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|116 posts found
Originally posted by superniceguy
Yeah, they didnt want to pay the license. So it got shut down. Mystery solved.
They own the IP rights to EQ, so it cost them nothing to keep the EQMac server up. They had to pay LA and it wasnt worth the cost to them, so they shut SWG down.
I don't know why you want to martyr LucasArts and claim that SoE are some sort of caring company. The whole SWG mess stinks of typical SoE crap. Have you seen what they did to Everquest 2? They turned that into a WoW clone as well. And they only care about the bottom dollar, not the customer. So yeah, it was obviously SoE that decided to pull the plug when they refused to pay the bills.
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Hard Core Member
Joined: 2/17/07
NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.
Originally posted by evilastro
However Lucasrts were the ones behind SWG being shut down, and is made clear as day in there, and straight from the horses mouth. It is not opinions, it is FACT. It never said anything about not wanting to pay the licence at all, and is no where fact. If SOE were calling the shots, then they would have paid the licence
Novice Member
Joined: 11/27/05
To answer the OP's question.. No! In the long line of mistakes that LA has made with it's IP closing a niche game with only a few thousand people playing is not what I would call their biggest failure. Hell it's not even close.
SWG was one of LA's biggest failure. I'm sure LA wasn't at all sad to distance themselves from that bad memory. One mistake after another. One failure after another for years and years...and the lies. Oh my the lies.
Hard Core Member
Joined: 2/17/07
NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.
Originally posted by evilastro
You seem to be rather selective to what he says and chooses what is a lie and what is the truth, but in both cases, you twist what he says.
Smedley saying that he had no control over SWGs closure was quite clear, and to disbute the best information for fact we are going to get is just a waste of time.
With the fact that they gave 6 months notiuce, that is not SOEs style, and him saying that secures the fact thet LA was responsble for SWGs shutdown. ACtions speak louder than words. We already thought it was LA before he said that, him saying that just confirms
In that thread I created, it got locked because it got heated as we could not agree whether SOE or LA were responsible for the CU and / or NGE, but one thing we ALL agreed on is that LA were responsible for SWGs shutdown.
I am not going back and forth on this, you are clealy just posting to wind me up on this.
Joined: 3/19/06
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Originally posted by GreenHell
The feeling I got from it was both parties were eager to put this mess behind them. With SOE saying that it was time to put SWG to an end and for their desire to concentrate on their own IPs tells me that they were not interested in continuing that relationship any longer.
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Originally posted by ktanner3
Yep. Pretty much everything they did since the Combat Update was the failure. Shutting down SWG was the success story of the year for LA.
Novice Member
Joined: 1/11/05
SWG: Jess Youngstar(CIA)-AhaziDCUO: Blue Horizon(CIA)STO: John West(USS Texas)NCC-91836
Well this has been an intersting discussion. Some straight talk, some opinion, some ol' SOE hate with a little LA suspicion. I have only seen one person mention the #1 reaons SWG was closed.
EA required in the contract with TOR a no competition clause. Lucas Arts Producers for SWG had every intention to let the game run side by side with TOR. That ended once EA came into the picture. Remember, Bioware was independent until EA bought them just after rumor was confirmed that LA had contracted a Star Wars MMO. With the purchase, new contracts were drawn. Thats when SWG became fated. SOE never closed games even with its shaky history with LA. As long as the game was bringing in a sub it was paying for its self. It is very true SWG had a very bad rep that LA couldn't make go away. So they just quit trying. However, new players ever so often did trip over the existance of Galaxies and plugged in. As I had stated before, SWG NGE evolved into a playable game from the mess it started as. A new player who had no idea of the history would be amazed at the wonders the game had. I say that with full knowledge of my own history with SWG. I was there the day the servers accepted players the first time and the day the servers went off-line the last time with no time off in between.
As a side note, Atmospheric Flight would never had been introduced into the game if the game wasn't shutting down. It proved, however, that it could work and not unbalance PVP or combat in general. Thats why it was never considered before.
So if you want to say SOE killed SWG because they didn't want to renew the license, that true. If you want to say LA wanted to shut down the game because of its bad rep, that's sorta true also. You can also say EA closed SWG by forcing LA's hand from the investment already established with TOR. In other words, you can hate all the right entities that you been hating on anyway. SWG got you covered.
Want to know LA's biggest mistake? Using thier Marketing Research gathered on SWG to guide them in making TOR. Thats how you get NGEs X2. ;)
Novice Member
Joined: 3/18/07
Originally posted by JYCowboy
Not entirely correct. But nothing that we haven't heard.
Elite Member
Joined: 4/29/10
Releasing SWG without space combat or telling people how they would become jedis was a BIG mistake. It kept me from playing the game.
SWG has been dead for years. Closing it wasn't a mistake. SOE couldn't figure out how to make an appealling SW MMO.
Novice Member
Joined: 5/10/11
Originally posted by superniceguy
That's a lie. Everyone knew SWG was getting shut down as soon as SWTOR came out. People knew that Lucas gave SOE a 10-year license and that it was up around the same time as the launch of SWTOR. No one was announcing it was shutting down until last minute but everyone knew. SOE stopped supporting the game in what, 2008? The only reason SWG might have had fulls servers is because people were logging on the last days of theg ame to see what it was like or say their good byes to it.
Your summary of DCUO is incorrect and is largely based on a misconception of how servers work. DCUO in 2011 created a system called the "super server." Instead of having 90 servers to choose from everyone would be playing on a single server. The single server is actually 80-90 servers simultaneously. So when you have a DCUO heavy server that is the same thing as having 80-90 heavy servers in any other game.
SWG's time had gone and past. The developers were not really all that interested in making new content for the game.
This happens every time a game shuts down it's servers. People come out and talk about how amazing the game was. I remember HELLGATE LONDON was like this. Everyone was like OMG THAT GAME WAS AWESOME SHAME IT CLOSED. And now it's back open in a free to play format as Hellgate Global. The game is doing so poorly that they have not added any content to the game since the re-launch.
Website: http://www.thegameguru.me / YouTube: http://www.youtube.com/users/thetroublmaker
Novice Member
Joined: 1/11/05
SWG: Jess Youngstar(CIA)-AhaziDCUO: Blue Horizon(CIA)STO: John West(USS Texas)NCC-91836
Originally posted by ezduzit
OK, then correct me. I wish to know how stalwart one or more of these entities is in the SWG debacle.
Hard Core Member
Joined: 2/17/07
NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.
Originally posted by troublmaker
Also LA did not give SOE a 10 year licence it was 5 and they renewed several times as stated here
Interestingly enough, Smedley said that SOE had already renegotiated to extend the license a few times. "Back in 2001, not '03 when we launched, but back in 2001 when we [first] negotiated it, a five year license seemed like a really long god damn time," Smedley said. "EverQuest was only a year or so old at that point. Could we have renegotiated? Maybe, but I don't think that would be the right thing for the company."
When players petiioned to save SWG Linda "Brasse" Carlson responded and in it she said "No one is more disappointed than we are to cancel Star Wars Galaxies; however, we are confident that this was the only decision possible. This was not an easy decision to make; Sony Online Entertainment and Lucas Arts spent months deliberating, and in the end we had to make the hard choice." and SOE have been said to have wanted it to go F2P, as one way to save SWG, but LA said "no". My final view on things, was that SOE did not want to keep it going on P2P, as they were turning their MMOs F2P, and did not fit in with their business model.
