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Joshua Mohr is one of those young writers people love to hate. In the last year, his two novels have either been reviewed in The New York Times, tapped by Oprah Winfrey as one of the year's 10 best books, or selected as an NYT Editors' Choice.
Throw in a bestseller and you have the makings of full-blown jealousy.
But dig a little deeper and you realize Mohr's success is bitterly won. Fired by his prestigious agent in New York after his first novel couldn't find a publisher, Mohr was told to try again with a second novel he had yet to write. Instead, he found a new agent who sent the first novel, Some Things That Meant the World to Me, to a small independent publishing house that later bought his first two novels.
"I thought if 500 weird artists read the book, then I'd be happy," said Mohr, MFA '05, who is working on a third book, All This Life, due out next year.
Mohr, whose second work, Termite Parade, was named an NYT Editors' Choice, is perhaps the best example of the type of graduate the University of San Francisco's MFA in writing program turns out: quirky and eminently successful writers who have a strong grounding in the local literary scene.
The program, begun in the late 1980s as a series of adult education classes of sorts, has morphed into a professional and rigorous program that attracts more applicants than it can admit. Over the last 10 years, applications have more than doubled as its faculty and graduates have reeled in domestic and international awards.
The program has always had a wonderful, looser feel and that's been appealing to students," said Aaron Shurin, academic director and poetry professor.
As the economy sputters, applications for creative writing programs nationally have surged by as much as 50 percent. USF's MFA program received the most applications ever in the last three years. The current class of 45 is among the largest in the program's history.
Pulling in Top Honors
USF faculty members and alumni in the MFA in writing program have gained notoriety lately, winning both accolades and awards for their books of poetry, fiction, and nonfiction. Notable recognitions include:
Catherine Brady — Director, MFA in Writing and Professor
A noted short-story author, Brady's third short story collection, "The Mechanics of Falling," was published in 2009 and won the Northern California Book Award for Fiction. Her latest book, "Story Logic and the Craft of Fiction," was published in October 2010. She has also won the Flannery O'Connor Award for Short Fiction and was a finalist for the Western States Book Award.
Aaron Shurin — Poetry Professor
Shurin has penned 11 books of poetry and essays and won multiple awards and fellowships from the National Endowment for the Arts, the California Arts Council, and the San Francisco Arts Commission. His most recent collection of essays, "King of Shadows," appeared in 2008, and "Citizen," a new book of poems, will be published early in 2012.
USF's popularity mirrors the explosion in interest across the country in creative writing. Over the last 15 years, the number of MFA programs has jumped 139 percent to 153, according to the Association of Writers & Writing Programs.
"The arts have been democratized in America. It's not just creative writing, people are making their own films, publishing their own magazines. A lot of people think they have a story to tell," said David Fenza, AWP's director at George Mason University in Fairfax, Va.
Unlike graduate degrees in the sciences, a creative writing program carries relatively low cost and is easy to start. No specialized equipment or buildings have to be built and the only real expense includes salaries and fellowships.
In the last 10 years, USF's administration and MFA professors teamed up to completely overhaul the program and make it more professional. The curriculum was expanded, a regular reading series with noted authors was introduced, and the program grew from one to two nights. The MA degree was tossed out in favor of an MFA. A nonfiction coordinator was hired and the program moved into a new building. Spending money on the changes wasn't hard to do.
"It was an easy decision because it was so clear to me that we could raise our national profile and make our mark in a city where writing is an important feature," said Jennifer Turpin, USF's provost and former dean of the College of Arts and Sciences.
In 2009, David Vann, the new nonfiction coordinator and a decorated writer (see sidebar on page 18), led a revision of the nonfiction curriculum to coordinate it with those of fiction and poetry. Earlier this year, Vann was honored with a Guggenheim Fellowship (see page 5).
Unlike many MFA programs, USF students can take up to half of their classes in other genres regardless of the focus of their study. There is no stated house style and the professors stress community and writing over publishing.
Unlike many MFA programs, USF students can take up to half of their classes in other genres regardless of the focus of their study. Classes are taught by working writers. There is no stated house style and the professors stress community and writing over publishing.
Abeer Hoque, who studied poetry at USF, credits the multiple fiction classes she took for her successful first book. After graduating, she took her thesis, a memoir that incorporated poetry, and turned it into Olive Witch, the winner of the 2005 Tanenbaum Award in nonfiction.
David Vann — Coordinator of the Nonfiction Program and Associate Professor
Vann's fiction debut, "Legend of a Suicide," was published a little more than two years ago to great acclaim, winning the Grace Paley Prize, California Book Award, selection by The New Yorker Book Club, and recognition from The New York Times as one of its notable books of the year. He was awarded the prestigious French literary award, Prix Médicis, for best foreign novel in 2010 and has been a French national bestseller. The book may also be made into a film. This year, "Caribou Island" was published in January and "Last Day on Earth: A Portrait of the NIU School Shooter, Steve Kazmierczak," the winner of the AWP Award Series in Creative Nonfiction, was published in September.
George Dohrmann — MFA '06
A Pulitzer Prize Winner (for a series of stories in 2000 that uncovered academic fraud at the University of Minnesota), published "Play Their Hearts Out" in October 2010, receiving rave reviews from Kirkus Reviews. Library Journal also called it one of the best books about sports, and The New York Times called it a "must-read."
Click here, for a list of MFA in writing student achievements.
"This flexibility should be built into every program, and not just allowed, but encouraged," wrote Hoque, MFA '03, in a review of the program on gradinsider.com. Everyone, regardless of their chosen genre, should have to take at least one poetry, nonfiction, and fiction workshop. It only broadens your experience of writing."
Classes in the two-and-a-half-year program begin in the summer with a first-person autobiography course that all incoming students must take together. The next two summers are spent honing a student's thesis with a mentor. Many students have published excerpts from their theses or turned them into books and plays that have won multiple accolades.
"It forced me to sit down and focus and take two years to write. When I graduated, I had the book in hand," said Craig Santos Perez, MFA '06, who won the Poets & Writers California Writer's Exchange Award in 2010, and whose second book, from unincorporated territory [saina], has been nominated for a Los Angeles Times Book Prize in Poetry.
Community is a theme that comes up again and again with graduates and professors. Perhaps because of its small class sizes, USF keeps the class tone light and friendly. The collegiality was the main reason Vann was attracted to USF from Florida State University.
"Teachers are not overworked and they can focus on the students," said Vann, whose book, Legend of a Suicide, has won seven prizes and been on 40 best book lists worldwide. "Teachers can then be generous with their comments. This is the first program where everything is amicable."
While writing is the natural thrust of the program, turning out good readers and editors is another goal. Professors emphasize multiple revisions and keeping an open mind to approach new works.
"USF didn't just teach me how to write, but how to revise and communicate better and help writers become better," said Amy Novesky, MFA '95, a children's book editor and author, whose picture book, Me, Frida, came out in October.
Reading and writing groups have sprung up among graduates, as well as lifelong friendships. Mohr and six other graduates take a look at each other's drafts before they send them to editors. Santos Perez maintains a writing group with fellow poets and circulates calls for submissions.
"The conversation is not constrained to the classroom, it overflows the four walls," said Catherine Brady, professor and fiction coordinator, whose new book, Story Logic and the Craft of Fiction, came out in September.
Connections are key to publishing success and USF has come through for its graduates. Santos Perez sold his first book of poetry, from unincorporated territory [hacha], to publishing house Tinfish Press with the help of one of his professors, while Brady helped Mohr revise his first book.
"I definitely wouldn't have had the success I do now if I hadn't gone to USF. If you want to be serious about your writing you have to focus on it. USF gives you the ability to do that."
Marisela Treviño Orta, MFA '04
Some of Marisela Treviño Orta's poems from her thesis have been published, but she's drawn more attention for her play writing. In her last year at USF, she wrote the first draft of a play, Braided Sorrow, that would go on to win the 2009 PEN Center USA Literary Award for Drama. It was the first play she had ever written.
"I definitely wouldn't have had the success I do now if I hadn't gone to USF," said Treviño Orta, MFA '04, a resident playwright at the Playwrights Foundation in San Francisco. "If you want to be serious about your writing, you have to focus on it. USF gives you that ability to do that."


