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|81 posts found
Elite Member
Joined: 5/09/09
Seems over-ambitious to try to call it an MMO. To simply have a card-battle-based RPG which also has lobby-based PVP would be plenty on its own to implement.
In fact, High Grounds is probably exactly what you'd want to shoot for if you want to actually produce this thing. At it's core it's basically a vaguely magic-esque card battler (except the characters are never presented as cards.) It has a very simple single playre mode to fight for new cards, they sell new card packs, and then there's PVP (I thnk). And because it doesn't go for a massive world map with exploration: it was made. To try to bite off really huge game ideas for your first game will ensure it's never made.
(My background: have worked in game industry about 13 years now.)
"Joe stated his case logically and passionately, but his perceived effeminate voice only drew big gales of stupid laughter..." -Idiocracy
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Elite Member
Joined: 4/12/11
RIP City of Heroes!
Novice Member
Joined: 8/30/08
Originally posted by CyborWolfTK
Actually, if you have a game vision in your head already step 1 should be picking an engine.
Step 1) Find an engine that offers the features and such that you are looking for. There are a great number of engines available at varying price points. This will dictate many things such as your art assest pipeline, the coding language knowledge you will need, etc.
Things to consider when choosing an engine
A) Price. Many engines are available for the indie developer, but not all pricing is the same. Some are completely open source, others expect a portion of your profits. Read the information available for the different engines and see which falls more in line with your budget and vision.
B) Your pipeline options. Many can use programs like Blender which is free, others make it more difficult to use some of the cheaper less mainstream modeling software. Some go as far as pretty much only being usable with 3DS max without an extensive amount of work.
C) What type of game it was designed to make. Some are primarily focus on FPS games, some are geared more towards Racing games. Read the documentation and check the forums for possible engines. Some are for 2D some are for 3D. Some even target specific platforms better than others. Each has its strengths and weaknesses. The more geared towards your games vision the engine is, the less headache and work will be involved.
D) Time vs. Quality. Some engines offer a great deal of potential for the quality of the finished project but are going to take a great deal more time to finish the project. Some engines are designed in a way that can speed the process up a great deal, but offer less potential quality for the finished project. Figure out how much time you're willing to invest in your project and how much potential quality you are willing to sacrifice.
E) Team or solo the whole way. Some engines have poor team support, others have excellent team support. Some will increase in price a great deal depending on team size. Determine if you plan on this being a completely solo project or do you eventually plan on bringing in others.
F) Server hosting. Some engines will offer server hosting as part of your license, others will expect you to do this on your own. Some will offer it if you pay extra. Find the option that fits your budget best and go from there.
A bit of fore thought can go a long ways to decreasing the amount of work and headaches you will encounter along the way. Picking the engine that best suites your games vision, budget, available time, etc. is the first step you should take because in the end it will pretty much determine everything else that will be needed.
Now that you have your engine all picked out, lets move on to the fun part for me. Learning!
Step 2) The engine you have chosen will have its own language with its own syntax . Learning this language will speed the creation process up a great deal. If you want to tweak the engine it is beneficial to learn the base language as well because then you can truly make it your own. But learning the base language and tinkering with the engine adds time and potential headache so be prepared.
Things to consider:
A) Complexity of the language. Some are considered easier to learn than others. Some will carry over usefulness while others like DarkBasic end with that engine.
B) Platform. Java is a pretty broad programing language. It can be used to make games for pretty much any platform. Other languages are more specific and can require a lot of changes to port a project over to a different platform.
Step 3) Your asset pipeline. Depending on the engine you chose your path of least resistance will vary. Some work flawlessly with something like Blender and 3D coat. Others will work better with something like 3DSMax and Zbrush. In theory you can use what ever pipeline you wish but... using one that isn't the focus when they developed the engine can put you at a great disadvantage. Some times you could end up waiting for your chosen software to add a certain importer/exporter, some times you will have to go through trial and error to get the animations or textures to import correctly. If you chose your engine well though you should be fine.
Things to consider:
A) Price. This is a huge one here. Blender is free and 3D coat only costs around $200 for comercial use ($100 if you are using it for hobby or school) but somethile like Zbrsuh (around $700.00) and 3DSMax (around $4,000.00) can be more than most indies can afford.
B) Learning curve. A lot of more expensive modeling software is easier to learn while many of the cheaper/free ones have a pretty steep learning curve. Blender is free and powerful but even vets from software like 3DSMax can get hit hard by the learning curve. Though after learning it Blender can be one of the fastest modeling programs around.
C) And of course, your path of least resistance. How easy it is to use your software in conjunction with your engine. Is it worth the extra effort and time involved to use something like Blender if it saves you thousands? Is it worth the cash to lessen the headache and work involved?
I like other advise starting small and doing a single player game first. You will learn a great deal along the way. In the end though, you are going to do what you are going to do. So hopefully this helps in some way. The little mini guide I posted above can help you use a little forethought. A little forethought can shave years off of your development time as well as spare your wallet a little pain and suffering.
Novice Member
Joined: 11/10/12
Originally posted by Tsumoro
Congratulations! I´m happy to inform you that you meet all requirements to become managing director of a AAA developer studio!
Secrets of Dragon´s Spine Trailer.. ! :D
Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
Apprentice Member
Joined: 9/03/06
Step 1. Don't.
Step 2. Seriously. Don't.
Step 3. Making MMO as first project is the worst aspiring developer can do.
Step 4. If You still want to make MMO. Don't.
Step 5. Learn a coding language (C, C#, C++ preferably) or at least scripting language (java, lua, Flash)
Step 6. Write down the concept of a simple, singleplayer game. Of everything. Mechanics, world, what the game is about, etc.
Step 7. Build a working proptotype of game using most basic models/sprites and see how it works.
Step 8 - 99. Iterate.
Step. 100 - Publish and/or cry.
Hard Core Member
Joined: 9/26/08
"Before I speak, I have something important to say."
Originally posted by Quizzical
The first language I learned was C so maybe I'm biased. It's actually easy to learn because it's a small language. It's extremely fast, has a ton of libraries for various projects and is very well documented. It may not be your thing if you wanted OOP, C is procedural which is a different way of thinking. Yes you will have to manage memory yourself which is not necessarily a bad thing. You will have to write your own data structures, there are no binary heaps or linked lists built into the language. Overall I don't think it's a bad place to start learning.
EDIT: Yeah Java did a bad rep for being slow in it's early days, which it was. But over the years performance has increased greatly. Since Oracle took over though security seems to be a big problem.
"There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own."
Joined: 12/11/08
Originally posted by Sovrath
The primary problem is whichever one you don't have. There are probably (relatively few) people in the world who have the talent, ability, and time to make a game, but not the interest, and lack of interest would kill the project.
Elite Member
Joined: 4/12/11
RIP City of Heroes!
Originally posted by FromHell
Advanced Member
Joined: 6/30/12
Thank you to everyone that has commented. Far too many posts for me to multi-quote so I thought I would just reply. I have read through everyones posting, some positive and some negative but none of them bad so to speak.
Now, I suppose in reviewing what you would call the game I am trying to make 'not an MMO' in the traditional sense when compairing it to the games on the market from the aspiring unique to the tired cookie cutters.
MMO to my understanding stands for 'Massively Multiplayer Online' so in short, a game played online with a large community. Which, is something I am looking to do but admitingly not something I can achieve any time soon.
I will however take onboard, perhaps smaller projects, skilling myself up and gearing myself up for what I would consider 'End game' with regards to my vision.
I have plenty of games I would like to make, from RPG's to scrolling shooters like Metal Slug. All of them sprite work, its just something I enjoy being a lad that grew up in a world of Commodores, Nes and Master System, I just really like the creativity behind it. I have always found that some games today lack an emotional impact because they go 'too far' simply because they can have have the tech available to do so. Palom and Poroms 'stoning' in Final Fantasy always impacted me more as a gamer simply because your imagination behind that sacrifice always felt more 'real'.
I am just waffling here. So I should get more on track.
1) there appears to be a LOT of research and reading to do, which I have a leg up in and more of an understanding now thanks to your kind posts.
2) I will be making some short/long games with as many tools as I can get my hands on. revisiting RPGmaker which I understand is now on STEAM and Gamemaker. Plus looking into some of the more advanced engines, tools and coding available to me, such as C++ , Java etc.
3) Through experimenting with these I hope to form more of a portfolio and an understanding in the industry to realistically set some goals I need to achieve in order to ove further. This doesn't mean 'making' the product, but being in a position where I can see what I can do on my own, what tools I need, people I need and obviously the main one, capital.
In closing, I might post on here some things I make if people are interested. If not interested, that is fine also. I shall see how far I can take it.
Also, just to answer some questions as well that I saw....
[] I am not doing this to make a 'living' I have a full-time job as well as personal and financial responsibilities and I am not silly enough to quite everything to follow a pipe dream. This is more, a vision, a hobby I will continue to invest in with the means of something being fully realised. If it does, if it doesn't isn't really the end for me, its the partaking in the journey and enjoying what I do. Some people build ships in bottles, this, for me is something I wish to pursue.
[] As for not discussing these ideas, I honestly don't mind. I am not worried about someone pinching my idea and making a game. I mean if they did they would save me a lot of time haha. But I believe in transpancy but I also felt I needed to explain a bit about what I wanted to achieve or make in order to get people to understand what things I might need.
