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Protest in Hasankeyf against unjust resettlement plans and Ilisu Dam 15:06 Jun 05 0 comments
Cumbre Agraria: Negociando en medio de la desconfianza 19:21 May 06 0 comments
Planadas (Tolima) marcha contra las multinacionales y transnacionales 22:32 Nov 15 0 comments
La Costituzione dei Cantoni della Rojava 21:55 Oct 24 0 comments
The Constitution of the Rojava Cantons 08:40 Oct 17 0 commentsmore >>
Recent articles by James McBarron
"It is becoming increasingly obvious that austerity is not working 0 comments
Poll Shows Class Divide Widening in Ireland 0 comments
Ireland: Firefighters and Ambulance crews desert SIPTU 0 commentsRecent Articles about Ireland / Britain Community struggles
Thinking about Anarchism - Anarchism and the State Aug 05 15
The origins and development of the movement against Water Charges in I... Feb 20 15
Why we are leaving Campaign Against Home and Water Taxes (CAHWT) Jun 26 13
Dublin city council's new rubbish police - a solution or just more bureacratic nonsense?
ireland / britain | community struggles | opinion / analysis Wednesday May 15, 2013 19:15 by James McBarron - Workers Solidarity Movement
Dublin City Council have new by laws to permit officials to interrogate members of the public as to how they are disposing of their rubbish. When the councils started charging for waste disposal years back numerous people refused to pay, the councils then withdrew their collections and ultimately the service was privatised. At the time of the introduction of a fee for rubbish collection some environmentalists argued it was a good thing that would lead to greater recycling and lower waste production. The councils began charging for recycling also of course.
Dublin city council's new rubbish police - a solution or just more bureacratic nonsense?
Dublin City Council have new by laws to permit officials to interrogate members of the public as to how they are disposing of their rubbish. When the councils started charging for waste disposal years back numerous people refused to pay, the councils then withdrew their collections and ultimately the service was privatised. At the time of the introduction of a fee for rubbish collection some environmentalists argued it was a good thing that would lead to greater recycling and lower waste production. The councils began charging for recycling also of course. Whilst the campaign against the bin tax ultimately ended in failure, many people for economic reasons simply opted out of the waste disposal system, there was an increase in illegal dumping, using of street litter bins and burning of domestic rubbish.
We ended up with a dirtier environment and more polluted air. Waste volumes varied little as the packaging industry knew it was the consumer who would be paying the price not them. People worked out various other ways of disposing of rubbish, whilst there were still waivers for people on low incomes many shared their bins with others, some people paying shared bins with neighbours or family, others used commercial disposal facilities at their workplaces, as a result the councils noticed that many homes have no official waste disposal facility.
The reason the current by-laws are being introduced, we are told, is illegal dumping in Dublin city. A lack of fireplaces in dwellings in some of the areas affected has closed off that method of disposal, the ending of waiver schemes hasn't helped either, some private rented accommodation has poor or non-existent waste disposal. In the current recession, with reduced incomes and increased stealth taxes, people are selective of what bills take priority. So Dublin city council, which withdrew its bin collections and abandoned those who could not afford the new charges, is now going to start knocking on doors to demand proof of how people get rid of their waste, with the right to impose 75 euro on-the-spot fines!
The funding for the new officials I assume will come from the property tax. This is only happening in Dublin thus far, but may spread as an idea beloved of the sort of out of touch idiots who are at the top of local government. Here is what I think will happen: fines will be imposed and duly ignored by those unable to pay for waste disposal and then added to the vast mountain of unpaid fines currently outstanding in the country. Politicians and officials will go on blaming the poor for the problem and there will be no effort to address the real underlying economic and production issues. People will go on burning and dumping rubbish. The fines will be increased at some point, some tabloid paper will do an expose on a family that hasn't a waste contract etc.
James McBarron
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Não se intimidar, não desmobilizar! Toda nossa solidariedade ao companheiro Vicente!
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Ireland / Britain | Community struggles | en
Wed 05 Aug, 12:22
Why we are leaving Campaign Against Home and Water Taxes (CAHWT) 22:57 Wed 26 Jun 0 comments
The Workers Solidarity Movement has decided to withdraw from the Campaign Against Home and Water Taxes. Please see statement below. We have made a donation of 1,000 towards paying off the debts of CAHWT.
People in deprived areas 3 times more likely to take their lives in Northern Ireland 15:36 Thu 13 Sep 0 comments
People in deprived areas in Northern Ireland are three times more likely to take their lives. Health minister Edwin Poots said, Unemployment rates in deprived areas further affect people and this is a major concern. Studies indicate that a 1% increase in unemployment is met with a corresponding 0.79% increase in suicide.
Hundreds of Garda deployed to protect Shell's machine from the people of Ireland 15:47 Wed 01 Aug 0 comments
A huge secretive Garda security operation last night swung into operation in Dublin Port as Shell's Tunnel Boring Machine (TBM) left the port as part of a huge convoy of Garda vehicles. News of the operation had leaked at the last minute meaning that with only an hours notice a handful of Shell to Sea campaigners managed to get down to the port entrance despite the pouring rain. Most of us were pulled over and questioned by Garda at least once and the Garda helicopter stayed overhead as various Garda vehicles including a van load of riot cops with the door open drove past us repeatedly.
Council tries to silence protest by threatening Rossport Solidarity Camp with eviction 15:54 Tue 22 May 0 comments
In a new twist to the decade long struggle against Shell Rossport Solidarity Camp has revealed that Mayo County Council (MCC) has issued an eviction notice to the landowner of the field where the Rossport Solidarity Camp is located. Mayo farmer Gerry Burke has been threatened with fines of over 12,000 and two years in prison. Despite these theats the annual June Bank Holiday solidarity gathering will go ahead in a couple of weeks.
Massive National rally of community campaign against new Household tax in Ireland 19:53 Tue 27 Mar 0 comments
Saturday's National Rally against the Household Tax in the National Stadium was literally filled to overflowing. As well as nearly 3,000 people crammed into every possible space in the Stadium another 4 to 500 were in the car park at the side, unable to fit into the building. And the thousands who attended were angry, energized and expectant of victory. The National Stadium normally hosts boxing marches but the atmosphere on Saturday topped that of watching a home fighter coming out on top in a close fought bout.
Dublin: The eviction of the Occupy Dame Street camp 21:19 Thu 08 Mar 0 comments
A large force of Garda and council workers were deployed at 3.30am today, International Women's Day, to clear Occupy Dame Street (ODS) camp. The camp was completely demolished in the course of the eviction, campers intimidated and their personal property stolen. This was a level of force way out of proportion with the numbers in the camp (about 15 people) and stands in contrast with the lack of resources put into investigating what happened at Anglo, the collapse of which has left a debt of 26,000 Euro on every single person in the country. [Italiano]
Detailed account of Shell's prosecution of 19 more people for ongoing resistance in Erris, Ireland 21:14 Thu 08 Mar 0 comments
The end of February saw 19 Shell to Sea campaigners, including a WSM member, being prosecuted on 80 charges for civil disobediance against Shell's decade long attempt to impose an experimental high pressure raw gas pipeline on the communities of Erris. Over 8,000 euro in fines were handed down by this special sitting of the Belmullet court and Shell to Sea spokesperson Terence Conway was given two 3-month prison sentences under section 8 of the Public Order Act for blocking the road on two seperate occasions, a 'crime' that anyone following the struggle will be aware Shell's private security company committs three times a day with the co-operation of the Gardai. (Image: Community show support in advance of the court cases, J Bender, RSC)
Report from 40th anniversary of Bloody Sunday March 17:56 Thu 02 Feb 0 comments
Despite the opposition of the governing SInn Fein party, relatives of families of the victims of Bloody Sunday and political supporters, including Irish anarchists, marched in remembrance last Saturday. A report from the anarchists present and a background to the issues behind those determined to continue the annual commemoration. [Italiano]
The Household Tax: Dont Register, Dont Pay 23:30 Fri 27 Jan 0 comments
Mid-December saw the eventual publication of the long-threatened household tax legislation. The first three months of 2012 will present every household in Ireland with a choice: whether to succumb to this new home tax, which along with the proposed water tax will rise to approx 1,200 per annum within a couple of years, or to refuse to register, refuse to pay and make a stand against the costs of bailing out bankers and developers continuing to be hoisted on our shoulders.
The liberation of a former Bank of Ireland building in Belfast 17:29 Wed 18 Jan 0 comments
Occupy Belfast seized the initiative Monday by re-possessing the former Bank of Ireland building in Royal Avenue gaining media coverage both here and across the world. Around a dozen protestors including a WSM member entered the building, unfurled banners and put up barricades despite early attempts by the police to illegally evict us. A WSM member who took part gives us his views on the occupation below.more >>
Thinking about Anarchism - Anarchism and the State Aug 05 0 comments
Ever wonder why the Gardaí / police show up in large numbers when youre trying to stop water meters in your estate, but havent got the resources to come straight out when you think your neighbours house is being burgled? If so, youre thinking about the state.
The origins and development of the movement against Water Charges in Ireland Feb 20 0 comments
A WSM talk about the development & future of the campaign against water charges, a mass campaign of resistance to privitisation of water and an austerity tax that has emerged in southern Ireland involving hundreds of thousands of people.
The future of the CAHWT - Making Democracy Work Jun 14 0 comments
Almost a month has passed since the national conference of the Campaign Against Household and Water Taxes (CAHWT). While on the surface things look pretty quiet, this is a critical juncture for the campaign. The momentum that has been lost by the attachment of the CAHWT to the unsuccessful No referendum campaign will only be rebuilt when the government make their next move, but those active in the campaign need to use the coming weeks to prepare for that eventuality.
Single Issue Campaigns, Community Syndicalism & Direct Democracy Jun 14 0 comments
Theres been a lot of talk lately about participatory and direct democracy. Renewed interest in alternative forms of organising society has arisen from increasing dissatisfaction with mainstream politics and the domination of the economy by a few corporations. This dissatisfaction has found its expression in the Arab spring, the May 15th movement in Spain and the Occupy movement in the English-speaking world. Where the anti-capitalist movement of the last decade focussed almost exclusively on the power of the corporations and finance capital, this current tendency is to also focus on politics and the state.
Household Tax- planning to win - democracy is the key May 19 0 comments
The National Conference of the Campaign Against the Household and Water Taxes this Saturday will be making some key decisions that will determine the future success of the campaign. The ultimate objective of our campaign should be to ensure that everyone who gets involved in it can have an equal input into our decision-making. This will make for a more democratic and far more efficient Campaign which large numbers of people will feel direct ownership of. That will mean a far stronger Campaign and one capable of winning. On Saturday we will be distributing this text which explains the case for direct democracy as a leaflet to those attending the conference.more >>
Why we are leaving Campaign Against Home and Water Taxes (CAHWT) Jun 26 WSM 0 comments
The Workers Solidarity Movement has decided to withdraw from the Campaign Against Home and Water Taxes. Please see statement below. We have made a donation of 1,000 towards paying off the debts of CAHWT.
Scotland's for Council Housing! Glasgow Demo, 24th September Sep 18 Liberty and Solidarity & IWW 0 comments
With the full backing of the Glasgow chapter of Liberty and Solidarity and local community newspaper 'The Burgh Angel' , Hamiltonhill Action Group will be holding a demonstration with the Scottish Tenants Organisation on Thursday 24th September, against the Glasgow Housing Association's (GHA) refusal to invest money in their community.
The Libertarian - issue 2 Aug 28 WSM 5 comments
The second issue of 'The Libertarian' a local newsletter distributed in Dublin 8 by the WSM is online.


