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|153 posts found
Advanced Member
Joined: 8/14/10
All of history is a lie. The truth depends on who does the listening, and who does the telling...
I kinda have to cringe at a logevity score of 10. Sure you can play all classes on a single character but as it stands now, getting to max level on any job is fast. Also there isn't a lot to do in the game as far as content so I am willing to bet player retention and sub numbers will show that the score is unjust. Either way thank you for sharing the review.
RIP Jimmy "The Rev" Sullivan and Paul Gray.
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Hard Core Member
Joined: 7/10/10
i think they are still working on it this engine is pretty new to be honest tho. its even excepted as a bug
Advanced Member
Joined: 12/04/12
Originally posted by azonic69
It's not an ability lag, it's waiting for your animation to finish before you can use that ability if you used a skill before. It's how they desinged it, it's not like other games where you can interrupt the animations and use all your skills in less then a second. Some people like it, some people don't.
Advanced Member
Joined: 11/10/05
Hard to review mmos. They are in constant flux. Id say this game has a very solid foundation to build on. Seeing what Yoshida did in two years makes me optimistic for decent content updates at a good pace.
You cannot deny this game has a soul, which has been elusive in other promising mmos. It is a charming world that pulls me in every time I log on.
Crafting/gathering/economy is a 10. Housing in the first patch is an 11 haha!
Apprentice Member
Joined: 9/14/07
Originally posted by Foomerang
Sure it's hard to review anything, it does however help if you can keep to consistent standards that are actually informative about whatever it is you are reviewing. It would also be rather beneficial to separate subjective things from tangible things and weight them accordingly into an overall score instead of making it up as you go along every time.
Frankly if you were unsure or uniformed about FF before; this article helped you not at all
Looks great(subjective); will last forever(personal projection); plays like crap(tangible experience of the reviewer) we give it an 8...what? <---the takeaway someone unfamiliar with the game will derive from this article
Advanced Member
Joined: 9/18/04
Several things you somehow left out.
The first one is the very first you see when you log in. Gold Sellers. Spamming at warp speed, unlike any other game that has ever been released. You cannot use general chat, at all....in the city zones. You have to turn it off. So right off the bat, you have to take the MMO out of the game and make it a single player game. Your screen will scroll by so fast with /shouts and /tells and you cannot even right click to ignore the person. You cannot scroll up, because the new shout takes you right to the end of the text. There is a way to add them to the blacklist, but it is not easy and they just make a new character in 5 minutes.
They have done nothing about this. It's depressing. It kills the ability to communicate with other players right away. Also, they could add chat bubbles. For some reason this game has no chat bubbles...../boggle.
The second thing you will notice is that when (not if) you start working on other combat classes for your character you have no more quests to do. So in a themepark game where the entire point is to level to max level via quest hubs....you have none. You do the quests on your main class, that is it. No more questing for you. You could do battle leves, but the EXP is pathetic. You could do dungeon runs, but the EXP is not very good and the wait is a long time.
So you are stuck grinding FATES, which are nothing more than watered down GW2 heart quests. They all involve "kill 5 of these mobs" type of things. In fact, all of the regular quests are "kill X rats". You have a main class quest for each class and a main region class that you do every 5 levels, which is fun....but the rest, ugh.
They wanted to copy WOW, they copied WOW.....but the whole reason to play this game is 1) Because its FF and 2) because you can multi class....yet they do not even have a proper leveling mechanic for leveling your alt classes.
Grinding FATES is awful. You literally just follow a mass of people, and solo the same event every else is soloing. Sounds a lot like GW2. You will find it hard to get a hit in before mobs start to die. Just stand in a spot and AOE if you can, and get 3000 EXP or so, then move to the next FATE, rinse and repeat 15 times per zone.....you get the idea.
The last part you touched on. The lag. There is a big problem with lag in this game. You sort of figure out the timing mechanism with the red circles of doom and how to interact with them with that second of so lag.
They have some technical issues with the servers and it does not look like it is an easy fix.
This is a very good game if you are looking for something for a few months and graphically it runs great. Actually, it runs really great.
I am not sold on the longevity. There is not a whole lot of content, the zones are puny, and you will find it difficult to level an alternate combat class. There are some design issues they need to think about.
Crafting is great though. It's not in the category as SWG, Vanguard or Horizons...but it is a lot better than every other themepark MMO's crafting. And crafting via the crafting leves is excellent experience. Just turn in HQ items. I leveled all my crafts to 15 to get each class' special ability....it really helps. You will not sell any battle gear, but you will sell crafting gear.....
Good game, not great. I will play it until Elder Scrolls and EQ Next come along.
Hard Core Member
Joined: 7/10/10
Originally posted by DMKano
its a bug
Hard Core Member
Joined: 4/12/06
sorry but i dont agree with these scores
game should get 10 if its realy epic 5 is average 1 is total crap
and FFAR is far from epic
so the score should be 7/5/5/6/5/4/7
giving a score of 5.5
FFAR is new game but dont bring anything that we didnt saw before
Advanced Member
Joined: 8/14/10
All of history is a lie. The truth depends on who does the listening, and who does the telling...
Except that even raiding and getting that gear is pretty easy to do and takes little to no time. I am sure they will be adding stuff in the future that will change this but as it stands now it isn't hard nor does it take long to achieve raid gear. Since the review is based on what is present in the game now and not on what is promised in the future then I can only add my 2 cents to the longevity score. If you can't understand the difference maybe you should reframe from making asinine comments.
RIP Jimmy "The Rev" Sullivan and Paul Gray.
Advanced Member
Joined: 8/31/04
My biggest complaint is lag in general. NPCs take forever on the legacy server I'm on. Granted it could be my dual-core PC but late, late hours it's not as bad (when server population is low).
Last night I failed an easy grand company leve because of lag.
Novice Member
Joined: 3/02/08
Thank god this review finally came out so we don't have to deal with the whining caused by people thinking the FFXIV 1.0 score is the score for ARR.
Now we only have to deal with the hardcore few who will lambast you for not giving it 10/10.
Apprentice Member
Joined: 6/13/10
I look forward to the FRONTLINE expansion.
Hard Core Member
Joined: 5/29/04
Leader and founder of the Excessum Gaming Community
I agree, fix your connection dude or get a program that will do it for you like WTFast or Battleping...
Advanced Member
Joined: 9/13/10
I agree with everything on the review, except the longevity, innovation, and value score.
With longevity, the game is extremly linear and many of the aspects are quickly negated or rendered useless or subpar. This currently includes crafting, gathering, and most of endgame as you progress, might change as the game progresses but this is what I see at endgame now. Currently the endgame is also very lacking and anti guild in design which I feel is a big motivator of keeping people playing, the community and guild. But on the flip side the massive content updates and speed at which they are coming means the game is going to get alot of content. The next big patch is almost a mini expansion worth of content.
I would of gave longevity a 7/10. I feel in the mmo world many of the older mmos had much more longevity by design, if you ignore older mmos then yea a 10 maby most new mmos have no longevity at all.
Value is a 9/10 in my opinion.
I think it is an injustice to drop a value score even 1 point due to it costing a sub. Nothing is free, honestly F2P is a marketing term. You are not getting the game free you are paying by the piece instead getting everything at once. Currently the cost to play XIV:ARR is lower then all other mmos out there. IT cost the same to play ARR a month as it does to get 3-4 vanity items in a fp2 mmo or about 3-4hrs of 50% bonus xp/drop rate.
People need to factor in the cost of a f2p game to play without restriction or penalties then compare it to the p2p game's fee, most f2p game will cost the player $20-$70/month to play without restrictions. Sure a sub will cause many people to not try it that I agree with. But that does not detract from the value of the game at all.
If they plan to continue releasing massive content patches every 3 months then it is sure worth it. Not even WoW releases that much stuff. Have to see if SE can keep it up though.
So lower cost to have access to everything then any other mmo on the market, dirt cheap box cost, free ps4 upgrade for ps3 ppl. Constant large content updates scheduled. Seems like a darn good value to me.
I do not understand the 7/10 on innovation. It is a 0... seriously it is a 0. Maby a 1-3 if you look at crafting and gathering but other games have indept crafting too.
Everything in FFXIV:ARR has been done before some where else nothing is innovating. Even the multi-class system is in XI. The game is a photo copy of multiple mmos put into 1 game with a ton of polish and adapted extremly well into the FF world.
That being said innovation should not be even be scored seperatly in my opinion... innovation does not make a game good or even worth playing in the end. Infact most of the mmos that are claiming they are innovating the genre... the games fail. Innovation should be woven into the gameplay review or other areas. If the innovation is done well it should enhance the gameplay score.
Innovation does little to make a game good, all it can do is enhance it. The best game in the genre could easily have 0 innovation if it does everything else better then other games and it is more enjoyable.
Apprentice Member
Joined: 7/18/13
I personally found the ability lag to be a nice touch. It gives a different perspective on "instant" abilities and makes more sense.
Favorite MMO: Vanilla WoW
Hard Core Member
Joined: 10/11/06
This review could have used a Presentation and Accessibility as a meter for reviewing as well. Both aspects are easily a 10 for this game.
It would be also a good way to make out the trolls spouting their lies in the comments. If you give either anything but 10 everyone can see how much weight their opinions really have.
"Housing is standard in most mmo's."
Apprentice Member
Joined: 6/13/08
LOL yall make me laugh ... nothing to do at 50, and the game is easy???? "A Relic Reborn" to get your relic weapon... oh and then once you do all the hard mode primal fights and countless other things you need to complete your relic, Dragon's Coil opens up... 5 tiers of fucking hard as shit...... get your AF+2 just to get it replaced by Allagan armor from Dragon's Coil......
I love when people hit 50 stop leveling and look around like "what the shit do i do now?"
So i will help you out.
1. Start "A Relic Reborn"
2. Grind Praetorium or CM for tomes of Philosophy
3. Get some Darklight gear from Mor Dhona.
3. Continue work on "A Relic Reborn". Kill the Chimera, and gain access to Amdapor Keep
4. Run Amdapor keep to build more tomes of philosophy and also Mythology be sure to cap your 300 for the week as you will need these later.
5. Continue "A relic Reborn" and fight Hydra!
6. Buy more Darklight and some AF+2 some parts are only 485 myth tomes!
7. Beat Ifrit Hard Mode for your relic
8. Beat Garuda Hard Mode for your relic
9 Beat Titan Hard Mode for your relic ( you will need full DL for this, or you're fucked)
10. Unlock your relic and thus unlock the true end game... Dragons Coil here you come.
AND by the time you finish all this jazz, 2.1 will launch the 24 man dungeon "Crystal Tower" will open its doors, you will get player and FC housing, PVP will make its appearance in Wolves Den. and last but not least, my personal favorite.... More Primals, i think Ramuh and Leviathan shall show up, and will be harder then titan.....
SO there you go people, now quit bitchin bout no end game.
Apprentice Member
Joined: 4/03/12
We can only show them the path, but they have to be the ones to take it.
Good scores means the company may be willing to fork over money for more publicity. It was a well written post to ensure the longevity of mmorpg.com
Boycotting EA. Why? They suck, even moreso since 2008.
Apprentice Member
Joined: 1/18/06
I don't like your pants.
Originally posted by GeezerGamer
It doesn't matter how much you spin or coat it, 1Mil is and always will be exactly that, 1Mil.
Advanced Member
Joined: 10/11/12
(nearly) Everyone respects a good comeback. For you "old school" EQ1 inspired MMO players, you'll find a lot to like about FF 14. Its an enchanting world full of detail that's rendered beautifully. The character storyline is enjoyable and pertinent, and the cut scenes add to the experience. Unlike other MMOs the character development and story progression keeps the pace going well.
Don't let the sour grape, fault finding, mini chorus sway you. This is a very good MMO where it's PVE focus is rewarding in itself. FF14 is a good deal of fun to explore in every way. The review is accurate. Consider it a welcome call for those that my be on the fence to finding a new place in Eorzea.


