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From Big Countries Come Fragile Dragons
Categories: MMO
From Big Countries Come Fragile Dragons
Considering the amount of time I spend playing games, reading about games, researching games, talking about games and discussing game design and the industry I find it disconcerting that I write so little about the actual games! I do a fair amount of previews and interviews, and when all of the planets align just right on the third Tuesday of the fifth month of the Gregorian Calendar, I get to write a review...but most of my work is behind the scenes and verbal. I like my job. I learn a lot. I teach others and through teaching learn even more.
Recently, my work and personal life have collided rather suddenly and I find myself comparing the culture of the US with every other culture of the world rather frequently. This can be difficult as the only other culture I have first-hand knowledge of is British; I have first-hand knowledge of immigrated Latinos and a litany of Asians and - regardless of Homer Simpson's proclamation that Canada is "America Jr." - I am keenly aware that it is very different indeed.
Games are expensive. It doesn't take a PhD in mathematics to see that an online component extends the monetary value of a game: episodic content = additional dollars. Unless you've browsed to this site and blog from a cave you know this and have probably experienced it through the now ubiquitous downloadable content on Xbox Live.
When designed with downloadable content in mind, I like what this does for my gaming experience. In theory, my game should become cleaner, more polished and less expensive. If a game is received well and earns enough to cover its initial design cost, the player is rewarded with more game. In theory again, those games that do best should offset the cost of downloadable content for marginal games – those games for which downloadable content would turn a barely profitable game into a very profitable game.
Design is key. Until very recently, the sector of the industry with the most experience in this area was massively multiplayer games. And this is where the design and culture begin to show glaring differences.
Better get a cup of coffee and prepare for a long one...
Follow up:
Historically, North American/European (Western) designed MMOs have been built and a subscription slapped on to the product. I believe there are reasons for this that I'll get to in a moment. But, part of the inherent design of the Western MMO is the fact that we exist on a continent that has as many as 7 distinct time zones. When the first "big three" MMOs launched in North America, the concept of licensing to localized providers didn't exist and communities were built of players from all areas of the globe encompassing all 24 time zones. Because licensing and localization does occur in the European market for many MMOs, the idea of a 24-hour time zone may not exist in the front of a designer's mind. Nonetheless, players who want to play together will find a way; and let us not forget our friends Down Under.
Each month/quarter/expansion pack new content becomes available and for a subscription fee a person can sit in their garage with someone across the country or across the world and play. The uniting ideal? The reward. This is most often known as the quest or mission, but it's the common goal uniting two people who, due to sheer geography, will never meet yet often consider each other good friends.
Western MMOs may have originally been a translation of MUDs/P&P gaming but ultimately, geography has defined exactly how the games must be designed. Four years ago I sat on a panel with Aaron Rigby, then the Lineage II North American producer. We were talking to a Korean consortium who were considering bringing several titles to North America. It was difficult to explain the difference a single time zone could make until Aaron stated:
"A boss dragon had been created for Lineage II. We had to reduce his difficulty here in the US significantly simply because it was impossible with the varied time zones to ever get enough players together at once to take him down."
Geography dictated design.
The games we viewed also had Christmas events occurring in December and the entire LAN center was decorated with Merry Christmas statements. When I suggested a Winter Festival it had honestly never occurred to any of the designers to use any other holiday motif than Christmas. In North America, we have many different religions that celebrate a winter holiday; Christianity is only one. Korea is a "single" religion nation. Culture dictated design.
On the other end of the spectrum from the subscription model is the Free to Play or Item Pay model. There are many variants of this but in general, the player has a limited amount of time or a restricted area in which to play until they must pay for additional content. Then, that content is based upon purchasing items necessary to further play. To be fair, many games don't require items and will let free play continue unimpeded but the ability to maintain pace with a player who can/is willing to use the Item Pay model is severely hampered.
Asian MMOs historically have this model and with it come other design factors. Often, they are missing what the North American market would recognize as a tutorial or new player experience; Player vs. Player and even player-killing is a primary component of play; quests are secondary and don't exist within a storied framework; and play component known as "grind" or the regular killing of monsters or players for the purpose of leveling is weighted very heavily in design.
Like Western MMOs, the payment model wasn't designed with the game. It was in place before the design became entrenched and is now accepted canon. And, like the Western MMO, the design is very heavily influenced by the culture and geography.
In Asia – Korea and Taiwan in particular – the internet café was the place to play MMOs at their genesis. A group of friends would go to a local (very local) café and pay by the hour to play together. Thus begins the Free to Play model. A player had to pay the local café for online time; this meant that the game with the most enjoyable free play and affordable items could hold an entire country in rapture.
Those same friends at the café played in such close proximity with one another that text chat was unnecessary. North American players are often startled at the 24-50 character limit of an Asian MMO text chat line but if a heal is needed from a party member and the ability to yell, "Heal Me!" is available, text chat becomes a tool used for long distance friends only.
When sitting in close proximity, the "grind" is the gameplay. The joy is in the playing together as a social experience – whether that be killing 1 or 1000's of the local monsters or in killing each other repeatedly. Quests require a level of coordination and time that cannot be afforded (literally) when internet costs are by the minute.
Guild Wars is considered the epitome of PvP in North America but failed miserably in Asia. Recently, I was speaking to the PR Director for Arena.net and asked why he felt it had failed in Asia:
"We don't have grind. When everything is instanced, you enter with an established party and your spawns are mostly static within that instance, there's no grind. You cannot just hunt."
Two different designs; two different payment systems. Yet, Asian MMOs invariably fail in North America. In fact, with the exception of a few notable exceptions - Yohoho! Puzzle Pirates, Furcadia - the Free to Play model fails regardless of who develops it. Yet, as Blizzard's success with World of Warcraft in China shows, Western MMOs can succeed in Asia. Why?
The success of Western MMOs in Asia is the easier of the two to attempt to understand. Assuming the design has far less instancing that the above mentioned Guild Wars, the content will contain the necessary elements for a group of friends to sit down in an internet café and play together. The simple solution is simply to charge for time used as was the case in the early days of America Online (or CompuServe/Prodigy for the purists).
If the gameplay is compelling, the cost minimal (pennies per hour), the ability to capture a nation with quest-driven content will work. I enter a caveat here - there must be the option to grind and the option must be available to groups. The recent focus on large-scale raid teams often fits this description. An entire café can raid together and through text and voice chat – and an ability to simply get up and walk across the room – manage a raid. Smaller raids are even more successful.
However, in North America and Europe we are still restricted by our geography. Eastern design is built around the single-time zone/group experience. Grinding on monsters or in PvP for hours with no discernable purpose loses enjoyment when the immediate social interaction isn't available. Laughter and frustration do not translate from the Pacific to the Atlantic Ocean. Although voice chat has increased the ability for players to communicate, without a common goal to unite the players the gameplay quickly breaks down.
And now we reach what I like to call "The Pen Problem". How much does a Western audience, and a North American audience in particular, value a Free to Play game? A nation of so-called smart consumers would place a high value, but experience shows that to simply be not true. (And yes, I accept that this implies that those of us in the North American market are not smart consumers!)
Take this pen I have for sale. This pen is revolutionary. You will write to the best of your ability at all times when using this pen. It is so incredible that the feel of it in your hand will give you serotonin rushes. I have two price plans for you:
- You can have this pen for free. It's yours. But, it has very little ink. If you decide you like it, you can refill it at any time, with any available color for $1.00 per refill. You can buy multiple refills at once, swap out colors, or simply purchase one at a time when you run out. The pen refills could cost you as little as $1.00 for the entire year! Or as much as you want to spend…I mean, this pen makes you feel good!
- You can have this pen in your pocket with refills in whatever colors are available (more to come out as time goes on) for $3.99 per month. However, if you stop paying the $3.99, I'm going to take the pen away. If you don't use the pen, it will still cost $3.99. But, it will always be available to you.
The simple fact is that the North American consumer will more frequently pick option #2 because the amount is minimal in an overall budget and he/she will greatly overestimate the time the pen will be used.
An answer to the above problem is now being tested in the truly free games such as Pirates of the Caribbean. These games will cost nothing to play; and most often will be subsidized by advertising. This could – and should – work well with an Asian demographic. Internet cafés and providers in other countries have had the ability for some time to bill for game time in addition to internet usage.
But once again in Western society, we run into a perception of value. Anything given away is suspect. And when value is less often a personal definition of utility and enrichment, and more often a definition of status, how money is spent is less important than what we have to show for it.
For those who think I'm wrong I offer you the same pen, please choose your price:
- This pen is available from vendor A for FREE + $10.00 shipping and handling.
- This pen is available from vendor B for $8.00 + $2.00 shipping and handling.
Which is the cheap pen? Define cheap. Is it low in cost? Or is it poor in quality?
All of the above become the ramblings of a woman eating pancakes when you take into account that games – until the earlier mentioned Xbox Live games – were not designed with episodic content in mind. The MMOs played today are not designed with subscription vs. item pay in mind. World of Warcraft may be wildly successful in China by charging .45 Yuan/hour (at current exchange rates this is $.06/hour) but if it had been designed with item pay in mind from day one, what would revenues be?
This isn't just about money. Revenues should denote quality. If a game is designed with a subscription model then the size of the team, frequency of updates and quality of gameplay should reflect that. Should is the important word – perceptions are the slippery slope. Game developer Brian Green often compares the disadvantage of the subscription model in terms of the small game compared to that of a larger game as such:
"The main problem I've run into as a small game operator is that this business model doesn't scale down very well. Let me illustrate: if I have 1,000 subscribers and charge them $10/month, I have a yearly income of $120,000. If another game has 1,000,000 subscribers and charges the same $10/month, then they make $120 million. Obviously, the bigger game has more funding to do more development work. Yet, to the individual players, it appears that they are paying the exact same price for a different amount of development. For the company, the only way to increase income is to increase the number of players, which requires appealing to a wider and wider audience (which often requires appealing to the least common denominator)." You can read the entire blog post here.
Yet the continued failure of Eastern games in the Western market show the current design of item pay isn't working. I don't believe the payment model is at fault, but the misunderstanding in game style from one culture to another. Western audiences simply cannot play as Eastern audiences do – geography is a primary definer of culture.
Melding the designs is impossible and not desirable at this time. A grindy quest game will try to reach too broad an audience and leave both unsatisfied. Neither culture would enjoy a bastardized version of subscription with Free to Play elements, although there are certainly game designs where this would make sense and be the least expensive way of covering the ongoing cost of development. Until those games are made and players are ready to play them, they remain in the future.
The term "massive" exists in a massively multiplayer online game to describe the number of characters playing together on a single shard. More recently, it has morphed to become a defined percentage of World of Warcraft's total subscription base. Perhaps it is time to use the 800lb. gorilla's castoffs and test the waters with a smaller playerbase. There are exceptional examples of the use of Attention Currency on the market yet all too often I find that the term is an unknown. (If you knew it, post a comment!)
There exists a little used but successful economy and payment system known as a Dual Currency Economy. It is monetized through the use of Item Pay – sales of specific items or content within the game. Attention Currency is what a player earns as an in-game currency for playing, for paying attention. They also buy an out-of-game currency known as real world money.
Items within the game sell for either type of currency or more often, a combination of both. The currencies are also tradeable within the game. Players who have more time, play more and trade for real world money; players who have less time, buy more and trade for Attention Currency. The players set the economy – the rate at which the currency exchanges. The designers simply set the price of the items. A stellar example is the RTS, Bang! Howdy – a game where the designers have worked to find the right balance on the value of the items within the game to help keep the economy from becoming too Bullish or Bearish at any one time.
Both cultures need to take a very cold, objective look at what makes games on either side of the ocean successful. Success needs to be defined when doing so: Is it the most popular in terms of users? Income? Retention? Market penetration? New player experience? Money is only one measure of success and not a terribly accurate tool at that. If my pen is the only pen on the market it will make a lot of money. But does that make it successful?
Designers should view games that are all about grind yet still include episodic content. Why do players return to A Tale in the Desert every time there are new trials? Why do hundreds of thousands of people find games like Progress Quest and Kingdom of Loathing appealing? If it is all about the graphics, how can either culture explain Runescape?