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On behalf of our entire community, WELCOME to New York University.
Welcome Week and Spring at the Square consist of a variety of programs, workshops, receptions, and fun events designed to welcome and introduce new graduate students to New York University, its programs and services, and of course New York City. Graduate students will also have opportunities to meet other new and returning graduate students, find out ways to get involved, prepare for your first year at Washington Square, and navigate this exciting new place.
Graduate Welcome Week, produced by the Student Resource Center, will take place during the first week of school from Monday, August 25 - August 29, 2014, and continues into the first weeks of September. Spring at the Square, takes place the first week of classes of the Spring Term.
Additional information on programs coming soon!
In addition to programs offered to both undergraduate and graduate students that assist in orienting students to New York University, there are graduate specific programs that cater to the needs of graduate students entering in the Spring Semester

subset: commoncrawl


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- Color: 3500K (Neutral White)
- Model: CR4-575L-30K-12-E26
- Four inch LED downlight
- 65W Equivalent
- Light Output: 575 Lumens
- Beam Angle: 80 Degrees (approx.)
- Base Type: Edison Base
- Dimmable to 5%
- Life: 50,000 Hours
- Input Power: 9.5 Watts
- Input Voltage: 120V
- Warranty: 5 Years
- Wet Rated
- UL Listed
- ENERGY STAR Qualified
Additional Information
|The CR4™ Series is a remarkable combination of price and performance, designed to easily install into existing IC or non-IC 4", 6" and some 5" housings, and dimmable down to 5% with widely available traditional dimmers. With Cree TrueWhite® Technology, these lamps provide efficacy that is up to twice that of compact fluorescents, while achieving the beautiful light quality that you would expect from an incandescent with a CRI of 90+. These highly efficient 50,000 hour lights are EnergyStar® qualified, are ideal for use in both residential and light-commercial new construction and retrofit applications, are suitable for wet locations, and in many installations they typically pay for themselves in less than one year.


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S.C. DOT to remove trees in deadly section of I-26
SUMMERVILLE (AP) — The state Transportation Department plans to remove trees in a deadly section of Interstate 25 from Summerville to I-95 to reduce the number of crashes that cause fatalities and severe injuries.
The Post and Courier of Charleston reported S.C. DOT also plans to install cable guardrails in the center of the median after the trees are removed from the nearly 30 miles of highway.
Officials announced the $5 million project in Berkeley and Dorchester counties Friday.
In 2010, an analysis conducted by The Post and Courier showed more people had died in wrecks along the stretch of interstate around Ridgeville than any other part of the highway. Records showed that of the nine fatal wrecks in 2009 between Summerville and I-95, seven involved impacts with trees or roll-overs into ditches.
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Google Image Search has a new option that allows you to restrict the results to photos: just select "Return images that contain photo content" from the advanced search page.
A simple way to find photos would be to restrict the results to JPEG files, but a search for Gmail shows that many people use the JPEG format for logos and screenshots. If we use Google's image analysis technology, we'll find more photos related to Gmail, including the Gmail soap, Gmail Theater and Gmail's product manager Keith Coleman.
The other two content restrictions available in Google Image Search are for images that contain faces and for images that illustrate recent news articles. Microsoft's image search engine has more advanced options for refining your search: you can find photos, illustrations, faces and portraits.
Introducing the Search Analytics API
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Plans for a downtown destination park include a public pier, boardwalk, festival lawn, children's play area, enhancements to Sherrill Park and a dog park. Organizers of the effort to build the estimated $72.5 million project might ask for a special bond election in November.


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Singer-songwriter talks about new disc, life in NashvilleWritten by Vicki L. Kroll | | firstname.lastname@example.com
Gorgeous brown eyes. Light tan hair with a striking white streak. Boundless devotion.
These attributes inspired the title track of Shane Piasecki's new disc, "Set You Free."
"In the middle of the night or in the light of day/I run through the streets and I call your name/Patient and kind I will try to be/I love you too much, can't set you free," the Liberty Center native sings.
It's for Jack.
What, you don't know Jack?
"I love my dog. He's a boxer pit bull mix; his name is Jack. I'd been in the studio all day. I'd have my friends help me walk him," Piasecki said. "When we were done, I took him out at night — he's on the leash — and I let go because we're in this courtyard of the building.
"And I didn't think he'd get away, and he comes barreling by me and he gets out, and I was chasing him down the street and that song just came in my head."
He was sharing the story during a call from his home on Music Row in Nashville, Tennessee.
"I think ['Set You Free'] strikes a message with anybody, but for me, it was really deeply aimed at my feelings about love and my dog. I'm pretty sentimental, so letting go of anything is necessary sometimes, but it's not always welcomed. It's hard to do," he said.
Piasecki's 12-track debut on LandStar Entertainment mixes pop, folk, rock and blues. The singer-songwriter offers his trademark heartfelt acoustic numbers with "New to Town" and "Wings of Wax," and plugs in the electric guitar and rocks with "Feels Alright" and "Night Like This."
"I like the blend of everything; it's got a little bit for everyone," he said. "I go for a lot of the soul, pop, blues, country, old roots music and definitely pop too. I love pop, not like Christina Aguilera pop, more like John Mayer, Jason Mraz, more focused on the guitar.
"I want to be a raw dog like Bob Dylan was and make stuff that's rootsy like Muddy Waters. I really had to learn to play ball for this record. My producer [Nathan Meckel] is amazing; he taught me a lot of things."
The 27-year-old has been turning heads since moving to Music City.
"I had some opening dates for Howie Day on tour, and I've been asked to come back and do more because he liked me," Piasecki said.
When he isn't on the road, the musician does a lot of writing.
"I've got a publishing deal, so I keep writing songs for people to sing or put in movies or I can sing and then they'll use the tracks," he said.
"Sometimes I think songwriting is like farming: You can't control what you get out of it," he said. "In the end, you have to learn to make the most of it, like the seasonal harvest."
This summer, Piasecki will play a couple of dates each month at Reel Bar (formerly Tony's Garage) on Put-in-Bay. He and Jack will motor north for gigs June 13 and 14, July 11 and 12 and Aug. 15 and 16.
"When my first disc ['All for Coffee'] came out, I was 17 and I wanted success real bad then. And here I am now, and I sacrificed a whole lot more, and I still want it just as badly," he said. "Life's been really good to me for being a musician. Music is a good thing for me to follow because it's never let me down."
Tags: boxer pit bull mix, Landstar Entertainment, Music City, Music Row, Nashville, Put-in-Bay, Reel Bar, Shane Piasecki