Smedley and some higher ups may have known a bit longer than the rest of SOE, but all of SOE did not know much longer before we all did. SWG only got shut down because LA and SOE could not agree on a way to keep SWG active, if they did it would have stayed active.
There was plenty content still coming in. Here is the March 2011 Producer Note, with Bounty Hunting in space and GCW 2 Space updates coming, which were put in after the breah in May. Before that we had the WItches of Dathomir content added. Also to come they were doing an update to Chronicles 2 but due to the closure it got cancelled, and they were in process of being able to clone your character to the test center, which was also aborted due to the closure.
The servers were full before the shutdown announcement, the day after the announcement all servers were dead, and the servers were all dead in the final days when saying goodbye or whatever.
As for DCUO the megaservers came in August 2011, so as I was on about June 2011, my comment still stands, which is actually incorrect, as it had more servers back in June. I thought I checked it out, but must have been after the "merge". My bad
After the NGE I ended up quitting for a while to show my contempt to SOE about it, and played other MMOs, but no other MMO came close to what SWG had to offer, even in NGE form. I was saying how amazing the game was even when it was active.
Novice Member
Joined: 11/28/05
"No one is more disappointed than we are to cancel Star Wars Galaxies; however, we are confident that this was the only decision possible. This was not an easy decision to make; Sony Online Entertainment and Lucas Arts spent months deliberating, and in the end we had to make the hard choice."
So if EA/Bioware had a contract stating that there could only be one Star Wars MMO, how could SOE have any decision to make and be deliberating with LA?
Hard Core Member
Joined: 2/17/07
NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.
Originally posted by Gravez
SOE got a windfall with that contract to end the licence early, and to fall in with SWTORs release in Dec?
SOE lost loads of subs from announcing the closure 6 months early., so EA/Bioware paying SOE loads of money to buyout the rest of the licence, which would have compensated for all that, makes sense. Their decison could have been to accept the windfall or risk SWGs viability alongside SWTOR. If they were allowed to take it F2P they have may have kept it going, but if keeping it as P2P, they probably didn't fancy their chances.
Disclaimer: Just a theorry and not fact!
Advanced Member
Joined: 9/25/08
Originally posted by superniceguy
The nice thing to do would have been giving us stand alone serves, Im sure I would have liked having a copy you could play with friends. You would think they would rewarded the last players those where thier diehards.
Novice Member
Joined: 5/24/03
SWG was nothing but a sink hole. If SOE would have kept their guns and stuck it out SWG would have been great. I left SWG for EQ2 then went to WoW for 6 years. During my stay in WoW my guild mates missed the Pre-CU SWG and we always had long chats about our TEF Wars and our guild war with Ronin. Those days were great. The NGE was a total let down. During that time WoW was eating subs like pac-man, I would have taken an SWG/WoW clone update rather than the NGE.
I'd play it right now if the Pre-CU servers were up.
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Laura Deutsch's book Writing from the Senses was published by Shambhala in 2014. A writer and teacher, Laura's personal essays and features have appeared in the Los Angeles Times, San Francisco Chronicle, MORE magazine, and many other publications. Her work has been anthologized in several collections, including Best Women's Travel Writing, and has aired on public radio. Laura has led retreats at Tassajara Zen Mountain Center, at Green Gulch Farm Zen Center, in southwest France and in Tuscany, Italy, and has taught writing at the University of California at Berkeley, San Francisco State University, and Book Passage.
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July 12, 2012 - Traveling east to the Jet Karting Facility at Michiana Raceway Bark near South Bend, Indiana for the fourth round of the World Karting Association (WKA) Manufacturer's Cup program, P1 Engines pilots had another successful weekend. With drivers in all disciplines of classes, Scott Ferris would bring home a pair of victories for the California-based engine builder while Chris Wehrheim, Mason Chelootz and Jonathon Kotyk would add more podium finishes.
Leading the way with victories was TaG Masters driver Scott Ferris. After grabbing the pole position during both Saturday and Sunday's qualifying efforts, Ferris went on to make the clean sweep of Sunday's festivities taking the heat race win and main event victory after Saturday's sixth place result from deep in the field. Untouchable on Sunday, Ferris looks to be the driver to beat as the series enters the penultimate round.
Utilizing a P1 prepared X30 for the first time, Chris Wehrheim came home with an impressive third place result in Sunday's TaG 2 final. With the result, the Georgia based driver has closed the gap in the points championship and will make a bid for the title lead as they travel to the next round. Competing in the TaG 1 category on Saturday, Wehrheim scored another top five result crossing the stripe in the fourth position and regained control of the overall points lead.
P1 Engines powered Mason Chelootz, would see action in the Parilla Leopard Only class scoring a fifth place result in qualifying. Battling hard to move forward in the heat, Chelootz fell back one position in the main event to cross the stripe in third. Maintaining the overall points lead, Chelootz will head to round five and look for the race win in his quest for the title.
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Spruce it up
I was going to put our Christmas poinsettias on the Laurens Street bridge and see how everyone would like the new look.
It's a bridge
For all of you complaining about the new Laurens Street bridge, you need to realize that it is exactly what it is; a bridge. It is not art, it was never meant to go in a museum, it does not need horses or anything else painted on it. It gets you over the tracks just like it was designed to do. Instead of spending money to try to make it "pretty," why not pave the roads that are in horrible condition downtown? If you hate it that much, don't use it. Try going by the courthouse or one of the three horrible wooden bridges that will rattle your car apart.
I'm ready to sell my house in downtown Aiken but there are a few behind me where the owner won't fix up his rental houses. Is there anything that can be done about this? The City doesn't seem to care that these homes are in such disrepair.
Bridge owner
Who is responsible for the upkeep of the bridge on Highway 28 going west from Beech Island into Georgia? Now that the rebar is showing and the holes are getting bigger, will it take the bridge collapsing to get someone to see the need for repair? There is a lot of traffic on that bridge and it needs immediate help; not just some asphalt thrown into the hole.
I'm dead
I applied for a credit card before Christmas and received in the mail that I couldn't be given any credit because Experian said I was deceased.
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Fez is now available on Steam, GOG for PC
Fez is now available on Steam, the game's official website, and GOG for $9.99. Pre-orders for the title on PC went live on April 22. Fez has sold 200,000 copies on Xbox Live since its launch a year ago.
Fez is now available on Steam, the game's official website, and GOG for $9.99. Pre-orders for the title on PC went live on April 22. Fez has sold 200,000 copies on Xbox Live since its launch a year ago.
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Pixeljunk dev's soup empire sim Nom Nom Galaxy exits Early Access
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Destiny, Hearthstone, Heroes of the Storm earned over $1.25B in combined revenue
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League of Legends character Captain Gangplank isn't dead, he was only resting
Metal Gear Solid 5: The Phantom Pain PC moved up to Sept. 1; Metal Gear Online delayed
The launch trailer for Everybody's Gone to the Rapture is rather lovely
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A popular thing to parrot these days is that print – newspapers in particular – is dying.
