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|24 posts found
Just been anounced that "Red 5 Studios that will bring real-time streaming support to" F2P MMO shooter Firefall has teamed up with Twitch in a effert to try to allow "video streaming services like Twitch become commonplace. "Video broadcasting will soon be a standard, expected piece of the gaming experience with innovative companies like Red 5 making it possible by pioneering the way it's built into games." - according to Twitch vice president of marketing Matthew DiPietro
Now I have to disagree with this guy Mathew DiPietro because I belive he is just trying to pump up the player in a greed like fashion to make players belive that future MMO's and gaming in general can not live with out some kind of video chat or live chat for that matter. It is not nessesary for PVE grinding. It is not nessesary for raids even since we used programs like Vent or Teamspeak that work just fine and to invoke live stream from twitch to try to shove this down gamers faces is wrong.
For one it will slow down your game since streaming video will demand more of your lat and bandwidth. This in turn will slow down your frame rate.
All I can see this attempt to combine Twitch and MMO's is a complete fail. Just a gimmick to make the average player spend more money on a what is spose to be a F2P game to begin with were does the madness end??
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Advanced Member
Joined: 12/13/08
There wasn't much to the article, but it seems to me they meant it will be a basic functionality in games. I don't know the current procedure for streaming on twitch, but it seems to me they are trying to make it as simple as selecting an option.
Elite Member
Joined: 11/19/12
This won't be the first time streaming has been tried as tied into the game.
Before I casted on Twitch I was doing it on Xfire. Xfire was able to recognize lots of games and gave you a one button start and stop.
When I use twitch it is bandwidth intense, you are right about that. Xfire was better at resource usage and you really couldn't tell. Using flash media encoder my computer can jump to 80% usage with dual clients. I would run two versions of the client each on two cores then the encoder would have the other 2. Using a six-core with 10g ram.
I don't think everyone needs to cast. There are some boring people with the personality of peaches out there. Casting requires you to interact with people or else it's no better than a youtube video.
Twitch has a bigger issues anyway for new people. Two things - own3d shut down so more people went to twitch. Twitch took off the paging many months ago that let small people get found by searching backwards. It's difficult for people to get viewers. Without viewers they usually end up stopping casting after a few months. Everyone starts with enthusiasm but day after day of taxing your computer and bandwidth and sometimes experiencing self-inflicted lag while you look around and see other casters with thousands of viewers that are always featured by twitch and featured on the homepage, they end up leaving simply because twitch doesn't care about small casters that aren't a super strong personality. There are just too many average joes out there to focus on everyone. There are some politics and cliques too. Lots of the bigger casters support each other and send their viewers to each other, they rarely choose a nobody to bomb and when they do, it's only for a joke, not to actually send them viewers. The sad part is that the people that do get viewers on their own are jackass type people. There's a guy that beats his head on the keyboard until it bleeds, plenty that get drunk on their cast and cursing - wow, cursing just brings in more people. Then there is a guy that falls asleep on his cast all the time because of pain meds begging for money - lots of people beg for money, he isn't special in that regard. Twitch isn't exactly "classy" if you know what I mean.
I'm casting a lot less than I used to. I really hated that paging change and I don't see much incentive for new people to start doing it. It's a bigger uphill battle than when I started. There are just too many people doing it and not enough good ways to find them offered by the site. At xmas they featured 5 people puking at a party with a big plastic trashcan. Again, not so classy. It's not always quality but shock value that intrigues them. The site pushes the most popular casts. Sometimes they really lag too, I don't see what makes them think their servers can handle more people. They say too that you can't use copyrighted music, there are all sorts of casts doing it and they never punish them. The only people I ever saw say they were told to stop were the small guys. Any day of the week you can find LOL players saying nothing playing copyrighted music and no reprimands because they have lots of viewers. If you have rules that aren't reinforced evenly...welll...
Bottom line, xfire already did it and it wasn't a sweeping success and they offered a messenger along with the casting capability.
Elite Member
Joined: 1/13/10
Currently playing EVE, SMITE, ArcheAge, and Combat Arms
Originally posted by thinktank001
That's what I got from it, as well.
Red 5 seems to be paving the way for Firefall to become an eSport, so it's entirely possible that they foresee a lot of live streaming in the game's future. If that's the case, it makes sense that they'd want to make some money off it since others very well will be doing so.
As to the OP's question of "Is it a good thing?" Live streaming as an added feature is a good thing. A person doesn't have to use it if they don't want to, but having it there for those that like it just adds more enjoyment or engagement to the game for them.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
Originally posted by greenreen
TY for sharing your experience. I feel knowlage is power and by all means this kind of knowlage you gave to us by your bad experience should help those see the properganda that is behind twitch in general.
I never used xfire so I cant give any thoughts on it one way or anouther but from what little I do know it seems to be a fair program to use.
Yes yes yes. Any and all forms of discussion for a community is a good thing. The chat box during a stream is a great way to get a sense of how people are feeling about a game. It's also a fun way to share your experience with others.
Originally posted by Loktofeit
Im sure you are right there will be some who feel it is a good thing and if it works for them and give them enjoyment great then by all means use it. My biggest concern is that they are going to try to saturate MMO gaming with Twitch and make it a standard part of the game. This to me would be a sad mistake if DEVs allow this for future or even if current titles try to incorporate Twitch. Can you imangine games like WoW or SWTOR or even GW2 incorporating twitch into the games current UI? I think many players would have a crap storm.
Apprentice Member
Joined: 7/10/06
As someone who is relatively new to casting on Twitch, I've got to agree that it is incredibly difficult to break into viewiership. I've been streaming every day this year and I still only get like 5-10 repeate viewers who come every day. Just having that small community makes gaming a bit more fun though. It gives you something to do in downtime as you can just chat with people (thought with a small delay).
