionship for players genuinely interested in helping others and developing an organized assembly."[17] Players may also join together in fellowships, temporarily splitting the experience they gain amongst themselves.[16]
Magic system[edit]
The magic system as originally designed was far more complicated than in any other such game, with specific formulae for each spell that the caster had to discover through painful trial and error. While this had the desired effect of making magic challenging and somewhat rare, this 'merit and effort' system became obsolete with the introduction of third-party programs that could compute spell formulae without most of the experimentation. The system of spell components was later phased out and replaced with a simpler system wherein magic casters would carry a "foci" for each of the magic schools they were trained in (creature, item, life and war) and a series of taper candles and scarabs. Each spell is learned from a scroll, either purchased or found as treasure. The old system was left in the game as an alternative, but spell research was eliminated and most players quickly adapted to the new system.
Three of the four available magic schools allow players to alter - temporarily enhance or diminish - nearly any skill or attribute ('stat') in the game. War Magic offers projectile-based attacks that are not affected by a player or creature's base armor stats and come in the form of all three physical attacks (piercing, slashing and bludgeoning) and all four elemental attack types (acid, lightning, fire and frost). War Magic also features multiple types of each attack, including arcing projectiles, wall spells and extremely quick blasts, which are more difficult to dodge. Life Magic allows for heals and direct damage drains, as well as spells which alternately make opponents more resistant or vulnerable to the seven attack types. Creature Enchantment allows a player to cast spells affecting skill stats and attributes, both on themselves and on others. Item Enchantment allows players to magically augment or detract from the physical properties of armor and weapons. It also includes portal magic, which allows the summoning of teleportation portals to a limited number of other locations. Due to the vast size of the Asheron's Call world, portal magic became viewed as nearly essential to gameplay by the vast majority of players.
Upon its launch, Asheron's Call also featured a Spell Economy system which, coupled with the game's complex spell-learning process, caused early players to jealously guard the formulas to the spells. The Spell Economy looked at the global use of each spell and made more commonly cast spells less effective, making it a wise move to protect lesser known spells. This system was removed from the game after the release of "Split Pea", a third party program which allowed players to instantly figure out the progression of spell components.
Crafting system[edit]
Asheron's Call features a dynamic crafting system that has evolved over the years. The four major crafting skills, Alchemy, Cooking, Fletching, and Tinkering, are interrelated; items created using one skill can often be utilized by the other skills to create advanced items.
Characters can create many useful items using the Alchemy skill. They can create special oils used to imbue missiles with elemental qualities (fire, acid, etc.), increasing damage or bypassing certain types of armor and resistance. They can create magical gems which increase resistance to different types of damage. Alchemists can create infusions that can be applied to food items to increase the amount of stamina recovered, or recover health or mana.[18] Alchemy also can be used to brew potions that increase health, mana and stamina.
Introduced in Beta (mid-1999), Fletching allows players to craft ammunition to use with Bows, Crossbows, and Thrown Weapons, and to apply special alchemy oils to arrowheads to grant them elemental damage and increase their damage.
By using the cooking skill players can create a wide variety of foods. These foods include cake, beer, nougat and rations. They can then be combined with oils to increase health, mana and stamina. Cooking is also used to apply various dyes to armor and clothing.
Players can enhance Armor, Weapons, Magic Items, and non-magical items through the four Tinkering skills. Unwanted items can be salvaged for raw materials and those materials can be applied to other items to augment the player's attributes or imbue special qualities into weapons, armor, etc., to increase their effectiveness. However, the more times an item is tinkered, the greater the chance that it will be inadvertently destroyed in the process.
Third party software[edit]
Asheron's Call is also known for its friendly stance toward third-party software, particularly Decal, which allows the creation of gameplay-altering plug-ins. At first, plug-ins were only used by the most computer-savvy players, and were well guarded between allegiances. Several public 'macros' eventually became an extremely popular and defining point of Asheron's Call, such as unattended combat macros and buff bots. Using a bot script for unattended combat is highly frowned upon and will result in either a temporary or permanent ban.[19][20]
The story of Asheron's Call spans across several worlds and thousands of years. The primary worlds in the story are Ispar, the world where the human characters in the game originated, and Auberean, the gigantic world where Dereth, a small island continent and the game's setting, is located.
Auberean and the Empyreans[edit]
The history of Auberean spans back 35,000 to 40,000[21] years. A race of beings known as the Empyreans dominated the world for most of its history. They were tall slender humanoids with lifespans of 1,000 years[22] and were divided into several cultures including Falatacot, Dericost, Haebrous, and Yalaini. These cultures had many conflicts over the years, but eventually, in a world of many oceans and seas, the 'Seaborne Empire' of the Yalaini became the dominant society.
Asheron Realaidain and Bael'Zharon[edit]
Asheron Realaidain, a Yalaini and member of the royal family, was born approximately 2,500 years prior to the time when the story starts for players; when they 'arrive' in Dereth. Shortly after Asheron's birth, a war began between the Yalaini people and an army of Shadows, creatures of darkness and chaos, led by a demonic arch-nemesis named Bael'Zharon, the Hopeslayer. The war with the Shadows lasted over 500 years and the Yalaini, pushed back from the rest of Auberean to the island of Dereth, were nearly defeated. As a last resort, Asheron and the Yalaini council of five mages were able to stave off their doom and eventually defeat Bael'Zharon through the arts of planar magic - magic pertaining to the planes of existence and the space in between them known as portal space. Using a crystal array, the council was able to seal Bael'Zharon in another plane. The sealing caused a great explosion, and all members of the council were killed. But Asheron survived, protected by Falatacot Blood rites performed by his mother and a Falatacot-blooded 'witch' named Adja, just prior to the explosion.
With Bael'zharon banished, the Shadow armies retreated and the Yalaini people were saved.
Yalaini Exploration, the Olthoi, and the Sundering[edit]
After the defeat of Bael'Zharon, Asheron continued to research planar magic. Eventually, the Yalaini mastered this art of magic and were able to use it to create portals from one location to another. They used these portals to explore all of Auberean, and eventually began exploring other worlds, including the home world of humans known as Ispar.