That is all I could remember top of my head. Still feel free to discuss if you like and I will comment when I can. I will also update the orig post with progress, what I am up to as well. I will perhaps make some quick sketches to show what I am looking to do more clearly as well.
Thanking you for your time.
Novice Member
Joined: 9/27/12
Another place to start would be to attend gaming conventions. Cons such as Comic Con in San Diego (http://www.comic-con.org/) and the Game Developers Conference (http://www.gdconf.com/) in SF just over a week from today (I have my tickets :) ) are great places to meet and greet as well as see whats out there. I know quite a few people that started out attending GDC on their own dime and working their way into getting a job at a AAA game development company.
Spotlight Poster
Joined: 6/17/10
Somebody call Quiz
Elite Member
Joined: 3/19/11
This one should go in developers corner.
Seek a lawyer first and make sure you can afford the contracts.
Hard Core Member
Joined: 12/10/08
do it as a board game first with just paper, card, pencils, d6 etc
Made History
Joined: 7/11/11
Pink, it's like red but not quite.
Originally posted by Quizzical
And 3) of course:
Go to work for someone else, accept that you're going to have to compromise. The Fine Art of Creating For Pay.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Novice Member
Joined: 3/08/13
On hiatus for a while guys, MMOs still aren't interesting me.
Without really analyzing your particular idea, I'd say ignore most of these critics and do some research on templates and enabling programs to piece your idea together. Almost no MMO makes their own engines because its extra work and they have a lot to do. This pretty much describes you to, find available programs which have much of the programming done already, and get to work on it til you inspire some assistance or get attention from some funders.
Sorry I don't have the resources linked for you, all I know is that there are several of them free, and if you ask some actually informed people, they will probably show you how.The developer section might be a good place to start...
Before you criticize someone, walk a mile in their shoes.
Novice Member
Joined: 10/24/05
Wisdom spewed from the mouth of madness.
I've been developing software for decades...I can tell you one thing.
Start small and use your experience to build up your projects.
You need to learn the basics of development, alone. Once you get the basics down, you need to learn how to develop games (single player ones). You can even start with text based stuff...learn how to handle interaction, randomization and debugging code. You need a lot of this. Once you get that down, you can probably start dabbling with simple "game makers" and start making single player games. However simple they may be, your ideas can start being fleshed out in a single player fashion.
Most importantly, throughout everything, DOCUMENT EVERYTHING...from planning to coding to documenting bugs and their solutions to post mortems. You will NOT remember everything at all times. You're already older now than you were when you started reading this post, age deteriorates that.
A MMOG is a huge undertaking...you WILL probably need a team and some experience in knowing how to handle certain situations. Software development is in its most basic form the same accross any type of project...the only thing that changes is the scope. The scope of a MMOG is ginormous.
I think you should look into Java. Runescape was made in Java and it was one of the most popular browser based games in the world. I agree with the others about starting small.
For example, for the card battle system, build a program that will take one input (card) read the information associated with that card and compare it to another input (card) and then decide a winner based on the outcome. It doesn't have to been anything complicated. You could just make a simple window that has two selections, like two drop down boxes with variables that you can select like "a,b,c,etc." whose properties are defined in the program (like "a" would have "attackPower=3" and "defense=4" and a button that will compare the two selections.
I've never made a game before and have only done some light programming but this was just an idea I had. You could make small programs like this for all aspects of your game to get an understanding of how those systems would work and then slowly begin to expand on them and link them together.
Advanced Member
Joined: 3/05/07
Something to mention....
Game Maker also has a version you pay for thats a tier above the regular purchased version. It comes with the ability to port the game into the correct format for the Android and iOS marketplaces. It also supports multiplayer elements, and could EASILY be used to create a simple version of your card game which a person might play connected to people on their contact list. The work needed for that isn't even all that bad, using GM. Its not EASY...I mean, that would be lying to you in a very nasty way. No matter what tool you use, it can't do everything. IN game maker that means having to create your own "expansions" to the system using straight up programming. But it will easily curtail half of the workload for you on this. Using the tool in this way, to get a version of your game going that you can use to "test" with friends using smartphones is BRILLIANT. Android is your best starting place here...apple is, ah..a bit of a bastard regarding ease of use with their service.
Tragically, its also still one of the most profitable platforms. But you don't need profit. You need to get your feet wet and really get a taste of the action. Game Maker has its own basic game tutorial built into it, as well as some genre specific tuts you can download that are really useful and awesome learning experiences.
But before you get any further with this...I have a small piece of advice. Its a mirror of something another person said. Don't start telling your whole game ideal. Its actually destructive to YOU, because your brain gets the same pleasure sensation from explaining a thing as it does from doing it. It will actively hurt your willpower, and this is NOT the field to have weak will. You're gonna have days in this where you spend, literally, 5 hours combing through your code trying to figure out why one small detail isn't working right. Its going to suck. You WILL start losing your mind and hating it. Unless you have an experienced programmer on hand to talk to about these issues, learning it by yourself is trial and error of the absolutely worst magnitude and you need all of your energy you can save dedicated toward it.
Now, here's how you can help yourself stay focused and get this done.
Its a card game, so start with 10 cards. Really dig deep and ask how you can make those 10 cards fun to play. Ask how you can make them interesting to see, and how those visuals make them so distinctive that a player will KNOW what it does at a glance. Play a mock game with just those cards and try to achieve a balance with them so no combination of them will break your game. Once that is fun, add 10 more. Never start with the whole problem. Cleaning an entire house is HARD. Cleaning a room is just a little crappy. Cleaning a table off, or picking up the floor in that room is easy. Break your game down to that level and work with it in that way. Have a loose outline, but never demand you adhere to it. Accept, right now, that you should not be attatched to the large ideal.
Its easy to make a BAD game because you tried to force good cake into a sour belly. Your grand ideal might not be as much fun as your small sample. So you have to expand that sample until it becomes a large ideal. You do not try to condense it the other way, that tends to make you force certain elements and that never ends well. Look at Far Cry 3's multiplayer. Forced. Bad
Elite Member
Joined: 5/09/09
The cleaning analogy makes me think a Construction analogy is very apt:
Basically if you're not going to make a career out of it, building houses or apartment complexes doesn't really make sense. It's far more realistic that you can build a completely badass tree house though!
The analogy isn't 100% accurate of course, because things exist like MMO Bomberman or MMO Minesweeper or Realm of the Mad God which could ostensibly have been built by one person each. But these games have very smartly-constrained featuresets in order to work. Also these games are more like creating a drive-in movie theater: they're fun little distractions, but they don't have anywhere near the amenities required for you to want to spend loads of time there. Like a drive-in movie theater they're pretty cheap to make if you do it right (you just need a giant screen, a projector, and a bunch of audio hookups) -- and unlike drive-in theaters there's actually more of an audience for this sort of thing ;)
"Joe stated his case logically and passionately, but his perceived effeminate voice only drew big gales of stupid laughter..." -Idiocracy
Apprentice Member
Joined: 6/25/11
I don't always play MMOs, but when I do, I play sandboxes
"Hello guys
I want to make an MMO.
I have absolutly no knowledge of any coding language, nor about graphic design, but I came up with this totally derivative idea of background that took me a whole 5 minutes to develop
so i guess thats most of the work to do, right? "
you want to make an MMO?
1) coding
learn C++ then work on increasingly bigger and dificultier projects for a few years until they point where you THINK you have mastered the language and all its ins and outs...only to find your sorely mistaken. then after some more work, you are ready to move to another higher level language like C# where you have a lot to learn once again
do the same for server languages, since its an MMO and you will spend half your time designing a client that has to communicate with a server
then pick either OpenGL or DirectX (or both most likely) and get ready to spend months drowned in documentation while learning to use them
2) graphics
learn 3-D modeling,then 3-D animating for another...oh what I should say...couple years? use that time to start producing the enormous amounts of assets that you will need in your game
3) engine
learn a game engine, several free around, then learn how to put 1) and 2) together
and no, i dont mean scripting shit like RPGMAKER, calling that an engine is insulting...I mean Ogre or Unity and above
of course even the most basic and limited engines will take an experienced programmer quite a lot to master, LET ALONE tweak the existing modules to fit their specific needs, LET ALONE develop their own modules, both of which any serious MMO developer would have to do
and for the sake of making this point as clear as humanly possible, let me stress it again, dont call RPGMAKER and the such "game engines"...just dont...if you want to be taken seriously fo even a split second, DONT
4) work
get AT THE VERY LEAST a group of 10 likeminded individuals and get ready to spend ALL your free time on making the game for a few more years
then MAYBE you'll be able to produce something worth being on a harddrive for more than 20 seconds...but then, most likely no, still crapware
but if you have reached this far, i suppose you will be sufficiently qualified in many areas (and with a lot of work, expert in a couple of them) so you'll meet the requirements to apply for a job at some serious game studio and be put to work on real stuff instead of being given menial tasks like unit testing or code refactoring
honestly, if i were given a dime everytime I see one of this threads I'd have enough to fund my own MMO by now.Its simply hilarious.
"Hi guys, I like general hospital soap operas, once I skimmed thru the first pages of an anatomy book, and my girlfirend thinks I would look hawt with a scalpel in my hand...do you think I could get a job as Neurosurgeon without doing the mandatory 10-15 year long studies first?"


