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|72 posts found
Novice Member
Joined: 8/20/11
This game better not need a lot big sub number to stay open, becuase if it fails or go FTP, i think i know why.. It's a bit too different for the masses (masses meaning a large sub-base), that's why i'm hoping they ddon't need a large sub base to stay open, like SWTOR needs..
See i for one love it, as it makes you think and research real world incidents (investigate missions)... But so far in the beta weekends i see diversion forming... When persons ask for help almost everyone says use the in-game browser and look it up..
Now, i don't mind doing a bit or searching etc, but question is looking up stuff FUN (subjective non the less) enough, or just cool that its implemented in the game.. Seems these dev's want to implement thinking puzzles but can't think of a FUN way to do it.. Also, seems like most in the game need a tutorial on the crafting system..
Lets here the thoughs of person who have played for a good amount of time... THX!!
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Depends on the quest. Some of them encourage a little google research. But most just require you to be aware of your surroundings and pick up on textual clues. I think they are looking for 500k subs to be a smash hit. 200-300k seems realistic and keeps them running and profitable indefinitely.
The crafting is one of the best things about this game but is rarely talked about. You can craft Nightmare quality gear (ie as good as the best drops) but it takes a lot longer to do so than running dungeons. Its probably the most sandboxish aspect of TSW and I'll be experimenting with all kinds of sets to go with various decks.
Im pretty sure there are a few tutorials out there on crafting. Both by fans and devs.
Novice Member
Joined: 2/05/08
I, for one, find it very fun to figure these investigations out for myself. I can also confirm that that is what the devs want as well....just can't go into specifics...NDA is a bitch....
I truly think that if you don't want to take the time to solve them yourself and feel that "victory" feeling at the end of it, then this game is most certainly not for you. I would recommend that anyone that sees someone asking a question about the investigation quests should not be answered back. It will ruin the game for them....it's like playing Myst with the cheat book right next to you...no fun at all (trust me, i did that when I was a kid and there was zero fun or sense of accomplishment from it.)
When I say all this I'm not speaking out against those that disagree, I'm speaking FOR the ones that do agree because, for us, this is one of the first MMO's to come out that we're comfortable calling our home for a bit :)
Elite Member
Joined: 9/26/04
I agree with the OP, and I'd be amazed if TSW is very successful (i.e. reaches 400-500K subs). It will restore my jaded faith in humanity, but I'm not holding my breath on that one...
The Player Help channel ingame is VERY busy. The usual "How do I..." questions, with a healthy helping of requests for quest hints and quest "how to's". Due to the number of spoilers flying around in chat, I have to keep that tab out of sight.
I loved playing this BWE, and I've just pre-ordered the game. So I'm doing my bit to get that sub number up, lol
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan
I have to be honest here. I see this "the game is too different" being thrown around in TSW's defense but it really is not. It's your standard themepark MMO with a bit more choice as far as skill trees go and a tiny number of investigation quests that may require you to use your brain. Even then the investigation quests are not required to advance the story and can be ignored completely. They don't even give an decent rewards to warrant the waste of time. And if you absolutely must do every single quest, you can always google the solution--the browser is built into the client.
The game is not different, only the setting is. Which, by the way, is TSW's only saving grace. The setting and the stories are interesting. Everything else is sub par at best.
Edit: also, the game is absolutely not finished and will not be finished in 2 weeks left before release. This is another game with great potential that is going to get Funcomed and go F2P with an invasive cash shop in a year or so.
Novice Member
Joined: 6/17/12
I don't agree that the problem is that the game is too different. I think the unique setting of the game and some of the unique game systems are the strongest selling points for the game and why so many people are interested in it.
I think the issue the game has a somewhat outdated pricing system and a fear that there will not be enough content to justify paying $50+ up front and $15 a month for a sub. If this game was $60 up front with no sub or $20 up front with a sub I think it would easily see a 50% increase in pre-orders.
I have spent a considerable amount of time in the game and have really enjoyed playing it but it just doesn't feel polished enough or complete enough to warrant the price they are asking for it.
Originally posted by heartless
You're entitled to your opinion, I disagree though: the setting and theme, the crafting, the no classes and no character based levels thing, the skill synergies, the sabotage missions and investigation missions, the metagame ARG's but also the higher than normal requiring to pay attention to environment and details while questing, all this together adds enough points to make a claim that TSW really is different from the vast majority of WoW styled themepark MMO's.
Add to this elements like the ingame browser, the UI/HUD, and the fact that can you can group up with friends and adventure on someone's home server world even if everyone came from a different server, and also be able to chat and have friends lists across servers, and TSW looks to be shaping up as a distinctive addition to the themepark staple, different from most others in that genre.
But, to each their own in the end
Originally posted by heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan
Originally posted by cutthecrap
Let's be honest. Sabotage missions are normal missions except that they generally do not require a lot of mob killing, unlike other missions. The crafting is very backasswards and not even explained in the game at all. Hell, unless you press "Y" you won't even know that there is crafting.
Not all skills synergize with each other. Also, can you explain to me how "Pump Action," the very first skill you unlock in the shotgun tree, which costs 1AP is virtually the same as the 9AP "Fire and Forget" second tier skill in the shotgun tree? And it's not the only one. There are many abilities in the second wheel that are almost identical to the first, starter abilities.
The UI/HUD is clunky at best. All of the abilities have similar looking icons and at times it's hard to tell one from the other unless you're intimately familiar with them. The consumables all have the same icons and because we cannot assign them to an action bar slot nor assign them to a keybind, at times you have no idea if you're clicking a +HP consumable of +Crit consumable. You can drag the inventory window and stretch it out to the width of your screen but you won't have access to all of the slots. I payed to exand my inventory once and have access to 60 slots but if I stretch the window out, it looks like I have access to a lot more than 60.
As far as grouping with friends, it's a pain in the ass to even group with friends on the same server, because if we're in different instances we have to form a group, zone out and then zone back in. There is no "travel to group leader's instance" option.
Look, the fact is that the game is not finished. A lot of these things that I mentioned get worked out in beta. TSW, it seems, skipped the closed beta and went straight from alpha to open beta, to release in 2 weeks. Right now a lot of the fans are in the honeymoon phase. It's pretty evident with comments like "yea, the combat is not great but I'm OK with it" "the character models and animations are not great but I'm OK with it." People are basically settling because it's a next new MMO. Once the newness factor wears off, the faults are going to become very evident.
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan
Originally posted by jdnyc
Really? I did all 3 of the Kingsmouth investigation missions and got a few Solomon Island tokens and some XP. Not really anything to write home about. If there was some cool looking weapon or clothing, something to show that you actually took the time to figure this out but there isn't. Even the turn-in text is uneventful. It's like "oh, you solved the quest, ok thanks, bye!" This was a super huge BS when it came to the Kingsmouth Code mission. After you finished it there was no closure.
@heartless: I thought it wasn't a discussion whether you liked TSW or features in it, but how TSW is different from standard themepark MMO's, you know, MMO's you dislike can be different from the standard themepark too
Like said, whether you thought TSW or its features are crap or not have nothing to do with whether an MMO is a standard themepark MMO or different from it, so I guess we'll just have to agree to disagree here. To me the things I mentioned warrants enough the claim that TSW is quite different from standard themepark MMO's like WoW, LotrO, SWTOR, Aion etc
edit: I think I'm starting to understand why you use those weird arguments that have little to do with the actual topic: you feel that TSW is unfinished, and not worthy of the praise of some it's getting since you see that as honeymoon bliss. That's why you seem to trash and bash any positive thing that's being said about TSW incl the 'TSW is different from standard themepark genre', because you think any praise given now is too rosy colored and therefore should be nipped in the bud, so that TSW's present flaws will be highlighted more. If so, while I understand that sort of reasoning, I think it's an unjust approach towards the game.
People like different things and can be bothered by different things, and if they aren't bothered by features that you're bothered by, doesn't mean that all of them have rosy colored glasses on or such. Trying to discredit any positive thing that's being stated regarding TSW isn't really the way to go, to illustrate it with example above: the fact that TSW has obvious flaws and lacks obvious polish has little to do with whether it is different from the themepark standard or not, it can be different while still have its flaws.