There is so much for developers to learn but more than that, there is so much for players to experience. Each of us simply needs to stop positioning our gameplay so that it can be defined as Eastern or Western, Item Play or Subscription. Developers, redefine the word success. Players, let them.
And no matter which side of the fence you fall on, player or developer, East or West, subscription or Free to Play, don't value your fun by how it impacts your wallet. Fun is a very personal term. Own it!
Phew. I'm going to finish my pancakes.
7 comments
One aspect you haven't touched on is popularity. I've heard stories that the Korean game developers worked hard to get posters and other items in the cafes to get people to learn about their game. They would also send people in to play the game, because people would often want to play what everyone else was playing! This make sense, because if everyone else is having a fun time, then it sucks to not be part of that fun.
Likewise, there's an appeal to playing a "popular" game. In the west, people will often leave an existing game in large groups because "everyone else is leaving". It's a similar situation to the Korean example I give above but in a larger scope, where people don't want to feel "left behind" by not playing the popular game and talk about it online. This game has changed over the years, but there is usually one dominate on the top that dictates what is "successful".
Anyway, I think that things will change, but there is a lot of resistance to change in both cultures.
My thoughts,
Both popularity and hero designation are affected by culture but are more related to content than mechanics...
And if I'd written everything I wanted to it would have been MUCH MUCH longer! I could only cover so much! *grins*
But in response to your commentary, in both cases it comes down to "I want to do what the cool kids are doing" as well as the need for socialization. Particularly, the latter.
In the cafes, they want to socialize with the people laughing; in Western society, we simply NEED people to play with in the game because they aren't in the room - especially if the game design is built around social play.
In both cases I think there are lessons to be learned. Western design has the easier lesson with the more difficult implementation - find a way to make it so that players don't WANT to leave. Blizzard has done a spectacular job of this with the raiding system and the need for a specific group. There's nothing more guilt inducing than not being there for your guild - even months after the game has existed to be fun.
The Eastern market needs to find a way to break free of the cultural bias in their design so that their games become unique from one another. Right now, they play too much like clones of one another. Then their players will choose to play the game they enjoy, not the game that everyone else is.
I have heard of Attention Currency - you mentioned it to me at GDC when we first met. :) I note also this old article from a decade ago:
In reference to the various games you mention at the end:
- A Tale in the Desert has unique appeal through its non-violent paradigm - a paradigm with far wider appeal than just this game. But it only pulls in a few thousand subscribers. It's a notable title, and more than self-sufficient, but economically trivial next to the rest of the online industry.
- Progress Quest is appealing because you don't have to do anything, it plays itself. You get the satisfaction of powering up without the cost of having to spend your own attention on it. But I think we can agree no-one is going to pay money for this!
- Kingdom of Loathing has humour on its side - never underestimate the appeal of comedy. It has a modest subscriber base (140K) - I'd like to know how much money it makes on its item sales. I suspect, like A Tale in the Desert, this makes ends meat (pun intended) but little more.
- RuneScape is more notable because it does make money and has a huge subscriber base. You ask if its all about the graphics, how to explain the success of RuneScape. Well, in part it is all about the graphics (or at least the aesthetics) and RuneScape looks great for the price you pay for it. If you wanted better graphics, you'd pay for them, but not everyone has the money or inclination to invest in the kit required to do so. The accessibility of RuneScape (in terms of low spec machines) is one asset it has in its favour.
But in all these cases, the people who made the games did not know they were going to succeed, and the business model in each of these cases isn't strong enough for investors to have faith in their success.
World of Warcraft succeeds on a subscription model because it's the best at what it does at the moment, and what it does has the widest appeal. When you are in such a strong position, the subscription model makes the most sense.
But for "weaker" titles (which does not mean worse titles), a subscription model makes less sense - it in fact becomes a barrier to adoption. Free to play becomes essential to get the numbers up if nothing else.
None of this has anything to say on the issues of the difference between Korean and US market, of course. I suspect the lesser success of Korean titles in the West is as much a product of the difference in average hardware as anything else - in the West, early adoptors are drawn in by flashy graphics (i.e. by aesthetics); WoW has a huge advantage in this area. It looks better than almost every other game in the market place; the artists who worked on the game are to be commended.
Plus, the Korean firms don't have the marketing money to attract a wider audience - another definite problem.
As for Western games not succeeding in Korea - too high spec! The typical Korean machine doesn't have the punch is my understanding.
Well, alas, out of time... Best wishes!
I don't disagree with your assessments of the games listed but I think there is much more to look at in the first two:
- ATITD is a non-violent game but more than that, it's a free-form creative game. Each of the new trials gives players new disciplines to work with. Also, it is wholly unique in allowing players to determine the Law of the Land and I mean this literally. They vote on the rules that govern the land to the point that the designers implement the code - even if that allows griefing. They may have to repeal it later but it's part of their freedom.
- Progress Quest does occur without interaction but I do believe people will pay for this as an element of their gameplay. It's the "I Win" button that people look for in gaming. The Agency being made out of Sony Seattle will include operatives that join your spy network that create and investigate in real time even though you aren't logged in. An entire Agency of your own will keep you notified of the events of the world and involved - through email or text notification - and advancing without logging in. It will be a different type of advancement, but advancement nonetheless and you get to PROGRESS.
And while I understand the point about machine specs I don't agree. Make a game that is compelling and - this is VERY important - can be jumped into and played within five minutes - with high specs for an Eastern audience and the cafes will upgrade their machines. Demand will require it. The simple fact is the prep time it takes for Western games simply isn't FUN when you're paying by the minute for your game time.
And don't kid yourself, Eastern firms have the money. But what feature set do they have to market??
Define an Eastern game feature set. :)
I want blueberry pancakes today! SOOOOO on a pancake kick.
Is there something to be said for other pricing schemes that arise on occasion? The most recent example being the Founder pricing for LOTRO. Admittedly it was a means to have more people pre-order the game but enough people (that I know) did it specifically to snag the cheaper price.
The Lifetime membership for a higher price has merit in some cases. If I had the disposable income at the time I would have probably taken advantage of it.
I would say that finding the happy medium between the markets would be key for the future. The idea of Attention Currency sounds like a sound assessment of a direction for people to move.
I know from my experience that distance is an issue for gaming. I've been a part of a gaming guild for some 5+ years and while initially a good amount of them were local they have almost all since moved on to bigger and better things but still tend to get together online when they can. I enjoy the voice chat aspect that is becoming a staple for MMO's as it gives us all a means to easily communicate.
Since the birth of our son the Mrs and I have even less ability to get out and socialize. So sometimes that round of Halo 3 or the night of running quests in Middle Earth is the only contact we have with our friends.
Something occurred to me regarding the possible stigma associated with "free" games in a Western culture. I haven't quite gotten the time to flesh out entirely (exams in my classes this week have grabbed most of my attention thus far), so I don't really know what I'd like to say about it just yet. I'm wondering though if it's so much an attitude towards the payment model and by extention an attitude towards the game.... of it if might have more to do with the way the game is presented. Again, I don't have my ducks in a row here, but I'm wondering where other online games come into play here, particularly ones such as Counter Strike or other popular multi-player mods. Granted these mods are smaller in scope when it comes to development, as well as the amount of players per server, but the popularity (and longevity) of some of them is certainly equal to, and in some cases surpasses the amount of time spent in some of the more persistent worlds. These mods are free to play (disregarding for a moment the initial investment for the game they're based on) yet are played by people all over the world, and aren't really limited to either an Eastern or Western culture.
Now, these games are truly free-to-play, with no strings attached there, but I'm wondering where specifically the breaking point is between a popular online mod thats free to play, or a persistent world with a payment model.
If the culture of one region or another is having such a significant effect on the design of persistent worlds as well as their payment model, and (to continue your example) if those of us in the West are viewing free-to-play games as some sort of taboo, then why have some mods been as successful as they have been? Where is the division between "This game is free-to-play, but it's a mod, so that makes it okay to play." and "This is a persistent world, and it's free to play, so that means I won't play it."
This might be a case of apples to oranges here, and at 3:40am, I'm prolly not making the most sense anyway, but still, I'm curious nonetheless.
sorry about the eye-bleeding inducing typos. =/
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Guilty as charged
Television - Andrew Billen on a pretentious adaptation of Crime and Punishment
Television - Andrew Billen on a pretentious adaptation of Crime and Punishment
by Andrew Billen Published
Our lamented former columnist Sean French used to write about the dangerous party game of owning up to which major works of literature you have not read. In one of David Lodge's novels, it cost an academic his job. The following confession may cost this reviewer his tenure. But here goes: I have never read Crime and Punishment. If my editors are thinking of punishing me for this crime, all I can say to them is that, having watched Tony Marchant's two-part film (11 and 12 February, BBC2), I am determined to repent and read it some time soon.
This is not because the adaptation was a roaring success. I want to read the Dostoevsky because, after three hours watching John Simm in various stages of disarray, crossing, surely, each of St Petersburg's 349 bridges, I still don't know what Fyodor was getting at. A young man kills his crotchety pawnbroker, feels terrible about it and, many pages later, owns up to a supercilious policeman who seems to understand him better than he does himself. From this dramatisation, the best I could gather was that the novel was a study in guilt, a prototype for Franz Kafka's Trial, except our hero is guilty, not innocent.
Slowly, it is true, one began to get some clues that Raskolnikov had killed the crone for reasons more complicated than his mounting student debts. The pawnbroker represented, I assume, unsympathetic capitalism, her murder was therefore a political act and also, in some predictive way, an existentialist act of self-affirmation. It was hard, however, to feel much sympathy for Raskolnikov on these counts, because the plot seemed to back the forces of law and money against him. The momentum of the narrative was all towards his confessing, and I did not get the impression that Dostoevsky or Marchant thought this a bad thing in the way that, say, Foucault, who called confession torture's "dark twin", might have done. (And that, I promise, is as clever as this ill-read columnist is going to get this week.) In the last five minutes of the film, the anti-hero is seen performing hard labour in a Siberian swamp. Having confessed his crime and accepted his punishment, he is rewarded by the appearance of his old girlfriend Sonia, who has effected a similar repentance and turned from prostitution to millinery.
Siberia looked malarial, but then so did St Petersburg. The first 45 minutes were soaked in sweat and, although Raskolnikov's fever finally abated, the film never got its own temperature down. As a portrayal of the febrile symptoms of guilt, it was excellent. Eigil Bryld's photography was as jittery as a junkie's handshake and the filming appeared crudely contrasted so that silhouetted heads conducted dialogue against bright sunlight. Although we were allowed nothing so forgiving as captions establishing times and places, the city seemed to be in its White Nights season, where there is scarcely time to pour a vodka between dusk and dawn. This added to an atmosphere of no hiding place.
It was only when Julian Jarrold, the director, stood still in one of the city's wonderful interiors that there was a chance to enjoy the dialogue and acting. John Simm's Raskolnikov portrayed the queasiness of guilt and its alternation with the bravado of someone who thinks he may just get away with it. As his face erupted into a bad-skin day to end all bad-skin days, you realised he was getting under his character's surface in a remarkable way. The difficulty was that, without a voice-over, we could not get into his head. Simm's counterpoint was Ian McDiarmid as the detective prosecutor Porfiry. Where Raskolnikov was out of control, Porfiry was just as horribly in command. His moral smugness was cleverly illustrated by his repeated drinking of tea or coffee, and twice the camera took his cup to the centre of the screen.
Had we been allowed to watch more of Simm and McDiarmid sparring, we would have been in for a dramatic couple of nights. But their scenes were spaced far apart to make way for a sub-plot involving a past affair of Raskolnikov's sister. Try as they might, Kate Ashfield as the sister, Nigel Terry as Svidrigailov and David Haig as his rival, Luzhin, could not make much of this. Shaun Dingwall had an equally tough time in his role as Raskolnikov's slow-witted best friend. Only Geraldine James, as the mother trying to convince herself that her murderer son was innocent, drew you in further. Everyone else looked lost in a film that managed to be at once busy and static. The feeling of liberation and redemption that I assume you were meant to share with Raskolnikov at the end simply did not happen.
Jane Tranter, the BBC's controller of drama commissioning, called this a "thorough, modern and accessible adaptation of Crime and Punishment". I disagree. Its textual transgressions - such as ignoring Raskolnikov's religious conversion - may have fascinated (or frustrated) the initiated, but for the uninitiated it was a rare case of television not dumbing down a text far enough. Jarrold and Marchant made a version of Great Expectations a few years ago and it was an invigorating modernisation. Their Crime and Punishment was pretentious. Can somebody please reassure me that Dostoevsky's original wasn't?
Andrew Billen is a staff writer on the London Evening Standard