text: I think the NMM still needs work, it was said that its going under heavy development. I think in the future it will be perfected. There was a time where people thought running GC backups from external storage was impossible. And DML came. I thought that was the end and now we have USB support, its amazing. Hats off to the team that got this up and running

subset: commoncrawl


text: If you like Google Maps, but think you could do something better, now's your chance. Check out the Google Maps API, which lets web developers put Google Maps on their own sites, just like housingmaps.com and chicagocrime.org. You can also reach out to other API developers and the Google Maps team in the API discussion group.


text:
Monday, June 1, 2009
Caffeinated faire
6 comments:
Wow look at the tights on that woman!ReplyDelete
Nice analogies. A gal like me can really appreciate the dry wit ~ thanks, I needed that!ReplyDelete
PS...this lil' blog o' yours is sure a growin! When do you have time to work when there is so much bicycle love to be had?!
Ha, love it. Also, butterflies!!ReplyDelete
fixedXorBroken/ oh thanks ;)ReplyDelete
sigrid/ oh Im glad you enjoy them my dear, I thought esp. you would -
I know right?! If I only didnt have to work, I proally post 200 posts per hour- ha haaa! thanks for the sweet comments /xo
dottie/ ♥thanks doll!!
Is that Roy lichtenstein on your legs or has somebody drioppeed me a mickey FinnReplyDelete
Phillip, that is an excellent point and reference. Im super smiling.ReplyDelete
more on those thights coming soon ;D
I read every comment, frequently with coffee in hand.
/ Sincere thanks for your readership. - - - - - - - -


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text:
Katrina, One Year Later: Three Perspectives
Bruce West's images represent daily life suddenly and massively interrupted — a family's scattered snapshots in a vacant house; a ruined organ in the wreckage of a church; a clock in the rubble showing the time Katrina came ashore. Nothing in these color photographs indicates that the devastation had occurred a year earlier; the damage appears recent.
Todd Bertolaet looks at the larger-scale Gulf Coast landscape in the wake of Katrina. He photographs in black-and-white with a 4x5-inch view camera, which requires great patience but yields extremely sharp and detailed results. Bertolaet sometimes employs collage techniques, adding postcards and other ephemera, smaller color photographs made with a digital camera, and his own pen and ink drawings and commentary to make a composite image.
David Wharton's photographs focus on the destructive power of Katrina and the slow pace of clean-up and reconstruction in the year after the storm. Many of his pictures emphasize the chaotic nature of the post-Katrina Gulf Coast landscape, along with the difficulties of restoring human-made order. He prefers to photograph using black-and-white film; for him, color pictures show the surfaces of the visible world, while black-and-white images reveal its structure, the way the world is put together — or, in this case, the ways it came apart.
Map of Mississippi Coastal Damage after Hurricane Katrina, September 2005
Data Source: FEMA Mapping and Analysis Center
Photographer Bruce West's Statement
While I was obviously aware of the plethora of media accounts and images of Katrina's devastation, I was still amazed and overwhelmed when I actually saw the Gulf Coast. Collapsed buildings, empty foundations, and personal effects scattered throughout the landscape stood as silent testimony to the destruction. Several of my photographs (Destroyed Aquarium, Collapsed Building between Gulfport and Biloxi, and Destroyed Condominiums) reflect this awestruck appreciation of nature's power. Some of my other images, however, grow out of an attempt to relate to this tragedy on a more personal and intimate level, to show how Katrina touched the lives of specific yet unknown individuals. Photographs such as Church Interior, Interior of Firehouse Saloon, and Last Objects, Left on Porch of Evacuated House address particular issues of loss—the loss of a place to worship and pray; the loss of a place to socialize, drink, and have fun; the loss of personal possessions, including family snapshots.
Photo Essay
About Bruce West
Photographer Todd Bertolaet's Statement
For me, even though I live in Florida, hurricanes were something that happened to other communities and to other people. That changed in the summer of 2004 when Charley, Francis, Ivan, and Jeanne came to visit. Although my community was not hit directly by these hurricanes, everyone in Tallahassee was affected by them and the anxiety of not knowing where they would land. Having lived in the area for several years, my family and I had developed a fairly large network of friends in north Florida. In the summer of 2004 our network was in constant touch about who would be evacuating to where and coming to stay with whom. Hurricane Ivan was the storm that affected me the most.
After Ivan hit the Pensacola area friends called me to come over, not to photograph the aftermath but to bring over supplies and help make repairs on homes. Over a period of months I traveled from Tallahassee to Pensacola several times to help repair roofs, clear downed trees, repair hurricane walls, etc. During the down times, in between repair projects, I would go out and photograph. Along the beach and up the lagoons the devastation was severe. One late afternoon I was photographing in the Grand Lagoon subdivision when a woman in a silver car sped up to me, nearly hitting me in her approach. She rolled down her window and abruptly asked what I was doing. Usually I would be put off by such force and forwardness, but almost unthinkingly I responded to her by saying that I had appreciated all that she and her family had gone through, that I was not there as a representative of the media, or an insurance company, but rather I was photographing for historical purposes, and if she wished for me to pack up my cameras and leave I would do so. After I said that she broke into tears, then got out of her car and began to tell me about the storm. She made me promise to photograph her house before I left for the evening. After she left I went to her house. All that remained was the concrete slab and the front door in its frame propped up by two flowerpots in which she had just planted new flowers. Earlier she had told me that she and her neighbors were bound and determined to return and rebuild, that it wasn't so much Ivan that had killed their spirits but the storm of paperwork raining down on them from insurance companies and other bureaucracies. Everywhere I went to photograph in the months that followed I would look out over the devastation and wonder why anyone would come back after experiencing this.
When David Wharton asked if I would be interested in photographing the Mississippi Coast with him and Bruce West on the one year anniversary of Katrina's landfall, I agreed, not telling him that I had already reached Hurricane-anxiety overload months earlier. It had been a few years since I had visited the Mississippi Gulf Coast and this would be a good way to see the significance of Katrina's imprint, especially being that a year had elapsed since landfall. My oldest daughter accompanied me. The days that David, my daughter Emma, and I spent photographing the coastal communities were dreadfully hot and humid with a haze that didn't burn off until mid morning. Even a year after Katrina's landfall there were still areas that had not been cleaned up and others where restoration had begun and then been abandoned. We photographed and spoke with optimistic people who pledged they were going to rebuild. All during this time a familiar question — one that had been with me when I photographed the wake of Ivan — crept back into my thoughts: why would anyone want to come back here to live after having their lives so torn apart?
Photo Essay
About Todd Bertolaet
Photographer David Wharton's Statement
I didn't go to the Gulf Coast to photograph in the immediate aftermath of Hurricane Katrina. Part of me wanted to — or, more accurately, felt that I should — in order to "document" what was happening there. A larger part, however, was stunned by the enormity of the storm and knew that any such effort on my part would pale beside the actualities of what the region's residents were going through. Before long, of course, it became obvious that my not photographing there didn't matter. In the days and weeks after Katrina countless visual images of New Orleans and the Mississippi Gulf Coast — some of them genuinely heart-rending, others gratuitously spectacular — were circulated worldwide via television broadcasts, newspaper and magazine articles, and the internet. The last thing the Gulf Coast needed in the wake of Katrina was another photographer.
The situation in New Orleans grabbed most of the world's attention. Images of a major American city in the midst of catastrophe — bodies floating in the floodwaters, people huddled on rooftops and highway overpasses, the grisly situation at the Superdome, the ever-increasing levels of chaos, and the unbelievably slow official response — made for exciting television, and the media could not gather enough such images or feed them to the news-consuming public fast enough. At the same time, however, conditions along the entire eighty-mile length of the Mississippi Gulf Coast, where Katrina had come ashore with a twenty-eight-foot storm surge that had destroyed nearly everything in its path, were horrific as well. Hundreds of people were dead or missing. Those who had survived the storm had lost the physical underpinnings of their lives: their homes were gone, there was no electricity, communication and transportation systems were down, and there was very little in the way of food or water. At any other time, the situation on the Mississippi Gulf Coast would have been the focus of national attention. Given what was happening in New Orleans, though, the destruction of such Mississippi communities as Waveland, Bay St. Louis, Pass Christian, Long Beach, Gulfport, and Biloxi was relegated to secondary status in the public consciousness. Over the weeks and months that followed, this developed into something of a sore point for many Mississippians. The damage to their stretch of the Gulf Coast was more fundamental and longer lasting than what had occurred in New Orleans, they believed, yet relatively few people were paying much attention.
Whether they were right about that is, of course, arguable, and, in the long run, immaterial. More to the point was the fact that everything along the beach and for hundreds of yards inland had been destroyed, meaning that eighty miles of oceanfront would have to be rebuilt from the ground up, a process that would fundamentally redefine life on the Mississippi Gulf Coast. The pressing questions about Hurricane Katrina in regard to Mississippi were not "what happened?" and "why?" Instead, they were "what is going to happen?" and "how long will it take?"
With those questions in mind, I began to think about photographing along the Mississippi Gulf Coast one year after Katrina. Images of the physical environment, showing some of the things that had, or had not, happened during that year, I thought, might suggest some answers. I asked my friends and fellow photographers Todd Bertolaet and Bruce West to join me in the project. None of us was able to be there on the exact anniversary of the storm (August 29), but we managed to get pretty close. Todd and I photographed there August 15-17, 2006, while Bruce and I were there September 1-3, 2006. As the photographs show, each of us took a different approach and had different reactions. I don't want to speak for Todd or Bruce (see their individual statements for their responses), but I think it's safe to say that we were all awed by the power of the storm, even from the distance of a year away.
My reaction to seeing the Mississippi Gulf Coast a year after Katrina was surprise at how little rebuilding was under way. Many places, residential and commercial areas alike, still looked like a bomb had gone off just a few days earlier. The only exception to this that I encountered was around the big casinos in Biloxi. Construction crews were feverishly working on the Beau Rivage (no photos allowed), hoping to make a first-anniversary "grand re-opening" deadline, while demolition crews were working just as hard on clearing the debris from two destroyed oceanfront casinos just down the road. This is how redevelopment of the Mississippi Gulf Coast will no doubt go: where there's money to be made, the process will move along. Places without the potential to turn some dollars, however, will probably continue to languish.
Photo Essay
About David Wharton
Recommended Resources
Related Southern Spaces Links
Trethewey, Natasha.Elegy for the Native Guards."
Wharton, David. "Constructed Views: New Meets Old in Mid-South Cities."
---. "Roadside Architecture."
Effects of Hurricane Katrina on Mississippi
FEMA: Mississippi Hurricane Katrina
Hurricane Digital Memory Bank
Hurricane Katrina: Impact on Mississippi's Historic Structures
NBPC: Katrina Film Project
Print Materials
Brinkley, Douglas. The Great Deluge: Hurricane Katrina, New Orleans, and the Mississippi Gulf Coast. New York: WIlliam Morrow, 2006.
Horne, Jed. Breach of Faith: Hurrican Katrina and the Near Death of a Great American City. New York: Random House, 2006.


