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|180 posts found
Novice Member
Joined: 12/31/04
Seriously! Look at the phrase. LOOK AT IT!!!!
The implication being that at one time a particular game was "intelligent" but has undergone some unholy voodoo and been turned into a version of Chutes and Ladders or, even worse, Ludo. This term is normally used in reference to a multiplatform game that was made for consoles and PC at the same time.
What's so confusing is when the term is applied to a brand new franchise that plays exactly the same on all platforms. How can you "dumb down" something that didn't even exsist previously? You can claim that one control type is less efficient than another, but that isn't the same as watering down the core mechanics.
Let's take Command & Conquer 3 as an example. Both the PC and console versions of the game use the exact same maps, the exact same factions, the exact same unit caps, and the exact same units. What exactly was "dumbed down?" Same thing with Morrowind. Both the PC and XBox versions had the same maps, the same kind of first/third person minimal interface, the quests, the items, the same NPCs... If it's the exact same game at it's core, how can it be "dumbed down?"
You might be able to say this about a game that started out on the PC and was poorly ported to a console, like CiV 2 being placed on the PSX near the end of it's life cycle, but If it was developed for both the PC and consoles or it was a one-for-one port....
And while we're on the subject, was Assassin's Creed "smarted up" by being ported to the PC?
I'm calling bullshit on this term and it's use.
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Apprentice Member
Joined: 3/19/10
Originally posted by Jimmy_Scythe
I don't know what it means on those games.. Probably refer to the fact that the interfaces became simpler because they have to use a controller? The controls would definitely be dumbed down.
In terms of MMORPGs though, it refers to the fact that older MMORPGs used to require you to use your head. For instance, older MMORPGs didn't have minimaps, didn't have arrows taking you straight to where you need to go. They didn't give you directions all the time, keep you taksed.
MMORPGs are definitely dumbed down, so much to the point they are no longer fun. What is next? Will the game play itself? Maybe a game that plays itself would become more popular than WoW
Joined: 5/21/08
Originally posted by huge_froglok
I don't know what it means on those games.. Probably refer to the fact that the interfaces became simpler because they have to use a controller? The controls would definitely be dumbed down.
In terms of MMORPGs though, it refers to the fact that older MMORPGs used to require you to use your head. For instance, older MMORPGs didn't have minimaps, didn't have arrows taking you straight to where you need to go. They didn't give you directions all the time, keep you taksed.
MMORPGs are definitely dumbed down, so much to the point they are no longer fun. What is next? Will the game play itself? Maybe a game that plays itself would become more popular than WoW
Too late for that, theres already several games which have a built in bot that you can program and just let it run itself and do all the work for you. Im not talking about botting programs either, im referring to games that actually come with a bot feature as part of the game play. Ive never even wasted my time with one since, as you said, the game plays itself. wtf is the point of even playing the game when youre not actually playing? funny thing is, id be willing to bet that in thos egames, the people bot their way to the top and then somehow feel some pathetic sense of accomplishment and claim to be better than others at the game, when really all they did was have their bot running longer or more efficiently than everyone else
Anyway to the OP. It's one of those terms that people like to throw around without realizing theyre completely off in its use, and since it sounds cool/catchy to them they like to use it alot and think it makes them sound like they know what theyre talking about and are "too good" for so called dumbed down games. When used in respect to specific game slike you said, which dont have a previous baseline to compare it to, yeah dumbed down is a poor thing to use. Though when putting it in the context of GameX vs similar games of the same genre (or even the same series), it makes a bit more sense.
For example, you mentioned C&C. Now im not saying it has or hasnt been, cause i dont know myself, but someone might be able to argue that the gameplay from the original C&C to C&C3 may have been dumbed down and made easier. Though the opposite may be true, or it could just be that its basically exactly the same, but because most are already familiar with the rest of the series, when a new one comes out in the series it just seems that much easier due to the familiarity.
Id say though that the most common use of it is in MMORPGs as a whole, and also in games such as WoW as an example where you started with a certain type of game, and over time through patches and expansions, the game has morphed into a "dumbed down" or easier version of itself to make it easier for people to master while playing casually. It used to be that to be good at MMORPGs you actually had to invest a lot of time, learn the details, do a lot of exploring and trial and error type stuff. As a whole though the genre has been dumbed down in a sense that a 6 year old can hop on most of them, and within a day or 2 be just as good at the game as someone who has been playing it for a year or 2 because of the design of the games themselves by adding things like giant lit up icons over quest NPC heads, arrows directing you to where you need to go, making an almost useless enemy AI (many games, the mobs might as well just stand sill and do nothing, cause thats about how effective their AI is in battle), and even going so far as to allow auto-run features on maps. By the auto-run im not referring to just running in a specific direction, but in games like RoM you can actually open a map, and pick a spot on a map, or even search in the map for an NPC or mob, or item, and then set yourself to run to the desired location, and the game actually moves your character to that spot on its own without you controlling it yourself. Now granted some feature sthat have been added over the years while maybe slightly dumbing them down have benefits which greatly outweigh the downside, but overall they have just catered to lazier and lazier groups of people to the point where you're basically given an "I win" button and a tour guide to hold your hand and walk you where you need to go.
As far the cross platform & porting goes, its really more just a matter of controller vs controller. You have a lot more buttons with keyboard & mouse than with a standard controller, so in order to play the same game, they usually have to condense actions that might have taken say 5 buttons with a keyboard, to only use 1 button on a controller. Some would call this dumbing down, because it requires less buttons, but IMO, does it really make a difference? Sure there are some exceptions to this depending on the game, but most of them dont take any measure of real "skill" to play/control. so does it really make you any more intelligent or skilled of a player because you have to press 5 buttons instead of 1 to perform the exact same action? I could just program a macro that does the same exact thing (and to you PC only fanatics... dont even try to bullshit and say you and others dont use macros in games), just like condensing it to a Xbox or PS3 controller does. So OK, the developers made the macro for you, instead of you having to program it yourself.... big whoop.
dumbed down:
Usually used by people who are not challenged by something. More times then not, its when a gamer is migrating from one game to another.
Almost always, its a term used by noobs. New gamers who havnt yet figured out that nearly all games that fit into specific genre follow the same formula (whether its UI, quests, AI etc.). This new formula the noob has previously figured out from the game he just migrated from. Therefore, he/she thinks the game has been "dumbed down" because they no longer feel the challenge they felt when they first entered the particular gaming genre.
Like it or not, games borrow from one another. You become better at these game aspects. Nothing is being "dumbed down", your just too dumb to realize you're becoming better at them.
Novice Member
Joined: 3/17/10
Very simple.
For multiplatform games, you can tell when the PC version has been dumbed down. The PC has a lot more potential depth and power than the consoles, and a demographic that can handle a little complexity, but you can easily tell when a game is developed for the PC, and when its just a half baked port from the consoles. They get compared to previous similar games in the genre.