subset: commoncrawl


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Sunday, February 17, 2013
The rather mild winter the area has experienced this year was replaced by actual winter weather Saturday as rain changed over to snow.
A cold front followed by an area of low pressure passed through South Carolina Saturday afternoon and evening.
Temperatures dropped from the low 50s to near freezing after sunset Saturday. By later in the evening a dusting of snow was reported in most areas of the county. Some bursts of heavier snowfall were also reported, especially in the western areas of the county.
Some Georgetown Times readers also reported hail mixing with the snow for a brief period.
Even though the snow caused no reported problems, the South Carolina Highway Patrol is urging motorists to drive with caution. As temperatures dip to the mid to upper 20s this morning, any water on roadways will freeze creating black ice conditions.
No more snow is expected but it will remain cold today with a high, under sunny skies, of 45 degrees. Monday morning will be even colder with a morning low near 24.
Another front moves in Tuesday. By then highs will be in the 60s so it will be an all-rain event.
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I actually grew up playing soccer with him, and he is a good guy, who screwed up really bad. It's not right what he did, and he's actually trying to get treatment and become a better person, shame on you who judge and don't know people, grow up, all of you.
You done messed up Jimmy, plain and simple. My advice to you, do whatever it takes to get a single cell, otherwise Bubba's gonna be sexting you!
i didnt say OUR d was any good, but c'mon, the big east is the toughest conference, with the best players, and Rautins steps up all the time
read the story, it's the important part, yeah, there are errors in it, why do you focus on it?
tony riverso is a scumbag, scumbag, scumbag. If you ever played for him, you would know.
well, i've known Jimmy since he was about 9 years old, ok, he's not a terrible person, but I will say that his parents are both scum. I know how his sons got to play at CBA, and how mr. riverso got a job there too. Don't lecture me about my comments, they are heartfelt, and I am sticking by what I said. My mother and father are well known around here, and if they tell me the riversos are trash, they are then
hey, all that I am saying is let people who are denied healthcare by their employers get affordable coverage. Also, I'm a registered republican, not democrat, and yes I believe Obama is trying to do the right thing, get off his back
Of course it should but it won't so make friends with ur local dealer!
This sucks let's turn the box into a new arena for the crunch
This sucks let's turn the box into a new arena for the crunch
Congrats don hopefully mcnabb will get into the hall someday
please remember, as much as you guys hate it, you protesters put us in this position, because the leadership you like only favors the rich white population. Think about anyone working in a restaurant and other companies that don't offer healthcare, stop being selfish and consider hard working people who need healthcare. and get used to obama, you still have 7 and a half years left of "socialism" lol, seriously? if you believe the socialist thing, you really are stupid
i dont care what anybody says, we are soo much better off without gw bush, the worst president i've ever seen, can we at least let obama get a year in before we try to kill him? you racist and ignorant right wing nuts need to relax, and let the smart people decide for you.
thats it people, fight against expanded healthcare for those who need it, all of you make me sick, and if gw bush proposed this plan, you would support it, i hate political robots, let sick people have a right to healthcare!
"living in syracuse, that's a stabbin" There is crime in the burbs too, but city crime is more interesting, just keep it outta my beautiful sedgewick neighborhood, might have to build a wall on dewitt st to keep the trash away from decent people.
and the sham wow guy lives on......
stop thinking with your dipstick jimmy!
she's hot!
Limestone, don't be stunned, that family is trash, don't deny it, and keep me out of ur posts
well done Jimmy, well done. Anybody who defended this kid, and says he's great doesnt really know him. Jimmy has always been a pos to me and my family, and he deserves whatever he gets, pure scum, no doubt about it.


