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Advanced Member
Joined: 12/09/08
"See how I reward those who fail me!"
Originally posted by GrayGhost79
So basically you're agreeing with my initial post that there'll be more roles than just tank, healer and DPS?
"Tiny clown, he got wet. I was talking to a psychic and I can't sleep in the ozone. There are too many different peanuts, looking sad.
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Novice Member
Joined: 8/30/08
Originally posted by Axxar
I'm thinking our views of the trinity is what confused things.
Advanced Member
Joined: 10/03/06
Don't trust these people. They're crooks.
"There is no aggro system" is, to me, a nonsense statement. There is an aggro system. Any roleplaying game with multiple targets has an aggro system. "Roll 1d4 and attack whichever character comes up" is an aggro system. "Attack whichever PC the DM chooses" is an aggro system (and one of my favorites). More realisticly, "Attack whoever is closest" is an aggro system.
What TESO is probably getting at is that they're not going to tell anybody what the system is for determining aggro, much like GW2 did. I'm not going to get into the merits and flaws of that undertaking, but ultimately I feel like all of the anti-trinity chanting and hand-waving is a smokescreen for obfuscating a fundamental game mechanic that is, whether the player can see it or not, still ultimately deterministic. That doesn't mean there's no element of chance involved (i.e., it might not be 100% reproduceable), but there are factors involved in TESO that determine who is getting attacked by a mob just like there are in GW2.
The difference between these efforts and games like EQ, FFXI, etc., is that ZeniMax and ANet decided to try to keep the player from figuring out how to control aggro. This hasn't worked in GW2, and I think due to the resilience, resources, and wisdom of the crowds involved, I don't think it'll work in TESO either. Instead it will result in a demarcation between the haves (those who figured out how to reliably game the system) and the have-nots (those who didn't), just as it did in GW2.
Now maybe they'll come out and explain what the mechanics are for determining enmity in TESO--I hope they do--but even if they don't, there are going to be formulae involved in determining when and on whom mobs aggro. Maybe it will be simple (whoever is closest), and maybe it will be complicated (2% chance to target a healer who has done >4% damage in the last 4 seconds if hate hasn't been reset due to a hate-resetting-event in the last 12 seconds, else 2% chance to target a non-healer who is within 30 units and has not experienced any hit point change since the last hate-resetting-event, but only if server time is between 0:00 and 4:00 on even numbered weekdays ... ), but it will be something. There will be rules involved. If the company really wants to completely randomize aggro, well, they can do that, but it makes for combat that seems less like fantasy adventure and more like a survival clusterfuck.
There are some legitimate criticisms of the "trinity," but there are also a lot of criticisms that arise out of the way the system has been implemented in the past. They have a lot more to do with the environment that supported the trinity than the actual paradigm itself, and those are the ones that make me struggle to understand how developers--the people who are supposed to be doing their due diligence learning this stuff--are latching onto the anti-trinity bastion without actually addressing the underlying problems. So, treatise time.
1. Legitimate Complaint: "It's not realistic."
That's fair in some instances and unfair in others. I feel like where the trinity is most harmful is when developers fail to exercise creativity when it comes to conjuring realistic mechanics and labels for the way players control aggro. Taunt. Really? Say something bad about a monster's mother, and he'll attack you instead of the guy raining fire on him. That's a little problematic since a lot of these monsters don't speak your language, and even non-verbal cues will only get you so far. Giving a cockatrice the finger isn't going to have much impact on its disposition.
Furthermore, a character with high intelligence, even if he does understand your language and gestures, is probably at least potentially smart enough to know better anyway. To be fair, some games have taken this into account in various places, and I'll grant that, at least later in its development, EQ, for example, was good about creating encounters (but certainly not all of them) where taunting as aggro-generation wasn't a primary strategy.
Moreover, games like WOW have made some strides replacing the old-fashioned taunt mechanic with more dynamic systems. A monster is going to hate you more if you make him more vulnerable to attacks than if you swear at him, for instance.
On this issue, while I will concede that the rigidity of traditional aggro mechanics might be somewhat unrealistic, I wholeheartedly believe that, especially for more intelligent mobs, it is an artifact of AI more than of immersion. The AI has very specific rules in WOW, for example, about how much value is attached to any given action. That's why things like threat-meter work.
Compare that to PVP, and you'll realize that in PVP, in any game, you're assigning threat levels to opponents when you have a choice on whom you're going to attack. In a game like WOW, for example, you're asking things like "Can I get to the healer? If I can, I want to kill the healer. What if I can't? Well can I out-dps his heals on this squishy guy in front of me? Is he even healing this guy?" The only difference between you and the AI mechanic for the game you're playing is that you're smarter than it is, so you make more intelligent choices. You're still abiding by rules. As for less intelligent mobs, well, frankly, they need rules too. Take a critical look at the film The Grey. Aside from the fact that we love to see people torn apart by wolves, it's worth asking from an academic perspective if these wolves have rules about how they hunt. A canine biologist/zoologist would tell you that, albeit perhaps in a loose sense, they do. So should the wolves in my video games.
Ultimately, I think the end result here is that an aggro system should be realistic in the context in which it exists. That is, it should attempt to simulate, to the best of the technology's abilities, the kind of decision a player in the mob's position would make. Taunt should go, but the tank should be able to do something--I don't really know what--that would make a player decide it's worth killing him rather than the healer or nuker.
2. Illegitimate Complaint: "I should be able to play what I want--not be forced to play something to fit a role."
This is something that ANet trumpeted as support for its profession design, and if I'm being honest, I'll admit that during development I was right there in the throng with the rest of them cheering on the innovation. It sounded like a good idea at the time. Hell, it still sounds like a good idea.
The problem is that freedom in choosing a class and party roles aren't mutually exclusive from a design stand-point, and I feel like GW2 did its players a disservice by adopting an everyone-is-a-tank-and-no-one-is-a-tank approach. The approach is problematic because it accepts as a minor premise of its design something that isn't necessarily true. It looks like this (abstractly): "No one should be required for a group. Rogue types can't hold aggro. Thus, no one should have to hold aggro to join a group." [And repeat for every class. I'm not a studied logician, though, so if somebody wants to clean this up using a more correct statement of the arguments, please feel free.]
Wait! Why couldn't you just have given your thieves a way to get, hold, or dump aggro (preferably all three)? The answer is probably that doing that for every profession would have trivialized group content due to the party's ability to move damage spikes among members at will. That's something that's very easy to design around, though. If you don't believe me, you've never run instances in WOW with two warriors, two druids, and a paladin. Better yet, go level in EQ with a ranger tank. [Yes, I realize these examples are pretty limited in their application.]
The point is that not being able to play what you want due to group dynamic demands is a product of class design--not aggro design. "I don't want to tank, ergo no one should have to tank" doesn't really work, though, does it? The mob is going to be beating on someone. Unless you're kiting. ... I like kiting.
I much prefer a system in which "control" to use GW2's re-terming of it, is something that is clearly transparent for players, and an aspect of it should be attracting or repelling enmity.
The solution to this problem isn't doing away with tanking. It's broadening the scope of tanking (and healing), so that every class has a way of managing aggro in a way that is meaningful, and doing the same thing with healing. GW2 would have been a better game if Thieves could ninja tank, Warriors could armor shred (and gain enmity for it), Mesmers could clone tank (reliably), Elementalists could perma-kite while holding threat, Rangers could pet tank, Engineers could reverse kite (by using knockback, not fear), Guardians could heal-tank, and Necromancers could drain tank. Instead, all of those things gain a little aggro, sometimes, and always inconsistently, leaving players to rely on a combination of gimmicks, the downed state, and chance (and sometimes exploits) to control the flow of combat, to say nothing of the game's general damage mitigation problems in dungeons. Nothing could be less heroic than depending on being flat on your ass to manage aggro.
This isn't a cry to tear GW2 a new one, though. That game has enough criticism to be lobbied at it, and I feel like this conversation needs to be broader. As I said, I don't want to get into a full evaluation of the game's pros and cons when it comes to aggros, because beside the fact that I'm speaking in very general terms, it's just unnecessary for the point at large--that point being that playing the class you want doesn't mean that all roles, and the trinity, go the way of the dodo.
3. Illegitimate Complaint: "If the trinity exists, I will always be LFG."
This is a corollary to the last and, like the prior grievance, while valid under current game design paradigms, isn't a product of the trinity's existence as it is weighted class design. To use FFXI as an example (my favorite MMO of all time): in FFXI, when I played (Zilart era), there were three valid tank jobs (assuming proper sub-jobs and depending on your level), PLD, WAR, and NIN. There were four valid healing jobs (almost always subbed WHM, depending on your level), WHM, SMN, BRD, and RDM. There were two valid crack-dealing jobs (mana regen, which was necessary), RDM and BRD. And then there were seven or eight DPS jobs, DRG, DRK, SAM, THF, RNG, BLM, MNK, and sometimes BST. Trouble is, in a party for most levels, you needed one tank, one healer, one crack dealer, and three DPS. You can do the math on supply and demand and see where the trouble comes in.
The result was that it was very rare to find a Pally or a White Mage looking for a group, while Dragoons were a dime a dozen. If you're not familiar with FFXI, if you have any experience with the dungeon finder in WOW you can see the same situation. Queue up as a DPS class and check your time, then queue as a healer or tank. Same shit, different game.
Put plainly, this disparity is a result of the disparity in healing and tanking classes (or specs, if you're talking WOW) compared to DPS. There's just always more DPS. Always has been. The reasoning is probably (I assume; nobody invites me to game design meetings) something like "Well they need three DPS for every tank, so we should make more DPS classes." That doesn't account for the tanking scarcity problem, though, and that's a problem you fix by re-balancing the ratio of tank-capable and heal-capable classes to dps-only classes. More importantly, you rebalance it in such a way that players aren't feeling strong-armed, as in complaint number 2. An example of good design I can offer here is WAR's Disciple of Khaine (a melee healer).
Finally, it's worth remembering that, unfortunately, sometimes you're just going to be LFG. Tank, healer, DPS, or whatever your preferred role, sometimes you're going to be LFG, and as GW2 has shown us, you don't need a trinity for that, holy or otherwise. People will find reasons to be exclusionary whether the game mechanics offer them or not, and that's part of playing games in an online space.
Closing Remarks
If TESO adopts a "you can't reliably control aggro" scheme, it will be unfortunate because I don't think it will accomplish anything. I think it's fair to say that, regardless of anyone's position on the trinity, what we all want are more immersive, realistic, engaging game mechanics and environments. Some companies are now concluding that that means the trinity is dead, but I think that's a confusion about player demand, and to be honest, I'm not sure I would have been able to make that conclusion if I had not played GW2 myself and seen what a non-trinity system actually looked like (and concluded I didn't like it at all on that front).
The trinity exists in the medium because that's the way the medium evolved (there's a good post somewhere about MUDs and the evolution of the systems, but I don't have the link), and I feel like for the medium to continue to evolve, the systems supporting it have to also evolve. But their evolution doesn't mean extinction, and I'd go so far as to say that if you're going to do away with the trinity, you must supply a functional alternative, because combat in MMO's is deterministic. That's the nature of it; you're playing a video game, and it has rules. The rules don't have to be one way or another, but they have to be applied consistently in order for the game to be fair, and, to the best of a developer's ability, they need to be implemented in a way that attempts to simulate real-world threat-assessment by people and in nature. This is not an exact science, but it is a science, and there's nothing less realistic than a battle plan that amounts to, "Attack any old thing."
Now, sure, we don't have any ecological or military basis for determining how threatening anyone or anything should perceive a person shooting fire from his fingertips, but there are actual rules for strategy and tactics. We know or can discover, in a given situation, between a shoulder-fired rocket launcher and a tank (an actual tank, not some guy with a shield), which is a higher priority target and why. That's real world aggro, and it's something that can be simulated by an AI--and should be. That's not to suggest we have the technology to design a mob AI that can make the same calculations and account for all the circumstantial variables in the way that a battlefield commander can, but we can make an effort.