As for MMORPGs, they're compared to the 4 great pioneer MMOs that were far ahead of their time, and innovative, and actually deep complex games. Compared to modern MMOs, they seem dumbed down for the masses, because MMOs have gone from social virtual worlds for RPG gamers, to mass consumption quick fix heavy instanced solo friendly MMOs, with no penalties or depth in the mechanics, like WoW.
Four pioneer MMOs, Ultima Online, EverQuest, Asheron's Call, and Dark Age of Camelot.
Novice Member
Joined: 7/28/03
I agree with you regarding the controllers. COH used to have 10 bindable keys plus alt and shift making 30 keys you could use, and often you wanted access to 10-20 of them. CO which is a dumbed down COH, you only need 5 keys to fight. Not much choice, not much i nthe way to go wrong (combatwise).
But as far as minimaps, for rpgs, i'd let that slide. The character is supposed to have lived all their life in the world. The player, not so much. I view the minimap as the player using the characters knowledge. You shouldn't need to be an expert in order to play an export. That was the whole point of rpgs. The character can do it even if the player can't.
I can define dumbed down in 6 words + a symbol:
Deus Ex ---> Deus Ex Invisible War.
I'll give you a hint, the "--->" is the dumbed down part.
Apprentice Member
Joined: 12/19/09
I think you are missing the point, or refusing to see it. If the game is produced identically on both platforms (one for one as you say) then obviously the PC version isn't going to be any more 'intelligent'. The phrase generally stems from the severely decreased demand of independent actions within a short window of time; this type of activity is possible on PC yet not on consoles (due to button limitations) so the mechanics have to be 'dumbed-down' to facilitate this limitation, which in turn negatively impacts PC users who would be capable of more actions.
I'll give an example. In most MMOs i use around 40ish hotkeys per character on a regular basis, even with complex 2-3 button combinations (modifiers) on a standard controller you quickly hit a wall with the possibilities. Another example, professional RTS players average from 200-400 APM (Actions per minute) on the typical keyboard/mouse setup, this just isn't possible on a controller and while you can port a RTS to console you can't play it anywhere near as effeciently. This is why every game you mentioned is played professionally on PC and not consoles. As far as I'm aware only Halo is played professionally on consoles and it's just a tiny blip in the pro FPS scene.
Also, as far as MMOs go the hardware becomes a limiting factor when you are talking about rendering hundreds of players at a time and constantly upgrading technology over the years. The only solution is to limit how many players appear at a time on screen (presumably through instancing) which most players feel is another form of 'dumbing-down'.
I guess the real answer to your question is that because of the limitations of controllers versus keyboard/mouse and the limitations of hardware that will never be upgraded (in this gen consoles anyhow) games consequently have to be designed within these limitations that wouldn't be present with a PC only version of a game.
Even simpler: Dumbed-down = limited by console technology where a PC only version wouldn't be.
Elite Member
Joined: 5/09/09
"Dumbed down" is frequently misused to insult games which simplify their interface without sacrificing game depth. While doing this is an outright improvement and breaks down barriers to entry, many gamers don't see it that way.
"Dumbed down" is appropriately used when the simplification process actually does harm game depth.
"Joe stated his case logically and passionately, but his perceived effeminate voice only drew big gales of stupid laughter..." -Idiocracy
Apprentice Member
Joined: 3/19/10
Originally posted by Rayx0r
Used by noobs? Lol...
Do you really believe that games that let you solo through the whole thing, that show you where to go at all times, that explain everything to you and are constantly in your face (maybe popup messages like some horrible MMORPGs). Do you think that isn't dumbed down?
If you don't realize they are dumbed down, you just haven't played a non-dumbed down MMORPG (try pre-WoW, the era of non-dumbed down games).
Well, your argument would have made some sense, if games were always staying at the same level of skill, or becoming more challenging. The mere fact that games are growing larger and larger just symbolizes the dumbing down factor. To say that a current MMORPG is not dumbed down compared to one 10 years ago is to deny reality.
It refers to ease of use. How much does the game hold a new players hand? If your a smart player, or even a dumb player who likes a challenge, this can be very annoying.
How simplified are the game dynamics? Is the chat client simplified? Market designed so you can't make a mistake? Are the combat dynamics designed for people who don't really care much about combat?
Whats the penalty for losing? Are there consequences to failure that encourage you to get it right the first time, or can you just fail over and over again til you manage to get it right and it won't make a difference?
Apprentice Member
Joined: 11/30/09
I think the term "dumbed down" is still quite relevant when you're talking about a game being rolled out on multiple platforms at once. If you are in your initial gameplay design process and thinking through how it's going to perform across all systems then you essentially have to cater the game to the "lowest" platform. "Dumbing down" a game can be reducing the amount of player inputs, reducing the amount of content on screen, minimizing the core gameplay code to run well on that lowest platform, and the list goes on.
If the company was successful each platform will present a near identical experience, but that doesn't mean the whole thing couldn't have been deeper and more complex if the game design was catered to the "highest" platform. Today it's just not as profitable or safe to create some kind of uber complex mmo that only runs on select systems and that only proficient gamers can understand.
So, yes the term "dumbed down" is still completely relevant. The problem is more so the people who are using the term. When a hardcore gamer calls something "dumbed down" he is only justifying to himself that the game is not worth his time and looking for others to validate his skills.
In short, it's just someone saying "I've played too many games for this to challenge me."
And whats with a mmo getting easier and easier as it ages? mounts are given at earlier levels, xp is boosted, etc. This really bugs me. I think this kind of stuff should get harder as the game ages, not easier. It would keep alot more people in the game that would otherwise quit.
I guess the one thing I hate more about expantions expanding the playable area than just creating more content for the existing area is raising the level caps. Man how I hate that.
*Raises glass to arena net*
Originally posted by Toquio3
merchants scrambling for customers in an over saturated or declining market?
Originally posted by dhayes68
merchants scrambling for customers in an over saturated or declining market?
Nah, I think it could probably be done right, if developers really wanted to.
Novice Member
Joined: 6/03/09
Revenge is a dish best served with mayonnaise and those little cheesy things on sticks.
"Dumbed down" generally refers to two things when it comes to MMOs, one of which is good and one of which is not.
Assassin's Creed is good on PC. The controls aren't crap like other console-to-PC ports, the graphics are stable and nice, and the gameplay is fun. I don't know if it's "smarted up", though.
Originally posted by Jimmy_Scythe
A good example of dumbed down is WOW quest NPC's, where they put a frickin' yellow question mark above the NPC's head. Heck, it's even on the mini-map.
They've even done a study on this where a group of test apes placed in a computer room were actually able to level in WOW as fast as a test group of an equal number of teenagers. The game is DUMBED DOWN.
Previous MMO's would make finding the NPC part of the adventure, giving you hints on where to look, so when you found the NPC, you got a minor feeling of having accomplished something. Gosh, I miss MMO's like early EQ or DAOC; games where you had to think.