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|39 posts found
Novice Member
Joined: 3/10/07
Just some thougths on current situation in vangaurd ( i am playing and active in Twylite Song guild.
1. Tombstones ( bodies ) are staying, they are not SOE taking them out. You will still ahve to get them. When you get them you lose like 1 kill XP for death lol. If you dont, its like 5-10% ish.
2. Population is humming right now - This past weekend we had groups all over the place in our guild. I recruited 8 people on Friday of last week alone.
3. There are community raids hitting all the raid targets multiple times per week hosted by various guilds.
4. Most people I have met in this latest surge are coming from a dissapointing time in SWTOR.
5. Also, as far as the themepark vanguard changes go, they are there however there is a ton of content in the game and you can:
1. Do the common themeparky stuff ( Hunters league etc ) - I would tell you to skip this because it is the sure way to say EH this isnt that fun, cuase its just not... it is not what makes vanguard blow your mind.
2. Simply crawl dungeons the whole way - *THIS IS WHAT MAKES VANGUARD SPECIAL*
3. solo quest
etc etc..
There is enough content to support your playstyle. For example my current grouping friends and I are running dungeons ONLY. No quest hubs. Just epic dungeon questilnes or simply dungoen crawls thats it and we hare having ( as many said in grp ) the best time in an MMO in over a year.
If you have not played, or have not been back and really explored enough there is tons of stuff to see, more dungeons that you can belive and they are EPIC and HUGE and better than anything I have seen since eq2.
Vanguard owns dungeon design there is no question in my mind ( in say 04+ MMO timeframes )
Other recommendations are make alts lots of alts. Of course the population isnt going to support yoru group at your time all the time... What do most of us do ? Make alts I have alts in every level range and it makes you always available for what is going on.
Something also to note the community is in a really amazing place, that old feel of kindness and helpfulness is in VG right now. It comes down to we are in game cause we love being in game, its not about achievement its about being there..
Recent travels
This past weekend some folks in guild and I did:
1. Tsangs weapon line ( Tomb of Lord Tsang ) 16-22 ish
2.. Riftseekers torrent ( level 7-12 huge dungeon crawl couple quests nice loots )
3. Arcanium - yet another ( lost dungeon of vangaurd right in Leth Nure the high elf city ) 7 - 12
4. caverns of noztgha - just did tonight and it was awesome, great chest piece reward for my DK at the end levels 11-17
5. Hunters League - Yes lame themeparky grind crap, however you just have to have the chest/legs/weapon for most classes
6. Arks of harmony - those flying islands over jalen's crossing ( raki starting area ) - very fun questline and great XP and very nice Yellow shoulder reward. ( 10-12 ish )
7. Khegors end - Khegors is one of my all time favorite dungeons in any MMO, it is qutie a site to see. We cleared it all, did all quests and Killed the king ( 13- 17 ) likely 4 hours in total was a blast.
On the near term hitlist:
Corterie Infenium Sanctuary 22-30 ish
Trengal keep 22-30 ish
Hilsbury manor 22-26 ish
Imanjel ( forget last part of name lol ) 18 - 25 ish
Of course SOE communty ppl keep saying some Big News is coming... we shall see.
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I support everything said above
Be aware however that during prime time on a weekday the server numbers swing between 200 - 250 and the majority of those (over 100 players) is between 51 - 55
On weekends the numbers go between 400 - 450
Also be aware you have to work hard to find people to do things with even in a guild. It isn't impossible but don't expect to log on and get a group within an hour even if you are proactive yourself
My personal opinion: There will not be a rise in numbers to anything noticable for people between 1 - 50. Not even content updates. This game needs to go F2P before there will be a shift in numbers
If none of the above scares you away then welcome to Telon. I recommend joining Twiglyte as you stand the biggest chance of playing with others on the rare occation people can tear themselves away from crafting tables
Novice Member
Joined: 9/11/10
fanboi of truth
Have they improve/expanded Diplomacy? I really enjoyed that aspect of Vanguard, but it seems to be abandoned after the teen levels.
Originally posted by Dredphyre
Diplomacy has some really awesome quest lines all the way to max. If you love that aspect I can whole heartedly recommend it. It gives a completely new feel to VG. You also learn a lot of lore and what a lot of those NPCs just standing around, are all about
Novice Member
Joined: 3/10/07
Just a note to piggy back both previous posts.
I made those groups... EVERY one, if you expect to log on and see LFG all over the place you will be dissapointed..You have to put in the effort to get something out of vangaurd... and it is certainly worth it. I see folks in /ooc putting up a XX level <class Y> lfg in ooc, sure that can work sometimes but how about this ?
I check what character i feel like playing, check the level range of that character... and the open the map ( suggest downloading infomap advanced as you can see many dungeons and their level ranges ) you will be overhwelmed by choices.
Then ? Ask in guild, I always get a response most of them are like this:
Hey yea, can i come on my level XX <insert class here> and peeps jump in, we stay together and have a blast... its good stuff but its not going to find you all the time, you ahve to do it yourself.
If we are not full, then its off to global chat for whatever continent i am on and we fill up, meet new people and do the grouping thing...
Why does VG feel so speical right now ? If you like the old school style and a world to immerse yourself in VG is all about that... something that most recent releases sorely lack in my opinion...
It is funny, I wrote VG off more than once in my time and surely with quite a bit of frustration and this not so polished and clunky at times game has now become a diamond in the rough for me and many others..
Now hopefully SOE doesn't do somehting silly with the news they keep talking about and blow it all to hell. lol
Advanced Member
Joined: 1/07/08
War is not the ultima ratio, but the ultima irratio - Willy Brandt
I havent '/who all count' all weekend, but I did it yesterday very early (before prime time) and was surprised to get almost 200 people. So yeah, population is pre-SWTOR now again. I dont know how it happened to fast - just a week before it was a lot less action - but of course its much more fun this way.
Novice Member
Joined: 11/10/07
Well, I am also a member of Twighlyte Song like Allegria (OP), and I agree with most of what he said. Especially when it comes to grouping.. You need to actively search for / Create groups instead of just sitting around waiting for the LFG's to come to you. Obviously that changes a bit once you get to know people in VG and become an active part of the community. If you know how to play your class and try to help others when you can, you will get more grouping offers. It's that simple really.
I see way too many people people do a couple of LFG's in the continental chat and then complaining about the lack of players, or lack of high levels willing to run them through
I disagree with Starpower's comment about F2P though. I am not sure if he's playing the game and which guild he's in, but we see people returning all the time and have been doing a lot of recruiting in TS lately. I'm not going to BS people saying the population is great or anything like that, but I just don't think the price is what's keeping people away. Playing a MMO is actually quite cheap if you compare it to most other forms of entertainment out there. VG is simply a niche game these days, as it's more similar to some of the old mmos than to the new mainstream games like WoW, Rift etc. You actually have to read the quest info sometimes, getting killed sucks, there's no simple linear "The is the way to level up" game design etc. It's actually challenging at times which is why a lot of old players keep returning to the game.
Clearly the population is quite low compared to a lot of other mmos out there, but it's not so low that you can't level, do your quests etc. You just need to know what you should expect in VG. Expect to spend time looking for groups if there's something you really want to do. Expect a (Generally) friendly community willing to help and answer questions (But don't expect high levels to drop whatever they're doing to help you through HL. They've probably done that grind hundreds of times already.) Expect having to join a guild if you like regular grouping (Yes, there are PUGs for HL, CIS etc. but you can't really depend on them..) Expect to be confused at times. :)
I can't really say this enough: Join a guild! It makes things so much easier for you!
And while some of the raiding guilds are friendly and their fully raid geared lvl 55's look really cool, I would not recommend a new (or returning) player to join one of them from the start. You will be very isolated and alone if you're the only level 20 in a guild full of 55's. Sure, some of them have alts and will play with you sometimes, but they'll most likely log on their main (or higher alt) as soon as they see any talks of a raid leaving you alone in "leveling land" again.
You will not be hitting 55 in a week as a new player, so don't think the leveling part of the game is completely irrelevant as it is in a lot of other mmos these days.
There are several guilds with members in the leveling phases of the game, and I highly recommend new players to join one of them and try to become an active member of the guild asap. Some of the dungeon groups Allegria (OP) spoke of would probably never have happened if he was in a "Raid guild" or was guild-less.
Novice Member
Joined: 2/27/09
Waiting for the F2P re-launch, thanks :)
Originally posted by Grand_LC
You can disagree all you like.. the /who count all command is available to everybody. Hell I'll even post screenies like i did in a previous post the month out to show there's no increase in numbers. A claim that has been made on and off over the past two years and has been debunked time and time again.
If twighlyte song is doing good members wise that's great and I'll advice all new players join it just because of that. It doesn't magically make the population in VG rise however.
Let me know if you want something tangible other than words. I'll post screenshot trends dating as far back as semtember last year and even link aditional headcounts made 2 years ago. You can compare numbers. They all show 200 -250 on weekdays and as high as 450 ~ on weekends. Other than the alltime low when SWTOR was released that haven't changed. Since I have had a running subscription for over a year now I'm more than willing to continue posting screenies of headcounts just to show the visitors on MMORPG.com this is all propaganda
We all know the population is low. I'm not trying to tell people things they do not already know. I'm telling people exactly how many we are talking about.. some identifiable numbers.
I would rather have a player returning based on being informed of precisely how many people are playing rather than vague comments like "our guild is seeing a rise in numbers" no matter how true that may be. Such a player has a better chance of sticking around more than somebody joining based on overly positive posts on a forum that does not match reality ingame. I can't tell you how many disappointed players I have run into after leaving IoD. A lot of those joined based on posts like yours and the OP. I get you both would like to see more players returning for some VG love but lets not do it by painting a prettier picture than what's actually there. Those players will leave the instant they find out things aren't as rosey as the forum posts suggests
Novice Member
Joined: 9/11/10
fanboi of truth
Originally posted by tom_gore
I'm kinda waiting for this too. Not that I'm one of those who will never kick in some cash. But I tend to like to pay for only the content that I'll use. For example, if Diplomacy was something unlocked by purchasing an add on, I'd pay for it, or the smaller dungeons. Whereas I'd refrain from buying the larger Raid-type dungeons.
Novice Member
Joined: 6/28/09
How would one fair leveling as a duo? Any stellar combinations that could do amazing stuff? Tank & Healer, Mage & Mage, Necro & Druid?
Whats the Raid content like? Sure everyone at cap has done it to death, but are there still folks doing it for new players and such?
Is there player housing by chance?
Thinking hard about resubbing, would want to join a fairly large community that is there to have a good time.
Apprentice Member
Joined: 5/06/06
Originally posted by Poachinator
Not only is there playing housing, but its player built. And there are boats. Some of which are quite large.
Novice Member
Joined: 1/15/11
well i was playing vanguard recently and i didn't notice a humming community..it was as dead as always. What i do notice every now and again is someone making a thread telling us all to come back to vanguard because the population is growing.
Apprentice Member
Joined: 12/03/11
Originally posted by allegria
Stopped reading right there, because it's simply not true. Unless you have an entirely different definition of "humming" than others do.
Novice Member
Joined: 5/21/05
I just resubscribed and while I saw nobody else while I played (I think I'm 7th level now) it was very rewarding, almost sadly it was the most fun I have had in a while because of the true roll playing feel. I was in beta and played for about 6 months after launch and moved on to "greener pastures "...problem was I found nothing that played like the games that got me hooked in the first place like EQ1 and my all time favorite DAOC.
Apprentice Member
Joined: 9/17/11
If you decide to sub look into the guild Twighlyte Song.
Very active guild with 10+ on 24/7 and has raids/joint raids going multiple nights a week, willing crafters and players with different level alts that always are jumping between them to help out with content. Oh, there is a weekly sloop(boat) giveaway contest also.
Originally posted by Poachinator
Paladin and Disciple can do all group content all the way to 45
The "zealots" come out of the woodwork every so often to taught their dying games. Exclaiming the newness, revamped, "oh ya gotta come back", it's so awesome now" of their game of choice.
When in truth, it's not really that much better than it was before.
Don't get me wrong, I've always liked V:SoH and what it could of been, but honestly, it's really not that great as it stands now.
It's still a desolate wasteland with many bugs that have not even been corrected since release, along with many other issues to boot.
Like the game for what it could of been...
...but don't believe the hype the stragglers are putting out.
"It's dead Jim"...
Apprentice Member
Joined: 8/16/09
Be sure to give us an update when you hit your 30s.
Apprentice Member
Joined: 9/17/11
Originally posted by SterlingG
What bugs are you referring to?
Along with many folks I too have played numerous MMOs over the years and while it was bug ridden for a long time, in its current state I do not see many bugs with VG anymore comparatively.
The 1 issue is the coding that persists, that I agree on. With nice rigs it is lag free actually.
As for "greatness", well that is in the eye of the beholder as many things are considered great for reasons we may not agree with.
A core group feel VG is great, and many folks that played at launch and havent since do not. Personally, I think VG has some great features, and some areas that definitely could use some attention. Overall, having played on/off since beta I have to say the game has had a very tumultuous run.
It is a unique game in the current state of the genre as it boasts an open, noninstanced world and strives for a realistic look versus the cartoonish look of most current MMOS, it also offers many classes that differ from the norm and player housing that is the best I have seen since SWG. Diplomacy is also a unique side game that can be quite enjoyable once you figure it out. The crafting "minigame" and complexity is also a nice variation from what has become the norm.