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6 Nations Ireland vs. England
From: 2016.03.17 To: 2016.03.17
Official website:
Could this be the deciding match of the tournament? If pre-6 Nations form is anything to go by, then it well could be the case. The best rugby teams in the Northern Hemisphere meet to ruck, maul, tackle, scrum and kick their way victory in the sport's annual competition. England, Scotland, Wales, Ireland, France and Italy go head to head for the 6 Nations Trophy but that's only part of the story. Intense national rivalries with over 100 year's of bone-crunching history are fought out over 80 minutes of pure beauty, skill and power. These grudge matches come with their own prizes like the Calcutta Cup (England vs. Scotland) the Millennium Trophy (England vs. Ireland) and the Giuseppe Garibaldi Trophy (France vs. Italy). The format of the championship is simple: each team plays every other team once, with home field advantage alternating from one year to the next. Two points are awarded for a win, one for a draw and none for a loss. The World Cup and national tours are important, but it's the 6 Nations which is the lifeblood of international rugby in Europe. Expect tough, explosive and scintillating games.
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- Willamette
- Undergraduate Admission
- Visit Campus
- Driving Directions
Directions to WillametteView Larger Map
From I-5 (North or South)
- Take the Highway 22 exit (number 253).
- At the first light, head west (a left turn for those coming from the south, a right when coming from the north).
- Stay on Highway 22 for about 1.5 miles.
- As you pass 17th street you'll start up an overpass.
- At the top of this overpass there is an exit to the right.
- Take this exit (Willamette University is indicated on the sign).
- Keep left as the exit divides.
- After passing through the stoplight, you will see a Willamette University sign and entrance to the right. Pass by, and continue to the next stoplight, at Winter Street.
- Turn right on Winter Street, then pull into the Guest Parking lot immediately on the right.
From the Oregon Coast
- Take Highway 18 from Lincoln City (off Highway 101) east.
- Stay on Highway 18 for about 27 miles.
- Take the Salem exit (Highway 22).
- Stay on Highway 22 for about 26 miles.
- Highway 22 will take you into downtown Salem, crossing a bridge over the Willamette River, onto Center Street.
- Turn right on High Street.
- Turn left on State Street.
- Turn right on Winter Street (this is the northwest corner of campus).
- Just before the stoplight (Bellevue Street), turn left into the Guest Parking lot.
From the Cascade Mountains
- Take Highway 22 west.
- After your pass over I-5, follow the I-5 directions above.
Willamette University
900 State Street
Salem, OR 97301
GPS coordinates
- Latitude: 44.936044
- Longitude: -123.032112
Campus Maps
Visitors Guides & Entertainment
- Travel Salem
- Salem Entertainment
- Eat Salem restaurant reviews
- Travel Oregon
- Oregon Wine Explorer


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Monday, August 5, 2013
The Rockville Regatta was held for the 123rd consecutive year on Bohicket Creek.
Always held the first weekend in August, this event has not only been billed as the last sail boat race of the Lowcountry season, but as the largest cocktail party on water.
The Sea Island One Design is the featured class of this historic annual regatta. The Moth, Y-Flyer, Sunfish and E-Scow classes also competed.
The Sea Island yacht Club is host to the annual event.
SIOD Class: 1. Ernest Grimbal 31; 2. Stan LaRoche 12; 3. Drew Lisicki 17.
Moth Class: 1. Frickie Martschink 15; 2. Rutledge Young 24; 3. John Siegling 25.
Y-Flyer Class: 1. Donald Parker 17; 2. Bob Turner 13; 3. John Skinner 10.
Sunfish Class: 1. Woody Norwood 13; 2. Randall Stoney 8; 3. Charlie Frasch 4.
E-Scow Class: 1. Walter Prauser 8; 2. Jim Holder 27; 3. Peter Hamm 44.
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Friday, November 1, 2013
Stice, Dr. Richard B.
On October 29, 2013, Dr. Richard B. Stice finished his battle with cancer and went home to the Lord. He lived his life for his three loves, his Lord, his family, and his patients.
Dr. Stice was born December 30, 1938, in Tulsa, Oklahoma to Elmer and Helen Stice. He has left behind his wife, Nancy, of 52 years; four children, Stuart Stice (Diane), Scott Stice (Jeanine), Stacy Guhl (Christian), and Shely Landrum (Adam); eleven grandchildren: Morgan and Matthew Stice; Shaun, Tyler, and Ellis Stice; Skylar and Leyton Guhl; Brian, Laura, Douglas, and Megan Landrum; a sister, Peggy Blaschke; sister-in-laws Sammye Disiere and Patty Harrison; and four nieces; Kelly Donner, Kara Blaschke, Elizabeth Grady,and Jane Ann Scalf and one nephew, Craig Disiere.
He loved them all and embraced each as his own. Dr. Stice graduated from Oklahoma State University in 1961 and from Oklahoma University Medical School in 1967. He was honorably discharged from the Marines in 1959 having served 6 years. He immediately joined the Navy after medical school and remained a psychiatrist in the Navy until 1986. He was in private practice following his military career until his death. His patients became his extended family and always held a special place in his heart. He will be sorely missed by all who were blessed with his love and friendship.
In lieu of flowers, the family requests donations to the National Cancer Society, Riverbluff Church (N. Charleston), or to the Coastal Center of Summerville. Funeral arrangements will be announced on the James A. Dyal website at www.jamesadyal.com.
The Journal Scene is pleased to offer readers the enhanced ability to comment on stories. We expect our readers to engage in lively, yet civil discourse. We do not edit user submitted statements and we cannot promise that readers will not occasionally find offensive or inaccurate comments posted in the comments area. Responsibility for the statements posted lies with the person submitting the comment, not The Journal Scene.
If you find a comment that is objectionable, please click "report abuse" and we will review it for possible removal. Please be reminded, however, that in accordance with our Terms of Use and federal law, we are under no obligation to remove any third party comments posted on our website. Read our full terms and conditions.
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Dress up your Pink Apple iPhone with this special attire by Golla. It's a pink colored mobile phone pouch which will make your pink iPhone more special and famous.
People have all sorts of hobbies. It is very important in life to enjoy hobbies, to do something out of sheer passion which helps you unwind and unravel the deeper being of you to yourself. A hobbies a person has depends from a person to person.