People who repeat such nonsense are dazzled by the modern technology of tablets, smartphones and the like. Those and other devices that allow the nearly instantaneous transmission of news are fantastic, to be sure, but they certainly have not signaled the demise of newspapers.
Much of the dire predictions about print, including a prominent report on TV's "60 Minutes" a while back, fail to make a distinction about newspapers. For every metropolitan daily that cuts back, there are community newspapers being born.
Across the country, well established newspapers in smaller communities, like this one, are alive and well.
Small-town newspapers thrive because people want to read about to birth announcements to ads that are available nowhere else, or if they are, not presented by professional journalists backed by decades of the community's trust.
A 2011 survey found that 74 percent of people in small communities read their hometown paper each week, spending nearly 40 minutes with it and then sharing it with two or more people.
It's clear that when it comes to community newspapers, much like Mark Twain, their death was greatly exaggerated.


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Daniel Straus avenged one loss earlier this month, and hes on track for a shot at avenging another one, as well.
But thats only if Bellator CEO Bjorn Rebney doesnt flip the script on things just a little bit.
Straus (22-4 MMA, 8-1 BMMA) won the Bellator featherweight title at Bellator 106, outpointing Pat Curran (19-5 MMA, 9-2 BMMA), the man who handed him a loss in April 2009. As champion, hes scheduled to face Patricio Freire (21-2 MMA, 9-2 BMMA) next after Pitbull won the Season 9 featherweight tournament a week ago.
But the thought of seeing Straus and Curran duke it out again may prove to be too enticing for the Bellator boss to pass up.
Following Fridays Season 9-ending Bellator 109 show at Sands Event Center in Bethlehem, Pa., Rebney told MMAjunkie a trilogy fight between the two the first Straus-Curran fight took place outside of Bellator is something hes giving thought to.
Im giving a lot of serious consideration to making Straus-Curran 3, Rebney told MMAjunkie following Bellator 109′s post-event news conference. Of course, Pitbull is sitting out there. No final decision has been made, but Im looking at all the options. Theres a chance you could see Straus-Curran 3.


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Monday, April 1, 2013
It wouldn't be spring at The Citadel without the annual concert by The Citadel Regimental Band and Pipes.
This year's concert will be at 6:30 p.m. Thursday, April 18 in McAlister Field House. The concert will be under the direction of retired Navy Cmdr. Mike Alverson and Pipe Director Jim Dillahey.
The cadets of the Regimental Band and Pipes will present selections of varied musical styles-from Broadway to the traditional sounds of Scotland. The band, one of the most recognized cadet organizations at The Citadel, was one of the featured performers at the 2010 Royal Edinburgh Military Tattoo, a nightly show held each summer in Edinburgh, Scotland, and featuring military musicians and performing groups from around the world. This summer the Regimental Band and Pipes will perform at the Royal Nova Scotia International Tattoo in Halifax, Nova Scotia.
As one of the 20 companies comprising the South Carolina Corps of Cadets, the Regimental Band and Pipes leads the way and sets the tempo that all other cadets follow. The Regimental Band is made up of about 70 cadet musicians. An important segment of cadet life at The Citadel, the Regimental Band contributes to the morale of the Corps and helps to maintain the martial atmosphere of the campus.
The spring concert is free and open to the public.
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Decaf La Voz - 12 oz bagThis year, we focused on the La Voz cooperative in Lake Atitlán, Guatemala, to produce a few great lots for our decaffeinated offerings. We decaffeinate this coffee using a natural organic water process in small batches that only last us a short time—which keeps this coffee very fresh and tasting its best. Look for sweet notes of chocolate-covered cherry, graham, and cashew. Learn more$16.25
Finca El Puente - 12 oz bagFinca El Puente is a special coffee that is truly close to our hearts. We encountered it on our very first trip to Honduras, fell in love with it then, and have been head over heels ever since. Moisés Herrera and Marysabel Caballero—the couple who run the farm—have become like family, and this year they continued the tradition of refining an already-great coffee. This harvest of Finca El Puente brings plum notes and brown sugar sweetness with toasted nut in the finish. Learn more$16.50
Haru - 12 oz bagDowntown Yirgacheffe sits in a small valley. Up at almost the peaks on either side are the communities and cooperatives of Idido and Haru. We have been buying coffee from both of these places for years, and, even though geographically they're close, they have distinct and impressive profiles. This lot was produced exclusively for us by the Haru cooperative and is distinctly tea-like—brimming with elegant floral notes and lemongrass. Learn more
Idido - 12 oz bagThis first lot from the Idido cooperative in Yirgacheffe, Ethiopia, represents a select group of 200 of the most dedicated farmers in the co-op. These farmers turn in their best cherries at the peak of harvest for this washed, special preparation coffee. Look for floral, melon, and citrus notes. Learn more$18.00
Kinyari – 12 oz BagThe Kinyari coffee farm in the Embu region of Kenya was originally planted in the mid-1970s. Stephen Ruita Munyi has owned and managed the farm for decades now. He has expanded the small plots of land that make up Kinyari and implemented a well-organized and impressive mini-washing station on-site. This is our second year offering this coffee, and we love the bright notes of golden raisin, nectarine, and green apple. Learn more$18.00
La Voz – 12 oz BagThe farms of growers contributing coffee to the La Voz cooperative are nestled among the volcanoes surrounding the breathtaking Lake Atitlán—easily one of the most beautiful places in the world. For a second year in a row, the well-managed co-op produced a coffee with notes of crisp red apple and light fruit tones complemented by a sweet, nutty finish.Learn more$15.75
Sipacapa – 12 oz BagThe small cooperative that produces this coffee is in San Marcos—a region of western Guatemala that is very high in elevation and has a notably dry climate. Only in the last few decades have people there really been planting and increasingly focusing on coffee. This is our third year working with this organic producer group, and we love the notes of dark chocolate, grape, and brown sugar this coffee delivers. Learn more$15.75


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What will Apple release at WWDC 2012? [Poll]
The banners are already up for iOS 6, but will we get a first beta on keynote day, or will Apple make us wait a while? What about OS X Mountain Lion, will it go Gold Master? We've heard about new iCloud features, will it be just a few little additions or a full 2.0 update? The Apple TV runs iOS, but is it ready to get an App Store all its own? And are new Macs, maybe with iOS-style Retina displays going to be the one more thing?
Vote in the poll up top, and tell me why you voted the way you did in the comments below!
Then go follow @reneritchie and @llofte and @sethclifford for all the action, live from WWDC 2012!
Have something to say about this story? Leave a comment! Need help with something else? Ask in our forums!
Reader comments
What will Apple release at WWDC 2012? [Poll]
Seriously, there's a 50% chance.
iOS6 Banners were seen at Moscone Center. It would make no sense to unveil it without a beta being released, especially if they plan to do the same thing they did with iOS 5.1, which was have a beta for many months
We still think that the number and types of apps on Apple TV and any potential Apple-brand TV set(s) will be extremely limited. Just apps that play movies, play pre-recorded TV shows, play live TV events (e.g. sports), and games. Apple TV, as it is now, could easily run all manner of random apps. But does that make sense? We don't think so.