In their explorations, the Yalaini came to a world dominated by numerous giant insect species. One of these species were known as the Olthoi. The first encounter with the Olthoi resulted in the death of one of the explorers, and very nearly the death of Asheron himself. The world would have been left alone, but the Emperor of the Yalaini demanded that Olthoi be brought back for research and possibly used as weapons for the empire. This action, along with the mistake of a wizard named Gaerlan, would be the doom of the Yalaini.
An Olthoi queen was brought back, and soon the other test subjects began to respond to her commands. Eventually, however, the Olthoi broke loose and the Queen began to breed. Moreover, Gaerlan had not properly closed a portal to the Olthoi's world, and as a result, countless more Olthoi were able to pour into Auberean and serve the captured Queen.
The Yalaini fought a losing war with the Olthoi for many years. Though the Yalaini were masters of magic, the Olthoi had the unique ability to weaken the flow of mana, reducing the power of the Yalaini's spells to nothing. After 100 years, all surviving Yalaini were pushed back to the island of Dereth, and almost 80 years later, one single Olthoi Queen arrived on the island and began to breed.
With their last place of safety invaded, the remaining Yalaini retreated from the world. Asheron and his disciples cast a powerful planar magic spell known as The Sundering, which sent the Yalaini people into portal space in a state of stasis. After sending his disciples in as well, Asheron retreated to the last place of safety - his castle on a small island - and alone began working on a way to defeat the Olthoi.
Arrival of the Humans and the Olthoi Rebellion[edit]
More than 500 years had passed since Asheron sent his people away when the first humans arrived on Dereth, drawn there from their homeworld of Ispar by mysterious portals that seemed to almost beckon them to enter. The first Isparians to arrive were the Aluvians, in the year later known as P.Y. (Portal Year) -15, or fifteen years before the Liberation. The Aluvians arrived in a ruined world ruled by the Olthoi. These humans were quickly enslaved by the Olthoi, forced to work in their catacombs preparing the fungus soup that the insects use to nourish their young.
The enslaved people were not content to live in constant fear in the dark tunnels of the Olthoi for the rest of their lives. Many tried to escape. Few survived for long, but one band of escaped slaves did. They were led by the warrior Thorsten Cragstone.
Cragstone's band helped rescue other escaped slaves and provided some safety. One of these slaves was Elysa Strathelar, the daughter of a scribe. After rescuing Elysa, the rebels were chased by the Olthoi. They eventually found safety on a small island on a lake, the water forming a barrier between them and the insects. On this island, they discovered the ruins of an Empyrean catacomb, which came to be known as the Underground City. In the city, Elysa found ancient Empyrean texts, deciphering enough of them to learn of Asheron and the location of his castle.
Leaving the safety of their island, Thorsten and Elysa went in search of Asheron. Elysa gained access to his tower and confronted the wizard. Asheron had spent his many years alone developing a poison that was deadly to the Olthoi. Seeing the danger and risk he had brought about for the Aluvians, he gave Elysa the poison and told her to kill the Olthoi Queen.
Elysa, Thorsten, and the rebels, armed with poison-coated weapons, assaulted the hive of the Olthoi Queen. With an Olthoi-slaying arrow, Elysa killed the Queen, but not before Thorsten had been impaled by the Queen upon her deadly pincers. Without the commands of the Queen, the Olthoi went into confusion, the Aluvian people were liberated, and human civilization began to grow on Dereth.
The beginning of the Portal Year Calendar, P.Y. 0, was reckoned from the time of Elysa's triumphant killing of the Olthoi Queen. After the liberation, members of the Gharu'ndim and Sho, two other human cultures from Ispar, began to arrive on Dereth. Particularly during the end of P.Y. 10, a new surge of human immigrants (new player characters) ported into Dereth.
Players originally entered Dereth as one of three races: the Aluvians, the Sho, and the Gharu'ndim. It has been updated to include Viamontians too. As of April, 2010, Shadows are also a playable race. Since then, Empyreans, Gearknights, Olthoi, Tumerok and Lugian have also been added as playable races.
The story for players began in Portal Year 10. Through the game's monthly updates the story unfolds. Not only do players experience the current events of the world, but as the months go on and they explore, they learn much about the past. Several monthly updates build upon each other, forming a story arc. Each story arc usually lasts around one year.
Asheron's Call received generally positive reviews from critics. On the review aggregator Game Rankings, the game received an average score of 81% based on 26 reviews.[23] On Metacritic, the game received an average score of 81 out of 100, based on 15 reviews.[24]
Asheron's Call appealed to explorers and people who appreciated story arcs.[25]
- CNET's Gamecenter Best RPG award for 1999.
- Gameindustry.com: 1999 Best all around game.
- Gamezilla: Editor's choice for best online/multiplayer title 1999
- Gamersvoice: 1999 Gamer's Choice Award in the category of "best online/multiplayer game"
- MPOGD: Game of the Month February 2003 [26]
See also[edit]
- Asheron's Call 2: Fallen Kings
- Dungeons & Dragons Online
- The Lord of the Rings Online: Shadows of Angmar
- ^ Asheron's Call Game Review at mmohuts.com
- ^ Asheron's Call at GameIndustry.com[dead link]
- ^ a b c d Grossman 2003, p. 299
- ^ a b c d e f Grossman 2003, p. 300
- ^ a b c Bartle 2004, p. 27
- ^ a b c Bartle 2004, p. 28
- ^ a b "Features". Asheron's Call. Turbine. 2005–2008. Retrieved April 10, 2010.
- ^ Mmogchart.com
- ^ Bartle 2004, p. 29
- ^ Gamespot.com
- ^ Ac.turbine.com
- ^ http://massively.joystiq.com/2014/03/09/massively-exclusive-turbine-on-the-future-of-asherons-call-and/
- ^ Plunkett, Luke (3 March 2014). "15-Year Development On An MMO Comes To An End". Kotaku. Gawker Media. Archived from the original on 7 March 2014. Retrieved 8 March 2014.