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Advanced Member
Joined: 12/19/07
I've been keeping an eye on businesses like Idea Fabrik's Hero Engine because I am interested in indy MMORPG games. Hero Engine 2 just dropped recently and along with things such as updated graphics, they have also made some improvements that are specifically targeted at indy developers to aid in development speed. Hang in there with me, because this post is a bit of a thought up-chuck rather than a fleshed out idea.
I've heard people whine about Hero Engine around here, though most of the whining has been based on shortcomings seen in SWTOR. I won't go into details, because there are plenty of discussions about the subject available, but SWTOR did not even truly use Hero Engine 1. Bioware licensed a beta version of engine years ago, and then developed it on their own.
Still, even if you don't like engines like Hero for large-scale MMO games, it's pretty amazing to see what they are offering for $99/ year. Especially when you factor in that they are including middleware such as SpeedTree, PhysX and other game development staples. Think about that. For $99, you get instant access to a cloud-based server of your own, with all the tools you'll probably ever need to make a small indy title. Not to mention they provide you with the server hosting and bandwidth for your future customers.
I haven't been following the development of Notch's new 0x10c game in development, but it really made me start thinking about how important indy games are going to be for the future, especially in light of so many game companies choosing the path of cloning past success, rather than stepping outside the box and trying new things.
(Info about Notch's new game in early development in case you didn't know about it)
Recently on these boards, there were discussions about Greed Monger, and the use of middleware assets for indy development. Some people complained that Greed Monger may be using some stock assets in their game, though the developers have stated that they have hired their own artists and are making their own assets too. Really, if people are wanting to play new games made by solo-devs or small teams, then we are going to have to get past all of the bickering about middleware, and just see if the developer can make fun gameplay.
The fact is, to build a completely unique MMO world with 100% unique assets requires more time and money than most indy developers are going to have access to. I, for one, am looking forward to seeing what kinds of projects engines like Hero can help people put together for a fraction of the cost. If only they could get a "lite" version of it out there for free, I think they would see a lot more people tinkering on small projects and coming up with great ideas.
Let's also not forget the potential for tools like Hero Engine for prototyping. I think there is room for people to make and sell MMO gameplay systems in addition to art assets, engines and other middleware. Do you have a great idea for a unique crafting and resource system, for example? Why not prototype it in small scale with something like Hero or Unity, and then sell the idea to a larger company?
This whole subject also made me think about smaller super-niche MMO games. As a small developer, how do you measure success? For example, if I was to make a small MMO sandbox game that only kept about 1000-5000 players subscribed, would that suck for me? As a small business or side business, I say no. No it wouldn't. Your overhead on something that size wouldn't be bad at all, and if you were charging $5 per month we're talking about $25,000 per month gross on the higher end of my example. I know from being an IT Pro that server space and bandwidth for a small game like this would not cost a fortune.
As someone who loves MMO games from playing them to following the ins and outs of the industry, it gets my mind spinning. Just while I was writing this I was thinking about fun things to learn from, such as trying to recreate the Star Wars Galaxies crafting system in small scale.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
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Elite Member
Joined: 6/13/07
I had no idea it was as low as $99 a year. This is exactly the sort of thing that independant and niche games need to put out (relatively) inexpensive games, or game concepts. I'd been hoping to see this sort of thing show up for years.
Let the clades begin forming en masse!
If you are holding out for the perfect game, the only game you play will be the waiting one.
Advanced Member
Joined: 12/19/07
Originally posted by Arglebargle
Right, and I didn't even talk about how Hero Engine is designed from the ground up to make development much more friendly than it ever could be for indy developers. They way they have made it so you can design the world while you are in it (or your whole team) is pretty incredible. They claim to have systems in place to minimze coding in a lot of ways too, which is fantastic.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
If you think that SWTOR has game engine problems using a heavily-customized version of the Hero Engine, then you should see the complete train wreck that it would have been if they used an uncustomized version of the Hero Engine.
Game engines are designed to do particular things. If what you want to do is something that the game engine is designed to handle, great. But as soon as you want to do something that the game engine designers didn't anticipate, you've basically got three options: modify the game engine, find some roundabout way of cramming it into the game engine, or abandon that idea.
If you've got your own game engine, you take option 1 and don't think much of it. If you're using an off-the-shelf game engine, option 1 is not available to you. Option 2 is sometimes unavailable to you, and is likely to carry a large performance hit even if you can do it. It's nearly guaranteed to be more work than option 1 would have been. If you're using an off-the-shelf game engine, then get used to taking option 3: abandoning most of your creative ideas because they don't fit the game engine.
There seems to be this mystique that game engines are really hard to create. They're not. You do need a competent programmer with a decent background in mathematics (linear algebra is critical for anything 3D, and multivariable calculus is important, too). But you'll need that in order to make a bunch of other things in your game work, too. Trying to license a game engine as a way to get around needing to have anyone competent working on your project isn't likely to end well.
I'd like to add that the graphics portion of a game engine is very performance sensitive, but not very long. You're supposed to write shaders to do graphics computations, in order to make the game engine process your art assets in exactly the manner that you want. In order to get acceptable performance for a game, shaders need to run millions of times per second--or in the case of pixel/fragment shaders, hundreds of millions of times per second. So they're not going to take thousands of lines of source code.
Let me grab an example from a project I'm working on:
#version 420
(Yes, I do comment my code. I removed the comments before posting it here.) Dense, yes. But not long. They can get somewhat longer than that, but if you're taking hundreds of lines for a shader, you're probably doing it wrong. The graphics part of a game engine basically consists of writing several dozen shaders and then the code to feed in the data that the shaders will process. Think that will cost millions of dollars?
Make your own game engine and you can make it do whatever you want. If you don't, you'll be severely restricted in what you can do. Does the Hero Engine let you write your own shaders? If the hope of indie games is innovation, then using an off-the-shelf game engine will stifle that, even if it does make it easier to make a simple game that kind of works.
Elite Member
Joined: 6/13/07
I think you overestimate the ease of getting a competant programmer to work for you on a speculative venture.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Originally posted by Arglebargle
If you can't get a competent programmer, then don't you think that will cause an awful lot of problems for your game? And problems that licensing a game engine can't fix, no less.
Spotlight Poster
Joined: 5/21/06
There are some good things that this engine brings to the table, like stable network management. However, if you are an indie dev who has fewer than 10 games under your belt, I strongly advise you to avoid RPGs and MMOs until you have a good grasp on the fundamentals of game design.
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Apprentice Member
Joined: 7/25/03
contact me if you are seriously interested in
Originally posted by Quizzical
interesting version
The End
Originally posted by corpusc
That means the shader uses GLSL version 4.2, which corresponds to OpenGL 4.2. I didn't create the numbering convention.
I have researched quite a few game engines because i am currently looking into making my own casual multiplayer game. hero engine is basically a toy to play around with for people who arent really serious about making games for money.
high quality large scale mmorpgs/games do not work well with one solution fits all stuff like hero engine. im sorry but thats the way it is.
hero engine uses some weird hero script which probably doesnt give the developer much control over anything and it probably runs slow as shit.
the whole hero cloud server crap is bullshit. no decent mmorpg or online game will run on servers which they have little control over.
if the developer doesnt have control over server-client interaction and the mulitplayer code, developer cannot guarantee stability, no hacks , no lag etcc etc
if you want to make a big huge mmorpg, you probably cant . stop dreaming.... you would need to build your own complex game engine or pay $500k-$1000k for a proprietary game engine which you would then heavily modify...
if you are making a smaller game make your own primittive game engine or use unity3d
mmorpgs are a big thing and you need large amounts of capital, experience, skills and manpower to make them.
Originally posted by Souldrainer
i think game design is probably the last thing you have to worry about.
i would worry about business management, capital, experience and knowledge in the industry, engineering skills
Apprentice Member
Joined: 8/31/12
Originally posted by bishbosh
Guess you should get on the phone and call Zenimax/Bethesda and let them in on your valuable wisdom concerning HeroEngine, since that's the engine Elder Scrolls Online is using.
EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging."
Originally posted by OG_Zorvan
probs better if they just contacted bioware (swtor division) for some "expert" advice
also im pretty sure eso,swtor use a proprietary version of hero engine with heavy mods and swtor peformance still sucked despite heavy use of instancing
Originally posted by OG_Zorvan
There's an enormous difference between a license to use the engine as-is, and a license that gives you the source code and lets you modify it however you wish. The former cripples you and the latter doesn't. But the latter also isn't available for $99/year.
Elite Member
Joined: 1/12/04
Not thinking before you speak is human. Not thinking before you hit ENTER has no excuse.
Originally posted by Quizzical
I think by interesting, he meant it's relevance to the inspired time of 4:20
Novice Member
Joined: 6/15/12
Originally posted by bishbosh
man you have no idea what you are talking about lol. no offense, but you need to reseach more, use Hero for a few years and come back and post something educated. truely sad.
Apprentice Member
Joined: 8/31/12
Originally posted by Quizzical
Should I type /sarcasm next time?
EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging."
Originally posted by wowclones
can u list a game which uses hero engine non propriatary?
3 hero engine games that i know -
dominus - shutdown before release
faxion - shutdown shortly after release (i actually tried this one and performance was utter crap despite low res low polygon gfx)
swtor - runs like crap despite ageing gfx and heavy instancing, heavily criticised game for unoriginality and poor performance, switched to f2p
do you honestly think heroengine will pay for whatever your bandwidth costs are for $99/ year once your game is released and pay for server maint with this measly amount of money? no they wont because hero engine sucks and they know only retards who think making an mmorpg weekend leisurely affair.
the engine is easy to use, fast content creation and very appealing -- it designed to lure noobs who think they can make an mmorpg into paying $99/year. hero engine people know these mmorpgs will never materialise. this is why proper companies by proprietary licenses which cost undisclosedly large amounts.
Originally posted by bishbosh
That right there is the entire concept of an off-the-shelf game engine. Hero Engine versus some other has nothing to do with it. But you already knew that.

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text: Common Man Cocktails, the show about creating cool cocktails from historically documented cocktails, new aged one-of-a-kind cocktails, trendy drinks and drinks ripped from popular culture. While we are at it, we may dump some cocktail knowledge, experiences we have gained and just talk about whatever is on our minds. Finally, a "show" about cocktails, not another 2 minute "howto" video!