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MADISON – Passenger numbers continue to increase for Tri River Transit bus company's services and routes in Boone County, according to a report given to the Boone County Commission last week.
Paula Smith, executive director of Tri River Transit, told commissioner that since the service began in Boone County in July 2001 the number of passengers has nearly doubled.
"We started out with about 1,700 passengers and we have added about 1,500 passengers to that total," Smith said at the Tuesday, March 5, regular session meeting of the commission.
The bus company has added Whitesville, Wharton and Clothier routes this past year in Boone County, Smith said.
"The Whitesville route is struggling a little bit, but we have a consultant looking at it to see how we can better that service," she said.
Smith said the company's fund request from the commission for the next year would remain the same.
"We are asking that the ongoing funding of $40,000 annually remain the same with no increase," she said.
Tri River Transit Authority began service in Lincoln County in January 2000.
They added service to Logan County in September 2001, and service to Mingo County in February 2009.
The company launched non-emergency medical transportation for residents in Lincoln, Logan and Boone counties in January 2003, however those services could be impacted by a bill at the state Legislature, Smith said.
"We are battling a few bills in the state Legislature," Smith explained to commissioners. "One is Senate Bill 188, which is the vendor transportation program for Medicaid recipents."
Smith said the bill has the potential to hurt the bus company's ability to pick patients up at their homes and transport them to doctors, clinics or hospitals.
"We do a non-emergency transportation program in which we take patients to their medical appointments and bill Medicaid," she explained. "If they bring in a broker, as proposed by the bill, then the broker would decide who does that transportation."
Smith said by encompassing Lincoln, Logan, Boone and Mingo counties, Tri River Transit has been able to provide service to four Southern West Virginia Community College campuses, four Regional Day Report centers, all four county DHHR offices and courthouses, multiple schools, shopping venues, regional hospitals and medical facilities.
"We have never received a complaint about Tri River Transit and its services," said Boone County Commissioner Mickey Brown. "I know a lot of people who rely on it to get to work. It's a great service to our communities."


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Google Mobile Updater. What could that be? After all, Google doesn't have too many mobile apps. Maybe there's some connection with the desktop updater included in Google Pack. Let's see.
"Google Mobile Updater is a free download, currently only for BlackBerry users, that lets you install and update Google Mobile services. Google Mobile Updater will keep you notified of new Google Mobile services as well as updates to installed applications. This way, you can be sure to have the most current version of your favorite Google Mobile applications when you are on the go." (Google Support)
Apparently, to get one you need to go to mobile.google.com and click on "Get Google's mobile products in a single download". But what Google products? Search, Maps, Gmail, News, Picasa, and Reader.
While Gmail and Maps are already available as mobile apps for most phones, it's not clear what you can expect from the rest of the services and if they're more than simple links to Google's mobile sites. So if you have a Blackberry and you want to finish this post, please do.
December 6, 2007
Google Mobile Updater for Blackberry
This blog is not affiliated with Google.


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April 23, 2011
LOS ANGELES, Calif. - Cal State Northridge headed to Cal State LA's Tiny Lister Classic looking to advance more athletes to the Big West Outdoor Championships and reached the conference standard in six events.
The Matadors had three women and three men post times and/or marks good enough to qualify for the Big West Championships which commence in three weeks in Irvine.
The CSUN women were especially impressive in the 200 meters as both Sierra Brooks and Jasmine Cox finished in the top-six. Brooks ran a season-best 24.66 to finish fourth behind Olympians Carol Rodriguez and Christine Ohuruogu. Cox ran 25.05 to finish sixth as both posted conference qualifying times. Alisa Jenkins also ran a season-best of 25.10 to finish seventh followed by Briana Davis (25.14) and Crystal Spears (25.35) who also posted season-bests.
The other conference qualifier for the Matador women came in the 400 meters where Shane Mullany-Banks ran a season-best 57.34 to finish 10th. Cox, who already has a qualifying time of 55.87, ran 56.25 to finish eighth. Lauren Michaels also ran a season-best 58.23 to finish 11th.
In the short sprints, Davis narrowly missed out in qualifying in the 100 meters as she ran a season-best 12.31 which missed the Big West standard by .02. Jenkins bettered her time in the 100 meter hurdles clocking a season-best time of 14.21 to finish third.
In the field events, Ashley Griffith matched her season-best in the high jump with a height of 5-3 (1.60) which was good for third-place. Tiana Webberely won the pole vault with a clearance of 12-3.50 but was well under her career-best of 12-8.75.
For the men's squad, Thomas Henry got under the conference standard in the 100 meters as he ran a lifetime-best 10.86 to just get under the 10.90 standard. Henry's time was good for 15th-place. David Reid finished fourth in the 200 meters in a time of 21.37 which is just .04 off his season-best time. Khalid Jones made it the CSUN sprinters who have qualified for the 200 meters after finished 18th in a season-best 21.92.
In the 400 meter hurdles, Bobby Workman, who already has a conference qualifying time, bettered his season-best after running 53.32. Workman's time was good for second-place while Deleon Carter was fifth in 56.27. David Perez ran a season-best 58.87 to place ninth.
In the 1,500 meters, Hunter Hays ran a season-best 4:01.86 to finish in third-place but the Matadors are still looking for a conference qualifier in the event.
Itua Oiyemhonlan had Northridge's final qualifier as he finished fifth in the high jump after posting a career-best height of 6-6 (1.98). The Matador men now have three high jumpers that have reached the Big West standard.
The Matadors throwers continued to progress with Alex Murphy bettering his season-best and conference qualifier in the javelin with a throw of 171-01 (52.39) which was good for sixth-place.
The Matador men and women will be in action next weekend as both squads compete at the Steve Scott Invitational at UC Irvine next Saturday and Sunday.


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Step 1: Materials and Tools
-cardboard (lots)
-white glue (Elmer's Glue-All multi purpose) (not school glue)
-industrial hot glue sticks (lots)
-weights (about 20 lbs)
-packing tape
-packing tape gun
-box cutter (razor blade)
-industrial hot glue gun
-sawzall (with blade matal and wood wood ones work best)
-marker (sharpie or Marks-a-lot)
-tape measure
Step 2: Design your Chair
First, I laid down on a big piece of cardboard, then sat sideways on it, then I had a friend outline my back with a marker, (start from your neck and follow your back all the way down to your ankles). The picture below is the design I came up with; it follows my back and it is quite comfortable.
Step 3: Cut the Cardboard For the Chair: part 1
Step 5: Cut the Cardboard For the Chair: part 3
Step 6: Cut the Cardboard For the Chair: part 4
Step 8: Now Put All the Pieces Together With Glue
Step 9: Now Put the Covers On the Glued Chairs
hot glue gun
and the piece of cardboard we cut from step 5
In the dumpster behind a furnature store
thanks for the inspiration!! :-)
That is so sweet happy to help send me pictures if you do it would be soo coool to see :)))