subset: commoncrawl


text:
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Blandly handsome and lean, with short, brown hair, a narrow, beaklike nose and a placid manner, Light was a wealthy one-time Army officer who had returned from World War I shell-shocked and disgraced. He'd been court-martialed for forging telegraphs, and ended up in Leicester unemployed and living with his sickly mother. Cycling was his escape.
But in the 9 p.m. darkness of this cold night in late autumn, Light was not riding but pushing his bike through the still streets of Leicester and, I suspect, desperately hoping no one would hear the low, grinding noise his machine gave off as the loose back wheel scraped the frame.
About five months earlier, in July 1919, a fetching young factory worker, Bella Wright, had been fatally shot in the head while riding a rickety bicycle outside of Leicester. The last person with whom she was seen was a new acquaintance: an unshaven man on a green bicycle. The name of this man was originally a mystery but it is now one of the few facts about the case everyone can agree on: It was Ronald Light who rode with Bella that night. The principle question is what happened that languid summer evening after they began rolling east over the crushed-stone roadways into the village of Gaulby.
Police investigators contended that Light shot the young woman with an Army-issue revolver, and his trial for her murder in early 1920 became a courtroom spectacle that was essentially the O.J. trial of its day. Facing a sentence of hanging if convicted, Light won his freedom by arguing, with refined, public-school poise, that he was an innocent man unjustly tangled in a sordid affair.
Had Light ridden with Bella that night? Oh yes, he assured the jury. He had indeed. But had he, to quote his lawyer, Sir Edward Marshall Hall, "shot this unfortunate creature?"
"Certainly not," proclaimed Ronald Light.
Until taking the stand, though, Light hadn't acted innocent. In the weeks following Bella's death, as "wanted" posters describing the still-unidentified suspect went up on telegraph poles throughout Leicester, Light hid his beloved bike in a closet. He said that, though he'd done nothing wrong, he didn't want to go public as the man on the green bicycle; he was afraid, he would explain in court, of worrying his mother. "She's been under the doctor for many years," he said. "She has a bad heart."
At some point, Light decided to rid himself of the bike altogether, and that's how he found himself one cold night trudging through serpentine streets laid down almost two millennia earlier by the Romans who founded the city. He passed through the ancient kingdom of King Leir, Shakespeare's inspiration, and snuck along among crumbling baths, walls and aqueducts. He descended some stairs to the bank of the River Soar.
Soon, a laborer named Samuel Holland, en route to the graveyard shift at a nearby mill, spotted a man beside the Upperton Road bridge, stooped over a bicycle frame and visible in the yellow pool cast from the bike's lamps. As Holland watched, the man stood up, then strode a few yards down the path and, piece by piece, began throwing the bicycle into the water. The frame, the crank, the wheels, the pedals--everything went down into the murk.


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Shane and Ty get frisky with each other while some of the other dudes and crew are getting ready to go out. When we saw them messing around, we handed them a camera and let them film their own video - and its 12 minutes up close and personal!
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text: Maybelline Yummy Plummy ColorSensational Lip Color ($7.49 for 0.15 oz.) is a warm, pinky-plum with a satin finish. It had mostly opaque color coverage, and the consistency was lightly creamy–just enough to allow the color to glide across lips but not so creamy that it felt thick. It wore well for four and a half hours, and it was lightly hydrating while worn. theBalm Captain (LE) is more matte, pinker. Chanel Rendez-vous (87) (P, $34.00) is lighter. Guerlain Madame Reve (862) (LE, $49.50) is brighter. Urban Decay Rush (P, $22.00) is a touch lighter. Urban Decay Rapture (P, $22.00) is darker. Tom Ford Beauty Casablanca (P, $48.00) is darker. MAC Plumful (P, $15.00) is very similar. See comparison swatches.