Novice Member
Joined: 3/17/10
Originally posted by dhayes68
merchants scrambling for customers in an over saturated or declining market?
Ding ding ding, winner
Novice Member
Joined: 12/31/04
Originally posted by Sanisar
Wow.... I haven't heard anyone outside of the Starcraft community talke aobut Actions per minute.....
Um... Are you by any chance Korean?
Novice Member
Joined: 2/10/09
It's not exactly what I would call dumbing down but I think the interface for PC games can suffer sometimes when a game is also designed for a console at the same time. A good example of this is the hotbar thingy in Oblivion. It only has 8 slots for weapons, spells and abilities. Ideal for a gamepad I guess but as a PC gamer I found it quite restrictive. Of course it is possible to pause the game and select abilities manually but this disrupts the whole flow of the game. So I usually ended up spamming a very limited selection of abilities and my gameplay was, in effect, simplified by the restrictions of the console interface.
While on the subject of Oblivion, many people regard it as a dumbed down version of Morrowind. It certainly has less skill options and the storyline and political setting seemed a lot less sophisticated to me. I guess Bethesda would argue that the skills were just streamlined. I think in many cases 'streamlined' and 'dumbed down' are euphamisms with the same general meaning but a different perspective.


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Like Google, Facebook also has optional two-factor authentication.
Bay Area expansion
Namaste India
Pay up
Backing equality
This weekend, Wired's Mat Honan had his internet accounts hacked and iPhone, iPad, and Mac erased, thanks to his own linking of accounts, lack of two-factor authentication, and lack of backups -- but also because of severe problems with both Apple's and Amazon's online security policies and procedures. Basically, with an internet connection and a social engineering attack, anyone could get at least partially into anyone else's stuff.
Amazon was the first to respond, according to Wired's Nathan Olivarez-Giles:
On Tuesday, Amazon handed down to its customer service department a policy change that no longer allows people to call in and change account settings, such as credit cards or email addresses associated with its user accounts. Amazon officials weren't available for comment on the security changes, but during phone calls to Amazon customer service on Tuesday, representatives told us that the changes were sent out this morning and put in place for "your security."
And Apple followed up, again according to Wired:
Apple on Tuesday ordered its support staff to immediately stop processing AppleID password changes requested over the phone, following the identity hacking of Wired reporter Mat Honan over the weekend, according to Apple employees. An Apple worker with knowledge of the situation, speaking on condition of anonymity, told Wired that the over-the-phone password freeze would last at least 24 hours.
Both of these reactions sound like triage -- getting some pressure on the exploit to stop the bleeding so they have time to do a proper follow up and, hopefully, change their policies to something a lot more secure.
It sucks that this happened to Honan, but it's good both Amazon and Apple are taking action, and the attention needs to stay on them until a better solution is in place, and the idea of continually appraising and updating the policies going forward is embraced.
And while Apple and Amazon are in the hot seat this time, Google, Microsoft, Facebook, and ever other player large and small would do well to take this as a cautionary tale and examine and re-examine their own policies so they're not ever next.
You've all gone and set up two-factor Google verification, realistic back up strategies, and good, strong passwords for all your other accounts, right?
Have something to say about this story? Leave a comment! Need help with something else? Ask in our forums!
EiC of iMore, EP of Mobile Nations, Apple analyst, co-host of Debug, Iterate, Vector, Review, and MacBreak Weekly podcasts. Cook, grappler, photon wrangler. Follow him on Twitter and Google+.
Like Google, Facebook also has optional two-factor authentication.
Actually, I was just going to more fully implement my 1Password app and have it generate strong passwords for me instead of just remembering the ones I made up when.....
Safari started crashing like crazy yesterday and this morning. I googled around and it seems 1Password and Mountain Lion don't play well together. Great.
Is this happening to you, Rene?--I remember you recommended 1Password etc.
I'm pleased to announce that I actually did a need a little kick in the butt on my passwords and locks. While all my data was safely backed up, I felt my passwords should be stronger.
-Enabled two-factor
-Put simple pins on my iDevices (with 10 try wipe enabled)
-Used a naming convention to effectively randomize (and NOT write down) my passwords for the top thirty or so sites and services I use
-set my password to 12345- just like my luggage (just kidding on that last one!)
Thanks for dropping an ax kick on my complacency guys!
I use a similar convention as you, but xkcd points perhsps a better way to achieve good password strength for most people:
Heh, yep, I actually do something very similar. I was just trying to be a bit vague in my description so somebody didn't learn my ways and hack me! But that XKCD piece is an excellent visualization of methods I've been taught over the years.
Another thing I have always done because of my medical IT background- I always lock my computer as I get up. A quick Window+L keys on a PC or hot corner on a Mac. :)
It is nice to see these companies at least attempting to address the issue but it is sad that there are so many others online that have almost no security. I was looking for a new bank the other day and found one that required passwords to be between 5 and 10 characters. Really? You're going to let me create a password consisting of 5 characters?
There should be some standard developed for security best practices. I'm sure that something exists, yet I have not seen it promoted by any online business. We have the Better Business Bureau and Energy Star....so where is a standard for online security?
Password minimums should be 10 characters. It is frustrating to see even password vault apps that max out at 16 chars. There should standards defining which bits of personal information you expose to employees and customers, both over the phone and through email. The US educational system has FERPA and healthcare has HIPAA. But what good are any of the other standards if the account can be easily hacked?
At least if they raised the bar and made it optional then people would know if the site meets the basics in security. As this exploit shows, you have to think not only of the information you display, but the effect of information that may be gathered from multiple sources.

subset: commoncrawl


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ESS is attempting to back out of the dyno event they themselves requested?
Roman at ESS is now attempting to back out of the tuner dyno day shootout. I would like to remind everyone, ESS requested this dyno comparison themselves and asked BimmerBoost to schedule it. Now that the date is nearing, ESS is going back on their word at the last minute
I received this e-mail from Roman:
This was my response:
We have over a half dozen companies waiting on ESS. BMS has agreed and has been patiently waiting. MHP agreed although the date change now inconvenience them. Gintani agreed and said they would accept the date change for ESS. OE Tuning agreed and said they accept the date change to wait for ESS. Powerchip said they do not mind the date change and look forward to it. Vishnu has agreed in proxy and we also have GIAC representation. G-power is ready with their supercharger representation.
BimmerBoost has worked tirelessly to make this event happen at substantial cost as any of these companies can attest. We have been on the phones and e-mailing back and forth for what is almost 4 months now.
ESS requested this event, led everyone on, and now is backing down from their own challenge. BimmerBoost has considerable cost tied to the event and will not simply let it go. DC Performance has a large amount of revenue dependent on the event. Literally dozens of people, companies will be hurt financially and inconvenienced by ESS not honoring its own request.
