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My sister and I had a wonderful birthday trip to Japan, which was expertly crafted by Laura at Global Basecamps. She listened to our interests, questions, and requests, then got creative with excellent suggestions, perfect and varied accommodations, necessary reservations, and thoughtfully detailed instructions. She even sent a birthday cake to our ryokan in Takayama, and alerted our other accommodations to the occasion.
I did not know what to expect from a travel agent, as I usually arrange my own trips, but Global Basecamps did an impressive job of creating the perfect trip that was easy, exciting, well-informed, and on our budget.


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Kaiya Korb, who will be principal of the Waitsfield Elementary School starting in July, will be honored by the Vermont Principal's Association for her outstanding work as an education leader in Vermont.
The award ceremony will take place on the first evening of the Vermont Principals' Association Leadership Academy. The event will be held on August 4, 2009, at the Killington Grand Hotel in Killington, Vermont.
Korb is currently principal at Calais Elementary School. She has been recognized with the Henry Giauque Memorial Award and has been named Vermont's Elementary School Principal of the Year. Henry Giauque was one of the elementary principals who were instrumental in having the elementary principals become part of the Vermont Principals' Association. At Calais, Korb has been instrumental in pushing forward the learning agenda for a small school while bringing along a strong cadre of parental supporters. According to the Vermont Principal's Association, she works closely with her staff and is described as dedicated, hard working, an advocate for students and committed to the education of all students.
She lives in Fayston with her husband Chris Mayone and their two children Jasper and Stella.

subset: commoncrawl


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Hi everyone,
many hugs from the other side of the world to all of you. my little baby boy managed to make it to full term, with no complications. I delivered on June 3rd via c-section at 38 weeks.
although i was anxious, worried throughout the pregnancy i tried to enjoy it fully...keeping my hopes that this time we would have our baby. my pressure was great throughout, it went up a little the last week but i was not overly concerned at that point. i was on baby aspirin from prior to getting pregnant until 2 weeks before c-section.
it was the most overwhelming moment to see Luka Santiago "jump" out of my abdomen and scream at the top of his lungs.i cried so much the anesthesiologist asked me if i was ok...it was the ugly cries of all type of emotions put together, making me shake uncontrollably on the operating table.
he was 21 inches and just over 8 pounds. he looks a lot like our little leilani, the nose, mouth and eyes...although she was so tiny at her birth.
i will never know the "why's" of my preeclampsia at first pregnancy, but i am thankful i managed to steer clear this time.
this forum has been a major support, and i hope everyone delivers their babies safely and PE free.


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Kyle Lovern
Sports Editor
NAUGATUCK – Tug Valley began its quest for back-to-back state titles on Monday as practice for the boys' basketball squad started in the Mountain State.
Head basketball coach Garland Thompson told the players that were trying out for the Panther's team that "they have the rare opportunity to do something unprecedented at Tug Valley High School."
That is to win back-to-back state championships. Last March the Panthers won the Class Double-A title at the Charleston Civic Center. This season, after the new SSAC enrollment figures were released, Tug Valley High School dropped back down to Class Single-A.
They can't defend their Class AA title, but they can win back to back championships by taking the Class A trophy home next March.
Over the years TVHS has went back and forth between the two divisions – AA and A – but it still won't be easy to win in the state's smallest classification.
Magnolia, one of the state's top Single-A teams last season, also drops down this year. Then there are the always tough private schools such as Charleston Catholic, Wheeling Central, Parkersburg Catholic, Weirton Madonna and St. Joe or Huntington that play in Class A.
"I'm excited to get started," Thompson told his team as they huddled at center court. "We'll try to do something that has never been done before here at Tug Valley – go back-to-back. But, we have a lot of work to do."
After welcoming the 30 student athletes that showed up on the first day of practice, Thompson told them that he would have to make some cuts. "That is not easy for us to do," he said. "I'll be talking to the staff and even your teachers before we make the decision. It's just something we have to do."
Thompson also laid down some ground rules, such as no profanity while they were practicing or playing for his squad.
Some of the players had already been going through conditioning drills, but Monday was the first day they could pick up a basketball. Plus, a few players who were on the football team were able to hit the hardwood on Monday.
Tug Valley's football team made it to the Class A playoffs, but lost in their first round game at Weirton Madonna. He told them they may be in "football shape," but getting in basketball shape was different.
The Panthers return three starters in seniors Mikey Newsome, Austin Brewer and Aaron Muncy. Newsome and Brewer were all-state selections last spring, while Muncy was one of the top players at the state tournament.
The Panthers will play a tough schedule this season taking on Triple-A schools Logan, Belfry, Huntington and Ashland Paul Blazer; quality Double-A teams such as Westside, Mingo Central; and several of the state's top Single-A schools.
Thompson is once again being assisted by Tyler Hodge, Stan Elkins and Thomas Newsome.


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By Bob Burley
Next week is the final, up or down, vote on the Waitsfield bond issue for a new town office building on the Farm Stand site. Here are my thoughts on the historic value of the village and the need to maintain its integrity and economy viability.
The Waitsfield Select Board, in accordance with the Town Office Task Force recommendation, has consistently favored the construction of a new town office building on the Farm Stand site. The site is above the floodplain. It is buildable and of adequate size. It is on the village Main Street and was offered at a favorable price. New construction on the Farm Stand site was targeted for a federal grant, which was awarded. In addition, an anonymous $100,000 donation has been accepted by the select board. Sounds like a no-brainer!
But there are other factors to be considered and a primary factor is the value of our historic village. It has been nationally recognized both for its architecture and its role in our country's history. It is a modest agricultural village that contributed, beyond its size, to the Revolutionary, Civil and World Wars. Our buildings, covered bridge and pattern of development identify Waitsfield and the Mad River Valley. It is a valuable economic, as well as cultural, resource. (Just imagine Mt. Mansfield without the village of Stowe!)
Better than a "museum" village, Waitsfield is a good example of "preservation in use." You can buy goods, conduct business, raise a family and walk to school, church, library and store. Preserving this historic resource, which is irreplaceable, requires thoughtful planning and good policies.
In a historic district, new buildings are "non-contributing." In other words, they contribute nothing to the genuine historic character and national significance of our village. Certified historic buildings, which probably make up 95 percent of our village, are "contributing" and they are what gives us our sense of place, our character and a major resource. Simply stated, new buildings can gradually dilute the integrity of a historic district.
Unfortunately, not all of our historic buildings are fully occupied and others are for sale. So why would we want to build new, when existing historic buildings are available and could just as well be adapted to meet our current needs? Our village is not a privately funded museum and our historic buildings need healthy economic use in order to maintain their integrity and value to the community. A good example of preservation in use is nearby, in Warren, where they have done a good job of adapting historic buildings for current use and avoiding the need for new construction. Warren village retains its character and value. The need for better town office space offers Waitsfield a similar opportunity.
An adapted historic building would require a new or amended application but is just as eligible for a federal grant as a new building. Better town office space and a strengthened historic district should go hand in hand. If the no votes defeat the bond issue, Waitsfield will regain the opportunity to restore and adapt a historic building to accommodate its current office needs. This would be in the long-term interest of the town.
Burley lives in Waitsfield.


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McFARLANE'S MONSTERS 3: REAL EVIL ON YOUR SCREEN
Six Faces of Madness Action Figure Photographs Unveiled
Friday, March 05, 2004
We've been counting the hours and days, mumbling and cursing, waiting for the arrival of the official McFarlane's Monsters 3: Six Faces of Madness photography.
It's here. Let the, uh, madness begin.
The third series of the McFarlane's Monsters action figure line focuses on the past: A historical -- if artistically fictionalized -- look back at some of the human race's most notorious blood-letters and miscreants. Incredibly detailed and fully accessorized, McFarlane's Monsters 3 gives new meaning to the term monster. Here's the lineup:
Jack the Ripper
One of the world's most notorious serial killers, noted more for the mystery surrounding his identity than his body count. Brutally killed and mutilated at least five ladies of the night with a straight razor on the dark, foggy, dangerous streets of 1888 London. Although it's the subject of much speculation, to this day, Jack the Ripper's true identity remains unknown.
Vlad the Impaler
The true Prince Dracula, known as Vlad Dracula (translated as Son of the Devil), Vlad Tepes and Vlad the Impaler. An important figure in 15th-century Romanian history, Vlad Dracula is known as a patriot, but he was also bloodthirsty, slaughtering between 40,000 and 100,000 of his subjects -- usually by impalement -- during his reign.
Elizabeth Bathory
The Blood Queen of Hungary, who struck terror throughout that region in the late 1500s and early 1600s, and is said to have killed more than 600 young women. A member of the ruling class, Bathory tortured servants throughout her life. Later, with concern for her fading beauty, she began bathing in the blood of slaughtered young girls as a perverse form of a fountain of youth.
A debauched, illiterate Siberian peasant who turned his sinful life into that of a quasi-religious faith healer and fortune-teller in 19th-century Russia. By "curing" Tsar Nicholas II's son of hemophilia, the "mad monk" became a powerful political and social force in St. Petersburg. This led to an assassination attempt in which Rasputin was poisoned, shot, beaten and eventually drowned.
Billy the Kid
One of the most noted gunfighters of the American Wild West, Billy the Kid is described as both a cold-blooded murderer and a modern-day Robin Hood. Billy was at the epicenter of the New Mexico-based cattle wars and saw a lifetime of violence before his own demise at age 22. He's said to have killed more than 20 men in his short life.
Attila the Hun
Infamous leader of the bloodthirsty Huns, fifth-century inhabitants in modern-day Hungary, who led devastating plundering raids into western Europe. Known as the Scourge of God, Attila led a vast and merciless mounted army, which left a swath of devastation and death across much of Europe. Attila is said to have died of a nasal hemorrhage on his wedding night.
That's the official lineup and photography, but you might want to keep your eyes peeled for a little surprise addition. McFarlane's Monsters 3 is scheduled for a June release. Until then, enjoy the pictures.