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The easy-to-implement guide to driving organizational change by applying the proven concept of kaizen
UCLA psychologist and organizational consultant Dr. Robert Maurer provides a simple and proven effective technique for making major changes with minimal disruption. Applying the operational concept of kaizen - small, continual improvements - to common management challenges, managers can drive major improvements with a series of well-planned techniques for boosting quality, innovation, sales, and morale.
©2012 Robert Maurer (P)2012 Random House Audio
Greetings. My brother introduced me to Audible in 2011. Since, nothing but enjoyment. Hopefully my reviews are very useful to you. Enjoy!
"A must for anyone that wants to achieve."
Yes and No. This is a great book regardless of how you get the information. Most important is to get this information that develops yourself, organization, and your team. Provides endless examples of team approach, how to get the best out of yourself and others, how to prepare for whatever you want to accomplish. This is a well put together book.
The UltimateTeam for Progress
This book applies management 101 principles coupled with science and easy approaches to change the world one incremental change at a time. One of the most structured books i've listened to in a while.
I teach WordPress web design online, focusing on the *design* part - and fun:) I love learning new concepts, hence all these audiobooks;)
"Yadda yadda yadda"
It's not for me. No actionable advice. Just anecdotes.
Include some actionable advice. And target it a tad more broadly, so it's not just for leaders of big corporations.
"The Why of Kaizen"
Why Kaizen works.
The authors do a great job explaining why Kaizen works and show several ways to implement the concept into daily life.
Easy listening. Well produced.
"Financially valuable book..."
This is a brief book. It tells the story of how great success can be had simply by making a small, completely inexpensive, change in things to improve the fortunes of your life or your company (or Country?).
I barely was able to finish the book because I was bored, but somewhere along the way I realized I, too, could make a small change in my life and thus save $1,000 to $2,000 per year in after-tax savings/expenses in my own budget.
So a short book, but quite valuable. I recommend it to everyone just to have the principle in mind, for life. One day great dividends can be reaped. This is for CEOs and the rest of us.
Necessary book for any business leader; from start up to corporate.
Perspective of continuos improvement and human re-action to change
"Intro to excellence. "
I will read this again. This book is a great way to apply the concepts of kaizen beyond manufacturing/production.
"Once isn't enough!!"
Stellar!! I've just completed and diving right back in for a 2nd read.
"Good theory"
It has some good insights a chapter summary at the end of each chapter would help.
I really enjoyed this book & listened 2x. It offers a unique & interesting approach. I highly recommend it and have bought copies for my friends to read.
business books fan
"little by little"
great book which goes way pass the title, the voice is nice to listen too, and the advices are plentifull, as well as life exemple. A great read, it will be on my 2014 best list for business book.
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Core within the SIS Department
The Social and International Studies Department is responsible for teaching courses that meet a number of Core or general education requirements. Every effort is made to provide sufficient numbers of sections at in as many different scheduling "slots" as possible.
The SIS core planning schedule is useful for long-range planning.You can find more information on current schedules and offerings in the SPSU Schedule of Courses. The learning outcomes for this courses provide a good indication of their content as do the course descriptions in the University Catalog.
The Department offers courses in the following Core areas:
Area B-2: Institutional Option:
This course meets the Board of Regents Critical Thinking Overlay Requirement
Science, Technology, and Society (STS 2400)
If you have questions about STS 2400 courses, please contact the STS Coordinator.
Area C-2: Arts and Humanities:
Spanish and French (SPAN 1002, 2001, 2002; FREN 1002, 2001, 2002)
If you have questions about language classes, including appropriate placement if you have previously studied one of these languages, please contact the Language Coordinator.
Area E-1: American Perspectives:
These courses meet the Board of Regents' American Perspectives Overlay Requirement. In addition, they satisfy the State of Georgia Legislative Requirement for US History and Constitution and Georgia History and Constitution.
American History or American Government (HIST 2111, HIST 2112, POLS 1101 and HIST 2911)
NOTE: HIST 2911 is required in order to satisfy the legislative requirement for students who have transfer credit in American History or American Government from outside the University System of Georgia).
Area E-2: Historical Perspectives:
World History (HIST 1111 or HIST 1112)
Area E-3: Behavioral Science Perspectives:
Psychology or Sociology (PSYC 1101, SOCI 1101)
Economics (ECON 1101) may also be used to satisfy this requirement, but is offered by the Business Administration Department.
Area E-4: Global Perspectives:
These courses also satisfy the Board of Regents' Global Perspectives overlay.
Anthropology, Ethnic Studies, Geography, Global Issues, World Religions (ANTH 1102, ES 1100, GEOG 1101, POLS 2401, RELG 1200)


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|Apr 01, 2013
|Karl Stirner: Transformations - Works in Steel
Transformations - Works in Steel
A retrospective of the life work of 88-year-old sculptor Karl Stirner of Easton. Stirner's reputation in Lehigh Valley arts, especially in the city of Easton, is immense. There's even a section of the city named for him ? the Karl Stirner Arts Trail. The German-born Stirner started his art career at 23 as a professional drafter and then went on to teach at Tyler School of Art and Moore and Swarthmore colleges. His work has been shown at the Museum of Modern Art, the Corcoran and the Philadelphia Museum of Art, to name a few. Expect to see an exhibition of large- and medium-size steel sculptures and at least a dozen drawings.
|Celebrating Moravian Women
During Women's History Month, as is our tradition, we would like to celebrate the talents of the women of the Moravian College community - faculty, students, staff, alumnae - in our annual exhibition in the H. Paty Eiffe Gallery of the Haupert Union Building. Please join the other women in the Moravian College community and take this opportunity to display your work ? and win prizes!


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BC Rail Non-Powered Scale Dash 9-44CW Diesel #4652
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Road Number: 4652
Gauge: Standard O Scale
Dimensions: Length: 18"
RailLine: British Columbia
Minimum Curve: O-36
Lionel 2013 Signature Edition


text:
Neutron scattering continues as a vital tool in superconductivity studies
January 01, 2011 — In 2008, the totally unexpected discovery of a New class of superconductors, the iron pnictides, set off A Feverish international effort to understand them.
Fabrication and Characterization of Uranium-based High Temperature Reactor Fuel
June 01, 2013 — The Uranium Fuel Development Laboratory is a modern R&D scale lab for the fabrication and characterization of uranium-based high temperature reactor fuel.
Light Water Reactor Fuel Cladding Research
June 01, 2013 — ORNL is the focus point for Light Water Reactor (LWR) fuel cladding research and testing. The purpose of this research is to furnish U.S. industry (EPRI, Areva, Westinghouse), and regulators (NRC) with much-needed data supporting safe and economical nuclear power generation and used fuel management.
We're always happy to get feedback from our users. Please use the Comments form to send us your comments, questions, and observations.
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Who has the most glamorous style?
We love a gal who can really bring on the glam! Can you tell which star has the most glitzy, most fabulous, most glamorous style?
Your score: 0
Which star has more glamorous style?
See how many out of 20 you can get right. Score by clicking on the photo with the most votes.
Good luck!


text:
If you hate clicking on "next" in Google search, but you don't want to set a higher number of results in the preferences because the page loads slowly, this Greasemonkey script might be for you (requires Greasemonkey for Firefox). It loads the next page of results as you scroll down so it gives the illusion of "infinite scrolling".
This is a Japanese script as it was created by two people from Japan. One downside of the script is that it opens search results in a new window/tab, but removing that bit of code causes weird effects.
If you want a native "infinite scrolling" in Google, try SearchMash and keep pressing the space bar to automatically fetch the next results page. Microsoft's image search is also a good implementation of the concept and probably the first major search engine that used "infinite scrolling" (at first, Windows Live Search used it for web search results as well, but the feature was removed).
April 14, 2007
Infinite Scrolling in Google Search
This blog is not affiliated with Google.