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan
Originally posted by cutthecrap
But it's not different though. It's a standard themepark MMO with a few twists.
For example, compare SWTOR to TSW. Besides the setting and the ability wheel, both games basically follow the same model. Yet, people often refer to SWTOR as a WoW clone but you consider TSW to be different. The game is not even really leveless, as some people claim. The "Quality Level" on gear is basically levels in this game. All through the weekend all I saw was people spamming for "QL3 DPS/healer/tank" for Polaris. And that's just the first instance, I can imagine how much worse it'll get.
Now that I think about it, Quality Levels are basically WoW's Gearscore, only they last through out the whole game to max. Even as your character is leveling, you're not safe from Gearscore as you're required to have certain level of armor to access instances. That's a horrible design for leveling instances.
But yea, to each his own. If you like the game for what it is, have fun.
Novice Member
Joined: 4/24/07
TSW crafting is almost exactly like crafting in Minecraft... i kid you not. and this is what an above poster called "one of the best things" .. that should tell you a lot.
Watch your thoughts; they become words.
@heartless: Shrug. I think you haven't really grasped a number of TSW features yet, I mean I could make the same kinda statement of GW2 being not really different and being a standard themepark at its core if you want to put it that extreme, because it does have (character based) levels, classes, armor based stats, a huge number of the same generic quests only delivered a bit differently, typically lame themepark crafting, a whole lot of instancing and so on and so on.
Of course there are similarities if you want to find them with other themepark MMO's, for GW2 as well as TSW. But each also has its own distinctions, more than other themepark MMO's have that are far, far closer to the standard.
I could only rehash what I've already said, that classless, levelless, a lot of mission types, Minecraft inspired crafting, statless clothes, skill synergies etc etc aren't seen like that in other themepark MMO's of which most are WoW based. But I've already said that, so if you refuse to acknowledge that, well, to each their own, I wish you luck and fun with GW2, no biggie
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan
Originally posted by cutthecrap
The fact is that the game is not really classless(decks) and it's not really levelless (Quality Levels). The missions, despite their types are the same kill, click, deliver and the investigation missions, albeit great, can be counted on one hand. This is a themepark game, through and through. It has a very facinating lore and setting but otherwise it's not that much different than any other WoW clone out there.
Also, let's stay on topic with TSW and not bring in other games. Whether or not GW2 is a themepark is absolutely irrelevent to TSW.
Apprentice Member
Joined: 3/24/11
Everyones a mmo vet these days :P
Originally posted by Xstatic912
All I gotta say is, " Thank you " Because you ead my mind :P
Very well said, I couldn't have said it any better! I agree with your points but there is ONE thing I find weird, maybe you guys can help me out here, it's a technical issue really.
I have a desktop with a 8150 chip, 12 gigs of ram a gtx580 super overclocked 3 gigs Vram, windows 7 64, and every driver is updated, now, when I run the secret world on direct x11 the game crashes and I get a video driver crash because of the client ( this has never happened to me before ) now here's the real kicker, my laptop is a MSI GT70 ONC 16 gigs of ram,GTX670m dedicated video card windows 7 64 core i7 3rd gen, so I go to start TSW on my laptop and I am greeted by a messgae stating that my video card driver is out of date, I realize this because nvidia hasn't made any updates for my laptop card yet , so I proceed to play the game on ultra and what do you know LOL The game runs flawlessly on ultra and I was getting average of 38-60 FPS weird? I think maybe that they didn't optimize the game client to accomodate the newer more powerful desktop video cards that exceed 1024mb, my question is this ,
have you guys had this similar issue?
sorry to ramble but I really wanna play TSW on my desktop when it launches :P
Spotlight Poster
Joined: 5/21/06
I don't know what the OP is hoping for, but this is Funcom, here. The launch will be a cash grab, and you will be lucky to get any support after that. I imagine 1-3 patches before Funcom permanently leaves the game with a skeleton crew.
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Apprentice Member
Joined: 6/11/12
Originally posted by heartless
No it is very relevant because if you can make comparisons so can others. But hey atleast Funcom didn't design TSW for mass consumption or with an aim to beat WOW, i doubt same can be said for GW2.
"We're in it to win it this time," said O'Brien. "We were number two to World of Warcraft with Guild Wars, now we want to beat them. We'll be satisfied when the Guild Wars 2 is the most successful MMO.
Novice Member
Joined: 4/24/07
Originally posted by Aeolron
under options, try turning Tessellation off
Watch your thoughts; they become words.
Advanced Member
Joined: 3/04/08
Originally posted by Sameer1979
Really? That old quote? cmon....that was obviously said to grab attention. It doesnt mean he wants GW2 to be a better wow, he means he wants it to be a better MMO and still appeal to alot of people.
The Secret World and GW2 are both steps in the right direction for MMO's as far as I'm concerned. You may be able to technically classify them as themeparks, but they still have alot more openness and player choice than many recent mmos.
MMOs Played: FFXI,Age of Conan, Aion, Rift, SWTOR, TERA, TSW, GW2
Waiting For: Wildstar, The Repopulation, Archeage, TESO, Warhammer 40K:EC, EQN


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Recipe by Kathryn
"This is a no fuss slow cooker recipe that produces a very tender and flavorful pork chop."
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pork chops
1 (18 ounce) bottle
barbecue sauce
This was only the 2nd thing that I've tried cooking in a slow cooker and it came out so delicious! I did add about 1/4 cup of water to the bottom to avoid burning and I added onion slices on top of each pork chop as I was layering. The result was incredible, no knife required, and the slightly thinned onion loaded sauce was good on my potatoes. I'm going to try the leftovers over rice.
I picked this recipe because it seemed so easy. I bought a good bottle of BBQ sauce. I added 1/2 c of chopped onion and I added 1/2 c of water. I cooked it like suggested, but the last 30 mins turn it down too low. My husband and girls liked it a lot. However my husband said the sauce was to thin. I told him I had read everyone on the site, said add some water to help it not burn. He said I didn't need too. Next time we make it we will not add the water and see if it is better. It was easy and tasty. thank you for sharing your idea.
237 Ratings
This is a good basic recipe. My family really enjoyed the Zesty Slow Cooker Chicken BBQ recipe by Zanne Peters from this website which had these additional ingredients: 1/2 cup of italian dressing, 1/4 cup brown sugar, and 2 tbsp. of worcestershire sauce. If you want to add a little kick to this recipe, I would suggest adding these along with the BBQ sauce of your choice. It gives it a great taste whether you're using chicken or pork!! Thanks!
DELICOUS! The meat just fell off the bone. I let it cook on high for about 3.5 hours, then I turned it to low and cooked for another hour or so. I also had some leftover homecooked barbeque sauce that I spread on each chop, then topped each with the bottled sauce. I then poured the remaining over the whole top. I served them with mashed potatoes and green beans. My family loved them. I will definitely make these again.
This recipe will definitely be one of our favs. I sprinkled the chops with Garlic Powder and Onion Powder before cooking and added 1/2 cup water to the sauce in the bottom of the pan and mixed it well. I cooked them on high for 2 1/2 hrs and low for 30 minutes. They were so tender the meat fell off the bone. Everyone loved them ! I wish everything was this easy.
This was a good recipe and I'll use it again. I used boneless pork chops and found that after 3 hours on high, the meat was a little dry. The next time I make this recipe, I'll only cook the pork chops for 2.5 hours. I added some water, yellow onions, brown sugar and worcerstershire (sp) sauce as per other posters' suggestions.
i did this but used a pork roast in the slow cooker with just a bottle of bbq sauce on low for 8 hrs. put it in before work and come home and eat it! just pulled apart with a fork for a yummy pulled bbq pork sandwich. lasted me and my boyfriend a few days!
* Percent Daily Values are based on a 2,000 calorie diet.
Slow Cooker BBQ Pork Chops
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Amount Per Serving
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Last night we wandered through the winding alleys of the Old City of Jerusalem and visited the Western Wall. As I placed my hand on the Wall, listening to the women singing around me, I felt incredibly connected the millions of Jews who have sent prayers to that very spot for thousands of years. The power of being in the holiest of holy places was sobering. It felt peaceful to stand alone in reflection and prayer while shoulder to shoulder with others doing the same.