And we expect that Apple will privately assist the few developers who are allowed to create apps for TV. So there may be little if anything about it at WWDC for the average developer this year or ever. Apple might carefully pick the apps that run on their TV device(s), and if they do, they'll want to carefully guide those developers. To make sure the app experience is "Apple quality."
Apple seems to do revolutionary every 3 or 4 years (ipod, itunes and music store, iphone, ipad) at the minute, let it mature then do the next thing. So I think we have at least a year if not two before the next big thing (itv or icamera) and then maybe even icar running Sri's successor after that LOL.
The only real divergence to that was iphone to App store I believe, but then I guess that was part of the iphone revolution.
FWIW, at WWDC I think we will get IOS 6 beta (either now or in a week or so), a mature or last beta of ML/Gold Master, iCloud extensions and new Macs (Mac Pro!). If we get an Apple TV SDK, either quietly or with much fanfare, that will add to signs that a real Apple TV is in the works.
Whatever the case this will be a very exciting WWDC!
Retina Macs with smocked-blacked aluminum case. Say bb to shiny grey.
What I'd like to see and what I will see you two different things. I think we'll see the launch of iOS 6 for sure, with beta going out in one week. I think we'll see new Mac's and new MacBooks, no iPhone five until October and no mention of it.
What I would love to see would be the release of IOS 6 on Monday night (never happen) and the launch of iPhone 5 to be available next week in the shops !!!!
What if? What if IOS 6 is an all encompassing software that will be a perfect blend of OS mountain lion and iOS. That would be worth the tagline "smartest OS". That's what I'm voting for is that all apple devices run the same software!
What about the iPod Touch? At some point, it has to be updated with new hardware to be able to run iOS 6 properly. New Mac Book Pro's are a possibility with touch screens.
What would be ready to show now, with the ability to buy soon? An iPhone will not be until the fall, and the iPod touch is also usually a fall release, but it has been a time since the last release.
Is a full size Apple TV ready for release? We will see soon.
Just a thought, I think that Siri will remain in device that have cellular access. Why? Because apple is in with phone companies and they want you to use more data (if you aren't on an unlimited plan) so that they can charge you extra. Also, apple doesn't want to clog up their systems by releasing it on ios devices. Keeping it only on post 4S devices makes the most sense.
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Saturday, May 10, 2014
Three people were injured when a home in the 3000 block of Jackson Village Road in Plantersville was destroyed by fire early this morning.
As a precaution, the South Carolina Law Enforcement Division is investigating the fire but arson is not suspected, according to Georgetown County Assistant Fire Chief Tony Hucks.
The call was received at about 2:30 a.m. and the house was engulfed in flames when the first firefighters arrived.
The four people who were in the home made it out but one man sustained burns on his back, arm and head, according to reports. A medical helicopter was requested for the fire victim who was flown to the Joseph Still Burn Center in Augusta.
Once that victim was transported from the scene, it was discovered two others had sustained less severe injuries. Hucks said a woman had burns on her head and back and was treated and released from the hospital. Another person suffered smoke inhalation.
Because of the extent of damage to the wood-frame home, firefighters successfully worked to keep the flames from extending to adjacent houses. One house did receive some heat damage.
By 3:20 a.m., the fire was under control. Hucks said SLED was called because there were injuries.
We found nothing suspicious whatsoever, Hucks said.
Hucks said there were smoke detectors in the home and they did alert the family about the fire.
Midway Fire was requested to stand by at the county fire station on Highmarket Street while city firefighters were requested to stand by at the medical helicopter landing zone.
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The University of Tennessee at Chattanooga soccer team kicked off its 2012 campaign with a 6-0 win over cross-town foe Tennessee Temple at Finley Stadium tonight. Freshmen accounted for five of the six goals and six of the seven assists in the win.
Freshman midfielder Hannah Wyatt (Soddy Daisy, Tenn.) started off the scoring when she put one over Crusader keeper Jess Salera in the eighth minute. She was the recipient of a feed from fellow freshman Skylar Brewer (Farragut, Tenn.).
Brewer made it 2-0 with a goal of her own in the 14th minute. She scored off an assist from freshman Clare Latham (Cordova, Tenn.). The pattern continued in the 34th minute when Lathan knocked in a shot from 10 yards out off a feed from Loryn Queen (Lanesville, Tenn.).
Senior Becca Smith (Murfreesboro, Tenn.) closed out the first half scoring with a bomb from 25 yards off an assist from Logan Higgins (Louisville, Ky.) in the 39th minute. A preseason All-SoCon selection, Smith now has 76 points in her career. She is second in all-time scoring at UTC, trailing only Diana Jallo's (2002-05) 87 points. Smith is also No. 2 with 31 career goals. Jallo also leads that category with 37.
UTC took a 4-0 lead into the locker room and did not allow Tennessee Temple to take a shot. Despite some determined play from the Crusaders, the Lady Mocs kept the ball in their attacking third for almost all of the first half.
Tennessee Temple did not get off a shot until the 72nd minute when Courtney Born finally got loose near Chattanooga's goal. She took a shot from 15 yards out on the right side that was deflected out of bounds. That led to TTU's only corner kick of the game.
Brewer went on to add her second goal of the game in the 66th minute. She scored from the far post after a nice exchange between senior Lauren Wilson (Columbia, Tenn.) and Wyatt. Queen made it 6-0 in the 88th minute with her goal from freshman Melanie Arredondo (Tampico, Mexico.).
A total of 18 Lady Mocs saw the field tonight. UTC held a 28-1 shots advantage and had 11 corner kicks to Tennessee Temple's one. Only one card was given in the match, falling to UTC's Crystal Mackezyk (Columbia, Tenn.) in the 75th minute.
"We are young, but we knocked the ball around well at times today," stated head coach J.D. Kyzer. "We got the ball where it needed to be. It is nice to finally have some depth. To be able to look over and know that anyone can go in is great. That depth is young too and it is good to get them some experience."
Chattanooga is back on the field on Sunday, Aug. 19, hosting Tennessee Tech at Finley Stadium. Kickoff is set for 1:00 p.m. (E.D.T.). Live scoring and MocsVision video will be available on GoMocs.com.


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Action takes place at the Hoke Sloan Tennis Center from Oct. 12-14. A total of 18 women's teams will compete in 12 singles flight and six doubles brackets. Teams in action include Clemson, Chattanooga, Armstrong Atlantic, Augusta State, Brenau, Charleston Southern, Citadel, Clayton State, Emory, Furman, Lipscomb, Kennesaw State, Mercer, USC Upstate, South Alabama, Tennessee, Troy, VCU and Wofford.
All nine Lady Mocs will compete in singles this weekend, with four doubles teams also taking the court. Sophomore Kaylene Chadwell (Franklin, Tenn.) will team with freshman Kelsey Coots (Huntsville, Ala.) while senior Jenna Nurik (Roswell, Ga.) will join up with sophomore Claire Mulyadi (Semarang, Indonesia). Junior Alexa Flynn (Memphis, Tenn.) and freshman Alison Storie (Johnson City, Tenn.) and freshmen Kayla Jones (Memphis, Tenn.) and Katie Polk (Woodstock, Ga.) are the other two tandems.