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Zynga lays off employees in midst of Apple event
Zynga, in an obvious attempt to avoid bad press, laid off some 100-odd employees during Apple's iPad mini event today. A total of 5% of their full-time staff are on the way out, and many were given two hours to clear out of the office today according to inside sources. The Boston studio is shutting down completely, while the Austin studio will see significant reductions. The Japan and UK studios are on the chopping block for closure. 13 games will be shut down, with a significant reduction in investment in The Ville due to dwindling performance. Though the vast majority of these games are on Facebook, there is a fair bit of overlap on iOS. Zynga's downward spiral doesn't bode particularly well for the titles it will be maintaining on mobile.
It seems awfully skeezy to try to bury this news under all of the iPad mini noise, though if Zynga's going through a rough patch already, one could understand why they would want to minimize the publicity. Some of Zynga's more popular iOS titles include Words with Friends, Horn, Draw Something, Poker, Drop7, and FarmVille. How many Zynga games do you play? Would you be heartbroken if they were taken off the App Store?
Source: Joystiq
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Reader comments
Zynga lays off employees in midst of Apple event
FarmVille isn't an iOS game anymore but anyways there games seem to be mostly fads. We all play them for a few weeks and then that's it. Or at least that has been my experience.
Agreed. You hear about them one day and everyone wants to play them, then two or three weeks later they are just icons on the phone and nothing else.
I have found the same as above post, play a game for a very short time and move on.
Games are for kids..... they grow up and life happens
Yeah, I was actually a Zynga player at one time. To the point I started buying stuff (looked at it as being the same as me buying a game every month for my xBox since I played it a fair bit it seemed a reasonable thing). All of the people playing the game for free started making buttloads of demands on how the game could be "better" all the while using ad-blockers and such and not generating any revenue for Zynga at all (all it takes is a run through the forums to see that). Using cheat links and so on so that Zynga were constantly trying to stay ahead of what I assume the median may have been for job/quest/etc. completion which isn't where it should have been. People like me started quiting in droves because it wasn't fun trying to keep up with people with 800 "friends" when I had maybe 30 that actually played and I also didn't think I should need to add strangers to my fb account in order to play a game. I voiced my opinion and it didn't matter. I, like most gamers I know, at least like the illusion of being able to finish something if we put a reasonable amount of time into it. (yes I am a gamer who plays just about any type of game including these). I quit with a decent amount of money in wasted in-game currency left. and log in every 3 -5 months just to see if it's still as bad as I remember it getting (its been a year). A good deal of my friends, even a very diehard fan of that particular game quit soon after because it was a full-time job just trying to play the game and earn the completion things and if you didn't you would fall behind and not be able to complete even more things.
My personal belief was that they had tons of games and didn't need to make each game the end-all be-all for everyone, by doing that people didn't try new games even when they had the cross-platform events because they already had enough work in the game they were playing. Each casual game should require at most 30-60 min a day to stay up to date, and if you want to do more then find a different game.
Just my 2 cents on why people dropped based on personal experience and that of friends. Just for reference, I consider myself one not to waste money so the leaving money unspent on the game is the only thing that makes me think about it now.
I agree with your comment, I've not really played many of their games other than draw something, words with friends (I even got the paid versions!!) and poker, but from what I've heard, that's spot on. The other side of it is their super aggressive growth, zynga paid $200 million to buy draw something, which was at the height of its popularity. When zynga bought it, a lot of people I know stopped playing at that point, part of it was just being tired of playing it, and the other part was a "well, zynga is gonna ruin it anyway" attitude.
The problem with Zynga games is they all push you to pay real money for fake money or decorations. You don't have to buy these things but the constant barrage "buy this" crap really gets old. I honestly think people would play more if that aspect was at least mostly eliminated. Maybe even charge a few bucks to get the game then let people play. Stop standing on the corner begging for money Zynga. It obviously isn't working.


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Ariana GrandeYours Truly/Republic Records
While Miley Cyrus is being a wild child to demonstrate she is growing up, Ariana Grande is letting her music do all the talking.
The 20-year-old singer-actress, one of the stars of Nickelodeon's "Victorious" and the network's spinoff "Sam and Cat," is in near-perfect form on her debut, mainly thanks to her Mariah Carey-esque vocals and songs written by Kenneth "Babyface" Edmonds.
"Yours Truly" kicks off with the R&B-flavored, near-six minute "Honeymoon Avenue." It's dreamy, velvety and warm, and backed with shoo-be-doos and violins. It sounds as good as a Justin Timberlake intro.
Grande uses her voice as an instrument throughout the 12-track set: "Baby I," with its finger snaps, features her screaming high notes; "Tattooed Heart" and "Daydreamin' " are A-List ballads; and on "The Way," her lead single and Top 10 hit, Grande's voice sounds like a Carey-Toni Braxton mash-up.
Her breakthrough comes at a time when other former Disney-Nickelodeon stars have pop hits. Cyrus and Selena Gomez are following the Rihanna track with "We Can't Stop" and "Come & Get It," while Demi Lovato's latest sound mirrors Kelly Clarkson. But Grande is looking back to a '90s R&B-pop feel on her debut, and her formula works better than the others.
"Almost Is Never Enough," a duet with The Wanted's best vocalist, Nathan Sykes, sounds classic and the Big Sean-assisted "Right There," which samples Jeff Lorber's "Rain Dance" — also sampled for Lil Kim's "Crush on You" — could easily be a No. 1 hit.
By Mesfin Fekadu, Associated Press
Nine Inch NailsHesitation Marks/Columbia
Sun-kissed harmonies, funk-flecked guitar lines and — whisper it — a saxophone workout all make an appearance on "Hesitation Marks," a surprising new offering from Trent Reznor's Nine Inch Nails after a lengthy, self-imposed hiatus.
In the five years since the industrial rockers' last album, the 48-year old Reznor has won an Academy Award for his soundtrack work on "The Social Network," married musician Mariqueen Maandig and become a father to two young boys. These developments are apparent in the makeup of "Hesitation Marks," where chinks of light occasionally penetrate the darkness so prevalent on the band's previous releases.
"Wish me well, I've become something else (just as well, really)" sings the front man on the surprisingly poppy track "Everything," which has spawned a fan-made video of Reznor riding a white unicorn in front of a rainbow.
Elsewhere, the falsetto vocals and staccato guitar line of "All Time Low," and the brass stabs that punctuate the shuffling rhythm of "While I'm Still Here" suggest Reznor is leading his troops to markedly new terrain.
The band's trademark brand of decaying electronica and discordant noise has not been ditched altogether, though. The opening four tracks play like a "best of" Nine Inch Nails. Lead-off single "Came Back Haunted" couples existential lyrics with aggressive synths and a searing guitar line. And spiritual ballad "Find My Way" echoes the group's 1995 single "Hurt."
The intriguing "Hesitation Marks" often resembles a ship trying to break free from its moorings. Once the final rope snaps, Reznor promises to deliver a memorable trip — but, until then, longtime fans of Nine Inch Nails will be relieved to find that underneath the album's occasionally bright, brash surface there's still a heart of darkness beating strong and steady.
By Matthew Kemp, Associated Press
Franz FerdinandRight Thoughts, Right Words, Right Action/Domino
It's been four years since Franz Ferdinand's last album, "Tonight: Franz Ferdinand," and in that time the band nearly managed to split up, but thankfully they did not.
Instead, members have recharged their batteries and made a fourth album, "Right Thoughts, Right Words, Right Action." It's a 10-track experience of clever songwriting, catchy riffs and pure indie punk passion.
"Love Illumination" is a standout track with its 1980s flare and unforgettable synth keyboard. "Bullet" shines with crashing guitars and an immense presence that jumps right out at you.
There's no massive shift in Franz Ferdinand's direction that most bands suffer in their "hiatus" period, however, the influence of guest producers is evident. Todd Terje, Roxanne Clifford (Veronica Falls) and Bjorn Yttling (Peter Bjorn and John) all lend a hand, as well as Hot Chip's Alexis Taylor and Joe Goddard, whose contribution to "Right Action" is remarkable, with its opening beat and mesmerizing flow.
The pace slows down on the electronic ballad "The Universe Expanded," where Alex Kapranos' soft vocals shine.
"Brief Encounters" is another signature Franz offering with vintage keys and heavy percussion.
The closing track, "Goodbye Lovers and Friends," could be mistaken for a final bow out with lyrics such as "When they lie and say this is not the end, you can laugh and say we're still together, but this really is the end."
Thankfully, it's not — we hope.
By Reetu Rupal, Associated Press
"Hesitation Marks" by Nine Inch Nails×
"Right Thoughts, Right Words, Right Action" by Franz Ferdinand×
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Chattanooga Mocs
Head Coach John Shulman
Opening Statement ... "I'm proud of our kids. The effort was phenomenal. It was a great basketball game. Give credit to Greensboro. Wes Miller did a nice job making some adjustments. Their seniors stepped up. Derrell Armstrong stepped up in a big way. I was proud of our kids. They fought through a lot of adversity this year and I'm awfully proud to be their basketball coach. We withstood a punch and came back, but you have to give UNCG credit. They made some big shots but we never stopped fighting. We never quit. I was awfully proud to be their coach."
On Armstrong's performance... "I said to our radio guy before the game that I thought it was Armstrong's turn. They have three guys who can really score it. Trevis Simpson had 41 on us. Paulos had 30 on us. We understood that. He was four-for-five from three in big situations. Korey Van Dussen made a big one. That's what seniors are supposed to do around tournament time."
Junior forward Z Mason
On what his goal was going into the game..."I just wanted to give us a spark from the beginning and set the tone for the team. We have a lot of young guys and I wanted to show them how to play in tournament time. We had a decent game but it hurts to come out on the losing side."
UNCG Spartans
Head Coach Wes Miller
Opening statement ... "I was really proud of our guys. We fought and competed. We never wavered. It's been something we've dealt with all year. When things haven't gone well and we have faced a little adversity, we have been the team that has given it. Tonight they shot it well and made more plays than us early, but we never for one second looked like we were giving in. I felt togetherness like I hadn't felt from this group before. I'm just really proud of the team effort. It isn't about one individual effort tonight. I'm really proud of the team effort to come back from the double-digit deficit in the second-half and pull out a win in the conference tournament. I'm proud of our team tonight. This is good as I've felt about our team this year. But there are not celebrations now. We didn't come here for one name. Our focus is on Elon tomorrow, immediately."
On getting their second close win of the season... "It's a mentality. These type of moments sometimes bring the best out of teams. I think it brought the best out of our team tonight. But I'm not celebrating. I think it's something we have to carry over and build upon going into tomorrow."
Senior guard Derrell Armstrong
On what changed for him in the second half... "At halftime, we talked about needing a bigger sense of urgency. We knew if we lose that we're going home and we had to leave it all on the floor and give 100 percent. Even though I did go on a stretch where I had some buckets, the shots were from my teammates making extra passes, driving and kicking, and things like that. They were really finding me and setting me up in positions to score."
On how he felt during his 9 point scoring stretch.... "A lot of times you just need to see a couple of shots go in. Once you hit a few, the basket seems bigger and bigger. After a while, it just seems like you can't miss. Again, credit my teammates for giving me open shots to take. Passes, drives and kicks and screens make those shots easier to get. "


