text:
Mobile Nations Passport Contest: Win the Ultimate iOS Prize Pack!
Login to iMore and leave a comment to this post to be entered to win the Ultimate iOS Prize Pack!
Last week we rolled our new Mobile Nations Passport account system, which makes it easy for any member of iMore to also participate across our other sites. With Passport, you have one account and to rule them all!
In honor of the successful roll out of Passport and thanks to our awesome friends at Gogo, we're celebrating with an amazing cross site contest. Each of our sites is running a contest giving away an Ultimate Prize Pack for their platform. And thanks to Passport, you can easily enter for a shot at winning each prize pack on each site.
How to Enter:
Step 1: Login to iMore and leave a comment to this post to be entered to win the Ultimate iOS Prize Pack!
Register or Login using the links at the top right corner of this site (see where it says Passport Is Live)
Step 2: Also enter to Win the Ultimate Android, BlackBerry, Windows Phone and webOS Wildcard Prize Packs:
Click on over to Android Central, CrackBerry, Windows Phone Central and webOS Nation (<-- on those links) to go straight to the respective contest post for that site. Simply login on each site -- which is painless thanks to Passport -- and leave a comment there, as you're doing here, and you'll be entered to win that prize pack.
Step 3: Like Gogo on Facebook!
Our friends at Gogo -- the KINGS of Inflight Internet -- made it possible for us to run this Mobile Nations Contest. Gogo ROCKs. So be sure to click the button below and like them on Facebook. Your comment to this post is enough to be entered to win, but we'll love you, and Gogo will love you, if you like them (if the button doesn't work in your region, don't panic).
Beyond the Grand Prize, we have awesome runner up prizes as well. Keep reading for more info on the prizes and for the full contest details. Contest is open worldwide and ends at Noon PT on Monday, November 19th. Don't waste time... Enter now! Good Luck!
Mobile Nations Passport Contest - Full Contest Details
Prize Packs:
Click the Prize Pack links to jump over to that site to enter to win it!
Runner Up:
- Nexus 7 Tablet (32GB) - 5 Gogo passes
Runner Up:
- BlackBerry PlayBook (64GB)
- 5 Gogo passes
Runner Up:
- iPod Touch (32GB)
- 5 Gogo passes
Runner Up:
- JBL PowerUp Speaker
- 5 Gogo passes
Runner Up:
- Take your pick of any of the Runner Up Prizes we're offering for Android, iOS, Windows Phone and BlackBerry
Contest Rules & Fine Print:
Nothing to hide here, but these are the things to know!
- Contest is being run by Mobile Nations
- Only enter one comment per contest post on each site. If you enter additional comments, only your first comment will be counted towards entry of the contest.
- Contest is open worldwide.
- Contest ends at 12 Noon PT on Monday, November 19th, 2012.
- Contest winners will be drawn and random and announced on all Mobile Nations sites soon after.
- We will do our best to reach out to all contest winners. If a contest winner for whatever reason does not reply within a month of the winners announcement, Mobile Nations reserves the right to select a new winner for that contest prize.
- Individual prize winners are responsible for any taxes due on prize total if required by local laws.
- If the prize is not available at the time of winners announcement (example - a BlackBerry 10 phone), the prize will be delivered soon after it becomes available on the market for purchase.
Any questions? Email email@example.com.
Have something to say about this story? Leave a comment! Need help with something else? Ask in our forums!
Reader comments
Mobile Nations Passport Contest: Win the Ultimate iOS Prize Pack!
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I just love technology!!!!! A shiny new gadget is all you need to make happy.......apart from woman of course...... ;)
Any discount Apple stock included?
I wouldn't mind if I won those iOS devices xD
I want!
i never win these things, but let's give her a shot! woot!


text:
Her first track from Country Strong is a slow but sweet duet with Garrett Hedlund (of upcoming Tron: Legacy fame). She even manages a slight twang. Thoughts?
Hear Leighton Meester Go Country With Pleasing Results
Team Leighton or Team Gwyneth?
Team Leighton or Team Gwyneth?
Her first track from Country Strong is a slow but sweet duet with Garrett Hedlund (of upcoming Tron: Legacy fame). She even manages a slight twang. Thoughts?
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Battle of the broads.

subset: commoncrawl


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Kale and Parmesan Risotto With Sweet Onions
Serves: 6 to 8
1 quart chicken stock
1 tablespoon vegetable oil
3 tablespoons unsalted butter, divided use
1 medium shallot or ½ small onion, chopped (about ½ cup)
1½ cups arborio rice
½ cup white wine
½ cup grated Parmesan cheese
2 cups baby kale, torn into bite-size pieces
2 tablespoon fresh lemon juice
Kosher salt
White pepper
1 tablespoon Italian parsley, chopped
Heat stock to a simmer in a medium pot, then lower the heat so that the stock stays hot.
In a large, heavy-bottomed pot, heat oil and 1 tablespoon butter over medium heat. When butter has melted, add chopped shallot or onion. Saute for 2 to 3 minutes or until it is slightly translucent.
Add rice to the shallots mixture and stir briskly with a wooden spoon so grains are coated with oil and melted butter. Saute for another minute or so, until there is a slightly nutty aroma; don't let rice turn brown.
Add wine and cook while stirring, until the liquid is fully absorbed.
Add a ladle of hot chicken stock to rice and stir until liquid is fully absorbed.
When rice appears almost dry, add another ladle of stock and repeat the process. (Note: It's important to stir constantly, especially while the hot stock gets absorbed, to prevent scorching, and add the next ladle as soon as the rice is almost dry.)
Continue adding ladles of hot stock and stirring the rice while the liquid is absorbed. As it cooks, you'll see that the rice will take on a creamy consistency. Continue adding stock, a ladle at a time, for 20-30 minutes or until grains are tender but still firm to the bite.
(Note: If you run out of stock and the risotto still isn't done, you can finish the cooking using hot water. Just add the water as you did with the stock, a ladle at a time, stirring while it's absorbed.)
Stir in remaining 2 tablespoons butter, Parmesan cheese, kale and lemon juice. Season to taste with kosher salt and white pepper. Garnish with parsley when serving.
Note: Risotto turns glutinous if held for too long; you should serve it right away. A properly cooked risotto should form a soft, creamy mound on a dinner plate. It shouldn't run across the plate, nor should it be stiff or gluey.
Chef Robert Carter of Carter's Kitchen and Rutledge Cab Co. has appeared on the Food Network and "Martha Stewart Living" and has been featured in numerous publications, including Food & Wine, Esquire, Bon Appetit and The New York Times.
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text:
Wayne Allen
PDT Staff Writer
State Rep. Terry Johnson said in an exclusive interview with the Daily Times he is working to organize a regional meeting of county officials to find a use for the former Ohio River Valley Juvenile Correctional Facility located at 4696 Gallia Pike, Franklin Furnace.
"The state has shopped it (the building) around and nothing much has happened. What I'm trying to do is, look at the possibility of using it for a purpose that was close to what it was originally used for," Johnson said. "I've talked with (Department of Rehabilitation and Correction) Director (Gary) Mohr and he has agreed to have a meeting. We'd like to have all of the county sheriffs, commissioners and possibly other state representatives or state senators from Adams, Pike, Lawrence and Scioto Counties attend."