This is UTC's third tournament of the fall. The Lady Mocs are coming off a strong finish at the UTC Steve Baras Fall Classic two weeks ago.


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Local Press for Artists
What this is: a guide to using old-school press techniques to get preview features to bring audiences to your arts events (from a performance artist & press specialist with 12+ years of successful press campaigns under her belt)
What this is not: television coverage, national press, new media (twitter, youtube, fb etc.)
1. Creating a Press Contact List
2-a. Writing a Listing
2-b. Writing a Press Release
3. Images
4. Contacting the Press
5. Cookies Don't Hurt


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New York City Public Advocate Letitia James proposed new legislation on Monday to address sexual assault on college campuses.
The NYC Campus Safety Act would require private and public colleges in the city to report sex crime statistics every month and coordinate their responses to on-campus sexual assaults with local rape crisis centers.
The legislation, which has already been endorsed by a coalition of elected officials, women's advocacy groups, and student activists, would also establish a new NYPD liaison and multiagency task force to work with colleges on sexual assault prevention programs and increase funding for rape crisis centers citywide.
If passed by the City Council, the bill's most significant impact on Columbia's sexual assault policies would likely be in regards to the monthly reports on sex crime statistics.
Currently, the University releases the number of forcible and nonforcible sexual offenses on campus only once a year as part of Public Safety's Annual Security and Fire Safety Report, which is all that's required by the Clery Act. James' legislation would thus require Columbia to release those numbers on a monthly basis.
While the NYC Campus Safety Act would increase the frequency of sex crime statistics reporting, it would not impact the level of detail regarding sexual assault cases currently released by Columbia, which has been a point of contention for students since the fall.
In October, the Columbia University Democrats circulated a petition calling for the University to release anonymous aggregate data about the adjudication of cases of sexual assault, rape, and gender-based misconduct on campus. The petition drew well over 1,000 signatures by the end of the semester, and in January, University President Lee Bollinger agreed to release sexual assault data by the end of the academic year.
While that data still has not been released—the President's Advisory Committee on Sexual Assault has met several times to discuss the best way to release the data in a way that protects the privacy of students—activism from CU Dems, No Red Tape Columbia, and the Title IX Team has pushed the University to some action—launching a website to clarify adjudication information and holding two town halls.
Still, students have said that the University isn't doing enough. Just last month, 23 students filed a federal complaint against Columbia, alleging violations of Title IX, Title II, and the Clery Act.
"There's a consensus emerging that universities aren't doing enough," Sejal Singh, CC '15 and Columbia College Student Council vice president-elect for policy, said in April. "This is a nationwide problem."
James' proposed legislation comes on the heels of the White House Task Force to Protect Students from Sexual Assault's list of expectations for reforming sexual assault policies on campuses nationwide. The White House report detailed many of the flaws with current prevention and adjudication policies, which James hopes this proposed legislation will address.
"These proposals represent real steps that will educate students about sexual assault, hold colleges accountable, increase support for victims, and better protect our students from sexual assault," James said in a press release.
realllyyyyyy uncomfortable with legislation that creates ties between Columbia's procedures/offices and the NYPD. Some students actively choose to report to a campus system because they don't feel comfortable/safe reporting to police.
(also, I don't think that's something students have been asking for at all! Who have you been talking to Letitia James?)
NYPD must enforce the law in NYC. Columbia University is in NYC. No? Dumb ass? Where in the constitution does it say that a Columbia student is allowed to break the law? How did your dumb-assed mother and your dumb-assed father raise you to be such a self-entitled little shit?
I know many student activists here actively reached out to LJ's office and explicitly said this was NOT a good idea and that we would NOT support this plan. I do not know of any student activists who actually support this proposed bill or any plan that increases the role of police in campus sexual violence response.
extremely disappointed to see public leaders ignoring the express wishes of students and proposing bills that would actually harm us. UGH.
NYPD must enforce the law in NYC. Columbia University is in NYC. No? Dumb ass? Where in the constitution does it say that a Columbia student is allowed to break the law? How did your dumb-assed mother and your dumb-assed father raise you to be such a self-entitled little shit?
I've never appreciated a NYC City Council proposal as much as I do this one.
This sounds like it could be a really, genuinely helpful effort aimed at correcting the covering up of sexual harassment and assault complaints at Columbia University. It's also nice to know that my own city doesn't tolerate what is tolerated and enabled within Columbia University. Knowing that this is how an institution within my own city treats people, unnerving.
Add this local city council effort to Gillibrand's initiative of a federal database to track similar complaints and we might get a real solution to this ongoing, institutional, and very intentional problem.
When, as a victim of attempted sexual assault, escalating sexual harassment, and retaliation as a result of reporting it and asking to be transferred away from it, I was told by Columbia U dean, "President Bollinger wanted me to tell you that even if what you say is true we can't understand why it bothers you so much so that you aren't willing to stay here and finish your degrees," I replied by saying, well it does (bother me that much, no degree is worth being harassed for).
It's comforting to know it bothers the rest of NYC too.
Don't forget that some of the complainants not included in the most recent 23 complaints filed, were filed complaints against professors, not students.
The professor against which a complaint was filed by myself and another student, he got transferred to Barnard. Given our complaints, transferring that man to the undergrad all girls school seems unconscionable.
If that isn't an example of why external and vigilant oversight of Columbia U is necessary, I don't know what is.


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Ask for Help
- Double-entry/ledger based accounting in Rails (i.e. Quickbooks in Rails for free)
Ideally would be tied in with user/role system where each accounting entry would be tied to a user, but also reconciled against a master account.
Recommendations? Latest and greatest?
One suggestion was to look at the code that Wesabe open sourced code when they closed their doors.
- Error message when opening Rubymine "Invalid Git Root"
This is likely because the project included a submodule that wasn't configured correctly, fix this in under Rubymine's version control preferences.
Interesting Things
- Test 404 handling (e.g.
rescue_from ActiveRecord::RecordNotFound, :with => :render_record_not_found) with Cucumber by temporarily setting
ActionController::Base.allow_rescue = true. This is usually set to
JSON.pretty_generatehates Rails 3
- Use window.postMessage to communicate between IFrames in a standard way
This should work in most modern browsers. Follow the Mozilla docs, NOT the various blog posts about this.


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If you missed it a few weeks back, go to YouTube and search for ObamaPhone. Its a shrill woman in Cleveland at an Obama rally shrieking about her free phone that President Obama gave her and thousands others. The way that this incident was handled by the two partys campaign managers sheds some real light on the outcome of the election.
For starters, Obama should have said something like: Hold the phone here folks. In the first place, the phones are provided by a program that has been in place for more than 10 years. Its funded by telecom companies and I had nothing to do with it. He should have clarified that his presidency was not about handing out freebies at taxpayer expense, but was about building a strong economy so that people could afford phones on their own.
Instead they said nothing, reveling in a free commercial that summed up their ideology even better than they could. Besides that they were smart enough to understand that refuting the ladies claim would alienate a large portion of their voter base.