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Mostly used for an ambient glow rather than a source of adequate illumination less expensive lights usually have only one bulb. New lines of solar lughts are sturdier and boast up to four bulbs which give off a much brighter light. Solar lights are environmentally friendly and require little maintenance.
The posts supporting the handrail.
The front overhang of a step where the tread and riser meet.
A window covering that is made of vinyl; opacity depends on the weave. It is available in many colours.
The actual number of threads in one square inch of cloth.
U-shaped metal loops or straight pegs with decorative finials or band or fabric or cording with tassels that hold drapery open.
Panelling that fits together with a tongue-and-groove joint: a tongue on the edge of one board fits into a corresponding groove on the edge of the next boards.
A plain rod with cord at side for drawing drapery.
The top plane of a step.
TSP is a white powder used as a cleaning agent stain remover or degreaser often used to prepare surfaces for painting and is available at most hardware stores.
"French term meaning fool the eye"". Trompe l'oeil is usually a two-dimensional painting designed to look like a three-dimensional object or scenery."""
The curtain which is closest to the window in a treatment that includes at least two layers.
Any material that stops the passage of vapour-laden air but in residential applications the term is used to describe flexible often clear polyethylene sheet plastic.
Varathane manufactured by Rust-Oleum is a water-based acrylic polyurethane finish that works well with wood paper and fabric.
ExxonMobil's low-odour petroleum solvent used to remove oil and grease thin oil-based paints urethanes and varnishes and clean paint brushes.
French for velvet a material similar in look and feel to velvet usually made from cotton in the same way as velvet but has a denser deeper pile and a heavier weight. Often used for upholstery draperies hats and clothing.
Also known as countertop sink. These highly stylized sinks sit directly on top of the vanity or counter. Some are pre-drilled for faucets but most require a wall-mounted faucet or a vessel faucet which has a longer shank to reach inside the bowl. Often rendered in beautiful colours and finishes.
An application of wood molding and/or wood panelling up to the middle or lower half of a wall to visually break up the space and protect the wall surface. Used especially in entryways and major rooms like dining rooms.
In Colonial India bottles were wrapped with straw or wicker to protect them and keep their contents cool. Today these beautiful bottles are hot decorative items.
A window covering that is in real wood or faux-wood; twill or fabric tapes can cover the strings.
Consists of the top and side jambs and a still. It is the fixed part of the window that encloses the sash. The interior frame is often wood that can be stained or painted. Freames can be injected with insulating foam to increase energy efficiency.
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|95 posts found
web archive backup link for -> http://rtfm.insomnia.org/~qg/planeshift.html
from the official planeshift forum
I asked the question, ' Why does the Planeshift Team have a hard time keeping developers? ' and I must of struck a cord because my post was deleted instantly.
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Apprentice Member
Joined: 7/27/07
Nothing that "planeshift leader" has posted so far is convincing enough to refute the facts provided by the OP. He can spin it and claim that he has a passion for the game or that he's doing "good" for the community, except none of it changes the facts posted by the OP, and sounds more like an advertisement than an explanation.
There is absolutely nothing to be envious about in this failure of a game. If one is going to be envious, there are a lot better and way more successful and popular projects that people actually get paid for. In fact, looking at the Crystal Space presentation, it's clear that the "project leader" is envious of other games like WoW, DAoC and EQ.
If you remove everything that the OP personally added to the post and just keep the quotes from the articles and the video, then you only have facts, which still put PlaneShift and its leaders into a very unattractive light. Let's not forget that "planeshift leader" first resorted to insults and unprofessional remarks, as well as claiming that everything that's been posted is "untrue" or "absurd".
Which parts are "untrue" or "absurd" exactly?
That fact that PlaneShift was hoping to make money but ended up as a commercial failure? - verifiable
The fact that PC Gamer UK called it "not at all innovative"? - verifiable
The fact that an ex-PlaneShift developer's copyright was infringed upon and his rights not respected? - verifiable
The fact that "planeshift leader" did not respect third-party licenses until he was told to stop? - verifiable
The fact that PlaneShift account page, in fact, still does not allow users to delete their accounts? - verifiable
The fact that several developers, contributors and community figures have left the game, often in disgust? - verifiable
The fact that Luca Pancallo calls the game a "Beta" in the video, while many fanbois swear that it's "only a Pre-Alpha"? - verifiable
The fact that his project is closer to an amateur/hobbyist open-source rather than a true and professional open-source? - verifiable
Let's see what the "project leader" himself states in his video presentation here:
I'm going to use direct quotes and time indexes from the video, so everyone can confirm it on their own.
Video Time Index 2:07 in a media player and 11:08:29 on the screen clock
it was created to meet the commercial standards...
...be competitive on what we can, obviously, but be competitive with commercial games.
...we want to be the "linux" of online games
...we have to compare ourselves with the new products, so we play new games and we try to get ideas from the different games, like Everquest, World of Warcraft or uh, Dark...
And on page 7, it also states that "feature-wise", the game is modeled after WoW, DAoC and EQ. However, this is once again a direct opposite of what goes on the official forums where they constantly rip on how bad WoW and other commercial games are, and that PlaneShift is "nothing like them". If you ever bring up any positives from those games, they'll ask you to leave and play those games instead of admitting that they have a problem.
...some people register just to see how the game looks, so they just download it and doesn't play much, so don't expect to see so many people online... at the moment we have from 100 to 150 people always online.
we are still in Beta but the game is playable...
I can't say whom because it would be a breach of confidence so you'll have to either take my word or don't. I personally know 3 different developers who have left because of politics because I maintained contact with them for quite a while after they left. I was fairly good friends with 2 of them and one of them was someone who helped me with a ton of different things when I first arrived here. Some had personal problems with others in the dev team, others felt that their concerns were being ignored - I know they were trying to help, and I agreed with some of what they tried to do. Too bad some of them left.
People have left the team because of the ongoing powerstruggle in the Centralized controlled Planeshift team.
Another problem they have is they seem to be largely preoccupied with "punishment for dying". They want to discourage people from it as much as possible. They have something called a "Death Realm" where "people go when they die". It's nothing more than a stupid maze but with the passages you can fall from into a chasm and die again. That is considering how laggy the single server they have now in Singapore is. In the recent .019 release they have now added mobs along those narrow maze "bridges" and platforms that attack you, as you pass them. If you run, you can also easily get stuck inside geometry due to poor collision detection. Discourage people from trying new things, perhaps?
To top it all off, the "Death Realm" is meant to be a place where "evil aligned players" reside. Who the heck enjoys this kind of crap (as in "mazes")? To take a page from numerous puzzle/quest design articles that work for both, Adventure games and MMORPGs, you avoid mazes and jumping puzzles as much as possible because it's a cop-out, it's a poor excuse to prolong the in-game experience because you lack creativity for something actually enjoyable. Save the "jumping puzzles" for platformers.
After all, games are supposed to be fun, not feel like a job or a chore.
Let's talk about their single unstable server in Singapore a little more. It's specs aren't very good. In fact, they are now having to juggle between reducing the number of mobs and other content. And the existing mobs still continuously fall through the floor/ground. That is considering that they don't even have a single level compete yet (out of 8 planned levels). Who is going to pay for the additional servers or better server specs in the future? Do you think sponsors are just going to shower you with offers on the latest and greatest servers to support a potentially large content (if it's ever completed, which is unlikely)? These are the things you have not thought through at all.
I also fully agree with the comment that the "planeshift leader" is a pompous fool / a**. This may or may not mean anything but he uses the name "Talad", which is a male "god" in PlaneShift history. Out of three "gods" available, "Talad" is supposed to be a "good god" (as in "good" alignment), which many are supposed to "praise" in game. In fact, "Talad" isn't a very bright being that did not listen to the advice of "older gods" and "accidentally" disfigured a female "god" named "Laanx", who because of that disfigurement turned into a male "god". Utter lunacy! He clearly has some kind of an ego problem. Too bad "Vodul" (another PS "god") told him to go away at Crystal Space conference.
As for the number of posts ( 8 vs 2), notice that "planeshift leader" registered only AFTER the OP, and that most of his posts are spam on this forum that could only be called "post building". Can you seriously trust a person who would even use a post number argument against someone? Totally classless!
To conclude this post, I'd like to point out that had the commercial PlaneShift project not failed, there would never be a "free" PlaneShift. However, they are always trying to present it as if the project was born to be "free" and a "linux of MMORPGs", that it's "goodness of heart" that prompted such a decision, when, in fact, it's clear that it's only because the commercial version failed.
How fitting that they've changed the PlaneShift graphic at the top to a picture of the "Death Realm" because this game is essentially dead. However, everyone is free to make their own decisions, so if anyone wants to try the "game", by all means. Perhaps then more people will realize what it is all about and start speaking out. Nothing like experiencing it first-hand and then realizing what you've gotten yourself into.
[I deleted my previous answer..] This thread is made to discredit PlaneShift out of falsity, they don't deserve any answer. This thread contains false/misleading/offensive information. They have no respect for our work, no respect for open source and no respect for small projects.
/agreed zorvan twinchaos
Novice Member
Joined: 8/01/07
Originally posted by Talad
I have played Planeshift for a long time (about a year and a half), and have watched the game's lack of progress. Let me comment on Talad's remark.
Combat: Yes, Planeshift "has combat," but it is not well implemented. For those interested in PvP, combat has gotten significantly worse. In older versions, you could time your attacks, making it somewhat challenging to get good at combat. But months ago, this was changed so attacks are very difficult to time. Basically flip a coin and hope you hit first.
Combat is terribly boring because of lack of variety. You will see people use one of only two weapons, since the game lacks any sense of balance, and one dagger and one sword are vastly superior to any other weapon.
There are no bows, spears, slings or any other missile weapons in the game.
In these duels, you will generally only see one spell used (Energy Arrow), again because of lack of balance. There are only around 15 spells in the game that can be cast, however most of them are broken, do nothing useful, or are vastly underpowered. I would say there are only 4 or 5 spells that have any use at all. Compare that to other free MMORPG games (Regnum, Rappelz, etc) which have hundreds of working, useful spells, making combat interesting and unpredictable.
Fighting monster is laughable. First of all, around 50% of the time, the "NPC server" is down, meaning that you cannot attack monsters. Recently the NPC server was down for 13 out of 14 days straight. Planeshift people talk about how important RP is... that's because with the monsters not working, there's not much else to do except stand around and talk (AKA "RP").
When the monsters are "awake," combat is dull. Monster AI is circa 1995, where they walk slowly toward you. None of them shoot at you.
Skills: What skills? There are no functioning skills that you might see in other games. No thieving, lockpicking, cooking, etc. Crafting swords and daggers is it.
Training: If you want to train weapons, you have to fight. If you want to train magic, you have to fight. Want to train mining? Gotta fight. Training your crafting skills? You have to fight. The only way to earn significant experience is... you guessed it... combat.
Stability: Since the most recent update (3.019) the server has been crashing about every 10 minutes.
Crafting: I have not personally crafted, because I have heard so many complaints about how boring it is, how frustrating it is, etc. Nobody has been crafting in the last few weeks, since crashing every 10 minutes means you can never finish crafting a weapon worth more than junk.
Models are seriously lacking. In six of the classes, there is no female model, so they all have to use one model. Male models are in a similar situation. In the year and a half that I had been playing, I saw only one character model added.
Skins: Once your character is created, you cannot change his or her appearance except to put on armor. There are only two sets of armor so far (leather and chain). There are no capes or robes or other clothing.
Monsters: In the time I have been playing, no monster models have been added. They have however added a slightly-modified skin to a monster, and given it a new name, but it's still the same behavior, same size, etc. Also two monsters might have the same name, model, skin, give the same reward and experience, yet one is wimpy while the other is quite deadly.
Experience: The experience you earn while fighting monsters seems to make little sense. One trepor (an insect-like monster), for example, might give you 400 experience, while another identical trepor gives you 2000. You can imagine that this causes a lot of crowding around the ones that give good experience, while people ignore to onces with low reward.
Mounts: There aren't any.
Pets: You can acquire a "pet" from a quest, if you wish. This pet is basically a statue the does not do anything. It is supposed to be able to follow you, but 3/4 of the time, it doesn't work. It doesn't move, or fight, or do anything at all. To top it off, it vanishes about 5 minutes after you summon it, and you then cannot summon it again for 24 hours. They are completely pointless in Planeshift.
Bugs: Oh man, the list goes on. I reported a bug back in December, a bug where people could quite easily and quickly duplicate any items, including the most precious of weapons or expensive magical glyphs. I told the GM I showed it to that this must be fixed soon, or others will discover it and destroy the economy. Know what happened? Nothing! Over the next several weeks, I watched as 1/3 of all the players suddenly all became instant millionaires. This was not fixed until some people forced the issue, spreading billions in cash and thousands of duplicated priceless weapons around. Within 24 hours, the bug was finally fixed. The person who made them fix this bug was banned for a year.
Environment: As you walk around the land, you will find huge, empty areas. You can run for 30 minutes and not see a single monster, NPC or player. Most of the monsters in the game are packed densely in one building called the "arena." Oh, be careful as you walk around, as you are quite likely to get stuck on a surface and be unable to move. There is an "unstick" command that is supposed to get you unstuck, but half the time it doesn't work, and you must kill yourself to get out.
Watch where you walk, as there are many places where you will suddenly fall off the world and die. These holes have not been fixed in the months that they have existed.
It is my opinion that the Planeshift team is completely disorganized. I believe that their developers work only on what they consider fun and interesting at the moment. If a huge, glaring bug isn't fun to fix, it won't get fixed. If some useless new feature or quest sounds interesting to create, it will get added.
It amazes me that 15 years of development has produced this half-finished pre-alpha "tech demo." Maybe Duke Nukem Forever will finally lose its perpetual place at the top of the vaporware list.
I have recently moved on to other games that are actually fun to play. They are also free MMORPGs, I might add.
Hi, your review is pretty good, and I want to start another thread on it, just because I think it's a different topic from this one.
This is a new update to my original post.
Update July 2007: Since I wrote this 3 long years ago the Planeshift project has continued to steam along. Shortly after these events the non-profit organization Atomic Blue was formed. Planeshift contributors are required to sign a copyright assignment document and no contribution from those who haven't signed the document is accepted. This makes it absolutely clear to all contributors that they do not maintain ownership of their work. For making this clear, this is a good practice. Talad, the still leader of the project, has compared Atomic Blue to the Free Software Foundation. I want to stress that, once again, Talad is not only wrong but deliberately trying to mislead. The stated goal of the Free Software Foundation is the promotion of Free Software and the associated ideals. The stated goal of Atomic Blue is to "make good games". Assigning your copyright to the FSF is a good way to protect the freedom of the users of that software. Assigning your copyright to Atomic Blue is not. Of course, if you have no interest in Free Software or the ideals it stands for, this isn't a problem.
Apprentice Member
Joined: 7/27/07
Interesting update.
makes sense why they won't fully open source the game. Still under false believe that it will one day become commercial. WIth out doing the right thing and moving the project to a full open source model I don't think this game will ever move into a profitable realm.
[I deleted my previous answer..] This thread is made to discredit PlaneShift out of falsity, they don't deserve any answer. This thread contains false/misleading/offensive information. They have no respect for our work, no respect for open source and no respect for small projects.
Originally posted by Talad
Heres a question I have. If one wants to setup a full planeshift server "without the art of course", is that possible from the code you have "open sourced"
I will open a new thread on this point, because it's meaningful, and has nothing to do with this silly thread.
I deleted all my previous answers in this thread. While I originally tried to answer and to give explanations, I realized that this thread is made to discredit PlaneShift out of falsity, and they don't deserve any answer. This thread contains false/misleading/offensive information. They have no respect for our work, no respect for open source and no respect for small projects.
If you want real information, look at the informative material on our site and our forums, join the game, speak with our devs and fans.
The question that everyone should be asking is this - "Is this project/game open-source?"
Atomic.Blue is a Non Profit Corporation, built by a group of game development enthusiasts, to protect and promote the free and Open Source game, PlaneShift.
Code is under GPL license, this means you can get all our source code, study it and reuse it as soon as you keep it open and give back to us your changes.
Will talk to press giving information about PlaneShift. Will create new opportunities for PlaneShift to be present on the major sites.
Novice Member
Joined: 8/19/07
Hey, are you joking or what? Planeshift looks like one of the most interesting free games out there.
Your comments are just stupid and show your ignorance of the gaming scene. Your discussion on licenses is emblematic, did you check crystal space license? it's LGPL, not GPL. And this means PlaneShift could have choosen any other license option.
I've read the "findings" and "accuses", but all look very weak, being a series of bad mouthing made by ex-developers which have personal reasons to post such things, but this has zero impacts on the players and on the game itself.
What are you trying to accomplish with this silly and useless thread? If you are trying to demonstrate your wit, you failed. If you tried to demonstrate the project is bad, I think none is interested in your rants, I just checked the game and looks nice.
About yours comments on the project leader, I think you just try put his words in a bad light, and the result is very pathetic. Your "burn the heretic" approach is pointless with the evidences you show. Comparing words and concepts taken our of context is very silly.
If you think this game is so bad, go and make one yourself, and be sure to keep me posted on the progresses, so then we will compare Planeshift with your products.
Stop making this forum a trash, and post meaningful reviews.
To Planeshift developers: Go on, you are doing a wonderful job!!!!!!
Advanced Member
Joined: 8/10/04
Wow, your dissing a free game? I dont understand? I didnt even know planeshift was still around. Your post was nothing more than a bunch of insults threaded neatly with good wording, but still it comes down to that simple point....you're going on about how crap this game is or whatever when its free? And the people that make it are making it for free with their own time, the same time that u spend in the toilet looking at womans lingerie magazines.
You are pathetic, seriously..so what about whatever the past of it is, its free now, you cant insult it and expect all these things to be perfect when no one is getting money for it. Jeez this is why the world is so f***ed, idiots like you swarming around. ITS A FREE GAME DUDE, A F***ING FREE GAME.
EDIT - oh yea, and we are talking about programming a game here as open source, not arts/music/texture files u idiot, what has that got to do with open source? Of course only the damn engine is open source i dont understand what you expected? What are you trying to get across here?????
Also the developers are exactly that, DEVELOPERS, they are not PR executives or somthing, damn are you stupid or what? Most companies hire pr people, but since this game is FREE, obviously the PR isnt going to be close to the ELITENESS of what you expect. Now go pour gasoline on yourself and light up a match dude.
Novice Member
Joined: 8/14/07
Here is some additional information about more misleading statements and blatant lies made by PlaneShift's "project leader" Luca "Talad" Pancallo on BlenderNation. He is apparently trying to solicit 3D art and animation help from the Blender community. This is an excerpt from his statement:
[…]PlaneShift is a Free Open Source 3D MMORPG in Development, created by a talented and dedicated team, which has a high level of professionalism within its ranks. Our target goal is to be the biggest free MMORPG available, with a growing community of developers that can expand the virtual world into experimental directions where no commercial product can dare.
Any other work (such as 2D graphics, 3D models, music and sounds, character descriptions or fantasy world histories) will be the property of Atomic Blue once you submit it, but you will continue to have the right to display the work as part of a personal portfolio. You are not allowed to display or use the work in another game or application and you are not allowed to use derivative works owned by Atomic Blue.
When will people learn that we need a free database of objects, under free licenses, such as the GPL such that game projects can pick and choose from a variety and still contribute back.
Esben makes a good point in that freely available 3D resources shorten the amount of volunteers needed to reach each milestone and they help all of us as a community. Granted it may not look exactly the way you want the phone booth to be but it's easier to change 5% of a model then start from scratch. Plus reuse can test ideas before spending lots of time refining models, textures, animation, etc.
By the way Planetshift managers do not return emails.
I have to agree with everyone, I'd jump on board if it wasn't for that darn license. :/
I was about to complain about the license for all the art, but it seems like everyone else did that already. No way I'm going to just give away all the rights for my work. But if there was some kind of Open Source license for the art too…
3hundred, just three comments:
1) You never met me, you never spoke to me, you never participated to PS development, you have no clue apart from what you read from the web.
2) If PlaneShift was my real life job, I would have already filed a lawsuit against you and all the insults and falsities you are saying.
3) When you will produce something free for the others to use, please let me know. Until that time, any argument on your side is just pathetic. We are producing a nice free game, you are just producing negative moods. We are giving our time for others to enjoy, you are just fighting windmills and trying to spit on our work.
Do as you prefer, but your actions are disgusting and pointless, I hope you will find something better in your life than going against a free service.
Novice Member
Joined: 8/14/07