Johnson said at this meeting, he would hope to brainstorm for potential uses of the building.
"We definitely have the need, the question is if we can make it happen. What I would like to do is provide a leadership role in putting a meeting together and putting the right people in the right place to see if we can come up with a solution," Johnson said.
He said the meeting has not been scheduled, but his office is working with the county officials to find a date that works best for everyone.
When asked if the state would be open to this possibility of the facility being reopened, Johnson said, "the state is definitely open. They would like to find a use for it. The question is what can we afford to do. We would like to find a potential use and a way to make that happen."
Late last month, the Scioto County Commissioners showed an interest in owning the facility to establish a regional jail. Commissioner Doug Coleman said the county needed to jump on the opportunity.
The idea first came about when Lawrence County was told they need to establish a new jail due to the condition of their current facility. One of the options Lawrence County is considering is asking the state to reopen a portion of the Juvenile Detention Center so they can use it for a jail.
Lawrence County currently leases 10 beds within the Scioto County Jail, but Scioto County Sheriff Marty V. Donini said the Scioto County Jail's ability to help meet Lawrence County's needs is limited.
"We've discussed that with the commissioners," Donini said. "At the moment, we were thinking about helping Lawrence County out because there was a possibility that they might have to close their jail about a month or two ago, when they were going through all those financial issues. The Sheriff up there asked me if we would be able to take all of his inmates, about 30 or 40, and the answer is no, not at the present moment."
Donini said the county was looking to contact Ohio Governor John Kasich to come up with an agreement to use part of the facility which had been closed by the State on Sept. 10, 2011.
Donini did say the Scioto County Jail has population issues that seem to increase in the summer.
At the time the Franklin Furnace facility closed, it employed 333 people.
In March of 2012 the Ohio Department of Youth Services rejected the only two bids they had received for the facility. The highest bid was $284,000 offered by MGNR Properties of North Ridgeville, Ohio. The other bid was $117,558, made by National Scrap Corporation of South Bloomfield, Ohio.
The property has been appraised by the Scioto County Auditor's Office at $11,520,550. The 36 acres of land — not considering the structures — is valued at $846,230, well above the highest bid.
Charmon Shepherd of the ODYS said at the time, "the two directors of the Department of Youth Services and the Department of Administrative Services, the real estate office, have rejected those bids. By statute they can do that."
Wayne Allen may be reached at 740-353-3101, ext. 228, or email@example.com. For breaking news, follow Wayne on Twitter @WayneallenPDT.


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My goals for 2014? Getting healthy, drinking more water, saving money, looking fabulous – they're all in full swing with the help of our new secret weapon: Tervis tumblers! Wait, what? Plastic cups? Yeah, I know. I don't do much plastic. I was hesitant to try Tervis tumblers, but when it comes to water, I… [read more]
We're a Tervis Family! {Tumbler Giveaway 1/29}
January 11, 2014 by 15 Comments


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Leadership Law Alumni
Search By: Last Name: | First Name | Firm Name
Walter Nason
Walt Nason is the Chief Financial Officer of GrayRobinson, P.A., responsible for financial administration of the firm's 250 attorneys in ten offices from Key West to Tallahassee.
Chief Financial Officer · GrayRobinson, P.A. · 407-244-6245 · Contact by email


text:
Tuesday, August 26, 2014
A Florence County man was killed in a two-car crash on August 22, on the Manning Highway. James E. Hunter, 66, of Florence, died as a result of his injuries according to Williamsburg County Deputy Coroner William Horton, III. The crash occurred around 2:55 p.m.
According to South Carolina Highway Patrol, Hunter's son, Ondre Hunter, also of Florence was traveling south in a 2003 Jeep when his vehicle crossed the centerline striking a northbound 2005 Chevy pickup driven by Tanya Bryant of Greeleyville.
James Hunter was a passenger in the 2003 Jeep. Ondre Hunter was airlifted to an area hospital. Bryant was transported by ambulance to an area hospital.
Williamsburg County Sheriff's deputies re-routed traffic for over an hour in order the keep the area clear.
The crash is pending an investigation by the South Carolina Highway Patrol's Multidisciplinary Accident Investigation Team.
The News is pleased to offer readers the enhanced ability to comment on stories. We expect our readers to engage in lively, yet civil discourse. We do not edit user submitted statements and we cannot promise that readers will not occasionally find offensive or inaccurate comments posted in the comments area. Responsibility for the statements posted lies with the person submitting the comment, not The News.
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Israel with Israelis!
On Saturday we all got some much needed rest and relaxation after the exciting and fairly tiring five days before. After sleeping in, we had a very nice and light breakfast and we listened to stories from Shahar about why Shabbat is important to all of us.
On Friday we went to the beautiful city of Tzfat. The weather was perfect for walking around the city. It was special being there on Friday afternoon because all of the people who live in the city were preparing for Shabbat. Restaurants and shops were closed earlier to welcome the Sabbath. On one of the streets there was a very narrow stairwell with a great view of Jerusalem that led to stairs to continue throughout the city.
Thursday morning, we woke up in Bat Yam and ate breakfast at the hotel. Something was wrong with our bus, so to be sneaky and pass the time our wonderful guides took us to the beach and had us form EVERY letter of the Hebrew alphabet out of groups of people…very time consuming, but fun. Then we climbed on a different bus and went to Independence Hall, which is a modest old house in Tel Aviv where David Ben Gurion announced the establishment of the state of Israel for the Jewish people on Msy 14, 1948.
The day began in the quiet town of Old Jaffa. Our group wandered through the alleyways of this historic artist colony peeking into studio windows and attempting to feed or pet the various cats that roamed the streets. We then came to a lookout point giving a beautiful view of the Mediterranean and the modern city of Tel Aviv. Sitting on stone benches in an amphitheater on the edge of the lookout point, Shachar gave a short lecture on the history of Jaffa and Tel Aviv. To the right of our group was a class of schoolchildren.
We started off our first full day as a group bright and early with breakfast at 7:30. Then, we met for a quick group activity outside the hotel where we drew clocks on pieces of paper. We filled in the names of group members who we did not know next to each hour. These were out "dates" for later in the day when Shahar called that time out for bus rides. Then we took the bus to a trail in the mountains called Sataf. It was a beautiful hike through the mountains with an amazing view of Jerusalem. We stopped during the hike, and Shahar gave us an overview of the history of Jerusalem.
The wheels of the plane gently touched the asphalt of Ben Gorion Airport in Israel. We wished the same could have been said for the landing in Philly which was a lot shakier.
I was extremely excited to come back to my home country after five months away from home. But I was even more awed by the faces of the students as we walked from the gate to baggage claim. In every corner stood something new or different than what they were used to.
"All the signs are in Hebrew or Arabic!"
"Look at those palm trees"
This trip is a gift from Birthright Israel.
As a trip provider of Birthright Israel, Shorashim works in accordance with privacy policy of Birthright Israel.
© 2014 Shorashim.


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Below is the poem entitled An Ellice Island - In search of KindRed Soul which was written by poet
Sarjare pagare. Please feel free to comment on this poem. However, please remember, PoetrySoup is a place of encouragement and growth.
Read Poems by
Sarjare pagare
Madhavi Sarjare Pagare
Long miles of tedious journey,
Missing my darling honey.