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Like President Obama, who invited them to open for him at his Democratic National Convention, we dig North Carolina's Delta Rae. We love that they are a family — Ian Hölljes (vocals and guitar), Eric Hölljes (vocals, guitar, piano and keys) and Brittany Hölljes (vocals) being actual siblings, and Elizabeth Hopkins (vocals), Mike McKee (percussion) and Grant Emerson (bass guitar) being close enough — and the way the incorporate sounds from across all genres — folk, blues, rock — into their sound. Most of all we love watching them perform, feet stomping and sounds flying as all six come together as one great big band.
That's exactly what they did last night on Conan, where they broke-in their new trash can while performing a drawn out and dramatic rendition of "Bottom of the River," the new single off of their album Carry The Fire. Leaving most of their instruments aside for this one, they stomped out the song instead, singing a capella and adding the violent clanking of chains in the aforementioned trash can when necessary. "Bottom of the River" is dramatic as is, but performed like they did last night it is straight chilling. Check it out above, and keep an eye on these gals and guys — we'll have plenty more to say when we celebrate them as our You Oughta Know artist in October!
Delta Rae "Bottom Of The River" 09/19/12 [TeamCoco]


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'Superstar' is the latest single to be released from 'MDNA'. It has just been released in Brazil where there was a competition to design a cover for 'Superstar' single. The image above is the winning cover which is fronting a 2-track CD single featuring the Album Version and the Eddie Amador Remix.
'Superstar' is the worst song on the album and I'm super confused as to why (if so) the track has been chosen as an official release. As of yet it unknown whether the track will be released internationally or not. Saying that, Eddie Amador has managed to put lipstick on a pig and make it look/sound much better.
I'm kind of hoping that the release stays local to Brazil while the rest of the world gets 'Love Spent' in the early new year. Fingers crossed!!!
Well done to Eddie who has spruced up a poor track well!
Image taken from: http://www.houseofdandridge.com


text:
Home Skip to content Skip to navigation Skip to footer
Cisco.com Worldwide Home
Document ID: 46810
Updated: Jan 14, 2005
This document describes one reason why the Cisco Agent Desktop ID
appears in the Cisco Desktop Administrator, but does not exist in the Resource
Manager subsystem on the Cisco Customer Response Solutions (CRS) server, and
provides a workaround in a Cisco IP Contact Center (IPCC) Express Edition
Readers of this document should be knowledgeable of the
Cisco Cisco CallManager
Cisco IPCC Express Edition
The information in this document is based on the software and hardware
Cisco CallManager 3.x and later
Cisco CRS version 3.x and later
The information in this document was created from the devices in a
specific lab environment. All of the devices used in this document started with
a cleared (default) configuration. If your network is live, make sure that you
understand the potential impact of any command.
For more information on document conventions, see the
Technical Tips Conventions.
The Integrated Call Distribution (ICD) agent database is the master
database. The Directory Services database should mirror the ICD agent database.
Use the Synchronize Directory Services command through the Cisco Desktop
Administrator to synchronize the agent database between the ICD server and the
Directory Services server.
It is possible to program the synchronization function to perform
automatically (for instance, once every ten minutes) when you change a setting
in the DirAccessSynSvr.cfg file, located in the
C:\Program Files\Cisco\Desktop\Directory
Services\config\ directory, shown below. In some situations, you may be required to
synchronize the databases manually.
When you access the Cisco Desktop Administrator, a Cisco Desktop Agent
ID - agent1 appears, as shown here.
Check the ICD configuration on the CRS server, agent1
is not listed as one of the current resources, shown here.
Since Cisco Desktop Agent ID - Agent1 does not appear
as one of the current resources, it represents that the Agent ID association
with the Resource Manager subsystem has been removed from the related Cisco
CallManager server.
The database is out of synchronization between the ICD server and the
Directory Services server. The procedure to synchronize the databases is as
Select Locations, in the left
Select the Setup menu, click the
Synchronize Directory Services from the drop-down menu. (See
image below.)
After you run the Synchronizing Directory Services manually, agent1 is
removed from the Cisco Desktop Administrator.
Note: There is an additional scenario where agent1 is defined in
CallManager but does not appear as a resource within CRS server. The agent may
have a device associated with it, but the ICD extension button is not selected
therefore the ICD resource is not available.
Was this document helpful? Yes No
Thank you for your feedback.
Open a Support Case (Requires a Cisco Service Contract.)
The Cisco Support Community is a forum for you to ask and answer questions, share suggestions, and
collaborate with your peers.
Refer to Cisco Technical Tips Conventions for information on conventions used in this document.


text:
Become a NETsec Reseller: More Profit For You, More Value For Your Customers
The NETsec Reseller Programm delivers extra profit for you and extra value for your customers.
NETsec products are easy to sell and just as straightforward to price, deliver and install. NETsec represents an opportunity for you to increase your profit, as well as enjoying the extra customer loyalty that comes from delivering a robust and reliable product range. What are the benefits?
Discount on all NETsec product purchases, evaluation and demonstration. FREE fast-track support to answer those questions that will help you clinch that all important deal.
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John Smeaton, vice provost of student affairs, congratulated an award recipient.
Attendees enjoyed refreshments provided after the ceremony.
Prior to the event, a father adjusted his son's tie.
John McKnight, assistant director of multicultural affairs, presented the Ujima Award to Calvin John Smiley.
Posted on Tuesday, April 29, 2008
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Urbom is here. He's on the roster I posted.
You'll have to look elsewhere for blame on this one. It's clearly stated in the story that voting for the Jack Adams Award is by the NHL Broadcasters' Association. I wrote in quite a few stories this season that Lemaire was very worthy of consideration.
Rolston's cap hit next season is $5.062 million.
Wi Fi went down and cut it off. I'm putting it back together.
Parise is restricted, not unrestricted. That was a mistake made by automatic spell check
They are still on the ice. As you'd expect, Parise doesn't look real sharp. And he doesn't have that Parise jump yet.
The practice is in New Jersey. I'd imagine he will go to Pittsburgh with the team. We will see.
If Parise is able to come back this season it would probably be for the last 4 games. But that's a guess.
Hey, it's what he makes. Am I jealous? I don't know if I could scrape by on that kind of money.
Count up the references to "Russian left winger" or just "left winger" and you'll find "$100 million left winger" is used a lot less. By the way, Kovy isn't bothered by it.
No Colin White
Salvador's $2.9 million salary does not count on salary cap while on iR. It would have counted had he been healthy at the start of the season.
I've posted reports on Taormina. He is not skating. He is rehabbing off ice.
It is simply a roster (numbers) move. Jay Leach was recalled under emergency conditions and this allows the Devils to keep him on the 23-man roster. Has nothing to do with the cap.
Sorry you feel this way. If you knew Lou Lamoriello at all, you might understand that he rarely gives up hope, even for a miracle, when it is still possible. A lot of people still want to know what he's thinking.
Stories on local bars and places to eat? I think you have sports mixed up with the food section of the paper.
If you follow this blog you'd have read that Josefson is playing at Albany and GM Lou Lamoriello stated that there "has to be an opening" here for him to come back.
The tough questions are asked every day. There are arguments, shouting matches and give and take every day between myself, players, the coach and GM. And it hapens with other reporters, too. That's all I have to say about that subject.
It is not in the rules that every team must be represented.