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Police: Burglary victim catches suspectMay 04,2013BENNINGTON Alert neighbors helped police solve what they called a string of burglaries and also captured the woman expected to be charged for the crimes, according to Lt. Lloyd Dean of the Bennington Police Department.
Nikki Lixx, 42, of Bennington, is expected to be charged with at least three felony counts of burglary Monday in Bennington criminal court. Dean said police also cited Lixx for possession of stolen property.
Dean said Sgt. Camillo Grande of the Bennington Police Department had been on foot patrol in the area of Robinson Avenue on Friday morning because of a string of burglaries committed at homes, some of them empty, but others while the residents were inside.
Around 1 a.m. Friday, a Robinson Avenue homeowner, who police did not identify, found a woman, who police later identified as Lixx, in his home.
Lixx fled but the homeowner called 911 and chased her. The homeowner tackled Lixx with the help of other neighbors and held her until Grande and Officers Benjamin Lackey and Thalia Hudson arrived.
Dean said Lixx admitted to three burglaries.
She was on furlough at the time of the arrest after pleading guilty in October to felony counts of identity theft and forgery and a misdemeanor charge of using false tokens. Officers with the Vermont Department of Corrections revoked her furlough after the arrest Friday and she was taken to the Rutland jail.
Dean said the Bennington Police are following up on leads to connect her to other burglaries in the area. On Friday morning, police executed a search warrant at Lixxs home and found many items which had been reported stolen. Officers will be making contact with possible victims in the near future, police said.MORE IN This Just InNEW YORK Yes, your mutual fund may own some Greek stocks. No, most likely not a lot. Full StoryWHITE RIVER JUNCTION A Springfield man who was captured Friday evening after he took off... Full StoryLoan program launched for owners of flood damaged apartment houses Full Story
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Good luck in your new ventures Leanna! :) See you in Candy Crush land. :P
Farewell, Leanna Lofte!
I'm heartbroken and yet profoundly proud to announce that this is Leanna Lofte's last week here at iMore. Leanna first joined us as a forum member in September of 2008, and impressed us so much that she quickly became a moderator, and by April of 2009, had begun writing app reviews. Among her earliest subjects were, of course, a math app and a photography app roundup. Studying and teaching math, and taking photographs, were and are two of her greatest passions. (The others being, as anyone who follows any of her social streams well knows, tiny dogs that look more like Ewoks, her husband and fellow mathamagician, Dave, and most recently, her impossibly cute little daughters, Lila and Lucy.)
All of those, and more, have been evident in her work at iMore. Most especially her photography, if only because it so magnificently captures and shares all of the others. (And because her insistance that math is theoretical has shaken our world-views and, frankly, scared us.)
From camera tests for all the latest iOS devices, to apps that she reviewed and taught us all how to better use, to the hero imagery that now adorns all of our pages, Leanna not only changed how iMore looks, but how we at iMore look at the world around us. (In a custom white-balanced, rule-of-thirds grid, if you must know!)
And now she's done with blogging, and is moving on.
Leanna has been offered and has accepted a job in the San Francisco Bay Area, doing what we just know she'll be incredibly great at doing. She'll be taking the rest of the week to finish up some special projects for iMore she's been wanting to do for a while, and then she'll be seeing to her move, and her new career, and as much as we'll miss her terribly, we're even more unbelievably happy and excited for her.
Leanna, you've brought joy to us every day through your intelligence and your charm. You taught us and inspired us, and we're so very much better, in so very many ways, for having had you here.
We wish you every happiness. You'll always be with us in spirit, and in our hearts.
Thank you, Leanna, for everything!
For the further adventures of Leanna Lofte, you should follow her on Twitter @llofte
Have something to say about this story? Leave a comment! Need help with something else? Ask in our forums!
Reader comments
Farewell, Leanna Lofte!
Leanna, your photography is going to be the gold standard around these parts for a long time to come. It's been really awesome working with you.
Agreed. I cannot tell you how your advice and columns have helped my photographs look so much better. Best of luck!
I wish I was even a thousandth of the photographer you are, you'll be missed, but we're all behind you for your future endeavours! Best of luck!
Best wishes, Leanna!
Sad to hear you're moving on but glad to hear you're moving forward. Good luck and I hope we see you around :-).
Farewell from iMore Leanna, I still follow you on Twitter so the photography won't be gone :) best of luck and joy in your new endeavor.
Best wishes in your new endeavors!
Best of luck @llofte! The iMore community is surely sad to see you go but glad you're moving on to a new enterprise!
Noooooooooooooooooooo!!!!!!!!! (but good luck...... :-) )
Thanks for all your input and insight are iMore. They remain invaluable and appreciated!
Your resignation has been denied... :)
Good luck with your new job. Your reviews and posts will be missed.
Aww... :(
Good Luck, Leanna! I wish the best for you! :)
Best of luck Leanna! You have been my favorite writer on here pretty much since you started writing for imore. I almost always agreed with your app reviews and you've discovered some great ones I never knew existed. I offer a sincere thank you to you for all that you've done on this site the past few years. Again, best of luck to you and your family in your future endeavors!!
This makes me incredibly happy. I can't help but to feel great joy towards her departure to pursue another chapter in the book of life. It is not often that opportunities like this come to people and I like to think she has the right set of skills to embrace it and make the best of it.
You will be missd, best of luck to you and your family!
Thanks .. and Welcome to the Bay Area :)
Leanna, your reviews, columns and suggestions for photography apps have been a pleasure to read and are always insightful. I've trusted your judgement enough to go ahead and not only look them up but purchase some of them without a second thought. Your presence on iMore will surely be missed. We, as a community, hope you drop by the forums once in a while to keep in touch.
Happy Birthday and may God bless you and your family.
Thank you so much everyone! You are all so nice :)
Good luck Leanna! Wish you the best of luck in your new job.
Couldn't have said it better. You've not only been a great colleague but also have become a very close friend.
H and i will be visiting you soon out in Cali! Love you lots and we know you'll do amazing things! I'll make sure I say rule of thirds and MOAR WHITE in campfire at LEAST twice a day!
Sent from the iMore App
All the best Leanna! :)
All the best Leanna!!