Mitt Romneys camp said nothing either, knowing full well that to do so could have cemented the image of him as a cold uncaring rich man.
So this uninformed woman makes the case to keep Obama as president so she and others can keep their cell phones.
Obama and Romney remained silent; both understood the consequences of setting the record straight. That is the problem. Neither of them could gain politically by speaking the truth.
Lee Atwater would have made that woman the poster child for whats wrong with the entitlement mind-set of this nation. Instead there was a silence that spoke volumes.
J.D. Davis
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Send in the iClones! Windows Mobile 6.5 Services Edition!
Welcome to 2009, where Microsoft will -- at some point later this year or next -- release versions of what Apple released in 2008!
Our frenemies over at WMExperts have the details, and we have the snide remarks:
SkyMarket looks to be the App Store done Microsoft's way. Does that mean each app will ship in Home Basic, Home Premium, Professional, Really Professional, Ultimate, and 8 more server SKU's?
SkyBox, which if MobileMe is "Exchange for the rest of us", makes SkyBox "MobileMe for the same of you?". We can only guess it's a repackaging of Hosted Exchange and Live! services, so join in on the Sync Toy/Live Sync/Live Mesh/Azuze MPD-brandfusion. It will, reportedly, run on non-WinMo devices (which is actually a Very Nice Thing).
SkyLine, either a business version of SkyBox(!) or a Mobile clone of iDisk, depending on who's reading the tea leaves.
Microsoft, like RIM, Google, and Palm have to go in this direction. Apple opened a floodgate with the AppStore, no doubt about it, so while we poke some friendly fun, we also hope this gives Apple more competition, like the new Palm Pre, so that Apple has to up their game and give us iPhone faithful more functionality faster than we might otherwise get.
Anyone racing to pick up an HTC FUZE and try it out?
Have something to say about this story? Leave a comment! Need help with something else? Ask in our forums!
Reader comments
Send in the iClones! Windows Mobile 6.5 Services Edition!
Hahaa dam iClones, they just keep losing.
That means you:
(Winblows/g1/palm pre/storm/instinkt)
I don't think Apple is going to change much for the competition. They are most likly going to rely on their customer base and reputation for clients. Steve Jobs said somethings along the lines that he had never seen anything like the AppStore do as well as it has. My guess if anything - they are going to allow more categories of applications into the AppStore.
there's nothing wrong with good healthy competition...it'll all add up to make one good iPhone HD
Umm, Windows Live and its ability to sync between Windows Mobile and "the cloud" has been around longer than the iPhone and MobileMe.
Apple makes great products - I own quite a few including an iPhone - but please stop pretending like Apple invented every product / service out there and everyone else is just copying them. In many cases Apple offers the best and most user friendly of what's out there, and just like the original Mac OS Apple saw the true potential of something that already existed. However, Apple didn't invent wireless Sync, touchscreen phones, or even multi-touch. They were first to market with an all touchscreen phone and deserve a lot of credit for that, but quit pretending like they are the only one to ever have the idea.
Here's an apple. We're going to compare it to our orange. Shine on you crazy fanboys, shine on.
Let's just look at several things the Iphone wasn't first to do and claim others who do them are ripping off Iphone ideas.
Best of luck with all your fapping.
@Jeffdc5: Its called "jealousy and bitterness."
They'd rather just continue suffering than admit defeat. Since we don't have that problem, we never visit their sites because we're not interested in anything they have... but they ARE interested in what we have.
The Pre will suck, of course, like everything else not made by Apple.
Poor baztards. :lol:
as a gadget lover the PRE looks awesome to me!! but i will not be buying it because i am an iphone fanatic. One of my bosses has been looking for a good alternative for the iphone on the SPRINT side(where the companys fleet is) and this looks like it will be it and all I can say is I wont hate setting it up for him :).
What's up with you guys?
The iPhone is a very fine piece of technology. In fact, I'd go as far as to say it's the best handheld converged computing and telecommunications device I have ever used (and I've tried a few).
But, and here's why I am seriously questioning your intellectual capacity, most of what it does has been done before, by other handsets.
The first touch screen only smartphone I owned was the Qtek 1010, built by HTC in 2002, running MS Pocket PC Phone Edition. In 2004, the 1010 was replaced by the Qtek S100, also a touch screen device running a Microsoft OS.
Most of what the iPhone can do was available on Mirosoft phone devices in 2002. It didn't look nearly as good or perform nearly as well, but most of the basic functionality was there. Apple even licensed the abysmal Exchange mobile push technology in favor of using the more robust, less battery draining open source solution of IMAP Idle.
And there are loads of things that MS devices have been doing for years that the iPhone just fails to perform. Like copy-paste, video calls, A2DP, BT contact beaming.
The capacative touch screen, the responsiveness and usability of the interface, and the simplistic design makes the iPhone a remarkable device that I feel no desire to replace with any of the current "competitors". But apart from that, it does not do anything out of the ordinary.
We get it the iPhone wasn't the first tondo anything move on. I was a long time windows of user and windows mobile/blackberry addict. I have no hate for those products. I recently jumped ship to apple for one reason their products work and the work the way I want. People go around spending hundreds of dollars on the next big thing breaking contracts buying handsets all because if hype. I have a dozen friends that had blackberry curves ran out to get the storm only to be crushed. Just buy what fits you and your lifstyle stop worrying about whose a "fanboy" because they defend a good product. Who cares in one year a cooler phone will be anounced and again and again as long as I got my iPod and phone in one I will never jump ship those are my only two concerns. If you want to be connected to as many people as humanly possible all at once get the pre


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Friday, April 11, 2014
Behind a strong pitching performance and timely hits, the Ashley Ridge softball team defeated cross-town rival Fort Dorchester 5-1 Wednesday.
We started off a little slow but picked it up throughout the game and finished strong, Ashley Ridge coach Chelsie Lisenby said. That is one of our big things this year is finishing each game strong and they did a great job tonight. Cam Alverson pitched a really great game for us.
Alverson struck out nine batters and the Lady Swamp Foxes played error-free defense to improve to 6-4 on the season with a 3-4 mark in Region 8-AAAA.
Outfielder Taylor DeLeon went 3 for 4 at the plate with an RBI triple to lead all batters. Catcher Annika Ponton was 2 for 3 at the plate with an RBI and shortstop Val Frank drove in two runs with a double and scored two runs.
Second baseman Bricelin Balcer led the Patriot batters, going 2 for 2 at the plate.
In the bottom of the third inning Frank reached on a fielders choice, moved over on a groundout and scored off a single by Noel Gilley.
After not allowing a base runner in the top of the fourth, the Swamp Foxes mounted a two-out rally in the bottom of the frame to score four runs. Ponton kicked things off with a single. Kelly Cousins and Katie Chambers then reached on errors to push Ponton across the plate for the game-winning run.
Frank followed with her 2-RBI double and DeLeons triple plated Frank for a 5-0 Ashley Ridge lead.
Anastasia Baber opened the fifth with a single, moved around on a groundout and a single by Balcer and then sco4ed on a single by Kayla Holladay. But Alverson fanned the next batter to limit the damage to a run.
The Swamp Fox pitcher struck out four batters during the final two innings. The only two other Patriot batters in the sixth and seventh were sent to the dugout on a line-drive catch and a groundout.