- ^ "The Spring Update is now available!". Asheronscall.com. Turbine, Inc. 4 March 2014. Archived from the original on 8 March 2014. Retrieved 8 March 2014.
- ^ "Gameplay". Asheron's Call. Turbine. 2005–2008. Retrieved April 10, 2010.
- ^ a b Fullerton, 2008, p. 284
- ^ Asheron's Call for PC Review - PC Asheron's Call Review[dead link]
- ^ "Introduction: Basic Tradeskills". AC Vault. IGN Entertainment Inc. December 29, 2004. Retrieved October 14, 2009.[dead link]
- ^ Turbine.com
- ^ Archive.org
- ^ Stormwaltz Developer Quote - On Historical Outline[dead link]
- ^ Stormwaltz Developer Quote - The Historical Overview[dead link]
- ^ "Asheron's Call Reviews". Game Rankings. Archived from the original on 31 March 2008. Retrieved 2008-04-04.
- ^ "Asheron's Call (pc: 1999): Reviews". Metacritic. Retrieved 2008-04-04.
- ^ Bartle 2004, p. 147
- ^ Multiplayer Online Games Directory / GOTM
- Bartle, Richard (2004). Designing Virtual Worlds. New Riders. ISBN 0-13-101816-7.
- Fullerton, Tracey; Swain, Christopher; Hoffman, Steven (2008). Game design workshop: a playcentric approach to creating innovative games. Morgan Kaufmann. p. 470. ISBN 978-0-240-80974-8.
- Grossman, Austin (2003). Postmortems from Game Developers. Focal Press. ISBN 1-57820-214-0.
Further reading[edit]
- Herz, J.C. (February 26, 1998). "Game Theory; Subtleties of Governing a Virtual World". The New York Times (New York, New York). Retrieved October 13, 2009.
- Laber, Emily (January 11, 2001). "Men Are From Quake, Women Are From Ultima". The New York Times (New York, New York). Retrieved October 13, 2009.
- Kushner, David (March 7, 2002). "So What, Exactly, Do Online Gamers Want?". The New York Times (New York, New York). Retrieved October 13, 2009.
- Kushner, David (July 11, 2002). "Multiplayer Game Servers Provide Worlds of Fun". The New York Times (New York, New York). Retrieved October 13, 2009.[dead link]
- Vorderer, Peter; Jennings Bryant (2006). Playing Video Games: Motives, Responses, and Consequences. Routledge. ISBN 0-8058-5321-9.


text:
It is no question – the 2012 Cubs' team has much unproven power if any power at all.
Regardless, expect the Cubs to improve on their last season win total where, under then manager Mike Quade, the team limped to the 71 game mark, finishing fifth in the central behind only the lonely Astros.
What has changed about the team you may ask? –well, other than Dale Sveum's philosophy, nothing.
Outside of the many new faces populating the locker room, one thing is noticeably different about this years' team - Svuem's tendency to be aggressive on the base-paths. Something rarely witnessed by Cubs fans in the last decade or-so.
Even with the club's fastest player Tony Campana being optioned to triple-A Iowa, the Cubs are ranked second among all other National League teams with 32 stolen bases on 50 attempts this spring. It is not a fast team by any means, but that isn't stopping Sveum.
The first year manager's base-running philosophy is not just limited to stealing the extra bag, but tagging and putting pressure on opposition's defense as well.
A perfect example can be seen in Monday's game where utility man Reed Johnson, aboard on third, reached home safely after tagging on a shallow pop fly to second base. According to Sveum, the team needs to be more aggressive to make up for its lack of power.
Yes, there will be base-path blunders this season that perhaps cost the team a run here and there but, overall, the new strategy could be just what the 2012 hodgepodge Cubs need.
In Sveum eyes, the benefits of being aggressive far outweigh its risks. The new management is truly looking for ways to create scoring opportunities this season, something seldom accused of teams past.
An outlandish strategy or a glimmer of hope? lets allow Thursday be the judge of that.


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NCC is proud to host our annual Texas Hold 'Em Tournament every October. Family and friends of Jeff Wagenlander, NCC '91, have organized and hosted the tournament since 2011. The tournament proceeds go to support NCC PABO, as well the memorial scholarship that perpetuates Jeff's memory.
2014 Tournament Details
The 2014 Texas Hold 'Em Tournament was held on Saturday, 4 October 2014 in the NCC gym.
Cost: $85 (at the door); $65 (if pre-registered)
Food and Drink: Free Pizza and Soft Drinks; Canned Beer sold for $2/each
Other Activities: Silent Auction, Big Screen for Watching Games
- Registration: 5:30pm
- Instruction: 6:30pm
- Tournament: 7:00pm
Payout Information & 2014 Winners
The tournament payout is estimated to be $6,500 each year, which is based on 200 players and is adjusted if there are more or less than 200 players. We congratulate the 2014 tournament winners!
- Anita Outucelt: $75
- Brian Elzer: $75
- Stephen Schauer: $100
- Tommie Donnerson: $125
- Tom Martin: $150
- Kenny Dean: $150
- Bart Bleser: $225
- Allen Wright: $300
- Brian Welch: $900
- Joe Bond: $900
Other Rules
- Mail-in registration must have been postmarked no later than Tuesday, 30 September 2014 in order to receive the discount. Pre-registration (at pre-registered price) via the web form (button at left) closed at noon on Friday, 3 October 2014.
- You must be 18 years of age to play.
- The tournament will be limited to the first 250 players.
- You may purchase up to two (2) $500 chips before play for $10 each.
- No re-buys.
For More Information
Please call the NCC main office at (859) 292-0001 if you have additional questions.
Kentucky Charitable Gaming #ORG0000096


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Nancy (Braschayko) McNamara, a summa cum laude Laker Alumni from 2006 is attending the University of Michigan School of Medicine.
Gina Williams
Skills Lab Supervisro
Disclaimer: Any links to external web sites and/or non-Lake Superior State University information provided on university pages or returned from university web search engines are provided as a courtesy. They should not be construed as an endorsement by Lake Superior State University of the content or views of the linked materials.