I think game companies including Twitch casting as an OPTION is a great thing for casting in general. If casting was viewed more similarly to TV, more people would keep it running in the background. Good for casters, good for gamers. It would be nice if professional gaming (sc2, lol, etc) were seen as a more legitimiate career option similar to sports. Just my thoughts.
Why do people even watch these streams? I'd rather play the game instead of sitting around watching someone else play. :/
Novice Member
Joined: 10/12/12
While I can't say I would use such a service, I believe stuff like twitch is beneficial to the gaming community on the whole and have no problem with it being tied to MMOs.
Currently Playing: ESO and FFXIV
Elite Member
Joined: 1/13/10
Currently playing EVE, SMITE, ArcheAge, and Combat Arms
Originally posted by Isturi
Maybe I'm missing something here. What would be the cause of the 'crap storm'? How would integrated support for streaming video negatively affect WOW or GW2, especially those not using it?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
Advanced Member
Joined: 12/21/07
Originally posted by Salio69
To pass time when eating? My kids, when they eat alone, they always watch some gaming video. You can't really play when you eat, right?
Secondly, they also multitask. You can play game A and watch game B at the same time.
You make the erroneous assumptions that:
a) they are not playing when they are watching, and
b) they can play when they are watching (for example, they cannot when they are eating)
Originally posted by Loktofeit
Well I may of over reacted a bit but ok Ive played WoW not playing anymore but if I were and lets say the next patch Twitch was going to be intergraded in the UI ok right now it maybe be true that I would have the option to not use it regardless of it is intergraded in my solo play of WoW ok fine np but now lets say I want to raid and the raid I despertly want to go on is set up for twitch so now I have two choices not to raid and wait for some pug group to get formed and you and I both know that is not going to happen anytime soon or be force to use twitch and raid. OK now the domino effect will happen because you and I both know that it is not happening to me but to millions of other users that are not happy about being force to raid with twitch or dont raid at all. Guess what a crap storm will brew.
Vent or teamspeak work just fine as I stated in OP no need to stream a raid or whatever to take away my bandwidth my lat for stupid streaming video.
To each thier own. Hey if you like the idea of having twitch in your MMO experience then more power to you. Stream Away.
Elite Member
Joined: 1/13/10
Currently playing EVE, SMITE, ArcheAge, and Combat Arms
Originally posted by Isturi
I think you're reading too much into what Twitch is or does but I'm not a raider, so maybe I'm missing it. Twitch isn't a communication app like Vent or TS. It's a streaming service. If a raid is 'set up for twitch' you appear in someone else's stream. That doesn't require anything extra on your part.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
Originally posted by nariusseldon
if you are doing something else while playing a game, you arent playing the right game.
i wouldn't know about the "watching and eating part."
we eat at the dinner table and theres no pcs/tvs allowed there.
Originally posted by Loktofeit
Games like WoW or GW2 or SWTOR etc take a lot of bandwidth for raiding and if you are playing on a older PC not only will your bandwidth go down but as mention your lat and frame rate with Twitch and raiding combine. This would be a huge cause for concern for me since sadly I am using a older PC to play my MMO's I have no prob at all raiding with TS or vent I am just afraid that straming video will slow down the raid even more regardless of who is using it or not.
If I am wrong then ok. This thread is about thoughts about how other players may feel about twitch and thier MMO experience.
TY for your thoughts.
Elite Member
Joined: 11/19/12
If you want bandwidth numbers to know what it's like. They suggest 1.5mb+ upload speed to be able to do it. Lots of us have great download speed and upload speed has been traditionally lower in a cable connection. If you have fiber the numbers are much greater but standard cable connection is what I know most people to game on. There are still some DSL people that have about the same upload as download but they are less common.
Spotlight Poster
Joined: 3/06/12
Originally posted by Salio69
Why people watch football, if they can play it?
Do you think that all those people are onyl watching the games and not playing them?
If you are a fan of a certain game, it is also nice to check how other people are playing the game. Sometimes you even learn something new. And also, livestreams are not just about watching, there's interaction, which is the key thing if you ask me.
Website: http://www.emrendil.com
Elite Member
Joined: 1/13/10
Currently playing EVE, SMITE, ArcheAge, and Combat Arms
Originally posted by Emrendil
It's also a way to see content you may not have done yet. You get to see how others play through it and different strategies to handle it.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
people who need to copy another person's strategy just means they aren't good enough to come up with something on their own.


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Friday, April 4, 2014
The Green Wave baseball team survived a seventh-inning Swamp Fox rally Wednesday to remain perfect in region play.
Summerville held on for a 4-3 victory at home to improve to 9-2 with a 4-0 mark in Region 8-AAAA. Ashley Ridge fell to 10-2, 3-1.
Green Wave sophomore Sawyer Bridges only allowed three hits and no runs in five-plus innings on the hill to improve his pitching record to 4-0. He struck out four batters, but also walked four and hit two.
Ashley Ridge starter Carson Walls also pitched five-plus innings in taking the loss. Walls (5-1) only walked three and struck out five, but surrendered nine hits.
Summervilles Johnston McCurry was 3 for 4 at the plate with two RBIs and a run scored. The shortstop also put an end to two Swamp Fox turns at bat with a pair of diving catches with runners on base.
Bridges was 2 for 3 at the plate with an RBI and TJ Hopkins was 2 for 4 with a double and a run scored.
Aaron Miller led the Swamp Foxes, going 3 for 4 with a run scored. Jason Miller reached base three times and Bradley McLaughlin had a homerun.
Jack Bahen and Hopkins singled in the bottom of the third inning and McCurry drove them in with a base hit for a 2-0 Summerville lead.
McCurry opened the bottom of the fifth with a single and stole second. Zach Mosay hit a grounder that was too hot for the Ashley Ridge shortstop and before the ball was fielded McCurry dashed home for a three-run Green Wave lead. Mosay moved around on a double by Charlie Fessler and then scored on a hit by Bridges for a 4-0 score.