Ashley Ridge hosts Beaufort Friday while Fort Dorchester plays next in the Azalea Invitational Tournament that starts Monday at Gahagan Park.
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text: John Lewis Griffin, 86, of Austinville, passed away at his home on Thursday, January 24, 2013. Born in Carroll County, Virginia, he was the son of the late Bruce and Alverta Beasley Griffin. In addition to his parents, he was also preceded in death by his brothers, Ellis Griffin, Glenn Griffin, and Brooks Griffin, and infant brother Owen Ralph Griffin. Survivors include brothers and sisters-in-law, Elmer and Elsie Griffin of Hillsville, Coolidge Griffin of Austinville, and Rush B. and Kathleen Griffin of Austinville; sister, Lydia Towe of Cana; and several nieces and nephews. Funeral services will be held on Saturday, January 26, 2013 at Vaughan-Guynn-McGrady Chapel at 2:00 PM with Elder Ronald Bowman officiating. Burial will follow in the Thomas Beasley Cemetery. The family will receive friends at the funeral home on Saturday, January 26, 2013 from 1:00 until 2:00 PM prior to the funeral service and at other times at the home of Effie (Griffin) Thompson, 6319 Coulson Church Road, Austinville, VA 24312. In lieu of flowers donations may be made to the Thomas Beasley Cemetery or Laurel Rescue Squad c/o Effie Thompson 6319 Coulson Church Road, Austinville, VA 24312. A guestbook is available online by visiting www.vaughanguynnandmcgrady.com. Vaughan-Guynn-McGrady Chapel is serving the family.


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Bronx, NY (Sports Network) - Derek Jeter and Raul Ibanez each homered and drove in three runs to lead the Yankees over the Angels, 11-5, in the rubber match of a three-game series.
Robinson Cano scored three runs and Nick Swisher drove in a pair for New York, which was coming off Saturday's 7-1 setback.
Ivan Nova (2-0) earned the win after allowing four runs on eight hits over six innings, while his counterpart, Jerome Williams (0-1) didn't make it out of the third inning in his first start of the season.
Williams was tagged for five runs on five hits and three walks in 2 2/3 innings as the Angels fell to 3-6 on the year.
"I think we're going to get out of this funk," Angels outfielder Torii Hunter said. "Everything's going to be fine."
Mark Trumbo and Chris Iannetta each homered in defeat.
Iannetta's two-run shot in the fifth cut the deficit to 8-3 following Jeter's patented opposite-field home run. Russell Martin and Brett Gardner reached base prior to Jeter's second home run of the season.
Maicer Izturis doubled home Trumbo in the away sixth and Albert Pujols singled in Erick Aybar an inning later to pull the Angels within three.
But David Robertson relieved an ineffective Rafael Soriano in the seventh and stranded the bases loaded, and the Yankees tacked on three in their half. Swisher knocked in Cano with a base hit, then trotted home on Ibanez's homer, which nearly reached the upper deck down the right-field line.
"I had to bring in [Robertson] before I really want to," Yankees manager Joe Girardi said. "I felt that was a real big moment, and [Robertson] did a nice job."
Trumbo hit a solo homer off Nova in the second inning, and Ibanez got the run back in the home half with a bloop single to center. Cano scored on the play.
Curtis Granderson. Alex Rodriguez, Mark Teixeira and Swisher each drove in a run in the third.
A pregame ceremony commemorated the 65th anniversary of Jackie Robinson breaking the color barrier...Nova struck out eight and became the first Yankee since Whitey Ford in 1961 to win 14 consecutive decisions. His last loss came against the Angels in June of last season...The Angels haven't won a series in the Bronx since May 25-27, 2007.


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|39 posts found
Elite Member
Joined: 3/30/10
I don't Forum PVP. If you feel I've attacked you, it was probably by accident.
The way I see it, quality is a combination of design and execution.
Indie devs are more likely to take risk with design as a way to set themselves apart from the competition. This can be good or bad depending on how well the design is received by the playerbase.
Execution for an Indie is tough. Working with lower budgets, small teams, and sometimes inferior tools means they have to work harder and smarter to produce a quality release.
One common problem I see in Indie devs is setting the feature list so high that it distracts from what should be a priority, namely solid coding. All the features in the world don't matter if the base framework is buggy.
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Novice Member
Joined: 5/10/11
I think what is missing is a clear definition of exactly what is an indie game, or what is an independent studio. In normal games we call indie games those that are not tied down by the constraints of a major publishers. In the case of MMOs most of the developers self publish. So in a sense, most MMOs are actually indie games. The ones that aren't are those from Blizzard, Bioware, and ArenaNet. Maybe there are a few others I'm not mentioning but for the most part the MMO industry is pretty independent.
Website: http://www.thegameguru.me / YouTube: http://www.youtube.com/users/thetroublmaker
Novice Member
Joined: 1/24/12
It always comes down to money. Indie Devs start with very little money and burn through it fast. To survive, they have to release their unfinished / buggy game to bring in some cash. The hope is that players like it, and stick with the developer long enough for them to be able to polish the game more. That model doesn't work as well as it used to since there's so much competition now. Players are more likely to keep hunting for that perfect game.
I'm an Indie Developer, and we're trying to make an MMO with absolutely no money. There's a lot of advantages to that. We're never going to run out of money. We can also take chances on people that we think are talented even if they don't fit a conventional mold.
There's about 25 of us on the team right now, though that number slowly increases. We're all students or recent graduates from game programming or art related colleges in Sacramento, CA. Aside from working on a few other indie MMO projects as a designer, I'm really the only one on the team with game industry experience, and it's not that impressive, but if, like some of you guys are saying, we can execute our ideas right, I think this game will end up pretty cool.
We're about 7 months into production. We have our first buildings and characters modeled(we spent a really long time getting our concepts down before we started building anything). We're using the HeroEngine so we already have a system where you can log in, create a character and fight stuff. We still have a whole lot of work to go. If anyone wants to follow our progress, you can google Dawnshine Online.
Novice Member
Joined: 12/10/08
What about getting some bright people to put together a basic API standard that would let different minigames talk to each other without knowing anything about the physics of the world they are in? Then, rather than creating an entire MMO, indie developers could focus on creating one piece of a collection of games that would sum up to being an MMO.
Apprentice Member
Joined: 5/23/06
SWG-Pre CU is the only "Indie" style game that could survive and thrive. Won't ever be a WoW killer but it will last alot longer then all other "indie" games combined.
Novice Member
Joined: 3/06/04
Don't tell me to "get a life," I am a gamer, I have lots of lives!
To me, ATITD (A Tale in the Desert) is an indie MMO (probably one of the first made). It's got a low population (around 2k players at it's peak) and it's done just fine with it's unique replayability. You see, they end the world and start over again (takes about 2 years to play then it's restarted). The dev team has certainly slacked in recent years but in the beginning the dev was constantly making changes and updating as we played (no down time).
It's unique and different, no mobs to fight at all. It's about crafting, building, competition and a whole lot of politics. Are the graphics top of the line? Nope. Are the crafting puzzles and politics unique and fun? You bet. Sadly, many hard-core players (they come back tale after tale) are now starting to leave. The dev just does not show as much interest anymore and the players can feel it.