For directory updates, complete and return this form to Human Resources.
Jessica Hirt
"One of my favorite things about LSSU is its size. The classrooms, especially as you get to the upper levels, get smaller, so you not only have a chance to discuss your ideas in an honest, supportive manner, but you also get to know your professors and classmates. The upper level courses really allow you to focus on what you love, and the small class size allows you to have time to share and to discuss your ideas."
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Australian Projects
HARDA has a number of projects that are either in progress or recently completed.
A selection of these are:
Swim, Survive and Socialise Program
The Swim, survive and socialise project is a comprehensive swimming and water safety program for children between the ages 7 and 11 from CALD refugee or migrant backgrounds.
The lack of awareness among children from these backgrounds prompted HARDA to conduct swimming programs to better equip refugee children with swimming skills.
We have run four programs of Swim, Survive and Socialise during the school holidays, Sept 2012, Jan & April 2013 and Jan 2014. They were all held at the Seven Hills at the Aquatic Safety Training Academy. The program consist of 10 x 45 minutes classes, where children with various levels of swimming abilities were taught the basics of swimming. More
Classes held: Aquatic Safety Training Academy (ASTA), 78 Best St, Seven Hills
NOTE: We are running this program next in April 2015 during the school holidays from 7 - 17th April. The program will take an expanded age group, now enrolling 6-17 year olds. For further info or an enrolement form click here.
Due to refurbishment work at ASTA we were unable to run our normal a January program this year.
Cooking Pot
United by food - a free cooking program for Horn of African refugee and Australian women to learn new dishes and get to know each other. see SMH article
Photo from SMH
Somali Youth Outreach Project
The HARDA- Sydney Stars Somali Football Club Youth Outreach Program 2012 2013 was funded by the Attorney-General's Building Community Resilience Program. It provided an intensive mentoring program and sporting and community/entertainment activities for young Somalis and CALD youth. More
|More on some of our past projects
Overseas Projects
HARDA works with on the ground partners in the HoA countries and is actively involved in overseas aid with ongoing projects, like Famine Relief and an annual Kenyan Eye and Cataract Project. Other model projects completed with HARDAs support include Fast 2 Feed and a Somali Water Harvesting Project.
Girls Center of Excellence
The Girls Centre of Excellence, located in North East Kenya, is the home for young Kenyan orphan girls and other girls from the region in need of accommodation. This large and ambitious project was instigated by Dr Mohamud Sheikh and is being managed by WARDA (the Waso Relief & Development Agency), one of our partners on the ground in Kenya. It has been funded through HARDA by the very generous donations of Global Aid Foundation and a group of philanthropic Muslims. The building of the complex, which includes dormitories, a hall, washrooms, storage, etc. has been completed and the benefits are flowing to the young orphan girls in the community. Further funds, $102,400 have been forwarded to the Centre this year, bringing the total to over $322,000. The contributions have come mainly from Global Aid Foundation.
The 250 girls living in the Center who have lost one or both parents now have opportunity to fit in with the local school to receive formal education. The supporters have also undertaken to meet the recurrent costs of the Centre.
Kenyan Cataract Project 2012
A "state of the art" microscope was donated by the Clark Family Foundation through HARDA, for use in this year's WARDA Kenyan Cataract Project. This wonderful donation helped restore the sight of many. More
Famine Relief
HARDA's successful fund raising helped to feed those staving in the recent famine in Somalia & parts of Kenya. The lack of adequate rain means that there is a renewed likelihood famine in these regions and so continued action is needed. More
Somali Water Project
Dr Mahmoud Sheikh, HARDA's Director of Overseas Aid, negotiated an agreement between HARDA and the Oorqaani communities in Southern Somalia for a water harvesting project. The project, generously funded by Muslim Aid Australia, was completed in Feb 2011. More
Kenyan Catract Project 2011
Using portable surgical microscopes and working for upto thirteen hours over a period of two days, Doctors of Hope restored the sight of 200 men and women who were blind for many years. More
Fast To Feed 2011
HARDA joined Muslim Aid Australia during the Ramadan month of August/September to facilitate the distribution of food aid to 475 families including orphans, elderly men and women and disabled people in the war ravaged villages of Darfur and the drought affected communities of nomadic pastoralists in Northern Kenya. More


text:
Designing and then delivering marketing plans, managing the creation of the branding and identity, copy writing and campaign project management is core to what we do for our clients.
Taking a creative view of the how to solve the clients problems and looking at the most time efficient, cost effective way to achieve these aims requires experience as well as an innovative approach to our day to day work.
Whether the requirement is to project manage the delivery of a new company identity, design the content requirements for a new event, propose how to structure the sponsorship requirements of a new campaign or how to reach a new audience using new media channels we approach all challenges with a creative approach to ensure maximum ROI for the client.
Digital marketing
The Internet is the biggest and most innovative marketing channel available to nearly all our clients. It is also the place where it's not always about the size of your budget but how you use it that really counts!
Websites provide a key platform for all our clients marketing and communication channels and often fulfil a range of needs. We are aware that in every case the aims and objectives of a new, or re-designed website will be different and that B2B vs. B2C will bring completely different requirements but our expertise in supporting the design, structure, copy writing, call to action and data capture has lead to a series of successful websites being built and showcased in our case studies.
100AND10% will get to the core of your business and help you successfully and profitably integrate all the aspects of digital marketing that can make up your customer journey, including managing your email marketing strategy, website design, use of new media and social networks.