We would like the BMW community to encourage ESS to participate as they had agreed, please contact Roman and make it known you would like to see the event take place as planned:
Roman Zepeda
ESS Performance Products
E-Mail : email@example.com
Web : www.esstuning.com
Tel : (602)751-057
This article was originally published in forum thread: ESS is attempting to back out of the dyno event they themselves requested? started by Sticky View original post167 Comments
LostMarine - 08-17-2010, 11:36 PM
proper saying is "mind bottling"
Do we havea date yet for the new dyno date?
Look here:
Monster135 - 08-18-2010, 03:28 PM
There were two ESS E90 M3s at Spocom a few weeks back. Don't know the owners or what mods the cars have, just saw them at the show. They rolled with MFest. Maybe you can post on the MFest forum and see if they bite...
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It's time to include Matt Brown in the P4P discussion...
It's time to include Matt Brown in the P4P discussion...
I would say at this point that Matt Brown is a much more legit contender then Nick Diaz was when he challenged GSP, yet I didnt hear half the outcry against Nick that Ive read on this page of this thread alone...
edit: erm, the previous page it would seem I mean...
Last edited by W.Silva>C.Norris; 05-11-2014 at 11:59 AM.
That was all me. And I readily admit Diaz wasn't the top contender but gsp requested the fight.
You say shark I say hey man, Jaws was never my scene and I don't like Star Wars
No one should ever be 7-8 wins away from a title fight. There should be a natural progression that should end at 4-5 fights. The UFC is at fault though for some guys needing -1 wins, and some guys needing 135 wins. Matt Brown deserves a title shot.
Big Hairy American Winning Machine
Matt Brown with a straight ass beating on Silva, that was awesome. I hope Silva is ok, he took a ton of punishment.
I say give Brown a contender fight. I think he's improved his wrestling, jits, and cardio and I think he can give any of the top guys problems. He's a tough fighter for certain guys. He's got that length and he utilizes his knees and straight punches quite well, as well as his elbows. His knees to the body are just nasty...a few of those and guys start to break down.
I hope this isn't too big, because it's awesome.
I didn't see a title contender last night.. I saw a very good gatekeeper but I have yet to see (doesn't mean it isn't there but he hasn't faced any elite fighters yet) anything that makes me think he could put a dent in Hendricks... I don't feel he is at the level that can challenge any of the top 5 but he hasn't faced them yet so its yet to be proven..
he DOMINATED Silva last night but showed that he can still get hurt.. granted he got out of the RNC when he got the wind knocked out of him, got up then proceeded to unleash a nasty flurry against Silva on the feet and finished the rest of the fight basically one sided... I want to see if he can do that against the top level fighters/strikers.. would he be able to do that against Rory, Condit, Lawler etc?? I sure wanna see and find out.. but Lombard doesn't interest me at all if he doesn't fix his gas tank I think the Immortal would be able to work him into exhaustion especially if its a 5 rounder
If GSP was champ would people even want to see this fight?? Hendricks is very good and I don't think Brown offers him much of a challenge either but again the only way to KNOW is to SEE him prove it
Matt Brown had a good fight yesterday but as some already pointed out, He has no top 10 wins. I don't think he beats any of the top 5. Condit would make for an interesting war.
I'm not against giving Matt Brown a title shot. He has finished his last 6 out of 7 fights; and the one decision was a damn good fight. If the UFC truly wants to reward exciting fighters that finish guys; they can set an example and give him the title shot.
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These are the bookings recorded for the Doris C. Gravat Detention Center for March 25, 2014. Some of the people listed may not have actually spent time in jail if they posted bond and were released. Although those listed have been arrested and charged, that does not mean they have been found guilty. All bookings may be viewed online by visiting www.aikenstandard.com and clicking on the Crime tab.
Demarcus Nathiel Garrett, 21 driving under suspension first offense commitment
David Lee Laird, 33 driving under suspension license not suspended for driving under the influence second offense bench warrant, criminal domestic violence first offense
Randal Darnell Sapp Jr., 19 no drivers license
Ella Cereasa Stroman, 40 financial transaction card fraud value $500 or less
Andrew Jordan Willing, 26 shoplifting value $2,000 or less enhancement, trespassing after notice, forgery value less than $10,000 three counts
Mark Allen Thomas, 31 assault and battery third degree
Shameika Levon Morris, 20 shoplifting first offense less than $2,000
Tanyeshia Nycole Lambert, 24 shoplifting less than $2,000 first offense
Benjamin Cody Brock, 21 trespassing after notice, disorderly conduct/gross intoxication
Briana Hope Henry, 23 driving under the influence first offense
Lori Ann Cooper, 40 unlawful use of a telephone
Jill Elizabeth Diaz, 53 assault and battery third degree two counts
Michael Seth Croom, 43 following too closely, disorderly conduct/gross intoxication
Cristin Nicole Ferguson, 19 simple possession of marijuana sentence, possession of drug paraphernalia sentence
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As the thoughts of adoption cross my mind, I have a nagging on my heart that reminds me that I am not alone in this. Not alone in a positive way that I have the support of my husband and I'm building a great medical team to help me tackle any fertility challenges that come along. But not alone in that it's not just my emotions and desires that dictate how, when, or if I have children. Yesterday, I was chatting with a volunteer at work. He and his wife have a two year old and we...


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'Star Power' entertainment industry event set for May 1Written by Staff Reports | | firstname.lastname@example.com
By Chase Will, Toledo Free Press Staff Writer
On May 1, The Mad Ave. Collective will host Holy Toledo: You Got That Star Power, an event that offers anyone aspiring to work in the entertainment industry the opportunity to network with local professionals.
Throughout the five-hour event, over 30 organizations will have information tables listing upcoming casting calls and production gigs. This event will launch the Greater Toledo Film Commission.
"We're one of the largest metropolitan areas that doesn't have a film commission," said Vincent LaMarr Smith, creator of the event. "I've been advocating for three to four years to get some energy going toward putting people interested in the industry together."
Smith said the biggest benefit of attending the event is the human element of meeting face-to-face with professionals who live in the immediate area.
"I've been producing films for the Syfy channel, Lifetime channel and for theatrical releases for about eight years," said Rich Iott, co-creator of the event. "One major benefit is realizing there are a lot of people in Toledo involved in the film industry in a big way. They live in and work from Toledo, but may be involved in projects in LA or Vancouver or wherever. There's a guy here in Toledo currently producing a film with Salma Hayek, and a lot of people who may bump into this guy daily may not know he's traveling back and forth to LA on a regular basis."
Smith and Iott successfully hosted a similar gathering 18 months ago. The upcoming event, however, has been expanded to welcome all areas of the industry.
"We think Toledo could be successful at attracting larger-scale projects. It's inexpensive, easy to navigate and we have just about any scenery you could ask for short of mountains. And everything's within 20 minutes traveling distance," Iott said. "There are also tons of great screenwriters in the Toledo area. Some of their work, which gets stumbled upon, has been used as a basis for production on the Lifetime channel. There's a lot of underexposed talent in the city."