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Mad Men: 1950s Model Sues Over Image in Opening Credits
Never mind Mad Men — we now have a mad woman.
Last year, Gita Hall May saw herself in the opening credits of Mad Men. Now, Deadline reports, the 1950s and 1960s model has filed a lawsuit against Lionsgate over the company's alleged use of her image without her consent. The image was reportedly cropped from a 1950s photograph of Gita for a Revlon hairspray ad.
"[Gita's] likeness appears more prominently and directly than any other image in that sequence, and in the Pilot directly opposite the credit for the program's Producer," the suit reads. (You can see the image they're talking about here at Deadline's site.) According to Deadline, the main titles aren't produced by Mad Men studio Lionsgate but by Imaginary Forces. The opening won the 2008 Emmy Award for Outstanding Main Title Design.
Mad Men is already up to Season 6, but apparently Gita didn't have cable and wasn't aware of what was happening until last May.
The lawyers will have to hash this one out, but what do you think they should do? Do you think the model should be owed compensation, or would they be within their rights if Revlon OK'd the use of the ad, or if the photographer was credited?
Source: Deadline


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CHURUBUSCO — "The main goal will be business as usual," said Paul Sade.
That's the philosophy the Churubusco High School football team seems to be utilizing as it replaces former head coach Lee Etzler, who resigned Dec. 21, 2012.
Monday, it was announced Sade, the Eagles' previous offensive line coach, will assume head coaching duties for the 2013 football season.
Sade was formally approved for hire as head football coach at the regular meeting of the Smith-Green Community Schools Board of School Trustees.
"The thing we like about it is we're keeping the entire staff intact," said Churubusco Junior-Senior High School Principal Jim Folland. "They've been successful for eight-plus years. They've earned the right to stay together."
According to Folland, hiring from within means the players don't have to learn a new system.
Sade has coached the offensive line at 'Busco for the past five seasons.
During his tenure on the coaching staff, the Eagles have gone 50-9, including a 9-5 playoff record, two sectional championship appearances, one sectional title and a regional title.
Careful consideration and discussion with the other 'Busco coaches went into Sade's decision to apply for the head coaching job.
Sade will rely on much of the same coaching staff that brought the Eagles so much success in the last decade.
As for where the football team goes from here, Sade said it's time to start working again.
For a more in-depth look at this story, see the Jan. 23 issue of The Post and Mail. Don't have a subscription? Call (260) 244-5153 or subscribe to our e-edition [3]. For breaking news, sports updates and additional coverage, bookmark the homepage [3] and find us on facebook [3].
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text: I think Jennifer Jason Leigh is one of those actors you either really like or really don't. I like her and liked her in Delores. I guess what I see as sultry and mysterious others may see as boring or wooden. I have not read Delores yet, so my attitude toward hers or the director's interpretation may change.


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This post is part of a weekly series of 'link-up' Posts which reflect on life's journey, old memories and family stories (see below for more info).
In our house there is a ritual which denotes that the Christmas season has finally been allowed to enter the building.
We drive the kids to the nearest forest, let them out of the car, shoo them off and then lay breadcrumbs…….just kidding. But we DO pick out a nice Christmas tree as a family and somehow manage to manhandle its over-ambitious plump belly into the car for the journey home. The air is always tinged with excitement at this point. It's a sign that the festivities may begin…
Our ritual continues as the large cardboard box is hauled from the garage and plonked beside the tree. Within the seemingly innocuous confines of this box lies all manner of crud. There is a rapidly-diminishing selection of heirloom glass baubles; the little tiny remaining symbols of the Christmases of my childhood which have survived the years of abuse and non-bounce-proof wooden floors.
There are also the awful, child-pleasing statues of snowmen and the enormous selection of twinkly lights in a variety of garish colours, as well as the crumpled but heart-warming 'creations' which little hands have manufactured over the years, and the scene is set.
My memories of the Christmas decorating ritual as a child consists mainly of:-
a) chocolate tree decorations (my dad worked for Cadbury but they rarely made it to the tree)
b) trying to find which of the little bulbs in the link is the one not working, therefore rendering the entire string of lights completely useless. Oh, and wrapping great swathes of ugly tinsel around and around our tiny three foot tree. The small parts of green which were still visible were then quickly disguised by clumps of gold string which were rather unprofessionally thrown at the poor over-decorated creature in the corner.
If all that wasn't enough, there was string. This was my job. There was a Christmas card from everyone in the western hemisphere and each and every one had its place. I would sellotape string in giant 'W's' all over the house and hang the cards astride it with great gusto. Ten minutes later and they would all have slid into the middle of the string, giving me a chance to do the whole job again. Marvellous.
So, I want to hear from all of you. What were your family rituals around this time of year? Share your memories of decorating the house and the tree. Can you still remember how it felt? Perhaps you have an heirloom decoration which you still use ever year?
Share your memories by joining our weekly Link-up (new theme each week) with your own blog post, or simply by chatting in the comments section. Everyone is welcome for a dose of sweet nostalgia!
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More about the Life's a Journey weekly memories series.
A selection of other posts from this series:-
Week 2 – Old School Portrait
Week 4 – Bestest Friends
Week 5 – Teenage Crushes
Week 6 – First Movie Memories
Week 9 – Favourite Childhood Books
Week 19 – Becoming a Parent
Week 25 – Old Boyfriends
Week 39 – My home town


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Martin Reisch has been extolling it's virtues for a while and it had me at download. Fantastic app, and a really great one-stop-shop for photo capture and processing on the iPhone.
It was my pick of the week both on iMore and MacBreak Weekly last week. I can't say enough good things about it. And at $0.99 on sale, it's a steal.
(Seriously, we should get fined for paying that little! Buy some IAP and give those people a tip!)


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- Willamette
- Atkinson Graduate School of Management
- MBA for Professionals
- Scholarships & Financial Aid
Scholarships & Financial Aid
$11,100 Dean's Achievement
The MBA for Professionals Dean's Achievement Scholarship of $1,850 per semester is awarded to qualified admitted applicants who present excellent credentials. The maximum total value of this scholarship is $11,100 which is the equivalent of one semester's tuition.
Minimum cumulative undergraduate GPA of 3.5 AND minimum GMAT score of 570 (GRE score at the 50th percentile)
Minimum GMAT score of 600 (GRE score at the 60th percentile)
GRE score percentile based on the average of the verbal and quantitative scores. This scholarship is awarded for six consecutive semesters, beginning with the semester of entry. Dean's Achievement Scholarship recipients must maintain full-time enrollment.
$5,550 Multiple Student
The MBA for Professionals Multiple Student Discount is available for each student who enrolls from an organization or family when two or more individuals begin the program the same semester. Collaboration and a strong support system allows a greater opportunity for success. This tuition discount is awarded throughout the duration of the program and is equivalent to one course. Please contact an admissions representative to apply for the multiple student discount.
$5,550 Early Action
The MBA for Professionals Early Action Discount is provided to admitted and enrolled applicants for the January 2015 cohort who complete their application by October 31, 2014. To qualify, an applicant must submit a completed online application and official copies of ALL supplemental materials by the October 31 deadline. The Early Action Discount is awarded in the amount of approximately $462 per course for a maximum total discount of $5,550.
$5,550 Alumni Discount
Other scholarships, discounts or corporate partnerships may be available.
If you have questions or inquiries, please contact an admissions representative.
Federal Educational Loans
The Federal Stafford Loan and Federal Graduate Plus educational loan programs provide the opportunity to fully cover educational, living and personal expenses while completing an MBA.
Loans are the most common source of financial assistance for MBA students throughout the United States. Loans make it possible for MBA students to invest in a future of expanded career opportunities, career satisfaction and increased earning power.
If you are a U.S. citizen or permanent resident, are admitted to the MBA for Professionals program and submit the FAFSA form, you will normally be eligible for $20,500 in Federal Stafford Loans for each period of two consecutive semesters you are enrolled in Willamette's MBA for Professionals program. If you need additional funding, you can also apply for the credit-based Federal Graduate PLUS Loan. Willamette University's FAFSA code is 003227.
- Learn about Federal Direct Stafford and Graduate PLUS Loans
- Learn how to apply for Stafford and PLUS loans
Additional Resources for Financial Aid
- The Smart Student Guide to Financial Aid
- FastWEB
- Oregon Student Assistance Commission
- Education USA, EduPass and International Education Financial Aid
- Willamette University's Office of Financial Aid
Willamette University employees are not eligible for participation in the Dean's Achievement Scholarship program. In addition, MBA-P students participating in tuition discount programs, or who are recipients of other Willamette University scholarship funds, including funds provided in partnership with the Yellow Ribbon scholarship program for veterans, may be limited on the number of scholarships or discounts in which they are eligible to accrue.
MBA for Professionals
Portland cohorts begin each January and September
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We're here to assist you through every stage of the application process. Contact us today to connect with us and learn more about the program.