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Nebraska Anthropologist welcomes original contributions in anthropology and related fields. Manuscripts submitted for consideration should closely follow the style of American Antiquity. For detailed information about submissions, please contact the editor. Submissions or questions may be mailed to:
Editor, Nebraska Anthropologist
Department of Anthropology and Geography
810 Oldfather Hall
P.O. Box 880368
Lincoln, NE 68588-0368
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Nebraska Anthropologist Volume 14: 1997-1999 Table of Contents
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Human Mate Selection Based on Developmental Stability as Signaled Through Physical Attractiveness: An Assessment of the Traits Used to Determine Attractiveness and the Evolutionary Mechanisms for their Development, Erin H. Kimmerle
Monogamy vs. Polygyny in Rwanda: Round 1 - The White Fathers Round 2 - The 1994 Genocide, Clea Koff
On Two Eras of African Archaeology: Colonial and National, Clea Koff
Native Americans and Diabetes, Kristina K. Lee
Looted Archaeological Sites: Are They Worthy of Scientific Investigation?, Michelle J. Lundeen
Starbucks vs. Equal Exchange: Assessing the Human Costs of Economic Globalization, Lindsey M. Smith
Human Responses to Bison Nutritional Variability: An Illustration from the Central Plains, Chris Widga
Tibetan Fraternal Polyandry: A Review of its Advantages and Breakdown, Jeff Willett
Nebraska Anthropologist Volume 13: 1996-1997 Table of Contents
DOROTHY M. MCEWEN: AN APPRECIATION, Peter Bleed
Humankind's Greatest Gift: On the Innateness of Language, Tina Brown
Busy Corporations: The Effects of Corporations on the Environment and the Public, Markus Craig
Circular or Rectangular Ground Plans: Some Costs and Benefits, Arwen L. Feather
Length of Widowhood: According to the Grave, Charles Geisel
Reservoirs and Reservations, Karen M. Griffin
Using Statistics to Analyze the Ancient Egyptian Scarab, Sarah C. Guthmann
National Language Policy in the United States: A Holistic Perspective, Cody L. Knutson
Women, Polygyny and Power, Michelle J. Lundeen
Overgrazing: Is A Solution Available?, Brian Osborn
Phosphorous Concentrations at the Arner Site, Jenifer W. Putnam
Intellectual Property Rights: A Focus on Photography of Native Americans, Jennifer Wiggins
Nebraska Anthropologist Volume 12: 1995-1996 Table of Contents
PALEOECOLOGICAL IMPLICATIONS OF PLANT/ANIMAL GRAZING RELATIONS ON THE MAMMOTH STEPPE OF EASTERN BERINGIA, Andre Antinori
THE EFFECTS OF A LONG-TERM DROUGHT ON THE ECONOMIC ROLES OF HACENDADO AND EJIDATARIO WOMEN IN A MEXICAN EJIDO, Jodi L. Biskup and Darcy L. Boellstorff
WOMEN IN DEVELOPMENT: THE NEED FOR A GRASSROOTS GENDER PLANNING APPROACH, Darcy L. Boellstorff
THE NATIVE AMERICAN GRAVE PROTECTION AND REPATRIATION ACT: A NECESSARY BUT COSTLY MEASURE, Tina F. Brown
GEOPHAGY: ADAPTIVE OR ABERRANT BEHAVIOR, David E. Engberg
POSTMODERNISM AND ANTHROPOLOGY, Elisabeth R. Gaines
SUMMER 1995 ETHNOGRAPHIC FIELD SCHOOL: AN OVERVIEW, Emilia Gonzalez-Clements
ENVIRONMENTAL RESOURCES AND RANGE SIZE: A STUDY OF MODERN AND ANCIENT HUNTER GATHERERS, George MacDonell
THE ETHNOBOT ANY OF A MESTIZO VILLAGE, Christina A. Pereira
The Nebraska Anthropologist Volume 6 (1983) Contents
HUMAN ADAPTATIONS IN THE ANDES: A LOOK AT NUTRITION AND BRAIN FUNCTION WITH RESPECT TO COCA AND HIGH ALTITUDE PHYSIOLOGICAL ADAPTATIONS, Barrett P. Brenton
MANIOC AND FISH: A "METHIONONIAN" COMPROMISE IN AMAZONIA?, Tom Langdon
THE PLOW AND ITS INFLUENCE ON THE RISE OF CIVILIZATION, Tom Langdon
AFRICAN INFLUENCE IN MEXICAN FOLKTALES, Carla Mundt
The Nebraska Anthropologist Volume 5 (1980) Contents
A REVIEW OF THE INITIAL COALESCENT VARIANT, Greg Fox
CULTURAL ECOLOGY: A BRIEF OVERVIEW, Michael C. Gunn
HUMAN AND CULTURAL ECOLOGY: A PARTIAL BIBLIOGRAPHY, Michael C. Gunn
ETHNOARCHAEOLOGY -- A BIBLIOGRAPHY, Pat Halama
THE HUFF SITE A RECONSTRUCTION OF PAST LIFEWAYS, Emery LaDean Mehrer
CONNOISSEURS OF CAVIAR, Mona Thopson
A BIBLIOGRAPHY OF ANTHROPOLOGY-RELATED SERIAL PUBLICATIONS IN THE UNIVERSITY OF NEBRASKA LIBRARIES, Kenneth P. Lohrentz, Ann Larson, and Linda Mager
THE NEBRASKA ANTHROPOLOGIST Volume 3 (1977) Contents
Climatic Change and The Initial Middle Missouri Tradition, David L. Cook
A PERSONAL VISION of A MORE MEANINGFUL ANTHROPOLOGY (A Review of Personal and Extrapersonal Vision in Anthropology by Robert Jay), David C. Dominik
SOME QUESTIONS ABOUT ANTHROPOLOGICAL LINGUISTICS: THE ROLE OF THE NATIVE (A Review of A Critical Analysis by Michael L. Blake), Kenneth Hale
A 'HEDGE' AGAINST CULTURAL DOMINANCE (A Review of Counter Culture and Cultural Hegemony: Some Notes on the Youth Rebellion of the 1960's by A. Norman Klein), Patrick F. McCarty
Review of The Grant Oneota Village by Marshall McKusick, Carol Raish
RESPONSIBILITY IN ANTHROPOLOGY (A Review of The Life and Culture of Ecotopia by E. N. Anderson, Jr.), Prudence Sadler
EVOLUTION FOR ANTHROPOLOGY: SETTING OUR HOUSE IN ORDER (A Review of Bringing It All Back Home by Gerald D. Berreman), Dennis Toom
CLAUDE LEVI-STRAUSS: The Man and His Works, Susan M. Voss
SOCIALIZATION OF CHILDREN, Linda Davis
THE RELATIONSHIP OF ECONOMY TO COMMUNITY, Kathy Long Holland
Book Review: THE DYNAMICS OF STYLISTIC CHANGE IN ARIKARA CERAMICS By James Deetz., Craig Johnson
MODES OF ALLOCATION AND THE ACCULTURATION PROCESS, David T. Jones
BEWARE - Your Sins will Find You Out!, Betty McCormick
THE JOKING RELATIONSHIP IN AN URBAN VOLUNTARY ASSOCIATION, Cristy Stevens
PALEO-INDIAN LIFEWAYS IN THE AMERICAN SOUTHWEST; 12,000 TO 10,000 BP, Robert E. Warren
OPPORTUNITIES FOR MUSEUM RESEARCH IN ANTHROPOLOGY: Are They Really Dead or Were They Only Sleeping?, Arthur H. Wolf
The Nebraska Anthropologist: Volume 2 (1975) Contents, Charles D. Zeier, Cristy J. Stevens, Arthur H. Wolf, and David T. Jones
A BIBLIOGRAPHY OF THE ABORIGINAL ARCHEOLOGY OF NEBRASKA, Donald J. Blakeslee


text:
Air Rush Space
This is a action game , the flying piggy must survive under the attack of birds. Now the space version is coming , try to fly as far as you can!!! FEATURES: -- Support iPhone5 4" retina display!-- Simple click controls to play the game -- Game Center Leaderboards and Achievements to compete with your friends -- Incredibly fun, just one more time, endless game play!