"There will likely be many people at the event who are looking to produce or invest in new projects," Smith said. "For a little guy who may be an actor or actress or director, you're going to be able to mingle with these people and possibly launch your career."
Recent success stories of Toledoans in the film industry include Glass City Films, which just acquired international distribution for an upcoming film, and Charissa Gracyk and Gillian Perdeau, cousins living in the LA area who are currently shooting "Holy Toledo," a film about Prohibition-era Toledo.
Casting for modeling and acting jobs will also take place at the event, so headshots and résumés are recommended.
The Mad Ave. Collective is located at 1600 Madison Ave. The event will take place on the second floor beginning at 9 a.m. For more information, visit www.madisonave collective.com or contact Smith at (567) 868-2994.
Tags: Charissa Gracyk, Gillian Perdeau, Greater Toledo Film Commission, Holy Toledo: You Got That Star Power, LA, Lifetime channel, Syfy channel, The Mad Ave. Collective, Vancouver, You Got That Star Power


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text: For Christmas my grandfather bought me a copy of "The Bachman Books" first edition with "Rage" in it. I just finished it a few days ago and all I can say is wow. This is a great story that really lets you sympathize with Charlie and to understand his pain and mistakes. I do indeed understand why this was pulled out of print but this is a great book for your average high schooler. I am one myself. This book has characters and stories that connect to teenagers and answer the age old question, am I the only one? While the psychologically disturbed teen would be inspired by the criminal actions in this book, this really is great for the one looking for a way to fit in. I feel like this book made my teenage years a whole lot better, because I know that I'm the only one who struggles.


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a place for zinesters - writers and readers
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At a glance: Construction Management
The department of technological studies equips students with the knowledge and skills they need for successful careers in complex and changing technological fields. A comprehensive curriculum emphasizes teamwork, creativity, problem solving, appropriate technology and effective decision making. Carefully constructed classroom and laboratory activities feature operations and processes that promote realistic involvement with the construction, manufacturing, communication, information technology and energy-power-transportation fields. Visit the department's web site.
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|189 posts found
Dear Mark Jacobs/CU,
Please keep the stealth mechanics like DAOC and not like Warhammer.
I don't want stealth on a timer if I'm an infiltrator/stealther. Witchhunters in Warhammer had stealth for like 30 seconds and it broke if someone sneezed. Please retain the DAOC stealth mechanics, which were perfect. Please CU do not defer to the masses on this, as of course the majority of non stealthers will want stealth gimped to 5 seconds, timed, or some weak crap like GW2. Not even 5 minutes or some crap like a buff. Just leave it like DAOC please thank you.
Please note, replies to this thread saying, you suck if you need untimed stealth, or get some skills, hide behind a tree, or untimed stealth leads to loners who don't contrinbute crap, or untimed stealth leads to gank squads of stealthers camped at bridges can be addressed by me as they are posted on this thread. But in general:
A. Untimed stealth is a certain type of playstyle that worked in DAOC, but got changed over time in other games because casuals wanted to water it down (example: some players complain, hey im getting killed every time i try to cross this bridge to get to our keep that is being sieged! well i can counter, dont take the bottleneck/common route/road, and you can counter, hide behind a tree you dont need perma stealth etc, and the back and forth ensues, get some skills, no you get skills etc)
B. Untimed stealth can lead to people being loners, but thats their playstyle and roleplaying choice. And those guys still contriibute to the realm by taking out reinforcements running to and from keeps during raids. and if you are going to run down a road alone toward a keep thats being sieged, well guess what you might get jumped.
C. Gank squads of stealthers dont last long (maybe 1-2 months) cuz a group of 8 stealthers don't get jack in terms of RPS. Those stealth gank squads are just people's alts who get bored of running pugs.
D. Untimed stealth is a niche request, I know, and our voices can easily be lost in the long run (obviously, yes non stealthers will beg for stealth being limited to like 10-45 seconds) but don't ruin the game for us guys who have/want stealthers as our/only characters/mains (and please dont say well just roll a tank, because that is like me asking people to move to a different country). It would be like me trying to gimp your nukes or armor or shields etc. This is for the hardcore steatlthers who just play as stealthers because that is who we are. Its kind of like how some people get mad about MMORPGs turning into fast paced combat like FPS and how open world rvr/pvp has shifted to arenas and bgs. What you like is getting watered down due to mainstream/casual players. Its the same case for us steatlthers. what we expect/want is being watered down due to people thinking hey you only need "combat stealth" cuz games are nowadays MMOFPS. Well I want roleplay stealth for my MMORPG.
I know we can argue about this over and over, but the stealth mechanics worked in DAOC, so if it aint broke don't fix it. That's all the proof we need basically. I know many people have their individual stories and experiences about how they got ganked in WoW in an arena or battleground by rogues etc. But this ain't Wow, so if you have a story about a problem with perma stealth, please don't reference your non-DAOC experience. This game isn't Wow and won't be wow so don't gimp my stealth cuz you got ganked by rogues in an arena or BG in Wow.
And yes, please bring back archers with stealth too. In short, just use the same stealth formula as DAOC heheh.
(Side note: I didnt want to post a poll because it would be uber lopsided and stealth would probably be limited or nonexistant if it was up to the masses/polls).
(last side note: also if you could bring back 1-shot retain-stealth kills (which was a bug i know) like we had in the first 1-2 years of DAOC that would be great too heheh) Maybe I'm pushing my luck? It'd be a way to keep those cloth wearers in keeps on their toes you know? :)
Yours truly,
Timetrapper (Lamorak)
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Novice Member
Joined: 2/07/13
Agreed on non-timed stealth. I want to equip a bow and lie in wait outside of the battle to pick off any squishy casters that stray too far out. I did this in WoW and it's just fine. If you want to eliminate the risk of getting jumped, simply stick with your group if you're not good enough to fend for yourself.
Invisibility... I mean "stealth" is a stupid mechanic that should be removed from all MMOs forever.
Novice Member
Joined: 12/26/12
he better not jack it too hard to you guys just bashing GW2. he really will have 30k players. and less in time, lol.
Elite Member
Joined: 1/06/05
Originally posted by CluckingChicken
I always find it interesting when the people who start talking about "good enough" and "real pvp" always seem to be immersed in taking their opponent by surprise where they can fire upon them several times before their opponent even knows where they are.
Where is the "good enough" in that?
Is there such a thing as skill based stealth or a penalty for not doing it "right"? That would at least make it so that those who are stealthy have to be good as opposed to just hiding in order to be successful.
I'm fine with real stealth and not some magic ability that cloaks players.
There's no skill in that.
Originally posted by Sovrath
They say that people who don't want to be killed by a cloaker should stick to a group, but a cloaker can just solo around without a worry in the world and pick off people while they're not paying attention. They can go AFK all they like and will be safe.
Basic case of not being able to put yourself into other people's shoes.
And yes, invisibility should be abolished. Stupid mechanic.
Ps. my main in WoW is a rogue.