Moreover, it's absolutely possible to design, balance, and implement game systems that allow players to have a broad range of access to classes and roles in a way that doesn't limit access to content, doesn't shoehorn players into playing things for reasons other than personal desire, and still preserves a system of enmity management that makes sense. That's the way forward. The trinity isn't lazy design; it's conventional design. Abandoning aggro management altogether is lazy; progressing it to the next generation of MMOs is hard. But it's also worthwhile.
Peace and safety.
Novice Member
Joined: 7/03/12
well said Xhieron i've been waiting for someone to finally make sense of all this crap about the game having "no agro" great post!
Apprentice Member
Joined: 11/21/11
Only he's wrong
It's just you can't in games like wow, which was a bad example with the pvp bit. Other games let you tank in pvp through damage reduction on enemies, crowd control, collision detection and blocking / deflecting attacks on team mates.
There is no reason why pve tanking can't work the same way.
Now will there be rules to who mobs attack, sure, but hopefully they tie with the supposedly better mob ai. So that pack of wolves just attack the nearest Target, that angry troll goes for who hit him hardest, that crafty vampire goes for the healer etc..
Apprentice Member
Joined: 11/21/11
Also its not necessarily healers that need to worry with no agro table. Get your self in a position where you have los to your team mates but not to the pve mob and you should be able to heal for fun.
It's dps who will need to be on their toes more as they need los to the mob which means the mob has line of sight on them too. Will need to keep moving so the tank is between you and the mob or the mob is within tanks cc range, might even need to drag mob to a corner if it chases you so gank cam wedge it in with collision detection.
But its entirely possible to make pve encounters work with no agro table, while keeping a trinity and not having a rez, rez, rez battle of attrition like gw2. Gw1 does this, eve does this, war does this on several encounters, so does aoc.
Advanced Member
Joined: 2/26/09
I loved how it workd in DDO.
I played a Warrior with a big shield.
I found a doorway, stood in it, and blocked anyone getting past me by not moving.
The guys behind me used ranged on the enemy but they didn't have to worry about melee attacks, the enemy couldn't get to them.
That to me is a perfect agro system. get in a fight, use the terrain to your benefit.
It works like that too in World of Tanks. Get into a good position and you can fire on an enemy from relative safety. Use flanking to deal extra damage.
basically I hope that when the enemy see us, they see the big guy with the big sword first and attack. Then slowly they realise that the guy is getting healed and there are others about flanking them. The warrior can then do things like slow, knockback, trip, physically block their movement, stun etc all to ensure the fight stays where they want it and to make sure others can do their thing.
But an agro meter is simple design...
I think that GW2 was a great experiement that proved that dungeons without the trinity usually resemble the running of the bulls.
Novice Member
Joined: 1/16/11
the real original trinity is tank/heal/CC , not DPS
doing control was more fun and strategic in combats than just shooting mindlessly and looking at your DPS meter...
Novice Member
Joined: 12/05/07
In an all-instanced system, it is often workable. In an open world, there are still opportunities for this, but also alot of "every man for himself" moments. Someone mentioned the original GW and Eve as no-aggro table games. To me these are not good examples. When one first started up GW, you were confronted with the choice of four emo beta-male classes and one 'roidy jock in the Warrior. Many of us chose Warrior and quickly discovered a gimpy dps class that usually ended up taking one or more running skills because while there were a few occasions where you could block or use terrian, most of the time your were chasing down a mob going after you clothies who is running around in circles.
EvE's not a particularly good example either because pve is its weakest aspect. Pve is basically mining where the asteroids happen to move and shoot back. A group had one tactic--let your biggest/tankiest ship go in first and wait for him to tell the rest of the group it was safe to come in. After that, it was every man for himself.
Now we're calling prostitutes "sex workers". What's next? Calling hit men "end-of-life technicians"?
Elite Member
Joined: 7/17/09
I played Everquest and loved the game. When I read about how the combat mechanics are really and how despised it was and how things have changed and how the holy trinity is defined I guess those of us who actually played the earlier games can look back with rose tinited lenses. I do not recall it being this bad and I played a wizard. Granted over the years I have drifted to healer classes but I actually played a dps then.
You know when things are broken down to numbers and mechanics it really kills the game for me. I also do not know what about GW 2 made me think the game lacked an identity for me as a class. I was just one in a crowd of persons not a role really in an event. I could never really look back and claim a role or pivot nothing to make me want to be proud. That is what I miss about games that take away roles. I can look back at FFXI and really remember moments in groups where as a Red mage I did something that turned the tide of a fight. In everquest where I saved everyone in my group with an evac or prevented the cleric from dying with a root. No moment I can pin down in GW 2 though even WoW had it . That is what I think games with no roles do they make everyone generic.
Novice Member
Joined: 7/03/12
I am an EQ player from ages ago and loved the group mechanics of that game, you could manipulate any encounter to suit the group no mater how many people or what classes you had. of course if you had Tank, Heals DPS it could be done in a straight forward manner but if you take away both your Tank and Healer and inserted a CC say an enchanter then you could come up with a new formula to kill the mob/s. without ever needing a tank or healer but you had to play smart. I think the trinity pisses people off because in new games if you dont have it your going to struggle with any hard encounter. So in my opinion the issue isnt having the trinity in the game its what other classes can do when you DONT have the trinity. And the answer to this I think is not to make other classes able to tank / heal its to enable CC skills relevant to their class, Roots, Mez, Charm, Fear, Stun etc etc...
One thing i am not likeing as much with the MMO's i played recently is that everyone seems to desire to do the biggest damage possible and this is killing the finesse of MMO playing, especially just dumping AOE damage... since big damage AOE skills are given to most classes these days the job of an CC class has diminished. I would really like to see the skill of a crowd controller brought back to the game. Not only the skill of the CC'r but the group as well, cause if you have ever played EQ in a dungeon group with a ton of Adds controlled by a chanter and then your Wiz drops an AOE bomb you know what is going to happen next... This style of play also brings a little bit more converstation back to an MMO as you truly have to work together calling out adds as they arrive and a tank actually yelling instructions as he moves from mob to mob, when you just have a group full of people trying to out DPS each other its so silent and in my opinion boring as S#!T...
excuse my typing i am rushing this through at work...
Apprentice Member
Joined: 5/24/07
Originally posted by evolver1972
This. There are tanking and healing skills in GW2 and you can use them on nearly every class.
But to be succesfull you have to use them in conjunction with your other skills. On your warrior you might one moment be mitigating damage at the forefront of battle, at the other moment you might pull back and shout heal your party up only to take out your crossbow and aoe a group of incoming mobs. It's far more engaging then the static boring systems like you have in WoW and EQ and while some of the boss encounters it can still use some refinement and polish, this method is clearly the way of the future and I for one am happy to see that ESO is going the same way. This news made the game a lot more interesting for me.
Apprentice Member
Joined: 10/25/10
I like the trinity. It was a fun idea to consider a game with no trinity, but now that I have tried it, I really don't like the idea of no trinity.
Give me the Tank, the Healer, and the Deepser.
Apprentice Member
Joined: 3/11/10
Games are epic.
I would rather the game be like Runescape, a fully immersive world but with ZERO classes except with the free combat system which would use aiming and much less powers than stupid WoW. -.-
Veteran MMORPG Player -
Advanced Member
Joined: 3/20/10
The trinity was not removed from GW2, they just made everyone a tank, everyone a healer, and everyone a damage dealer.
At any time someone is fulfilling one of those roles. That is not "removal".
Not to mention, of the like 5 classes I played, each and everyone had skills that I could choose, both passive and nonpassive, that would make me either a better tank, healr, or damage dealer.
Even arena net said that the classes were designed so that you COULD be a tank, healer, or DD, but were not locked into that role if you didn't want to always play that way.
They did the exaxct same thing Trion did, but how you play doesn't drastically change depending on the role you take up like you do in Rift.
I guess my copy of GW2 was broken, bunch of guys here seem to have played a completely different game than I did.
Also, people will do the same thing in TESO they do in Rift. If your class is best suited to heal, you'll be expected to heal, which is what everyone expected my cleric to do. If you're best suited to tank, they'll expect you to tank, which everyone expected my warrior and in certian cases my rogue, to do. If you're class is the best DD then you'll be expected to do that, which is what everryone expected my mage to do, even though he was the only class I LIKED healing with.
Unless they homaginzie all the classes down to one class with different names, effects and very suttle differences in play style, just like GW2. Which aftrer playing 5 classes in that game it dawned on me, that every ranged class felt the same, and every melee class felt the same. My magicy guy felt just like my archer guy, and my pet magic guy felt a lot like my pet archer guy. Rogue felt pretty much the same as the warrior type class I tried.
I feel like some developers have the same mentallity that's overrun youth sports. No tryouts, everyone plays, evenyone gets an award, and no scores are kept.
Gaming AI has yet to reach a point that they can get rid of the trinity. Either they'll have it in, and try to cover it up as much as possible (GW2) or they'll make things arbitrarilly difficult to cover it up, ( a single person will be fighting packs of mobs as apposed to just one or two. )
The only reason they do this is because it makes it easier to find a group if you can change your role, and it's easier to balance if everyone does the same damge, healing, and mitiagion.
Advanced Member
Joined: 9/28/04
1. lolz at the HOLY part.
2. I have been anti trinity since I played Asherons Call and saw that the need for it is just plain not there and is nothing more than a crutch meant to make every character some minor aspect of a larger group instead of it being a group of HEROES. An adventurer is supposed to be able to survive out in the wild, not be reliant on so many others.
More than past time to end the crutch the MMORPG industry has been on since the mid 90s.
"I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Apprentice Member
Joined: 12/04/05
Originally posted by jtcgs
Make everyone feel like Heroes, that's the trick. Lets make everyone feel special in their own perky personalized world. Sure worked with Swtor, GW2, AoC, etc. People become so englufed by the "me me me" surrounding their personal storylines that they forget how to interact as a community. When close friends quit, many are left alone in shallow game worlds. Those who start from level 1 solo, play the whole game solo, stuck in solo quest line instances for most of their journey to max level. Upon reaching max level many, like me, feel no need to continue. You reached the end by yourself. You, the Hero, have overcame whatever huge obstacle you needed to overcome..by yourself. What more could really be out there? is it even really worth it?
The "90s" MMORPGs you mention were mostly successful because they knew how to utilize the "M" in MASSIVELY. You felt like a HERO because you were able to overcome epic circumstances in an epic surrounding with an epic group of friends.
As far as the trinity goes, the majority of MMO players actually enjoy playing some sort of group role. The GW2 experiment is proof of this. Customization is fine, give people the option to switch from healer to tank to dps, etc, but make the roles themselves actually mean something in the game world. Gear rewards are great, but people feel more rewarded by working successfully as a team. Without the holy trinity, you feel no real sense of this.
Novice Member
Joined: 8/07/11
GW2 socialist.
I don't know if it's been mentioned elsewhere, but did anyone see the group event bosses in the Brisban Wildlands called "The Sinister Triad"? They have three guys, and under their names where it says what they do, one says Heals, one says Tanks, and the other says Deals Damage...
I laughed out loud when the "Tank" made me lose control of my character and run towards her. A great little poke at the holy trinity I thought, but I can imagine that some people got mad about it. Someone always does.
Novice Member
Joined: 8/07/11
GW2 socialist.
Originally posted by ace80k
No, YOU feel no real sense of this. I don't need a decade old mechanic to enjoy a game, a friend and I took turns getting within range of a champion mob and though it took 10 minutes, by doing so we were able to successfully manipulate the unique hate system in the game and take it down without having some kind of artificial taunt or mass heal. If anything, I've never felt MORE important in a team. There was no fake panic button to rely on, and I personally enjoy it. I'll play a good trinity game again if one ever releases, but the break I'm taking with GW2 has been nothing short of a breath of fresh air.