text:
The invitational chain-saw carving event takes place at the home of Chap Nelson at 542 Hungerford Road. Admission is free for the public to come and watch the carvers perform their art. Nelson is a chain-saw artist himself and he noted for him the weekend is a chance to hang out with other chain-saw carvers who have also become his friends and raise money for cystic fibrosis.
"This is a rally for us. The artists who come have little expense and experience a lot of camaraderie," he said.
Nelson's hobby began in 2004 but many of the artist who attend Chaptacular work at their art full time. Chain-saw artist Dayton Scoggins, who is a regular at the Jones County event, recently won the international Huscqvarna Husky Cup in Germany for the second year in a row.
Chaptacular takes place Nov. 8-9 from 9 a.m. to 5 p.m. Finished carvings will be for sale at the event and an auction for the finished carvings will take place at 2 p.m. Saturday. While this is the fifth carving event hosted by Nelson, the Saturday afternoon auction is a new addition. He said it will be a final auction and every item put in the auction will be sold.
For the full story, pick up a copy of this week's newspaper or subscribe to our e-Edition at http://ee.jcnews.com.


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My brief forays into Vancouver's local art communities have yielded talented artists making incredible art, though I've noticed that the Vancouver art scene often feels like just that: a hipster-centric scene. Even with the rise of public art and a growing sensibility encouraging widespread creativity, attending events at galleries can be an intimidating and often alienating experience. People line up in front of pieces, exchange considered opinions with their immediate circle, and move along the line.
Which is why it was refreshing to find myself at Gallery Gatchet on Saturday night, sipping beer, admiring art, and bartering for buttons.
Hot One Inch Action, the annual button swap created by local artists Jim Hoehnle and Chris Bentzen, saw its 7th iteration come to life last weekend.
The show's concept is deceptively simple: the public is encouraged to submit original designs measuring one inch in diameter via email. No credentials or CVs are necessary, and only one submission per person is allowed. It's also totally free.
Hoehnle and Bentzen select their top 50 designs and transform them into buttons. Hundreds upon hundreds of buttons.
The night of the show, one of each button is displayed on the gallery walls with a brief didactic. Attendees can pay $5 for random grab bags of 5 buttons, or can roam the gallery free of charge. The action gets hot – super hot – when people start swapping buttons and hunting down choice pieces.
The work is fresh and funny (think a "Hello My Name is" sticker with a picture of a salmon and the word "Rushdie" underneath, titled "The Sea-Tanic Verses", making my lit-nerd heart smile); striking (a sketch of twin skeletons); and slightly off-centre (a pair of panties around a pair of ankles, emblazoned with the word "Underpants").
The artists are also in attendance, partly to promote their work and partly just because it's a really, really good time. In fact, the majority of artists I chatted with confessed that business connections and sales hardly ever come out of these shows. For them, it's about connecting with their peers and the public, and going home with a crap-load of cool button. They get 20 of their own design for free, and are among the most ruthless negotiators.
What's almost more impressive than the art itself is that many of the artists are first-time exhibitors. "I love hearing from someone we've chosen to be in the show that they've never really considered themselves an artist and this is the first time they've ever submitted something to a show," explains Bentzen.
Hoehnle elaborates, "We want to provide a place for people to interact, as both artists and art lovers. A place where people can come together directly with art as the catalyst."
At Hot One Inch Action, art physically forces interaction. People wander around the gallery with their palms up and their goods displayed, prompting an unexpected level of openness.
As the night progresses, barriers are easily broken and insular Vancouverites dissolve into tittering, tipsy school children, performing all manner of negotiation to secure the highly-coveted "Underpants".
Picking up where more traditional art shows leave off, Hot One Inch Action provides an opportunity to expand one's aesthetic sense, meet interesting new people, and push some serious buttons.
Hot One Inch Action will return in 2011, but if you want to get in on the action before then, Bentzen & Hoehnle will be hosting a sister event in Portland on Thursday, November 11. A Seattle show also took place on October 9, 2010.