But as an indie syle MMO, I would say this is a great example of a new and unique approach (no rinse and repeat here). This game and others like it would do just fine. No, they probably won't have 5 million players, but with a good game...players do stay and it's very possible to make a living doing it. If more developers would take a look at that game, we might see some fresh new ideas implemented in new ways.
I'd like to see 4 or 5 of the BIG game compainies form a joint venture, each put up $20m and see if the creation of a AAA sandbox MMO is profitiable.
Spliting the costs / rewards would make it less risky for each company, while still having the funding for a AAA quality game.
Apprentice Member
Joined: 5/06/06
The answer is simple: money
The amount of money required to make a playable MMORPG is going to be 8 figures. EvE got away with 5 millionish 8 years ago, but those days are gone and EvE was kind of a perfect storm in that it didnt need to have graphics and animation work as much as most MMORPGs
The best hope is the Trion route, start up company with smart business people securing a big investment, but with all the high profile failures in the industry (Trion themselves might be in danger of becoming one if Storm Legion doesnt bring back a significant amount of people) getting those funds secure will be difficult.
Kickstarter is 100% useless as a primary investment tool (and only a fool would invest in such an endeavor,if the company isnt good enough to secure loans they have no business thinking they can make a game), it potentially has marginal use in a game that needs just a little bit more to do what it wants to do (Repopulation) but even that is risky because you always need more money than you think you do, so its likely that extra boost might not cover it.
The industry kind of needs GW2 to be a hit to get things looking up again.
Novice Member
Joined: 3/19/06
kick starter is no way to fund an mmo right now, but while kickstarter has had some sucess it is not yet main stream. What is ineresting is that single player games are being funded. It is likely some will fail, but if you have a company or two have a minecraft level of sucess then we will start to see people develop followings for certain design groups. These designers then have the chance to build larger studios. Eventualy they might have the resources and artistic control to make something new. What I want to see is a website that is covering croud funded projects single player or multi. Anyone know of a good website for that?
Advanced Member
Joined: 6/05/08
I love the idea of the indie developer. The problem is they are like buying that off brand car that looks good, but is actually a turd. I have seen in the past 15 years, probably 100 indie games come out and 90 of them are dead with in 2 years. And of that 70 of them die in beta. Lets look at the past few years, Star Vault with Mortal Online, great concept huge promise, lofty goals, and it fell flat on its ass. Then you have Dark Fall Online, which was only marginally better than MO in its execution. Some of the more active and successful indie games out there, Face of Mankind and Eve. Face of Mankind, died and was resurected and then bought out by another company. Eve had a REAL rocky start, but recovered quickly due to great leadership by the development team and the fact they had a deep game that offered something that wasnt out there.
TLDR; Indie games are fine, they are like gambling you will lose more than you win.
So much crap, so little quality.
Novice Member
Joined: 11/02/10
Originally posted by Hodo
Thats why its better to play older indie games. Let others buy and play when they are released. If it is one of the good ones start playing when you know it is...
One of the largest obstacles any developer, not just the Indie ones, must face is the gaming community as a whole.
We are so damn picky and hard to please it is a wonder that moderate success can even be found.
A decade ago we played these games and despite the flaws generaly accepted what was presented to us because the competition was low and there were few good playable MMOs to even compare to.
Now we have thousands if one counts all the variations of the genre and our standards are very high. At the first sign of a flaw or bug many players are ready to unsub and demand their money back. How on earth do we expect Indie developers to survive in such a hostile enviornment? We won't let the big names get away with anything and despite the occasional free pass from an old school player, the Indie guys are still tossed under the bus when the reviews come around. I am not talking professional reviews either. Look around this site, half this commnunity views themselves as qualifiied to pass judgement on any and all games.
Woe to the Indie developers indeed. The irony is that the most demanding gamers want the Indie guys to show the others how to make a good game but the gamers are the ones that drop the Indie game like a hot snot when a few imperfections appear.
Enjoy your customized and self created hell damn fickle gamers with too much money and free time on your hands.
Novice Member
Joined: 5/01/04
The mmo market is just flooded, to many games fighting over the people willing to play/pay
forge a new indie mmopvp game is coming .i have high hopes for it :)
Novice Member
Joined: 2/23/04
Originally posted by chefdiablo
I agree with you for the most part, but to blame the players is rediculous... Like any industry, the ones who pioneered it got rich and then it gets flooded because everyone wants a piece of the pie. Now there are so many people trying to get rich like the pioneers did but there just isn't enough players in the world to make them all rich. The player base is watered down and money is thin, but developement teams and associates still think they require a large amount of money to do what they do.. why should a game cost 10 million+dollars to make when there are so many of them being made that they can't fill their servers??
So you took classes to do what you do so you deserve a bit more than the guy working at Mcdonalds, but guess what... you have chosen a profession that everyone else has chosen so now there are a plethora or people out there with your skill set so you need to lower your standards in order to compete... you wanted a piece of the pie, now your a programmer who doesn't make enough money so you hop from one team to another hoping to fall into the team that makes the next MMO of the month for your short lived glory ride.
You say the players did this?? Why... because we have more options now? Why would I want to waste my time playing a buggy, crude MMO that charges $9 bucks a month when I can play GW2 for free? I tell ya what... if your moral compass is haywire because of my choice in which game I want to waste my time with, maybe you need to reassess the situation and point the finger at the right people who ruined your world. Just sayin.
Novice Member
Joined: 11/03/11
Working hard on WorldAlpha
Well, I'm developing an MMORTS that will make it out by November. Whether it will be a success or not, remains to be seen. Check WorldAlpha http://www.worldalpha.com when you get a chance!
Apprentice Member
Joined: 11/21/11
EVE is an indie mmo
Advanced Member
Joined: 7/15/08
I try to judge each game based on its own merits, regardless of the developer......I dont care if its SOE, Funcom, Bioware, or Fred down the street....If its a good game I'll play it, if its a bad game I wont.
Novice Member
Joined: 10/06/12
Originally posted by teakbois
There are two MMO projects on kickstarter right now both of which look plausible:
1. Project Gorgon - Asheron's Call 1 meets EverQuest 1 Devblog at www.eldergame.com
Kickstarter at take a guess.
2. World of Midgard - EQ2 + WoW for iOS/Android/iPad at www.worldofmidguard.com
Kickstart also take a guess.
The first game is a classic Indie - for example Players can get a lycanthrope curse that results in 3 real-time days stuck as a wolf (during full moon) with no possibility to chat until you level up your Beast Talk skill - not ever going to happen in a Big Game. Don't know much about the second but it looks nice for what it is.
I think both have a good chance of seeing the light of day. Gorgon is in alpha now with actual server code, combat and iniital areas and WoM has a basic release for iOS.
I think kickstarter is the future for indie MMOs. Gorgon is a perfect example - no one is going to fund an AC1+EQ1 MMO business venture using old-school graphics and shared dungeons. However former players of those games looking to play something similiar are certainly willing to pony up money for a new game.
Edit: And two MMORTS - including the pretty neat looking Recyx (little robots).