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|88 posts found
Apprentice Member
Joined: 6/11/08
I think with my heart and move with my head.-Kongos
OK. I did not take this seriously the first time I responded to this thread, so I'm going to take another stab at it.
I can not remember winning or losing a single debate on the internet.
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Apprentice Member
Joined: 12/17/11
This is very helpful advice, and a lot better than some of the others "you'll never do it anyway". Thanks for the good tips, I was looking at this thread for advice in the first place :)
But, what do you mean by being able to play the game on paper without any code? Like, writing out the entire script?
Apprentice Member
Joined: 6/11/08
I think with my heart and move with my head.-Kongos
I don't think writing out the entire script would be feasible. However, you could do what D&D people have done for years and go through a scenario that covers many of the features you want to incorporate in your game. It's basically a dry run to highlight any very simple issues that might come up. For instance, adding a crafting system that turns out to have no other purpose than being a feature that other games have.
Everything I typed above comes from other people who have written games, either on these forums or elsewhere. There are a couple people here who have some idea of how to actually write a game and there are people 'in the industry' who have blogs and give out tidbits of info from their experiences. I've read some of those and remembered some of what they've written.
I've never written an MMORPG, so questions like 'how hard is it' I would have to answer with 'too hard for me'. Ditto for 'how much does it cost'...'more than I have'. I could not talk my daughter into devoting the next year or so of her high school career to 3d modeling, so my gaming creation plans kind of tanked. :-) So...take anything specific I say (or anyone who hasn't actually written an MMORPG for that matter) with a grain of salt.
However, persistence is key. You will make mistakes. Learning from the mistakes and moving forward seems to be the common denominator with games that get released.
I can not remember winning or losing a single debate on the internet.
Apprentice Member
Joined: 12/17/11
Originally posted by lizardbones
Novice Member
Joined: 2/05/04
Originally posted by kevin_123
It would be tough your not gonna find many grads wanting to movve to a place like India to work for free and live in a home in exchange for it for a number of reasons.If they went to college they either have money from mom and dad or they need a real paying job asap to start paying there loans back.Also I won't even lie with way economy is atm the MAIN problem with US atm is the fact too many people want to do buisness over there where they think its cheaper yet export back into US and expect/.want us to put money in something that does not even give americans a job.
I don't blame you for that but I look forward to the day when hopefully the US gets some common sense and begins to make it not profitable to do buisness this way they need to tax the hell out of all companies who have a set % of there factories/buisnesses oversears when it stops being profitable for them to do it will be when they bring there jobs back to US and our economy will pick itself back up.
Apprentice Member
Joined: 9/10/11
100 to 300 million USD to avoid the life stealing process of hunting down and making stupid promises to greedy investors.
Or the support of a developer who can be a buffer from the market and could soak that cost for you.
I think to get started otherwise just a few grand really. Any manner of software really. Communication costs for building, hosting, and access would easily drive that up once the code had created a playfield within a virtual machine.
I used to play MMOs like you, but then I took an arrow to the knee.
Novice Member
Joined: 4/18/10
Originally posted by NMStudio
I know you weren't asking me, but I cut/pasted something i wrote in another thread about sandbox type games...Its not everything, but in general what I wish we had.
I would like to see a good (AAA) fantasy sandbox. We have some theme parks that are adding more sandbox options that are coming out....Now this could be very important...If people start migrating to games that offer more sandbox features, then you may start to get some reversal from the quest rail, and eventually someone may take the dip.
I believe that a good cutting edge sandbox, with very good computer AI to run the world, with I am sure some GM assistance and oversight would be phenominal.
I have posted a long list of options, features, and such before, but imagine a world where you as a solo player, or a guild could actually conquer/rule lands, become a ruler by using diplomacy in an already established (pve/AI) kingdom, be a crafter of anything (non-instanced houses, ships, castles etc...), have open AI created dungeons with unique items, bosses and layouts that once completed collapse...So you have to actually be an explorer and not repeat content....
Then if the AI world percieves a player run kindgom is weak it may attack you to take your kingdom, just as you can do the same to players or pve entities....All the while, this does not interfer with those that do not participate in those battles (a home owner pays their tax, they don't care to who they pay it to)...Mechanics to minimize griefing, but not eliminate the danger of a open world....I would love to see like a Forgotten Realms game that could manage things like this, the world is very vast, with established lore and kingdoms....
Sure the AI would need some baby sitting, but it would be nice if someone made a game that tried to simiulate how pve/ai entities would percieve and react to unique events that players and guilds do...Make it as close to a living world as possible in a fantasy setting. If you try to grab too much power or become a threat to the realm, you may get a coalition of kingdoms (player run and AI could team up with options of who gets the kingdom when they over throw the threat)....I would love to play this game.
Novice Member
Joined: 11/01/04
Originally posted by lizardbones
I do not want this to come off like an attack, but this post is nuts. Everything from 'writing it out on paper first' to living off of $200,000 for only 4 years is terrible advice. With a budget of $200k, you should be doing the programming yourself, having friends do QA, and paying for some professional help with graphics and marketing. You should NOT be paying yourself more than $20k a year (this poster wants you to do everything yourself and spend $50k a year??).
Having an accountant is hands down a waste of money when you have so little, only hire an accountant or lawyer for consultation if you have a specific question.
BUT probably the nuttiest thing this post says though and the reason I HAD to respond to it is 'writing it all down first'. That is a sure way to waste your time and burn away your motivation for working on the project. Get a general idea of what you want your game to be, break it into something incredibly basic that you believe you can finish with 1/4 of the $$. Then make that. If you have any money left (and you probably wont) start adding other features, otherwise its time to release the game. If you try to write out everything right now you will overwhelm yourself technically, exhaust your motivation, and become frustrated with the slow progress of your work.
Even people with littlest imagination and largest tech savvy can imagine faster than they can program. Make smart decisions while programming your game, only plan out features that you MUST plan. For instance, I am working on a game now that I know in the future I will want to be multiplayer, so I have been taking steps to allow me to easily update all the code to sync across multiple clients, a game being multiplayer will change the fundemental way the game is coded. If I were to build a singleplayer game and then try to make it multiplayer, I would waste a ton of time coding. However, I do not plan out all the features and mini-games I want in the game, because those can be tacked on later easily without updating older code.
If you are the type of person who does not finish projects they start then it is especially important to not make design choices before programming in the last choice you made. It will help keep you interested in working on your project. It is not ideal, something in the middle is more ideal, but not planning at all is better than planning every detail, especially for an indie game.
Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.
Advanced Member
Joined: 10/02/04
Originally posted by kevin_123
Anyway so its actually possible to start work on a game for nothing if you know the right people and they are willing.
If you want to pay people because you have no skills yourself and just have an idea then 100k USD is not enough for any major countries. As you said there are places where you can actually live on very little, india, romainia and others.. I guess if you where willing to move to one of those countries then it would be very possible to create an MMO with that kind of budget.
The expense used to be buying an engine and the other tools needed like Maya or 3dmax but now there are alternatives available for nothing, like I said most major game engines now have indie licenses and there are 3d packages available for free like blender maybe not quite as good as Maya or 3dMax but they will do the job fine.. The hero engine that the new starwars game is using used to cost a few 100k now you can basically get it for free to start with and then pay a 30% royalty fee...others do similar things, Unity 3D is totally free...
Anyway so yes its possible to do what your asking if you really wnt to move to one of those countries..
Spotlight Poster
Joined: 8/10/07
I actually do not agree with almost all of you.
There are hundreds of tallented programmers here in the west that would work on the project like this, getting a job when you leave UNI is not easy people who think it is either did not goto UNI or did and just got lucky, unemployement is rising world wide and finding jobs is getting harder.
A programmer looking to pad their CV would jump at this opertunity although having it in some other country is a bad idea, keep it local.
the only thing a AAA company has over an INDIE is time, and money, and most of the money is spent on hiring hundreds of artists, programemrs, and musicians, actors, stunt men and all sorts of other crap, and I call it crap for a reason, because their not needed, AAA developers do this because they want to cram as much development into as short a period of time as possible.
A handful of programmers and artists can acheive the same results in a similar time as long as their design and scope is well thought out and not to wide.
Look at Inifnity, sure its not out yet, but look at it, and thats a very small team, I can also point you at an MMO engine and complete source in fact there are a few , open source mmo engines around you just need to know where to look.
So if your really looking to do this, go for it, but keep it local, keep the team small so you have some spare cash to buy assets, art, music etc, and keep your scope narrow and small, its easier to add stuff later than to try and do everything right from the start.
Advanced Member
Joined: 10/02/04
Originally posted by Dvalon
Only issue with open source engines is that you cant really make money from them.. better to go with one of the big engines out there..
Unity3d - needs 3rd party network software(lots available)
CyEngine - again needs 3rd party networking software like raknet
UDK - again needs 3rd party networking software
Vision Engine - Need to request a trial
There are others as well and nearly all do some kind of indie lic for next to nothing now..Infact just checking out http://mmorpgmaker.com/ would be a good start anyway, nice forums with people that know a lot of MMORPGS. :)
Elite Member
Joined: 1/13/10
Currently playing EVE, SMITE, ArcheAge, and Combat Arms
Originally posted by Dvalon
That makes for an excellent Coca Cola commercial at Christmas time, but there is a huge difference between possible and probably. That difference becomes a critical difference when oneis actually looking to engage in a profitable endeavour. In that regard, most of what you said does not apply. One can be dreamy and unrealistic when working on a hobby or side project. The entire game changes when you actually are looking to get a paycheck out of it.
The chance of a hodge podge of volunteers bringing a profitable project to completion on time or to spec is so low that no sane person would ever consider it. I'm not saying a bunch of volunteers can't make an MMO. They can. That's not what the OP is asking. He's asking if he can pay a few hundred thousand in food/housing to have a full team move to a commune and work for free for three years on a game that the OP intends to make money off of.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
Hard Core Member
Joined: 12/24/10
This is a silly queustion. You should be starting with how many man hours do I need to make this MMO, then figure out how to get those man hours.
Practice doesn't make perfect, practice makes permanent.
"There are still vast swaths of our planet's surface in which it's surprisingly easy to lose things. Even a ship the size of a large building." Richard Fisher
Novice Member
Joined: 1/15/08
Originally posted by kevin_123
well if you consider living comfortably having malaria colera and the plague sure, go for it.
theres a reason its cheap to live in india, nobody wants to live theren, not even the indians.
Novice Member
Joined: 8/19/06
"What we do in life echo''s in eternity"
Originally posted by kevin_123
Most programers fresh out of school make between 35k and 40k a year + heath ect... then you have important decisions to make like are you going to by an IP or make one yourself. if you buy an engine you will need somewhere around 1 mill. for a cheap one. not to mention office space hardware. power, test servers. contractors.
Novice Member
Joined: 4/30/05
It's a well known fact that every MMO costs $173.25 to make.
The rest is all spent on donuts and Rum in the break room.
Hard Core Member
Joined: 11/07/11
Any fool can know. The point is to understand.
Although money does help many indie companies start out as 3 dudes who have an idea and work hard at it until it's complete. I don't personally have any experience or insider knowledge in the industry but here are a few videos which I found very insightful. Hope they help!
hope these work
There are many many more videos there which may be of use to you. They have good ideas and a few reources to draw from. I heard they were starting some sort of indie company funding thing where they help indie companies with good (and testable) ideas.
Edit - I love Extra Credits
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
Novice Member
Joined: 12/04/09
I'd say you'd have a better chance doing it the minecraft way...
As in, get a degree and work on games, make friends with your coworkers in different departments, and as a pet project start working on a game on the side. Once you have it developed enough for people to even start playing it, you can have them help develop it. Minecraft has no QA, no design department, no major artists, only coders. They rely on the playerbase in order to tell them what they want, such as, more mobs, different realms, different biomes, the nether, "can we go to where the endermen come from", abandoned mines, npcs, multiplayer.
It is feasible to make a great game (such as minecraft) out of an extremely small budget (they literally did it as a hobby for months, aka FREE).
Of course, depending on what MMO you wanted to make it'd be more difficult. For a themepark, if you were to start with maybe 1 zone from level 1-20 and at level 20 have dungeons/raids, you'd be good (though this zone would have to be very large, you might want to go to 3 zones... ;) ). If you did more than 1 zone (like 3) , you could have one zone for PvP, one zone for the first 10 levels, one for the last 10, and your 3 dungeons/raids.
The point I'm trying to get at, is if you're going to do it on a small budget, you gotta make a small game. Once you start getting revenue coming in (IF you get revenue coming in) you could start expanding on the game. If you think you're going to be able to spend $100,000 and have a fully finished, good, unbuggy, polished, game then you're too optimistic.
Apprentice Member
Joined: 2/28/10
Originally posted by anemo
Novice Member
Joined: 11/09/04
OP, I would highly recommend you keep that dream alive of someday making an MMO, but start small with a simpler game for your first project.
Something like a mod of an existing FPS or RPG single player game, and focus on giving it good production values and an original concept. Sell it on Steam cheap - get some revenue and get your name established as someone who can see a project through from concept all the way through to release. If that goes well, hire some help and do something more ambitious.