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I will not switch my current unlimited plan to use FaceTime.
AT&T will require you to be on a Mobile Share plan to use FaceTime over cellular
iOS 6 will allow users to use FaceTime over the cellular network as opposed to just Wi-Fi. AT&T has released a statement saying they will not charge extra for the FaceTime over cellular feature but you'll need to be on one of their new Mobile Share plans in order to have access to it.
AT&T has declined to comment on initial reports that they may charge extra for FaceTime over cellular, until today:
AT&T will offer FaceTime over Cellular as an added benefit of our new Mobile Share data plans, which were created to meet customers' growing data needs at a great value. With Mobile Share, the more data you use, the more you save. FaceTime will continue to be available over Wi-Fi for all our customers.
Some users on the iOS 6 beta were reportedly receiving a message when trying to enable the feature that said they'd need to call in to activate the service. This lead to speculation that wireless carriers may indeed charge extra or not allow it at all.
Sprint has already said publicly that they will not charge extra for the feature and Verizon has declined to comment yet. There's no doubt that FaceTime over cellular will use an incredible amount of data and it's reasonable to assume carriers may be concerned with that.
AT&T's solution seems to be to force customers onto new Mobile Share plans that may or may not be right for them. Considering carriers have already migrated to capped data plans, it would make more sense to allow it only any plan except grandfathered unlimited ones and just charge overages when someone exceeds their limit, Mobile Share plan or not.
If you're currently on AT&T does FaceTime over cellular provide enough incentive for you to switch to a Mobile Share plan or will you just go without?
Source: MacRumors
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Senior editor for iMore. I can take apart an iPhone in less than 6 minutes. I also like coffee and Harry Potter more than anyone really should.
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Reader comments
AT&T will require you to be on a Mobile Share plan to use FaceTime over cellular
Has it been clarified how using your iPhone as a Hot Spot will be billed with the new Mobile Share plan? that would be the only reason I would switch from by granfathered unlimited plan.
Original release says free hotspots with a bucket share plan
No, I will not switch. I have one unlimited line and one that is not. I get free mobile to mobile on any network so why would I. I can talk to someone without looking at them.
this makes 0 sense unless you look at it from the perspective of ATT finding ways to force users into overpriced plans
Agreed. As if the tax breaks and government subsidies are not enough, they need to slice data 15 different ways depending on how you use it in order to make more profit. Why is there no public outrage at the US not even making the top 10 in world bandwidth, yet we have some of the highest prices? ATT/Verizon only have their advantage through government support...if you are republican then that means socialism. We have repeatedly subsidized private businesses with increasing profits and yet only incremental gains for the consumers and no control or influence over how those subsidized services fit into a national plan for long-term improvement and growth.
And once again ATT sees how you use the data you pay for as their property. It is like selling water for $1/gallon for use in the yard, but $5/gallon if you plan on drinking it. If the masses ever start using water for bathing or swimming then ATT will invent a new pricing scheme for that as well. I don't know what is more absurd, wireless and internet pricing or the throngs of politicians and consumers that believe the twisted corporate rationales.
Considering that data is now as important to commerce, health, education and national security as power, water and roads, we should either set and enforce higher standards for throughput, quality and access or remove the backbone from the hands of profit driven, corporate interests. A corporation does not, has not and will not consider the best interests of the nation before its own profits.....that is not its purpose.
The technology and resources exist to make the system 10 times better than it currently is. But the squabbles over market shares and near term profits to support stock prices for the short sighted, Board of Directors and CEOs leave US data speeds 26th in the world. A private corporation did not rally the nation to go to the moon, it was a government initiative. Corporations only rally people to buy their version of their product. We should leave mayonnaise to the private sector and infrastructure to the government. Why do so many people believe that market forces should determine price, quality, quantity and access for communications, health, education and infrastructure? What is most cost effective and profitable for an individual business is not always in the best interests of the consumer, city, state or nation.
not going to switch plans and I dont use facetime that much but this total BS.....
"With mobile share, the more data you use, the more you save." That sounds like a trick to get you to change to a higher data plan. I have 2G now, and never come even close to it monthly. Just sounds fishy. On one side they get on to you for getting too close to your data cap, and will throttle you back. Now they are saying use more data, don't worry, you will save a bunch.
My JB ipone can already do that, so AT&T can suck it.
Preach it.
Total BS. The new plans end up costing you more unless you have 4+ phones already. For 2 iPhones, w/ 2GB plans, I'm at 124, the "new lower priced" plan would be 170. AT&T is just trying to gouge the people who made them who they are. It may be the time to switch to Verzion.
You may want to rethink that whole verizon thing . . . they are no better. They are all part of a pricing cartel so there is not really much anyone can do if they want an iPhone.
so true, it makes it hard to decide. I know I can deal without FaceTime over cellular, it's not worth the $50 a month.
You also have to remember that you get unlimited talk/text with this new plans which you don't with your current plans. You are correct you have to have 4+ phones already to make it worth your while. I have 5 phones on my account right now and some of them only have the 200mb data so switching to the mobile share 6gb is actually cheaper and we get unlimited talk/text and mobile hotspot turned on. I am still trying to decide if I should switch. Verizon shared plans are not any cheaper. Actually more expensive when I used their calculator thing.
I used FaceTime once since its introduction. I have grandfathered unlimited plan from AT&T. I will NOT switch for FaceTime, or any reason unless new plans get CHEAPER UNLIMITED UNTHROTTLED data!
I have Skype and 1 line anyway. No need for this BS!
I too used Facetime once since it first came out and haven't used it since. This makes just gives me more of a reason not to upgrade my iphone 4 and put a noose (ATT) around my neck for another two years. I also think ATT will force everyone out of the unlimited plans if you get the new iphone. I'll keep my unlimited plan for now.
HUMMM... Change to Mobile Share plan will cost me a significant amount of money compared to what I spend today... AT&T HOW IS THIS NOT CHARGING FOR ME TO USE FACETIME... Were not stupid users.
No, I will not change my mobile plan. It's just me. MAYBE I NEED TO CHANGE CARRIERS INSTEAD. AT&T hasn't done anything for me as customer but come up with more ways to get more money. What ever happened to providing customer with a great user experience and service?
Switching to verizon so i don't care. But this is another reason why. AT&T can stick it.
I have a strong feeling big red will follow suit.
I have been torn to switch but it so hard to figure out how much I will pay. Right now I pay 220 a month for three iPhones with a 15% discount.
Main iPhone (mine) has 5gb data pro that I usually use about 3.5-4.5 gbs of
My wife's is also 5gb data pro and she uses about 3-3.5 gb
My daughter has 2gb and she uses 500mb-1.25 gb a month.
We are very data heavy so could the mobile share work for me? I don't know, it's hard to say, but I would like to use FaceTime over the towers if the quality is better than Skype. If not, I can't see it being all that great.
Like everyone here I too am grandfathered on unlimited data plan.... And I think everyone doesn't realize that this is the year the unlimited data goes away. Since a new iPhone will be 4G LTE not 3G. There's no way theyll let us have unlimited data on a 4G LTE network.
I dunno. They did with the iPad.
I was shocked, but they did it.
Wow I thought Verizon couldnt be out scummed with those kind of plans, looks like AT&T did one worse. People will not put up with this, I have a feeling AT&T will withdraw this plan, customer revolt will happen if they dont listen. They have to know this is is a bad idea.
"AT&T will offer FaceTime over Cellular as an added benefit of our new Mobile Share data plans...." Wait, since when has being able to use the data you paid for on your device (we're not talking about tethering here folks) an "added benefit"? How is this even legal? This sound simliar to that anti-open internet thing Verizon was trying to push through on the broadband side.
Is ATT going to start limiting your access to Facebook unless you upgrade to a "premier" plan?
If you're single, unmarried, and don't feel like just adding someone else to your phone bill, what's the point of having a "share plan"? I bounced from AT&T a while back and I'm glad.
Just use Skype...
Now that I look at it mobile share would save me a ton.
I could get UNLIMETED talk text and 10gb share for what, $180??
That's 40 bucks less than what I pay now and I'm only on the 700 min family talk! Not so bad in my eyes
I think Shared plans are for those who have a Family plan and have other devices on separate prepaid plans. Honestly, because of the 3 iPhones (that only used 750MB together) and 2 iPads in my home (that used between 4-5GB together), the shared plans will actually save me $$$ in the long run.
But back on topic, my purpose of getting shared data is not for FaceTime, but for the iPads. So yeah, AT&T is messed up on that one. Especially to those with individual plans and only use one iOS device. I only use FaceTime on WiFi and only for talking to friends I don't really see often. Can you say My3G???
I love when people say their leaving and going to verizon. Believe me it's not much better on this side of the fence people. Lol their just as bad as AT&T if not worse sometimes. We pay just as much and Verizon's network isn't as great as it was. I have an iPhone and a SGSIII and I sometimes have drop calls, no service at all and have had a couple LTE outages. Not good.
My3G for the win!
Everyone still on "unlimited" data plans needs to check their data on the first day of their billing cycle especially if you were throttled the previous billing cycle. A month ago AT&T carried over 1.5GB to my new billing cycle. Not only was that data used on a previous billing cycle, it was at throttled speeds??? I spent well over 10hrs. on the phone with them but they did nothing & claimed that data usage may take up to 60 days to get reported. This of course is an irrelevant argument (what matters is when it was used). They admitted fault but did nothing. This month they did it again. It was much less data but it was data from the previous cycle, & once again, this was data at throttled speeds being added to my new 3GB allowance before getting throttled for this cycle. I've contacted the[1] Better business bureau (https://www.bbb.org/consumer-complaints/file-a-complaint/get-started) & the [2] FCC (https://esupport.fcc.gov/ccmsforms/form2000.action?form_type=2000B) & currently have claims pending with them both. I encourage everyone to do the same. Here is the address for the [3] FTC (https://www.ftccomplaintassistant.gov/).
Edit: Here is the website so you can [4] contact your states attorney general (http://www.consumerfraudreporting.org/stateattorneygenerallist.php) to also file a complaint.
Carriers double dipping again hey .......
I've done FaceTime over 3G since the first jailbreak of the ip4 back in the day. I maybe FaceTime once every over month. On unlimited data plan with A-list and any-mobile. I see no reason to switch unless they require it for LTE.