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Staff Report
November 13, 2012
MAN – A mistake at a pharmacy sent an infant to the hospital. The child's mother is suing the pharmacy for compensation to pay medical bills incurred as a result of the mistake.
Suit papers allege Man Pharmacy provided prescription medication intended to treat the nine-month-old infant's diaper rash. Desonide had not been prescribed for the infant, and was incorrectly filled and provided to the mother.
The mother, unaware of the prescription error, applied the medication on the infant until severe symptoms of cellulitis required the infant be admitted to Logan Regional Medical Center from May 21 through May 24, 2012.
Medical bills incurred to date total $5,709.94 and the mother negotiated a settlement of $27,500 with the pharmacy's insurance carrier.
The money is to be deposited into an interest-bearing account accessible when the child reaches majority (age 18). A guardian ad litem has been appointed to protect the interests of the infant.


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|484 posts found
Novice Member
Joined: 5/24/12
seriously ? i mean SERIOUSLY ???!!!???
IS this BS still going on >???
this discussion is as worn out as an a porn stars labia & farthole !!!
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Apprentice Member
Joined: 5/29/12
Themepark is not an MMO for me, it is just a single player game with a campaign where you follow quests and reach level cap in 3 days alone. After finishing the campaign, you just go to play the multiplayer content in instanced rooms just for fun, doing these same rooms over and over forever, just like Call of Duty. I just play Call of Duty or Battlefield when I want something like this instead of wasting my time in a single-player/multiplayer game disguised as MMO.
Take EVE, but with avatars on a planet. A huge Continent as big as entire GW2 which is fully safe (no highsec-ganking). Now add even bigger wastelands (0.0) around this continent with PvP ffa, terraforming, city-building, ships and ship combat, farming, planting, breeding, taming and all that stuff. The devs may do these huge wasteland with a generator. I dont care how it looks initially. We will change the world anyways.
Now add tons of dynamic events everywhere. Of course, the better events would be on the safe continent, where the devs can control the state of the environment. But adjust the loot&reward-system so the player-driven economy is not harmed. THIS is imho the main problem, if merging sandbox and themepark into a hybrid sandpark. I would even not care if you add a personal instanced story for the carebears on their safe continent. However i guess some epic quest-lines like in EQ1 or an Extended kind of EVE Cosmos Missions should work, too.
In this game you could be fully safe, but no hand-holding, bcause its very complex, no instant gratification, because this would ruin the economy, and no easy mode, because life isnt easy. Its a complex world simulation.
This game would have one important critical success factor of EVE: the PvE-guys are fully safe and can play their game, which means lots of paying customers and a happy provider. But some of them will try the wastelands. A lot will do, like they do in EVE finally. At last partially. And that means healthy PvP-population.
played: Everquest I (6 years), EVE (3 years)
Novice Member
Joined: 6/05/12
Originally posted by MMO.Maverick
I know this is a bit late for quoteing this but I just wanted to give an example for the argument you just gave. Any one here still use second life?
Novice Member
Joined: 6/05/12
Originally posted by UsulDaNeriak
If your looking for a mix between the two id say eve online is more than just a fine prime example of this.
While there are safe zones you can go around that some wuld call theme park were all you gotta worry about is just few npc pirates round asteroids once your outside of the safe zones into the bigger universe its all hands on deck sandbox wise were anything can and has happend between players clans and alliances.
Take one wrong jumpgate and you could end up in the middle of a massive jumpgate battle between alliances when you emerge
Originally posted by EmeraldFox01
Thats why i used EVE as an example. Even if EVE does some things very right, there are some obstacles:
- EVE has no Avatars ( your ship is your avatar, even after the latest cosmetic changes about avatars)
- EVE has no Planets, its pure Space-Sci Fi (think about Lucas would have given the Star Wars IP to CCP)
- EVE is not Fantasy (obviously SciFi is less popular than expected)
- The Empire is not fully safe (high-sec ganking is still an issue for a lot of potential customers)
- The PVE-content is rather lame (even better and more diversified PVE content would be unfamiliar, due to the different loot-structure in a sandbox; but thats the price you have to pay)
- The UI could be more user-friendly (which is hard to do, looking to the complexity of a world-simulation; again there is a price for a sandpark)
- The Tutorial could be extended (what they actually do)
So my conclusion is: based on the EVE-model, which is in its core a sandbox, a sandpark would be possible. But you have to pay a price for this integration. A lot of elements of a standard-themepark like low complexity / short learning curve, clear guidance, instant gratification or safety everywhere is not possible, without hurting the core sandbox.
I doubt, that this approach will work vice versa, if taking a theme-park and adding sandbox-elements. The problem is, sandbox is not defined by single features or elements. Sandbox means core design principles, like player driven (economy, politics, ...), complex world simulation via a bunch of tools and different sand, the ability to change the world, and so on. And this would be missing in such a "Themebox" still based on the the theme-park design principles in its core.
I am very convinced, that it is much more promising to take the core of a sandbox and add theme-park adventures wisely, instead of doing it vice versa.
played: Everquest I (6 years), EVE (3 years)
Novice Member
Joined: 7/10/08
Originally posted by UsulDaNeriak
If you're looking for three reasons EVE has remained so niche, look no further than this.
I love sandboxes, and I've attempted -- seriously -- to get into EVE about, oh, 10 times over the last 6-7 years. The above are all reasons I didn't stay, although I would say that the middle one is the biggest. I can only grind mirror-missions for so long before I start tearing my hair out.
However, I'd like to add one more issue with EVE. And that is the skill progression system. While oldschool players from the early days love it, the skill system in EVE is unbelievably daunting for new players, particularly after you start looking into serious skill plans and realize it could take upwards (or even over) a year of playing to get close to where you want to be.
This problem is further exacerbated by the fact that the old players are still gaining skills... so, in a very real way, you can never, ever catch up. It's kind of like standing at the bottom of Mt. Everest and looking up at someone who has just passed the Hillary Step. You say to yourself "wow, I can get there!" and you leap onto the first cliff. Problem is, the mountain is GROWING TALLER at the same rate you're climbing. After weeks at it, you start to realize the futility of it all.
"Man," you say. "I can set benchmarks and reach those... but I can never get to the top. Never. Why bother?"
And that's why I don't play EVE.
Made History
Joined: 7/11/11
Pink, it's like red but not quite.
Oh, hello again, old faithful thread.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Novice Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands.
Originally posted by UsulDaNeriak
My ideal game right there.
Novice Member
Joined: 7/29/11
To err is human, but to really f*ck things up you need a computer.
Originally posted by UsulDaNeriak
On Avatars, yes we do have avatars now in the Captain's Quarters. This is a prototype for Walking In Stations, which was intended to have stations as fully interactable environments down to the option of players being able to open shops and the like inside. This was shelved so that CCP could focus on fixing some major issues with the core in-space gameplay which the players themselves preferred, but it is not shelved permanently. CCP has stated that they will return to this project when they can.
On Planets, we do have Planetary Interaction where you set up automated mining bases on planets, but if you're talking about directly walking on and interacting with a planet, that's coming through Dust 514.
Can't really argue about the non-Fantasy setting, obviously.
Empire Space not being fully safe adds some spice to the experience, and teaches you not to be dumb. Skittish players don't like this, but people looking for a challenge do (like myself) :)
PVE content being rather lame: I'll agree on this one for missions. Wormholes and incursions are better though, but still ultimately predictable. If you're looking for an epic quest chain to defeat a final uber-enemy...yeah, Eve doesn't have that. But this is why players usually try not to rely on the missions, they make their own goals and stories through their actions, particularly in Nullsec. But that's PvP-centered, not PvE.