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Jabcat, you gave an excellent scripture. Just as a good tree can not bring forth bad fruit, nor a bad tree bring forth good fruit, wheat can not produce poison bread, nor can darnel produce healthy bread, the parables are speaking of the same thing.
I'm sorry, but I have to take the words of Jesus Christ over any other private interpetations of what people would prefer the truth of things to be.
I realize that many of you don't want to believe what is going on here, and can not accept the fact there are people in the world who originated spiritually from a different spirit than the Father in heaven. They get hungry , they bleed, they talk, and they harbor an unending emnity toward God our Father, if indeed God the Light, is your father, and toward you therefore.
Either Jesus Christ is the LIVING WORD OF GOD, or He is a Liar.
Proverbs 30:5Every word of God is pure: he is a shield unto them that put their trust in him. Matthew 4:4But he answered and said, It is written, Man shall not live by bread alone, but by every word that proceedeth out of the mouth of God. John 1:14And the Word was made flesh, and dwelt among us, (and we beheld his glory, the glory as of the only begotten of the Father,) full of grace and truth. 15John bare witness of him, and cried, saying, This was he of whom I spake, He that cometh after me is preferred before me: for he was before me. Listening to any other voice that opposes what He said is foolishness.Matthew 11:29Take my yoke upon you, and learn of me; for I am meek and lowly in heart: and ye shall find rest unto your souls.
A darnel will never become a wheat
Eve is the mother of all, but Adam is not. Cut and dried,
why do you think Balaam said one would arise who would destroy the children of Sheth, the whole Adamic human race? He couldn't be of that same race can he?.....snip.....Peacetroll.P.S the 'barn' is the future Kingdom, no children of Satan will be admitted, period.
Sorrry Willi, you just don't get it. There are tares, and there is wheat, and never the twain shall meet. Paul taught things hard to be understood, as Peter said, and many wrestle with his teachings to their own destruction, taking what they think he said (or others who are men thus prone to falesy or twistings of doctrine), above the words of Christ.
Christ made it abundantly clear who the tares are, children of Satan. And the field is the earth (not our hearts), it would do some of you good to read the Targum of Palestine, but as is the old saying,..."you can lead a horse to water but you can't make him drink".
Eve is the mother of all, but Adam is not. Cut and dried, why do you think Balaam said one would arise who would destroy the children of Sheth, the whole Adamic human race? He couldn't be of that same race can he?
As I've mentioned several times, Paul has doctrine 'hard to be understood', in other words, very very easy to misinterpret if you're foundation and belief in Christ' words are not first and foremost over all others.
A darnel will never become a wheat, no more then a bad tree can become a good tree, no more then a vessel of destruction can become a vessel of honor. All things are pre-planned and will follow a path set long before this Universe was brought into creation.
P.S the 'barn' is the future Kingdom, no children of Satan will be admitted, period.
Jeremiah 13:22 And if thou say in thine heart, Wherefore come these things upon me? For the greatness of thine iniquity are thy skirts discovered, and thy heels made bare. 23Can the Ethiopian change his skin, or the leopard his spots? then may ye also do good, that are accustomed to do evil.


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Herkimer Claims Ninth DIII Men's Soccer Title in Double OvertimeNovember 11, 2012
It took two overtimes but in the end, Herkimer County Community College (N.Y.) defeated Montgomery College (Md.) 1-0 to successfully defend their DIII men's soccer national championship crown.
Following over 120 minutes of scoreless play, Herkimer County sophomore midfielder Craig McCabe put in the walk-off goal past Mongomery freshman keeper Serigne Baba Gaye. Generals freshman midfielder Michael Pope sent a hard strike off Gaye, leaving the rebound to McCabe who capitalized on his opportunity. The shutout marked Herkimer County's third of the week as the Generals did not allow a single goal at the national tournament.
The Generals flexed their defensive muscles early, cliching a tight 1-0 victory against Brookdale CC (N.J.) in the opening round. In the semifinals, Herkimer County enjoyed their highest offensive output of the tournament in a 3-0 win over Bunker Hill CC (Mass.).
Earning their ninth national title since the creation of Division III in 1994, the Generals have established themselves as the nation's premier DIII men's soccer program. Herkimer County has now won back-to-back national championships three times and imrpoves their record in the championship final to 9-5 in their 14 appearances.
Click here for complete results, awards, all-tournament team and archived video broadcasts.
Scenes from 2012 DIII Men's Soccer
Additional coverage: HCCC men's soccer earns another national title --- HCCC men's soccer earns another national title


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The First Years Easy Store Drying Rack offers a unique balance of function and style. With simple set-up, the compact drying rack takes up little counter space and yet provides enough room to store eight bottles and other baby items. The bottom tray captures dripping water to keep your counter dry. When not in use, the rack easily folds flat for hassle-free storage.
- Large capacity - holds 8 bottles, including nipples, collars and covers
- Folds flat for easy storage
- Bottom tray captures water to keep counter dry
- Slots hold straws and collars upright for quick drying


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by IBM
Jul 07, 2014
Making changes to your business strategy can often create new risks. If your business continuity management (BCM) plan is not part of an organization-wide, integrated program, it may not evolve to address these new risks. The key to successfully protecting your organization's business operations and reputation is to take a proactive, business-centric approach to BCM that includes the following essential practices:
• Secure executive sponsorship for BCM
• Conduct a comprehensive assessment of your current business resilience posture
• Elevate the BCM discussion to the enterprise risk management level
Learn more about these and the other essential practices for implementing an organization-wide, integrated program when you download the white paper, "The seven essential practices to effective business continuity management."