Travelling impatiently, spend thousands of
Hope god will bless me with ma lucky soul
at this season.
Equatorial island exploring its amazed
beauty, glittering with immersed grasses.
Wrapped by queens necklaced small lake
aside, at the outskirts of dalhousie.
My heart dwelled into its god gifted
When the night lime lighted,
Millions of stars scattered around
charming moon.
As if its was a wondering boon.
Lucky enough for landing with my next
Eagerly waiting for my heart chaser,
Girl passed near by, few seconds later.
Flaming beauty mould my soul.
Topped with innocence, ready for my
auspicious goal.
Her chic appearance,
Her innocent appeal.
Strucking heart raised with high beats..
Awaited for our romantic date in ma
upcoming meet.
Frequency of our nature matched.
Stolen Eyes of each other were catched.
Strings of our heart whistled
Everything had happened miraclelously.
I rebelled the three precious words of
romantic dictionary.
Accepting my red rose, She blushed.
At event of recreation, campfire were
Nobody around us, private moments
between we two spotlighted.
Playing guitar, she sinked with every beat,
That's the coincidence our eyes again
Hand in hand danced with the soothing
romantic theme,
Sparkling smile on her face beamed.
Getting closer to her, because of her
fragranced cream.
Expecting the light around us to be dim.
The romantic moment again came,
Flaps of my soul opened for the grand
She looked too pretty in her gold lame
My heart awarded her an order of chivalry.
Don't know who are you, but baby you are
the one, I am in love.
You live in me, You are my love
I feel you in my heart,
You are my world, I just cant stay apart!
Please don't hesitate, please don't lie,
Whatever you feel, my heart can buy!
Angel of life, Its just you.
Completeness in life can't be without you.
Wanna Carry journey happily together.
Tickling nose, Queenly beauty of my white
Hold my senses, its caught by you.
Don't let be just memories, wanna feel
ecstasy of love towards you forever.
Promising to hold your hand throughout
life in this lovely weather.
Will be your shadow, because your pain
will be mine.
Its destiny that our heart clicked a
snapshot of each other's soul.
Stopping by my question, Will you marry
me, my Kindred Soul?


text:
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text:
Seattle, WA (Sports Network) - Felix Hernandez came in red hot, and remained that way after solving his home struggles against the New York Yankees.
The 26-year-old Venezuelan fired 7 1/3 innings of two-run ball, outdueling fellow countryman and childhood idol Freddy Garcia, as the Seattle Mariners edged the Yankees, 4-2, in the middle installment of a three-game set.
It was a rough loss for the Yankees, who will be without star third baseman Alex Rodriguez. He's headed to the disabled list with a fracture of his left hand.
Rodriguez was drilled on the hand by Hernandez in the eighth inning. He collapsed to the ground in agony after being pegged with an 88 mph change-up and was removed from the game. Rodriguez was the third and final hit batsman by Hernandez in a span of five batters.
"He's got a non-displaced fracture," Yankees manager Joe Girardi said. "Until Dr. Ahmad sees him I won't comment...He's been swinging the bat really good too."
Eric Chavez, who had a similar injury and missed eight weeks, will replace Rodriguez at third.
"Al (Rodriguez) is so important to our team. This is definitely going to hurt," Chavez said.
Hernandez (9-5) fanned four, scattered four hits and walked three for Seattle, which has won six of its last nine games.
The right-hander is 5-0 with a minuscule 1.49 ERA over his last eight outings. He came in with a 2-3 mark and a 4.43 ERA versus the Yankees at home as opposed to a 4-2 record and a 2.49 ERA against them in the Bronx.
Tom Wilhemsen struck out two in a 1-2-3 ninth to notch his 11th save of the year.
Garcia (4-4) retired the last 15 batters he saw, struck out eight and surrendered three runs on five hits for New York, which has dropped five of its last six.
Garcia, who spent the first five-plus years of his career with the Mariners, is 5-4 against his former club with a 5.08 ERA in 11 starts.
In his second game with the Yankees, Ichiro Suzuki went 1-for-3.
Both teams traded runs in the opening frame as Curtis Granderson launched a solo shot to right in the top half and Michael Saunders smacked a blast to right in the home half.
Seattle, though, plated two in the third. Brendan Ryan began the frame with a single and after Dustin Ackley flied out, Saunders' base hit to right put runners on the corners with one away.
Jesus Montero fisted a single to right, plating Ryan, and John Jaso lifted a sacrifice fly to center to bring home Saunders, giving the Mariners a 3-1 advantage.
New York loaded the bases with one out in the fourth, but Hernandez struck out Raul Ibanez and got Chavez to line out to center, ending the threat.
"That's what he does. He bears down, he steps up in those types of opportunities, he executes pitches, he's just a great competitor with great stuff. That was pretty impressive that inning," Mariners manager Eric Wedge said.
The Yankees got a run back in the eighth on Mark Teixeira's sacrifice fly to center, but Seattle answered in the bottom half to regain its two-run margin.
With the bases loaded and two outs, Kyle Seager's infield single brought home Ackley to make it 4-2.
Granderson's round-tripper was his 27th of the season...The Yankees were 2- for-10 with runners in scoring position and stranded seven, while Seattle finished 2-for-3 with RISP and left five men on base...Jaso had his 10-game home hitting streak snapped...Rodriguez struck out for the 2,000th time in his career in the sixth.


text:
Document Type
- Other (7) (remove)
- Focus or narrative constructions? : Morphosyntactically marked focus constructions in some Gur and Kwa languages (2004)
- 0. Introduction 1. Observations concerning the structure of morphosyntactically marked focus constructions 1.1 First observation: SF vs. NSF asymmetry 1.2 Second observation: NSF-NAR parallelism 1.3 Affirmative ex-situ focus constructions (SF, NSF), and narrative clauses (NAR) 2. Grammaticalization 2.1 Cleft hypothesis 2.2 Movement hypothesis 2.3 Narrative hypothesis 2.3.1 Back- or Foregrounding? 2.3.2 Converse directionality of FM and conjunction 3. Language specific analysis 4. Conclusionary remarks References
- Focus expressions in Yom (2005)
- Focal aspects in the Lelemi verb system (2006)
- In our presentation we will outline the verb system of Lelemi and concentrate on certain "focal" aspects which are of primary interest to us. Lelemi has two TAMP paradigms: one constituting the so-called "simple tenses", the other the so-called "relative tenses" (Allan 1973), although not every "simple tense" has a counterpart in the "relative tenses". The simple paradigm is formed by subject prefixes (prefixed pronouns for 1st or 2nd person and noun class pronouns for 3rd persons) and the verb form whereas the relative paradigm is build up by the obligatory use of an external subject noun, an invariable verb prefix, and the verb form. While the simple paradigm is used in quite a lot of syntactic environments the relative paradigm only shows up in relative clauses with the subject being the head as well as in subject and sentence focus constructions including questions concerning the subject. We will show some interesting interactions between the grammatical expression of focus and the verb system and sketch the grammaticalisation path of the morpheme nà.
- Focus in Gur and Kwa (2006)
- The project investigates focus phenomena in the two genetically relatedWest African Gur and Kwa language groups of the Niger-Congo phylum. Most of its members are tone languages, they are similar with respect to word order typology (all are SVO languages), but of divergent morphological type (agglutinating Gur versus isolating Kwa).