text:
Department of Art / People / Faculty / Owen Mundy
Owen Mundy
Office: FAB 408
Artwork Link:
Area(s) of Teaching:
Digital Media, Net.art, Public Art, Data Visualization, Installation
MFA in Visual Arts from the University of California
Owen Mundy is an artist, designer, and programmer who investigates public space and its relationship to data. His artwork highlights inconspicuous trends and offers tools to make hackers out of everyday users. After working as a photographer in the U.S. Navy he earned a BFA in Photography from Indiana University in 2002 and an MFA in Visual Arts from the University of California, San Diego, in 2008.
- Coloring Book 'Quiet Magic' by FSU Art '15 BFA Caitlin Ha...
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Homeowner Daphne Williams reveals how her dream kitchen came together with the help of an AyA kitchen designer. Learn how the bright off-white kitchen mixes modern and traditional elements in a smart, open-concept space that allows her busy family of five to gather while preparing meals or doing homework.
Tour another AyA kitchen.
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August 2, 2015
NEW YORK - Facebook's stock closed with a gain for the week for the first time since its initial public offering a month ago.
The stock climbed $1.72, or 6.1 percent, to close at $30.01 on Friday. That's up 10.8 percent for the week, though it's still down 21 percent from its IPO price of $38.
Also on Friday, Facebook's chief technology officer, Bret Taylor, announced that he is leaving the company to work on a startup. Taylor said on his Facebook timeline that he's "sad to be leaving, but I'm excited to be starting a company with my friend Kevin Gibbs."
Taylor joined Facebook in 2009 when the company bought FriendFeed, the Internet company where he was working at the time.
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text:
Posted at: 07/19/2013 8:29 PM
Updated at: 07/20/2013 8:13 PM
One person was killed in a two-vehicle crash in Carlton County Friday afternoon. His name was released on Saturday evening. He is 44-year-old Todd Richard Nelson, of Carlton.
The accident happened at the intersection of County Rd. 4 and County Rd. 5 in Blackhoof Township around 1:30 p.m.
The other driver was transported via ambulance to Essentia Health-St. Mary's in Duluth. He is Randall Fred Palmi, 42, of Barnum. The extent of his injuries is unknown as of Saturday evening.
The cause of the accident is still under investigation.


text:
Adobe Photoshop CS6 Beta Now Available for Free Download
Photoshop CS6 Beta Highlights
- Content Aware Patch - Patch images with greater control using the newest member of the Content-Aware family of technologies. Choose the sample area you want to use to create your patch, and then watch Content-Aware Patch magically blend pixels for a stunning result.
- Blazingly fast performance and a modern UI - Experience unprecedented performance with the Mercury Graphics Engine, which gives you near-instant results when you edit with key tools such as Liquify, Puppet Warp, and Crop. Plus, a refined, fresh, and elegant Photoshop interface features dark background options that make your images pop.
- New and re-engineered design tools - Create superior designs fast. Get consistent formatting with type styles, create and apply custom strokes and dashed lines to shapes, quickly search layers, and much more.
Labels: adobe, photoshop, weekend-widget


text:
Cooking and Baking
Best brandy for brandied cherries?
Hi there - a few weeks ago I had lunch at Otto in NYC with my sister, and since then I have become obsessed with the brandied cherries that were served with the cheese plate. I'd like to try to make them at home, while cherries are still in season, but am not sure what type of brandy to use. Any recommendations, SE'ers? Thanks.
Talk is closed, but that doesn't mean the conversations have to stop!
Check out this post for a more thorough explanation, and jump onto our Facebook page or our Twitter feed to keep the conversations going!


text:
The primary mission of Eclipse Chamber Orchestra is to bring world-class performances of great music to people of every age, ethnic background and economic means. We believe the beauty and richness of live, classical music must be made available to all people, regardless of their station in life. Our 23 virtuoso members of the National Symphony Orchestra present three concerts each season at the George Washington Masonic National Memorial in Alexandria, Virginia. Smaller groups of Eclipse musicians present four intimate musicales each season in private homes.
We accomplish our mission by:
* Making great performances accessible and affordable to people of all economic means and cultures by bringing music to the regions where people live
* Providing free parking
* Providing handicapped access
* Promoting inclusion and enjoyment with verbal annotations by the conductor or host which, based on audience response, make even the most unusual classical works understandable and more enjoyable
* Expanding the audience's listening repertoire with our exceptional "Something old, Something new" programming, combining well-known works with lesser-known repertoire; and
* Further promoting inclusion by bringing the audience and musicians together for discussion at free post-concert receptions


text:
Dilettante's Dark Mocha Truffles combine the deep dark chocolate ganache with bits of freshly roasted Turkish coffee beans. You'll love this rich chocolate truffle with just the right amount of bold coffee flavor. Each Dark Chocolate Mocha center is hand dipped in gourmet dark chocolate couverture and topped with a generous amount of chocolate sprinkles.
Our signature dark chocolate compliments the pure coffee flavors for an intense chocolate mocha experience you won't soon forget. Buy Dilettante Mocha Truffles in bulk for a little self indulgence or treat your guests to something special at your next party. The bulk package is also a great idea for making custom party favors for weddings, bridal shower, baby showers and more.
Here at Dilettante, third-generation Master Chocolatier Dana Taylor Davenport uses master formulas that are selected from the notebooks of Dana's grandfather, Earl Remington Davenport and his great-uncle, Julius Rudolph Franzen, Master Chocolatier and Pastry Chef to the crowned heads of Europe.
Our Chocolate truffles are the most sought-after category in our hand-dipped chocolate line. They reflect our commitment to serious chocolate lovers. Having "more flavor than sweetness" each flavor is balanced to its milk, semi-sweet or bittersweet chocolate. Made with pure chocolate, butter & cream, each truffle is hand-dipped in the highest grade couverture. Our Bulk Truffles are packaged in corrugated boxes for safe shipping.
The more you buy, the more you save with our "Mix and Match" quantity discounts. Discounts are automatically calculated for you in our shopping cart based upon the table below:
Choose from several different items or combine case purchases for additional savings. Discounts only available for online purchases on a per order basis and exclude shipping costs.


text:
Get the latest Flash player
Views: 690
Runtime: 1:58:00
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Nasty Dirty Couples
He's Back! And this time the Brazilian Bengala will dedicate all his efforts and his king sized cock to fucking horny wives!
Studio: Hells Ground | Production Year: 2012
Performers: Babaloo Munique Daniela Vernes Taina (f) Vanessa Bruna (f) Suely


text:
Eating Out
Bowling Alley Food vs County Fair Midway Food
whats better bowling alley food or county fair midway food? favorite dishes from both?
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Check out this post for a more thorough explanation, and jump onto our Facebook page or our Twitter feed to keep the conversations going!


text:
I Can't BELIEVE It's DairySoyGluten Just Shoot Me!
A friend of mine was having a birthday, the same friend at whose home in the mountains I was staying for the summer, so I thought I'd throw her a birthday party, you know, in case I ever want to go back to the mountains and live in her house, like tomorrow, like permanently, like forever ... I'm just saying. So, in the interests of, well, my being able to do that, I won't reveal her age -- she's a bit sensitive about joining me in hot-flash hell -- but she was agreeable to the birthday party, as long as it was held in a meat locker because the heat has reached insanely anti-birthday levels.
I made a list. I adore list-making. There's something so, I don't know, mature, about making a list and checking things off. My problem is usually that I don't have paper or pen handy, so I make lists on the backs of old receipts or my mother's handicapped parking tag, and I write it with, like, eyebrow pencil or lipstick, which are perfectly fine if you're ready to run into a store, but really don't hold up long term, like in a really hot car, especially when they slip between the seats and you can't get them out even if you use your pointer and middle finger like frickin' tweezers ... uh ... where was I?
Oh, yeah, a list of food for the party: first, chips and salsa for an appetizer ... but, Suzanne can't stand hot stuff, and the chunky kind bothers Lesa's diverticulitis, so we'll go with nuts, but that leaves Lesa out entirely, diverticulit-ically speaking, plus mixed nuts are expensive, so I'd have to do plain peanuts, but Virginia's allergic, so maybe soy nuts, but there's a lot of new research about the downside of soy, so ... cheese and crackers?
I could get that good cheddar at Trader Joe's, and some nice whole wheat crackers ... but wait, Cathy can't do dairy, and Michelle's trying to stay away from salt, so forget that -- scratch, scratch -- who needs appetizers anyway, they just ruin your appetite; I planned barbecued chicken, corn on the cob, and a big salad, with ice cream cake for dessert, so the hell with appetizers. We'll just drink till dinner time!
Then, I realized that some of our friends don't eat meat, so I thought veggie burgers, and Karen won't do gluten, so what about the buns? Maybe veggie-kabobs, although Sophie can't do grilled vegetables -- ulcer; and, Marianne can't do anything but potatoes, because she's "cleansing her system" and only eats food that's white. (I'm no doctor, but isn't that kinda not politically correct?). Fine, I said, everyone can bring whatever they want to grill. I'll take care of the rest.
Easier said than done, my friend. Again, Ms. Diverticu-Lesa can't do corn on the cob, and Michelle can only have salt substitute on it, or maybe salt-free butter. No butter at all for Suzanne, but she'd be fine with I Can't Believe It's NOT Butter, which I have no trouble believing. Sophie says she'll just have half a piece of corn -- ulcer; and Marianne, of course, can only do white corn (you know, I'm seeing a whole new -- and ugly -- side of her). And, it seems there's gluten in frickin' everything on the PLANET!
Naturally, the salad causes a HUGE uproar. Keller wants to bring green peppers, tomatoes and okra, but Sophie can't have any of those -- ulcer; and the tomatoes and peppers are out for Lesa, because of the seeds and her $%!# diverti-crapola. Suzanne insists on organic lettuce, and Virginia canNOT have sunflower seeds, or she will evidently keel over right there in the living room, and we'll have to call the paramedics ... she'll bring her Epi-pen just in case; Marianne will simply chew on a piece of jicama, because it's white; and, Cathy won't eat the shredded cheese, because, apparently, the salt will transform her into some kind of gigantic blowfish by the end of the evening.
At 2:30 that afternoon, I am on a guest-list conference call, telling folks to bring EVERYTHING they want to eat that night (as well as a bottle or two of wine ... for me) and I'll provide the ice cream cake.
"Well, I don't do dairy, but you all go ahead and enjoy!" says Cathy.
"We will," I answer coldly.
"Well, there's gluten in that," Karen warns, "don't you know that gluten is a scourge on humanity?!"
"Shut up, Karen."
"Hey, what color is the ice cream?" Marianne asks.
"What color is the ice cream? WHAT COLOR IS THE $#!@ ICE CREAM?!? I'll TELL you what color the ice cream is, you bigoted freak show--"
Sigh ... I'm thinking birthday parties are way overrated ... maybe just a movie? With popcorn? No salt.
Vicki Wentz is a local writer, teacher and speaker. Readers may contact her at firstname.lastname@example.com, or by visiting her website at www.vickiwentz.com.