To tom-gore:
First off, you can't afk in stealth. You will get popped by another stealther. You can't afk in trafficked areas. Even non stealthers will find you and can see you if you arent moving in DAOC. But as a WoW fanboi I wouldnt expect you to know this. Also casters aoe certain areas so you will get uncovered and die. So the point of AFK'ing as a reason to not have non-timed stealth has been neutralized. I don't want to see it again.
Secondly, stealth is a stupid mechanic yes? Wow ok lets tell this to J.R. Tolkien since he wrote a series of books about a ring that gives you stealth. Why not also call R.A. Salvatore an idiot because of dark elves have items that can grant them stealth. Oh yeah the creaters of DAOC are stupid too, cuz they allowed in their game also ey? Oh yeah, and game makers nowadays who like combat stealth are the real awesome mmo creators then huh? Bet you also like the shift to FPS MMO's too? Go back to Duke Nuke em or something.
To sov-rath:
Hehe lets not let this post drift into the realm of how Party A (stealthers) go back and forth with Party B (non steatlhers) about their skill level and how they/us suxxors, or we/you are weak, or how we/you have no skills etc. I mean Daoc in its prime wasnt flooded with tons of consistent stealth zergs because in general you can't get a high RR zerging it up in a stealth group. You get like 80 rps when you kill some individual straggler with a group of 4 or more.
Also please don't lump us in with people who say "real pvp" and all that stuff. We aren't people griefing a respawn point 5 vs 1 or ganking lowbies. Non-timed stealth doesnt lead to that. Lack of rewards and RvR zones prevent that. I'm just talking about good ole fashioned early 2000's cocky troll tank dropping and hearing that sweet sweet "Ruzzahhh" sound they make as i take em down. (though sometimes they'd pop Ignore pain and I'd be up a creek)
Originally posted by Rthuth434
Nah, maybe your joking, not sure, so sorry if this comes off too serious heh but I was just asking him to retain the properties of Daoc. That game had a subscription around 250K at its peak, and its decline was not a result of nontimed stealth. I'm not asking for anything that we see in GW2 or Wow, like the teleport to your target skill, or teleport directly behind them-skill or that kind of stuff. That crap is OP. I mean the only reason you would need the teleport skill is because your're on a timer and dont have time to position yourself IMHO. But again, that's from games nowadays, which again appeal to the masses/mainstream players and I don't want to transfer in these new school stealth mechanics (like bounce around your target 4 times with this 2 minute cool down skill or w/e they have in today's games). I think Mark already stated he wasn't gunning for that type of game thats going to try to grab tens of millions of subs.
Advanced Member
Joined: 4/28/06
I would prefer the mechanic in Warhammer, over the one in DAoC, and this coming from someone who plays stealther type alts, and had a pretty good one hidden in Darkness Falls.
If i remember correctly from the Warhammer beta, it was MJ who was the one pretty set against having stealthers have full time "invisiblility", but i could be wrong there, i do know it was someone.
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV
I'm not sure people who are so vehemently against perma stealth played DAOC, where I think the mechanic was properly implemented, (though a balancing challenge for the Devs to be sure).
Stealthers actually weren't that powerful. Sure, they could devestate a sitting spell caster, but if they were standing it was still a real challenge to kill them, especially if you were an archer.
Against a well armored, same level tank stealthers had almost no chance in a protracted fight, only the best would even try and most made sure to gank in pairs against such a target.
Stealthers had a specific role in the game, to move through the battlefield, try to gank the lesser armored classes (healers wore chain in many cases, and were not soft targets btw) and of course, ganked other stealthers. Sure, they could finish off targets pretty well, but in a straight up fight (God help them if they went up against an experienced Friar up close) they usually lost.
Also, stealthers could not escape like a WOW Rogue can, once they decloaked, they were in the fight until the end, win or lose, and they didn't always win as any experienced stealther can tell you.
BTW, winning took some real skills, as an infiltrator I needed to be able to switch weapons mid fight (was not easy) to reapply poisions, especially against harder targets. Sure, i could gank a sitting caster without a challenge, but smart casters never sat down and rested if they didn't have counter stealthers circling them looking for enemy stealthers trying to get them.
I also ran in gank archery squads, and while fun, we had to chose our targets, were we to attack a full 8 man group we would never stand a chance, their healing, debuffs, buffs and coordinated combat would destroy us in seconds.
So sure, stealthers pick off the weak, and in a game like DAOC, stupid, who run out solo into the battlefield with no support (or a speeder like a Minstrel who could flash their party past a gank squad before they could even get into position.
If you never played DAOC, you have no idea how well coordinated battle mechanics really work and how viable the stealth classes could be, without totally rulling the field.
In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
Advanced Member
Joined: 1/18/08
Stealth doesn't have to be exactly like DAOC. It would be more realistic and interesting if detection chance increased out in the open and decreased indoors, in heavily treed areas, etc. Still it is vitally important that the game allow players to have fun in a variety of different playstyles and not force them into only zerging keep after keep. So I would like to see effective stealthers in CU even though I'm sure they'll annoy me as hell at times when I'm playing visible toons.
Camelot Unchained Backer
Originally posted by Marcus-
Hi Marcus,
Thanks for the constructive reply back! I think its the first one of the thread. Most of the posts, including mine, have been more inflammatory hah, though not on purpose. Let's hope Mark takes nothing from Warhammer except the cool Witchhunter hats and clothes, and throws everything else from Warhammer, including its stealth characters out the window for good hehe.
Novice Member
Joined: 1/22/07
I agree with the OP here, and honestly .. if I go back to any form of DAOC it'll be in the form of a stealther (an oldschool one) as I don't have the time to run with a solid 8 man anymore, and REFUSE to PUG or run in scrub groups in DAOC of any sorts.
Originally posted by time007
Your first paragraph makes sense, except for the WoW fanboi part, but I'm glad if stealth will not be as powerful as it is in WoW.
Your second paragraph however, is complete gibberish and has nothing to do with the subject of stealth in games.
And by the way, you're talking about invisibility and not stealth. Stealth does not mean you vanish from plain sight.
I have always prefered the actual idea of a dynamic style of stealth that was somewhat based on the enviroment you were in, and could be infinite in the right setting. Such as that your rogue/stealther achives steath in heavy darkness, shadows, or or areas they can use cover in the area to hide (under a bridge, behind trees, boulders, alleyways, and such.) which i could see being infinite steath. While having abilties or such that would allow you to pop into a short term stealth, which could be more used for traveling undetected to places, evading people, or setting up imprompt-to ambushes on unexpected arrivals. In short i would love to see a system where when you enter stealth if you are within a place that would allow you to stay in it infinitely (such as using a camo-suit and hiding in the brush or forest, or hiding/moving thru the shadows of a city or dungeon), that when you enter or are in stealth in an area that would not allow infinite stealth (like in broad day light, An open flat plain, and such.) you have a duration or count-down till your stealth expires revealing you to those people in the area. Also if you are able to move during stealth, it should be at a much lower speed than normal, and even have it that based on what speed you are moving at, as well as the number of mobs/players in the area around you influence the chances of you poping out/being seen in stealth.