But the Swamp Foxes didnt give up.
McLaughlin entered the game in the top of the seventh and sent a solo homer over the left-field fence. After a strikeout, Josh Litchfield and Aaron Miller singled and Rusty Grayson was hit by a pitch to load the bases. Jason Miller received a base on balls that pushed Litchfield home and Aaron Miller scored on a sacrifice fly by Hunter Grover.
The Swamp Foxes then came within inches of tying the game, but Summerville reliever Billy Peatross caught a hard line drive Nick Rowell hit straight back to the pitchers mound for the final out of the game.
Summerville hosts Fort Dorchester Friday while Ashley Ridge travels to Colleton County.
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subset: commoncrawl


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State Superintendent Janet Barresi, after feeling the pressure from voters and state officials, finally exempted two students at Moyers Public School from state testing Wednesday after the school's superintendent posted an impassioned note on the system's Facebook page, and it went viral!
Choctaw Chief Gregory E. Pyle will be announcing his retirement during a festive celebration April 24 in honor of his 65th birthday.
Pyle's career with the Choctaw Nation began on a tribal ranching board in the 1970s. He served 13 years as assistant chief and 17 years as chief. The Choctaw Nation has consistently progressed since Pyle took office in 1997. Growth in tribal revenue, jobs, services and cultural knowledge are among the goals that have been reached in the past 17 years.
In an effort to relax certain laws, an ordinance was passed during the April Antlers City Council meeting to remove a city code that has been in place since 2009 (or possibly long before then) that banned pocket knives within City limits. However, an important subsection was left out by the Council which kept pocket knives illegal and had residents of Antlers up in arms.
During a special meeting that was held on Wednesday, April 16th, the subsection was added to the ordinance and refilled. The law has been remanded.
Four lives were claimed in Grant on Sunday night after a vehicle failed to yield and pulled out in front of another vehicle.
The fatality collision took place one mile west of Grant on HWY 271 in Choctaw County at approximately 9:00 p.m.
What happened, according to the OHP Trooper's report, was that vehicle 1, being operated by Celina E. Pereze-Landeros of Dallas, T.X., was headed south on 271 when vehicle 2, which was heading east failed to yield and pulled out in front of vehicle 1. Vehicle 2 was being operated by Rodney R. Sutterfield of Antlers.
The First Baptist Church in Antlers has been burglarized for the third time in less than two years, but now two of the three parities being charged with the crime are in custody.
Tarron Horner, Savanna Wilson and Cody Leeper, who has yet to be taken into custody, are being charged for the crime.
The First Baptist youth director stated that he came in Sunday, March 30th to find that the sound equipment, keyboards and TV monitors had been stolen.
In an effort to relax certain laws, an ordinance was passed at the last Antlers City council meeting to remove the city code in place since 2009 that banned pocket knives. However, an important subsection was left out by the Council which kept pocket knives illegal.
"We messed up when we filed it originally. We left out an important subsection which would allow pocket knives. We had a meeting yesterday and corrected this issue making it legal to carry pocket knives in the City of Antlers" said City of Antlers Mayor Mike Burrage.
The Pushmataha County Sheriff's Office K9 will be receiving a ballistic vest/s thanks to a nationwide GROUPON EVENT that has raised over $335,000.00.
The City of Antlers will experience a temporary water outage on Thursday, March 20th, from 10:00 p.m. until approximately 7:00 a.m. on Friday, March 21st.
City workers will be shutting off the water to work on and fix local water leaks.
The run-off election for the open seat on Antlers School Board will take place April 1, 2014. The two candidates who will be going head to head to claim the position are Robert Bowman and John Wood.
Both candidates received high votes in the initial election but neither secured enough to be named to this position.
Early voting will take place on the Thursday and Friday before, March 27th and 28th, from 8:00 a.m. until 6:00 p.m. at the Election Board.
The Kelly Miller Bros. Circus, founded during the Depression, is making another milestone this year as it celebrate its seventy sixth anniversary. Founded in 1938 by Obert Miller and his sons, Kelly and Dores, this traditional tented circus has seen the passing of the millennium and still offers the same great family entertainment it presented in its humble beginnings.


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Sunday, April 6, 2014
Charleston County Environmental Management is announcing a naming contest for its new recycling mascot. The costume is modeled after the recycling cart used in the county's successful "All-In-One" program. Residents are asked to submit a name via email to firstname.lastname@example.com. Residents can submit more than one name if they choose. All email submissions will be considered and must be submitted by Friday, April 11, at noon. Environmental Management staff will select four names to be narrowed down via a poll on the county's Facebook page. Citizens can vote for their favorite name. For information visit www.recycle.charlestoncounty.org.
Moultrie News is pleased to offer readers the enhanced ability to comment on stories. We expect our readers to engage in lively, yet civil discourse. We do not edit user submitted statements and we cannot promise that readers will not occasionally find offensive or inaccurate comments posted in the comments area. Responsibility for the statements posted lies with the person submitting the comment, not Moultrie News.
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|Hampden, Mass.
|High School:
|Minnechaug Regional
2011-2012: Member of the Worcester City Championship winning 200 and 400 free relay teams…swam a 25.92 in the 50 free at the Patriot League Championship…posted a time of 55.77 in the 100 free at the Patriot League Championship…earned Patriot League Academic Honor Roll accolades.
2010-2011: Finished 29th at the Patriot League Championship with a time of 56.76 in the 100 yard free...named to the Patriot League Academic Honor Roll.
2009-2010: Posted a personal-best time in the 200 free (2:01.49) at the Patriot League Championship...swam a personal-best time in the 100 free (55.20) at the Terrier Invitational...set a personal-best time in the 50 free (25.91) at the Harold Anderson Invitational...placed second against Fairfield in the 100 free with a time of 1:02.82...member of the 200 free medley that posted a second-place finish and time of 1:44.23 against Army...named to Patriot League Academic Honor Roll.
