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|48 posts found
Hard Core Member
Joined: 1/18/07
I think a system like Eve, but for fantasy, or heck just with some type of game to where the characters are actually animated (except Perpetuum) would be awsome. In other words a huge world (more than just sky boxes and spheres) and a level-less progression system. Age of Wushu seems to be sort of in that direction, but for me the jury is still out on that one for a couple of reasons. However, I'm making an honest 2nd attempt with it and will see how it goes.
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Apprentice Member
Joined: 4/03/13
"so I included a matchmaking system out-the-gate that allowed them to easily find groups to participate in the content that would make their character better."
I know it's rude to speak ill of the dead, but that never really worked. If I had a dime for every time I spent over an hour in a queue waiting for a "average wait time: 1 minute" queue to pop...
I do miss it, though. Especially Keyes Reactor, which post-nerf was a great romp.
Novice Member
Joined: 5/23/03
in DAoC it was friends and realm-pride. Although we were roaming all night in the frontiers to skirmish with other groups it never got boring. The balance was always changing through the 3-side RvR and you never knew who was waiting around the next corner.
Novice Member
Joined: 3/04/04
I lean more towards sandbox than themepark, but that doesn't mean I don't enjoy a good themepark. I like to have elements of both, if possible. Or a sandbox that has little themeparks scattered about throughout it.
While I absolutely LOVE a good RPG, I have to say that I am absolutely sick and tired of being The Hero(ine) from day one level one in an MMO. So very, very sick and tired of it. Do I like becoming The Heroine? Hell yes. But I like to develop INTO that, because I deserve it, I've done all the myriad things that becoming The Heroine requires, amongst NPCs and other PCs, and not be crowned that simply because I logged in after I completed character creation. That makes it feel so hollow. If EVERYONE is The #1 Hero from day one, then it's common and shallow. You can get away with it in a singleplayer game, because you're the only Player, but in an MMO, where you are Player #8,737 out of 999,999+, and you have ALL been crowned The #1 Hero... there is no rise to glory. You're already The Best and yet you become, um, more The Best, even though you were The Best before, with each level-up? (Note: there is a difference in being A Hero who can still be something better, and being The Hero/The Best from the get-go. It's the latter I'm really tired of, though I still prefer having to work at even being A Hero.)
Okay, enough ranting, sorry about the tirade!
What do I enjoy the most? Exploration. Social interaction (roleplay or otherwise). Figuring out how to take down Big Bads (solo or grouped, and anywhere from small group to large- and I do mean large, such as EQ1's 80+ member raids). Evolution of my character in some fashion (preferably just minor tweaking) once at the end-game (whether it be 'alternate advancement' or skill tweaking or even gear, if the gear upgrades are more along the lines of 'streamlining' and tweaking for preference).
What do I enjoy the least? Grinding. Forced anything, whether it be a repetitive short list of dungeon runs/raids/kills for loot/gear or forced/required PvP (when it's a game not based on PvP).
Give me a way to still increase or tweak my character somehow (EQ1's alternate advancement, CoH's incarnate abilities, DAoC's Realm Ranks, anything similar especially if it's only minor (but plentiful) vertical or horizontal progression) and give me a wide variety of ways to do that, and also give me a variety of things to do that aren't particularly focused on character advancement but are still fun (badges, crafting, housing, exploration discoveries, player-created content, social/roleplay hubs, for a few examples) and I'll be one very, very happy player.
Advanced Member
Joined: 6/12/07
City of Heroes had a greatest endgame system I had seen so far. The choices and the fact that everyone got a reward and not just the lucky few get due to a role or class restriction like most games.
SWTOR at launch had a pretty good raid system but peopled whined it was too easy and now they put tons and tons of trash mobs in place and have adopted the common problem many mmos face where if you have 1 or 2 people not doing enough dps or making the occasional mistake the boss enrages and you fail.
My guilds raid teams slowly fell apart due to this problem along with drama and insults never before heard from our group. (we were a multigame guild) The sheer difficulty increase from eternity vault and karaggas to explosive confict was stupidly more difficult just on story mode. I think they have rebalanced it over time but our raid group fell apart before we started hardmode and I pretty much stopped playing.
I'm looking forward to the upcoming expansion and hoping they didn't make the same mistake. Perhaps our group will get together again and start over clean.
Novice Member
Joined: 12/10/08
In answer the the sandbox/themepark question at the end ...
Years ago, a prof said to me "you don't understand this subject until you can explain it to a computer". To me, this is the artistic heart of my preference to sandboxes (in theory) over themeparks. Scripted stories feel like concept art to me, as if deep down the developer was going "I really wish this sort of thing could happen spontaneously in my world, but I can't figure out how to explain the dynamics in my imagination to the computer."
Elite Member
Joined: 5/12/10
"I'm too much of an old school RPG Game Master at heart to trust the care of my world to the players"
Great line Matt :) and with that I gave my answer too, I play for the story and lore, so themepark for me.
I love to craft and explore too, and by that sandbox would fit me as well, but I loathe pvp in rpg's (maybe the heritage of my massive p'n'p years, but I believe rpg is for cooperation and not e-peen and ganking), sadly it seems nowadays in the mind of devs sandbox is hardlinked to open ffa pvp. I can't wait for WildStar's settler path though :)
Novice Member
Joined: 8/31/12
I'm a sandboxer at heart. I lke the emergent gameplay, and the opportunity to go 'off-script.' But ideally with just a *touch* of theme to it, to get you started and showcase the possibilities.
Progression: I like an asymptotic approach. Vertical in the beginning, tapering off to a more horizontal/lateral direction that approaches *but never quite reaches* a certain overall powerlevel. Something that can keep the sense of 'character development' endless or near-endless, but that doesn't scale out of reach of the neophyte (or require long periods of stalling or 'welfare boosting' to let the neophyte catch up.) Eve's approach is the closest I've seen ot the ideal.
Advanced Member
Joined: 2/20/08
i prefer mmos with mixed playstyles, most likely a themepark with great sandbox elements, though nothing like this exists really. i played WoW a lot and it was loads of fun, however the game became more and more linear, all the classes were evened, the skill system was torn down to a simple "click one of this 3 abilites every X levels" and there is no individuality at all now. the raids are still pretty epic, however i never liked the abandonment of 40 Man raids. even if your individual skills didnt matter that much in its time, it was simply the group strength, which made you pass these raids. It meant something if you were in a guild who has beaten Nefarian or even a few bosses in naxxramas. Now its just the overpainted picture of a scripted MMO giving players loads of epic items for these so-called "raidfinder-raids" which are just a boring way of keeping players happy with epics.
also i never liked any kind of dungeonfinders, they made instances very unpersonal, and thats my main point in an mmo: socializing. most of the finders in MMOs are serverwide, so you dont even need to get players from your own servers. no instance search in chat, which i didnt find any harder than pressing a button to queue up.
Advanced Member
Joined: 3/20/04
I play RPGs to roleplay, which to me as a long time pen-and-paper gamer is defined as the player "telling their _own_ story." I lean toward sandbox games as a result, simply because I don't feel as constrained to tell someone else's story instead of my own.
It is not that themepark games cannot empower that as well: CoH is a good example of a game that largely allowed a player character to tell their own story despite being a themepark. It simply seems to be less likely to occur in themeparks... a logical result, given the differences of design philosophy involved.
On the concept of what makes an end-game work: I think, in the final analysis, it boils down to community. In the MMOs that have had my attention for long periods, i.e. years instead of months, the consistent element that kept me coming back was reminiscent of a line from the old sitcom Cheers: "sometimes you want to go; where everybody knows your name; and they're always glad you came..."
Not exceptionally helpful from a game designer standpoint, perhaps, but something to keep in mind. Potential elements that help engender such an environment: allowing for significant distinction in character look, so that individuals can be recognized by sight in game; reasonably short but non-trivial periods of downtime, allowing for at least brief social interactions; challenges requiring coordination of effort but relatively little activity (again, encouraging communication); interface elements that aid in identification/remembrance of player characters interacted with before; and so on.
Blogging semi-regularly at http://damianov.wordpress.com
Apprentice Member
Joined: 2/19/13
Shadowbane was an awesome MMO and I enjoyed it greatly and it had a very sandbox end game.