text:
I've often heard Calvinists deny that they believe God is the author of sin, and I try to be as charitable as I can in accepting their report of their own belief-system. Information such as the following makes that difficult to do. The words below are all from The Anonymous One (TAO), one of the most exasperatingly illogical, incoherent amateur theologians I have encountered online, in my nearly 14 years. They are from his own blog ("Axe, Saw, and Staff Theology" -- 6 January 2010; in the comments section). Change of color means a separate combox comment. All bolding is my own:
* * * * *
[E]vil deeds of wicked men, even though ordained by God, merit punishment.
He commands them not to sin. He ordains that they will sin. They do so freely, though according to his foreordination.
Perhaps you're failing to see that God's commands relate to the moral law, whereas his decrees relate to His providence. Let's give you an example of God wanting men to sin and commanding them not to. God commanded men not to kill an innocent man. However, God wanted Jesus to be crucified. Do you see that as a conflict also? . . . no one coerces the wicked to sin.
Do you think that simply because no one is able to resist God's predestining decree they shouldn't be subject to the moral law?

subset: commoncrawl


text:
My research mainly focuses on studying the properties of higher-dimensional rotating black holes.
I am interested in probing the behavior of particles and fields in their vicinity. I have shown that black holes of spherical horizon topology possess a hidden symmetry of the so called Killing-Yano tensor which in its turn implies complete integrability of geodesic motion and separability of scalar and Dirac equations. The result on complete integrability was recently extended to the classical spinning particle case.
I also study black hole thermodynamics. In particular, I have studied P-V criticality of various AdS black hole spacetimes and together with my collaborators conjectured the reverse isoperimetric inequality for the black hole thermodynamic volume. More recently we have discovered that rotating black holes in six and higher dimensions display interesting phenomena known from the `every day thermodynamics' of simple substances. Namely, we have observed a reentrant large/small/large black hole phase transition as well as small/large black hole phase transition ala Van der Waals.


text:
|The most helpful favorable review
|The most helpful critical review
1 of 2 people found the following review helpful:
By Michael from USA on 2014-05-19 11:01:46Things I liked:appearance, great power
Things I would have changed:make body out of metal
What others should know:once i got used to sighting, i had no problem with accuracy. For $35 i find it to be a good value
3 of 3 people found the following review helpful:
By travis from USA on 2013-05-08 03:02:13Things I liked:it has power, weaver rail.
Things I would have changed:body frame is plastic, should have been metal, would have made a big difference.
What others should know:because of the fire power and the body frame, the gun will jerk either left or right depending on how you hold it. inner parts are metal but the body feels like cheap plastic but its probable abs plastic. you can attach a laser on it but it will give little accuracy because of the jerking. they could have done better with this gun.
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text:
M-Class SUV
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Starting at: $48,300*MSRP
An inspiration to an industry. And thousands of drivers.
Ever since it defined its segment 17 years ago, the M-Class has delivered a balance of luxury, performance and safety like no other SUV. It's rugged underneath yet smooth on every surface, much like the way it moves. And both its handling and comfort speak a quiet, reassuring confidence that comes from the innovative engineering deep within.
A welcome change of pace. And an invitation to stay.
From the first impression to the most enduring detail, the M-Class cabin is a haven of rich refinement, with hand-polished wood and hand-fitted upholstery. And yet while it's lovingly crafted with such old-world values, it´s a showcase of user-friendly technology, from its heated front seats to its seemingly endless entertainment options.
An illuminating experience. And a memorable impression.
Standard LED Daytime Running Lamps and taillamps catch the attention of other motorists for added safety, while their style simply captivates onlookers. Available Bi-Xenon headlamps not only make nighttime more like daylight, they also automatically adapt to maximize the illumination of curving and straight roads without causing glare.
Performance at the forefront. Control at your fingertips.
Three of the four advanced Direct Injection engines in the M-Class make more power and torque from less gasoline. One uses no gas at all: the new clean-diesel ML250 BlueTEC. And while they all offer certified ultralow emissions, their performance inspires any driver's emotions, with a paddle-shifted 7-speed automatic and brisk acceleration.
Flexible space and supple comfort. From very rigid standards.
The M-Class invites five adults to enjoy generous room and gracious comfort. When it comes to cargo, it'll welcome over 80 cu ft of it with a standard power liftgate and versatile 60/40 split-folding rear seats. Just as rewarding is what it keeps out, from tiny dust and pollen, to the sun's hot rays through its available Panorama roof.
Reassurance when the weather turns. Rejuvenation when the road turns.
Optional on the ML350 and standard on every other M-Class, 4MATIC® all-wheel drive instantly sends power to the wheels that can use it best, adding confidence on snowy streets and in sharp corners. The 4-wheel independent AGILITY CONTROL® suspension reads the road surface, too, instantly adapting for silky comfort or crisp handling control.
Surefooted power. Crafted by hand.
Its handcrafted biturbo V-8 only begins to reveal the superpowers of the ML63 AMG. Its 20-inch AMG® wheels conspire with an advanced AIRMATIC® suspension and ACTIVE CURVE SYSTEM to tackle terrain few SUVs would dare to, like the sharp curves of a mountain byway. Its exquisite designo leather-lined cabin brings luxury to new elevations as well.
A multitude of innovations for multi-lane roadways.
Technological teamwork helps make highway driving safer and easier. DISTRONIC PLUS® cruise control uses radar to adapt your speed to the traffic flow, even stop-and-go. Blind Spot and Lane Keeping Assists can alert you if it's unsafe to change lanes or if you start to drift. Active technology can help guide the M-Class back into its own lane.
DISTRONIC PLUS® adaptive cruise control is no substitute for active driving involvement. It does not react to stationary objects, nor recognize or predict the curvature and lane layout of the road or the movement of vehicles ahead. It is the driver's responsibility at all times to be attentive to traffic and road conditions, and to provide the steering, braking and other driving inputs necessary to retain control of the vehicle. Drivers are cautioned not to wait for the DISTRONIC Proximity Warning System before braking, as that may not afford sufficient time and distance to brake safely.
Blind Spot Assist may not be sufficient to avoid all accidents involving vehicles in your blind spot and does not estimate the speed of approaching vehicles. It should not be used as a sole substitute for driver awareness and checking of surrounding traffic conditions.
Driving while drowsy or distracted is dangerous and must be avoided. Lane Keeping Assist may be insufficient to alert a fatigued or distracted driver of lane drift and cannot be relied on to avoid an accident or serious injury.
and more
A treat for the senses, and your sense of adventure.
Advanced entertainment, navigation and communication systems work with intuitive ease. Bluetooth® lets you make calls hands-free and play music wire-free. The elegant central controller and color displays put a world of features within easy reach. A wide array of audio options includes Sirius XM Radio and Bang & Olufsen® Premium Sound.
While the navigation system provides directional assistance, the driver must remain focused on safe driving behavior, including paying attention to traffic and street signs. The driver should utilize the system´s audio cues while driving and should only consult the map or visual displays once the vehicle has been stopped in a safe place. Maps do not cover all areas or all routes within an area.
Bluetooth® interface does not provide phone charging or external antenna. Voice interactivity feature is dependent on selected handset. Phone sold separately. See dealer for a list of approved compatible phones. Bluetooth is a registered trademark of Bluetooth SIG, Inc.
The purchase of a new, satellite radio-enabled vehicle includes a 6-month introductory subscription to the Sirius All Access package. SiriusXM Satellite Radio, SiriusXM Traffic and SiriusXM Weather subscriptions are sold separately or as a package after trial period. If you decide to continue your subscription after your trial, the plan you choose will automatically renew and you will be charged according to your chosen payment method at then-current rates. Fees and taxes apply. To cancel you must call SiriusXM at 1-866-635-2349. See SiriusXM Customer Agreement for complete terms at siriusxm.com. All fees and programming subject to change.
Convenient connections with extraordinary benefits.
From your car, computer or smartphone, mbrace connects you and your car. And it does it in the ways you already connect with the world: With an ever-growing array of apps. Remote vehicle features. The search help of Google® and Yelp. And assistance in an emergency. Standard mbrace® includes a trial subscription to the three mbrace Packages.
All Mercedes-Benz mbrace® services operate only where cellular and Global Positioning System satellite signals are available, which are provided by third parties and not within the control of Mercedes-Benz USA, LLC. An mbrace Package trial period is offered on new, Certified Pre-Owned and pre-owned sales and leases at an authorized Mercedes-Benz dealer. Subscriber Agreement is required for service to be active. Some services are only available on select vehicles. Your PIN is required in order to use certain services. Some services may be limited or restricted in some areas. Apps may be introduced and updated at varying dates, and may also require a vehicle software update. Driver is responsible for complying with traffic and other laws. See your dealer or MBUSA.com/mbrace for details.
The mbrace Mobile App is compatible with Apple iPhone® models running iOS 7.0 or later, and Android-based phones running OS 2.3 or later.