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Has anyone have any experience with these uppers?
They don't come with a BCG but man that's a good deal.
They are chromed lined barrels.
I've heard that a DSA FAL is a fantastic piece but I was wondering if this retains the same fit and finish.
Here's the link: DSA ZM4 Forged 7075T6 A3 AR15 Upper Receiver - DSZM4CBU-D S Arms
ALSO, there's a second model that's parkerized. I have no idea what parkerizing will do aside from a nice finish. Does this affect the barrel?


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Anne Bassett Stanley Chatham, widow of the late Hugh Hill Chatham, passed away peacefully on Wednesday, January 9, 2013, in her home on Jupiter Island, in Hobe Sound, Florida. She was 92. She was the daughter of the late Virginia Governor, Thomas Bahnson Stanley and his wife, Anne Pocahontas Bassett Stanley.
Mrs. Chatham was born in 1920 in Bassett, Virginia. She graduated from St. Catherine's School in Richmond, Virginia and pursued horticultural and interior design studies independently through the course of her life.
She was a member and past president of The Bassett Garden Club in Bassett, Virginia; a Master Judge Emeritus for the National Council of State Garden Clubs; a Member of the Garden Study Club of Martinsville, Virginia.
Mrs. Chatham was keenly aware of the global tragedy of the dwindling rainforests and the eventual extinction of the medicinal botanical treasures that lie within. Mrs. Chatham established The Anne S. Chatham Fellowship in Medicinal Botany to enable study on the PhD level for endangered species plants that may preserve and/or save lives.
She served as Counselor of the Robert E. Lee Memorial Association for the Stratford Great House in Stratford, Virginia.
A devoted Virginia native, Mrs. Chatham was a member of The National Society; Daughters of the American Revolution; The National Society of Colonial Dames of America; and the United Daughters of The Confederacy. She was the past president of The Bassett Public Library in Bassett, Virginia and supporter of her local genealogical library in Bassett. Genealogy was an important part of Mrs. Chatham's life's work, and she authored Tidewater Families of the New World and Their Westward Migrations, which is a study of the Stanley, Bassett, Hundley, Hairston, Chatham, Armfield, and collateral families of Virginia and North Carolina.
Mrs. Chatham possessed a keen interest in interior design, and at the age of 70 earned her certification as a member of the American Society of Interior Designers. She was a former Director of the Stanley Furniture Company, and a Director of the hotel management company, Chatmar, Inc., in Monterey, California.
Mrs. Chatham is survived by three of her four sons: Hugh Hill Chatham Jr., Richard Stanley Chatham, and Robert Bahnson Chatham. She is predeceased by her son, David Crockett Chatham, who passed away in 2006. She is also survived by ten grandchildren and eight great grandchildren. As devoted matriarch of the family for many years she will be missed and remembered lovingly for her strength, vision, vivacity and love of her family.
The Chatham family will be forever grateful to the exceptional team of compassionate caregivers who tended to Mrs. Chatham in recent years.
Funeral services will take place on February 1, 2013 at 4:00 P.M. at Christ Memorial Chapel on Jupiter Island. In lieu of flowers, donations may be made to your local Alzheimer's Association.


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Plus Blog
January 23, 2014
Vending machines that don't return change are annoying, especially if the prices they demand aren't nice round figures you can make up with a single coin. If that's the case, then there's nothing but to cram through your wallet, fishing out the right coins to make up the amount exactly. What's the best way of doing that? Without noticing many of us probably follow this recipe: find the biggest (as in largest denomination) coin that fits into the amount, then the next-biggest that fits into the remainder, and so on, until you (hopefully) hit the required sum. As an example, if you're being asked for 85p, you probably fish a 50p coin out first, then a 20p coin, then a 10p coin, and finally a 5p coin. And what if you haven't got all of the coins just mentioned in your wallet? In that case you follow the same recipe using what you've got.
This greedy recipe (greedy because you always go for the biggest coin that fits) seems to offer the best solution in that it seems to involve the fewest number of coins to make up the amount you need. For example, supposing you do have a 20p coin, but decide to go for two 10p coins instead, you increase the number of coins to make up 85p from four to five. So the greedy algorithm seems useful, not just for people struggling with vending machines, but also for cashiers returning change to customers.
But is greed really always the best option? It turns out that this depends on the coins that are available. Imagine, for example, you need to make up 8p. Greed would tell you to go for a 5p coin, then a 2p coin and then a 1p coin. And that's indeed the smallest number of coins to make up 8p with if you are using Pound Sterling, Euros, US Dollars, and most other currencies. But now imagine a currency that in addition to these denominations also has a 4p coin. Then you could make up 8p with two of those, beating the greedy strategy by one. Such a currency system might seem silly but it's not unheard-of: the pre-decimal British coinage system was one for which the greedy recipe failed when it came to minimising the number of coins needed to make up a given amount.
2 comments
December 24, 2013
Santa's just putting his hat on and button up his jolly red coat when an exasperated elf runs up to him: "Santa! We've got a problem! There have been so many good children this year we can't put all the presents into your sleigh!"
The problem is that Santa's sleigh has a weight limit, and can only carry 2 tonnes of present. Each present has a different weight, and each present has a different star value too: a star for each good deed of the toy's recipient. Santa obviously wants to reward as many good deeds as possible, maximising the total star value of the presents in the sleigh. But he can't exceed the maximal weight or those presents are going nowhere! So which should he put in his sleigh?
The elves start out trying all different combinations of presents to find the best one. This would have been fine if there only were a few items, but they quickly realise it is totally impractical when you have millions of presents to deal with. If they carry on this way Christmas Eve will have long passed and no presents at all will be delivered!
Such a brute force solution is unacceptable, and not only to the elves and Santa. Mathematicians would also find this an unacceptable approach, and ask whether there is an algorithm – a recipe for finding a solution – which works for any number of items, and so that the time it takes to complete the algorithm grows with the number of items in a reasonable, non-explosive fashion.
Mathematicians have a clear definition of "reasonable and non- explosive" in this context: the time it takes to complete the algorithm should grow with the number N of items no faster than the polynomial N to the power of K, for some integer K, grows with N. That's still pretty rapid growth, especially if K is large, but at least it's not exponential.
So does such a polynomial time algorithm exist for our problem? The answer is that nobody knows - not yet - though most mathematicians believe that there isn't. In fact, if you can prove or disprove that a polynomial time algorithm exists you will have answered the question behind door #22 too, as they both can be turned into NP complete problems.
Optimisation problems such as this one, which is known as the knapsack problem, crop up in real life all the time. Thankfully Santa is well read in mathematical literature and knows an algorithm they can use that won't take too long and, while it not give the very best combination of starred pressies, it will get sufficiently close.
So rest assured, if you've been really, really good, your present is probably now packed on the sleigh, ready for the Santa's big delivery run. Merry Christmas!You can find out more about NP complete problems on Plus.
Back to the Plus Advent Calendar
December 23, 2013
When Kepler was decorating his Christmas tree you can be sure his Christmas baubles weren't boring and round. Oh no, we're sure they would have been beautiful and elliptical!
Ah, the humble ellipse. It might look just like a squashed circle but it is so much more! One of the conic sections discovered by the ancient Greeks, it generalises the circle using eccentricity, a measure of how squashed it is. A circle is an ellipse with eccentricity zero, a very squashed nearly flat ellipse will have eccentricity close to one. An ellipse has two foci (points that lie within the ellipse), with the handy property that the sum of the distances from each focus to a point on the ellipse is equal to the ellipse's width. But not just a pretty shape, it turned out to be Kepler's answer to life, the universe and everything - he discovered that the heavenly bodies didn't move in circles, as had been thought for hundreds of years, but instead had elliptical orbits around the sun. Kepler tried to convince himself of the perfection of this design of the heavens by describing the interaction of nature with the heavens introducing a distortion to pull the motion from a perfect circle into an ellipse.
You can read more about conic sections and Kepler's proof on Plus.
Return to the Plus Advent Calendar
December 22, 2013
It's that time of the year again when Santa needs to think about how to deliver all those presents to the people on Earth. Unfortunately his reindeers are a bit weak this year, having suffered some severe bouts of flu, and he knows he can't ask them to travel more than a million kilometres in total. Is there a route around the Earth that visits all those cities, towns and villages he needs to visit, but is less than a million kilometres long?
A bit tired this year.
That, it turns out, is a very tricky question. One way of answering it would be to try out all different routes and work out their lengths. But since there are 7 billion people on Earth and he needs to visit every single dwelling that's totally unfeasible. It would take him until long after the Universe has ended to try all possible routes. Is there a clever algorithm Santa could use instead?
Obviously, the time it will take any algorithm to answer the question will depend on the number of places that need visiting — the more places, the longer it takes. So the question is whether there's an algorithm for which the time taken grows in a manageable, non-explosive way as the number of places grows — it's what complexity theorists call a polynomial time algorithm. If Santa were to ask such a complexity theorist he would find out that the class of all problems that can be solved in polynomial time has a name: it's called P.
Now Santa doesn't know if his problem of finding a route belongs to the class P. What's pretty obvious, though, is that if someone gave him a potential solution — a route they claim visits every place but is less than a million kilometres long — it would be easy to check whether that's true: he'd simply have to add up all the individual distances between places. A computer could do that quite easily. This means that Santa's problem belongs to a class of problems called NP. It consists of those problems for which potential answers can be checked in polynomial time, even though we might not know how to solve them from scratch in polynomial time.
But now suppose that Santa has a brainwave. Sitting down with a computer he constructs a polynomial time algorithm that finds the kind of route he is after. He would then have shown that his problem is not only a member of the NP class, but also of the P class. Amazingly, it would also hand Santa a polynomial time algorithm for all other problems in the NP class — because it turns out that his problem is a version of the famous travelling salesman problem, and that all the other problems in the NP class can be reduced to it. What is more, his algorithm would win Santa $1 million: the question of whether the P class and the NP class of problems are equal is considered one of the hardest in mathematics, which is why the Clay Mathematics Institute as offered $1 million to anyone who solves it.
Unfortunately Santa doesn't have the time to do any of this, and he's not a computer expert anyway. So he just takes an educated guess at what route to take and gets going, hoping for the best. It's a shame really because if he'd been able to show that P=NP he would have held the key to many of the world's secret communications, including everyone's bank details that are sent encrypted over the internet. This is because NP problems are used as the key for such encryptions, with the secrecy relying on the fact that the problems are very hard to crack. You can find out more in the Plus articles The travelling salesman and Safety in numbers.
Return to the Plus Advent Calendar
December 21, 2013
Raging rivers and thundering waves are exciting and frightening and for mathematicians they are a massive problem. Suppose you've got a turbulent mountain stream — if you're a mathematician, you'll want to know if you can describe the flow of the water using a mathematical equation. Given a point in space (that is somewhere in the stream) and a point in time (say 5 minutes from now), you would like to know the velocity and maybe also the pressure of the water at that point in time and space.
Image: misty.
Scientists believe that turbulence is described to a reasonable level of accuracy by a very famous set of equations, known as the Navier-Stokes equations. These are partial differential equations which relate changes in velocity, changes in pressure and the viscosity of the liquid. To find the velocity and pressure of your liquid, you have to solve them.
But that's no easy feat. Exact solutions to the equations — solutions that can be written down as mathematical formulae — exist only for simplified problems that are of little or no physical interest. For most practical purposes, approximate solutions are found through computer simulations — essentially through educated guess-work — that require immense computing power.
Plus there is an additional problem that makes numerical difficulties pale into insignificance: no one knows if exact mathematical solutions even exist in all cases. And if they do exist, we still don't know if they involve oddities, such as discontinuities or infinities, that don't square with our intuition of how a liquid should behave.
It's these difficulties that have turned the understanding of the Navier-Stokes equations into one of the seven Millennium Problems posed by the Clay Mathematics Institute. Whoever proves or disproves the existence of finite and smooth solutions is set to earn a million dollars.
All this might seem strange, even scary, given that the equations are used all over the place, all the time — meteorology and aircraft design are just two examples. The fact is that, in the cases we can compute, approximate solutions do seem to give an accurate description of the motion of fluids. What we don't know is what, if anything, the model given by the Navier-Stokes equations tells us about the exact nature of fluid flow.
You can find out more about turbulence on Plus:
Return to the Plus Advent Calendar
December 20, 2013
The central idea of applied statistics is that you can say something about a whole population by looking at a smaller sample. Without this idea there wouldn't be opinion polls, the social sciences would be stuffed, and there would be no way of testing new medical drugs, or the safety of bridges, etc, etc. It's the central limit theorem that is to a large extent responsible for the fact that we can do all these things and get a grip on the uncertainties involved.
Suppose that you want to know the average weight of the population in the UK. You go out and measure the weight of, say, 100 people whom you've randomly chosen and work out the average for this group — call this the sample average. Now the sample average is supposed to give you a good idea of the nation's average. But what if you happened to pick only fat people for your sample, or only very skinny ones?
To get an idea of how representative your average is likely to be, you need to know something about how the average weight of 100-people-samples varies over the population: if you took lots and lots of samples of size 100 and worked out the average weight for each, then how variable would this set of numbers be? And what would its average (the average of averages) be compared to the true average weight in the population?
For example, suppose you know that if you took lots and lots of 100- people-samples and wrote down the average weight of each sample, you'd get all values from 10kg to 300kg in equal proportion. Then this would tell you that your method of estimating the overall average by taking one sample of a 100 people isn't a very good one, because there's too much variability — you're just as likely to get any of the possible values, and you don't know which one is closest to the true average weight in the population.
Four versions of the normal distribution with different means and variances.
So how can we say anything about the distribution of 100-people-averages — called the sampling distribution — when we don't know anything about the distribution of weight across the population? This is where the central limit theorem comes in: it says that for a big enough sample (usually sampling 30 people is good enough) your sampling distribution is approximated by a normal distribution — this is the distribution with the famous bell shape.
The mean of this normal distribution (the average of averages corresponding to the tip of the bell) is the same as the mean in the population (the average weight of the population). The variance of this normal distribution, that is how much it varies about the mean (indicated by the width of the bell), depends on the sample size: the larger the sample, the smaller the variance. There's an equation which gives the exact relationship.
So if your sample size is big enough (100 would certainly do since it's bigger than 30), then the relatively small variance of the normal sampling distribution means that the average weight you observe is close to the mean of that normal distribution (since the bell is quite narrow). And since the mean of that normal distribution is equal to the true average weight across the population, your observed average is a good approximation of the true average.
You can make all this precise, for example you can say exactly how confident you are that the true average is within a certain distance of your sample average, and you can also use the result to calculate how large a sample you need to get an estimate of a given accuracy. It's the central limit theorem that lends precision to the art of statistical inference, and it's also behind the fact that the normal distribution is so ubiquitous.
The central limit theorem is actually a bit more general than we've let on here. See here for a precise statement.
Return to the Plus Advent Calendar