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Discover More Ideas You'll Need
World Market® Tanzanian Peaberry Coffee, Set of 6 6 6
my favorite coffee I make iced coffee with this using a 10-cup percolator and adding 1/2 can sweetened condensed milk. The balance of flavors is great and there is no oily or slimy effect; just clean coffee. I originally found this coffee at Starbucks as a premium item that had to be brewed one cup at a time with the Clover Brewing System. January 3, 2015
Tanzanian Peaberry Coffee I really like this coffee. This is my second favorite coffee. The Guatamalian is my first but like to switch them off and on. December 26, 2014
Great coffee Deep, rich, mildly acidic coffee. Love it in the store, came intact when I ordered it online. Yum! February 1, 2013
Rich but not as 'buttery' as Kauai For brewed coffee, I prefer the Kauai Peaberry, by far! (Where did THAT go?!) I miss it and tried this instead. This was great for cappuccino, etc. when bought as whole bean and fresh ground. It is rich, deep and fully flavored. A little smoky and earthy, with a slight fruity bite that lingers. I like the buttery richness of the Kauai Peaberry better. My husband likes how robust this one is. For me it was a little too intense or earthy to be my favorite. April 9, 2012
Not a fan I like to try different varieties of coffee, and I usually keep going back to the Costa Rica Tarrazu at World Market because it is awesome! I was looking forward to trying the Tanzanian Peaberry, but was pretty disappointed. Just my opinion, but I'm not impressed and I'm looking forward to whatever is next. It really reminds me of plain old 8 o'clock coffee and is not worth the price at all. I hope I remember not to buy this one again. July 20, 2013
not good This coffee is VERY disappointing -- especially considering the price, which is about twice as much as the better roasts that Cost Plus offers. The beans are tiny... and they are completely DRY. Good coffee is oily! And the flavor is basically about the same as the mass produced commercial junk you can purchase on any supermarket shelf. You'd be well advised not to spend your $$ on this one. September 2, 2013
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Sunday, March 29, 2009
"A fashion show is like a wedding-- it builds up and builds up and then it's over in five seconds."
That is how Jessica Crittenden, owner of Teal in Summerville, describes the months of planning and preparation leading up to that moment when designers and store owners get their chance to showcase clothing during fashion week. Charleston Magazine's Charleston Fashion Week, a five-day event now in its third year, introduced area fashionistas to the designs of nine designers and 18 stores during the week.
For five days, it seems all eyes were focused on one stage under a tent in the middle of Marion Square in downtown Charleston. Close to a hundred photographers, writers and videographers recorded every outfit, audience members couldn't wait to twitter about each designer and the next day blog after blog was written about the event.
Welcome to fashion week!
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Captiva by Randy Wayne White. Government agent turned marine biologist Doc Ford is out on the dock at 4 a.m. when a bomb goes off, claiming the life of one man and throwing Doc smack into the middle to a war between Florida's sports fishermen and commercial fishermen who are fighting over a ban on nets.
Celebrity in Death by J.D. Robb. Eve Dallas New York City homicide detective, investigates the death of a young actress with the assistance of her husband Rourke and Detective Peabody.
Dark Light by Randy Wayne White. Doc Ford becomes ensnared in a complex mystery involving Nazi relics, valuable beachfront property, and a mysterious older woman when he agrees to salvage a pleasure boat sunk in 1944 that has resurfaced during a hurricane off the Florida coast.
Everglades by Randy Wayne White. Doc Ford returns to his stilt house on Dinkins Bay to find a one-time lover hoping he will help her uncover the truth behind her husband's mysterious death.
The Heat Islands by Randy Wayne White.
The Man Who Invented Florida by Randy Wayne White. Marine biologist Doc Ford helps his uncle and his uncle's friends fight land developers in Florida and gets involved in an unusual kidnapping.
The Mangrove Coast by Randy Wayne White. When Doc Ford travels to South America to help the daughter of an old friend find her missing mother, he finds himself involved in a deadly game of cat and mouse.
North of Havana by Randy Wayne White.
A Perfect Blood by Kim Harrison. Pulled in to help investigate ritually murdered corpses by the FIB, former witch turned day-walking demon Rachel Morgan soon realizes a horrifying truth--a would-be creator is determined to make his (or her) own demons, but it can not be done without Rachel's blood.
Phoenix and Ashes by Mercedes Lackey. Eleanor Robinson, bound to the hearth by her stepmother, an Elemental Master of Earth, following the death of her father in World War I, has plenty of time to develop her own magical powers while her stepmother and stepsisters attempt to seduce a wealthy and handsome war hero.
Private Games by James Patterson. Private, the world's most renowned investigation firm, has been commissioned to provide security for the 2012 Olympic games in London, but when a high-ranking member of the games' organizing committee and his mistress are killed just hours before the opening ceremony, the killer must be identified before others meet the same fate.
Raven Strike by Dale Brown. After finding himself mysteriously shut off from information about Danny Freah's spec-ops team on a mission to recover a downed top-secret aircraft in Africa, Whiplash Director Jonathon Reid must find a way to avert a national disaster when he uncovers a secret and illegal assassination plot inside the CIA.
Sanibel Flats by Randy Wayne White.
The Scent of Cherry Blossoms by Cindy Woodsmall. "Mennonite and Amish, two young people in love search for God's will in the midst of family and community disapproval"--Provided by publisher.
Shark River by Randy Wayne White. While on a working vacation in Guava Key, marine biologist Doc Ford finds himself involved in the disappearance of two young women.
Tampa Burn by Randy Wayne White. Former covert operative Doc Ford, living a quiet life as a marine biologist in Florida, comes face to face with his past when Pilar, the love his life, informs him that they have a son and that the boy has been kidnapped by a thug hired by her vicious husband.
Ten Thousand Islands by Randy Wayne White.
Twelve Mile Limit by Randy Wayne White. Doc Ford is called in to investigate when three deep-sea divers disappear, leaving only one survivor who is too shaken to remember what really happened, and as Doc begins to investigate the case, he discovers a link to an even greater tragedy.


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Only hotels in Pinole are listed below. Search for cheap and discounted hotel and motel rates in or close to Pinole, CA for your upcoming personal or group trip. Discover the most popular Pinole, California hotel and motel rooms. Browse the Pinole area hotels to find the perfect lodging! Please use the provided map of the Pinole hotels. Group booking? Search Pinole Group Hotel Rates
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Flushing, NY (Sports Network) - Tim Lincecum allowed one run over five innings, Nate Schierholtz and Buster Posey both homered and the Giants defeated the Mets, 6-1, in the opener of Monday's doubleheader.
Lincecum (1-2) gave up four hits, walked five and struck out eight. Schierholtz went 3-for-5 with a triple and a three-run homer and Posey hit a solo shot in the first.
"I can't always expect the big results right out of the gate," said Lincecum of earning his first win of the season. "Baby steps...and like I said, I'll take what I got right now."
San Francisco has won seven of its last 10 games overall and two of three to begin this series, which concludes tonight.
Miguel Batista (0-1), making his first start of the season, lasted just 3 2/3 innings and was charged with six runs -- three earned -- on seven hits and three walks. Mike Baxter had an RBI double for the Mets, losers of five of their last seven games.
San Francisco got to Batista early, pushing a pair of runs across in the first. Melky Cabrera reached with a one-out walk, stole second and scored on Pablo Sandoval's line drive to right. Sandoval was thrown out at second by Lucas Duda, but Posey followed with a homer to left-center.
New York made it 2-1 in the second when Ruben Tejada drew a two-out walk and Baxter followed with a double to right, but Schierholtz stretched the margin in the third.
Batista retired the first two batters of the inning before Sandoval reached on an error by Ike Davis at first. A walk to Posey preceded Schierholtz's line drive homer to right, which made it 5-1.
Brandon Crawford tacked on an RBI double in the fourth and the Mets failed to score again against Lincecum, who had allowed a total of 16 runs in his previous three starts this season. In the fifth, New York loaded the bases with one out, but Davis grounded into an inning-ending double play.
Guillermo Mota relieved Lincecum in the sixth and faced the minimum before New York loaded the bases again in the seventh. Pinch-hitter Justin Turner led off with a single and Kirk Nieuwenhuis followed with a double to place runners at second and third. Mota retired the next two batters -- Daniel Murphy and David Wright -- before Jeremy Affeldt walked Lucas Duda. But Davis again grounded out to end the inning.
Sandoval has hit safely in all 15 games this season, which marks the club's second-longest hit streak to begin a season in San Francisco-era (since 1958) history. Willie Mays owns the record with 16 games (1960)...Lincecum improved to 4-0 in his last four starts against the Mets dating back to 2010...Josh Thole went 1-for-4 and has reached base safely in all 14 games he's played, which marks the longest streak to begin a season for a Mets catcher.


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COLUMBIA — Jaron Blossomgame, one of Clemson's leading hopes for better basketball times, had more surgery on his injured left leg in a procedure he believes will speed up his recovery for next season.
The school said Tuesday that the 6-foot-7 Blossomgame underwent a second operation on his left leg after sustaining a compound fracture during workout while in high school in April 2012.
Blossomgame sat out last season for the Tigers as a medical redshirt.
Blossomgame said in a statement he expected the latest procedure will "jump start" the healing process and get him to full-speed by the time the season starts in November.
"It was determined if I want to be 100 percent by November, the surgery's the best thing to do," Blossomgame said. "This should jump-start the healing process. It's going to help me out in the long run, so I'm not down on myself about it. "
Blossomgame says he'll begin working out in the pool once the wound heals in a couple of weeks and should start running and shooting by the end of August.
The operation will prevent Blossomgame from traveling on Clemson's preseason trip to Italy in August. The team begins a four-game schedule against Italian professional teams on Aug. 8. Blossomgame will also not participate in the 10 days of practice the team will have to prepare for the trip.
"It's a minor setback for Jaron, and it's unfortunate he won't be able to play on our trip to Italy," Clemson coach Brad Brownell said. "We've always tried to look at the big picture and do what's best for Jaron. He needs to feel healthy in order to be at his best."
Brownell said doctors noticed Blossomgame wasn't progressing as quickly as expected and chose a second operation to make sure he'd be ready for the fall.
Blossomgame was the highest-rated player in Brownell's 2012 recruiting class. He is from Alpharetta, Ga., and averaged 25 points a game as a senior at Chattahoochee High near Atlanta.
Doctors told Blossomgame before last season that he could've returned to the team in January, but he didn't want his first games in college to come in the middle of the rigorous Atlantic Coast Conference season.
The Tigers, who were last in ACC scoring and second-to-last in field goal and three-point shooting, will need an explosive scorer like Blossomgame was in high school next fall. Clemson lost 10 of its final 11 games to finish 13-18, the team's first losing mark in nine years. The Tigers have lost last season's top scorer and rebounder in Devin Booker, and third-leading scorer Milton Jennings. Both were seniors last year.
K.J. McDaniels, who will be a junior this fall, is Clemson's only returnee who averaged double-digit scoring last year at 10.9 points a game.
Brownell said Blossomgame is tough-minded and a hard worker, qualities that will help him clear the latest hurdle. Blossomgame promised Clemson fans that once healthy, he'll show the skills the Tigers need to improve.
"Just stick with me. I'll get there eventually," Blossomgame said. "It's not something that will hold me back. I still plan on contributing this season."
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We are waiting for a shipment of pink scantrons from Rosen's Student Outreach Services (SOS), who supplies the library with scantrons. Unfortunately, until the shipment arrives pink scantrons are unavailable in the library. They may be purchased from the bookstore. The good news is, we do have plenty of brown scantrons available in the library! For any questions or concerns, please contact SOS via email at firstname.lastname@example.com or call (407) 903-8238.
Rosen Library Homepage | Ask a Rosen Librarian | Rosen Library Hours