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Men's Belleville 8" Steel Toe Military Boot (U.S.A.) 610ST
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Men's Belleville 8" Steel Toe Military Boot 610ST
Belleville Boots Are About 1/2 to 1 Full Size Larger In
Fit Than Your Normal Boot Size
ANSI I75, C75 Approved
Men's Belleville 8" Hot Weather Steel Toe Military Boot
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Chattanooga Mocs
Basketball Postgame Notes
Chattanooga at LSU
Pete Maravich Assembly Center - Baton Rouge, La. - Dec. 11, 2012
- Chattanooga loses 80-67 decision at LSU...UTC is now 2-7, while the Tigers remain undefeated at 6-0.
- Tonight was the first meeting between the two schools...Texas A&M is now the only SEC school the Mocs have yet to face...24-110 all-time against current SEC members.
- Head Coach John Shulman is 134-134 in his ninth season.
- Today is just the third road game of the season (at Kansas & Kennesaw State)...it's the last game away from McKenzie Arena until the January 2 trip to Georgia Tech.
- LSU out-rebounded UTC 46-39...just second time this season Chattanooga has been beaten on the boards (Kansas).
- The Mocs have nine straight games with 13 or more offensive rebounds to open the season, 10 in a row including last year's final game...last such streak that long was in 1997-98 with 13 (12/22-2/4).
- Z. Mason's 3pt at 11:30 cut LSU's lead to two, 55-53...11-0 run while UTC went 4:16 without a FG broke the game open for the Tigers.
- Tigers has 17-8 advantage in 2nd chance points...1st time Chattanooga has trailed in that stat.
- Chattanooga made nine of a season-high 24 three-point attempts (37.5%)...shot 16 of 43 (37.2%) from inside the arc.
Junior Forward Z. Mason
- Career-high 22 points...8-14 FG, 3-6 3pt & 3-4 FT...22 points is a season-best for a Moc.
- Team-high six boards with two assists, one block & one steal...eight blocks in last four games (2.0 bpg).
Sophomore Ronrico White
- Career-high 17 points on 6-12 FG, 3-5 3pt & 2-2 FT.
- FGM, FGA & 3ptM are all career bests.
Freshman Gee McGhee
- 10 points in his hometown...all three shots made from 3pt range (3-5).
- Season-high five assists.
- Fifth double-digit scoring night, fourth in five games.


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The Daily Heat
The latest in dining, culture, fashion, real estate and more.
This Week's 8 Great #Sarasota Shots
This week: A soothing beach video, downtown in the morning and life on the river in Myakka. ...more
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For Sale: Artist John Chamberlain's Downtown Sarasota Home and Studio
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Saluting a classic--our city's last Lustron house. ...more
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Participating in the race will be Austin Peay, Bryan College, Kennesaw State (women only), Middle Tennessee, Tennessee State, Tennessee Martin and host Chattanooga.
In the opening PowerAde Invitational, senior Nathan Wanuch (Mississauga, Ontario) claimed the title to lead the Mocs to a second place finish.
"It will be good to have Middle Tennessee here this week," UTC Head Coach Bill Gautier said. "We've been back and forth with them this year. They are a good gauge for us as we get ready for the conference championship."
The Mocs will need junior John Gilpin to step up as well as freshmen Trevor Janssen and Paul Stuart. Senior Lucas Cotter (Collierville, Tenn.) is still a day-to-day decision while Mark Cole (McKenzie, Tenn.) most likely will not be ready by the time conference rolls around.
The women's Amanda Sumner (Bristol, Conn.) outdistanced the field to lead Chattanooga to the title. She led a three-way sweep by the Lady Mocs with
"We're expecting great things out of Amanda,"UTC Head Coach Bill Gautier said. "After a two-year break from racing, she's learning how to pace herself."
Also expected to perform well this weekend is freshman Teghan Henderson, who was impressive in her first collegiate competition at the Greater Louisville Classic, senior Kathryn Stuart (Brentwood, Tenn.) and sophomore Keely Stewart (Winchester, Tenn.).
"Kathryn is graduating in December," Gautier said. "So this is her last race here at UTC."
The women's two-mile event will begin at 3:00 p.m. at the Moccasin Bend Race Course followed by the men's 5-kilometer at 3:30 p.m. Admission to the race is free. Results will be available at GoMocs.com following the race.