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Age : 55-65
Sports : Baseball
Grandson loves his new glove
Date : August 04, 2009
"I had traveled all over Cincinnati trying to find a T Ball glove for my grandson. Being left handed it was no small task. Finally I gave up my search and headed for the internet. I entered a search word into Google and up came a number of sporting good sites none of which could match the availability or price that I found on the Rawlings site. My grandson is 3 and a half so he is just beginning his baseball adventure, he loves the glove and it fits pretty well given his hand size. The glove also came with a soft core ball which was great. I recommend Rawlings for your sporting good needs"
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As a wrap-up to the RM Roubaix we will be having a most aggresive rider award. The rider can be from any category. To vote simply click the comment button below this post and write in who you think should win. You can write the name, or give a couple sentences of why you think this person should win (I'm sure everyone wants to hear a little background story). The winner gets a MT cyclocross t-shirt. The voting will end this Friday. Remember the winner could technically win with 2 or 3 votes, so don't pass up the opportunity to recognize a well deserved effort.
Monday, April 14, 2008
Rocky Mountain Roubaix - Most Agressive Rider Competition
Posted by Shaun Radley at 10:47 AM
5 comments:
- ShaunRadley said...
Gabe (Vertical Earth) - solo breakaway early on, and later held onto the winning breakaway for awhile
- April 14, 2008 at 10:56 AM
- Justin H said...
Gabe Veralla Vertical Earth solo first lap then made the winning break. 4th on the day and is a first year cat3.
- April 14, 2008 at 6:24 PM
Gabe without a doubt. He took a long solo flyer on the first lap. Then made the winning break and was able to hang with it. I would also like to say thanks for a well put on race. It was nice after the race to meet some great people and just hang out.
Mark K Vertical Earth
- April 14, 2008 at 6:59 PM
Gabe Verella was definitely off the front more than anyone with the first 12 mile break being solo, and then hitting the winning break. It dosn't get much better than that. Great Race, loved the vibe and a good turnout.
Mike Gaertner, VERTICAL EARTH
- April 14, 2008 at 7:37 PM
Elliot - Solo effort and the win in a big combined group.
- April 15, 2008 at 4:43 AM


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Courses: The Big Bang (PHYSB13300C)
Spring 2012
Class Number: 2004
This half semester course will explore our current scientific understanding of the evolution of the universe as a whole. What do we mean when we say that the universe expanded from a hot, dense primordial fireball? What has the universe been up to since thenwhat are its milestones? How and when did atoms, stars, and galaxies form? What, if anything, can we say about the ultimate fate of our universe? Finally, how do we test this story? This course will make regular use of basic algebra and interpretation of graphs. Lecture three hours, discussion session one hour, laboratory two hours. This course does not satisfy the Quantitative Skills requirement. Also see PHYS B163 which is PHYS B133 without the laboratory.
Div: IIL; Approach: Scientific Investigation (SI);
Fulfills: Class Nbr: 2004 Div: IIL; SI
Bryn Mawr, PK234
Meeting Times
T 10:00am-12:00pm


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Results 161 to 170 of 234
Registered Member
- Join Date
- Dec 2011
- Posts
- 97
Posted On:
10/31/2012 12:37pm
Style: Judo--
"Judo is a soft art if done correctly"
Well i think there might be a misconception right there.
The issue i have is the word correctly it's true that a judoka should have enough skill to lightly drop the uke if he wants to.
the reason is that you don't want to injure your training partners.
I wouldnt call it the correct way of doing it.
There are not many "soft styles" out there that can send someone straight to A&E.
Thw thing is yes you can "move the attackers momentum against them" by way of taiotoshi or uchimata but you can also throw a person standing completly still.
By the BY WIKIPEDIA IS NOT A VALID SOURCE FOR MARTIAL ARTS.
Read this:
But he said he has no sympathy for their plight, noting that he thinks to himself: "For God sake, you're in college; don't cite the encyclopedia."
Here is an entry from wiki about wiki:
Wikipedia is not considered a credible source. Wikipedia is increasingly used by people in the academic community, from freshman students to professors, as an easily accessible tertiary source for information about anything and everything. However, citation of Wikipedia in research papers may be considered unacceptable, because Wikipedia is not considered a credible or authoritative source.[1][2]
I can find MULTIPLE threads of people, just like Blaze, who can have a conversation without being right. Yes, even noobs who still believe in Shaolin-Do, Temple Kung Fu, wing chun and Dim Mak.
People get mad at bullshido's atmosphere, but seem to forget people respond how you respond. If you come in like a know it all bitch, you get responses that resemble your attitude. The funny thing is, this thread didn't turn ugly until BLAZE TOLD Scrapper that Judo was soft "cuz it is."
You have to work the look.
- Join Date
- Jan 2008
- Location
- Bat Country
- Posts
- 3,077
Posted On:
10/31/2012 4:22pm