text:
Metal Gear Scanlon 4 - Part 06
Become Premium to Watch
This re-release seems unnecessary at first glance, but the conclusion of Kratos' journey serves up a level of spectacle that remains impressive in 2015.
Her Story is a bold and largely successful experiment in interactive crime fiction.
Rocksteady's gorgeous-looking third Arkham game refines its open-world format a bit and lets you drive a whole hell of a lot of Batmobile.
Object »
A third-person open-world game from Ubisoft, set in a dark alternate version of the US where corporations track and catalog all online behavior over a vast data network. A vigilante group called the Watch_Dogs hacks into this data, using it to hunt criminals.
A free-to-play, online first-person shooter developed and published by Crytek.
Arma 3 is the third core game in the simulation and modern combat Arma franchise developed by Bohemia Interactive.
The sixth installment of the Tom Clancy's Splinter Cell series and follows the events after Splinter Cell: Conviction.
The Black Ops storyline continues, switching the past Cold War from the game's predecessor to future 2025, as a new Cold War between U.S.A. and China flares up due to the actions of one vengeful drug-runner.
Spec Ops: The Line is a narrative-driven modern military third-person shooter set in Dubai during the aftermath of a series of destructive sandstorms.
Future Soldier is the latest in Ubisoft's long-running Ghost Recon series of tactical shooters, taking place in the near future and utilizing technologies that, while not existing in the real world, have been utilized by videogames for decades.
GoldenEye 007: Reloaded is a first-person shooter for the Xbox 360 and PlayStation 3 based on the 2010 Nintendo Wii shooter GoldenEye 007, which is based on the 1997 Nintendo 64 shooter of the same name, which is based on the 1995 James Bond movie GoldenEye.
Described as "Gun-porn 2.0," Bodycount is Codemasters Studios Guildford's arcade style first-person shooter for the Xbox 360 and PlayStation 3.
Zipper Interactive returns to the SOCOM series with a new installment on PlayStation 3 that features squad-based gameplay, 32 player online modes, and PlayStation Move support.
By the year 2027, the North Koreans have managed to unify Korea, annex Japan, and also invade the western half of the United States. As an American rebel fighter, it is the player's duty to help push the NPA out of the United States and end the citizens' suffering.
MAG, a.k.a "Massive Action Game" was a PS3 exclusive, online-only FPS game developed by SOCOM creators Zipper Interactive. The game's most notable feature was its 256-player Domination mode.
Salem and Rios return with a new adventure set in Shanghai called Army of Two: The 40th Day.
Often referred to as simply AVA, Alliance of Valiant Arms is a free to play (F2P) modern-based first person shooter.
The Conduit is a futuristic first-person shooter developed by High Voltage Software exclusively for the Nintendo Wii. The game makes use of High Voltage Software's proprietary, Wii-specific Quantum3 game engine.
When hordes of failed super-soldiers (the zombie-like "specimens") break out of the labs of Horzine Biotech, it's up to London's finest to put them down in this cooperative survival horror wave-based first-person shooter.
Combat Arms is free-to-play FPS created by Korean developer Nexon. The games attempts to implement themes popularized by mainstream franchises such as Call of Duty, Battlefield and Counter-Strike.
The third game in the Soldier of Fortune series brings it is signature blood soaked gameplay to the Playstation 3, Xbox 360, and PC.
Released in Korea in 2007, Crossfire made its mark by being a ranked-based, online First Person Shooter that could run on virtually any machine. It has since become one of the highest-grossing online games, earning a billion dollars every year, mostly in Asia.
A new Zombie MMO that is playable on several sites.
Online edition of Counter-Strike for the Singapore audience.
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Jan. 30 day of action: "We need Jobs Not Cuts"
The Americans for Tax Fairness online "flash-mob" campaign "We need #JobsNotCuts" is part of a national Jan. 30 Day of Action.
Filibusters linked to McConnell campaign cash
While raking in campaign cash from at least eight donors, Mitch McConnell was busy launching filibusters against measures opposed by those same financial backers.
Texas pols get kickbacks from corporate welfare
In Texas, corporations get big gobs of tax money from state funds that are largely controlled by Governor Rick Perry and Lieutenant Governor David Dewhurst.
Environment watchdogs demand long suspension for BP
BP should be banned from receiving U.S. government contracts for the entirety of its five-year probation period because it has a proven track record of irresponsibility and dishonesty, Public Citizen said.