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We want you to join us! Please follow the directions below to apply to Ringling College, and don't hesitate to contact us if we can help you.
How to Apply:
Ringling College is currently accepting applications for the following majors for the Fall of 2016.
- Advertising Design
- Business of Art & Design
- Computer Animation
- Creative Writing
- Critical and Visual Studies
- Film
- Fine Arts
- Game Art
- Graphic Design
- Illustration
- Interior Design
- Motion Design
- Photography & Imaging
Applying for the Fall of 2016:
Ringling College of Art and Design is a member of the Common Application. Visit the Common Application website at www.commonapp.org, and find Ringling under "Search for Colleges" to get started. Please follow the directions below. We operate on a rolling admissions system for all majors except Computer Animation.
Here are our requirements:
First-year (freshman) applicants:
- Submit a completed Common Application Form*, along with a nonrefundable $70 application fee.
- Ask your high school counselor to submit the Secondary School Report*, OR ask one of your high school teachers to complete a Teacher Evaluation Form*, OR submit a letter of recommendation.
- Ask your high school to send an official copy of your transcript. We also accept GED certificates. If you took any college courses, whether or not you received credit, request that the college send us the transcript as well. A minimum 2.0 academic grade-point average is required to be considered for admission.
- Submission of a visual art portfolio is required for all majors except Business of Art & Design. Advertising Design, Film and Interior Design applicants may substitute a written portfolio for an art portfolio by following the recommendations below. All portfolios, both visual and written, must be submitted digitally through the Arts Supplement* portion of the Common Application.
- SAT and ACT scores are not required for admission. If you take either the SAT or ACT, we encourage you to submit your scores since they can be helpful in academic counseling.
*Available at www.commonapp.org.
Transfer applicants:
- Submit a completed Common Application Form*, along with a nonrefundable $70 application fee.
- Ask one of your instructors to complete a College Instructor Evaluation Form*, OR submit a letter of recommendation.
- Ask your high school and each college you have attended for credit to send an official copy of your transcript. You must achieve a minimum 2.0 academic grade-point average at your last college attended to be considered for admission. A high school transcript is not required if you have earned 24 or more semester hours credit at a regionally-accredited college.
- Submission of a visual art portfolio to is required for all majors except Business of Art & Design. Advertising Design, Film and Interior Design applicants may substitute a written portfolio for an art portfolio by following the recommendations below, but an art portfolio will be required to receive credit for studio art coursework. All portfolios, both visual and written, must be submitted digitally through the Arts Supplement* portion of the Common Application.
*Available at www.commonapp.org.
Transfer Credits and Placement
Ringling College will consider for transfer any liberal arts or studio art credit that meets our academic requirements and where a grade of C or better was earned from a regionally-accredited college or university. Studio art credit will be awarded based upon the criteria above and a portfolio review. All of Ringling College's studio courses are sequential and have pre-requisites. Students have to complete the 1st-year studio courses before taking 2nd-year studio courses; 2nd 'year studio courses before taking 3rd-year studio courses; and 3rd-year studio courses before taking the 4th-year capstone/thesis courses.
If you have taken Liberal Arts courses at another college/university, those courses will be evaluated by the Academic Advisers in the Office of Advising, Records, and Registration Services to determine if they meet the degree requirements for the Bachelor of Fine Arts or Bachelor of Arts Degree. The number of Liberal Arts classes completed has no bearing on your class level. Only studio classes determine your class level. Students enrolling with an Associate of Arts or a Bachelor of Arts degree from a regionally accredited college or university will be considered to have met the Liberal Arts requirements for the BFA degree.
Please make sure you have requested a final transcript from all colleges/universities that you have attended so that you can receive the appropriate transfer credit.
Please note that admission to upper-level studies is contingent on space availability.
Articulation Agreement
Florida transfer students who complete the AA Degree in studio art or photography from select Florida community colleges are eligible to apply to the 2 + 2 BFA in Fine Arts or the BFA in Photography & Imaging. Once accepted to the program, students are enrolled at the junior level and complete an additional two years in residency at Ringling College to complete the B.F.A. degree.
Participating Community Colleges:
State College of Florida: AA with an emphasis in Studio Art or AA with an emphasis in Photography
St. Petersburg College: AA with an emphasis in Studio Art
Valencia College: AA in Fine Art/Studio Art
International Students
Ringling College students come from 70 countries! We welcome applications from international students. Students who are citizens of countries where English is not the common language must demonstrate proof of English proficiency by submitting results of the Test of English as a Foreign Language (TOEFL), International English Language Testing System (IELTS) or other approved examinations. In place of the TOEFL or IELTS, applicants may substitute the Pearson Test of English or SAT as proof of English proficiency.
Minimum score requirements:
1. TOEFL - Students who score between 61 and 79 may be required to enroll in English as a Second Language (ESL) courses at the College. Students who score 80 or higher may be allowed to waive English as a Second Language (ESL) courses at the College.
2. IELTS - Students who score between 6.0 and 6.5 may be required to enroll in English as a Second Language (ESL) courses at the College. Students who score 6.5 or higher may be allowed to waive English as a Second Language (ESL) courses at the College.
3. Pearson Test of English (PTE) score of 53 or higher
4. Minimum score of 450 on the Critical Reading section of the SAT.
International students who have earned university-level credit outside the U.S. and seek transfer credit are required to have their transcripts evaluated by a foreign credentials evaluation service. See information for transfer students.
Homeschool Students
Homeschoolers must achieve a standard high school diploma, recognized by their local school district, or a GED.
International Baccalaureate Credit
Ringling College recognizes the International Baccalaureate (IB) program. Students with IB coursework may be given credit for individual liberal arts courses if they score 5 through 7 on the IB Higher-Level Examinations. No credit is given for Subsidiary-Level or Standard-Level work.
Advanced Placement Credit
Ringling College will award up to six semester hours credit for advanced placement examinations in art history with a score of 3, 4, or 5. Advanced placement examinations in liberal arts courses with a score of 3, 4, or 5 will be considered for credit toward the BFA degree. Advanced placement examinations in English Language and Composition and English Literature and Composition require a score of 4 or 5 to be considered for credit toward the BFA degree. Advanced placement examination/portfolios in studio art with scores of 4 or 5 will be evaluated by Ringling College for credit and/or placement.
Applying for the Spring Semester
In order to be eligible to enroll in the Spring Semester, you must have previously completed specific college-level studio art courses unless you are applying for Business of Art & Design. These course requirements vary by major. Please note that spring semester admission is NOT available for the Department of Computer Animation. For information about spring semester admission, please contact the Admissions Office at 941-309-0195 or firstname.lastname@example.com
Admissions Office
Ringling College of Art and Design
2700 N. Tamiami Trail
Sarasota, Fla. 34234-5895


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In this series, we'll look at the process of starting to play an instrument in the traditional Irish style that you'll find in seisiúns around world.
This guide is written from a beginner's perspective, by a beginner, and doesn't cover in-depth topics for each instrument.
If you've got additional things you think a starting player should consider, let us know in the comments below.
This is the most fundamental part of the entire process. If you don't enjoy your instrument, you won't practise, you won't seek out opportunities to play, and you'll abandon the hobby sooner or later.
Let's take a look at the options, from some of the most common to the least:
Image: Chris Hemmerly
Pros: Widely available and there's a good chance you already have one, or a relative will. Basic tuition can be found almost anywhere, and the role in a trad group is mainly rhythm-based: perfect for those who don't seek the spotlight. And it's a versatile skill for many other genres of music.
Cons: The same things that some might consider good about the guitar might be problems for other musicians. While you can play melodies on the guitar (as any rock solo can show) but it's just not the way it's used in trad. Guitarists will find themselves confined to a backing role.
Banjo / Mandolin
Image: Mark Coggins
Pros: The banjo is pretty easy to find, being a staple in most forms of folk music. It plays the main notes of the tune, so it's perfect for playing alone as well as with others. The mandolin is tuned and structured the same way as the banjo, so the same skills can be used for both.
Cons: As a melody-based instrument, you'll be playing the main notes of a tune – what you'd hum to yourself – and speed will be essential when playing with others. The mandolin, while smaller and brighter-sounding (due to its pair of strings for each single string on the banjo) is also quieter.
Tin Whistle (feadóg)
Image: qvark
Pros: Cheap as can be, this was once called the penny whistle, and today will only cost very little. Even the very, very best whistle makers in the world charge a few hundred dollars. The instrument is simple in form - six holes on a basic flute shape, and different notes are formed through covering different combinations of the holes. Whistles come in various keys, too, though D is the most common.
Cons: While covering the holes will get your note, don't be fooled by the instrument's simplicity - whistle players need to play fast. And that means rapidly changing combinations with perfect accuracy at high speed. In some ways, that's true of every instrument, but when you see a good player's fingers do the rapid dance needed, you're seeing the result of long hours of practice.
Image: The Queen's Hall
Pros: Easy to acquire, the fiddle is the same instrument as the violin. The difference is in the entirely different style. Fiddle playing is rapid and extremely expressive, with plenty of room for your own interpretation. A good fiddler with the ability to pick tunes up by ear is highly prized.
Cons: Fiddle playing is notoriously difficult to learn. The instrument has no frets: those little markers on a guitar that mark the notes and make it impossible to play the sounds in between notes. Novice fiddlers are quite likely to sound like a bag of cats to start with. But the rewards are there for those with the passion - and a fiddle adds a huge boost to any session.
Image: Siaron James
Pros: The traditional Irish drum is one of the only dedicated rhythm instruments, and is recognisably Irish: it certainly looks the part. It's distinctive, and a feature at Irish sports games when you need to energise the crowd!
Cons: Outside of Ireland, they can be difficult to find, and it's not an 'essential' part of a session.
Music Box (Concertina)
Image: Timothy Hackwell
Pros: Not as expensive to begin with as some traditional instruments, likely to cost a few hundred for a starter model. It's a very versatile melodic instrument, and is usually played with single clear notes - rather than the chorus many people think of when they think of the accordion.
Cons: Concertinas are popular all over Europe, so if you're looking to play Irish music, you'll probably want to track down an Anglo Concertina in the keys of C/G. For such a small box, it can be quite complicated to buy, so you'll want to do plenty of reading online at concertina.info's great FAQ, or ask questions online.
Uileann Pipes
Image: Wikimedia Commons
Pros: A good uileann piper is rare, and is usually a musician to be taken seriously. The instrument has a very distinctive sound, and there's no chance of going unnoticed. It's arguably one of the most traditional instruments, if you value heritage highly.
Cons: Prohibitively expensive and difficult to acquire. There are a very limited number of makers, and they're distinct from the Scottish bagpipes. The beginner's set - containing just the parts needed to get started playing, and pictured above - will need to be upgraded to a half- or full set at some point. A full set will likely cost several thousand. And, while good pipers make beautiful music, the sound isn't for everyone.
There are other instruments, notably the harp (or 'clársach', which is played in a different style), the bouzouki (think halfway between a guitar and a mandolin), the trad flute, or that old staple, the spoons. The instruments above, though, are the most common at any session.
In the next article, we'll take a look at the importance and process of finding a teacher for your chosen instrument.


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Hi all!
Just another question that came to my head:
Are your chances better to have another child if you only had PE vs having HELLP? I hope that this makes sense. Some days I feel like I'm grasping at straws. Since I had HELLP with both pregnancies I probably I won't have another child but I was curious about this.