- Focus expressions in Foodo (2006)


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|48 posts found
Associate Editor - News Manager
Joined: 6/28/10
ArenaNet's Colin Johanson gives a video preview about the team's plans for Guild Wars 2 in the first several months of 2013. The video goes along with Johanson's new blog post on the official GW2 site where he lays out in much more detail the plans for the entire year including improvements to the persistent events system, PvP, WvW and much more.
The blog post is set to go live on the GW2 site at 9:00 EST. Read it in its entirety in our forum.
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Awesome, looking forward to the PvP changes. The WvW changes in particular sound really good.
Also their plans for making the open world desirable again is great. It really shows that they are listening to their players.
"You won't see another tier between ascended and legendary in 2013 for example." - Is also another great quote from that blog. Good to know that it stops at ascended.
Associate Editor - News Manager
Joined: 6/28/10
Colin Johanson on Guild Wars 2 in the Months Ahead
Happy 2013 everyone! I wanted to take the time to provide insight on some of the exciting features, events, and stories we intend to bring to Guild Wars 2 in the first half of the New Year.
It's been a fantastic ride so far – in the few months since Guild Wars 2 launched we've sold more than three million games and have become the most critically acclaimed MMO of 2012. We've introduced the new Fractals of the Mists dungeon experience, brand-new PvE and PvP maps, events of all sizes, our Lost Shores world event, and two massive holiday events.
And this is just the beginning. Our goals for the New Year are to build on the areas of the game that were successful in 2012, to learn and apply lessons from things that didn't work as well, and to make sure that 2013 is a year none of us will ever forget.
So what does all of that mean? Let's dive in:
What Makes GW2 Unique and Successful?
Community and player relationships are key components to what makes Guild Wars 2 tick, and will be a massive part of what the game as we evolve it further.
Allowing players to share experiences in an open world where other players are seen as helpful, rather than competition, is a huge component of what makes our game what it is. Open world online games are always strongest when players are encouraged and rewarded to interact as a community, to support other each other, and when the flow of the game ushers players to go places where they run into other players across all levels and have shared experiences. Our shared loot system, dynamic level adjustment system, shared resource nodes, multi-player skill combos, and the ability for every player to revive one another are all examples of key game features that help support this concept of a community-driven experience.
Guild Wars 2 is a game that's about these shared experiences. Through the dynamic event system, every time you log in, you can experience and share something different in the world with other players. Maybe you're in a map you've been to before and see an event for the first time, or you're in the midst of an event and it dynamically scales with more players arriving becoming more epic, or you're fighting for control of Stonemist Castle in WvW, where each fight can play out differently.
Since launch, we've shown our capacity to really build and expand on this system of dynamic events with more unique events that are a living story. These special events and living stories like Wintersday, Halloween, and the Lost Shores invasion are all examples of this style of event run since the launch of GW2.
These key pillars — a sense of community and a dynamic, living world full of different experiences every time you log in — are what makes Guild Wars 2 what it is. But what does that mean looking forward to 2013?
GW2: The Living World Game
In order to continue to build on the pillars of Guild Wars 2, our focus for the game needs to be on these concepts of building up community and events. We've shown some of the promise of a truly living world, but we still have so many ideas on how to take this to the next level. Put simply we've barely scratched the surface.
We will accomplish this is by building a world that has truly unique storylines and event experiences that play out over extended periods of time, that shape the future and world of Tyria, creating stories for everyone to tell about the game for years to come.
We attempted to do this with varying degrees of success with our Halloween, Lost Shores, and Wintersday events. Thanks to each of these events and your feedback, we've learned an incredible amount about how to ensure big events like this are successful moving forward.
Our Wintersday event was an example of applying a lot of the lessons learned from the earlier events to ensure we create content that is inclusive, community driven, and most importantly fun. From Wintersday, we discovered still more areas we can improve for future world events to make them even more exciting.
To complement this concept of regular world events with strong stories and themes, we also need to build on and strengthen our existing open world and its persistent content. The more persistent events we can provide in a specific area, the less often each of the events in that area needs to occur, which in turn adds to the sense of an ever-evolving open world.
This means we need to give reasons for players at all levels to explore these areas, to reward them for their time, and to encourage them to play in locations where they will run into each other and experience the community-driven features that make Guild Wars 2 shine. Before we expand our world more, we need to make sure our existing world is as strong as possible, and gives reasons for people at all levels to go back and play and explore in the entire game we have built.
So how are we going to do that?
Systems and Rewards Supporting the Living World
To make playing in our open world worthwhile, we'll make it rewarding enough for players to spend their time there across all levels. It's extremely important that we stay true to our philosophy that you should be able to play Guild Wars 2 the way you want to play the game in order to reach the most powerful rewards.
One of our focuses is expanding and leveraging our achievement system. The concept behind this is to allow players to earn new rewards for achievements, as well as progressing down achievement paths that take advantage of the open world experience. We'll add tokens for your achievement you can turn in to select from a list of rewards, including new reward types like ascended gear and infusions. We'll add support so daily achievements will be different each day of the week, which will help drive players to different areas of the world and play together. Later, we'll also be adding a system that lets you complete a subgroup of achievements to fulfill your daily. For example, if there are 6 daily achievements available, you'll only need to do 4 of the 6. So you can choose the achievements that you're most interested in.
We'll continue to offer cosmetic rewards such as titles, medals (map complete), unique skins, etc. which will remain prizes earned for completing specific parts of the game. These will show off the prestige of your character, but will not make your character more powerful than other characters.
As we look at developing new types of rewards further into 2013, we want to develop systems that are uniquely Guild Wars 2. Our reward systems need to be exciting, and include things you want to earn over time, but we don't want to force our players on endless gear treadmills for new tiers of gear we add every 6 months. You won't see another tier between ascended and legendary in 2013 for example. Our goal will be to use our existing reward systems and build new ones that are fun and exciting that step away from the stale gear grind reward systems you see elsewhere. Later in 2013, we'll begin to introduce more of these systems once we've finished rolling out the remaining ascended gear and infusions.
What About Guilds? I Want To Do Things with My Friends.
Guilds are an extremely important to the game. We need to ensure there is a volume of content to foster this strong community/social bond. To that end, we're working on adding new types of content to the game in early 2013 that will allow guilds to go on missions together. Some of these missions may be content designed specifically for the guild to accomplish within certain constraints or time requirements while others see the creation of new content by a guild/s everyone in the world can experience. Over time we'll continue to expand this system with new guild rewards, missions, and tools to allow guilds, of all sizes, to play a stronger part in solidifying the communities of the GW2 world.
OK, What About WvW (Or WuvWuh)?
Many of the features, expanded reward systems, and potentially even live event storylines described above will also play a part in World vs. World in 2013. We also have other specific features that we're focusing on developing for our WvW community that we want to make sure you're aware of.
Polishing the existing WvW experience to ensure it shines in every way possible is a major goal for us which requires addressing major areas we know need a lot of attention. We've been working on two of these projects for a while now, and both have proven far more complicated to solve than we'd hoped, but we're getting really close and have made tremendous progress.