Moment of victory: Shell stops Arctic drilling
Shell has chosen to halt its oil-drilling program after a dome used to clean up potential spills became damaged.
"Agent Orange corn" and herbicide spark concern
As the Food & Drug Administration decides whether to approve genetically modified corn that will be resistant to the chemical, the Environmental Protection Agency is considering stepping forward to restrict use of 2,4-D.
Outrage over Olympic corporate sponsors erupting around the world
Corporatization of the coming Olympic games in London is under attack from all corners of the world.
Activists abuzz over Bayer's bee killing
Some 90+ activists gathered in San Pablo Park in West Berkeley, California, near where one of the Bayer facilities was located, to protest the company's insect-killing.
Chicago activists protest Heartland Institute conference
Over a dozen environmental activists gathered to protest the Heartland Institute, which put up ads comparing environmentalists to the Unabomber.
Thousands demand that the rich pay their share
Thousands are taking to the streets to kick off a nationwide campaign to stop corporations and the super wealthy from gaming the tax system at the expense of the vast majority.


text:
Resident Dragger
JD Hidlebaugh has no problem draggin' the piss out of his S-10 thanks to his Suicidedoors.com 5-link.
The rear uses a set of Airlift 2B7s to clear the 20-inch Bonspeed wheels and a set of Slam Specialties RE7s was used up front. The factory seats have been replaced with black '01 Eclipse bucket seats separated by a custom center console that houses the KP Components gauges. The exterior has been shaved and a Goodmark cowl hood and Street Scene mirrors have been added. Currently the S-10 has been ripped apart for a 350 cid motor swap, but soon enough it'll find its way back on the street to collect a few more road dots.
Big Red
Sixteen-year-old Austin Stewart from Glendale, Arizona, drives this 1979 GMC Sierra 1/2-ton 4 x 4 pickup. The truck has been in the family ever since it was purchased from the dealer, in fact his uncle special-ordered it from GM back in '79. Since then it has made its way through the Stewart family, ultimately being passed on to Austin when he was about 14. With the help of just about everyone in his family he was able to replace some rusted out body panels, finish the bodywork and throw a fresh paint job on the truck. Mom even lent a hand with the interior work. Currently it sits on four 31-inch tires and sports a front push bumper, rear roll bar, bed liner, dash cap, billet grille, a Panasonic stereo hooked to a Rockford Fosgate 12-inch sub and amp as well as miscellaneous skull items all around the truck
Tricked His Truck
Dennis Smith has tricked out the exterior of his '97 Ford F-150 4 x 4 with 16-inch chrome American Racing wheels, Lund visors and hood scoops, front bumper cover, billet grille, projector headlights, Euro taillights, Smitty-built side steps, and finished it off with some flame graphics. The interior has been accented with a wood grain kit. Dennis says that he uses his truck to tow his boat in the summer and to play in the snow during the winter. All of his ideas and shopping were done right out of StreetTrucks using the Stylin' Concepts ads.
Ghost Rider
Although Brandon Carter lives in a small town in south Georgia he has big plans for his GMC truck. So far he's not off to a bad start. The truck has been 'bagged with Suicidedoors.com components onto a set of polished wheels and freshened up with clear corners, a billet grille, and Street Scene mirrors as well as a cowl hood. Inside of the cab has seen many hours of sanding and painting to match the exterior ghost flames and stuffed with a pounding system thanks to Speaker-Werkz in Baxley, Georgia. After Brandon graduates from the Universal Tech Institute in Orlando, Florida, he plans on body dropping the truck 3 inches as well as adding a few other tricks.
Father and Son
Frankie Terrazas of Bakersfield, California, loves to cruise his '03 GMC Sierra, whether it's at his high school, Golden Valley H.S., or just around town, he always gets the heads turning. So far he and his father have dropped the truck using Chassis Tech components onto a set of 22-inch Velocity Wheels. Frankie has taken the time to mold in a roll pan, shave the tailgate handle and the third brake light and add a Line of Fire LED to clean up the rear. The interior sports a blue suede headliner as well as sun visors.


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Simple Strategies May Not Be Enough for Bedwetting
While parents can begin with simple strategies such as fluid restriction and rewards for dry nights, bedwetting alarms and some medications are more effective, a new study finds. The 2013 Cochrane review on "Simple behavioural interventions for nocturnal enuresis in … Continue reading
7 Tips for Bedwetting at Summer Camp
Since bedwetting affects about 5% of school aged children, chances are that at least one or two children in each 20 person cabin will worry about waking up wet. What can you do to help? 1. Make sure your child … Continue reading
Melatonin and Bedwetting
My child takes Melatonin to help him sleep. He is 9 and has always had bed wetting. Does this medication make it worse? What can we do to help him have dry nights? A recent study looked at the relationship … Continue reading


text: Sonic Foundry, Inc., the trusted market leader for enterprise webcasting and lecture capture, continues its long term sponsorship of EDUCAUSE by providing event webcasting services for the EDUCAUSE West/Southwest Regional Conference this week in Portland, Oregon. The theme for the second annual EDUCAUSE West/Southwest Regional Conference, which was also streamed via Mediasite last year, is "Engaging Everyone Effectively" and will focus on ways to collaborate, lead and assess IT's role within higher education as it continues to evolve. The conference is being held February 22-24 and participants can register online (http://www.educause.edu/WSWRC12/Registration) to participate in 12 sessions, which will be captured with Mediasite.


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Remember Me
Yeah, we miss 'em already, too. With Radiohead's 2008 tour winding up next month in Japan, we turn our weekend Eye towards England's finest post-modern rock sons. The intensity and depth of a Radiohead concert is a thing unto itself, a chance for happy shattering, a moment to participate in rather than just another show. But, they also make some damn fine live music, and with that in mind, we offer up ten killer diller examples of the band at their finest.