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Jan 15, 2012
One of the best and most rewarding experiences so far on my trip are the conversations. And I don't mean the "getting to know you" topics about jobs, school, and such, although those are fantastic too. I mean the deep, philosophical, theological, personal, intense conversations. We are an articulate and diverse group that is struggling to synthesize our beliefs and express them meaningfully.
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|147 posts found
There are lots of reasons to praise GW2, and by all means, I have no intention of mentioning them all in this thread. The one thing that really sets GW2 above so many typical mmorpgs, is how the game doesn't make player feel "under the thumb" of others. Players work together naturally, and the flow of the game contributes to players learning how to help improve each others damage, tanking, crowd control or healing. It's amazing watching the synergies between players grow as it progresses through a dynamic event chain. People working together because they can, because they are seeing more ways that their own character can add to the fight beyond just dps or heals or just standing there taking hits. Things like a necro moving over to drop a well around a ranger, to add the cross-profession combo letting the ranger do more damage. It's not only about maxing out what your toon can do, but helping to max out what other players can do too,and only because you can not because you have to.
Other games keep players of one role utterly dependant on another, leaving them with little choice but to submit to putting up with the irritations of their own group, in addition to the frustrations of opposing characters and such. How often have we heard the tank telling the healer how to heal, or the healer telling the tank how to mitigate damage. The rage and frustration that game design leads to is absolutely defeating to newcomers. The learning curve is strife with abuse and beratement, and undoubtedly the greatest cause for the callous term "noob". And what choice does the newcomer have? They have to fill a role, because the game defines them as a dependant. They are forced to be reliant on the goodwill of others, and typically, too many "others" don't let them forget it either.
I suggest that this treatment is cyclical in nature as well, and that it creates a roll-over from one player to another. In cases of mental abuse it has been observed that as much as 70% of abusers were abused themselves. There is no way to derive an accurate number of the counter point, but it's easy to assume that a large percentage of people that were initiated within dependancy role will become dependant upon the role structure in the future.
They become climatized to the role of "be a good *** so nobody can complain" They develop a sense of "in-game worth" in accordance to how others regard them. Left alone, they can't define their value. They have become dependant, on being dependant.
But with GW2 and the open grouping system, people can still play together to acheive an objective, but there isn't a power struggle over who gets to drive the group. There isn't an abused newcomer, belittled and ridiculed. There isn't a devalued dependant, who is looking for the next group to hide in. There is just a gathering of players, working together to finish the task at hand. They are equals. They are valued and appreciated. They are heroes.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
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I honestly don't care what anyone says, they did something right with their game because I have rarely ever seen any arguments either in map chat or in groups, nor have I seen stupid tween speak like "baddies". People are just there to play, there's no hierarchy or ridiculous name calling over the tiniest thing, and I love it. If that's casual, count me in.
The game is training wheels for those wanting to play in MMOs.
nothing more.
I say this because, if you chat in GW2, you die. The game does not make it easy nor possible to chat and play.
This makes it great for playability, but horrible for tactics. Awesome for zergs, but horrible for small group rvr, especially those not using a vent vs those that are.
You would think that the game knowing how handicapped they have made the player in regards to chat would have put in an in-game voice chat, but this is the same game that can't handle the graphics of the rvr/pvp it has publicized it specializes in.
So, no, on many levels. You call yourselves 'heroes' for playing this game, I call you something else.
But I would reccommend it for the person getting their feet wet in MMOs, it's a decent investment, but it's not something I would reccommend an MMO vet unless I wanted that person really angry at me for a while.
Though come to think of it, EQ1, EQ2, TERA, Vanguard, Aion, DDO, LoTRO, AoC, WARTrial, Aika...there are so many good F2P out there, I rescind mystatement, I would not reccommend the game to a first timer, I would reccommend one of these F2P games which imho are better made (yes, I said Aika is better than GW2).
Novice Member
Joined: 3/11/08
I was just thinking about this today. Trying to take back Arah with a relatively small group, and seeing people Shadow in the midst of chaos just to rez other players is awesome.
And not one of the games you listed above me are anywhere near the calibur of GW2. AoC has the potential to be on par, but that is it.
Originally posted by PaRoXiTiC
One eyebrow instinctively raised when he mentioned Aion and Tera... oh well, opinions 'n all that, but the poster does come off as quite bitter.
Originally posted by Rider071
Ahh, so you prefer a game that is so slow paced you have time to type out a long winded speech during play. Do they make turn based mmorpgs for people such as yourself?
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
Originally posted by eyelolled
X-Com? Seriously though, I have stationed my GW2 character(s) at waypoints in guarded settlements only to come back to a dead character or at least the challenge of proecting myself. It's more exciting than knowing everything that's going to happen so much that the game becomes little more than a virtual chat room. I have Skype for that shit.
Originally posted by eyelolled
They make MMORPGS for ppl like myself, yes.
They make FPS for ppl like you as well.
[mod edit]
EDIT : Remove banter
Look, I don't care about arguing with some "anti-GW2 fanatic" because they think they need to share how they don't like the game.
Do you have anything to say that is following the point of the OP? In other words, can you share something pertinent on the subject?
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
Novice Member
Joined: 7/21/11
Originally posted by Rider071
You lost all credibility right there. Aika better than GW2... sorry but LOL. This game is a pure joke and the combat is one of the worst I've played. And that's not even a question of opinions... If you clearly think that Aika is better made then GW2, there's really something wrong with you lol. No offense.
From SirFubar:
'You lost all credibility right there. Aika better than GW2... sorry but LOL. This game is a pure joke and the combat is one of the worst I've played. And that's not even a question of opinions... If you clearly think that Aika is better made then GW2, there's really something wrong with you lol. No offense.'
Aika is better than GW2 in terms of pvp especially. When they say 1000s vs 1000s on the battlefield, guess what, it's done, and it's playable, there are no engine issues.
The politics and Lord Marshall aspects make for a much more intriguing pvp game than GW2 could ever hope to be.
So yeah, I stand by that statement wholeheartedly.
As to my credibility, I have played both games, whereas I'm guessing you haven't even visited Aika's website much less contributed to the War (main gameplay) of Aika. Much like playing the tutorial of DAoC and saying "it's shat", amirite?
"not even a question of opinions"? Aika is one of the leading most populated/profitable games in the East, which question of opinions are you referring to?
Originally posted by eyelolled
1. you're the OP, and you speak of yourself in the 3rd person?
2. I was responding you to your overall statement saying GW2 is the second coming of MMOs (which happens from you every 3 days or so) this time about how we can all play because we don't have to communicate. Well that is one of the fundamental problems with the game, imho. Something an MMORPG is defined by is it's ability for the MMO players to communicate amongst themselves.
As such I called it an MMO for new players, but I have since rescinded that. In addition because it doesn't have a trinity, something every MMO will most likely have going forward because of the mistakes of GW2. Also a trinity is definitely something a newcomer to MMOs should learn about. The more I think on it, the more GW2 starts to look more like an FPS, with an engine that doesn't render targets well, but as most FPS have a great communication system in them, as such GW2 would make a bad FPS title as well.
Don't get me wrong, I like GW2, I bought it, but culling caused me to rage quit shortly after hitting 80 and playing WvWvW full time - as was the purpose of my purchase. I stayed silent for the last month about the game as the devs said they were going to fix it (after waiting months after release for them to even address the problem). Guess what, they haven't fixed it.
So I tire of the fanboi topics in our forums of a game that clearly doesn't deserve the praise until they fix the basics of what makes it a pvp game. I wish they would have fixed it long ago, I would still be playing and possibly defending the game, but the longer it goes unfixed, the farther I get from it and play other better games. All the while remembering clearly, why I don't like the game, and how I got suckered into buying a pvp game, that wasn't.
Novice Member
Joined: 6/18/07
I'm not sure about this really. Since Guild Wars 2 doesn't even require a group to do objectives in a massive cluster of AOE. It's more an anonymous tidal wave of players that crashes into the monsters at the obfuscated quests dotted throughout the maps than anything structured like a group coordinating.
[mod edit]
Originally posted by eyelolled
Not for long, along with forcing people to WvW and do dungeons, they'll be adding the new "feature" of requiring people to do guild events this month. So much for choose to play your own way.