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Writers Scott Snyder and James Tynion IV have teamed up with artist Jason Fabok for DC Comics' Batman Annual #1, featuring Mr. Freeze in a follow-up to the Night of the Owls storyline.
First off, one of the things Snyder does well with almost every character he has written to date is find their psychological center and develop a story from there. With Tynion on board as a co-writer, they use this approach to take what has been a laughable character over the last couple of decades and actually make him scary again.
Frankly, if you can do this to a clichéd and caricatured character like Mr. Freeze , I'm on your team. Right from the opening flashback where young Victor's mother falls through the ice while on their way to a snowman building contest, Snyder and Tynion make it quite clear that he is a deeply disturbed individual.
Snyder and Tynion use this odd meter that feels out of place to create a strange feeling that everything doesn't appear as it seems. Young Victor plays the part of happy go-lucky kid, but the more you read Snyder, the more you realize that he likes to get you moving in one rhythm as the real rhythm starts moving another direction. He's like a jazz drummer using polyrhythm with his writing.
Then, another polyrhythm starts playing as the story establishes Mr. Freeze's connection to the Court of Owls. For those of you following that story, the connection made between the two is smart and simple. This allows Snyder and Tynion to ramp up the action as Freeze breaks out of Arkham Asylum so he can revive his beloved Nora with the compound used for reviving the Talons.
After a couple of flashbacks and altercations, the real rhythm of the story starts to take shape as Freeze's surface psychology starts to thaw (pun fully intended) one layer at a time. He's not your simple villain pushed over the edge by tragedy – he's always been crazy.
Nora, who readers have always been lead to believe is his love, is actually just the world's first person to undergo cryogenic stasis. Freeze appears to be an obsessive self-deluded nut case. But…wait for it – it's even worse than that.
As Batman thwarts Mr. Freeze's attempts at recovering Nora, our esteemed writers reveal a deeper flaw about Freeze. Being the penultimate profiler, Batman breaks down for the reader what is at the heart of Freeze's damaged psychology – an obsession with the cold. That may sound mundane, but couple that with Freeze's earlier admissions of experimenting on small animals and you have the profile of a serial killer.
In a flashback that only reinforces this notion, a young Victor takes his mom on another trip to build a snowman. Sadly, mom is not mentally well anymore, and in what could be interpreted as an act of mercy, Victor pushes her back into the icy hole in which she fell the first time.
Jason Fabok stays true to Greg Capullo's current style for Batman with great renderings of Batman, Robin, Nightwing, and Mr. Freeze. Each character has an edge to them that helps this dark story feel dark from a visual standpoint. Also, Peter Steigerwald uses great coloring theory to provide the story with a frosty chill.
Overall, I grade the story a solid A. Snyder and Tynion make a strong duo. Fabok's art and Steigerwald's coloring also get a solid A for serving the story well.


text:
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CBeebies Pantos: behind the scenes
BBC Get Inspired
Physical Development: learning area
Potty training for toddlers
How do stories make children into better peo...
CBeebies apps
Andy's Dinosaur Adventures
Reading and Writing: learning area
Help your child learn to read
Elves and The Shoemaker behind the scenes
Katy and Charlie: toddler times!
Mr Bloom: interviews with Ben Faulks
Mr Bloom's Nursery
Swimming with babies and toddlers
CBeebies Radio
Craft and Cooking: learning area
I Can Cook
Maths and Puzzles: learning area
The Numtums
Child development: your 3-4 year old
Time for School
CBeebies Grown-ups on social media
CBeebies for teachers
Understanding the World: learning area
Nina and the Neurons
Child development: your 5-6 year old
Discover CBBC
Music and Art: learning area
Mister Maker
Emotions and Behaviour: learning area
Topsy and Tim
CBeebies Playtime app
Frequently asked questions
Why do toddlers have tantrums?
CBeebies Proms and Ballet shows
CBeebies Prom
Keeping children safe online
What is Makaton?
Something Special
Learning to write
Get Squiggling!
Should my 5 year old learn to code?
Does your child have special needs?
Something Special
Starting school: parents' stories
Time for School
How will I cope with my child's first day at...
Cooking and baking with children
I Can Cook
Music helps babies and children learn
Justin Fletcher: behind the scene interviews
Something Special


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Zach Mueck's relentless play has earned him twelve wins this season.
April 4, 2014
Washington, D.C. - The Xavier men's tennis team captured its third win, on the road, and first win in conference by defeating BIG EAST opponent, Georgetown, 5-2.
In singles, Mesa Mei earned his fourteenth victory of the season by defeating Georgetown's Daniel Khanin in two sets, 6-0, 6-3. Jimmy Roebker followed up by overpowering Shane Korber in three sets, 4-6, 6-3, 10-7. Zach Mueck knocked off Alex Tropiano in a tough two set tiebreaker, 6-3, 7-6(3), giving him his twelfth win of the season. Jeremy Schneider also tallied a win, by edging off Jordan Portner, 6-2, 6-1.
In doubles, Mei and Roebker combined forces to defeat Casey Distaso and Daniel Khanin, 8-5. Matt Bishop and Mueck also teamed up to breach the chemistry between Jack Murphy and Jordan Portner, winning 8-2.
"I'm really pleased with today's outcome." Head Coach Eric Toth stated. "It is nice to get our first BIG EAST win. Georgetown's guys really compete well and play very hard and it took a really good effort on our guys part to come through today. Tomorrow we have another challenge in UMBC and will have to be at the same level or even better to earn another win."
1. Mesa Mei (XU) def. Daniel Khanin (GU) 6-0, 6-3
2. Jimmy Roebker (XU) def. Shane Korber (GU) 4-6, 6-3, 10-7
3. Zach Mueck (XU) def. Alex Tropiano (GU) 6-3, 7-6(3)
4. Jack Murphy (GU) def. Adam Krull (XU) 6-4, 6-3
5. Casey Distaso (GU) def. Freddy Abunku (XU) 6-3, 6-3
6. Jeremy Schneider (XU) def. Jordan Portner (GU) 6-2, 6-1
1. Mesa Mei/Jimmy Roebker (XU) def. Casey Distaso/Daniel Khanin (GU) 8-5
2. Shane Korber/Alex Tropiano (GU) def. Adam Krull/Jeremy Schneider (XU) 8-3
3. Matt Bishop/Zach Mueck (XU) def. Jack Murphy/Jordan Portner (GU) 8-2
Match Notes
Xavier 11-9
Georgetown 6-9
Order of Finish: Singles (6,5,1,3,4,2) Doubles (3,2,1)


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Finnish Greenpeace activist Sini Saarela has finished second in the Guardian newspaper's online "Person of the Year" poll.
US whistleblower Edward Snowden topped the poll for his work in exposing online surveillance by US intelligence agencies.
Sini Saarela was arrested in September when she tried to board a Gazprom drilling platform in the Arctic ocean. She spent nearly two months in Russian prisons before she was released on bail along with 29 other Greenpeace activists who became known as the "Arctic 30".
During their detention they were the subject of a global campaign to highlight the risk of natural resource exploitation in polar regions. The Guardian nominated Saarela and her fellow activist Marco Weber for their efforts to attach themselves to the drilling platform.
They lost out to Snowden in the final voting, with 1,445 people voting for the former NSA contractor. Saarela and Weber got 314 votes, while Pope Frances took 153 votes to finish third.
One voter defended his choice of Saarela and Weber by arguing they took even greater risks than Snowden.
"Facing jail, as Snowden does, for defending privacy is one thing," wrote "CaptainGrey." "Facing injury or even death for defending the planet, as Greenpeace activists often do, is another entirely."
The results of the poll were published first in Finland by MTV3.
This story is posted on Alaska Dispatch as part of Eye on the Arctic, a collaborative partnership between public and private circumpolar media organizations.