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ADVENTURE TRAVEL | The Essence of Adventure Trips | Komodo Dragon | Mount Rinjani | Orangutan.
Korindo Network Travel is a quality direct-sell, adventure travel
Operator. It's name is derived from the abbreviation words meaning
Rinjani anD
Orangutan' - the essence of adventure trips. And
'Network' is our goals to integrate to wildlife and nature. 'Travel'
is sign to work in tourism industry. It was founded by
Albanjari, who brings to the company 12 years of invaluable
experience, leading groups on major expeditions to more than hundred
islands within Indonesia archipelago. Korindo Network Tours and
Travel has been set up with the full intention not to become a
large., conventional travel company, as we feel there is a real need
for an individualised quality service, providing direct and
constantly updated information - hence the absence of travel agents
in remotely places in Indonesia.
There are many advantages with booking directly from the travel operator: You, the customers, obtain better value for money, as well as a personal approach to your journey. By simply picking up the phone, Whatsapp, blackberry messengers and or sending E-mail, you will receive accurate answers to your questions. As you can see, rather than mass-producing the kind of colour brochures which package a wide selection of trips together, we prefer to provide factual what we advertise is what you get complete with details itineraries, so you are clear about exactly where you will be going, how you will get there, and what experience you will encounter once you have arrived!
Concentrating on making each individual project special, instead of aiming for quantity, allows us to avoid the formality often involved in travel operations. Indeed it is hoped that Korindo Network Travel will become more of a club, by the very customised nature of it's approached. All of our projects are carefully chosen and meticulously well-researched.
We are looking for real adventure, in every sense of word. You will be experiencing many different aspects of travel, from indigenous culture and wildlife, and trekking, to diverse sports activities such as water rafting, surfing, diving, snorkeling, horse riding, sea walker, etc.....and, of course , time to relax!
Our curent 2015 projects offers a unique opportunity to discover the raw beauty of Borneo, the third largest island in the world, and is typically representative of athos we have created at Korindo network Travel.
2015 top pick tours and adventure trips in Indonesia:
Komodo Adventure Travel, Mountain Rinjani Climbing, Orangutan Camp Leakey Tours, Mount Krakatoa Camping, Toraja Land Tour, Mount Bromo Tour Packages, Mount Kerinci Trekking, Travelling Papua Indonesia and Borobudur Temple and Mount Merapi Trekking.
Indonesia Island Informations
Tour Program
Island Expedition Trips 15 Days 14 Nights
This trip visiting three islands in Indonesia, Flores, Kalimantan and Lombok island. The trip starts at Bali and Finish at Lombok airport.
Indonesia Trip 21 Days 20 Nights
This long trip visits eight states/provinces which are including West Sumatra, Centre Kalimantan, Yogyakarta, East Java, South Sulawesi, Flores, Lombok and Bali island. The trip begin in Padang West Sumatra and trip ending in Bali.
Adventure Indonesia 30 Days 29 Nights
The 30 days long trip is our the longest adventure trip in Indonesia and it will be most covered the highlight of tourist destination. The trip starts in jakarta and finish in Jayapura in West papua Indonesia.


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I thought this was a well written article and figured I would share it.In the first round of her professional mixed martial arts (MMA) debut, Malaysia's Ann Osman took close to 30 knees to the mid-section from her opponent, Singapore's Sherilyn Lim.
"You've broken her!" Lim's trainer could be heard shouting, as Lim leaned against the cage of the Singapore Indoor Stadium.
In the second and third rounds, Osman took more devastating knee and head strikes, but responded with knees of her own along with takedowns and crushing ground and pound. Both fighters were unloading whopping lefts and straight rights as the final bell rang. But after 15 minutes of brawling, Lim's hand was raised in a split decision victory.
ONE Fight Championship's Total Domination event, held last October, was a disappointment for Osman, but "I definitely gave my best during the fight," the Malaysian tells TIME.
And despite her defeat, the bout captured the public's imagination. On Mar. 14, following immense pressure from both fans and media, ONE FC, the largest MMA promotion in Asia, will host a rematch between Lim and Osman — only this time in Osman's home country.
"There's an empowering element to women in Asia to see a strong, confident, fit female competing on a world scale, on a world stage, especially if you're Muslim or if you're from a Muslim country like Malaysia," says ONE FC CEO Victor Cui.
Not many sports give women similar prestige as their male counterparts, but the growing prominence of female UFC stars such as Ronda Rousey, Liz Carmouche and Misha Tate has almost given MMA that distinction. And with the meteoric rise of MMA in Asia, ever more women are taking up the sport, and breaking fresh ground as they do.
"Having a female fight in a Muslim country like Malaysia is going to be a first," says Cui. "There's a huge cultural implication."
While only 10 or so women trained at Yeoh's fighting camp in Johor Bahru throughout 2013, in the wake of Osman's October bout, and the hype surrounding the upcoming rematch builds, interest in MMA from female athletes has snowballed. In January alone, he has seen more than 20 women sign up.
According to Cui, it's emphasizing narratives like Osman's and playing off historical geopolitical rivalries like the one that exists between Singapore and Malaysia that is essential to MMA sinking deep roots into emerging Asian markets. "It's Malaysia versus Singapore and those guys have a very, very extremely heated competition," he says.


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Destin Charity Wine Auction Foundation is again hosting wine dinners to coincide with the upcoming area wine festivals. This year, they are associated with the new South Walton Beaches Wine & Food Fest taking place April 26-28.
A major component of the festival is the annual Patron Pairing Dinners, which take place on April 26.
These dinners usually sell out weeks in advance to those hungry for the ultimate wine and food pairing experience. The majority of the dinners take place in the intimate setting of private homes, with some taking place in restaurants.
The pairings are a combining of the talents of area and regional chefs with vintners who will be pouring their wines during the wine festival.
This year's festival will feature 12 home dinners and two in restaurants.
One of the featured chefs this year will be Chef Jude Tauzin from
Tauzin was named by Louisiana Cookin' magazine as one of the top five "Chefs to Watch" in
For this year's wine pairing dinner Tauzin is paired with Merry Edwards of Merry Edwards Winery at the home of Jeff and Doreen Eckmann. Still in the process of putting the final touches on his menu, Tauzin said the meal for 50 people will consist of seven courses with no Cajun or
"I grew up in
Tauzin said Edwards presented him a list of the wines she will pour and he took it from there in creating the menu.
One dish he will prepare will be a pear upside down cake served with ice cream, which he has paired with a Merry Edwards sauvignon blanc.
This is Tauzin's second year to participate in the event.
"Last year, I met some great people and had a great time doing this and helped raise a great deal of money for children's charities," said Tauzin, who has three kids of his own.
A patron of the dinners recommended Tauzin last year and DCWAF President John Russell invited him back.
"Jude did a fabulous job for us last year in quality and presentation," said Russell.
The chef list for the dinners include local chefs Tim Creehan and Dan Vargo, as well as more from top restaurants in Atlanta, Louisiana, South Beach, a couple from the Keys, and one from Charleston.
"The men and menus are diverse," said Russell. "We try to move them around each time and keep it interesting."
Each host chooses a children's charity their dinner will benefit and a representative speaks at that dinner about the charity.
"One-hundred percent of the proceeds from the dinners go to charity and all profits from the festival," said Russell.
Several of the dinners have already sold out. There are a few seats left at $2,500 a couple. Tickets are available for purchase on the website at www.dcwaf.org.


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On Nov. 3rd at 6:30pm, meet Missy, the Group Coordinator for Nebraska, at Dempsey's Steakhouse at the Saddlebrook Resort in Wesley Hills (north of Tampa)... No formal meeting--just a chat session. She will be there while her husband is attending a conference. Everyone is welcome!
Also, if you want to stay at the resort, send Missy and email and she can give you the info on how to get a great discount ($150.00) per night.
Hope you all can make it!


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London, United Kingdom
FutureLearn exists to bring everyone everywhere the opportunity to learn for life by bringing together experts from some of the world's best Universities with anyone who has the desire to learn. We seek to reinvent the way education takes place, applying creative ideas and technological innovation to the world of learning to create engaging experiences that people can really enjoy.
About us
At FutureLearn, we want to inspire learning for life. We offer a diverse selection of free, high quality online courses from some of the world's leading universities and other outstanding cultural institutions.
Our aim is to connect learners from all over the globe with high quality educators, and with each other. We believe learning should be an enjoyable, social experience, with plenty of opportunities to discuss what you've studied, in order to make fresh discoveries and form new ideas.
Courses are delivered one step at a time, and are accessible on mobile, tablet and desktop, so you can fit learning around your life, rather than your life around learning.
We are a private company wholly owned by The Open University, with the benefit of over 40 years of their experience in distance learning and online education. Our partners include over 20 of the best UK and international universities, as well as institutions with a huge archive of cultural and educational material, including the British Council, the British Library, and the British Museum.
FutureLearn is in beta and the courses we'll be running this year – there are many more on the way – are all pilot courses. This allows us to shape and refine how it all works, using feedback and ideas from our learners. It is important to us to craft a high quality product which is tailored specifically to our learners' needs, so we want to spend the time listening.
What you'll see on our site are the smallest number of features that can deliver our vision for a new form of education. Over the coming months, as we unveil new courses, we'll be developing new features and evolving our offer.