Firstly, we'll be adding paid server transfers, with time limitations and WvW restrictions, and guestingability, which allows players to visit friends on other servers in every part of the game except for WvW. To encourage players to stick with a single server for WvW and fight for the pride of that server, server changes will incur a fee and have time limitations. Second, we'll make improvements to culling. We recently ran small tests on Live to help us move towards eliminating as much culling from WvW as possible. The results have been promising, and we have a number of additional culling features in development. If all goes well, our hope is 2013 is the year culling ceases to exist, or is as minimal as possible in the WvW experience.
We're adding new features as well. We'll introduce a system of prestige and advancement specifically designed for WvW. This will give players a progression path where they earn new WvW-only abilities and bonuses, and with them gain prestige and visible titles/recognition. Also, we'll add a new motivation to the WvW domain that goes beyond the overall weekly score to give more short term reasons to be winning in WvW as well. We'll discuss all these features in more detail as we get closer to release!
Hey, What About the PvP!?
Much like the other aspects of the game, our PvP part of the game also will be growing by leaps and bounds over the course of 2013.
For those more interested in progression in PvP, we'll be evaluating our PvP reward systems and overhauling the way PvP operates to make it feel more rewarding and exciting and to give reasons to login and compete every day. We'll be adding systems that make it easier for players who are less competitive to get matched only against people with similar skill sets, and stronger methods for players learning PvP to do so in a safe and fun environment with more information to help their skills grow.
For those more interested in competitive PvP, we'll be adding the core features required to truly make Guild Wars 2 shine as a competitive game—things like being able to watch other competitors and see major ranked matches to learn how to play better, the ability to host your own custom arenas to setup your own rules and host your own team practices, and visible places for everyone to see rankings of the best teams/players in the world. We also want to make it easier to play games against good opponents, and give the ability to compete in games where ranking matters quickly and easily. Of course, this also means down the road we'll have major tournaments, prizes, and more to help drive the growth of this competitive PvP community along-side our less hardcore PvP players.
Holy Moly This Got Long – Anything Else?
We're also focusing on improving a number of other areas; far too many to cover in detail. Examples of some of the major areas we're working on in the first half of 2013 include:
· Leaderboards on our website where you can compare your abilities with other players to find out who is the best in the world.
· Expanded and re-designed encounters for bosses in dungeons and the open world.
· New types of achievements which tie into the new systems of achievement rewards.
· Continuing to improve the security of the game fighting botters and hackers, as well as improving the games stability by addressing bugs as quickly as possible when they are reported.
· Identifying existing parts of the game that can be improved and made more fun/exciting, and investing the time to ensure everything we've built really shines as we move forward.
· Improving the new player experience, to make it easier for new players to learn how to play GW2, enter the game world, and more quickly learn the game without being overwhelmed.
· Improving the "looking for group" tool to make it easier to find other players to play with in the game.
· The improvements and fixes to the fractal dungeons, detailed in Isaiah Cartwright's blog post here: https://www.guildwars2.com/en/
Just because it's not listed here doesn't mean it's not being worked on, but hopefully this helps give some insight into where we're headed in the first half of 2013.
In Closing…
2012 was an amazing year for Guild Wars 2, with the release of the game, the fantastic sales and login numbers we've seen on a daily basis, the fun we have had both playing with and listening to our community, and all the great awards the game has received over the last few months. But we know this game can be so much more than what we've shown so far. We feel like we've only begun to scratch the surface of where the world of Tyria can go and what you can expect from an MMORPG. 2013 will be the year we truly launch into that journey, and just as we tried to change the paradigm and expectations of an MMO when we released Guild Wars 2, we now want to raise the bar for what players expect from a live game as well.
As we push the boundaries and do new things with what an online game can be, we'll likely hit some bumps along the road in the way. With your feedback and support, we'll learn from those mistakes, grow from them, and be as transparent about them as possible. We'll also have some amazing moments, and hopefully craft gaming memories you and we will never forget. And though you may not always know it, we'll be right there in-game playing next to you as well.
Novice Member
Joined: 1/04/11
Minister of Propaganda for GW2 Fascist-Capitalist Party
Suzie, I thank you for copying the Blog Post as I can only find "Foo!" on the page you linked.
Hard Core Member
Joined: 10/01/07
Wow alot of really good changes coming can't wait for them and its been fun ingame as well just hope they start working on the living world stuff soon.
And ..... Since this is a buy to play game and I have nothing to lose since I already purchased it, I WILL be checking these new features out. Take note everyone else trying to make a successful game and wanting it to flourish instead of drop dead.
Advanced Member
Joined: 10/14/06
So daily achievements will be sending people into specific places of the world to do content. Similar to Zaishen quests of gW1. Awesome.
And guild specific content. <3
Observer mode <3
these are the highlight for me.
Novice Member
Joined: 9/18/11
Seems like they are finally doing some significant building on a good foundation. First half of 2013 should be very interesting.
"As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you'll find the world of Tyria."...Guild Wars 2
Apprentice Member
Joined: 7/31/06
If they can make leveling to 80 fun I will be back but they seem to be focusing on endgame.
Hard Core Member
Joined: 1/27/10
A dream... A dream without regrets.
Originally posted by adam_nox
Dude...Leveling is prerry good in Guild Wars 2 actually.The porblem is end game.Of corse they are focusing on it...
This is really good news.For a b2p game this is really a huge update.I will check it out.
Playing : Guild Wars 2 - The Elder Scrolls Online - Dark Age Of Camelot
Waiting for : No Man's Sky - Camelot Unchained - Tree of Savior
Legends : Ultima Online - Eve Online - Warhammer Online - Knight Online - Guild Wars
Advanced Member
Joined: 4/28/06
Wow, lots of good stuff there, very nice.
Apprentice Member
Joined: 1/24/04
Leveling is the worst I ve seen in years for MMOs. I just couldn t look at one more stupid orange circle on the mini map one more time. They really need to addmore to the 1-80 part IMO, first.
Advanced Member
Joined: 10/14/06
If you orange circles make you sick, adding more of them won't help you. You're better off finding another game.
Apprentice Member
Joined: 1/24/04
Spotlight Poster
Joined: 12/15/05
Sounds really great looking foward to all this.
If it's not broken, you are not innovating.
Advanced Member
Joined: 8/31/04
This (unless it's WvW based):
"Leaderboards on our website where you can compare your abilities with other players to find out who is the best in the world."
Tends to contradict this:
"Allowing players to share experiences in an open world where other players are seen as helpful, rather than competition..."
Unless they stay in the bounds of the leaderboards being "most rezzes", etc.
Advanced Member
Joined: 8/31/04
So know talk of revenue? e.g. a paid expansion, etc. Are they making enough $$ through Gem sales?
Apprentice Member
Joined: 6/13/10
"It's been a fantastic ride so far – in the few months since Guild Wars 2 launched we've sold more than three million games and have become the most critically acclaimed MMO of 2012."
Nice! Does this include prepurchases?
Originally posted by Zeus.CM
Nice catch, but it wont be long before the naysayers are saying that 3 million is a sign of failure.
Apprentice Member
Joined: 6/13/10
"You won't see another tier between ascended and legendary in 2013 for example."
That's good.
"we're working on adding new types of content to the game in early 2013 that will allow guilds to go on missions together."
Awesome, the only thing you could do with your guild on larger scale is WvW or dungeons on small scale so far, I'm glad they will add new things to do with guildies.