However the game was ruined by unlimited open PvP to the point where every Shard (server) was run by a single super-guild and if you were somehow not allied with them they would spawn camp you until gave up playing. If you had a deed and were building a fort, the super-guild would come along level it if it was not flying their guild banner.
Novice Member
Joined: 3/02/07
Darkfall has the potential to be the 'best' (end) game because it has a combination of Eve's skilling and popular fantasty.
However, somewhere they lost the plot and are wiping the server.
Therefore, I believe the 'best' endgame is WoW because of the shear diversity of activities offered.
But bear in mind that MMORPGs are basically escapism, so you have to be careful how much time you spend playing them.
Novice Member
Joined: 5/02/10
TBH, I do not know. Although I have played nearly every AAA MMO since 2003 I have only stayed with WOW for more than a year (7 years and quit with MOP). Probably the reason is that I don't stick around for more than 3 months on any MMO is because am a solo player. The only MMO that I have seen that had a decent endgame for the solo player was RIFT. You could continue to grind and your stats would slowly get better.
I do not like pvp but I remember spending 2 hours a day and 12 hours on weekends playing Alterace Valley in the Burning Crusade over and over and over. Yes it was gear and rep grind but I loved being in a group and being able to heal. The architecture of the battleground meant that you could not really zerg. No other battleground (WOW or any other game) has come close. Now that MMOs are trying to eliminate pvp healers I don't see anything like that happening again.
Novice Member
Joined: 11/10/12
I'd definitely stick with a Sandbox. I'd like nothing more than the game dumping me off in some huge open world with no goal or story whatsoever.
As for the not-so-on-topic endgame... It's pretty much when you reach max level/final area/complete all quests... something of that sort, right? Well why have it at all? Getting to the next level, or acquiring a new skill should be so difficult, people wouldn't be reaching the so-called endgame. It's a simple matter of adding a zero or two at the end of the xp requirements. (Not really, but almost.)
Novice Member
Joined: 11/14/12
Originally posted by tornmandate
Sadly Devs these days care nothing but making a quick buck, prime example SWTOR. Hopefully more Dev's will look at what EvE has done and make games that can keep the players interested more then 2 weeks. For me I'm looking forward to the game World of Darkness which is based of the RPG "Vampire the Masquerade" which is being made by the people who made EVE and will be a sandbox game too.
Novice Member
Joined: 11/23/10
for me its sandbox pve. Im not interested in pvp and absolutely will not play a game with any type of open world pvp ever again except for world of darkness if it ever gets made. pvp just brings out some real asshats in the gaming community and quite frankly I dont have time to deal with idiots like that.
I currently play asherons call even though it is 13 years old. I also absolutely hate the word end game. there should be no end game, its a mmo the game should go forever.
there should be no such thing as level cap. your character doesnt stop learning just because he reached a certain point. base character development on things other than just gear. innate abilities that you can purchase with exp or some other form of currency, something other than running raid x every week for 3 months just to get a few pieces of gear. in those types of games you never see your character get more powerful once he reaches level cap, he just gets more gear. take the gear off and he has not gained one bit in power, its just depressing.
Advanced Member
Joined: 1/31/11
This might take me a bit to answer.
"The elusive end game is what many MMO players are looking for in order to keep playing the same game for long months on end." ~ Okay, this statement makes absolutely no sense to me whatsoever. So, you plan for a game that is supposed to be set in a potentially perpetual universe… to END, from the outset? Alright, when THAT makes sense to someone, let me know, please? 'The END-game… players are looking for to KEEP PLAYING… for long months on end…'? Wait, WHAT?!
Rather than allowing the words 'end game' to creep into the planning at ANY point during the planning, as with a regular video game that is designed to come to an end, why not allow for a different term, such as 'content in-game release point', or just simply like any other business designed to be perpetual? Have a tasks benchmark point, such as 1500 tasks in-game prior to release; we all know MMO developers are going to put in expansions and updates, and those apply to the game overall, but they really don't go to any sort of 'end game content'.
"I'm too much of an old school RPG Game Master at heart to trust the care of my world to the players, and I think that's why I never really got into EVE." ~ Now, this is something I'm very familiar, having been a tabletop role-player since my middle school days -too long ago to be recognizable, anymore, just AFTER the dinosaurs, I'm afraid-, and for the tabletop this sort of mentality is fine. As a compromise between the two viewpoints of allowing players to create the world or keeping a tight control over it, build the stories and assets you want to see placed in your world to begin with and, once you've reached your planned saturation point, then begin to develop tools for other players to get in and create, as well. Keep in mind that there are thousands of others in the world who have been GamesMasters and will find your game to be the perfect place to put together adventures they love, have developed, and/or have run for their players. For those who are not tabletop gamers, there are still many out there who will want to take ideas they've seen and/or developed, before, and see them in your game. It's the height of selfishness to not allow them to work magic you didn't think of.
"Costumes and Emotes are usually the worst selling microtransactions in any given game's cash shop, when they sit side-by-side with power items that have an actual improvement on your character's combat effectiveness." ~ I hate to say this, HATE IT, but unfortunately MMORPGs are designed to power players up. Had MMOs been designed with the traditional role-playing ideals in-mind, two things would have happened:
1) Traditional RP players would not expect all of the power-ups available since EverQuest and Asheron's Call, and
2) MMORPGs would have died on the vine, because video gamers would not have taken to playing something where they couldn't build their characters up and gain super-powers to keep them playing to the end of the game.
In this way, I agree with you, Matt, that face-to-face contact is very important to keep players interested in the game, or you have to go with incentives. It's pretty sad that we have a now-me society, because there are a lot of great stories to be told, but no one to enjoy them.
"Which appeals to you more as a player, Sandbox or Theme Park and why? Is there an element of the other that you don't mind? Is there an element of the other that drives you away?" ~ I believe that both have their place. To be honest with you, from what I've read about how tasks will be gathered, and with the removal of "quest hubs" from the game, it sounds to me as though The Elder Scrolls Online will have the perfect mixture, or at least the next-best step to doing so. However, my thought is that a game needs to have a perfect mixture of both; after all, what's the problem with having a relatively open world while finding the periodic beginning campaign task that will take your character, and your friend's characters into a long chain of events that ENDs in some manner of catastrophic and perfectly heroic event?
The ONE thing I feel MMORPG developers (keep in mind the RPG stands for Role-Playing Game) have missed, wholesale, is how role-playing adventures, campaigns, and actual quests are developed, and that's because most of the industry is full of console gamers who have played games mistakenly labeled as RPGs, but do not actually have any decent story-telling abilities themselves. TESO might be the first MMORPG that tells several decent stories, and I am only saying that based off prior experience with Bethesda games, particularly Oblivion and Fallout 3. I hope they will set the benchmark for telling stories in games; however, even Bethesda does not have the whole of it, and I'm afraid I will wait forever before I see actual tasks related to actual adventures, unless somehow I win the lottery or I gain a huge inheritance and take to making the game myself.
Champions Online, Star Trek Online, pretty much any Cryptic game I have played, especially now that they are so closely in bed with PWE, who has forced players to get a second account WITH THEM to be able to play any of those games -IGNORANCE-, turned me entirely off within the first 30 levels. Why? Because their stories are about getting into fights, and little else. Star Trek was SOMEWHAT different because you could drive a starship around in their universe, but their map -as cool as it is- only allows you to go from planet to planet in a very close frame… there is no real travel, and I never saw an actual shipboard adventure. Basically, without going much further, Cryptic's games are a bunch of pretty graphics and character design and background elements, with zero substance.
"I'll be at C2E2 in Chicago at the end of April. My panel is on Friday, April 26th at 3:15 entitled "Playing a Hero in MMOs", stop by if you have a chance!" ~ Oh, man, I wish I could make it to Chicago for that. I can't make it out of my driveway, right now, hehe, but I hope that your panel will show up on YouTube somewhere, so I can see it.