UI being more user friendly...I honestly don't see what you find wrong with it. There are several dozen different functions that you can run in the game, and you have very quick access to them from the side menus. It functions a lot like a Windows menu system or desktop, right down to the point of being able to add "favorites" to the left menu bar of functions you use often. It's quick, it's easy, it's intuitive (at least for me), it's infinitely customizable...I really don't understand why people find it difficult to use.
On the Tutorials, they have improved them considerably as far as I know, but since it's been years since I've had to use them directly to learn stuff I can't really comment here.
I agree with you in the fact that you can't really add good sandbox features to a well-established themepark, it's better to start with a good core sandbox and add themepark elements if you need to (which sometimes you don't).
Where's the any key?
Novice Member
Joined: 7/29/11
To err is human, but to really f*ck things up you need a computer.
Originally posted by Xzen
You've got to be careful with that though. If the PvE guys are fully safe but can contribute to a player-run economy from the standard resource extraction and crafting system, that can very likely let the economy snowball out of control with product creation. Whether you like it or not, the fact that Empire Space is NOT fully safe in Eve actually helps keep the player run economy healthy and flowing, and helps keep too much uber pimped-out expensive crap from entering the game. Plus it helps you learn not to take stupid risks, and become a smarter player. I personally would not want an Eve-like game that had a 100% safe PvE location unless the resource extraction + crafting availble there was extremely limited (i.e. you could only build up to tech 1 cruisers and related tech, and only tech 1 mining ships, plus you would not be able to get all the types of ore you would need to build them purely from the "safe" sites).
Where's the any key?
Novice Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands.
Originally posted by Kiljaedenas
You can make rare resources more abundant in low sec just like they do in EvE. You might have some miners in EvE that stick to high sec but they don't make nearly as much as people in mining ops in low sec.
Novice Member
Joined: 7/29/11
To err is human, but to really f*ck things up you need a computer.
Originally posted by Xzen
True, but high sec in Eve is not permanently safe which is a critical factor. If it was and players could mine/craft as much there as they do now simply by buying the required resources from the market and building whatever they bloody well feel like other than capital ships, the economy would get broken very fast. What I said mainly meant that if you did have an Eve-like game with the same level of crafting and hisec/nullsec space but the hisec area was 100% PvP-free, you would have to limit how much miners and crafters could do there to avoid breaking the economy, such as not being able to start a manufacturing job on anything beyond a tech 1 cruiser and relevant equipment.
Where's the any key?
Novice Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands.
Originally posted by Kiljaedenas
I don't really see it being an issue as long as there are more and rarer materials in low sec the economy would stay balanced. If some one want's to take 10 times longer aquiring the mats and or money to make better ships that's fine and it wont break the economy at all. It's more likely they will be buying materials from the people operating in low sec anyway. The only reason to want to pop people in high sec is for cheap thrills it has nothing to do with the economy at all.
I dont think that high-sec ganking has any significant impact on the economy. If there is a small impact you could easily adjust the existing money sinks (fees and such). I also dont see, how highsec ganking does prevent the carebears from any action, which could imbalance the economy. Of course, balancing a player driven economy needs a fully different loot & reward system for quests in a sandbox. I mentioned that already. Whenever EVE-economy was unbalanced lately, it was coming from lowsec or 0.0.
Dont get me wrong. I myself dont care about highsec-ganking. I was never stupid enough to become a subject of it. But I see that a lot of potential players are scared about it. So i am very convinced, that a clear separation of huge PVE and even huger PvP zones is crucial for a worthful and peaceful coexistance of PvP and PVE in one game. Every game of the last decade made it wrong and failed in this department. They either have lame PvP or they destroyed their PvE population and ended with an unhealthy PvP-population in an unhealthy game.
I am also fine with the UI. I just see that potential customers are not.
played: Everquest I (6 years), EVE (3 years)
Hard Core Member
Joined: 1/04/05
Originally posted by Xzen
And this is why you guys don't generally have games you like.
I agree, it does sound awesome, but just look at the first paragraph. Right off the bat you are already taking a very large production (GW2), and asking a game based off that, with an EVEN LARGER production surrounding it?
Get realistic, please. That isn't going to happen any time soon.
The cost to make a game even remotely close to that would be at least a billion $$, and would take no less than 8 years to make. I just don't see that happening.
Start small. Thinking about a manageable game. You can even take a lot of those same concepts, and apply them to a smaller scale, and still have an awesome game. That's how great games get made.
Advanced Member
Joined: 4/06/10
I dont believe ive been on a forum with so many people that have no clue as to whata sand box mmo is!! eve is the best example of sandbox mechanics youll find to date followed closely by mortal online. Its got nothing to do with questd items leveling or content!, its all about the tools players have ingame to allow for an unparaleled depth to emersion and control over and manipulation of practically all aspects of the game!, aswell as limitless interaction with other players whereonly the individual players ability of imagination is his/her only limitations. I can name only two games with these features; eve and mortal online, perpetual is looking promiseing too.
Made History
Joined: 7/11/11
Pink, it's like red but not quite.
Originally posted by Adamai
You'll find there are as many people trying to force their definitions of "what a sandbox is" as there are trying to force "what an MMO is."
Different people, usually. But it's still probably #3 or #4 on the "top ways to always start an argument on mmorpg.com" list.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Novice Member
Joined: 3/19/04
I'm surprised no one has mentioned star wars galaxies as a good sandbox. I loved it. I want it back.
Originally posted by aesperus
No, you are wrong. Thats why i said, the wastelands should be done with a generator. This is less beautiful than handmade theme-park content and partially repetititve. If you give the players tools for terraforming, planting, breeding and such, it doesnt matter. After a few years the former similar and repetitive landscape would look very different. Just look at different worlds in Minecraft.
It is much more expensive to produce tons of cinematic, fully voiced cutscenes with a good story, than producing thousands of squarekilometers of landscape with a good computer-tool. Dev-made content is expensive and never enough. Playermade content is rather cheap compared to this.
I fully agree with the start small approach. But this means: start with a small set of simple but genious tools, like Minecraft. But have a huge universe to use the tools in order to change the world and enable territorial GvG warfare. Btw, this is exactly how EVE started. It was a pretty crappy indie-game at launch. Not so crappy as others. Just a few tools but a huge universe. And then they patched tool after tool afterwards and extended the complexity of the world.
If I am looking to current indie-sandboxes, their feature list is endless and looks like a wet dream. But they never implement it. Most of them start with just a small set of sophisticated crafting and the rest is rather roughly implemented, buggy or non-functional. To be succesfull, its crucial to start with the right mix of well tested tools and have a clear plan how to expand from there.
A huge world, is not the challenge in a sandbox.
If ArenaNet would add such huge wastelands (nothing but landscape, stones, trees and animals) to GW2 in order to enable territorial warfare, i estimate it would be less than 10% of the total budget. Of course it would not work: GW2 is a themepark. They have no appropriate sandbox tools and no player driven economy or a sandbox architecture at all. But producing the rough landscape with the generator is cheap and easy.
played: Everquest I (6 years), EVE (3 years)