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text:
2012-13 Core Fulbright Scholar Program scholar lists available online at http://www.cies.org/schlr_directories/
New Program "United Kingdom International Education Administrator Seminar" will enable up to 20 higher education administrators to familiarize themselves with the United Kingdomâs higher education systems, society and cultures.
More information at http://www.cies.org/IEA/.
It will run from August 3 to 23, 2013 and has an application deadline of February 1, 2013. Scholar-In-Residence program assists U.S. higher education institutions in expanding programs of academic exchange http://www.cies.org/sir/.
Deadline for institutional proposals is October 15, 2012.


text:
ABBOTSFORD, B.C.---The Chicago Wolves remained undefeated as they produced a 3-2 shootout victory Friday night before a pro-Wolves crowd of 6,871 at Abbotsford Entertainment and Sports Centre.
Goaltender Eddie Lack stopped 27 shots in regulation and overtime before repelling all three of Abbotsford's shootout tries for the Wolves (4-0-0-0).
Right wing Zack Kassian and center Nathan Longpre scored in regulation while center Jordan Schroeder, right wing Darren Haydar and Kassian tallied during the shootout.
The Wolves opened the scoring at 9:45 of the second period as center Andrew Ebbett set up Kassian at the blue line. Kassian roared down the left side past the defense and beat Abbotsford goaltender Danny Taylor (2-0-1) on the short side.
Abbotsford (2-0-0-1) pulled even on Tyler Ruegsegger's power-play goal at 2:06 of the third. Krys Kolanos' slapshot deflected off Ruegsegger and sneaked past Lack.
The Wolves didn't wait long to regain the lead. Longpre fought through traffic around the net to tap the puck home at 3:55 of the third. Abbotsford answered with Roman Horak's power-play goal at 5:02.
The Wolves, who are off to the second 4-0-0-0 start in their 19-year history, have yet to trail in 252 minutes and 59 seconds this season.
Chicago faces the Heat again at 9 p.m. Saturday at Abbotsford E&S Centre. The Wolves return to Allstate Arena on Friday, Oct. 27, to face San Antonio on Breast Cancer Awareness Night. For tickets, call 1-800-THE-WOLVES or visit ChicagoWolves.com.
CHICAGO 3, ABBOTSFORD 2 (shootout)
Chicago 0 1 1 0 -- 3
Abbotsford 0 0 2 0 -- 2
First Period---None. Penalties---Joslin, Chicago (cross-checking), 2:51; Baertschi, Abbotsford (interference), 3:03; Friesen, Chicago (delay of game), 9:12.
Second Period---1, Chicago, Kassian 2 (Ebbett), 9:45. Penalties---Olson, Abbotsford (hooking), 4:04; McKelvie, Abbotsford (roughing), 11:44; Pinizzotto, Chicago (roughing), 16:43; McCarthy, Abbotsford (roughing), 16:43.
Third Period---2, Abbotsford, Ruegsegger 1 (Kolanos, Walter), 2:06 pp; 3, Chicago, Longpre 3 (Pinizzotto, Gordon), 3:55; 4, Abbotsford, Horak 3 (Walter, McCarthy), 5:02 pp. Penalties---Rodin, Chicago (hooking), 1:42; Tanev, Chicago, (tripping), 4:18; Piskula, Abbotsford (interference), 5:38; Kassian, Chicago (fighting), 10:04; Piskula, Abbotsford (fighting), 10:04;
Overtime---None. Penalties---None.
Shootout---Chicago 3 (Schroeder G, Haydar G, Sweatt NG, Kassian G); Abbotsford 0 (Street NG, Baertschi NG, Kolanos NG). Shots on goal---Chicago: 11-12-8-0-1—32; Abbotsford: 10-5-12-1-0—29. Power plays---Chicago 0-4; Abbotsford 2-4. Goalies—Chicago, Lack (27-29), Abbotsford, Taylor (29-31). A---6,871. Referee---Darcy Burchell. Linesmen---Ryan Gibbons and Justin Hull.


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And if you want beef, then bring the ruckus
Please no Bigfoot vs. Cain, it would be the same as the first one.
If Werdum beats Nog, it's gotta be him.
Goodbye Mr. Burton
All in the reflexes
Anderson Silva 5: TRT USERS 0 Hendo - Forrest - Nate - Chael... twice
Werdum is the only choice due to the rest of the pack having fallen to Cain and JDS.
Fucking Bigfoot ruined what could have been a stellar, historic KO by Cain. Overeem should not have coasted like a dummy.
After the second round of Overeem vs Silva, I thought to myself that neither of those 2 was in a position to seriously threaten Cain. I know that anything can happen in MMA, and Bigfoot used a good strategy, but Cain ain't gassing out like Reem. If Allistair can put Bigfoot on his back that easily, I see Cain doing the same, but with tons more ground striking and blood-letting.
I'd prefer that both Cain and JDS each get a fight before facing each other for the third time, but with Cain, I just don't know who they'd serve him. Winner of Hunt/Struve? I like Struve, but I think Cain would kill him, despite the impressive submission game. Hell, Cain could probaly outbox Struve and use TDD to avoid any sub attempts. Hunt would only have a prayer if he landed a homerun punch, otherwise he gets destroyed on the ground too.
Bigfoot had a great strategy for rounds 1 and 2. Getting punched in the face 25 times a round with no offense is a brilliant strategy that only the best tactician could come up with.
For people wanting BigFoot vs Cigano, I think Cigano said that they are friends and they would not fight eachother unless it is for the belt.
Not only brazilians can do this stuff
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|67 posts found
Spotlight Poster
Joined: 3/02/05
I always love starting a new game. The box is laying next to my desk. I've just made my decisions on what race and class to play, and chosen my appearance. My character has appeared in a new world waiting to be explored. My family has been told to leave me in peace for the evening.
Now the question is, what will the first hour be like?
In that hour I will experience the graphics and sound, get a flavor for the game's community, try out the UI and maybe face off against a few monsters. For me, they key is whether the combination of those things and others evoke some emotional desire to see more and want be part of this new world.
So how important is that first hour? Do first impressions really matter? Or do you need to give it days, weeks or months before it's fair to start evaluating?
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
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Novice Member
Joined: 9/09/05
at least a week usually, allthough if the games really bad ill know within a day (allthough after just buying it, it will be a few more days till i admit it to myself).
within a week i can usually tell if i will resub and if its worth subbing for more than one month.
(it takes me more than an hour to find a guild, talk to some people, and find out how to optimize the games graphics, and what my goals in the game are going to be.
Novice Member
Joined: 12/17/07
I agree with you, but there is another side to the coin. The first few hours are crucial in getting you involved in the world yes. Let's say that the graphics, combat and everything is very nice, and it grabs you in that first hour, that's all well and good, but will it hold on and not let go? This is when you have to take the "newness" into consideration and how much that influences your first hour.
A personal example that happen to me of this, was the first time I played Aion. I completely fell in love with it and bought it day one. Yes, that first hour and week grabbed me, but right around level 17, it very quickly started to let go, and I grew tired of playing it even as I got to level 28, it just seemed like it wasn't going to grab me again and I wasn't looking forward to seeing that next big thing in this game.