Apprentice Member
Joined: 4/24/12
Not to sound like a sycophant, but one of the greatest strengths to City of Heroes was its diversity of options. It wasn't all things to all people, but there was enough for everyone at all levels. That's really what's lacking in anything that's out there on a free-to-play model. World of Warcraft is doing it, but the implimentation, not to mention the actual content, is so vanilla that I just can't stick with it for more than a $30 timecard, and forget the cash shop.
Really, what I want from a game depends entirely on the game and my mood. I have to have four (or more) different games installed on my computer, now, to be able to scratch a given itch. Sometimes, I just want to go off and run missions/quests solo. Sometimes I want to run with a team/group. Sometimes, I want to go fishing, but it's snowing outside. (OK, that last one wasn't in CoH, but you get the idea.)
If you're listening and willing to comment, what are your thoughts on Jack's statement to Jeremy during the MMORPG.com panel at PAXEast on the future of MMOs? Barring that, regarding the general comments of the panel regarding the cancellation of CoH?
Novice Member
Joined: 3/25/13
Originally posted by jtcgs
Hard Core Member
Joined: 3/12/07
First, I am glad you recognize that different games appeal to different people and that's OK. I don't think I could get into EVE for several reasons but I'm not going to knock people who do. It would be like insulting someone because they prefer Rocky Road when you think putting nuts in ice cream is just wrong.
Second, I'm surprised about how costumes were poor sellers. With my Paragon Points about all I bought were extra costume slots and costume sets. But I think CoH is the exception due to the already wide range of costumes. In a superhero game, different costumes are nearly mandatory. I had one character who had different costumes at different levels to reflect her growing power (an mental unstability).
I haven't played enough MMOs to say themepark vs sandbox, just that the end content has to be fun. CoH did it with trials. STO is doing it with dull Reputation options where you basically buy stuff and over the course of weeks get to option to buy special equipment. I spent the last week there doing basic things and not having much fun doing it. It's a skinner box that has me in its grip.
With a sandbox, you need a goal. I've tried some sandbox games and I felt adrift like "what do I do now". Bragging rights don't concern me much since IMHO it shows that you spend too much time playing games. Ohhh you got the purple swirl gear that lets you do 0.1% more damage. How many all-nighters did that take? Have you bathed yet?
Bottom line, games are meant to be fun. If the content you have after reaching max level is fun then you have a winner.


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Jersey Shore
Deena Nicole on Jersey Shore's Final Season: "I Always Felt Alone" (VIDEO)
One of the saddest scenes on Jersey Shore Season 6, the final season of the game-changing MTV show, occurred when Deena Nicole had a solo meatball day. At first, she tried to audition new meatball replacements for Snooki, but she only wound up crying in the street while running (unsuccessfully) from the cops.
In a new interview with Celebuzz, Deena contextualizes some of that sadness, but somehow only manages to make us feel even sorrier for her.
"[Snooki] wasn't living in the house so when I would come home drunk by myself, my roommates would sometimes make fun of me or make jokes," she explains. "I'd take offense to it because I'm drunk and I always felt alone for some reason."
No meatball should ever stand (or face-plant) alone! Watch the full interview below.

subset: commoncrawl


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Saturday, September 20, 2008
Colorful Coins Baby Quilt
5 comments:
- Livingstone Family said...
I just tracked down a store today that will have the right needle for my machine to start quilting. I made a table runner out of Halloween-y scraps yesterday. Today I'm going to invest in some basting spray, buy a peice for the back, and try my luck (again) at a binding. I need practice anyway. I also have some adorable jumpers in mind for my girls I'd like to whip up next week. I'll post them when I finish!
- September 20, 2008 at 9:55 AM
I'm Claudia from Germany, and I love your cute baby quilt! Can you tell me, how large are the scraps in the quilts? So I can make one for my baby too. Thank you.
- October 1, 2008 at 1:31 AM
- Harris Family said...
Hi Claudia, you didn't leave your email so hopefully you see this post! The scrap blocks are 3"x6", same with the white ones, and then you just sew them together alternating and put a strip in between the rows, easy easy!
- October 1, 2008 at 7:47 AM
- Ingrid said...
I know I'm a little late in the game for this pattern but I'm a brand new quilter and this looks like a great easy quilt to try. I've not followed a pattern yet so yours would be the first. Thanks so much in advance!
- October 27, 2008 at 5:13 PM
- jowdjbrown said...
I couldn't wait to see the end result and I am so glad this little boy quilt is done. Its just SO modern and fabulous.Military Coins
- January 28, 2015 at 4:13 AM


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- Great boots and advices for soles Review by Travers Cao
Those boots are awesome. But make sure the sole is treated with Lexol's rubber protection spray. That conditions and nourish the sole.
These boots look great having been oiled and brushed. So if you can, oil them lightly instead of polishing them. (Posted on 10/3/13)
- Beautiful classics Review by Paul
- I just got my boots today and they were in beautiful condition. The sole was a bit hard but otherwise they looked brand new, even the instruction tag was still there. They look very good in the vietnam war collection. (Posted on 2/29/12)
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Thursday, January 2, 2014
State Representative Stephen L. Goldfinch Jr. faces a civil lawsuit over a marine salvage company he helped organize in 2013.
Goldfinch, an attorney who represents the Murrells Inlet area in the South Carolina House of Representatives, was sued by Port Isabel, Texas business associate William E. Kenon Jr.
Kenon claims Goldfinch misrepresented himself in a marine salvage business.
In his complaint, Kenon also states that Goldfinch has been indicted by a federal grand jury over a stem cell business he had. In that case, Goldfinch told the Georgetown Times, he intends to plead guilty because he was a principal of Caledonia Consulting, even though his employee at the time is the one who sold mislabeled stem cells.
Speaking about Kenons civil complaint, The whole thing is baseless and frivolous, Goldfinch told the Georgetown Times Monday evening. Were going to be coming out strong against it.
Kenons attorneys filed the civil lawsuit against Goldfinch on Dec. 24 in federal court in Brownsville, Texas. Port Isabel is near the city on the U.S.-Mexican border.
While Goldfinch said he hasnt yet been served with the legal documents, he said one allegation reported in a story in the Brownsville Herald is that somehow, some way I was using my legislative powers.
I have a salvage agreement that we signed, months and months before I was ever a legislator.
In addition, Goldfinch said, Kenon claimed that he was going to smooth things over with the state archives department, even though the shipwrecks that form the basis of the salvage efforts are in federal waters.
In his 13-page complaint, Kenon said his salvage vessel Rio Bravo was working off the coast of South Carolina exploring a shipwreck known as The North Carolina. Goldfinch made a cold-call to Kenon in Port Isabel and that they could make a lot of money.
Kenon said Goldfinch misrepresented himself, committed fraud, a breach of his fiduciary duty, and converted Kenons rights when he formed a LLC (Limited Liability Corporation) that Kenon didnt agree to do.
In his complaint, Kenon seeks a minimum of $250,000 in damages for his costs in exploration and recover of shipwrecks, to void the Lowcountry Marine Salvage LLC, and to recover attorneys fees and expenses and court costs.
Goldfinch denies claims
While Goldfinch said he has not been served with the legal documents, he said there is no basis to Kenons complaint.
He said Kenon, Goldfinch, Kent Rogerson and several other people met in the same room in Goldfinchs Murrells Inlet law office with a maritime attorney. That attorney said they needed to form an LLC in order to arrest the shipwrecks. That admiralty court term means the group would seek and likely be granted salvage rights to the shipwrecks.
I tried to get him to sign an operating agreement six or seven times, Goldfinch said. He never did.
Him claiming that this LLC is a breach of my fiduciary duty is false.
All of this is an effort to try to push me out of the company, Goldfinch said.
Kenon called him about two weeks ago, saying he wanted to renegotiate the agreement.
Kent Rogerson and I have been working for months to try to donate most if not all of the artifacts that weve recovered from shipwrecks, Gold Finch said.
We have been trying to save these all along, and he has not been helpful.
Im hopeful we will be able to donate most of these to the Maritime Museum.
There are no assets in the LLC other than the shipwreck arrests, Goldfinch said. No money has ever changed hands. Hes never given me a dime.
This story is 100 percent false and frivolous, Goldfinch said.
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Details and Shopping
Customer Favorite
Balinese hand-printed distressed denim flares. 5-pocket style. Bottom hem is raw edge and frayed. Zipper and button fly closure.