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Annette Embellished Pumps
Style # 214205
A sexy peep-toe cut, luxurious suede and rows of rhinestones and studs make this bebe pump a total party must-have. Try yours with bold-hued bodycon dresses or a pair of boyfriend jeans.
- Suede leather, synthetic outsole
- Length: 5.5" (14 cm)
- Platform: 1" (2.5 cm)
- Imported
Annette Embellished Pumps 3 3
Beautiful shoes I got these shoes in black. They run little bit small since bebe doesnt have half sizes. The studs gave them an elegant look. You can either dress them up or down. Must have pump. July 12, 2013
Great Looking Pump I got the taupe - it really is a great shoe. The color is on the darker side - so can be wore all year long. The black is also awesome - however I am getting black in the same shoe but the sandal. June 13, 2013
DIsappointed I was so excited for these shoes and ordered both colors. The sizing is true to Bebe shoes. The black pair, however one shoe was bigger than the other. The nude pair fit great, but on both pairs, some of the metal studs were rusty looking. Returning both. June 1, 2013
1-3 of 3


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Two local women are heading across the globe to help fight the fastest-growing illegal industry in the world.
Juliette Hawkins, 24, and Andrea Stokes, 28, both Aiken natives, are leaving the comforts of home to combat human trafficking.
Hawkins will be leaving for South Africa, possibly as soon as the end of May, and will be there for three years working as the international administrator for Justice ACTS International. Stokes said she's leaving some time this summer for India where she will reside long-term working with 7 Sisters International.
Human trafficking, as Hawkins describes it, is modern day slavery. It's a human rights violation in which people are traded for the purposes of sex or labor.
Hawkins said that statistics show that approximately 27 million people worldwide are victims of human trafficking and 1.2 million of them are children.
Hawkins' story
Hawkins spent three months in Cape Town, South Africa, last fall. Justice ACTS International started as a safe house for human trafficking victims but now the organization has expanded and is sending teams of people to help the local people empower themselves to combat this illegal trade.
Hawkins remembers when she had her first conversation with someone who underwent the trials of human trafficking. She was 16 and seemed to be like any other teenager but had horrible stories of what she suffered through.
"It was intense," Hawkins said. "To me, it's not 27 million lost faces. It's 27 million individuals like this girl who have an individual story and an individual cry for help."
The trip inspired Hawkins to put all of her efforts into helping people like that teenage girl.
"The way God put it all together, I know that I'm exactly where I need to be and there's definitely comfort in that," Hawkins said.
Stokes' story
Stokes studied abroad in Uganda when she was in college and focused on human rights issues. She said she saw depravity and other bothersome things that only made her want to do more to help.
"That experience was life-changing for me," Stokes said. "I knew I wanted my career to be helping vulnerable women and children in some way."
Later, she traveled to southeast India where she spent two years, and she met a retired couple who had assisted in the investigation and rescue of girls from brothels through the International Justice Mission. The couple was in the area looking at what need was there and Stokes helped them conduct some research.
The couple saw a need for quality aftercare of those human trafficking victims and decided to start a home for them called the 7 Sisters Home in Assam, India, and Stokes is moving there to work with that organization.
Fighting a growing problem
The women's parents, who know each other through Sunday school at Millbrook Baptist Church, are each supportive of their daughters' decision to move thousands of miles away to help fight human trafficking.
Poverty drives human trafficking in many parts of the world, Hawkins and Stokes said. In India, many of the girls are promised jobs in a big city only to find themselves in a brothel, Stokes said.
In South Africa, sometimes the victims are runaways, which makes it harder for them to be tracked down and rescued.
Both organizations work toward giving the local people the knowledge and tools to prevent human trafficking in their own communities.
Hawkins said if anyone wants to get involved, they can start by doing it at a local level. She said the United States is not immune to human trafficking. She said spreading awareness, learning the signs and asking questions are the first steps in combatting this illegal industry.
If anyone sees anything suspicious in their own communities that may signify illegal activities, they can contact the National Human Trafficking Resource Center at 888-373-7888.
To learn more about the organizations that these two women are working for, visit www.7sistersinternational.org and www.justiceacts.org.
Stokes will be sharing her story at Cedar Creek Church's Banks Mill campus on May 19 at 6 p.m.
• Amy Banton is the city beat reporter and has been with the Aiken Standard since May 2010. She is a native of Rustburg, Va., and a graduate of Randolph Macon Woman's College.
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Light <3.0 METs*
Moderate 3.0–6.0 METs*
|Vigorous >6.0 METs*
|Walking—slowly = 2.0
Walking—very brisk (4mph) = 5.0;
Walking/Hiking (4.5mph)= 7.0
Jogging at 6 mph = 10.0
Sitting—using computer = 1.5
Cleaning—heavy = 3.0–3.5
(washing windows, vacuuming, mopping)
|Shoveling = 7.0–8.5
Standing—light work = 2.0-2.5
(cooking, washing dishes)
Mowing lawn = 5.5
(walk power mower)
|Carrying heavy loads = 7.5
Fishing—sitting = 2.0
Playing most instruments = 2.0–2.5
Bicycling—light effort (10–12 mph) = 6.0
Badminton—recreational = 4.5
Tennis—doubles = 5.0
Bicycling fast (14–16 mph) = 10.0
Basketball game = 8.0
Soccer casual = 7.0
Tennis—singles = 8.0
*METs are metabolic equivalents. One MET is defined as the energy it takes to sit quietly. These MET estimates are for healthy adults.
Exercise experts measure activity in metabolic equivalents, or METs. One MET is defined as the energy it takes to sit quietly. For the average adult, this is about one calorie per every 2.2 pounds of body weight per hour; someone who weighs 160 pounds would burn approximately 70 calories an hour while sitting or sleeping.
Moderate-intensity activities are those that get you moving fast enough or strenuously enough to burn off three to six times as much energy per minute as you do when you are sitting quietly, or exercises that clock in at 3 to 6 METs. Vigorous-intensity activities burn more than 6 METs.
One limitation to this way of measuring exercise intensity is that it does not consider the fact that some people have a higher level of fitness than others. Thus, walking at 3 to 4 miles-per-hour is considered to require 4 METs and to be a moderate-intensity activity, regardless of who is doing the activity—a young marathon runner or a 90-year-old grandmother. As you might imagine, a brisk walk would likely be an easy activity for the marathon runner, but a very hard activity for the grandmother.
This table gives examples of light-, moderate-, and vigorous-intensity activity for healthy adults.
<3.0 METs
3.0–6.0 METs
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UFC 162: Chris Leben Gets TUE for Opiod Suboxone
The following diatribe is a criticism of the NSAC, not Leben for taking Suboxone to stay sober: It's flipping crazy that you can get a TUE for Testosterone or Opiods but not medical marijuana, and even if you have a state-issued medical marijuana card.The Nevada State Athletic Commission granted UFC Middleweight Chris Leben a therapeutic use exemption for a prescription opioid medication for his UFC 162 bout with Andrew Craig.
Nevada State Athletic Commission executive director Keith Kizer confirmed today that the NSAC granted a therapeutic use exemption for Suboxone to Chris Leben for his UFC 162 bout against Andrew Craig. The UFC Middleweight has previously served a year's suspension after testing positive for oxycodone and oxymorphone following UFC 138.
Leben is the first fighter to receive a TUE for a painkiller substitute from the NSAC. Leben also served a suspension in 2008 for the anabolic steroid stanozolol in October 2008. Suboxone is a replacement therapy for people struggling with narcotics addiction. MMA Junkie was the first to report the news.
Leben lost his UFC 162 bout to Andrew Craig by split decision. No other fighters on the card received TUE's.
PS: Is it a low blow by SB Nation to use such a shitty picture of Leben? You're supposed to encourage and support sobriety, assholes.


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Discover More Ideas You'll Need
World Market® Deep Dark European Cocoa 1 1
Rich cocoa - Add it to your coffee The taste of this cocoa is rich, warm, and inviting. Sometimes we like to drink it just as hot chocolate, but my favorite way to drink this cocoa is in my coffee as a delicious mocha. Having coffee this way you don't even need to add milk or cream. Either way this product is the best. So good! June 19, 2013
1-1 of 1


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He may have bared (almost) all of that incredibly chiseled body in this year's Magic Mike but 2012's Sexiest Man Alive Channing Tatum was still modest when he heard the news.
"My first thought was, 'Y'all are messing with me,'" says Tatum, who married actress Jenna Dewan-Tatum in 2009. "I told Jenna after we'd been in the bathtub washing our dogs because they'd gotten skunked."
Says the actor: "She was like, 'What?'"
"Yeah, she calls me [the Sexiest Man Alive] now," he adds. And who can blame her?
Her Alabama-bred heartthrob of a husband is also a sculptor who quotes Edgar Allan Poe, loves to give her massages and can't wait to start their family. "I'm ready; I think she's ready," Tatum, 32, says. "The first number that pops into my head is three, but I just want one to be healthy and then we'll see where we go after that."
"It's really easy for us guys to say, 'I want like 15 kids,'" he continues. "Jenna will be like, 'Well you better get another wife!'"
Currently training to play an Olympic athlete in next year's Foxcatcher, Tatum is all heart and muscle at 195 pounds. "I like to be lean. If I get too bulky I can't move well and I like to move," he says. "When I'm not training, I get really round and soft."
Which is just fine by his wife. "People know him to be fun and sexy, but they don't know how emotionally deep and spiritually open he is," says Dewan-Tatum, 31. "He is such an open-hearted person; what you see is what you get."
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Ryan Jimmo vs. Ovince St. Preux added to UFC 174 in Vancouver
Fireworks could be in store when light heavyweights Ryan Jimmo (19-3 MMA, 3-2 UFC) and Ovince St. Preux (15-5 MMA, 3-0 UFC) meet at UFC 174.
Canadian newspaper The Province today announced the fight, which completes the summer pay-per-view card on June 14 at Rogers Arena in Vancouver. Preliminary-card matchups air on FOX Sports 1 and UFC Fight Pass.
UFC officials subsequently confirmed the matchup via Twitter.UFC 174 is headlined by a flyweight title bout between current kingpin Demetrious Johnson and challenger Ali Bagautinov.
Champ Demetrious Johnson vs. Ali Bagautinov for UFC flyweight title
Rory MacDonald vs. Tyron Woodley
Ryan Bader vs. Rafael Cavalcante
Andrei Arlovski vs. Brendan Schaub
Kiichi Kunimoto vs. Daniel Sarafian
Ryan Jimmo vs. Ovince St. Preux
Mike Easton vs. Yves Jabouin
Kajan Johnson vs. Tae Hyun Bang
Roland Delorme vs. Michinori Tanaka
Germaine de Randamie vs. Milana Dudieva


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I left church and yes, threw the baby out too, started from scratch and haven't regretted it.
If you believe these things, simply pray this prayer if you wish to know for certain on Scriptural grounds that you're a Christian:
I think for people like us, ww, it's hard to believe in the specific until we meet him on our own road to Damascus--And, maybe that is true for everyone, as Cardinal says,for I was a different person from that moment on.
But, maybe some nuts are just a little harder to crack.
I know. Just squeeze harder and harder and the nut splinters all over the place. Useless to eat.So basicly you are saying I'll will change from nuts to scatter-brain? Is that what the Biblical term 'translated' means?


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The Web is truly "World Wide," as evidenced by the amazing international response to the spawn.com "Win a Spider-Man DVD" contest held over the past two weeks.
Most of the hundreds of entrants were from North America. However, several Spawn and Spider-Man fans sent in e-mail entries from countries such as England, Italy, Netherlands, Singapore, France, Norway and Sri Lanka. And, the responses from the U.S. and Canada came from all points, north, south, east and west.
The first-prize winner, Mark Macarandan of Salinas, Calif., will receive the widescreen special edition of Spider-Man. The grand-prize winner, Francois Tessier from Quebec, gets his hands on the DVD, plus a copy of the Spider-Man soundtrack from Roadrunner Records, autographed by Todd. Congratulations to both!
If you've already picked up your copy or you're heading out to the rental store this weekend and want to check out Todd's portion of the DVD, put Disk Two in the tray. Go to the Spider-Man Comic Book Archives, where some of Todd's work is shown among legendary artists such as Stan Lee, Steve Ditko, Romita Sr. and Jr., Sal Buscema, Gil Kane, Erik Larsen, Jim Salicrup, Tim Sale, Jeph Loeb and more. An interview with Todd and many of the artists listed above can also be found on the Historical Documentary - Spider-Man: The Mythology of the 21st Century.