text:
A stent having varying outward radial force along its length. In use, the stent can provide greater force in vessel regions requiring greater force and less force in regions requiring less. In particular, more force is provided in the narrowed, center of a stenosis, while not applying too much force to the adjoining healthy tissue area. Greater stent expansion is provided in wider vessel geometries and less stent expansion in narrower regions. Varying force is achieved varying the number of elements, the density of elements, and the thickness of the elements.
1. A method of stenting a narrowing vessel region, the narrowing region having a wider end and a narrower end, comprising the steps of:
providing a stent having a tubular shaped structure, said structure having a radially outward biased force, said force being varied along said length, said tubular structure having a first end region, a middle region, and a second end region, wherein said force is weakest in said first end region, stronger in said middle region than in said first region, and stronger in said second end region than in said middle region; and
placing the stent in the narrowing region such that the first end region of the stent is disposed toward the narrower end of the narrowing vessel region.
The invention relates generally to medical devices. More specifically, the invention relates to stents for holding vessels such as arteries open to flow.
Stents are insertable medical devices used to maintain openings for fluid flow in areas that might otherwise close, hindering flow. Stents are used to prevent restenosis after Percutaneous Transluminal Catheter Angioplasty (PTCA), presenting outward radial force against a potentially rebounding vessel wall after balloon widening. Stents are also used to hold open inflamed vessel walls that would otherwise be swollen shut, precluding flow. Stents can also be used to hold open surgically made holes for drainage.
Stents are often tubular devices for insertion into tubular vessel regions. Balloon expandable stents require mounting over a balloon, positioning, and inflation of the balloon to expand the stent radially outward. Self-expanding stents expand into place when unconstrained, without requiring assistance from a balloon. A self-expanding stent is biased so as to expand upon release from the delivery catheter.
A vessel having a stenosis may be modeled as an inwardly protruding arcuate addition of hardened material to a cylindrical vessel wall, where the stenosed region presents a somewhat rigid body attached along, and to, the elastic wall. The stenosis presents resistance to any expansion of the vessel in the region bridged by the stenosis. Stenoses vary in composition, for example, in the degree of calcification, and therefore vary in properties as well.
The arcuate geometry of many stenoses present a variation in resistance along the vessel axis to stent outward radial force. Specifically, stenosed vessel resistance is often greatest toward the middle, lessening toward the ends, with a rapid decrease at the start of healthy vessel tissue.
A conventional self-expanding stent optimally has a length greater than the length of the stenosed region to be kept open. Current stents present a substantially uniform outward radial force along their length. Currently, stents do not vary outward radial force to match stenosis geometries or resistances. A constant force stent, with sufficient force to maintain an open channel within a stenosis, has greater force than necessary in the healthy vessel portion lying past the stenosis ends. The stent ends may thus flare outward, protruding into, and possibly irritating non-stenosed tissue.
Stenosis can occur in vessel regions having asymmetric geometry lying on either side of the stenosis. One example of this is the ostium of a coronary artery, having a wide opening toward the aorta, converging into a narrower coronary artery. A conventional stent placed in the ostium would provide substantially uniform outward force over a non-uniform vessel diameter. If this force is properly matched for the narrower vessel opening, it is likely less than optimal for the wider region.
What would be desirable, and has not heretofore been provided, is a stent capable of providing sufficient force to keep a vessel open within a rebounding stenosis, while providing only necessary force against healthy, non-stenosed vessel regions. What also has not been provided is a stent providing necessary, but only necessary force along a stenosis in a vessel region having non-uniform vessel diameter on either side of the stenosis.
The present invention includes a self-expanding stent having a tubular shaped structure, where the outward radial force varies with longitudinal position along the length of the stent. In one embodiment, the force is greater in the center and lesser at both ends. Such a stent is suitable for placement in a stenosed vessel region. In another embodiment, the force is less at one end, greater at the middle, and greater still at the opposite end. Such a stent is suitable for placement in a stenosed and narrowing vessel region, including placement near a coronary ostium.
One stent has a structure formed of shape memory material. In one embodiment, the stent is constructed of a Nickel-Titanium alloy.
The stent structure in a preferred embodiment includes a helix formed of a wire having the helix turns spaced more closely together toward the center than at the ends. The helix is biased to expand in outer diameter and contract in length after having been stretched axially and released. In an alternate embodiment, the helix turns increase in spacing from one end to the opposite end. In another embodiment, interwoven or intertwined wires form the tubular structure, with the number of wires being greater per unit length toward the center than at the ends. The interwoven wires can be metallic wire. The wires can resemble spirals or helices after having been wound to the tubular stent shape. In yet another embodiment, the number of wires increase from one end to the opposite end.
One stent achieves a variation in radial force by including in the stent structure elements which intersect at junctions having more material in regions requiring more radial force and less material in regions requiring less radial force. The amount of junction material can be varied by varying the size of the junction area. In a preferred embodiment, the stent structure is formed by laser cutting a Nitinol tube, leaving a greater strut dimension in regions requiring greater outward radial force.
In yet another embodiment, the stent structure includes a series of wire springs having a "zig-zag" shape which each radially encircle a tubular section. The springs are interconnected longitudinally. The required outward radial force can be varied by varying the stent wall thickness in this and other embodiments. In one embodiment, stent regions requiring greater radial force have thicker walls than regions requiring less force.
Stents made in accordance with the present invention can provide an outward radial force more closely matching the local force requirements. In particular, the stents provide greater force only where required in a stenosis center, without providing too much force in the region of healthy tissue. The stents provide an expanded geometry more closely tailored to the requirements of a narrowing vessel region, providing greater expansion in wider regions and less expansion in narrower regions.
FIG. 1 is a fragmentary longitudinal cross-sectional view of a stenosed vessel region;
FIG. 2 is a fragmentary cross-sectional view of a stenosed vessel region with a conventional stent in place;
FIG. 3 is a plot of force versus length for the conventional stent of FIG. 2;
FIG. 4 is a fragmentary longitudinal cross-sectional view of a stenosis in a narrowing vessel region;
FIG. 5 is a plot of force versus length of an improved stent for placement in FIG. 1;
FIG. 6 is a plot of force versus length of an improved stent for placement in FIG. 4;
FIG. 7 is a side view of a self expanding stent having more wires per unit length at longitudinal center;
FIG. 8 is a side view of a self-expanding stent coil more closely spaced toward center;
FIG. 9 is a side view of a self-expanding stent having thicker elements toward longitudinal center;
FIG. 10 is an end view of the stent of FIG. 9;
FIG. 11 is a wafer view of the stent of FIG. 9;
FIG. 12 is a longitudinal profile of an alternate embodiment of the invention in which the diameter is non-uniform along the stent length;
FIG. 13 is an enlarged view of element junctions in a self-expanding stent;
FIG. 14 is an enlarged view of an element junction in the self-expanding stent of FIG. 13;
FIG. 15 is an enlarged view of an element junction of a self-expanding stent;
FIG. 16 is a side view of a self-expanding stent having a greater density of elements toward one end; and
FIG. 17 is a side view of a self-expanding stent having more closely spaced elements toward one end.
FIG. 1 illustrates a stenosis 30, forming narrowed region 34, in a vessel 31 within vessel wall 32. Adjacent to stenosis 30 is a healthy vessel region 36. FIG. 2 illustrates a conventional stent 40 in place across stenosis 30, out of the blood flow channel as indicated at 44. Stent 40 includes a stent end 44, shown angling into healthy vessel area 36 at 38. Stent 40 as shown, has sufficient force to keep vessel 30 open against the rebound force of stenosis 30, and has more force than required at stent end 42, resulting in stent 40 angling into the healthy vessel wall at 38. FIG. 3 illustrates an idealized plot 50 of outward radial force, F, against stent length, L, for a conventional stent such as that illustrated in FIG. 2. As shown, the force is substantially constant over the length.
FIG. 4 illustrates a narrowing vessel 52 having a wide region 56, a narrowed region 58, and a stenosis 54. The narrowing vessel of FIG. 4 illustrates the geometry as found in an ostium such as the left coronary ostium, where blood from the aorta flows into the left coronary artery. A stent with sufficient force to hold open wide region 56 would have greater force than necessary to hold open narrowed region 58. A stent having the outward radial force axial distribution of FIG. 3, would have insufficient force at wide region 56 and greater than required force at narrowed region 58.
FIG. 5 illustrates a plot 60 of outward radial force F along stent length L for one stent embodying the present invention. The stent has greater force in a middle region 62 than at end regions 64 and 65. A stent having the force curve of FIG. 5 is suitable for bridging a stenosis as illustrated in FIG. 1, while preventing the stent from angling into healthy tissue as show in FIG. 2 at 38. FIG. 6 illustrates a plot 66 of outward radial force F along stent length L for another stent embodying the present invention. The stent has a greater force in end region 68 than at the opposite end region 70. A stent having the force curve of FIG. 6 is suitable for bridging the stenosis as illustrated in FIG. 4, having sufficient force to hold open vessel wide region 56 and less force in vessel narrow region 58, where less is required.
FIG. 7 illustrates a preferred embodiment of the invention producing a force distribution as illustrated in FIG. 5. Self-expanding stent 80 includes numerous resilient wires 82, interwoven as indicated at 88. In use, stent 80 is drawn longitudinally which increases the length and decreases the diameter. Stent 80 is inserted into the distal end of the delivery catheter, advanced to a stenosis to be crossed, and forced out of the delivery catheter distal end. Upon exiting the tube, stent 80 expands radially and shortens axially, pushing against the stenosis and vessel walls.
Stent 80 includes a middle region 84 and end regions 86 and 87. Stent 80 wires 82 are biased to resume the unconstrained state, which is wider and shorter than the constrained stent shape in the tube. The amount of outward radial force exerted per unit length of stent is greater in regions having a greater density of wires per unit length. As illustrated in FIG. 7, stent 80 has a greater number of wires per unit length in center region 84 than in end regions 86 and 87. Thus, stent 80 has a greater outward radial force in center region 84 than in end regions 86 and 87. The greater number of wires per unit length in one embodiment is the result of forming wires, which run the entire stent length, more closely together toward stent center. In another embodiment, the greater number of wires is the result of adding more wires which only run in the center region of the stent.
FIG. 8 illustrates another embodiment of the invention in self-expanding stent 90, having a middle region 94 and end regions 96 and 97. Stent 90 is formed of a single, spirally wound wire 92, forming a helix 98. A preferred embodiment utilizes Nitinol material for wire 92. Helix 98 has a distance between helix turns as indicated at 99. Distance 99 varies with longitudinal position, being greater in middle region 94 and less in end regions 96 and 97. Wire 92 is formed as a spring, biased to resume its unconstrained shape when released, after having been stretched axially. The amount of outward radial force exerted is greater in regions having more wire elements per unit length, which, in stent 90, is achieved by having less space 99 between helix turns. Thus, stent 90 has a greater outward radial force in center region 94 than in end regions 96 and 97.
FIG. 9 illustrates still another embodiment of the invention in stent 100, having a middle region 104 and end regions 106 and 107. Stent 100 has a tubular shape formed of a wire 102, which is shaped into several springs 108 having a zig-zag pattern, each spring 108 radially encircling a segment of stent 100, as indicated in FIG. 10. Referring again to FIG. 9, springs 108 are longitudinally interconnected with segments 109. Springs 108 and segments 109 in one embodiment are formed using standard wire bending jigs and techniques, including brazing segments 109 to springs 108. A preferred material for constructing stent 100 is Nitinol. In another embodiment, springs and segments are formed by laser cutting a continuous-walled metallic tube, leaving only springs 108 and segments 109.
FIG. 11 illustrates a wafer section in elevation taken along 11--11 in FIG. 10. Wire elements 102 are illustrated in cross section in middle region 104 and end region 107. The element thickness in width and/or length in end region 107, indicated at 101, is less than the element thickness in middle region 104, indicated at 103. Middle elements having thickness 103 can provide greater outward radial force than end elements having relatively lesser thickness 101. The radial expansive force can also be varied by varying the frequency and/or amplitude of the zig-zag pattern.
FIG. 12 illustrates, in highly diagrammatic form, a phantom line profile of another embodiment of the invention. A profile of stent 110 is shown in phantom, having a middle region 114 and end regions 116 and 117. Stent 110 is formed, at least in part, from a shape memory material. In the preferred embodiment, stent 110 is formed of Nitinol. Shape memory materials can be annealed into a first shape, heated, thereby setting the material structure, cooled, and deformed into a second shape. The first shape has an average outside diameter greater than the second. The material returns to the first, remembered shape at a phase transition temperature specific to the material composition.
FIG. 12 illustrates the stent shape to be remembered upon reaching body temperature. Stent 110 has a middle outside diameter 113 and end outside diameter 111, where the middle outside diameter is greater than the end outside diameter. Stent 110 can be compressed to fit within the delivery catheter, the delivery catheter advanced to a stenosis, and the stent pushed out the delivery catheter distal end. Stent 110 then begins resuming the remember shape of FIG. 12. The stenosed region typically has the arcuate shape of FIG. 1. As stent middle outside diameter 113 is greater than end outside diameter 111, and the vessel middle inside diameter is typically less than the vessel end inside diameters, stent 110 can provide greater force in applying middle stent region 114 against middle vessel walls than in applying end stent regions 117 and 116 against the end vessel walls.
FIG. 13 illustrates another embodiment of the invention. In particular, FIG. 13 illustrates a tubular stent structure formed of elements meeting at junctions, where the junction size can be varied over the length of the stent. Stent 120 is shown having a structure 122 including elements 124. Elements 124 intersect each other at junction 130 as illustrated in detail in FIG. 14. FIG. 15 illustrates a junction having a greater amount of material than the junction in FIG. 14. In the embodiment of FIG. 15, junction 132 has a greater surface area than junction 130. Junctions having more material have greater capacity to provide radial outward force than junctions having less material. One embodiment of the invention has elements meeting or intersecting at junctions, where the junctions have more material in the tube middle region and less material in the tube end regions. In a preferred embodiment, the junctions are formed by laser cutting a Nitinol tube material.
In use, the tube can be compressed to fit within the delivery catheter, advanced to the stenosis, and pushed distally from the delivery catheter distal end. As the tube regains its uncompressed shape, areas having a greater amount of material at the junctions are able to exert greater outward radial force.
FIG. 16 illustrates an embodiment of the invention suitable for use across stenoses in narrowing vessel regions, such as the left coronary ostium. Stent 140 has a first end region 147 and a second, opposite end region 146. Stent 140 is similar to stent 80 in FIG. 7. The stent tube includes wires 142 which are wound around the stent and can be interwoven. As illustrated in FIG. 16, wires 142 have a greater density per stent unit length at second end region 146 than in first end region 147. This enables second end region 146 to provide greater outward radial force than first end region 147. Thus, first end region 147 can be suitably matched for narrow vessel region 58, with second end region 146 matched for wide vessel region 56.
FIG. 17 illustrates another embodiment of the invention suitable for use across a stenosed, narrowing vessel region. Stent 150 extends from a first end region 157 to a second end region 156. Stent 150 is similar in construction to stent 90 in FIG. 8, including wires 152 formed into a helix or spiral 158. Helix turns are spaced a distance 159 apart. As illustrated in FIG. 17, helix turns are spaced further apart at first end region 157 than at second end region 156. This spacing allows stent 150 to provide greater outward radial force at second end region 156 than at first end region 157.
FIGS. 16 and 17 illustrate two embodiments having greater radial force at one end than the other. This property can be produced using other structures. Another embodiment having this property is similar to a longitudinal half of FIG. 9, having a greater element thickness at one end than the other. Yet another embodiment is similar to a longitudinal half of FIG. 12, having a greater outside diameter at one end than the other.
Stents providing greater outward radial force at one end than another, as in the embodiments of FIGS. 16 and 17, allow a stent to be placed across a stenosis in a narrowing vessel region as illustrated in FIG. 4. The stent end having a greater radial force can expand into the wider vessel region, while the stent end having lesser radial force can expand to the narrower vessel region wall, but with less force than if required to expand as far as the stent end in the wider vessel region. This can lessen unneeded force on the vessel wall while still holding the vessel open and keeping the stent substantially out of the vessel flow path.
The present invention provides a stent having a radial force varied along stent length. The stent has been described, in use, as bridging stenosed vessel regions for illustrative purposes. Another use is maintaining open channels through inflamed or otherwise restricted body conduits. Stents used for other purposes are explicitly within the scope of the invention.
It should be noted that although self-expanding stents have been shown herein to illustrate the present invention, so called balloon expandable stents can also include the variable expansion force feature as described herein. In the case of balloon expandable stents, however, these forces in general will be less than are necessary to expand the stent and thus the balloon will be used as known to those skilled in the art to complete the expansion of the stent. These balloon expandable stents may be advantageously deployed in bending areas of a vessels such as at an ostium where a stent having thus rigid or heavy members is desirable to enhance the flexibility of the stent. It should be understood therefore, that balloon expandable stents are also within the scope of the present invention.
Numerous characteristics and advantages of the invention covered by this document have been set forth in the foregoing description. It will be understood, however, that this disclosure is, in many respects, only illustrative. Changes may be made in details, particularly in matters of shape, size, and arrangement of parts without exceeding the scope of the invention. The inventions's scope is, of course, defined in the language in which the appended claims are expressed.
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This message board is only an archive. Click here to go to the current message board.
I just started A Casual Vacancy yesterday after finishing Sweet Tooth by Ian McEwan and The Racketeer by John Grisham.
I'm reading the second Longmire book, Death Without Company.
Last week I finished up The Twelve, then read Dog On It by Spencer Quinn (love Chet!!) and then read a cute little story that was free for the kindle called Completely Restored, about a family who spent 3 years and a whole lotta money to restore their Victorian house to original condition, and then the morning after hanging the original front door, the last thing that needed done, they woke up in 1909, the year the house was built.
Oh! And The Unlikely Pilgrimage of Harold Fry...sad and hopeful and uplifting all at the same time. I have been picking some sad books lately!
I'm a big fan of McEwan's work. It's hard to talk about Sweet Tooth without discussing the book's innermost secret. Suffice to say I enjoyed it, especially once I understood what he was up to.
I planned to do this around Halloween, but picked up some other things first. I am starting "It", and although I read the book around 25 years ago, more or less, whenever it came out, I can tell I have forgotten a lot of little details, including references to the turtle (DT related?).
Fahrenheit 451.
The book I am reading with my daughter is breaking my heart! I came to such a sad part yesterday, I almost couldn't go on! If you are an animal lover, do not pick up this book.(An autobiography of a stray by Anna M Martin)I have been picking some sad books lately!
I'm currently reading Jesse Kellerman's french traduction of TROUBLE. It reminds me of the movie Fatal Attraction. Jesse writes great thrillers. I recommend.
November Books Read:
None. Nada. Zip. written by B. A. Loser