Before Holy Cross: Four-year member of the Minnechaug varsity swim team...team captain senior year...named All-PVIAC in 2007, 2008 and 2009...named the Springfield Republican Athlete of the Week...team was Western Mass. champions in 2009...also swam for the Falcon Swim Club...received the Massachusetts Superintendent's Award in 2009...member of National Honor Society.
Personal: Daughter of Richard and Carolyn Webber...mother Carolyn was a member of the Cornell swim team...has one brother (James) and one sister (Kristen)...majoring in Math.
Webber's Top Times
|Event (yards)
|Date (Meet)
|50 Free
|Harold Anderson Invitational (12/4/2009)
|100 Free
|Terrier Invitational (11/20/2009)
|200 Free
|Patriot League Championship (2/18/2010)


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|Bruges Lacemaker
|Swiss Chalet
|Woods Hole Drawbridge
And there's room to add more charms as we continue to explore.
A genealogy blog focused on families settling in East Tennessee and the Northern Neck of Virginia with explorations of Rusyn roots.
|Bruges Lacemaker
|Swiss Chalet
|Woods Hole Drawbridge
What a charm-ing piece. It brings back memories of my own bracelet, unworn in years and so tarnished now. Loved looking at all the charms and seeing where they were from.ReplyDelete
I wish I still had mine, had 2, from my teen years and early married life. They were stolen during a break in at our home while I was serving on jury duty, many moons ago, and 1 house ago. But, thanks so much for the memories. I love that necklace idea!ReplyDelete
There is nothing like a charm bracelet. I lost mine during one of our many moves.ReplyDelete
I love it. Mom made one for me when I was in high school. It's tucked away in a safe place.ReplyDelete
How wonderful that you still have such a sentimental and historic piece to remind you of your mom.ReplyDelete
Comments related to the information shared here are most appreciated. All comments are moderated, and since I am not actively researching right now it many take a day or two for your comment to post. Please know that it will post, and that I much appreciate the feedback.


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Thank Heavens for little boys… er, um, young men.
This is the philosophy I have always believed in; feed Mr. Persnickety with carrot cake, zucchini bread and pumpkin pie and I might just get him to eat some vegetables. Well, no such luck. He was on to me right from the start. While his older brother was swallowing any and all vegetables put on his plate, Simon would clamp his mouth closed so tightly that I could get nothing, come hell or high water, green or orange to pass those lips.
And carrot cake? He knew exactly what those orange flecks were, knew that I was trying to pull one over on him. There could be twenty people sucking down huge chunks of the stuff, moaning in pleasure and shouting out praise and flattery, and he still would not even take a taste.
And nothing has changed now that he is a young man.
* sigh * Well, at least he has friends. While Simon will eat plain chocolate cake or coffee cake with chocolate chips, he does have friends with more eclectic, adventurous tastes. Leo goes nuts for the chocolate chip banana bread. Lucas has been sending messages to Simon for three days requesting that I make my Spicy Carrot Cake. Good boys! It warms a mother's heart!
This Carrot Snack Cake, along with the Chocolate Chip Banana Bread and the Special Favorite Chocolate Cake are my all-time favorites to bake; "the usual" usually means one of these. They are each a snap to throw together, barely 10 minutes to prep, measure, blend and shove into the oven, and as each one is made with vegetable oil, no rock-hard butter to wait around softening for. Each is made with my pantry staples, bananas and carrots almost always being on hand as well, although they are never very far off, being available and fairly cheap all year round.
This is Michael's Spicy Carrot Snack Cake, scribbled into my by now famous notebook, the page smeared and spotted with cake batter after twenty-some years of baking. Now Michael, my older brother, does not remember ever having made this cake or giving the recipe to me, but it is written in my own (former) bold handwriting across the page :
Preheat oven to 325°F (160°C).
Using solid shortening or vegetable oil, grease the bottom only of a 8- or 9-inch square pan.
Measure these ingredients in the order listed into a large mixing bowl :
1 ¼ cups flour – lightly spooned into measuring cups and leveled off
1 cup sugar
1 ½ tsps baking powder
1 tsp salt
2 tsps ground cinnamon
¾ cup vegetable oil
2 eggs
2 tsps vanilla
With an electric mixer :
Blend one minute at low speed.
Blend two minutes on medium speed.
Fold or stir in until well blended :
1 ½ cups grated carrots (about 2 medium, trimmed, peeled and finely grated, I pack them into the cups)
½ cup golden raisins
1 cup coarsely chopped walnuts or pecans (of course, I am not allowed to bake with nuts!)
Pour into the prepared pan and give a jiggle to spread the batter evenly in the pan.
Bake in the preheated oven for 40 – 45 minutes until risen and set and a toothpick or tester inserted into the center of the cake comes out clean.
"I never worry about diets. The only carrots that interest me are the number of carats in a diamond."


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Top This: Brussels Pie (à la The Privateer Coal Fire Pizza)
Privateer Coal Fire Pizza's Brussels Pie is topped with a creamy white base scattered with ribbons of pancetta and finished with a slaw of lemon vinaigrette-tossed brussels sprouts. This pizza has similar elements to another Top This favorite, but the execution is entirely different—and thoroughly delicious. More


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German American Festival welcomes new, old favoritesWritten by Matt Liasse | | email@example.com
Grammy-nominated The Alex Meixner Band will headline the 2014 German American Festival (GAF), set for Aug. 22-24 at Oregon's Oak Shade Grove. Meixner's program, "Fascinating Rhythms of the World," dabbles in styles of music including Slavic folk, jazz, pop and classical styles from Latin America, Africa and other sections of Europe.