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Cape Elizabeth board seeks $1.75M school-repair bond
CAPE ELIZABETH — The School Board voted unanimously Tuesday to ask the Town Council to borrow $1.75 million for school improvements in the 2015-2016 school year.
The result could be a bond referendum in the first half of next year, which would give the board time to prepare its 2015-2016 budget.
The bond would be used to replace the roofs of all three public schools, at an estimated cost of $1.15 million. Heating equipment for the middle school, also related to roofing, would cost roughly $325,000, and electrical systems for the high school would cost around $275,000.
A School Board presentation on the bonds Tuesday called the improvements "must haves" and stressed that the bond money would not be used for expansion projects or new construction.
The bond would cover roughly a third of the School Department's capital improvement projects over the next three years, Vice Chairman Michael Moore said. The other two-thirds would be funded by the department's normal operating budget, using state revenue and local appropriations.
During Tuesday's public comment period, resident Tom Dunham said he spoke this week with representatives from IRC Industrial Roofing Cos. in Lewiston and Portland-based architecture firm SMRT, who said replacing the high school's roof was not necessary. Dunham said roof repairs, as opposed to replacement, could be a cheaper and equally effective alternative.
Resident William Gross suggested negligence on the part of contractors who installed the schools' roofs, which are nearly 30 years old, and encouraged the board to look into lawsuits to offset the costs of new roofing.
"The problem with lawsuits is you don't necessarily win them," Councilor David Hillman replied. "And they take two to three years. If we need repairs now, we can't very well fund them with money we might get in the future."
Gross, who ran unsuccessfully this month for a School Board seat, also said $700,000 in annual school bonds would mature in 2016, and the board ought to forgo the new bond and pay for capital improvements using those savings.
"I'm not sure how he calculated that (figure)," Moore said after the meeting.
Moore acknowledged that some bonds issued in the 1990s would mature over the next few years, but said that doesn't change the need for the new bond.


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Know, Love, Serve - Today's Christian Videos
Sheila Schuller Coleman's Hour of Power Message for June 28th 2009. - @crystalcathedralpastor
00:13:53 2021 views
Tony Campolo's Hour of Power Message for June 7th 2009. - @crystalcathedralpastor
00:10:08 1417 views
Embed crystalcathedralpastor 2540 views 2008-03-17T00:00:00 Dr. Robert A. Schuller preaches on knowing, loving, and serving. These three concepts are what we are all about. From Program #1965: Know God.
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Find the Support You Need for Your All in One:
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Here is a list of shows we have on the books. Hope to see you all at each and every one of them!
Emerald City COMICON, Mar 28-33, Seattle Washington
WonderCon , Apr 18-20, Anaheim California
BIG WOW! ComicFest, May 17-18, San Jose California
Amazing Las Vegas Comic-Con Jun 20-22
Comic-Con International, July 24-27, San Diego California
Stockton-Con, Aug 9-10, Stockton California
Bakersfeild Comic-Con Oct 26th


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It's been a rough year for German vet Benjamin Becker, who started 2013 ranked #65.
He made R32 in Auckland then R64 at the Australian Open, losing in straights to Delpo. He made quarters at the Heilbronn Challenger, then lost first round in Zagreb, then he fell to Istomin in the R16 in San Jose after beating Harrison.
Ten tough losses in a row followed. First round in Memphis to F-Lo 4-6 in the third.
First round in Delray Beach to Istomin 5-7 in the third.
First round in Indian Wells Masters to Bob Reynolds 4-6 in the third.
First round at Dallas Challenger to Robby Ginepri 4-6 4-6.
First round in Miami Masters to Aljaz Bedene 3-6 2-6.
Then another first round loss to Reynolds at Guadalajara Challenger 3-6 2-6.
First round loss to eventual champ Alex Kuznetsov 2-6 2-6 at Sarasota Challenger.
First round loss to Malek Jaziri at Tunisia Challenger 1-6 4-6.
First round at Dusseldorf to Tobias Kamke 3-6 2-6.
First round loss to Jeremy Chardy at French Open, 4-6 2-6 5-7.
Finally, out of nowhere, Becker got back on the winning track at the Nottingham Challenger, beating Mattias Bachinger 6-3 in the third. Then he beat Steve Johnson 6-2 in the third, then Adrian Mannarino 6-4, 6-1, then in the semis he beat Kenny DeScheeper 6-2 6-1 before losing the final to Matthew Ebden 5-7 in the third.
Back on track with some tough wins under his belt, Becker headed to Queens Club at defeated Bernard Tomic in the first round 6-4 6-7 7-6. Today in the round of 32 Becker beat Lukas Rosol 7-6 7-5. His next matchc in R16 will be against Alex Dolgopolov.
11 losses in row - ten straight first round exits is near Spadea-like. Heckuva comeback by Becker to right the ship.
Got to talk with Becker in Sarasota before one of his doubles matches and what a super cool and nice guy he is. Some of the things he told me: He lives in Fort Lauderdale near the ocean. He also lives in Munich and prefers life in Germany but he loves the weather of Florida.
He says he tried yoga a few times but hurt himself doing it and thus stopped. He said Agassi used to joke about how inflexible he was, showing how Agassi would try to bend over, but Agassi could only bend over about an inch or two, that's how stiff his back was.
Becker said after he ended Agassi's career at the US open, when he came to the locker room after all the hoopla, everyone in the room greeted him with stares and silence. At the time Becker was a new kid on the tour out of Baylor University and most players didn't know him. He said some players were even crying for Agassi.
At a Davis Cup match in Germany vs. Argentina, he said the Argentine contingent only numbered about 30 people but they were so much louder than the Germans, with their singing and enthusiasm, he was very impressed by the Argentine's passion and support.
He said German tennis is struggling now to produce young talent, tennis is not as popular now like it used to be there, and the Federation invested a huge amount of money for the roof at the Hamburg stadium.
Just talking with Becker for 15 minutes or so, made me a big fan of him, he's such a nice decent guy.
Good to see him back winning at the ATP level, his ranking is currently at 105 but it should go up with the success in London this week.


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Wash for a Cause: New England Car Wash Association supports APDA throughout September
This September, the APDA Massachusetts Chapter is teaming up with the New England Car Wash Association (NECA) for a special fundraiser - Wash for a Cause. For every $10 donated, a single-use car wash certificate will be emailed to you for a regular or basic wash. 50% of the proceeds from these donations go straight to APDA MA to help fund research, patient services, education, and counseling for the Parkinson's community.
- The minimum donation is $10.
- Certificates can be redeemed at one-hundred car washes across New England.
- Certificates expire six months after the date of purchase.


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How did Keith Moon play?
View Single Post
Silver Member
Join Date: Dec 2008
Location: New Jersey.
Posts: 572
Re: How did Keith Moon play?
I saw a video once where moon broke a right bass drum head. He had the stage hands change the right head while he continued to play. It appeared that Moon was playing the left bass drum like a hi-hat playing eight notes. I heard that Moon would lead with his left foot think this is what they meant.. As others have mentioned he did not use a lot of hi-hat.
When I look at the videos of that premier kit that he played, the over-head toms appear to be the same size. When I listen to Moon, I can not hear the toms being tuned to differently. I hear different floor toms but not different overhead toms.
It is hard for me to hear any buzz, double stroke, or triple stroke rolls from Moon. He seems to be playing a lot of rhythmic fills without the use of the cymbals.
Because Moon did not play the hi-hat, he used his ride a lot, but he also used a lot of the crash cymbal as a ride. He crashed the cymbals more often than other drummers. Drummers would open and close their hi-hat slightly to add color, but since Moon was riding more often, he needed to accent and add color so he would use the crash cymbals to add color and phrasing.
I am not here just to keep the beat; I add color, timbre, and presence.
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Public Relations & Marketing
Phone: 580.774.3063
Fax: 580.774.7117
News and Events
Web Cam Now on SWOSU Campus
January 17, 2008
The Life@Swosu team at Southwestern Oklahoma State University has placed a web cam on the Weatherford campus.
Jeff Song said the web cam is located underneath the roof of the Al Harris Library. The "Life cam" provides a high rise view of the clock tower and the entrance to the Memorial Student Center. The cam is a 24/7 feed and light poles illuminate the darkness in the evening.
"The web cam can be used for various purposes such as checking the weather or curing boredom," Song said. "The Life@Swosu team hopes that everyone on campus can enjoy the new toy available at https://life.swosu.edu/life_cam."
Song also reminds people to check out the marketplace, forum news, student profiles and other information on the life page.
News Archives:
| 2014 | 2013 | 2012 | 2011 | 2010 | 2009 | 2008 | 2007 | 2006 | 2005 |


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Maybelline Plum Paradise ColorSensational Lipstick Review, Photos, Swatches
The Sultry Season: Maybelline Plum Paradise Lipstick
Maybelline Plum Paradise ColorSensational Lipcolor ($8.29 for 0.15 oz.) is a reddened raspberry with a soft frost sheen. It's nearly opaque, and the strength of the color helps this shade last a solid three hours, almost four, on my lips. There's just enough berry in this shade to make it feel like an autumn hue rather than a holiday one.
This is one of the clingier shades (as noted in my lipstick comparison post), because it has a frostier finish, which is drier than a creamy or satin finish shade. It's not drying, though, but if you have flaky or peeling lips, this one might not work out so well. If you're particularly sensitive to scent, ColorSensational does have a rather synthetic, syrupy sweet scent, but it seems to fade as many of mine just smell waxy.
Is this the right berry for you? Would you wear it?
The Sultry Season is a series of posts featuring deep, rich shades of brown, berry, plum, and wine lipsticks and lipglosses — just right for autumn — that runs through October 2010.
See photos and swatches…
Maybelline Plum Paradise Lipstick
Product & Review FAQ
Where can I purchase X? How much is it?
Drugstore.com, $8.29.
Is it limited edition?
Any dupes?
It's almost like a frostier MAC Darkside, a redder version of Tom Ford Bruised Plum, also a redder version of NYX Violet Ray, and a touch darker than MAC New York Apple.
Discussion and debate are highly encouraged, and we expect community members to participate respectfully. When asking a question, please check the FAQ section (above) for information about purchasing, price, dupes, and the like. If you have general feedback or need technical support, please contact us.
Comments that include advertisements, self-promotion, insults, etc. may be in violation of our comment policy and subject to deletion. Please see our comment policy for more information.