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The latest estimate of the world's demise has humanity's fate sealed on Dec. 21, the Winter Solstice. If we manage to survive, historians will no doubt write about how we avoided certain doom only to face another, equally apocalyptic threat—the dreaded fiscal cliff. Yes, we might finally see the culmination of our elected official's inability to accomplish anything of benefit to the rest of us, and it all seems so surreal, so distant, so beyond our control.
But there is a way to get closer to the action, and all it takes is a trip to Essex County, home of the North Country's own fiscal cliff debacle.
Essex County's fiscal cliff is not quite of the same magnitude as its big brother, but its proceedings do reflect a similar indecisive bickering that has been playing out at the national level. There are a lot of numbers and figures and percentages involved, but the bottom line is, if the Essex County board fails to start thinking ahead, things could become much worse in the upcoming years, regardless of who's in charge.
Essex County Manager Dan Palmer knows this, and he has officially removed himself from the equation as of Jan. 1. His announcement to retire came after he failed to convince county supervisors to accept a 3-year budget plan, and he isn't going out without a few parting words. Palmer has warned the board that its current course, which will likely see the wounded budget haphazardly stitched together by the fund balance, is a dangerous one at best.
Here's how it works: Essex County collects taxes from its citizens and uses that money to pay for all kinds of services. There are things that have a known budget, like money allotted to pay county employees salaries, and there are things that are budgeted for, like road work, that might come in under that budget. The unused tax money is the fund balance, and it is particularly good for dealing with emergencies, such as the spring storm of 2011 and damage incurred by Tropical Storm Irene, which depleted the fund balance by $2.8 million last year.
(Continued on Next Page)
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The Safe Kids St. Louis coalition was formed in 1986 to bring together a unified group of child safety advocates in the St. Louis area and build a safety network within the community. The group works with the National Safe Kids Campaign to promote programs that reduce childhood injury, a leading killer of children 14 and under in the United States.
Unintentional injury is the leading cause of death for children 14 years old and younger. Each year in Missouri, more than 425,000 children suffer from accidental injuries that require emergency room visits or hospital stays. The cost to taxpayers is huge, both in immediate and follow-up care.
Over the last 20 years, Safe Kids has contributed to a 45% reduction in the child fatality rate from accidental injury in the United States. This means more than 38,000 children's lives saved! Locally, the Safe Kids St. Louis coalition provides free car seat inspections, bike helmet fittings and education about child safety at home, in the car and while at play.
The mission behind Safe Kids is to urge prevention of unintentional injury through education, enforcement and engineering.
Safe Kids St. Louis is a program of SSM Cardinal Glennon Children's Medical Center and is located at 1465 S. Grand Blvd., St. Louis, MO 63104.
Check out more from GlennonKids »
These are some of the top categories of preventable injuries for children. Click through each category for safety checklists, guidelines and other tips.
Baby Safety
Bicycle and Helmet Safety
Child Passenger Safety
Home Safety
Pedestrian Safety
Poison Safety
Seasonal Safety
Sports Safety
Baby Safety
Bicycle and Helmet Safety
Child Passenger Safety
Home Safety
Pedestrian Safety
Poison Safety
Seasonal Safety
Sports Safety
Print this emergency contact sheet for your children's caregivers.
HOME | About Us | Family Resources | Support Services | For Professionals | Find a PhysicianHow to Help | Careers | Virtual Tour | Get Directions | Terms/Privacy | Contact Us | Site Map
SSM Cardinal Glennon Children's Medical Center • 1465 S. Grand
Blvd. • St. Louis, MO 63104-1095 • 314-577-5600
© SSM Cardinal Glennon Children's Medical Center. All rights reserved.


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(November 16, 2012) -- Buddy McBryde has resigned as head coach at Ellison High School after five seasons. The resignation will be effective at the end of his contract, which is set to expire at the end of this school year.
McBryde went 13-37 in his five seasons with the Eagles, failing to make the postseason during that time. He leaves with Ellison currently on a 20-game losing streak.
In a statement, released by Killeen ISD on Friday, McBryde said the following:
"I have enjoyed my over seven years teaching and coaching at Ellison, though I have decided to make a change in my career. I am resigning as of the end of the current 2012-2013 contract year. I want to thank Mr. David Dominguez, Mr. Marvin Rainwater and Coach Tom Rogers for having been an excellent leaders over these past several years. My greatest achievement is having positively affected the lives of so many young students and student-athletes at Ellison High School."


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For some reason, Google decided to release a new version of the Google Docs List API before adding the features to the interface. One of the most important new features is folder sharing.
I've used a Python library to test the new version of the Google Docs API and I've managed to share a folder. As you can see, the "play" folder from the screenshot displayed below has a new icon.
Unfortunately, the shared folder didn't show up in the collaborator's Google Docs interface, but he was able to find it by visiting this hidden section.
Sharing folders is more efficient than sharing a large number of files one by one and the best thing is that folders are treated just like documents. You can share folders as "read-only", but you can also allow collaborators to add new files and to edit documents.
For now, folder sharing is only available using the Google Docs API, but it will be added to the interface very soon.
{ via Google Data APIs Blog }
Workin' In A Cocktail Bar
40 minutes ago


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Baumhower: The winter that never wasWritten by Jeremy Baumhower | | email@example.com
Ask any Toledoan right now "What's the biggest story happening here?" and you'll get two answers —. the weather and the weather. We are one of the fortunate cities that has four distinct seasons: hot summers, beautiful crisp autumns, cold and snow filled winters and welcomed sunny and wet springs. However, this year it appears we had a longer fall that blended perfectly with spring. There was little snow, no school cancellations, no salt trucks, no Winter Storm Warnings, no White Christmas and no shoveling. It sounds like the Dr. Seuss book except the Grinch stole our winter.
Like most area residents, I have been waiting for the other snowshoe to drop, because we never have winters like these. We always get the snow eventually, right?
The paranoia started when The Blade published an Oct. 6 article, "Horrible winter is likely for Toledo," warning citizens of the upcoming winter.
"The coming winter season could easily be one of the top 10 worst in Toledo history, according to AccuWeather Inc., the private weather forecasting service based in State College, Pa.," the article began. AccuWeather was predicting the second worst winter ever for Chicago, and since we normally catch the same storms or the remnants of them, we were due to have an awful winter.
If the lack of snow wasn't worrisome enough, now we are having a record hot March. Eighty-plus-degree days have made our lawns green, our shorts come out and have my kids discussing when the pools will open. These beautiful days have somehow given us more stress. Toledoans are acting like the Munchkins from "The Wizard of Oz" right after Dorothy dropped a house on the witch; we are scared to come outside because we can't trust this weather — something bad is going to happen.
I called local TV weather personalities and demanded some truth.
The first call I made was to the man my family's trusted with our weather forecast for as long as he has been on TV in Toledo, 13abc's Stan Stachak. Stan has been supplying a weather forecast for 32 years, meaning I was 5 when he debuted. He has seen it all — the drought of 1988, the flooding of 1992, various mini-blizzards and tornadoes. The only thing missing from the Biblical Rapture prediction are the locusts, but we did have mayflies. I prodded Stan about the accuracy of the "Farmer's Almanac" and he was skeptical of its "secret formula," which was devised in 1792.
"The 'Farmer's Almanac' predictions are often uncouched, unsettled generalities," Stachak said. He said he has been asked numerous times lately "what was going to happen next weather-wise," from people concerned about 150 degree summers or snow in May.
His response is, "Don't panic."
Here are the highlights from the various conversations.
- FOX Toledo's Doug Moats: "Another hot and wet summer. The early warm weather could increase the yields, but lessen the flowering period. March 21 set a record high of 85 degrees for the day; it was also the warmest March day on record for Toledo, and we have records going back to 1873."
- WTOL's Robert Shiels: "This could continue through mid-May but I expect a cooler than normal rest of spring. I make it a policy not to make any long-term forecasts as far as summer is concerned."
- NBC24's Norm Van Ness: "My grandmother's neighbor's aunt said that when this happened in 1905 they had a blizzard in July, so I fully expect a foot of snow to fall by July 15," he said, laughing. "Climatology says Mother Nature loves balance. It should be a pretty busy spring for extreme weather."
- WTOL's Chris Vickers: "There is very little connection between spring and summer weather. It always seems to balance itself out; look for a cool stretch at some point."
- 13abc's Jay Berschback: "I don't know. I don't believe in long-term forecasting, because of the Butterfly Effect: One small forecasting mistake often multiplies into bigger ones."
- WTOL's Ryan Wichman: "Why not enjoy this? Trade in some of the bad weather IOUs."
The overall sentiment of Toledo's weather community is to just stop thinking about the weather and simply enjoy it. Mother Nature is giving us this gift; why is it so difficult for us to accept it? I will gladly accept another gift from her on April 4, but I fully expect to see salt and snow trucks clearing a path for the Tigers buses from Detroit, because that's Toledo!
Follow Jeremy Baumhower on Twitter @jeremytheproduc.
Tags: 13abc, AccuWeather, Chris Vickers, Detroit Tigers, Doug Moats, Dr. Suess, Farmer's Almanac, FOX Toledo, Jay Berschback, Jeremy Baumhower, NBC24, Norm Van Ness, Robert Shiels, Ryan Wichman, Stan Stachak, WTOL


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Extra space is a beautiful thing.
Too much junk in the trunk? Organize the mayhem with the Yakima RocketBox Pro 12 Cargo Box. Ideal for both short-roofed sedans or wagons as well as larger SUVs in need of added storage, the RocketBox features quick-installation hardware that works with a variety of roof-rack bars for extra room on the go.
- Dual-side opening and push-button operation makes accessing your gear a cinch
- Included SKS lock system keeps your gear protected from hooligans
- Easy, no-tools assembly is so simple that even a free-range chicken could do it (maybe)
- Compatible with a Yakima internal cargo net to keep your gear in place (net sold separately)
Share your thoughts
What do you think of the
Yakima RocketBox Pro 12 Cargo Box
? Share a...
Kerry Cook
Good morning from Western Australia !
I need to know the dimensions of the lower ie fixing base of the PRO12 please PLUS the height to the lower part of the lid from the mounting base . I am considering the unit's mounting on my vehicle & would be most appreciative if you could let me know ASAP if you can .
Thank you ,
Sincerely ,
Kerry Cook
Jon Bullinger
Yakima Rocket Box
Yakima Rocket Box Install
steph davis
Good for small roof tops
- Gender: Female
- Familiarity: I've used it several times
I got this for a Honda Fit, to get a little extra space when roadtripping. The box fits a lot more than it looks like it would, and it is shorter than most of them which is good for the small roof size of the Fit. I almost got the 14, which would also have fit the roof, but would have extended further toward the front of the car. Either would work great, but I'm glad I went with the smaller one.
I'd like to know if you noticed any drop in gas/milage efficiency?