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You've got a typo in the first paragraph. "dip-lays" :)
Apple advises developers to stop accessing UDIDs, start supporting Retina and 16x9 by May 1
Apple has posted two new entries to their developer news page, the first warning developers they need to stop tracking people via UDID, and the second warning them they have to start supporting the double density Retina display, and 16x9 iPhone 5 and iPod touch 5 dip-lays, by May 1.
Using Identifiers in Your Apps
Starting May 1, the App Store will no longer accept new apps or app updates that access UDIDs. Please update your apps and servers to associate users with the Vendor or Advertising identifiers introduced in iOS 6. You can find more details in the UIDevice Class Reference.
Make Your Apps Look Great on the Retina Display and iPhone 5
Starting May 1, new apps and app updates submitted to the App Store must be built for iOS devices with Retina display and iPhone apps must also support the 4-inch display on iPhone 5. Learn about preparing your apps by reviewing the iOS Human Interface Guidelines.
Since features like 16x9 support require iOS 6, that also means iOS devices that don't support iOS 6 likely won't be compatible with new and updated apps. That includes the original iPad and iPhone and iPhone 3G. While Apple has provided excellent support for older devices over the years, especially compared to some of their competition, that's certain to rankle customers still on those older devices.
But, the platform has to move forward.
Any developers want to weigh in on the matter?
Source: Apple developer news
Have something to say about this story? Leave a comment! Need help with something else? Ask in our forums!
Reader comments
Apple advises developers to stop accessing UDIDs, start supporting Retina and 16x9 by May 1
As an iPhone 5 user this is great news. Forcing developers to update apps for the 4" display is a good move. But it definitely hurts people who are on old devices.
As far as I can determine, it'll only hurt those on an older device not running iOS 6.
While some might gripe, Apple has largely done right with developers here. UDID access was deprecated as of the iOS 5 SDK, so developers have had plenty of advance warning this would be removed and restructure accordingly. The relatively short notice for requiring 16x9 support and retina assets is a teeny bit irksome, since to my knowledge Apple has not issued any official earlier warnings, but most devs should have been planning this way for a year, and, if they have not, well, those are the risks you take in a curated App Store.
I'm not sure I follow your logic there.
Are you saying that this rule shouldn't be needed, as all apps should already be 16:9?
Even if most are, this rule gives a nudge to the stragglers.
I don't think the last bit is true. You don't need to go iOS 6 only to support the 4" screen.
Depending on the app set up, could be as simple as adding one extra file called email@example.com
What does this mean for the 4s? It has retina but not an IPhone 5 screen size.
Apps optimised for iPhone 5 screen seem to work fine on my iPhone 4 with iOS 5.
I think some folks are misunderstanding the 16x9 comment. What Apple is telling developers is that their apps have to support that display option, not that it should FORCE to 16x9.
Apps supporting retina and the 16:9 ratio will still work on older devices, I recently released an app that runs on iOS 5.1 or greater that still uses 16:9 ratios on iPhone 5 with retina on iPhone 4/4S and supports old display on 3GS, just set the 'minimum required ios version' in your apps config file :)
All those people on old devices -- good riddance. Technology needs to keep moving ahead.
the article is interesting and filled with energy, to see more details at http://www.tricksiphone.com/how-to-jailbreak-iphone.html


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CEDAR PARK, TX---The Chicago Wolves capped off their Texas road trip by knocking off the Western Conference-leading Texas Stars 4-3 Tuesday night at Cedar Park Center.
Defenseman Jim Vandermeer and forwards Bill Sweatt, Darren Archibald and Mike Davies scored for the Wolves (28-18-4-3). Center Andrew Ebbett added two assists to run his point streak to eight games.
Goaltender Matt Climie (16-15-2) stopped 23 of 26 shots.
As they did in their 2-0 victory on Friday at Texas, the Wolves (28-18-4-3) opened scoring in the first period when Vandermeer notched his first AHL goal since the 2004-05 season by burying a cross-crease feed from Steve Pinizzotto at 6:04.
The Stars (33-16-4-5) didn't let the score stand for long, firing back with a puck redirected by center Travis Morin directly over Climie's right shoulder at 14:20.
Tied 1-1 after the first period, the Wolves went quickly to the power play in the second and Sweatt spotted a low-flying pass from Ebbett and batted it into Campbell's net 2:27 into the frame.
Not allowing Chicago to hold its lead for even a minute, Stars right wing Tomas Vincour evened the score by picking up a bouncing puck and rifling it through Climie at 3:23.
Knotted at two apiece, Chicago pulled away with two goals in 90 seconds. Archibald scored on a feed from Guillaume Desbiens and then Davies went on a breakaway and finished with a nifty backhander past Campbell to make it 4-2 at 6:53 of the second. Texas chose to swap Campbell out for Cristopher Nilstrop at that juncture.
Chicago held its two-goal advantage into the third period, but Matt Fraser's power-play goal pulled Texas within 4-3 at 5:03. That would be all the Stars managed against the Wolves though, who outshot their hosts 29-26.
The Wolves wrap up their four-game road trip with an Amtrak Rivalry game on Friday at Milwaukee before returning to the Allstate Arena at 7 p.m. Saturday against the Admirals. For tickets, call 1-800-THE-WOLVES or visit ChicagoWolves.com.
Chicago 1 3 0 -- 4
Texas 1 1 1 -- 3
First Period---1, Chicago, Vandermeer 1 (Pinizzotto, Ebbett), 6:04; 2, Texas, Morin 5 (Fraser, Sneep), 14:20. Penalties---Ebbett, Chicago (tripping), 3:28.
Second Period---3, Chicago, Sweatt (Ebbett, Haydar), 2:27 pp; 4, Texas, Vincour (Jones, Morin), 3:23; 5, Chicago, Archibald (Desbiens, Schneider), 5:32; 6, Chicago, Davies (Sweatt), 6:53. Penalties---Wathier, Texas (cross-checking), 1:49; Vincour, Texas (tripping), 16:09; Miller, Chicago (fighting), 19:42; Wrenn, Texas (fighting), 19:42.
Third Period---7, Texas, Fraser (Sceviour, Morin), 5:03 pp. Penalties---Davies, Chicago (hooking), 3:01; Davies, Chicago (unsportsmanlike conduct), 3:01; Wathier, Texas (elbowing), 5:38; Haydar, Chicago (high- sticking), 13:02; Cameron, Texas (high-sticking), 15:51.
Shots on goal---Chicago: 9-14-6--29; Texas: 8-6-12--26. Power plays---Chicago 1-4; Texas 1-4. Goalies—Chicago, Climie (23-26); Texas, Campbell (11-15); Nilstrop (14-14). A---2,837. Referees---David Banfield and Terry Koharski. Linesmen---Brad Phillips and Randy Sappo.


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STILLWATER, Okla. (February 2, 2013) -- Brittney Griner had 30 points, 10 rebounds and a career-high seven assists to lead top-ranked Baylor to its 19th straight win Saturday night, 81-62 over No. 19 Oklahoma State.
The Lady Bears (20-1, 10-0 Big 12) took control with an 18-2 run immediately after coach Kim Mulkey called timeout and put her five starters back on the floor with 10:03 remaining, just after Liz Donohoe's scoop shot put Oklahoma State (15-5, 4-5) up 21-16.
Griner had three baskets and also assisted on a 3-pointer by Jordan Madden and a Kimetria Hayden's layup during the stretch, which featured two shot-clock violations by the Cowgirls.
Odyssey Sims stretched the lead to 34-23 with a steal that led to a three-point play, and Baylor stretched its lead to 18 by scoring the first seven points after halftime.
Donohoe led the Cowgirls with 24 points, one off her season best.