**Special Note: The print on each pair is hand done, so the design layout may vary per piece, but will be very similar to what is pictured.
**Special Note: The print on each pair is hand done, so the design layout may vary per piece, but will be very similar to what is pictured.
*71% Cotton, 28% Polyester, 1% Spandex
*Machine Wash Cold
*Machine Wash Cold
Measurements for 28:Waist (all around): 31 1/2 in = 80 cm
Hips (all around): 37 in = 94 cm
Rise: 9 in = 22 7/8 cm
Inseam: 35 in = 89 cm
Leg Opening Width: 13 1/4 in = 33 2/3 cm
Rated 4.4 out of 5Â by 75 reviewers.
Rated 2 out of 5Â by PrincessCaribou So right and so wrong! Like everyone else, I love the look of these jeans! But that is where the love ends, and the hate begins: I am a size 27, 5'7". I bought and returned the blue color in size 27 several times before finally finding a pair that fits more or less decently - I still get the muffin-top, but at least the hips are not ridiculously loose. To think that I settled on purchasing a pair of pants that does not fit that well, just for the sake of the design - I should have my head examined! That said, I proceeded to go through the similar ritual with these jeans in the black color. This time I was unable to find a pair that permits me to breathe and does not look like a deflating balloon through the hips at the same time. I own many FP jeans and often bought in my size without trying knowing full well that they will fit. Sadly, this is no longer true. In fact, in the last year I returned more bottoms, than I kept, all due to fit problems. I still fit into the old jeans, so I urge FP to rethink the current fitting trend. 1.4.2014
Rated 5 out of 5Â by donyaleanise Crazy Beautiful, Truly Amazing! These jeans in four words...crazy beautiful and truly amazing! I receive countless compliments when I wear them. I ordered my normal size 26, and they run slightly bigger than my other denim in 26, however, not enough for me to go down a size. They are excellent for tall girls, I'm about 5'9" and they drag to the floor perfectly with the chunky heels I wear with them. Soooo happy with this purchase!!! 3.18.2013
Rated 5 out of 5Â by FPkeira Five feet tall... don't care! IN LOVE with these flares. In person there is not as much contrast between the print and the pant color in the darker wash. Typically I'm an FP 28. The 28s did fit but they were a little loose in the waist so I sized down to a 27 that fit just as well. Because I'm petite I'm going to have to chop off a good six inches, but who cares! These pants rock :) 3.9.2013
Rated 5 out of 5Â by Brad Rad! Bought these jeans from the store yesterday and they are absolutely stunning! The fit is amazing and the pattern is so different and cool. I had to tailor them because I am a bit shorter (5'3") but it did not change the overall wide leg/bell bottom feel of them. definitely a must-have!! 1.10.2013
Rated 4 out of 5Â by shaesays Very Beautiful These are very striking and beautiful. So glad to own them. Perfect for a summer festival. To address some issues others have asked about: * These are bleached, not painted. The white is more cream than pictured but still very high contrast. The blue is also not as brilliant as the picture would imply. * I normally wear a size 12 and I got a 31. They are almost a little big, even though a 31 in another pair of FP jeans is very tight. Some say this runs small, but it would seem the larger sizes run big. Still, I decided to keep the 31 in case it shrinks some, plus I don't necessarily love them skin tight. * As others have mentioned, these are absurdly long. You'll have to get them hemmed. 12.30.2013
Rated 5 out of 5Â by MissLydia Excellent Statement Jeans I fell in love with these jeans when I first saw them, however the insane inseam length (I'm only 5'2") scared me off for a while. When I had the spare money, I went for it. I wound up cutting about 5 inches off the hem - and they still look amazing. I purchased a size 29 (hips are 38"), and I was surprised to find they ran slightly bigger than usual. Not a huge deal, a belt will remedy the situation. I wholeheartedly love these jeans, they make a huge statement! 9.9.2013
Rated 3 out of 5Â by Sheherazade Goldilocks Sizing! Love these jeans. Have a blue wash pair & loved them so much ordered both the caramel color & the black color. Sadly, both are going back. Even though I ordered all 3 pair in the same size (27), the blue wash fit perfectly, the caramel pair was noticeably too big, and the black wash pair was so tight I could barely fasten them. Beware about the sizing of these! 9.3.2013
Rated 4 out of 5Â by katkrouse Sooo cool! Sooo going back :( I ordered these in the blue wash on an impulse. They were just so pretty looking. When they arrived, I found that they were too tight in the above the knee area. See how the model is bending her leg? Yeah, I couldn't do that. I thought maybe they could loosen up with wearing, then I thought, "Life is too short for this," and I sent them back. Sad. I LOVE the way they look. I'm 5' 5" and normally wear between a size 2 and 4 so I ordered a 26. The overall fit was excellent except for being too tight in the thigh. Just a bit too snug. For a skinny girl, I'm curvy and I think that got me into trouble. Also, at 5' 5", I would have had to have cut them off at the bottom of the design to wear with flats, half way to the design for heels -- these are LONG. 8.13.2013
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Vince Vaughn and Owen Wilson star as two old-school salesmen who haven't kept up with the digital age. When they discover that technology has made their jobs obsolete, they attempt to re-make themselves by interning at a major tech company. Directed by Shawn Levy and based on a screenplay written by Vaughn, who also produces. John Goodman, Rose Byrne, Dylan O'Brien, Max Minghella & Jessica Szohr also star.
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Jaime Hernandez:
The 1929-S Lincoln Cent is one of the more common dates from the teens and twenties. However, it is much scarcer than most Lincoln Cents from the 1930's and after.
In MS65 condition they are scarce with about 500 examples known. In MS66 it is very scarce with less than 50 examples known and none being finer.
© 1999 - 2015 Collectors Universe NASDAQ: CLCT


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A Classic! Watch 8 Minutes of Epic Tea Party Ignorance Here (Video)
Progressive Populist
October 26, 2013
Back in 2009, a march was held in Washington D.C. to protest our socialist Marxist fascist communist Kenyan black president and his totalitarian policies that was destroying American liberty and freedom. It was called the Taxpayer March on Washington but was better known as the 9/12 Tea Party and it was heavily promoted by then-Fox News Baron of the Idiots Glenn Beck.
New Left Media was on the scene and interviewed some of the participants. Some of the responses from the Tea Party crowd to the questions they were asked were just flat-out mind boggling. A common theme was that they were there to "preserve freedom" and "take their country back".
I always love that last response. Take their country back from what? We had an election, and the majority of the country wanted Barack Obama as president. Twice! That's how democracy works. But the Tea Party adherents seem to feel as if they are the "true Americans" who love the country more than anyone else does, which is a ridiculous notion, but that is what fuels their fire.
Many of those interviewed were unable to offer good responses to the follow up questions asked from New Left Media, proving that most of the people there had no idea that they had been brainwashed by Glenn Beck and Fox News propaganda, and proved incapable of coming up with good answers when pressed on their political knowledge. A good example in the video was when there was a discussion about czars. President Obama, like previous presidents, employs czars, defined as "an informal title for certain high-level officials in the United States and United Kingdom." But the word seems to have some scary connotations to the Tea Partiers in attendance. One lady seems to think that the word czar means "Russian king"! The czar discussion in this video might be the most epic level of dumbf*%kery I have personally ever seen.
And finally the video ends with someone calling Glenn Beck "logical", which should nicely set the stage for what you are about to witness.
Watch the hilarity below!


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Columbia Hellfire Down Jacket
SALE $128.00 was $160.00 Item #23136WM5079
- Embroidered "Columbia" and logo down jacket
- Omni-Heat technology
- Omni-Shield technology
- Layering piece(s) sold separately
- Shell: 100% Nylon. Lining: 100% Polyester. Down and Feathers: 80% Duck Down, 20% Feathers.
- Machine wash cold separately, gentle cycle. Do not bleach. Tumble dry low and remove promptly. Low iron. Do not iron decal. Do not dry clean.
- Made in China.
Omni-Heat thermal reflective technology keeps you 20% warmer by reflecting back the heat your body generates. It also helps regulate body temperature by allowing excess heat and moisture to escape. Omni-Shield advanced repellency resists light rain and stains, keeping you clean and protected.