Advanced Member
Joined: 12/09/08
"See how I reward those who fail me!"
I dislike stealth in MMOs. Having played a stealthedr can see how it's pretty nice to be guaranteed to win all fights since you can just wait until you have the advantage before attacking. It's not so fun being on the receiving end, though.
I think they did it somewhat decently in Warhammer Online. You had to be tactical about when to go invisible instead of just being it all the time, so let's hope they do it like that rather than permanent invisibility like in World of WarCraft.
"Tiny clown, he got wet. I was talking to a psychic and I can't sleep in the ozone. There are too many different peanuts, looking sad.
Novice Member
Joined: 11/23/10
Originally posted by Asuran24
This. ^
(i played a shadowblade for many years)
I have always thought that it was crazy how that you could be stealthed out in the middle of an open field. Don't get me wrong. I enjoyed DAOC stealth and a lot of the aspects of it. However, I would like to see it implemented in a way that when you are in open areas stealth is disabled and either drastically reduced. It would add a dynamic to the game that open areas are safer and wooded/congested areas are less safe because you never know when stealthers are lieing in wait.
It's just an idea, and i'm sure there is a million holes in that idea, but a thought none the less.
Novice Member
Joined: 5/07/06
The problem is that for online games to implement realistic stealth mechanics they would have to have forced shadows (that you can't disable), crouching, crawling, no tab-targetting, no floating names, no third person (or extremely limited), noises from movement and footprints (and ways to lessen them), etc.
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back."
Originally posted by tom_gore
I had a shadowblade in DAOC as well as my healer and friar. I always felt stealth in DAOC was rediculous as do I think it is in WoW as well.
Walking around invisible is rediculously overpowered, especially when your opener would take over half your opponents life, not to mention the stun they'd have on them....it sucks to have to stand there and not be able to do anything, and it's not good pvp to me, and there is absolutely no skill in killing your opponent with that kind of stealth and abilities.
Back in the day you'd run in stealth groups and destroy anyone you'd come upon, they'd have little to no chance of survival unless the zerg happened to come around and wipe you out. DAOC stealthers were the most overpowered I've ever played in any game.
I really Would NOT like to see that kind of stealth in Camelot Unchained.
What happens when you log off your characters????.....
Novice Member
Joined: 3/17/07
Having played a Shadowblade in DAoC from release in 2001 up until the launch of NF I long for an MMO with proper stealth mechanics like DAoC did.
No other game since has come close to that play style, like many I love the lonewolf style in gaming, it works hand in hand with my work life which is often unsociable hours so I don't get the chance and/or time to play at peak times. The only MMO since DAoC to hold my interest for more than a few months is WoW, it had good stealth but the class quickly got changed to be less effective.
If CU introduced stealth mechanics like DAoC and had an effective "ambush" class, i'd be all over it like a fat kid on a cupcake!


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This Sunday, Bungie finally debuted their long-awaited post-Halo project, Destiny. "Debut" may be a strong word as there's barely any gameplay footage released yet, but we did get lengthy explanations about what they're trying to achieve with the game.
In short, it's a shooter with a storyline and release cycle that's already being planned to span an entire decade. Most companies don't have the luxury of planning that far ahead, but it's clear Bungie knows they have a hit on their hands, and seem to believe that when Destiny is released, we'll all be going "Master who?"
Erik Kain recently made me aware of Betteridge's Law which says for any headline that's a question, the answer is always "no." While that's true for ones like "Is chocolate the way to beat cancer?" I'm really hoping that's not the case for my own header here today.
Bungie is looking to blow apart the shooter genre with Destiny in ways I can only hope will be good for the genre overall. Though information is still vague about the project, a few things become clear when you read about what to expect from the game.
Destiny aims to be a living, breathing world. You can hop from post-apocalyptic Chicago to Mars and back again and hang out in the various world hubs in between fighting against or alongside other players. They're not using the word "MMO" or its variant, "MMOFPS," but the terms "social" and "questing" are being thrown around enough so that the descriptors don't seem entirely inaccurate.
When you start the game, there's no menu, you're simply dropped straight into the world. You choose a class, upgrade your armor, weapons and vehicles. You become a character in the universe in ways that presumably blend single and multiplayer together. What exactly that looks like is unclear, but it does seem like Destiny will finally break us out of what's become an exceptionally stale format for shooters over the years.
Nearly every single franchise is guilty, from Call of Duty to Battlefield to even Bungie's Halo. I get that brands want to stick with what works, but I think many of us can agree it's getting a bit tiresome.
Almost all shooters released these days follow the same three-pronged format. There's a singleplayer campaign that lasts anywhere from 6 to 10 hours, then a separate multiplayer component with matchmaking lobbies and rank-up unlockables. Usually, there's a third mode which includes bonus missions like Modern Warfare's Spec Ops, Black Ops' Zombies or Halo's Spartan Ops.
No matter how different the gameplay or setting, this format is always followed to the letter with almost no room for variance. This is how it's been since Goldeneye (and earlier), and it seems like the genre just won't evolve past it.
But with Destiny it seems like we are indeed finally experiencing some sort of revolution. Or at least an attempt at one. Not to say Destiny necessarily started it. Games like Planetside 2 and Dust 514 are MMOFPSs where multiplayer matches have weight and are threaded into a grand story of the universe. But at least from what we've seen, it's Destiny's goal to take even that concept to another level entirely.
Obviously, these are all big promises. Despite how much we trust Bungie after Halo, Destiny could very well turn out to be failed experiment and the ten year plan may have been biting off more than they could chew, even with the backing of a giant like Activision.
But I want to believe, I really do. We need something to free us of this endless cycle of cookie cutter shooters that are only allowed to follow one format. We need our video game worlds to be constant and endless, not thrown out in eight hour chunks every two years.
What other medium has the ability to tell a constantly shifting , unpredictable story over the course of ten years? Not many. Only a few epic film series have that distinction, along with the occasional smash hit TV show. We need a video game that's able to do something similar, and Destiny could be it. And if it can't, perhaps at the very least it will inspire others to try.
We need more than a very nice flip book of concept art and a lot of big ideas to go off of, but from what Bungie's shown us so far, Destiny looks like it could be a huge step forward for gaming. Everyone talks about the next generation of consoles, but gaming has to evolve in terms of software, not just hardware. If we can't expand our minds about what a game can be, the medium will never truly evolve, no matter how good the graphics get.
Update: Destiny will not be released in 2013.
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- Willamette
- Athletics
- Teams
- Track and Field
- Home Meet Info
- West Coast Invite
West Coast Invitational
May 15 2014
Meet Information
This meet will feature a limited event schedule with a mid and long distance race emphasis.