Festival Chairman Tim Pecsenye instantly knew Meixner would fit in at the festival.
"He's a high-energy performer and an excellent musician," Pecsenye said. "Crowds sure do enjoy him quite a bit."
This will be Meixner's first time at the festival. Returning performers include Austrian Express, The Brothers Grimm, Euro Express, Jay Fox Band and Polish-American Concert Band, performing on three stages.
The festival is celebrating its 49th year complete with bratwursts, ears of sweet corn, sauerkraut, assorted cheeses, pretzels and dinner rolls — all prepared by volunteers.
"My favorite thing about the festival is we have no outside vendors," Pecsenye said. "All of our volunteers prepare the food."
The festival, operated by the German-American Festival Society and sponsored by seven German-and-Swiss-American societies in Toledo, is spread across 10 acres and is intended to promote German and Swiss cultures. General admission is $8. Discount advance purchase admission tickets are available for $7 online at www.germanamericanfestival.net or www.gafsociety.org/fest.htm. Two-day admission is $10 and three-day admission is $15, both available online
Festival hours are 6 p.m. to 1 a.m. with a parade and opening ceremonies at 8 p.m. Aug. 22, 2 p.m. to 1 a.m. Aug. 23 and noon to 11 p.m. Aug. 24.
Activities and contests
Always a crowd favorite, the Hummel Look-Alike contest will take place Sunday afternoon. Children select a an M.I. Hummel figurine to dress like and will pose for a panel of judges. First, second and third place prizes will be awarded to each age category.
"People love kids," Pecsenye said. "You can dig up a Pavarotti to sing the National Anthem somewhere and then you put a 7-year-old kid that does it instead and people will just think the [kid's] just wonderful."
Another favorite is the Brezellessen, the pretzel eating competition. The fun will be in the Hofbräuhalle 9 p.m. Saturday.
Other entertainment includes a 50/50 raffle with prizes awarded each evening, rides, face painting, clowns and a free German-language worship service Sunday morning at 10:30 a.m. Plenty of food will be available including potato pancakes, bratwursts, potato salad, strudels, pastries and more.
"There's no festival that has as many different brats as we do," Pecsenye said, who enjoys his with sauerkraut and mustard.
Designated driver program
Drinks include plenty of imported beer, including: Augustiner Bräu Maximator, Aecht Schlenkerla Rauchbier Märzen, Aecht Schlenkerla Eiche Doppelbock, Ayinger Celebrator Doppelbock, Ayinger Oktoberfest Bier, Ayinger Weizenbock and more.
Cocktails are available as well, including the So Schmeckt Deutschland, a drink that looks like the German flag. Wines, like the Schlink Haus Auslese, Kabinett and Dornfelder, will also be available.
In order to be safe, the festival will also include the designated driver Program for anyone who is not drinking and over the age of 21. The guests services booth will distribute coupons to those drivers to be used for three discounted 20 oz. soft drinks.
Shuttle service
GAF shuttle tickets are available for $6 and shuttles will depart from various locations in the area.
Shuttles will depart from Bar 145, 5305 Monroe St., Berger's Old Tyme, 1742 W. Laskey Road, Mayfly Tavern, 4532 N. Summit St., Anchor Inn, 4950 Suder Ave., The Attic on Adams, 1701 Adams St., Ye Old Cock 'n' Bull, 9 N. Huron St., Belle Wine and Martini Lounge at Levis Commons in Perrysburg and Lucas County Rec Center, 2901 Key St. Complimentary service is available at Icons Eatery & Entertainment, 3105 Navarre St. (from 6 p.m. to close on Aug. 22, 2 p.m. to close on Aug. 23 and noon to close on Aug. 24) and Pub 51, 5110 Woodville Road, Northwood.
Shuttles will run from 6 p.m. to 1 a.m. Aug. 22 and 4 p.m. to 1 a.m. Aug. 23. The last shuttle departs from pickup locations to the festival grounds at 10 p.m. Friday and Saturday. A special Sunday shuttle will depart from Bar 145 only from 2-10 p.m.
Tags: Aecht Schlenkerla Eiche Doppelbock, Aecht Schlenkerla Rauchbier Märzen, Alex Meixner Band, Augustiner Maximator, Ayinger Celebrator Doppelbick, Ayinger Oktoberfest Bier, Ayinger Weizenbock, Beer, classical, Designated Driver Program, Europe, GAF, German American Festival, Hummel Look-Alike contest, jazz, Oak Shade Grove, Oregon, pop, Slavic folk, So schmeckt Deutschland, Tim Pecsenye, Toledo


text:
|58 posts found
Spotlight Poster
Joined: 3/31/09
On one hand you have classes with their own assortment of abilites predetermined roles and limited choice of direction with stat distribution. I'm sure you have played a MMORPG like this(WoW EQ2,AOC,WAR, etc) to know what it is.
For the most part it is balanced. Classes are relatively equal next to each other in power and each have their own special thing that sets one apart from another.
Skill Based (Classless)
On the other hand you pretty much make what you want. You can choose skills and abilities that define what you can use and your role in combat or otherwise. Your uniqueness comes from your collective whole of skills. They could be focused like a more traditional class or composed of more untility skills and abilities.
Balance is very difficult to achieve. With hundreds to thousands of possible combinations of skills it takes a very long to time to balance everything. There will be several skill builds that will out match other ones but in a group enviroment players could take advantage of more specialized builds.
Trying to design a skill based mmo has been a F'n pain in the neck even though the vision of it sounds awesome.
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Apprentice Member
Joined: 5/27/10
Skepticals, the glasses that automatically make you a skeptic!
One option that is underused, in my opinion, is the equipment based system. Kind of like what FFXIV is going for and to a lesser extent GW2. You can make it so certain abilities won't show up on the same skillbar by limiting what and where, while still giving a fair ammount of customizeability.