Hard Core Member
Joined: 7/20/04
Originally posted by Rider071
There are 1000 people playing Aika? lol...One of the leading most populated games in the east? Wow, ever heard of Lineage, Lineage 2, or Aion? The game can have a ton of people on your screen in an Isometric view...with absolutely horrible visuals, congrats! Last time I checked (Today) the only issue GW2 has in WvW is with rendering which has been improved to the point where it is barely an issue anymore. People's performance is really good especially considering how awesome the game looks. This has not been done well before. Seriously though if you are going to claim that GW2 is bad, backup your opion with an argument that is not something we see over and over on these forums by people who just hate the game because thats how they get off. I will say though that comparing a game such as Aika to GW2 is new, kudos for the originality on that one. It is too bad that GW2 probably makes more money in a day then Aika makes in a month.
Novice Member
Joined: 8/30/06
Originally posted by itgrowls
"With our new selectable achievement system, you'll have a chance to set new daily challenges for yourself and to choose what kind of content you want to be rewarded for playing."
Hard Core Member
Joined: 7/20/04
Originally posted by itgrowls
Why would they force people to do WvW? There is no where they said that they are doing that. Please explain this to me as I think you are full of it. You have to do dungeons for the monthly if you want to complete it...woopdy do. You aren't FORCED to do it. You will still be able to experience the same content as everyone else. The game is inclusive as in; you do not have to gear up to do content and it does not contain gated content. So no, you don't have to participate in certain parts of the game if you don't want to. The whole "forcing" you to do guild missions thing is also completely pulled out of thin air, as we have virtually no information on that yet. All we know about that content is that you can participate even if you aren't in the same guild or in a guild at all. You just don't get rewards on the same level the guild who started it does. It does not force you to do it as you can do it if you want to or not and it will not change your ability to do all the other content in the game.
If you are going to attack GW2 I suggest not attacking it's strongest aspect.
Apprentice Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand.
Originally posted by itgrowls
Whilst I've gone into a WvW Zone, I certainly haven't engaged in any WvW....so as a player of GW2, I'm not sure what you're talking about.
EDIT: Also, whilst they are adding Guild Events this month, they are also adding selectable Daily Achievements but obvioously as a naysayer, you want the "negatives" that you propose to be at the forefront rather than good information that could render your argument useless.
This is not a game.
Originally posted by Celcius
OK, I did say 'one of', I did not say 'the' leading. Yes, Lineage, Aion are others, there are a few more if you bothered to check. But yes, Aika has 1000s playing it in the east. The world does not revolve around the West, as much as you feel it does, it doesn't.
At high points Aika West had close to these numbers on its release, but they made bad management decisions with the IP restrictions, release of Global, etc. I have yet to see the populations since it has transferred to T3Fun last month. Regardless, there was never a graphics issue, and the graphics quality never changed, you maybe want to update that computer of yours.
I have backed up my opinon again and again, what evidence do you have that they have fixed culling? I logged into JQ 3 days ago, and nothing has changed in WvWvW.
'Last time I checked (Today) the only issue GW2 has in WvW is with rendering which has been improved to the point where it is barely an issue anymore.'
Really, this was in WvWvW? As the devs recently posted nothing was going to change..yet, so...either you play on a server with 0 population (possible), or you're fibbing (also possible).
Apprentice Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand.
I believe they added, low-rez renders that come into play before the hi-rez renders. Which is probably what he means by minimizing culling.
This is not a game.


text:
iOS 4.2 beta for iPad walkthrough
Complete feature guide to Apple's iOS 4.2 beta for iPad
iOS 4.2 is the grand unification update, the software that brings iPhone, iPod touch, and for the first time, iPad all onto the same version number and at the same time. Yes, it's the one firmware to rule them all.
Announced during Apple's 2010 special music event, its in beta as of September 15, and will become available to the public sometime in November. For iPhone and iPod touch already running iOS 4.1, the feature list is short. For iPad's that have been running iOS 3.2 since launch back in April, the change is nothing short of a revelation. Multitasking, folders, and unified inbox from iOS 4.0 join Game Center and TV show rentals from iOS 4.1, and add in AirPlay video sharing and AirPrint wireless printing fresh to iOS 4.2.
If you're interested in iOS 4.2 for iPhone and iPod
And we're going to take you through it, after the break!
iOS 4 is new to iPad but it's not new to iPhone or iPod touch. To see what came previously in iOS 4, check out:
What hasn't changed
Almost everything has changed this time. Likely because there's no weather or clock apps to ignore. Still, there doesn't seem to be anything new in Contacts yet, but we'll keep our eyes peeled.
Huge update, we told you.
Hardware changes
No, that's not a typo. As you're read below, Apple has added a software orientation lock to iOS 4.2 for iPad, similar to how it works on iPhone. That means the previous, hardware-based orientation lock is no longer needed, so they've made that a mute switch like on iPhone. Yes, they really changed a hardware button. Yes, it will make iPhone owners less confused but it will mess with existing iPad owners.
Either way, be advised.
System-wide enhancements
Many of the system-wide enhancements that came with iOS 4.2 for iPhone were already present in IOS 3.2 for iPad -- spellcheck, text replacement, etc. And unfortunately, there's still no sign of VoiceControl, which both iPhone and iPod touch have. There is, however...
AirPlay is an evolution of Apple's AirTunes system that used to let you stream music between iTunes on Windows or Mac and Apple TV or Airport Express connected speakers. AirPlay takes that to the next level, letting you stream video and pictures as well as music from iPad (or iPhone or iPod touch) and the new 2010 Apple TV. Built in apps like iPod, Photo, Video, etc. can stream, but it looks like any App Store apps that use the built in video system can also stream if they so choose. We'll have to wait and see if that functionality makes it out of beta, and which apps choose to implement it, but if apps like Hulu, Air Video, etc. integrate, it could be killer.
And since it's called AirPlay and not AirView, here's hoping Apple expands the functionality in the future to project game video onto the big TV screen, leaving iPad as a full on multitouch game controller. Hey, we can dream...
AirPlay compatible apps, when AirPlay compatible devices are present, will show the AirPlay icon as a button. Tap it and you get a list of devices you can stream to. Tap one and your video will switch from iPad to TV.
AirPrint is Apple's wireless printing service. By the time it ships, it should be able to send pages to almost any printer on the same Wi-Fi network, or to certain printers directly (HP ePrint have already been announced). Needless to say, this answers one huge piece of previously missing functionality. (The one it doesn't answer, and still isn't answered, is easier file transfer and sync).
AVRCP Audio/Video Remote Control Protocol for stereo Bluetooth
Yes, you can finally -- finally -- control volume, skip tracks, and do pretty much anything your stereo Bluetooth headset allows. Unfortunately, at least in my tests, volume changes on the headset don't show up on the iPhone's volume slider -- but they do work in both iTunes Store streaming and iPod apps.
Home Screen
SpringBoard, the app that runs the home screen and overall interface in iOS, finally gets the iOS 4 crown jewels of multitasking and folders, but there are a few small changes to go through first.
The little northeast pointing arrow that indicates a location-based service is running, be it Wi-Fi mapping or aGPS, now shows up in the status bar along the top, just like iOS 4 on iPhone.
The red bar that shows background VoIP is here, long and thin though it may be. (And yes, tapping it does indeed take you right back to your VoIP/Skype call).
There's more control inside Settings for Spotlight, but nothing in the search interface itself that we can find yet. If Apple were to create a true universal search, including for settings, app content, etc. like webOS 2.0 or BlackBerry OS 6, that would terrific.
While Apple's built-in apps (like iPod, Mail, etc.) have had background multitasking since iOS 1.0 for iPhone and iOS 3.2 for iPad, with iOS 4.2 it finally comes to 3rd party App Store apps.
As to how it works, instead of a traditional "leave full apps running in the background" approach, Apple instead chose to implement a more restricted but, they felt, better performing and power friendly solution involving 7 specific background API (application programming interfaces.)
Local notifications
In addition to the existing push notification service from Apple's servers, which provide sound, badges, and alert popups for everything from IM to VoIP calls, to game challenges, iOS 4.2 adds local notifications so something like an alarm-clock app could register an alert that would sit in the iPhone in the background until the proper time, then activate. That takes the online server out of the equation which is good for tasks that don't need additional information from the cloud, and so don't have to activate the radios.