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Discontinued Items are items that we no longer offer, mostly due to discontinuation by the manufacture. Items here are currently discontinued, or being phased out. This is your opportunity to Buy Popular Items that are bing phased out at an unbeatable price. If you have purchased an item that has been discontinued and you would like another one, this section will help you research the best match.
LEATHERMAN Blast 16-in-1 Full-Size Tool, Standard Sheath (830031)
Price: $45.15
LEATHERMAN Blast 16-in-1 Full-Size Tool, Leather Sheath (830030)
Price: $41.00
LEATHERMAN Juice S2 12-in-1 Pocket-Size Tool, Flame Orange (70202001K)
Price: $64.50
LEICA Rangemaster CRF 1000 Laser Rangefinder (40529)
Price: $539.00
LEICA Rangemaster CRF 1600 Laser Rangefinder (40528)
Price: $799.00
LEICA Ultravid 10x25 Compact Binoculars, Ostrich Leather Edition (40299)
Price: $995.00
LEICA 10x42 Geovid BRF Laser Rangefinder Binoculars, Yards (40039)
Price: $2,299.00
LASERMAX Sabre Series, Full Size Glock 17, 22, 31, 37 (excludes Glock 20, 21) (LMS-SA-GF)
Price: $199.00
LASERMAX Sabre Series, Compact Size Glock 19, 23, 32, 38 (LMS-SA-GC)
LASERMAX Para-Ordnance 1911, 5in Barrel, Polished Stainless Finish (LMS-PARA1911S)
Price: $399.00
LASERMAX Para-Ordnance 1911, 5in Barrel, Matte Stainless Finish (LMS-PARA1911M)
LASERMAX Smith & Wesson M&P, Full Size .40 cal/9mm and .357 Sig Guide Rod Laser (LMS-MPF)
Price: $349.00
LASERMAX Smith & Wesson M&P Full Size 9mm (LMS-MP9F)
LASERMAX Smith & Wesson M&P Full Size .40 Cal (LMS-MP40F)
LASERMAX Side Mount Laser, J-Frame S&W Revolvers (fully enclosed hammer) (LMS-JMX-NH)
LASERMAX Springfield XD (5in Barrel); .45 ACP (LMS-5XD45-ACP)
LASERMAX Springfield XD (5in Barrel); 9mm, .40, .45 GAP (LMS-5XD)
LASERMAX Springfield XD (4in Barrel); .45 ACP (LMS-4XD45-ACP)
LASERMAX Springfield XD (4in Barrel); .40, .45 GAP (LMS-4XD40)
LASERMAX Sigarms P226 Pistols (9mm Only), Stainless Slide (LMS-2261S)
LASERMAX Goverment 1911, 5in Barrel, Polished Stainless Switch (LMS-1911S)
LASERMAX Goverment 1911, 5in Barrel, Matte Stainless Switch (LMS-1911M)
LASERMAX Goverment 1911, 5in Barrel, Polished Blued Switch (LMS-1911B)
LASERMAX Colt Foregrip Laser White Light/Red Laser (CGL-RW)
Price: $299.00
LASERMAX Colt Foregrip Laser Red Light/Red Laser (CGL-RR)
LASERMAX Colt Foregrip Laser Blue Light/Red Laser (CGL-RB)
INSIGHT Weapon Light One, AA, Laser, QR, Pistol Kit (WL1-000-A1)
INSIGHT M3 Handgun Light (GLL-001-A1)
Price: $81.44
INSIGHT Weapon Light One, AA, QR, Pistol Kit (WL1-000-A3)
INSIGHT M3X LED Tactical Illuminator, Slide-Lock, Pistol, Glock (M3X-700-A8)
INSIGHT Plug-Style Pistol Remote (CFL-100)
Price: $60.79
HAWKE 5x40 Night Vision Monocular (NV1000)
Price: $169.99
HAWKE Frontier ED 20-60x85 Spotting Scope (HT3808)
Price: $899.99
HAWKE Nature 24-72x70 Spotting Scope (HT3643)
Price: $159.99
HAWKE 1in. Weaver Base Medium Sport Mounting Rings (HM5207)
Price: $10.00
HAWKE Panorama 4-12x50 AO Rifle Scope, 1/2 Mil Dot IR Reticle (HK5171)
Price: $239.99
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Click Here to Watch the Whole Video in HD at College Boy Physicals
Hot young college studs go for their entrance physicals! Deep anal penetration, anal probing, vacuum pumping, elector-cock therapy and MORE!
I was so happy to finally be able to close up shop and get home for some badly needed R&R. My hopes shattered immediately when I heard the clinic door open. A muscular wrestler by the name of Jacob had walked in asking for a badly needed last minute physical requested by his coach. How could I say no to the kid, anyway I guess my me time would have to wait. I began the physical testing out his heart and his glands then had him removed the top portion of his singlet while I had him weighed. This guy was built with an amazing chest and nipples I could tease for days. I had him get off the scale and then asked him to remove his entire singlet so I could check for hernias. He had a beautiful uncut cock and a cute little ass. I was actually pretty happy I had decided to take in this last minute patient. I had him get on the exam table while I examined his cock. Barely touching him he began to fire off a hot white load all over himself, personally I was in heaven as I kept reassuring the
Pixels: 320X240 | Bitrate: 350K
Pixels: 640X480 | Bitrate: 700K


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Appetizer & Snack Recipes
Tickle your taste buds with these appetizers recipes to accompany any menu or party theme.
Appetizers are the best when they're bite-sized and easy to throw together. Your party... READ MORE
An easy and sophisticated app for any cocktail party are these tasty bacon-wrapped... READ MORE
Skip your old brussel sprout recipe, and give this blue cheese and pear version! We're... READ MORE
Shrimp and goat cheese tarts are such an elegant, tasty party appetizer. And guess what?... READ MORE
Bite-sized apps are perfect to serve up for dinner parties, holiday bashes or just having... READ MORE
This healthy pumpkin dip will blow all the other hummus out of the water! Dig in, you... READ MORE


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This 13-inch stir-fry pan features high sides that let you prepare food on the pan bottom, then move it higher on the pan to finish cooking while you prepare the next ingredients. Its hard-anodized aluminum is 80% harder than stainless steel, making it especially durable. Additionally, aluminum conducts heat evenly, ensuring even cooking. This 13-inch commercial hard-anodized stir-fry pan's long, riveted, Cool-V stainless steel handle and loop handle make it easy to move from burner to table.
Because this stir fry pan has a durable, hard-anodized surface, you can use any type of utensil with it. While it's an ideal choice for stir-frying and other stovetop techniques, this Calphalon stir fry pan is also safe for use in the broiler and oven.
- Hard-anodized aluminum cooking surface well-suited to searing and deglazing
- Triple-riveted Cool-V cast stainless steel stay-cool handle and loop helper handle
- High sides for traditional wok-style preparations
- Broiler and oven safe
- Safe for use with any type of utensils
- 13-inch commercial hard-anodized stir fry pan comes with lifetime warranty
- Made in the USA


text: My apologies if you took offense to what I wrote. It certainly wasn't my intent. I will ask and thank you in advance, that if in the future I've said something to offend you that you extend me the courtesy of a private message and allow me to personally handle (and I will) any unintentional disrespectful comments, rather than the way you chose to handle it here.