Have a Question?
Email Guest Services.
- Chest measures 46" on a size medium.
- Center back length measures 28".
- Model Info: Height: 5'10" | Chest: 38" | Waist: 33" | Hip: 39" | Wearing Size: Medium
Columbia Hellfire Down Jacket 2 2
Oshana I get so many compliment on the jacket I love it the fit the warmth is superb. November 20, 2014
Warm But Light Jacket gets very warm quickly, and has a nice collar that isn't a huge diameter for the size like other coats. Awesome how light weight it is. Also, although it hasn't gotten too wet here yet, it seems to do a decent job at keeping dry.Oh, and it looks great! November 14, 2013
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The service was great and I loved that they even had a moving truck to use for free. It made my move so much easier. I will only use uncle bob's storage its the best storage around.Sharonda from Murfreesboro, TN
July 24, 2015
The lady's in the office was very helpful and courteous when I walked into the Unclebobs at Hwy 58 in Chattanooga Tennessee.Edra from Hixson, TN
June 25, 2015
Service was great. The location was neat and clean and in a great place that seems safe and secure. Staff was really helpful and price was great. Add to that the moving truck they had available and you can't beat it.Cindy from Flintstone, GA
May 26, 2015
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August 27, 2014
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August 26, 2014


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Paul Adkins
Heartland New Service
CHAPMANVILLE - The hiring of Allan Hatcher as the new Chapmanville Regional High School boys' basketball coach came as no surprise to anyone.
The Logan County Board of Education made Hatcher's hiring official on Thursday night as the former Williamson High School coach was named to lead the Tigers.
Hatcher, the father of Logan High School coach Mark Hatcher, comes to Chapmanville from Perry Central High School in Hazard, Ky. Under Hatcher last season, Perry Central was 23-5 but was beaten in the post-season. Two years ago, Hatcher led Perry Central to its first-ever 14th Region championship and trip to Kentucky's Sweet Sixteen at Rupp Arena in Lexington.
After resigning from Perry Central in August, Hatcher took a teaching job at CRHS and was at school the first day. His hiring as the new Tigers' basketball coach seemed like a formality. Now, it's official.
Hatcher said he's thrilled to be Chapmanville's new coach and is happy to be coaching again in the Mountain State.
"I'm real excited about being back," Hatcher said. "Any time that you have the opportunity to come back to an area that's close to your family it is good. I've been chasing basketball all over this country and have coached in difference places such as Ohio, Kentucky and West Virginia. Now I'm back home in the area that I grew up in. Family is very important to me. My mother is here and I'm trying to help her. It's been a big move for me because I retired from coaching and teaching in Kentucky and when the Chapmanville job came open I thought, 'What a good situation that it is that I can still coach and be around my mom and my family.'"
Hatcher, a veteran coach who has more than 700 wins under his belt, returns to West Virginia where he began his coaching career. He led Williamson to the Class AA state title in 1983 as the Wolfpack beat Northfork, 66-60, in the finals.
Hatcher took three schools to the Kentucky's coveted Sweet Sixteen — Graves County six times, Marshall County four times and Perry Central once.
Hatcher arrived at Perry Central in 2007, following a stint in Graves County. In the past, he also has had coaching positions at Marshall County, Morehead State University and at Western Kentucky University on his resume.
Hatcher began his career as an assistant coach under Willie Akers at his alma-mater Logan High School from 1974-78. Logan won back-to-back Class AAA state titles in 1977 and 1978 while on Akers' staff. He graduated from LHS in 1969.
His son Mark has had a successful run at Logan and is already regarded as one of the best coaches in the state.
The younger Hatcher has been the head coach of the Wildcats since 2000 and has led Logan to a Class AA state title in 2005, a 3A crown in 2010 and numerous other state tournament appearances, sectional championships and regional crowns.
"My mother was a teacher at Chapmanville High School a long time ago and she is very familiar with a lot of the people in the community of Chapmanville," he said. "And to be able to coach close to my son and to be close is good. I'm very proud of Mark. I think that he's done a great job at Logan High School. I think the big key with Mark is that he really cares about the players who have played for him. That's a big thing. I, as a basketball coach, can see this in Mark. The players like him and they play extremely hard for him."
Allan Hatcher said he wants to have that same kind of player-coach relationship at Chapmanville.
"I want our kids to become better basketball players but more importantly, I want them to be better people," he said. "That's when you start to have a basketball program — when the kids come back to you and say, 'Coach, I appreciate all of the things that you did when I was in school when I played for you.' That's the reward of a high school basketball coach."
Allan Hatcher replaces Harry Kirk as Chapmanville's basketball coach. Back in July, Kirk resigned as the Tigers' coach after three seasons and a 45-26 mark, including a Cardinal Conference co-championship in 2010.
Chapmanville, led by 6-foot-4 senior forward/center Mackenzie Martin, finished 16-8 last season and were eliminated 58-43 by Tolsia in the sectional tournament. The Tigers finished 10-4 in the Cardinal Conference.
Two old bugaboos have plagued the Chapmanville basketball program over the decades. One, the Tigers have never reached the state tournament in boys' basketball.
And two, the Tigers haven't beaten rival Logan since 1957 and are currently riding a 22-game losing skid to the Wildcats since 2002 when the series resumed. The two teams did not meet last season and are not expected to play each other this year.
Coach Hatcher said he has one main goal above all else. Not only make it to the state tournament but to win it.
"Our goal is to win the state tournament," Hatcher said. "I think every coach ought to have that goal."
Hatcher said he wants to strengthen Chapmanville's two feeder programs at Chapmanville and Harts middle schools.
"I want to be involved from the top to the bottom of the program," he said. "I want to be involved in the Buddy League program, the middle school programs and of course, the high school program. I want the Buddy League coaches and the middle school coaches to run a lot of the things that we will run at the high school. It's a program and you want to be involved in your feeders. One of the things that we have that's an advantage that the other two schools in the county Logan and Man do not have is two middle schools that feed into our program. They only have one each. We want to take advantage of that. We have a lot of tradition in basketball in the community of Harts and the community of Chapmanville."
Hatcher said he knows of Chapmanville's sports-minded community. Chapmanville's varsity programs have had much success across the board in all sports, winning five state titles in softball and three in baseball. Chapmanville's football program has made it to the playoffs a record six straight times.
"I excited about it. Chapmanville has a great sports community," he said. "They have a great supporting group. The community is very supportive of athletics. We're doing everything that we can to get them excited."
As far as playing Logan in the 2012-13 season, Hatcher said it's not in the cards.
The schedule has already been finished, so a possible father vs. son, Hatcher vs. Hatcher game between the Tigers and the Wildcats would not happen at least until the 2013-14 roundball campaign.
Being a member of the Cardinal Conference, Chapmanville has little lee-way in its basketball scheduling as 14 of its 22 games had already been booked anyway.
"The schedule for this season has already been completed for this year," Allan Hatcher said. "They (Logan) won't be on the schedule this year. I'm sure that there will be talk about this in the future. But as of right now, we won't be playing each other. That's something that will have to be worked out. It is really really hard to coach against your family members. It would be hard for both parties."
As far as competing for a state tournament berth goes, the Tigers could have a more clear pathway this year than ever.
Why you ask?
Tug Valley is no longer in Chapmanville's section, that's why.
After winning the Class AA state championship last season, the Panthers have dropped down in classification to Single-A this year.
Tug Valley has been Chapmanville's arch nemesis over the years as the Panthers denied Chapmanville a trip to the state tournament four straight years from 2000-03 under former Tigers' coaches Danny Godby and Dave Elkins as the Panthers knocked off Chapmanville in the Class AA regional title game each time.
Tug Valley might be gone, but Chapmanville will still be challenged in its Class AA sectional this season by Scott, Tolsia and emerging power Mingo Central, led by first-year head coach Frankie Smith, who led Tug Valley to the 1999 Class AA state championship and was most recently a head coach at Division II Saginaw Valley State (Mich.).
Hatcher is already putting together his coaching staff. He said two of his assistant coaches have already been named.