Interested teams may request an invitation by sending an email to firstname.lastname@example.com and include a listed of requested entries with name, event, and 2014 best TFRRS verifiable mark. requests will be considered on a case by case basis. Deadline for all requests is 5 p.m., Thursday May 8th. Some requests may not be granted.
Entry Information
- Invited College University Team entries will be accepted until 12 p.m. Sunday, May 11th.
- Entries will then re-open by 1 p.m. Sunday and will remain open for 24 hours. It is at this time that all non-collegiate athletes (individuals) may enter the meet using the "2014 West Coast Invitational - INDIVIDUALS" meet in Direct Athletics. Invited teams may no longer submit entries at this time.
Individuals who would like to compete in this years West Coast Invitational must send an email to firstname.lastname@example.com to request entry and recieve final approval.
- Requests must be received by 5 p.m. on Saturday May 10th.
- Email must include a link to the proof of performance within the last two years in order to be considered.
- Approved entrants will be given a password to complete online entry for approved events.
- All individual athletes must pay their entry fee online before the deadline.
Field Sizes
- Field sizes will be limited to one heat in lane events, two heats in the 800m and 1500m, and eight total men and women combined entries in the throws and horizontal jumps, and five per gender in the High Jump. A fixed number of individuals entries may be allowed to fill some, not all, fields by event. These slots will be filled by the first "x" number of individuals per event who complete their entries on Direct Athletics. Once an event is full it will automatically close.
- The Individual entry deadline is 1 p.m. Monday, May 12th.
- Meet management reserves the right to choose the fields in all events. Not all entries are guaranteed acceptance into the meet.
- email scratched to email@example.com as soon as you know them.
How to enter / pay entry fees
- All entries are being taken at Direct Athletics and there will be no Refunds for accepted entries for any reason.
- Only invited Colleges/Universities will be allowed to pay entry fees the day of the meet. Teams fees are $400 per school. Please make checks payable to Willamette University.
- All Athletes not on an invited College/University team must pay online when they enter. Entry fee is $25 per event. Entries will not be accepted after 1 p.m., Monday May 12. No Exceptions.
- All athletes must be college age or older. No High School athletes.
- Accepted Entries will be posted at Noon Tuesday, May 13th.
- The Hammer will be contested at 1850 Oxford St, behind the Math Learning Center.
- The maximum allowable spike length is 1/4 inch on all track surfaces
Field Events
- Athlete Check In: Report directly to field event areas at least 30 minutes prior to the scheduled event start time.
Running Events
- Athlete Check In: Report to the start line of your event at least 10 minutes prior to the scheduled event start time.
- Heat and lane assignments will be determined by TFRRS verifiable entry times.
- Athletes MUST run in assigned lanes and heats.
Dressing Facilities
Are not available due to ongoing construction at the Sparks Center
Training Room / Trainers
Trainers will be available at McCulloch Stadium 90 minutes prior to the start of events.
Results will be posted on the back wall of the stadium as they become available. Live results will be available online.


text:
HNM111 - Introduction to Midwifery Practice
Unit details
|2015 unit information
|Offering information:
Not offered 2015
|Enrolment modes:
Trimester 2: Burwood (Melbourne), CBD*, Warrnambool, Waterfront (Geelong)
|Credit point(s):
|EFTSL value:
|Cohort rule:
Normally students must be enrolled in the Bachelor of Nursing/Bachelor of Midwifery to enrol in this unit
|Unit chair:
Sara Stelfox
|Campus contact:
Waterfront (Geelong): Karen Morison
Warrnambool: Erin Guiney
|Incompatible with:
*CBD refers to Institute of Koorie Education – Community Based Delivery
This midwifery specific unit forms part of the Professional Studies in Nursing and Midwifery cluster and it introduces students to the local and global issues influencing midwifery practice. In this unit students are provided with the opportunity to examine the role of the midwife and the political processes influencing the status and practice of midwifery in contemporary society. Legal and ethical standards expected of the midwife; concepts and principles of the midwife's role for clinical risk management, practicing in multidisciplinary teams and in collaboration with other health professionals; and safety in models of care are also addressed. Students will have opportunity to apply and integrate knowledge and skills learned in this unit and previous units during a one (1) week clinical placement.
Assessment task 1: Assignment: 40% (equivalent to 1000 words)
This assessment will allow students to increase their knowledge of the midwife's role by learning about the journey related to Continuity of Care experiences. To be able to do this, students will apply theoretical concepts related to the scope of professional midwifery practice.
Assessment task 2: Assignment: 60% (equivalent to 2000 words)
This assessment will allow students to increase their knowledge of the midwife's role and responsibilities as a primary health practitioner. To be able to do this, students will apply theoretical knowledge related to midwifery practice.
Assessment task 3: Clinical assessment: Pass/Fail (equivalent to 500 words)
Failure of the clinical component will lead to a fail in this unit and may lead to exclusion.
Clinical assessment involves the students successfully completing a one (1) week practicum together with the completion of documenting their midwifery experiences in the Midwifery Portfolio. The successful completion of the Midwifery Portfolio and clinical practicum is considerable and requires students to safely integrate knowledge and skills, apply theory in practice situations, and demonstrate progression and consolidation of clinical competencies across a range of professional domains. Although no numerical weighting is attributed to the clinical assessment in terms of the final unit result, clinical is competency-based and has therefore been given a weighting relative to the total student workload. The School thereby acknowledges that the clinical assessment is valid, worthwhile, and requires commitment from the student whilst supporting the competency-based nature of this assessment as pass/fail gradings.
Assessment task 4: Midwifery Portfolio (equivalent to 500 words)
To meet the Nursing and Midwifery Board of Australia's midwife endorsement requirements students, upon completion of clinical placement, are required to submit their Midwifery Portfolio.
Department of Human Services policy and Working with Children Act
In accordance with Department of Human Services policy*, all students are required to undertake a National Police Record Check prior to clinical placements in each calendar year of their course. In accordance with the Working with Children Act 2005**, all students are required to undertake a Working with Children Check at commencement of the course. Students who fail to obtain a Police Record Check and a Working with Children Check prior to the commencement of clinical placement will not be able to undertake clinical placement and this will impede progress in the course. Students may also be required to declare their immunisation status to satisfy the requirements of health organisations where they will be undertaking their clinical learning experience. A health organisation may refuse to accept a student for placement if the student's immunisation status is not satisfactory to the health organisation.
* Department of Human Services 2007, Service agreement information kit for funded organisations 2006–2009, State Government of Victoria, Melbourne, retrieved 1 July 2007.
** Department of Justice 2007, Working with Children Act 2005, Victoria, Australia retrieved April 2012
Unit Fee Information
|Student Contribution Rate*
|Student Contribution Rate**
|Fee rate - Domestic Students
|Fee rate - International students
* Rate for all CSP students, except for those who commenced Education and Nursing units pre 2010
** Rate for CSP students who commenced Education and Nursing units pre 2010
Please note: Unit fees listed do not apply to Deakin Prime students.