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Casting the first stone
Margaret O'Brien Steinfels March 14, 2013 - 11:24am
We live in a world of instant information and instant communication so it is no surprise that Cardinal Bergoglio's (aka Pope Francis) past has been put before us (accurate, inaccurate, who knows?).It put me in mind of the problem of collective guilt and the responsibility that is thought to fall on all for the sins of some, or selective guilt that falls on one for the sins of others. It is reported that Bergoglio didn't do various things during Argentina's "dirty war"; even that he might have been complicit, etc. Just as most stories in the U.S. media on clerical sexual abuse usually imply that no bishop ever did anything about it, or didn't do it soon enough, or still hasn't done anything, etc. The same broad brush is used, for example, on whether FDR did enough to save European Jews from Hitler's death camps. One frequently cited example is that he failed to bomb Auschwitz to end the atrocities there. A new study reports that the issue was never put before him so he couldn't have decided not to bomb. Here's a review of that book.We live in societies where few of us have real authority to stop the war in Iraq, for example, or right the wrongs done by the 2008 financial crisis. What then is our responsibility for these and/or other moral and political travesties? What is the responsibility of leaders who may not have any more authority, knowledge, or power than the ordinary person to remedy matters?
Commenting Guidelines
Ms. S. ==About "structural sin". Laws structure society and direct the actions of officials. Two questions arise immediately. First, do officials have the obligation to implement all laws, even those that are unjust? But this is a different question from: who is responsible for the laws? In a democracy the legislatures are, and individual legislators are responsible for voting for or against them. They are most responsible for those laws, although the people who voted for them are also responsible for giving power to the legislators, depending on why they voted for the legislator. For instance, if Candidate A runs on a platform of helping the poor, and I voter for her, but, without telling us that she is going to push fracking (which I think is immoral), then am I responsible for the fracking law that she manages to get passed? I think not. Mere presence in the face of injustice does not make one responsible for it.But then the question arises: when we become aware of an injustice must we always act to stop it? Again, it all depends.
Not to diminish the gravity of the human rights situation in El Salvador in the 70s/80s, but Charles Rohrbacher is mistaken when he says that the founders of a human rights commission under Church auspices in El Salvador in the late 1970s were all assassinated by the mid-80s, including Monsenor Romero. An assistant at the commission [Socorro Jurdico] disappeared, and two of its lawyers went into exile; one of the two later returned to the country and is currently a member of the constitutional chamber of El Salvadors Supreme Court; the other is currently the executive director of the prestigious Inter-American Institute of Human Rights. Also, while Monsenor Romero recognized the work of Socorro Jurdico and made it part of his office, he was not one of its founders. It is true that doing human rights work in El Salvador in that era was a dangerous proposition. For more information, see (among others) the report of the Commission on the Truth for El Salvador: From Madness to Hope: The 12-year War in El Salvador.http://www.usip.org/publications/truth-commission-el-salvadorhttp://www....
Thanks Gene. Fact-checking always useful!
Thank you Gene for the helpful correction. As always, it is important to be accurate, which in no way diminishes the gravity of the human rights abuses in El Salvador. I should have been more specific -- I was thinking of the Commission for Human Rights, which was a secular human rights organization (denounced as an FMLN front) which I have always understood was founded with the support and encouragement of Monsenor Romero. Marianella Garcia Villas and Herberto Anaya were assasinated respectively in 1983 and 1987. The press secretary Magdalena Henriquez was killed in 1980 and one of the early directors, Ramon Valladores was killed in the early 80's but I don't recall the exact year. My point, which I appreciate you underlined, was to illustrate just how dangerous human rights work was in general and in particular in El Salvador.
A very important article on this topic of political responsibility is Steven Perlstein's piece in today's Washington Post The title is "Is Capitalism Moral?"
Our generation (I'm 71)is being exposed to much. Many of us who have held no positions of authority didnt' have the chance to take official positions in anything public. that does not mean we are not responsible for what happened in our milieu.....maybe the "wisdom of old age" Francis was refering to is to recognize our errors and try to make ammends with a new life of doing what is right. Being repentant does not mean being forgiven.
Gene, I'd be interested in reading your own take on Pope Francis, when you have had time to decide what you want to say.
Gene, good idea from Claire. If you'd like I will put them in a new post.
It seems to me that the figure of Bergoglio is troubling in a way not addressed by generalities about collective guilt. See these three pieces:http://www.guardian.co.uk/world/2013/mar/15/pope-francis-argentina-milit...
I think these articles have been trolled through already here and in other posts...something like an echo not a ....
Peggy and Claire:Thank you for the invitation. Truth is that I don't feel I have anything to add. If that changes, I'll write something.
Listeening of the new pope's warm sermon on the woman taken in adultery here in Rome this morning, I could not help wondering if he was not perhaps asking for mercy in people's judgment on his own past.
I wonder zhy Fr Jose de Vera, a very moderate and reasonable man, secretary to the Jesuit general Kolvenbach, spoke in such an extraordinarily negative way about the new pope. Or why Fr Adolf Nicolas, a very warm, kind, and positive man, welcomed the papal election so coldly. I can only presume they know something we don't, yet.
Anybody ever meet a Jesuit who actually approved of another Jesuit, much less liked them?
About the Author
Margaret O'Brien Steinfels, a former editor of Commonweal, writes frequently in these pages and blogs at dotCommonweal.


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Peter Harkins met some of his friends who are now Google employees, but their conversations couldn't flow naturally because Googlers had to think if they are about to disclose some confidential information from Google. As you probably know, Google employees sign a non-disclosure agreement (NDA), which could be similar to this NDA you have to sign if you visit Googleplex.
"Google employees get distracted by mentally rereading their NDA and figuring out what they can say, can't say, and can't say that they can't say. It just gets worse if you keep talking and extrapolating (that is to say, holding a conversation) because you're giving them O(n2 interrelations + m potential suggestions from them) more topics to analyze. I've never quite managed to crash them, but I imagine it's entirely possible given the NP nature of conversations," jokes Peter.
The confidential information includes: "(a) trade secrets; (b) financial information, including pricing; (c) technical information, including research, development, procedures, algorithms, data, designs, and know-how; (d) business information, including operations, planning, marketing interests, and products; (e) the terms of any agreement and the discussions, negotiations and proposals related to any agreement; and (f) information acquired during any facilities tours." Maybe Google should offer a Googler-only mobile app that monitors a conversation and alerts you when you start to discuss sensitive topics.
July 8, 2007
The Pressure of Google NDA
This blog is not affiliated with Google.