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- A new pair of sailing gloves (multiple investments over a season)
- A new pair of sailing shoes
I do this because at the end of the previous sailing season, the aforementioned items are so heinous and mangled that I have to burn them. The burning is actually a lengthy process that requires state, local and federal permits, a barge 40 miles offshore and a team of CDC scientists investigating my latest homegrown biological weapon. Heck, the only reason that I ruin my gas mileage by keeping the roof racks on my car is to have a place to air everything out on the ride home.
But as the beginning of the 2009 season approaches like a freight train, with only 49 days until I head down to my beloved South Carolina for Charleston Race Week, girls in sundresses and a little southern hospitality, I've started looking for my newest pair of sailing shoes.
One of the first new sailing shoes that we've seen is from Harken -- the HydroFlux
. They're a lightweight step forward for Harken's sailing shoes, going to an infinitely more breathable design.
The HydroFlux isn't all that much lighter in overall weight than its older brothers; about a 5% - 10% savings from the Vortex. Most of that weight is in the sole though, which doesn't affect the performance of the shoe to keep your feet cool and dry.
Where the weight has been cut is above the sole - the HydroFlux features a REALLY lightweight monofilament liner under a mesh outer layer. It's sheer (you can see toes, fingers, etc. quite clearly), so make sure you've had that pedicure before going without socks. You can feel even a slight breeze through many parts of the shoe, which is quite desirable here in Annapolis where the wind has been known to shut off while you bake in the sun. There's a clear toe protector on the front of the shoe that isn't rock hard, but will provide protection and lead to less cursing when you kick a block.
A nice touch is the drains in the sole of the shoe. Drains aren't anything new in shoes -- they've been around for awhile. These are a different though, as they're one-way drains... water goes out, but it won't come in. So if you step in a puddle or have waves hitting the bottom of your shoes while hiking, you won't end up with a water hose into your feet. Arguably, your feet are probably going to get wet anyways, since the material of the shoe isn't going to slow water down -- but getting more water out in every direction always helps.
The look of the Women's HydroFlux shoe is nice -- feedback from the two girls that still actually talk to me was that they were pretty mainstream and they'd definitely consider buying them based on looks alone.
The two men's HydroFlux versions are a contrast -- both are a little "shiny", but the Carbon is pretty straightforward in the end. The Spindrift (brown and red) is a little more daring. With the exception of Helly Hansen, marine shoes tend not to take many color risks since the marine market is kind of conservative. Should be interesting to see how this color sells.
For me though, my biggest consideration is where the rubber meets the road... or in this case, where the Radial Traction Zones made of a special rubber compound meet the wet non-skid. First impressions of the sole are good; nice grip with plenty of siping channels cut into the bottom. The included sole insert is cushy for comfort and antimicrobial for stank.
If I were to find fault anywhere, it's the lacing system that uses "fasten quick" slider to cinch down the laces. By the time you get the laces drawn down tight, there's a lot of excess lace hanging out -- they have a "lace protector" or garage, but I was able to shake them out a bit. It's kind of a minor detail though, because if I could easily just replace the laces with traditional ones or cut the existing and ditch the slider if I found the need.
Overall, I like the HydroFlux. It's a nice, functional shoe that looks to be crazy breathable with a good sole. Definitely gets good marks from me and it's an earlier contender to become the toxic waste dump for my feet this year.
Note: you can see the pink highlighter inside the shoe clear as day... I wasn't kidding about how lightweight these shoes are up top.