It can kind of be seen as a fusion of the two systems in a way.
Or you can go the way of GW and combine the two systems, class based selection of large ammounts of skills.
Novice Member
Joined: 7/15/09
I was thinking about this the other day, and I've come to realize that I prefer a class-based system over a skill-based, fully customizable one in most cases. However, for that to be the case, classes must feel unique in both motif and playstyle - not homogenized, while each feeling powerful on their own.
In my experience, most skill systems don't really provide as much customization as they would seem to, since certain abilities/stats inevitably support the gravitation toward a few basic builds (for example, take Elder Scrolls - you can theoretically do everything, but chances are that you're going to mainly build your character as a warrior-type, mage-type, or rogue-type). There are more builds possible, but not necessarily more viable ones for challenging pve content or pvp.
My ideal compromise is a system that offers lots of versatility and customization within a uniquely separated class system (such as what GW2 appears to be doing). In other words, every class has many different "builds" to choose from, but those will still be unique from other classes.
Novice Member
Joined: 12/03/05
"To err is to
There will never be any true balances but at least with a classless/hybrid system people have choices beyond a reroll per se.
That is assuming the skills chosen can also be dropped and others learned. Best system I have played TBH And within this is the option to remake your characters to compete and give devs more time to "balance" things
It seems to me that the ability to make a perfect balance of skills and abilities between different skill combinations (or classes, if you want to just refer to them that way) is vastly overrated. Sometimes, folks will find a twinky, bizarro thing that makes a class viable and is way overpowered. When those things are found, that's FotM, and they get a nerf as soon as they can. These things will continue to rise to the top even in rigidly limited class-based games like WoW or WAR; when they do, they get nerfed, or their interaction with other abilities do.
Similar to how Bright Wizard/Engie combos used to be crazy because Engies debuffed Corp resist and BW AoE was almost all Corp damage. Now BW AoE has been moved to Elemental, which makes them not quite so crazy when used together.
These problems come up in games with rigid class and skill interactions all the time. They also come up in games where you can make your own class and even in the sort that allows you to make your own -skills-. As such, it seems like sticking with the 'safe, balanced' option is a cop-out. There'll be problems that need fixing no matter what you do, so you may as well go whole-hog and see what awesome stuff your players pull out of their asses.
I like skill-based systems a lot. Further, I think that skillmaking/modifying systems (see: Ryzom) are -very- interesting, and we need more games like these. RPGs with freedom make me happy. Being just another Engie is a little meh.
Spotlight Poster
Joined: 3/31/09
I've thought about the equipment set giving you the abilities too but I don't like the idea that you can hold onto a bunch of sets of gear to swap out to change skills(not sure if thats really how is is in GW2 anyway). I do like the idea of a few rare armor pieces of gear giving abilities though but I wouldn't use it as the primary way to use abilities.
Hmm.. yes everyone does end up filling one of those roles..
Would having a skill based system with an extensive character creation which includes a lot of starting skills/abilities and restrictions (like more effective using light armor, less effective at doing anything with heavy armor; other skills etc etc..) be much different than class based?...well its more of a starting classes based then free-form.
The way I see it, classes are simply pre-chosen groups of skills: a simplier version of the same game.
Game balance is hard, not because of whether you have classes or not, but because few class/skill systems manage to stay true to the theoretical game plan at their core. If you build your game up from an abstract form of rock-paper-scissors (but with more choices and layers but perfect symmetry), then game balance happens automatically. Each skill becomes a different skin of user interface, names and graphics that hide the underlying math of the game and make "rock" feel different than "paper". If people are having trouble with a skill/class, you treat it as a UI issue rather than a math issue.
(At least that's how I would do it)
Deciding what to specialize in early and then living with those decisions is kiiiind of horrible for new players. Asheron's Call did this, and if you didn't do some VERY specific things with your build from the get-go, you could have big problems as a result.
That said, I think having a few starting 'classes' that act as a template and sort of start you on the right path would be nice. Apprentices could have very little in the way of physical skills, having taken magical training instead. Farmhands could be very solid, hardy folk perfect for tanking low-level content, street thieves could have some lock-popping, danger-sensing mojo off the bat, and so forth. These things would make interesting little buy-in skills, and having a system wherein you could make your own would be nice.
Something or other like Oblivion, I imagine, except instead of picking what skills level you up, you could choose a few to have extra points in at the start. Having buy-points with permanent benefits and flaws like GURPS could be interesting, too, if the benefits and flaws didn't get so wildly game-able that they ended up totally off-the-wall unfair. Scaling costs for points, higher cost, higher points, etcetera. All interesting things, and rarely seen in the MMO world. When they ARE seen, badly munchkinized.
Novice Member
Joined: 8/03/10
Quagmire 3.16 - Gigiddy
The biggest problem i see with a classless games is that in the end ( well probably only take a few months to a year of play) for people to start making classes on there own anyway especially when pvp is involved. someone online would find the best combination of skills in like 2 or 3 ways/combination sets and post tutorials online on how do make them and basically own all that down use those sets. So lots of players would end up copying them or somewere close to it just to match up.. or out of lazyness and you would end up with pretty much the same as a class game
I challenged my reflection to a staring contest....4 days later i won
That's absolutely true, DocZ, but that's why God invented the nerf bat.
When The Most Efficient Killing Machine comes around (and he will, rigid classes or no classes at all), you find out why he's so efficient and cut him back in a few key ways that make other skill combos viable. He'll be pissed, FotM will be ruined, and folks will work on another way to game the systems and make themselves The Perfect Warrior. When they come around, nerf them too.
The goal of an open, non-class-based, experimental-crafting, non-rigid equipment system MMO is to have each and every class and each and every gear combo work to abouuuut the same advantage. It will never be perfect, but total balance can't really be achieved. Hell, in AoC, girls just didn't hit as fast as guys did for the first few months thanks to an error in the female attack animations. So two people, same class, guy and girl? Yeah, the guy always DPSed harder no matter what else.