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Spikes came through in clutch
HUNTINGTON -- Nigel Spikes sank a pair of free throws, then he made two more.
The second pair by Spikes, a 48.9 percent shooter from the foul line, put the Marshall Thundering Herd three points ahead of Rice with 2:59 left Wednesday in a Conference USA men's basketball game in Cam Henderson Center.
Marshall needed them all because Rice (5-19 season, 1-9 conference) played to the end before the Herd won, 71-70.
Spikes has made a change in his foul shooting alignment, moving his feet back off the line, and hit six of eight attempts in the game.
"That's something me and Dre (Kane) came up with," he said. "I was shooting it a little hard, so I decided to take a couple of steps back and give myself some more room."
The 6-foot-10 senior is now a 51.0 percent free throw shooter.
Spikes contributed 10 points, five rebounds and two blocked shots to the victory that put Marshall (11-14 season) at 4-6 in Conference USA and tied for seventh place with league-leading, nationally-ranked Memphis visiting for a Saturday game at 8 p.m. that's televised on the CBS Sports Network (Ch. 174 on Huntington Comcast cable).
No. 22 Memphis (21-3, 10-0) posted its 15th consecutive victory Wednesday against UCF, 93-71. Memphis defeated Marshall, 73-72, on Jan. 26 in FedExForum.
Marshall is still ranked last in NCAA Division I for free throw percentage (57.5), but shot better than that in its last four games. In Wednesday's game that neither team led by more than five, Marshall made 18 of 28 (64.3) including 11-for-15 in the second half and 10 of 11 in the final 8:47.
Spikes made four in a row during a stretch when Marshall converted nine in succession.
"We did a great job in the second half shooting 73 percent, 10 of 11 down the stretch, making them when they count," Marshall head coach Tom Herrion said. "We realize we leave way too many points on the board. We're proud of our kids. Nigel stepping up and going four-for-four, Tamron (Manning) as a freshman knocking them down were huge."
Forward Elijah Pittman, the team scoring leader with a 15.4 average, is a 68.1 percent free throw shooter, but has also adjusted his routine.
Pittman is shooting now from the far right corner of the foul line where he made five of eight against Rice.
Pittman said some of his shots were going right, so he changed the approach.
Marshall was led against the Owls by Pittman's 22 points, D.D. Scarver's 17, Dennis Tinnon's 11 and Spikes.
"It feels good. By one, by two, by half a point -- it feels good to be the ones to win," Pittman said.
Kane averages 14.3 and scored just five while attempting only three field goals, but made one of the biggest plays of the game. Kane also had 10 assists and four rebounds. He played for the entire 40 minutes for the fourth consecutive game.
Marshall led by only two when Kane converted a three-point play with a layup and a foul shot for a 70-65 edge with 34 seconds left to play. Rice head coach Ben Braun said it was a huge play by Kane who made some things happen for his team.
The one-point Memphis win over Marshall was the closest call for the Tigers in conference play where their average margin is 14.7.
Memphis guard Geron Johnson had 19 points, nine rebounds and eight assists Wednesday against UCF when the Tigers pulled away early in the second half. The Tigers led by 34 with 3:22 left in the game.
Guard Joe Jackson, who leads the Tigers with a 13.9 average, scored 21 and had 10 assists.
"Memphis is good, they're very explosive and very talented," UCF head coach Donnie Jones said.
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Richard R. Flores, Director GEB 1.308, Austin, TX 78712 • (512) 232-2789
UTeach Information Session
Wed, December 3, 2008 • 2:00 PM - 3:00 PM • GEB 1st Floor, Room 1.308
Are you interested in teaching? Do you want to know more about teacher certification?Come to a UTeach Information Session to learn more about the UTeach-Liberal Arts program and teacher certification in Texas. Information Sessions will be offered throughout the semester. Check the UTeach calendar for future dates.


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WVU Commemorates Start to Big 12
MORGANTOWN, W.Va. - The West Virginia University Department of Intercollegiate Athletics commemorated its first official day as members of the Big 12 Conference Sunday with a cookout at Touchdown Terrace.
Mountaineer student-athletes, coaches and staff were in attendance, in addition to special guest Bob Bowlsby, the Big 12 Commissioner. WVU President Jim Clements and Director of Athletics Oliver Luck addressed the crowd and introduced Bowlsby.
"Today is a great day and historic day, not just for West Virginia University, but also for our state," Luck said. "This is a day that means a lot to all the administrators, our coaches and our student-athletes as we embark on a big adventure, and we'll have a lot of fun doing it. I feel very comfortable as we raise the bar that we will be able to compete and compete very well."
At the request of President Clements, Mountaineer Jonathan Kimble pumped up the crowd with a "Let's Go Mountaineers" chant prior to Clements addressing those in attendance.
"Today is a celebration. It is a big, big day for the institution," Clements said. "I'm thrilled that we have so many student-athletes here. That is ultimately what it comes down to. It is your hard work, your dedication and your commitment, not only to athletics, but academics and that commitment is really what brings us all together as Mountaineers."
Luck and Clements welcomed Commissioner Bowlsby with a WVU hat and t-shirt.
"The move into the Big 12 is exhilarating for everybody involved. You're joining a really rich heritage and you're bringing your own rich heritage along," Bowlsby said. "This is a special place. I measure that more in one way than any other way, and that is, the very best people that ever came through here, want to come back here. I don't think there is a better testimony then the fact that Oliver Luck and Bob Huggins, and many others, have decided that this is where they want to spend their career when they have lots of other options."
July 1 is the official start date for WVU's membership into the 10-team league. Along with West Virginia, TCU also became an official member on July 1.
Student-Athlete Reactions to Joining the Big 12 Conference:
"I think the Big 12 is a very good conference and we should do really well in it. The Big 12 is very physical and the atmosphere is very crazy. The crowds are rowdy and I know we'll need to be prepared for that. Playing in the Coliseum won't be easy for our opponents either because we have a large fan base, and we appreciate our crowds."
- Jabarie Hinds, men's basketball player
"I think it will be an exciting, new experience and a good change. It is a very physical league, and we will be surrounded by big crowds a majority of the time. It will be something we will have to get used to on a day-in and day-out basis. I like big crowds; it makes it better when we win."
- Akilah Bethel, women's basketball player
"It's exciting. I've been getting a lot of phone calls from friends and family back home, and being able to be able to play back home in Texas -- it means a lot and it's going to be great. Before I didn't get too many chances to go home, but now I'll be able to be there and play. It was kind of hard for my mom to come see games, but now with us going to the Big 12 she'll be able to see more games."
- Dustin Garrison, football player
"I'm really excited about the Big 12. It is really competitive and I think it will be really good for our program. We will get to see a lot of new teams and new places and it will be fun and challenging. I'm expecting bigger crowds and louder crowds in volleyball – it will be fun."
- Karly Rasmussen, volleyball player
Big 12 Media Days: Dave Wannstedt
Big 12 Media Days: Karl Joseph
Men's Basketball: Bahamas Preview
Womens Soccer: Kadeisha Buchanan Press Conference
Big 12 Media Days: Dana Holgorsen
Women's Soccer: Amanda Hill and Mocha


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Lyoto Machida No Longer Angry About Chael Sonnen
The UFCs decision to award Chael Sonnen a crack at light heavyweight champion Jon Jones belt didnt sit well with many people including a number of the talented 205ers in line with superior claims to contendership. A handful of fighters even went so far as to express their anger publicly including former title-holder Lyoto Machida.
The Dragon, who lost his shot at Jones belt by requiring more than a few weeks to train for the tilt, has since gotten over his issue with Sonnen and moved on with his life as he made clear in a recent interview.
At the moment I was a little upset. But its all good, its passed. Theres always two sides to everything. Looking at it from an athletes perspective, Chael Sonnen might have cut across a lot of people and maybe cut the line to get a shot at the belt. But for the UFC, it might be a good thing for this fight to happen at this time. Theres always two sides.
Im very happy to be fighting Dan Henderson Its a good fight and its another challenge for me. If I want to fight for the belt again, I need to get through this fight first.


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Clarksburg and Gaithersburg high schools played to a 0-0 tie in a Montgomery County 4A girls' soccer game on Thursday at Clarksburg.
After a tight first half, the Trojans controlled play for much of the second half. A strong shot from outside by Katie Bol in the 50th minute was pushed wide left, and a breakaway attempt by Melissa Krofcheck bounced just right of the goal in the 74th minute.
"They frustrated us all night, you've got to hand it to them for the way they played" Gaithersburg coach Greg Kenel said. "Yes, we are the better-skilled team, we've got better one-to-one players, but in the end you have to put the ball in the net and we didn't do it. It was frustrating. I'm happier with the way we played in the second half, but we still need to put the ball in the goal and it's disappointing we didn't do it."
The Coyotes (4-2-1), who were playing with a shuffled lineup due to a rash of injuries, had a few chances of their own but also failed to capitalize. During the first overtime period, Leah Brown threatened to score the game-winning goal off of a rebound from an Elizabeth Neff shot.
"I didn't think I was going to make it in with my left foot, so I tried to cut it back," Brown said. "That [defender] was there, and she just knocked it away."
Despite the lack of offense, Clarksburg coach Troy Bowers was pleased with his team's effort in playing to a tie while short handed.
"I have a ton of injuries," he said. "Big-time starters not playing for me, so that everyone on the team was able to rise up and put us in position to go to overtime tonight was so special. That is the game of soccer sometimes — we defend, we defend, we defend, and we counter and go forward when we can. It's not always pretty, but I'm proud of these girls because [Gaithersburg is] a tough team to play against."
With no game scheduled for this weekend, Bowers took the opportunity to give his banged-up squad some rest to keep them fresh as they head into the meat of their schedule.
"Our schedule ahead in the division is crazy," he said. "We've got Quince [Orchard] waiting, we've got Damascus waiting, we've got Northwest waiting, Wootton, they're all there."
Goalie Michaela Colon finished with seven saves for the Trojans (4-2-1), while Cristina Guillen had 11 for the Coyotes.
Gaithersburg 0, Clarksburg 0
Gaithersburg (4-2-1) 0 0 0 -- 0
Clarksburg (4-2-1) 0 0 0 -- 0
Gaithersburg: Michaela Colon 7.
Clarksburg: Cristina Guillen 11.