Task completion
There's another API for task completion so that, for example, if you're uploading a picture to Flickr and leave the app, it can register a thread to keep uploading the picture in the background while you do something else. That means the entire app doesn't have to keep running, freeing up memory and lightening battery load, and even the thread will terminate when the upload is done.
Fast app switching and saved state
Fast app switching deals with the perceptive speed that multitasking offers. With iOS 3.2 if you left an App Store app it would shut down completely. If you went back -- regardless if it was a second or a week or later -- it would usually restart not from where you left off but from the beginning. A few developers tried to add persistence on their own, saving your place when you came back as best as previous OS versions allowed, but most didn't -- especially games. Also, if you closed one app and went to another, you could theoretically be stuck swiping back or forth between 11 home screen pages. And with a 9.5-inch screen, that could be a lot of swiping!
Saved state is now built into iOS 4.2 for iPad. If you switch out, Apps have their currents state recorded to memory and if/when you go back, the app checks the memory save and resumes from that state.
To enable fast app switching, Apple's created a new UI metaphor. Now, when you double tap the home button, the screen turns translucent and slides up, allowing you to peek at the apps running "in the background". (Technically frozen with state saved and threads registered with the background API).
Apps in the fast switcher UI are sorted in order of last usage. That means, if you're moving between a set of commonly used apps, they're most likely right next to each other and not screens and screens away. These two elements combine together to make launching apps perceptively much faster, even though the apps don't have to be running in the background consuming resources just for that convenience.
Positionally the fast app switcher replaces the space traditionally reserved for the Dock, so while it's a tad confusing the concept of apps at the bottom of the screen being more permanent and easily accessible remains. Behaviorally, while they look like a secret Dock, they function like the Home Screen itself in that you can swipe from right to left to scroll through a several 4-icon sets of multitasking apps.
Given iPad has only 256MB of RAM, we assume Apple will discretely kill off the least-used app in the stack when things get tight or a certain amount of time passes. That means, yes, sometimes you will come back to that game and have it start over rather than resuming, but resources on mobile devices -- they be constrained.
(Here's also hoping iPad 2 gets 512MB of RAM like iPhone 4 did.)
iOS 4.2 helps users visualize what's going on when switching apps by introducing a new, carousel-like animation. The new animation occurs when you switch between two apps either via the new, double-click-Home to trigger to launch the multitasking UI, or when one app calls another app (i.e. when you're in Contacts and you tap to send a contact an SMS).
Launching or leaving an app retains the same, zoom-based effect as always.
Interlude: Task Killing
At the iOS 4 event, Steve Jobs likened task managers (in the multitasking, not to-do sense) to styluses -- if you need them there's something wrong. Initially this created confusion in iOS 4 when it was noted, if you hold your finger down on multitasking apps, they'd jiggle and bring up a delete icon that, if tapped, removed them. So um, yeah.
It appears like there's a couple things going on. First, with built-in Apple apps, like Mail, if you "delete" it from the fast app switcher, the service will re-spawn immediately so you will still receive Mail (it doesn't kill the background thread that checks, sounds/vibrates, and updates the badge). However, the respawn will sometimes fix issues of mail not loading properly, for example.
For App Store apps, if you "delete" them it flushes their saved state and forces them to reset and reload when next you launch them, i.e. they won't resume from the previously saved state and their threads seem to be restarted.
And yes, you can still hold down the Sleep/Wake button until the red Shut Down slider appears, then hold down the Home button until you return to the home screen, and that will flush the RAM and give you a general reset.
Just like to the left of the main home screen is a special Spotlight screen, to the left of the fast app switcher is a special widget dock containing a software version of the iPad's previous hardware orientation lock control.
That's right. The hardware orientation lock button has been reassigned as a mute switch, to match the iPhone, and now orientation lock is software based. Unlike the iPhone, however, you can lock in both portrait and landscape mode.
More over, there are three circular music controls to skip back/rewind, play/pause, or skip ahead/fast forward whatever audio is currently queued up (including streaming music). Whichever app is currently playing the music, be it iPod, iTunes or Safari (streaming podcasts, for example), or an App Store app (like Pandora or Slacker) is shown at the right so you can jump back to it and access further controls.
iPad 4.2 also gets something more than iPhone -- a brightness slider. The extra screen real estate pays off with instant access to crank things down for reading or up for watching movies.
The presentation may not be as visually slick as Palm webOS' Card view (which looks like iPhone Safari's Page view) or Mac OS X Expose mode, but it keeps tens of millions of existing iPad users grounded in the interface they're familiar with and that's what Apple is prioritizing.
Background music, location, and VoIP
Speaking of streaming music, perhaps most famously, Apple is allowing apps to register three specific types of threads for persistent backgrounding (they can just keep running until you close them). Again, this isn't the whole app running, just one thread from the app, so the idea is it won't slow down performance, use up memory, or drain battery to the same degree. These API are for streaming music, location, and VoIP (voice over IP).
This means you can listen to Pandora, Slacker, etc. while surfing the web. Navigon, TeleNav,TomTom, etc. can keep using the GPS and alert you to directions while you're on the phone, and to further save resources, non-critical location apps like FourSquare, Gowalla, Loopt, etc. can be alerted when you change cell towers. Fring, Skype, Line2, etc. can answer calls and receive messages when you're not in the app, making them more equal telephony citizens.
What's still missing are background API for timeline updates, so that IM, Twitter, RSS, etc. could update like Mail does and have new messages ready and waiting when you return to the app. Also, there's no API to let internet sessions like SSH, RDP/VNC remain active when you exit an app making it more onerous for network administrators and others to manage remote machines. Hopefully these can be added in future revisions.
There are umpteen hundreds of thousands of apps in the App Store, tens of thousands specifically for iPad, and more and more every day. With iOS 3.2 on iPad we had 11 pages for 180 apps viewable, but you could install many more and use Spotlight as a way of finding and launching them. And Organizing them efficiently? Forget about it.
Enter Folders. A Folder is simply a grouped icon that holds up to 20 other icons inside it. (And for those keeping count at home, the new math means a whopping 3600 apps can be kept available at once. Super hudder).
The way it works is you tap a Folder icon and once again the Home Screen fades and splits open, this time below the Folder. Inside the split are all the apps contained in the group.
To create a Folder, you begin by tapping and holding an icon to put it in jiggly mode, just like you did before to delete or move it. Then, drag it over and drop it on top of another icon to create a Folder. (This works better when icons aren't at the right edge of the screen, as the "get out of the way" behavior sometimes supersedes the Folder behavior, causing the icon to wrap to the next line before you can drop on top of it.) Once created, iOS reads the apps' category data and tries to name the folder for you, but you can easily edit it and change it to anything you want.
As you add apps to a folder, tiny representations of the apps icon appear inside the folder icon in a 3x3 grid. Since iOS 4.2 on iPad supports more app than the iPhone version, 20 instead o 12, as you add more than 9 apps, the grid of tiny icons scrolls up to show the new apps being added. Since 20 isn't divisible by 3, when you hit 19 or 20 that row contains only 2 icons. Once you leave jiggly mode, the folder icon scrolls back down to show only the first 9 icons again. So, if you need visual reminded for certain apps being in certain folders, make sure you add them first so they'll be visible.
To remove apps from a Folder, put them in jiggly mode inside the Folder and drag them out (or just delete them if you don't want the app anymore at all). You can also move them around within the Folder to customize their order.
Folders can be put in jiggly mode and moved as well, but not deleted (they can only be deleted by removing all the apps from within them, and which point they self-destruct for you). You can even move them to the Dock, which means you could have 120 apps readily available at any time for quick launching.
You can also manage them from iTunes 10's app interface if a mouse and keyboard helps you speed up the process. (Oh, the irony.)
And while you still can't delete Apple's built-in apps, you can take the ones you're not using and hide them away inside a folder so they waste as little Home Screen space as possible.
Again, not as visually exciting perhaps as Mac OS X's Stacks, but it keeps current iPhone users in a familiar interface while adding much-needed functionality.