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I'm almost a month into my vitamin D2 regimen...time for a refill! Oil production has increased, but I'm not sure if it's because of the humid weather or something else. I started taking ViraStop once or twice a day to help prevent a cold I think I'm getting, and I'm hoping it helps with inflammation too.
hey girl! you look beautiful with and without makeup
you did good!
im still playing the guessing game.
taking cinnamon pills after every meal clears me up almost overnight.
and keeps me from breaking out
so now i think i have insulin resistance.
they work like a dream!
but i know too much is bad so i bought alpha lipoic acid (ala) which i think i remember you take them too? right?
and q-absorb co-q10
and so far so good!
i had an ultrasound done and the doctor called me but i missed the call
and when i call back she was gone for the day and they said she wont be back til september 3rd, and only she can tell me the results!
so thats a bit frustrating!
i just hope they arent bad.
k well!
i hope the facials are going well
wanted to see how you were!!!
keep fighting!
Hey! Thanks for the kind words! I still dread taking off my makeup at night...it's like a horror show lol. Do you have any tips on how to control oily skin? My foundation makes me more oily, and the weather is so humid that blotting papers and setting powder don't even help.
What cinnamon pills are you taking, and how many? Glad that's working for you, even if it is a quick fix. Did you get your insulin tested along with your hormones?
I hate it when doctors have you wait on test results....but if they were bad, they would have told you, so it's probably not too serious!
How is everything else? Are you feeling better about your skin in general? It seems like you found a good routine that works for you!!!
Stay strong!!! <3
i feel like ive found a way to control my skin from breaking out like crazy
but its not cured yet.
and i dont really have super oily skin personally... but when i use this aloe vera spray that i got from Sprouts it really works at keeping me matte but not drying my skin out bad.
http://www.amazon.co...aloe vera spray
i take just regular cinnamon (with cassa ) with any meal that i suspect will raise my blood sugar
so with fruit
and if i eat anything im not suppose to! like ice cream or fried food which ive been doing again.. ugh. lol
but the cinnamon helps


text: Product Images Alternate Views prev next Share: Email Was $195.00 $79.99 You save up to $115.01 (59%) Rating 0.00 of 5 (0 Reviews) Please Select a Size Please select your bike Color: Black Sizing Chart Please Select a Size Please select a Size Qty: Add to Cart Product Information Arctiva Women's Comp 6 Insulated JacketThe Comp 6 Insulated gear delivers all of the authentic X-Games competition styling of the RR series, but with the added comfort of an extreme condition insulation package. This combined with multiple oversized zip-vents allows the rider to regulate temperature in a broad range of conditions. Comp 6 Insulated is perfect for the mountain rider who attacks the trails with a track mentality. Square up on your buddies, come in hot and don't forget to run the victory lap. Durable waterproof nylon chassis Strategically placed retro reflective logos Multiple vents for maximum temperature regulation Rolled fleece collar for comfort Fleece lined hand warmer pockets 140 gm Polyfi l insulation for extreme conditions **Closeouts are limited to stock on hand** Item # 36381 Product Reviews Be the first to review this product. Review It Related Links All Arctiva Jackets All Arctiva Snow Women's Riding Gear


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creativityCreativity is at the heart of all successful people and companies.
I have developed dynamic and highly results-oriented services specifically for companies with a creative and visionary approach to their business.
For over 15 years I have specialised in working with a wide range of high-growth and complex businesses from International Architectural Practices to highly creative Retail Organisations, from specialist Technology Companies to leading Media Consultancies.
Specialisations include:


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Date: 1873
Description: This map shows lots and blocks, additions and subdivisions, and large-scale landownership. The map is oriented with north to the upper right. The map is fr...
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Description: This map features township outlines, railroads, roads, post offices, and landownership for La Crosse County. Various communities appear in yellow, green, a...
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Description: This 1897 map of Sawyer County, Wisconsin, shows the township and range system, sections, roads, farm houses, camps, school houses, dams, bridges, Indian r...
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Description: This map shows streets, piers, and wharves. Lake Michigan, the Manitowoc River, and select buildings are labeled. Relief is shown by hachures and sounding...
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Description: This 1898 map of Sawyer County, Wisconsin, shows the township and range system, sections, roads, farm houses, camps, school houses, dams, bridges, Indian r...
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Description: This map shows lands in the vicinity of the railway route between St. Paul and Chicago, extending from Valley Junction (labelled Wisconsin Valley Junction...
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2:04 pm
Fri August 15, 2014
On Stage: Chef Rick Bayless' Dinner Theater 'Cascabel'
Originally published on Fri August 15, 2014 7:14 pm
Rick Bayless is a prominent American chef, restaurateur, author and host of the PBS series "Mexico: One Plate at a Time." This summer Bayless has come out of the kitchen and presented his cuisine on-stage as part of his dinner theater "Cascabel."
"I got tired of going to plays that were about food, in which the audience neither smelled or tasted the food, because I think food can create its own strong emotional reaction in people," Bayless told Here & Now's Robin Young.
"Cascabel" is a full theatrical experience with drama, circus performers and of course, food. Bayless discusses his relationship with food and how he wants to share it with others.
Cascabel runs through Aug. 31. Get tickets here.
- Rick Bayless, American chef and co-creator of "Cascabel." He tweets @Rick_Bayless.
The Salt
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Check out Dolly Couture being featured on Dancing with the Stars during Chris Brown's performance. During Chris Brown's performance watch for the backup dances wearing Dolly Couture dresses.
Dolly Couture dresses showcased on Dancing with the Stars
Saturday, March 26, 2011 10:47:07 AM America/Los_Angeles
Posted in Dolly Couture News By Dolly Couture


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June 4th, 2012
Yogi Of The Week: Gil
Meet Gil.
Gil is living his dream. For 7 years, he and his wife have wanted to open a community-based yoga center. They recently made that dream a reality by celebrating the Grand Opening of Breathe Yoga Center in Norfolk, Virginia.
As a longtime competitive athlete, Gil knew that there was something more for him than training and pushing his body to the limit. He also needed balance, and something that would be restorative and nourishing. He found that in yoga and has now dedicated his life to serving others through teaching.
Gil believes that we are all connected. He believes that our actions influence the world we live in and we all have the unlimited power to make positive impacts in our communities and this wonderful planet we call home. He is so grateful as to have landed in the supportive community of Norfolk, Virginia, and is excited for the road ahead.
We loved meeting Gil, and we need to meet you too. This is your community, and this is the YOU year. Manduka is on a mission to get to know everyone who makes this yoga community so vibrant, and so real. Because we all have something to learn from you — about how we see ourselves, or approach our practice, or make yoga mats.
Tell us a little about yourself on the You Series page: Manduka.com/You
Every week, we'll share the story of another real yogi. Maybe soon you'll see yourself here, or see something in yourself here.
Practice On.
5 Response(s) to Yogi of the Week: Gil
On June 4th, 2012 at 2:05 pm, Gil Elhart said:
Manduka, thank you so much. I am honored!
On June 4th, 2012 at 5:22 pm, Sarah de Roos said:
I am so proud of you! I know you truly are living your dream and your spirit and energy impact all those with whom you come in contact.
I am lucky to have such a wonderful son- in- law.
On June 4th, 2012 at 6:11 pm, Liz Hengerer said:
You are a great teacher Gil.- As soon as I get a break from WORK and LAWN stuff - I will get back to class! Congratulations!
On June 4th, 2012 at 6:15 pm, Caroline said:
So cool to see someone from Norfolk here! I'll have to come by your studio sometime for a class. Congrats :)
On June 22nd, 2012 at 7:26 am, Bridget said:
Congratulations Gil! I had a wonderful time at your recent Yoga for Runners workshop. It is always great to learn some new poses, even after nine years practicing, always more out there! Norfolk is very grateful to have you! I'm looking forward to making it to the studio again soon!
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