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Why we cut the cable TV cord
Nearly 5 million people now live in a "Zero TV" household.
That is a household with no incoming television signal. No cable. Not even bunny-ears. My wife and I aren't quite in that category, but we did cut our satellite cord a couple of months ago.
The truth is we don't miss cable TV at all.
We certainly don't miss the monthly bill either. When we first signed up, the bill was reasonable. It was under $100 for both TV and the Internet. After a year, though, the bill seemed to increase every month. Finally, when it reached $145 (without any movie channels) we said enough and called to cancel.
Sure, money was a motivating factor but there were so many reasons to drop the service. I got tired of the daily routine of coming home from work, plopping into my favorite spot on the couch and turning on the TV. I got tired of saying, "There's nothing on." And I finally got tired of paying to watch a movie I've already seen 20 times, especially when I already own the DVD.
Ultimately, though, the deciding factor was the availability of the TV shows on the Internet. We have Netflix, which we have used to catch shows we might have missed. There's Hulu and Amazon for current TV shows. It requires a little work and a little organization to keep up to date, but the savings alone have been worth it.
Amy and I now watch TV for a purpose. Not just because there is a flat-screen TV in the living room or because there is nothing to do. I couldn't justify spending that much money on cable channels I'll never watch. Sure, I miss watching live sports. I don't get ESPN anymore. But I'm still able to catch some that air on the networks with our fancy new digital bunny-ears. Truth be told, dropping $145 a month to watch a couple Boston Celtics games per month isn't money well spent.
I even understand that making great television costs money (about $3 million per episode to make Showtime's "Homeland," $2.5 million per episode of "Mad Men") and I'll continue to watch them wherever I can find them when it's convenient for my schedule. Technology has made watching TV a reality without even needing a TV.
Technology has long had this affect of making goods more available and affordable. Before Henry Ford installing the assembly line, it took 12 hours to build one car. After, the process took only an hour and a half. Because of this new efficiency, the costs came down dramatically so that middle class families could afford their own Model T.
There's no question technology has changed the way we watch TV. It brought hundreds of channels into our homes. With that came the expansion of original TV programming. But, unlike with the Model T, cable prices have only increased every year.
My hope is cable and satellite companies embrace these technological advancements by offering different packages that might cater towards my television viewing needs. Something more along the lines of what I'm willing to pay for it.
If not, Amy and I will be happy to stay cord-free and continue to watch the same TV shows without giving any money to a cable or satellite company, even if I miss out on a few basketball games.


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McFARLANE'S DRAGONS SERIES 4: PHOTOGRAPHY
Fourth Series of Popular Fantasy Line Unveiled for All to See
Friday, March 17, 2006
The world of McFarlane's Dragons continues with the introduction of the fourth series in our ever-growing line of fantasy-based action figures. Introducing six all-new creatures of the massive reptilian species from the various Dragon Clans, McFarlane's Dragons Series 4 also offers fans the opportunity to read the latest chapter in the McFarlane's Dragons saga.
Set in a long forgotten past, this brand new story from the mind of Todd McFarlane (and packaged along with the Series 4 deluxe boxed set) tells of a time when dragons ruled the planet and how they eventually met their cataclysmic end in a civil war that tore apart their once-peaceful existence.
The Fall of the Dragon Kingdom
BERSERKER DRAGON CLAN 4 -- The first multi-headed dragon to be featured in a McFarlane Dragons line, this ferocious beast is sure to be a fan-favorite.
ETERNAL DRAGON CLAN 4 -- Elegant, and yet obviously a beast to be reckoned with, the newest addition to the Eternal Dragon Clan is highlighted by a classic pose that truly showcases this graceful, but dangerous beast.
FIRE DRAGON CLAN 4 -- Another in a growing collection of decidedly vicious creatures representing the feral Fire Dragon Clan - wings spread and talons tensed for the strike.
SORCERERS DRAGON CLAN 4 -- Among the most iconic figures in the McFarlane's Dragons collection, this figure depicts another member of the great Sorcerers Clan complete with a mysterious and mystical orb.
WATER DRAGON CLAN 4 -- A hulking behemoth from the depths of the sea, the newest Water Dragon continues the tradition of unique and varied design work showcased in the three previous Water Dragon Clan offerings.
KOMODO DRAGON CLAN 4 (deluxe boxed set) -- The great beasts of the Komodo Dragon Clan are represented in this magnificent deluxe boxed set, featuring an all-new species of dragon, as well as a mysterious human figure.
The deluxe boxed set also comes with the first telling of -- The Fall of The Dragon Kingdom.
McFarlane's Dragons Series 4 is set to be released later this year. Stay tuned to the news section of Spawn.com for more details. Enjoy the photos.
>> McFARLANE'S DRAGONS SERIES 4: THE FALL OF THE DRAGON KINGDOM


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Partly Cloudy
Wind: 3 mph
By Erin Post and Lisa Loomis
Members of Valley road crews had their work cut out for them during last week's blizzard and they rose to the occasion with alacrity. Their long hours of toil and devotion did not go unnoticed, and while road workers are back to regular hours, they are still cleaning up roads and pushing back snow banks.
In the aftermath of the storm, <MI>The Valley Reporter<D> contacted road foremen in Warren, Waitsfield, Fayston and Moretown for details.
Warren road foreman Richard Robinson said his crew plowed for 35 hours straight during the Valentine's Day Blizzard.
As soon as the storm made its way into The Valley, the town had all five plows out in force, Robinson said. The crew managed the nearly 30 inches of snow that fell without any problems; he said town roads for the most part remained passable.
All it took was coffee, lots of junk food, and a determination to keep going.
Robinson said, at the height of the storm the snow fell so fast and furious that as soon as a plow driver made a pass through all of the roads in the section of town he was assigned, he just turned around and started the route all over again.
When the banks began to creep in to the point where the roadway began to narrow, a crew member would take the grader out and push them back to make room for more snow.
High winds and blowing snow kept plow drivers busy even into Thursday afternoon and Friday, well after the snow stopped falling.
Last week, Robinson said his crew members averaged a total of 65 hours on the job; he had 71 himself.
Now, with the worst of the weather behind them, the crew gets to rest a little, make minor repairs to some equipment, and start moving more snow around, Robinson said, this time off the roof of the garage.
In Moretown, highway employees kept up a similar rigorous schedule.
The town's three plows were out on the roads for about 20 hours Wednesday when the heaviest snow was falling, said road foreman Craig Elwell, before heading back out for another 14 to 15 hours on Thursday.
"We were trouble free," he said. "We were very, very fortunate."
Plow drivers tried to help out when they could, Elwell said, by rescuing stranded drivers or plowing a path to a driveway if they saw a resident's car idling in the road.
And even though the storm passed days ago, the road crew's work is by no means finished.
"We're still digging out here and there," Elwell said.
The crew is now starting to cut down some of the towering snow banks that obscure the view at road intersections, although Elwell added that rising temperatures expected over the next few days may help that problem as well.
This was road foreman Stuart Grandfield's first major event in his new position as foreman for the Waitsfield road department. He and the town's two other road workers started plowing at 5 a.m. on Valentines' Day and plowed straight through until midnight.
They were all back on the job by 4 a.m. Grandfield lives in Duxbury, his co-worker Rodney Jones lives in Waitsfield and co-worker Kendall Maynard lives in Moretown. With the advent of the storm, each driver was assigned a plow and a route and pretty much drove that route continuously for the duration.
"We all have a route and we just stayed on our routes, driving back and forth. It took two to three hours for each pass by the route," Grandfield said.
One typical route is out Waitsfield Common, up Ski Valley Acres roads, to the East Road and the environs. Another route is the paved roads and north end of town. The third route, plowed by the smaller truck, is the small side roads.
Drivers refueled during the day but did not take breaks. They just kept plowing throughout the day Wednesday and into the night.
"Now we're back on normal shifts and we're still cleaning up, pushing back banks and moving snow, but it's normal," Grandfield said.
"It was tiring, but everyone did okay," he said.
"Now that was a storm," said Fayston road foreman Mike Quenneville.
"Three hours into the storm, we lost one dump truck, the differential. So we were down to two dump trucks and a pickup. There were three of us, and so the guys drove their routes and covered mine as well. I spelled them in between," he said.
Quenneville, aided by veteran Fayston road crew members Stuart Hallstrom and Tony Long, started plowing at 6 a.m. on February 14 and plowed until after midnight. After a brief break, they started plowing again at 3 a.m.
People were patient and understanding for the most part, he said, although a few calls wondering when the plows would be through did come into the town garage.
"There wasn't much traffic which was nice because we didn't have to deal with cars stuck in the road. There were a couple of drivers who tried to make it through the snow banks into their driveways and got stuck, but not too bad," Quenneville continued.
In Fayston, the road crew spent February 13 getting equipment and themselves readied for the storm. Having the truck kick the bucket three hours into the storm put a monkey wrench in their machinery - literally.
"The guys had to drive my route, running all around where they don't usually and it screwed them all up. We budget to replace the town trucks every 10 years, but now I'm thinking we should be planning on replacing them every 8 years," Quenneville said.
Quenneville, Hallstrom and Long have been pushing back banks and cleaning up since last Thursday and have caught up on their sleep and are ready for the next storm - predicted for February 22, today.