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Here's the slightly longer than usual Communitoid Episode 005 - Do You Even Lift? This week Joanna experienced the glory of jump kicking zombies, Conor gives Aaron the perfect plan for a holiday suicide note, Andy's net connection is terrible and he hates you all, and guest host StriderHoang doubts you even lift. We also talk about the Anita "Starkid" Sarskeesian controversy for the first and last time ever. Enjoy the final Communitoid ever due to the upcoming Mayan Apocalypse!
SPOILER ALERT! We talk about The Dark Knight Rises, and mention something that may or may not be spoilerly from 1 hour 30 seconds until 1 hour 40 seconds. We also talk about the end of Dead Island from 1 hour 6 minutes and 35 seconds until 1 hour 7 minutes and 5 seconds.
PS: While mentioning RTS Total Annihilation Conor meant to say Chris Taylor when he said Chris Carter, and while talking about Nintendo Power Mxy said Howard Lincoln instead of Howard Phillips. Oops.
Opening and closing themes by Adam AcH (http://www.bravebeat.com http://soundcloud.com/ach-cue)
Show logo by the incredible ZombiePlatypus
Break song: Feed the Dada (AdamAcH Remix) - DaDa Life (https://soundcloud.com/ach-cue/feed-...-adamach-remix)
Thanks for listening! Follow us @Communitoid on Twitter. Community member show openings can be sent to firstname.lastname@example.com.
Talk about us on the Forums: (http://forum.destructoid.com/forumdi...59-Communitoid)
Follow us on the Cblogs: (http://destructoid.com/blogs/communitoid)
Subscribe via RSS (http://feeds.feedburner.com/communitoid), iTunes (https://itunes.apple.com/us/podcast/...id/id570116319), or download via the direct link (http://traffic.libsyn.com/communitoi...pisode_005.mp3)
Full show notes available at http://communitoid.libsyn.com
Bloggers / Artists Wanted:
Bloggers Wanted: Your favorite gaming moments of 2012 (http://www.destructoid.com/bloggers-...2-239781.phtml)
Games Are from Mars, Players Are from Venus by kona (http://www.destructoid.com/blogs/kon...s-240289.phtml)
Byte-Sized Boos: indie horror quick hits by nekobun (http://www.destructoid.com/blogs/nek...s-240220.phtml)
The five stages of backlog grief by TriplZer0 (http://www.destructoid.com/blogs/Tri...f-240306.phtml)
Dale North sent me Persona 4 and Corgi money! (A thank you to Dtoid) by Levito (http://www.destructoid.com/blogs/Lev...--240176.phtml)
Creating Horror in Videogames: Topics, Tropes, and Atmosphere by Panzadolphin56 (http://www.destructoid.com/blogs/Pan...e-239916.phtml)
Less Than Love: A Story About Catherine by Brandon Dickerson (http://www.destructoid.com/blogs/Bra...e-239956.phtml)
Let's worry about real sexism, shall we? by CaimDark (http://www.destructoid.com/blogs/Cai...--240204.phtml)
Who the hell are you?! 2.0 (http://forum.destructoid.com/showthr...=1#post1122219)
A Call for Help by KingSigy (http://forum.destructoid.com/showthr...-Call-for-Help)
Anti-Christmas music/Alternative Christmas Music thread by mirage of Excellence (http://forum.destructoid.com/showthr...s-music-thread)
Community Podcasts:
The Cblog Fapcast (http://www.scottygrayskull.com/cblogfapcast/index.html)
Meet Ups:
Dtoid NY/NJ Holiday Party - (https://groups.google.com/forum/?fro...dtoid-new-york)
Dtoid Texas Holiday shenanigans on December 21s - Contact Sean Carey on Twitter @walk_your_path
MAGFest (http://magfest.org/)
Dtoid MAGFest Google Group (https://groups.google.com/forum/?fro...d-magfest-2011)
Honest Movie Trailers: The Dark Knight Rises (http://www.youtube.com/watch?v=WQJuGeqdbn4)
Epic Comment: Elsa on Tropes vs. Women featured on Reddit (http://www.destructoid.com/epic-comm...t-240143.phtml)
Toneman (far right) on Portlandia with a Mr. Dtoid/Shufflebot lookalike (http://imgur.com/Op5Q3)
The Destructoid Comic - click back in the archive for more! (http://www.destructoid.com/userblog_...tart=16&a=2860)
The Indoor Kids Interview with Howard Phillips (http://www.nerdist.com/2012/10/the-i...master-howard/)


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Friday, 10/29/2010
Boardwalk Hall, Atlantic City, NJ
Set 1: Star Spangled BannerThe Star Spangled Banner, My Soul, BagAC/DC Bag, Ocelot, SampleSample in a Jar, Light UpLight Up Or Leave Me Alone, Sugar Shack, TimberTimber (Jerry) > Bouncin'Bouncing Around the Room, Axilla > Rift, MomaThe Moma Dance[1] > Cities > 46 Days
Set 2: PYITEPunch You In the Eye > Sand -> Carini > CaspianPrince Caspian[1], Corinna, Piper > ThemeTheme From the Bottom > GolgiGolgi Apparatus > SlaveSlave to the Traffic Light > Fluffhead
Encore: Loving Cup
[1] Unfinished.
Average Song Gap: 7.84
Performers: Trey Anastasio, Page McConnell, Jon Fishman, Mike Gordon
Notes: Moma Dance and Caspian were unfinished.
LivePhish Download
Song Distribution:
2 Joy
2 Farmhouse
2 Billy Breathes
2 Stash
2 Junta
2 The White Tape
1 Round Room
1 The Story of the Ghost
1 Hoist
1 Rift
1 Lawn Boy
1 The Man Who Stepped into Yesterday
Songs by Debut Year:
i dont think this show is getting the credit it deserves. there werent rarities but....
I would have to say that a corrina is a big enough rarity to make a show.. first played in 87 and then only 4 times from 90-11.. that is a rather rare tune but I am not sure how rarities is defined, I know as a deadhead one rare song a show was rather special and would get passed around in a crappy sounding cassette..
just now listening to this enjoyable show but was not there in person
I would say the Moma>Cities>46 Days is definately the highlight of this show.
Straight up 3 stars


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Cranberry Bubbler
The combination of cranberry simple syrup and fresh grapefruit juice makes this a festive morning cocktail. A splash of gin and a simple salt solution to bring out the flavors really makes this drink something special.
About the author: Sydney Oland lives in Somerville, Mass. Find more information at sydneyoland.com (or read eatingnosetotail.com)
Every recipe we publish is tested, tasted, and Serious Eats-approved by our staff. Never miss a recipe again by following @SeriousRecipes on Twitter!
Cranberry Bubbler
About This Recipe
|makes 4 cocktails
|Active time:
|5 minutes
|Total time:
|20 minutes
|Special equipment:
|Cocktail shaker and strainer
|This recipe appears in:
|3 Easy Brunch Drinks for November Entertaining
- For the Cranberry Simple Syrup
- 2 cups fresh cranberries
- 1 cup sugar
- 1 cup water
- For the Salt Solution
- 1 1/2 ounce water
- 1/2 teaspoon salt
- For the Cocktail
- 8 ounces gin
- 8 ounces freshly squeezed grapefruit juice
- 1 ounce freshly squeezed lime juice, from 1 lime
- 4 ounces cranberry syrup
- 2 teaspoons salt solution
- 16 ounces club soda
For the Cranberry Syrup: Combine cranberries, sugar, and water in a small pot and bring to a simmer over medium-high heat. Cook, stirring occasionally, until cranberries begin to pop, about 6 minutes. Allow to cool then strain through a fine mesh strainer into a sealable jar, using the back of a spoon to press down on solids to extract as much liquid as possible. Cranberry syrup will keep in the refrigerator for 1 week.
For the Salt Solution: Mix together water and salt until salt is dissolved.
Fill a cocktail shaker and four glasses with ice. Add 4 ounces gin, 4 ounces grapefruit juice, 1/2 ounce lime juice, 2 ounces cranberry syrup and 1 teaspoon salt solution to the shaker. Shake until mixture is very cold, about 15 seconds, then divide between 2 serving glasses. Repeat and fill second 2 glasses.
Top each glass with soda water, stir gently to mix, then serve immediately.


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Courses: Chinese Perspectives on the Individual and Society (EASTH120B01)
Spring 2008
Cross-listed in History
Enrollment limited to 25 students.
A survey of philosophical, literary, legal, and autobiographical sources on Chinese notions of the individual in traditional and modern China. Particular emphasis is placed on identifying how ideal and actual relationships between the individual and society vary across class and gender and over time. Special attention will be paid to the early 20th century, when Western ideas about the individual begin to penetrate Chinese literature and political discourse.
Fulfills: SO III
Taught By
Haverford, Hall 106
Meeting Times
TTh 2:30-4:00


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This is completely OT, but I wanted to post it just in case someone from here saw something or heard something about it.
My husband was crossing 9th at Grant in downtown Denver yesterday when he was hit by a gold Ford Taurus SHO sedan. The driver didn't stop, just yelled "Sorry!" out the window and drove on. There was a young (age 8-16) passenger in the car also. My husband was knocked down and too stunned to get a license plate number.
My husband is OK - his knee is banged up but he will be fine - but if anyone heard or say anything about this hit-and-run, please call the Denver Police Department and let them know.


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Kohl's Black Friday Ad 2012
Kohl's has officially released its 2012 Black Friday sale ad! Nicknamed "Operation: Black Friday", the flyer is a whopping 64 pages, featuring amazing deals on all sorts of products for the entire family. There are also over 500 early bird specials that will be offered from midnight Thanksgiving Day to 1:00 pm Black Friday. As well, shoppers will receive $15 in Kohl's Cash for every $50 spent during the weekend.
If you're an eager shopper, you can also get a headstart online, as their online sale will be going on from Wednesday, Nov. 21 to Friday, Nov. 23.