The first is Jody Harless, a former Chapmanville assistant coach. The second assistant is Joe Hatcher, Allan Hatcher's nephew and former Logan basketball player in the 2000s. Hatcher said he's still looking for a third assistant coach and hopes to have one named soon.


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Rosemont, Ill.---Right wing Darren Haydar's eighth career hat trick pulled the Chicago Wolves into overtime. Once there, left wing Bill Sweatt finished it off 1:21 into extra time to give the Wolves a 4-3 victory over Peoria before a raucous School-Day crowd on Tuesday afternoon at Allstate Arena.
Sweatt skated into the offensive zone and fired a shot past Peoria goaltender Mike McKenna's stick at 1:21 of overtime to give the Wolves (22-15-3-2) their eighth win in the last 11 games. Defenseman Mark Matheson and forward Andrew Gordon earned assists on the game-winner.
Haydar set up Sweatt's heroics with his third hat trick and 25th multiple-goal game in four-plus seasons with Chicago. He has posted seven goals in his last seven games.
"This was a night-and-day difference from our performance on Saturday," said Wolves head coach Scott Arniel. "Haydar led the way as a veteran should and it was nice to see Billy convert on his chance in overtime after he has had so many go the other way lately."
Center T.J. Hensick opened the scoring just 1:19 into the game for Peoria (20-19-4-2). Defenseman Jeff Woywitka threaded a pass up the middle of the ice to set up a breakaway for Hensick, who zipped in and deposited a wrister past Wolves goaltender Joe Cannata.
The Wolves tied it with Haydar's power-play goal at 7:48 of the first. Haydar and forward Anton Rodin worked a give-and-go from circle to circle that gave Haydar open space to fire a shot past McKenna from the near dot. Rodin and Sweatt picked up assists on Haydar's 10th goal of the season.
Haydar delivered his second goal during 4-on-4 play at 18:07 of the first. Eric Kattelus and Kevin Connauton worked the puck back to Haydar at the point. Haydar skated slowly toward the far circle and held his stick aloft for a few seconds before finding a seam and firing a slapshot past McKenna's glove.
Peoria left wing Evgeny Grachev's power-play goal made it 2-2 at 14:55 of the second period. Sergey Andronov intercepted a Wolves clearing attempt and fed the puck down to Grachev, who flipped a close-range backhander home.
Haydar wrapped up his hat trick and regained the lead for the Wolves with one minute left in the second period. He accepted a pass from Gordon at the near boards, dragged it to the faceoff dot and wristed the puck over McKenna's glove before he could react.
The Rivermen forged the game's third tie at 11:24 of the third when Taylor Chorney's shot ricocheted off the boards and went right to McRae by the net. McRae tapped home the puck to make it 3-3.
Cannata (5-3-0), making his sixth consecutive start for the Wolves, stopped 20 of 23 shots to earn the win. McKenna (8-7-0) notched 17 saves.
The Wolves hit the road for a 6:30 p.m. game Friday at Hamilton and a 2 p.m. contest Saturday at Toronto before returning to Allstate Arena for a Valentine Day's game against Charlotte. For tickets, call 1-800-THE-WOLVES or visit ChicagoWolves.com.
Peoria 1 1 1 0 -- 3
Chicago 2 1 0 1 -- 4
First Period---1, Peoria, Hensick 11 (Woywitka), 1:19; 2, Chicago, Haydar 10 (Rodin, Sweatt), 7:48 pp; 3, Chicago, Haydar 11 (Connauton, Kattelus), 18:07. Penalties---Archibald, Chicago (interference), 3:27; Ford, Peoria (interference), 6:56; Rodin, Chicago (slashing), 9:40; Archibald, Chicago (fighting), 9:40; Beach, Peoria (fighting), 9:40; Andersson, Chicago (delay of game), 11:04; Gordon, Chicago (slashing), 16:53; McRae, Peoria (hooking), 17:10.
Second Period---4, Peoria, Grachev 8 (Andronov), 14:55 pp; 5, Chicago, Haydar 12 (Gordon), 19:00. Penalties---Ford, Peoria (cross-checking), 6:45; Hunt, Chicago (interference), 13:07; Schneider, Chicago (roughing), 19:40.
Third Period---6, Peoria, McRae 7 (Chorney, Porter), 11:24. Penalties---Rodin, Chicago (slashing), 2:33.
Overtime---7, Chicago, Sweatt 8 (Matheson, Gordon), 1:21. Penalties---None.
Shots on goal---Peoria: 9-10-3-1—23; Chicago: 8-7-5-1—21. Power plays---Peoria 1-7; Chicago 1-3. Goalies—Peoria, McKenna (17-21), Chicago, Cannata (20-23). A---9,202. Referees---Jean Hebert and Dave Lewis. Linesmen---Aaron Mills and Alex Stagnone.


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Faye Funeral Home
A new business has opened in Presque Isle… And it's another venture by a young entrepreneur. It's called Faye's Funeral Home… Owned and operated by 24-year-old Jesse Faye. News Source 8 Reporter Angela Christoforos has more on the young business person and his new establishment…
Faye Funeral Home: 207-769-2000
Category: News


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Please visit Tentmaker Resources Tentmaker on YouTube
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I am curious what others thoughts are on same sex marriage being legalized in California. I am feeling greived by it....
There are apparently many within UR (and much of society) that see it as no big deal, everyone's accepted, no difference between light and darkness, God doesn't notice or care. I agree with scripture's statements that we will all have our unrighteous works tried and burned, and that during that process all (except perhaps a very few) will suffer some loss, and some will suffer much loss, saved as by fire. Paul talks about unnatural passions and lifestyles, and states that apparently at some point God will allow such to continue in their sins until judged. Sin is sin, and I have my share of mine. I usually attempt for that to not be willing, habitual sin, though I've failed in that area as well. IMO, choosing to live a homosexual lifestyle, including marriage into what Paul called an "unnatural affection" is sin, as is heterosexual sin that is outside the bounds of God's will. Yes it is disturbing, and IMO, its acceptance is a negative for our society. Jesus loved the adulteress, but He apparently didn't approve of her adultery, as He told her to go and sin no more...(only through His grace can any of us stand, as He works His will through us). God's blessing, James.By the way, you're brave, and maybe I'm stupid, because this is not popular opinion in many circles .
Another thought I had is maybe there is not a maturing in childhood from that "boys/girls are yucky" stage that all kids go through...more later..
Maybe homosexuals are fighting for the right to struggle or live life in general without getting the crap beat out of em or condemned to hell.
Of course it should be legal. People need to mind their business and live and let live. What I do think should be illegal is gay couples adopting children.
IMO, the problem is not the seeking and speaking of spiritual truths, but more often it's my own self-righteousness and judmentalness that can really be the problem. Speak the truth in love...big task for me, but a very worthwile goal. I guess for me, what God is working with me on right now is, accept and love the person, but don't lose sight of God's better way and better plan(s)...and give them a hand to get there if we can. God's blessing, James.


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Hotel Gamla Stan
This popular, waterfront hotel overlooks Lake Mälaren and Gamla Stan/the Old Town in Stockholm and is located only 250 meters from the Royale Palace. The building itself, dates back to the 1700th century.
The 63 bedrooms have individual designs and overlook the Lake Mälaren or the historic alleyways of Gamla Stan. Guests can choose from Single Rooms, Double Room, Triple Rooms and Family Rooms. The Economy Rooms have shared bathrooms and the Standard Rooms have private bathrooms.
Breakfast is included and the hotel offers free Wi-Fi. Guests have access to guest computers and smaller lounge areas. There is also a communal kitchen, where guests can prepare their own food.
Light snacks and beverage can be purchased at reception, which is manned 24 hours, for you safety and convenience. The staff are happy to recommend sight-seeing, restaurants, bars, cafés, boat trips etc.
From the hotel, most attractions are accessible by foot. For example Gamla Stan with its vast history, restaurants and pubs, the shopping a Drottninggatan or SoFo Södermalm, the night lift at Stureplan.
Gamla Stan and Slussen underground stations are seven minutes away. Tele 2 Arena, Stockholm stadium, Ericsson Globe Arena and Friends Arena are easily accessible by underground.