These problems always crop up. Usually (the aforementioned AoC case excepted) the way to fix them is to nerf the scary ones by removing or reducing the power of key skill interactions that make them so powerful.
That's the designers' problem. Even Warhammer Online, after two years being out, is still balancing all the classes in -every patch-, and their skill system is about as rigid as you can make it. Even with perfect skill mirrors you get problems like dickbag Squig Herders hiding inside their pets because they're short enough, thereby becoming untargetable.
So yeah, of course people will make super classes. They do anyway. That shit floats to the top; the designers see it, nerf it, and move on.
Originally posted by KirinRahl
But ... but ... *points up to my post*
You can't really have a game that balances itself. Even something as simple as Rock -> Scissors, 15dmg, Rock->Paper 5dmg, and so on all the way around, you're still going to have -things- in that game that make the classes feel different. Mages can do different stuff, ranged classes have to have long range but less survivability, and so forth. The mathematics can balance out pretty nicely, but player behavior is notorious for fucking things like that up. My Shadow Warrior in WAR was a fighter; I'd sit on top of a building plinking away with my puny little bow, and when someone -finally- managed to get up top to where I was, I knocked the piss out of them, DoTed them up, and punted them for a frigging mile. I didn't do tons of damage at range; I drew people in so that I -could- do real damage, 'cuz they figured they'd just be able to stomp out my guts.
Laying that kind of trap for folks is one of the things that makes PvP so compelling. Even as a 15 Shadow Warrior, widely considered the least potent class in Warhammer Online, I could kill 18-19 Choppas (widely considered an OP class) even without RvR buffs up.
So you're always going to have assholes like me that screw with the metrics, or dynamics to make those classes feel different that make them play so differently that straight-up mathematics no longer apply. I shouldn't be able to do those things with a Shadow Warrior, not at my level, but lo and behold! There I was.
Lacking those differing dynamics is going to lead to a boring-ass rock-paper-scissors festival. I happen to think that the old classic R/P/S system ought to get scrapped for more interesting, less straight-up systems, but everyone loves the Holy Trinity and the rock-paper-scissors mechanic so much it seems permanently embedded in the fabric of the genre.
Novice Member
Joined: 8/06/03
Hmm, there are major differences within class based systems however.
Take DDO, for example, which does a poor job of representing the depth and complexity of tabletop D&D but still manages to give a wide variety of classes and class builds that eclipses most MMOs.
A fighter could be a ranged focused, light/no armor soloer or perhaps a heavy armor wearing, aggro gaining, dwarven waraxe specced shieldwall and then you might give a level or two (or even a major split) of up to 2 more classes. Go Bard/Rogue/Fighter if you wish. Paladin/Sorceror.
This is all before prestige classes and the numerous feat selections are figured in and racial choice has a large effect as well. If you can imagine a character then you can likely build it within this system.
I'm not advocating any system necessarily but I thought it should be noted that the class based systems do not have to be so restrictive.
Novice Member
Joined: 5/10/07
Depending on the style, class can be good or bad. One instance being sci-fi or sandbox game where it would be a minimum.
Fantasy is the only one I can really see where classes really work out very well.
Joined: 5/03/05
Classless, skillbased games are the ones that are the most fun to me starting with my n00b days in UO and AC1.
The class based games with their holy trinity just become a bore for me after so long. Tank does X, DPS does Y, Healer heals Z.....ad nauseum. Yeah, they're are variations on that theme but ultimately it's the same to me.
Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!
Apprentice Member
Joined: 5/27/10
Skepticals, the glasses that automatically make you a skeptic!
Originally posted by mmoguy43
What really needs to be done is decided what style of game, fantasy, sci-fi, wester, ect, and from there you can build up the mechanics to fit the world. Once you have the IP concepted you can then start focusing on the mechanics and abilities of said world based on what you want to do with it. Do you want to do Trinity with a twist, class based or open skill, RPS ballancing or a more even field. Different methods and mechanics make sense in different settings.
Class based is excellent for giving a distinctly different feal for everybody, even if others can fulfill multiple roles. This is achieved through syles of the skills through naming, animation, and excecution as well as limits and abilitys that only that class has.
Skill based allows the player to tailor into exactly what they want to be. It is true that it is harder to balance but the possible flexability of such a system allows for some unique and interesting builds and strategies. Eventually the community will probably make a few specific builds for certain tasks that remain popular and you get the Flavor of the Month as well.
I personally like the equipment based system. It can allow for both the 'feel' of a class based system and the free form of a skill based system depending on how you set it up. How I would do it is have a skill tree for every weapon and? armor type in the game. Throw in an extra equipment slot for extra variety. Each type of weapon and armor and equipment has subsets that have unique skills attatched to them as well (so you don't run across Uber stuff at the end that people only choose) So at any time you have the skills from 3 different skill trees at any one time, and what you choose also plays a slightly larger role, e.g. this Icy Sword has a skill attatched to it that does cold DoT, while this Keen Sword has a skill that grants extra armor penetration, but they both also share the same tree. You level up in each tree as you use them, and its fairly easy to switch, but not in combat or instances, between them in order to facilitate easy grouping. Because who wants to spam LF* for hours on end? The tricky part comes in trying to make builds viable and to encourage switching up the weapons armor and equipment.
Novice Member
Joined: 11/24/09
The more you hype an upcoming game in your mind, the more it will fail to meet your expectations.
Classless, so long as it's done right.
Which means that there's some way to redistribute skills, to allow players to experiment with builds, pick skills up in the short term and drop them in the long term. I'm not talking about instant respecs, but having to work up each skill, or working to replace certain choices with others. Ultima Online is a great example to go by, where once you reached the total skill cap, you could force skills you didn't need anymore down by gaining in other skills.