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|43 posts found
Advanced Member
Joined: 7/23/07
"One day your life will flash before your eyes, make sure it''s worth watching."
For me GW2 combat places alot emphasis on a few words and a phrase:
Avoidance, kiting, combos, situational awareness and death doesn't mean failure.
For me the first big lesson was that dodge is in the game for a reason, using it when appropiate can speak volumes to whether you live or die. Learning tells from creeps will give you the upper hand on totally avoiding damage or atleast enough of it.
You can't really stand around firing off spells or limit yourself to standing in one desired spot for too long. No more tank and spank, you have entered an enemies domain, took shots at said enemies and so comes the result: EVERYONE is fair game.
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Apprentice Member
Joined: 12/22/09
proper use of cross-profession combos is essential. people will pick up on this soon enough.
Advanced Member
Joined: 12/25/10
I'm sorry but obviously you haven't run dungeons much. There are basically 33 dungeons at launch. The explorable modes and story mode all widely differe from each other, including different trash, strategies, bosses and even surroundings. You fail at misinformation. There has never been another game with so many dungeons so early. It's not ANET's fault other people haven't utilized explorable dungeon type dungeons so well. (Seriously though, all 33 possible paths are basically seperate dungeons.. if you disagree, I'm not calling you stupid, but you obviously haven't played them..)
Well put, also the whole "zerg res fight" is not applicable in many of the later dungeons, especially Arah its basically impossible. They possibly included these earlier on on purpose (although they are now thinking of removing them) to help players get used to dungeons.
Advanced Member
Joined: 5/13/06
Two things I have noticed in the game...
The first is that you really do have to be a bit higher level or have a team thats higher level in some of the dungeons. Its not surprising to be one shot by an enemy if your gear and weaponry are not of a higher level. This is not to say its impossible but its not necessarily probable either.
That said... I do have a problem when people tout how many "paths" a dungeon has and how much content there is.
The fact is...there isnt. Look at it from an isometric view. The dungeons paths are not entirely large or highly scripted events. Honestly WoW still reins surpreme with its dungeon design, progression and scripting. This shouldnt be a surprise however, Blizzard has an entire team dedicated to dungeons and their design. Arena net, If I am not mistaken does not. While the personal story can be considered heavily scripted, and is quite impressive when its not bugging out...the dungeons themselves in explorer mode are a set of small linear paths which involve going a few steps to a room with some enemies, clearing it, grabbing loot and heading to the next room. It reminds me a bit of old school Legend of Zelda in its room to room to end play.
As someone familiar with level design, the dungeons are not impressive. The emotional response tied to the scripted events is non existent and the presentation, the layout is often poor. Does this mean there is no challenge? No, of course not. Its very challenging, it is just the dungeons in explorer mode and their scripted events are shallow and short. They cannot constitute a good and or quality dungeon crawl.
Finally i would like to add that it seems like arena net did not take into consideration the nature of PUGS. While their internal testing was done in the same way a guild would opperate, one cannot expect a PUG to play out the same way. Blizzard intentionally created different types of dungeons as well as the challenge types to deal with this. I believe that is something Arena Net has over looked. They should create a mode of play and or level that is fine for PUGS while having hard core and or high end dungeons for the more strategically inclined guilds to tackle. I remember in vanilla WoW when no one knew how to take down a boss in Molten Core, and it required a team of 40 players, in a guild to formulate sub teams and practice strategies to take down such bosses. One wrong move and you had to start back from the beginning. To me, that was a quality and yet difficult elite challenge. (of course since then its been nerfed and casualized for easy consumption, but I think Anet could and should have learned from that.)
Novice Member
Joined: 12/14/11
First dungeons are too easy, now that they made them hard theyre to hard. I DONT UNDERSTAND THIS!!!
Advanced Member
Joined: 4/23/08
You can taunt either when you go near the foe/s or when you attack. You dont need more then that. As more damage you put on a target as more it will run after you, some mobs have specific behavior and dont follow this rule, but most do. Control! Snares is your friend when kiting.
Knowing the encounter you can perform very well organised run, have done it, it work as intended.
The game pace is fast and sometimes one mistake can be fatal for you and often to lead to wipe. But this is part of the fun and the challenge.
Originally posted by LuciferIAm
Dude, it is still the same dungeons. Yes, the differ when you take different paths but the game still needs a few more.
Hard Core Member
Joined: 1/04/05
Originally posted by Loke666
I dunno. Each path offers completely different challenges, different bosses, different experiences. Yes, the settings are roughly the same, but that's kind of the point.
While I'm not opposed to them adding new dungeons (preferably after they finish fixing the ones they already have), take a look at TSW. They also launched with 8 dungeons, and that game also doesn't have nearly the same amount of content overall. So why the double standard? I don't think I've seen a single complaint about TSW having 'not enough dungeons'. GW2 launches with the same amount + 3 different experiences for each, and it's all of a sudden not good enough? Confused.
Joined: 1/12/07
I don't think it's the number of dungeons that causes issues but a couple other factors:
While other parts of the gameplay have issues with bugs and code problems, dungeons in this game seem detached and unfinished. It reminds of the Warhammer situation at the beginning only in reverse, when under customer pressure Mythic rushed the open world gameplay. In GW2 the dungeons seem rushed, not properly working for the game system introduced and not properly balanced in the fun/reward/challenge scale.
Advanced Member
Joined: 8/22/08
There is a way to maintain agro. Just like in GW1, agro is determined by damage done to the target and initial "pull" of the target. To tank a target, you simply need to have your tanking character pull and do initial damage before everyone else piles on the mob. The reason your nade spec pulled agro is because you did to much damage too soon.
You also seem to be in really bad groups. I've done several dungeons and I only ran into your issue when in a bad pug. Deaths can avoided with good corrdination, which is the entire point of removing the trinity. Instead of relying on 1-4 good players, everyone needs to be at least half way descent.
Novice Member
Joined: 12/09/11
Originally posted by aesperus
So far i've only done 1 (and completed it) expl. dungeon (AC) and i must say. It was vastly different from the story mode, so much in fact i would view it as a seperate dungeon. In the explorable mode you took an entirely different route see new hallways / rooms and new bosses. I can honestly say it's a HUUUUGGGGEEEE improvement of the WoW normal / heroic model. If their was a way to compare it for WoW players. The dungeons are as different as UBRS was from LBRS, same setting, same instance, but vastly different experience.
Novice Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?
Originally posted by xpiher
No dedicated healer necessary. But you have to have a dedicated tank pull have the others back off on dps to build aggro on a dedicated tank - are you sure this is a revolution away from the trinity? sounds like a spin on the same ol' method when you put it that way.
Novice Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein
The difference between a dungeon party who know how to specc, dodge, use combos and work as a team is a WORLD away from those who think its a dps-solo run with some other people involved.
There are a few badly stat-ed mobs (Crucible of Eternity, Twilight Arbour) and fights that require broderline exploits to win (pull resets etc.) but these are being worked on - see the last patch notes.
The difficulty level however is nice and hard - and needs to remain that way!
I love the challenge in the dungeons and so does everyone else in my guild. I think the same is true elsewhere judging by comments to that effect.
Advanced Member
Joined: 7/31/08
Originally posted by Zorgo
"There is a way to maintain aggro" doesn't mean you have to, so no, it's not like a spin on the same ol' method.
Originally posted by Djildjamesh
There I agree with you, but as an old MMO player dungeons with placeholders and many different bosses that can be up doesnt seem that different to me from this. It is a good feature but it is not enough to say that each dungeon actually is 4 different and I would not complain if they added a few dungeons.
It would also be nice with a small minidungeon in all the start zones to give the new players some hints. They dont need to be instanced and could be similar to the other open minidungeons in the game, somewhere I could bring the new guildmembers to show a little what the game brings in the future.
They probably could do with lowering the difficulty of AC and perhaps the final boss for TA story modes, just so players have 3 easy dungeons to fall back on if they lack the skill for later ones. AC is pretty brutal to new 30s and doesnt really inspire learning the game more.
Someone in a PUG I did commented that they didnt want to do a dungeon again cos they died so many times and spent so much on repairs. I didn't die at all and thought that it was a decent difficulty for a starter zone, but I am not new to MMOs or action RPGs.
Sure that person will get better eventually, but the problem is that it isnt a gradual curve, nothing in the overworld up until 30 will prepare anyone for AC difficulty.
That being said, I wouldnt want them to lower explorable difficulty at all, in fact I would like to see harder prestige dungeons added later on, like the old GW1 ones.
Novice Member
Joined: 9/26/09
"Evolution thru Revolution"
Originally posted by LuciferIAm
I am sorry but that is only the case with dungeons. They hand hold with everything else.
Originally posted by stevebmbsqd
Not really, handholding does not mean that a game is easy, it means that they constantly telling you what you need to do. GW2s handholding is Heartquests and personal storyline, otherwise the game pretty much lets you go where you want and do what you like.
Questhubs with long questchains where you need to complete certain to get further is far more handholding. Most MMOs lead you all the way through the game, tells you when it is time to move to the next questhub or zone and so on.
GW2 is surely not 100% freedom or anything but it have a lot less handholding than the average game.
Dungeons are not messed up, the players are. They are used to showing up, standing in one spot, doing DPS and getting a reward.
These dungeons were deliberately designed to be challenging and require thought and real teamwork. They use new mechanics, and once learned, will spawn a new set of complainers on the forums about dungeons being too easy.
You can't stand still, you can't fight several mini-fights at the same time and you must read what the boss' mechanics are. I remember in SE, we struggled with the fire golem minion of one of the bosses; we struggled for at least 20 minutes; Then we noticed his description that revealed he turns damn near invincible if you use conditions on him. So we changed our tactics and he turned out to be a simple, slow, dps burn. No surprises this time.
Also, I am a bit surprised at all of the threads that decry the removal of the trinity; because it wasn't removed at all. Anet didn't remove these roles, they simply gave all classes the tools to pick which of these roles to play. As a Necromance, a squishy, I routinely tank in dungeons. In WvWvW, I choose to heal. These changes require a respec of traits, but that is inconsequential to me. The point is, I have a choice as to the role I want to play. People still tank, heal and DPS, but now that distinction is left up to the platyers instead of being pre-assigned by the choice of your class.
TL;DR: This isn't WoW, stop trying to play the game like it is.
Novice Member
Joined: 5/02/10
I laugh at anyone moaning at dungeon difficulty serious. It's like they don't understand what genre they're in. In time someone will discover some exploit and build that will make it pitifully easy or at the very least doable by the majority. The difficulty needs to be there at the start especially for a game with a lack of gear progression, because in time this dungeon will become easy as players get used to it.
In game where people play for hundreds of hours these sort of things become an inevitablity. It was the same in gw1 and it will be the same in gw2.
The point is your supposed to get better at thegame to do them. If they were easy whats the purpose and achievemnt in doing them. There's plenty of "easy" content in the game. Thinking for your self isn't such a terrible thing.


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The Knights are an example of football in its purest form. Off-field investigations and national spotlights are replaced by young men who want nothing more than to play the game they love and bring their school a second national title.
"This season has definitely been one I'll never forget," Lake said. "The chemistry and mentality of this team reminds me so much of 2012 because it feels like a family again, and collectively we are a stronger and more mentally tough team than a year ago."