Calendar - Now in pastel
Calendar app appears to be functionally identical to iOS 3.2 but for the color scheme. The shades are all pastel now, just like iPhone on iOS 4.1. Full on Miami Vice light purples and greens and peaches and tones only Prismacolor has names for. No idea what this change was about.
Notes - Fonts they are a changin'
Notes finally -- finally lets you change fonts. That's right, if Marker Felt was never your thing, you can now jump into Settings and switch it to Chalkboard (essentially Marker Felt with a shave and a haircut), and Helvetica, used by the rest of the interface.
Maps - Button tweaked
A minor tweak, but the current location/current direction button changes from the previous crosshairs to a north-east pointer to match the new location services icon used in the title bar, much like the iPhone's did under iOS 4.0.
Video - Airplay enabled
Video, the app that unlike the iPhone but like the iPod touch houses all movie, TV, and video podcasts on iPad, enjoys AirPlay integration so all of the preceding should be able to easily stream to the 2010 Apple TV (and perhaps 3rd party AirPlay devices one day, if any offer video support).
YouTube - Thumbs and AirPlay
YouTube only gets a minor update this time, which is kind of disappointing given how great YouTube has been making YouTube.com work for iOS devices. In any event, if you've ever wished you could give a YouTube video the old thumbs up or thumbs down right on your iPad, the you're in luck.
And, of course, the AirPlay is right there, giving us hope any HTML5 video will be instantly transportable to the TV.
iTunes Store - TV Rentals, AirPlay, Ping (eventually)
iTunes store gets AirPlay too in case you want to stream a video podcast and shoot it over to your 2010 Apple TV. Speaking of streaming, thanks to iOS 4.2 background audio, streaming on iPad is now as rock solid as it's been on iPhone since 4.0.
Most of the time you can scrub and it re-buffers and keeps playing flawlessly. You can stop it and come back hours or even days later -- even after using the iTunes app to search for other things or the iPod app to play different audio -- and it still knows where you left off and starts playing again instantly without missing a beat. I almost never download podcasts anymore. That's how good the streaming is now (especially if you're mobile with an iPad 3G).
TV show rentals
The other addition is TV show rentals. They're only available in the US and from ABC (whose parent company, Disney, counts Steve Jobs as its biggest share holder), and FOX (whose owner, Rupert Murdoch, sees mobile devices as a way to save old media), and cost $0.99 per episode. You have 30 days to start watching and 48hrs. to finish once you start.
Ping doesn't show up in iOS 4.2 beta 2, but almost certainly will be coming to the iPad with this release. We'll update when it shows up. It will be interesting to see what Apples does to balance the rather awkward iTunes Windows/Mac UI with the fairly standard iOS on iPhone UI.
App Store - iAds
App Store, like iTunes Store is mostly just a thin app container around constantly updated web content, but Apple has snuck something new in this time, if not for users than at least for developers. And yeah, we're talking about iAds...
Okay, so iAd really shouldn't be considered a feature, at least not for users, but it will be a feature of iOS 4.2 for developers, and it will go in apps, so we're mentioning it here.
iAd will provide developers with an easy-as-Xcode way to place advertising in their apps, both paid and free. Apple is setting a high bar for their ads, however. No simple Google-style text, annoying punch-the-monkey, or jarring transition out of the app and into the browser, they claim to want great looking, highly interactive, emotionally compelling content that will connect with rather than alienate users. Served every 3 minutes...
Settings is a boring app that often contains a great number of terrific surprises when it comes to Apple iOS updates. iOS 4.2 for iPad is no exception.
Brightness & Wallpaper
iPad gets all the wallpapers that iPhone got with iOS 4, some of them re-rendered to look even sharper on the big 9.7-inch screen.
Here they are in action:
General: Location Services
Since Apple is, post Google-breakup, awfully serious about user privacy, Location Services get a new Settings tab that lets you turn them off completely, but also turn them off in each app separately if you like.
General: Passcode lock
iOS 4.2 brings alphanumeric passcodes to iPad by default (no more configuration file required). Turn it on and you can have a nice, strong, even gnarly pseudorandom string... if you can remember it.
And yes, you get the Vader-black keyboard standard if you flip that switch.
General: Restrictions
To the list of things you can lock down and lock out, iOS 4.2 adds Deleting Apps, no doubt to the cheers of parents with young children everywhere. You can also prevent changes to location services (so your kids can't stop you tracking them, unless they're hax0rs) and email accounts.
If you don't want them playing multiplayer Game Center games, you can stamp that out as well. You can even turn off friend requests.
General: Keyboard
iOS 4 spell check causing more problems for you than it's fixing? No problem, you can now turn it off. [9to5Mac]
Mail, Contacts, Calendars
Gmail is dead, long live Google Mail.
Inside MobileMe, Google Mail, or other IMAP accounts, you can choose whether or not to enable sync. Again, there's no support for Exchange ActiveSync accounts yet (including Gmail via GoogleSync).
Because mail now supports threaded email messages, Settings now gives you the option to turn that feature on or off.
Notes now has its own Settings tab because, as mentioned previously, you can now change the font in Notes, and here's where you do it.
You can also choose the default account for Notes sync if you have more than one IMAP mail account set up.
Game Center
Game Center, Apple's social gaming network went live with iOS 4.1 for iPhone and iPod touch and comes to the iPad with iOS 4.2. As of this writing, Apple has a Game Center section set up in the App Store to help you find games that support it. To start off, you can create or login to an account, update your status, and add friends.
And yes, on iPad Game Center takes advantage of the full screen. You get a double column-view instead of single like on iPhone, and that means your lists (like friends) will on the left and the detail view (like stats) will be on the right.
Also, the sign in/welcome screen currently shows a number of app icons "dealt" card-like across Game Center's game table style UI. Tapping them does indeed take you to the App Store to get the game.
You can also see a list of your games that support Game Center. Tapping on one gives you general info and the ability to hit Play and go straight to the game. Tapping on Leaderboards lets you see top scores for Today, This Week, and All Time.
Achievements shows everything you can earn for playing the game.
iOS 4.2 finally gives iPhone, iPod touch, and iPad the ability to find text on a Safari web page. This is similar to Windows or Mac, where you just hit CTL-F or CMD-F, type your text, and off you go. On iPad Safari you use the regular old search field (still confusingly labeled Google by default) and start typing the text you want to find.
Where previously you only got suggested search terms, now you get an additional section at the bottom to find the word on the page. Tap it and the first match on the page is highlighted in yellow and a set of buttons slide up on the bottom for "Next" and "Done", as well as a counter for how many matches of the word there are on the page, and which one is currently highlighted (e.g., 7/16). Hit next until you find the one you want, hit done when you're finished. If you want to change the find term, the search box is repositioned alongside the controls to make it convenient.
No more tedious manual scanning, no more javascript bookmarklet workaround. Just happy surfing.
The previous + icon, for adding bookmarks and Web Clips is gone, replaced by the Action button found in other apps. Hitting the action button gives you all the same options as before, but now also includes AirPrint.
And, of course, AirPlay will show up inline for videos where compatible.
iOS 4.2 for iPad Mail gets a unified inbox just like iPhone has had since iOS 4.0. For those with multiple email accounts whose previous iPad experience involved tapping into and out of those boxes many, many times a day this is a hugely welcome addition.
Unlike iPhone, the split column view of iPad lets you see your inbox choices on the left in landscape mode and in popover in portrait so it can be even faster to move around. The list includes all Inboxes, a specific account's inbox (which is considered fast inbox switching), or into the complete folder and sub-folder system of a given account (how Mail has worked in iOS 3.2).
Once inside, All Inboxes is visually indistinguishable from an account-specific inbox, it simply contains all of their messages.
What is distinguishable are the carets (technically greater-than symbols) to the right of certain messages that indicate a message is part of a thread. A number, typically 2 or 3, accompanies the caret to indicate how many replies are in the thread.
Tapping on a message that's part of a thread gives a second list of all messages in the thread. Tapping on one of them shows you the message in the main column.
A thread view contains a small vertical bar at the top with the subject of the thread and time of the most recent reply. A button to the top left of the message contains the name of the inbox you came from so you can back out again, leave the thread completely, and see all your messages.
So yes, the tap, tap, tap of inbox navigation persists, albeit shifted from moving into and out of inboxes to moving into and out of threaded messages.