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On Thursday, more than 20 well-known residents will compete on the dance floor through the styles of waltz, cha-cha, samba and shag.
Dancing with the Aiken Stars returns for its third year to raise money for the Child Advocacy Center and the Community Medical Clinic of Aiken County.
Based on the popular ABC television show, "Dancing with the Stars," 10 teams of dancers will not only compete for the judge's choice, people's choice and overall winner trophies but are also vying for the public's vote to see who can raise the most money for the two nonprofits.
The dancers this year are Beth Barranco and Buzz Rich; Lydia Sudick-Bibeau and Cody Anderson; Aileen Hord Daly and John Tiffany; Lyddie Hansen and Leo Muniz; Lisa Tharp-Bernard and Brad King; Anne Thomasson and Wes Hightower; Aja Vaughn and Ahmed Samaha; Connie Young and David Stinson; Rick McLeod, Cam Scott, Julie Adams and Susie Player; and Heather Pack, Jennifer Brodie, Hillary Redd, Mallory Holley, Breigh Hall, Morgan Purvis, Rakesh Jasani, Jim Anderson, Carl Henson and Chad Matthews.
Voting will take place online at www.aikendancers.info. The cost is $10 per vote or $100 for 11 votes. There is no limit to the amount of times a person can vote. Voting will also take place during the contest at the Convocation Center.
"The vote page is on fire," said organizer Betty Ryberg.
Connie Young and David Stinson are currently in the lead with 226 votes.
This year's goal is to top the $100,000 raised by 2011's Dancing with the Aiken Stars.
This year, unlike last year, there are no satellite viewing locations. But tickets are still available, including tickets for third-row tables for $80 each and arm-chair arena seats for $22.
Tickets are available at 3 Monkeys Fine Gifts, 141 Laurens St. S.W., the USC Aiken Convocation Center box office, the Community Medical Clinic, 244 Greenville St. N.W., or at the Child Advocacy Center, 4231 Trolley Line Road.
The doors of the USC Aiken Convocation Center will open at 6 p.m. with performances beginning at 7 p.m. Black tie is optional.
ASTV Channel 95 will not broadcast the show live on television Thursday but will air it at a later date. DVDs of the show will also be available for purchase.
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Who Owned The Look: Kim Kardashian Vs. Jada Pinkett Smith In Tom Ford
On Sunday afternoon, actress Jada Pinkett Smith hit up the Toronto International Film Festival in support of a documentary on political activist Angela Davis, and it looks as though she may have borrowed a look from reality star Kim Kardashian. She arrived to the Festival looking stunning while wearing a backless Tom Ford dress that featured a gold zipper detail and a pair of matching Tom Ford strappy ankle wrap heels. Back in July, Kim Kardashian rocked the same look to the BET Awards (including the hair), however she paired her dress with a pair of gold Tom Ford chain sandals instead.
Check out a few pics below:


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If you are already a GoGrid user, most likely your inbox has a copy of the June 2010 GoGrid Newsletter. But for those of you who are not customers or are simply interested in receiving the latest and greatest information straight from us, below you can find the content of the newsletter. It was definitely an action-packed month for us at GoGrid as you will indubitably see from reading.
Below is the full content of the newsletter:
It's been a busy start to the first half of the year for us at GoGrid. We're excited to fill you in on all of our important news and how we've been working to make your GoGrid cloud even better. From opening a new East Coast data center to our release of GoGrid version 3.0, you'll find this newsletter full of information on how you can enhance and expand your GoGrid cloud.
Specific topics include: (more…) «Newsletter: GoGrid Customer Update – June 2010 – New Datacenter, GoGrid 3.0, Leadership, Benchmarks & More!»