We kick it off with a lovely reading of "Life In A Glasshouse" from BBC's Later With Jools Holland. This version features slightly woozy Dixieland horns led by recently departed BBC broadcaster and jazz booster Humphrey Lyttelton.
The swoony mood continues with this sultry take on "How To Disappear Completely."
Dig this goddamn sexy, tribal thumping "There There" at the 2003 Glastonbury Festival.
And here's an acoustic version of "There There" with just Thom Yorke and Jonny Greenwood captured at Electric Lady Studio. It's a testament to the elasticity and enduring quality of their songcraft that no matter the setting the tunes sparkle.
"Bodysnatchers" ranks amongst their best recent work, and this performance at the Main Square Festival in France earlier this year has some real flesh in its teeth.
From the band's November 9, 2007 live-in-the-studio webcast, we offer up their cover of New Order's "Ceremony."
This really well assembled 3-cam audience shot clip of "15 Step" at the 2006 Bonnaroo Festival offers gratuitous amount of Yorke noodle dancing. Delightful.
We return to Later in 1997 for a jittery, quite epic "Paranoid Android." As they point out, "God loves his children," but given the talents & blessings he bestowed on these boys, he loves them more than most of us!
Back to Jonny and Thom for a sweet acoustic version of ever-favorite "Karma Police." Check out the tiny little studio audience. How hard was that ticket to score?
We bid you adieu with a slippery, Kaos Pad slashed version of "Everything In Its Right Place" introduced with Neil Young's "After The Gold Rush." Goodnight and God bless, dear sirs. You make the world a better place.
See last week's Saturday Eye Candy on the Vietnam War and its impact on popular music here. And don't forget, you can eyeball video sweetness 24/7 with JamBase TV.
Long Live Radiohead!!! If you can get your hands on a b-side called 'Pearly' you will hear their take on Ennio Morricone spaghetti western type music. Highly recommended as it is a kick-ass song. It is on the Airbag/How am I driving ep.
Thanks Jambase! That Paranoid Android is sick.
That life in a glass house is fucking awesome. This is a great set of videos. Solid Eye Candy.
Here's some Ear Candy:
Yeah I miss them alot, there's gotta be another album/tour in the future. I really hope so... I wish I went to more than two shows in the tour, both st loui and lolla were badass and i got to see many different songs. I can get enough radiohead
oh yeah thanks for the bad ass videos, some ive never seen before, thanks
Saw an article today that says they are going back in the studio after this tour. . . . . .. . and thanx for some good video Jambase. . . . .now if Radiohead would just release a really high quality concert DVD from this tour. . . . ..
love the cover of ceremony. goddamn brilliant bunch of bloody blokes
radiohead is definitely the best band of this time...actually the past 2 decades, but their new material is so epic and meaningful. i hate when people flame on radiohead because they just dont get it...they are pink floyd and then some with their songcraft and metaphorical lyrics. actually they aren't like any band...they're THE band if you are in the same reality they are...anyway...no doubt about it these guys will be back in the studio...probably take a decent break from touring because they hate touring, but then after they release another epic album like hail to the theif, they will do some major headlining slots, and probably a few shows here and there, then a year later do a huge tour. with this band there is so much studio material that never gets old that you dont need to see them live all the time, just pop in a cd and you're right in the reality they/you create. here is a link for all you fans...bit torrent program is all you need and you will be in radioheaven. enjoi. http://www.mininova.org/tor/1668466
here is the list of the greatest artist of all time.
the beatles
pink floyd
led zepplin
the greatful dead
bob dylan
and bob marley
man. all these videos did was make me wish i was there. i have to see them before i die
not a bad list Trojan88. . .. .. .
one cheese grater
i still hold out hope that they'll tour the states again one last time this year....i saw them at lolla, but would love a chance to see them in a smaller venue near the holidays.
WOW Trojan88! It seems you have overlooked Dokken in your list. Hopefully a momentary lapse of reason on your part. Otherwise your list is on the money!
near the top of the list of bands to see before i die. they better hit up the the northeast coast on there next tour.
trojan, spell the Grateful Dead right next time. Paul Simon over Radiohead as well.
Why not do articles on someone other than Radiohead?
Wow...just incredible music and videos.
But...Paul Simon over Radiohead? lol.
And...OBSHL? Too bad you can't savor the moment?
That last song there is amazing. And too see Radiohead cover Neil Young? Just awesome.


text:
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Wallace 'Wally' Olins was born 19 December 1930. He studied history at Oxford University, because it interested him, but eventually went into advertising in London. His first big job was in India where he became head of 'Olgivy and Mather', based in Mumbai, where he lived for five years.
Olins later returned to London, where he co-founded 'Wolff Olins' with Michael Wolff. He was chairman there until 1997. In 2001 he co-founded 'Saffron Brand Consultants' with ex-colleague from Wolff Olins Jacob Benbunan.
For a short interview with Wally Olins visit the FAQs on his website
Wally Olins at the Speakers for Business
Looking at Olins' works, we can deduce that he could possibly have been influenced by the abstract art movement, Colour Field. This movement started in New York during the 40s and 50s, and is characterized by large, flat areas of solid colour spread across the canvas, placing less emphasis on detail and brushstrokes. Olins also tends to use blocked areas of colour as is prominent in both his 3i and Repsol works, among others, and his overall style is very similar to the style of Colour Field.
Description by Wikipedia.
Olins work also has tendencies towards a minimalist style. There is not much detail and the lines, colours and textures are all very basic
First Man on the Moon - The moon landings brought the start of the 21st Century technological advances as we know them today. The use of computers is now prominent in Olins' work with packages such as Adobe® Illustrator™, Photoshop™ and InDesign™.
Fall of the Twin Towers - This could have affected Olins business as many other businesses were destroyed during the September 2001 terrorist attacks, and Wally Olins is a corporate designer.
World War II
Falklands War
Fall of the Berlin Wall
Queen Elizabeth II Coronation
Olins has taught at many business schools including London Business School, Said Business School at Oxford, Lancaster University, Imperial College Business School, Copenhagen Business School and Duxx University in Mexico and he holds lectures around the world on branding and communication.