Great news for heavy ActiveSync users, iOS 4 supports multiple accounts. So, for example, you can now have your work Exchange server and home Google account both set up to push through ActiveSync (which is what Google Sync users behind the scenes) at the same time.
Also for Gmail users, the Delete button has now been properly renamed as Archive (since Google really doesn't want you deleting anything if they can possibly help it), and the trashcan replaced with a storage box icon.
Lastly, in iOS 3.2, when you wanted to abandon an email, you would hit Cancel and get options to Save (store the email in Drafts), Don't Save (trash the email), and Cancel (go back to writing the email). The naming of these options was likely too confusing so in iOS 4.x they've been replaced with a big red Delete Draft button (to trash the email) and Save Draft.
Photos get a bump in the functionality department, primarily through the Action button getting AirPrint. Just tap, choose a compatible printer, and your photos go wirelessly from iPad digital to hardcopy ink or laser.
iPod on iOS 3.2 for iPad was fairly well rounded already, so the bump up to 4.2 seems fairly minor at this point. You get AirPlay, so you can send music to Air Port express speakers, or video to the 2010 Apple TV.
iOS 4.2 is currently in developer beta. There will likely be 4 or so betas before it goes Gold Master (GM) for final testing, and then is released to consumers in November.
It will be a free update.
iOS 4.2 on iPad is a revelation. It's the way iPad is meant to be. That's not to say it's perfect or has every feature on every geek's wish list -- it certainly doesn't -- but it has enough new functionality to make iPad much more valuable.
Like with iOS 4 on iPhone, multitasking and folders extend the existing UI in a way that gives power users what they need, but keeps casual users either grounded in familiar metaphor, and feature-phone types blissfully unaware it's even there.
AirPrint addresses an important bit of functionality for home and business alike, and AirPlay has the potential to turn the TV video scene upside down.
Sure, non-obtrusive notifications, and glanceable, lock-screen widgets -- and hey, AirEasyFileTransfer -- would be grand, but iOS 5 beta is only 6 months or so away...
As always this is a walkthrough and not a review, so we'll save the pros and cons for when it ships. For now we'll just thank Apple's iOS team again -- this is one hell of an update. If you notice anything we've missed, send us an email or drop a note in the comments and we'll add them to the next update.
Have something to say about this story? Leave a comment! Need help with something else? Ask in our forums!
Reader comments
iOS 4.2 beta for iPad walkthrough
Is it just my phone or is the video quality pretty bad?
Weird, I watched the vid on YouTube and it looks fine but when I watch it from tipb, it's bad quality.
It's fine over wifi. Over 3G, just like anything else it looks like crap.
I can't stand the fact that Apple made that hardware change to the orientation lock button. What a downgrade in user friendliness. I wrote a blog entry about it here: http://scottworldblog.wordpress.com/2010/09/16/ios-4-2-on-ipad-dont-fix-...
All these walk throughs and reviews seem to miss that the Carrier Data section has lost the ability to change your own custom APN's and this means that you cant use ANY Carrier Sim as stated on the Apple website. If you dont use an official Apple affiliated Carrier then you cant set the APN's to access data (on the Ipad) or Data, MMS and Tethering on the iphone. This is a MAJOR issue...maybe its just an issue in New Zealand as we only have one Carrier (Vodafone) supported by Apple but have several others that offer Ipad/Iphone plans
Zachary - You can now have multiple Exchange accounts, not just one like previously.
Awesome writeup rene. Now here's to hoping I can actually update the iPad before iPad live. I haven't had time the past few weeks. Bad ally!
Great writeup! I may actually have to by an iPad 2 in April of next year.
@Thomas We don't comment on bugs in closed betas, if that's in the release version, we'll cover it.
Great writeup. I can't wait! I'm glad that multiple exchange accounts will be allowed as well as printing.
Your right about the file transfers issue. I really would like to be able to group documents from apps such as drop box, file browser or Shareplus into one main folder instead of each using shier own. Hopefully that will come.
Well-written article, the way they should be written; informative, enlightening, and clarifying. It takes time to do a good job. Thanks for that. Mark
What I want to know is will airprint be useable on my old Dell V305 right away, or will Dell have to step in and give out an update?
Do the multi-tasking icons always appear at the bottom of the screen, regardless of whether you're in landscape or portrait mode? (Unlike the iPhone, where they always appear at the bottom of the screen in portrait mode and the side of the screen in landscape mode -- that is, the icons don't readjust themselves depending on the orientation, but they should, IMHO.)
Great overview, can't wait for the update. Meantime, does the new version support more internatiomal keyboard formats, such as Danish/Norwegian, with æøå?
This is the only thing that will make me not want to install it. If they don't make it an option to keep the switch as an orientation lock than my iPad will be very annoying as an e reader. Sure I know bringing up the menu is easy but a switch is much faster when trying to lock your page orientation. Hopefully we will have to rely on the jb community once again for a hack or fix if we want to enjoy a more native multitasking experience.
A nice update though with the exception of multitasking, it's mostly the UI elements that got upgraded - I'm looking forward to it but doubt it will transform my iPad experience, especially since I already have multitasking via JB (backgrounding & activator).
Now if they were to add a real filesystem at OS level, that would be something and would make the iPad a real competitor not just to netbooks (as it is now) but also laptops and other portable devices.
As it stands, I love my iPad but OS 4.2 won't make me hold onto it after competing devices with real computer capabilities come out (which could be a while of course).
Excellent write up Rene! It is always feels wrong using the iPad after using my iPhone. Roll on November!
Hi guys! I've recently found this cool I-shop on the internet, called www.ihandystore.com . It is based in UK and sells inexpensive good quality micro sim adapters and UNIQUE Idecal cases that Insulate iPhone 4 antenna, which reduce signal loss, and protect iphone 4 metal band from scratches. Highly recommend it!
Anyone else experience a loss of 3G connectivity under 4.2 on the iPad…?! Ever since the first beta I don't have 3G connection on my iPad and that didn't change with the second beta either…! :(
I tried resetting network settings, changing the configuration, even different SIM cards — 3G is completely gone, all I get is EDGE now…
Thouroghly enjoyed the article, seems like all aspects were covered, do you think they will ever add ACTION MENU to the mix, it's a great program and so helpful … check out the link:
This article should probably be updated to include the new animation from beta 2.
im getting an ipad in november and that is the month 4.2 comes out so as soon as i get it ill when i set it up with my itunes ill definatley get 4.2
I did not find the product Flash in my browsing of the iOS V4.2 news. Is. Flash further in the future?
Haha 5:03 you have a vista loader! I wonder if Apple knows a SDK developer has a jailbroken device?!
I loved it now, looking forward to many of the updates, but I am really confused about the hardware function change. It was fine before, because you could mute it in half a second by holding down the Down button, but i really would have no need for the mute button, besides I will not be able to but it on orientation lock easily now. Big shame.
Great overview of iOS 4.2 I'm looking forward allready to installing it! ;-)
Thanks for the detailed discussion on iPad's new iOS 4.2. Although, it is an add-on to a computer, I think eventually the iPAD will get its own independent identity in future. Thanks to the iOS developers who are working day and night to make it like a substitute to computer. A great innovation (iPad + iOS + apps). Enjoy technology!
Fred, I second that re task synchronization. The 2do app does a nice job but requires yet another manually instigated synchronization; it should all be a default feature that syncs when you do a general synchronization. Which of course ideally should be wifi and not old school palm- device like wired!
Pros & Cons iOS 4.2 - If your iPad is filled to the brim with apps, the new Folders features gives you a new and intuitive way to manage and navigate all of those icon. more on that at tablet info http://www.mobile10.org/?p=158 . beside that Multitasking is one of the most eagerly awaited features in iOS 4.2, one that gives the more computer-like feel as you can run multiple applications at once
good review!
the main Pros is the multi tasking, folders, wireless printing, and business-friendly features.Multitasking is one of the most eagerly awaited features in iOS 4.2, one that gives the more computer-like feel as you can run multiple applications at once. The previous iPad OS build automatically closed a running application when you launched another, which proved frustrating to those of us expecting a true computer experience more on that at http://www.mobile10.org/?p=158 bottom line Bottom Line Critics may dismiss iOS 4.2 features as ones that should've been in the iPad's original operating system, but they're welcome additions in this useful, and free, update
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Is Wesbyn' acronym sound good for a business name? I intend to open an e-center in the rural area


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A lone juror left 12 hopelessly deadlocked and mistrial was declared in the trial of a Trenton man accused of 28 sex crimes against victims as young as 4.