Availability & RatesTo view availability and prices please select dates and click 'Update Dates'
Hotel Facilities & Policies
- 24 hour reception
- 24 hour security
- Breakfast Included
- Child Friendly
- Credit Cards Accepted
- Elevator
- Fax Service
- Free City Maps
- Free Wifi
- Internet Access
- Luggage Storage
- Non Smoking
- Reading Light
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Cancellation PolicyThis property has a 1 day cancellation policy. Failure to cancel within this time will result in a cancellation charge equal to the first night of your stay.
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|Drum Technique Tips - Tricks - Practice - Rudiments - Educational DVDs & Books.....
|Thread Tools
Hi-Hat Stepping (Lift & Close on every beat)
I am desperate to learn how to do what I think would be described as hi-hat steps (open & close) using 8th notes (or if this does not describe what I mean, opening and closing the hi-hat on every beat like Chadd Smith in Californication and Dom Howard from Muse in a few songs).
I cannot get my left foot to play independently from the bass drum in this instance. When I try, I either start copying what I am doing on the bass drum or copying what I am doing on the hi-hat onto the bass drum.
I am able to do most other combinations, like alternating between hi-hat and bass drum every other note but this has been beyond me for a while and I haven't been able to find any material or advise on this particular subject.
I would be extremely grateful if you could share your experience and advice.
Thank you so much in advance,
Re: Hi-Hat Stepping (Lift & Close on every beat)
It took me years to be comfortable to play constant HH quarter notes with the foot.
It just takes practice, and practice really slow. e.g. 40 bpm
Add one limb at a time.
John - An absolute drum beginner
Re: Hi-Hat Stepping (Lift & Close on every beat)
From my experience it's actually easier to learn doing this on every 8th note and then gradually slowing down the motion to quarter notes. You might have an easier time learning this as the motion will become more familiar. Doing the open/close just in time at slower speed/on quarter notes isn't easy. Don't forget to learn/practice the triplet/in-between version.
Re: Hi-Hat Stepping (Lift & Close on every beat)
Keep practising.
Go back to your basic books and start from rock beat #1, work your way up. Try and concentrate on keep it in sync with your lead hand as you don't want any flamming to occur. If you focus on that synchronicity with the lead hand, it should help a lot.
Re: Hi-Hat Stepping (Lift & Close on every beat)
Here's a method I came up with to get past these roadblocks that has worked out very well for me. Play whatever pattern you are having trouble with....without your hi hat foot. What you need to do is first vocalize your hi hat part. Try saying the word "chick" every time you want your hi hat to close. Or if that is too hard, just grunt. If you can't vocalize the part, you won't be able to play the part. When you are able to vocalize the part, it's much easier to try to make your left foot follow your vocal.
If you have trouble vocalizing the part, what I do, is to downshift into just thinking the word "chick". When you can think it in time, then try saying it in time. When you can say it in time, then try playing it in time. I use this method to clear mental hurdles, because it is all mental.
Sucking all the fun right out of life....
Re: Hi-Hat Stepping (Lift & Close on every beat)
it has a learning curve so just think about it & work quarters w/ basic grooves & then do those same grooves w/ eighths (pac-man).
goofin on ideas helps too. just solo w/ HH (stomp), bass drum, snare & ride. think of the HH as a snare & just drop it in like BD bombs or snare cracks. got me to mentally think about the HH stomp as a staccato voice.
when you get passable w/ eighths, play along to "what is hip" by tower of power. its at 105 bpm about. garibaldi plays stepped eighths the whole time even when he is playing RH on the HH as well. master this & you will DESTROY rock grooves w/ eighths.
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Re: Hi-Hat Stepping (Lift & Close on every beat)
Thank you all for your help. It's not that I have a problem playing hi-hat at any point during a groove, I am quite happy doing this confidently. It is just when I try to open and close constantly throughout a groove.
It seemed that some replies were more focussed on adding one or two hi hat lifts in a groove rather than constantly.
There must be a way that you all started. I do understand that it requires practice, but as I said previously I need to know the foundations behind this technique.
Thank you once again and look forward to your responses.
Re: Hi-Hat Stepping (Lift & Close on every beat)
Practice. And then practice some more.
To start, play the money beat: 8th notes on the ride, kick on 1 and 3, and snare on 2 and 4.
Use a metronome, and go reeeeeeealy slowly as you add the hi hat part with your left foot. Youll probably have to start so slow that it wont seem musical at all to you, but thats okay. The point here is not to make music, its to get your brain doing 4 things at once.
Once you can do that, speed it up a tiny bit at a time. Like over many days/weeks/months.
Eventually--with regular practice--youll get there. There really are no shortcuts, and remember that every single drummer youve ever seen started out not being able to play at all.
Go for it!
Re: Hi-Hat Stepping (Lift & Close on every beat)
Have you tried practicing your feet by themselves without the hands? Like iwearnohats said start basic. Just play 1 and 3 with your kick while stepping quarters on the hi hat. Then move to 1 +3... then 1 3+.. etc. Practice both heel up and heel down on your hi hat foot.
Once your comfortable with just the feet. Add in the right hand. Get comfortable with that, then add the back beat.
You don't need to start at an unreasonably slow tempo like 40 bpm imo. Start somewhere comfortable, but manageable (like 80-100) just so you can break those coordination barriers. Once you've freed your feet (and your brain), then perfect it by cutting the tempo down.
"Lay the backbeat home."
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Last edited by wsabol; 08-29-2013 at 08:50 PM.
Re: Hi-Hat Stepping (Lift & Close on every beat)
One of my relative strengths is my ability to keep time with my high hat pedal. I worked hard at it for a while quite some time ago, and now I don't even really think about it.
This is all about de-coupling your right and left feet.
How I started was with straight 8th notes on the pedal, like someone else suggested above. I started by just doing that during fills. When I got used to doing that, I would start doing it when I play my ride cymbal. A cool beat to start with is quarter notes on the bell of the ride, kick 1 and 3, snare 2 and 4. It sounds good when you have the quarter notes emphasized by the ride, with the 8th's ticking away on the high hat.
Once you get those two things down, start varying your bass drum pattern, but stick with 8th note patterns.. Again, 8ths on the high hat. This way your L and R feet will always hit at the same time, which as you know is the natural tendency, but you are adding extra hits with your left foot in between.
Once you are comfortable with THAT, then go down to quarter notes on the high-hat. You might want to start by just doing it with feet only. You just have to get used to hitting your left foot independently of your right. It's just like when you started learning to play the kit, and you had to do something different with your right and left hands. This is the same thing, only now it's sort of like your left foot is your "riding" hand.
Re: Hi-Hat Stepping (Lift & Close on every beat)
Once you get that down solid, you can then make it more difficult.
Re: Hi-Hat Stepping (Lift & Close on every beat)
One thing that I learned to do early on is to rock my foot from heel to toe in order to open/close the hats when keeping time (2&4 with the snare or quarters, or even upbeats in a funky closed/open beat). Once you get the hang of that, then you can learn later to just to the "toe" part if you want to play heel up.
Try this:
Assuming you are using the standard "right handed" setup with your left foot on the hi-hat and right foot on the bass drum pedal, sit somewhere away from your drums at first. Start with your left (hi-hat) heel on the ground and then rock your foot so that the toe is on the ground and your heel is up. At all times either you heel or your toe touches the ground.
Count yourself off (slowly!) out loud and play quarter notes with your toe, and the upbeats with your heel. After a while, add in a 1 and 3 "bass drum" with your right foot. After a while, add in a 2 and 4 by tapping your left leg with your left hand, and then add in the "time" by tapping eighth notes on your right leg.
Once you get a basic pattern down, keeping a little "extra time" on the hats is easy. You can do the same thing on 2 and 4 by rocking your foot to the heel on 1 and 3 and the toe on 2 and 4.
Re: Hi-Hat Stepping (Lift & Close on every beat)
I would like to thank you all for your advice. I think the response below most closely matches the answer to my question, so thank you! Now I must go away and nail this.
Re: Hi-Hat Stepping (Lift & Close on every beat)
When you listen to music at home/school/work, do you tap your foot to the rhythm?