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Monday, July 28, 2014
To get to Josh and Henry Streets front door, visitors have to pass an abundance of produce: carrots, blueberries, thorn-less blackberries, tomatoes, horseradish, pineapple guava and fig just to name some.
Henry Street is the owner of Charleston Homesteads, LLC, a family-run landscaping business that provides plants that are not only meant to be aesthetically pleasing to a persons yard, but are also edible. The business opened in July 2013.
In fact, the Streets have about 40 plant species on their property and all of it is edible. They grow enough to feed a family of four.
Henry Street said he and his brother practice something called permaculture.
We try to create plant communities that take care of themselves, he said. Its a plant community that is diverse and has a lot of variety of different plants that are more successful and lower maintenance.
On Saturdays Henry Street can be found at Summervilles Farmers Market, selling edible herb boxes and plants. His business works with homeowners associations to create landscaping designs that involve replacing existing landscapes with all-edibles.
The idea is to help people grow their own food and get away from pesticides and genetically modified organisms in stores.
Its just a healthier lifestyle, really, Henry Street said, and its a lot cheaper than buying organic produce in grocery stores in the long rum. It is a long-term investment, really.
Josh Street, an assistant in Charleston Homestead, said the edible landscape is still aesthetically pleasing; items like apple trees and peach trees look nice when they are in bloom.
Ive really enjoyed the basil and the herbs, Josh Street said. Blueberries have been really good, and figs have been my favorite food by far.
Josh Street said he likes the function of the whole project that is it aesthetically pleasing and just very logical.
Its easier to appreciate, he said. Its got a depth about it. It gives your yard a really original touch, and it shows off your personality.
Charleston Homestead consults with homeowners and comes up with the landscape designs and maintenance of plants. Henry said he tries to sell the idea of permaculture to residents because not many people know about it.
I basically try to replicate the forest: the forest has a community of plants that take care of each other, he said. You never see people out in the forest, fertilizing or spraying pesticides, because a forest naturally does that. That is what youre trying to create. The diversity is what it is all about.
For example, Henry Street really likes comfrey, an herb he describes as a root miner with a really long taproot that brings up a lot of minerals to plants. If someone were to plant a fruit tree next to comfrey, that comfrey will help provide minerals to that fruit tree.
Its helping the community grow their own food and be friendlier to the environment, he said. People go out and spray their lawns with pesticides and weed-killers and synthetic fertilizers. They really arent doing anything except killing their soil. Its a temporary fix, but eventually youre just going to have to replace your lawn. It just doesnt work.
Its better if you use a product that is organic the more organic matter you have in your soil, the healthier it is going to be.
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Glossary of Education
- Master
- A Master's degree is a graduate degree granted to those individuals who successfully complete the specific program requirements, which usually include a 1-2 year full-time academic commitment and a significant research effort. There are several types of Master's degrees: (1) a M.A. or M.S., a Master's of Arts or and of Science, respectively, is awarded for advanced scholarship in a discipline in the liberal arts and sciences; (2) a professional Master's degree such as a M.B.A. or M.Ed., a Master's in business administration and in education, respectively; and (3) a secondary professional degree for those who have an existing professional career such as a Masters of Laws (LL.M.) or a Masters of Science in medical specializations (M.S.).
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The Region 2-AAAAA Tournament was to begin Tuesday afternoon in Evans, weather permitting. The threat of snow and sleet already brought about changes in the schedule, and whether or not the wintry weather materialized will determine when the teams play.
The Greyhounds (14-10), the third seed from the west subregion, were to play east second seed Lakeside-Evans (17-5) at 5:30 p.m. Tuesday in the opening round at Greenbrier High School. The winning team advances to the region semifinals and to the state playoffs, but the loser's season ends.
West top seed Warner Robins (21-2) was to face east fourth seed Greenbrier (12-13) at 4 p.m. The other two first round boys' games, which were originally scheduled for Tuesday night at Greenbrier, were moved to the afternoon at nearby Evans High School to avoid the bad weather. No. 2 west seed Northside-Warner Robins (18-6) was to play No. 3 east seed Grovetown (10-15) at 4 p.m., and No. 1 east seed Evans (17-8) was to play No. 4 west seed Houston County (7-17) at 5:30 p.m.
For the full story, pick up a copy of this week's newspaper or subscribe to our e-Edition at http://ee.jcnews.com.


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GPS is a necessary feature for any smartphone that I use while traveling, period. Using it while driving in conjunction with something like Google Maps is a killer feature. This weekend and the weekend past having a Q9h with GPS and Live Search saved the day at least a dozen times all told. Battery life: better than I expected, but still used the fatty battery on the Q9...
Blog vs. Blog: GigaOm/Gizmodo GPS Showdown!
Om Malik says GPS on the iPhone is locked and loaded:
[T]here is one thing that's for sure: The new iPhone has Global Positioning System (GPS) built into it, thanks to legal requirements put in place by the FCC.
The GigaOmster further says that new-to-the-space-space Broadcom has nailed the contract, which is great for them but panic-inducing for the stand-alone GPS market. (We know Google sees positively HUGE maps usage from the GPS-less iPhone already, so that makes the kind of sense that does.)
But Brian Lam of Gizmodo thinks the whole GPS on the iPhone thing is pretty poorly thought out:
No thanks. Don't need it. I'm fine with the current location technology. It works for walking and that's all I need it for.
Lam's reasons? Current cell and WiFi location services are much quicker than GPS, they better suit walking and the iPhone is less useful while driving anyway, GPS kills battery life dead, and GPS chips would significantly fatten up the iPhone.
Personally, both 3G and GPS are still bleeding edge tech when it comes to realistic day-to-day usage in everywhere, USA when not hooked up to a generator, so while nice to have as an option, and fetishized by the tech media and the blogphere commentorati, neither will have the impact on my life that the 2.0 software update likely will. It just ain't mainstream enough for me to be melodramatic about yet.
What do you think?
[More on the Broadcom GPS story, with thanks to reader southerntraveltourism]
Have something to say about this story? Leave a comment! Need help with something else? Ask in our forums!
Reader comments
Blog vs. Blog: GigaOm/Gizmodo GPS Showdown!
GPS, 3G and 3rd party apps are the only features missing from the iPhone that in my opinion would make it the perfect handheld device. Thankfully it looks like we will be getting all 3 within the next 30 days or so. It's going to be a good month.
Honestly, I use the triangulation-type "my location" feature with Google maps on a 1st-gen Blackjack, and that is all I really NEED. I am able to find where I am and where I'm going just fine. That being said, I would love to plug the iPhone into the cig lighter, pull up some 3rd party software like Tom-Tom, and be able to have instant turn-by-turn directions at any time. Needed? NO. Desired? Yes.
Both articles are right, for their perspectives that is. GPS needs to be designed around context. If it is driving, then the UI and performance needs to fit. If it is walking, then same. Nokia is addressing this with Nokia Maps 2.0 and its walking mode - and even more with a model that has a compass built in that Nokia Maps 2.0 takes advantage of. Now, who will put it all together? My money is on Google, with a helping hand some someone large ;)
sat nav reviews, GPS news, Tips and Tutorials.Reviews for TomTom, Navman, Garmin, Magellan and Sony
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Haverford students can take a wide range of courses across the academic spectrum.
The Haverford College Course Catalog is a printed book that offers an overview of academic departments, courses offered, academic regulations, and important details such as requirements for degree and special academic programs for one academic year.
This online version of the Course Catalog is intended to provide digital access to the printed material. Like the printed catalog, this website is only updated once per year to represent the body of information for one academic year.
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Going to start a log here if it's cool tonight is deadlift night will update this thread in the AM
Going to start a log here if it's cool tonight is deadlift night will update this thread in the AM
135 x 5
180 x 5
210 x 3
235 x 5
280 x 5
310 x 7
Dips: 3 x 15
I normally do 5 x 10 at 50% of 1 RM on the deadlift and 5x10 of good mornings at the end but all the racks where filled and a guy was waiting
Last edited by CRisCO; 02-05-2013 at 02:40 PM.
I haven't been bothered to update the thread honestly. Keep forgetting.
My strength is increasing.
Going to start eating right eventually. Fucking tough when you lack the balls to do it and get it done.
Current 1 rep max on my 4 lifts are
Overheadpress: 235
Bench: 325
Squat: 365
Dead: 400
Plugging away. I expect those numbers to drop a bit as I start dropping the pounds at first and hopefully will increase them after I've cut the fat.
Hoping to go from around 28% or so that I'm at now and get it down to around 15% hopefully by Christmas.
haha you misunderstood a bit. You were doing 5-5-3-5-5-7? 5-3-1 is 3 sets up 5 reps, then 3, then 1 rep so I am confused lol
looking strong though, what's your lean body mass here?
First week is 5 5 3 5 5 +5
second week is 5 5 3 3 3 +3
third week is 5 5 3 5 3 +1
The pluses stand for at least that number and then some.
The first three sets are warm ups last three are working sets and the last set you go until failure.
Not really sure about my LBM haven't had it checked. I'm probably about 60 pounds heavier then I would like to be though.
I'm about 250 give or take depending on the usual variables. but I carry it pretty well. I'm not a lard ass or anything I'm just really stocky.
Last edited by CRisCO; 03-15-2013 at 07:58 PM.
I need to recheck, I don't remember the modality working like that, brother.
T NATION | How to Build Pure Strength
I re-read the programming part of 531 2nd edition and it's always 3 sets, it seems.
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the top is so hot!! great bod


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Rob becomes friends with his banker, gains a lot of credit cards, and has an unfortunate encounter with a volunteer organization worker. I Hate Being Single is a webseries that puts an unconventional comedic spin on story we've all heard many times before. Rob, recently dumped self admitted hipster, blunders through single life trying to figure out where he belongs in a manner that is charmingly clueless and entertaining. Described as a mix between Curb Your Enthusiasm, Portlandia, Louie, Flight of the Concords, IHBS takes a refreshing and realistic look at the Williamsburg Brooklyn scene from the inside out as an response to the wave of other brooklyn based shows, 2 Broke Girls, I Just Want My Pants Back, How To Make it in America, The New Girl.
In this day and age, it seems finding someone to share your life is impossible, especially right after you've been dumped. Or as your dad always says, "Shut up, it's never been easier. Go on that dang internet thing you're always talking about and just find someone already."