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MINNESOTA (10-6) at GREEN BAY (11-5)
Today, 8 p.m., NBC
LINE: Packers by 8
SERIES RECORD: Packers lead 54-49-1
LAST MEETING: Vikings beat Packers 37-34, Dec. 30
STREAKS, STATS AND NOTES — First wild-card rematch of regular-season finale since 2009, when three of four wild cards, including Green Bay's loss to Arizona, were do-overs. ... NFC North rival Packers and Vikings have met once in postseason, a 31-17 Minnesota victory at Lambeau Field in 2004 NFC wild card. ... Including that loss to Vikings, Packers have dropped four of last six postseason games at home. ... Minnesota's victory in regular-season finale snapped five-game losing streak to Green Bay. ... Packers were 7-1 at Lambeau Field this season, while Vikings were 3-5 on road. ... Forecast for Saturday night calls for temperatures in mid-teens, with wind chill around zero. ... Adrian Peterson finished with 2,097 yards rushing, 8 shy of Eric Dickerson's single-season NFL record. ... Peterson has rushed for more yards against Packers (1,442) than any opponent. ... Aaron Rodgers has thrown 24 TDs and four INTs in 10 career starts vs. Vikings. ... With Jordy Nelson expecting to play, Packers would have all four top receivers for, essentially, first time since Sept. 30. Nelson, Greg Jennings, James Jones and Randall Cobb all appeared in Dec. 2 game against Vikings, but Nelson left after injuring hamstring on Green Bay's second drive. ... Vikings DE Jared Allen has more sacks of Rodgers than any other quarterback. Of his career 117 sacks, 151/2 are of Rodgers, including his single-game high of 41/2 on Oct. 5, 2009. ... Vikings have sacked Rodgers seven times in their first two meetings this year, including career-high three by DE Everson Griffen last Sunday. ... Packers DB Charles Woodson will play for first time since breaking right collarbone Oct. 21.
CINCINNATI (10-6) at HOUSTON (12-4)
Today, 4:30 p.m. ET, NBC
LINE: Texans by 5
SERIES RECORD: Series tied 3-3
LAST MEETING: Texans beat Bengals 31-10, Jan. 7
STREAKS, STATS AND NOTES — Houston looking for fifth straight win against Bengals. ... Bengals have reached playoffs in two straight seasons for first time since 1981-82. ... Cincinnati is looking for first playoff win since Jan. 6, 1991 against Houston Oilers. ... It is Cincinnati's fourth postseason appearance under coach Marvin Lewis. ... Bengals QB Andy Dalton's 3,669 yards passing and 27 touchdown passes were both career highs. ... Bengals RB BenJarvus Green-Ellis ran for career-high 1,094 yards this season. ... Cincinnati WR A.J. Green has 1,350 yards receiving to become second player in franchise history to reach 1,300 yards receiving in a season. ... Green's 162 receptions in first two seasons are second most to start career in NFL history behind Marques Colston's 168. ... Green is first WR selected to Pro Bowl in both of his first two seasons in NFL since Randy Moss in 1998-99. ... Bengals DT Geno Atkins has 121/2 sacks and DE Michael Johnson has 111/2. ... Houston was 6-0 at home against AFC teams this season. ... Houston QB Matt Schaub will make his first career postseason start today after missing last year's playoffs with injured foot. ... Schaub has thrown for more than 4,000 yards for third time in career. ... Schaub is 2-0 with 672 yards passing, seven touchdowns and one interception in two career starts against Bengals. ... Texans DE J.J. Watt leads NFL with 201/2 sacks, tied for sixth most since sacks became official statistic in 1982. ... Houston RB Arian Foster has rushed for more than 130 yards in both his career postseason games. ... Foster had 153 yards rushing with two scores in last year's playoff win over Bengals. ... Foster leads NFL in total touchdowns since 2010 with 47. He had seven 100-yard rushing games this season.
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(1) A person legally entitled to hunt and fish in this state may take with him or her personally, when leaving the state, any wildlife that he or she has lawfully taken or killed, not exceeding, during the open season, the number that any person may lawfully possess.
(2) Licensed resident hunters and trappers and resident and nonresident fur dealers may transport beyond the limits of the state pelts of game and fur-bearing animals taken during the legal season.
(3) A person may transport the hide, head, antlers and feet of a legally killed deer and the hide, head, skull, organs and feet of a legally killed black bear beyond the limits of the state.
(4) A person legally entitled to possess an animal according to section four, article two of this chapter may transport that animal beyond the limits of the state.
(b) The director shall have authority to promulgate rules in accordance with chapter twenty-nine-a of this code dealing with the transportation and tagging of wildlife and the skins.
(c) A person violating the provisions of this section by transporting or possessing with the intention of transporting beyond the limits of this state deer or wild boar shall be deemed to have committed a separate offense for each animal so transported or possessed.
(d) A person violating the provisions of this section shall be guilty of a misdemeanor and, upon conviction thereof, shall be fined not less than twenty dollars nor more than three hundred dollars and be imprisoned in jail not less than ten nor more than sixty days.
(e) This section does not apply to persons legally entitled to propagate and sell wild animals, wild birds, fish, amphibians and other forms of aquatic life beyond the limits of the state.
Note: WV Code updated with legislation passed through the 2015 Regular Session
The WV Code Online is an unofficial copy of the annotated WV Code, provided as a convenience. It has NOT been edited for publication, and is not in any way official or authoritative.


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This simply designed crib is surprisingly versatile and exceptionally sturdy. The sides are fixed to provide maximum structural stability ensuring the crib is as safe as possible. The adjustable platform allows you to move the mattress to three different height positions. Add a conversion rail (sold separately) and your Hiya Crib will grow with your baby well into their toddler years.
About Spot on Square
Spot On Square is on a mission to bring eco-conscious, quality furniture to modern families while making sure above all that these pieces uphold the best in design quality. The brand is centered on three pillars that serve as a framework; sustainability, safety and purity in design. They believe that children should be surrounded by simple, eco-conscious, quality products that promote an appreciation for design.
The Hiya series conveys a childlike sense of purity, simplicity and sustainability. We all want the best for our kids and ensuring that their products are safe and non-toxic for your kids is primary to the folks at Spot On Square. They use low VOC non-toxic paints and MDF which is made of recycled/reclaimed materials on all of their products. Pieces in the Hiya line are also available in bamboo – an eco-friendly sustainable hardwood.
- Color: Polar White with Birch Sides
- Measures: 53.5"L 29.5"W 37"H
- Some assembly required, mattress not included.
- Made in the USA.
Gift Wrap not available.Shipping Note: This item ships directly from the manufacturer within contiguous United States only. Cannot be shipped to AK/HI, PO boxes, US territories, or APO/FPO addresses.


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Thrivability is the intention and practice of aligning organisations with how nature thrives and people thrive.
Each is a powerful approach. Together - they are unstoppable and delightful.
First, we find out how we can most meaningfully be of service and then design & deliver something delightful.
My name is Belina and I'm the Empress of Maffick. I used to work for a big bank in London and New York and saw a bunch of people burning out. Thought 'there's got to be a better way than this.' And I did an MBA at Cranfield School of Management to relax and regroup.
I started studying and applying improvisation skills to work. Skills which help us to navigate uncertainty, co-create deeply.
My work is increasingly exploring how we might totally transform our organisations so that we (and the organisations we are in) serve life beautifully. I believe improvisation is vital for what the world is facing now - and it is my passion to spread these mindsets, practices and skills as much as possible, as well as to support others who do this with breathtaking ability.
And oh, I'm writing this book called 'Using Improv to Save the World (and me)'...
Paul Z Jackson is an inspirational consultant, coach, facilitator, writer and speaker. He has worked with organisations around the world and made many people laugh on and off stage, mostly intentionally.
I am a facilitator and organizational strategy consultant with 20 years' experience, much of which has focused on brand strategy and employee engagement. Through my company (Cambium) and through collaborations with others, I love bringing people together and helping them discover ways they can feel more alive, connect more meaningfully with each other, and serve life more powerfully through their work. My favorite part of my work is helping pioneering, visionary organizations craft a bold manifesto and then design the ways they will live into it.
Skype: @maffick-ltd


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Helena Chain Braided Satchel
Style # 201905
Lend your everyday look a subtle touch of heavy metal with this bebe handbag, featuring a soft slouchy demeanor, pleated design and metal woven handles. Comes fully lined with media compartments. Offers top metal zipper.
- Leatherette.
- Length: 16" (41 cm). Height: 10" (25 cm). Depth: 8" (20 cm). Handle height: 10" (25 cm).
- Imported.
Rated 4 out of 5�by 1 reviewer.
Rated 4 out of 5�by Icebreaker Cute purse This purse is really cute and has durable leather and thick chains so that makes it a little heavy,I would but this again or recommend it to a friend. October 26, 2012
1-1 of 1


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Two weeks ago, Google Analytics added a new feature that lets you compare your site's traffic with average data for other similar sites. To make this feature possible, you need to enable data sharing with the benchmarking service. "Google will remove all identifiable information about your website, then combine that data with hundreds of other anonymous sites in comparable industries and report them in an aggregate form." There's also an option to enable data sharing with other Google services that will allow a better integration between Analytics, AdWords and other services.
The benchmarking data is now live and you can see it if you go to Visitors > Benchmarking (Beta). Google compares the following values for the last 30 days: visits, page views, pages/visit, bounce rate, average time on site and new visits. By default, your site is compared with other sites of similar size, but you can restrict the benchmark to general categories like: Internet, Travel, Shopping, Reference etc. Since the data is aggregated from the sites that agreed to participate in the program, it may not be representative. Google says it will add new categories once more sites will enable the data sharing option.
"When benchmarking is enabled, Google crawls the websites in the account then categorizes them by vertical and the amount of visits. The data is then made anonymous through aggregation. For sites of a similar size, a category of industry verticals can be chosen when there is a sufficient number of accounts in that category."
It's interesting to compare your site's traffic with these aggregate data as it will help you put things in perspective, but you shouldn't be disappointed if the comparison is not favorable. Each site is unique and has a different raison d'être.
March 21, 2008
Google Analytics Benchmarks
This blog is not affiliated with Google.


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Median Salary by State or Province
The Cardinals' New Hire Can Teach Managers All Something About Good Candidates
"Fifteen years of experience playing football, first woman to play with men, and doctorate in psychology — I hope I can figure out something to contri...>
10 Things to Do When You Get the Silent Treatment After a Job Interview
Job interviews can be a lot like blind dates. You walk out of an awesome date thinking that this person is THE one. You've never felt more confident a...>
PayScale's VIP Blog Roundup: Kill the Vocal Fry, Get the Job You Deserve?
There's plenty of debate about whether or not vocal fry, that Kardashian-esque speaking affectation, is bad for you, professionally. Some experts clai...>
Tell us about your current job and your skillset, and we'll let you know how much employers are paying in your area.


text:
Quick Links
Shop All Jewelry
RGZ10325 In Stock
This luxurious Designer Inspired diamond cz cushion cut cocktail ring emanates a sense of awe as its captivating cubic zirconia reflects light divinely. The diamond CZ measures 15 millimeters and holds a total carat weight of 7 carats. The cable design which flows around the sides of the ring gives it the final touch to make this Designer Inspired diamond cz cushion cut cocktail ring a treasure among rings.
Eve's Addiction.com wants you to be a happy customer. We want you to be completely satisfied with the sterling silver jewelry that you receive from us, as we only sell high quality silver and cubic zirconia cz jewelry. We do understand that you may not like your purchase for some reason.
You may return or exchange your jewelry within 60 days of purchase if you are not satisfied with it. The jewelry must be returned in its original condition for a refund or exchange. Engraved, personalized, photo, monogram, name and initial, chocolate and clearance items are not returnable or exchangeable.


text: Rev. Shinshu Roberts is the co-founder (with Daijaku Kinst) of the Ocean Gate Zen Center located in Capitola, CA. She also teaches a monthly Dogen seminar at City Center in San Francisco. Shinshu was ordained in 1988 and trained for 17 years (4 at Tassajara) at the San Francisco Zen Center holding various leadership positions during that time.