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Art History Program presents
On Sunday, May 18, the Historical Society of Woodstock will open its 2014 season with a new exhibit titled, Artist Couples of Woodstock. The exhibit will feature paintings, drawings, prints, and sculptures created by eight artist couples who lived, worked, and socialized in Woodstock, including: Milton Avery & Sally Avery, Edward Chavez & Eva van Rijn, Caroline Haeberlin & Reginald Wilson, Doris Lee & Arnold Blanch, Eugene Ludins & Hannah Small, Nan Mason & Wilna Hervey, Caroline Speare Rohland & Paul Rohland, and Andrée Ruellan & Jack Taylor. The works are from the permanent collection of the Historical Society of Woodstock, supplemented by generous loans from the Arthur A. Anderson Collection.
For over a century Woodstock has been a home for creative people. Naturally, some were drawn to each other and a special type of relationship was created when both members of a couple were active artists. This exhibition includes works by sixteen Woodstock artists and was curated by eight students from a Bard College seminar about Woodstock art taught by art historian Tom Wolf. It offers a sense of the variety of styles and temperaments that flourished in the art colony through the unique perspective of artists who made their personal artistic statements while sharing their domestic lives.
The opening reception for this special exhibit will take place from 1:00-5:00 pm on Sunday, May 18th. Refreshments will be served and the public is invited. The exhibit continues every Saturday and Sunday from 1:00 to 5:00 pm through July 6.
For more information, call 845-758-7247, or e-mail email@example.com.
Location: The Historical Society of Woodstock
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A year later and Ted Nugent is still alive, not in jail and thinks hes Rosa Parks
by Eclectablog on APRIL 17, 2013
Meanwhile Rosa Parks is turning in her grave
You might remember last year about this time Ted Nugent was on the stump, campaigning for billionaire Mitt Romney. At the time, he said [I]f you want more of those kinds of evil, anti-American people in the Supreme Court then dont get involved and let Obama take office again. Because Ill tell you this right now, if Barack Obama becomes the president in November again, I will either be dead or in jail by this time next year.
Well, its a year later and this misogynistic clown is still free to roam the streets and pollute our airways. This year, hes back on the road with his band and his Ted Nugent Black Power 2013″ tour. He named it that to honor all of the black people in America who the Democrats, according to Nugent, are destroying. In a piece for the odious Worldnet Daily News, Nugent said that Barack Obama is the clear and present engineer of the destruction of black America and that Democratic politicians have raped and plundered black America forever. So, Ted is back on tour to fix things for African Americans.
In a recent interview with former Republican Congressman Joe Walsh, Nugent compared himself to Rosa Parks:
"Nugent: The law forbidding that black lady from sitting on that bus and her choice of seats, she had to at some point go, Ive had it, the law is evil. The law is against human rights. Gun laws are against the instinct and the rules of humanity and it must be changed as quickly as possible.
Walsh: Ted, what a great way to put it. I mean, its time for, in essence, civil disobedience. In the gun movement, its time for a Rosa Parks moment. What a great way to put it. What a great way to put it.
Nugent: I could go on, Im not kidding, you know this, Joe. I am on the front lines of freedom. I have been an activist, particularly for the most basic of human rights."
Yeah, Ted. You and Rosa Parks. Just like to two civil rights leader peas in a pod.
Ladies and gentlemen, you are now free to mock, ridicule and laugh at this idiot. Cause that right there is some good comedy.
(Oh and, seriously, dude? Youre touring again? You werent even worth the price of admission back when you werent a washed up old has-been.)


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Moctoberfest is a month-long celebration of Chattanooga Mocs men's basketball. It includes historical moments, social media interactions and introduction to UTC's freshmen among the myriad of video tributes and stories.
Day Two is devoted to the only two-time NBA Draft pick in the program's history. He's also the only Chattanooga student-athlete to be drafted by both pro leagues of the 70's being selected by the ABA as well.
That man is UTC Hall of Famer Walter "Moose" McGary.
McGary is one of the elite big men to ever play at Chattanooga. He competed for three seasons (1972-74) and was an All-American leading UTC's rise to national prominence in the NCAA Division II glory years. His selection in 1974 was the first in school history followed by Wayne Golden in 1977.
He set the school record for rebounds with 347 during his junior year in 1973. After that stellar campaign, McGary was selected in the eighth round of the NBA Draft by the Milwaukee Bucks. The ABA's Virginia Squires also claimed him in their eighth round. No matter, McGary chose to come back for his senior season.
The Mocs were 53-27 (.663) during his tenure capped by the first 20-win campaign in school history in 1974 (21-5). He averaged 16.2 points and 9.8 rebounds per contest earning All-America honors from the NABC as a senior.
"Moose" was an apt nickname as he amassed 1,449 points and 937 rebounds in his career. He ended up averaging 18.3 points and 11.9 boards per game during his career (79 games).
Following his final season, the NBA called again. This time the New Orleans Jazz picked him in the 10th round in 1974. A long NBA career may not have come to fruition, but McGary had a huge impact on basketball, especially in the Chattanooga area.
Inducted into the UTC Athletics Hall of Fame in 1992, he started coaching in 1989 at Alton Park Middle School. He took over for the legendary Henry Bowles at Howard High in Chattanooga for the 2005 season and has continued building on the proud "Hustlin' Tigers" legacy.
His last three squads have reached the TSSAA State Tournament with the 2011 team reaching the final four. The 2008 squad also made the tournament in Murfreesboro reaching the final four. McGary's teams have reached the state in five of his eight years with a record of 194-49 (.798).
Chattanooga opens the season Monday, November 12, against Tennessee Temple in McKenzie Arena at 7 p.m. Season tickets for a school-record 18-game home slate are available. Call 266-MOCS (6627), go online here at GoMocs.com or stop by the Gate One McKenzie Arena Ticket Office.
GoMocs.com is the official website of the Chattanooga Mocs. The Mocs can also be followed on their official Facebook page (ChattanoogaMocs), or on Twitter (@GoMocsMBB & @GoMocs).
Find out how to join the UTC Mocs Club and support more than 300 student-athletes by clicking here.
1 - First NCAA DI Game
2 - Walter "Moose" McGary
3 - To Come


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Jon Wiley, User Experience Designer for Google Apps, outlined some of the most important principles for designing interfaces at Google. In his presentation at the WritersUA conference, Jon listed the following guidelines:
1. Useful: focus on people - their lives, their work, their dreams.
2. Fast: every millisecond counts.
3. Simple: simplicity is powerful.
4. Engaging: engage beginners and attract experts.
5. Innovative: dare to be innovative.
6. Universal: design for the world.
7. Profitable: plan for today's and tomorrow's business.
8. Beautiful: delight the eye without distracting the mind.
9. Trustworthy: be worthy of people's trust.
10. Personable: add a human touch.
Let's see if Google's homepage respects these guidelines. It loads fast and it's pretty useful for those go to google.com. The design is very simple and has little distractions, so it's not intimidating. You don't need a manual to use Google search, but you can learn some tricks that may help you get better results. I'm not sure if Google's homepage is innovative, but many other sites copied its simplicity. Google's homepage is instantly recognizable, so it crossed the cultural barriers, even if Google had to adapt it in Korea and Japan. The profitability is a consequence of Google's focus on delivering useful ads that are contextually adequate: placing ads on the homepage would probably alienate the users. Google's homepage is spacious, elegant and has some sense of humor: "I'm feeling lucky" and the doodles add a human touch. As for trustworthiness, the straightforward design should reinforce users' perception that Google doesn't have a hidden agenda and tries to offer the best answers.
User experience at Google (video)
{ via Functioning Form }
Update: Google explains these design guidelines in a new page from its corporate site. "The Google User Experience team aims to create designs that are useful, fast, simple, engaging, innovative, universal, profitable, beautiful, trustworthy, and personable. Achieving a harmonious balance of these ten principles is a constant challenge. A product that gets the balance right is Googley – and will satisfy and delight people all over the world."
Introducing the Search Analytics API
59 minutes ago


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RRS James Clark Ross Research Ship Webcam
The webcam on the RRS James Clark Ross is situated on the Bridge, Port side, and is looking forward. The Radio Officer will usually add a small blurb containing information about where the ship is and what it is doing. This is a particularly interesting webcam as, when not on long sea passages, the scenery changes regularly. Spectacular sunrises/sunsets, stunning Antarctic vistas and the occasional Southern Ocean storm can all be seen from this camera! The update period is every fifteen minutes, with one image being archived every hour. For the most recent, full size image, click here.
May 4, 2013 at 21:02
RRS James Clark Ross is alongside at Orskov Yard, Frederikshavn, Denmark for refit.
Ship's Track Updated from the hourly pressure observations from an automated sensor.
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