On the flip side of that, the first time I played WoW when it came out... as soon as I jumped with my character and saw the "character" that was in my toon, as I saw Tirisfal Glades for the first time, I was completely enthralled by it, as I was with Aion, but the difference was WoW actually kept ahold of me for this many years, and I was always looking forward to seeing that next big thing and reaching it.
Novice Member
Joined: 1/29/04
Cynical? Me? Never.
How many people will play the first 60 minutes, how many will play the next 60 minutes, how many people will play the next 60 minutes after that, etc, etc?
The first 60 minutes are the most important minutes. Its played by the most people, therefore, has a huge influence on the population of the game.
Novice Member
Joined: 8/08/09
Nothing quite like that initial feeling. Just reading your post made me happy. This is especially true in a brand new game were everyone is starting from square one on opening day.
With that said, it is important for me but I understand problems happen. I will get a good basis of what this game consists of, but I won't judge the server status or other related issues if the game has recently been launched. Will I make presumed assumptions of the game as a whole...probably not. But if the problems with a game do no get fixed in a timely fashion, it will infact make my stay at the given game not quite peachy.
Joined: 5/21/08
IMO it really depends on the game... which is partly where theres a problem. What i mean by that is, in some games what you experience in the first few hours is very similar to what you'll experience throughout the whole game, whereas in other games what you experience sometimes in the first few days / weeks is drastically different than the later / endgame experience.
While the UI and stuff may remain the same, the actual gameplay, features, and overall enjoyment in the game might be very different, especially in PvP based games. More often than not, the first few hours of play tend to be rather boring and tedious if youve ever played an MMO before and already know most of the basics, but then as you advance in the game and start dealing with a variety of class builds / specs, customizable gear, talent trees, bosses, dungeons, and eventually high end PvP its almost a whole different game.
For me, i usually try to give games at least a week or 2, though there have been many cases where within a couple of hours im able to make a decision about wether i want to waste my time playing it or not. Though there have been some that i put aside at first, only to give it another chance later and find a really great game underneath the initial turn offs.
i suppose one of the most important things in the first hour would be overall "polish". Is the UI user friendly and does it make sense, or is it just jumbled together and full of useless stuff with no room for customization? How difficult is it to make sense of what youre supposed to be doing, how to fight, manage skills / stats, etc and how smooth does the game play?
Novice Member
Joined: 9/14/08
Really it depends on the game for me. There have been some where I decided within a few moments that it was a piece of crap. There are others where it took me a few weeks to sort out and others yet that I played for years. So while a first impression of a game definitely needs to be good it's the total depth and immersion into a game that will keep me there.
So if a game has a great begining, a mediocre middle and an blah end game then while the journey may have fun the end of it may not be.
As far as MMOs go, the first 60 minutes to me are extremely important, but not to the point where the developers are trying to cram a bunch of content into the first few levels. To me, the first 60minutes show me how good the combat is, how good the movement is, and just how well the engine runs the game and whether or not it's my style or not.
Personally, the 2 week mark is the kicker for me. If I make it at least to the first 60minutes, I'm probably going to keep playing for up to 2 weeks. At that point, I either lose interest in the game or decide the game doesn't have the content I was hoping it had. A good example of this recently is Atlantica. I loved the game, I loved the combat, I loved pretty much everything about the game.... except the lack of character development content. At the 2 week mark, I had gotten a good idea how their advancement system worked and I just didn't like it. I was hoping for something more along the lines of FF Tactics advancement.
Novice Member
Joined: 7/07/05
First hour is very important. When there were only a few MMOs, I tried them all, but now, there are way too many for me to waste time delving into one that isn't hooking me right away. If it even seems lacking in polish, there's a good chance I'll be moving on. Thinking maybe I'll check back in a year or so, but never actually doing so.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Novice Member
Joined: 4/15/06
pew pew
Any one else start out in teldarassil in wow as a night elf? ITs hands down the best opening of any game Iv ever played. I have played every character though in wow, and gnomergan was a good one too(duskwood/ashenvale was my favorite zone and I loved every instance). Aion when I first played the china version I new I loved it from the start. The weather was so cool, and animations were cool, and the playability of it was smoth as silk. The UI was beautifull even in chinese, and the gameplay was very controlled and unique even being played across sea.
Most any games Iv played start out feeling good. No game has ever let me down right from the begining. The hard part with mmos is being a sustainable game that keeps people playing. One game I didnt like from the start though would have to be pirates of the burning sea. That game just leaves a sour taste in my mouth and best not served at all. I know there are fans of it, and thats good but its not for me. Really my perception on games before release can be debatleable though as I remember making a great big deal about pirates of the caribbean and not knowing what type of game it was. lol...
Novice Member
Joined: 11/18/04
Heroes are about character - not gear.
For the life of me, I cannot remember the first hour of the games that I enjoyed. I'm trying, but there is nothing. However, I have quit some trials, dropped out of some betas, and flung a box or two across the room for some games where within the first hour I was on the verge of beating my head on the desk in dismal astoundment at how bad the game was.
In a good game, in my opinion, you should not notice that an hour has passed. If you are looking over at a clock to see how much time has passed, then the game has issues...
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
Spotlight Poster
Joined: 11/14/09
Not very important.
Well shave my back and call me an elf! -- Oghren
evaluation begins immediately
condemnation begins
Apprentice Member
Joined: 5/15/06
First impressions are everything. If it doesn't grab me right away it never will.
Advanced Member
Joined: 11/14/09
First hour is the most important and its one of the reason games in beta get such a bad rap on forums like these. We are all guilty of "never get a 2nd chance to make a 1st impression". It is in our nature. The two MMO's I played the longest, DAOC and WOW, had me from character creation, from the first quest, etc....I will never forget the first flight on a gryphon in WOW. I will never forget roaming the Highlands of DAOC as an Albion merc. Those memories were made from the moment I logged in.
Over the course of time, the game's reputation can change, but for many people, that decision to subscribe or not is made from the initial impression. Heck, I think so many of us are jaded now, our decision is made even before that first hour.
Originally posted by Amathe
Yes, first impressions matter. The first gaming session, lasting at least a hour, is incredibly important. This is where you experience the most basic of all game mechanics and learn the fundamentals, something that will demonstrate whether or not this type of game really is for you. Ultimately, though, this is the most basic of all gameplay and you can't base everything on what you experience in this first session -but it will either leave you with the feeling of 'God damn, I love this game! I can't wait to see what else is going on,' or 'this is kinda alright, let's see if it gets cool in a few more levels,' or simply 'this....this is not my thing.' (Occasionally, it leaves you with the kind of feeling we've seen generated from the Mortal Online feedback!)
Players don't need a few days or a few weeks to evaluate their game fully, they need several quality gaming sessions that show them roughly 10-20% of the game's content and mechanics. For example, let's use WoW. When I loaded up my Warlock for the first time I had the first of three responses mentioned above. I simply loved it. The more I played the more I liked the game and I was able to see the sorts of things I would be doing later on and wanted to do, ultimately giving me the desire to get there and do them. I wasn't in a rush though, there was plenty of the World of Warcraft to experience and I enjoyed experiencing it. I didn't need to raid to appreciate how classes functioned, I only needed to group and experience dungeons to see how mechanics worked and would work in more advanced and complicated situations.