If you do, then great, that's the foundation.
If you don't, start doing it.
Or if you do it with your right foot, start doing it with your left foot.
That's hours and hours of practice on the daily, without actually practicing.
Sticking with it for some time, it becomes second nature
Re: Hi-Hat Stepping (Lift & Close on every beat)
I say this a lot, but Gary Chaffees Technique Patterns and the concepts there helped me a lot with orchestration as well as left foot. The basic hand/foot permutations against playing hi-hat on the downbeat /upbeat/triplets etc, helped eliminate the immediate physical barriers.
Re: Hi-Hat Stepping (Lift & Close on every beat)
I see too many young players.... especially rock players.... leaving the left foot to be reserved simply as a time keeper
which is an absolute shame because the hi hat is one of the most, if not THE most expressive instruments in the kit and should be worked on and used as such
develop your left foot to have its own voice and you will stand out among those who designate it solely as a time keeper ......and they are in abundance
Re: Hi-Hat Stepping (Lift & Close on every beat)
Re: Hi-Hat Stepping (Lift & Close on every beat)
Danny Carey doesn't really count as it's not like his band is comparable with AC/DC.
Re: Hi-Hat Stepping (Lift & Close on every beat)
Re: Hi-Hat Stepping (Lift & Close on every beat)
This is turning out to be an interesting thread. I do think that using the hi-hat and treating it as though it has 'its own voice' makes a groove sound much more interesting.
I have been practicing this morning and think that I have made some serious progress with left foot independence. I followed the instructions of starting with regular foot up and foot down on the hi-hat, then introduced the bass drum on 1 and 3.
Once I could play that consistently, I moved on to playing hi-hat in the same fashion without the bass drum and introducing snare on 2 and 4.
Then once I managed that consistently, I moved on to playing it all together.
After that, I managed to introduce a double bass drum on 2 and. I was surprised when I realised that I wasn't trying to close the hi-hat at the same time as the second bass drum beat.
I think I am able to really get cracking from here.
Keep sharing your views on the topic of hi-hat and how best to use it dynamically.
Re: Hi-Hat Stepping (Lift & Close on every beat)
Ah, now I see my problem. I need to do 16th hi-hat open/closes. Hmmm...
Re: Hi-Hat Stepping (Lift & Close on every beat)
I'm not sure I understand your last post, but perhaps you are overthinking it?
Since you're still just developing the coordination and technique, just focus on the 'tap tap tap tap...' of your foot, or 'down down down down ...'. Don't worry about the up motion. This is why I suggested playing in synchronicity with your right-hand, to get used to the coordination.
Re: Hi-Hat Stepping (Lift & Close on every beat)
Re: Hi-Hat Stepping (Lift & Close on every beat)
This is the speed I am trying to build up to on the hi-hat http://www.youtube.com/watch?v=BdFUja2c4lY
Re: Hi-Hat Stepping (Lift & Close on every beat)
Just keep practising.
It's not going to happen overnight, you have to work on it. It'll happen when it happens :)
It could be a week - it could be 6 months. You've been given plenty of good advice, so go and apply it :).
Also, don't forget the obvious - practise JUST tapping your left foot on the hihat while doing nothing else. Focus on the technique, try to avoid letting the pedal 'top out' (where the spring forces it to full extension and creates an audible clicking noise).
Just go and practise it and you'll get it :)
Re: Hi-Hat Stepping (Lift & Close on every beat)
good advice
Re: Hi-Hat Stepping (Lift & Close on every beat)
Re: Hi-Hat Stepping (Lift & Close on every beat)
Yes.. vocalizing works.. check out the Gary Chester book 1 'New Breed' .. it will improve co-ordination, time, sight reading etc. You sing the 'melody' lines (like the kick, hat, snare , tom parts etc.
Re: Hi-Hat Stepping (Lift & Close on every beat)
This is a great thing to work toward. The left foot is so overlooked, mainly only viewed as a way to play double bass. The left foot is the drumset of the drumset - it does for the drumset what the drumset does for the entire band: Timekeeping and anchoring. But you can do so much more with it.
Pump your heel up and down while you play with the hats closed or keep it moving up and down while you play ride, getting a neat ssssip out of it to accent something or mimic the melody.
I was fortunate in that my first teachers taught me to always keep the left foot going on the hats. either with whole, half, quarter or eighth notes. I can now play clave beats on the left foot (hooked up to a pedal-activated wood block) and play the hats in three while everything else is in for, or keep the hats going with quarter notes while playing in 7, 9, 11 or other unusual meters.
The advice here is good. I would suggest integrating it from the beginning. Go back and get it going in whole, half, eighth and quarter notes in a simple rock rhythm, the move to the next most-simple thing you have, then the next, and so on. With a short time, you should be integrating it into whatever you are doing now. The integration will go more slowly the closer you get to your current level.
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Re: Hi-Hat Stepping (Lift & Close on every beat)
I try to practice my hihat and bass drum ostinato (salsa, samba) while I warm up and/or do my rudiments on top.
Re: Hi-Hat Stepping (Lift & Close on every beat)
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Re: Hi-Hat Stepping (Lift & Close on every beat)
Strengthening - Go through the book Stick Control with your feet. Start slowly and play heels down - this will strengthen and stretch those muscles around your ankles.
Coordination - Check out the Fatback exercises in Gary Chaffee's Time Functioning Patterns. Start as he suggests playing on the hihat, but eventually move to the ride and add different patterns with your hihat foot to the grooves. Start with 1/4 notes, then upbeats, 1/8ths, etc.
Also check out Billy Ward's DVDs - Big Time and Voices in My Head - he has some nice sections on playing the hihat...
Re: Hi-Hat Stepping (Lift & Close on every beat)
Lot's of good tips here already; Here's a quick list of some things that worked for me;
- the hat foot used as a 'chick' pulse or meter is usually an afterthought for most drummers and the last thing to 'come online' once they've mastered the basic co-ordination with the hands and kick foot. If you can learn to incorporate it early in the game, it will help in the long run.
- even when the hat is firmly closed, try to tap the heel as a time keeper - keep it natural like a slight bounce; you want to avoid the hats from slightly opening as it can sound sloshy in some cases.
- practice riding the cymbal with a basic back beat and play the 'chick' sound with the foot on 1/4s or 8ths and the off beat (on the 'and')
- take up double kick (even if you don't need it for your band tunes.. but practice with it and use your feet like your hands - this will greatly improve your foot co-ordination... plus it's fun!
- try working in the foot splash into your rythmns.. eg. play a shuffle pattern with ride and snare and try to control your hats well enough to throw in splashes with your left foot. For extra bonus points - splash it and close it by rocking your foot to create the 'cheop' sound like you'd get if you hit it with a stick. Similar to the double kick exercise - it just adds more independence to your weaker left foot.
|Thread Tools


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It's a chance to see some of the most talented drum lines and color guards in the state.
The Texas Color Guard Circuit championships get underway at Reed Arena on the Texas A&M University campus on Saturday and it's bringing in teams from all over Texas.
As News 3's Shane McAuliffe found out, that includes some homegrown talent.
At Bryan High School, the color guard is getting ready for its biggest competition of the year and they're not going to have to travel far to get there.
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Starting Saturday morning over 2,000 performers from across the state will converge on the A&M campus for the Texas Color Guard Circuit championships.
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"I'm so excited everyone is coming to Bryan (College Station) because hopefully they'll love it and say, oh my gosh, this is so cool," said Trejo.
But being able to spend time together as friends is what matters most to these dancers.
"You learn so much in the friendships. They are like nothing else," said Shell.
The two day competition starts Saturday morning and will go till 11:00 p.m. A two day pass will cost you $25.
A&M Consolidated High School will also perform at the championships on Saturday and we've got more information about the competition linked down below.
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You won't be ready for the night unless you are wearing our Elegant Double Row Marquise CZ Tennis Bracelet. The bracelet measures 7.5 inches long from clasp to clasp and is completed with marquise cut cubic zirconias that create the illusion that the bracelet has 2 rows. For ultimate elegance pair this bracelet with our Paris's Elegant Double Row Marquise CZs with Pear Diamond CZ Drop Necklace.
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