After two days of testimony and one of deliberation, the foreman of the 12-person panel was the only one who did not believe that Harold B. Cartwright III was guilty beyond a reasonable doubt of all counts of criminal sexual conduct with a minor and committing a lewd act upon a minor.
Testimony at trial framed Cartwright as a predator who sexually abused three girls over the course of more than 20 years. The alleged attacks were against the girls when one was as young as 4 years old.
Cartwright professed that the charges were fabricated as revenge for his finding pornographic pictures on the Internet featuring one of the alleged victims. She, however, said it was not her in the pair of pictures. An Aiken County Sheriff's Office investigator also testified that it was not the victim in the pictures.
As the case did not end with a verdict, it can be prosecuted again.
Second Circuit Solicitor J. Strom Thurmond Jr. said that his office would need to evaluate; but as of Thursday afternoon, they said they will look to bring the case again. Cartwright had been in Aiken County detention center since his 2011 arrest. He will remain incarcerated until a future jury reaches a verdict, the charges are dropped or a bond is set by a Circuit Court Judge.
The juror who was not convinced by the evidence said it was a "he said, she said," case and that he found neither the defendant nor the alleged victims credible. He added that the DNA evidence, where semen matching the defendant was found on one victim's bedsheets, "did not prove anything" as "it could have come from anywhere."
An expert in forensic DNA analysis from the S.C. State Law Enforcement Division testified that there was a 1 in 16 trillion chance of the semen sample not being from Cartwright.
Speaking outside, a male juror initially had no comment and walked away. However, he then spun around and exclaimed, "That bastard was guilty! And you can print that."
Several members of the jury expressed anger and frustration at the foreman's view of the case. Two or three made efforts to apologize to the victims.
"I believe everything you said in there, I am so sorry for this," a female juror, who also did not wish to be named, said to one victim and her family. "I am just sorry."
Outside of the courtroom, the victims and their families were distraught. Many were sobbing, wandering around the parking lot and onto the adjacent Park Avenue.
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Find the perfect hotel in Paterson using our hotel guide provided below. Find discounted hotel accommodations in or close to Paterson, NJ for your upcoming personal or group travel. Discover the most favored Paterson, New Jersey hotel and motel rooms. Browse the Paterson area hotels to find the perfect lodging! Please use the provided map of the Paterson hotels.The Paterson center is around 4 miles from Saddle River County Park and 4 miles from Garden State Plaza.
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Gallery: Flood cleanup in Huntington
Some streets in Huntington were still littered with dirt and debris after Friday night's flooding, but most of the city's roads, namely its underpasses, were passable by Saturday morning.
The Herald-Dispatch welcomes your comments on this article, but please be civil. Avoid profanity, obscenity, personal attacks, accusations of criminal activity, name-calling or insults to the other posters. Herald-dispatch.com does not control or monitor comments as they are posted, but if you find a comment offensive or uncivil, hover your mouse over the comment and click the X that appears in the upper right of the comment. If you do not want your comment to post to your personal Facebook page, uncheck the box below the comment.


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Gallery: Irish Tenors bring show to Huntington
HUNTINGTON -- The Irish Tenors, a trio of men who have played to sold-out crowds at Radio City Music Hall in New York City and the Sydney Opera House in Australia, visited the Keith-Albee Performing Arts Center in Huntington Monday night to perform their Holiday Celebration show.
The group includes Finbar Wright, Anthony Kearns and Ronan Tynan, who have been touring together as The Irish Tenors since 1998.
Another holiday show is coming up soon as well. The Huntington Symphony Orchestra will perform its Christmas show, "Holiday Memories," at 7:30 p.m. Saturday, Dec. 15, at Big Sandy Superstore Arena.
The concert will feature The Lettermen.
Tickets start at $25. For more information, visit www.huntingtonsymphony.org or call 304-781-8343.
The Herald-Dispatch welcomes your comments on this article, but please be civil. Avoid profanity, obscenity, personal attacks, accusations of criminal activity, name-calling or insults to the other posters. Herald-dispatch.com does not control or monitor comments as they are posted, but if you find a comment offensive or uncivil, hover your mouse over the comment and click the X that appears in the upper right of the comment. If you do not want your comment to post to your personal Facebook page, uncheck the box below the comment.


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It's important to us that you are 100% satisfied with your purchase from Learning Resources. If you are not satisfied with your recent purchase, simply return it to us within 90 days of purchase in unopened or original condition (excludes clearance items) and we will gladly replace it or issue a full refund. The choice is yours. Read more
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Comments about Watch It!™ Elapsed Time Clock:
The product concept is great. Though I think it is a bit pricey!The children find it hard to turn the hands of the clock and movements are too jerky and noisy.However, it does a great jb of displaying the digital time as the hands are moved.Would be useful to have a shutter for the digital display as well and to have an automatic timer facility. Corressponding worksheets would be great!
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Wednesday, April 3, 2013
Members of the East Cooper Crafter's Guild gathered Saturday at the Bi-Lo Palmetto Pavilion on Shelmore Boulevard to showcase their talents and sell their wares. The public could choose from paintings, photographs, rosaries, recycled glass designs, wreaths and many more items.
The guild (ECCG) will host craft shows at the Bi-Lo Palmetto Pavilion at 774 S. Shelmore Blvd. from 10 a.m. to 5 p.m. on the third Saturday of each month beginning May 18.
Each show will also feature the East Cooper Crafter Guild's charity, HALOS, with opportunities to support its programs serving child victims of abuse from the local area. Several items at Saturday's fair were raffled off with the proceeds going to the group.
Find out more on the Crafter's Guild at www.eastcoopercraftersguild.com or email Barb Grant at email@example.com and like the group on Facebook.
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NOVA | Secrets Beneath the Ice
January 7, 2011
Featuring LDEO Scientist Robin Bell
Watch the full episode. See more NOVA.
Lamont-Doherty Earth Observatory
Palisades Geophysical Institute/Lamont Research Professor
Is Antarctica headed for a catastrophic meltdown? New evidence of ancient climate change may hold clues. Aired December 28, 2010 on PBS. Features LDEO researcher Robin Bell


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A: Even standard size dresses are made to order for each customers. The custom nature of our dresses means our cancellation and return policy is stricter than other items, so it's important to order carefully.
A: Compare your unique measurements with Lightinthebox's measuring guide, use our made-to-order model which allows us to make your dress based on your exact measurements for a custom-fit dress.
A: Each dress is carefully tailored to match exactly what you see in the photo, and unfortunately we are unable to modify the style, length or material in any way.
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Saturday, November 30, 2013
"To Hear Them Tell It: Memories of Growing Up in Charleston" has been published by Charleston Guide Books. This anthology resulted from fourth-generation Charlestonian Mary Coy's interviews of more than two dozen other natives who grew up in various sections of the city.
Rather than biographies of political and civic leaders, these stories reflect a sense of place in an earlier Charleston as told by people in the work-a-day world. In addition to depicting life on the peninsula, there are a number of references to life East of the Cooper in an earlier time.
For newcomers who wish to glimpse a Charleston they may not know existed and for long-time residents whose own memories will be rekindled by reading it, this book portrays local history and culture from those who lived it.
A booksigning is planned for Saturday, Dec. 14, from noon to 3 p.m. at Boone Hall Farms. The book is also available at the Preservation Society and the Historic Charleston Foundation as well as on Amazon.
Moultrie News is pleased to offer readers the enhanced ability to comment on stories. We expect our readers to engage in lively, yet civil discourse. We do not edit user submitted statements and we cannot promise that readers will not occasionally find offensive or inaccurate comments posted in the comments area. Responsibility for the statements posted lies with the person submitting the comment, not Moultrie News.
If you find a comment that is objectionable, please click "report abuse" and we will review it for possible removal. Please be reminded, however, that in accordance with our Terms of Use and federal law, we are under no obligation to remove any third party comments posted on our website. Read our full terms and conditions.
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