And yes, this system can be terribly unbalanced with regards to PvP, but then again, I don't think PvP mixes well with MMOs in any regard, so iI wouldn't care either way since I'd be playing PvE.
All in all though, freeform skill systems can end up being incredibly fun and satisfying, especially if you develop a more original skill template that plays well to your playstyle.
Originally posted by KirinRahl
I understand where you are coming from and how games look that way on the surface, but ultimately any game, as complex as it is, is only a mathematical construct and eventually reduces to some interplay of actions and strategies that will compress through rounds of competition to some Nash equilibrium whether people realize its happening or not. If you create a random universe of interactions, rock-paper-scissors is statistically the most likely outcome - you actually have to continuously tweak the game to keep it from settling into that rut.
Admittedly, the weak point of my strategy is uniqueness in face of the interaction with the physics engine - range, stealth, etc need to be options that all characters have equal opportunity to persue, whether through skills, spells or equipment. I don't blame you for being suspicious over whether its possible to really create unique-feeling characters in such a universe. Done poorly, it will be too easy to see through the smoke and mirrors.
So I'll except that extraordinary claims require extraordinary evidence and I don't have a working model to prove my idea. *ponders if there is any engine in which I could attempt to do a mock-up*
Hard Core Member
Joined: 8/30/04
I am curious how TSW will work out with its skill based system where you can choose any skill you know (7 active + 7 passive out of hundreds) and be fully responsible for the outcome.
For sure there will be some better "builds" then other but for the folk that wants to have the best "build" they only need to choose the "right" skills to be as good as the best.
Perfect selfbalancing by the playerbase ?
Strom of qqing bcs some builds are not equal ?
"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"
MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
Spotlight Poster
Joined: 6/17/10
This forum speaks for the Minority of the MMORPG population. Most people her for example choose Sandbox over theme park.


text:
Thursday, June 27, 2013
Trident Health celebrated the opening of its new employee health clinic, H2U Wellness Center, with Biggest Loser runner-up Hannah Curlee on Monday.
Curlee worked for HCA, parent company of Trident Health, when she appeared on the show and now works for another subsidiary, H2U, which operates employee clinics.
Trident's clinic, located across the street from Trident Medical Center, will serve employees of Trident Health and their dependents.
The health system has about 2,800 employees, said Pamela Brock, vice president of marketing.
The clinic can be used for colds, flus, sinus infections, sprains or strains or even for Pap smears, she said – basically anything a patient would see a family practice doctor for.
Trident decided to open a clinic because health care workers tend to be among the worst for seeking out medical care, she said, and Trident was seeing high usage of its emergency room for minor complaints.
It started to look into what other major employers in the area offer and developed the idea for the clinic, which will also include a significant wellness component, Brock said.
She said Trident hopes the clinic will be successful and encourage other employers to offer similar facilities.
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Friday, March 15, 2013
The Wando rugby club begins a three-match homestand, starting Friday. Games are played at the Cario Elementary fields.
Wando hosts Lexington at 7 p.m. Friday, and Stall and Irmo play afterward at 8:30 p.m.
A week later, Wando battles powerhouse Chapin 1st XV. Chapin is ranked No. 7 in the nation by Rugbymag.com. It could be a preview of the state playoffs, which conclude in Columbia, April 13.
Wando (4-0-1) wraps up the homestand with a local matchup against School of the Arts, March 28 at 6 p.m. Wando is ranked No. 3 in the state, according to RugbySouthCarolina.com.
Moultrie News is pleased to offer readers the enhanced ability to comment on stories. We expect our readers to engage in lively, yet civil discourse. We do not edit user submitted statements and we cannot promise that readers will not occasionally find offensive or inaccurate comments posted in the comments area. Responsibility for the statements posted lies with the person submitting the comment, not Moultrie News.
If you find a comment that is objectionable, please click "report abuse" and we will review it for possible removal. Please be reminded, however, that in accordance with our Terms of Use and federal law, we are under no obligation to remove any third party comments posted on our website. Read our full terms and conditions.
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Hi, I'm new to this site and just wanted to introduce myself and maybe get some advise as to the symptoms I've been having. This is my first pregnancy and I'm currently 30 weeks due feb 25th 2014. I have been feeling off since about 20 weeks, no real symptom just feeling ill like something is wrong. Since about 24 weeks I've started getting swelling and headaches. The swelling isn't horrible but it's deffinately obvious and it seems to be my whole body feet, ankles, hands, arms, face, neck etc. With the facial swelling being the most noticible (people at work asking me what's wrong etc.). The headaches come and go but are very severe they make me nauseous and dizzy I see spots with them, nothing particular triggers them and they make it impossible to function normally or drive. At 28 weeks my bp started to be mildly elivated my norm is 90/60 and since 28 weeks it's fluctuated from 125-135/77-88. Because of the elivation my midwife had me do a 24 hr urine which came back normal at 220. She also ran bloodwork, all normal. Last week I also experianced a couple bouts of shortness of breath and chest pain, I do have asthma but it has not been a problem in years and seemed to be better with pregnancy. The shortness of breath wasn't resolved with albeuterol either which normaly stops any asthma problems. In the past week my symptoms have all gotten much worse with the headaches landing me in the er two nights ago. I've also developed pain under my right shoulderblade, a deep pinching feeling. They ran bloodwork again in the er all still normal and I was diagnosed with migraines and released.
What I'd like to know is has anyone had this same experiance? I have no history of migraines or even headaches, can they crop up first time during pregnancy? And do they cause all of these problems? Is what I'm going through just normal pregnancy symptoms? Is it ok to feel awful all of the time? Why can I not shake the feeling that something is terribly wrong?
Thank you for your advise, I greatly appreciate it.