If a player is taking a few weeks or, god forbid!, months to evaluate a game they are either part of the team working on the game, incredibly indecisive or deluding themselves about the game's potential for them. Games do not need weeks to be properly evaluated. You won't see everything after several quality gaming sessions, likely leading up to 24 total hours of play over 6-10 sessions, but you will know whether or not you want to see more and keep playing. That is the point, whether or not we want to keep playing. If a game takes a month to properly evaluate you need to take stock of yourself and the game. If you really are an indecisive person then it's not the game, it's just you; if you are trying to give the game the benefit of the doubt and are still doubting the game, it's the game.
There is a strong point that needs to be made here and it is that it doesn't and should not take days, weeks or months to evaluate a game. People who think that is the case have some very awkward standards, either far too high or far too low, because the game should make you want to play it. People are going to have different likes and dislikes, too. Some people love WoW, AION and EVE and these are all quite different from one another. None of these games are bad, no matter what we think of the publishers in some cases and people need to wrap their minds around that. That said, some games really are quite bad and there is nothing wrong with saying that. Saying a game needs more time is just an excuse and excuses are a testimonial to failure: either you or the game failed. After all, if a game is doing poorly and people are being overly charitable there is no way that game is going to get better when it should.
Advanced Member
Joined: 4/12/06
I intend to live forever -- So far so good!
I never base my decision to stay on 1 hour alone. I need more time. I'm one of those people who will rummage through things backwards and forwards, up and down. I will get into everything and anything and all that takes time. I have never decided not to play something in the first hour and I don't intend to start.
Like one of the posters said, game developers spend a lot of effort to make the starting area work as well as possible and neglect whatever comes afterwards because they figure they'd hook you and then take their time and fix everything else. Once I get into the meat of the game that's when I start to evaluate it more and decide that what I'm doing is worth money. This is also when the community starts to shape up and I can see where it will go. If it goes the way of WoW then I will most likely not play long. If I do I'll burn through whatever content I can on my own, turn off all the public chat channels and the end my subscription when I'm done.
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-
Spotlight Poster
Joined: 3/31/09
They matter not only for the players interested but also for the journalist reviewers of the game which can be a heavy factor in swaying the opionins of new players.
Novice Member
Joined: 5/11/10
This is a complex one in my mind.
Guess it depends on the presentation, controls, and amount of depth (lore) I already know about the title. Does it have a satisfying character development plan? At least in theory. Is it pretty? Are there annoying things quickly discovered? What is the ambience level of the title? Is the world drab and empty or did the developers take the time to code interesting flora and fauna. Can't tell you what a difference seeing things like squirrels or bugs with simple A.I. makes to me.
But, don't think there is a silver bullet answer. If I had given EVE 60 minutes there is no way I would have a character with 8 figures of skill points.
However, games like Everquest II, Age of Conan, WoW, WAR I knew in less than an hour whether I really wanted to spend a lot of time there. In some of those cases, I spent a massive amount of time.
I suppose the games I have tried initially live up to my preset expectations. Maybe because I devour as much content as I can find before purchasing. Hmm, in some cases like Champions I kind of just tried it on a whim. Not expecting to get into it much. Played for a while, enjoyed and canceled.
You could apply a certain method to playing a game. 5 minutes, 5 hours, and 5 days -
How is your feeling 5 minutes into the game? What is it after 5 hours of playtime? What do you think after 5 days of owning the game? (not 5 days of in game time) You don't have to pro/con it or anything. At this stage you should have a pretty good sense of what you are in for or what your play experience is lacking.
Novice Member
Joined: 5/07/06
'If you put govt in charge of the Sahara Desert, in 5 yrs there'd be a shortage of sand'~M. Friedman
Interesting question. I would say that the first hour or two of an MMO are very important, but don't necessarily make or break the game for me. I definitely get a sense of the game right from the character creation window. Actually, I even pay pretty close attention to the intro graphics to see what they have to offer. Both of those are an indication of how much effort devs have put into an MMO.
As far as the world itself goes, it takes a little bit longer for me to decide if I am going to like it or not, as it should. If you can make up your mind about what the world is like within the first hour, chances are it's not going to be that good. I'll never forget the first time I logged onto EQ2, there was another guy who logged on right next to me at just about the same time and the first words out of his mouth were, "I love this game already." I don't know if he maintained that opinion after he really had a chance to explore it, but I thought to myself, "How can you possibly know this is going to be good after 5 seconds."
One thing for sure is that I don't think it's possible to ever recapture that euphoric feeling I got the very first time I logged onto my very first MMO. Because I had no idea what kind of graphic world I was about to enter. Now I do. But that doesn't mean that the overall world can't be as good. It just has to be done.


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World Market® Tahitian Vanilla Bean, Set of 2 2 2
Look great!! waiting for results! I am using the vanilla beans to make home made vanilla extract. Got recipe in Tahiti!!!! November 17, 2010
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Juju2fruit, from France !
I'm Julien, and I come from France; my nickname, « Juju2fruit » means « Fruit-juice » because in french we translate by « jus de fruit »
Please excuse me for my mistakes! But I truly believe that I will improve my English (feel free to correct me ! I'll appreciate)
I watch this forum for a few months; and today I decided to register because I want to discuss about drums with passionate people from the whole world! It's exciting, very!
Just a few words about me; I started to play music at the age of 10, in 2003. My first instrument is drum, like this . I took part in some reconstructions of History (1st Napoleon period, in the 19th century); I learned many many rudiments (principally Flam's technique and paradiddles). I spent years with my sticks, working fundamentals. Next, in 2006 I think, I started to play others percussive instruments (Vibes, Timpani, Drums, …) until 2011 ; then, I left all academic structure ton concentrate on drums, in autodidact. I played with some bands in various styles of music.
Honestly, I always consider myself as a beginner; because I am and because I will always be, compared to hugeness of the drum world.
My influences are extensive; I listen to lots of music styles. If I had to tell about my favorites drummers, I would name Gavin Harrison, Simon Phillips, Benny Greb, Mitch Michell, Steve Smith, Dave Weckl, Gene Krupa, Jeff Porcaro, Jojo Mayer, Manu Katché, Dave Grohl, Jimmy Chamberlin, Todd Sucherman, Buddy Rich, Steve Gadd, Akira Jimbo, Steve Jansen, Trè Cool, Jason Mcgeer, Bill Bruford, Orri Pall Dyrason, Mike Portnoy, Glenn Kotche, Will Calhoun, … and many more !
Each day I want to learn more and more about music!
What can I add ... Out of music, I love old video games ; there is a fun that not exist in most of current game. I also like present games ; I still love to play to Super Mario (from my birth-day, my parents had a Nintendo Entertainements System) alone, with my friends, or with my familly.
That's another thing I like in music ; the relationships. My father is a musician, he plays brass instruments. And I like sharing my passion with him and with my friends, musicians or not.
I will stop this text here ; I think I talk to much ! But I'm very happy to be here.
If you want, better than a noval, here is a video of myself playing.
Cheers !!!!
Re: Juju2fruit, from France !
Welcome to the forum!
Very nice playing.
Re: Juju2fruit, from France !
Re: Juju2fruit, from France !
Hi Julien
Welcome to the forum.
I enjoyed your solo, very tasty and creative.
Keep On Drumming
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